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Appropriate lor 
all audlimcas. 


LICENSED BY SEGA ENTERFl 
FOR PLAY ON THE SEGA CD ri 


fiated bv V.R,C 


General An slim ices 





























Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 


Epilepsy Warning 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symptoms 
while playing a video game — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol¬ 
untary movement, or convulsions —- IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 


Owners of Projection Televisions 

Still pictures or images may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT. Avoid repeated qt 
extended use of video games on large-screen projection TVs. 


About Audio Connectors 

If the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
your television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used. 





CONTENTS 


Starting Up ..-.—. ^ 

Take Control!........... ...... 3 

Option Mode .*..*.-.-.4 

Destroy theZias /..*. 5 

Battle Status.... .....*.-.* $ 

We a po n s Sys tem ...-. 7 

Bari-Arm Transformation ... 8 

Power-Ups... ......-. 8 

Battle Stages ...*........— 9 

Continues ...-.... H 

Scoring .....——^ 


Combat Ranking............ ..*.——. 13 


SEGA GAMEPLAY HOTLINE 


1-415-591-PLAY 


























STARTING UP 


1. Set up your Sega CD™ and Sega Genesis™ systems by follow¬ 
ing the instructions in their manuals. Plug in control pad 1. 

2. Turn on your TV or monitor, and then turn on your Genesis. 
The Sega CD logo appears. 

NOTE: If nothing appears on screen, turn the system OFF, 
make sure it is set up correctly, and then turn it ON again. 

3. Open the disc tray or CD door. Place the Android Assault 
compact disc into the disc tray, label side up. Close the tray 
or CD door. 

4. If the Sega CD logo is on screen, press STAR1 to begin 
the game. 

If the control panel is on screen, move the cursor to the 
CD-ROM button and press BUTTON A, B or C to begin. 

NOTE: If the disc is already in the Sega CD when you turn it 
on, the game will begin automatically after a tew moments. 

5. As the story unfolds, take a few moments lo learn about the 
Zias invasion and the invention of Bari-Arm. 

6. Press START to display the Start screen. 

7. Press START again to begin furious interplanetary combat as 
Bari-Arm! 

NOTE: See page 5 for instructions on setting game options. 



2 










TAKE CONTROL! 


D-PAD 



ACTION BUTTON 

• Advance through story screens..— START 

■ Start game...-.*...STARf 

• Move cursor on menu screens *.. D-PAD up or down 


• Change an Option screen setting.. D-PAD left or right 

• Toggle to left or right Options screen ....... D-PAD left or right 

with cursor at toggle 
position 

• Maneuver Bari-Arm in space.D-PAD in any 


direction. 

* Adjust maneuvering thruster speed .BUTTON A 

* Fire weapon ..BUTTON B or C 


* Pause/resume .....START 

NOTE: You can reset the button controls on the Options 
screen. See page 4 . 


3 













OPTION MODE 



• On ihe Start screen, press the D-PAD down to move the cursor 
to OPTION MODE, and press START, 

• On ihe Option screen, press the D-PAD up or down to position 
the cursor next to a category. 

• Press the D-Pad left or right to change a setting. 

Toggie between the two Option screens by moving the cursor 
to ihe toggie position and pressing the D-PAD left or right. 

Right Toggle Position ..... Near GAME LEVEL 
Left Toggle Position.Above STOCK 

• Review the settings in the Set Data box on either screen. 

• Move the cursor to Start and press any button to begin combat. 


OPTION SETTINGS 

RIGHT SCREEN 

• Game Level: Select Easy, Normal, Hard or Mania, depending 
on how combat-ready you are. 

• Controller Set: Reset the actions of BUTTONS A, R and C 

LEFT SCREEN 

• Stock: Set ihe number of reserve replacement craft in reserve 
The number appears on the game screen. 

• Credit: Set the number of Continues. (See page 11.) 

• Speed: Set the standard speed of your maneuvering thrusters. 
During combat, press BUI ION A (or your custom speed 
button) to adjust the speed. 


4 






































DESTROY THE ZIAS! 



Time: A.D. 2192. 

The Zias, warriors from a distant star, have carved out a stronghold 
on one of Saturn's moons. Their colony serves as a forward base 
for an attack against Earth! 

In their first assault, the Zias invaded the Earth United Nations 
colony on Jupiter and decimated the EUN defensive forces. 

The aliens deployed an almost invincible army of war machines, 
brought to life by the futuristic GEO System. This diabolical 
computer control center is the ultimate combination ot technology, 
cybernetics and destructive will! 

In every encounter so far, the powerful GEO system has demol¬ 
ished the Earth's armada. In a last-ditch effort to stop the Zias, 
humans have created their own fighting machine — the Bari-Arm! 

Rari-Arm is a cyber-attack vehicle of enormous power and tactical 
intelligence. It is alive! it can take the form of a small fighter — 
or morph into a high energy-combat cyborg with incredible 
firepower! 

The arrogant Zias have already begun their next assault. It s up to 
Rari-Arm to destroy the evil alien invaders — tor good! 


5 











BATTLE STATUS 


Score 


Charge 

Meter 


Reserve Craft 

Speed 

indicator 



SCORE 

Your score reflects the number of kills, weapons modules and 
power-ups you've acquired. 


TRI-LEVEL WEAPON CHARGE METER 

This meter pulses three times during recharge, (recharge occurs 
when you are not firing.) Each new pulse gives your weapon 
a higher level of power. The longer you let the meter charge, 
the more powerful your weapon will be, up to the third pulse 
(maximum power level). You can fire at any time during recharge, 

RESERVE CRAFT 

You begin combat with up to five reserve craft, depending on your 
setting in Option Mode. You can gain extra reserve craft as you 
gain high scores. 

SPEED 

Shows the speed setting of the maneuvering thrusters. You set 
the standard speed in Option Mode. During combat, press 
BUTTON A (or your custom speed button) to cycle through 
the speeds. 


6 














WEAPONS SYSTEM 


Bari-Arm receives weapons during battle by picking up color- 
coded weapons modules. Each module you pick up replaces 
the one presently in use. 

All weapons are supremely deadly devices. Each weapon has a 
specific advantage in certain combat situations. During combat, 
let your weapons recharge to achieve their maximum firepower. 
You can also hold down the Fire button for rapid fire, although 
in this mode your weapons fire at minimum power. 


THUNDER CRACKER (ORANGE) 

Low-energy firing unleashes a 
wave of fire balls. Charge the 
weapon to launch a metal-melting 
firestorm. 


CHASE CANNON (RED) 

Rapid-firing launches a flurry 
of homing missiles. This 
weapon is best when Bari- 
Arm is in tight quarters, 
surrounded by attackers. 
Fuli-charge hurls a pulse 
snake that annihilates all 
small craft or ground forces 
instantly. 



BURNING WAVE 
(GREEN) 

This weapon shoots 
molecule-shattering 
beam pulses. 




7 




































SATELLITE BOMBS (BLUE) 

These horizontal-launch 
bombs have the hitting 
power of crashing asteroids* 
Deliver 360 degrees of total 
devastation at full charge. 


BAR'-ARM TRANSFORMATION 



up. When you've picked up the 


Bari-Arm is a living cyborg, 
the most advanced inter¬ 
planetary weapon ever 
devised. Jt is a blend of 
computerized weapons 
logic, explosive power and 
living intelligence! 


During combat, power-ups 
appear, floating in the air 
or anchored somewhere on 
the battlefield. Bari-Arm 
can fly into these to pick them 


right number of power-ups, Bari-Arm transforms into cyborg form. 


POWER-UPS 



TRANSFORMER MODULES 

Collect enough of these gray modules and Bari-Arm will 
transform into a cyborg fighter* Transformer modules 
can be airborne or planted in unlikely places. 



STANDARD CANISTERS 

Airborne power-ups appear in front of Bari-Arm during 
battle. Stationary items are planted throughout the 
stages. Power-ups can even be attached to enemy craft. 


8 
























BATTLE STAGES 


STAGE 1 
GANYMEDE 

Attack Ehe Zias occupation 
force on Jupiter. Destroy 
the forward guard and raid 
their underground cave 
fortress. 



STAGE 2 

GRAVITY PAGODA 

Scale the tunnels and 
vertical towers of the Zias' 
Jupiter stronghold. Blast 
through tanks, drones and 
Shaft-raptors for a show¬ 
down with a trio of psycho 
cyborgs. 



STAGE 3 
ZEUS FLEET 

Space is clogged with Zias 
warships, drone mines and 
fighter craft. Invade the 
Flagship and rip it apart 
from the inside out! 



3 



































STAGE 4 
OLYMPUS 



Raid the Zias Colony 
close-perimeter defenses. 
The sky swarms with 
mines, attack drones and 
Zias cyber warriors* The 
surface crawls with crab- 
droids* Watch out for 
tough, highly-explosive 
hover mines! 



STAGE 5 
MOON BASE 

Squeeze through asteroids 
and servo-turret guns to 
storm the Zias' Lunar 
fortress with furious 
forward velocity. Fire¬ 
power and maneuverability 
get Bari-Arm through the 
lethal passageways of 
the base. 



STAGE 6 
BLUE WIND 

Drop through the atmo¬ 
sphere for surface warfare 
against the Zias. Destroy 
Sky Guards quickly or 
they'll take the advantage. 
A Cyborg Leviathan is 
waiting to destroy you I 


10 


































STAGE 7 
BAYSIDE CITY 


rs s i a , LL 


Repel the Zias occupation 
force with a strafing 
run through a nearly 
demolished city. Survive 
a murderous flak attack to 
battle the most terrifying 
cyber-monster incarnation 
the Zias have yet unleashed] 



CONTINUES 


When all your reserve craft have been destroyed in combat, the 
game ends. If you have continues, the Continue screen appears. 
Press START within the 10-second countdown to re-enter the game 
at the beginning of the last stage played. 

You can set the number of Continues (up to five) in the Credits 
category of Option Mode. 


SCORING 

Small Enemy Units.. —250 points 

Large Enemy Units...10,000 points 

Power-Ups ..... 3000 - 10,000 points 

Weapons Module... 3000 - 10,000 points 

Transformer Module .... 10,000 points 

Sub-Bosses.. 80,000 points 

Bosses .... 100,000 - 300,000 points 


11 



































COMBAT RANKING 





RANKING 

REGISTRATION 


H RANK 


LE^EL EASY SFflGE 7 


0 0 04020 0 Op,, 

<W NEEMS_ 

A^CECFfj H l .JKL FV JOP 1 Oft STUVUX V £ ■ ~ » 


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The Ranking Registration screen appears after you use up all your 
Continues or win the game by conquering the Zias in all stages. 
The screen shows the 10 best scores for Android Assault combat, 
based on difficulty level played and points earned, if you qualify 
for one of the top 10 spots, you can enter a six-character name, 

1 ♦ Press the D-PAD left or right to select a character for the 
current space. 

2, Press BUTTON A to move to the next character space. 

Press BUTTON B to back up a character space, 

3 , When your name is complete, press the D-PAD right to 
select End. 

4, Press BUTTON A to register your name and exit the screen. 


12 











LIMITED WARRANTY 


Sega of America, Inc., warrants to the original consumer purchaser thatthe Sega CD 
compact disc shall be free from defects in material and workmanship for a period 
of 90 days from the date of purchase. If a defect covered by this limited warranty 
occurs during this 90-day warranty period, Sega will repair or replace the defective 
compact disc at its option, free of charge. This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or any other causes not related to defective materials or workmanship. 

To receive U.S. warranty service, calf the Sega Consumer Service Department 
at this number: 

1 -800-USA-SEGA 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number: 

1 - 800 - 872-7342 

DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER. 
Return the compact disc to Sega Consumer Service, Please calf first for further 
information. If the Sega technician is unable to solve the problem by phone, he or she 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of reluming the compact disc to Sega f s Service Center shall be paid by the 
purchaser. 


Repairs after Expiration of Warranty 

If your Sega CD compact disc requires repairs after termination of the 90-day limited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone, he 
or she will advise you of the estimated cost of repair. If you elect to have the repair 
done, you will need to return the defective merchandise, freight prepaid and insured 
against loss or damage, to Sega's Service Center with an enclosed check or money 
order payable to Sega of America, Inc., for the amount of the cost estimate provided 
to you by the technician. If, after inspection, it is determined that your compact disc 
cannot be repaired, it will be returned to you and your payment will be refunded. 


Limitations on Warranty 

Any applicable implied warranties, including warranties of merchantability and 
fitness for a particular purpose, are hereby limited to 90 days from the date of 
purchase and are subject to the conditions set forth herein. In no event shall Sega 
of America, Inc., be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties. 

The provisions of this limited warranty are valid in the United States and 
Canada only. Some states do not allow limitations on how long an implied 
warranty lasts, or exclusion of consequential or incidental damages, so the 
above limitation or exclusion may not apply to you. This warranty provides you 
with specific legal rights. You may have other rights which vary from state to 
state. 









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A muVlCCO f*JIODU€TIO 


N 


Sand and Sana CD aro (radsmarks of Saga frtlerpriSBK, Lid. AH rlglds reserved. Bio Fun Games Isa trademark nl Fast 
Break Enlertaiamenl, TruVIdan Isa trademark of Sega ol America. Tbmcal Allay'wasjproducod by ^^ r i)nk j r«djji:iii)iis 
Lnc. fur Key a CammjtBr code ©1094 Slorgata Productions. Inc. Portions <&1994 SCGA Tim V daagame Haling Council. 
lit rating system, symbols aari indicia are trademarks nf Sega of America, Inc. 01S94 Sf GA MamilactLirad in Lhu U.S.A, 

Patonls: U S, Nos. 4,142.486/4.454,594/4>452 ,P7G- Europe No. 5D244; Canada Noe 1 .t S3,2711^ 082,351 ; Konfl K™0 
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