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Full text of "Australian Commodore and Amiga Review, The - Volume 11 Issue 1 (1994-01)(Saturday Magazine)(AU)"

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January, 1994 - Volume 11, No 1 



$3.95 (NZ $7 inc. GST) 







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PREVIEW: Final Writer 
NEW Super Powerful 
Wordprocessor 



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he first time I hove had a prudence to write you about the 

rjrrv ^ ser Evt rc°" 5W ^ Preference |^ 

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T h is is tThis is the first time I have 

had a prudence to write you 

□bout the amazing Final Writer.ar 

This is tj 




Latest CD32 Games 



Registered by Australia Post Publication Nfo, NBG 6656 



: Recommended Retail Price 



Sigmacom ^ 524 9846 




Leaders in Quality • Service & Price. 



CD ROM Drives and Systems 

NEC CD ROM Drives. SCSI interface supports MAC, PC & Amiga Ensures superior 

performance, reliability and expandability. 

CDR -25 Ext. Portable, Kodak Photo CD Comp. $499 

CDR-55 Internal Multispin Multisession, Kodak 

Photo CD Compatible 256k cache SCSI-2 

CDR-74 External Multispin Multisession, Kodak 

Photo CD Compatible 256k cache SCSI-2 




, si 



Xetec Driver for Amiga, all CD formats, 



Add $99 



Kg/ -I...; ."" — S^^lSi 

} - 

— * * 



vv7 

January 
CD Special 



NEC CD ROM 1 

$499 



(^fa<w,&VROWS<$M^ 



Hard Drive 



Quantum 

Hard Drives 

SCSI Drives 

85 Megabytes $369 
120 Megabytes $449 
240 Mb SCSI-2 $599 
1.05 Gig SCSI-2 $1999 

"Quantum drives 
give you the high- 
est performance 
and reliability, 

and a high speed 
256K onboard 
cache." 



Maestro 

14,400 bps 

Fax/Data/Modem 




Alter a survey of all available 
Fax/data 14.4 modems, Maestro 
came out in front. These 
modems come packaged with 
GPFax fax software at the 
incredible price of 



$599. 



A1200 HD 
Upgrade 




Swap your 40Mb Hard Drive or 
Add an extra drive to your A1200. 

Size Price to Price to add 

Swap as 2nd Drive 

40Mb NA $249 

80Mb $349 $499 

120 Mb $449 $599 

209Mb $699 $899 



Bernoulli 

Multidisk System 




SCSI Drive with a difference. 
Internal or Transportable SCSI 
drive with 35MB to 150MB 
removable media. 
Price for Drive and One cartridge. 
Multidisk 150 Insider $1350 

Multidisk 150 Transportable $1550 
Multidisk 90 Pro Insider $1260 



Audio 




GVP Digital Sound Studio 


$169 


Sunrise AD101 2 1 2 bit DSP Caid 


$950 


Sunrise ADS1 6 1 6 oil DSP Card 


CALL 


Accelerators 




GVP A530 80Mb HD 4Mb RAM 


$1499 


GVP A1 230 40MHz 030 58882 4Mb 1199 


GVP G-FORCE Accel 4014014 


S' 199 


GVP 040 A2000 33Mta 




with 4Mb 60ns RAH 


$2100 


Ex-Demo Call for Avail. 




Commodore A2620 Accel 2Mb 


$393 


Commodore A2620 Accel 4Mb 


$699 


Commodore A2630 Acce! 2Mb 


$699 


Commodore A2630 Accel 4Mb 


$749 


G-Foice 25 MHz 


$799 


Base Machines 




CD32 


S6S9 


Amiga 500 512K Ex-Demo 


$249 


Amiga 1 £00 40Mb HO 


CALL 


Amiga 2000 New machines 


$499 


Amiga 2000 base machine Ex- Demo $399 


Amiga 4000 68030 CPU 4Mb 120HD $Call 


Amiga 4000 68040 CPU 6Mb 120HD $Call 


Emulators 




QVP PC286 IBM Emulator 


$199 


XT Bridgeboard Ex-Demo 


$100 


AT Bridgeboard Ex-Demo 


$399 


Golden Gate 386SX Bridgeboard 


$995 


Commodore 386SX 


$999 


EMPLANT Emulator Card 


$799 


AT-Once Emulator ex-demo 


$199 



Hard Drives 

1 20Mb H D for A1 200 instead of 40Mb$449 
209Mb H D for A1 200 instead of 40Mb$699 
Additional 40Mb H D for A1 200 $249 

Additional 80Mb H D for A1 200 $499 

Additional 1 20Mb HD for A1200 $599 
Additional 209Mb HD for A120O $899 
52Mb Quantum SCSI HD Drive only $299 
1 20Mb Quantum SCSI HD Drive only$449 
170Mb Quantum SCSI HD Drive only$549 
240Mb Quantum SCSI-2 HD Drive only$599 
1 06Gb Quantum SCSI-2 Hd 3.5" FH $1999 
Syquest 88Mb C Remove Drive + Cart$899 
250Mb Tape Cartridge $79 

44 Mb Syquest Cartridge $ 1 49 

88Mb Syquest Cartridge $220 

Bernoulli 1 50Mb Insider w/cart $13S0 

Bernoulli 1 50Mb Transport w/cart $ 1 550 
150Mb Cartridges $280 

Hard Drive Controllers 

Z3SCSUI RAM CD MSDOS $995 

GVP Impact 500 No Drive $475 
GVP Impact 500 No Drive Ex-Demo $300 

GVP Impact 500 HD 52Q Ex-Demo $599 

GVP Impact 500 H D BOO $749 

GVP Impact 500 HD 1 20Q $949 

A590 W/40+2 $599 

QVP Impact 2000 HCB No Drive $325 

GVP Impact 2000 520 $599 

GVP Impact 2000 1 20Q $749 

GVP Impact 2000 240Q $949 

GVP I mapct 4008 No Drive $349 

A590 20MbHDO RAM X-Demo $399 

A590 20Mb HD 1Mb RAM X-Demo $449 

A590 20Mb HD 2Mb RAM X-Demo $499 

Commodore A2091 HD Controller $1 99 



Commodore A2091 HD Card Ex-Demc$149 

GVP SCSt/RAM A 1200 No FPU OK $599 
GVP SCSI/RAM A1200 No FPU 1Mb$699 
GVP SCSI/RAM A1200 No FPU 2Mb$799 
GVP SCSI/RAM A 1 200 882 4Mb $895 

CD Rom Drives 

Xetec CD ROM Driver Software Kit $149 
NEC CDR-74 CD ROM Drive with s/w$949 
NEC CDR.-25 External with stor $599 
NEC CDR-56 with s/w $799 

Monitors 

1084S Stereo Monitor Ex-Demo $249 
Commodore 1942 Bisync Monitor $649 
Sony 14" Trinitron $899 

NEC 3D Mullisync Monitor Ex-Demo $699 

NEC 5D 20" Multisync Monitor Demo $1 999 
Commodore 1 940 Bisync Monitor $499 

RAM Expansion 

51 2K RAM Expansion for Amiga 500$S9 
A60 1 4 Mb RAM for A6QQ $ 1 35 

4Mb 32-bit 60ns SIMM for GVP AccelS399 
4Mb 32-bil SIMM for A4O0O $399 

4Mb ZIP Sialic Column RAM A3000 $399 
MBX1200 RAM Card 58881 OK $279 
MBX 1 200 RAM Card 5888 1 1 Mb $349 
MBX12O0 RAM Card 6B881 4Mb $599 
2Mb PCMCIA Card for AS0O/A12O0 $299 
4Mb PCMCIA Card for A6007A 1200 $399 
ChipEx 2Mb CHIP RAM witti Agnus $299 

Software 

Art Department Pro v2.3 $299 

Aladdin 4D $529 

Amiback 2 + Tools $99 



Arexx Cookbook 
Art Expressions 
Bars & Pipes Pro V2 

Battlechess CD Software 
Broadcast Titter Hi-Res 
Broadcast Tiller Super Hi-Res 
Cinemorph 

CDPDVoll 

CDPD Vol .2 

CDPD Vol 3 
Devpac 3 
Depuly CG Tiller 
Directory Opus 

Distant Suns v4.1 
Deluxe Paint AGA 

Electric Thesaurus 

Essence for Imagine 
Excellence V3 
FlnaiCopyllUK 
Final Writer 

Fractal Universe 

Fred Fish on CD 

Fred Fish On Line version 
Glgamem 
GPFax 

Hi-Soft Power Basic 
Hi-Soft High Speed Pascal 

Hotlnksf.1 
Hotllnks Additions 

Hisoft Power Basic 
High Speed Pascal 

Intro Cad Plus 

Image FX 

Imagemaster R/T 

Imagine V2 

KDV5 
Megadisc 

Morph Plus 



$275 

$449 

$59 

$399 

$409 

$149 



$169 

$249 

$109 

$99 

$150 

$59 

$99 

$149 

$139 

$219 

$89 

$75 

$75 

$169 

$149 

$119 

$199 

$69 

$159 

$199 

$99 

S449 

S229 

$349 

$20 

$17.95 

$299 







January AGA Trade-up Deals 

Each month Sigmacom is offering Fixed Price upgrades 
to the New AGA machines - for example 

Package 1. 1084S* > 1940 Bi-Sync 

*Working 1084S monitor trade up to a 1940 Bi Sync monitor oi 

Package 2. A3000 I A4000 030 

Amiga 3000 with 52Meg HD 6MbRAM trade up to 

an A4000 with an 030 processor 120Mb Hard Drive 4Mb RAM 

Package 3. A3000 I A4000 040 

Amiga 3000 with 52Meg HD 6MbRAM trade up to 

an A4000 with an 040 processor 120Mb Hard Drive 6Mb RAM 







.L,- i .,.^i\a 

In Stock Now 




The fastest most reliable SCSI-It card for 

the A3000/A400Q with space for up to an 
incredible 256Mb of 60ns RAM - $995 
Features • Full 32 bit Zorro 3 irtc auto conlig & 
DMA • up to 20mb/sectranslir- SCSI,SCSH1 & 
Fast SCSI-il -Mount R&W MS DOS formatted volumes- 
Speed increase - CD Rom stds. • new caching software. 



I 



V-LAB Framegrabber - 

V-LAB Y/C and Ext V_LAB for A1200 

These boards can now grab at an effective rate of 3D 
frames/ sec. VLab is a 24- bit framegrabber 
designed to compliment the Retina or Harlequin 
boards. Botb cards fiave full AdPro and 
Imagernaster drivers, extensive developer libraries 
and docs. Phone or call in for a Demonstration. 



'ZatU & 7<fi& 



Enhance or replace? 
This is the question posed by many of our customers over the past 
month. The question of whether to upgrade your existing Amiga or 
trade it in on a new AGA machine is a difficult one, and the solution 
really depends on what you intent! using the machine for most. 
The AGA machines (the Amiga 1200 and 4000 series) offer previously 
unmatched graphics for a base machine. A wide variety of existing and 
new software is being released which makes use of the extended colour 
palletes. Up to 256,000 colours, from a pallets of 16.8 million, can be 
displayed simultaneously. For many images, this HAMS mode is 
indistinguishable from full 24bit (16.8 million colours simultaneously). 
Meanwhile, the last month has seen a previously unmatched number of 
24bit display cards released or advertised for release. Clearly adding 
one of these boards to say and A2O00 or A3G00 provides more colours 
to work with than a standard A4000, and in many cases, a faster display 
than AGA. Some of these cards offer a form of AGA emulation, which 
'fools' AGA software into running in AGA modes. However, in our 
experience, this emulation is suspect at best, at least at the current 
releases of driver software. 

Despite this, more and more serious graphical software applications are 
including drivers specifically written to support these cards, thus 
offering full 24bit graphics! Clearly the decision of whether to add a 
24bit card or upgrade to AGA depends on the software you intend 
using, the cards it supports directly, and of course your budget! 
In general it's cheaper to add a24bitcard to yourold machine. 



Morphus for Imagine $169 
Newtek Media Station $299 
NASA CO Software $59 
Pagestream 2.2 $159 
Professional Draw V3 $199 
Proper Qrammer II $89 
Powercopy III Copier $89 
Professional Page 4 $149 
Prey CD Software $89 
Professional Calc $229 
Pro Video Posl $299 
Prowrrite3/3 $129 
Quarterback $89 
Quarterback Tools $109 
Real 3D V2 $699 
Rexx Plus Compiler $229 
SASC Lattice C V6-2 $429 
Scala 500 $149 
Scala Multimedia $399 
1 7B1T Collection on CD $99 
SIMCITYonCD $69 
Softfaces $99 
Superbase Pro 4 $349 
TVPaint Retina $599 
True Print 24 $109 
Video Director Amiga $ 1 99 
Video Director PC $249 
Vista Pro V3 $99 
Winimages $249 
Xenon2onCD $49 

Spare Parts & Cables 
68882 Maths Co-pr for A40QOI030 $299 
2.04/2,05 Kiekstart ROM $69 
8375 Agnus $69 
3-way Internal SCSI Cable $29 
PARNET Cable $45 




A1 200 clock $59 
Mice and Accessories 

Jin Colour Mouse $39 
Axelen Optical Mouse $S9 
Mouse Master $69 
Pan Mouse $59 

Video Products 

Opalvisions Ex-Demo $996 
GVP Impact Vision + Splitter $2499 
VLAB Comp Framegrabber $699 
VLAB YC Framegrabber $799 
VLABA120O $799 
DCTV $499 
Opalifisioti 24-bil Display Card S 1 1 99 
Q VP Q Lock Genlock Only S899 
GVP GLock with Scala MM211 $1199 
GVP GLock VGA S2'.'-9 
Vldl12 $299 
GVP EGS Spectrum 1 Mb $999 
GVP EGS Spectrum 2Mb $1 149 

Modems 

I nterll nk VOIDAX II DaUVFaxfVoice $649 
InteriinkVOIDAXIllData/Fax/Voic© $799 
Maestro 14,400 Data Fax Modem $599 

Miscellaneous 

GVP 10 Extender $299 
Keyboard Skin (suit all Amlgas) $39 
Roclite External FDD $1 65 
High Density Floppy Drive external $299 
Kickboard Plus $59 
A1200HD cable double $49 
Monitor Adaptor 23- 1 5 pin $39 
Monitor Switch Box $99 
Kiekstart 2.04 ROM $89 



Ex-Demo 

Amiga 500S12K Ex-Demo S299 

Amiga 2Q0Q base machine Ex-Demo $499 
External Floppy Drives Ex-Demo $99 
XT Bridgeboard Ex-Demo St 00 

AT Bridgeboard Ex-Demo $39? 

AT-Once 286/16 Ex-Demo $199 

GVP Impact 500 No Drive Ex-DemoS300 
GVP Impact 500 HD 52Q Ex-Demo$599 
A590 20 Mb HD O RAM X-Demo $349 



A590 20Mb HD 1Mb RAM X-Demo $399 
A590 20Mb HD 2Mb RAM X-Demo $499 
Commodore A2091 H DCard X-Demo$ 1 49 
Flicker Fixers from $249 

1084S Stereo Monitor Ex-Demo $249 
NEC 3D Molthync Monitor Ex Demo$699 

68030 Accelerators call for details 
All with warranty. Call for availability 
If you are looking for something that we do not 
have advertised, please call as we have a lot 
more in stockman we have space lo Est. 



At Sigmacom You will receive the best service 
and most courteous advice on all new and 
used Amiga products. 

JpJigmacom 

ph= (02) 524 9846 



-Mobile: (018)25 7471 
Facsimile: (02) 540 4554 

Suite 17, 20 - 24 Gibbs Street, 

Miranda NSW 2228 

Phone Orders Welcome 





!GS 28/24 



: EGS SPECTRUM from GVP fully supports 
die Display Database starting with Kickstart 
2.04. Any programs that open screens from this 
list will run on the EGS-28/24 SPECTRUM, 
including Workbench! 
Even programs that do not support the Display 
Database, but do use standard workbench-type 
screens will also run on the EGS-28/24 
SPECTRUM in high-resolution colour. 

The high-performance Paint package has abilities 
and features not found in other paint software, 
including Pantograph painting, turbo airbrush, 
and Real-Time 16-million colour painting tools. 
The window-based architecture allows multiple 
images to be opened at once on high-resolution 
screens (up to 1600x1280) for editing, 
compositing, and manipulating. This makes life 
easier than ever before, and is unavailable on 
competitive products. 




The EGS libraries make it easy to develop 
professional-looking, high resolution, true colour 
applications that are portable, reliable, and 
productive. 

Years of R&D have gone into these libraries and 
they offer a very real and very flexible 
Retargetable Graphics Operating System for 
the Amiga platform. 

PLUS the EGS Amiga Pass -Through allows 
native displays to reach the monitor under 
software control. This feature eliminates the need 
for two monitors without sacrificing features. 




e= 






Jb 




FmdCopyS 






Final Wrtei 



w 



Final Copy II 

Word Processing from 
beyond. • Scalable Fonts • 
Multiple Columns • Text 
Flow round graphics • 
On-screen Drawing • Boxs 
Borders Lines Arrows • 
Import Graphics in AG A. 
This Month $139 

Final Writer 

Looking for a performance 
word processor? You want 
even more than Final Copy II 
120 PS fonts • 100 clip-art 
images • extensive features. 
On Special $219 



ProPage 4.1 

Be Head and Shoulders 
above the resl. For real DTP 
control and no toys, but all 
the bells and whistles. 

This Ad was done entirety, concept 
lo mm, cm Pro Page. 

On Special S149 



Power Copy 

For your disk to disk work, 
& general copy work you 
won't believe how simple 
Power Copy makes your 
life. Hardware included 

Now Only $89 



Build your Software 

Library and make your 

$$$$s go further 





iiaiuruvm 




S '"'• 



SCALA MM 200 

MultiMedia Video, Present 

• New Plug n' play system 

• Sync Pro Transitions & 
Wipes with Music & Anims 

• Scala Snapload • Shuffler 

• Buttons Sound • 

Today S399 
Soon SCALA MM300 

■■■■■■■■■■■■■■I 

CineMorph 

If you want Static or Full 
Motion Morphing, Single 
Image Warping, Multi 
Speed and line or Spline 
Morphing and animation al! 
in 24bit colour or 8bi1 grey. 
This Month S99 

Deluxe Paint AGA 

Deluxe Paint comes of age 
with the AGA version 
offering full 24bit painting at 
the standard we expect 
from the World's No.1 Paint 
Software. 

A Steal at $150 

Directory OPUS 

If you use disks - Hard or 
Floppys - you will love 
DOPUS. Heaps of user 
definable functions and 
buttons, you can totally 
customise your interface. 
Every Amiga's MUST HAVE 
For January $1 09 




'""■"" 



AMI-BACK 





Vidi Amiga 12 

Digitising hardware and 

software for real time video 

capture. Anim features, 

Composite or S-Video 

input. 

You wont get these specs 

anywhere for the price 

Our price $289 

AmiBack Plus Tools 

Hard Disk backups or 
disasters cause less stress 
with Ami Back Tools. The 
Disk Ambulance and file 
recovery modules are easy 
to use and very fast. 
Yours now for only $99 

ProCalc 

For business, for Home, for 
School, for everyone - a 
speradsheet that takes the 
work out. True power and 
function + 123 Wk file 
compatible. 

This Month $229 



Mobi; 



AH pnees subject to change wittwLrt notice 



At Sigmacom You will receive the best 
service and most courteous advice on all 
new and used Amiga products. 

Sigmacom 

p h: p. 524 9846 

(018) 25 7471 ■ Facsimile: (02) 540 4554 
Suite 17, 20-24 Gibbes St. Miranda 
Phone Orders Welcome 



CONTENTS 



Features 

1 6 Palmtop Computing & Your Amiga 

Low price alternatives to an Amiga portable 

22 Preview of Final Writer 

Super Enhanced Wordprocessing with DTP power 

24 What the Manual Doesn't Tell You 

Some interesting aspects of the Amiga, for beginners 

28 Deluxe Music 2 

The improved new version can be used as a proper 
semi-professional tool 

32 QuickNet - Delivers Network Speed 

A new peer-to-peer network from a local developer 

37 Understanding Libraries 

Why libraries are so important & how to manage them 



70 Art Gallery 

Regulars 



6 Notepad 

12 Media Watch 

14 Letters 

38 CanDo - Getting key input 

42 Hot PD - Latest Public Domain and Shareware 

49 Amos ■ New extensions for AMOS Pro 

54 Blitz 'em - Zones of control 

58 Andy's Attic - Ebony and ivory 

60 C64 - Bumper Tips Edition 

Entertainment 

64 Phil Campbell's Entertainment 

Latest news, hints and tips, letters 
67 Adventurers Realm 

Hints & Tips, News, Clever Contacts Updated Listing, 
74 Game Reviews 

AGAR PD Games 2, Mean Arenas, Yo Joe!, CD32 

Quickshots - D/Generation, Whale's Voyage, Overkill 
80 CD32 Entertainment 

A new column - latest info on hardware & software 



Published by: Saturday Magazine Pty. Ltd. 

21 Darley Road, Randwick NSW 2031 
Ph: (02) 398 51 1 1 Fax: (02) 398 5322 
Editor: Andrew Farrell, Phone (02) 879 7455 Fax : (02) 81 6 4714 
Entertainment Editor: Phil Campbell 

Advertising: Ken Longshaw, (02) 817 2509 Mobile 018 230 912 
Production: Brenda Powell Layout: Tina Coins 

Subscriptions / Back Issues: Darrien Perry (02) 398 51 1 1 
Distributed by: Network Distribution Printed by: Ian Liddell Pty. Ltd. 



Vol 11 No 1 - January 1994 



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ACAR3 



EDITORIAL 



The Future of Amiga 

At the start of each year, it is traditional to step back 
from the day to day grind and take a few moments to 
ponder the future, or indeed the past. I speak purely of the 
microcosm that is the world of Amiga. It has always been a 
world of uncertainty from the very day the Amiga Lor- 
raine corporation ran out of money and were later pur- 
chased by Commodore - but only after bids by Atari fell 
short of the amount needed to keep the company afloat. 

Ever since that fateful day, Commodore International 
has come under heavy scrutiny by the millions of Amiga 
owners who wished more shared their passion. They blamed 
lack of marketing, poor advertising and late delivery of 
new technology for the Amiga's low profile. And yet, 
Commodore have had some very memorable campaigns. 
In the US, "Try that on your Mac, Jack!", was one of the 
ads which extolled the Amiga's brilliant multitasking ca- 
pabilities. Lucas Productions spent millions on another 
series of ads which looked like a scene out of the movie 
Close Encounters - but the encounter was with the amaz- 
ing Amiga. In Australia we saw John Laws do his usual 
droll delivery, with all the authoritative punch that a man 
who found something better and switched to it could possi- 
bly have. 

When the Amiga 1000 was launched in Australia at the 
Abbey restaurant in Sydney back in 1985 Ross Bloore, 
Commodore Australia's Amiga marketing guru of the time, 
impressed the audience by running multiple clocks. The 
media gasped in appreciation and yet few seemed to really 




grasp what the machine was 
all about. Multitasking was 
clearly an impressive feature - 
one which Chicago, the next 
version of Windows, may fi- 
nally offer some nine years 
since the Amiga's launch. 

So, what of the future? Ig- 
nore any doomsayers. Whatever happens, Amiga technol- 
ogy will survive. It's too good not to. 

Although stiff competition in the future is likely, right 
now CD32 is leading the CD based games console market 
- it's the only available console with CD as standard and 
software support is growing. 

AAA development continues, and Commodore do have 
plans for future Amigas. Third party product development 
is racing ahead in the video area. Programs like Final 
Writer and Pagestream 3.0 will also see to it that the 
Amiga continues to grow as a design tool for print media. 

On the emulation front, a new version of AMAX - with 
complete colour and System 7.0 support - is expected any 
day now, and the amazing Emplant card promises new 
capabilities every month (3 DO and 486). It won't be long 
before we can run DOS and Windows software without a 
hitch. 

At Amiga Review, we're very confident the Amiga is set 
for another good year. Sure, there will still be some who 
disregard it as a serious machine, but then few of these 
people have actually ever used one, 

ANDREW FARRELL 



Did you fill in the reader 
survey last month? 



Every reader survey returned is in the running 
to win an Amiga CD32 player or one of three 

Hoopy Paint programs or two Amiga 1200 
training videos. 

Now, Hoopy Paint is a seriously groovy 
paint program. In fact, we reckon it's the most fun 
you'll have this summer - especially if you've got 
some kids around the house who need to be enter- 
tained. Hoopy Paint makes painting easy and 
fun for all ages. So be sure to return the survey 
from last month's Amiga Review so that you're in 
the running! 




-Th**!-^^^ & TAB CI U 

in 



mti ^jsr 



ACAR 4 



SCA 

The Multimedia Re 




The file Requester Shuffler 
provides a fast visual 
overview of a directory. 



Stale MM3O0 / 
features draw trig 
tools tor easy 

creation of 

graphics, line, 
. circle and 
I rectangles are 
" supported. 



The Edit Menu now 
includes tools for structured 
drawing. 




The new Absolute Timing 
is extremely useful when 
working with video and 
music. 




rUft iir'l T rramrl 

BRBnQS39 



Many exciting new wipes 
are included in MM300 and 
can be applied to pages, text 

and brushes. 



Scala EX 

A revolutionary new plug and play system for the integration of 

LaserDisc, Stili Video, MIDI, or CDTV sound in your Scala 

presentation. 

NEW: IV-24, G-Lock, Link, Canon ION Still Video, MID] 2.0, CDTV 

2.0, and other EX's included. 

IS Scala Wipes 

More than 80 amazing, smooth and professional transitions 
provide possibilities previously unseen on the Amiga. 
NEW: Many new wipes including Dissolve, Rollodex, Ccccut, 
FadeTo White, Nuclear, Ants, FlipOver etc. 

Scala Sound 

Enhance your presentations with voice-over, music and special 
sound effects ! Scala offers total control of recording and play-back. 
NEW: Play sound samples direct from hard disk. 

\*V Scala Shuffler 

Instant viewing of your whole presentation. You can see up to 112 
pages at one time. Simply shuffle them around with the mouse! 
NEW: File Requester Shuffler for easy preview of pictures, 
animations and brush files. 

© Scala Buttons 

Creating interactive hotspots has never been so easy! Scala 
MM300 even includes full support of variables. 
NEW: Add sounds to buttons and automagic button creation for 
screeii objects. 

Scala LINGUA 

The multimedia language Lingua with its close link to ARexx puts 
the advanced user in total control! 

And much much more. Upgrades from 
MM200 available NOW! Please Call! 



□ Scala Echo 

With the optional Scala Echo your Scala MM300 system 
becomes a powerful DTV solution. Scala Echo enables you to 
easily edit your videos with your personal computer. Add high 
quality titles, graphics and sound to your videos. Scala Echo 
consists of a sophisticated cable unit which connects to the 
computer's serial port. One cable has a LANC/Control-L 
minijack which connects to the source deck, and the other has 
an infrared sensor which exchanges signals with the VCR. The 
recording is done in OnePass, retaining quality and saving time. 
Includes over 1 50 symbols to personalise your videos. 

Distributed in Australia by: , 

peripheral -Jftk 
World ^9 

506 Dorset Road, Croydon. Victoria 3136, Australia 
Phone (03) 725 3233 Fax (03) 725 6766 




Brushes can be cropped and 
resized freely. 



Bali 



Our beautiful vacation 
November 1^93 .' ,'\ 



With the optional Echo 
EE100 IR/LANC interface 
you have freedom to add 
titles and captions to your 
video creations. 




Use the Echo EE1 00 IR 
trainer to teach the software 
how to control your VCR 
and other ]R controlled 
devices (i.e. CD Players, 
LaserDiscs, Amplifiers etc.) 




Echo EElOO's LANC 
controller jives you 
complete control of a source 
video from within MM30G. 



NEWS 



Notepad 



Pixel 3D 2 

Axiom software is shipping ver- 
sion 2.0 of Pixel 3D Professional, the 
popular 3D utility for conversion of 
bitmap fonts and images to 3D. PixPro 
2.0 also features full support of Post- 
script fonts and files. Convert Post- 
script type 1 fonts to 3D images, and 
convert Postscript drawings to 3D with 
high resolution for perfect 3D logos. 

There's now full support for AGA 
modes, a new z-buffer for viewing 
objects, point editing, smoothing 
beveling, and data reduction functions. 
You can convert 3D objects from one 
format to another with support for ob- 
ject heirarchies and surface attributes. 
Upgrade from previous versions avail- 
able from Axiom software. 

Pixel 3D Professional requires 2 
Megabytes Fast RAM, 1 Megabyte 
Chip RAM and Workbench v2.0 or 
higher. Suggested list price is US 
$399.95. Upgrades from Pixel 3D 1.1 
or 2.0 are available for US$ 125.00. 
Upgrade from Pixel 3D Pro v 1.0 will 
be US$40.00 from Axiom Software, 
1668 East Cliff Road, Burnsville MN, 
55337, (phone) 612 894-0596. 

Commodore 
stock jump 

Interest in Commodore stock at the 
New York Stock Exchange jumped 
recently with a $1.50 rise in the share 
price in one day as some 57 million 
shares were traded between unkown 
parties. Most observers were very sur- 
prised, although some Amiga com- 
mentators in the US remain sceptical, 

ACAR 6 



Talk of possible takeovers has once 
again surfaced, although there's noth- 
ing official to indicate something is 
afoot. 

Imagine 3.0 ships 

In fact, because the manual wasn't 
quite done yet, it looks like version 
2.999999 is shipping now and ver- 
sion 3.0 will be in your mailbox at the 
end of the month with the complete 
manual ! 

Videostage Pro 
unveiled 

According to Oxxi, spectacular 
video and on screen interactive pro- 
ductions are easily created with 
Videostage Pro. Shows can incorpo- 
rate text, graphic objects, video clips 
and sound. Remote control via mo- 
dem or network and built in ARexx 
interface enable Videostage Pro to de- 
velop applications in training, kiosk 
style information centers, and video 
catalogs. Videostage Pro is compat- 
ible with AmigaDOS 3.0 and AGA 
chip set. 

On the Storyboard you can insert 
Icons of "show events" - graphic im- 
ages, title screens, sound events, 
ARexx calls, genlock events, and play 
loop events. Scroll bars allow you to 
quickly move about the show. 

The Time Line displays different 
tracks for Graphics, Titles, Sound, 
ARexx, Genlock and Control Events. 
You can zoom in for precise align- 



ment and preview any segment of the 
show. 

Individual characters, lines of text 
or blocks of text can be animated. 
There's the option of Normal, 
Piecewise, and Gridwise movements. 
Fonts supported include Amiga col- 
our and rescalable compugraphic. 

Characters can "grow" from small 
to large. Any IFF image can be used 
as a backdrop or you can generate 
gradient backdrops, or gradient fills 
of text or objects. 

All Amiga resolutions and overscan 
levels are supported. With certain 
Genlocks it is possible to switch be- 
tween A and B video sources with the 
click of the mouse. Interactive Hot 
Spots can be set up. Pre-defined play 
loops can be utilized for user directed 
interactive on screen presentations. 

Hot Spots can be areas of the screen 
01 graphic buttons. A Button can be 
outlined or given an embossed ap- 
pearance plus you can incorporate 
identifying text. 

Button text can incorporate any 
Amiga font including colour and 
compugraphic fonts. Dazzling Special 
Effects include over 60 built in transi- 
tions. Transition style effects include 
wipes, fades, scrolls, smooth scrolls, 
and blocks. There's complete control 
of individual transition effects. 

Automatic detection of colours that 
can cause a bleed effect for NTSC or 
PAL Composit Video is provided. The 
On-line Color Palette allows user to 
adjust colors to tolerable levels. 

Hot Color Test works in all resolu- 
tions including NTSC and PAL. 

Remote Control of VideoStage Pro 
is possible through modems, networks 
and ARexx scripts. It automatically 
checks for time and data changes and 
can load new version of file automati- 
cally. 

Videostage Pro requires an Amiga 
with one disk drive and 3 Meg of 
memory. Optional additional RAM, 
additional floppy disk drives, or a hard 
drive can't hurt. 

For more information contact Oxxi 
Inc., at PO Box 90309, Long Beach, 
CA, 90809, (phone) 310-427-1227, 
(fax) 310-427-0971. 



TUPsof t announce NEW Products 
•••and NEW lower pricing * ! 



/■'-/ ' 



Final Writer '^VKH" $219.00 

The most powerful Word Processor/Publisher 
on the Amiga. New features include - table of 
contents, bibliography, endnotes, index, text 
block rotation, graphic rotation, cut/copy/paste 
graphics, EPS support, user configurable button 
strips, 100 EPS clip-art images, 120 outline fonts. 
All the features of Final Copy II plus much more! 

Final Copy II -New Low Price $145.00 

Smooth scaleable outline fonts, multiple 
columns, drawing tools for boxes, borders, 
shadows, lines and arrows. Excellent print quality 
and graphics handling. 

Hoopy Paint - NEW & FUN $59.95 

The kids painting program that mums and dads 
want to use. More than 80 pictures built-in, heaps 
of clip art to add to your creation. Lots of zany 
sound effects add to the fun. When your creation 
is finished print it out and hang it on the fridge! 

Pagestream 2.2 $169.00 

THE most powerful yet easy to drive DeskTop 
Publisher on the Amiga computer. 

Pagestream 3.0 Available Mid Dec '93 

TypeSmith 2.0 ^V*t^ $225.00 

Create/edit PostScript, Compugraphic, SoftLogik 
and bitmap fonts. Includes Autotrace. A must for 
DTP users. 

Blue Ribbon Sound works $Various 

We stock the full range of Blue Ribbon 
Soundworks products including SuperJam, 
Patchmeister, Bars and Pipes Pro 2 etc. 

Lascelles Productions $Various 

We stock the full range of Lascelles educational 
software including The Connoiseur Fine Art 
Collection, Word Construction Set etc. As 
reviewed in AGAR. 



Available from your local dealer 
or call TUPsoft. 



*AII prices are recommended prices only. 



Ami-Back $69.00 

Backup to floppy, hard disk or tape. Image 
backups of any partition. Compression, 
unattended backup etc. 

Ami-Back Tools $69.00 

Optimize disks, recover deleted files, repair 
corrupt disks. Fast and reliable. Online help. 

Am-Back + Tools $1 1 9.00 

All-in-one data backup, repair and maintenance. 

Distant Suns 4.2 $99.00 

Combine a time machine with a telescope and 
view the heavens from your Amiga. View stars, 
comets, constellations, etc as seen from any time 
or place on Earth. 

Vista Pro 3 $99.00 

Landscape your world with Vista Pro 3. Position 
trees, lakes, rivers, roads, buildings and clouds on 
any of the many landscapes included, even Mars! 



KeepTrack 



$79.95 



Customer contact oriented database with 
integrated diary, calendar and to-do list. 

LinkUP $59.95 

Transfer data between your Sharp Electronic 
Organizer and your Amiga. Formatted printing of 
data. SuperBase and KeepTrack support. 



Kill Da Virus 

New version knows 21 6 viruses. 



$24.95 



PowerPacker Professional 4 $39.95 

Compress files to dramatically increase your 
storage capacity. Automatic decrunch. Easy to 



use. 



Distributed in Australia by: 

TUPsoft 

9 Miller Ave, Hornsby NSW 2077. 
Phone: (02) 482 7040 
Fax: (02) 476 5736 

DEALER ENQUIRIES WELCOME 



NEWS 



Professional 
backgrounds 

If you're looking for slick 
24-bit backdrops for your own 
video work, animation or pres- 
entation, Videoworld Multi- 
media have released just the 
thing. The Nexus Pro range of 
images were captured on an 
A4000 using a 24 -bit frame 
grabber. The disks come as 
AGA images, although they're 
also available in other formats 
on request. Subjects include 
Papers, Fabrics, Textures, 
Travel, Weddings and a gen- 
eral Introduction pack. The 
disks are only available direct 
from the UK by contacting 
Videoworld on 041-641 1142. 
The whole set should come in 
at around $200. 




The only copy utility 
you'll ever have to buy! 



►The fastest and most 
powerful disk back-up 
system on the Amiga 

►Compatible with all 
Amiga models 

►Easy to use with 
complete online help 

►Copy, format, check 

and compare disks 

•Copy, format and erai _ 
using multiple drives 

•Backup your disks to 
your hard drive for easy 
storage and retrieval 







up9 fade 
delays 



Manufactured and Distributed in Australia by 

Peripheral <% 
World 

506 Dorset Road, Croydon, Victoria 3136, Australia 
Tel (03) 725 3233 Fax (03) 725 6766 



Analyse and Edit tracks 

Copy to and from RAM 
or a virtual disk on your 
hard drive 

Includes PowerDevice 
hardware with passthru 

Also includes: 

PowerBoot 

PowerFont 

PowerPic 

PowerDocs 

PowerMem 
Supplied with over 400 
custom parameters 



$89.95 




NEWS 



PageStream 3.0! 

Although the arrival date for the 
most major upgrade in the history of 
Amiga desktop publishing seems to 
have slipped since our last issue, the 
feature list is looking no less spec- 
tacular. 

According to Softlogic, PageStream 
3 is the ideal program for any desktop 
publishing project. It can be used to 
write letters, produce high-end colour 
separations and publish complex books 
with multiple sections and chapters. 
The new trapping and plate control 
features makes PageStream 3.0 a 
leader in the emerging pre-press field. 

PageStream 3 breaks new ground 
with a dual paragraph and character 
style system that allows style over- 
ride, style ripple and object styles. 
The new style system makes applying 
attributes to text and objects easier 
than ever before. The flexible toolbox 
allows users to choose between small, 
large, vertical and horizontal toolbox 
layouts. There are floating panels for 
fonts, colours, styles, macros and 
pages to make editing easier. 

PageStream 3 offers an incredible 
array of document formatting features. 
Auto- kerning and auto-hyphenation 
have been added, and text styles are 
configurable, including changing the 
shadow type and offset, and the un- 
derline method. The tab feature al- 
lows left/centre/right alignment on any 
character, and dot leaders {filled tabs) 
can be made with any character. 



UMAX Scanners 

Selected by Mac User maga- 
zine as the best quality flat bed 
scanners, the Umax range is now 
available for the Amiga. Startek 
have been appointed as Australian 
distributor and sell the units com- 
plete with an AdPro loader and 
SCSI cable. Model include a 
600DPI, Sbit model for $1745, up 
to the 800DPI, 24bit version at 
$2499. The UMAX are certainly 
excellent value for money. 

For more information call (03) 
752 3905. 



Easy Ledgers II 



The Australian Amiga Profes- 
sional Software Company is a new 
consortium of two companies - 
AeroStar Industries and the world 
famous Dr Greg Perry - the man 
mostly responsible for the Amiga 
fax revolution. TAAPS now hold 
the rights to Easy Ledgers and Serv- 
ice Industry Accounting. Upgrading 
these two programs to the AG A en- 
vironment is complete along with 
numerous bug fixes. Both programs 
are being further enhanced to make 
them easier to use. The updated pro- 
gram will have a single complete 
manual for any system - for home 
and small office including pur- 



chases, sales and a ledger. Modules 
of inventory and job cards will cater 
for larger business. 

Accessing the extra modules will 
be possible simply by making a 
phone call to get the necessary un- 
lock code and pay the extra cost - 
the entire package will ship with the 
original purchase. 

A video called How to use Easy 
Ledgers is being produced to en- 
courage everyone with an Amiga to 
look at the program as a solution to 
their accounting needs. You'll need 
a machine with 1Mb of RAM and at 
least Workbench 1.3 - for more in- 
formation call (074) 9 1 9190. 



PageStream 3.0 now supports the 
Pantone Color System, using this in- 
dustry standard to provide printed col- 
our accuracy with guaranteed results. 
It also offers support for spot and proc- 
ess colour, and CMYK, HSV, and 
RGB colour models. 

PageStream has always supported 
numerous formats. Import a Word Per- 
fect file and export a Final Copy docu- 
ment. Or import an IFF ILBM and 
export it as TIFF. Import an Adobe 
Illustrator 3.0 EPS file, interpret it 
into a structured drawing, and dissolve 
it into component shapes and paths. 

And the newly added format of 
translating Professional Page docu- 
ments. Users of Gold Disk's Profes- 
sional Page DTP can now make the 
transition to PageStream painlessly. 
Converting a Professional Page docu- 
ment for use in PageStream is simple. 

PageStream 3 adds the power of 
ARexx without adding the complex- 
ity. PageStream 3 features are an ex- 
tensive ARexx command set that will 
satisfy any power-user. 

PageStream 3.0 comes with the 
PageLiner 2.0 text editor and the BME 
2.0 bitmap editor. These programs are 
linked to PageStream with the in- 
cluded HotLinks 2.0, the Amiga data 
exchange standard. 



PageStream 3.0 will be available 
in early autumn for $395. Customers 
who purchase a full copy of 
PageStream 2.2 after March 15, 1993, 
are eligible for a free upgrade to ver- 
sion 3.0 by mailing their registration 
card, proof of purchase and $5 for 
shipping and handling, to Soft-Logik. 
Previous purchasers can upgrade for 
$125 if they own PageStream 2.0 or 
higher, or for only $95 if they also 
own HotLinks Editions. Professional 
Page owners can upgrade to 
PageStream for $175 (limited time). 



Deluxe Paint tutorial 

Taking full advantage of Amiga' s 
multitasking environment, DP Jute 
can run on your Amiga as well as 
Deluxe Paint. The program simu- 
lates the Dpaint screen - selecting a 
tool generates information and 
graphic examples about the selected 
item. It is ideal for schools, as it 
relieves teachers of the constant hand 
holding normally required with paint 
software. DPTute is not copy pro- 
tected, may be installed on your hard 
drive and will be followed up by 
tutorials covering additional areas 
of Deluxe Paint. RRP is $45. For 
more info (008) 251 3655. 



ACAR 9 






NEWS 



PC Sound and Video 

Add a bridgeboard to your Amiga 
3000, and oniy one PC slot remains. 
Fonhof Computer Supplies have 
solved this dilemma by sourcing the 
[Mb ATI VGASTEREO-F/X card - 
priced at $449. The card combines 
SVGA graphics and sound/midi on a 
single board and supports up to 1024 
x 768 in 32,768 colours with a 72Hz 
non inter! ace refresh rate. It also comes 
with an 8W sound amplifier and MIDI 
breakout box. 

This slot saving add on for your 
bridgeboard or Golden Gate card 
works on an A4000, 3000 or 2000. 
For information call (02) 639 7718. 



Scala offer new range 

As competition in the multimedia 
stakes starts to hot up, Scala have an- 
nounced the launch of a range of new 
products including a new version of 
the popular Scala MultiMedia. A natu- 
ral progression across to Desktop 
Video software has also happened, 
with the launch of Scala Echo EE100 
for entry level users, and the profes- 
sional VE500. Both products make it 
easier to combine titles, animation and 
Amiga sound with video footage by 
combining the video assemble and 
presentation elements into one step. 



Volumes 2 and 3 of the Scaia Art 
Library were also announced, each 
with a selection of over 50 back- 
grounds. ScalaType 2 gives you 15 
new fonts to play with - two are de- 
signed specifically for subtitling, the 
others are all for decorative purposes. 

Scala MM300 

Owners of Scala MM200 will be 
pleased to know the next version is 
now shipping - however upgrades re- 
quire trading up your old dongle! What 
Scala think we'll all be doing without 
our dongles while they are shunted 
around the country and sea by snail 
mail has us here at Amiga Review 
somewhat dumbfounded. 

Anyhow, there's some neat new fea- 
tures which do make it a worthwhile 
upgrade. The File Requester now 
opens as a Shuffler - so pictures show 
up as thumbnails (using icon embed- 
ded pictures)! Drawing tools let you 
create lines, rectangles and circles 
which can be resized and moved - 
plus the usual transitions and styles. 

According to Scala the new Floyd- 
Steinberg dithering of images and 
brushes is so fast it leaves other pack- 
ages miles behind. In the timing area, 
there is now the option to set absolute 
time points so you can easily sync up 
a presentation with a prerecorded 



video segment or other absolute 
events. You can set an event to hap- 
pen at a particular time code - all a 
part of the product's continuing evo- 
lution into desktop video. 

Optimize palette will calculate the 
best colour palette for a page when 
several pictures, brushes and text col- 
ours are used on the same page. 

Brushes and pictures can be resized 
on the page or when you import them, 
They may also be cropped and moved 
as often as you like, or converted to 
different sizes, resolutions, numbers 
of colours and so on. 

At long last the sound on button 
option has been restored. Antialiasing 
functions better to help create smooth 
flicker free text. 

Other new features include 
Automagic button creation, new wipes 
(FadeTo White, Nuclear, Random, Dis- 
solve, Ants, Rollodex, Flipover, and 
Ccccut), better horizontal scrolling, 
separate underline colour, new back- 
grounds, transparent boxes, hard disk 
sound playback and 24-bit picture pre- 
view. 

New EX modules included are 
MIDI 2.0, CDTV 2.0 and various 
genlock and 24-bit EXes. Overall, a 
very impressive number of improve- 
ments. It will be interesting to see 
how new competition such as 
MediaPoint stacks up. G 



Computer Adventure Games - Hints and Tips 

[The Second Adventurers Realm. Hint Book) 

Detailed clues to many adventure and role playing games, from Bards Tale to Wonderland 
9^-U including post and packing 



POST OR FAX YOUR ORDER to Gareth Powell Publishing, 21 Darley Rd, Randwick 2031. Phone (02) 398 5111, 
Fax (02) 398 5322. {Write us a note if you don't want to use this form) 
Please send me ... . copy/ies of Computer Adventure Games - Hints and Tips for $1 each including postage. 

I enclose a cheque or money order for OR 

My Bankcard Q Visa card □ Mastercard □ number is 

Name (print) Signature 

Address 

, Postcode 



ACAR 10 



AMIGA Entertainment I QGICO 





Tftle Members Price LHP 


A-Train 


84.95 83.95 


A-train Const. Set 


47.95 49.95 


Abandond Places II B4.95 89.95 


Air Warrior 


84.95 89,95 


Allen 3 


64.95 69,95 


Apocalypse 


64.95 69.95 


Armour Geddan It 


64.95 69.95 


Ashes Of Empire 


84.95 89.95 


Atac 


74.95 79.95 


B17 Fljiirlp Fortress 74.95 79.95 | 


Battle Use '93 


64.95 69.95 


BC Kid 


64.95 69.95 


Beasllord 


64.95 63.95 


BlacK Crypt 


47.95 49.95 


Body Blows 


64.95 69.95 


Btirninp Rubber 


64.95 69.95 


Caesar 


74.95 79.95 


Campaign 11 


84.95 89.95 


Camng's Rugby 


64.95 69.95 


Gannon Fodder 1 


T.B.A 


Captive II 


74.95 79.95 


Chans Engine 


64.95 69.95 


Chuck Reck II 


64.95 69.95 


Civilisation 


74.95 79.95 


Civilisation ABA 


84.95 89.95 


Combat Air Patrol 


74.95 79.95 


Contraptions 


64.95 59.95 


Curse ot Enchanter 64.95 69.95 


Dartmere 


74.95 79.95 


Dark seed 


74.95 79.95 


Desert Strike 


54.95 59.95 


Dune II 


74.95 7S.95 







Title Members Price LHP 




ET's Football 


64.95 69.85 




Eye of Beholder It 


64.95 69.95 




Fantasy Worlds 


84.95 89.95 




Flashback 


84.95 69.95 




Frontier - Elite II 


74.95 79.95 




Global Gladiators 


54.95 69.95 




Goal - Kick OK II 


74.95 79.95 




Enoch Cricket 


74,95 79.95 




Go och2nd innings 


74.95 7S.95 




Grand Prix 


74.95 79.95 




Glinshlp 2000 


84.95 89.96 




Heart ot China 


64.95 69.96 




HeimdBtt II 


74,95 79,95 




Hired Guns 


64.95 69.95 




Hisloryline 


74.95 79.95 




Humans II 


74.95 79.95 




Indiana Jones All. 


84.95 89.95 




John Maddn Ftball 


47.95 49.95 




Kingmaker 


64.95 69.95 




Knightmere 


64.95 69.95 




Legacy 


64.95 69.95 




Legend 


74.95 79.95 




Legend*)! Kyrandia 


64.95 69.95 




Legend ot Valor 


64.95 69.95 




Lemmings 11 


74.95 79.95 




Lethal Weapons III 


84.95 69.95! 




Lost Vikings 


74.9S 79.95 




Nick Fa loo's tiolt 


74.95 79.95 




Patrician 


74.95 79.95 




PGATuuiGoll 


47.95 49.95 




P GA Tour Data Dsk 


39.95 39.95 




Pinball Fantasies 


74.95 79.95 



Premiere Manager 

Putty 

Reach tar the Skies 

Realms of Mania 

Realms ol Darkness 

Road Rash 

Robo Sport 

Rules of Engagemt I 

Scrabble Deluxe 

Secret Monkey Is 2 

Sensible Soccer 93 

Shadow Beast III 

Shuttle 

Sim Ant 

Sim City 

Sim Earth 

Sim Lite 

Sim Life AGA 

Solitaire's Journey 

i Space Hulk 

Star Trek 

Slreetlighter II 

Sword of Honour 

Syndicate 

UGH 

Ultima VI 
| Vikings 

Walker 
I Wing Commander 

Wing Comandr aga 

World Class Rugby 
! Ztiol AGA 



64.95 69 

47.95 49. 

64.95 69 

74.95 79. 

64.95 69 

47.95 49 

47.95 49 

94.95 99 

64.95 59 

74.95 79 

64.95 69 

64.95 69 

64.95 69 

84.95 89 

74.95 79 

S4.95 89 

84.95 89 

84.95 89 

74.95 79 

74,95 79 

74.95 79 

74.95 79 

54.95 59 

84.95 89, 

64.95 69 

84.95 89 

54.95 59 

64.95 69 

89.95 94 

89.95 94 

64.95 69 

64.95 69. 



AMIGA Productivit 



Title 



Members Price LHP 





Title Members Price 


LRP I 




Disk Master 49.95 


59.95 




Display Maker 229.95 


239.95 




Distant Suns V4.2 94.95 


99.95 




DrT's Tiger Cub 129.95 


139,95 




Edge 99.95 


109.95 




Essence 4 Imagine 89.95 


99.95 




Essence Imag Val2 153.95 


169.95 




Final Copy it 139.95 


149.95 




Final Writer 189.95 


199.95 




Fontasia 79.95 


89.95 




GigaMem V2.Q 149.95 


159.95 




Hi Soft Basic Pro 179.95 


189.95 




Hi Speed Pascal 109.95 


199.95 




Hume Accounts 2 129.95 


139.95 




Hyperbook 129.95 


139.95 




Image FX 389.95 


399.95 C 




Imagine V2.0 279.95 289.95 




lnterch'gePlusV3 189.95 


199.95 




Intro Cad Plus 89.95 


99,95 




Kindwords 3 119.95 


129.95 




Maxiplan 4 149.95 


159.95 




Media Point V3.0 529.95 


539.95 




Mega Tools 79.95 


39.95 




Mini Office 119.95 


129.95 




Morph Plus 269.95 


279.95 




Morpti for Imagine 119.95 


129.95 




Outline Foots 249.95 


259.95 I 




PageSetter3 99.95 


199.95 




PageStreara V3.0 CALL 




Hotlinks Edition 159.85 169,95 I 



i Tills 



Members Price LRP 



I Action Replay 3 169.95 179.95 

Aladdin 4D 419.95 429.95 

Ambassador 91. 289.95 299.95 

Ami Back + Tunis 109.95 119.95 

AMOS Pro Compiler 59.95 79.95 

Anim Workshop 89.95 99,95 

ARcm 79.95 89.95 

ArtOeptProV2.3 259.95 269.95 

I Art Dept Pro Control 89.95 99.95 

Art Dept Conversion 79.95 89.95 

Art Dept Tools 229.95 239.95 

Art Expression 249.95 259.95 

Audio Engineer Jnr 179.95 189.95 

I Audio Engineer + 329.95 339.95 

B.E.S.T V3.D 469.95 4B9.95 

Bars & Pipes Pro 2 389.95 399.95 

Brilliance 269.95 279.95 

Broadcast HiRes 389.95 399.95 

C-NetV3.0 259,95 259.95 

CanDoV2.0 179.95 189.95 

Cross Dos 5 59.95 69.95 

Cygns Ed Pro V3.5 119.95 129.95 

Deluxe MUSfC II 179.95 189,95 

Deluxe Paint V4.1 149.95 159.95 

Deluxe Paint AGA 209.95 219,95 

Deluxe Print 2 94.95 99.95 

Deluxe Video 3 94.95 99.95 

Design Works 69.95 79.95 

DevPacS 149.95 159.95 

Direclry Opus V4.1 109,95 119,95 



LOGICARD MEMBERSHIP DETAILS 
Enclose $10.00 with your initial order & receive: 
talogue, * Membership privilege card and PIN number. 

least SW discount. ' Discount vouchers and unbeatable special offers. 
"■ savings on Sky Design PO Library ' Special priviliges on the Logico BBS 



Pelican Press 94,95 
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Super Jam 1.1 149.95 

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TypeSmith V2.0 189.95 

Ultra Detslgn Pra 219.95 

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j All prices and availability are subject to 

change without notice-. 



U L T I M E 



A 



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PHONE: (02) 519 6719 Fax: (02) 519 7213 

Amiga 4000 '040 - Amiga 4000 '030 
Amiga 1200 $CALL 



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UPDATE COLUMN 



There's a lot new on the Amiga this month and 
especially for A1200 owners: 

• AMIGA 1200 NEXT STEPS (BOOK). For 

the Amiga user who has mastered the basics 
on Ihe 1200, (his introduces you to the more 
powerful aspects of the Amiga 1200. 

• MASTERING AMIGA AMOS Revised 
Edition (BOOK). Updated version of this very 
popular book. Covers everything from Easy 
AMOS to AMOS Pro, 3D and the Compiler. It 

will also teach you game concepts and ideas. 

• ASSEMBLER INSIDER GUIDE. Written by 

Paul Overaa, the author of MASTERING AM IGA 
ASSEMBLER. This is designed for the 
newcomer to get a grip on Assembly concepts 
and programming. 

• MINI OFFICE is now compatible with the 
A1200. 

HOT HOT HOT HOT 

Alfadata 2.5" to 3.5" IDE Cable adaptor - This 

amazing cable will allow you to connect a 
cheaper 3.5" IDE drive to your A1 200 instead of 
your 2. 3" 40MB IDE Drive. 3.5" Drives are around 
$200 - $300 cheaper than their 2.5" cousins. 
This is simply the cheapest way to add large 
storage media to the Amiga 1200. 

RRP $19,95 

OKT 2008 SCSI 2 controller for the Amiga 
2000/3000/4000 with space for up to 8 Meg of 
RAM. RRP $399.00 

ATB 2008 - (DE/AT Bus Controller for the Amiga 
1500/2000/2500/3000/4000 with space for a 8 
Megs of RAM. RRP $299.00 

MFC III - Multiface Card for the A1 500/2000/ 
3000/4000. This is a Zorro-ll plug in card that 
contains a 9-pin male serial, 25-pin female 
parallel, 25-pin male serial with cable and 
brackets for a 2nd serial port. RRP $299.00 

ALFADATA 400DPI Mouse - This is the highest 
DPI mouse on the Amiga market. 

RRP $59.95 

As you are aware there are many sales on in 
January. One of the biggest is the Harvey Nor- 
man Sale at their stores throughout the coun- 
try. Look for a great range of Pactronics' prod- 
ucts at ridiculously low prices. 

Pactronics Pty Ltd, 

33 Aieyne St, Chatswood NSW 2067 

Phone (02) 417 7255 Fax (02) 41 7 7099 

^IPactronics 



Media Watch 




Spottings 

Phillip Rankin of Sysart, Qlci spot- 
ted an A500 and 1084 monitor in the 
movie Alien Factor, and a CD32 as a 
prize on Wheel of Fortune- 
John Hill of Green Point, NSW saw 
none other than Mike Carlton and his 
son playing a soccer game on a 1 084- 
equipped A500 in the November 27 
issue of New Idea (and he doesn't 
want a free subscription - he' s already 
got one that he paid for!). 

The same can't be said for Daniel 
Szmandiuk, who'd like his subscrip- 
tion extended for spotting an A2000 
keyboard in the Arnott's Shapes ad 
featuring the young man ransacking 
his room. The clincher was the stand- 
ard Commodore mouse sitting by the 
keyboard. *** Does he get afreebie, 
Andrew? *** 

Likewise hunting a sub extension 
is Nic Beavis of Tamarama, NSW, 
who was among the many fans who 
spotted Amiga graphics on the video 
wall at the Sydney Entertainment Cen- 
tre for the Sydney Kings' last game of 
the season. Nic went to the trouble of 
tracking down the source - an A30OO 
running Scala and switching in and 
out of live video. *** Don't think he 
gels a sub, though ... *** 

The most impressive sighting this 
month comes from Dougias De Vine, 
who spotted an article all about Ami- 
gas in September's edition of Arts & 
Education. The article talks about De 
La Salle College, a high school in 
Cronulla NSW, where students are us- 
ing Amiga systems to present their 
history assignments. With Digi-view, 
Deluxe Paint and Scala, students are 
putting together video presentations 
via a genlock. They gain skills in in- 
formation technology, management, 
communications, simple electronics 
and visual media as well as history. 



Many people have now spotted 
Andrew Farrell's regular articles in 
the Sydney Morning Herald and Mel- 
bourne Age computer sections. In the 
words of Michael Gran at of the Vic- 
torian Amiga User Group, the column 
provides "a high profile voice for the 
Amiga" in both cities, waking up the 
hordes of IBM users out there to the 
capabilities of the machine. 



Country Amiga 
Users Association 

The CAUA is a user group cur- 
rently forming to cater for Amiga us- 
ers all over Australia but based in 
Young, NSW. They aim to produce a 
quarterly disk magazine, called The 
Amiga Generation, and are currently 
trolling for sponsors and advertisers. 
If you're interested in this or in just 
becoming a member, contact Michael 
on (063) 82 3292 or Joel on (063) 82 
3097. 

Commodore Hornsby 
User Group 

CHUG is a well-established Com- 
modore and Amiga users' group with 
about 100 members that has under- 
gone some changes recently. They still 
meet on the second and fourth 
Wednesday of the month, the second 
for workshops and the fourth for the 
main meeting, at St Leo's College, 
Woolcott Ave, Wahroonga at 7:30pm, 
but the Secretary can now be con- 
tacted on (02) 487 1062, and the bul- 
letin board number (Three Amigas) is 
(02) 609 4458. 

The group features a PD and maga- 
zine library, a bi-monthly magazine 
(Peripheral), beginners' classes, phone 
help and a club shop. 



ACAR 12 



Efficient Network Technology 

for the Amiga 8 Computer! 



R 




THE SYSTEM 



QuickNet™ is a complete Network 
System consisting of a plug-in 
EtherNet card & integrated software. 

QuickNet allows Amiga computers 
to share files & peripherals (e.g. 

printers)which can increase 
productivity, free up hard drive 
space, reduce system administration 
& maximise your computer 
resources. 

THE HARDWARE 

All models come with thick EtherNet 

& either thin EtherNet (coaxial cable) 

or twisted pair. The hardware is 

based on an industry standard chip 

set & complies with IEEE 802.3 

standard. 



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THE SOFTWARE 
"Version 1.3, 2.x & 3.x 
compatible. 

* Works with any commercial 
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controllers. 

* QuickNet is FAST. 

* Completely transparent in its 
operation. 

* VERY easy to use. 

* Easy to install with step-by-step 
instructions 

* Includes unique system for 
"diskless" computers to boot 
"auto-magically" off any compute 
on the network equipped with a 
disk drive, 

* "peer to peer" network for 
maximum flexibility. 

* Manual provides grounding in 



basic network technology S 
includes a comprehensive 
glossary of terms. 

QN500 FEATURES 

* Connects to expansion 
connector on the left side. 

* Optional memory expansion with 
up to 8 Meg of FAST RAM using 
1 Meg or 4 Meg 72 pin SIMM's. 

'Available December 1993. 

QN1200 FEATURES 

* Plugs into "trapdoor". 

* Includes two 72 pin SIMM 
sockets for 1 Meg or 4 Meg 
SIMM's allowing 1 , 2, 4 or 8 Meg 
of 32 bit wide FAST RAM. 

* Super Fast 32bit transfers to the 
network card for blistering spegd 



Do you have a Network that you are not happy with? 
Enquire about our Trade-In deals 



and low CPU overhead. 

* Available January 1 994. 

QN2D00 

* Plugs into any free 100 pin 
connector on the A2OO0, A3000 
orA4O00. 

"Available now. 

QN30O0+ 

* Plugs into any frree 100 pin 
connector on the A3000 or 
A4000. 

* Super Fast 32b.it transfers to the 
network card for blistering speed 
and low CPU overhead. 

* Available January 1 994. 

Also available 1st quarter 1994, 
network card for (he CD32I 



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Tel: (02) 337 6255 

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LETTERS 



Letters 



to EDITOR 



1960 monitor support 

My 1960 multisync monitor is capa- 
ble of supporting 800 x 600 
(noninterlaced) and 1024 x 768 (inter- 
laced) displays. Yet I can't take advan- 
tage of these displays because my 
Amiga 1200 doesn't offer the corre- 
sponding display modes. 

Now I know the Amiga 1200 is ca- 
pable of a 1024x1024 (non-interlaced) 
display albeit only in four colours 
(A2024 display mode). This makes me 
think that the AGA hardware should be 
capable of supporting the display capa- 
bilities of my 1 960 monitor. 

I have read that the AGA display 
modes are totally configurable through 
software drivers, and so 1 was wonder- 
ing if there were any alternate display 
drivers out there that would be of more 
practical use to me. 

The set of display drivers supplied 
with the Amiga 1200 seem to have put 
256 colour capability above all else - 
for productivity I would prefer to sac- 
rifice colours in order to attain the 
higher resolution displays that my 
monitor is capable of. 

For example, I would find a 16-col- 
our 800 x 600 non-interlaced display 
far more useful than the annoying 
flickery 256 colour Super72 Super- 
High Res display I currently have to 
put up with. Are any such drivers avail- 
able or even better, any utilities that 
allow you to design your own display 
drivers and choose your own trade- 
offs? 

Michael Flanagan 
ACT 



Ed: The display enhancer for the 
Amiga 4000 does what you want. At 
the moment, AGA technology offers a 
somewhat cludgy method of fixing 
flicker which tends to sJow down things 
- and it only works in hires - not above. 
The original display enhancers avail- 
able as an option in the Amiga 2000, 
and built into the A3OO0, were better - 
but lacked the colour bandwidth of 
AGA - and of course the graphics chips 
on the earlier machines didn't offer the 
higher resolutions. Life's one big com- 
promise sometimes. Hopefully third 
party companies will solve this short- 
coming soon. No alternative drivers are 
currently available. 

Which sampler? 

I have owned an Amiga 500 for 
about three years now (after upgrading 
from a C64), and I have been using it 
in the areas that the machine excels at - 
graphics, games and especially music. 
I regularly use OctaMED Pro V3, 
Pro tracker 3, JOB and sometimes even 
the ancient DMCS for creating both 
originals and enhanced versions of 
songs, but the thing is that I need many 
samples, which I have on my keyboard, 
but not on my computer, so I have de- 
cided to get a sampler, I've narrowed it 
down to two: Stereo Master (which has 
been recommended by a good friend 
and computer wizz and also which I 
can get through the British magazine 
Amiga Format for about $90ish) or a 
package which I have seen advertised 
in this magazine; Digital Sound Stu- 



dios (DSS) by GVP (The ad made it 
sound really good, but I don't know 
the price, sorry). Another problem is 
that I'm a student in year 10 on a very 
limited budget and I really can't afford 
to spend too much over the $100 limit. 

Could you please tell me the pro's 
and con's of each package, so that I can 
continue creating - but please note that 
I need compatibility with an: A500 with 
a lmeg agnus, 512K chip RAM, 51 2K 
fast RAM and a 9 pin printer in the 
parallel port (my keyboard isn't midi 
compatible, but I may sell it and buy 
one in the future). Thanks a lot! 

Ian McElwaine 
NSW 

Ed: Well Ian, in your case the deci- 
sion is made simple by your price con- 
straints. The DSS PLUS is $199 - al- 
though I'm assured it's a way cool sam- 
pler. 

Paranoia or valid 
concern? 

I always enjoy reading both the 
magazine and your column in the Com- 
puter Age on Tuesday. So, I was hop- 
ing you could relieve my mind of a 
nagging concern. I don't think I am an 
unduly paranoid person, but I am de- 
veloping an increasingly bad feeling 
about the future of this fantastic com- 
puter. 

Has anyone but me noticed how hard 
it is to find software now? The depart- 
ment stores that once were good places 
to browse now have one or two Amigas 
on display but virtually no software, 
and what there is, is very old. 

The reasons? - 1 always make a point 
of asking: "There's no demand for it". 
"Shelf space costs money". Or worse, 
"Amiga? What's that? Some sort of 
game?" Even those stores that have be- 
gun to stock Amiga hardware, like 
Brash's or Dick Smith, have minimal 
software. Similar reasons are given; 
'There' s not much around", or "It's not 
worth our while". 

Worse things too. In my spare time I 
am addicted to big strategy games, like 
Civilization and Warlords. I had an ac- 
count with Computer Source Direct in 
the ACT, a wonderful firm to buy from. 



ACAR 14 



LETTERS 



They apparently disappeared some 
months ago, taking a paid for program 
of mine with them! 

And in last month's Amiga Review 
an inquiry was made about Warlords 
H.Sol rang DirectSoft to find out when 
I could buy an Amiga version of this 
excellent game. I was told very defi- 
nitely that there will not ever be such a 
game. 

When I asked why this was so I was 
told: "There's not enough demand for 
Amiga products now", and worse, "The 
Amiga is a dead computer. No- one is 
producing anything for it now". 

What is going on? Although won- 
derful new hardware is being devel- 
oped, where is the range of software? 
Do we wait and hope, or must we look 
at cashing in our beloved Amigas and 
joining the crowd of PC and Mac us- 
ers? Is this just an Australian phenom- 
enon, which will mean that software 
will have to be purchased from Britain 
or the USA, or is the Amiga really head- 
ing for extinction? I hope not! 

Lynden Fall 
Vic 

Ed: Since your observations were 
made, I believe things have improved 
slightly - thanks to valiant efforts by 
Commodore Australia to encourage the 
larger resellers to carry software. Ac- 
cording to official sources, titles such 
as Wordworth have moved in consid- 
erable numbers through these channels. 

Smaller resellers continue to report 
strong trading and by no means do they 
feel the Amiga market is shrinking. 
Amiga Review' s advertising support is 
proof that the market is alive and well . 

Of course, you've raised some valid 
points. However, if seeing PC titles was 
any way to score the future viability of 
the Amiga, it would seem all was lost 
long ago. Not one main stream MS- 
DOS product in the wordprocessing, 
spreadsheet or database area has made 
its way across to the Amiga. No, not 
one desktop publishing or paint pro- 
gram either. 

And yet, today we happily desktop 
publish, paint, wordprocess, and 
spreadsheet using products which are 
Amiga through and through. Although 
it's a shame we don't have Lotus 1-2-3 



or Word for Workbench, we've got 
some mighty fine alternatives. 

No, the Amiga is not dead. There 
has been a pause as software publish- 
ers move across to AG A. And now that 
CD32 is out, I'm sure we'll see plenty 
of new entertainment titles across the 
board - especially on the AG A machine. 

It is true that in America, and Aus- 
tralia to some extent, the Amiga's 
strengths continue to grow in niche ar- 
eas. However in Europe and Germany 
the machine continues to enjoy im- 
mense popularity as a main stream 
choice for home computing. That is not 
to say the Amiga has not been hurt by 
falling PC prices. It has, and wil] con- 
tinue to be. 

However, the Amiga operating sys- 
tem and architecture continues to com- 
pare well against the PC, especially once 
your average DOS box is souped up to 
match Amiga's sound, multitasking and 
overall speed. The fight is not over yet. 

Should I wait for 3.1? 

Firstly, I would like to compliment 
you on the continued excellence of the 
A CAR magazine. 

I am an Australian living in Singa- 
pore, although I travel a lot from here. 
Support for the Amiga here is no good 
- hardware and software are both very 
expensive. I have an Amiga 500 with 
Workbench 1.3, an A590 and 127Mb 
Hard Drive. 

I have a software version of Kickstart 
2.04, and a copy of Workbench 2.05 to 
evaluate at the moment prior to up- 
grading my system to a 1Mb Agnus, 
Workbench 2. 1 and Kickstart 2.04 or 
2.05. 

After reading the Notepad article on 
Workbench Updates in the September 
issue of ACAR, 1 was wondering 
whether to wait a little longer. In this 
article the writer mentions the immi- 
nent arrival of Workbench 3.1 - and 
goes on to say it works with any Amiga. 

I realise there is probably no official 
information released on it yet, but can 
you tel! me whether or not it will work 
on my Amiga 500. Is it worth waiting 
for? Should I settle for Workbench 2. 1? 
Also which ROM is best suited to my 



upgrade - 2.04 or 2.05 - or is there a 

new ROM to go with Workbench 3.1? 

J. R. Whitehurst 

Singapore 

Ed: Details on Workbench 3.1 are 
still sketchy. It exists, and it's finished 
and it does work on all Amigas - yes, 
you will also need a new Kickstart 
ROM. The benefits of 3. 1 to the aver- 
age A500 user are minimal. However, 
since you're about to upgrade anyhow 
I would say hang on for another month 
or so and see what news surfaces. 

As for the 2.04 or 2.05 issue - ROM 
versions normally reflect improve- 
ments, bug fixes and new features. So, 
grab the latest one compatible with your 
system - 2.05 if you can't wait for 3.1. 

Amiga 4000 
compatibility? 

I am wondering if the Amiga 4000 
is 100% compatible with the Amiga 
1200? I have read in English maga- 
zines that some games that work on the 
A1200 don't work on the A4000. Both 
machines have the same chips and the 
same Workbench, so why aren't they 
fully compatible? 

Also, will the AAA Amigas be com- 
patible with the AG A Amigas? When 
will they be released on the market. 

Keith. J. Walker 
NSW 

Ed: Although the A 1200 and A4000 
share the same custom graphics chips, 
the processors are very different. The 
68020 based CPU (the computer's brain 
if you like) in the A 1200 is largely 
compatible with the earlier 68000 CPU 
used in the A500. The 68040 inside the 
A4000 is much more powerful, and a 
lot fussier about how programs are writ- 
ten. 

Games tend to hit the hardware di- 
rectly, and don't expect to run into too 
much out of the ordinary. On the 
A4000, the CPU is different enough to 
cause problems to many entertainment 
and even some productivity titles that 
don't do things the right way. Gener- 
ally speaking, newer titles are more 
likely to work on all machines - pro- 
grammers take more care these days. 



ACAR 15 



PALMTOPS + AMIGA 



Palmtop Computing 

«' and your Amiga 



While there may be no 
Amiga Laptops, there are 
low price alternatives for 
those whose creativity 
doesn't stop when they 
are on the move. Getting 
them to talk to the Amiga 
is possible too! By H. 
Wynen 

The technology of the Amiga has 
improved considerably with the ad- 
vent of the AGA machines, but there 
is still little hope of seeing a portable 
Laptop version in the near future. De- 
spite the use of CMOS components in 
many areas, power consumption sim- 
ply remains too high for acceptable 
running times away from the mains. 

Serious Amiga users are conse- 
quently forced to look elsewhere if 
they really need portability. However, 
as today's Notebook computers are as 
powerful as their desktop cousins, 
apart from lacking some expandability, 



they come at a price which puts them 
out of reach of the average, non-cor- 
porate Amiga user. 

This doesn't mean that Amigans 
without professional interests have to 
spend all of their computing life in- 
doors. There are at least two very in- 
teresting and surprisingly affordable 
choices when it comes to genuinely 
portable computing. 

Genuinely pocketable 

We are talking about Palmtop com- 
puters here, machines small enough 
to fit into the rear pockets of most 
jeans. Because there are all kinds of 
technological problems involved with 
bringing a fully specified computer 
down to that size, especially heat dis- 



sipation, the number of available Minis 
is rather restricted. 

This lack of competition has kept 
prices quite high over the last couple 
of years. In fact, with one notable 
exception, Palmtops have been almost 
as expensive as the lower end of the 
Laptop market. 

With Sharp deciding to retreat from 
active participation in the sales battle 
as far as mini computers are con- 
cerned, its PC-3x00 models can be 
snapped up for under $700, a price 
which makes them very tempting in- 
deed. However, for even less than half 
of that amount, it is possible to pur- 
chase an Atari Portfolio offering a 
similar range of PIM (Personal Infor- 
mation Management) utilities. 

To come to the right decision con- 



The Atari Portfolio is physically the smallest Dos compatible computer 
1 . RAM card (mounted) 



3- Parallel interface 
4. Serial Interface 





ACAR 16 



PALMTOPS + AMIGA 




The Sharp PC-3 100, 

discontinued and therefore a genuine bargain at the moment. 

1. Serial port adaptor 2. Parallel port adaptor 



For transferring data and files between two comput- 
ers directly without a modem, a Null Modem (pic- 
tured) or special serialllaplink cable is required 



deed. However, for even less than half 
of that amount, it is possible to put- 
chase an Atari Portfolio offering a 
similar range of PIM (Personal Infor- 
mation Management) utilities. 

To come to the right decision con- 
cerning which portable computer 
would be most suitable to our spe- 
cific, individual needs and intentions, 
or even whether to buy one at all, we 
need to know exactly what we want it 
for. Neither Laptops noT Palmtops are 
offering anything near to the multi- 
media capabilities of even a basic old 
Amiga 500. 

This means if we wanted to com- 
pose music, or title our latest home 
video epic, we would certainly do it 
on our desktop Amiga. Graphics'? ... 
Well, it would be nice being able to 
draw up a few sketches on the move, 
should the need arise, but we would 
hardly feel the urge to paint a master- 
piece on anything less than a 14" col- 
our monitor. 

Basic facts 

So what's left? Wordprocessing is 
certainly the most important task as- 
sociated with mains independent com- 
puting (or in fact all computing!) apart 



from organizing schedules and phone 
numbers. Another area of interest 
would be spreadsheet/database opera- 
tions. Both the Sharp and Atari are 
well equipped for performing such 
duties away from home or the office. 
Like other Palmtops they are based on 
the 8088/8086 microprocessor series 
found in very early IBM PC/XT com- 
patible computers. 

This is not exactly state of the art 



anymore but still acceptable for the 
expected use. The Sharp runs at just 
over twice the Atari's clock speed, 
not too important for wordprocessing, 
but a clear advantage when it comes 
to larger spreadsheets one would think. 
However, when processing the 
same rainfall chart with Maxiplan 4 
on the Amiga 500 and the portable 
duo, the Sharp, even at full speed (10 
MHz), appeared somewhat sluggish 



Setup screen for PC-Task, the Australian software PC emulator, which now 

includes EGA and VGA graphics capabilities in addition to the standard 

CGA and MDA modes 



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All riglits peseiweti Worldwide 




ACAR 17 



PALMTOPS + AMIGA 



(25s) in comparison with the Commo- 
dore machine (1 6s) and the Atari (14s). 
At 5MHz the loading and recalculat- 
ing time almost doubled to 46 sec- 
onds. All three spreadsheet programs 
read and write Lotus J 23 compatible 
files with a .WKS extension. 

Amiga's Maxiplcm offers that op- 
tion as a second choice which proved 
incapable of interpreting high ASCII 
characters the portables can use for 
drawing tables and special symbols. 

Wordprocessing 

Text files produced by the two 
minis are clean ASCII and can there- 
fore be read into any Amiga text edi- 
tor or wordprocessor. All basic func- 
tions are avaitable, like simple search, 
adjustable right and left margins, word 
wrap, insert/overstrike modes and file 
merge functions. 

The clipboard is shared by the other 
programs, allowing easy inserting of 



addresses from the phone book or 
spreadsheet results into a letter or re- 
port. In this area the integrated struc- 
ture of the portables has some advan- 
tages over normal desktop machines. 
In addition the Sharp provides 
AUTO-INDENT, WORD COUNT 
and rather comprehensive printer setup 
facilities, although the Portfolio will 
also allow word counting from inside 
the application via third party PD and 
commercial programs. Before we get 
to the question of external software 
options though, I should mention that 
the Address Book (ADR) and Diary 
(.DRY) files are fully interchangeable 
between the two Palmtops. 

The right connections 

To run additional software on the 
Laptops, the user can either buy ROM 
cards containing commercial programs 
or transfer whatever is needed via a 
parallel or serial link to and from a 



desktop computer. The Sharp also of- 
fers the option of connecting a port- 
able floppy drive to the expansion port 
on the back, but at almost $400 it is 
no cheap solution. (There are a number 
of PD programs which allow running 
an unmodified Tandy floppy drive on 
the Atari via the serial port at 19200 
baud). 

First time fde exchange by cable 
hook-up is only possible with an 
MsDos compatible computer, as nei- 
ther the Sharp, nor the Atari come 
with a built-in terminal program. The 
optional parallel/printer interface for 
the Portfolio is supplied with file trans- 
fer software on 5-1/4 and 3-1/2 disks 
for a PC compatible computer to com- 
municate with the complementary pro- 
gram in the Atari's internal ROM. 

To employ the serial port, which 
needs to be attached to the same ex- 
pansion slot as the parallel interface 
and (optional) pocket modem, either 
the parallel port plus software is re- 



^t\® 






w Stores up to 150MB of data on a single disk. 

«■ Removable disks are rugged and transportable like 

floppies, but are as fast as a hard drive. 
w Great for transporting large files, 24 bit f ramestores, 

sound, and animations. 
w Unlimited storage is as easy as adding new 150MB 

disks. 
w MultlDisk system allows use of 35, 65, 105, and 150MB 

Bernoulli Disks In the one drive. 
*- Removable disks can be kept in a safe place, so your 

data is safe. 
*• The perfect companion for your hard disk. 



MESSAGE TO THE PUBLIC 

DigiPic Productions would like to warn the public against purchasing illegally imported Iomega Bernoulli 
Box 150 units from some unscrupulous dealers. 

Ensure your dealer purchases their Units from the authorized Australian Amiga distributor, 
DigiPic Productions to receive, 

- Full warranty and technical support direct to Iomega in the U.S.A.. 

- Upgrade offers, 

- New product information. 

- Brochures and technical tips. 

For further information on respected re-sellers, please contact 

Digipic Productions (02) 948-2766. 

Putting Customer Service and Support FirstI 



ACAR 18 






PALMTOPS + AMIGA 



quired as well or a commercial ROM 
card with terminal program. With both 
ports costing around the $100 mark 
each and Atari's own DOS Utilities 
card touching on $70, it appears more 
economical to stick just to the parallel 
port, which also allows the connec- 
tion of a printer. 

There is a hitch, however. Unless 
you own a PC or have a close friend 
with one, you will have to use a PC 
emulator on your Amiga. As the avail- 
able hardware options are excellent 
but unfortunately somewhat expensive 
for the occasional file transfer ses- 
sion, a software solution would prob- 
ably make more sense. 

Software emulation 

PC-Task, written by Australian 
Chris Hames, will do a good job, but 
you have to put up with extremely 
slow parallel file transfers. So, unless 
you want to print directly from the 



Portfolio, it appears best to go for the 
much faster serial port interface and 
the Dos Utilities. 

The Sharp has both ports built in, 
but the miniature sockets still require 
adaptors so they can be connected to 
standard computer I/O devices (about 
$70 each). The Laplink program on 
the internal ROM disk (C:) normally 
provides extremely swift serial file 
transfer (plus housekeeping features), 
although the initial setup, which is 
supposed to transfer a copy of Laplink 
to the desktop machine, doesn't seem 
to work with PC-Task running on an 
ordinary 68000 Amiga. 

In that case the only solution is to 
hook the Sharp up to a real PC, trans- 
fer the Laplink software, save it to 
720k disk and run it then on PC-Task. 
After setting the transfer rate to 9600 
baud (maximum possible rate with PC- 
Task) on both coupled computers, file 
exchange can be controlled from ei- 
ther machine. 



Once the connection has been es- 
tablished, external DOS software can 
be transmitted to be used on the porta- 
bles. The Sharp runs most titles not 
requiring more than CGA graphics (4 
colours, 640 x 200). On the more popu- 
lar PC-3100 with 2 Mb of RAM (PC- 
3000 has 1 Mb) the user can decide 
how to distribute the memory between 
up to 640K for DOS, a RAM disk (E:) 
and EMS (expanded memory/driver 
on board). There is also a small 76k 
drive (D:), which survives even a cold 
reboot, for storing important data. The 
best way, however, to keep data and 
other software secure is on PCMCIA I 
cards. The Sharp has 2 built-in card 
drives (A:, B:) with a good locking 
and eject mechanism. 

The single slot (A:) on the Atari 
lacks the latter and its cards, though 
similar in dimensions, are a propri- 
etary system. As a consequence they 
normally only come in up to 128K 
capacity for around $120, compared 



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AGAR 19 



PALMTOPS + AMIGA 



with ca. $250 for a 512k card fitting 
the Sharp (2Mb about $700). 

Compax in Sydney has recently in- 
troduced a 524K Flash card for under 
$400, a first for the Portfolio in this 
country. The company also provides a 
service to expand the internal memory 
of the Atari from 128K to the maxi- 
mum 512K. Should the full 640K of 
DOS memory be needed, the user can 
buy two 256K external units and fit 
them to the expansion port that also 
takes the I/O interfaces. 

Those memory units also contain 
an additional card drive, configurable 
as drive B:, which could be handy for 
reorganizing disks. Unfortunately the 
whole setup is pretty large, not very 
stable and awkward to handle. 

For most purposes the basic ma- 
chine is quite sufficient with 128K, of 
which up to 64K can be configured as 
a RAM disk (C:). The reason for this 
is the low memory requirement of 
Portfolio specific software. In addi- 
tion to commercial titles from Atari, 
Compax etc, the latter also offers a 
full range of over 500 PD programmes 
on 3 1/2 inch Dos disks. 

These include games, graphics, 
sound and productivity items taking 
into account that the Portfolio's screen 
only accommodates 40 columns by 8 
lines (240 x 64 pixels). To run stand- 
ard DOS software, as long as enough 
memory is available, the screen can 
be switched to full 80 x 25 size of 
which only a 40 x 8 section is dis- 




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Receive a file FROM tile Atapi Poiptfoli 
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Stave is one of many Portfolio file transfer programs. Here two screens have 

been merged to save space. Selecting a number from the top display (3) 

produced the file list at the bottom 



played at any one time in a movable 
window. 

Power consumption 

In contrast to 386/486 compatible 
Laptop computers, the 8088 equipped 
Palmtops in this article run much 
longer than two to four hours on a set 
of batteries. Both require three AA 
cells lasting at least from a full work 




The expansion port 
on the back of the 
Sharp accepts a 
portable, 3 1/2 inch 
1.44 Mb high 
density floppy drive 
(expensive). The 
coin slotted lid in 
the bottom houses 
the Lithium backup 
battery 



day without any major pauses for the 
Sharp up to about a week for Atari. 

When the voltage has reached the 
critical value of 3V, the machines au- 
tomatically shut down to preserve 
enough power for retaining the 
memory contents. The three volt limit 
makes it safe to use NiCads, but they 
should have at least a capacity of 600 
mAh for acceptable running times. 

On the Portfolio a special capacitor 
holds enough charge to allow chang- 
ing the batteries without data loss. The 
Sharp employs a Lithium cell which 
maintains power to the standard RAM 
(DOS/disk E:) for about three minutes 
before shutting down to protect drive 
D:. This leaves enough time for chang- 
ing the batteries. 

Conclusion 

Both the Sharp and Atari arc capa- 
ble of coping with most tasks one 
would expect to perform away from a 
power point. With Protext loaded on 
the PC-3100 and Amiga, 
wordprocessing becomes a breeze. The 
Interfaces on the screens are identi- 



ACAR 20 



PALMTOPS + AMIGA 



cal, the same spell checker takes care 
of typing mistakes and the keyboard 
on the Palmtop is fun, fast and precise 
enough for extensive typing. 

In contrast the Atari's keys tilt back- 
wards, which requires some getting 
used to. They are also not quite as 
precise as the Sharp, missing the odd 
character, but with 'Key Click' 
switched on. the loudspeaker confir- 
mation allows quite speedy typing af- 
ter a short while. The Portfolio's 
speaker also serves as an automatic 
tone dialer for the phone book utility, 
an obvious solution which is sadly 
missing from the Sharp. 

Overall, at around $500 for a kit 
which is ready for hooking up to an 
Amiga desktop machine running ei- 
ther an IBM emulator with terminal 
program (more versatile but slower) 
or an Amiga comms package (opti- 
mum speed), the Atari appears to be 
the ideal portable companion for rest- 
less Amigans. 






<DIR> 

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SYSTEM 

flCQt1.EXE 

RCOMOHPC.USE 

HNGLE-FL.HKS 
DISTCRTN.HKS 
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Address book 
Calculator 
Diary 
Editor 
Setup 
Worksheet 
= INS 



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These screen grabs from the Portfolio have been taken and converted to 

common PC graphics format with PD programs written specifically for the 

Atari, The graphics are only one bitplane and slow, but even extend to simple 

animations 



For those who want maximum flex- 
ibility, don't mind the 40% higher 
price and slightly larger size and don't 
require VGA and Windows capabil- 
ity, the Sharp will be well worth con- 
sidering. 

Keep in mind that the interlaced 



CGA screen means small text. On the 
Atari the letters are much more gener- 
ous and easier on the eyes. The 40 
column screen isn't as bad as it sounds 
and it soon becomes good practice to 
reformat text to 80 columns before 
transferring it to the Amiga. Q 




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ACAR 21 



WORD PROCESSING 



Preview: Final Writer 

Super Enhanced 
Wordprocessing 



by Andrew Farrell 

The fine line between desktop 
publishing programs and 
WYSIWYG word processors 
has becoming steadily grayer with 
every major woidprocessor upgrade. 
Now it seems there is no longer a dis- 
tinction between the two. Indeed, with 
the arrival of Final Writer, a new high 
end version of Final Copy, desktop 
publishing power is now within the 
reach of your average word processor 
user. 

Power 

With some 120 included fonts, 100 
EPS clip art images, the ability to wrap 
text around images, rotate text boxes, 
squash and stretch words and a whole 
lot more, Final Writer offers features 
that would put some main stream desk- 
top publishing programs to shame. 



A document may be made up of 
many sections, each with its own pref- 
erences, master page and page layout. 
Pages can have up to six columns, with 
variable gutters. Final Writer also 
knows about the unprintable area of 
various printers. 

Paragraph sorting, contents, table of 
illustrations, endnotes, indexes, bibli- 
ography, outlines and bullet points can 
all be produced in a semi-automated 
fashion too - for those who are serious 
about doing real wordprocessing. 

Configurable 

The nine megabytes of installed files 
are worth their weight in RAM chips. 
Almost everything on the edit screen is 
configurable, including the button strip. 
You can add or delete icons to do just 
about anything possible within Final 



Writer. If you find yourself using a 
particular menu option often, it's no 
trouble to add it to the tool bar for 
faster mouse activated selection. Some 
of the icons are a little odd. Scissors are 
used for cut, but a clipboard picture 
represents paste! 

Clip-Art 

The included clip art is in EPS for- 
mat. This means you can scale it with- 
out loss of detail. Despite EPS being a 
postscript description of a graphic - 
which can normally only be printed on 
a postscript printer - Final Writer will 
happily print EPS clip to any printer. 
The EPS support makes it easy to in- 
clude graphics from programs such as 
Art Expression and Professional Draw. 



Speed 



I tested Final Writer on my Amiga 
2000 with a GVP 33Mhz Combo card. 
The program seemed a tad faster than 
the earlier version, and in hires mode 
the screen tools and gadgets, despite 
being small, are easy to read and use. 
The manual is well written, with plenty 
of illustrations and clearly marked page 
numbers. It looks like the entire publi- 
cation was produced using Final Writer, 
judging by the examples included in 
the colour brochure. This is a fine rec- 
ommendation for what appears to be a 
solid, professionally designed package. 

Watch for a full review next month. 




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ACAR22 



WORD PROCESSING 



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This is" II his is the Firsf lime 1 have 
had a prudence to write you 
about the amazing Final Write r. a r 
This is ti 




Highlights 



Outline Fonts: 

• Includes 120 Outline Fonts 

• Size fonts from 4 to 300 points 

• Includes 100 EPS Clip-art images 

• CompugraphicType 1 Support 

• Easy to learn and use 

• NirrbusQ Support 

• Excellent printing 
■• Line Spacing control 

• Comprehensive User Manual 

• Compress/Expand Character widths 

• Underline and Double Underline 

Word Processing: 

• Strike-Thru 

• Small Caps and All Caps 

• Table of Contents 

• Obliquing 

• Index 

• Superscript and Subscript 

• Table of Illustrations 

• Color Text 

• Bibliography 

• Endnotes 

User Interface: 

• Outline generation 

• Named Paragraph Styles 

• User-defined button strip 

• Named Text Styles 

• User-defined "User" menu 

• 144,000 word Speller 

• Magnified and reduced page views 



• 1.4 million word Thesaurus 

• User-defined preferences 

• Document Statistics w/ Word Count 

• Extensive ARexx support 

• Automatic hyphenation 

• Page guides 

• Sections 

• Optional horizontal & vertical 

• Multiple Master Pages rulers 

• Multiple Columns 

• Very Fast Search & Replace 

Graphic Support: 

• Text Clips 

• Header/Footer Support 

• Import IFF ILBM & EPS images 

• Left, Right, Center, Decimal Tabs 

• Draw Boxes, Ovals and Lines 

• Paragraph Justification 

• Draw Perfect Squares and Circles 

• Document Statistics 

• Draw rounded cornered boxes 

• Insert Date, Time, and Page Number 

• Draw arrow tipped lines 

• Sort Paragraphs 

• Create, move & resize Text Blocks 

• Add Columns of Numbers 

• Real-time text flow for graphic 

• Auto Bullet & Hanging Indent Control 

• Optional "Flow Over" Text Flow 

• Indent paragraphs left & right 

• Depth arrange graphics & text 

• Cut/Copy/Paste text blocks 

• Cut/Paste ruler 



• Scale graphics to any size 

• Insert and remove page breaks 

• Crop imported IFF and EPS images 

• Go to Page, Section or Selection 

• Rotate graphics 

• Title Page and Preface Sections 

• Lock/Unlock Graphics 

• Mail Merge 

• Group/Un group Graphics 

• Delete document within program 

• HAM, 24 bit &EHB Support 

• Show EPS images on screen 

Printing: 

• Print at full resolution of printer 

• Built-in PostScript(tm) support 

• Print EPS images on graphic printers 

• Draft printing option 

• PostScript halftone & spot function control 

• PostScript crop marks 

• PostScript scaling 

• PostScript thumbnails 

• Tall or wide printing 

• Color graphic and PostScript printing 

• 12 bit color graphic printing 

• Front-to-Back and Back-to-Front printing 

• All, Right only and Left only collate option 

• Print ail or range of pages or sections 

For more information, contact 
Tupsoft (02) 482 7040. 

If you own Final Copy, there is an 
upgrade policy, please make sure to 
ask about it. 



ACAR 23 






FOR BEGINNERS 



What the manual 
esn't tell you 



The Amiga comes with 
documentation written in 
easy to understand 
Engiish. But as always, 
the manual doesn't tell 
you everything. In this 
article we reveal some 
interesting and less 
obvious aspects of the 
Amiga. 

If you don't yet have an Amiga, 
there are a few features and limita- 
tions of which you should be aware. 
You undoubtedly have seen the eye- 
catching graphics and have heard the 
stunning sounds of the Amiga. 

Perhaps you think of these as the 
essence of the machine. They are im- 
portant, but there are other significant 
things. Perhaps the most profound is 
multitasking - the ability to have sev- 
eral programs or tasks running at the 
same time. 

Multitasking 

That's rare in computers, and it's 
even more rare to find an operating 
system that does it so efficiently and 
transparently as the Amiga. It's very 
useful once you get used to it, and one 



by Sural Gulrajani and Prapakorn Srisaman 



can easily take it for granted while 
using an Amiga. 

Can you imagine running a data- 
base as a background task, while writ- 
ing a letter, performing a mail merge 
and formating a disk? The number of 
tasks you can run at one time is only 
limited to the amount of RAM you 
have available. 

In the list of Amiga's features, the 
ease with which add ons such as print- 
ers, modems, digit isers, extra RAM 
hard drives and the like can be added 
is wonderful. There's also a huge 
shareware and public domain software 
library containing useful programs you 
can obtain from suppliers all ovei ihe 
country for little more than the cost of 
a disk. 

Limitations! 

There are some limitations that may 
be of some concern to you, however. 
The basic Amiga 500's processing 
speed is somewhat slow when com- 
pared to some other machines. How- 
ever, its input and output rates are 
rather quick, especially output to the 
screen. The custom processors inside 
the Amiga allow for quick graphics 
updating. That's why animations are 
so smooth on the Amiga. 

If your idea of fun is to chop around 



inside a machine that has simple ar- 
chitecture, the Amiga is not for you. 
Its inner structure is quite complex, 
and you'll have a good deal of re- 
search ahead of you before you can 
take the simplest journey into the 
Amiga's inner space. 

You'll also find your Amiga will 
be much more flexible with at least 
two disk drives (or a hard disk) and at 
least one megabyte of memory. 

The Workbench 

The manual, Introduction to the 
Amiga, that comes with the computer 
dues a nice job of showing you how to 
use the Workbench. By the time you 
finish the tutorial, you should know 
how to click, double click, select a 
menu, size a window, drag a window, 
and do many other tasks along this 
line. There are a few things, however, 




ACAR 24 



■ 



FOR BEGINNERS 



that went unmentioned or were left in 
vague. 

First, it's very important to back up 
your disks. Put away your original 
Workbench disk and use a backup for 
day to day use. 

As you go through the Workbench, 
opening a disk, then opening a drawer 
within that disk, and so on, you may 
be surprised at a few subtleties of the 
Workbench's file handling. Drag a file 
from one disk to another, and you 
make a copy. Drag a file from one 
part of the disk to another say, from 
one drawer to another and you move 
it. Drag a file out of its window, to an 
empty area on the Workbench screen, 
and it stays there for easy access. 

Don't worry, the computer keeps 
careful records about where files and 
tasks originate, If need be, your Amiga 
will ask you to re-insert the appropri- 
ate disk when a task tries to access the 
wandering file again. The Amiga re- 
fers to disks as alphanumeric names, 
so disks swapping is not so confusing 
as it may seem on other computers. 

Using Workbench 

When the Workbench loads from 
disk, the drive runs for a while before 
the Workbench screen appears. Let it 
do so; don't rush in with the mouse or 
start typing something until everything 
settles down. 

If you jump in too quickly, the com- 
puter becomes busy with many differ- 
ent tasks at the same time. (Well, ac- 



tually most "startup sequences", in- 
cluding the one on the original Work- 
bench disk, perform a number of dif- 
ferent tasks at the same time already.) 
On a faster Amiga, you can launch 
many tasks one after the other if you're 
not sure what you're doing. On a slow 
machine you'll find it frustrating if 
yon just keep clicking away trying to 
make something happen. If the drive 
light is on and you're not sure what's 
happening, wait a moment and see. 

Your Workbench configures itself 
according to a text file called the 
startup sequence, and any actions done 
before the opening sequence is fin- 
ished may interfere with your Work- 
bench environment. It is best to wait 
it out. 

From time to time you will find the 
need to edit the startup sequence. No 
doubt you'll fine out it is difficult to 
get it right the first time around. We 
will give some pointers about this later 
on. (Workbench 2.0 users will find 
this less of a problem.) 

There's often more on a disk than 
what you see in the disk's window. 
The Workbench only shows icons for 
those files that have a special "info" 
file associated with them. 

To see the rest you'll need to go to 
the Command Line Interface (CLI) or 
use a "shell" of some sort. 

Trashcan 

If you drag something into the 
Trashcan, it's not actually deleted, so 




you do not free any disk space. That's 
because you're allowed to sort through 
the contents of the Trashcan. 

If you change your mind about dis- 
carding something, drag it back out of 
the Trashcan and put it wherever you 
want it to belong. If you're sure you'll 
never want that item again, select the 
Trashcan icon, go to the disk menu 
and choose the Empty Trash option. 
All items in the Trashcan directory 
are discarded, and the disk space is 
reclaimed. 

Here's another way to throw away 
files: Select the items you want to 
throw away, go to the Disk menu of 
the Workbench screen, and choose the 
Discard option. This deletes the file 
and reclaims the disk space right away, 
so be careful. 

Empty drawer? 

Why is there an Empty drawer on 
the Workbench disk? To give Work- 
bench users something to copy when 
they need a new drawer. To make a 



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ACAR 25 






FOR BEGINNERS 




new drawer, select the Empty drawer, 
go to the Workbench menu of the 
Workbench screen and select the Du- 
plicate option. 

Now, use the Rename option in the 
Workbench menu to give it the name 
of your choice, This new drawer may 
be dragged anywhere on the disk - 
even within another drawer. Life is 
easy for a Workbench user, isn't it? 
(Workbench 2.0 users can use the 
Make New Drawer menu option in- 
stead.) 

After you've moved an icon to a 
desired place within a window, fix it 



in place by calling Snapshot on the 
Special menu. If you're redecorating 
a window and have moved several 
things around, log all of their new 
positions by performing "multiple se- 
lection" - select each item with the 
left mouse button while holding down 
the shift key - before calling on Snap- 
shot. (Under Workbench 2.0 you can 
select a group by making a box around 
them, or using the select all option.) 

Preferences 

Double-click the Preference icon 
(or drawer under 2.0) to invoke this 
program. Most of the options are well 
described in the manual, but a few 
features are worth noting. 

The first time you use the system, 
be sure to select the Change Printer 
and set up the type of printer you are 
using. Click on the Save button when 
you're finished to make this change 
permanent. (Remember that all cus- 



tomising of your computer environ- 
ment should be done on a copy of 
your original disks, unless you are us- 
ing a hard disk of course.) 

It's fun to customise the mouse 
pointer. While in Preferences, click 
Edit Pointer and draw your own. 
Maybe you'd like to add your initials 
to the tail of the pointer or to draw a 
personalised icon. Remember that the 
pointer has a hot spot - the actual 
place on the pointer where action takes 
place - which you can place by using 
the Set Point box. 

Try to pick a logical place for this, 
so that the useT (you) won't be con- 
fused while using this pointer. Let's 
see ... the tip of a finger, the nose of 
an airplane, the bullseye of a target. 

Info 

If you select an icon, and then 
choose info on the Workbench menu, 
you'll get a lot of information per- 



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ACAR 26 






FOR BEGINNERS 




taining to the file or device that the 
icon represents. There are five types 
of icons, and the inform ation you get 
is related to the type. The types are as 
follows: 

Disk: These are the physical disks 
that you put into a drive. 

The RAM: device icon (named 
"RAM DISK" by default), if it has 
been mounted, is also treated a disk. 
When you select Info on a disk, you 
get the disk's name, its capacity, and 
how much disk space is currently be- 
ing used. 

Drawer: You might think of a 
drawer as a filing cabinet. It may con- 
tain a number of things (including, 



perhaps, other drawers). A drawer is 
usually called a subdirectory in other 
tongues of computerese. 

Trashcan; A special type of 
drawer. It can contain things, hut this 
drawer has special responsibilities (as 
mentioned above). 

Tool: A tool is what we would call 
a program. So when we double-click 
a tool, we run a program. 

Project: This is data to be used by 
a Tool. In the case of Amiga Basic, 
for example, the program you write is 
considered by the interpreter to be 
data. The program you write is the 
Project and the Amiga Basic inter- 
preter is the Tool. 

Projects are especially interesting, 
because they may be attached to cer- 
tain tools. When you double-click a 
tool icon, the program selected toads 
and runs. 

If you double-clicked on a project 
icon, the computer toads the default 



tool, starts the program, and then loads 
the project file into the program as 
data. For example, double-clicking a 
text file causes a word processing pro- 
gram to be called to handle the file. 

You can change the default tool 
entry, and at times you may need to 
do so. The most common problem is 
that when you copy a project to a new 
disk, the name of the default tool is no 
longer correct. With Info, you can cor- 
rect it. 

Breaking free from 
Workbench 

Workbench is good for the casual 
user who doesn't need to learn any 
special commands. But to gain more 
understanding and control of the 
Amiga, you'll need to move onto CLI. 
Keep reading Australian Commodore 
and Amiga Review for more articles 
on this subject. Q 



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ACAR 27 



MUSIC 




Electronic Arts are one of the 
golden oldie Amiga software 
companies. They were respon- 
sible for a whole passel of Deluxe 
programs - Music, Paint, Video and 
others - but only Deluxe Paint really 
made it big. Very big. Indeed. 

The original version of Deluxe Mu- 
sic Construction Set, coded by Geoff 
Brown, was released years ago, at 
which time it was very impressive. It 
was then never updated, which made 
it pretty weak by today's standards. 
Versions on other computers kept com- 
ing out, but the Amiga market was 
neglected. 

Deluxe Music 1 was slow, clumsy 
and ugly, but it was still the only dedi- 
cated stave music program on the 
Amiga and so it sold a few copies 
nonetheless. 

Translation time. There are two ba- 
sic sorts of computer music program. 
One is aimed at traditional musicians, 
who read the five line stave form of 
musical notation. This is designed to 
be easy to read, but isn't that easy to 
write. The other sort of computer mu- 
sic notation is that used by sequencers, 
which use a sort of piano roll design 
in which notes and effects are shown 
as letters and numbers and scroll past 
as they play. This sort of notation is 



dang near impossible for a human 
musician to read and play, but is easier 
to write. 

If you already know how to write 
traditional notation, though, and want 
to make scores that can be printed out 
and read by humans, Deluxe Music is 
the way to go. And now it's been 
jazzed up enough that it can really be 
used as a proper semiprofessional pro- 
duction tool. 

What's new? 

The new version of Deluxe Music 
has been written by Talin (David 
Joiner), also responsible for the clas- 
sic Music -X and the highly successful 
games Discovery and Faery Tale Ad- 
venture. It's built on the code for a 
recent Macintosh version, and so has 
functionally nothing to do with the 
old Amiga program. 

Deluxe Music 2 is superficially 
similar to its predecessor, but much 
has changed. Everything now matches 
Workbench 2+ style parameters, ot 
gets pretty close anyway, and you can 
run the program on a public screen if 
you want to. Nothing looks squished 
or stretched in different resolutions. 
The interface also includes better key- 
board control. 



by Daniel Rutter 



Deluxe Music now supports 
locale. library in WB2. 1+, and comes 
with a French catalogue. While this 
feature tends to leave English, speak- 
ing users unexcited, it means compos- 
ers all over the world should be able 
to use the program easily, greatly ex- 
panding the possible music sources. 

You can view several scores at once 
- as many as you have memory for - 
and tuck them away out of sight if 
you don't want the clutter. This lets 
you easily cut and paste between 
scores, so you can grab a melody from 
one movement and easily import it 
into another. Unfortunately you can't 
view several bits of one score at a 
time, but them's the breaks. 

You can record macros to simplify 
oft-used commands. This is the tradi- 
tional hit the keys and hope you get it 
right sort of macro recording, but it's 
perfectly adequate for many tasks. 

If you need more power, the whole 
program can now be driven through 
ARexx, so expert users can now in- 
tegrate Deluxe Music with many 
other applications, or set up macros 
of baroque {no pun intended) com- 
plexity. 

You can write filtering or selective 
modification scripts, or even algorith- 
mic composers, in ARexx, and sit back 



ACAR 28 






E^H^H 



i^^h^^^^^hhb 




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; A1200s with your choice of 
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Commodore Monitors fOT all 
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Call for a trade up quote. 

CD32 

; Hardware and Software 
: Call for latest options and 
: software. Latest titles always 
; available. 

; Printers 

I Citizen Dot Matrix 

9 pin Colour $399.00 1 

24 Pin Black/White $499.00 

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From . . . $699.00 

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I 



Deluxe Music 2 sports a new Workbench 2 look 



and amaze yourself with your own 
brilliance. 

MIDI Support 

While we're talking power users. 
Deluxe Music's MIDI support is con- 
siderably augmented by support for 
the new camd. library and 
realtime. library, which let it coexist 
with other MIDI programs and use 
thhd parly serial cards. 
Realtime. library also lets Deluxe Mu- 
sic sync with animation players for 
multimedia work. 

A MIDI synthesizer hooked up to 
Deluxe Music makes a very cheap but 
high powered music workstation. 

The Amiga's four internal voices 
are fine if you're writing for a barber 
shop quartet, but anything more com- 
plex needs external hardware. With a 
synth plugged in through a MIDI in- 
terface, you can write for much larger 
ensembles so that people lacking 
Beethoven's powers of visualisation 
can hear what they're building. 

MIDI, along with the score presen- 
tation, lets you easily transcribe mu- 
sic into Deluxe Music from paper, 



something which is much more diffi- 
cult with a sequencing package. 

The tool window is much more 
complex, and now includes every note 
duration down to hemidemise- 
miquavcrs. You can also do septup- 
les, double dots, flipped note stems, 
staccato, legato, sforzando and beam 
notes. The tool window also contains 
the play, stop and play section but- 
tons, for quick access with the mouse. 

These extra tools reflect the new 
music format used by Deluxe Music, 
Common Musical Score (CMUS), 
which replaces the old, proprietary 
Deluxe Music format which nobody 
else ever used or understood. CMUS 
is going to be a public format, so 
anyone can incorporate CMUS play- 
back and output in their software. 

The dominant Amiga music form at 
the moment is the hacker-driven 
SoundTracker MOD format, but 
SoundTracker has no capacity for "real"' 
musical composition, being first and 
foremost a sequenced four track system. 

Playback 

Deluxe Music 2 also comes with a 



freely redistributable player program, 
to make up for the incompatibility of 
CMUS with just about everything at 
the moment. When you write a tune, 
you can distribute it with the player. 

Deluxe Music 2 will load Old 
Deluxe Music, Simple Musical Score 
(SMUSj, Standard MIDI (SMF) and 
Music-X (MSCX) tunes as well, so 
users of other software aren't left out 
in the cold. 

Scores can now have up to 48 staves 
in them, and time signatures can have 
up to 64 beats per measure. Gener- 
ally, all the old limitations have been 
pushed back, and Deluxe Music is> now 
a Whole New Deal, right down to the 
comprehensible yet comprehensive 
167 page manual. 

The Amiga isn't short of music 
packages. If you're a shoestring op- 
erator a S5 public domain Sound- 
Tracker clone will do you proud; most 
professionals will go for a powerful 
sequencer from the Doctor T stable or 
maybe Bars and Pipes Professional, 
if they don't mind the Blue Ribbon 
Soundworks fairground look. 

Dabblers can go for Super J am, Bars 
and Pipes' little brother, or a cheap 
copy of an outdated package like 
MusicX or the ancient Sonix. But for 
people who are musicians first and 
computer users second. Deluxe Music 
is once again a real option. 

For more information contact your 
local Amiga reseller, or Electronic 
Arts (075) 9 1 1 388. Approximate price 
$180. 3 




PO Box 5A 

Mt. Kuring-Gai NSW 2080 

Phone (02) 457 811 1 Fax (02) 457 8739 

Software and 
accessories for 
Amiga and C64 



You can't use Software this Powerful, 
and produce Documents this Good... 



^ 






my VLitumu Season 

i-.niii.igKia::.4i7--i:--A.i-.Mni.- -» .'it ikiii teiniia 
Ei pa ir. riiijmrtrffn-MinT- r Klia Cmimijip 




P.v^l ,..-!— 



Unless, you buy an expensive PC or Macintosh™ 
a high priced Colour PostScript™ Laser Printer, 
and a complex, costly Desk Top Publishing Package 



If you're looking for a quality Word 
Processor/Publisher that performs as 
well as this, you may well start by 
searching through PC and Apple™ 
Macintosh™ software catalogues. 



Even then though, you probably 
won't find a program that will 
combine the very best in Word 
Processing and... easy to use 
integrated DTP type facilities. 

You certainly can't find Word 
Processing Software for your 
Amiga that's capable of all this... 




...or Can You? 

i^]H]BB]ajHJMl^l^l]^lM] 



B 



NETWORK 



QuickNet 

delivers 
network speed 



by Andrew Farrell 



Here at Amiga Review's edito- 
rial HQ, we have a total of sis 
Amigas, Back in the days of 
Workbench 1.3, several were net- 
worked together. However, with the 
arrival of version 2.0 of Workbench, 
our old HydraNet network cards were 
rendered useless. The networking soft- 
ware was incompatible with the new 
operating system, and it was decided 
to ditch the cards and resort to using 
removable 44Mb Syquest cartridges 
for moving information around. 

Of course, other network solutions 
have been available, including Novell 
client software and TCP/IP, Many uni- 
versities have taken advantage of these 
offerings. However for mainstream 
users, the only affordable and readily 
available alternative has been the 
somewhat sluggish public domain 
Parnet system. 

Thankfully, a local developer, Re- 
source Management Force, are now 
shipping an excellent peer-to-peer net- 
work called QuickNet. Providing 
Amiga computing resources for a siz- 
able company in Sydney, the guys at 
RMF are familiar with the needs of a 
large network of users. 

Their efforts have concentrated on 
maintaining compatibility and achiev- 
ing good speed. They have succeeded 
on both counts. QuickNet allows net- 
worked Amigas to share any mounted 
volume or device. Information can 
move around QuickNet at around 350- 



380 Kilobytes per second when con- 
nected to an Amiga 3000. 

The transfer speed compares to a 
full 32-bit 66Mhz Intel 486DX, with 
local bus - proving yet again the hum- 
ble 1990 model Amiga 3000 with its 



standard Motorola 68030 processor, 
custom graphics chips and 32-bit ar- 
chitecture is still well matched to the 
latest in IBM compatible PCs. 

RMF have plans to release the card 
for other Amiga models too, includ- 
ing CD32. Already they have a work- 
ing gateway to TCP/IP and Novell. 
An additional ROM socket on the card 
will allow the QuickNet hardware to 
run Commodore's Envoy network soft- 
ware - a slightly more sophisticated, 
but rather slower system. 

Envoy 

There is a good chance Envoy will 
be available from a third party com- 
pany soon, following Commodore's 
announcement recently that certain 
technology developed, but not cur- 
rently being manufactured by Com- 
modore, would be available at a very 
good price to interested companies. 

QuickNet may reach Envoy's level 



Top Window: The master configuration program records what devices or 

volumes are available on each machine on the network, as well as 
maintaining the security settings. The same program allows you to manage 

the users security. 

Bottom Window: The user management program selects what volumes are 

mounted automatically or when first accessed when a user logs in. 






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ACAR 32 



continued on page 36 



You Can Now... with New 

Final Writer™ 




Put Your Finger on the Buttons of the 
Ultimate Amiga Word Processor 



fmalWw 




From the publisher of the acclaimed Final Copy II 
comes its new companion. Final Writer - for the 
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and comprehensive array of features found in this latest 
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Can your Word Processor... 
Output crisp PostScript™ font outlines on any graphic 
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bibliography generation? With Final Writer, this is now available to you along with a 
list of features that just goes on and on. We know 
that you'll be impressed by this revolution in Amiga 
Word Processing, but don't be put off by it's 
advanced capabilities. With its complement of user 
definable Command Buttons and Superb Manual, 
Final Writer is simply one of the easiest programs to 
learn and use. 



Final Writer is not just a one-off product.- 

Softwood are acknowledged as the World's leading software company publishing 

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Once you become a registered SoftWood user, you'll gain 

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Available from all good dealers or, contact us for a list of nationwide stockists. 

Alt information cermet ttt time of going to press, E&EOE. All Trademarks ockmfwtedged. 

The document on the previous page was output an a titw tost Canon Bubble Jet. 



SoftWood 

iMJMJiSJMJMjsJ^JMJSl 

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ity software for your Amiga 



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AMOS Professional $159.00 

Aladdin 4D $429.00 

Ami-Back 2,0 $67.95 

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Amiga Vision Professional $1 39.00 

Anim Workshop $89,95 

Art Department Abekas D rive r $209.00 

Art Department Conversion Pack $84.95 

Art Department Epson Drivers $179.00 

Art Department Pro V2.3 $275.00 

Art Department Pro Control $94.95 

Art Department Sharp JX 1 00 $135.00 

Art Department Tools Pro V2.0 $219.00 

Art Expression $269.00 

Bars & Pipes Creativity Kit S69.95 

Bars & Pipes MultiMedia Kit $59.95 

Bars & Pipes Pro Studio Kit S69.95 

Bars & Pipes Professional II $429.00 

Blitz Basic $189.00 

Board Master $97.50 

Brillance $259.00 

Broadcast Tiller 2 Hi-Res $429.00 

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Calagari 24 S47S.00 

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CanDoV2.5 S215.00 

Cinemorph S1 29.00 

Contact V2.0 S74.00 

Cross DOS V5.0 / Cross PC S59.95 

Cyclernan (Suit Imagine) S69.95 

Cyclem uscles ( S u it Tmag i n e) S159.00 

Cygnus Ed Professional V3.5 399.00 

Deluxe Paint 4.1 S99.95 

Deluxe Paint 4.5 AGA $139.00 

Desktop V i deo Worl d Mag S9-95 

DirectoryOpusV4.11 $104.95 

Distant Suns V4.2 $79.95 

Easy AMOS $84.95 

Edge $CALL 

Electric Thesaurus $56,95 

Essence for Imagine $74.95 

Final Copy II (Australian Version) $145.00 

Final Writer (Australian Version) S call 

Fontasia 300 CG Fonts $79.95 

GigaMemV2 $145.00 

Hlsoft Dev Pack 3 $122.95 

Home Office Kit Deluxe $185.00 

Humanoid V1 .0 (Suit Imagine) $259.00 

Hyperbook $99.95 

Hypercache Pro $54.95 




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Imagemaster R/T 1 .0 

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Mapmaster Suit Imagine 

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PageStream HotLinks VI. 1 

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Your Family Tree 




Product Review 

PC-Task allows any Amiga 
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colour VGA is possible. Even though this is 
an 8088 emulator it can run Lotus 1-2-3, 
WordPerfect 5.1, Microsoft Word and DBase 
111. This is the fastest software PC emulator 
on the market. Hard disks and CDROMs are 
supported. 

A great Australian made product. 

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E & O E 



NETWORK 



of sophistication in the future - espe- 
cially in the disaster recovery area. 
Right now, it's perfectly capable of 
handling most network requirements. 
In our office it has made the old 
ThrowNet system completely redun- 
dant. 

Where QuickNet gets a little clumsy 
is when one machine on the network 
crashes. In our situation, where the 
resources of every machine are avail- 
able to all others, this often means 
everyone has to reboot. If only one 
machine is offering resources to the 
rest, this is not necessary. Automatic 
recovery is planned for a future ver- 
sion of the software. 

Indeed, a number of desirable fea- 
tures will have to wait for updates - 
however some things can be achieved 
now by using AREXX commands. 
Launching applications on remote 
machines is one such function, as is 
implementing some form of Electronic 
Mail system. 



Security 

QuickNet offers a simple hierarchy 
of security levels, allowing the net- 
work supervisor to restrict access to 
drive partitions where necessary. Each 
partition is granted a security level 
from 0-255 and each user receives a 
similar number - granting access to 
all partitions equal to or below that 
number. 

Whilst this may be perfectly ad- 
equate in most installations, there are 
certainly those for which it is not. For 
example, the accountant may need a 
secure area for storing sensitive infor- 
mation which cannot be seen by the 
programmer sorts - who in turn don't 
wish the accounts people to be able to 
run Quarterback Tools. RMF assure 
us that a more sophisticated security 
method will be offered in the future. 

It's possible to configure the soft- 
ware so that when a user logs in, an 
entire Workbench environment is re- 



stored regardless of which machine is 
acting as host. 

So, I can log in at a machine across 
the room, and see exactly my Work- 
bench colours, favourite utility pro- 
grams and preference settings. I can 
have access to any hard drive in the 
room, use a printer across the hall and 
access a modem on yet another ma- 
chine. 

Conclusion 

A network is ideal for anybody 
needing to share data, move large files 
around between Amigas, or share pe- 
ripherals amongst a number of users. 
QuickNet is simple to install, the soft- 
ware to manage the system is easy to 
use and the performance is excep- 
tional. 

QuickNet sells with software for 
$469 per card. For more information 
call Resource Management Force on 
(02) 550 4244. □ 



Due early '94 the two most requested 
improvements to A-Max: colour and 
multi-tasking of Mac/Amiga sessions 

A-Max IV CoIo(u)r 

Allows use of .System 7's Colour Quicketraw 

Uses standard 2.1 Amiga drivers for storage & I/O devices 

Use all Amiga RAM up to 2Gb 32-bit clean 

Display devices can be several ECS or AG A screens 

Multitasks with AmigaDOS and Amiga applications 

Accesses Mac SCSI devices through your SCSI controller 

Access Ethernet networks with any SANA-II controller 

Supports Mac stereo sound 

Transfers files directly between Amiga & Mac 

Saves ImageWriter 9 and 24-pin output as Amiga IFF 

Supports text cut and paste between Clipboard & Finder 

Superdrive emulated for use with Apple File Exchange etc 

Uses Amiga drive to directly read/write Mac 800K disks 

Two Mini DIN-8 RS422 serial ports & Mac midi port 

LocalTalk (Appletalk) support 

Requires min. 68020, System 7.1, 2Mb free RAM, WB 2.1. 

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ACAR 36 



LIBRARIES 



Understanding 

Libraries 



The library is one of those amaz- 
ing aspects of the Amiga that 
makes it able to do all of its won- 
derful tricks using less memory, and also 
one of the reasons Amiga programs are 
considerably smaller than their IBM 
equivalents (if, that is, any IBM pro- 
gram can be seen as equivalent to an ... 
no, I won't get into that). 

Unfortunately, these library things are 
a bit of a mystery to newcomers. After 
all, their LAST computer didn't need 
them, and all of a sudden you're running 
the latest PD disk, and "You need 
Reqtools. library". I mean, nag nag nag, 
I don't need it, this stupid program needs 
it, right? What does the program need it 
for? It can't be all THAT important, can 
it? What is a library anyway? 

What do they do? 

Okay, let's get down to it. The reason 
that libraries are so important on the 
Amiga is that they hold 'routines' (parts 
of programs) in them. A program can 
use these routines to do lots of marvel- 
lous things, such as: display pretty file 
requesters, crunch files and load things 
from disk ... betcha did a double take on 
that one, huh? 

Yep, a library is required just to load 
a file from a disk on the Amiga. Fortu- 
nately this library, along with a whole 
host of others, is stored in your Amiga' s 
ROM, not on your disk, taking up space. 

So the reason a program needs a li- 
brary is because the program doesn't 
contain all the necessary code in it to do 
everything it needs to. 

Let us take, for example, the Arp li- 
brary, which was actually pretty popular 
until Kickstart 2.0 came along, Nowa- 



by Paul Mclachfan 

days, all its routines have been included 
in the libraries that are in ROM, so there 
is no need to have Arp on disk. Arp 
actually stands for 'Amigados Replace- 
ment Project', which is not really a coup 
to take over your machine, it just sounds 
like one. 

This library contained all sorts of 
wonderful routines that saved the pro- 
grammers from having to re-invent the 
wheel every time they wrote a program. 
Little things that Commodore, well, for- 
got. So, the programmers simply used 
the library, and life was pretty simple, 
since every second program used the 
thing, then everyone had a copy of it on 
just about every bootable disk they had. 

But then came the library explosion. 
(No, not like that, not any more than the 
population explosion was like that.) All 
these libraries started appearing that ei- 
ther did seemingly useless things, or just 
did something that nine other libraries 
could already do. The classic case of the 
latter being the file requester libraries, 
which I just counted six of in my libs 
directory. Arp had one, there's a 
Reqtools, a Req, even Commodore did 
one and called it Asl. Okay, so most of 
these have routines in them other than 
just the basic file requester, but gener- 
ally, they perform the same function. 

Library disks 

Now the problem is, one program uses 
this, another uses that and so on, until 
eventually, some program is going to 
want to use one you've either never heard 
of, or simply don't have room to install 
on your disk. 

I don't know about you, but the libs 
directory on my hard drive is a little 



over 2.1 meg, and still growing steadily, 
which really, is a little too large for my 
liking. Of course, it's my fault as much 
as anyone's, since I just install every 
library I come across: I must have this 
phobia about messages like: 'you need 
so and so library version 912 or higher'. 

We need a solution, something short 
of installing every library that you see 
and hoping you never see 'volume dhO: 
is full' or similar. Well, for the obscure 
library problem (the one that is useless 
and none of the programs seem to use 
it), I'd suggest creating a library disk. 

Simply format a blank disk, and in 
the root directory of this disk place all 
your libraries. If you then call the disk 
'libs', then every time you need a li- 
brary (hat hasn't been installed, simply 
insert the disk and try the program again. 
This has the magical effect of the pro- 
gram loading the library off the disk 
rather than your libs: directory. Since 
you probably won't use that disk very 
often, even if you have a hard drive it is 
appropriate. 

Actually, I use much the same effect 
for my FONTS: directory as well: I don't 
use fonts that often, but every now and 
again I want some really huge font and 1 
can just pop in this disk. But I digress. 

For the multiple library overkill I'd 
go with the clever solution thai that in- 
genious fellow, Nico Francois (author 
of Powerpacker, and, incidently, a re- 
quester library called Reqtools) thought 
up. It's a small (4k) program that is called 
'Rtpatch', and it plays around in the 
never never, probably doing things Com- 
modore never intended to be done, and 
'patched' in Reqtools as your favourite 
library. Now, any program that uses the 
Req or Arp file requesters will use 
Reqtools instead, meaning that you don't 
need those libraries installed, because 
those programs which use them will 
THINK that they are there, and instead 
use Reqtools. 

Libraries make it easier for program- 
mers to write for the Amiga, as well as 
making their programs smaller and simi- 
lar to each other (your file requesters 
will look and act the same way for dif- 
ferent programs) so I suppose we should 
put up with these few shortcomings. 

After all, libraries are a significant 
part of what makes the Amiga able to 
multitask, and besides, we're stuck with 
them, but at least we all now know why. 



ACAR 37 






PROGRAMMING 



CanDo 
Column 

Getting Key Input 



This month I will be discussing 
the Key Input Object, accessi- 
ble from the CanDo Editor 
Main Panel. The Key Input Object is 
used to detect keyboard input from 
the user, which can then be interpreted 
and acted upon. 

The Key Input Object has various 
uses, such as allowing function keys 
to be used in .applications, to screen- 
ing valid key presses for an old-style 
MS-Dos menu where you press the 
letter or number corresponding to the 
menu option. 

The Key Input Object has one ma- 
jor fault, which you should be aware 
of before designing an application. If 
you are using fields in your applica- 
tion, and you have a cursor set in a 
field, the Key Input Object will not 
work. I have tried various methods to 
try and get the Key Input Object to 
work while a field is highlighted, but 
without success. 

How it works 

When designing Key Input Objects 
for an application, take a little time to 
work out exactly what key presses you 
want to trap, and what you want to 
happen when the keys are pressed. 
The Key Input Object is very power- 
ful but can also become confusing if 
not used correctly. You can have as 
many Key Input Objects in your ap- 
plication as you want. As an example, 



by Greg Abernethy 

you may wish to create a Key Input 
Object for each function key and have 
a script performed when each key is 
pressed. 

To begin, select the Key Input Ob- 
ject from the Objects section on the 
Main Control Panel of the CanDo edi- 
tor, (It's the button with the key with 
an "A" on it.) Select "Add" to create a 
new Key Input Object. Examine the 
Key Input Object Editor Window that 
will now appear. There are three fields 
labelled NAME, QUALIFIER and 
KEY CODE. 

You can give each object an identi- 
fying name, to help you identify which 
keys you are checking. A QUALI- 
FIER is a key that is pressed in con- 
junction with another key to perform 
an action. For instance, AUTOCLI 
uses the combination of LEFT 
AMIGA and ESCAPE for opening a 
Shell window. You can specify any 
valid qualifier in this field. You can 
have a maximum of three qualifiers in 
the Qualifier field. They must be sepa- 
rated by spaces. 

For example "LEFTALT 
LEFTAMIGA RIGHTAMIGA", It is 
also possible to check for the mouse 
buttons being pressed, although I 
would prefer to use a full-screen in- 
visible button for checking for mouse- 
clicks on a screen. See the manual for 
the full list of qualifiers available for 
use. The KEY CODE can be any key 
on the keyboard. To examine the vari- 



ous keys, click on "Sample Keys" and 
then press different keys on the key- 
board. You will see each key's corre- 
sponding code appear in the KEY 
CODE field. 

At this point it is important to ex- 
amine the codes carefully. Any 
AmigaBASIC programmers who, like 
me, have switched to CanDo, will im- 
mediately notice that the code does 
not follow the INKEY$ convention. 
All alphabetical keys are uppercase, 
and the other keys, such as the 
spacebar ("SPACE"), are words. This 
makes checking the keys both easier 
and more difficult (huh?). 

If you are checking specific keys 
then there is no problem, but what if 
you want to set up a Key Input Object 
that can check all QUALIFIER and 
KEY CODE presses. This is achieved 
by setting both fields to "ANY". In 
this way all key presses can then be 
interpreted. This would be most use- 
ful for applications such as a Desktop 
Publisher or a parser for a text adven- 
ture game, where you want to exam- 
ine all key presses and filter out un- 
wanted results, 

This is where the problems begin. 
When you want to check what KEYS 
and QUALIFIERS have been pressed, 
there are two variables that contain 
the required information. They are 
"KeyPressed" and "Qualifiers 
Pressed". A sample script for inter- 
preting key presses could be; 
key = KeyPressed 
qua! = Qualifiers 
Pressed SetText "My F!eW" , q ua 111 V'and'l I Ikey 

As shown above, when you press 
the SPACEBAR the string "SPACE" 
is returned in the KeyPressed vari- 
able. This makes interpreting key 
presses a bit more difficult. I had de- 
signed a little program that allowed 
you to type with any sized font and 
did word wrapping and had a fair bit 
of trouble getting a workable inter- 
preter to handle the strings that were 
returned. I have listed below an op- 
tion that you can use for interpreting 
these strings. It is incomplete, but you 
will get the idea of how to expand it 
for your own purposes. 



ACAR 38 






Database Setup 

Dispose Press 

Let Press[1].string = "SPACE" 

Let Press[1 j.code = 32 ; ASCI I code for SPACE 
Let Press[2].string = -BACKSPACE" 
Let Press[2],eode = 8; ASCII code for BACKSPACE 
Let Press[3].strfng = "DELETE" 

Let Press[3].corJe =12 ; ASCII code for DELETE 

Let Press[4j.strlng = "HELP" 

Let Press[4].code = 139 ; ASCII code for HELP 

This script creates a list of the 
strings that are returned by the 
Key Pressed variable and assigns the 
ASCII code of that string to a vari- 
able. Now for the interpreting script 
which can be called as follows; 
Let key = KeyPressed ; gel the key string 
li NumberOfChars(fcey) > 1 ; if the string is longer 
than one char 

Do "Interpret" ; interpret the string 
Endlf 

Interpreting the Key 
Presses 

This is the ""Interpret" Routine 
script; 

Lets =SearchArray( Press, key,", string", 1) 
If s>0 

Let code = Pre ss[s]. code 
Endlf 

Explanation: 

This script searches the Press Data- 
base for the key string, checking the 
".siring" variables only. If it finds a 
match it returns the record number in 
the "s" variable. The variable code is 
then set to the corresponding string 
code, enabling us to perform the ap- 
propriate action. 

Performing the 

appropriate action on 

the key 

Once we have a code for the key 
press we can then perform the appro- 
priate action for the key press. This 
script is an example of what you could 
do to carry out an action on the key 
pressed. 

Let key = KeyPressed ; get Ihe key string 
If N urn be rOf Chars (key) > 1 ; if the string is longer 
than ona char 

Do "Interpret" ; interpret the string 

Else 

Let code = ASCII(key) ; the key code has only 



one character 

Endlf ; so it is an alphanumeric character. 

If code = 32 ; its the spacebar. Print a space 

or ignore it perhaps 

Endlf 

If code = E ; backspace. Delete character 

left of current cursor position 

Endlf 

If code = 12 ; delete, delete character under 

cursor 

Endlf 

If code = 139 

file here 

Endlf 



; Help pressed. Pop up a help 



This script isn't very fancy, but you 
should be able to get the idea of how 
to interpret and carry out the appro- 
priate action for any key press from 
the keyboard. 

It will also be necessary to create 
an interpreter if you wish to check for 
qualifiers pressed in conjunction with 
a key press. For example, you might 
want the user to press LEFTAMIGA 
ESCAPE to pop up a Shell such as 
used in AutoCLI. I would create a 
separate Key Input Object that only 
checked for this combination, rather 
than try to interpret it in a script, but 
this may not always feasible if you 
are using large numbers of key com- 
binations in your application. This 
would be for you to decide. 

If you do use several Key Input 
Objects, remember that you can ar- 
range the order in which the key check- 
ing is carried out. In this way you 
could put all the specific Key Input 
Objects above the general Object in 
the Editor List. In this way all spe- 
cific combinations will be checked 
before the general interpreter is used 
to check the keys pressed. 

Final words 

As can be seen, the Key Input Ob- 
ject is a very powerful tool for use in 
many applications, but can also be- 
come quite confusing if not used cor- 
rectly. The main thing to remember is 
the fault with the highlighted edit field. 
I am hoping to have designed a Typ- 
ing Tutor for the next tutorial, to show 
various aspects of the Key Input Ob- 
ject. 

Have fun! Q 



ATTENTION 

AMIGA 

PROGRAMMERS! 

BLITZ BASIC 2 IS NOW 
AVAILABLE IN AUSTRALIA! 

Blitz2 is fast, becoming the most popular 
language for developing programs on the 
Amiga computer. 

Featuring an integrated editor/compiler, 
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• A complete extended BASIC 
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SelecL.Case, Whiie..Wend flow control 

• Support for standard IFF graphics, 
sound and anim files 

• New types ala C Structures making 
Blitz2 more than just another BASIC 

• In-line assembler commands available 
for speed and control 

• Linked lists for database programming 

• User magazine featuring tutorials, 
updates & heaps of new commands, 
every 2 months! 

For applications Blitz2 features: 

• Standard Amiga screen, window, 
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• Powerful user interface generator 

• Extended Workbench 2.0/3.0 support 

• Standard Amiga Font support 

• Random & sequential file access 

For arcade-type software: 

• Superfast Blitz-mode which cleanly 
takes over the Amiga OS 

• Siiky smooth hardware slice control 

• AGA support for leading edge games 

No other programming environment 
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For more information about the power 
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call, write or fax us: 

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ACAR 39 






Fined Writer 




FINAL WRITER 
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This has all the signs of 
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on ALL AMIGA'S 



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The new german HIGH 
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CD 32 units from $679 now with ai least 10 sortware 
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AND VIDEO Modules now available 




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Series II 2000HC8 $345.00 

EGS 28/24 high res 

Graphics bd ..$ call 

A4008 A4000 scsi controller $call 
A4000 040/33 '040 bd for 
030' A4000S Call 




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Electronic design 

Sirius Genlocks $1425 

YC Genlock.. $775 

Pal Genlock. $575 

Video converter ...$395 

Framestore. $795 

GVP GLock...... ..$895 

Video Digitisers 

Vidi 12 $285 

Vidi12RT $495 

Vidi 24 RT ..$775 

VLab comp $695 

VLab YC. $795 

VLab 1200 $795 

24 bit Cards 

Opal vision $1295 

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Accelerators 

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CSA 12Gauge from $995 

CSA Magnum 040 $1895 

CSA Derringer fr $795 

Audio 

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GVP DSS fr ...$145CD 



CD Rom drives 

Xetec CD Rom drivers..$145 

NEC CDR-74 $945 

NECCDR-25.... $495 

Monitors 

1 084sXdemo , $245 

1942 $645 

1940 $495 

A1 200 addons 

Ram expansions fr......$275 

030 Accelerators fr.....$890 

SCSI controllers fr $599 

RAM EXPANSIONS 

A500 1/2 meg „ $59 

A540 1-4 meg exp fr..$245 

4 meg for A4000 ..$395 

MBX 1200 ok ram $275 

MBX 1200 1 meg $345 

2meg Chip ram exp...S299 
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127 meg $395 

170 meg $545 

120 meg for A1 200... $449 ex 

240 meg $645 

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44 syquest .$759 

88 Syquest ...$899 

150 Bernoulli $1350 



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Ring me and we will HAGGLE 
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APPLICATION Software 

SCALA MM200 $395, PAGESTREAM2.2 $285 

ALADDIN 4D $495, DELUXE Paint 4.5 $149 

ADPRO $259 , ART Expression $245, CANDO $199, VIDEO 

Director $275, BROADCAST Titler $245, IMAGINE 2 $185, 

IMAGEMASTER $185, Xetek CD software $95 and many mort 

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Mail Address for mail order P.O Box 343 Cronulla 2230 



PUBLIC DOMAIN and SHAREWARE 



\Mk% '%, ^^ ^ jLl^f 





Another Fish Disk Festival from Daniel Flutter 



To get the hottest PD software, 
you have to have a modem. Li- 
braries are cheap and easy, but 
they can't get you stuff that came out 
yesterday, which a bulletin board sys- 
tem can. As regular readers know, one 
of my favourite systems is Amiga Con- 
nection, but since it's pretty much para- 
lysed as I write - waiting to change its 
operating software - a new board in the 
Sydney district caught my eye. 

Apologies to everybody who lives 
somewhere other than the (02) area, but 
now you know how we Sydney-siders 
feel having to call the mighty Amiga 
Distributor BBS in Adelaide on (08) 34 1 - 
5255. Sydney needs a good huge Amiga 
BBS and Oz Online looks like being it- 
if it lives up to expectations. 

Oz Online, run by Tyrone Rossow 
and reachable on (02) 264 3636, is still 
being constructed at the moment. There 
aren't many users (I'm one - leave me a 
message!), the file areas aren't doing 
much yet and the messages aren't all 
hooked up either. 

But Tyrone is taking the board very 
seriously, and if he doesn't lose heart 
Oz Online will blow out into a 30 line 
monster with every Amiga related file 
and message area under the sun. The 
board's not just a file repository - 
Tyrone's making the effort to get a real 
community atmosphere. Give it a call 
and check it out; users are what keep a 
BBS alive! 

Fish Festival 

Regular readers will know that it's 
time for my every-other-month Fish Disk 
Festival again. The Fish disks are up to 



number 930 now, and the latest 20 came 
out on the very first Fish CD-ROM. Fred 
will keep making floppy Fishes until 
number 1000; then he'll switch to CD- 
ROM only. Floppy users will still be 
able to get the stuff from other libraries, 
of course, but the only things with Fred's 
official stickers on them will be the CDs. 

Fred got hit by Murphy on this first 
ROM -disk 91 9, as distributed, actually 
contained the rather nasty Saddam virus 
as a "virus to test". This uncharacteris- 
tic oversight - it's been ages since any- 
thing vaguely dangerous was on a Fish 
disk - and in Fred's own words; 

"Once we were certain that the CD- 
ROM contained an active virus we halted 
further distribution of the CD-ROM, This 
meant that I had to destroy approximately 
500 CD-ROM's at the WOC show in 
Cologne, much to the frustration of lo- 
cal German users who begged to be al- 
lowed to purchase them. The optical side 
was carved up with a knife, I signed the 
front, and we gave them away as souve- 
nirs of the show." 

Fred's lost a fair pile of money reis- 
suing the CD, which might or might not 
end up reflected in the price, which is 
now SUS34.95 including shipping. But 
the disc contains 84Mb of new material 
including the 20 new Fish and lots of 
other stuff, 1 50Mb of utilities and tools 
and 404Mb of old Fish disks. Not a bad 
deal, even if the price does go up a bit! 

Here's the highlights of the latest 20 
Fish floppies. 

Fish 912 
UU Utilities 

UUen coding (pronounced you-you- 



encoding) is how you turn a binary file 
like a program into text characters, for 
sending it to somebody on an electronic 
mail network. I don't usually mention 
comms specific programs, but since so 
many email users can't figure out 
UUencoding, UUArc and UUxT deserve 
a mention. 

UUArc behaves much like other ar- 
chiving programs - LhA, ARC, ZOO 
and so on - except it makes UU'ed files. 
This makes it easy to integrate it into, 
for example, GuiARC, the archiver 
graphical user interface that last came 
out on Fish 863. If you can use a regular 
archiver - not kid stuff in itself - you can 
use UUArc. 

U UxT does much the same thing, ex- 
cept it can also LhA the file before it 
UU's it, which is just as well because 
UUing ALWAYS makes a file bigger 
than the original, so you need to do some 
compression first for best efficiency. 

UUxT can do multiple files in a sin- 
gle step and supplies a graphical user 
interface, but it was a bit flakey on my 
system. People with fewer than (checks) 
76 things running at once will probably 
find it more stable. 

Fish 913 
Assign Tools 

On Fish 9I3 there's another pair of 
related utilities; AssignManager and 
AssignPrefs. Both aim to make all those 
custom assigns easier, by giving you 
another prefs program that takes care of 
them. Personally I still like MultiAssign 
(Hot PD 4, available from Prime Artifax), 
but these are worth a look if you want 
something more friendly. They both need 
Dos 2 or higher. 

PickStartup, on the same disk, lets 
you select a startup- sequence of your 
liking. This means you can have several 
startups, for example for different games 
or running a system with minimal back- 
ground tasks so huge programs get the 
RAM they need. It needs DOS 2, too. 

Still on 913, the delightfully named 
Sticklt is a computer replacement for 
the Post-It note. It lets you stick notes 
onto your screen which will be displayed 
every time you boot. You can have an 
unlimited number of notes on screen; 
notes remember where you left them 
and can have different fonts, colours and 



AGAR 42 



PUBLIC DOMAIN and SHAREWARE 



M iiiiii ippn^Mipi IIMI 1 1 II 1 




; 




■■'■'■■ ■■ ■ .■■.... 


^■Jl'^-i' " ■ ■ <'*i*<7U~i^*?"i**i5TT 


... ,.,■*,.,.< -, -*-*» 




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s£££3^?WHt^&W''— *.-».- *■ 


(,„. ( HI.; ilia A* TCE^ ■ " ■ 3C 



ST*! 






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v*^^,.,^ 



9 5 



IS a« 



EdWord Pro - Fish 924 



sizes. It's an excellent little package if 
you're apt to forget things. Needless to 
say, it needs DOS 2 too. 

Fish 915 
BIitz2Demo 

Blitz is a ravening monster version 
of the BASIC programming language 
with features borrowed from PASCAL, 
C and others. Blitz2 can genuinely be 
used to program any type of software, 
against AMOS which isn't really much 
use for serious stuff. Fish 915 contains a 
demo version, with the "create execut- 
able" option crippled; apart from that 
it's fully working! 

On the same disk there's an update to 
StatRam, which I mentioned in the Sep- 
tember issue. It's a very fast WB2+ re- 
coverable ram drive. This version, 2.1, 
fixes the bug that caused StatRam to 
screw up on some machines, and in- 
cludes a slightly better manual. G'wan, 
read the back issue if you're interested! 

Fish 916 

ChangeMode 

This is a utility to change the screen 
type and overscan of a picture or anima- 
tion. Feed ChangeMode the picture and 
it gives you the options; you can bounce 
whole directories full of pictures into 
different resolutions. It's not as power- 
ful as it sounds, though; some picture 
headers it barfs completely on and it 
can't convert pictures into resolutions 



with more or fewer colours. Still, worth 
a look. 

The same disk contains WBrain, one 
of those puzzles for people who like 
untangling steel wool. The accompany- 
ing picture will not make the mechanics 
of this game any clearer to you, and you 
should count yourself lucky. It takes a 
special sort of brain to appreciate it, and 
I think most of those brains have been 
carted off to lightning-wreathed 
mountaintop castles by creepy little pop- 
eyed hunchbacks. 

It needs WB2, too. Build your own 
Workbench 2 ROM, it'll be easier. 

Worms, also on 916, is a rather nice 
screen blanker and input blocker - it 
puts a pretty little wriggling worm dis- 
play on the screen, and stops cretins 
from stuffing up your computer by lock- 
ing out all input except its secret key 
combination. Selectively useful. Needs, 
wait for it, WB2. 

Fish 917 

Man del Mania 

This is a very fast Mandelbrot and 
Julia set calculation program, that does 
Lyapunov space too (see Lyapunovia 
review, September issue). It can create 
animations automatically via ARexx 
script files and includes on-line 
AmigaGuide help and AG A support. If 
you've ever wanted to get into playing 
with those rather cool fractal graphics, 
this is the program for you. 



Multiplot-Fish918 



Fish 918 
Multiplot 

This is the program I use for the per- 
formance graphs that accompany quite 
a lot of my reviews. I dress them up in 
Deluxe Paint, but Multiplot does the 
spadework. I don't use a tenth of its 
features; Multiplot will build just about 
any graph you could ask for. 

Multiplot' 's got automatic scaling, 
zoom and slide with clipping at bounda- 
ries, a range of output file formats and 
publication quality printed output from 
any Workbench printer, on top of the 
usual stuff like different sorts of graph, 
equation fit and so on. 

The last version of M« /rip to back on 
Fish 572, was pretty good; this one adds 
various minor bugfixes and a modified 
interface. 

918 also has WBVeriauf, the pro- 
gram to put hip and groovy rainbow col- 
ours behind the Workbench on AG A 
machines. This version's been turned 
into a commodity for easier operation 
and adds a configuration window, lo- 
calisation and bugfixes. Fab. 

Fish 919 
Touch 

Touch is a utility used on computers 
running the UNIX operating system. If 
you Touch a file, its date is set to the 
current date. This Amiga version is ex- 
actly the same as the UNIX one, right 
down to creating an empty file if the 



AGAR 43 



PUBLIC DOMAIN and SHAREWARE 



specified one doesn't exist. 

TxtCvt, on the same disk, converts 
PC text documents from Microsoft Word 
or Windows Write to pure ASCII for- 
mat, getting rid of all those irritating 
formatting characters. 

Fish 920 
AmigaGuide 

Commodore' S hypertext documenta- 
tion system, working much like the Help 
system in Microsoft Windows only 
sexier. This is the latest version, an up- 
date to the one 50 disks earlier and with 
all sorts of programmer's support stuff 
included. Works on 1 .x and 2+ systems; 
get it! 

920 also has BigAnim, an animation 
player capable of "direct from disk" play- 
back, with user selectable buffer size 
and playback speed. It's a great way to 
show animations much bigger than your 
free memory, and it goes very quickly, 
particularly on AGA machines. It re- 
quires WB2 or higher. 



Fish 921 
CapShift 

This simple commodity turns the shift 
key into a caps lock toggle key; if caps 
lock is off, the shift key produces an 
upper case character, as usual; if caps 
lock is on, the shift key produces a lower 
case character. You can also disable caps 
lock when a function key or a qualifier 
is pressed, to avoid those moments when 
you reALISE YOU'VE HIT IT BY MIS- 
TAKE. 

921 also contains two little Work- 
bench games. There's a rather lame 
Pacman game and aiso Minilsola, an- 
other fiendish little puzzle but not nearly 
as excruciating as the last one. Fun. 

Fish 922 
WBSearch 

This is a multi-tasking Workbench 
AppMenuItem file search utility. It puts 
a "search" option in your Tools menu; 
you click a device or two and select the 
option, tell it what characters to search 



for and it burns off through the devices 
looking for files with those letters in 
their names. You can have several 
searches running at once, and it seems 
bulletproof, Needs WB2, of course. 

Fish 923 
CryptoKing 

Cryptograms are those puzzles with 
letters randomly substituted for those in 
a phrase; you have to figure out what 
equals what in order to read the phrase 
and win the game. CryptoKing is a 
shareware program that puts the game 
onto your screen, making it much faster 
and therefore more fun. I didn't think 
I'd like it, but I did; take a look. 

Fish 924 
EdWordPro 

If you're after a cheap text editor, 
look no further. EdWordPro is a 
shareware text editor with all the usual 
stuff as well as up to 1 5 documents in 
memory, a Macro facility, automatic case 



Save 



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The Plus Means Yesi 




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Following GVP's philosophy of complete feature integration 
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You would demand a TBC to be 
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as a digital video stillstcire or signal generator. Included ImagelX'" modules 
allow direct editing and manipulation in the framebuifei, 

/CJtuA - Full Transcoding between Composite and Y/C (SVHS) Input and 
Composite and Y/C (SVHS] Output. 

/Otu-S - Real-Time Professional Special Effects Generator featuring 
solarization, strobing, pseudo- color, monochrome effects, and more. 

fDLu, - NTSC/PAL/SECAM Signal Standards Conversion to NTSC/PAL for 
integration into worldwide video environments automatically. 

jCJIms - Complete Amiga Software Control and ARexx™ Interface that 
allows seamless integration of all TBCPlus features into an exisiting 

automated video studio installation. 




/CXui - Full Processing Amplifier (ProcAmp) Control for correcting 
or adjusting incoming video "on-the-fly" quickly and professionally. 

/CJbii - 3 inputs |2-composite, 1-Y/C] that can be connected 

simultaneously and 'Hot-Switched' with software without having 
to play with cable connections. 

jOUi4 - Convert the 2-composite inputs into a single Y/C input, 
providing two switchable Y/C inputs. 

jOiud - Full SMPTI/EBU encoding/decoding/striping available as an option. 

fC/Ui& - tnucA., tnudv ftuft&f 

x his is simply the most powerful end flexible video 
stabilization device for the Amiga computer. The TBCPtus makes 
jo excellent complement to any GVP TV24", NewTek Video Toaster , 
or Centaur OpalVision™ Graphics System, The Pins means it also 

offers more!" 

day Gekmcw. Pits'iiem M.:^i'.- iiujj^ f '.nmimmiamms. Inc. 

Distributed in Australia by . 

Peripheral J& ^ 



=GVP 



World 

S06 Dorset Road, Croydon, Victoria 3136, Australia 
Phone: 03 725 3233 Fax 03 725 6766 

TBC Plus, G-ftifC* Comix). ImaggFX and IV24 are trademarks a\ Greal Valley Products Inc, Amiga Is a registered tradflniafl: of Ccunmodofe Amiga. Inc., All other tFademarts are the property o4 Iteir lespeclive mWrs ^^^^^^^^^M 




In the beginning there was ECS... 
Then came AQA... 

Ndw ±hC=*r-£-. IS EGS! 

EGS-28/24 SPECTRUM : 

Takes your amiga* 
beyond aga! 



The EGS-28/24 SPECTRUM elevates your Amiga 
2000, 3000, or 4000 Above and Beyond AGA and 
rockets you into the world of powerhouse worksta- 
tion resolutions and real- 
time 24-bit true-color, at a 
mere fraction of the cost! 
Look at the colors — and fea- 
tures— in our SPECTRUM: 

• Programmable resolutions up to an amazing 
1600x1280 - 800x600 in 24-bit! 

• Real-Time 24-bit display and graphics operating 
system! 

• High-performance 24-bit EGS-Paint package for 
professional painting and photographic editing. 

• Amiga-RGB Pass-Through so the Amiga and the 
EGS-28/24 SPECTRUM can share a single monitor! 

•ZorroII (16-bit] and Zorro-IIl [32-bit] 
AutoSensing for maximum performance on all 
Amigas! 

• Hardware blitter to accelerate all GUI operations, 
including the Workbench driver! 

• System conforming applications can use the EGS 
screenmodes directly from the Display Database! 



5/»ecr/?t//w 




EGS requires Kickstart 104 or higher 



mo * 


^i 


B3*s 


"jgSjjSgS^ 




^B™fe 



=GVP 




Distributed in Australia by 

Peripheral 
World 



506 Dorset Road, Croydon, victoria 3136, Australia. 



4 Spectrum is a trademaik ol Great Valley Produds P Inc. E6S Is a trademark of VmnaDevriDpiiraFiL All Bf)]BfSMajiwnffl HffflM prupfl lv ;.>■ -.-■:■. twprow? owners. 



AMIGA 




Technical Specifications 



Product 


Amiga CD32 


Clock Speed 


14.19MHz 


Processor 


Surface-mount Motorola 68EC020 microprocessor 


Custom Chips 


AA muftichip coprocessor system for video, graphics, 
sound and DMA 


Chip Memory 


2Mb 32-bit RAM; as standard 


EEPROM 


1 Kb non-volatile memory for high-scores and game position saving 


ROM 


1Mb 


External Interfaces 


Game controller/mouse/joystick (DB9 male, two) 


Aux connector to both keyboard and highspeed serial port 




Colour composite video 




RF modulator and S-video 



Internal Drive 



Right and left stereo audio phono connections 

Dual speed CD-ROM drive transfers data at 150Kb and 300Kb per second 



Vjdeapisplay 



Output type: colou r composit e; RF modulated; S-video interlaced and 



non-interlaced; up to 8 bitplanes 



Graphic Modes 



AA custom chipset produces resolutions ranging from 320x200 to 1280x400 
(more with overscan, including 800x600). Colour palette of 16.7 million 
colours. 2 to 256,000 user definable colours displayable on screen 



Sound 



Four channel stereo sound, 8-bit D/A converters, 6-bit volume and CD-audio 



Power Supply 



23 watts, switching 



Dimensions (WxHxD) Approximately 311mm x81mm x 21 2mm 



OSCAR 

The game scenario is set in a mult! screen cinema complex where Oscar can enter any of the Magical 
Film Worlds. CD-Audio Soundtrack. Video Sequence Intro. 256 colours AGA. 




Cartoon Capers 



World of Commodore 



Wild West World 



Children's Matinee 



Game Show Bonanza 

War Games 



Prehistoric World 



The Horror Channel 



SCI Fl Encounters 



DIGGERS 

A GAME OF CUNNING, MONEY MAKING AND SUBTERRANEAN ADVENTURE. 
You've just arrived on Zarg, you've got one month to mine yourself a fortune. The only problem is which 
race of unruly Diggers are you going to choose? Fabulous treasure and amazing discoveries await the 
successful few. Specially produced for the Amiga CD32. 

Four races to choose from with distinct character traits 




Cr 



Masses of undiscovered treasure to be found 
34 huge levels to explore 



Over 1 million locations to mine 
Break the Zargon bank 



An i mated sequences 



Fantastic CD digit al soun dtrack and voi ceover 

Over 370 megabytes of action packed adventure 

In credible 256 colour graphics 

The game contains a sophisticated Zargon Gui de Boo k 



Sounds good, well what are you waiting for? Get DIGGING! 



Technical specif i cations are subject to change without notice. Commodore Business Machines 
Pty Ltd recognises all trademarks and copyrights contained within this document. 

© Commodore Business Machines Fty Ltd. 1993 A.C.N. 001 947 1 19. 



Commodore 



AMIGA CD 

32 BIT CD BASED ENTERTAINMENT SYSTEM 




NC 1 




Amiga CD32 from Commodore brings you the world's 
first multi-entertainment system: • It's a standard audio 
CD player offering crystal dear stereo sound. • It's the 
only 32 Bit based video games system which gives you 
stunning speed, life-like graphics and millions of colours 
that no-one else can get close to offering. • Most 
importantly, it has been built to be fully upgradable, so 
unlike other products it won't be obsolete in the next 
12-18 months. 

COMPARE THESE FEATURES: 

• Easy connection to standard T.V. and/or hi-fi system. 

• Also capable of connection through SVH5 or even composite video. 

• Plays normal audio CD's • CD+G (Graphics) • Karaoke Disks. 

• Picture quality is based upon showing up to 256,000 colours from 
a palette of 16.7 million colours which means it performs better 
than arcade quality games. 

• CD's can store up to the equivalent of 660 computer disks of information 
which enables stunning audio, visual, graphics, speed and fun to be 
incorporated into this latest generation of video games. 

• Built in expansion areas for future add-ons. 

• Ability to play industry standard full motion video CD's and movie CD's 
with optional plug-in cartridge. 

• Video games to be priced at an average of $69. 

• Comes complete with 2 games: Oscar and Diggers. 

AMIGA CD 3S 

YOUR INVESTMENT IN THE FUTURE! 



c* 




PUBLIC DOMAIN and SHAREWARE 



changes for keywords, 12 possible screen 
resolutions, a full ASCII table, powerful 
search routines, vertical blocks, a built 
in calculator, a word count, the ability to 
sort a piece of text alphabetically and, 
of course, much more. 

This demo release has an annoying 
"register me!" window every three min- 
utes but otherwise works fine; if I didn't 
already have the far more expensive 
CED and EdWord didn't have a rather 
stupid file requester I'd be tempted. 

924 also contains a pile of Chas 
Wyndham's programs, all of which are 
designed to take text files, pictures, 
animations and so on and turn them into 
compressed self-executing files, that 
need no external viewer. S_Anim5 does 
animations, S-Exec does programs, and 
S-Omni does almost anything, includ- 
ing virtually any combination of a data 
file and an appropriate tool. 

Scripts (with all the files called in the 
script), installation files, demonstrations, 
tutorials, can all be made completely 
self-contained, needing no special Librar- 
ies or external support. This is rather 
cool, and all of these programs are 
freeware! 

Fish 925 

DonsGenies 

Professional Page from version 3 has 
included the ability to use ARexx "ge- 
nies" to automate complex routines; sort 
of monster macros, if you will. This pack 
has nearly seventy genies, plus some 
supporting material. None of them are 
utterly amazing, but the booklet one's 
nice; it automatically jiggers a load of 
pages around so they'll print in such a 
way that you need only fold the sheets 
right to get an A5 booklet. 

Sound Machine, on 925 too, plays 



□ | VVBrain vl .2 














\E3 


■a 


Undo 


2 


4 


3 


2 


4 


3 


2 


3 




















Retry 


2 


3 


2 


1 


2 


4 


2 


2 


















New 


1 


1 


3 


3 


1 


3 


1 


3 






















3 


1 


1 


4 


2 


3 


4 


















[Coins: 8 


2 


|Rous : 8 
(Level: 8 


A 


3 


1 


1 


2 


1 


1 


2 


















1 


2 


1 


1 


4 


1 


1 


2 




















4 


2 


4 


3 


3 


2 


4 


3 




















1 


4 


1 


4 


2 


1 


2 


3 




































^ 



W Brain - Fisk 916 



RAW, IFF, VOC, and WAV sound files, 
without conversion. This lets you play 
all those grillions of IBM sound files on 
your Amiga with no fuss. 

I prefer to use SOX to convert files 
over, but playing them in native format 
has its advantages. Two versions are in- 
cluded: one with an Intuition interface 
and a smaller CLI version. 

Fish 928 
Annotate 

This is another text editor for DOS 
2.0 and up. Features include folding 
(hide away chunks of document you 
don't want to look at), shifting, full clip- 
board support, macros, a scroll bar, edi- 
tor buffering, printing, text locking, tools 
menu, and a full Arexx Port. This slightly 
bugfixed version isn't as powerful as 
EdWordPro, but then again it's free. 

928 also contains PriMan, a task pri- 
ority manager along the same lines as 
TaskX, but prettier and configurable. It 
requires OS2.0 or greater, and lets you 
crank the priority of tasks in your sys- 
tem up and down to stop dumb pro- 
grams glomming CPU time they don't 



Mini/sola - Fisk 921 



Mtn! sola vi.O 



i i — i — i — i — i — i — r 
i — i — r 



i r* i iiii i i r 




ipippi 



r 



I.l.llLI.'.l.l.l.l.lJ.'.IJ.l. — 

(f 






I 1 I I IP 

Choos-e square to destroy. 



| Stop 




need or getting paralysed because they 
set themselves too low. 

Fish 929 
WBvwm 

This rather cool little gizmo lets you 
use a huge scrolling Workbench screen 
under WB2+, and get around it easily 
without scooting about with the mouse 
hunting your windows. WBvwm opens 
up a small window representing the en- 
tire Workbench area, with little boxes to 
represent windows. By moving an ob- 
ject, the corresponding window can be 
placed anywhere. You may also instantly 
move to any part of the Workbench area 
by double -clicking in the corresponding 
area of the WBvwm window. 

Fish 930 

QuadraComp 

This is a sort of shareware Intuition 
SoundTracker - it lets you write tunes 
and loads most SoundTracker modules 
but doesn't use the bizarre non-Work- 
bench interface every SoundTracker 
clone sports. QuadraComp features 128 
kb x 256 samples, 256 rows x 256 pat- 
terns; compatibility with any screenmode 
and a spectrum analyser; it's no 
PwTracker despite its big numbers but 
it's worth a look, if only for curiosity 
value. Requires OS 2.0+. 

The entire Fred Fish library is avail- 
able from Prime Artifax on 008 252 879 
(Sydney callers 879 7455) - and the price 
per disk drops with the more you order. 
That's about it for this month; I've al- 
ready collected all sorts of interesting 
stuff for next month's companion disks, 
so I'll see you then! □ 



ACAR 46 



AMOS COLUMN 



AMOS Column 

New extensions 
for AMOS Pro 



by Wayne Johnson 

There's a couple of new exten- 
sions out for AMOSPro (VI. 12 
and up only). These extensions 
contain some of the handiest commands 
in any extension I have come across! 
With some commands cutting down 
multiple lines of AMOS code to single 
commands that are often faster than the 
AMOS versions, sometimes up to 300% 
faster! These extensions are compatible 
with the new compiler and they get even 
faster when compiled. 

Both of these extensions were writ- 
ten in Germany. 

JD Extension 

The JD Extension contains 103 new 
commands that include the following 
categories. 

a) TIME COMMANDS: Commands 
for reading and setting the date and time 
as well as various other time commands 
that convert the time into seconds. 

b) INPUT COMMANDS. Three new 
POWERFUL input commands. One al- 
lows only NUMERIC input, another sim- 
ply returns the key being currently 
pressed and the most powerful new com- 
mand is the new string input command. 
It is much the same as the AMOS Pro 
version except that you can now specify 
a prompt instead of the usual "?". But 
main bonus is that it gives you FULL 
editing facilities similar to intuition's 
string gadgets. You can now move the 
cursor to the left or right, erase the full 
string with a single key-press as well as 
numerous other editing functions; a bit 
like Workbench's Shell. 

c) WAIT COMMANDS. Four new 
wait commands including simply wait- 



ing for a mouse button and returning a 
value for the button hit, stopping until 
any mouse key has been hit, waiting for 
one of the Amiga keys to be hit and the 
most powerful command is the new com- 
mand that waits for a key. With this 
command you can pass the exact keys 
you want to test for, and the ascii value 
will be passed back into your calling 
variable. 

d) CHECK COMMANDS. Com- 
mands for checking things like 
diskchanges and if the printer is acces- 
sible. But it also has commands which 
calculates sector Checksums as well as 
Bootblock Checksums. There is even a 
command to test whether a number is 
ODD or EVEN. 

e) STRING COMMANDS. 17 new 
string manipulation commands. Includ- 
ing the ability to ENCRYPT and DE- 
CRYPT a string, two extremely power- 
ful commands to CUT & PASTE into a 
string! Two commands for UPPERCASE 
& LOWERCASE string conversion. A 
very fast command to COMPARE 
strings, a command to count the occur- 
rences of a string in another, say we 
wanted to count the number of P's in 
this sentence ... "PLEASE DON'T 
PAINT OUR PRETTY POPPIES", the 
value returned would be 6, this also 
works on larger strings not just single 
characters. There are still more com- 
mands that we have not even touched 
on in this category. 

f) CALCULATION COMMANDS. 
New commands for complex calcula- 
tions including Pi, Percentages, convert- 
ing OCTAL numbers to Decimal and 
vice-versa. 



g) BIT COMMANDS. AMOS 
equivalents of M/L commands for bit 
manipulation such as ASL, ASR, LSL, 
LSR, ROL, ROR, ROXL, ROXR etc. 

h") TRACKDISK COMMANDS. 
Very handy routines that allow you to 
interact with TRACKDISK such as for- 
mat a disk, read & write sectors, install 
a disk, copy a file to a new destination 
with one command. There are three com- 
mands that put all HARDWARE De- 
vices, VOLUME Names & LOGICAL 
Devices into a string. Simple commands 
that allow you to interact with files such 
as - determine the length of a file, return 
the file type, whether it is a file or a 
directory, set and read a files PROTEC- 
TION Bits & COMMENTS. 

i) FONT COMMANDS. Handy com- 
mands to set your font by its name and 
size as well as measure the height and 
width of individual characters in a font. 

j) SCREEN/WINDOW COM- 
MANDS. New commands to interact 
with screens such as being able to deter- 
mine the number of BITPLANES in a 
screen, switch screens on and off. There 
are even commands to return pointers to 
intuition SCREENS, WINDOWS & 
RASTPORTS. The last two very handy 
commands allow you to calculate the 
distance between two points either along 
a straight line or using an ARC. 

k) SCREEN OUTPUT COM- 
MANDS. Allow you to scroll text in 
special ways onto the screen, some great 
effects are available. There is even a 
command that prints a string with sound 
effects just like a typewriter. There is a 
command to do HEXDUMPS & print 
text to the screen using a different font. 
The last two commands draw SPLINES 
and ANGLES with ease! 

1) SCREEN COPY COMMANDS. 
New commands that allow flasher screen 
copies from one screen to another. 

m) OTHER COMMANDS. Miscel- 
laneous commands that allow you to re- 
set the computer, read the largest amount 
of both CHIP & FAST RAM available 
at the time. There are even commands 
to allow you to DE-CRUNCH 
POWERP ACKER DATA files! 

Virus Extension 

The Virus Extension has a number of 
extensive Virus Finding commands, as 



AGAR 49 



AMOS COLUMN 



well as an assortment of general pur- 
pose commands that are not available in 
AMOS Pro. These general purpose com- 
mands are my favourite because they're 
generally little extras that most people 
seem to always be after. 

General Commands: There are 22 
commands in this section. There are 
commands for copying chunks of 
memory around very fast! There is a 
command that cheeks whether the read/ 
write head is above cylinder in dfO: 
Another command returns the version 
of EXEC LIBRARY in use. There are a 
couple of commands to turn TASK 
SWITCHING OFF & ON, this will 
speed up your programs by at least 5%. 
As well as commands that turn INTER- 
RUPTS ON & OFF! 

There are some new commands to 
check the status of the printer, they are 
able to check whether the printer is busy , 
off-line, paper is in or the printer in on- 
line. There is a command that returns 
the processor installed as well as if there 
is a maths co-processor. Another returns 
the Power Supply Frequency. 



Another handy command allows you 
to TURN ALL FLOPPY DRIVES OFF, 
this will return around 20k per drive 
back to the system. You can also reset 
the computer with a single command as 
well as check to see if the disk in the 
drive is write protected. 

Antivirus Commands: There are a 
total of 14 new Ami- Virus commands, 
these allow you to do things like return 
the ExecBase pointer, clear the COLD 
CAPTURE, COOL CAPTURE, 
KICKCHECKSUM, 
KICKMEMPOINTER, 
KICKTAGPOINTER & WARM CAP- 
TURE vectors to 0. You can also read 
those vectors as well. 

Virus Finder Commands: This ver- 
sion is able to detect and kill the follow- 
ing Viruses ... AEK, BITCREW, BYTE 
WARRIOR, DISK DOCTOR, DISK 
HERPES, GADAFFI, IRQ, LSD, MI- 
CRO SYSTEMS, REVENGE, SCA 
&VKILL. 

These extensions are available on the 
same disk complete with a 23 page 
printed manual from Public Domain 



Plus, PO Box 791 Homsby, NSW 2077 
for just $14.95. They've also got a large 
range of AMOS related products and 
you can get a catalogue disk from them 
for just $2.00. These guys seem to be 
the new hot favourites for AMOS stuff. 
They might be worth keeping an eye on 
for the following stuff in the news be- 
low ... 

News, news, news 

There's good news and bad news, 
and as usual, I put up my disclaimer for 
any information that I present here. This 
is because, along with my usual calls, I 
get the odd one that is rather annoyed at 
what I have published here. Sometimes 
people think I control the delays and 
bugs that go along with AMOS. Never- 
theless, here it is: 

• AG A is off until February. Expect 
further delays (it's like a bad train trip, 
eh?). This is because of the PC version 
and Francois is obliged to finish the 
Workbench Extension first. In my opin- 
ion I feel that this is more important as 



We know WHY 
you chose Amiga ! 



,omputer 
affair 



Love at prst byte 

Amiga Specialist 

Education Systems & Training 

Small Business Solutions 

Home Office Computer Systems 
■ Networking & Communications 

Desktop Publishing & Video 
: CD-ROM & MultiMedia Solutions 

337 Penshurst St., Willoughby 2068 
Tel: 02-41 7-51 55 Fax: 02-41 7-5542 



UNITECH ELECTRONICS 



Hardware Available 



Hsuis Hi-Tak MoniLor Filter 

■in-.'.: a-'!- i'.'lii P.S.U. 

Amiga DissH» 0MOFP Switch 

Xkbtail 2.94 Awn 

Kictetsil 2.Q5 Awn 

Supar Danisa 

&S75 Aqnuj 2l4eg Away 

Gary 0^5719 

Paiia 8*54 

CIA KM 

Kktiwrct Plus (3 way} 

Kiekboacd (! maj AW»} 

Teac A50O Internal Drive 

Aaclec Erfl Driv* 

ICD IDE Contoler 

2.5' IDE Hard OliiR 

3,5' Hard Mva 

1/2 meg A50Q espan Mam 

KAO 9ift 50s OSOD 3.5' Disks 

Eledronlc Oftsign Pal Genlock 

Golden Image HIScanner 

G.I. hVScsnnerwilhOCfl 

Clock tar A1ZD0 

Mc*i*or Swilch Box Iram 

A1200 Dual dftva cable from 

AKB(A120e HD cable 

Mlifeync/ArigB Adapt** 

MUtayrc IWAmiga Adaptei 

Analog joystick adapter 

Parcel Cahr* + PD dsk 

SCARTIAroiga loea raWa 

SCSI 25 10 25 70O rrfn obla 

A1MO 1o 3.5' HD afflnl irouni 
Madam cabla short 350mm 
Printer »bte 5 jnalres ban 
Printer extension cabte 
C64 Power suppty'a rehire 

A 120D School pack 

A--' Co::-"."', School peck 
CD32 School Package 
A12D0 t Accowftls Package 
A.I200 Dual H DrivaiActoutils 
A600 school Package 
AKK> HD School Package 



$39.95 
$175,00 

£10.00 
$Call 
(Call 

$56.95 
S77.M 
$27.40 
$72.40 

859,95 

$30.00 
$155.00 
SI 75.00 
$2&B.0D 

$Cal 

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859 

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132,95 

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$799 

$1 199 

Stall 
$499 
$799 



Our Products are also 
available Irani your 
friendly Amiga Store 



PTY. LTD. 



Celebrating 15.5 years trading! 
(02) 820 3555 9-5pm. 
Fax (02) 603 8685 24 hrs. 



Member of Australian Amiga Developers Association 
Mail Orders: P0 Box 137 Minto NSW 2566 
Showroom: 8B Tummul Place, St Andrews NSW 
Payments: Bankcard/MastercardA/isa/Money Order. 

AMIGA DEALER TRADE ENQUIRIES WELCOME 



Omeros 
Accounting for 
the Amiga $gg 



CD32 a Winner!! 
Software Titles... 

James Pond 2, Pinball Fantasias, 
D. Genertion, Sensible Soccer, Zool, 
Whales Voyage, 1869, Trolls, Morph, 
Genesis, Reach out lor gold, Surf Ninja, 
Alfred Chicken. 



JURASSIC PARK I TTTTTTTT TT1 

James Pond 3, Liberation, Boot, plus many 

more coming through the pipeline 

all $69.35 BRP 

Prices subject to change without notice. 



ACAR 50 



|DO\" QUIXOTn l 



KEDFtlVAHEj" 



The AMiGA. and CDTV Specialists 



Scunners 

If you're hi the market for a hand 
scunner then forget the rest and get 
Powencan 



Amiga Format 



July 15*92 



Power Scanner v3.0 




m 100-400 DPI scanning resolutions 

■ 64 grayscales 

m Thru 'port for printer 

™ Award winning editing, image 

manipulation Ascanning software 

Power Scanner v3.0 $399 

Power Scanner Colour $599 

L ()s;r;iile Offers 
If you consider your scanner system to be 
inferior to the Power Scanner, we will happily 
upgrade your software and interface. (Power 
Scanner is compatible with most scanning 
heads) 

V3.0 Upgrade (inc. interfaee)....$U3 
V3.0 Software upgrade for PowerScanner 
users(send SAE)..$40 
i'he Amiga, can (inry disnlav 16 EteyscateK 



I [Ell Wl HI 

Fon Tt* AMIGA A500 
ami saw ASOO Si CDTV 

rUll METAL CONSTRUCTION 
Comes Willi: 

" Duel cover 

" ilouee Keeper < 

' Mouse mat 

■ Joystick and P^e P'U 
mouse leads 



$119.95 




ftuto ROM Share 



Kick off is the latest 

One of (he most advanced kickstart ROM 

sharers available 

i A clever design on a small reliable board 
1 No "CIA adapter" or other trailing wires 
' Jumper to select which ROM boots fust 
i Simple internal fitting 
i Change ROMS without powering 

down. 

ROM Share. $49.95 

Video Back lem 

l Use VCR as a backup storage device 
I Blank video tape is all that is required 
I ZOO Amiga floppy disks will tit on a 4 hour 
tape 
1 Can lie used for hard disk backup 

■ There is roinu for 175MB of data 

■ Backup an Amiga disk hi 1 minute 

■ Allows you to watch VCR on 1084 Mom. 
i Effective error ewrectiou 



Video Backup System.. 



..$159.95 



PC 1204 4MB Memory Expansion 

for the Commodore Amiga 1200 
Power Computings inovative 4MB 32 bit 
memory expansion for the A 1200 is now 
available. The PC 1204 includes these many 
features. 

I Zero Wait State-Unlike some other 
expansions the PC i 204 allows your amiga to 
run at its maximum speed. 

< Ultra Fast FPU- An optional maths co- 
processor speeds up intensive calculations. 
A 50 MHZ chip will speed up operations by 
up to 30 times. 

I Real-Time I Sail cry hacked up cinck- 
Allows files to be date stamped. 

I Low Power- High Density RAM's mean 
low power consumption. 

I Easy to tit- Fitted in minutes without the 
need to remove the computers case. 

I Optional FPU Disable Switch- Disable the 
FPU instantly for software that will not run 
with a maths co-processor installed. 

PC1024 4MB with dock, no 

FPU $549 

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AMOS COLUMN 




Figure 1 



well. If you want AG A in a hurry, I 
might be able to help. Check next month! 

• The latest version of the Turbo Ex- 
tension is vl.76. This version (for both 
Creator & Pro) contains some bug fixes 
and the new commercial version con- 
taining the long awaited vertical blits 
should be, no doubt, available through 
Public Domain Plus by now. 

One of the nicest inclusions in 
AMOS Pro would have to be the Inter- 
face Language. This is a language struc- 
tured similar to AMAL that allows you 
to create buttons, gadgets, sliders, test 
boxes and all sorts of things on screen 
to produce a graphical front end for a 
program. The manual, however, has 
made trying it a little off putting. Al- 
though it seems difficult, it's extremely 
easy and powerful. 

For example, if you wanted to write a 
calculator program, you could create a 
box containing many buttons and a dis- 
play screen. This could also be done in 
standard AMOS by drawing your screen 
in a paint package, creating the pushed 
in images of the buttons and turning into 
a bank of BOBs, and then setting zones 
around each button as well as coding 
each button to reverse when it is clicked 
on. 

Interface does all that for us. All we 
need, in order to create an interface, are 
the following two things: 

1) An IFF screen containing all our 
own gadgets (or you can use the default) 

2) A string containing our interface 
program. 

Let's start off by going into a paint 
package to create a few buttons: 



1. Select a screen that's 640 x 256 
and 8 colours (Hi-res interfaces look best 
for most applications). Turn on the meas- 
uring tool (shift + "\" in Dpaint & Bril- 
liance). 

2. Set the palette as 0=999, 3=fff, 
2=bbb, 3=000, 4=777, the rest can be 
any colours you like. 

3. Draw a hollow black box that is 72 
x 16. Fill it with colour 2 and make 
changes to it as shown in figure 1. 

4. Make a brush of the button and 
paste it below the original button. Now 
that we have two identical buttons, fill 
colours 1 & 4 (white & dark grey) with 
colour 2 (the grey button centre). This 
should make the second button look like 
the one in Figure 2. This second button 
is what our button will look like when it 
is clicked on, 

5. This part is very important. We 
deliberately made our button images 72 
wide because this is divisible by 8. All 
objects have to be created within 8 pixel 
boundaries, however, the height can be 
any amount. For this reason, we need to 
cut out the buttons as a brush and place 
them exactly on the left hand side of the 
screen or on any 8th pixel of the screen. 
However it's easier just to place them 
against the left hand side. 

Be careful not to go too far left and 
go off the screen. You don't want to 
shave a pixel or two off your buttons! 
Save this picture out. 

6. Boot up AMOSPro and Select the 
RESOURCE ED. from the USER menu. 
Click on "create new bank" and then on 
"edit graphic elements". You will be 
prompted to select an IFF picture file. 



Select the picture you created previously. 
What we have to do here is to define 
each image (our button) as an element. 

7. Click on NEW ELEMENT (should 
already be highlighted) and then on 
GRAB ONE ELEMENT. Here you can 
drag a box around the first button just 
like cutting out BOBs in the BOB grab- 
ber, or you can drag a box anywhere on 
the screen at the size of 72x16 and re- 
lease the left mouse button. What you 
have is a transparent square under the 
mouse that you canplace on our first 
button image and click the left mouse to 
position it. Either method will define 
the first element (button image 1). 

8. Do the same as step 7 for the But- 
ton Image 2. 

9. Select QUIT and click on SAVE 
AS. Save out our custom made Resource 
bank. 

10. Select EXIT and go to Direct 
Mode. Type: Load Fsel$("") and use the 
requester to load the Resource bank that 
we just created. The resource will load 
into bank 16. 

That's it for the moment. We can 
now start to program using the Interface 
Language ... 

Programming the 
interface 

Now that we have a bank attached to 
our program (even though we don't have 
any code yet!), when we save, the bank 
will be included with it just like a Sprite 
or Music bank. As I mentioned before, 
Interface programs are stored as strings. 
A bare interface program consists of the 
following code: 
Resource bank 16 
clsOa$="EXit;" 
Dialog open t,a$ 
d=dialogrun(t) 
Do 
Loop 

The above program simply lets 
AMOS know that the resource to use is 
in bank 16, An interface program is de- 
fined that simply performs an exit, and 
it is called by opening up a channel to 
run under interrupt. The program con- 
tained in a$ should consist of many in- 
structions and then terminated with the 
EXit; function. 

Let's set up a simple button on the 
screen. Replace the a$ line with the fol- 
lowing: 



ACAR 52 



AMOS COLUMN 



a$="BU 1,1 60,100,72,1 6,0,0,1 ;[UN 0,0,1;][Bfl 0;J" 
a$=al+"EXit;" 

Now, I'll explain the above Interface 
commands. BU stands for button and is 
used to position a button on the screen. 
The parameters used in the above BU 
example are: 

1 = Number assigned to this button (button 1), 
160 = X position, 
100 = V position, 

72 = number of pixels wide (divisible by 8), 
16 - number of pixels high (no rules for height), 
- the currenl value of this button (usually is 
because it is not being clicked on) 

=the minimum value this button can be, 

1 = the maximum value this button can be. 
finally, a ";" is placed at the end of the command 
and Ifs parameters Gust like in AMAL). 

Next we have a set of square paren- 
thesis ( [] ) in which we can define extra 
information. For buttons, it is vital that 
we place a UN command in here. This 
command is the UNpack command that 
places the actual image of our button 
onto the screen. If we don't include it, 
and just leave the parenthesis empty, 
the button will be on the screen, BUT 
YOU WILL NOT BE ABLE TO SEE 
IT! This is because no image would have 
been pasted to the screen. 

The UN command works like this: 
UN 0,0,1; 

The first value is the horizontal off- 
set in pixels from the true button posi- 
tion and the second value is the vertical 
offset (this allows you to click on a but- 
ton that is not really on its true zone; 
why you would ever want to do this is 
beyond me at the moment ...). 

The third value is the image number 
in the resource bank that we want to 
use. We only have two images in our 
bank (1 = Button up & 2 = button down), 
so we set this to one. 

You can use UN in another and bet- 
ter way: UN0,0,BP1+; 

This tells the interface system that 
you want the button to start with image 
1 but increase the image each time it is 
clicked on. The images that appear will 
depend on the last three values set in the 
BU command (the current, the min, and 
the max button settings). 

We really only want to use our two 
images. At the moment, our program 
will alternate between the two images 
for the button when it is clicked on. This 
means that our button is currently an on/ 
off toggle button. If you want a work- 
bench style button (returns back to nor- 







iiSiv-^gBiMa 



Colour 4 



Colour 2 



Figure 2 



mal when not clicked on), then you need 
to add the BR command into the second 
set of parenthesis. This stands for But- 
ton Return and is set like this: [BR 0;] 

BR 0; means to return to back to the 
minimum value, set in the BU defini- 
tions. Run the program and if all goes 
well, a button should appear on the 
screen that is quite happy to be clicked 
on. AMOS, however is really still stuck 
in a DO LOOP waiting to do something 
else at the same time. It is here that we 
can define the button's function. Let's 
add some lines between to the do loop 
that will read our button: 
Resource bank 16 
cisO 

a$="BU 1, 160,100,72,16,0,0,1 ;[UN0,0,8P 1+;][BR 
0;]" 

a$=a$+"EXit;" 
Dialog open 1 ,a$ 
d=cfialogrun(1) 
Do 

BUTTON=Dlalog(1) 

If BUTTONS : Bell : Print "Clicked" : End if 
Loop 

Dialog open l,a$ tells the interface 
where to get its program from and de- 
fine it to channel 1. In this case, it's aS. 
d=dialog run (1) starts the program un- 
der interrupt. It uses d as a dummy value; 
it can be any variable. 

Inside the DO LOOP, we read the 
current value that is constantly updated 
that is coming from the interface pro- 
gram. We use this value to find out what 
is going on in our program. It is like a 
window to the interface. If we click on 
our button, the value in Dialog(l) should 
read "1" because the button is defined 
as button 1. The rest is child's play ... 



1 hope this makes it a lot clearer to 
those who have been put off trying the 
interface because of the manual. I was 
for a long time and now I'm reaping the 
benefits. I'm working on a program at 
the moment that will be a valuable tool, 
and I don't have to worry so much about 
setting up the buttons and making them 
work with zones and so forth. All I need 
to do is worry about the code that's 
linked to them. And that's the way it 
should be. Be adventurous. Fill your 
screen with hundred of active icons, but- 
tons, sliders and whatever you want. 
Prove to yourself just how easy it is. 

AGA! AGA! AGA! 

Want some Quick and Dirty AGA 
stuff? Over the last few weeks, I've been 
experimenting with some AGA hard- 
ware registers and I've found some in- 
teresting discoveries. Next month, I will 
be giving you the ability to open a hi -res 
32 colour screen from within AMOS. 
No cheating, this the real AGA thing. It 
took a while to achieve, but the secret 
will all be revealed next month ... 

But for now I have some tid bits from 
my discoveries. Go to direct mode and 
type the following: 
DOKE$DFF106,%10000D00 
A Hires pointer? Like it? Try this one ... 
DOKE $DFF106,%110OOQ00 

A super Hires pointer? I knew you'd 
be impressed. 

To all the guys (and occasional la- 
dies) who have phoned me on the club 
support line, and friends in the industry, 
have a great holiday. J 



ACAR 53 






BLITZ BASIC 





'EM 



by Roy Hurley 



Hello again to all the Blitz2 Programmers 
out there across Australia! 




The feedback for this column is start- 
ing to flow in, and let me say thanks to 
all of you who took the time to get back 
to me with your comments, suggestions 
and source code. 

Special thanks must go to Perry 
Mowbray, who sent me a binary search 
program. The code was well thought out 
and written, and Perry tells me it was 
his first effort with his newly acquired 
Butz2. Weil done Perry, and keep up 
the good work! 

Over the next few months 1 hope to 
put together the Australian Blitz2 PD 
library, so if you have any work you 
want to share with your fellow program- 
mers, send it in to: Blitz2 PD, Box 1420 
Wollongong 2500. 

This month we'll be looking at a few 
general purpose programming functions, 
as well as a few source code formatting 
tips. But first, we'll start the ball rolling 
with our feature on zones of control. 

A common task within all types of 
programs, is detecting if the mouse 
pointer has been moved within a zone of 
control by the user. There are many ways 
to accomplish this, but for now we'll be 
looking at an elegant solution involving 
a 16 colour Hires screen with no less 
than 33 zones, none of which are Said 
out in nice convenient square areas. 

The Map 

Our map is a 16 colour hires map of 
the world, 640 by 256 pixels. Our appli- 
cation has the four main countries in 
bright colours, and six shades of grey 
have been used for the neutral countries. 

The Algorithm 

How are we going to know which 
country the user is pointing the mouse 



at? Our algorithm is going to use the 
colours to help tell us, but we only have 
six colours, and 28 neutral countries ... 
By using a combination of blocks and 
colours we can achieve our pixel perfect 
zone detection. The trick is in the design 
of the map and the blocks. 

We want to minimise the number of 
blocks that need to be checked, so that 
our routine will run quickly. However, 
we can't select areas containing more 
than six neutral areas. 

Using Deluxe Paint, with the co-ords 
on, we write down the top left x and y 
pixel positions, and the bottom right x 
and y pixel positions. 

If you take a look at the map with the 
blocks drawn on (for illustration pur- 
poses only) you can see that eight blocks 
are needed, and it's important when de- 
signing your graphics that these areas 
do not overlap, and that there are no 
gaps in between them. The main coun- 
tries don't need to be enclosed in these 
blocks, since they are filled with their 
own unique colour. The water areas are 
all colour and the borders are done in 
colour 1. By carefully floodfilling our 
neutral countries with spaced out col- 
ours, we get all 28 areas covered into 
eight blocks. 



Our routine need only calculate which 
block the pointer is in, and look up the 
colour within that block to determine 
the zone selected. This method can be 
used where pixel perfect zone detection 
is required, and there's no limit to the 
amount of zones you can cover. The 
more colours you have, the fewer blocks 
you'll need, and the quicker your rou- 
tine will run. 

The Code 

Our main workhorse is the select 
country function, which needs no pa- 
rameters, but Blitz 2 still requires the 
empty curly brackets. Our Function uses 
the SMouseX and SMouseY commands 
to determine the Mouse pointer posi- 
tion. The Point () command looks up the 
colour number under the mouse. The 
function returns the zone number under 
the mouse pointer, by comparing the 
Block it's in and the colour number, 
Notice how we check for the colour 
number first? This is a little trick to 
keep in mind when ordering Cases within 
a Select ... Case control block. The most 
common occurrences should be put at 
the top of the list, as they will be checked 
first by Blitz2, and this will speed up 
your code considerably. 

Funetion.b SELECTCOUNTRY {) 
x.w=SMo useX: y . w=S Mouse Y 

c.b=Point(x,y):b,b=0 

Select c ; c is the colour 

CaseO 

Function Return 
Case 1 

Function Return 
Cases 

Function Return 3 
CaseS 

Function Return 4 
Case 10 

Function Return 2 




ACAR 54 





Case 11 


Function Return 1 


End Select 


If K?75 AND x<231 AND y>74 AND y<f 94 


BLOCK 1 


Select c 


Case 2 


Function Return 5 


Case 3 


Function Return 8 


Case 4 


Function Return 9 


Cases 


Function Return 10 


Cases 


Function Return 7 


Case 7 


Function Return 6 


End Select 


End If 


If x>161 AND x<351 AND y>=0 AND y<44 


; BLOCK 2 


Select o 


Case 6 


Function Return 12 


Case? 


Function Return 11 


End Select 


End If 


If x>2S6 AND x<415 AND y>47 AND y<:102 


BLOCK 3 


Select c 


Case 2 


Function Return 13 


Case 3 


Function Return 15 


Case 4 


Function Return 1S 


Case 5 


Function Return 16 


Cases 


Function Return 14 


Case 7 


Function Return 17 


End Select 


End If 


If x>257 AND x<369 AND y>99 AND y<182 


; BLOCK 4 


Select c 


Case 2 


Function Return 13 


Case3 


Function Return 21 


Case 4 


Function Return 20 


Case 5 


Function Return 16 


Case 6 


Function Return 22 


Case 7 


Function Return 19 


End Select 


End If 


If x>454 AND x<576 AND y>83 AND y<194 


; BLOCK 5 


Select c 


Case 2 


Function Return 26 


Case 3 


Function Return 24 


Case 4 


Function Return 27 



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BLITZ BASIC 




Case 5 

Function Return 25 
Case6 

Function Return 23 
Case 7 
Function Return 28 
End Select 
End If 

lfx>368ANDx<448ANDy>101 ANDy<167 
; BLOCK 6 
Select c 
Case 2 

Function Return 30 
Case 5 

Function Return 29 
Case 6 

Function Return 22 
Case 7 

Function Return 17 
End Select 
End If 

If x>507 AND x<571 AND y>53 AND y<8t 
i BLOCK 7 
Select c 
Case 4 

Function Return 32 
Case 7 

Function Return 31 
End Select 
End If 

If x>4H AND x<455 AND y>67 AND y<102 
; BLOCK 8 
Select c 
Case 2 

Function Return 30 
Cases 

Function Return 33 
End Select 

End If Function return 
End Function 

Since I can't give you the map graph- 
ics to go with the source code, there's 
not much point in listing the main con- 
trol loop and other bits of the program. 
The main thing to note is the method we 
have used to solve our zone detection 
needs, and this method can be adapted 
to a wide range of applications. 

To those of you lucky enough to have 
a modem, I have made this program and 



some other Blitz2 stuff available on ei- 
ther Powerhouse BBS (042) 616380/ 
622170 or Squids BBS (042) 261047. 1 
can also be reached here for questions 
or feedback. 

To finish off, here's another little snip- 
pet of code to whet your appetite. It's a 
statement that replaces all the occur- 
rences of a byte within a memory block 
with another byte value. One very use- 
ful purpose for this that springs to mind 
is replacing all the chr$(10) newline char- 
acters with a chr$(0), so that the com- 
mand PeekS(address) will return strings 
correctly. Many thanks to Steve 
Boothman for this 100% Machine code 
Statement, Thanks Steve! 
It's called REPLACE [Start, Length, Byte 1,Byle2} 
; replaces all occurrences of bytel wfth byte2 
; in the block of memory starting at "start" 
; and "length" bytes long. 
Statement REPLACE {start, lengllt, byte 1,byte2} 

UNLK a4 ; No recursion 

MOVE.I d0,a0 ; Copy address of data block to 
clean to aO 

loop 

CMP.b (a0)+,d2 ; Check byte in 

memory, is it equal to bytel? 



; If not, jump over replace 
; Else replace it with 



; one less byte to check 
; Back to main loop if any 



BNE loopl 

command 

MOVE.b d3,-1(a0} 
byte2 (stored in reg d3) 
loopl 

SUBQJ #1,d1 

BNE loop 
bytes left 
RTS 
End Statement 



Here is a small example of its use in 
everyday life, coupled with our BLOAD 
and BSAVE modules. It's easy to put 
together a useful program in a few min- 
utes. Here we are loading a file into 
memory, and changing all the chr$(10) 
newline characters with the more stand- 
ard chr$(0) end of string null the system 
prefers. 

DEFTYPE.I 
1NCD1R "Blitz2:lncludesr 
INCLUDE REPLACE.Stat 
INCLUDE BSAVE.Fun 
INCLUDE BLOAD.Fun 
II BLOAD [Filenames] 
REPLACE (FADDRESS,FLENGTH,10,0] 
resu!t=BSAVE 
{Filename$,FADDRESS,FLENGTH} 
FreeMem„ FADDRESS.F LENGTH 
Else 
NPrirt "Couldn't BLOAD{} ".Filenames 
MouseWait 
End If 
End 

Happy coding! 

There will be more useful procedures 
and code next month. I'm always happy 
to receive your feedback, so write me a 
letter, reach me on the BBS, or send me 
your PD contributions, Roy Hurley, PO 
Box 1420, Wollongong 2500 NSW. 



' 



P*m«***: 



mmm'f ! -wmm 




ACAR 56 






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AGAR 57 






ANDY'S ATTIC 



Andy's Alio 



The Great Debate! 

This issue we examine the constant 
arguments peopie seem to have re- 
garding which computer platform is 
better than the other and give you a 
chance to have your say on the mat- 
ter. As a special bonus, you could win 
a few disks for your effort to boot. 

A quick follow up on Spot pointing 
software reviewed in the October is- 
sue of AGAR and a reply to a reader's 
letter regarding printing problems. On 
with the show ... 

Ebony and ivory 

One of the huge benefits of owning 
a modem is being able to log onto a 
BBS and participate in public conver- 
sations with other like-minded people 
from all over the world. We do this 
via networked message areas which 
bulletin boards carry called echoes. 

A personal favourite of mine is an 
echo called Aust Amiga. As its name 
suggests, it only travels Australia wide, 
but it's full of regular participants who 
are dead keen on their Amiga and 
who enjoy talking about their machine, 
often exchanging various bits of juicy 
information and tips. 

AH that's great and dandy, but every 
now and then, the inevitable happens 
and someone dares write something 
positive about <shock, horror> an IBM 
clone machine. The verbal wars which 
result when this happens have to be 
seen to be believed and are highly 
amusing to those that have sense 
enough to just sit back quietly and 



enjoy the fighting. At the same time 
though, such wars are disruptive to 
the purpose of the medium, which was 
naturally designed to discuss the ad- 
vantages of owning an Amiga. 

What's this got to do with Andy's 
Attic? Bear with me for just a little bit 
longer and you'll find out. Many peo- 
ple, myself included, own both plat- 
forms. I have an IBM clone and an 
Amiga 500 and happen to enjoy them 
both. My favourite is the Amiga, so it 
gets used for most of my computing 
needs, but the IBM clone sits here, 
chugging away 24 hours a day run- 
ning my bulletin board. 

The point I'm making is that BOTH 
can be, and ARE useful. In my opin- 
ion, for someone to say something 
like an IBM clone makes a good book- 
end is crazy. Am I wrong? 

My two machines sit here on the 
same computer table at Andy's Attic, 
mere centimetres separating them, and 
not once have I heard them arguing 
with one another that one is better 
than the other. I'm not surprised, be- 
cause they can't talk on their own, but 
even if they could, I'd bet that they 
would probably know better. 

I'm going to stick my neck out here 
and say that this often asked question 
of which is better, Amiga or IBM, is a 
question which can not be conclusively 
answered. Why? Because the Amiga 
is not (in my own opinion) "overly" 
better than the IBM clones and nor 
are the IBM clones "overly" better 
than the Amiga. My invitation (chal- 
lenge?) to you is to prove me wrong. 



Amiga v IBM 

I invite anyone interested to write 
in and tell us why they think their 
Amiga is better than an IBM clone 
and vice versa. As I said earlier, many 
people own both so there should be 
quite a few of you in a position to be 
able to offer informed arguments both 
ways. 

I'll collate your responses and de- 
vote a whole column to what I con- 
sider to be the best replies from both 
sides of the coin. Further to that, I'll 
select an overall best letter and send 
the writer five disks chocka block full 
of randomly selected, latest PD/Share- 
ware archived software that's on my 
BBS harddrive at the time, FREE as a 
prize for writing the best letter. You 
can't lose so what are you waiting 
for? Start hitting that keyboard and 
send your views to: Andy's Attic! PO 
Box 1335, Hoppers Crossing Vic 3029. 

Spot Update 

Modem owning users that decided 
to try Spot pointing software after our 
review in the October issue of ACAR 
will be pleased to learn that it's since 
been updated. Containing various bug 
fixes and new features, the current 
version at time of writing is 1.2 A. 
Note that the latest version of Spot 
may always be file requested from 
Andy's Attic with the magic file name 
of Spot. Our netmail address for dash 
mail and file requests is 3:633/106. 
Anyone may file request. 

More good news is that an Austral- 
ian Registration Site has now been 
established for Spot e valuators. You 
can now register your copy of Spot by 
sending $50.00 Australian to; Richard 
Galezowski, PO Box 237, Reservoir 
Vic 3073 or netmail him for more 
info at 3:633/106.3 @fidonet. Richard 
gives a top service to Spot users, bring- 
ing in the latest versions direct from 
Belgium as they become available and 
also by bringing in the Spot support 
echo direct from Belgium, giving ac- 
cess to all for nix and paying for the 
resulting hefty phone bills all on his 
own coin. 



ACAR 58 






ANDY'S ATTIC 



Readers' letters 

Mr Rob Robinson of Eildon in NSW 
writes in with printer problems ... Dear 
Andrew, I am what is called a Golden 
Oldie, being in my mid 70s, and have 
been a Commodore fanatic since 1983. 
I've read ACAR since it was first 
printed and follow your interesting col- 
umn every month. 

After reading your articles on the 
V2 Roms in April, May and June of 
this year, I found myself so interested 
that I went out and purchased a V2. 1 
Rom Enhancement kit. I had it in- 
Stalled with a DNA Tech's switchable 
board in my lmeg A500. I'm very 
impressed with the new Rom system 
which works fine for me except for 
one item which brings me to the rea- 
son for this letter. 

I use a STAR 24/20 with an EpsonQ 
driver for my word processing and 
this works fine when booted on the 
V2.1, I have transferred the EpsonQ 
driver from the V2.1 Extra/Storage to 



the V2.I Devs/Printers and followed 
the instructions in Printers Chapter 9 
of the Workbench Users Guide manual 
using the default settings (and others) 
but try as I might, I simply can't get a 
printout when I enter the Shell and 
type TYPE or [ LIST S: Startup-Se- 
quence to PRT: ], all I get is a re- 
quester asking me to PUT PRINTER 
ON LINE and this will come up four 
times before I can exit Shell and Work- 
bench. 

If I switch off and re- boot with the 
VI. 3 switched in, I can get the same 
printout from 1.3 Shell along with 
many others. I have two printer leads, 
tried them both and also tried the 
CBM(MPS}1000, EpsonX, Epson 
(Old)X and Generic drivers, all with 
the same result. I know it's not the 
printer but the V2.1 Workbench does 
not seem able to recognize that the 
Star24/20 is on-line! 

I wonder if you have any clues on 
this matter and the time to write. Can 
you HELP me before I tear what little 



hair I have left out of my head? 

A A: The only way to find the cause 
of a problem like this one is brute trial 
and error. Start at the basics and elimi- 
nate them one item at a time. The fact 
that your printer works fine with VI. 3 
of Workbench is encouraging and 
proves that there is nothing wrong with 
the printer itself. It's unlikely the ca- 
bles have anything to do with the prob- 
lem either as you would have similar 
problems with VI. 3 of WB. 

1 suggest going back and re-check- 
ing your preferences settings. Make 
sure you have selected the correct 
driver. Have you tried clicking on 
InitPrinter before attempting to print 
while in a shell? Tried using Generic? 
Got the correct Printer Port selected? 
If all experimentation fails, then you 
may need to resort to taking the printer 
to your nearest Commodore dealer and 
ask them for some help. 

That's about it for this issue of 
Andy's Attic so till the next time, 
keep hammering those keyboards. □ 



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SHAREWARE PROGRAMS REQUIRE A SEPARATE 
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ACAR 59 






C64 COLUMN 




Bumper Tips Edition 



New address 

Brunswick Publications, Jong time 
supporters of the C64 through their 
extensive public domain library, has 
moved to a new location. Orders and 
enquiries should be sent to Brunswick 
Publications, PO Box 745, Campsie 
NSW 2194. Their telephone number 
remains unchanged as (02) 759 7343. 

More power! 

There seems to be an unwritten rule 
that no matter how fast or powerful 
your computer equipment, there will 
be some unusual or obscure technique 
for squeezing more out of it. Some 
are complicated hardware patches that 
require betteT than average soldering 
skills to install, while others are little 
more than a few well placed POKEs. 

In this issue, we're going to take a 
guided tour of some of the more sim- 
ple but useful software options for 
squeezing just that little bit more out 
of your 1541 disk drive. No matter 
how fast your disk drive, eventually 
you'll find it too slow. Although no 
replacement for Warp Speed or simi- 
lar speed-enhancing cartridges, the 
following will improve the speed of 
Scratch, Validate and Rename func- 
tions: 



OPEN 15, 8, 15: PRINTS15, "M-W" CHR$(7) 
CHH$(28)CHR$(1)CHR$[15) 

When files are saved to disk they 
become one of four file-types: 

USR (User), REL (Relative), SEQ 
(Sequential), or PRG (Program). 

BASIC programs are saved in the 
regular PRG format. However, this 
isn't a restriction because you can save 
a file as any type. 

Although providing no great ad- 
vantage, it can serve as a simple form 
of file protection, since a program that 
is saved in any format other than PRG 
can't be loaded in the normal way. 
Aside from this, if you save your BA- 
SIC program as a sequential file then 
it can easily be loaded into your fa- 
vourite word processor to become part 
of a text document. To save a file as a 
sequential file, type: 
SAVE°Filename,S",B 

Notice the comma S extension at 
the end of the filename. This S tells 
DOS that the file should be saved as a 
sequential file. The S can be replaced 
with other letters, depending upon the 
type of format you wish to save it as. 
Loading files require a similar exten- 
sion: 
LOAD Tilename,S ,, ,a 

Remember to replace the S with 
whatever letter you saved it as. 



File Name Recover 

Here's an easy way to recover the 
name of the last file you loaded. Sim- 
ply type SYS 62913. Unlike the regu- 
lar commands for loading the direc- 
tory, this one isn't destructive. 

Save & Replace 

A great source of frustration for 
many users is the Save and Replace 
function. This function is designed to 
replace an existing disk file with an 
updated version, but unfortunately it 
doesn't always work as intended. The 
problems generally arise when a disk 
is low on space. Save and Replace 
works by saving the newer version of 
the file first, before deleting the origi- 
nal. Obviously if available space is 
low, it will have problems and you 
may end up losing both the old and 
newer versions. My advice is if you 
must use this command, always en- 
sure you have enough space on disk 
to save your program a second time. 
Aside from this, many users claim an 
insertion of a zero directly after the @ 
sign will improve stability (SAVE 
"@0: Filename", 8). 

Disk Detect 

A useful feature of the Amiga is 
their ability to detect when a disk is 
inserted or removed from the drive. 
What a lot of 64 users don't realize is 
that this can be achieved on their 1541 
or compatible with a small software 
subroutine. The subroutine listed be- 
low will wait until a disk is either 
inserted or removed from the drive 
before continuing. 
10 OPEN 15,8,15 

20 PRINT#15, "MR"; CHRS[30);CHR$(0) 
30 GETS15, A$ 

40 IF ASC (A$+CHR$(0)) THEN 20 
50 CLOSE 15 

The above routine would need to 
be called twice - once to sense the 
disk's removal, and again to sense the 
presence of the new disk. With this 
routine you may never have see a "Hit 
key to Continue" prompt again. If only 
GEOS made use of it ... 



ACAR 60 



Close All! 

Working with a lot of files from 
within a program can be very confus- 
ing and you may easily find yourself 
in a tangled web of files and channels. 
If you wish to close all open fdes then 
try SYS 65511. This system call can 
even be used from within a program 
(use if to ensure all files and channels 
are closed after the user has selecting 
the quit option from your menu). 

Write Protect? 

Checking the status of the write- 
pro tect tab of a disk from within a 
program can greatly reduce the chance 
of your program crashing during disk 
operations. The following short rou- 
tine can be incorporated into your own 
programs to check if a disk may be 
written to before trying to access it: 

10OPEN15,8,15:PRlNT#15,"M- 

R";CHR$(30);CHR$(0):GET# 15,A$:CL0SE 15 
20 IFASC(A$+CHR$(1))=1 THEN PRINT" DISK IS 
PROTECTED": END 
30 PRINT' DISK IS NOT WRITE PROTECTED" 

UnNEW 

If you find that you've typed NEW 
before you should have, or want to 
get back your program after a reset 
then type: 
POKE 2050,8 SYS 42291 

Program Protect 

Keeping your BASIC program from 
prying eyes can be a real problem. 
Here's a tip to make BASIC lines dis- 
appear from the listing: 

1. At the end of any program line, 
place a colon, a REM, and two quota- 
tion marks (""). 

2. Curser back one position so that 
the curser is flashing over the second 
quote mark. 

3. Press and hold the SHIFT key 
while tapping the DELETE key once 
for every character in the line that you 
want to disappear 

4. Now release the SHIFT key and 
type the DELETE key until you reach 
the newly positioned quote mark. 

5. Hit RETURN 



If you now type LIST you should 
find that part or all of that line will 
have disappeared. 

Round numbers 

If you've done much in the way of 
BASIC programming you have prob- 
ably found the need to round numbers 
off to a particular number of decimal 
places. The following formula will will 
round off any number to any number 
of decimal places. At the start of the 
program, you'll need a line like this: 
10 DEF FN RD(XHNT(X*10'-DP+0.5)/10*DP 

To round off a number, set the vari- 
able DP to the number of decimal 
places required. It uses the define func- 
tion command. As an example, to 
round off the square root of 8 to 3 
decimal places from within a program 
you would need a line like this: 
B0 DP=3: PRINT FN RD(SQR(8))CIA 

Squared 

Problems with drives or keyboards 
can be a common occurrence, but a 
solution may be easier than you think. 

Unplug the computer and carefully 
unscrew the base of the 64. Have a 
look at the array of chips on the main 
board. If you look carefully you should 
find two chips placed next to each 
other that are marked with CIA or 
6526. These CIA (Complex Interface 
Adapter) chips are the possible cause 
of the problem. 

They are, in fact, identical chips - 
only that one controls the keyboard, 
and the other controls the user port 
and disk drive functions. If these chips 
are swapped over then often the prob- 
lem will be rectified. The CIAs might 
be either plugged into a socket, in 
which case the job of changing them 
would be greatly simplified, or sol- 
dered on, making your life just that 
much more challenging. 

That just about wraps up this 
installment of The C64 Column. As 
usual, I'd love to hear from you. Send 
your questions, suggestions, news or 
anything else to me at The C64 Col- 
umn, PO Box 288, Gladesville NSW 
2111. See you next month. J 



Australian Commodore & 

AMIGA 

Review 

For Professional and Home Users 

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ACAR 61 










879 7455 
Sydney Metro 

Support * Orders 




Low Cost 

Home Office • Games • Business • Graphics 
Clip-Art • Fonts • Animation • Utilities 



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• #8 - Asteroids, Bug Blaster, Microbe, Poing, 
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■ Adventure 1 - Island of Nephoton, Rescue 
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• Star Trek - Two Disk - animation, 
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• Balance of Power - Strategy game for one or 
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• UChess - Chess game - Needs 4Mb and 
accelerator - Ideal for A 1200 or 4000. AGA 
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Home Office 

• Analyticalc - Powerful spreadsheet package 

■ CAD - Five Programs: Speaker and Circuit 
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■ Database - Hyperbase, HyperDialer, 
DataEasy, Home Manager, bBasell 

■ Forms Designer - Text based forms editor. 

■ Genealogy 1 - A-Gene and Family History 

■ Genealogy 2 - ArJay - Up to 1000 people, 
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•"NEW ■ Home Budget ■ Easy to use, well 
documented home finance program. 1Mb 

• Home Tools - TouchTyping, simple 
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■ Spreadsheets - Easy to use SCalc, SPREAD 

• Finance - BankN, Your Money, Budget and 
CheckBook 

••NEW - JCGraph - Create professional 
2D & 3D graphs, various save formats. 

• Text Editors - Az, UEdit, QED, DME + 
Text Editors Guide 



Wordprocessing - Text Plus, AmigaFOX, 
Liner, SuperRetLab, GWPRint & Print Studio 
Pretext 4 J - Includes spell checker, word 
count, footnotes, anagrams - hundreds more 
features. Text only - no graphics. 

• Bowling - Keep track of bowling scores. 
1Mb required. 

Communications 

• NCOMM 3.0 - Shareware AREXX, 
SCRIPTing, simple BBS mode. 

■ Term 3.4 - Freeware, scripting, powerful, 3 
disks, hard drive req. WB2.X required. 

Fonts 

• CG-Font Pack 1 - Suitable for Workbench 
2.x and above, Final Copy, Professional Page, 
Pagestream and PageSetter III. Includes over 
60 different Compugraphic fonts. 6 disk set. 

■ Bit-Mapped Font Pack 1 - Suitable for 
Worbench 1.3. Over 40 different fonts, ready 
to use directly from floppy - ideal for Deluxe 
Paint and most paint programs. 6 Disk Set. 

Clip Art 

• Clip Art Pack 1 - A selection of black and 
white, bitmapped clips, suitable for 
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Subjects include Abstract, Holiday, People, 
Plants, Signs, Sports, Things, Animals, Food, 
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People, Sports, Things, Vehicles, More 
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• Structured Clip 1 - Assorted ProDraw 
format clip -art. 

Desktop Publishing 

• Pagestream Enhancer ■ requires 
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Postscript utilities and more. 

• Professional Page Enhancer - requires 
PPage 3.x or better. Lots of great genies for 
smart borders, copying pages, group, special 
effects. 

■ PageSetter 1.2 - Entry level desktop 
publishing program to try and see what the 
world of DTP is all about. 

Cartoons (Require 1Mb FREE) 

■ Cartoon 1: Batman, Shuttlecock, Stealthy 

■ Cartoon 2: Amy Vs Walker 

■ Cartoon 3: Jugette, Jugette 2, Juggler 2 

■ Cartoon 4: F16 Combat, Stealthy Manver II 

■ Cartoon 5: Bigs Bunny 



Big Cartoons (Require 3Mb) 

■ Big Cartoon 1: Anti -Lemmings 

■ Big Cartoon 2: Coyote 

• Big Cartoon 3: Pogo 

• Big Cartoon 4: The Daring Game (2 disks) 

• Big Cartoon S: Unsporting 

• Big Cartoon 6: Enterprise Docking 

• Big Cartoon 7: Bait-Masking 

Education 

■ Education I - Elements, Draw Map, Rubik, 
Space Log, Gears 

• Education 2 - Gravity Well, Planets, Life 
Cycles, Orbit, Enigmas, ZPlot 

• Education 3 - Word Puzzle, Crossword, 
Word Game, A-Solve, POWER LOGO! 

• Education 4 - PlotMap - Two disk set - 
creates maps of world, save in IFF format 

■ Hypertext - Create text files with links to 
animation, graphics, sounds, songs - anything 
(via AREXX). 1Mb & WB2.X required. 

■ Stockmarket Simulation - Buy and sell 
shares, take out a bank overdraft, and 
eventually qualify to joing the insiders club. 
Local program to simulate local conditions. 

■ Chemistry - Create 3D models of different 
molecules 

Emulation 

• Atari Emulator - German Only 

• MS-DOS Emulator - Transformer - Original 
PC Speed. Require MS-DOS System, No 
Graphics! - 

■ C64 Emulator - Run C64 Program, Interface 
C64 Peripherals (opt. interface available from 
U.S.A. Only) 

Graphics and Animation 

• Graphics 1 - Still Store: For sequencing 
stills for video production 

■ Graphics 2 - Mostra, ImageLab, TitleGen. 
sMovie, ABridge, SceneGenDemo, 
SlideMaster 

■ Graphics 3 - Icon-Editor, Turbo Title, 
Cyro-Animation Utils 

■ Graphics 4 - FreePaint, Graffiti, PED, 
PicBase - IFF Database 

■ MandleBrot Tools - Six Disks, Create 
amazing shapes and patterns! 

•-NEW - MiniMorph - Create your own 16 
grey-scale morphs, 1Mb 

• AGA Demos 1 - HOIS-AGA and AGA- 
Amiga Boing. 

■ Mobile! - By Spaceballs - 3D Animation, 
A1200 and 3000 compatible. 

• AGA Images - Six disks of hot AGA piccies 
including 3D rendered in Aladdin, and photos. 



Software! 

Emulation Software • Educational s 
Genealogy • Multimedia • Animation 






008 252 879 

RDER HOTLINE 

Outside Sydney Metro 



We guarantee satisfaction or your money back, no questions asked. 



■ Image Objects 1 - Enterprise, Chess Pieces, 
Amiga 3000. 

Music and Sound 

• Med 3.1 - The best Amiga low-level 
sequencer - some MIDI support 

' Sound Tools - Play, edit, arrange, distort and 
create IFF sound samples 

• Sound Tracker - Five disks of the original, 
with sounds and instruments 

• Sound FX I - Filled with short, sweet sound 
samples - Bells, Horns, Dogs., etc 

■ Remix 1 - Two remixed music samples - 
Madonna and Black Box 

• Tracks 1 - 1733, Agression, Angies, 
Arkenoid, Atmospheric, AxelF, Azeirev 

• Tracks 2 - Beat, Benny, Biochall, Biochal2, 
Blue Days, Blue Moon, Boss, Call Me, T.C.S. 

■ Tracks 3 - Cloud Song, Creation 2, 
Crockets, Ear, Electric Dreams, Last Ninja II, 
Megaforce, Metal Synth 

■ Tracks 4 - Oxygene, Piano-Plimc, PopCom, 



DISK PRICES 

All our disks are covered by one pricing 

schedule. All prices includes postage, 

packing and support. 

Disks Total Price Cost/Disk 

1 $ 5.00 $ 5.00 

2 $ 9.50 $ 4.75 

3 $13,50 $ 4.50 

4 $17.00 $ 4.25 

5 $20.50 $ 4.10 

6 $24.00 $ 4.00 
(for orders of 6 or more disks, 
each additional disk is $3.75) 

We use quality Memorex Brand 
diskettes. 



RSI-Hard, Skylight, Smoke, SupeBASIC, 
Tocatta 

• Tracks 5 - 3 at Dance, Bond, Fresh House, 
Lambada, Pawnl, WasteLand 

■ Movie Samples - 9 Disks of IFF "Make My 
Day" style samples 

(Tracks 6-23 also available now.) 

Improve Your Workbench 

■ AGA Utilities 1 - AGA Anim players, 
picture showers, AGA disable, GB? Shower 
and more. 

■ WB1.3 Superdisk - Bootable, ready-to-run. 
Read/Write MS-DOS disks, DIRWORK file 
manager, AutoCLI WB Enhancer, includes 
Documentation on disk. 

• WB2.X Enhancer - Icons, Presets, NAG 
program for appointments, Fractal Screen 
Blanker, KCommodity: Auto window 
activation, Clock/Memory usage, Keystroke 
Audible Click, Gadgetless window closing, 
Hotkey, Mouse accelerator and much more. 

■ Antivirus - Latest protection using BOOTX, 
Tutorial on Virus Protection and more 

• Hacker - Rip music from games, create 
custom boot blocks, look for secret messages 
on disks 

• DOS Utilities III - All the latest PD Utilities 
to organise your disks 

• MS-DOS Utilities - READ/WRITE and 
FORMAT 720K MS-DOS Disks! Now you 
can bring you work home - many Amiga 
programs can use Lotus or Dbase. Read them 
directly into the application using this utility, 
then save them back onto an MS-DOS disk to 
take back to work. 

• Hard Disk Utilities 1 - HD Backup, Alock 
security, Undeleter, Disk editor, mark out bad 
blocks, alter your boot logo, find misplaced 
files and HDMem. 

• Parbench - Network two Amigas via a 
special Parallel cable. Ideal for CDTV owners 



1 



to use as a CD-ROM drive. 

Programming 

• ACE AmigaBASIC Compiler 1.1 - Speed 
up your BASIC programs into fast executable 
binary. Indudes linker and assembler. 

• Pascal - Two disks, PASCAL includes PCQ 
compiler, A63K, Blink, Debugger, Men, 
examples and PCQ source. 

Printer Drivers 

• General - A selection of over 100 drivers 
covering almost every known printer. Includes 
special drivers for 24pin dot matrix printers 
and postscript. 

• Canon Drivers - Covers Canon 
BJ10,130,3O0 

• HP Drivers - Covers HP500, 550, 500C, 
550C and LaserJet 1,11,111. 

Call for a FREE Catalogue 



PD Starter 

Packer 



7W 



\%\ss 



The ideal way for first time public 

domain software buyers to start 

building a useful library of good 

software. This pack is a collection of 

our most popular easy to use titles. 

Hot Games 4 • Anti- Virus 

Finance • Sound- Vision Demo 

Cartoon Animations 3 

Tracks 1 * Hot Games 1 



PRIME 

A R T I F A X 

^Guaranteed 

satisfaction or your 

money back." 



ORDER FORM - Post to Prime Artifax, P.O. Box 288, Gladesville 2111 

January ACAR 

Name 

Address 



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Card No. [ 



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ENTERTAINMENT 




Happy New Year 

Welcome to yet another year of 
Entertainment here in the ACAR En- 
tertainment section. With the CD32 
console selling like hot cakes, the fu- 
ture of Amiga entertainment seems 
secure. As you'll see in the next few 
pages, this month marks the start of 
some heavy-duty CD coverage - if 
there's a development on the CD32 
Entertainment front, you'll read about 
it here. Not only that, over the next 
few months we'll be reviewing a 
bunch of hot new Amiga titles too - 
see the details below. Don't forget, 
we're still the best dudes to write to if 
you're looking for an answer to a prob- 
lem or a hint for a game. And if you're 
a full-on adventurer, check out Ad- 
venturers Realm, the biggest and best 
information exchange in Australia. In 
this issue, we're featuring our annual 
update of the Realm's clever contacts 
- experts on almost every game you 
can think of who are happy to dish out 
free advice! What a deal! What a 
mag! 

New hints from 
ACAR 

Good news, folks! We're de- 
lighted to announce a new addi- 
tion to the ACAR Hints Disk sta- 
ble. ACAR Hints Disk Number 3 
is packed full of hints, cheats, level 
codes and even full solutions for 
games released since Disk 2. There 
are 160 Action Replay Cheats, 



codes for all 1000 levels of Populous 
2, hints for games like Lemmings 2, 
Chaos Engine, Zool, Flashback, and 
Desert Strike - to name but a few - as 
well as all the hints and tips printed in 
the ACAR Entertainment section over 
the last two years. 100 Adventure 
games have been covered, many with 
complete solutions. So if you're look- 
ing for help with Zork 1, 2 or 3, with 
Monkey Island 2, with Larry 2 and 5, 
or with Police Quest 2, Kings Quest 2 
or Space Quest 4, here's where you 
look! To order Hints Disk 3 - or Disk 
1 or 2 - send a blank disk, a stamped, 
self addressed envelope, and a cheque 
or postal order for $5.00 to Phil 
Campbell, ACAR Hints Disk Offer, 
PO Box 23, Maclean NSW 2463. 

More PD games from 
ACAR too! 

More good news for disk collec- 
tors! We're also happy to announce 

Body Blows Galactica 




the addition of a new PD Game Disk 
to our ACAR Series. Graeme Beaven's 
ACAR PD Games Disk 2 is now avail- 
able. Graeme has searched high and 
low for top quality PD games for our 
readers - see a full review of the disk 
in this issue. Order details are as per 
the PD disks - see the item above. 

New releases from 
Hot Point 

Things are still running hot at Hot 
Point Software, Australia's most com- 
mitted Amiga software stockists. Now 
distributing for the UK's ICE - that's 
International Computer Entertainment 
- as well as Psygnosis and a bunch of 
other top class software houses, Hot 
Point's Kevin Davies reports brisk 
business. ICE are responsible for qual- 
ity Amiga titles like Deep Core, a 
slick arcade shoot-em-up, and the 
corny Gnome Alone, a corny, 
cartoonist! scrolling action adventure. 
A number of A 1200 specific titles have 
been released recently, like Alien 
Breed 2 and Oscar, and Kevin sug- 
gests that 15 CD32 titles should be on 
the shelves by the time you read this. 

Digisoft 
Development Deal 

Australia's very own Digisoft - de- 
velopers of the A1200 and CD32 title 
Overkill, are currently negotiating an 
Australian and international distribu- 
tion agreement with an Aussie soft- 
ware company. Currently, Digisoft 
products are distributed by Mindscape 
UK! 

Next month ... 

Stay tuned next month for our 
long awaited review of Soccer Kid 
- one of the most popular 
platformers in the UK, and cer- 
tainly doing brisk business with 
the kids in my house! You'll also 
get the low down on Body Blows 
Galactica, a game that you could 
only describe as a real hit! Now 
why didn't someone think of a deep 
space beat-em-up before? 



ACAR 64 



ENTERTAINMENT 



*$y~"*«fy 




Need help? Check out this month's 
selection of handy hints and tips. If 
you can't find the help you need, drop 
us a line and we'll advertise your prob- 
lem. Better still, if you've found out 
something sneaky about your favour- 
ite game, let us know. Write to ACAR 
Hints, PO Box 23, Maclean NSW 
2463. 

Castle Master 

During the game, press SHIFT, L 
and then tap the right mouse button 
around 20 times until you hear a sound. 
Some boxes will have appeared ahead 
of you. Shoot either of them for infi- 
nite lives, all ten keys and the end 
sequence. 

Horror Zombies From The Crypt 

Type CHEATMODE during play 
and use F10 to skip levels. 

Monty Pythons Flying Circus 

Type SEMPRINI as yom name on 
the high score table to restart on any 
level previously reached by using the 
cursor keys. 

Shadow Warriors 

Press CTRL, ESCAPE, F2, 5, C, J, 
HELP, right ALT, left bracket and 
ENTER on the keypad. The bottom of 
the title screen should flash purple. 
Now HELP skips levels, 1 and 2 will 
give the respective players more en- 
ergy and Q will make them invinci- 
ble. 

Viz 

On the character selection screen 
type WHAT A GREAT LOAD OF 



BULLOCKS. Now the keys 1-5 will 
skip to that level. 

Agony 

Hit any one of the following keys 
during play to activate these cheat 
modes: Fl - Puts a sword underneath 
owl F2 - Puts a sword above owl F3 - 
Increase size of bullets Press F3 three 
times to gain an extra life. This cheat 
can be repeated often so watch out 
you don't run out of lives. 

Alien Breed 

To activate the following cheats, 
log onto the terminal on deck two 
(one screen south of where you start) 
and simply type in (including spaces) 
one of the following; 

PUFFNUTS MODE - makes the 
aliens quite slow 

IS IT TRUE THAT THE ALIENS 
SUPPORT MAN UTD - makes aliens 
very weak 

PITBULLS ON THE LOOSE - 
makes the aliens dangerous as pitbulls 

BEN JOHNSON TRAINED 
THESE ALIENS - makes the aliens a 
bit faster 

THE IRAQIS MADE THE WEAP- 
ONS - gives you abysmal weapons 

SALMAN RUSHIE PLAYS AL- 
IEN BREED - all the aliens flee in 
terror 

BEWARE ALIENS SPADGE HAS 
DROPPED ONE 

Regular contributor and hint-disk 
guru Graeme Beaven has contributed 
the following up-to-date hints. Thanks 
Graeme! 

Chaos Engine 

Enter the following Passwords to 
receive extra money, lives and weap- 
ons. 

TTTTTTTTTTTT Start at World 1 
VVVVVVVVVVVV Start at World 1 
XXXXXXXXXXXX Start at World 1 
YYYYYYYYYYYY Start at World 1 
P#S7Q6MJZCHJ Start at World 2 
VL7V76F7TWRG Start at World 3 
TYJRRWRDYRV8 Start at World 4 

Desert Strike 

Passwords 



Level 1 : None Needed. 
Level 2: LQJMQRX. 
Level 3: JLJOLRH. 
Level 4r JTBOOMJ. 
Win Screen: KIKPPHN. 



Goblins 






Level Codes: 






1 


NONE 


12 


FTQKVLE 


2 


VQVQFDE 


13 


DCPLQMH 


3 


ICIGCAA 


14 


EWDGPNL 


4 


ECPQPCC 


15 


TCNGTOU 


5 


FTWKFEN 


16 


TCVQRPM 


6 


HQWFTFW 


17 


IQDNKQO 


7 


DWNDGBW 


18 


KKKPURE 


8 


JCJCJHM 


19 


NGOGKSP 


9 


ICVGCGT 


20 


NNGWTTO 


10 


LQPCUJV 


21 


LGWFGUS 


11 


HNWVGKB 


22 


TQNGFVC 



Leander 

Level Codes 

LEVEL 1 : Not Needed 
LEVEL 2 : ZXSP 
LEVEL 3 : LVFT 

Use the joystick to select the pass- 
word LVFT and then move it left or 
right to choose any of the three levels. 
Once the level has been selected, 
change the password to LTUS. You 
will now have unlimited lives plus 
weapon select using Fl to F5. 

Lemmings 2 - The Tribes 

When you first come to the Main 
Menu Screen, click on the "Load" but- 
ton and then click on "Cancel" to get 
straight back to the Main Menu once 
more. Now click the mouse button 
once on each of the four comers of 
the screen until you hear a Lemming 
call out "Let's Go". You will now be 
able to play on every level in the game 
at any time. 

Road Rash 

Enter the following Password to 
start on level 1 with $25,000. You 
will now be able to buy any bike you 
want. 

10111 -02DJ1 - 10ITV - 103FC 
Please note, says Graeme, that the 
Road Rash passwords are in four sec- 
tions. You must type in each of the 
above numbers in the appropriate box 
for the password to work. 



ACAR 65 



ENTERTAINMENT 




Got something entertaining to say? 
Or maybe a question about Amiga 
gaming? Maybe you want to com- 
plain? Just drop us a line at the Enter- 
tainment Mailbox, PO Box 23 
Maclean NSW 2463. And, as a little 
reward for those of you who bother to 
read tbe bumpf like this at the top of 
the letters section, next month's best 
letter writer will receive a free copy 
of Mean Arenas, courtesy of Hot Point 
software. 

Ports of Call Question 

Dear Phil, Would you please tell 
me a way to get a large sum of money 
in Ports of Call. I think ACAR is 
great and the Entertainment & Ad- 
venture Sections are excellent. Keep 
up the good work! 

Dale Scott 
Innaloo, WA 

Ed: The best way to get lots of 
money in Ports of Call is to read 
through your AGAR back issues - I'm 
sure there's an answer in there some- 
where, but I can't put a finger on it at 
the moment. Let's hope someone with 
a good memory lets us know, I've got 
a feeling it's got something to do with 
picking up stranded voyagers. 

CD Listings 

Dear Phil, I have a NEC 74 CD- 
ROM Reader on a Amiga 2000. If you 
have a listing of CD vendors, could 
you please send me a copy. I have 
purchased material from Don Quixote 
and a few PC format (GIFF) CD disks 
and I thought it was possible there 
were other outlets. 



B Benyon 
Woodridge, QLD 
Ed; Good news - our new CD32 
column will keep you up to date on 
the latest happenings in the worid of 
Commodore CD. Don Quixote are 
your best bet for Amiga CDs, as 
they've always been Australia's best 
CDTV supporters. As for listings of 
PC disks, the field is huge, and grow- 
ing every day. They're good for text 
applications, and fine for graphics and 
some fonts if you've got the right soft- 
ware. 

Want Twin World? You've got it 

Dear Phil, In answer to Peter 
Ramshaw wanting a copy of Twin 
World (ACAR Nov), I have an origi- 
nal copy still in box with manual. 
Price $20.00? Also I have if anyone is 
interested the following games: 

Ultima 6 + Manual & Hints 

Shadow Sorcerer + Manual 

Limited Edition D/D Clue book 
with Curse Azure Bonds 

Death Knights of Krynn with Clue 
Book 

Kings Quest V + Manual + Clue 
book 

All are originals and all have their 
boxes. 

R Morgan 

20 Riowena Place 

Lithgow NSW, 2790 

Ed: Thanks for responding to Pe- 
ter's plea! Hopefully, he'll be in touch 
- if you're not swamped with other 
readers first. 

A Character Reference for 
James 

Dear Phil, I am writing to all those 
people who are thinking about writ- 
ing to James Abram in England, and 
are still pondering whether to trust 
this man who lives on the other side 
of the world. Stop pondering and DO 
IT! 

I answered James' request in the 
January issue of this year and have 
not regretted it. James is a good friend 
(by post) and a hard-working Amiga 
user. I have received numerous disks 
from him for sending him issues of 



ACAR, he even gave me Zool. 

In closing I would like to say James 
can be trusted with your money, in 
fact I trust him more than a bank, and 
anybody who wants to take up his 
offer but are holding back their money 
then just send it now. 

Jeremy Taylor 
Bunbury, WA 

Ed: Okay, Jeremy, I know you're 
really James' mum trying to fool us. 
But we'll take your word for it this 
time! By the way, thanks for the good 
work James. Pass your copies of 
ACAR around to a few other Poms - 
they need to see what a decent com- 
puter mag looks like! 

Another CD question 

Dear Phil, I am concerned about 
the future of the CD-ROM drive. I 
have many questions to ask : 

1) Will the CD32 take over and 
make the CDTY old news? Or will 
the CD32 reflect on the CDTV and 
make more programs available for us. 

2) Are there any Sierra adventure 
games coming soon to CDTV? 

3) What has happened to Monkey 
Islands, Microcosm, CDTV Football 
and Dracula for the CDTV - 1 haven't 
seen them around anywhere, can 1 get 
them through mail order? 

4) Are the rumours true about an 
adaptor for the CDTV and the CD32 
to make them both compatible? 

Thanks a lot and keep up the good 
work. 

Paul Spiroski 
Balga, WA 

Ed: Sadly, Paul, it seems like the 
days of the CDTV are now numbered. 
Much as the Amiga 500 has been su- 
perseded by the AGA graphics modes 
of the A1200, the CD32 outshines the 
CDTV, and new CD32 specific discs 
won't run on your CDTV. Unless 
someone comes up with an AGA adap- 
tor for the CDTV, you'll be stuck with 
your existing CD collection. Don't 
expect Monkey Islands, Microcosm or 
CDTV Football for CDTV - some of 
them are already on the way for CD32. 
Check out our release list in this 
month's new CD32 column. 



ACAR 66 









ENTERTAINMENT 



MICHAEL SPITERI'S 



Mms&msi 



a 




Happy New Year to Realmers 
across the land! Welcome to the first 
Adventurer's Realm for 1994. This is 
the part of the magazine where an- 
swers lie to many problems. You can 
write to one of our many Clever Con- 
tacts (a full list printed this month) or 
to Kerrie for one of her many free hint 
sheets. If all of those options fail, drop 
a line to me here at the caves of the 
Realm. 

If I can't find help for you among 
my huge database of hints and tips 
then I'll print your problem here for 
all to see and hopefully a solution will 
be forthcoming. 

Of course, you are more than wel- 
come to send in your hints and tips, 
your views and news, your rumours 
and gossip, your complaints and chat- 



ter, in fact if it's on the topic of ad- 
venture and roleplaying games then 
we want to hear about it! 

The address to write to for adven- 
ture hints, tips, problems, natter, chat- 
ter, rumours, complaints, etc. is: 

Adventurers Realm, 12 Bridle 
Place, Pakenham, Vic 3810. 

Kamikaze Andy resides deep in his 
Dungeon and he is our resident 
roleplaying game expert (he is also 
pretty cluey when it comes to games 
in general). Drop Andy a line at: 

Realms Dungeon, PO Box 1083, 
Canning Vale, WA 6155. 

Always enclose a stamped ad- 
dressed envelope when writing to any 
of the addresses published in this ar- 
ticle. 



Realm's Super Hint Disks 



Orders for the Second Hint Disk 
are coming in thick and fast, and for 
good reason of course as it is the best 
dressed and most easy to use hint disk 
ever. It features a very easy to use 
interface that allows you to display 
hints and maps at a click of a button. 
It also has a catchy background tune. 
Absolutely packed to the last remain- 
ing sector with hints and maps, it is an 
absolute bargain at just $7 (including 



p&p) or $5 if you supply the disk and 
stamped addressed envelope. 

Not as pretty but just as useful is 
the first hint disk which is also packed 
to the brim with hints. The two disks 
combined feature help for around 200 
games. Not bad eh? To order either 
disk send a cheque to Michael Spiteri 
for the required amount to Realm's 
Hint Disk, 12 Bridle Place, Pakenham, 
Vic 3810. 




Hint 

Sheets 



Kerrie, the Lady of the Realm, spent 
Christmas under a pile of mail. The 
fact that I hid her present under last 
month's mail could explain why she 
got lost and didn't reappear until Box- 
ing Day. Anyhow, she is still just as 
quick when it comes to processing 
your hint sheets requests and is eager 
to read your letters. 

All our hint sheets are absoiuteiy 
free and you can choose up to four 
from the list below as long as you 
send your request with a stamped ad- 
dressed envelope to: Free Hint Sheets, 
12 Bridle Place, Pakenham, Vic 3810. 

Hint sheets available are: Mortville 
Manor/Maupiti Island, Monkey Island 
I, II, Space Quest III, IV, Wonder- 
land, Leisure Suit Larry 3, Champi- 
ons of Krynn, Kings Quest V, Pool of 
Radiance, Zak McKracken, Zork 1, 2, 
3, Bards Tale I, 2, 3, Hitchhikers' 
Guide to the Galaxy, Guild of Thieves, 
Jinxter, The Pawn, Corruption, Faery 
Tale, Indiana Jones and the Fate of 
Atlantis, Loom, Space Quest II, and 
the brand new 1994 Clever Contacts 
Listing. 



Realm's Super 
Hint Books 

Take your pick or pick both of our 
wonderful hint packed hint books. 
Volume 1 contains hints and tips to 
over 40 games, and Volume 2 con- 
tains hints and tips to over 25 adven- 
ture and RPG games as well as pages 
upon pages of mapping sheets. 

Volume 1 is only $9 and Volume 2 
is only $10. To order either book, 
drop a line to Darrien Perry at 21 
Darley Road, Randwick, or give her a 
bell on (02) 398 5111. 



ACAR 67 



ENTERTAINMENT 



Clever Contacts Updated Listing 



The Clever Contact service has been 
running for over three years and is 
now a very realiable source for hints 
and tips for specific games. AH the 
contacts are volunteers who donate 
their time (and sometimes money) to 
helping out very troubled adventur- 
ers, and also picking up pen-pals along 
the way. It's a great way to get in 
touch with fellow adventurers and has 
been a huge success. 

As usual, January is the month 
where I list all of our Clever Contacts, 
and boy has the list grown over the 
past year, by 25 percent, in fact. There 
are over 90 Clever Contacts scattered 
across Australia. With our new addi- 
tions from the Northern Territory and 
Tasmania, we are well and truly a 
national service. Hopefully this year 
we can add New Zealand to the list 
and become international! So, if there 
are any Kiwi contacts out there, we 
need your services. 

Remember, you can write to Kerne 
in the Free Hint Sheet Department for 
an update of the Clever Contacts list- 
ing as seen in these pages. 

If you use the services of a Clever 
Contact, be polite and keep in mind 
the contacts are helping you out of the 
goodness of their hearts. Make sure 
you enclose a stamped addressed en- 
velope and sufficient funds for addi- 
tional printing and photocopy costs. 

Congratulations and many big 
thanks to all our Clever Contacts for 
doing a fantastic job and making us 
proud here at Realm Headquarters. 

New South Wales 

Simon Vaughan of 64 Lakeview Parade, 
Primbee, NSW 2052 can help out in the 
following games: Yukon, On the Run, Shift- 
ing Sands, Hitchhikers' Guide, 
Neuromancer, Curse of the Azure Bonds, 
Maniac Mansion, and Zak McKracken. 
Please enclose 50c to cover photocopy 
costs if you require complete solutions. 

Daniel Cannon, 1 3 Tamworth St, Dubbo, 
NSW 2830 can help out in Monkey Island 
1, 2, Zool, Dream Zone, Rocket Ranger, 
Colorado, Garfield, Hook and Zak 
McKracken. 



Peter Coielough of 79 Scholey Street, 
Ma/field, NSW 2304 can help in Black 
Crypt, Death Knights of Krynn, Quest for 
Glory 1, Countdown to Doomsday, Kings 
Quest II, Space Quest II and Police Quest 
II. 

Ben Ashby of 11 Miles CSose, Forster, 
NSW 2423 can help in a huge range of 
RPG and adventure games - too many to 
fit on these pages! 

David Weston, PO Box 64, Henry NSW 
2658, can help in the following games: 
Bards Tale III (and map for Dargoth's 
Tower), Ultima V, Last Ninja, Labyrinth, 
pokes & tips for a few arcade games as 
well as general hints and tips for games in 
general. 

Aaron Anderson of 107 Bant Street, 
Bafhurst 2795, can offer help in the follow- 
ing games: Monkey Island I, Space Quest 
2, Kings Quest 2, Search for the King, Pool 
of Radiance, Heroes Quest {Quest for 
Glory) 1 + map, Larry 1, Loom, Eye of the 
Beholder maps, and Operation Stealth. 

Tom Le, 34 Dudley Street, Mt Druitt 
2770, has compiled a disk packed with 
solutions for many games, including Larry 
1, 2, 3, Kings Quest 1, 2, Police Quest T, 2, 
3 plus others. Send a disk and $2 and 
you'll promptly receive the hint disk. 

Tony Finn of 214 Fernieigh Road, 
Wagga Wagga, NSW 2658 can offer help 
in trie following games: Monkey Island 2, 
Eye of the Beholder 1 & 2, Dungeon Mas- 
ter, Hitchhikers' Guide, Borrowed Time, 
Uninvited, It Came From the Desert 1, 
Bards Tale 7, 2, 3, Space Quest 1, 2. 3, 
Kings Quest "1,2,3, 4, Police Quest 1, 2, 
Ultima 4, Codename Iceman plus many 
other Sierra games, Deja Vu 1, Deja Vu 2, 
Conquests of Camelot, Black Crypt, 
Lancelot, Dragons Lair 1 & 2, Loom, Ma- 
niac Mansion, Arthur (Quest for Excalibur), 
Operation Stealth, Champions of Krynn, 
Lure of the Temptress, Colonels Bequest 
and Heroes Quest 2. 

Noel McAskill, 9-18 Vega Street, 
Revesby, NSW 2212, can offer help in 
Mortvitle Manor and Maupili Island. 

Darren Chapman of 1 a Wearden Road, 
Belrose NSW 2085, can help out in Space 
Quest I & 2, Monkey Island 1, Pirates, 
Civilization, Shadow of the Beast III, Rail- 
road Tycoon and A-Train. 

Doug Smith of 19 Hibiscus Avenue, 
Brooms Head, NSW 2463 can offer help in 
most Lucasfilm, Delphine and Sierra 
Games, and also some help with Castle of 
Dr. Brain and Fool's Errand. Doug has a 
saved game for Fool's Errand which has 



all solutions up to and including the Sun 
Map. Anyone sending a disk and postage 
is welcome to this. 

Tony Finn of 214 Fernieigh Road, 
Wagga Wagga, NSW 2650 will offer his 
services as a Clever Contact for Eye of the 
Beholder 1 & 2 plus over fifty other titles. 

Mark Harris from Bondi Junction can be 
contacted on {02} 369 4920 between Sam 
and 11am during the day and between 
7.30pm and 1 0.30pm during the evening. 
No calls on weekends, please. Mark can 
offer heip in a huge range of adventure 
and roteplaying games. 

Juris Graney of 41 Cameron St, Maclean 
2463. Help offered: Various games for 
Amiga & C64. 

Robert McGechen of Exmouth Road, 
Dapto 2530. Help offered: Sierra games, 
Maniac Mansion, Zak, Future Wars, Gold 
Rush, Operation Stealth, Colonels Bequest. 

Peter Chirn of 37 Austral Avenue, 
Westmead, 2145 (email pec@newt. 
phys.unsw.edu.au). Help offered: Ultima IV, 
V, Eye of the Beholder, The Hobbit, 
Shadow of the Beast I & //, Zak McKracken, 
Larry 1, Time Tunnel, Prince of Persia, 
Indy (Last Crusade), Phantasie ///and some 
help in Pools of Darkness. 

Nathan Allan of 1 1 Maple Avenue, Pen- 
nant Hills, 2120. Help offered: Larry 1 & 2, 
Space Quest 1 A 2, Police Quest 1, Faery 
Tale. 

Andrew Bell of 67 Byamee St, Dapto, 
2530. Help offered: Sierra Games, Hillsfar, 
Bards Tale I, Millennium 2.2, Warhead, 
Battletech, Iron Lord, Champions of Krynn, 
Codename Iceman, Heroes Quest. 

Shayne Cooper of 43 Raye Street, 
Tollard, Wagga Wagga, 2650. Help offered: 
Hints and maps for Alternate Reality: The 
Dungeon. 

Gus Wrethman of 31 Anderson Street, 
Mortdale, NSW 2223. Help offered: Sards 
Tale 1, 2, 3, Dungeon Master, Chaos 
Strikes Back, Might and Magic I, II, Eye of 
the Beholder, Dragon Wars, Alternate Re- 
ality (city and dungeon), Phantasie III, Deja 
Vu, Pirates. Tass Times, Lemmings and 
parts of Legend of Faerghail. 

Peter Georges of 34 Arundal Park Drive, 
St Clair 2759. Help offered: Has a collec- 
tion of hints and tips printed in almost every 
magazine over the last five years (Amiga, 
C64, ST). 

Matthew Sant of 3 Baringa St, Blaxiand 
2774. Help offered: A huge list of adven- 
ture, arcade and role playing games. 

Suzanne Parkes of 1 Ida Place, 
Blacktown, 2148. Help offered: Asylum, 
Adventureland, Find Daryl, Giants Gold, 
Hitchhikers' Guide, Irish Adventure, Jinxter, 
King Solomons Mines, Lucifers Realm, 



ACAR 68 



ENTERTAINMENT 



Magicians Bail, Pilgrim, Perseus & Andro- 
meda, Pirate Adventure, Subsunk, Secret 
Mission, Pawn, Boggit, Voodoo Castle, Lost 
City, Winnie the Pooh, Zork 1,2, 3. 

Andrew Hansen of 4 Stevens Street, 
Pennant Hills, 2120. Help offered: Sards 
series, Ultima i, III, IV, Zork 1 & 2. 

Anthony Stubbs of 66 Hoskins Street, 
Nyngan 2825. Help offered: Captive, Pools 
of Radiance, Azure Bonds, Silver Blades, 
Champions of Krynn, Kings Quest, 
Bloodwyche, Dracuia Pt 3, Curse of Sher- 
wood, Wolf man Pt 1, Labyrinth, Bards Tale 
III, Hitchikers' Guide. 

S. Rawiings of 6 Balder Street, 
Doonside, 2767. Help offered: Bastow 
Manor, Drak, Curse of the Mad Mummy, 

Dale Priem of PO Box 43, Jannal, 2226. 
Help offered: Space Quest 1, 2, 3, Larry \, 
Zak Mckracken, Hitchhikers' Guide. 

G, Beaven of PO Box 254, Wyong, 2259. 
Help offered: C64 ... Last Ninja, Might and 
Magic, Ultima 5, Labyrinth, Head Over 
Heals. Amiga ... Eye of the Beholder I & II, 
Search for the King, Might & Magic III and 
Black Crypt. Please enclose $2 to cover 
photocopy costs. 

Shane Robertson of 14 Sonoma Road, 
Budgewoi 2261. Help offered: Dodgy Gee- 
zers, Mask of the Sun, Hobbit, 
Dragonworld, Fish, Pay Off, Runaway, 
Wishbringer, Zorks, Bards Tale I, II, III, 
Bastow Manor, Voodoo Castle, Zak 
McKracken, ZZZZZZ, Castle Master 1 & 2, 
Yukon, Winter Wonderland, Urban Upstart, 
Unknown, Time Machine, Stainless Steel 
Rat Saves the World, St Jives and Skull 
Island, Deadline, Stationfall, Ballyhoo, Lurk- 
ing Horror, and Suspect, Miser, Lost in the 
Amazon, Apache Gold, Castle Adventure, 
Castle of Mydor, Lost City, Hitchhikers' 
Guide, Harboro, Gypsum Caves, Guild of 
Thieves, Dog Star Adventure, Critical Mass, 
Corruption, Cavern of Riches, and Castle 
Quest, Adventure/and (Public Domain), Af- 
rican Adventure, Alien, Shifting Sands, 
Buck Rogers 1, Shard of I nova r, Rigals 
Revenge, Return to Eden, Red Moon, Price 
ofMagik, The Pawn, Murder on the Water- 
front, Dungeon (Public Domain). 

Jonny Corfleld of 56 Third Street, 
Boolaroo, NSW 2284. Jonny can help in 
Larry 1, 2, 3, Kings Quest 1, 2, 3, 4, Man- 
hunter 1, Police Quest 1, 2 and Space 
Quest I 2, 3. 

Jen Howell of 30 Frewin Avenue, 
Woodberry, NSW 2322 can offer help in 
Cruise for the Corpse, Monkey island 1 & 
2, Space Quest 1,2,3, Kings Quest 1, 2, 3, 
4, 5, Maniac Mansion, Operation Stealth, 
Indy Crusade and Indy Atlantis, Larry 1, 
Fascination, Police Quest and Deja Vu. 

David Cucvara of 18 Holford Crescent, 



Gordon, NSW 2072 can help out in the 
following games Curse of Azure Bonds, 
Champions of Krynn, Death Knights of 
Krynn, Ultima VI, Gold Rush, Hero's Quest 
(Sierra), Space Quest 1-3, Larry 1-3, Kings 
Quest 1-3, Police Quest 1, 2, Another World 
and Dragons Breath. David has set a limit 
of three games per letter. 

Andrew Malcolm of 13 Shiral Avenue, 
Kanahooka NSW 2350 can offer help in 
Hero's Quest 1, 2, Space Quest 1, 2, 3, 
Kings Quest 1-5, Heart of China, Monkey 
Island 1 & 2, Loom, indy and Last Cru- 
sade, Enchantress, Hook, Larry 1, 2, 3, 
Maniac Mansion, Police Quest 1, 2, 3, Al- 
ternate Destiny, plus a heap more games. 

Ryan Tan of 21 Albion Street, Concord, 
2127. Help offered: Most games! 

Caroline Africh of 26 Cowl Street, 
Greenacre, 2190. Help offered: Maniac 
Mansion. 

Y. Chan of 4/91 Drumalbyn Road, 
Bellevue Hill, 2023. Help offered: 
Bloodwych. 

David Marjanovic of PO Box 342, 
Revesby, 2212. Help offered: Space Quest 
I, II, Larry I, II, Shadowgate, Deja Vu, Zak, 
Arazok's Tomb, Pawn, Deja Vu II, Guild of 
Thieves, ManhunterNew York and Leather 
Goddesses, Space Quest 1, 2, 3, Man- 
hunter New York, Manhunter San Fran- 
cisco, Deja Vu I, 2, Shadowgate, Unin- 
vited, Monkey Island, Arazoks Tomb, Guild 
ot Thieves, Operation Stealth, Zak 
McKracken, Indiana Jones and the Last 
Crusade, Larry 1 & 2. 

Aaron Upcroft of 24 Ryan Street, 
Balgownie, 2519. Help offered: Zork III, 
Deadline, Tass Times in Tone Town, Lurk- 
ing Horror, Fish, Maniac Mansion, Zak 
McKracken, The Hobbit and Not A Penny 
More, Not A Penny Less. 

Philip Mayer of 27 Digby Court, Glen 
Innes, 2070. Help offered: Bards Tale 1, 2, 
3 and Zork 1,2,3. 

Paul McLachlan of 60 Hertfield Street, 
Blakehurst, 2221. Help offered: Hints and 
maps for all of the older Infocorn titles. 

Daniel Leggett of 16 Knighton Place, 
South Penrith 2750. Help offered: Champi- 
ons ot Krynn, Death Knights of Krynn, Po- 
lice Quest 1 &2, Kings Quest 1 to 4, Space 
Quest 3, Codename Iceman, Gold Rush, 
Man Hunter New York, Indy, Larry 1, 2, 3, 
and It Came from the Desert. Please en- 
close a stamped addressed envelope. 

Victoria 

Shaun Hately of 45 Moreton Street, 
Frankston North, Vic 3200 can offer help in 
Bards Tale III, Death Knights of Krynn, Se- 
cret of Silver Blades, Police Quest 1,2,3, 
Ultima 6, 7, Kings Quest 1, Eye of the 



Beholder 1, 2, Champions of Krynn, Pool 
of Radiance, Curse of Azure Bonds and 
Bards Tale 1 & 2. 

Robert Cameron of 1 1 Wallaby Avenue, 
Kangaroo Flat, Vic 3555 can offer help in 
Bards Tale //as well as a very strong char- 
acter disk (you supply the disk). Robert 
can also help out in Maniac Mansion, Larry 
1, 2, infidel (with language translation), 
Lurking Horror, Suspect, Ballyhoo, Hitch- 
hikers' Guide to the Galaxy, Suspended, 
Starcross, Deadline, Witness, Moonmist, 
Planetfall, Stationfall, Enchanter, Sorcerer 
most of Spellbreaker, Zork 1,2,3, Beyond 
Zork, Zork Zero, some of Keef the Thief 
and Search for the King. 

Tim Wilson of 16 Riatta Court, Rye Vic 
3941 has hints, solutions, and some maps 
lo the following games: Or Brain, Covert 
Action, Eye of Beholder 1 & 2, Police Quest 
III, Pool of Radience, Curse of Azure Bonds, 
Secret of Silver Blades, Pools of Darkness, 
Champions of Krynn, Death Knights of 
Krynn, Dark Queen of Krynn, Gateway to 
Savage Frontier, Treasures of Savage 
Frontier, Hook, Monkey Island 2, Lure of 
the Temptress and Kings Quest V 

Chris Stratton of 2 Suding Close, Wy 
Yung, Vic 3875 can offer help in: Monkey 
Island 1, Lure of the Temptress, Larry 1, 
Kings Quest 1 2 3 & 4, Buck Rogers 1, 
Bards Tale 1 and Eye of the Beholder 
(maps if need be). 

Kieran (Kizz) Hanrahan of 39 Harold 
Street, Wendouree Vic 335S can offer help 
in: Pool of Radiance, Secret of the Silver 
Blades, Bards Tale 3, Dark Queen of Krynn 
and Zork 1. 

Peter Nuzum of 50 Smeaton Close, Lara 
3212, Help offered: Maniac Mansion, Zak 
McKracken, Runaway, The Last Planet, 
Deja Vu, Bastow Manor and most of Scott 
Adams adventures. 

Andrew Maiden of 29 Alkira Avenue, 
Geelong 3215. Help offered: Monkey Is- 
land I & II, Maniac Mansion, Might and 
Magic 3, Ultima IV, Hitchikers' Guide, Robin 
Hood, Larry J, Kings Quest V, Lemmings, 
Bards Tale, Zak McKracken, Indy, Cruise 
tor a Corpse. Please send 50c for copying 
costs. 

Mick and Meredith Blackmore of PO Box 
1356, Swan Hill, 3585. Help offered: Ma- 
niac Mansion, Castle of Terror, Lost City, 
Oasis of Shalimar, 

Ben Moore of 53 Douthie Road, Seville 
East, 31 39. Help offered: Eye of the Be- 
holder, Hems Quest, Heart of China, Mon- 
key Island, Gods, MegaLoMania, Kings 
Quest Vand Last Ninja III. 

Steven Fochi of 40 Dover Street, 
Albanvaie 3021 . Help offered: Moebius (+ 
maps), and Leather Goddesses, 



ACAR 69 



t 



'£ 







'£ 








m\ 



Welcome to our new Amiga Art Gallery. 
Following in the tradition of Professional Amiga 
User magazine, we've decided to kick off a 
regular spread of the best Amiga Art out there. 
So, if you've got something to contribute, why not 
shoot us a disk - or modem the file to 
our simple BBS on (02) 816 4714. 
(please include your name, tel no and how you 
created the image) 



Background 

BELOW: Batman Shield by Juha Kallioinen 

Imagine 2.0 in 640x480x24bit Trace mode. 

LEFT: Dinos and Icebergs 

RIGHT: Hall, rendered using Imagine2.0, 

4000/040 and lOMeg of RAM. Original Image size 

was 985x704, in RGB8-24 bit and took 17hours to 

render. - Craig Donaldson. 



gV^pPPH 













fewir •_ "*** "1j 






jfik^fe<»o» 


^*^-?1j! 


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'#&* 



©Matt 

Felfarel< 



ENTERTAINMENT 



Dorothy Millard of 12 Venetian Court, 
Croydon 3136, Heip offered: Almost every 
adventure game for the Commodore 64. 

Scott Pitcher of 13/176 Rathcown Road, 
Reservoir 3073. Help offered; All Scott 
Adams adventure games. 

Stefan Lamont of 209 La ndsbo rough St, 
Ballarat North 3350, Help offered: Kings 
Quest 1,2, 3, Leisure Suit Larry 1. 

Michael Jones c/o Vision BBS BBS = 
(03) 569 4442 VOICE = (03) 563 5125, 

Martin McLaren of 39 Jones Crescent, 
Rosanna 3084. Heip offered: Pool of Radi- 
ance, Bards Tale li, III, Police Quest, Mon- 
key Island and Eye of the Beholder. 

Wade McGregor and Greg Eames of 9 
Kentworthy Place, Mount Pleasant, Ballarat 
3550 have formed a group known as the 
AMIGA DUO. Heip offered: Treasure Is- 
land Dizzy, Indy, Maniac Mansion, Zak 
McKracken, Monkey Island, Snoopy and 
Peanuts, Space Ace, Dragons Lair, Drag- 
ons Lair: Time Warp, Lemmings I & II, 
Targhan and Three Stooges. 

Stuart George of 66 Sharon Rd, 
Springvale 3171 can help in a huge range 
of adventure and roieplaying games for 
Amiga and PCs, including Curse of Azure 
Bonds, Heroes Quest I, Future Wars, Infi- 
del, Hitchhikers' Guide, Magic Candle, 
Manhunter II, Zork Zero, Buckaroo Banzai, 
Witness, Conquests of Camelot, Indy and 
the Last Crusade, Zork I, II, Lurking Horror, 
Space Quest ///and Codename: Iceman. 

Heath Kirby Miller of RMD 221, 
Sunraysia Highway, Stuart Hill 3478. Help 
offered: A good range of C64 adventure 
and arcade games. Please enclose 50 
cents for solutions and always enclosed a 
larged stamped addressed envelope. 

Travis Howell of 1 Aeulinga Ave, 
Aspendale 3195. Help offered: Pool of Ra- 
diance, Curse of Azure Bonds, Secret of 
the Silver Blades, Champions of Krynn, 
Death Knights of Krynn, Buck Rogers: 
Countdown to Doomsday, Gateway to the 
Savage Frontier, Kron, Hunchback Adven- 
ture and Liberty. If you send Travis a C64 
diskette and stamped envelope, he'll re- 
turn it packed with a party of characters, 

Matthew Armstrong of 1 1 Harcombe St, 
Bell Post Hill Geelong 3215. Help offered: 
A good range of Amiga adventure games. 
For full solutions send 50c for copies. 
Games include: Sards Tale, Colonels Be- 
quest, Curse of Enchantia, Dagger of Amon 
Ra, Battletech, Dark Seed, Kings Quest 
VI, Omnicron Conspiracy, Space Quest 5, 
indy & Fate of Atlantis, Rise of the Dragon 
and Heart of China, and Countdown. 

South Australia 

Darren Mummery of 28 Cunningham 



Court, Golden Grove 5125 Help offered: A 
fully equipped high level group of adven- 
turers for Pool of Radiance, Curse of Az- 
ure Bonds and Silver Blades for the Amiga 
versions, Please send Darren a formatted 
disk and a stamped addressed envelope. 
Darren can also offer help in Labyrinth, 
Bastow Manor, Dan Dare and other older 
C64 adventure games, as well as Eye of 
the Beholder, Champions Krynn, Monkey 
Island, Plice Quest II, Pools of Darkness. 

David Lear of 33 Ludgate Hill Road, 
Aldgate, SA 5154 can help out In the fol- 
lowing C64 games: Boggit, Dallas Quest, 
Dracula, Eureka (Prehistoric), Kayleth, 
Kentitla, Knightmare, Kobyashi Naru, Lords 
of Time, Murder on the Waterfront, 
Mindshadow, Never Ending Story, Quest 
tor the Holy Grail, Ring of Power, Runa- 
way, Subsunk, Bastow Manor, Wizard of 
Oz, Zork I, Zork II. 

David Sark of 54 Mad gal en e Terrace, 
St Mary's 5043. Help offered: Larry II, III, 
Operation Stealth, Codename Iceman, 
Shadow of the Beast if, Loom, 
Neuromancer, Pool of Radiance, Heroes 
Quest, Kings Quest IV. 

Paul Andrews of 10 Sovereign Street, 
Hallett Cover 5158. Help offered: Bastow 
Manor, Island of Spies, Cavern Adventure, 
Temple Curse, Murder on the Waterfront, 
Zork f and Castle of Mydor. 

David Stacey of 3 Tigree Drv, Hallett 
Cove 51 58. Help offered: Maps for Bards 
Tale 2, 3, Pool of Radiance, as well as 
interesting hints and tips. Hints and tips for 
The Story of the United Seas. Is willing to 
give copies to those who write to him with 
a stamped addressed envelope. (+■ Heaps 
of other games, too many to mention). 

Andrew Gormly of PO Box 123, 
Walkerville, SA 50S1 can help out in ... 
Bards Tale 1, 2, 3, Zork 1, 2, 3, Blade of 
Blackpool, Cyborg, Deadline, Death in the 
Caribbean, Enchanter, Gruds in Space, In- 
fidel, Ptanetfall, Sorcerer, Starcross, Sus- 
pended, Ultimas I, II, III, IV, Witness, Jinxter, 
Pool of Radiance and Hillsafar. 

Jason West of 74 Matthews Avenue, 
Seaton SA 5023 can heip out in Maniac 
Mansion, Deja Vu, Zork and Famous Five. 

James Wilson of 1 1 Marlborough Av- 
enue, Victor Harbour SA 5211 can help in 
a huge range of adventure, RPG, and ar- 
cade games for the Amiga. Ensure you 
enclose a nominal fee for photocopy costs. 

Queensland 

Adam Ceremuga c/o J. Cermuga, Dept 
of Elec Eng, James Cook On!, Qld 4811 
can offer help in the following games: An- 
other World, It Came from the Desert, 
Rocket Ranger, Defender of the Crown, 



Monkey Island 1 & 2, Police Quest 7 & 2, 
Indiana Jones and the Fate of Atlantis, 
Flashback. Conquests of Longbow (Robin 
Hood), Larry I, III, V, Sim City, Sim Ant, 
and the first two chapters of KGB and 
Phantasy III. 

Jim Waller of 35 Kanturk Street, Ferny 
Grove, Qld 4055. Help offered: A huge 
range of games! 

Scott Logan of 9 Colington Street, 
Mansfield, Brisbane 4122. Help offered: 
Pool of Radiance, Zak McKracken, Tem- 
ple Curse, Last Planet, Island of Spies, 
Adventureland, Azure Bonds and Corrup- 
tion. 

Adam Breen of PO Box 1 577, Toowong, 
Brisbane 4066. Help offered: Bards Tale I, 
II, Ultima 4, Champions of Krynn, Hitchhik- 
ers' Guide, Larry I, Zork I, II, Millennium, 
Dungeon Master and Leather Goddesses. 

Derek R, Monz of 12 Noonan Street, 
Heatley 4814. Help offered; Larry III, Elite 
and Millennium 2.2. 

Brendan Burns of 8 Nelson Street, 
Ormiston 4160. Heip Offered: Lord of the 
Rings, Hobbit, Zork 2, 3, Wishbringer, Kings 
Quest III, Deja Vu, Dracula and Hitchhik- 
ers' Guide. 

Brad Roberts of 43 Olearia St, Everton 
Park 4053. Help offered Bards Tale III, 
Chrono Quest, Hulk, Zorks, Infidel, Dead- 
tine, Starcross, Rigels Revenge, Asylum, 
Dallas Quest, Mindshow and Uninvited. 

Rhonda Toms of 18 Alawoona Street, 
Redbank Plains 4301. Help offered: 
Astrodus Affair, Seabase Delta, Grand Lar- 
ceny and ZZZZ. 

Mark Heaiy of 78 Ipswich Street, Esk, 
4312. Help offered: A good range of ad- 
venture games. 

Ben Christensen of 1 Margaret Street, 
Ayr Qld 4352 can heip out in Space Quest 
2, Police Quest 2 or Monkey Island 2. 

Australian Capital Territory 

Chris Collins of 22 Moroney Street, 
Fraser 2615. Help offered: Hints and tips 
for a huge range of adventure and arcade 
games. 

Alex Stivala of 6 Schey Place, Spence 
2615. Help offered: Tnnity, Hitchhikers' 
Guide, Hobbit, Castle of Terror, Maniac 
Mansion, Lords of Time, King Solomons 
Mines. 

Kathy Kupresak of 8 Wuronga Hill, 
Bonython, ACT 2905. Help offered: Ultima 
ill, IV, Bards Tale I, li, Times of Lore, Lei- 
sure Suit Larry, Zak McKracken, Leather 
Goddesses, Wishbringer, Legend of the 
Sword, Kings Quest i. 

Allan Mills of 36 Pickworth Street, Holt 
261 5. Help offered: Maniac Mansion, Ultima 
1, 2, Neuromancer, Space Quest 1, 3, 4, 



ACAR 72 






ENTERTAINMENT 



Leather Goddesses, Larry 3, Pool of Radi- 
ance, Azure Bonds, lndy& Fate of Atlantis, 
Conquests ot Camelot, Countdown, Eye of 
the Beholder I & I! and for starters in Kings 
Quest IV. 

Ian Myers of 1 Phillipmore Place, 
Charnwood 261 5. Help offered: Legend of 
the Sword and Deja Vu It. 

Western Australia 

Andrew McCulloch of 33 Carvie Street, 
Hillman WA 61 68 can offer help in Castle 
of Dr Brain, Neuromancer, Populosli, Rail- 
road Tycoon, Thunderbirds Mission (/and 
Treasure Island Dizzy. 

Mitchell Rashbrook of 34 Conidae Drive, 
Heathridge 6027. Help offered: Many 
Amiga and C64 disk adventures. 

Felicia Holmes of 70 Sheffield Road, 
Wattlegrove WA 61 07. Help offered: Cham- 
pions of Krynn, Death Knights of Krynn, 
Heroes of the Lance, Zak McKracken, 
Faery Tale, Kings Quest II, III, Police Quest 

I, II, Space Quest III, Quest for Glory I and 

II, Willy Beamish, Countdown to Dooms- 
day, Operation Stealth, Monkey Island and 
Legend of the Sword 2. 

Andrew Phang of PO Box 1083, Can- 
ning Vale WA 6155. Heip offered: Most 
adventure and roleplaying games. 

Jozsef Toth of 1 1/8 Gamett Place, Balga 
6061. Help offered: // Came From The 
Desert and Lords of Time. 

Turrican of 20 Braden Way, Marmien 
6020. Help offered: Police Quest, Indy, 
Treasure island, Dizzy. 

Darren of 20 Crufts Way, Canning Vale 
6 155. Help offered: Operation Stealth, Pool 
of Radiance, Champions of Krynn, Dun- 
geon Master, Btoodwych, Bards Tale I, II, 
Milennium, Phantasie I, III, Faery Tale, 
Knight Ore, Jinxter, Shadowgate, Kings 
Quest I, III, Larry I, II. 

Andre Thomas of 9 Dean Place, 
Lockridge WA 6054 can help out in ... 
Mega-lo-Mania, Hunter, HeroQuest, Eye of 
the Beholder, Monkey island 1, Monkey 
Island 2, Elvira (maps), Kings Quest 1-tV 
(most), Kings Quest V, Myth, Dungeons of 
Avalon 1 & 2 (most), Curse of Enchantia, 
Xenomorph, Flash Back, Alien Breed 92, 
Indiana Jones and the Last Crusade, Mega- 
Lo-Mania, Another World, Gods, Eye of 
the Beholder, and Bards Tale III. 

Aaron Danks of 192 Shaftesbury Av- 
enue, Bedford WA 6052. Aaron has com- 
plete solutions to Ween and Larry 1 and 
can offer small hints and level codes for 
Archer McLean's Pool, John Madden Foot- 
ball, Road Rash (passwords), Desert Strike 
(passwords), McDonald Land, Sensible 
Soccer, History Line and Monkey Island 1 
&2. 



Tasmania 

Cathi Cherry, 30 Bayview Road, 
Lauderdale Tas 7021, is vice-president of 
Friendz & Contax and she writes the ad- 
venture column tor their bi-monthly maga- 
zine. Cathi can offer help on quite a few 
C64 adventure games. Write to her, or give 
a bell on (002)487 103. 

Northern Territory 

Aaron Davis 2A Careela St, RAAF Base, 
Darwin NT 0820. Hetp: Space Quest I, II, 
III, IV, Kings Quest IV, V, Maniac Mansion, 
Police Quest II, Black Cauldron. 

Realm's Trading Post 

You don't just get free hints, free 
tips, free contacts, and free publicity 
when you write to the Realm, you also 
get to display free classified adverts. You 
can advertise your old games to sell or 
swap or you can send out a plea if you 
are after a particular game. This is not, 
however, an avenue to swap or sell pi- 
rated software! If you do then you are 
breaking the law and if caught can get 
stooged for thousands of dollars as well 
as digging a deeper grave for our be- 
loved Amiga. The address to write to is: 
Realm's Trading Post, 12 Bridle Place, 
Pakenham, Vic 3810. 

Darren Chapman of la Wearden 
Road, Belrose NSW 2085 has A-Train 
and he is willing to swap it for Sensible 
Soccer or Chaos Engine or sell it for 
$60. Darren adds that his A-Train is in 
perfect nick. Darren is also in the mar- 
ket for Railroad Tycoon. 

Brian Grinter of 166 Kildare Road, 
Blacktown NSW 2148 has Monkey Is- 
land 1, Leisure Suit Larry 3, Zork Zero 
and Dungeon Master for $30 each (ne- 
gotiable), and also Guild of Thieves and 
Hitchhikers' Guide to the Galaxy for 
$20 each (also negotiable). Brian will 
swap his games for right product. You 
can give Brian a bell on (02) 621 3130. 

Steven Burns of 2A Arden Street, 
Waverley NSW 2024 has had past suc- 
cess with the Realm Trading Post and 
has come back for more. Steven has 
Flashback, Superfrog and Dune II all 
for $35 each, and Dark Seed, Wing Com- 
mander, Fire and Ice and Vikings for 
$25 each. Steven will consider swap- 
ping them for any decent games (such 
as Eye of the Beholder II or Legends of 
Valour). Give Steven a ring on (02) 665 



2276 after 4 pm. 

Michael Harrison of 2 Paul Court, 
Christies Downs SA 5164 has a brand 
new AGA version of Sid Meier's Civili- 
sation, He will sell the game for $60 or 
swap it for any version (AGA preferred) 
of Elite 2. Michael also has Battle Chess 
which he'd like to swap for a decent 
non-shoot-em-up game. 

Nick Zografos of 37 New England 
Drive, Kingsgrove NSW 2208 has a few 
games for sale, including Superfighters 
Pack (WWF/Final Fight/Pitfighter) for 
$25, Blues Brothers for $25, 
Meglomania/First Samurai for $30, and 
Black Tiger for just $15. Nick will swap 
all of the above games for Lionheart or 
Assassin, or any three for John Mad- 
dens Football. Nick is also in the mar- 
ket for Pinball Fantasies. Don't like your 
chances on that last one, Nick! 

The Adventure 
Problem Centre 

I've had to keep this down to a mini- 
mum due to all the space the Clever 
Contacts list has taken. If you can help 
either of these two dudes out, please 
write in quickly. 

Gary Pettinger of Whyalla Nome in 
SA is currently stuck in Black Crypt. 
He is stuck on level ten in front of the 
magic wall. Most of the level is com- 
pleted except for this room/passageway 
beyond the magic wall and two locked 
doors. Gary adds ... "I ended up cheat- 
ing and looked in my manual and one 
of the keys is beyond the next two 
magic walls - but I can't knock them 
down. There were several dispelling 
scrolls around but the ones I used never 
worked." Any takers for this problem? 

Ben Christensen from Ayr in Qld is 
losing many nights' sleep playing 
Cruise for a Corpse. Ben writes ... "I 
can't find any keys and only three pas- 
sengers, and all the doors are locked to 
the rooms. Also, I can't get into the 
kitchen and I need a hammer and some 
pincers. I have found a note on the 
floor of the study and the receipt for 
the necklace, and that is it!" Sounds 
nasty, Ben (who is also stuck in Kings 
Quest 11 looking for the riddle for the 
last door). 

That's all folks! 



AGAR 73 



ENTERTAINMENT 



ACAR PD-Garnee 



What's this? A review of our 
very own brand new ACAR 
PD Games Disk Number 
2? Isn't that a bit like asking Derryn 
Hinch whether he's the most talented 
ex-TV presenter in Australia? 

Well, yes. And as you'd expect, 
we're going to say all sorts of nice 
things about it. After all, our good 
mate and sometime-writer Graeme 
Beaven compiled it especially for 
ACAR readers. So take it for granted, 
we're extremely biased. On the other 
hand, at just five bucks plus the cost 
of a disk and postage, it's not as if 
we're asking you to pay an arm and a 
leg! The fact is, we've compiled our 
ACAR PD Games disks to save you 
all the fuss of hunting through endless 
PD collections - in our brand new 
Disk 2, we're offering a selection of 
nine nice PD games, guaranteed to 
give you lots of fun at a very reason- 
able price. So check out the details. 

The quaintly named Deathbringers 
is a classic space shoot-em-up with 
clean and simple graphics. Borrowing 
heavily from games like Galaxians, 

Croak 




Disk 2 



it's fairly rudimentary - mind you, 
that doesn't mean it's easy. The al- 
iens get faster, the levels get harder, 
and you'll soon find you're hooked. 
By the way, the actual graphics are 
better than our screen shot - we've 
simulated the background and the ti- 
tle box, as our screen grabber only 
grabbed the active sprites. 

The Gallows is a Hangman type, 
game, which means you have to fill in 
the blanks and guess words. Guess 
letters by either using the mouse and 
the letters across the bottom of the 
screen or by using the keyboard, and 
be warned - you'll go to the gallows 
after the seventh miss. 

New words can be added to in- 
cluded list, making The Gallows an 
excellent tool for spelling revision. 
The word list can have 9,450 words, 
and each word can have up to 20 char- 
acters. Good ol* Hangman has been 
helping kids learn spelling words for 
yonks - Gallows automates the proc- 
ess, and it's lots of fun. 

Trix is a public domain version of 
the time honoured Styx, one of the 

Nebula 



first games I ever played on my Com- 
modore 64. The object of Trix is to 
colour in as much of the playfield as 
possible by drawing lines enclosing 
rectangular sections. You must avoid 
the Trix, the Sparkles and the Foos. 
The Trix is a swirling set of coloured 
lines in the playfield that will kill you 
if it touches your line. The Sparkles 
are white clouds that travel around 
the playfield boundary in opposite di- 
rections. The Foo is another sparkle 
that races around the line you're draw- 
ing if you're foolish enough to hesi- 
tate. Great game, great fun. 

Missile Command is another golden 
oldie, and it needs almost no intro- 
duction. You're protecting a city from 
a hail of incoming meteorites - move 
your crosshair cursor across the night 
sky and blast them to dust with your 
missile launcher. It's still just as much 
fun as ever, and this PD version is 
every bit as good as the arcade origi- 
nal. What can I say about Croak? Au- 
thor Selwyn Stephens claims it's an 
Amphibian Migration Simulation, and 
he's absolutely right. It's also a near- 

Deathbringers 



W^^^^^^^^^ 




ACAR 74 



ENTERTAINMENT 



perfect rip-off of the ancient and mega- 
popular Frogger. Guide the little green 
guys across the roaring highway, hop 
'em across the logs floating down the 
river, and nestle them neatly in their 
little froggy homes. Apart from the 
fact that it's flawlessly programmed, 
the best thing about Croak is the si- 
multaneous two-player mode, that 
transforms the game into a vicious 
contest for homes and bonuses. By 
the way, when you "croak", you leave 
rather nasty splatter marks on the road. 
Watch 'em - they're slippery! 

There's plenty more ... like 
Hemroids, a painfully named Aster- 
oids clone. And Nebula, a rudimen- 
tary but fast 3D filled vector space 
game that'll have you rushing around 
a planetary surface shooting at all sorts 
of interesting origami objects. 
Blackbax is a simple looking affair 
with a numbered grid - I haven't 
played it yet, because it looks like it 
needs brainpower. 

Finally, there's Pipeline II. And 
what more can 1 say than it's a stink- 
ing-rotten-annoying- frustrating game 
that I can't stop playing. Quick! Con- 




Pipeline II 



nect the pipeline pieces before the oil 
starts flowing! It's not nearly as easy 
as it sounds. 

Basically, the A CAR Public Domain 
Games Disk 2 is packed full of fun 
stuff. Public Domain games of the 
nineties are the equivalent of the ar- 
cade games of the eighties - which 



really makes your mouth water for 
ACAR PD Games Disk Number 97, 
due for release in the year 2003! 

To order, send a blank disk, a 
stamped, self addressed envelope, and 
a cheque or postal order for just $ 5. 00, 
to: ACAR PD Games, PO Box 23, 
Maclean, NSW 2463. 



Australian Commodore & Amiga Review back issues still available 



Mafch1993Vol10No3 

• Dirwork and Disk-master • Crystal Sound • AmiBack 
Vs Quarter Back • Profracker • DTP • Technique & 
design • Can Do - Scramble • Opal - digital imago 
composition • C64 - Geos Utilities • Games ■ Hagar the 
Horrible, Howzatl, Nigel Mansell's World Champ, Nick 
Faldo's Champlonshp Golf, Paperboy 2, Tearaway Thomas 

April '993 Vol 10 No 4 

• Word Processing Comparison • Connect Two Com- 
puters • Scripting • Virtual Realily • Multi Plot XLNe 

• CanDo - Pattern Matching Game • DTP • Hot PD 

• Amos Column - Dual Play fields • DPalnt - Hi-res 

• Andy's Attic - Workbench 2 • C64 - PD Update 

• Games - Curse of Enchantia, Wing Commander, 
Shadow of Beast III, A-Train, Pinball Dreams, Catch 'Em 

June 1993 Vol 10 No 6 

• 3D Animation with Aladdin • The Animation Woikshop 

• New Releases for WOC Show • Disk Swapping Blues 

• Deluxe Paint Tutorial - Animating in 3D • Amos 
Column • Andy's Attic - WB2 • CanDo - Directory Utility 
Part 2 • Education - World Construction Set • Opal - 
Using the Alpha Channel • C64 Column • Hot PD 

• Games - KGB, Fate - Gates of Dawn, Darkseed, 
Civilisation, King's Quest Solution Part 1 

July 1993 Vol 10 No 7 

• Real 3D 2.0 # Accelerators • MS T Dos with Golden 
Gate • Micnodeal Clarity - 1 6-bit sound sampler ■ Home 
Accounts 2 • D Paint Tutorial - Animation in 3D • 
Education - Back to Basics • Amos Column - Turbo 



Extension V1 .75 • CanDo - Directory Utlity Pal 3 • C64 

• Andys Attic - Buying PD • Hot PD • Games - The 
Chaos Engine, Beavers, Sleepwalker, Vikings 
Solutions - SuperFrog and Kings Quest Part 2 

August 1993 Vol 10 No 6 

• Show Report - WOC Amiga Show * Vidi Amiga 1 2 

• Final Copy II • Amiga Games Console • Perfect 
Sounds - sound dig Rising • Intro to Desktop Video • 
Hypercache Professional • Education - Aust Graphics 
Atlas • CanDO - Communications program and printer 
utility • DPalnt Tutorial - Floating Baubles • C64 Column 

• Amos Column • OpalPaint's Zap function 

• Hot PD • Games - Hired Guns, Trolls, Graham Goocti 
World Class Cricket Solution - SuperFrog Pari 2 

September 1993 Vol 10 No 9 

• Art Expression - Paint Program • 68060 - the Next 

Generation • Power Copy Professional • Quarterback 
Tools Deluxe - lordisaster recovery* CanDo 2.5 Upgrade 

• DParnt Tutorial - Animation feature - Global Whirling • 
Hot PD • The C64 Column • Amos Column - AMOS Pro 
V.2 update and Amos Pro Compiler • CanDo - Speech 
Utility • Education - Back to Basics Fractions • Andy's 
Attic - How to create a RAD drive • Games - Creatures, 
Flashback, SuperFrog, BodyBlows, Dark Seed - Solution 

October 1993 Vol 10 No 10 

■ DPalnt AGA • PC Task MS-Dos emulation • Ami- 
Back Tools vs Quarterback Tools Deluxe • Personal Paint 

• Hot PD • Blitz 'em - Adding commands • Andy's Attic 
- Workbench Tools • DPalnt Tutorial ■ Dark Side of the 



Moon • Education Column - Learn to play the Piano 

• CanDo - Make your own Calendar • CS4 - Graphics 
Software • Games - Campo's Int Rugby, Reach for the 
Skies, Project X Revised Edition, Syndicate, Street Fighter 
II, Dune II 

November 1993 Vol 10 No 11 

• Brilliarrce • Hoopy Paint - makes an artist of everyone 

• Amiga on the Cheap - finding cheap equipment • Video 
Tutorial to A12O0 • CED 3.5 • Frame Machine - Desktop 
Video • Education ■ Personal Tutor • Blitz 'em - more 
adding commands • D Paint - Cel Aberration • Hot PD - 
Latest Fish Disks * CanDo - Designing an animation 
viewer • Amos - Getting into Assembly • C64 - seeking 
software • Games - Pinball Fantasies, Desert Strike - 
Return to the Gulf, Indiana Jones and the Fate of Atlantis, 
KGB - Full solution part t 

December 1993 Vol 10 No 12 

• Amiga CD32 - an in depth look • Affordable Tape 
Backup - SCRAM plus Tamberg • Bernoulli Mullidrfve vs 
Syquest 105 - removeable hard drive comparison • Next 
Generation Graphics - EGS Spectrum • Education - 
Christmas gifts • Hot PD • Blitz 'em - more clever 
functions • 084 - Modemlng • CanDo - Foreign language 
file converter • Games ■ Air Warrior, Two Player Games, 
101 PD Games, KGB - Full Solution part 2. CD32 Games 
Pinball Fantasies, Oscar. Diggers 

S3 each including postage. 

Send cheque or phone/fax credit card number. 

Saturday Magazine. 21 Darley Rd, Randwlck NSW 2031 . 

Fh (02) 393 51 11 Fax (02) 393 5322. 



ACAR 75 



ENTERTAINMENT 



Remember when computer games were plain old fun? 
Phil Campbell does, Happy days are here again, with ... 

ARENAS 



Take a liberal dose of good ol* 
fashioned Foe-Man - one of 
the most popular computer 
games of all time - add a pinch or two of 
Terminator-style firepower, and mix 
with a twist of TV-Game-Show-style 
presentation. What have you got? 

Well, you could call it the ultimate in 
mixed metaphors. Or you could com- 
plain that it's just a hopeless mish-mash 
of unrelated ideas. But the reality is, it's 
the makings of the best night of compu- 
ter gaming fun I've had for months. And 
possibly even yeaTS. 

Mean Arenas is simultaneously en- 
tirely original and entirely derivative. 
Heaps of games resort to the tired old 
"simulated TV Game Show" theme - 
think back to The Kilting Game Show 
for a recent example. Typically, the game 
will start with a commentator on the 
screen, introducing the action. 

And Mean Arenas is no different. 
Well okay, there are two commentators. 
It's a little bit different. 

On the up-side, these 
guys are actually quite en- 
tertaining. With nicely digi- 
tised voices, exploding mi- 
crophones, and Station 
logos that fall from the 
wall, they'd be more at 
home on a blooper tape 
than live- to -air. Through 
the game, you'll hear them 
throwing in plenty of gra- 
tuitous comments - "Mah- 
vlous, Absolutely 

Mahhhvlous." "Did'ja see 
that?" "Yes indeed." And 
I'd almost swear that Clint 
Eastwood throws in a 



cameo performance with "What a guy!" 
So what about the game play? There's 
no denying the fact that there's a strong 
smell of Pac-Man in the scenario. The 
game screen displays a top-down view 
of a maze; on every floor tile, there's a 
dot. Look closely, though, and you'll 
see they're actually gold coins. Gone 
are the Pac-Man power pills, replaced 
by a number of high tech goodies like 
Invulnerability Orbs, Speed Shoes, and 
power packs. 

The ancient cheesy-looking hero is 
long gone too, replaced by an armour 
plated warrior. He's fully armed, he's 
nicely animated - but his job is exactly 
the same. Race around the maze, grab 
all the gold, and make life as miserable 
as possible for all the enemy life forms 
that get in the way. 

Tactics are crucial. If you're sur- 
rounded by a group of guards, you've 
got two choices - either blast them with 
your limited supply of ammo, or run for 



RFACTBOX 
ean Arenas is pure fun. 
Sure, it's a lot like Pac Man - 
nil so what? That's why it's fun! 

Ratings: 
Graphics; 79% 

Sound; 82% 

Gameplay: 88% 

Overall: 84% 

Distributed by Hot Point Soft- 
ware (02) 428 7791 . RRP $69.95. 




an Orb. They're strategically located 
around the maze, and you'll need to 
make sure you only use them when you 
absolutely need diem. 

If you 've suffered a bit of damage, 
keep an eye out for the first aid station - 
a "red cross" icon that's usually in an 
out of the way corner of the maze. And 
if you're looking for a quick route to the 
other side of the screen, hop on a 
teleporter - you'll be there in no time. 

The mazes - or, more correctly, Are- 
nas - in Mean Arenas are far more com- 
plex than anything Pac-Man ever en- 
countered. In fact, to travel from one 
end to the other you'll scroll smoothly 
through almost three full screens. 
Graphically, they're very nice too. Level 
three, for example, features green, mar- 
ble-tiled floors, with orange neon-glow- 
ing walls. 

The control system is worth a men- 
tion too. It's a simple enough up-and- 
down and round-and-round joystick af- 
fair, but it's perfectly 
tuned - steering your lit- 
tle guy around the maze 
is smooth and easy. 

In the end Mean 
Arenas may be just an old 
idea revisited - but who 
cares? The fact is, I'm 
stuck on level three, and 
I'm desperate to make it 
to the next stage. And it's 
the sort of desperation 
that doesn't come too 
often - there are plenty of 
slick, glossy mega-games 
that simply don't 
generate the same sort of 
thrill. □ 



ACAR 76 



ENTERTAINMENT 




Here's a platform hopping game with an interesting 

story line, and plenty of colour and action. Trouble is, 

it's not very original, says Juris Graney. 



First things first - I must tell you 
the story behind the game, or 
this review won't make any sense 
at all. Joe Maroni is the son of a family 
of Italian immigrants who ran a suc- 
cessful pizza restaurant which was blown 
up by the Mafia. The reason? Joe's old 
man wouldn't let the Mafia extort money 
from him. That's when Joe became a 
street kid, sleeping all day, and roaming 
the streets at night, Joe's into all the 
typical street stuff - especially "street 
painting", otherwise known as graffiti. 

That's where he met Nat (the Rat) 
Gonzales. One fateful night the two 
rebels found themselves painting on the 
same wall. The story gets a little boring 
here, but let's just say they became the 
best of friends. 

Well, one night the guys were paint- 
ing their walls when a group of thugs 
surrounded them. Joe and Nat beat them 
up, but were stopped by the police. They 
ran, and found refuge in a delivery van. 
In this van were heaps of comics. The 
guys started reading them, and lost track 



of time. By the time they realised where 
they were, the truck had taken them far 
from the city - into the scrub near a 
MYSTERIOUS LOOKING CASTLE. 
Naturally, they had to investigate. Oth- 
erwise, there wouldn't be a game! 

Here's where you come in. Control 
Joe through the six levels of castles, 
labyrinths, pyramids and so forth until 
you get to the end of the game and watch 
the superb end of game sequence. 

Folks, I have to say that Yo Joe! is 
just like every other platform game I 
have ever played. I can't see how com- 
panies can keep making the same games 
over and over. I mean, I like it okay ... 
but the repetitiveness of these games is 
depressing. On the upside, I have to 
admit there's nothing better than com- 
ing home from a hard day at work and 
running riot in an illusionary world cre- 
ated by somebody else's distorted mind. 

Graphically speaking, Yo Joe! is top 
notch. The scrolling is perfectly smooth, 
the colours are radiating and the charac- 
ters are perfect in every detail. The lev- 



FACTBOX 

Original it ain't! Colourful, 
smooth, and frustrating? Defi- 
nitely. That's the verdict on Yo 
Joe!, the latest Amiga platform 
hopper. The addition of level 
codes wouid have helped relieve 
the frustration! 

Ratings: 



Graphics: 


87% 


Sound: 


86% 


Addictiveness: 


56% 


Originality: 


2% 


Playability: 


67% 


Overall: 


68% 



Distributed by Metro Games 
(03) 329 2999. RRP $69.95. 



els abound with jewels and weapons 
which will help you along the way. 
Weapon-wise, the game has little origi- 
nality, except for a hefty chainsaw which 
does a lot of damage. The occasional 
extra life is scattered around, but there's 
not much else of any importance. 

The worst thing about the game is 
that it's simply too repetitive - and there 
are no end of level codes, so when you 
die it's back to square one! 

Sound- wise, Yo Joe! is pretty reason- 
able. The sound track provides a good 
atmosphere for each level. The music is 
upbeat, entertaining and definitely worth 
listening to as you slog it out with the 
end of level baddies. 

If you're looking for an original game 
then keep going. If you want another 
scrolling platform game then Yo Joe! is 
for you. No originality, but lots of col- 
our and music, and plenty of platform 
hopping action. 




ACAR 77 



ENTERTAINMENT 



CD32 Quickshots 

D/Generation 



The packaging describes D I Genera- 
tion as "virtual reality meets action 
adventure," That is a little overstated 
- virtual reality it ain't - but it is a 
great 3D action adventure game! The 
game is set in the Genoq company's 
Singapore lab in the year 202 1 , 

The D/Generation, a deadly artifi- 
cial organism with the power to dis- 
guise itself as anything, is loose in the 
building. The workers are still trapped 
inside, including Jean-Paul Derrida, 
the head scientist and creator of the 
D/Generation. Your task? To rescue 
the workers and get a package to 
Derrida inside the building. 

Also loose are the A, B, and C/ 
Generations - you'll need to neutral- 
ise them before you tackle the D-Gen 
heavies. So far I've only encountered 
A and B. The former look like those 
"space hoppers" you used to be able 
to buy - big orange bouncing spheres 
that gobble you up. The Bs are bouncy 



purple cylinders that jump up and 
down on your head and squash you 
into the floor. There are other equally 
interesting ways to die - like being 
electrocuted by the security devices 
in the floor. 

The game progresses through many 
rooms as you work your way up from 
the 80th to the 90th floor. The 3D 
perspective view takes some getting 
used to, but is impressive. New scenes 
take about half a second to load from 
CD - a far cry from the days when you 
had to endure minutes of disc crunch- 
ing between screens! 

So far I've managed to get up one 
storey, but can't find the password to 
get me to the 82nd floor. I'll keep 
trying! For now let me say that on 
first impressions D/Generation passes 
the test as a good adventure game. It's 
amusing, exciting, interesting, and re- 
quires a good mixture of brainwork 
and skill. Recommended. 




Whale's 
Voyage 




This is the sort of game you can't 
review after a short amount of play - 
it's huge! Whale's Voyage is an inter- 
active adventure quest mixed with a 
dash of role playing, and it's set in 
space. 

It's called Whale's Voyage because 
your spaceship looks like a big friendly 
whale! The game is somewhat like 
Starflight - a mixture of Bard's Tale 
and Elite. Choosing your crew is in- 
teresting, but excruciatingly slow. You 
actually have to determine their ge- 
netic makeup by choosing their par- 
ents, genetically modifying them, and 
deciding what primary and high 
schools to send them to! Some of the 
parents you can choose look suspi- 
ciously like some well known 
glitterati, such as Madonna and 
Harrison Ford. And the guy in the 
shop where you equip your ship talks 
very much like big Arnie! 

The graphics and sound track are 
predictably good, but since I've only 
had time to visit one planet so far, I 
can't comment fairly on the gameplay 
yet. All I can say so far is that Whale's 
Voyage is not for the impatient. As 
with most games of this type, it may 
not appeal to those who prefer good 
old non-cerebral fast and furious ar- 
cade play. It requires patience, plan- 
ning, puzzling, and (shock, horror!) a 
thorough reading of the manual. 



AGAR 78 



ENTERTAINMENT 



Overkill 



Do you think the best type of game is 
one you can just load and play? Then try 
Overkill\ Programmed in Australia by 
Digisoft, and distributed by Mindscape 
UK, this game was one of the first to 
take advantage of the new AG A ma- 
chines' graphics capabilities. You may 
have seen it running on several A 1200s 
at the World of Commodore show in 
Sydney last July. And now it's available 
on CD32. 

Overkill is bundled with another game 
called Lunar-C. On the one disc, you 
get two top quality CD 3 2 games for 
$69.95. Good value! 

I won't bore you with the predictable 
scenario descriptions. On this kind of 
game they're all the same, and you can 
read it on the back of the pack for your- 
self. You know the stuff - alien war, 
only you can save the galaxy, etc. It all 
adds up to one thing really - shoot the 
crap out of anything that moves! 

Both Overkill and Lunar-C are true 
load'n'play, totally mindless, veg-out 
style shoot- 'em-ups. The gameplay in- 
structions for Overkill take all of four 
paragraphs and you don't need them any- 



way. Just put on the CD, press the reset 
button and enjoy the AGA graphics. 

Overkill is yet another Defender 
clone. Defender appeared in the game 
arcades ten years ago - it was the first 
game to use a horizontally scrolling 
pi ay field. You piloted a wedge-shaped 
spaceship along the surface of a planet, 
picking up pods to save them from at- 
tack waves of alien invaders. It was very 
fast, and my first efforts were measured 
more in seconds than minutes. 

Overkill follows the Defender 
gameplay pattern, with a few variations. 
You pilot the same wedge-shaped space- 
ship but the background and aliens are 
different, I seem to remember Defender 
having only a black sky in the back- 
ground. Overkill has 3D scenery stretch- 
ing into the background with a sky of 
various hues. Instead of picking up trun- 
dling pods you rescue a whole troop of 
little men who parachute down to the 
planet from the mother spaceship. 

Their job is to blow up the "Trilithium 
crystals" lying on the surface of the 
planet before the aliens get to them and 
use the energy to mutate into even more 





Distributed by Hotpoint Softare 
(02) 428 7791. RRP $69.95. 




dangerous squidies! Every time your 
troops blow up a crystal you must re- 
equip them with explosives. Troopers 
who want more bombs jump up as you 
approach, screaming "Down here, get 
me!" - or something like that, in their 
amusing squeaky little digitised voices. 

Sound easy? Well it would be except 
for the fact that while you're trying to 
keep track of all these funny little men 
the alien squiddly-diddlies are trying 
their best to monster you. You must 
dodge them and the plasma balls they 
shoot and try to grab the icons they drop. 
This takes a bit of concentration and 
your first attempts will end with a lot of 
exploding spaceships! It doesn't take 
long to get the hang of it. You get five 
ships and a shield to start with - extra 
ships and shields are awarded every 
25,000 points. 

When you've cleared all the aliens 
from the first planet you go to the screen 
with a solar system map. You choose 
the next available planet and work your 
way into the Alien fortress planet in the 
inner-most orbit. Each level is basically 
the same with different backgrounds. In 
the end you will be confronted with the 
huge enemy fortress. 

What more can I say? Overkill has 
fast, top quality graphics; it's good value; 
and it's sure to provide you with many 
hours of addictive gameplay. 



ACAR 79 



ENTERTAINMENT 



CD32 

Entertainment 

By now, everyone has heard of the new Amiga CD32 games 
console. It's a great machine! If you're planning to buy one, 

or if you have any queries, drop us a line at the address 

below. This brand spanking new column is fully devoted to 

having fun with your CD32, together with information on all 

the latest hardware and software releases. 

By Laetone Gravolin 

Future games 

At the moment, new A-grade CD32 
games are still under production in lead- 
ing software houses. There's been a rush 
of re-releases of popular old titles like 
Sleepwalker, Zool and SitnCity - some 
greatly enhanced, some pretty much 
identical to the original Amiga versions. 
Here's a list of new titles you can ex- 
pect early this year: Akira, Alfred 
Chicken, Amiga CD Football. B17 Fly- 
ing Fortress, Body Blows, Biosphere, 
Chaos Engine, Fl Grand Prix, Lotus 
Turbo Trilogy, Mortal Kombat. 

Most of these titles are distributed 



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AGAR Back Issues 75 
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Zool 

through Hot Point Software. You can 
contact them on (02) 428 7791, 

That just scrapes the surface of what 
the yeaT has to offer. Unfortunately at 
the moment there are not many educa- 
tional titles being released - I'm sure 
they'll arrive eventually. 

MS-Dos CDs on CD32? 

While on the subject of games, the 
CD32 can run some MS-Dos CDs! The 
CD has to be multi format though - ask 
your local computer store to give you a 
demonstration to find out if the program 
works or not. Surprisingly, the title 
doesn't usually say that it is multi for- 
mat. For example, the MS-Dos CD- 
ROM version of Guy Spy works per- 
fectly on the CD32 - great stuff. 

MPeg video module 

Sometimes playing games just is not 
enough. You need to rest your poor tired 
fingers from twitching on the control 



pad so you can sit back and relax. The 
little magic box that will let you watch 
CD movies is available for the CD32 
now. Price is around $400. The movies 
will soon follow - these will be old and 
new releases creating much better sound 
quality than a VMS movie. Picture qual- 
ity may be slightly inferior, but still very 
watchable. 

The MPEG (Motion Picture Exper- 
tise Group) module will be able to play 
all of the CD movies via the new CD 
standard. The good news is, all the ma- 
jor CD drive companies are now sup- 
porting the standard, which is called 
"MPEG 1". 

Should you 
consider a CD32? 

Want the latest in Amiga technol- 
ogy? Play games all the time for pure 
non stop entertainment? Then the CD 32 
is a great move. On the other hand if 
you 're thinking of turning it into a whole 
computer system, forget it! Commodore 
are working on a CD drive for the A 1200 
which will be able to handle all CD32 
programs. However, Commodore claim 
that there might not be one available for 
the A4000 - not for a while anyway. 

Network card 
coming soon 

There's a nifty network card coming 
out for the CD32 soon - if allows flex- 
ible networking from one computer to 
another. This will be terrific, as you'll 
be able to access your CD32 from other 
Amigas on the system. For more infor- 
mation phone Computer Affair on (02) 
417 515$. 

Next month ... 

Well, that's all folks. Next month I'll 
have loads of information and advice on 
new products coming out for the CD32. 
There will be also be a review on the 
MPEG module and a quick look at some 
of the technical side of the CD32, and a 
full listing of games that are available 
for the CD32. If you have any questions 
or problems, or if you want any infor- 
mation concerning the CD32, write to 
the CD32 Column, c/o Laetone Gravolin 
271 River St Maclean, NSW 2463. 



ACAR 80 




Rocket Science Made Simple 

...HIGH FLIER VERSUS "SOME ASSEMBLY REQUIRED" 



Some 24 bit video boards make you pay 
your money and take your chances. You take a 
chance that they'll be up and flying in the future. 
You take another chance that all the 
"enhancements" they promised will be around 
tomorrow. Or that they'll be around tomorrow. 
Why take any chances when GVP has everything on your 
countdown list today! 
IV24" 

Integrated video genlock. <g5 

1.5MB 24-bit, 16.8 M color frame buffer. (V$ 

Real-time framegrabber/digitizer... (5$ 

De-interlaced video flicker eliminator (j5 

VIU-S" with RGB, composite, S-VHS 

input/outputs ^5 

Optional W-CT" pro-grade component transcoder 

(Betacam, M-ll compatible) inpuVoutputs (g$ 

2- way moveable, sizeable PIP 

(picture inpicture) display, 

(video over application or application over video) (V$ 

Digital and analog key inputs (W$ 

Captured image retouching/processing. <j5 

Video switcher transitions <g5 

Real-time 24 bit paint (P$ 

Mmation/3-D rendering <g$ 





The VIU Advantage: 

GVP is serious about video! So IV24's 
Video Interface Unit gives you more choices for 
inputting and outputting video signals than any 
other Amiga® peripheral on the market. Nobody 
else gives you a VIU splitter, let alone one that 
does so much. IV24's VIU manages video from computer 
sources, component tape formats, composite video, even broadcast 
professional formats— in any combination you can imagine. 

Software Mission Control 

Desktop Darkroom'" « Capture images in Desktop Darkroom or 

bring stills in from other applications for professional 

processing and retouching, using filters, special effects and 

color separation. 

MyLAD" • Hot-switch between two video sources with 50 

packaged video transitions for live action production studio 

effects. 

Maciopaint-IV24'" 2.0 • |New release— Significantly enhanced!] 

Paint 24 bit graphics from a stunning palette of 16.8 million 

colors. Then key video over graphics or graphics over video. 

Access ARexx scripts directly. 

Caligari24" • IY24's newest software bonus is a complete 3-D 

modeling/animation/rendering package. Desktop animation's 

future— on your Amiga today. 

IV24 is on the launching pad today, awaiting your order for 
lift off. The decision— how to spend your video future- 
airborne at full thrusters...or grounded, waiting for parts? 



Distributed in Australia by . 

Peripheral ^ £ 
World 

506 Dorset Road, Croydon, Victoria 3136, Australia. 
Phone: 03 725 3233 Fax 03 725 6766 




Picture in Picture 

PIP in six different sizes whictyean be" 
freely positioned. Two live videos as well 
as graphics and titles can be displayed 
simultaniously. (FM-Prisrn + Genlock) 




■ 



1 




■ 





.Video Mixer 

Mixing of two video sources, with unlimited. 
possibilities ©f wipes or special effects. In 
addition, titles or graphics can be super- 
imposed. (FM- Prism + Genlock} . 



i 



p m 



^_ 



Pegasus PC- Video 

Converter board from PC to video. Fully 
compatible to any EB Genlock to 
post-edit videos with titles, graphics etc. 
from an>PC (MS-DOS or Windows). 



•0. *7 




mfcf 




^Authorized Dealers . 

' I Headlam Computers West Leedervi lie, 6007 W.A*. 
1 116 Cambridge Street pall: (09)3883666 

O Computer Discounts Broadway Z008 N.S.W. 
8 Shepherd St. Call: (02)561 7411 

Amitech Crorwlla, 2230 N.S.W. 

Shop 9 / 2A Suff Road Co|^ (02) 544 1 874 

Computa Magic P/L Moonoe Pnds. 3039'VIC 
44 Pascoe Vale Road Call: <03) 326 01 33 - 

Maxwell's Computer Center" Abbofsford, 3067 VIC 
162-1 64 Nicholson Street Call: (03) 41 9 68 1 1 

RhoeniK Microtechnoiogies Keswick 5035 S.A 
18 Hampton Road Call: 08)293 87 52 

Video&Audio Brisbane Toowong, 4066 QLD 
•45 Sherwood Road Call: (07) 870 03 00 

O Video&Audio Gold Coast Souttiport,-421 5 QLD " 
18 Scarborough Street Call: (075) 91 4224 

The Floppy Shop H&barf 7000 TAS 
108 Collins Street Call:- (002) 23 56 19