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Paronls! Oiscrelion 
Acvised 


Wlaturt* Audiences 




















Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 


Epilepsy Warning 

A very small percentage of Ind ividuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symptoms 
while playing a video game — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol¬ 
untary movement, or convulsions — IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 


Owners of Projection Televisions 

Still pictures or linages may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT, Avoid repeated or 
extended use of video games on large-screen projection TVs, 


About Audio Connectors 

Tf the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
vour television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used. 


Table of Contents 


Getting Started ,♦♦,.... 

Take Control ..... 

Dmada Unleashed Title Screen .......... 

Game Options------ 

On the trail ot the undead.. 

Searching for clues .... 

Using your journal address book_ 

Making journal entries ... 

l ime is precious.... 

Store important items in your satchel 
London Mao .................................. 

Get help from Dr. Van Helsing.. 

Save now, continue later .... 

Getting around London by carriage ♦ . 
"To sleep, perchance to dream..." .... 

“Telegram tor Mr, Morris..A... 

Some words ot advice ... 

Handling Your Compact Disc.. 

Credits ..... 

More Credits-♦ ♦♦♦. --- 


.3 

..4 

.....5 

.6 

.....8 

„,..8 
.....9 
...10 
...11 
...11 
♦,♦12 
♦..13 
...13 
...14 
...14 
... 14 
...15 
... 16 


! 






























Dracula Lives! 


If you tii ink Dracula is dust, you’re dead wrong! 


The bloodthirsty Count is alive and roaming the streets of London in search 
of his next victim. And only you — as the wealthy American Alexander 
Mends — can stop him! 


The amazing Sega CD transports yon to the shadowy streets of London for 
your showdown with Dracula. There you’ll take part in a sinister interactive 
adventure set in 13 locations in 8 dangerous districts. At each location, you'll 
see cne oi more than 140 full-motion video clips. The clips may contain 
critical dues to help you find and kill Dracula -— before lie kills you! 


Take your carriage to the Saucy j ack Pub on London’s Strand, and search for 
information among the pub crawlers. Follow your trail of clues to the 
Asylum, where the lunatic Renheld may guard some important information. 

1 hen re tu in to mingle with Land oris most influential “gentlemen” at the 
exclusive Hades Club, 


li you re in the right place at the right time, eventually you’ll meet up with 
Dracula — and that's when things really get tense! 


2 


Getting Started 



Pad 1. 

2. Turn on your TV or monitor, then turn on the Genesis. The Sega CD 
Logo appears. 

Note; If nothing appears on the screen, turn the system OFF, make sure it’s 
set up correctly, then turn ir ON again. 

3 Open the disc tray or CD door. Place Dracula Unleashed I .hsc One into 
the tray, label side up. Close the tray or door. 

4 If the Sena Cl) logo is on the screen, press START to begin 

If the Control Panel is on the screen, move the cursor to the CD-I . 
button and press the A, B or C-Button to begin. 

Note- Du cub Unleashed is contained on two compact discs. Start the game 
with Disc One. Then, during the game, you’ll be asked to replace it wi 

Disc Two, 


3 


























































Take Control! 



* Controls red arrow 

Start Button 

* Advances from Game Demo to Title Screen 

A-Bntton 

* Restarts game during intro sequence 

* Selects options on Options Screen 

* Opens doors to locations and carriages 

* Selects buttons at bottom of Main Screen 

* Selects a journal entry or address listing 

* Advances time on Pocket Watch Screen 

* Selects destination on London Map Screen 

* Selects and moves items on Satchel Screen 

* Selects items on Dr. Van Helsing's Help Screen 

* Replays video sequences 
C-Button 

* Advances through intro sequence 

* Cancels selections made with A-Button 

* Exits all video sequences 

* Exits all locations 


Dracula Unleashed Title Screen 


DRACULA" 

U N L £ A £ H e D 

Qarnt G ptrani 

£ ±<a*iz, azan 


After the game credits, you’ll sec the Dracula Unleashed Title Screen. Use the 
D-Pad to choose “Begin Adventure 1 ' or “Options Screen”. Then press the 
Start Button to enter your selection. 


Game Options 



Lise the Options Screen to continue a previous adventure, or to begin a new 
one. The Options Screen also lets you turn on or off the CD music and 
audio for your journal, satchel, pocket watch, map and carriage. 


5 


































On the trail of the undead . . . 



Your adventure begins at the grave of your brother Quinccy Morris. Watch 
the first few scenes carefully. You'll learn about the mysterious letter you 
received from a Romanian priest, gain entrance into London's exclusive 
Hades Club and have a fitful night of sleep. Then it's time for you to take 
control! 


When your investigation begins, you're inside your home in Netting Hill. 
For the rest ot your adventure, you'll travel from location to location in 
search of information which may lead you to Dracula* At each location, 
you'll exit your carriage, enter through a door and see a video sequence. 
When you've watched the video as many times as you want, you'll then 
return to the street, where a carriage awaits to take you to your next location. 
The path you choose is up to you! 


6 


Searching for dues 



To gather clues in your search for Dracula, you can travel to as many as 
thirteen different locations. At each location, you can choose to enter or to 
go someplace else. Use the ! )-Pad to move the red arrow to the door ot the 
place you're visiting or to the carriage, (At the cemetary, place the arrow on 
the cemetary gate; at the newsstand, place it on the newsstand itself.) Then 
press the A-Button to enter your selection. 

When you enter a location, you'll automatically see a video sequence that 
may (or may not!) reveal important information about strange events taking 
place in London, or about key characters. Before you leave, rewatch these 
video clips as many times as you want by pressing the A-Button. 

Note: Make sure you’ve examined each scene carefully before you 
leave. Because once you leave, circumstances change, and you 
won’t be able to return and see the same scene. 

Throughout your investigation, you’ll also make use of the following buttons 
located at the bottom of the screen: 

L Journal 

2. Pocket Watch 

3. Satchel 

4. London Map 

5. Dr. Van Helsing's Help Screen 

6. Save Y our AdvenCure — CD Opti ons S creen 


7 

















































Using your journal address book 



You’ll need your journal address book to make your way around London. 

U se the arrows at the bottom of the screen to scroll through your addresses. 
Remember that you can only visit locations whose addresses you know. As 
vour adventure progresses you may leam new addresses. These will be 
entered automatically in your journal. 


Making journal entries 



You may find it helpful to keep track of your encounters in your journal If a 
scene is significant, your journal will show an open page and a pen. To make 
an entry, use the red arrow and die A "-Button to select the pen. Make sure you do 
this before you leave a location. The date, time and a summary of the scene 
will be entered in your journal for you to refer back to whenever you want. 


You can also store newspaper clippings in your journal. Just click on the pen 
in your journal after buying a newspaper at the newsstand. Your journal will 
record the day’s headlines for future reference. Then click on the headline to 
read die article whenever you want, or click the Speaker Button to listen to it. 


Time is precious . .. 



. . , especially since you’ve only got four days and five nights to complete 
your mission. Use the Pocket Watch Screen to keep careful track of the time 
and date during your adventure. Even though a scene may only take a few 
seconds to watch, it may take minutes or hours in the time of the adventure. 


Remember that the time of day and the passage of time will effect what 
happens at each location. People aren't apt to speak to you at 3 a.m. And il 
you show up at 4 p.m. for a funeral service scheduled for 10—11 a.m., you’ll 
miss the service. Also, every time you return to a scene after time has passed, 
different events will occur. 


If you’re impatient, or if you want to meet someone at a later time, you can 
use the Pocket Watch Screen to advance time. To make time pass, click the 
“Pass Time” button with the A-Button, But remember: you can only move 
time forward, not backward! 


9 








































































Store important items in your satchel ... 


Sound Button 



During your adventure, you'll come across books, letters, crosses and other 
important items. You can store these items in your satchel To open your 
satchel, use the red arrow and A-BLitton to select the Satchel Button at the 
bottom of the main screen. To hear a description of any selected item, click 
on the Sound Button in the upper left comer of the screen with the A- 
Button. 

It is critical to place items in your satchel “At Hand” if you want to 
use them in a particular location. In fact, before you visit any 
location, it is crucial that you take a few moments to consider what 
item you may need to have At Hand, 

For instance, if you go to the Telegraph Office to send a telegram, you must 
have the recipient's address At Hand on a calling card or other item. If you 
don't, you won't be able to send the telegram. Or, if a young lady asks you 
to deliver a note to her fiance, the note will never be delivered if you don't 
have it At Hand. 


To put an item At Hand, use the read arrow and A-Button to select it. The 
item will flash. Then click on the empty box to the light of open hand. The 
hand will close when the item is At Hand. 


After each scene, you may want to check your satchel to see if you’ve 
received a new item. If you have, it will appear in the IN Box. To move 
the new item into your satchel, use the red arrow and A-Button to select it 
(the item will flash). Then select an empty box below with the A-Button 
and the item will appear in that box. Use the same procedure to move items 
in your satchel, or to remove them by placing them in the OUT Box. 


10 


London Map 



The London Map tells you the distance and travel dine between any two of 
the 8 neighborhoods where your adventure takes place. Just move the red 
arrow to a neighborhood you want to visit and use the A-Button to select it. 
Then select a second neighborhood to find out how long it will take to travel 
between the two. 


Get help from Dr.Van Helsing 



Dr, Van Helsing is your best ally, and an expert, on vampires. Click on his 
picture to see a series of buttons representing various game features. Select a 
button with the red arrow and A-Button and Dr. Van Helsing will give you a 
complete explanation. 


11 



























































































































Save now, continue later 



You can save your adventure and continue later by selecting this button. On 
the Save Screen, you’ll see the following options: 


NEW 

start a new adventure 

LOAD — 

load a previous adventure 

SAVE 

save your current adventure to the internal Memory. You 
can save up to eight games at a time, if you have room in 
your Sega CD memory. 

QUIT 

quits your game in progress 


Important: If your Sega CD memory is full of non-Dracula saved 
games, delete one or more previously saved games to make room 
for your Dracula game. If you don’t delete a saved game before 
you begin, you won’t be able to save your Dracula game. 


12 


Getting around London by carriage 



As a proper gentleman, you always travel by horse-drawn carnage. You can 
find carriages at. any location. When you enter a carriage by selecting it with 
the A-Button, the address book in your journal will open automatically. Use 
the red arrow to select a destination, then press the A-B utxon to enter your 
selection. Then use the red arrow and A-Button to select die Confirm 
Selection Button at the bottom left of the screen. Select the Door Button on 
the bottom of the screen, or press the C-Button, to exit the carriage, 

“To sleep, perchance to dream . ..** 



Your adventure is veiy taxing, so it's important to get plenty oi sleep. II you 
go two full days without sleeping, you’ll tall asleep wherever you are. With 
Dracula on the loose, falling asleep in, the wrong place could be deadly! 

To deep, take your carriage home, if you’ve been awake more than eight 
hours, the Bed Button will be lit. Use the red arrow and A-Button to select 
the Bed Button and go to sleep. How long you sleep depends on how long 
you’ve been awake: 


Number of Hours Awake 


Number or Honrs Vo u’ II Sleep 


0-23 5 

24-35 8 

36-47 10 

48 15 


Remember that when you sleep, your dreams or nightmares — some¬ 
times reveal the meaning of clues or events. 


13 
















































“Telegram for Mr. Morris . . .” 



Valuable information can come via telegram when you least expect it. If you 
return home and the Telegram Button is lit, you’ve received a telegram. 
Select, the Telegram Button with the A-Button, then select the Read Button 
to read your correspondence. 


Some words of advice 

Time is of the essence! If you don't End Dracula, he could harm the 
ones you love. 

Don’t forget to sleep. Being rested and alert will keep you alive! 

If a location turns out to he a dead end, try returning at a different time, 
or with a different object At Hand. 

The daily newspaper can contain valuable information. ' fake a trip to 
the newsstand and pick tip a paper every day. 

Reading your journal can often reveal clues that you may have missed in 
a video .sequence. Refer to your journal often. 


Handling Your Compact Disc 

The Sega CD Compact Disc is intended for use exclusively on the Sega 

CD, 

Always use the button controls to open and close the disc tray. Attempt¬ 
ing to operate the tray manually may cause it to malfunction. 

Avoid bending the Compact Disc or touching, smudging or scratching 
its surface. 

Do not leave the Compact Disc in direct sunlight or near a radiator or 
other source of heat. 

Always store the Compact Disc in its protective case. 


14 


Credits 


Executive Producer: 
Producer: 

Director: 

Programming: 

Artwork: 

Video Digitization; 
Design: 


Screenplay: 

Testing Manager: 
Testing: 

Special Thanks: 


Viacom Team 

Ken Tarolla 
David Marsh 
Mike Plant 
joc Hcllcsen 
Kathy Tootelian 
Matt Bezark 
Tony Sherman 
David Marsh 
Karl Roelofs 
Kathy Tootelian 
Fred Allen 
Matt Bezark 
Andrew Greenberg 
William Bridges 
Scott Lawrence 
Baki Allen 
John Podlasek 
Mike Lee 
Dennis Defensor 
Steve Boggs 

















More Credits 


Producer: 

Test Manager: 
Lead Tester; 

Test Lieutenants: 

Testers: 


Product Manager: 
Manual: 

Specials Thanks: 


Sega Team 

Kent Russell 
Steve Patterson 
Greg Becksted 
Christine Watson 
Michael Baldwin 

David Forster, Crisi Albertson, Ivan Foong 

Antonio Hursh, Daniel Dunn, Joanne Pataki 

Ray Alferez, Ryan McLaughlin 

Eric Rawlins, Ty Johnson, Richard Wong, 

Bill Person 

Dean Fox 

Mike YofEe 

Sonya Sigler 

Riley R. Russell III 

Nemer Velasquez 


16 


LIMITED WARRANTY 


Sega of America, Inc. f warrants to the original cortsu mer purchaser that the Sega C D 
compact disc shall be free from defects in material and workmanship for a period 
of 90 days from the date of purchase. If a defect covered by this limited warranty 
occurs during this 90-day warranty period. Sega will repair or replace the defective 
compact disc at its option, free of charge. This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or arty other causes not rotated to defective materials or workmanship. 

To receive U.S. warranty service, call the Sega Consumer Service Department 
at this number: 

1-800-USA-SEGA 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number: 

1 - 800 - 872-7342 

DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER, 
Return the compact disc to Sega Consumer Service, Please call first for further 
information. If the Segatechnician is unable to solve the problem by phone, he orshe 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of returning the compact disc to Sega's Service Center shall be paid by the 
purchaser. 


Repairs after Expiration of Warranty 

If your Sega CD compact disc requires repairs after termination of the 90-day limited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone, he 
or she will advise you of the estimated cost of repair. If you elect to have the repair 
done, you will need to return the detective merchandise, freight prepaid and insured 
against toss or damage, to Sega's Service Center with an enclosed check or money 
order payable to Sega of America, Inc., for the amount of the cost estimate provided 
to you by the technician. If, after inspection, it is determined that your compact disc 
cannot be repaired, it will be returned to you and your payment wilt be refunded. 


Limitations on Warranty 

Any applicable implied warranties, including warranties of merchantability and 
fitness for a particular purpose, are hereby limited to 90 days from the date of 
purchase and are subject to the conditions set forth herein. In no event shall Sega 
of America, Inc., be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties. 

The provisions ol this limited warranty are valid in the United States and 
Canada only. Some states do not allow limitations on how long an implied 
warranty lasts, or exclusion of consequential or incidental damages, so the 
above limitation or exclusion may not apply to you. This warranty provides you 
with specific legal rights. You may have other rights which vary from state to 
state. 










$1,000 MUSIC CD SWEEPS ENTRY 


Free SEGA VISIONS™ Subscription 


Hot New Game Info 




Excl 


i USE THE CARD AT RIGHT TO REGISTER 

! YOUR SEGA CD" SOFTWARE AND 

GET LOTS OF COOL STUFF. 


• WIN A $1,000 MUSIC CD COLLECTION. Think Of 
it — :ust by registering your Sega CD purchase you could 
win dozens of FREE CDs featuring today's hottest bands! 

• A FREE SUBSCRIPTION TO SEGA VISIONS™ 

the magazine published just for Sega’" gamers. It's packed 
with news and reviews from the world of Sega. 

• HOT-WIRED r™! EXCLUSIVELY FOR SEGA CD OWNERS: 

Hot-Wired puts you on our priority mailing list for fast-breaking 
news on SEGA CD technology, radical new games, cool new 
sounds and exclusive offers. 

•CHARTER MEMBERSHIP ELIGIBILITY in OUr SOOn- 
to-be announced Sega CD owners club. 


REGISTER TODAY AND WATCH FOR MORE INFORMATION! 


1. HOW TO ENTER: Completely fill out the registration card and mail it. Mechanically 

reproduced entries not eligible. Mot responsible for printing errors, or for mutilated, lave, f 
lost, postage due or misdirected mail, ; 

2 . JUDGING: There will be 4 drawings. Each of the drawings will take piace on a 

quarterly basis, on or about March 31, June 30, September 30, and December 31, 1993. 
Winners will be selected at random from all entries received nve tb) days before the i 

drawing dates by Marden-Kane, Inc., an independent judging organization whose 

decisions are final. Only one prize per person, family, organization or household. If your 
registration card is received after any one of the drawings it will be automatically entered 
into the nest drawing, except for the last drawing. 

3. NOTIFICATION: Winners will be notified by mall and will be required to sign an 

Affidavit o 1 Eligibility and a Publicity/Li ability Release which must be returned within 14 : 

days from date of notification, : 

4* PHIZES; There will be 1 prize awarded in each of the four drawings. Each prize 
consists cf approximately 60 music CDs. Approximate retail value $1,000,00 each. All * 
taxes are responsibility of the winner. No prize substitutions, or transfers permitted, 

5. ELIGIBILITY: Sweepstakes open to all persons who are residents of the United States 

□nd its possessions, except employees end their immediate family members of Sega cf : 

America Inc,, its divisions, subsidiaies, affiliates, advertising and promotion agencies. 

Void where prohibited by law, 

6. WINNERS LIST: For names of winners, send a self-addressed, stamped envelope to ; 
Sega CD Sweepstakes Winners, lnc„ P,0. Box 712, Sayreville, NJ. 08871. 

7. OFFICIAL SWEEPSTAKES RULES; Sweepstakes subjec: to complete Official Rules, 

To obtain a copy of official rules send a stamped self-addressed envelope to Marden- ■ 

Kane, Inc,, Sega CD Rules, 1255 Post St. Ste, 625, San Francisco, CA 94109. 


Sega, Genesis, Sega CD, Welcome to the Next Level, Sees Visions, and Hot-Wired are trademarks of 
SEGA. ©1992, SEGA, 3375 Arden Road, Hayward, CA 94545. All rights reserved. 





























































































































































































































a sesa TffUVlDEO PRODUCTION 


' SsH |5U This is the main 

event - Kid! £ jL^ 

Out of the limo, 
into the ring, it's like a movie. 

But, when the bell rings, it's just you and 
him! If you've got the speed, the muscle, the 
heart . . . you might last a round! 

Classic boxing action in TruVideo™ 
with realistic, instantaneous control, 
Directed by Ron Stein, creator of the 
famed movie boxing sequences in 
Raging Bull and the Rocky series, You're 
the 'Kid', so you won't get a shot at the 
Champ 'till you fight your way past 
three tough 

I hombres. 11 **0.1 


Sega, Sega CD, TruVideo, Sega Spons, Pr\?f> Fighter, Onepsk lor Saga, and Welcome to the Next Levet are trademarks al SfcGA. 

Prize Fighter produced by Digital Pictures, Inc. for Sega of America, Computer cade © 1993 Digital Pictures, Inc. Dracula 
Unleashed™ is licensed by ICGM Si - <uiations, Inc :■ 1593 ICOM Simulations. All rights reserved This game is licensed by Sega tor 




horns play on the Sega CD system only. Unauthorized copying, reproduction, rental, public pertormanca or broadcast of this game is 
a violation of applicable laws. The Videogame Rating Council, its rating system, symbols and indicia are trademarks of Sega of 
America. Inc : 1993SFFiA. Al! rights reserved. Software programmed in the LJ.5.A Made end u-rinted in tha U.S.A,