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Atari on National TV 
Small Miracles for your XE 
Tips for Gamers and Adventurers 
Product Reviews: 

Carrier Command 
Leisure Suit Larry 
Stellar Crusade 
Techno Cop 


at Some Sources of Clip Art for 
Desk Top Publishing 


COPYRIGHT ErKON COMPUTER GRAPHICS 198B 


For Your 

Information 


C urrent 


Your Monitor on the World of Atari 


Vol. 9 No. 5 

June 1989 

-/ V 

i 

In This Issue: 

SPECIAL REPORTS: 


Latest ATARI ST and XE News 

Atari Expos: Detroit and Anaheim 

cc? Atari and Its Dealers - A Rocky 


UNIX: Horror of the Future 

Relationship 


Opportunities in Computer Graphics 
Magic/Spectre Tips #4 

U5° Know Your Clip Art - a Look 



























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Current Notes (ISSN 8750-1937) is pub¬ 
lished monthly (excluding January and 
August) by Current Notes, Inc., 122 N. 
Johnson Rd., Sterling, VA 22170 (703) 450- 
4761. Direct subscriptions to Current Notes 
are available for $24/year ($42/2 years). 
Second-Class Postage paid at Sterling, VA 
and other offices. 

POSTMASTER: Send address changes to 
Current Notes, Inc., 122 N. Johnson Rd., 
Sterling, VA 22170. 

Opinions expressed in this publication are 
those of the individual authors and do not 
necessarily represent or reflect the opinions 
of Current Notes or any of the participating 
user groups, none of which are affiliated in 
any way with Atari Corp. 

PUBLISHER: Joe Waters. 122 N. Johnson 
Rd, sterling, VA 22170(703)450-4761. 

ST EDITOR: Frank Sommers, 4624 Lang- 
drum Lane, Chevy Chase. MD 20815 (301) 
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XE EDITOR: Len Poggiali, 225 Mosley Dr, 
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JUL/AUG, SEP, OCT, NOV, DEC. (All 10, $20) 

1989: ($3.00) JAN/FEB, MAR, APR, MAY, 
JUN 


Current Notes 


Table of Contents 
June 1989 

CN SPECIAL REPORTS 


16 Atari and Its Dealers 

Our west coast correspondent takes a look at some of 
the recent trends in Atari/Dealer relationships and the 
attitudes of Atari dealers toward Atari Corp. 

— by Ron Ariel 

52 Know Your Clip Art 

A look at the various sources of commercial and public 
domain clip art available for desktop publishers.. 

— by Menno Rapson 


DEPARTMENTS 


■ ATARI’S SMALL MIRACLES: Plane, Pretty, Bassnote, 
by Joe Russek, 62 

• JUNKYARD PUSSYCAT: Atari Users Unite!, by John Barnes, 28 

□ MAGIC/SPECTRE TIPS #4: Bye, Bye Floppy Flipping! 
by Douglas Hodson, 20 

♦ MARSHALL ARTIST: Opportunities in Computer Graphics, 
by Steve Marshall, 24 

□ MIDI ON THE ST: Sonus Superscore, by Lee Whitman, 60 

□ STARTING BLOCK: (Very) Local Communications, XL to ST File Trans¬ 
fers, by Richard A. Gunter, 40 

□ STUCK IN A RUT: The Action Adventure: Leisure Suit Larry Goes Look¬ 
ing For Love, by Sam Wright 31 

□ ST TOOLBOX: Raising Your Computer Literacy, 
by J. Andrzej Wrotniak, 27 

□ THERE AND BACK AGAIN: A Murky Crystal Ball: an update on every¬ 
thing fortcoming in the ST fantasy world, by Robert Millard, 34 

LETTERS TO THE EDITOR, 8 

W A ACE CLUB CORNER, 70 

CN REGISTERED ATARI CLUBS, 76 


Page 4 


Current Notes 


Vol. 9, No. 5 




















NEWS ♦ COMMENTARY PRODUCT REVIEWS 


• EDITORIAL, by Joe Waters, 6 

□ ST UPDATE, by Frank Sommers, 10 

Management, Merchandisers, Machines, and Mar¬ 
keting 

■ XE/XL UPDATE, by Len Poggiali, 14 

Atarian, Label Master & MultiColumn Lister, New 
Carts at Last! 

• ST ON NATIONAL TV, by Don Elmore, 19 
Only Atari Wasn’t There 

• SMALL WORLD, by Dave Small, 22 
UNIX: Horror of the Future 

• ATARI EXPOS: 

e> DETROIT, Ml: They Came, They Saw, They 
Enjoyed!, by Earl Hill, 66 

» ANAHEIM, CA: World of Atari Highlights: Midi 
Music, Portfolio, Mega 44, STacey, Spectre GCR, 
and pc-ditto II, by Ron Ariel, 67 

O FAIRFAX, VA: Atarifest ’89, Comdex for the 
Common Man, by John Barnes, 68 


KEY: 

□ ST-related review or article. 

■ XE/XL related review or article. 
• Machine independent article. 


ATARI DESKTOP PUBLISHING 

Current Notes is produced on an Atari Mega ST4 
with an Atari SLM804 Laser Printer using Time¬ 
works Desktop Publisher ST. Some artwork is 
scanned in using the Navarone Scanner and some 
ads are produced with Calamus or PageStream. 


• 7800 Game Cart: Pole Position II and One- 
on-One Basketball, by Len Poggiali, 64 

□ Carrier Command: battle strategy, flight, amphibi¬ 
ous tank, and warship simulator, by Roger Abram, 50 

■ Happy’s Programs - Math: addition, subtraction, 
multiplication, and division, by Len Poggiali, 65 

□ Leisure Suit Larry Goes Looking for Love: 

Game Hints for adventurer fans, by Sam Wright, 31 

□ MegaTweety!, Sounds You Never Heard Before, 
by Ron Peters, 47 

□ Sonus Superscore: A Sequencing and Scoring 
Package, by Lee Whitman, 60 

□ Stellar Crusade: AN Uphill Struggle to a Just 
Reward, by Milt Creighton, 42 

□ TechnoCop: Super Cop of the Future in a Troubled 
World, by Brian Miller, 48 

■ Winter Olympiad 88: a better version of Winter 
Olymics, by Augusto Rojo, 58 

• Writing Better Spreadsheets, Improve Your 
Skills 1-2-3, by Pamela Rice Hahn, 56 


TIME TO RENEW? 

Check your mailing label. If you see an 8906 (6th 
month of 1989, i.e. June!) on the first line, then this is 
your last issue of CN. Get your renewal in right away 
to be sure you do not miss any issues. (If you see an 
8907 or 8908, your subscription will soon be ending. 
Please try and renew early—it is a big help to us. 


June 1989 


Current Notes 


Page 5 









































I From the Editor's Desk 



At about this time last year and the year before, I announced our choice for the Current 
Notes Author of the Year. This year, I’d like to delay that decision until the Atarifest in Octo¬ 
ber. The banquet planned as part of the festivities seems like an ideal occasion to make the 
award. I’d also like to receive some feedback from our readers. Who do you think deserves to 
receive the CN Author of the Year Award for 1989? Dave Small received the award last year 
and Bill Moes and Bob Kelly the year before that. I would like the award to go to someone 
who has not received it, so earlier winners are ineligible. I don’t really plan to make this an 
election, but I certainly would like to hear from you. Give me your opinion when you are 
sending in your subscription renewal, when you are ordering PD disks, or just send in a note 
with your preference. 

One of our “specials” this month takes a look at Atari dealers and some of the successes 
and problems they have encountered. Atari claims to be signing up lots of new dealers. I 
don’t know if that’s true or not. I do know that, occasionally, a store will call us up and ask if 
they can carry Current Notes. Also, unfortunately, we periodically get issues back because 
one of our regular stores is suddenly out-of-business. From some of the stories I hear from 
dealers, I’m glad that I do not have to deal with Atari. For a company that is trying to expand 
their dealer base, Atari Corp. sure doesn’t do much to keep the dealers they already have. 

Atari officials wonder why it is that dealers aren’t just waiting in line to carry Atari com¬ 
puters. This is a significant problem for Atari. After all, how can Atari make a serious effort to 
sell computers in the US market if they don’t have a dealer base? But people who choose to 
sell computers can select from a wide variety of brands. Why should they carry Atari? 

Tell me again, Atari, just what is it that you bring to the partnership? The computer, sure, 
but all your competitors also have computers. Do you help the dealers with advertising? Do 
you help the dealers with financing? Do you make it easy to get product from your company? 
Does your sales staff know who your dealers are and do they do what they can to help deal¬ 
ers? Do you have a sales staff? Do dealers make a lot of money on each Atari they sell? Do 
you, at least, keep dealer accounts in order or do your dealers have to spend hours trying to 
straighten out what should be simple account problems? I’m afraid the answer to most of the 
above questions is NO. 

Many businesses operate under the philosophy that the customer is always right. They 
do everything they can to see that their customers are satisfied with the products they pur¬ 
chase. After all, they are looking for a long-run relationship and they want that customer to 
come back again and again. Flow many of us go back to a store where we have been treated 
poorly or where, we feel, we have been cheated or where the store continues to send us a 
bill for what was paid for months ago? Such businesses do not remain in operation for a very 
long time. 

We are not Atari’s customers. Atari sells its computers to dealers. The dealers where we 
purchase our computers and supplies are Atari’s major customers. If dealers are not willing to 
purchase Atari computers, we will not be able to purchase Atari computers. Atari has to make 
some fundamental changes in the way it treats its customers or it simply won’t have any 
chance of making inroads into the US market. I really hope they do. 

Meanwhile, speaking of dealers, I certainly would like to provide Current Notes to Atari 
dealers around the country. CN is sold in some 140+ Atari stores. Flowever, that’s all the 
Atari stores I know about. There surely must be more. If you know of an Atari dealer in your 
neighborhood that does not carry Current Notes and if you think the dealership and your 
fellow Atari owners would benefit from CN, let us know and we will contact that dealer. In 
fact, if your recommended store becomes one of our CN stores, we will add a free year on to 
your current subscription. By the way, CN guarantees sales to our dealers. If CN does not 
sell or the dealer is at all unhappy, we just buy the issues back. No questions asked. j 



Current Notes 


Vol. 9, No. 5 




















June,1989 


ST Specials of the Month: 


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May 26th - June 8th 

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Hours: 9:30-9:30 Mon-Sat, 12-6 Sun 
Call (703) 591-3475 


June 1989 


Current Notes 


Page 7 
























Letters to 
the Editor 



El-Cal Once More 

Dear Joe, 

I was really pleased (and, lets be 
frank, flattered) reading Chris Ander¬ 
son’s review of my program EJ_Cai'vc\ 
the last issue of Current Notes. I can 
only hope the program lives up to the 
expectations of the other users. 

1 completely agree with the 
reviewer, that adding linear algebra 
operations would make the program 
much more useful to the intended 
users: students, engineers and scien¬ 
tists. I am currently working on a 
linear equation solver for EJ_Cal The 
code to do the actual computations is 
already there (some other functions 
need it); only the user interface needs 
to be written. 

My agreement with Debonair Soft¬ 
ware is that this will be considered as 
an update (not an upgrade) of the 
program, so that it can be made 
available to the current owners for no 
additional charge around July. The 
algorithm to solve sets of nonlinear 
equations (Newton’s method) will be, 
hopefully, also included in that version. 

As to Chris’s remark about the 
understated name of the program: this 
is a reaction to the trend of using 
words like “professional,” “ultimate,” 
“super” etc. in software titles, with 
nothing in the features to justify these 
claims. I really wouldn’t like having 
my program sold to customers who 
judge it by the title (or by the box). 
Everybody knows, for example, that 
Touch-Up is by far the best pixel- 
mapped graphics program on the ST 
market, and I really like the folks from 
Migraph for resisting the temptation to 
name it Ultra Graphics Professional 
Elite It is up to our fellow reviewers 
in Current Notes and other magazines 
to help the paying public in making the 
proper choice (and we both know, that 
the CN bunch does an excellent job 
here). 


One feature of EfCai not quite 
clear from the review is that the 
program can fit a series of data points 
with any function, not necessarily a 
polynomial. Similarly, distribution fit¬ 
ting with any distribution, not neces¬ 
sarily Gaussian, is possible (although 
sometimes quite slow). These are, I 
believe, two very strong and quite 
unique features of EJ_Cai though not 
many users will need them (maybe I’m 
wrong?). 

The most important obstacle in 
adding more features to the program is 
the amount of memory available on the 
520 ST (I am very reluctant to use 
overlays). Therefore any significant 
enhancement of EfCaJ may force us 
into abandoning the 520’s altogether 
and this is a tough decision to make. 

The symbolic algebra is, unfor¬ 
tunately, out of the question. The 
program would grow too much, and, 
besides, I do not feel competent 
enough in this area. 

The beautiful, powerful (and expen¬ 
sive) Mathematica for the Mac is 
something I would never compete 
against. The estimated amount of code 
in Mathematica is about 200 thousand 
lines, which can be translated into at 
least 20 man-years of work-and this 
does not include the effort on the 
mathematical aspect itself. $800 for 
that program (with a relatively limited 
market) is, indeed, a moderate price, 
even if many of us cannot afford it. 

On the other hand, Mathematica 
requires a considerable initial effort to 
learn it: you cannot use it 15 minutes 
after opening the package. EJ_ Cai gives 
you considerably less power (although 
it has features not found in Mathe¬ 
matica ), but this power is available 
instantly-and for 1/20 of the price. 

As you may suspect, I have written 
El_Cal rather for pleasure (and my 
own use) than for profit; the market for 
this kind of specialized software on the 


Atari ST is, indeed, very small and it 
would be unreasonable to expect to 
make any considerable profit on it. As 
a matter of fact, serving hamburgers in 
a fast-food joint would be a much 
more profitable way of earning extra 
income-but without all the fun. 

This is also the reason why 
Debonair Software is being run as a 
shoe-string operation. Without invest¬ 
ing much money in it, we do not risk 
much so a limited number of orders 
will not drive us out of business. This 
way, we can afford to stay around for 
the years ahead, improving Ei__CaJ and 
working on other products. 

Remember Sky_Map from the CN 
Public Domain Library ( # 103)? In 
almost three years since it was 
released, I have received some very 
nice letters from the U.S., Great Bri¬ 
tain, Ireland, France, Sweden, Germany 
and Australia, offering suggestions and 
asking for more. This Autumn should 
see a commercial version of that 
program, containing all 9,000 stars 
from the Yale Bright Stars Catalog and 
doing some things Sky_Map never was 
supposed to (running on color moni¬ 
tors, to start with). Once again: a 
program addressed to a very narrow 
audience, but what fun it is to write! 

And one more remark: how did you 
manage to bring all those excellent 
writers to Current Notes, just for a 
song? 

J. Andrzej Wrotniak 
Lanham, MD 

Andrzej, youve answered your last 
question yourself, “but what fun it is 
to write. r -JW 

More Mini-Reviews! 

Dear Joe, 

I want to go on record as saying 
that I think your magazine is one of the 
better ST publications (I subscribe to 
five of them!) If I had to put my finger 
on what it is about CN that makes it so 
good, I would say that it is so 
interesting. In addition, as a former 
English teacher, I appreciate the lack of 
spelling errors and the generally well 
constructed sentences. (Some journals, 
e.g., ST World, have an incredible 


Page 8 


Current Notes 


Vol. 9, No. 5 


















number of careless mistakes. Don’t 
they have an editor??) 

Secondly, 1 do like the mini review 
idea, that appeared in the April ’89 
issue. I was somewhat disappointed 
that Timeworks’ Word Writer was not 
mentioned by someone because it 
seems to be an excellent piece of 
software for the average person. It is 
relatively simple to use, seems to have 
no bugs, and it has many nice features, 
including the spelling checker, the¬ 
saurus, and outliner. Also its price is 
reasonable. I doubt if I will ever buy 
WordPerfect simply because I have no 
need for all of its features and the 
effort and time to learn it could not be 
justified in my case. 

I am pleased that Universal Item 
Selector was mentioned. It is incredibly 
helpful and very inexpensive. 

I do like the idea of a “wish list” 
and I like the idea of the “most 
detested programs.” (Although I won¬ 
der how the makers of these programs 
would react? Oh well, your readers 
come first.) 

Robert Hochwalt 
North Canton, OH 

Thanks for your own Mini Review 
of Word Writer. By the way, credit for 
the final edited look of CN goes to my 
wife, Joyce. She takes every perfect 
page / give her and invariably finds 
half a dozen errors / -JW 

AIDS is Not Humurous 

Dear Sir, 

After examining a back issue of 
CN, I was impressed enough to sub¬ 
scribe and when I received my first 
issue and began flipping through the 
articles, found that decision justified. 
CN is, on the whole, highly informa¬ 
tive and clearly written, this latter 
qualtity being especially appreciated by 
a computer novice like myself. In 
addition, Robert Millard’s disparage¬ 
ment of a ‘sexist sequence’ in his 
review of King’s Quest IV indicated 
the pleasant and unexpected bonus of a 
socially responsible attitude! So my 
disappointment was all the greater 


when I read on to the following article, 
“Does Your Computer have AIDS?” 
by David G. Grace. While the use of 
the AIDS epidemic as a vehicle for 
humor may be debatable, I submit to 
you that humor at the expense of others 
is not, especially in print. I merely 
found the article tasteless and sopho- 
moric; I am sure that a gay person 
would have found it to be even more 
offensive. In future articles of this type, 
Mr. Grace might consider using the 
pseudonym “Graceless.” 

Jim Magill 
Asheville, NC 

Your point is well taken, Jim. Of 
course, no offense was intended. - JW 

A Case of the Cheaps? 

Dear Joe, 

From my viewpoint, Current Notes 
racked up another great year in 1988. 
The World of Atari was presented in 
both its positive and negative perspec¬ 
tives (hopefully 1989 will have a 


greater number of positive influences) 
keeping us both informed and enter¬ 
tained. 

As a responsible Atari owner, the 
priacy problem that is constantly dis¬ 
cussed continues to concern me. I can 
understand the problem WordPerfect 
Corp. has faced in marketing their 
product to the Atari community. Until 
the ST finds the proper niches for 
consideration by the business com¬ 
munity, it will have difficulty selling 
its program to the average owner. But, 
after reading the letter by Gilman 
Louie of SPHERE INC., one has to 
wonder if, indeed, Atari owners have 
such a terrible case of the cheaps that 
they continue to refuse to purchase 
software. I certainly hope this is not 
the case. 

Again, keep up the super job. You 
and your contributing authors truly 
offer an important resource for the 
Atari user and enthusiast. 

Jack Link 

Crestwood, KY 


Johns ware means MIDI 

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driving each channel in real time from a 
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No other program is like this. Try it, and 
you’ll wonder why not! 

Johnsware programs work with all ST’s and Megas, m< 
your first Johnsware program for just $35, postpaid (I 
programs, in the Worldmusic area on GEnie. Money b 
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Unequalled in value, Johnsware editor/ 
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June 1989 


Current Notes 


Page 9 














||ii::;UPDAm| 

Frank Sommers 

Late Night Reading 

Even though “certified” as the 
only voice that speaks “authorita¬ 
tively” for Atari, Sam apparently 
wasn’t getting all the mail, directly. 
People were still writing Jack, as the 
Throne Behind the President. 
Rumors inside Atari are that toward 
the end of last month, one letter 
suggesting how Atari might get back 
into the U.S. market in a serious way 
attracted Mr. Tramiel’s attention. 
Serious discussions ensued at the 
top of the company. This sup¬ 
posedly included Chairman Jack, 
trusted advisor Sig, and President 
Sam. So we continue to believe, 
that despite the near total lack of 
attention to American Atari users in 
the past 18 months while Atari had 
its U.S. operation well back on the 
stove, Atari does care. Atari is 
listening. And Atari intends to make 
this the “Year of the U.S. Market.” 

Atari’s Phobia 

One could understand, way 
back when, when chips were in 
scarce supply and there wasn’t 
enough product for two continents, 
why Atari had decided that a 
national TV ad campaign didn’t 
make any sense. Then at the turn of 
the year they designed a late winter 
ad campaign for the $3,995 DTP 
package and the super discount for 
their laser printers. That was a 
regional effort with some TV adver¬ 
tising on CNN plus a few local 
stations. Then dealers were ap¬ 
proached for joint ad packages, i.e. 
“all of you buy so much and we’ll 
do print advertising in your area 
with all of your names at the bot¬ 
tom.” 

Then at Comdex they an¬ 
nounced this was to be “The Year 
of Atari” in the U.S. and ads would 
abound. National TV ads? No, print 
ads were better, but not national 
prints ads. And with that, Atari with¬ 


Management, Merchandisers, 
Machines, & Marketing 


drew, withdrew from the one vehicle 
that can bring a good, lesser-known 
product into market prominence. 
Read Don Elmore’s article on Atari 
on Public TV in this issue. It 
describes a 30-minute national 
show about the ST, which was near 
spell binding for those of us who 
have never before seen anybody on 
TV mention the word ST, much less 
Mega ST and Atari laser printers. A 
mid-west dealer told us he hasn’t 
sold a single Atari computer since 
the ads in his area stopped over two 
months ago. His inventory of 24 
machines sits there staring out at 
might-be customers. Obviously, 
cost and profit play in any decision 
to step up your marketing power 
with TV ads, but it would seem that 
inside Atari, the most powerful mar¬ 
keting tool the world possesses, the 
Tube is viewed with fear and fright. 

The only other explanation 
comes from CN author, Wm. Price, 
who while doing an extensive com¬ 
parison of the ST and the Macintosh 
says, after offering high praise for 
the ST, “It’s as if the designer of the 
ST [Shiraz Shivzhi] developed an 
instrument that Atari doesn’t fully 
understand and is incapable of 
exploiting...” 

Merlin Vanishes 

The “Magician” at Atari, and 
before at Commodore, was Shiraz 
Shivzhi, Atari’s potent electronic 
miracle worker. He spiderwebbed 
together those boxes that made 
Jack Tramiel, the aging-boy wonder 
of peoples’ computing. He oversaw 
the birth of the ST, in less time than 
it takes to conceive in nature’s way. 
Then he conjured up the Mega, then 
the TT. And now he’s gone! The 
official version was for reasons of 
health, long-nagging problems 
generated by the pressure of the job 
had finally caught up with him. 
There was also the conviction that 


strong jaws had butted against each 
other. Sam’s jaw was bigger. Shiraz 
had his staff cut by 75% as a result 
of losing “the rutting contest.” And 
he quit. So who builds Atari’s next 
machine? 

Hats Off Award 

The April issue was pristine, 
glistening with its 4 color cover and 
creative layouts inside. The news 
was there. The articles, reviews, and 
columns were balanced and well 
written. The adjectives are: hand¬ 
some, intelligent, well-mannered, 
solid and well-groomed. Richard 
Decowski, the Publisher, Steven 
Lesh, the Creative Director, and 
Marian Carter, Editorial Director, and 
their group of staff and editors are 
obviously proud of what they are 
producing. They should be. With 
appropriate humility, we say, “Hats 
Off, ST X-Press!” 

The Illusive TOS & Old 
Parts 

Last month, the new TOS 1.40 
was going into the ST Mega 
machines, or so Atari announced at 
Comdex. We were also told that 
one of the reasons it had been held 
up was because it and the new TT 
didn’t get along. But the microbe 
hunters had cured all that. True, it 
wasn’t coming out in upgrade kits 
yet, but it was going into the new 
machines. Now Atari is saying it 
won’t be out until August. Hurry up! 
TOS 2.0 is rumored as almost here. 

Incidentally, some dealers dis¬ 
covered when they opened up the 
new 1040 machines they were 
receiving from Atari, that they con¬ 
tained old insides made over a year 
ago. Boards that had been formerly 
manufactured for the 520’s, i.e. they 
were 512 socketed (which meant 
intended for 520 machines). Nothing 
really wrong, they were in perfect 
electronic condition and ready to 


Page 10 


Current Notes 


Vol. 9, No. 5 











run with the best of the 1040’s. Just 
a suggestion somebody was saving 
on “old parts.” Also, according to 
one dealer, the monitors are back to 
Gold Star. For some time they had 
been Samsung, with a high percen¬ 
tage of them “going down” after 
3-4 months. 

The Siren’s Song 

Atari, in order to double its U.S. 
machine base this year, is ostensi¬ 
bly turning up the volume full blast 
on its Dealer Recruiting Record. 
Various numbers float around as to 
how many new dealers they are 
adding each month. Regional reps 
who have the responsibility for pro¬ 
ducing “the scalps” must certainly 
be on the make. 

Advanced Technology Net¬ 
works, the Atari dedicated store in 
Gaithersburg, Maryland had been 
trying for 10 weeks, not only to 
become an Atari dealer, but to even 
get the regional rep, Kevin Jansen, 
to come to their store. That’s 10 
weeks of cancelled appointments 
and excuses. Now Mr. Jansen does 
have 10 states to cover, and he is 
new, just like ATN, but.... Finally, at 
the end of April, Kevin and one of 
the three ATN partners sat down at 
the store, which in space dedicated 
to the Atari is the second largest, 
after L&Y, in the Capitol area. For¬ 
merly, ACA of Gaithersburg, ATN 
was taken over by three Atari-dedi¬ 
cated, experienced individuals, Sing 
Yee, Tom Beatty and Stan Ward, 
who pooled all of their resources 
and set to work, intending to make a 
success of it. They had product 
from the old store, they had the 
repair kit that Atari demanded deal¬ 
ers buy, a band of occasional cus¬ 
tomers, and they knew their 
machines. Well, are they now 
accredited? Not quite. Jansen 
explained that, per Atari, they had to 
purchase another $15,000 dollars of 
Atari machines, with $$$ up front. 
Then fill out what one partner 
described as “a 30-mile long form, 
that would make writing War & 
Peace look easy.” And, by the way, 
yes, ATN would have to buy a 
$3,500 repair kit. That was an Atari 


rule. Didn’t matter if they already 
had one. At the end of the meeting 
Jansen said he would try to get the 
initial outlay for machines reduced 
to $12,000. At the next meeting he 
suggested ATN make him “an offer” 
as to how much they would buy. 
While this was going on Mike Dendo 
was telling dealers at World of 
Atari’s Expo in Annaheim that new 
dealers could get started for “less 
than $5,000 invested in machines.” 

Thus, we have a going store, 
with Atari computer experienced 
young men, who have banded 
together, dedicated to the idea that 
Atari is the best machine. And? And 
they may be forced to switch to IBM 
compatible machines. Listen, next 
month, to see if Atari’s Mike Dendo 
can make reason prevail. 

Loss of Control 

They used to predict back 
when, that if the Soviet Union ever 
had motels, totalitarian control over 
the population would disintegrate. 
When the communists took over 
Laos a decade plus ago, the acting 
Minister of Information said that the 
most important thing he could leave 
behind to help over-throw the new 
government would be a mimeo¬ 
graph machine, which he intended 
to wrap and bury in his back yard. 
Now the current debate in Moscow 
is over PC’s. What happens if they 
allow computers in the home? Well, 
g/asnost may have already 
answered that. Gorbachev wants 
one million computers in the 
schools four years from now. How 
many PC’s exist in all of the USSR 
right now? Interesting, about the 
same number as you have ST’s and 
Mega’s in the US—only about 
200,000 of all types of personal 
computer machines for the entire 
USSR. But they’ve heard of the 
Atari. Chess Champion Gary Kas¬ 
parov got two 1040 ST’s from 
somewhere. He bestowed them on 
the computer club he helped 
organize according to Time Maga¬ 
zine, only to have authorities refuse 
to give the club any space unless 
they turned over ownership of the 
1040’s to the State. Reportedly, 


Kasparov then got 70 more ST’s 
(again from where?) and with that 
“Mossport,” the State Committee 
For Sports, wanted control of them. 
G/asnost triumphed and the children 
now have their 1040’s. On top of 
that the U.S.-based chain of quick 
print DTP shops, AlphaGraphics 
Print Shops of the Future, that’s 
spread over four other countries, 
has just gotten the O.K. to open two 
of their stores in Moscow, offering a 
full range of printing services. My, 
how things change. It used to be 
against the law in Moscow to com¬ 
mercially “print anything” without a 
permit. Now you can have your 
underground literature printed and 
bound and transmitted by the store 
to any one of its 250 stores in the 
AlphaLink system around the world. 
Or you can send your own “pro¬ 
paganda” brochures directly to 
Moscow to be picked up at Alpha- 
Graphics store (to be located not 
too far from the infamous Lyubianko 
prison). Who knows what 72 ST’s 
and a dozen or so Davidovitch 
Smallov’s may lead to. 

Up Again, Down Again 

After the high expectations that 
Atari surprisingly created at Comdex 
in Chicago in April, there were fer¬ 
vent hopes that they would sustain 
the momentum at the Atari World 
Expo in late April at Disney World 
Hotel in Anaheim, California. Atari 
was well represented with Sig Hart¬ 
mann pushing future sales and Sam 
Tramiel in a meeting telling dealers 
“how good things are going to 
be....and we intend to sell 500,000 
machines in ’89.” There also was 
the announcement that the DTP 
campaign, offering the Mega, a hard 
drive and a laser printer for $3,995, 
had been quite successful. In the 
last 30 days, 400 DTP packages had 
been sold to dealers. A high rate of 
“pass thru” would be 75%, which 
means dealers actually selling to 
users one DTP package a day 
throughout the U.S. This news was 
accompanied by announcements 
that Atari intended to spend money, 
much money, on national TV adver¬ 
tising. However, the sums quoted by 


June 1989 


Current Notes 


Page 11 







Sam, with a bit of figuring, came out 
to be about $1 mil per quarter. On a 
major network, an ad that is carried 
throughout the country, i.e. “a 
national ad,” costs about $200,000 
for a 30-sec spot in prime time. 
Initial dealer reaction was positive, 
but as they did their math, they 
concluded less than two ads per 
month was not exactly a “satu¬ 
ration” campaign. And then Atari 
backed off on even that. 

Sam Tramiel also promised to a 
large group that the Atari TT (thirty- 
two bit machine) would be out in 
August-September. Those that 
believed this would actually happen, 
remarked that the TT wasn’t exactly 
new or advanced technology since 
both IBM and Macintosh had 
already put out their “030” 
machines and were now working on 
the next version with an 040 chip. 
They estimated that the excitement 
that brought buyers flowing into 
stores to buy the ST, “the new 
advanced machine,” wouldn’t be 
there for Atari’s latest and newest. 
“Too little, too late” was the epithet. 

What was exciting at Atari 
World? The Stacey laptop and the 
Portfolio which had stolen the show 
at Comdex, where Atari excelled, 
were already somewhat “old hat,” 
even though they weren’t even on 
dealer shelves yet. Everybody is 
holding their breath to see if Atari’s 
pledge of 15 June is fact or fantasy. 
But new, new was Bill Teal’s pc- 
ditto II board and John Russell’s 
accelerator chip, called the “JATO 
Board.” The former runs IBM soft¬ 
ware on your ST at 10 Mhz, twice as 
fast as rumored and ample for any¬ 
body wishing occasionally to turn 
their ST into an IBM. The latter, the 
JATO Board, will sell for $150, and 
cost about $50 for a dealer to install 
(requires desoldering and putting in 
new socket). A 16 Mhz chip, it loads 
Page Stream about 20 % faster and 
will double the speed of some, but 
not all, calculations. 

Then there was the Midi inter¬ 
face and music galore. Dealers ac¬ 
knowledged that Atari had a “near 
lock” on low end computerized 


music with their Midi interface for 
the Mega’s. 

New & Newer 

DeskJet II is here. The original 
dark-is-dark ink jet printer was an 
instant hit. DeskJet II is four times 
faster. MacWorld Expo in Washing¬ 
ton, D.C. showed a 19” Moniterm 
monitor for the Mac running in high 
rez color. David Small’s Spectre 
GCR won’t be out until August, if he 
can fix the pal chip and get FCC 
approval. But is he also working on 
a Mac II emulator for the hard to see 
TT? That would seem doubtful, i.e. 
256 TT’s were to be shipped to 
developers in May, but none have 
been seen so far. Is a new Atari 
GDOS on the way? One without line 
fonts, that does away with the “jag- 
gies.” We believe so. 

Copy This 

Navarone Industries is a leader 
in ST scanners, be they flat bed or 
sheet feed. As professional hard¬ 
ware, the prices are up there, rang¬ 
ing from circa $1,300 to $1,800 for 
the flatbed. As you scanner skilled 
users know, the Navarone scanner 
will turn either photos or line draw¬ 
ings into digitized information which 
can be saved and loaded back into 
documents, boxed in various sizes. 
Will it do text, the newcomer asks? 
Yes, but it treats it as a picture or a 
drawing and thus, though it can be 
loaded into other documents, just as 
you’d bring in any graphic, it can’t 
be edited, experience font manipu¬ 
lations or any of the things you can 
do with truly digitized text that is 
turned into 1’s and 0’s via optical 
character reader software. 

But Navarone is about to issue 
the software that would turn their 
scanner into an optical character 
reader for the ST. The question is 
will it be affordable to the average 
ST user and how many different font 
faces will it be able to read. In the 
meantime, Navarone has an 
STCOPY program that turns your 
scanner plus laser printer into an 
instant copy machine. Part of the 
beauty of it is that it will make a line 


drawing or a page of print actually 
darker and seemingly sharper than 
the original. A quality piece of soft¬ 
ware, where you insert your picture, 
page, or graphic and once scanned, 
about 12 seconds, you can print out 
as many copies as you wish at 
whatever speed your printer 
operates at. Well, done, Navarone. 

When Did It Happen? 

The home computer, the per¬ 
sonal computer, came out several 
years before IBM even bothered to 
look. Then somebody in that tightly, 
recently, well-managed company 
made the casual decision that they 
ought to test the PC market, since 
numbers were suggesting it might 
be profitable, if not big. It took the 
Atari ST less than 18 months to 
support their machine with several 
hundred programs, less than half 
the time it took Macintosh to do the 
same thing, but they started earlier. 
On a field tilted against IBM by 
almost 36 months, they called their 
first play. Within 18 more months 
they not only had software, but they 
had dominated the PC market. They 
were within an inch of becoming the 
“non-destructible” standard for 
PC’s. Such is the art of “power” 
marketing (something Atari is still 
experimenting with, without any idea 
of what the adjective means). 

And so is competition in the 
home computer market dead? Well, 
not exactly. In 1988 Macintosh sold 
more PC computers than IBM did. 

Return of the Titan? 

BBS’s were buzzing with word 
that WordPerfect Corp. was rejoin¬ 
ing the Atari action. Their overdue 
update of Word Perfect 4.1 , the 
predominant word processor for the 
ST’s, was expected to ship by the 
middle of last month, replacing the 8 
Aug ’88 version. But the significant 
news, not yet corroborated by us 
with WP Corp., was the statement 
that WP Corp. was reforming its 
disbanded Group For ST Develop¬ 
ment and it would continue to 
enhance ver. 4.1 and eventually 
release ver. 4.2. Why the change? 


Page 12 


Current Notes 


Vol. 9, No. 5 





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Computer C enter 


Double Sided Drive 
Mechanism 
For SF354 Drive 

- Double Sided / 85 Tracks 

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Installation available 


Summer Super Specials 


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14.95 

King of Chicago 

24.95 

Dive Bomber 

14.95 

Winter Games 

18.95 

Sub Battle 

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Wrestling 

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Knight Ore 

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Battleship 

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Heroes of the Lance 

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Death Sword 

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Star Wars 

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Boulderdash Const. 

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Double Dragon 

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HabaCom 

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Speed Ball 

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Super Hang-On 

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Custodian 

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Renegade 
ISS 

The Real Ghostbusters 
Space Quest III 


SPECTRE 128 w/ MAC ROMS 

Plus 5 FREE Disk Conveisions 

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EPSTART Printer Driver $38.95 


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Call or Write for current prices, or drop by our 
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Advanced Technology Networks 


June 1989 


Current Notes 


Page 13 





























xr/XI Update 


by 

Len Poggiali 


Atari an 

A few months ago I mailed 
$15.00 of CN’s hard-earned cash to 
the Atarian Club, 7 Hilltop Road, 
Mendham, NJ 07945. Recently, my 
membership package arrived. It in¬ 
cluded an oversized, black “Atarian 
Inside Me’’ T-shirt, a club sew-on 
patch, a membership card, and the 
first issue of the new bi-monthly 
ATARIAN magazine. 

Similar to many of the other 
video game magazines currently on 
the market (e.g., VIDEO GAMES 
AND COMPUTER ENTERTAIN¬ 
MENT), ATARIAN is filled with 
color photos, short articles, reviews, 
etc., printed on glossy paper. At 
$1.95 an issue ($2.95 Canadian), 
ATARIAN is hardly a steal; 
nevertheless, for news—starved 
2600, 7800, and XE system owners, 
a little bit is better than nothing at 
all. 

The first few pages include let¬ 
ters to the editor and the results of 
a subscribers’ poll of favorite games 
for each system. Hardball came in 
first for the XE system and Mario 
Bros, for the 7800. 

The next section covers pre¬ 
views of upcoming titles. These in¬ 
clude three XE offerings; Com¬ 
mando and Ikari Warriors, two 
Rambo-esque shoot-’em-ups, and 
Xenophobe, which has you battling 
space aliens. In addition to these, 
7800 owners can look forward to 
arcade favorites, Double Dragon 
and Rampage, and a sports simula¬ 
tion— Pete Rose Baseball (will this 
version contain a betting option?). 

An interview with Nolan Bush- 
nell follows the preview section. In 
it, the original Atari founder dis¬ 
cusses the state of the video game 


industry, the future of the market, 
and games he is designing or has 
designed for the 2600 and 7800. 

Game reviews appear on the 
next seven pages. XE offerings are 
Fight Night, Summer Games, Kara¬ 
teka, and the new light gun game, 
Crime Buster. All but the last named 
are available for the 7800 as well. 
Additional 7800 titles covered in¬ 
clude Tower Topp/ermti Impossible 
Mission. Each of the ten reviews is 
well written and long enough to give 
the reader a good idea of the prod¬ 
uct’s plot, characters, play value, 
and such. What is disturbing, how¬ 
ever, is that all ten are highly favor¬ 
able. Is ATARIAN an objective 
periodical, or merely a rah-rah 
magazine? 

A less-than-critical review of 
the XE Game System follows, then 
three pages of tips for playing 
Necromancer, Donkey Kong Junior, 
and Desert Falcon, and a few more 
pages of briefer clues for handling 
another dozen games. Interspersed 
are descriptions of contests (one for 
detecting poor grammar in the 
magazine), a two-page comic enti¬ 
tled “The Adventures of Atari,” and a 
page of puzzles. All in all, not a bad 
beginning for the new publication. 

Label Master & Multi- 
Column Lister 

Black Moon Systems of Wind 
Gap, Pennsylvania, continues to 
support the 8—bit line. The com¬ 
pany’s Moonsoft line of productivity 
programs comes on self-booting, 
non-copy protected disks. 

Labe! Master compatible with 
any DOS, allows you to create and 
edit data onscreen. You design your 
label in a 6-line-by-36-character 


area. You can save and load labels 
from disk and print out any labels 
you want using the Group Print 
function. You can build mail lists by 
creating .GPF data files from your 
Group Print directory. There are a 
number of other advanced features 
available. 

Multi-Column Lister (version 
1.2) resides on the flip side of the 
Labe/Master disk. This machine 
language program allows you to 
print out your LabelMaster data files 
on labels or paper from one to four 
labels across. This utility supports all 
printers. You may also use MCL to 
print out your .GPF files created 
using LabelMaster. SpartaDOS 
users can print out by sub-directory 
or sub-directories from A-Z. You 
also may view a disk directory and 
set the number of lines between 
labels from the Main Menu. 

Improvements are being made 
almost daily. Proof of this is that 
Blue Moon sent me an even newer 
version than the one mentioned 
above about two weeks after mailing 
me the first version. 

The disk containing both pro¬ 
grams may be purchased for $10.00 
(postage and handling included) 
from Black Moon Systems, P.O. Box 
152, Wind Gap, PA 18091. For those 
already owning earlier versions, the 
update runs $5.00 (with return of 
your original disk). 

A third Moonsoft product is the 
Small Business System. SBS is a 
group of programs that allows the 
small business owner to run his 
business on an Atari computer. 
Features include invoicing, pur¬ 
chasing, income and expense entry, 
an end-of-year inventory module, 
and a reports module. Reports can 
be generated by month, any con¬ 
secutive group of months, or by 
year. There also is a sales and tax 
report and a profit/loss report in the 
reports module. At $30.00 ($10.00 
for update), SBS includes Label- 
Master anti Multi-Column Lister. 

New Carts At Last! 

A few days ago a shipment of 
new XE and 7800 game cartridges 


Page 14 


Current Notes 


Vol. 9, No. 5 





















arrived at my home, courtesy of 
Atari Corp. Among the XE titles 
were Dark Chambers, AirbaH, some 
old friends ( Chop/ifter and Kara¬ 
te kri), and two light gun games 
{Crime Buster and Crossbow). 

Dark Chambers is a 26-screen 
Gaunt/et clone which features three 
levels of play. Treasures, weapons, 
hazards, and nasty creatures 
abound. In Airba/i, you have the 
dubious chore of moving an inflated 
ball through a series of three- 
dimensional screens. The plot is 
unique, and the leading character 
(the ball) is a far cry from the 
average superhero. 

The era of the great gangsters is 
reconstructed in Crime Buster. 
Mobsters and innocent bystanders 
appear in four game screens: at the 
harbor, the pier, the alley, and 
downtown. Unlike earlier XE shoot¬ 
ing games {Bug Hunt and Barnyard 
Blaster, ), the bad guys shoot back. 
To win the game you must clean out 
twelve crime areas. Traveling be¬ 


tween areas also can be dangerous. 
Along the way, you will be attacked 
by mob hit teams riding in 1930- 
vintage automobiles. 

Exidy’s past arcade hit Cross¬ 
bow sends four adventurers through 
eight different challenging screens 
full of creatures of all types, each 
bent on eliminating a member of 
your party. After blasting your way 
from town to forest to castle and 
such, you finally encounter the evil 
wizard who must be destroyed in 
order for the king’s treasures to be 
restored. 

Hopefully, Atari will release the 
light gun separately so that all 8-bit 
owners will be able to purchase and 
play the four games released so far. 
Interestingly enough, the 7800 ver¬ 
sion of Crossbow will accept the 
light gun as an alternative to the 
joystick. Perhaps this bodes well for 
the gun’s wide availability in the 
near future. 

Other 7800 titles sent were Hat 
Trick, a one-on-one hockey con¬ 


test, Electronic Arts’ Touchdown 
Football, Accolade’s Ace of Aces, 
EPYX’s Impossible Mission, Lucas- 
film Games’ Bai/b/azer, and two new 
titles— Cracked and Tower Topp/er. 

The former is a cross between 
Barnyard Blaster, Big Birds Egg 
Catch, and the skeet shooting event 
in Summer Games. Various animals 
want to steal your eggs from their 
nests. To succeed, you must keep 
these pests from flying or running 
off with your cholesterol-laden 
valuables. The game involves lots of 
animal killing, egg catching, and try¬ 
ing to control your joystick. 

Tower Topp/er has been touted 
as the 7800’s answer to Nintendo 
and Sega’s more sophisticated pro¬ 
grams. As Pogo the space pig, you 
must run, jump, and shoot your way 
to the top of eight different towers. 
Graphically, this is the most inter¬ 
esting of the new crop. Whether the 
game play is as good remains to be 
seen. 


THE ON£?LACE FOR 
ALL ATARI OWNERS 

The Electronic Clinic is the one-stop shop for all your Atari needs. If you own or would like to purchase 
ANYTHING with the Atari name on it, we are the people to talk to for sales, service and support. We carry a full line 
of software, accessories and peripherals for: 

-►Atari 2600 and 5200 and XE game machines 

-Atari 400, 800, 600XL, 800XL, 1200XL, 65XE and 130XE 8-bit computers 
—Atari 520ST and 1040ST 16-bit computers, and 
—the new Atari Mega ST computers! 

We also provide factory-authorized service on all Atari-manufactured products. We have been in the service/repair 
business for 20 years, repairing stereo and video equippment, and have been servicing Atari computers for 8 years. 

At The Electronic Clinic, we are dedicated to providing all Atari owners with the tools they need to get the most out 
of their computers. Give us a call or drop by for a visit! We take personal checks and cash (No Credit Cards) and are 
open Mondays, Tuesdays, Wednesdays and Fridays until 6, Thursdays until 8, and Saturdays from 9 to 2. 

MAIL ORDERS ARE WELCOME! 

THE ELECTRONIC CLINIC 

4916 Del Ray Avenue, Bethesda, MD 20814 

(301) 656-7983 


June 1989 


Current Notes 


Page 15 




CN SPECIAL 


Atari and Its Dealers: A Rocky Relationship 

A View from the Coast.... 

by Ron Ariel 


The ST Bargain. As 1989 
opened, Atari computers provided 
the highest capability, per dollar 
spent, of any brand on the market. 
The Atari 1040ST, which easily out¬ 
performs the Macintosh SE and 
most IBM clones, sells for under 
$1,000.00 even in its most lavish 
configuration. It recently was named 
“Best Computer of the Year” by a 
panel of editors including those 
from Personal Computing (US), 
Practical Computing (UK), CHIP 
(Italy), and seven others across 
Europe. Last year’s award winner 
was, significantly, the 520ST. 

A Move to Germany? April 
Fool’s Day came with the news that 
Atari was preparing to exit the US 
market and relocate its headquarters 
in Germany. While not unlike most 
pranks carried out on this day for 
jesters, this story was lapped up 
from Sunnyvale to San Diego, Santa 
Monica to Miami, by readers eager 
for news, any news, from a com¬ 
pany which could never call com¬ 
munication its forte. Buying from 
Atari was, as one user put it, “riding 
a one-lane road between the peak 
of computer nirvana and a black 
hole.” 

No, But... The April Fool’s story 
has some basis in fact. Atari dealers 
we talked to believe Atari has not 
provided sufficient resources and 
coordination to support a strong 
dealer network. While all its com¬ 
puters and software were available 
by mail order, retail space is essen¬ 
tial to demonstrate products and 
convince the public to buy them. 
Further, Atari has succeeded in per¬ 
suading few customers that its sys¬ 
tems were good for business, where 
most other computer makers grab 
their market share. Atari has also 


fallen behind in introducing new 
hardware, essential for continued 
sales growth. 

World of Atari Revival. On 

Saturday, April 22, Atari opened its 
“World of Atari” trade show at 
Disneyland to the public. Dozens of 
booths boasted everything from 
new computer systems to peri¬ 
pherals; software vendors offered a 
myriad of new applications, includ¬ 
ing small business and retail store 
operations, desktop publishing, 
music and games. 

A complete desktop publishing 
system, displayed at World of Atari 
sold for under $4,000.00; it sports a 
computer with four megabytes of 
RAM, a 30-megabyte hard disk 
drive, an eight-page-per-minute 
laser printer with 50 fonts and desk¬ 
top publishing software. “Apple’s 
Macintosh can’t dream of matching 
that,” one user chuckled. Other new 
hardware, announced in April, inclu¬ 
ded a 44-megabyte removable disk 
cartridge system, and a new laptop, 
named Stacy. 

Two Weaknesses Remain. 

While the array of vendors &nd 
products was impressive, two 
weaknesses were exposed as well: 
Atari has not updated its CPU, thus 
falling behind Apple and IBM in the 
technology race, and software for 
Atari computers is more difficult to 
obtain than other computers’ at the 
retail level. Most vendors receive the 
majority of their income from mail 
orders. One developer remarked 
“It’s too expensive to support a 
store stocking two or three copies 
(of a program) at a time.” 

Atari in the Technology 
Race. Despite the new products, 
some dealers feel Atari may be 
losing the technology race against 


its competitors. Atari’s best machine 
relies on the Motorola 68000 CPU, 
whereas Apple has already introdu¬ 
ced advanced Macintoshes, albeit at 
a much higher cost, utilizing the 
most advanced chip available. 
Atari’s high-end sales number in the 
hundreds; Macintoshes sell by the 
thousands. The Macintosh II, IIX, 
and SE/30 promise to reclaim the 
high ground for Apple unless Atari 
acts soon. 

Joe Mendolia, Vice President for 
Marketing of Atari Computer, is not 
especially concerned by what Apple 
has been placing inside the Macin¬ 
tosh’s case. “The 68000 has been 
around awhile, but software develo¬ 
pers haven’t fully exploited its capa¬ 
bilities yet. We can improve the 
Atari’s performance with better pro¬ 
grams,” he said, “while Apple is 
forced to hike prices to pay for its 
newer chip.” 

Software publishers seem con¬ 
cerned, however; one large distri¬ 
butor’s priority for marketing soft¬ 
ware consists of serving the IBM/ 
clone market first, followed in des¬ 
cending order by Macintosh, the 
Apple IIGS and then the Atari ST if 
enough customers ask for it. Given 
that future programs can take 
advantage of special features avail¬ 
able on new CPU’s but not neces¬ 
sarily on the 68000, one might 
expect that ST support is threatened 
unless Atari decides to upgrade its 
machines. Any trouble in software 
support can hurt Atari’s retail dea¬ 
lers. 

Atari in the Retail Market. 

How strong is Atari’s retail presence, 
and what is its potential for growth? 
Atari Corporation President, Sam 
Tramiel, declared in a press release 
dated April 10, 1989, that Atari has 


Page 16 


Currents Notes 


Vol. 9, No. 5 




















“focused its efforts on building a 
strong, national dealer base. We are 
re-building our national distribution 
channels from the ground up.” 

A recent advertisement placed 
in the Los Angeles TIMES listed 
twelve dealers in an area stretching 
from Burbank to San Diego, a hun¬ 
dred miles away. In addition to 
these independent proprietors, Atari 
computers and software are also 
sold at Federated stores, a 65-store 
electronics chain which Atari chair¬ 
man Jack Tramiel bought but is 
trying to sell after several years of 
red ink. 

With fewer dealers than other 
brands, Atari faces two vital tasks: 
maintaining a strong, supportive 
relationship with existing dealers, 
and increasing their number and 
Atari’s visibility in storefronts. Atari 
has enjoyed mixed success here; 
while some dealers remain fiercely 
loyal, their number has remained 
small compared to other brands. 

“At no time, nor for any reason, 
will we violate or jeopardize our 
dealer channels,” Tramiel has sta¬ 
ted. While this certainly is something 
Atari’s dealers have wanted to hear, 
their loyalty has been sorely tested 
a number of times. 

Dealer Experiences. Al and 
Jane Hughes opened their com¬ 
puter store, Mid-Cities Comp/Soft, 
when Al bought a Commodore VIC- 
20 and saw the potential in personal 
computer retailing. Mid-Cities 
moved to its present location in 
Bellflower, California and became an 
official Atari dealer in 1985, when 
the Hughes’ took delivery of the first 
ST models. They sold well enough 
to justify dropping the Commodore 
and Leading Edge computers which 
competed for shelf space. 

“As a computer manufacturer, 
Atari has serviced us very well,” Al 
told this interviewer. “We’ve re¬ 
ceived shipments of computers as 
fast as two or three days after 
ordering and the quality of the 
workmanship is always excellent.” 

Since they opened, Atari soft¬ 
ware availability has grown tenfold. 
“(In 1985) I only had five software 


titles to offer my ST customers— 
Neochrome, First Word, Haba —not 
all of it very good,” Al Hughes 
explained. “Now I have everything- 
desktop publishing, word process¬ 
ing, spreadsheets, music and 
accounting. We can do anything the 
other computers can do, cheaper 
and better.” 

Atari’s dealer policies and lack 
of communication, however, have 
been sore points for the Hughes. 

“We don’t know from one day 
to the next what Atari will do,” Jane 
complained. Promotion planning is 
difficult, she noted, mainly because 
of Atari’s unpredictable pricing. “We 
advertised our machines, then had 


Atari’s dealer 
policies, lack of 
communication, 
are sore points.... 

to buy computers at a higher cost 
when Atari suddenly charged us 
more money. But we had to honor 
our advertised retail prices to keep 
customers happy. It’s hard to make 
a profit that way.” 

John Abney owns and operates 
Comp/Soft, a two store chain in the 
San Fernando Valley. “Dealing with 
a manufacturer is never a bed of 
roses,” he notes. “They’re inconsis¬ 
tent, they don’t tell you what they’re 
supposed to, and sometimes they’ll 
even try to dump outdated mer¬ 
chandise on you.” Abney places 
Atari, overall, “in the upper 25%” of 
manufacturers he has dealt with. He 
credited Wayne Smith, Atari’s dealer 
representative, for much of the 
good relationship Comp/Soft has 
had with Atari: “He always keeps in 
touch.” Deliveries from Atari are fast 
and on time, and Abney has nothing 
but praise for the design and quality 
of the ST computers. “JPL bought 
some ST’s and I hear they’re the 
closest you can get to mil-spec in a 
commercial product,” he beamed 
during a recent interview. 

Abney complained that Atari 
lacks a consistent sales plan and 
good public relations to back up its 


products and dealers. “Atari’s dea¬ 
lers need some corporate muscle” 
behind them to launch effective 
campaigns. 

The Federated Strain. Atari’s 
dealer network has been hurt the 
most, however, by anger and 
resentment stemming from Atari’s 
ownership of Federated. This gave 
rise to a potential conflict of interest, 
since any improvement in Federa¬ 
ted’s income reflected directly on 
Atari’s balance sheet, whereas, of 
course, this was not true for its 
independent dealers. 

Jane Hughes remembered 
when Federated was described as a 
game store only, not slated to carry 
the ST line, expensive high-end 
peripherals or business software. 
“Atari told us only certain dealers 
could carry ST’s. We had to meet 
certain requirements, and every 
addition to our stock of ST’s needed 
special amendments to our sales 
agreement with Atari,” she noted. 
“Then we found out Federated was 
carrying them too.” 

Then, in December 1987, Atari 
insisted that dealers wanting to sell 
the Mega 2 or Mega 4 ST com¬ 
puters maintain full-service store¬ 
fronts; these were to be designated 
“special business centers,” accord¬ 
ing to Hughes. Al and Jane had 
applied for this status well before 
the Mega machines were released, 
and found to their dismay that 
Federated’s own “business centers” 
were the first to receive the new 
machines. 

This apparent favoritism 
“caused other stores to dump Atari 
and sell competing lines,” Al says. 
“It isn’t fair for stores (which are not 
held to the same standards Mid- 
Cities was) to call themselves ‘Busi¬ 
ness Centers’ and then discount so 
low that we lose our entire profit 
margin on a high-end machine.” 

Comp/Soft’s Abney agrees. 
“Federated was the hardest lump to 
take. Atari was wearing two hats. 
Atari management never told us a 
straight story about Federated.” 
Comp/Soft found itself competing 
against other dealers instead of 


June 1989 


Current Notes 


Page 17 









pooling with them to increase their 
products’ total sales. 

Sam Gibbs, General Manager of 
Federated’s Westminster region, 
denies all the charges of favoritism. 
Federated, which sported a large 
triple booth at the World of Atari 
trade show, did not receive any 
special favors, he claimed. “Atari 
doesn’t treat us preferentially,” he 
stated. “Our relationship with our 
vendor (Atari) did not change after 
the purchase and it will remain the 
same after Federated is sold.” 
Gibbs continued that Federated, 
which sells a complete line of com¬ 
puters, peripherals, business music 
and game software, began satisfy¬ 
ing the same demands other dea¬ 
lers met “long before Atari bought 
us.” Gibbs looks forward to con¬ 
tinuing a long-term relationship with 
Atari, saying that “with the other 
brands, like IBM or Commodore, the 
quality just isn’t there.” 

Atari Computer’s Mendolia in¬ 
dicated that Federated would 
remain an Atari dealer after its sale, 
qualifying for Atari’s business on the 
same terms as its other dealers. 
Whether this move mends fences 
with the other dealers remains to be 
seen; further, a question remains as 
to whether Federated can do Atari 
any good. The chain attracted a 
great deal of attention several years 
ago through its unique, eccentric 
advertising featuring celebrity Sha- 
doe Stevens as “Federologist” Fred 
Rated. Since then, Circuit City and 
other chains expanded at Federa¬ 
ted’s expense by offering a wider 
range of electronics and appliances. 
Federated lost its appeal to many 
consumers and is now downsizing; 
its value as a retail outlet for Atari is 
dubious in the eyes of dealers and 
many customers. “If I were religi¬ 
ous,” John Abney remarked on 
hearing of Federated’s impending 
sale, “I’d light 100 candles in 
church.” 

A New Thrust into the US 
Market. Mendolia acknowledges 
that Atari’s efforts in the retail mar¬ 
ketplace have been inadequate; he 
attributes this situation to a recent 


focus on Europe, where, he says, 
Atari has been very successful. 
“We’ve displaced the Macintosh as 
the top selling small business desk¬ 
top in Germany.” 

“We will be making our thrust in 
the US this year,” he said con¬ 
fidently. In order to better focus on 
the domestic market, Atari under¬ 
went a reorganization: the ST com¬ 
puter line is now built and marketed 
by Atari Computer, a subsidiary of 
Atari, Inc. This new unit has its own 
development, manufacturing and 
marketing staff and operates in¬ 
dependently from other Atari units, 
including the entertainment concern. 

Atari Niche Markets. “Atari 
Computer has found its niche mar¬ 
kets—desktop publishing, office 
productivity and small business— 
areas ignored by other makers. We 
plan to work more closely with third 
parties to develop applications 
there,” Mendolia explained. 

The niche strategy holds some 
potential if Atari can execute it 
properly. The quality and quantity of 
software available for the ST has 
certainly increased. Dealers have 
reported rapid growth particularly in 
the MIDI market, and Atari can 
benefit whenever an electronic syn¬ 
thesizer is sold. Crowds of enthu¬ 
siasts gathered around the key¬ 
boards at World of Atari, trying out 
the latest programs and waiting for 
an evening rock concert whose 
musical “controller” would be a 
Stacy laptop. 

Atari and its third-party vendors 
have taken aim at retail stores as 
well, with Point-of-Sale (POS) sys¬ 
tems that provide cash register, 
accounting and inventory functions. 
Some provide bar code wands as 
well. Several were in operation at 
the trade show, including a particu¬ 
larly handsome arrangement that 
rang up sales for Mid-Cities. Jane 
Hughes is happy with it; so are 
many other users. 

Atari’s small user base, how¬ 
ever, makes clear the problems Atari 
has with achieving a significant im¬ 
pact on the business market. David 
Beckemeyer, President of Becke- 


meyer Development Tools, esti¬ 
mates his firm will sell around 5,000 
such systems in 1989; customer 
feedback has been “phenomenal” 
but, with the size of the market and 
how much Atari holds of it, he could 
not predict any significant increase 
beyond that annual figure. 

Atari has always been a 
hacker’s favorite; one can find ST 
compilers for all such important 
languages as C, COBOL, PASCAL, 
FORTRAN, PROLOG and LISP. 
Whether it can become a business 
favorite depends on Tramiel’s 
success in giving Atari Computer a 
decidedly “business” look and im¬ 
proving the dealer network. This, in 
turn, depends on just what 
resources Atari can bring to bear. 

Atari Ads? Mendolia outlined a 
new “national advertising cam¬ 
paign” being launched by Atari 
computer that will target 25 key 
cities. While both electronic and 
print media will be included, Atari 
will not buy network advertising, and 
will spend much of its ad budget on 
direct mail pieces. “Network ads are 
too expensive and won’t produce 
the response we want,” he 
explained. At least one skeptic 
described this latest effort as “vin¬ 
tage Atari policy —too little, too 
late.” 

Atari & Unix. Atari’s survival in 
the personal computer market is 
vital to many people, especially 
those who could have never owned 
a 32-bit machine were it not for the 
company’s low prices. Even if Atari 
cannot significantly improve its 
position by bringing more people to 
its machines, one display at World 
of Atari suggested a way to bring 
Atari to the people, while retaining 
its own identity. Beckemeyer Deve¬ 
lopment’s booth contained a 
1040ST running UNIX, AT&T’s 
operating system, which has 
succeeded in uniting VAX minicom¬ 
puters, IBM PC’s and clones into 
unified networks offering powerful 
distributed processing applications. 
Perhaps Atari can grow, too, by 
adding an important spoke to this 
large and popular wheel. 


Page 18 


Currents Notes 


Vol. 9, No. 5 






The ATARI ST CN NATIONAL TV 

Ooly Atari Wasn't There 

By Don Elmore 


Saturday morning, 9:30 am 
(April 29th) having just dipped into 
the job jar and looking at mowing 
the lawn, painting the shed or 
attacking the weeds in the vege¬ 
table garden ... I did what any 
red-blooded “Atarian” would do. I 
made another cup of coffee and 
tuned in PBS Channel 32 (WHMM) 
to watch “Computer Chronicles.” 
Wonder of wonders, the program 
hosts, Gary Kildall and Stewart 
Cheifet announced that the entire 
half hour would be spent looking at 
the Atari ST and some of the 
commercial and professional uses 
to which it is being put. 

MIDI Interface. The first seg¬ 
ment dealt with the MIDI interface 
and described a university music 
studio using the ST and Master- 
track’ Pro software (from Passport 
Design) that produces a sequencer 
that provides 64 multi-channel 
recording tracks. It was described 
as having thrown standard musical 
theory out the window, a new tool 
that has music education scram¬ 
bling to keep up with computer 
technology. 

Cyber Paint and Spectre. 

The next segment featured Vince 
De Felippo (an Atari specialist from 
Winner’s Circle, a computer store in 
Berkeley, CA) and Jim Kent (author 
of Cyber Paint). Jim demo’ed his 
Cyber Paint program and Vince 
showed off the Spectre cartridge. 

Gary began by stating that Atari 
offers a lot of computing bang for 
your buck and asked Jim Kent why 
he chose Atari as the main platform 
for “Cyber Paint.” Two things, the 
first, a 68000 processor—so he 
wouldn’t have to deal with strange 
memory fragmentations—and the 
second, the Atari color capabilities. 


Gary said that Amiga is often men¬ 
tioned as a standard in the color 
field. Jim responded that Atari’s 
color is as good and it is consider¬ 
ably cheaper ... plus it is much 
more reliable. He said that he has 
lost many floppy disks on the 
Amiga. 

Gary then asked Vince De 
Felippo what the Spectre 128 is, 
noting that he is seeing a Macin¬ 
tosh screen. Vince explained that 
Spectre 128 is a Macintosh emula¬ 
tor for the Atari that runs Macintosh 
software, including HyperCard, and 
does it 20% faster than a Macintosh 
system. Gary asked if there is also 
a simulator that can handle MS- 
DOS and Vince described pc-Ditto. 

Atari Aquarium. “Computer 
Chronicles” then went to the Stein- 
hart Aquarium in San Francisco to 
report on using an Atari ST to assist 
with communications between 
humans, two dolphins and three 
seals. The fish, by pressing one of 
several pipes under water, can 
request a snack, a ball to play with, 
hands-on petting or a spray of 
water. Eric Carlson, marine resear¬ 
cher, said that he uses GFA Basic 
to write the programs supporting 
projects. He likes the graphics 
capabilities of the Atari ST and also 
its sound generating abilities. 

DynaCADD and Calamus. In 
the last program segment, Andrew 
Reese, Editor of STart and Nathan 
Potechin, President of ISD Market¬ 
ing demonstrated DynaCadd and 
Calamus, respectively. Andrew 
described the Mega-4 setup, a 
68000 processor, 30 meg hard 
drive, Moniterm monitor and a 
SLM804 laser printer...all for $3,995. 
Kildall commented that that is less 
than what you might pay for just a 


laser printer! After putting Dyna¬ 
Cadd through its paces, Stewart 
asked how Andrew would compare 
it with the industry standard, Auto- 
Cadd. Reese said that DynaCadd 
runs faster, has a better interface 

"...has had a 520 
(upgraded to 2.5 meg) 
for two years without 
any down time..." 

and would be equivalent to Auto- 
CaddvQ rsion 10! 

Kildall said that not many 
people know about the Atari ... what 
about its reliability? Reese said that 
he has a 520 St upgraded to 2.5 
meg and he has had it for two years 
with no down time (except for the 
loss of a sound chip ... which was 
absolutely his fault and not the 
computer’s). 

Potechin wound up the pro¬ 
gram with a very interesting demo 
of Calamus, describing it as a 
professional level entry desktop 
publishing program with over 350 
different features. Importing a pre¬ 
pared page of print, Nathan went 
through some of the features and 
then printed the page out. He 
ended his demo by holding the 
printed page up next to the screen 
and showed how it is truly 
“WYSIWYG.” 

Andrew Reese, in the program’s 
closing statements, said that 1989 is 
the year of Atari and said that we 
could look for massive advertising. 

But Where was Atari? It was 

a very interesting program and I 
couldn’t help but notice that while 
Potechin could travel from Toronto 
to the West Coast and be on the 
program .... No one from Atari Corp 
(already on the West Coast) could 
take the time to attend! 


June 1989 


Current Notes 


Page 19 











Bye, Bye Floppy 
Flipping 



Introduction 


Here we are again, this time for 
some fun with the hard disk. It’s 
been my past experience that con¬ 
figuring the hard disk for use with 
the Magic Sac can be VERY con¬ 
fusing. In fact, at one point I had so 
many phone calls concerning hard 
disk installations that I started 
charging $35 for a complete hard 
disk format and partition job (this did 
include PC-Ditto installations as 
well). This business went quite well, 
but users still managed to find ways 
to crash the system. Who gets the 
blame? You guessed it. I’m very 
cautious about whom I set up right 
now. 

So much for the weeping, how 
hard is it? Installing Spectre on hard 
disk is trivial. Installing the Magic 
Sac, well... Most of the following 
discussion will center around Magic 
Sac hard disk installation. 

Welcome to Hard Disk 
Land 

So you finally did it, you forked 
out the big bucks for that new hard 
disk. Now you can configure your 
ST system to not only emulate a 
Mac, but also emulate a very, very 
fast Mac. The addition of a hard disk 
to the Magic Sac is like adding a 
turbo to a car. 

Before we get into the nitty 
gritty, I would advise (in fact 
demand) that you backup any soft¬ 
ware that you currently have on your 
hard disk! This is a precaution in 


case you make a mistake (or most 
likely, I make a typing mistake). After 
all, if we are going to format it, we’ll 
need to restore it, so make a 
backup! 

Yes, Plan Ahead 

To properly set up the hard disk 
we need to do some planning. First, 
you must ask yourself these ques¬ 
tions. Do you plan to use your Mac 
emulator often? If you answered no, 
use the section entitled “Small MAC 
Setup” for instructions on setting up 
your hard disk. If you answered yes, 
do you plan to use a lot of different 
software for the Magic Sac or did 
you buy it to run one or two pack¬ 
ages only? If you plan to use your 
Magic Sac often but only for a 
couple of software packages, also 
use the section entitled “Small MAC 
Setup” for your configuration. The 
only people left should be the 
people who are truly turning their 
STs into full fledged Macs. For all of 
these people, read the section “Full 
Blown MAC Setup” for your con¬ 
figuration. Note, I make the 
assumption that you have a 20 
megabyte hard disk. 

Mac Doesn’t Share! 

You can store all of your Mac 
programs on the hard disk but NOT 
intermixed with standard ST pro¬ 
grams. In other words, you must 
dedicate hard disk space to the 
Mac. After this space has been 
reserved the ST no longer “sees it.” 
If you dedicate 10 megabytes of 
hard disk storage to the Mac, then 
your ST no longer has access to 
that 10 megabytes. I should re¬ 
phrase the last sentence. Your ST 
has access to the 10 megabytes, 
but GEM does not! 

In order to change the allocated 
space, you must reformat your hard 
disk! Don’t make these decisions 
lightly. I used to change my hard 
disk configuration setup often, 


because I failed to plan ahead. 

Both Mac emulators (Magic Sac 
and Spectre) reserve space on the 
hard disk by taking over complete 
control of a hard disk partition. If 
you have four partitions set up on 
the hard disk, and dedicate one of 
them to be a Mac formatted parti¬ 
tion, then after the formatting is 
complete, you can no longer access 
this partition with GEM. 

Only the Mac can access it. In 
principle, setting up the hard disk for 
the Mac is simple, just format one of 
your partitions on the hard disk in 
Magic (or Spectre) format, and away 
you go. That’s just about it for 
Spectre, but the Magic Sac is dif¬ 
ferent. If you are a vintage Mac 
user, you’re probably aware of the 
two different formatting schemes 
used by Apple. In the early Mac 
years, the MFS formatting scheme 
was used; later Apple implemented 
HFS. 

Is It Real Or Is It MFS? 

The MFS formatting scheme is, 
by far, the simplest to use when 
setting up the hard disk, but as with 
anything else in life, it has its limits. 
MFS (Macintosh Filing System) 
does not have provisions for creat¬ 
ing “real” folders. All files are loca¬ 
ted in the root directory. So if you 
use a large number of files, your 
hard disk access time drops con¬ 
siderably (believe me, I know!). 

MFS does “emulate” folders. In 
fact, it emulates folders so well that 
you might not even notice that 
these folders are not “real.” The 
apparent folders on the desktop are 
only an illusion to the user. If you’re 
not convinced of this illusion, create 
two folders and give them unique 
names. Then copy some file, any 
file, into one of the “folders.” Next 
copy the same file into the other 
“folder.” Did you get a message 
saying something like “name 
already exists or replace file?” 


Page 20 


Current Notes 


Vol. 9, No. 4 











There’s your proof. If real folders 
were created by the computer, this 
message would never be shown. 

So how do I create real folders? 
You guessed it, use the HFS 
(Hierarchical Filing System) format¬ 
ting scheme. (Note: Spectre uses 
HFS by default.) How do I use HFS 
with the Magic Sac? First you need 
to format the partition (wait, don’t 
do it yet!, read on) into HFS for¬ 
mat. Then you need to load a pro¬ 
gram called Hard Disk 20 on bootup 
(that is, when the Mac boots). The 
file is placed in the folder called 
System Folder, which also contains 
the Finder and System files. When 
this disk is booted, Hard Disk 20 will 
be loaded. 

About HD 20 

The name “Hard Disk 20” 
makes the program sound as 
though it is used with hard disks 
only. This is not the case at all, HFS 
can be used with floppys. If you 
think of the “Hard” part as being 
real folders or “Hard” directories 
you can eliminate the confusion. I 
don’t know if this is what Apple 
meant when they named it, but it’s 
easy to remember. 

About this time you’re probably 
asking yourself, why does Doug 
keep saying HFS is hard to install? I 
thought you would never ask. It’s 
not hard to install, but some more 
ground work does need to be 
covered. First of all, if Hard Disk 20 
is not installed, the Macintosh can 
only read MFS format. You say no 
big deal, just install it. Not quite, 
remember when the Sac boots, all it 
knows how to read is MFS. This 
means that the boot disk or boot 
partition must be in MFS format. 
After the System and Finders are 
loaded, Hard Disk 20 is loaded. After 
Hard Disk 20 is loaded, the Magic 
Sac can read both MFS and HFS 
format. This means that you can 
format a hard disk partition in Magic 
HFS format but you must boot the 
Magic Sac with something that is in 
MFS format (as it can’t read HFS 
format until Hard Disk 20 is loaded). 
Whew! 


Booting the Sac 

Notice I said, you must boot the 
Sac with something! What is some¬ 
thing? Something can be a floppy 
disk formatted in MFS format or a 
hard disk partition formatted in MFS 
format. What does ail this mean? It 
means that in order to boot the 
Magic Sac off the hard disk and 
install Hard Disk 20 (enabling HFS 
operation), you need two Mac parti¬ 
tions. One partition is in MFS format, 
which is where the Magic Sac will 
boot from initially. The other one is 
in HFS format, which is the partition 
the Mac can now read and write 
after the MFS partition has been 
booted. Understand? 

Hold On! 

Although your fingers are prob¬ 
ably getting itchy for that mouse 
button, bear with me just a little 
longer before we start clicking on 
programs. We now know the Sac 
needs two partitions to boot off the 
hard drive if we use HFS and only 
one partition if we use MFS. 

How big should the partitions 
be? Glad you asked. It depends on 
how you answered the questions at 
the beginning of this article. Another 
way of asking the question would 
be, How much room on the hard 
disk are you willing to give up to the 
Magic Sac? 

Here’s how I answered these 
questions for myself. If I were to set 
up a Small Mac configuration, I 
would set aside three or four mega¬ 
bytes for the Magic Sac, and I would 
format it in MFS format. Why? 
Because three or four megabytes is 
small enough so that the Sac won’t 
slow down due to massive file 
storage and large enough to be 
more useful than sticking with flop¬ 
pies. Secondly, the chance of 
creating files that have the same 
name is reduced compared to a 
huge (seven megabyte) partition. 

If I were to create a full blown 
Mac setup, I would first create one 
partition that is one megabyte in 
size and a second that is seven 
megabytes in size. Then format the 
small partition in MFS format and 


the large in HFS format. The Sac 
would boot off the small partition 
which contains System, Finder and 
Hard Disk 20 (all three located in 
System Folder) then continue read¬ 
ing from the large partition which 
only contains System and Finder 
(no Hard Disk 20 here). If Hard Disk 
20 were on the large partition, it 
would be loaded again and start 
looking for something else to boot. 
Notice that after Hard Disk 20 loads, 
it asks for the current disk (or parti¬ 
tion) to be ejected, then wants a 
disk (or partition) that is in HFS (or 
MFS) format to be inserted. You will 
not see this effect if you boot off the 
hard disk, but you will if you boot 
from a floppy disk. OK. READY? 

Small Mac Setup 

1 -Create a partition that is 3-4 
megabytes in size and contains 
no files (up to 5 megabytes is 
allowed). 

2- Run the program called 
MAGICHD.PRG that came with 
your Magic Sac. It’s on the disk 
that contains the startup pro¬ 
grams for the Magic Sac. 

3- Click OK, then highlight the parti¬ 
tion that you want to dedicate to 
the Mac. I always use the last 
partition (E,F so forth). 

4- Click OK, then click on MFS for¬ 
mat, then click OK. The hard disk 
will spin a while. 

5- Now you have a Magic MFS for¬ 
matted partition on your hard 
disk. 

6- Notice that you can no longer 
access this partition from the ST 
desktop. 

7- Now boot your Magic Sac in the 
normal way with the hard disk 
option enabled (in the Magic Sac 
software). Do not enable the boot 
off hard disk option. 

8- Press the key combination 
SHIFT-F3. 

9- See another disk icon show up 
on the Mac desktop? 

10- Now copy the System Folder 
that contains the System/Finder 
combination you prefer onto the 
hard disk (do not copy Hard Disk 
20 to the hard disk). 


May 1989 


Current Notes 


Page 21 



11- Shut down the system (SHIFT- 
F3 to eject hard disk partition). 

12- Reboot the ST and run the star¬ 
tup program for the Magic Sac. 

13- Click on the options indicating 
hard disk present and boot off 
hard disk. 

14- Click on the Data Pacific icon 
and away you go! 

Full Blown Mac Setup 

1- Create two partitions on your hard 
disk. Make the first partition one 
megabyte in size; the second, 
seven megabytes. 

2- Run the MAGICHD.PRG program 
that came with your Magic Sac. 

3- Click OK, then click on the two 
partitions that you wish to dedi¬ 
cate to the Mac. Highlight both of 
them. 

4- Click OK, then for the one mega¬ 
byte partition just created, format 
it in MFS format. For the seven 
megabyte partition just created, 
format it in HFS format. 

5- You now have two partitions 
dedicated to the Magic Sac. One 
in MFS format and the second in 


HFS format. 

6- Boot your Magic Sac in the nor¬ 
mal way, except select hard disk 
enabled option, (do not have 
Hard Disk 20 on this disk) 

7- Press SHIFT-F3. You now have 
access to the 1 megabyte hard 
disk partition. 

8- Copy the System Folder from 
your boot disk onto that partition 
(do not put Hard Disk 20 in the 
hard disk yet!). 

9- Now copy Hard Disk 20 into the 
System Folder on your normal 
Mac boot disk (not on your hard 
disk!). 

10- Now shut everything down 
(SHIFT-F3 to eject hard disk par¬ 
tition). 

11- Reboot the ST. Then reboot the 
Magic Sac, but this time click on 
the option in the startup screen 
called “hard disk enabled”. Also 
click on Atari hard disk installed if 
your hard disk is an Atari. 

12- Now start the Magic Sac. 

13- Your boot floppy should have 
loaded System and Finder, then 
Hard Disk 20 is loaded, then you 


should be prompted to eject the 
floppy. Eject it! 

14- Now your small 1 megabyte 
MFS partition is being accessed 
and when the desktop appears 
you should see the Magic MFS 
hard disk icon as the startup disk. 

15- Hard Disk 20 was loaded, so 
now you can access the HFS 
formatted partition. Press SHIFT- 
F4. 

16- Copy the System Folder from 
MFS partition to the HFS parti¬ 
tion. 

17- Copy Hard Disk 20 from your 
floppy into the System Folder on 
the MFS partition only, not the 
HFS partition. 

18- Shut everything down (SHIFT- 
F3 to eject MFS partition, SHIFT- 
F4 to eject HFS partition). 

19- Reboot your ST. Reboot your 
Magic Sac, but now click on the 
“boot from hard disk” selector. 
Click on save configuration. 

20- Exit program. 

21- Double click on JUSTGO.PRG, 
and off you go! 


New Disks for June 

by Jeff Greenblatt 


This month, Current Notes is 
releasing five new PD and Share¬ 
ware Spectre compatible (128K 
ROMs) library disks. For those of 
you using the Spectre with 64K 
ROMs, I recommend the excellent 
CN Magic library listed elsewhere. If 
you like and use any of the files, 
don’t forget to make your shareware 
donation(s) to the author(s). Here is 
a rundown of what each of the new 
disks contains: 

Disk S22: Sword of Sieg¬ 
fried, a graphics/text adventure 
which was created with WorldBuil- 
der (must be used with ver 1.9 of 
Spectre with the sound turned on). 

Disk S23, Sounds #2, con¬ 
tains 17 sound resource files and a 
demo version of Mac CD 1.00. The 


sound resource files may be used 
with SoundMaster (on CN Disk 
#S17) or MacCD. The sound files 
are 10,000 Marbles, Any Sound 1, 
Any Sound 2, Bad Disk 1, Bad Disk 


Sworct of Stegf fleet 





(4 




2, Beep, Beep Sound 1, Disk 
Sounds 1-4, Don’t Worry Be Happy, 
Ka-Chung!, Rolling Your Own, Type 
Key 1, Type Return 1, and Type 
Space 1. 

Disk S24, Games #4, con¬ 
tains four new games: Dragon 2, 
Zoony, MazerLazer, and a fully 


working Demo version of Shuffle- 
Puck. 

Disk S25D, full featured demo 
version of MacMoney, a personal 
finance program that even writes 
checks. Does not save, but it does 
print. 

Disk S26, FKEYS #1, con¬ 
tains 23 fkeys and fkey related 
applications. They are Anolog Clock, 
Clock, CopyDisk 3.0, Craps, F-KEY 
Installer, FadeKey, Filelnfo, fkey, 
Fkey File Installer, Fkey-DA Sampler 
2, FkeyView 2.5, FullMoon Calender, 
InfoKey, LaunchKey, MacAlmanac, 
Pipeline, ResViewer 4.5, SafeLaunch 
2.2, SpaceWarp, StripTease, Un¬ 
pack, Version Reader 3.0, and Win¬ 
dows. 


Page 22 


Current Notes 


Vol. 9, No. 4 



















Joppa Computer Products 

PO Box 226 Joppa; MD210S5 

(Order Line) 


Supra 2400 Modems $128.95 
w/Cable $135.95 


Atari ST Software Atari ST Software 


Hours: Monday through Saturday 10AM to 8PM (EST) 

Terms: MC/Visa, Money Order, Cetified Funds or COD shipped 
promptly. Personal Checks allow 2 weeks. 

Ship: Software/Accessories orders add $3.00. Hardware actual 

freight charged. COD add $3.50. 

(301)653-6040 All other Inquiries 


Spectre 128 $129.95 w/ROMS $249.95 
_ ICP FAST Case $299.00 

Software/Hardware European ST Software 

Antic Software 


Alien Syndrome..$25.95 

Annals of Rome...$26.95 

Arkanoid.$22.95 

Aussie Joker Poker.$31.95 

Baal.$19.95 

Ballistix... $22.95 

Batman.$25.95 

Battlechess... $31.95 

Battlhawks 1942.$31.95 

Battleship. $19.95 

Better Dead than Alien ... $22.95 

Bridge 5.0.$22.95 

Calamus.$179.95 

Calamus Font Editor.$64.95 

Carrier Command.$28.95 

Centerfold Squares.$19.95 

Circuit Maker 2.0. $64.95 

Combat Course.. $25.95 

Copyist I. $61.95 

Copyist II.$166.95 

Copyist IE.$241.95 

Data Manager ’Professional’ 
$124.95 

dbMan 5.0.,....’.$151.95 

Demon’s Winter....$22.95 

Degas Elite.$39.95 

DejaVuII.$31.95 

DevPac ST.$61.95 

Double Dragon.$26.95 

Downhill Challenge.$25.95 

Drafix 1 w/Dot Plotter.. $121.95 

Dungeon Master.$24.95 

Dungeon Master Sequel.. $19.95 
(Chaos Strikes Back) 

Dung. Master Editor.$19.95 

Easy Draw 2.3.$61.95 

Easy Draw ’Superchg’ ....$91,95 

Elite.$22.95 

Empire v2.05.$32.95 

Falcon......$31,95 

First Word Plus v3.14.$61.95 

Flash vl.6.$19.95 

Flexcessory.$24.95 

Fontz.$22.95 

G+Plus. $22.95 

Gold Rush.$25.95 

Gunship.$34.95 

Hard Drive Turbo Kit.. $37.95 

HiSoft Basic ’Pro’.$97.95 

Hits Disk Vol 1.$31.95 

Hot Wire. $25.95 

Hyperfont...$31.95 

Interlink STvl.85.....$25.95 

Juggler II.$31.95 

King of Chicago...$16.95 

Kings Quest IV.$31.95 


Laser *C* Compiler 2.0 $119.95 


Laser ’DB’.$49.95 

LDW Power .$91.95 


Leisure Suit Larry II.$31.95 

Lombard RAC Rally....$25.95 

Mark Williams ’C’.$109.95 

ManhuntenNew York.$31.95 

Mavis Beacon Typing ....$32,95 
Microleague Baseball II.$38.95 


MidiMax........$31.95 

MultiDesk..$19.95 

Music Studio ’88.$38.95 

NeoDesk v2.03..........$32.95 

Pagestream...$121.95 

pc Ditto.$64.95 

Pers. Finance Manager...$31.95 

Police Quest II.$31.95 

PrintMaster Plus....$25.95 

ProCopy 1.60.$23.95 

Prospero ’C’.$124.95 

Prospero Fortran.$124.95 

Prospero Pascal.$94.45 

Publisher ST (Limited)...$69.95 

Replay 4. $83.95 

Revolver 1.1.$31.95 

Saved...$25.95 

Shadow.$19.95 

Shadowgate.$31.95 

Space Quest III ...$37.95 

Space Station Oblivion...$13.95 

Speed Ball..$25.95 

Strip Poker II.$25.95 

Sub Battle Simulator.$13.95 

Summer Challenge.$10.95 

Superbase Personal 2.$94.95 

Superbase Professional. $181.95 

Switchback.$58.95 

Talespin...$31.95 

Total Eclipse......$25.95 

Touch-Up.$119.95 

Typhoon Thompson.$22.95 

Turbo Jet (HP Drivers) ..$26,95 

Turbo STvl.4.$34.95 

Univ. Item Selector 2.$13.95 

Univited...$31.95 

Utilities Plus.$37.95 

War In Middle Earth.$31.95 

Winter Challenge.$10.95 

Wercs.$31.95 

Word Up 1.30.$49.95 

Word Writer ST.$49.95 

Zany Golf..$26.95 

Trio Engineering 

Digispec 1.22.$31.95 

ST Control 1.5.$57.95 

Unispec 1.11.$40.95 


All Aboard!.$16.95 

Cyber Control 1.1.$38.95 

Cyber Paint 2.0.$49.95 

Cyber Print.$31.95 

Cyber Studio.$56.95 

Cyber Design Disks.$19.95 

Cyber VCR...$43.95 

Flash.... $19.95 

GFA Basic 3.0.$85.95 

Macro Mouse...$22.95 

Maps & Legends.$22.95 

Phasar 3.0.$55.95 

Shadow...$19.95 

STAC... $47.95 

STOS....$40.95 

Accessories 

Color Computereyes.$179.95 

IMG Scan...$64.95 

MegaTouch (Kbd Sprgs). $8.95 

Mouse Pad... $5.95 

Sony 3.5 M DS/DD.$14.95 

ST Books 

ST 3D Graphics.$17.95 

ST Basic Training Guide$13.95 
ST Disk Drives In/Out... $17.95 
ST GEM Program Ref... $14.95 

ST Internals.$14.95 

ST Peeks & Pokes.$13.95 

ST Tricks & Tips.$14.95 

The Atari ST Book.$12.95 

Practical Solutions 

Drive Master.$34.95 

Monitor Master.$34.95 

Mouse Master.. $29.95 

Tweety Board.$41.95 

Video Key.....$69.95 

Hardware 

EZ RAM n.$104.95 

ICD Host Adaptors.$94.95 

Indus Disk Drives 

GTS 100. $189.95 

GTS 100X.$179.95 


ICD FA*ST Drives 

20MB 40ms System $575 

20MB 28ms System $599 

30MB 40ms System .....$605 

30MB 28ms System.$630 

50MB 40ms System.$635 

50MB 28 ms System.... $665 

80MB 28ms System.$779 

100MB 40ms System...$999 
100MB 28ms System.. $1079 
Other configs available 
Cases fit directly under the 
monitor. Room for 2-3.5” or 
1-5.25” drive mechanisms 


Afterburner.$28.95 

B arbarian II.$28.95 

Bionic Commando.$28.95 

Blasteroids. $28.95 

Butcher Hill.$28.95 

Chuckie Egg II.$28.95 

Colossus Chess.$33.95 

Cybemoid II. $28.95 

Empire Strikes Back.$28.95 

F-16 Combat Pilot.$33.95 

Fed. of Free Traders.$39.95 

Galdregons Domain.$28.95 

Gauntlet II.$28.95 

Live & Let Die.$28.95 

LED Storm.$28.95 

Nebulus (Tower Toppler).. $28.95 

Out Run.$28.95 

Operation Wolf.$28.95 

Pacmania.$28.95 

Pacland.$28.95 

Purple Saturn Day.$33.95 

R-Type.$28.95 

Real Ghostbusters.$28.95 

Return of the Jedi.$28.95 

Street Fighter.$28.95 

Superman.$28.95 

Technocop.$28.95 

The Deep.$28.95 

The Running Man.$33.95 

Times of Lore.$33.95 

Turbo Cup.$28.95 

Multi-Game Packs 

5 Star (5 in 1).$34.95 

Action ST (5 in 1).$29.95 

Arcade Force 4 (4 in 1)..$34.95 
Computer Hits 2 (4 in 1) $29.95 

Hits Disk #2 (4 in 1).$34.95 

MegaPak (6 in 1).$34.95 

Precious Metal (4 in 1) ..$34,95 
Premier Collect (4 in 1) .$39.95 
Triad Vol 1 (3 in 1).$39.95 


Many other titles in stock 
European Mags in Stock 

Seagate SCSI Drives 
125N-0 (20MB 40ms).. $299 
125N-1 (20MB 28ms).. $321 
225N-0 (20MB 65ms).. $250 
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138N-1 (30MB 28ms) ..$354 
251N-0 (40MB 40ms).. $405 
251N-1 (40MB 28ms) ..$435 
157N-0 (50MB 40ms).. $365 
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296N-0 (80MB 28ms).. $495 


Retail Sales location 
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Baltimore, MD 21208 
Pikesville 

Same LOW prices!!! 


Many Other ST Titles in Stock 


Most west coast orders shipped from California 
Software/Accessories orders of $100, actual freight charged 
NO Credit Card Surcharges 




































































































































































































Opportunities in 
Computer Graphics 


/ rwe 

mmmsmLL 
Jg Afflsr 

by Steve Marshall 

I make my living as a computer 
graphics artist, an occupation once 
quite exotic but one that increas¬ 
ingly is becoming more common. I 
am assuming that at least some of 
my readers are artists themselves 
and interested in learning about 
some of the opportunities in the 
computer graphics field. Whether 
you are looking for a full-time 
career or just some free-lance work, 
there is a definite demand for the 
talented computer artist. Let’s start 
with a look at how far computer 
graphics have come in just the past 
few years. 

The Growth of Computer 
Graphics 

The computer graphics field is 
still in its infancy, but growing by 
leaps and bounds. When I entered 
the field some 6 years ago, real 
opportunities in computer graphics 
were few and far between, limited to 
the major television networks or 
Hollywood production companies. 
Equipment to produce computer 
graphics cost hundreds of thou¬ 
sands of dollars and required teams 
of artists, technicians and program¬ 
mers. 

Fortunately, times have 
changed and the capabilities of 
personal computers have improved 
drastically. The Atari ST sitting on 
your desk has the equivalent power 
of a mainframe of just a decade 
ago. Just as the hardware and 
computing power of the personal 
computers has developed, software 
has also kept pace with the new 
technology, resulting in easy to use 
yet extremely powerful programs to 
create and manipulate images for a 
wide variety of purposes. 


But while computer graphic 
capabilities have increased tremen¬ 
dously, the cost of producing those 
graphics has actually plummeted, 
enabling many more companies to 
make use of this sophisticated new 
imaging technology. And uses for 
these computers has resulted in the 
birth of whole new industries such 
as desktop publishing, desktop 
video and many more. With the 
advent of these new industries has 
come a demand for computer gra¬ 
phic artists and designers. 

Good News and Bad News 

At this point I have some good 
news and some bad news. The bad 
news is that, with few exceptions, 
the Macintosh and the IBM 
dominate the low-end computer 
graphics market, particularly where it 
involves the desktop publishing in¬ 
dustry. Macintosh is solidly en¬ 
trenched in that area while the IBM 
compatibles, just on the strength of 
their sheer numbers, are challenging 
Apple in an area it practically inven¬ 
ted. The idea of an IBM as a graphic 
computer used to be ludicrous but 
with the new VGA standard, it’s 
becoming a real force. 

The good news is that your 
experience in mastering Degas E/ite 
or Easy Draw on the ST will not be 
wasted effort since MacPaint 
andMacDraw or comparable gra¬ 
phics programs on the IBM all 
operate very similarly. If you can 
create realistic drawings using a 
mouse, going from the Atari ST to a 
Mac or IBM will be pretty effortless. 
It is even quite simple to produce 
finished graphics on the ST and port 
the files to either the Mac or IBM 
formats. Touch-Up, a new high 
resolution graphics program from 
Migraph, allows you to load Degas 
high resolution graphics and save 
them out in either Macpaint format 
or PC Paintbrush and TIFF format 


for the IBM. This allows you to 
create all of your black and white 
graphics for desktop publishing on 
your familiar ST, then transfer the 
files to the appropriate format. Of 
course, you’ll need some way of 
transferring the files to the actual 
Mac or IBM disks (this is where PC 
Ditto and Spectre 128 come in). This 
set-up could allow you to produce 
free-lance graphics for any number 
of clients regardless of their com¬ 
puter formats. 

Now that we’ve discussed how 
to overcome the obstacles of differ¬ 
ing computer systems, let’s tackle 
some of the specifics of actually 
getting started in commercial com¬ 
puter graphics. This is a big topic so 
this month we’ll concentrate on the 
various opportunities available in the 
publishing industry. 

Computers & Publishing 

As you know, computers are 
revolutionizing publishing. From 
large international corporations to 
small town companies, businesses 
are discovering the tremendous 
advantages of doing their own pub¬ 
lishing. First and foremost is the 
cost savings. Doing everything from 
page layout and typesetting to fin¬ 
ished color separations and printing, 
the modern desktop publishing sys¬ 
tem can pay for itself in a matter of 
months, with the additional advan¬ 
tages of creative control, faster 
turn-around and increased produc¬ 
tivity. Before the advent of com¬ 
puters, all of this was done by hand, 
by artists designing page layouts, 
setting type, creating illustrations 
and pasting up entire publications 
using just paper and glue. (All of this 
has not been lost on the printing 
companies and they, too, have 
begun incorporating computer 
technology to remain competitive). 

After a company buys its first 
computers (usually for word pro- 


Page 24 


Current Notes 


Vol. 9, No. 5 






cessing and data management), its 
almost inevitable that it will evolve 
into some kind of publishing system. 
With the initial investment already 
made, it doesn’t take much more 
capital investment to have full desk¬ 
top publishing capabilities. Most 
companies relegate this responsibi¬ 
lity to an enterprising secretary or 
administrator. Rarely does that per¬ 
son have any commercial art 

experience or drawing ability. If 
you’re catching on to this, you’ll see 
that many of these companies that 
have gotten into desktop publishing 
have little expertise and usually 

have a need for at least some part- 
time artistic help. 

The great thing 

about desktop 
publishing is that 
the investment is 
so small in terms 
of money and 
staff that virtually 
any company can 
afford it. This 

means that no 
market is too 
small for an 
enterprising 
computer artist. 

While New York 
or L.A. offer 
thousands of 
possible jobs, opportunities exist in 
practically every town and city. 

I don’t want to suggest that just 
because you have an ST and 
DEGAS that you will make big 
money selling your artwork. Success 
in the commercial art field, com¬ 
puter or otherwise, is still deter¬ 
mined by talent. What I am sug¬ 
gesting is that there is a tremendous 
market developing for talented art¬ 
ists who are comfortable with com¬ 
puters and who can handle a 
mouse. Many traditional artists can’t 
(or won’t) make the transition to 
computers, a void that is just waiting 
to be filled by people like you. 
Another factor is that, for the most 
part, computer graphics for desktop 
publishing tends to be a more tech¬ 
nical type of line illustration. While a 
personal style is important, generally 


a strong design sense and realistic 
handling of subject matter is pre¬ 
ferred. A look at some of the clip art 
available will give you an idea of 
both the style and the quality you 
must compete with. 

Getting Started 

So where do you start? First, 
find out what businesses in your 
area have some kind of publication 
or publishing department. Or check 
with some of the commercial print¬ 
ers, especially the “quick copy” 
places who tend to use computers 
for some of their typesetting and 
layout. Get known in your area. 


Publish some of your graphics in 
your local Atari user group newslet¬ 
ter or school newspaper, create an 
attractive flyer and circulate it to 
print shops, small businesses, etc. 
Advertise your services in the local 
paper and on bulletin boards. 
Finally, be patient. Building a market 
for your services may take time but 
eventually people will know that 
when they need some specialized 
graphics, you’re available. 

If you’re looking for a full-time 
career in computer graphics, there 
are a lot of different areas to pursue; 
technical drafting (CAD), computer 
illustration (black and white for 
desktop publishing, color for com¬ 
mercial illustration and video appli¬ 
cations), computer animation, 
advertising, television, magazine 
and newspaper publishing, even 


software design. Some of these can 
utilize the ST, others require dedi¬ 
cated graphic workstations or spe¬ 
cialized computers. Since we’ve 
been talking about desktop publish¬ 
ing, let’s continue into the realm of 
big-time publishing—namely, 
newspapers and magazines. 

Newspapers and Magazines 

Most of the larger metropolitan 
newspapers have incorporated 
computers into their art and design 
departments. And (to no one’s 
surprise), the great majority have 
gone with the Macintosh. A friend 
who works in the art department of 
the Phoenix 
Gazette told me 
that they began 
integrating Macs 
about three years 
ago and these 
now account for 
about 75% of the 
artwork created 
for the paper. 
Artists use them 
for creating 
charts and graphs 
for the financial 
section, illust¬ 
rations for the 
food section, and 
hundreds of other 
uses. The computer is fast, changes 
can be made quickly, and the gra¬ 
phics can be electronically integra¬ 
ted with the text prepared by the 
writers. A look at any issue of USA 
Today will reveal the touch of the 
Mac—a color Mac is used to pre¬ 
pare the famous weather map and 
virtually all of the little illustrations 
that highlight every issue. Even 
TIME and US News & World Report 
utilize computer graphics (most 
likely done on a Mac) for many of 
the charts that illustrate the business 
and stock market reports. 

There are two points to make 
here; that the Mac is well en¬ 
trenched in the publishing world so 
get used to working with one if you 
plan on pursuing that arena, and 
that there are many opportunities in 
the publishing industry for computer 



June 1989 


Current Notes 


Page 25 

























graphics. If your goal is a full-time 
job in computer graphics, your local 
newspaper would be a good place 
to start. (You might ask if they 
subscribe to Gannett’s “Editor & 
Publisher” newsletter. This weekly 
publication frequently lists job 
openings for computer artists in the 
publishing industry.) 

Advertising 

Advertising is another industry 
that has been greatly affected by 
the computer graphics revolution. 
Many agencies use the computer 
(again, mostly Macs although the 
Amiga has made some inroads 
here) for designing everything from 
ad layouts and package design to 
storyboarding commercial produc¬ 
tions. The computer allows changes 
and “what-ifs” to be visualized far 


more quickly than traditional tech¬ 
niques. Clients love the ability to see 
the effects of color changes and 
different type styles right before 
their eyes and artists appreciate the 
flexibility that computers offer. 
Again, advertising is another avenue 
for computer artists to explore. 

Just Another Tool 

One last point to make—a 
computer is just another tool for the 
artist. It will not replace the artist and 
it will not transform a poor artist into 
a great one. While the computer can 
make an artist’s work easier and 
allow for greater creativity, it cannot 
replace the need for a fundamental 
understanding of basic design con¬ 
cepts, color theory or composition. 
In other words, even if you discover 
that you have a natural talent for 


drawing on the computer, you 
should still pursue traditional art and 
design classes if a professional 
career interests you. The computer 
is just another medium and still 
requires you, the artist, to bring 
those pixels to life. 

I suppose this will seem like a 
strange article to be appearing in an 
Atari magazine, since I seem to 
have downplayed the ST’s role in 
computer graphics. But, even 
though I prefer my ST to every other 
computer, reality dictates that I 
know and work with the Macintosh, 
IBM and Amiga if I want to be 
successful. It’s just the facts of life. 

Next month we’ll take a look at 
computer animation and the desk¬ 
top video boom, two fields that are 
also exploding with opportunities 
right now.. 



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Page 26 


Current Notes 


Vol. 9, No. 5 






























































































ST TOOLBOX ♦ J. Andrzej Wrotniak 


Raising Your Computer Literacy 

One of the most important tools for a computer 
user is a dictionary of computer terminology. For a long 
time I was planning to write one for Current Notes, but 
more urgent things were always detracting me from this 
noble task. Recently, however, I found some information 
that deserves to be shared with our Readers. 

What follows is based on Taking a Second Glance 
at Computer Terminology, an article published in 
Government Computer News. GCN obtained it from the 
newsletter of the Government Environmental Protection 
Agency, which, in turn, found a copy somewhere in 
New Hampshire—the author or authors remain un¬ 
known (maybe under the FBI witness protection pro¬ 
gram?). I have only made the selection and added 
some comments to groups of entries. 

Not willing to antagonize any software publishers 
from the Atari ST world, I have to state explicitly, that 
any similarities to any products on the Atari software 
market are due to a coincidence. 

Computer Terminology 

As we know, software is a live thing: it changes during 
all its lifetime. All those versions, updates and upgrades may 
be quite confusing, so here is a little list which will allow 
you to translate the professional terminology of software 
vendors into plain English: 

Alpha Test Version: Too buggy to be released to the 
paying public. 

Beta Test Version: Still too buggy to be released. 
Release Version: Alternate pronunciation of “beta test 
version.” 

Version 1.0: Buggier than Maine in June; eats data. 
Version 1.1: Eats data only occasionally; upgrade is 
free, to avoid litigation by disgruntled users of Ver. 1.0. 
Version 2.0: The version originally planned as the first 
release, except for a couple of data-eating bugs that 
just won’t seem to go away; no free upgrades or the 
company would go bankrupt. 

Version 3.0: The revision in the works when the 
company goes bankrupt. 

Some other terms are often used in the advertising 
literature, and this section of our dictionary will help us in 
sorting things out: 

Upgraded: Didn’t work the first time. 

User Friendly: Supplied with a full-color manual. 

Very User Friendly: Supplied with a disk and audio 
tape so the user need not bother with the full-color 
manual. 

Warranty: Disclaimer. 

Support: The mailing of advertising literature to custo¬ 
mers who have returned a registration card. 

Software publishers may select for targeting different 


sections of the potential market. If you are not sure, whether 
the program is proper for your skill level, do not give up. 
The two user categories addressed most frequently in the 
software ads are defined below. 

Advanced User: A person who has managed to 
remove a computer from its packaging materials. 

Power User: A person who has mastered the bright¬ 
ness and contrast controls on any computer’s monitor. 

I think our Readers may also benefit from some of the 
more general computer terminology. 

Spreadsheet: A program that gives the user quick and 
easy access to a wide variety of highly detailed reports 
based on highly inaccurate assumptions. 

Integrated Software: A single product that deftly 
performs hundreds of functions the user never needs 
and awkwardly performs the half-dozen he uses con¬ 
stantly. 

Encryption: A powerful algorithmic encoding techni¬ 
que employed in the creation of computer manuals. 
Copy Protection: A clever method of preventing 
incompetent pirates from stealing software and legiti¬ 
mate customers from using it. 

Multitasking: A clever method of simultaneously slow¬ 
ing down a multitude of computer programs that in¬ 
sisted on running too fast. 

Network: An electronic means of allowing more than 
one person at a time to corrupt, trash or otherwise 
cause permanent damage to useful information. 

Printer: An electromechanical paper-shredding device. 

Updates, updates... 

Some of my articles of the last few CN issues may 
need small updates or corrections. 

Gribnif Software is out with Version 2.03 of 
NeoDesk (send in $3 and the original disk). There is 
something really strange with these guys: their program 
worked fine from Version 1.0 and upgrades really do 
have new nifty features; this is against the rules of the 
industry and they may expect to be sued by some of 
the large software houses for setting harmful pre¬ 
cedents. Version 2.03 allows you to use a wide variety 
of customized icons (e.g. one kind for *.DOC files, a 
different one for *.BAS, etc.). Very nice. 

In my review of the Prospero C compiler I mis¬ 
takenly stated that all Prospero languages are available 
also for the PC-compatibles. This is true only about 
Pascal and FORTRAN, there is no Prospero C for PC 
DOS (some people wanted to order one after seeing 
my copy on the Atari ST!). Also, Prospero announced 
availability of *.TTP versions of their Pascal and FOR¬ 
TRAN comd\\Q\s and linker, so that if you prefer to run 
their languages from a DOS- or Unix-like shell, it can 
now be done. 


June 1989 


Current Notes 


Page 27 







The Junkyard 
Pussycat 



Atari Users Unite! 

The Junkyard Pussycat is something of a nocturnal 
animal. In his prowling around in the nether worlds of 
the Atari domain the Junkyard Pussycat has found that 
the voice of the Atari user is too often lost in the din, 
like the signals from nighttime radio. Too many talk 
shows, messages beaming in from all over the land, 
stations fading in and out. 

The DECUS Model 

We Atari Users need to unite and send out a strong, 
focussed, coherent signal, like a laser beam. Lest you 
believe that this is a pipe dream, let me point out that 
this model has worked successfully for one of the 
world’s largest computer manufacturers, namely Digital 
Equipment Corporation. No one can deny that DEC is a 
strong company with strong product lines. It got this 
way, at least in part, by harnessing the creative energies 
of its users through DECUS, the Digital Equipment 
Corporation Users’ Society. 

While there are a number of instances where the 
DECUS model does not apply to the Atari world we 
should at least try to use some parts of it to make life 
better for ourselves and for Atari Corporation. After all, 
Atari Corporation and its body of users cannot live 
without one another. Biologists call such relationships 
“symbiotic.” If one member of a symbiotic pair tries to 
withhold sustenance from the other, it does so at its 
own peril. It is about time for both members of the 
Atari-user pair to recognize their dilemma and make 
some attempt to resolve it harmoniously. 

In the absence of a strong initiative from Atari 
Corporation along these lines the users will have to take 
the lead. We should band together to form a national 
users group with a paid executive secretary and a 
central office location. The group should be a non¬ 
commercial not-for-profit entity dedicated to promoting 
knowledge and understanding in the use of Atari 


computers and related products. The group should be 
under the control of its members, who would elect 
officers and set priorities. Like DECUS, the great bulk of 
the work would be done by volunteers. 

I suspect that Atari Corporation would not be 
offended by this at all. They might be glad to get the 
problems of user group communications into the hands 
of a group with some continuity and some responsibility 
for its own destiny. 

The best acronym or the organization that I can 
think of is ACUTE, for Atari Computer Users’ Tech¬ 
nical Exchange, but we could surely hold a contest to 
find a better one. 

Services 

ACUTE, like DECUS, could hold symposia and 
training seminars. These could be low-key affairs 
designed for education and technical interchange. 

Perhaps ACUTE could take on the role of coor¬ 
dinating user group and commercial interests in the 
holding of regional and national Atari exhibitions, which 
would feature a much stronger technical and educa¬ 
tional component. Atari Corp would find it easier to 
coordinate its participation if it could commit to a 
suitable number of shows well ahead of time. Person¬ 
ality clashes between user group leaders have cost 
shows in some promising venues and there is no real 
reason to have two shows in Detroit within 2 months of 
one another. 

ACUTE could coordinate on-line information 
exchanges and filter the content of these things into a 
coherent form. Transcripts of teleconferences and sum¬ 
maries of technical information could then be published. 
Special Interest Groups (SIGs) devoted to particular 
areas would be a natural outgrowth of this activity. 

ACUTE could perhaps act as a clearinghouse or as 
a publisher for distributing software that is in the grey 
area between public domain and commercial. This is a 
role that DECUS performs very successfully. Quality 
control and evaluation of pd software would fill a vital 
need. Royalties for software authors might be arranged. 

There is a lot of material floating around that could 
be gathered into books and published. A sourcebook of 
all Atari-related material like the one published by 
Microware Systems for OS-9 would be a worthwhile 
project to start off with. The publication activities should 
not overlap those of the commercial Atari press and 
there should be no advertising. The theme should be 
“users helping users” and the focus should be on 
problem solving rather than hype or flaming. 

Standards activities are an important area where 
user input is needed. Languages, operating systems, 
and application programs require a certain amount of 
discipline in their development, implementation, and 
application. ACUTE could coordinate the participation of 
its members in standards activities and publish reports 
of significant developments. 


Page 28 


Current Notes 


Vol. 9, No. 5 


















A coordinated bug list that everyone could agree on 
would be a valuable service. ACUTE could arbitrate 
disputes between developers and users in this area. In 
some cases it might be necessary to designate a team 
to reproduce and document these so that the developer 
could be convinced that a fix is needed and worthwhile. 
Perhaps ACUTE could set up panels of experts and 
become a sort of Consumer Reports on these matters. 
Users are confronted with too much software that is not 
really ready for prime time. A central list of software 
versions and update availability would be a service well 
worth an ACUTE member’s dues. 

Ethics issues are important and ACUTE would 
expect its members to adhere to a code that would 
discourage piracy and enhance responsibility among, 
for example, beta testers. Software developers might 
find it advantageous to use a stable, high-quality pool 
of people with certified credentials in beta testing. I 
have never seen pirated software within DECUS. 

Communications with Atari Corp. would be greatly 
enhanced because inputs through ACUTE would have 
high credibility. Such recommendations would reflect 
genuine consensus and technical problems would have 
been studied systematically and professionally. 

The existing user groups could benefit because 
they would have much more leverage with ACUTE than 
with Atari. Speakers’ bureaus, organizational guidelines, 
leadership training and development, and a coordinated 
national activity schedule would be services that could 
be offered to user groups. Educational tapes and 
programs would be a very marketable item. 

Some sort of mechanism could be worked out for a 
good public domain software catalog with quality- 
controlled offerings. Shareware authors might accept 
royalty payments in lieu of the inflated prices they are 
trying (and largely failing) to collect now. A good 
catalog of public domain titles and abstracts is a service 
that user groups might subscribe to. 

Revenues 

At the outset, ACUTE’s revenues would probably 
have to come from dues. Individuals could join at a low 
price, commercial interests could join at a somewhat 
higher price. User groups would also be expected to 
pay a fee to retain their affiliation, particularly if arrange¬ 
ments can be made for royalty payments on software 
distribution. 

Fees could be charged for access to online forums 
and databases. In order for this material to become an 
attractive alternative to that which is already out there it 
will have to be of high quality. 

Registration fees from symposia and training semi¬ 
nars could become another source of funds. Perhaps 
the profits from exhibitions could be channeled back 
into the cause. Further down the road sales of software 
and publications might grow to the point where the 
dues can be kept low. Charging dues is a good way to 


make sure your mailing list is up to date. DECUS does 
not charge dues, but it does perform regular member¬ 
ship audits. 

Taken one by one the services described above will 
not make anybody rich. Someone else would have 
already offered these services if they thought they could 
make money on it. User groups and individuals have, 
however, done these things on a small scale time and 
time again. Collecting all of these efforts, improving on 
them, and making them widely available would be a 
good role for ACUTE. 

The Current Situation 

But, one might say, “don’t our current user groups, 
dealers, developers, and Atari Corporation provide 
these things already?” Hardly. Each component of this 
mix has built-in biases and limitations that prevent 
effective communication. 

Atari Corporation is, rightly, preoccupied with pro¬ 
motion and marketing. They need to get their machines 
onto dealer shelves. As a small corporation they cannot 
afford to devote resources to something that may not 
show up on the bottom line for years. Their limited 
technical resources need to be focussed on the real 
issues, not on minor brushfires. 

The user community has never had a consistent 
voice within Atari. The liaison personnel move on to 
better things after a few months or a year. Most of them 
have additional responsibilities. Atari people are too 
harried to dig out answers for the technical questions 
that come up. Developers are too busy trying to put 
bread on the table to sit down and have serious 
technical interchange with users. 

User groups have their own agendas. Their auto¬ 
nomy is more precious than anything else and they 
have wisely avoided becoming arms of the cor- 
pqrations. The level of continuity and sophistication of 
leadership in local user groups leaves a lot to be 
desired. New officers have to be (rained every year. 
Technical knowledge and competence are sparse. 

User group coalitions lead a tenuous existence 
because they are too dependent on a few key person¬ 
nel. Volunteer work outside one’s circle of immediate 
friends is exhausting to the point where the typical 
worker lasts only about five years. 

“Serious” developers find the Atari market too small 
to be interesting. These folks are lured by the golden 
glow of the millions of MS-DOS machines in offices, 
factories, and laboratories—organizations that tend to 
at least pay lip service to the idea of proper ownership 
and registration. 

The journalists of the Atari press are busy pursuing 
today’s news. Yesterday’s news is no longer interesting. 
Publishers know that bad software reviews drive adver¬ 
tisers away. Tough judgments alienate sources. This 
leads to a very Pollyanna-ish spin on the information 
that they do transmit to us. 


June 1989 


Current Notes 


Page 29 




Store owners don’t really care whether a product is 
any good. They just want to be able to say “here is a 
Wonderful New Product.” 

The global electronic town meetings have their 
message bases cluttered up with incoherent ramblings. 
Sifting nuggets of useful information from that reminds 
me of hydraulic mining for gold. Thousand of tons of 
water and sand for a few ounces of glitter. 

As part of the world marketplace the Atari com¬ 
munity has to suffer the wrongs of shortsighted, quick 
kill, bottom-line oriented merchandising just like 
everyone else does. 

The User’s Stake 

The likely recruit for ACUTE is a person who has 
several thousand dollars tied up in equipment and 
software. He has problems to solve in the here and 
now. His SLM804 won’t handle Word Perfect, let alone 
all of his other software that looks for an Epson printer. 
He doesn’t have the fonts and functions he needs in 
Publisher ST. His hard disk does funny things on 
alternate Tuesdays. This person is just your typical 
everyday Atari User. 

He has a lot at stake. His small business may be at 
stake. The user’s sanity is certainly at stake. The 
precious moments that he is able to put into his work 
with the computer should be made much more produc¬ 
tive and rewarding. 

The precious dollars that are available for software 
and hardware purchases must be spent intelligently, 
with decisions based on good information rather than 
promotional hype. 

If no one else looks out for the user, the user must 
look out for himself. A lot of the flaming seen on the 
bulletin boards is simply a response of “I’m mad as hell 
and I won’t take it anymore” to some shortcoming or 
slight that has victimized the user. 

This user, then, is the key player as far as ACUTE is 
concerned. Developers, user groups, even Atari Cor¬ 
poration would want to lend their support to ACUTE 
because ACUTE would talk to real, responsible users 
who have demonstrated their commitment by paying 
dues. 

There are lots of users out there who spend good 
money for information and access. Publications like ST 
Informer and Current Notes bear eloquent witness to 
that. As commercial undertakings, however, they can 
hardly claim to be advocates for the user community. 

Making It Happen 

In order for ACUTE to get off the ground we need 
several things: 1) the right person to serve as the 
organizer, 2) a commitment from Atari Corp, 3) commit¬ 
ment from users, and 4) patience. 

The organizer might be someone who has a modest 
income in his retirement but who could use a modest 
supplement to compensate for the grief and an 


expense account for some travelling and telephoning. 
The organizer would need credibility. Solid technical 
knowledge, a flair for intelligence gathering, lots of 
promotional ability, and infinite patience are the only 
prerequisites. A cross between Steve Jobs, the late 
Allen Dulles, Lee lacocca, Peter Ueberroth, and 
Mahatma Ghandi would be real good. 

The office should be located a town or two away 
from Sunnyvale so that the executive director would not 
have to attend meetings at Atari every day. However, it 
should be close enough so that Atari people can be 
ferreted out in their lairs. 

Atari Corp must recognize that their users are worth 
some after sale support. Atari users are, after all, the 
biggest purchasers of Atari products. These people 
need some expectation of new hardware and software 
that will help them do the things they see the MS-DOS 
and Mac users doing every day. Communicating with 
these people should easily be worth something like a 
hundred thousand dollars a year. This money could be 
very effectively spent as seed money for ACUTE to pay 
a few salaries, rent, and some basic expenses. Atari 
should also turn over some files (like the list of user 
groups and dealers), hire or reassign a liaison person 
with no other responsibilities, and then stand back. 

Such steps would be long steps indeed for Atari 
Corporation. But the DECUS model is there to show 
that it can be successful. 

The benefits in terms of good will and sound 
technical input should prove to be worth many times a 
modest initial investment. DECUS has been a selling 
point for DEC for a long time now and DEC devotes 
about 30 staff members to working with DECUS. 

Users themselves must learn that they have to 
contribute rather than simply consume. Their input has 
to be focussed and clear. They should take some time 
to find out why they are having problems, and they 
should be willing to make some contribution to their 
solution. We need people who have invested some 
learning time to teach others. 

I didn’t find the World User Network idea that 
surfaced a few years ago to be a very attractive notion 
at the time, and it died before it could be sold 
effectively and because its volunteeers failed to deliver. 

During the intervening time the structure of the Atari 
world has become much clearer. Several different 
people have passed through the user coordinator’s 
chair at Atari. The pattern behind Atari Corp’s introduc¬ 
tion of new products and updates to old ones has 
become clearer. 

I’m sure that we could find space in a telephone 
booth for an organizational meeting in conjunction with 
the WAACE AtariFest on October 7 and 8. 

Meanwhile, look me up in Category 11 on the ST 
Roundtable on GENie. I’ll see you there if the Topic 
Police don’t get to me first. 


Page 30 


Current Notes 


Vol. 9, No. 5 





The Action Adventure: 

Leisure Suit Larry Goes 
Looking For Love 

(In Several Wrong Places) 

Possibly the most popular of all the action adven¬ 
tures is Sierra’s self-proclaimed 3-D Animated Adven¬ 
ture games. Defined as “interactive movie(s) where you 
become the main character,” each game has steadily 
improved technically, making the games all the more 
fun to play. 

Or watch, really. In the sequel to Leisure Suit Larry 
in the Land of the Lounge Lizards, Leisure Suit Larry 
Goes Looking For Love (in Several Wrong Places) 
($49.95, Atari ST, three double-sided disks) relies hea¬ 
vily upon animation sequences. While always cute and 
funny, they’re basically cartoons you have no control 
over (you’ll begin longing for mazes once you find 
yourself sitting through the jungle sequence for the 
umpteenth time). It would be much more enjoyable 
telling Larry what to do and watching him enact those 
commands rather than watching him do everything on 
his own. Although the above-average graphics and 
original score almost compensate for the repetitiveness, 
too much of a good thing can make one’s bladder burst 
(as Larry will soon find out). 

LSL2 picks up where LSL1 left off with poor Larry 
having been dumped by Eve, the one-time girl of his 
dreams, and dumped on by Eve’s dog. Determined to 
better himself, Larry sets out to find true love, one 
consisting of a meaningful relationship. But will he be 
able to resist temptations until then? Will he even be 
offered temptations? 

Instead of trivia questions in LSL1, LSL2’s copy 
protection is to have you match a woman’s face on the 
screen with one in your little black book and enter the 
last four digits of her phone number. Study the faces 
carefully; they tend to look alike in black and white. 
Matching the dress, hair, and jewelry should do it. If 
you’re still stuck or don’t have the documentation 
handy, lay your odds on 3425: of the 16 women, two 
have the same phone number (roommates, perhaps?). 


Be sure to have several formatted disks handy to 
save often. Vital clues usually pop up after you die, 
revealing a solution to a puzzle. In fact, it almost 
becomes a necessity to save a game, try something 
daring that may result in your death, and then restore 
the game. What you learn in the afterlife you’d never 
have guessed if you hadn’t previously died. 

Too, my version (1.001.006) crashed at the most 
inopportune of moments (either back to the desktop or 
a “bad function” error and three bombs). Save, save, 
save! 

The following hints assume you’re stuck at some 
point and have already gone through the walk-thru at 
the end of the documentation. They don’t necessarily 
include every possible solution. 

CHARACTERS 

After saving a game, talk to the people as much as 
possible. It doesn’t have to be elaborate conversation; a 
simple “TALK TO xxx” will suffice. You’ll learn a lot from 
them. They may also have some information if shown 
things. 

Anaconda: Using something you just found may be of 
help. 

Barbara’s Mother: What she can do to you.... It’s her 
empty cabin that’s more of interest. 

Barbers: They don't all look alike, do they? 

Bees: Underneath their killer instinct, they can’t be that 
bad. 

Captain: Be careful not to disturb him or he—and you 
—may end up more famous than Valdez. 

Chief Keneewauwau (or Kenawauwau): Please him 
and you get the woman of your dreams! 

Eve: Forget it, Larry. She’s old news. 

Guard: Would you be able to stare at X-rays all day 
without catching a few winks? With this terrorist scare, 
however, you may want to help him out a bit. 

Jogger: She can be ogled in the somewhat question¬ 
able and seedy section 4. 

Kalalau: A vision of beauty, no? 

Ken: Talkative fellow, isn’t he? If you find him bother¬ 
some you may be able to redirect his interest in 
something or someone else. 

KGB Agents: They’re all around, especially now that 
you unknowingly have what they want. Exercise 
caution in approaching or being seen by them. Then 
again, you’re not supposed to know anything about 
them, so forget this clue. 

Maid: Girls like that have strong-armed brothers, Larry. 
Maitre D’: Take it outside, take it outside. Wait at the 
bar, wait at the bar. Waiting seems longer than being 
lost in the jungle! 

Piranhas: They’ll have a lasting effect on you that won’t 
cause you to jump for joy. 

Woodchopper: Try standing right next to him. 


June 1989 


Current Notes 


Page 31 



LOCATIONS 

Bathroom (Airplane): Lots of people must have eaten 
the pate special. Or they didn’t feel like standing in 
line at the ticket counter. You’re in no dire emer¬ 
gency, though. 

Bridge: I wonder what this switch does... 

Chasm: If only one of the vines was loose. 

Cliff (Resort Island): Although you can come very 
close to falling off at various points (and even closer 
as the cliff narrows), you never will. 

Elevator: It’ll open with an underground disturbance. 
Created any volcano quakes lately? 

Glacier: When it’s icy, think of what roads are paved 
with while you’re inside next to a cozy fire. 

Jungle: Welcome! Larry will always find a way 
out...eventually. 

KROD Studios: You have a winning ticket! But who’s 
to know your numbers don’t match exactly? After 
your fifteen minutes of fame, shop around for what 
you’ll need on the cruise. 

Music Shop: Good luck. The last thing it’ll do is open 
up. 

Quicksand: Did you notice the monkey dart off as you 
appeared? He may know something you don’t. Slowly 
make your way over to it. 

Quikie Mart: Once you get the Grotesque Gulp you 
won’t be able to let go of it, even if you can’t afford it. 

Restaurant: It’s a jungle out there. The Rich and 
Famous of the world will always be given seniority. At 
least the buffet’s not crowded. 

Swabs Drugs: Examine everything, moving around the 
store as you do. 

Swimming Pool: Dive into the pool and impress 
the...er, guys? But boy, is that sun awfully hot. 

Volcano: With those three objects, what would Mac- 
Gyver do in a situation like this? 


OBJECTS 

Bikini Bottom: Don’t you feel naked without it? 

Bikini Top: Ever stuff a wild and wet one? Certainly 
makes you look more...mature. 

Flower: Make love not war. 

Gum: Sugarless bubble’s best for those long, ear- 
clogged plane trips. 

Lifeboat: Hop to it; you haven’t much time left. 

Old News: It should be taken out with the rest of the 
trash. 

Parachute: It’s a good thing you have some insurance 
against the plane crashing. 

Passport: It’s probably been misplaced, along with the 
old newspapers. 

Pate Special: Mmmm-mmm good. As long as you 
don’t eat it. 

Suits: Where are you going to find $1, much less 
$1,500,000? Besides, your leisure suit is perfectly 
suitable. 

Swimsuit: As much as it is, you won’t find another 
bargain in Los Angeles. Keep in mind Larry’s 
modesty. 

Ticket: The line’s eternal. Explore elsewhere. 

Vines: Swing them like an apeman! 

THE PARSER 

No doubt you'll be tripped up several times by the 
parser. At one point in the game I wasted hours trying 
to think of the correct wording. Keep in mind that simple 
verb-noun sentences are probably best. On several 
occasions, entering “USE (object)” will accomplish 
what a normal descriptive phrase will. Also, oddly 
enough, sometimes including the entire object descrip¬ 
tion will work (“PET HAIRY ANIMAL”) or using a 
synonym (“PET HAIRY MOOSE”). The parser does 
indeed make things difficult. 

When you start to type some¬ 
thing, game play is suspended. Thus, 
if the hungry moose rushes at you 
with a fork and steak knife, quickly 
pressing a key will pause the game 
giving you time to think of a final 
command before becoming moose- 
feed. Unfortunately, you can’t tell if 
the game launches into autopilot or if 
it’s expecting another command. 

The precise time when a com¬ 
mand can be typed is an irritating 
facet of the game. At a place when 
next to nothing is happening you’d 
think you’d be able to tell Larry to do 
something. However, you find out 
you can’t. You’ll find yourself dying 
when you know you could’ve pre¬ 
vented it if the animation sequence 



Setting the fashion world ablaze, Larry Laffer visits the nude beach in Leisure Suit Larry 


Goes Looking For Love (In Several Wrong Places) 


Page 32 


Current Notes 


Vol. 9, No. 5 



























hadn’t taken over. In this case, you should plan to do 
those things before the animation begins (who would’ve 
thought you could learn so much from dying?). 

I found the arrow keys easiest to move Larry, with 
the keypad useful for diagonal movements. I kept the 
mouse pointer in the center of the screen so I knew 
whether it was loading a new screen (the first time a 
room is entered it’s loaded off the disk; the second 
time, it’s “loaded” from memory). The arrow changes to 
a palm sign when loading. 

Set Larry to his fastest speed to speed up the game 
somewhat. The more animation on the screen, the 
slower he’ll go, so it’s best to keep him as fast as 
possible unless you’re exceptionally patient. And since 
he’s no longer looking for one night stands, he can be 
as fast as he wants, thank you. 

SCORE 

(Pointwise...get your mind out of the Scurvy Dog.) I 
ended up with a total of 497 points out of 500, still 
successfully solving the game. As there are a couple 
red herrings in the game that have no use but still yield 
extra points, you should be able to solve the game 
without a perfect score. Still, the goal of everything in 
adventures is to get as high a score as possible. In 


order to do so, get and look at everything. Please let me 
know if you obtain a perfect 500; my hair’s becoming 
more and more like Larry’s trying to figure out what I’ve 
missed. 

TIME 

The time element of LSL2 isn’t too restricting unless 
you dawdle or leave the game for an extended period 
of time (you’re safe when dialog boxes pop up; the 
game is then paused until you press RETURN). If you 
spend hours trying to pick up the Quikie Mart clerk, 
however, you could literally miss the boat...in both 
cases. Once on the cruise ship, if you spend too much 
time lying in the sun or swimming, you’ll find a nasty 
surprise waiting to bowl you over in your cabin. 

THE END 

That’s a wrap! The past four columns have dealt 
with what I view are the four genres of the adventure 
game: text, text and graphic, graphic-only, and action. 
In future columns we'll continually be coming back to 
these in one form or another. 

Up next: Deja Vu //from Mindscape. 


UNIVERSAL II 


Ver. 2.01 Universal Item Selector 


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Y 583-479-6635 AiD 




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nirortnru! HMF 1 

DTP STY DOC MOL * 

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58 Mao P $318.75 


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pg fcj 

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1 Copy 1 M 
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1* 

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r. 

i| 


Shift/Click group operations are easy. Just hold 
down the shift key and select your files for any 
operation. You can also move up the folder tree 
by just clicking up the directory line. No more 
clicking out of each folder to go higher. Just 
select the superior folder and click on its name; 
it’s that simple. 


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A part of MacDonald Associates 
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MODIFY.PRG included with Universal 
allows the user to set the defaults to their 
personal preference. Such things as Hidden 
files, sort type, current or original copy 
dating, quick extensions and much more. 


June 1989 


Current Notes 


Page 33 































































































There and f, 



Back Again 

by 

Robert Millard 




A MURRY 
CRYSTAL BALL 


“The future...seems to me no unified dream but a 
mince pie, long in the baking, never quite done. ” 

-E.B. White, from One Man’s Meat. 

It’s doubtful the learned Mr. White ever used a word 
processor, much less played a computer game. None¬ 
theless, the aphorism above forced its way through the 
maze of my memory while preparing this month’s 
column on future ST fantasy releases. There’s some 
tasty stuff ahead, but it’s all taking a long time to get 
here. I last did a column on upcoming CRPGs in our 
October 1988 issue; if you’re wondering what happened 
to all those promised packages, here’s an update on 
everything forthcoming in the ST fantasy world. 

Demon’s Winter will be the first game to materialize 
out of the miasmal future. It is a follow-up to Shard of 
Spring, once promised for the ST, but killed in develop¬ 
ment. Scorpia, the high priestess of fantasy journalism, 
gave Demon’s Winter a fairly positive review, and the 
way she’s been panning products the past year, that’s 
practically a thumbs up. The game is basically an Ultima 
mimic with nothing particularly innovative about it, but 
its surface world is much larger than Shard of Spring’s. 
Combat feels a lot like Wizard’s Crown with less waiting 
between commands. Novotrade, a Hungarian company, 
converted it for SSI, and it should be on the shelves 
now. 

Cinemaware is distributing several European games 
under the Software Spotlight label, among them a one 
character, first-person perspective CRPG called Death- 
bringer. The game looks like Dungeonmaster with a 
complete world: villages, castles, countryside, and 
dungeons. Those who played it as the Pandora game 
Ga/dregon’s Domain gave it good marks for graphics 
and sound. Cinemaware claims it has made significant 
changes in the U.S. version, so it may be even better in 
its new guise. The game should appear at retail shortly 
behind Demon’s Winter. 

SSI’s Pool of Radiance has sold over 150,000 units, 
easily making it their most successful fantasy effort to 
date. Contrary to rumors, it will be released for the ST - 
someday. The French company UBI Soft is handling the 
conversion, but they may have hired a subcontractor 
(U.S. Gold?). SSI also plans to release ST versions of 


Doug (Phantasie) Wood’s Star Command, and a world 
war three game called Red Lightning. Linda Blanchard 
of Strategic Simulations says that the company is 
definitely not giving up on the ST. Indeed, if these three 
come to be, that will make sixteen fantasy and strategy 
games SSI has released for the ST since 1986. Who has 
more? 

Okay, let's get down to Everyman's Meat: the 
Dungeonmaster scenario. Chaos Strikes Back just might 
arrive on the heels of Demon’s Winter and, Deathbringer. 
Everybody realizes, I hope, that this is not Dungeon¬ 
master II. You must have the original game to play it, 
you must have highly developed champions, there are 
no new monsters, there are fewer dungeon levels, and 
there are only two new objects. BUT - this is an 
expert-level scenario for advanced players. It will be 
completely unforgiving, and actually take longer to finish 
than the original game. FTL held a conference on GEnie 
about the new scenario, and afterwards, I was intimida¬ 
ted. Chaos Stikes Back sounds like what might have 
been had Sir-Tech slapped Knight of Diamonds and 
Return of Werdna together after releasing Wizardry / 
FTL says it will be out in June, but their track record 
says otherwise. 

I still get questions about solving Dungeonmaster, 
and more than a few complain about FTL’s so-called 
hint book, Dungeon Mastery. A number of stuck gamers 
have purchased the book, and found it contained 
neither maps nor puzzle clues. Tracy (Dragonlance) 
Hickman’s pseudo-monographic approach aside, the 
book is a rip off. FTL now sells a newer guide, the 
Dungeon Master Adventurer’s Handbook, by mail for 
$11.95. It is a thirty-nine page walkthrough with the stuff 
Dungeon Mastery should have included. Still, it has a 
number of errors, some nebulous puzzle solutions, and 
little information on special items. Sources tell me The 
Lost Scrolls of Mt. Anaias and Tony Severa’s hint disk 
are both very good, but I’ve had quite enough of the 
walkthrough verification process for one game. 

You may have already seen the European version 
of Origin’s Times of Lore on retailers’ shelves as early 
as April, but beware. It is very buggy, and scrolling is 
impossibly slow. Origin is play-testing it now for Ameri¬ 
can release, and they’ve found that it needs a lot of 
work. Graphically, the game looks like Gauntlet meets 
Ultima, but it is an introductory-level CRPG. Questbus- 
ters, the adventurers’ journal, just voted it the best 
action adventure of 1988, and seasoned gamers do 


Page 34 


Current Notes 


Vol. 9, No. 5 












seem to like it, as lightweight quests go. As I predicted 
last year, Ultima V has been pushed back to a fall 
release. If you read the British magazines, though, you’d 
swear it will be out any day. The April issue of ST/Amiga 
Format displayed two pages of Ultima K screens, and it 
was clear that the reviewer played a complete version, 
beta or otherwise. Origin says it hasn’t received any¬ 
thing from the developer, British Microprose. I hope 
they're not sitting on it, because Warriors of Destiny is a 
considerable leap in graphics quality for the Ultima 
series. 

The worst news I have to relate this month could’ve 
been a lot worse. Electronic Arts has delayed the 
release of Starf/ight until Christmas. Dave Dempsey at 
EA feels confident the acclaimed sci-fi CRPG has 
passed the crucial TBD/TBK stage: To Be Determined or 
To Be Killed. Although a lot of work has gone into the 
project, Dave says he has seen games at EA with just 
as many man-hours invested get killed. So let’s hope 
he’s right, and Starf/ight tioesn'X get TBKayoed. 

Sorry i mentioned it department: Last October, I 
wrote about Reeve Software’s Adventure Con-struk-tor. 
It was to be what EA’s Adventure Construction Set\% to 
the Amiga, but we'll never see it. Alan Reeve said that 
he got too little response to his ads for the game. These 
were stark blurbs camouflaged within the back pages of 
Compute’s Atari ST magazine, so I’m not surprised. But 
i am disappointed. 

It’s only in the planning stage, but Sierra is tinkering 
around with a fantasy game, tentatively called Hero's 
Quest. It will be typically Sierra, with puzzles and offbeat 
humor, but will also include monster combat. Of course, 
some say Hero’s Quest already exists—it’s called Rings 
ofZiifin. In my April review of Sierra’s King’s Quest IV, I 
stated that the game is only available on four double¬ 
sided disks. In actuality, Sierra will provide single-sided 
disks via mail. (Swapping around eight disks might not 
be fun, though.) Sierra also inadvertently left out the 
• CZ-101 music driver, and that is available by mail, too. 

Last year, I decided to claim Wargame Construction 
Set as my sieeper/discovery. Using C.O.L.R. Object 
Editor or Dood/e, custom icons could be drawn, and 
therefore fantasy battle games were possible. I liked it a 
lot better than Paladin, if you read between the lines of 
my review. Robert Calfee, who converted and improved 
Roger Damon’s eight-bit original, is now working on a 
fantasy wargame program that sounds promising. The 
map is four times larger than WCS, and maximum units 
per side is up from 32 to 256! It will be flexible enough 
to create historical battles, too. Bob welcomes any 
suggestions concerning the program. If you contact me 
on GEnie (R.MILLARD1), or write to Current Notes 
magazine, I’ll see that he gets your comments. 

Pc-ditto // is going to be THE topic in the Atari 
world for the next few months, perhaps as much for 


gamers as for productivity users. The big question for us 
is EGA support. It is promised later this year as a free 
upgrade, but will we really get what we see on the back 
of MS-DOS game packages? In the meantime, here’s 
an update on some IBM fantasy games when run with 
the original pc-ditto. 

Runs well: Batt/eTech, Star Saga: One, Wizardry V, 
Star Command, The Magic Candle (a bit slow), and 
Wasteland (surprisingly good CGA graphics and an 
excellent game). 

Runs too slowly: Pool of Radiance, Future Magic, 
and Starf/ight. 

In early June, I’ll be attending the Summer Con¬ 
sumer Electronics Show in Chicago. I don’t expect to 
see much ST stuff, but I do hope to learn a great deal 
about where the fantasy role-playing genre is headed. 
Tune in next issue. 


QUESTionnaire - The Trivia Contest 

This month, you hard-core gamers have a chance 
to win SSI’s new CRPG for the ST, Demon’s Winter. 
Some of the following questions will prove if you’ve 
really beaten a game or not, and some might baffle 
even those who’ve completed a game. There are some 
great players out there, so in the likely event of two or 
more perfect entries, a drawing will be held. All entries 
must be received by June 30, 1989. Send your entry to 
Current Notes QUESTionnaire, 122 N. Johnson Road, 
Sterling, VA 22170. Answers and winner will appear next 
issue. 

1. In The Bard’s Ta/e, what magic is in the bardsword? 

2. What does Minax say in U/tima //? 

3. In Sundog, one system can only be reached late in 
the game, after obtaining a special part. When 
entering that system, how is the hostile spacecraft 
there described on your console display? 

4. What is the musical mistake heard on the title 
screen of Ultima IV ? (ST version only.) 

5. In Dungeonmaster, the firestaff is altered at a certain 
point. What are its new powers? 

6. How do you enter the Dosnebian Temple in Phanta¬ 
sie il 

7. What is your title at the end of Roadwar2000 ? 

8. What are you given at the end of Phantasie //? 

9. When answering a question wrong at the codex of 
Ultima IV, to where are you teleported? 

10. When you meet Nikademus in Phantasie///, who 
else appears? 


June 1989 


Current Notes 


Page 35 





Around the end of summer, a 
new Atari machine (the TT) is going 
to debut. It’ll have the GEM you’ve 
come to know (and love?), and it’s 
going to offer UNIX as an option. 

UNIX? you say. You’ve heard of 
it, but don’t know much about it. 
Take my word on this: keep it that 
way if you can. 

UNIX is a fine operating system 
(OS) in many ways. It is multitasking 
(lots of tasks happening at the same 
time) and multiuser (just plug in as 
many terminals as you like). And 
because UNIX is easy to move from 
machine to machine, it stands a 
good chance of becoming a 
dominant OS in the future. 

However, it suffers from possibly 
the worst user interface ever inven¬ 
ted. I could argue that its interface is 
worse than the first one I ever used- 
-the toggle switches and lights on 
the front panel of an HP 2116 mini¬ 
computer. Generally, to talk to a 
UNIX machine, you type into a 
“command line.” You’ve probably 
used those—it’s where the machine 
gives you a “C>” prompt, and you 
type away. No windows or mouse. 
On the Atari, generally you run 
something like command.prg to get 
to a “command line”; you then have 
a thrilling, 80 x 24 screen, text only. 

Command lines rely on you to 
type in, well, commands. On some 
machines these commands are 
relatively easy; MS-DOS uses DEL 
to delete, REN to rename, and so 
on. 

UNIX commands are obscure, 
vague, and often nonsensical. And 
there are hundreds of them. Guess 
who gets to learn them if you want 
to use UNIX? 


UNIX: Horror of the Future 

By: Da ve Small 

Copyright 1989 


There’s really no reason to sad¬ 
dle all this UNIX power and useful¬ 
ness with a gawdawful command 
line. But it’s happened. And to be 
sure, there are attempts being made 
to change that interface, specifically, 
to make it more windows and 
Macintosh like. (The UNIX window 
thing is called “X-windows,” and is, 
shall we say, still being refined.) 

But the truth is, for a long time 
yet, we’re going to be stuck with the 
standard UNIX, windows or not. It’s 
just like the ST—you can do a lot 
from GEM, but some things have to 
be done from a command line. 

I’ve been masochistically sub¬ 
jecting myself to UNIX for awhile 
now, and am coming up for air to tell 
you about it. Remember, this is in 
the future for you, when that TT 
machine comes out. 

Specialistese 

One major problem with com¬ 
puters is that we can’t talk to them in 
English. Heck, we can’t even put it 
that clearly: computer people say, 
“We have no natural language inter¬ 
face.” Translation: we can’t talk to 
’em in English. 

Instead, we talk to them in a 
Special language, Specialistese, the 
language of Computer Specialists. 
It’s like Doctorese, Prescriptionese, 
Engineerese, and so forth. 

When the Average Soul turns on 
a machine, does he get a friendly 
“hello, how can I help you?” (Like a 
phone company operator?). Oh, no, 
he gets a “C>”. The braver may 
type “HELP” and get back anything 
from “HELP???” to “No Such Com¬ 
mand.” 

This “C>” atrocity is known as a 
“Command Line Interface.” You 
gotta learn it to use the computer. 
Now, if you’re part of the Specialist 
Clan, you can make the Command 
Line Interface jump and turn circles. 
You can DIR | SORT and get an 


alphabetized directory. You can 
“copy c:\dave\unix\* d:\articles\cn” 
to move all the files from this folder 
to your optical disk. 

But you’ve paid a price. You’re 
no longer speaking English. And 
you’ve spent a lot of time fiddling 
around, making mistakes, learning 
Specialistese. 

Corporation “Management In¬ 
formation System” (MIS) types just 
love Specialistese. It gives them job 
security. Back in the horrid, dark 
days of mainframes, you could only 
talk to the computer through some 
dweeb (excuse me) who knew 
“JCL,” among the most cryptic, 
bizarre languages known to man. If 
you, as boss, fired the dweeb for not 
answering your questions, your mil¬ 
lion dollar mainframe was useless. 

The story of micros in the cor¬ 
porate world has been a rearguard 
action by MIS types defending their 
territory. No, you can’t hook up that 
micro to my mainframe. We’re 
standardizing on one horrid word 
processor throughout the company 
that You Must Use, with its own 
Specialistese language. Merely 
press control-K to move to the end 
of the document ... as the user sits 
there wondering what “control-K” 
means. 

The epitome of this dark ages 
mentality has to be the IBM PC tied 
down into a mainframe computer. It 
speaks a language only specialists 
can understand, through links only 
network specialists can understand, 
and is hostile. 

Macintosh and ST 

Along came Macintosh. (And 
with it the ST). A first, stumbling 
effort towards a computer that could 
be used without a lot of Specialis¬ 
tese. The original dream was excel¬ 
lent. It’s been corrupted along the 
way, however, by the usual group of 
Computer Specialists who seem to 


Page 36 


Current Notes 


Vol. 9, No. 5 










infest computer manufacturers, so it 
isn’t as good as it could be. The Mac 
had a lot of arcane stuff added to it. 
For instance, why on earth should 
there be a Font/DA Mover? 

But it’s still as friendly as 
machines get these days. I got my 
parents up and running on a Mac, 
able to do real things like write let¬ 
ters and draw pictures, in a couple 
of evenings. 

The idea of a machine subser¬ 
vient to the user was a good one. 
The machine bent over backwards 
trying to make itself understandable 
to mere mortals. It even smiled at 
you when you put in a good disk, 
just to pat you on the back. It was 
‘friendly*. 

This offends the living daylights 
out of cold Specialistese types, who 
tend to manifest themselves in IBM 
ranks. They adopt a sort of masoch¬ 
ist-macho attitude towards com¬ 
puters; if it ain’t hard to understand 
and use, it ain’t a computer. They’re 
the sort of people who run back- 
hoes, drink Budweiser, and are in all 
the “Man to Man” commercials dis¬ 
cussing Manly Problems. 

They called the Mac a “toy” and 
“cute,” words they also referred to 
Barbie dolls with. And, in a way, they 
were right; until it got a meg of 
memory and a hard disk, the Mac 
wasn’t all that great. Go to the Mac II 
and it got truly powerful. The words 
“cute” and “toy” gradually faded 
away, about 1987-1988. 

The Mac is really raising havoc 
these days. The Mac is slowly win¬ 
ning, to the absolute outrage of the 
Specialists. Briefly, management 
started learning about how many 
hours of training it required for 
people to learn about and use an 
IBM vs. a Mac. (My wife used to be 
with the Texas Instruments Educa¬ 
tional Center, working on employee 
training, so this hits close to home). 

On the Mac, people could be 
doing productive labor in a few 
hours, actually getting something 
done. On the IBM, they were just 
starting to confront the dreaded 
“C>”, subdirectories, command line, 
and such at that point. Mac users 


tended to make far less disastrous 
mistakes than IBM users, who would 
do things like type “format” to for¬ 
mat a floppy disk—and end up 
reformatting their hard disk. 

Add to this Desktop Publishing 
and the LaserWriter, and you had 
something really hot. And that’s why 
Apple is busy shipping as many Mac 
SE’s as they can make, and rolling in 
cash. They’ve got something easier 
to use. Not everyone is into this 
masochistic, macho computer way. 

So along comes Atari. 

Now it’s no big secret that the 
Atari is a lot like the Mac with the 
way it talks to users. (Did you see I 
didn’t call it a “userinterface”?) We 
have windows, a mouse, pull-down 
menus, and so forth. Oh, excuse 
me, we have drop-down menus, 
Mac has pull-down menus—there’s 
legalese involved here. I wouldn’t 
want to be saying the ST copied 
from the Mac! 

(I will not discuss lawyers and 
computers. I will not discuss lawyers 
and computers. I will not discuss 
lawyers and computers.) 

Problem is, the ST technology is 
aging. We’re still an 8 mhz 68000 
machine. Unless you’ve got your 
eyes stuck only on Atari things, you 
know the rest of the world has gone 
to either the Intel 386 or the 
Motorola 68030 chips, typically at 
16-30 mhz. 

This technology puts the ST 
about where your 8-bit Atari is now. 

TT 

And we come to the TT. This is 
Atari’s 68030 machine. It’s going to 
be offered with TOS, our good old 
windowing-mouse scheme, and 
optionally with something called 
UNIX. 

Well, TOS I can handle. It ain’t 
great, it ain’t bad. It seems to be 
something that beginners can deal 
with, and that’s fine. Besides, some 
of our old ST software will run on the 
TT. (Of course, the software that 
“breaks the rules” won’t, and lots of 
rules were broken, so be ready for 
anything.) 


UNIX, on the other hand, is a 
whole different breed of cat. If you 
hate Specialistese, it is time to run 
for the hills, screaming, when you 
see something labelled UNIX. Un¬ 
less you are absolutely willing to 
become an utter SpecialistThing, 
you are going to hate/dislike/fear 
UNIX as soon as you turn it on, and 
get its “#” prompt. Sheesh, you 
even have to “log in” to it... just like 
the horrid mainframe days! 

UNIX geeks may best be 
described as the doctors of Com¬ 
puter Science. They don’t speak in 
English. Listening to them is like 
reading a particularly dense medical 
journal. UNIXers make no effort to 
let their machines be usable by 
mortals, be understandable by mor¬ 
tals—it was for them, by them, and 
NOT FOR YOU, hear? It’s a bit like 
segregation. 

So, instead of the admittedly 
bad, but still somewhat English 
commands of DOS, we get 
UNIXese. Let’s take a (shudder) 
look, shall we? 

To get a directory of the disk, 
you don’t type “DIR.” You type “Is.” 
(Is? What’s that stand for? Answer; 
Don’t ask. Really, never ask this 
question in UNIX. Also, UNIX com¬ 
mands are all lower case, to save 
the Specialist the awesome finger 
movement of pressing the SHIFT 
key. Regrettably, I’m not kidding). 

But “Is” only gives you file 
names. And surprise! Subdirectories 
show up as file names, too, without 
anything to tell them apart from 
ordinary files. File sizes? Types? 
Who knows. It ain’t printed out. 
What, you don’t remember which 
ones were data files, which were 
programs, which were subdirec¬ 
tories? What sort of man are you, 
anyway? Go back to your <sniff> 
Macintosh and leave real program¬ 
ming to men. 

Sigh. To get a REAL directory of 
your disk, with file lengths and stuff, 
you have to “Is -al.” 

Want to copy a file? Fine; the 
command is “cp,” not “copy.” It 
takes so much time to type in those 
two extra letters, you know 


June 1989 


Current Notes 


Page 37 



(honestly, I see discussions of how 
much more “productive” you can be 
with these abbreviations.) And 
“move” becomes “mv,” no kidding. 

We don’t have “tags” in UNIX; 
those are the three letters past the 
dot in a filename. For instance, 
“PRG” is a tag in “COM¬ 
MAND.PRG”. Well, in UNIX, you can 
use them if you like, but real Spe¬ 
cialists don’t. So you can’t do 
something like type, “DEL *.BAK”. 

(Well, maybe you can, but I’ve 
sure as heck not figured it out.) 

And instead of using a back¬ 
slash for directory names (e.g., 
C:\DAVE), UNIX uses a forward slash 
(/DAVE). Sure, I know UNIX came 
first, before MS-DOS, but I guaran¬ 
tee it’ll drive you nuts trying to 
switch between machines. UNIX 
doesn’t use things like drive letters; 
instead, separate drives become 
separate subdirectories. Kind of. 

There’s been a conspiracy, 
whoops, a convention built up of 
where certain files go on UNIX sys¬ 
tems. Either you learn, and conform 
to the convention, or you’re out of 
luck. Since my memory isn’t as 
good as it was when I was young 
(I’m 31), I have to keep a list by the 
computers of where the critical stuff 
is. 

Look, this is almost the 90’s. 
You shouldn’t have to keep ANY¬ 
THING on the table next to your 
computer. No cheat sheets, no 
lookup books. But with UNIX, you 
don’t have a choice. 

Let’s find some key files, 
o “crontab” is in /usr/lib. This 
makes things happen on a perio¬ 
dic basis. 

» “cronlog” is /usr/adm. This tells 
you what crontab did or didn’t 
do. If it didn’t do it, heaven help 
you figure out why. 

» “passwd”, the list of users on the 
system, is in /etc. It’s available to 
anyone, but, fortunately, the 
passwords in the file are encryp¬ 
ted. 

o “L-terminals., or is it L.devices?” 
.. is in., /usr? /usr/lib? No, it’s 
/usr/lib/uucp. Excuse me, I had to 
look it up. If you get into UNIX, 


be sure to have five feet of 
bookshelf space CLOSE BY your 
system. 

Let’s look at grep. “Grep?” Grep 
is a scanner; it looks through files for 
something you want. If I want to find 
all references to Dan Moore on my 
disk, I can grep * ‘dan moore’. 

Of course, I can’t quite type that. 

I have to look up in my book the 
exact syntax to tell grep where to 
look, to look for Dan Moore ignoring 
upper case, and this and that silly 
options. Back to the manuals. 

The key point is, instead of 
“scan” or “lookfor,” it’s “grep.” 

I hope you’re getting the idea. 

Some UNIX commands are 
named for people’s girlfriends, boy¬ 
friends, or their names. I particularly 
like “awk,” a program I don’t pretend 
to understand, but is named for the 
initials of its creator. 

Look, I’m not kidding. This is not 
April, this is not an April Fool’s joke. 
There is an “awk.” 

And “yacc!” “Yet Another Com¬ 
piler Compiler.” 

If at this point you feel like an 
outsider at a Star Trek convention 
listening to people talk about 
Klingons and Live Long and Prosper 
and the Vulcan Mind-Meld, you’re 
getting the idea. 

I have no problem telling you 
that UNIX is the most incredibly 
*user* hostile operating system ever 
invented. Keep in mind the “user” 
part of the above sentence. If you 
want to become a Specialist, and 
are willing to learn as an apprentice 
under the wing of another Specialist, 
you may be able to get along with 
UNIX. Maybe. Be prepared to feel 
like a total idiot for months. 

UNIX people refer to UNIX Spe¬ 
cialists as “gurus” or “wizards.” With 
good reason. While they’re good at 
UNIX, think of how friendly to com¬ 
mon folk gurus and wizards (of the 
usual type) are. 

Personally, I am barely on 
speaking terms with UNIX, after 
owning a UNIX machine for over a 
year. 

See, for me, the idea was to tap 
into USENET. USENET is like Com¬ 


puServe or GEnie worldwide. Lots of 
Magic Sac and Spectre stuff goes 
over USENET, plus the plain bab¬ 
bling that seems to go on all the 
time. (About four megabytes per day 
of information goes to each site on 
the USENET). ' 

Problem was, to use USENET, I 
had to use UNIX. And with all the 
mv’s and grep’s and cp’s, plus the 
fact my GURU (Dan Moore) that was 
apprenticing me to UNIX, is off at 
AT&T most of the time, it’s damned 
hard to get anything done. In fact, 
my machine is down, again-for 
some reason, it’s forgotten how to 
talk to the modem. (“/dev/ttyOOO is 
not recognized,” it says. I say, 
“What? How can you know how to 
talk to the modem last night, you 
dumb thing, and not tonight?”) 

I made my usual stabs at trying 
to figure out what was wrong. They 
were futile, as usual. Worse, I know 
that Dan will waltz in here, say, oh, 
of course, vi gettydefs, downarrow, i, 
ttyOOO = hayes, x, DD, ESC, Z, and 
reboot, and everything will start 
working. 

Regrettably, Dan will miss the 
sound of my teeth slowly grinding. 
Perhaps if I slowly sharpen my knife 
on a whetting stone he’ll get the 
idea. 

So I give you fair warning about 
the IT. If you’re normal, use TOS 
with it. If you want to play games 
instead of getting things done, find 
weird, Weird, WEIRD puzzles, and 
spends hours on some of the 
poorest documentation ever written, 
well, get into UNIX. (If you’re that 
sort of person, the world probably 
doesn’t want to interface with you 
anyway.) 

One quick way to tell a UNIX 
programmer from the rest of us is 
that they all tend to have ponytails. 
Holding the ponytail together is a 
rubberband from that morning’s 
newspaper. Lest you think I'm kid¬ 
ding, go into any UNIX shop and 
look around. 

Conclusion 

UNIX: the Esperanto on the 90’s. 
I fear we’re stuck with it, due to 


Page 38 


Current Notes 


Vol. 9, No. 5 








some of the good things about its design, but the way 
people have to talk to UNIX is awful. UNIX should prove 
responsible for a whole new generation deciding that 
computers are beyond them, just like IBM did. It should 
sell lots of Macintoshes. 

With any luck, someone from Atari management will 
sit down and try to use UNIX before trying to ship it with 
a computer, realize the horror story they’re about to 
unleash on their Technical Support department, and 
trashcan the project. (It’s a wonder the project has 
gotten this far). 

English is for people. UNIX isn’t at the moment. Until 
some sort of decent, user-friendly interface is put on it, 
it’s going to stay that way. 

UNIX lovers are reminded that the usual address I 
give is invulnerable to letter bombs. Also, my UNIX 
computer (boulderltcrlgadgets!) is invulnerable to UNIX 
mailed (UUCP’d) viruses... because it’s usually down. 
Grin. 

Hey, maybe there’s something to this UNIX after all. 

See you next month. Until then, may the grep be 
with you. 

— Dv Sml. 




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June 1989 


Current Notes 


Page 39 




































STARTING BLOCK 


by Richard Gunter 

When I bought my new ST, the 
venerable 8-bit system had to go; 
there just wasn’t room for me, the 
wife, and two computers in the 
bedroom. Sometimes, honored 
Spouse hints that there may not be 
room for one, but I don’t want to talk 
about that... 

It seems there were some files 
accumulated over the years that I 
really didn’t want to throw away. It’d 
be nice, thought I, to transfer them 
to the ST before disposing of the 
8-bit system. But how? 

The answer was to connect the 
two computers with a null modem, 
and “upload” those files to the ST. I 
had purchased Flash for the ST, and 
already had a communications pro¬ 
gram for the 8-bit computer, so all I 
needed to do was get a suitable null 
modem and learn how to use it. 

Null modem? 

A null modem is a device 
(usually a cable) that allows two 
computers to, communicate without 
a modem. Hence the name: Null. 
Modem. The cable is made so that 
one computer’s output is the other’s 
input and vice versa; the idea is to 
fool each computer into thinking it’s 
connected by modem to another 
computer. 

One end of my null modem 
plugs into the “modem” port at the 
back of the ST. The other end plugs 
into the serial port on the Atari 850. 
Clearly, if you want to have 
someone make a null modem cable 
for you, you’ll need to tell your 
benefactor exactly what computers 
(and interface units) you have. It’s 
not a bad idea to have the technical 
manuals available, too. 


(Very) Local 
Communications 


If you’re technically inclined, you 
can make one of these things your¬ 
self, or have a repair shop make one 
for you. The accompanying table 
shows what I fondly believe are the 
right pin connections for making a 
null modem to connect an ST to an 
Atari 8-bit computer using an 850 
interface. (Thanks to John at L&Y for 
checking this for me. Hope I didn’t 
mess up copying the notes). If you 
make one yourself, you’ll need a 
female 25-pin connector for the ST 
end, a male 9-pin connector for the 
850 end, and a length of cable 
containing at least five wires. 


Null Modem Pin Connections 
Atari ST to 850 

ST (25-pin 850 (9-pin 

Connector) Connector) 


2 

3 

4 

7 

8 


4 
3 
8 

5 
7 


Setup Procedure 

With everything powered off, 
place the two machines close 
enough together that the cable will 
reach, and hook up the null modem. 

Next, boot both machines (order 
doesn’t matter) and load both tele¬ 
communications programs. Loading 
the software is no different from 
getting ready to dial up your favorite 
BBS. Both communications pro¬ 
grams loaded? Ok, now make sure 
that both programs initially are set 
up the same way—as though you 
were about to dial an ASCII BBS, 
such as ARMUDIC. 

You should designate one 
machine to be the “host” for this 
operation, and the other the 
“remote” terminal. In the host, alter 


the software settings as follows. Set 
half duplex on, set echo on, and set 
linefeed on. For Flash, the com¬ 
mands are “EC ON,” “DU HA,” and 
“LF ON.” Make sure that the baud 
rates are set the same on both 
machines. You can probably use the 
fastest baud rate that both terminal 
programs can handle. Make sure the 
Xmodem file transfer parameters are 
compatible—if your 8-bit terminal 
program supports IK Xmodem 
blocks, set both systems to use it, 
otherwise set both to 128-byte 
blocks. Likewise, set both terminal 
programs for CRC Xmodem or 
checksum, as appropriate. The figure 
on the next page shows Flash status 
when the ST is set up to act as the 
host. 

Now force a “connection.” For 
F/ash, this simply means clicking on 
the right mouse button to get to the 
terminal screen (the one that does 
NOT have a GEM menu bar at the 
top). At the 8-bit side, it depends on 
which program you’re running; 
usually the command is something 
like “terminal mode.” 

At this point, you should be able 
to type a message on either key¬ 
board and see exactly the same 
thing on both screens. This is mildly 
amusing, but kind of like talking to 
yourself, so let’s try a file transfer. 
Pick a small file at first, just to make 
sure everything is working right. 

Doing File Transfers 

The terms "upload” and “down¬ 
load” can get a bit confusing here; 
just remember that whichever com¬ 
puter is to transmit the file (the 
sender) will be told to upload, and 
the receiving machine will be told to 
download. At the receiving machine, 
enter an Xmodem download com¬ 
mand. At the sending machine, enter 


Page 40 


Current Notes 


Vol. 9, No. 5 




































an upload command. For Flash, 
these commands are DL XM files- 
pec and UL XM filespec, where 
filespec is a complete path name for 
the file. 

As soon as you complete the 
upload command, the file transfer 
should begin, and it should go like a 
scalded bat! With no modems or 
phone lines in the 
way, you’ll see 
file transfers run 
faster than any¬ 
thing you’ve ever 
done online. 

AT A SCII to 

ASCII 

Some of the 
files I wanted to 
transfer were 
produced by a 
word processor 
on the 8-bit 
machine. I saved 
the word pro¬ 
cessor files as 
plain ATASCII 
text files, , and 
transferred the files to the ST using 
Xmodem. Finally, I converted the 
files from ATASCII to ASCII using 
CONVRT2.PRG on the ST. 

That was the most straightfor¬ 
ward method for me; I found the 
Xmodem transfers and a separate 
conversion step to be less hassle. 
Alternatively, you could try to get 
Flash to do the conversion for you 
on a text file transfer into the cap¬ 
ture buffer. I never got this method 
to work right, but I didn’t try very 
hard either. 

If you’re interested, you might 
want to experiment with it (let me 
know if you get it to work). The 
basic idea is to tell the 8-bit 
machine that it’s running in ATASCII 
mode, and tell Flash that you’re 
talking to an ATASCII machine. That 
last involves loading the ATASCII 
translation table that comes with 
Flash, and turning on Flash’s trans¬ 
late option. You’d then use a text 
upload command at the sender, and 
the receiver would have to “cap¬ 
ture” the text. 


Picture Files 

I also had a library of Com¬ 
puServe RLE format pictures, and 
some Koala/Microillustrator pictures 
that I wasn’t quite ready to discard. 
Just transferred both sorts with 
Xmodem, and converted to Degas 
format with the PICSW7 utility. Sim¬ 
ple! 


GIF pictures are already 
machine-independent, so no con¬ 
version was necessary for those. 

ARC Files 

The 8-bit version of the ARC 
program is compatible with the ST 
version. You should have no pro¬ 
blems here, but don’t trust me — 
check it out. If you’re transferring 
files from an ST to an 8-bit Atari, 
just make sure you don’t use the 
“squash” algorithm; it’s fairly new, 
and I doubt that the 8-bit program 
can handle it. 

A Bit Less Local 

Calling a friend who DOESN'T 
operate a BBS is really no more 
complicated than using a null 
modem in your bedroom. Both of 
you need a modem, of course, and 
you need to agree on the protocol 
settings you’re going to use (the 
parity, 8-bit word, and stop bit stuff 
in the figure). You’ll also need to 
agree on the baud rate in advance; 
use the fastest rate that both 


modems support. Find out what 
Xmodem parameters you have in 
common (IK/128 byte block, CRC/ 
checksum). Again, one of you must 
agree to act as the “host.” 

If your modems support a com¬ 
mand that allows you to turn the 
modem carrier on manually, you can 
make a voice telephone call, set up 
your system 
options, turn on 
the carrier, and 
hang up the 
handset. My 
modem doesn’t 
seem to do that, 
so I have to use 
the alternative. 
After both sys¬ 
tems are ready to 
go, both parties 
hang up. The 
“host” needs to 
have a modem 
that will answer 
the phone auto¬ 
matically. The 
other party dials 
the call by 
modem, just like dialing a BBS. The 
“host” computer’s modem answers, 
and you’re in business. 

Once the connection is establ¬ 
ished, you can type messages to 
each other and perform file trans¬ 
fers. As with a null modem, the 
receiver gives his/her system the 
download command, and the sen¬ 
der gives his/her system an upload 
command to initiate the process. 
Most telecommunications programs 
don’t have BBS functions, so both 
users must give these commands 
manually. 

Pebbles from the Bit Stream 

I had occasion to call Word 
Perfect’s technical support line 
today, and was informed that WP 
Corp. has begun work on a driver 
for Ultrascript. From WP through 
Ultrascript to the printer in one swell 
foop with real proportional spacing. 
Hmmm, what was that price tag 
again? 


Status Display 


State: un 
Size: 701608 
Used: 6 

J mLim L 

me Pause? 
0C2/4 : Off 

Strip LF: Off 
Metering: On 
Pronpting:Off 

Ph W ! 


iliji lslilM 
8 Bit CRC 
128b Blocks 
Loose fining 


Atari 

Mode 

2400 

Baud 

No 

Parity 

8 bit 

Fiords 

1 Stop bits 


DIALER 


ATDT 


Prefix: ... 
Suffix: | 

MC: CONNECT 
MFl: NO CARRIER 
MF2: BUSV 
MF3: 

MF4: 


1 Switches 1 

Duplex : 

Halt 

Echoplex : 

On 

Auto LF : 

On 

Strip Bit: 

On 

Rubout : 

On 

Printer : 
Translatioi 

Off 
i: Off 


Miscellaneous 


Auto Connand: 
flnswerback 1 


1 


Default Pathnane 



lnwmiiaHi 

■■■Hi 


HHHHBi 

■■■Hi 


Flash Options -- Host Setup 


June 1989 


Current Notes 


Page 41 






















































ATARI ST/MEGA 


CN REVIEW 

Stellar Crusade 

An Uphill Struggle to a Just Reward 

Review by Milt Creighton 

Stellar Crusade is distributed by 
Strategic Simulations, Inc. (SSI to 
the initiated), but it came to them as 
a nearly complete package from 
Norman C. Kroger, Jr. More than 
anything it demonstrates the results 
of enormous research and legiti¬ 
mate respect for the genre, flawed 
only in its production. You might be 
tempted to stop reading at this 
point, thinking you have the heart of 
this review. You do not. This is an 
excellent game, arguably the best 
of its kind, but you must do your 
homework before you can even 
begin to understand how to play it. 

In this review 1 will attempt to 
explain the gaming concepts 
employed, provide a qualitative 
opinion as to SSI’s success in 
implementing them and provide 
enough information to get you star¬ 
ted. Along the way, 1 shall also offer 
a few strategy tips for your con¬ 
sideration. 

The Predecessors 

For those of you who do not 
follow space conquest games, the 
genre has been around long before 
computers became small enough to 
put into homes. They even predate 
the massive exercises found nowa¬ 
days on GEnie and CompuServe. 
The earliest offerings of which 1 am 
aware were not even boardgames 
in the true sense, though they had 
already evolved from the miniature 
combat rules of their predecessors. 

The first may have been Lens- 
man, played with paper ships and 
rolls of twine and produced by a 
minor player in a small market. 
Some years later came Stellar Con- 
questUom Metagaming, novel in its 
approach to space exploration, 
empire building, technology, if not 
in actual combat. The game was so 

popular that it was only a matter of 
time before it was rendered into 
code and brought to the home 
computer by Roger Keating and 
SSG to become Reach for the 
Stars, still one of the most popular 
and enduring microcomputer space 
conquest games. Another 
boardgame, /mperium by GDW, in¬ 
troduced the idea of jump routes 
between the stars and the concept 
of “high ground” found a foothold 
in the genre. Now Stellar Crusade 
melds both concepts into a single 
game of layered complexity, lov¬ 
ingly crafted and true to its roots 
—and exceedingly difficult to 
master. 

Poor Documentation 

The reason for many of the 
difficulties players encounter lies in 
the documentation. To call the 
manual awful would be an under¬ 
statement and still damn it with 
faint praise. It is simply atrocious. It 
is impossible to learn to play the 
game with any degree of grace 
using the present rulebook. While 
the rules (35 manual-size pages 
long) contain nearly all the infor¬ 
mation you need to play the game, 
it is so poorly organized it doesn’t 
prepare you to actually execute the 
game except in the most rudimen¬ 
tary sense. What is so surprising is 
that it doesn’t appear to be dis¬ 
organized. A first reading acquaints 
you with basic information and then 
directs you to stop and play one of 
the introductory scenarios. You feel 
ready to try it too, until you boot 
the game only to find yourself lost 
in unfamiliar menus. However, 
rather than complain endlessly 
about the manual (1 could, tool), 1 
will try and provide enough infor¬ 
mation here for you to commence 

the game and then suggest some 
strategies to try in the campaign 
scenario. 

Historical Depth 

To begin, there is a nifty bit of 
pseudo-history to tie the game 
together—the best I’ve yet seen in 
any game of this type and a great 
deal more interesting than that pro¬ 
vided for most adventure games. 
The action in Stellar Crusade takes 
place in the 24th century in Kiffryn’s 
Cats Star Cluster, a remote cluster 
of about 25 habitable star systems. 
The stars are settled (in varying 
degrees depending upon the 
scenario) by two groups of col¬ 
onists. The first are prototypical 
capitalists who call themselves the 
Corporate League (the League, for 
short). 

A human player always plays 
the League, but the opponent can 
be human or a very nasty computer 
player. The opponent, by the way, 
goes under the title of the People’s 
Holy Republic (the P.H.R.) descri¬ 
bed in the manual as “Neo-Chris- 
tian Communists of Northern and 
Central America” who fled the col¬ 
lapse of the Peoples Holy Marxist 
Union of Northwest American 
States in the latter part of the 23rd 
century. To top it all off, the P.H.R. 
is ruled by a religious oligarchy that 
would be the envy of fundamental¬ 
ists and zealots anywhere. 
Naturally, the P.H.R. take the very 
existence of the League as an 
affront to everything they hold dear 
and are desperate to declare a 
Jihad to destroy them. Only the 
power of the Terran Navy holds 
them back. By a stroke of bad 
fortune, however, the Terran Navy is 
recalled to Earth and both sides 
begin to prepare for war. 

Page 42 

Current Notes 

Vol. 9, No. 5 



























ATARI ST/MEGA 


CN REVIEW 


Getting Started 

You will need to read the 
manual—probably several times, in 
fact. The rules are presented in 
bite-sized chunks, at the end of 
which you are offered the oppor¬ 
tunity of playing beginning and then 
intermediate scenarios. Do it—even 
if it hurts. You will learn invaluable 
lessons just by trying things. Play 
the Gold River scenario first and 
then later (when you are told), try 
the Exploration scenario. After that, 
you should try the long campaign 
scenario with the optional rules 
(Command and Control, fog of war, 
and maintenance) turned off and 
the computer opponent set at 
“pushover” (don’t believe it). Play a 
good ten years (40 turns) and then 
quit and compare what you have 
built to what the computer has 
done. Compare that to the victory 
point totals which are updated 
every turn and you will learn quite a 
bit about the game. Reread the 
rules at this point—some of the 
more obtuse text might actually 
make sense. Then you can begin to 
play for real. 

Stellar Crusade is really more a 
game of economics and strategy 
than a wargame in the strict sense 
of the term. The battles fought 
between opposing fleets and on 
planet surfaces are somewhat 
abstract with the player having little 
control over anything but the most 
general tactics employed. However, 
the player can have a decisive 
impact on the battles by the man¬ 
ner in which he prepares for them. 
By that I do not mean that success 
is determined entirely by the mar¬ 
shalling and movement of forces. 
The real meat of Stellar Crusade is 
deciding whether to make guns or 
butter and where and when to do it. 

The Economic Phase 

Stellar Crusade is played in a 
number of game turns (each turn 
represents three months on the 
standard Terran calendar) divided 
into phases, as one might expect. 


The beginning of a turn (after the 
first) permits the player to save the 
current game. This is followed by 
the P.H.R. Economics Phase (if you 
play the solitaire version, this goes 
by so fast you won’t even notice it). 
Then the League player plots his 
economic expenditures. You will 
quickly find this is no easy task. 
There are just so many options to 
choose from, each one having 
ramifications which become mani¬ 
fest only when you are well into the 
game. 

The first thing you want to do 
during this phase is check the 
status of your transport pool. It is 
an easy thing to overlook, but once 
the Terrans leave, it can quickly 
become critical. The transport pool 
is your merchant marine. These are 
freighters you have built to carry 
raw materials between your 
planets. It is important to realize 
that in order to create one “build” 
point (the coin of the realm) you 
must satisfy the following formula: 
1 food + 1 metal + 1 organic + 1 
factory = 1 Build point. Each farm 
you have produces 1 food; simi¬ 
larly, each mine produces 1 metal 
and refineries each produce 1 
organic. Farms, mines, and 
refineries cost varying amounts to 
build on each planet, depending on 
their accessibility, and the quality 
and quantity of basic materials. 
Farms might be horribly expensive 
on a world in which mines are 
cheap. 

One secret to the game is to 
develop specialty worlds which 
produce inexpensive raw materials 
of a particular sort and then allow 
your transport pool to move the 
surplus to where it is needed. It is 
not the balance of industry on any 
one world which is necessarily 
critical since your entire empire can 
draw on the surplus, provided you 
have enough freighters assigned to 
your transport pool. 

Once you’ve examined the 
transport pool, select the menu 
item “Report.” The graphs dis¬ 


played in various colors depict the 
current status of your mines, 
refineries, farms, transport pool 
cargo space, etc. This is not always 
that helpful except when it points 
up those areas where you are over 
or underspending. Ideally, the lines 
should converge with an upward 
slope. The real help for beginners 
lies in the suggestions which 
appear under the chart. The com¬ 
puter will suggest fiscal spending 
policies for the next quarter, move¬ 
ment of colonies, and even tell you 
when it is prudent to worry about 
defense. Once you’ve played a bit 
you may want to diverge from the 
computer’s short term suggestions 
to pursue higher-payoff, long- 
range strategies, but while you are 
learning it’s a good idea to heed the 
computer’s advice. 

Now you are ready to begin the 
economic phase in earnest. The 
production screen will display the 
industry of each world upon which 
you have factories and will credit 
you with the number of build points 
that world produces from its own 
resources. You may select the 
order of production of each world in 
your empire, or you can have the 
computer do it for you. (This will be 
an important feature when you are 
trying to establish a colony.) At this 
point, you may draw from your 
available resource pool to reduce 
the number of idle factories and 
increase the number of build points 
each world produces. You want to 
think about this a bit first. If you are 
trying to get a colony started, and 
you use up the resource pool, you 
will find yourself locked out of any 
production on the new world. 

Once you’ve settled on the 
production of build points for a 
world, the next two screens will 
allow you to spend them. The first 
screen allows for capital improve¬ 
ments. You can allocate build 
points for creating new farms, 
mines, refineries, and factories. 
Note that you cannot exceed the 
maximum realizable potential in 


June 1989 


Current Notes 


Page 43 







ATARI ST/MEGA 


CN REVIEW 


each category for each particular 
world (except with kits), and items 
vary widely in cost from world to 
world. Be smart about how you 
allocate your build points and don’t 
buy expensive mines (for example) 
on one world when they can be had 
for a fraction of the cost elsewhere. 

On this screen, you can also 
expand the capacity of your ship¬ 
yards (three to a planet), training 
centers (for production of military 
units), and intelligence centers (to 
keep out despicable P.H.R. spies!) 
Just be aware of the fact that each 
new item you buy requires a point 
of idle population to operate it. This 
gets important when you learn you 
need to build five farms on a new 
colony world but the computer 
won’t let you because you don’t 
have the resources to man them. 
The transport pool doesn’t ship 
people around either—you have to 
do that yourself. 

The third screen completes the 
production process for each parti¬ 
cular world. Note that you have the 
chance in both the first and last 
screen to abort production and start 
over — even with another system. 
This allows you to try out several 
spending schemes without having 
to commit yourself. Here you also 
allocate build points for production 
of ships, military units, and trans¬ 
portable (and hideously expensive) 
farm, mine, factory, and refinery 
“kits”. You can put any portion of 
your build points (up to the capacity 
of that shipyard) toward the pro¬ 
duction of a ship that may take 
several turns to produce. The same 
goes for military units, but kits must 
be paid for up front. And you must 
have factory kits for new colony 
worlds, because you may not 
transfer build points from one world 
to another; whatever a world pro¬ 
duces must be spent there. It takes 
a minimum of 10 factory kits for a 
new colony world to become self- 
sufficient. 


Tool-up Costs 

On the matter of force produc¬ 
tion, note that the third production 
screen also allows you to select the 
item the shipyard or training center 
will produce. Be very wary of using 
this feature unnecessarily. There is 
a hidden tool-up cost you incur 
every time you change production 
models or unit types. If a shipyard 
is producing freighters, for exam¬ 
ple, and you want to change over 
to escort cruisers you will find you 
may have to pour up to 3 or 4 
times the per unit cost into the 
shipyard before the first ship is 
completed. After the first one, sub¬ 
sequent ships will be produced at 
the normal cost. Later, if you 
decide to return to producing 
freighters again, you’ll have to pay 
for yet another tool-up. You will 
have to occasionally change pro¬ 
duction items to meet critical 
needs—just try not to do it need¬ 
lessly. The same goes for the 
training centers. 

Research and Development 

What about Research and 
Development, you ask? There isn’t 
a line item on any of the production 
screens for that. Is it important? 
You bet. There is a telling quote 
attributed in the manual to one of 
the League Admirals: “In space 
there are no battle lines, no con¬ 
venient bits of terrain to help 
delineate the edges of contested 
territory. There are only skill and 
technology. Fall behind in either 
one and you lose. Lag in both and 
you lose without knowing why.” 

What does technology do for 
you? It improves the fighting power 
of your ships and increases their 
range of movement. It also in¬ 
creases the power of your military 
units. A single level advantage in 
technology of one side over 
another in combat is useful but not 
overwhelming. More than one can 
be devastating. 

So how do you spend build 
points on R&D? Whatever build 


points remain after you have settled 
on all your expenditures on each 
world go into R&D. You won’t find 
that in the manual, but it’s true 
nevertheless. Don’t neglect this 
aspect of the game, but you can’t 
throw everything you have into R&D 
either or your economy will cease 
to expand. Also, be aware of the 
retooling cost of higher technology. 
What that means is once the tech 
level of a ship is established in a 
shipyard, every ship of that produc¬ 
tion run will be at the same tech 
level—even if you’ve had several 
technological breakthroughs in 
subsequent turns. It will cost you a 
tool-up each time you raise the 
tech level. It makes sense if you 
think about it; at least that’s what all 
the defence contractors are saying 
nowadays. 

The Movement Phase 

Once you have completed your 
Economics Phase, it’s time to go to 
the respective Movement Phases. 
(It really doesn’t matter who moves 
first since the execution is carried 
out simultaneously in the Resolu¬ 
tions Phase.) Upon entering the 
Movements Phase, the first thing 
you want to do is access the 
Training Command item. This 
screen will display all the new ships 
that were built during the last turn. 
All new ships go to Training Com¬ 
mand first and will remain there until 
you give them their postings. Once 
you have assigned them to their 
new commands, they disappear 
from the Training Command roster. 
You can monitor their progress and 
check their arrival dates during the 
next several turns by activating the 
“Ships in Transit” screen. This is a 
good place to note that ships 
assigned from one command to 
another take several turns (up to 4) 
to arrive. New crews must be 
trained, ships must be refitted and 
all that. Transfers of ships between 
task forces in the same star system, 
on the other hand, is instantaneous. 


Page 44 


Current Notes 


Vol. 9, No. 5 









ATARI ST/MEGA 


CN REVIEW 


There are lots of places where 
you might assign ships. The Trans¬ 
port Pool is one likely place for 
freighters, but you will also need 
freighters assigned to task forces to 
carry colonists, exploration teams, 
military units, and factory kits from 
one planet to another. You will 
need to have enough escort ships 
assigned to Escort Command by 
the time the Terran Navy leaves to 
protect your Transport Pool from 
the deprivations of enemy raiders, 
or you will suffer severe economic 
repercussions. You may want to 
build and assign your own raiders 
(especially i-space ships) to your 
Raiding Command to attack the 
enemy’s shipping. If you do, he’ll 
have to balance his spending to 
protect his own freighters from you, 
and this is one area where the 
computer player doesn’t do well at 
the “pushover” level. 

Ships can also be assigned to 
Special Support Command to sup¬ 
port Special Operations (read spy¬ 
ing) or to the Fleet. The manual isn’t 
all that clear about it, but any ship 
assigned to a task force is part of 
the Fleet; ships that are assigned to 
any other command are not part of 
the Fleet. 

Ship Design 

While on the subject of ships, I 
should point out that the League 
ships are inferior in basic design to 
the ships of the P.H.R. Try the Gold 
River scenario and check out the 
losses on either side. If you insist 
on playing with the standard 
League ships, you should have an 
advantage of about 1.5:1 at the 
same tech level before attacking a 
P.H.R. force. Since the computer 
player has a tendency to split his 
forces, such odds are occasionally 
obtainable. 

There is no reason to play with 
the standard design League ships, 
however, since you can design your 
own. The game includes a very nice 
ship design module and you can 
spend lots of time trying to find the 


optimum mix of ship systems. 
There are a lot of them too: long 
and short range offensive and 
defensive weapons for both real 
and imaginary space, target acqui¬ 
sition systems for both kinds of 
space, i-space drives, command 
and control modules, and cargo 
and assault capacities. Keep one 
thing in mind about designing your 
own ships: the new designs have 
to be set before you begin produc¬ 
tion during a turn if you want to 
begin building them that turn. 

The Resolutions Phase 

During the Movement Phase 
you can move freighters carrying 
exploration teams around, load 
colonists on a freighter, transport 
them to a new colony, and unload 
them—all as part of the same 
movement turn. You can move 
ships to block certain natural choke 
points (given the concept of jump 
routes, blockade ships become 
viable). You can also load military 
units on assault transports and take 
your entire fleet to invade an 
enemy planet. Combat resulting 
from having enemy forces with 
attack missions in the same system 
are resolved during the Resolutions 
Phase. 

Optional Rules 

There is really quite a bit more. 
Some of the optional rules include 
Fog of War (hidden movement), 
Special Operations (discovering 
enemy Fleet movements, foment¬ 
ing rebellion, and obtaining econo¬ 
mic intelligence on enemy systems 
while attempting to protect your 
own systems from enemy Special 
Ops), Maintenance (keeping ships 
and troop units in supply), and 
Command and Control. The Com¬ 
mand and Control option is quite 
interesting. When this rule is in¬ 
voked, all task forces will be 
assigned to a commander of your 
choice. Commanders are rated for 
their offensive and defensive capa¬ 
bilities (ship to ship combat) and 


space to ground assault capability. 
Some are good in one area and 
poor in others. Some are good all 
around. Still others should be shot 
for impersonating an officer. The 
problem initially is that you don’t 
know the rating of your comman¬ 
ders until they have been through 
the crucible of combat. Neat, huh? 

Strategies for the Campaign 
Scenario 

It’s difficult to get started the 
first time you play the long cam¬ 
paign scenario so permit me a few 
suggestions. On the first turn you 
will find that you have three explo¬ 
ration teams but only two ships. 
You have but a few freighters and 
no warships. Your home planet, 
Alger, is limited in its mineral wealth 
and Laird’s Star is even worse. 
What do you do? 

During the first few turns it is 
probably a good idea to concen¬ 
trate your resources on building 
freighters and factory kits. The 
Working Girl isn’t a bad ship, but it 
is inefficient from the standpoint of 
shipping earth-like colonies. You 
might want to design a new 
freighter with a cargo capacity of 9 
for that purpose, but before you do 
think about whether you want to 
pay the start-up costs. 

Unless you are playing with the 
optional maintenance rules turned 
on, don’t build another exploration 
ship. It’s a waste of money. 
Chances are, you won’t get it fin¬ 
ished before your other two ships 
have finished the job. It’s also a 
good idea to build whatever 
refineries and/or mines you can 
afford on Alger the first turn— 
production of factory kits can wait 
until the second or third turn. You’ll 
run up against the planetary maxi- 
mums pretty fast since Alger is 
developed nearly to the limit of its 
potential. As for your second planet, 
you’ll find that farms are expensive 
on Laird’s Star at first, but they will 
get cheaper over time. 

Once you go to the Movement 


June 1989 


Current Notes 


Page 45 













ATARI ST/MEGA 


CN REVIEW 


Phase you want to load your 
refinery and factory kits onto your 
freighters in orbit and then im¬ 
mediately unload (deploy) them 
back onto Alger. There’s no reason 
to ship them anywhere and you can 
use the surplus to expand the 
potential of Alger well past its 
planetary maximum. 

During the same phase, load 
your exploration teams on your two 
exploration ships and send one to 
Kiffryn’s Star and the other to 
Bennet’s Star. By now you have 
noticed that the screen star display 
bears no resemblance to the Route 
Map on the back page of the 
manual. Do a screen dump to your 
printer and write in the name of the 
stars and the jump routes if you 
like. Also, be sure to recall the two 
freighters from Laird’s Star back to 
Alger. You’ll need them to carry 
colonists to your new colony. 

The second turn of the game 
will permit you to access informa¬ 
tion about the star systems you 
have explored. If you don’t find a 
planet of Habitability: 80 (or better), 
Metals: 100, and Organics: 100 on 
either of the two stars in the 
paragraph above, quit the game 
and reboot. You can’t win (espe¬ 
cially not as a beginner) trying to 
build a colony more than one jump 
away. Ship the colonists first, then 
the factories, then the farm kits. 
Use your transport pool to carry the 
surplus materials. Be sure to select 
your colony world for production 
first on subsequent Economics 
Phases. That way the new colony 
will get the first shot at surplus raw 
materials. Soon you’ll find the new 
colony becoming independent and 
building inexpensive mines, 
refineries and factories. 

General Tips 

A few more tips: Don’t build a 
navy right away. The Terran Navy 
will protect you from the P.H.R. for 
the first 40 turns. Even after they 
leave, the enemy player is preven¬ 
ted from engaging in open hostili¬ 


ties for several more turns. Don’t 
fritter away your resources by trying 
to colonize more than one planet at 
a time. 

Don’t be afraid to use protected 
or belt colonies in your new colony 
world if earth-like colonies are not 
available. Even your new colony 
world will begin to produce col¬ 
onies of its own—consider rede¬ 
ploying them back to the popula¬ 
tion-starved world you are trying to 
colonize. Do explore every unclai¬ 
med star system. They are worth 
victory points and the fact that you 
have claimed them keeps the 
P.H.R. out, at least for a while. 

You may want to garrison the 
better worlds with troops before 
hostilities start—just remember to 
consider the maintenance require¬ 
ments if you have enabled that 
option. 

Remember there is an absolute 
limit of 120 ships of all types for 
each side. Don’t fill all your slots 
with glorified fighters when what 
you really need are battlewagons. If 
you find your shipyards have 
stopped producing ships even 
though there are enough build 
points accumulated to commission 
them, the chances are that you are 
at the 120 ship limit. If that hap¬ 
pens, you can send some of your 
older warships off on a suicide 
mission and use the slots from their 
losses to produce new ships. Alter¬ 
nately, you can scrap ships by 
sending them to the transport pool 


and then selecting the “scrap” but¬ 
ton. 

The Bottom Line 

Stellar Crusade is not a game 
that would proclaim its worth to the 
casual player. It is intimidating — 
more so than it ought to be, in fact. 
It doesn’t have spectacular gra¬ 
phics, nor is that necessary since it 
is not a graphics-oriented game. It 
is copy-protected, but the protec¬ 
tion is of the document-check 
variety so you can run the game off 
a hard disk if you want. You may 
not really need to though because 
Stellar Crusade doesn’t access the 
disk after it loads. 

It should be said that this game 
is very complex with layer upon 
layer of sophistication. One of its 
attractions is that there is very little 
window dressing in Stellar Crusade, 
its many facets are integral to the 
game and significant in their dyna¬ 
mic impact. This is one you’ll have 
to do your homework on to master. 

Having said all that, I should 
also state that, in my opinion, it is 
far and away the best of the space 
conquest games. It captures the 
heady excitement of exploring the 
unknown, the megalomanic fas¬ 
cination with detail of empire¬ 
building, and the queasy uneasi¬ 
ness of allocating limited resources 
in an uncertain universe. Stellar 
Crusade has not gotten the atten¬ 
tion it deserves and that’s too bad. 
It is a stellar game. 


The 159-page Atari ST Book, by Ralph Turner, 
author of ST Informer’s Help Key column, begins 
where your owner’s manual leaves off. “Very 
useful on every level, from rank 
beginner to the most advanced ST 
_ owner.” {ST Business :) “Genuinely 

I ipjiG szp helpful ... multitude of tips .. pure 
pleasure.” {Current Notes ..) $16.95 
* + $2.00 shipping. Check, Visa/MC. 

Index Legalis, P.O. Box 1822-23, 
Fairfield, IA 52556. (515)472-2293 


The 

Atari ST 
Book 


Tips, Instructions, 
Secrets and Hints 


Page 46 


Current Notes 


Vol. 9, No, 5 




















ATARI ST/MEGA 



MEGA TWEETY! 

Sounds You Never Heard Before 

Reviewed by Charles Crook 


CN REVIEW 


A Few Tools 

This review deals with the 
Tweety Board product from Practi¬ 
cal Solutions. This product, which is 
installed inside your CPU, is de¬ 
signed for all versions of the ST 
(520, 520FM, 1040 and Mega) and 
gives true stereo sound output. 

The kit contains the Tweety 
Board packaged inside form-fitted 
foam, a RCA style Y-connector 
cord, the warranty and installation 
instructions. You will need a Phillips 
screwdriver and a pair of needle- 
nose pliers to install the board. 

The 28 pages of instructions are 
broken down by machine: 520 (with 
external drive), 520FM (with internal 
drive), 1040 and Mega 2 or 4. 

Afraid of Hardware? 

The documentation is amply 
filled with illustrations showing the 
various stages of installation; a wel¬ 
come relief to a hardware-phobe 
like myself. The total time for instal¬ 
lation, which includes disconnecting 
all cables from the CPU, took about 
an hour. Most of that time was 
spent reading each section two or 
three times to make sure I knew 
what I was doing. As it turns out, it 
seems my particular Mega is mis¬ 
sing a few bolts that the instructions 
mentioned, so the install time may 
be somewhat longer for other 
machines. 

For a Mega, you must remove 
the plastic outer case, and then the 
metal shielding within to expose the 
motherboard. The manual notes 
that on some 520s, 520FMs and 
1040s, the metal shielding covering 
the motherboard is actually sol¬ 
dered down. On the Mega, the 
connections can be freed with the 
needle-nose pliers. I had never 


opened the case before this, so I 
took some time to examine the 
board in detail. 

The connector for the board 
must be placed on top of the 
Yamaha sound chip, which is 
underneath the power supply. The 
documentation is very thorough on 



Sound Extraordinaire! 


how to piggy-back the connector 
onto the Yamaha. The connector 
chip is also clearly marked to 
indicate “pin 1" to match the same 
pin on the Yamaha. The suggested 
location for the board itself is over 
by the blitter chip, although the 
ribbon cable between the connec¬ 
tor and the board will allow other 
placements. The final trick was to' 
slide the motherboard forward 
slightly to allow the stereo patch 
cord connector to be sent out thru 
the DMA port. It can also be sent 
thru the serial or parallel ports; the 
DMA is closest and easiest. 

After closing the machine back 
up, and connecting the spaghetti of 
cables back together, I powered up 
Obliterator and spent some time 
comparing the sound between the 


normal monitor output, Monitor 
Master sent thru a stereo, and 
Tweety Board sent thru the stereo. 

Tweety Board won without even 
breaking a sweat. 

I heard sounds and notes that 
had been buried before, with very 
good clarity. I can foresee evaluat¬ 
ing games based on their sound¬ 
track, rather than only the game 
itself. In fact, one game that is 
somewhat mediocre, Vampire’s 
Empire , is much more fun to play 
with Tweety Board online. 

A Buzz? 

Not all games or sounds will be 
improved with the Tweety Board; 
digitized sounds will have an 
annoying buzz and seem to be only 
using one channel. For games such 
as Terrorpods , Shadowgate , etc, I 
would suggest using one of the 
other output methods for the 
sounds. Such programs as GIST 
and ST-Rep/ay suffer the same 
effect, along with ST-Taiker. The 
manual explains that such programs 
will suffer somewhat due to their 
design. I don’t consider that to be a 
problem with the board, but rather 
with the original design of the 
sound in the ST itself. I didn’t test 
any music programs—I don’t own 
any—but music should also be 
greatly improved, unless digitized. 

Tweety Board comes with a 90 
day warranty, and retails for $59.95, 
although I purchased mine for $53 
at my favorite local Atari store. It is 
easily worth twice the price, and 
congratulations are in order for the 
folks at Practical Solutions for the 
birth of another great product. 
[Practical So/utions, 1930 E Grant 
Pd, Tucson, AZ 85719 (602) 884- 
9612.J 


June 1989 


Current Notes 


Page 47 













ATARI ST/MEGA 


CN REVIEW 


TECHNO COP 

Super Cop Of The Future In A Troubled World 
by Brian Miller 


Can You Handle The 
Brutality ? 

“Time to wonder what it must 
be like to strap on a gun, pin on a 
badge and become a L-a-w— 
M-a-n.” Many in the Washington 
D.C. area will recognize this intro¬ 
duction to a local radio skit charac¬ 
terized by violence, extreme 


ON FOOT 

danger, magnum weapons, and 
speeding police cruisers. This air 
waves fantasy is served up by 
“Washington’s favorite dumb jock,” 
the Grease Man. To most folks who 
hail from the Metro area or its 
suburbs, the sound of his voice 
causes a knee jerk reaction. 

Those totally appalled and 
shocked by his brand of brutal 
humor respond by spinning their 
radio dial to the refuge of the 
nearest easy listening station. If you 
would imagine yourself to be simi¬ 
larly distressed, you may wish to 
skip the rest of this review. I am 
sure this issue must cover other 
games which are less graphically 
violent, or offer some socially 
redeeming value. If, on the other 
hand, you even begrudgingly ac¬ 
knowledge an ignoble side to your 
existence, or heaven forbid, 
embrace it, read on. Techno Cop, 


the game I am about to describe, is 
bound to titillate these primitive 
instincts and hopefully give you a 
way to vent them in a harmless 
diversion. 

The Game Begins! 

Techno Cop, by Epyx, Inc., 
presents a view of the 21st Century 
in which good guys are an 
endangered 
species. As one 
of the presum¬ 
ably good and 
certainly 
endangered folk, 
it is your job to 
kill, capture or 
evade almost 
everyone else 
you encounter. 
As a peace kee¬ 
per in this trou¬ 
bled future, you 
move up the 
ranks of the police force as you 
successfully complete each mis¬ 
sion. Each of the eleven missions is 
satisfactorily completed by driving 
to the crime scene in an allotted 
time period, finding the wanted 
criminal in his dangerous tenement 
lair, and capturing or killing him 
within another narrow time frame. 
To give you a 
fighting chance, 
you are furn¬ 
ished with a 
VMAX auto¬ 
mobile, com¬ 
plete with laser 
cannon. For 
tracking down 
criminal types 
on foot, your 
service weapon 
is nothing short 
of an .88 
magnum 


hand pistol. This gun easily makes 
Dirty Harry’s .357 magnum look like 
a cap gun in comparison. Your 
VMAX is touted to be the most 
technologically sophisticated car of 
the future. Its cruising speed is 
easily in excess of 200 mph, and 
you can blast other vehicles with 
your laser cannon as fast as you 
can press your joystick’s fire button. 
Unfortunately, the other cars on the 
road are not exactly Volks Wagon 
Beetles. These cars are capable of 
traveling almost as fast as you. All 
are bent on your destruction, and 
can easily do just that by ramming 
your VMAX, causing it to wipe out, 
waste precious time, and add to the 
damage quotient of your vehicle. 

You will miss 50,000 potential 
points and blow your chance for a 
promotion if you fail to arrive at a 
crime scene on time. However, this 
is but a temporary setback. If you 
crash too often you can damage 
your VMAX beyond repair. This 
leaves you as good as dead, and 
the game is over. 

As you race to the crime scene, 
the on board computer will provide 
a readout of the distance from the 
crime scene, your ETA, and the 
health of your car. You will have to 
use your judgement to decide 
whether to outrun other vehicles or 
to position for the kill. 

I have blown more than one 
chance at promotion as I have 
struggled to bring the laser cannon 
to bear on another car or harder to 



SHOOTOUT! 



Page 48 


Current Notes 


Vol. 9, No.5 













































ATARI ST/MEGA 


CN REVIEW 


hit motorcycle. More often than not 
I accomplish nothing more than 
eating away precious time. But Boy, 
it is extremely gratifying when I 
have managed to hit one of these 
moving targets. I am instantly 


rewarded by a very realistic sound¬ 
ing explosion. My opponent is 
reduced to a dirty cloud of smoke 
which my VMAX slices through as a 
final gesture of my ephemeral su¬ 
periority. 

The on board computer racks 
up from 500-2000 points depend¬ 
ing on the type of vehicle de¬ 
stroyed. The computer also alerts 
you that a crime has taken place, 
and automatically pulls your VMAX 
over when you arrive on the crime 
scene. 

Bring Em Back, Dead or 
Alive! 

Believe it or not, driving the 
VMAX just begins the fun. If you 
had problems navigating your 
police Hot Rod, blowing up other 
motorists, or evading them, you are 
in store for a world of trouble for the 
second phase of the game. Travel¬ 
ing on foot is very dangerous. Each 
of the eleven tenements is home to 
a crime “King-Pin” and scores of 
his nasty lackeys. Not unlike today, 
these tenements are also home to 
rats. However, the rats of the 21st 
century are the size of Cocker 
Spaniels with the disposition of 
rabid Doberman pinschers. If one of 


these rapacious rodents nips your 
big toe, or takes a chunk out of 
your leg, you will be made tem¬ 
porarily lame, and your progress 
will be slowed down. To guide you 
as you travel through the danger¬ 
ous tenements, 
you are outfit¬ 
ted with a wrist 
command con¬ 
sole. It provides 
you with radar, 
a score coun¬ 
ter, and 
strength in¬ 
dicator. The 
radar sounds 
when you get 
close to the 
crime boss. It 
is important to 
approach cau¬ 
tiously, since the game promises 
each bad guy has a nasty surprise 
in store for the unwary. If you bag 
him within the allowed time period 
you increase your score by 50,000 
points. 

If you have met the preceding 
objectives, by making it to the 
scene on time, you will also in¬ 
crease your rank. You begin the 
game as a grunt. With your next 
promotion, you are promoted to a 
rookie. You will earn the coveted 
rank of Techno-Cop, only after you 
have made it to all eleven tene¬ 
ments, capturing or killing all the 
crime lords. The game can be 
saved, so if you manage to com¬ 
plete one level, you can save the 
game at this point, making it more 
likely for you to make it to the top 
of the ranks of the police force. 

Techno Cop’s Graphics & 
Sound Are Top Notch 

While some might argue that 
Techno Cop’s theme runs a bit 
shallow, and that it may be of 
questionable moral value, few will 
quibble about its excellent graphics 
and sound. The VMAX is a bright 
Fire Engine red. Its dash is well 
equipped with very realistic instru¬ 


mentation. It growls at idle and 
lower speeds. It screams to life at 
faster speeds, and you can clearly 
hear and watch your VMAX shift 
through the gears as you acce¬ 
lerate. The laser cannons’ report is 
quite real sounding. 

During the first phase of the 
game, you view the dash and 
navigate your VMAX simultaneously. 
Smoke billows from the tires when 
you lose control, or when the car 
brakes to a stop. The other vehicles 
are as realistically portrayed. Per¬ 
haps the only weak point is the 
country side. I find it to be a bit 
monotonous. The only noticeable 
change I have noted so far is in the 
color of the roadside. It changes 
with each level. When you begin 
the grass is green. At the second 
level of the game, it turns a bright 
red. 

The graphics and sound of the 
second level of the game are equal 
to the first. As you arrive at the 
crime scene, you watch yourself 
emerge from the cockpit of the 
VMAX, complete with red uniform 
and “elephant pistol.” You can 
continue to monitor the progress of 
the game by keeping an eye on 
your wrist command console, as 
well as guide your Techno Cop 
through the tenement. The wrist 
computer gives you a visual read¬ 
out of your health status, the num¬ 
ber of lives you have remaining, 
time left and points earned. 

The red bricked tumble down 
tenements are very realistic. Any 
Building Inspector worth his salt 
would condemn them on first sight. 
The swarms of criminal henchmen 
are portrayed as punk rockers, 
complete with hair dyed to un¬ 
natural colors. None I have 
encountered so far have pistols, but 
they are deadly accurate with 
throwing stars, chains and other 
weapons you would expect to be 
used by punk types. 

Occasionally, you will encoun¬ 
ter an innocent bystander. 5,000 
points are deducted from your 



June 1989 


Current Notes 


Page 49 





































ATARI ST/MEGA 


CN REVIEW 


score if you kill one of the innocents. I have met the 
same little girl jumping rope at the entrance to the 
tenement building, at each qf the levels I have come to 
so far. 

If you have ever wondered what a large caliber 
weapon will do to a human being, even punk types, no 
doubt will remain in your mind after playing Techno 
Cop. Let me assure you, it is not a pretty sight to see 
or hear a fellow human blown into a bloody pile of 
guts. All issue the same death scream as they are 
turned from thug to ground meat. 

Techno Cop’s Documentation 

The game documentation is adequate, but some¬ 
what sketchy in providing details. Techno Cop is also 
made for IBMs, Apple lls, Amigas, as wqll as ST. The 
instructions do manage to cover differences in play for 
each model. It is fairly clearly presented that the Amiga 
and Atari versions of the game are created with more 
graphic detail. For example, motor cycles and “hitch- 
hicking punks” are limited to the Atari and Amiga 
versions. 

The game documentation does not state whether 
the game is copy-protected. I have not been able to 
make a working backup copy, although I have not tried 
to do so with a copy program either. It would have 
been nice if the instructions said so for sure. The game 
allows you to save and record your score at the end of 
each game you play. I have been doing so on the 
original disks themselves, since an alternate or prefer¬ 
red way is not specified. 

The game comes on two single sided disks. 
Booting up is fairly painless. You simply load Techno 
Cop from disk A, and you are directed on screen what 
to do. from this point. Once the game is loaded, you 
can re-start play without having to reboot, since the 
game remains in memory. I find this to be a welcome 
feature. 

Should You Buy Techno-Cop? 

Each person will have to decide for himself, 
alhough I am willing to offer the following thoughts on 
the matter. If you find yourself on the verge of retching 
at the thought of watching a Dirty Harry or Mad Max 
movie, then Techno-Cop is probably not going to be 
your cup of tea. If National Geographic’s film footage 
of small animals stalking and devouring insects causes 
your palms to sweat, then you should play Techno Cop 
at your own risk. However, if you could imagine 
yourself being able to handle the two preceding 
examples without much difficulty, then Techno-Cop 
may be just right for you. 

EPYX, 600 Galveston Dr, PO Box8020, Redwood City, 
CA 94063 (415)368-3200. 


Carrier Command 

by Roger Abram 


23 Hours 

After reading the documentation for Carrier Com¬ 
mand, by Rainbird, it was easy to feel overwhelmed by 
the multitude of features that the game employs. It’s 
not only a battle strategy game, but it’s also a flight, 
amphibious tank, and warship simulator. To master all 
of the controls would take an appreciable investment 
of time. And now, after 23 hours of play time (or 
“program evaluating” as I need to refer to it in my 
household), was it worth the effort? The answer is an 
unequivocal yes! 

The premise of Carrier Command is simple: it was 
determined that a group of volcanic islands could be 
harvested for their energy supply in the not so distant 
future. Two carriers were constructed for this task and 
one was absconded and reprogrammed by dastardly 
terrorists. When your carrier arrives on the scene, the 
enemy ship has already begun to claim islands for its 
own and has established Command Centers and 
defensive weapons on them. The enemy carrier, 
Omega, has started at the upper right hand corner of 
the archipelago of islands while your home base is at 
the lower left. Using your carrier, the Epsilon, you must 
now claim free islands and reclaim islands that have 
fallen into enemy hands. Since the enemy ship will be 
trying to do the same, somewhere along the line you’ll 
have to destroy it. 

There are two methods in which to begin a game. 
You can select a pure strategy game where the only 
island in your possession is the home base and you 
must embark on a journey to capture free islands one 
by one until your island network is sufficient and close 
enough to take on enemy islands. The other method is 
the action mode where you begin with about 12 
islands already in your control and you find yourself 
anchored off an enemy island poised to attack it. I 
recommend this latter mode because the islands in 
your network will essentially be the same ones that 
you’d control if you had labored through the tedious 
process of converting islands at the beginning of a 
strategy game. Save yourself hours of work and opt for 
the action mode. It will give you the opportunity to test 
all your weapons and equipment in the heat of battle. If 
your carrier is destroyed, you can always restart the 
game and practice some more. 

Dropping ACCB’s 

To claim a free island, the carrier has to be close 
enough to it that an AAV (Amphibious Assault Vehicle) 
can be dispatched to the island to drop an Automatic 


Page 50 


Current Notes 


Vol. 9, No.5 

















ATARI ST/MEGA 


CN REVIEW 


Control Center Builder (ACCB). The ACCB pod will 
automatically construct a Command Center of one of 
three types: Defence, Resource, or Factory, depending 
on which type you loaded onto the AAV. After the 
center is built, the island will become another link in 
your island chain depending on whether or not it is 
directly connected with your other islands. The island 
then goes to work producing materials necessary for 
the refueling and restocking of your ship. 

Virus Bombs 

To claim an island already in enemy hands, you 
must first either destroy its Command Center or hit the 
Center with a Virus Bomb which will convert the island 
to your control without destroying any of the structures 
already in place. The easiest and fastest method is to 
load a Manta (Multi-role Aircraft for Nautical Tactical 
Assault) with a triple cluster of missiles in its belly and 
two single missiles on either wing. As you approach 
the island, quickly find the Command Center and fire 
all five missiles at it. With proper timing, all missiles will 
be launched before the island’s ground and air forces 
obliterate the Manta. If the first Manta didn’t destroy the 
Command Center, immediately launch another Manta 
and attack the Center with another load of missiles. 
This second wave of missiles should definitely do the 
trick. Once the island is free, dispatch an AAV with an 
ACCB pod to construct a new Command Center and 
add the island to your network. 

Inflatable Drones 

Not only can the AAVs and Mantas carry a 
multitude of weapons, but the carrier itself has 
offensive and defensive weapons at its disposal. Decoy 
flares can be launched to divert incoming heat-seeking 
missiles. Surface to surface missiles can attack island 
ground sites if the carrier is anchored close to the 
island. Inflatable drones can be deployed in multiple 
configurations to surround the carrier and act as a 
buffer for incoming missiles. A high power chemical 
laser can be fired at intruding enemy Mantas as they 
approach the ship. If positioned extremely close to the 
island, the laser can also destroy a Command Center 
(this will take several minutes as the laser will overheat 
several times before the building takes enough hits to 
be destroyed). 

Stockpile Island 

Another aspect of the game involves refueling and 
rearming your carrier by visiting the island you have 
designated to act as a stockpile. It is here that all 
replacement missiles, bombs, fuel, etc. are sent 
through your island network to await being transferred 
to your carrier. Since the carrier actually has to travel to 


the island to receive the replacements, it’s best to 
always have the stockpile island close at hand. You 
can designate any island in your chain to act as a 
stockpile and many times I would assign the stockpile 
status to an island I had just added to my network and 
then wait a few minutes for new weapons and fuel to 
arrive. 

How Long, Oh Mighty Commander? 

After several unsuccessful starts learning the 
ropes, it took 23 hours of play to complete a game 
started in the action mode. The first few hours were 
exciting as the enemy carrier would take an island and 
I would steam towards the island and reclaim it. 
Several times I would arrive at an island under enemy 
attack and be able to scare away the Omega with a 
few direct missile hits. When I finally destroyed the 
carrier, it was almost by accident. Approaching an 
island under attack, I quickly launched a Manta armed 
with two missiles and a Quaker cluster bomb as I 
noticed the Omega anchored straight ahead of me. 
The Manta fired both missiles at the Omega, dove 
down towards the carrier, released the cluster bomb, 
and then I flew the Manta into the Omega’s deck, 
kamikaze style. I then switched over to a view from my 
carrier and saw that in a few moments I would ram the 
enemy carrier from the rear! Clicking on two volleys 
from the laser turret, the Omega exploded. The 
program then asked if I wanted to call it quits or 
continue the game by reclaiming all the islands under 
enemy control. I opted to continue. 

After the enemy ship has been destroyed, the 
game becomes very monotonous. Take away the 
pressure of hurriedly trying to claim new islands while 
protecting ones already in your network, and the game 
loses its appeal. A better scenario would have been an 
interim period of calm between the destruction of an 
enemy carrier and the launching of a newly construc¬ 
ted enemy ship. Since the game takes so long to 
complete, a period of four hours following the 
destruction of the Omega and the dedication of a new 
ship (Son of Omega) would make for a more satisfying 
game as you hurried to add more islands to your 
network before round two began. 

Impressive 

Carrier Command is an impressive game which 
can be played in its entirety with the mouse by simply 
clicking on the many icons that control every aspect of 
the program. Its many features and playability will keep 
you entertained for many hours as you attempt to 
master all of the weapons at your disposal. 

Rain bird, PO Box2227, Men/o Park, CA 94026. 


June 1989 


Current Notes 


Page 51 








Dear ST Friends, 

I’ve written to several clip art publishers to see what 
sort of clip art is available for the ST Desktop Publisher 
and I am happy to report that I found an abundance of 
high quality artwork. 

In writing I asked each of the following for samples 
of their clipart, information about what format it was in, 
how much disk space it took up (an indication of how 
large the images actually are) and whether they could 
offer a users group a special price if several club 
members wanted to purchase in a group. I included a 
formatted dsdd disk and a self addressed mailer with 
postage for the return trip. 



DRAWART & SCANART PROFESSIONAL 
Migraph Inc., 200 S. 333rd. *220, Federal Way. WA 
98003 

These guys also publish the Easy Draw, Turbo¬ 
charged Easy Draw, and Touch-Up programs. They 
have an excellent reputation in the Atari community. 
These packages 
supercede their 
PERSONAL cli¬ 
part. These are 
clearly the best of 
the bunch, and 
come from a top 
flight company. 

Migraph was sharp 
enough to market 
them in formats 

that can also be read by IBM programs, Xerox Ventura 
Publisher & Timeworks Publish It (say this three times 
fast & you will be happy they didn’t use the same name 
for the ST version). The 150 images in DRAWART come 
in Easy Draw format and will print out beautifully smooth 
no matter how large or small you make them. I have 
noticed that some lines can be lost if you make the clip 
too distorted from its original shape, but as far as size it 
will print out at the very best resolution your software/ 
printer will allow. SCANART comes in compressed IMG 
bitmapped form and is equally impressive. The 100 
images included were scanned at 300 dots per inch and 
average about 350 by 350 pixels. Unlike DEGAS or 
other screen based clips which are limited to the 
640x400 pixel screen resolution, IMG format bitmapped 
clips can be any 
size or shape. One 
of the images is 
1200 dot wide and 
200 dots high. The 
result is that im¬ 
ages can be any 
shape and print 
out nearer the 
maximum capabi¬ 
lity of the printer 





KNOW YOUR 


CLIP ART 

By Menno 
Rapson 



and software used. Publisher ST prints this IMG art out 
with extraordinary crispness. Pagestream prints some¬ 
what less sharply, but this can be an advantage if you 
are printing pictures with gray scales (eg. sample Big 
Woody picture of Woody Allen that Soft Logik shipped 
with Pagestream) 

This art is gorgeous, well organized (into the same 
categories professional printers use for traditional clip 
art), and reasonably priced. There is a personality to the 
clips that I find suits me particularly well. They look 
serious and artful. I will explain this more in my remarks 
on the Eykon graphics next. 

DRAWART PROFESSIONAL comes on two double 
sided disks with a 4.25 inch by 5.5 inch index pamphlet 
with special tips on how to customize it with Easy Draw. 
List price $69.95 

SCANART PROFESSIONAL comes on two double 
sided disks with copied 8.5 by 11 inch index with 
information about the size of each clip in pixels. List 
price $49.95 


Eykon Computer Graphics C/ip Art 
Eykon Computer Graphics, P.O. Box 2142, Round 
Rock, TX 78680 

This collection of clipart is 
also professionally done. The 
publishers clearly have some 
experience with clipart for both 
IBM and Macintosh. The art¬ 
work is scanned from original 
Eykon drawings and comes in 
compressed IMG bitmapped 
form. Like the Migraph IMG art 
they are scanned at 300 dpi. 

These are the same quality as 
the Migraph works and are 
professionally organized. A 
special flavor of whimsey per¬ 
meates them that is not quite 

what I like in clipart. But, if you want to add a lot of 
humor to your documents, this is the clipart for you. 
They have so much art available in so many packages, 
it is hard to grasp it all. The catalogue they sent me had 
categories for Education, Humor (medical, educational, 
religious, & sports), Cartoon Mania (jelly bean, penguin, 



Page 52 


Current Notes 


Vol. 9, No.5 














dinosaur, & potato mania), Hands, Special Occasions, 
and previews of even more packages yet to come. 

Apparently, this art is available only directly from 
Eykon. The packages come on one dsdd disk with a 4 
inch by 5.25 inch index and a plastic folder to file them 
in. “...each clip art package includes 25-30 images of 
the designated category, plus 5 sample images from 
other categories. Disk price per package is $54.95 plus 
$5 shipping & handling. Hard copies per package (all 
8.5 x 11 size) for use with scanners is $34.95 plus $5 
shipping & handling.” (quote from their order form) 

IB-Sean/7/* 

IB Computers, 1519 SW Marlow Avc., Portland, OR 
97225 

This is a pro¬ 
mising bunch of 
illustrations from a 
the folks who 
publish !B Copy, 

IB Disk Utility iB, 

HD Backup, 3 the 
Analyze spread¬ 
sheet program for 
the ST. They come 
in IMG format and 
are not quite as nice or as well organized as the 
preceding packages. For example, the artwork is not 
original, but scanned from traditional clipart sources. In 
the DOGS file sample, several dogs are found on the 
same image and the one you want must be clipped out 
to use it. This is not quite as convenient as Migraphs’ 
approach that puts only one image in a file, and can 
waste memory as well, since programs (,Publisher ST\ot 
example) keep the entire original image in the library 
whether you use all or only a small part of it. Nonethe¬ 
less, they are less expensive than the Migraph art, and 
much less expensive than the Eykon art. 

IB Scan pix Religions 3 Holidays package comes on 
two dsdd disks with over 200 images. List $39.95. IB 
Scan pix Pets 3 Animals package comes on three dsdd 
disks. List $39.95. IB Scan/?/* Illustrations package 
comes on three dsdd disks. List $39.95. 

Clip Art 1-8 

Magnetic Images (formerly The Font Factory), P.O. 
Box 17422, Phoenix, AZ 85011 

This company and their clip art & fonts have been 
around for almost two years. They had the best art that 
was available for the ST until the others above got into 
the race late. I would love to see what they could do 
with a scanner and IMG format. They also have some 15 
fonts available for Publishering Partner and (by translat¬ 
ing them) Pagestream. These graphics will push a 9 
wire printer as far as it will go and, amazingly, they were 
created just for the ST. The earlier copies did not 
include printouts of the artwork for easy retrieval. My 



dtopunuliv xya« namietu lnaoes 

copy of disk #2 had only a written index of the images 
on each screen. I understand the more recent copies 
do include this. Each disk has 5 screens of clipart with 
4-8 icons on each screen. They are carefully placed to 
come off in nice square blocks. This is a nice touch 
over looked by some others (ie. Howard Enterprises 
below). Their most recent work with Santa Claus’ and 
drawings of ST & Amiga computers are suitable for 
newspaper ad copy. Magnetic Images is not up to 
Eykon, IB, and Migraph above, but they are only asking 
20 cents per image compared to $2 per image with 
Eykon Computer Graphics. If you are using a nine pin 
printer and/or print most of your graphics in less than 1 
inch by 1 inch size you will probably get a lot of 
satisfaction out of the whole set. 

Disk #1 Computer, Office, Music, School, Travel, Trans¬ 
port ssdd list $19.95 (each disk same format & price). 
Disk #2 Business, Sports, Animals, Party, Religious 
Disk #3 Food, Borders, Old West, Medicine, Newsletter. 
Disk #4 Hands, Tools, Pirates, Seasons, America, Per¬ 
sonal. 

Disk #5 Theater, Corners, Zoo, Menu, Outdoor. 

Disk #6 Admans special Full size graphics of computer 
products from Atari & (retch) Amiga. 

Disk #7 Antiques, Knights, Gambling & Sea Life. 

Disk #8 Christmas Art. 

dip ART #13 #2 

Howard Enterprises (now called Computer Graphics 
& Printing) 1222 South Dale Mabry suite 920, 

Tampa, FL 33629 

This is a fair set of clip art. So far two disks are 
available and the artwork on them is only a notch below 
Magnetic Images. Like Magnetic Images they offer 5 
DEGAS format screens with several pieces of art on 
each screen. Most of the images use the full resolution 



.llJrt I I 

Clip Art Disk *1 



June 1989 


Current Notes 


Page 53 










of the screen and will print out fairly well, but some are 
so small that by the time you stretch them to a useful 
size they take on that nasty jaggy appearance. Their 
themes are not as comprehensive as Magnetic Images, 
but if you see some particular screenful that suits your 
uses they are worth the price. The company prints a 
nice newsletter as well, that may appeal to you. It 
includes tips for desktop publishing and the latest news 
on DTP with the ST. 


Peop/e, P/aces, & Things Symbols & Slogans 
Education Graphics 

Timeworks, Inc., 444 Lake Cook Road, Deerfield, IL 
60015 

Now I love Time¬ 
works programs, but 
they scored a major 0 
with these clip art col¬ 
lections. The works are 
of such poor resolution 
that they just scream 
“cheap computer print¬ 
out.” They are roughly 
the same low quality as the graphics included free with 
Publisher ST. At $39.95 a set they are outrageously 
priced as well. I am at a total loss to explain why a 
company as good as Timeworks with a program as 
good as Publisher ST\nqu\6 want their customer docu¬ 
ments to look like they were done on Printshop. I did 
better work carving a potato and dipping it in india ink 
when I was eight. Please don’t encourage these guys 
by actually spending money on this stuff. There are far 
better graphics available in the public domain libraries 
of many users groups, e.g.. see the two PD clips below. 




Also to Run 

You may also want to check out the artwork 
available from the following sources which for one 
reason or another were not included above. 


Commercial sources: 

GEMART # 1 . Softworks West, P.O. Box 2846-1, 
Laguna Hills, CA 92654-2846, Clipmaster 1-? 

BRE Software Dept. STI. 352 W. Bedford, Suite 
104, Fresno, CA 93711 

Printers Devil, c/o Microtyme, P.O.Box 369, Ket¬ 
tering, OH 45409 


I can’t recommend or pan these clipart collections. 
Perhaps some reader will send in his opinion of them to 
the letters column. Stay on the lookout yourself. When 
you see a club newsletter that looks good, ask the 
editor where the clipart he uses came from. Try one 
disk or two of a type before you buy a whole set. 

Public Domain: 

BRE Software Dept. STI, 352 W. Bedford, Suite 
104, Fresno, CA 93711. 

The King’s Domain. P.O.Box 609 H. Graton, CA 
95444. 

ST Archive (affiliated with ST-Express). P.O.Box 
2844, La Habra, CA 90632-2844 

Current Notes PD Library. 122 N Johnson Rd.. 
Sterling, VA 22170. (See sample pictures below from 
CN #246: Clip Art Disk No. 7) 

Genie, CompuServe, PC Pursuit, your local 
electronic bulletin boards, or any of the telecommuni¬ 
cations networks. 

Your local Atari Users Group Library. 

Now, I can’t vouch for all these sources giving you 
publication quality artwork, but I can assure you they 
will be cheaper than the commercial art I reviewed. I 
have found out that while you usually get what you pay 
for, if you really search you can glean some nice stuff 
from the public domain area. The price is time & effort. 
You may look for weeks to find a nice screen or two 
(this stuff is all in DEGAS format so far) and when you 
get it you will have to either print it out and catalogue it 
yourself or spend more time looking for it in your 
collection than using it. I used this art quite a bit before 
the release of Migraph’s packages, but use it less and 
less now. Since I already have my basic software (paint, 
word processing & desktop publishing programs) I have 
more money to spend on these supporting purchases. 


Jkto0 


_ 



\m\ Input / Output | 

ft 



=From the Editor's Desk: 

■a 




pRl-flnnouncing | 





HEADINGS.PI3 from CN #246: CLIP ART No. 7 


Page 54 


Current Notes 


Vol. 9, No.5 































































GET THERE BY BOAT, 

TRAIN OR 
PLANE... 




Come to 





"the World of 
Atari show in Dearborn, 

^Michigan to see just how 
\far Atari has come. At 
1 J the show, Gadgets by Small 
\ will be displaying the newest of the 
1 Macintosh emulators - Spectre GCR 
/And Avant-Garde will be showing 
\pc-ditto II - the newest version of 
' their IBM emulator that runs IBM 
software faster than an IBM! 

) Other developers will include AccuSoft, Antic, Astra, 

Best Electronics, ICD, Intersect, Michtron, MiGraph, 
/Seymor-Radix, SofTrek, and Supra Corp. There will be 
software seminars and Question and Answer sessions 
with executives from Atari Corp. Call this number 
Ito make your discount reservations today! 

l-(800)-842-9034 

I The World of Atari show is produced by 
/ST World magazine in cooperation with 
Atari Corporation. 


BUT 
DON’T 
MISS THE 




AT THE 


JUNE 24 & 25 DEARBORN 

HYATT REGENCY 



aiwmzir/) 


























ATARI ST/MEGA _CN REVIEW 

WRITING BETTER SPREADSHEETS 

By Pamela Rice Hahn 


There are now a number of spreadsheet programs 
available worthy of the power of the ST—VIP, LDW, 
SHEET,... The uses of spreadsheets are just as varied. 
One member of our local user group (MVACE) is 
completing work on his doctorate by creating military 
simulations within a spreadsheet environment. Perhaps 
your uses are limited to the more mundane expense 
tracking or tax completion or as extensive as tracking 
your national sales distribution, managing your inven¬ 
tory, and preparing profit and loss statements any 
Fortune 500 company would envy. Whatever your 
needs, chances are there is a book that will assist you 
in better harnessing the “what-if?” possibilities you are 
pursuing. This month we’ll take a look at five such 
books. 

The Best Book of: Lotus 1-2-3 

[Alan Simpson, Howard W. Sams <S Co., 4300 West 
62nd St, Indianapolis, IN 46268. Glossary. Index. 336 
pp. $19.95) 

Written specifically for Release 2.0, this book 
assumes no previous computer and/or spreadsheet 
experience. Divided into four main sections, Simpson’s 
books progressively covers 1-2-3’s worksheets, gra¬ 
phics, database management, and macros. 

Because the book is written for the novice, Mr. 
Simpson first explains a topic before proceeding with a 
practical application using that topic. For example, in 
the first section there is a lengthy discussion of the 
various functions and their definitions followed by 
sample worksheets using those functions. Each chap¬ 
ter then ends with a quiz. 

Those not wanting to type in all the example 
worksheets can order a 5 1/4” IBM ds/dd disk by 
sending a check or money order for $30.00 to: SMS 
Software, P.O. Box 2802, La Jolla, CA 92038-2802. 

The Hidden Power of Lotus 1-2-3 

[Richard W. Riding ton, Jr. and Mark M. Williams, Brady, 
Prentice Hall Trade, New York, index., 283 pp., 
$39.96.) 

Now that you’ve mastered your Lotus 1-2-3 
Release 1A- or 2-compatible spreadsheet program 
and are ready to learn how to use it more effectively, 
you’re probably going to want this book-disk set. The 
Hi dde n Power of Lotus 1-2-3 has 350 macros and 
subroutines to assist you in customizing your spread¬ 
sheets. The disk contains the macros; the book is the 
tutorial and contains the explanations necessary for 


you to utilize or modify the macros included. 

The only concession Ridington and Williams make 
to the novice is they assume no prior knowledge of 
macros. As such, they include both the examples and 
explanations necessary to instruct on the usage of 
macros to automate and customize 1-2-3-type 
operations. 

I like the authors’ style in presenting the material in 
this book. For example, Chapter 1—The Access 
System, begins with an explanation of the benefits of 
macros and proceeds through an introduction to the 
makeup of a macro and the advantage of macro 
usage. Chapter 2 covers (an 80-page explanation of) 
macro basics. Subsequent chapters show how to 
control the screen appearance during macro execu¬ 
tion, design menus, improve worksheet performance, 
include full error trapping as well as screen prompts 
within your macros, set up a personal address 
manager system and then print your mailing labels 
from within that system, and other explanations on the 
large variety of useful macro enhancements included 
on the disk. 

The Elements of Spreadsheet Style 

[John M. Nevison, Brady Prentice Ha/i Press, New 
York. 197pp. index., $12.95.) 

Most writers are familiar with E. B. White’s The 
Elements of Style, the book Nevison cites as his 
inspiration for writing this book. In it, White wrote his 
version of how to write clear English. Nevison has 
written a book on how to write clear spreadsheets. 
Made up of twenty-two rules designed to encourage 
an expected standard of performance, The Elements 
of Spreadsheet Style is intended to improve the 
spreadsheet developer’s expression. Because using a 
spreadsheet program doesn’t automatically make one 
a good analyst any more than a word processing 
program can make one an author, Nevison wrote this 
book to stress the importance of developing clear and 
well structured spreadsheet design. 

This book is not a beginner’s tutorial. A prior 
knowledge of spreadsheet program usage is assumed. 
From there, Nevison explains the process of enhanc¬ 
ing your professional productivity through forming 
good spreadsheet construction habits. He includes 
examples showing weak and strong versions of the 
ideas in practice. 

Nevison begins the first chapter by saying, “A 
spreadsheet should be of good character. It should be 


Page 56 


Current Notes 


Vol. 9, No. 5 











ATARI ST/MEGA 


CN REVIEW 


straightforward to build, easy to read, simple to use, 
receptive to change, and, above all, free of error.” He 
then proceeds to tell you how to accomplish just that. 

Applied 1-2-3: Creating Spreadsheet 
Systems for Others 

[Tim K. Nguyen and Joseph P. Little, Brady, Prentice 
Ha/iPress, New York. 378pages, index., $19.95] 

As the title implies, this book is about designing 
spreadsheets using sound 1-2-3 programming princi¬ 
ples. Intended for Release(s) 1A, 2.0, or 2.01, the 
authors assume the reader has no prior programming 
experience. While the book is written in layman’s 
terms, they do assume the reader is already familiar 
with 1-2-3’s command structures. 

Applied 1-2-3 walks the reader through the 
complete development of an application creation 
project, beginning with explanations of why and when 
to use 1-2-3, its limitations (i.e. “If your task requires 
searching, sorting, and reporting on thousands of 
alphanumeric records..., investigate one of the micro¬ 
computer databases...”), buying into 1-2-3, through 
the need, concept, principles, and design criteria for a 
well-designed system in 1-2-3, the myriad of phases 
in the application's development, techniques for build¬ 
ing applications, alpha and beta testing, twenties 
pages on preparing the necessary documentation, and 
a discussion on training those who will use your 
application. Those using Lotus on an IBM or within 
PC-DITTO may be interested in Chapter 8’s 68-page 
explanation of HAL, 1-2-3’s English language inter¬ 
face. Finally, the entrepreneurial adventurous, or curi¬ 
ous, will find Appendix B, “Tips and Techniques for the 
Independent Consultant,” of special interest. 


Business Decision Making with Lotus 1-2-3 

[James /. Cash, Jr., McGraw-Hi/i. 160 pps. index, 
$24.95] 

The author, Dr. Cash, is a Harvard Business School 
middle management executive course professor and 
business consultant. Thus, in some aspects, this book 
is the more advanced of those mentioned here. 

This book is only a primer in the sense that it 
covers financial decision-making techniques using 
1-2-3. All examples given in the book (and reprinted in 
the appendixes) are for use with Release 1A. 

The book is intended to introduce the principles of 
management science and the aspects of quantitative 
and technology-based decision-making methods 
within a computer-based environment. In other words, 
using a series of mini-business cases, use of 1-2-3 as 
an analytic tool is detailed. 

While the book is obviously not light reading, Dr. 
Cash’s presentation is in a very readable format. 
Chapters cover computer-aided decision-making pro¬ 
cess for semistructured problems, model building, 
deterministic analysis, sensitivity and probabilistic ana¬ 
lysis, and report generation. 

Most spreadsheet programs are based on a Lotus 
1-2-3 style or standard. That would be more appro¬ 
priately stated as standard(s). Thus, it is important that 
you know the standard on which your program is 
based, i.e. Release 1A, Release 2.0, etc. I’ve indicated 
which versions are covered by the books I’ve men¬ 
tioned this month. Usually a quick glance at the book’s 
back cover or introduction will indicate which versions 
that particular manual explains. 


New! Numerical Recipes for the ST 


"Numerical Recipes: The Art of Scientific Computing" is a classic 600-page book from Cambridge University Press. It 
contains over 200 subroutines that address many aspects of scientific computing, and detailed discussions about their 
operation. The subroutines have been a popular resource on IBM/PC and Macintosh personal computers, and on many 
types of workstations and multiuser mainframe computers, for over two years. They are now available in FORTRAN-77, 
Pascal, or C for the Atari ST on 3-1/2-inch diskette. The software is distributed as source code, modifiable for individual 
applications. Using these subroutines, you can: 


• Integrate Functions 

• Solve Linear Algebraic Equations 

• Interpolate and Extrapolate Data 

• Perform Fast Fourier Transforms 

• Minimize or Maximize Functions 

• Generate Special Functions 

• Perform Statistical Analyses 

• Integrate Differential Equations 

• and much more! 


If you have an ST, and scientific computing is your game, 
write to us at: 

Numerical Recipes Software, P.O. Box 243, 
Cambridge, MA 02238 

for details. Also available: Numerical Recipes Example 
Diskettes in FORTRAN-77, Pascal, or C to accompany 
the "Numerical Recipes Examples Books". 

Recipes Diskette: $39, Examples Diskette: $29. ppd. 
(Please specify language.) 


June 1989 


Current Notes 


Page 57 











ATARI XL/XE 


CN REVIEW 


WINTER CHALLENGE 

Peruvian Connection III 

by Augusto Rojo 


(What follows is a condensed, 
rewritten version of Senor Rojo’s 
review. The American version of 
this game is ca/ied WINTER CHAL¬ 
LENGE. it is published by Thunder 
Mountain software, but is not avail¬ 
able for the XE/XL machines. Ori¬ 
ginally, however, it was to be 
produced for the Atari 8-bits. Since 
EPYX’s WINTER GAMES also is 
unavailable for our computers, the 
only way to piay winter games is to 
acquire the European version, as 
described be/ow. Another possibi¬ 
lity is to write Thunder Mountain 
and try to convince them to release 
the Atari version. — LP) 

WINTER OLYMPIAD 88 is a 
better version of Tynesoft’s WIN¬ 
TER OLYMPICS. This is best as a 
multi-player game because making 
lower times and better scores is 
more of a challenge with live 
opponents. 

The game comes on two, dou¬ 
ble-sided disks. Similar to EPYX’s 
SUMMER GAMES, this program 
includes an attractive opening 
screen, a board for players’ names, 
and the ability for each player to 
select a specific country to repre¬ 
sent. 

The first game is downhill ski¬ 
ing. Your perspective is behind the 
skier. You must avoid pine trees 
and jump over tree trunks. This is a 
very difficult event because avoid¬ 
ing the obstacles is hard, and you 
have only one life. 

Ski jumping follows. Again, the 
view is from behind the skier. First, 
you descend the ramp; then the 
screen changes to a side view 
which scrolls. The distance of your 
jump depends on your position in 
the air. As you descend, you need 
to maintain your skis in parallel 
order, or you will roll in the snow. 


You have three chances to com¬ 
plete this course. 

Biathlon is very similar to the 
same event on EPYX’s WINTER 
GAMES. It is an exercise for your 
fingers and joystick, with an occa¬ 
sional halt to take a few shots at 
targets. If you miss some shots, 
your time to complete the course is 
increased, and you have a lower 
score. This event has the most 
beautiful backgrounds. 

The slalom event begins in 
front of a very attractive graphic of 
a brick hut. From there, you head 
downhill as you attempt to maneu¬ 
ver between sets of colored flags. 
Unfortunately, this game contains a 


PAL bug. If you don’t go between 
the flags, the top part of the screen 
is changed to undefined characters. 

In the bobsled event, you are 
given two views: a map of your 
route and a view from the rear as 
you race through the track. One 
weakness is that your position on 
the map doesn’t always correspond 
to the curves you are hitting on the 
close-up screen. 

The strong parts of the game 
are the game play and the gra¬ 
phics. Weaknesses include the 
amount of disk swapping required 
and some sloppy programming at 
times (e.g., the bobsled map has 
no blinking point to show you 
where you are) that suggests that 
this game is not truly finished. 

In the balance, I think that this 
game is a good choice for 8-bit 
users who like the winter games. 


WHITMAN MUSIC 

STARR NX 1000 Printer MAC AND IBM COMPATIBLE— % 1 65. 
ATARI 1040 STFM MONO or COLOR-BEST SYSTEM PRICE-$$$ 


HARD DRIVE and 5.25 floppy in same case from $595. 


no. of keys 
and size 
49 full sz. 

61 full sz. 
61 full sz. 
49 mini sz. 
61 full sz. 


FREE MIDI cables & SOFTWARE 
with purchase of keyboard 
CASIO PMP-300 Pro, sampled sounds, 4 timbres, 
pcm sampled drums, built in speaker only 
CASIO PMP-400 Pro, features same as above 
CASIO PMP-500 stereo, recorder, 465 snds 
CASIO HT 700 synth w/free cartridge ($69. value) 

CASIO HZ 600 P.D. synth w/free cart. ($69. value) 

CASIO CZ-1 touch sensitive w/free carts. ($179 value) 61 full sz. 

CASIO FZ-1 sampler with upgrd. 25 disks ($3000 list) 61 full sz. 

AKIA X7000 SAMPLER 1.5 MEG MEM. 12 bit 36khz 61 full sz. 

KAWAI K-1 256 Sampled snds. 16 voice great w/ST 61 full sz. 

KORG M-1 FANTASTIC MIDI workstation sampl. snds. 61 full sz. __ 

KURZWEIL K—1000 or EGP finest piano snd. 24 voices76 full sz. $1995 
PROPHET 2000 sampler with 25 disks 12 bit 61 full sz. $995 

EMU PROTEUS rack module 32 voices, sampled snds, $895 

SONUS “SUPERSCORE” BEST BUY Scoring Sequencing sftwr. $199 
SONUS SST Sequencer, 24 track easy to use, free midi cables $99 

call COLLECT ask for KAREN and leave # we will call right back 
9am 7pm Mon-Sat cst. VISA-MC-AMEX-3% 

(205) 792-1727 or 794-5214 
1833 MONTGOMERY HWY. DOTHAN, AL. 36303 


Price 

$259 

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$199 

$379 

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$1995 


Page 58 


Current Notes, 


Vol. 9, No. 5 
























ARS 


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erchandising 


(312) MARS-INC 

g® 


VSSA 


1041B E. St. Charles Rd. LombarcLJL 



MALP - Martian Atari Light Gun 
Light Gun Cartridges 
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Barnyard Blaster 
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9.95 

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w/Paint & Prog, 
kiy/ $61.95 


ST STUFF 
F-16 Combat Pilot 
$37.50 
Real Ghostbuster 
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Mad Flunky 
$33.50 
Freedom 
$33.50 
Operation 
Neptune $37 
Fusion $calj 
Personal 
Nightmares 


T STUFF 
lodeon Five 
$19.95 
Weaker Adapter 
$21.95 
Wes+ Dk $4.95 
'ted lives/fuel for: 
ian, Live & Let Die, 
al, Garfield, Zynaps, 
peration Wolf, Bubble 
Bobble, Space Harrier) 


NEW & COMING 
reat Diamond Caper 
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me Ranger $call 
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Creative Computer Inc. 

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(503) 644-1160, 646-8241 

TERMS: VISA, check or money order, price plus exact 
shipping, $7.00 additional for COD. 

3.5" disk boxes Holds 10 disks $.95 
Wico Joystick’s 
Command Controle $29.95 
Boss $19.95 
Nebulus $34.95 
Garfield $32.95 
Mad Mix Game $29.95 
Clever & Smart $34.95 
Pandora $34.95 
Bionic Commando $34.95 
Mickey Mouse $39.95 

1 - 800 - 458-2715 



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Get more out of your Atari ST! 


The Most Powerful Macintosh™ Emulator 
Available for the Atari ST™ 

Written by David Small, the creator of the Magic Sac™ 


COMPATIBILITY: 

• 128K ROM compatible! With the 
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new Mac software such as 
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Spectre will boot compatible format 
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• The screen is 30% larger, and the 
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Atari is a trademark of Atari Corp. • Macintosh, Mac, and HyperCard are trademarks of Apple Computer, Inc. • Magic Sac and Translator One 
are trademarks of Data Pacific, Inc. • Adobe Illustrator is a trademark of Adobe Systems, Inc. • PageMaker is a trademark of Aldus 


June 1989 


Current Notes 


Page 59 




















































SONUS SUPERSCORE 

A Sequencing and Scoring Software Package 
by Mike Williams and Jim Sproul 


MIDI on the ST 



by Lee Whitman 

My name is Lee Whitman and I 
will be bringing you some MIDI col¬ 
umns for the next several months if 
time permits and the response is 
favorable. As a music store owner 
and Atari dealer, I am constantly 
working with computers and music. 
We customize systems for people 
whether they be IBM, Atari, Mac, 
C-64 or Apple. In the future I will 
bring you in depth comparisons of 
software and MIDI hardware while 
trying to live up to the Current Notes 
reputation of "telling it like it is." 

In this month’s column I will take 
a look at Sonus Superscore and 
also cover some of the more inter¬ 
esting developments seen at 
“COMDEX” last week. 

Sonus Superscore 

Superscore is the most com¬ 
plete sequencing-scoring package 
available for under $500. With a 
retail price of only $299, SUPER¬ 
SCORE offers one of the few in¬ 
tegrated packages on the market at 
any price. When we say integrated 
we mean that you get the sequen¬ 
cer and the scoring software in the 
same box for one price, although 
the files are transferable from other 
software and directly compatible 
with SONUS’ SSTand Masterpiece. 

System requirements are 1 Meg 
of memory and a monochrome 
monitor. The program will not run on 


a 520 at this time although its crea¬ 
tor says that it can be broken into 
two parts with some work. (Maybe if 
enough people request this it will 
come to pass.) You can run the 
program on a color monitor and the 
record part works fine; but the scor¬ 
ing part does not look right in 
medium resolution and I’ve been 
told it bombs sometimes in color. If 
you do not have a mono monitor, I 
recommend you buy one as the 
best investment you can make for 
the ST. Obviously, Macintosh 
requires it, not to mention all the 
DTP and CAD programs. 

SEQUENCER MODE. Super¬ 
score has a 32 track recorder with 
locations for 24 sequences and the 
tracks can be clicked on and moved 
to the sequences buffer as an alter¬ 
nate storage to the “tracorder” 
note-pad buffer. The program uses 
standard music notation for editing 
the sequence’s notes, instead of 
“piano roll” or “text” type note edi¬ 
tors. This is considerably more effi¬ 
cient for anyone who reads music 
and is concerned about the 
accuracy of the final score. There is 
a TAB step-through bar that lets 
you ‘see’ the notes as they are 
played. The software is totally GEM 
based so it is very easy to use. The 
IBM folks come in and see it running 
and you have to tell them that it’s 
not available for 
MS-DOS and the 
closest thing to it 
is FINALE or 
SCORE at only 
$995. 

Recording is 
very easy: just 
click on the record 
icon and recording 
starts as soon as 
you play, unless 
you ask for a 


countdown. Hit the spacebar to 
stop, and then hit the spacebar 
again to play. All the normal track 
select, name track, midi channel, 
tempo, meter, transpose, quantize, 
etc. functions are available in the 
drop-down boxes and have alter¬ 
nate keystroke commands. Midi 
through for the ST is available as 
long as the transport is running and 
the track split function is the easiest 
to use I have found on any machine. 
To record additional tracks, just click 
on the new track icon and hit 
record. The channelization is set 
automatically from the sending unit 
and can be changed with four ports 
available. 

SCORE MODE. Switching to 
the score mode is as easy as click¬ 
ing on SW and then three “default 
no” options are answered before 
the first page is automatically dis¬ 
played. 32 staves can be displayed 
per page in three resolutions with 
six being displayed at a time in the 
small size. Six different GDOS fonts 
are available in up to 36 point sizes 
along with italics, outline and bold. 
Four or five palettes of musical 
symbols come in three sizes along 
with freehand, hairpins, and a library 
of guitar chord symbols. There is 
also a title page and the ability to 
enter notes with the mouse or just 
edit them. All dynamic changes in 
the score along with the added 
notes are simultaneously entered 
into the sequence so it’s a good 
idea to save the sequence before 
you go into the score mode. The 
score takes about three times as 
much memory as the sequence, or 
16 bytes average per note. 

The score output is fast to the 
dot matrix printer in regular mode 
and slow in three times overstrike 
mode. Laser printer support is sup¬ 
posed to be available soon, along 


Desk File 


Layout 


Edit 




luence Draw 


In^egratiecl slequenc er 

Lyric Credits 


Superstore:! Titles... 

--Hdrs & Ftrs... 

Page Size... 


Page 01 Bar DPI 


[ESC Til 


SUPERSCOF 0ut p Ut Score.,. [ESC 01 1 

(Fron Sonus mfctfflj g ' - 


Kssasn 


Print Curr Pagir CCTL 01 
Ext Prt Drvr,. CCTL 11 ^ 



Page 60 


Current Notes 


Vol. 9, No. 5 



















































Desk File Edit Filters Clock Options Systen 

Sequences 

...Counters. | 

i01 Seauences recorded Sea. OiiSEQ 01 

097.9 * Memory Remaining! 

!■□□□□□ 

1 iEQ Ol SEC @2 SEC/ 02 SEC 04 SEC es SEQ 0« 

ICTR: OOl:Ol:O0llfWl 1 

r . snsport . ^ | 

^BEC |fjl|f''rBDirPMf's5If 

(END: 026:01: OQllflETl 1 

Hi ill 11! .Ill 11! Ill 5! 111 111 ill Hi H! Hi ,!H HI ill HI % 

UN: 001:01:0011 fsETl § 
lour: epi:oi: ooi]|s"eY] £ 

1""'" ..1’Tracks ' 

106 Tracks Recorded Trk. 02JMIRfiGEST 

i Ih S 

TCOn.DE* fterUEE !§ 

|®@®®©QQQ 

1 TRt^e m7r333,T MOKESTRC BNSi. EHSS TRK O& TRK 07 TRK OO 

OgSOQQQQQ 

iooOQCTOQQ 1 

lOQOQQQOO 


with an easier facility to print out 
individual parts; version 1.4 is cur¬ 
rently shipping while 1.2 came out 
last June. Print quality on dot matrix 
is acceptable but not outstanding. 
The palette is of the largest available 
for any computer but the beams 
and ties still have the jaggs. Notes 
can be entered with the mouse 
pointer quite easily and moved in 
any direction for accuracy. 

Since Mike Williams, the creator 
of the program, is a church organist 
and real musician, he has set up the 
program to maintain a musically 
correct score. For example, if you 
enter an eighth note in the middle of 
a quarter rest, the rest will turn into 
an eighth rest. Also, unlike some 
programs, you can immediately hear 
the results in either step or real time. 

SUMMARY. Considering the 
other choices and their price, along 
with the integration that SUPER¬ 
SCORE offers, it rates a best buy for 
me. Where else are you going to get 
full-featured 36 stave sequencing 
and scoring for less than $300.00 list 
price???? [P.S. Check this month’s 
new CN Library disks for a working 
demo of the Superscore software.] 

COMDEX SPRING 89 

This was my first COMDEX, 
although I have been to a number of 
NAMM shows. Some of the more 
interesting and entertaining features 
I found about the show were the 
three card-magic shows that I 
watched and the dozen or so skits 
performed by the professional 
actors. All three card sharks were 
excellent so I could not rate a “first 
prize” there, but WANG was the 


winner in demon¬ 
strating a product 
through acting out 
a real situation. 
They showed 
some software on 
a Macintosh-type 
screen with a 
variety of pop-ups 
in icon form. What 
stood out was the 
integration of the 
peripheral hard¬ 
ware and software. The skit featured 
a ‘Bank President’ using a dedicated 
“WANG” telephone to dictate to the 
computer and have his secretary 
later produce a document from the 
dictation. The voice was still avail¬ 
able later to verify the document. Of 
course, the FAX was hooked up 
along with the scanner to send docs 
to the client. If I were a bank pre¬ 
sident, I would order one today. 


Hewlett Packard danced and 
sang and gave me a free HP wrist- 
watch direct from Taiwan. I forgot 
what they said except buy HP, and 
that the new Desk Jet II is twice as 
fast as the old one at the same 
price and it will do landscapes. 

IBM had 40 or so big screen 
moniters stacked up 12’ high and a 
rather impressive display of OS2 or 
ASI or RT or SI A along with token 
ring and a touch of Rendering. If 
you get a chance to pick up a copy 
of the animation video called “TIN 
TOY,” it will blow your mind to see 
this film which uses wire frame 
models of a doll that moves around 
chasing a toy soldier that is real. 
When the doll moves, the shadows 
and glare from the light follow it with 
such realism that you would have 
thought it was recorded with a video 
camera using puppets. I’ll save 
more on this for later columns. 


Special Introductory Offer Extended 

Custom Hard Drive Case SCSI - $295 MFM - $375 RLL - $425 
Expandable Hard Drive Case measures 15” W x 14.25” D x 3” H, fits 
under the monitor and holds 2 Half Height SCSI, MFM or RLL (5.25” or 
3.5”) drives. Comes with Power Supply. Fan, ICD Host Adapter and 
Controller ready to accept your own drive(s). Case can also be 
purchased with drives listed below (preformatted to your specifications 
at no extra cost). If you already own a hard drive, these will work with 


your existing one through the ICD Host Adapter. 

Drive Case with 32 Meg 3.5” SCSI Drive (Seagate ST138N)..$625 

Drive Case with 43 Meg 5.25” SCSI Drive (Seagate ST251N).$675 

Drive Case with 48 Meg 3.5” SCSI Drive (Seagate ST157N)..$685 

Drive Case with 65 Meg 5.25” SCSI Drive (Seagate ST277N). $745 

Drive Case with 85 Meg 5.25” SCSI Drive (Seagate ST296N).$850 

Drive Case with 42 Meg 5.25” MFM Drive (Miniscribe 3650).$675 

Drive Case with Dual 42 Meg MFM Drives (84 Meg)..$975 

Drive Case with 65 Meg 5.25” RLL Drive (Seagate ST277R)..$825 

Drive Case with Dual 65 Meg RLL Drives (130 Meg).. $1225 

Drive Case with 110 Meg 5.25” RLL Drive (Miniscribe 3128)...$1130 

The MAX Case - Dual 110 Meg RLL Drives (220 Meg).. $1830 

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Purchase a Drive Case with a Hard Drive listed above and we will 
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804 N. Argonne Ave. Sterling, VA 22170 
703-450-6462 Hours: 4pm-7pm Mon-Fri 9am-5pm Sat Noon-5pm Sun 


June 1989 


Current Notes 


Page 61 




















































PLANE 


Nothing more than a small, white airplane against 
a blue background. Consider it a very small 
miracle. 

10 SETCOLOR 2.0,0 
20 X=130:Y=70 

30 A=PEEK(106)-8:POICE 54279,A:PBASE=256*A 
40 POKE 559,46 
50 POKE 53277,3 
60 POKE 53248.X 

70 FOR J=PBASE+512 TO PBASE+640:POKE J,0 
75 NEXT J 
80 POKE 704,88 

90 FOR J=PBASE+512+Y TO PBASE+520+Y.READ 

A:POKE J,A:NEXT J 

100 DATA 8,24,49,51,255,48,48,24,8 

110 A=STICK(0) 

120 IF A=15 THEN 110 

130 IF A=ll THEN X=X-l:POKE 53248,X 

140 IF A=7 THEN X=X+l:POKE 53248,X 

150 IF A=13 THEN FOR J=10 TO 0 STEP -l:POKE 

PBASE+512+Y+J,PEEK(PBASE+511+Y+J):NEXT J:Y=Y+1 

160 IF A=14 THEN FOR J=0 TO 10:POKE 

PBASE+511+Y+J,PEEK(PBASE+512+Y+J):NEXT J:Y=Y-1 

170 GOTO 110 

PRETT1J 

A web-like design expands into a gorgeous three- 
dimensional, multi-colored form. 

10 DEG 

20 GRAPHICS 24 
30 COLOR 1 
40 SETCOLOR 2,0,0 
50 FOR 1=1 TO 360 STEP 5 
60 X=319*I/360 
70 Y=80+80*SIN(I) 

80 IF I>270 THEN 100 
90 PLOT 0,0 
100 DRAWTO X,Y 
110 IF I<90 THEN 130 
120 DRAWTO 319,159 
130 NEXT I 

140 IF PEEK(764)<>255 THEN END 
150 GOTO 140 


BtASSNOTE 

This bassnote tutorial, written by Jerry White, first 
appeared in ANALOG. Using the theme from BARNEY 
MILLER, the programmer showcases one specific aspect of 
the Atari’s musical ability. A listing of which note is 
playing is particularly informative. 

20 GOSUB 600:GOSUB 250:GOTO 105 

40 SOUND 0,0,0,0:READ PITCH:D=12:V=14:SETCOLOR 

2,PITCH,0:SOUND 0,PITCH,D,V 

42 POSITION 10,20:? ” SOUND 0,”;PITCH;”,”;D;”,”;V;” 

”:RETURN 

50 FOR HOLD=l TO 200:NEXT HOLD:SOUND 

0,0,0,0:PITCH=0:D=0:V=0:GOSUB 42:RETURN 

70 FOR HOLD=l TO 50:NEXT HOLD:RETURN 

80 FOR HOLD=l TO 25:NEXT HOLD:SOUND 0,0,0,0:RETURN 

100 DATA 102,90,85,82,75,72,67,67,60,57,60,67,75.67,51,60,75,90 

105 FOR TIME=1 TO 2:GOSUB 40:GOSUB 50:GOSUB 50 

110 GOSUB 40:GOSUB 70:GOSUB 40:GOSUB 70 

120 GOSUB 40:GOSUB 50:GOSUB 50 

130 GOSUB 40:GOSUB 70:GOSUB 40:GOSUB 70 

140 GOSUB 40:GOSUB 50:GOSUB 50 

150 FOR QUARTERNOTE=l TO 8:GOSUB 40:GOSUB 

70:NEXT QUARTERNOTE 

190 GOSUB 40:GOSUB 80:GOSUB 40:GOSUB 80 

200 GOSUB 40:GOSUB 80:RESTORE :NEXT TIME 

220 RESTORE :GOSUB 40:GOSUB 50:POKE 752,0:? ” PRESS 

OPTION TO RERUN”:? ” PRESS START FOR MENU”; 

230 IF PEEK(53279)=3 THEN RUN 
235 IF PEEK(53279)<>6 THEN 230 
240 ? CHR$(125):? :? “LOADING MENU”;:RUN “D:MENU” 

250 ? :? ,” PITCH = NOTE”:GOSUB 700 
300 ? :? “25=E”,”27=D # ”,”28=D ”,”30=C#” 

310 ? “31=C ”,”33=B ”,”36=A # ”,”37=A ” 

320 ? “40=G # ”,”42=G ”,”45=F#”,”48=F ” 

330 ? “51=E ”,”55=D # ”,”57=D ”,”60=C#” 

340 ? “63=C ”,”67=B ”,”72=A#”,”75=A ” 

350 ? “82=G # ”,”85=G ”,”90=F#”,”97=F ” 

360 ? “102=E”:GOSUB 700 

380 ? :? ” THE ATARI BASIC SOUND COMMAND:” 

400 ? :? “SOUND VOICE,PITCH,DISTOR¬ 
TION,VOLUME”:GOSUB 700:RETURN 
600 GRAPHICS 0:POKE 752,l:GOSUB 700:? ” THE THEME 
FROM BARNEY MILLER” 

620 ? :? “BASSNOTES USING SOUND DISTORTION 

12”:GOSUB 700:RETURN 

700 FOR CTRLR=2 TO 36:? CHR$(18);:NEXT 

CTRLR:RETURN 

790 REM ***************************** 

800 REM * D=DISTORTION V=VOLUME * 

810 REM * GOSUB 50 FOR WHOLE NOTE * 

820 REM * GOSUB 70 FOR QUARTER NOTE * 

830 REM * GOSUB 80 FOR EIGHTH NOTE * 

840 REM * GOSUB 700 TO DRAW A LINE * 

850 REM 


Page 62 


Current Notes 


Vol. 9, No. 5 











NCVATAPI XIL//XIE PD ILIIIBIPaMET ) 


DEMO 

1. Miscellaneous 

2. Movie Maker Clips 

3. Heavy Metal Art 

4. Miscellaneous 

5. Desktop DOS + 

Demos 

6. VizPics 

7. Mandelbrot factal 
graphics 

8. HITCHHIKER’S GUIDE 
TO THE GALAXY 

9. WIZARD of OZ 

10. ADVENTURERS 

COMPANION 

EDUCATION 

1. Mathematics 

2. Primary Language 

3. Teachers’ Toolbox 

4. Word Builder 1.0 

5. Animated stories 

6. Geography 

7. Bio+Chem with touch 
typing 

8. Basic Math 

9. Higher Math and 
Language 

10. The Cell 

11. Spelling Bee 

12. Math Game 

13. WORD GAMES 

GAMES 

1. Text Adventures I 

2. Gambling 

3. Simulations 

4. Mazes 

5. Parlour Games 

6. Graphics 

7. Action! Games 

8. Arcade Look-A-Likes 

9. Text Adventures II 

10. Text Adventures III 

11. Surf’s Up 

12. Ski King 

13. 20 BASIC Games 

14. SuperQuizA&B 


15. Two Graphic 
Adventure Games 

16. Space Lords 

17. Pinball Games 

18. Machine Language 
Games 

19. Dandy Dungeon 

20. Holdem Poker 

21. Americas Cup 

22. Boulder Dash Const. 
Set 

23. Wheel of Fortune & 
Backgammon 

24. Yankee 21 (Blackjack 
game) 

25. Card Games 

26. Voyages Through Time 

27. Space Games 

LANGUAGE 

1. Fig-FORTH 

2. ACTION! source codes 
(cf. GAMES 7) 

3. ACTION! Graphic 
Demos 

4. ACTION! Utility 
Programs 

5. ACTION! Modules #1 

6. ACTION! Modules #2 

7. BASIC XL-REF Base 

8. ACTION! Modules #3 

9. KERMIT telecom 

10. TURBO BASIC 

11. Pascal Sampler 

12. Searcher XL Turbo 

13. Turbo Basic for 
400/800 

14. C Language 

15. Turbo Basic 
Documentation 

MUSIC 

1. TV/MOVIE Themes 

2. ROCK 

3. JAZZ 

4. BASIC with animation 

5. Ams Player. 

12 Rock Songs 

6. Ams Player. 


14 Movie/Video 
Themes 

7. Ams Player. 

16 Oldies 

8. Ams Player. 

18 Classics 

9. Rami 30 AMS Beetles’ 
Songs 

10. MUSIC COMPOSER 
Songs 

11. POKEY PLAYER 

12. MUSIC MAJOR 

UTILIITY 

1. MISCELLANEOUS 
introduction 

2. Printers 

3. DOS 2.5 

4. Directory & Label 
Printer 

5. Graphics Trilogy 

6. Copymate XE 

7. SCOPY sector copier 

8. Translator Disk 

9. 256K Upgrade 

10. Daisy-Dot NLQ 

11. Dos 2.6 

12. MACHDOS 2.1 

13. Print Shop Editor 

14. Easy Find 

15. Print Shop Icons 

16. TEXTPRO 1.1 

17. Print Shop Icons 

18. Touch Edit 

19. DOS 4.0 

20. Graphics 

21. 130XE upgrades + 
Utilities 

22. HI-RES 130 (graphics) 

23. Rainbow DOS 

24. Font Master 

25. 3-D CAD 

26. ADELAIDE SYMBOLIC 
DISASSEMBLER 

27. DB’s & Spreadsheet 

28. Graphic Utilities & Pics 

29. String Magic 

30. Print Shop Icons 

31. Hacker’s Toolkit 

32. Weekly Scheduler 


33. Textpro 2.5r (telecom) 

34. Print Shop Utility 

35. Monitor/Debugger 

36. Diet & Nutrition 

37. General Ledger 

38. Super Copiers 

39. Atari Writer Drivers 

40. Signmaker 1.3 

41. Billboard Maker 

42. Daisy Dot II 

43. Graphics Art 
Department 

44. ARC-ALF Compres¬ 
sion Utilities 

45. MYCOPR 2.1 

46. MYDOS 4.50 

47. Pixel Artist Deluxe 

48. Atari Reference Manual 

49. Print Shop Icons 

50. 1020 Printer Utilities 

TELECOMMUNI¬ 

CATIONS 

1. 850 Interface 

2. 835/1030 Modem 

3. MPP Modem 
4A. AMODEM 7.2 
5A&B Chameleon Terminal 

Emulator 

6. 1030&850 Express (3.0 
& 2 . 1 ) 

7. Data Comm 

8. AMIS XM10 BBS 
program 

9. AMODEM 7.4 + Rverter 

10. FOREM XE BBS 

11. AMODEM V7.52 

The price for mail 
orders is $3 per disk plus 
$1 for postage and hand¬ 
ling for every 3 disks. 

Send checks, payable 
to NOV ATARI, to 

Jeff King, 

10033 Clearfield Ave, 
Vienna, VA 22180. 


June 1989 


Current Notes 


Page 63 



















ATARI 7800 CN REVIEW 


THE 7800 GAME CART 
by Len Poggiali 


The Atari 7800 PROSYSTEM is a sleek, little 
number which comes packaged with two joysticks and 
a Pole Position //cartridge. Hooking the system up is 
slightly different than the method used in connecting a 
2600, but it is no more difficult. You might have to 
make a visit to your local Radio Shack, however, to 
purchase a cable connector or some such accessory. 
Hopefully, that will not be a problem. 

Four buttons are placed conveniently on the top of 
the machine: Power, Pause (some 7800 carts use this 
feature), Select, and Reset. The A-B Difficulty switches 
are positioned on the front. None of the 7800 carts I 
have previewed employ these switches, but many 
compatible 2600 programs do. 

The two joysticks also are connected in the front. 
This is a pleasant departure from the standard rear 
placement on the 2600, a positioning which I found 
less convenient. The sticks themselves are the slick, 
narrow, two-button types which suggest more sensit¬ 
ive control than the standard model. Gripping them is 
easier, but muscle cramps set in more quickly. For 
some games I prefer this type of stick. With others 
(e.g., MsPac-Mari), there is just too much play. 

Although all Atari 2600 carts apparently are com¬ 
patible, some third-party products (including my copy 
of Tigervision’s Miner2049ei) will not fit in the cartridge 
slot. Some of Activision’s are advertised as being 
incompatible, but my Pitfall and Private Eye work fine. 

Pole Position II 

The Po/e Position // cart included is the best 
driving game Atari has ever produced. Containing all 
the features of the classic Po/e Position, the new 
version goes a good deal further. Instead of one basic 
scenery background, Po/e Position // offers four 
distinct locations and dramatically different courses. 

The Egyptian desert (pyramids and all) is the site 
of the test course. This provides an easy introduction 
to the game; it may be completed by video driving 
novices of all types. Near Japan’s snow-capped Mt. 
Fuji, players will encounter a slightly more difficult 
challenge. Obstacles include billboards, puddles, and 
other autos. By the seaside, drivers will experience an 
intermediate quest, and, in the midst of a carnival, they 
will find the most difficult option of all. 

While repetitious, the background graphics are 
clearly delineated, attractive, and colorful. The vehi¬ 
cles, the road, and various obstacles are as well drawn 
as in the first Po/e Position (which is saying a lot), and 
the animation for all game elements is smooth and 


reasonably realistic. The best effect (graphically and 
sound-wise) occurs when your car crashes. The 
sound and sight of the explosion is arcade quality. 

Joystick control is excellent. Whether in low gear 
(pull stick back), high gear (push stick forward), 
maneuvering left or right (moving stick in the appro¬ 
priate direction), accelerating (pressing left button), or 
braking (pressing right button), the driver has total 
command. Naturally, in more difficult courses, it takes 
more than control to win the race. Iron nerves and the 
willingness to risk it all count for something as well. 

The goal is the same as before. Before competing 
in the race, the player must qualify for one of eight 
starting positions. To do so, he must complete the 
qualifying heat in 73 seconds or less. If the qualifier 
can beat all of the seven computer-driven cars, then 
the pole position is his. 

The race consists of five laps. In order to 
complete all of the laps, one must finish each in a 
certain amount of time. If that happens, then the 
player will be allowed to continue into the next lap and 
so on. If not, then the race is over. Points are awarded 
for each lap completed, each car passed, each 
second of time left on the clock when the race is 
finished, and for the qualifying time. 

My favorite feature of Po/e Position // is that you 
cannot get killed no matter what you do. Your car 
crashes and explodes, and time is lost, but you stay 
alive and receive another car. Not a bad deal, eh? 

One-On-One Basketball 

While most systems are coming out with the new 
Jordan vs. Bird game, Atari’s newest version of the 
“Dr.J”—Larry Bird competition is far from ground 
breaking. Nevertheless, for 7800 owners, it is the only 
decent basketball game available. 

Faithful to the 8-bit version, the 7800 One- 
on-One offers the following features: four different 
levels of play; slow motion and instant replay features; 
a two-player game, or the option to be either star 
against the computer; a timed game of varying 
lengths, or playing to a set score; the ability to shatter 
the backboard, and to have the glass swept up by the 
comical maintenance man; and the option to resume 
a game in progress or watch the computer play itself. 

The offensive player may dribble, spin 180 
degrees, shoot from a number of positions, and make 
the three-point shot. Defensive movements include 
blocking shots and stealing. Travelling, charging, and 
failing to shoot before the shot clock reaches zero are 
illegal offensive moves. Reaching in, blocking, and 
hitting the offensive player are among the illegal 
actions for the defense. A fouled player goes to the 
free-throw line for one or two free throws, depending 
upon the circumstances. 


Page 64 


Current Notes 


Vol. 9, No. 5 

















ATARI 7800 


CN REVIEW 


As half-court, one-on-one computer games go, 
this one is a classic. A real plus is the individualization 
of the two players. Dr.J is quicker and fancier, while 
Bird is bigger and stronger. Because of his speed and 
finesse, I tend to have a harder time with the “Doc.” At 
higher levels, I don’t have a chance with either player. 

Although an enormous amount of fun to play, 
One-on-One is showing its age (circa 1983). The 
graphics are fuzzy; sound is 2600 quality; and many of 
the movements both legal and illegal are impossible to 
distinguish. 

Until something better comes along, however, 
One-on-One is worth the price for basketball devo¬ 
tees looking for a reasonably impressive challenge. 

I HAPPY’S PROGRAMS - MATH 
Review by Len Poggiali 

Happy’s Programs—Math (HPM) was designed by 
Matt Bensley who, along with his brother Brett, 
operates Bensley Consulting, a small, independent 
company that does computer consulting and pro¬ 
duces educational software packages. The brothers 
have published nine programs for the Apple II and 
currently are at work on their third Atari program- 
Happy’s Programs — U.S. History. 

HPM consists of four modules: addition, subtrac¬ 
tion, multiplication, and division. By its very nature, 
HPM is geared toward grade school children. There¬ 
fore, it is important that the program be as user 
friendly as possible. For the most part, HPM meets this 
challenge. 

After booting the disk, the child will make his 
choice from the Main Menu. If one of the first three is 
picked, a prompt will ask how many digits up to a 
maximum of four or five the user wishes the problem 
to contain. For addition, it also is necessary to type in 
the number of lines the problems should be (from two 
to nine). Before doing division, the prompt will require 
that the difficulty level (from one to four) be keyed in. 

After the choice is made, the module selected is 
loaded in. An example showing all work is presented. 
Whenever the child wishes to view another example, 
he may do so by pressing the E key. If he wants to 
begin tackling problems, he merely presses the 
RETURN key, and one will appear. Although the use of 
the RETURN key is explained in the on-screen 
directions earlier, it is unfortunate that there is no 
screen prompt on the problem screen relating to the 
use of this key. 

Digits are entered from right to left, and entries 
may be changed by using the DELETE/BACKSPACE 
key. In the multiplication mod, the child has the choice 


of entering the answer or showing all the work. The 
“Show Work” toggle might be a bit confusing for the 
youngster; it was for me. 

After the RETURN key is pressed, the program 
signals whether the answer is right or wrong. Correct 
answers are rewarded in the form of a rocket ship 
taking off. If the wrong answer is given, the program 
shows the correct answer and work (e.g., carrying) in 
inverse above or next to the user’s answer. 

In addition to the problem, the screen displays the 
number of problems tackled, the number correct, and 
the percentage correct. After quitting HPM, the child 
will be given the final tally of problems tried, and the 
percentage and number of correct answers. 

HPM is not a fancy, bells-and-whistles-type 
program. Its purpose is to reinforce basic math 
concepts by providing problems of varying complexi¬ 
ties, by reinforcing correct answers, by giving exam¬ 
ples, and by explaining how to correct incorrect work. 
If that is the sort of thing you are looking for for your 
child, then HPM could very well fit the bill. 

(Bensley Consulting, P.O. Box 301, Westfield, iL 62474. 
Send $19.95 plus $2.40 for shipping and handling. 


Page 65 


FREE PD DISK 
with subscription 

ST Informer 


$18 per year plus one free PD disk. 

Name___ 

Address___ 

City_St_Zip_ 

Phone ___ 

You can get 12 exciting issues of this Monthly 
tabloid newspaper with the latest breaking 
news and happenings in the Atari ST 
community. We send you a coupon along with 
our PD catalog, and you can choose a FREE 
PD Disk. Mail this coupon today, or call (503) 
476-0071 and charge it to your charge card.... 
STInformerpepx cn 
909 NW Startite Place, 

Grants Pass, OR 97526 


June 1989 


Current Notes 





































ATARI EXPOS: DETROIT, MI and ANAHEIM, CA 


ATARI EXP© IN DETROIT 

They Came. They Saw. They Enjoyed! 

By Earl Hill 

A computer show is a great opportunity for the 
general public to see exactly what Atari computers can 
do for them. It’s also a terrific opportunity for computer 
veterans to meet developers and vendors who produce 
and sell the fantastic products which make Atari com¬ 
puters so versatile and powerful. 

The MACE (Michigan Atari Computer Enthusiasts) 
group has helped this process along this year by putting 
together the Atari show held at the Detroit Airport Hilton 
on May 6 and 7 in Romulus, Michigan. The show was 
made up of both user groups and vendors. As you 
entered the show entrance at the hotel, after buying 
your ticket (which was good for both days), you were 
greeted by the various user groups participating in the 
fair. First in line was SAGE, Spectrum Atari Group/Erie, 
this correspondent’s club. You were then met by 
several extremely attractive greeters from Rite Way 
Computers, Warren, Ml. You had your choice of visiting 
all the user groups in a long hallway, or going into the 
show proper. 

Everything You Wanted 

If you checked out the user groups, you had a total 
of 10. One group from Pennsylvania; two from Canada; 
six from Michigan; and one from Ohio. Each group 
offered a wide selection of 8 and/or 16-Bit PD software 
disks, T-shirts and much more. 

After depositing your door prize tickets, the next 
step was to check out all the vendors. There were 
nearly 30 exhibitors with most everything you would 
ever desire for your Atari computer. What would you 
want? Games, 1040ST’s, Mega ST’s, disk drives, word 
processors, color printers, books—everything was 
available for the Atari enthusiasts. It was all there, and 
the price was right! 

The vendors/exhibitors were: Scorpion/Microdaft, 
Hurricane Systems, Electronical Software, Rite Way, 
SofTrek, Gribnif Software, Alpha Systems, Joppa Com¬ 
puter Products, CompuWorld, Innovative Concepts, ICD, 
Nice & Software, CodeHead, Atari, MichTron, AccuStar, 
DataFree, Basic Bits ‘n’ Bytes, DataQue, Cal Com, 
WordPerfect, Sector One, Index Legalis, ST Informer, 
Unicorn Publications, and Mars Merchandising. 

The show was literally a bee-hive of activity from 
opening to closing time. Of the two show days, Satur¬ 
day was the busiest, but total sales appeared to be 
about the same both days. Despite the crowd, it wasn’t 
difficult to find your way around the show. However, 
sometimes it was hard to get a “front seat” at a 
vendor’s booth due to heavy buying activity. 


Atari’s booth was essentially informational. They 
were represented by Robin Noonan, Cindy Claveran’s 
replacement, and a distributor out of the state of 
Indiana. This booth only had a limited amount of 
equipment on display. Guess we will have to wait for 
the Detroit World of Atari show for the real goodies! 

There were programs, books and diskette holders 
donated by various suppliers and exhibitors to be given 
away as door prizes. Also, Rite Way donated a T-shirt 
to be given away every hour. All this certainly helped 
build up the excitement of the fair. What a chance to 
win something like HardBail! Spitfire 40, Gold of the 
Realm, VDOS ProQue, Orbitor, Off Shore Warrior, 
Galactic Conqueror ox Falcon! 

CodeHead Stood Out 

At the booths, there were more things going on 
than could possibly be covered in a short report such 
as this. I can only mention a few things in brief. It 
seemed CodeHead Software’s booth was always busy. 
Everyone wanted to talk to the two CodeHead super¬ 
developers. Besides G+PLUS, MuitiDesk, HotWire, and 
MiD/MAX, all stand-you-on-your-ear products, they 
are working on FatBack a hard drive backup utility, and 
two disks of CodeHead Utilities. Gribnif was selling their 
newest version of NeoDesk with custom file icons. Rick 
Flashman talked at one of the seminars where he gave 
an in-depth look at all its features. 

MichTron filled two booths with their products. 
Everything from their newest games, to utilities, to 
books, to their newest application programs. 

ICD showed their FA-ST line of hard drives for the 
ST. Their newest units are case, power supply, host 
adapter, with or without a controller. You buy your own 
hard drive. ICD also had their tape backup unit on 
display. They also had the new SpartaDOS-X for the 
8-Bit systems. The ICD representative said their Atari 
sales are showing considerable strength with an upward 
sales curve. Lets hope this continues because ICD is 
one company that has really gone all out to support the 
Atari line. 

The largest dealers at the show in booth size were 
Joppa, Cal Com and Rite Way. These all had very busy 
booths, showing that there is a lot of support for the 
Atari in the Detroit area. 

Special interest items at the show were the Tweety 
Board for the ST, the ST magazines from Europe, 
Diamond (the GEM-like interface for the 8-Bits), RAM 
expanders for the ST, and Turbo-816 for the 8-Bits. 
Although only one product was available at the show, 
there was quite a bit of interest shown in general in 
accelerator boards. DataFree from Canada had a 16 
MHZ board (with an external toggle switch) which offers 
an average speed increase of about 30%. Installation 


Page 66 


Current Notes 


Vol. 9, No. 5 












requires soldering. It does not have a RAM cache, as 
these/have been reported to cause incompatibility with 
some programs. 

A new tidbit on the TOS 1.4 is that the absolute 
latest will be called the “Rainbow.” This is because it 
shows a rainbow when you click on the Desktop file. If 
you don’t see it—then you ain’t got it! 

Seminars Stole The Show 

The highlights of the show for both days were the 
seminars. Here was a chance to hear and ask questions 
of such people as Mike Groh, Darek Mihocka, Bob Puff, 
Jeff Williams, Tom Harker and Charles Johnson. Space 
restrictions limit discussion of the talks in detail, but 
here is a listing of them all: 

o George Miller (MichTron) gave a demonstration of 
Fleet Street Publisher. 

□ Gordon Mella (WordPerfect Corp.) demonstrated 
WordPerfect, the premier word processor for the ST. 

□ Rick Flashman (Gribnif) showed off the latest version 
of NeoDesk, the alternate ST Desktop. 

□ An informative and detailed discussion of the ins and 
outs of hard drives from Tom Harker of ICD. 

□ Bob Puff (author of MYDOS, DiskComm, SuperArc 
and BobTerrrt) and Jeff Williams {,A/fCrunch author) 
“The Atari 8-Bit Shareware market.” 

□ Discussion of “User Groups and What They Can Do 
For You” by officers of local Atari clubs and Keith 
Johns, CompuServe Sysop. 

□ Mark Elliott of Innovative Concepts talked about 8- 
Bit products. 

□ Ed Hanson (Hurricane Systems) discussed hard 
drive alternatives for the ST. 

□ DataQue’s Chuck Steinman showed off the Turbo- 
816 hardware upgrade for Atari 8-Bit computers. 

□ Mike Groh, Atari’s MIDI Rep., discussed the MIDI 
industry and Atari’s place in it. In a second talk, he 
discussed using the ST for Music Publishing. 

□ Darek Mihocka debuted the final release of ST Xfor- 
mer, the famous Atari 8-Bit emulator for the ST. 

□ A look at speeding up your ST with Turbo ST from 
SofTrek’s Wayne Buckholdt. 

□ Discussion of the Shareware Software Market by 
Charles Johnson and John Eidsvoog (CodeHead) 
and George Morrison (Alpha Systems). 

Nearly everyone I talked to rated the show as a 
success in terms of both sales, attendance, and enjoy¬ 
ment. This was a show for user groups and vendors. 
There were a lot of PD disks sold and a lot of both 
“little-ticket” and “big-ticket” items moved out the 
door. The atmosphere was strictly upbeat all the way. 
The mood of excitement held right up to the end when 
the Atari 520STFM, the grand door prize donated by 


Rite Way, was won by a person from Toledo. 

No one, who hasn’t been involved, knows just how 
much work is actually needed to put on a show such 
as this. The amount of pure physical work is unbeliev¬ 
able. The planning and brain-storming that precedes it 
cannot be described. The MACE people, their volun¬ 
teers, and their special helpers all deserve a big pat on 
the back for their efforts. 

And now let’s • buy the advance tickets for the 
Detroit ST World Atari Show in June.... 


ATARI and DISNEYLAND 

Highlights: Midi Music, Portfolio, Mega 44, 

STacey, Spectre GCR, and pc-ditto II 
by Ron Ariel 

WORLD OF ATARI, a trade exhibition jointly 
sponsored by Atari and ST WORLD, opened on April 21 
at the Disneyland Hotel, in Anaheim, California. The 
hotel’s Convention Center hosted 49 exhibitors, seven 
conferences and an evening rock music program spot¬ 
lighting the STACY laptop and the “Holtz Instrument” 
musical accessory. 

The exhibitors included dealers, software vendors 
and user groups representing a wide range of applica¬ 
tions. WORLD OF ATARI gave visitors a chance to see 
demonstrations of software normally only available 
through mail order. 

Atari introduced several new packages: a high-end 
desktop publishing system with a Mega 4 ST, a 30-MB 
drive and laser printer for under $4,000.00. The STACY 
is a 15-lb laptop computer functionally identical to the 
1040ST. Also available is the Portfolio, described in 
press releases as a pocket-sized “IBM-compatible” 
PC. For under $400, one can buy a machine sporting 
word processing, a Lotus-compatible spreadsheet, a 
personal calender and phone directory. Its operating 
system is compatible with MS-DOS 2.11. 

Among new software and accessory additions was 
Spectre GCR, sold by Colorado-based Gadgets-By- 
Small. The Spectre, which retails for $300.00, allows STs 
to read and write to Macintosh-formatted disks. 

Trade show organizers could not provide estimates 
of how many people attended on Saturday, but one 
remarked “The fire marshal almost closed us up this 
morning. We had over 4,000 people in the room, and 
that’s close to the fire code.” 

It was easy to tell who was having the most fun. The 
Grove School of Music opened a booth at WORLD OF 
ATARI. The school offers training to composers in music 
composing and performing on Atari computers and 
computer-controlled keyboards such as the Synclavier. 
With all the keyboards out in the showroom, the 
musicians clearly enjoyed themselves the most. 


June 1989 


Current Notes 


Page 67 






October 7-8 


^AtariFest '89 


Fairfax, VA 


Comdex For The Common Man 

by John Barnes, WAACE Chairman 


East Coast Atarians don’t have 
to travel to Chicago, Atlanta, Las 
Vegas, or even Anaheim because 
they can get the straight scoop on 
the latest Atari doings right here in 
the “seat of government.” AtariFest 
‘89 is scheduled for October 7th 
and 8th at Fairfax HS. The event is 
sponsored by the Washington Area 
Atari Computer Enthusiasts and the 
Adult Education program of the 
Fairfax County Public Schools. 
Admission is free and the Fest is 
open to the public. 

Since its humble beginnings in 
a hallway at Fairfax High School in 
the fall of 1985, the WAACE Atari¬ 
Fest has grown to become the 
premier East Coast event for Atari 
users. The 1988 Fest drew people 
from 26 states and a couple of 
foreign countries. 

Something for Everyone 

The fact that nearly 3,000 
people attended the 1988 Fest is a 
clear indication that WAACE is pro¬ 
viding something people want. The 
WAACE member clubs, who cover 
the ground from Baltimore to Rich¬ 
mond, put a lot of effort into provid¬ 
ing a varied and interesting 
experience. There is something for 
the inveterate shopper, the serious 
hacker, and the bewildered user 
interested in learning more about 
his or her Atari. 

Hardware and software from all 
over the Atari computing world will 
be on display and, in most cases, 
on sale. Leading retail outlets and 
software developers will be repre¬ 
sented. The educational side of the 
program will feature seminars, 


demonstration rooms, and a desk¬ 
top publishing contest. Subjects 
covered will include desktop pub¬ 
lishing, personal finance, computer 
languages, telecommunications, 
games, graphic arts, and business 
uses. Music applications will occupy 
a special demonstration area of 
their own. A hardware and software 
swap meet will also be in operation. 

Seminar speakers on Saturday 
and Sunday will present timely in¬ 
formation on the latest products, 
trends, and problems. 

A special feature for 1989 will 
be “The Best of Atari Desktop 
Publishing,” a contest for anyone 
who feels that itch to be creative. 

Everyone gets a chance to 
unwind and mingle with our out-of- 
town guests Saturday night at a 
Chinese banquet at the Hunan Lion 
restaurant in Fairfax. WAACE is 
recruiting an outstanding speaker 
and there will be special awards, 
including the prizes in the DTP 
contest. 

Users Helping Users 

WAACE is a confederation of 
user groups, people who are dedi¬ 
cated to the proposition that 
someone who has been there is in 
the best position to help someone 
else. The groups get front page 
billing at AtariFest with their disk 
libraries and membership cam¬ 
paigns. 

Public domain software for Atari 
computers is a vital part of the mix 
and there are plenty of experts on 
hand to help you find your way. 

Uninitiated members of the 
public who have never been in a 


user group are in abundance at the 
Fest and the groups can recruit very 
effectively. 

Anything that can inspire this 
much loyalty has to be worthwhile. 

It’s Your Fest 

While the Fest doesn’t cost the 
public anything, it does cost the 
sponsors a lot of sweat and tears. It 
takes about 150 people to set up 
the space and tear it down again, to 
staff the demonstration rooms, to 
assist the vendors, to print the 
program, to register the visitors, to 
plan the banquet, to sell advertising, 
to generate publicity, .... the list 
goes on and on. 

For the 1989 event the organi¬ 
zers will be canvassing over 300 
vendors from all over the world. 
Additional vendor space has been 
arranged for, and a dressier look will 
pervade the whole Fest. Additional 
print advertising is being laid on to 
encourage attendance at the Fest. 

A bigger and better AtariFest 
means a bigger bill for labor. 
Something like 20 percent of 
WAACE’s total membership will 
have to help (contact your club 
leadership to volunteer!). People 
from other clubs and other areas 
are welcome wherever they can 
help. There are lots of opportunities 
in the seminars, the demonstration 
rooms, advertising sales, graphic 
arts production, you name it. 

The only profit the organizers 
and their workers take home is a 
feeling of satisfaction in sharing the 
joys of Atari computing with the rest 
of the world. 


Page 68 


CURRENT NOTES 


Vol. 9, No. 5 


















The Best of Atari Desktop 
Publishing 

WAACE - Current Notes DTP Contest 


All Atari computer users are hereby invited to submit entries to a Desktop Publishing contest sponsored by 
Washington Area Atari Computer Enthusiasts and Current Notes Magazine. 

Entries must be submitted before the 8th of September 1989. Judging and awarding of prizes will take place 
at the WAACE AtariFest on 7-8 October. The contest is intended to showcase the kinds of business and personal 
communications that are possible with 8 and 16 bit Atari computers. Personal and Commercial categories in both 8 
and 16 bit divisions give everyone a chance to win. 

The prizes will consist of valuable gift certificates for software and hardware as donated by AtariFest 
supporters. Only one prize will be awarded in each of the four categories. 

Copies of the contest rules are available from Current Notes Magazine at 122 N. Johnson Rd, Sterling, VA, 
22170, from your local Current Notes retail sales agent, or by downloading the file DTPCONTS.ARC from the ST 
Roundtable on GENie. 


CONTEST RULES 


The contest rules listed below provide the restrictions and other guidelines governing the WAACE - Current 
Notes DTP contest: 


1 Eligibility - developers of DTP pro¬ 
ducts or their employees are not eligible. 

2 Categories - Submitted works will be 
judged in one of the following four cate¬ 
gories: 1) 8-bit Personal, 2) 8-bit Commer¬ 
cial, 3) 16-bit Personal, and 4) 16-bit 
Commercial. Entries in the personal cate¬ 
gory will have been prepared for the use of 
the submitter and his/her family. Works will 
be deemed commercial if they are inten¬ 
ded for wider audiences including, but not 
limited to, educational and social organiza¬ 
tions, business clients, or the general 
public. <rule2>The judges may elect not to 
award prizes in categories for which there 
are fewer than 4 entries. 

3 Originality - All work must be the 
original work of the submitter. Submitter 
must certify that none of the subject matter 
or graphic images are substantially derived 
from copyrighted works. 

4 Rights of Use - The submitter grants 
the full rights-of-use and publication to 
WAACE and Current Notes.. Material 
rejected as being unsuitable will be retur¬ 
ned if the submitter provides return enve¬ 
lopes and postage. 

5 Limitation as to number - No more 


than two entries will be accepted from any 
one household in any one division. 

6 Use of Atari Hardware and Software 
- All work must use Atari computers. 
Hardware from other manufacturers may be 
used as peripherals. Hardware or software 
that has not been available at retail to the 
public prior to 1 July 1989 may not be 
used. 

7 Submissions - All entries must be 
submitted as hardcopy accompanied by a 
floppy disk containing all components 
needed to produce the document. Floppy 
disks must be readable by standard Atari 
disk drives. Each submission must not 
exceed the capacity of one DS disk. 
Hardcopy output may not amount to more 
than the equivalent of five 8 1/2 by 11 
pages. The submission disk must also 
contain a text file providing complete 
instructions for generating the final output. 
Products (hardware and software) used to 
create all graphics and text components of 
the work must be specified. 

Submissions must be accomanied by a 
letter giving the submitter’s name, address, 
and home telephone number and the title 
of the submission. Submission of an entry 


constitutes affirmation that the submitter 
has read and agrees to comply with the 
contest rules. The organizers are not obli¬ 
ged to provide the opportunity for submit¬ 
ters to remedy defects in their submis¬ 
sions. 

All submissions are at the submitter’s 
own risk. The organizers will not assume 
any responsibility for wear and tear that 
submitted material is subjected to. Sub¬ 
missions shall be sent to William Price, 126 
Casmar St. SE, Vienna, VA 22180. 

8 Deadline - all entries must be in the 
hands of the organizers by September 8, 
1989. 

9 Taste - The judges reserve the right to 
reject work that is offensive or otherwise 
unsuitable for public display at a family 
event. 

10 Award Criteria - The awards will be 
made on the basis of the effectiveness of 
submissions in conveying information. 
Visual impact and related factors such as 
style, arrangement, typography, and text 
content will be considered. The judges 
may elect not to award prizes if none of 
the entries in a category is deemed to be 
prize-worthy. 


ENTRY BLANK: 1989 WAACE - Current Notes DTP Contest 

Complete a separate blank for each submission (PLEASE PRINT) 

Submitter’s Name ___ 

Address: Apt_Street_:_ 

City_State_ZIP_ 

Home Phone Number:_-___ - __ 

Title of Submission: __ 

[ ] 8 Bit [ ] 16 bit [ ] Personal [ ] Commercial 

I certify that this submission is my own original work and that none of the material is derived from any 
copyrighted work. 

Signed: __Date:_ 

Send this form together with your hardcopy output and disk to William Price, 126 Casmar St. SE, Vienna, 
VA 22180 before 8 September 1989. 


June 1989 


Current Notes 


Page 69 


















WAACE CLUB CORNER 


This space is made available to WAACE member clubs for publicizing activities. Material for this column must be in the hands of the Clubs Editor by 
the 3rd of each month. Send copy to Ed Seward, PO Box 2699, Merrifield, VA 22116. Material can also be uploaded to the ARMUDIC BBS. 


NOV ATARI: Northern Virginia Atari Users’ Group 

President.Bonnie Little.703-444-2419 

ST VP.Eel Seward..703-573-3044 

8bit VP.Nina Kraucunas.703-250-3572 

Secretary.Edmund Bedsworth.703-536-5958 

Treasurer.Gary Purinton.703-264-8826 

ST Librarian.Frank Chan.703-960-0474 

8-bit Librarian.Roy Brooks.703-750-0146 

8-bit mail.Jeff King 

ARMUDIC Sysop.Scott Ogden.703-450-3992 

New Members: Dues are $24/year/family which includes a subscrip¬ 
tion to CURRENT NOTES and access to more activities. Join at the main 
meeting or at a chapter meeting or by sending $24, payable to 
NOVATARI, to NOVATARI, PO Box 4076, Merrifield, VA 22116. 

Novatari Main meeting: second Sunday of the month at the Wash¬ 
ington Gas Light Building, 6801 Industrial Rd, Springfield, VA. Take 495 
to east on Braddock Rd.(620) to south on Backlick Rd (617). Left on 
Industrial Rd. Washington Gas Light is the second building on the right. 
5:30 Programmers SIG; 6:15 announcements, open forum, door prizes; 
6:45 VAST and 8BIT SIG meetings. 

Chapter Meetings: M-L Vernon/Hybla Valley, 1st Thursday, 7:30 
Contact Ron Peters at 780-0963. Sterling, Sterling Library, 7:30-9:30, 
Wed after the Second Sunday Contact Richard Gunter at 471-7765. 
Vienna, 4th Sunday, Contact Ed Seward 573-3044 for time and place. 

A.U.R.A.: Atari Users Regional Association 

President.Niel Johnson.301-540-1794 

8-bit VP.Steve Preston.301-972-9632 

16-bit VP.Ira Horowitz.301-421-9507 

Treasurer.Bob Brock.301-268-2554 

Membership.Bill Brown.301-279-7537 

8bit Librarian.Wayne Heiden ..301-330-0130 

16bit Librarian.Joe Russek.301 -946-7593 

Facilities.Home’ Reitwiesner.301-588-4802 

MEETINGS: Third Thursday of each month in the Multipurpose Room 
at GRACE EPISCOPAL SCHOOL. The school is on the east side of 
Conecticut Avenue, 1/4 mi.north of the Connecticut Avenue (North) Exit 
from 1495. Library and swap table sales begin at 7:15, the meeting 
begins at 7:30. We have separate XL and ST demonstrations. There will 
be 8-bit and 16-bit door prizes. 

Correspondence. All correspondence, including membership 
renewals, changes of address, etc. should be sent to: AURA, P. O. Box 
7761, Silver Spring, MD 20910. AURA cannot guarantee CURRENT 
NOTES subscriptions unless the member provides written confirmation 
of address changes, renewals, etc. to the address given above. 

New Members. Dues are $25/year and include subscription to CUR¬ 
RENT NOTES. Send name, address, phone number, and check to above 
address. 

F.A.C.E.: Frederick Atari Computer Enthusiasts 

President.Chris Rietman.301-791-9170 

Vice President.Mike Kerwin. 301-845-4477 

Treasurer.Buddy Smallwood..717-485-4714 

MEETINGS: 4th Tuesday, 7 - 9:30 pm, Walkersville HS, MD Route 194, 
1 mile north of MD Route 26 (Liberty Road). July and August meetings 
will be held at St Paul’s Lutheran Church, 14 W. Pennsylvania Ave, 
Walkersville, MD. 

NEW MEMBERS: Dues are $25/year/family and include a subscription 
to CURRENT NOTES. Join at meeting or send check, payable to FACE, 
to Buddy Smallwood, PO Box 2026, Frederick, MD 21701. 

G.R. A.S.P.: Greater Richmond Atari Support Program 

President.Mickey Angell.804-744-3307 

Vice President.Terry Barker.804-379-8175 

Secretary.Tom Marvin.804-233-6155 

MEETINGS: 2nd and 4th Thursday, at La Prade Library, 2730 Hicks Rd. 
Dues: $20 per year (no CURRENT NOTES). 


WACUG: Woodbridgc Atari Computer Users' Group 


President. 

.LouPraino. 

.703-221-8193 

VP. 

.Ron Dunn. 

. 703-494-4260 

8BitVP. 

.Darrell Stiles. 

.703-494-9819 

ST VP. 

.Bill Parker. 

. 703-680-3941 

Treasurer. 

.David Waalkes. 

. 703-490-1225 

Secretary. 

.Jim Sawici. 

.703-670-3527 

Librarian. 

.Frank Bassett. 

. 703-670-8780 


MEETINGS: 7-9PM, Community Room, Potomac Branch, Prince 
William County Library, Opitz Blvd., Woodbridge, VA. Entering Wood- 
bridge from either North or South on Route 1, proceed to theintersec- 
tion of Route 1 and Opitz Blvd. (opposite Woodbridge Lincoln-Mer- 
cury). Turn West on Opitz and take first left turninto the library’s parking 
lot. The Community Room is located toyour left immediately upon 
entering the main building. Meeting Dates: May 16, June 20. 

NEW MEMBERS: Initial membership fee is $10 plus $1 monthly dues. 
Renewals are $20 per year, payable as of 1 January. 

Membership includes a subscription to CURRENT NOTES. Join at 
meeting or send check, payable to WACUG, to David Waalkes, 1302 
Oregon Ave, Woodbridge, VA 22191. 

M.A.C.C.: Maryland Atari Computer Club 

President.Jim Hill.301-461-7556 

Vice President.Dan Honick.301-356-6453 

Treasurer.John Cromwell.301-356-6453 

Secretary.Bob Brent.301-254-3896 

8bit Librarian.Jim Hill (acting) 

ST Librarian.Tim Caldwell.301-687-1413 

Newsletter Ed.Charles Smeton.301-465-8628 

Correspond. Secy.Cam Whetstone.301-486-2609 

MEETINGS: last Tuesday, 6:30 pm, Pikesville Library, 1 mi. east on 
Reisterstown Rd from Exit 20 off the Baltimore Beltway. 

NEW MEMBERS: Club Dues are $22/year and include a subscription 
to CURRENT NOTES. Join at meeting or send check, payable to MACC, 
to James Hill, 8591 Wheatfield Way, Ellicott City, MD, 21043. 

S.M. A.U.G.: Southern Maryland Atari Users' Group 

President.Herb Scott 

Secretary.Fred Brown.301-645-4009 

Treasurer.Samuel Schrinar.301 -843-7916 

Newsletter Ed.Leroy Olson.301-743-2200 

Librarian.Sherwood Conner.301-292-5752 

MEETINGS: 2nd Thursday, 7:30 pm, John Hanson Middle School in 
Waldorf, MD. Traveling thru Waldorf either east or west on Rt 5, exit on 
Vivian Adams located 200 ft west of Waldorf Carpets & Draperies and 
directly across from the Village Square sign. 

NEW MEMBERS: Membership dues are $20 and include a subscrip¬ 
tion to CURRENT NOTES. Join at the meeting or send check, payable to 
SMAUG, to Sam Schrinar, 2032 Alehouse Court, Waldorf, MD 20601. 

M.A.S.T.: Meade Atari ST Users Group 

President.Bob Johnson.301-674-8762 

Vice Pres.Keith Drewke.301-551-2662 

Secretary....John Corkran..301-255-1674 

PD Librarian.Harold Beck III.301-672-1793 

BBS..Thomas Hutchinson.301-840-5045 

Meetings - Third Wednesday of each month in the SeaLandAir rec 
center on Fort Meade from 1830 to 2100 hours. Call Bob Johnson any 
evening for further information. 

Mailing Address: All correspondence, including membership 
renewals, changes ofaddress, etc. should be sent to: MAST, c/o Bob 
Johnson, 1616B Forrest Ave, FtMeade, MD 20755. 

New Members. Dues are $27/year and include subscription to CUR¬ 
RENT NOTES and unlimited DL and message activity on the Tangent 
Line BBS. Send name, address, phone number, and check to above 
address or join at any meeting. 


Page 70 


Current Notes 


Vol. 9, No. 5 


































































































WAACE GOINGS ON 


Waace AtariFest 89 

John Barnes, WAACE Chairman 

AtariFest ‘89 preparations are gaining a little momen¬ 
tum. To keep up to date, check in on the nice special 
message area on ARMUDIC. Scott Ogden has done a 
fine job of setting this up. Not too many people have 
modems, so I would appreciate it if those of you who 
have them would download everything you can and 
spread it around. 

By the time you read this, Johnna Ogden should have 
sent out letters to over 300 potential vendors. Gary 
Purinton and Bob Johnson should be sending in ads to 
the Atari press. 

A special desktop publishing contest has been set up, 
with Bill Price as chairman. An art contest is kicking 
around. Keep your eyes open for rules and entry forms. 

The demonstration rooms and seminar series should 
be taking shape under the hand of Charles Smeton. 

Russ Brown has set up a nice Chinese banquet on the 
social side of the Fest and arrangements for rooms have 
been made with the Fairfax Quality Inn. 

Atari Corporation is still playing its cards close to its 
vest, but the AtariFest (the people’s Fest) is definitely a 
go as far as WAACE is concerned. 

The June meeting of the WAACE Board will be at the 
Bethesda Library on Arlington Rd. We are looking for a 
Springfield or Franconia location for the July meeting. 

NOVATARI 

Ed Seward, ST Vice-President 

Our apologies to everyone for the lack of a meeting 
place for the April meeting—Washington Gas & Light 
shuffled some people around and we fell through the 
cracks. 

Scott Ogden was able to nail down the cause of the 
increased line-noise and BBS lockups. The Nite Lite 
interface was going bad and went comatose. Repairs are 
underway and ARMUDIC should be restored from three 
lines back to seven lines by the time you read this. You 
will find that with the hardware problem resolved now, 
ARMUDIC is once again running consistently and 
smoothly. 

We are currently working with Michtron and Double- 
Click to switch the software and hardware that ARMUDIC 
runs on. The holdup is Double-Click’s asking price for a 
five port version of their cartridge—$500 versus the 
$229.95 price of the three port cartridge. The Michtron 
software offers many improvements in the file and 
message areas over the Nite Lite software. Also, I have 
found the DC Port has fewer problems with line noise. 
Scott and I are working on the menus now in the hopes 
that Double-Click will come down on their asking price. 
Assuming the switch will be made, the bulk of the menu 
system will remain the same as it is now. While the file 
areas will be rearranged, we will keep ALL of the 


downloads currently on the BBS. I’ll also reenter the 
passwords myself so that it will not be necessary to 
reapply for access. While we are waiting for this to take 
place, we will be putting up a couple of surveys 
regarding the way users would like the BBS to function. 

Among the demonstrations Novatari has planned for 
the near future are: a demo on how to use the various 
features of ARMUDIC; Cyber Paint and STOSVne game 
design package marketed by Antic. 

As in years past, NOVATARI is looking for volunteers 
to assist with ATARIFEST (both to help in the rooms 
NOVATARI is sponsoring as well as some of the general 
things like setup, cleanup, etc.). If you are interested, 
please call one of the NOVATARI officers so that your 
name and phone number can be passed on to the 
person responsible for that area. 

A.U.R.A. 

Niel A. Johnson, President 

Greetings from AURA! We’re looking forward to our 
May 18th meeting in which games will be featured. All 
members are encouraged to bring in their favorites to 
show off to the rest of the club. We will also feature a 
video which recently aired on local televsion. 

Our last meeting featured telecommunications. Spe¬ 
cial thanks go out to Ed Seward and Scott Ogden from 
NOVATARI for putting on a fantastic demonstration of 
their ARMUDIC BBS. (I never saw a MEGA-4 before...) 

Our Flea Market is still a popular attraction at the 
meetings. Don’t hesitate to bring in your dusty software 
and computer paraphenalia—they could mean a bar¬ 
gain for someone else! Who knows? Maybe you’ll find 
something interesting. It all starts around 7:00 PM. 

Upcoming events: Digitized Atari, Music, and More 
Games. Did I hear someone say “PICNIC”? 


Don’t Forget to RENEW Your Club 
Membership!!! If your mailing label has 8906 on 
the first line, your club membership ends in 
June-this month! RENEW with your club 
_ membership chairman ASAP!!! _ 


• NEW NUMBER ^ 

iililli: .ARMUDJ0BBS 31®.': 

703^450-3110: ■ 

Access to the BBS- ^tiiikiydditidhrtdlitdn 

dues. This fee is $5/year for NQVATARi members 
and $7.50 for members of other u$er BSS 

access fees are to be made payable to “NOVA- 
TAR1” and sent to: EdnSSward, FCFBbx 268$ 

.. 


June 1989 


Current Notes 


Page 71 













CURRENT NOTES MACIC/SRECTRE ILIIIBRART 


These disks contain Mac programs for 
use with the SPECTRE/MAGIC SAC 
Macintosh emulators. Disks are $4.00 
each. Order from CN Library, 122 N. 
Johnson Rd, Sterling, VA 22170. Add 
$1 for every 6 disks for S&H. 

Note: many of the Magic disk pro¬ 
grams also work with the Spectre 128, 
but not all. Adventure-type games now 
DO WORK with version 1.9 of Spectre 
with the SOUND turned on. Pinball 
Construction Set disks are a real blast 
with SOUND turned on. 

DESK ACCESSORIES 

M8: DAs NO. 1 3DTTT Game, Art Thief, Ascii, 
Bagels Game, Big Ben, Calculator, CopyFile, 
DA Tester 1.5, Delete File, Desk Acc. Tester, 
DeskZap 1.2, Eject&Reset, Extras, File Hacker 
DA, File Tools, Font Grapper+, Font Grapper3, 
Hex Calculator, HP 12c, MemScan, MemWin- 
dow, MerriMac Blackjack, miniWriter, Mock- 
Terminal, MockWrite, Moire, MW Count, Other 
3.0, Puzzle, Reader, Rubik’s Cube, Sampler, 
Scrapbook, Scientific Calculator, SetFile 3.3, 
SkipFinder, TheBox, Tiler 1.5, Trails, Transfer, 
TrapList, Utils, Word Count, Zoom Idle. 

Ml8: DAs NO. 2. About Popup.txt, Alarm 
clock, Art Grapper+, Calculator, Choose 
Scrapbook+, DA File, DA Tester 1.5, Disk 
Labeler, Disklnfo 1.45 + SICNs, Explorer, Gone 
Fishin’, Hex Calc, Label Maker, Mem Window, 
MiniWRITER 1.34, Multi-Scrapbook, MW 4.5 
Counter.DA, Popup 1.0, ProCount, ReadiPrin- 
ter, Ruler, SFstartup 1.0, Skipfinder 6.1, Sleep, 
Stars 1.6, Stars II, Sysfonts, TeaTime; Timer. 
M46: DAs NO. 3. 35 DAs: 3D Tic-Tac-Toe, 
A-Bus ID Poker, Abacus, Calendar, Cheap- 
Paint, Collapse, ConCode, Crabs2, DAFile, 
DAFont, Disp.Msg, Double Apple, Executive 
Decision, FatMouse, FixPic2.0, Flow, Fun 
House, Func Keys, Font, Idle, KeyMouse, 
Knockout, Multi-Scrap, MW to Text, New Mini- 
Dos, Orig Clock, PaintDA, Poker, ProCount, 
Ruler, Tilerl .5, Timelogger2.11, Utilities,Wrap, 
WXModem, Sample It. 

UTILITY DISKS 

M2: TELECOM DISK NO. 1. BinHex 5.0, 
Free Term 1.8, FreeTerm.Doc, Kermit, Packlt III 
(VI .3), Stufflt 1.0, TermWorks 1.3. 

M3: UTILITIES NO. 1. DES, Font Doubler, 
MacDump, Mini Finder, Packlt III (VI.3), Reverse 
Screen I.Obl, RMover, Scan, Set File. SLICER. 
Version Reader 1.1, Write Stream. 

M5: DISK LIBRARIAN. Disk Librarian V1.82A. 
Disk Librarian Doc, Short Doc. Contains listing 
of CN MAGIC LIBRARY, (Spectre Compatible) 
M9: UTILITIES NO. 2. Bind Icons, Change 
Appl. Font, Convert Desk Acc., Desk Accessory 
Mover, File Hacker, FontDoubler, Index,Make- 
Screen, MicroFinder, Purgelcons, RamAStart 
1.3, REdit, ResEd, SelectPaint, Show Version, 
User Interface Demo. 

Mil: PRINT UTILITIES Coventry-12, Disk 
Labeler, Fast Eddie, Font Mover, Ink, MacWrite 
4.5 to Text, miniWriter, MockWrite, Pica-10, 
ReadMacWrite, Walla Walla-9. 

M27: UTILITIES NO. 3. Browse/Shazam!, 
Clocks: analog & digital, Edit, FEdit 3.0, launch, 


lazymenu, Magic Beep 1.0, Menu Editor, 
microFinder, Quick Dir, Quick Print, Ram- 
Start2.0+, Road Atlas, ShrinkToFit, SicnEdit, 
SortMenu, SortMenu Code, SuperFinder4.0, 
TabsOut, Unpit, WayStation. 

M28: RED RYDER 7.0. Red Ryder 7.0, Red's 
7.0 Stuff, RR7.0 Macros, RR Docs. 

M43: UTILITIES NO. 4 DiSkDup+, MacS- 
noop 1.03, RamDisk+ 1.4, ResTools 2.01, Oasis 
2.01 (HFS), Font Librarian (HFS), Switch. 
GAMES 

M4: GAMES NO. 1. Backgammon, Bash Big 
Blue, Curves, MacLuff, MacYahtezee, Maze 3D, 
Meltdown, Missile Command, Munch, Pepsi- 
Cas,Smile, Snow, Solitaire, Space Bubbles, Vax 
Runner II. 

M6: GAMES NO. 2. Ashes, Black Box, Des¬ 
troyer, HexPuzzle, Killer Kalah, MacPoly Demo, 
Office Attack, Point Symmetry Demo, Snake, 
Solitaire, Trophy List, Wall Game, Wheel. 

M7: GAMES NO. 3. Ashes, Break the Bricks, 
Deep Ennui, Go, Mac Gunner, MacBugs, Mac- 
Command, MacYahtzee, Wiz Fire 1.1 
M15: GAMES NO. 4. Alice, Amps 3.0(B2), 
Bricks, Canfield 2.0,lago, Lets Get Tanked!, 
MacHeads, Nim, Space Attack, Third Dimen¬ 
sion. 

M20: GAMES NO. 5. Chase’Em, Crystal Rai¬ 
der, Daleks, Golf MacWay, Kill File, Kill, King, 
King.MacWrite, On-The-Contrary, StuntCop- 
terl.2. 

M21: GAMES NO. 6. Guess, Hacker’s Con¬ 
test, Hot Air Balloon, Match, Ramml.Q, Third 
Dimension, Trick-Track, Utaan Attack, Zero 
Gravity. 

M25: GAMES NO. 7. Billiards, Cross Master 
Demo, Flash Cards, Hangman-9.0, MacLuff, 
Master Guess, Safari 1.0, Venn. 

M30: GAMES NO. 8. Bowl-A-Rama, Mac- 
Trek 1.1, Mystery Box 1.0, Shots, Star Trek 
Trivia Quiz, Window Blaster 1.0. 

M34: GAMES NO. 9. 1000 Miles, Asteroids, 
Cairo ShootOut!, Donkey Doo, Duck Hunt, 
Pente 1.0. 

M45: GAMES NO. 10. Blackjack 4.0, Gunshy 
1.0, Humpback, New Social Climber, Panic, 
Puzzle 1.0, Star Trek Trivia Quiz, VideoPoker. 
M51: GAMES NO. 11. Bouncing Balls, Fire 
Zone, Mac Word Hunt 2.0, Out Flank, Risk and 
Word Search. 

M53: GAMES NO. 12. 3D Checkers 2.0, Bills 
Casino, BMX-The Racing Game, HeloMath, 
Mouse Craps. 

M58: GAMES NO. 13. Klondike 3.6, Space 
Station Pheta, Mac Concentration, Sitting 
Duck, Hot Air Balloon 2.1, Think Ahead+2.0. 
M60: GAMES NO. 14. Golf Solitaire, Mac 
Football, Euchre 2.2, Gomoku, Pyramid, 
Checkers, Runaround and Macpuzzle 1.0. 

M19: PINBALL CONSTRUCTION SET 
GAMES. Pinball Construction Set Player plus 
12 Games: Apple, Black Hole, Face, KalinBall, 
Madonna, Minute-Mag, Patchwork Mess, 
Phantom, Pure-Gemme, Samurai, The Royal 
Pain, Wizards Lair. (Spectre Compatible) 

M29: PCS GAMES NO. 2. Pinball Construc¬ 
tion Set Player plus Games: Circus Circus, D 
&D , Diadora, Max, Merlin, Modern Mistress, 
Queston, The Royal Pain, Twilight Zone, Wha- 
Zit. (SPECTRE COMPATIBLE) 


ADVENTURE GAMES 
M17: DUNGEONS OF DOOM 4.0. Graphic 
adventure game. 

M23: VAMPIRE CASTLE. Graphic adventure 
game. 

M24: DEEP ANGST. Graphic adventure 
game. 1 Mb ST only. 

M31: BLACK WIZARD. Graphic adventure 
game by Richard Loggins. 

M36: CASTLE OF ERT. Shareware graphic 
adventure game. 

M40: HACK, Version 1.03. Game is similar to 
Rogue, includes manual with full docs. 

M41: RADICAL CASTLE Graphic/text 
adventure game. 

M63D: MOUNTAIN OF MAYHEM 
M65D: DEEP ANGST II 
M66: INTRUDER 

GRAPHICS 

M10: GRAPHICS NO. 1 Amy, Artisto, ball 
demo, Big Ben, Brooke, Bugs, Curves, Display 
Message, Dragon, Fighting 51, Fourth Dimen¬ 
sion, GARF, HotSex!, Liar’s Club, Living Art, 
Max Headroom, Moire 3.0, Nightmare, Optical 
Illusion, Paint Grabber, Painter’s Helper #1, 
Pattern*, Pisces, Rotations, Saddle, The Fourth 
Docs, ViewPaint 1.5. 

M12: MACBILLBOARD. Chipmunks, Donald 
& daisy, Goofy At Bat, Announcement, Babe 
Ruth, Carrotprint, Classic illusions, Escher, 
Escher Hands, MacBILLBOARD (MacPaint 
clone), Max, Mickey and Minney, mm, Quick 
Tour, T-Shirt. (Spectre Compatible) 

M22: GRAPHICS NO. 2 BIOWUp 3.0, 
Blowup Notes, CalendarMaker 2.2.1, Dynamo, 
Graphic, MadMenus, Math2l, Rays, Simutree, 
Spiro, Tree, Vanlandingham. 

M26: GRAPHICS NO. 3 3D Sketch, 
AniRama, Bin/Graphics, Brownian Motion, 
Control, Fractal Contours, Fractals, Icon Col¬ 
lector, Julia, MakePaint, Melting Clock, Small 
View, ShapeArt, StarFlight, Window Demo. 
M47: GRAPHICS NO. 4. Cursor Designer, 
Earthplot3.0, Graphics2.0, Mondrianl.0, 
MotionMaker2.0, Moving Finger, Wallpaper, 
Zoomation. 

M57: GRAPHICS NO. 5. Contains 6 gra¬ 
phics-oriented applications or DAs: Micro Film 
Reader 1.4, Bomber, lliana II, Preview, Super 
Ruler 1.1, and XVT-Draw. 

FONT DISKS ** 

M13: FONT DISK NO. 1. Akashi, AlgBlurb, 
Algebra, Athens, Boxie, Dover, Geneva, Hood 
River, ImageWriter, LED, London, Los Angeles, 
Luxor, Mars, Monaco, Park Ave, Pica, Ravenna, 
Rome, Runes, San Francisco, Seattle, Steel 
Brush, Ultra Bodoni. 

M14: FONT DISK NO. 2. Bookman, Courier, 
Coventry, Dali, Genevaa, Hebrew, Manteco, 
Shadow Box, Sri Lanka, Times, Walla Walla, 
and font display 4.6 w/docs. 

M16: FONT DISK NO. 3. About Lachine, 
Alice, Avante Garde, Berkeley, Broadway, 
Camelot, Cartoon, Centura, Chancery, Eon, 
Exeter, Fallingwater, Fantaste Key, Fantaste!, 
Future, Ham, Helvitica, Hollywood, Lachine, 
Lineal, Madrid, Pittsubrg, San Quentin, Silicon 
Valley, Stencil, Unicoi plus DAFont2.da and 
SysFonts.da. 

M32: FONT DISK NO. 4. Canberra, Chicago, 


Page 72 


Current Notes 


Vol. 9, No. 5 









CURRENT NOTES MAOIC//SRECTRE LIBRARY 


Humanistic, Music, New Dali, Palencia Applica¬ 
tion, Palo Alto, Pioneer Shadow plus F/DA 
sorter and Font Tester. 

M35: FONT DISK NO. 5. Beehive, Beverly 
Hills, Boise, Chicago, Courier, DeStijl, Ham, 
Happy Canyon, Helvitica, Mod. Chicago, Old 
English, Square Serrif, Sri Lanka, Worksheet. 
M42: FONT DISK NO. 6.15 new fonts: Berlin, 
Boston II, Courier, Dorza, Highwood, Micro- 
Boston, MiniBoston, New York, Palo Alto, 
Sparta, Stiletto, Symbol, Tatooine, Venice, 
Wartburg. 

M44: FONT DISK NO. 7. 18 new fonts: 42nd 
Street, Aldous, Art Deco, Ascii, Blockbuster, 
Border, Clairvaux with docs, Coptic, Deep Box, 
Ivy League, Klingon, Las Vagas, Little Box, 
Madrid, Memphis, Minneapolis, Rivendell, 
Spokane. 

M50: FONT DISK NO. 8. Alderney 9-48; 
Cairo 18; Cyrillic 12; Greek 10,20; Paint 18; 
Playbill 12,18,24; Rehovot 10,12,20,24;Runes 
12,24; Washington 12; Zodiac 18. 

M61: FONT DISK NO. 9. New Century 10-24, 
Helvetica 10-24, Columbia 9-24, Minneapolis 
36, Creamy 10-24, Palatino 10-24, Detroit 24, 
and Zap Chancery 10-24. 

M64: FONT DISK NO. 10. York, Paint, Mis- 
cpix, Icon, Cupertino, Arabic, Fallingwater, 
Schematic, Moscow, and Isengard. 

M67: FONT DISK NO. 11 Cavanough, lcon2, 
Fletcher, Math-Greek, Toyland, Troyes, Mem¬ 
phis, Provo, Scan, Tombstone, Southbend, 
Klingon, Wall Street. 

CLIP ART ** 

M33: CLIP ART NO. 1. Aircraft, Business, Car 
Logos, Cars & Trucks, Clip Art Demo, Disney, 
Eyeballs, Flowers, Misc, Seasons,Treesl, 
Trees2, ViewPaint 1.5. 

M52: CLIP ART NO. 2. 27 files: Al&Jimmy, 
Americana, Arrows, Bigger Guys, Billboards, 
Borders, Cars, Cartoons, Cats, Celebrities, 
Egret, Famous People, Farm Animals, Good 
Guys, Gorilla, Hopefuls, Little Guys, MacLectic 
Clip Art, More Little Guys, Presidents, Rain/ 
Chef, Skier/Football, Skylines, Space/Race, 
Statues, Tennis/Running, Wine & Beer. 

M55: CLIP ART NO. 3. 26 clip art docs in 
MacPaint format: Animals, arrows, books, busi¬ 
ness, calendar, computer, disk, files, geogra¬ 
phy, holiday, houses, iconsl-6, mail, memo, 
miscl, misc2, money, music, office, people 
and symbols. 

COMMERCIAL DEMOS ** 

M37: MAC-A-MUG PRO DEMO Version 

1.0, Create your own mug shots by combining a 
variety of different facial features. 

M38: VIDEO WORKS PLAYER NO. 1. PD 
player for Video works animated screens. In¬ 
cludes 11 movies. 

M39: DEMO DISK NO. 2. Anatomiser (learn 
human anatomy), DeskPaint (desk acc Mac¬ 
Paint clone), and SuperPaint (graphic program 
with both MacPaint and MacDraw features). 

M54: DESIGN. Full working version of the 
program Design (no save feature). Includes 5 
samples and full documentation. 

M59D: DEMO DISK NO. 3. Demo version of 
Kaleidagraph and Geographies II. Double-sided 
disk. 

M62: DEMO DISK NO. 4. Math Blaster and 

Blob Manager Demo. 

HYPERCARD DISKS ** 

M48D: HYPERSTACKS NO. 1. Address, 
Databook, Fractal, Funy Day, Home Desk, 
HyperNews 1.2, HyperZoetropes, MacGallery, 
MacVermont #2, Notebook, Periodic Table, 
and ResEditIPS. (Double-Sided) 

M49D: HYPERSTAKCS NO. 2 Ear, Illusions, 
Passing Notes, Shipstack, Silly, and US States 
V2. (Double-Sided) NOTE M48 and M49 require 
HyperDA using 64K ROM Spectre or Magic Sac. 
M56D: HYPERSTACKS NO. 3. Contains 
only 1 hyperstack, Atkinson’s 786K Clip Art 
Stack, with 500 pieces of clip art. Disk is 
Double-sided and requires HyperDA when 
using 64K ROM Spectre or Magic Sac. 

** Spectre 128 compatible. 

SPECTRE 128 PD Library 

Note: These disks require Spectre 128 (128K 
ROMs) and DO NOT work with 64K ROMs 
unless otherwise noted. 

SI: MACWRITE 5.0 DEMO (Cannot print/ 
save but can load and read doc files.) 

S2: MACPAINT 2.0 DEMO (Cannot print/ 
save files but can load and view and create 
them.) 

S3D: RED RYDER 9.4 (DS disk) This is the 
last shareware version to be released before it 
became a commercial product. One of the 
most powerful telecommunications programs 
available for the Mac. Full docs and utilities for 
batch downloading included. 

S4D: ALDUS FREEHAND DEMO (DS disk) 

A Videoworks II interactive demonstration of 
Freehand drawing program. 

S5: GAMES #1: Banzai, Monopoly 4.0, ATC 
4.0, Mines, NewDaleks, Brickies 4.0 

S6D: POWERPOINT DEMO (64K ROMs 
COMPATIBLE)(DS disk) Fully working demo 
version of this popular Mac program for plan¬ 
ning, composing, and creating complete pre¬ 
sentations. (Also works with Magic Sac). 

S7: GAMES #2: Space Bubbles, Stratego, 
Investigator #1, Towers of Hanoi, Marienbad 

88: IMAGE STUDIO DEMO (Does not save). 
A photo retouching lab on the desktop, modify 
digitized images in 65 grey scale levels. 

S9: TELECOM #1: Stuffit 1.51, Stuffit Users 
Guide, Freeterm 2.0, Freeterm 2.0 Documen¬ 
tation, Term Works 1.3, Packet III (version 1.3) 
S10D: STACKS #1: Concentration, Hyper- 
Gunshy, Dinosaurs, AutoStack, Home 1.2 (DS 
Disk) 

S11: UTILITIES #1: MacEnvy, Benchmark, 
DiskTimer II, Samplelt 1.21, Samplelt Docs, 
Apfont 3.2, HierDA, Fever, OnCue 1.3 DEmo, 
ScreenDump II, Findsweel 2.0 Demo 

S12D: FULL IMPACT DEMO (DS Disk) An 
extremely powerful spreadsheet program with 
even more features then Excel. (No save fea¬ 
ture.) 

S13D: STACKS #2: VisualStack, Chem Flash 
Cards, DisplayPict 1.4, Indigo Gets Out, AutCat, 
Animal Stack, Comic, OnTheBeach, Name That 
Plane. (DS Disk) 

S14: UTILITIES #2: Big Das runner, Mac II 
Icons, DiskParam and Docs, Utilities 1.5.1 
Guide, Unstuffit DA 1.5.1, Auto Unstuffit Instal¬ 
ler 1.5, Repair 1.2, ICON Designer, Viewer 1.5.1, 

SuperClock 3.1, SuperClock Doc ToMultiFinder, 
Interferon 3.1, Interferon Instructions 

SI5: GAMES #3: Darts, MacCamelot, Brick- 
lesPlus, Gravitation 4.0, Swamplord 

S16: DAs #1: NekoDA, BezierDa and Docs, 
SnapShotDA 1.2, Adventure and Docs, Virus- 
Detective and Docs, BreakKey and Docs, 
SysErrTableDA, PinUp Clock DA, Freemem, 
New Scrapbook DA 

* * * New in May * * * 

S17: SOUNDS #1: SoundMaster and 22 
assorted sound files for use with VI.9 of 
Spectre. 

SI8: GRAPHICS #1: 15 assorted graphics 
files and docs (IDmata, DAfx 1.32, 3dEDIT, Fly 
Saver, Kaleidoscope, Optical, Pattern Blocks, 
Rae, Turbo View 1.01, MacPaint Shortcuts, 
Desktop Shortcuts.) 

S19D: Hyper Utilities #1. 10 utility stacks 
for HyperCard (Deprotect Stack, XPICT, Moving 
Cursors Tutorial, Button Manager, Stack Com- 
pacter, Field Line Numberer, CardMover, Six 
Little Goodies, MH PowerScripts Sample, 
ShowDialog 1.5) DS disk. 

S20D: MacDraw II Demo. VideoWorks for¬ 
mat takes you through tour of latest features. 
DS disk. 

S21: Utilities #3. (File Scan, Jaws Icon, File 
Master Icon, File Monster Doc, Snapshot In¬ 
staller, Black Hole 6.0.2, Looney Tunes Icons, 
Dog Trash Icon, Shredder leno, UDS/M 1.1, Virus 
RX 1.4a2, System Font. Note: Some of these 
icon files require ResEdit for installation.) 

* * * NEW IN JUNE * * * 

S22: Sword of Siegfried Graphics/text 
adventure (requires ver 1.9 of Spectre w/sound 
turned on. 

S23: Sounds #2.17 sound resource files and 
a demo version of Mac CD 1.0. Sound files may 
also be used w/SoundMaster on #S17. (10000 
Marbles, Any Sound 1, Any Sound 2, Bad Disk 
1, BVad Disk 2, Beep, Beep Sound 1, Disk 
Sounds 1-4, Don’t Worry Be Happy, Ka- 
Chung!, Rolling Your Own, Type Key 1, Type 
Return 1, Type Space 1.) 

S24: Games #4. Dragon 2, Zoony, MazerLa- 
zer, and demo version of ShufflePuck. 

S25D: MacMoney Demo. Personal finance 
program, full-featured demo, prints but does 
not save. Double-sided disk. 

S26: Fkeys #1. 23 fkeys and fkey related 
applications (Analog Clock, Clock, CopyDisk 
3.0, Craps, F-KEY Installer, FadeKey, Filelnfo, 
fkey, Fkey File Installer, Fkey-DA Sampler 2, 
FkeyView 2.5, FullMoon Calender, InfoKey, 
LaunchKey, MacAlmanac, Pipeline, ResC- 
Viewer 4.5, SafeLaunch 2.2, SpaceWarp, Strip- 
Tease, Unpack, Ver Reader 3.0 and Windows. 

NOTE: CN disks cost $4.00 each, but discount 
prices are available for quantity orders: 

10+ disks ($3.80 each) 20+ disks ($3.60 each) 

30+ disks ($3.40 each) 40+ disks ($3.20 each) 
50+ disks ($3.00 each) 

Add $1/6 disks for shipping and handling. 

Order from CN Library, 122 N. John¬ 
son Rd, Sterling, VA 22170. 



June 1989 


Current Notes 


Page 73 











CUIRIEIENY N'DYIES ST LIIBICaVIDT 


OCTOBER 1988 

#271: Lambert Pics No. 3. 12 Degas 
elite pics. 

#272: ALF Pics. 11 digitized pics of Alf. 
#273: Games No. 15. Hacmanm, Jump- 
man, Escape (C) 

#274: Games No. 16. Midway Battles, 
Hero! VI.0, (C) 

#275: Air Warner, V0.8. Flight simulator 
program for private practice or multiplayer 
aerial combat on GEnie. 

#276: Disk Cataloger and Label 
Printer. Shareware by Saraware. 

#277D: GNU C Compiler, by Free Soft¬ 
ware Foundation, (C) 1988. 

#278: Atari ST Applications Program¬ 
ming (C). programs from book same name. 
#279: Atari SLM804 Laser Disk. Diabol 
Emulator 1.2, GDOS Boot 1.2, LCamelot 
font. 

NOVEMBER 1988 

#280: Lambert Pics No. 4. 18 Degas 

Elite pictures. 

#281: Manual Maker. V2.25 Use GDOS 
fonts to produce attractive manuals. 

#282: Damonoid. (C) Arcade game. NO 
MEGA. 

#283: Adventure Games. System 5, 
Once A King, El Bozo’s City Out of Bounds. 
#284: Desk Acc No.3. Mouse doubler, 
mouse editor, address book, Double-click 
software’s Clock, Formatter, Stuffer. 

#285D: Star Trek (AVS) 

#286D: California Raisins (AVS). 

#287D: Miami Vice (AVS). 

#288, #289, #290, #291: GNU C 
Source Code: Four disk set includes Make 
and Other Utilities, Assembler, Compiler, 
header files, DIFF source and a collection of 
documentation. 

DECEMBER 1988 

#292: Lambert Pics No. 5. Spectrum: 
2kittens, blackbird, chipmunk, fox, owl; 
Degas Elite: drag108, dragcol, dragcovl, dra- 
gon2. 

#293: Dungeon Master Maps.. Maps 
and a cut’n’paste spell chart to aid you in 
your quest in Dungeon Master. 

#294: Kid Games No. 3 (C). Kid Publish 
and Kid Shapes. 

#295 Sticker (M). German disk labeling 
program with graphic images. 

#296: Stacatto. Musical quiz game. Just 
listen or try and guess the song names as 
quickly as possible. 

#297: Amaze. Maze Construction Set. 
Draw an image boundary and then solve on 
screen or print out your maze. 

#298: C-Source Disk No. 9. The source 
code to ST Xformer VI and V2. (The Atari 
XE Basic emulator). 

#299: Pascal Disk No. 5. Disk labeling 
program and referencing pixels on the 
screen. 

JAN/FEB 1989 

#300: Dual Term. Telecommunication 
program by Tony Belding. Text capture or 
upload, xmodem, automatic dialing AND 
display of both VT52 and ATASCII graphics. 
#301D: LDW Power Demo. Demo of 
LDW spreadsheet includes folder of VI PI 


LOTUS/LDW templates. DS disk. 

#302: Lambert Pics No.6. (C) 17 Degas 
Elite pics (3Dship Bogart, FI5 FI8 3 Frtank 
Gablec2 Goali Hansolo, House Kingkool 
Kitty Klingnon Monument Porsche Spidey2 
Strohs Sun. 

#303: Uniterm, Ver 2.0E. Terminal emu¬ 
lator for the VT102/220 and Tektronix’s 4014 
terminals. Includes Xmodem and KERMIT 
protocols. Files ARC’d. [Replaces CN #88] 
#304: Electronic Jigsaw Puzzle VI.2. 
(C) puzzle program for Neo, Degas, and 
Tiny pictures (color only). Includes 14 pic¬ 
tures that can be divided into 25, 64, or 100 
pieces. 

v#305 & 306: Modula2 Language. 2-disk 
set contains full working implementation of 
Modula2 language (note: Manual not inclu¬ 
ded but can be obtained from author.) 
#307D: Calamus Demo. (M) Demo ver¬ 
sion of newest DTP program from Europe. 
Includes sample documents (some ARC’d). 
1Mb, DS disk. 

#308D: Runaway Cat. (C) AVS disk with a 
PD player so you can see animation and 
hear music at the same time. (Note: player 
also works with: CN #285, 286, 287.) 1Mb, 
DS disk. 

^#309D, #310D, #31ID: TEX: Text 
Document Processor. (M) 3-disk set 
contains TEX document processing 
language. Drivers provided for EPSON com¬ 
patible 9-pin dot matrix printers only. Req 
monochrome, 1Mb, DS 

MARCH 1989 

#312: NEO/DEGAS CONTEST WIN¬ 
NERS. 21 award-winning pictures: tribar, 
dragon, midearty, city2042, cougar4, distill, 
dungeon 1, egore2, fighter, forest, gilbert, 
house (shown below), millyw, nitemoon, 
panzer, plantfal, pyramid, sailing, shuttle, 
snowcat, wayne. 

#313: ZOLTAR. (C) Arcade game similar 
to Galaxian but gives the user the oppor¬ 
tunity of defining your own alien ships, their 
flight patterns and speed. Produced with 
STOS Basic. 

#314: BULLET TRAIN. (C) Arcade game: 
pilot your train fast enough to avoid pursu¬ 
ing train while watching out for dead-end 
tracks and box cars blocking your way 
(that’s what the ‘ bullet” is for!). Produced 
with STOS Basic. 

#315: ORBIT. (C) Arcade game similar to 
Breakout and Arkanoids. Includes wide 
variety of different “bricks” and screens. 
Define and save your own screens. Pro¬ 
duced with STOS Basic. 

#316: CASINO-KENO. (C) Version 1.0 
faithfully simulates keno games in Nevada 
allowing the player to mark on a keno card 
up to 15 numbers out of 80. Creates and 
saves personal account information to disk 
so play can continue later. By Glenn W. 
Ulrich. 

#318: ASSISTANT CHEF. (C) Just the 
recipe program you’ve been looking for. 
Holds up to 300 recipes (42 included). Sort 
by recipe number, name, food group, food 
type, disk type, rating. Add to and edit 
recipes. View and/or print. 


#319D: GENERATION GAP DEMO (C 

or M) Demo version (10 record limit) of 
Generation Gap Genealogy program by Fly¬ 
ing Pigs Software Double-sided disk.. 

#320: PRINT MASTER NO. 1. Includes 
Borders6, Borders7, Borders8, and Bor- 
derslO for PM and PM+ and a folder of 
PM_ART icons. Utilities allow conversion of 
PM to Degas and back as well as PM 
cataloguer program to view/print an alpha¬ 
betized catalogue of any PM files. 

APRIL 1989 

#321: ST WRITER, VER 3.0 The llatest 
version of ST Writer, Includes, English, 
Spanish, and German versions and complete 
docs. 

#322: SUBCAL- SubCal is a calculator 
with some extras. It will compute arithmetic 
expressions, definite integrals, derivatives, or 
solve equations. It will also solve polynomial 
equations up to the third degree. A simple 
plotting feature is included as well. 

MAY 1989 

#323: DATA BASE UTILITY DISK. CD 

Base: Simple to use Compact Disk Data¬ 
base. Written using GFA Basic3. Program 
presents your CD collection in a graphic 
format allowing you to view, edit, search 
and print lists. Diskette Management 
Utility by Archie Software. Great for anyone 
with more than 30 disks, this utility catalogs 
disks into a user-definable library then 
assign them a disk number. Instead of look¬ 
ing through tons of labels for a program, 
just type the name into the program and 
retreive the diskette by number. 

#324: ASSORTED UTILITIES DISK. 
Arclt Shell VI.04 —ARCIT can automati¬ 
cally ARC a whole disk of files, including 
folder contents, or can unARC many ARC 
files each into their own folder. Uses any 
version of ARC or DCOPY to do the actual 
ARCing or unARCing. Full documentation in¬ 
cluded. A shareware program. What Is 
VI.2— identifies ARC files, ST programs, 
Degas, GIF, and Spectrum pics, Cyber SEQ 
files, ST Writer files, many varieties of 8-bit 
files, and more; 27 different kinds in all! 
Mouse-driven, works in any res. Quick Inf- 
-This GEM- based program lets you load 
and save DESKTOP.INF files, edit the win¬ 
dow and icon information, and even change 
your desktop without rebooting the machine. 
Abzshell —A command shell written entirely 
in assembler. Loaded in memory, it uses 
just a bit more than 6K. 17 commands, 
including 2 conditional ones, 5 variables. 
Can execute batch file at startup. Source, 
documentation and program included. 

#325. STARNET BBS V.1.24. This ver¬ 
sion of the StarNet BBS is not in the public 
domain and CN hopes you will support it’s 
author Eric Drewry. The program is con¬ 
figured for a single sided disk but will also 
work well with a hard disk. Supports word 
wrap, and a “doors” system. 

#326: GAME DISK No. 17. Battleship-A 
Gem-based GFA Basic battleship game. You 
play against the computer, but remember, it 
isn’t as easy as it sounds! Clowns-A ST 
version of a popular 8-bit game. It can 


Page 74 


Current Notes 


Vol. 9, No. 5 








CUIEIRIENT NOTES ST ILIIIBIEaVIET 


become quite addicting. Fun Laws— Ever 
wonder where all those “Murphy” type laws 
came from? Now you can read all of them 
with their sources. Very funny reading. 
Invaders— Space Invaders for the ST! This 
is invaders the way it was ment to be 
played! World Map —This draws a detailed 
world map. Not very useful, but it is fun to 
watch. 

JUNE 1989 

* * * New This Month * * * 

#327D: SONUS SUPERSCORE DEMO. 

Demo version of this MIDI sequencing and 
scoring software package. Requires 1Mb and 
Monochrome monitor. 

#328D: GENIE ST Roundtable DB - by 
Library/Topic. 

#329D: GENIE ST Roundtable DB - by 
File Number. 

These disks contains a complete database 
of ST files available within the ST Round¬ 
table. #328 is arranged by library and topic 
while #329 is sorted by file number. The 
description for each file is the standard 30 
character GENIE description but still very 
useful if you are looking for a particular file. 
These files can also be helpful in identifying 
some of those ‘ARC’ files in your collection. 
Program includes a variety of search options 
such as: file number; filename; uploader’s 
name; date uploaded; file size; number of 
times downloaded; library and description. 
#330D—#335D: Seeker Bible search 
program (a six-disk set). Seeker 
searches through the Bible (King James ver¬ 
sion) for ANY word or phrase you choose. 
You can toggle the case sensitivity on or 
off. Other options include searching only 
specific books within the Bible or the entire 
work. The program reads in one book at a 
time so that the search is performed in 
memory speeding up the search process. 
The total text on these six double-sided 
disks is 4,543,863 bytes and appears to be 
the complete Bible of 66 books. 

^ #336: BSTAT Statistical Graphics Pro¬ 
gram. It is at present in a beta test state. It 
is quite complex and contains virtually any 
statistical function you might need including 
descriptive statistics, correlation, tests for 
normality, probability distributions (t-tests, 
multivariate analysis, ANOVA, variance tests), 
and a variety of regression and time series 
analysis tools. Program includes a data edi¬ 
tor and full graphics capabilities (pie, bar, 
bubble, hi-lo, star, box whisker, and many 
other forms of graphics). Online help and 
full documentation and a tutorial included. 
#337: GRAPHICS DEMOS. In this disk 
you will find an assortment of AVS demos 
as well as a Cyber animation demo, and the 
player programs for both of them. Both 
demos include instructions. The first AVS 
demo is of Buggs Bunny and the other 
shows a spaceship getting hit with lazer 
blasts. The Cyber animation is of a four 
cylinder Honda engine cutaway showing the 
four stages of combustion. Has variable 
speed capability. 

#338: MICRO-EMACS VERSION 3.10 


Latest version of this popular text editing 
program now provides ‘some’ mouse sup¬ 
port. The complete manual, help file and 
text files are also on this disk. NOTE: This 
replaces disk #192 (Ver 3.9). 

#339: EXTENSOR. This is a game based 
on the ‘LIGHT CYCLE’ sequence in the 
movie TRON. It will play equally well on 
color or b/w monitors. It uses the joystick to 
control the light cycles on the screen. It has 
a multitude of programmable vairations to 
makethe game interesting. It can become 
addictive once the game-play becomes 
familar to the user. 

#340: DISK LABEL PROGRAMS. Over a 
dozen different label maker programs. No 
matter what kind of label you are interested 
in, from standard mailing labels to labels for 
diskettes, file folders, casette tapes, or 
report covers, you should be able to find a 
program on this disk to help you. Some of 
the programs include database capabilities 
to help you build mail files while some 
produce labels for your disks by simply 
reading the disk directories. To fit as many 
programs on the disk as possible and still 
provide the information on a SS disk, we 
have ARC’d many of the programs. UnARC- 
ing software is included on the disk. 

#341: PRINT MASTER UTILITIES. 
PM_2_DEG—shareware program which saves 
Print Master icons in DEGAS format. Will 
only save three icons per DEGAS page, 
registered shareware users will obtain a copy 
without the limitation. PS 2 PM—converts 
Print Shop icon data file to a Print Master 
icon library. Functional, but suffers from 
crashes. BORDERS6—A collection of bor¬ 
ders for use with Print Master. More borders: 
REWVOL1, DINOREW, REWART1, CUSTOM, 
ICON1. 

#342: DIGITIZED SOUND DEMO For 

those of you who like to show off digitized 
sounds on your Atari, this disk gives you 
Richard Burton speaking (just over 20 secs) 
the prelude to the war of the the Worlds. 
#343: UTILITIES NO. 29. DISSASSM- 
-One of the few dissassembliers available at 
little cost to the ST community. Some minor 
problems. DCOPY312— COPY 3.12 plus a 
GEM shell for it. MYSTIC— accessory to do 
background formating of disks. Supports up 
to 10 tracks and 82 sectors. MACCEL- 
-official mouse accelerator from Atari. 
RATEHD— Rate the speed of your hard 
disk. HEADST10— Another utility by C.F. 
Johnson. GIFNEO— Program to convert GIF 
files to NEOchrome. RAMBABY— Intersect 
Ramdisk & Print Spooler in one—works on 
MEGAs. 

#344: UTILITIES NO. 30. ACC.PRG—a 

program that will let you load all of your 
accessories out of a folder called ACCS on 
the boot drive instead of loading them out 
of the root directory of the boot drive. This 
helps to keep your main directory less clut¬ 
tered especially for hard drive owners. 
DCFORACC —acc version of DC Formatter 
has all of the functions of the program 
version except the copy disk option. 
DCFRM301— This version (V3.01) is a 
SHAREWARE product. It formats disks for 


TOS, MS-DOS, and MAGIC SAC. QUICK- 
UTL— Reformat your disks with this and 
they will read faster!! You can reformat disks 
that already have data on them without los¬ 
ing it or having to copy to another disk. Try 
it, you’ll like it!!! QMENU2— Quick Menu 
2.0a.A GEM based menu system for your 
floppy or hard drive based system. Many 
new options! QFIND —Quick Find 1.0. 
Searches for files on floppies and hard disk 
partitions using a given file mask. Output 
can be redirected to a file or the printer. 
Works in color or mono, all versions of 
TOS. GEM based, with doc file. QUIKME: 
Quick Menu by Bill Boyd. A GEM menu 
program. Great for a hard drive! Use it to 
make your system a little more friendly! 
Developed on a monochrome monitor, but 
should work on a color system. QUICKS: 
QuickST 0.81— text output accelerator. 
Contains both an executable .PRG and an 
accessory .ACC version. With docs. A poor 
man’s blitter chip. QINDEX: This small utility 
allows you to benchmark your ST system in 
5 categories: raw disk speed, GEMDOS effi¬ 
ciency, text printing, GEM, and the CPU. 
SCRNSAVE.PRG blanks out the monitor 
(either color or mono) after a specified 
period of no key activity so that an image 
won’t “burn in” to the screen if it is left on 
without use. SUPRBT55-new version of 
Super Boot is now much more compatible 
with all hardware configurations, it has 
become “smarter”, and several annoying 
bugs were corrected. 

COMING NEXT MONTH IN CN 
A COMPLETE LISTING OF 
THE CN PD LIBRARY 


Ordering Information 

The programs on these disks are either 
public domain, or copyrighted but distri¬ 
buted freely to the public, or shareware 
products where the author would like an 
additional payment if you decide you like 
their products. Disk numbers with a D’, 
e.g. 309D, indicate a double-sided disk. 
All disks are guaranteed. If you ever have 
a problem with a CN disk, just return it and 
we will gladly replace it. 

Disks are $4.00 each. Quantity dis¬ 
counts are available. If you order 

10 or more, the price is $3.80 each: 

20 or more disk, $3.60 each; 

30 or more disks, $3.40 each; 

40 or more disks. $3.20 each; 

50 or more disks, $3.00 each. 

Add $1 / every 6 disks or fraction 
thereof for S&H (max charge of $6). 
Order from: 

CN LIBRARY 
122 N. JOHNSON RD. 
STERLING, VA 22170 
(703) 450-4761 


June 1989 


Current Notes 


Page 75 






Members of registered clubs may subscribe to Current Notes at a discount rate ($20/year or $38/2 years). To 
add your club to the list, send an initial subscription list of 10% of the members or 6 members whichever is less, to CN 
Registered Clubs, 122 N. Johnson Rd., Sterling, VA 22170. For more information, call Joyce (703) 450-4761. 


: >ff < f«i jl %'r ft IP 0 IP; P"'J'-'ip|| ”!'“JPi;i f ■ 1f :*.i f( j.f 







ALABAMA 

Huntsville AUG, Levin Soule, 3911 W. Crest- 
view, Huntsville35816 (205)534-1815. 

ARIZONA 

Tucson Atari Central, Sam Furrow, 2116 E. 1st 
St, Tucson, 85719 (603)323-3410 

ARKANSAS 

Little Rock Atari Addicts, Keith Steensma, 28 
John Hancock Cir, Jacksonville, 72076 (501) 
985-2131. 

CALIFORNIA 

Atari Bay Area Computer Users Society, Bill 
Zinn, PO Box 22212, San Francisco 94122 
(415)753-8483. 

San Diego ACE, Mark Lawless, PO Box 203076, 
San Diego92120 (619)581-2477. 

Santa Maria/Lompac ACE, Mike Jacobson 608 
N. Pierce, Santa Maria 93454 (805) 925-9390. 

CONNECTICUT 

Atari User Group of Greater Hartford, 503-B 
East Center St, Manchester 06040 (203) 
623-8833. 

ST Atari Road Runners. Glen Werner, 1160 
South Curtis St, Wallingford 06492. 

FLORIDA 

Atari Boosters League East, Hadley Nelson, 

P.O. Box 1172, Winter Park 32790. 

ILLINOIS 

Central Illinois Atari Users Group, Robert 
Handley, 1920 East Croxton Ave, Blooming¬ 
ton 61701-5702 (309)828-4661. 

Lake County ACE, Dwight Johnson, PO Box 
8788, Waukegan 60079 (312)623-9567. 

ST Information Group, Joe Lambert, P.O. Box 
1242, Peoria. 61654 (309) 346-4326. 

INDIANA 

Atari Lovers of Uliana Equaled by None, Jeff 
Coe, 706 Center St., Crown Point. 46307 
(219)663-5117. 

Eli Lilly Corp Center ST Users Group. Karl 
Werner, Eli Lilly Corp Cntr, Indianapolis 46285 
(317)276-3020. 

IOWA 

Midwest Atari Group-lowa Chapter, Gordie 
Meyer, PO Box 1982, Ames IA 50010 (515) 
232-1252. 

KANSAS 

Ft. Leavenworth Atari Group, PO Box 3233, Ft 
Leavenworth 66027. 

Lawrence Atari Computer Club, Robert Drake, 
PO Box 1415, Lawrence, 66044 (913) 842- 
5961. 

Wichita ACE, Marilyn Merica, 501 Trotter, Maize 
67101 (316)722-1078. 

KENTUCKY 

Atari Exchange of Louisville, Don Garr, PO Box 
34183, Louisville 40232. 

MARYLAND 

Atari Users Regional Assoc, Bill Brown, PO Box 
7761, Silver Spring 20910 (301) 279-7537. 


Frederick Atari Computer Enthusiasts, Buddy 
Smallwood, PO Box 2026, Frederick 21701 
(717)485-4714. 

Maryland Atari Computer Club, James Hill, 8591 
Wheatfield Way, Ellicott City 21043 (301) 
461-7556. 

Meade Atari ST, Bob Johnson, 1616B Forrest 
Ave, Ft. Meade 20755 
Southern Maryland Atari Users Group, San 
Schrinar, 2032 Alehouse Ct, Waldorf 20601 
(301)843-7916. 

MASSACHUSETTS 

Acton-Boxboro Atari Computer Users Society, 
Dave Burns. PO Box 1523, Westford 01886 
(508)937-8046. 

MICHIGAN 

Michigan Atari General Information Conference, 
(MAGIC), Mike Lechkun, 4801 Martin Rd, 
Warren 48092-3491. 

MINNESOTA 

SPACE/MAST, James Schulz, 3264 Welcome 
Ave., N„ Crystal 55422 (612)537-5442. 

MISSOURI 

ACE St Louis, Joan Ryan, PO Box 6783, St. 

LOUiS, MO 63144 (314)645-6431. 
Warrensburg/Whiteman Atari Computer 
Owners, Les Lynam, PO Box 199, Warrens- 
burg 64093 (816)747-2543. 

NEW JERSEY 

Jersey Atari Computer Group, 8 Crescent Rd. 
Pine Brook 07058. 

NEW YORK 

ACE Users Group of Syracuse, Bernice Futter- 
man. PO Box 658. Sylvan Beach 13157(315) 
762-4878. 

Atari Computer Owners of Rochester NY, Kathy 
Scoville, PO Box 23676, Rochester 14692 
(716)354-5513. 

Rockland Atari Computer Users Group, Richard 
Bloch, 29 Riverglen Dr., Thiells, NY 10984 (914) 
429-5283. 

NORTH CAROLINA 

Blue Ridge Atari Computer Enthusiasts, Bill 
Traughber, 106 Alpine Way, Asheville, NC 
28805 (704)298-0179. 

Charlotte AUG, Joe Venturelli, PO Box 240313, 
Charlotte 28224 (704) 366-4320. 

Peidmont Triad AUG, Danny Hartman, PO Box 
1073, Greensboro, 27402(919) 722-9902. 
Triangle Computer Club, Donald Nelson, Rt. 3, 
Box 760, Hillsborough 27278 (919) 942-2764. 
OHIO 

Cleveland ACE, John Savarda, PO Box 93034, 
Cleveland 44101-5034. 

Miami Valley ACE, Bruce Hansford, P.O. Box 
24221, Huber Heights, 45424 (513)439-1993. 

PENNSYLVANIA 

Allentown Bethlehem Easton’s ACE, PO Box 
2830, Lehigh valley 18001 BBS 215-759-2683. 


North East Atari Team Users Group, P.O. Box 
18150, Philadelphia 19116-0150. 

Spectrum Atari Group of Erie, Earl Hill, PO Box 
10562, Erie 16514 (814)833-4073. 

Southcentral PA ACE, Richard Basso, PO Box 
11446, Harrisburg 17108 (717)761-3755. 

SOUTH CAROLINA 

Greenville Atari Computer Enthusiasts, Mary 
Anne Terminato. 18 Bedfrord Lane, T aylors 
29687 (803)292-0280. 

SOUTH DAKOTA 

Rushmore ACE, Gregg Anderson, 3512 
Lawrence Dr., Rapid City, SD 57701 (605) 
348-6331. 

TENNESSEE 

Knoxville AUG, Bill Brosey, 953 Roderick Rd, 
Knoxville 37923 (615) 693-4542. 

TEXAS 

DAL-ACE, Rachel Duke, P.O. Box 851872. 
Richardson, 75085-1872 (214)429-6134. 

ST Atari League of San Antonio, David St. 

Martin, 3203 Coral Grove Dr, San Antonio 
78247(512)496-5635. 

VIRGINIA 

Greater Richmond Atari Support Program, 
Thomas Marvin, 1420 Yale Ave, Richmond 
23224 (804)233-6155. 

Northern Virginia Atari Users Group, Bonnie 
Little, PO Box 4076, Merrifield 22116 (703) 
444-2419. 

Southside Tidewater Atari Tech Users Society, 
Dick Litchfield, 1805 St. Regis Circle, VA 
Beach 23456 (804) 468-6964. 

Woodbridge Atari Computer Users’ Group, 
David Waalkes, 1302 Oregon Ave, Wood- 
bridge 22191 (703)490-1225. 

WASHINGTON 

Seattle Puget-Sound ACE, Nick Berry, PO Box 
110576, Tacoma 98411-0576 (206)759-1473. 

STDIO, Ralph Plaggenburg, 904 N. 33rd PI, 
Renton, 98056 (206) 228-5303. 

WISCONSIN 

Milwaukee Area Atari User’s Group, Dennis 
Wilson, 3301 S. 93rd St, #108, Milwaukee, Wl 
53227(414)546-0282. 

Packerland Atari Computer Users Society, 

Peter Schefsky, 2714 South 11th Place, 
Sheboygan,53081414-457-4519. 


Register Your 
Atari Club 
today! 

Registered club members receive a 
$4 discount off the standard CN 
subscription price—an immediate 
cash benefit to joining your club! 


Page 76 


Current Notes 


Vol. 9, No. 5 














Toad Computers 


BUILD YOUR OWN HARD DISK! 

ICD ST Host Adapter. $109 

ICD ST Host & MFM Controller...$209 
ICD ST Host & RLL Controller....$249 

Shoebox Case & Power Supply.$129 

FAST Case/PS/ST Host Adapter...$259 

FAST Case & MFM Controller...$369 

FAST Case & RLL Controller..............$399 

144 MB 28ms Shoebox Kit..$999 

Seagate ST296N SCSI 85 MB...$229 

Seagate ST157N SCSI 50 MB...$409 

Seagate ST138N SCSI 30 MB...$329 

Any HD Cable Set.$10 

Atari Mega STs 


Atari Mega ST2 Mono - $1299 
Atari Mega ST2 Color - $1499 
SMI24 Mono Monitor - $159 
SC1224 Color Monitor - $319 


Atari Mega ST4 Mono - $1749 
Atari Mega ST4 Color - $1929 
Atari SLM804PCV - $1399 
Mega 4 DTP System - $3779 


ICD s FAST 
Hard Disk 
Systems! 

ON SALE! 

We Lowered Our 
Prices Again! 


MODEMS! 

Avatex 2400.$129 

Supra 2400......$129 

Atari SX212. $59 

Avatex 1200e...$79 

PRINTERS! 

Panasonic 1180....$189 

Panasonic 1124.$329 

Panasonic 1191.$255 

Star NX1000. $175 

Star NX1000 Rainbow.$229 

Star NX2400. $329 

HP Deskjet Plus.Call 

Deskjet Ink Carts.$17.50 

MISCELLANY! 

IMG Scan.$75 

Moniterm 19" Monitor.$1499 

LDW Power Spreadsheet.$89 

ATARI XL/XE Games (10).$21 


VISIT OUR STORE! 

TOAD COMPUTERS 
556 Baltimore Annapolis Blvd. 
Severna Park, MD 21146 
(On MD 648) 

Easily Accessible from MD 2 or 
MD 3. Please Call If You Would 
Like Further Instructions! 


ICD FAST DRIVES! 

85 MB 5.25" 28ms.... . $789 

65 MB 5.25’’ 28ms........................$739 

65 MB 5.25" 40ms.... ....$709 

40 MB 5.25" 40ms....$639 

50 MB 3.5" 28ms... . ......$719 

50 MB 3.5" 40ms . .....$679 

30 MB 3.5" 28ms....$629 

30 MB 3.5" 40ms... $599 

20 MB 3.5" 28ms. $569 

20 MB 3.5" 40ms . ..$539 

100 MB 3.5" 28ms (2 50MB)..$1149 


P.O. Box 1315, Severna Park, MD 21146 

Call (301) 544-6943 

These Prices Reflect a 4% Discount for Money Orders. Certified, or Personal Checks. We 
Accept Mastercard and Visa. Maryland Residents Please Add 5% Sales Tax. Please Add $5 for 
Shipping, or Call For Exact Shipping Price Which Would Probably Be Less. We Can Ship UPS 
Red or Blue Label. Too! 

Wc Fully Support The Atari XE, ST, and Mega Lines. 

Toad Computers BBS - (301) 544-6999! 

LER^OF THE ATARI MEGA ST SYSTEMS! WE DO ATARI REPAIRS. TOO! 








































































LIST OF ADVERTISERS 


Classified Ads. 78 

A&D Software 503-476-0071 . 33 

ATNetworks 301-948-0256... 13 

Cal Com 301-933-3074. 2 

CN Magic Library 703-450-4761.. 72 
CN ST Library 703-450-4761......... 74 

Creative Comp 800-458-2715. 59 

D&P 216-926-3842. 26 

Diskeovery 703-536-5040. 7 


Electronic Clinic 301-656-7983.... 15 

Gadgets by Small 303-791-6098... 59 

Hi-Tceh Adv. 800-882-4310. 39 

Index Lcgalis 515-472-2293. 46 

JL Engineering 703-450-6462. 61 

Johns ware 301 -927-1947.. 9 

Joppa 800-876-6040. 23 

L&Y 703-643-1729. 79 

Mars 312-627-7462. 59 

Novatari XL-XE Library. 63 


Numerical Recipies. 57 

Proco 401-568-8459. 39 

ST Informer 503-476-0071. 65 

Tcmplicity 415-655-2355. 39 

Toad 301-544-6943. 77 

VersaSoft 408-723-9044. 80 

Whitman Music 205-792-1727. 58 

WordPerfect 801 -225-5000. 3 

World of Atari 503-673-2259. 55 


CN CLASSIFIED ADS 


TUTORIAL ASSISTANCE NEEDED to 
set up a data base on Superbase Professional 
by Precision Software. Will pay hourly rate or 
whatever fee is required so that I may acquire 
the skills necessary to work with this program. 
Please call Jim during the evening at 703- 
758-0954. 

ATARI 520ST with 512Kb memory, color 
monitor, SS/SD drive, mouse, Seikosha SP- 
1000A NLQ dot matrix printer, TAC-5 joystick 
and keyboard dust cover. Assorted software: 
word processing (Timeworks Word Writer ST), 
games (Jet), misc utilities and blank disks.. 
Original publications, plus programming books 
and 2 years of Current Notes. Seldom used/ 
excellent condition. Complete package $750 or 
best offer. Call Robert (703) 866-9094 after 6:00 
pm. 

FOR SALE: 1 Meg 520 ST, Mono¬ 
chrome monitor, 1-DS and 1-SS drives. Excel¬ 
lent condition. Price: $575 includes shipping. 
Call Peter (804) 271-0005. (Richmond, VA) 


FOR SALE: IB 5 1/4 inch disk drive, one 
month old. Use with pc-ditto or exchange 
ASCII or WordPerfect files with IBM PC. $150. 
David (202)479-1260 evenings. 

ENJOY Selected PD Software! Games 
- productivity - utilities - more! Demo disk 
$3.00, catalog FREE. Homemade Software, 
6011 Hyde Park Circle, Suite 306, Jacksonville, 
FL32210. 

FOR SALE: Switchback $50; Atari SS disk 
srive $80; MFD 720 disk drive $130 or best 
offers. Write to Ed Lee, 2635 Romar Dr, 
Hermitage, PA 16148. 

BARGAIN-barely used store demos-no 
registration filed: Atari Mega ST4, mono moni¬ 
tor, ICD Fast 50MB hard drive, IB 5.25 40 track 
disk drive, Spectre 128 with 128K ROM chips, 
extinct Magic Sac Professional (includes trans¬ 
lator and 64K chips), Avatex 1200hc modem, 
Panasonic KXP1091 printer-$3495 (complete 
with all boxes, manuals and registration cards) 
Sales Pro Plus from Hi-Teck Advisors all 


modules complete with manual. Phil (615) 
892-0361, 5901 Pinelawn Dr, Chattanooga, TN 
37421. 

Atari ST 1040 Color w/software, $750/ 
best offer. Call Chris, 301-657-3516 (Bethesda, 
MD). 

FOR SALE: Spectre 128 with ROMs & 10 
disks, $210.00. Bob Ford (703) 573-6783. 

SELL OR TRADE: BBS Express ST $25, 
Plutos $10, GOE Cartridge w/Paint program $65 
(8-bit), 800XL $60.00 (excellent condition). All 
prices include shipping. Robert Reitz, 218 N. 
Fourth St, Sunbury, PA 17801 (717) 286-5901 
(daytime phone). 

CN Classified Ads are $0.01/per charac¬ 
ter. Send to CN Classified, 122 N. Johnson Rd, 
Sterling, VA 22170. Ads must be received by 
the 12th of the month to be placed in the 
following month’s issue. 

Be sure to tell our advertisers you 
saw their ad in CURRENT NOTES! 


Current Notes Subscription Perm 

Please (START) (RENEW) my subscription to Current Notcs\ox 1 year ($24)_2 years ($42)_ 

Please (START) (RENEW) my subscription as a member of a CN Registered Club (see page 76) for 



1 year ($20) 

2 vears($38) Club Name: 



<- 


PLEASE PRINT CLEARLY 


-> 

Name: 





Street: 

City: 


ST: 

ZIP: 


Phone: ( 

) 





1 own an ATARI (circle all that apply): ST Computers: 520ST 1040ST MegaST2 MegaST4 JUN‘89 
8-bit Computers: 400 800 1200XL 800XL 65XE 130XE XEGS ; Game Systems: 2600 7800 


Current Notes subscription rate is $24 ($42/ 2 years). Foreign subscriptions are $39/year for SURFACE mail. AIR MAIL 
rates: Canada/Mexico, $42; Cent. Amer., Caribbean, $51; S. America, Europe, N. Africa, $61; Mid East, Africa, Asia, Australia, 
$71. Foreign subscriptions payable in US $ drawn on a US bank. Send check, payable to Current Notes, to CN Subscriptions, 
122 N. Johnson Rd., Sterling, VA 22170. 


Page 78 


Current Notes 


Vol. 9, No. 5 





















































(703)494-3444 
METRO 643-1729 
FAX 703-494-3663 
MON.-SAT. 10am - 7 pm 
Closed Sunday 


L & Y ELECTRONICS INC. 

13644C JEFFERSON DAVIS HWY. 
WOODBRIDGE, VIRGINIA 22191 


ATARI SERVICE 

AUTHORIZED SINCE 1982 
NO CREDIT CARD SURCHARGE 


PRICES SUBJECT TO CHANGE 
IN STOCK ONLY-SALE ENDS JUNE 30, 1989 




DISCOVER 


Desktop Publishing 


Fleet Street II $89.99 

Font Factory Clip Art $15.99 

Fonts & Borders $19.99 

Fontz! $27.99 

Publisher ST $59.99 

Publishing Partner $59.99 

Scanart Library $39.99 

Pagestream 149.99 

Calamus 189.99 

Calamus Font Editor $59.99 

Drawing Programs 

CyberControl $39.99 

CyberPaint $39.99 

CyberStudio (CAD 2.0) $59.99 

Easy Draw/TUrbo Charger $99.99 

Easel ST $17.99 

Digispec $35.99 

Quatum Paint Box $25.99 

Spectrum 512 $49.99 

Unispec $45.99 

Art and Film Director $49.99 

Touch-Up 119.99 


St Hardware 


520 ST with monochrome 


with color 

CALL 

1040 ST with monochrome 


with color 

CALL 

SUPRA FD10 


in stock 

CALL 

Any Hard Disk 

CALL 

Spectre ST 

$129.99 

Atari SF314 Double-sided 

$199.99 

RS232C or Centronics cable 

$ - 9.99 

ICD Tape Back Up 

$799.99 

ICD Tape Back Up w/50 Mb 


Hard Drive 

1499.99 

Atari 30Mb Hard Drive 

CALL 


Accessories 


6 ft. MIDI cable 

$ 6.99 

6 ft. SF314/354 cable 

$19.99 

Drive Master 

$34.99 

Monitor Master 

$34.99 

Mouse Master 

$34.99 

Mouse Pad (red, green, blue) 

$ 5.00 

VideoKey 

$69.99 


FATHER’S DAY 
SPECIALS 


MAXELL MF2DD 3.5 

$12.99 

DEEP SPACE ST 

$10.00 

GRIDIRON ST 

$10.00 

TIMELINK 

$10.00 

SYNTREND(8-bit) 

$10.00 


Printers 

Star NX-1000 $169.99 

Star NX-1000 Rainbow $199.99 

Panasonic KXP-109 li $179.99 

Panasonic KXP-1191 $239.99 

Panasonic KXP-1124 $329.99 


Entertainment 




Adv Dungeons and Dragons 

$29.99 

Obliterator 

$29.99 

Autodual 

$39.99 

Off-Shore Warrior 

$29.99 

Bard’s Tale 

$39.99 

O.I.D.S. 

$27.99 

Balance of Power 

$37.99 

Outrun 

$29.99 

Battle Hawk 1942 

$34.99 

Phantasy I,II, or III 

$29.99 

Better Dead than Alien 

$27.99 

Police Quest 

$35.99 

Bubble Bobble 

$29.99 

Police Quest II 

$35.99 

Bubble Ghost 

$25.99 

Questron II 

$39.99 

Chrono-Quest 

$29.99 

Road Runner 

$39.99 

Dive Bomber 

$21.99 

Scrabble 

$29.99 

Dungeon Master 

$29.99 

Shadowgate 

$39.99 

Empire 

$39.99 

Space Quest III 

$35.99 

F-15 Strike Eagle 

$29.99 

Star Fleet I 

$39.99 

Falcon 

$32.99 

Stellar Crusade 

$39.99 

Gunship 

$37.99 

Street Fighter 

$29.99 

Hardball! 

$29.99 

TeehnoCop 

$29.99 

Hunt for Red October 

$37.99 

Terrorpods 

$29.99 

Jinxter 

$29.99 

Test Drive 

$29.99 

King’s Quest IV 

$35.99 

TETRIS 

$27.99 

Leatherneck 

$29.99 

Ultima IV 

$39.99 

Leasure Suit Larry II 

$34.99 

U.M.S. 

$37.99 

MicroLeague Baseball 

$39.99 

Uninvited 

$39.99 


Productivity 


1st Word Plus 

$59.99 

Teacher’s Pet 

$39.99 

Athena II C.A.D. 

$69.99 

Backup 

$29.99 

WordPerfect 

159.99 

Draw Art Professional 

$49.99 

First Cadd 

$39.99 

Flash 

$25.99 

Juggler II 

$39.99 

Revolver 

$34.99 

Universal Item Selector 

$15.99 

Multidesk 

$25.99 

Word Writer ST 

$39.99 


Languages 


HiSoft Basic 

$59.99 

HiSoft Basic Professional 

$99.99 

GFA Basic 3.0 

$59.99 

DEVPAC ST 


Debugger and Assembler 

$59.99 

GFA Companion 

$39.99 

Mark Williams C 3.0 

110.00 

Fast Basic 

$59.99 

G+ Plus 

$25.99 

Laser C 

129.99 


8-Bit Hardware 


130XE 

CALL 

65XE 

CALL 

XF551 

CALL 

XE Game System 

$99.99 

1027 Printer 

$69.99 

1020 Printer 

$25.99 

Rambo XL 256K Upgrade 

$39.99 

P.R Connection 

$59.99 

Printer or Modem cable 

$12.99 


XEP80 


80 column video display 
and parallel printer port 

$69.99 

8-Bit Software 


Atariwriter (cart) 

$29.99 

Atariwriter + 

$39.99 

Bookkeeping Kit 

$29.99 

Light Speed C 

$34.99 


Leader Board $27.99 

BBS Express $47.99 

Autodual $34.99 

Alter Reality City $27.99 

Alter Reality Dungeon $27.99 

Turboword 

80 column word processor $39.99 

Diamond OS Cartridge 
-with paint and development 
package $69.99 





























JACG12654 S 2 8907 <-RENEW 


dB MAN V 


All the power of dBASE 111+ and more for your Atari ST!! 


dBMAN V, in a package of three 
separate functions: Database Manage¬ 
ment, Report Printing, and Program 
Development, is the only database 
management program which has all 
the power, flexibility, and capacity 
that you’ll ever need! 

At the Database Management 
level, dBMAN V allows you to 
structure, enter, retrieve, and modify 
data. At home, dBMAN V can keep 
track of your recipes, address book, 
video tape library, and more. In the 
office, dBMAN V can be programmed 
to manage your entire business 
including inventory control, payroll, 
invoicing, and billing. 

At the Report Printing level, 
dBMAN V has an integrated, 
high-powered, and fully 
relational report writer that .3 

allows you to create reports in a 
flash with absolutely no 
programming! 

Report layouts are 
designed by placing 
fields at the desired 
locations on the screen. 
This can easily be 
accomplished with 
the built-in cut, 
paste, and copy 
functions. The 
finished 
screen-layout 
reflects the printed 
output. From 
simple personal 
reports like recipe 
cards, mailing list, 
and video tape 
libraries, to 
complex business reports such as 
inventory count sheets, packing lists, 
employee payroll reports and 
customer billing statements are easily 
created. 


At the Program Development 
level, dBMAN V is the only database 
manager for the Atari ST that is 
compatible with the dBASE III Plus 
language. With this awesome 
programming power, you can develop 
and customize any programs to fill 
your home and business needs. For 
your home, create a check book 
program, with complete bank 
statement balancing to manage your 






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personal finances. For your office, 
customize a complete accounting 
system to fit your business needs. 


Also available for dBMAN V is the 
high performance Greased Lightning 
compiler. This compiler fully 
supports macros, and executes 
dBASE programs up to 16 times 
faster than dBASE III Plus. 


dBMAN is also available on 
Novell Netware, IBM PCNET, 
PC DOS, SCO Xenix, UNIX on 
NCR Tower, NEC ASTRA XL, 
Motorola 8000, Altos, Microport 
286 and 386, Apple 
Macintosh, and 
Commodore Amiga. 


dBMAN V’s features: 

✓ dBASE II and dBASE III 
Plus compatibility 

/ Easy-to-use, pull-down 
menu interface to create, 
add, edit, and report 
database information 
/ 320 programmable 

commands and functions 
/ Password protection and 
data security at field level 
/ Easily transport your 
dBASE III data files and 
programs between Atari ST 
and PC’s 

/ Extensive data validation 
including range checking 
/ Single command menus: 
vertical, horizontal, 
scrollable and pull down 
menus 

/ User defined pop-up 
windows 

✓ Create a GEM pull down 
menu, mouse menu and file 
selector 

✓ Run GEM application from 
dBMAN 

✓ Program debugger/editor. 
And more... 

dBASE II III and III+ Novell Netware. IBM PCNET, DOS. Xenix. UNIX . NEC ASTRA XL, Motorola 8000, Altos, Microport 286 and 
386. Apple Macintosh. Atari MEGA ST. 520. and 1040. and Commodore Amiga, are registered trademarks of their respective owners. 


Report Writer features: Specifications: 


/ 9 group levels 

/ Up to 255 columns and 255 
lines per page 

/ Page headers, page footers, 
group headers, group 
footers, titles, summaries, 
and body lines 

/ Print labels up to 99 across 

/ Conditional printing of any 
items 

/ Compute running sums, 
counts, averages, minimums 
and maximums 

/ Relate and report from up to 
9 database files with lookup 
(one to one) and scan (one 
to many) relations. And 
more... 


Field types: Character, 
Numeric, Date, Logical, 
Memo 

/ Maximum characters per 
field: 254 

/ Maximum number of 
records per database: 2 
billion 

/ Maximum number of index 
files: no limit 

/ Maximum record size: 4000 
bytes 

/ Numeric precision: 17 digits 

System Requirements: 

/ Atari 520, 1040, or MEGA 
ST with one floppy drive 
and 480K free RAM. 




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VERSASOFT 


VersaSoft Corporation 

4340 Almaden Expressway .Suite 250 
San Jose, CA 95118 
Phone: 408-723-9044 
Telex: 650-2635806 
Fax: 408-723-9046