READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
A very small percentage of Ind ividuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms
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Owners of Projection Televisions
Still pictures or linages may cause permanent picture-tube dam¬
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extended use of video games on large-screen projection TVs,
About Audio Connectors
Tf the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
vour television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used.
Table of Contents
Getting Started ,♦♦,....
Take Control .....
Dmada Unleashed Title Screen ..........
On the trail ot the undead..
Searching for clues ....
Using your journal address book_
Making journal entries ...
l ime is precious....
Store important items in your satchel
London Mao ..................................
Get help from Dr. Van Helsing..
Save now, continue later ....
Getting around London by carriage ♦ .
"To sleep, perchance to dream..." ....
“Telegram tor Mr, Morris..A...
Some words ot advice ...
Handling Your Compact Disc..
More Credits-♦ ♦♦♦. ---
If you tii ink Dracula is dust, you’re dead wrong!
The bloodthirsty Count is alive and roaming the streets of London in search
of his next victim. And only you — as the wealthy American Alexander
Mends — can stop him!
The amazing Sega CD transports yon to the shadowy streets of London for
your showdown with Dracula. There you’ll take part in a sinister interactive
adventure set in 13 locations in 8 dangerous districts. At each location, you'll
see cne oi more than 140 full-motion video clips. The clips may contain
critical dues to help you find and kill Dracula -— before lie kills you!
Take your carriage to the Saucy j ack Pub on London’s Strand, and search for
information among the pub crawlers. Follow your trail of clues to the
Asylum, where the lunatic Renheld may guard some important information.
1 hen re tu in to mingle with Land oris most influential “gentlemen” at the
exclusive Hades Club,
li you re in the right place at the right time, eventually you’ll meet up with
Dracula — and that's when things really get tense!
2. Turn on your TV or monitor, then turn on the Genesis. The Sega CD
Note; If nothing appears on the screen, turn the system OFF, make sure it’s
set up correctly, then turn ir ON again.
3 Open the disc tray or CD door. Place Dracula Unleashed I .hsc One into
the tray, label side up. Close the tray or door.
4 If the Sena Cl) logo is on the screen, press START to begin
If the Control Panel is on the screen, move the cursor to the CD-I .
button and press the A, B or C-Button to begin.
Note- Du cub Unleashed is contained on two compact discs. Start the game
with Disc One. Then, during the game, you’ll be asked to replace it wi
* Controls red arrow
* Advances from Game Demo to Title Screen
* Restarts game during intro sequence
* Selects options on Options Screen
* Opens doors to locations and carriages
* Selects buttons at bottom of Main Screen
* Selects a journal entry or address listing
* Advances time on Pocket Watch Screen
* Selects destination on London Map Screen
* Selects and moves items on Satchel Screen
* Selects items on Dr. Van Helsing's Help Screen
* Replays video sequences
* Advances through intro sequence
* Cancels selections made with A-Button
* Exits all video sequences
* Exits all locations
Dracula Unleashed Title Screen
U N L £ A £ H e D
Qarnt G ptrani
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After the game credits, you’ll sec the Dracula Unleashed Title Screen. Use the
D-Pad to choose “Begin Adventure 1 ' or “Options Screen”. Then press the
Start Button to enter your selection.
Lise the Options Screen to continue a previous adventure, or to begin a new
one. The Options Screen also lets you turn on or off the CD music and
audio for your journal, satchel, pocket watch, map and carriage.
On the trail of the undead . . .
Your adventure begins at the grave of your brother Quinccy Morris. Watch
the first few scenes carefully. You'll learn about the mysterious letter you
received from a Romanian priest, gain entrance into London's exclusive
Hades Club and have a fitful night of sleep. Then it's time for you to take
When your investigation begins, you're inside your home in Netting Hill.
For the rest ot your adventure, you'll travel from location to location in
search of information which may lead you to Dracula* At each location,
you'll exit your carriage, enter through a door and see a video sequence.
When you've watched the video as many times as you want, you'll then
return to the street, where a carriage awaits to take you to your next location.
The path you choose is up to you!
Searching for dues
To gather clues in your search for Dracula, you can travel to as many as
thirteen different locations. At each location, you can choose to enter or to
go someplace else. Use the ! )-Pad to move the red arrow to the door ot the
place you're visiting or to the carriage, (At the cemetary, place the arrow on
the cemetary gate; at the newsstand, place it on the newsstand itself.) Then
press the A-Button to enter your selection.
When you enter a location, you'll automatically see a video sequence that
may (or may not!) reveal important information about strange events taking
place in London, or about key characters. Before you leave, rewatch these
video clips as many times as you want by pressing the A-Button.
Note: Make sure you’ve examined each scene carefully before you
leave. Because once you leave, circumstances change, and you
won’t be able to return and see the same scene.
Throughout your investigation, you’ll also make use of the following buttons
located at the bottom of the screen:
2. Pocket Watch
4. London Map
5. Dr. Van Helsing's Help Screen
6. Save Y our AdvenCure — CD Opti ons S creen
Using your journal address book
You’ll need your journal address book to make your way around London.
U se the arrows at the bottom of the screen to scroll through your addresses.
Remember that you can only visit locations whose addresses you know. As
vour adventure progresses you may leam new addresses. These will be
entered automatically in your journal.
Making journal entries
You may find it helpful to keep track of your encounters in your journal If a
scene is significant, your journal will show an open page and a pen. To make
an entry, use the red arrow and die A "-Button to select the pen. Make sure you do
this before you leave a location. The date, time and a summary of the scene
will be entered in your journal for you to refer back to whenever you want.
You can also store newspaper clippings in your journal. Just click on the pen
in your journal after buying a newspaper at the newsstand. Your journal will
record the day’s headlines for future reference. Then click on the headline to
read die article whenever you want, or click the Speaker Button to listen to it.
Time is precious . ..
. . , especially since you’ve only got four days and five nights to complete
your mission. Use the Pocket Watch Screen to keep careful track of the time
and date during your adventure. Even though a scene may only take a few
seconds to watch, it may take minutes or hours in the time of the adventure.
Remember that the time of day and the passage of time will effect what
happens at each location. People aren't apt to speak to you at 3 a.m. And il
you show up at 4 p.m. for a funeral service scheduled for 10—11 a.m., you’ll
miss the service. Also, every time you return to a scene after time has passed,
different events will occur.
If you’re impatient, or if you want to meet someone at a later time, you can
use the Pocket Watch Screen to advance time. To make time pass, click the
“Pass Time” button with the A-Button, But remember: you can only move
time forward, not backward!
Store important items in your satchel ...
During your adventure, you'll come across books, letters, crosses and other
important items. You can store these items in your satchel To open your
satchel, use the red arrow and A-BLitton to select the Satchel Button at the
bottom of the main screen. To hear a description of any selected item, click
on the Sound Button in the upper left comer of the screen with the A-
It is critical to place items in your satchel “At Hand” if you want to
use them in a particular location. In fact, before you visit any
location, it is crucial that you take a few moments to consider what
item you may need to have At Hand,
For instance, if you go to the Telegraph Office to send a telegram, you must
have the recipient's address At Hand on a calling card or other item. If you
don't, you won't be able to send the telegram. Or, if a young lady asks you
to deliver a note to her fiance, the note will never be delivered if you don't
have it At Hand.
To put an item At Hand, use the read arrow and A-Button to select it. The
item will flash. Then click on the empty box to the light of open hand. The
hand will close when the item is At Hand.
After each scene, you may want to check your satchel to see if you’ve
received a new item. If you have, it will appear in the IN Box. To move
the new item into your satchel, use the red arrow and A-Button to select it
(the item will flash). Then select an empty box below with the A-Button
and the item will appear in that box. Use the same procedure to move items
in your satchel, or to remove them by placing them in the OUT Box.
The London Map tells you the distance and travel dine between any two of
the 8 neighborhoods where your adventure takes place. Just move the red
arrow to a neighborhood you want to visit and use the A-Button to select it.
Then select a second neighborhood to find out how long it will take to travel
between the two.
Get help from Dr.Van Helsing
Dr, Van Helsing is your best ally, and an expert, on vampires. Click on his
picture to see a series of buttons representing various game features. Select a
button with the red arrow and A-Button and Dr. Van Helsing will give you a
Save now, continue later
You can save your adventure and continue later by selecting this button. On
the Save Screen, you’ll see the following options:
start a new adventure
load a previous adventure
save your current adventure to the internal Memory. You
can save up to eight games at a time, if you have room in
your Sega CD memory.
quits your game in progress
Important: If your Sega CD memory is full of non-Dracula saved
games, delete one or more previously saved games to make room
for your Dracula game. If you don’t delete a saved game before
you begin, you won’t be able to save your Dracula game.
Getting around London by carriage
As a proper gentleman, you always travel by horse-drawn carnage. You can
find carriages at. any location. When you enter a carriage by selecting it with
the A-Button, the address book in your journal will open automatically. Use
the red arrow to select a destination, then press the A-B utxon to enter your
selection. Then use the red arrow and A-Button to select die Confirm
Selection Button at the bottom left of the screen. Select the Door Button on
the bottom of the screen, or press the C-Button, to exit the carriage,
“To sleep, perchance to dream . ..**
Your adventure is veiy taxing, so it's important to get plenty oi sleep. II you
go two full days without sleeping, you’ll tall asleep wherever you are. With
Dracula on the loose, falling asleep in, the wrong place could be deadly!
To deep, take your carriage home, if you’ve been awake more than eight
hours, the Bed Button will be lit. Use the red arrow and A-Button to select
the Bed Button and go to sleep. How long you sleep depends on how long
you’ve been awake:
Number of Hours Awake
Number or Honrs Vo u’ II Sleep
Remember that when you sleep, your dreams or nightmares — some¬
times reveal the meaning of clues or events.
“Telegram for Mr. Morris . . .”
Valuable information can come via telegram when you least expect it. If you
return home and the Telegram Button is lit, you’ve received a telegram.
Select, the Telegram Button with the A-Button, then select the Read Button
to read your correspondence.
Some words of advice
Time is of the essence! If you don't End Dracula, he could harm the
ones you love.
Don’t forget to sleep. Being rested and alert will keep you alive!
If a location turns out to he a dead end, try returning at a different time,
or with a different object At Hand.
The daily newspaper can contain valuable information. ' fake a trip to
the newsstand and pick tip a paper every day.
Reading your journal can often reveal clues that you may have missed in
a video .sequence. Refer to your journal often.
Handling Your Compact Disc
The Sega CD Compact Disc is intended for use exclusively on the Sega
Always use the button controls to open and close the disc tray. Attempt¬
ing to operate the tray manually may cause it to malfunction.
Avoid bending the Compact Disc or touching, smudging or scratching
Do not leave the Compact Disc in direct sunlight or near a radiator or
other source of heat.
Always store the Compact Disc in its protective case.
David Forster, Crisi Albertson, Ivan Foong
Antonio Hursh, Daniel Dunn, Joanne Pataki
Ray Alferez, Ryan McLaughlin
Eric Rawlins, Ty Johnson, Richard Wong,
Riley R. Russell III
Sega of America, Inc. f warrants to the original cortsu mer purchaser that the Sega C D
compact disc shall be free from defects in material and workmanship for a period
of 90 days from the date of purchase. If a defect covered by this limited warranty
occurs during this 90-day warranty period. Sega will repair or replace the defective
compact disc at its option, free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or arty other causes not rotated to defective materials or workmanship.
To receive U.S. warranty service, call the Sega Consumer Service Department
at this number:
To receive Canadian warranty service, call the Sega Canadian Consumer Service
Department at this number:
1 - 800 - 872-7342
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warranty period, you may contact the Sega Consumer Service Department at the
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or she will advise you of the estimated cost of repair. If you elect to have the repair
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fitness for a particular purpose, are hereby limited to 90 days from the date of
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of America, Inc., be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties.
The provisions ol this limited warranty are valid in the United States and
Canada only. Some states do not allow limitations on how long an implied
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above limitation or exclusion may not apply to you. This warranty provides you
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$1,000 MUSIC CD SWEEPS ENTRY
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REGISTER TODAY AND WATCH FOR MORE INFORMATION!
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a sesa TffUVlDEO PRODUCTION
' SsH |5U This is the main
event - Kid! £ jL^
Out of the limo,
into the ring, it's like a movie.
But, when the bell rings, it's just you and
him! If you've got the speed, the muscle, the
heart . . . you might last a round!
Classic boxing action in TruVideo™
with realistic, instantaneous control,
Directed by Ron Stein, creator of the
famed movie boxing sequences in
Raging Bull and the Rocky series, You're
the 'Kid', so you won't get a shot at the
Champ 'till you fight your way past
I hombres. 11 **0.1
Sega, Sega CD, TruVideo, Sega Spons, Pr\?f> Fighter, Onepsk lor Saga, and Welcome to the Next Levet are trademarks al SfcGA.
Prize Fighter produced by Digital Pictures, Inc. for Sega of America, Computer cade © 1993 Digital Pictures, Inc. Dracula
Unleashed™ is licensed by ICGM Si - <uiations, Inc :■ 1593 ICOM Simulations. All rights reserved This game is licensed by Sega tor
horns play on the Sega CD system only. Unauthorized copying, reproduction, rental, public pertormanca or broadcast of this game is
a violation of applicable laws. The Videogame Rating Council, its rating system, symbols and indicia are trademarks of Sega of
America. Inc : 1993SFFiA. Al! rights reserved. Software programmed in the LJ.5.A Made end u-rinted in tha U.S.A,