Warnings
READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
Combining Special Effects
Using six or more special effects simultaneously may cause the
music to skip intermittently anti may also result in an undesir¬
able video image.
Epilepsy Warning
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy, If you, or anyone in your
family, has an epi leptic cond i lion, consult you r ph ysician prior to
playing. If you experience any of the following symptoms
while playing a video game — dizziness, altered vision, eye nr
muscle twitches, loss of awareness, disorientation, any invol¬
untary movement, or convulsions —IMMEDIATELY discon¬
tinue use and consult your physician before resuming play.
Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam-
age or mark the phosphor of the CRT. Avoid repeated or
extended use' of video games on large-screen projection TVs.
About Audio Connectors
If the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
ora Video Monitor cable), the Mixing Cable must NOT be used.
Starting Up: How to Use Your Sega CD
1. Set up your Sego-CD system by following the instructions in
your Sego-CD System Instruction Manual. Plug in Control
Pad 1,
2. Tom the system ON. The Sega-CD animated display will
appear. If nothing appears on screen, turn the system OFF
and make sure it is set up correctly,
3. Press Button C on the Genesis Control Pad, and the on¬
screen Control Panel will appear. Use the D-Button !o select
EJECT ond press Button C to open the CD tray.
4. Place the After Burner tit disc in the well of the CD tray and
press Button C. The CD Tray will close, and ihe words CD
r iON\ will appeor on the Control Panel,
5. Use the Mutton to move the cursor onto CD-ROM ond press
Button C. The opening screens of the gome will appear.
6. If you wish to stop a game in progress or the gome ends, press
the Reset Button on the Genesis console ta display the
on-screen Control Panel,
&flWis System
SfrQa CD Syslem
Conlrol Pod r
COrtlrol Pad ?
For Game Play Assistance, call 1 -415-591 -PLAY.
2
Ready, Captain?
Enemy forces are on the move. They
hove decided their Flying skills ore a
match for yours ond ore preparing a
colossal air assault by putting up air
strips near your border. The counter-
offensive has started, and it looks like
you're going to have to use oil means
at your disposal to deal with this ^
hostile menace.
t
You're the pilot of the F-l 4
Wing Carrier Jet, a most
formidable piece of high-tech
wizardry. YouII go head to
head with the best of the
enemy's pilots, but you're the
carrier's ace pilot. And
what's more, you've got the
flying edge — on F-l 4 Tomcat. As the Commander puts it: "With a
good pilot, it's a holy terror. With ysu — it should be unstop pa blef'
Take Control!
6-Button Arcade Pad
Button X
Button V
Button Z
Button C
Button 8
Button A
*
3
3-Button Control Pod
Start Button
Button C
Button B
Button A
Note: After Burner III can be used with either the 6-Button Arcade
Pad or the 3-Button Control Pod, The Options screen will
automatically change according to which type of pad you use.
Directional Button (D-Button)
* Highlights characters in the High Scores screen
* Moves the arrow in options screen/selects options
* Controls your fighter's movements
Start Button
* Starts the game
* Pauses the gome when in ploy; returns to the game when paused
Button A
* Selects options
* Fires the Vulcan cannon
Button B
* Selects options
* Fires the Sidewinder missiles
Button C
■ Selects options
* Activates the afterburner
Button Z (6-Button Arcade Pad only)
■ Raises the flops to slow the F-l 4 down
Note: The obove weapon settings are ihe default settings. See
page 5 for an explanotion of how to change the settings.
4
Pre-Game Options
Once you turn on your Sega CD
system, the SEGA logo will appear,
followed by fhe After Burner III Title
screen. Wait to see the demos, or
press the Start Button to see the pre-
game options. Selecting PLAY
GAME with the D-Button ond
pressing the Start Button starts the
gome with the default settings. You
con change some of the game specs by selecting OPTIONS, or
you can try the COMPETITION mode, where you pit your piloting
skills against the clack. Select your choice by moving the arrow
with the D-Button and press Button A, B or C to make your selection.
You hove two Competition choices: choose the TIME
COMPETITION, where you have to hit at least 30 targets tn 90
seconds, or try the HIT COMPETITION in which you have 90
seconds to try to bag as many fliers as you can. These limited-
action competitions are a great way to practice your flying and
shooting ski list Select your choice by moving the Selection arrow
with the D-Button and press Button A, B or C to select your choice.
In the Options screen, you can
change various elements of the
game. Pressing the D-Bulton up or
down moves the arrow to the
option you wont to change. Press
the D-Button up or down to move
the Selection arrow to the option
you wont to change, then press it
left of right lo change the option.
Here are your options:
DIFFICULTY* You have a choice of Easy, Normal or Expert,
Differences in game play ore os Follows:
5
+ In the Easy mode, you hove to make it through 1 1 stages, with
only two chances to continue.
* The Normal mode has 15 stages of action, with 3 Continues.
• In the Expert mode, you have a total of 4 Continues, but you
also have to make it through 20 stages of grueling dogFights and
ground assaults before you can return to bose.
Note: You have a total of 3 jets per Continue. When you lose all
3 F-l 4s, the Continue screen will appear. Choose to continue the
mission or quit by pressing the D-Button to your choice and press
Button A, B or C.
Control Type: You have your choice of 4 button settings. Try
different settings to find out which works best for you.
Direction: The NORMAL option allows you to use the D-Button
like a fighter plane's joystick: pressing the D-Button down to ascend
and up to descend, REVERSE sets the controls so that your jet
oscends when you press the D-Button up, and descends when you
press down.
View Mode: Setting this option for COCKPIT puts you in the
front seot (unless you have a bogey on your toil), while BACK lets
you Fly your missions looking at the F-l 4 from behind the whole
time. Change views during gameplay (6-button controller only].
Rolling Mode: LIMITED allows you to use your jet's Gyro
function, Your jet wilt automatically return to level flight after a turn
os soon as you let go of the D-Button. FREE gives you the ability to
continue turns or fly ot any angle without holding down the D-
Button.
Sound: Sit back and enjoy some pre-gome tunes by selecting one
of the music tracks from After Burner lll r or play around with the
sound effects used in the game, Pressing the D-Button right or left
allows you to cycle through the B.G.M.(Background music) and S.E.
(Sound Effects) used in the gome. The letters BGM or SE. will
appear after SOUND so that you know what type of sound it is.
Listen to the BGM or 5E. by pressing Start or Buttons A F B or C,
6
Input Test: Select this to check and see if your Control Pad's
buttons ore working properly. Press any button (except Start) to
check that button, ON means that you're pressing thol button, and
OFF means you aren't pressing it. Press Start to return to the
Options screen.
Once you've Finished choosing the game specs, select EXIT, and
press the Start Button to return to the Title screen. Press the Start
Button again to start the gome.
Flight Systems and Controls
You'll be meeting the onslaught from two strategic positions, if
you've selected COCKPIT in the Options screen. If you selected
BACK, you'll only be flying using the third-person perspective.
The Pilot's Seal: When you're rn the cockpit, you will have RADAR
and other instrumentation to help you with the bottle. You'll rely
more on your targeting computer to home the missiles in on the
enemy jets. Pay close attention to your RADAR to see where the
enemy is coming from. Here are the indicators in the COCKPIT
perspective;
Currant Scoia
Current Slog*
Confirm*<| Ufa
F-l4$ P#rr«*nlng
Cronhsir*
tfador
Afrarburftfr Power
Arfrtleleil Horizon
Damage Lever
7
Current Stage: This indicator shows you how for along in the bottle
you ore.
Current Score; This shows how many points you've gained so far.
Confirmed Hits: This indicates the total number of enemies you've
hit so far,
A?4s Remaining: The F-14 icon shows you how mony Continues
you hove left, end the number to the right is the number of F-14s
you hove remaining in the current gome,
Afterburner Power: As you use your afterburner, this gauge will
show the increase in power.
Crosshairs: The white crosshairs show where your targeting
computer is pointing. A green set of crosshairs appears on a
potential target when it's in range, and once they lock on, a set of
red crosshairs appears on that target, Send 'em a Sidewinderl
Damage Level: This indicator shows how much total damage
you've taken. Once this indicator reaches ihe top, your fighter fs
bound to break up, so when this indicator is near the top, take
extra care to ovoid being hit by the enemy.
Radar: This shows you where the targets ore coming from. The
bottom line is your wing line,
Artificial Horizon: This gouge shows what kind of angle you're
flying at.
The second perspective is from the rear of the fighter. If you set the
game option to BACK, you'll be controlling your fighter's
movements from a third-person perspective. In this type of air battle,
you'll have to do some major maneuvering to keep out of the
enemy's sights. Try combinations of bonking moneuvers and bursts
on your afterburner to get them in front of you, then show them
whot you think of toilgoting — with your 20 mm Vulcan cannon!
Here are the indicators for the BACK perspective;
8
Curreni Scor*
Current 3 -icige
F IJi PtMTium ng
A.ttnbuin«i P«w«i
KiH
Your Mission Objectives
There are two objectives to this
'- iion r ■ 11 ;;■ -t■ ai r’ ofj jecrIvi j I o I, ro: •
oul ground to'gets in enemy territory
i’ciqcts arc guardne by slot o'lO'y ervi-
a ' r<:ro ^ 9 uns ' ° ni ^ m °kile armored
I n IfS 1 1 Brfi ■ vehicles. Take out the maximum
wam rssiainumber of buildings and
communications towers as possible. If
you can blast some of the vehicles as well, go for it, but pull up if
the crossfire gets too heavy, Remember, your jet can only take so
much damage...
The second objective is to rid the skies
of enemy fighter jets. Things ore hot
and heavy over the enemy territory,
and it looks like they're preparing for o
massive air assault on us. We must
gain the first-strike advantage, and
we're counting on you to moke it
happen!
9
Game Over/Continue
If your fighter is destroyed by enemy fire,
it explodes in a ball of flome. After that, if
you hove F-l4s or Continues remaining
[you hove 3 F-14s per Continue], selecting
Continue will start the mission from the
point where you were destroyed. If you
don't have any Continues remaining, the Game Over screen will
appear, followed by the SEGA logo and the Title screen.
CONTINUE I
m
21
PRESS STflFIT BUTTON
: \ it;
I Till
iiiOM ifiiti I Jit
NMIIMHISI [\\\\
\ /M I CIS ISmssmm
If your score i$ high enough, the High
Scores screen will appear, where you can
enter your initials. Select the character
you wont by pressing the D*Button until
the character you want to enter starts to
flash, then select it with Button A, B or C
You cam enter up to 3 characters.
Command H.Q. Briefing
* Flying full throttle makes it much harder to hit targets coming at
you, as well as harder to avoid their missiles, Only use the
afterburner enough lo keep the enemies in front of you in range,
* Timing is essential when using your missiles, Don't let one loose
before you're sure it's locked on a target. IF it's not targeted,
you're sure to miss.
* IF you think a missile is going to hit you, try a sudden bank left or
right, and kick in the afterburner.
10
Ace Pilot Scores
PILOT NAME DATE SCORE STAGE
Handling Your CD
* The Sega CD is intended far use exclusively for the Sega CD
System™.
* Da not bend it, crush il or submerge it in liquids,
* Do not leave it in direct sunlight or near a radiator or other
source of heal.
* Be sure to take on occasional recess during extended play, to rest
yourself and the Sega CD,
Warning to owners of projection televisions: Still pictures
or images may cause permanent picture-tube damage or mark the
phosphor of the CRT, Avoid repeated or extended use oF video
games on large-screen projection televisions,
11
LIMITED WARRANTY
Sega ol A meriea, I nc., warrants to The origi nal consumer purchaser thal the Sega CO
compact di$c shall be tree from defects in material and workmanship for a period
of 90 days from the date ol purchase, ll a defect covered by (his limited warranty
occurs during this 90-day warranty period, Sega will repair or replace Ihe defective
compact disc at its option, free of charge. This limited warranty does not apply if Ihe
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to delective materials or workmanship.
To receive U S, warranty service, call the Sega Consumer Service Department
at this number
1-8GHMJSA-SEGA
To receive Canadian warranty service, call Ihe Sega Canadian Consumer Service
Department at Ihis number;
1-80C'87 2-7342
DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER.
Return the compact disc to Sega Consumer Service. Please call lirst for Ignher
information. If the Sega technician is unable to solve the problem by phone, he or she
will provide you with instructions on returning your defective compact disc to Sega.
The cost o! returning the compact disc to Sega's Service Center shall be paid by the
purchaser.
Repairs after Expiration of Warranty
ll your Sega CD compact disc requires repairs alter termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. It the technician is unable lo solve the problem by phone, he
or she will advise you of the estimated cosl of repair. It you elect to have Ihe repair
done, you will need to return the defective merchandise, freight prepaid and insured
against loss or damage, lo Sega's Service Center wtlh an enclosed check or money
order payable to Sega of America. Inc., for Ihe amount of the cost estimate provided
to you by the technician. II, alter inspection, it is determined that your compact disc
cannot be repaired, il will be returned to you and your payment will be refunded.
Limitations on Warranty'
Any applicable implied warrants, including warranties of merchaniability and
fitness for a particular purpose, are hereby limited lo 90 days from the date of
purchase and are subject to the conditions set forth herein, In no event shall Sega
of America. Inc.. be liable for consequential or incidental damages resulting from the
breach, cl any express or implied warranties.
The provisions of this limited warranty are valid in the United Slates and
Canada only. Some states do not allow limitations on how long an implied
warranty lasts, or exclusion of consequential or Incidental damages, so the
a bo ve 1 imitation o r e kc lusio n. may n ot ap ply to you Th I s warranty provides you
wilh specific legal rights. You may have other rights which vary from state to
slate.
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State Zip
fhwni number
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2. Describe the other game pTayer* In your home
PLATER 1: Age iM*
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PLATER 2: Age DtHUe
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3. Who bought this product?
□ a Print*) 1 Use □* Par«t/Giiari*i
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8. What kind* of game* do you play most often?
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6
Sega, Sega CD, After Burner HI, and Welcome to the
Next Level are trademarks of Sega. 01993 SEGA, 3335
Arden Road, Hayward, CA 94545. All rights reserved.
Only for use with NTSC Genesis & Sega CD systems.
Patents: US. #4,442,486/4,454,594/4,462,076; Europe
#80244; Canada #1,183,276; Hong Kong #88*4302;
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PRINTED IN THE U.S.A