READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
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Exposure to certain patterns or backgrounds on a television
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untaty movement, or convulsions — IMMEDIATELY discon¬
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Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam¬
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About Audio Connectors
If the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used-
ALL BtFOM VOU HXVE D1 €D .......... 2
THE ANCIENT VXRN ....... 2
THE FACT! .......... 3
SETTING VP........... 4
CONTPvOLTHE GXME ........ 5
RULES OF THE EXPEDITION ........ 6
PREPARE FOR THE ASSAULT....... 7
STARCHN Q ANEW CAME ..... 7
CLEARING DATA...*......... 7
jOjO'f BAR......... &
SELECTING XN EXPLORER ..... 9
CLEARING AN EXPLORER.****.*****.,******* 9
EXPLORER SKILLS ..******....10
ii + + + ■#■ + + piiii^HtTTTriii
THE SIXTUS PANELS.,,.........,,,.,................................ \2
MX1N SIXTUS PANEL™,,,,.**,.*******.******* 12;
THE LAY Op THE LAND ,***+***,,,..,*******,,,,,,,,*+*+**+*,.******,14
THE CARDENS OF DESTINY.,.™.... 14
FREEDOM HILL.,..... 14
BUYING VPCfkXDE WEAPONS.....15
BODY F0fc.CE........ 16
VSINC STORED PQWER-WPS.. 16
SXV1NG DATA OR QUITTING X GAME ....,.*„..,.* 22
ALL BEFOUL YOV HAVE "DIED
YOU SBJXVt X HQKHJBLf *ND SXftD ON NOTHING
MOP.6 THXN X LtCfHD.
Ttie Ancient Yam ...
The Darkling was a hideous, powerful creature who ruled
the forests from an impregnable tower He took what he
wanted from the humans who dwelled near. If anyone laid
eyes on this creature, he was quickly killed . The Darkling's
victims were staked out with a generous number of arrows
stuck in them , as a warning for others not to approach the
tower But the Darkling feared mankind. Though humans
were much weaker than he, the Darkling knew that one day
they would challenge him for his rich lands *
The Darkling had one enemy who could equal his powers .
She was the Goddess of Ambition, By promising to grant
any wish , she could convince any being to do her bidding.
So the Darkling captured the Goddess and
threw her in his tower dun¬
geon to serve solitary
grant any wish
to the one who
would free her
No Jiving man has ever laid eyes on her. That she even
exists is proved by nothing more than tales handed down by
ancients, who themselves have never seen so much as a
shadow of this goddess. They talk of her eternal beauty and
awesome powers. They
talk of her power to
grant eternal life to her
rescuer. It could all
be a silly story.
But all know that the
Tower really exists.
Any man who wishes
to can journey to see
it — from a distance.
Whether the monster
himself breathes there,
no one alive knows.
But every year for many
years, adventurers have vanished into the realm of the Tower
* * * never to be seen again. Now and then a body will be
found stuck on a pole In the forest. But no one can tell who
But adventurers keep arriving. They ask questions about the
Tower in jojo's tavern. They brag about past conquests.
They promise to spread the wealth after they have freed the
Goddess, They hoist one last ale and march toward the
Darkling Tower... and vanish forever.
Set up your Sega CD and Sega Genesis™ systems by
following the instructions in their manuals. Then;
1. Plug a controller into control port 1.
2, Turn on your fV or monitor, and then turn on your
Genesis. The Sega CD logo appears,
If nothing appears on screen , turn the system OFF, make
sure it is set up correctly , and then turn it ON again.
3* Open the disc tray or CD door. Place the Sega CD
compact disc into the disc tray, label side up. Close
the tray or CD door.
4. If the Sega CD logo is on screen, press Start on your
controller to begin the game.
If the control panel is on screen, move the cursor to the
CD-ROM button and press Button A, B or C to begin.
if the disc is already in the Sega CD when you turn it on,
the game wifi begin automatically after a few moments.
5. The Dungeon Explorer Title screen w ill appear, followed
in a few moments by an assault on the dungeons of the
Darkling Tower. You can press Start at any time to return
to the Title screen,
6. Press Start to open the Scenario Select screen and begin
the game. Instructions start on page 6.
CONTROL THE GAME
Highlight menu item. D-Pad in any direction
Select highlighted item Button C
De-select highlighted item Button B
Move Explorer.... D-Pad up/down/left/right
Fire weapon .*...Button C
Use Body Force.,... Button B
Display Explorer Status panels .... Button A
View Status pages. . .....D-Pad left/right/up/down
Select power-up.... D-Pad up/down, press
Button C to activate and
return to Explorer control
RVLES OF THE EXPEDITION
The Darkling defends his Tower complex, dungeons and
forests with monster generators that pump out an endless
supply of ghouls, vultures, plasma orbs and other hideous
monsters. You must invade and conquer six dungeons.
Then you have to attack the Goddess Monument, which
imprisons the Goddess of Ambition,
When you destroy a monster generator in a dungeon, it
sometimes turns into a treasure chest. Treasure chests are
often filled with gold that is yours for the taking. Other
chests contain power-ups to restore your health and give you
' extra combat abilities. Beware, some chests are booby
trapped and may leave you helpless as a wave of monsters
tears you apart.
The dungeon complexes are made up of tricky mazes.
Explore these deadly passages to find keys that will open still
more passages. Then you must destroy the Darkling's
toughest guards to take over a complex.. Your reward tor
defeating a dungeon complex is more gold to buy equip¬
ment for further exploration.
All Explorers begin the game at Combat Experience Level 1,
Every time you defeat a monster, you gain points toward
increasing your Combat Expenene to a higher level. Each
rise in the Combat Experience Level makes the Explorer
tougher to defeat.
Each Explorer also enters the quest with only basic weap¬
onry. As you plunder more gold from the dungeons, return
to the Weapons Shop and purchase more powerful weapons,
shields and body armor.
To leave the Tower as a victor, you must defeat the Darkling
himself and free the Goddess of Ambition,
PREPARE FOR THE ASSAV/LT
Up to four players can join up for [he dungeon expedition by
using Genesis Team Player™. If one Explorer dies, the
others can carry on with the expedition. (Please see the
Team Player instructions for proper hook-up,)
a Nov Game
1, Press Start at the Title screen
to open the Scenario Select
screen. (In multiple player
games, any player can select
a game from the screen.)
2, Use the D-Pad to highlight
NEW GAME, A scenario
box with the words NO
DATA will be highlighted. Each scenario box can
contain a separate saved game,
3, Press Button C to begin a new game,
If ail four scenario boxes are fit led with saved games / (he
NEW CAME box will not appear. You must dear the data
from one of the boxes to begin a new game.
1. Open the Scenario Select
2, Highlight DATA CLEAR and
press Button C.
3, Highlight the saved game
you want to clear from
4. Press Button C and the OK prompt appears. Highlight
YES and press Button C to erase the saved game. The
words NO DATA will appear in the erased box. The
NEW GAME box will appear at the top left.
Begin the quest in Jojo's Bar where you choose an Explorer.
If two or more players are joining in, each one must choose
a different Explorer. You have a choice of six Expforers to
begin the dungeon crusade. You can change Explorers
during a game by returning to Jojo's.
Each Explorer gains Combat Experience points during the
quest by battling monsters. The experience earned by a
particular Explorer is recorded on Status panels. When data
is saved. Explorer stats are saved too. Even if a game is
erased from memory, the Combat Experience Level of the
■ Explorer remains. You can begin a whole new game with an
Explorer's previous game experience intact.
Each Explorer has different weapons, skill levels and magic
abilities. For example, the Elf starts with a lower Life Level
number than the Beast, who can take more damage before
dying. But the Elf is swifter than the Beast, (See "Explorer
Skills" on page 10 and "The Explorers" on page 11.)
Combat Experience Level
Selecting am Explorer
1, Enter Jojo's Bar by selecting a game from the Scenario
Select screen and pressing Button C, You can also walk
into jojo's during a game to change Explorers*
2, Press Start to open an Explorer Selection Roster.
3, Press the D-Pad left/right to rotate through the Explorers.
Check their Life Levels and Combat Experience ratings
for help in making a decision.
4, Press Button C to select an Explorer. If you change your
mind, press the D-Pad down to select CHANGE and
press Button C You can re-scroll through the roster.
Press Button C again to make the selection,
5, Press Button C a second time to leave jojo's Bar and
enter the Gardens of Destiny,
In multiple-player games, the team enters the Gardens of
Destiny when the fast player presses Button C,
0cAri«5 am Explorer
When a game is saved, an Explorer's Combat Experience
Level and weapon upgrades are also saved. Even if a game
is cleared from memory or the Explorers are defeated, their
Combat Experience remains. If you want to clear an
Explorer's Combat Experience from the roster, do this:
1. Press the D-Pad right/left to scroll to the Explorer you
want to clear.
2 Press Button C to select the Explorer and press the D-Pad
down to highlight CLEAR.
3. Press Button C and the YES/NO prompt wilt appear*
Press the D-Pad up to highlight YES and press Button C.
The Explorer will replaced by a NEW Explorer icon.
Each Explorer's skills
vary, but all skills
increase with combat
power-ups also in¬
crease skills during
dungeon combat, You
can find skill ratings for
an Explorer on the
Main Status panel (see
■ pages 12-13h
The maximum Life number for an Explorer is based on
Combat Experience. It is a measure of stamina. This num¬
ber is low for all new Explorers, until they gain Combat
This rates how much damage an Explorer inflicts on the
enemy with each attack,
IN - Intelligence
Smart Explorers cast longer lasting spells.
DF - Defense
An Explorer with a high DF rating withstands each monster
attack w ith less damage,
AG - Agility
Agile Explorers move faster.
All six Explorers have different strengths and weapons. They
also have unique magical attacks, called Body Force (BE),
that gain power and duration as the Explorers' Combat
Experience Levels rise.
Weapon! Sword BF: Triple Slash
Fires weapon in three directions at once.
Life 65 AT 2 IN T DF 2 AC 2
Weapon: Throwing Star
BF: Invisibility + two-way attack
Weapons fire forward and backward.
Life 30 AT 1 IN 2 DF 1 AC 4
Weapon; Battle Stick BF: Hammer Cloud
Whirling energy destroys dose attackers.
Life 40 AT T IN 2 DF 1 AG 3
Weapon: Arrows BF: Air Shield
An attack-proof force field surrounds her.
Life 30 AT 1 IN 2 DF 1 AG 4
Weapon: Fighting Staff BF: Fire Storm
Burns all attackers on screen.
Life 30 ATI IN 2 DF 1 AG 4
Weapon: Ax BF: Freezing Howl
Slows monsters while ax attack doubles.
Life BO AT 2 IN T DF 2 AG 1
THE STATUS PANELS
The Status panels keep
you informed about your
Explorer, There are three
panels: Main Status,
Power-Up Status and
Weapon Status. Press
Button A to switch
control from the Explorer
to the Status panels. Use
the D-Pad to move
through the panels.
kUiM Power-Up WeAfvm
StAtUS StAtUS StAtUS
In a 3 Player or 4 Player game , the Status panels are reduced
in size and information is divided into four sections.
Main Status PahcI
The Main Status panel appears during combat when you are
controlling the Explorer.
Next Level Hits
CembAt Ex peri cnee
Max* Life Level
Encm^ Hit Score
Combat Experience Level
Level of Combat Experience reached, based on the Enemy
Move through the dungeons by unlocking gates, doors and
transporters with keys you capture along the way. You can
hold up to nine keys.
Body Forte Power-Ups
The number of special powers on hand. You can hold up to
nine of these.
You can have up to 2000 Food points. The number drops as
you expend energy or take damage. When it drops to zero,
you begin to lose Life force. You are re-nourished by Food
Potions, Camp Pots and visits to the Gardens of Destiny.
How much Life you have remaining. Combat injuries or
exposure to toxins lower this number. If it reaches zero,
Max Life Level
Displays the maximum Life Force an Explorer can hold so far
in the game. This number is based on Combat Experience.
Next Level Hits Needed
The number of monsters you must destroy to attain the next
level of Combat Experience,
Enemy Hit Score
The total number of monster hits you have scored. Increas¬
ing this score raises the Combat Experience Level.
Shows the Explorer's condition. GOOD is the normal state.
PERIL means the Explorer is close to death. DEAD means
the Explorer is defeated. Traps, attacks and curses display
other states (see "Hazards" on page 18h
THE IAY OF THE LAND
THe of Destinvj
Here is where each Explorer begins the attack on the
Darkling Forces. You are safe here. When you are starved
and injured, return here for
food and a complete Life
Each treasure chest contains
Body Force power-up orbs.
Be sure to take them before
attacking the dungeons.
This is also where you enter
Maggie's Den to save data or
quit the game (see page 22).
Six dungeons lay 10 the south.
The Weapons Shop, jo jo's Bar, the greatest reward
and your worst nightmare are north.
Go south from the Gardens and pick up some easy gold
here, where past seekers of the Goddess are buried. You
might consider running
back to the Gardens and
saving the game. That way
you'll have a little gold
stashed before getting
slaughtered in one of the
dungeons to the east, west
and south of the hill.
BVYING UPGRADE WEAPONS
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All Explorers begin the game armed with basic weapons.
They can buy upgrades in the Weapons Shop with the gold
won in battle.
Explorers can buy weapons, shields and body protection
that are custom-made for their fighting style. Each weapons
category has five upgrades. To upgrade your weapons:
1. Enter the Weapons Shop, which is northeast of the
Gardens of Destiny.
2. Press the D-Pad up/down to highlight weapons, shields,
or body armor. Press it left/right to highlight the up¬
grades for each. Prices are posted to the right of the
item. The amount of gold you have to spend is at the
3. Press Button C to select the item you want. If you
change your mind, press Button B to de-select an item,
4. Press the D-Pad up to highlight the word ORDER and
press Button C, The YES/NO prompt appears. Highlight
YES and press Button C to buy the item,
5. If you decide to leave the shop without buying, first
select an item you already have (the item is dimmed).
Then highlight LEAVE SHOP and press Button C.
Find power-ups by shooting at treasure chests or monster
generators, which will often turn into treasure chests. Some
power-ups are used right on the spot to raise Food and Life
values. Others appear on the Power-Up Status panel.
Pick up these pulsating orbs under treasure chests. Press
Button B to unleash the magical powers, which
are different for each Explorer (see page 11).
You can carry up to nine Body Force power-
ups at one time. The number you have is
shown at the top of the Main Status panel.
Watch the bottom of the panel, showing the four Body Force
countdown dots. When the last dot vanishes. Body Force is
As an Explorer becomes more intelligent, Body force lasts
longer. You can use Body Force in the forests as well as in
Vstng Storefc Power-Up*
Most power-ups are stored on the Power-Up Status panel.
You can only use these power-ups in dungeons. When you
leave a dungeon, you leave these powers behind.
To use a listed power-up:
1. Press Button A to switch control from your Explorer to
the Power-Up Status panel,
2. Press the D-Pad up/down to highlight a power-up.
3. Press Button C to activate the power-up and return to
controlling the Explorer.
Helps you carry more power-ups in the
Power-Ups Status panel, Without it, you can
only carry four power-ups in all.
Replaces lost Life, Find Heal in two sizes.
Small is used instantly; Large is stored in the
Power-Up Status panel*
Increases the Food number. Find Food in two
sizes. Small is used instantly; Lai^ge is stored
in the Power-Up Status panel.
Activate the Camp Pot and jump into it to
raise your Food and Life scores to the maxi¬
mum, You can use the Camp Pot as often as
you want while on the level.
Use this to escape a losing dungeon battle.
You will instantly return to the Gardens of
You don't need food.
Protects you from poison.
Slowly restores Life Level.
Adds DF capabilities.
Increases IN rating.
Increases AT power.
As if being wiped out by a swarm of monsters isn't enough,
other hazards threaten you with discomfort, confusion and
death. The good news is that Heal Potion or any Amulet can
Get touched by monsters or open a booby-trapped treasure
chest and you're out of control. Your weapon may not fire
or your controller direction becomes reversed.
This spell puts you in dreamland. You are totally helpless
and vulnerable to attack.
Your movements speed up and your Food number tumbles.
You move in slow motion but are still able to fire a weapon.
Sometimes these are Impossible to avoid and they are
murder on your stamina. Escape these quickly.
You must pass through all the horrors of the six southern
dungeons. Only then can you attempt to conquer the
Goddess Monument to the north.
Each of the southern dungeons offers its own brand of
combat confusion and monsters. You can attack these
dungeons in any order. But when you are new and weak,
you won't even survive the trip through some of the forests.
Defeat a dungeon, and a jewel will fall from the entrance to
the final battle zone.
Defeat all six southern dungeons and you will have earned
the right to die horribly in the final battle with the Darkling,
Don't be fooled by the
artful beauty of this place.
If the swordsmen or fire
don't get you, the confuS’
ing passages will
A storm of snowflakes
cuts away at your life
force. Icicle traps fill
the icy maze passages.
An endless army of
skeletons haunts passage¬
ways here, An in experi¬
enced Explorer may have
a fighting chance* Watch
out for a stampede.
Just the trip through the
forest will destroy all but
the strongest, Battle across
bridges and learn to like
gigantic sea monsters.
Killer birds and rodents
haunt the path to this high
Hordes of blue grim
reapers slash away in
these maniac mazes.
Scorpions rule the
sandstone walls of this
dungeon. The weak of
heart can conquer here
— if they're smart.
The final dungeon
assault takes place here.
You can travel north any
time and attack the
guard. But until you
master the southern
dungeons, there is no
SAVING DATA OR QUITTING A GAME
Maggie's Den is the tent in the Gardens of Destiny, Co there
to Save Data on your progress through the game or to quit
Save Data whenever you have the opportunity to protect
your gold profits and Combat Experience Level.
To use Maggie's Den:
1. Walk into Maggie's Den, The DATA SAVE box will be
2. Press Button C to bring up the OK prompt
3. Use the D-Pact to highlight YES and press Button C to
save your progress through the game,
4. To continue the game, press Button C to exit the den
and re-enter the Gardens of Destiny,
To quit playing, use the D-Pad to highlight QUIT GAME.
Then highlight YES and press Button C,
Save the game often.
Be sure to collect Body Force power-ups in the Gardens
of Destiny and gold on Freedom Hill whenever you
begin the game.
Low on gold? Run to Freedom Hill and take the gold.
Now save data and quit the game. Restart and head
back to the hill for more gold. Repeat as needed or until
extreme boredom sets in.
Share the wealth. Gold earned by one Explorer can be
spent by another in the Weapons Shop, Just switch
Explorers in Jojo's and go shopping.
Get everything you can out of a dungeon before you
defeat the dungeon boss. You cannot return to the
dungeon after it has fallen.
Hi dew a Nakazima
Yutaka Hi rata
Mina Mori oka
Sega Creative Services
Neil & Caro[ Ann Hanshaw
S eg □ of America, I nc.. warrants to Itie origin al consu mer purch aser that th e Se ga C D
compact disc shall be free from delects in material gnd workmanship lor a period
oi &0 days from the Pate of purchase. II a defect covered by this limited warranty
occurs during this 90-day warranty period, Sega will repair or replace the defective
compact disc at its option, free Qt charge, This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to detective materials or workmanship.
To receive U.S, warranty service, caFl the Sega Consumer Service Department
‘ at this number:
To receive Canadian warranty service, call the Saga Canadian Consumer Service
Department at this number:
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Return the compact disc to Sega Consumer Service. Please call first for further
information. If the Sega technician is unable to solve the problem by phone, ha or she
will provide you with instructions on returning your defective compact disc to Sega.
The cost of returning the compact disc to Saga's Service Center shall be paid by the
Repairs after Expiration of Warranty
I f y o ur Sega C □ com pact di sc requires repairs alter termination of th e 90-day I imited
warranty period, you may contact the Sega Consumer Service Department at the
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cr she will advise you of the estimated cost ol repair. If you elect to have the repair
done, yog will need to return the defective merchandise, freight prepaid and insured
agamst loss or damage, to Sega’s Service Center with an enclosed check or money
Q'der payable to Sega of America, Inc., for the amount ol the cost estimate provided
to you by the technician, if, after inspection, it is determined that your compact disc
cannot be repaired, it will be relumed to you and your payment will be refunded.
Limitations on Warranty
Any applicable implied warranties, including warranties of marchantabifity and
fitness for a particular purpose, are hereby limited to 90 days irom the date of
purchase and are subject to the conditions set tonh herein. In no event shall Sega
d America, Inc,, be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties,
The provisions of this limited warranty are valid in the United States and
Canada only, Some states do not allow limitations on how long an Implied
warranty lasts, or exclusion of consequential or incidental damages, so the
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Play up to eight
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