READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms
while playing a video game — dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any invol¬
untary movement, or convulsions — IMMEDIATELY discon¬
tinue use and consult your physician before resuming play.
Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam¬
age or mark the phosphor of the CRT. Avoid repeated or
extended use of video games on large-screen projection TVs.
About Audio Connectors
If the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used.
Starting Up: howto Use Your Sega CD™
1. Set up your Sega CD system by following the instructions in
your Sega CD System Instruction Manual. Plug in Control Pad 1.
2. Turn the system ON. The Sega-CD animated display will appear.
If nothing appears on screen, turn the system OFF and make
sure it is set up correctly.
3. Press Button C on the Control Pad, and the on-screen Control
Panel will appear. Use the D-Button to select EJECT and press
Button C to open the CD tray.
4. Place the Dark Wizard disc in the CD tray and press Button C.
The CD tray will close, and CD-ROM will appear on the Control
5. Use the D-Button to move the cursor onto CD-ROM and press
Button C. The opening screens of the game will appear.
6. If you wish to stop a game or the game ends, press the Reset
Button on the Genesis console to display the on-screen Control
For Game Play Assistance, call 1 -*415-591 -PLAY.
e Darkness Beyond The Night...
and ordered them to wage war on
made preparations to break the se
Darkness and free Arliman. The f
ered unto themselves creatures
across Cheshire, destroying kin
with their overwhelming power.
The kingdom of Quentin is the la
power of light in all of Cheshire,
waged a desperate battle to force the
but he himself was killed in the bat
perately needs a successor to come
the last warriors of light against
demons and eventually against
the dark wizard Velonese cannot
he will break the seal on the jewlel and fre<
And darkness will spread
And night will rule—eternally..
aceful time, the Grand Wizard Gilliam
per of the Jewel of Darkness, which
e spirit of the dark god Arliman. Gilliam
test of wizards and trained many
est of whom was the master appren-
ut Velonese betrayed the principles
and began practicing forbidden
It on him.
^HHK|nished to the island of
to guard the Jewel of
of solitude twistl
world he wg® cJ
mon four elei
was trapped in the Jewel of
his being emanated from the
ionese. Three hundred years
■elonese and made him hungry
^Hliam and Cheshire, the very
d to keep safe from Arliman.
'forbidden knowledge to sum-
il demons from his own body
Directional Button (D-Buttnn)
• Directs highlighter in selection screens
• Directs Hex (Hexagon) marker in battle screens
• Direct# the map guide arrow on the map of Cheshire
• Cycles through commands/items/options lists
• Opens and doses the Buy /Sell window in castles
• Opens and doses the Change Name screen
• Displays view options in the battlefield screen
• Cancels selections
• Exits screens
• Selects highlighted conunands/items/options
• Displays characters'battle options in battlefield screen
Note: Buttons X, Y and Z on the 6 -Button Control Pad have no functions i:
After you turn on your Sega CD, the Sega logo appears, followed by the
story of the Dari WUmL Press Start to sec the Came Menu.
NEW GAME- Start a new
CONTINUE Load a game
you've already started (see
FILE page 16).
OPTIONS: Change some of
the game conditions (see
Starting a New Adventure
■ If you select NEW GAME you must
pick one of the four characters who
will act as Ruler of Cheshire and
brave Vdoncse's dark army. Each
Ruler begins the battle with a
different amount of gold and MagR-
Points and can summon different
types of troops and monsters. Pick
your Ruler from the list by scanning
through the choices with the
D-Button When you find the
character, press Button C to select him or her, and the difficulty level
The EASY game starts you off with more troops and more time (among
other benefits) while NORMAL puts you in the thick of battle when all is
bleakest. Move the select arrow and press Button C to select.
Next choose to start the game, change the name
of your Ruler or return to the Ruler select screen
to reselect. Make your choice by moving the
select arrow to an option and pressing Button C.
■ If you decide to change your
Ruler s name, select CHANCE
NAME to open the Change
Name screen. Input a character
by highlighting it (use the
D-Button to move the highlight
brackets) and pressing Button C.
To change a character, press
Button B until the character you
want to change is underlined,
then highlight the new character
with the highlight brackets and
press Button C. When you're done, highlight END. press Button B or the
Start Button and the confirmation window appears. Confirm your choice or
cancel it by moving the select arrow and pressing Button C.
The Main Characters
The son and heir to the throne of King
Wynrick VUI, Armor has lost more
than just the world of Cheshire to
Veionese, and intends to pay Veionese
back in kind for his actions.
Robin is known throughout the land
as the finest warrior in Cheshire She
has pledged her life to defend Chesh¬
ire. and now her pledge is going to
bring her face-to-face with the man
who would destroy Cheshire: the
Amon is the ruler of Cheshire's
undead, and he intends to show
Veionese that only one person rules
the night—Amon the king of vam-
The enchantress Krystal had been
tricked by Veionese to do his work for
him. Now, Krystal has decided to
redeem herself by the only means
The Battlefield Screen
Unit Member Your unit's members appear on screen in orange, your
opponent's in blue. If a unit member is moving in place, it means that
character hasn't completed their turn yet. If he, she or it is stationary, it
means that character's turn is finished. If a character has changed shape, or
is lighter in color than usual, a spell has been cast on that character (see the
enclosed map for info on spells).
Hex (Hexagon) marker Use this to view troop stats, choose where to move
characters to, and select which enemies to attack.
Castle: Place your Ruler here to summon creatures or enlist new members.
Village: Position a humanoid character here and select ENTER to explore
the Village (see page 23 for more on Villages)
Vanous battle and view commands are displayed in this window. Press
Button A to see your view options and press Button C to see battle options.
If the Hex marker isn’t positioned an a character, pressing Button C returns
the He* marker to your Ruler. When you position the Hex marker on an
enemy, or when it's the enemy's turn to move, this window displays
various enemy statistics.
Free Castles/Occupied Castles: This shows you how
many castles you've freed so far, as well as how many
are left to retake from Velonese's army.
Free Cities/Occupied Cities: As with castles
Current Income: With each castle and village you
liberate from Velonese's dark forces, your daily income
increases. A little monetary incentive to keep fighting'
This displays your present daily income.
Current Funds: Displays the amount of savings you
Note: Enemy statistics are read just like those members of your o
The following information is displayed if the He* marker isn't positioned on
an enemy character
Ruler's Current Magic Points
Ruler's Maximum Magic Points
Month and Day
When the He* marker is positioned on any friendly or
information about that member is displayed.
Number in Unit and Alignment
Character Name or Creature Type
Hit Points (Current/Maximum)
To lake a look at any member of your team, place the He* marker on a
character, press Button A to access options, select STR (Strength) and press
Button C. That character's statistics sheet appears on the screen- Scroll
through your unit's members by pressing the D-Button up or down. Press
Button C to see the magic spells that character can cast and press Button B
to exit the screen.
Number in Unit Movement and battle actions are made in the order each
character appears on the Troop Chart. See page 16 for more on how to
change members' positions in the unit.
Alignment: Alignment determines (among other things) the types of
weapons that character can use. See the enclosed map for more informa-
Creaturc/Humanoid Type: Some humanoid types can use weapons, others
can't. Check here to find out what type of humanoid the character is.
Name: The name you've given the member (If any).
Occupation (humanoid only): As a character gains experience, his or her
Class level changes, which determines dexterity, mobility, and other
Current Status: The character's health—if a character is under some kind of
spell, check here to take appropriate countermeasures. See the enclosed
map for information about spells
Class and Level: Most characters change Class every 5 or 10 levels. Check
this to find out if a character is about to change Class.
Experience/Next: The number of experience points the character
how many the character needs to move up to the next Level
Hit Points (current/maximum): This shows the character’s peak hit point
level, and how much damage the character has taken in the current battle.
Attack Strength: The character's maximum attack potential.
Defense Strength: Displays that character's ability to defend against
attacks and counterattacks.
Special Attack (Monster only): If the monster has a special method of
attack (fire-breathing dragons, for exampfocan attack with claws or with
fire as a Special Attack), the name of the attack is displayed here.
Special Attack Strength (Monster only): This shows the maximum damage
potential the Special Attack has.
Mobility: Shows the maximum number of hexes that character can move
when moving on terrain they're suited for. (Sec page 18 for more inform
Move Type: Which type of terrain the character is best suited for. (See
You can choose to mobilize
your unit right away and begin
your inarch on the enemy, or
call up more fighters to help
you. The troops you start out
with are able fighters, but
you’re bound to need rein¬
forcements for future battles
against the Elemental Demons
at some time, and the earlier
new troops get onto the
battlefield, the sooner they'll
get the experience they need. You'll also need to leave behind a defense
force afterwards to hold back enemy troops who will try to recapture the
area. (More details about defense forces on page 28.)
You us* a certain number of magic points for each non human character
you create, and you expend a certain amount of gold for each humanoid
character you hire. Keep two things in mind about humanoid characters:
only they can serve as defense personnel (no monsters allowed!), and they
receive salary, the amount paid being determined by his or her Cass.
To add characters to your team, make sure your leader is at a castle (the
leader must be positioned at a castle to summon, hire or deploy team
members). Position the Hex marker on one of the six spaces adjacent to the
• 12 ^
Pressing Button A at any time during your turn
displays the Command Options. Highlight an
option with the D-Button and press Button C to
select it, or leave the options display by pressing
Use this command to bring the Hex marker back to your leader.
Select this to look at your party's composition—you can also change any
member's name (except your leader's) or their movement order with this
option. To change a member's name, highlight the name on the party list
with the D-Button and press the Start Button. The Change Name screen
appears next. Name changing a done as on page 9.
To change your members' movement order, highlight a character's name
with the D-Button. press Button C, move the highlighter to the member
they will trade places with and press Button C again.
Place the Hex marker around any of your unit's members and select this to
see that character's statistics chart (see page 13 for more information).
This option allows you to save games
and load games you've saved. After
you select FILE, a warning screen
appears. Read this carefully before
press Button C to open the back up
CHANGE: If you arc using an external
RAM cartridge, you can access it by
highlighting CHANGE with the
D-Button and pressing Button C.
• 13 -*-
SAVE: When you wan I to save a game in progress, select SAVE and two ]
highlighters will appear on the screen. Move the first highlighter to either I
NEW WRITE (if you want to save the game in a new space) or
OVERWRITE (if you want to save the game in place of an old game) and
press Button C. If you select NEW WRITE, the game will automatically be
placed in a new file. If you select OVERWRITE, select which old file to
erase. Move the second highlighter to the old file by pressing the D-Button,
then press Button C. When the confirmation window appears, highlight
your choice and press Button C.
Note: If there is insufficient memory to make a new file, you must
OVERWRITE to save your game
LOAD: Allows you to play a game you have saved. Use the D-Button to
select LOAD and press Button C. Use the D-Button to highlight the game
you want to play, and press Button C. When the confirmation window
appears, highlight your choice and press Button C.
DELETE: If you need to open up memory to save games, highlight DE¬
LETE and press Button C. Then move the highlighter to the game you want 1
to delete and press Button C again. When the confirmation window
appears, highlight your choice and press Button O
RENAME: Change the ID number of any saved games in the backup RAM. I
First, highlight the game you wish to change, press Button C, then press the 5
D-Button up or down to change the first number. Move to the next number
by pressing the D-Button right.
EXIT: When you've finished saving, deleting or renaming games, select
this to return to the battlefield.
MENU: Select this to return to the Sega CD main menu.
■ Battle Display: Select REAL to watch each I
battle as it takes place, or OFF to go straight
to the next set of battle options.
Mask: Select this to turn the BGM on or off. I
Sound Effect: Turn ON to hear the game's
sound effects, and OFF to battle in silence
Hex Map: Turn ON to display the hexagonal .»
map lines, and OFF to see the maps without
the hexagonal grid.
Alarm: Set the number of times for the alarm to sound (the alarm sounds I.
when your or your enemy's turn is completed).
Message Speed: Set the speed at which messages are displayed: The slowest
is one and the fastest is five.
END: When you're finished making the moves for your unit, select this to
see the enemy's moves.
DELE (Delete): This deletes members from your unit. Deletion is done by
highlighting a character's name with the D-Button, pressing Button C, and
pressing Button C again when the confirmation window appears.
In this option you are given four choices. Select one by
highlighting it and pressing Button C. If you select
TERRAIN, MOBILITY or ATTACK maps, you can
move between them by pressing Button A. To exit any
map, press Button B.
WORLD MAP: Take a look at the big
picture with this. The names ol castles,
towns and villages are displayed when
you position the golden arrow on them.
Castles you've freed from the enemy
appear in gold and castles still held by
the enemy appear in the color of the
elemental demon that controls them.
Cities, towns, villages and hamlets
appear in white.
TERRAIN: The left side of the diagram
displays the four basic movement types
(GROUND. DESERT. AIR and
WATER), the lop of the diagram
displays the types of terrain to be found
in the game, and beneath those names
are sets of symbols which show how
each type of terrain will affect move¬
ment for each movement type.
© O A ~X
At the bottom of the screen, a picture of each type of terrain is displayed,
with the name of that type of terrain indicated below it.
I MOBILITY: This chart shows how
I each type of terrain will affect
I movement for any type of character
I The left side of the diagram displays
II possible movement types, the top
I of the diagram displays the types of
I terrain to the found in the game, and
* beneath those names are numbers
indicating how difficult it is for that type of character to move through
that type of terrain. A one indicates that the character type will have no
trouble moving on that terrain. A five indicates the character type will
move at minimum speed on that terrain. A dash indicates that the
character type can't move on that terrain.
ATTACK: This chart shows how
effective a creature type will be
against other creature types.
Highlight the name of one type of
creature and press Button C The
effects on all other creatures listed
will appear to the right of the
© 6 ~A
If you want to see another creature's effectiveness, press Button B and
highlight another character type.
SAVE: This is the quick save function. If you have memory remaining,
this option is displayed. Otherwise, you must select FILE
RET (Retrrat): If you feel the situation is hopeless and you need to bail out
before your leader b defeated, select RET. The screen will display a
message from the victorious enemy, and the name of the castle which has
been captured will bo placed on a list. A strategic retreat in the face of an
enemy who is too strong for you may sometimes be necessary, but never
let the demon army cut you off from Quentin Castle, as that is your home
Umimiiiliiil liUiJiiiiffijiil I.L,«
Now, you're tn the thick of it. The enemy are a tew hexes away from your
position, and your forces are lined up, ready to take them on. You check to
we which of your warriors are best equipped to deal with the foes in front
of you and send them forward.
■ Start by moving them into
position. To move, place the Hex
marker around the character you
want to move and press Button C.
If the character can move, the
MOVE option will be high¬
lighted. Press Button C again and
a hex grid will appear on the
screen. Move the Hex marker to
an empty hex and press Button C
The character will move to the
new position The character can move into any hexes which aren't greyed
out. In addition, if you try to move a character into a grey hex, an alarm
If you're dose enough to attack, select
■ BATTLE. For members of your party
who have more than one type of
attack, the Attack Select window will
appear. Highlight the type of attack
you'll use by pressing the D-Button up
or down, press Button C to select the
type of attack and press again to
attack. If you change your mind after
selecting the type of attack, press
Button B to return to the Attack Select
If the warrior you've sent forward uses some kind of projectile weapon
(we the enclosed poster for a list of types of weapons available) then you
can position him or her a few hexes away and battle from afar. When there
are multiple targets, place the Hex marker on whichever opponent you
target. Press Button C to fire your weapon.
If they use blades or other hand-held weapons, or if they are not
humanoid (the kind that literally fight tooth and nail), they must be
positioned adjacent to the enemy in order to attack. Select BATTLE to
make the attack. If there are a number of enemies in striking distance,
move the Hex marker to the target and press Button C.
Mages. Wizards. Priests and other spellcasters can remain a distance from
the enemy and still attack using magic spelb (for details on magic spells,
see the enclosed poster). Like warriors who use projectile weapons, you
need to position the Hex marker on your target. Keep in mind that
spellcasters will not be able to launch a long-range attack until they've
been stationary for one turn—it takes time to summon up a fire storm or a
blast of wind! They will only be able to move and use magic in the same
turn if they end their movement phase positioned next to an enemy.
■ To use a spell, highlight M ACC (Magic)
and press Button C. The Magic spelb
you can use will appear on the screen.
Highlight the spell you want to use and
press Button C. Next, position the Hex
marker on an enemy and press Button C
again to cast the spell. If the spell can be
used on more than one enemy at one
time, press Button C once to target the
first enemy, then move the Hex cursor
to the second enemy and press Button C again. Continue until you've
selected all the enemies you can—the spell b cast as soon as the correct
number of enemies have been selected.
In some cases, the spell's effect will spread over a number of hexes at
time. If your spcllcasler b going to use thb kind of spdi. remember t*
move your other troops away from
If a character has an item he or she
wbhes to use, select ITEM from the
Battlefield commands list, which opens
the Item options list EQUIP allows you
to put on or take off items (including
weapons and armor). Equip or take off
an item by highlighting it and pressing
Button C (a ♦ will appear when the item
b equipped). If the item cannot be
equipped, a message will tell you so.
around. You will a bo find that using the SEARCH option while holding
special items can reveal special places, creatures and items. Pay attention
to hints and clues from people you meet, refer to the enclosed map
whenever specific locations are mentioned, and take notes to minimize the
need to send search parties back to the area later.
If you reconsider a movement you've made, select CANCEL to return to
your original position.
Once a character has finished his or her turn select SET to move on to the
Depending on the area you're battling in. you can find a number populated
areas. If you don't take a look in each area and talk to everyone you can.
you won't be able to obtain information which is essential to you and your
team. The people living there may also make requests of you. which can
gain you extra gold or special items you can't obtain otherwise. Position a
humanoid character on any populated area and select ENTER
Once you enter a Village, you'll see
a list of the places you can visit.
Move the selection arrow with the
D-Button and press Button C to
enter a building (such as a shop or*
I the Mayor's house) or the town *
square. Once inside a building, you
will be given a number of choices.
Move the selection arrow with the
D-Button and press Button C to
make a choice. If you're looking for
armor and weapons, your best bet is a Town or City. Villages and Hamlets
may or may not have a Weapon Shop, but they usually have an Apoth¬
ecary. Inns are a common sight in any City, Town or Village and you're
sure to find a Tavern, a Church and Mayor's residence almost everywhere
■ You can BUY and SELL items in
Apothecaries. Alchemist's shorn and
Weapon shops. When buying dr selling
items, move the selection arrow to your
choice and press Button C. The price of
that item will appear at the bottom of
the list In the Taverns, choose from any
number of beverages to DRINK. If you
come across Fortunetellers, they will ask
you If you want to hear your FORTUNE. You'll have to pay for the
divination, and if you're wondering whether or not it's worth it—odds are
you can't afford not to hear what the Fortuneteller has to say. In the
Church, you can PRAY, and wherever you go, you can TALK to the
people living there.
In some cases a person will ask you to do a favor for them, or listen to a
story they have. You have to make a decision regarding the errand or task.
Make your decision by moving the select arrow to YES or NO and pressing
Button C. It's likely that the errand will turn out to benefit you but be
warned—it can be time consuming and dangerous as well!
Finally, when you're in a populated area but haven't entered a building,
press the Start Button to see a list of the items you're carrying. Move the
selection arrow to an item and press Button A to see a description of that
item. Button C equips you with or removes the item (a * appears to the
left of the item when it's equipped), and Button B closes the item list
When you’re ready to leave, press Button B and select EXIT and press
Button C Select YES from the confirmation window and its back to the
A Castle Liberated!
Once you defeat the enemy troops in an area, you and your group march
- victoriously into the castle
you've freed from the Demon
army. Now is the time to
change formation, buy and
sell items, send out search
parties, and make any other
necessary changes you need
to make before moving on to
the next battle. To select an
option, move the highlight
arrow to a option and press
I Button C. The next page
shows a list of options available when you're in the castle.
EQUIP AN ITEM
Select this option and a screen appears, showing simple directions on how
to buy, sell and equip items. To move on the character screen, press
Button C. The left side of the character list displays the characters' names
and the order in the unit, and to the right, the items each character is
carrying. Press the D-Button right to see the next set of items on the screen
Press the D-Button down to view the other characters.
Exchanging: Place the highlighter on an item
with the D-Button and press Button C to
select it. Move the highlighter to the space
you want to place the item and press Button
Equipping: Place the highlighter on an item with the D-Button and press
Button A to equip the character with the item
Note; Many items are cquippable only by certain character types- Make
sure your character can use the item before you buy It. See the enclosed
poster for a list of items and the characters which can use them.
■ Buying: Press the Start Button to open the
1 Buy/Sell window. Highlight BUY and press
>n C to see a list of the items for sale
I Highlight the item you wbh to purchase
I and press Button C. Press Button C again to
I confirm your purchase. Finally, press Button
•xit the item list, press Button B. To
assign the item to a a character, highlight the
and press Button C. then press Button
A to take the item to the character list. Highlight the space you want to
place the item and press Button C again to place the item there
Note; Items swap positions when you place one item in a position that
another item is occupying.
Selling: Highlight the item you want to sell and press the Start Button to
open the Buy/Sell window. Move the highlighter to any empty space
below SELL and press Button C to place the item on the sell list. Highlight
SELL, press Button C and move the highlighter to the item you want to
sell. Press Button C to confirm the sale.
When you're ready to exit the screen, press Button B. Be careful not to leave
unsold or unequipped items lying around, as you can't go on the next
battle (not to mention that it's a waste of precious gold to leave equipment
VIEW TROOP CHART
Check out the statistics sheet for
any of all of your unit's members.
Highlight the character you want
to look at by pressing the D-Bulton
up or down, and pressing Button
A. The character's name and other
statistics are displayed.
First choose the location the search party will travel to. Move the cursor to
an area on the map by pressing the D-Button and pressing Button C. Next,
select a character for the search party by highlighting him or her with the
D-Button and pressing Button C (select other members the same way). A
maximum of five characters can be assigned at a time, but if for some
reason you need to send out more, select others members and the place they
will travel to as you did before. Once you've selected the map and the
search party and you're at the location, you cannot recall them, so make
sure you're sending the right people to the right place. Once the character
has arrived at the location, highlight the character's name from the search
party list and press Button C. Next move the Hex marker to the location
you want to send the character to and press Button C again to set them in
place. At this point, you will see various Command Options (depending on
where you've placed your character).
If you want to keep your castles from being captured by the enemy, you
need to leave a defense force behind to guard against further attacks. After
you select the area you want to advance to, a window appears with the
names of the castles you need to tend a defease force la Next, pick the
characters you will use as your defease team. Don't assume that just
anyone will do—if your defense learns aren'l strong enough they will be
defeated by the enemy, and you will have to march back to reclaim the
Highlight the name of the first castle on
the list and press Button C. When the
confirmation window appears, select
YES (unless for some reason you can't
send troops out) and press Button C
again. Select your defense team members
by highlighting the first member with the
D-Button and pressing Button C, then
selecting the next member. A maximum
of five characters can be assigned at a
lime, but three reasonably well-armed soldiers or able-bodied monsters
should be able to hold the territory for as long as is necessary.
When you've finished assigning troops
to the castles, the number of days they
can hold their positions appears next to
the name of the castle. You have that
many days to win the next battle.
Finally, select NEXT MAP and press
Button C to march on the to the next
From the second battle, you must bring your team onto the battlefield one
by one, placing them as you would a character you've hired or created (see
page 15 for character placement). To bring a character out, select PLACE
and pick the name of the character you want to bring out. When the
confirmation window appears, check the character and confirm or rvsdect
by placing the select arrow next to YES or NO and pressing Button C-
When The Time Comes
As you know. Veloncse is already working on counteracting the spells
which the great wizard Gilliam placed on the Jewel of Darkness. Fortu¬
nately, Gilliam is the greatest sorcerer in Cheshire, and his spelb are
extraordinarily complex. Even his most skilled pupil, the dark wizard
Velonese. will need months of incantations and spell reversals to break the
magic seals on the Jewel
Unfortunately, not even Gilliam can tell how long it will take to break
those seals. If you rush too hastily to destroy Veionese's Elemental
demons you may be able to make it to the island where the Dark Wizard
awaits, but you need to build up your unit's strength before you have any
hope of defeating the Dark Wizard.
Restores 30-40 Hit Points
Restores 100-150 Hit Points
Restores 60-100 Hit Points
Completely restores one character’s Hit
Attack Points ♦ 15 (effective 3-5 turns)
Super Power Potion
Attack Points ♦ 30 (effective 3-5 turns)
Defense Points ♦ 10 (effective 3-5 turns)
Defense Points *20 (effective 3-5 turns)
Attack Speed ♦ 2 (effective 3-5 turns)
Attack Speed ♦ 3 (effective 3-5 turns)
Defense against spelb ♦ 30% (effective
(Lawful characters only) Defense against
spelb *4)0% (effective 3-5 turns)
(All spellcasters) Increase spell range
30% (effective 3-5 turns)
(Chaotic spellcasters only) Increases spell
range 30% (effective 3-5 turns)
(Lawful and Neutral characters only)
Defense against spelb *60% (effective
(Lawful characters only) Defense against
spelb ♦ 60% (effective 3-5 turns)
Minor of Darkness
(Chaotic spellcasters only) Increases
spell effects 30% (effective 3-5 turns)
Eye of Darkness
(Chaotic spellcasters only) Increases
spell effects 50% (effective 3-5 turns)
Sacrificial victim to bring dead character
back to Ufe
Turns enemies to stone
Restores characters that have been turned
Suggestions And Strategies
• You need to leave fighters behind to fend off attacks the enemy will
make on territory you've gained. Remember that not only does it cost
valuable time to go back and retake and castles you've lost, but you also
lose the extra income the castles and surrounding villages are sending
you as support. And your troops are not going to be happy if they have
to work without wages.
• When you're brining out your team after the first battle, take a moment
to look at the enemy's positions and consider your own unit's movement
and fighting abilities. For example, since Serpents can't travel far on land
per turn, you'll want to bring them out first so they can get a ahead start,
and save the fast-moving creatures like Moppogryffs and Rocs for last.
Use the terrain map to find out which Lind types each of your characters
moves over best.