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Mature Audiences 























Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 


Epilepsy Warning 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symptoms 
while playing a video game — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol¬ 
untary movement, or convulsions — IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 


Owners of Projection Televisions 

Still pictures or images may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT. Avoid repeated or 
extended use of video games on large-screen projection TVs. 


About Audio Connectors 

If the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
your television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used. 




CONTENTS 


FLASHBACK — The Comic Book. 2 

The Adventure Begins. 16 

Getting Started. 16 

Using the Main Menu . 17 

Start. 17 

Password Menu. 17 

Options Menu. 18 

Play Controls. 18 

General Controls. 19 

Character Moves. 19 

Interacting with Your Surroundings. 21 

Inventory Menu. 22 

Objects. 22 

Miscellaneous Devices. 24 

Hazards. 25 

Calling Transportation. 25 

Strategy Guide. 26 

General Hints . 26 

Level 1: Planet Titan. 26 

Level 2: New Washington. 26 

Level 3: Death Tower. 27 

Level 4: Earth. 27 

Level 5: Secret Base of Paradise. 27 

Levels 6 & 7: Planet of Morphs. 27 

Resetting the Game. 28 

End of Game. 28 

Credits. 28 


1 









































FLASHBACK — The Comic Book 



smitATioM imwiMTra 
COPE A/A ME ■ FLASH 
me ow success- J 

FUL ENTRANT. r -C\ 
SCORE 637 A \ 
SSk\v out of a r\Vr 

NjLVa. POSSIBLE \y 

\eg*{ 1,000 K/ 

\m\ POINTS. l 


FLASHBACK: THe Quasi for IdentityVol. 1, No.1. Writer Jim Moore, Penciler Mike Harris, 
Inker Frank Pern, Lattarer Rick Parker, Editor Glenn Herdling. Published try MARVEL COMICS. 
FLASHBACK ©1993 Delphine Software International and U.S. Gold, Inc. All rights reserved. 


CONPAP 0 //APT, AGENT OF THE OA/AX/A 
ffUHEAl/ CF/NVEXT76Ar/CW BAHElY HAS TIME 
TO THINK, SO MUCH PEPENPS ON WS /NST/NCTS. 


2 
















FLASHBACK — The Comic Book 




...you beat your 

OHfVH&H SCORE, 
s FlA&t/ v 


piece of CWC£, 

Jackson.that* wwr 

J'M LEAPING IN THE 
G&/e athletics 
DEPARTMENT. 


REST IN peace, 
PLASH! HA-HA-HA.' 


\ev be our best 

\0€NT IF HE WASN-T 
iLWA7£ RUNNING 

are... and if he ; 
GULP GetOVFR i 
AN GETTING yi 


STILL HAVE TO GO BY 
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/HCWBeiUAfZ 
PGMsrry 
/WALyzE&rcK 
SOME f/£U? 
TESr/tf<5.' 


YOU MEAN LIKE IMVI NGA . 
GREAT MEMORY FOR OgM/lSf 
DON'T YOU HAVE A 04T& WITH 
YOUR G/RlfR/EXP >NHALF 
AN HOUR? 


3 

























FLASHBACK — The Comic Book 













































FLASHBACK — The Comic Book 


X 3 \)9T W/StfYCV WERE HERE TO SHARE 
IN THE CEieB/MITO/VS, IAN. J 


J £TiLl <71 NT B&1/BV& YOU 

just c?///rm <90/. one 
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what a team we mape 
. yoO, ME,ANV SONYA: 


OHMVGCXH '' SVfifK'4 •' 
I BETTER HCVEA&Sr 
OR %M 0ONNA BE... 


5 










































FLASHBACK — The Comic Book 





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TWO 

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LISTBNBP TOppIF OF WHAT 


%'M SORRY, CONRAP. 
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WON'T GET 
ANGRY 





























FLASHBACK — The Comic Book 


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FLASHBACK — The Comic Book 



12 










































































FLASHBACK — The Comic Book 


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15 



























THE ADVENTURE BEGINS 


You are Conrad Hart, graduate student, agent of the GBI 
(Galactic Bureau of Investigation] and overall Cool Dude. 
But you've been reprogrammed by evil aliens who want to 
control the world! Among other important information, 
you’ve forgotten who you are! 

Now, on a quest for your lost identity, you must combat 
alien conspirators and their minions on Earth and other 
far-flung worlds. You must fight your way through seven 
hazard-packed levels to unlock the secrets of an invasion 
plot targeted to take over the universe! On your way, be 
on the lookout for allies who can offer advice and clues to 
help you complete your mission to save Earth! 


GETTING STARTED 


1. Set up your Sega CD™ and Sega Genesis™ systems by 
following the instructions in their manuals. 

2. Plug in one control pad. 

3. Turn on the TV or monitor and the Genesis, The Sega 
CD logo will appear on screen. (If nothing appears, 
turn the system off. Make sure it is set up correctly 
before turning it on again.) 

4. Place the Sega CD compact disc into the disc tray, 
label side up. Close the tray or CD door. 

5. If the Sega CD logo is on screen, press the Start 
Button on the control pad to begin the game. If the 
control panel is on screen, move the cursor to the 
CD-ROM button and press Button A, B or C to begin. 

B. At the Title screen, press Start to begin an intense 
on- and off-world FLASHBACK adventure! 


16 











USING THE MAIN MENU 


After the Title screen 
appears, an animation 
sequence starts playing. 
Press the Start Button 
to jump to the Main 
Menu. Then, use the 
D-Pad to highlight an 
option, and press Start 
to select it. 


RASHEACK 


START 

Select this to start a new game. 


PASSWORD MENU 

During the game, a 
different password will 
appear at the start of 
each level. Write it 
down so you can have it 
handy when you want to 
start the game at that 
level. 

To do that, select the 
Password option to see 
its menu. Use the D-Pad to highlight a letter and press 
Button A to select it. Press Button B to backspace and 
erase one letter. Press Button C to clear all letters. 

When you have entered all the letters, press Start to 
begin the level. If the password is incorrect, you will 
return to the Main Menu. 



17 



















>--Be * ior/Chcc c 

Wvalc 'Joi u«« ; F 


OPTIONS MENU 

Press the D-Pad up/ 
down to select an option. 

Press it left/right to 
change the setting. 

• Level of Difficulty: 

Choose Easy, Normal 
or Expert. 

• Joypacl Setup: 

Choose from three 
different button 
configurations. 

• Music Volume: Set the game music’s loudness, 
from 0 (lowest] to F (highest). 

• FX Volume: Set the loudness for the game's sound 
effects, from 0 (lowest) to F (highest). 

• Exit: Return to the Main Menu. 


PLAY CONTROLS 


Button C 


Button B 


Button A 


The Play Control descriptions on the next two pages are 
for the default control settings. You can change your 
button controls on the Options menu (see above). 


18 


















GENERAL CONTROLS 

D-Pad: Moves Conrad Hart. 

Start: Opens and closes the inventory. 

Shortens the animated scenes. 

Button A: Action button makes Conrad run, jump, fire, 
pick up an object, talk, hang on a ledge. 

Button B: Use button makes Conrad use an object 
selected from inventory. Also puts down 
an object when you press Button B and the 
D-Pad down at the same time. 

Button C: Draws the gun or puts it away. 


CHARACTER MOVES 

Timing is essential for good play control. For the following 
instructions, "tap" means to quickly press and release a 
button. “Hold " means to continue pressing a button, 
often while pressing other buttons at the same time. 

Walk Hold the D-Pad right or left. 

Somersault: Hold the D-Pad down to crouch, 

and then press and hold the D-Pad 
right or left. 

Raise or lower the elevator: 

Hold Button A and then hold the 
D-Pad up or down. 

Walk with gun: Tap Button C to draw the gun, 

press the D-Pad right or left to 
move with the gun drawn, and then 
press Button A to aim. 

Somersault with gun: Tap Button C to pull out the gun, 

tap the D-Pad down to kneel, and 
then tap the D-Pad twice right or 
left to roll. 


19 














Run: 


Hold down Button A and press the 
D-Pad right or left. 


Somersault while running: 

Hold down Button A and tap the 
D-Pad right or left to start running, 
and then tap the D-Pad down to 
somersault 

Jump: Hold Button A and then tap the 

D-Pad up. 

Jump down one floor: Stand at the edge, hold Button A 

and then hold the D-Pad down. 

Jump up one floor: Method 1. Stand under a ledge 

and hold the D-Pad up. 

Method 2. Tap the D-Pad up, hold 
Button A, and then tap the D-Pad 
up to pull Conrad up. 

Running long jump: Hold Button A, tap the D-Pad right 

or left, and then tap the D-Pad up. 

Run and hang onto a higher floor automatically: 

Hold Button A and then tap the 
D-Pad right or left. 

Hang to the left or right towards a lower floor: 

Hold Button A, tap the D-Pad 
down, and then tap the D-Pad in 
the opposite direction to turn 
around. 

Drop down one floor with gun drawn on landing: 

Tap Button C to draw the gun, 
press the D-Pad right or left to 
advance to the edge, and then tap 
the D-Pad right or left once more 
to drop down. 

Climb up a floor with gun drawn: 

Hold the D-Pad up, and then tap 
Button C while pulling Conrad up. 

20 















INTERACTING WITH YOUR 
SURROUNDINGS 


As you move through each level, you will encounter many 
people and objects. Each time you come across one, 
its name and an icon will appear at the top left of the 
screen. The icon will explain which way you can interact 
with the person or object. Press the Action button 
(default Button A) to interact. 

The FLASHBACK icons are: 



Pick up an object, such as a 
stone or key. and place it in your 
inventory. 



Talk to a person. 


Examine an object or a notice. 



Activate: Press a button to open a door, 

call an elevator, and so on. 

Recharge: Recharge your shield or 

cartridge. 

Use: Insert an object into its appropri¬ 

ate device, such as a keycard 
into a card lock, or a cartridge 
into a recharger. Also, give an 
object to someone. 


21 


















INVENTORY MENU 


Press Start to open the 
Inventory menu. At the 
beginning of the game, 
several objects are 
already listed. The 
current object is dis¬ 
played at the top right 
corner of the screen. 

Use the D-Pad to high¬ 
light an object. Then 
press Start to select the object and close the menu. The 
last selected object will be moved to the beginning of the 
inventory. If you give away the object, the previously 
selected object becomes current again. 

As you gather items while progressing through the levels, 
they are added to your inventory. At the end of each level, 
unnecessary objects are discarded, and you may receive 
extra objects to help you complete the next level. 

Press Button A, B or C while in the Inventory menu to see 
the current score and difficulty level. 



OBJECTS 


Here are some of the objects you may find during the 
adventure. See what else you can find and figure out how 
to use. 

Holocube: Contains important information. 


Force Field: Creates an energy barrier that 
stops enemy shots. 



22 


























Stone: 


Can be thrown or placed. 


Credits: Money. 


Magnetic Cartridge: 

Creates an energy source when 
recharged and placed in the 
corresponding generator. 

Mechanical Mouse: 

Advances along the ground, 
setting off pressure pads and 
cameras. 

Exploding Mouse: 

Like the mechanical mouse, but 
explodes at the slightest touch. 
May be picked up when not 
moving. 

ID Card: Identity card. Some may be used 

as keys. 


Teleport Receiver: 

Teleports you to where the 
receiver is thrown or placed. 
Works only with the teleport 
remote control. 

Teleport Remote Control: 

Works only with the teleport 
receiver by teleporting you to the 
receiver’s position. You can get 
the receiver back automatically by 
placing the teleport remote 
control on the ground. 

23 















MISCELLANEOUS DEVICES 


The following devices activate certain objects. 

Teleport: Teleports you toward a mission or to 

a place that is inaccessible on foot. 


Energy Generator: Recharges the shield or 
magnetic cartridge. 

Switch: Opens a door or calls 

an elevator. 



Camera: Opens or closes a door, calls an 

elevator and so on. It also triggers 
the laser cannon’s fire. 


Pressure Pad: Opens or closes a door, calls an 

elevator and may also set off an 
alarm. 


Card Lock: Opens doors when used with a card. 

Key Lock: Opens a door or trap door when used 

with a key. 

Save Station: Saves the game at the point 

where the Station is found. 

Shield: The shield is an item in your inven¬ 

tory. You start with four shields, and 
you lose one shield each time Conrad 
is hit. If you run out of shields and 
then Conrad takes a hit, you lose one 
life. You can recharge your shield 
with the energy generator. Look out 
for the following two death hazards, 
which are instantly lethal. . . . 

Disintegrator: You lose one life if you cross this. 

Electrified Floor: Run or jump over it, or lose one life. 

24 



















HAZARDS 


Throughout the mission, you'll encounter numerous 
enemies and deadly objects. You can destroy most of 
them by shooting them with your gun. However, the 
following deadly objects cannot be destroyed: 

Land Mines: These explode when you pass over or 

near them, destroying one of your 
shields. Avoid them by jumping over 
them. 

Falling Mines: These explode on contact with the 

ground, an object, a character or 
anything else, destroying one shield. 
Any object passing beneath one of 
these mines will cause it to fall. 

Laser Cannon: Avoid its deadly rays. It is activated 

by a camera or pressure pad. 

Multi-Floor Drop: Conrad will lose his life if he falls 

more than two floors at once. You 
can break a fall by making Conrad 
catch onto a side wall. 


CALLING TRANSPORTATION 


To call a taxi, face the taxi station and press the Action 
button (default Button A). 

To take the subway, wait in the entry zone until the train 
arrives and then press the Action button. To get off at a 
station, press the Action button again. 


25 









STRATEGY GUIDE 


GENERAL HINTS 

• Before starting your quest, pick up the holocube and 
read the information. 

• Get information from people you talk to. 

• Search the screen for objects which may not be 
obvious at first glance. 

• Keep an eye on your shields. You may be closer to 
your own demise than you think. 

• Save the game often. 


LEVEL 1: PLANET TITAN 

Conrad awakens on the artificial jungle of the planet Titan. 
He has no memory of past events nor the circumstances 
that brought him to this place. However, he finds a 
holocube that contains information to help him piece 
together his memory. Conrad must fight hostile mutants 
and watchdog robots, and avoid deadly traps to find his 
way out of the jungle. 

• Hint: Pressure pads can be activated by running or 
walking across them, or by the weight of an object. 


LEVEL 2: NEW WASHINGTON 

Conrad manages to find his friend Ian and recover his 
memory. He knows he must return to Earth to stop the 
Alien conspiracy. Unfortunately the voyage to Earth is 
expensive. Conrad must earn credits by completing 
certain jobs. 

• Hint: Don’t leave out any of your options during a last 
minute decision. 














LEVEL 3: DEATH TOWER 


Conrad becomes a contestant on The Death Tower TV 
game show to try to win a ticket back to Earth. The Death 
Tower is a dangerous labyrinth guarded by formidable 
replicants that move at breathtaking speeds! 

• Hint: This is a real test of your reaction time. 

Be quick and aware at all times. 


LEVEL 4: EARTH 

□nee Conrad reaches Earth, the aliens discover his true 
identity and try to liquidate him. After escaping their 
clutches, he finds his way to the aliens’ headquarters. 
Now Conrad must face watchdogs, replicants, laser 
cameras and rockets — all deadly! 

• Hint: There are lots of secret passages in this club. 
Can you find them all? 


LEVEL 5: SECRET BASE OF PARADISE 

In the Paradise Club, Conrad uncovers the aliens' plan to 
dominate the human race. The bad news is that Conrad 
is discovered by the aliens and captured. 

• Hint: Practice using the teleporter. 


LEVELS 6 & 7: PLANET OF MORPHS 

Conrad finds himself on the planet Morph, the home of the 
aliens. He sets out to find the crucial information that will 
destroy the planet. 

• Hint: Sometimes the best thing to do is the most 
obvious. 

• Hint: Try to attack the aliens from all sides. 


27 







RESETTING THE GAME 


You can reset the game 
by pressing Buttons A, 
B and C simultaneously. 
Doing this will take you 
to the Continue screen. 
Read the next section 
for instructions on how 
to use it. 


END OF GAME 



If Conrad loses his life, the game is over, and the Continue 
screen appears. If you decide to continue, press Start to 
start the game from the last saved point or from the 
beginning of the last level. 

If you don't want to continue, press Button A, B or C to 
speed up the counter. 


CREDITS 


Product Manager: 

Associate Product Manager: 
Product Specialist: 

Manual Design by: 


Peter I .oeb 
John Garner 
Ncmcr Velasquez 
Carol Ann Hanshaw 

















LIMITED WARRANTY 


Sega of America, Inc., warrants to the original consumer purchaser that the Sega CD 
compact disc shall be free from defects in material and workmanship for a period 
of 90 days from the date of purchase. If a defect covered by this limited warranty 
occurs during this 90-day warranty period, Sega will repair or replace the defective 
compact disc at its option, free of charge. This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or any other causes not related to defective materials or workmanship. 

To receive U.S. warranty service, call the Sega Consumer Service Department 
at this number: 

1 -800-USA-SEGA 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number: 

1 -800-872-7342 

DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER. 
Return the compact disc to Sega Consumer Service. Please call first for further 
information. If the Sega technician is unable to solve the problem by phone, he or she 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of returning the compact disc to Sega’s Service Center shall be paid by the 
purchaser. 


Repairs after Expiration of Warranty 

If your Sega CD compact disc requires repairs after termination of the 90-day limited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone, he 
or she will advise you of the estimated cost of repair. If you elect to have the repair 
done, you will need to return the defective merchandise, freight prepaid and insured 
against loss or damage, to Sega's Service Center with an enclosed check or money 
order payable to Sega of America, Inc., for the amount of the cost estimate provided 
to you by the technician. If, after inspection, it is determined that your compact disc 
cannot be repaired, it will be returned to you and your payment will be refunded. 


Limitations on Warranty 

Any applicable implied warranties, including warranties of merchantability and 
fitness for a particular purpose, are hereby limited to 90 days from the date of 
purchase and are subject to the conditions set forth herein. In no event shall Sega 
of America, Inc., be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties. 

The provisions of this limited warranty are valid in the United States and 
Canada only. Some states do not allow limitations on how long an implied 
warranty lasts, or exclusion of consequential or incidental damages, so the 
above limitation or exclusion may not apply to you. This warranty provides you 
with specific legal rights. You may have other rights which vary from state to 
state. 





Sega. Sega CO. Midnight Raiders, TruVideo and Welcome to die Next Level are tradotnnrlrs of SEGA. 

Flashback - The Quest tor Identity 01993 Datphrmt Software and ll.S- Gold Inc. OS- Gold Inc.. 303 Sacramento St 
San Francisco, CA 94111. All Right* Reserved. Midnight Raiders was produced by Stargate Productions Inc. tor Sega. 

This game is licensed by Sega tor home piay on the Sega CO system only. Unauthorized copying, reproduction, rental, puttie 
performance or broad cast of theses games is s violation ol applicable taws. The Videogame Rating Council Its Rating System, 
symbols and Indicia are trademarks tt Sega of America. Inc. ©1994 SEGA. P O Bor 9097. Redwood City, CA 94063 
Ail rights reserved Made and primed In the U S.A 


TRUVlDEO production 


h mam 


You're joker. You and Your 
team — Stryker, Sparks, and 
Linus — get orders to execute 
a top secret CIA mission! 
Unfortunately for you, the CIA 
wants no survivors! 


Terrorists have kidnapped 
Professor Mensch, the scientist 
that holds the formula for a 
deadly new nerve gas! Flying 
deadly Apache AH-64 
helicopters, your team must 
blast into the A1 Shakkur 
installation. Once on foot, you 
must fight off the terrorists and 
find the scientist held captive 
somewhere inside.