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Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 


Combining Special Effects 

Using six or more special effects simultaneously may cause the 
music to skip intermittently and may also result in an undesir¬ 
able video image. 

Epilepsy Warning 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symptoms 
while playing a video game — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol¬ 
untary movement, or convulsions — IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 

Owners of Projection Televisions 

Still pictures or images may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT. Avoid repeated or 
extended use of video games on large-screen projection TVs. 

About Audio Connectors 

If the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
your television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used. 



CONTENTS 

Bat Against Bird!..2 

Setting Up.3 

Handling Your Compact Disc.3 

Take Control!.4 

Batman’s Special Moves.6 

Choosing Your Options.8 

Take Back Gotham City!. 11 

Those Fantastic Racing Toys.12 

A Hot Time in the Cold Town. 14 

Using Batman’s Utility Belt. 16 

Using Batman’s Special Tools. 18 

Batman's Lives.20 

Starting a Life. 21 

Continuing a Game.21 

Ending the Game.21 

Scenes of the Crime.22 

Scoring.27 

Batman’s Survival Tips.29 


Gameplay Hotline 

For gameplay help, call 1-415-591-PLAY. 


7 






























BAT AGAINST BIRD! 


SETTING UP 


Cold . .. hard ... vicious! 

Who else but a cold-hearted, 
vicious villain would unleash 
a shrieking swarm of bats on 
the Ice Princess? Who but 
a power-mad monster would 
push her plunging down 30 
stories to a terrible end? And 
use her tragedy as a fiendish 
plot to frame The Caped 
Crusader! Who else but that flipper-fingered 
perpetrator of murderous deeds, The Penguin! 

In a dark, brooding city of tricks and treachery, 

Batman takes on The Penguin and his brawling band 
of cohorts, The Red Triangle Circus Gang. On the 
slick ledges of skyscrapers, in the narrow galleries of 
an eerie cathedral, through the icy sewers under the 
city’s heart, the masked master of justice clashes 
with fanged gargoyles, fire-eaters, skulled cyclists 
and tazer-toting clowns! 

Batman has all his wonderful toys! A grappling hook 
for scaling dizzying heights. Batman’s cape for 
swooping through air! Lethal Batarangs, smoke 
bombs, deadly swarms of 
bats, a grappling gun! In the 
Batmobile and Batskiboat, 
the man behind the mask races 
through enemy-infested streets 
and poisoned sewers to battle 
Gotham City’s crime wave! 

But the deadliest enemies 
prowl the highest rooftops and 
tightest corners. Suddenly, 
Catwoman leaps into the fight. The fickle feline 
mistress of whips tangles with Batman, slipping in 
and out of battle mysteriously, like an inky black cat, 
never to be trusted! 

The pace is fierce. The action is furious. And there’s 
only one way out: Take Back Gotham City! 


1. Connect your Sega CD and Sega Genesis™ 
systems and plug in control pad 1. Turn on your 
TV or monitor, and then turn on your Genesis. 

2. Place the Batman Returns CD into the disc tray, 
label side up. Close the tray. 

3. If the Sega CD logo is on screen, press Start 

to begin. If the Control Panel is on screen, move 
the cursor to the CD-ROM button, and then press 
Button A, B or C. 

Note: If Batman Returns is already in the Sega CD 
when you turn it on, the game will begin automatically 
after a few moments. 

4. The Sega screen appears, followed by the Title 
screen. In a moment, you’ll see the terrified Ice 
Princess plunge to her fate! 

5. When the Title screen reappears, press Start 
to begin Batman's ballistic battle against that 
odious bird of prey, The Penguin! 

Note: Before starting battle, use Batman's Options 
panel to set up your game. See pages 8-10. 

HANDLING YOUR COMPACT DISC 

♦ The Sega CD compact disc is intended for use 
exclusively on the Sega CD system. 

♦ Always use the button controls to open and close 
the disc tray. Attempting to operate the tray 
manually may cause it to malfunction. 

♦ Avoid bending the compact disc. Do not touch, 
smudge or scratch its surface. 

♦ Do not leave the compact disc in direct sunlight 
or near a radiator or other source of heat. 

♦ Always store the compact disc in its protective 
case for safekeeping. 





TAKE CONTROL! 



Starting Up 
START 

♦ Starts the game from the Title screen, or goes to 
the Options panel, depending on your selection. 

♦ Returns to the Title screen from the Options 
panel. 

D-PAD 

♦ Chooses “Start” or “Options” on the Title screen. 

♦ Chooses an option on the Options panel. 

BUTTON A, B OR C 

♦ Changes the setting of a chosen option 
on the Options panel. 

Driving Game Action 
START 

♦ Pauses the game; resumes a paused game. 

♦ Skips the introductory screens. 

D-PAD 

♦ UP moves the Batmobile or Batskiboat forward. 

♦ DOWN slows down your vehicle. 

♦ LEFT or RIGHT drives your vehicle in those 
directions. 

BUTTON A - FIRE 

♦ Shoots unlimited machine gun rounds. Hold 
down the button for a burst of rapid fire. 


BUTTON B - TURBO 

♦ Accelerates. Hold down the button to continue 
accelerating; release it to slow down. 

BUTTON C - MISSILE 

♦ Fires heat-seeking missiles. 

Platform Game Action 

START 

♦ Pauses a game to let you select weapons 
from the Batman's Utility Belt. Resumes 
a paused game. 

♦ Skips the subtitle screens. 

D-PAD 

♦ Moves Batman in the direction you press. 

♦ UP helps Batman shimmy up a grappling rope. 
Press and hold UP to see more of the area 
above him. 

♦ DOWN makes Batman crouch. Press and hold 
DOWN to see more of the area below him. 

♦ Selects weapons from the Utility Belt. 

BUTTON A - WEAPON ATTACK 

♦ Throws or fires a weapon from the Utility Belt. 

♦ Glides with Batman’s cape during a fall. 

BUTTON B - HAND ATTACK 

♦ Punches in the direction Batman is facing. 

♦ Kicks when you hold the D-Pad left, right 
or down. 

BUTTON C - JUMP/GRAPPLE 

♦ Jumps. Press and hold the D-Pad DOWN and 
press Jump to descend to lower areas. 

♦ Releases Batman’s grappling rope when you 
hold the D-Pad UP. 

Note: Use the Options panel to switch the functions of 

Buttons A. B and C for both Driving and Platform games. 

See pages 8-10. 



BATMAN’S SPECIAL MOVES 


GLIDING 


“The direct approach ... I admire that in a man 
with a mask.” —The Penguin 

Driving Attacks 

BATMOBILE JUMPS 

♦ Hold down the Turbo 
button to accelerate 
while speeding up 
inclines. You'll be 
airborne when you hit 
the top! 

♦ Watch the road ahead 
to land safely. 


BATSKIBOAT JUMPS 

♦ Hold down the Turbo 
button to accelerate 
off ramps. 

♦ When you're airborne, 
swerve left or right to 
streak safely past the 
sewer posts. 

♦ Press the D-Pad DOWN 
to slow down. 


Fighting Attacks 

HAND-TO-HAND COMBAT 

♦ To punch, press the 

Hand Attack button. 

♦ To kick high, hold the 
D-Pad LEFT or RIGHT 
and press Hand Attack. 

♦ To kick low, hold the 
D-Pad DOWN and press 

Hand Attack. 






1. Press the Jump button. 

2. In mid-jump, press and 
hold the Weapon Attack 
button to glide through 
the air on Batman’s 
outspread cape. Tap the 
button repeatedly to flap 
the cape like wings. 

3. Press the D-Pad LEFT 
or RIGHT to direct your 
glide to a safe landing. 


Hold the D-Pad UP and 
press the Jump/Grapple 
button to release 
Batman’s grappling rope. 

When the grappling hook 
catches on a ledge or 
beam, tap the Jump/ 
Grapple button to rapidly 
pull yourself up. To 
lengthen or shorten the 
rope,hold down the button and press the D-Pad 
UP or DOWN. 

3. To swing from place to place, first hook the rope 
to a ledge or beam, then press the D-Pad LEFT 
and RIGHT while hanging from the rope. 

4. Release the buttons to retrieve the grappling 
rope. 


GRAPPLING 



6 


7 














CHOOSING YOUR OPTIONS 

“Sickos never scare me. At least they're committed." 
— Catwoman 

On the Title screen, press the D-Pad DOWN to select 
"Options.” Then press Start to go to the Options 
panel in the Batmobile. 



-BATMAH 9PU0HS- 
GAME TVPE : f ill.S GAME 
BtFf ICULTY : MORMAl 


Batman’s 

Glove 


On this panel: 

♦ Press the D-Pad UP or DOWN to move 
Batman’s glove to the number of the option 
you want. 

♦ Press Button A , B or C to change that option’s 
setting. 

♦ Press Start at any time to return to the Title 
screen. Then press Start again to begin battle. 


1. GAME TYPE 

Batman Returns is 3 brawling games in 1, each with 

a different ending! Choose which one you'll play: 

♦ Full Game: Combines the Driving and Platform 
Games into one huge action/combat blockbuster. 
Rescue Gotham City! 

♦ Driving Game: Blast through Gotham City's 
streets, countryside and sewers in the Batmobile 
and Batskiboat. Battle crime on the run! 

♦ Platform Game: Use your fists, boots and Utility 
Belt weapons to demolish The Red Triangle 
Circus Gang, Catwoman and that master of 
malevolence, The Penguin! 

2. DIFFICULTY 

Select your skill level: 

♦ Choose “Training” to practice your moves and 
attacks. You’ll play through only the first few 
Acts, with unlimited Continues. 

♦ Choose “Normal" when you’re feeling tough, you 
know your moves fairly well, and you think you 
can finish the game with only 3 Continues. The 
Red Triangle Circus Gang is ready to dish it out! 


3. DRIVING CONTROLS 

Choose the most comfortable button controls for your 
Driving game from 6 different combinations. If you 
don't change the setting, the buttons will be: 

Button A. Fire 

Button B.Turbo 

Button C.Missile 











TAKE BACK GOTHAM CITY! 


4. PLATFORM CONTROLS 
Select the best button controls for your Platform game 
from 6 different combinations. If you don’t change 
the setting, the buttons will be: 


Button A.Weapon Attack 

Button B.Hand Attack 

Button C.Jump/Grapple 


5. LIVES 

Choose the number of lives you will have to defeat 
The Penguin and his heinous henchmen. Your 
choices are 3, 5 and 7. 

6. MUSIC ON/OFF 

Turn the game’s massive original musical score 
on or off. 

7. SFX ON/OFF 

Turn the game's incredibly realistic, digitized sound 
effects on or off. 


“/ believe the word you’re looking for is 
AAAAUGGGHHH/” — The Penguin 

How do you clean up a city that 
thrives on crime? That relishes 
the dark, revels in the sinister 
and savors the pain and 
suffering of honest citizens? 

You do it at night. You stalk the 
streets and scour the rooftops. 
During your battle against 
crime, you prowl abandoned 
stores and macabre cathedrals. 
You infiltrate the enemy’s lair, right down to the racing 
runaway trains and the icy, ominous sewers. And you 
do it alone. You travel in the Batmobile or Batskiboat 
and fight with all the firepower you have and you don’t 
spare the ammo! 

Play “Full Game” for the most complete nerve- 
wrenching action you’ve ever lived through! You’ll 
combine the Driving and Platform games into one 
massive saga of pure Batman mayhem. 

In the Batmobile, you’ll scream 
through hairpin turns at face¬ 
razoring speeds, blasting away 
at homicidal foes. When — 
and if — you reach your 
destination, you’ll travel by 
foot, cape and grappling rope 
to hunt down the heinous Red 
Triangle Circus Gang and their 
preposterously grisly ring¬ 
master, The Penguin! After each Platform Act, you’ll 
take up another Driving Act, sometimes in the 
Batmobile, sometimes in the Batskiboat. 

Or choose your fight, “Driving Only" or “Platform 
Only,” to face The Penguin’s thugs on their turf — but 
on your terms. Batman Returns has 3 intense play 
modes. You gotta play it to believe it! 




10 


11 














THOSE FANTASTIC RACING TOYS 
(Full Game or Driving Only) 

“A die fora die.” — Catwoman 



Get ready for a race to the 
death! When you see "Go!” 
press the Turbo button to blast 
off in the Batmobile and start a 
crusade against crime! 


Use the D-Pad to steer 
LEFT and RIGHT; UP drives 
forward: DOWN puts on the 
brakes. Use your other button 
controls to fire your weapons 
and kick in the speed. If you haven't changed your 
button controls, they will be: 


Button A 


Button B 
Button C 


Start 


Fire: Shoot unlimited machine gun 
rounds. Hold down for a burst of 
rapid fire. 

Turbo: Hold down to continue 
accelerating; release to slow down. 
Missile: Launch heat-seeking 
missiles that home in on the 
nearest target. 

Pause the action; resume play. 


Note: See page 6 for more driving attacks. 



Unload your ammo on the 
speeding goons ahead, while 
swerving to avoid gasoline 
bombs and other surprises. 
Your machine gun rounds are 
unlimited, but you should 
conserve the missiles for the 
really ugly customers. Bash 
into the trash cans with the 
flashing signals to pick up more 
missiles. Stay on the road and away from obstacles! 
The only way to clear the stage is by annihilating all 
enemies or clearing all barriers within the time limit. 



Missiles 


Time 


Score 


Enemies 

Health Lives 


Speed 


Missiles: How many missiles you have left. 

Time: How many seconds remain to complete 
the stage. Stages start with different time limits 
depending on their length and difficulty. 

Score: Your total points so far in the game. 

Health: Your remaining stamina. If this bar 
disappears, you lose one life and must begin the 
stage over. Some or all of your health is restored 
when you clear a stage. 

Enemies: How many criminal drivers you still have 
to destroy. 

Lives: Your remaining lives. If you lose all your lives, 
the act ends. You can restart the act as long as you 
have Continues left (see page 21). 

Speed: How fast you're traveling. 

















A HOT TIME IN THE COLD TOWN 
(Full Game or Platform Only) 

“Actually, this is all just a bad dream. ” 
— The Penguin 



This city war takes on a weird 
twist — you start out at the top! 
In fact, you’re clinging to some 
of the tallest skyscrapers and 
scaffoldings in Gotham City. 
And The Penguin and his 
powerhouse of costumed 
criminals are rallied against 
you. Choose your weapons 
carefully, and time your moves 
perfectly. Make the bad guys take the fall! 


Use the D-Pad to move LEFT and RIGHT. Look UP 
and DOWN before you leap, to check out what’s 
above and below. Use your other button controls for 
combat. If you haven’t changed them on the Options 
panel, they will be: 

Button A Weapon Attack: Launch a weapon 
from your Utility Belt; glide with 
Batman’s cape during a jump. 

Button B Hand Attack: Punch in the direction 
you’re facing; kick when you hold the 
D-Pad LEFT, RIGHT or DOWN. 

Button C Jump/Grapple: Jump; release 

your grappling rope when you hold 
the D-Pad UP. 

Start Pause the action to select weapons 

from the Utility Belt; resume a 
paused scene. 

Note: See pages 6-7 for more special moves and attacks. 



Score Boss's Health Lives Weapons Left 

Your Health Flight Power Weapon in Use 

Score: Your total points so far in the game. 

Your Health: Your remaining stamina. The bar 
flashes when it gets low. If it disappears, you lose 
one life. You'll be restored to battle at that spot as 
long as you have lives left. You can regain some or 
all health with a Heart power-up (see page 20). 

Boss’s Health: A bar appears here when you 
confront one of your most mortal adversaries, such 
as Catwoman. These enemies are definitely bad 
for your health. As they weaken, though, this bar 
disappears. Reduce this bar to nothing (use your 
Utility Belt weapons) and you win! 

Lives: Your remaining lives. If you lose all your 
lives, the act ends. You can restart the act from 
the beginning as long as you have Continues left 
(see page 21). 

Flight Power: Your ability to glide with your cape 
(by pressing Weapon Attack during a fall). 

Weapon in Use: The weapon currently selected 
from your Utility Belt. 

Weapons Left: How many shots of your current 
weapon you have left. (The number flashes when 
you’re low.) You can regain weapons by collecting 
power-ups (see pages 16-17). 75 


14 















USING BATMAN’S UTILITY BELT 

‘‘You don't really think you’ll win , do you? “ 

— The Penguin 

What sets Batman apart is that he’s always had 
the best toys. He carries an arsenal of deadly toys 
(make that weapons) under his belt. 

Press Start to bring up your Utility Belt. Here's what 
you have when the game begins: 



10 Regular 1 Swarm 1 Super- 

Batarangs of Bats Seeking 

3 Smoke 1 Grappling Batarang 

Bombs Gun 


Press the D-Pad RIGHT or LEFT to highlight the 
weapons. When you’ve chosen the weapon you 
want, press Start again to resume the action. 

You start the action with at least one of each weapon. 
You can collect more weapons by collecting power- 
ups as you move through Gotham City and its 
surroundings. 

The game screen shows how many shots remain 
of the weapon you’re currently using (see page 15). 
When you use up a weapon, you’ll automatically start 
using the weapon that’s farthest to the left on the 
Utility Belt. (This is usually the regular Batarangs, 
unless they’re all used up.) Weapons that are used 
up cannot be selected from the Utility Belt. 

The Utility Belt car. hold up to 99 of each weapon, 
so pick up all the power-ups you can find. You can 
never, ever have too many weapons! 


Utility Belt Weapons 
REGULAR BATARANGS 

lijUsaiM Snap these with your wrist, fast and hard. It’s amaz- 
I ing what damage these little blades can do. Regular 
jj p Batarang power-ups give you 10 and even 20 more 
weapons at once. 



SMOKE BOMBS 

These explosives can really put the heat on someone 
— if you toss them before your attacker gets too 
close. Rush up and pound enemies to dust while the 
smoke is still burning their eyes. 



DEADLY SWARMS OF BATS 
No special aim needed here. Just release these 
vicious creatures and let them fly in the face of 
danger! 



GRAPPLING GUN 

You can really pull a fast one with this specialized 
firearm. One zap and those clowns will call it quits! 


SUPER-SEEKING BATARANG 
is This high-powered weapon seeks out hoods and 
I hooligans anywhere in the area, no matter which 
1 direction you throw it. And once it tracks them down, 
it takes them out! Demolish multiple goons with one 
throw when they’re attacking close together! 


17 












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V 


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>?S3SGG„ 


Batman’s Cape 

You can spread Batman’s cape and glide through 
midair. This is especially useful for collecting power- 
ups in hard-to-reach places, and dodging damage 
in dangerous areas, like over spiked floors. 

To glide, press and hold the Weapon Attack button 
during a fall. (If you like, you can tap the button 
repeatedly to flap the cape like bat wings, although 
this won’t affect your glide.) 


USING BATMAN’S SPECIAL TOOLS 


‘Who’s the man behind the bat?” 

— Catwoman 

Grappling Hook 

Use the grappling hook to reach places too high to 
jump to, or where no foothold is available. Press the 
D-Pad UP and press Jump to fling the hook towards 
a ledge or opening. If there’s something to snag onto, 
the hook will “catch." Then tap the Jump button to 
climb up the rope. Hold down the button and press 
the D-Pad UP or DOWN to lengthen or shorten 
the rope. 


Flight Power 


You start your combat with a certain amount of flight 
power. Each time you glide, you use a portion of it. 
Collect Cape power-ups to to restore some of your 
flight power. 


You can also use the grappling hook and rope to 
swing from place to place over treacherous dangers 
below. First hook the rope, then press the D-Pad 
RIGHT and LEFT to swing back and forth, or to 
swoop on the rope from one place to another. 


Batman’s Boots 

The soles of your boots are invincible to fire, bullets, 
bombs, electricity and other deadly dangers. Learn 
the trick of kicking to shield yourself from damage. 


18 


19 





















BATMAN’S LIVES 


STARTING A LIFE 


“I have but one pet cause today: Ban the Bat!” 

— Catwoman 

You may not have 9 lives like Catwoman, but you can 
start your battles with up to 7 lives (chosen on the 
Options panel). You can extend your Health bar 
and increase your number of remaining lives during 
combat by picking up Regular Hearts, Pulsing Hearts 
and Batman Masks. 



Your Health Lives 


Regular Hearts restore 4 units of health. 


Pulsing Hearts top off your Health bar at full 
strength. 


Batman Masks give you an extra life. 


You start out with 3, 5 or 7 lives, depending on your 
setting on the Options panel. Each time your health 
runs out, you lose a life. You will return to battle as 
long as you have lives left. 

In the Driving game, you start the stage over. In the 
Platform game, you reappear on or near the spot 
where your health ran out. When you lose all your 
lives, you have the option to continue or quit the 
game, or the game may end. 

CONTINUING A GAME 

If you choose to go on, press Start on the Continue 
screen before the timer reaches zero. You will 
resume the game at the beginning of the act (not the 
stage or level) you last played. Your health and 
number of lives will be restored to their full amounts, 
and you’ll be outfitted with a new set of weapons 
in your Utility Belt. 

ENDING THE GAME 

Dousing The Penguin in his own sewer slime is one 
sure way of ending the game. Another is losing 
all your lives and all your Continues. When that 
happens, you’ll return to the Title screen, where 
you can go on to set different options (if you want) 
and begin a new, and hopefully more successful, 
onslaught against The Penguin and his menacing 
minions! 


20 


Each time you start a new level, your health is 
restored to full capacity, although your weapons 
count remains the same. 


21 














SCENES OF THE CRIME 


Act 1: Streets of Gotham (Driving Game) 

Peel out in the road-gripping 
Batmobile, chasing down a 
squad of gasoline-bombing 
bikers and getaway cars 
lobbing explosives. Bash 
into the special trash cans 
with the flashing signals 
to increase your missile 
supply. Save your missiles 
for the fire truck that tries to 
hose you down with a 
stream of flames! 



Act 1: Gotham City (Platform Game) 

Scale the skyscrapers as 
you ascend to the heights. 
Dodge the gargoyles' 
fireballs and the spinning 
kicks of thug acrobats. Slap 
and kick them into oblivion! 
You can’t destroy the 
exploding penguins, so 
your best bet is to move 
fast and duck the shrapnel. 
Catwoman cracks her whip 
on the rooftops. She's almost too fast for your fists, 
so pepper her with Utility Belt weapons. Take a 
secret passage through the abandoned warehouse 
on 22nd Street — but don't get sucked in! Prowl and 
pummel your way through the ruined cathedral, climb 
with your grappling rope, and swing for your life in the 
final duke-out with The Penguin! 



22 




Act 2: Winter Wonderland (Driving Game) 


Ice slicks and snow- 
shrouded trees are 
as deadly as they are 
beautiful. A Ferris wheel 
turns merrily in the distance 
as you battle more mad 
leering bikers and speeding 
thugs. Use rapid fire to 
weaken your opponents. 
Ram and sideswipe to 
shove them off the road 
in bursts of flame! 


Act 2: Schrecks Wonderland 
(Platform Game) 


It's an up and down battle! 
Use your weapons to take 
out the strong man on the 
roof — don’t try to fight him 
hand-to-hand. Then fight 
your way through what's 
left of Schreck’s infamous 
Department Store. The Red 
Triangle Circus Gang is 
here in force, lurking behind 
every wall, escalator and 
chandelier. Search for hidden power-ups and watch 
out for that broken elevator. 



















Act 3: City Limits (Driving Game) 

Zig-zag along the ominous 
avenues of the outlying city 
sectors, under the glare of 
Batman's searchlight. You'll 
need a load of missiles to 
batter the battalions of 
battling brutes that terrorize 
the streets. Swerve to 
dodge the bolts of cold 
rolled steel deliberately 
dropped by the speeding 
trucker! 



Act 3: The Red Triangle Circus 
(Platform Game) 



If you can’t join the circus, 
beat it! Start at the animal 
cages and pummel your 
way through to the Ferris 
wheels. Stay off the ground 
— there’s no way out if you 
drop into the bottomless pit. 
Don’t look for luck in the 
House of Mirrors, where 
cruel clowns leap from 
behind the glass. Catch the 
last train out of town. Don't rush across the cars or 
you’ll end up under the wheels! 


2 * 




Act 4: Sewers of Gotham (Driving Game) 


Act 4: Into the Sewers (Platform Game) 


Take control of the 
Batskiboat and dive into 
the cold, putrid sewers of 
the city’s underbelly. Blast 
open the sewer gates and 
hurtle into the deadly 
depths. Twist and turn 
through the sludge and 
slime, dodging sewer posts 
and leaping drainage pipes. 
Press the D-Pad LEFT or 
RIGHT for 360s as you fly off the ramps. Look ahead 
to see obstacles before you crash. And try not to get 
seasick! 


Go with the flow! 
Climb and slide 
through the 
labyrinth of pipes 
while battling the 
“sewer rats” that 
lurk in the murk. 
Be ready for 
attacks from all 
sides. Once you 
get to the second 
complex, swing across the sludge-laden pipes to fight 
your way out of this polluted “waste” land. Clear the 
maze and face The Penguin’s Toxic Slime Cannon! 















Act 5: The Penguin s Lair 
(Driving Game Only) 



Enter The Penguin’s water 
trap — a speedway of 
death! The only way past 
the kamikazi boaters is to 
annihilate them with ammo 
before they even get close. 
Play “bumper boats” with 
the rocking ice cakes. Your 
weapons won’t do you 
much good against the 
heavy floes and the clown 


buoys marking the channel. You’ll just have to keep 


your wits and steer clear while maintaining the fastest 


speed you can! 


Act 5: The Penguin’s Lair (Platform Game) 



Save some flight power for 
this place, because you’ll 
really need to glide. This 
is The Penguin’s own 
sanctum, so be ready for his 
most diabolical devices and 
treacherous traps. Defeat 
The Penguin now and you'll 
take back Gotham City! 


26 


SCORING 


Driving Game 

The Driving game has 5 acts of 6 stages each. You 
clear a stage by defeating all enemies or passing all 
obstacles within the time limit. You must clear one 
stage in order to progress to the next. 

When you clear a stage, you receive a point award 
based on your speed and time. 

In a Full Game, you must clear each Driving Act in 
order to reach the following Platform Act. 


Platform Game 

The Platform game also has 5 acts. Each one is 
made up of 3 or 4 levels, with several hidden bonus 
levels scattered throughout the game. 

At the end of each level you must defeat a powerful, 
cunning boss whose tricks may surprise you. At the 
finale of almost every act, you’ll tangle gloves to 
flippers with The Penguin himself, whose devious 
devices get more diabolical as the battles continue. 

Your score is added up at the end of each level. 


POWER-UPS 

Extra Life. 

. 2000 points 

Big Heart. 

. 1500 points 

Pulsating Heart. 

. 800 points 

Small Heart. 

. 400 points 

Big Weapons. 

. 1000 points 

Big Cape . 

. 800 points 

Small Weapons. 

. 500 points 















BATMAN’S SURVIVAL TIPS 


RED TRIANGLE CIRCUS GANG 


Thin Clown. 2000 points 

Flame Thrower. 2000 points 

Sword Swallower. 2000 points 

Rocket Clown. 2000 points 

The Penguin’s Knife Girls. 2000 points 

Juggler. 1500 points 

Stone Gargoyle. 1500 points 

Organ Grinder. 1500 points 

Widget Clown. 1500 points 

Motorthugs with Guns. 1500 points 

Fire Breathers. 1500 points 

Unicycle Clown. 1000 points 

Motorthugs. 1000 points 

Bowlers. 1000 points 

Roller Skate Sewer Thugs. 1000 points 

Knife Girls. 1000 points 

Gargoyle. 800 points 

Thug Acrobat. 500 points 

Head. 500 points 

Level Bosses. 20,000 points 


“Shut up. You're going to jail. ” — Batman 

Driving Game 

♦ Accelerate to top speed only on the straight¬ 
aways. Taking it slower around curves will save 
you from spinning off the road. 

♦ When enemies flash red, look out! They’re about 
to fire. 

♦ Shove or cut off enemy vehicles to ram them 
into poles and buildings for a quick kill. 

♦ Conserve missiles for the big bosses. If you run 
out of missiles too soon, learn to replenish them 
by hitting trash cans. 

♦ Take the sewer ramps at top speed to fly over 
oncoming obstacles. Learn to roll during flight 
by pressing the D-Pad LEFT or RIGHT at the top 
of your jump. 

♦ Learn the locations of obstacles to clear levels 
quickly. 


Platform Game 

♦ Power-ups are hidden in both obvious and 
unlikely places. Look for them everywhere. 

Try punching out walls and searching in out-of- 
the-way corners to find them. 

♦ Hold the D-Pad DOWN to crouch, and continue 
pressing it to see what’s below you. Press the 
D-Pad UP and continue holding it to check out 
areas above. 

♦ Learn where the power-ups and level bosses 
are, so you can take the most direct route 
through the level. That way you won't have to 
battle every single enemy. 


28 


29 


























♦ When you can, delay picking up Hearts (health 
power-ups) until your Health bar is below half full. 
That way you get more health back when you do 
take the Hearts. 

♦ Use up your regular Batarangs first, instead of 
other weapons. You can replace them easily 
with the ample supply of regular Batarang power- 
ups you'll find throughout Gotham City. 

♦ Regular Batarangs and smoke bombs take care 
of most enemies. Save your swarms of bats, 
grappling gun and super-seeking Batarangs 

for the level bosses. 

♦ To save weapons, use your fists and boots 
against low-level enemies and even against level 
bosses whose Health units are down to 3 or less. 

♦ Swing from your grappling rope or glide with 
your cape to reach power-ups in out-of-the-way 
places or to swoop safely past dangers. 

♦ Here's how to get wider swings: 

1. Hook the grappling rope. 

2. Hold down the Jump button and wait for 
Batman to stop swinging. 

3. Press the D-Pad DOWN to lengthen the rope. 

4. Press the D-Pad LEFT and RIGHT to start 
swinging. 

♦ Be evasive. Don’t go head-to-head against 
level bosses. Instead, use your weapons to 
weaken them. 

♦ Don’t rush into battle or hurry through a level. 

You have all the time in the world because 
you're not clocked. 


30 


CREDITS 


“The missing link between man and bird.” 

— Gotham City Newsboy 

For Sega of America 

Game Producer: Bert Schroeder 

Music Composed and Produced by: Spencer Nilsen 

Guitars: Greg Strong 

Drums & Percussion: Brad Kaiser 

Lead Tester: Vy Nong 

Testers: Terry Banks, Greg Becksted, Joe Cain, Harry Chavez, 
K. Higashihara, Bill Person, Chris Sinclair, S. Stangenberg 

Marketing: Greg Suarez 

Manual: Carol Ann Hanshaw, Paula Polley 

For Malibu Interactive 

Driving Game Design: Jeff Godfrey, James Maxwell, 

John O’Brien 

Platform Game Design: James Maxwell, Bert Schroeder 
Additional Platform Design: Nancy Nakamoto, Bernie Wang 
Driving Backgrounds Lead Artist: Stephen Thomson 
Driving Vehicles Lead Artist: Jeff Godfrey 
Driving Game Additional Artists: Tom Applegate, Jeremy Cantor, 
Russel Comte, Damon Dubois, Robert Hemphill, Ray 
Huerta, Jayne Shrigley 

Platform Game Lead Artists: Tom Applegate, Todd Tomlinson 
Platform Game Additional Artists: Robert Hemphill, Ray Huerta, 
Stephen Thomson 

Driving Game Programmer: John O'Brien 
Platform Game Programmer: Andrew Green 
Game Shell Programmer: Chris Shrigley 
Sound Programmer: Brian Howarth 
Testers: Darin Johnson, Justin Monast 
Game Directors: James Maxwell, John O'Brien 


31 






LIMITED WARRANTY 


Sega of America, Inc., warrants to the original consumerpurchaserthatthe Sega CD 
compact disc shall be free from defects in material and workmanship for a period 
of 90 days from the date of purchase. If a defect covered by this limited warranty 
occurs during this 90-day warranty period. Sega will repair or replace the defective 
compact disc at its option, free of charge. This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or any other causes not related to defective materials or workmanship. 

To receive U.S. warranty service, call the Sega Consumer Service Department 
at this number: 

1 -800-USA-SEG A 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number: 

1-800-872-7342 

DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER. 
Return the compact disc to Sega Consumer Service. Please call first for further 
information. If the Sega technician is unable to solve the problem by phone, he or she 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of returning the compact disc to Sega's Service Center shall be paid by the 
purchaser. 


Repairs after Expiration of Warranty 

If your Sega CD compact disc requires repairs after termination of the 90-day limited 

warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone, he 
or she will advise you of the estimated cost of repair. If you elect to have the repair 
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against loss or damage, to Sega's Service Center with an enclosed check or money 
order payable to Sega of America, Inc., for the amount of the cost estimate provided 
to you by the technician. If, after inspection, it is determined that your compact disc 
cannot be repaired, it will be returned to you and your payment will be refunded. 


Limitations on Warranty 

Any applicable implied warranties, including warranties of merchantability and 
fitness for a particular purpose, are hereby limited to 90 days from the date of 
purchase and are subject to the conditions set forth herein. In no event shall Sega 
of America, Inc., be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties. 

The provisions of this limited warranty are valid in the United States and 
Canada only. Some states do not allow limitations on how long an implied 
warranty lasts, or exclusion of consequential or incidental damages, so the 
above limitation or exclusion may not apply to you. This warranty provides you 
with specific legal rights. You may have other rights which vary from state to 
state. 


32 












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7 OFFICIAL SWEEPSTAKES RULES: Sweepstakes subject to complete Official Rules. 
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