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Full text of "Bonk's Adventure (1990)(NEC)(US)"

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Have you tried 
these other TurboChip 
game cards? 



1," "TurboPad," 

"TurboChip" and "Bonk's Adventun 
are trademarks of NEC 
Technologies, Inc. 

©1990 NEC Technologies. Inc. 
Printed in U.S.A. < 



TGM041039057M 



Thank You 



...for Buying this Advanced TurboChip 
Game Card, "Bonks Adventure." 

Before using your new TurboChip game card, 
please read this instruction manual carefully. 
Familiarize yourself with the proper use of 
your TurboGrafx-16 Entertainment Super- 
System, precautions concerning its use and 
the proper use of this TurboChip game card. 
Always operate your TurboGrafx-16 Super- 
System and this TurboChip game card 
according to instructions. Please keep this 
manual in a safe place for future reference. 



WARNINGS 

1 Be sure power is turned off when chang- 
ing game cards. 

2 This is a precision device and should not 
be used or stored under conditions of 
excessive temperature or humidity. 

3 Do not forcibly bend your TurboChip game 
cards. 

4 Do not touch the inside of the terminal 
area or expose the SuperSystem to water, 
etc., as this might damage the unit. 

5 Do not wipe your SuperSystem or Turbo- 
Chip game cards with volatile liquids such 
as paint thinner or benzene. 

TurboChip game cards are made especially 
for use with the TurboGrafx-16 Entertain- 
ment SuperSystem and will not operate on 
other systems. 



©1990 HUDSON SOFT 

©1990 ATLUS LTD. 

©1990 RED 

TurboGrafx™-16 Entertainment SuperSystem 

TurboChip™ Game Card 



Any duplication, copying or rental of this 
software is strictly prohibited. 



Inserting the TurboChip Game Card 



1 Remove the TurboChip game card from its 
plastic case. 

2 Hold the TurboChip game card with the title 
side up and gently slide it into the Game 
Card Port until you feel a firm click (do not 
bend the game card or touch its metal parts 
as this could erase the program). 

3 Slide the Control Deck Power Switch to 
the ON position (if your game card is not 
inserted properly, the Power Switch will not 
move all the way to the right). 

4 The title screen of your particular 
TurboChip game card should appear on 
your television. 

Bonk Power! 

Evil King Drool is up to it again! This time 
he's kidnapped the beautiful Dragon Princess, 
Za, and hidden her away. 

The year is 10,000 B.C., and as Bonk the 
Caveman, it's your job to get her back. 
Unfortunately there are not a lot of weapons 
around, so you'll just have to use your 
head— literally! 




Object of the Game 

Save Princess Za by head-butting your way 
through a primitive world. Face deserts, 
volcanoes, and tropical forests filled with 
dinosaurs, alligators and other monsters. 
Score points and power-up by eating fruits, 
vegetables and meat. Obtain extra lives by 
reaching high scores or capturing little Bonks. 
The game is over when Bonk loses all his 
"vitality!' or you save Princess Za and destroy 
the ultimate Boss, King Drool himself. 

Note: Bonk's Adventure is a one-player game. 



Game Play 



Starting the Game 

From the title screen, press the RUN Button. 

Pausing the Game 

During play, the game may be paused by 
pressing the RUN Button. 

Resetting the Game 

During play, the game can be reset to the 
title screen by holding down the RUN Button 
and pressing the SELECT Button at the 
same time. 

How to "Continue" 

When the game is over, and the title screen 
apoears, you may resume play by selecting 
"continue" and pressing the RUN Button. You 
may "continue" an unlimited number of times. 

Controlling the Movements of Bonk 

The movements of Bonk are controlled using 
yourTurboPad controller. Mastering its opera- 
tion is critical to your success. 



TurboPad Operation 




O Direction Key (8-way controller) 

Moves Bonk left and right. Also used to enter the 
elevator and the Bonus Stage (press up). 

O SELECT Button 

O RUN Button 

Starts and pauses the game. Also used to activate 
extra lives (when lives are available) 

Button II 

Makes Bonk head-butt (on land and water). Also 
used to spin around in the air and dive on enemies 
(Bonk becomes airborne!). 

Q Button I 

Makes Bonk jump. Hold down for higher jump. To 
make Bonk climb, press repeatedly. 

Q Turbo Switches 

Experiment with the Turbo Switches! Different set- 
tings will help you out at different points in the game. 



Special Techniques 



Cliff Climbing 

When Bonk fails to jump over a cliff, but hangs 
on to the cliff wall, keep tapping Button I to 
make him climb up the wall. 

Jumping Head-butt 

Push Button I to jump, then push Button II, 
Bonk will fall head-over-heels onto the enemy. 
This move is twice as effective as a normal 
head-butt, and you will need this technique to 
defeat enemies in higher stages. Be careful, 
however, because you will be vulnerable for 
a few moments if you miss. 

Continuous Head-butt 

Head-butt enemies by jumping underneath 
them as many times as you can while you 
are spinning in the air. Your score will 
increase dramatically. 

Spin Jump 

To increase both your jumping distance and 
time in the air, tap Button II continuously 
after you have jumped into the air. Mastering 
this technique will make your adventure 
much easier. 



Defeating Enemies 

Bonk defeats his enemies by head-butting 
them. Different enemies have to be head- 
butted a different number of times. Some ene- 
mies cannot be defeated and must be avoided. 

Scoring 

Points are awarded to Bonk in four different 
ways: 

Eating Fruits and Vegetables 

Different types of fruits and vegetables have 
different point values. 

Capturing Smiley Faces 

Throughout the game, Bonk will encounter 
"Smiley Faces" Capturing these faces will 
give you bonus points and replenish your life 
meter after a Boss is defeated (bonus points 
are awarded at the end of each level). 

Repeated Butting 

Extra points are awarded for continuously 
butting an enemy into the air. 



Bonus Stages 



Screen Displays 



Four Bonus Stages are hidden within this 
game. If you find your way into one or 
more of these stages, you can win awe- 
some bonus points! Experiment! 

Cliff Climbing 

Climb as high as you can in 10 seconds 
(keep tapping Button I). 

Continuous Spin 

Jump off the cliff and keep tapping Button II. 
Bonk starts to spin in the air 1 Try to spin as 
many times as you can before landing (make 
sure you land on your feet!). 

Continuous Jump 

Jump from spring flower to spring flower 
to collect as many fruits and vegetables as 
you can. 

Head-butting the Volcano Rocks 

Head-butt the rocks thrown from the volcano! 



Hidden Rooms 

There are hidden rooms throughout Bonk's 
Adventure. Discover these rooms by head- 
butting blocks. Push up to enter them. 

Obtaining Extra Lives 

Bonk has 3 lives at the beginning of the game. 
You can earn more lives by accumulating points 
or capturing a Little Bonk figure! Earn 1 extra 
Bonk at 10.000, 20,000 and each additional 
20,000 points. 

Losing Lives 

Each heart is worth 5 points. Bonk loses 
vitality points (and lives) depending upon the 
success of his enemies' attacks. Bonk can in- 
crease the number of hearts he has by picking 
up empty (blue) hearts and filling them up. 



Vitality Gauge 

-I 



Bonk (Our Hero!) 



J 




Remaining Lives 

Player's Current Score 



Powering-up Bonk! 



Eat Meat! 

Bonk is a meat eater! This means every time 
Bonk eats meat, he becomes more powerful! 

Small Meat 

Eat a small piece of meat and Bonk's head- 
butt and jumping head-butt become twice as 
powerful. He can also freeze all visible enemies 
by head-butting the ground. 

Two Small or One Large Meat 

When Bonk eats two small pieces of meat, 
or one large piece, he becomes invincible! 
During the time he is invincible, he can defeat 
his enemies by running through them. 



Note: Eating meat "powers-up" Bonk for 
only a short amount of time. If Bonk is in- 
jured while powered-up, his power will be 
reduced. After becoming invincible, remember 
that Bonk's power wears off gradually. How- 
ever, you will find his head-butt is still three 
times as powerful as before! This extra strength 
can be used to freeze enemies. Watch Bonk's 
color to determine his power-up strength. 



Jump on Spring Flowers! 



Flowers will appear at certain times during 
the game. Jumping on top of these flowers 
will often make valuable items appear! But 
be careful. There may be wicked flowers wait- 
ing to trap you! 

Pink Flower 

Fruit, vegetables, sometimes even a heart 
may appear. 

Yellow Flower 

Use this flower as a springboard to jump 
even higher. 

Red Flower 

A small piece of meat may appear. 

Green Flower 

Jump on top of this flower and a crystal 
heart will appear. Plus, your vitality gauge will 
be increased by 5 points. There are only 2 
Crystal Hearts in the game. At first the heart 
will be empty, so fill it up by eating as many 
fruits and vegetables as possible. 

Dark Red Flower 

Catch this flower in the air and as it lands 
it will change to pink. Jump on it again to 
collect a special item! 



Levels 

Bonk's Adventure contains five different levels 
composed of many different playing fields. At 
the end of each level, Bonk will meet friends 
who have been hypnotized into thinking that 
Bonk is their enemy. To finish the level, Bonk 
must head-butt his friends' heads until he 
breaks the spell. At the end of the fifth level, 
Bonk must save the Princess. If successful, 
Bonk will be transported to a different planet 
where he will fight King Drool, the ultimate 
Boss Character. 



Bonks Enemies 



These are just a few of the monsters that 
attack Bonk. 





Huey 



Gladdis 





Playing Tips 

Get into small passageways by climbing the 
walls and spinning quickly when you reach 
the top. 

Head-butt the trees to uproot and move them. 
Use moving trees for transport. 

Call the TurboGrafx Hotline at (708) 860-3648 
for additional game-playing tips! 



Kongo Zilla Punchy Pedro 




9 



T. Ractorhead Evil King Drool 



NEC TurboChip 90-Day Limited Warranty 



NEC TECHNOLOGIES, INC. ("NECT") warrants this product to be free 
from defects m material and workmanship under the following terms: 

HOW LONG IS THE WARRANTY 

This product is warranted for 90 days from the date of the first consumer 
purchase. 

WHO IS PROTECTED 

This warranty may be enforced only by the first consumer purchase. 
You should save your proof of purchase in case of a warranty claim. 

WHAT IS COVERED 

Except as specified below, this warranty covers all defects in material 
or workmanship in this product. The following are not covered by the 
warranty: 

1 - Any product that is not distributed in the U.S.A. by NECT or which 
is not purchased in the U.S.A. from an authorized NECT dealer. 

2. Damage, deterioration or malfunction resulting from: 

a) accident, misuse, abuse, neglect, impact, fire, liquid damage, 
lightning or other acts of nature, commercial or industrial use, 
unauthorized product modification, or failure to follow instructions 
supplied with the product; 

b) repair or attempted repair by anyone not authorized by NECT, 

c) any shipment of the product (claims must be submitted to the 
carrier): 

d) removal or installation of the product; 

e) any other cause that does not relate to a product defect 



HOW TO OBTAIN WARRANTY SERVICE 

For warranty information or game support, call (708) 860-3648, 
Monday-Friday 8:00 A.M. to 11:00 P.M. Central Time, or 
Saturday 10:00 A.M. to 6:00 P.M. Central Time. 

LIMITATION OF IMPLIED WARRANTIES 

ALL IMPLIED WARRANTIES, INCLUDING WARRANTIES OF 
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, 
ABE LIMITED IN DURATION TO THE LENGTH OF THIS WARRANTY. 

EXCLUSION OF DAMAGES 

NECT'S LIABILITY FOR ANY DEFECTIVE PRODUCT IS LIMITED TO 
THE REPAIR OR REPLACEMENT OF THE PRODUCT AT OUR OPTION 
NECT SHALL NOT BE LIABLE FOR. 

1 . Damage to other property caused by any defects in this product, 
damages based upon inconvenience, loss of use of the product, loss 
of time, commercial loss: or 

2, Any other damages, whether incidental, consequential or otherwise. 

SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN 
IMPLIED WARRANTY LASTS AND/OR DO NOT ALLOW THE 
EXCLUSIONS OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL 
DAMAGES, SO THE ABOVE LIMITATIONS AND EXCLUSIONS MAY 
NOT APPLY TO YOU. 

HOW STATE LAW RELATES TO THE WARRANTY 

This warranty gives you specific legal rights, and you may also have 
other rights which vary from state to state.