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Vol 8 No 3 



March $3.50 



The Australian 

COMMODORE 
and AMIGA REVIEW 





Virus Update . BBS Sysop Interview 

QuickWrite - Wordprocessing for under $100 

Latest Games Reviewed • Tips . High Scores 



Registered by Australia Post Publication No NBG 6656 



* Recommended Retail Price Only 



PRODUCIS 



Wicked radical music 
software from Dr. T's! 

music software should be as personal as a vintage guitar, and as power 
300 watt amplifier slack. Our sequencers have always been able to confi 
themselves to the way you want to work. And the V3.0 Level II and K( 
revisions are even more powerful and easier to use than ever before. 

~ exclusive Multi Program Environment allows for dynamic data transfer. ■; 

J as the standard multitasking. You can transcribe directly from the sequenc 
to Copyist, record your Caged Artist editor "moves" directly into the sequence 
use AutoMix (included free with Level II and KCS) to perform real time "MIDI 
mixdowns." or instantly switch between MPE modules from the Intuition menu 
II you need to sync to tape, our new Phantom SMPTE synchronizer will lock you 
up faster and cheaper than you would have dreamed! And Dr.T's has added Laurie 
Spiegel's acclaimed Music Mouse program to our line of quality products. 

Dr.T's. software of quality and power that will never go out of style! 



SEQUENCERS 
LEVELII30w/AiiIoMik 
KCS 3 w/AiiloMu 
IlfilRCiib 
MRS VI I 

EDITORS/LIBRARIANS 

CASIO VZ I V/ RIDER 

CZ RIDER 

DX HEAVEN 

EMU Proteus 

ESO'apatto ESQ- 1SO-80 

4-OP DELUXE (Yamaha) 

KAWAJK-1 

KAWAI K-5 

KORGM-1 

IFXICONPCM-70 

OBERHEIM MATRIX 6/1000 

ROLANDO 110 

ROLAND D-50 

ROLAND MT-32 

X-OR VI 1 (UNIVERSAL EDITOR) 

COMPOSITION/SCORING 



COPYIST APPRENTICE 
mpviQi nip 









COPYIST DTP 

MISCELLANEOUS 

( MODEL-A MIDI INTERFACE 

) PHANTOM SMPTE SYNCHRONIZER 

) Music Software ol the Year. 1 988 
Commodore Magazine 

"Our hands-down favorite new piece 
1 ■ of software. TIGER is a music com- 
position program whose elegance is 
simply stunning Finally, a program 
that bridges the gap between cold, 
hard technology and the creative mu- 
sician " 
Keyboard Magazine 

f 'The most powerful and dependable 
| of MIDI sequencers for the Amiga is 
[ KCS 

Amiga World 



("(Copyist is) a composer's delight 
that provides score editing, file 
conversion capability, and custom 
| printing all in one package. 
Amiga World 



OWN»iif mdt» M alii —■■ H i ■ ! !■»> 



pmpuTERmqTE 

" product) touyraao] pt* B«L 

P.O. Boi CM. Ml. KunngCi. N.8.W. 2000 
Ph: (02) 4S7 8388 Fax: (02) 457 8739 



ACN 002r6M43 



• 




The Australian 

Commodore 

and Amiga Review 



EDITORIAL 



RAM RUMBLES 



NOTEPAD 



A meagre 
editor 
speaks! 2 

More 
User 
Groups 4 

CDTV 
software 
arrives 8 



Tfae Australian 

COMMODC 
and AMIGA REVIEW 




isj.'.i .\r Eiiiuluii. 



Australian Commodore Review: 

21 Darley Road Randwick,NSW 2031 
Phone: (02) 398 5111 
Published by: 
Saturday Magazine Pty Ltd. 
Distribution: NETWORK Distribution 
Printed by: Ian Liddell Pty Ltd 
Editor: Andrew Farrell 
Production: Brenda Powell 
Design & Layout: Andrew Dunstall 
Subscriptions / back issues: 
Darrien Perry (02) 398 51 1 1 
Entertainment Editor: 
Phil Campbell 



C64/128 



EDUCATION 



The C64 Column O. James 
News & Views 

Sound & Graphics G. Perry 
Sprites to you 



Education column A. Glover 
42 Selecting maths software 



59 



AMIGA 

Vista A. Farrell 

Landscape Generator 1 2 

QuickWrite A. Farrell 

WP for under $100! 



Maths software 

A selection 



Telecomputing 

BBS list 



A Glover 



20 
24 



GENERAL 

J. Scowen 

36 



AT-Emulator A. Farrell 

IBM compatibility 

In the Domain T. Strachan 

Hints to get it going 

CU-part9 A. Leniart 

AmigaDOS tutorial 

DOS device names T. Strachan 

What do they mean? 

MIDI interface W. Conner 

Build it for under $50 

Virus Alert O. Webster 

More pesky ills 



16 



58 



27 



38 



48 



52 



64 



ENTERTAINMENT 

That's Entertainment 65 

News, Hints & Tips, Hall of Fame 

Game Reviews 69 

Powermonger, Supremacy, 

Fire, Golden Axe, Maya, 

Over the Net, Ultimate Ride 

Quick Shots 72 

A first glance at new games: 

Turbo Esprit, Mystical, Botics 

Monty Python's Flying Circus 

Adventurer's Realm 78 

Help, Hints, Problems, Chit-chat 



Advertisers Index 



79 



VOLUME 
NO. 3 
MARCH 
19 9 1 



Advertising: Ken Longshaw (02) 398 5111 or (02) 817 2509 



Regional Computers 



The Amiga Supermarket 



SPECIAL; Amiga 2000 Computer $ 1 499 



Games port switch $24.99 

Virus boot blocker $24.99 

Video Digitiser A500/2000 $99.99 

Audio engineer $165.00 

ft Amiga 500 computer $799.00 

ft Amiga 2000 Special $1499.00 

ft Amiga 2000/40 meg HD $2249.00 

ft Amiga 2000 Professional $1649.00 

Amiga 3000/40 Call 

AT bridge board $749.99 

Amiga Midi Interface $ 129.00 

Sound Sampler $50.00 

Memory Expansions 



512k Ram expansions 
512k with switch & battery 
1Mb Al 000/500 external 
2MbA500 Internal/ Ax 
2Mb A500/1000 Mini Megs 
8Mb A2000/2Mb Populated 
A500 Base Board 4Mb/lMb 
A500 Base Board 4Mb /2Mb 
A500 Base Board 4Mb/4Mb 
KC XT Board 
AT Once Board 
Maestro Modems 2400 
Maestro Modems MM PS 

Hard Drives 

GVP A500 40mg Quantum 
GVP 42mg/F A500 Series II 
GVP 50mg/Q A500 Series II 
GVP lOOmg/Q A500 Sen's II 
Data Flyer A2000 HD 40mg 
Data Flyer A2000 HD 80mg 
Data Flyer A2000 HD lOOmg 
Data Flyer A2000 SCSI inter 
GVP A2000 HC8/40Mb/Q 
GVP A2000 HC8/80Mb 
GVP A2000 HC8/ 100Mb 
GVP A2000HC8/ 120Mb 
GVP A2000 HC8/210Mb 
Amiga A590 20mg 



$69.99 
$85.95 
$289.00 
$399.00 
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$475.00 
$299.00 
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$585.00 
Call 
$649.00 
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$379.00 



$949.00 
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$1799.00 

$888.00 
$1099.00 
$1199.00 

$199.00 
$1159.00 
$1279.00 
$1499.00 
$1599.00 
$2100.00 

$569.00 



Disk Counts 

3.5" DSDD S7.99 

3.5" DSHD $18.00 

3.5" Memorex $16.00 

Lifetime Guarantee 

3.5" External Drive 

$135.99 

5.25" External Drive 

$239.99 

Action Replay Markll 

$165.00 
Roctec Mouse $39.99 



Printers 



Star 

L C10-II 

LC24-10 

LCI 5 

LC24-15 

LC200CL 

NX1000CL 

LC24-200 CL 



$ 299.00 
$499.00 
$579.00 
$749.00 
$449.00 
$369.00 
S699.00 



Citizen coloured 
GSX200 $439.00 

GSX140 $699.00 



LX400 
LQ400 



Epson 



$269.00 
$499.00 



Public Domain 

Fish 1/470 -Amicus 

Amigan - T-Bag 

Faug - Atnaz - NZ 

17Bit. Amigoz 

Update Old 

Catalogues FREE 

Cost $1.50-$2 per disk 



Ribbons - Low Prices 

Commodore MPS 801 $9.75 

Commodore MPS802 $9.99 

Commodore MPS803 $1 1 .00 

Commodore MPS1000 $7.50 

Commodore MPS1200/1250 $9.99 

Commodore MPS1 230 $19 .95 

Epson FX/MX80 $9.99 

Epson FX100 $12,95 

Epson LX800 $9.99 

Star NX1000/LC 10 $6.99 

Star NX1000/LC 10 4 colour $18.00 

Star NX24/ 1 / LC 24/ 1 $1 2.50 



We will never be beaten on price! 

018 911 011 or 09 328 9062 

PO Box E265, Perth 6001 
611 Beaufort Street, Mt Lawley Perth 6050 WA 




Editorial 



Hands up all ihose 
people who noticed we 
goofed up on the front 
cover last month. Yes, 
we put January instead 
of February and we got 
the volume number 
wrong too! Well, it's 
only the second time it's 
happened in over eight 
years of publishing. No 
doubt the February 1991 
edition will become a 
real collector's item. We 
promise to get the dates right from here on so as 
not to confuse anyone else. Well, what's hap- 
pening in the world of Commodore? 

The American winter releases have dried up, 
and as the United States heads into winter, its 
time to sit back and take stock. A lot has hap- 
pened over the past six months. The develop- 
ment of the Amiga into professional video has 
blossomed as expected. However other areas 
appear to have got caught on a snag somewhere 
back in the mid-eighties. Mainstream uses of 
computers, wordprocessing, spreadsheets and 
databases, seem to have suffered on the Amiga. 

Things are looking up. Superbase 4.0 is near- 
ly ready to ship, QuickWrite from New Horizons 
is a strong wordprocessor and it's reviewed in 
this issue. It answers the need for something re- 
liable at under $100. In other departments we've 
seen the arrival of Professional Page 2.0, PageS- 
Iream 2.1 and a range of new clip-art and acces- 
sories. We plan to look back and compare some 
of these products over the coming months. 
What we would like to see is some of your com- 
ments on products we plan to look at. 

If you're into desktop publishing and are us- 
ing the latest version of Professional Page or Pa- 
geStream or Saxon Publisher, post us around 
100 words on what you like and dislike about 
your package of choice. The same goes for 
owners of low end Epson, Citizen and Star print- 
ers. We would also like to hear from anyone 
who is using a 9600 baud modem often. If you 
can help, post your comments to: P.O Box 288, 
Gladesville 2111. Best comments will published 
along with our own comparisons over coming 
issues. 

Last month I promised to spill the beans on a 
new service involving the Amiga and TV- 
modems. Well, at this time we are only days 
from the launch, so we're going to keep you in 
suspense until next month when all will be re- 
vealed. Read about it in April! □ 



Andrew Farrell 




GVP Announces a Technological Breakthrough... 

SERIES U 

THE NEXT GENERATION 




in SCSI and RAM Controllers for the A2000 i 



GYP'S New SERIES II A2000 SCSI and RAM Expansion 
Controllers provide the ultimate hard disk and RAM expansion 
solution for the A2000. Choose from two new models: 



a 



':•■-- 

■T 



The Series II A2000 
SCSI "Hard-Disk + RAM-Card" 

State-of-thc-Art integration packs a high 
performance SCSI controller, 8MB FAST 
RAM Expansion and a 3.5" hard disk drive 
INTO A SINGLE A2000 EXPANSION 
SLOT!! Saves BOTH a valuable 
expansion slot and a peripheral bay! 
Incredible SCSI hard disk performance 
achieved through GVP's innovative new 
custom chip design, which provides DMA 
performance and unique direct dual port 
memory access to FAST RAM, eliminating 
typical DMA side effects under heavy 
graphics load. 

Easy-to-install SIMM memory modules 
allow flexible memory configurations from 
ZERO through 8MB. Supports 6MB FAST 
RAM configuration for BridgeBoard users. 
NEWFA/WSTROM" SCSI Driver offers 
optimum performance and includes such 
features as: 

v' Supports virtually any SCSI device 
including, CD-ROMs, Tape Drives, 
IOMEGA Bernoulli drives, etc. 
y' Fully implements SCSI Disconnect/ 
Reconnect protocol, allowing 
overlapping SCSI commands to be 
executed. 



Hard-Disk+RAM-Card 



Hard-Disk-Card 




Space 

(no components) 

for direct 
mounting 

of 3.5" 
Hard Disk 

Drive 

GVP 

Custom 

VSLI Chip 

Up to 

8MB of 

FAST RAM 

Expansion 




y/ Fully implements Commodore's Rigid 
Disk Block |RDB| standard as well as 
the new DIRECT SCSI interface 
standard. 

v" Removable media drive support. 

Automatically senses cartridge changes 
and informs AmigaDOS, ensuring safe 
and reliable use of removable media 
SCSI drives. 

V Allows Direct AUTOBOOT from Fast 
File System Partition. 

• New INTUITION COMPATIBLE SCSI 
installation and "tuning" utility 
included. Major features include: 

V ICON and gadget based INTUITION 
interface. 

V Bad Block Remapping of hard drives. 
y/ Auto or manual hard drive partitioning 

and AmigaDOS formatting. 
y/ Read and modify existing RDB 

parameters on hard disk. 
y/ Simplest and Easiest SCSI installation 

in the industry. 

• Low parts count (through VLSI Integration) 
EQUALS: lower power, higher reliability, 
longer life and ultimate PRICE/ 
PERFORMANCE! Sec TRADE-UP offer. 

The Series II A2000 
SCSI "Hard-Disk-Card" 

• Same as above but without the 8MB FAST 
RAM capability. 

• Specially designed for those users who 
don't need memory expansion but still 
need maximum hard disk performance at a 
budget price. 

• UNBEATABLE VALUE. See $199 trade-up 
offer! 



GVP's New FaaastROM SCSI driver and 
installation software is also available as an 
upgrade kit for GVP's original IMPACT SCSI 
controllers, for ONLY S89.95.0ffers major 
performance increase over previous GVP 
AUTOBOOT EPROMs. 

New Series II 48MB Removable media hard 
disk drive. GVP now also offers the NEXT 
GENERATION removable media hard disk 
drive which offers increased capacity [48MB 
formatted] and major technological advances 
in cartridge air flow filtering design and 
robustness. Call for details. 



"Let's Standardize" 




Distributed In Australia by 



ower 







program 



• 1990 
SCSI TIMES 

The ULTIMATE 
Trade-Up Offer??? 

G VP today introduced >.s new Ser 
prod uct line and amtounc.d a bd*^ 

up program, which h> certain . 
GVP's dominant market j| 
hard drive marked 
Details of GVPJ&. 

end-y^VT^ Disk . Carcr (without 

."S a money order or certified 

payable directly to GW. 
Al Urade-,n controllers must be sent to 

FRE1GH 7anv E GvV D or Commodore SCS. 
Owners of any GW or ddWona i 

controllers, are eligible tor a 

SSESSKb 



» » the new Series H 



can be traded-up 



SB&KKw: 



Uied with ZERO RAM. 



popu 



Seres ll. FAAASTROM and GVP are Irademaite of Greal Valley Pioducls. Inc 
flAMOuaretegsteiedUademarts ol Commodore-A/roga. Inc 



peripherals Pty.Ltd. Expansion 

J- P O. BOX 555. LAVERTON, MELBOURNE, VIC 3028 ALJS1 

pwriMF mr*i :n;n 70'jn fax ,nrj\ dkq mon 



PHONE (03| 369 7020 FAX: i03) 369 7020 




News 



AM 




User Group Updates 

A reminder to all user groups out 
there. If your most recent published de- 
tails about your group were incorrect, or 
you were not listed, write to us and we 
will publish the correct details here. For 
the latest complete listing of Amiga user 
groups, see our Amiga Annual 1991. 

Additions/Alterations 

S.A. 

Southern Districts Commodore Users Club 
.Meetings: House behind Salvation Army 
hall. 186 Elizabeth Road, Morphea Vale 
S.A. 5162. Contact: R. Cloosterman (Presi- 
dent) (08) 382 0781 orj. Van De Belt 
(Newsletter Editor) (08) 382 8660 
Meetings are held on the third Wednes- 
day of each month. Address all corre- 
spondence to: SDCUCI, The Secretary, 12 
Alexis St, Christie Downs, S.A 5164. 

Old 

Ipswich Commodore Computer User Group 
P.O Box 252, Ipswich QLD 4305 
Meetings: 7.00pm every Tuesday night at 
Ipswich East State School, Jacaranda St, 
East Ipswich (Enter school via Leslie 
Street.). Contact: Andrew Buttner (Presi- 
dent) (07) 281 8820 home or (07) 281- 
4355 (work). The group caters for C64, 
C128, IBM and Amiga users. They have a 
newsletter called "Feedback" and a disk 
magazine called "AmiMag". 

City Amiga Interest Group 

Meetings: Third Wednesday each month, 
7.30pm. Christian Life Centre complex, 
Cnr Sydney and Lamington Street, New 
Farm, Brisbane. Contact: Adrian Royce, 
237 Harcourt St, New Farm 40005 (07) 
254 1895. The group is geared toward 
Amiga owners with tutorials and monthly 
guest speakers. 

NSW 

Newcastle Commodore User Group 

For ALL C-64 and Amiga Owners 

4/13 Smart Street, Charlestown NSW 2290 



Meetings: 4th Tuesday of each month in 
Charlestown public library. Meeting 
Room, Ridley St, Charlestown 7.00pm. 
Contact: Sue (049) 471118 or George 
(049) 574271 

Another 

Magazine-on-a-Disk 

The Victorian Amiga Users Group 
Inc, one of the better organised user 
groups in the country, are softening the 
step of joining up by offering a survival 
guide to members. They are also pro- 
ducing a disk to accompany their news- 
letter, with extra pictures, articles, 
sounds and advertising ready to run 
from Workbench. The January issue con- 
tained some interesting items including 
an impressive ray traced opening screen 
with music. For information call Alan 
Garner on (03) 879 2683- 

Commodore 
in the Media 

Fewer spottings this month. Do we 
need better incentives? Isn't your name 
in print enough? It should be! Send in 
your spottings today. Any Commodore, 
doing anything in public, on television, 
in business. We want to know about it. 

ABC Quantum 

On Wednesday January 16th viewers 
of Quantum had a quick glimpse of an 
Amiga 2000 aboard HMAS Cook. It was 
connected to "Gloria", a towed sonar 
used to measure contours at the sea bed. 
The Amiga was used to produce a col- 
our relief and cross sectional maps of the 
sea floor, not only for marine research, 
but as an aid to submarine navigation. 
So there you have it. The results were 
spectacular. 

Thank you Mark Schroeder of Telo- 
pea for that juicy sighting. For your trou- 
ble we've sent out a copy of Graphics- 
Palette, the Graphics Desktop Video 
Disk-Zine. This three disk set compiled 
by Dennis Nicholson contains some fab- 
ulous graphics, and reviews, hints, tips 
and information. 

Airport Exposure 

"On my travels around central 
Queensland I have always kept my eyes 
peeled but never have I found one ex- 
ample of the Amiga at work," writes Rob 
Williams of Rockhampton. "Then during 
the recent massive floods, at which time 
the airport was closed, I was among the 

Continued on p06 




To all our avid readers - greetings! I have 
some very good news for you, both in re- 
gards to new products and special prices. 
Firstly, Myer/Grace Bros, are currently run- 
ning Expos in some of their major stores 
and you will find there both a whole range 
of our current and newly released products 
and a wide range of Amiga products being 
offered at half price, including Joysticks - 
GO THERE!!! 
On the basis that not everybody is near 
enough to those stores and not wanting 
our country cousins to miss out - if you will 
ring our Head Office on 748 4700 or 008 
227 465 and give your name and address 
for Melissa, she will arrange for a list of 
great Amiga products to be sent out to you 
which you can order directly from us at 
very special prices - many of them at half 
price. This offer only applies till the end of 
March and does not apply to our normal 
range of full price products. 
Now, on with the new products: 
WORLD CHAMPIONSHIP BOXING 
MANAGER - AMIGA 
All boxers want to be the champ! This 
package puts your skills as manager / pro- 
moter to the ultimate test! Great graphics! 
TURN IT! -AMIGA 

Simply the best puzzle game ever released 
for the Amiga! Simple to play, but sheer 
hell to learn. TURN IT! will have you 
hooked! 

FINAL COUNTDOWN - AMIGA 
If you liked Impossible Mission, then you' 
love Final Countdown! Explore an alien 
spacecraft, and disarm all active devices, 
once you find out what they look like, inter- 
face with the alien mainframe; brilliant ac- 
tion!! You'll love it! 
CRICKET CAPTAIN -AMIGA 
Can you take your team to the top? Stun- 
ningly presented Cricket management 
game with arcade sequences. 
MUGICIAN -AMIGA 

The supreme music utility from Thalion is 
now available in Australia! Suitable for both 
newcomers and professionals, MUGICIAN 
gives you total control. 
BOMBER BOB -AMIGA 
Cute, addictive arcade shoot-em-up that 
will have you coming back for just one 
more go time after time after time. 
SUMMER CAMP - C64 
Screen after sccreen of madcap action, ad- 
dictive gameplay and some of the most col- 
ourful, cute, crazy but deadly characters 
you're ever likely to find. 
CREATURES -C64 

Clyde Radcliffe Exterminates All The Un- 
friendly, Repulsive Earth-ridden Slime; pos- 
sibly the longest ever title for a game, this 
arcade platform game was justifiably rated 
96% by ZZAP magazine in the U.K. Great 

fun. 

Advertisement 



ACAR04 



Beauty and Functionality Redefined 

'SERIES UA500-HD+ 

Hie Next Generation in Amiga* 500 Add-On Peripherals 



Se^ 



II 




Turn yourASOO 1 into a 

■ Serious and More Fun 

Computing Tool Today! 



GVP's New SERIES n 
A500-HD+ is The Ultimate in 
Hard Drive, Memory and 
Expandability for your Amiga 500. 
Major features include: 

Leading Edge 

Same high-tech custom VLSI and 
FaaastROM™ features as GVP's new 
Series II A2000 SCSI-RAM Products. 

Foresight 

Unique new "Mini-Slot"™ brings out 
all the A500 expansion bus signals, 
allowing for exciting future expansion 
options- the only intelligent 
alternative to risky "Pass-Through" 
functionality. 

Reliability 

Includes internal fan to keep you cool 
and robust power supply ensuring your 
A500 power supply will not be 
overloaded. GVP will not compromise 
on quality and reliability! 

Memory Expansion 

Internal RAM Expansion up to 
8MB using easy-to-install SIMM 
memory modules. 

Sleek 

Custom injection-molded styling 
perfectly matches your A500 for 
unequaled beauty and elegance, setting 
a new standard for A500 peripherals. 

State-of-the-Art 

New l"-high internal hard disk drive; 
available from 40MB through lOOMB. 

Performance 

Provides no-compromise hard disk 
performance which until now has 
never been seen on the A500. 

Seeing is Believing 

Take one for a Test "Drive" at your 
nearest GVP Dealer today! 




Callfor 



v Special End-User 
Trade-Up Details! 



Take a Look under the Hood 

k Game Switch: Enables RAM while 
enabling full game compatibility. 

K External SCSI Port Allows up to 7 
SCSI devices to be attached. 

K r-High Factory-installed Hard Disk 
Drive: 40MB through lOOMB. 

k "Mini-Slot": For future 

' expansion options. 

& GVP's Custom VLSI Chip. 

£► GVP's FaaastROU SCSI Driver. 

f> Internal RAM Expansion: Up to 8MB 

Lt> Internal Fan: Keeps you running cool. 

k Dedicated Universal Input Power Supply: 

r Included. 



Reinforced 86-PIN Card Edge Connector 




Educational pricing program now available. 

Series II, FAASTROM and GVP are Irademarfcs ol Greal Valley Products, Inc. 

Amiga and A500 are registered trademarks ol Commodore-Amiga. Inc. 



News 



first to fly out on the sixteenth, the day af- 
ter the airport reopened to light planes. 

"I took a casual glance at the depar- 
ture/arrival monitors on the way through 
the terminal knowing they probably 
wouldn't tell me anything, but surprise 
surprise, there was a Workbench 1.3 
prompt and familiar logo on the screen. 
Obviously the folk at the airport know a 
real computer when they see one." 

Various spottings 

Apart from the usual sightings on 
Neighbours and Amiga 2000 on Play 
School there was a poster of the C64 in 
Revenge of the Nurds If - Nurds in Para- 
dise. Also, in Let The Blood Run Free, 
people who just died were checked into 
heaven by an Amiga 500. New Idea, Nov 
1990 page 28, shows a women who won 
a competition for the best fiction story 
submitted to them. Behind her the prize - 
a C64. Thank you G. Jones of Budcrim, 
Qld, for those media moments. 



C64 SOFTWARE 



EXTENSIVE RANGE OF PUBLIC 

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EACH DISK CONTAINS MANY 

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PostCode: 



Post To:: BRUNSWICK PUBLICATIONS 

PO BOX 458 

BONDI JUNCTION NSW 2022 

ACAR06 



MEGADISC 

WHEN YOU'RE THRU PLAYING GAMES 

New Toll-free Number for ORDERS ONLY - 008 2274 18 



MEGADISC was designed to help you really learn how to use your Amiga. Tutorials, 
articles, reviews, hints and tips, useful software, and much more are Included to help both 
the beginner and the veteran to use the Amiga more productively. Not too serious and not 
too lightweight, MEGADISC entertains you while you learn. Available as single Issues, 
subscriptions of any 3 or 6 Issues (past or future), or as a TRIAL PACK (Including 
MEGADOS, our Amiga Manual-on-Dlsk and MEGADISC 19, and our Catalogue-on-dlsk). 
If you get a TRIAL PACK, you can subscribe later for the lower rate mentioned below. 
Megadlsc subscribers get lower prices on all our products, Including the largest 
collection of quality public domain disks (almost-free software). Every Megadlsc has 
the latest VIRUS-KILLER, and each Megadlsc contains as much material as 3 or 4 
conventional magazines, plus material available only on a disk. 



MEGADISC 20 AVAILABLE ! 



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THE ENTIRE MEGADISC SERIES 

Order MEGADISC 1-19, MEGADOS and 4 free Public Domain Disks for $199 I 
24 Information-packed dlsksl (You can order your PD disks later.) 

MEGADOS 

AmigaDoS Manual-On-diSk, with all you need to know about CLI, Workbench 1.2. 1.3 
and ARP described in layman's terms lor $19.95. Pries for current subscribers $13.95 

TRIAL PACK 

MEGADISC 19, MEGADOS, AND CATALOGUE-DISK for $29 

PAST AND CURRENT SUBSCRIBERS - RE-SllbSCribe TOT l6SS! 

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PUBLIC DOMAIN DISKS FOR $4.50 EACH - $3 JO FOR SUBSCRIBERS 
All our Disks are fully described on our FREE Catalogue-disk 
Buy 10 PD disks, get one free - ie, 11 PD disks for $35 or $45 ! 

GAMES 10-DISK-PACK & PD 10-PACK FOR $45 each, in plastic disk box 

Our PD collection contains databases, word-processors, spreadsheets, demos, graphics, and morel 



WE ALSO TAKE BANKCARD . MASTERCARD and VISA ORDERS BY PHONE OR FAX 
CONTRIBUTIONS OF ANY KIND ARE MOST WELCOME - PLEASE CALL 

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I enclose a Cheque/Money Order for or please charge my Credltcard: 

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The 4 free PD disks I want (2 hi the case of a 3-issue sub) are: 

OR please send your Catalogue-on-Dlsk now and I will choose the remaining disks later: 

1 0-DISK GAMES PACK for $45: PD 10-Pack In box for $45 

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Send to: MEGADISC, P O BOX 759, Crows Nest 2065. 
Telephone: (02) 959 3692 (all hours) FAX: (02) 959 3525 



M V B & IComputa Magic 



506 Dorset Road, Croydon 3136 
Phone(03)725-6255 

(GVP) Great Valley Products 



Shop 5 / 30 Hall Street, Moonee Ponds 3039 
Phone (03)326-0133 



GVP SERIES II A2000 SCSI Hard Card + 8MB RAM Controller. (HC8/xx) 

Series II A2000 HC8/52Mb Quantum $1 195 (New 1 inch high mechanism. 19ms access time) 

Series II A2000 HC8/105Mb Quantum $1495 

Series II A2000 HC8/1 70Mb Quantum $1 695 (1 5ms access time) 

Series II A2000 HC8/80Mb Seagate $1 295 (Deal of the year) 



GVP SERIES II A500 HD+ (SCSI controller, 8Mb 
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Series II A500 HD6£2Mb Quantum $1 250 
Series II ASM HDR/105Mh Quantum $ 1 786 

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BASE Board (0-6Mb RAM for the A500)+Clock 

- Simple "Plug-in" installation 

- Works with Fat and Fatter Agnus 

- 4 Megabytes contiguous memory 

- 6 Megabytes contiguous memory optional 

- Memory may be installed in 1/2Mb increments 

- Multi-Layer construcion means it: 

- Has perfect data integrity 

- Works with any manufacturers DRAM 

- Works with any combination of DRAM speed (60ns-150ns) 

BaseBoard 0Mb $249 - 2Mb $449 - 4Mb $649 



What they said... 

If you want more than the 
essential 51 2K RAM upgrade 
for your A501 slot or if you 
need Super Agnus support, 
the Baseboard system is the 
way to go. 

John Wolfskill 

Amiga World 

Senior Writer, Technology 



News 



N 



CDTV 
applications 

library 

Commodore International 
has announced a library of 
more than 35 planned multi- 
media titles which will play on 
Commodore's CDTV interac- 
tive Compact Disc system at i's 
introduction around the mid- 
dle of this year. 

The library, which in- 
cludes titles in numerous edu- 
cational, instructional and en- 
tertainment categories, will 
bring new levels of interactiv- 
ity and enjoyment into the 
home environment. The titles 
play on the CDTV player 



which is similar in appear- 
ance to a VCR or CD player 
and is suitable for the home 
living room or den. The 
CDTV player is also compati- 
ble with the more than 30 
CD+G (Compact Disc Plus 
Graphics) music discs availa- 
ble, as well all standard audio 
Compact Discs. 

The CDTV library pro- 
vides consumers with a com- 



prehensive selection of top- 
ics, including reference, edu- 
cation, children's, women's, 
sports and leisure, self- 
improvement, adventure and 
simulations. The titles range 
from interactive versions of 
the King James Bible and the 
World Vista Alias, to enter- 
tainment lilies such as Battle 
Chess, Sim City, and Sword of 
Excalibur. 

"The challenge facing the 
consumer electronics industry 
is providing content, not just 
advanced technology," said 
Nolan Bushneli, general man- 
ager of Commodore's Interac- 
tive Products Division. 



key is interactivity and imme- 
diate access. For example, the 
recipes in the CDTV version 
of the popular Silver Palate 
cookbook series (to be re- 
tailed as New Basics Electronic 
Cookbook) by Xiphias, pro- 
vides the cook with step-by- 
step instructions, alternate sea- 
sonings, realistic "mouth- 
watering" images of the meal 
in progress, and the ability to 
recalculate portion sizes in- 
stantly. If the cook is plan- 
ning a dinner party for 10 and 
then decides to invite two 
more guests, the program will 
adjust the ingredient amounts 
and cooking times according- 




LOST 



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for the Amiga 1000 or 500 



FOUND 



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byXEL 



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Phone 08-2317396 or 018-824648 anytime 



"CDTV enables consumers to 
experience sound, images 
and text in ways that are not 
possible in the separate 
worlds of audio, video and 
computing." 

CDTV represents a major 
advance in technology and 
capability over any commer- 
cially available entertainment 
format, combining audio, vid- 
eo, graphics and computer in- 
teractivity into a single, Com- 
pact Disc-based system. The 
storage capacity of the Com- 
pact Disc is enormous - the 
equivalent of more than 
250,000 pages of typewritten 
text. For example, the com- 
plete American Heritage En- 
cyclopedic Dictionary, fully il- 
lustrated, will fit on a single 
disc. This storage capacity en- 
ables developers to engineer 
products which combine un- 
paralleled levels of interactivi- 
ty with vivid graphics and CD 
sound. "CDTV is more than a 
new product, it represents a 
dramatic shift in the way we 
receive and use information, 
are educated, and enter- 
tained," said Bushneli. 

According to Bushneli, the 



ly. In addition, the program 
will "suggest" menus based on 
whatever combination of in- 
gredients happen to be in the 
house at mealtime, as well as 
direct the cook to low-sodium 
or low-cholesterol recipes if 
desired. 

Tiger Media's Airwave Ad- 
venture — The Case of the 
Cautious Condor, is the first 
original entertainment title de- 
veloped specifically for multi- 
media compact disc. It's an 
adult murder/mystery set in 
the 1930's, where the "player" 
has 20 minutes and 1500 pos- 
sible paths to search rooms 
and interview characters in or- 
der to solve who had the 
means, motive and opportuni- 
ty to "do the deed." 

Discis has developed a va- 
riety of children's stories, in- 
cluding Cinderella and 'Jhe 
Tale of Peter Rabbit, featuring 
the author's original illustra- 
tions and text, with added mu- 
sic and sound effects. The 
user has the option of hearing 
real human speech present 
the text orally with the words 
highlighted in phrase groups 
common to normal speech 



ACAR 08 



Making Music is easy with the 
KAWAI FunLAB MUSIC SYSTEM 









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No technical knowledge 
of MIDI is required to 
operate the software. 

No external amplification 
is needed. 

System operates on 
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and 2500. 



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HERE'S WHAT YOU GET . . . 
KEYBOARD- 



SOFT WARE- 



A 61 note keyboard with full size keys (colour colour co-ordinated with the Amiga), built in 
stereo speakers, 100 different studio sampled instrument sounds, 100 accompanying rhythms, 
programmable One Finger Ad Lib feature, and lots lots more. 

Steinberg FunLAB software is a 5 track sequencer (allowing overdubbing and multitrack 
recording) with music notation display, song lyric display, jukebox feature, optional 'quantize' 
or error correct and three demonstration songs. 

MIDI INTERFACE- Compact MIDI interface which fits directly into your Amiga serial port. 
MIDI CABLES - Two MIDI cables for connecting the KAWAI keyboard to the MIDI interface. 



AVAILABLE FROM: 




Computermart Pty Ltd, WA (09) 328 9799 
Computer Discounts, NSW (02) 281 7411 
Hard Disk Cafe, NSW (02) 979 5833 
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News 



and speaking patterns. In ad- 
dition, the user can point the 
remote control and click on a 
specific word and have it pro- 
nounced for them, click again 
for a definition, and again to 
have the word said in an alter- 
nate language (e.g., Spanish) 
if desired. 

According to Bushnell, 
these first 35 titles represent 
just the beginning of the de- 
velopment of the CDTV li- 
brary. The company and oth- 
er developers plan to 
introduce additional titles on a 
regular basis, including Mur- 
der Anyone?, North Polar Ex- 
pedition and Family Medical 
Advisor, among others. Sever- 
al of the world's premier ap- 
plications developers such as 
LucasFilm, Accolade, Cinema- 
ware, Sierra On-Line, Virgin 
Mastertronic and Spectrum 
Holobyte have products in de- 
velopment for CDTV. 



The CDTV player will sell 
for less than 51,000 (US), and 
is scheduled for launch in ear- 
ly 1991. It will initially be 
sold through selected audio, 
video and computer retailers, 
and department stores in se- 
lect markets. Prices for CDTV 
discs will range from $30 to 
$100. 

Preliminary 
CDTV Titles 

Home Reference 

Gardenfax - Houseplants 

Intersearch 

King James Bible 

Animated Pixels 

World Vista Atlas 

Applied Optical Media 

The American Heritage 

Encyclopedic Dictionary 

Xiphias 

Family Medical Advisor 

Digita 



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1Mb $360 
4Mb $640 



2Mb $440 
6Mb $CALL 



ACCELERATOR SALE 

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• Secondhand Amigas & peripherals 

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• Spare parts & Amiga repair service 

Sigmacom 

48 Jaffa Rd 
Dural NSW 2158 

Tel (02) 651 3667, 018 257 471 Fax (02) 651 1413 



Time Table of Science 

and Innovation 

Xiphias 

Time Table of Business 

and Politics 

Xiphias 

Illustrated Works 

of Shakespeare 

Animated Pixels 

Japan World 

TopClass Tech 

Chlldrens' Classics 

Cinderella 

Discis 

Tale of Peter Rabbit 

Discis 

Scary Poems for Rotten Kids 

Discis 

Childrens' Stories 

A Long Hard Day at the 

Ranch 

Discis 

Moving Gives Me 

a Stomach Ache 

Discis 

The Paper Bag Princess 

Discis 

Childrens' Fun 

Animated Coloring Book 

Gold Disk 

All Dogs Go to Heaven 

(Electric Crayon) 

Merit Software 

Snoopy 

The Edge 

Education 

Nonh Polar Expedition 
Virgin Mastertronic 
Fun School (three discs for 
different ages) 
Mandarin 

Cooking 

New Basics 
Electronic Cookbook 
Xiphias 
(Silver Palate 
cookbook series) 

Thinking games 

Battle Chess 

Interplay 

Airwave Adventure —The 

Case of the Cautious Condor 

Tiger Media 

Defender of the Crown 

Cinemaware 

Classic Board Games 

Merit Software 



Many Roads to Murder 

Vent 

Murder Anyone? 

Vent 

Adventure and 
arcade games 

Excalibur 

Virgin Mastertronic 

Space Quest III 

Sierra-on-I.ine 

Pacmania 

Domark 

Future Wars 

Interplay 

Xenon II 

Spectrum Holobyte 

Simulations 

Sim City 

Spectrum Holobyte 
Falcon 
Spectrum Holobyte 

Professional 
Page 2.0 

A major update to Gold 
Disk's Professional Page 
has been released. The new 
version includes the ability 
to rotate boxes containing 
text, structured drawings 
or IFF images. Full Pantone 
colour support is included, 
with on screen representa- 
tions of over 1000 Pantone 
colours. Percentage tints of 
colours are possible. The 
new version can colour 
separate 24 bit images 
without the need for exter- 
nal utilities. There's also a 
powerful built in article ed- 
itor with spell checker. 
Style tags for paragraphs 
can be set and applied to 
text to make applying spe- 
cific groups of settings to 
text fast. For more infor- 
mation contact Dataflow 
on (02) 331 6153. 



Eclips 



PageStream, PageSetter or 
Professional Page owners can 
make use of the Eclips clip an 
collection containing over 
300 different clips. All are de- 
signed for black and white re- 
production, although you can 
easily add colour using Pro- 
fessional Draw, the program 



ACAR 10 



News 



in which all the clips were 
created. The collection comes 
complete with a full catalogue 
making each illustration easy 
to locate on one of the four 
disks. The files can easily be 
moved to your hard drive. All 
are high quality, with half 
tones and highlights. 

Available from Dataflow 
dealers. For more information 
call (02) 331 6153- RRP is 
$139.95. 

New touch 
tablet 

If you're after a touch tab- 
let for your Amiga or MS-DOS 
compatible, Serendipity Soft- 
ware have a new offering at a 
good price. For $499 you get 
a 1000 LPI Calcomp Wiz tab- 
let, 7.5 x 7.5 inches. The Tab- 
let comes with a driver which 
fully emulates the mouse, and 



allows simultaneous of the 
mouse and tablet. Supports 
extended select in Work- 
bench, works with screen 
blankers, and mouse acceler- 
ators. Also includes scaling 
software for tracing very 
small images. 

For more information con- 
tact Peter Skarpetis and Ser- 
endipity on (02) 449 8133, 
Ext 283. RRP is $499- The unit 
works with any Amiga. 
Sounds great - watch for a re- 
view soon. 

Flicker-free 
video 

MAS.T. are now dis- 
tributing the FFV (Flicker 
Free Video) by IDC. With 
Flicker Free Video and a 
standard VGA or multi- 
frequency monitor, any 
Amiga 500, 1000 or 2000 



mm 



computer can produce a abits of RAM, RRP $849.00 
high quality flicker free For further information 

display, without interlace contact M.A.S.T. on (02) 
flicker and without visible 281-7411 
scan lines. The product 
plugs into the De- 
nisc socket on all 
models of the Ami- 
ga. Installation is 
simple and does 
not require solder- 
ing or advanced 
technical knowl- 
edge. 

FFV is compati- 
ble with all soft- 
ware, works in low 
and high resolu- 
tions in interlaced 
and non-interlaced 
modes. 

Works with 

genlocks. Supports 
PAL and NTSC, and 
full overscan. 

Comes with 3 meg- 



Freepost 6, P.O Box 506 
Engadine 2233. Ph: 520-2933 

Now Available, the Autumn 
Catalogue-on-a-disk for the 
Amiga with over 1.000 items for 
the Amiga including Modems, 
Monitors, Hard Drives & 
Software. Send $3.00 for the Disk 
or get it free with any order over 
$50.00. The Disk can be updated 
for free anytime. 
We accept payment by 
Bankcard, Mastercard & Amex. 



MIDI for Your Amiga 

The Rhythmic Bytes MIDI Music Catalogue 
is the source for all your Amiga MIDI requirements. 
We have MIDI interfaces, sequencing software, 
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and other MIDI accessories. We also have over 500 
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format and Bars&Pipes format. 

All these products are available at good prices 
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Call (02) 482 2086, or send in the coupon by 
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Amiga 500 

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AT-EMULATOR 

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Look at these features; 

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Fonhof Computer Supplies 

64 Cross Street, Baulkham Hills NSW 2153 
Phone (02) 639 7718 Fax (02) 639 5995 



ACAR 1 1 






^VMIGA. 




&l 






It sounds like a new dimension of ex- 
istence. With names like Virtual Reality 
Laboratories and Hypercube Engineering 
stamped on the packaging, you could be 
forgiven for thinking we're about to cm- 
bark on a journey into some new form of 
existence. Actually, Vista is all about imi- 
tating the reality we know. Real or ima- 
gined landscapes can be generated, ren- 



dered, explored 
and animated - all 
within Vista. 

There are two 
versions of this 
product. The pro- 
fessional edition 
requires three meg- 
abytes of RAM, of- 
fers many more 
features, and is 
best used on a sys- 
tem with some 
form of accelerator 
board. (See a full 
review of it in the 
March/April edi- 
tion of Professional 
Amiga User Magazine.) Right now, we'll 
be examining the standard version 
which runs happily on a one megabyte 
Amiga. 

What is it? 

Vista generates three dimensional 
landscapes. It does this using fractal ge- 
ometry or from U.S. Geological Survey 



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by Andrew Farrell 

DEM (Digital Elevation Model) files, of 
which several are included with the 
package. This data enables you to render 
real world landscapes. 

What you see is controlled by setting 
a camera and target point. Your view of 
the chosen world is then rendered onto a 
HAM screen. The image is constructed of 
thousands of tiny polygons. Each poly- 
gon is part of a particular geographic at- 
tribute which is rendered in a particular 
colour. These settings can be altered to 
dramatically change what you see.At the 
end of the day you'll have a pretty pic- 
ture on the screen which can be saved as 
an IFF file and used as a background for 
a larger work. Or, you might have a se- 
ries of images ready to load into a HAM- 
animation paint program such as Photon 
Paint. Or you might save the landscape 
as a Turbo Silver object ready to animate 
in more bizarre ways. Or you might want 
to study what you can see for education 
or recreational purposes. The uses are 
many and varied only by your memory, 
processing power and time. Vista works 
fine on a standard machine, but it works 
better on anything but. Add more memo- 
ry, more processing speed and more disk 
storage, and Vista comes to life. 

Getting started 

Vista is not copy protected. Installa- 
tion is as simple as copying a few icons 
across to the right spot. There is a ver- 
sion for those with a maths coprocessor 
(normally pan of an accelerator board); 
this version runs appreciably faster. 
Check out the readme file too as there 
are some additions to the manual here 
worth noting. You're now ready to start. 

The screen begins displaying a top 
view of a default scene. To the right is a 
series of gadgets and requestors for set- 
ling the render options and viewing posi- 
tion. A few pull down menus allow you 
to LOAD and SAVE projects, IFF images 
or set up scripts. 

To start, try loading one of the real 
landscapes. Once the file is loaded, the 
left side of the screen displays a simple 
top view of the landscape. You can now 
choose the camera and target position by 
clicking on the appropriate gadget and 
then clicking in the scene wherever you 
want. The elevation for the chosen point 
will be set slightly above the level of the 
land you have clicked. 1 found that high- 
er camera elevations tend to be better, as 
they provide a sleeper viewing angle and 
a lot more scenery is visible. 

Click on the render gadget and a low 
detail version is rendered. If you like it, 



ACAR 12 



^\MIG/^ 



select the higher detail version (more pol- 
ygons are introduced into the detail) and 
sit back and wait. It may take a while, but 
the results are worth the wait. 

Getting rendered 

This method of rendering an image is 
not unique. Other landscape generators 
have used it for some time. (See end of 
this article for a list, including public do- 
main.) However, Vista offers a pleasing 
interface, good control over the view, 
characteristics and colour of the land- 
scape from an easy to learn interface. It is 
also the first to offer animation. 

All of the gadgets are easy to under- 
stand and relate to real life aspects of a 
landscape view. First of all, the camera 
has an X,Y and Z elevation and a zoom 
or wide angle lens. These may be altered 
using the mouse, clicking on the required 
landscape position or you can manually 
enter the coordinates. 

The Target for the camera works in 
much the same way. Each axis may be 
locked to maintain its existing setting 
even though a new position is selected 
with the mouse. This is handy once you 
set a specified elevation and wish to 
change the x or y position. For animation 
this enables you to maintain a steady 
path along one axis whilst altering others. 

The light direction can be set using 
simple compass points, altering the way 
high points cast shadows across the 
scene. Like a real landscape, the further 
away you stare, the more your view be- 
comes distorted or clouded by the densi- 
ty of the atmosphere. This is taken care 
of by using the Haze gadget which can 
be set from 1 (clear) to 32 (really hazy). 

The snow and tree lines work from a 
particular elevation point. As long as your 
landscape reaches that point the artificial 
intelligence does the rest. The trees will 
automatically climb up and down ravines 
into the mountains. Snow will fall off 
cliffs, makes its way across tree tops or 
freeze up rivers. 

Clicking on the palette gadget opens a 
new window filled with colour settings 
and a few more angles affecting our cam- 
era position. The base colour for each of 
the 24 landscape characteristics can be al- 
tered. Of course, each time this particular 
attribute is rendered, depending on 
where it is in relation to light, camera and 
target, it will be rendered in up to 100 dif- 
ferent shades of this base colour. 

The camera bank, heading and pitch 
can be set much like altering the stance 
of an aeroplane. This is especially useful 
for flyby type effects when creating a se- 
ries of views for an animation, or for 



viewing a scene from an odd angle. From 
this menu you can also set a specific X, Y 
or Z distance between the target and 
camera. 

One rather odd feature at this point is 
the sound function. When selected, dur- 
ing calculation of the polygons you'll 
hear a brain scrambling array of odd 
sounds as the numbers being figured are 
translated into tones and noise. At least 
you know it's working! Some landscapes 
really sound good. 

Polygons and 
fractal graphics 

With all these settings carefully adjust- 
ed, the final most important one remain- 
ing is the number of Polygons. In its fin- 
est resolution you'll be staring down the 
angles of some 131,072 polygons. Of 
course, all this takes a lot of time to work 
out and you may just want to see roughly 
how it will all look. So, rendering with 
fewer polygons is possible. Other settings 
use larger polygons which require less 
time to fill the screen and render the 
landscape. The lowest setting is 2048. 

Because each scene is constructed us- 
ing these tiny building blocks rather than 
topographical lines or preset objects, it is 
possible for Visia to render a new imagi- 
nary landscape generated using fractal 
geometry. With this capability there is vir- 
tually no end to the number of unique 
landforms which may be generated. To 
this end, there is a random seed for the 
fractal generator, or you can enter a spe- 
cific number. Once you find a landscape 
that looks good, all you need to do is 
note down the number. There's no need 
to save the entire landscape when just 
one figure can have Vista pumping out a 
fresh copy whenever you need it. 

In the colour menu there's setting for 
the Fractal divisor and Fractal dimension. 
Now there is not the space here to ex- 
pound on how fractals work or just what 
these settings actually mean from a goe- 
metric view point. In essence, the divisor 
will alter how many landforms a particu- 
lar seed generates, and the dimension 
will alter the vertical height of the land- 
forms generated. 



Animation 

This is where the most amazing as- 
pects of Vista become apparent. By 
opening a simple script file, you can 
record consecutive camera and target set- 
tings. Vista will then generate a scene for 
each setting automatically, and saving 
each scene as a file with an ascending nu- 
meric suffix eg: Zoom.002, Zoom.003 and 



soon. 

With all these IFF images saved, and a 
little skill in the placement of the camera 
(using axis locking will help immensely) 
it is possible to generate some astounding 
animations which resemble aeroplane 
views of the most amazing landscapes 
you've probably never seen. You'll need 
Photon Paint or any other program that 
can load single frame HAM animations. 
The animation which originally sang the 
praises of Vista at its launch was over 300 
frames long and most people just shook 
their tiny heads and said it couldn't be 
done. 

Here is also where you need lots of 
memory and a fast machine. Because 
many of you don't have that Vista yet, but 
you may be thinking of investing in the 
hardware to run it and other such pro- 
grams, I've put together a Visia sampler 
which you can order for a few dollars by 
calling (02) 879 7455. On it you'll find a 
few images and an animation or two 
which should give a good rounded exam- 
ple of what's possible. 

Conclusions 

Vista has a lot of power. It is scraping 
the surface of a whole new application 
for home computers which as processing 
power increases will become part of our 
entertainment, education and daily exis- 
tence. The ability to generate three di- 
mensional views of an imaginary world is 
the first step to virtual reality where the 
user feels a part of a world never before 
explored. A world whose sensations, col- 
ours and contours and mixed on the elec- 
tronic easel and viewed through stereo vi- 
sion headsets. Already, Amiga based 
games using this technology have arrived 
in arcade games in Europe. Vista allows 
anybody to explore this area. It's a lot of 
fun. 

Distributed by: 
Dataflow (02) 331 61 53 

RRP Standard version $1 49.95 
Pro version $199.00 

For interest's sake: 
SceneGenDemo - Fish 299 

A scenery generator similar to Vista. 
This demo version provides a good look 
at what all those polygons can look like. 
This is the enhanced low-cost commercial 
version from Fish 155. Worth a look. 

From your local PD supplier. 
Scene Generator 
Distributed by: Computermate 
(02)457 8388 RRP $74.95 



ACAR13 






^UVUC/V 







No thrills 

wordprocessing, or a 

high-powered entry 

level package? It looks 

not unlike a cut-down 

version of ProWrite. 

Andrew Farrell 

examines what's 

missing and what you 

get in New Horizons' 

latest $99 offering. 

We've put up with TexlCraft, 
KindWords and other equally 
dodgy attempts at wordproces- 
sors for under S100. For many, the only 
choice was to use something costing 
twice the price and wade through the 



mass of unwanted features in the cum- 
bersome manual. New Horizons have 
managed to keep a relatively clean slate 
in these departments. Their documenta- 
tion has always been well designed, 
easy to read and accurate. More impor- 
tantly, their software has been almost 
bug free. In fact they promise it is bug 
free. Prowrite 3-0 is a classic "how to do 
it right" wordprocessor. 

QuickWrite is much the same, only 
it's half the price with a few of the power 
features chopped out. If you're not into 
desktop publishing, and don't need the 
integration Transcript offers for Profes- 
sional Page, this product may be the an- 
swer. It offers a degree of "Wysiwyg"- 
ness and it is almost as fast as a pure text 
editor. 

Theres no fancy fonts, but there are 
styles - Bold, Italic or Underlined . And 
you can take advantage of your printer's 
built-in fonts from the Print menu. 

I guess many would consider this 
lack of fancy features in the "end looks" 



WMjU- 8 1998 New Horizons Software, Inc. 




Dear «First Nane», 

Just thought you'd like to see an exanple of m new word processor. 
Its called QuickHrite, and with it I can finally add sone style to ny 
letters. As you can see, I can use any conbination of different type 
styles (such as bold, i folic, and underline ) and even color! 

But there is nore! QuckHrite also has advanced word processing 
features, such as built-in Spell Checking (with a 58,898 word 



You won't 
"Only Ahjs 

Sincerely, 



irst Nane Last Nane Address City State Zip 
286 Wild Basin Rd., Suite 189 Austin IX 78743 
"23 Anywhere St. Anytown NY 18881 John 

iver St. Lungstown CA 98881 




;icl 



lice 



area a bit of a drawback. However, when 
you consider the number of times you 
found waiting for a bit map to print in 
your letter, or the fact that the IFF logo 
for your business looks so much worse 
than the properly printed version, all 
those extras seem pointless. The point is, 
wordprocessors are for processing 
words. Nothing gets in the way of that 
aim in QuickWrite. 

And when it comes to formatting 
your text, you can set plenty of options 
including margins, headers, footers, title 
page, different pitch and spacing. Setting 
TABs is easy, using the old ruler and 
pointer method. Justification is achieved 
by highlighting text and clicking the ap- 
propriate gadget in the ruler or using a 
pull down menu or key short-cut! That's 
right, there's a few ways to do most 
things, not to mention the AREXX port, if 
you want to run QuickWrite from anoth- 
er application. 

At any point in your document you 
can insert a page break, date, count, time 
or page number. The format of these 
items can be altered using another pop 
up menu. 

The find option is simple. You 
"search" or "search and replace" with a 
case sensitive option. What you can't 
find is the odd character that may have 
made its way into a document from a for- 
eign source. The most common of these 
are additional carriage returns or line 
feeds. However, QuickWrite handles im- 
port and export of ASCII files nicely, 
with the selection of CR's after each line 
or paragraph. This means you can just as 
easily prepare a file for use in a publish- 
ing program as you could create one to 
be posted on a BBS. 

The file requestor is a little out of the 
ordinary, and yet it is still simple enough 
to understand. You can easily switch de- 
vices even whilst the directory is being 
fetched - essential for floppy disk users. 
QuickWrite normally only lists files 
which it thinks it knows how to load - so 
you won't see any .info files or program 
files. You can load ProWrite files, but 
any font or picture information will be 
lost. A "show all" gadget allows all files 
to be listed. Trying to load a file type 
QuickWrite can't handle will result in a 
requestor telling you this is a bad file 
type - the program doesn't just GURU 
out on you like some other wordproces- 
sors. The worse pan about the file re- 
questor is that you cannot enter in a 
complete volume name or path directly; 
you must use the mouse to work through 
the directories and volume names. 

(Continued on pi 6) 



ACAR 14 




Phone: (06) 288 0131 
Fax: (06) 288 0337 

24 HOUR SERVICE 



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Young children can play by simply pointing & clicking. 
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Listed below is a sampling of our great range of products at excellent prices. We currently have over 1000 Amiga products (growing daily) and a great 

range of 64/128 products (over 400) to cater for your every requirement. We also stock a large range of utilities and books, and we guarantee all our 

products. Drop us a line, or phone or fax us for our free catalogues which include latest games and educational programs! 



UTILITIES 



1750 RAM EXPANDER 

1541/1571 DRIVE ALIGNMENT 

1581 TOOLKIT V2 

ASSEMBLER-MONITOR*! 

BASIC a 

BASIC 8 TOOLKIT 

BASIC COMPILER 128 

BASIC COMPILER 64 

BIG BLUE READER 64/1 28 V3.1 

CP/M KIT 

COBOL 128 

COBOL 64 

SUPER 81 UTILITIES 

MAVERICK COPIER V5 

DIGITALKER128 

SUPER SNAPSHOT 5 W/C128 DIS 

SUPER SNAPSHOT VS 

SYSRESENHANCEO 



399 

44 

60 

60 

48 

29 

90 

80 

65 

55 

58 

68 

35 

50 

39 

110 

93 

25 



BOOKS 



500 CI 28 Q& ANSWERS 40 

SUPERBASE-THEBOOK64/128 40 
TWIN CITIES 128 COMPENDIUM! 40 



ACCESSORIES 



APROSPAN 4 slot cartridge holder 50 
FREEZE MACHINE 59 

SUPER GRAPHIX INTERFACE JNR. 89 
VIDEO RAM 64K CART. FULL 90 



CREATIVITY 



ANIMATION STATION 129 

AWARD WARE 30 

HOME DESIGNER 128 49 

HOME DESiGNE R/Circuit Symbol Lib. 19 
NEWSMAKER 128 43 

SPECTRUM 128 49 



BECKER BASIC FOR GEOS 64 72 

FONTPAK PLUS 39 

GEOS 64 VERSION 2 59 

GEOS/PROGRAMMER64 39 

GEOCALC128 49 

FONTPAK INTERNATIONAL 39 

GEOCHART 64/128 39 

GEOFILE 128 49 

OEOFILE 64 39 

GE0PUBUSH 64/128 49 

GEOS 128 V2 69 

GEODEX 64 

WORD PUBLISHER 64/128 60 



GENERAL PRODUCTIVITY 



POCKET FILER 2 65 

POCKET PLANNER 2 65 

POCKET SUPERPACK 2 145 

POCKET WRITER 3 (64 OR 128) 89 

SECURITY ANALYST 128 39 

SUPERBASE128-V3 59 

SUPERBASE64 59 

SUPERBASE/Spisc/pi«< 128 Pali) 130 
SUPERBASE/Spiscipi/BkWP* ) EACH 

SUPERSCRIPT 128 59 

SUPERSCRIPT C64 59 

TECHNICAL ANALYSIS Syslem 128 85 

TECHNICAL ANALYSIS SYSTEM 64 55 

BANK STREET WRITER 89 

DATA MANAGER 40 

SWIFT CALC 64 35 

WRITE STUFF 64 40 

WRITE STUFF 64 W/TALK 49 

WRITE STUFF 64 C128 VERSION 49 

CMS ACCOUNTING 64 OR 128 260 



ENTERTAINMENT: CALL $ 

ALL TOP TITLES AT ROCK BOTTOM PRICES 



Software 
Surprise Pack 

with every order for Amiga or 

64/128 software over $100, 

receive a Software Surprise 

Pack FREE: 

• The C64 pack comes with two 
games, a programming tool kit 
and a simple basic instruction 
program - original value over 
$100. 

• The 128 pack has an 80 
column graphics program, a 128 
basic programming guide, a 128 
mode educational program and a 
128 entertainment program - 
original value over $100 

• The Amiga pack includes a 
disk utility program, a text 
adventure game and either a foni 
or clip art disk - original value over 
$130 

The above packages are 
absolutely free with every order of 
over $100 - no catche - but Hurry, 
offer lasts until stocks of ihe 
surprise packs run out!!! 



AMIGA 



KIDS S THE AMIGA 30 

AMIGA DESKTOP VIDEO 40 

AMIGA C-ADVANCED Programmes* 45 

AMIGA BASIC INSIDE t OUT Book* 45 

AMIGA MACHINE LANGUAGE BOOK 40 

AMIGA SYSTEM Programmers Guide 45 

AMIGA TIPS S TRICKS BOOK 40 

AMIGA FOR BEGINNERS 30 

MORE AMIGA TIPS* TRICKS* 40 



General Business 



CITYDESKV2.0 

DATA RETRIEVE 

LATTICE C 

EASY LEDGERS 

EXCELLENCE 

MAXIPLAN 

PEN PAL 

P.H.ASAR. V4 

SUPER BASE PERSONAL 2 

SUPERBASE PROFESSIONAL 



Educational 



185 
90 
490 
369 
265 
59 
179 
93 
129 
309 



LINKWOHD; FHENCH 


43 


LINKWORD; GERMAN 


43 


UNKWORD; ITALIAN 


43 


LINKWORD, SPANISH 


43 


CARMEN SANDIEGO 


65 


MAVIS BEACON TYPING 


65 


SESAME STREET TRIPLE PACK 


79 



Entertainment 



CRACKDOWN 

DRAGONFLIGHT 

Fl 6 COMBAT PILOT 

FLIGHT SIMULATOR II 

FALCON 

HARLEY DAVIDSON 

HOTROD 

JET 

HOLLYWOOD STRIP POKER 



49 
65 
39 
65 
54 
59 
49 
65 
45 



KICK OFF II 49 

LEISURE SUIT LARRY 3 65 

M-1 TANK PLATOON 75 

MICRO LEAGUE WRESTLING 55 

OMNIPLAY BASKETBALL 65 

PLANET OF LUST 39 

RESOLUTION 10 54 

SEX VIXENS FROM SPACE 39 

SIM CITY 65 

SLY SPY SECRET AGENT 69 

SPY WHO LOVED ME 49 

WINGS 59 

BRIDE OF THE ROBOT 39 



Creativity Graphics 



AWARD MAKER PLUS 49 

DELUX PAINT V3.0 189 

DIGI PAINT V3 115 

DIGIV1EWGOL0V4 269 

COMICSETTER 89 

TURBO SILVER 179 



Utilities -Languages 



64 EMULATOR 2/AMIGA 500 99 

64 EMULATOR 4/AMK3A 1000 99 

AMIKIT 58 

AMIGA AUGNMENT SYSTEM 49 

AREXX 65 

ASSEMPRO 143 

D0S-2DOS 69 

OSM 95 

DISK-2-DISKV21 59 

PROJECT D 69 

RAW COPY V 1,3 79 



DRTKCSV.3 299 

DRTTK3ERCUTS 115 

DRT MIDI RECORDING STUDIO 89 

OR T COPY APPRENTICE 139 

MUSIC X JUNIOR 185 



All in stock items shipped the same day. Please allow 14 working days for delivery of out of stock items. Should your product be faulty 
please return disk only & copy of receipt for immediate free replacement. COD also available. Prices are subject to change without notice. 



NAME 




PH ( * 


ADDRESS 


CITY 

DESCRIPTION 


STATE .... 


POSTCODE COUNTRY 

QUANTITY EACH TOTAL 







For complete list of products & prices, please tick AMIGA ( 



C64/128I 



BK/CARD/MASTERCARD/VISA NO: 



EXPIRY DATE 
J / 



Cheques payable to Briwall Australia 

SIGNATURE: 

COMPUTER TYPE:: 

SUB-TOTAL $ 

POSTAGE $...4.00 

GRAND TOTAL... $ 






^\M|G/\ 



QuickWrite can save text in its own 
format, as ASCII or in Professional Page 
format (styled text is preceded by a code 
which will make it the same in Profes- 
sional Page). It can also import ASCII 
with CR's after each paragraph or line 
and fix it up so you can edit it as com- 
plete paragraphs. It will also import Pro- 
fessional Page text and convert the codes 
into the correct text styles. This is of inter- 
est for Professional Page 1.3 users, how- 
ever the next version which we now 
have and are using to produce our other 
magazine {Professional Amiga User) of- 
fers an in built Article Editor which 
makes the requirement for an external 
wordprocessor redundant. 

Mouse control during editing is fast 
and intuitive. You can double click to se- 
lect a word. A third click selects the sen- 
tence, whilst one more returns you to a 
normal cursor. ALT-double-click grabs a 
paragraph, ALT-scroll up or down moves 
up or down one screen respectively. Fast 
perusing of text is a snack. There are key- 
board shon-cuis for just about every 
menu option, not to mention a few useful 



POPULAR MODULE 
EXCHANGE SERVICE 



PARCOM Pty Ltd 

Whites Hill Shopping 

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Camp Hill, Qld4152 

(07) 395 221 1 



Send your PCB, PSU, Drive or Mouse tor next day 

replacement. 

Reconditioned Modules available tor most models 

e.g. 

C64, 64C.1541IIPCB 
A500 PCB 
AMIGA DRIVE 
MOUSE 
A500 PSU 



ALL ITEMS MUST BE COMPLETE 
AND IN SERVICEABLE CONDITION 



TWO MONTHS WARRANTY 

ON ALL MODULES 

PLEASE CALL FOR FURTHER 

DETAILS 



extras for adding forced paragraph or 
page breaks. 

Spell Checker 

For those involved with figures, there 
is decimal TAB support, allowing you to 
align numbers by the decimal point, eg: 
128.7 
4065.678 
1.2 
1985733.009 
66.3 
If you can't spell there is a 50,000 
word dictionary. Now this may seem less 
than the 100,000 offered by more expen- 
sive programs, but it would certainly cov- 
er the 2,000-3,000 you use on a daily ba- 
sis. If there's something you need to add, 
the spell-checker can learn as you go. 
You can check a portion of text, or the 
entire document. 

Spell checking can be started from 
any point in the document. The checker 
is smart enough to ask if you want to go 
back and check the top part of the docu- 
ment you missed. You can also check 
single words. Word 
matching is reasona- 
bly intelligent. Un- 
known words are 
added to a user dic- 
tionary which can be 
saved after a spell 
check. The worse 
point is that the dic- 
tionary is American, 
and you're forever 
adding words it has 
on file with a z in- 
stead of an s! 

Document infor- 
mation provides criti- 
cal facts such as the 
number of words, 
characters, para- 

graphs, lines, pages, 
average word and 
sentence length and 
a readability grade. 
Display of the ruler, 
page guides and for- 
mat codes is optional 
- each can be manu- 
ally selected or 
switched off. 



GAINRUN Pty Ltd 

7/27 Justin St 
Smithtield 
NSW 2164 
(02)757 1055 



$99.00 

$129.00 

$200.00 

$50.00 

$75.00 



Interface 

The screen has a 
neat organised ap- 
pearance. There are 
slide bars at the right 
side and bottom 



edge of the document window - of which 
there can be several open at one time. 

The program can open in a number of 
resolutions, or in the Workbench enviro- 
ment. Full support for Workbench 2.0 
displays is included along with additional 
features for Workbench 2.0 users, includ- 
ing Public Screens. 

Printing 

When everything has been formatted, 
you can print a range of pages in NLQ or 
Draft mode. Presumably the documents 
can be loaded into the Postscript output 
program for Pro Write. (The AREXX MAC- 
ROS are also upwardly compatible as the 
commands are a subset of ProWrile 3-0). 

The print menu also handles multiple 
copies, collated and print back to front to 
help with organising your printed pages 
quickly. For marketing sorts, there's a 
merge function to enable a list of names 
and addresses or any other information 
to be replaced into a standard letter. All 
you do is enclose the field names in your 
document in double angle brackets. At 
print time these fields are replaced with 
the entries in a separate data file. 

Conclusions 

QuickWrite is a solid wordprocessor 
which although lacking some of the fan- 
cy features other packages in the price 
range offer, beats them all on reliability 
and the inclusion of some of the real 
functions that matter. If you're looking 
for a reliable, entry level wordprocessor 
which you may upgrade down the track, 
QuickWrite could be the answer. I was 
impressed by its speed, ease of use, ex- 
cellent documentation and clean screen 
layout. Certainly the best in its class. Well 
done New Horizons, this is the sort of 
professional quality software we need 
more of. □ 

Distributed by: 

ComputerMate 

02 457 8388 

RRP Amiga $99.00 




ACAR 16 



Professional Products: 

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^VMIC^V 



ATonce-Amiga 

- AT emulation for the Amiga 500 



Yet another emulator. Only 

this one is faster, cheaper and 

more compatible than ever 

before. And it can multitask. Is it 

time to bury your bridgeboards 

and take a look ATonce? 

Andrew Farrell ripped open an 

Amiga 500 to put the emulator 

through its paces. 

As soon as someone proudly points 
out that such and such a program doesn't 
exist on the Amiga, I am always quick to 
respond; "I'm sure I have an emulator 
that will let me run it on the Amiga". Yes, 
only Amiga lets you pretend you're an 
Apple Macintosh or IBM XT compatible. 
Thanks to this neat little $549 package 
you can also confidently operate at the 
higher speed of an AT. 

Installation 

The Vortex ATonce AT emulator is as 
compact as you could ever hope. The 
board slots into the 68000 socket, replac- 
ing it entirely. It is smaller than a 3-5 inch 
diskette, measuring 8cm x 7cm, and con- 
tains two large chips and four smaller 
ones. One of the big boys is the 1 6-bit 
80286 CPU. 

There is no soldering or jumper leads 
to install. The only tricky part is pulling 
your Amiga 500 apart. Remember, this 
voids your warranty, however if carried 
out according to the included instruc- 
tions you should have no problems. You 
will need a special six point phillips 
screwdriver to undo the screw at the 
base of your machine. But it's all worth it. 
Your memory expansion socket and sys- 
tem expansion are left free. And so they 
should, the ATonce board can take full 
advantage of whatever else you have 
connected. 

Levering out the 68000 chip is easy if 
you're patient and use a nice flat long 
ended screw-driver to gradually lever it 
out. Push the new board in place is best 



done by aligning one group of legs and 
then pivoting on this point until the oth- 
er group begin to contact. At this point 
you may need to squeeze the legs in 
slightly to make them fit. Once they be- 
gin to slide into their sockets, press the 
board home firmly making sure you 
have a correct fit as the legs slide into 
place. Bent legs, should such a disaster 
happen, can be very carefully straight- 
ened, but do bend very slowly. 

Once you have the hardware firmly 
in place, store your old 68000 chip in a 
safe place - push it into some polysty- 
rene if you have any. You will also need 
to remove the Gary, and place a small 
socket with a built-in resistor under this 
chip. Before you reassemble your Ami- 
ga, test it all out to be sure it works. 

Booting up 

Before you can boot up you'll need 
to lay your hands on a copy of MS-DOS, 
as this is not included in the package. 
Naturally, you'll want an original copy 
with the manual. This will set you back 
around $150. Even with this cost (assum- 
ing you don't decide to use a copy of 
MS-DOS from a friend), the Vortex unit 
is around the same price as the opposi- 
tion. 

Two disks are included. One of these 
is the ATonce system disk, and on here 
is a startup icon. Before starting, be sure 
to read the file readme.gbr. It contains 
vital information regarding a few excep- 
tions to the installation procedure and 
important notes on hard drive installa- 
tion. If all that is in order you're ready to 
boot-up. 

On the system disk is the startup 
icon. Double click and your Amiga will 
reset. Just when you think nothing is 
working, the AmigaDOS copyright mes- 
sage reappears, the MS-DOS screen 
jumps to the front with a summary of 
memory and devices along with the mes- 
sage to insert an MS-DOS disk. Although 
this rebooting of the Amiga to launch the 
emulator is a little disconcerting at first, it 
is understandable considering what is 



taking place. If you get all the above 
messages at this point your hardware is 
correctly installed. Insert your DOS sys- 
tem disk (3-2 or higher - 4.01 recom- 
mended) and boot the system. Before 
long you'll be staring at the standard un- 
friendly MS-DOS A> prompt. The usual 
CTRL-Alt-DEL reset key sequence is now 
active. Your system will be configured to 
a default of: 

1 x 3-5 Internal floppy Drive 

No hard disk 

CGA (4 colours, Mode 2) Video 

Emulation 

DOS-memory of 51 2K 

Expanded/Extended memory is zero 

Amiga-mouse acting as serial Microsoft 

mouse on CO Ml 

Serial interface on COM2 

Parallel interface on LPT1 

These settings should be altered us- 
ing the separate install program to reflect 
your own personal preferences and the 
hardware capabilities of your system. IN- 
STALL is run from the CLI or Workbench 
and is found on the system disk. You 
can take advantage of extra RAM, hard 
drive partitions of no more than 32MB, 
and additional floppy drives be they 3-5" 
or 5.25". 

Video emulation of CGA, Hercules, 
Toshiba T3100 and Olivetti G0317 
modes is supported. The higher resolu- 
tions are interlaced monochrome and I 
would recommend them only to owners 
of a flicker fixer or a good screen filter. 
Overall, the manual explains installation 
and setup of MS-DOS clearly. 

Functions 

If you want you can run Windows. 
This is a graphic interface for MS-DOS 
written by Microsoft. You'll need some 
extra RAM and around 10MB of hard 
drive storage. To run Windows you'll 
also need to choose the Olivetti/AT&T 
Monochrome or PVC video mode which 
is 640 x 400. 

You can set up a RAM-Disk from MS- 
DOS and install the Microsoft expanded 
memory device. The Amiga clock will 
drive the MS-DOS date function. There 
are a few odd little utilities to handle un- 
usual compatibility requirements. 

AmigaDOS hard drives are supported 
in a similar fashion to the Commodore 
Bridgcboard. You can devote an entire 
partition to MS-DOS - this is the fastest 
method of adding hard drive storage, but 
requires complete dedication; the parti- 
tion cannot be shared with AmigaDOS. 



ACAR18 



^WUG/>^ 



Alternatively, you can create a dummy 
file on an AmigaDOS partition which will 
appear as a drive to MS-DOS. This meth- 
od is a little slower, but easier to set up. 

If you have a large enough hard drive, 
opt for the first method. Many partitions 
and MS-DOS drives may be set up using 
the install program. The procedure is rea- 
sonably simple and partly automatic. I 
created a file based MS-DOS hard drive 
and installed MS-DOS. An autoboot op- 
tion even allows you to boot from this 
pseudo-hard drive. A well-designed sys- 
tem. 

Several utilities are included to handle 
transferring files between AmigaDOS and 
MS-DOS devices and numerous other ex- 
traordinary functions. 

The emulation will multitask with 
Workbench. However, you must select 
memory mode eleven to reduce the chip 
RAM used otherwise you will not be able 
to launch any more Amiga applications 
which require their own screen. Never- 
theless, it's handy to have AmigaDOS in 
the background. The multitasking facility 
is nothing like what you get running a 
Bridgeboard where MS-DOS can happily 



run in a window on Workbench; ATonce 
only runs on its own screen. Reconfigur- 
ing ATonce means rebooting. 

Conclusions 

Running under software emulation of 
video handling, it would be loo much to 
expect full AT performance. However, 
the ATonce emulator does rate very well. 
According to Vortex the unit clocks in 
with a Norton SI rating of 6.1. It is twice 
as fast as the KCS PC board (at around 
S799) and six times quicker than the XT- 
Bridgeboard. 

The system is reasonably solid; al- 
though we suffered a few minor hitches 
along the way, these were sorted out 
when we reseated the offending chips. 
The readme file also suggests that various 
revisions of the A500 may suffer some 
other problems - most of which can be 
overcome. The manual leaves much to 
be said in the readme file. Hopefully this 
will be changed. What is documented is 
well explained, and the installation pro- 
cess is illustrated with a number of photo- 
graphs. Once booted the system per- 



A few of the MS DOS 


programs known to run on 


the ATonce emulator 


Borland Turbo 


Framework 


Windows 


Lotus 123 


Flight Simulator 


Wordstar 


Microsoft Works 


GEM 2.2 


UCSD Pascal 


XTGold 


WordPerfect 5.1 


QA 


Norton Utilities 


PC Tools 


XTPro 


Symphony 


Printshop 


Telix 



formed as could be expected. All the pro- 
grams we tested functioned without any 
problem. For the money, it's sure one 
very cheap AT computer. Definitely the 
best of its kind. 

Thank you to Fonhof Computers for 
the loan of ATonce. 

ATonce is only available direct from 
Fonhof Computers. Retail price of the 
board has just dropped to $549. 

For more information contact John 
Fonhof on (02) 639 7718. 







V.PO Box 3053, Manuka, ACT 2603 
Phone: Canberra (06) 239 6658 
BBS: 239 6659 Fax: 239 6619 

l -—^—Z- " ■ ■- L_ ; 'jL- _^ ±_J 


Desk 


itOD Utilities 




The Preferences driver 
for Postscript devices. 

Send your output from 
any program straight to 
the PostScript primer - 

you won't need HP 
emulation again! $99. 



□ Contact 1 1956 CHF StttHNST n 



CHF Softvare 

CanBodore and Amsa Reviev 

Desktop Utilities 

Fred Fish 

Interlink Software Pty, Ltd, 

Power Pei> ifhepals 

Tin Strachan 




Contact $59 

• Memory-resident personal contacts manager, hotkey. 

• Fast, compact, unobtrusive. 

• Dials phone, prints labels & lists (to PostScript too). 

• Batch printing and custom son options. 

• Talks to your current application. 

• ARexx port and example scripts. 

• Australian product. 

"It's functional, solid, powerful and 
compact." - Professional Amiga User 
"1 am most impressed by the degree of 
integration.. .with the Amiga' s powerful 
operating system." - Amiga User 
International 



PROFESSIONAL 
CLIPRRT 




Professional 
Clipart 1 

S49RRP 

Structured clips 

For ProPage, ProDraw, 

&PageStream2.1 

Includes Australian 

themes. 




The Australian Maths 
practice program for 

grades K-6. Three skill 
levels. Graphics and 
sound feature popular 

Australian animals. $39 



AMIGA BUREAU SERVICES 

SOFTWARE DISTRIBUTION 

SCANNING SERVICE 

LASER PRINTING 

COLOUR INKJET PRINTING 

FILE CONVERSION 

SHARP SCANNERS & COLOUR INKJET 

e.g. JX100 Use with Scanlab 100 on any 1MB Amiga 
Bundled price with software $1495 



New advanced image processing 
Art Department Professional 




Save 



■ Load 



Multiple Loader and Saver modules 

• ARexx port for in- 
terprocess work 

• Image processing 
functions now run- 

$356 time loadable 

Colour image compositing facility 
CI-3000 film recorder driver available 



ACAR 19 



Education 




Some tips 

for selecting 

math 

software 



by Anne Glover 

How is the Math homework going? Is 
Mum having trouble with tangents and 
trigonometry while Dad is stumbling 
through quadratic equations? Meanwhile 
are the kids getting frustrated? They must 
do their homework but Mum and Dad 
are about as helpful as the pel cat! They 
have good intentions but keep on getting 
in the way and making a mess. 

Perhaps some help is at hand in your 
local computer shop. There is currently 
quite a range of Math software available 
for the Amiga and the C64. The 12 pack- 
ages I have recently examined are only a 
sample from a wider selection. (Those 
people who still think there is a limited 
range of educational software available 
for the Amiga must be walking around 
the shops with their eyes closed. If your 
computer shop doesn't slock a decent 
range of education software, ask them to 
get some more in!). 

Each of the following programs have 
differing styles and capabilities. One of 
them, however, may help to alleviate the 
homework phobias in your house. They 
should also be able to develop mathe- 
matical concepts, perhaps provide a 
structured study session for exam times 
and fill in some of the gaps a child may 
have developed due to illness, changing 
schools or changing teachers. 

Firstly a few words of warning. A 
piece of software, no matter how well it 
is designed, will never on its own replace 
a competent teacher. Nor will it do mira- 
cles with a poorly motivated child. How- 
ever as a supplement to or an extension 
of classroom activities these packages 



have a lot of value. 

Further, don't expect any overseas or 
interstate program to slot perfectly into 
your local Math curriculum. There will 
be significant overlaps but there will 
probably also be major omissions. Even 
a program produced recently in your 
own State may still fall short of the sylla- 
bus requirements. The style of teaching 
will also vary between programs as it 
will over time and distance. 



Topic 



Before purchasing the software you 
will of course look carefully at the topics 
to be covered. The teacher may be look- 
ing to cover those traditionally difficult- 
to-explain topics in a more effective way 
or to put some extra life into those im- 
portant but dry-as-dust topics; while par- 
ents may be looking to extend a particu- 
lar child's interest or reinforce a poorly 
understood area of work. Some pro- 
grams deal with a small component of 
the Math syllabus eg multiplication and 
division only, while others try to cover a 
4 year course. 

When examining the topics look to 
see if they are dealt with in differing 
ways and if they include a number of dif- 
ferent types of activities. Do the activities 
include varying levels of skill so the 
child can grow with the program? Also 
check to see if it presents problems in 
differing formats eg horizontal ie 
16+27=? and vertical ie 16+ 
27. 

Does it mix these forms around, in- 
clude more than two numbers in a sum 
and locate the unknown in varying plac- 
es: eg 12+3 / t+?=65. The best program 
will not necessarily be the one with the 
greatest number of topics, although this 
one may initially appear to provide the 
best value for money. 

Fun to use 

Check to see if the answers to prob- 
lems are explained in a reasonable man- 
ner, or do they just magically appear on 
the screen. Will the student using this 
program be able to understand and 
work with these solutions? As always try 
to buy programs that are student centred 
with the student directing play. Is it easy 
and hopefully fun to use? The motivation 
and the personality of the student will 
determine how important this factor is, 
as will the use to which you hope to put 
the program. The classroom context will 
differ from the home context and this 



should be kept in mind at the point of 
purchase. 

So try to determine if a strict program 
with heaps of Math is what you need or 
a basic program with small rewards after 
completing a task, or finally, a games 
program with Maths thrown in. It doesn't 
matter how wonderful a program is, not 
a lot will be learnt from it if it slays in the 
disk box all the lime. Careful selection is 
most important. 

If necessary, determine if more than 
one child can use ihe program at a time. 
Students often learn a lot playing and 
working together. Check to see if it suits 
the range of students you have in mind, 
either the class, ihe family or the group 
of friends. One or two less able students 
can easily feel ostracised if an inappro- 
priate selection has been made. See if 
the student can relate to the way the pro- 
gram is written, eg are sums worked 
from right to left, the way a child would 
naturally do more complex sums. 

Problem areas 

Does your child have specific prob- 
lem areas that need to be addressed? 
This may have been your initial reason 
for looking at Math software, don't be 
swayed from your path by the pretty 
packages, remember why you are there. 
Look carefully at how the software ad- 
dresses these specific problems. 

Do you have a child with a Math pho- 
bia? In this case a program ihat builds his 
or her confidence is important. A pro- 
gram with less Math and more fun will 
be valuable if it changes entrenched atti- 
tudes and builds a feeling of compe- 
tence. So matching the software to your 
needs is most important. If it doesn't suit 
the needs of the group and will not grow 
with them ii may not be good value for 
your money. If copy protection is an is- 
sue because of Johnny's habit of storing 
disks under his bed with his other junk, 
look into this too. 

Finally, there does seem to be a 
dearth of good, fun, Australian made 
Math programs on the market at present. 
So come on all you AMOS whizzes out 
there, this could be a lucrative opening 
for you! Surely a few of you budding 
programmers with a talent for games 
have a Math and/or teaching back- 
ground, maybe now is the time to come 
out of the closet! □ 



ACAR20 



Education 







Math, 

math and 

more 

math 

by Anne Clover 



1 . Magic Maths 

AGES: 4-8 YEARS 

AREAS COVERED: Addition and Sub- 
traction separately and mixed, three lev- 
els of difficulty, horizontal sums only, ie 
24+45=?. 

ABOUT THE PROGRAM: Magic Maths 
is set up as a games program. The five 
games cover Adding, Subtracting and 
counting only. The tasks vary from 
counting blocks for the four year olds, to 
sums such as 116+17 for the older chil- 




dren. Correct answers prompt the bus to 
go or the robot to run. The kids may feel 
as though they are playing games in- 
stead of working, although this one can- 
not compete with the true games on to- 
day's market. The program runs quite 
well, it is easy to use but is copy protect- 
ed (disk-based) and this may present 
problems if you have four or five year 
olds using it unsupervised. The distribu- 
tors have, however, told me they will 
back these programs up with a lifetime 
guarantee. 

CONCLUSION: Useful for students 
who need to have Addition and Subtrac- 
tion reinforced in a fairly non- 
threatening manner, at home or in the 
classroom. However, only the horizontal 
format is used and sums are worked 
from left to right. 

DETAILS: Produced by School Soft- 
ware in Ireland. 

Distributed by: 

Pactronics (02) 748 4700 

RRP Amiga $59.95 

C64 $15.95 disk only 

2. Maths Mania 

AGES: 8-12 YEARS 
AREAS COVERED: Shape recognition, 
multiplication and division, separately 
and mixed, three levels of difficulty, hor- 
izontal format only. 

ABOUT THE PROGRAM: The Math in 
this program is presented in the form of 
games, as it is in its sister program Magic 
Maths. This one is also copy protected. 
Three of the five games deal with multi- 
plication and division only. At the lowest 
level students are given sums such as 
5x2=?, at the more difficult level they are 
asked to solve 3x40\4. A correct series 
of answers will allow 
the submarine to 
submerge or the 
scales to balance. 

The remaining 
two games develop 
skills in shape recog- 
nition, logic and 
memory skills. The 
first of these games 
is like "Mastermind" 
where a sequence of 
shapes is to be 
guessed at. The sec- 
ond game involves 
remembering the lo- 
cation of shapes 
spread across the 
screen, a bit like 
"Concentration". 



These two games are quite fun. 

CONCLUSION: A strong emphasis on 
multiplication and division, so a useful 
program to reinforce these skills alone, if 
this is your requirement. Once again 
only the horizontal form is used and an- 
swers are worked from left to right. 

DETAILS: Produced by School Soft- 
ware in Ireland. 

Distributed by: 

Pactronics (02) 748 4700 

RRP Amiga-$59.95 

C64-$ 15.95 disk, $12.95 tape 

3. Better Maths 

AGE: 12-16 YEARS 

AREAS COVERED: Includes algebra, 
ratios and gradients, factors, quadratic 
equations, mensuration, statistics, simple 
interest, percentages and simple calcula- 
tions, algebraic expressions and algebra- 
ic factor tables, sequences and series, ge- 
ometry, trigonometry and tests. 

ABOUT THE PROGRAM: This is the 
third in the series by School Software in 
Ireland. As it is produced for older stu- 
dents no attempt is made to disguise its 
function. This one is a straight Math pro- 
gram with no games The first section tu- 
tors the student in a range of topics, they 
are then asked a question and required 
to fill in the blanks from a choice of pos- 
sible answers. Better Maths 1 and 2 fol- 
low with plenty of questions and some 
tests. Scores are registered to chart your 
progress if you wish. 

CONCLUSION: A good basic Math 
program that includes a tutorial to help 
motivated students. This one will fill lots 
of gaps but will not extend top students 
in the upper years. There is no attempt 
to make Math fun or to make it relevant 
to anything in particular, but it does cov- 
er a lot of work. 

DETAILS: Produced by School Soft- 
ware in Ireland. 

Distributed by: 

Pactronics- 02) 748 4700 

RRP Amiga-$59.95 

C64-$ 15.95 disk, $12.95 tape 

4. Primary Maths 

AGES: 3-12 YEARS 

AREAS COVERED: Includes counting, 
adding subtracting, multiplication and 
division, fractions decimals, tables and 
Math problems in words. Topics cannot 
be mixed. 

ABOUT THE PROGRAM: This is a 
more serious Math program for young 
children. It covers a lot of Math without 
any real pretence at games. A basic re- 
Continued on p24 

ACAR21 






INTERLINK ^cheaper 



For this issue Interlink Software has decided lo benefit Australia* Amiga owners by lowering it's software prices. In an effort to keep these prices down we need your help, your 
continued support will result in these prices becoming permanent interlink also has a number of other surprises up it's sleeve for 1991 that will shortly be revealed. STAY TUNED 
HERE FOR MORE DETAILS AS THEY ARE RELEASEDIII 



ARCADE GAMES 

ATOMIC ROBOKID 56.90 

AWESOME (w/T-Shirt) 76.90 

BACK TO FUTURE II 56.90 

BAR GAMES 5690 

BILLY THE KID CALL 

BOTICS 56.90 

BOULDER DASH CONS. 16.95 

CARVUP (Cule) 56.90 

CHASE HQ II 66 90 

CRIME WAVE 66.90 

DRAGON FLIGHT 76.90 

DRAGON'S LAIR II 86 .90 

E-SWAT 56.90 

FLIMBOS QUEST 56.90 

FLIP IT AND MAGNOSE 56.90 

GREMLINS 2 56.90 

HAR0 DRIVIN II (Linkable) 56.90 

JAMES POND 56.90 

LAST NINJA REMIX 66.90 

LEMMINGS (Great Fun) 66.90 

LOTUS ESPIRIT TURBO 66 90 

N. ARC (Ocean's Newie) 66 90 

NIGHT HUNTER 56 90 

NIGHTBREED 56.90 

NITRO (Multi-Player) 56.90 

PANG 66.90 

PIPEMANIA 56.90 

PLOTTING 56.50 

PRINCE OF PERSIA 56.50 

RICK DANGEROUS 2 56.90 

ROBOCOP II 69.90 

SHAD/BEAST II w/T-Shirt 76.90 

SIMULCRA 46.90 

SLY SPY SECRET AGENT 56.90 

STRIDER II 56.90 

SUPER MONACO GP CALL 

SUPER OFF ROAD 56.50 

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UMS II (Any Day Now) CALL 

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SPORTS GAMES 

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XIPHOS 6690 

STRATEGY GAMES 

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BATTLE ARMINNES 56 90 

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DAS BOOT 66.90 

DEBUT (Planelary Sim) 56 90 



EPIC 

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COMPILATIONS 

(CALL FOR MORE DETAILS) 

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DATAFLOW SUPER PACK 99.50 

EDITION ONE 56.90 

GOLD FEVER 46.90 

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SOCCER MANIA 66.90 

WORD PROCESSORS 

CYGNUS ED PRO 
EXCELLENCE V2.0 
PEN PAL 
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SCRIBBLE PLATINUM 



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PRO TENNIS 2 (HD able) 66.90 

SKI OR DIE CALL 

TEAM SUZIKI 66.90 

TOURNAMENT GOLF 56 90 

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TV SPORTS BASEBALL CALL 

TV SP. BASKETBALL 66 90 

ULTIMATE RIDE 66.90 

ADVENTURE GAMES 



AUEN DRUG LORDS 
62.90 



FIRE BRIGADE (Classic!) 46.90 

GENGHIS KHAN 76.90 

GUNBOAT (New) 66.90 

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HARPOON 66.90 

HARPOON BATTLE SET CALL 

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MIDWINTER 76.90 

MIDWINTER II (Better?) CALL 

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PANZER BATTLES 46.90 

PORTS OF CALL 66 90 

RORKES DRIFT 56.90 

SECOND FRONT 56.90 

SHERMAN M4 56.90 

SIM CITY GRAPHICS DATA 36 90 

SIM EARTH (Order Nowl) CALL 

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BLUE MAX 




66.90 




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76 90 


: 29 RETALIATOR II 


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86.90 



HOME FRONT 125.00 

PERS'L FINANCE MANG 68.90 

PHASAR V4.0 95.00 

SYSTEM 3 129.00 

SYSTEM 3E 155.00 

WORKS PLATINUM 189.00 



129.00 
289.00 
178.00 
179.00 
87.90 



BAT 66.90 

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BATTLETECH II CALL 

BARDS TALE III CALL 

BUCK ROGER'S 56 90 

CADAVER 5690 

CAPTIVE (ACE Adventure) 56.90 

CHAOS STRIKES BACK 66.90 

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COLONEL'S BEQUEST 66.90 

CORPORATION 56.90 

CORPORATION MISSION 46.90 

CONQUESTS CAMELOT 66.90 

DRAGON WARS 76.90 

DUCK TALES 56.90 

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EYE OF BEHOLDER CALL 

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IMMORTAL 4690 

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MEAN STREETS 66.90 

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SEARCH FOR THE KING 66 90 

SECRET MONKEY ISLAND CALL 

WIZARDRY-BANE FORGE 82 90 

FLIGHT SIMS 



FREECALL 

008 

ORDER 
LINE 

During business 
hours 

09 Q2Q $3 3 

(For all queries please use our 
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DATA BASE 



DATA RETRIEVE 
DATA RET. PROFESS! 
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SUPERBASE 
SUPERBASE 2 
SUPERBASE PRO 
YOUR FAMILY TREE v2 



96.90 
185.00 
48 90 
85.00 
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279.00 
119 00 



PROFESSIONAL PAGE 
NEW Vers 2.0 449.00 



SAXON PUBLISHER 



55900 



BUSINESS 



DESKTOP BUDGET 95.00 

EASY LEDGERS 379.00 

GOLD DISK OFFICE 369.00 

HOME ACCOUNTS 85.00 



MARCH 
SPECIAL 

ACTION REPLAY 

MKII 

For Amiga 500 

$195.00 



GRAPHICS 



30 PROFESSIONAL 
3D TEXT ANIMATOR 



495.00 
74 50 



ART DEPARTMENT PRO 
339.00 



AEGIS GRAPH. ST'R 
ANIMATION STUDIO 
ART DEPARTMENT 
CREDIT TEXT SCROL 
DELUXE PAINT III 
DELUXE PRINT II 
DELUXE VIDEO III 
DESIGN 3-D 
DIGI-MATE 3 
DIGI-PAINT3 
DIGI-WORKS 3D 
DIRECTOR II 
DIRECTOR TOOLKIT 
ELAN PERFORMER 2 
FLOOR PUN CONST 



89.00 
24500 
129.00 
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189.00 
78 50 



IMAGINE 
395.00 



INTROCADPLUS 175 00 

MODELLER 3D 115.00 

PAGE FLIPPER .FX 179.00 

PIX MATE 79.50 

PRINTMASTER PLUS 56.90 
PROFESSIONAL DRAW 2 259.00 

PROMOTION 115 00 

SCENE GENERATOR 74.50 

TOP FORM II CALL 

TITLE PAGE 179.00 

TURBO SILVER 3D 175 00 

TV TEXT PROF 189.00 

X-CAD DESIGNER 229.00 



DESK TOP PUBLISH 

CITY DESK II 189.00 

PAGESETTER II 169.00 

PAGESTREAMV2.1 369.00 

PAGESTR. FONTS (ea) 54.50 

PAGESTREAM FORMS 49 50 



DO YOU WANT 
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OVERNIGHT! 
$10 per Parcel 

Call for details 



LANGUAGES 

AMIGA VISION 189 00 



AMOS 
119.00 



AReXX 


7400 


AZTEC C PROF. 


39500 


BENCHMARK MODULA-2 


279.00 


CAN DO 


195.00 


CAN DO PRO PACK 


64 50 


DEVPACK 2.0 


149 00 


GFA BASIC 


135.00 


HI-SOFT BASIC 


179 00 


HI-SOFT EXTENSION 


59 50 


SAS/LATTICECV5.1 


455 00 


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559 00 



MUSIC 



AMAS 

AUDIO ENGINEER PROF 
AUDIO MASTER III 
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PERFECT SOUND 
QUARTET 
SOUND EXPRESS 

UTILITIES 

A-MAX II (software only) 
AMIALIGNM'TKIT 
CROSS DOS V4.0 
DIRECTORY OPUS II 
DISK LABELER 
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DOCTOR AMI 
DOS LAB 
DUDE 

DUNLAP UTILITIES 
FAT TRACKS (Copier) 
GP TERM 

KCS POWER BOARD 
KDV VIRUS KILLER 
NO VIRUS 
PIXEL SCRIPT 
PROJECT D 
QUARTERBACK v4 
QUARTERBACK TOOLS 
STARSOFT HD BACK 
SUPERBACK 
SYNCRO EXPRESS 
VIDEO TOOLS ON TAP 
XCOPY * Hardware 



279.00 
429.00 
129.00 
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98 90 
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449.00 

119.00 
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96.50 
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349.00 
69.50 
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74.50 
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67900 
24.95 
39.50 
169.00 
74.00 
84.50 
99 00 
69.50 
109.00 
139.00 
119.00 
139.00 



EDUCATION 

We also carry a large range ol 
education software. Please call lor 
more information on our range. 
BIBLE READER 129.00 

CARMEN SAN DIEGO (ea) 76.90 
CROSSWORD CONS SET 58.50 
DESIGNASAURUS 58.90 

DISTANT SUNS 78.90 

FUN SCHOOL 2 (ea) 48.90 

FUN SCHOOL 3 (ea) 57.90 

JUNIOR TYPIST 57.90 

KATIE'S FARM 58 90 

KID'S COLLECTION 58.90 

LEARN TO READ WITH 44.50 

MCGEE 58.90 

PRIMARY MATHS 48.90 

PUZZLEBOOK 2 48 90 

TALKING STORYBOOK (ea) 49.50 



PRICE 
MATCH 
POLICY 

We will match any 

competitor's 

software price 

advertised In this 

magazine. 

(Specials excluded, subject 
to availability) 



AND EVEN BIGGER 



512KRAM 

Now you can expand 
your AMIG A 500 
with one of our 
Quality Half-Meg 
expansion boards. 
They come complete 
with clock/ calendar 
plus a long disable 
switch, for just .... 

~.oo 



$99. 



Quality GOLDE N I MASE 

products tor your AMIGA 

available NOW from 
INTERLINK 



'Optical Mouse 139.50 
■ Hand Scanner 439.00 
■3.5in Drive 189.00 

' 3.5in Drive With LED 
Track Readout 219.00 



UYouqreconstqptlv,,, 

- swapping floppy disks 

- running out of RAM 

- falling asleep while 

waiting for your program 

to load ... 
then it's time you 
considered a Hard Disk ... 

GVP Series II 

(the one's we use at Interlink) 

Call for prices. 



HARDWARE 



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Education 



ward is provided at the end of some tasks 
for the younger children. 

The program is easy to use, but some 
sections are very hard on the eyes. The 
graphics and sound are very basic and 
much of the work is pretty dry. My junior 
tester called it "a bit boring". 

CONCLUSION: This program includes 
heaps of Math for your money but it is 
certainly not the most exciting treatment 
of the work. It may be of some use in the 
classroom or by very motivated students 
in the home. 

DETAILS: Produced by LCL in Britain. 
Distributed by: 
Pactronics (02) 748 4700 
RRP $49.95 Amiga and C64 

5. Mega Maths 

AGE: 14 YEARS-ADULT 

AREAS COVERED: Includes Logs., 3 
dimensional geometry, tangents and nor- 
mal of curves, standard integrals, stan- 
dard derivatives, integrals of functions, 
uses of integration and trigonometry. 

ABOUT THE PROGRAM: This the the 
third in the series by LCL in Britain, the 
first being Primary Maths and the second 
(not reviewed) called Micro Maths. Here 
is a serious Math program for more ad- 
vanced secondary students or adults.. 

No tutorial is included, it is based and 
a question and answer format. Basic in- 
structions are given after incorrect re- 
sponses so the motivated student with 
adequate resources and support would 
be able to teach himself or herself to 
some degree. The average student will 
not only be lost, but possibly discouraged 
and certainly bored. 

CONCLUSION: This is the most ad- 
vanced Math course in this batch of re- 
views. It includes heaps of Math and if 
that is what you are looking for it repre- 
sents good value for your money. If you 
are looking for a program to motivate 
and gently extend an insecure student, 
this is not the program for you! 

DETAILS: Produced by LCL in Britain. 
Distributed by: 
Pactronics (02) 748 4700 
RRP $49.95 Amiga and C64 

6. Math Blaster Plus 

AGES: 6-12 YEARS. 

AREAS COVERED: Addition, Subtrac- 
tion, Division and Multiplication. Frac- 
tions and percentages. Some functions 
can be mixed, come in different formats 
and varying levels. 

ABOUT THE PROGRAM: This Math 



program has the 
work set out in five 
different games. 

These games vary 
from good fun to the 
mundane, they are 
aimed at the younger 
students. Sums are 
worked from right to 
left. 

The program is a 
very flexible one as it 
allows you to pro- 
gram in your own 
data, keep records, 
print certificates and 
even set tests. A com- 
prehensive booklet is 
also included. 

The graphics are 
cute and in most cases large enough and 
clear enough to be used by a group of 
students. More than one child can make 
use of this program. The pull-down 
menu allows you to vary and mix the for- 
mat of the questions. Terms such as quo- 
tient, dividend and factor are used during 
questioning. 

CONCLUSION: A good flexible Math 
program that tries to make the work a bit 
of fun. It covers a lot more than some 
programs, but less than others. If the abil- 
ity to program in your own sums, keep 
records and print certificates is important 
to you, tliis will be the program for you. 
As it is suitable for individuals or small 
groups, this is a good one for the home 
or school. Highly recommended for the 
younger students. 

DETAILS: Produced by Davidson and 
Associates in USA. 

Distributed by: 
Dataflow (02) 331 3665 
RRP $69.95 Amiga format 

7. Math-a-Magician 

AGE: All ages (suggest primary stu- 
dents). 

AREAS COVERED: Addition, Subtrac- 
tion, Multiplication and Division all separ- 
ately. Pour levels of difficulty. It can deal 
with whole numbers or fractions, with or 
without a timer. Horizontal and vertical 
formats. 

ABOUT THE PROGRAM: After some 
great introductory graphics and music the 
program doesn't quite live up to our now 
high expectations. This is pretty much a 
straight Math program. Beginners will be 
asked to add 5+3, and the experts to add 
4784 + 3037. Points are allocated for each 




attempt, until the correct answer appears. 
Sums are worked from right to left. The 
graphics are large and clear and some 
cute comments are made in response to 
the student's answers. 

Multiplication and Addition tables are 
also dealt with but I cannot imagine the 
average child spending much time on 
these unless their hands are tied behind 
their backs. 

CONCLUSION: This one is cheaper 
than many of the other Math programs 
and is reasonably good value. It would 
be useful to reinforce the basics of Addi- 
tion, Subtraction, Multiplication and Divi- 
sion, however all are worked on separ- 
ately. The numbers are large and clear 
and would work well with groups of stu- 
dents. 

DETAILS: Produced by The Other 
Guys in USA. 

Distributed by: 
Dataflow (02) 331 3665 
RRP $49.95 Amiga format 

8. Math Wizard 

AGE: 5-10 YEARS. 

AREAS- COVERED: Addition, Subtrac- 
tion, Multiplication and Division separate- 
ly or mixed in horizontal or vertical for- 
mats. Three levels of difficulty and word 
problems are also covered. 

ABOUT THE PROGRAM: This program 
takes a while to get going but it does 
have some reasonably good Math activi- 
ties. Two players can be involved at times 
and the program has a lot of flexibility 
built in. Sums are worked from right to 
left. 

"The Troll's Toy Shop" presents prob- 
lems in a written format, eg Bill has 12 



Continued on p26 



ACAR 24 



Three top titles from Pactronics 



\z\xjbj ate 



nn 




Amiga Desktop Video Guide 

A book for everyone who wants 
to use the Amiga for vdeo. You'll 
find information on video basics, 
videtape equipment, video/ 
Amiga interfaces, artwork and 
more! 




Amiga Printers Inside & Out 

Learn how to overcome 
problems with printer drivers, 
print foreign characters and 
more. Get the most out of your 
printer! 




Making Music 

All aspects of music development 
on the Amiga are covered. From 
the fundamentals of music 
notation to special circuitry to 
interface your Amiga to external 
instruments. 



Corish's Computer Games Guide 

Now with over 40 NEW juicy hints, tips and POKES! 



COMPUTER GAMES 
GUIDE 

1 i . .. 



Hints, Tips and Pokes 
for your favourite 
computer games. 



-V Amiga 
>V Amstrad 
>V BBC 
& Sega 
-AC16 
& Nintendo 

:< msx 



>V C64 

>V Sega Megadrive 

A C128 

>V Spectrum 

-VPC 

>< PC Engine 

iV Atari ST 



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Amiga for Beginners 
Amiga DOS Inside & Out 
Amiga BASIC Inside & Out 
Amiga Machine Language 



Amiga Advanced Systems Programmers Guide 

Amiga More Tricks and Tips 

Amiga Disk Drives Inside & Out 

Amiga (for Advanced) 

Amiga 3D Graphics Programming in BASIC 



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AmigaDOS Quick Reference Guide 
Take Off with Microsoft Flight Simulator 
The Leisure Suite Larry Story 




Also available from all major book shops and your local 
computer store (Grace Bros. Computer Spot, etc) 



Pactronic 



N.S.W.: Pactronics Ply Ltd. 98 Carnarvon St, Silverwater. (02) 748 4700 
Victoria: Pactronics Pty Ltd. 55-55 Johnston Street. Fitzroy. (03) 419 4644 
Queensland: Pactronics Pty Ltd, 12 Stratton St, Newstead, 4006. (07) 854 1982 
South Australia: Reter Head Ottice or Victoria. 
Western Australia: Pactronics. unit 13, 133 High Rd Willeton 6155. (09) 354 1122 



Education 



loads of sand to deliver. His truck will 
hold 3 loads. How many trips does Bill 
need to make? 

CONCLUSION: This program is quite 
flexible and can be used by two players. 
If word problems are an area that need 
special attention, this is one of the few 
programs that would suit your needs. 

DETAILS: Produced by Unicorn Soft- 
ware in USA. 

Distributed by: 
Dataflow (02) 331 3665 
RRP $69.95 Amiga format 

9. Math Master 

AGE: 5-12 YEARS 

AREAS COVERED: Addition, Subtrac- 
tion, Multiplication and Division. Three 
levels of difficulty in either horizontal or 
vertical format. 

ABOUT THE PROGRAM: This is a very 
basic program with a real Aussie flavour. 
There is no attempt made to turn the 
work into games but the cute Aussie 
scenes may provide some interest for a 
short time. Watching a joey jump into its 
mother's pouch or a platypus swim 
across a creek is the reward for a correct 
answer. Sums are worked from right to 
left. 

CONCLUSION: A rather "plain Jane" 
program, but it is made in Australia so if 
supporting the local product is important 
to you (and it should be important to all 
of us) then this program is worth a look. 

DETAILS: Produced by Southern Cross 
Software in Australia. 

Distributed by: 
Southern Cross Software (06) 239 6658. 
RRP $49.99 Amiga format 

10. Math Talk 

AGE: 5-13 YEARS 

AREAS COVERED: Addition, Subtrac- 
tion, Multiplication and Division. In hori- 
zontal or vertical formats or mixed, with 
timer if required. Variable levels deter- 
mined by your input. 

ABOUT THE PROGRAM: This is an in- 
teresting one, it allows students, teachers 
or parents to enter their own Math prob- 
lems into the program. If you wish, the 
computer will then help you solve that 
problem. Of course they are worked 
from right to left. Results can be recorded 
and pages of work printed up. This might 
be all a bit much for the 5 or 6 year olds 
but the middle and upper primaries 
would get a lot of use out of this one. 

There are also two Math games in- 
cluded, these are true Math games and 



not simply rewards 
for correct answers. 
CONCLUSION: A 

bit much for the litt- 
lies but a great pro- 
gram for the 7-12 
year olds. This is a 
very flexible and 
functional program 
that will really help 
solve some of your 
student's little prob- 
lems. Highly recom- 
mended. 

DETAILS: 

Produced by 

First Byte in USA. 

Distributed by: 

Dataflow 

(02)331 6153. 

RRP $59.95. 



11. MathTalk Fractions 

AGE: 8-15 YEARS. 

AREAS COVERED: Fractions, Decimals 
and Percentages. Addition, Subtraction, 
Multiplication, Division and conversion 
of the Fractions etc. Levels are deter- 
mined by your own input. 

ABOUT THE PROGRAM: This is a su- 
perb program, it is easy to use, extremely 
flexible and really fun. As the levels are 
determined by your own input, the pro- 
gram will suit a wide range of abilities 
and will grow extensively with the child. 
It also gives students the opportunity to 
develop some responsibility for their 
own learning if they place their own 
problems into the computer. 

Like its sister program "Mathtalk", stu- 
dents will be tutored if they wish in the 
questions they were unable to answer. 
The Math is at times presented in the 
form of true games. The only drawback 
of this program is that it cannot cover a 
huge amount of the syllabus. 

CONCLUSION: Highly recommended 
for students floundering through frac- 
tions, decimals and percentages. Don't 
however expect this program to cover all 
of the Math syllabus. 

DETAILS: Produced by First Byte in 
USA. 

Distributed by: 

Dataflow (02) 331 6153 

RRP $54.95 




12. Amiga LOGO 

AGE: 10-ADULT 

ABOUT THE PROGRAM: AMIGA 
LOGO is a programming language, it is 
not a Math tutor in itself. However I have 
included it here because it is used exten- 
sively in Math classrooms. 

AMIGA LOGO can be used as a calcu- 
lator, it can speak and print answers. 
Freehand images can be drawn with the 
mouse or you may instruct your Amiga to 
draw images on the screen. This latter 
function is AMIGA LOGO'S main claim to 
fame as it allows student or teachers to 
draw up accurate diagrams to be exam- 
ined, edited or studied. 

Computer Studies classes also use 
AMIGA LOGO to demonstrate or study 
programming, while the Industrial Arts 
Departments use this program to devel- 
op, adapt and study their models with 
ease and accuracy. 

CONCLUSION: Recommended for 
classroom use, with the teacher's guid- 
ance. In the home it could be used to 
complete Industrial Arts, Computer Stud- 
ies, Maths or Art assignments, or to ex- 
periment with programming and design. 
This is not a Math tutor, it is a program- 
ming tool. 

DETAILS: 

Distributed by: 
CBM Education Dealers 
RRP $100 Amiga format 



ACAR 26 



^VMIG^ 





DOIVI/tllM 



USING PD DISKS is not always as 
straightforward as you'd like, especially if 
you're a beginner. The disks are usually 
full of terrific software, but it's not always 
obvious what you do with them to make 
them work. The great variety and occa- 
sional experimental nature of PD soft- 
ware sometimes makes it hard to know 
what to do. Tim Strachan gives us a few 
points that may help: 

Bootable and 
non-bootable disks 

A disk is either "bootable" or "non- 
bootable" - ie, you can "boot up" with it 
like a Workbench disk where you see the 
"Workbench hand" screen when you 
power up; or you'll find that you put it in 
the drive and the hand just stays there. In 
this case, all you have to do is boot up 
first with your own Workbench disk, and 
then put the PD disk in a drive.Then just 
click on the icons as usual. 

If you don't know what kind of disk a 
disk is, try to boot up with it first - if it 
won't boot, try your Workbench disk 
first. 

NB: it's a good idea to get into the 
habit of checking all disks (bootable 
ones at least) with a good Virus Checker 
before you do anything else with them. 

Instructions 

A bootable PD disk will usually either 
load up the Workbench screen and 
present you with icons to click on; or it 
will load directly into a program such as 
a game, or possibly give you instructions 
of what to do. Quite often the instruc- 
tions you need are in a "doc-file", ie doc- 
ument-file of some kind visible as an 
icon. Occasionally, the instructions you 
need can be accessed from within a pro- 
gram from the Menu. 

Exiting programs 

Usually you'll be able to click on the 
"close gadget" in the top left corner of a 
window or screen. If not, try finding a 
"quit" or "exit" option in the menus. To 
exit Basic programs, the CTRL-C key 
combination usually works. If you've 



tried these and nothing works, here are 
desperate measures - the ESC key some- 
limes works, as do such combinations as 
CTRL with X or S or Q or ESC. And occa- 
sionally a mouse click on one or both 
buttons will get you out. Graphic screens 
are often exited by clicking in the top 
left comer on an invisible close gadget. 

Multi-tasking 

You should still be able to access the 
rest of your windows and screens what- 
ever you've got running, by clicking on 
the "front/back" gadgets in the top right 
hand corner. If not, you can almost al- 
ways switch screens with the LEFT- 
AMIGA key pressed with the N or M 
keys. At least you can use this method to 
get back to your Workbench screen in 
the occasional case of a program "hang- 
ing". But, in general, don't leave unsaved 
work around when you're playing 
around with new PD programs - if a pro- 
gram crashes the computer, your work 
will be lost. 

Directory utilities 
and CLI 

You can always use a "directory utili- 
ty" (such as Zippy, SID, Dutils, Diskmas- 
ter or OPUS) to investigate any kind of 
disk - 1 recommend that you become fa- 
miliar with such a program, it will save 
you a lot of messing around and make 
your computing much more enjoyable 
and speedy. If you want to go further, 
you can learn how to use the CLI to in- 
vestigate disks. 

Remember that Workbench usage 
only lets you see files and other objects 
which have icons attached - however 
there may be other files which have no 
icons and are therefore inaccessible from 
Workbench. 

"NDOS" & "bad" disks 

If ever you put a disk in your disk 
drive and up pops a disk icon with ei- 
ther of these labels under it (such as 
"DFOuNDOS") you've got a disk which 
isn't a standard Amiga format disk. This 



could be because: 

a. the disk isn't formatted or initial- 
ised for the Amiga - hence "BAD" 

b. the disk has a "read/write error", in 
which case you'll probably get a system 
message telling you so c. the disk has a 
"non-Dos loader", ie can be booted up, 
but not in the normal Amiga way - some 
games appear like this, and will be 
"NDOS". 

Mandel Set 

For mandelbrot, juliet and other frac- 
tal type people a new compilation of all 
the best mind-altering graphic generating 
programs has been made. The six disks 
of colourful math-based software cost 
$24 and contain ali the best programs 
from the Fish collection including deriva- 
tives of the theme to generate clouds or 
water. Includes FracialLab, DEM, CPM, 
Cloud, Fractals, Mandel, IFs, MandA- 
nim, IceFrac, Slicer, Mandelbrot, Plas- 
ma, MandelBlitze, MandelMountains, 
MandelVroom, Zplot, PolySys and Turbo- 
Mandel for those with 68881/2 math co- 
processors. Ideal for the animator, and 
artist. 

Chemistry 

Students of this fine subject will relish 
the wonderful three dimensional shades 
models of molecules generated by 
Chemesthetics. Includes the IFF and ARP 
libraries with icon based installation. 

Movie-Setter Anims 

Two disks of cute cartoon animations 
by the famous Eric Schwartz produced 
with help from Moviesetter. Includes 
Stealthy, VTOL_contest and Pogo. All 
have sound and are really worth check- 
ing out. 1MB recommended. 

Gallery 

Over the past six months we've col- 
lected some very slick HAM ray traced 
and digitised images, not to mention 
some very sharp hand drawn hi-res im- 
ages from CompuServe, local bulletin 
boards, artists and Fred Fish. Now 
they've been compiled into a collection 
which will continue to extend in Gallery 
disks as time goes by. All may be viewed 
from the Workbench. Many are ray- 
traced using the latest programs such as 
Imagine or 3D-Professional. Full listing 
will be published soon. 

These and other disks are available 
from your local supplier of PD, Bulletin 
Boards or by calling Prime Artifax on 
(02) 879 7455. 



ACAR 27 




PROFESSIONAL SERVICE 

Specialised staff trained in specific 

applications of the Amiga are on 

call to help you. 



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MAIL ORDER 

TOLL FREE (008)252 130 

phone (02) 638 2897 



omy $24.95 3 1/2" DDDD Roctec Amiga Mouse 

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Amiga Virus Control system V 5IX.95 ^ Get into a real mouse today! 

Ideal for Amiga or PC For on/y $ 4 g 95 



PC 40 286 
+ VGA colour 

$1995 




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• German made quality 

• 80286-12 Mhz Processor 

■ 40Mb hard disk • 1 Mb Ram 

•1.2Mb 5.25" Floppy 

• 100% IBM Compatible 
Colour VGA S2295 



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Includes FREE GAME! 

Lots ol great games available 
Plugs into your TV 






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NX1000 

COLOUR PRINTER 




AMIGA 500 

Computer 

$799 




Amiga 500 Computer 

Power Supply 

Mouse 

3 Manuals 

2 Systems Disks 

ODS Tutorial Tapes 

Plus 10 free Games 



MEGA DRIVE 

$369 

Hot NEW 16-bit console! 

4096 colours, 

Stereo arcade sound. 

The only thing missing is a 

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CITIZEN 
Colour Printers 



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$799 

24 pin 



200GX 

$499 

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These printers have features 

that put others to shame. 

• Push ' Pull / Bottom feeding 

• Superior paper handling 

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• 2 YEAR WARRANTY' 



A500 

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ttO?t 
$99 



AVTEK 

MODEM 3+ 12 

$99 




Suit Most BBS's 
VIATEL Compatible 



I Hang up your Datasette 

1541 Disk Drive 

$299 




|170K, Fully compatible, Daisy| 
chainable. On/Off switch. 



C- Commodore 

1084S Monitor 

$449 




• Suits Amiga computers 

• Suits CGA 

• Sega & Nintendo 

•C64& C 128 computers 

Cables for some systems extra 



Nintendo 

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$149 




Fantastic new hand-held portable 

games system. LCD screen. 

Includes free game. Others available. 



O Commodore 

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$1669 

Amiga 2000HD 



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A2000 Pro-Pack $1769 

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AMIGA SOFTWARES 
HARDWARE 

ART & UTILITIES 



\ BROADCAST TITLER PAL 

DELUXE PAINT 3 

DELUXE PRINT 2 
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Requires 1meg chip 2megfast BEST 399.00 

II you own an Amiga OWN THIS! 99.95 
Posters and banners, supports colour 99.95 

Design & run video productions 99.95 

3D designing package 159,95 
Voted, best digitizer, new dynamic res 299,00 

Astronomy Software excellence 9935 

Animate your art 89.00 

Ultimate 3d render animation system 799.00 

Fractal landscape generator system 149.95 

Build motion scripts lor videoscape 1 29.95 
Icon based software authoring system 149.00 

Games demos creator language 129.95 

Programing language B4.95 

Fastest assembly language compiler 1 39.95 

Speed disk access 89.95 

Access msdos files on amlga drives 59,95 

Programmers assembly language 18955 

High quality file utility 6935 

Convert ibmamiga files 7935 

Comm's with viate 99.95 

Control the virus! 24.95 

The HI 'c' compiler 499.00 

Great tun for the young ninja lans 49.95 

Disk based game copier Parameters 79.95 

Amiga dos tutorial 19.95 

Vol. 2 thru to 20 available 1935 

Hard drive back up tool 9935 



ARCADE & ADVENTURE 



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HOTTEST new arcade hit 3 disks I 


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BACK TO THE FUTURE 2 


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69.95 


BATTLE MASTER 


Role playing game 


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Classic sc-fi hero fun 


49.95 


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SC-FI Role Flaying hit game 


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CADAVER 


3D arcade adventure 


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CARTHAGE 


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GOLDEN AXE 


Arcade smash hit 


5995 


GREMLINS 2 


Hit game based on the movie 


59.95 


HEROES QUEST 


Sierra adventure lun 


59.95 


IMMORTAL 


3D Arcade adventure 


59.95 


JAMES POND 


Detective fish arcade fun 


59.95 


KILLING GAME SHOW 


Hot new shoot em up strategy 


69.95 


LEMMINGS 


You'd be crazy to miss Ihis! 


69.95 


LOTUS TURBO ESPIRIT 


2 player dual screen racing fun 


69.95 


NUCLEAR WAR 


Play the pari of the maddest people 


49.95 


NIGHT BREED 


Excelleni 3D adveniure 


59.95 


MAGIC RY 


3D Space aclon strategy game 


49.95 


MIDNIGHT RESISTANCE 


Arcade action game 


59.95 


MONTY PYTHON 


Arcade Frying circus madcap fun 


59.95 


NARC 


Great arcade conversion 


69.95 


NITRO 


Hoi new car racing fun 


59.95 


NINJA WARRIORS 


Supeto quality arcade hit 


54.95 


ORBITUS 


New graphic adveniure • psygnosis 


69.95 


OPERATION COMBAT 


New release 


79.95 


PANZA KICK BOXING 


New release 


59.95 


PROFESSOR MARIARTI 


New release 


49.95 


PARADROID 


Hot arcade spectacular 


59.95 


RICK DANGEROUS 2 


Top quality arcade fun 


5935 


ROBOCOP2 


Arcade smash em up go robo 


63.95 


SHADOW OF BEAST 2 


Show off your amlga today ' 


7935 


SHADOW WARRIOR 


Kunglu action arcade 
Sc-Fi action 


5935 


SHOCKWAVE 


49.95 


SPY WHO LOVED ME 


007 arcade action game 


5995 


STUN RUNNER 


3D fast paced acton 


6995 


STREET ROD 


Buy it. build il up, n" rxx il! 


4995 


STRIDER2 


Sequel to great arcade game 


6935 


TEENAGE NINJA TURTLES 


Ask your kids! 


69.95 


TURRICAN 


Great arcade shoot up' 


59.95 


TORVAK WARRIOR 


New Release 


6935 


ULTIMATE RIDE 


New Release 


59.95 


UN SQUADRON 


Arcade hit 


59.95 


VENUS FLY TRAP 


Arcade super sc-fi plant tun 


59.95 


WHEELS OF FIRE 


Excellent car compilation pack 


49.95 


WINGS 


Cinemawaie shines again' lanlaslic 


79.95 


WRATH ollhe DEMON 


High quafcly adveniure game 


8995 


Wonder Boy in Monster Land 


Arcade smash hit 


4935 



XIPHOS 
I BATTLE COMMAND 
I CAPTIVE 
|CELICAGT4 
I CHASE HO 2 
I CHAMPIONS OF KRYNN 
I CORPERATION 
I CORPERATION MISSION DISK 
I CODENAME ICEMAN 
I COLONELS BEQUEST 
ICONOUESTOFCAMELOT 
I DRAGON FORCE 
I DUNGEON MASTER 
I Dungeon Master Data Disk 1 

KINGS QUEST 4 
I LOOM 

LEGEND OF FAERGHAIL 

LEISURE SUIT LARRY 3 

MEAN STREETS 
I MIDWINTER 
I MIGHTS MAGIC 2 
I MURDER 

i nobungas ambition 

i narco police 

i pool of radiance 

i pirates 

i police quest 2 

Iranx 

i total recall 

i space quest 3 



Hotter NEW shoot em upl 59.95 

3-D tank simulator 6935 

SC-FI role playing game 59 95 

Excellent new rally cross game 69.95 

High speed racing fun 69.95 

Role paying epic 59.95 

Sc Fi role playing 6995 

con: hub the adventure 49,95 

Sierra secret agent adventure classic 59.95 

New release sierra adventure 5995 
A highly recommended sierra adventure 59.95 

Sc-fi role playing combat team 59.95 

3D excellent role playing 69.95 

Chaos strikes back, requires above 59.95 

The classic comes to Ihe amiga 5995 

Adventure game epic 5935 

3D role playing epic 59.95 

Sierra hit adult adventure 59.95 

Sci-Fi detective adventure 69.95 

Epic 3d arcade adventure 7995 

Known as the best role playing epcs 59.95 

Cludeo type mystery detective game 5995 
VERY HEAVY QUALITY ADVENTURE 7995 

Great new arcade game 59.95 

DSDroleplayinggame 49.95 

Role playing buckeneer 59.95 

More cranobustiri adventures! 59.95 

Crazy new luluris&c game 5995 

Arcade movie tie-in 69.95 

Outer space sierra 59.95 



SIMULATORS & STRATEGY 



A-10TANK KILLER 

BATTLE OF BRITAIN 

F16 COMBAT PILOT 

F29RETALIATOR 

FIGHTER BOMBER 

F19 STEALTH FIGHTER 

HUNT FOR RED OCTOBER 
I INDIANAPOLIS 500 
I BALANCE OF POWER 1990 
I GENGHIS KHAN 
I Bandit KING ol Ancient CHINA 
I BATTLE CHESS 

BLITZKRIEG 
I CHESSMASTER 2000 

HARPOON 
|HOYLESGAMES2 

IMPERIUM 
IISHIDO 

I Ml TANK PLATOON 
I OVER RUN 
I OPERATION HARRIER 
I POWER MONGER 
I REACH FOR THE STARS 
I SECOND FRONT 
I SIMULCRA 

SHERMAN M4 

STORM ACROSS EUROPE 
I SUPREMACY 

TEAM YANKEE 

TRUMP CASTLE 

ULTIMA 4 

WOLFPACK 

WHITE DEATH 



3Dwaistralegyaction 6995 

Their finest hour' 59,95 

The tignting simulalor 5495 

3D combat simulator 59.95 

Voted best game 1 comhat simulator 49.95 

Absolutely amazing' 7995 

Submarine strategic wanare 49.95 
3D Car racing GAME OF THE YEAR 90' 49.95 

Excellent political strategy 69.95 

Ancient orient strategy 99.95 

Deep and Involved slrategy 8995 

Famous animated chess game 59.95 

Bailie ol ardennes 59.95 

Best quality 3d chess ever 49.95 

Submanne simulation wariime 59.95 

More great card games 69.95 

Very eavy' sc-fi galactic power 49.95 

Andenl Chinese strategy game 69.95 

Quality 3D tank simulation 89.95 

Military war game 4935 

Aircralt war strategy 59.95 

Awesome 3D global control game 59.95 

Conquest of the galaxy 39.95 

War game 5995 

3D sc-fi strategy game 49.95 

3D tank battles 49.95 

War gaming strategy 49.95 

SC-FI EPIC Role Playing 69.95 

Excellent 3d tank simulation 8495 

Gambling compilation 49.95 

Heavy d8d slrategy 79.95 

Submarine simulation 7995 

Strategy on the russian front 59.95 



SPORTS 



AMIGA CRICKET Excellent game needs 1 meg 4935 

I PRO TENNIS Best tennis game seen 49.95 

I TV SPORTS FOOTBALL Enjoy grkfton •" gel this 6995 

I TV SPORTS BASKETBALL Best spons (it game 69.95 

KICKOFF2 Still the best soccer game 5995 

HARDBALL 2 Baseball skills are lesled here! 5995 

I INTERNATIONAL SOCCER Excellenl 3D soccer classic loiever 59.95 

Jack NICOLAS Course Design Fantastic 3D goll and course maker 79.95 

TOURNAMENT GOLF Arcade stylo goll game 59.95 

WINNERS ITALY 1990 Soccer lans go for it 1 49.95 

WORLD CHAMPIONSHIP SOCCER New 

soccer game 6995 

WORLDCUP 90 SOCCER More soccer tun 4995 

ULTIMATE GOLF Golfing great 5995 

BUSINESS & HOME 



I ADVANTAGE 
I DAY BY DAY 

DGCALC 

EASY LEDGERS 

ELECTRIC THESAURUS 

EXCELLENCE Z0 

GOLD DISK OFFICE 

KIND WORDS 

MAILSHOTPLUS 

MAXIPLAN PLUS 

PAGE STREAM 2.1 

PAGE STREAM FONTS 

PROFESSIONAL PAGE 1.3 



Powerful high speed spreadsheet 299.00 

Home planner package 59.95 

Qualify spreadsheet 99.95 

Accounts payaole& receivable 399.00 

Online multi-tasking excellent 69.95 

Professional wordprocessor 299.00 
Complete Dbase/SpsheevWptographics399.00 
Woid processing package r dictionary 99.95 

Mailing label processing package 69.95 

Top spreadsheel 199.00 

Quality desktop publishing 399.00 

Additional lonts 59.95 

OuaSty dtp package 299.00 



PROWRITE3.0 


Woidpro witn colour S graphics 


219.00 


SCRIBBLE PLATINUM 


Hgh speed quality word processor 


12995 


SUPERBASEPERSONEL2 


Excellent Dbase packaqe 


139.95 


SUPERBASE PROFESSIONAL Fully programablo database 


29900 


SYSTEM 3 


Excellent business pack, call. 


129.95 


SYSTEM 3 E 


New executive version of above 


159.95 1 


TRANSWRITE 


Quality word processing system. 


99.95 


WORDPERFECT 


The ultimate word processor 


499.00 1 


WORKS PLATINUM 


Improved word prospread sheerdbase 229.95 | 


DESKTOP BUDGET 


Home finance controller 


99.95 


HOME ACCOUNTS 


Balance visabankcard and the gas bill 89.95 


PAGESETTER II 


Beginners dtp package 


179.95 1 


EDUCATIONAL 


BEGINING GERMAN 


Sprechen sie deutch 


89.95 


DUCK TALES 


Great fun lor the kids 


59.95 


DECIMAL DUNGEON 


Educational junio' high 5th 


69.95 


DISCOVERY MATHS 


Educational lun 


39.95 


DISCOVERY SPELLING 


Educational fun 


39.95 


DINOSAUR DISCOVERY KIT 


Learning prehistoric world 


54.95 


FUNSCHOOL8-UP 


Educational collection 


49.95 


FUNSCHOOL2-5 (3) 


Educational collection 


49.95 


FUNSCHOOL5-7 (3) 


Educational collection 


49.95 


KID TALK 


Quaicy sentance learning 


49.95 


INTELLITYPE 


Learn to touch type on computer 


49.95 


LOGO AMIGA 


Educational programming skills 


13935 1 


MATH BLASTER PLUS 


Great learning fun for all 


69.95 1 


MATH TALK 


Quality maths learning 5 to 10y 


4995 


MAVIS BEACON TEACHES TYPING 


el 


Typing tutor al ages 


6935 




MICROFRENCHI82 


Learn French 


54.95 


PRIMARY MATHS 


Education Senes 


54.95 


READS RHYME 


Educational 5 to 10 yr olds 


69.95 


READ A RAMA 


Reading program 


69.95 


SIM CITY 


Design and mainiam model city 


89.95 


SPELLER BEE 


Learning words 


4935 


SPEED READ 


Quality training package 


99 95 


WHERE IN EUROPE CARMEN Geography adventure' 


84.95 


WHERE IN USA CARMEN 


Geography educational game 


84.95 


WHERE IN WORLD CARMEN 


Geography educational game 


84.95 


WHERE IN TIME CARMEN 


Latest release in the series 


8435 


WORLD ATLAS 


Unique computerized world atlas 


89.95 | 


MUSIC 


BARS S PIPES 


Professional mldi sequencer 


'.:•.-.- 


Deluxe Music Construction SET Composition ecSot 


99.95 


MUSIC X 


Quality midi S editing tool 


299.00 1 


SONIX 


Music editor 


1-19.95 1 


HARMONI 


24 track MIDI sequencer 


14995 1 



HARDWARE 



I 40 MEG SCSI H'Onve Quantum Voice-coil, auio-pa'k. 1 1-18ms 
8UP Memory Board 2MEG RAM A2000 ram exp board 
A20I0 INTERNAL DRIVE 
Acellerator GVP A3001 4MB 
ACTION REPLAY MK2 
I ADRAM 540 OK INSTALLED 
I AMIGA 500 RF MODULATOR 

I AMIGA A590 20MB Hard Dnve Suits amiga 500 2meg ram options 
ICOMIDIAMIGA QuaHy amiga midi 

I COMIDI MINI Budget midi interlace 

I COMPUTER AMIGA 500 Powerful home computer 

I AMIGA 500 STARTER PACK Inc tv modulalor S software 

DELUXE KIT AMIGA 500 1Mega500. heaps ol software 

I COMPUTER AMIGA 2000 Latest model, we love iti 
COMPUTER AMIGA 2000 PRO With extra S1000 in software 
Computer Amiga 2OO0HD 40 Meg dnve factory fitted! 
Computer Amiga 2000HD PRO With 40 Meg drive and software 
Computer Amiga 3000 25MHZ The stuff that dreams are made ot 
GOLDEN IMAGE Optical Mouse Look ma, no balls! 
KCS POWER BOARD A500 Ibm emulalor for your a500 amiga 
MONITOR CBM 1084S Stereo, suits amiga atari c64 S PC 

ROCTEC AMIGA MOUSE The best amiga mouse!! 1 
PC Emulalor BRIDGE Board AT Inc. 5.25" 1 .2 meg drive 
PHILIPS MONITOR ICM8833I Stereo. 2 yrs warranty! 
I PRINTER STAR NX I000C 
PRINTER CITIZEN GX 200 
PRINTER CITIZEN 140 GX 
PRINTER EPSON LQ 400 
PRINTER CBM MPS 1230 
RAM CHIPS A590 ADRAM 
RF302C AMIGA DISK DRIVE 



749.00 
699.00 
A2000 iniernai drive 199.00 

68030.4Meg 32 bit tam.82copro,28mbz2695 00 
New version for A500 and A2000 1 24900 
Expandable to 4 meg lor the aSOO 269.00 
Connect amiga tow or video 59,95 

699.00 
17995 
94.95 
79900 
889.00 
1099.00 
1669.00 
1769.00 
2395.00 
2495.00 
5695.00 
139.95 
799.00 
449.00 
4935 
799.00 
489.00 
399.00 



Colour 9 pin. Feature packed . 
Colour 9 pin. Outstanding performance 499.00 
Colour 24 pin. Feature packed 799.00 

Black 24 pin. Superb print 599.00 

Budget 9 oil 299.00 

PER MEG 149.95 

Slim externa! drive on/off switch 169.00 

Trumpcard Professional A2000 Top speed performance scsi tfitcrface 499,00 
SCANNER 4- hand held Cameron type 10 suits A500 only 699,00 

DIGIVIEWPALV4.0 Besl quality st.ll dig nzor 299.00 

VIDI AMIGA Frame grabber pal now with vkWtrome 499.00 

MODEM AVTEK 124 Aulo everylhing quality high speed 399.00 



WHITE DEATH »- 



'■-. ;' 



-'•TOVOTA 




Compute 




There's a Spot near you! 



PC SOFTWARE & HARDWARE • C64 SOFTWARE & HARDWARE 




PC SOFTWARE & 
HARDWARE 

ART, GRAPHICS, UTILITIES, 
BUSINESS & HOME 



BANNERMAN1A 


Signs nanners etc... 


69.95 


DELUXE PAINT ANIMATION 


Animaten lot your pc! 


99.95 


DELUXE PAINT 2 ENHANCED Best graphic editor colowpiiMJ 


99.95 


GREMLINS PBINT KIT 2 


Fun priming package lor kids 


29.95 


LABELS UNLIMITED 


Quality Label pnrling package 


89.95 


NEWSROOM 


Home desk top puottshing 


49.95 


PRINT POWER 


Print cards 4 banners 


29.95 


PRINT SHOP 


Print cards banners signs.. 


99.95 


MENU MAKER 


E*ceHen! menu designer package 


49.95 


Hlnja Turtles Colour Book 


Great tun lor the kids 


49.95 


MAILSHOTPLUS 


.'.'. r-i .-;.':,;:::-. -,■■■- 


109.95 


SUPEFCOMM 


Quality commurcatiorts package 


119.95 


B Weak Ohoteaterol Cure 


Book and software Quaily package 


59.95 


ATTACHE 4 


Accounting package 


89900 


DATA MANAGER 


Simple Quality database 


59.95 


DGCALC 


PC spreadsheet 


89.95 


FIRST CHOICE 


QuaUy 3 In 1 busness package 


24995 


ON BALANCE 


Cash book 


89.95 


PUBLISH IT 1.2 


Quality desk top publishing 


349.95 


PUBLISH IT LITE 


Budget dtp package 


9995 


PROFESSIONAL PLAN 


Superb quality speadsheel 


169.95 


SWIFTCALC 


Quaily spreadsheet 


59.95 


SYSTEM 3 


Ouakty business pack, cal 


129.95 


WORD WRITER 


QuaVfyword processor 


79.95 


ARCADE & ADVENT 


ALTERED BEAST 


Classic arcado game 


59.95 


ATF2 


Sc-Fi 3D acoon game 


•■■ ■; 


BACK TO THE FUTURE 2 


Arcade game ot the movie 


6995 


BATTLE TECH 2 


Cresenl hawks revenge 


69.95 


BANDIT KINGS 


Role playing adventure 


go gs 


BUCK ROGERS 


Fantastc adventure tun 


69.95 


DOUBLE DRAGON 2 


Hot arcade smash em up 1 


59.95 


ELVIRA 


Advcrture game horror tun 


89 95 


INDIANAPOLIS 500 


Best Jo cat radno seen! 


59.95 


IT CAME FROM THE DESERT Excellent ciremaware honor movie 


59.95 


FOUNTAIN OF DREAMS 


Fantasy adventure 


5495 


GENGHIS KHAN 


Excellent oriental strategy gamo 
Yuppie Adventure Sierra' HIT 


89.95 


JONES IN THE FAST LANE 


6995 


LASTMNJA2 


3D ninja fighting classic 


5995 


PUNISHER 


Hoi new release 


89.95 


STREET ROD 


Buy it bu*d it up n race ill 


5495 


Teer-ace Mutant Nova TurUos 


Suck on the pizza dudes! 


69.95 


TEST DRIVE 3 


VGA 256 colour car driving game 


69.95 


CtNlURICt. 


Bedvfl the days ol the remans 
Reft playng fit 


5995 


CHAMPIONS OF KRYNN 


54.95 


COOENAME ICEMAN 


Sierra secret agent adventure 


69.95 


COLONELS BEQUEST 


Sierra epc adventure game 


69S5 


CONQUEST OF CAMELOT 


Sierra medieval quest 


69.95 


COUNT DOWN 


VGA adventure spectacular 


69.95 


KINGS QUEST 5 


Epic sierra adventure in VGA 


99.95 


KINGS QUEST TRIPLE PACK 


12301 the series 


8495 


LARRY TRIPLE PACK 


leisure suit larry t .2 and 3 


89.95 


LEGENOOFFAERGHAIL 


NEW ADVENTURE OUEST 


6995 


MECH WARRIOR 


Its back ! Sc-Fi role playing ope 


69.95 


MEGATRAVELLER 


The no.i sc-ti role playing ho 1 


109.95 


MONTY' PYTHON 


Classic madcap arcade madness 


6995 


MICROPROSE COMPILATION Gunshlp Sllenlservice Alrbourne 


59.95 


MIGHTS MAGIC 2 


Voted no. 1 adventure rota playing 


54.95 


NIGHT BREED 


Excellent honor adventure 


6995 


NOBUNGAS AMBITION 


Deep asian historic adventure ep»c 


89.95 


HOBUIIGAS AMBITION2 


Great sequel strategy 


99.95 


OPERATION STEALTH 


Secret agent adventure IM 


59.95 


PUNISHER 


Arcade super hero fun i 


7995 


QUEST FOR GLORY 2 


Sierra hit new adventure 


79.95 


RISE ol the DRAGON 


VGA 256 cult adventure game 


79.95 


RANX 


"'.]■.■■■■ :...-■:.'- 


5995 


SECRET SILVER BLADES 


More dad role playng 


54.95 


SEARCH FOR THE KING 


Elvis myslery adventure 
SpaceQuest Larry 'Police Quest 


69.95 


SIERRA STARTER PACK 


79.95 


stellar; 


Fantastic Arcade game supports VGA 


69.95 


STAR CONTROL 


Deep SC-FI adventure strategy game 


6995 


SUPEROFFROAO 


Hot new car racing tun 


5995 


TRANSYLVANIA 3 


Horror adventure 


7995 


THEXDER2FIREHAWKS 


Arcade smash hit 


79.95 


ULTIMA 6 


Epc role playing M 


8495 


WING COMMANDER 


2S6 colour space simulator 


8995 


SPORTS 


Jack Ncklaus Gull Designer 


GctT simulator fantastic 


69.95 


ITALY 1990 


Soccer mama 


5995 


Intematonal Soccer 


Wow more soccer madness oicelent 


6995 


HARDBALL 2 


Great basobati hn game 


5995 


LINXGOLF 


VGA 256 the best goll 


69.95 


Lakers YSCeaics 


Basketball at the lop! 


5495 


TV SPORTS BASKETBALL 


Best seltotg sports tuti 


7995 


TV SPORTS FOOTBALL 


Best setting sports tit! 


59.95 



Pp.0 TENNIS 
PGA TOUR GOLF 
World Class Leadertcard 



Hanging in tfere sees weU 
Fanlastlc gotl tun! 
Classic quality 3D golt 



59.95 
59.95 
59.95 



STRATEGY & SIMULATIONS 



BATTLE CHESS 2 

BLUE MAX 

F15 STRIKE EAGLE 2 

F19 Stealth Fighter 

FIGHTER BOMBER 

FLIGHT Of INTRUDER 

GALLEONS ol GLORY 

KNIGHTS OF THE SKY 

RAILROAD TYCOON 

SIM EARTH 

SILENT SERVICE II 

A10TANK KILLER 

COVERT ACTION 

CURSE OF AZURE BONDS 

DAS BOOT 

Global D*mma Guns Butter 

HOYLESGAMES2 

ISHIDO 

JET FIGHTER 

Ml TANK PLATOON 

Nobunagas Ambition 

MIDWINTER 

PANZER BATTLES 

REACH FOR THE STARS 

RE hhon 

SECOND FRONT 
STRATEGO 
STORMOVIK 
TEAM YANKEE 
TEST DRIVE 3 
THEIR FINEST HOUR 
WOLFPACK 



Oriental chess 3d animated 69.95 

WW2 Biplane heras 69.95 

Air combat msson simulator 69.95 

Complex lighter plane simulator 109.95 

Voted st combat simulator 59.95 

Top quality righiet plane simulator 6995 

B-.ti- - :ei 7995 

Mlcroprose WWI simulation 69.95 

The ultimate business simulation 89.95 

Create your own planet 109.95 

-■.'-.-.•-..-.T ...,-.-■ 79.95 

Tank battle smulator 69 95 

rVarslrattgy 79.95 

-■:>::,.■■ - .;.".■■:.'- 5495 

Wortf war 2 sutirrianrie simulation 69.95 

The best tea ol your leadershp 7995 

Moreexol ant :.yo-ij-v-:. 69.95 

High Quaily* game 69.95 

High speed combat simulalor 6995 

.•.'„' «;; ..r :.' 69.95 

Deep strategy game ancient Japan 89.95 

3D strategy game ot me future 8995 

War games 4995 

Space strategy epc 39.95 

VrtVIItyngsmulaicii 7995 

War Dme russian strategy 69.95 

Aroemswjecygame 69.95 

Russian fighter combat game 5995 

3D hvjh quality combat game S995 

ExceJertonVGA 6995 

Brilliant 3d air combat game 69.95 

Y7W2 sea correal submarine game 89.95 



EDUCATIONAL 



DUCK TALES 
FIRST WRITER 
FUNSCHOOL 2-6 
FUNSCHOOL 6-8 
FUNSCHOOL 8-UP 
MATH BLASTER PLUS 
May* Beacon Teaches Typng 
MICKEY ABC 
MICKEY SHAPES 
MICKEY MATHS 
PLAYROOM 
SIM CITY 

spell rr plus 

WHEEL Of FORTUNE 2 
Where In Europe rs Carmen 
WHERE IN TIME CARMEN 
WHERE IN USA CARMEN 
WHERE IN WORLD CARMEN 
WORLD ATLAS 



Educational 

Early word ptocessirc skfe 

Educational fun 

Educalionaltun 

Lr-ir'-;0:-'i:^ 

Quakty mains package 
Typng tutor 
Early educational 
Early educational 
Early educational 
Early learning fun & games 
Design & control a city 
Quality education package 
Great fanny heme game 
Geography game 
Teaches ttstory & geography 
Geography gamo 
Geography game 
Atlas on computer, fantastic! 



5995 
29.95 
49.95 
49.95 
4995 
69.95 
6=95 
59.95 
69.95 
69.95 
7995 
3995 
69.95 
3995 
84.95 
8495 
8495 
8495 
89.95 



HARDWARE 



ADLIB SOUND CARD 
PC COLT 
PC 10 series III 
PC 40 scries III VGA 
CGA MONITOR 
EGA MONITOR 
VGA MONITOR 
IBM GAME CARD 
JOYSTICK ANALOG PLUS IBM 
JOYSTICK ANALOG EXTRA 
JOYSTICK PC 
SOUND BLASTER CARD 
LIGHTSCAN2O0J SCANNER 
LIGHTSCAN 400H SCANNER 
GENIUS PC MOUSE GM6X 
GENIUS PC MOUSE GM-F302 
GENIUS PC MOUSE GMF303 



The original sound card 239.00 

Twin 525" XT computer 69900 I 

Single 5.25" 40 meg HD XT computer 1 495.00 1 

AT 266. 1 mb ram. 40 mb HD.inc VGA t995.00 1 

4 colour PC monitor 449 CG f 

16 colour Hl-RES PC monitor, card 689.00 I 

256 coour HIRES PC monitor -card 99900 

Required tor PC joystick 3995 

Quality Joystck 59.95 

Superb PC joystick 6995 

Budget PC pystck 2995 

MagnitcorB PC sound arjd-on' 34900 ] 

Handheld scanner 200DPI 199,00 

Handheld 4000PI with OCR 369.00 

Mcicsolt compatible 3 button 79.95 

As above inc Graphc Art software 139.00 I 

As acc-wjtnc CAD software 159.00 



PRINTERS :- 

SEE PRINTERS UNDER AMIGA HARDWARE all compalible 10 PC I 






-&/W*- s 



C64 SOFTWARES. 




HARDWARE 




ART & UTILITIES 




1 AWARD WARE 


Create & pent own awards 


2995 1 


1 PRINT POWER 


Signs, calenders, banners 


2995 1 


1 PRINT SHOP 


Print sign5,cards,banners 


79.95 1 


1 DATA MANAGER 


Ouakty database package 


3995 1 


1 KWIK WRITE 


Budget word processor 


29.95 1 


1 MINI OFFICE 2 


Wordproobase spreadsheet comms 


44.95 1 


1 NEWSROOM 


?■■■- nap put ■■'"- padoQfl 


3995 1 


1 PAPERCLIP PUBLISHER 


Desktop publishing 


5495 1 


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by Andrew Leniart 

This issue I will go over some of ihe are- 
as that a lot of readers seem to be having 
problems with, and go over previously 
discussed topics from a slightly different 
angle. If you are one of the many that 
sent in a letter saying you didn't quite 
understand one tiling or another, go and 
grab yourself a cup of coffee, sit down 
and give the Amiga a boot and we'll see 
if we can set you straight. 

Back to basics 

There seems to be a bit of confusion 
about the formatting of a computer disk, 
what it is, why it needs to be done and 
how. Let's start at the beginning. 

When you buy a blank computer 
disk, it is not yet ready to be used with 
your Amiga. As a matter of fact, any 3-5" 
blank disk you buy, regardless of brand 
name, can be used on any sort of ma- 
chine, be it an IBM, Apple, Macintosh or 
whatever, that takes a 3.5" disk. 

Try this little test. Get out a freshly 
bought unformatted disk from a box and 
insert it into one of your disk drives. 
What you will find happen is that the 
Amiga's disk drive will grunt and groan 
for a bit as it tries to make sense of the 
disk you've put in and will eventually 
spit the dummy and place a name such 
as BAD under the disk icon on the work- 
bench screen. Try to access this disk by 
double Clicking it and you will soon un- 
derstand why the need to first format a 
new blank disk. 

In order to be able to use a new disk 
in our Amiga, we first need to prepare 
the disk in such a way so that the Amiga 
may use it. We do this by the way of For- 
matting. So what is Formatting? 

Formatting 

Formatting a disk simply means to 
prepare a disk in such a way that the 
Amiga can Read and Write to it. Simple 
as that. Normally, the new Amiga user 
would use the Workbench menu item 
called Initialize, and I guess that most of 
you have used this function at one time 
or another. 



Initialize does exactly the same thing 
to the disk as the CLI Format command. 
The only difference is that it does it via 
the simple point, Click and menu pull 
down menu methods from the very easy 
to use Workbench. When doing this pro- 
cess from the CLI, things get a little more 
complicated as you need to enter certain 
arguments (or instructions) specifying 
the disk drive and any additional details 
about the new disk's name and so on. 
Let's have another quick look at the For- 
mat Syntax or Command template. 1.2 
Version Workbench: 

Format DRIVE <disk> NAME <name> 
INOICONS] 

The 1.3 version of Workbench has an 
extra couple of goodies, but there is only 
one of which I'll cover here to avoid 
confusion, and that's the [QUICK] argu- 
ment. 

Looking at the above command tem- 
plate, we see that we need to enter the- 
following information for the command 
to work. 
FORMAT • The command name itself. 

DRIVE - The drive which contains the 

disk you wish to format. 

NAME - The name which you want 

the disk to be called when the process is 

completed. 

NOICONS - Specifies whether or not 
you wish to have a Trashcan icon auto- 
matically placed on the disk for you. 

QUICK - This argument speeds up the 
formatting operation so that it only takes 
a few seconds on a disk that has been 
formatted at least once before. This is 
useful if you just want to clear a disk 
completely of data and make it blank. 

Note that the last two arguments 
[NOICONS] & [QUICK] are optional and 
need not be entered for the command to 
work. So, keeping in mind the input re- 
quired, to format a disk in your external 
drive DF1: you would enter, the follow- 
ing command in a CLI or Shell: 

Format Drue DF1: Name "Spare- 
Disk" Nolcons 

Having typed that in, pound the RE- 
TURN key once and just follow the in- 



Parts 

struciions given on screen. At the end of 
the process, you will end up with a disk 
called "Spare-Disk" on your Workbench 
screen without a Trashcan in it once 
opened. Go ahead and try it now. 

A final note about this command. If 
we had left out the "No-Icons" argument 
in the above example, then the disk 
would have a Trashcan in it. Format the 
disk again leaving this argument out to 
see what I mean. 

Diskcopy 

I've received a few letters from read- 
ers complaining that the examples I gave 
for using the Diskcopy command in the 
second installment of this series would 
only work some of the time and not oth- 
ers. After a little bit of investigation, it al- 
ways turned out that this problem was 
not the fault of the command, but that of 
the software companies which release 
the disks which you are trying to back- 
up. What the hell am I talking about' 

Copy protection 

The Amiga DiskCopy command can 
only copy disks which are not copy pro- 
tected. The same goes for the pull down 
menu item on Workbench, "Duplicate" 
which does the same thing as the CLI 
Diskcopy command. For example, your 
Amiga will always happily copy disks 
which you have created yourself or disks 
which are not copy protected such as 
your original WorkBench and Extras 
disks, and some other unprotected com- 
mercial software. However, for obvious 
reasons, commercial software that has 
been released without some type of 
copy protection is a rare commodity 
these days. 

But it is still possible to back up com- 
mercial software. Whether or not it's le- 
gal is another question which you'll have 
to find the answer to yourself. 

The way to backup a disk which 
Diskcopy can not handle is to use a spe- 
cial copy program designed for this pur- 
pose. There are quite a few around, with 
one of the most popular probably being 
Continued on p34 



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Xcopy. Another old favourite goes by 
the name of Marauder and there are oth- 
ers as well. 

These programs may be bought 
quite legally just like any other piece of 
software from most software distribu- 
tors. Nuff on that for now - so moving 
right along... 

A smaller CLI 

Just about everyone knows that the 
CLI or Shell window which we work 
with can be re-sized to any size we 
choose by using the mouse and drag- 
ging the window to the size we want 
with the gadget on the lower right cor- 
ner of it's window. But did you know 
that you could have the CLI open up to 
any size you desire every time you start 
it up? Here's how... 

Open up a CLI or Shell and type in 
the following command and hit return: 

NewCLlConio/20/250/50/My-CLI 

What you should end up with is a 
small NewCLI window in the topleft 
hand corner of your workbench screen 
with its title being "My-CLI". Let's have a 
look at the command parameters. 

NEWCLI CON: are the commands to 
make a new CLI window a certain size. 
The numbers which follow this are the 
important ones that tell the Amiga what 
size we want the CLI. 

The first number tells the Amiga 
where to put the CLI in regard to the left 
hand side of your screen. Let's call this 
parameter X. When X=0, then the Amiga 
places the CLI at the very left hand side 
of the screen. Increasing this number 
will move the CLI that number of "pix- 
els" to the right side. So the same com- 
mand above with an X parameter of 10 
would have placed the window 10 pix- 
els to the right. 

The second number after the first for- 
ward slash "/" tells the Amiga where to 
put the window in relation to the top of 
the screen. We'll call that parameter Y. 
In our example above, Y=20 instructed 
the Amiga to place the CLI 20 pixels 
down from the top of the Workbench 
screen. Type in the command again and 
change both of the parameters to zero 
and you will find that the CLI will end 
up right in the top left hand corner. 

Okay, that's the positioning of the 
CLI window to Stan off with. But what of 
the size? That's where the last two num- 
bers come into play. The third number 
in our example specifies the width of 



the CLI. In our example, this is 250 pix- 
els wide, while the last number specifies 
the height of the window. The final pa- 
rameter is naturally the name which you 
want to give the CLI, My-CLI in this par- 
ticular case. 

Note that this name can be anything 
you like. Try it out and experiment a bit 
by changing the numbers around and 
you will soon get the drift of how it 
works. There is not a great deal that can 
go wrong. If you enter too high a num- 
ber the Amiga will simply report back an 
error and you'll just need to try again. Af- 
ter playing around with this feature, 
some of you, like me, might find a par- 
ticular size and positioned CLI window 
that you would like appear each time 
you double Clicked your Shell or CLI 
icon. Well the good news is that it IS 
possible and here's how to do it... 

First up, make sure the copy of your 
WorkBench disk that you are using is 
"write-enabled". Check this by making 
sure the little square hole at the top right 
corner of the diskette is closed. We need 
to do this as we are going to get the Ami- 
ga to write information to the disk. Hav- 
ing done that, open up the disks win- 
dow on Workbench and highlight the 
CLI or Shell icon you start your CLI's 
with by Clicking on it ONCE. 

Next step is to go up to the Work- 
bench pull down menus and using your 
right mouse button, select the "Info" 
menu item, A window will appear giving 
you all sorts of information about the 
icon you have selected. Here is where 
we make our changes. At the bottom of 
the window is a long box tabled "TOOL 
TYPES". Within that box are two extra 
gadgets, those being ADD and DEL. 
Click once on the ADD gadget and a cur- 
sor should appear in the box ready to ac- 
cept your new parameters. Now is the 
time to type in your favourite size and 
name parameters for your CLI window. 
However, it must be done in the follow- 
ing format. 

WINDOW=CONiO/45/640/90/AutoCLI_ 
Shell 

Note that the two commands "WIN- 
DOW=CON" must be in upper case oth- 
erwise your changes will not work. The 
above example contains my personal fa- 
vourite parameters and while these suit 
me, they may not suit you. Just change 
the parameters to your own favourite 
size, position and name that you discov- 
ered when experimenting earlier. When 
you've finished typing in the details, sim- 
ply Click on the SAVE gadget and the 



Amiga will save the changes to disk. 
Double Click the CLI icon again now to 
see the results. 

If ever you wish to revert back to 
the original way the CLI used to open, 
it's a simple matter of going back into 
the Info window we made our changes 
in and Clicking on the DEL gadget in 
the Tool Types box. Save this again and 
all will be back to the way it was be- 
fore. 

Letters 

Time to answer one or two of your 
letters. Please keep them coming and 
thanks to all those that have already 
sent in some feedback. The first for this 
month comes from Lance Turner of 
Tweed Heads NSW who writes. 

"I have subscribed to ACAR and 
read the CLI Tutorial parts 6 & 7 which 
have helped, but missed the first five 
parts which I assume covered the ba- 
sics which we need. Could you please 
tell us how to gel hold of these first five 
parts and also the name of a good book 
on AmigaDOS VI, 3 and using the Ami- 
ga. Also, when listing a large directory, 
ie: <List c> the information is scrolled 
up quite fast. I know this can be paused 
with the space bar and continued with 
the backspace, but is there any way to 
scroll down and re-look at information 
already off the screen? 



Reply 



In answer to your first question 
Lance, you can order back issues of 
ACAR by writing to us direct at: 

21 Darley Rd 
Randwick NSW 2031. 

$2.50 per back issue. 

As for good books on the Amiga 
and CLI, I like AmigaDOS Inside and 
Out published by Abacus, and distribut- 
ed by Pactronics (02) 748 4700. It's well 
worth the forty odd bucks it costs for 
the wealth of information that it con- 
tains. 

Another good way to get informa- 
tion about using your Amiga is to grab 
hold of a copy of Megadisc, advertised 
in ACAR. Megadisc is a magazine on 
disk and contains a heap of tricks and 
tips for the new Amiga user which are 
all written by enthusiasts of the ma- 
chine and the editor, Tim Strachan, 
himself. Very reasonably priced and 
well worth the money. 

Your request to view information 
that has already scrolled off the screen 
is not really possible from the CLI itself. 



ACAR 34 



^MIG^ 



There is an easy way to do it though, 
and that is to "redirect" the output of the 
DIR command to a text file somewhere 
like in Ram. 

Here's one way to do it: 

CDDFO:cDIR>Ratn:C-D«rectory 

What this does is create a text file in 
Ram: by the name of C directory and 
copies the information normally scrolled 
on screen to this text file. Having done 
this, you are now in a position to use a 
text viewer like More on your Work- 
bench disk or one of the many text view- 
ers available in the public domain to 



view the text file. 

Try it out and you'll see what I mean, 
but don't forget to save it to disk if you 
want to look at it another day without 
going through the above exercise all 
over again. For more detailed informa- 
tion on redirection, check out this col- 
umn in the back issues of ACAR when 
you get them. Hope that helps you out. 
In any case, thanks for your input, a PD 
disk on its way. 

The other letter for this month comes 
from Russell Hunt at Chiltern who 
writes.. 

"Andrew, how can I bring about the 



use of fonts that have been transferred 
into a word-processing program from 
another. I can tell from the CLI that the 
transfer has been successful but the new 
fonts do not show up on screen in the 
fonts menu in KindWords. Would you 
be able to describe the correct proce- 
dure please?" 



Reply 



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Unfortunately Russell, the word pro- 
cessor that you are using does not have 
the capability to use other external fonts, 
so you will need to upgrade your soft- 
ware to a package that does. There are 
quite a few available 
and probably one of the 
best ways to choose one 
would be to read some 
reviews on various word 
processors in previous 
issues of ACAR. 

However the way to 
copy any fonts over 
from another disk is rela- 
tively easy. Assuming 
you have the disk con- 
taining the fonts you 
want in DF1: and the 
disk you wish to copy to 
in DF0: then all that is 
required is the follow- 
ing: 

CopyDFliFoati 
DFotFontaall 

and hit return. Though I 
suspect that you already 
know this as you say 
you can see the fonts 
have been copied over 
successfully via the CLI. 

Well, that's about it 
for this month. We'll be 
doing some more re- 
capping of problem are- 
as next issue along with 
more replies to individu- 
al questions and prob- 
lems, so stick with us. 
Till then, keep hammer- 
ing that keyboard. 

Catch you later. □ 



ACAR 35 



^VMIGA 



Telecomputing 

lumn 




In this month's column we'll be look- 
ing at some of the bulletin board pro- 
grams available for the Amiga, and 
there's a brief interview with a BBS sy- 
sop (System Operator, pronounced 
Siss'Op). I also went into finding out a 
bit more information about SkyPix, a 
novel new way of making your way 
around BBS menus. 

BBS Programs 

The best son of BBS program is one 
with the power to grow with your needs 
down the track. You would want one 
that could handle Fido (the international 
echo mail system) and several telephone 
lines. One such program for the Amiga is 
Paragon by Inner Circle Software in 
America. Paragon can handle up to nine 
lines and Fido. It is a BBS that can just 
about do anything, if not, it will be able 
to soon. The authors, Jon Kadoff and 
Eric Drewry, are constantly upgrading it. 

The other good thing about Paragon 
is the number of doors available - these 
are programs to run with it. There are 
hundreds of programs available, includ- 
ing TimeBank programs and programs 
to gamble your time. Also a multi user 
chat program comes with the package 
which has 99 rooms and many options. 

To operate Paragon, you need any 
Amiga computer, a Hayes compatible 
modem, at least two disk drives (a hard 
drive is recommended), and at least 1 
Meg of RAM. 

Paragon is not available through 
shops in Australia to my knowledge, the 
agent for Australia is unknown due to re- 
cent changes but it is available in Ameri- 
ca at : 

Inner Circle Software 
P.O. Box 486, Northborough, MA 01532 
Support BBS: 508-393-3875, 9600 baud 
(HST). FidoNet: 1:322/545 

I will let you know when it is availa- 
ble in Australia. 

Paragon has very good SysOp secur- 
ity options, just about anything can be 
edited for individual users, menus are to- 
tally made by you and can do a wide va- 



QJ7 dUlffiffiEID 93QM3D 

riety of things. It costs approx $260 
(Aust). For the latest information on Par- 
agon call All Amiga BBS (02) 876-8965. 

The cheaper alternative is to get a 
Public Domain program. There are sev- 
eral available for the Amiga, including 
Tag-BBS, MicroHost, ColourBBS, Soft- 
Span BBS, and many more which are 
available on most BBS's or Fish Disks. 
More about these next month. 

Skypix kicks off! 

I had never seen Skypix before until I 
called a BBS in Sydney called The Dense 
Mist BBS. It was amazing the things that 
you could do. Skypix can only be used 
on the Amiga due to its advanced graph- 
ics and sound capabilities. JRComm 
VI. 01 or SkyTerm are the only two termi- 
nal programs that can handle SkyPix 
BBS's. 

When on a SkyPix BBS you can use 
your mouse, which is quite an unusual 
feeling via modem. You also get quality 
graphics (not ASCII characters) almost 
just like ordinary pictures. Animations 
and sound are also possible. SkyPix re- 
quires you to download the files first be- 
fore using them; this process can be rath- 
er long, sometime 10 minutes for sound 
samples, but pictures are less than a min- 
ute. A directory has to be set for these 
files to work inside your terminal pro- 
gram. Once downloaded it is quicker to 
load up the menus next lime. 

Skypix is a superset of commands 
above ANSI graphics commands. Basi- 
cally a protocol between the BBS and 
the terminal software program to display 
fancy graphics, play sound/music, make 
use of mouse functions, transparent Up- 
load/download, etc. Skypix is copyright- 
ed by the Author Michael Cox in the 
USA. Permission to use the protocol 
within a terminal program or otherwise 
must first be gained before it can be im- 
plemented. 

BBS Update 

I apologise to readers in other states 



beside NSW - as I am based in Sydney it 
is a bit too expensive to call other states, 
but I will try my best. If anyone is inter- 
ested in helping me in calling new BBS's 
in other states could you contact me at 
the places mentioned at the end of this 
article. 

The Dense Mist 
(02)416-3143 

A great BBS. This system is operated 
using SkyTerm (a SkyPix program) 
which enables you to use your mouse, 
view pictures/animations, and hear 
sound samples. If you have never seen 
SkyPix 1 suggest you call for a real sur- 
prise, it is quite unbelievable what is 
possible. At the moment there are not a 
lot of files but another hard disk is on its 
way which should make it a very good 
BBS. 

Telelnfo Systems Australia 
(02)975-1099 

This BBS is one of the biggest in Aus- 
tralia. There are two gigabytes of stor- 
age, 20 lines and 14,000 files accessable 
for members. The BBS is great for a 
chat. There is also for lots of mail, files, 
and everything else. Teleinfo never 
seems to stop expanding, it just keeps 
on going and going. The BBS caters for 
C64/128, Amiga and IBM computers. See 
interview with the SysOp later on in this 
article. This BBS is very good for new 
callers, you get very good access as soon 
as you register. 

ADAM BBS (08)370-5775 

This one of the biggest BBS in Aus- 
tralia too. Like Telelnfo, ADAM runs on 
TBBS. There are 32 lines and 2.1 Gigaby- 
tes storing 20,000 files. There are files for 
the Amiga, C64/128, IBM, Macintosh, 
Atari and others. Members are encour- 
aged strongly to pay membership by 
many options unavailable. 

All Amiga BBS 
(02)876-8965 "NEW* 

This BBS has 100 Megabytes of stor- 
age, one line and approx 500+ files. 

It is run by an Amiga 2000 using Par- 
agon BBS. There are heaps of online 
games and role playing games. Decent 
access given to first callers and Guests 
(including downloads first call!). 



Continued on p38 



ACAR36 



THE AMIGA 500 PC/XT IS HERE 



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M 



Run Professional 

MS DOS Software 

On Your Amiga 500 

At A Price You Can Afford 




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Why Did You Buy An Amiga 500? 

Of course, because of its superb graphics, music and animation capabilities. However if you 
want to get serious, you soon realise that it is distinctly lacking in memory and professional 
software. 

Well - They Said It Could Never Happen - But It's Here At Last! 

You! In your own home can transform your Amiga 500 into a real IBM compatible PLUS up to 

ONE AND A HALF MEGABYTE Amiga memory expansion, 

It's simple - No screwdriver, no soldering iron and no technical knowledge required. Just turn 

your Amiga over, open the cover, slide the Power PC Board into the connector, close the cover 

and your Amiga PC/XT is ready. (In other words, no loss of guarantee) 

You are now ready to use a wealth of professional MS DOS software at speeds faster than a 

PC/XT (ind. review), and in colour, with compatibility thanks to Phoenix-Bios. 

You can also rety on the correct date and time at any moment in Amiga and MS DOS mode 

(with the aid of a battery). 

* Video support: monochrome, Hercules and Colour Graphics Adaptor (CGA) 
(4 and 8 colours) 

ir Disk support: internal 3.5" external 3.5" external 5V4" drive. (Software-upgrade to 
H/D A590in pipeline) 

* Including MS DOS 4.01, MS DOS shell and GVV Basic (market value approx C130.00) 
1c Including English Microsoft books f KCS manual * FREE software 

1c Further exciting software upgrades in the pipeline 



* Available memory: 704KB . 64KB EMS in MS DOS mode. 1 megabyte + 512KB RAM 
(disk) buffer in Amiga mode 

* No extra power supply necessary thanks to the most modern CMOS and ASIC technology 
1c OK with TV. No special monitor required 

Compatibility is excellent, but no-one can guarantee every single program available therefore 
if your purchase depends on a particular program, please ask us first or send in a copy of the 
program. (With suitable S.A.E. if to be returned). Price subject to change without notice. 

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Sysop Interview: Ross Delaforce 

Telelnfo Systems Australia (02)975-1099 

As mentioned above Ross owns one of the biggest BBS's 
in Australia. I met Ross for a personal interview and found it 
very interesting to see a BBS on such a large scale as Telelnfo. 

Telelnfo currently has 20 lines. It also has 2 gigabytes of 
drive storage containing 14,000 files available for download- 
ing for the C64/128, Amiga and IBM. Telelnfo Australia runs 
the multi-line MS-DOS Bulletin Board software TBBS {The 
Bread Board System), from eSoft Pry Ltd in Colorado, USA. 
Software: TBBS 2.1MI32], with - TMail vl.20 by Larry Lewis 
-TDBS 1.1(32] -SysOMl.O 
32 lines possible (20 being used at present) 
Unlimited number of Menus possible. 
Max. 63 Mailboards used 

Max. 30,000 message base (approx. 18,500 set currently) 
Hardware: Micronics 80486 motherboard in a 'tower" case 
5MHz clock, with 64k Cache. 8192KB RAM 

1 x 1.2MB 5.25" floppy drive 
1 x 1.44M/720K 3-5" floppy drive 
3 x 760MB Maxtor XT-8760S SCSI hard drives 

1 x 150MB Wangtek tape backup drive 

2 x 16 Port DigiBoard PC/16 multi-serial-port cards 
20 x Maestro 2400ZXR modems 

Value: $85,000 (approx) 

The BBS averages around 275 callers per day. The userlog 
consists of 1,700 users (350 of which have paid membership). 



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Ross Delaforce says.- "I started out playing around with a 
piece of software called KBBS, and was shown the ropes of 
BBS'ing by a guy by the name of Warren Hillsdon. Warren ran 
Commodore Pursuit, off a C64, an IEEE interface, and a couple 
of D9090 hard drives - a massive 5 megs per drive. After see- 
ing, and being amused with the whole idea of other people 
ringing in and using your system, I decided to play around 
with BBS software myself. 

Eventually, I upgraded to a CI 28, and played around with 
EBBS, then finally bought myself an Amiga 1000, and used 
BBS-pc! on a 20 Megabyte hard drive. Eventually, due to limita- 
tions of storage space at the time, I went to an IBM (AT- 
lOMeg), and bought ConCurrent-DOS, and the IBM version of 
BBS-pc!. This gave me around 140 Mbytes of storage, and two 
lines multitasking the same program. 

This was early 1988, and the BBS at that time was called 
AmigaLink BBS. I started taking 'memberships', and used it to 
expand my software base and save up for a faster machine to 
run more lines. In late 1988, I was shown TBBS remotely, and 
was impressed. I even drive 290kms to see it running locally. 
Needless to say, I was hooked. 

I had to move from the location in Neutral Bay where 
AmigaLink was running, and to where I am located now in Bel- 
rose. I was unhappy to find that there was already an Amiga- 
Link BBS running in Melbourne slightly longer than me. It was 
here I decided to come back at the new location, with a new 
name, and new software. February 1989 saw the birth of Tele- 
Info - 'Information from afar 1 . The system was running around 
300Megs worth of drive space, and was basically an Amiga/ 
C64-128 orientated BBS. It was running on 2 lines, and this was 
increased to 4 lines to cope with the traffic. 

At this stage the system was averaging around 40-60 callers 
per day, and slowly growing. Hence, the time to look seriously 
at expanding both lines and hardware came. I guess the rest is 
fairly self explanatory. From the 4 lines, Telelnfo went to 6, 
then 8, then 12, then 14, then 16, then the split of l6 and 2, to 
now - 18 and 2. Also, Telelnfo's main motherboard was up- 
graded from a 20Meg 80386, to a 33Meg, then to the present 
486/25 meg machine. Also, online drive capacity grew from 
300 Megs to 2 Gigabytes. Of course, as the system grew, so did 
the demand of getting in help. 

Fellow workmates at ABC -TV, Mark Avis and Peter Hanra- 
han, joined the team. Shortly after came Glenn Percival. Then 
appeared Stephen Harrington (Mr IBM), and Stephen Jannese. 
Without the help of these guys, I guess I would have lost most 
of my enthusiasm for expanding Telelnfo, and been around 
330,000 richer (thanks a lot guys!). The system now averages 
275 callers per day, and around 1700 people in the userlog. 

What's in the future? Putting on more lines - a few 008 num- 
bers to make it more attractive to STD Members, maybe the 
new version of TBBS (v2.2) due out Winter 1991 .»» 

Ross runs his BBS as a hobby and doesn't force New Users/ 
Guests to pay membership fees as he is not totally in it for the 
money. Ross puis just about all membership fees into a new 
line - it costs about $600 by the time he gets the line installed 
and the modem. A recommended BBS to visit! 

Letters and questions 

If you have any questions or comments I can be contacted 
at: PO Box 162, Epping NSW 2121. Call my BBS: ALL AMIGA 
BBS! (02)876-8965. 

Next month - a look at Public Domain BBS programs, more 
BBS reviews, more SysOp interviews and much much more! 
Until next month, happy BBSing! Q 



ACAR38 



AMIGA SYNCRO EXPRESS 

Syncro Express is a high speed floppy disk backup system for the Amiga 

computer. Data is transferred directly from source to target using the Syncro 

Express Interface producing a copy in as little as 50 seconds! 

The system requires an external 3.5" disk drive which is connected via the Syncro Express interface 
provided. The switch on the interface should be in the ON position while making high speed data 
transfers and should be in the OFF position for normal computer use. The special switching hardware 
in the interface will be fine for the majority disk drives but if you encounter problems when using 
your drive in normal mode (switch in OFF position) then it is advised that you only install the Syncro 
hardware when actually making backups. 
NOTE. By popular demand we have included the abil- 
ity to copy up to 90 tracks! It should be noted however 
that no one will put data above track 81 since it cannot 
be read reliably by all drives. It is recommended that 
you only copy upto the default setting ie. track 81 since 
some drives are not capable of going any higher with- 
out damage .... YOU HAVE BEEN WARNED! 
AMIGA 1000: Operation for Amiga 1000 is exactly 
the same as for the A500 

AMIGA 2000: If you have two drives in your 2000, 
then the second drive is DF1. Since Syncro Express 
cannot be connected to this internal drive, you must se- 
lect DF2 (and DF3 if you have two external drives) by 
pushing the right hand mouse button. You cannot copy 
to DF1 with your 2000 in the normal way. 



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POSTER: Classic Amiga poster printed full 
our on heavy art paper. Ideal for wall or 
ceiling mounting. 762mm x 506mm. 
Comes in a tube. Postpaid, each $5. 





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vinyl. Goes on your board, bumper, case or 
anywhere. Postpaid, $2.50 per set. 



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name on front, full colour 
print on back. Washable. 
Sizes M-L-XL. 
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Now you can get into Amiga gear ! 

As well, you'll be helping some less fortunate kids, because 10% goes to the Autistic Association. 
Like the man says, only Amiga makes it possible. This is just the start - get into it ! 



USK THIS OKDKR FORM 



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TO: Amiga Gear, C/- The Mailing House, P.O.Box 663, Artarmon NSW 2064. 
Here's my order. 
This is the Amiga Gear I want 



Please PRINT all details clearly 



ITEM 



AMIGA CAP (adjustable) $12.50 



AMIGA SWEAT (M/L/XL) $30.00 



AMIGA BAGGY T (M/L/XL) $20.00 



AMIGA POSTER (762mm x 506mm) $5.00 



AMIGA STICKER (297mm x 210mm) $2.50 



SIZE 



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4 



mm 



C 64 




There's been a number of new re- 
leases in the States recently. Most 
of these are games (groan). How- 
ever, ArEngton Software, a New Jersey 
software crew, has recently released the 
Code Shadow Symbolic Debugger for 
the 64. 

I'm told it is feature packed, provid- 
ing capabilities such as disassembly, as- 
sembly, step execution mode etc. Sym- 
bol tables can be imported into the 
debugger, or if preferred it can generate 
its own. The good news is that it will 
function more than happily with REUs 
and the like, so it won't interfere with 
memory if you have extra RAM attached. 

The debugger ships in the US for 
S 19-95, and Arlington Software can be 
contacted through this postal address: 

P.O Box 916, 

North Arlington, 

New Jersey 07032 USA 

What could have been 

A bit more news from the "What 
could have been" department concern- 
ing the supposed "C65" - a modern-day 
reincarnation of our friend the C64. Vari- 
ous sources claim it had a built-in 1581 
drive that could read MS-DOS disks, and 
some claim compatibility with AmigaDos 
disks (of course it wouldn't have been 
an Amiga emulator). 

Anyway, the word is that 51 2K would 
have come as standard with memory up- 
grade cards available for those power 
hungry users. Sound unbelievable? Wait: 
There's more! The C65 was supposedly 
capable of 8-bitplane graphic screens (in 
simple terms - 256 colours on-screen). 
Even the Amiga can't do that! 

Is this the same computer that was 
rumoured around three years ago but 
was totally rejected by software develop- 
ers as being yet another nuisance format 
to cater for? 

To add more fuel to this very persis- 
tent rumour came Harry Copperman's 
speech at the Chicago World of Amiga. 
He claimed that Commodore not only in- 
tends to continue selling the C64, but 
also intends to enhance it. Would the en- 

ACAR 42 



hancements come in the form of 512Ks, 
built in 1581s, and 8 bitplanes? Well, he 
wasn't letting on too much. Hmm, very 
intriguing. 

I think Commodore have already 
tried and failed to create an 8-bit plat- 
form to fill the gap between the C64 and 
the Amiga with the 128. Maybe if they 
got themselves some decent marketing 
plans they could revive the 128. But as 
for the C65? Only time can tell. 

Magazines 

Some readers may have noticed that 
Compuie/'s Gazette disappeared some 
time ago. The good news is that it's back 
in a new format, and one that appeals 
hugely to people like me. Compute! has 
been taken over, had all of its publica- 
tions pulled under one masthead, and 
has dropped its pretentious exclamation 
mark! 

Instead of me now buying Gazelle 
and Amiga Resource , I get both publica- 
tions, plus a PC, Mac and the original 
Compute! magazine all in one very thick 
compilation. Each section gets the identi- 
cal coverage it used to because basically 
all that has changed is that the publica- 
tions have just been stuck together as 
separate magazines. 

Info magazine is now '.info' and has 
officially dropped all C64 coverage. 
Even though editors Mark and Benn ap- 
pear to have betrayed us, they have cer- 
tainly provided a remarkable service to 
64 users in the past, and they say it was 
not without serious thought and careful 
consideration that the C64 side of the 
magazine was dropped. Info can claim 
to be the first magazine to use only Com- 
modore computers in its production - 
right from the start when the 64 was 
Commodore's only baby and Desktop 
Publishing was unheard of. 

Also on the magazine front is a brand 
new magazine - Commodore Format. I 
read and enjoy the Amiga version {Ami- 
ga Format) and it will be interesting to 
see if a new C64 publication can survive 
in these days when so many others have 
died. Commodore Format is not without 



gimmick, though. Like the Amiga ver- 
sion, it comes with a monthly cover disk 
(cassette, to be more precise). 

In these times of dwindling support 
from the computer media it is nice to see 
there are still publications willing to sup- 
port the 64. Closer to home, I'm here to 
provide support for the Australian C64 
market and will be for a long time to 
come. 

Commodore sales 

While on the subject of "dwindling 
support", the news isn't as bad as is often 
made out from the point of view of C64 
sales. World-wide Commodore sales fig- 
ures are out and they show that in 1990 
the C64 still held 18 percent of Commo- 
dore sales. While this may seem a far cry 
from the 39 percent of Commodore sales 
that the 64 held in 1988, you must keep 
in mind that, according to the December 
edition of Jumpdisk, this adds up to 
more than 700,000 units. Compare that 
to the sales of other types of computers 
and you'll sec just how much life the 
C64's got left in it yet! 

User Group 

Penrith Commodore User Group has 
sent me some information about them- 
selves, and I must say that the group 
sounds great. Just looking through their 
monthly newsletter, Commodore Ca- 
pers, it is obvious they have heaps to of- 
fer Commodore 64/128 users. 

Membership fees are extremely rea- 
sonable and membership would, in fact, 
pay for itself if you use the vouchers in- 
cluded in their newsletters which offer 
discounts from companies such as Com- 
puterSpot and the Games Wizard. They 
even offer a six month ACAR subscrip- 
tion for only $15 for members. The 
group also maintains a library of maga- 
zines, books and public domain soft- 
ware, all of which are available to mem- 
bers. 

User groups are a fabulous source of 
information and help, and provide an 
ideal environment for meeting other us- 
ers with similar interests to yourself. The 
postal address for the PCUG is 42 Alpine 
Circuit, St Clair NSW 2759. Phone them 
on either 670 3207 or 623 4258. 

Music 

After reading the December column 
on music, Andrew Smith, from Bayswa- 
ter, Victoria, purchased the Music Expan- 
sion System from The Gamesmen. He 
says he is entirely happy with it, but is 
unable to locate the Composer/Editor 



C 64 



software to work with it. Surely somebody out there knows 
something about getting the software for it. If you can help, 
please contact me and I'll pass the info on. 

Marc Walters, from Edgeworth NSW, recommends users 
that are interested in music should look at the efforts of "hack- 
er-styled" programmers. The music editor 1 use on the Amiga, 
MED, is of this type and of exceptional quality. One that Marc 
recommends is UBIK's Music from Firebird. If you can locate 
it, give it a try. 

Marc also writes to ask how it is that ACAR knows that 
there are more Amiga owners than C64 owners that read the 
ACAR. A good question. Yes, it's very possible that C64 users 
outnumber Amigarians in reader numbers. Marc writes on: 

"About a year ago in an editorial, Andrew Farrell men- 
tioned that there was a questionnaire inside the issue. There 
wasn't. Will ACAR ever have a readers poll to find out what 
the balance of Amiga and C64 owning readers is? 

Actually, I'd often wondered what had happened to that 
questionnaire myself. Anyway, I should point out that official- 
ly the number of C64s in existence far outnumbers the 
amount of Amigas and I think it will be a good number of 
years until the Amiga looks like catching up. But as for actual 
readers? Judging by the mail I receive there are still heaps of 
users with as much enthusiasm for the C64 as ever. Write to 
me, dear 64 users, and make your presence felt. 

Help needed 

Danny Collins, of Davistown NSW, has some questions 
that someone might like to help with. Firstly, "With wordpro- 
cessors such as Speedscript where screen/text colour change 
is possible, what should be set to be best for the eyes?" Try 
shades of contrasting greys or white on black or vice versa. 

"I'd had about six separate chip replacements over two 
years. My friend's computers seem to be more reliable than 
this so I replaced the power supply but I'm still having prob- 
lems. Does the "Ram Rumbles" article on spike protection 
give the answer to my problems, or are they only useful for 
the more sensitive Amigas?" 

Spike protectors are useful for protecting equipment from 
power surges and the like. How unstable is the power flow at 
your place? You could try a spike protector. What chips blow? 
It could indicate a more serious problem with your 64. Best 
bet would be to get it checked over by an authorised Commo- 
dore repair centre. In the meantime, don't even think about 
performing "paperclip resets" as this would be likely to aggra- 
vate the problem. Any users with similar problems? 

"I'm beginning to play the guitar but do not have a tuner. 
Could I program the 64 with the A/D/S/R [Attack, Decay, Sus- 
tain, Release.) characteristics of a guitar, at the note I wish to 
tune to and then play the guitar string at the same time the 
noise is being produced? ...What are the A/D/S/R characteris- 
tics of a note anyway?" 

Nice idea, Danny. In fact you wouldn't need the A/D/S/R 
values. You could program the 64 to act like a piano, but just 
playing the notes E, A, D, G, B, E (the guitar strings). You 
could then just tune the guitar the same way you would if you 
used a piano for the reference notes. Any guitarists out there 
who've used a similar technique? 

Suggestions 

Danny has also included some "humble suggestions", as 
he put it. Here they are: 

"Run a competition for best programmer. Set a task that 
the program must complete and the winner is the one who 
uses least bytes or is most efficient." Sounds good. Any com- 



panies out there want to sponsor us with a prize? 

"Have a programmer's help column (like Compute's Ga- 
zette) where people can send in their programming problems. 
You could answer them or invite readers to answer them." 
Again, a great idea. I fully welcome programming questions 
in the column. 1 can't guarantee an answer to every one, but 
I'm sure someone out there could help. 

"Do a monthly project for making your 64 spectacular - 
the one that comes to mind is adding a speech recognition IC 
(Tandy #276-1308) or speech chip (belter than using poor old 
SID). ...How about a numeric keypad for those occasions that 
I type in pages of numerical data statements?" 

I like the idea. Projects like that are beyond the scope of 
this column, but if technically minded users out there want to 
send in their plans etc then I'd be more than happy to lake 
care of giving them out to users who request them. Alterna- 
tively, users could send articles detailing projects to the editor 
to be evaluated for inclusion in the magazine. 

Many readers have sent in submissions for the user soft- 
ware disk that I've been raving about for a while now. Thanks 
to everyone who's responded to my call. Already we have 
disk utilities, menu makers, demonstrations, file compressors 
and much, much more. But I still want YOUR contribution. 
Send me your original home grown programs on disk, tape, 
or printed listing (disks and tapes preferred!). 

Tips and Tricks 

Michael Rideout, from Nambucca Heads NSW, has sent 
me some short utility programs which are extremely useful. 




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ACAR 43 



C 64 



The first is a machine language subroutine that protects the 
top two lines from being scrolled off the screen. You can still 
print text in these lines and erase them by clearing the screen. 

3000 FOR 1=828 TO 87S : READ D j POKE I,Di NEXT i SYS 

828 

3OI0 POKE 59639, 1 ' POKE 64982,53 ■ POKE 1,53 

3020 RETURN 

3030 DATA 160, O, 132, 38, 169, 224, 133, 39, »T7, 38, 145, 

38, 200, 208, 249, 250, 39, 165 

3040 DATA 39, 201, 0, 208, 241, 160, O, 132, 38, 169, 160, 

133, 39, 177, 38, 145, 38, 200, 208 

3050 DATA 249, 230, 39, I65, 39, 201, I02, 208, 241, 96, 

To use it, simply GOSUB 3000 whenever you want the top 
two lines protected, This subroutine needs to be executed 
only once. 

Thanks Michael! One use for this routine would be a real- 
time clock that always sits in the upper left-hand corner of the 
screen. A clock routine wouldn't take too long to program, so 
I put out the challenge for a reader to take advantage of the 
above routine and write a short clock utility to match. Let's 
see what we can come up with. We'll have another short utili- 
ty like this one from Michael next month. 

Preston Guise, from Parkes NSW, has sent me a number of 
tips. The first will increase or decrease the speed of the cur- 
sor. Simply type POKE 56325, N where N is a number be- 
tween 1 and 255. The lower the number, the faster the cursor 
is. You can restore the cursor by pressing RUNSTOP/ 
RESTORE. 



Preston also has some tips for Final Cartridge II] owners: 

DOS"F: - This will fast format a disk from BASIC. 

DOS"D: - This will change the header of a disk from BA- 
SIC allowing up to 5 characters for a header. 

Danny Collins also provided some tips and tricks for us. 
The first is an un-ncw routine. Try this: 
POKE 2050,8 
POKE 45,PEEK(l74) 
POKE 46,PEEK(I75) 
POKE 47,PEEK(I74) 
POKE 48.PEEKCI75) 
POKE 49,PEEK(I74) 
POKE 50,PEEK(I75) 

Danny recommends that when typing the last six pokes, 
simply type the first two them move up the cursor to change 
the fifth and sixth character. 

And now some pokes etc: 

POKE 22,35 Lists without line nui.ibers (admittedly 

useless, but Sun J 

POKE 774,0 List line numbers only 

POKE 657,0 Sets keyboard buHer to - Effectively 

disables keyboard. 

SYS 64738 Reset 

SYS 64739 Freeze, invert screen 

SYS 2020 Freeze 

Thanks to Danny for those. 

Remember this section can only survive with your sup- 
port, so gel your tips and tricks sent in to me NOW! The ad- 
dress to send your tips, tricks, questions, or general chit-chat 
(chip-chat?) is: The ACAR, P.O Box 288, Gladesville, 2111. Q 




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^VM|G/\ 




device 




Confused by device and volume names? Not 

sure what they refer to? Here's a guide to when 

to use which one and where, by Tim Strachan. 



There are several types of names that 
may be used to refer to physical devices, 
disks, or directories. 

PHYSICAL DEVICE NAME - This usually 
refers to a piece of hardware, like DFO. 
for the internal disk drive or RAM: for the 
RAM disk. 

LOGICAL DEVICE NAME - These names 
are ASSIGNed to both physical devices 
and to disk directories. Logical names are 
used to give special meaning, like C: for 
the directory which contains the default 
DOS commands. 

VOLUME NAME - This is the name giv- 
en to a disk when it is formatted. The 
name may be changed later using RELA- 



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BEL (or RENAME in the Workbench). 
NOTE: All device names must end with a 
: (colon) character. 

Devices and handlers 
in Workbench 1 .3 

While these, like a couple of those 
mentioned above, are actually software 
handlers, they are treated like DEVICES 
by AmigaDos, and so a colon is used af- 
ter the name, just a physical device. 
NEWCON: This must be MOUNTed, 
like a hard disk, and has an entry in the 
MOUNTLIST. For details, see "1.3_Shell" 
in the 1.3_INFO drawer. Basically an im- 
provement on the 
old CON: handler, 
and works with 
the SHELL. 
PIPE: Creates an 
"interprocess com- 
munication chan- 
nel", essentially a 
buffer of 4 kbytes, 
which other pro- 
grams can take as 
input immediately. 
So you can copy a 
large file to 
PIPE: name for ex- 
ample, and have 
that read by the 
displayer MORE as 
if it were a normal 
file. Useful for 
very large files. 
SPEAK: Improves 
the voice capabili- 
ties of the Amiga - 
must be MOUNT- 
ed before use and 
acts rather like 
PRT:. You can 
have any file read 
to you by simply 
COPYing the file 
to SPEAK: and 
there are many 
options to change 
the sound attrib- 



Standard DOS 
device names: 

DFO: Internal 3-5" Disk Drive 

DF1: DF2:, ..External 3-5" or 5.25" Disk 

Drives (up to 3) 

DHO: DM:, ...External Hard Disk Drive;) 

SER: PAR: Amiga Serial and Parallel 

Ports 

NIL: The 'Nothing' or Null Device 

PRT: the current Printer Device 

CON: Normal Line-Buffered Console 

Device 

RAW: Untranslated Key-by- Key Input 

Console Device 

RAM: Special Memory-based, Variable - 

Sized memory - acts as a disk drive 



utes. 



Requires the NARRATOR.DEV1CE 
and the TRANSLATOR.LIBRARY in the 
DEVS: and LIBS: directories respectively. 
SHELL-SEG: Not really a device, it con- 
trols the new SHELL by being invoked by 
the RESIDENT command under the 
name CLI. 

AUX: Makes it possible to link up anoth- 
er terminal to your serial port, by mount- 
ing AUX: and issuing a NEWCLI AUX: 
command. Almost makes the Amiga a 
Multi-user machine, but will be of little 
use to the average Amiga user. To open 
a Console Window, use the device 
CON:, with parameters as follows: 
"CON:X/Y/Width/Height/Window 
Name", where X,Y is the top left corner 
NOTE: To use RAM:, DOS must find the 
run-time library (Ram-Handler) in the 
logical device L: (usually the 1/ directo- 
ry). 

Standard DOS logical 
device names: 

SYS System Disk Root Directory 
C DOS Commands Directory, where 
DOS looks for commands given on the 
command line of a CLI. 
S Sequence Directory, where the DOS 
(startup-sequence) is located, (see the 
EXECUTE command for more on se- 
quences) 

L Specialized DOS run-time libraries, 
such as the Disk- Validator, or the Ram- 
Handler. 

UBS Code Libraries which are not al- 
ready RAM-resident, 

DEVS DOS Device Handlers, needed to 
use such devices as the parallel or serial 
ports! 

FONTS Loadable fonts for programs 
such as the Deluxe Paint or Notepad. 

continued on page 50 



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Device and volume name usage: File/ 
filename/ pathname 

Very important terms for anyone using the Amiga. A FILE 
refers to any collection of data with its own name, so a file is 
any document you type on your WordProcessor, a graphics 
image, a song you compose, or any program that allows you 
to create these things. 

A FILENAME, as it implies is any legal name you give to a 
file, and in the CLI for example, can consist of up to thirty 
characters except slash CO and colon (:) which mean a lot to 
AmigaDOS. To keep life simple, it's a good idea to avoid spac- 
es in filenames (though it can be done by enclosing the full 
pathname/filename in double-quotes), and to make filenames 
sufficiently informative so that you can recognise what they 
mean at a later time. Filename extensions or suffixes, such as 
.Itr (for a letter), or .hr (for a DPaint hi-res image), are useful, 
and in certain programs they are essential, such as .doc (for a 
document in Scribble). You can put as many full stops as you 
like in a filename. 

PATHNAMES tell AmigaDos exactly where your file is, so 
if you're in a directory of the CLI, and you want to operate on 
a file in another directory (type, or copy, or whatever) then 
you have to include the PATH to the file so that the system 
knows where to go. So if you are in Workbench:system and 
you want to delete the note Novel. notes that is sitting in the 
directory Workbench utilities, you'd have to enter: 1> delete 
dfO : u tili ties/no vel . notes 

Here the FILENAME is "novel. notes", and the PATHNAME 
is dfO:utilities/novel. notes which could have been /utilities/ 
novel. notes since the "/" character tells the system to move up 
the directory tree one level, then down to the "utilities" direc- 
tory to the "novel. notes" file. 

Using logical device names instead of 
pathnames 

If you ever have to copy something to, say, your C directo- 
ry, or mention it in any way in a CLI command, rather than re- 
fer to it as dfO:c or sys:c you can simply refer to it as c.-, be- 
cause the C directory of your boot disk is a "logical device", 
recognised as such by AmigaDOS, just as your external disk 
drive is recognised as a "physical device", DF1:. The same 
comment goes for any of the other logical devices - DEVS:, 
LIBS:, etc. To see what are the logical and physical devices 
recognised by the system, simply type > assign in the CLI. 
And of course you can ASSIGN whatever you like, so if you 
often refer to, say, the directory MYLETTERS.LOVELETTERS/ 
ANNA, you could simply type this: 
> assign A: myletters:loveleiters/anna 

and in future just type a: when you would normally have 
typed the whole thing. 

In fact, if you have a regular pattern in this way, you could 
set up an ASSIGN_TABLF. in your favourite text editor of all 
the ASSIGNS you want to make each session, and then insert 
in your startup-sequence the command EXECUTE AS- 
SIGN_TABLE. For more information along these lines (ie, 
CLI-related, system-related) get the MEGADOS manual on 
disk for the Amiga from MegaDisc - it's full of information on 
how to get more out of your Amiga. □ 



WE CAN BEAT ANY ADVERTISED PRICE! BUT WE SELDOM HAVE 
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47 Corporation 57 

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77 Dragon. Flam. .._ 47 

48 Drakkhen _ 57 

67 Dungeon Master ...... 57 

57 Elvira 77 

57 H.ro'. Ojest 67 

57 Hound Shadow 57 

57 Hunl for Red October 48 

57 Indiana Jon.. Adv .... 57 

57 Khalaan._ 57 

47 King'. Quest IV 67 

47 Knights ol Cry.1alRon 57 

57 L«g»nd ol Falrghall ... 57 

57 L.laur. Suit Larry 1.11. 47 

57 Leiaure Slit Larry III . 65 

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Plotting 57 

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Rock & Roll 47 

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Harpoon 67 

Imparium _ 47 

Khalaan ._ 57 

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Pow.rmong.r 57 

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Sim City 62 

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4D Boxing _.. 67 

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Advantags _ 257 

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Credit Text Scrol 57 

Deluxe Paint III 97 

Deluxe Photo Lab .... 07 

Deluxe Print II 97 

Deluxe Video III 97 

Design 3-D 110 

Digi-Mata 3 .- 57 

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Right ol the Intruder .. 67 

Their Flneet Hour 62 

Wings 67 

BUSINESS 

Day By Day „ 57 

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Easy Ledgers ..._ 375 

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Horns Accounts 85 

System 3 "0 

The Accountant „ 309 

Worka Platinum 185 

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Data Retrieve Pro .... 185 

DBman V _ 385 

Superbase ....„ 85 

Sup.rba.e2 129 

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Page Render 3D 175 

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Pix Mate 75 

Printmastar Plus 57 

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Sculpt 4DJnr 219 

TV Text Prolea.lonal 179 

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Videoscaps 3D V2 ... 219 
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Audio Master III .,.„. 119 

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Can Do 178 

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UTILITIES 

Cll-Mate 65 

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Digal 08 

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American Civil War... 52 

Back to th. Future .... 38 

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There are many commercially availa- 
ble MIDI interfaces, and a number 
of designs have been published in 
various magazines, however I haven't 
been able to find one that actually works. 
Well the good news is this one does, and 
with a small amount of effort you can 
build it. 

The interface can be built for around 
$30 to $35, which is quite cheap, as a 
commercial one can cost S100 to $150, 
and have only a MIDI IN and OUT. I 
have tried to make the article simple for 
some of our not so technically minded 
readers. I will describe a little bit about 
what the interface has to do, and then 
how it does it, and finally how to build it. 
MIDI stands for Musical Instrument 
Digital Interface, and as the name sug- 
gests, is a standard 
by which we can 
hook up digital 
electronic instru- 
ments in a way that 
they can send infor- 
macion to each oth- 
er. These instru- 
ments may be 
keyboards, synthe- 
sisers, drum ma- 
chines, MIDI sound 
modules or other 
devices. MIDI al- 
lows a keyboard or 
computer to access 

and play sounds from an instrument, as 
well as the instrument to play sounds 
from the computer. 

The information sent between the two 
MIDI devices may be a simple note-on 
note-off signal, or a number of control 
signals such as note velocity, pitchbend 
information, sequence start/stop, note 
duration, modulation speed, or patch 
change signals (allowing changes in the 
instrument being played mid-song). 

A MIDI interface allows a computer, 
such as the Amiga, to record, edit and 
play back sequences (of notes, hence the 
name sequencer), to up to 16 different 
MIDI devices. This is very handy for the 
musician, as it allows him/her to build up 
a library of songs on disk, which can be 
later played back live or onto tape, not to 
mention how easy it makes songwriting. 
Programs such as Bars and Pipes allow 
songwriting features such as harmonis- 
ing, arpeggio playing of chords, transpos- 
ing etc. The Reels, and more recently, the 
B52's both use an Amiga as a sequencer 
to record their drums and keyboard se- 
quences. 



There's some great MIDI sequencing 

software available for the Amiga, with 

more arriving all the time, including a new 

version of Bars and Pipes just about to 

appear. Bridging the gap between 

computer and instrument requires yet 

another peripheral - But this is one 

YOU CAN BUILD! 



The MTD1 interface has a socket 
which plugs into the serial port of your 
Amiga, and four MIDI sockets which 
can be plugged into MIDI devices. MIDI 
information is only sent one way down a 



Build an AJIM 

Amiga Y\\V\ 





by Wayne Conner 



cable, so to send and receive two cables 
are needed. This MIDI interface has one 
MIDI in, to receive information, and 
three MIDI outs, to send. The third MIDI 
out doubles as a MIDI thru which dupli- 
cates any information coming in the 
MIDI in port, to allow daisy-chaining. 
The MIDI interfaces must convert the 
Amiga's serial signal into a MIDI signal, 
and vica-versa, while taking into account 
the various standards set out for a MIDI 
interface. 

Firstly, the speed at which the MIDI 
device communicates is 31250 baud. 
This conveniently happens to be the 
Amiga serial port's highest speed (this 
can be seen by going to the change seri- 
al option in preferences). Hence the 
Amiga is well suited to MIDI, and it re- 
mains relatively simple to convert the 
Amiga serial port into a MIDI interface. 
Designing a MIDI interface for a C64, or 
even a Macintosh, on the other hand is a 
little more complicated. The C64 serial 
port is unable to handle the high speed, 
hence a C64 MIDI interface needs to 



connect to the parallel port, and convert 
the parallel signal to a serial one. With 
the Macintosh, the internal clock cannot 
handle the 31250 baud rate, so the Mac 
interface needs an on-board clock to 
generate the re- 
quired speed. Com- 
modore, it seems, 
did something right 
when they decided 
on the high baud 
rale. 

The Amiga uses a 
standard RS232 Port, 
that is a signal of 
+12V to -12V repre- 
sents a signal of or 
1 respectively. Now 
the standard MIDI 
signal however uses 
5V for and 0V for 
1. Therefore to convert die MIDI signal 
to one that the Amiga can recognise, the 
voltage must be stepped up or down, de- 
pending on whether we are going from 
the Amiga to a MIDI device, or from a 
MIDI device to the Amiga. 

As well as the above, we must keep 
in line with the MIDI standard. This is 
available in any MIDI handbook. The 
standard states what the MIDI IN/OUT 
sockets must look like from the device's 
point of view, and regulations to keep to 
when designing an interface. One of 
these regulations is that the two devices 
that are to be hooked together must be 
electrically isolated from each other. This 
may seem strange. How can we send in- 
formation from our Amiga to our MIDI 
keyboard if they are not allowed to be 
directly joined by wires ? The answer is 
to use a device called an opto-coupler or 
opto isolater. This is a chip which houses 
a small LED (light emitting diode) and a 
light dependent transistor. The signal is 
sent through the LED, which flashes, 
emitting light onto the transistor. The 
transistor is used to detect changes in the 



ACAR 52 



intensity of the light, and convert these 
back to an electrical signal, as the resis- 
tance across it changes. The opto-isolator 
is the 6N138 chip that can be seen in the 
circuit diagram. 

You may also notice that the Ground 
cable only connects to the MIDI OUT 
socket. This is also to create an electrical 
isolation between the devices. The rea- 
son for this isolation is to prevent Ground 
Loop Hum, a low frequency hum which 
may arise from two devices at different 
potentials being connected. 

Well, that's about all the theory there 
is behind the interface, let's see how it ac- 
tually works... 

MIDI OUT 

1 will start by explaining how the 
MIDI OUT works as it is by far the sim- 
plest. As can be seen in the circuit dia- 
gram, the MIDI signal comes out pin 2 of 
the Amiga, the TXD or Transmit Data pin. 
The 2Kohm resistor simply limits the cur- 
rent drawn from the Amiga when Diode 
1 is conducting. Diode 1 only conducts 
when the signal is negative and is used to 
clip the negative half of the signal (ic it 
now swings between and +12V instead 
of-12and+12). 

The signal is then fed into pin 3 of the 



Hex-Inverter. As the name suggests this is 
a chip containing six inverters, which 
each invert the signal applied to them. 
The inverter also brings the voltage down 
from 12 volts to 5V, as required by the 
MIDI device. The inverted signal is fed 
via a 220 ohm resistor into pin 5 of the 
■MIDI out socket. Pin 4 is connected to 
+5V via a 180 ohm resistor, and pin 3, 
which connects to die sliielding in the 
cable, is grounded. That's all there is to 
the MIDI out, if two or more are needed 
then the signal is simply taken from after 
Dl again and the rest of the circuit re- 
peated. 

As you will soon see when reading 
about the MIDI in, the MIDI out port 
drives an opto-isolator. This is the reason 
for the +5V on pin 4 of the MIDI out 
socket. When the output from the invert- 
er is low (0V), the opto-isolator on the 
connected MIDI device will have a 5V 
potential across it, and will conduct. 
When the output of the inverter is high 
(5V), there will be no potential difference 
across pins 4 and 5, and hence the LED in 
the isolater will be off. This is also why 
the signal needs to be inverted, as the 
opto-isolater is driven when the output is 

low, not high. , 

Continued on po/ 



Parts list 



Resistors 
R1,R2 
R3 

R4, R9 
RIO, R12 



lOKohm 
2Kohm 

220ohm 
1 80ohm 
SEMICONDUCTORS 
D1,D2 1N4001 

IC1 (5V regulator) LM7805 
IC2 (Hex inverter) 74LS04 
IC3 (op-amp) TL071 

IC4 (opto-coupler) 6NI38 
MISCELLANEOUS 
Four 5 Pin Din plug right angle 
PCB Mount Sockets 
Jaycar cat PS-0350 

25-Pin D-connector to suit 

Amiga serial port 

Jaycar cat PS-0844 

PC Board 

Ribbon cable 

Approx cost all up - 

$30-$40 




ARTWORK FOR PRINTED CIRCUIT BOARD 

Copyright on the Printed Circuit Board has beem retained by the author. Those wishing to make boards for their own purpose may do so. 

Otherwise boards and Kits can be obtained from: 

WAYNE CONNOR RMB 80 LEETON RD YENDA NSW 2681 Ph (069) 681093 

Approx cost. Boards $9, Kits S35, +P&P 



ACAR 53 




Phone: 
(02) 979 5833 

Fax: 
(02) 979 6629 



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KLAX $49.95 

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LICENSE TO KILL $49.95 

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AMIGA 3000 's 




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PRODUCTIVITY 



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MUSIC 



BARS AND PIPES 

BARS AND PIPES EXTRA MODULES 

DELUXE MUSIC CONSTRUCTION SET 

DR T'S COPYIST APPRENTICE 

DR T'S COPYIST DTP 

DR T'S PHANTOM (SYMPTE SYNCH) 

DR T'S TIGER CUB 

FUTURE SOUND - (STEREO DIGITISER) 

HARMONI 

KAWAI FUN LAB KEYBOARD - SI 00 off 

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BOOKS 



AMIGA 3D GRAPHICS PROGRAMMING 
AMIGA BASIC INSIDE & OUT 
AMIGA C FOR BEGINNERS 
AMIGA C FOR Advanced Programmers 
AMIGA DESKTOP VIDEO GUIDE 
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G'DAYS 



DENNIS JOHNSTON - 
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DAVID THORPE - NT 

ALL THE AMIGA LOVERS AT 
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HI TO ALL OUR FRIENDS 

FROMPC-91 

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EDUCATION 



READINGS TYPING AGE 3-6 

ALPHABET PRESCHOOL 

ANIMAL KINGDOM AGE6-12 

ARITHMETIC HIGH SCHOOL 

ASSOCIATED - WORD ASSOCIATION AGE 3-8 

BAMBINOS JIGSAW PUZZLE AGE 3-8 

BASIC GRAMMER AGE 7 S UP 

BETTER SPELLING 8 TO ADULT 

CROSS OUT THE INTRUDER AGE 3-8 

DECIMAL DUNGEON AGE 5 & UP 

DISCOVER ALPHABET AGE 6 & UP 

DISCOVER CHEMISTRY AGE12&UP 

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DISCOVERY GEOGRAPHY .„«™»*o« GRADE 9-1 2 

DISCOVERY HISTORY expansion disk GRADE 9-12 

DISCOVERY MATHS MASTER DISK GRADE 1-7 

DISCOVERY SCIENCE expanson disk GRADE 9-12 

DSCOVERY SOCIAL STUDIES em« GRADE 9-12 

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DISCOVERY TRIVIA 1 EXPANSION DISK VARIOUS 

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EZ-GRADE (TEACHERS GRADEBOOK) TEACHERS 

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GLOBAL TREK VARIOUS 

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MAGIC MATH 4 TO 8 
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MATH BLASTER PLUS-fflKtsctflifiCATtsPRIMARY 



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ROBOT READERS -THE LITTLE RED HEN AGE 4-8 

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ROBOT READERS - the three lithe pigs AGE 4-8 

ROBOT READERS - THE UGLY DUCKLING AGE 4-8 

SESAME STREET - LETTERS FOR YOU 

SESAME STREET - NUMBERS COUNT 

SESAME STREET - OPPOSITES ATTRACT 

SPACE MATH AGE 8 SUP 

SPELL BOOK AGE 4-6 

SPELL BOOK AGE 7 & UP 

SPELLBOUND PRIMARY 

SUM- IT MOUNTAIN 

SUNNYSIDE UP 

TALES OF THE ARABIAN NIGHTS 

TALKING COLOURING BOOK 

THE BIRDS & THE BEES- sex education AGE 7-12 

THINGS TO DO WITH NUMBERS PRIMARY 

THINGS TO DO WITH WORDS PRIMARY 

THREE BEARS 5 T0 10 

TRACKERS QUEST AGE 4 & UP 

TRIGONOMETRY HIGH SCHOOL 

WHERE IN EUROPE IS CARMEN VARIOUS 

WHERE IN THE USA IS CARMEN VARIOUS 

WHERE IN THE WORLD IS CARMEN VARIOUS 

WHERE IN TIME IS CARMEN - Mystery VARIOUS 

WORD MASTER AGE 3-8 



AGE 8-12 
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^VMIG^ 



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220ohm 







TXD 
RT5 



CTS 
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DCD 
DTR |20 

6ND 
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AMIGA 
SERIAL 
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MIDI OUT 
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ROUGH GUIDE TO COMPONENT OVERLAY 



MIDI IN 

The MIDI in port is slightly more com- 
plicated due to the necessity of the opto- 
coupler and the op-amp, but neverthe- 
less it is still in the scope for beginners to 
build. The signal comes into the interface 
through pins 4 and 5. Diode 2 is just 
there to make sure there is no stray nega- 
tive signal which could harm the opto- 
isolator. As stated before, when pin 5 is at 
0V the LED in the 6N138 illuminates, and 
light falls on the transistor which is across 
pins 5,6 and 8. Pins 6 and 5 form the 
base-emitter junction of the transistor, 
and when the transistor turns on, they 
conduct, bringing pin 6 down to the 0V 
on pin 5. When the LED (and hence the 
transistor) are off, pin 6 is held at 5V by 
the 220 ohm resistor. 

We now have a signal identical to the 
input signal, yet totally isolated from it by 
the LED/transistor pair. This signal is in- 
verted by another inverter in the Hex- 
Inverter, and then fed into the op-amp. 
Remember that the Amiga needs a signal 
swinging between -12V and 12, not and 
5 V. This is the job of the op amp. The op 
amp is set up as a VOLTAGE COMPARA- 
TOR. This means that it compares the 
voltages on its two inputs. One input is 
pin 3, the incoming signal. The other is 
pin 2, which is held at a constant 2.5V by 
the two 10K resistors (2.5 Volts is halfway 
between the and 5 volts of the MIDI sig- 
nal). When comparing the two signals, if 
the voltage at pin 3 is higher than that at 
pin 2 (a 5V signal) then the output will 
swing to the positive supply voltage, 
+12V. If pin 3 is lower than pin 2, then 
the output will swing to the negative volt- 
age, -12V. Hence the op amp compares 
the input signal with 2.5 volts, and chang- 
es its output voltage from -12 to +12V ac- 
cordingly, exactly what we wanted. This 
signal is fed straight into pin 3 of the Ami- 
ga, the RXD or Receive data. 

MIDI THRU 

If a midi through socket is required, 
then the signal is taken between the in- 
verter and the op-amp, and then treated 
exactly like a MIDI out. The switch in the 
midi interface switches the 3rd MIDI out 
to a MIDI thru if required. 



Construction 

Construction of the interface is rela- 
tively easy. All the parts can be obtained 
cheaply from most electronics stores, the 
dearest component being the 6N138 
opto-coupler which costs approx S8-S9- 



ACAR 57 



^VM!G/V 



This could not be avoided however as 
the cheaper 4N28 opto-isolater cannot 
handle the fast MIDI speed. I have in- 
cluded the circuit diagram for those who 
wish to construct it on a breadboard or 
veroboard, however I would suggest us- 
ing the Printed Circuit Board, as this 
makes construction a lot simpler. The 
pattern is printed for those who wish to 
make their own, otherwise the boards 
can be ordered from the address given. 

Before you start soldering check the 
board to make sure there are no faults in 
the tracks. You may need to drill out the 
holes for the MIDI sockets to make them 
slightly larger, probably a 1.2mm bit 
should do. I suggest that you solder the 
resistors on first, then the diodes ,the ICs 
and lastly the sockets and switch. Be 
careful not to overheat the ICs during 
soldering It may be easier to first solder 
in IC sockets, and then place the ICs in 
these if you are not very experienced at 
soldering. Don't forget to join pins 5&4, 
6.8&20 and 1&7 on the socket to the 
computer. Just follow the overlay as to 
where the components fit on the board. 

TESTING 

Before you plug the interface in care- 
fully check your soldering, and the place- 
ment of the components. Make sure there 
are no bridged tracks, especially around 
the ICs, and that there are no dry joints. 
Make certain that you turn your Amiga 
off when you plug the interface in. If you 
get your Workbench screen when you 
power back up that's a good sign. You 



will need a MIDI compatible program 
such as Sonix, Deluxe-Music, Music-X, 
DrT or Bars and IHpes, otherwise there 
are some public domain ones about - 
M1DIUB, MTD.and NOISETRACKER. 

You will also need to get hold of a 
MIDI keyboard, if you don't already have 
one, see if you can get a lend of one from 
an unsuspecting friend. (I must thank 
Paul Ceccato for letting me try all the pro- 
totypes on his keyboard!) Connect a lead 
from the MIDI out socket to the MIDI in 
socket on your keyboard or drum ma- 
chine, and set the device to MIDI receive, 
omni on. Now go into Sonix or Deluxe 
Music, and select MIDI as the instrument 
(with Sonix it's an instrument called MID- 
IPatch in the Instruments directory). 
Everything that would normally be 
played by the Amiga should be sent 
down the MIDI cable and be playing the 
keyboard. With Music X and Bars and 
Pipes the keyboard should play as you 
enter notes into the sequencer, from the 
EDIT sequence option, (for Music X click 
on EDIT on the main screen). All the Pub- 
lic Domain ones are relatively easy to 
work out. 

To test the MIDI in you need to con- 
nect the MIDI cable from the MIDI out of 
the keyboard to the MIDI in on the inter- 
face. Now if you load Deluxe Music , turn 
MIDI on, and set your keyboard to MIDI 
send, the notes you play on the keyboard 
should appear on the score of Deluxe 
Music, and also show on the keypad on 
the screen. Sonix does not support MIDI 
in. To test the MIDI in with Music X from 
the main screen select record, and then 



when the requester appears, press any 
key on the MIDI keyboard and Music X 
should stan recording. 

Bars and Pipes, Music-X and Dr.T's 
Studio arc all more advanced with many 
MIDI features, which 1 cannot explain 
here. Dynamic Drums is also MIDI com- 
patible, and will keep in time with the 
sequencer on your keyboard via MIDI, 
allowing your Amiga to be used as a 
drum machine. Just connect a cable from 
the out socket of your MIDI keyboard to 
the in on your interface, select 'MIDI on' 
and 'Play' on Dynamic Drums, and the 
Amiga should stan playing when you 
start a sequence from your MIDI key- 
board, keeping in time. 

If you cannot gel the interface to 
work check the voltages on all the pins 
of the ICs: 

• Pin 7 of the 74LS0<i should be OV 
and pin 14, +5V. 

• Likewise with pins 5 and 8 of the 
6N138. 

• The TL071 should have +12V at pin 
7, -12V at pin 4 and 2.5V at pin 2. 

If not check the orientation of the 
chips and the output of the 7805 voltage 
regulator. For those that are new at elec- 
tronics, I suggest you find someone who 
knows a little more to fault find for you 
if you cannot get it to work. For the 
more advanced, check that the op-amp 
is actually stepping up the voltage by ap- 
plying and 5V to pin 3 and checking 
the output at pin 6. Also, check that the 
voltage at pin 6 of the 6N138 varies with 
the input voltage across pins 2 and 3. 

Good luck. □ 



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As we have seen before, the correct 
decimal number for each byte is calculat- 
ed by adding across the grid to find the 
combined values of whichever of the 
eight bits are turned on. This process is 
continued for the three bytes in each 
row and for the 21 rows to give the 63 
numbers to define the sprite. Remember 
that in the binary system each bit from 
to 7 represents the corresponding power 
of two as 



by Greg Peppy Figure 5-2 



This month we 

continue to examine 

sprites, creating a few 

of our own and getting 

them on screen 

Sprites are constructed in a 24 x 21 
grid of dots. Each of these dots cor- 
responds to a bit in the RAM mem- 
ory, giving 504 bits. Since eight bits 
equals one byte, our sprite pattern can 
be considered as three columns times 21 
rows of bytes or 63 bytes. 



The sprite pattern is created in a simi- 
lar manner to that used in creating a user 
defined character, only on a larger scale. 
The required pattern of dots for the de- 
sired sprite image can be drawn out on a 
24 X^v.21 grid. This then has to be con- 
verted into the 3 X 21 numbers to be 
POKEd into successive bytes in the RAM. 

A dot in the sprite pattern will light a 
pixel on the screen and corresponds to 
turning "on" (setting to 1) that particular 
bit. A space in the diagram means that 
the bit is set to and the pixel will be 
"off. The combined values of the bits in 
each byte must be calculated. 

Figure 5-1 



BIT NUMBER 
7 6 5 4 3 2 10 


! ! ! 



ttnttt 

54 16 4 | 1 



64 
128 32 



The bit value equals 2 to the power 
of the Bit Number (BN) or 2ABN. The 
value of the bit 4 for example is 2A4 or 
16. 



Exercise No. 1 



BIT = 
ROW 


7 


6 


Column 1 
ByleO 

5 4 3 2 


1 





7 


6 


Column 2 
Byte 1 

5 4 3 2 


1 





7 


6 


Columr 
Byte ! 

5 4 3 


3 
2 


1 





1. On the above grid, draw a pattern of 
an image you would like to use for a 
sprite, for example, a face, a car, a plane, 
or something more simple, a cross, a 





















































box, etc. 

2. Calculate the corresponding byte val- 
ues for all the 63 bytes as explained 
above so that you can use your sprite 


1 


















































2 


















































3 


















































pattern in one of the following exercises. 
This process is rather tedious. However, 
you should work your way through the 
whole procedure at least once so you 


4 


















































5 


















































6 


















































understand how the process works. 
Once you have got the idea, a better 
method in future is to use a program for 


7 


















































8 


















































the hard work of calculating the num- 


9 


















































bers, as we will do below. Better still, 
use a "Sprite Editor" for the whole exer- 
cise. (All the sprites used in this chapter 


10 


















































11 


















































were created very easily using the Com- 


12 


















































modore Public Domain Sprite Editor.) 

3. Work through the following exercises 
to build up a program that will display 
your newly created sprite on the screen. 


13 


















































14 


















































15 




















































16 


















































Storing sprite 


17 


















































patterns in RAM 


18 


















































The 63 numbers you have calculated 
for your pattern must now be placed 
somewhere in RAM so that the C64 can 


19 


















































20 





















































ACAR59 



^WL!C^\ 



^VMJG^ 



display the sprite on the screen. The computer must also be 
told where each sprite image is stored by setting the appropri- 
ate sprite pointer. 

Herein lies the first problem - what memory locations can 
be used to store the sprite image? 

Just as we have seen for the other advanced graphics, the 
VIC II chip controls the operation of the sprites. As we know, 
the VIC II chip can only access a defined area of l6K at any 
one time. (See Appendix 1.) Initially, when the computer is 
turned on, this 16K area is from memory locations to 16383 
(BANK number 0). All the sprite data must be placed in this 
area. 

We have seen that only 63 bytes are required to define the 
actual sprite image. However, the number 63 does not divide 
evenly into the 16384 bytes of RAM available in a BANK. To 
make the calculations easier, an extra byte is added at the end 
of each set of sprite data (as a "handle" if you like), bringing 
the total number of bytes in each sprite data block to 64. With- 
in the 16K memory area there are 16384/64 or 256 possible 
sprite data blocks. These are numbered 0-255. Block is loca- 
tions 0-63, block 2 is 64-127 and so on. (Commodore calls 
these sprite blocks "pages", but normally with microcomput- 
ers a page is defined as 256 bytes. To avoid confusion we will 
use the term "block" instead). 

The C64 uses certain areas of this RAM for itself and not all 
of the area will be available to us to store sprite patterns. In 
the RAM area 0-16383 (memory BANK 0), the possible blocks 



Block # Location Availability 

0-12 - 831 no - operating system 

13-15 832 - 1023 yes - cassette buffer 

16 - 31 1024 - 2047 no - screen memory 

32 - 63 2048 - 4095 no(?) - BASIC RAM 

64 -127 4096 - 8191 no - ROM character image 

128-255 8192-16383 yes(?) - BASIC RAM 

(Blocks 64-1 27 are never available in BANKs and 2 although 
they are in BANKs 1 or 3.) 

A user generated sprite pattern cannot be put anywhere 
below location 828, since this is used by the C64's operating 
system. Memory locations from 1024 upwards are used for the 
screen RAM and above that is the RAM area used by the pro- 
gram. There is a small area of space below the start of the 
screen RAM and, provided only three images are to be used, 
this is the most common area for storage of the sprite data, in 
blocks 13-15 with locations 832-1023. Since this area is a buf- 
fer allocated for the cassette operation, any patterns stored 
here will be erased if the cassette is used. (This is not a major 
problem). 

Blocks 32-64 cannot normally be used since the BASIC 
program resides in this space. However, blocks 128-255 can 
be used with small programs (less than approximately 8K). 

Note: If you wish to store more than three sprite images, 
the safest method is to move the start of BASIC up to higher 
memory, above this l6K area. Then all of blocks 32-63 and 
128-255 can be safely used. If you wish to do this it must be 
done before you enter a program either from the keyboard, 
tape, or disk. The start of BASIC is moved to 16384 in the di- 
rect mode. 

POKE 43,li POKE 44,64 

and 

POKE 64*2S6,Ot NEW 



The 63 numbers for the sprite pattern are normally POKEd 
into the correct location as shown in the exercise below. 

Setting sprite pointers 

Once you have decided on where to put the sprite data, 
the sprite pointer is set to whichever of these blocks contains 
the required image. 

Sprite Data Pointers 
Location 2040 2041 2042 2043 2044 2045 2046 2047 
Sprite No 01234567 

For example, if wc decide to use sprite number and put 
the sprite data in block 13 at 832-895, then sprite pointer 
(2040) is set to 13. The value placed in the sprite pointer can 
be readily calculated from the start location of the sprite data 
block divided by 64, that is 

832/64=13 

Exercise No. 2 

Take the 63 numbers which you calculated in the exercise 
above and put them sprite data block 13 (832-859) with a for- 
mula such as: 

for 63 locations POKE 8 32+ ROW* 3+BYTE, Byte NUMBER 

(Rows 0-20 Bytes 0-2). 

The usual method is to put the numbers consecutively in 
DATA statements and READ and POKE the values in a loop. 
Enter the following line: 
XOO FOR 1=0 TO 62: READ A: POKE 832+I.A: NEXT 

If you were too lazy (!) to calculate your own pattern, use 
the following data statements: 
lio DATA o, o, o, 0, o, o, 3, o, 192, o 
1X0 DATA 195, O, O, 60, o, 7, ass, 224, is, 255 
130 DATA 240, 28, 153, 56, 60, 153, 28, 127, 255, 
254 

140 DATA 255, 255, 255, 1, 153, 128, 3, 153, 192, 7 
ISO DATA 255, 224, 15, O, 240, 12, O, 48, 12, o 
160 DATA 48, o, o, o, o, o, o, O, o, o 170 DATA o, o, 
o, o 

Then set sprite pointer at 2040 to this block withl 
80 POKE 2040, 13 

Placing the 
sprite on screen 

Now that the sprite data is in memory and the sprite point- 
er has been set, the various pointers in the VIC II must be set 
to display our sprite on the screen. As mentioned above, these 
will all be referenced to the starting address of the VIC II at V 
- 53248. 

For a non-expanded sprite to be fully on the screen, the 
horizontal (X) screen position must be within the range of 24- 
320 and the vertical (Y) position in the range of 50-229. This is 
the position of the top left-hand corner of the sprite block. 

It does not matter whether the actual sprite image extends 
to the edge of the block (for example, if the sprite consists of 
only one dot in the centre, like a "mine" in a battle game), the 
screen positioning still remains referenced to this top left- 
hand position. These ranges for X and Y screen locations will 



ACAR 60 



^MV|!C/\ 



^VjVMG^ 



. 



appear somewhat strange at first and we will see later how 
they arise. But for the present, let us assume we wish to put 
the sprite at coordinates 100, 100. 

Sprite position 
registers 

Once you have decided on the X and Y coordinates they 
must be POKEd into the two position registers allocated to 
that sprite number (SN) (and a third if the X position is greater 
than 255). The X and Y position registers come in pairs start- 
ing at V (location 53248). 

The X and Y coordinates are set by 



Register 
Sprite X pos 
Sprite Y pos 



To Use 
POKE V+SN-2, X 
POKE V+SN * 2+1, Y 



where SN is the sprite number from 0-7 and X and Y are in the 
range 0-255. 

Situations where the X position is greater than 255 are dis- 
cussed in greater detail below. 

Exercise No. 3 

First, set V equal to the start of the VIC II, then set the 
screen position of the sprite created above to X=100 and 
Y=100 by 

I90 V=53Z48 

200 POKE V,looi POKE V+ 1,100 

Making sprites appear 

Once the other registers are set, it only remains to set the 
VIC n to actually display the sprite. The appearance or non- 
appearance of each sprite is controlled by setting the appro- 
priate bits 7-0 corresponding to the sprite number in the sprite 
enable register. A general formula for all cases, especially 
where more than one sprites is in use is as follows: 

Turn sprite on 

POKE V+2I, PEEK (V+2X) OR (2*SN) 

(set bit to 1) 

Tu rn sprite off 

POKE V+2X, PEEK (V+2l) AND Gt55-Z A SN) ( 

set bit to 0) 

For simple cases, use the direct bit values. Just add the bit 
values from 
Figure 5-3. 



SPRITE NUMBER 
7 6 5 4 3 2 10 


II II 



ttttttt 

64 | 16 4 ; 1 



| 64 

128 32 



For example, to enable sprite 3 ONLY use 2A3 or 8 
POKEV+21,8 

to enable both sprites 3 and 5 use 2 A 3 plus 2 A 5 
POKE V+21 ,40 

to turn off sprite 5 but leave sprite 3 on 
POKE V+21, 8 
or, more correctly, 
POKE V+2X, PEEK CV+2I) AND 223. 

With practice, the calculation of the bit number is quickly 
mastered. 

Exercise No. 4 

1. Turn on our sprite with 
2XO POKE V+21,1 

(To turn off sprite you would use POKE V+2X.O) 

Now RUN the program and your sprite should appear on 
the screen. If it does not, you should check the program lines 
again. 

2. change the X and Y coordinates in line 200 or directly 
with POKE V, X and POKE V, Y. 



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FEATURE Game 

Drip: A full blown arcade game that's very out of ihc ordinary. 
It's up to you. as the 'Drip*, to rust your way up 15 floors and get 
the juices flowing again. Avoid running or dripping into ihe acid, 
plasma and icecubes shooting out of pipes. You can get a little 
help from party balloons and bubbles that float by. Drip requires 
5 12k of memory. 

Entertainment 

BoingDemo: Despite the name, this is not a demo as such - it's 
one of those try before you buy versions of a commercial game, 
only this one is very playable. The Boing part is a salute to ihc 
original Amiga Boing Demo! In this level and ladders game, you 
travel about on poles, ladders, teleport points and at all costs 
avoid the Boncing Amiga Ball! 

RollOn: The play is a little like Boulderdash or Emerald Mine. 
Eight levels are included. To win you need to plan ahead and or- 
ganise your moves carefully - sort of a joystick strategy. Includes 
a level editor to design your own games. 

SlOtCars: A complete working game of SlotCars...just one of 
four games in the commercial package known as: 4 IN ONE - 
EASY BUT FUN! The game concepts are simple but addictive. 
A combination of strategy and dexterity is needed to beat this 
one. 

MoonBase: Adventure/Arcade - guide the shuttle ship to and 
from ihc mother ship with the valuable cargo. A multi-level lunar 
lander. 

Strategy 

Turn; A strategy game - the aim of which is to produce a given 
pattern of stones on the board. In order to complicate the game a 
little bit, all stones around the selected stone will turn either from 
black to while or from white to black. There are 18 levels 
available. There's also a pattern editor to design your own 
games. 

China Challenge: Similar to die well known game Shanghai 
or Mahjong, the target of China Challenge is, to remove all parts 
of the pile, the so called Dragon, step by step. This dragon is 
composed out of 120 different pieces. A challenging past time. 
fun for two players too! 

MarbleSlide: You've got to be quick to get this one. This is the 
fullest extent to which we've ever seen the old magic square the- 
me taken - and one of the best. Slide the sliders to guide the mar- 
ble home. But your time is VERY limited! 
AmiGo; Strategy Board game for one, two or no players! 

Workbench 

SimGen: How would you like Saturn on your Workbench? 

SimGen makes your screen look like it is Gcnlocked. A number 

of example imagaes are included. Much better than DropCloth or 

any other of these Workbench background programs. Doesn't 

slow your Amiga down either! 

FHprThis screen gag will drive you nuts. Try it out! 

Rocket: Yet another in the great line of Workbench gags. This 

little number releases a guided rocket which heads straight for 

your mouse pointer. If you don't move in time, on impact the 

whole lot explodes. Stick it on a friends Workbench for fun! 

Business 

'Liner: Our serious program for the month. If you develop out- 
lines for speech, writing, essays or reports, this program will help 
you organise and edit your material in point form - the best way 
to develop an outline. A fast solid program. 
WO: A short and quick utility, which helps you to bring order in 
your addresses and codes them and saves them (password- 
encoded) on disk. 

Graphics 

MandAnim: If you enjoy madlebrots, you'll love MandAnim. 
Using a simple tweening process, you can select multiple key ar- 
eas of a mandlcbroL MandAnim will generate as many steps as 
you spcciliy between each frame creating an expanded anima- 
tion file which you can load and animate in Deluxe Paint HI. 
Some impressive graphics can be achieved. 
Hennon: You can create some fabulous looking images using 
this program which lets you explore Hennon mapping. The pro- 
gram produces patterns like the one below using the formula x = 
x * cos (a) - (y - x * x) * sin (a) and y = x * sin (a) + (y - x * x) * 
cos (a). Several cxmaple images are included. Full 640 x 400 
hires is supported. 

plus FREE $5.50 Graphics 
or Animation disk of your 
choice with Amiga Live 6. 



Save on Back Issues! 

Amiga Live #1 (2 disk set) $8.95 

Amiga Live #2 (2 disk set) $1 1 .95 

Amiga Live #3 (3 disk set) $1 8.95 

Amiga Live #4 (3 disk set) $1 8.95 

Amiga Live #5 (3 disk set) $24.95 

NEW 

THEME DISKS! 

Emulators and File Transfer 

MS-DOS Theme Disk $5 so 

Install a full MS-DOS device using a simple install icon. You can 
then read/write 720K IBM disks and format them too! MSH: acts 
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tween MS-DOS and AmigaDOS. Full documention and other 
useful utlities included. 

Atari Emulator $5.50 

Despile the German menu titles, it is possible to put this Atari 
emulator which runs in low. medium or hires to some use. Will 
run some applications and can be used to view Atari graphics. 
Assorted other utilities are included on the disk. 



C64 Emulator 



$5.50 



A very full-blown C64 emulator. Lots of utilities, more menu 
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Brownian: A demo based on both fractal theory and brownian 
motion. 

Cloud: A program that generates and displays fractal surfaces 
that look remarkably like clouds. 

CPM: A program to compute mandelbrots via the Continous 
Potential Method, as described in the book '"Irtc Science of 
Fractal Images" by H. O. Pietgen and D. Saupe. It is used to 
make 3-dimensional pictures of the mandelbrot set. This is a 
batch mode type program so several images can be generated, 
one after the other, without any human interaction. 
DEM: A program to compute mandelbrots via the Distance Es- 
timator Method, as described in the book "The Science of Frac- 
tal Images" by H. O. Pietgen and D. Saupe. It is used to make 
high resolution black-and-white images. This is a batch mode 
type program so several images can be generated, one after the 
other, without any human interaction. 

FractalLab: Investigate the realm of fractals and allow your 
imagination to run wild. Virtually an unlimited number of these 
self-similar curves can be created with FractalLab. Includes 
samples. 

Fractals: A Fractal generator that generates many different 
types of fractals based on the iteration of complex-valued for- 
mulas. The program can generate the Mandelbrot and Julia sets, 
as well as the sets of more unusual formulas such as lamb- 
da*COS(Z) and Newton-R. 

IceFrac: A fractal generator using Ihe Diffusion Limited Ag- 
gregation algorithm, as described in the book "The Beauty of 
Fractal Images". 

Ifs: An Iterated Function System viewer which graphically dis- 
plays iterated function systems and allows the user to interac- 
tively create the affine functions that define such systems. An 
IFS can represent complex pictures very compactly. Simple IF- 
Ss can describe an infinite number of different and interesting 
fractal displays. Includes a number of displays that the author 
and others have discovered. 

MandAnim: A Mandelbrot Animation program that allows 
you to'easily generate series of Io-rcs/16-color pictures. Fea- 
tures full mouse and/or keyboard operation, zooms, auto-save, 
high (cheat) speed, iconization, etc. The generated pictures all 
remember their positions and settings so they can be re-loaded. 



MandelBlitz: Very fast Mandelbrot plotter with Iols of 
handy functions such as color cycling, zoom, special palet- 
te control, file requestors and more. 
MandelMountains: A program that renders three- 
dimensional images of blowups of the Mandelbrot set. In- 
cludes several example images. 

TurboMandel: A fast mandelbrot program, written in a 
mix of C and assembly language. You can select between 
using floating point or integer calculation. Other features 
include a full intuition interface, cycling capabilities, exten- 
sive color control, a user definable iteration depth, fully im- 
plemented zoom, a 3-D display mode, support for extra 
haifbrite as well as interlace and hires, IFF load and save, 
accuracy selections, and more. 

Mandelbrot: A fast Mandelbrot rendering program that 
uses some-of the mathematical properties of the Mandel- 
brot set to greatly reduce the drawing time. Demonstrates 
graphics programming, assembly language, menus and IFF 
file I/O. 

Mandel: Another mandelbrot generator program. New 
features and improvements include an ARexx interface, co- 
ordinates in sight, more state info saved with a picture, 
batch files, programmable functions, and more plotting op- 
tions. 

MandelVroom: A MandcIbrat/Julia-curve generating 
program that features five numerical generators (integer, 
ffp. ieee, 020. and 020/88 1 ) in hand-crafted assembly for 
maximum speed, online mouse selectable help for all func- 
tions, generation of multiple pictures simultaneously, a so- 
phisticated user interface with shaded gadgets, etc. Some of 
the other features include zoom, magnify, color-cycling, 
contouring, auto-contouring, histogram, statistics, presets, 
extra- haifbrite support, overscan, orbits, pan mode, and 
more. Requires I Mb or more of memory. 
Mandel: Another mandelbrot generator program, with bits 
and pieces of code from C. Hcalh and R.J. Mical. 
Plasma: A plasma cloud generator program that uses the 
extra haifbrite mode. Plasma clouds arc a special form of 
fractal which show very smooth color gradations. 
PolySys: An extended version of the OL-system described 
in The Science of Fractal Images. The basic algorithm has 
been expanded and modified extensively, and looping com- 
mands similiar to those found in other Turtle graphics sys- 
tems (Logo, etc) have been added. Support for three- 
dimensional drawing, with perspective, is also included. 
Sheer: Sheer computes and displays images of the Man- 
delbrot and Julia sets. Unlike many Mandelbrot programs 
that generate pictures directly, Slicer computes and stores 
an array of raw data which it may then render into pictures 
in a number of ways. 

ZPIot: Graphs formulas based on 4-D complex number 
planes. ZPIot currently supports the Mandelbrot set. Julia 
sets, and Phoenix curves, with over 500 mapping varia- 
tions. The math functions supported include sin(z), sinh(z), 
z A z, e A z, z A n, sqrt(z), cos(z), cosh(z). tan(z), tanh(z). log(z), 
ln(z) and n A z. 



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Our Service 

Order Processing 

Most orders are processed within 24 hours of re- 
ceipt. You will not be charged if you're paying by 
credit card until the goods have been dispatched. Or- 
ders are sent by surface mail - however, we do have 
a range of courier services available if you need 
speedier delivery. 

Support 

If you have a more obscure problem, write down the 
error or problem and call for advice. It is best if you 
can also have the disk or program ready at your 
computer as this can help us help you quicker. 
Please use our Support number on (02) 879 7455. 

What if it doesn't work? 

If for some reason, the disk you buy is damaged - 

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Cycle Ball Demo 
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Epic Demo 
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Music Mania #10 
Music Mania #12 
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Newtek Demo 1 
Newtek Demo 2 
Northstar Demos 
PC87 Slide Show 
RGB Hazzards 
Soundtracker 5-Set 
Space Ace Demo 
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Walker 1 (1MB) 
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Virus Alert 







by Ov/en Webster 



This month there has 

been quite an outbreak 

of both bootblock and 

file viruses - so many in 

fact that they will be 

carried on next month! 

Special thanks to Max and Ian who 
supplied me with viruses to examine 
both this month and last month. Below 
is a description of the new viruses this 
month: 

MTA bootblock 

MTA bootblock virus with no text of 
who created it. This one sometimes 
takes a few minutes Cup co thirty) before 
deciding to start infecting disks. It was 
named after the first person in Australia 
to discover it. 

Amiga Freak 

Amiga Freak is very similar to the 
original Byte Bandit strain. The only ba- 



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sic difference is the text in the boot- 
block. 

OPAPA 

Whoever wrote this one actually has 
a (slight) sense of humour. After a few- 
disks have been infected, the virus dis- 
plays a screen with a black background 
and yellow text which reads: 

I'M THE OPAPA VIRUS! READY 
STEADY FORMAT! 

When the word "FORMAT" appears 
the disk drive head starts stepping, mak- 
ing a noise as if the disk is actually be- 
ing formatted. Fortunately, it doesn't do 
it. 

Pentagon Circle 
Virus 2 

As if there wasn't enough sequels al- 
ready, along comes Pentagon 2. Like 
the first one, this one will detect and in- 
form you of a few of the older viruses, 
but it writes itself to the bootblock of 
any write-enabled disk, meaning it is ac- 
tually a virus. 

Butonic bootblock 

Both a bootblock and a file virus ver- 
sion exist for this one. The bootblock 
one as usual infects all write-enabled 
disks inserted, and it also displays a 
message with a blue background with 
pink writing which says: 

"BUTONIC'S VIRUS 1.1 GREETINGS 
TO HACKMACK". 



BGS9/TTV1 



This virus, and the following two are 
all file viruses. The BGS9 virus examines 
the startup-sequence file, finds the first 
command filename and copies that 
command to the devs directory of the 
disk with an invisible filename. It then 
writes itself to the disk as the filename it 
found before, making sure it will be ex- 
ecuted every time the disk is booted. 
When it is executed it also executes the 
command it copied into the DEVS direc- 



tory, making it hard to detect. Although 
after it is in memory and there have been 
about three reboots, it pops up a mes- 
sage which says: 

A COMPUTER VIRUS IS A DISEASE, 
TERRORISM IS A TRANSGRESSION, 
SOFTWARE PIRACY IS A CRIME, THIS IS 
THE CURE. 

Disaster Master 

This one is quite nasty. When it in- 
fects a disk it will name itself "els" and 
edit the startup-sequence to execute it- 
self. It does clear the CLI screen like els 
should, but then it becomes active. It can 
change the border of the AmigaDOS 
screen to the cursor colour. After it has 
been around for a random period of time 
it displays the following alerts in order: 
Software Failure. 

Press Left Mouse Button to Continue 
Guru Meditation #00000002.06001989 
Incoming Special Message, Your Amiga 
is infected by DISASTER-MASTER V2 !!! 
probably the best virus ever created by 
mankind.... 

Left = continue 

Right = self-destruction 

If the "self-destruction" option is cho- 
sen, the screen flashes random colours 
and it is not to possible to reset the ma- 
chine. 

Butonic file virus 

The nastiest file virus to date. It does 
many different things, which include 
changing the title bar of the CLI window, 
producing an alert, deleting the directory 
structure of an infected disk, and de- 
stroying the boot block! After a certain 
time in memory it spreads to other disks 
as an invisible filename. 

Don't forget, if you think you have 
found a new virus, or have any queries 
or problems concerning them, don't hesi- 
tate to write to: 

Owen Webster 

C/ ACAR 

P.O. Box 288, 

Gladesville NSW 2111 



ACAR 64 



Entertainment 



■ 




All the latest news and views from the world of entertainment... 



The Iceman melteth 

Keen C-64 readers will be disappoint- 
ed to know that the Iceman has apparent- 
ly melted. You may recall that we got off 
to a promising start in the January issue 
with a brand new C-64 tips section and 
increased C-64 coverage - all thanks to 
the mysteriously code-named Iceman. 

But where is he now? After pestering 
the editor for months about running the 
section, good ol' Iceman has now run 
simply off. Which means if anyone else 
wants to have a crack, send a sample disk 
with C-64 hints and two 300 word re- 
views of current games to: Phil Camp- 
bell, PO Box 23 Maclean NSW 2463. 



Software companies 
feel the pinch 

The recession is starting to bite, and 
software companies are starting to no- 
tice. So are we - Questor, for example, is 
now enclosing return courier bags so 
we can send back software samples af- 
ter we've reviewed them! A nasty busi- 
ness indeed. Other companies report 
shrinking orders from large retailers, so 
things are starting to look a little grim. 

What it means is this. If you want 
your favourite pastime to survive, then 
support your Aussie software compa- 
nies. That means no more piracy! If you 



want to play a game, then go out and 
buy a copy. Otherwise, it will be back to 
the dark ages! 

Midwinter II soon 

Rainbird have announced the release 
of their sequel to the remarkable game 
Midwinter, in which you had to co- 
ordinate the liberation of a frozen island 
community. The new game is huge - 
much bigger than the already impressive 
Midwinter. There are now 22 modes of 
transport, including aircraft and mini sub- 
marines. I just hope they're easier to con- 
trol than the hang-glider in the original - 1 
never could get it into the air! 

Drive harder 

First there was Hard Drivin\ the 
speedcar simulator that was just too hard 
to play! Looked great though, didn't it. 
The sequel is even faster, with an im- 
proved frame rate and a "nitro-injection" 
feature that will knock your socks off. 
There's also a Track Editor option and a 
data-link that lets you race head to head 
with a friend playing on an Amiga, Atari 
ST or IBM compatible through an RS-232 
cable. At a recommended price of $59.95, 
Hard Driviri II sounds like a winner. 



MtNIVjw.Pf INT 



MINDSCAPE COMPETITION 



SV*s— 



MIND!..:" /.PI IN r 



Ultimate Ride 




Before you read any further, turn over to our review of THE ULTIMATE RIDE. 

This game is hot! One of the best bike simulators of all time! And you can win 

your very own copy from Mindscape. What do you have to do? It's easy, 

especially if you've ever played Boggle. Below, you'll see a grid full of letters.' The 

rules are simple. Make words by joining any letters that are touching, either 

horizontally, vertically or diagonally. Each letter can only be use once in a 

particular word. For example, starting at the top left corner with the letter "M", you 

can go down to "I", right to "N" and diagonally down to "D" making the word 

"MIND." 
Five copies of the game will go to the entries with the most words. 
MPOERSPRT 



I 


N W A P 


E O K Y 


N 


R S C O 


S E L R 


G 


D E U L 


R D X Y 


B 


I E T I 


M E F W 


I 


K M O O 


A T U N 


P 


E L R F 


A S E R 



ACAR 65 



Entertainment 



Exploring space on 
your C-64 

Local programmer Gary McCleary has 
just released The Space Explorer, a new 
adventure game for the C-64 and C-128. 
You'll get to visit all the planets in a sec- 
ond-hand spaceship as you search for 
your missing wife. You can trade, bargain 
and fight to your heart's content - there 
are all sorts of aliens to deal with, and 
they're all displayed in glorious technicol- 
or. Well, Commodore color, anyway. 

For further information, contact Gary 
McCleary Software, PO Box 24, Emu 
Plains NSW, 2750, ph 047 353932. The 
Space Explorer retails for $39-95. 

January Mindscape 
winners 

Once again a great response to our 
Mindscape word hunt! The effort some 
people put in to the competition was 
phenomenal, with entries spanning pag- 
es and pages! The five prizewinners were 
outstanding, and all will receive a brand 
spanking new Celica GT4. Well, a pre- 
tend one, anyway. The winners are: 

• Mark Hesse, Townsville Qld, 
with a tally of 1 069 words 

• Gordon Keir, of Booval, Qld, 
with 1 023 words 

• Chris Wootton, of Mornington, Tas, 
with 945 words. 

Keen eyed readers may recognise Mr 
Wooton's name as this is the second time 
he's won a Mindscape competition. What 
can I say? He deserves it! 

Choosing winners in the "best sen- 
tence" category was not quite so easy - 
there were plenty of sentences with piles 
of adjectives and very little meaning, so I 
decided to pick winners who went for 
quality over quantity. So here they are ... 

Chris Hutchinson, of Sherlock, SA 
came up with the following timely mes- 
sage. 'To get our oil fee low, I fail to 
want the filth of "fight." Nice one Chris! 

Finally, Yvonne Chandler of Griffith 
NSW says "We await with awe to win at 
final flag the new hot wheel wagon flee- 
ing along a lane." 

Congratulations to all those readers - 
hope you enjoy your prizes! □ 



Entertainment 

Letters 



Send your entertaining entertainment let- 
ters to Phil Campbell, PO Box 23, Macl- 
ean NSW 2463, or fax them in on 066 
452060. Keep your letters brief and to the 
point, and if possible entertaining! And 
remember, entertainment only ... letters 
about technical stuff go to the other end 
of the mag! 

Dangerous situation 

Dear Phil, Can anyone help me with Rick 
Dangerous I? I can't get past the Egyptian 
level where you have to shoot the rock to 
make the stone fall down for you to 
climb on and get down to the next sec- 
tion where the spears come out of the 
wail. I've tried everything possible! 

Mark Peterson, 
Grafton NSW 

Ed: One thing's for sure, you haven't 
tried EVERYTHING possible - there is a 
way, and maybe another reader can 
help. Stay tuned - we'll print any replies 
in a future issue. 

Cracked McKracken? 

Dear Phil, I'm wondering if you might 
have the documentation to Zak McKrack- 
en and the Alien Mindbenders, a game 
which I have recently become addicted 
to. Mainly, I'd like to know the exit visa 
codes required at the ticket machines in 
the airports, but anyth ... 

Ed: Hold it- there a minute, buddy. What 
exactly are you after? If you want DOCU- 
MENTATION for the game, as in the 
manual that came with it, does that 
mean you're playing a PIRATED COPY? 
Surely not! If, on the other hand, you 
mean you're looking for a hint sheet, 
then why didn't you say so? Hint sheets 
can only be obtained by sending a 
stamped, self addressed envelope to AD- 
VENTURERS' REALM, at the address at the 
front of that section. Next please ... 

Ultima VI - where, 
when and how much? 

Dear Phil, I'm writing to ask if you can 
get Ultima VI on Amiga, and if so, how 



much does it cost? Also, I want to say 
your entertainment section is tops!. 

Martyn Cole, 
Randwick NSW 

Ed: Ultima 5 has just been released in 
Australia priced at $7995 - Ultima 6, 
however, is still quite a long way off. 
Even though some English mags are re- 
viewing pre-release versions already, that 
doesn't mean you can buy it! Dataflow 
are the Australian distributors - you can 
phone them on (02) 331 6153 for the lat- 
est information, or speak to Mai at the 
Hard Disk Cafe on 979 5833 - they'll 
have the game in stock as soon as it's re- 
leased. 

Special hints disk offer 

Dear Phil, I think the magazine is great, 
the only real Australian Amiga magazine. 
I do have a suggestion - I'd like to see a 
special issue, or separate one-off publica- 
tion, containing all the hints and tips 
you've ever had over the years. I bought 
my Amiga fairly recently, and missed out 
on many of the hints and tips for games 
which I now have. I suspect many other 
people are in this position, judging by re- 
cent sales figures. 

David Banks, 
Newtown NSW 

Ed: It's not likely that we'll have the time 
or resources to produce a special hints is- 
sue, but how about this for an idea? We'll 
put together a hints disk in Amiga format 
text files, which includes all the hints 
and tips from the past year, and a few 
more as well. If you'd like a copy, send 
me a blank disk, a stamped, self ad- 
dressed envelope and a cheque for $500 
at PO Box 23, Maclean NSW 2463- 

Calling all ports 

Dear Phil, I wonder if you or anyone else 
out there can help me in an Amiga game 
called Ports of Call? It's a shipping busi- 
ness where you try and make money by 
buying and running ships. One of the 
problems running this business is that 
you encounter life rafts that have to be 
picked up. I can never pick them up as I 



ACAR66 



Entertainment 



. 



usually end up ramming them. Any ideas 
would be welcome. 

Steven McKinlay 

Ed: There's bound to be someone out 
there who can help. If you can, write 
now, and don't delay! Steve sounds like a 
desperate guy. 

Price wars - who are 
the real pirates? 

Dear Phil, I've been buying Commo- 
dore and Amiga Review for about a year 
now, and look forward to it every month. 
You seem to have struck the right mix of 
articles for just about all tastes. 

The main reason I'm writing is to give 
one person's view on piracy. I don't think 
kids giving copies to friends will ever be 
stamped out, and personally, I don't real- 
ly believe it makes that much difference 
to the profit software companies receive 
for a given program. 

However, with my Amiga, I only ever 
buy legal software, which is where my 
next point comes in. To be quite blunt, I 
think software buyers are being ripped 
off by the importers. If not, why is it that I 
can buy Wings by mail order from the UK 
for only $58.50 including postage and 
bank charges? The Australian prices quot- 
ed in your magazine vary from $79-95 to 
$89-95. How can this be? If companies 
priced their software reasonably, they 
would probably sell a lot more and cut 
out a lot of piracy. 

M C Adams, 
George Town, Tas 

Ed: The points you raise are certainly 
not new. Everyone knows that cheaper 
prices make it easier to buy a product - 
the local software distributors know it 
better than anyone. They analyse the 
market carefully, and price products at 
the optimum level. All the things you 
mention are certainly taken into ac- 
count. 

The fact is, especially in these tough 
economic times, many local software 
companies are feeling the pinch, and if 
we want to keep top quality software 
flowing into the Australian market then 
we need to keep supporting them. Espe- 
cially now. Readers need to keep that in 
mind, because without the support of our 
Aussie software companies, ACAR 
wouldn't be here either! By the way, 
thanks for your comments about the 
magazine. It's good to know we're hitting 
the right spot. 




NO CHEAT MODES ALLOWED! 

AMIGA 

ARKANOID 976,548 Kamikaze Andy 

AMAZED 130,500 Chris Tumadge 
BATTLE SQUADRON 99,999,999(c)A Burbidge 

BEYOND ICE PAL. 67,626(c)Chris Turnadge 

BLOCKOUT 85,281 Stephen Lark 

BOMBJACK 200,680 D Thompson 

BUBBLE BOBBLE 1,200,460 V. vdHeyden 

BUGGY BOY 103,350 D Thompson 

CHASE HQ 4,851,590 Juris Graney 

CONT. CIRCUS 4,529,690 A Burbidge 

CRAZY CARS 86,064,640 KWehner 
CRAZY CARS CHALL 2,627,935,660!! N Mercure 

CRYSTAL HAMMER 43,847 David Thompson 

CYBERBALL 475,000 David Marsh 

DENAR1S 53,900 Peter Evans 

DRAGON NINJA 246,400 Rod Matthews 

DOUBLE DRAGON 124,630 James Knight 

ELIMINATOR 246,570 GregMunro 

FLOOD 6,455 Embah Beaton 

GEE BEE AIR RALLY 307,466 Kamikaze Andy 

HYBRIS 1,826,075 Embah Beaton 

IK+ 114,400 Scott Southurst 
IMPOSSIBLE MISSION 66,380 Diane Unwin 
INDIANA JONES L.C. completed Phillip Nicoll 

SS 1,420,450 AG Smyth 

KARATE KID n 52,000 Robert Dunn 

LEATHERNECK 84,700 Rod Matthews 

LIVE AND LET DIE 96,520 Merekee Beaton 

MAJOR MOTION 50,658 Owen Webster 

MENACE 996,481 Kamikaze Andy 

MINDWALKER 306,214 P Schumacher 

MOUSETRAP 71,977 David Rich 

N. Z. STORY 546,695 Embah Beaton 

OPERATION WOLF 344,800 John Boyle 

OUTRUN 26,331, 122(c)Ben Moen 
OFFSHORE WARRIOR 626,345 Jacob Booth . 

PACMANIA 3,250,l40(c)A Burbidge 

PINBALL MAGIC 332,390 Tracey Chilcon 

PINBALL WIZARD 171,150 Aaron Sanderson 

PIONEER PLAGUE 35,412 KeirSooby 

PLUTOS 129,450 David Rich 

POPULOUS 208,600 MalCockburn 

POW 612,865 D Thompson 

RAINBOW ISLANDS 781,370 Jurrun Beaton 

RAMPAGE 111,600 Kamikaze Andy 

ROBOCOP 352,780 Rob Matthews 

ROTOX 183,050(c)Faye Doherty 

SIDEWINDER 81 1 ,250(c)Amos Burbidge 

SILKWORM (I leli) 1 , 186,000A Augostis 

SILKWORM (Jeep) 515,100 A Barker 

SKWEEK 1,525,740 E.Beaton 

SPACE ACE 22,140 Neville Clarke 

SPEEDBALL 17,650 Amos Burbidge 

STARWARS 5,722,822 C.Mingo 

STRIDER 113,950 Kamikaze Andy 

SUPER CARS 13 races David Marsh 

SUPER HANG-ON 25,042,850 D Worthy 

SWORD OF SODAN 364,750 Kamikaze Andy 

TEEN.M.N.TURTLES 546,60O(c)James Leeken 



TEST DRIVE 

TEST DRIVE 2 

TETRIS 

TETRLX 

THUNDERBLADE 

THUNDERCATS 

TOWER OF BABEL 

TURBO OUTRUN 

TURRICAN 

TV-SPORTS F.BALL 

TWTNWORLD 

TYPHOON 

VIRUS 

WHIRLIGIG 

XENON II 

ZOOM 



112,915 Wayne Haesler 
521,918 David Banks 
10,101 Cheryl Marsh 
Level 232 Stephen Lark 
336,520 Rod Matthews 
522,300 Scott Southurst 
25,934(c)Stephen Lark 
100,260,819 Man Mantle 
l,302,650(c)Stephen Lark 
189-0 David McKinney 
24,640 Carol Love 
54,255 Owen Webster 
14,576 Amos Burbidge 
28,210 Nathan Allen 
1,007,830 Kami Andy 
58,903 Sally Pollock 



\ 



COMMODORE 
64 

BATMAN 473,230 John Nunes 
BANGKOK KNIGHTS 36,800 N Van Heeswyk 

BOMBJACK 344,560 J Jacobs 

BUBBLE BOBBLE 4,409,030(c) John Nunes 

BUGGY BOY 119,510 John Nunes 

CHASE HQ 9,220,121(c)ICEMAN 

DOUBLE DRAGON 22,840 Joshua Smith 
DOUBLE DRAGON II 255,190 N Heeswyk 

FAST BREAK 136 to 9 Chris Byrne 

GIANA SISTERS 105.200(c) Russell O'Neill 

GRYZOR 203,900 Paul Millward 

H. MARADONA Level M N. Heeswyk 

HAWKEYE 59,000 N Heeswyk 

IKARI WARRIORS 267,800(c) Iceman 

INT. KARATE 139,300 Paul Millward 

LAST NINJA II 34.2sec(c) Nick 

OPERATION WOLF 168,789 Kishore Ludbey 

OUTRUN 6,438,787 K Ludbey 

PAPERBOY 103.100(c) John Nunes 

QUE-DEX 639 Chris Byrne 

R-TYPE 684,200 N Heeswyk 

RAINBOW ISLANDS 265,840 M Worboys 

ROBOCOP 82,250 Tim Lockwood 

ROLLING THUNDER 222,740 Iceman 

SALAMANDER 235,300 Paul Millward 

STREET FIGHTER 127,050 C. Byrne 

SUPER CYCLE 212,210 Iceman 

TEST DRIVE 36.144(c) John Nunes 

TEST DRIVE n 215,100 Steven McKinlay 

THUNDERBLADE 1,734,040 T Morrison 

THUNDERCATS 57,500 Chris Byrne 

TARGET RENEGADE 330,450 C. Byrne 

UNTOUCHABLES 70,230 Simon Watford 
WONDER BOY 402,680 John Nunes 
Scores followed by (c) indicate 
that the game has been completed. 

ACAR 67 






Entertainment 







NTS 



^TIPS 

Keep those hints and tips rolling in - this 
page won't be here if you don't! Send 
them to Phil Campbell, PO Box 23, Macl- 
ean NSW 2463, or fax 066-452060. Please 
submit them on disk! 

Amiga 

Peter Cain of Warnambool congratulates 
us on our "top class mag" and passes on 
the following tips for some top Amiga 
games: 

Shadow of the Beast II 

Say "ten pints" to the first spear chucker 
for unlimited strength. 



F-18 Interceptor 

Type this program into Amiga BASIC, run 
it and put your log disk in when prompt- 
ed. When you play the game next, put 
your log disk in and all the missions 
should be available. 
print "Insert Interceptor Log 
Disk in DFo:" 
print "then press any key" 
while a$="" 
a$=inkey$ 
wend 

print: print "please Wait" 
open "R", #i, "dfo:Config",l 
Held #1,1 a$ b$ 
lset b$=chr$(i) 
put #1,1 
for n=zx to 27 
put #i,n 
next n 
close #l 
print: print "Finished" 

Flood 

Here are some handy level codes for 

Flood players: 

1. Frog 2. Year 



3.Quif 


4. long 


5. word 


6. fred 


7. wine 


8. grip 


9. trap 


10. thud 


ll.frak 


12. vine 


13- jump 


14. nil! 


15. four 


16. grit 


17. zing 


18-jing 


19. lido 


20. pool 



Fighter Bomber 

When on the Pilot selection screen, press 
space to enter a new pilot and then enter 
BUCKAROO, with a SPACE after the 
word - this makes all missions available. 

Super Cars 

When asked to enter your name, try 
these variations: RICH - for 5500,000 in 
your bank account. ODIE - to go straight 
to level 2. BIGC - to go straight to level 3- 

Hard Drivin' 

Make sure you've got manual gears, then 
accelerate to full speed, and at top speed 
change into neutral. You should now be 
impervious to collisions. 



AMIGANET 

Ethernet network for Amigas 

• Industry standard Ethernet 
Architecture. 

• Networking software included. 

• True peer-peer Amiga Networking - 
access any screen, hard or floppy 
drive, serial or parallel printer attached 
to any Amiga on the network. 

• A500 version - ABS injection 
moulded case connects to expansion 
port of computer. 

• A2000 version enhanced with 
64Kbytes data buffer with 16bit 
datapath assisted by a DMA 
sequencer. (For high traffic centralised 
facility or a file server. 

AmigaNet A500 $700.00 (ex tax) 
AmigaNet A2000 $900.00 (ex tax) 



GPTerm-Amiga V4 

Australia's most popular Amiga 
telecommunications software 

Mouse or keyboard driven, fully 
multitasking from CLI or workbench. 
User defined 'configurations' for 
different services, 1 10 page manual 
and more. 

Full terminal emulations for videotex 
and ANSI/Amiga, IBM, VT100 ANSI 
terminal emulations for Viatel & 
Discovery 40/80, Pegasus and other 
text based services as well as BBSs. 
File transfer with XModem, YModem, 
full ZModem, SEAlink, KERMIT, 
Punter and ASCII protocols. Batch 
transfers supported. 

Packaged with an extensive 
manual, not copy protected. 

GPTerm-Amiga V4 $99.00 



Also available: 

Amiga and C64 Modem 
packages 



GPTerm-64 

(videotex and ascii communica- 
tions for C64/128, rrp $59.00). 



Full range of NetComm and 
AVTEK modems. 



Available from your local dealer 
or direct from 



GP Software 



Specialists in Amiga Communications 
21 Aloomba Rd ASHGROVE Qld 4060 Ph (07) 366 1402 



ACAR 68 



Entertainment 



Sick of people kicking sand in your face at 

the beach? Tired off being treated like a 

wimp? Then here's the game for you. 

Now's your chance for a taste of raw 

power, as PHIL CAMPBELL checks out .... 





Ratings: 
.Graphics 



If power corrupts, and absolute pow- 
er corrupts absolutely, then here's a 
game to steer clear of. Unless, of 
course, you want to be corrupted. Power- 
monger gives you more power than you 
can poke a stick at - potentially at least. 
But first you've got to earn it. 

The game is set in an imaginary land 
made up of 195 rich and fertile territories. 
You may find this hard to believe, but 
this seemingly pleasant place is populat- 
ed by tribes led by petty warlords and 
captains whose only desire is dominion. 
Then again, you're not much better - 
your only desire is dominion too. 

As Philippos III, former King of Mir- 
emer, I am in an invidious position. An 
earthquake has destroyed my formerly 
prosperous kingdom, and I am left with 
just a band of 30 loyal followers. Nothing 
else. As the old saying goes, there's noth- 
ing quite so "ex" as an ex-King, and I am 
more "ex" than most. Clearly, I have no 
other option - the only way to salvage 
my self-respect is to set out on the path 
of conquest. 




Conquest is an art rather than a sci- 
ence. I can use my powers of persua- 
sion, or I can kill people - after all, isn't 
that what leadership is all about? In the 
meantime, I'll need to feed and equip 
my troops, provide for my loyal subjects, 
and avoid stronger armies as they prowl 
around my prospective territory. 

So far, Powerrnonger sounds like any 
number of strategy-cum-wargames. But 
it's not. This game is unique, and it's al- 
ready turning heads. The magic is diffi- 
cult to describe, but in essence you're 
playing with a simulated "slice-of-lifc." 
You're manipulating a tiny world, in 
which every tiny character has a name, a 
home, and a place in society. 

The game screen is a work of art. 
The main feature is a contour map of a 
small part of the continent. As you adjust 
the "zoom" control houses will come 
into view on the hillside. Then you'll no- 
tice trees, clusters of tiny people, and 
even sheep grazing in the longer grass. 
In front of the map are the icons for con- 
trolling the game - command symbols 

that let you 
get food, 
trade, in- 
vent and at- 
tack. Be- 
hind the 
map stands 
a large, 

ugly look- 
ing warrior. 
That's you . 
This is your 
Strategic 
Command 
Centre, 
though in 
this case 
the Strategy 



map is alive - plan and execution blend 
into a single action. 

I begin carefully. My troops stand in 
an idle cluster. With my pointer I indi- 
cate a nearby tree, then click on the "At- 
tack" icon. There is a flurry of activity as 
they set to work - and in moments, the 
tree is definitely dead. Victory! Suddenly, 
I hear a plaintive "baaa" as a hapless 
sheep wanders onto the screen. Click 
goes the mouse button - and it's roast 
lamb for dinner. 

Settlements are not quite so easy to 
overcome, and in my next campaign I 
make the fatal mistake of biting off more 
than I can chew. My rag-tag group is sim- 
ply not up to the task of taking on a well 
equipped township, and we are soundly 
defeated. Maybe I should have tried a lit- 
tle more diplomacy? Or even trade sanc- 
tions? 

Powerrnonger runs on all Amiga com- 
puters, and it's a game that really makes 
the machine strut its stuff. Graphics are 
both beautiful and finely detailed, and 
the sound effects add real atmosphere - 
you'll hear the birds whistling in spring- 
time, the wind howling in winter, and 
happy workers humming as they hoe. 
And, no doubt, hoeing as they hum. 

The overall effect is an absolute treat, 
guaranteeing Powerrnonger a place in 
computer gaming history. Add a hugely 
complex and satisfying scenario, and 
you've got all the ingredients of a top 
class game. Even if it will turn you into 
the sort of person your mother wouldn't 
be proud of. □ 

Distributed by: 

ECP/Electronic Arts 

075 963 488 
RRP Amiga $49.95 



ACAR69 






Entertainment 



SlilEBEIMHGM 



If Saddam Hussein had 

an Amiga, this would 

have been his 

favourite game. And 

you can probably say 

the same for George 

Bush. What's it all 

about? KEN SIMPSpN 

discovers the thrills. 

We are seeing the most obvious out- 
working of our need to dominate each 
other in the Persian Gulf at the moment. 
You can also see it in the computer 
games that are released over and over 
again. From the first space invaders to 
the latest version of some flight simula- 
tors, it is all about winning. With a name 
like Supremacy, you can hardly think 
that it will be any different. 

The overwhelming thought I had as I 
booted the game was one of class. From 
the opening sequence the graphics were 
outstanding and the music was just mar- 
vellous. In fact I spent a couple of hours 
one day just running the opening se- 
quence again and again. 

Of course the object of the game is to 
win supremacy over the star system that 
you choose. You can choose any of four 
systems, Hitotsu, Futatsu, Mittsu and 



introduced to your opponents with such 
wonderful names as Wotok, Smine, 
Krart, and Rorn. To defeat Wotok you 
are informed that you only need 3% neu- 
ral capacity, but to defeat Rorn? Well the 
comment is "We pity you". 

After this impressive introduction, 
you're dumped into the main screen. 
Again the graphics are beautifully crafted 
and the interface is all gadget driven. 
From the main screen you can then go 
to any of ten subsidiary screens from 
which you can view the political and ec- 
onomic status of your planets, do busi- 
ness and buy ships and stations, 'format' 
planets - terraforming them - making 
them livable to humans, recruit, train, 
equip and deploy your army, as well as 
saving the game. 

Defeating Wotok was actually rela- 
tively easy and took me all of about one 
hour - though on the way I did have to 
starve one of my planets. At times the 
decisions you have to make come so 
quickly that it overwhelms you a bit, it 
was not for nothing they added a pause 
feature. I'm sure the next battle won't be 
so easy. 

The manual is a well written 90 pag- 
es with plenty of description and pic- 
tures. It is well organised and indexed 
with a quick start tutorial to get you into 
the game though they recommend that 
you read the whole manual first - and so 
do I! The game really does have a large 
scope as you juggle the needs of coloni- 




Yotisu, or in actuality, one of four oppo- 
nents. As you are introduced to the game 
you are asked for the almost obligatory 
password from the manual. You are also 



sation and conquest. You can't spend 
too long developing home, because you 
need the resources and growth that 
come from colonies - but if you don't de- 



velop Starbase enough then you run out 
of funds too early and you can't equip. 
Always a problem being an absolute rul- 
er I suppose. 

My main gripe with playing the 
game, other than my inability to react 
quickly enough to the changing situa- 
tion, was that you are restricted as to the 
number of vessels you can have at any 
one time. It may sound plenty to have 
spaces for thirty-two ships but I found 
that toward the end of the game, I had 
so many farming and mining plants go- 
ing to feed and fuel everything that I 
couldn't transport my troops adequately, 
and support them properly. 

Again, my overall impression of the 
game is very favourable. It is one of the 
few games of this type that has actually 
kept me interested to the end. I will be 
playing this one again and again, even if 
it is only to hear that opening music and 
see the graphic sequences. Just as a 
teaser, the final sequence is clever, if a 
bit horrible, but definitely worth seeing. 
My other major problem is: All this was 
almost exclusively on one of the two 
disks. What's in store on the other!? 




Ratings: 

Graphics: 

Sound: 

GamePlay 

Overall 



92% 
95% 
90% 
93% 



Distributed by: 

Mindscape 

02 899 2277 

RRP Amiga $69.95 



ACAR 70 






Entertainment 







Believe it or not, ANDREW 

PHANG wrote this review 

before everyone got stuck into a 

real live war for the sake of a 

"new world order." Uncanny, 

cause as you read on, you'll see 

that this game could well have 

been written by ol 1 George 

himself. So get ready, 

aim, and ... 



B 



efore you play Fire!, please read 
the manual. It is simply an excel- 
lent example of how French in- 
structions are translated into English. Let 
the designers of the game tell you about 
this latest release in their own words... 

"We hear every minute about bad 
news coming from the five continents: 
wars, criminal attempts, massacres and 
scourge are always at the front page of 
the most important daily papers. Under 
the pression of media, political, ecologi- 
cal or pacific organizations, governments 
of the so-called civilized nations agree to 
solve the most urgent problems. You are 
appointed to pilot FIRE, the super fight 
helicopter and you go on board of the 
aircraft carrier USS New Deal." 

You have to hand it to the French. 
We trash them at Rugby League, and in 
revenge they omit Terra Australis from 
the map (yep, the "five continents" don't 
include us or penguin-land). So, as the 
plot spells out (insen laughs here), the 




"pression" has finally forced world gov- 
ernments into joining forces. As the pilot 
of FIRE, it is your mission to destroy evil 
in the world. You have five assignments 
to complete, and your first is to destroy 
the drug lords of Latin America. Other 
missions include wiping out SCORPION, 
an evil group (of Eskimos?) based in the 
North Pole, and "to help out boat people 
and to eliminate the launching ramps of 
nuclear missils located in the Asiatic jun- 
gle of South East." After all, those "mis- 
sils" are a threat to all humanity. 

After a zippy loading time and an im- 
pressive looking title screen, some snap- 
py music booms from my Amiga. 
"FIRE!", roars a digitized voice. A click of 
the joystick button launches my helicop- 
ter from the carrier deck. The jungle of 
the Americas envelops my fighting ma- 
chine. To complete this section, I will 
have to "attack the coca plantations and 




the refineries which will transform the 
coca into coke." I guess if you can't beat 
the feeling, you'll have to destroy it. 

Keeping the fire button pressed 
down, I move the joystick to the left. 
Boom! Up goes one plantation! Your hel- 
icopter can fire downwards or straight 
ahead, so you can easily dispose of ene- 
my gunships that stand in your way. 
With all the bad guys trying to get you, 
thank goodness for your unlimited sup- 
ply of bullets. However, you do have a 
restricted amount of fuel and shielding. 
So, if you get hit one time too many, it's 
"boom!" for you too. Complete a mis- 
sion, and you will return to the USS New 
Deal for more supplies. 



I must admit that the graphics are 
quite good. Horizontal scrolling is 
smooth and fast, just like the action. The 
colours used make it easy to distinguish 
the plantations from the rest of the 
ground. And I just love those explosions! 
This is a game of pure violence all right. 
You have to shoot everything in sight, 
and once you pick up a "double shot" 
icon, tracer bullets fly all over the place. 
The manual states that you should NOT 
try to kill "the local populations hidden 
in their poor dwelling houses", but even 
if you do, nothing bad happens to you. I 
know, out of common decency you 
SHOULD NOT do these things. But it 
DOES get awfully hard to tell a poor 
dwelling house from a refinery. I mean, 
they don't actually have big signs saying 
"REFINERY! SHOOT HERE!" 

Although I only got to the second 
mission before writing this, the game's 
entertaining manual intrigued me with 
its descriptions of your other jobs. I can't 
wait until the fourth mission into the 
"South East", possibly the greatest assign- 
ment of all. I quote, "you will have to 
flight to the China See in order to save 
the populations which are on board of 
ships in distress. " I sea. 

Fire! is basically a cross between De- 
fender and a horizontal blastfest, using a 
helicopter instead of a spaceship. It will 
turn off those who detest violence, but if 
you're into ridding the world of evil by 
means of force, then you should have a 
look at this. 

Ratings: 

Graphics: 81% 
Sound: 83% 
Gameplay: 73% 
Overall: 78% 

Distributed by: 

Pactronics 

02 748 4700 

RRP Amiga $49.95 



ACAR71 






Entertainment 




The year is 2085, and the 
Satellite TV Companies rule 
the world. Each home has 
952 channels to choose from 
- one plays constant re-runs 
of Neighbours. The demand 
for Sports coverage is insatia- 
ble, and there's a growth mar- 
ket in Robotic games. The 
main event, known as Botic, 
is a sort of mechanised soc- 
cer. The metallic opponents 
face one another from oppo- 
site ends of the field - an en- 
closed area, with elongated 
gaps behind each player. 

They're the goals, and the 
aim of the game is to bounce 
an android ball past your an- 
droid opponent into the goal 
mouth. Succeed, and you 
move on to the next play- 
field, the area beyond the 
window you've shot through. 
Got that? It's sort of wander- 
ing soccer, moving from pitch 
to pitch as goals are scored. 
Keep scoring, and you keep 
driving your opponent back. 
After four failures, the game 
is over. 

Botics is essentially a sim- 



ple little game, and it's quite 
enjoyable to play. It's a bit 
like Arkanoid - or even Pong, 
the first ever computer game - 
because all you've got to do is 
move your bat back and forth 
to meet the ball. This time it's 
in three dimensions, so you 
need to be at ihe right height 
as well. 

Simple or not, it's beauti- 
fully presented. The game 
scenario is developed nicely, 
with robotic sportscasters an- 
nouncing the games and 
even robotic cheer squads. 
Sounds are nice, with good 
use of speech and other ef- 
fects. All in all, very smooth, 
but not much depth. 

Ratings: 

Graphics: 85% 

Sound: 79% 

Gameplay: 68% 

Overall: 71% 

Distributed by: 

Pactronics 

02 748 4700 

RRP Amiga $42.00 






Vrooom. I was wondering 
why people kept saying Loins 
Turbo Espirit knocked the 
socks off Indianapolis 500. 
Now 1 know. The latest Mind- 
scape roadster is hot indeed - 
and very nicely detailed, as 
well. 

Title screens strut their 
stuff nicely, with neat touches 
like a track selector that looks 
like a fancy car stereo system 
- press a button and the music 
changes, and so do the track 
details. Neat, with the side 
benefit that you drive each 
circuit to the beat of a differ- 
ent soundtrack. And they're 
all good. 

You start out in position 
20 on the grid, and your task 
is to overtake as many cars as 



you can. There's a two player 
option, so you can play head 
to head with a friend. 

Graphics are crisp and 
sharp, control is positive and 
firm, and the overall feel is 
one of speed and precision. 
Nothing has been sacrificed 
in what's clearly one of the 
best race games to date. 

Ratings: 

Graphics: 88% 
Sound: 85% 
Gameplay: 84% 
Overall: 87% 

Distributed by: 

Mindscape 

02 899 2277 

RRP Amiga $69.95 




ACAR 72 



Entertainment 




Put on your best British 
BBC accent, because ... it's ... 
Monty Python's ... Flying Cir- 
cus. Da Dum de diddle e 
dum de de trala trala trala. 
Yes folks, it's here are last. 
You've seen the TV show. 
You've read the books. 
You've heard the records. 
You've memorised the dead 
parrot sketch. And now, after 
all these years, you can final- 
ly play the computer game. 

And it's great. Well, not 
great maybe, but darn good. 
Although it is a little bit silly. 
But that's beside the point, 
because obviously it's meant 
to be silly. Well, a bit silly, 
anyway. And it is. 

For a start, in the first ten 
seconds your head gets 
pulled off and stuck onto a 
big fish. Then you have to 
swim round a nasty maze 
throwing smaller fish at 
everything that moves and 
picking up goodies in the 
quest for the four missing 
parts of your brain. To get 
your bit of brain back in level 
one you've got to find sixteen 
tins of Spam, which isn't easy. 




And it gets worse. Between 
levels there are bonus screens 
where you can earn points by 
having arguments, or bounc- 
ing your head around on a 
boot. Silly, I know. 

Seriously now, folks, Mon- 
ty Python's Flying Circus is a 
game that almost does justice 
to the classic TV series. The 
sound effects and the music 
are all there - in the Amiga 
version at least - and the 
graphics capture the style of 
Terry Gilliam's famous anima- 
tions almost perfectly. If you 
liked the show, you'll like the 
game. 

Ratings: 

Graphics 81% 
Sound 76% 

Gameplay 75% 
Overall 79% 

Distributed by: 

Mindscape 

02 899 2277 

RRP Amiga $59.95 

C64 disk $39.95 

cass:$29.95 





The first thing that will im- 
press you about Mystical is 
the shiny gold box. I'm going 
to keep mine and use it for 
something special. Don't 
know what, but I'll find some- 
thing. But is there anything in- 
side the box that's equally im- 
pressive? Let's see. 

The title screens are beaut, 
with a rollicking sound-track 
and very nice graphics. The 
game begins, and it looks just 
as good. Your aim is to con- 
trol a cute little magician, who 
must collect as many phials 
and scrolls as he can while he 
walks up a vertically scrolling 
landscape, all the while dodg- 
ing other characters walking 
down the screen towards him. 
Nothing fancy, maybe, but 



very nicely done and poten- 
tially rather addictive. 

Mystical won't run on my 
Amiga 2500, even in standard 
2000 mode, so be careful - it 
does however work fine on a 
standard A500. All in all a 
nice smooth game from Info- 
grames - look out for a full re- 
view soon. 

Ratings: 

Graphics: 78% 

Sound : 79% 

Gameplay: 76% 

Overall: 78% 

Distributed by: 

Questor 

02 662 7944 

RRP Amiga $69.95 





ACAR73 



Entertainment 






GOLDEN AXE 

Arcade ace ANDY PHANG couldn't 

wait to get his hands on this one - 

the beat-'em-up to beat-'em all 



When it was released in the arcades, 
Sega's Golden Axe was immediately 
hailed as a classic beat-em-up. Just like 
many other coin-op games, the license 
for converting Golden Axe was quickly 
snapped up, this time by Richard Bran- 







son's Virgin/Mastertronic software label. 
After a year and a half of coding, the 
Amiga version is finally upon us. Is it as 
good as the arcade game? 

Yes it is! The gameplay is all there. 
The controls move smoothly, and execut- 
ing an overhead chop (probably the 
most difficult move in the game) is no 
problem at all. Control is via the joystick, 
though the keyboard must be used if one 
is to cast magic spells. All the major fea- 
tures found in the arcade game, from the 
running villagers to the great endgame 
sequence, have been included. The flash- 
ing "GO" sign, the campfire sequences 
where you can get extra magic potions 
and health drumsticks, the tattered map 
with the animated quill - none have been 
left out. 

Most importantly, the fun of bashing 
monsters (in Double Dragon style) is still 
there. Many arcade conversions fail to 
bring the "fun" of playing the original 
onto the home computer, bu< Golden 
Axe conveys this feeling superbly. 

So what is the plot? Basically, just slay 
and slaughter every evil creature that 
roams the land. The land in question is 
Yuria, now under the clutches of the evil 



Death Adder. It is up to you, brave warri- 
or (or warriors, for your friend can also 
join in the monster bashing with a joy- 
stick plugged into the mouse port) to 
free the land of this tyranny. When you 
kill the tyrant, you will also recover the 




precious Golden Axe, symbol of the 
good and strong that will return to Yuria 
following Death Adder's demise. 

You can choose from three valiant 
knights: Ax Battler (a Conan lookalike 
with a huge sword), Tyris Flare (a female 
Conan with huge, uh, muscles?), and fi- 
nally Gilius Thunderhead (a dwarf with 
nothing really huge at all). All three have 
their personal reasons for slaying Death 
Adder. 

Each character has a wide variety of 
combat manoeuvres, as well as a special 
skill. Ax and Tyris possess a great over- 
head swing which spins the warriors 180 
degrees and kills the monster trying to 
sneak up behind them, while Gilius has 
the ability to roll on the ground to avoid 
attacks and strike at the enemy's under- 
belly (and it hurts, too!). Then there's 
magic. After collecting the magic potions 
left behind by blue thieves, our brave 
heroes are able to call upon this ancient 
art. 

The graphics of Golden Axe are up to 
Amiga standard, with good usage of col- 
ours (especially in the background), 
shading, and some great detail in the de- 
piction of enemies. The animation, how- 
ever, is not as good as it could have 



been. Movement of characters would be 
more realistic if more frames had been 
used. Not that the screen is jerky -it's just 
that the animation is lacking in compari- 
son with other Amiga beat-em-ups. 

Musically, the tune is great but the 
sound effects are pretty ordinary (I espe- 
cially missed the meaty "Arrgghhh'' 
when your warrior died. On the Amiga, 
it's just a whimper of defeat). 

Overall, Golden Axe is a good game 
(it got some great reviews in UK mags) 
on its own, and a fairly accurate arcade 
conversion. Understandably, the pro- 
grammers of the computer versions 
chose to concentrate more on the game- 
play of the arcade machine rather than 
just converting (the brilliant) Sega Mega- 
Drive version, and therefore some parts 
of the McgaDrive version (like the extra 
two levels and most unfortunately, the 
one-on-one combat section) will not ap- 




pear. However, the programmers have 
made the right choice, and Amiga Gold- 
en Axe is (after the arcade machine) ar- 
guably the best of the lot. 

Ratings: 

Graphics: 88% 
Sound/Music:85% 
Gameplay: 91% 
Overall: 87% 

Distributed by: 

Mindscape 

02 899 2277 

RRP Amiga $59.95 



ACAR 74 






Entertainment 




DAVID SANNA bravely 

follows in the footsteps 

of Indiana Jones as ne 

takes on the dark 

forces of the jungle. 

From deep within the humid and 
thriving Yucatan Jungle, you, as Mi- 
chael Fairbanks, the faithful student 
of the recently departed Professor Ed- 
ward Halifax, must endure the tropical 
climate with its animal and human inhab- 
itants to recommence your deceased pro- 




fessor's work. The aging archeologist dis- 
appeared more than three years ago with 
an old parchment believed to have be- 
longed to the Mayans. 

After hearing about your teacher's 
tragic death, you booked on the first 
available flight to Mexico to continue his 
important work. However when you ar- 
rive at the "COMERCIO" supply store you 
unfortunately learn of the presence of 
your rival scientist Orlik Karloff who is 
also searching for the mysterious fetish 
which the Mayans praise. 

After purchasing your supplies you 
are rudely met by your rival Orlik and a 
punch up begins. You must defeat him 
without being hit too many times as this 
will deplete your energy bar. Once inside 
your jeep you will have a choice of 
which village you can go to. One of the 




most exciting parts of this game is driv- 
ing the jeep through the densely thick 
jungle, looking out for bridges so that 
you can cross ravines safely. In some 
cases, there is no bridge and you have to 
brake in time or you'll fall down the 
wide rift and die. Soon after the bridges, 
ravines, dead ends, giant boulders and 
traps you will arrive to your destination 
and will be given the choice to either 
carry on down the ever winding jungle 
track or leave your jeep and inspect the 
place. 

Usually you'll find that there are tem- 
ples guarded by venomous snakes or 
poison-dart blowing natives that you'll 
have to dodge before you can enter. In- 
side the stone buildings you will find a 
number of things ranging from food to 
treasures to huge spiked metal booby 
traps. In one temple there are special 
stones which you must step on to get to 
the end of the room but as you make 




your way across them, you will probably 
be crunched over the head by a giant 
mace-like object. 

In another temple there are many 
steps for you to climb and a great eagle 
to watch out for as it tries to hamper 
your feeble efforts to access the great sil- 
ver door to the Mayans' culture. 

In your travels you will come across 
many different items - you must decide 
whether to keep them or to barter with 
the more civilised Indians. Fortunately, 
there's a game save command, so all is 
not lost when you bite the dust. Howev- 
er, you can only use this function once, 
so pick your time carefully. 

The graphical background consisting 
of scenery, natives and animal animation 
together with the "real life" sound effects, 
have a certain air about them that makes 
this adventuresome game addictive. So 
exert all of your archeological knowl- 
edge and remember the wise King Tus- 
cans last words 'There is only one who 
can reconstruct the broken fetish by him- 
self and he alone will inherit the fabu- 
lous riches of the Mayans." 

Maybe it's you. □ 

Distributed by: 

Mindscape 

02 899 2277 

RRP Amiga $29.95 



ACAR75 



Entertainment 




Beach boy ANDREW 

BAARTZ slips, slops 

and slaps on the sun 

protection as he leaps 

into a game of beach 

volleyball in... 

Some of the most challenging com- 
puter games I've played let you take on 
a human opponent as well. This particu- 
lar action game can have up to four 
players, and the challenge develops pro- 
portionally. But more on that later! 

Over the Net is about a beach volley- 
ball match. It's just like the game Mave- 
rick (Tom Cruise) and Goose played in 
the movie "Top Gun" against Iceman 
and his buddy. Four sweaty sun tanned 
guys in nothing but boardies and a pair 
of sunnies, battling over the net, before a 
growing crowd of bikini clad beach hon- 
eys. So far I'm not sure what happens if 
you win the match. But even if you lose, 
defeat has its compensations (I'll let you 
discover this for yourselves). 




This is one very professional game. 
The sound and graphics are perfect, 
right down to the crowd responses and 
the fluttering of the flags in the back- 
ground. The program runs in a special 
graphics mode called 'Overscan', so the 
game uses the entire width of the moni- 
tor and it smoothly pans to follow the 
play. It has a number of options, on a 
simple to use mouse driven menu. This 
allows for variations in the match rules 



and the nature of the competition. 

Players one and two connect their 
joysticks to joystick ports two and one, 
respectively. The third and fourth 
players use a special interface that uses 
the parallel port, providing two leads for 
connection to their joysticks. (This spe- 
cial interface wouldn't work on the Ami- 
ga 1000). 

It takes a while to master the- con- 
trols. There are two basic types of shot: 
with or without a jump. But the permuta- 
tions are endless. 

•',— i rrrmk —3 



y> 



iF**« 



When serving, the fire button begins 
the serve and the joystick determines the 
nature of the shot, from gentle serve to 
jump shot to volley. The volley requires 
a little more practice since this apparent- 
ly simple move hides a mechanism 
which permits hundreds of different vol- 
leys. In fact, the direction of the volley 
depends not only on the position of the 
joystick but also on the point upon 
wliich the ball is struck and the force of 
the blow. The strength of the blow ap- 
pears to be proportional to the number 
of times the fire button is pressed in the 
interval of time between the launching 
of the ball and when it is hit. 

During the game, all you have to do 
to volley the ball is move to a position 
close to where it is falling. Press the fire 
button when the ball is over the man (it 
is advisable to move a fraction earlier) 
and the appropriate type of movement 
automatically takes place. The relative 
positions of the ball and man cause a 
bagger pass, a toss or, in extreme cases, 
a dive. The direction seems to be calcu- 



lated by the computer according to the 
position of the other team player (hu- 
man or computer) and the difficulty of 
the shot. 

After a bit of experience you'll be 
blocking volleys at the net and smashing 
returns like the best of them. 

There are eight teams that the human 
players can join, from the 'Golden Boys' 
to the 'Freaks', from the 'Surf Men' to the 
'Spiders'. Each pair seems to have its 
own subtle strengths and weaknesses, 
understanding these could give you an 
advantage in the 'Sea Cup'. 




The 'Sea Cup' is what Beach Volley- 
ball is all about. It's a competition that 
takes three of the eight teams to tourna- 
ments in the Seychelles, Miami, Rimini, 
Ibiza and Fiji, to face the various local 
teams. The teams all play one another 
and the one that comes last doesn't con- 
tinue on to the next seaside resort tour- 
nament. The team that wins the fifth 
tournament wins the 'Sea Cup'. 

Between games the scoreboard dis- 
plays the results of the various games, 
the provisional placings and a series of 
statistics concerning the games. The sta- 
tistics take into account the points won 
and lost for each team. For each player it 
reveals the points gained, the shots 
blocked, the saves in extreme situations, 
and the errors made (missed balls, bad 
passes, etc). This ends any disputes 
about who was the best human player 
(or whose fault it was if you were elimi- 
nated). In the end, the only dispute we 
had was over who was going to play 
next. It's a great game! 



Ratings: 

Graphics: 
Sound: 
Gameplay: 
Overall: 



82% 



84% 
82% 



Distributed by: 

Pactronics 

02 748 4700 

RRP Amiga $49.95 



ACAR 76 



Entertainment 



T l-l IE U I. 




Plenty of games call 

themselves the 

ultimate - but here's 

one that deserves the 

title. We asked MIKE 

FISCHER, a keen biker, 

to check out .... 

I have to confess, there's a part of me 
that just hungers after big, fast motorcy- 
cles. Bikes that snarl like a caged anima 
as you tweak the throttle. Bikes with 
loads of tyre-shredding power. Bikes 
with such razor-sharp handling that 
you can feel every stone on that bitu- 
men passing under your wheels. I 
long for truly obscene angles of 
lean, to sense the rubber beginning 
to slide and shudder across the road. 
1 long to feel those foot-pegs scrap- 
ing, to hear the fairing whining 
through the air. 

My hunger is only partly satisfied. 
I've got an overworked 10-year-old Ya- 
maha for getting around on. It's not a 
monster by any means, but it gives me 
enough to prompt dreams of bigger and 
better bikes. Bikes that really handle, 
bikes that pull your arms out of their 
sockets when you 
yank the throttle. 
I crave the ul- 



timate ride. Enter the computer game to 
make any rev-head's palms sweat. The 
Ultimate Ride, from Mindscape Interna- 
tional, puts you in the cockpits of the 
world's fastest production motorcycles 



You start on the grid. You're sitting in 
the cockpit of your selected motorcycle. 
Looking across the top of the instru- 
ments and fairing, you rev the engine 
(pushing the joystick forward to increase 
revs, pulling it back to decrease revs), 
and the tachometer needle rises and 
falls. The countdown reaches zero, and 
you drop the clutch (right 'fire' button). 
The horizon dips as you pull a whopper 
of a wheelie off the line. The engine 
screams - time to shift into second. (Gear 
changes are done by a combination of 
joystick and 'clutch' movements.) Push 
the joystick to the left, and the whole ho- 
rizon tilts as you find yourself tearing 
around a sweeping left-hander. 

The barriers and field-marshals are 
whizzing past at blinding speed. Then 
the inevitable happens - you leave the 
track at high speed. Your vision is jarred 
as the bike hammers 
the rough in- 






Ratings: 
Graphics 91% 

Sound 88% 
Gameplay94.*%» 
Qvwall: 92% ; 




with all the safe- 
ty of your arm- 
chair. 

Load the disks (there are two, a Mas- 
ter Disk and a Scenery Disk), and grip 
the petrol tank between your knees for a 
great motorcycle simulation. Each player 
(one or two) begins by selecting their 
bike for the ride. There are six abso- 
lute rocketships to choose from. 
There's the Suzuki GSX-R 1100 and 
the Kawasaki ZX-10, just to name a 
couple. But to top off a good selec- 
tion of weapons, you can also ride Ya- 
maha's awesome V-MAX, a bitumen- 
eating, stump-pulling mutha of a 
street-bike. The game is chocka- 
block with choice: you can either ride on 
Grand Prix tracks (actual GP layouts like 
Laguna Seca, Suzuka, etc.) or some pret- 
ty wild street circuits (I liked the Califor- 
nian Death Run myself). 

But with my hunger for power and 
speed, I went straight for the racetrack. 



field. Try to ease the whole 
plot back onto the track 
now ... easy ... easy ... 
damn. With a sickening 
crunch you've connected 
with one of the many trees 
lining the track. 

But not to worry - the 
computer puts you back on the track ex- 
actly where you left it. Once you've 
passed the qualifying laps, you get to be 
in the Grand Prix race at your chosen cir- 
cuit. If you win, you end up on the win- 
ner's rostrum with a couple of busty girls 
sleazing over you while you're being 
sprayed with champagne. Yep, it's just 
like the real thing. 

I walked away from this one with a 
REAL sweat ... the whole package is 
smart and realistic. It's sure to please 
even veteran bikers with its accurate 
graphics and motorcycling feel. The ulti- 
mate ride? Well, it has to be as close to 
the real thing as a computer can get. 

Distributed by: 

Mindscape 

02 899 2277 

RRP Amiga $59.95 



ACAR 77 



Adventurers Realm 




to 



Welcome once again to the 
world of the Realm, the only 
section in Australia dedicated 

helping adventurers, 
roleplayers, and wargamers in 
completing their mission. If you 
are stuck in any adventure or 
wargame, or if you can give any 
help to those who are stuck, then 
write to the following address: 
Adventurers Realm PO Box 351 Pakenham Vic 3810 
Kamikaze Andy is in his Dungeon just waiting for problems to pour in from players 
stuck in role-playing-games. You can write to him (but don't ask for hint sheets) at: 
The Dungeon PO Box 315 Maddington WA 6109 
• ALWAYS ENCLOSE A STAMPED ADDRESSED ENVELOPE • 



by Michael Spiteri 






The following hint sheets are available, free of charge, thanks to many kind and 
considerate Realmers. On the back of an envelope, select up to four hint sheets, 
and send it to the following address with a stamped addressed envelope. 

Free Hint Sheets P.O.Box 351 Pakenham Vic 38 1 
Guild of Thieves, Jinxter, Maniac Mansion, Bards Tale I, Bards Tale II, Bards Tale 
111, Zork I, Zork II, Zork III, Hitchhikers Guide, Faery Tale, Hobbit, NeverEnding- 
Story, Castle of Terror, Borrowed Time, Pawn, Fish, ZZZZZZZ, Deja Vu, Uninvited, 
Dracula. 




Yet another Clever Contact to join our team of merry crusaders: Stuart George, 
66 Sharon Road, Springvale Vic 3171. 

Stuart can offer help in Pool of Radiance, Zak McKracken, Bards Tale II, III, 
Wonderland, Fish and King Solomons Mines. 

Official Realm Bulletin Board 

Island BBS in Werribee has a super Adventurers Realm section where you can 
chat and exchange problems with other adventurers, as well as download hint and 
tips. 

Island BBS offers a whole lot more too, including online games, many chat 
boards, and many files to download! Take a peek at the 24hr BBS on (03) 742 3993- 



& or the S 
Smart Adventurers 
Dept. 



Hints and tips for troubled adventurers 
have been rolling in, so a very big thank 
you to those who participated in the 
helpful handover! If your problem ap- 
peared a few months back, then there is 
a good chance it listed below - with a so- 
lution! 

Game: Mystery Fun House 

For: Peter Nuzum 

From: Scott Pitcher 

Help: First map the Winding Maze. 



There are only four locations, so drop 
an object in each one and then start 
mapping! 

Game: Swiss Family Robinson 

For: Lisa Granstoun 

From: Scott Pitcher 

Help: To make a candle, get the wax 

berries on the Island and boil them in 

the pot. Then put your piece of string in 

the pot. 

Game: Leather Goddesses of Phobos 
Fon Graeme Evans 
From: Noel McAskill (Revesby, NSW) 
Help: At My Kinda Dock, let the barge 
go whilst standing on the dock. After 
waiting for sufficient time for the barge 
to drift past the ion beam, go down the 
well in the garden and you will then be 
transported into the barge. 



Game: Shadowgate 
For: Richard Vaughan 
From: David Marjanovic (Revesby, 
NSW) and Yvonne (? ?) 
Help: With the wand, go back to the 
mirror room, go down the rope and back 
to the two bridges. Drop all your inven- 
tory except for the wand and a torch, 
then cross the wooden bridge. Operate 
the wand on the snake. Take the staff 
and drop the wand. Go back across the 
bridge and pick up your inventory again. 
To open the top left door in the Banquet 
hall, the key is in the globe in the study. 
Simply operate the terra terrakk scroll on 
the globe. When back at the vault, oper- 
ate the talisman on the sword panel, 
blow the horn, and then operate the 
golden thorn and the silver orb on the 
staff. Ignore the door in the well room 
and the hobgoblins. 

Continued on p80 



ACAR78 



The Official Adventurers Realm Hint Book 

■* Hints and tips on more than 40 games, by Michael Spiteri, whose 

"Adventurers Realm" appears every month in this magazine. >$£ 

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Pactronics 4 25 49 


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Brunswick 


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Commodore 


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Logico 


51 


Power Peripherals 3 5 


Compute rmate 


IFC35 44 


Gary McCleary 


79 


Prime Artifax 62 63 


Computer Spot 


28 29 30 31 


Megadisc 


6 


Quadrant 44 


Desktop Utilities 


19 


Mindscape 


OBC 


Regional Computers 2 


Fonhof 


11 


Multicoin 


67 


Rhythmic Byte 1 1 


G P Software 


68 


MVB Computers 


7 


Rod Irving 79 


Hard Disk Cafe 


54 55 56 


Nortech 


45 


Roseneath 1 1 


Harris Hi-Tek 


61 


PCM Computers 


45 58 


Sigmacom 10 


HPD 


37 39 50 


Pacific Microlab 


33 


Unitech 79 
XEL 8 



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ACAR 79 






Adventurers Realm 






Game: Deja Vu II 
For: Dave G. and Ian Myers 
From: David Marjanovic 
Help for Dave: To get into the' laundry 
you need to hide in the laundry dump- 
ster. You will eventually be taken into the 
laundry and tied up by the mob. To untie 
yourself, operate the rope on the crate. 
Help for Ian: Ignore the safety deposit 
key and the Mercedes key - they are use- 
less. In respect to a data disk, simply for- 
mat a disk, name it anything, and when 
saving games, simply specify the drive 
the data disk is in. 

Game: Zak McKrackcn 
For: Andrew Corbin 

From: David Marjanovic & Stuart George 
& Zaun Bhana 

Help: On the Sphinx leg you must draw 
the symbol as noted in the first maze on 
Mars. In the Mexican temple, the mark- 
ings on the huge statue in the Great 
Chamber must be drawn. The whiskey 
can be obtained at Miami Airport (give 
the bum the book). The scroll is in the 
left eye on the bird feeder. Just operate 
the blue crystal on the bird. 

Game: Last Ninja II 
For: Ainsley Travers 
From: Robin Hood 

Help: When you enter the room with the 
fan, pick up the grate and go out onto the 
ledge. Go along the ledge and go up the- 
ladder. As the helicopter pulls away, flip 
onto the landing skids. 




• Adam Read of Morphette Vale 
would really like to know where in South 
Australia he could buy Hitchhikers Guide 
To The Galaxy, or even the Scott Adams 
Adventure Packs. 

• Allan Mills of Cootamundra writes 
with some handy cheat lips for Pool of 
Radiance or Curse of Azure Bond: 

"Whenever a character finds an ex- 
tremely useful item, go to the nearest ad- 
venturers guild and remove the character 
who has the object so a saved copy of 
him/her is made. Now reinstate the char- 
acter (who should still have the object). 
Leave the guild and make camp some- 
where, strip the character of all their valu- 
ables and remove him/her from the par- 
ty- 
Mow return to the guild and add the 
character back to the part)', and the party 
should now have two of every item the 
character possessed. Also, in the game 
Shard of Spring, alter lines 1042 and 1050 
in the file Aftermath (side two of disk) to 
increase gold and experience points. This 
cheat does appear fairly limited as the 
game locks up when you get too much 
experience, namely around level 25. 

• Finally, how can I buy the Official 
hint book? It has been mentioned in your 
section but not details on cost or where 
to write to. Why are most hint books for 



adventurers close to the cost of the game 
itself? I know their use is discouraged, but 
their cost is beyond belief." 

The Adventurers Realm Hint Book 
contains hints for over forty adventure 
games, and will be released, this month. 
See advertisement on p79- Specialised 
hint books usually go into great depth 
about the game concerned, and only a 
small number of copies are printed (the 
more copies printed, the cheaper the 
book is). Generalised hints books that 
cover many games are available at cheap- 
er or around the same price as specialised 
hint books. 

The Official Realm Hint Book is one, 
and another is Corish's Book of Hints & 
Tips. Both books are produced in Austra- 
lia. 

• Scott Pitcher of Reservoir writes: 
"In the January issue Chit Chat, Mi- 
chael Walsh mentions a bug in Scott Ad- 
ams adventure number 10, Savage Island 
Pi 1. I bought the adventure pack compi- 
lation and mine has the same problem. 
This only happens in the first few loca- 
tions - on the beach and on the volcanic 
plateau. 

To get around this, to each location 
and enter QUIT. Before asked to hit y to 
end, you should get a description of the 
location. Be careful, if you dig on the 
beach at the start you should find a bottle 
of rum in the hole - something you might 
miss." Thanks Scott! 

• Finally, a special thanks goes to 
newest adventure extraordinaire Stuart 
George of Springvale (VIC) for the very 



or the 
Troubled Adventurers 
Debt. 



Many adventurers this month are 

stuck in one place or another. If 

you can offer help, please do! 

A.S.A.P!! 

• What is Murielle's occupation? That is 
the question that has Ben Falcone baf- 
fled in Mortville Manor. Also, Ben is try- 
ing hard to put the gold ring on Madon- 
na's orb, but ol' Max keeps advising him 
to be more discreet! (Try closing doors, 
Ben!). 

• It's been a while since we had an Aztec 
Tomb Adventure Ptl problem, but a letter 
from an unsigned adventurer tells of diffi- 
culty when passing a bull. Removing a 
possibly useful cloak is also causing a di- 



lemma. While on oldies, the same adven- 
turer is stuck trying to enter Baslow Man- 
or. Any takers? 

• Michael Fitzgerald of Burnie is stuck 
in the game Keef the Thief. Where is the 
Artefact of Mem located? 

• Scott Pitcher requires help in a few 
games. Firstly, in Asylum, how does he 
stop the exterminator from fogging the 
pestilence? Then in Wizard and the Prin- 
cess, how does one get past the Gnome 
without him stealing something? Finally, 
in Valkyrie 17, how does Scott stan the 
aeroplane? 

• Adam Reed (Morphette Vale, SA) is 
being troubled by a sloth-like creature 
called Omarod in the game Magic. Also, 
in Shard of Inovar, he would like to 
know how to get the Amulet of Fire from 
the temple. 

• Martin McLaren of Rosanna (Vic) 
asks the following questions about Pool 
of Radiance. How does he stop the pollu- 
tion of Stojanow river? Is there anyway of 



stopping yourself being attacked in Zhen- 
til keep? Where is the Pool? Is the maze in 
Valjevo castle any use? Finally, where is 
Tyranthraxus? 

• Zaun Bhana of Palmerston (NT) is 
stuck in Deja Vu II. He wants to know 
how to find the Mayor or the Police Chief, 
as well as getting past the drunk. Any tak- 
ers? 

• It Came From The Desert is really trou- 
bling Jamie Gallagher of Chester Hill 
(NSW). He knows where the ants nest is, 
but that's about it! Can anyone suggest 
how he progresses further? 

• Stuart George needs help in a couple 
of adventures. In Gold Rush, what should 
he say to the man in the Green Pastures 
hotel, and what is to be done with the 
branded mule. Then, in Colonel's Bequest, 
Stuart has finished the game, but did not 
come across the location of most of the 
bodies. Finally, in Police Quest I, what 
does he actually type in to get sweet 
cheeks Marie out of jail? □ 



ACAR80 



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