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Parental Discretion 
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win mm; to owners of projection 

TELEVISIONS: 

Still pictures or images may cause permanent picture-tube dan cm ■ 
or mark the phosphor of the CRT. Avoid repeated or extended ush 
1 of video games on large-screen projection televisions. 


WARNING: READ BEFORE USING YOUR 
SEGA VIDEO GAME SYSTEM. 

A very small percents,ge of individuals may experience epileptic 
seizures when exposed to certain, light patterns or flashing lights, 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an 
epileptic seizure in these individuals. Certain conditions may 
induce previously undetected epileptic symptoms even in persons 
who have no history of prior seizures or epilepsy. If you, 
or anyone in your family, ha.s an epileptic condition, consult 
your physician prior to playing. If you experience any of the 
following symptoms while playing a video game - dizziness, 
altered vision, eye or muscle twitches, loss of awareness, 
disorientation, any involuntary movement, or convulsions 
IMMEDIATELY discontinue use and consult your physician bolbr n 
resuming play. 

HANDLING YOUR SEGA CD DISC 

• The Sega CD Disc is intented for use exclusively with the Sega 
CD™ System, 

• Do not bend it, crush it, or submerge it in liquids. 

* Do not leave it in direct sunlight or near a radiator or other 
source of heat. 

* Be sure to take an occasional recess during extended play, to 
rest yourself and thhe Sega CD Disc. 

» KEEP YOUK SEGA CD DISC CLEAN. Always hold by the edges, 
a.nd keep it in its case when not in use. Clean with a lint-free, soft 
dry cloth - wiping in straight lines from center to edge. Never ust- 
solvents or abrasive cleaners. 


This official seal is your assurance that this 
product meets the highest quality standards 
of SEGA™, Buy games and accessories with 
this seal to he sure that they are compatible \ 
with the SEGA CD™ SYSTEM. 


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1. Set up your Sega CD system according to tlie 
instructions in your Sega CD System 
Instruction Manual, Plug a Sega Genesis 
Controller into the Control 1 port on your 
Sega Genesis, 

2. Turn on your TV, then turn on your Genesis, 
The Sega CD title screen will appear on your 
TV screen. 


3. Press the Open button on the Sega CD to 
open the door. Place the Ground Zero Texas 
- Disc 1 CD in the tray, label side up. Close 
the CD door* 

4, If the Sega CD logo is on the screen, press 
ST APT to begin. If the Control Panel Is on 
the screen, move the cursor to the CD-ROM 
button, then press START to begin. 




FREEDOM OF DJFORMATIOH.ACT.ACCESS*?, 


CENSORED FOR NATIONAL SECURITY REASONS 


MARCH 15, 1999 

T wa- - to:! 


TOP SECRET - EYES ONLY ^ ■' 

TO: BRIGADIER GENERAL MORRIS JORDAET 

SAT COM HQ 

FROM: THE OFFICE OF THE PRESIDENT OF THE 
UNITED STATES 


DEAR MOJO: Warren at State briefed me on this 


Texas town thing. We cooked up the biological acci¬ 
dent story—the media seems to be buying it for 
now. Of course, IT1 need you and all your egg salad 
techno-mumbo jumbo buddies at SAT COM with me 
on this, enhanced deniability and ah that. Mojo, I 
just can’t go with your B2 Doomsday Option yet, 
it T s too messy, politically and otherwise* I know we 
go hack to the Mekong and Tet and you've always 
been a straight shooter with me,.*Tve decided on 
the One Man Show. The CJC thinks it’s got a 
chance and DOD has come up with this 

to be the tactical expert, very 
highly regarded in the field. Something of an atti¬ 
tude problem, but kicks butt and takes names. 
Sorry about this, Mojo, but you know how it is. Be 
sure to say hi to Emily and the kids for me. Why 
don’t you kiss the lovely for me 

too, you old charmer. And Mojo...keep the B2 fly¬ 


ing and fueled. Nobody’s perfect. 



PRESIDENT OF THE UNITED STATES 







FROM: OPERATIONS CENTER 

SAT COM CENTRAL COMMAND HQ 
PORT MEADE 

TO: LT. HARLAN T. REECE 

FIELD AGENT - NINTH DIVISION 


Report at once to El Cadron, TX where yon will 
establish surveillance and possible aggressive ops 
vs. bogeys in all forms. Bogeys are non-terrestrial, 
repeat non-terrestrial and deemed unfriendly in the 
extreme. Sit reps confirm similarities to 



at Yucca Flats and the 
Bikini Atoll incidents. Desirability 
of less extreme solution in this case high. Tactical 
Expert ■■■■■■■[ arriving in 3 days 
at 0700 hours. Commence full briefing of TE at 
once and begin operation. Transcript of last sit rep 
to follow. Via con Dios, Reece. 



4 



r 



TRANSCRIPT SATLINK RELAY 0337 HOURS 
SIT REP EL CADRON 
FIELD OP HARRINGTON JG 


HARRINGTON: (static)...there’s hundreds of 'em! 
They,they've infiltrated the whole town. It’s just 
like he worse! 

HQ: Get a grip on yourself, hoy! 

HARRINGTON: Okay, okay.,.the Reticularis can 
look just like anybody, you or me! They're in dis¬ 
guise. They've been kidnapping people all over 
town. They keep 'em frozen in meat lockers like 
HUMAN POPSICLES! 

HQ: You expect us to believe,.. 

HARRINGTON: I seen it myself! People a.re just 
DOGFOOD to these things' And that's jnst the reg¬ 
ular ones, they got these stormtrooper robot 
goons with super weapons and armor,,.wait, I 
heard something out there...I gotta get 
outa... (screams.,. STATIC) 





5 








Reece is the vet, the guy who is in 
charge of this whole mess. 


Breen is your agent hi the Cantina 
(BattleCam 1); good, looking and 
flirtations, he's a little new at this.,. 


Matthews is your agent on Main 
Street (BattleCam S). He is hard 
working and careful. 


Pike is your agent at the Plaza 



Square (BattleCam 3). He is a 


wisecracker who's seen it all. 



DiSalvo is your tough as nails 
second in command; she is also 
your agent at the Hotel Window 
(BattleCam 4). DiSalvo expects a 
lot from you. 


* 


] ■ IC E ■ I NT HO I 01 im 



* Press with a direction on the D-pad (up, down, left, 
right) to choose a camera (or a location in 
RoverCam). 

• Press with the START button to bypass SAT COM 
transmissions. 


B Button 

* Press to raise and lower the shield for each camera, 

C Button 

* Press to fire main weapon. 


START Button 

- Press once to pause the game (displays the help 
screen). 

* Press again to view the options screen. 

Directional Pad (D-pad) 

■ Press up, down, left, right on the D-pad to aim your 
BattleCam, RoverCam, or La.serCam, 

* Press up, down, left, right on the D-pad with the 
A-button to choose a camera or location. 

* Press up or down on the D-pad to move through 
menu selections on the options screen. 

A + B + C + START 

* Press A-BC-START simultaneously to restart the game, 

* Press A-R-C-START twice to view the Sega- GD on¬ 
screen Control Panel, 

Note: Disk 1 / Disk % 

This is a 2-disc product. Make sura you start with Disc 
1. When you get far enough into the mission, the sys¬ 
tem will prompt you to insert Disc 2. 





TACTICAL BRIEFING 

Field Agent Reece will set you up in the hotel. 
Your first mission: check out the location moni¬ 
tored by the flashing camera. Hey! There's 
bogeys crawlin' all over town...GET OUT THERE! 

Switching cameras 

* Hold down either the up, down, left, or right 
button on the D-pad and press the A-button to 
move to one of the four BattleCam locations. 

As the BattleCam switches, you’ll see the over¬ 
head map of [[El Cadron]] showing which 
BattleCam you’re switching from and which 
BattleCam you’re switching to. 


Up + A [Cantina r BattleCam 1 j Right + A [Plaze square, BattleCam s] 



/ \ 

Left -i- A [Main Street, BattleCam 2] Dawn + A [Hotel Window, BattleCam 4] 

EL CADRON OVERHEAD MAP 




* 



Cantina: the local 
watering hole, 
with some of the 
best gambling and. 
the worst drinks 
in El Cadron. 
Everyone in town 
eventually passes 
through here. 



Main Street: 

home to the 
discount store, 
arcade, and. 
pawnbroker. 
What else does a 
town, need? The 
new manager of 
the discount 
store has really 
gotten things 
moving. Rumor 
has it that not 
everything he sells was purchased legally. And 
not everything he buys is sold at his store. 


a 



Plaza Square: generally quiet during the day. The 

Day of the Dead 
festival is going 1 on 
right now which 
means that nights 
get pretty wild. 


Hotel Window: 

view of the 
tourist part of 
town. Gringo 
cowboys who 


« 0ROUND ZERO, TEXAS 








































come to buy 
feed for the 
season stay at 
these local 
stops, (Did yon 
think there 
would he any 
other kind of 
tourism in this 
place?) 

Target Acquisition 

Use extreme caution. SAT COM doesn’t know much 
about these Reticulans — aliens — but they do 
know this much: they’re abducting humans and 
have the ability to take on the form of whomever 
they’ve kidnapped through some process of cellular 
regeneration. The bad news is that you won’t know 
who’s unfriendly until they pull a gun on you. 

Be warned. You can’t fire first and ask questions 
later, SAT COM breaks a lot of regs for a hot dog 
like you but there is one golden rule that even 
you must follow: Don’t shoot humans! Reece has 
a problem with that, 'nuf said. 

* To fire on legitimate bogeys, target with the 
D-pad and shoot by hitting the C-button. 

NOTE: to bypass the opening video sequence and get 
directly to the action, choose a camera. 




SAT COM has rigged you up with the finest sur 
veillance system gringo dollars can buy. Pay 
close attention. 



Reticular 
Count 


Camera 

Activity 

Display 


Bi^et Count 


Arsenal Lock Code 


The display in the lower right corner of the screen 
shows camera activity and camera damage. 

When a camera number is blue, it means you’re in 
that location. When a camera number flashes red, it 
means something is happening in that location. You 
need to investigate. More than one camera can flash 
at a time. 

When a camera number is black, it means that cam* 
era is out of energy because you’ve sustained too 
many hits. 

The marks beside each camera number show how 
many hits the camera has taken. There a,re 
[[five]] marks for each camera that turn from 
green to yellow to red. When all the marks are 
red, your camera is out of energy. 























ATTENTION: if a camera flashes but you can't get 
there for one reason or another, you will still see 
the energy being drained from that camera by the 
changing' marks. 

CAUTION: when the BattleCam energy reserves 
get low, the cameras lose targeting and image 
transmission abilities — the picture begins to 
degrade. 

IMPORTANT: when a BattleCam loses energy, 
you must wait for it to be repaired by the agent 
in that location. 

WARMING: if you let the agents get kidnapped, 
there will be no one left to repair your cameras. If 
you lose [[three]] cameras in any level, you will be 
terminated. 

HINT: be careful of camera #4. Because if is 
positioned directly outside your hotel window, 
when it runs out of energy it becomes an easy 
target for the Reticulans. They will immediately 
overrun your location - and your file will be 
tagged [[former tactical expert - unsuccessful]]. 

Shields 

In addition to firepower, each camera has a 
shield which can be activated while you go to 
another location. 

* Activate and deactivate shields with the B- 
button. 

Status of the shield for each camera is shown in a 
series of marks at the far right of the screen. The 
faster the lights cycle through the marks, the 
more damage your shield has sustained. 

After a certain number of hits, the shield will 
break apart and be disabled for the remainder of 
that level. 










... ■ 


M 


Weapons 




4? 


Your weapon is a remote auto-stabilizing photon- 
enhanced particle beam disiuptor with stun capaci¬ 
ty. It is enclosed in a bonded titanium casing to 
withstand maximal firepower. Internal refraction 
through diamond filaments permits motion sensitiv¬ 
ity. This device triggers the flashing light when 
there is activity at the location. 



WARNING: the best weapons — which are outfit¬ 
ted on these BattleCams — can only stun the 
Reticulans, Even if you hit them dead on, these 
aliens will revive themselves within minutes. If 
we have any hope of winning this war, it's up to 
you to find where the aliens have hidden their 
stock of more powerful weapons. Use your field 
ops to help with this particular mission. If you 
can't find the arsenal, chances of survival are 
minixnaL 


( "i 

















K0YI2RCAM 

If you manage to stun enough aliens to keep 
them at bay, Reece will be able to break out the 
portable miniaturized reconnaissance device, also 
known as RoverCaim SAT COM has narrowed 
down the possible locations for the weapons arse¬ 
nal, But since you're the expert, Reece must ask 
you to make the call. 

Choosing Locations 

* Hold down either the up, left, or right button 
on the D-pad and press the A-button to choose 
one of the three possible arsenal locations. Hold 
the down button on the D-pad and press the 
A-button to display the RoverCam map. 


J pH- A [Basement under the Mission] 



If you choose the correct location, you’ll know 
what to do. If not, be forewarned. The longer you 
take to find the aliens, the more time they have 
to gather their forces to fight off your assault. 
Only two pieces of advice: first, don’t choke if the 
aliens reveal themselves in their natural form; 
second, remember that Reece is your front man. 
Keep an eye on his health by watching the meter 
on the right side of the screen. 

ALIEN TECHNOLOGY 

Eggheads at HQ have compiled the following info 
on alien technology from intelligence reports 
gathered by SAT COM agents: 

Arsenal Lock 

SAT COM has determined that this piece of alien 
technology is highly dangerous. In fact, investi¬ 
gating scientists determined that it emitted a zero 
force chamber reading, which means that the 
lock is rigged to blow all of El Cadron off the 
map. You will have one chance and one chance 
only to open this nasty sucker. 

• To set each digit to the correct number, you 



15 


































must select a box with the triangle cursor by 
using the left and right buttons on the D-pad. 
Press the up button on the D-pad to increase 
the number; press the down button on the 
D-pad to decrease the number. 

• When all numbers are entered, press START to 
open the lock. 

Robot Stormtroopers 

Intelligence reports from Field Op Harrington JG 
suggested the existence of alien controlled robotic 
stormtroopers. Reports from Harrington were 
sketchy - contact was disestablished before 
debriefing completed. 

SAT COM predicts that a successful raid on the 
alien weapons arsenal will alert the aliens to the 
possibility of human reprisal and prompt deploy¬ 
ment of Robot Stormtroopers. 

In the event of such an occurrence, standard proce¬ 
dure RED FLAG will commence: SAT COM will 
download periodic sit reps to keep you informed of 
the activities of any encroaching enemy. 

While dow nlo ading satellite transmissions, SAT COM 
temporarily overrides local control of your 
BattleCam station. Control is reestablished after 
material from SAT COM has been reviewed. 

Although SAT COM transmissions contain impor¬ 
tant data, you may bypass by pressing START 
and the A-button simultaneously. 

Laser Cannon 

See Agent DiSalvo for a full briefing on this tech¬ 
nology. 




You can pause the action at any point by pressing 
START. Pausing the game brings up a HELP screen. 



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When you complete each level, it will appear in 
the OPTIONS screen, allowing you to access it at 
any time in the future. 

The up and down buttons on the D-pad cycle 
through the menu options. You can restart the 
story where you left off by choosing continue, or 
you can restart any other level that you have 
been given access to. 


A+B+C+START 

By pressing all four buttons simultaneously, you 
can restart the entire game. If you press them 
a second time, you will be returned to the CD 
control panel. 




STRATEGIC II IN 




* Camera 4 is directly outside your window. 

Lose it and you get overrun by attackers 
immediately, 

* Don’t let your agent get kidnapped, or yon, 
don’t get the clue to the lock on the alien 
weapons arsenal—and there will be no one 
around to repair your camera in Level 1 if it 
runs out of energy. 

* If you see a human get kidnapped in Level 1, 
be careful. The next time you see them, they 
might have been turned into an alien them¬ 
selves. 

* Keep track of who fires at you. If you miss 
them once, they WILL fire again. They may 
not fire from exactly the same position 
though... 

* BattleCam shields can only withstand a small 
number of laser blasts. The shield stays up 
even when you switch locations. BattleCams 
can sustain hits even when you are not there. 

* Pressing the A-button and START button 
simultaneously will shortcut through, SAT COM 
transmissions. 

* Pressing the A-button plus a button on the 
D-pad will start a level even in the middle of 
an intro video segment. 

* Targets vary from game to game. Don’t try to 
learn the order. 

* Pay attention to what scene - not what targets 
- comes before the agent abduction scene at 
each camera, 

* On Level 4: if your camera is almost 




19 


destroyed, close the shield and shoot like 
crazy - you might get lucky. There are no 
humans to hit in Level 4, (Note: you’ll need 
to save shield strength to keep this option 
open). 

If multiple locations are being attacked, switch 
to each one and close the shields before getting 
into a battle. 


Created and Produced By Digital Pictures, Tne. 


n ;h v 


Executive Producer 
Director 
Producers 

Original Concept 
Story 

Screenplay 
Interactive Design 

Computer Graphics 
Computer Animation 
Computer Programming 


Tom ?Ato 
Dwight H. Little 
Oliver Fuseiier, 

Aman da Lath room 
Ken Melville 
Edward Neumeier, 

Joshua Stallings 
Alan E. Me Elroy 
Amanda i-athroum, 

Mark Klein, Gene Kusmiak 
Cuyler Gee 
Joshua Solomon 
Gene Kusmiak 


Digital Pictures 

_ Lead. Tester 

Sega Test Manager 
Sega Lead Testers 

Sega, Testers 


Sega Product Manager 
Sega Staff Producer- 
Special Thanks 


Ken Brink, Jr. 

Steve Patterson 

Tony Lynch. Darin Johnston. 

Atom Ellis 

Dusty Bedford, Steve Bourdet. 
Mark Fabela, Richie Hideshima, 
Jason Kuo t Heather Meigs, 

Sam Saliha, Gregg Vogt 
Dean Fox 
Chris Bankston 
Charlie Ogden, Lode Coen, 

Dale Barcellos, Riley R. Russell HE 


Cast 
Reece 
Di salvo 
Pike 
Breen 
Mathews 


Steve Eastin 
Leslie Harter 
Scott Lawrence 
Christopher Bradley 
Ricky Aiello 


UMITlil) WARRANTY 


.Sony Imagesoft warrants to the original purchaser of this Sony 
! magesoft product that this CD is free from defects in material 
and workmanship for a period of ninety (90) days from the 
date of purchase. This Sony Imagesoft product is sold “as is,” 
without expressed or implied warranty of any kind, and Sony 
Imagesoft is not liable for any losses or damages of any kind 
resulting from the use of this product. Sony imagesoft agrees 
for a period of ninety (90) days to either repair or replace, at 
its option, free of change, the Sony Imagesoft product. Send 
product postage paid, along with da,ted proof of purchase, to 
the address shown below. 

This warranty shall not be applicable and shall be void if the 
defect in the Sony Imagesoft product has arisen through 
abuse, unreasonable use, mistreatment or neglect, THIS 
WARRANTY IS IN LIEU OF AhL OTHER WARRANTIES AND NO 
OTHER REPRESENTATIONS OR CLAIMS OE ANY NATURE 
SHALL RE BINDING ON OR OBLIGATE SONY IMAGESOFT, ANY 
IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE 
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY 
AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED 
TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO 
EVENT WILL SONY IMAGESOFT BE LIABLE FOR INCIDENTAL 
1 3 Ei CONSEQUENTIAL DAMAGES RESULTING FROM POSSES¬ 
SION, USE OR MALFUNCTION OF THE SONY IMAGESOFT 
SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied 
warranty lasts and/or exclusions or limitations of consequen- 
t: i.l damages, so the above limitations and/or exclusions of lia¬ 
bility may not apply to you. This warranty gives you specific 
legal rights, and you may also have other rights which vary 
from state to state. 

Sony Imagesoft 

i 00 Colorado Avenue, Third Floor 
Santa Monica, CA 90404 

For questions or comments about this or other Sony 
[ m ages oft pro ducts call (310)449-2393 


PATENTS: U,S.#’s 4,442,480/4,454,594/4,462,076/4,026,555; 
I'iurope # r 8Q244; Canada #’s 1,183.276/1,082, 351; Hong Kong # 88- 
4302; Germany £2,609,836; Singapore £83-155; U.K. £1,535,999; 
France #1,607,039; Japan £ f s 1,653,396/82-205605 (Pending), 








Who is the primary user? 

Name_ 

Address__ 

City _State____Zip 

Age/Date of Birth_□ Male □ Female 

Game Purchased___ 

Name of store where you bought this game__ 


What video game systemfs) do you own? 

□ NES (B m □ Sega Game Gear □ TurboGrafx n Macintosh 

□ Super NES {16 bit) □ Sega Genesis □ Turbo Express □ PC 

□ Nintendo Game Boy □ Sega CD o Atari Lynx 

How many games do you own? 

□ 1-5 □ 6-1G □ 11-20 n more than 20 

What kinds of games do you like? 

□ Cartoon & Super-Hero □ Fantasy Action □ Fantasy Hole Playing 

□ Fighting Adventure □ Futuristic □ Movie Based □ Puzzles/Strategy 

□ Shooter 

What video magazines do you read? 

□ Electronic Gaming Monthly □ Electronic Games n Game Players 

□ GamePro □ Sega Visions □ VG&CE 

Any suggestions for a new game?_ 


How did you hear about this game? 


If you could change this game what would you do? 


Where do you get you* gaming information? 






PLACE 

STAMP 









SEGA AND SEGA CD ARE TRADEMARKS 
OF SEGA ENTERPRISES, LTD. 

ALL RIGHTS RESERVED. 

Ground Zero Texas™ Is distributed by Sony 
Imagesoft, 2100 Colorado Avenue, Santa Monica 
CA 90404. Sony is a registered trademark of 
Sony Corporation. Imagesoft is a trademark of 
Sony Electronic Publishing Company © 1993 
Sony Electronic Publishing Company.Ground 
Zero Texas™ produced by Digital Pictures, Inc. 
for Sega of America. Computer code © 1993 
Digital Pictures, Inc. All rights reserved. 



Manufactured in the U.S.A,