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eAS PORTS 



By Extended Play Productions 


fQURNAMENJ 


4 


EZS3 

PLAY 


R I E 5 


LICENSED BY SEGA ENTERPRISES, LTD. 
FOR PLAY ON THE SEGA CD™ SYSTEM 



Appropriate for 
all audiences 


General Audiences 



















"The Producers of FIFA International Soccer would like to extend their 
gratitude to the families and friends of oil the FIFA International Soccer 
team members, whose patience and understanding during the development of 
the game were invaluable to its production." 

WARNING: READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM. 

A very small percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns 
or backgrounds on a television screen or while playing video games may induce 
an epileptic seizure in these individuals. Certain conditions may induce 
previously undetected epileptic symptoms even in persons who have no history 
of prior seizures or epilepsy, if you, or anyone in your family, has on epileptic 
condition, consult your physician prior to ploying. If you experience any of the 
following symptoms while playing a video game—dizziness, altered vision, eye 
or muscle twitches, loss of awareness, disorientation, any involuntary 
movement, or convulsions—IMMEDIATELY discontinue use and consult your 
physician before resuming play. 

WARNING TO OWNERS OF PROJECTION TELEVISIONS: 

Still pictures or images may cause permanent picture-tube damage or mark the 
phosphor of the CRT (television screen). Avoid repeated or extended use of 
video games on large-screen projection televisions. 



This official seal is your assurance that this product meets the highest quality 
standards of SEGA™. Buy games and accessories with this seal to be sure that 
they are compatible with the SEGA CD ' SYSTEM. 


Handling Your Sega CD Disc 

• The Sega CD Disc is intended for use exclusively in the Sega CD System. 

• Do not bend it, crush it, or submerge it in liquids. 

• Do not leave it in direct sunlight or near a radiator or other source of 

heat. 

• Be sure to take an occasional recess during extended play, to rest yourself 
and the Sega CD Disc. 

• KEEP YOUR SEGA CD DISC CLEAN. Always hold by the edges, and keep in 
its case when not in use. Clean with a lint-free, soft dry cloth—wiping in 
straight lines from center to edge. Never use solvents or abrasive cleaners. 



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CONTENTS 


Setting Up *.,„...„.3 

Control Summary.,.3 

Qukkstart itm mm-mm m m »*»■»»**#-»■!■ ■ ■ ■■■»*«■■ ■ ■ ■ m S 

4 Way Ploy™...6 

Introduction - A World of $occer...,**7 

At the Gome Setup Screen.8 

Exhibition.....8 

Tournament........8 

Playoff. 8 

League. .....9 

Options. 9 

Half Time.9 

F ouls 

Gome Type *.....*.10 

Off-Sides.10 

Weather...**.,.*.10 

Field Type..11 

Clock..,11 

Sound .*.....*„.11 

Goal Keepers.„,.*...*„,11 

Language **...12 

Leaving the Gome Startup Screen 12 

Choosing Controllers.13 

Choosing Control Method..13 

Configuring Your Team.14 

Start Game.*.14 

Coaching/Stats............14 

Controller Setup.18 

Highlights. 18 

Options..„„18 

Quit Game.*****.19 


Setting Up a Tournament..,,19 

Select Teams Screen .......19 

Division Groupings .*......20 

Configuring Tournament Game ....21 

Playoffs.*...*****..*21 

Playoffs Team Selection*...*..21 

Creating a League.... .22 

Selecting League Teams.. 22 

On the Field..**.23 

Kickoff/Rest art... .23 

Controlling The Players,.*....23 

Ball Out Of Play.*.. .24 

Keeper's Ball.***....*_25 

Infringements__26 

Free Kicks*...**.*,.*.*.****.26 

Penalties.. 26 

Bookings.. 27 

Scoring..**.... *..,.*.27 

Half Time.*...28 

Resume Game ** * ###**■ m Iitrff .....28 

Out of Town Scores*...*,*******......28 

With The Game Paused.......28 

Resume Game.*....*..*..**.29 

Coaching/Stats___.....29 

Substitutions...29 

instant Replay ..30 

Track Player...*31 

End of Game...*.31 

Save Game.........*.32 

Restore Game. 33 

Credits.. „ ..34 


* 


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SETTING UP 

1. Turn OFF the power switch on your Sega CD. 

2. Insert the CD into the console label-side up (if you model has a CD door, 
dose if). 

3. Turn ON the power switch. 

4. The Extended Flay logo appears followed by o video sequence. Press 
START twice for the FIFA International Setter Title screen and Credits 

sequence. 

5. Press START to bypass the Title screen. The Game Setup screen appears 
(see the At The Game Setup Screen section on page 8). 

CONTROL SUMMARY 



DUG0NA1 DOWN BIGHT 


KICK OFF 

A, B or C Kick 

WITHOUT THE BALL 

A Sliding tackle/header (depending on position of ball) 
B Highlight player nearest hall 

C Speed boost and charge 

B + C Shoulder charge/Push 


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WITH THE BALL 

D-Pad in any direction 1o control direction of player with the ball 
A (hold) Lob/chip 
B (hold) Pass 
C (hold) Shoot 

B + C One-touch passing movement 

To back heel the bail, press B + D-Pad in opposite direction to which you're 

running. 

Press and hold A, B, or C to add more power to the shot or pass. 

Use the D-Pad to direct the ball in flight using afiertouch. 

BALL IN THE AIR 

A, B, C Header, Volley or bicycle kick 

GOALKEEPER 

A, B Throw ball to learn mate (if nearbyJ/Kick to team mate (if upfield) 
B Dive for ball (D-Pad in any direction to direct dive) 

C Direction Box 

GOAL KICK/CORNER KICK/THROW-IN 

A, B, C Kick/Throw 

PENALTY KICK 

A or C Shoot 

B Switches penalty laker 


FREE KICK 

A or B Pass 
C Shoot on goal 


QUICKSTART 

To ploy FIFA International Soccer straightaway, consult this Quickstart and 
the Control Summary. You don't get the benefit of all the game's outstanding 
features, but you've plenty of time to come to terms with them later. 

Insert the CD as in the Setting Up section above and press START for the Game 
Setup screen. Press START to play an Exhibition match between England and the 
H.S. (see Exhibition on page 8). Press START far the Choose Controller screen 
and you play the game with the default settings as explained in Setting Up the 
Game; an Action gome, without Off-Sides, on Dry Grass, with Ho Fouls, etc. 

Even tn a one-player game, the Choose Controller screen has two controller 
icons, one in the central neutral position and one assigned to the home team. 


• Decide whether to play as England or the U.S. by using the D-Pad 

left/right to move the controller icon under the desired team name, and 
then press START. The computer controls the unselected team. 



When the 4 Way Play adapter is plugged in, four controller 
icons appear on screen. 


For details of choosing controllers when playing a two, three or four player 
game, see Choosing Controllers on page 13. 


• Press START and the Game Configuration screen appears with Start Game 

marked with the soccer ball. 

• Press START and you're taken straight onto the field. The teams play the 
game using the default settings as explained in Configuring Your Team on 
page 14. 


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How it's kick-off time. In a one-player game, you control the player under the 
yellow star. 

• If you're attacking, press B to pass the ball and direct the pass using the 
D-Pad. Pressing A lobs the ball, while C shoots on goal. When you're 
fighting for possession, press B to switch between players, press A for a 
sliding tackle, and press C to charge at the ball. 

A full list of all the player actions you reed to play FIFA International 
Soccer can be found in the Control Summary on page 3. 

After a goal, and the subsequent player celebrations, the action automatically 
returns to the cenier circle for the restart. 

• To pause the game at any point during play, press START. This takes you 
to the Game Configuration screen, from where the Instant Replay option Is 
now available (see Instant Replay on page 30) or you can re-configure 
your team's formation and tactics to suit changing match circumstances. 
From the Game Configuration screen, highlight Resume Game and press 
START and it's back la the field for more all-kickin' action. 

• To begin the second half, highlight Resume Gome and press START. 

After the game, you return to the Game Setup screen. 

4 WAY PLAY 

Want to let a few more pals in on the action? Electronic Arts has solved your 
problem with the all-new 4 Way Play four-player controller. 

Simply plug the 4 Way Ploy into your Sega CD, then plug up to four controllers 
into the adapter, and you're reudy to go. You need to Reset the game for the 4 
controller configuration to take effect - see Choosing Controllers on page 13 to 
find out how to set up FIFA International Soccer for a 4-player game. 


6 



The new 4 Way Play lets up to four people play FIFA International Soccer at 
once. You can play 2-againsi-l, 3-against-l, 2-against-2, or 4-against-the-Sega 
CD. The adapter features an auto detect device, so all you have to do is plug it 
into the Sega CD and you're ready to go! 

When you use the 4 Way Play, the Choose Controller screen appears with four 
controllers, each a different color. Just D-Pad the controller icons felt/right 
under the appropriate teams (remember your color!), and then press START. 

INTRODUCTION - 
A WORLD OF SOCCER 

From the slums of Sao Paulo to the suburbs of Stuttgart you see them, groups 
of children playing soccer, a pile of discarded clothes for goal posts, a tin can or 
tennis ball in place of stitched leather. At this level at least, the game is 
universal. It doesn't require expensive equipment or a lavish kit to fall in love 
with Association Football, fust the desire to play. Make no mistake, It's from this 
youthful melee of flying feet and flailing arms that the next Pele or Maradona, 
Charlton or Cruyff will emerge. 

Almost every nation on earth now competes at international level, and soccer is 
far and away the planet's most played, and watched, sport, This wasn't the case 
back in 1904 when the Federation Internationale de Football Association (FIFA) 
was formed. The 7 founder members were all European; Belgium, Denmark, 
France, Holland, Spain, Sweden and Switzerland. It took another two years for 
the British to get wise and join the Association, although the first President of 
FIFA, D.B. Woolfall, was British. 


r 



— 


_ 


H-l If 1" E IF E --V- n 

Fffuls ik 

Guns T^pe Action 

DH-sides Of f 

Weather Ho t 

Field T^pe Artificial 

■■' 

Clock Conti niious 

Sound Off 

. i ; i : : . . ' : . >. ' . : > t 

Go a I Veep e rs Co irputEt 

; • v- • . •' ' ; 

Language English- 

ii 


Eihibrtion 


... 


rournaffient 

■ -v ■ . --■-- . 




*-**>■ Lea - j ^ 


_ 


Reflecting the diversity of teams and the worldwide interest in Association 
Football, FIFA International Soccer contains accurate team line-ups and 
player attributes for 58 national sides. Cameroon burst onto the world stage 
with exciting performances at Italia '90, and FIFA International Soccer 
reflects the emergence of African teams as powerful footballing nations. Field 
the skills of Cameroon against any of the more renowned footballing nations, 
such as Holland, Germany and Brazil - they're all here, in the soccer sim that 
brings ihe game stunningly to life, as only an EA SPORTS game can. 


LEAGUE 

Choose up to eight teams to play one another for the League Championship 
(For more information, see Creating a League an page 22.) 


OPTIONS 


SETUP SCREEN 


To return to the Game Setup screen after selecting your 
Options, press START. 

• • • • : : • : : : : : . . : ; : . : >::: : : : :■ :C : :. 


Half Time 

• D-Pad left/right and choose from 2,4, 6,8,10, 20 and 45 minute halves. 
The default selection is 4 minute halves. 

Fouls 

• D-Pad left/right for None, Intermediate or Full. 

Choose None and the referee doesn't call any fouls, no matter how severe the 
infringement (see Infringements on page 26), Intermediate mode means that 
the ref awards fouls, but won't hook players far their misdeeds. However, with 
fouls on Full a vicious tackle or push could result, not only in a free kick, but in 
the ref also reaching for a yellow or red cord. 


EXHEBITION 

A single 'friendly' gome between the two teams of your choice. This is also the 
default mode. 


TOURNAMENT 

Choose between I - 8 teams to play in a Tournament. [For details, see Setting 
Up A Tournament on page 19.) 


PLAYOFF 

Bypass the qualifying stage of a Tournament and go straight into the knock-out 
stage with the last 16 teams. 


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Game Type 

• Here you have a choice of Action or Simulation ploy. D-Pad left/right to 
make your selection. 

In an Action game the players don't tire as the match progresses, so their shot 
power and accuracy don't deteriorate. A Simulation game, on the other hand, 
reproduces the effects of fired legs on the players' passing and shooting ability. 
Action is the default setting. 

Off-Sides 

• Turn these ON or OFF by pressing the D-Pad left/right. The default 
option is Off-Sides OFF. 

The Off-Side rale has been the cause of much confusion and controversy. It is 
designed to prevent attacking players 'goal hanging' in the hope of getting the 
ball while ihe defenders are upfield. The rule states that there must he at least 
two defending players (including the goalie) between an attacker and the goal 
when the ball is played to him in the opposition half. This only applies when the 
attacking player is in a position to interfere with play. A player can't be Off- 
Side in his own half of the field, or direct from a Throw-In or a Corner Kick. 

When a player is caught Off-Side the referee signals a free kick, and the Off- 
Side icon appears along with the offending player's name, A free kick is then 
awarded [see Free Kicks on page 26). 

With this option OFF the game is more free-flowing, with fewer free kicks and 
more scoring opportunities. 



Weather 

• The options here are Hot, Dry, Damp ond Drenched. D-Pad left/right to 
scroll through them. 


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The influence of the weather conditions can be seen in the state of the field, 
which affects the movement of the ball on the ground and the height of its 
bounce. As a rule of thumb, the drier the conditions, the quicker the ball runs 
across the field and the higher it bounces. 

Dry is the default setting. 

Field Type 

• Choose either Grass or Artificial by pressing the D-Pad left/right. 

On the Artificial surface, a soccer ball bounces higher and runs along the 
ground faster. Grass is the default setting. 

Clock 

• D-Pad left/right for either Continuous or Out of Play. 

With Continuous selected, time ticks off toward the final whistle even when the 
ball is out of play. However, to prevent time wasting the ref adds on any time 
wasted over free kicks and throw ins. 

Continuous is the default setting. 



Sound 

• D-Pad left/right and select from Music and SFX (Sound effects), 
Surround SFX, Music Only, SFX Only and OFF. Unless you change this 
option you hear Music & SFX. 

Goal Keepers 

• Choose between Manual or Computer controlled goalies by pressing the D- 
Pad left/right. 



With Manual goalies you control the 'keeper yourself - not always an easy task 
in the heat of a titanic tournament final. So it's a good idea to set this option to 
Computer until you're more proficient at FIFA International Soccer. 


• In Manual mode, direct ihe goalie with the D-Pad as you would an outfield 
player. 

Computer controlled 'keepers is the default mode. 

Language 

• D-Pad left/right to select either English, Deutsch (German), Francois 
(French), or Espahol (Spanish). 


The language option appears here only the first time you start a game of 
FIFA international Soccer. Once you have selected a language, it will be 


stored in battery back-up and the Language button will be replaced on 

It'll! 

the Set-Up Screen by the Restore button. However, you will still be able to 
change the language for an individual game by going into the Options 


Menu and selecting a different Language. 


ml 









Leaving the Game Setup Screen 

• Press START to leave the Game Setup screen and go to the Scouting 
Report screen; it gives you a quick look at the relative strengths and 
weaknesses of the two teams. 



CHOOSING CONTROLLERS 



This is where you decide who controls which team, and how many players to 

have per side. 

Depending on the number of controllers plugged into the Sega CD, you can 
play any configuration from one against the Sega CD, 1-against-l, or as 2 
teammates, And so that more than two players can enjoy the thrills of FIFA 
International Soccer, there's the Electronic Arts' 4 Way Play adopter (see 4 
Way Play on page 6). 

• D-Pad left/right to place your controller icon under the team you wish 

to control. 

On the field, the team members controlled by users are highlighted on a colored 
star. For details of this, see On The Field - Controlling The Players on page 23. 

CHOOSING CONTROL METHOD 

FIFA International Soccer's unique perspective gives you a TV-style view 
down onto the field. To compensate for the angle from which you view the 
action, you can change the response of your D-Pad. The white arrow on the 
controller icons is currently angled, so you must use the diagonals on your D- 
Pnd to make the players move straight up the field. Change the arrow to point 
directly up, and pressing up/down/left/right on the D-Pad moves a player 
around the field in a straight line. 

• Press A to toggle between these two control methods. 


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CONFIGURING YOUR TEAM 



1. From the Choose Controller screen, press START for the Game 
Configuration screen, 

2. To configure your leam, direct the soccer ball icon down through the list of 
options with the D-Pad, and then press C. 



• Highlight Formations and press C for the Team Formation screen. D-Pcd 
up/down to select a formation from the available options. The yellow Xs 
on the field mark player positions. 

The available formations ore: 


START GAME 

• Press START to leave the Game Configuration screen and go directly to 
the match using the default Game Configuration settings. 

COACHING/STATS 



Under the Coaching/Stats categories, you can select a number of options, 
including Team Coverage, Team Formation, Team Strategy, Score Summary, and 
Foul Summary. 


3- 5-2: The well-manned midfield tries to win the ball before the 3-man defense 
is threatened, and feeds it to the forwards. 

4- 4-2: A well-balanced although conventional formation, solid in both defense 
and midfield, but requiring a good understanding between the two center- 
forwards if goals are to flow. 

Sweeper: An extra man at the back plays in a freer defensive role. He's the last 
line of defense when the men in front have been beaten, but can also push up 
into midfield and sweep the ball forward. 

4-2-4: Although weakened in midfield, the four forwards are expected to 
overwhelm any unwary opposition defense. Especially effective in conjunction 
with Attack strategies. 

4-3-3: Another well-balanced formation, this adds to the attacking options of 4- 
4-2, although there is a subsequent weakening of the midfield. 

• Having chosen your formation, press START to return to the 
Coaching/Stats screen. 


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Coverage 

Here you adjust the range of your players' field coverage. 

1. D-Pad up/down to select Defense, Midfield or Attack, 

2. Then D-Pad left/right to adjust the length of the arrow on the field. The 
Midfield arrow can be extended in either direction, toward defense and attack, 

Hints: The further your defenders push up, the more likely you are to find 
yourself under-manned in defense when the opposition counter-attack. Leave 
the midfield players grouped in the center of the field and it's hard for them to 
link with defenders and attacking players, but spread them too thin and they're 
likely to be overrun. The area of field covered by your forward players 
depends to a large extenl on the chosen strategy (see Strategy, below); if 
you're playing Long Ball it's alright to leave them camped well inside the 
opposition half, but choose Defend and they need to drop back, 

• When you've adjusted Team Coverage, press START. The Coaching/Stats 
screen reappears. 

Strategy 

• D-Pad up/down to select one of available options. The arrows on the 
field change to illustrate each strategy. 

None: Ho set strategy. 

Long Ball: From defense the ball is punted upfield, with midfield and attacking 
players racing up to meet if. Often referred to as Route 1, this strategy is 
simple, direct, and works best when you have toll center-forwards who are 
good headers of the ball. Soccer purists, however, would say that it lacks the 
finesse of skillful passing play. 

All Out Defend: Players are kept behind the ball in an attempt to fend off the 
opposition by sheer weight of numbers. Choose this if you expect a reel 
hammering from the opposition forwards, or in the dying moments of a match 
when you're defending a narrow lead. 

Attack: An open strategy designed to maximize goal mouth incidents, with 
defenders pushing up and midfield players supporting the front men. 


16 


Defend: A tight strategy that keeps midfielders in and around your own half of 
the field to form on extra defensive barrier. 

All Out Attack: Everyone pushes forward into the opposition half, giving little 
thought to preventing gaols. Use when time is running out and defeat would 
otherwise be inevitable. 


• When you're happy with your choice of strategy, press START and it's 
back to the Coaching/Slats screen. 

Starting Lineup 

• With Starting Lineup highlighted, press C for the Starting Lineup screen. 

Here you can adjust your lineup for the upcoming match. 

1 . D-Pad up/down and highlight the desired player. On the field, his yellow 
X flashes. To change lineup, see Substitutions on page 29. 

2. The whole of ihe squod is listed, although only the first 11 take the field. 
With a player name highlighted, D-Pad left/right to check his Skill 
Ratings (see Skill Ratings, below). 



After the match begins, the Starting Lineup options 
will be replaced by the Substitutions option [see 

Substitutions on page 29). 

_ 


Skill Ratings 

* Highlight a player and D-Pad left/right to check out a player's Skill 
Ratings. 

Skill Ratings range from 0 to 99, in each of the 13 categories. The Skills Rated 
are: Skill, Speed, Reaction, Ball Control, Shot Power, Shot Accuracy, Slides, 
Agility, Bicycles, Headers, Stamina, Passing and Aggression. 

• Having re-shaped your team and made all your desired substitutions, 
press START for the Coaching/Stats screen. 


17 





Statistics 

This lists the match statistics under the appropriate team flag. The listed stats 
are: Score, Shots on Goal, Saves, Comer Kicks, Minutes (in possession) 
Attacking, in Midfield, Defending, and Fouls. 

• When you've analyzed why you're doing so badly, or finished gloating 
about your superiority, press START for the Conching/Stats screen. 

Score Summary 

On the Score Summary screen you can see which players have scored, the team 
they scored for, and the time when the ball flew into the back of the net. 

Foul Summary 

On the Foul Summary screen all the miscreants whose actions have warranted a 
red or yellow card are listed, along with their team and the time the offense 
took place. 

Resume Game 

Leave the Coaching/Stats screen and return to the Game Configuration screen. 

CONTROL SETUP 

* Press C to enter the Choose Controller screen (for more info on this, see 
Choosing Controllers on page 13). Press START to return to the Game 
Configuration screen. 

HIGHLIGHTS 

View video highlights and scores from other matches from around the world. 
When you are in League, Playoffs, or Tournament mode, this lets you keep 
abreast of how the competition is doing. 

OPTIONS 

Choose the Game Type, Fouls, Off-sides, Goal Keepers, and Sound options from the 
Options menu. Sound familiar? That's because these are some of the same options 
you sel from the Options Menu in the Setup Screen; you can reset them here. For 
more info, see Options in the At The Game Setup Screen section on pages 9-12. 


QUIT GAME 

• D-pad down to Quit Game and press C. You're asked to confirm this 
decision YES or HO. D-Pad left/right to choose, and then press C. 

In an Exhibition match, YES takes you back to the Game Setup screen, with the 
current match lost; in a Tournament match, YES returns to the Division Group 
screen; in a Playoff match, YES returns to the Playoff Tree; and in a League 
match, YES returns you to the League Standings. 

NO returns you to the Game Configuration screen. 

SETTING UP A TOURNAMENT 

in FIFA International Sotter, international Tournaments are structured with 
six qualifying groups of four teams. All the teams in a group play one another, 
and the top two go forward to the Playoff stage (see Playoffs on page 21). The 
addition of the four best runners-up means that there are 16 teams left to 
compete for the EA SPORTS trophy. 

* On the Game Setup screen, D-Pad up/down to highlight Tournament and 

press START. 

SELECT TEAMS SCREEN 



Choose the teams themselves from the Select Teams screen. You can only play 
as the teams selected here. The results of matches between the remaining 
teams are revealed at the Division Groupings screen after each of your games. 


18 


19 













• Press A to odd teoms to the Tournament. You con choose to have 1 -8 
teams. Press C to subtract teams from the Tournament. 

The first team in the list is highlighted, and its strengths and weaknesses 
displayed on the left in the Skills Window. The longer the gold bar for a given 
category, the higher the team's skill rating in that aspect of their play. The six 
skills rated are Shooting, Running, Passing, Defense, Tackling and Goalies. V 

There is also a final Overall rating. 

• D-Pad feft/right to run through the other teams available for selection. 

• Having decided which piayer(s) are to control which teamfs), press START 
for a look at the Division Groupings screen. 

DIVISION GROUPINGS 



The Division Groupings screen accurately reflects real soccer tournaments in 
that your chosen tournament teoms are placed randomly within the six groups, 

A-F, This throws up the possibility of many interesting matches between arch- 
rival nations, and some real one-sided goal feasts when the greats of world 
soccer lake on the minnows - plus the added possibility of an upset or two. 

• D-Pad up/down to scroll through the tournament groups. 

Your chosen tournament teams are numbered 1 -8, and the match about to be 
played - the first of the tournament - is highlighted in yellow. In all tournament 
games, extra time and sudden death are played until one team wins. > 

• Press START or C to go to the Choose Controller screen. 


Configuring Tournament Games 

1. From the Scouting Report, press START for the Game Configuration 
screen where you can set up the match as you see fit (see Configuring 
Your Team on page 14). 

2. When you're happy with the configuration of the teoms, mark Start Game 
and press START. 

PLAYOFFS 

When you select Playoffs from the Game Setup menu, the Select Teams screen 
appears, from which you can select up to 8 teams to send to the Playoffs series. 

1. Press the D-Pad left/right to select teams. 

2. Press A to add teams to the Playoffs. You can choose to have 1 -8 teams. 

3. Press C to subtract teams from the Playoffs. 

4. Press START to exit. 


PLAYOFFS TEAM SELECTION 

Choose the teoms themselves at the Select Teoms screen. You con only play as 
the teoms selected here. The results of matches between the remaining teoms 
are revealed at the Playoff Schedule screen after each of your games. In 
playoff games, as in tournament matches, extra time and sudden death are 
played until a winner emerges. 


When you select Playoffs from the Game Setup menu, you will automatically go 
to the Select Teams screen. Team Selection in Playoffs mode works just as it 
does in Tournament mode; for more information, see Select Teams under 
Setting Up A Tournament on page 19. 



20 


21 

































As the Playoffs consist of the knock-out stage of a tournament, you don't get 
Division Groupings; the Playoffs Schedule screen appears with your chosen 
teams numbered. The remaining slots are filled by computer-chosen national 
sides. The first Playoff game is highlighted. After each game, you can return to 
the Playoffs Schedule for a look at your next opponent and to find out who's 
not made it through. 

In Tournament mode, the Playoffs Schedule is only available after all the 
Division Groupings matches have been completed and the last ] 6 teams 
competing for the EA SPORTS trophy decided. 

• From the Playoff Schedule screen press START or C for the Choose 
Controller screen (see Choosing Controllers on page 13}. Press START now 
and you're at the Scouting Report screen. 

CREATING A LEAGUE 

When you select League from the Game Setup menu, the Select Teams screen 
appears, from which you can select up to 8 teams to enter into League ploy. 

• Press A to add teams to the League. You can choose to have 1-8 teams. 

• Press C to subtract teams from the League. 

SELECTING LEAGUE TEAMS 

1. D-pad up/down 

2. D-Pad left/right to scroll through the list of FIFA International Soccer's 
64 international teams. 

3. Having made your selection, press START for the League Standings 
screen. Your teams are numbered 1-8, with randomly chosen teams 
making up the numbers should you pick less than eight. The first pairing is 
highlighted in yellow. 

Choose the teams themselves at the Select Teams screen. You can only play as 
the teams selected here. The results of matches between ihe remaining teams 
are revealed at the League Standings screen after each of your games. 

• From the League Standings screen, press START to go to the Choose 
Controller screen. 



When playing in League Mode, you can visit the League Standings screen after 
every match to check on the current state of play and how the last set of 
matches have affected league positions. You play every team in the league 
twice before the League Champions are decided, with 2 points awarded for a 
win ond 1 for drawn games. 


* When you've set up the game you want and are satisfied with your team 
configuration, press START and the real action begins - on the field, 

KICK OFF/RESTART 

The players take up their positions on either side of the center circle. 

• To kick off and get the game underway, or restart following a goal and 
after half time, press A, B or C. Use the D-Pad to direct the pass. 




Hone of the defending team are allowed into ihe center 
circle until the ball has been kicked off. 


CONTROLLING THE PLAYERS 


You control the player under the colored star. The star appears only as an 
outline when the player hasn't got the ball. The star is solid when the player is 

in possession. 







The color of the star varies depending on the number of the controller you're using: 

Controller 1: Yellow 

Controller 2: Red 

Controller 3: Blue 

Controller 4: Pink 

• To switch between players, press B. The star moves to your player nearest 
to the ball. D-Pad in every direction to direct the movements of a 
highlighted player. 

For a description of FIFA /nfernaf/ono/ Soccer's button presses, see Control 
Summary on page 3. 


BALL OUT OF PLAY 

The boll is out of play when the whole of its circumference posses over the 
sideline or gaol line, signaled by the referee's whistle. This results in one of 3 
different methods of restarting play: 

Goal Kicks: An attacking player shoots wide of the goa! and none of the defenders 
touch the ball on its way over the goal line. The ball is automatically placed at the 
corner of the goalie's box (which side depends on where the ball went out). 

* Press A or B and the goalie kicks the ball upfield. 

Alternatively, press C and the yellow Direction Bax lets you place the kick more 
accurately. Use the D-Pad to highlight the area of the field you want the ball to 
reach. Press A or B now for a more accurately placed Goa! Kick. 



Corner Kicks: The last player adjudged to have touched the ball on its way 
over the goal line was a defender or the goalie. A Corner Kick is taken from 
within the quarter circle marked around the comer flag (which side depends on 
where the boll went out). The player taking the kick is chosen automatically. 

24 


• Use the D-Pad to place the yellow Direction Box where you want the ball 
to go, end then press A, B or C to launch the kick into the penalty area. 

Throw Ins: Taken from the sideline where the ball went out of play, a throw in 
is awarded when an opposition player kicks the ball into touch. The player 
faking the throw is chosen automatically. The number of the player is 
highlighted in a colored star ot the bottom of the screen, 

• Move the Direction Box to the areo of the field you want to throw (see 
Goat Kicks on page 24) and then press A, B or C. 

KEEPER'S BALL 



When an attack breaks down and the ball is safely in the goalie's arms, it's 
'Keeper's Ball. Even with computer goalies selected (see Goalkeepers on page 
11), the controller with the appropriately colored star has to get the ball back 
into play. 

The goalie can kick or throw the boll upfield. 

• To throw: Press A or B and use the D-pad to direct a throw to a nearby 

defender. 

• To kick: Press C and call up the yellow Direction Box. Use the D-Pad to 
direct this to the area of the field you want the ball to hit, and then press 
A or B. 















INFRINGEMENTS 

Free Kicks 

Free kicks ore owarded for fouls and technical infringements. These include 
violent or late tackles, shoving a player off the ball and off-sides (see Off-Sides 
on page 10). 

When you win a free kick, the ball is placed where the infringement took place, 
so there's no chance of gaining a few yards by creeping forward with the ball. A 
player is automatically designated to take the kick. 

• Use the D-Pad to control the direction of the kick. Press B for a short free 
kick to a nearby player. If you're in range, press C for a shot on goal 
direcl from the free kick. 



Penalties 

A Penalty is awarded when an infraction worthy of o free kick occurs in the 
penalty area. So a foul by the defender within his own penalty areo results in a 
penally kick (unless, of course, you choose Fouls None at the Game Setup 
screen - see Fouls on page 9). 

Saving a penalty: The ball is placed on the penalty spot automatically. Only 
your 'keeper and the opposition penalty taker are allowed into the penalty area. 
Outfield players cannot enter until the ball has been kicked. Even with computer 
goalies (see Goalkeepers on page 11), you have to attempt a save. 



• As the ball is struck, D-Pad left/right and press B to dive in what you 
hope is the right direction. 

Taking a penalty: The computer automatically nominates a penalty faker, 
who stands in the penalty area ready for the kick. 

1. Press B to change player. Now it's just you against the 'keeper. 

2. Press A or C to shoot and use the D-Pad to direct the ball in the air using 
aftertouch. This could be the clearest scoring opportunity you get all 
match, so don't mess it up. 

When more than one user per team is human-controlled, the one who was 
fouled gets to take the penalty kick. 

BOOKINGS 

If the referee considers a foul to be particularly vicious, he is likely to show the 
guilty player the yellow card. Play stops while the ref takes the player's name 
and the Yellow Card message appears. 

Repeat offenders generally receive the red card and are sent from the field. 
Again play stops, and his team has to struggle on with only ten men - a sent 
off player can't be replaced by a sub (see Substitutions on page 29). 

SCORING 

There's only one way to score in FIFA International Sorter, and that's to put 
the ball in the back of the net. In actual fact, the ball need only break the 
plane of the goal line (imagine an invisible wall linking the goal line to the 
posts and the bar) for the ref to signal a successful strike. However, the whole 
of the ball must cross the line, so there's no point in hassling the man in black 
when you think you've scored. 

• To shoot, press C. Hold C for a more powerful shot. You can use the D-Pad 
to direct the ball in flight using oftertouch. 

After a Goal 

When the celebrations of the goal scorer and his team-mates hove died down, 
the ball is returned to the center circle for the restart [see Kickoff/Restart on 
page 23). 












































HALF TIME 

Soccer is a game of two halves. At the end of the first you might be over the 
moon, but by the final whistle you could be sick as a parrot. 

When the referee signals the end of the first half, both teams retire to the 
sideline and the Gome Configuration screen appears. Resume Game is 
highlighted, but if you need to make changes la your team and tactics, now's 
the time to do it; you can change Control Setup, Coaching/Stats, or Options 
selections from this screen, or Quit the current game. (See Configuring Your 
Team on page 14.) There is also an Out of Town Scores option, 

RESUME GAME 

* When you're ready to return to the fray, highlight Resume Game and 
press C. 

OUT OF TOWN SCORES 

Similar to Highlights in the Game Setup screen. You can use Out of Town Scores 
to look at scores and video highlights of matches around the world. 

]. To look at action around the world, highlight Out of Town Scores and press C. 
2. To leave the Oul of Town Scores screen and return to the Game 
Configuration Screen, press C again. 

WITH THE GAME PAUSED 



To pause the game at any time during play, just press START. 


2 


This brings up the Game Configuration screen with the following options: 
Resume Game, Coaching/Stats, Instant Replay, Control Setup, Highlights, 
Options, and Quit Game. 

• To select an option from the Game Configuration screen, press the D-Pad 
up/down to place the rotating soccer ball by the option, and then press C. 

RESUME GAME 

Leave the Game Configuration screen and return to the game, 

COACHING/STATS 

You can reset the options you selected from Coaching/Stats screen. All the 
options are the same as before (see Configuring Your Team an page 14 for 
more information), except for the Starting Lineup option which has been 
replaced by the Substitutions option. 

Substitutions 



1. D-Pad down to Substitutions and press C; and the Substitutions screen 
appears. 

2. D-Pad up/down through the team roster. Highlight the player to be 
substituted, and then press C; his name appears beneath the team roster 
next to the word "swap". 

3. D-Pad up/down to the player you want ta replace him. You con check his 
Skill Ratings against those of the player to be substituted (see Skill 
Raiings on page 17). The name of the substitute player appears beneath 
the other player name next to the ward "with". 















































4. Press C and the OK message confirms that a substitution has been made. 
In Simulation mode, the number of subs used per game is limited to two; 
there is no such restriction in Action mode. 

5. To Cancel ond choose another player name, press A. 

6. Press START to return to the Cooching/Stats screen. 

Resume Game 

Leave the Cooching/Stats screen and return to the Gome Configuration screen. 

INSTANT REPLAY 



Want to re-live the classic moment when you scissor-kicked a thirty yard volley 
into the top of the net? Or just want to humiliate your opponent by reminding 
them of an embarrassing gaffe? This is where you con, with FIFA 
International Soccer's Instant Replay feature, 

• On the Game Configuration screen, highlight Instant Replay and press C. 
The Instant Replay screen appears. This has a shot of the action paused 
and a controller icon in the lop left of the screen. 

The controller buttons control the following replay functions: 

• Hold A to rewind the action. Release A to stop rewinding. 

• Tap B to advance the play one frame at a time. Hold B to fast forward. 

• Press C to replay the action at normal speed. To watch it again, press A 
and the tape rewinds. 


30 


Track Player 

1. Use the D-Pad to highlight a single player and track his movements 
throughout the replay. 

2. Press the D-Pad in any direction and the yellow Track Box appears on 
screen. Move this over n player and n yellow cross hair shows that the 
camera has locked on. 

3. Now press B or C as before to review this player's performance at center 
stage. 

4. To return to the Game Configuration screen, press START. 

RESUME GAME 

• To return to the field, highlight Resume Gome with the D-Pad and then 
press C You're taken back to the exact moment at which play was paused. 
Any configuration changes come into immediate effect. 

END OF GAME 

The final whistle blows, the game's over. At the end of an Exhibition match, 
you'll return to the Game Setup screen. At the end of a Tournament, League, or 
Playoffs game, The End of Game screen appears with these options: Continue 
Tournament/League/Playoffs (depending on the kind of game you were 
playing), Save Game, Control Setup, Coaching/Stats, Out of Town Scores, 
Options, and Quit Game. For descriptions of the Control Setup and 
Coaching/Stats screens, see Configuring Your Team on page 14. 

CONTINUE TOURNAMENT/LEAGUE/PLAYOFF 

Using this option takes you to the next game or round of a Tournament, 

League, or Playoffs. 


31 















SAVE GAME 



The Save Game option is available only from the End of Game Menu. You can 
save only Tournament, Playoff, and League games; Exhibition games can't be 
saved. 

Selecting Save Game from the menu will display the following information. 
Home Flag of the home team 

Vis. Flag of visiting team 

W Number of games won by home team 
L Number of games lost by home team 
D Number of games drawn 
P Number of points scored by home team 
G Level to which the Tournamenl/Playoff/League has been played 
(i.e. T4 - Tournament level 4, L7 - League level 7) 

PL Number of human players playing 

Saved games are automatically tagged by the FIFA international Soccer game 
program with this line of information; it functions as the saved game's "name".. 


If you attempt to save a game to an already full slot, you will be ashed 
"Are You Sure? YES/NO?" Press the D-Pad left/right to select Yes or No 
and press C. 

2. Press C to Save the game, 

3, Press the START button to return to the End of Game menu. 

RESTORING A SAVED GAME 

1. Highlight Restore from the Game Setup screen and press C. 

2. Press the D-Pad up /down to select the saved game you want to restore 
and press C. 

3. You are asked "Restore? YES/NO", If you choose YES, you will restore the 
saved game; if you choose NO, you will stay in the Restore screen. Press 
the D-Pad leff/right to indicate your choice and press C, 

4. To leave the Restore screen at any lime, press START, 

NOTE: If you restore a game without saving your current game, the 
current game data will be erased as the other game is loaded. 


Five Saved Game slots are available. When these are full, you hove the option 
of overwriting a previously saved game or canceling a new save selection. 

1. Press the D-Pad Up/Down to scroll to the slot in which you want to save a 
game. The game will always default to an empty slot or the last game saved. 



CREDITS 

Lead Programmer: Pete Veys 

Programming: Ben Cho, Kevin Pickell 

Lead Artist: Mike Swanson 

Artists: Donna Brockopp-Wilson, John Rix 

Music & Sound Effects: Jeff Dyck 

Video Editing: Mike Swanson 

Producer: Brace McMillan 

Development Director: Ken Lam 

Assistant Producer: Steve Livaja 

Product Managers: Neil Theworapperuma, Chip Lange 

Additional Artists: David Adams, Dianne Davies, Sazan Germic, 

Margaret Uvesey 

Additional Sound Effects: Steve Royea, Edwin Dolinski 
Additional Video Editing : Marc Auhanei, Steve Livaja 
Package Design: E.J. Sarraille Design Group and Emily Favors 
Documentation: Neil Cook 
Documentation Design: Jennie Maruyama 
Lead Tester: John Santamaria 

Additional Product Testers: Wayne Radford, Jon Bruce, Marcin Karasinski, 

Rod Higo, Colin Cox, Jonathan Kawaguchi, and Shawn Smith 

Quality Assurance: Erik Whiteford, Bill Scheppler 

Special Thanks To; Joey Della-Savia, Adrienne Travrca, Paulette Doudeli, 

Brad Gour, Mark Lange. Jonathan Yim 


34 


ILECTRONK ARTS LIMITED WARRANTY 

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MAY NOT IN WHOLE OR PART BE COPIED, REPRODUCED, HIRED, RENTED, LENT OR TRANSMITTED IN ANY WAY 
NOR TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE FORM WITHOUT THE 
EXPRESS WRITTEN PERMISSION OF ELECTRONIC ARTS LTD. 

Dolby and the double-D symbol are trademarks of Dolby Laboratories Licensing Corporation, 
adidas is the registered trademark of o did as AG. 

EA Sports, the EA Sports logo, "If it r s in the game, it's in the game" 4 Way Play and logo are trademarks of 
Electronic Aris. 

Official FIFA licensed product. 

Patents: 

U.S. 4,442,486/4,454,594/4,462,076/4,026,555; Europe #80244; Canada A 1,183,276/1,082,351; 
Hong Kong # 38-4302; Germany # 2,609,826; Singapore # 88^ 155; U K. # 1,535,999; France # 1,607,029; 
Japan #'s 1,632,396/82-205605 (Pending). 











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POSTAGE 

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BOSTON BRUINS 


*94 


P ®8I $§l«r 
vMm cllpa 


NHL # 94 Sega CD captures the same great gamepla) 
as NHL '94 for the Sega Genesis and adds new sour 
digitized speech and over 200 video clips to make i 
he most realistic hockey game ever created. 


✓ 4 Way Play Support 

✓ Goalie Control 

✓ Penalty Shots and Shootout Mode 

✓ One-Timers 

✓ Expansion Teams - Ducks and Panthers 


Digitized Speech - EA Sports 
announcer Ron Barr gives the inside 
line on the stars of NHL '94. Over 
50 megs of CD quality sound. 


SAME GREAT NHL '94 GENESIS FEATURES 




Authentic NHL® Footage - 

Over 200 authentic video clips 
of your favorite NHL stars. Watch 
Maclnnis pound a slap shot, 
Belfour make that great kick save 
or McSorley deliver that punishing 
body check in full color, full 
motion video. 


“He’s got a slap shot like a howitzer. He’s 
too fast for any of my guys. They need to get 
his attention. First he came through my 5 
hole. Then he went top shelf. Next time he’ll 
try that deke. Not a chance-this cage is 
closed for the night. Last thing I want to 
hear is that wailing in my ears again...” 

Any Goalie, NHL 


Drop a pass back to 
your big stick at the 
point and let him 
rocket a slap shot 
into the net. 


Trip a speedy forward on a 
breakaway and he’ll go one 
on one with your goalie. 


CD Sound Effects - 

Only the CD can deliver 
true Hockey sounds. Now 
you really hear the puck 
hit the goalies' pads, the 
sticks crushing that slap¬ 
shot or the boards 
shaking after that 
body check. It's just 
like being at rinkside. 


Real Organ 
Music - Just like 
dropping the San Jose 
Sharks organ right 
into your CD player- 
the last time you heard 
sound this good you 
were really at the game. 


Over 200 authentic full 
color video clips show 
your favorite stars in 
action - great goals, 
saves, passes and board 
checks. 


THE SIREN IS GOING 

TO WAIL TONIGHT 


OVER 500 MEGS of NEW 
FEATURES 


SPORTS 


IT’S IN THE GAME 


Licensed by Sega Enterprises, Ltd. for play on the Sega CD™ System. 

Sega and Sega CD are trademarks of Sega Enterprises, Ltd. All rights reserved. 


EA SPORTS and the EA SPORTS logo are trademarks of Electronic Arts. NHLPA, National Hockey League Players' Association and the logo of the 
NHLPA are registered trademarks of the NHLPA and are used, under license,, by Electronic Arts. NHL is a registered trademark of the National 


Hockey League. Stanley Cup is a registered trademark of the Notional Hockey League. Team names and logos are Officially Licensed 
Trademarks of the National Hockey League © NHL ] 9.93.4 Way Play is a trademark of Electronic Arts. 

© 1994 Electronic Arts. All rights reserved. Electronic Arts, P.O. Box 7578, San Mateo, CA 94403-7575 


Manufactured in the U.S.A. 740405