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November, 1991 - Vol 8 No 11 



$3.50 



The 

coimK 

and AIKIG 






DOPJi] 
PJIVIE 





a 



Co riT riT r J" r rra Ltat' 







Uj" ri f (^ f: IT rr f rn ri. r 

iyrfr^r 



indWords . Graphic At 



Getting Started with Your Am 




64 & GEOS Colum 



a BASIC 



t«redb\ 



©cOTnnfe 



when you 're through phying games,,. 



We will beat 

any 

advertised 

price! 




M.A.S.T, 



Sony 21" 

Trinitron Multiscan 

Video Monitors 

*$2395* 



Technical Excellence 
Proudly Australian 



has the answers/ 



□ Software O Software O Software □ Hardware O Hardware □ 



Aniinagjc Sib9 

ARexx $ 65 

AitDeptPro $279 

Audi<iMasterU[...$119! 

Bars & Pipes $199 

Bars & Pipes Pro....$469 

BliU Basic $149 

Broadcast Tiller 2...$379 
BT2 Font Enhance. .$189 

CanDo 1.5 $145 

CDROM FileSys...;! 7Z! 



Cro.raDos $45 

DeluxePaim IV $179 

Design Works $149 

DigiView Gold 4,0 $239 

Director 2.0 SI59 

DrT's Tiger Cub .$99! 

CMcllcnce! $1(!9 

Express Paint $ 351 

Imagine .....$399 

Imagine Buddy $ 69 

Imagine Companion.... $ 45 



Interchange... S 65 

ImerFonl $130 

Karafonts $89 

Kara Animfonts $ 75 

KCS 3.0 Uvel n 43*9! 

MapMaster $ 85 

Masterpiece Fonts $249 

PageStream 2.1 $289 

PageStream Buddy $ 69 

Pen Pal .....$149 

Perfect Sound $139 



Pixel 3D S 85 

PtD Page 2.0 $359 

Pro Video Post ...$379 

ProTeWures $ 79 

QBarterback $ 75 

Quarterback Tools $ 75 

RxTools $ 65 

The Art Departme!it...$l 10 

VistaPlo J149 

Sculpt 4D $599 

Wordwoith $289 



Micromegs S 89 

(5 1 2k RAM + Qock for A500) 
Minimegs ™„ „ $399 ! 

C2 Mb for ASOOMIOOO) 
Unidrive SMS! 

(Slim, low Power & NoClick) 
Enhanced Unidrivc. „ $175 ! 

(above with Track LED & NoVinjs) 
3.S" Disk bou $ 17 ! 

(Holds 100 K3.5'' disks) 

And Much, Much More! 



News Flash! CD-ROM For Any Amiga! PP&S 68040 Now Here! 



^ Flash 2000 SCSI/RAM board ^ 

/ Up to 8 Mb RAM 
^ Fast 8 bit SCSI standard, upgradeable 
• Optional 16 bit Supercharged SCSI 
•^ Massive transfer rates! 
</ Hard drive mounts on the card 
/ Three SCSI connectors (2 int, 1 ext) 
</ Supports SCSI CD-ROM drives 
^ AutoBoot disable switch 
•^ Fully Australian designed <t '^ Oi\ t 
from only ^^^J^lf • 



f^jy. 





ColourBurstI 

24 bit Video Engine - professional graphics 

^ 16 Million Colours in 768 x 580 HiRes RGB 
^ For any Amiga (PAL and NTSC) 
^ External Genlock & IFF 24 compatible 
i/' Video Graphics chip on board 
«/' Includes 24 bit paint program 
^ Fully Australian designed tfi "i 1 OO t 
great value at ^J X X ^^^ • 

Lets you see how good your work really is! 




Memory And Storage Technology 

19-21 BucklandSt Broadway NSW 2007 S PO Box 249 
^ Tel: (02) 281-7411 Fax: (02) 281-7414 



Find the most Fish 

{and PD collections) 

In the friendliest 

pond 

at 
ALLEN COMPUTER 

SUPPUES. 

(03) 725 3379 



What makes AUen Computer 
Supplies Hie place to shop? 

• We provide service! 

• We take the time! 

• We have the range! 

• We take your order seriously! 
(If you want something specific we 
will go to extraordinary lengths to 
find it through our extensive local 

and overseas contacts.) 
•We have complete collections of 
the following libraries; 

AMOS PD (from the UK), 
Fish, T-Bag, FAUG, TOPIK, 
Amigan, Amicus, AARUG, 
NZAUG, AMAZ, AMIGOZ, 
Macro, and our own 
AC Collection. 
•We have more titles arriving daily, 
•We guarantee all our disks 100%. 
(We will replace or refund) 

• We have very competitively 
priced Commercial Software too. 

• We know you will come 
back. 



Allen Computer Supplies 
where you will get more 

for your dollar! 
Call us on (03) 725 3379, 
Fax us on 
(03)7231780 

432 Dorset Road, 
Crayon Vic. 3136 




The Australian 

Commodore 

and Amiga Review 



VOLUME 8 NUMBER 1 1 NOVEMBER 1991 



General 

4 Ram Rumbles. News. 

5 5 Letters to the Editor. About the 
A690 CD drive, upgrading the A500, 
achieving compatibility with IBM and 
Macintosh, how to Assign, 

Amiga 

6 Notepad. News about Foundation, 
Image Master, Licenceware, and more. 

1 2 Demo Maker - Hacking out your 

own demos. Gives non -programmers the 
opportunity to create unique graphic and 
music demos. Andrew Farrell explains. 

1 6 Communications Software - Pick 
of the Bunch. Andrew Farrell compares 
GP-Term 4.53, AtaUc III 1.0, JR-Comm 
1.02AandNComm 1.92. 

22 Audio Engineer Junior. 
Excellent value for money, says George 
Kimpion. 

24 Improving your Amiga. 

Andrew Farrell suggests some vital 
enhancements to turn your system into 
an organised tool, 

34 Amiga Hints & Tips for 
Beginners. All about Ed, Qcd and More, 
reading text files, and speeding up disks. 

38 AmigaBASIC Graduation Part 

2. If you've dabbled widi AmigaBASIC, 
but aren't sure where to go next, this 
scries by Peter Dcane is for you. 

48 CLI Tutorial Part 16, Andrew 
Leniart explains about when it's easier to 
use Workbench to achieve something, 
and how to do it. 

46 In the Domain . The latest Public 
Domain programs, including Bootgen to 
creat boot menus. Lore of Conquest, 
Term for telecommunications, and 
FracBlank. 



C64/128 

58 The C64 Column. Owen James 
reports on art tuition, a new club, Public 
Domain software, and lots more. 

60 The GEOS Column. Owen James 
takes a look at new GEOS titles and 
desktop publishing , and your queries. 

Educalion 

28 Find Words Construction Set 

(Amiga). Word puzzle devotees will 
have a ball with this program. 

30 C64Elementary School Grade 
Builder 3 Pack {C64). Includes Math 
Maze, Spellicoptcr and Designasaurus. 
32 Australian Graphic Atlas 3 
(Amiga). Lots to see in [he great new 
version. 

CDTV 

52 CDTV Software: Defender of the 

Crown - you take tlic role of a Saxon 
lord fighting against the Normans in 
medieval England. Wrath of the Demon 
- a quest to destroy evil powers. The 
Fred Fish Collection on CD-Rom - 
Public Domain software. 

54 CDTV Feedback. What readers 

think. 

Entertainment 

66 That's Entertainment. News, 
Robin Hood competition, hints and tips, 
letters. Hall of Fame. 

y 1 Game Reviews. Ooops-Up, Secret 
of the Silver Blades, Zone Warriors, 
Conflict Middle East, Deaihbringer, 
Armour-Geddon. 

77 Adventurers' Realm. Hints and 
tips, Top Ten, Problems and Help, The 
Dungeon 

80 Advertisers' Index 



Australian Commodore Review: 

21 Darley Road Randwick. NSW 2031 

Phone: (02) 398 5111 

Published by: Saturday Magazine Pty 

Ltd. 

Distribution: NETWORK Distribution 

Printed by: Ian Liddell Pty Ltd 



F,difor: Andrew Farrell 
Production: Bren da Powell 
Design & Layout: Andrew Dunstall 
Subscriptions / back i.s.sues: Darrien 
Pen7(02)398 511I 
Entertainment Editor: Phil Campbeh 



Advertising: Ken Longshaw (02) 398 5111 or (02) 817 2509, MobUe (018) 23 0912 



Computer Man 


The Amiga Supermarket 1 


SPECIAL: Diskettes 3.5" DSDD Cheao 


$6.99 


HARD DRIVES 
GVP 42MI>/F A500 Series II 
GVP 52Mb/Q A500 Serie* II 
OVP 80 Mb A500 Series II 
GVP 1 05 Mb Series II 
GVP A2000 HC8/42Mb/Q 
GVP A2000 HC8/52Mb/Q 
GVP A2000 HC8/80Mb 
GVPA2000 HC8105/170Mb 
Amiga 500 computer 
Amiga 2000 computer 
Action Replay 500/1000/2000 


$879.00 
$999.00 

$1139.00 

$1395.00 
$749.00 
$849.00 

$1150.00 

CALL 

$679.00 

$ 1 379.00 


MEMORY EXPANSIONS 
5 1 2k with switch & battery 
1Mb A1 000/500 extemal/0 
2Mb A500 lntenial/0 
2Mb AS 00 Internal populated 


$59.95 
$199.00 
$ 1 20.00 
$269.00 


PRINTERS 9 PIN 
Seikesha SP2000 Plus 
Epson LX400 
Panasonic KXP1 180 
Star LC10 II 
Star LC 1 5 

Citizen Color GSX 200 
Star NX1000 Color / LCIO Color 
Star LC 200 Color 


$259.O0 
$265.00 
$289.00 
$319.00 
$549.00 
$399.00 
$369.00 
$429.00 


PRINTERS 24 PIN 
Seikesha SL90 
Brother Ml 324 
Epson LQ400 
Panasonic KXP1 123 
Star LC 24-10 
Star LC 24-15 
Citizen Color GSX 1 40 
Star LC 24/200 Color 

Free cable this month 


$415.00 
$449.00 
$455.00 
$469.00 
$489.00 
$749.00 
$599.00 
$699.00 


3. Sin Internal Drive 
3.5in Externnl Drive 


$155.00 
$129.00 


Genlock Recgen 

VIDI RGB Spfitter 

VIDI Amiga + Colour Upgrade 

Digifiser 


$2B9.00 

$199.00 

$279.00 

$99.00 


Public Domain 




AMOS from UK . Special prices $2.50 including disk. 
Free catalogue. Fish 1-570 (buy 10, 1 free Fish 17 bit) 




Specials this month : 

A500 Accelerator 68030 $649 
A500 Flicker Fixer $555 






CDTV now in 




We guarantee never to be beaten 


on price 


018 911 Oil or 09 328 9062 

PO Box E265, Perth 6001 
611 Beaufort Street, Mt Lawley Perth 6050 WA 




Editorial 



When I first started out on 
a home computer I dreamed 
of owning a Sinclair ZX-80. 
Available in kit form for 
around $199, the IK ZX-80 
boasted a flat membrane key- 
board and blocky mono- 
chrome graphics. When you 
pressed a key the screen 
would flash - it was too much 
for the CPU to handle keeping 

the screen display going and reading the keyboard. I 
never actually bought a ZX-80. However, I remember 
spending a long weekend coding a short program on 
paper. At the finish I totalled up how much memory the 
program would need. According to my calculations it 
would just fit. 

A short time later I was the proud owner of a Vic 20, 
an affordable colour computer with a full keyboard and 
the option of extra memory and disk drives, I proceeded 
to add everything possible. My dream system had 
27.3K free when you powered up. Total cost? Well un- 
der $1000. Probably close to $700 all told. 

Commodore sold tens of thousands of Vic 20s. Lat- 
er, the majority of Vic 20 owners upgraded to the new 
Commodore 64 which went on to sell over 1 million. 
In the C64's place now is the Amiga, but it's not selling 
as fast. After five years somewhere around three million 
units are now in circulation. Home computing seems to 
have become divided between tlie 100% games ma- 
chines and true home computers. 

No doubt the price point on the Amiga 500 we see 
from companies like Harvey Norman is going to lead to 
a greater number of unit sales. Papers in Sydney recent- 
ly advertised a sale price of $699 - back to the price 
point of a C64 in the early days. Of course, if you want 
to really put an Amiga to work you'll need a monitor, 
external drive, extra RAM and a few hundred dollars' 
wordi of software, MS-DOS machines are now compet- 
itive with this total price. 

There are rumours this situation will improve soon, 
however it had better happen fast. Games consoles are 
attacking the Amiga market strongly from the bottom 
end, with big budget advertisementss running in cine- 
mas and television. From the top end, PCs are turning 
up with stronger graphics capabilities and a price point 
that makes them attractive to those who have never ex- 
perienced the pleasure of Amiga's multitasking and 
speed. Could the Amiga be squeezed out of the middle? 
Not likely, but it could suffer seriously. 

How would you like to see the Amiga promoted? 
What features made the difference for you? We would 
like to hear from Amiga owners - especially those who 
use a different computer during the day, or own a 
games console which they use less. Send us a postcard 
or letter today with your suggestions on how to make 
the Amiga a more popular choice. 



Andrew Farrelt 



# 



M-AND OmVE-ING HARD 
n STAY THAT WAY! 






Only GVP Factory Installed 
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SCSI Hard Disk+RAM Boards have a 
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Don't waste your valuable time or money 
building a SCSI+RAM ContioUer from 
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Because of our unprecedented pricing 
structure you can now get GVP's, brand 
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^ GVP'S A2flOO HC8+/52Q, 105Q or 200 
-THE SAFEST CHOICE 

Look for the GVP Factory Installed Drive 
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^ GVP's A2000 HC8+ 
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^ GVP'S A2000 HC8+/52Q, 105Q or 200 
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Ask for and accept only GVP A2000 HC8+ 

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call 2l&-337-87m 




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Amiga is a isQislerBd trademfli ol ComrmdHs-Ainioa, Ini^ 



Amiga 



iiH 



Software prices tumble 

Amidst all the discussions about ex- 
clusive licence agreements and soflware 
distribution in Australia, a number of 
computer retailers are now offering re- 
duced prices on many big ticket prod- 
ucts. The reason is they are now import- 
ing directly from the United States and 
bypassing the local distributors. Whilst 
this will mean a short-term drop in retail 
prices, the long-term effects remain to be 
seen. 

Ii will also be interesting to see if the 
current import and licensing review re- 
lating to the music industry has any 
effects on the local software industry. 

Amiga media moments 

AlthoughtheAmigaseemstoberather 
quieton the soflwarefronilately, a steady 
flow of media spotungs continue to roll 
into our AGAR mail box. Once again, 
thanks to everyone who sent in a letter. 
We'll publish as many as space permits 
each issue. 

Dan Parker was watching Channel 7 
newsonSeptember 17lh when he spoiled 
an Amiga 2000 doing its thing. Frank 
Warrick, a Queensland news reader, was 
explaining about tlie 'El Nino' weather 
pattern which has been causing severe 
droughts in our countries north - the 
worst since the mid-1800's. 

Directly behind the news commenta- 
tor was an Amiga 2000 displaying satel- 
lite images of Ausualia as well as graph- 
ics of the globe. The computer's name 
was clearly visible on both the CPU and 
monitor. Thanks for sending in that one, 
Dan, have you siill got your Vic 20? 

Gary Mc Sweeney, Warwick Gaetiens 
and Christopher Eade were all busy soak- 
ing up Channel Nine's movie The Rachel 
Papers when he spoiled an Amiga 500, 
1084 and 1010 external drive. On screen 



ACAR4 



the Amiga showed oiiBaltkChess, with 
assorted animations shown during the 
movie. Viewers also saw digitised im- 
ages of girls melt from a database as die 
star of the movie gradually eliminated 
prospects. Thanks everyone for your let- 
ters, 

Robert Carter was among several who 
spotted the Amiga in the September 17th 
edition o£Beyond2000. On the subject of 
virtualrealityasoftware/hardware pack- 
age was demonstrating the ability to 
make music using virtual reality. Sounds 
to us like it was The Vivid Group's 
Mandala System, which was also dem- 
onstrated at the World of Commodore 
Show, Virtual reality? Yes, we've 
checked it out and this rates as one of the 
more fun applications of this new con- 
cept to date. Thanks Robert for the infor- 
mation, 

Andrew Gormly, a regular Amiga 
spotter, noted the Amiga making an ap- 
pearance on the Afternoon Show around 
August. The show in question appeared 
to feature the Amiga controlling a synth, 
although viewers only saw the monitor! 
Thanks again Andrew, and yes I have 
seen the Accountant ad. 

Commodore Amiga 500 PC? 

If you're visiting a K-Mart store dur- 
ing this year's Christmas holidays you 
could be forgiven for thinking Commo- 
dore have launched a new computer. We 
have seen first hand a new Amiga 500 
pack which will call die AmigaSOO a PC. 
A survey carried out amongst moder- 
ately computer illiterate users revealed a 
high number expecting PC to mean IBM 
compatible. Within the computer indus- 
try virtually 100% of respondents ex- 
pected to find an MS-DOS compatible 
machine behind anything called PC, Of 
course, we all know PC really means 
Personal Computer, however like other 
once generic names, it seems to have 
earned a far more specific meaning. 

Another interesting rumour is news 
diat we m ight be seeing new Amiga 2000 
CPU's some lime next year. Nobody 
could tell us when, but there are some 
interesting improvements in the pipe- 
line. Commodore appeano have no plans 
to drop the A2000 as their base CPU, 



TOP TEN 



AMOS Compile (Amiga): 

Turn your AMOS source code into lighining fast 
machine coda that is executable direcily from the 
CU or from waiWbench. 

Cardinal ol the Kremlin (Ainiga): 

Now Tom Clancy's Ihiiller bursts onto /our Amiga 
screens. Spies, s dentists, negotiaicrs and covert 
operators are ali interlinked in this globai politicai 
adventure. The fate of America is in /our hands. 

Vector Championship Run (Amiga): 

Ever wanted to ee on the starting grid with the 
wofld's Formuia One professionals. Now you can 
in one of the most sophisticated 3-D driving 
games on a home computer, fteviewed in the Au- 
gust AGAR. 

White Death (Amiga): 

The Russian front in the Winter of 1942 saw one 
of the sifalegic bailies of WWII, Whi!e Dsath is a 
lolaily accurate recreation of the Russian Army's 
strategic defeat of the German land forces. All as- 
pects of Ihe real batlie are here; Supply lines, 
weal her, hunters, morale, and more, 

B I itEkreig- Battle at the Ardennes 
(Amiga): 

The ideaf companion to Whiis Deaih, BStzkreig- 
Baliie at the Ardennes is a realistic recreation ol 
Hitler's last offensive of WWII, As a last resort 
German forces prepare for one last push through 
the Allied Forces, Using the same, easy to use in- 
terface as While Dear/i, Blitzkreig adds V2 flying 
rockets as a further option, 

Starblaze (Amiga): 

Starblaze is 100% solid vector shool-em-up action 
with a hig difference - 3-D action!! There are over 
too different, intelligent attack waves, all set over 
5 beautifully drawn backdrops. 

Stun Runner (C-64): 

Grab the controls and enter Ihe awesome 3-D 
VDorld of Siun Runner. Travel ahead in time to the 
21 St cenlury' and experience the thrill of racing at 
speeds of over QOO m.p.h. 

Hammerfist (C-D): 

In the 23rd century, the world is ruled by a power- 
ful corporation. Centro-Holografix, that sei?e suita- 
ble bodies for transformation into holographic im- 
ages, ready to do their bidding - Hammerfist is 
ore such holographic image, but Hammarliai has 
developed a serious bug, he has retained his own 
mind, and must set out to undo the damage done 
by Centro-Holographix, 

Sherman M-4 

If you thougfii simulations were dull and boring, 
think again. Sherman M-4 elegantly combines 
both simulations and arcade action into one seam- 
less package, Vou control up to 4 Sherman M-4 
tanks, which can be used as single attack pieces, 
or can be operated as a highly mobile attack pla- 
toon. See it to believe it! 

AMOS 3-D 

Just when you thougfit fiMOS couldn't possibly 
get any better, AMOS 3-D burst onto your 
screens, and under your screens, and behind it 
and in front of it, AMOS 3-D allows you to create 
programs thai exist in all three dimensions; solid 
vector 3-D graphics created easier than ever be- 
fore, and controlled via a new set cl extension 
commands for AMOS. Also includes the AMOS 
VI .31 Lpdater. 

Pact onlcs Ply Ltd, 96 Csnan™ St SihrentatM, NSW (09 74a 4700 



^sJPactronics 




CyOUNDZONE 

With the most powerful^ comprehensive 8-bit 
Digital Sound Package to ever orchestrate an Amiga 



Digital Sound Studio 

neUffordable Answer to Your 
Audio Dreams 

Record, Edit, Compose . . . 

With a htgli-tiualtty stereo sound sampler, 
A fast, powerful, easy-to-use sound editor. 
And a self-contained 4-track seqaeiicer. 
For all the sound eflects and music you 
could ever imagine. 

► Record sound samples from any 
source, including voices, noise, and 
pre-recorded instruments, to create 
your own instruments and effects. 

^ Edit sounds quickly in real time. 
Add effects like reverb and echo, run 
sounds backward, alter wave forms, 
cut and paste sound segments, create 
loops, eliminate pops and scratches. 

► Compose easily using the DSS 
4-track sequencer and your Amiga or 
MIDI Icey board. Draw from up to 32 
instruments at a time, in up to four 
octaves with 8 different variable 
effects. Mix and modify sounds in 
real time as you compose, through 
direct interface with the sound editor. 

DSS Stretches tlie outer limits ol 8-tiit 



• Create your own 4-track, self-play 
ing musical compositions. 

• Make soundtracks for home video, 
animation or visual presentations 
complete with voice-over, sound 
effects and music. 

• Analyze voice patterns and stereo 
separation. 

• Analyze graphic 
equalization of 
real-time sound. 

• Remove "pops" from 
old phonograph recordings 

• Create custom instruments and 
sound effects by collecting and/or 
modifying pre-recorded instruments, 
voice, or sounds from any source, and 
use them in your own compositions. 
" Save your sound and music to disk 
or send it out via modem for replay on 
any Amiga, 



Check out those unpapalleled features 

/ AmigaDOS 2.0 compatible; 
written in assembly language. 

v^ Multi-tasking operation. 

t/ 68020 and 68030 compatible. 

y^ Comprehensive tutorial manual 
helps even beginners get started right 
away. 

v' hituition-based graphic interface 
makes operation easy. 

i/ MIDI-in capability. 

^^ Direct interface between 
sequencer and editor. 

v' Hold 32 sound samples in memory 
at once — all shown on screen so they 
are easy to manipulate. 

t^ Effects and processing capabilities 
include echo, mix, filter, re-sample, 
sound data inversion, playing sounds 
backwards, loops, fade-in/fade-out 
and more. 

i^ Manipulate sound samples 
in real time, as you listen. 

/ Create sampled instruments 
with 1, 3 and 8 octaves, 

/ HIFI recording for highest 
quality playback. 

v' Controls for faster/slower playback 
and filtering high frequencies during 
playback. 

v' Load and save samples, songs and 
instruments in multiple formats. 

r' Multiple 
effects for 
each note. 

/ Stereo and 
monophonic 

operation. Also convert mono to 

stereo or separate stereo. 

/ Auto-playing music modules. 



v^ Real-time oscilloscope and 
spectrum analysis. 

/ Real-time reverberation, 

v^ Graphic editing of wave forms 
through easy-to-use functions, 
including zoom in/out and precision 
controls for position, frequency and 
amplitude, 

/ Draw sound waves freehand using 
the mouse. 

»/ Direct editing of individual sample 
numeric values. 

»/ Maximum recording speed of 
51,000 samples/second in stereo, 

^ Savable Preference settings. 

/ Saves in IFF, SONDC or RAW 
formats. 

v' Compatible with SoundTracker, 
NoiseTracker and SoundFX modules. 




□icsiTau 



'1 

OUrSJQ STUDIO 



I) 




w 

m 

s 







GREAT VALLEY PRODUCTS INC. 




Distributed 

A Li K L r a L i -.1 



POWER 

fi n p u u I s f n I ri 



Isi Floor, 257 HiiftKorn Rojd, Ciutfield Noirh, i\6l 
Phont: (05)532 S555 Fn; (D}) 5S2 8i5S 



Amiga is a rsgisrsred lijderrarts ol Comnudiim-Arniga. Inc. 



Amiga 



Notepad 



New Horizons wants your art 



If you're busy churning oul DesignWorks creations, New 
Horizons Software wants your art. Ttiousands of users out 
there are working with DesignWorks and New Horizons are 
most interested in seeing how creative you have been. They 
plan to include especially good examples on the next 
DesignWorks release. Submissions should be original art- 
work free of any copyrights but may include a signature or 
credit comment. Standard Workbench fonts should be u.sed if 
possible to assure that the person loading the document has 
the same fonts available. □ 




Kaotic Koncepts are distributing the latest range of high perform- 
ance peripherals for the A500 from the German manufacturer Protar. 

The A500HD series offers a complete expansion soiution for 
A500 owners, with hard drive capacities from 20 to 160 f^b and 
onboard RAM expansion bus, with styiing to match the A500 in 
every detail. 

High quality Seagate units are supplied as standard by Protar 
with superior quality Quantum units supplied on their DC (data 
cache} range of drives, offering 64 kb cache facility. All hard drives 
come pre-formatted and pre-partitioned as well as being fully auto- 
booling and auto-parking. All drives come with a games switch 
disable option which will disable the hard drive but leave that 
valuable I^Alut active for memory hungry games, while protecting 
your hard disk data from any corruption caused by viruses. 

The high speed SCSI controller at the heart of the devices allows 
data transfer at the rate of around 900 Kb per second (five times the 
speed of an A590), with the typical mean access time for the 
standard drives being 24ms and 19ms for the high performance DC 
range. All Protar drives have a SCSI through-port for connecting 
other external SCS I devices. Two small LEDs indicate power and 
disk activity. 

The A500HD comes supplied with an impressive hard drive 
management software package. Protar offers a full one year re- 
placement warranty on their standard drives and two years on their 
DC range. 

The A500HD range of hard drives will be released in Australia in 
November and has already been enthusiastically received in the 
U.K. Pricing is expected to start from $695. 

Kaotfc Koncepts will also distribute Protar 0.5 Meg trapdoor 
expansion units. These quality boards include a battery backed 
clock, a disable switch and come with a one year replacement 
warranty. They will retail at $75. 

Kaotic Koncepts Ply Ltd can be contacted on Phone: (03) 879 
7088 or (050) 94 6358 Fax :(03) 81 9 553 1 . U 



Getting into 24 bit 
painting? 



B lack Belt Systems tias an- 
nounced a powerful new 24 
bit image processingand paint 
program. Priced at only 
US$199.95, Image Master 
breaks new ground lor the 
standard Amiga with stock 
4096 colour cap abih ties. 

Image Master opens the 
way to 24 bitgraphics without 
the need for extra hardware. If 
you already own a graphics 
device, Image Master could 
be a very wordi while addi- 
tion. Image Master is sounds 
like The An Department and 
DlgiPaintTollcd into one with 
the added bonus of 24 bit sup- 
port in the paint side. 

As image EiEADER you 
can load 2 to 24 bit IFF, GIF, 
HAME.rCTVandmore.The 
Loader format is PD so expect 
many others to become avail- 
able. Loading is completely 
transparent, so there is no need 
to pick formats. You can also 
read images of any size up to 
32768 by 32768 (based on 
memory). Likewise, you can 
load any number of images at 
one time (based on memory). 

There's a direct Digi-View 
interface which reads images 
right from the D-V buffer. 

For saving images you can 
write to 2 to 24 bit IFF, GIF, 
HAME, DCTV and more with 
the same loader options as 
before. According to 
BiackBelt, Image Master has 
the best 256 colour GIF ren- 
dering on the Amiga using a 
proprietary method. You can 
also write images of any size 
- (based on memory). 



In the image processing de- 
partment, Image Master offers 
over two hundred different 
built-in processes and more 
variations. True 16 million level 
transparency [independent R, 
G and B axis] is supported and 
every operation runs in 24 bits 
- no exceptions. Every opera- 
tion can be applied like "paint" 
with many tools available. 

For budding painters, /ma^e 
Master claims to be the most 
powerful 24 bit paint system 
available for the stock Amiga. 
Featuresincludeanynumberof 
Prefab and custom 24-bit 
brushes - (based on memory); 
All standard fills, in 24-bits, 
plus new and unusual fills; All 
standard drawmodes, in 24-bits, 
plus new and unusual 
drawmodes; Fonts! In 24 bits, 
standard, color AND outline! 
Wet AND Dry brush tech- 
niques, auto smoothing and 
great palette control. 

Options include punch, em- 
boss, merge, color key, rubthru, 
controlled transparency, pow- 
erful scaling and reduction. The 
interface is easy to learn, there's 
lots of ARexx support, macros, 
scripts, tools such as PolyArcs, 
Rccts, Ellipses, Polygons, Free- 
hand, undo, redo and they tell 
us even the printer output is 
better than most. 

It all sounds too good to be 
try. As soon as the full PAL 
version turns up we'll bring you 
up to date. Until then we sug- 
gest you bottle your enthusi- 
asm or try hassling your local 
Amiga software supplier to land 
a few copies to try out. For the 
really keen, technical informa- 
tion is available by calling 00 1 1 
1 (406) 367-5509 or 0011 1 
(406) 367-5513 to order. Q 



AGAR 6 



Introducing the 

JUmA'SOO FITNESS PLAN 



SVP'S 
Power 



Sevj^ 



11 



^ tliati 



By now you 

Amiga 3UU comes 
with that special built-in progiani c alled 
"Wait", Wait while your A500- 
loads software. Wait while you^ave 
files. Wait while you change disks 
It doesn't have to be that way! 

GVP's Series II A500HD8+ 
l^kes Off the "WAIF 

e;VP's Series il A50(lHDii+ 40-1.05MB 
Hard Drives work like the world's fastest 
runners to take the "Wait" off and to get your 
Amiga 500 racing along at data transfer speeds^W 
of up to 52 times faster than floppy disk drives. J, 
But getting rid of the "Wait" is just the beginniiig^^ 

GVP'S Series II A500HD8+ Itiins 
Floppy Fat into HARD DRnriN' Muscle 

Because the Series II A500HD8+ uses the same 
custom V LSI and lAAASTROM '" technologies of it's 
powerful cousins-Series II A2000SCSI + RAM- 
you get more than an amazingly fast hard drive. 
You get the storage space of 45 to 136 floppy 
disks, depending upon the model you choose, 
VkHi ateo get Series ll's; 
v' Exclusive Came (Hard Disk disablel 

Switch for full Games Compatibility 
¥' A2000 DMA Data Transfer Speeds, 
i^ FAST RAM expansion with up 

to 8MB of SIMM-Based Internal 

RAM Expansion 
v' "Mini-Slot"AccesstoAllA500 Expansion 

Bus Signals for hiture expansion, 
v' External SCSI Port for adding up to 7 SCSI Devices 
V Intemal Fan for Cool, Reliable Operation 
i/ External Mounting to Maintain Your Original 

Commodore Factory Warranty 
/ FREE Dedicated Universal Input Power 

Supply, Insures full compliance with 

Commodore's A500 power limitation. 
/ One-Year CVP Factory Warranty, 

GUP'S Series II A500HD8+ Keeps 
Your Amiga 500's Sleek Good Looks 

GVP knows that no fitness plan is complete unless 
is keeps your system looking great. That's why 
your Series 11 A500HD8 + matches your Amiga 
500's good looks line-for-line, curve-for-curve. 

So get a GVP Series H A50OHD3 -1- hard drive for 
your Amiga 500. Lose the "Wait" and Gain the Muscle. 



Puts A206t (Computing 
Your Amiga 500 



GREAT VALIEV PRODUCTS INC 

IMPACT and GVP cif- ' 

ProdLicEs, \n<:. Am ;., 

fegisCereri Kademarks o! ■■.:.!:'■ rr'^r^dQ"!^ '■■•-•■ 

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Make your Amiga a 
Star performer... 

with a Commodore approved colour printer. 




LC24-200 CL 

Versatile and 

Stylish -7 fonts, 13 

pitch settings, 360 
DPI -a top performer. 




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Affordable tiigti 

speed colour -6 

fonts, 240 DPI, 5 pitch 
settings -top value. 




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Quality & reliability 
at an entry level 

price -4 fonts, paper 
parking & colour! 



Ask about our 
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36 months of full parts and 
labour warranty for only 

poo (hclid iig ftie pmt head ) 




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Computer Printers for ttie 90' s 



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NSW - Unit A, 107-115 Asquitti St, Sllverwater. NSW, 2141 Tel (02) 748 4300 Fax (02) 748 3527 
VIC - Unit 14, 106 Ferntree Gully Rd. Oakleigh, VIC, 3166 Tel (03) 544 6676 Fax (02) 544 4231 
OLD - 1st Floor, 39 Flanders St, Salisbury, QLD, 4107 Tel (07) 875 1551 Fax (07) 875 1287 

WA - Unit 2, 20 Macadam PI, Balcatta, WA, 6021 Te) (09) 344 2488 Fax (09) 345 3044 

N.Z. - 64 Lunn Ave, Mount Wellington, Auckland, N.Z. Tel (09) 570 1450 Fax (09) 570 1448 



MEET THE 

CHAIRMAN OF THE BOARDS 

68030 Power, Up to 16MB RAM and SCSI Controller All in One 




A 



SERIES El A20QO-COMBO 
+SCSI Drive Installed 



All A2DO0 
Expansion 
Slots Free 



This mqle GVP SERIES II A2000-C0MB0 board gives you more 
power, performance and control over your Amiga® system titan any 
4 otiier tioards out there. 



You want to expand your Amiga's 
memory L . . the SERIES n A2000- 
COMBO does it and does it big. 

You want to make your Amiga faster 
than a speeding bullet? . . .the SERIES H 
A2000-COMBO does that too. 

You want to use your Amiga with 
virtually every and any SCSI device on 
the market -from CD-ROM drives, to 
Magneto-Optical and tape-based stor- 
age devices? . . .the SERIES II A2000- 
COMBO does it all. 

You want all the storage capacity of a 
3.5", 500MB hard drive on a single 
card?... Yep— It's an option. 

You want to save lots of time with your 
desktop publishing,ray-tracing, render- 
ing and animation programs?.,. 
Nothing's faster than the SERIESII 
A2000-COMBO. 

You want to use your Amiga as a 
special effects generator for broadcast 



quality videos? ... the SERIES n A2000- 
COMBO perfectly complements New 
Tek's Video Toaster'" special effects 
system. 

Plus, when you install the SERIES II 
A2000-COMBO board directly into your 
Amiga's CPU accelerator slot, you still 
have all 5 of your original expansion 
slots open and free for other uses. 

If that doesn't make the SERIES 11 
A2000-COMBO the Chairman of the 
Boards, we don't know what does. 

For more information on how you can 
put the Chairman of the Boards — 
SERIES H A2000 COMBO - to work for 
you, call 215-337-8770. 

Internal SCSI 
Hard Drive 

1MB (22Mhi) or !,„ tl VnnMn'u 

4MB(33Mhz) uptaSOOMBIh 

Surface- mounted 
3Z-blt wide 
Memory 



irS LIKE AN ENTIRE 
FACTOmr ON ONE BOARD 

Just look what you get from this 
workhorse, powerhouse: 
^ 33 or 22Mhz 68030 Accelerator 
/Up to 16MB of fully DMA-able 32-bit 

wide memory expansion ( 13MB on 

22Mh2 model] 
/ High Performance, Auto-Booting, 

DMA SCSI Hard Drive Controller 

atle to DMA directly into ALL 

memory 
v' SCSI Connector for Externa] SCSI 

Peripherals 
/ Screen Icon-Based 68000 Mode Switch 



Optional "Hard-Disk-Canl" Conversion Kit 

Converts the SB1IES II A20O0-€OMB0 board Into a 
"Hant-DI^-Card" as well! Drive mounts on the back 
Of the board, saving even more spacel 




Built-in GVP 
Series II DMA 
SCSI CoDtrolier 



SCSI 

Connector 
for external 
SCSI 
peripherals 



Surface-mounted 68030 CPU 
and 68882 FPU 

(22 or 33Mhz) 



Up to T2MD of 32-blt 
wide, User-installable 
SIMIIA32 Memory 
Expansion 




Ask your 
dealer for the 
GVPA2000-G0MBQ 22 OR 33 
bmtaett wrOi a Hard Drive Kit 



SIMM3? and GVP are trademartis of Greal Wiley Products, Inc. 
Amiga, A2000 and A3000 are registered Irademarks oi 
Commodore-Amiga, Inc. 
Video iMsler is a trademark of NewTek Ira:. 



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Amiga 



Foundation set to make 
authoring easy 



Impulse, the makers of Imagine 
3D animation software and the 
Firecracker 2't-bit Real-Time 
Graphics Display Card have an- 
nounced a new authoring package 
called Foundation. Billed as the ul- 
timate expert system for end-users 
to gain complete control over their 
Amiga computer system, enabling 
them to create applications and in- 
teractive presentations without prior 
programming knowledge. 

Features include: Records any 
action with the Macro Recorder; 
Plays back tutorial programs that 
leach how to use the program; Gives 
on-line Help wit hbuilt-in HyperView 
stack system. Business profession- 
als can use stacks that come with 
Foundation, like the FoundDex 
phone/address slack, the Calendar, 
the MediaBase animation, sound, 
and picture database, and more. It's 
easy to modify these stacks, adding 
buttons that print reports, log on to 
teleservices, and simultaneously 
launch and communicate with other 
programs. 

Not only can the entire desktop 
be automated with Foundation, but 
the program itself can be completely 
cotitrolled, and directed to simplify 
dailytasks, freeing themulti-tasking 
Amiga for other uses. 

According to Impulse you can 
create automated business presenta- 
tions, stand-alone marketable 
stackware, personalised home/office 
organisers, and front-end screens to 
control laser disks, video recorders, 
and CD-ROM devices. 

Foundation sounds like it could 
be THE authoring system for 
prototyping and creating CDTV ap- 
plications. Foundation goes a step 
beyond HyperCard and ToolBook 



with True HyperText, where any 
word or phrase clicked on can navi- 
gate to text, pictures, video and ex- 
ternal programs. 

Easy-to-use programs can be cre- 
ated by simply adapting example 
stacks and objects that come with 
Foundation, or by using the Eng- 
lish-like FAST-Taik scripting lan- 
guage. There's a built-in debugger 
and compiler, so that favourite rou- 
tines can be ilne-tuuedand stored in 
hbraries and tools accessible by any 
stack in memory. 

Advanced features include: Mul- 
tiple stacks inallAmigaresolulions; 
FuU andpartial-scieenvisual effects ; 
Complete modification of any ob- 
ject, property, or script under auto- 
matic control from inside or outside 
the program. 

Foundation comes with two 
freely-distributable B rowsers, so t hat 
anyone with an Amiga can share and 
examine stacks, even without own- 
ing the program. 

Foundation can a3so be used for 
Desktop Videotoranavideo studio, 
from storyboarding to scheduling, 
to keeping track of clients, suppli- 
ers, and new technologies. Impulse 
see Foundation as the glue that will 
hold a home office together, and 
make smallbusinessesprofitableand 
competiuve in today's fast-moving 
world. 

Watch forafijll review soon. For 
more information contact 
Computermate on (02) 457 8383. 



Wofkbeocli2.0 
aod counting... 



As the version 
numbers tick by and 
the release date con- 
tinues to be shunted 
down the track, at 
least we're all benefit- 
ing from the extrafea- 
tures and improved 
compatibility of the 
"real-soon-now" Workbench 2. something. According to latest re- 
ports, the release is nearer than ever, (How near could that be? We 
reckon it could happen before Christmas!) 

According to rumours. Workbench 2.0 is in ROM and the enhancer 
kits are on their way out of the factory. The latest BETA release was 
a five disk set, and included several changes, including the awaited 
"Outline Font Technology ". Commodore USA have had a few official 
commentstomake, including this item posted on CompuServe - "As you 
know, to upgrade an A500 orA2000 series machine to 2. 0, a 2.0 ROM 
Enhancer Kit is necessary. The details of the Enhancer Kit and 
upgrade procedures are currently being addressed. We will notify you 
of the details surrounding this procedure as soon as they are final- 
ised " Sounds promising. 

There was more to follow from SillSydnes, Commodore's VP of 
Engineering: "As part of Commodore's ongoing commitment to our 
customers, I am pleased to announce completion of Release 2. of the 
Amiga Operating System. Today's Amiga Release 2.0 is very different 
from the Release 2,0 first shipped with the Amiga 3000. 

"Many additional man-years of effort have been invested to create 
a polished, stable, compatible, tested release that Commodore will 
build on for the future. Se vera I hundred qfficia I beta testers provided 
feedback, resulting in the best tested, most trouble-free and reliable 
operating system for the Amiga ever. 

"For existing Amiga 3000 owners, Commodore plans to release a 
five disk update set. ForA500/A2000 owners, Commodore will make 
available a Release 2 Enhancer Kit, with new ROM, diskettes and full 
documentation. Installation will be through an Authorized Commo- 
dore Service Cemer. Release 2 Enhancer Kits will be available 
beginning in October. Pricing will be announced shortly. Following 
shipment of Release 2 Enhancer Kits, Commodore will gradually 
phase Release 2 into new unit production. Release 2 is a major step 
forward in software technology, andispart of Commodore's commit- 
tnent to keeping the Amiga competitive, and looking to the future. " 
Interestingly, a short fax to local Commodore dealers stated it was 
time to start ordering the kits. RRP is around $99. Q 



Licenceware 



Allen Computer Suppties have been appointed head distributor of 
Defa Vu Licenceware in Australia. This was formerly called AMOS 
licenceware but now the programs are not all written with AMOS. Aliens 
say they were very surprised at the quality of the software, and 
particularly at the price, just $8 per program (one two-disk set sells at 
$12). 

Licenceware Is a relatively new idea. The way It works is that for 
every program sold a fee Is forwarded by the distributor to the author 



of the program. This will hopefully encourage more quality programs to 
be written. 

If anyone has a program they would like to put into Licenceware it 
can be sent to Allen Computer Supplies and they will submit it for 
evaluation. But it will have to be good as standards are very high. 
Copyright is always retained by the author. For mone infomation call 
(03)7253379. □ 



AGAR 



ATonce-Plus 

The Ultimate IBM-AT-Emulator 

for the Amiga 500 
New 16Mhz version 

including 512k ram and optional co-processor 

$499 

80286-16 processor + multitasking 

704K + Extendedl/Expanded memory 

Boot from any hard drive 

Support all Amiga hardware 

Copy from DOS to DOS with supplied utility 

VGA-EGA-CGA Graphics 

Dealers required 

A500 2M ram board $279 

including 2M ram 

Fonhof Computer Supplies 

64 Cross Street, Baulkham Hills NSW 2153 
Phone (02) 639 7718 Fax (02) 639 5995 



OCTOBER SALE 



Hardsaxs 




leisters 


ASOOBa^e 


$699 


Star LCIO Colour $399 


A500StartM-Pack 


$799 


SlarLC24200 Colour $699 


A2000 with 40 meg HDD 


$1995 


Star Laser 4 $2495 


A500 512k RAM with clock $89 


S (ar Laser 4 Postscript $3295 


GVP 40meg HDD 


SCall 




ICD 4Mes A500 




WE ALSO HAVE A 


IntenjB] RAM 


SCall 


LARGE RANGE OF 


Amiga DOS V2.0 




AMIGA SOFTWARE 


(order now) 


$99 


AND HARDWARE 


rniwmty 




AVAILABLE 


3D Professioaal 


$295 




CanDo V1.5 


$149 


IF A PRODUCT YOU 


Personal Finance Manager 


$69.95 


REQUIRE IS NOT USTED 


EasyLedgers (Accountiag) 


$395 


PLEASE DO NOT 
HESITATE TO CALL US 


VitJefl/Anlmation 




AS WE WILL BE ONLY 


Broadcast Titler 3450 
Golden Image Hand Scanner $449 
Imagine $449 


TOO PLEASED TO 
ASSIST YOU. 


New Releases 




COMING SOONi 


Monkey Island 


$59.95 


AMIGA DOS V2.0 


Kings QuestV 


$79.95 


DPAINTIV 


Space Quest IV 


$79.95 


SECRET WEAPONS OF 


Railroad Tycoon 


$89.95 


THE LUFTWAFFE 


Cruise for a Corpse 
Hoyles Games 2 
Back to the Future DI 


$69.95 
$69.95 
$69.95 


FIHA-NIGHTHAWK 
F19 STEALTH FIGHTER H 



SHOP 4 COMPUTERS 

Cnr Burelli & Atchison Streets, Wollongong, 2500 
Phone (042) 26 2688 Fax (042) 27 3527 






introduces 

PROTAR 

peripherals 



iCaotic 

KOnCeptS 
A500 Hard Drives 

The new A500HI> scries of SCSI conlrolled hard drives from tlic German 
manufacturer Protar arc avail^iblc wiLh capacities frcim 20 MB (24 ma 
iSeagale] Lo 160 MB (19ma QuanLum with 64 kb cache). iTtcsc superb 
drives use the main expansion port & pcrfi;:ctly match the Amiga styhng 
high speed SCSI controller ^QOOkb/sec or 5 times A590 speed} 

- SCSI through port 

- Eiuto-bootlng, auto-parking, silent operation 

- up to 8 MB RAM on board via Protar autof:onliguring RAM motlulcH 

- Garnes switch diaablca hard drive but retains RAM for memoiy hungry 
games, protecting the hard drive ag£iin^t viruses. 

- 2 Year RepUeementt Warranty on Quantum units 

tOnc Year for Seagate units). Prices from $695* Call for details, 

1 /2 Meg. Expansion for A500 

Protar 1/2 MB boards feature a quality 4 chip trapdoor design with 
batter/ backed dock and memory disable swiLh. 
One Year Replacement Warranty* 

$75 

2 Megabyte Ram Board for A50Q 

The ^2000' t'jqjansion from U.K. manufacturer Virgo Developments 
contains a real time clock/cj^lendar and up lo 2 MB of auto- 
configuring Ram, The board plugs Into the trapdoor expansion bay and 
has a memory disable facility. Fully populated $298 



4 Megabytes for A500 



Tlie 'V4000' system Is similar to the 2 Meg. system described above, 
with the addition of an Internally mounted board, connecting to the 

Gary ehip. providing a fiirther 2 MB. Fully populated $539 

Both expansion systems leave the main expansion bus free (eg. for 
a hard drive) and are backed by a 24 month guarantee. 



RD. Software 



Kaottc KoncepLs supporis Lhc intentlonij of public domatn authors; 
namely to allow wide distribullon of software with minimal copying 
t:hargea. All Pak prices Inclttde postage and handling. These disks 
pluK FISH antl many more arc available individually for $2.50 plus 
S3. 50 P&P for any sii:c order. Catalogue disks $2.50 Including 
postage. All disks supplied arc Nashua brand. Blank disks $15 per box 
of 10. Nashua disk boxes {bold 90 3,5" di!ik.^l $17, 



Kaotic Camea Paks 

6 disks of playable demos 
$12 pcrPak 

Kaotic Games Pak 1 

Turrlcan II. Xcnnn 11. X-out, 
Ulood Money. Dan Dare [I 

Kaotic Games Pak 2 

Gods, Ma^c Pockets. New 

Zealand Story. Flood. *fhe 

Plague. The Secret of Monkey 

l2jlar;d 

Kaotic Game Fak 3 

l-lammerfl-'it. The Power, 

Moonshine Kaora, Wlpcoul, 

Chostbusters II. Mega-lo-Mania 

Any 2 Games Paks 

$23 

Mega Kaotic Games Pak 

(all 3 Game Pak«) 

$34 



Kaotic Biain Strain Gaines 

7 disks full of the best Brain Taxing 

Games 

S17 

Kaotic Klip-Art 

10 disk compilation 
$23 

Kaotic Koneepts Kaos 
Kampllation 
7 disks of sLunning Mandelbrot and 
Julia sets 
$17 
Kaotic Icon Laboratoiy 
2 disks full of Icon lYograms and 
Icons 
Iconl^ Snap Vcmicon 

IconJ Iconmaater Iconlab 

Iconlier Xlcon I.E. 

I coned Image- F.d Iffleon 

Smardcon l^^„ Maker Iconmk 
and many Icons ready to use 

$e 



Phone: (031 879 70 98 or (050) 94 6358 
Visa/ Mastercard /Bankcard Welcome 



Fax: (03)819 5531 



•4^ 



KonlicptS 

Ply Ltd 
Dealer enquiries welcome. 



Hardware: 
Kaotic Koneepls 
GPO Box 21 SOT 
Melbourne 3001 



Mail order 

PD Software: 
Kaotic: Konecpts 
c/o Underbool P.O. 
Vic. 3509 



Cheques payable to 
Kaotic Koneepts Pty Ltd 
Allow $3.50 Postage on aU orders 
except FD Paks . Courier service $10 



Amiga 



Hacking out your own demos 



On any good bulletin board system or 
in any public domain library you'll find 
so-called demos. These creations arc 
churned out during the wee small hours 
to show off the talents of hackers, crews 
of Amiga heads coding, packing and 
creating impressive examples of the 
Amigas capabilities. 

They write miles of tightly organised 
code pumping every square micron of 
silicon to the max. They speak in terms 
of copper lists and assemblers, monitors 
and linkers, packers and crunchers. 
These guys live, breathe and eat machine 
code. 

If this sort of lifestyle doesn't take 
your fancy, but the idea of knocking up a 
couple of your own demos does, Demo 
Maker is for you. With the click of a 
mou.se you can pull together predefined 
graphics, music and sounds, tweak them 
as you so desire and add your own words 
of wisdom to the scrolling message 
snaking its way acro.ss the .screen. 



Possibilities 

Let's get one thing straight here. You 
have control over all sorts of clever 
things - the hard-coding is done for you. 
However, you also have the option to 
create elements of your own. You can 
make your own graphics, fonts, music 
and if you're feeling really smart, your 
own vector objects. Demo Maker is 
packed with enough variation to allow 
plenty of possibilities. Added to this the 
fact that you do have some input into the 
action, and you have a legitimate 
package for creating truly unique and 
impressive demos. They won't be on the 
same scale of complexity or ingenuity as 
the latest Quartex concoction, but then it 
probably won't take you nearly as much 
time either. 

Operation 

Demo Maker's interface is not what 
you might expect from a high level paint 



package - Demo Maker expects you to 
put up with entering figures, leaving 
Workbench, avoiding accelerator cards 
and generally pretending that Demo 
Maker is the only thing happening. 

The menu options are mouse 
activated - small consolation considering 
how obscure things are once you've 
made a selection. If you have no 
understanding of geometry or aren't 
familiar with demos in general, you'll 
find both the manual and program very 
confusing. 

To whet the appetite, the package 
conies with two ready made demos and a 
host of parts you can combine to make 
your own creations. The example demos 
are impressive enough, especially the 
newest addition on the extras disk. Only 
a few of the available functions arc used 
and many objects are not shown, .so there 
is still plenty to tinker with. 

There are two main screens of 
operation. The first is the main menu. 
From here you can select a couple of 
sub-menu screens. However, first up you 
use this menu to load all the components 
of your demo. The file requestor and 
menu selection are a little out of the 
ordinary, but they're easy enough to gel 
the hang of. 

The elements of your demo are the 
graphics, text and music, Graphics 
include vector objects, sprites, little and 
big logos, stars and BOB effects - no 
anims, or IFF brushes, although logos 
are brushes of a specific size. 

Text actually refers to the ability of 
Demo Maker to handle fonts 8 x 3,16 x 
16 or 32 X 32 pixels in size. The music 
function offers several song formats 
including NoiseTracker. It's easy to add 




ACAR 12 




ICD proudly presenis; Prima™ , the high performance, 
low cost hard drive for Amiga* 500 computers. Prima 
blends a large capacity, low power Quantum"' hard drive 
with the AdlDE™ host adapter for an unbeatable 
combination. 

Prima replaces the internal floppy drive but includes 
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DFO:. Prima teaUires aiilo-booling from PastFitcSystem 
partitions, high speed caching, auto-configuring, and 
A-Maxir" support. Formatted capacities of 52 and 105 
megabyte-S are currently available. 



Also suits Amiga 1000 ! 
Introductory Pricing : 
Prima 52Mb Quantum $799 
Prima 105Mb Quantum $999 
Call for other ICD Products 




Sigmacom 



Tel (02) 545 3383 
(018)25 7471 



Amiga 



play modules for other popular formats such as SoundTracker. 
Now, although all these odd formats sound rather limiting 
if you're more used to the tradition AJMIM files, brushes and 
brush anims along with standard Amiga fonts, the formats are 
such that the program can handle graphics at a very impressive 
speed. The downside is, designing for Demo Maker can be 
tedious, or beyond the scope of the average user. So for some 
types of graphics, you 11 find yourself limited to those 
provided with the Demo Maker package. 

Sequencing your demo 

Demo Maker is like a one track music sequencer. A series 
of different screens containing a variety of compatible effects, 
graphics and text go to make up a complete demo with the 
music busily chugging along in the background. 

All these components are assembled using the pattern 
editor. All the available types of demo elemerlts are listed in a 
menu at the top of the screen. Adding a new patter allows you 
to select one of these. 

At this point additiona! options are displayed in the middle 
of the screen. You can now enter numbers to signify how the 
effect should work and you can often activate additional 
compatible effects - such as a star field behind a vector 
graphic. Just about every aspect of each function can be 
altered in some way - be it speed, direction, variations or 
backgrounds. I was very impressed with the flexibility 
available. There are enough options to create a huge range of 
variations on any one element. 

Some of Demo Maker's capabilities include two scrollers, 




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large or small logos with various wipes and effects such as 
rotation, a variety of star fields, vector graphics and bails, bob 
effects and Quix style line effects. 

Conclusion 

When you have tweaked and twigged all the numbers and 
put the finishing touches on your graphics, Demo Maker lets 
you save a final version of your demo which is a stand alone 
executable program. 

The documentation is technical in appearance and may be 
daunting to those unfamiliar with demos. Regardless of where 
you're coming from, experimentation is vital if you hope to 
unravel the intricacies of each option. 

Overall, Demo Maker is a powerful program with the 
potential to churn out many unique creations. The down side is 
a gut feeling that this is a cheat's answer to the real thing. 
However, there is the educational aspect to the whole deal and 
the sheer joy of putting together something creative without 
the high time overhead. If you're into demos, but don't have 
time for machine code, you'll probably be very, happy with 
Demo Maker. Q 

Distributed by: 
Pactronics 

(02) 748 4700 
RRP $69.95 



Quantum 
105M 

SCSI Harddrive 
1 1 msec access time 

$795 

2 Year warranty 

Upgrade your A590 

GVP 

or A2000 drive 

Dealers Required 

Fonhof Computer 
Supplies 

64 Cross Street, 

Baulkham Hills NSW 2153 

Phone (02) 639 7718 

Fax (02) 639 5995 



AGAR 14 



TtelMateME^pmon 



S¥<riKiFT PHCXICn U 



SEMES U 



,„ „ ACCELEUTOR 

*22 Mhz or 33 ^Blz models avaUable 
♦Single PCB design (featuring) 

* 68030 (cpu), 68882 (fpu) 

* Series D SCSI controller wilh GVP Faaast Rom 

* Up to 16Mb of 32-bit-wde RAM (6(his) 

* Optional mounting bracket for 3i" SCSI bard disk 

* Supports AO Workbench revisions and Anuga UNIX 
• * The fastest ZERO wait-state design possible. 



22 Mhz, 1Mb RAM 
$ 1 jb^^ 



33Mtiz,4MbRAM 



MIcroBotics, Inc. 

VSILSdD High Speed 68030 

Acceleration for your Amiga 

A500 / A2000 

- Solder less no modification installation. 

- Advanced Technoloey AUTOConFig design. 

- Supports CPU clock speeds of upto SO Mhz, 
FPU ciock speeds of upto 60 Mhz. 

- Optional 2 or 8MB 32-Bit Burst Mode RAM. 

- Fully compatible with other expansions including 
Great Valley Products disk systems. 

- Software/Hardware switch to 68000 mode. 

- Workbench 2.0 chip socket on memory board. 

25Mhz 68030 S 749 

25Mhz 68030/68882 $ 999 

33Mhz $ Call 

40Mhz S Call 

SOMhz S Call 

2MB 32BU RAM Expansion $ 649 



. _ lUl 



GREAT VALLEY PRODUCTS INC 



GVP SERIES II A2000 SCSI Hard Card + 8MB RAM Controller (0Mb) 
r 



52MB Quantum 

$ 849 



80MB Maxtore 

$1019 



105MB Quantum 

$1199 



f 70MB Quantum 

$1749 



GVP SERIES II m SCSI I Mtob, (Oi| !Uli RAH Eipgnsion, Cusloiii niM 




52MB Quantum 

$ 999 



105MB Quantum 

$1399 



GVP A2000 SCSI Controller Optional 8Mb Ram Expansion 




lnc2UegRa[n 

$ 499 



_y 



Commodore 

AMIGA 



^ 



LAY-BY AVAIIABIE 



f> 




g: 



(Bmjpm&ir ^mpjpim^ 

/%o EM 

506 Dorset Road, Croydon, Victoria, 3136. 
PH: (03) 725 6255 Fax: (03) 725 6766. 
A.C.N. 006 852 866 

* Mail Orders Welcome! 



Computa Magic 

44 Pascoe Vale Rd, Moonee Ponds 3039 
PH: (03) 326 0133 Fax: (03) 370 8352 
A.C.N. 007 161 382 



E&OE 



■ ms DoajMEhT m pmuCE!) o,v ah amioa BEmor pmumm sism 



I'riees Subject lo change wUliout Notice 



Amiga 




PMMM 



If you own a modem, you need a 
communications program. Apart from 
enabling you to swap programs with 
other modem users, you can also obtain 
the latest public domain offerings, chat 
with other Amiga users and dial into 
information services once you have a 
good terminal program. 

The right package is often a personal 
choice. However, when it comes to raw 
power and ease of use, it's easy to draw 
comparisons with the top four programs 
available in Australia: 

JR-Comm 
GP-Term 
Atalk'lll 
NComm 1.92 

There is a vast difference in price and 
performance of these four packages. 




If you spend a lot of time tramping from one buHetin board to 

anottier, downloading files and posting messages, make sure 

you're using tfie right communications software. If none of ttiat 

made any sense, you definitely need to read tliis article, 

by Andrew Farrell. 



GP-term 



Which one is the best overall winner? 

Wish list 

Although I know people who own a 
modem and rarely use it for anything 
more than the occasional file transfer to a 
friend, most are avid users of the 
wondefiil services provided by local 
Bulletin Board Systems. Invariably this 
means maintaining a list of up to date 
phone numbers, access passwords and 
terminal settings to make calling each 
board a breeze. So, our ideal program 
will handle this job and make finding a 
BBS with a free line simple by allowing 
several systems to be called in sequence 
until one answers. When connection 
occurs it would be nice to have some 
kind of audible alert that you're now 
connected. On line there's bound to be a 
fair bit of file downloading. Zmodem, 
the best protocol for exchanging binary 
files between computers, should be 
supported. It's the best because it's about 
the fastest and allows you to resume 
from where you left off should the 
transfer be interrupted. 

At any time it should be obvious 
what the program is doing, and how 
much longer it will take. Altering 
settings must be easy and you should be 
able to store your favourites. 

I could add a dozen more useful 
features like macros, a script language, 
full support for ANSI and IBM keyboard 
emulation. In fact, at least one of each of 
the above four programs has most of 
these features. Which program is it? 

GP-Term 4.53 

A local product, GP-Term is sold 
commercially for around $100. There is 
good local support and upgrades have 
been forthcoming. The program sports a 
slightly unusual interface, with some 
options being several windows deep. The 
phone book is annoying, for it must load 
each entry from disk. The dial window is 
rather bare, and 1 found dialing 
cumbersome compared to other 
programs. The program seems to lack 



many of the bells and whistles of other 
programs and has no script support. 

In its favour GP-Term handles 
downloads well, with comprehensive 
support of the Z-Modem protocol. It is 
also the only program which correctly 
works with Telecom's Discovery 40 
service and also handles switching to and 
from Discovery 80. 

GP-Term provides the best Amiga, 
best IBM and best VT400 emulation, is 
easy to use, reasonably well documented 
and supported. Selecting terminal 
options is quick and simple. Rumour has 
it that a major upgrade is in the works - 1 
can't wait to see the next version. 

Atail(-iii1.0 

A fast, organised approach to menus 
and options makes Atalk-Hl a pleasure to 
use. 

A handy Quick menu provides most 
often selected options on a single 
intuition gadget based window. The 
phone book and dialling is smooth, with 
plenty of room for configuring each 
number individually. The documention 
is outstanding, with in depth coverage of 
all aspects of communications. Alalk-iU 
is especially well equipped to handle 
speaking with main-frames.On the down 
side there is a distinct lack of PAL 
support, clumsy multi-file selection for 
batch file transfers and a lack of low 




Ncomm 



AGAR 1 6 



Communication Software Comparison Chart 



Amiga 



GP-Term 



Fonts - Local 



Fonts - Local 



Fonts - IBM 



Fonts - IBM 



Ma;( Columns 



132 



Phone Book 



Uriimiied 



Atalk III 



JR-Comm 



Price 



$33 



Fonts - Local 



Fonts - Local 



Fonts - IBM 



Fonis - IBM 



132 



80 



60 



9999 



around $100 



US$35 



NComm 



Custom Screen 


Yes 


Yes 




Yes 


Yes 


Workbench Screen 


- 


Yes 




Yes 


Yes 


PAL Support 


Yes 


- 




Yes 


Yes 


Ovetscan 


- 


- 




■ 


Yes 


Interlaced 


Yes 


Tektronics 


Mode 




Yes 


Max Colours 


IS 


S 




16 


16 


Fonis - Large 


Fonts - Large 


Fonts - Large 


Fonts - Large 


Fonts ■ Large 



Fonts - Local 



Fonts - IBM 



eo 



UnlltDiied 



Macro Keys 


20 


20 


40 


20 


Script 




Yes 




Yes 


AREXX 




Yes 






Scrollback Buffer 




Yes 


Yes 


Yes 


Cut and Paste 




Yes 


■ 


Yes 


ANSI Mouse 








Yes 



ANSI Filter 


ANSI Filter 


ANSI Filter 


ANSI Filler 


ANSI Filter 


Capture ASCII 


Yes 


Yes 


Yes 


Yes 


Send 


Yes 


Yes 


Yes 


Yes 


Searcfi 


- 




■ 


Yes 


XModem 


Yes 


Yes 


Yes 


Yes 


XModem-CRC 


Yes 


Yes 


Yes 


Yes 


WXf^odem 


XModem 


XModem 


XModem 


XModem 


YModem 


Yes 


Yes 


Yes 


Yes 


Ymodem -Batch 


Yes 




■ 


Yes 


Ymodem-G 


- 


Yes 


Yes 


Yes 


Zmodem 


Yas 


Yes 


Yes 


Yes 


CIS a 


- 




- 


- 


CIS B+ 






Yes 


- 


ClSQuicKB 






• 


XPR included 


Kermit 


Yes 


Yes 


- 


Yes 


SADIE 










XPR Library 




Yes 




Yes 


VT-52 


Yes 


Yes 


Yes 


Yes 


VT-100 


Yes 


Yes 


Yes 


Yes 


VT-102 


Yes 








ANSI 


Yes 


Yes 


Yes 


Yes 


H19 




Yes 






TekWIO 




Yes 




- 


Tek40U 




Yes 






SkyPiK 




- 


Yes 




Max Baud Rate 


19,200 


E7,600 


57,600 


115,200 


MIDI Support 


MIDI Support 


MIDI Support 


MIDI Support 


MIDI Support 


Multiple Serial 


Yes 


Yes 


Yes 


Yes 


Logging 






Yes 


Yes 


Costing 


Yes 




Yes 


External 


Timer 


Yes 


Manual 


Yes 


Yes 



Donation 



AGAR 17 



I 



Amiga 



Bl 


ft-Ja!!fe 


ni OttifS* Htfui 




r 


Swi UU 


HanSshstie Fsi^itsi 
H Xon/Xnf f O Even 


No. Colops Emilator 


Colunns Auto H£>ap 


D 389 


5Si Sf VIIS8 


^ 12! sf otr 


D 1298 


D None O Otld 
Dupl«y G2 None 
a Full n Hsi-k 


a 4 D VI52 


a 132 n On 


n 24 B» 


OS D K19 


Rmts 
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Tents 


D 4898 


Bell n TT¥ 


D Snail 


n 9698 


n Hiir D Space 


a Visual a msi 

2 Audio a IAU{ 


D 48 


n Larffe 


Stois Bits No. Eits 
Q 1 bit ^3 bits 




a lEMfC 


□ 35te8 


D Tek 491'! 






C STe89 


D 2 bit □ 7 bits 








Capture Opts Senil Opts Voice 


loons Pro too 


Hi. 


Tine outs 


D Strip CR QLr Only Bif Of f 
n lesus CR HlCR Only D On 


a Off D XMOBEH 
SI On G YHOSEH 


n Stanilard 
SI ReUKed 


C CR-ILF 


□ CIVLF □ riUeM* gVMOBEH-B 


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C Rewcsts a ZMOBEH 


ST On 






n Kep 


lit 




Chir Belas Keilial 
E Ncnf y. Once 
n .83 sec E 18 ti 


Screen □ »m>tlH 


Auto Chop 


□ MofkbenchZJ VMOBEM-h 
nes E Full File Ivpe 


□ Off 
SI On 


D .35 seo 


n .58 sec 


n .i9 sec n Continuously p. Binjpsi 




ni«t 


n .29 s#c 


Hf rext 





Atalk 



level control over modem settings. 

On the other hand the script language 
is strong, and there is a handy learn 
mode for automatically creating logon 
scripts. There's even a simple BBS host 
script for remote access to your machine. 

Other strong points include the 
AREXX support, variety of screen 
options and overall speed. The worst 
point is the price, at around $150. 

JR-Comm 1.02A 

Despite the fact this is often touted as 
public domain software, JR-Comm is as 
commercial as they come. It falls into a 
category known as Shareware - software 
which may be freely dsitributed, but to 
legally use it you must send money to 
the author directly. In return you receive 
a fully operational version which in 
JR'Comms case removes an otherwise 
annoying delay screen. This sounds good 
except the author lives in America, so 
finding local support may not be easy. 
Worse still is trying to deal with 
problems when money sent doesn't 



result in a registered version being 
forthcoming. 

With all that aside, JR-Comm 
remains a favourite of many regular 
telecomputing users. It sports a smart 
interface, plenty of low - level 
configurability, and a well thought out 
interface for most aspects of the 
program's operation - including the 
phone book, terminal settings and default 
program settings. 

All this power can be a bit much for 
the beginner. Also, the documention is a 
bit heavy and there's nothing in the way 
of script support - although an update 
with this and other features such as 
AREXX and XPR's is expected soon. 
Good emulation of ANSI graphics and 
PC keyboard, excellent levels of 
program control and strong availability 
make JR-Comm a popular choice. 



NComm 1.92 

Unlike all the 
mentioned, NComm 
value for money. It's free. Well, it's as 



other programs 
is truly brilliant 



7e 1 eased 
Inr^gist 


Q^^uJMfid|BjBfltiiBH^Hfl 


RaJig.,n, nil Ri 


qhts Heserued . 


ising in 


lexi Eiie Screen tsipe 




Hl5c&U^nE?ous 


xrz 


Hoi-nal Hoitltbenc}! 
\^-> SHall 2 CoLoi'^ 
Ca^tnj^e filtn^s 4 Colors 


TIY 

Ar>i£ra 
IBM Col Of 


%%t^i^ hiah bit 


i>0stpUGti\p» BS 




msi cadES t Colors 


WA Hono 


Sm^ del « £S 




CTRL cliai.5 1.6 Colors 


vT-ioa 


Srwoth scroll 




Bacl^spaces S^M Interlace 


VI- 182 


Chat lin* on 






SklpPix 


Wi^Si* linejj 




CR xUtf LF Klat* 


EOL out 


IBM DaoPHiw KOiie 




Ndop nofitf 


CH 


Cupsoi* blinV 




Stpi» stpiif 


LF 


W^ Op*imzed scroll 




Aiid tt Add CR 


CR/LT 


i^Vii Irrfiei*? cbap hodt 




AnsHepback Hessase: 




FDPce ea X £;S 






Cup^op ; 1 


St-^tus; 3 









free as you make it. The authors 
encourage you to send them whatever 
you think the program is worth, if you 
want. So all you're likely to pay is the 
cost of downloading from your local 
BBS, or the price of a disk from a nearby 
user group of PD supplier. 

NComm is a prize example of how all 
good software should be written. It is 
internally multitasking - so while you're 
waiting for a download you can edit the 
phone book or review the capture buffer. 
NComm has the most powerful script 
language I've ever seen on any Amiga 
terminal program. It's so good, that 
Ncomm includes a host mode script 
which is more like a mini-BBS, 
complete with message and file areas, 
user security, bulletin areas and more. 

There is good support for XPR's - 
external procotol libraries for protocols 
not supported when you first obtain 
Ncomm. I often use QuickB, a protocol 
especially for use on CompuServe. Atalk 
also supports this option, but Ncomm 
handles it better. 

The phone book is fairly good - what 
is great is the quick dial pull down menu. 
Every phone number can have its own 
configuration - with common configs 
able to be shared between numbers. 
There is good hanlding of macros but 
sadly no AREXX support. 

The documentation is well written, 
and NComm offers plenty of control over 
all aspects of operation. Ease of use, 
plenty of power and typical Amiga type 
menus coupled with a sensible approach 
to organising all the available functions 
has made NComm my choice for best 
communications program. □ 

GP-Term 

from GP-Software 

(07)3661402 

ATalk-lll 

from Computermate 

(02) 457 8388 

JR-Comm & NComm 

Any public domain supplier, 

user group or BBS. 



jr-comm 



AGAR 18 




4 
Starters . . . 

Deluxe Paint IV 175.00 

Miracle Keyboard 699.00 

Australian Graphic Atlas. . .69.95 
ProWrite V3.2 (postscript) . . Call 

Robin Hood 79.95 

CDTV keyboard 225.00 



DigiViewl Printer Switch . . 69.95 
MouselJoy stick adaptor. . . 54.00 
Sharp JX-100 Scanner . . 1495.00 
Cannon bubble jet printer. 650.00 
A2320 De-interlacer Card 375.00 
Real 3D turbo pro Call 



Thr liard Disk Cate • Shop 6, Akuna Lane, Moiia Vale, 3IB3 
Phone; 02 - 979 5835 • Facsimile; 02 - 979 6<i29 



Kara Anim fonts 79.95 

Microfiche filer Plus 199.00 

A2091 + 50Mb HDrive . . .999.00 

Easy Ledgers - Sybiz 375.00 

CDTV Fish -VI. 3 Update. .99.95 
A590 Hard Drive 625.00 



Mains . . . 

Desktop Video 




■ Amiga 500 and mouse 

• 1 Mb RAM ■ Genlock and Cables 

- Video titling & FX software 

• Video tutorial tape ■ Clip-art collect. 

1 5 extra programs ■ Beginners Video 

• Free 6 months subscription to Video 

Camera Magazine 



• Amiga 2000 and mouse 

- 50 Mb Quantum drive 

2091 Controller - Beginners tutoriol 

■ Desktop Budget Program 

■ Little computer people gome 

■ Lotto (The Sig One) 

' Clip art collect. • 1 5 extra programs 



- 1 Megabyte RAM - Remote Control 

■ Sim City ■ World Vista 

• Optional Keyboard $199 

(H purchased with COTV} 

Plays computer software, oudio CD's, 

CD + G discs, Karoake - for party 

people - WOW 

• Will ploy Kodak Photo CD's when 

released - Hot Stuff! 




oT"cT*^ 



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'2 o tnn»inement 
SUPER AGNUS ^ 
SUPER DENISE 59.95 



pTTTs 

rKH 99.00 
59.95 



NEWS 'n' STUFF 



It's official, we are now retailing 

GVP products! We cannot hold out 

any longer in the face of all their 

new goodies. 



G'DAYS 

To Kevin Nugent who 
just happened to write 
the best letter to the 
editor t've seen for an 
age, (October AGAR 

entilled "Eto those 

retailers really know?") 

i mean, none of use are 

perfect but that is 

ridiculous. 






NEWS: We have moved just around the corner to shop 6, Alcuna lane. Mono Vale. 



GAMES 




Qo - AniiJaM Chinesa SMegy 


59.96 


Roc* and M 


4956 


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48.95 


V#UTIE^ 




Sods 


68.96 


norltand 


6955 


DiglPaSmS' 


135,00 


flccttole in AcHrar) Comp. Pact 


nqafi 


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59.96 


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6455 


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269.00 


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8155 


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3500 


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98.96 


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99.95 


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49SS 


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49,95 


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14.9S 


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16.S5 


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49.95 


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58,e 


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89.95 


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89.95 


StaamilB Spirife 


49.95 


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Call 


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125.00 


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69.95 


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69.95 


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499.00 


1S.96 


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49.95 


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59.95 


Easy Ledgers AMCunling 


J75.00 


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16.95 


Itoposn Satlla S9I 3 Medilerrancan 


49.85 


Silent SeiMca 2 


65195 


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139.00 


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S9.95 


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49.95 


SSmClty 


84.95 


Electric Tttesaunjs 


59,95 


lASmis 


49,95 


HeaJicftiiaDrt^m 


49.96 


am City Graphics 1 .An<s8ntCilte 


59.85 


Electronic Debtors System 


£89.00 


;B,S.S.Jan«S(!ym«jr 


{9.M 


HS(*siiro Premier Coiiwlion 


4995 


Sm City GfapWcs 2 • Future GUies 


69.95 


Flashlack , HD tackup , Neti 


79.95 


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e9.95 


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45.95 


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34.95 


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79.96 


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69.95 


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45.00 


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69.95 


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3100 


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99.(10 


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59.95 


Hunt for Red Octotier 


44.95 


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69.95 


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59.95 


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19.95 


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59.95 


rteaiBne Fonts 1 


89.00 


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79.95 


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49.95 


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39.95 


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39.00 


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49.95 


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39.95 


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99.00 


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89.95 


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69.95 


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44.95 


HypertMok 


139.95 


"BidsdF'rey 


Can 


Wwationaf Ice Hockey 


49.95 


Space Quasi 11 


59.95 


Imagine . Hoi Nevy Raytraclnj 


399.t«) 




79.95 


IntenViBse 


59.95 


Space Quesi til 


59.95 


Interchange S/N 


7955 


tmicteiuSBrPak-Sa 


59.9S 


Isiido 


69.95 


Space Ftsc«r 


49.95 


mtroCAO 


89.00 


liBtaiwy* 


59.95 


JacltNcklausVolS 


49.95 


Space Sctiool 


39,95 


Kara Anim Fonts 


79,85 


IfttisMgst 


49.95 


Jbi InslnunaiJt Trainer 


99.95 


Spy 1 Spy - Arctic Antkis 


t6.S5 


Klrsdworda 


69.00- 


;;BteM!r 


69.95 


Jimrtrj Wtilie^s Wniftaind SnooKer 


79.95 


Star Bfaie - Budgel 


1S.95 


LalliffiCVS 


399.00 


xBw^b^Bob 


59.95 


JnkefX.Wwf 


19.M 


Slar Bteaitef 


49.95 


Linjrwoid French 


»55 


...Bwodino 


49.95 


Jupiter Master Diive 


69.95 


SUi Cursor J/s - 3 yr guarantee 


64.95 


Unt*ord Gemian 


6955 


VEtainSijamttef-J^sav 


S9.95 


Keef#!eT?!ie(-A<(uennir9 


45.95 


Stsel 


49,95 


Lintmotd IfeJan 


59.95 


fBtait-Nsw 


C^l 


Kliaiaan 


58.95 


Siorni AcraiB Eisope 


49.95 


(facto DOS 


189.00 


Keacfif 


59.95 


KickOl-EiaiaTinta 


58.S5 


Stun Runer 


68,95 


I.ecrorfeheWler 


SBBS 


l^ntispe 


69.95 


Kfn^ Quest t 


49.95 


Subtmteo Soccei 


59,95 


Microfrehe Filer PlUs 


199.0D 


Castle WarriK 


6195 


Kinjs Quest II 


S9.95 


Sr^ramatv 


69.96 


OirltineForitetorPioPage 


269J)0 


Carmm Oefeiwter of flw!» 


S9.9S 


Kfeiga Quest 11! 


68,95 


Sws^i - Nei« Pualet 


69.96 


Pageslream Fonts VoJt.1 


69.95 


Oiaos Swiss Back 


ra.95 


Kings Quest V 


79.95 


Swilcht^rle 11 


Call 


Pages1cea.Ti V2.0 


299.00 


ClfflnM5;^Wfalh-Sr!«*l 


4835 


U^Nlnja3-AIIa^J! 


S8.M 


T.M.N. Turues 


F)«195 


Photon Paint V2 ■ Han Pairrt 


18950 


Ctvess Player 21 50 


69.85 


LegHid of FaK^ii - Mai likes i 


m.K 


Teartr Yankee 


89,96 


Pbimate 


n<iqs 


Ctsene Qiiesl li 


79.95 


Leisure Stiit Lany 


49.95 


Ttis Kg One ■ Lotto Syslerrs 


1956 


Prtntmaster Alt Gallery t 


48.95 


ClFjemaware Compitetk/n 


49.95 


Leisure Si;it Lany 5 




Tde C(A)nei6 Baqiissl 


1W95 


Pro Video Fonts (set 2i 


149.00 


(Rodst Ranger, $ Stoi^es anrfSiiUHoS 




UfeureSuitLatrytl 


«,95 


TVie Hotrrni of Shadow 


49.95 


Pro Vkieo Post 


^50 


■ Cwtenamg Ice Man (Sisra) 


5856 


leisure Suit Lany III 


59,86 


HieRague 


68.85 


ProfessKinal Oraiv V2.0' 


275.00 


Ccic^al's BequssI 


59,^ 


Lemnsn^ - Da/e You to Pt^l il Down 


69J5 


Tiieme Pstk Myalery 


59,86 


Prof Page -SfnElured Clip Art 


78.95 


s&toato 


69,95 


Little Campuber People 


19.95 


Tlfunderfia^-Gre^HsHSim 


«B,<fi 


Prof Page Templates 


79.K 


■'CommirtosPacfc 


5956 


Lcgiial 


5355 


TTiursd^sir&es 


59,S 


ftofesskaial Rage V2 + Weo 


399.00 


iCwquB^ sf Cam^Dt (Sieira) 


■wts 


Lnlus E^t Jmbo Cli^ien^ 


6955 


runs Macti^B 


WfW 


PnBnolloh 


119,00 


*CM[BratBnMissi«iD;^ 


«55 


LilpoM»lto 


59,95 ■ 


TomandthoGhtsl 


fi9,S5 


Pjc^er Gtammet 


129,^ 


iCraiy Si»i ■ Uses Guri'Mause 


J(9SS 


M) Tank PtenoHi 


69,96 


Total EcSpse 


4995 


PrtwTlleVS.O 


19950 


■CrOJSwIHCI Owisiructlwi Set 


59.95 


Man!iut!taE - New Yoit (Sierra) 


4955 


Towel of Bfll]^ 


S9.95 


ProwtHe - German Dicifonary 


48.K 


iSnsaml OreaMr 


599S 


Man^ur^ter 2 [San Frandsoc] 


59,95 


Tracksuil Manager - Socsr 


39,K 


Prowrile ■ PnJforns 1 (extra foms) 


49.85 


^niisef&'aCcwFse 


(19 If) 


Mannbi 


59jK 


Turrroan It 


69.85 


Prowite ■ Frofonts i (ewra fonts) 


48,96 


fCybertjal 


49.95 


Matrix Maraurters 


59,95 


TV Spols Football 


69.95 


<3«arterijack (HD h^iip) 


^.00 


fCybeworld 
?DanaerFreat 


59,95 


Me^ PlieonEK 


69,95 


Twytie 


1695 


QuinteriBclrTocSs 


M.OO 


59^ 


Me^avsiar 


7955 


JltfmalV 


79.^ 


Quickwrile , Word Pro - good one 


M.95 


»Da!Jus+ 


49.95 


Miaoprose Soccer 


59,95 


UHirhaV 


79,95 


Real 30 Kew Fast Renderlr^ 


775.00 


^DofltCoftiry 


69.95 


Midr^W Hesistancs 


59,95 


Va^dne 


69,95 


Srirls 


699,00 


DariLSlde 


49.95 


MidwfBer 


79,95 


Voyager 


69.95 


Scene Genaratoj 


74.96 


■■IlayofEhePh.9fQli 


64.95 


Midwirner II - Flames of Ftaedom 


69,95 


WarZoi» 


69.95 


Seasons* Ho&lays Clip All 


49,95 


IJayolilBVipsi 


59.95 


MigMi Maxell 


59,95 


w^leOaattiSHals^y 


79.95 


Sprta Paint Prog 


99.85 


OsmOfis Tomb 


5455 


Mr.HeS-Spedal 


4935 


Wicked 


5995 


Superljack 


89.85 


-:l>BinonsWJn!6f 


45,95 


Murder 


59.95 


Wir^ctD^nh 


4995 


SipsrDJ 


34.85 


7 peuteroE - Nbw 


Cal 


Hystol 


69.96 


Wings dOeaih 


49,95 


System 3 (Accounts) 


129,00 


SDf. Dooms Revenge . S[>8ciai 


49.95 


MijtilBrastlAtHon 


59.96 


Wir™rsiS^1990Sco!ar 


49,95 


TiiB Art Departmenl 


128,00 


; Or. Plummets House of Rux 


49.95 


Mi^Hurrter 


69.95 


WizatifsWo*! 


28.95 


"Rie Office- GddO^ 


398,00 


.JCfTBaKl Fliglil 


79.95 


MucFearWar 


49.95 


WoSPack 


78.95 


TVTEitPfofessiorBi 


268,00 


■Offlgor Spirit -Special 


39.W 


Onslaustit 


49.95 


WGfflJeriand 


78.96 


Ul^a Card Pius 


145,00 


J^eam Zone 


39.95 


operation Coaitat 


79.95 


Wralti of te Demon 


S8.95 


VidscrToclE 


298,00 


'Dur^ew Master ■ Finishett it al la^ 


59.95 


Oiiertal Games 


69.95 


XytBts 


45.95 


Via Amiga F/QtaijOarB.WLo-REB 


398.00 


Dynasty Wars 


59.95 


PSA Touf Golf 


59.95 


ZackfcKracten 


52.95 


Wah Disney Animation Snidlo - Hot 


249,00 


JDyterOr 


49.95 


Pfianlasm 


29.95 










-■awuieOuck 

■ Emperof of Ihe Mines 


49.95 
49.95 


Pipe Mania 
PtotSna 


59.95 
59.95 


PRODUaiVITY 


MUSIC 




*BnpifB 


59.95 


Police Quest 


61.95 


SDProfessimallvrthWeoJ 


350.00 


Audkj engineer Jun 


i 68.00 


."...Escape -FtompianelfolMUrmstcrs 


49.95 


Police Quests 


61.95 


ATalka.Snaoal 


eg.K 


Bats and Pipes 


2«.00 


■-.fekimo Gamss 


49.95 


Poputws 


38.93 


AlltnOne-tiyGokJOi* 


98.95 


Bars and Pipes Pfotassioaal 


450.00 


EiBOpean Dreams ■ Ccmpilation 


S9.95 


Pooerjifrfl 


63,95 


AMix-SpadallS 


149.95 


Bars' and Riiies EKIia ^^odules 


C^ 


*EKlrarBne-teKfiAo!f 


59.95 


Potvenlrome 


48.95 


Amiga Postcode 


48.95 


DeluKe Music Canstmctfon Set 


99.95 


EysofltieBehoklai 


69.95 


PmvenmiBer 


49.95 


Amiga Vtelon - Special 


150.00 


Dr. T's Cof^t Appiwitice 


t49J>0 


■^oflheHKiis-Builgs! 


t9.95 


Pnnce of Persia 


39.95 


AMOS 


125.00 


Or.rsCopifistOTP 


443.00 


■F19Sle*Fig«ei 


69.95 


PraTsanisToiHa 


es.K 


AMOS 30 


78.95 


[)r,rs Tiger Cuh 


119.00 


...Faces Tris lit 


69.95 


Projectyle 


45.95 


AMOS Compiler 


«8.95 


Future Sound - (Saeo Digiilserj 


299.00 


'Falcon Mission EKst 


49.95 


Prospector . ftrdjet 


itX 


Art [>epi Prolesesnal 


349.00 


Harmoni 


14855 


Fiondish Fieddy ■ Special 


49.K1 


PuffysSaga 


53.95 


ArlParts.forDP^nia 


49.95 


Kawai Fun Lab Ifeyboard - 100 off 


695.00 


Rghter Bambe; fidssicn TkA. 


59.S5 


Piiutic - Adrjectiva 


K.95 


Asaeff^M 


149.00 


Keytjoard Edittus 


Ca« 


Frist Contact 


59.95 


Quadralign 


».95 


Audio Engineer S/'vrar^'Hrwsfe 


Call 


Midi Mack; 


298.00 


F^it + Magnose 


59.95 


Quadr^ 


59.95' 


firaarfcostTflerVS PAL. the test 


450.00 


Midilnte'riace 


89.95 


FWiltenVVoiMa- Special 


49.95 


Quaife 


4S.9S 


CoiJaot 


68.95 


f&steX 


298.00 


;FiBn8llc 


59.95 


Ffaiboati Tycoon 


88.95 


Doss DOS -v^.O 


fM)*S 


t^sioXJurto 


C«l 


■RlSiKl. 


45.HJ 


FtaintHJwV/arrHr 


S9.W 


Cygnus Ed Fro 


129.95 


PerfedSoundS* 


198,00 


Ftihjce Bfte (am) 


39.95 


Realm off tie Trolls 


61.93 


Deluxe Musk CcHistrurtfion Sei 


88.00 


Sonic ^OMttstc 


8950 


Future Dreams - Comp 


59.95 


ReliBnofthoWllchkird-DalaDlsk 


48.96 


Oelutse Paint IV *NEW 


175.«0 






Gaiaciic Empire 


Can 


Rise of Itto Or^n - Hugel 


^.95 


CwkHe Photo Lab (Posters Too) 


frnno 






Gflfm Crazy 


59.95 


Roadvrars 


19.95 


Oeluks Print II 


99.95 


^■Mh|' 




ftW*;lo«S 


59.95 


RotanHood 


S9.95 


[teluKeVideelll 


99,95 






Ph: 02 - 979 5833 
Fax: 02 - 979 6629 



ir^ NEW • Thunderhawk - Groliers Encyclopaedia - CDTV • Imagine Companion • NEW ^^ 



CDTV TITLES 

A EfeHi for Barney Se*ir &9,^ 

Advanced Mifilary Systems - encyctopekSa 595S 

': AB Dogs Go To H^v^n ■ krfs wtourlrtg 5&J&& 

■"Baflte Chess - AnirnatHJ Ctiess Call 

CD Remix - t)ecom& youf own DJ ©^ 

Fred nsh ortCO ' SIH disks tSub OJIaf 99^5 

Garden Fax - Care for Ovef 4<J0 Varieties Sa.95 

HotJFKl of ttte Sasl^efvilles- £hei1<!i6< ^itS 

^ iust Anwrtcan Heritags Encyclopedfd 9S.% 

^1 js^ed Bible fid^ 

- iLBJra!ed Wodis of Shaespeare 6955 

* iemm^ngs - !nd Ptanetstde Deiwj 79.95 

. Mlfjd Run ■ Cei^tiral Games $9^ 

'■ **MLfs« MaKej - ^uac MaKef and Triva 79,95 

My Palnrt - PaEnE Program for hSds 5955 

-■"4^n^ Hi^ ScfiMt Comic iw teens Csi 

*'Paper Bag Friiwesa - Interactive story Cafl 

Psyciio l<5ll^ ■ EnEgjaotive flCtimVrn/Ht^ 79^ 

"Road to Firtal Four CaU 

Seh CiEy ■ Rewritter> £pe£«% tof CDTV Gafl 

"Team Yanke& - TanE( Simtrlalof Cafi 

/TJme^lQ ii( EiiEiriass 79.9S 

TimetatJlg ot science 7^.95 

Women in Motiofi - Great for animator 59.^ 

World Vista. - Atlas and assttJ ir^fo CaH 

WraU^of tlie Demon - Arcade Adffifiture 69.95 

**XEindn 11 - fnc spec remixo) MegaBiasll C^ 

Ctm' Keyboard 225.00 

^ tfenofas^vctfcjCfs arenotin stocit Bttifneof 
fating, £iyf sW expe^^ ar!K d^^ 



EDUCATION 

Reading i Tvpinj Age S-6 39.95 

Aljibra Vol I Mijil SctKii! 78.95 

%9b[$ Vaf II Hig«i Schoot 79.95 

WwbBt PiBschoot 48.95 

AjiShrnSK High School ^.95 

Associated - Won! Associatkiri Age ^S 39.^ 

feml]irxra Jigsaw Puizte Age ^.e 39.95 

Base Gra.mmer ^e 7 a Lip 4'SS5 

B«ttBf Spelisig 3 lo aduS S9.» 

Cofliic Setter Art Disks - Funny Frgujes 39.95 

Cffinit Setter Art Dislts - Sirper Heross 3S.95 

Comic Setter Art Oislts - Science Fiction 39.&S 

Cross Out Ilw tnlrudsr Age 3-S 3S55 

Dscimal Dimgron Age 5 S up e9S6 

Dir»osarj Discovery 1^ 54.S5 

□iscor^er Alf^ab^ A^ 6 ^ up 39it5 

Discovei Chemistry Age W S, up 39.M 

DiscousiMalhsy^iOSiB 39.95 

Dismvef Numers AgB&&t;p 39.^ 

Discovery Geographr/ B;(pgnsion [iisit 2955 

■;OiSH?VBty History ^aje 9-12 25.95 

^Discovefy Maths Master Diss GrarJe 1 . 7 59.35 

OistjrJveEyscienceexp. ijisk Gfatfe 8 - l^ 59.95 

■DiBcwery Socai Slucliee exp. disl^ 9-12 29.95 

roiscoirery ^1 Master Disk Grade '• ■ 7 5955 

p^BCCvery TrMa lexp.tM various 29.95 

'■'■ Discover Trtiria 2 expan^n disk various 29.95 

■ K-Qade fTeacSiBS Grartefeook) T*era 89.95 
.ftri SctwOI 2 Age 6 - B 49.95 
Fun School 2 Over 6 49.95 

'FsjnSchoirt2Unds(6 49.95 

■ Fun School 3 - New 49.95 
,Kailies Faim M.95 
■i|«d5C0tectionAgo3-7 69.95 

KdsTalkS-IS 64.95 

, tanderaiTia ProK^ioot -t 69.95 

^^*cG&e Liwer Primary 59,95 

Ilteg^llt3»i4-e 49.95 

Match it Calt 

Match A Magiciafl 48.85 

Ma»i Master Pius - Piimarv 59.95 

MathMan^8-1^ 59.95 

MaBiTsJt ChU 

MaBiWaardAoeS-JO 99,96 

MarvtsBeaiBn Teaches Typing %dWm ^.^ 

MeiMWirmer .«J6 

Memorise A^ 3 - 6 39,95 

.'fianeiPvobe 49.M 

■Piotabitty High School 69.95 

PunMSIaifeaok 54.95 

H»MARamaAge6 4up 89.96 

■ RMd W ffiiyme Call 
Robot Readeis - Aesops Fefc4es 34,85 
Robot Fead&5 - The Liiue Pad Hen 4-8 34.95 
R*ot FleadeJS - Tlie Thrse Seas 4- 8 . 34,96 



Robot Sealers . The Three Little Pljs 4-8 34.95- ■ 

Rotct Headers ■ The Ugly Duckiinp 4-3 34.95 

Sesame Street • Letters far You 49,86 

Sesame Street - Numtiers Count 49.95 

Sssams Street ■ Oopcsitss ABract 4^.86 

Smooth Talket 54.M 

SpacoMrtiAgeaSi^ 3S.9S 

Spelt BooS: Age 4 - 6 19M 

Spelt Boo^ Age 7 & up 39J5 

Spelltound Prfrviary 59,« 

Si^iier Bee C^ 

Suni.rtf.^unlaln 49J96 

Sunnyskte Up 4955 

Talesof1}ieAr3t>toiNkihtsAge3-I2 395S 

Talkir^ Crtouring Book Pre-Sr^ol 49,M 
The&rdsditieBees-sek educetion 7-12 39.95 

Tilings to do ■wthNumliersPfliTtety 3955 

Things lo do wji Words Primary 3955." 

TiifeeB«Br5 6.10 4955-; 

Trackers quest Age 4 & up 5455'. 

T^nisn^ HIgti SctKJO^ 6955 

Where in Europe is Canoeh Vafious 3455 

^^ere In itse USA s Carmen Various 34.95 



HARDWARE & 
ACCESSORIES 

Amiga 500 Video Facfis 1 «9 

Amiga 500 Wdeo Add On Packs 4K 

Aniiga 5(X) MiisB Packs "99 

Amiga 500 Sarter KSt Video Tutor * SrW 799 

Arwiti A69Q hferd Drive Cdi 

ArTBja A590 Hard drive tnth 2mb fWM Call 

Am^A601 Km Expansion & Clock 99 

Amigs 1010 External 3.5^ drive 155 

Am^a ZOOtl Spocial price CAL1. 

Am^a 2000 Pro Pack [heaps of siWare) 1699 

Amiga 2000 Hd Pro Pack (ha^ o! shv) Call 

Amiga J091 + 40mti hard drive (sxpand.) 899 

Amiga 3000's tOOmb or 40mh Call 

Am^a DelLiffi Kit 1099 

DentseMcver'AridiliOr^lVtdecSlol 199 

Syt^ssl 45 jiib removaoied+cartridge 1450 

(95DHisesMonitor(A3O09iVets2.!)) Call 

Amiga 2000i&S01^'3OOO I nternai Gentock 399 

Msrfti Desktop Genlock WSi'SVHS V,m 

Vldtek Scaniock Genlock VHS.'SVHS 1 699 

WdtekVideoMasterGerik!* i Splitter 239S 

ASOOC AT Brirjgeboaid 8. 5 !;4' dma 375 

A2000>n"BridptioaKfi5!;4'drive 475 

A500)aCar(lwHhSiaK Clocks DOS 4.1 S99 

Vei 2.0 Enhancer Kit 3455 

Supa^AgnuisChip 59.^ 

SiiiOfDeniseCliip 5955 

HOMCWps.58010 3955 

i^iwad CouK Skins for A^isrga 2000 39.^ 

Keypoajd Cover Skins far ^iriga 50D 5955 

JffJslKil Ejiension Cat* 10,95 

Moos^'Joystick Adaptor - tsack In sloti 54.95 

DiglVievjlPrtntBr Switch Boi 1 Cable 69.95 

Harris Hil^ Filter Screen (redtEes flicker^ 39.95 

Ptism C(*ur Splitter S Extra Caila 499 

Cm)nlONStillWeo Camera iCi 1 260 

Wi Amiga Frame Grabtier B.W 399 

am Video Camera fThe Did Wayl) 699 

SrHrpJX-lOOCokwSt^ftner 5495 

Kurta Graptilcs Tablet {s^are EXTRA) 799 

Kawai Fur^b KeyPoa/d & ^Aidi yFace 799 

New Canon ION (SVHS) SUI VMao Cam. 1 375 

Aa320Da.inlerlacerCard 399 



PRINTERS 

Cnmnsodare 1 230 9 pin Printer ^W 325.00 

Citnefl £00GXColi!lB9PinPrin1ef* 476.00 

Slaj LC24-20O Cokiur 24 Pin Prinler" 750.00 

Citi!enCSX.i40Ooteir24PkiPnnier' 699.00 

CarsBiBiftt* Jet Prater 69950 
* AJipmters corns wiih free pfinlsTcabte 



Some Stocks 

may be limited! 

So hurry! 



MM/S 
HOT TIPS 

Lemmings Data Dt^k 

■ rnore taxing 

- more mayh^nn 

AD&D: Shadow Sorcerer 

AD&D'. ClEadel of the Slack Sun 

AD&D: Lege^/id of the Dtsk fvioori 

(Eye of the Beholder II) 

Blrd$ C^ ^ey 

Pov/efmongef WWf 

Lord of thfl flings - Book 1 

Mighl i Magic IK _^ 

ffioqa Fortress -4SBIi 

GaunHefTM '^f^* 

Wlega-lfl-mania 
Space iee9 
Barbarian II psygno$l$) 



CD + G 

Thesa Comport Dlsa + Gn^lu ore 
dvcdltibte fram the WEA cotakigtw 

and are Identffledby the CD+G 
logo on lh« oufitde of tfi« package^ 



Alphaville [Br^hlaking Blue) 


AHaniio 


flran^, Uure 


Atomic 


Fi^erald, Eila [Things aintwh^ th^..) Sire 


FlarOffr' Grrxivias [Groovies Greatest} 


Sire 


Fleetwood Mac (BeNnd tie Mask) 


VUBios. 


Hans, Emmytou IPices of Itie Sky) 


R^rise 


Hendrix, JImi (Smash Hits) 


Reprise 


Inlormatlon Society 


Tom Boy 


Issik, Qiris (Silvarstorie) 


WBtos, 


Utfls Faal (Representing the Mambo) 


Wfeos, 


LIttse Feat (Hoy, Hoy) 


Wfijos, 


Parsons, Gram (GP'Grevlous Ange^ 


WBms, 


PaSrs, van D^se ffoir/o Rosa) 


WBios. 


Faitt, Bonnie (Nine Lr/es) 


WBros. 


Raitt, BrHinle [C^een Ugntj 


WBtos. 


Reed, Loij [New York) 


Sire 


Woody Guthrie Tribtjifl' (Various Anisis; 


WBtos, 



IBM Tmls 

Robin Hood - NEW 

Chuck Yeagers Air Combat 

MegatraveKer II 

Sports Simulated 

Compilation Pack - 

BARGAIN 

Publish IT 

Publish IT LITE 

^ Gunship 2000 

'Pieisure Suit Larry V - NEW 

Lemmings 

Ports of Call 

Sim Oily 

Sim Earth 

Watch Out For Sim Ant 

UJtifTia Everything 

Ancient Art Of War At Sea 

Elite Plus 
Authentic War Sims - Call 
for details 
Cook Disk 
Mario Andrettis Racing 
Challenge 
Terminator 

OK... We'll play the 

game! If you quote our 

competitors prices we'il 

probably match it. Hecif, 

we may even put the price 

up on some stuffi 



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Amiga 



Sound samping on a budget doesn't have to mean you 
sacrifice the quality, as George Kimpton writes ... 



Au.dlio 

Engineer 



Ware all guilty of shopping around for 
bargain - especially in these diffi- 
cult times. There is also the school of 
thought that says "you only gel what you 
pay for" or cheapies are roughies. Invari- 
ably computer hardware or software is 
no exception when it comes to parting 
with that hard earned cash. 

Of course, there are exceptions. This 
is one. Priced at $189, Audio Engineer 
Junior is excellent value for money and 
it performs like a real winner. 

As in die original Audio Engineer 
Plus, this is a class product, produced 
locally, without all the knobs and switches 
of the original. It operates only in mono 
mode for sampling, but judicious ma- 
nipulation of the resulting two channel 
digitised recording produces a credible 
sounding stereo type output. 

The package is also much smaller 
than the original - slightly larger than 
Digi-View - with a 25 pin conector which 
plugs into your Amiga's parallel port. An 
RCA connector or a microphone jack is 
available for audio input. 

One thought I would offer manufac- 
turers here. There are a number of pieces 
of hardware like this, such as Digi-View 
and Commodore's Modtjlator to name 
but two, which are intended to hang off 
the multi-pin connectors at the back of 
Amiga without suppon. 

As one who has had to fix broken 
printed circuit board conneciions in the 
past, it would be nice if these units could 
be supplied with flexible cables or at 
least liie means to be screwed on to the 
connector for support. 

The software supplied with Junior 
would appear to be the same as that 
supplied for Audio Engineer Plus. A 



quick look through the ReadMe files 
suggests an upgrade with references to 
Accelerator Boards and Multi-Sync 
monitors which I don't think were around 
when Plus first came on the scene, inci- 
dentally RamScan has been offering to 
upgrade early software versions oiPlus 
for a nominal charge recently. 

The specifications say it is possible to 
sample up to a rate of 1 00,000 samples/ 
sec but the software limits you to 56,000 
and you are warned that an accelerator is 
desireablc for rates in excess of 38,000, 

State of the Art 

Audio Engineer Junior uses state of 
the art eight bit sampling for uanslating 
the incoming signal to digital format. I 
have heard many audiophiles complain 
the limitation of eight bit sampling is not 
good enough but I would defy them to 
tell the difference just by listening and 
that is what counts for us average users. 
What do the statistics matter if you can't 
hear it - and to me this package sture 
sound great. 

Input level adjusunent is automatic 
but a manual override is provided. Elec- 
tronic level control (AGC) and Self Cen- 
tralizingBiascircuitryoptimizesthebias 
andlevelsettingsformaximumdynamic 
range of the A/D converter. 

Goodies 

All the goodies we have come to 
expect from Audio Engineer Plus are 
there with real time echos, delays, flange 
effects, mixing, reverse and positive 
waveform manipulation, ramping up and 
down, inversion of the waveform, loops 
and many others. 

In fact the only differences I could 
find between father and son are the ab- 
sence in the Junior version of stereo 
sampling, the printer feed through and 
the knobs and switches. Apart from that 
diere is no obvious difference except the 
cost and the improved electronic cir- 
cuitry stashed away inside. One can cer- 
tainly say 'good things come in little 
packages'. □ 



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^ 



U 



Amiga 



Improving your 



nenal 



guicJ 




by Andrew Farrell 

You're up and running. Work- 
bench is starting to make sense 
and you 've got yourself a couple 
of solid application programs. 
Now, here's what you need to 
know to turn your system, into a 
sleek, organised tool for produc- 
tivity and enjoyment. 

Geuing your Amiga working for you 
involves more than simply understand- 
ing how to launch a program, load a file 
or boot a game. Inevitably the time will 
come when you will need to carry out 
some housekeeping, organise your files, 
or alter the way your system works. 

Many others have blazed the trail 
before you, so after five years of Amiga 
hacks plugging away at the operating 
system, there are many very useful pro- 
grams for making your Amiga a tidier, 
more useful computer. These are avail- 
able as both commercial and public do- 
main programs. 

It's amazing how many Amigai owners 
have never read the Workbench manual. 
I have a friend who thought Workbench 
was just a fun thing to play around on. 
However, after working through the 
Workbench manual, the light dawned, 
and now the very same guy has upgraded 
his system to include an accelerator and 
hard drive. The step that made the differ- 
ence was understanding the power of die 
Amiga's operating system as a tool for 



organising yourself, 
your business and for 
having fun. 

Over the years I have 
found a number of 
things I have done to 
make using my Amiga 
more pleasurable and 
these include installing 
a number of programs 
to help me along the 
way. 

Why use 

Workbench 

anyway? 

Although the temptation is there to 
stick to booting disks all your life, you 
willbe missing out on someof the Amiga's 
greatest features - Multitasking. By hav- 
ing several programs running at one time, 
you'll find you can place useful informa- 
tion at your finger tips. Although your 
current system might be somewhat lim- 
ited in size, the sorts of programs you 
might find beneficial don't take up a lot 
of memory. 

From Workbench 1.3 you can cus- 
tomise your work environment. Create 
your own pointer, change the screen 
colours, set up a printer to respond cor- 
rectly to productivity software or adjust 
the way your mouse works. 

Workbench 2,0 is just around the cor- 
ner. It's a far smarter, more powerful 
work environment. If you still haven't 
ventured into familiarising yourself with 
the power of the operating system, take 
the time to do so. Then, cominue reading. 

Space is essential 

Regardless of how much space you 
have - be it RAM or disk storage - there 
never seems to be enough. So, one of the 
first things worth adding to your Work- 
bench to make it faster, createsome more 
room and to provide you with a number 
of worthwhile improvements is called 
the AmigaDOS Replacement Project. 
This is a public domain release of a 
speciallhird party project which resulted 
in an upgrade to the Amiga's operating 
system. Unfortunately ARP, as it is often 



called, didn't make it into Workbench 
1.3. 

You can obtain ARP from user groups, 
BBS's and suppliers of public domain 
software. It's very easy to install and has 
many useful benefits. If you ever plan on 
using the CLI, ARP adds the familiar *,* 
wild cards to the CLI commands. These 
same CLI commands are replaced by 
ARP with machine code versions which 
are faster and smaller than the official 
release. ARP is a must have, it's a cheap 
worthwhile improvement. 

ARP will also install a library onto 
your Workbench called arp. library. This 
file is needed by many public domain 
and some commercial programs. It pro- 
vides a standard file requestor and as- 
sorted other functions, .saving space and 
making program interfaces more con- 
sistent. 

If you only have 5I2K of RAM and a 
single drive, the next best addition you 
can make is to purchase extra RAM and 
an extra drive. Being a disk based oper- 
ating system, the Amiga works far more 
smoothly with the help of an external 
disk drive. Many programs require 1 
Megabyte of RAM. Even if they don't, 
the extra memory will provide vital ad- 
ditional workspace. External drives sell 
for under $200 and an extra 5I2K will 
cost under $100. Both can easily be . 
installed and arc pretty well essential if 
you plan on using your Amiga for any- 
thing apart from games. 

Power tools 

Every day I view graphics, read text 
files, copy files, delete files, format a 
disk or tidy my hard drive using a utility 
program called Directory OPUS. This 
program is a first class product which 
would put similar products in the MS- 
DOS world to shame. On the Amiga, 
there are other programs which perform 
similar tasks, however I have seen none 
whichofferthedegreeofflexibility,ease 
of use and power of Directory OPUS. 

A directory utility lite OPUS offers 
the ability to do all the above and more 
using the mouse. It give you the power 
you could normally only achieve by us- 
ing the CLI. OPUS is handy for running 
programs, listening to music, sounds. 



ACAR 24 



Amiga 



viewing all types of IFF files and you can even set it to play 
animations or run other programs. 

The bestpartaboutthesekindsofprogramsis that they allow 
you to see both where you want to uopy a file from and where 
youwantitlomoveio.Asplilscreenshowsihecontentsofeach 
disk or drawer (also called a directory). You can easily see die 
size of a file, attach a note describing liie fde's contents, see 
when the file was created and many other useful functions. 
Space does not allow a full description of what else these kinds 
of programs let you do. However, I thoroughly recommend you 
invest in one. If you can't afford a commercial program like 
OPUS, dierc are cheaper public domain utilities available. 

Pop up information 

So, now you've got die power to organise your computer, 
how about a few tools to organise you? There arc several 
programs around which will make your Workbench a true 
replacement for your old desk. Personal organisers such asNag 
or Who!What!When!<^\Vhere! are ideal for people whose life 
revolves around appointments. These programs help you keep 
u*ack of where you should be and who you should call. They 
remind you automatically - and in a fun way loo. f^ag can flash 
your screen, play a beep, digitised sound or speak to you using 
the Amiga's software based voice synthesiser. Contact is my 
favourite organiser. It doesn't handle appointments or task 
management, but it is one of the best contact managers you'll 
find. 

Using Contact you can store the telephone numbers and 
addresses of everyone you're in contact with. If you have a 
modem, the program wil! even dial the phone number for you 
when you want to call someone. 

There's also room to add notes about people. You can print 
address labels for people who have something in common and 
the best part is Contact will pop up onto any Amiga screen - 
frotn your favourite paint program to a desktop publishing 
package. On the Contact disk you'll also find a calculator with 
the same ability to turn up wherever you want it. These two 
tools are probably the most popped up programs on the Amiga 
in our office. 

Wrapping it up 

There's a lot more to know about your Amiga for it run 
smoothly all the time. There are many user groups around with 
knowledgabie people able to help when you get stuck. There 
are also a number of consultants available to help those who 
need someone to son things out for a price. Regular Comma- 
dare Review contributor, George Kimpion, is now making 
house calls. You can reach him on (02) 634 5995. For Queens- 
land readers, Greg Perry also offers help to Amiga owners at an 
hourly rate. You can reach him on (07) 366 1402. In coming 
issues we plan to t ist others who pro videa si milar service. If you 
are available as an Amiga consultant, please drop us a line. 



Glossary 



Accelerator 

A plug in card which repiaces the standard 68000 Central Proces- 
sor Unit in your Amiga with a faster compatible chip such as the 
68010,20,30 or 40. Think of it as a faster brain for your Amiga. BOOT 

Putting in a disk which will satisfy the prompt to insert Workbench 
when you first switch on your Amiga is called booting your machine. 
You can re-boot by holding down the keys CTRL and the left and right 
Amiga keys. 

CLI 

Command Line Interface; from here you can enter commands 
directly to Amiga DOS. It's more complex than Workbench, but offers 
you much more low level power. 

Digitised 

Taking an analogue signal such as a sound and turning it into digits 
- ones and zeros - to represent the changes in modulation. This 
enables things like video images and music to be stored digitally on 
computer. 

Directory 

Same as a Drawer on Workbench - a directory is the term used 
when you're in the CLI or a DOS utility. 

Format A Disk 

A new floppy disk is like a new car park - it's ready for use, but it 
needs to havethe lines marked in so everyone will know where to park. 
Formatting a disk prepares it to store information. Different types of 
computers use different forinats even though the disks are initially the 
same. 

Hard Drive 

A fixed disk inside a special housing which spins at high speed and 
is more densly packed with information than a floppy disk, making it 
much faster for accessing data. 

IFF 

A standard format for storing different types of information like 
graphics and sounds devised by Electronic Arts and supported by the 
vast majority of Amiga products. 

LOAD 

When you double-click on a program it is first loaded into the 
computer's memory where it is then executed. This is sometimes 
called LOADing the program. 

Multitaslfing 

The ability to execute several programs at one time. 
available memory. 

MS-DOS 

li(!icroSoft Disk Operating System - Instead of AmigaDOS, \BU 
compatible personal computers use MS-DOS. The Amiga can be 
made to read, write and format MS-DOS disks very easily. 

Pubic Domain 

A program placed in the public domain is free of any copyright. It 
may be freely distributed. Q 



Limited by 



AGAR 25 



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PRO PAGE V2.1 **NEW-* 
RRP 449.00 Our Price $369.00 



GRAPHICS 



AEGIS GRAPH. S TO 

ART DEPARTMENT 
BROADCAST TITTER II 
DELUXE PRINT II 

DELUXE VIDEO HI 

DESIGN 3.D 

DESIGN WORKS 

DIG I- MATE 3 

DIG I- PAINT 3 

DIG I- WORKS 3D 

DRAW4D 

FLOOR PLAN CONST. 



R.R.P. 
79.95 
129 00 

599,t)0 
99.95 
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149.00 
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ia9.oo 

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Our Price 
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Our price 


IMAGINE 


49S.00 


399.00 


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119,00 


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59.95 


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SCALA 


699,00 


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79 95 


59.90 


TOP FORM II 


119 00 


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TV TEXT PROF. 


199.00 


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ULTRA DESIGN 


249,00 


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VISTA 


99 00 


74.90 



DELUXE PAINT V4.0 

RRP 199.00 Our Pries $177.50 



DIGI-VIEWG0LDV4 

RRP 299.00 Our Price $239.00 



SPECTRACOLOR 
RRP 119.00 Our Price S97.50 



TURBO SILVER 
RRP159.00 Our Price $127.50 



UTILITIES 



3D CONSTRUCTION KIT 

AMOS {wHh Club Memb.) 

AMOS 30 

AMOS COMPILER 

AReXX 

ASSEMPRO 

AZTEC C PROR V5 

BENCHMARK MODULA-2 

CAN DO 

CROSS DOS V40 

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Our Ptica 
99.50 
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DIRECTORY OPUS II 
DOS LAB (DOS Tutorial) 
GFA BASIC 
GP TERM 
HISOFT BASIC 
HYPERBOOK 
IMAGE FINDER 
NO VIRUS 
PROJECT OV2.0 
QUARTERBACK TOOLS 
SAS C++ 
SHOWMAKER 
STARSOFT HD BACK 
SVNCRO EXPRESS 111 



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64 96 
39,95 

139.K) 
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149.00 
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29900 

499,00 
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RHP 129.00 Our Price $97,50 



QUARTERBACK 

RRP 89.95 Our Price $72.90 



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X-COPY PRO 
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MUSIC 




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Our Price 


AM AS 


249,00 


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79.95 


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Our Pficv 

58.90 
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ACCESSORIES | 


R.R.P. 


Our Price 


ALFADATA OPTICAL 99.95 


96,90 


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47 JO 


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GVP A500 62M ra S/l 1 1 299 00 


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GVP A2000 52M/Q Sill 1199,00 


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The Ultimate AMIGA Source 



You really 

can't afford to 

shop 

anywhere 
elsel 




EDUCATION 1 




R.R.K 


Our Price 


AT THE ZOO 


39.95 


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49 95 


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59 SS 


48.90 


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149 96 


119.00 


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49.95 


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54.95 


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5996 


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$9.95 


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39.96 


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59 95 


49.90 


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64,96 


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79 95 


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79 96 


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BEST SELLING GAMES I 


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G. GOOCH'S CRICKET 


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$69.90 


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$63.90 


10. {.) 


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$55.90 


This Chan it based on aalaa and advanced ordera 1 


over the last month. 





AUSTRALIA s" 
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and availability are subject to 
change without notice. All 
prices listed are for Mail 
Order sales only. 

While we stock all released 
items mentioned on these 
pages it is inevitable that 
stock levels will vary through 
the month. 



Amiga\.\UK 

Disk Magazine 
All New 1 Meg Version 

(Please note that AmigaUNK now requires a 
nrinimum of 1 Meg to run) 

Mow available, the fourth ^mrgaLINK Disk Magazine, 
with over 1 Megabyte of useful information on a disk. 
Packed full of reviews [with screen shots f) of the latest 
games, articles, news, letters. FREE game and 
general snippets of interest. Plus our latest full 
pricelist. Now that's what we call value! 

"AmigaUNK is the best thing I have put into my 
Amiga in a long time" 

Number 4 IS OUT NOW!! 

All For Only $3.00 

(if ordered on it's own, please add $2.00 for postage) 

Subscribe For Only $30.00 

And receive 7 issues instead of the normal yearly 5. 

AmiaaUHK Back Issues 

Numbers 1 , 2 and 3 are still available for $3.00 
(plus postage if appropriate) 

AmigaUtiK is issued every two months 



pdL 



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imrv 



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The most awesome collection of Public 
Domain available anywhere!! Fred Fish, 
17 Bit (over 1360!!), T-Sag, Amicus, Faug, 
and heaps of others - in fact, we have 
nearly 2,000 disks in stock!! 

All orders are usually done the same day ... 
we'll continue to provide you with the 
service you have come to expect from 
INTERLINK. 

All Disks $3.00 each 



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comprehensive two disk PD catalogue A 
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interface and a simpler but just as 
indisposable 512K version. Please state 
your machine size at time of ordering (the 
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Fuli Catalogue $6.00 (2 cf isles) 
Posted for FREE 

Our catalogue disks also contain some 
of the best examples of Public Domain, 
Including a great game and a disk copier 



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their catalogue disks with any PD order. 
Please return your original pdUNK disks. 



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Education 



FindWordS 

Construction Set 



by George Kimpton 

Word puzzle devotees wil] have a 
ball with this program. Just as 
Brainscrambler, recently reviewed in 
this magazine, allows you to make your 
own jig-saw puzzles, FindWordS allows 
you to create word puzzles tuned to your 
own special interests. 

FindWordS is that type of puzzle you 
often see in the papers or magazines 
where you are confronted with a square 
box filled with a profusion of jumbled 
letters in which you are expected to 
recognise familiar words. The difference 
is this time you get to choose the words 
that are buried in the profusion. 

This is the first in a proposed range 
of educational programs produced by 
MVP (Micitey & Vince Productions). 
Others hopefully will include: 
CrossWordS, MarkBooK, Memory- 
SquareS, Fight' n WordS, HyperFinD 
(interactive storybook journeys), 
TalkWordS and a number of others. 

These programs were originally 



intended for use by students, but the 
authors realised that this was not really 
practical as there was a dearth of Amigas 
available for hands on use by students in 
schools. 

Anyway, the programs are now 
slanted towards teachers who can use 
them to produce entertaining and 
educational teaching resource materials. 
This is not to say that students will not 
find them useful and entertaining. 

The idea with FindWordS is to 
produce word puzisles using theme word 
lists associated with the subject being 
studied. These can then be printed out 
for distribution to the class. 

The program is well thought out and 
very easy to use. You make up your own 
theme list of words on any subject and 
the computer inserts the words in a box 
of from 2 to 40 characters by 30 on a 
best fit basis. The words are hidden in a 
camouflage of randomly produced 
characters and can be horizontal, vertical 



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KEYPAD 
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CHIPS 
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DRIVE 



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SCREEN 



TRtI 
OZHR 

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AFKL 

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IQNO 



BULCY 
ET0L8T 
VJXUYI 
PEIGO 
XLFVO 
GnUKC 
KSPLE 
GUKVM 
RPKEJ 
ACLGZ 
HXVPH 
(JLODX 

PUOBEN 
KLKFTO 



SdZIYXtlORS 
ttOTRYMOMEJ 
KLTLFTRSYG 
DAOES VPOS 



CXPPS 

JflRYJ 

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or diagonal and even backwards. 

It is possible to view the word 
placement using a SHOW command and 
you are then allowed to edit both the 
word list or the puzzle if you are not 
satisfied. The printout contains the 
puzzle and a list of the words the 
students should find. System 
requirements are 512k minimum, 1 Meg 
preferred. 

The manual is produced using an 
Amiga and Pagestream and is very well 
produced for two new chums, ft is 
concise and easy to follow. 

This program is really a tribute to the 
determination of two people (Mickey 
and Vinoe) who refuse to be, in the 
vernacular, "dole bludgers". 

Just how keen they are is best 
illustrated by the fact that Vince is forced 
to operate his Amiga from batteries. 
They saw a need for educational 
software in local schools up Kempscy 
way and decided to use their Amigas to 
benefit the community and hopefully 
create a source of income for themselves. 

Initiative like this deserves to be 
encouraged and they arc seeking to make 
contact with others like themselves and 
of course anyone who will help them 
market this and future programs. Call 
Vince (065) 668 105 or Colin (Mickey) 
(065) 660 253 for copies of the program 
($69) or just a chat about it. Q - 



Big news for computer owners 



You can obtain a tremendous variety of 

programs for your computer in Public 

Domain software. Programs of all types 

including Demos, Educational, Games, 

Graphics, Music and Utilities, etc. 

OUR LIBRARY HAS DIVISIONS FOR 

COMMODORE 64, AMIGA, IBM 

AND COMPATIBLES INCLUDING 

COLT, AND APPLE II. 

Just two examples: 

GAMES MEGAPAK - over 350 Games for 
C(A on 20 disk sides for only $40 posted. 
EDUPAK 1 - 267 Educational programs for 
C64 on 16 disk sides for $32 posted. 

Write for details to: 

Allan Crouch 

29 Happ St. Auburn NSW 2144 

Phone: &49 4904 



AGAR 28 




Sigmacom 



Amiga 
Products 



] 



Top Performance 
SCSI Hard Drive Combinations 



Series II Impact 2000 Series II Impact 500 

CALL FOR BEST PRICE. WE WILL NOT BE BEATEN! 

FREE DELIVERY TO ANYWHERE IN AUSTRALIA! 

USER GROUP DISCOUNTS ! 



r' 



A590 OWNERS ATTENTION! 
SPECIAL UPGRADE OFFER! 

52 Mb Quantum $599 
105 Mb Quantum $899 



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SupraDrive 500XP 52 Mb Quantum $899 

SupraDrive 500XP 105 Mb Quantum $1299 

SupraRAM 500RX 2Mb exp to 8 Mb $440 

Amiga 500 ECS Motherboard Upgrade $180 

Used equipment bought & sold 

Amiga trade-ins welcome ! 

Tel. (02) 545 3383 or (018) 25 7471 



Education 



Elementary 

school grade buiUer 



Dataflow 

013316153 

UP $49.93 

Britannica Software's 
Three Pack consists of 
Math Maze, Spellicopter 
ancf Designasaurus. com- 
bined, they are designed 
to buiid grades in Science, 
Math and Speiling. 

by Owen James 



Designasaurus 

Designasaurus is the real gem of the 
package. It's educational, innovative and 
enteitaining; how ail good education 
softwareshould be. Lotsof colours, music 
and animation keep it constantly inter- 
esting. 

There are three main parts to 
Designasaurus - Create a Dinosaur, Walk 
a Dinosaur and Print a Dinosaur. 

You begin creating a dinosaiu' as a 
paleontologist in the Museum of Natural 
History. Beside you are four drawers 
marked Head, Neck, Body and Tail. 
Using the joystick you select which 
drawer to open. 

Each drawer contains a series of 'card 
files'. These cards show a picture of the 
selected fossil part, name, age, class, 
order, family and some general informa- 
tion. You can flip through all of them 
before you make a decision on which one 
to add to your model. This lets you add 
and change dinosaur parts just like a 
stone- aged Dr. Frankenstein! 

Once you're satisfied with your crea- 
tion you can opt to analyze and print it. 
The analysis will give you information 
on the various parts your dinosaur is 
made up of. My dinosaur was part her- 
bivore and part carnivore. The analysis 
told me it would have U'ouble deciding 
what to eat! 

You can name your dinosaur before 
printing. Priming is very simple and 



siraigh [forward with very few param- 
eters to set before printing. You can 
select between a Commodore compat- 
ible or Epsom compatibie printer and 
have the option of changing print size. 
The manual says that Lron-on transfer 
paper is included in the pack, though it 
wasn't included with the review copy. 

'Walk A Dinosaur' puts you in control 
of a dinosaur as it traveis through five 
different ecosystems.Youcans clcc t from 
a Brontosaurus, Tyrannosaurus or a 
Stcgosaurus. S ur vival of your dinosaur is 
important, SO you must avoid predators 
and remember to eat along die way. 

The top of the screen displaysanumber 
of graphs to give you information about 
how many carnivores, herbivores and 
how much vegetation is available in your 
current ecosystem. 
It also gives an in- 
dication of how 
many calories 
your dinosaur has 
so that you know 
when to cat. And 
like in real life, 
your actions have 
an effect on the 
total ecosystem. 
Eat too much in a 
particular ecosys- 
tem and you'll up- 
set the natural bal- 
ance and find 
yourself short on 



Math Maze 

Math Maze is a simple game in which 
you must guide a fly through a maze, 
passing over the correct numbers in re- 
sponse to a mathematical question. The 
faster you answer, tlie more points you 
get.Advancedlevelsareavailablewhich 
see the inu-oduction of a hungry spider to 
keep you up to speed, andinvisible maze 
walls. 

You can select what area you'd like to 
cover {addition, multiplication, subtrac- 
tion or division) and specify the degree 
of difficulty. If you get bored with the 
supplied mazes , you can create your own 
with limited fuss. 

'Mental Math' is an area of the pro- 



food later. Once you've completed all 
five ecosystems, Designasaurus will 
award you with a Diploma, 

'Print a Dinosaur' is the last option. 
You can select from 12 different dino- 
saurs to either print or display. Print-outs 
vary in size from small right up to poster 
size. Information about your chosen di- 
nosaur win also be printed underneath 
the picture. The dinosaurs are very well 
drawn and even include some scenery. 
Great for school projects or dinosaur 
lovers in general. 

The Grade builder diree pack is a 
worthwhile education packageeven with 
the two older titles. Suitable for any 
Primary school student. Q 



Miieiii*i!(A 



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ACAR 30 



Education 



gram that is designed lo induce thought rather ihanjustrecalling 
memorized answers to simple problems. This involves giving 
questions with more than one part, vi-hich the manual refers as 
regrouping or carrying. The answers must be calculated in ihe 
child's mind. 

The unfortunate thing with Math Ma^e is. that since its release 
in 1983, it has become very outdated. Compared with the 
programs of today, Math Maze's graphics and sound are poor, 
and the actual time to get Ihe program up and running is quite 
astonishingly long. It's not simple to begin, eidicr. There are so 
many selections which must be made that a parent would need 
more than a few spare moments to set it up for junior. Operation 
is simple once it finally gets up and running since the joystick 
is used for most functions. Recommended age group: Six to 
Eleven. ^ 



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BQNUST 



1 DgjianLUarF 



|SCOB£; " Q 



Spellicopter 

Spellicopier is another of 
DesignW are's older titles, and again suf- 
fers in the graphics and sound depart- 
ment. This time the aim of the game is to 
manoeuvre a helicopter to pick up letters 
in sequence to spell a word. To make 
your job more difficult, obstacles have 
been added such as air balloons, clouds 
and a UFO intent on making close con- 
tact. 

Three levels are available for both 
helicopter control and word difficulty. A 
total of 400 spelling words are included 
on disk, and you can add to words of your 
own. This wouldbeusefulforchiidrento 
enter their own word lists from school 
and use those instead of the supplied 
lists. 

You are presented with a context sen- 
tence, and must fill in the blank by 
making the required word out of the 
letters scattered on the ground. You can 
drop and pick up letters at will, a good 
thing since the letters must be picked up 
in the correct order. Once complete you 
must manoeuvre your craft back to base, 
again avoiding mid-air obstacles. A time 
limit is given in the form of a decreasing 
fuel level. 

Like Math Maze, Spellicopter suffers 
from age. The graphics and sound re- 
mind me very much of the early days of 
Lode Runner - small graphics, little use 
of colour and only a periodic 'beep' or 



ftLT]TUDE 



r> 



'plonk' for sound 
effects. In its day 
I'm sure 

Spellicopter was 
considered a good 
program. Now, 
however, I think 
users have come 
to expect more 
from their soft- 
ware than just an 
Apple He or early 
IBM conversion. 
Still, the programs 
would entertain 
and educate the 
young for a while 

at least. Recommended age group: Six to 
Adult. □ 



SCDJ 



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:!i*/iaj3.wc&ei:! 



THE 



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OH 



THE PftM HAS 



E 
MERY 



HOT 



THE BEST AMIGA PD! 

Get your PD/Shareware software from the people who get it first and 
know it best or make it. We don't send out viruses, or single-program 
disks. We give away a/rec Catalogue-disk with Vims-killer & 
tutorials, updatable free at any time, and we have no postage charges. 
Service is immediate, and we can help with problems. New prices - 
$2.50 for Megadisc subscribers, $3.50 otherwise. 2700 disks available! 

MEGADISC, P. O. BOX 759, CROWS NEST 2065. TOLL-FREE: 008 227 

418 ENQUIRIES: (02) 9593692 FAX: (02) 9593525. We take major credit 

cards by mail or phone, and we are FAST! 



ACAR 31 





Graphic 




Since I reviewed the Australian 
Graphic Atlas vl.O in the July issue of 
ACAR, an upgrade was shown ai the 
"World of Commodore at Darling Har- 
bour in Sydney. 

It was very popular and evcr>' time I 
looked someone was working tlirough it 
with the help of David McCandless, its 
developer, although in my opinion ihey 
didn't need any help as once loaded it is 
an extremely easy and informative pro- 
gram to operate. I think David, who is 
justifiably proud of his baby, was mak- 
ing sure ihey didn ' t miss out on anything. 

There is j us t so much to see in this new 
version that you could spend at lot of 
time prowling through it. From the first 
new classy screens it is obvious that it'.s 
bigger and better and you will not be 
disappointed once you get into it. 

David and his people are only too glad 
to listen to suggestions on ways of adding 
to AGA and improving it. It looks as 
though the developers took notice of 
either my or someone else's comraenis - 
the slide transitions are now very smooth 
in the shde shows and some niggling 
bugs have been cleared up. 

The handbook has also been expanded 
with more information on the program 
contents and operation, but is still very 
light on. To be fair though it is really 
adequate, as once installed operation of 
this program could not be easier, it is 
very user friendly. With the wealth of 
information now included I suspect the 
only way to improve it will be via the 
CDTV, which I am informed is already 
being looked into. 

One point of interest though, the re- 
view copy at first failed to perforin and 
investigation showed that all the disks 
had several connpt tracks. I have been 
irjformed that this is due to Australia Post 



hy George Kimpton 

X-raying the packages despite picas not 
to do so. The replacement disks worked 
perfectly. 

Version 3.0 has swelled from three to 
six disks and most, if not all, sections 
have been completely revamped. There 
is considerable additional data in all 
sections, and the format of some being 
expanded. There is also a new installer 
disk which will be used to install all new 
products from now on. 

System recommendations are for two 
drives (definitely a must) and a mini- 
mum of one 1Mb of memory with an 
additional two preferred for smoother 
operation. Text information and photos 
have been added to the explorers section 
with improved maps. The wildlife sec- 
tion has also been expanded consider- 
ably with individual information as well 
as tJic slide show. 

Parliamentarians 

A new section has been added to 
include information on our parliamen- 
tarians. Heaven only knows how often 
this will need updating. Any daia gener- 
ally can be displayed by state or Aus- 
tralia wide depending on choice or as 
individual slides. 

Future modules for AGA include 
Demographics, Australian History, In- 
dusu^y, extensions of Animals, Birds, 
Mammals etc. Flora, Honours, Medals, 
Emblems, Antarctica and Ausualia's 
offshore Territories, New Zealand, Indo- 
nesia, Malaysia and the Pacific Islands. 
Quite an ambitious program that needs 
encouraging. 

When all these additional modules 
become available this will become a 
great reference source if the present 
standard is maintained, and I am sure it 



will given the obvious enthusiasm of 
David and his fellow developers. The 
other point to consider is that being a 
home grown Australian product it is more 
likely to have the information needed in 
schools than an overseas version. Just 
imagine what tire proposed Federal Par- 
liament series would be lilic if it was 
produced overseas, the mind boggles at 
what might be included. 

One thing is for sure, it is still best 
installed on a hard disk, as floppy instal- 
lation is around five minutes on my 2500 
[AmigaVision ah-eady installed) and de- 
pending on the subject chosen there is 
still the additional disk swapping and 
loading time. Hard disk instaUaiionmakes 
these delays negligible and operation is 
almost instantaneous. The additional 
modules will, I suspect, make hard disk 
installation mandatory. 

Journey through a Cell 

HC Software arc also just about to 
release another educational package 
called Journey Through A Cell which, 
judging by the advance copy I have just 
looked at, will he a very useful resource 
for biology students. The comm i tment of 
the developers to detail - and excellent 
artwork - makes all this software a very 
useful educational tool. 

To my mind there are two very impor- 
tant factors in this software. One is the 
ability to print out the slides for use and 
study. The otiier is tiic abitity of the user 
to modify and update the data to suit their 
own needs - because of the Arnica Kmon 
format. It is possible for the user to create 
and add their own modules as the need 
arises. 

Apart from die educational side tiierc 
is also an Australian postcode package 
with two disks. It can operate as a stand 
alone product and makes it virtually 
impossible to not find a post code even if 
you are not sure how to spell the name. 

HC Software are to bccommended for 
their commitment to top quality educa- 
tion al so ft ware a nd good val ue . Q 

RRP $69.95 

For more information call (08) 262 4461 



ACAR 32 



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Amiga 



for beginners 




The Amiga is a complex and powcriul 
machine which is quickly closing die 
gap between the home computer and a 
business machine. But with its ever in- 
creasing power and continued develop- 
ment, ii is also becoming increasingly dif- 
ficult for a beginner to come to grips with 
its complexities. 

During ilie course of this anicle, I will 
take a stab at explaining various aspects of 
the Amiga and its DOS operating system 
and try to clear up some of the more com- 
mon problems that a newcomer to the ma- 
chine might have. 

As soon as you tire of using the Amiga's 
workbench setup and decide to delve fur- 
ther into the guts of what the Amiga can do, 
you will find yourself turning to the Amiga's 
CLI (or SHELL in 1 .3). The Amiga's Com- 
mand Line interface gives you access to all 
of the files and commands which you sim- 
ply can't sec or take advantage of when 
working in Workbench, 

You need a way of manipulating those 
files and commands to take advantage of 
setting up the Amiga to do what you want 
it to do, so Commodore suppUed everyone 
with a simple text editor which lives "C" 
directory of your Workbench disk. His 
name is Ed and you call him from ilie CLI 
simply by typing his name. Alternatively 
"Ed Any_File" will start Ed with the text 
file you wish to edit already loaded, 

A handy little Ed 

Probably the most common use for Ed 
would be rearranging the startup sequence 
of your boot disk. Creating various batch 
files is another common use. But a lot of 
people get put off (quite rightly) from using 
Ed because of its many commands, all of 
which must be accessed through various 



combinations of keyboard strokes. 

The mouse is not active when working 
with Ed, so there are no pull down menus 
with which to select commands. Here is a 
rather obvious, but not so commonly used 
method of jolting one's memory when work- 
ing with Ed; or for that matter, any text 
editor which has keyboard input for com- 
mands. 

Commands 

Ed uses two types of commands, so you 
first must decide which type of command 
works better for you. Briefly, the two types 
are "Direct Commands" and "Command 
Mode Commands" . Direct commands ex- 
ecute immediately the appropriate key com- 
bination is pressed while Command Mode 
commands consist of pressing the Escape 
key first and then the key which corre- 
sponds to the corrunand you want executed 
followed by the return key. You can tell 
when you are in Command Mode by an 
asterisk which appears in the lower left 
comer of the editor's screen. 

Once you've decided which style you're 
going to use, get hold of a couple of plain 
ruled stock cards available at just about any 
news agency. On one of these cards, jot 
down the key sequences which you will 
need to execute the most commonly used 
commands when working with the editor. 
You can find all of these in the back of the 
user's manual (for want of a more suitable 
and printable lenn for it) which you should 
have got with your Amiga. 

Having done this, fold the card in half; 
or if you've used the whole card, slick one 
10 the back of it with a bit of tape on top so 
that it can free stand. Keep this reference 
card in a handy and easily accessible place 
so that when you use Ed, all you need do is 



sit it on top or beside your computer where 
it will serve [ojolt your memory at a glance. 
Simple, but effective! 

Options In Ed 

As I said before, Ed is not the best choice 
one could make for a text editor. There are 
many excellent editors available for the 
Amiga which will cost you vinually noth- 
ing. I am of course talking about the public 
domain. 

Prime Anifax have a theme disk which 
I put together devoted to text editors and of 
the many available on it, one goes by the 
name of Qed. 

Qedis'd shareware (try before you buy) 
text editor which was programmed by a 
chap named Darren M, Greenwald in 
America who is continually updating and 
improving the editor to suit requests from 
registered users. It's a totally different and 
considerably more powerful beast com- 
pared to Ed and is far more user friendly. 
Nearly all of its feamres are accessible 
via the mouse and menu metliod which is 
far more easier to use. Keyboard equiva- 
lents can also be used for those that prefer 
to work diis way and it has the capability to 
take advantage of AREXX macros, which 
serves to make it a totally user configurable 
editor. Note tliat you would need to become 
a registered user to take advantage of this 
capability. 

I can highly recommend you try this 
edi tor as I am a heav y u ser of i t my s elf . I us e 
Qed for all my text editing as well as for 
most of my word processing needs. As a 
matter of fact, this article along with all of 
my others was produced using Qed. 

Bricfiy, some of Qed's capabilities m- 
clude; an extremely fast search and replace 
function, automatic back up of files, 
overs trike and wordwrap mode, text for- 
matting, hard and soft tabs, block and docu- 
ment edi ting, printing capabilities and many 
other features too numerous to mention 
here. 

Probably the best feature of Qed in my 
opinion is its ease of use and excellent 
documentation written by tlie author. Be- 
ing able to use the mouse to position the 
cursor and scroll through a document is a 
great boon after you've been struggling 
with something like Ed, so do yourself a 
favour and check it out. I've seen many 
come and go and tried the best percentage 
of them and haven't looked back yet. 



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Amiga 



One problem with using text editors 
such as Ed or Qed is that when they save 
files, they don't supply an icon for the file. 
You can view any text file from the CLI 
simply by TYPEing it. 

Type My_Text will scroll the contents 
of the My_Text file in Lite CLI window. 
The scrolling can be paused by pressing 
any key and resumed with the backspace 
key. Another technique is just to hold the 
right mouse button to pause the scrolling. 
Bui what if you want to be able to read the 
file from workbench? 

Reading text files 
from Workbench 

This is not as difficult as it might seem. 
If the editor you use to create files does not 
supply an icon for workbench, simply sup- 
ply one yourself. While it is possible to 
make an appropriate icon with a tool like 
Icon Ed (also on your workbench), it is far 
easier to simply pinch one from another file 
which already has one. 

Everybody who has an unmodified 
Workbench disk will also have a copy of 
Notepad. This is a type of joke which 
Conmiodore decided to include on your 
system disk and call a word processor. 

To be fair, it is very simple to use and 
probably a fair introduction to word process- 
ing for the utter beginner, albeit lacking 
somewhat in dociunentation. 

When Notepad saves a file, it supplies 
the file witii a Project icon. This is just the 
thing you need to view your own creations 
from Workbench. Here's how to go about 
it: 

Let's say you have a file on your Work- 
bench disk created with Notepad called 
My_File.Ifyoudoa"Dir"ofihediskinCli, 
you will notice that there is also an entry 
named "My_File.info".Tliis .infofile is the 
actual icon which you see on WorkBench. 

You could simply RENAME the .info 
file to that of the file you want to use, but 
that would effectively leave you without an 
icon for the My_File file! (I'm sure that 
there's a belter way to word that, but any- 
way ...) To avoid this problem, go through 
the following steps in a CLI, assimiing the 
file you want to create an icon for is called 
"Other-File". 
CopyMy_File,infotoRam: 
Cd Ram; Rename My_File,in{o as Other- 
File. Info 



Copy Other-nie.lnfo to d(0: 

And that's all there is to it! Next time you 
click open your disk on Workbench, you 
will notice another icon named Other-File 
in it .However, because this icon was a 
Notepad created icon; when you double 
chck it, the Amiga will t>egin to load 
Notepad and display yotu-file in it. In order 
to use a text viewing utility like Most or 
Less to view Other-File, you must change 
Uie icon's default value appropriately. 

To do this, click once on the Other-File 
icon and select Info from the Workbench 
menu bar. A screen will appear which 
gives you various infonnation about the 
icon you have selected. Click in the box 
named "Default Tool" and press the Amiga 
■ key and X simultaneously. The contents of 
the box will disappear. Now type in :C/less 
and click on the save gadget in the bottom 
left comer. 

Now the icon will default to the public 
domain Less text viewer in the disk's c 
directory. (Less is available on any Fred 
Fish disk in the public domain libraries). 
You can use any text viewer you choose 
simply bychanging the icon's default value 
appropriately. Just make sure you have a 
copy of the viewer you wish to use on the 
disk, otherwise you will get an error mes- 
sage. 

Speeding up slow dislts 

Once you've done a fair bit of writing 
and saving to any given disk, you will 
notice that it seems to take more time to 
access anything from it. The reason this 
happens is that things tend to go a bit all 
over the place when saving to a disk. This 
will be particularly noticeable on Work- 
bench with the appearance of icons. 

Tliere are a few programs around that 
speed up disk access, and one which comes 
to mind is B.A.D. This is a commercial 
program which does an excellent job by re- 
organizing any disk's contents for optimum 
performance in either Cli or Workbench, 
However there is a cheaper and reasonably 
effective way of gettmg a similar result 
simply by using the COPY command. 

First of all you will need to format a 
blank disk. Either choose "Initialize" from 
the Workbench menu or in tlie CLI: 

Format Drive DFl : Name ANYNAME 

Assuming the slow disk is in DfO: and 
the ANYNAME disk is in dfl: You now 
Just COPY the slow disk to the newly 



formatted disk using this procedure: 
Copy DfO: to Df1 : all The Amiga will take a fair 
bit of tifiie to complete Ihe procedure if ttie tJisk 
is fairly full, but once it itas done Its job, you 
should find that Itie newly copied disk has much 
quicker dish acce^ speeds. Why? Because 
when you copy a whole disk's contents to 
another disk, the Amiga reorganizes the 
structure of the destination disk and puis files 
relating to each other nearer to each other and 
stuff like that. 



What about More? 

Most willknowthatifyouclickonatext 
icon from a word processor, hold down the 
shift key and double click the "More" icon 
m WB 1 .3, then the file will be displayed by 
the More viewer. But did you know that 
you can also do the reverse? 

Let's say you have a document produced 
by Notepad and you wanted to work on it in 
your KindWords word processor. All you 
need do is click once on the Notepad icon, 
hold down the Shift key and double click 
the KindWords word processor icon. 
KindWords will then load with the docu- 
ment in question aheady loaded on screen. 

Appointing a Pointer 

Pointers and Workbench go together 
like bread goes with butter. One often sees 
various creations on other disks and it is 
possible to have any type of pointer you 
may see without the need of spendingages 
trying to re-create it with the preferences 
program. 

Forexample, if you see a pointer which 
particularly impresses you on a public do- 
main disk or whatever, simply copy the 
System-Configuration file from that disk to 
the devs directory of the disk you wish to 
use that pointer with. You will first need to 
delete or rename the system -configuration 
file on your own disk. 

Once you have the other disk's configu- 
ration file on your own disk, re-boot and 
you will fmd your preferred pointer now 
exists on your own disk. However, as the 
System-Configuration file also contains 
details of screen colours, printer settings 
etc, you will still need to enter Preferences 
to reset all of these to your own personal 
liking. Still heaps simpler than having to 
draw a complicated pointer from scratch! 
TiU next time... □ 



AGAR 36 



TOE'" 



ESENTS 



U R E S OF 



iii;3ifii53oi: 






WHIRLWIND' 

Snooker 



\RCHEJ! MAClEA^ 



'If^ 




W^ 



:'^tf::"P^ 



-^a liable for ' 
Amiga and IBtA^ 





Graduation 



2 



Disk files 



A file is any collection of data stored 
on a disk. It could be a program, a data 
file, an icon, or any of countless of other 
types. 

From the workbench environment, you 
may already be familiar with different 
types of files. Choosing 'INFO' from the 
Workbench menu gives you information 
on certain types of files. 

Tool: An executable program. Some- 
thing that rims. 

Project: A data file used by an appli- 
cation. All AmigaBASIC programs, for 
instance are projects used by the 
AmigaBASIC executable. What we are 
exclusively concerned with from 
AmigaBASIC is the second type of file 
(known to workbench as a project). 

I'll be referring to them as data files, 
I'll also refer to AmigaBASIC as BASIC 
from now on. 

BASIC gives you the ability to read 
fi-om, write to and append to data fdes. 
The first command you need to use is the 
OPEN command. What diis does is make 
available to the program the file you 
specify. You cannot access a file until it 
has first been opened {the same applies 
with an office file in a manilla folder). 
But because BASIC demands a neater 
approach than at the office, you must 
also CLOSE the file when you are done 
with ii. There is no provision for leaving 
it on yoin desk! (If you do this at the 
office you could lose some data from tlie 
file - well, the same thing applies from 
BASIC, so the analogy is good). 

In this article we'll develop a simple 
name and address book manager so you 
can see how the theory ties in with actual 
code. 



The OPEN command 

There are two syntaxes for the OPEN 
command. The fu'st is the easy way: 

OPEN "<FUespec>" FOR<MODE> 
AS <Num> 

Where <FileSpec> is the name of the 
file (which can be a string variable or a 
typed-in name or a combination); 
<MODE> is the modeof access (INPUT, 
OUTPUT or APPEND>; and <Num> is 
the channel number of that file. 

I love the first syntax, as this is where 
BASIC is probably most Enghsh-like. 
For instance 'OPEN "S:Siartup-Sc- 
quence" FOR INPUT AS #1' seems to 
make sense to someone who's never seen 
BASIC before. You open the file, for 
input as number 1 . 

The alternative syntax for the OPEN 
command is actually the prefened one, 
as it will be more transportable to other 
versions of BASIC. AC-BASIC handles 
the first S yntax, but none of the others do; 

OPEN"<M>",<Num>,<"FileSpec'>,<Bufler> 

Where <M> is die first letter of the 
mode (and can be 1, 0, A or R - Random 
access - covered later); <Num> and 
<FileSpec> are the same; and <Buffer> 
is the buffer size for the file. 

The buffer size is a concept you do not 
have to be familiar with, however it 
warrants explanation. When BASIC 
opens a disk file it attempts to read into 
memory as large a part of the file as 
possible. It is certainly NOT worth ac- 
cessing a file on a byte-by-byte basis, 
especially from a floppy disk. BASIC 
wil! fill up a buffer with the number of 
bytes you specify in <buffer> from the 
file, so that futiu'e accesses may not have 
to go to the disk, but to the memory 
buffer instead. This really speeds things 
up. 

If you are writing to the file, then 
BASIC waits until the buffer size is full 
before actually dropping it to disk. So if 
you are running on floppies, it will speed 
tilings up if you specify a large buffer 
size. Be warned, however, the buffer size 
does take up memory, so limit your 
buffersize to a reasonableamount, (With 
BASIC it's limited to 32,767 bytes any- 
way). 

Naturally, once the buffer size has 



been filled, then another access to the 
disk is necessary to grab another 
buff erload of data. Because I have a hard 
drive, I tend to use rather low buffer 
sizes, as the disk access is fast, but floppy 
users may like to up the buffer size at the 
expense of more ram being used. 
Some example OPENs may look like: 

OPEN "r.sa, "S:S(artup-sequence",1024 [opens 
the startup-sequence for reading (input) as 
channel 3 with a buffer size of 
1k]path$="DH1:Binaries/Data/" 
...filename$=path$+"Pfog.data"OPEN 
"A",#32,filename$,12B[opens DH1 :binaries/dala/ 
Prog.data for append as channel 32 with a 
buffer size of 128 bytes. 

Notice how you can convenientiy set 
strings as the filename or maybe the 
paUiname to a certain directory, and fig- 
ure out the filename from them]. 

OPEM "0",#1 ;Scores"[Opens the file "scores" 
in the CURRENT DIRECTORY for writing 
(output) as cfiannel 1 . 

Because tiie buffer size is omitted, it 
will default to 128 bytes. Because the 
filespec only contains a name, the file 
will be opened in the current directory. If 
the program's been run from the CLI it 
Inherits the current directory from that. If 
run from workbench, however, tiie ciu"- 
rent directory is set to the same directory 
the program and icon is in]. 

I've glossed the channel number, so 
I'd better telt you about that. Up to 99 
files can be open at the same time, and 
once you have opened them, BASIC will 
then refer to tiiem as thatchannel number. 
You no longer need to include the file 
names, butcan then refer to the file by its 
channel number. If it's still not clear, it 
will beshortiy when you see some exam- 
ples. 

The CLOSE command 

You use this when you've finished 
with a file. When this command is ex- 
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if you are writing to a file it's written to 
the disk regardless of how big the buffer 
is, or if you are reading from the file, die 
memory is freed for other uses. 

It also means thai other applications 

1^.42 



ACAR 38 



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are free to use the file, because while 
BASIC has a file open, other applica- 
tions won't be able to access the same file 
(Dos Error 202 - Object In Use). It will 
also free up the channel number for 
further use in BASIC. 

There are two ways of using the 
CLOSE command. 'CLOSE' on its own 
closes ALL open files. Or you may go 
'CLOSE #x' which closes the file with 
channel number 'x'.To force you into 
being tidy, all open files are closed If 
BASIC executes an END, CLEAR, SYS- 
TEM or NEW command. This is for your 
own protection, however I wouldn't rec- 
ommend relying on this. In fact, I had a 
big argument with my COBOL tutor 
once on the strengths and weaknesses of 
closing fiies. My policy is to always 
close a file as soon as I'm done with it. So 
if I want loread jus tone line in it, I'll open 
it, input the line and close it in a matter 
ofthreeorfourlinesofcode. My COBOL 
tutor said you should always close your 
files at the end of the program.In the 
multitasking environment we have, I 
maintain it's good policy to only use as 
much of the sy stem as you really need to. 
And by ensuring files are closed as soon 
as possible, this frees them up for other 
tasks. Besides, what if the machine 
crashes before it gets to the end of the 
program? If you've got a file open that 
you are writing to, then that's it for that 
file. Irrecoverable. You'll see it on the 
disk as a zero byte size file next time you 
reboot. 

Also, with BASIC you can cheat. If 
you close a file channel that's not open, 
then the statement will have no effect. (In 
COBOL this would cause the machine to 
self-destruct, apparenUy), So to make 
sure of things, you can close a fde more 
than once and get away with it. 

Our program 

With what we know, our address- 
book program is going to look like this: 
'Pathname for the data file - you should 
change it to suit ' your setup as appropri- 
ate. Ensure it ends with a slash if ' a 
directory or a colon if it's the lop level of 
a disk eg: 



filenameAddFile$=palh$+"Address.da1" ' 
Open the file for writingOPEN 
"0",#1 ,addfile$,1024 ' <- Insert program 
hereCLOSE #1 END 

Pretty useless, eh? I think we'll need to 
see how we can write data out to the file. 
The type of file I am first going to deal 
with is called a SERIAL file because the 
data is available only by reading in the 
whole file from the start to the end. Later, 
I'il cover the random file operations, 
which are a bit harder to setup, but much 
quicker because you can access a record 
anywhere in the file without having to 
read all the data before that record. 



In this article we'll develop a 

simple name & address book 

manager so you can see how 

the theory ties in with the 

actual code. 



RAM:Path$= 
Define the 



'DHOflASIC/WorkT 



Writing data to a (serial) fileBASIC 
uses the same commands to write to a file 
as it does to print text to the screen. That 
is, the PRINT command. However, you 
append the channel number to the print 
command so that B AS IC knows that that 
PRINT is not sending to the screen, but 
rathertoihefilechannelyouhave opened . 
So a use may be along diese lines. Type 
in the following fragment (changing the 
paths definition) and see what happens. I 
should warn you that if you open a file for 
"0"utput, and the filename already ex- 
ists, BASIC will quite happily overwrite 
the old file without even telling you 
about it. So be careful there isn't ah-eady 
a file called "address.dat" around when 
you go to run this program. 

Path$="DHO:BASIC/Work'' 'A change this line 

to your working directory ' see comments in 

above program,AddFile$=path$+"Address.dat" 

OPEN "0",#1,add(ile$, 1024 

PRINT #1, "Peter Deane" 

PRINT #1,"P0 Box 13" 

PRINT #1,"Waratah" 

PRINT #1. "NSW" 

PRINT #1, "2298" 

CLOSE #1 

END 



You will end up getting TWO files in 
your paih$. One is 'address.dat' which 
will simply be my name and address 
details. You can use the DOS 'TYPE' 
command to view this from the CLI 
window if you like. The other is 
'address.dat. info' which is the icon BA- 
SIC will give you with any file it has to 
create. You get one automatically no 
matter what sort of file you create, so you 
may like to add a line after: 

CLOSE #1 KILL AddFile$+".info" 

I'll show you abetter way of doing this 
later. If the icons don't bother you, then 
just leave them there. The icon is created 
after the file is closed, so don't try to 
KILL it until after the CLOSE command 
because it won't exist and you'll get an 
error. 

You can also use the PRINT USING 
command if you wish to format numeri- 
cal data in a fixed form. The command is 
the same as if you were printing to the 
screen, except with the addition of the 
'#x' for the channel number. I'll leave it to 
you to investigate 'PRINT #x, USING'. 

Reading Data 
from a (Serial) File 

Now we actually have the file 
Address.dat on our disks, we can start to 
get some information back from it.Some 
useful commands we can use while re- 
trieving data are: 

EOF(). LOF() and LOC(). See the 
BASICmanualforthe specific s of eac h , 
For instance try: 

Path$="DHO:BASICAWork/" 

AddFile$=path$+"Address.dat" 

OPEN"r,#1,addfile$,1024 

PRINT "File Name: ";add(ile$ 

PRINT "File Length: ";LOF(1}count%=0 

WHILE NOT E0F(1) LINE INPUT #1,terrp$ 

ooijnl%=count%+1 

WEND 

PRINT "File Lines: ";count% 

CLOSE #1 

PRINT 

END 

The construction EOF(x) is very use- 
ful for reading in fdes to their end. If we 
have reached the end of the file, EOF(x) 



ACAR 42 



will resolve as TRUE, meaning, "Yep, we're at the end of the 
file, don 'i read any more," otherwiseEOF{x) will return FALSE 
(and actually equal 0) meaning you can keep reading. As was 
the case for writing data out, you use the same commands for 
getting information from a file as you would from the screen. 
The INPUT com mand, only it's INPUT #x (again) instead of the 
plain INPUT. 

LINE INPUT is more useful for getting information back 
from serial files as it will read a line at a time. If you simply used 
INPUT, then if there was a comma in the actual data (EG 
Deane, Peter), that would be regarded as TWO records for the 
purpose of the INPUT command. 

There's also another great way of getting the data out of die 
file a byte at a time. The command is INPUTS. Syntax is: 

llSlPUT$(<chars>,<Fi(8Channel>) 

Where <chars> is how many characters you wish to read, 
and the channel number is the channel number of a currently 
open file. Let's see INPUTS at work: 

Path$="DHO:BASIC/WorK/" 

AddFile$=path$+"Address.dal'' 

OPEN -[",#1 .addfile$.1024top[imJ[%=LOF{1) 

FOR k%=1 TO topl[mil% !emp$=INPUT$(1,1) 

PRINT temp$; 

FORjj=1TO100 

NEXTjj 

NEXT k% 

CLOSE #1 

PRINT 

END 

This wiU simply grab a byte at a time from the file, print it 
to the screen, and dien pause slightly (due to the do-nothing 
FORjj% loop). This application is pretty simple, however there 
are ways of using the byte-by-byte approach. One application 
that springs to mind is to search for LINEFEEDS (CHR$(10)) 
in a file and writing out a new file with CARRIAGE RETURNS 
and LINEFEEDS at the end of each line for transferring text 
files from the Amiga to ilie IBM, because IB Ms need both CR 
&LF. 

Such a program may look like: 
INPUT "Name of Input file ";in5out$=in$+'.cofiverted'' 

OPEN-r,#1,in|,1024limit%=LaF(1} 

OPEN "O",#2,out$,1028 

FOR k%=1 to limiP/o ' gel lest variable as an integer - faster 

tesi%=ASC(lNPUT$(l,l)) 

iF test%=10 THEN PRINT #2,CHR$(13);CHR$(10}; 

ELSE PRINT #2,CHRS(tesa); 

END IF 

NEXT l(% 

CLOSE #2 

CLOSE #1 

END 

This worked splendidly, however I'd like to have seen a few 

1^ p. 45 



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progress reports, as it was quite slow 
converting this article. Every so many 
bytes it would be quite easy to print your 
k% up, so the user doesn't think it's 
crashed or something. 

Let's return toouraddressbook project 
now, and see what we can add. Since this 
is a database, we really should define our 
database structure. For simplicity, let's 
simply make it a 5 field record. Because 
we are using a serial file, we don't have 
to worry aboutourrecordsizes-theywill 
just appear on separate lines, and can be 
vinually any size you want. I'll be adding 
a few bells and whistles now, so uy to 
work out what's going on from the con- 
text and comments. We'll still be using 
the file address.dat you created earlier, 
so don't delete it yet. 

Simple Address Book Prograiri 

"Change as necK^ary 
Pa*S-'DHfteM(QWorkr 

MainLxp: 

' Prmt M«iu 
CLS 
PRINT 

PFUMT 'Simrto Address Bmk MEnj- 
PRINT 

PfUNT'[A]ddloDatab3S6' 
PRINT '|HleatlDat*ase' 
PRINT 
PRINT -iQlutr 

'PoUinkey 
n^UCASESflNKEYI) 

' Poll inkey until you gsl 0. R or A 
WHILE iiJo'C AND iiSo-'R- ANDuSo 'A' 

HS.LJCASEj(iw;Ert) 

WEND 

' Braich In mrectfrcicsdura 

IFikS-'O-THEN 
END 

ElSEIFix^XTHEN 

QOSUB atld«uff 

KllS-" 

EL£eFii$.-R-THEN 

GOSLlBrsadstuli 
END IP 

'loE^aiotiid 
GOTO MaifiLot^ 



addstu!t 

CtS 

AddFteS-paliSt'AdkJiess.d3r 

PRINT 



PRINT -Enliii Nam'; 

LINE INPUT nam ( 

' you can't use 'nana' as t\b ^a/iaUe nans^ 

' becausa his is a /easfved word let renaming lies 

PRINT 

PRINT 'Enter SN»t Address'; 

UNE INPUT slrestaddS 

PRINT 

PRINT -Enla Suburb"; 

LINE INPUT sububt 

PRINT 

Pfl I NT 'Enter State"; 

LINE INPUT slal»$ 

PRINT 

PRINT "EnlerPostCotlo'; 

UNE INPUT postoidsS 

PRINT 

PRINT-WrilinBloila..."; 

' Open it lor APPENDING la llwmd 
OPEN 'A',II.addIleE.1<ie4 
PRINT »t,namS 
PRlNT«1,steelaild$ 
PRINT K1. suburbs 
PRINT if l.sUleJ 
PRINT tt.f»sl:od9j 

' All done. dioi& it and rdtjrn 
CLOSE «1 

PRINT ■. jlmeT 

PRINT 

PRINT 'Prses Any Kej' 

WHILE INKEVS-" 

WEND 

RETURN 



AddFto^th^'Addross.dar 

' Count lines in Hie 
OPEN 'l'/l,a(lditot,1024 
oajvil%oO 
WHILE MOT £0F(1) 

UNE INPUT nl.tunfii 
cDunr%«oomt^l 
WEND 
CLOSE II 

PRINT 

PfflKT "There aie '(nmitt/^f reoords avsilaUe.' 

PRINT 

INPUT IWhidi record number to yiew 'viwvli 
' ohedi for record number boyond Be 
IFvierrftileiDnfKJS) THEN 

PflINT 

PRINT Tbere aren't hat many records!' 

QOTD readstuflma 
END IF 

'C^ the iHe again 
0P£N'r.»1,addflaS,1ffi4 

^ Seek Id record mjmber by readir^g in aD previous {niries 

' (IF we want record 1. do nothlr>9, vreVe here nowl) 

'IFyi»rrli>1T>IEN 

' V live inea per recnrd 

FOTt'>i-1T0(vie«%-1)'S 
UNEINPUTKl.tornpS 
NHTk*. 
END IF 

PRINT 

PRINT 'Record >';iiw% 

PRirtT - 



UNE INPUT »t,nmt 
PRINT 'Name I'jiamt 
UNEINPUT?(1,5ti8etaddJ 
PRINT 'Steel Addiees: 'istieetaddS 
UNEINPUT«t. suburbs 
PRINT'Si;biirb : 'isububt 
LINE INPUT (I, stales 
PRINT 'Stale : 'stales 
LINE INPUT m. postcode; 
PRINT 'PeslCmle : ' jwstcoM 

CLOSE #t 
rea^brffnet 

PRINT 

PRINT "Press Any Ker" 

WHILEINKEVt." 

WEND 

RETURN 



Comments 

1 have tried to avoid putting too much 
into the program because I'll leave that 
for you. Some suggestions for changes 
are adding the option to view ALL records 
one at a time from the 'readstuff sub- 
routine, and adding a function to search 
through particular fields (or at least the 
name field) for a certain text. You may 
like to add more fields (for example 
phone number). In all, the possibilities 
are endless. 

Next time 

Well, we've seen how to do simple 
operations with serial files, so next arti- 
cle will teli you to forgetall that you have 
leamtanduserandom files instead. Ran- 
dom files are harder to set-up, but once 
you have the structure defined, they pro- 
videmuch faster access, becauseyou can 
jump su-aight to an individual record, 
rather than having to read in all previous 
records. For long databases, they are 
essential. 

I'd like your comments on this series. 
If you wish to con tact me, please write to: 

Peler Deane 
P0B0X13 
WARATAH NSW 2298 

If you have a modem, you can call my 
BBS (InquesEor) on (049) 676808. If you 
have any specific questions, I'll try to 
either answer them in these pages, or let 
you know when I'll be covering that 
particular aspect, so please keep the feed- 
back rolling in. Q 



AGAR 45 



Amiga 




Over the past six months many new 
public domain libraries have sprung 
up on the scene. The number of collec- 
tions now available in Australia has grown 
considerably , as has ihe potential confu- 
sion in trying to select software from 
catalogues several disks long. The fact 
that we now enjoy a strong choice is a 
good thing. However, for beginners, the 
huge range can be off putting. Of all the 
collections available , Fred Fish has mam- 
tained a more serious approach to the 
content of his disks. Although the collec- 
tion is not organised into anydiing more 
than chronological order, there are vari- 
ous people who have put together theme 
disks by extracting programs of a similar 
nature from the collection onto one disk. 
The number of disks has now hit 540 - 
with the standard of program you expect 
to find improving as the months go by. 
Here's some of the better programs 1 
spotted on the most recent few disks: 

Fish 533 - BootGen 

This program creates a boomienu for 
floppy disks. You simply enter the name 
often programs and the program will do 
the rest. When you boot the disk a menu 
will appear where you can choose one of 
ten program names, which automatically 
will be loaded. 
Version 3.4, binary only 
Author Frank Endeiie 

Fish 533 - Conquest 

Lore of Conquest is a war game simi- 
lar in concept to the board game Risk. 
You are the lord of an entire world, 
des.tined to rule the galaxy. Some worlds 
are virgin fruits, ready for you to colo- 
nise. Some worlds have natives who do 



not wish to accept your rule, these you 
must conquer for they will yield more 
valuable resources. As you claim die 
galaxy you will find, you are not die only 
one extending your dominion. This is a 
two -player game, so be prepared to de- 
fend yourself and take what is yours! 

Version 1 .6, an update to version 1 .5 
on disk 523. Includes enhanced galaxy 
map, instant replay option, timed turns, 
symmetrical universe, and more. 

Binary only, shareware. 

Autlior: Michael Bryant 

Fish 534 - Term 

A gift-ware lelecommunicaiions pro- 
gram written for AmigaDOS release 2.x 
(Kickstart 37.74 and Workbench 37.33 
or higher required, Kickstart 37. 175 and 
Workbench 37.52 recommended). Fea- 
tures include total configurability, full 
Arexx control, Xpr-transfcr - support, 
filetype - identification after download, 
cut and paste/ point-and-click on screen, 
auto up - and download, scrollable re- 
view buffer of unlimited size, solid and 
fully-featured VTIOO / VT220 / ANSI 
emulation, optional fast atomic terminal 
emulation, hotkey support, powerful 
phonebook and dialing functions, ability 
to save and print the contents of the 
screen as IFF - ILBM or ASCII file, full 
overscan and screen resolution support 
(new ECS screen modes included), asyn- 
chronous operau on and a lot more. Comes 
with six Xpr-uansfer libraries (ascii, 
jmodcm, kermit, quickb, xmodem and 
2 modem) and documentation both in 
German and in English. This is version 
1. 8a and also includes die full 'C and 
assembly language source code. 

Author: Otal 'Olsen' Barihel 



Fish 535 - Accent 

A universal accented character con- 
verter for Amiga, IBM-PC, Macintosh, 
and C64 liies written in most West Euro- 
pean languages (Danish, Finnish, French, 
German, Italian, Icelandic, Norwegian, 
Spanish, Swedish, and more). Works 
with either ASCII or Word Perfect fdes. 

This is a major update to version 1.5 
on disk 454 (where ii was called Vortex). 
New features include a graphical user 
interface, simple file reader, and copy 
option. Binary only. 
Author: Michel Laliberte 

Fish 535 - FracBlank 

A commodities screen blanker writ- 
ten for AmigaDOS release 2,x. When 
running will blank the screen and start to 
dra w rca I plane frac ta 1 s s u ch as described 
in the September 1986 issue of Scientific 
American. The resulting images may 
remindyouof spiders' webs, lac coreven 
the Chladnian patterns formed by grains 
of sandstrewn across a vibrating surface. 

Version 1 .4, includes source In 'C and 
assembly language. AmigaDOS 2.x re- 
quired. 
Author: Olaf 'Olsen'aBarthel 

Fish 537 - BootGames 

Two tiny games which fit on the 
bootblocks of a boot disk. BootOui is a 
Breakout style game and Squash is a 
squash type game (fust like on those old 
TV games). 

BootOut VS.Xand Squash V4.3. Mudes 
assembly source. 

Author: Paul Hayter 

Fish 538 - Cross 

A program that creates crossword 
puzzles. Has a message data file to allow 
easy translation into almost any human 
I ang uagc ,withEnglishandGermancur- 
rently supported. This is version 4. 1 , an 
update to version 3.3 on disk 464. Major 
new features are several new printer 
drivers including 'generic' and 'LaTeX', 
and many minor improvements. 
Includes source in M2Amiga Modula-2. 
Author: Jurgen Weinelt 



AGAR 46 



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Fish 535 - FO 

Fast Opdmiser is a new optimizer for AmigaDOS disks. 
U can optimise one disk in less than 2 min, 30 sec. FO 
supports WorkBench or CLI modes and allows you to use 
unformatted disks as the destination. At least I Mb memory 
required. 
This is version vl.O. 
Includes some source /n C. 
Author: Fabien Csmpagne 

Fish 538 - NGTC 

Release Two, Revision 1, of a trivia game based on Star 
Tret The Next Ger\eraiion TV series. This is a bug fix 
containing a new game module. You also need release two 
from disks 506 and 507, and release one from disks 404 and 
405. Created with The Director Version 2. 

ftna/'y oniy. 

Author: Gregory Epley 

Fish 540 - ParM 

Paramcterable Menu. ParA/ allows you to build menus to 
run whatever program you have on a disk. ParM can run 
programs either in WorkBench or CLi mode. This is an 
alternative lo MyMenu which can run only when workbench 
is loaded. ParM can have its own little window, can attach 
menus to the CLI window you are running it from, or to the 
WB menus, just like MyMenw. This is version 3. 00, an update 
to version 2.5r on disk 419. 

Includes source in C. 

Author: Sylvain Rougier, Pierre Carrette 



ACAR 47 



Amiga 




Coming to grips with the CLI - A tutorial for beginners 



PART 16 
by Andrew Leniart 

There are two interfaces available to 
us with the Amiga. Workbench - with its 
extensive use of icons - and the Com- 
mand Line Interface (CLI) which we are 
mainly on about here. There is little 
doubt about which is the more powerful 
interface, but sometimes it's just plain 
easier to use the Workbench to achieve 
something that you want to do. In that 
type of situation, it would be crazy not to 
take advantage of Workbench. Why walk 
when you can ride? The trick is being 
able to determine quickly when it's best 
to use either method. 

Workbench / CLI 

This month we'll be looking at Work- 
bench equivalents to the CLI and how we 
go about determining the best time to use 
which method to do something, if your 
typing is not the best and you are still 
rather slow, looking for a letter before 
you can press it, then it would be far 
easier to flick behind the CLI to Work- 
bench and copy a directory over by drag- 
ging its drawer icon across, if it has one, 
rather than having to type in and correct 
spelling mistakes in the CLI. 

Before we can work out that some- 
thing like that is possible, we need to be 
able to quickly recognise when in the 
CLI if the directory we wish to copy does 
indeed have an icon for it. Just look for a 
file name that is identical in name, but 
with an extension of '.info' on the end of 
it. If it's there, then there is an icon for it. 
By the same token, any drawer or pro- 



gram that you can see 
on the Workbench will 
have at least two file 
names for it in the CLI. 
So "clock" on your 
Workbench disk in the 
utilities drawer will 
consist of the file 
names CLOCK - 
which is the actual pro- 
gram, and 
CLOCK.INFO, which 
is the Workbench icon 
thatyou see. Delete the 
Clock, in fo fi le and you 
can still use the program from the CLI, 
but it will no longer be visible on die 
Workbench. Try it and see ... 

Terminology 

Here is a basic list of terminology 
often used for particular types of icons 
and processes on Workbench and what 
their equivalentscould be when working 
in the CLI. 

When you open up a disk on Work- 
bench and see a whole stack of drawers 
or programs there ready to be run or 
opened, then you are actually looking at 
the ROOT (main or top) directory of that 
disk,ifyouweretopopitintoadriveand 
do a DIR on it in die CLI. 

IfthereisaNoiepadprojecticoninthe 
utilities drawer of your Workbench disk 
called README and you were to double 
click it. Notepad would load up and 
display die'ReadMe' file. To do the same 
in the CLI would requhe the following 
command: 

DFO: Utilities/Notepad ReadMe 

If you wish to copy somediing from 
one disk to another, you would use the 
COPY command in the CLI, The same 
thing can be achieved by sunply drag- 
ging the program's icon from its disk 
window to the window of the disk you 
wish to copy it to. This can be a consid- 
erably quicker cnethod if the program 
you are copying is imbedded in two or 
three directories from the rooL 

To move a file or program from one 
directory to another requires the use of 
the RENAME command. When icons 
are present, the same result can be 
achieved simply by dragging the appro- 



priate icons from one drawer to another 
on the Workbench. 

Copying a whole disk in the CLI 
requires die use of the DISKCOPY com- 
mand. However if you have two drives, 
then all you need do is drag the disk's icon 
that you want to copy on top of the 
destination drive's disk icon and away 
you go. 

Formatting a disk reqirircs the FOR- 
MAT command. The same process can 
be achieved on Workbench by clicking 
once on the disk icon that is to be format- 
ted and selecting the INITIALIZE op- 
tion from the Workbench pull down 
menu's. 

You can use MAKEDIR to create new 
directories on your disks and move files 
(or programs) into the new directories by 
usmg the RENAME command in the 
CLI. Sometimes it is quicker to duplicate 
the Empty drawer on your Workbench, 
rename it via the pull down menus and 
drag the appropriate icons into the drawer. 
If you want to put directories within 
directories, then this too is possible sim- 
ply by dragging one drawer on top of 
anodier on Workbench. A lot of the time, 
I like to usea combinaiionof both Work- 
bench and CLI to perform tasks like this. 

MuUiiasking in iheCLI isachieved by 
using the RUN command when starting 
programsand then firing up another from . 
the same CLI. The equivalent to this in 
Workbench is simply clicking on one 
icon, waiting for that program to start, 
and then clicking on another. 

Whatis where 

Probably the most confusing aspect 
for most people when trying to use both 
CLI and Workbench in any one session is 
being able to recognise what's what and 
where. Well, it's mainly a trick of just 
getting used to it, 1 suppose. Perhaps the 
following list may help some ... 

A DRAWER icon on Workbench is a 
DIRECTORY in the CLI which stems 
from the root directory of that disk. The 
root directory - as mentioned before - is 
the disk's main window when opened up 
on Workbench. 

A PROJECT icon like the ones cre- 
ated by Notepad when you save a file is 
actually represented as a filename in the 



AGAR 48 



cu. 

A TOOL icon that runs a program like 
"clock" is simply the PROGRAM itself 
when in the CLI. 

So that's about the size of it. It's useful 
to be able to take full advantage of eve- 
rything your machine offers. There isn't 
much point in buying an Amiga and then 
using it strictly as you would an IBM 
clone by avoiding Workbench like the 
plague. By the same token, people that 
avoid CLI and 'just' use Workbench will 
never be able to access the full power of 
the little beast which they own. 

Experiment with both and get to know 
what cverj'thing is in its own environ- 
ment. Once you're familiar with it, you'll 
find yourself flicking between the Work- 
bench and CLI when it suits you - which 
in turn makes your computing much 
more enjoyable. 

Third party utilities 

CLI and Workbench users alike have 
an anayofprograms, games and utilities 
available to them which have been writ- 
ten by enthusiasts who have kindly put 
them into the public dotnain libraries. 
Quite a few of these are useful to the CLI 
user which is why I've decided to cover 
some of them in this column. One par- 
ticular program which I enjoy and use to 
death is a program by thenam&oiAutoCIJ 
by Nic Wilson. Thisprograra is great and 
makes bringing up a CLI so easy that you 
will probably never need to double click 
on a CLI icon again. 

Here is a quick run down on what it 
does once installed; 

II gives you the ability lo open up a 
CLI - anytime - simply with the press of 
two keys on the keyboard. It also speeds 
up your pointer so that moving around 
the screen becomes a breeze. It will also 
blank the screen for you. Mouse blank- 
ing is another feature which is handy 
when writing text files - as the pointer 
disappears as soon as you press a key. No 
more need to click on back and front 
gadgets in the Workbench as you can 
move and shuffle windows and screens 
by the press of a couple of pre-defined 
keys - plus a whole host of other features 
to boot. All of the options can be turned 
on or off to your own preference, again 



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AGAR 49 



Amiga 



with the simple pressofacoupleofkeys. MakJIIQitWOrk 



Where do you get it? 

You can get this fab little piece of 
software direct from the author - Nic 
Wilson - by writing to him direct at: 

Nic Wilson Software 

138d South Street 

Toowoomba QLD 4350 

Alternatively, grab copy of a PD disk 
that has the program on it. Write to a PD 
distributor such as Prime Artifax (08) 
879 7455 or Megadisc (02) 959 3692 and 
ask for a catalogue disk of all their Pli 
and find it that way. At the same time, 
you can see all the other disk? available 
with similar free utilities and games. U 
should also be available on bultetin 
boards. It's here on mine (Andy's Attic!) 
if you can't find it on the BBS's thai you 
most often call. 



Installing AuioCli is truly simplicity 
itself. Jusl copy it into your C directory 
and that's about it. Open up a CLI in the 
normal way and type in AutoCU and 
away yoti go. 

Press the left - Amiga + escape and 
you will see what I meant about the ease 
of getting a CLI up and running. Now if 
we needed to do that every time we 
wanted to get it running in the back- 
ground then it would soon become a bit 
of a pain. So the best idea is to stick it into 
your slarLup-scquence. Then it's always 
there. Here's how to do it; 

Fire up your favorite text editor and 
load up your disk's startup-sequence, 
ie: Using Ed, you would type in aCLI: 
ED DFO;s/startup-sequence 
Make a blank line somewhere before 
the LoadWb command in the file and 
type in the following line; 



AUTOCU -f -w -n -m -b -q 1000 

That's it! Save your modified startup 
sequenceand reboot your machine. Now 
you can get a CLI or shell at any time 
simply by holding down the left Amiga 
key and pressing the escape key. The 
above command tine will enable all of 
AuwCLI's options. Pressing the left 
Amigakcy and the help key will bring up 
a window that will allow you to switch 
off the ones you don't want with yoiu" 
mouse. Read the doc's that accompany 
the program for more information on all 
the switches and simply edit your startup- 
sequenceagain and remove the ones you 
don'i need 

That's just one of the utilities avail- 
able from the PD libraries to make life 
easier for you when working with the 
CLI. In future instalments, you can look 
forward to others that are useful being 
covered here as well. 

Till the next time... Q 



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AGAR 50 



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CDTV 



CDTV 



Defender of the Crown 

The lights dim, and the experience 
begins. It is October, 1149, King Richard 
has been murdered, and there is no heir 
to the throne - the nation is torn apart by 
civil war. You must take the part of a 
Saxon Lord, and overcome the Norman 
threat. Only you can save mother 
England. Thai's the scenario in Defender 
of the Crown, one of the first games 
released for CDTV. 

At the start of the game you must 
choose your character. You can take the 
part of Wilfred of Ivanhoe, Cedric of 
Rotherwood, Geoffrey Longsword or 
Wolfric the Wild. Each has different 
abilities and weaknesses. Geoffrey 
Longsword, for example, has average 
leadership qualities and average jousting 
ability, but is an excellent swordsman. 
The abilities of your character should 



dictate the tactics you adopt 
in your quest to save 
England. A colour coded 
map is displayed, 

dominated by the castles of 
six great feudal lords. A 
parchment menu appears in 
the comer of the screen - 
this is where your strategies 
are shaped. 

YoL may wish to begin 
by holding a tournament. 
Here, you can joust for 
fame - or, if you have any 
to risk - for large tracts of 
territory. Any territory you 
win wili automatically 
increase your income, 
allowing you to buy more soldiers, 
knights and catapults. The tournament is 
one of the 'action sequences' featured in 
the game. As the opposing rider gallops 
towards you at full tilt, you must control 
your wavering lance with the mouse and 
hit him in the centre of his shield. If you 
have chosen a character with 'average' 
jousting skills, you will almost certainly 
lose both your honour and your land. 

Castle raids, on the other hand, are 
best left to the adept swordsmen. This 
menu option places you at the head of a 
raiding party in the courtyard of an 
enemy Lord's castle. To thrust with your 
sword, press the 'A' button on your 
controller - preferably while your 
opponent's blade is in an upright 
position. Once the first group of guards 
is overcome, you move into the castle - 
and if you win a further encounter, you 
can make off with the treasure from the 



DefentlR^ 



rot n 



Y 



J I r J 



strong-room. 

Once you've built up a suitable 
fortune, it's time to hire some more 
fighting men, increasing both your home 
and campaign armies. And to attack a 
neighbouring realm successfully, you 
will need a catapult. They don't come 
cheap. 

Defender of the Crown has always 
been a classic Amiga game. With the 
addition of a CD music track and a 
spoken narrative, the CDTV version is 
even more atmospheric than the original. 
Mind you, I've noticed an interesting 
phenomenon when the junior Campbells 
are playing - they invariably press the 
'B' button to bypass the narrative and 
get straight into the action. Another point 
to note - though I haven't been able to 
finish the game myself, the junior 
members of the family have completed it 
a number of times. If you're a hot-shot, 
you might find it's a bit too easy. 

Wrath of the Demon 

Legends tell of a time when fear 
ruled the land. A time when no man, 
woman or child was safe from the spread 
of evil. A time when a fierce demon sent 
his evil minions to roam through the land 
and make the kingdom his own. I'm 
trembling already, and I haven't even 
started the game. 

Wrath of the Demon is another direct 
conversion from the Amiga to CDTV, 
though unlike Defender of the Crown, I 
haven't been able to find any 
enhancements at all. Though the 
standard Amiga soundtrack is haunting 
and evocative, it hasn't been upgraded to 
CD quality. And so far - though I'll have 
to admit I haven't progressed far into the 
game - there's no added speech either. 

Even so, CDTV is well suited to a 
game featuring over 3 Megabytes of 
graphics data with 1400 frames of 
animation running at 60 frames per 
second with 15 level parallax scrolling. 
The overall effect is very nice. 

In Wrath of the Demon you control 
the hero, a handsome chap whose sole 
quest is to destroy the evil powers 
abroad in the kingdom. The action 
scrolls horizontally, and in the first 
section you'll find yourself riding a 
horse. This is tricky - there are bonuses 
to pick up, and obstacles to jump over. [ 
invariably jumped over the bonuses and 



AGAR 52 



CDTV 




tried to pick up the obstacles. Level 2 is a standard kill, maim 
and destroy scenario in which you slash at everything that 
moves. Usually, though, it's mc who gets killed, maimed and 
destroyed. Wrath of the Demon is no better than the standard 
Amiga version of the game - but I guess it doesn't have to be! 
For me, though, it hasn't had much lasting appeal. Maybe the 
remote controller is slow to respond, or maybe it's just me, but 
I just can't make it past Level 2. Wrath of the Demon has a 
recommended retail price of $69.95. 

The Fred Fish 
collection on CD-Rom 

Would Fred Fish be where he was today if it wasn't for his 
funny sounding name? Who knows. But the fact is, Fred is 
something of a folk-hero in the Amiga software community. 
From the eariiest days of the Amiga, Fred has been running a 
library of freely distributable public domain software. The 
library is growing at an alarming rate. 

The entire collection - 480 floppy disks as at May 1991 - is 
sitting in front of me as I write, not in a five-high stack of disk 
boxes, but on a single compact disk. Before you get too 
excited, there are a few things to bear in mind. While the disk is 
designed to run on a CDTV, you won't be able to access most 
of the files without a fair bit of fiddling. And even when you 
do, few of them would be of any real use on CDTV alone. 
These are Amiga programs, so to really benefit from them 
you'll need an Amiga as well. Typically, the procedure works 
like this. Plug a standard Amiga external drive into the drive 
port on the CDTV. Make yourself an autobooting floppy disk 
that loads a directory utility like Diskmaster. Stick it in the 
external drive, put the Fish Collection in your CDTV slot, and 
you're ready to roll. The system will boot from the external 
drive, and Diskmaster will show drive CDO: ready and waiting 
to be accessed. Now it's simply a matter of browsing through 
the 480 directories and copying the files you want to your 
external floppy drive ready for use on your Amiga. 

Mind you, things will be different when the optional CDTV 
keyboard and mouse are released sometime after Christmas. 
Then you'll be able to use many of the programs directly on 
your CDTV, In the meantime, too, you can try running a 



program called OSK, which will provide yon with an On 
Screen Keyboard that you can use with your CDTV controller. 

The Fred Fish Collection on CD-Rom will also work nicely 
with Commodore's forthcoming Amiga CD-Rom drive, or with 
any other ISO 9660 compatible unit. This will be the ideal 
environment - no messy disk swapping and copying as you run 
back and forth between the CDTV and your Amiga. 

Even so, I've had a mighty fine time chasing up all the 
public domain programs I've had on my wish list. As usual, 
many don't quite work. I'd been longing to try owi AmiDock, a 
neat program that lets you launch programs from a row of icons 
on your screen. Unfortunately, every time I click an icon my 
Amiga crashes. Such is life in the public domain. Plenty of the 
other programs I tried worked fine, like CIAZ, which converts 
graphic files to Postscript for output on a laser printer. 

The Fred Fish Collection on CD ROM is literally a 
gold-mine - hundreds of disks, thousands of files, all ready and 
waiting for use on a single CD. 

Available from The Hard Disk Cafe (ph 02 979 5833), The 
Fred Fish Collection on CD ROM has a recommended retail 
price of just $99.95 - amazing value when you compare it to the 
cost of 480 floppy disks! Q 



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AGAR 53 



CDTV 



CDTV 



contain a keyboard, which is essential for word processing, but 
as I use my Amiga mainly for games il is not really a necessity 
as long as you can run your 3. 5" disks with it. I read thatan Infra- 
Red keyboard is coming out soon. When? Also, can external 
3.5" drives and joysticks be attached to the CDTV? I hope you 
can answer these queslions for me! 

Sean Johnson 
Colonel Light Gardens, SA 



To sell or not to sell? 

Dear Phil, Early diis year I bought an Amiga 500. 1 think it's 
the best computer I've ever used - and then I read about the new 
CDTV. I think CDTV sounds terrific, and I'm now considering 
selling my Amiga 500 and buying a CDTV - but can I use my 
Amiga 500 disks with the CDTV? Also, the CDTV does not 



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MAIL OKDEB WELCOME 



Ed: Tough questions. Sean. As things siand.you've basically 
got two options. Buy a CDTV and upgrade it to a full Amiga 
specification with the keyboard and peripherals, or else up- 
grade your Amiga lo run CDTV software with the new CD drive 
due for release just after Christmas. If you tradeyourA-SOOfor 
a CDTV, you'lifindyou can plug inastockstandard 3.5" drive, 
and use it to boot the rnachinefrom any standard workbench 
disk. Then you can use a public domain program like OSK (on- 
screen keyboard) to simulate your keyboard for a while you 
wait for the release of the infra-red model. 

An infra-red mouse (nicknamed 'The Hamster', because it 
looks like a mouse with no tail) is also on the way - I've tested 
a pre-production model, which was beautifully balanced and 
much nicer to use than the standard Amiga version. Whether 
standard Amiga games will work on the CD'JY setup with an 
external drive is another matter. I've tested a few, with no 
success, including F-15 and Awesome. Neither would boot 
from the external drive. 

Personally, I think in your position you should wait for the 
release of the Amiga CD drive. Commodore are making no 
guarantees that it will let you do everything you can do with the 
CDTV, but it's well worth waiting to check it out for yourself. 

Competition from CD-I 

Dear Phil, My penpal in the UK says Chat a new Philips CDI 
is about to be released there - il has the backing of three major 
electronics companies and will have the edge over the CDTV 
in graphics, according to the demos he's seen. Gulp! However, 
I have read that Commodore UK aren't worried - they reckon 
that they'll have ihe upper hand with experience and a one- year 
margin between the release of the two machines. It seems that 
they' re confident that the CDTVis firmly entrenched in the UK 
- 1 hope that with the type of sales we're having die CDTV 
should be able to stand up to any competition in Australia. 

Andrew Cormiy, SA 

Ed: A bit of competition never hurt anyone! Mind you, 
Commodore shouldn't be too cocky about their 12 month 
advantage, because so far they haven't done much with it I I'm 
still waiting to see the "second generation software" that 
Commodore keep promising wiil blow our hats off. Let's hope 
things get cracking soon. Q 



AGAR 54 



Amiga 




mwm 



Question Time 

First off, congratulations on a great 
publication, just the riglit amount on 
techn ical and entena inm en t in form ation . 
Keep up the great work, your efforts are 
appreciated. Secondly, my thanks for the 
information you gave me over the phone 
regarding my piu-chaseof an A2000 and 
hard drive. It's great to be able to contact 
someone and get the information you 



require in a hurry, you saved me lots of 
money and I now have the exact setup for 
my requirements. 

I have a number of questions which I 
would appreciate an answer to. But first 
in answer to Doug Ghiggioli's query in 
the September issue, the follow p to 
Millenium 2. 2 is called Dewferuj. I hope 
this is of some use. 

And now the questions. 

1 -There has been much talkaboutthe 
A690 CD Drive for the A500, but what 
about the Amiga 2000. Is there going to 
be one or will we be able to use the A690 
as well? 

2 - Certain overseas pubUcations are 
currently issuing expensive and largely 
useless cover discs. If it is cost effective 
one or two special discs a year could be 
of great interest, 

3 - Could you recommend a digiiiser/ 
genlock for semi-professional use on the 
Amiga as well as a suitable colour ink jet 
printer for output of the images taken? 



4 - 1 have been informed that the RAM 
chips on the SCSI hard card must be 
replaced every time you upgrade from 2 
to 4 megs. If you have 2 megs and v^fish 
to add another2 megs the original 2 megs 
chips must be returned and a new 4 meg 
set purchased. This appears a weird way 
of doing things, is it true? 

5 - In [he September issue article on 
"A2000 or A500: That is the question" 
you mentioned the flicker fixer and 
multisync monitor and switching the 
cable between the video port and the 
flicker fixer port. Is it possible to have 
both connected and put some sort of 
switch in line? 

Cari Stephenson 
M Orwell, Vic 

Ed: 1. Yes, a similar product for the 
A2000 is said to be in development, 

2. Good idea, we'll look into it! 

3. Superpic is a good frame grabber! 
Gentock!Digitiser - try Phoenix for in- 



IT'S HERE !! 




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40Mb Slimline Hard Drive $687 

52yb Slimline Hard Drire $779 

1 05Mb Slimline Hard Owe Jl ,055 



AMIGA 

AT Once IBM Emulator 
Amiga Anii Click Power Drive 
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jjjgy^^olden Itraffe Optical Mouse 
«. ^.^;'Golden image Mechanical Mouse 
Golden Image Hand Scanner 
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Power Mouse 
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Amiga 500 internal FDD 
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Am^ SImlina 40Mb Hard Disk 
Amiga Slimline 52Mb Hard Disk 
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Amiga 



formation. We have not tested any Ink 
Jets recently. 

4. Providing you stick to one brand 
and type of chip, this should never be the 
case. 

5. Yes. 

A500 upgrade 

I have an Amiga 500 (5 1 2k RO and 1/ 
2 meg expansion board), I have been lold 
there is a version of the 500 wiUi 1 
Megabyte of chip memory. If this is 
correciis it possible to upgrade my com- 
puter, and could you give me some infor- 
mation on the version 1 .3 ROM chip and 
"Super Agnus" chips. 

J. Coakes 
Clayfield. QLD 

Ed: Yes, you can upgrade your ma- 
chine through your local Commodore 
Centre - call Commodore on (02) 427 
4888 for ike address. The upgrade in- 
volves replacing your existing 7.2 
Kickstart and Agnus chip. The main im- 
provements include auio boo ting of hard 
drives, and the ability to display higher 
res graphics in more colours. You can 
also have more screens open at one time. 

Amiga to IBM or Mac 

Can you advise me as an Amiga nov- 
ice, the best way of achieving compat- 
ibility with IBM or Macintosh. These 
two types of machines are available in 
my work place and I would like to trans- 
fer work between home and the office. 
Your magazines carry adverts for bridge 
boards, but these are expensive. Are 
things like Dos 2 Dos or Mac to Dos 
interface really useful? (or more trouble 
than it's worth?) My needs are essen- 
tially to use a computer as a word proc-- 
essor. 

Michael Desmond 

Ed; Mac to Dos requires a Mac floppy 
drive and does a very good job of ex- 
changing various files. Dos 2 Dos is 
similar, however the public domain M^H: 
works just as well. These two products 
will let you move data between all three 
DOS for ma ts. Emulation requires A -MAX 
(Mac), or (in order of performance and 



ACAR 56 



price) Transformer, IB EM, ATONCE or 
a Bridgeboardfor IBM. 

Assign 

I have read through yourCLI tutorials 
in the ACR and have found them very 
helpful. Keep up the good work. 

My question for you is - how do i get 
my A590 hard drive to recognise a pro- 
gram that I have dragged over onto the 
hard drive, for when I go to use the 
program by double clicking on it comes 
up when loaded with a notice up the top 
'please insert' whatever the program I 
have just loaded. So I normally click the 
cancel box and then use the program. 

I know I should 'assign' the programs 
in my startup sequence. What I need to 
know is what startup sequence as t have 
3. They are smnup sequence, startup 
sequence II and startup sequence HD. 
Example I have my word processor in a 
'Drawer' I named words. One of die 
programs in it is 'KINDWORDS' so 
what would be the actual command, and 
in which startup sequence. 

/, Atken 
NarrihriNSW 

Ed: You need to add the line: 
ASSIGN KINDWORDS: DHO:WOR0S 

just before the ENDCU command in 
your S/STARTUP-SEQUENCE. 



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• A challenge for the whole family. 
Age 6 to Aduh will benefit from the 
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All cost just $29.95 for the C64 
By more than one and get a 10% 
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The,c64: 




by Owen James 



Art tuition on disk 

Art Instruction Software (PO Box 
1352, Patchogue, NY 11772) have re- 
cently released 'Principles of Composi- 
tion'. This is an art course on disk which 
takes you step by step through the prin- 
ciples of ariistic design and composition. 
The package includes a fu3l-featured art 
program, and upon successful comple- 
tion of the coins e the company will send 
you a certificate. Principles of Composi- 
tion sells for $US42.95. 

C65 stili a possibiiity 

Justwhen you thought the 'C65' rumor 
had been well and truly put to rest, Brit- 
ish magazine Amiga Shopper has de- 
cided it's time to exhume the idea. The 
August edition carried anewsitemheaded 
'8-bit Amiga being tested'. The working 
name for this new computer is, of course, 
the C65. According to Shopper, Com- 
modore have sent out units to software 
developers for testing. 

The idea of the C65 was to fill the gap 
between the C64 and the Amiga. Look- 
ing at recent prices, however, it appears 
this gap has already been filled by the 
A500. Soon after the A3000 was re- 
leased, A2000 and A500 prices started to 
tumble - and a new A500 can now be 
bought for around S700. 

Could a new computer fit between the 
$400 and S700 margin? Commodore's 
retail sales manager Kelly Sumner has 
been quoted as saying: "It is a product 
which has been developed, but at the 
moment we have no plans to release it. 
We have a very good line-up and it would 
be ridiculous to bring in a product that 
wouldcompete with the AmigaandC64. 



It will definitely not see the light of day 
this year." 

This year? Amiga Shopper reports 
diat Commodore has a policy of review- 
ing hardware product launches every six 
months, so there could be a change of 
heart after Christmas. Don't hold your 
breath! 

C64 Game and Adventure Club 

Calling ail C64/128 game freaks! Scott 
Logan would like to hear from game and 
adventure game enthusiasts interested in 
forming a club. If that sounds like you, 
drop Scott a line at 9 Collington St, 
Mansfield, Brisbane QLD 4122. Don't 
forgettoincludeastampedsetf-addressed 
envelope. 

I've recently been informed of CLUB- 
64, a Brisbane based BBS. It operates 
every Thursday, Friday and Saturday 
nights from about 8;30pm. The number 
is (07)808 3839. Are there any more C64 
BBSs we should know about? 

Demos In generai 

Something there is absolutely no short- 
age of are demos. Demos are usually the 
result of programmers trying to ouldo 
each other in exploiting the capabilities 
of a computer. If you really want to see 
what your C64's capable of, check out a 
recent demo. Music and animation arc 
the two main components. I've recently 
seen some that use excellent didiering 
techniques to give the impression of 
hundreds of colours, and all froma C64! 
Some are banal, and others just plain 
smutty, but they're certainly worth a 
look. 



Programming contest 

The recent Short Programming con- 
test produced some quite remarkable 
entries. Some were simple programs to 
pick next week's winning Lotto num- 
bers, while others were full-blown pro- 
gramming aids. The winners were: Neil 
Joshi, for his utility 'BackRunner', Glenn 
Webster, for his entry of 'PagcWriier', 
and Bill Woolford, for his original 'Christ- 
mas Card'. 

These three will be receiving the prize 
from Miilersoft, a copy of the C64 User 
Software disk and a copy of PDl, a 
compilation of Public Domain software. 
Thanks lo all who entered, and a big 
thankyou to Miilersoft Education Soft- 
ware for the prize. 

User Software Disk 

TheUserSofiwarediskisfinallycom- 
plete. It contains ail the best programs 
sent in from readers over the past twelve 
mondis. Also included is BackJiunner, 
Neil Joshi's winning entry. Check out 
BackRunner' s features list: 

Cursor control from joystick or mouse, 
automatic timed-save of BASIC or ML 
programs. Screen blanker, BASIC line 
trace, an accurate on-screen clock, and 
more! 

Also on die disk is Chris Brand's The 
Font Machine, a GEOS font creation and 
edidng system as good as, if not better 
than, any commercial release. To get the 
disk, send a cheque (made payable to 
Owen James) or money order for six 
dollars to me care of the C64 Column. 
Please allow 2-3 weeks for delivery. 

PDl is also now available. It contains 
all the best PD programs and utilities 
from both here and overseas. Same or- 
dering method as for the User Software 
disk. Watch out soon for a GEOS PD 
compilation. 

Public Domain software 

C64 public domain is an area that's 
not often talked about. So, this month we 
take a quick look at some of the more 
interesting titles. FirsUy, some brief ex- 
planations: 

Public domain software has no copy- 



ACAR 58 



Amiga 



right, li is software that can be freely distributed providing no 
financial gain is made. So who writes PD software? Ustially 
'spare room' programmers who want fame but (surprisingly) 
little fortune. 

Future Writer 

This is probably one of the most interesting programs lo 
date, future Writer lets you create messages and letters with 
music. You begin by selecting the font you want to use. Many 
are provided, and you can even load your own. The sound track 
comes next, and again there are many to choose. They're all 
catchy tracks that have been carefully ripped out of your 
favourite games! 

From here you can start writing your text. The fun part is 
watching what you wrote as it is rewritten on screen. Did you 
c 
li 
i 
I 
1 



, iiistake as you typed?FM/MreH'rifer won't 

. our text is presented as though you are typing 

ijiere - mistakes and all! When complete, Future 

.v-iU create a stand-alone executable file containing your 

. and music. 



Future Composer 

Another from the 'Future' series. This one is a music 
composition program. You work with numbers rather than clefs 
and staves (similar to MED on die Amiga). It takes a while to 
get used to this system, but is well worth the effort. 

l urbo Tape 

Now here' S a real gem . I' ve seen Turbo Tape in many guises. 
Usually the only difference is who the credit is given to in the 
intro screen; the actual ML routines are identical. 

As you might imagine. Turbo Tape is a utility for datasette 
users. It can actually make the loading and saving of programs 
as fast, if not faster, than a disk drive. 

There is, of course, a catch. The Turbo Tape utility must be 
loaded before any Turbo Tape format file. Even with the 
combined loading times^ it's quicker than an ordinary file. And 
because die fdes are compacted you can squeeze three to four 
times the usual amount of programs on a single tape. 

The Final Cartridge III even has a 'Save to Turbo Tape' 
option which is great for converting your games. 

Macview. Imaaeview & Vait 

These three allow you to view Macintosh, IMG and GIF 
picture files directly on your C64. The files must first be put on 
a C64 format disk to be used. The best way to do this is to 
download the files from a BBS, or hunt for some of the many 
files that have already been transferred. 

Message Creator 

Lets 'lamers' create demos! Select a picture, font and music, 
and write some text for the scroll. Message Creaiorwill create 
and compact an executable file for you. 



Tips and tricks 

Here's an entry from the recent competition. The program 
is called RESTORE/RUN and, as the name might imply, it 
allows you to run BASIC programs once they have loaded by 
simply pressing the RESTORE key, saving you from having 
to type 'RUN [CR] ' each ume you load a program. 

■ Kyle Arnold. Heathridge. WA 

10 POKE 55,255: POKE 56,127 

20 POKE51,2S5:POKE 52,127 

30 POKE FOR X=3276B TO 32786 : READ Y : POKE X,Y : NEXT 

40 DATA 1 8 , 1 28 ,9, 1 28,1 95,1 94,205,56,48 

SO DATA 32,94,166,32,142,166,76 

60 DATA 174,167,76,18,123 

70: 

80: 

90 REM RESTORE/RUN BY KYLE ARNOLD 

99 REM 19 JUNE 1991 

That' s it from me for another month . As usual I want to hear 
from YOU. Questions, complaints, programs and anything 
else can be directed to me care of: 

AGAR, 

PO Box 288, 

Gladesvillc NSW 2111. 

Personal replies stand a better chance if you include a 
stamped , self-addressed envelope. Catch you next month . □ 



Computer Man 



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Provideo Plus (PAL) $299 
Provideo Post (PAL) $299 
Prowrite 3 $169 

Prowrite Profonts Vol I $39 
Prowrite Profonts Vol il $39 
Prowrite Prescript $55 

QuarterBack $62 

QuarterBack Tools $79 

Quickwrite $79 



Sonix $79 

Superbase Personal $69 

Superbase Personal 2 $210 

Superbase Pro V.3.01 $279 

Superbase Pro V.4.0 $395 

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ACAR 59 



Amiga 




by Andrew Leniart 

There are two interfaces available to 
us with the Amiga. Workbench - with it's 
extensive use of icons and the Command 
Line Interface (CLI) which we are mainly 
on about here. There is little doubt about 
which is the more powerful interface, but 
sometimes it's just plain easier to use the 
Workbench to achieve something that 
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Workbench. Why walk when you can 
ride? The trick is being able lo determine 
quickly when it's best lo useeither method. 

Th is month we'll be looking at Work- 
, bench equivalents to the CLI and how we 
goaboutdetcrmining the best time to use 
which method to do something. 

If your typing is not the best and you 
are still rather slow, looking for a letter 
before you can press it, then it would be 
far easier to flick behind the CLI to 
Workbench and copy a directory over by 
dragging its drawer icon across, if it has 
one, rather than having to type in and 
correct spelling mistakes in the CLI. 

Before we can work out that some- 
thing like that is possible, we need lo be 
able 10 quickly recognise when in the 
CLI if the directory we wish to copy does 
indeed have an icon for it. Just look for a 
file name that is identical in name, but 
with an extension of '.info' on the end of 
i I. If it's there, then there is an icon for it. 

By the same token, any drawer or 
program thai you can see on the Work- 
bench will have at least two fde names 
for it in the CLI. So "clock" on your 
Workbench disk in the utilities drawer 
will consist of the file names CLOCK - 
which is the actual program, and 
CLOCK.INFO, which is the Workbench 
icon that you see. Delete the Clock.info 
file and you can still use the program 
from the CLI, but it will no longer be 
visible on the Workbench. Try it and see 

Terminology 

Here is a basic list of terminology 
often used for particular types of icons 
and processes on Workbench and what 
ihcir equivalents could be when working 
in the CLL When you open up a disk on 
Workbench and see a whole stack of 



drawers or programs there ready to be 
run or opened, then you are actually 
looking ai the ROOT (main or top) direc- 
tory of that disk, if you were to pop it into 
a drive and do a DIR on it in the CLI. 

If there is a notepad project icon in the 
utiiilies drawer of yoiu- Workbench disk 
called README and you were to double 
click it, notepad would load up and dis- 
play the 'ReadMe' file. To do the same in 
the CLI would require the following 
command; 

DFO: Utilities/Notepad ReadMe 

If you wish to copy something from 
one disk lo another, you would use the 
COPY command in the CLI. The same 
diing can be achieved by simply drag- 
ging the program's icon from its disk 
window to the window of the disk you 
wish to copy il to. This can be a consid- 
erably quicker method if the program 
you are copying is imbeded in 2 or 3 
direcuarics from the root. 

To move a file or program from one 
directory to another requires the use of 
die RENAME command. When icons 
are present, the same result can be 
achieved simply by dragging the appro- 
priate icons from one drawer to another 
on ihe Workbench. 

Copying a whole disk in die CLI 
requires die use of the DISKCOPY com- 
mand. However if you have two drives, 
then all you need do is drag the disk's icon 
that you want to copy on top of the 
desdnation drive's disk icon and away 
you go. 

Formatting 

Formatting a disk requires ihe FOR- 
MAT command. The same process can 
be achieved on Workbench by clicking 
once on the disk icon dial is to be format- 
ted and selecting the INITIALIZE op- 
tion from the Workbench pull down 
menu's. 

You can use MA KEDIR to create new 
directories on your disks and move files 
(or programs) into the new directories by 
using the RENAME command in the 
CLL Sometimes it is a quicker to dupli- 
cate the Empty drawer on your Work- 
bench, rename it via the pull down menus 
and drag the appropriate icons into the 
draw . If you want to put directories within 



ACAR 60 



directories, then this too is possible sim- 
ply by dragging one draw on lop of 
another on Workbencli. A ]ot of the time, 
I like to use a combination of both Work- 
bench and CLI to perform tasks like this. 

Multitasking in theCLI is achieved by 
using the RUN command when starting 
programsandthenfiringupanothcrfrom 
the same CLL The equivalent to this in 
Workbench is simply clicking on one 
icon, wailing for that program to start, 
and then clicking on another. 

Probably tihe most confusing aspect 
for most people when trying to use both 
CLI and Workbench in any one session is 
being able to recognise what's what and 
where. Well, it's mainly a trick of just 
getting used to it I suppose. Perhaps the 
following list may help some ... 

A DRAWER icon on Workbench is a 
DIRECTORY in the CLI which stems 
from the root directory of that disk. The 
root directory - as mentioned before - is 
the disks main window when opened up 
on Workbench. 

A PROJECT icon like the ones cre- 
ated by notepad when you save a file is 
actually represented as a filename in the 
CLI. 

A TOOL icon that runs a program like 
"clock" is simply the PROGRAM itself 
when in the CLL 

So that's about the size of it. It's useful 
to be able to take full advantage of eve- 
rything your machine offers. There isn't 
much point in buying an Amiga and then 
using it strictly like you would an IBM 
clone by avoiding Workbench like the 
plague. By the same token, people that 
avoid CLI and 'just' use Workbench will 
never be able to access the full power of 
the little beast which diey own. 

Experiment w ilh both and get to know 
what everything is in it's own environ- 
ment. Once your familiar with it, you'll 
find yourself flicking between the Work- 
bench and CLI when it suits you - which 
in turn makes your computing much 
more enjoyable. 

THIRD PARTY UTILITIES 

CLI and Workbench users alike have 
an array of programs, games and utilities 
available to them which have been writ- 
ten by enthusiasts who have kindly put 





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morel All disks are virus-free, and many are unavailable anywhere else. 



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Send to: MEGADISC, PO Box 759, Crows Nest 

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Contributions to Megadisc of any kind ere most welcome ~ please call 

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We also lake BankCard, MastarCard and Vfso Orders by Phone of Fax. 



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THE AMIGA PUBUC DOMAIN SPECIALISTS 



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Super WB 



Super Workbench is synonymous 
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Workbench environment. Programs 
like SID, dMouse, DropCloth, ARP, 
WIcon, Fullviewf, Poplnfo and more 
are at your fingertips. 
All programs have been installed 
and are ready for use. We take the 
hard work out of Public Domain. 




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Brand NE\A/ CompiEatjion 






Many so-called virus programs are 
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This compilation represents the 
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Ideal for hard disk or floppy based 
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■ Script language -Advanced Host 
mode script included. 

■ Scroll back buffer 

■ Phone book with queued dialing 

■ Macros 

• Internal Multi-tasking 



MED 3.1 



•J 



$5-5° 



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• FONTS • 



Balleten 

Benjamin 

Btackforest 

Cartwright 

Class 

FauSitus 

Flinestone 

HorstCap 

Judas 



LeeCaps 

Manzanit 

Muriel 

Park 

Pixie 

Playbl 

Polio 

+ many more 



.^O DISK SET 

$8-9^ 



This is one of those packages that 

you can't believe Is Public Domain. 

This 'Soundtrack er' superclone 

allows you to sequence sampled 

sound and instruments to create 

uribeiievabie music Features 

included: MIDI, a sampling module, 

1 6 tracks. 

spectrum 

analyzer and 

much more. 

Only 

$5.50 



CUP-ART 1 



The first of series of Public Domain 
clip art titles exclusive to Prime 
Artifax. Our first contains a plethora 
of black and white bitmap images 
ideal for desktop publishing. The 
categories include - Abstract, 
Holiday, People, Plant, Signs, 
Sports, Tilings. 








Amiga Live @ PD Starter Kit 



Where do you get 3 disk crammed 
full of the best public domain 
software? Amiga Live • and issue S 
is our best yet! Featured is a 
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entertain. Included are 6 
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ranging from arcade to 
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Workbench ^L6 has three 
hacks you'll love - 
SimGen, Flip and Rocket. 
Business and Graphics 
utilities are also included.^ 




Tracks Disks 

Can be used wrtti Souni^HrgcJtef or MED 



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01733,Agression,Angies, 
Ankanoid, Atmospheric, AxelF, 
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e Beat, Benny Bioctiai 1 & 2. 
Bluedays, Bluemoon, Boss. Call me 
now, TLS. 

© Cloudsong, Creation2, Crockets, 
Earth, Electric Dreams, L-Nin]a£. 
Ik1egaforce02, Metal syntti 
©Mission, 0);ygen2, Fiano-plink, 
Popcorn, RSI-Hard, Skylight, 
Smoke, SupeBASIC, Toccaita. 
©Satdance, Bond, Fresh House, 
Lambada remix. Pawn!!, Wasteland 
All disks inciude Imtunracker v1 .1 



The 

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Over $50 value 
for fust $34.95 

Super Workbench Sa.95 

Anti -Virus Pack SI 4.95 

Business 1 SB 95 

Star Trek from AGATron $6.95 
Newtek Demo 1 SB. 95 

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Iransfonmer 

MS-DDS Software Ermiation 



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Get into lulS-DOS on the cheap. This 
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BONUS 

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Demo version of an AT emulator that 
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Only 



7.95 



$12 Special Offer PAK 

Tranaffjrnnei £ MS'DOSTherna 

MS-DOS 

Theme disk 

Install a full lulS-DOS device using a 
simple install icon. You can then 
read/write 720k IBIul disks and 
format them tool IVtSH: acts like any 
other Amiga device. You can share 
the selected drive between MS-DOS 
and AmigaDOS. Acts just like 
Cross DOS. Full documentaition and 
other useful utilities. One of the most 
useful public domain utilities 
available. 

This is Quite complex to 
install if purchased from 
the FISH catalog ■ we 
hsve made it icon driven! 



only 

$5-50 



FISH Catalog 
Disk 

I Contains FISH up to 
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HSH DISKS TO 530 

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Contains FISH up to 

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How 

to 
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FREE Order Hotline 

(008) 252 879 

SYDNEY (02) 879 7455 
For orders & ALL enquiries 

Prime Artifax 

P.O Box 288 
Gladesville2111 





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THE AMIGA PUBLIC DOMAIN SPECIALISTS 



6m PACKS 



Hot Games - 1 : Arcade Hot Games - 3: Area 



AirAce; Ju±:i like Blue Max. Kantastic 

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ai ihii sjimc time opijon. 

Hvmsrtio: Head io head jeE combat, gr^^t lat 
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joystick. 

Car ftpca: Great 4 channeE stereo sound efTeo^, 
UscK the whole PAL screen in ovecsjean rrujdcf 
Downhllli Sssshuushh your way down ilic ti^( 
itlatgin caur^ making sure ihaE you sLay in the 
gates- 
Hot Games - 2: Stixitegy 

Block|Dck: Yu uld fjvc^njrfie 

Metro: Ciiy planning - SimCilydike game for 

tlbcisL' whn lilic simulations. 

ChirMi Choliertge: SKonghai under a dlffer^nE 

jiame. 

Conqusst: A two player ^me in which you are 

Irving to take over the universe ^ watch out your 

oppontni \VBiits il too. 

Klondike; For those who just can't get away 

from card games. 



Hutst A Za^iccon like arcade game fnhiUmBdtQtc 

OLxlc. Dfggonailsaccnscmlltr^l 




i: The uliiniate in breuk^ul gfima - 
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Gredl gniphie^ Superb sounds and amazing 
actionr 



I D^in 




Theme Disks 

lAnti-Virus PAK $14.95 

I Protect and Eradicate 
ARP 1.3 $5.95 

I Faster CU, mora disk space 
JAtarl Emulator $5.50 

I Huns some applications, plus 
lutils. 

1 Business 1 $8.95 

I Calc, Bartkn, Badger, AmiGant, 
\HPIi and Loan Calc 
1 Business 2 $8.95 

I Mempad. IRA, DIsSecretary 
I Calendarm and StockBroker 
I CAD $3.95 



Compilation of the best CAD in 
PD 

Communications $8.95 

JRCOI^M. ARC, ZOO and 
useful tips. 

Communications 2 $8.95 
VAXterm, Hyperdialer etc 
064 Emulator $5.50 

Fuii-blown, more options. 

I DOS Utilities 2.0 $14.95 1 

lAli the best utils yet! 

iDTVStHI Store $5.95 

I Still frame playback. 

I DTV/Graphics $8.95 

lAbhdge, Title Generator, 

\sMOVIE, ImageLab and more. 



THE BUSINESS PACK 

FOUR DISKS PACKED FULL OF THE BEST PD BUSINESS SOFTWARE 



DataBase 

tiypariiciSC^ Shareware database managemenl 
system. Versior; II .6, binary only, source available 
(rom author; , 

HypefDwiGV^ Da,taba5e for names and addresses, 
full intuition interface. Dj^namically ullocaled, with 
configurable script startup flit, IconificS lo titlcbar 
icon. Searchi soMt insert, delete Jull file requesters. 
Uses modem lo control dialing of multiple phone 
number^. 

DuttiEilSy: A datable program which includes ^ 
phone dialer, speecta output, » simple screen cdtior 
for making and modifying the database definitions, a 
screen print furKlion. fonn letter priming, lUirEing, 
searching, and two small sample d^labiJises, 
HomeManQger: An exc^Uem application 
wriEicn in CAmJO - has everything Irom finance 
managemenl io 9n appoinlmcnt book - even ft 
grocery lisi generator, 

DifOSSll , An t»iy lo use JalabBsc with very ^laicJc sO'iiiXg - 
tl hai an jnlPiClnm mrcTfofc which taeiiti. ■[ 4 ^rv^m ic^ am. 



Word Processing 

& Printer Utilities 

GWPnni, JextPiii^ v3M, Calendar, 

Lila, * Liner, LabelPrint v3^5^ Print 

Studio, SupcrRetLab and Amiga 

tOXvLO. 



Finance 

CheckBook /Ctieckbook accouniani is a 

checkbook recording prograns tnleftded to be used 

as 3 companion to a checkbook rtgisl^r, not a 

replaccmcni. Offers a simple way ofbaldncirig 

cncckbooks, tracking bank irans^Krlions, and 

lecordi ng budgeted inmsactions. 

Budget : a program to help with managing 

pei^nal finances. 

Also Bankn (European version), 

Your-money, LoanCalc! 



Spreadsheets 
AnaiytiCak : 

A JvU ftMuiti s-yslrm toy nu medcal aiuJysis mti rejHtrttdg. 
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tv ■flOO ivirAws nn screen, Ability to driv* Any Cell trom 
cxlcma] macros, huill: ici maint ^tj^cbrs. randoin aumbcr 
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SCnk and SPREAD are also 
excellent examples of public domain 
spreadsheets - 
included as a 
BONUS! 



\ 



$5,50 



$5.50 



$5.95 



Education 1 

Elements, SpaceLog, 

DrawMap etc. 

Education 2 

Gravity -well. Planets, 

Life-cycles, Orbit.. 

Hacker 1 

PowerPacker, Sound Scanner 

plus many more. 

Mandlebrot Set (6 Dlsks)24.g5 

A complete set of Madlebrot & 

Julia programs taken from tffe 

Public Domain. 

Mr Sandman $8.95 

Digitised sound demo 

(2 disks). 



lUIS-DOS theme disk. $5.50 

Icon driven MS-DOS reader 

Sound Tracker Moduies$5.50 | 

Five disks available. 

Super Workbench 1 MB$8.95 

SID, Dmouse more 

Star Trek $3.95 

AGAtron version. Very good. 

Super Workbench 512 SB.95 

Zippy, Dmouse more 

Text Editors $8.95 

I Business Pack disks are all 
I $5.50 individually. All theme 
disks are ready to run - no 
[deARCIng necessary! 



How to Pay 

1. Credit Card - Visa, 
Mastercard or Bankcard. 

2. Send a cheque or money 
order. 

3. Cash on delivery. Collect 
from your post office and pay 
them (extra $4.50 Australia Post 
charge.) 



ORDER FORM - Post to P.O Box 288, Gladeswile 



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AGAR 64 



ihem into the public domain libraries. 
Quite a few of these arc useful to ttie CLI 
user whicti is why I've decided to cover 
some of them in this column. One par- 
ticular program which I enjoy and use to 
death is aprogram by the name of AMtoCZ/ 
by Nic Wiison, This program is great and 
makes bringing up a CLI so easy that you 
will probably never need to double click 
on a CLI icon again. 

Here is a qtiick run down on what it 
does once installed: 

It gives you the ability to open up a 
CLI - anytime - simply with the press of 
two keys on the keyboard. Il also speeds 
up your pointer so that moving around 
die screen becomes a breeze. It wilt also 
blank the screen for you. Mouse blank- 
ing is also another feature which is handy 
when writing text files - as the pointer 
disappears as soon as you press a key . No 
more need to click on back and front 
gadgets in the Workbench as you can 
move and shuffle windows and screens 
by the press of a couple of pre-defined 
keys - plus a whole host of other features 
to boot. All of die options can be turned 
on or off to your own preference, again 
with the simple press of a couple of keys. 

Where do you get it? 

You can get this fab little piece of 
software direct from the author - Nic 
Wilson - by writing to him direct at: 

Nic Wilson Software 

138d South Street 

ToowDomba OLD 4350 

Alternatively, grab copy of a PD disk 
that has the program on it. Write to a PD 
distributor such as Prime Ariifax (08) 
879 7455 or Megadisc (02) 959 3692 and 
ask for a catalogue disk of all their PD 
and find il dial way. At die same time, 
you can see all the other disks available 
with similar free utilities and games. It 
should also be available on bulletin 
boards. It's here on mine (Andy's Attic!) 
if you can't find it on the BBS's that you 
most often call. 

Making it work 

Installing /4wwC/i is truly simphcity 
itself. Just copy it into your C directory 
and that's about it. Open up a CLI in ihe 



normal way and type in AutoCLl and 
away you go. 

Press the left - Amiga + escape and 
you will see what I meant about the ease 
of getting a CLI up and running. Now if 
we needed to do that every time we 
wanted to get it running in the back- 
ground then it would soon become a bit 
of a pain. So the bestidea is to sdck it into 
yom* startup- sequence. Then it's always 
there. Here's how to do it: 

Fire up your favorite text editor and 
load up your disks startup-sequence, 
ie: Using Ed, you would type in a CLI: 
ED DFO:s/startup-sequence 
Make a blank line somewhere before 
the LoadWb command in the file and 
type in the following line: 

AUTOCLI -f -w -n -m -b -q 1000 
That's it! Save your modified startup 
sequence and reboot your machine. Now 
you can get a CLI or shell at any time 
simply by holding down the left Amiga 
key and pressing the escape key. The 
above command line will enable all of 
AutoCU's options. Pressing the left 
Amigakcy and the help key will bring up 
a window diat will allow you to switch 
off the ones you don't want with your 
mouse. Read the doc's diat accompany 
Uic program for more information on all 
the switches and simply edit your startup- 
sequence again and remove die ones you 
don't need 

That's just one of the utilities avail- 
able from the PD libraries to make life 
easier for you when working with the 
CLI. In future instalments, you can look 
forward to odiers that are useful being 
covered here as well. 

Till the next time,,. Q 



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Amiga 




All the latest news and views from the world of entertainment 



Chaos Engine 
from the Bitmap 

Roving reporter Andrew Gormly has 
been nosing around again - this time he's 
discovered what's cooking with the 
Bitmap Brothers. The Chaos Engine is 
set in Victorian England after a global 
catastrophe. The game will involve you 
guiding around a party of characters in 
search of a deranged, out-of-control com- 
puter called simply "The Engine". Of 
course, the Engine doesn't wish to be 
short-wked and has dispatched a multi- 
tude of evil men , machines and m utanis 
to stop you. Sounds great! 

Cinemaware update 

Mirrorsofi has announced that it will 



continue with the Cinemaware label in 
their own right, whilst all die old mem- 
bers of the team who came up with the 
classic Cinemaware games will continue 
under a new name. Acme Interactive. (I 
always knew those guys watched too 
many Bugs Bunny cartoons ...) 

Gates of Dawn from 
Mindscape 

Mindscapc have just released Faie - 
GaiesofDawn, a new RPG for tiie Amiga. 
A sorcerer from a parallel world has cast 
a spell on you, and now you're Urapped in 
his world - a world that's a strange blend 
of fairy tales, fantasy and reality. The 
game features four different cities, each 
with up to 7 levels and 12 dungeons, with 
up to 10,000 rooms each. Sounds incred- 



ible, but there's more. There are 500 
intelligent opponents to deal with, and 
diey all behave dlfferendy - they've got 
unique personalities, and you have to 
treat them like "real" people. The game 
retails for $79.95, and should appeal to 
experienced role players. 

Sierra and 
Broderbund un-merge 

Rumours have been flying back and 
forth that gaming giants Sierra and 
Broderbund were poised to merge. How- 
ever, like Primrose's wedding, it's all off 
- the merger has been cancelled due to 
management incompatibilites. 

Megatravelter 2 

If you're a fan of the Paragon RPG 
MegaTraveller, Andy Phang reports that 
the Amiga version of the sequel is due 
out soon! In your search for the Arufacts 
of the Ancients, you will explore a mas- 
sive 117 different worlds using a party 
comprisedofcitherhuman or alien mem- 
bers. Amongst the improvements prom- 
ised are belter graphics, and a less tedi- 
ous combat routine (at long last!). I've 
played the PC version, and the VGA 
graphics are impressive - the Amiga 
version should be something to look 
forward to, with a current release date 
scheduled for late January 1992. 



Mindscape "Robin Hood" competition 



"Robin Hood, Robin Hood, ridmg 
through the glen, Robin Hood, Robin 
Hood with his band of men. Feared by the 
Bad, loved by the good, Robin Hood, 
Robin Hood, Robin Hood". Remember 
that little ditty? If you do, you've got 
every chance of winning a copy of 
Mindscape's newest and nicest game. 
Yep, it's Robin Hood, it's for die Amiga, 
and it features a nifty PowerMonger 
style interface. We have five copies to 
give away, so here's what you've got to 
do. Write your answers to the questions 
on the back of an en velope, and send it to: 

Phil Campbell, November Competi- 
tion, PO Box 23, Maclean NSW 2463 




before the end of November. Here are the 
questions... 

1 . Who played the part of Robin Hood 
in the TV series that featured the theme 
song printed above? 

2. Name three other actors who have 
played the part of Robin Hood in movies, 

3. Name the fat guy, the big guy and 
die bad guy. 

4. Where docs Robin hail from? 

5. What variety of green is the official 
colour of Robin's oud"it? (Phew! That's a 
hard one!) 

6. What's the name of the good King 
in exile? 



ACAR 66 



AGAR entertainment 
hints disic 

If you haven't got your copy of the 
AGAR entertainment h in IS disk yet, why 
not? It's crammed full of handy hints and 
cheats in an attractive and easy to access 
format - to get a copy, send a blank disk, 
a cheque for $5.00, and a stamped, self 
addressed envelope to: Phil Campbell, 
PO Box 23, Maclean NSW 2463. 

Mindscape September 
competition winners 

The September "Logical Scramble" 
competition was almost impossible to 
judge. The rules were simple enough - 
justscramble the letters of "logical scram- 
ble" to make a logical sentence. But the 
problem is, who decides what a logical 
sentence looks like? The answer is - me. 
And in this case, it wasn't easy! 

Congratulations to the following three 
readers who have each won a copy of the 
Commodore 64 version oi Logical cour- 
tesy of Mindscape: 

K. Watson of Strath more, Vic, with 
"Log all Cab crimes," a logical enough 
thing for the pohce to say to the Cab 
Dcspatcher, I guess. 

Shelley Duval, of Hamilton Hill WA 
offers "Go cable all crims" - another 
cops'n'robbers style comment. 

Norma Pearce of Tarro, NSW comes 
in third with "A girl calls me Bo." I can't 
imagine why she would, but Norma just 
scrapes in. (Bad luck to K. Blackburn. 
who.se "Girlscall me Bo" is slightly more 
logical, but has one less letter! Better 
luck next time!) 

The two Amiga version winners are: 

Mr T. Ponsaing, of Armidale, NSW, 
who sent a total of 21 sentences using all 
15 letters, as well as a pile of answers 
using 14 and 13 letters. 

Second place goes to another entry 
that offered quantity if notquality- Mr L. 
Far of Riverstone, NSW. 

Congratulations to the winners, and 
thanks to Mindscape for the prizes, □ 




Andrew Gormly sent a heap of handy 
hints on disk. In re turn, he received a free 
copy of the ACAR Hints Disk. The same 
thing could happen to you! Simply send 
your Amiga hints to: 

Phil Campbell 

PO Box 23 

MACLEAN NSW 2463 

Send them on paper and you'll get 
nothing but fame and glory. Send them 
on disk with a stamped, self addressed 
envelope, and you'll get your disk back 
loaded with goodies! (Plus the fame and 
glory!). Meanwhile, back to Andrew's 
hints... 

Back to the Future Part !H 

When the story board is showing type 
in: 

ROTTEN CliEAT for Level 1, 

LOUSY CHEAT for Level 2, and 
(even worse!) 

LOW DOWN CHEAT for Level 3. 

Whosayscomputer program mers ha ve 
no imagination? 

Brat 

A few level codes... 

Level 1 BISHIGMO 

Level 2 MIHEMOTO 

Level 3 SASUTOZO 

Level 4 SUMATZEE 

Level 5 NOKITAGO 

Level 6 ITSANONO (is it?!) 

Level 7 M02IMAT0 

Level 8 HOZITOMO 

Level 9 MOKfTEMO 



Amiga 

Turrican II cheat he'd discovered! Here 
it is.,. before I've even tried it..." Press 
Help to select a tune, select tune 1 , press 
4, dien 2, then Escape twice for infinite 
lives. Rad! 

Horror Zombies From the Crypt 

Here are the codes to get you to Level 



Level 2 


WOLFMAN 


Level 3 


HAMMER 


Level 4 


LUGOSI 


Level 5 


NOSFERATU 


Level 6 


GARLIC 


And type BOGEYMAN for infinite 


lives... 




Prince of Persia 



Hold down Caps Lock and press L to 
skip levels - but be warned, this won't 
work for level l.Z-Out Press J and K 
simultaneously for infinite lives. 

Cartridge capers 

Here are some cheats for Action Re- 
play users, courtesy of Bill Holder of 
West Penh, WA... 
Defender of the Crown 
016A8F-Gold 
0179E1- Soldiers 
Giana Sisters. 
008178 -Lives (0-99) 
(X)817A-Time 
Eagles Nest 
C09977 - Ammunition 
C09979 - Hits 
Wonderboy in Monslerland 
00A2C0 - Money 
O0A2C1 - Money 
Hybris 

00478A - Expansions 
008712 - Lives (use the TFO command 
for an interesting result) 
PP Hammer 
012F95 - Lives 
012F96- Time (0-255) 
012F97- Time (256-512) Q 



Turrican II 

"Isn't it incredible how things go right 
sometimes," says Andrew - "My cousin 
just rang diree seconds ago to tell a new 



ACAR 67 



Amiga 



T Tl 




or how to live 

forever in games! 



Yep, it's sunny November and all of 
our readers have died of skin cancer. 
They haven't? Well, send me some tips 
then! Here's some now: 

Forgotten Worlds 

Boy, did this game have a bad case of 
hype. One of the largest bloopers ever! 
All of the U.K. mags rated it highly and 
remarked on its originality, but it turned 
out to be an average shoot-em-up. Well, 
as Public Enemy says - "Don't believe 
the hype!". Now for some anonymous 
pokes, reset the compie and type: 

POKE 3273,181 

POKE 25537,181 

POKE 33953,181 

POKE 35687,165 

POKE 52038,181 

SYS 13695 

Xenon 

The game that made the Bitmap Broth- 
ers famous. A hallmark in Amiga excel- 
lence at the time, it has long lost its 
appeal nowadays. The C64 conversion 
was not coded by the Bitmaps, and defi- 
nitely had a bad case of the conversion 
blues (and believe mc, blue is the word!). 
Okay, for infinite lives (I think), reset the 
game and type: 

POKE 26356,173 
SYS 20048 

The Final Attack 

Heh, if you're unfortunate enough to 
have bought this game or any other game 
made on SEUCK, I have pity on you, 1 
should know how terrible they truly are, 
because I wrote this one! The horrible 
truth revealed, exclusive to AGAR!!! 



Yeah, well if you have any ideas about 
getting a SEUCK gamepublished, forget 
it. No-one will publish them anymore! 
Ok, here's a universal infinite lives poke 
for all SEUCK games: 

POKE 19214,0 

SYS 16992 

Cauldron II 

Palace have released many lurvely 
original games, and this one is no excep- 
tion. Cauldron was a better game in my 
opinion, with what must have been the 
first parallax scrolling ever! Still, bodi 
games are amazing value nowadays be- 
ing reincarnated as budget titles. Shame 
is, I have no idea what this poke does! 

POKE 36152,255 

SYS 32777 

Dropzone 

Archer Maclean was really ahead of 
his time. This game still beats other 
clones of diat classic game Defender. 
Archer went on to code such greats as 
International Karaie+. Well, if you want 
255 bombs reset and type: 

POKE 2316,255 

SYS 1006 

Samurai Warrior 

Since I last gave you lot tips for this 
game, I've found out that it is nothing 
like die Turtles game. It is, in fact, radier 
good. Especially for the time that it was 
written. For ininite Usagis, type 
HHDSFHHH on the high scores table. 

Operation Wolf 

Woof, woof, woof! SCREEEEECH! 
Splat! My god, this wolf needs an opera- 
tion!!! Erm, sorry about that. Operation 
Wolf is the best first-person perpective 
shoot-em on the C64. Well, if you don't 
include the tunnel part on Platoon, chat 
is. Hmmm, if you wanna cheat as much 
as possible on this mindless kill-em-up, 
reset and type: 

POKE 34952,165 - Infinite bombs 
POKE 35103,165 - Infinite bullets 
POKE 35 1 07 , 1 73 - Infinite cartridges 
POKE 36007,165 - Infinite time. 
SYS 16960 



Motor Mania 

This is one of those early C64 games 
that we would all like to forget. But, as it 
is my duty to convey any pokes that are 
sent to me unto you, I will print anything. 
So, here is the poke: -POKE 8646,255 - 
For infinite cars.SYS 8000 

Ttie Last V8 

This game went under many cosmetic 
changes to get CODEMASTERS up and 
running. They have proved to be one of 
the best budget companies in the U.K. 
and I feel can be pardoned for the appall- 
ing number of 'Simulators' that they have 
produced. Well, if you want an unlimited 
number of 'VS's, reset the computer and 
type: 

POKE 7858,173 

POKE 7149,173 

POKE 7326,173 

SYS 3328 

Commando 

This game has to be one of the best 
Commando clones of all time! It is Com- 
mando'? Well, diat explains it then. Seri- 
ously though, this is one of the best 
vertically scrolling soldier shoot-ems of 
all time. A must for anyone that is a 
Rambo fan: 

POKE 14631,0 - For infinite com- . 
mandos. 

POKE 16432,96 - To increase the 
speed of your commando. 

SYS 2128 

RoadRunner 

VROOOOOOMMMM! ME MEEP! 
BLOOP BLOOP! No, I'm not the Road 
Runner, but I may be a relative (gib- 
ber...). This is definitely one of the best 
coin-op conversions from US GOLD, 
and a must for any road runner fans. 
These pokes allow you to move any- 
where on the screen, and if you run along 
the bottom of the screen the computer 
thinks that you arc picking up seed so you 
can get thousands of points and ioadsa 
extra lives! 

POKE 52413,76 
POKE 52414,203 
POKE 52415,204 
SYS4126 



AGAR 68 



The Empire Strikes Bac/r 

This is one of my three most favourite 
films ever, the Star Wars iriiogy! I have 
some very good news concerning Siar 
Wars. Geogre Lucas (that's how it's 
spelt!) is planning to have the next three 
in the series out during the next five 
years! 

The next three are actually prequels 
explaining the origins of the Jedis, and 
the life of Luke's father. It looks like it is 
going to be even bigger than the original 
trilogy, so watch out for it! This game, 
however, is not so hot... 

During die game hold down the space 
bar along with die B, N, M, J, K and L 
keys. The game should pause, so press 
RUN/STOP to gel into the action again 
with unlimited shield strength. 

Hawf(eye 

THE BOYS WITHOUT BRAINS 
certainly didn't get their name from this 
magnificent product. This game has a 
spectacular parallax scroll, and large 
detailed sprites, things not commonly 
found in the games of that time. THE 
BOYS WITHOUT BRAINS have long 
since broken up and gone their separate 
ways, with the graphics man going on to 
do the graphics of the fabulousf/imto'i 
Quest. 

Here's some magnificent pokes for 
this magnificent game: 

POKE 6105,189 - Uniiraited weap- 
onry 

POKE 7468,173 - Unlimited lives 

SYS 23558 

Well, I'm afraid that's all for this 
time, so I'm outta here! Send your rips to 
me care of: 

SLARTIBARTFAST 

4 O'Connor Dr. 

Bray Park, NSW 2484. □ 




A happy customer 

Dear Phil, I have just moved to Perth 
from Sydney, and imagine my surprise 
when I visited my local Commodore 
retailer. He had the Action Replay Wl II 
cartridge for the lowly price of $165 - in 
other words, $100 less than in Sydney. It 
was the same at other shops I visited. 
Public domain disks arc cheaper here 
too. Why? 

Changing the subject a little, I also 
want to heap praise on Tim Sirachan at 
Megadisc. In June I ordered six disks 
from him. I faxed the order on Wednes- 
day, and the disks arrived on Thursday! 
What service! Thanks Tim. In closing, 
AGAR is a brilliant magazine, and has 
been since the early days of the G-64, 
Keep up the good work. 

BUI Holder 
West Perth WA 

Ed: It' s a rare treat to read a letter full 
of so much good news! Make the most of 
the cheaper prices you' re finding in WA 
' must be a bonus for living $o far from the 
rest of the civilised world! As for your 
comments oboutTim a tMegadis c, you' re 
absolut ely right. My experience has been 
exactly the same. Tim's one of the unsung 
heroes of the Amiga community, and he 
deserves everyone' s support. Thanks for 
your comments on ACAR too - we' II do 
our best to keep it up. And, of course, to 
get belter! 

Another Miliennium 

Dear Phil, In response to the letter 
from Doug Ghiggioii in the last issue of 
ACAR about the sequel to Millennium 
2.2 - yes, there isonc! li'scailodDeuteros 
- The Next Millenium. Set 1000 years 
after ilie original game, a rogue asteroid 



has wiped out the entire human race, 
except for a small colony living on the 
moon. And if that wasn't enough, an 
alien invasion force is planning to attack! 
A British magazine reviewed Deuteros 
recently , and gave it a healthy 89%, so it 
should satisfy Doug's hunger for coloni- 
sation quite nicely. 

Steve Williams 
Toowong Qld 

Ed: Thanks for taking the time to 
write, Steve. Hopefully an Australian 
distributor will send us a review copy 
soon! 



And yet another Millenium 

Dear PhiI,Re: Doug Ghiggioii's ques- 
tion in the September issue of ACAR... 
yes, there is a sequel to Millenium 2.2. 
It's called Deuteros, and it's awesome! 
Michael Harvey 
Gold Coast. Qld 



Amiga buyer 

Dear Phil, What are Lotus Esprit and 
Ivan Stewart's Off Road Racing like on 
die Commodore 64? Which do you think 
is best? Also, I was thinking of getting an 
Amiga 500 but decided to consult you 
first. I would use the Amiga mostly for 
games. Which do you think is best - an 
Amiga, or a disk drive for my Commo- 
dore 64? 

Michael Bradley 
Urunga, NSW 

Ed: Mmmm. Whichever way you go 
you'll find life is much improved! The 
step up to a disk drive when you' re used 
to cassette software is fantastic. Bui the 
step up 10 anAmigaSOO is even better. So 
if you can afford the Amiga, go for it! 

I haven't tried the two games you 
mentioned on a C-64, but on the Amiga 
J prefer Lotus Esprit - mainly because J 
don' t really like view from the top racing 
games like Ivan Stewart. Mind you, if 
you're good at that sort of game (like 
Super-Cars^ and if you don't get con- 
fused with the joys tick controls. Off Road 
Racing is one of the best in the class. 



Amiga 



Game plans 

Dear Phil, I'm writing to 
you with my High Score for 
SWIV, which I have completed. 
It's a superb game, and I'm 
wondering if there are any 
plans for a sequel? 

I'm also interested to know 
if Eiiie Plus (of which I've 
seen a PC version) will be 
available for the Amiga some- 
time in the future? If so, will 
saved games from the current 
version of Elite be able to be 
transferred over? Finally , con- 
gratulations on what is prob- 
ably the best computer maga- 
zine in Australia. 

Michael Gane 
Stawell, Vic 

Ed: Rumour has it that the 
PC version o/ Elite Plus sim- 
ply upgrades the PC version 



to the same standard as ike 
current Amiga version, with 
filled vector objects instead of 
wireframes and other similar 
upgrades. In this case, don't 
expect an Amiga version! 
However, rumours have been 
known to be wrong before! As 
for a sequel to SWIV, 
Mindscape have no news from 
The Sales Curve at present 
(they're the software house 
who programmed SWIV}, 
though Richard Treloggan 
says he "wouldn't be sur- 
prised" . 

Not so smart 

DQ3T'Ph\l,Jn Future Wars I 
can get into the secret room 
with the machine that's like a 
photocopier, but then the only 
thing I can do is put the paper 
in the hole, and press the red 



and green buttons. Aithispoint 
someone always comes in and 
shoots me. What do I do? 

Shane Smart 
Pi Augusta SA 

Ed; Whatever you do, 
Shane, don't panic. Just Iceep 
an eye on ACAR over the next 
few months, andyou' re bound 
to find an answer from an- 
other smart reader. 

Impossible Mission 
- impossible? 

Dear Phil, I'm having trou- 
ble with a coupie of games - 
Impossible Mission II and 
Labyrinth, both for the Com- 
modore 64. In Impossible Mis- 
sion II, I can collect all the 
music from the eight towers 
and search everything well 



within the lime, but I can't 
work out how to get out of the 
last tower. In Labyrinth, can 
someone please help mc enter 
the Goblin Castle. I have res- 
cued Ludo from the Gobbns, 
and he has come across the 
bridge with me. Any help with 
these games would be greatly 
appreciated. 

I think your mag is great, 
especially because it caters for 
the C-64, and there aren't 
many mags around that do that 
anymore. 

Jacki Hogansen 
Katoomba. NSW 

Ed: Someone must be able 
to help this damsel in distress. 
There should be plenty of Im- 
possible Mission II fans 
around, 'cause it has to be one 
of the best games ever made, 
on any computer! 




Sefitl your authentic high scores 

to Phi! Campbell, PC Box 23 

Maclaan NSW 2463. Please 

marl^ clearly wheiher yeur 

scores are for C-64 or Amiga. 

And rememtier 

NO CHEAT MODES 

ALLOWEDI 

AMIGA 

ACTION FIGHTER 132,530 H. HakSf 
ALERT 369,700 H. Baksf 
ARKANOm 1 ,052,610 S. WaHer 
AMAZED 130.500 Clirls Turnadge 
BAAL -134, 250 Daw) 
e. COMMAfJD 334,200 P. Cain 
B. SQUADRON BB mill. A. Guibkjga 
B. ICE PAL 67,626 C. Twfiadge 
BIO CHALL 29,000 A. SarWerson 
BLOCKOUT 85,281 Stephen Larh 
BOMBJACK 236,430 Steven Water 
eUBBLE + 276.350 (c) Chrts Toyns 
a BOBBLE 1.825,070 R. BaKer 



BUGGVBOV 103,350 D.Ttmmpson 
CAR-VUP '134,122 Happ/HacKBf 
CHASE HQ5,504,010 AAufloslls 
com. CIRCUS 4.816.390 Doll/ 
C. CARS 66,547,220(0) A Wade 
C. CARS CHALL 3 1)111. M. Summers 

C. HAMMER 43,847 D. Thompson 
CVBEflBAU. 475.000 D. Marsh 

DE MARIS 53,300 P.Evans 
DIABL0 1,490 T Johnson 

D. NtNJA 246,400 H. MaKhews 
□. DRAGON 124.630 J. KtlishI 
EDD THE DUCK 5,620 A Gornnly 
ELIMINATOR 246.570 G. Munro 

E. MINE Level 23 MT Johnson 
FLOOD 6,455 E. Beaton 

G. B. AIR RALLY 307,466 K. Andy 
GIANA SISTERS 56,567 M. Keath 
GOOS 2,429,617 (0) J. Slone 
GOLDEN AXE 43.6 G.Wilson 
HYBRIS 1,826,075 £. Beaion 
IK+ie9,900 D.Carsburg 
IMP. MISSION 6S,3flO D. Unwin 
I. JONES L.C completed P. NIcoll 
INDI 500 36.53seo233.5B ropn Dolly 
INERTIA DRIVE 18,790 T Johnson 
K. KID II 54,000 M.Summeis 
KLAX 4,396,040 H. Hacker 
L'NECK 96,500 S.Crosiand 
LIVE & LET DIE 96,520 M. Bealor 
M. MOTION 50.656 0. Websler 
MENACE 996,461 K. Andy 
MWALKER306,214 P.Schtimacher 
MOUSETRAP 71 ,977 D. Rich 
NARC 180,801) D.CarstJurg 
N. MISSION 35.141 A SandsrSOn 
NITRO 261.000 (cJDCarsburg 
N.I STORY 646,695 E.Beaton 



ONSLAUGHT 16.179 A Gormly 
OPER. TBOLT 53,000 A. Gormly 
OLfTRUN 26.331,122(cjB. Moen 
O. WARRIOR 626,345 J. Booth 
PACMANIA 3,250, t40(0)ABu[l3id9e 
P MAGIC 332,390 T ChilM 
P. WIZARD 1,029,360 G. Slone 
P. PLAGUE 35,412 K. Sooby 
PLUTOS 298,000 Daifo 
POPULOUS 34 7,990 M Summers 
POW 612,366 D Thompson 
R. ISLANDS 9 mill {c)T Johnson 
RAMPAGE 504,175 G.Wilson 
R DANGEROUS II 25,47DA.Gormly 
ROfiOCOP 375,520 M. Summers 
ROTOX lfl3,0S0(c) F. Dohsrty 
SIDEWINDER 904,350 S. £. Eades 
S'WORM (Hell) 4,079,300 Iceman 
SI'WORM (Jeep) 622,500 D. Euenon 
SKWEEK 3,375,400 F. Doheny 
SPACE ACE 22,140 N. Clarke 
S. HARRIER 210,655,250 MauerJck 
SPEEDBALL 17,650 A Bufbidge 
STNARS 5,722.622 C.Mingos 
STRIDEH175,350 N.Young 
S. CARS 17 races MaverU 
S, HANG-ON 26,042,660 D. Worthy 
S. OFF-ROAD 5350,000 A. Gormly 
S. WBOY 67,1 901 Slubbings 
SWIV IHEU) 1 ,536,620(0) M. Gane 
SWIV (JEEP) 75.390 A Gormly 
S. OF SODAN 403,600 S. Begley 
T.M.N.T. 546 ,600 J. Leekfln 
TESTDRIVei31,075(i;lJ.Noglet 
T, DRIVE 2 659.992 M. Summers 
TETRIS 35.920 M.Summers ■ 
TETRIX Level 232 S.Lark 
TBLADE 336,520 R. Matlhews 



PCATS 522,300 S.Soulhursl 
T. OF BABEL 25,934 (c) S. Larh 
TOUTflUN100,260,819M. Mamie 
TURRICAN 1, 735.100 (c)AJenkin 
TURRIII2,565,70O{c)M. Diggens 
TV B'BALL 1 76-60 D. McKlnney 
TV FOOT BALi 169-0 D. McKlnney 
TWINWORLD 24,640 Love 
TYPHOON 54.255 0. Websler 
VIRUS 16,576 M.Suinmers 
WHIRLIGIG 26,210 N.Allen 
WINGS 426 kills J. Main 
W. BOY 291 ,350 Ma verfch 
XENONII l,I07,2aOM. Porta 
ZOOM 67,061 S.Jones 



COMMODORE 64 

ALLEY CAT 1,101,150 S. Mtehell 

ABEAST25l,25D(c)ABlanch 
BATMAN 473,230 J. Nunes 
B'MAN- MOVIE 1,067,090 M. Bradley 
B, KNIGHTS 39,600 J. Smilh 
B.JACK 521,820 A Wade 
B. BOBBLE 6,963,930 D. Gavrilovlc 
B.BOY(c) 163,000 A Wade 
CHASE H011,366,900H. Hacker 
D. DRAGON 36,820 (0) A Prasad 
D DRAGON 11255,190 N.HeeSHryk 
D. BREED 496,670 H. Hacker 
FAST SReAK136to9C. Byrne 
GHOSTS, GOBUN32,050 A. Annen 
GHOULS QHOST67.050 A S^nch 
G. SISTERS 121.390(c) H. Hacker 
GRYZOR 21t,200G Aslen 
H. MARA Level M N. Heeswyk 
HAWKEYE 207,650 A Wade 



I WARRIORS 267,600(0) Iceman 

INT. KARATE 139,300 P. Mitetd 
WST NINJA II 21m30s (c) D. Carter 
M. RESISTANCE 28,540 (c] D. Pike 
NEMESIS 1,157,300 S.Mnche[l 
0. WOLF 776.350 W, Dia^ 
OUTRUN 15.346,550 G. Aslatt 
PARADROID 32,250 S. Mllchell 
PAPERBOY 103,1 00[C) J, Nunes 
PIRATES 109nOOAAnnen 
POWERDRIFT 640,290 G. Aslen 
QUE.DEX639 C. Byrne 
R-TYPE 1,890,210A. Prasad 
R. ISLANDS 2,233.320 A Wade 
RAMPAGE120,300G. Aslen 
R. DANGEROUS 56,280 A. Annen 
R060DOP 237, 170(C) A Wade 
R, THUNDER 44 1 ,430S.Learmonlh 
S'lJlANOER 235.300 P. MilWard 
SHINOBI 664, 372(c) W. Diaz 
S'WORM (Hell) 965,200 A. BlarKh 
SWORM (Jeep) 244.500 A. Blanch 
S. FIGHTER (c) 168.900 A.Wade 
S. CYCLE 223,040 AGomtty 
T. RENEGADE 330,450 C, Byrne T. 
DRIVE 36,144(0) J. Nunes 
T. DRIVE II 249,643 (0) A Balroc 
TETRIS 25,706 A. Batmc 
THE TRAIN 9.500(0) A Annen 
TBLADE 1,734,040 T Morrison 
THUNDERCATS 269.500 J. Wrighl 
T.M.N TURTLES 878 A. Wade 
TRAZ 54,560 D.as. Upton 
UNT'ASLES 70,230 S.Watford 
WIZ8ALL 607,420 (c) S. Mllchell 
WONDERBOY 560,320 H. Hacker 
Scafes fotton&l by (c) indiate that tlrs 
ga/ftefiBs bo&i ceijiptEisd 



ACAR 70 



Entertainment 




Feel like a jolly good time? Greg Munro finds a game that's 
lots of fun ... 



again, even if you had almost completed 
it. Three strikes and you're out. At first I 
thought it was just too ridiculously hard, 
but after some perseverance I managed 
to finish level one and get the first piece 
of the spaceship. After ttiat I was 
hooked. 

There were a few things I didn't like. 
First the music. It had to happen I 
suppose - at last rap music has hit the 
small screen. Logical really. Since rap 
works by endlessly repeating the same 
mindless phrase, it's perfect for 
backgroutid music in a mindless 
computer game! The mindless phrase in 
this case is 'Ooops, up, say ooops ooops 
up..,' followed by four more 
unintelligible syllables which sound like 
ehher 'Soccer today' or 'sock it to 
death'. The quality of the digitised 
soundtrack is superb (unfortunately for 
those of us who can't stand rap!). You 
may choose to turn the music off, but 
since this also turns off the sound, this is 
not a viable option. This is a very 
annoying design fault! 

Whilst on annoying faults, the most 
glaring omission is a pause function. To 
be able to pause this type of game is 
essential, especially if you don't have a 
telephone answering machine! Besides, 
how else can you cheat? Also, there's 
too much disk accessing and needless 
returning to unnecessary screens 
between games. It takes 
more than 3(1 seconds 
to reload after each 
failed game. There is no 
escape function either, 
so if you choose the 
wrong level by mistake, 
you have to go through 
the whole rigmarole of 
playing the game and 
getting killed three 
times before you can 
get to the level you 
really wanted. 

Well, now that the 
gripes are out of the 
way, what's good about 
this game? It's simply a 
lot of fun to play, 
especially with friends. 



I've just been rolling on the floor in 
laughter, along with a roomful of 
hysterical friends. This is one great game 
for social interaction! 

Sometimes the simplest games are 
the best. Ooops- Up is largely a 
combination of two simple and primeval 
game patterns. The first is. the Space 
Invaders principle - you shoot upwards, 
and what you are shooting comes 
downwards. The second pattern is the 
Asteroids principle - what you shoot 
spHts into smaller and smaller bits which 
rebound everywhere and kill you when 
you touch them. 

The graphics are good, but not 
outstanding. The background is a 
randomly chosen planetscape. In the 
foreground are bouncing spheres that 
look like little cratered moons, and your 
intrepid space traveller, who is looking 
for the 99 parts of his spaceship. Yes, 
there are 99 levels! At the end of each, 
you get the code for the next level. 

The spacemen move sideways, climb 
ladders, and shoot upwards at the 
bouncing asteroids, which divide when 
hit. Some asteroids produce icons which 
give extra weapons or a shield, freeze the 
asteroids for some seconds, or simply 
kill you. As well as asteroids, you also 
have to dodge the occasional alien 
grecblie trundling along the surface, or 
alien ships flying down from above. On 
top of all this you have a time limh. 

This is a classic arcade .style game. 
Fast and furious, frustrating and 
addictive. Unfortunately it's just as 
unforgiving as an arcade machine too - 
when you die you start a level all over 



The two player option is a team game, 
where both players appear on the screen 
at once. You work out strategies for each 
level, back each other up, and pay out on 
each other for failing to do so. It's 
always good to find a game which 
actually encourages social interaction 
instead of destroying it. It's almost 
impossible to complete some levels by 
yourself After several weeks of dual 
gameplay, I've actually managed to gain 
the access code for level 99, but I'm sure 
it would take much longer with one 
player. Even when you eventually get 
through the last level, there's still the 
challenge of trying for a high score. 

Anyway, if you like mindless action 
games that will give you a lot of laughs 
with your friends, this one's worth 
buying, despite the rap music. Now ... 
Where's that code for level 99? Just one 
last try before bed ... □ 



Ratings: 

Graphics; 
Sound: 


70% 
60% 


Music: 


1 hate rap. 


Playability: 
Addtctiveness: 


75% 
90% 


Instrtjctions: 
Overall value: 


Barely needed 
70% 


Distributed by: 
Pactmnics 




(02) 748 4700 






ACAR 71 



Entertainment 



Anay Phang kicks some serious butt as he takes on ttte latest AD&D epic 

Secret of the Silver Blades 



The third installment in the hugely successful Advanced 
Dungeons and Dragons line, Silver Blades has finally made 
its way onto the Amiga. This time, your party has been 
magically transported to a remote mining town called New 
Verdigris. After you awaken (completely naked, I might add - 
no matter how you travel, you can be sure that your luggage 
will be lost along the way!), the Mayor of New Verdigris tells 
you why you were summoned. 

It seems that a group of evildoers called the Black Circle 
have begun rituals to awaken the Dreadlord, an ancient and 
powerful nemesis of the Forgotten Realms. When the threat of 
the Dreadlord arose almost 300 years ago, a group of hardy 
adventurers known as the Silver Blades defeated the forces of 
evil and encased the Dreadlord in his castle with a massive ice 
spell. Now the Black Circle plans to remove that spell, and it is 
your task to make sure the Dreadlord meets his maker once and 
for all. 

After playing Silver Blades for a few hours, you will 
undoubtedly come to the conclusion that this game is 'more of 
the same' (in other words, extremely similar to previous 
AD&D efforts like Pool of Radiance and Azure Bonds). 
Therefore, I can tell you now that you will enjoy Silver Blades 
if you enjoyed Pool and Bonds. The combat is the same, the 
interface is the same, and the role playing elements in Silver 
Blades are the same. However, there are a few noticeable 
improvements in the design of this latest AD&D chapter that 
makes it slightly better than its predecessors. 

Firsdy, though the 'graphical look' of the game bears many 
similarities, there are some new features. These include more 
colourful and detailed icons, better 2D portraits of enemy 
monsters, and more of those 'half-screen' pictures that add so 
much to the story of the game. There is also a larger variety of 
mazes that you can explore, including the ruins of Verdigris, 




ihe mines, the dungeons near the Castle of the Dreadlord, 
several Giant villages, and the Castle itself. Other neat touches 
include a difficulty level (varies the number of hit points that 
the monsters possess, thus making combat easier or harder 
depending on your tastes), increased automapping, the ability 
to boost character statistics up to higher levels (thieves can go 
up to Level 18!), the ability to save AND load your games from 
any point, lots more subquests and treasure to be found, better 
weapons and armour, increased spell levels for mages and 
clerics (which means a few new spells are added to the 
grimoire), and finally, a satisfyingly reasonable loading time 
when playing from floppy disk. 

The story itself is nothing special (another variant on the 
'Kill the Evil Wizard / Tyrant / Dictator / Baddie / Executive / 
Editor' theme favoured by so many RPGs in the market today), 
but SSI have managed to include a few more "adventuring" 
aspects into the game. You must solve a series of riddles, for 
example, before you can enter the Castle of the Dreadlord. The 
plot it.self is fairly linear: you won't be able to continue with 
the quest until you successfully complete each previous task. 

1 would advise RPGers to "mix' their adventuring party in 
Silver Blades. Try creating a couple of new characters 
(especially useful are Paladins and Rangers, and dual class 
characters) while retaining (he more powerful fighters and 
spellcasters from Azure Bonds. You will definitely need (at 
least) one human mage and a human cleric, in order to advance 
rapidly enough to take advantage of the higher level spells 
available. Since many of the monsters you meet in Silver 
Blades are tough, the game designers have given 200,000 
experience points to each new character created, which will 
raise the levels of your new characters fairly quickly at the start 
of the game. 

I must admit 1 enjoyed completing Silver Blades for a 
variety of reasons. It gave me a chance to reacquainl 
myself with my AD&D characters from Pool and 
Bonds; the option of being able to continue 
adventuring with a party you're familiar with and 
grown attached (somewhat!) to is a big plus for SSI's 
AD&D games. Although the game features some 
incredibly tough opponents, by the lime 1 was halfway 
through the game my party had become virtually 
invincible (how, I'm not telling, but 1 DID NOT use 
any disk editors or other foul methods!) and it was 
simply a lot of FUN kicking some serious butt! □ 



Distributed by: 
Electronic Arts 

(075) 91 1 388 
(new nunber) 
RRPAmiga $59.95 
064 $34.95 



Ratings: 

Graphics: 
Sound: 
Gameplay: 
Overall: 



80% 
65% 
85% 
82% 



AGAR 72 



Entertainment 



Juris Graney battles his way ttirougti time in a valiant effort 
to save the wortd. Can he do it? Come for a trip through the 
time zones and find out ... 



one Warriors 



They came in hordes. Ectoplasniic 
bug-eyed monsters of aU stripes and 
zoological classifications. They 

marched, crawled, scurried, and oozed 
with mindless joy. They carried power 
tool.s and used them recklessly. Their 
creators had lots of fancy, 
unpronounceable names for them. But to 
Earth Startroopers, they were all the 
same, they were... GEEKS. 

The year is 2967. For over a decade, 
the nasty Geek Empire has relentlessly 
tried to subdue the United People and 
Other Lifeforms of Earth by every 
possible means. Now they're staging 
their most brillant and dangerous attack 
yet. Using a time machine seized in a 
recent assault on an Earth space station, 
they're infiltrating the past in the hope of 
destroying human history. 

Time is of the essence. A single 
Startrooper must journey back to the past 
and mend the ruptured fabric of time. 



That soldier is you - the Zone Warrior! 
Yes, another game where you get to save 
the world - in this case, you have to 
travel through three time zones and stop 
the Geeks from changing history. In 
Level One, for example, the date is 8357 
B.C. It is up to you to save Ug, the 
famous inventor of the wheel. The Geeks 
have captured him, knowing that without 
his discovery the history of the world 
would be radically changed. 

Your task, if you choose to accept it, 
is to save Ug and some other hostages. 
Then on top of that you have to kill the 
Head Geek, in this case a giant flying 
lizard. 

Zone Warriors is just a basic run 
around killing everything you can, and 
stay alive kind of game. As usual in 
these games, you can collect different 
weapons, collect points, and most of all 
collect hostages. You don't have a time 
limit, but you do have a health and speed 




measure. If you get bit, your health goes 
down until it hits 0% and you finally 
kick the bucket. You have three lives and 
can collect another life when you reach a 
certain part of the game. If you're in a 
tight squeeze and need some help ju.st hit 
Return and your character speeds up. 
This is very helpful in the second level 
when you have to dodge spikes. 

In Zone Warriors, you can also 
collect keys to open Special Rooms. 
There are three Special Rooms and of 
course three security keys. The rooms 
are: Armoury - you can collect an extra 
life here, gain an X-Bomb or be 
assassinated by a real live geek. The Bod 
Room - This is where the most prized 
hostage is kept. Before you can enter 
here you have to release the hostages set 
at the start of the game. Finally the 
Commander's Lair. This is the Geek 
Commander's Headquarters. This is 
where the final showdown of each time 
xone occurs. 

Other useful weapons arc Mines, 
X-bombs, a 3-way hyperbl aster, seeking 
missies, flamethrowers and a cluster gun. 
Each one has hs downfalls, but each 
weapon is excellent to play around with. 

When I first looked at Zone 
Wa)-riors, 1 thought to myself that it 
would probably be a Space Harrier 
remake, or something like Predator. To 
my astonishment it was nothing like 
Space Harrier or for that matter 
Predator. I really enjoy playing this 
game because it is interesting, fun to 
play, and has brilliant music. The only 
thing I found wrong with it was that it 
didn't have passwords, so when you 
finished the first level and died on the 
second level you had to play the first all 
over again to get to the second. 
Otherwise it's a great game. □ 



Ratings: 

Graphics: 
Sound: 


89% 
94% 


Gameplay: 
Overall: 


89% 
90% 


Distributed by: 
Electronic Arts 


(075)911 388 
RRP $49.95 Ainiga 



tfttfnrii 



ACAR 73 



Entertainment 



What happens when you ask a hot-blooded gamer to review a 
cold-blooded strategy game? Hmmm. Peter Diegutis didn't enfoy the 
experience, but you may be different. Read on, as Peter encounters ... 




Jiitii *9 STRATECaC saHUU.ATIOMS- 1 



It is quite clear that I would never have 
become a good general - a platoon 
commander, perhaps, but not a leader 
whose success depends on the ability to 
maintain an over-view of a situation. 

In a war game, 1 am far more 
interested in the local scene, of actually 
sitting at the controls of a fighter aircraft 
in combat, of being the skipper of a 
bomber during an attack or of 
commanding a tank in an armoured 
battle. With this hands-on preference, 1 
would rather lead a platoon or small 
section of comrades into action where I 
had control of what is happening amid 
the noise and excitement of the battle. 
Sitting in some behind-the-lines dugout 
manipulating a vast army like some 
master puppeteer is certainly not to my 
liking. 

That's why the new war game. 
Conflict: Middle East, from Strategic 




riease uainAtittea is tnimcins, . . -m 
05{, Ahited Itas finished his hows..'. 



Simulations Inc, is not for me. It's a 
complicated game offering the player or 
players an opportunity of directing Arab 
against Israeli, using the weapons and 
supplies associated with the Middle East 
conflict in 1973. It also allows the 
protagonists to line up against each other 
as if they were fighting a war in the 
1990s. 

According to the comprehensive 
manual, this game requires 1Mb of 
RAM. I played it on my Amiga 500 
which is fitted with a 512Kb RAM 
expansion card. It will also play on the 
Amiga 1000 and 2000. 

Where two players are involved, they 
assume the roles of overall military 
commanders of either the Israeli or 
Arab- coalition side. When only one 
player is involved, he assumes the role of 
military commander of one side or the 
other and the computer acts as the 
opponent. 

Each commander has 
military units under his control 
ranging in size from divisions 
to companies and includes the 
ability to manipulate the 
various aerial forces. Battle 
plans are drawn up following 
the consideration of weather, 
supply and strategic reports, all 
of which would be available to 
an army commander. 

Intelligence about the size 
and whereabouts of various 
units on the field is obtained 



from a map of the Middle East stretching 
from Cairo to Damascus and from the 
Gulf of Suez to the Golan Heights. Units 
are displayed on the map with the 
standard NATO military symbols within 
the cells of a hexagonal grid. 

There are a wide variety of options 
available to players. As an example, the 
information provided about an opposing 
unit within one of the cells or 'hexe.s' 
will depend on the intelligence level 
selected at the start of the game. Military 
forces are allocated points for movement 
to be spent at various rates as the units 
move from one hex to another. All the 
troop units, aircraft, tanks and weapons 
have specified levels of survivability and 
vulnerability or deadliness. 

These factors are an important part of 
playing the game and must be considered 
by any worlhwhile commander if he 
hopes to have any chance of crushing the 
enemy. But to play Conflicl: Middle East 
properly would almost be like attending 
a maths class at school. You would have 
to work out all the survival and 
movement points for your own forces to 
plan your strategy. In a game, all the 
tedious calculations of how well a battle 
has proceeded are worked out for you by 
the computer. 

Rushing in like a bull at a gate is not 
the right way to play. 1 did this, moved 
my forces without consideration of the 
overall situation and was promptly 
wiped out by the computer- controlled 
opposition. 

But to me, it was all so slow and 
boring. There was no graphic display, no 
show, no lovely aroma of napalm or 
cordite in the air. Conflia: Middle East 
is not for me. But if you're the sort of 
person who loves strategy, who'll sit and 
think out the next K)0 moves in a game 
of chess, you'll probably love it. □ 



Ratings: 

Graphics: 
Sound: 


0% (Text based) 
0% 


Strategy: 
Overall: 


78% 
60% 


Distributed by: 
Electronic Arts 


(075) 991 388 
RRP Amiga $59.95 



Pi*ess left m 



ACAR 74 



Entertainment 




Strategic genius Andy Phang offers us a iittie Roie-Playing 
history lesson as he files this review of the latest RPG. Or Is 
it the latest? ... 



from the far north, and in the course of 
your travels you encounter the land of 
Mezron. The King of the realm is 
seeking warriors in a desperate attempt 
to recover five magical gems. It seems 
thai the ancient evil of Azazael (a mighty 
wizard) has been reborn under the cult of 
Azazael, and as the five gems were used 
to defeat the wizard eons ago, it is 
believed that they can do so again. 

No one knows the whereabouts of the 
five gems today, but each is supposedly 
guarded by a powerful creature that must 
be dealt with. You then start your quest 
from the King's chambers with only a 
dagger, a lantern, some food, and your 
wits in your possession. 

DeathBringer 's graphics are 
reminiscent of Dungeon Master, though 
with less clarity and detail. The top half 
of the screen is a 3D view of your 
current surroundings, and scrolls 
accordingly with each step you take. The 
bottom half is split into two sets of icons: 
Arrows to the right (to indicate 
directions of movement), and a series of 
action buttons to the left. Clicking on 
these buttons brings up a series of 
menus: if you click on the Potion icon, a 
list of the potions in your inventory is 
displayed. Similarly, click on the 
Combat icon to select your weapon and 
initiate battle, and so forth. Other buttons 
include a Fitness button (check on your 
health), a Spells button (magic), and a 
Commands button (lets you access 
subcommands like Open/Close doors. 



It's a bit unusual for Spotlight 
Software's DeathBringer to suddenly 
be released this late in 1991, for several 
reasons. Firstly, it's not a new game at 
all. In fact, DeathBringer is the 
American title for a British product 
called Galdregon's Domain, which had 
previously appeared on Amiga software 
shelves in 1989, Secondly, American 
publishers Spotlight are (or were?) in 
fact a subsidiary line of products under 
the now defunct Cinem aware label. As 
far as I know, Spotlight has not evolved 
into a software publisher in its own right, 
nor has the reincarnation of Cinemaware 
(under the new banner of Acme 
Interactive) picked up rights to this and 
other Spotlight products. Intrigue worthy 
of a le Carre novel, perhaps? 

Unfortunately I never played 
Galdregon's Domain, SO I can't tell you 
if the original storyline has been retained 
in DeathBringer. You play a barbarian 




Talk, Run, and more). Though the 
graphics may not be excellent, the use of 
colours both inside (in the dungeons) and 
outside (in the countryside) is well done. 
The monsters you face are clearly 
distinguishable (though not animated), 
and when they die, a neal pile of gray 
dust forms on the floor. 

DeathBringer features a wide and 
varied landscape for the role player to 
explore, including some interestingly 
titled locations like The Temple of Set, 
Assassins' Lair, Caves of Doom, Forest 
of Doom, Tower of the Demon Master, 
and Tower of the Ghost. Each is a 
moderate to large sized maze filled with 
different (mostly nasty) creatures. I'm 
not sure that 1 would like to put Mezron 
on my vacation list, though! 

The interface is quite simple to use, 
with the mouse being the main object of 
input. However, it can be a little slow 
sometimes, especially during combat. 
Each time you start a battle, you'll have 
to re-select your weapon, giving your 
opponent time to land a few hits. You 
can be assured that there is a lot of 
combat in DeathBringer, so be prepared. 
One good feature about combat is that 
you can run away from monsters, and if 
they don't catch up, safely make it to the 
inner sanctums of many of the mazes. 
Always remember to save that game, 
though! 

DeathBringer could be considered an 
average role playing game when 
originally released in 1989, but in 
comparison with some of the newer titles 
of the genre (like SSI's Eye of the 
Beholder, Mindscape's Captive, or even 
Chaos Strikes Back) it rates pretty low. 
Experienced role players with time on 
their hands might want to give 
DeathBringer a try, but make sure you 
have a look at it in the shop first, Q 



Ratings: 

Graphics: 
Sound/Music: 
C3ameplay; 
Overall: 



70% 
65% 
60% 
65% 



Distributed by: 
Pactronics 

(02) 748 4700 
RRP Amiga $19.95 
C 64 $19.95 



AGAR 75 



Entertainment 



Ominous name. Ominous game. Peter Diegutis prepares to meet liis malcer in 




I'm sitting in the cockpit of the latest stealth fighter, the 
chance to save the world within my grasp. The controls blink 
and buzz Ijefore my eyes and I prepare to take off into the wild 
blue yonder. 

But it's not to be. An urgent message flashes across my 
information screen warning of an enemy attack and I'm 
completely unprepared. Taking off is the only way 1 can save 
myself as the aggressor aircraft move in swifdy to launch their 
missiles. But taking off is easier said than done as I IJrantJcally 



search the keyboard to find out how to control my fighter. 

The radar screen shows the attackers moving in and I can 
easily see the missiles arching towards me. My protection 
shield holds for a while but their strikes are becoming more 
effective. 

My view of the terrain through the aircraft canopy shakes 
violently as hits penetrate the shield gradually wrecking the 
controls. The end comes suddenly when the stealth fighter and I 
are destroyed and the monitor's view pans back showing the 
aircraft exploding noisily and burning in a cloud of smoke. 

Aimour-Geddon is set somewhere in the future in the 
period immediately after a global war. Civilisation has been 
virtually destroyed and some of the survivors, such as you and 
me, have developed a way of life underground. Those who 
survived on the earth's surface are miffed by our success and 
are building a laser cannon which they intend to fire at an 
orbiting satellite reflecting the beam back to earth to fry yours 
truly. 

Only a neutron bomb can upset this dastardly plan. But 
wouldn't you know it, the only bomb manufactured was 
dismantled into five sections in the past and hidden somewhere 
around the SOtan by SOtan landscape.Our job is to assembe the 
bomb, while dodging the defence. 

Well, here we go again. There arc six types of vehicles, and 
a variety of weapons at my disposal, so this time I decide to 
launch a hovercraft armed with rockets, missiles and a laser. 
Very easy to fly and I get away from headquarters without any 
aggro from the other side. But this peaceful interlude doesn't 
last long because the enemy fighters fmd me once again and 
reduce the hovercraft to a wreck in short time. It's time to get 
some of my own back so I arm one of the stealth bombers with 
missiles, bombs and rockets and head out to meet the foe. 
Blast, it's night on the siuface and I did not think about 
installing a night sight 

Besides the bomber and fighter, you can fly a helicopter or 
hovercraft and drive a heavy or light tank. As I become more 
familiar with the controls via the keyboard and joystick, I fmd 
I'm surviving a little longer each time. But the end result 
always seems to be die same - a ball of flames and smoke. 

Armour-Geddon becomes more enjoyable as you grow in 
experience. It is not a simple game, as it requires planned use 
of resources to achieve its aim of biulding and delivering the 
neutron bomb. But, so far I'm a long way from achieving this 
^nbition. Q 




AGAR 76 



Amiga 




by ickel Spiteri 



Welcome once again to the land of the Realm, the only article in 
Australia dedicated to serving adventurers on Commodore comput- 
ers. Christmas is almost here, so this month we check out some hot 
products. If you are stuck in any adventure game, or can offer hints 
and tips, or if you would just like to comment, write to: 
Adventurers Realm, 12 Bridle Place, Pakenham Vic 3810 
If role playing games (RPG 's) are your scene, then Kamikaze 
Andy (alias Andy Phang) resides deep in his Dungeon to answer all 
your queries. His address is: 
Realm's Dungeon, P.O.Box 315, Maddington WA 6109 
ALWAYS ENCLOSE A STAMPED ADDRESSED ENVEWPE 



The Official Adventurers Realm Hint Book(s) 

This hint book is still available - but for a limited time only. The book sells 
for only $9.00 and contains hints for many of the Sierra series (Kings Quest, 
Police Quest, Space Quest), as well zsZakMcKracken and Maniac Mansion. 
In fact, over 40 games are included, plus lots of other goodies. Available at a 
newsagent near you, or from the magazine. 

Response to the first hint book was so great, that shortly, number two will 
be released containing solutions to the hottest games on the market (Kings 
Quest V, Sorcerers Get All The Girls, etc). Keep on the lookout for it! 



Free 
Hint 

Sheets 



The following hints sheets are free, free, free! ! Sim- 
ply select up to four hint sheets, and enclose a stamped 
addressed envelope (if you don't - you won't get any- 
thing!), and send it to: 

Free Hint Sheets 12 Bridle Place Pakenham Vic 3810 

Zak McKracken, Maniac Mansion, Indy, Zork I, 

Zork II, Zork III, Bards Tale I, Bards Tale II, Bards Tale 

in, Guild of Thieves, Jinxter, Pawn, Fish, Uninvited, 

Deja Vu, Hampstead, Hitchhikers Guide, Faery Tale, 

Borrowed Time, NeverEndingStory, Dracula Pt2, Hobbit, and Clever Contacts List 

Sheet 



V^ OP the 

l^oubled Advonturers 




The following adventurers are sick, so 
sick in fact that they need help badly! 

First sicko is Cathi Cherry of 
Lauderdale in Tassie. Cathi is stack in 
Dragonworld, and she would like to know 
how to get the oars and how to row to the 
island. 

Then we have David Heydon who is 
having serious problems in Dungeon 
Master. He thinks he is almost ou the last 
level. He has the master key, but there are 
six doors upstairs in the Tomb of the 
Firestqff, and David needs keys for all of 
them. He has killed the red dinosaur, but 
is now stuck in a place surrounded by 
rings of fire and a floating dude. As you 
can see, David is up to his neck in prob- 
lems. 

Shayne Cooper from Wagga Wagga 
in NSW would like some help in Alter- 
nate Reality: The Dungeon. Shayne 
would like to find out the answers to the 
three riddles posed by the gargoyle on 
the third level. Also, in the game Waste- 
land, what does Shayne do after he has 
wiped out the Base Conchise. 

Wayne Phillips from Pakenham Up- 
per wouldreally lovesome help in Uhima 
V. He needs a magic item to help him 
climb over mountains. Wayne would 
also like the magic words for the dun- 
geons Covetous, and Hythloth. 

Also, how does Wayne get answers 
out of die fighter in Trunsic? 

Jenny Argyrous is currently ponder- 
ing problems in Legend of Blacksilver. 
Jenny writes... "I'm over on die island of 
Maelbane, having rescued the king and 
reached die level of Knight. I have been 
as far as I can dirough the labyrinth but 
cannot get past the locked door in the 
courtyard - where is the key?" Jenny also 
wants to know how to getpastlevel 7 (her 
light spell keeps fading). 

Peter Gillespie is having trouble get- 



ACAR77 



L_ 



Amiga 



ting captured Methanoid factories to 
outputany minerals iii die game Deutews. 
This is even after having used a bandaid 
and importing more dericks ( ! ) . Can any- 
one help Peter and his dericks? 

Karen Stephenson of Kehnscott in 
WA would like some help in Operation 
Stealth. She wants to know how to open 
the safe in the study, Karen has tried 
using the decoder, bultiiishasn'tachicved 
anything. „yeL 

Nick Plowman requires some help in 
Shadowgate. Simply, the mirrors are 
posing a problem for Nick. Can anyone 
help? □ 



# 




A500 Internal Hard Drive 



Dynadisk 

Everything mounts neatly 

inside to give higii speed 

transfer of files and 

faster loading. 

• DYN004 42 Meg hard drive $799.00 

interface and software 

• DYN005 85 Meg hard drive $999.00 

interface and software 

• Phone for larger unit pricing. 

Features: 

• Fast file access: no lost desk space 

• Leaves expansion port available 

• Readily expanded with second drive 

• Standard DOS device 

Complete with full instructions and 
software for simple, no soldering 
installation. 

DYANALOG 

PO Box 1887 Hobart Tas 7001 
Phone (002) 313346 

Visa- Bankcard - Mastercard - dieque - accepted. 



or the 

Smart Adventurers 

Dapt. 

Many liianks to all the smart adven- 
turers who sent in the following hints and 
tips to bring relief to previously troubled 
adventurers. 

Game: Buck Rogers 

For: The Lo.5er (August issue) 

From: Adrian Jenkin, Elizabcdi North, 
SA. 

Help: The objective of tliis stage is to 
clear the ship of the enemy mutants. On 
level 6 is die sick bay - use code A22 15 1 . 
On level 9 is die ship's computer- he will 
help you purge die ship. 

Game: Hero's Quest 

For: Benjamin Clarke and Terry 
Travers (September issue) 

From: Scott Wilson, Launccston, Tas- 
mania. 

Help for Benjamin: Upon entering die 
room widi tlie chandelier, lock die door. 
Then, quickly move up to the door in the 
righ t hand comer of die screen and mo ve 
the chair. 

Now the brigand leaders should enter 
from tlie left. Quickly move the candela- 
bra, and move to die front of the table. 
When die bandits approach, jump on die 
table, and use the rope. After the acdon 
quickly escape through die door in die 
center. 

Help for Terry (general hints)- The 
magic user is the best character to choose. - 
The fii'si spell to buy is FETCH, dien go 
to the healers bouse and cast it.- The next 
spell to get is FLAME DART, a handy 
weapon after some practice.- Places you 
can sleep include Erana's place, the Inn, 
and die Hermit's House (found using die 
detect spell at tlie waterfall).- Buy lot's 
of apples, then give them to a monster.- 
Ask the guard at the castle gates about 
different things.- Open the gate. ..twice, 
to enter die casde.- The waterfall is a 
good place for flying water! 



Game: Gold Rush 

Fon Ron Edwards (September issue) 

From: Stuart George, Spring vale, Vic 

Help: Before going to the hotel, visit 
your fathers grave and use the letter on it. 
Match the holes over the words to reveal 
a message. The clerk will not answer 
your requests until you have done this. 

Game: Battletech 

For: Brian Jewitt (August issue) 

From: Stuart George, and Michael 
Bathols (Narrogin, WA) 

Help: The password is the planets. 
The floor is a huge star map and the 
names of the planets make the password. 
Planets included in the password are 
PESHT, BENJAMIN, KATHIL, SUM- 
MER, ARCHERNAR. Any planets you 
touch will turn into a squitrc. Planets like 
this will al,so be included in tlie pass- 
word. 

Game: Corruption 

For: 0X0 (April issue) 

From: Stuart George 

Help: You cannot enter the porsche. 
To open the safe you need he steilioscope 
from die hospital. Wear stedioscope and 
turn die dial. 

Game: Price of Magik 

For: Alex Suvala (Feb issue) 

From: Red Venom 

Help: To get past die ants you should 
cast a PC or mainframe at them (!). 

Game: Legend of Faerghail 

For: Daniel Marti (June issue) 

From: Red Venom 

Suggested solutions to the riddle: 
GREED, TRUTH, KNOWLEDGE ? 

Game: Sorcerers Get All The Girls 

For: Stanley Liu and Stuart George 

From: Robin Haberschusz; and Andy 
Phang 

Help: To save or restore souls you 
need die Kabbul spell. Ucan be found in 
the locadon just above tJie library (after 
increasing a bust). To destroy die appli- 
ance, summon the whale, use the 
flamethrower (die from die purse), and 
open the spell box. 

Game: The Jetsoas 

For: Christopher Brisbin 

From: Andy Phang 

Help: Use the universal harmoniserin 
die ruined city in the jungle, not on the 
coloured door. For fJiis door you need the 
crystal key from the Cloud Kmg. Q 



AGAR 78 



taoiikiiieAodv 



A sad bit of news for AD&D fans who 
have C64s. SSI's latest game for the 
machine, Gateway to the Savage Fron- 
tier, will also be the company's last 8-btt 
product. SSI is also uncertain of its sup- 
port for the CDTV, but its range of 
Amiga products continues to grow (as 
detailed in last month's Dungeon). 

The outlook for Amiga adventurers 
and role-players is much brighter, espe- 
cially with the latest announcements from 
Sierra, I mentioned some of the new 
titles from the Califomian company last 
month, ^id here are a few more juicy 
details. 

Police Quest III: The Kindred Tetams 
you to the roleof Detective Sonny Bonds, 
and this time you face the homicidal 
wrath of JesseBains*brother("The Death 
Angel" from the previous two Police 
Quest games). Gr^hics are described as 
"intense" and "frighteningly realistic", 
since Sierra used video footage of live 
actors in the game. Police Quest ///also 
features abooming soundtrack by Miami 
Vice composer Jan Hammer, and lots of 
digitized sound effects. However, the 
game is rated "adults only" because of its 
strong subject matter. 

Dynamix looks like producing one of 
the games of 1992 with The Adventures 
of Willy Beamish, a whimsical graphic 
adventure based on the daily antics of a 
street-wise American kid. The graphics 
for Willy Beamish could have come 
straight out of a cartoon, with extremely 
fluid 3D animation on the band painted 
and digitized backgrounds. The strong- 
est selling point of Willy Beamish, 
though, is its innovative and amusing 
plot. If you ever yearned to experience 



life in a carefree, crazy, but fun-filled 
household, take a look at Willy Beamish 
when it appears on the Amiga early next 
year. 

Future Sierra titles (all scheduled for 
release late next year) include EcoQuest: 
The Search for Cetus (an environmen- 
tally friendly game!), the sequel to 
Codename: Iceman, the sequel to Colo- 
nel 's Bequest Oitied The Dagger of Anton- 
Ra), Quest for Glory III: The Wages of 
War, and two educational quests: 
Bookwynn' s Mixed-Up Fairy Tales, and 
Castle of Doctor Brain. 

Virgin Mastertronichas hadgreatsuc- 
oess with its re-release ofbudget Infocom 
games, and the British company has two 
new RPGs coming soon. The first is 
Vengeance ofExcalibur, a sequel (natu- 
rally!) to Spirit ofExcalibur. This time, 
the Holy Grail and die sword Excalibur 
has vanished, and evil grips the land in 
the form of tile Shadowmaster. It is your 
task to explore the reahn (diis time it's 
Moorish Spain) and defeat the minions 
of the Shadowmaster before banishing 
the demon once and for aU. 

The second RPG from Virgin is based 
on the popular comic book hero Conan, 
Appropriately titled Conan the 
Cimmerian, you play the legendary war- 
rior in his quest to free his homeland of 
Hyboreafromthe vileclutches of theevil 
High Priest Thoth Amon. With some 
scintillating graphics, Conan looks set to 
be a real Amiga winner this Christmas. 

Adventurers over 18 might be inter- 
ested in a new title from Free Spirit 
Software. Once more, die mightiest hero 
of the galaxy. Captain Brad Stallion, is 
back in a new scenario titled Sex Olym- 



Amiga 



pics. With three difficulty settings (easy, 
medium, and the obligatory hard), digi- 
tized graphics, and "unusual sound ef- 
fects". Sex Olympics is certain to stir up 
as much interest as its predecessors on 
the Amiga. 

The next game from Free Spirit will 
be an adaptation of die sci-fi movie Tie 
Abyss, now available. In asurprisemove, 
arcade giants Konami are breaking into 
the RPG market with Champions, based 
on the pen and paper game of the same 
name. Konami will produce a whole 
series of games based on the superhero 
characters fr^m Champions, and the first 
should appear on Amiga sometime next 
year. The real shock, though, is plans by 
the same company to release a RPG 
based on (get this) The Teenage Mutant 
Ninja Turtlesl Yes, those radical heroes 
in half shells will be questing on YOUR 
Amiga very shortly. Be prepared for a 
cross between a traditional RKj (with 
skills and attributes) and some arcade 
battle sequences in the final product, also 
due out next year. 

Finally, despite the news that soft- 
ware house Accolade is up for sale, prod- 
ucts developed on the Amiga will make 
it to the software shelves early next year. 
These include Elvira II: The Jaws of 
Cerberus (rescue Elvira from nasty kid- 
nappers whileexploring oldhonrormovie 
sets), Les Manley II: Lost in LA (rescue 
your old buddy Hehnut Bean, and ex- 
plore the seedy city with digitized back- 
drops and a mouse controlled menu in- 
terface), and Conspiracy: The Deadlock 
Files. □ 



Two more Clever Contacts are Dale 

Priem, P.O. Box 43, Jannalli. NSW 

2226 

Help offered: Space Quest 1 .2,3. L 

1,Zal<McKracken. Hitchhikers Guide. 

G, Beaven. P.O. Box 254, Wyong. 

NSW 2259 

Help offered: For the 064 - Last Ni 

Might and Magic. Ultima 5. Labyrintn, 

Head Over Heals. For Amiga - Eye 

the Beholder. | 

Always enclose a stamped address 

envelope when writing to a Clever 

Contact. 



AGAR 79 



Amiga 



Realm Chit - Chat 



Don'tget too excited about the release 
on CDTV of Twin Peaks (Adventurers 
Realm, September 1991). Andy Phang 
reckons (from a reliable source) that is 
was all a big gag played on the readera of 
a particular English magazine (Strategy 
Plus), and things just blew out from 
there. 

D. Coyne of 19 Newton Street, 
Shepparton has Shard of Spring on disk 
for die C64 (plus some others, which we 
couldn't mention because they are ad- 
vertised new in this magazine) . He would 
like Pawn, Jinxter, PlunderedHearts, or 
any of the Zork series in return. 

Red Venom wrote with die following 
to say... "My little brother has an old 
Microbee with a game called Under- 
world of Kin. In die credits it says that the 
game was written by Dirk WUliam and 
Andrew Farrell, in 1983. Could it be diat 
Andrew Farrell (die editor) is Andrew 
Farrell die Microbee adventure writer? 
One other thing. Maybe you could en- 
hance die iayoutof die adventure section 
by having an ornate character at die 
beginning of the text, just like in old 
english books and scrolls". 

Mike: Thanks for the suggestion Red, 
w e' U keep it in mind . Yes, edi tor Andrew 
Farrell was responsible for creating Un- 
derworld ofKyn, many yonks ago. The 
game was also available on the €64 
(before you Commodore freaks start 
jumping up and down in protest). 

Mark Gambino of Colac in Victoria 
writes ... "Regarding Tibor Stojanovski's 
problem in the September issue Chit- 
chat, ItisnotpossibletobuyBardiT'ate 
/ and // separate, but it is possible to buy 
diem in a trilogy pack along widi Bards 
Taie in. 

"Robert Haberschusz of Hackett in 
ACT writes ... "Does anyone know if 
Timequest or Spellcasting 201 are avail- 
able in this country yet, as I have not seen 
them in any stores?" 

Mike: Timequest has been available 
for a few months now (for the IBM), and 
it is due shortly for the Amiga. There are 
still no release dates available for 
Spellcasting 202 yet. 



David Sark of St Mary's in SA 
writes..."l am the proud owner of an 
Amiga 500. Over the years I have col- 
lected AGAR and I have witnessed a 
number of considerable changes, mainly 
the switch to colour with the game re- 
views, 1 still think the magazine needs a 
bit more colour, perhaps in the Adven- 
turers Realm. Anyway, back to my rea- 
son for writing to you. I think die Realm 
is great, your Clever Contacts have proven 
quite helpful for me and I suppose for 
many other try hard adventurers. That is 
why I would like to become a clever 
contact ..."Mike: I'm sure you'll see 
more colour appearing in the magazine 
and die Realm. 

I'm glad die Clever Contacts have 
helped you out - a big thanks to aU die 
Clever Contacts fordoing a fantastic job, 
and thanks for your letter, David. 

To those who could use David' s serv- 
ices, he can be contacts at: 54 Madgalene 
Terrace, St Mary's SA, 5043, and he can 
offer help in: 

Larry II, III, Operation Stealth, 
Codename Iceman, Shadow of the Beast 
II, Loom, Neuromancer, Pools of Radi- 
ance, Hero's Quest and Kings Quest IV. 



Hot New Releases 
for Christmas 

It was on these pages back in Septem- 
ber that you read about the upcoming 
sequel to MoTtviV/e Manor, tidedMan/Jin' 
Island. Well, it is available now. Watch 
out for a full review in next mondi's 
Realm. 

On the subject of tropical detective 
mysteries, a new release from Ozisoft 
and US Gold is Cruise For A Corpse. 
This exciting graphic adventure is set in 
die 1920's on board a yacht belonging to 
a rich Greek dude, Nildos Karaboudjan. 
You play the role of Inspector Raoul, 
who is called to solve a murder mystery 
- but it seems the body has gone missing! 
This game claims to have great graphics 
and great character interaction. Avail- 
able for the Amiga and IBM. 

US (jold and Ozisoft have also re- 
leased Gauntlet 3D: The Final Quest, 



which sounds like a 3D RPG, The game 
takes place on a once quiet island called 
Capra, now shattered due to opening of 
die gates of Hell. So, it's you against ol' 
Lucifer in a demonic battle. Things are 
made worse with all of the food on the 
island being poisoned and all the inhab- 
itants being possessed! This game is 
available for the C64 and Amiga, 

Two hot new Sierra releases (also 
from Ozisoft) include Space Quest P/: 
Roger Wilco and the Time Rippers, and 
Heart of China, bodi featuring Sierra's 
new point'n' click interface, action 
scenes, and good graphics. In Heart of 
China, you take the role of Lucky Mas- 
ters who has been hired to rescue die 
kidnapped daughter of a wealthy Ameri- 
can investor. You get to travel, via the 
computer, to China, Hong Kong, 
Kathmandu, Paris, and Istanbul, among 
others. Bodi games are available on die 
IBM and Amiga. 

Other notable releases from Ozisoft 
are Flight of the Intruder, Operation 
Stealth, and Cybercon. Q 



Advertisers Index | 


ACL 


55 


A[[sns 


1 




47 


A- Crotich 


14 


Briwall 


33 


BruriEWick 


22/60 


Commodore 


40/41/44/65 


Com puts r Discounts 


IFC 


Computer Man 


2/59 


Computermale 


IBC/47 


Com puts r Spot 


23 


DesKtop mmes 


47 


Express PD 


43 


Fonnof 


11/14 


G-SoK 


55 


Hard Disk Gate 


19/20i21 


Harris Hi-Tek 


57 


Kaotic Koncapts 


11 


KT Indirstrtas 


53 


InterlinX 


26/27 


LeeJan 


57 


Logico 


S1 


Megadisc 


31/61 


Mega Micro Technology 


57 


Mlllersott 


66 


Mindscape 


37/OBC 


PCM Computer Design 


60 


PU Developments 


40 


Pacific Microlab 


35 


Pactronics 


4 


Parcom 


57 


Pelham 


22 


Phoenbt 


39 


Power Peripherals 


3/5ff/9 


Power Peripherals (MVB) 


15 


Quadrant 


50 


Rod Irving 


64 


Shopi 


31 


Sigmacom 


13/29 


Slar 


5 


Unitech 


se 



AGAR 80 




PROFESSIONAL EDITION 



~A 



Expanded Dictionary, Thesanms with Definitions 



and Hyphenation, 1 M£G Required 



I^ter Screen Display, Unlimited Graphics Per Document 



Version 2.0 



WORD 
PROCESSING 

ACE 




excellence! 



excellence! the fastest word processor for your itaiga 

is the ace-in-a-hole for your writing needs. 

And we've stacked the deck in your favor with 250 available 

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Index and Table of Contents Generator; Headers, Footers and Footnotes. 

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With excellence! word processing is all aces. 




Committed to excellence since 1978 




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Distributed and Supported in Australia 



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by 



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product^ Cciustfalia] ptv- ltd. 

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Ph: (02) 457 8388 Fax: (02) 457 8739. 




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