' 3)J
Rated by V.R.C
OFFICIAL
SEAL OF
QUALITY
Mature Audiences
Parental Discretion
Advised.
EPILEPSY WARNING
WARNING: READ BEFORE USING YOUR
SEGA CD SYSTEM.
A very small percentage of individuals may experience
epileplic seizures when exposed to certain light patterns or
flashing lights. Exposure to certain patterns or backgrounds
on a television screen or while playing video games may
induce an epileptic seizure in these Individuals. Certain con¬
ditions may induce undetected epileptic symptoms even in
persons who have no history of prior seizures or epilepsy. If
you or anyone in your family, has an epileptic condition, con
suit your physician prior to playing. If you experience any of
the following symptoms while playing a video game-dizzi¬
ness, altered vision, eye or muscle twitches, loss of aware¬
ness, disorientation, any involuntary movement, or convul-
sions-IMMEDIATELY discontinue use and consult your physi¬
cian before resuming play.
I hls official seal is your assurance that this product meets the
highest quality standards of SEGA™. Buy games and acces¬
sories with this seal to be sure that they are compatible with
the SEGA CD™ SYSTEM.
HEART OF THE
A LI E N
OUT OF THIS WORLD PART
STARTING YOUR EXPERIMENT
CHOOSING THE VARIABLES
1. A Genesis controller should be plugged into the “Control 1 r ’ port on your
Sega Genesis.
2. Make sure that there is no game cartridge in your Sega Genesis System
and follow all Sega CD System directions to activate your Sega CD System.
3. Follow Sega CD System directions to open the Sega CD drive from the Sega
CD control menu.
4. Carefully place the CD game disc in the Sega CD System with the label
side facing up.
5. Close the Sega CD drive from the Sega CD control menu and then select
CD-ROM on the control menu to launch the game and begin play.
As the game loads, the first thing to come up on the screen will he the
Sega logo followed by the Virgin Logo, the Interplay Logo and the Heart of
the Alien title screen. After the title screen an options screen will come up.
Here you can choose which adventure you would like to embark on, DDT DF
THIS WORLD or HEART OF THE ALIEN. Use the direction pad to highlight your
selection then press the START button. The game of your choice wilt begin
with Hie opening prologue.
Choosing OK at the password screen of HEART DF THE ALIEN will take you
to the beginning of the game.
2
3
CONTINUING THE JOURNEY
C
B
Erectio n Rad '
LEFT: Moves E^sracter to tfie left
JUGHT: Moves Character to tfie right
UP: Cfiaracferjumpsuptoclimh.
Buttons
A: Eiaiactormns when moving. Shoots a blast of energy rf stsiiSng stiD. Ff you hcrfri the
A button down, you can form a ^ipsr btast as in DLTF OFTHtS WORLD I. T^p the button for
a small shot Hold the button fora protecting forte feld. Keep fddmg the button for a
Super Blast!
B: Controls the WHIP, litis is the onfy weapon you'll have at your dispose I to rmjg hunt the
game. & be sibb to find it as soon as you can and itei r t let rt out of your g^fp! As you!
seem tie ftashb^c the wtip is energized. Constantly be on tte lookout fbr en^y sta-
tians where you recharge yow weapon. Use tiKDir^^ Youcan direct
your whip to the right, left nr upward. You can rratwhip downward. Trytogetthewtip
to attach to something overhead and swing!
G: Jump forward.
Press the A and C button with the direction pad for a tunning jump.
START: Use this button to start the game. Also, press to pause the action during game-
play. Ptess again to restart the action.
4
Save Codes
At certain points in the game, you will be given a code when you lose. You
can use this code at any time to return to that particular part of the game
and continue playing. To do so, press the START button and enter the letters
you have been given. Use the directional pad to move the cursor across the
letters. Select the letter by pressing the B button. Select QK when you have
entered the code. The game will restart immediately at the stage corre¬
sponding to the code you have put in. This system allows you to make
progress in the game without having to completely restart it each time you
lose.
5
THE ADVENTURE BEGAN...
You were Dr, Lester Knight Chaylkrn, a young brilliant physicist working on a
particle acceleration experiment. An electrical storm caused your experi¬
ment to go awry. Suddenly you discovered that you weren't in the safety of
your office anymore.
You'd keen sucked into a world that's part future, part pre-historicaf.
Unearthly beasts and humanoids roamed the barren land. Yet, modern
weapons like laser guns and electrical shields were available-
It was your mission to return to the safety of your home world. You had to
battle poisonous leeches, and beasts. Eventually you were knocked uncon¬
scious and taken prisoner. Some time later you found yourself with a lump
on the head and sharing a suspended cage with a strange looking humanoid.
This humanoid aided in your escape and quickly became your "Buddy”.
Together you crawled through tunnels, swam channels, battled prison guards
and evaded the prison's security forces. At the end of Out of This World, you
and your buddy had escaped the clutches of the evil warden and flown to
safety on the back of a futuristic pterodactyl
In Heart of the Alien, Lester and Buddy fly in on the back of the same ptero¬
dactyl on which they flew out of Part One. The bird lizard lands in the middle
of a small ruined village- Lester is unconscious.
As Buddy lays Lester on a cot to recuperate, he has a flashback. This tiny
village was once full of citizens and very prosperous. He was their leader,
strong and good. One day, without warning, the village was attacked and
destroyed by the guards of the slave prison, led by the humanoid with red
eyes. Buddy's loyal pet beast was sent running for his life. Throughout the
attack, Buddy used his energized whip to valiantly defend his village. But,
eventually he was stripped of his weapon and overcome. He remembers
waking up in the same suspended cage with Lester. That was when he first
met this strange looking being.
In Heart o! the Alien you take on the role of Buddy. It is your mission to
return to the prison and rescue the surviving enslaved villagers.
Find and kill the prison warden [the humanoid with red eyes). You must have
revenge for his role in the attack on your peaceful village.
All you have to start out with Is your strength and your brains. Use them
wisely, the future of ynur village is in your hands.
But where are you now?
i
6
7
SECRETS OF SURVIVAL
As you set out an your mission, you will have only your sense of survival to
rely on,
• Hud the whip as soon as possible. It’s the only weapon you will have.
• Use both your brains and your strength to get you from area to area.
• Use your whip to swing across chasms.
• Keep a lookout for the energizing room/stations. Here Is where your whip
can be re-energized.
• Look for the bomb.
• Look for the bomb’s timer,
• Look for a place where the bomb and timer can be used.
8
OUT OF THIS WORLD
THE STORY OF
LESTER KNIGHT CHAYKIN
Lester Knight Ehaykin jumped into his black Ferrari and sped toward the lab¬
oratory. All he wanted was to get te his experiment as quickly as possible.
If the changes he had been mulling over all day worked ... it was almost
too much te consider. Ominous clouds and the crackling of a not-so-distant
electrical storm filled his ears as he drove. So intent was he on his aims
that he hardly noticed. He should have.
Any thoughts of the brewing storm were soon forgotten once Lester stepped
into the quiet of the elevator. Kis slow descent into the lab only built his
excitement. Spending some time away from the experiment had given him a
better understanding of his previous errors and Lester was sure that his new
particle acceleration experiment would be perfect this time.
Impatiently, Lester waited te gain security access to the lab. While the com¬
puter slowly matched his DNA, he reviewed once more exactly what he
would do. Shuffling through the pizza boxes and other debris that line the
floor of his office, he flipped on his computer and quickly typed in his pass¬
word. After entering the parameters for his new experiment, he sat back and
watted as he had done hundreds of times before. Lester cracked a soda white
the computer chugged away with the test. So many hours had gone into this
project. Had he finally made a breakthrough? Any minute he would know.
Meanwhile, unbeknownst te Lester, the storm had continued to grow. Closer
rolled the black clouds, brighter grew the flicker of lightning until suddenly,.
.. SNAP! While Lester sat watching his experiment run to perfection, the sky
unleashed a tremendous bolt of lightning, slashing through the night air and
hitting the laboratory with deadly accuracy. Just as the computer activated
the accelerator, the lightning found its way into the system with almost will¬
ful precision. Hitting the end of the accelerator the bolt exploded through the
wall and struck the very spot where Lester sat. It coiled around him like a
python until a massive charge had built. Detonating in a brilliant flash of
light, only an empty space was left where Lester used to be.
11
10
STARTING YOUR
OUT OF THIS WORLD
EXPERIMENT
1. A Genesis controller should be plugged into tire “Control 1 ” port on your
Sega Genesis.
2. Make sure that there is no game cartridge in your Sega Genesis System
and follow all Sega CD System directions to activate your Sega CD System.
3. Follow Sega CD System directions to open the Sega CD drive from tire Sega
CD control menu.
4. Carefully place the CD game disc in the Sega CD System with the label
side facing up.
5. Close the Sega CD drive from the Sega CD control menu and then select
CD-ROM on the control menu to launch the game and begin play.
12
NAVIGATING THE OTHER WORLD
Buttons
A: Kick/Hre gun [you can only fire if stationary]
B: Holding down this button and pushing the directional pad left
or right will make character nai [you can only start running if you are already moving]
C: Jump
STAR!:
Use the button to start the game. Press to pause during play. Press again to restart the
action.
Sav e Codes
Ai certaii points In the game, you wifi be given a code when you lose. You can use this
code at any time teretmte that partiadar part of the game and continue playing. Tori!®
so, press the START button and etTterihe letters you have been given Use the directional
pad to mtnm the raraor across the letters. Select the letter by pressing the B button.
SdectQR when you have entered the code. The qamewiM rest a r t h nm eitiately at the
st^ran^spondingtothecodeyouhaveputin. This system allows you to make
progress in the game without having to completely restart it each time you lose.
13
YOUR FIRST ENCOUNTER
warnings
THIS SECTION CONTAINS HINTS THAT
GIVE AWAY PARTS OF THE GAME,
ONLY READ THIS SECTION IF YOUR ARE STUCK!
Press up on the directional pad when entering the water to swim to the sur¬
face. Once yon get to the surface, walk to the right tc the next screen.
Hostile leeches will fall from the ceiling. You must attack them by kicking to
squish them. You can also duck and attack at the same time to squish a
leech that is too far away from you. Be careful not to let any land on you.
After squishing all the leeches on the second screen, walk to the next screen
to the right. There will be many more feeches to squish. You must squish all
leeches on these two screens before proceeding to the next screen to the
right.
After entering the fourth screen, walk to the right until the beast attacks. As
soon as you see him, move to the [eft and press the attack button. This will
make your piayer run away. Keep running to the left until you get to the
screen with the hanging vine. Keep running up to the edge and jump to the
vine. You wilt hang there for a moment until the vine breaks. Then you will
be swung back to the right and land on the next screen. The moment you
land start running to the right. Keep running ail the way across all the
screens. At the end of the last screen you will he saved from the beast by
the inhabitants of this world. But they may not be as friendly as they seem.
14
SECRETS OF THE OTHER WORLD
IF YOU ARE STUCK, READ THESE HINTS AND THINK IF ANY OF
THEM APPLY IN YDDR SITUATION.
• Make sure that you do not forget to find and pick up your gun.
• Bo not leave your buddy behind.
• There are more ways to kill guards than just shooting them.
• Before leaving the underground city make sure that you save your buddy.
• It is not ALWAYS wise to shoot the guards.
• Deactivate ali power circuits.
• You can make a force field with your gun by holding the button far a short
time and then releasing it.
• You make a super shot by holding down the button for a longer period of
time.
HANDLING YOUR SEGA CD
• The Sega CD is intended for use exclusively for the Sega CD™ System,
* Do not bend it, crush it, or submerge it in liquids.
* Do not leave it in direct sunlight or near a radiator or other sources of
heat.
• Be sure to take an occasional recess during extended play, to rest yourself
and the Sega CD Disc.
KEEP YOUR SEGA CD DISC CLEAN. Always hold by the edges and keep it in its
case when not in use. Clean with a lint-free soft dry cloth-wiping in straight
lines from center to edge. Never use solvents or abrasive cleaners.
Still pictures or images may cause permanent picture-tube damage or mark
the phosphor of the CRT, Avoid repeated or extended use of video games on
large-screen projection televisions.
15
But of this World
Design
Eric Chahi
Original Programmer
Eric Chahi
Genesis Programmer
Mike Burton
Executive Producer
Stephen Clarke-Wilscn
Interplay Productions Producer
Alan Pavtish
Virgin Games, Inc* Producer
Erik Yeo
Music
Tommy Tallarico,
Jean-Francois Freitas
Sound
Tommy Tallarico,
Jean-Francois Freitas,
Eric Chahi
Title Animation
Jason Magness
Quality Assurance Manager
Michael Gater
Quality Assurance Team
Noah Tool, Justin Nnrr f
Danny Lewis,
Mike Glosecki,
Eugene Martin,
Tummy Hulett
Manual By
Robin Rausch
Thanks to: Jesus Martinez, Daniel Morals, Frederic Savoir, Cecils Chahi,
Philippe Delamarre, Philippe Ulrich, Sebastien Berthet. Pierre Gnusseau, Bill
Heineman
16
Heart of the Alien
For Virgin Interactive Entertainment
Executive Producer
Neil Young
Producer
Tom Gibson
Assistant Producer
Jeff Euccellato
Q A Group Head
Chris McFarland
Lead Analyst
Jon Williams
Product Analysts
Chad Soares
Scott Manning
PaulShoener
Mitch Feldman
Chris Toft
Jared Brinkley
Manual Written by
Mark Polcyn
Manual Designed by
Crystal Wines
For Interplay Productions
Executive Producer
Brain Fargo
Producer
Alan Pavlish
Line Producer
Feargus flrquhart
Project Leader
Jeremy S. Barnes
Programmer
Michael Burton
Assistant Programmer
Doug Nonast
Art Director
Todd Camasta
Lead Artist
Corey Comstock
Additional Artists
Judy Kriger
Arlene Somers
Sound & Music
Jean-Francois Freitas
Original Game Design
Eric Chahi
17
PRODUCT SUPPORT
To get the most out of your Virgin Interactive Entertainment product,
take advantage of the following product support:
VIRGIN INTERACTIVE ENTERTAINMENT'S AUTO¬
MATED SUPPORT SYSTEM
Virgin is pleased to announce its new automated support system,
available 24 hours a day 7 days a week. Customer service informa¬
tion and answers to common technical problems are available on
this system. Simply dial 714-833-1999 for assistance at any time. A
touch tone phone is required outside of normal business hours.
TECHNICAL SUPPORT
If you need assistance, our technical support team is available to assist
you. if the answer is not available in our Automated Support System,
live technical support representatives are available Monday through
Friday from 8:00am fo 5:00pm Pacific Standard time at 714-833-1999.
FAX SUPPORT
If you have access to a fax machine, many technical support docu¬
ments and hint sheets are available for fax back through our
Automated Support System.
ORDER LINE
The latest Virgin products can be ordered over the phone using your
credit card. The toll free number is 1-800-874-4607. This toll free
number is for orders only, if you are unable to call 800 numbers,
you can also reach our Order Line at 619-490-9070. The order line
fax number is 619-490-9232.
HINT INFORMATION
There are many ways to receive hints for Virgin games. Clue books
are available for most major games and can be found at many soft¬
ware stores or ordered from our direct order line at 1-800-874-4607.
Virgin also has an automated hint line, available 24 hours a day at a
cost of 75 cents per minute in the USA. You must have a touch tone
phone, and be at least 18 years old or have parental or guardian per¬
mission before calling. Please be advised that not all Virgin prod-
ucts/tities are supported on the hint line. In the USA, call 1-900-288-
4744. We also have a hint line for our Canadian customers. The
cost in only $1,25/Canadian per minute. The Canadian Hint Line is
available at 1-900-451-4422. 11 at any time you have a problem with
either hint line, call 1-800-548-4468.
LIMITED WARRANTY
VIRGIN WARRANTS THAT IF THE MEDIA ON WHICH THE
GAME SOFTWARE IS CONTAINED IS IN A DAMAGED OR
PHYSICALLY DEFECTIVE CONDITION AT THE TIME OF PUR¬
CHASE AND IF IT IS RETURNED TO VIRGIN (POSTAGE
PAID) WITHIN 90 DAYS OF PURCHASE, VIRGIN WILL PRO¬
VIDE YOU WITH A REPLACEMENT FREE OF CHARGE. IN
NO EVENT SHALL VIRGIN'S LIABILITY WITH RESPECT TO
THIS LIMITED WARRANTY EXCEED THE COST OF REPLACE¬
MENT OF SUCH MEDIA. THIS LIMITED WARRANTY GIVES
YOU SPECIFIC LEGAL RIGHTS WHICH MAY VARY FROM
STATE TO STATE. OTHER THAN THE FOREGOING LIMITED
WARRANTY, VIRGIN MAKES NO WARRANTY OR REPRE¬
SENTATION AND DISCLAIMS AND EXCLUDES ALL OTHER
WARRANTIES, EXPRESSED OR IMPLIED, WITH RESPECT TO
THE ENCLOSED PRODUCT INCLUDING, WITHOUT LIMITA¬
TION, WARRANTIES OR MERCHANT ABILITY AND FITNESS
FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL VIR¬
GIN BE LIABLE FOR ANY DIRECT OR INDIRECT SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUD¬
ING WITHOUT LIMITATION LOSS OF DATA OR LOSS OF
PROFITS OR REVENUE, EVEN IF VIRGIN HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME STATES DO NOT ALLOW THE EXCLUSION OF INCI¬
DENTAL OR CONSEQUENTIAL DAMAGES SO THE FORE¬
GOING DISCLAIMER MAY NOT APPLY TO YOU. VIRGIN
DOES NOT WARRANT THAT THE ENCLOSED PRODUCT
OR DOCUMENTATION WILL SATISFY THE REQUIREMENTS
OF YOUR COMPUTER SYSTEM OR THAT THE ENCLOSED
PRODUCT OR DOCUMENTATION ARE WITHOUT DEFECT
OR ERROR OR THAT THE OPERATIONS OF THE ENCLOSED
PRODUCT WILL BE UNINTERRUPTED. TO RECEIVE WAR¬
RANTY SERVICE, CALL THE VIRGIN CUSTOMER SERVICE
DEPARTMENT AT 714-833-1999.
U.5. #'s 4,442,486/4,454,594/4,462,076/4,026,555
Europe # 80244;
Canada #'s 1,183,276/1,082,351;
Hong Kong # 88-4302;
Germany # 2,609,826;
Singapore # 88-155;
U.K. # 1,535,999;
France # 1,607,029;
Japan #'s 1,632,396/82-205605 (Pending)
VIRGIN GAMES PRODUCT REGISTRATION
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