Appropriate lor
all audlimcas.
LICENSED BY SEGA ENTERFl
FOR PLAY ON THE SEGA CD ri
fiated bv V.R,C
General An slim ices
Warnings
READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
Epilepsy Warning
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms
while playing a video game — dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any invol¬
untary movement, or convulsions —- IMMEDIATELY discon¬
tinue use and consult your physician before resuming play.
Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam¬
age or mark the phosphor of the CRT. Avoid repeated qt
extended use of video games on large-screen projection TVs.
About Audio Connectors
If the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used.
CONTENTS
Starting Up ..-.—. ^
Take Control!........... ...... 3
Option Mode .*..*.-.-.4
Destroy theZias /..*. 5
Battle Status.... .....*.-.* $
We a po n s Sys tem ...-. 7
Bari-Arm Transformation ... 8
Power-Ups... ......-. 8
Battle Stages ...*........— 9
Continues ...-.... H
Scoring .....——^
Combat Ranking............ ..*.——. 13
SEGA GAMEPLAY HOTLINE
1-415-591-PLAY
STARTING UP
1. Set up your Sega CD™ and Sega Genesis™ systems by follow¬
ing the instructions in their manuals. Plug in control pad 1.
2. Turn on your TV or monitor, and then turn on your Genesis.
The Sega CD logo appears.
NOTE: If nothing appears on screen, turn the system OFF,
make sure it is set up correctly, and then turn it ON again.
3. Open the disc tray or CD door. Place the Android Assault
compact disc into the disc tray, label side up. Close the tray
or CD door.
4. If the Sega CD logo is on screen, press STAR1 to begin
the game.
If the control panel is on screen, move the cursor to the
CD-ROM button and press BUTTON A, B or C to begin.
NOTE: If the disc is already in the Sega CD when you turn it
on, the game will begin automatically after a tew moments.
5. As the story unfolds, take a few moments lo learn about the
Zias invasion and the invention of Bari-Arm.
6. Press START to display the Start screen.
7. Press START again to begin furious interplanetary combat as
Bari-Arm!
NOTE: See page 5 for instructions on setting game options.
2
TAKE CONTROL!
D-PAD
ACTION BUTTON
• Advance through story screens..— START
■ Start game...-.*...STARf
• Move cursor on menu screens *.. D-PAD up or down
• Change an Option screen setting.. D-PAD left or right
• Toggle to left or right Options screen ....... D-PAD left or right
with cursor at toggle
position
• Maneuver Bari-Arm in space.D-PAD in any
direction.
* Adjust maneuvering thruster speed .BUTTON A
* Fire weapon ..BUTTON B or C
* Pause/resume .....START
NOTE: You can reset the button controls on the Options
screen. See page 4 .
3
OPTION MODE
• On ihe Start screen, press the D-PAD down to move the cursor
to OPTION MODE, and press START,
• On ihe Option screen, press the D-PAD up or down to position
the cursor next to a category.
• Press the D-Pad left or right to change a setting.
Toggie between the two Option screens by moving the cursor
to ihe toggie position and pressing the D-PAD left or right.
Right Toggle Position ..... Near GAME LEVEL
Left Toggle Position.Above STOCK
• Review the settings in the Set Data box on either screen.
• Move the cursor to Start and press any button to begin combat.
OPTION SETTINGS
RIGHT SCREEN
• Game Level: Select Easy, Normal, Hard or Mania, depending
on how combat-ready you are.
• Controller Set: Reset the actions of BUTTONS A, R and C
LEFT SCREEN
• Stock: Set ihe number of reserve replacement craft in reserve
The number appears on the game screen.
• Credit: Set the number of Continues. (See page 11.)
• Speed: Set the standard speed of your maneuvering thrusters.
During combat, press BUI ION A (or your custom speed
button) to adjust the speed.
4
DESTROY THE ZIAS!
Time: A.D. 2192.
The Zias, warriors from a distant star, have carved out a stronghold
on one of Saturn's moons. Their colony serves as a forward base
for an attack against Earth!
In their first assault, the Zias invaded the Earth United Nations
colony on Jupiter and decimated the EUN defensive forces.
The aliens deployed an almost invincible army of war machines,
brought to life by the futuristic GEO System. This diabolical
computer control center is the ultimate combination ot technology,
cybernetics and destructive will!
In every encounter so far, the powerful GEO system has demol¬
ished the Earth's armada. In a last-ditch effort to stop the Zias,
humans have created their own fighting machine — the Bari-Arm!
Rari-Arm is a cyber-attack vehicle of enormous power and tactical
intelligence. It is alive! it can take the form of a small fighter —
or morph into a high energy-combat cyborg with incredible
firepower!
The arrogant Zias have already begun their next assault. It s up to
Rari-Arm to destroy the evil alien invaders — tor good!
5
BATTLE STATUS
Score
Charge
Meter
Reserve Craft
Speed
indicator
SCORE
Your score reflects the number of kills, weapons modules and
power-ups you've acquired.
TRI-LEVEL WEAPON CHARGE METER
This meter pulses three times during recharge, (recharge occurs
when you are not firing.) Each new pulse gives your weapon
a higher level of power. The longer you let the meter charge,
the more powerful your weapon will be, up to the third pulse
(maximum power level). You can fire at any time during recharge,
RESERVE CRAFT
You begin combat with up to five reserve craft, depending on your
setting in Option Mode. You can gain extra reserve craft as you
gain high scores.
SPEED
Shows the speed setting of the maneuvering thrusters. You set
the standard speed in Option Mode. During combat, press
BUTTON A (or your custom speed button) to cycle through
the speeds.
6
WEAPONS SYSTEM
Bari-Arm receives weapons during battle by picking up color-
coded weapons modules. Each module you pick up replaces
the one presently in use.
All weapons are supremely deadly devices. Each weapon has a
specific advantage in certain combat situations. During combat,
let your weapons recharge to achieve their maximum firepower.
You can also hold down the Fire button for rapid fire, although
in this mode your weapons fire at minimum power.
THUNDER CRACKER (ORANGE)
Low-energy firing unleashes a
wave of fire balls. Charge the
weapon to launch a metal-melting
firestorm.
CHASE CANNON (RED)
Rapid-firing launches a flurry
of homing missiles. This
weapon is best when Bari-
Arm is in tight quarters,
surrounded by attackers.
Fuli-charge hurls a pulse
snake that annihilates all
small craft or ground forces
instantly.
BURNING WAVE
(GREEN)
This weapon shoots
molecule-shattering
beam pulses.
7
SATELLITE BOMBS (BLUE)
These horizontal-launch
bombs have the hitting
power of crashing asteroids*
Deliver 360 degrees of total
devastation at full charge.
BAR'-ARM TRANSFORMATION
up. When you've picked up the
Bari-Arm is a living cyborg,
the most advanced inter¬
planetary weapon ever
devised. Jt is a blend of
computerized weapons
logic, explosive power and
living intelligence!
During combat, power-ups
appear, floating in the air
or anchored somewhere on
the battlefield. Bari-Arm
can fly into these to pick them
right number of power-ups, Bari-Arm transforms into cyborg form.
POWER-UPS
TRANSFORMER MODULES
Collect enough of these gray modules and Bari-Arm will
transform into a cyborg fighter* Transformer modules
can be airborne or planted in unlikely places.
STANDARD CANISTERS
Airborne power-ups appear in front of Bari-Arm during
battle. Stationary items are planted throughout the
stages. Power-ups can even be attached to enemy craft.
8
BATTLE STAGES
STAGE 1
GANYMEDE
Attack Ehe Zias occupation
force on Jupiter. Destroy
the forward guard and raid
their underground cave
fortress.
STAGE 2
GRAVITY PAGODA
Scale the tunnels and
vertical towers of the Zias'
Jupiter stronghold. Blast
through tanks, drones and
Shaft-raptors for a show¬
down with a trio of psycho
cyborgs.
STAGE 3
ZEUS FLEET
Space is clogged with Zias
warships, drone mines and
fighter craft. Invade the
Flagship and rip it apart
from the inside out!
3
STAGE 4
OLYMPUS
Raid the Zias Colony
close-perimeter defenses.
The sky swarms with
mines, attack drones and
Zias cyber warriors* The
surface crawls with crab-
droids* Watch out for
tough, highly-explosive
hover mines!
STAGE 5
MOON BASE
Squeeze through asteroids
and servo-turret guns to
storm the Zias' Lunar
fortress with furious
forward velocity. Fire¬
power and maneuverability
get Bari-Arm through the
lethal passageways of
the base.
STAGE 6
BLUE WIND
Drop through the atmo¬
sphere for surface warfare
against the Zias. Destroy
Sky Guards quickly or
they'll take the advantage.
A Cyborg Leviathan is
waiting to destroy you I
10
STAGE 7
BAYSIDE CITY
rs s i a , LL
Repel the Zias occupation
force with a strafing
run through a nearly
demolished city. Survive
a murderous flak attack to
battle the most terrifying
cyber-monster incarnation
the Zias have yet unleashed]
CONTINUES
When all your reserve craft have been destroyed in combat, the
game ends. If you have continues, the Continue screen appears.
Press START within the 10-second countdown to re-enter the game
at the beginning of the last stage played.
You can set the number of Continues (up to five) in the Credits
category of Option Mode.
SCORING
Small Enemy Units.. —250 points
Large Enemy Units...10,000 points
Power-Ups ..... 3000 - 10,000 points
Weapons Module... 3000 - 10,000 points
Transformer Module .... 10,000 points
Sub-Bosses.. 80,000 points
Bosses .... 100,000 - 300,000 points
11
COMBAT RANKING
RANKING
REGISTRATION
H RANK
LE^EL EASY SFflGE 7
0 0 04020 0 Op,,
<W NEEMS_
A^CECFfj H l .JKL FV JOP 1 Oft STUVUX V £ ■ ~ »
_
The Ranking Registration screen appears after you use up all your
Continues or win the game by conquering the Zias in all stages.
The screen shows the 10 best scores for Android Assault combat,
based on difficulty level played and points earned, if you qualify
for one of the top 10 spots, you can enter a six-character name,
1 ♦ Press the D-PAD left or right to select a character for the
current space.
2, Press BUTTON A to move to the next character space.
Press BUTTON B to back up a character space,
3 , When your name is complete, press the D-PAD right to
select End.
4, Press BUTTON A to register your name and exit the screen.
12
LIMITED WARRANTY
Sega of America, Inc., warrants to the original consumer purchaser thatthe Sega CD
compact disc shall be free from defects in material and workmanship for a period
of 90 days from the date of purchase. If a defect covered by this limited warranty
occurs during this 90-day warranty period, Sega will repair or replace the defective
compact disc at its option, free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to defective materials or workmanship.
To receive U.S. warranty service, calf the Sega Consumer Service Department
at this number:
1 -800-USA-SEGA
To receive Canadian warranty service, call the Sega Canadian Consumer Service
Department at this number:
1 - 800 - 872-7342
DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER.
Return the compact disc to Sega Consumer Service, Please calf first for further
information. If the Sega technician is unable to solve the problem by phone, he or she
will provide you with instructions on returning your defective compact disc to Sega.
The cost of reluming the compact disc to Sega f s Service Center shall be paid by the
purchaser.
Repairs after Expiration of Warranty
If your Sega CD compact disc requires repairs after termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. If the technician is unable to solve the problem by phone, he
or she will advise you of the estimated cost of repair. If you elect to have the repair
done, you will need to return the defective merchandise, freight prepaid and insured
against loss or damage, to Sega's Service Center with an enclosed check or money
order payable to Sega of America, Inc., for the amount of the cost estimate provided
to you by the technician. If, after inspection, it is determined that your compact disc
cannot be repaired, it will be returned to you and your payment will be refunded.
Limitations on Warranty
Any applicable implied warranties, including warranties of merchantability and
fitness for a particular purpose, are hereby limited to 90 days from the date of
purchase and are subject to the conditions set forth herein. In no event shall Sega
of America, Inc., be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties.
The provisions of this limited warranty are valid in the United States and
Canada only. Some states do not allow limitations on how long an implied
warranty lasts, or exclusion of consequential or incidental damages, so the
above limitation or exclusion may not apply to you. This warranty provides you
with specific legal rights. You may have other rights which vary from state to
state.
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A Renegade Soviet conmiader
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You target and fire, execute
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A muVlCCO f*JIODU€TIO
N
Sand and Sana CD aro (radsmarks of Saga frtlerpriSBK, Lid. AH rlglds reserved. Bio Fun Games Isa trademark nl Fast
Break Enlertaiamenl, TruVIdan Isa trademark of Sega ol America. Tbmcal Allay'wasjproducod by ^^ r i)nk j r«djji:iii)iis
Lnc. fur Key a CammjtBr code ©1094 Slorgata Productions. Inc. Portions <&1994 SCGA Tim V daagame Haling Council.
lit rating system, symbols aari indicia are trademarks nf Sega of America, Inc. 01S94 Sf GA MamilactLirad in Lhu U.S.A,
Patonls: U S, Nos. 4,142.486/4.454,594/4>452 ,P7G- Europe No. 5D244; Canada Noe 1 .t S3,2711^ 082,351 ; Konfl K™0
No &fl4302; Germany No, 2.609,026; Singapore No. 60-155; U K. No. 1.535,909; Franca No, 1,907,029; Japan
Nb. 1 ,8ft 396.