SPORTS
209 Redwood Shores Parkway
ReiJwood City, CA 94065
Part #1462705
Baste eamefLav gobtrols
Get behind the wheel and drive like a pro. These basic controls will get you on the
right track.
BEFAUiS
ACTiOM KEYBOARD CONTROLLER
Accelerate
gll
D-Pad T
Brake
m
0-Pad i
Steer Left /Right
□1/0
0-Pad ^
Shift Up/Down
Left ITO'I/Right llAltil
-
Clutch
-
In addition to Ihes^ basic moves, Fi Chalienge ’pp-’o2 Includes many
other enhanced control features that can help change the outcome of any game. For
more detailed information about gameplay controls, >■ Complete Controls on p. 4-
CanTENTS
IHTRODUCTIOII 2
COmPLETE GONTROLS - . . a
SETTING UP THE GftPflE 6
GETTING STARTED 6
MAIN MENU ... .7
GOCHPIT OUERUIEW 9
OAEflE mGDES T3
TEST DAY 13
RACE 14
CHAMPIONSHIP 16
MULTIPLAYER 17
OPTIONS . 20
DIFFICULTY 20
RULES 22
CONTROLS - 23
DISPLAY 25
AUDIO . . 26
REPLAYS 27
ADUANCED DR1UERS 29
PST STOPS .... 29
WET WEATH E R 30
APPENDIH A - TECHNIQUE . 31
FINDING THE LIMIT 31
RACING LINES 32
APPENDIH O - VEHICLE SETOP 3S
This product has been rated by the Entertainment Software Rating Board.
For information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESR8 at i'8oo-77i"3772.
gnTRODUCTiOn
The glamorous world oF Formula One™ racing is so close you can almost taste the
champagne. A little sweat, a lot of practice and like Michael Schumacher, you too
could become a multiple FIA FORMULA ONE WORLD CHAMPION. If that sounds like
the sort of buzz you're after, then dimb aboard the FORMULA ONE mobile circus
for another seat of-the-pants ride through the most exciting sport on Earthl
NEW FEATURES
© Fj Challenge ^gg-02 is the only FORMULA ONE game to feature four complete
seasons of racing action. Thafs 14 teams, 4^ different vehicles, 34 drivers, and
17 of the world's most famous racing circuits configured as they were for each
FORMULA ONE season from 1999-2002.
© New technology brings you the most accurate representation of FORMULA ONE
even Accurate car profiles include details right down to the very last shutline,
while circuits Include helicopters, airplanes, and glorious, real sky panoramas*
Dynamic new cameras take you beyond the limitations of television to
experience authentic FORMULA ONE action as never before.
© User Interface revisions include an alLnew session status display that lets you
view the action on the track via your own personal monitor, while remaining
ready to exit the pits when the time is right Meanwhile, players competing
against their friends in Multiplayer mode now have the ability to fully
customize grid positions prior to the race*
© Improved damage modeling includes shattering carbon fiber pieces and subtle
damage effects from minor collisions and scrapes. Rear wings are also now
repaired during pit stops as made possible during the 2002 season*
© Improved sound effects bring the sound of FORMULA ONE to life
better than ever before. Turn it up, turn it up LQUDUl
© Improved Windows'^ XP support allows users with limited user
rights to play*
Regardless of your experience level, we recommend that you read p. 6-1 i of this
manual. By following the simple steps listed in each of the sections wit hih these
pages, you will learn the game's default controls, how to create your own Player
identity, the layout of the cockpit, and how to drive.
J For more info atwut this and other titles, check out EA SPORTS'" on the
^ web at www*easports*com*
See enclosed Install Guide For Technical Support m formation.
j
COmPLETE CONTROLS
Once youVe mastered the basics^ learn these more advanced controls and you
might stand a chance against racing*s elite drivers.
BASIC DRIVING CONTROLS
DEFAULT
ACTSOfi HEYBOARB COHTROLLER
Accelerate
IHH
D-Pad t
Brake
H
D-Pad 4'
Steer Left/Right
O/Ql
D‘Pad ^
Shift Up/Down
Left M/Right M
—
Neutral
—
—
Clutch
—
Pause Game
m
Default options are listed In bold type.
MENU CONTROLS
ACnOR
KEYBOARD
MOUSE
Highlight menu
Arrow Keys
Move cursor over option
item
Ernes
Cycle Options
Arrow Keys
BHHO
Move cursor over option
Select highlighted item
Left-click
Cancel /Ret urn
to previous screerr
liM
Left-click back arrow
Help menu
[3
Left-click help icon
Toggle menu sLib-i terns
Mi
Move cursor over
option/menu
Change focus
between option menus
|L&a,ckSpace[
Move cursor over option
ADVANCED GAMEPLAY
ACTiOM
KEYBOARD
LCD Mode
Re quest/ Can cel Pit Stop
E
LCD Up/Down
@/s
LCD Increase/ Decrease
@/@
TC Override
Launch Control
m
RPM ^i miter
m
Brake Bias (Forward)/ (Rear)
El/D]
Look Left/ Right
H/Effl
Look Behind
H
DIFFICULTY. CAMERA. AND
DISPLAY SETTINGS HOTKEYS
Steering Assistance (OFF/LOW/HIGH) llfii!
Opposite Lock Assistance (OFF/ON)
s
Braking Point Assistance (OFF/LOW/HIGH)
H
Stability Assistance (OFF/LOW/HIGH)
|[F^
Spin Recovery (OFF/LOW/HIGH)
if^
Invulnerability (OFF/ ON)
■1^
Auto Shifting
(ON/OFF/UPSHlFTS/DOWNSHinS)
m
Traction Control (OFF/LOW/HIGH)
M\
Anti-Lock Brakes (OFF/LOW/HIGH)
M
Pit Lane Assistance (OFF/ON)
m
Clutch Assistance (OFF/ ON)
1^
Take Screenshot
1^
Cockpit Cameras
:[M|
Onboard Cameras
m
Swingman Cameras
m
Circuit Cameras
fp^l
Toggle Through Vehicles Ahead /Behind
0/E [Keypad]
Instant Replay
EH
Display Driver Details
:lW|
Restart Race
M
End Session /Race
SWING CAM CONTROLS
Acnott
KEYBOARD
Pan Up/Down
B/S
Rotate Left/ Right
E/S
Zoom In /Out
El/EH
5
SETTina UR THE BamE
Get ready to race by setting up a player identity and familiarizing yourself with the
Main menu. Then it's time to launch your Fi career,
GETTING STARTED
The first time you play ChaUenge you are prompted to enter your player
name, choose a season, a team, a driver, and a nationality* These details create a
unique Player identity, which keeps track of your menu selections, game settings,
and general progress within fi ChaUeT}ge *gg-o 2 .
Accept
Icon
To Cfoaie your Flayer identity;
1. Type your player name in the text box underneath ENTER NAME. Click the
Accept icon 0 to continue.
a. The Select Season screen appears. Select a season from the choice of four
years of FORMULA ONE action and cEick the icon to proceed,
3. The Select Team screen appears. Select a team and click the Accept Icon 0
to proceed.
4. The Select Driver screen appears. Select a driver and dick the Accept icon 0
to proceed.
I i Statistics Icon
12023 During the Team and Driver selection phases, Che teams and drivers
available are dependant upon the season youVe chosen* During these phases,
you can also dick the Statistics icon 0 to view information on the selected team
or driver prior to confirming your selection.
5. The Select Nationality screen appears. Select a nationality and
then dick the Accept icon to progress to the Main menu.
© Your nationality choke does not need to match the nationality
of your chosen team or driver*
The name of the
selected Player.
Ensure that your
Player pro File Is
active using the
Players menu,
if necessary
O p. 8).
Right-click your
Player name to
toggle the main
area display
between the
model of your
car and your
Player statistics.
Left-dickthe
arrows to choose
a game mode
Game Modes
on p. 13)'
Click this icon to view the Credits and, ultimately, quit Fi Career
Challenge
Click this icon to view the Players screen where you can choose another
Player profile, view Statistics, Edit existing player identities. Create new
players or Delete existing players (>^ Creating and Deleting Players
on p. 8).
Left-dick, hold, and drag to change your view
of the car. Right -dick, hold, and drag to
increase and decrease the size of your car*
Click this icon to adjust game Options Options on p. zo).
Click this icon to access Replays (K Replays on p. 27).
^ Click this Icon to begin the current game mode with the current Player
▼ identity.
© Hover the cursor over an icon to view help text about it at the bottom of the
screen.
CREATING AND DELETING PLAYERS
If multiple people wish to play Fi Challenge on one computer, each player
should create their own Player identity and ensu re that their Player fs selected
before starting a game.
To croote on additionai player;
1 . Click the Players icon located at the bottom of the Main menu. The Players
screen appears.
c
1
C
i
Player Identity Icon
Click the Create icon at the bottom of the screen.
Create Player Icon
, t .
3* Type in a name for your new player and click the Accept icon 0 -
4. Now, select a season, team, driver, and nationality, clicking the Accept icon 0
to confirm each choice*
To delete on existing player:
Player Identity Icon
1, At the Players screen, click the Selected Player arrows to choose the name
of the player you want to delete.
Delete Player Icon
2. Click the Delete Icon ® at the bottom of the screen. If you are sure you want
to delete the player profile, dick the Accept icon 0 to confirm your choice.
a
Digital Flag Warning
Display
Hit the lIBi key to toggle through the three "cockpit views/'
The following is an overview of the actLial driver's cockpit view:
Digital RPM Displays Digital Gear Display . Digital Speed Display
Digital Laps Display
Digital Position Display
© 4 Mode LCD: press lllNM.j to toggle through modes
The layout of each team's cockpit varies, but the following features are present in
them all:
DIGITAL DISPLAYS
RPM The sequence of lights illuminates as your revs
increase. When manual shifting, ensure that you shift
up as the red light appears. Note that these lights
cycle when the launch control system is active and
pulsate when the RPM limiter Is active.
Gear The selected gear Is Indicated as 1-7 (Forward Gears),
N (Neutral), or R (Reverse)*
Speed This number indicates the current speed of the can
Position The number on the left indicates your current position,
while the number on the right indicates how many
other drivers started the session.
Laps The number on the left indicates the number of the lap
you are on, while the number on the right indicates
the total number of laps for the current session*
9
Flag Wai^ming
The yellow LEDs light up when a yellow flag is active
in the sector that you are in.
The blue LEDs flash when you are about to be lapped
and are expected to give way to the lead car behind.
The red LEDs tight up when you have been penalized
and are expected to take a stop-go penalty.
The red LEDs flash on and off if you have been
disqualified.
LCD DISPLAYS
The LCD display shows different information depending upon the mode it is in.
t> Press IIENJER:I in the Cockpit view to select the different LCD Display modes.
Timing
During Practice, Warm Up, and Qualifying sessions the following information
is displayed:
Current
Vour current lap time.
Sector X
Your best time for the current sector, where '*X" is the
n umber of the sector you are in.
Split
The difference between your current lap time and your
best lap time, as at the last timing sector.
Best
The pole-sitter*s best time for the current sector and
their name.
During Ruce sussians the following information is displayed:
Current
Your current lap time.
Driver Aread
The gap to the driver ahead.
Driver Behind
The gap to the driver behind.
Best
The fastest lap time and the name of the driver who
has set it
ID
Strategy
W h en i n S t rate gy mo de, t h e LCD d i sp lays d etai is o f a ny out sta n d CHMLEHGl^
penalties and a summary of what is to be done at the next pit stop.
Stop/Go Indicates the number of laps before you h^ve
to serve an outstanding stop /go penalty.
Fuel Indicates the total amount of fuel that the car will be
filled with and how many laps that amount of fuel is
expected to enabEe you to complete.
TfRES Indicates whether the tires should be changed at the
next pit stop and, if so, which compound should be
used.
Wing Indicates the angle to which the front wfng
should be adjusted.
Damage Indicates whether damage is to be left as-is
or repairs attempted.
Use the LCD Up/Down /Increase/Decrease controls {> Advanced Gamephy
on p. 4) to adjust your strategy.
I Some options may read N/A, depending upon the options you have
selected.
VEHICLE STATUS
© Tire wear is indicated by the colored bars located next to each wheel. Green
indicates that the tire has little or no wear; yellow indicates that the tire is
worn and red indicates that the tire is severely worn,
© Tire temperature is indicated by the color displayed on the relevant tire display.
Blue indicates that the tires are cold while red Indicates that the tires are at
race temperature. Each of the tire temperature displays consists of three bands
representing the inside, center and outside edge of each tire.
© Damage is also indicated by color coding. Green indicates the component is
fully functional, yellow indicates that a component Is damaged, while red
indicates that a component has been completely destroyed.
FUEt.
Indicates the amount of fuel presently on board and
the number of laps it is expected to last for.
Pit Indicates the lap number on which you are next
scheduled to make a pit stop.
ASSISTANCE
These icons indicate the status of Assistance features
C>- Difficulty an p. 20).
© The O-fnil buttons enable you to adjust the levels of assistance *"on-the-fly”
{> Dfffadty Camera, and Display Settings Hotkeys on p. 5),
© The darker the intensity of gray used, the higher the Assistance feature is set.
camE moDEs
^ j . amLU^naE
Lhoose trom tour game modes as you further your Fi careen Fine-tune
your set-up in Test Day mode* go up against top drivers in Race mode’
see if you have what it takes to become the FlA Formula World Champiorr
in Championship mode, or challenge your friends in AAultIplayer mode.
TEST DAY
Test Day is recommended for drivers who want to tweak their set-ups and use
telemetry to improve their lap times, as well as those who simply want to get out
on the track with little or no other traffic. Some time spent preparing the setup of
your car could give you an edge on race day.
To sot up a Test Bay:
1. Click the arrows in the Main menu to select the Test Day game mode and click
the Accept icon
[#
Session Options Icon
z. The Select Circuit screen appears. Click the Session Options icon to choose
Weather Conditions. Choose from CHANGING WEATHER. SELECTED SEASON,
DRY, OVERCAST* RAINING, Of MONSOON. When you are happy with your
choices, dick the Back (arrow) icon.
Click the Circuit Map Icon to view circuit details.
Once youVe chosen a circuit, click the Accept icon 0 -
, After a short loading sequence, the Test Day session status display appears,
displaying the current session status. At the bottom of the screen are icons for
Advanced Status, Change Vehicle, Leave Circuit, Controls, Circuit Map, Vehicle
Setup, and Drive,
I Click the Vehicle Setup Icon to adjust your car*s setup. For details on
Vehicle Setup, refer to Appendix B - Vehicle Setup of this manual on p. 35.
Once youYe ready to proceed, click the Drive Icon to continue.
ti> Drive a few laps until you are comfortable with the circuit and car. Once you
have completed a few laps, press to return to the session status display,
where your best lap time and those of any other drivers testing is displayed.
Click the Drive Icon to return to the track or click Leave Circuit to return to the
Main menu.
n
To display more detailed information about the test day and the
performance of those drivers participating, click the Advanced Status
Icon. This display includes information on the number of Saps completed
and gap to the fastest driver. The advanced status display also enables
you to view information for every individual lap completed by any driver
by right-clicking on their name.
RACE
Once you are able to consistently complete laps at any circuit on a Test Day, we
recommend you try some serious racing against other FORMULA ONE drivers.
A full Grand Prix weekend consists of seven sessions: Practice (four sessions),
Qualifying, Warm Up, and Race.
PRACTICE
The Practice sessions, as their name suggests, are simply Practice stages designed
to help you put your car through its paces on the track that you will race on later
in the race weekend. After you have driven a few laps, press ili&c.li to return to the
session status display or pull in to your pits to compare your lap times against
Ihose of the competition.
QUALIFYING
Once the Practice sessions are finished, click the Next Session Icon to proceed to
Qualifying. During Qualifying sessions, each driver is restricted to a total of 12 laps.
Your best lap time in Qualifying Is used to determine your starting position for the
actual race, so it is important to make sure that you complete at least one flying
lap during this session*
WARM UP
After the Qualifying session has finished, click the Next Session icon to take you to
the Warm Up session. This is your last chance to ensure that you are totally dialed
into the circuit before the race begins, so use the time allotted to your advantage.
To end any practice, qualifying, or warm up session quickly, dick the Finish
Session icon to accelerate time and generate results for the session. Finally,
click the Next Session icon to progress to the next active session.
RACE
Once the Warm Up session is over, click the Next Session icon to
proceed to the Race. Then, click the Drive icon to begin. Good Luck!
Tg sef up a Races
1, If necessary, choose your Player identity and then choose the RACE game
mode fromt the Main menu. Click the Accept Icon 0 to contlnue,
2, Choose a circuit and dick the Session Options icon If you want to adjust your
active sessions settings or change the weather conditions. Finally, click the
Accept icon 0 to begin the race weekend,
3, After the short loading sequence, which you should use to identify potential
passing spots and danger areas, the session status display appears.
The starting positions of all drivers for the current session are shown. At the
bottom of the screen are icons for Advanced Status, Change Vehicle, Leave
Circuit, Controls, Circuit Map, Vehicle Setup, Finish Session, Next Session,
and Drive. Click DRIVE to race.
4* A full pre-race summary displays, ending with a complete run down of the
starting grid packed with drivers and pit girls galore.
Press P-SPA^BARll to skip to the start, sitting in the cockpit of your car.
5, Once the pre-race sequence is complete, the display jumps to your chosen view
of the race start. Watch the lights and, as the fifth bank of lights comes on,
press and hold the launch control button d^f) and press the accelerator ready
for the start.
6. When all five banks of lights go out; release the launch control button. Focus
on your race and try not to let the other drivers affect your concentration —
good lucki
gA
SPORTB
cHm-9-Bna^
15
CHAMPIONSHIP
Having famjlianzed yourself with the Test Day and Race modes* you are now
ready to compete for the FIA FORMULA ONE World Drivers and Constructors
Championships. The winner is the driver who has earned the rnost points
throughout the year. Points are awarded as follows: lo points for 1st,
six points for 2 nd, four points for 3 rd, three points for 4 th, two points for
5th, and one point for 6th place.
player profile can have only one Charrrplonship season active
at any one time.
Ta sef up a Ciiampiansirtpj
1. Select your Player identity if necessary and then the Championship game
mode from the Main menu. Click the Accept icon and the Championship
Summary screen appears.
2, Click the New Championship icon, customize Championship Rules sellings
(>" Rules on p. 2z) and then click the Accept icon @ to begin your
championship campaign.
New Championship Icon
5. Click the Accept icon 0 to move through the pre-race screens. As the season
progresses, these screens can provide a useful insight into the current Drivers
and Constructors Championship,
4. After the short Loading sequence, the session status display appears. This
functions identically to the session status display in Race mode (>■ Race on
p. 14J.
After the race has finished* the post race phase provides you with a useful
update to the Drivers and Constructors Championships* Ciick the Accept icon
0 to move through the post race phase and loop around to begin your next
\
To cotit/nue an existinff Championsirlp.^ ^
1. Make sure your Player identity is loaded then choose
Championship game mode in the Main menu* Click the Accept
icon 0 to progress. The Championship Summary screen appears.
Resume Championship Icon
2. Click the Resume icon, pictured above.
■f SP nC T B
aif/ujL£na^
© The status of your Championship season is automatically saved when you
move to the following session or Grand Prix weekend* If you are a beginner,
use your first season to gain experience at all of the circuits. With a season
under your belt, we recommend experimenting with the difficulty settings
in the Options screens before embarking on your second attempt*
MULTIPLAYER*
^Multiplayer game servers are not hosted by EA* AvaUability of multiplayer
games will vary*
You can race against other player-controlled drivers via a TCP/IP connection.
Once you have assembled all of the participating players* the first thing to do is
to delegate the driver with the fastest computer to act as the "'host." Subsequently*
this driver will act as "host*" while all other drivers are "dients.”
To create (host) a Muttiptayer game:
1* Select your Player identity and the Multiplayer game mode from the
Main menu.
Create Multiplayer Icon
t> To stop the list of games being refreshed (if you don't want to see all of the
games available), click the Stop Refresh icon*
Stop Refresh Icon
2. Select your Connection Type (MODEM <56K* MODEM 56K, ISDN, CABLE/DSL,
or LAN)*
t> To host a prrvate game set the Announce Game option to NO.
3. Click the Create icon at the bottom of the Lobby screen.
4* At the prompt, enter a name for the game, and then click the Accept icon 0 .
5* Select a Circuit and confirm your Session options then dick the Accept Icon 0 ,
I
Session Opbons Icon
© To set the Weather Conditions for any race* dick the Session Options icon in
the Select Circuit screen then dkk the arrows beside Weather Conditions to
cycle through the options.
€, Customize the Multiplayer difficulty and rules settings* Difpculty
on p. 20 and Rules on p. 22} and dick the Accept icon 0 - After the
short loading sequence* the session status display appears (> p. 19),
JOINING A MULTIPLAYER GAME (CLIENT)
To /o/n (become a cUent of) a Mutliployer gome;
1. Ensure you have selected your Player identity and then choose Multiplayer
game mode from the Main menu.
To stop the list of games being refreshed* dick the Stop Refresh Icon.
2. At the Lobby screen* select your Connection Type and Refresh List Type
(based upon where you are searching for the host’s game].
If you don^t see the game you wish to Join, ensure that your Refresh Ust
Type is set correctly and then dick the Refresh Icon to search for the
game.
3. Select the game you want to join from the upper part of the screen and then
dick the Join icon to proceed to the session status display.
r Join Icon
Joining a Private Multiplayer Game
To join a private game* you must have the IP address of the player that is hosting
the game.
V Click the Add Game icon, then enter the IP Address, and dick the Accept icon
0.
&
Add Game Icon
2> The Lobby screen reappears. The private game is located and displayed at the
top of the game list
3. To join the game, dick its name and dick the join Icon as above.
ts
MULTIPLAYER SESSION STATUS DISPLAY
During Multiplayer games, the session status display acts as a cenffal
communication hub prior to the start of any race.
© The Ust of drivers currently in the game is shown in the main area
of the screen.
© The session status (host) display contains icons for Advanced Status,
Change Vehicle* Leave Circuit* Edit Starting Grid, Controls* Select Circuit,
Vehicle Setup, Chat, Boot Player* Nei^t Session, and Drive.
[^223 options for Chat, Edit Starting Grid^ Rules* and Difficulty are
somewhat unique to Multiplayer mode and so are detailed below.
Edit Starting Grid
The host player can access the edit Starting Grid icon option only during the warm
up session.
To edit the grid, the host must dkk the Edit Starting Grid Icon and then
drag and drop drivers into the positions required. Once the grid order
displayed is as desired dick Accept to return to the session status screen.
Chatting with Other Players
Use the Chat option to send messages to other drivers before starting a race.
To broadcast a message, dick the Chat Icon at the bottom of the screen,
type In your message in the lower bar and press [TNTER.l Your message
appears in the box above.
Rules Sl Difficulty
J® Rules Icon
Difficulty Icon
The options for Rules and Difficulty in Multiplayer mode can only be edited by the
host player when creating the game. Client players may view the settings of these
options and* of course* use the Chat feature to request that the host to set them
differently for subsequent games.
opTfons
Adjust the game options from level of diffioitty to volume levels.
Optjons Icon
Difficulty
Rules
CoJflTROt-S
Display
Audio
Set the game difficulty (from easiest to most
difficult) to BEGINNER, NOVICE, INTERMEDIATE,
PROFESSfONAU or VETERAN.
Choose from CASUAL or SELECTED SEASON.
Select your preferred game controller (if It is plugged
in). The game defaults to KEVBOAilD control
Choose general display quality here from LOW^
MEDIUM, HIGH, and FULL.
Choose default audio settings from LOW. MEDIUM,
or HIGH.
IF an option is set to CUSTOM, this is because you have already
tweaked the options from within the game or In one of the Options sub-menus.
Click the Options icons at the bottom of the Options screen to access detailed
options for Difficulty. Rules. Controls. Display, and Audio settings.
If an option appears in red text, it has been set to a higher level
than is recommended for obtaining the best performance from Fi ChoHenge
on your particular PC. In this instance, it is suggested that you decrease
the setting.
DIFFICULTY
To customize the advanced Difficulty settings, click the Difficulty Icon at the bottom
of the Options screen. You can adjust the following settings:
ml
Difficulty Icon
default options settings below are those of the BEGINNER difficulty
setting. The other default Difficulty settings create different defaults.
Steering Assistance
(OFF/LOW/HIGH)
Provides assistance in steering and turning at corners.
Opposite Lock
Assistance (OFF/ON)
Provides assistance In applying oppose
lock to correct the car when its rear GHi^LLiPf§GB
wheels slide,
Braking Point
Assistance
(OFF/LOW/HIGH)
Provides assistance tn identifying the correct
time to brake.
Staoility Assi stance
(OFF/LOW/HIGH)
Provides Increased stability, especially during
high-speed turns.
Spin Recovery
(OFF/LOW/HIGH)
Provides assistance In returning your car to the
track as quickly as possible after a spin.
fNVULNERABIUrr
When set to ON your car becomes invincible in
collisions.
Auto Shifting
(OFF/ UPSHIFTS/
DOWNSHIFTS/ON)
When set to ON your car automatically shifts up and
down as you accelerate and brake.
Traction Control
(OFF/LOW/HIGH)
Provides assistance in preventing your car from wheel
spinning when too much throttle is applied.
i r'P- When TRACTION CONTROL is set to LOW or HIGH, at low speeds,
V press and hold the traction control override control flla] as default) to pull
off 180 and 360 degree '*donut” spin turns.
Anti-Lock Brakes
(OFF/LOW/HIGH)
Minimizes the chances of your wheels locking up
under heavy braking.
Pit Lane Assistance
When set to ON, your car automatically drives out
of the pit lane, obeying all the relevant roles and
restrictions.
Clutch Assistance
When set to ON. the dutch Is automatically applied
when necessary to prevent your car from stalling.
Automatic Reverse
When ON and the car is at rest, the brake control acts
as a reverse control.
Damage Multiplier
Increase or decrease the effects of damage after
crashes from zo-100%. Default is 100%.
Al Drivers Strength
Tweak the ability of Al drivers from 70“i2o%.
Default is 75%.
At Drivers Aggression
(o’?^ioo%)
Increase or decrease the likelihood of Al drivers
attempting to pass you. Default is 25%-
RULES
I jm I To customize Rules settings click the Rules icon.
© The default options settings below are those of the CASUAL rules setting.
Flag Rules Decide whether or not the real life rules of your
selected FORMULA OME'" Season are enforced.
Default ts OFF.
Fuel Usage
(OfF/MORMAL/X2/X3/
X4/X5/X6/X7)
Tire Wear
(OFF/NORMAL/X2/X3/
X4/X5/X6/X7)
MECHAhiicAL Failures
Set the consumption of Fuel from nothing to
factors of up to seven times that found in real-life
FORJViUU ONE " racing.
Set the wear rate of Tires from nothing to
factors of up to seven times that found in real- life
FORMULA ONE racing.
Set the probability of Mechanical Failures.
Default is TIME SCALED.
Private Test Days
Number of AI Drivers
Race Grid Position
(RANDOM/i-az/
SELECTED SEASON)
When ON, youTl have the track lo yourself in
Test Day game mode.
Set the number of other drivers that you will
compete against. Default is 21.
Automatically set your grid position in races.
Race Length
Make races longer or shorter. Default is 5%.
^^223 cases where 5% Race Length equates to Less than three taps,
Race Length defaults Co a minimum of three laps.
CONTROLS
\
V
J Click the Controls (con at the bottom of the screen to adju^
1 current settings.
CONTROLLER ASSIGNMENTS SCREEN
User-definable controls are listed in this menu.
Controller Assignments Icon
Redefining Controls
1. Select the control you wish to change by clicking on it.
2. Press the keyboard or game controller button that you wish to use for that
action (press to leave it empty),
© If a control is reserved, a message appears to that effect.
CONTROLLER RATES SCREEN
Use this screen to fine-tune your controller’s input sensitivity.
Controller Rates Icon
Digital Steering Rate
Digital Throttle Rate
Digital Brake Rate
Digital Clutch Rate
S Speed Sensitivity
r Look Ahead
r
f
I Head Movement
:
Adjust the sensitivity of your digital steering control.
Default is 20%.
Adjust the sensitivity of your digital throttle control.
Default is 50%.
Adjust the sensitivity of your digital brake control.
Default is 50%.
Adjust the sensitivity of your digital dutch control.
Default is 20%.
Adjust the sensitivity of your inputs to be more or less
sensitive at high speeds. Default is 75%.
Adjust the amount that the view looks ahead in
response to your steering inputs. The higher the
setting, the more your viewpoint looks into the turn.
Default is 0%.
Adjust the amount that your head moves in response
to your throttle, brake and steering inputs. The higher
the setting the more your virtual self leans his head
into the turn. Default is 75%*
CONTROLLER i/CONTROLLER 2 SCREENS
Controller 1 Icon
il
For advanced user's who wish to tweak the "feel" of therr controller, these
screens allow both the Sensitivity and Dead zone to be adjusted for each
individual axis (overriding the aforementioned general controller rates settings).
Open Lock Icon
ti> To adjust the overail sensitivity and deadzone simultaneously, dick the
Sensitivity Lock or Deadzone Lock Options. Now, dick and drag any slider
to adjust all respective levels,
FORCE FEEDBACK SCREEN
If you have a force feedback controller, you can fine-tune its setting here:
1
I
I Force Feedback Icon
Force Feedback Type Select from NONE, WHEEL, jOYSTICK, and GAME PAD.
Force Feedback Effects Set the number of Force feedback effects from OFF,
LOW, MEDIUM, HIGH, and FULL.
Force Feedback Change strength of Feedback from -100% to +100%.
Strength
2%
gA
SPORTS
DISPLAY
CH^LLBms^
Display Icon
Select a Display level (LOW. MEDIUM, HIGH or FULL) for your game from the
Options menu or click the Dispiay icon at the bottom of the screen to customize
further display options.
Adjust the amount of detail on the track.
Adjust the amount of detail displayed for your vehicle
model (LOW/MEDIUM/HIGH/FULL),
Adjust the detail of vehicle lighting effects
(OFF/LOW/HIGH),
Adjust the detail of shadow effects
(OFF/LOW/MEDIUM/HIGH).
Adjust the amount of detail displayed for other drivers"
car models {LOW/MEDIUM/HIGH/FULL),
Adjust the quality of image displayed
(LOW/MEDIUM/HIGH/FULL),
Adjust the level of special effects (e.g. skid marks,
smoke, dust) displayed (OFF/LOW/ MEDIUM/
HiGH/FULL).
Adjust the level of detail displayed in pit crew
animations (LOW/MEDIUM/FULL),
Select the viewpoint that you would normally like
to use when racing (TV COCKPIT/COCKPIT/ NOSE/
SWINGMANJ.
Circuit Detail
Player Vehicle Detail
Vehicle Lighting
Effects
Shadows
Other Vehicles Detail
Image Quality
Special Effects
Pit Crew Animations
Default View
Mirrors
Movies
Message Center
Heads Up Display
Broadcast Overlays
Speed iNDrcATOR
Turn ON to display full mirrors.
Decide whether or not to play movies. Default is ON.
Turn in-game messages ON or OFF.
Turn this option ON to dispiay race information at the
top of the screen while racing.
Turn TV panels, displaying up-to-the-minute race
information such as current position and lap times,
ON and OFF,
Display units in either MPH or KPH,
35
AUDIO
Audio Icon
Select the Audio level for the game (LOW/MEDIUM/HIGH) in the Options menu or
customize the followirtg, more detailed settings, by clicking on the Audio icon at
the bottom of the screen;
Number Of Effects
Sound Effects Volume
Engine Volume
Music Volume
Speech Volume
Speech Content
increase or decrease the maximum number of audio
effects that can occur simultaneously (S-32).
increase or decrease the volume of sound effects
(o-ioo%) .
increase or decrease the volume of your car’s engine
(0-100%).
Increase or decrease the volume of music (0-100%).
Increase or decrease the volume of speech (0-100%).
increase or decrease the amount of speech that is
played (OFF/LOW/MEDIUM/HIGH).
1
REPLaVS
cA.
SPURTS
Replavs Icon
Click the Replays icon on the Main menu screen to play saved replays and
adjust various replay options.
I We recommend that you have at least 500 MB of free space on your
hard drive before attempting to record replays.
Record Replays Decide whether or not to record replay files while
you are driving. Default Is ON.
Replay Fidelity Vary the detail of replays (a higher setting increases
processing time and file size). Set to MINIMUM. LOW,
MEDIUM, HIGH, or FULL
Record Hot Laps Decide whether or not to record replay files of your
fastest lap while driving. Default is ON.
Instant Replay Set the period of time to be replayed when an instant
replay is activated from 10-180 seconds. The Default
is 15 SECONDS.
To view a replay, dick rt to highlight it and then click the Accept icon 0 at the
bottom of the screen. After a short loading sequence, the REPLAY STUDIO
appears;
jump to the very beginning of the current replay file.
41
I Watch the current replay file in reverse. Click the icon twice to activate
double -speed reverse scan.
Stop playing the replay file at the current position.
Play the replay file.
Watch the current rep [ay ftte at high speed. Click the icon twice to activate
double-speed forward scan.
jump to the very end of the current replay file,
lump to a view of the next can
Wlaximize/minimize the replay panel
In addition to the above, on the minimized Replay Studio page you can add
"bookmarks" to your replay files. These allow you to quickly jump between
key moments:
lump to the position of your previous bookmark.
Add a bookmark.
Remove the last bookmark you added.
lump to the position of your next bookmark.
Remove all bookmarks.
When using the maximized view, you cannot create bookmarks-
\
\
aouancED or/uers
f spotm
Plan your pit stops and adapt your driving to suit the weather. The
information in this section can give advanced drivers more of an edge'.^
PIT STOPS
By adjusting the LCD mode while on the track, you are able to access ancf^
change your strategy for the next pit stop.
Press to go to cockpit view, then press l -|HW: | to get the Strategy
LCD screen.
t:> If you wish to change the plan, press ll^, or O to select and
adjust different parts of your pit stop plan.
Prior to entering the pits for an unscheduled stop, press to request a pit stop.
When your crew are ready for you to stop, they confirm via radio. At this point
you can safely drive into the pits and make your pit stop. If you make your pit
stop before the pit crew are ready, it may take longer to make your pit stop
than planned.
CHaLtJEiia^
0 If you have PIT LANE ASSISTANCE switched ON within the Difficulty options,
the RPM Limiter wilt be switched ON and OFF automaticaity as you enter and
exit the pit lane,
0 If PIT LANE ASSISTANCE is switched OFF, you must bring the car down to the
legal speed limit and then switch on the RPM Limiter by pressing h]. Don't
forget to switch the RPM Limiter OFF as you exit the pit lane.
WET WEATHER
Rain completely alters your driving experience. Grip is reduced, resulting in [ess
weight transfer and exaggerated handling problems. Add reduced visibility to this
and it is easy to see how even the very best FORMULA ONE drivers can struggle in
the wet. To be successful in these conditions you must be more aware of what is
going on around you.
Reduced weight transfer means that you need to brake earlier and lighter in order
to slow the car sufficiently and avoid locking up the wheels. In addition to this>
with the horsepower of the engine remaining the same as in the dry, you need to
be very smooth with the accelerator in order to avoid spinning the wheels (which
almost always leads to a catastrophic spin). You should also adopt the wider
“Italian" racing line in order to decrease the angle of attack into corners. It h also
advisable to stay away from the rumble strips to ensure you have complete control
of the car in wet weather conditions.
A wet weather setup car also help. First ensure that you have rain tires Fitted and
then experiment with lowering Spring Rate, the Front and Rear An th Roll Bar, and
Tire pressure one by one in order to make the car less twitchy. After making these
adjustments, brake bias should be moved towards the rear in order to increase the
amount of weight transfer to the front under braking, which in turn helps prevent
the front wheels from locking up during braking. Finally, you might use extra wing
and slightly longer gear ratios to gain more grip and reduce the chance of wheel
spin when accelerating.
13333 to Appendix B - Vehicle Setup on p. 35 for a guide to achieving
the best setup for the track condttions.
30
SPORTS
-‘OS^
ApREnotH a —
TECHtUQUE
This section teaches you I he finer points of perfecting your technique.
Read on to discover how finding the limit and finding the best line tan
boost your finish.
FINDING THE LIMIT
As drivers approach the limit and their car*s tires experience ever increasing stress,
the fact that the tires are reaching the limit of grip can actually be felt and there-
fore responded to accordingly. During high speed cornering, so much stress builds
up in the tire that the area in contact with the road becomes stretched like a piece
of elastic* This has the effect of pulling the remainder of the tire (and the car)
sideways* This happens despite the fact that the tire itself is not actually sliding.
The angle between the direction In which the tire is traveling and the direction
it IS pointing is commonly referred to as the “slip angle.”
In Fi Challenge ^gg-02^ the effects of slip angle cannot be felt, but are instead
relayed to you through audio* As the tires begin to screech In the comers, they are
beginning to be stretched and are either at (or very near to) their limit
of grip.
\ TiRi If you never hear the tires squeal, you're not pushing hard enough!
L BPQBrrB r
RACING LINES
The main ob}ective of a race driver is to win. To do that the driver
has to be able to drive a car qoic kEy around a circuit by taking the
"'Racing Line." Each corner, chicane, and even straight has a particular
line each driver should follow to achieve the optimum lap time. Detailed
below are the most common types of corners found in Fi today, and the
racing line suited to each.
FAST CORNER
By its nature, a fast corner is shallow. It Is important to turn in early and smoothly,
as dramatic changes of direction can lead to a catastrophic spin. The objective is
to carry your speed into and all the way through the corner.
qo-degree corner
The apex of a 90-degree comer is right In the center. Approach the bend on the
outside of the track, brake early, head for the apex, and feed the throttle to the
exit.
)
33
The line through a chicane is dictated by whether it comes before or after a long
straight. If it follows a long straight, brake late and carry your speed into the
corner, sacriRcIng your exit speed, which is less important. Ef it precedes a long
straight, brake early and sacrifice your entrance speed so that you can get on
the power earlier and make a fast exit.
HAIRPIN
Brake in a straight line, keeping to the outside of the track on the approach. Turn in
late, sacriRcIng entry speed for the chance of getting on the power early for a fast
exit. Remember that the fastest line in qualifying may not be the best line in a race
when you may be closely followed by a rival. Under these circumstances you must
protect your position by remaining on the inside while approaching the hairpin.
DOUBLE-APEX CORNER
A double apex corner usually exists where there is a short straight between two
corners. Although they appear to be two corners, this type of layout should be
treated as one corner by running wide In mid-corner. This technique allows you
to get the power down earlier for the best possible exit.
33
CONSTANT RADIUS CORNER
Posftton yourself on the outside approaching the corner and turn in early.
Follow the inside of the cornerp creating a long apex, and accelerate out.
The steering wheel should be held in one position from entry to exit because
the curve of the comer* as its name suggests* remains constant
OPENIIiG CORNER
At an opening corner, go to the apex early and allow the car to run wide as you
feed in the power towards the exit. The shallower angle of the exit phase should
allow you to accelerate earlier on the exit and carry more speed through it.
TIGHTENING CORNER
On a tightening corner, turn in late and go to the apex extremely late. Brake very
briefly just before reaching the apex and then put the power down for a good
clean exit.
34
Appfif0#jr B —
UEHtCLE SETUP
you can improve your lap times considerably by optimizing the setup
of your car to suit your own driving style and the unique characteristics)
of each circuit.
Unfortunately* the process of setting up your car is not an exact science. Every
adjustment you make is an exercise in compromise— everything affects sornething
else and changes you expect to help may often have the opposite effect
Let's take a look at the basic principles Involved in optimizing the setup of your car:
VEHICLE SETUP TUTORIAL
1- Create a new player profile called Test Driver and select the 2002 season
McLaren Mercedes FORMULA ONE car and a driven
2. Select TEST DAY from the Main menu and then dick Accept to continue.
3. Select AUSTRIA* Ai-RING and then dick Load Circuit to continue.
Veh?cle Setup Icon
4. After the short loading sequence* the session status display appears. Click the
Vehicle Setup Icon at the bottom of the screen.
Vehicle Setup Screen
This page can be used to adjust overall aspects of Vehicle Setup such as
DOWNFORCE PRIORITY* BALANCE, RIDE* and GEARING BIAS. In order to change
any of the above* drag the corresponding slider towards the characteristic that
you wish to prioritize. Notice that your Estimated (EST.) TOP SPEED* GRIP,
and ACCELERATION change as you make adjustments.
3S
Advanced Setup
Advanced Setup icoN
Ctick the Advanced Setup Icon to access the folio wing screen ss
Strategy: Adjust Tires. Starting Fuel Number of Stops, and lap numbers
for your scheduled stops.
I Gearing: Adjust ist to 7th Gear Ratios as well as Final and Reverse Ratios.
IV
1
Mechanicai and Aero: Make adjustments to Brake Duct Size, Engine Rev
Limit, Radiator Size, Steering lock, Differential Lock, Front and Rear Wings,
Front and Rear Anti Roll Bars, Weight Distribution, and Brake Bias.
Tire Pressure and Camber: Change your vehicle's Camber
and Tire Pressure for each wheel and also Toe In for the front/ rear.
Springs and Ride Height: Adjust the Ride Height. Packers,
and Spring Rate for each wheel of your car.
I Bump Damping: Make changes to Fast Bump and Slow Bump damping.
Rebound Damping: Adjust Fast Rebound and Slow Rebound settings
damping.
I The TIRE PRESSURE AND CAMSER. SPRINGS AND RIDE HEIGHT,
BUMP DAMPING, and REBOUND DAMPING pages feature a SYMMETRICAL
! option. When set to YES, arty changes you make on these pages will be made
\ to each wheel simultaneousty.
Return to the Vehicle Setup screen and make sure the DOWNFORCE PRIORITY
slider is set as far to the left (SPEED) as possible and that the GEARING BIAS
slider is as far to the right (SPEED) as possible.
*•
Save Icon
Click the Vehicle Setup icon and then click the Save icon. Save your current
Setup as *"STAGE 1.”
36
SPORTS
Back Icon
t:> Click the Back icon to return to the session status display and then
click the Drive icon to begin. Press Ei to pause for a few moments
while reading the following;
In order to optimize any car setup for a particular circuit, the first thing you must
establish is the DOWNFORCE PRIORITY for that circuit. Downforce is the force that
pushes the car downward, thus forcing it to grip the track surface better. Increasing
Front and Rear Wing settings is the simplest method of increasing downforce.
Unfortunately, increasing the Front and Rear Wing settings also increases drag.
Drag is generated by any aerodynamic or mechanical resistance to the car's
forward motion, in this instance, the front and rear wings are aerodynamic
devices that, by nature of their design, generate drag.
While downforce can be used to increase corneringspeeds, drag reduces straight-
line speed. As both cornering and straight-line speed are fundamental factors of
racing, it fs imperative to find the best compromise between these factors. Right
novv you are seated In a car that has the lowest possible settings for the Front and
Rear Wings and the longest possible setting for 7 th Gear.
press l!_^l to resume and then drive a few laps of the Ai-Ring, paying particular
attention to your top speed and the amount of RPM displayed before you reach
your braking point on the longest straight.
Having driven a few laps, you should have noticed that the engine is never
achieving maximum RPM (i.e., in 7th Gear the red lights on the Digital RPM
Display are never visible).
A good car setup should allow the engine to achieve maximum RPM in 7th Gear
approximately 300 meters before you reach your braking point at the end of the
longest straight. When the engine does not achieve maximum RPM, you are not
stretching the engine to its full potential and therefore not achieving maximum
possible speed.
As we have already reduced the Front and Rear Wings to their minimum settings
we know that drag is not the factor preventing us from achieving maximum RPM.
Therefore we can safely conclude that our 7 th Gear is simply too long.
37
Vehicle Setup Icon
t> Press [M^ to return to the session status display and dick the Vehicle Setup
Icon at the bottom of the screen.
t:> Then move the GEARING BIAS slider to the center of the scale, thus increasing
the bias towards acceleration at the expense of straight-line speed,
Usually you would adjust GEARING BIAS by much smaller amounts to
find the right balance but for now we are more concerned with demonstrating the
effects of change.
Drive Icon
Having adjusted the GEARING BIAS, return to the session status display, dick the
Drive icon and complete a few more laps of the Ai-Ring, paying particular attention
to your top speed and the amount of RPM displayed before you reach your braking
point on the longest straight You will notice that the engine is now revving much
higher than previously as you reach the breaking point.
By adjusting just one simple factor you have already found a way to make your car
faster. Continue tweaking the GEARING BIAS until you have found the setting that
enables the engine to reach maximum RPM on the longest straight, approximately
300 meters before the turn ahead.
One you’ve discovered your maximum speed, you have completed the first step
in establishing the DOWN FORCE PRIORITY for any circuit.
t=> Now save your Vehicle Setup as “STAGE 2,"
The next step is to adjust DOWN FORCE PRIORITY towards GRIP until the amount
of drag generated begins to restrict the maximum speed of your car.
Vehicle Setup Icon
tr> Access the Vehicle Setup screen once more, and move the DOWN FORCE
PRIORITY slider to the middle, increasing the bias towards GRIP.
Test your changes by driving a few laps as before and then repeat the above.
Increasing DOWNFORCE PRIORITY in favor of GRIP each time until you notice that
your car is no longer achieving the same speed at the end of the straight as if did
when you last saved your setup. You have now reached the point where downforce
Is becoming the dominant factor and the effects of drag are beginning to reduce
your top speed.
t> Save your Vehicle Setup as “STAGE 3,"
Now, to feel the changes sequentially, load each setup in order, drive a few laps
with each one and note the lap times you achieve.
Generally at this stage, most drivers achieve their best lap times using the STAGE 3
setup. If you have recorded your best limes using STAGE 1 or STAGE 2 setups, you
should now try increasing the GRIP bias of your DOWNFORCE PRIORITY to see
if the extra downforce enables you to improve your lap times even further. The
Ai'Ring Is essentially a "grip' circuit as there are no really fast, tight turns or long
straights.
Hi
Assign as Favorite Icon
Once you perfect your Vehicle Setups, you may wish to save them as your optimum
Vehicle Setup for the selected circuit in order to do this, highlight a saved Setup
and dick the Assign as Favorite icon.
While the Front Wing, Rear Wing, and Gearing are key aspects of the car setup, you
are aware by now that there are many other aspects that can be adjusted. Most are
adjusted In order to affect the balance of the car and to bias this towards oversteer
or understeer, with regards to drivers’ personal preferences.
Oversteer is generated when the rear wheels lose grip causing the back end to
become loose with a tendency to spin.
Understeer Is generated when the front wheels lose grip causing the front end to
push straight on and run wide.
The following tables provide a detailed summary of each and every aspect of car
setup that can be adjusted within the Advanced Vehicle Setup pages.
GEARING
ACrtOM EFFECT att BALANCE OTHER EFFECTS
Lengthen gears
None
Increased potential
maxitnum speed;
decreased acceleration
Shorten gears
None
Decreased potential
maximum speed;
increased acceleration
MECHANICAL AND AERO
Mechanical AND Aero Icon
Brake Duct Size
ACTION
EFFECT OH BALANCE
OTHER EFFECTS
Increase
None
increased engine cooling;
decreased straight line speed
Decrease
None
Decreased engine cooling;
increased straight line speed
Engine Rev Limit
ACTION
EFFECT OH BALANCE
OrifER EFFECTS
Increase
None
Increased horsepower;
higher engine temperatures
Decrease
None
Decreased horsepower;
lower engine temperatures
Radiator Size
action
EFFECT ON BALANCE
ariff ff EFFECTS
Increase
None
Increased engine cooling;
decreased straight line speed
Decrease
None
Decreased engine cooling;
increased straight tine speed
Bpoorra
Steering Lock
ACnON EFFECT OH BALANCE OTHER EFFECTS
Jncrease None Decreased turning
cfrde
Decrease None Increased turning drcle
Differemtial Lock
ACrriOJV EFFECT ON BALANCE OTHER EFFECTS
Increase Increased understeer None
in corners
Decrease Increased oversteer None
in corners
Wings
ACTION EFFECT ON BALANCE OTHER EFFECTS
Increase front Increased oversteer Increased Front grip in
in corners corners; Increased front tire
wear; reduced straight’lEne
speed
Increase rear
Increased understeer
in corners
Increased rear grip in corners;
increased rear tire wear;
reduced straight-line speed
1 Increase front
and rear
None
Increased grip in corners;
reduced straight-line speed
Decrease front
Increased understeer
in corners
Decreased grip in corners;
decreased front tire wear;
Increased straight-line speed
Decrease rear
Increased oversteer
Decreased grip in corners;
decreased rear tire wear;
Increased straight-line speed
Anti- Roll Bars
ACTION £fFECT OJV BAUkHCE
OTHER EFFECTS
Increase front
(stiffen)
Increased understeer
ifi corners
Decreased grip on bumpy
surfaces; increased front tire
wear; more responsive
handling
Increase rear
(stiffen)
Increased oversteer
in corners
Decreased grip vw hen exiting
corners, decreased grip on
bumpy surfaces^ increased
rear tire wear; more
responsive handling
Increase front
and rear (sttifen)
None
Decreased grip when exiting
corners, decreased grip on
bumpy surfaces; increased
front and rear tire wear; more
responsive handling
Decrease front
(soften)
Increased oversteer
in corners
Increased grip on bumpy
surfaces; decreased front
tire wear; less responsive
handling
Decrease rear
(soften)
Increased understeer
in corners
increased grip when exiting
corners; increased grip on
bumpy surfaces: decreased
rear tire wear; less responsive
hand ling
Decrease front
and rear (soften)
None
Car may bottom out more
often: increased grip when
exiting corners; increased grip
on bumpy surfaces; decreased
front and rear tire wear; less
responsive handling
Weight Distribution
ACT/OM
EFFECT OH BALAHCE
OTHER EFFECTS
Adjust to front
increased oversteer
None
Adjust to rear
increased understeer
None
Brake Pressure
AcrtoM
EFFECT OH BALAHCE
OTHER EFFECTS
Increase
None
Increased brake pedal sensi'
tivity, increased braking ability
and increased brake wear
Decrease
None
Decreased brake pedal sensi-
tivity, decreased braking ability
and decreased brake wear
Brake Bias
Acrioff
Adjust to front
Adjust to rear
EFFECT OH BALAHCE
Increased understeer
under braking
Increased oversteer
under braking
OTHER EFFECTS
Fror^t wheels cart
lock up, increasing
brake distances
Rear wheels can lock up,
increasing brake distances
TIRE PRESSURE AND CAMBER
Tire Pressure and Camber Icon
Camber
ACTtOti
EFFECT ON BALAHCE
OTHER EFFECTS
Increase front
None
Increased grip in corners
Increase rear
None
Decreased grip in comers
Decrease front
None
Decreased grip in corners
Decrease rear
None
Increased grip in corners
Tire Pressure
ACTtOH
EFFECT OH BALAHCE
OTHER EFFECTS
Increase front
increased understeer
Decreased grip in corners;
decreased front tire wear
Increase rear
Increased oversteer
Decreased grip in comers;
decreased rear tire wear
Increase front
and rear
None
Decreased grip in comers;
decreased front and rear tire
wear
Decrease front
Increased oversteer
Increased grip In corners;
increased front tire wear
Decrease rear
Increased understeer
Increased grip in corners;
increased rear tire wear
Decrease front
and rear
None
Increased grip in corners;
increased front and rear tire
wear
Toe In
ACTtOM EFFECT ON BALANCE OTHEB EFFECTS
Increase front
(Positive)
None
Improved turn-in;
increased tire wear;
decreased straight line speed
Increase rear
(Posttive)
None
Improved stability:
increased tire wear;
decreased straight line speed
Increase front
(Negative)
None
Decreased turndn;
increased tire wear;
decreased straight line speed
Increase rear
(Negative)
None
Decreased stability;
increased tire wear;
decreased straight line speed
SPRINGS AND RIDE HEIGHT
V
Springs ano Ride Height Icon
Ride Height
ACTfON
EFFECT ON BALANCE
OTHER EFFECTS
Increase front
Increased understeer
in fast comers
Car may bottom out less often
Increase rear
Increased oversteer
In fast corners
Car may bottom out less often
Increase front and
rear symmetrica Ity
None
Car may bottom out less often
Decrease front
Increased oversteer
in fast corners
Car may bottom out more
often
Decrease rear
Increased understeer
in fast corners
Car may bottom out more
often
Decrease front
and rear
None
Car may bottom out more
often
Packers
ACTION
EFFECT ON BALANCE
OTHER EFFECTS
Increase front
Increased understeer
Allows front ride*^ ^
height to be reduced
without bottoming out
Increase rear
Increased oversteer
Allows rear ride height to be
reduced without bottoming
out
Increase front and
None
Allows ride height to be
rear symmetrically
reduced without bottoming
out
Decrease front
Increased oversteer
Car may bottom out more
often
Decrease rear
Increased understeer
Car may bottom out more
often
Decrease front
None
Car may bottom out more
and rear
often
45
Spring Rate
ACrtOM
EFFECT aft BALANCE
ifTHEB EFFECTS
Increase front
(stiffen)
Increased understeer
in corners
Decreased grip in
corners; decreased grip on
burripy surfaces; increased
front tire wear; more
responsive handling
Increase rear
Increased oversteer
Decreased grip in corners;
(stiffen)
in corners
decreased grip on bumpy
surfaces; increased rear tire
wear; more responsive
handling
Increase front and
rear sym metrically
(stiffen)
None
Decreased grip in corners;
decreased grip on bumpy
surfaces; increased front
and rear tire wear; more
responsive handling
Decrease front
increased oversteer
increased grip in corners;
(soften)
In corners
increased grip on bumpy
surfaces; decreased front
tire wear; less responsive
handling
Decrease rear
Increased understeer
Increased grip in corners;
(soften)
in corners
increased grip on bumpy
surfaces; decreased rear
tire wear; less responsive
handling
Decrease front
and rear (soften)
None
increased grip in corners;
increased grip on humpy
surfaces; decreased front and
rear tire wear; less responsive
handEing
46
BUMP DAMPING
■ eA.
SPORTS
i
Bump Damping Icon
Fast & Slow
Bumr
ACTION
EFFECT ON BALANCE
or NEB EFFECTS
Increase front
(stiffen)
Increased understeer
In humpy comers
Increased front tire wear
Increase rear
(stiffen)
Increased oversteer
in bumpy corners
Decreased grip on bumpy
surfaces: increased rear tire
wear
Fncrease front and
rear symmetrically
(stiffen)
None
Decreased grip on bumpy
surfaces; increased front and
rear tire wear; unpredictable
and nervous handling
Decrease front
(soften)
Increased oversteer
In humpy corners
Decreased front tire wear
Decrease rear
(soften)
increased understeer
in bumpy corners
Increased grip on bumpy
surfaces; decreased rear tire
wear
Decrease front
and rear (soften)
None
increased grip on bumpy
surfaces; decreased front
and rear tire wear
47
RESOUND DAMPING
Fast & Slow Rebound
Acrroar EffECTOH balance arnER effects
Increase front
(stiffen)
Increased understeer
during entry/exit to comers
Increased front tire wear
Increase rear
(stiffen)
Increased oversteer
during entry/exit to comers
Increased rear tire wear
Increase front and
rear symmetrically
(stiffen)
None
More responsive handling
Decrease front
(soften)
Increased oversteer during
entry/exit to comers
Decreased front tire wear
Decrease rear
(soften)
Increased understeer during
entry /exit to corners
Decreased rear tire wear
Decrease Front
and rear (soften)
None
Less responsive handling
NEED TECHNICAL SUPPORT?
Please see the ertdosed Install Guide For technical support
information.
CHAEEEnGB
NOTICE
Eleclronk Arts reserves the right to make irnprovemertts fn the product described in this
manual at any time and without notice*
This manual and the software described In this manual are copyrighted. All rights are
reserved* No part of this manual or the described software may be copied^ reproduced,
translated, or reduced to any electronic medium or machine -readable form without the prior
written consent of Electronic Arts.
© 2003 Electronic Arts inc* Electronic Arts* EA SPORTS and the EA SPORTS logo are trademarks
or registered trademarks of Electronic Arts Inc. in the U.S* and/or other countries. All rights
reserved. Developed by Image Space Incorporated.
K?^
"Formula One", "Formula "Fi" and "FI A Formula One World Championship" are trademarks
of Formula One Licensing BV, a Formula One Group Company. Licensed by Formula One
Administration Limited* a Formula One Group Company. All rights reserved. An official product
of the FI A Formula One World Championship. GameSpy and the “Powered by GameSpy'’ design
are trademarks of GameSpy Industries, Inc* This product contalrrs software technology licensed
from GameSpy Industries, Inc. © 1999-2003 GameSpy Industries, Inc. All rights reserved.
All other trademarks are the property of their respective owners* EA SPORTS^m is an
Electronic Arts^*^ brand*
This product contains Font Software licensed from Agfa Monotype Corporation and its
suppliers, which may not be distributed, copied, reformatted* reverse engineered* or
decompiled for any purpose. You may transfer the Font Software as part of the product to a
third party provided that (i) the third party agrees to all the terms of this agreement and (li)
you have destroyed all copies of the font Software in your custody or control, including any
installed in your computer, immediately upon transferring such product. The Font Software is
also protected by copyright and any copying or distribution of the Font Software* with or
without the product, constitutes both copyright infringement and a theft of valuable property.
You acquire no right, title or interest in the Font Software except the personal right to use such
software* consistent with this agreement, as part of the product when installed in your
computer. All rights reserved*
To see Agfa Monotype's complete Font software End User License Agreement please go to
their website www.agfa monotype* com*
Package Photography
Montoya Cover Photo: AP Pholo/Eraldo Peres
Car Photo: LAT Photographic and Typographic Limited
Get In The Game
Want tu join the #1 Interactive
Entertainment Company?
Visit EA Recruiter at HTTP://jaas.EA»caM.
Still a student?
Check out EA academy at HTTP;//EAACADEMY,EA,CaM*
quaLLBiiG^
Proof of Purchase
Fi CHALLENGE ’99-’03
ISBN 0-7645-3478-0
14633 14627
D