Warnings
READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
Combining Special Effects
Using six or more special effects simultaneously may cause the
music to skip intermittently and may also result in an undesir¬
able video image.
Epilepsy Warning
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms
while playing a video game — dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any invol¬
untary movement, or convulsions — IMMEDIATELY discon¬
tinue use and consult your physician before resuming play.
Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam¬
age or mark the phosphor of the CRT. Avoid repeated or
extended use of video games on large-screen projection TVs.
About Audio Connectors
If the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used.
CONTENTS
Bat Against Bird!..2
Setting Up.3
Handling Your Compact Disc.3
Take Control!.4
Batman’s Special Moves.6
Choosing Your Options.8
Take Back Gotham City!. 11
Those Fantastic Racing Toys.12
A Hot Time in the Cold Town. 14
Using Batman’s Utility Belt. 16
Using Batman’s Special Tools. 18
Batman's Lives.20
Starting a Life. 21
Continuing a Game.21
Ending the Game.21
Scenes of the Crime.22
Scoring.27
Batman’s Survival Tips.29
Gameplay Hotline
For gameplay help, call 1-415-591-PLAY.
7
BAT AGAINST BIRD!
SETTING UP
Cold . .. hard ... vicious!
Who else but a cold-hearted,
vicious villain would unleash
a shrieking swarm of bats on
the Ice Princess? Who but
a power-mad monster would
push her plunging down 30
stories to a terrible end? And
use her tragedy as a fiendish
plot to frame The Caped
Crusader! Who else but that flipper-fingered
perpetrator of murderous deeds, The Penguin!
In a dark, brooding city of tricks and treachery,
Batman takes on The Penguin and his brawling band
of cohorts, The Red Triangle Circus Gang. On the
slick ledges of skyscrapers, in the narrow galleries of
an eerie cathedral, through the icy sewers under the
city’s heart, the masked master of justice clashes
with fanged gargoyles, fire-eaters, skulled cyclists
and tazer-toting clowns!
Batman has all his wonderful toys! A grappling hook
for scaling dizzying heights. Batman’s cape for
swooping through air! Lethal Batarangs, smoke
bombs, deadly swarms of
bats, a grappling gun! In the
Batmobile and Batskiboat,
the man behind the mask races
through enemy-infested streets
and poisoned sewers to battle
Gotham City’s crime wave!
But the deadliest enemies
prowl the highest rooftops and
tightest corners. Suddenly,
Catwoman leaps into the fight. The fickle feline
mistress of whips tangles with Batman, slipping in
and out of battle mysteriously, like an inky black cat,
never to be trusted!
The pace is fierce. The action is furious. And there’s
only one way out: Take Back Gotham City!
1. Connect your Sega CD and Sega Genesis™
systems and plug in control pad 1. Turn on your
TV or monitor, and then turn on your Genesis.
2. Place the Batman Returns CD into the disc tray,
label side up. Close the tray.
3. If the Sega CD logo is on screen, press Start
to begin. If the Control Panel is on screen, move
the cursor to the CD-ROM button, and then press
Button A, B or C.
Note: If Batman Returns is already in the Sega CD
when you turn it on, the game will begin automatically
after a few moments.
4. The Sega screen appears, followed by the Title
screen. In a moment, you’ll see the terrified Ice
Princess plunge to her fate!
5. When the Title screen reappears, press Start
to begin Batman's ballistic battle against that
odious bird of prey, The Penguin!
Note: Before starting battle, use Batman's Options
panel to set up your game. See pages 8-10.
HANDLING YOUR COMPACT DISC
♦ The Sega CD compact disc is intended for use
exclusively on the Sega CD system.
♦ Always use the button controls to open and close
the disc tray. Attempting to operate the tray
manually may cause it to malfunction.
♦ Avoid bending the compact disc. Do not touch,
smudge or scratch its surface.
♦ Do not leave the compact disc in direct sunlight
or near a radiator or other source of heat.
♦ Always store the compact disc in its protective
case for safekeeping.
TAKE CONTROL!
Starting Up
START
♦ Starts the game from the Title screen, or goes to
the Options panel, depending on your selection.
♦ Returns to the Title screen from the Options
panel.
D-PAD
♦ Chooses “Start” or “Options” on the Title screen.
♦ Chooses an option on the Options panel.
BUTTON A, B OR C
♦ Changes the setting of a chosen option
on the Options panel.
Driving Game Action
START
♦ Pauses the game; resumes a paused game.
♦ Skips the introductory screens.
D-PAD
♦ UP moves the Batmobile or Batskiboat forward.
♦ DOWN slows down your vehicle.
♦ LEFT or RIGHT drives your vehicle in those
directions.
BUTTON A - FIRE
♦ Shoots unlimited machine gun rounds. Hold
down the button for a burst of rapid fire.
BUTTON B - TURBO
♦ Accelerates. Hold down the button to continue
accelerating; release it to slow down.
BUTTON C - MISSILE
♦ Fires heat-seeking missiles.
Platform Game Action
START
♦ Pauses a game to let you select weapons
from the Batman's Utility Belt. Resumes
a paused game.
♦ Skips the subtitle screens.
D-PAD
♦ Moves Batman in the direction you press.
♦ UP helps Batman shimmy up a grappling rope.
Press and hold UP to see more of the area
above him.
♦ DOWN makes Batman crouch. Press and hold
DOWN to see more of the area below him.
♦ Selects weapons from the Utility Belt.
BUTTON A - WEAPON ATTACK
♦ Throws or fires a weapon from the Utility Belt.
♦ Glides with Batman’s cape during a fall.
BUTTON B - HAND ATTACK
♦ Punches in the direction Batman is facing.
♦ Kicks when you hold the D-Pad left, right
or down.
BUTTON C - JUMP/GRAPPLE
♦ Jumps. Press and hold the D-Pad DOWN and
press Jump to descend to lower areas.
♦ Releases Batman’s grappling rope when you
hold the D-Pad UP.
Note: Use the Options panel to switch the functions of
Buttons A. B and C for both Driving and Platform games.
See pages 8-10.
BATMAN’S SPECIAL MOVES
GLIDING
“The direct approach ... I admire that in a man
with a mask.” —The Penguin
Driving Attacks
BATMOBILE JUMPS
♦ Hold down the Turbo
button to accelerate
while speeding up
inclines. You'll be
airborne when you hit
the top!
♦ Watch the road ahead
to land safely.
BATSKIBOAT JUMPS
♦ Hold down the Turbo
button to accelerate
off ramps.
♦ When you're airborne,
swerve left or right to
streak safely past the
sewer posts.
♦ Press the D-Pad DOWN
to slow down.
Fighting Attacks
HAND-TO-HAND COMBAT
♦ To punch, press the
Hand Attack button.
♦ To kick high, hold the
D-Pad LEFT or RIGHT
and press Hand Attack.
♦ To kick low, hold the
D-Pad DOWN and press
Hand Attack.
1. Press the Jump button.
2. In mid-jump, press and
hold the Weapon Attack
button to glide through
the air on Batman’s
outspread cape. Tap the
button repeatedly to flap
the cape like wings.
3. Press the D-Pad LEFT
or RIGHT to direct your
glide to a safe landing.
Hold the D-Pad UP and
press the Jump/Grapple
button to release
Batman’s grappling rope.
When the grappling hook
catches on a ledge or
beam, tap the Jump/
Grapple button to rapidly
pull yourself up. To
lengthen or shorten the
rope,hold down the button and press the D-Pad
UP or DOWN.
3. To swing from place to place, first hook the rope
to a ledge or beam, then press the D-Pad LEFT
and RIGHT while hanging from the rope.
4. Release the buttons to retrieve the grappling
rope.
GRAPPLING
6
7
CHOOSING YOUR OPTIONS
“Sickos never scare me. At least they're committed."
— Catwoman
On the Title screen, press the D-Pad DOWN to select
"Options.” Then press Start to go to the Options
panel in the Batmobile.
-BATMAH 9PU0HS-
GAME TVPE : f ill.S GAME
BtFf ICULTY : MORMAl
Batman’s
Glove
On this panel:
♦ Press the D-Pad UP or DOWN to move
Batman’s glove to the number of the option
you want.
♦ Press Button A , B or C to change that option’s
setting.
♦ Press Start at any time to return to the Title
screen. Then press Start again to begin battle.
1. GAME TYPE
Batman Returns is 3 brawling games in 1, each with
a different ending! Choose which one you'll play:
♦ Full Game: Combines the Driving and Platform
Games into one huge action/combat blockbuster.
Rescue Gotham City!
♦ Driving Game: Blast through Gotham City's
streets, countryside and sewers in the Batmobile
and Batskiboat. Battle crime on the run!
♦ Platform Game: Use your fists, boots and Utility
Belt weapons to demolish The Red Triangle
Circus Gang, Catwoman and that master of
malevolence, The Penguin!
2. DIFFICULTY
Select your skill level:
♦ Choose “Training” to practice your moves and
attacks. You’ll play through only the first few
Acts, with unlimited Continues.
♦ Choose “Normal" when you’re feeling tough, you
know your moves fairly well, and you think you
can finish the game with only 3 Continues. The
Red Triangle Circus Gang is ready to dish it out!
3. DRIVING CONTROLS
Choose the most comfortable button controls for your
Driving game from 6 different combinations. If you
don't change the setting, the buttons will be:
Button A. Fire
Button B.Turbo
Button C.Missile
TAKE BACK GOTHAM CITY!
4. PLATFORM CONTROLS
Select the best button controls for your Platform game
from 6 different combinations. If you don’t change
the setting, the buttons will be:
Button A.Weapon Attack
Button B.Hand Attack
Button C.Jump/Grapple
5. LIVES
Choose the number of lives you will have to defeat
The Penguin and his heinous henchmen. Your
choices are 3, 5 and 7.
6. MUSIC ON/OFF
Turn the game’s massive original musical score
on or off.
7. SFX ON/OFF
Turn the game's incredibly realistic, digitized sound
effects on or off.
“/ believe the word you’re looking for is
AAAAUGGGHHH/” — The Penguin
How do you clean up a city that
thrives on crime? That relishes
the dark, revels in the sinister
and savors the pain and
suffering of honest citizens?
You do it at night. You stalk the
streets and scour the rooftops.
During your battle against
crime, you prowl abandoned
stores and macabre cathedrals.
You infiltrate the enemy’s lair, right down to the racing
runaway trains and the icy, ominous sewers. And you
do it alone. You travel in the Batmobile or Batskiboat
and fight with all the firepower you have and you don’t
spare the ammo!
Play “Full Game” for the most complete nerve-
wrenching action you’ve ever lived through! You’ll
combine the Driving and Platform games into one
massive saga of pure Batman mayhem.
In the Batmobile, you’ll scream
through hairpin turns at face¬
razoring speeds, blasting away
at homicidal foes. When —
and if — you reach your
destination, you’ll travel by
foot, cape and grappling rope
to hunt down the heinous Red
Triangle Circus Gang and their
preposterously grisly ring¬
master, The Penguin! After each Platform Act, you’ll
take up another Driving Act, sometimes in the
Batmobile, sometimes in the Batskiboat.
Or choose your fight, “Driving Only" or “Platform
Only,” to face The Penguin’s thugs on their turf — but
on your terms. Batman Returns has 3 intense play
modes. You gotta play it to believe it!
10
11
THOSE FANTASTIC RACING TOYS
(Full Game or Driving Only)
“A die fora die.” — Catwoman
Get ready for a race to the
death! When you see "Go!”
press the Turbo button to blast
off in the Batmobile and start a
crusade against crime!
Use the D-Pad to steer
LEFT and RIGHT; UP drives
forward: DOWN puts on the
brakes. Use your other button
controls to fire your weapons
and kick in the speed. If you haven't changed your
button controls, they will be:
Button A
Button B
Button C
Start
Fire: Shoot unlimited machine gun
rounds. Hold down for a burst of
rapid fire.
Turbo: Hold down to continue
accelerating; release to slow down.
Missile: Launch heat-seeking
missiles that home in on the
nearest target.
Pause the action; resume play.
Note: See page 6 for more driving attacks.
Unload your ammo on the
speeding goons ahead, while
swerving to avoid gasoline
bombs and other surprises.
Your machine gun rounds are
unlimited, but you should
conserve the missiles for the
really ugly customers. Bash
into the trash cans with the
flashing signals to pick up more
missiles. Stay on the road and away from obstacles!
The only way to clear the stage is by annihilating all
enemies or clearing all barriers within the time limit.
Missiles
Time
Score
Enemies
Health Lives
Speed
Missiles: How many missiles you have left.
Time: How many seconds remain to complete
the stage. Stages start with different time limits
depending on their length and difficulty.
Score: Your total points so far in the game.
Health: Your remaining stamina. If this bar
disappears, you lose one life and must begin the
stage over. Some or all of your health is restored
when you clear a stage.
Enemies: How many criminal drivers you still have
to destroy.
Lives: Your remaining lives. If you lose all your lives,
the act ends. You can restart the act as long as you
have Continues left (see page 21).
Speed: How fast you're traveling.
A HOT TIME IN THE COLD TOWN
(Full Game or Platform Only)
“Actually, this is all just a bad dream. ”
— The Penguin
This city war takes on a weird
twist — you start out at the top!
In fact, you’re clinging to some
of the tallest skyscrapers and
scaffoldings in Gotham City.
And The Penguin and his
powerhouse of costumed
criminals are rallied against
you. Choose your weapons
carefully, and time your moves
perfectly. Make the bad guys take the fall!
Use the D-Pad to move LEFT and RIGHT. Look UP
and DOWN before you leap, to check out what’s
above and below. Use your other button controls for
combat. If you haven’t changed them on the Options
panel, they will be:
Button A Weapon Attack: Launch a weapon
from your Utility Belt; glide with
Batman’s cape during a jump.
Button B Hand Attack: Punch in the direction
you’re facing; kick when you hold the
D-Pad LEFT, RIGHT or DOWN.
Button C Jump/Grapple: Jump; release
your grappling rope when you hold
the D-Pad UP.
Start Pause the action to select weapons
from the Utility Belt; resume a
paused scene.
Note: See pages 6-7 for more special moves and attacks.
Score Boss's Health Lives Weapons Left
Your Health Flight Power Weapon in Use
Score: Your total points so far in the game.
Your Health: Your remaining stamina. The bar
flashes when it gets low. If it disappears, you lose
one life. You'll be restored to battle at that spot as
long as you have lives left. You can regain some or
all health with a Heart power-up (see page 20).
Boss’s Health: A bar appears here when you
confront one of your most mortal adversaries, such
as Catwoman. These enemies are definitely bad
for your health. As they weaken, though, this bar
disappears. Reduce this bar to nothing (use your
Utility Belt weapons) and you win!
Lives: Your remaining lives. If you lose all your
lives, the act ends. You can restart the act from
the beginning as long as you have Continues left
(see page 21).
Flight Power: Your ability to glide with your cape
(by pressing Weapon Attack during a fall).
Weapon in Use: The weapon currently selected
from your Utility Belt.
Weapons Left: How many shots of your current
weapon you have left. (The number flashes when
you’re low.) You can regain weapons by collecting
power-ups (see pages 16-17). 75
14
USING BATMAN’S UTILITY BELT
‘‘You don't really think you’ll win , do you? “
— The Penguin
What sets Batman apart is that he’s always had
the best toys. He carries an arsenal of deadly toys
(make that weapons) under his belt.
Press Start to bring up your Utility Belt. Here's what
you have when the game begins:
10 Regular 1 Swarm 1 Super-
Batarangs of Bats Seeking
3 Smoke 1 Grappling Batarang
Bombs Gun
Press the D-Pad RIGHT or LEFT to highlight the
weapons. When you’ve chosen the weapon you
want, press Start again to resume the action.
You start the action with at least one of each weapon.
You can collect more weapons by collecting power-
ups as you move through Gotham City and its
surroundings.
The game screen shows how many shots remain
of the weapon you’re currently using (see page 15).
When you use up a weapon, you’ll automatically start
using the weapon that’s farthest to the left on the
Utility Belt. (This is usually the regular Batarangs,
unless they’re all used up.) Weapons that are used
up cannot be selected from the Utility Belt.
The Utility Belt car. hold up to 99 of each weapon,
so pick up all the power-ups you can find. You can
never, ever have too many weapons!
Utility Belt Weapons
REGULAR BATARANGS
lijUsaiM Snap these with your wrist, fast and hard. It’s amaz-
I ing what damage these little blades can do. Regular
jj p Batarang power-ups give you 10 and even 20 more
weapons at once.
SMOKE BOMBS
These explosives can really put the heat on someone
— if you toss them before your attacker gets too
close. Rush up and pound enemies to dust while the
smoke is still burning their eyes.
DEADLY SWARMS OF BATS
No special aim needed here. Just release these
vicious creatures and let them fly in the face of
danger!
GRAPPLING GUN
You can really pull a fast one with this specialized
firearm. One zap and those clowns will call it quits!
SUPER-SEEKING BATARANG
is This high-powered weapon seeks out hoods and
I hooligans anywhere in the area, no matter which
1 direction you throw it. And once it tracks them down,
it takes them out! Demolish multiple goons with one
throw when they’re attacking close together!
17
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V
• i-:,i |j-l j,‘<j i '
>?S3SGG„
Batman’s Cape
You can spread Batman’s cape and glide through
midair. This is especially useful for collecting power-
ups in hard-to-reach places, and dodging damage
in dangerous areas, like over spiked floors.
To glide, press and hold the Weapon Attack button
during a fall. (If you like, you can tap the button
repeatedly to flap the cape like bat wings, although
this won’t affect your glide.)
USING BATMAN’S SPECIAL TOOLS
‘Who’s the man behind the bat?”
— Catwoman
Grappling Hook
Use the grappling hook to reach places too high to
jump to, or where no foothold is available. Press the
D-Pad UP and press Jump to fling the hook towards
a ledge or opening. If there’s something to snag onto,
the hook will “catch." Then tap the Jump button to
climb up the rope. Hold down the button and press
the D-Pad UP or DOWN to lengthen or shorten
the rope.
Flight Power
You start your combat with a certain amount of flight
power. Each time you glide, you use a portion of it.
Collect Cape power-ups to to restore some of your
flight power.
You can also use the grappling hook and rope to
swing from place to place over treacherous dangers
below. First hook the rope, then press the D-Pad
RIGHT and LEFT to swing back and forth, or to
swoop on the rope from one place to another.
Batman’s Boots
The soles of your boots are invincible to fire, bullets,
bombs, electricity and other deadly dangers. Learn
the trick of kicking to shield yourself from damage.
18
19
BATMAN’S LIVES
STARTING A LIFE
“I have but one pet cause today: Ban the Bat!”
— Catwoman
You may not have 9 lives like Catwoman, but you can
start your battles with up to 7 lives (chosen on the
Options panel). You can extend your Health bar
and increase your number of remaining lives during
combat by picking up Regular Hearts, Pulsing Hearts
and Batman Masks.
Your Health Lives
Regular Hearts restore 4 units of health.
Pulsing Hearts top off your Health bar at full
strength.
Batman Masks give you an extra life.
You start out with 3, 5 or 7 lives, depending on your
setting on the Options panel. Each time your health
runs out, you lose a life. You will return to battle as
long as you have lives left.
In the Driving game, you start the stage over. In the
Platform game, you reappear on or near the spot
where your health ran out. When you lose all your
lives, you have the option to continue or quit the
game, or the game may end.
CONTINUING A GAME
If you choose to go on, press Start on the Continue
screen before the timer reaches zero. You will
resume the game at the beginning of the act (not the
stage or level) you last played. Your health and
number of lives will be restored to their full amounts,
and you’ll be outfitted with a new set of weapons
in your Utility Belt.
ENDING THE GAME
Dousing The Penguin in his own sewer slime is one
sure way of ending the game. Another is losing
all your lives and all your Continues. When that
happens, you’ll return to the Title screen, where
you can go on to set different options (if you want)
and begin a new, and hopefully more successful,
onslaught against The Penguin and his menacing
minions!
20
Each time you start a new level, your health is
restored to full capacity, although your weapons
count remains the same.
21
SCENES OF THE CRIME
Act 1: Streets of Gotham (Driving Game)
Peel out in the road-gripping
Batmobile, chasing down a
squad of gasoline-bombing
bikers and getaway cars
lobbing explosives. Bash
into the special trash cans
with the flashing signals
to increase your missile
supply. Save your missiles
for the fire truck that tries to
hose you down with a
stream of flames!
Act 1: Gotham City (Platform Game)
Scale the skyscrapers as
you ascend to the heights.
Dodge the gargoyles'
fireballs and the spinning
kicks of thug acrobats. Slap
and kick them into oblivion!
You can’t destroy the
exploding penguins, so
your best bet is to move
fast and duck the shrapnel.
Catwoman cracks her whip
on the rooftops. She's almost too fast for your fists,
so pepper her with Utility Belt weapons. Take a
secret passage through the abandoned warehouse
on 22nd Street — but don't get sucked in! Prowl and
pummel your way through the ruined cathedral, climb
with your grappling rope, and swing for your life in the
final duke-out with The Penguin!
22
Act 2: Winter Wonderland (Driving Game)
Ice slicks and snow-
shrouded trees are
as deadly as they are
beautiful. A Ferris wheel
turns merrily in the distance
as you battle more mad
leering bikers and speeding
thugs. Use rapid fire to
weaken your opponents.
Ram and sideswipe to
shove them off the road
in bursts of flame!
Act 2: Schrecks Wonderland
(Platform Game)
It's an up and down battle!
Use your weapons to take
out the strong man on the
roof — don’t try to fight him
hand-to-hand. Then fight
your way through what's
left of Schreck’s infamous
Department Store. The Red
Triangle Circus Gang is
here in force, lurking behind
every wall, escalator and
chandelier. Search for hidden power-ups and watch
out for that broken elevator.
Act 3: City Limits (Driving Game)
Zig-zag along the ominous
avenues of the outlying city
sectors, under the glare of
Batman's searchlight. You'll
need a load of missiles to
batter the battalions of
battling brutes that terrorize
the streets. Swerve to
dodge the bolts of cold
rolled steel deliberately
dropped by the speeding
trucker!
Act 3: The Red Triangle Circus
(Platform Game)
If you can’t join the circus,
beat it! Start at the animal
cages and pummel your
way through to the Ferris
wheels. Stay off the ground
— there’s no way out if you
drop into the bottomless pit.
Don’t look for luck in the
House of Mirrors, where
cruel clowns leap from
behind the glass. Catch the
last train out of town. Don't rush across the cars or
you’ll end up under the wheels!
2 *
Act 4: Sewers of Gotham (Driving Game)
Act 4: Into the Sewers (Platform Game)
Take control of the
Batskiboat and dive into
the cold, putrid sewers of
the city’s underbelly. Blast
open the sewer gates and
hurtle into the deadly
depths. Twist and turn
through the sludge and
slime, dodging sewer posts
and leaping drainage pipes.
Press the D-Pad LEFT or
RIGHT for 360s as you fly off the ramps. Look ahead
to see obstacles before you crash. And try not to get
seasick!
Go with the flow!
Climb and slide
through the
labyrinth of pipes
while battling the
“sewer rats” that
lurk in the murk.
Be ready for
attacks from all
sides. Once you
get to the second
complex, swing across the sludge-laden pipes to fight
your way out of this polluted “waste” land. Clear the
maze and face The Penguin’s Toxic Slime Cannon!
Act 5: The Penguin s Lair
(Driving Game Only)
Enter The Penguin’s water
trap — a speedway of
death! The only way past
the kamikazi boaters is to
annihilate them with ammo
before they even get close.
Play “bumper boats” with
the rocking ice cakes. Your
weapons won’t do you
much good against the
heavy floes and the clown
buoys marking the channel. You’ll just have to keep
your wits and steer clear while maintaining the fastest
speed you can!
Act 5: The Penguin’s Lair (Platform Game)
Save some flight power for
this place, because you’ll
really need to glide. This
is The Penguin’s own
sanctum, so be ready for his
most diabolical devices and
treacherous traps. Defeat
The Penguin now and you'll
take back Gotham City!
26
SCORING
Driving Game
The Driving game has 5 acts of 6 stages each. You
clear a stage by defeating all enemies or passing all
obstacles within the time limit. You must clear one
stage in order to progress to the next.
When you clear a stage, you receive a point award
based on your speed and time.
In a Full Game, you must clear each Driving Act in
order to reach the following Platform Act.
Platform Game
The Platform game also has 5 acts. Each one is
made up of 3 or 4 levels, with several hidden bonus
levels scattered throughout the game.
At the end of each level you must defeat a powerful,
cunning boss whose tricks may surprise you. At the
finale of almost every act, you’ll tangle gloves to
flippers with The Penguin himself, whose devious
devices get more diabolical as the battles continue.
Your score is added up at the end of each level.
POWER-UPS
Extra Life.
. 2000 points
Big Heart.
. 1500 points
Pulsating Heart.
. 800 points
Small Heart.
. 400 points
Big Weapons.
. 1000 points
Big Cape .
. 800 points
Small Weapons.
. 500 points
BATMAN’S SURVIVAL TIPS
RED TRIANGLE CIRCUS GANG
Thin Clown. 2000 points
Flame Thrower. 2000 points
Sword Swallower. 2000 points
Rocket Clown. 2000 points
The Penguin’s Knife Girls. 2000 points
Juggler. 1500 points
Stone Gargoyle. 1500 points
Organ Grinder. 1500 points
Widget Clown. 1500 points
Motorthugs with Guns. 1500 points
Fire Breathers. 1500 points
Unicycle Clown. 1000 points
Motorthugs. 1000 points
Bowlers. 1000 points
Roller Skate Sewer Thugs. 1000 points
Knife Girls. 1000 points
Gargoyle. 800 points
Thug Acrobat. 500 points
Head. 500 points
Level Bosses. 20,000 points
“Shut up. You're going to jail. ” — Batman
Driving Game
♦ Accelerate to top speed only on the straight¬
aways. Taking it slower around curves will save
you from spinning off the road.
♦ When enemies flash red, look out! They’re about
to fire.
♦ Shove or cut off enemy vehicles to ram them
into poles and buildings for a quick kill.
♦ Conserve missiles for the big bosses. If you run
out of missiles too soon, learn to replenish them
by hitting trash cans.
♦ Take the sewer ramps at top speed to fly over
oncoming obstacles. Learn to roll during flight
by pressing the D-Pad LEFT or RIGHT at the top
of your jump.
♦ Learn the locations of obstacles to clear levels
quickly.
Platform Game
♦ Power-ups are hidden in both obvious and
unlikely places. Look for them everywhere.
Try punching out walls and searching in out-of-
the-way corners to find them.
♦ Hold the D-Pad DOWN to crouch, and continue
pressing it to see what’s below you. Press the
D-Pad UP and continue holding it to check out
areas above.
♦ Learn where the power-ups and level bosses
are, so you can take the most direct route
through the level. That way you won't have to
battle every single enemy.
28
29
♦ When you can, delay picking up Hearts (health
power-ups) until your Health bar is below half full.
That way you get more health back when you do
take the Hearts.
♦ Use up your regular Batarangs first, instead of
other weapons. You can replace them easily
with the ample supply of regular Batarang power-
ups you'll find throughout Gotham City.
♦ Regular Batarangs and smoke bombs take care
of most enemies. Save your swarms of bats,
grappling gun and super-seeking Batarangs
for the level bosses.
♦ To save weapons, use your fists and boots
against low-level enemies and even against level
bosses whose Health units are down to 3 or less.
♦ Swing from your grappling rope or glide with
your cape to reach power-ups in out-of-the-way
places or to swoop safely past dangers.
♦ Here's how to get wider swings:
1. Hook the grappling rope.
2. Hold down the Jump button and wait for
Batman to stop swinging.
3. Press the D-Pad DOWN to lengthen the rope.
4. Press the D-Pad LEFT and RIGHT to start
swinging.
♦ Be evasive. Don’t go head-to-head against
level bosses. Instead, use your weapons to
weaken them.
♦ Don’t rush into battle or hurry through a level.
You have all the time in the world because
you're not clocked.
30
CREDITS
“The missing link between man and bird.”
— Gotham City Newsboy
For Sega of America
Game Producer: Bert Schroeder
Music Composed and Produced by: Spencer Nilsen
Guitars: Greg Strong
Drums & Percussion: Brad Kaiser
Lead Tester: Vy Nong
Testers: Terry Banks, Greg Becksted, Joe Cain, Harry Chavez,
K. Higashihara, Bill Person, Chris Sinclair, S. Stangenberg
Marketing: Greg Suarez
Manual: Carol Ann Hanshaw, Paula Polley
For Malibu Interactive
Driving Game Design: Jeff Godfrey, James Maxwell,
John O’Brien
Platform Game Design: James Maxwell, Bert Schroeder
Additional Platform Design: Nancy Nakamoto, Bernie Wang
Driving Backgrounds Lead Artist: Stephen Thomson
Driving Vehicles Lead Artist: Jeff Godfrey
Driving Game Additional Artists: Tom Applegate, Jeremy Cantor,
Russel Comte, Damon Dubois, Robert Hemphill, Ray
Huerta, Jayne Shrigley
Platform Game Lead Artists: Tom Applegate, Todd Tomlinson
Platform Game Additional Artists: Robert Hemphill, Ray Huerta,
Stephen Thomson
Driving Game Programmer: John O'Brien
Platform Game Programmer: Andrew Green
Game Shell Programmer: Chris Shrigley
Sound Programmer: Brian Howarth
Testers: Darin Johnson, Justin Monast
Game Directors: James Maxwell, John O'Brien
31
LIMITED WARRANTY
Sega of America, Inc., warrants to the original consumerpurchaserthatthe Sega CD
compact disc shall be free from defects in material and workmanship for a period
of 90 days from the date of purchase. If a defect covered by this limited warranty
occurs during this 90-day warranty period. Sega will repair or replace the defective
compact disc at its option, free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to defective materials or workmanship.
To receive U.S. warranty service, call the Sega Consumer Service Department
at this number:
1 -800-USA-SEG A
To receive Canadian warranty service, call the Sega Canadian Consumer Service
Department at this number:
1-800-872-7342
DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER.
Return the compact disc to Sega Consumer Service. Please call first for further
information. If the Sega technician is unable to solve the problem by phone, he or she
will provide you with instructions on returning your defective compact disc to Sega.
The cost of returning the compact disc to Sega's Service Center shall be paid by the
purchaser.
Repairs after Expiration of Warranty
If your Sega CD compact disc requires repairs after termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. If the technician is unable to solve the problem by phone, he
or she will advise you of the estimated cost of repair. If you elect to have the repair
done, you will need to return the defective merchandise, freight prepaid and insured
against loss or damage, to Sega's Service Center with an enclosed check or money
order payable to Sega of America, Inc., for the amount of the cost estimate provided
to you by the technician. If, after inspection, it is determined that your compact disc
cannot be repaired, it will be returned to you and your payment will be refunded.
Limitations on Warranty
Any applicable implied warranties, including warranties of merchantability and
fitness for a particular purpose, are hereby limited to 90 days from the date of
purchase and are subject to the conditions set forth herein. In no event shall Sega
of America, Inc., be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties.
The provisions of this limited warranty are valid in the United States and
Canada only. Some states do not allow limitations on how long an implied
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above limitation or exclusion may not apply to you. This warranty provides you
with specific legal rights. You may have other rights which vary from state to
state.
32
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3. NOTIFICATION: Winners will be notified by mail and will be required to sign an
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70
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the afterburner to outrun deadly
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You're in one of the
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