Have you tried
these other TurboChip
"TurboChip" and "Bonk's Adventun
are trademarks of NEC
©1990 NEC Technologies. Inc.
Printed in U.S.A. <
...for Buying this Advanced TurboChip
Game Card, "Bonks Adventure."
Before using your new TurboChip game card,
please read this instruction manual carefully.
Familiarize yourself with the proper use of
your TurboGrafx-16 Entertainment Super-
System, precautions concerning its use and
the proper use of this TurboChip game card.
Always operate your TurboGrafx-16 Super-
System and this TurboChip game card
according to instructions. Please keep this
manual in a safe place for future reference.
1 Be sure power is turned off when chang-
ing game cards.
2 This is a precision device and should not
be used or stored under conditions of
excessive temperature or humidity.
3 Do not forcibly bend your TurboChip game
4 Do not touch the inside of the terminal
area or expose the SuperSystem to water,
etc., as this might damage the unit.
5 Do not wipe your SuperSystem or Turbo-
Chip game cards with volatile liquids such
as paint thinner or benzene.
TurboChip game cards are made especially
for use with the TurboGrafx-16 Entertain-
ment SuperSystem and will not operate on
©1990 HUDSON SOFT
©1990 ATLUS LTD.
TurboGrafx™-16 Entertainment SuperSystem
TurboChip™ Game Card
Any duplication, copying or rental of this
software is strictly prohibited.
Inserting the TurboChip Game Card
1 Remove the TurboChip game card from its
2 Hold the TurboChip game card with the title
side up and gently slide it into the Game
Card Port until you feel a firm click (do not
bend the game card or touch its metal parts
as this could erase the program).
3 Slide the Control Deck Power Switch to
the ON position (if your game card is not
inserted properly, the Power Switch will not
move all the way to the right).
4 The title screen of your particular
TurboChip game card should appear on
Evil King Drool is up to it again! This time
he's kidnapped the beautiful Dragon Princess,
Za, and hidden her away.
The year is 10,000 B.C., and as Bonk the
Caveman, it's your job to get her back.
Unfortunately there are not a lot of weapons
around, so you'll just have to use your
Object of the Game
Save Princess Za by head-butting your way
through a primitive world. Face deserts,
volcanoes, and tropical forests filled with
dinosaurs, alligators and other monsters.
Score points and power-up by eating fruits,
vegetables and meat. Obtain extra lives by
reaching high scores or capturing little Bonks.
The game is over when Bonk loses all his
"vitality!' or you save Princess Za and destroy
the ultimate Boss, King Drool himself.
Note: Bonk's Adventure is a one-player game.
Starting the Game
From the title screen, press the RUN Button.
Pausing the Game
During play, the game may be paused by
pressing the RUN Button.
Resetting the Game
During play, the game can be reset to the
title screen by holding down the RUN Button
and pressing the SELECT Button at the
How to "Continue"
When the game is over, and the title screen
apoears, you may resume play by selecting
"continue" and pressing the RUN Button. You
may "continue" an unlimited number of times.
Controlling the Movements of Bonk
The movements of Bonk are controlled using
yourTurboPad controller. Mastering its opera-
tion is critical to your success.
O Direction Key (8-way controller)
Moves Bonk left and right. Also used to enter the
elevator and the Bonus Stage (press up).
O SELECT Button
O RUN Button
Starts and pauses the game. Also used to activate
extra lives (when lives are available)
Makes Bonk head-butt (on land and water). Also
used to spin around in the air and dive on enemies
(Bonk becomes airborne!).
Q Button I
Makes Bonk jump. Hold down for higher jump. To
make Bonk climb, press repeatedly.
Q Turbo Switches
Experiment with the Turbo Switches! Different set-
tings will help you out at different points in the game.
When Bonk fails to jump over a cliff, but hangs
on to the cliff wall, keep tapping Button I to
make him climb up the wall.
Push Button I to jump, then push Button II,
Bonk will fall head-over-heels onto the enemy.
This move is twice as effective as a normal
head-butt, and you will need this technique to
defeat enemies in higher stages. Be careful,
however, because you will be vulnerable for
a few moments if you miss.
Head-butt enemies by jumping underneath
them as many times as you can while you
are spinning in the air. Your score will
To increase both your jumping distance and
time in the air, tap Button II continuously
after you have jumped into the air. Mastering
this technique will make your adventure
Bonk defeats his enemies by head-butting
them. Different enemies have to be head-
butted a different number of times. Some ene-
mies cannot be defeated and must be avoided.
Points are awarded to Bonk in four different
Eating Fruits and Vegetables
Different types of fruits and vegetables have
different point values.
Capturing Smiley Faces
Throughout the game, Bonk will encounter
"Smiley Faces" Capturing these faces will
give you bonus points and replenish your life
meter after a Boss is defeated (bonus points
are awarded at the end of each level).
Extra points are awarded for continuously
butting an enemy into the air.
Four Bonus Stages are hidden within this
game. If you find your way into one or
more of these stages, you can win awe-
some bonus points! Experiment!
Climb as high as you can in 10 seconds
(keep tapping Button I).
Jump off the cliff and keep tapping Button II.
Bonk starts to spin in the air 1 Try to spin as
many times as you can before landing (make
sure you land on your feet!).
Jump from spring flower to spring flower
to collect as many fruits and vegetables as
Head-butting the Volcano Rocks
Head-butt the rocks thrown from the volcano!
There are hidden rooms throughout Bonk's
Adventure. Discover these rooms by head-
butting blocks. Push up to enter them.
Obtaining Extra Lives
Bonk has 3 lives at the beginning of the game.
You can earn more lives by accumulating points
or capturing a Little Bonk figure! Earn 1 extra
Bonk at 10.000, 20,000 and each additional
Each heart is worth 5 points. Bonk loses
vitality points (and lives) depending upon the
success of his enemies' attacks. Bonk can in-
crease the number of hearts he has by picking
up empty (blue) hearts and filling them up.
Bonk (Our Hero!)
Player's Current Score
Bonk is a meat eater! This means every time
Bonk eats meat, he becomes more powerful!
Eat a small piece of meat and Bonk's head-
butt and jumping head-butt become twice as
powerful. He can also freeze all visible enemies
by head-butting the ground.
Two Small or One Large Meat
When Bonk eats two small pieces of meat,
or one large piece, he becomes invincible!
During the time he is invincible, he can defeat
his enemies by running through them.
Note: Eating meat "powers-up" Bonk for
only a short amount of time. If Bonk is in-
jured while powered-up, his power will be
reduced. After becoming invincible, remember
that Bonk's power wears off gradually. How-
ever, you will find his head-butt is still three
times as powerful as before! This extra strength
can be used to freeze enemies. Watch Bonk's
color to determine his power-up strength.
Jump on Spring Flowers!
Flowers will appear at certain times during
the game. Jumping on top of these flowers
will often make valuable items appear! But
be careful. There may be wicked flowers wait-
ing to trap you!
Fruit, vegetables, sometimes even a heart
Use this flower as a springboard to jump
A small piece of meat may appear.
Jump on top of this flower and a crystal
heart will appear. Plus, your vitality gauge will
be increased by 5 points. There are only 2
Crystal Hearts in the game. At first the heart
will be empty, so fill it up by eating as many
fruits and vegetables as possible.
Dark Red Flower
Catch this flower in the air and as it lands
it will change to pink. Jump on it again to
collect a special item!
Bonk's Adventure contains five different levels
composed of many different playing fields. At
the end of each level, Bonk will meet friends
who have been hypnotized into thinking that
Bonk is their enemy. To finish the level, Bonk
must head-butt his friends' heads until he
breaks the spell. At the end of the fifth level,
Bonk must save the Princess. If successful,
Bonk will be transported to a different planet
where he will fight King Drool, the ultimate
These are just a few of the monsters that
Get into small passageways by climbing the
walls and spinning quickly when you reach
Head-butt the trees to uproot and move them.
Use moving trees for transport.
Call the TurboGrafx Hotline at (708) 860-3648
for additional game-playing tips!
Kongo Zilla Punchy Pedro
T. Ractorhead Evil King Drool
NEC TurboChip 90-Day Limited Warranty
NEC TECHNOLOGIES, INC. ("NECT") warrants this product to be free
from defects m material and workmanship under the following terms:
HOW LONG IS THE WARRANTY
This product is warranted for 90 days from the date of the first consumer
WHO IS PROTECTED
This warranty may be enforced only by the first consumer purchase.
You should save your proof of purchase in case of a warranty claim.
WHAT IS COVERED
Except as specified below, this warranty covers all defects in material
or workmanship in this product. The following are not covered by the
1 - Any product that is not distributed in the U.S.A. by NECT or which
is not purchased in the U.S.A. from an authorized NECT dealer.
2. Damage, deterioration or malfunction resulting from:
a) accident, misuse, abuse, neglect, impact, fire, liquid damage,
lightning or other acts of nature, commercial or industrial use,
unauthorized product modification, or failure to follow instructions
supplied with the product;
b) repair or attempted repair by anyone not authorized by NECT,
c) any shipment of the product (claims must be submitted to the
d) removal or installation of the product;
e) any other cause that does not relate to a product defect
HOW TO OBTAIN WARRANTY SERVICE
For warranty information or game support, call (708) 860-3648,
Monday-Friday 8:00 A.M. to 11:00 P.M. Central Time, or
Saturday 10:00 A.M. to 6:00 P.M. Central Time.
LIMITATION OF IMPLIED WARRANTIES
ALL IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE,
ABE LIMITED IN DURATION TO THE LENGTH OF THIS WARRANTY.
EXCLUSION OF DAMAGES
NECT'S LIABILITY FOR ANY DEFECTIVE PRODUCT IS LIMITED TO
THE REPAIR OR REPLACEMENT OF THE PRODUCT AT OUR OPTION
NECT SHALL NOT BE LIABLE FOR.
1 . Damage to other property caused by any defects in this product,
damages based upon inconvenience, loss of use of the product, loss
of time, commercial loss: or
2, Any other damages, whether incidental, consequential or otherwise.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN
IMPLIED WARRANTY LASTS AND/OR DO NOT ALLOW THE
EXCLUSIONS OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
DAMAGES, SO THE ABOVE LIMITATIONS AND EXCLUSIONS MAY
NOT APPLY TO YOU.
HOW STATE LAW RELATES TO THE WARRANTY
This warranty gives you specific legal rights, and you may also have
other rights which vary from state to state.