eAS PORTS
By Extended Play Productions
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PLAY
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LICENSED BY SEGA ENTERPRISES, LTD.
FOR PLAY ON THE SEGA CD™ SYSTEM
Appropriate for
all audiences
General Audiences
"The Producers of FIFA International Soccer would like to extend their
gratitude to the families and friends of oil the FIFA International Soccer
team members, whose patience and understanding during the development of
the game were invaluable to its production."
WARNING: READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM.
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games may induce
an epileptic seizure in these individuals. Certain conditions may induce
previously undetected epileptic symptoms even in persons who have no history
of prior seizures or epilepsy, if you, or anyone in your family, has on epileptic
condition, consult your physician prior to ploying. If you experience any of the
following symptoms while playing a video game—dizziness, altered vision, eye
or muscle twitches, loss of awareness, disorientation, any involuntary
movement, or convulsions—IMMEDIATELY discontinue use and consult your
physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the CRT (television screen). Avoid repeated or extended use of
video games on large-screen projection televisions.
This official seal is your assurance that this product meets the highest quality
standards of SEGA™. Buy games and accessories with this seal to be sure that
they are compatible with the SEGA CD ' SYSTEM.
Handling Your Sega CD Disc
• The Sega CD Disc is intended for use exclusively in the Sega CD System.
• Do not bend it, crush it, or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of
heat.
• Be sure to take an occasional recess during extended play, to rest yourself
and the Sega CD Disc.
• KEEP YOUR SEGA CD DISC CLEAN. Always hold by the edges, and keep in
its case when not in use. Clean with a lint-free, soft dry cloth—wiping in
straight lines from center to edge. Never use solvents or abrasive cleaners.
1
CONTENTS
Setting Up *.,„...„.3
Control Summary.,.3
Qukkstart itm mm-mm m m »*»■»»**#-»■!■ ■ ■ ■■■»*«■■ ■ ■ ■ m S
4 Way Ploy™...6
Introduction - A World of $occer...,**7
At the Gome Setup Screen.8
Exhibition.....8
Tournament........8
Playoff. 8
League. .....9
Options. 9
Half Time.9
F ouls
Gome Type *.....*.10
Off-Sides.10
Weather...**.,.*.10
Field Type..11
Clock..,11
Sound .*.....*„.11
Goal Keepers.„,.*...*„,11
Language **...12
Leaving the Gome Startup Screen 12
Choosing Controllers.13
Choosing Control Method..13
Configuring Your Team.14
Start Game.*.14
Coaching/Stats............14
Controller Setup.18
Highlights. 18
Options..„„18
Quit Game.*****.19
Setting Up a Tournament..,,19
Select Teams Screen .......19
Division Groupings .*......20
Configuring Tournament Game ....21
Playoffs.*...*****..*21
Playoffs Team Selection*...*..21
Creating a League.... .22
Selecting League Teams.. 22
On the Field..**.23
Kickoff/Rest art... .23
Controlling The Players,.*....23
Ball Out Of Play.*.. .24
Keeper's Ball.***....*_25
Infringements__26
Free Kicks*...**.*,.*.*.****.26
Penalties.. 26
Bookings.. 27
Scoring..**.... *..,.*.27
Half Time.*...28
Resume Game ** * ###**■ m Iitrff .....28
Out of Town Scores*...*,*******......28
With The Game Paused.......28
Resume Game.*....*..*..**.29
Coaching/Stats___.....29
Substitutions...29
instant Replay ..30
Track Player...*31
End of Game...*.31
Save Game.........*.32
Restore Game. 33
Credits.. „ ..34
*
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SETTING UP
1. Turn OFF the power switch on your Sega CD.
2. Insert the CD into the console label-side up (if you model has a CD door,
dose if).
3. Turn ON the power switch.
4. The Extended Flay logo appears followed by o video sequence. Press
START twice for the FIFA International Setter Title screen and Credits
sequence.
5. Press START to bypass the Title screen. The Game Setup screen appears
(see the At The Game Setup Screen section on page 8).
CONTROL SUMMARY
DUG0NA1 DOWN BIGHT
KICK OFF
A, B or C Kick
WITHOUT THE BALL
A Sliding tackle/header (depending on position of ball)
B Highlight player nearest hall
C Speed boost and charge
B + C Shoulder charge/Push
3
WITH THE BALL
D-Pad in any direction 1o control direction of player with the ball
A (hold) Lob/chip
B (hold) Pass
C (hold) Shoot
B + C One-touch passing movement
To back heel the bail, press B + D-Pad in opposite direction to which you're
running.
Press and hold A, B, or C to add more power to the shot or pass.
Use the D-Pad to direct the ball in flight using afiertouch.
BALL IN THE AIR
A, B, C Header, Volley or bicycle kick
GOALKEEPER
A, B Throw ball to learn mate (if nearbyJ/Kick to team mate (if upfield)
B Dive for ball (D-Pad in any direction to direct dive)
C Direction Box
GOAL KICK/CORNER KICK/THROW-IN
A, B, C Kick/Throw
PENALTY KICK
A or C Shoot
B Switches penalty laker
FREE KICK
A or B Pass
C Shoot on goal
QUICKSTART
To ploy FIFA International Soccer straightaway, consult this Quickstart and
the Control Summary. You don't get the benefit of all the game's outstanding
features, but you've plenty of time to come to terms with them later.
Insert the CD as in the Setting Up section above and press START for the Game
Setup screen. Press START to play an Exhibition match between England and the
H.S. (see Exhibition on page 8). Press START far the Choose Controller screen
and you play the game with the default settings as explained in Setting Up the
Game; an Action gome, without Off-Sides, on Dry Grass, with Ho Fouls, etc.
Even tn a one-player game, the Choose Controller screen has two controller
icons, one in the central neutral position and one assigned to the home team.
• Decide whether to play as England or the U.S. by using the D-Pad
left/right to move the controller icon under the desired team name, and
then press START. The computer controls the unselected team.
When the 4 Way Play adapter is plugged in, four controller
icons appear on screen.
For details of choosing controllers when playing a two, three or four player
game, see Choosing Controllers on page 13.
• Press START and the Game Configuration screen appears with Start Game
marked with the soccer ball.
• Press START and you're taken straight onto the field. The teams play the
game using the default settings as explained in Configuring Your Team on
page 14.
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How it's kick-off time. In a one-player game, you control the player under the
yellow star.
• If you're attacking, press B to pass the ball and direct the pass using the
D-Pad. Pressing A lobs the ball, while C shoots on goal. When you're
fighting for possession, press B to switch between players, press A for a
sliding tackle, and press C to charge at the ball.
A full list of all the player actions you reed to play FIFA International
Soccer can be found in the Control Summary on page 3.
After a goal, and the subsequent player celebrations, the action automatically
returns to the cenier circle for the restart.
• To pause the game at any point during play, press START. This takes you
to the Game Configuration screen, from where the Instant Replay option Is
now available (see Instant Replay on page 30) or you can re-configure
your team's formation and tactics to suit changing match circumstances.
From the Game Configuration screen, highlight Resume Game and press
START and it's back la the field for more all-kickin' action.
• To begin the second half, highlight Resume Gome and press START.
After the game, you return to the Game Setup screen.
4 WAY PLAY
Want to let a few more pals in on the action? Electronic Arts has solved your
problem with the all-new 4 Way Play four-player controller.
Simply plug the 4 Way Ploy into your Sega CD, then plug up to four controllers
into the adapter, and you're reudy to go. You need to Reset the game for the 4
controller configuration to take effect - see Choosing Controllers on page 13 to
find out how to set up FIFA International Soccer for a 4-player game.
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The new 4 Way Play lets up to four people play FIFA International Soccer at
once. You can play 2-againsi-l, 3-against-l, 2-against-2, or 4-against-the-Sega
CD. The adapter features an auto detect device, so all you have to do is plug it
into the Sega CD and you're ready to go!
When you use the 4 Way Play, the Choose Controller screen appears with four
controllers, each a different color. Just D-Pad the controller icons felt/right
under the appropriate teams (remember your color!), and then press START.
INTRODUCTION -
A WORLD OF SOCCER
From the slums of Sao Paulo to the suburbs of Stuttgart you see them, groups
of children playing soccer, a pile of discarded clothes for goal posts, a tin can or
tennis ball in place of stitched leather. At this level at least, the game is
universal. It doesn't require expensive equipment or a lavish kit to fall in love
with Association Football, fust the desire to play. Make no mistake, It's from this
youthful melee of flying feet and flailing arms that the next Pele or Maradona,
Charlton or Cruyff will emerge.
Almost every nation on earth now competes at international level, and soccer is
far and away the planet's most played, and watched, sport, This wasn't the case
back in 1904 when the Federation Internationale de Football Association (FIFA)
was formed. The 7 founder members were all European; Belgium, Denmark,
France, Holland, Spain, Sweden and Switzerland. It took another two years for
the British to get wise and join the Association, although the first President of
FIFA, D.B. Woolfall, was British.
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H-l If 1" E IF E --V- n
Fffuls ik
Guns T^pe Action
DH-sides Of f
Weather Ho t
Field T^pe Artificial
■■'
Clock Conti niious
Sound Off
. i ; i : : . . ' : . >. ' . : > t
Go a I Veep e rs Co irputEt
; • v- • . •' ' ;
Language English-
ii
Eihibrtion
...
rournaffient
■ -v ■ . --■-- .
*-**>■ Lea - j ^
_
Reflecting the diversity of teams and the worldwide interest in Association
Football, FIFA International Soccer contains accurate team line-ups and
player attributes for 58 national sides. Cameroon burst onto the world stage
with exciting performances at Italia '90, and FIFA International Soccer
reflects the emergence of African teams as powerful footballing nations. Field
the skills of Cameroon against any of the more renowned footballing nations,
such as Holland, Germany and Brazil - they're all here, in the soccer sim that
brings ihe game stunningly to life, as only an EA SPORTS game can.
LEAGUE
Choose up to eight teams to play one another for the League Championship
(For more information, see Creating a League an page 22.)
OPTIONS
SETUP SCREEN
To return to the Game Setup screen after selecting your
Options, press START.
• • • • : : • : : : : : . . : ; : . : >::: : : : :■ :C : :.
Half Time
• D-Pad left/right and choose from 2,4, 6,8,10, 20 and 45 minute halves.
The default selection is 4 minute halves.
Fouls
• D-Pad left/right for None, Intermediate or Full.
Choose None and the referee doesn't call any fouls, no matter how severe the
infringement (see Infringements on page 26), Intermediate mode means that
the ref awards fouls, but won't hook players far their misdeeds. However, with
fouls on Full a vicious tackle or push could result, not only in a free kick, but in
the ref also reaching for a yellow or red cord.
EXHEBITION
A single 'friendly' gome between the two teams of your choice. This is also the
default mode.
TOURNAMENT
Choose between I - 8 teams to play in a Tournament. [For details, see Setting
Up A Tournament on page 19.)
PLAYOFF
Bypass the qualifying stage of a Tournament and go straight into the knock-out
stage with the last 16 teams.
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Game Type
• Here you have a choice of Action or Simulation ploy. D-Pad left/right to
make your selection.
In an Action game the players don't tire as the match progresses, so their shot
power and accuracy don't deteriorate. A Simulation game, on the other hand,
reproduces the effects of fired legs on the players' passing and shooting ability.
Action is the default setting.
Off-Sides
• Turn these ON or OFF by pressing the D-Pad left/right. The default
option is Off-Sides OFF.
The Off-Side rale has been the cause of much confusion and controversy. It is
designed to prevent attacking players 'goal hanging' in the hope of getting the
ball while ihe defenders are upfield. The rule states that there must he at least
two defending players (including the goalie) between an attacker and the goal
when the ball is played to him in the opposition half. This only applies when the
attacking player is in a position to interfere with play. A player can't be Off-
Side in his own half of the field, or direct from a Throw-In or a Corner Kick.
When a player is caught Off-Side the referee signals a free kick, and the Off-
Side icon appears along with the offending player's name, A free kick is then
awarded [see Free Kicks on page 26).
With this option OFF the game is more free-flowing, with fewer free kicks and
more scoring opportunities.
Weather
• The options here are Hot, Dry, Damp ond Drenched. D-Pad left/right to
scroll through them.
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The influence of the weather conditions can be seen in the state of the field,
which affects the movement of the ball on the ground and the height of its
bounce. As a rule of thumb, the drier the conditions, the quicker the ball runs
across the field and the higher it bounces.
Dry is the default setting.
Field Type
• Choose either Grass or Artificial by pressing the D-Pad left/right.
On the Artificial surface, a soccer ball bounces higher and runs along the
ground faster. Grass is the default setting.
Clock
• D-Pad left/right for either Continuous or Out of Play.
With Continuous selected, time ticks off toward the final whistle even when the
ball is out of play. However, to prevent time wasting the ref adds on any time
wasted over free kicks and throw ins.
Continuous is the default setting.
Sound
• D-Pad left/right and select from Music and SFX (Sound effects),
Surround SFX, Music Only, SFX Only and OFF. Unless you change this
option you hear Music & SFX.
Goal Keepers
• Choose between Manual or Computer controlled goalies by pressing the D-
Pad left/right.
With Manual goalies you control the 'keeper yourself - not always an easy task
in the heat of a titanic tournament final. So it's a good idea to set this option to
Computer until you're more proficient at FIFA International Soccer.
• In Manual mode, direct ihe goalie with the D-Pad as you would an outfield
player.
Computer controlled 'keepers is the default mode.
Language
• D-Pad left/right to select either English, Deutsch (German), Francois
(French), or Espahol (Spanish).
The language option appears here only the first time you start a game of
FIFA international Soccer. Once you have selected a language, it will be
stored in battery back-up and the Language button will be replaced on
It'll!
the Set-Up Screen by the Restore button. However, you will still be able to
change the language for an individual game by going into the Options
Menu and selecting a different Language.
ml
Leaving the Game Setup Screen
• Press START to leave the Game Setup screen and go to the Scouting
Report screen; it gives you a quick look at the relative strengths and
weaknesses of the two teams.
CHOOSING CONTROLLERS
This is where you decide who controls which team, and how many players to
have per side.
Depending on the number of controllers plugged into the Sega CD, you can
play any configuration from one against the Sega CD, 1-against-l, or as 2
teammates, And so that more than two players can enjoy the thrills of FIFA
International Soccer, there's the Electronic Arts' 4 Way Play adopter (see 4
Way Play on page 6).
• D-Pad left/right to place your controller icon under the team you wish
to control.
On the field, the team members controlled by users are highlighted on a colored
star. For details of this, see On The Field - Controlling The Players on page 23.
CHOOSING CONTROL METHOD
FIFA International Soccer's unique perspective gives you a TV-style view
down onto the field. To compensate for the angle from which you view the
action, you can change the response of your D-Pad. The white arrow on the
controller icons is currently angled, so you must use the diagonals on your D-
Pnd to make the players move straight up the field. Change the arrow to point
directly up, and pressing up/down/left/right on the D-Pad moves a player
around the field in a straight line.
• Press A to toggle between these two control methods.
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CONFIGURING YOUR TEAM
1. From the Choose Controller screen, press START for the Game
Configuration screen,
2. To configure your leam, direct the soccer ball icon down through the list of
options with the D-Pad, and then press C.
• Highlight Formations and press C for the Team Formation screen. D-Pcd
up/down to select a formation from the available options. The yellow Xs
on the field mark player positions.
The available formations ore:
START GAME
• Press START to leave the Game Configuration screen and go directly to
the match using the default Game Configuration settings.
COACHING/STATS
Under the Coaching/Stats categories, you can select a number of options,
including Team Coverage, Team Formation, Team Strategy, Score Summary, and
Foul Summary.
3- 5-2: The well-manned midfield tries to win the ball before the 3-man defense
is threatened, and feeds it to the forwards.
4- 4-2: A well-balanced although conventional formation, solid in both defense
and midfield, but requiring a good understanding between the two center-
forwards if goals are to flow.
Sweeper: An extra man at the back plays in a freer defensive role. He's the last
line of defense when the men in front have been beaten, but can also push up
into midfield and sweep the ball forward.
4-2-4: Although weakened in midfield, the four forwards are expected to
overwhelm any unwary opposition defense. Especially effective in conjunction
with Attack strategies.
4-3-3: Another well-balanced formation, this adds to the attacking options of 4-
4-2, although there is a subsequent weakening of the midfield.
• Having chosen your formation, press START to return to the
Coaching/Stats screen.
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Coverage
Here you adjust the range of your players' field coverage.
1. D-Pad up/down to select Defense, Midfield or Attack,
2. Then D-Pad left/right to adjust the length of the arrow on the field. The
Midfield arrow can be extended in either direction, toward defense and attack,
Hints: The further your defenders push up, the more likely you are to find
yourself under-manned in defense when the opposition counter-attack. Leave
the midfield players grouped in the center of the field and it's hard for them to
link with defenders and attacking players, but spread them too thin and they're
likely to be overrun. The area of field covered by your forward players
depends to a large extenl on the chosen strategy (see Strategy, below); if
you're playing Long Ball it's alright to leave them camped well inside the
opposition half, but choose Defend and they need to drop back,
• When you've adjusted Team Coverage, press START. The Coaching/Stats
screen reappears.
Strategy
• D-Pad up/down to select one of available options. The arrows on the
field change to illustrate each strategy.
None: Ho set strategy.
Long Ball: From defense the ball is punted upfield, with midfield and attacking
players racing up to meet if. Often referred to as Route 1, this strategy is
simple, direct, and works best when you have toll center-forwards who are
good headers of the ball. Soccer purists, however, would say that it lacks the
finesse of skillful passing play.
All Out Defend: Players are kept behind the ball in an attempt to fend off the
opposition by sheer weight of numbers. Choose this if you expect a reel
hammering from the opposition forwards, or in the dying moments of a match
when you're defending a narrow lead.
Attack: An open strategy designed to maximize goal mouth incidents, with
defenders pushing up and midfield players supporting the front men.
16
Defend: A tight strategy that keeps midfielders in and around your own half of
the field to form on extra defensive barrier.
All Out Attack: Everyone pushes forward into the opposition half, giving little
thought to preventing gaols. Use when time is running out and defeat would
otherwise be inevitable.
• When you're happy with your choice of strategy, press START and it's
back to the Coaching/Slats screen.
Starting Lineup
• With Starting Lineup highlighted, press C for the Starting Lineup screen.
Here you can adjust your lineup for the upcoming match.
1 . D-Pad up/down and highlight the desired player. On the field, his yellow
X flashes. To change lineup, see Substitutions on page 29.
2. The whole of ihe squod is listed, although only the first 11 take the field.
With a player name highlighted, D-Pad left/right to check his Skill
Ratings (see Skill Ratings, below).
After the match begins, the Starting Lineup options
will be replaced by the Substitutions option [see
Substitutions on page 29).
_
Skill Ratings
* Highlight a player and D-Pad left/right to check out a player's Skill
Ratings.
Skill Ratings range from 0 to 99, in each of the 13 categories. The Skills Rated
are: Skill, Speed, Reaction, Ball Control, Shot Power, Shot Accuracy, Slides,
Agility, Bicycles, Headers, Stamina, Passing and Aggression.
• Having re-shaped your team and made all your desired substitutions,
press START for the Coaching/Stats screen.
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Statistics
This lists the match statistics under the appropriate team flag. The listed stats
are: Score, Shots on Goal, Saves, Comer Kicks, Minutes (in possession)
Attacking, in Midfield, Defending, and Fouls.
• When you've analyzed why you're doing so badly, or finished gloating
about your superiority, press START for the Conching/Stats screen.
Score Summary
On the Score Summary screen you can see which players have scored, the team
they scored for, and the time when the ball flew into the back of the net.
Foul Summary
On the Foul Summary screen all the miscreants whose actions have warranted a
red or yellow card are listed, along with their team and the time the offense
took place.
Resume Game
Leave the Coaching/Stats screen and return to the Game Configuration screen.
CONTROL SETUP
* Press C to enter the Choose Controller screen (for more info on this, see
Choosing Controllers on page 13). Press START to return to the Game
Configuration screen.
HIGHLIGHTS
View video highlights and scores from other matches from around the world.
When you are in League, Playoffs, or Tournament mode, this lets you keep
abreast of how the competition is doing.
OPTIONS
Choose the Game Type, Fouls, Off-sides, Goal Keepers, and Sound options from the
Options menu. Sound familiar? That's because these are some of the same options
you sel from the Options Menu in the Setup Screen; you can reset them here. For
more info, see Options in the At The Game Setup Screen section on pages 9-12.
QUIT GAME
• D-pad down to Quit Game and press C. You're asked to confirm this
decision YES or HO. D-Pad left/right to choose, and then press C.
In an Exhibition match, YES takes you back to the Game Setup screen, with the
current match lost; in a Tournament match, YES returns to the Division Group
screen; in a Playoff match, YES returns to the Playoff Tree; and in a League
match, YES returns you to the League Standings.
NO returns you to the Game Configuration screen.
SETTING UP A TOURNAMENT
in FIFA International Sotter, international Tournaments are structured with
six qualifying groups of four teams. All the teams in a group play one another,
and the top two go forward to the Playoff stage (see Playoffs on page 21). The
addition of the four best runners-up means that there are 16 teams left to
compete for the EA SPORTS trophy.
* On the Game Setup screen, D-Pad up/down to highlight Tournament and
press START.
SELECT TEAMS SCREEN
Choose the teams themselves from the Select Teams screen. You can only play
as the teams selected here. The results of matches between the remaining
teams are revealed at the Division Groupings screen after each of your games.
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19
• Press A to odd teoms to the Tournament. You con choose to have 1 -8
teams. Press C to subtract teams from the Tournament.
The first team in the list is highlighted, and its strengths and weaknesses
displayed on the left in the Skills Window. The longer the gold bar for a given
category, the higher the team's skill rating in that aspect of their play. The six
skills rated are Shooting, Running, Passing, Defense, Tackling and Goalies. V
There is also a final Overall rating.
• D-Pad feft/right to run through the other teams available for selection.
• Having decided which piayer(s) are to control which teamfs), press START
for a look at the Division Groupings screen.
DIVISION GROUPINGS
The Division Groupings screen accurately reflects real soccer tournaments in
that your chosen tournament teoms are placed randomly within the six groups,
A-F, This throws up the possibility of many interesting matches between arch-
rival nations, and some real one-sided goal feasts when the greats of world
soccer lake on the minnows - plus the added possibility of an upset or two.
• D-Pad up/down to scroll through the tournament groups.
Your chosen tournament teams are numbered 1 -8, and the match about to be
played - the first of the tournament - is highlighted in yellow. In all tournament
games, extra time and sudden death are played until one team wins. >
• Press START or C to go to the Choose Controller screen.
Configuring Tournament Games
1. From the Scouting Report, press START for the Game Configuration
screen where you can set up the match as you see fit (see Configuring
Your Team on page 14).
2. When you're happy with the configuration of the teoms, mark Start Game
and press START.
PLAYOFFS
When you select Playoffs from the Game Setup menu, the Select Teams screen
appears, from which you can select up to 8 teams to send to the Playoffs series.
1. Press the D-Pad left/right to select teams.
2. Press A to add teams to the Playoffs. You can choose to have 1 -8 teams.
3. Press C to subtract teams from the Playoffs.
4. Press START to exit.
PLAYOFFS TEAM SELECTION
Choose the teoms themselves at the Select Teoms screen. You con only play as
the teoms selected here. The results of matches between the remaining teoms
are revealed at the Playoff Schedule screen after each of your games. In
playoff games, as in tournament matches, extra time and sudden death are
played until a winner emerges.
When you select Playoffs from the Game Setup menu, you will automatically go
to the Select Teams screen. Team Selection in Playoffs mode works just as it
does in Tournament mode; for more information, see Select Teams under
Setting Up A Tournament on page 19.
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As the Playoffs consist of the knock-out stage of a tournament, you don't get
Division Groupings; the Playoffs Schedule screen appears with your chosen
teams numbered. The remaining slots are filled by computer-chosen national
sides. The first Playoff game is highlighted. After each game, you can return to
the Playoffs Schedule for a look at your next opponent and to find out who's
not made it through.
In Tournament mode, the Playoffs Schedule is only available after all the
Division Groupings matches have been completed and the last ] 6 teams
competing for the EA SPORTS trophy decided.
• From the Playoff Schedule screen press START or C for the Choose
Controller screen (see Choosing Controllers on page 13}. Press START now
and you're at the Scouting Report screen.
CREATING A LEAGUE
When you select League from the Game Setup menu, the Select Teams screen
appears, from which you can select up to 8 teams to enter into League ploy.
• Press A to add teams to the League. You can choose to have 1-8 teams.
• Press C to subtract teams from the League.
SELECTING LEAGUE TEAMS
1. D-pad up/down
2. D-Pad left/right to scroll through the list of FIFA International Soccer's
64 international teams.
3. Having made your selection, press START for the League Standings
screen. Your teams are numbered 1-8, with randomly chosen teams
making up the numbers should you pick less than eight. The first pairing is
highlighted in yellow.
Choose the teams themselves at the Select Teams screen. You can only play as
the teams selected here. The results of matches between ihe remaining teams
are revealed at the League Standings screen after each of your games.
• From the League Standings screen, press START to go to the Choose
Controller screen.
When playing in League Mode, you can visit the League Standings screen after
every match to check on the current state of play and how the last set of
matches have affected league positions. You play every team in the league
twice before the League Champions are decided, with 2 points awarded for a
win ond 1 for drawn games.
* When you've set up the game you want and are satisfied with your team
configuration, press START and the real action begins - on the field,
KICK OFF/RESTART
The players take up their positions on either side of the center circle.
• To kick off and get the game underway, or restart following a goal and
after half time, press A, B or C. Use the D-Pad to direct the pass.
Hone of the defending team are allowed into ihe center
circle until the ball has been kicked off.
CONTROLLING THE PLAYERS
You control the player under the colored star. The star appears only as an
outline when the player hasn't got the ball. The star is solid when the player is
in possession.
The color of the star varies depending on the number of the controller you're using:
Controller 1: Yellow
Controller 2: Red
Controller 3: Blue
Controller 4: Pink
• To switch between players, press B. The star moves to your player nearest
to the ball. D-Pad in every direction to direct the movements of a
highlighted player.
For a description of FIFA /nfernaf/ono/ Soccer's button presses, see Control
Summary on page 3.
BALL OUT OF PLAY
The boll is out of play when the whole of its circumference posses over the
sideline or gaol line, signaled by the referee's whistle. This results in one of 3
different methods of restarting play:
Goal Kicks: An attacking player shoots wide of the goa! and none of the defenders
touch the ball on its way over the goal line. The ball is automatically placed at the
corner of the goalie's box (which side depends on where the ball went out).
* Press A or B and the goalie kicks the ball upfield.
Alternatively, press C and the yellow Direction Bax lets you place the kick more
accurately. Use the D-Pad to highlight the area of the field you want the ball to
reach. Press A or B now for a more accurately placed Goa! Kick.
Corner Kicks: The last player adjudged to have touched the ball on its way
over the goal line was a defender or the goalie. A Corner Kick is taken from
within the quarter circle marked around the comer flag (which side depends on
where the boll went out). The player taking the kick is chosen automatically.
24
• Use the D-Pad to place the yellow Direction Box where you want the ball
to go, end then press A, B or C to launch the kick into the penalty area.
Throw Ins: Taken from the sideline where the ball went out of play, a throw in
is awarded when an opposition player kicks the ball into touch. The player
faking the throw is chosen automatically. The number of the player is
highlighted in a colored star ot the bottom of the screen,
• Move the Direction Box to the areo of the field you want to throw (see
Goat Kicks on page 24) and then press A, B or C.
KEEPER'S BALL
When an attack breaks down and the ball is safely in the goalie's arms, it's
'Keeper's Ball. Even with computer goalies selected (see Goalkeepers on page
11), the controller with the appropriately colored star has to get the ball back
into play.
The goalie can kick or throw the boll upfield.
• To throw: Press A or B and use the D-pad to direct a throw to a nearby
defender.
• To kick: Press C and call up the yellow Direction Box. Use the D-Pad to
direct this to the area of the field you want the ball to hit, and then press
A or B.
INFRINGEMENTS
Free Kicks
Free kicks ore owarded for fouls and technical infringements. These include
violent or late tackles, shoving a player off the ball and off-sides (see Off-Sides
on page 10).
When you win a free kick, the ball is placed where the infringement took place,
so there's no chance of gaining a few yards by creeping forward with the ball. A
player is automatically designated to take the kick.
• Use the D-Pad to control the direction of the kick. Press B for a short free
kick to a nearby player. If you're in range, press C for a shot on goal
direcl from the free kick.
Penalties
A Penalty is awarded when an infraction worthy of o free kick occurs in the
penalty area. So a foul by the defender within his own penalty areo results in a
penally kick (unless, of course, you choose Fouls None at the Game Setup
screen - see Fouls on page 9).
Saving a penalty: The ball is placed on the penalty spot automatically. Only
your 'keeper and the opposition penalty taker are allowed into the penalty area.
Outfield players cannot enter until the ball has been kicked. Even with computer
goalies (see Goalkeepers on page 11), you have to attempt a save.
• As the ball is struck, D-Pad left/right and press B to dive in what you
hope is the right direction.
Taking a penalty: The computer automatically nominates a penalty faker,
who stands in the penalty area ready for the kick.
1. Press B to change player. Now it's just you against the 'keeper.
2. Press A or C to shoot and use the D-Pad to direct the ball in the air using
aftertouch. This could be the clearest scoring opportunity you get all
match, so don't mess it up.
When more than one user per team is human-controlled, the one who was
fouled gets to take the penalty kick.
BOOKINGS
If the referee considers a foul to be particularly vicious, he is likely to show the
guilty player the yellow card. Play stops while the ref takes the player's name
and the Yellow Card message appears.
Repeat offenders generally receive the red card and are sent from the field.
Again play stops, and his team has to struggle on with only ten men - a sent
off player can't be replaced by a sub (see Substitutions on page 29).
SCORING
There's only one way to score in FIFA International Sorter, and that's to put
the ball in the back of the net. In actual fact, the ball need only break the
plane of the goal line (imagine an invisible wall linking the goal line to the
posts and the bar) for the ref to signal a successful strike. However, the whole
of the ball must cross the line, so there's no point in hassling the man in black
when you think you've scored.
• To shoot, press C. Hold C for a more powerful shot. You can use the D-Pad
to direct the ball in flight using oftertouch.
After a Goal
When the celebrations of the goal scorer and his team-mates hove died down,
the ball is returned to the center circle for the restart [see Kickoff/Restart on
page 23).
HALF TIME
Soccer is a game of two halves. At the end of the first you might be over the
moon, but by the final whistle you could be sick as a parrot.
When the referee signals the end of the first half, both teams retire to the
sideline and the Gome Configuration screen appears. Resume Game is
highlighted, but if you need to make changes la your team and tactics, now's
the time to do it; you can change Control Setup, Coaching/Stats, or Options
selections from this screen, or Quit the current game. (See Configuring Your
Team on page 14.) There is also an Out of Town Scores option,
RESUME GAME
* When you're ready to return to the fray, highlight Resume Game and
press C.
OUT OF TOWN SCORES
Similar to Highlights in the Game Setup screen. You can use Out of Town Scores
to look at scores and video highlights of matches around the world.
]. To look at action around the world, highlight Out of Town Scores and press C.
2. To leave the Oul of Town Scores screen and return to the Game
Configuration Screen, press C again.
WITH THE GAME PAUSED
To pause the game at any time during play, just press START.
2
This brings up the Game Configuration screen with the following options:
Resume Game, Coaching/Stats, Instant Replay, Control Setup, Highlights,
Options, and Quit Game.
• To select an option from the Game Configuration screen, press the D-Pad
up/down to place the rotating soccer ball by the option, and then press C.
RESUME GAME
Leave the Game Configuration screen and return to the game,
COACHING/STATS
You can reset the options you selected from Coaching/Stats screen. All the
options are the same as before (see Configuring Your Team an page 14 for
more information), except for the Starting Lineup option which has been
replaced by the Substitutions option.
Substitutions
1. D-Pad down to Substitutions and press C; and the Substitutions screen
appears.
2. D-Pad up/down through the team roster. Highlight the player to be
substituted, and then press C; his name appears beneath the team roster
next to the word "swap".
3. D-Pad up/down to the player you want ta replace him. You con check his
Skill Ratings against those of the player to be substituted (see Skill
Raiings on page 17). The name of the substitute player appears beneath
the other player name next to the ward "with".
4. Press C and the OK message confirms that a substitution has been made.
In Simulation mode, the number of subs used per game is limited to two;
there is no such restriction in Action mode.
5. To Cancel ond choose another player name, press A.
6. Press START to return to the Cooching/Stats screen.
Resume Game
Leave the Cooching/Stats screen and return to the Gome Configuration screen.
INSTANT REPLAY
Want to re-live the classic moment when you scissor-kicked a thirty yard volley
into the top of the net? Or just want to humiliate your opponent by reminding
them of an embarrassing gaffe? This is where you con, with FIFA
International Soccer's Instant Replay feature,
• On the Game Configuration screen, highlight Instant Replay and press C.
The Instant Replay screen appears. This has a shot of the action paused
and a controller icon in the lop left of the screen.
The controller buttons control the following replay functions:
• Hold A to rewind the action. Release A to stop rewinding.
• Tap B to advance the play one frame at a time. Hold B to fast forward.
• Press C to replay the action at normal speed. To watch it again, press A
and the tape rewinds.
30
Track Player
1. Use the D-Pad to highlight a single player and track his movements
throughout the replay.
2. Press the D-Pad in any direction and the yellow Track Box appears on
screen. Move this over n player and n yellow cross hair shows that the
camera has locked on.
3. Now press B or C as before to review this player's performance at center
stage.
4. To return to the Game Configuration screen, press START.
RESUME GAME
• To return to the field, highlight Resume Gome with the D-Pad and then
press C You're taken back to the exact moment at which play was paused.
Any configuration changes come into immediate effect.
END OF GAME
The final whistle blows, the game's over. At the end of an Exhibition match,
you'll return to the Game Setup screen. At the end of a Tournament, League, or
Playoffs game, The End of Game screen appears with these options: Continue
Tournament/League/Playoffs (depending on the kind of game you were
playing), Save Game, Control Setup, Coaching/Stats, Out of Town Scores,
Options, and Quit Game. For descriptions of the Control Setup and
Coaching/Stats screens, see Configuring Your Team on page 14.
CONTINUE TOURNAMENT/LEAGUE/PLAYOFF
Using this option takes you to the next game or round of a Tournament,
League, or Playoffs.
31
SAVE GAME
The Save Game option is available only from the End of Game Menu. You can
save only Tournament, Playoff, and League games; Exhibition games can't be
saved.
Selecting Save Game from the menu will display the following information.
Home Flag of the home team
Vis. Flag of visiting team
W Number of games won by home team
L Number of games lost by home team
D Number of games drawn
P Number of points scored by home team
G Level to which the Tournamenl/Playoff/League has been played
(i.e. T4 - Tournament level 4, L7 - League level 7)
PL Number of human players playing
Saved games are automatically tagged by the FIFA international Soccer game
program with this line of information; it functions as the saved game's "name"..
If you attempt to save a game to an already full slot, you will be ashed
"Are You Sure? YES/NO?" Press the D-Pad left/right to select Yes or No
and press C.
2. Press C to Save the game,
3, Press the START button to return to the End of Game menu.
RESTORING A SAVED GAME
1. Highlight Restore from the Game Setup screen and press C.
2. Press the D-Pad up /down to select the saved game you want to restore
and press C.
3. You are asked "Restore? YES/NO", If you choose YES, you will restore the
saved game; if you choose NO, you will stay in the Restore screen. Press
the D-Pad leff/right to indicate your choice and press C,
4. To leave the Restore screen at any lime, press START,
NOTE: If you restore a game without saving your current game, the
current game data will be erased as the other game is loaded.
Five Saved Game slots are available. When these are full, you hove the option
of overwriting a previously saved game or canceling a new save selection.
1. Press the D-Pad Up/Down to scroll to the slot in which you want to save a
game. The game will always default to an empty slot or the last game saved.
CREDITS
Lead Programmer: Pete Veys
Programming: Ben Cho, Kevin Pickell
Lead Artist: Mike Swanson
Artists: Donna Brockopp-Wilson, John Rix
Music & Sound Effects: Jeff Dyck
Video Editing: Mike Swanson
Producer: Brace McMillan
Development Director: Ken Lam
Assistant Producer: Steve Livaja
Product Managers: Neil Theworapperuma, Chip Lange
Additional Artists: David Adams, Dianne Davies, Sazan Germic,
Margaret Uvesey
Additional Sound Effects: Steve Royea, Edwin Dolinski
Additional Video Editing : Marc Auhanei, Steve Livaja
Package Design: E.J. Sarraille Design Group and Emily Favors
Documentation: Neil Cook
Documentation Design: Jennie Maruyama
Lead Tester: John Santamaria
Additional Product Testers: Wayne Radford, Jon Bruce, Marcin Karasinski,
Rod Higo, Colin Cox, Jonathan Kawaguchi, and Shawn Smith
Quality Assurance: Erik Whiteford, Bill Scheppler
Special Thanks To; Joey Della-Savia, Adrienne Travrca, Paulette Doudeli,
Brad Gour, Mark Lange. Jonathan Yim
34
ILECTRONK ARTS LIMITED WARRANTY
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adidas is the registered trademark of o did as AG.
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Patents:
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POSTAGE
REQUIRED
£ Q
< >
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2 O
LU <
xO ^
00 ~
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0 ?
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BOSTON BRUINS
*94
P ®8I $§l«r
vMm cllpa
NHL # 94 Sega CD captures the same great gamepla)
as NHL '94 for the Sega Genesis and adds new sour
digitized speech and over 200 video clips to make i
he most realistic hockey game ever created.
✓ 4 Way Play Support
✓ Goalie Control
✓ Penalty Shots and Shootout Mode
✓ One-Timers
✓ Expansion Teams - Ducks and Panthers
Digitized Speech - EA Sports
announcer Ron Barr gives the inside
line on the stars of NHL '94. Over
50 megs of CD quality sound.
SAME GREAT NHL '94 GENESIS FEATURES
Authentic NHL® Footage -
Over 200 authentic video clips
of your favorite NHL stars. Watch
Maclnnis pound a slap shot,
Belfour make that great kick save
or McSorley deliver that punishing
body check in full color, full
motion video.
“He’s got a slap shot like a howitzer. He’s
too fast for any of my guys. They need to get
his attention. First he came through my 5
hole. Then he went top shelf. Next time he’ll
try that deke. Not a chance-this cage is
closed for the night. Last thing I want to
hear is that wailing in my ears again...”
Any Goalie, NHL
Drop a pass back to
your big stick at the
point and let him
rocket a slap shot
into the net.
Trip a speedy forward on a
breakaway and he’ll go one
on one with your goalie.
CD Sound Effects -
Only the CD can deliver
true Hockey sounds. Now
you really hear the puck
hit the goalies' pads, the
sticks crushing that slap¬
shot or the boards
shaking after that
body check. It's just
like being at rinkside.
Real Organ
Music - Just like
dropping the San Jose
Sharks organ right
into your CD player-
the last time you heard
sound this good you
were really at the game.
Over 200 authentic full
color video clips show
your favorite stars in
action - great goals,
saves, passes and board
checks.
THE SIREN IS GOING
TO WAIL TONIGHT
OVER 500 MEGS of NEW
FEATURES
SPORTS
IT’S IN THE GAME
Licensed by Sega Enterprises, Ltd. for play on the Sega CD™ System.
Sega and Sega CD are trademarks of Sega Enterprises, Ltd. All rights reserved.
EA SPORTS and the EA SPORTS logo are trademarks of Electronic Arts. NHLPA, National Hockey League Players' Association and the logo of the
NHLPA are registered trademarks of the NHLPA and are used, under license,, by Electronic Arts. NHL is a registered trademark of the National
Hockey League. Stanley Cup is a registered trademark of the Notional Hockey League. Team names and logos are Officially Licensed
Trademarks of the National Hockey League © NHL ] 9.93.4 Way Play is a trademark of Electronic Arts.
© 1994 Electronic Arts. All rights reserved. Electronic Arts, P.O. Box 7578, San Mateo, CA 94403-7575
Manufactured in the U.S.A. 740405