T-93185
LICENSED BY SEGA ENTERPRISES, LTD
FOfl PLAY QN THE SEGA CD SYSTEM
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HANDLING YOUR SEGA CD DISC
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System.
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CONTENTS
STARTING UP...2
CONTROLS_3
PLAYER CONTROLS..4
CUP_11
SAVED GAMES..16
SOCCER NOTES .....19
LIMITED WARRANTY..21
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1
STARTING UP
1. Set up your Sega CD system according 1o the instructions in your
Sega CD System Instruction Manual. Plug o Sega Genesis Control
Pod into the Control 1 port on your Sega Genesis.
2. Turn on your TV r then turn on your Genesis. The Sega CD title
screen will appear on your TV screen.
3. Press the Open button on the Sega CD to open the door. Place the
Championship Soccer r 94 Disc \ CD in the tray, label side up.
Close the CD door.
4. If the Sega CD logo is on the screen, press START to begin. If the
title is on the screen, move the cursor to the CD ROM button, then
press START to begin.
Genesis System Sega CD Syslem
CONTROLS
Championship Soccer r 94 has two different game environments, the
menus and on the field. To use the menu system, move the directional
controls on your control pod to highlight each option box. Press Sutton B
to select the option currently highlighted. Controlling the players on the
field is discussed in ihe Player Controls" section.
This manual refers to the following directions:
D Pod UP
PLAYER CONTROLS
During ihe game you may only control one member of your team at
any one lime. The man currently under your control is the one with the
while number above his bead. Control will be changed to another man if
Ihe man currently under your control is too far awoy from the ball or if
he has lost his footing for any reason,
OFF THE BALL CONTROLS
These controls apply when the man under your control is not in
possession of the hall
RUNNING
To direct your man simply press your Directional Pad in the direction in
which you want him to run. A running man can intercept the ball from
an opponent in possession.
SLIDING TACKLES
When running off the boll it is
possible to slide into the hall or an
opponenl by pressing Button B.
This will moke your player slide in
the direction which he is facing.
While o men is sliding if is possible
to get him to deflect the hall in a direction different to the one in which
he is sliding when he makes contact with it. To do this the Directional
Pad must be redirected while a man is in mid-slide before he has made
contact with the ball. This is a skill which has to be mastered.
HEADERS
When ihe ball is in the air and you press Button B, instead of sliding into
the ball the man under your control will attempt fa head the ball. Such
headers can also be deflected in a similar way to sliding tackles but
redirecting must toke place before contact with the ball has been mode.
ON THE BALL CONTROLS
These controls apply only when your man is in direct possession of the
ball. The control methods described below can be adjusted to suit your
own preferences by changing the difficulty level in the 'Options' menu.
DRIBBLING
When on the ball simply press your Directional Pad in the direction in
which you wont ihe player to dribble with the ball. You will find that as
the player gathers speed it is harder for him to change direction and
retain conlrol of the ball. This is another skill which has to be mastered.
(The way dribbling works in a malch con be altered by changing the
Difficulty setting from the Options menu),
PASS
When on the ball if you press Button C while you are directing the
Directional Pad! the boll will be played along the ground in the direction
you ore facing or r if there is one of your teammates standing roughly in
the direction you are facing and within passing distance then the ball will
be ployed straight lo your teammates feet.
KICK
lo kick the ball in ihe normal way the Directional Pod should be faded
in the desired direction and Button B should be firmly pressed Note that
if you quickly tap Button B, it will perform a pass.
LIFT AND BEND
When the ball has been kicked as opposed to being passed it is possible
to apply varying degrees of lift and bend to it. To do this the Directional
Pad must be redirected within a very short time after Button 8 is initially
pressed. It is not necessary to release Sutton B before redirecting.
REDIRECTION TABLE FOR LIFT AND BEND
Assuming the player is running and kicking up the field, lift and bend
when applied lo a shot will work in the following manner:
The quicker the head is applied to o shot the more exaggerated the
bend will he,
A Normal Slraighl Kick
A horn'd Kick Bending
ta the Uft
A Lobbed Kick lending
to the Lefl
An Up oivd Under Bending
to the Heft
A Normal Kick bending
to 1 he Right
^ Lobbed Kick Bending
lo the Right
An Up and Under Sending
lo ihc Right
A Normal Straight Khk
Center Direclional Fad - A Straight Lotted Kick
SHOOT
You can use eilher the pass or the kick buttons to shoot at goal.
Depending on the current Difficulty level, you can also use the SHOOT
button to shoot at goal wilb the ball. See Options for more details. The
SHOOT button works in a number of ways:
While attacking: the player will shoot towards the goal. If the ball is
in the air the player will head towards the goal. If ihe player is near the
ball, he will slide in and knock it towards the goal.
While defending: the player will do a lofty boot up the field to clear
the ball. If the hall is in the air, the player will head the hall to safety.
If the player is near the ball, he will slide in and knock it to safety.
SET PIECES
All set piece kicks and throws work as a normal kick or pass except that
illegal or illogical angles cannot be chosen by the kicker or thrower,
GOALKEEPERS
Goalkeepers are always under computer control except when they have
the ball in their hands or when they are about to take a goal kick, in
which case all they can do is kick the ball out.
THE BENCH
The bench can be called on at any time during the game when the ball is
out of play, or If a free kick has been awarded, or before the beginning
of a half. To access ihe bench the Directional Pod should be pressed tn
any direction three times in quick succession. This can only be done
when the ball is out of play or before a free kick or at the beginning
of o half.
MANAGER
Moving the arrow up and down the bench enables the selection of the
manager or substitutes, press Button B to select.
The Manager is the one wearing the hrown coat and he is used to
change the team formation on the field. When he is selected, press up
and down on your Directional Pad to select the new formation from the
Managers menu and then press Button B.
SUBSTITUTES
All the other players on the bench are the substitutes and up to two
subsidies can be brought on to replace other players in their teom at
any time during a match. When o substitute is selected he will stand up
and the Substitute menu will appear which will enohle the player to
choose which player he wishes to take off. When the player to be
brought off is selected he will run off the field and the selected
substitute will run an.
To exit from the bench or the Manager/Substitute menus, press the
Directional Pad left or right.
THE MENUS
The menus ore divided up into four initial categories: Motional Teams,
Club Teams, Custom Teams and Options. For starters, choose the Options
box by pressing the Directional Pad until the box is highlighted
[flashing). Now press Button B to select it.
Options;
Reset Battery Ram: This will wipe out any saved games you might
have initiated.
Game length: The reel time length of each match can be set 1o either
3,5,7 or 10 minutes.
Menu Musk: The music played during the menu sections of the game
can be toggled On/Off.
In-game Music: The music ployed during a match can be toggled
On/Off.
Seasonal Weather: There ere two forms of field type selection in this
game. One known as Pitch Type is a straight choice of an icy r wet, soft,
muddy, normal, dry or hard field or a random choice between these
seven. The other, known as Seasonal Weather, is mainly a meons of
simulating the influence that the weather can have on a soccer Mutch,
League or Cup, Each month of the year has been given a specific, typical
weather pattern so a friendly ployed in July for example, has little
chance of offering a muddy field and o much greater chance of offering
a nice dry one. For Cups and Leagues the month selected will act as the
start of the season. Each League Es played over an eight month period
with the matches spread evenly over all eight months. Each round of o
Cup lasts for one month so a three-leg Cup starting in July will have its
final played in September. Both legs of a two leg round will be played In
the same month.
Difficulty Level: There ore three settings — Beginner, Normal, and
Expert. Changing the difficulty level wifi affect the controls used to play
during a match. Mo vices should leave the game set at Beginner level.
This level allows you to dribble and turn quickly with the ball without
losing control of it. The exact differences between each difficulty level
are explained:
Beginner: The computer opposition is easier. Each player has an easy
ball dribbling ability, where the boll will stay with the player even when
making quick changes in direction. The special SHOOT button is also
employed. Pressing this button near to goal will make the player shoot
towards goal every time.
Normal: The computer opposition is sel to a normal level. The easy ball
dribbling ability is still employed. Only STAR players can use the special
SHOOT ability:
Expert: The computer opposition Is at the hardest level available. Only
STAR players have the easy ball dribbling ability, and only STAR players
can use the SHOOT ahility:
*(lf the player using it isn't o STAR player, then the SHOOT button will
act just like ihe Kickhullon).
How that we've locked at the Options, ifs time to go back to the Main
Menu. Choose EXIT.
Choose National Teams from the Main Menu. A new screen with many
options will appear.
FRIENDLY
This is a single match between either two players ar the player and the
computer (there is also a chance to watch computer versus computer).
The desired field conditions or season should first be selected by cycling
through the available options with Button B.
10
Then player teams must be chosen using the blue Choose option. Two
teams must be highlighted from the team list either as red computer
teams or as blue player teams. To choose a player team, select it once
to turn it red (computer feom) then select it again 1o turn it blue. The
right number of teams must be chosen before the game can continue,
confirm by selecting OK. When the teams are chosen, select Play Match.
After each friendly there is an option to play the same game again or to
return to the main menu.
CUP
The Cup competition is basically a knockoul competition for 2-64
different teams al any one time, where during o series of games the
winning teams remain in the competition and teams that lose ore
eliminated immediately, until in the end there are only two teams left to
play aul the last match of the Cup in ihe Cup Final. The winner of the
Cup Fined gets the Cup and the Glory.
There are options to selecl the Held type/weather, the number of
teams/rounds and ihe inclusion of extra time and/or penalties at
various stages of the competition.
tf a match Is drawn after 90 minutes then extra time will be played if
the oplion has been selected os Yes for that round. Extra time will also
be played if Replay has been selected and the game is a replay. If No is
selected then no extra time will be played.
Hie possibility of penalties is dealt with in on identical way to extra time
but if both are possibilities then extra time will always occur before
penalties.
If two-leg matches are 1o be played at ony stage of the competition then
the round will be decided over ihe course of two matches with both
teams taking il in turn to play at home. The scores of both matches are
added up to give the final aggregate score and the winner is the team
with the highest total over the two matches. If the total after the two
matches is a draw and the Away Goals rule has been set to Yes r then the
team which scored the most goals in the away leg will be the winner.
If after taking this into consideration the result is still o draw then extra
time and/or a penally shoot out will be ployed, as appropriate, straight
after 90 minutes of the second leg.
In either Iwo-or one-leg matches where the match has ended in a drew
and there is no extra time or penalties, or where the match is still a
draw after extra time and there ore no penalties, then the teams will
replay the malch (1 leg only) in order to determine o winner.
CUP MENU
All Options on the Cup menu are selectable by using Button B to cycle
through the available choices.
The teams for the Cup competition must then be chosen using the blue
Choose option En a similar way to selecting learns for a Friendly. Up to
64 learns can be selected at once and all 64 loams tan be player teams
if so desired.
*
12
When you are happy with all the options select Ploy Cup to start ihe
competition
When into the Cup sequence proper keep on selecting Play Malch
followed by Next Match to play the next match in sequence.
Computer results will be calculated when appropriate and ployed in
sequence with matches involving either one or two players. All player
malches will lead onto the Pre-Match Tactics screen.
To scroll through the draw/results of a round use the red arrows at the
side of the table.
To save a Cup competition half-way through, select Save Oota. Ibis will
also save the setup of all learns currently loaded plus the current League
setup into Battery Ram,
A Cup con be exited and returned to at any time provided ihof another
Cup has not been initiated either via the Cup or Specials options.
LEAGUE
The League is a competition where 2-20 teams play matches against
each other in sequence until they have all played each other between
one and ten times as specified. The results are tabulated using the
following criteria: 2 or 3 points far a win, 1 point for a draw, 0 points for
a loss. The learn wllh the greatest number of points after all matches
have been played wins the League.
Number of Teams, Number of Times to Play each learn, Points for a Win
and Start of Season/Pitch Type can all be sel by simply cycling through
the available options in the league menu and using Button B to select
the one you wait.
Choose league leans using the Choose League Teams box in the same
manner as used for Friendlies and Cups above before selecting Ploy
League.
Once in the sequence of games select Play Match and Next Match as in
the Cup option above.
Results are tabulated game by game.
Select Save Data to save League games at any stage together with all
current teams and all current Cup data to Battery Ram.
A league can be exited and returned to at any time provided that
another league has not been initiated either via the League or the
Specials option.
SPECIAL LEAGUE/CUP COMPETITIONS
To help players lo get going quickly
In Cup and League competitions
Championship Soccer J 94 offers
various preset Cup and League
competitions for the various
different team types (International,
Club or Custom).
The Specials available depends on the current data that has
been loaded.
When Club teams are loaded the chokes are:
EUFA Cup which has 64 teams with two legs plus the away goals rule
for all rounds including the final,
Euro Superleague where 2D teams play each other twice scoring two
points for a win.
When National teams are loaded the choices are:
The World Cup Qualifying Groups I - 6 are 6 mini-league tables
with different teams. They play each other within their own group twice
[home and away). When all the matches hove been played the top two
teams in each group qualify. When this option is highlighted press left or
right an the controller to cycle through each qualifying group number
The Maastricht Cup is a cup competition involving 32 teams.
There are five rounds to pfay through, if a tie ends in a draw then extra
time is played. If it still remains a draw then a replay is played la decide
the winner.
When Custom teams are loaded the chokes are:
The Booby League is on 8 team league where the teams play each
alher once.
The Chicken Tournament is a 1 6 team cup competition. Each round is
played over two legs, with the aggregate score deciding the winner of
each lie in the round. If the tie is drawn at the end of the second leg
then extra time ns played, if the scores are sill I level then the match will
be decided on penalties.
SAVED GAMES
The next option will either soy 'No Game Saved'' or 'Continue../
followed by the name of the tournament that was saved Iasi in Battery
Rom, Selecting this option when a save game is present will allow you to
continue in that league or cup match.
EDIT TEAMS
The Edit Teams option allows you
to change or update all data relating
1o any of the learns in ihe game.
First the team to be edited must be
selected by moving the controller
until the team you wish is
highlighted from the list, Press
Burton B to select the learn. The next screen shows the list of players
on the left. On the righl is the team name, the Monager/Caach and
the Country of origin. Below these ore the team kits (Home and away).
Selecting a players name will pop up a small window. Using the
controller you cor delete the current name using the delete function,
which is 2nd from the right on the bottom row of characters in this new
window. Simply choose each letter in turn and when you are finished,
select the ENTER function which is the very last character in the hottcm
right of the window. This same window will pop up when you try and
change any of the names (player, coach, team or country).
*
To edit the kit colors select either shorts, shirt or sacks and then, with
the Button B depressed, direct the Directional Pad up, down, left or righl
to cycle through- the available colors. For two-colored shirts, left and
right will change the main shirt color and up and down will change ihe
secondary color.
To select a new shirl type first select the shirt on the kit you wish la edit
and then move sideways to the small shirts in between the first and
second kits, then move up and down os appropriate and press Button B
to select the new shirt type,
The learn can be run by either o manager or a coach. Press Button B
to Edit,
G, D, M, f shows whether a player is a goalkeeper, defender, mid-fielder
or forward (this information cannot be edited).
A Star beside a name denotes a Star Player (cannot be edited}. Player
numbers cannot be edited.
17
PRi-MATCH TACTICS
Before each match every player team is given the option to rearrange
the lattice I layout of his/her team.
The formation can be changed by selecting the appropriate grey box.
There is a choice between eight formations: 4-4-2,5 4-1, 4-5-1,5-3-2,
3 5-2, 4-3-3, All Qul Altack and All Out Defense,
Substitutes are highlighted in the player list. To change players around
on the field or la swap a substitute with someone in the starting line-up,
select the name of the ployer to be moved from ihe list of names dawn
the left-hand side of the screen and then pick his new position within the
formation. The renumbering of swapped players is automatic,
Ihe likely formation of the opposition team for the current match can he
seen if View Oppo is selected (press Button B to exit).
Once the player is happy with ihe lean formation Play Game should
be selected using the controller with which s/he wishes to piny the
game ilselh
For a two-player game both players will be allowed to edit their own
team formation in turn before play commences.
SOCCER NOTES
SOCCER NOTES
20
LIMITED WARRANTY
Sony hnogesoft warrants to the original purchase only (hot the CD provided with this
manual and I lie software program coded an il wilt perform in accordance wilfa Hie
dcscriplion-s in this manual when used with the specified equipment, for a period of 90
days from the dale of purchase. If ihis program is found to be defeclive within 90 days
o* purchase, it will be replaced. Simply return the CD la Sony Imagesoft or its
authorised dealer along with a doled proof of purchase. Replacement of the game
M Irce of charge lo the original purchaser (except for the casl of reluming the CD]
is the full extent of our liability,
HUS WARRANTY IS IN LIEU Of ALL OTHER WARRANTIES, WHERE ORAL OR WRITTEN,
i MESS OR IMPLIED. ALL IMPLIED WARRANTIES, INCLUDING THOSE OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, IF APPLICABLE, ARE
LIMITED IN DURATION TO 90 DAYS FROM THE DATE OF PURCHASE OF THIS PRODUCT,
Sony Imagesoft shall no! be liable foe incidental ond/ar consequential damages for the
breach of any express or implied warranty including damage to property and, lo the
O ' lent permitted by law, damages lor personal injury, even if Sony Imagesoft has
been advised of the possibility of sadi damages. Some slates do not allow (he
exclusion or limitation of any incidental or consequential damages ar limitations on
haw lung an implied! warranty lasts, so Ibe above limitalions or exclusions may not
apply lo you.
This warranty shall nai be applicable to the extent that any provision of Ihts warranty
is prohibited by any federal,, state or municipal law which cannot he pre-empted.
Ihis warranty gives you specif it legal rights and you may also hove other rights which
vary from stole to stale.
Sony Imagesofl, 2430 Broadway Avenue, Suite 550, Sonia Monica, CA 90404.
(310) 449 2393.
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21
LICENSEE] BY SEGA ENTERPR2SES, UP-
FOR FLAY OM THE SEGA CD’" SYSTEM.
SEGA ANP SICA CP ARE TH APEMARKS
C* SEGA ENTERPRISE S. LTD.
ALL RIGHTS RESERVED.
Copyright Sensible Saltwort 1334.
Championship Soecer 91 >:■:< 1992. 1993,1994
Sensible &aif',vart. Lteemsed by Renegade
Championship Saettf '94 a dislribuled by- Sony
Image-sale. 2400 Broadway, Suite 510. Santa
Monies. CA 9WJJS. Sony is a regism-red d .idemarii
ul Sony Corporation. Image son <s a trademark ol
Sony Electronic .Publishing Company.
Published under eKetgalye license io Sony
Eletliomc Publishing Company Irani Renegade.
Chaivpionship Saucer »-i <s a registered trade¬
mark of Sony Elcclronlc Publishing Company.
All Rights Reserved.
Manufactured in Ihe U.S.A .