Skip to main content

Full text of "SEGA CD Manuals"

See other formats








Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 

Epilepsy Warning 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symptoms 
while playing a videogame — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol- 
untaty movement, or convulsions — IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 

Owners of Projection Televisions 

Still pictures or images may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT. Avoid repeated or 
extended use of video games on large-screen projection TV's. 


About Audio Connectors 

If the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
your television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used- 


CONTENTS 


ALL BtFOM VOU HXVE D1 €D .......... 2 

THE ANCIENT VXRN ....... 2 

THE FACT! .......... 3 

SETTING VP........... 4 

CONTPvOLTHE GXME ........ 5 

RULES OF THE EXPEDITION ........ 6 


PREPARE FOR THE ASSAULT....... 7 

STARCHN Q ANEW CAME ..... 7 

CLEARING DATA...*......... 7 

jOjO'f BAR......... & 

SELECTING XN EXPLORER ..... 9 

CLEARING AN EXPLORER.****.*****.,******* 9 

EXPLORER SKILLS ..******....10 


THE EXPLORERS-. 


ii + + + ■#■ + + piiii^HtTTTriii 


II 


THE SIXTUS PANELS.,,.........,,,.,................................ \2 

MX1N SIXTUS PANEL™,,,,.**,.*******.******* 12; 


THE LAY Op THE LAND ,***+***,,,..,*******,,,,,,,,*+*+**+*,.******,14 

THE CARDENS OF DESTINY.,.™.... 14 

FREEDOM HILL.,..... 14 


BUYING VPCfkXDE WEAPONS.....15 

POWEfWPS........... 16 

BODY F0fc.CE........ 16 

VSINC STORED PQWER-WPS.. 16 


HAZARDS........ 13 


DUNGEONS 


SAMURAI 
ICE 








MEDIEVAL F0PITILESS. 

OCEXN..... 

MOUNTAIN. 

DESERT ++*,«■■,,,.**.*+++.*..,■ 
GODDESS MONUMENT 


19 

19 

19 

20 
20 
20 
21 
21 


SXV1NG DATA OR QUITTING X GAME ....,.*„..,.* 22 

EXPLORATION TIPS......*****.™*,..„..*™23 


CREDITS 


,,,.24 


1 


































ALL BEFOUL YOV HAVE "DIED 


YOU SBJXVt X HQKHJBLf *ND SXftD ON NOTHING 
MOP.6 THXN X LtCfHD. 


Ttie Ancient Yam ... 

The Darkling was a hideous, powerful creature who ruled 
the forests from an impregnable tower He took what he 
wanted from the humans who dwelled near. If anyone laid 
eyes on this creature, he was quickly killed . The Darkling's 
victims were staked out with a generous number of arrows 
stuck in them , as a warning for others not to approach the 
tower But the Darkling feared mankind. Though humans 
were much weaker than he, the Darkling knew that one day 
they would challenge him for his rich lands * 



The Darkling had one enemy who could equal his powers . 
She was the Goddess of Ambition, By promising to grant 
any wish , she could convince any being to do her bidding. 

So the Darkling captured the Goddess and 
threw her in his tower dun¬ 
geon to serve solitary 
eternity. Any¬ 
one who 
dared re¬ 
trieve her 
would be 
torn apart 
by the 
Dark- 
ling 
forces. 
And to 
this day 
she sits 
waiting to 
grant any wish 
to the one who 
would free her 


2 


The Facte,., 

No Jiving man has ever laid eyes on her. That she even 
exists is proved by nothing more than tales handed down by 
ancients, who themselves have never seen so much as a 
shadow of this goddess. They talk of her eternal beauty and 
awesome powers. They 
talk of her power to 
grant eternal life to her 
rescuer. It could all 
be a silly story. 

But all know that the 
terrible Darkling 
Tower really exists. 

Any man who wishes 
to can journey to see 
it — from a distance. 

Whether the monster 
himself breathes there, 
no one alive knows. 

But every year for many 

years, adventurers have vanished into the realm of the Tower 
* * * never to be seen again. Now and then a body will be 
found stuck on a pole In the forest. But no one can tell who 
it was. 



But adventurers keep arriving. They ask questions about the 
Tower in jojo's tavern. They brag about past conquests. 
They promise to spread the wealth after they have freed the 
Goddess, They hoist one last ale and march toward the 
Darkling Tower... and vanish forever. 


J 





SETTING VP 


Set up your Sega CD and Sega Genesis™ systems by 
following the instructions in their manuals. Then; 

1. Plug a controller into control port 1. 

2, Turn on your fV or monitor, and then turn on your 
Genesis. The Sega CD logo appears, 

NOTE — 

If nothing appears on screen , turn the system OFF, make 
sure it is set up correctly , and then turn it ON again. 

3* Open the disc tray or CD door. Place the Sega CD 
compact disc into the disc tray, label side up. Close 
the tray or CD door. 

4. If the Sega CD logo is on screen, press Start on your 
controller to begin the game. 

If the control panel is on screen, move the cursor to the 
CD-ROM button and press Button A, B or C to begin. 

NOTE — 

if the disc is already in the Sega CD when you turn it on, 
the game wifi begin automatically after a few moments. 

5. The Dungeon Explorer Title screen w ill appear, followed 
in a few moments by an assault on the dungeons of the 
Darkling Tower. You can press Start at any time to return 
to the Title screen, 

6. Press Start to open the Scenario Select screen and begin 
the game. Instructions start on page 6. 


4 


CONTROL THE GAME 



D-TAD 


START 


C 


Moth Selection* 

Highlight menu item. D-Pad in any direction 

Select highlighted item Button C 

De-select highlighted item Button B 

OAmcplAvj Control* 

Move Explorer.... D-Pad up/down/left/right 

Fire weapon .*...Button C 

Use Body Force.,... Button B 

Display Explorer Status panels .... Button A 

View Status pages. . .....D-Pad left/right/up/down 

Select power-up.... D-Pad up/down, press 

Button C to activate and 
return to Explorer control 

Pause/resume ..Start 
















RVLES OF THE EXPEDITION 


The Darkling defends his Tower complex, dungeons and 
forests with monster generators that pump out an endless 
supply of ghouls, vultures, plasma orbs and other hideous 
monsters. You must invade and conquer six dungeons. 

Then you have to attack the Goddess Monument, which 
imprisons the Goddess of Ambition, 

When you destroy a monster generator in a dungeon, it 
sometimes turns into a treasure chest. Treasure chests are 
often filled with gold that is yours for the taking. Other 
chests contain power-ups to restore your health and give you 
' extra combat abilities. Beware, some chests are booby 
trapped and may leave you helpless as a wave of monsters 
tears you apart. 

The dungeon complexes are made up of tricky mazes. 
Explore these deadly passages to find keys that will open still 
more passages. Then you must destroy the Darkling's 
toughest guards to take over a complex.. Your reward tor 
defeating a dungeon complex is more gold to buy equip¬ 
ment for further exploration. 

All Explorers begin the game at Combat Experience Level 1, 
Every time you defeat a monster, you gain points toward 
increasing your Combat Expenene to a higher level. Each 
rise in the Combat Experience Level makes the Explorer 
tougher to defeat. 

Each Explorer also enters the quest with only basic weap¬ 
onry. As you plunder more gold from the dungeons, return 
to the Weapons Shop and purchase more powerful weapons, 
shields and body armor. 

To leave the Tower as a victor, you must defeat the Darkling 
himself and free the Goddess of Ambition, 


6 


PREPARE FOR THE ASSAV/LT 


Up to four players can join up for [he dungeon expedition by 
using Genesis Team Player™. If one Explorer dies, the 
others can carry on with the expedition. (Please see the 
Team Player instructions for proper hook-up,) 

a Nov Game 

1, Press Start at the Title screen 
to open the Scenario Select 
screen. (In multiple player 
games, any player can select 
a game from the screen.) 

2, Use the D-Pad to highlight 
NEW GAME, A scenario 
box with the words NO 

DATA will be highlighted. Each scenario box can 
contain a separate saved game, 

3, Press Button C to begin a new game, 

NOTE — 

If ail four scenario boxes are fit led with saved games / (he 
NEW CAME box will not appear. You must dear the data 
from one of the boxes to begin a new game. 

ClcArftis DAtA 

1. Open the Scenario Select 
screen. 

2, Highlight DATA CLEAR and 
press Button C. 

3, Highlight the saved game 
you want to clear from 
memory. 

4. Press Button C and the OK prompt appears. Highlight 
YES and press Button C to erase the saved game. The 
words NO DATA will appear in the erased box. The 
NEW GAME box will appear at the top left. 




7 
















JOJO’S BAR 

Begin the quest in Jojo's Bar where you choose an Explorer. 

If two or more players are joining in, each one must choose 
a different Explorer. You have a choice of six Expforers to 
begin the dungeon crusade. You can change Explorers 
during a game by returning to Jojo's. 

Each Explorer gains Combat Experience points during the 
quest by battling monsters. The experience earned by a 
particular Explorer is recorded on Status panels. When data 
is saved. Explorer stats are saved too. Even if a game is 
erased from memory, the Combat Experience Level of the 
■ Explorer remains. You can begin a whole new game with an 
Explorer's previous game experience intact. 

Each Explorer has different weapons, skill levels and magic 
abilities. For example, the Elf starts with a lower Life Level 
number than the Beast, who can take more damage before 
dying. But the Elf is swifter than the Beast, (See "Explorer 
Skills" on page 10 and "The Explorers" on page 11.) 


Combat Experience Level 



Selecting am Explorer 

1, Enter Jojo's Bar by selecting a game from the Scenario 
Select screen and pressing Button C, You can also walk 
into jojo's during a game to change Explorers* 

2, Press Start to open an Explorer Selection Roster. 

3, Press the D-Pad left/right to rotate through the Explorers. 
Check their Life Levels and Combat Experience ratings 
for help in making a decision. 

4, Press Button C to select an Explorer. If you change your 
mind, press the D-Pad down to select CHANGE and 
press Button C You can re-scroll through the roster. 

Press Button C again to make the selection, 

5, Press Button C a second time to leave jojo's Bar and 
enter the Gardens of Destiny, 

NOTE — 

In multiple-player games, the team enters the Gardens of 
Destiny when the fast player presses Button C, 


0cAri«5 am Explorer 

When a game is saved, an Explorer's Combat Experience 
Level and weapon upgrades are also saved. Even if a game 
is cleared from memory or the Explorers are defeated, their 
Combat Experience remains. If you want to clear an 
Explorer's Combat Experience from the roster, do this: 

1. Press the D-Pad right/left to scroll to the Explorer you 
want to clear. 

2 Press Button C to select the Explorer and press the D-Pad 
down to highlight CLEAR. 

3. Press Button C and the YES/NO prompt wilt appear* 

Press the D-Pad up to highlight YES and press Button C. 
The Explorer will replaced by a NEW Explorer icon. 


9 




EXPLORER SKILLS 


Each Explorer's skills 
vary, but all skills 
increase with combat 
experience. Amulet 
power-ups also in¬ 
crease skills during 
dungeon combat, You 
can find skill ratings for 
an Explorer on the 
Main Status panel (see 
■ pages 12-13h 

LIFE 

The maximum Life number for an Explorer is based on 
Combat Experience. It is a measure of stamina. This num¬ 
ber is low for all new Explorers, until they gain Combat 
Experience. 

AT- Attack 

This rates how much damage an Explorer inflicts on the 
enemy with each attack, 

IN - Intelligence 

Smart Explorers cast longer lasting spells. 

DF - Defense 

An Explorer with a high DF rating withstands each monster 
attack w ith less damage, 

AG - Agility 

Agile Explorers move faster. 



to 


THE EXPLORERS 


All six Explorers have different strengths and weapons. They 
also have unique magical attacks, called Body Force (BE), 
that gain power and duration as the Explorers' Combat 
Experience Levels rise. 


Knfgkt 

Weapon! Sword BF: Triple Slash 

Fires weapon in three directions at once. 

Life 65 AT 2 IN T DF 2 AC 2 

Weapon: Throwing Star 

BF: Invisibility + two-way attack 

Weapons fire forward and backward. 

Life 30 AT 1 IN 2 DF 1 AC 4 

Monk 

Weapon; Battle Stick BF: Hammer Cloud 

Whirling energy destroys dose attackers. 

Life 40 AT T IN 2 DF 1 AG 3 

Elf 

Weapon: Arrows BF: Air Shield 

An attack-proof force field surrounds her. 

Life 30 AT 1 IN 2 DF 1 AG 4 

M*5* 

Weapon: Fighting Staff BF: Fire Storm 
Burns all attackers on screen. 

Life 30 ATI IN 2 DF 1 AG 4 

B e&st 

Weapon: Ax BF: Freezing Howl 

Slows monsters while ax attack doubles. 

Life BO AT 2 IN T DF 2 AG 1 











THE STATUS PANELS 


The Status panels keep 
you informed about your 
Explorer, There are three 
panels: Main Status, 
Power-Up Status and 
Weapon Status. Press 
Button A to switch 
control from the Explorer 
to the Status panels. Use 
the D-Pad to move 
through the panels. 

NOTE — 



kUiM Power-Up WeAfvm 
StAtUS StAtUS StAtUS 


In a 3 Player or 4 Player game , the Status panels are reduced 
in size and information is divided into four sections. 


Main Status PahcI 

The Main Status panel appears during combat when you are 
controlling the Explorer. 


ExpWcr 

Kcvjs Hcb 
Life Level 


Next Level Hits 
Necfcea 


C^vnbAt StAtc 


Attack 

Defence 

Fe ree 

CtfUMtkAWtt 


l m.Z6 


Em# 

7 32 

Iff 

213 

S*fi 

*3S 

£ 

B 529 

H 

*22 


GOOD 


XT G 
IH S 
&F $ 

AS * 

••• 

2959 


CembAt Ex peri cnee 
Level 

Botoq Force 
Power-Vps 

— Foot* 

Max* Life Level 
Encm^ Hit Score 


Intelligence 

Agility 

Gob TAken 


12 


Combat Experience Level 

Level of Combat Experience reached, based on the Enemy 
Hit Score. 

Keys Held 

Move through the dungeons by unlocking gates, doors and 
transporters with keys you capture along the way. You can 
hold up to nine keys. 

Body Forte Power-Ups 

The number of special powers on hand. You can hold up to 
nine of these. 

Food 

You can have up to 2000 Food points. The number drops as 
you expend energy or take damage. When it drops to zero, 
you begin to lose Life force. You are re-nourished by Food 
Potions, Camp Pots and visits to the Gardens of Destiny. 

Life Level 

How much Life you have remaining. Combat injuries or 
exposure to toxins lower this number. If it reaches zero, 
you're dead. 

Max Life Level 

Displays the maximum Life Force an Explorer can hold so far 
in the game. This number is based on Combat Experience. 

Next Level Hits Needed 

The number of monsters you must destroy to attain the next 
level of Combat Experience, 

Enemy Hit Score 

The total number of monster hits you have scored. Increas¬ 
ing this score raises the Combat Experience Level. 

Combat State 

Shows the Explorer's condition. GOOD is the normal state. 
PERIL means the Explorer is close to death. DEAD means 
the Explorer is defeated. Traps, attacks and curses display 
other states (see "Hazards" on page 18h 





















THE IAY OF THE LAND 


THe of Destinvj 

Here is where each Explorer begins the attack on the 
Darkling Forces. You are safe here. When you are starved 
and injured, return here for 
food and a complete Life 
restoration. 






Each treasure chest contains 
Body Force power-up orbs. 
Be sure to take them before 
attacking the dungeons. 

This is also where you enter 
Maggie's Den to save data or 
quit the game (see page 22). 


m % 

* cfe 

m 

& 



’• as 


l?L*S 

Vi"? 


Six dungeons lay 10 the south. 

The Weapons Shop, jo jo's Bar, the greatest reward 
and your worst nightmare are north. 


Freefcam "Hill 

Go south from the Gardens and pick up some easy gold 
here, where past seekers of the Goddess are buried. You 

might consider running 



back to the Gardens and 
saving the game. That way 
you'll have a little gold 
stashed before getting 
slaughtered in one of the 
dungeons to the east, west 
and south of the hill. 


14 


BVYING UPGRADE WEAPONS 




jt-i-r-i- J Wi iiui 



pnr 

““1 






L*-’ 1 







*3 1 - 

mm; 





ORUEfr-' r£S Af o ‘ 


AT t 

11 

£ 


S APJt OU 

SOQt i 

II#: 

IS 


* 

AkGEL 


if: 

li 

tI 

^ x 

cis&Ay. 1 

6*00 





SiitK 

2*200 








2*667 


T QTAZ. 

2*200 


All Explorers begin the game armed with basic weapons. 

They can buy upgrades in the Weapons Shop with the gold 

won in battle. 

Explorers can buy weapons, shields and body protection 

that are custom-made for their fighting style. Each weapons 

category has five upgrades. To upgrade your weapons: 

1. Enter the Weapons Shop, which is northeast of the 
Gardens of Destiny. 

2. Press the D-Pad up/down to highlight weapons, shields, 
or body armor. Press it left/right to highlight the up¬ 
grades for each. Prices are posted to the right of the 
item. The amount of gold you have to spend is at the 
bottom right, 

3. Press Button C to select the item you want. If you 
change your mind, press Button B to de-select an item, 

4. Press the D-Pad up to highlight the word ORDER and 
press Button C, The YES/NO prompt appears. Highlight 
YES and press Button C to buy the item, 

5. If you decide to leave the shop without buying, first 
select an item you already have (the item is dimmed). 
Then highlight LEAVE SHOP and press Button C. 


15 








rowEK-vrs 


Find power-ups by shooting at treasure chests or monster 
generators, which will often turn into treasure chests. Some 
power-ups are used right on the spot to raise Food and Life 
values. Others appear on the Power-Up Status panel. 


Botaf Force 

Pick up these pulsating orbs under treasure chests. Press 

Button B to unleash the magical powers, which 
are different for each Explorer (see page 11). 




You can carry up to nine Body Force power- 
ups at one time. The number you have is 
shown at the top of the Main Status panel. 
Watch the bottom of the panel, showing the four Body Force 
countdown dots. When the last dot vanishes. Body Force is 
exhausted. 


As an Explorer becomes more intelligent, Body force lasts 
longer. You can use Body Force in the forests as well as in 
the dungeons. 


Vstng Storefc Power-Up* 

Most power-ups are stored on the Power-Up Status panel. 
You can only use these power-ups in dungeons. When you 
leave a dungeon, you leave these powers behind. 

To use a listed power-up: 

1. Press Button A to switch control from your Explorer to 
the Power-Up Status panel, 

2. Press the D-Pad up/down to highlight a power-up. 

3. Press Button C to activate the power-up and return to 
controlling the Explorer. 


16 



Power*Up Bag 

Helps you carry more power-ups in the 
Power-Ups Status panel, Without it, you can 
only carry four power-ups in all. 



Heal Potion 

Replaces lost Life, Find Heal in two sizes. 
Small is used instantly; Large is stored in the 
Power-Up Status panel* 



Food Potion 

Increases the Food number. Find Food in two 
sizes. Small is used instantly; Lai^ge is stored 
in the Power-Up Status panel. 



Camp Pot 

Activate the Camp Pot and jump into it to 
raise your Food and Life scores to the maxi¬ 
mum, You can use the Camp Pot as often as 
you want while on the level. 



Escape Wing 

Use this to escape a losing dungeon battle. 
You will instantly return to the Gardens of 
Destiny, 



Amulets 
Fast Amulet: 
Holy Amulet: 
Active Amulet: 
Luxury Amulet: 
Cursed Amulet: 


You don't need food. 
Protects you from poison. 
Extra speed. 

Slowly restores Life Level. 
Poison! 



Gloves 
Hard Glove: 
Mind Glove: 
Power Clove: 


Adds DF capabilities. 
Increases IN rating. 
Increases AT power. 


17 





HAZARDS 


As if being wiped out by a swarm of monsters isn't enough, 
other hazards threaten you with discomfort, confusion and 
death. The good news is that Heal Potion or any Amulet can 
save you. 



Disorder 

Get touched by monsters or open a booby-trapped treasure 
chest and you're out of control. Your weapon may not fire 
or your controller direction becomes reversed. 

Asleep 

This spell puts you in dreamland. You are totally helpless 
and vulnerable to attack. 

Poison 

Your movements speed up and your Food number tumbles. 

Slow 

You move in slow motion but are still able to fire a weapon. 

Toxic Pools 

Sometimes these are Impossible to avoid and they are 
murder on your stamina. Escape these quickly. 


If? 


DVNGEONS 


You must pass through all the horrors of the six southern 
dungeons. Only then can you attempt to conquer the 
Goddess Monument to the north. 

Each of the southern dungeons offers its own brand of 
combat confusion and monsters. You can attack these 
dungeons in any order. But when you are new and weak, 
you won't even survive the trip through some of the forests. 

Defeat a dungeon, and a jewel will fall from the entrance to 
the final battle zone. 

Defeat all six southern dungeons and you will have earned 
the right to die horribly in the final battle with the Darkling, 


Samurai 

Don't be fooled by the 
artful beauty of this place. 
If the swordsmen or fire 
don't get you, the confuS’ 
ing passages will 



Ice 

A storm of snowflakes 
cuts away at your life 
force. Icicle traps fill 
the icy maze passages. 
















Mcbicval Fwfre« 

An endless army of 
skeletons haunts passage¬ 
ways here, An in experi¬ 
enced Explorer may have 
a fighting chance* Watch 
out for a stampede. 



0CC«Mi 

Just the trip through the 
forest will destroy all but 
the strongest, Battle across 
bridges and learn to like 
gigantic sea monsters. 



MtfWMtAfU 

Killer birds and rodents 
haunt the path to this high 
country nightmare* 

Hordes of blue grim 
reapers slash away in 
these maniac mazes. 


20 


Defcrt 

Scorpions rule the 
sandstone walls of this 
dungeon. The weak of 
heart can conquer here 
— if they're smart. 



Gobbet MOTiumtMt 

The final dungeon 
assault takes place here. 
You can travel north any 
time and attack the 
guard. But until you 
master the southern 
dungeons, there is no 
way in. 



21 


























SAVING DATA OR QUITTING A GAME 


Maggie's Den is the tent in the Gardens of Destiny, Co there 
to Save Data on your progress through the game or to quit 
the game, 

NOTE — 

Save Data whenever you have the opportunity to protect 
your gold profits and Combat Experience Level. 

To use Maggie's Den: 

1. Walk into Maggie's Den, The DATA SAVE box will be 
highlighted, 

2. Press Button C to bring up the OK prompt 

3. Use the D-Pact to highlight YES and press Button C to 
save your progress through the game, 

4. To continue the game, press Button C to exit the den 
and re-enter the Gardens of Destiny, 

To quit playing, use the D-Pad to highlight QUIT GAME. 
Then highlight YES and press Button C, 



22 


EXPLORATION TIPS 


Save the game often. 

Be sure to collect Body Force power-ups in the Gardens 
of Destiny and gold on Freedom Hill whenever you 
begin the game. 

Low on gold? Run to Freedom Hill and take the gold. 
Now save data and quit the game. Restart and head 
back to the hill for more gold. Repeat as needed or until 
extreme boredom sets in. 

Share the wealth. Gold earned by one Explorer can be 
spent by another in the Weapons Shop, Just switch 
Explorers in Jojo's and go shopping. 


Get everything you can out of a dungeon before you 
defeat the dungeon boss. You cannot return to the 
dungeon after it has fallen. 







CREDITS 


Producer 

Bill Ritch 

Directors 

Ryuichi Nishizawa 

Hi dew a Nakazima 

Programmers 

Takanori Kurihara 

Nichishito tehizuka 

Dungeon Designers 

Hidewa Nakazima 

Ryuichi Nishizawa 

Kohta Kikuchi 

Yutaka Hi rata 

Graphics Designers 

Hidewa Nakazima 

Takai Sekiyama 

Katsuo Saito 

Rieko Sumi 

Mina Mori oka 

Music 

Jin W. 

Shinichi Sakamoto 

FX Creator 

Shinichi Sakamoto 

Voice Actors 

Shinichi Sakamoto 

Hidewa Nakazima 

Jin W. 

Mastering Staff 

Ryota Kawano 

Presented by 

Hudson Soft 

Westone 

Sega Producers 

Tony Smith 

Clint Dyer 

Sega Test 

Gill Beach 

Brain Paw 

Sega Marketing 

John Garner 

Sega Creative Services 

Erie Smith 

Manual 

Neil & Caro[ Ann Hanshaw 

VfP 

Norm Karns 


LIMITED WARRANTY 


S eg □ of America, I nc.. warrants to Itie origin al consu mer purch aser that th e Se ga C D 
compact disc shall be free from delects in material gnd workmanship lor a period 
oi &0 days from the Pate of purchase. II a defect covered by this limited warranty 
occurs during this 90-day warranty period, Sega will repair or replace the defective 
compact disc at its option, free Qt charge, This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or any other causes not related to detective materials or workmanship. 

To receive U.S, warranty service, caFl the Sega Consumer Service Department 
‘ at this number: 


1 -0M-USA'SE:GA 


To receive Canadian warranty service, call the Saga Canadian Consumer Service 
Department at this number: 

1-600-972-7342 

DO WOT RETURN YOUR SEC A CD COMPACT DISC TO YOUR RETAIL SELLER. 
Return the compact disc to Sega Consumer Service. Please call first for further 
information. If the Sega technician is unable to solve the problem by phone, ha or she 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of returning the compact disc to Saga's Service Center shall be paid by the 
purchaser. 

Repairs after Expiration of Warranty 

I f y o ur Sega C □ com pact di sc requires repairs alter termination of th e 90-day I imited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. It the technician is unable to solve the problem by phone, he 
cr she will advise you of the estimated cost ol repair. If you elect to have the repair 
done, yog will need to return the defective merchandise, freight prepaid and insured 
agamst loss or damage, to Sega’s Service Center with an enclosed check or money 
Q'der payable to Sega of America, Inc., for the amount ol the cost estimate provided 
to you by the technician, if, after inspection, it is determined that your compact disc 
cannot be repaired, it will be relumed to you and your payment will be refunded. 

Limitations on Warranty 

Any applicable implied warranties, including warranties of marchantabifity and 
fitness for a particular purpose, are hereby limited to 90 days irom the date of 
purchase and are subject to the conditions set tonh herein. In no event shall Sega 
d America, Inc,, be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties, 

The provisions of this limited warranty are valid in the United States and 
Canada only, Some states do not allow limitations on how long an Implied 
warranty lasts, or exclusion of consequential or incidental damages, so the 
above limitation or exclusion may not apply to you. This warranty provides you 

w th specific legal rights. You may have other rights which vary from state to 
state. 







Play up to eight 
players. Compatible 
with at! multi-player ^ 
games! Available now 
at your video game retailer! 

(Multi-player games required for multiple players) 


N> 






Sifi WtlUMP H1M toil Imr intTnn Hli-rir jh lipfiirjikdiil MCA DirifltM Eir irai ' A Cl Mi Hirian San. Ifiii 

(Hit 4 IkdWtf bp Slit foi hsmi pliy dp I hi Stf i CO ip sli 'i Ml) Mmtftplnd t«p|in| rtprsmeilM rmin prillc pirtarminu ir 
*«*“■' If lh>* lin tt t pIbMIIdi * Ifpilrptli tin. IMS SE(W PH Boi WW. FUbmrt Dtp. CA MU All mim numd. 
Sifcriii prop mi mid « in USJ Midi Md fiwtH Id ft* US.A