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Parental Discretion
Advised.
IMAGESOFT
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• The Sega CD Disc is intented for use exclusively with the Sega
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» KEEP YOUK SEGA CD DISC CLEAN. Always hold by the edges,
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^l^r| irjp
1. Set up your Sega CD system according to tlie
instructions in your Sega CD System
Instruction Manual, Plug a Sega Genesis
Controller into the Control 1 port on your
Sega Genesis,
2. Turn on your TV, then turn on your Genesis,
The Sega CD title screen will appear on your
TV screen.
3. Press the Open button on the Sega CD to
open the door. Place the Ground Zero Texas
- Disc 1 CD in the tray, label side up. Close
the CD door*
4, If the Sega CD logo is on the screen, press
ST APT to begin. If the Control Panel Is on
the screen, move the cursor to the CD-ROM
button, then press START to begin.
FREEDOM OF DJFORMATIOH.ACT.ACCESS*?,
CENSORED FOR NATIONAL SECURITY REASONS
MARCH 15, 1999
T wa- - to:!
TOP SECRET - EYES ONLY ^ ■'
TO: BRIGADIER GENERAL MORRIS JORDAET
SAT COM HQ
FROM: THE OFFICE OF THE PRESIDENT OF THE
UNITED STATES
DEAR MOJO: Warren at State briefed me on this
Texas town thing. We cooked up the biological acci¬
dent story—the media seems to be buying it for
now. Of course, IT1 need you and all your egg salad
techno-mumbo jumbo buddies at SAT COM with me
on this, enhanced deniability and ah that. Mojo, I
just can’t go with your B2 Doomsday Option yet,
it T s too messy, politically and otherwise* I know we
go hack to the Mekong and Tet and you've always
been a straight shooter with me,.*Tve decided on
the One Man Show. The CJC thinks it’s got a
chance and DOD has come up with this
to be the tactical expert, very
highly regarded in the field. Something of an atti¬
tude problem, but kicks butt and takes names.
Sorry about this, Mojo, but you know how it is. Be
sure to say hi to Emily and the kids for me. Why
don’t you kiss the lovely for me
too, you old charmer. And Mojo...keep the B2 fly¬
ing and fueled. Nobody’s perfect.
PRESIDENT OF THE UNITED STATES
FROM: OPERATIONS CENTER
SAT COM CENTRAL COMMAND HQ
PORT MEADE
TO: LT. HARLAN T. REECE
FIELD AGENT - NINTH DIVISION
Report at once to El Cadron, TX where yon will
establish surveillance and possible aggressive ops
vs. bogeys in all forms. Bogeys are non-terrestrial,
repeat non-terrestrial and deemed unfriendly in the
extreme. Sit reps confirm similarities to
at Yucca Flats and the
Bikini Atoll incidents. Desirability
of less extreme solution in this case high. Tactical
Expert ■■■■■■■[ arriving in 3 days
at 0700 hours. Commence full briefing of TE at
once and begin operation. Transcript of last sit rep
to follow. Via con Dios, Reece.
4
r
TRANSCRIPT SATLINK RELAY 0337 HOURS
SIT REP EL CADRON
FIELD OP HARRINGTON JG
HARRINGTON: (static)...there’s hundreds of 'em!
They,they've infiltrated the whole town. It’s just
like he worse!
HQ: Get a grip on yourself, hoy!
HARRINGTON: Okay, okay.,.the Reticularis can
look just like anybody, you or me! They're in dis¬
guise. They've been kidnapping people all over
town. They keep 'em frozen in meat lockers like
HUMAN POPSICLES!
HQ: You expect us to believe,..
HARRINGTON: I seen it myself! People a.re just
DOGFOOD to these things' And that's jnst the reg¬
ular ones, they got these stormtrooper robot
goons with super weapons and armor,,.wait, I
heard something out there...I gotta get
outa... (screams.,. STATIC)
5
Reece is the vet, the guy who is in
charge of this whole mess.
Breen is your agent hi the Cantina
(BattleCam 1); good, looking and
flirtations, he's a little new at this.,.
Matthews is your agent on Main
Street (BattleCam S). He is hard
working and careful.
Pike is your agent at the Plaza
Square (BattleCam 3). He is a
wisecracker who's seen it all.
DiSalvo is your tough as nails
second in command; she is also
your agent at the Hotel Window
(BattleCam 4). DiSalvo expects a
lot from you.
*
] ■ IC E ■ I NT HO I 01 im
* Press with a direction on the D-pad (up, down, left,
right) to choose a camera (or a location in
RoverCam).
• Press with the START button to bypass SAT COM
transmissions.
B Button
* Press to raise and lower the shield for each camera,
C Button
* Press to fire main weapon.
START Button
- Press once to pause the game (displays the help
screen).
* Press again to view the options screen.
Directional Pad (D-pad)
■ Press up, down, left, right on the D-pad to aim your
BattleCam, RoverCam, or La.serCam,
* Press up, down, left, right on the D-pad with the
A-button to choose a camera or location.
* Press up or down on the D-pad to move through
menu selections on the options screen.
A + B + C + START
* Press A-BC-START simultaneously to restart the game,
* Press A-R-C-START twice to view the Sega- GD on¬
screen Control Panel,
Note: Disk 1 / Disk %
This is a 2-disc product. Make sura you start with Disc
1. When you get far enough into the mission, the sys¬
tem will prompt you to insert Disc 2.
TACTICAL BRIEFING
Field Agent Reece will set you up in the hotel.
Your first mission: check out the location moni¬
tored by the flashing camera. Hey! There's
bogeys crawlin' all over town...GET OUT THERE!
Switching cameras
* Hold down either the up, down, left, or right
button on the D-pad and press the A-button to
move to one of the four BattleCam locations.
As the BattleCam switches, you’ll see the over¬
head map of [[El Cadron]] showing which
BattleCam you’re switching from and which
BattleCam you’re switching to.
Up + A [Cantina r BattleCam 1 j Right + A [Plaze square, BattleCam s]
/ \
Left -i- A [Main Street, BattleCam 2] Dawn + A [Hotel Window, BattleCam 4]
EL CADRON OVERHEAD MAP
*
Cantina: the local
watering hole,
with some of the
best gambling and.
the worst drinks
in El Cadron.
Everyone in town
eventually passes
through here.
Main Street:
home to the
discount store,
arcade, and.
pawnbroker.
What else does a
town, need? The
new manager of
the discount
store has really
gotten things
moving. Rumor
has it that not
everything he sells was purchased legally. And
not everything he buys is sold at his store.
a
Plaza Square: generally quiet during the day. The
Day of the Dead
festival is going 1 on
right now which
means that nights
get pretty wild.
Hotel Window:
view of the
tourist part of
town. Gringo
cowboys who
« 0ROUND ZERO, TEXAS
come to buy
feed for the
season stay at
these local
stops, (Did yon
think there
would he any
other kind of
tourism in this
place?)
Target Acquisition
Use extreme caution. SAT COM doesn’t know much
about these Reticulans — aliens — but they do
know this much: they’re abducting humans and
have the ability to take on the form of whomever
they’ve kidnapped through some process of cellular
regeneration. The bad news is that you won’t know
who’s unfriendly until they pull a gun on you.
Be warned. You can’t fire first and ask questions
later, SAT COM breaks a lot of regs for a hot dog
like you but there is one golden rule that even
you must follow: Don’t shoot humans! Reece has
a problem with that, 'nuf said.
* To fire on legitimate bogeys, target with the
D-pad and shoot by hitting the C-button.
NOTE: to bypass the opening video sequence and get
directly to the action, choose a camera.
SAT COM has rigged you up with the finest sur
veillance system gringo dollars can buy. Pay
close attention.
Reticular
Count
Camera
Activity
Display
Bi^et Count
Arsenal Lock Code
The display in the lower right corner of the screen
shows camera activity and camera damage.
When a camera number is blue, it means you’re in
that location. When a camera number flashes red, it
means something is happening in that location. You
need to investigate. More than one camera can flash
at a time.
When a camera number is black, it means that cam*
era is out of energy because you’ve sustained too
many hits.
The marks beside each camera number show how
many hits the camera has taken. There a,re
[[five]] marks for each camera that turn from
green to yellow to red. When all the marks are
red, your camera is out of energy.
ATTENTION: if a camera flashes but you can't get
there for one reason or another, you will still see
the energy being drained from that camera by the
changing' marks.
CAUTION: when the BattleCam energy reserves
get low, the cameras lose targeting and image
transmission abilities — the picture begins to
degrade.
IMPORTANT: when a BattleCam loses energy,
you must wait for it to be repaired by the agent
in that location.
WARMING: if you let the agents get kidnapped,
there will be no one left to repair your cameras. If
you lose [[three]] cameras in any level, you will be
terminated.
HINT: be careful of camera #4. Because if is
positioned directly outside your hotel window,
when it runs out of energy it becomes an easy
target for the Reticulans. They will immediately
overrun your location - and your file will be
tagged [[former tactical expert - unsuccessful]].
Shields
In addition to firepower, each camera has a
shield which can be activated while you go to
another location.
* Activate and deactivate shields with the B-
button.
Status of the shield for each camera is shown in a
series of marks at the far right of the screen. The
faster the lights cycle through the marks, the
more damage your shield has sustained.
After a certain number of hits, the shield will
break apart and be disabled for the remainder of
that level.
... ■
M
Weapons
4?
Your weapon is a remote auto-stabilizing photon-
enhanced particle beam disiuptor with stun capaci¬
ty. It is enclosed in a bonded titanium casing to
withstand maximal firepower. Internal refraction
through diamond filaments permits motion sensitiv¬
ity. This device triggers the flashing light when
there is activity at the location.
WARNING: the best weapons — which are outfit¬
ted on these BattleCams — can only stun the
Reticulans, Even if you hit them dead on, these
aliens will revive themselves within minutes. If
we have any hope of winning this war, it's up to
you to find where the aliens have hidden their
stock of more powerful weapons. Use your field
ops to help with this particular mission. If you
can't find the arsenal, chances of survival are
minixnaL
( "i
K0YI2RCAM
If you manage to stun enough aliens to keep
them at bay, Reece will be able to break out the
portable miniaturized reconnaissance device, also
known as RoverCaim SAT COM has narrowed
down the possible locations for the weapons arse¬
nal, But since you're the expert, Reece must ask
you to make the call.
Choosing Locations
* Hold down either the up, left, or right button
on the D-pad and press the A-button to choose
one of the three possible arsenal locations. Hold
the down button on the D-pad and press the
A-button to display the RoverCam map.
J pH- A [Basement under the Mission]
If you choose the correct location, you’ll know
what to do. If not, be forewarned. The longer you
take to find the aliens, the more time they have
to gather their forces to fight off your assault.
Only two pieces of advice: first, don’t choke if the
aliens reveal themselves in their natural form;
second, remember that Reece is your front man.
Keep an eye on his health by watching the meter
on the right side of the screen.
ALIEN TECHNOLOGY
Eggheads at HQ have compiled the following info
on alien technology from intelligence reports
gathered by SAT COM agents:
Arsenal Lock
SAT COM has determined that this piece of alien
technology is highly dangerous. In fact, investi¬
gating scientists determined that it emitted a zero
force chamber reading, which means that the
lock is rigged to blow all of El Cadron off the
map. You will have one chance and one chance
only to open this nasty sucker.
• To set each digit to the correct number, you
15
must select a box with the triangle cursor by
using the left and right buttons on the D-pad.
Press the up button on the D-pad to increase
the number; press the down button on the
D-pad to decrease the number.
• When all numbers are entered, press START to
open the lock.
Robot Stormtroopers
Intelligence reports from Field Op Harrington JG
suggested the existence of alien controlled robotic
stormtroopers. Reports from Harrington were
sketchy - contact was disestablished before
debriefing completed.
SAT COM predicts that a successful raid on the
alien weapons arsenal will alert the aliens to the
possibility of human reprisal and prompt deploy¬
ment of Robot Stormtroopers.
In the event of such an occurrence, standard proce¬
dure RED FLAG will commence: SAT COM will
download periodic sit reps to keep you informed of
the activities of any encroaching enemy.
While dow nlo ading satellite transmissions, SAT COM
temporarily overrides local control of your
BattleCam station. Control is reestablished after
material from SAT COM has been reviewed.
Although SAT COM transmissions contain impor¬
tant data, you may bypass by pressing START
and the A-button simultaneously.
Laser Cannon
See Agent DiSalvo for a full briefing on this tech¬
nology.
You can pause the action at any point by pressing
START. Pausing the game brings up a HELP screen.
aw..... v>.vY
Mil 1 Mil
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1: t
L ; ZZ
.■f-: •■■■■■:■ :■ :■ ■■ ■■■■•: :■>:■■■ ■
| : 2t
: a
When you complete each level, it will appear in
the OPTIONS screen, allowing you to access it at
any time in the future.
The up and down buttons on the D-pad cycle
through the menu options. You can restart the
story where you left off by choosing continue, or
you can restart any other level that you have
been given access to.
A+B+C+START
By pressing all four buttons simultaneously, you
can restart the entire game. If you press them
a second time, you will be returned to the CD
control panel.
STRATEGIC II IN
* Camera 4 is directly outside your window.
Lose it and you get overrun by attackers
immediately,
* Don’t let your agent get kidnapped, or yon,
don’t get the clue to the lock on the alien
weapons arsenal—and there will be no one
around to repair your camera in Level 1 if it
runs out of energy.
* If you see a human get kidnapped in Level 1,
be careful. The next time you see them, they
might have been turned into an alien them¬
selves.
* Keep track of who fires at you. If you miss
them once, they WILL fire again. They may
not fire from exactly the same position
though...
* BattleCam shields can only withstand a small
number of laser blasts. The shield stays up
even when you switch locations. BattleCams
can sustain hits even when you are not there.
* Pressing the A-button and START button
simultaneously will shortcut through, SAT COM
transmissions.
* Pressing the A-button plus a button on the
D-pad will start a level even in the middle of
an intro video segment.
* Targets vary from game to game. Don’t try to
learn the order.
* Pay attention to what scene - not what targets
- comes before the agent abduction scene at
each camera,
* On Level 4: if your camera is almost
19
destroyed, close the shield and shoot like
crazy - you might get lucky. There are no
humans to hit in Level 4, (Note: you’ll need
to save shield strength to keep this option
open).
If multiple locations are being attacked, switch
to each one and close the shields before getting
into a battle.
Created and Produced By Digital Pictures, Tne.
n ;h v
Executive Producer
Director
Producers
Original Concept
Story
Screenplay
Interactive Design
Computer Graphics
Computer Animation
Computer Programming
Tom ?Ato
Dwight H. Little
Oliver Fuseiier,
Aman da Lath room
Ken Melville
Edward Neumeier,
Joshua Stallings
Alan E. Me Elroy
Amanda i-athroum,
Mark Klein, Gene Kusmiak
Cuyler Gee
Joshua Solomon
Gene Kusmiak
Digital Pictures
_ Lead. Tester
Sega Test Manager
Sega Lead Testers
Sega, Testers
Sega Product Manager
Sega Staff Producer-
Special Thanks
Ken Brink, Jr.
Steve Patterson
Tony Lynch. Darin Johnston.
Atom Ellis
Dusty Bedford, Steve Bourdet.
Mark Fabela, Richie Hideshima,
Jason Kuo t Heather Meigs,
Sam Saliha, Gregg Vogt
Dean Fox
Chris Bankston
Charlie Ogden, Lode Coen,
Dale Barcellos, Riley R. Russell HE
Cast
Reece
Di salvo
Pike
Breen
Mathews
Steve Eastin
Leslie Harter
Scott Lawrence
Christopher Bradley
Ricky Aiello
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ALL RIGHTS RESERVED.
Ground Zero Texas™ Is distributed by Sony
Imagesoft, 2100 Colorado Avenue, Santa Monica
CA 90404. Sony is a registered trademark of
Sony Corporation. Imagesoft is a trademark of
Sony Electronic Publishing Company © 1993
Sony Electronic Publishing Company.Ground
Zero Texas™ produced by Digital Pictures, Inc.
for Sega of America. Computer code © 1993
Digital Pictures, Inc. All rights reserved.
Manufactured in the U.S.A,