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ap 


Rated by V.R.C 


Appropriate for 
all audiences. 


LICENSED BY SEGA ENTERPRISES, LTD 
FOR PLAY ON THE SEGA CD™ SYSTEM, 


General Audience 









































WARNING: READ BEFORE USING YOUR 
SEGA VIDEO GAME SYSTEM. 


A very small percentage of individuals may experience 
epileptic seizures when exposed to certain light patterns or 
flashing lights. Exposure to certain patterns or backgrounds on 
a television screen or while playing video games may induce 
epileptic seizure in these individuals. Certain conditions may 
induce previously undetected epileptic symptoms even in 
persons who have no history of prior seizures or epilepsy. If 
you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any 
of the following symptoms while playing a video game - 
dizziness, altered vision, eye or muscle twitches, loss of 
awareness, disorientation, any involuntary movement, or 
convulsions - IMMEDIATELY discontinue use and consult 
your physician before resuming play. 


WARNING TO OWNERS OF PROJECTION TELEVISIONS: 

STILL PICTURES OR IMAGES MAY CAUSE 
PERMANENT PICTURE-TUBE DAMAGE OR MARK THE 
PHOSPHOR OF THE CRT. AVOID REPEATED OR 
EXTENDED USE OF VIDEO GAMES ON LARGE-SCREEN 

PROJECTION TELEVISIONS. 


This office seal is your 
assurance ihfir irus p/cduct 
rnutrts (Me H ighest quality 
standards or 5EGA 1M Suy 
gam** and accessaries with 
or *11 1 is ea! to be sure that 1 1 if y 
ouALfrt are oomp^iifele with ttnj 

SEGA CD ™ SYSTEM 



THULE OF EDITED fS 


Free Earth! . 

Getting Started .. 

The Control Pad. 

Options. 

Weapons .. 

The Battle Screen ....... 

Continuing the Game. 

Earth Defense Force Fighters 
Gurzon Ships and Defenses 
























hm 



It is 2500 A.D. Mankind has attained the pinnacle of its technology 
and culture. The world has been at peace for centuries, and space 
travel has opened the solar system to industry. Science quickly 
finds uses for the large shipments of exotic extraterrestrial ores 
arriving daily into World-Wide space ports. 


Suddenly, contact with alien life is made. An emissary from the 
planet Prism contacts the Earth with a message of warning: the 
Earth is about to be attacked by the forces cf the Gurzons—a war- 
Jike and despotic alien race,* Within hours, the Gurzons appear, 
shattering Earth’s cities and quickly crushing its quickly-organized 
Earth DefenseEqrteiEDFjfX 



M 


m 


After weeks of futile combat, there aren't many members cf the 
EOF left. There is only one hope lejfPrisWs ultra-advanced 
starfighter weapon and computer Upgrade system, the A/X-101. 

If an EDF starfighter can get through to Prism and attain the A/X- 
101, he or she might have the chance to turn back the Gurzons’ 
forces and free the Earth 


rW 

jaBr % 


And so, four of the best of the EDF’s pilots take off on a desperate 
mission to gain the A/X-1C1 from Prism, and begin the battle for 
Earth's last shot at freedom! But they'll have to get past the 
Gurzons to do it! 



p 




Sega CD™ System 





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1 > 


_E_3 it 



CD Door Open 



Control Pad 1 




1. A Genesis Controller should be plugged into the "Control 1 ” 
port on your Seqa™ Genesisft 

2. Make sure that there is not a game cartridge in your Sega 
Genesis System, and follow all Sega CD System directions to 

activate pur Sega CD System! * /**. 

■ 

3. Open the Sega CD drive. Press RESET and the disc tray 

fen: \ 

4. Carefully place your A/X-101™ CD disc into the Sega CD \ 
.System with the label side facing up. Press START to close 
the tray and begin play. 






































































■nnDLiiE foun seed cd disc 


A The Sega CD™ Disc is intended for use exclusively with the 
Sega CD System. 

A Do not bend it, crush it, or submerge it in liquids. 

A Do not leave it in direct sunlight or near a radiator or other 
source of heat. 



Be sure to take an occasional recess during extended play, to 
rest yourself and the Sega CD™ Disc. 


A KEEP YOUR SEGA CD DISC CLEAN, Always hold by the edges, 
and keep in its case when not in use. Clean with a lint-free, soft 
dry cloth—wipinq in straight lines from center to edge. Never 
use solvents or abrasive cleaners. 



RIGHT 


LEFT !\ J0 

.. w 

V*- I § II % 

DOWN 


cur 

D-PAD \ 

X 

JTRUL PAD 

y START BUTTON 

mar fW "JTtL ’ 

BUTTON C 



i 90 r 

BUTTON B 


^ BUTTON A 

Rk 7 X 


The following are the basic controls of your starfighter: 


D-PAD 

mm R f 1 ■# k i & i * # « § i ii i i 4 

.... .Moves Laser Cannon Sight 

BUTTON A . 

.Fires Laser Cannon 

BUTTON B. 

.Launches Fusion Warheads 

BUTTON C. 

.Fires Laser Cannon 

START ... . . . . 

.Pauses/Unpauses Game, 

Advances through the Game 
Story and Mission Screens 























































The Options Screen can be opened by selecting options on the Title 
Screen. On the Options Screen, the player can adjust the games 
difficult level, the speed of the Laser Cannon Sight, and the move¬ 
ment speed of the Laser Cannon Sight. At the beginning of the 
game, all of these options are set to normal. 





The game can be played at three levels: easy, normal, and hard. 
Use the D-PAD to cycle through these three options. 

Laser Cannon Sight Speed (move speed) 

The speed of the Laser Cannon Sight (see page 10) can be adjust¬ 
ed to slow, normal, or fast. Use the D-PAD to cycle through 
these three options. 

Laser Sight Control (move type) 

The D-PAD control of the Laser Gannon Sight (see page 10] can be 
adjusted between normal and reverse. Use the D-PAD to cycle 
through these two options. * *| 

A When the Laser Cannon Sight is set to normal, pressing UP on 
the D-PAD will move the Siqht toward the top of the screen, and 
pressing DOWN on the D-PAD will move the Sight toward the 
bottom of the screen. ' ' \ ; f 



, 


A When the Laser Cannon Siqht is set to reverse, pressinq UP on 
the D-PAD will move the Sight toward the bottom of the screen, 
and pressing DOWN on the D-PAD will move the Sight toward 
the top of the screen. 

A In both the Normal and Reverse modesMie Sight can always 
be moved to the right and left of the screen by pressing the 

D-PAD RIGHT and LEFT, respectively 

Exit ' 

Locks in selected options and returns the game to the Title Screen. 
















































Earth Defense Force starfighters are armed with two weapons: 
the Laser Cannon and Fusion Warheads. 


Laser Cannon 

The fighter’s main weapon, the Laser Cannon gives the starfighter 
enough power to go up against the best that the Gurzons can 
throw at it. 


▲ 

A 

▲ 




Fire the Laser Cannon by pressing BUTTON A or C. 

Aim the Laser Cannon with the Laser Cannon Sight (see page 
10) by using the Q#AD: I 






When an enemy is directly in the Laser Cannons line-of-fire, 
a green crosshair will appear in the middle of the Laser 

D |pi : S rr "" 

Cannon Sight. 



*■§ \ 


m 


1 \ 


The Laserfannon will not run;out of ammunition. It's power, 
however, will vary. If the Laser Cannon is fired continuously, it’s 


Gun Power (see page 11 ] will be reduced to a minimum. This 
power automatically restores itself when the Laser Cannon is 
not being fired. f 

When the Gun Power (see page 11] is fully restored, its first, 
shot will be powerful enough to destroy most enemy ships, 



Fusion Warheads 

A weapon of incredible force. The Fusion Warhead will destroy all of 
the enemy ships or torpedoes on the screen [except for the largest 
and most powerful; these will be severely damaged, but may not be 
completely destroyed). 


A Fire a Fusion Warhead by pressing BUTTON B. 

A The area of effect for a Fusion Warhead Is so large that it need 
not be aimed. 




A Earth Defense Force starfighters are armed with a limited num¬ 
ber of Fusion Warheads, so use them sparingly. 


I f 


A Players will receive Fusion Warheads as a bonus for attaining 

/ i m ® % P ■* * 


certain scores. 






/ 




i 



















































Wh 



TIE BUTTLE SEREEI 


Current Score 

Laser Cannon 
Sight 


Gun Power 



The Battle Screen 



Shield Power 


Fusion 

Warheads 

Available 


J //■ .. 9 W \ 

' >■ " ‘ 

The Battle Screen is where the fate of Earth is determined, it is 
here that the player will meet the Gurzon forces in deadly combat. 
Earths only hope is that her odd lot of pilots can stand up to the 
Gurzons ruthless professionals! 


Current Score 

Points will be awarded for each enemy ship destroyed. Players will 
have their supply of Fusion Warheads augmented as a bonus for 
attaining certain point totals. 

Laser Cannon Sight 

Determines the area of impact for shots fired from the Laser 
Cannon. 


▲ Use the D-PAD to aim the Laser Cannon Sight to any point on 
the screen. 


k The D-PAD control of the Laser Cannon Sight can be adjusted 
(see Options on page 6 for more details). 

▲ The speed with which the Laser Cannon Sight moves across the 
screen can be adjusted (see Options on page 6 for more details). 





▲ When an enemy is directly in the Laser Cannon’s line-of-fire, 
a green crosshair will appear in the middle of the Laser 
Cannon Sight. 

Gun Power 

While the Laser Cannon will not run out of ammunition (it is an 
energy weapon and derives its power from solar energy absorbed 
through conductors affixed to the starfighter's fuselage), its power 
varies. 

▲ If the Laser Cannon is fired continuously, its Gun Power will be 
reduced to a minimum. This power automatically restores itself 
when the Laser Cannon is not being fired. 

▲ When the Gun Power is fully restored, the first shot from the 

Laser Cannon will be powerful enough to destroy most enemy 
ships or torpedoes. * •», ’ 1 f t 

Shield Power 

The shields of the starfighter are crucial to its survival; without 
them, it would be reduced to useless space junk by enemy fire in 
a matter of seconds. The power and strength of the starfighter's 
shields is displayed as a percentage. Each hit the starfighter 
receives will weaken the shields by a certain amount. When the 
shield is reduced past 0 %, the starfighter will be destroyed. 

The largest threat posed to the starfighter’s shields is from enemy 
torpedoes. There are different forms of enemy torpedoes (some 
appear as yellow polygons, others as large red balls), each of which 
will inflict a different amount of damage. These torpedoes can be 
shot and destroyed by the Laser Cannon before they hit the 
starfighter and inflict damage. 

Fusion Warheads Available 

Displays the number of Fusion Warheads (see page 8] available 
for use. 








































m 




HIGH SDOt-'E 
Ij 330 


SCORE 

11330 


The Game Over Screen 


When your starfighter is destroyed, the Game Over Screen will 
appear, displaying your final score. Pressing START when this 


screen is displayed will return you to the Game Menu Screen where 
you will have the option of continuing the game. 




Hfcrane-t Cg.ltd. 

©IBSM Rbsotut? 

Licensed by Eftt«rprise,Ltd. 


Continue Screen 

A You have three continues with each game (the number of 
continues remaining is displayed on the continue prompt on 
the Title Screen. 

▲ Using a continue will allow you to resume the game from the 
beginning of the stage in which your starfighter was destroyed. 


















































Earth Defense Force Starfighter 

The basic EDF starfighter is the Earth’s last hope. Its powerful 
Laser Cannon and Fusion Warheads make it a formidable weapon, 
and its lonq ranqe is what qives it the ability to make a dash for 
the planet Prism 




A/X-101 —Equipped EDF Starfighter 

When an EDF starfighter is equipped with Prism's ultra-advanced 
A/X-101 starfighter weapon and computer upgrade system, 
its weapon power and defense systems are increased by 120%. 
It is this increase that will make it capable of going toe-to-toe 
with the Gurzons’ legions. 






























































Zephyr 

Ground defense torpedo emplacement, Launches torpedoes at 
oncoming assault ships threatening Gurzon headquarters, 






Hercules 

Main defense system guarding the entrance to the Gurzons' under 
ground headquarters. 





























































































Game Design, Programming, and Conversion By 

Micronet Co, Ltd, 


Package Design By 

W.R. Wentworth 
Mike Buchman 


Mike Buchman 

Manual By 

Brian English 































































NEW SEGA TITLES FROM 
ABSOLUTE AND EXTREME! 


EVERYBODY WANTS TO RULE THE WORLD! 




• #3 on Babbage’s top-ten list of best¬ 
selling Sega CD™ titles! 

• Nearly 85 interactive scenario maps! 

• Stereo sound and digitized animated sequences! 


THIRD WOULD Prepare to lead your nation into the abyss of 
“ global conflict with the intense and nerve-fray¬ 

ing action of THIRD WORLD WAR™, a game 
of high-stakes international brinkmanship, 
economic power plays, and gun-boat diplo- 
macy. As the leader of one of 16 nations, BSaSXSSl 
you must develop your economy and military 
in a bid for world domination among other 
countries bent on the same goal. 


THIRD WORLD WAR ^ T 994 Micronet Co. Ltd 

THIRD WORLD WAR is a trademark q 5 Absolute Entertainment. Inc- All Rights reserved. 


Pafrrtil llictn'. ’r, 

_ 


“THE U.S.S. ENTERPRISE™ IS YOURS 
TO COMMAND!” 



S) 1994 Paramount Pictures. STAR IREK: IHE A IEXT 
DAWN is a registered trademark of Paramount Pictures. 
DaDorwaiH a h=r,.111,■ Fntertninmnnt authorized user. 


cm 


GA 


n,. r r..[y i.hiF iw 


TREi\ 


GAME GEAR 


absolute’s best-selling and highly-acclaimed 
;tarship simulator explodes onto the Sega™ 

Game Gear™! You’ll 

, r THE ilEXT EEffEHMTtDfl* 

embark on a series of 
missions assigned by your instructor, 

Captain Jean-Luc Picard™ himself, but only 
you can make the life-or-death decisions 
required of a Starfleet officer! 


Limited 90-Day Warranty 

Absolute Entertainment, Inc. warrants to the original retail purchaser of this video game 
computer program (“Program") that the Compact Disc ("Compact Disc") on which the 
Program is embodied will be free from defects in materials and workmanship for a period 
of ninety (90) days from the day of purchase. If your Compact Disc becomes defective 
during that period, Absolute Entertainment. Inc. will replace it free of charge. 

To replace a defective Compact Disc during the warranty period, mail the entire Compact 
Disc, proof of your purchase with the purchase date circled, a brief statement describing 
the defect, and a large, self-addressed stamped envelope to: 

Warranty Officer 
Absolute Entertainment, Inc. 

10 Mountainview Road 
Suite 300 South 
Upper Saddle River, NJ 07458 
Tel: (201) 818-4800 

If your Compact Disc fails after the end of the 90-day warranty period, you may return it 
to Absolute Entertainment, Inc., at the address above along with a check or money order 
for $25.00, a brief statement describing the defect, and a large self-addressed stamped 
envelope. This offer to repair or replace defective Compact Discs after the end of the 90- 
day warranty period may be withdrawn at any time without notice. 

We recommend that defective Compact Discs be packaged carefully and sent certified 
mail, return receipt requested. Absolute Entertainment. Inc. will not be responsible for 
replacing defective Compact Discs until they have been received by us at the above 
address. 

This warranty is limited to the Compact Discs originally supplied by Absolute 
Entertainment, Inc. and is not applicable to the Program embodied on the Compact Disc. 
This warranty will not be honored if the defect has arisen through abuse, mistreatment, 
improper care of the Compact Disc, neglect, or normal wear and tear. 

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR 
WRITTEN, EXPRESS OR IMPLIED. INCLUDING ANY WARRANTY OF 
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER 
REPRESENTATIVES OR CLAIMS OF ANY NATURE WILL BE BINDING ON OR 
OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE 
ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL, INCIDENTAL, OR 
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR 
MALFUNCTION OF THIS COMPACT DISC OR PROGRAM, INCLUDING DAMAGE TO 
PROPERTY. AND TO THE EXTENT PERMITTED UNDER THE LAW, DAMAGES FOR 
PERSONAL INJURY, EVEN IF ABSOLUTE ENTERTAINMENT, INC. HAS BEEN 
PREVIOUSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 

THE PROGRAM IS SOLD “AS-IS" AND NO WARRANTIES EXPRESS OR IMPLIED, 
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OR PURPOSE, 
WILL BE APPLICABLE. 

SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED 
WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR 
CONSEQUENTIAL DAMAGES. SO THE ABOVE LIMITATIONS AND/OR EXCLUSION 
OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES 
YOU SPECIAL LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY 
FROM STATE TO STATE. 

Patents: U.S. #’s 4,442,486/4,454,594/4,462,076; Europe # 80244; 
Canada #’s 1,183,276/1,082,351; Hong Kong # 88-4302; 
Germany # 2,609,826; Singapore # 88-155; U.K. # 1,535,999; 
France # 1,607,029; Japan # 1,632,396. 










































NEW FROM 

Revenge i 
They Aren 

REVENGERS OF VENGEANCE 

your Sega CD™ with heart-stopping, [imb-tearing, 
fist-throwing, hand-to-hand combat action and 
pulls you—kicking and screaming for mercy— 
into a bizarre and violent world! 

See 10 reluctant heroes facing incredible odds 
against VENUM, the most vile and demonic fiend 
ever to darken this or any other age! If you've 
ever felt the need to pummel an evil-doer into the 
dirt, REVENGERS OF VENGEANCE may just be 
the game you've been waiting for all your life! 

WARNING: NO PLAYER WILL BE PERMITTED TO 
JOIN THE GAME DURING THE FINAL 
CONFRONTATION WITH VENUM! 

• Each Revenger has secret hidden death moves 
that can lay waste to their foes!! 


RFVFHGERS OF VENGEANCE@1934 Micronet Co, Ltd, Published by Extreme 
Ercte ilafnrrrent Gro up □ f VENGERS OF VENGEANCE a ri rJ Extreme E iitertamment 
m trademarks of Absolute Entertainment, Inc, All Rights Reserved. 




t •• :Sp"-'S5®? 

* :¥ A AS? llf-Tpilllli 






BA TTLFTECH © £ 1M1 m FAS A C OiporatiOn 
BATTLFIICHtiz reg slered trademark' of FAS A Corporal mn 
© fxtre me E ntertsi nm s nt G ran p All R g tits Resc rvetl. 


® Welcome to 
the 31st 
Century! 

The year is 3050 and times are tough. 

The savage war of the Clans against the Inner 
Sphere is at a fever pitch. Seven-story, 75-ton 
BattieMechs hammer at one another 
barbarously for control of distant worlds. 

This is the world of BATTLETECH®! 

Now the Clans need a ruthless and cunning 
MechWarrior® to pilot a new weapon—the 
“Madcat” Heavy OmniMech. It can take on an 
entire army all by itself . . . and win. That's 
where you come in. Success means honor and 
glory; failure means exile to a remote and 
hostile planet. Take your pick.... 

* Use 9 futuristic and barbaric weapons 
systems to obliterate enemy resistance! 

• 2-Player Cooperative Mode lets one 
player steer while the other controls the 
weapons systems! 


THE VIDEOGAME RATING COUNCIL IT5 RATING SYSTEM SYMBOLS AND 
INDICIA ARE TRADEMARKS OF SEGA OF AMERICA, INC. © 1993 SEGA 

SEGA, SEGA CO, AND GENESIS ARE TRADEMARKS OF SEGA ENTERPRISES, HO. Al l. RIGHTS RESERVED 
A'X-101 Q 1994 Micron^ Co, ltd Published by Absolute Entertainment, Inc., 19 Mountamview Road. Suite 300 South, Upper Saddle Rivet. 
NJ 07^58 AFX 101 is a trademark ot Micronet Co. Ltd, All Rights Reserved. Absolute Entertainment is a registered trademark of Absolute 

Entertainment. Inc, © 1994 Absolute Entertainment. Inc. All Rights Reserved 

Patents; U S #•* 4.442,486/4,45.4,594/4,462,076; Europe * 80244 
Canada #’s 1.183,276/1,082,351. Hong Kong # 88-4302: 

Germany # 2.609,826; Singapore # &8-155; U.K # 1,536.999; 

France # 1,607.029; Japan # 1,632,3%. Manufactured in the U.S.A.