I
Epilepsy Warning
READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
A very small percentage of individuals may experience
epileptic seizures when exposed to certain light patterns
or flashing lights. Exposure to certain patterns or back¬
grounds on a television screen or while playing video
games may induce an epileptic seizure in these individu¬
als. Certain conditions may induce undetected epileptic
symptoms even m persons who have no history of prior
seizures or epilepsy. If you, or anyone in your family,
has an epileptic condition, consult your physician prior to
playing. If yon experience any of the following symp¬
toms while playing a video game — dizziness, altered
vision, eye or muscle twitches, loss of awareness, disori¬
entation, any in voluntary movement or convulsions —
IMMEDIATELY discontinue use and consult your
physician before resuming play.
Starting Up
1. Set up your Genesis™ and SEGA CD™
systems and plug in control pad 1.
2. Turn on your TV or monitor, and then turn
on the Genesis.
3. Press Start or Button A, B or C when
you see the SEGA CD logo to display
the SEGA CD Control Panel.
4. Press Start or Button A, B or C again
to open the disc tray.
5. Place COBRA COMMAND CD 1 into the
disc tray, label side up. Press Button A,
B or C to close the tray.
6. Press Start to move the hand cursor on
the Control Panel to the CD-ROM button.
7. Press Button A, B or C to begin your
COBRA COMMAND assignment.
YOUR MISSION: WIPEOUT
THE TERRORISTS!
A terrorist group creates havoc worldwide. But
now YOU have the power to stop their deadly
schemes, thanks to the development of an
awesome new helicopter, the LX-3FX. But the
terrorists are fighting back — with lots of
deadly weapons. You and the LX-3FX will be
tested to the limit.
Engage in gut-wrenching combat in locations
like New York, the Grand Canyon and Rome.
Your ultimate target is the terrorists’ main
base, the Super Fortress, To ensure world
peace, blast the terrorists once and for all!
1
Take Control!
Directional Button
Stan Button
Button C
Button B
Burton A
START:
* Starts the game from the Start Menu
screen.
* Exits from the Start Menu screen to the
Config Mode screen.
* Exits from the Config Mode screen to the
Start Menu screen.
Note: There is no pause mode in this game.
D-BUTTON:
* Moves the Targeting Sight in the direction
pressed.
* UP makes the LX-3FX pull up.
* DOWN makes the LX-3FX head down.
* RIGHT/LEFT makes the LX-3FX fly right/
left.
D-BUTTON (continued):
* UP or DOWN highlights selections in the
Config Mode and Start Menu screens.
* R1GFIT or LEFT changes options in the
Config Mode screen.
BUTTON A, B, or C:
* Fires missiles or Vulcan cannons.
Note: You can switch the actions of Buttons
A, B and C on the Config Mode screen. See
page 5.
BLAST THE SUPER FORTRESS
Pilot the LX-3FX to seek and destroy the
enemy. Use the Targeting Sight to quickly
take aim and fire, fending off the enemy’s
steady barrage.
Listen closely for spoken and visual flight
instructions. (In advanced mode, you must
pay particularly close attention to verbal
commands!) Follow orders as though your life
The Config Mode Screen
depends on it — because it does. Attacking or
dodging enemy fire too iate, or colliding with
objects, will make you lose a life.
The enemy is tough. It takes speed and
precision to defeat him. But you must show no
mercy if you’re to succeed and wipe out the
Super Fortress.
Getting Started
Following the Wolf Team and COBRA COM¬
MAND logos, you will see an introduction
followed by a brief demonstration. Press
Start to bring up the Title screen.
Press Start again to bring up the Start Menu
Screen. Game Start starts the game. Con¬
tinue shows the number of times you can
continue the game. You have two chances to
continue. Config Mode lets you modify the
game.
Press the D-Button UP or DOWN to move
the helicopter marker to the command you
want, then press Start.
CONFIG"
MODE ■
•Tit PIFVIPS
7
DIPFIEPL TV
5FEll>
cpptfpi
EXIT
Press the D-Button UP or DOWN to place
the helicopter marker next to the selection you
want. Then press the D-Button RIGHT or
LEFT to change options within the selection.
You can set the following:
Players: Choose from one to five players per
game.
Difficulty: Choose between a normal and a
hard game. In a hard game, there are no
Target Indicators or directional arrows on the
helicopter’s control pane! to guide you.
Speed: Choose between eight speeds for
how fast the Targeting Sight moves; Level 1 is
the slowest and Level 8 is the fastest.
Control: Press the D-Button RIGHT or
LEFT to assign different arrangements to
Buttons A, B, and C. If you don’t change the
settings, the buttons will be: A—Fire Missile,
B—Fire Missile, and C—Fire Vulcan cannon.
Exit: When you’re satisfied with the settings,
move the marker to “Exit" and press Start.
The Start Menu comes up next.
4
5
Cockpit Controls
To begin game play, move the marker to
START GAME on the Start Menu screen and
press Start.
Targeting
Sight
Lock On
Lives Left
Target
Indicator
Lock On: Appears when the enemy has
locked onto you as a target.
Message: Your flight instructions appear
here,
Lives Left: Shows the number of lives re¬
maining in the game. You gain an extra life for
every 50,000 points scored.
Target Indicator: Shows which enemies you
should attack. When this appears, lock on and
fire within the brackets, as close to the center
as possible.
Targeting Sight: Shows your weapon's aim.
D-Button UP, DOWN, RIGHT, and LEFT
moves the sight. You fire either missiles or
Vulcan cannons.
High Score: Shows the highest score
achieved during this game.
Status: Arrows appear here to indicate
which direction you should go next. Press
the D-Button in the direction the arrow
points.
Score: Your score is determined by the
number of enemies you destroy.
Mission Log
Levei 1: New York
Okay, Captain, let's knock 'em out of New
York. The key to your success is to carefully
follow your flight instructions. Fee! the power
of the LX-3FX as you battle among the sky-
scrapers.
6
7
Level 2: Grand Canyon
Enemy choppers are relatively easy to blast
here. Watch for installations on the precipices.
Hit your enemies squarely in the middle of the
Target Indicator, or they may do you in!
Level 3: Ocean
First confirm the presence of an enemy fleet,
then attack. Patience is as important as accu¬
racy, A few well-placed missiles can open up
a path in front of you. The combat machines
are fast so use caution. Your main target: the
enemy’s large aircraft carrier.
Level 4: Easter Island
Here you'll confirm the presence of an enemy
base and go after it with all you've got. Stay
clear of the cliffs and keep a light touch on the
controls. Hit the tanks that emerge from the
shadows of the statues before they can set
their sights on you.
Level 5: Small Enemy Fortress
You pass through a mountain range during
the first half of this stage. Watch for attackers
that suddenly drop out of the clouds. The
enemy awaits—this is no time for napping!
5
9
Level 6: Rome
Here you battle an enemy air squadron. Your
opponents are fairly tough, so maintain tight
control, There are many enemy helicopters,
and they’ll attack at high speed. Be careful!
Level 7: Desert
Enemy movements are now quicker and more
violent. It's time for some serious fighting. Be
especially alert in the desert oil fields, where
the enemy awaits.
Level 8: Jungle
Spotting the enemies hidden in the jungle is
difficult, but you can clear the round by using
your guns and tons of technique.
Level 9: Cavern
This battle takes place in a cave! To avoid
hitting the waiis, follow directional indicators
precisely. Keep an eye on enemy choppers or
you won’t return from this mission!
Stage 10: Main Enemy Fortress
Say your prayers!
Forceful Sound: Binaural Recording
Btnaura! means “both ears/ 1 The binaural record¬
ing method uses two nondirectional microphones
on a dummy human head, with the mikes placed
in the location of the ears. The resulting effect is
faithful to the human sense of hearing. Binaurally
recorded sound adds life to the quality of the
recording, because it heightens the listeners
sensation of the sound’s direction and distance.
Because of Cobra Command's binaural record¬
ing, you can enjoy extra power in the sound. You
feel a sense of openness and movement, and the
sound will wrap around you until you get the sense
of being “on location.”
For this reason, we recommend that you use
headphones during play to enjoy the full effect of
the game.
Handling Your Compact Discs
* The SEGA CD Compact Discs are intended
for use exclusively on the SEGA CD,
- Always use the button controls to open and
close the disc tray on the SEGA CD. Attempt¬
ing to operate the tray manually may cause it
to malfunction.
- Avoid bending the Compact Discs or touching,
smudging or scratching their surfaces.
* Do not leave the Compact Discs in direct
sunlight or near a radiator or other source of j
heat.
* Always store the Compact Discs in their
protective case.
Warning to Owners of Projection TVs
Still pictures or images may cause permanent
picture-tube damage or mark the phosphor of the
CRT. Avoid repeated or extended use of video
games on large-screen projection televisions.
Limited Warranty
Sega of America, Inc., warrants to the original con sumer purchaser
that the SEGA CD Compact Discs shall be free from delects in
material and workmanship for a period of 90 days from the date
of purchase, if a defect covered by this limited warranty occurs
during this 90-day warranty period, Sega will repair or replace
the defective compact discs at its option, free of charge. This
limited warranty does not apply if the defects have been caused
by negligence, accident, unreasonable use, modification, tam¬
pering or any other causes not related to defective materials
or workmanship. To receive warranty service, call the Sega
Consumer Service Department at this number:
1-80Q-USA-SEGA,
DO NOT RETURN YOUR SEGA CD COMPACT DISCS TO
YOUR RETAIL SELLER, Return the Compact Discs to Sega
Consumer Service. Please call first for further information. If the
Sega technician is unable to solve the problem by phone, he will
provide you with instructions on returning your detective Compact
Discs to us. The cost of returning the Compact Discs to Sega's
Service Center shall be paid by the purchaser.
Repairs after Expiration of Warranty
if your SEGA CD Compact Discs require repairs after termination
of the 90-day limited warranty period, you may contact the Sega
Consumer Service Department at the number listed above. If the
technician is unable to solve the problem by phone, he will advise
you of the estimated cost of repair. If you elect to have the repair
done, you will need to return the defective merchandise, freight
prepaid and insured against loss or damage, to Sega’s Service
Center with an enclosed check or money order payable to Sega
of America, Inc,, for the amount of the cost estimate provided to
you by the technician. If, after inspection, it is determined that
your Compact Discs cannot be repaired, they will be returned to
you and your payment will be refunded.
Limitations on Warranty
Any applicable implied warranties, including warranties of mer¬
chantability and fitness for a particular purpose, are hereby
limited to 90 days trom the date of purchase and are subject to
the conditions set forth herein. In no event shall Sega of America,
lnc. T be liable for consequential or incidental damages resulting
from the breach of any express or implied warranties.
The provisions of this limited warranty are valid in the United
States only. Some statesdo notallow limitationson how long
an implied warranty lasts, or exclusion of consequential or
incidental damages, so the above limitation or exclusion
may not apply to you. This warranty provides you with
specific legal rights. You may have other rights which vary
from state to state.
$1,000 MUSIC CD SWEEPS ENTRY
Free SEGA VISIONS " Subscription
Hot New Game Info
Exclusive Offers
Charter Membership
USE THE CARD AT RIGHT TO REGISTER
YOUR SEGA CD" SOFTWARE AND
GET LOTS OF COOL STUFF.
•WIN A $1,000 MUSIC CD COLLECTION. Think of
it —just by registering your Sega CD purchase you could
win dozens of FREE CDs featuring today's hottest bands!
• A FREE SUBSCRIPTION TO SEGA VISIONS™
the magazine published just for Sega 1 " gamers. It's packed
with news and reviews from the world of Sega.
• HOT-WIRED ! EXCLUSIVELY FOR SEGA CD OWNERS:
Hot-Wired puts you on our priority mailing list for fast-breaking
news on SEGA CD technology, radical new games, cool new
sounds and exclusive offers.
• CHARTER MEMBERSHIP ELIGIBILITY in OUrsOOn-
to-be announced Sega CD owners club.
REGISTER TODAY AND WATCH FOR MORE INFORMATION!
1. HOW TO ENTER: Completely fill out the registration card and mall it. Mechanically
reproduced entries not eligible. Not responsible for printing errors, or for mutilated, late,
lost, postage due or misdirected mail.
2. JUDGING: There will be 4 drawings. Each of the drawings will take place on a
quarteriy basis, on or about March 31, June 30, September 30, and December 31, 1993.
Winners will be selected at random from all entries received five [5) days before the
drawing dates by Marden-Kane, lnc„ an independent judging organization whose
decisions are final. Only one prize per person, family, organization or household. If your
registration card is received after any one of the drawings it will be automatically entered
into the next drawing, except for the last drawing.
3. NOTIFICATION: Winners will be notified by mail and will be required to sign an
Affidavit of Eligibility and a Pub I icity/Li ability Release which must be returned within 14
days from date of notification.
4. PRIZES: There will be 1 prize awarded in each of the four drawings. Each prize
consists of approximately 60 music CDs. Approximate retail value $1,000.00 each. All
taxes are responsibility of the winner. No prize substitutions, or transfers permitted.
5. ELIGIBILITY: Sweepstakes open to all persons who are residents of the United States
and its possessions, except employees and their immediate family members of Sega of
America Inc., its divisions, subsidiaries, affiliates, advertising and promotion agencies.
Void where prohibited by Law.
6. WINNERS LIST: For names of winners, send a se I had dressed, stamped envelope to
Sega CD Sweepstakes Winners, Inc., P.0, Box 712, Sayreville, NJ. 08871.
7. OFFICIAL SWEEPSTAKES RULES: Sweepstakes subject to complete Official Rules.
To obtain a copy of official rules send a stamped self-addressed envelope to Marden-
Kane, Enc. t Sega CD Rules, 1255 Post St- Ste, 625, San Francisco, CA 94109.
Sega, Genesis, Sega CD, Welcome to the Next Level, Sega Visions, and Hot-Wired are trademarks of
SEGA. &1992. SEGA, 3375 Arden Road, Eiayward, CA 94545- All rights reserved.
TO REGISTER:
COMPLETE THESE
QUESTIONS AND
MAIL THIS POSTAGE-
PAID CARD TO SEGA.
THANK YOU.
i
\
i
S
«
l
ji
‘i
>
i
ji
i
«
V
I•
I
i
i
4
I
I
I
I
I
I
4
!
(
I
1
I
)
I
I
I
4 J
I
1
J
1
I
I
I
I
A
f
I
I
I
tl
1. Who will use this SEGA product the most (primary user)?
First nine
1 1 l 1 1 1 1 l 1
l l l l l l l
Last sane
l l l l l l l l l l l l l l l i
1 1 1 1 1 1 1 1 1
Address
i i i i I i i i I
1 1 1 1 1 1 1
i i i i i i i
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
i i i i i i i i i i i i i i i i
City
1 1 1
i i i i i i
i i i i i i i i i i i i
State
Zip
Phone number
□ lMale
d 2 Female
Birth Date / /
mo / day / yr
2. Describe the other game players in your home:
PLAYER 1: Age
□ lMale
□ 2 Female
PLAYER 2: Age
_□ 3 Male
□ 4 Female
3. Who bought this product?
□ l Primary User (H2 Parent/Guardian EU Friend
□ 4 Relative CDs Another Household Member
When was it bought?_/_
rao / yr
4. What is the name of the game you purchased?
5. What other electronics or computers do you have in
your home? PLEASE CHECK EVERYTHING YOU HAVE.
For Game Playing:
□ l Atari Lynx [Ji Game Boy
□ 3 Game Gear
□ 5 Philips CD-I
□ 7 TurboGrafx CD
□ 4 NES (8 bit)
□ « Super NES (16 bit)
□ l Other
Other:
□ l CD Player □ 2 Laser Disc Player
□ 3 Macintosh Da PC(ibm*ibmCmpUMi)
Computer
□ 5 VCR
6. What kinds of games do you play most often?
□ l Fantasy Action □ 2 Fantasy Role Playing □ 3 Fighting Machines
□ 4 Fighting Adventure Ds Futuristic d]6 Super Heroes & Cartoons
□ 7 Puzzles/Strategy FUt Sports
TM
CDSW92
ENTER THE $ 1.000
MUSIC CO COLLECTION
SWEEPSTAKES
WHEN YOU REGISTER YOUR
SEGA SOFTWARE PURCHASE.
Plus receive other great FREE gifts
and services. See inside for details.
50
ru
c/>
m
m
a
■
o
S
DO
£»
o
O
o
o
X
a
o
cn
-H
s
o
DO
3
oo
m
o
c/>
o
■H
50
>
CD
-<
-u
o
a>
O
w
CD
TJ
O
CO
—I
>
o
m
CD
m
T>
>
o
00
-<
>
o
o
3)
m
CO
CD
m
m
(
(
!
i
i
i
i
i
(
i
i
i
i
i
<
(
i
i
j
e
i
»
I
(
i
i
j
I
(
I
i
i
i
i
t
<