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WK \4Bgg?' 

UCENSlfl BY SEGA ENTERPRISES, LTD. 
FOR PLAY ON THE SEGA CD" SYSTEM. 






























• The Sega CD Disc is intended for use exclusively 
with the Sega CD™ System. 

• Do not bend it, crush it, or submerge it in liquids. 

• Do not leave it in direct sunlight or near a radiator 
or other source of heat. 

• Be sure to take an occasional recess during extend¬ 
ed play, to rest yourself and the Sega CD Disc. 

• KEEP YOUR SEGA CD DISC CLEAN. Always hold 
by the edges, and keep it in its case when not in 
use. Clean with a lint-free, soft dry cloth—wiping 
in straight lines from center to edge. Never use 
solvents or abrasive cleaners. 


WARNING: READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM. 

A very small percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns or 
backgrounds on a television screen or while playing video games may induce an 
epileptic seizure in these individuals. Certain conditions may induce previously 
undetected epileptic symptoms even in persons who have no history of prior 
seizures or epilepsy. If you, or anyone in your family has an epileptic condition, con¬ 
sult your physician prior to playing. If you experience any of the following symptoms 
while playing a video game—dizziness, altered vision, eye or muscle twitches, loss 
of awareness, disorientation, any involuntary movement or convulsions—IMMEDI¬ 
ATELY discontinue use and consult your physician before resuming play. 


This product has been rated by the Entertainment Software Rating Board. For information 
about the ESRB rating, or to comment about the appropriateness of the rating, please contact 
the ESRB at t-800-771-3772. 


SONY 





The NBA and individual NBA Team identifications 
used on or in inis product are trademarks, copy¬ 
righted designs and other forms of intellectual prop¬ 
erty of NBA Properties, Inc, and the respective 
learns and may not be used, in whole or in part, 
w thQJi iho prior written consent of NBA Properties, 
lrw. <gl994 NBA Properties, Inc. All rights reserved. 





fiUAUni 


ESPN NBA HANGTIfttE 65' u is d-stntwited by 
Sony Imagesoft, 2Broadway, Suite 550, 
Santa Monica, C-A 90404 Sony l-s 3 regis-erec 
*i,i. :»!- 1 , 1 --: ' So . ; ;■. ■ Im dgesc-tl ■, 

the OjiJ DealQA logo ai'Sd Hangtime '95 are Irade- 
enarVS of Sony ElMrafiic Publishing Company. 

S' 1994 Sony ElecTo .. __u Company All 

rignt3 reserved 


This official seal is vour assurance that 
this product meets toe highest qua ity 
standards of SEGA 1 Buy games aid 
accessories with this seal to be suie 
that :ney are compatible with the 
SEGA 1 ’’ 1 CD 1W SYSTEM. 



1. Make sure your Sega CD System is set up correctly. 

2. Be sure that Control Pad 1 is properly plugged in. If 
you are playing the 2-Player mode, make sure the 
second Control Pad is also properly plugged in. 

3. Make sure the power switch is turned OFF. Place 
the NBA Hangtime ‘95 CD into the carriage and 
press it down firmly. Close the lid. 

4. Turn the power switch ON. You should see the 

Checking Disk screen, followed by the Sega 
Title screen then the NBA Hangtime ‘95 opening 
screens. If you do not get to the NBA Hangtime ‘95 
Title screen, turn the power switch off and restart 
the game. 


Warning to owners of projection televisions: Still pictures or 
images may cause permanent picture-tube damage or mark the 
phosphor of the CRT. Avoid repeated or extended use of video 
games on large-screen projection televisions. 


2 
























































TWO TIMES THE THRILLS! 



dLflJUUQH 



Two-on-two basketball 
was never like this! You 
get to choose from the 
best of the best that the 
NBA has to offer in NBA 
HANGTIME ‘95 as well as 
travel across the globe in 
international competition 
while playing ESPN 2-on- 
2 Basketball World Tour! 
Both games come com¬ 
plete in this CD ROM 
asketball tour de force! 


NBA HANGTIME ‘95 offers 81 of the hottest players 
in the NBA from all 27 teams! Choose your favorite 
players and take it to the hoop against Patrick 
Ewing, Hakeem Olajuwon, Scottie Pippen, and the 
greatest players in the 
game today! Learn the 
special moves like power 
dunks and super jumps 
that allow your team¬ 
mates to show their 
superstar style! 

ESPN 2-on-2 Basketball 
World four offers you 
original teams from every 
corner of the world in 
heated matches for the 
2-on-2 world championship! Teams from Australia to 
Washington D.C. compete in street games that defy 
gravity! Power moves galore are found in these outdoor 
arenas where the on-court action is non-sto )! 



You’ll get extensive play-by-play announcing from 
ESPN’s own Dan Patrick and ESPN 2’s Stuart Scott! 
So get ready to take on the best of the NBA and tie 
toughest players in the world in this basketball 
extravaganza built for you truly serious B-Ball players! 


3 


TABLE OF CONTENTS 



Choosing Your Game.5 

Ybur Host For NBA Hanglime: Dan Patrick ... 5-6 

NBA HANGTIME‘95.7 

Game Options.8-10 

Take Control!.11 

Offense.12-13 

Defense..13-14 

General Notes.14 

ESPN 2-on-2 Basketball World Tour_15 

Your Host For ESPN2 World Tour: Stuart Scott.. .16 

Special Note.17-18 

Special Dunks For 2-on-2.19-20 

Credits...21 

Warranty Information.22 


4 


































CHOOSING YOUR GAME 


The first image you 
see after viewing the 
copyright screens is a 
3D spinning score- 
ooard above an indoor 
basketball court. The 
NBA team logos will 
flash across the score- 
board as the logo for 
NBA HANGTIME ‘95 
appears. If you want to play NBA HANGTIME ‘95, just 
press the Start Button and it advances to the Options 
Screen from there. 

If you would rather play ESPN 2-on-2 Basketball World 
lour, then press Button A instead of the Start Button. 
This begins an entirely different start-up screen for 
ESPN 2-on-2 Basketball World Tour. If this is the 
version you wish to play, then press the Start Button. 

YOUR HOST FOR NBA HANGTIME: 

DAN PATRICK 


Dan Patrick has become 
widely recognized for his 
poignant interviews and witty 
highlight voiceovers in his 
role as anchor/ reporter, pri¬ 
marily on ESPN's 11 p.m. ET 
Sports-Center. He also reports 
from major events such as 
the Super Bowl, World Series, 
NBA Finals and .Final Four, 
and has called play-by-play 
lor select NCAA basketball 
telecasts (1990-93) since 
joining FSPN in March 1989. 





YOUR HOST FOR NBA HANGTIME: 




Patrick’s reports feature astute knowledge, a dry 
sense of humor, and his unique perspective, as well 
as a style which has provided a ’’comfort zone" for 
his co-host. His trademark phrases ’’the whiff" (after 
a strikeout), ’’gone!" (after a home run) and a snappy 
’’good" (after a basketball field goal is made), have 
become anticipated by viewers. 

Noteworthy among Patrick’s roles is his lead-in to and 
voiceover of SportsCenter’s Plavs of the Week segment. 

Prior to working with ESPN, Patrick was a shorts 
anchor/reporter for CNN (1983-89), where his assign¬ 
ments included the World Series, NBA Finals and 
Winter 0 ympics. He also served as sports director of 
WKLS-AM in Atlanta (1987-91), and provided weekday 
morning sports reports for Laser-103 in Milwaukee and 
WLVQ-AM in Coiumbus, Ohio (1989-91) and for KSEG- 
AM in Sacramento (1991). 

Patrick began his career in 1979 as the morning sports 
and news reporter at WTUE-Radio in Dayton, Ohio, 
prior to becoming weekend sports anchor/reporter at 
WDTN-TV in Dayton in 1981. 

Born May 15, 1957, Patrick received a bachelor of arts 
degree in broadcasting from the University of Dayton in 
1979. He resides in West Hartford, Conn, with his"wife, 
Susan, and their children, Jack and Grace. 


6 





















NBA HANGTIME ‘95 



yr 

four favorite players from every team in the NBA 
are lined up and waiting for you to take them to the 
top! The best three players from each team are yours 
to choose from in a 2-on-2 match-up vs. either the 
computer or another player fin 2-Player mode]. You’re 
responsible for every shot, tactic and move in this 
challenging test of skill and endurance! 


7 


GAME OPTIONS 




Before beginning the contest, you have a multitude of 
choices available to you to customize your game. Take 
a few moments to familiarize yourself with the different 
options available to you. Listed below are the cate¬ 
gories and options for NBA HANGTIME ‘95. 

he Main Options Screen features the sub-headings: 
Options, Game and Controls. The word that appears 
yellow is the sub-menu you will go to when you press 
the Start Button. Use the D-Pad to toggle between the 
choices on the Main Options Menu. 


8 

























GAME OPTIONS 


NBA HANGTIME'95 


^ OPTIONS “ 

season" 

DIFFICULTY 

EASY 


□UTS 

LOWERS 

TftG TEAM f*BE 

ON 


PERIOD MUSIC 

5 MIN. PERIODS ON 


OPTIONS: 

This sub-menu features 
the following choices: 

Play Mode : Season, 
Exhibition, or Playoffs. 
This is for the duration 
of the game(s) you wish 
to play. Exhibition is a one-time event, while Season 
simulates an entire basketball season. Playoffs bypass 
the regular season and go directly to the NBA Playoffs. 


Difficulty : How tough do you want to play? The set¬ 
tings include Easy, Medium, and Hard. 

Period Length : How long do you want each quarter? 
Choices are: 2, 5, and 12 minute periods. 


Outs : Who gets the ball after a score? Winners 
or Losers. 


Tag Mode : With Tag Mode ON, while playing offense 
the human operator is automatically switched to the 
ball carrier on his team after a pass, rebound, etc. 
With Tag Mode ON while on defense, the human 
operator can switch between players by 
pressing the SPECIAL’ button. With Tag Mode OFF, 
the human operator always controls the same player 
during game play, and can switch to a different 
player only during substitutions. 


GAME OPTIONS 



options^ game 


exhibit on 

3 mm periods 
loser- outs 
tjq team on 
music on 


controls 


CONTROLS: 

This sub-menu features 
the following choices: 

The commands for Shoot, 

Special, and Pass are 
assigned to Buttons A, B, 
and C in this mode. Find 
the combination that suits your playing needs and set it 
here! On defense it is Jump, Special, and Steal. Press C 
Button to switch between offense and defense controls. 


GAME: Press the Start Button here to begin the game. 

SPECIAL NOTE: In the Season and Playoff modes, the 
following sub-menu appears: The next screen you see is 
of the NBA logo with another set of options. Use the D- 
Pad to toggle between the choices and press the Start 
Button to make your selection. The choices here are: 
Resume Game [from a previously played game], New 
Game (start a new series], and Best Of 7 or One Game. 
The Best of 7 works like the playoffs — the first team to 
win 4 games takes the series. 

From this point (in all of the playing modes], the choices 
for your teams and whether you wish to play at home or 
as visitor appears. Assign which player has which team, 
then press the Start Button to continue. The Key Match- 
Up of the game is highlighted (including the player’s 
stats]. Press the Start Button here and the game begins! 

You can follow your team’s progress in the Playoff and 
Season modes by looking at the Team Standings Screen 
after each bout. If you are eliminated in the Playoffs, the 
game is over and you’ll have to try again. 






















TAKE CONTROL! 




Throughout the booklet, the buttons on the Genesis 
Control Pad will be referred to as follows: Directional 
Pad (D-Pad), Start Button, Button C, Button B, 
and Button A. 

Throughout the game the D-Pad controls the move¬ 
ment of the player(s). 


/ 


11 


GAME CONTROLS - OFFENSE 


Player has possession 

of the ball : 

The default settings for 
the Offense controls are 
Button A = Shoot 
Button B = Special 
Button C = Pass 


Pressing Button A initiates a jump. If you do not press 
another button before the player’s feet hit the ground, 
the player automatically shoots to avoid a traveling 
penalty. But, if you press the same button again while 
your player is in mid-jump, he’ll shoot the ball immedi¬ 
ately. his increases the accuracy of the shot (if he is at 
the apex of the jump when you press the button again), 
and adds a level of operator skill to your game. 

Press Button C in the middle of a jump to PASS the 
ball to your teammate. 

Holding the B Button down causes your player to 
operate in TURBO MODE. This also makes him 
fatigue much faster. 

DUNKING: The player performs a dunk instead of a 
jumpshot if he is close enough to the basket. Not all 
dunks are going into the hoop! Use the Special Button 
Combos to do cool dunks that are nearly unstoppable! 

Pressing Button C while dribbling the ball initiates 
a PASS. 

IF Tag Mode is OFF, Player does NOT have possession 

of the ball : 

Press Button A while your teammate has the ball to 
make him shoot. 



Press Button C to make him PASS the ball back to you. 

























SPECIAL BUTTON COMBOS 
-FOR-OFFENSE- 



Use these moves to master the game and 
put it “in their face!” 


ACTION 
Spin Move 
Super Pass 
Super Jump 
Quick Step 


COMBO 

Special-Special-Shoot 

Special-Pass-Pass 

Special-Shoot-Shoot 

Special-Shoot-Special 




DUNK NAME 

Hangtime 
Power Slam 
Razzle Dazzle 
Sonic Boom 
Sledgehammer 
Reverse Stuff 
360 Slam 
Funk Dunk 


BU TON COMBO 

Special-Shoot-Up 

Special-Pass-Up 

Special-Pass-Left 

Special-Shoot-Right 

Special-Shoot-Left 

Special-Shoot-Down 

Special-Pass-Down 

Special-Special-Up 


DEFENSE 


The default settings for the Defense controls are: 

Button A = Jump/Block, Button B = Special, 

Button C = Steal 

Press Button A to initiate a jump and increase the odds 
of blocking a shot or pass. 

Press Button C to try to steal the ball away from the 
offense. In order for this move to succeed, you must be 
in contact with the other player and be face -to-face 
during the attempt. 




Action 

Super Jump & Block 
Super Steal 
Quick Step 


Combo 

Special-Jump-Jump 

Special-Special-Steal 

Special-Jump-Special 


GENERAL NOTES 

In a half court game the ball must be cleared on a 
change of possession if it has hit the backboard. To 
clear the ball, your player must bring [dribble) it out 
past the 3-point line. The computer team does this 
automatically. After a score or penalty, the ball is 
taken out automatically! 


14 






























F{pN 2 ON 2 RMKfTIJUl 
WORlP TOUR 



^felcome to the Tour! Twelve teams from around the 
world compete for the ultimate 2-on-2 Basketball 
Championship in this original game! Each team has 
individual players with stats and playing styles all their 
own! Find the team that has a p aying style you are 
most comfortable with and try to take them all the way 
to the championship title! 


15 



jtuart Scott serves as co¬ 
anchor on Sports Night, 
ESPN2‘s flagship program. 
Scott, who joined ESPN2 
August 30, 1993 [one month 
before the network's debut) 
as a SportSmash anchor, 
assumed his current role in 
March 1994. 


Prior to joining ESPN2, Scott worked for WESH-TV in 
Orlando, Fla., as a sports reporter and sports anchor 
from 1990 to 1993. While at WESH, he earned first 
place honors from the Central Florida Press Club for a 
feature on rodeo. 

Scott also worked as a news reporter at WRAL-TV 
in Raleigh, N.C. 988-90) and as a news reporter 
and weekend sports anchor at WPDE-TV in Florence, 
S.C. (1987-88). 

Scott, born July 19, 1965 in Chicago, graduated from 
the University of North Carolina in 1987 with a bachelor 
of arts degree in speech communications and radio, 
television and motion pictures. At North Carolina, he 
worked at the student radio station, WXYC-FM, as a 
sports and news reporter. He also played wide receiver 
and defensive back for a club football team. 

Scott currently resides with his wife, Kimberley, in 
Canton, Conn. 

























SPECIAL NOTE: 

The mechanics of the game play are identical to the 
NBA HANGTIME ‘95 version with a few minor alter¬ 
ations listed below: 

Options Screen [Sub-menu): There are two modes of 
play: Tournament and Exhibition. 

If you choose Tournament Mode, you will see a screen 
offering the choice between Start Tournament and Load 
Tournament. Choose Load Tournament if you have a 
previously saved game in memory. 


17 


fpFCl/U MOTf 



Team Selection : Choose from twelve major locations 
from around the world to be your home team! Each 
team has players with a variety of talents and skills 
to enhance your chances of taking the tournament! 


A map of the world appears [in Tournament Mode) 
to show you the path that you will take on your route 
to the finals! 

Press the Start Button to toggle through the 
various information screens until you arrive at 
the outdoor playing field! 



i r 


options 


game mode 

exhibition 


outs 

losers 


Hiff icufttj 

easy 


fag team 

on 


period length 

5 rain, dgi 


music 


U1 

























Character Dunk #1 

Africa 

Rolling Thunder 

Australia 

Tazmanian 

London 

Oxford Jam 

Canada 

Belly Flop 

Motor City 

Power Down 

Germany 

Autobahn Bang 

Hawaii 

Pineapple Twist 

Peru' 

Banana Split 

Tahiti 

Power Roll 

Washington D.C. Flip Flop 

Venice Beach 

Snap Back 

Japan 

Air-lgato 


Combo 


Special-Shoot-Down 

Special-Shoot-Left 

Special-Shoot-Left 

Special-Special-Right 

Special-Pass-Up 

Special-Special-Down 

Special-Shoot-Left 

Special-Special-Left 

Special-Pass-Up 

Special-Shoot-Right 

Special-Special-Up 

Special-Pass-Left 


19 



Dunk #2 


Combo 


Air Time 

Special-Shoot-Up 

Outback Slide 

Special-Shoot-Right 

Windmill 

Special-Pass-Right 

Ice-O-Metric 

Special-Special-Down 

Motown Shuffle 

Special-Pass-Down 

Achtung Slam 

Special-Special-Right 

Scissor Slam 

Special-Shoot-Up 

Llama Leap 

Special-Special-Right 

South Sea Smash 

Special-Special-Down 

Pork Barrel Roll 

Special-Shoot-Left 

Circus Slam 

Special-Special-Left 

Samurai Smash 

Special-Pass-Right 


20 

























CRfPXT* 



PROGRAMMING 

RAP PERFORMED BY 

Kelly Walker 

Ecin Sa Eciwt 

Paul Willman 


RAP ARRANGED AND 

ADDITIONAL 

PRODUCED BY 

PROGRAMMING 

Lagsbartt Phillips 

Bill Hicks 

Russel Shanks 

VIDEO PRODUCTION 

Eric Hagstrom 

Greg Oberle 

Dave Oberle 

LEAD ARTIST 

Joe Brisbois 

PRODUCER 
Christopher Whaley 

3D EFFECTS 

Emmanuel Valdez 

ASSISTANT PRODUCER 
Dennis Quinn 

BACKGROUND ART 

Alesia Howard 

SONY EXECUTIVE 

Milo Cooper 

PRODUCER 
Richard Robinson 

ANIMATIONS 

Steve Mitchell 

ESPN EXECUTIVE 

Burt Huntsinger 

PRODUCERS 

Dave Fenderson 

Tom Hagoplan 

Ted Robertson 

Jim Noel 

Andy Jarros 

Tanya Curry 

John Scharmen 

Kill Jae Hong 

Dick Glover 

MUSIC ANDSOUND 

EFFECTS 

Joe Hight 

Rex Baca 


Make sure you send this card in to receive information on upcoming games, 
game tips, contests and much, much more!! 



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limited warranty 

SONY IMAGESOFT WARRANTY 

Sony Imagesoft warrants to the original purchaser of this Sony 
imagesoft product that this CD is free from defects in material and 
workmanship for a period of ninety [90) days from the date of pur¬ 
chase. This Sony Imagesoft product is sold “as is,” without 
expressed or implied warranty of any kind, and Sony Imagesoft is 
not liable for any losses or damages of any kind resulting from the 
use of this product. Sony Imagesoft agrees for a period of ninety 
[90) days to either repair or replace, at its option, free of charge, the 
Sony Imagesoft product. Send product postage paid, along with 
dated proof of purchase, to the address shown below. 

This warranty shall not be applicable and shall be void if the defect 
in the Sony Imagesoft product has arisen through abuse, unreason¬ 
able use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF 
ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS 
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR 
OBLIGATE SONY IMAGESOFT. ANY IMPLIED WARRANTIES 
APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WAR¬ 
RANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICU¬ 
LAR PURPOSE, ARE LIMITED TO THE NINETY [90) DAY PERIOD 
DESCRIBED ABOVE. IN NO EVENT WILL SONY IMAGESOFT BE 
LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES 
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE 
SONY IMAGESOFT SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied war¬ 
ranty lasts and/or exclusions of liability may not apply to you. This 
warranty gives you specific legal rights, and you may also have 
other rights which vary from state to state. 

Sony Imagesoft, 2400 Broadway, Suite 550, Santa Monica, CA 90404 

Customer Service [310) 449-2393 


Palents; U.S.ffc 4,44£.4B6/4,4S4.594; Europe # 80244; Canada #'s 1.163.276/1,0B2.351; Hong Kona JV 88- 
4302; Germany « 2,609.826; Smgapofa if 88-155; U.K. tf 1.535,999; Franca * 1.607,029; Japan 4 1 ,£ 32 ; 396 . 


22 


Who is the primary user? 

Name _ 


□ Male □ Female 


Address_ _ 

City_State_Zip_ 

Age/Date of Birth_Game Purchased_ 

Name of store where you bought this game_ 

What video game system(s) do you own? 

□ NES (8 bit) □ Sega Game Gear □ TurboGrafx □ Atari Jaguar 

□ Super NES (16 bit) □ Sega Genesis □ Turbo Express □ Macintosh 

□ Nintendo Game Boy □ Sega CD □ Atari Lynx □ PC 

. 8M or compsllMaj 

How many games do you own? 

□ 1-5 □ 6-10 □ 11-20 □ more than 20 

What kinds of games do you like? 

□ Cartoon & Super-Hero □ Fantasy Action □ Fantasy Role Playing □ Shooter 

□ Fighting Adventure □ Futuristic □Sports □ Movie Based □ Puzzles/Strategy 

What magazines do you read? 

□ Electronic Gaming Monthly □ Electronic Games □ Game Players □ GamePro 

□ Nintendo Power □ Video Games □ Die Hard Game Fan □ Sega Visions 

□ Other _ 

How did you hear about this game?_ 


If you could change this game what would 
you do?_ 


Where do you get your gaming information? 



































not be used, in whole or 


. withou t the prior written consent of 
Inc. All rights reserved 


• Choose from all 28 Major League teams 
and stadiums 

• Over 10 minutes of video highlights 

• Full season league competition, plus 
American and 
National League LCS 
and World Series 


Look for these other great 
ESPN titles for the Sega CDI 


All the real players in the NHL® with their 
up-to-date stats 

: or the first time ever you can play from 
two different perspectives at any 
point in the game 

Unique NHL® Skills 
Challenge including 
fastest man and shoot¬ 
out competition 

Ultra-realistic check¬ 
ing, including poke and 
body checks 


• Compete with all 28 NFL teams in 
League Play, Playoffs and Super Bowl 


• First time ever full field perspective 
from one end zone to the other 


Extensive play-by- 
play commentary 
and video highlights 
from ESPN’s Chris 
Berman and Mike 
Patrick 


f SponsGwrta 


LICENSED 0V SEGA ENTERPRISES, LTD. FOR PLAY ON THE SEGA CO™ SYSTEM. 


SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD 
ALL RIGHTS RESERVED, 


The NBA end individual NBA Team identifications used on or in this product are trademarks 


tbFiv MB A nano time is distributed by Sony ImEigesoft, 2400 Broadway, Suite 550, Sanla 

Monica, CA 90404,Sony is a registered trademark of Sony Corporation. Imagesofl. the Quill 
Design logo arid Hangtime 95 are trademarks of Sony Electronic Publishing Company. 1394 
Sony Electronic Publishing Company. Alt righls reserved, ESPN, and ESPN NBA Hangtime “95 
are trademarks of ESPN. Inc. All rights reserved. Licensed in conjunction with Names 
International, Inc, and international Computer Group, Inc. 


Manufactured in the LI.S.A 






































PRODUCT 


ISBN 1 -SIZ 1 L 73 -DS 0-3 


35009 21 520 


NBA Hang time '95 takes it to the hoop with the ultimate In 
2-on-2 half-court action. Choose from St of the hottest play* 
ers in the NBA from all 27 teams. Special button combos let 
you unleash awesome player moves — two-handed power 
dunks by Hakeem Olajuwon, reverse dunks by Chris Webber, 

spin moves by Scott ie 
Pippen and morel Then 
for something com¬ 
pletely different, play 
ESPN 2-on-2 World Tour 
mode with streetball 
players from around the 
world. NBA Hangtime 
'95: Everything Else is 
Just Practice,™ 


Choose from 81 of the 
hottest players in the NBA 
from all 27 teams 

Take it to the hoop with the 
likes of Patrick Ewing, 
s Karl Malone, Shawn Kemp 
and Reggie Miller 

Unleash player spin moves, 
power dunks, super jumps 
and steals with special 
button combinations 

Exclusive ESPN 2-on-2 World 
Tour mode with intense 
outdoor streetball action 
from around the world 

Extensive play-by-play 
commentary from ESPN's 
Dan Patrick and ESPN 2's 
Stuart Scott 

e with all 


Take h to the Hole with St gf the 
holiest IY8A players 


Hardaway 


Compatil 

multi-pla 

adapters 


Intense outdoor streetball action 


heH tiariflpl 


"iLEuc* commentary from ESPN's Dan re hick 

SEGA AND SEGA CD ARE TRAD EM ARKS GF SEGA ENTERPRISES. 

LTD. ALL RIGHTS RESERVED. TEAM PLACER IS A TRADEMARK 
OF SEGA OF AMERICA, INC ALE RIGHTS RESERVED 

The NBA ami indrvlthial NBA Team \ de-" Liii c ah (ms used pci pr in 

‘ J J -r ‘"led designs and oUiej farms gf ^ 

Line, and 11 if respective 
ilh nut ihe prior written consent 
i. All rights reserved, 

y Sony Smapson. 24DU Broadway, 
is a registered hade mark pi Sony 
■: n anp Hnngiimt % are trademarks 
Electrontc Publishing 

. , w .._.... _. langli me ‘ B5 are irade- 

marks of ESPN. hit. All rights reserve! litensed In toitjufttlion with Names 
InlemalmriaL Inc. and International Computer Group inc. 1 

PATENTS: U&tfl 4,442,486% W.SSWAK.tmjEim# B0244: Canada ft 
1.1 S3,?7S1. Q82.3S1; Hong Knng # B0-43G2; Germany S Z..BD9. B2E: Singapnre H 08-155: 


if tHOCSe Gflr- 


Play with Hie actual NBA 
1994’95 season schedule 


fWIAGESOFT 


hi i * nn ihisjnraduct an trademarks, copyrhjhli 
inlel)edu»l property of NBA Properties 
Teams and may not he used, -n whole or in part, wi: 
ol NBA Properties. Inc. © 1994 NBA Properties, Inc. 

ESPN NBA Hangtime '95' M is distributed 
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