Rated by V.R.C
LICENSED BY SEGA ENTERPRISES, LTD
FOR PLAY ON THE SEGA CD™ SYSTEM,
WARNING: READ BEFORE USING YOUR
SEGA VIDEO GAME SYSTEM.
A very small percentage of individuals may experience
epileptic seizures when exposed to certain light patterns or
flashing lights. Exposure to certain patterns or backgrounds on
a television screen or while playing video games may induce
epileptic seizure in these individuals. Certain conditions may
induce previously undetected epileptic symptoms even in
persons who have no history of prior seizures or epilepsy. If
you, or anyone in your family, has an epileptic condition,
consult your physician prior to playing. If you experience any
of the following symptoms while playing a video game -
dizziness, altered vision, eye or muscle twitches, loss of
awareness, disorientation, any involuntary movement, or
convulsions - IMMEDIATELY discontinue use and consult
your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
STILL PICTURES OR IMAGES MAY CAUSE
PERMANENT PICTURE-TUBE DAMAGE OR MARK THE
PHOSPHOR OF THE CRT. AVOID REPEATED OR
EXTENDED USE OF VIDEO GAMES ON LARGE-SCREEN
This office seal is your
assurance ihfir irus p/cduct
rnutrts (Me H ighest quality
standards or 5EGA 1M Suy
gam** and accessaries with
or *11 1 is ea! to be sure that 1 1 if y
ouALfrt are oomp^iifele with ttnj
SEGA CD ™ SYSTEM
THULE OF EDITED fS
Free Earth! .
Getting Started ..
The Control Pad.
The Battle Screen .......
Continuing the Game.
Earth Defense Force Fighters
Gurzon Ships and Defenses
It is 2500 A.D. Mankind has attained the pinnacle of its technology
and culture. The world has been at peace for centuries, and space
travel has opened the solar system to industry. Science quickly
finds uses for the large shipments of exotic extraterrestrial ores
arriving daily into World-Wide space ports.
Suddenly, contact with alien life is made. An emissary from the
planet Prism contacts the Earth with a message of warning: the
Earth is about to be attacked by the forces cf the Gurzons—a war-
Jike and despotic alien race,* Within hours, the Gurzons appear,
shattering Earth’s cities and quickly crushing its quickly-organized
After weeks of futile combat, there aren't many members cf the
EOF left. There is only one hope lejfPrisWs ultra-advanced
starfighter weapon and computer Upgrade system, the A/X-101.
If an EDF starfighter can get through to Prism and attain the A/X-
101, he or she might have the chance to turn back the Gurzons’
forces and free the Earth
And so, four of the best of the EDF’s pilots take off on a desperate
mission to gain the A/X-1C1 from Prism, and begin the battle for
Earth's last shot at freedom! But they'll have to get past the
Gurzons to do it!
Sega CD™ System
_IJ ) y
CD Door Open
Control Pad 1
1. A Genesis Controller should be plugged into the "Control 1 ”
port on your Seqa™ Genesisft
2. Make sure that there is not a game cartridge in your Sega
Genesis System, and follow all Sega CD System directions to
activate pur Sega CD System! * /**.
3. Open the Sega CD drive. Press RESET and the disc tray
4. Carefully place your A/X-101™ CD disc into the Sega CD \
.System with the label side facing up. Press START to close
the tray and begin play.
■nnDLiiE foun seed cd disc
A The Sega CD™ Disc is intended for use exclusively with the
Sega CD System.
A Do not bend it, crush it, or submerge it in liquids.
A Do not leave it in direct sunlight or near a radiator or other
source of heat.
Be sure to take an occasional recess during extended play, to
rest yourself and the Sega CD™ Disc.
A KEEP YOUR SEGA CD DISC CLEAN, Always hold by the edges,
and keep in its case when not in use. Clean with a lint-free, soft
dry cloth—wipinq in straight lines from center to edge. Never
use solvents or abrasive cleaners.
LEFT !\ J0
V*- I § II %
y START BUTTON
mar fW "JTtL ’
i 90 r
^ BUTTON A
Rk 7 X
The following are the basic controls of your starfighter:
mm R f 1 ■# k i & i * # « § i ii i i 4
.... .Moves Laser Cannon Sight
BUTTON A .
.Fires Laser Cannon
.Launches Fusion Warheads
.Fires Laser Cannon
START ... . . . .
Advances through the Game
Story and Mission Screens
The Options Screen can be opened by selecting options on the Title
Screen. On the Options Screen, the player can adjust the games
difficult level, the speed of the Laser Cannon Sight, and the move¬
ment speed of the Laser Cannon Sight. At the beginning of the
game, all of these options are set to normal.
The game can be played at three levels: easy, normal, and hard.
Use the D-PAD to cycle through these three options.
Laser Cannon Sight Speed (move speed)
The speed of the Laser Cannon Sight (see page 10) can be adjust¬
ed to slow, normal, or fast. Use the D-PAD to cycle through
these three options.
Laser Sight Control (move type)
The D-PAD control of the Laser Gannon Sight (see page 10] can be
adjusted between normal and reverse. Use the D-PAD to cycle
through these two options. * *|
A When the Laser Cannon Sight is set to normal, pressing UP on
the D-PAD will move the Siqht toward the top of the screen, and
pressing DOWN on the D-PAD will move the Sight toward the
bottom of the screen. ' ' \ ; f
A When the Laser Cannon Siqht is set to reverse, pressinq UP on
the D-PAD will move the Sight toward the bottom of the screen,
and pressing DOWN on the D-PAD will move the Sight toward
the top of the screen.
A In both the Normal and Reverse modesMie Sight can always
be moved to the right and left of the screen by pressing the
D-PAD RIGHT and LEFT, respectively
Locks in selected options and returns the game to the Title Screen.
Earth Defense Force starfighters are armed with two weapons:
the Laser Cannon and Fusion Warheads.
The fighter’s main weapon, the Laser Cannon gives the starfighter
enough power to go up against the best that the Gurzons can
throw at it.
Fire the Laser Cannon by pressing BUTTON A or C.
Aim the Laser Cannon with the Laser Cannon Sight (see page
10) by using the Q#AD: I
When an enemy is directly in the Laser Cannons line-of-fire,
a green crosshair will appear in the middle of the Laser
D |pi : S rr ""
The Laserfannon will not run;out of ammunition. It's power,
however, will vary. If the Laser Cannon is fired continuously, it’s
Gun Power (see page 11 ] will be reduced to a minimum. This
power automatically restores itself when the Laser Cannon is
not being fired. f
When the Gun Power (see page 11] is fully restored, its first,
shot will be powerful enough to destroy most enemy ships,
A weapon of incredible force. The Fusion Warhead will destroy all of
the enemy ships or torpedoes on the screen [except for the largest
and most powerful; these will be severely damaged, but may not be
A Fire a Fusion Warhead by pressing BUTTON B.
A The area of effect for a Fusion Warhead Is so large that it need
not be aimed.
A Earth Defense Force starfighters are armed with a limited num¬
ber of Fusion Warheads, so use them sparingly.
A Players will receive Fusion Warheads as a bonus for attaining
/ i m ® % P ■* *
TIE BUTTLE SEREEI
The Battle Screen
J //■ .. 9 W \
' >■ " ‘
The Battle Screen is where the fate of Earth is determined, it is
here that the player will meet the Gurzon forces in deadly combat.
Earths only hope is that her odd lot of pilots can stand up to the
Gurzons ruthless professionals!
Points will be awarded for each enemy ship destroyed. Players will
have their supply of Fusion Warheads augmented as a bonus for
attaining certain point totals.
Laser Cannon Sight
Determines the area of impact for shots fired from the Laser
▲ Use the D-PAD to aim the Laser Cannon Sight to any point on
k The D-PAD control of the Laser Cannon Sight can be adjusted
(see Options on page 6 for more details).
▲ The speed with which the Laser Cannon Sight moves across the
screen can be adjusted (see Options on page 6 for more details).
▲ When an enemy is directly in the Laser Cannon’s line-of-fire,
a green crosshair will appear in the middle of the Laser
While the Laser Cannon will not run out of ammunition (it is an
energy weapon and derives its power from solar energy absorbed
through conductors affixed to the starfighter's fuselage), its power
▲ If the Laser Cannon is fired continuously, its Gun Power will be
reduced to a minimum. This power automatically restores itself
when the Laser Cannon is not being fired.
▲ When the Gun Power is fully restored, the first shot from the
Laser Cannon will be powerful enough to destroy most enemy
ships or torpedoes. * •», ’ 1 f t
The shields of the starfighter are crucial to its survival; without
them, it would be reduced to useless space junk by enemy fire in
a matter of seconds. The power and strength of the starfighter's
shields is displayed as a percentage. Each hit the starfighter
receives will weaken the shields by a certain amount. When the
shield is reduced past 0 %, the starfighter will be destroyed.
The largest threat posed to the starfighter’s shields is from enemy
torpedoes. There are different forms of enemy torpedoes (some
appear as yellow polygons, others as large red balls), each of which
will inflict a different amount of damage. These torpedoes can be
shot and destroyed by the Laser Cannon before they hit the
starfighter and inflict damage.
Fusion Warheads Available
Displays the number of Fusion Warheads (see page 8] available
The Game Over Screen
When your starfighter is destroyed, the Game Over Screen will
appear, displaying your final score. Pressing START when this
screen is displayed will return you to the Game Menu Screen where
you will have the option of continuing the game.
Licensed by Eftt«rprise,Ltd.
A You have three continues with each game (the number of
continues remaining is displayed on the continue prompt on
the Title Screen.
▲ Using a continue will allow you to resume the game from the
beginning of the stage in which your starfighter was destroyed.
Earth Defense Force Starfighter
The basic EDF starfighter is the Earth’s last hope. Its powerful
Laser Cannon and Fusion Warheads make it a formidable weapon,
and its lonq ranqe is what qives it the ability to make a dash for
the planet Prism
A/X-101 —Equipped EDF Starfighter
When an EDF starfighter is equipped with Prism's ultra-advanced
A/X-101 starfighter weapon and computer upgrade system,
its weapon power and defense systems are increased by 120%.
It is this increase that will make it capable of going toe-to-toe
with the Gurzons’ legions.
Ground defense torpedo emplacement, Launches torpedoes at
oncoming assault ships threatening Gurzon headquarters,
Main defense system guarding the entrance to the Gurzons' under
Game Design, Programming, and Conversion By
Micronet Co, Ltd,
Package Design By
NEW SEGA TITLES FROM
ABSOLUTE AND EXTREME!
EVERYBODY WANTS TO RULE THE WORLD!
• #3 on Babbage’s top-ten list of best¬
selling Sega CD™ titles!
• Nearly 85 interactive scenario maps!
• Stereo sound and digitized animated sequences!
THIRD WOULD Prepare to lead your nation into the abyss of
“ global conflict with the intense and nerve-fray¬
ing action of THIRD WORLD WAR™, a game
of high-stakes international brinkmanship,
economic power plays, and gun-boat diplo-
macy. As the leader of one of 16 nations, BSaSXSSl
you must develop your economy and military
in a bid for world domination among other
countries bent on the same goal.
THIRD WORLD WAR ^ T 994 Micronet Co. Ltd
THIRD WORLD WAR is a trademark q 5 Absolute Entertainment. Inc- All Rights reserved.
Pafrrtil llictn'. ’r,
“THE U.S.S. ENTERPRISE™ IS YOURS
S) 1994 Paramount Pictures. STAR IREK: IHE A IEXT
DAWN is a registered trademark of Paramount Pictures.
DaDorwaiH a h=r,.111,■ Fntertninmnnt authorized user.
n,. r r..[y i.hiF iw
absolute’s best-selling and highly-acclaimed
;tarship simulator explodes onto the Sega™
Game Gear™! You’ll
, r THE ilEXT EEffEHMTtDfl*
embark on a series of
missions assigned by your instructor,
Captain Jean-Luc Picard™ himself, but only
you can make the life-or-death decisions
required of a Starfleet officer!
Limited 90-Day Warranty
Absolute Entertainment, Inc. warrants to the original retail purchaser of this video game
computer program (“Program") that the Compact Disc ("Compact Disc") on which the
Program is embodied will be free from defects in materials and workmanship for a period
of ninety (90) days from the day of purchase. If your Compact Disc becomes defective
during that period, Absolute Entertainment. Inc. will replace it free of charge.
To replace a defective Compact Disc during the warranty period, mail the entire Compact
Disc, proof of your purchase with the purchase date circled, a brief statement describing
the defect, and a large, self-addressed stamped envelope to:
Absolute Entertainment, Inc.
10 Mountainview Road
Suite 300 South
Upper Saddle River, NJ 07458
Tel: (201) 818-4800
If your Compact Disc fails after the end of the 90-day warranty period, you may return it
to Absolute Entertainment, Inc., at the address above along with a check or money order
for $25.00, a brief statement describing the defect, and a large self-addressed stamped
envelope. This offer to repair or replace defective Compact Discs after the end of the 90-
day warranty period may be withdrawn at any time without notice.
We recommend that defective Compact Discs be packaged carefully and sent certified
mail, return receipt requested. Absolute Entertainment. Inc. will not be responsible for
replacing defective Compact Discs until they have been received by us at the above
This warranty is limited to the Compact Discs originally supplied by Absolute
Entertainment, Inc. and is not applicable to the Program embodied on the Compact Disc.
This warranty will not be honored if the defect has arisen through abuse, mistreatment,
improper care of the Compact Disc, neglect, or normal wear and tear.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR
WRITTEN, EXPRESS OR IMPLIED. INCLUDING ANY WARRANTY OF
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REPRESENTATIVES OR CLAIMS OF ANY NATURE WILL BE BINDING ON OR
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CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THIS COMPACT DISC OR PROGRAM, INCLUDING DAMAGE TO
PROPERTY. AND TO THE EXTENT PERMITTED UNDER THE LAW, DAMAGES FOR
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PREVIOUSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
THE PROGRAM IS SOLD “AS-IS" AND NO WARRANTIES EXPRESS OR IMPLIED,
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OR PURPOSE,
WILL BE APPLICABLE.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES. SO THE ABOVE LIMITATIONS AND/OR EXCLUSION
OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES
YOU SPECIAL LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY
FROM STATE TO STATE.
Patents: U.S. #’s 4,442,486/4,454,594/4,462,076; Europe # 80244;
Canada #’s 1,183,276/1,082,351; Hong Kong # 88-4302;
Germany # 2,609,826; Singapore # 88-155; U.K. # 1,535,999;
France # 1,607,029; Japan # 1,632,396.
REVENGERS OF VENGEANCE
your Sega CD™ with heart-stopping, [imb-tearing,
fist-throwing, hand-to-hand combat action and
pulls you—kicking and screaming for mercy—
into a bizarre and violent world!
See 10 reluctant heroes facing incredible odds
against VENUM, the most vile and demonic fiend
ever to darken this or any other age! If you've
ever felt the need to pummel an evil-doer into the
dirt, REVENGERS OF VENGEANCE may just be
the game you've been waiting for all your life!
WARNING: NO PLAYER WILL BE PERMITTED TO
JOIN THE GAME DURING THE FINAL
CONFRONTATION WITH VENUM!
• Each Revenger has secret hidden death moves
that can lay waste to their foes!!
RFVFHGERS OF VENGEANCE@1934 Micronet Co, Ltd, Published by Extreme
Ercte ilafnrrrent Gro up □ f VENGERS OF VENGEANCE a ri rJ Extreme E iitertamment
m trademarks of Absolute Entertainment, Inc, All Rights Reserved.
t •• :Sp"-'S5®?
* :¥ A AS? llf-Tpilllli
BA TTLFTECH © £ 1M1 m FAS A C OiporatiOn
BATTLFIICHtiz reg slered trademark' of FAS A Corporal mn
© fxtre me E ntertsi nm s nt G ran p All R g tits Resc rvetl.
® Welcome to
The year is 3050 and times are tough.
The savage war of the Clans against the Inner
Sphere is at a fever pitch. Seven-story, 75-ton
BattieMechs hammer at one another
barbarously for control of distant worlds.
This is the world of BATTLETECH®!
Now the Clans need a ruthless and cunning
MechWarrior® to pilot a new weapon—the
“Madcat” Heavy OmniMech. It can take on an
entire army all by itself . . . and win. That's
where you come in. Success means honor and
glory; failure means exile to a remote and
hostile planet. Take your pick....
* Use 9 futuristic and barbaric weapons
systems to obliterate enemy resistance!
• 2-Player Cooperative Mode lets one
player steer while the other controls the
THE VIDEOGAME RATING COUNCIL IT5 RATING SYSTEM SYMBOLS AND
INDICIA ARE TRADEMARKS OF SEGA OF AMERICA, INC. © 1993 SEGA
SEGA, SEGA CO, AND GENESIS ARE TRADEMARKS OF SEGA ENTERPRISES, HO. Al l. RIGHTS RESERVED
A'X-101 Q 1994 Micron^ Co, ltd Published by Absolute Entertainment, Inc., 19 Mountamview Road. Suite 300 South, Upper Saddle Rivet.
NJ 07^58 AFX 101 is a trademark ot Micronet Co. Ltd, All Rights Reserved. Absolute Entertainment is a registered trademark of Absolute
Entertainment. Inc, © 1994 Absolute Entertainment. Inc. All Rights Reserved
Patents; U S #•* 4.442,486/4,45.4,594/4,462,076; Europe * 80244
Canada #’s 1.183,276/1,082,351. Hong Kong # 88-4302:
Germany # 2.609,826; Singapore # &8-155; U.K # 1,536.999;
France # 1,607.029; Japan # 1,632,3%. Manufactured in the U.S.A.