CaSMVL
Operation, Maintenance
and Service Manual
nilVEIiSftL
CONTENTS
I. Features of this machine 1
II. How to handle and maintain this machine 2
III. How to play 3
IV. Nomenclature of each part 4
A. Nomenclature of cabinet parts 4
B. Drawing of circuit board mounting positions 5
C. Positions of dip switches and volume controller knobs 6
a) Setting the option (dip switches) 6
b) Volume controller knobs 7
c) Fuses in the power unit 7
V. TV monitor 7
A. Adjustment of TV picture screen 7
VI. Parts catalog 8
A-1 Component parts related to cabinet (outside) 8
A-2 Component parts related to cabinet (inside) 9
a) Operating panel assembly 9
b) Door assembly and parts list 10
c) Lever assembly and parts list 11
B. Component parts related to switches in the cabinet 12
C. Circuit board IC location and parts list 13
a) Main circuit board IC location 13
b) Main circuit board parts list 14
c) Sub-circuit board IC location and parts list 15
d) Sound circuit board IC location 16
e) Sound circuit board parts list , 17
VII. Wiring diagram 18
a) Wiring diagram (connector) 18
b) Schematic diagram (22") 19
Main Block Diagram 20
Sound Block Diagram 22
Power Source Block Diagram 22
Postface 23
REFERENCE DRAWING
Fig. M Nomenclature of Cabinet Parts. 4
Fig. 2-1 Circuit Board Mounting Positions. 5
Fig. 2-2 Side View of Circuit Board Mounting Positions 5
Fig. 3-1 Positions of Dip Switches 6
Fig. 3-2 Positions of Volume Controller Knobs 7
Fig. 3-3 Fuses in the Power Unit 7
Fig. 4-1 Component Parts Related to Cabinet (Outside) 8
Fig. 4-2 Component Parts Related to Cabinet (Inside) 9
Fig. 4-3 Operating Panel Assembly g
Fig. 44 Inside View of Door Assembly 10
Fig. 4-5 Lever Assembly 1 1
Fig. 5-1 Component Parts Related to Switches in the Cabinet 12
Fig. 6-1 Main Circuit Board 13
Fig. 6-2 Sub-Circuit Board I5
Fig. 6-3 Sound Circuit Board 16
Fig. 7-1 Wiring Diagram ig
Fig. 7-2 Schematic Diagram (22") 19
llll»M|HI*-lllNI*lllil>lUIIIXHIO-<||in.||||||.tui||.M|||iH llll-i|(Ul-«llll>MII It.ll IIM-Mllll-lll (■••4llll|.|IIHl-il t -Ml I I IIM-*llll»-<Mllf<lllllMlj
S
- WHEN ORDERING PARTS - !
B
I
Since each component part is indicated by block, definitely f
specify both the corresponding Fig. No. and part No. within f
the Fig. when placing an order for it. |
i
"'"" """" " '" " ' ""•■• iiii'iinii'iH iiiiiiMHiit-iiirii II ixiiiiit-tiiih'ii ift ii»M tnt-iiiiit iiii»-«iiiii-
^^-^— ^^^^^— — DXITESSU
I. FEATURES OF THIS MACHINE
1 . The game packs in excellent features capturing the hearts of players.
2. The lever control system is simple to handle.
3. At the flick of a dip switch, you can select among extended play, the number of laser guns
and time of appearance of an additional laser gun, etc.
4. High score for the day is always displayed on the screen.
5. Finely designed cabinet and fascinating acoustic effects.
1 -
II. HOW TO HANDLE AND MAINTAIN THIS MACHINE
1. Since the UNIVERSAL's COSMIC ALIEN employs a color TV receiving set, be careful
not to shake it during transit and when carrying it about.
2. Install it at a location which is not exposed to direct sunlight. In order to prevent the inside
temJDerature rising, avoid as nnuch as possible a location near a heater, etc.
3. Since the grounding terminal is visible, be sure to connect it to a grounding conductor.
4. Insert the power cord into the outlet and turn on the switch.
5. Even if the solid-state module seems to be out of order, do not check the circuit by means
of a circuit tester, etc., since the internal voltage of the tester, etc. may sometimes break
down the IC.
6. Make sure the machine is well ventilated. If the temperature of the IC and transistor is lower
than 60°C, they function normally and may be considered reliable. If it exceeds 60°C, their
performance cannot be guaranteed.
7. Make sure that the connector, etc. is not disconnected.
8. Whenever connecting the power cord of the solid-state module to, or disconnecting it from,
the outlet, be sure to turn the power off.
9. Although the products of UNIVERSAL are manufactured with the utmost care, they may
develop malfunctions when used for long periods. So, be sure to check this machine daily.
uRiniisu
III. HOW TO PLAY
1. Drop in a coin when playing by yourself. Drop in two coins when playing with a friend.
2. When pressing either one- or two-player button after inserting a coin or two, the game starts.
Play it by handling a lever for moving the space ship from side to side a Fl RE button.
3. Aliens floating high in the air suddenly roll, rushing towards the spaceship to assault it.
While warning aliens don't launch missiles, assaulting aliens do when they get near the
spaceship - or they hurtle into it.
4. Each time 2 screens have been cleared (or on the 3rd screen) or when 4 screens cleared (or
on the 5th screen), the aliens' shape changes and, at the same time, the spaceship comes
nearer the aliens by one stage. Your spaceship is then sometimes exposed to the danger of
being crashed into from behind bv aliens which have dived, making the game even more
exciting.
5. The present screen's number is displayed on the bottom right.
6. Aliens are either a chief, guards, commanders or soldiers, and they each have own mode of
assault and points awarded. When an assaulting alien is hit, a double score is awarded com-
pared to when the same alien is hit while warning. Every time the screen is cleared, the
score level rises.
7. The number of points to be awarded when the assualting chief alien is hit, is set
differentially. That is, if you hit him while assaulting alone, you are awarded a higher score
than when you hit him while being escorted by the guards. If you destroy the three guards
and chief alien during one diving attack round, you are awarded the highest score.
8. When only one alien remains on the screen, he changes into an immense alien rushing to
assault the spaceship.
9. From the 7th screen on, the aliens are able to dodge the assaulting missiles of the spaceship
- their assaulting pattern also changes. From the 10th screen on, these changes are even
more accelerated, making screen clearance increasingly difficult.
10, You are given 3 spaceships for one game. If your score exceeds 5,000 points, you are award-
ed a reserve spaceship. (The starting number of spaceships and points over which a reserve
ship is awarded, can be changed by dip switches.)
-3-
niVEBSiSL ^^^— ^^—
IV. NOMENCLATURE OF EACH PART
A. NOMENCLATURE OF CABINET PARTS
Title panel fixture
Illustrated panel B
Illustrated panel A
Plastic cover
1 player,-
2 players
indication
Button'
Lever
Coin slot'
^
Title panel
7^
CRT
Cabinet proper
Fire button
Sticker for game rules
Operating panel face
Door (front)
Cash box door
- Caster
Fig. 1 -1 Nomenclature of Cabinet Parts
-4-
ninEmL
B. DRAWING OF CIRCUIT BOARD MOUTING POSITIONS
TV circuit board
Main circuit board
Sound circuit board
Sub-circuit board
Power source circuit board
Power source unit
Fig. 2-1 Circuit Board Mounting Positions
Main circuit board and its container
The sound volume
can be controlled
from this opening.
Container
Before removing the TV
monitor, remove the
reinforcing lever at the
back door.
Main circuit board
Fig. 2-2 Side View of Circuit Board Mounting Positions
-5-
UmEBSiL'
a POSITIONS OF OIP SWITCHES AND VOLUME CONTROLLER KNOBS
s
L, ON
P »
OFF
MAIN CIRCUIT BOARD
Dip switches
BSiiiS
s ss s s s
wwwwww
1 2 3 4 56
Fig. 3-1 Positions of Dip Switches
a) Setting the option (dip switches)
COSMIC ALIEN is designed to have various operations set by the ON-OFF combinations of
the dip switches. When starting a game, choose any desired game option and set the dip
switches accordingly.
1* Setting the required score for an additional spaceship:
(Dip switches SW1, 2)
Score
SW1
SW2
5,000 pts
OFF
OFF
10,000 pts
ON
OFF
15,000 pts
OFF
ON
(No bonus addition)
ON
ON
(Set at 5,000 points when shipped)
2. Setting the game charge: (Dip switches SW3, 4)
Credit
SW3
SW4
1 coin 1 play
OFF
OFF
1 coin 2 plays
ON
OFF
2 coins 1 play
OFF
ON
3. Setting the number of spaceships:
Number of spaceships
SW5
3
OFF
5
ON
(Set at 3 spaceships when shipped)
-6
UmEBS&L
4. Change-over setting of the mode of game (SW6):
The game may be enjoyed either as an upright or table type.
(When used as a table type for 2-player action, the table turns over.)
For upright use ON
For table use OFF
b) Volume controller knobs
J
Main circuit
board
Sub-circuit
board
D
RV1
RV2
CZI-
an
-The background volume control
-Sound circuit board
Volume controller knob
(The volume increases when turned
in the arrow-marked direction)
Fig. 3-2 Positions of Volume Controller Knobs
c) Fuses in the power unit
[M]-
Fuse
1 Fuse ]
1 Fuse
1 Fuse 1
TV use table tap 100V
I.BAforTV
- 3A 100V, for the nnain use
Fig. 3-3 Fuses in the Power Unit
V. TV MONITOR
A. ADJUSTMENT OF TV PICTURE SCREEN
Since the TV picture screen has been factory-adjusted to optimum conditions at the time of
shipment, it needs no adjustment as a rule. If it should by chance need adjustment, adjust-
ment is possible to some extent by manipulating the knobs which appear in the wiring draw-
ing (22").
-7-
VI. PARTS CATALOG
A-1 COMPONENT PARTS RELATED TO CABINET (OUTSIDE)
Fig. 4-1 Component Parts Related to Cabinet (Outside)
OUTSIDE CABINET PARTS LIST
Ref. No.
Name
Ref. No.
Name
1
Title panel
11
Title panel fixture
2
Illustrated glass A
12
Caster
3
Illustrated glass B
13
Coin slot
4
CRT
14
Main door
5
Cash box door
15
Push button (1 player)
6
Sticker for game rules
16
Push button {2 players)
7
Push button (Fire)
17
Operating indication panel
8
Cabinet proper
18
Control lever (genera! name)
9
Knob 32-Dinn.
10
Coin indication panel
-8-
rnmski
A-2 COMPONENT PARTS RELATED TO CABINET (INSIDE)
a — Operating panel assennbly
b — Door assembly
c — Lever assembly
Fig. 4-2 Component Parts Related to Cabinet (Inside)
a) Operating panel assembly
Operating panel face ^ • . . ^ ^ .
fixture ass'y Switch ass y for 2 players Lever ass y
^
=J
Miniature lamp Switch ass'y for 1 player Fire button switch ass'y
Fig. 4-3 Operating Panel Assembly
-9
DRiniiSiSL
b) Door assembly
Fig. 44 Inside View of Door Assembly
DOOR ASSEMBLY PARTS LIST
Ref. No.
Name
Ref. No.
Name
1
Main door
13
Coin slot shute holder
2
Returning soucer
14
Rejector
3
Lamp & plastic plate bracket
15
Sensor slot
4
Rearing
16
Micro switch
5
Coin slot shute
17
Key sets
6
Returning button
18
Miniature lamp
7
Coin slot
19
Miniature lamp socket
8
Slot plate
20
Coin indication panel
9
Transmission shaft
21
Hexagon socket head screw
10
Rotary bracket
22
Slam switch
11
Rejector bracket
23
Slam switch holder
12
Rejector case
-10-
-URITEIiSAL
c) Lever assembly and parts list
Fig. 4-5 Lever Assembly
LEVER ASSEMBLY PARTS LIST
Ref. No.
Name
Ref. No.
Name
1
Knob 32-Dim.
8
Spring holder
2
Lever shaft
9
Blades switch
3
Lever guide & stopper
10
Blades switch
4
Transmission bar
11
Spring holder with nut
5
Nut with stopper
12
Bolt
6
Switch bracket
13
Bolt
7
Spring
- 11 -
DIIVEmL
B. COMPONENT PARTS RELATED TO SWITCHES IN THE CABINET
^F ^
f^J
^ 2
-^^^s
/T^^ — ^
The method of illumination
for the title panel and the
illustrated glass may be
subject to change for some
reason or other.
Fig. 5-1 Component Parts Related to Switches in the Cabinet
INSIDE CABINET PARTS LIST
Ref. No.
Name
Ref. No.
Name
1
Fluorscent lamp assembly
8
Micro switch
2
Fluorscent lamp assembly
9
Miniature lamp assembly
3
Blades switch
10
Miniature lamp assembly
4
Blades switch
11
Door switch
5
Blades switch
12
Toggle switch
6
Blades switch
13
Micro switch
7
Miniature lamp assembly
14
Slam switch
- 12-
Dximsu
C. CIRCUIT BOARD IC LOCATION AND PARTS LIST
a) Main circuit board IC location
CO
LU
O
CD
-^ OJ CO
lO CD
00 O)
^
s
5
o
8
to
o
«
o
O
o
Iff-
1 (
)«^
n
s
s
8
?
CO
(O
s
?
?
g
J
o
s
1
s
1
Is
« a
5^
S
£
g
M
S
CO
s
-a.
5
S
CM
s
g
s
O)
^
CN
9
^
tr.
?^
to
(D
(6
Ci_
CN
Ci^
CN
Ck_
0=
§o
L^
Fig. 6-1 Main Circuit Board
-13-
a
s
s
s
to
1
?
1
6
}
1
.A.
s
3
1
8
i
.9-
Q
«5*
«5-
to
s
1\
CD
cm
ntll
(('
uiiniisu'
b) Main circuit board parts list
[1] Integrated Circuit
[21 Other Semiconductor Devices
Item No.
Q'ty
Description
7400N
4
Transistor Logic
02N
2
04N
7
08N
7
ION
2
16N
1
17N
1
20N
2
25N
1
74 N
9
85N
2
86N
5
107N
2
S138N
2
153N
11
157N
4
161N
6
166N
4
174N
4
S189N
4
64 bits Bipolar RAM
S201N
4
256 bits Bipolar RAM
LS245N
1
Transistor Logic
LS253N
4
"
259N
2
"
283N
2
"
S288N
1
256 bits Bipolar ROM
298N
1
Transistor Logic
LS373N
2
"
2116
8
NchM0S16Kbits
Dynamic RAM
2708
1
NchMOSBKbits
EPROM
2716
7
Nch MOS 16K bits
EPROM
Z80
1
Nch MOS CPU
NE556
1
Transistor Logic
Item No.
Q'ty
Description
lODl
4
Diode
[3] Capacitors
Rating
Q'ty
Description
100PF/12V
2
Ceramic Capacitor
150PF/12V
1
"
0.1mF/12V
55
"
liuF/50V
1
Chemical Capacitor
10juF/16V
2
//
100MF/25V
4
"
[4] Resistors
Rating
Q'ty
Description
MSI 028AM
2
1Kn Resistor Array
47^ 1/4W
3
Carbon Solid Resistor
270^
8
330^
2
IKfi
5
4.7K^ "
1
47Ka "
2
"
[5] Misc
Name
Q'ty
Description
DipSW
1
8 Elements Switch Array
X'-tal
1
10.816MHz
14-
c) Sub-circuit board IC location and parts list
SOKET|40pin)
) 08
) 283 ) 283 > 2708-8
) 191 ) 191 ) LS374
) 30
) 27
) 86
) 86
) 00
) 30
7910-B UNIVERSAL
Fig. 6-2 Sub-Circuit Board
'DKimS&L
[1] Integrated Circuit
[2] Other Semiconductor Devices
Item No.
Q'ty
Description
7400N
1
Transistor Logic
08 N
1
27 N
1
30N
1
86N
2
191N
2
283N
2
LS374N
1
2708
1
NchMOSSKbits
EPROM
Rating
Q'ty
Description
0.1ju/12V
9
Cemical Capacitor
-15-
DIIVEmL'
d) Sound circuit board IC location
O
Connector
o o o
(100 Ml r-- -^ ^ ^ -^ ^
0.1 M
*-~C32S2
S"™n [3 ) \> LM324N
^-^10 K f / A ULN2003AN Q
ULN2003AN
I ^ ^^-« I
100 K V-- •
a .!>
• T
^©e ^o
O
10^
CD4049CN (
t\ p NE556N I [) CD40i6CNi |
I S/b88
I) NE556N ■ (^^^ ^:^- ^ ^
i
isfT-
b
UPC
"^
1181H
^7
"
, }i \> NE556N 1 /rV~^ T T /""N
100 /i
UPC
1181H
IC Location
Resistance Value
Resistor Location
Capacitance Value
Capacitor Location
o
Fig. 6-3 Sound Circuit Board
- 16-
o
CO
6
<
CO
oc
LJJ
>
D
O
e) Sound circuit board parts list
'DKiniiSSL
[1] Integrated Circuit
[4] Resistors
Item No.
Q'ty
Description
LM324
4
Quadruple Operational
Amplifiers
NE556
3
Dual Timer
2003
2
Darlington Transistor
Array
4016
2
Quad Bilateral Switch
4049
1
Hex Buffer/
Converter Inverting Type
MPC1181H
2
Power Amplifiers
[2] Other Semiconductor Devices
Item No.
Q'ty
Description
1 SI 588
6
Switching Diode
10D1
3
Diode
2SC945
1
N-P-N Transistor
[3] Capacitors
Rating
Q'ty
Description
0.0022m F
2
Ceramic Capacitor
0.003//F
1
"
0.0047AtF
2
"
O.OIjuF
1
"
0.068iuF
2
Polyester Film Capacitor
O.ljLtF
15
Ceramic Capacitor
0.47MF
1
Tantalum Capacitor
IjuF/BOV
6
Chemical Capacitor
2.2MF/16V
3
4.7MF/16V
1
10MF/16V
3
47/:/F/25V
2
100mF/25V
3
1,000iuF/25V
1
Rating
Q'ty
Description
1.5^1/4W
2
Carbon Solid Resistor
4Jn
"
1
IK
'
15
2.2K
'
1
10K
'
9
12K
'
1
20K
'
1
24 K
'
1
33K '
'
1
39 K
'
1
51 K '
'
4
75K
'
2
100K '
'
27
130K
'
1
150K '
'
1
200K
'
8
220K '
'
7
1M
'
3
[5] Misc
Item No.
Q'ty
Description
RV16YP
1
IK^ (B) Variable Resistor
RGP102-1
1
2Kn (B) Trimmer
MS1028AM
1
IKH Resistor Array
- 17-
PHIWBSiL
VII. WIRING DIAGRAM
a) Wiring diagram (connector)
1- CN CO
^ J I oi
>
o
0)
■o
■M
>
JI
o
D)
i-
Q. •
-. <1J
^ c
o-$
2^
■M TO
^ f-
f> o
S^
E^
03 ^
D —
lo'5
y "u
^■2
3 o
£ 2
1— (o
O lu u. X
* lO to
Q-CEuJ(-D>gX>N'0Xi
m^intor^oooiO^cNCo
CNOJCMMtNCNCNCMtN
QQ
o
O-
y
n
1
T
T
I
I
3
OQ
DQ
o
o
m
^
>
m
ffi
QC
cc
£
1_ » 1_
ID > 0)
> JS >
o. a. E
^ CN -3
Fig. 7-1 Wiring Diagram
- 18-
o
Z
<
tr
<
u
o
OQ
<
UJ
<
g
CO
o
o
X m b b m <
>>>>>>
in ■* (^ CM — o
Q □ Q Q Q Q
9
-[2]AV1d L
-Tzl 3JN PU7
oaa ^ "^ ^ ^
O ijai pu£
^ ova [g]^"JiH
-[^ 1^31 JH
-
(O
in
O lO
;:<
m
-M—
LQOL
;;^3:
>-N-
^ — I
HI 1
(u 2 in
-M-
laoL
^^H 1
S
^ 1
:E5
c
3
c
:a
c
c
::
C
2
c
:3
:
3
t
3 **
r 3
I
?
II,
DC
o
ffl
en
^
-
'
CM
-
,
"
CO
-
CD
^
n
^
-
CO
r^
c
u
D Q Q a
Q Q Q Q
EHR
o
z
n
A
<
CC
LU
>
POWER SOURCE BLOCK DIAGRAM
© © ®(i) @h<?°.
o
<
7910
UNIVERSAL