Issue 98 m Apr i ■ 1996 ■ £4,50 Overseas price £ 4.50 fifi
Frustrated?
Why not take it out on a friend
with Capital Punishment
m '
£s)
u
epmg
mgs in
focus with
the ultimate
in DTV /
IDG
M K D I A
\<D
Laser Guidance
Ethernet special
Counting House
Internet Pack
Beginners Guide
V
’ r
£79.95
IN T. DRIVES
jry
\W
SYQUEST EZ
vn /
£239
£159
6 8 0 2 0 E C
£99.95
SUPER XL DRIVE
MEGACHIP
The Super XL Drne a lo ws you to store
3-5MB on a high density disk.
VFDEQ BACKUP J
3-5 SUPER XL DRIVE
£129.95
Backup TO 520MB onto a 4hr VH5 tape.
Version 3 has new backup modes for
Amiga's with a bBO^O 1 or higher CPU
_GVP H C - 8 SC S
SCSI hard card which
RAM on-board
tit SMB
3 » 7 6 XL DRIVE
The XL Drive allows you to store a
1.76MB on a high density disk.
VIDEO BACKUP SCART . .
VIDEO BACKUP PHONO
UPGRADE TO VERSION 3
HC-B SCSI CARO
£65
£60
£20
£99
GVP G -LOCK
J
f.76 XL DRIVE EXTERNAL .
1.76 XL DRIVE INTERNAL .
1.76 XL DRIVE A4QG0 ...
PC SB OB EXT. POWER DRIVE
£79.95
....£75
£75
£49.95
FLO P P Y E X PA N D £ R
Award winning Amiga Genlock
c lock Amiga genlock .£2 59
Save 1.5MB on a standard floppy drive
and 3 MU when used in conjunction
with the XL Drive 1,76.
1 o- £ XT E N D E R
INTERNAL DRIVES
floppy expander
£10
PCflBI A 5 00
PCBB2 AZ00P
PCBB3 A6OD71200
£30.95
£35.95
£35.95
disk EX PA N D E R
HARD D RIVES
1 GIGABYTE 3.5 SCSI £259
1 GIGABYTE 3.5 SCSI EXTERNAL £3.35
MICROPOUS
2 GIGABYTE 3,5 SCSI . ... £CALL
4 GIGABYTE 3 5 SCSI £CALl
9 GIGABYTE 3 5 SCSI . .fCALL
HITACHI
340MB 2.5 FOE . £CAJ-L
510MB 2,5 IDE . . . 'fCALL
3T0MB 2.5 IDE £CALL
1 GFGABYTE 2.5 IDE £CALL
OTHERS
120MB 2.5 IDE £95
Disk Expander can add upto to S 0 % to
your hard drive capacity arid works
with 9 II drives Including SCSI. IDE,
floppies and even the RAM disk. Disk
Expander works on any Amiga With
any Kick start,
DISK EXPANDER
£19.95
Zarro II card that provides an additional
5 enal port, parallel port and connection
for optional RS422 and R5232 port.
Call for details
ioEXTENOER £59
Official GVP RAM SIMMs
4MB GVP RAM £159
16MB GVP HAM , _ , £549
M - T E C HD
M-TEC AT500 BARE ,, ,£$9
PLEASE CALL f OR HD SIZES
MEfciORV JfiUUISeS J0-FIK SIM US
OVERDR I V E HD
External PCMCIA 3.5" IDE hard disk
OVERDRIVE BARE £99
OVERDRIVE 42QMB . £259
ZIP D RIVE
ZIP DRIVE 100MB SCSI
100M6 DISKETTE
, £179.95
£15.95
ZI^DlllVE HfpUlflE S SOIJlH'lEL SCSI th|TEHFACE
M
a 0 1 ) u c r
Tile SyQuest EZ1 3 5 drive is an ideal
Storage device. The Ez Drive stores
135MB on a single 3.5“ cartridge
and has a seek time of 13.5ms
Comes complete with one 135MB
Cartridge. (A SCSI interface is required}
SYQUEST EZ135MB
H5MB CARTRIDGE
£239.95
£CALL
SCSI case suitable lor CD-ROM/HD/DAT
and Optical drives.
5.25" SCSI or IDE CASt
3.5“ SCSI or IDE CASE
,£79.95
£79,95
A 60066 accelerator board for the A2&0C-
running at 5-QMHz and allowing upto
< . -R vi b of uset installable memory and a
SCSI -II bard disk controller,
S X -3 2
External IDE hard disk for the A 5 PQ
comes complete with an internal ROM
switcher, and upgradable to 4MB RAM
SX-32 is an internal add-on card for your
CD 32 and features; VGA port, RGB port,
parallel port, serial port, externa! disk
drive port ( 1,76MB), dotk r controller for
7 5 hard disk, and a srMM socket (up to
BMRJ, Turn your CD-32 into a A 1200.
A2000 60040 (0MB RAM)
AZQ00 6eB60 (0M8 HAM}
4MB STANDARD ADD . , ,
4MB GVP ADD
£TBA
. . £TBA
£125.95
£159
-SPf-C ( A 1 , 0 i- ;• [■ it
MODEMS
SX-32 MODULE £199,95
<- H i P 5 & SPARES
256.* 32 SIMM 72’PlN (1MB) ,
£40
512 X 32 SIMM 72-PIN (2MB) .
. . £75
T X 32 SIMM (4MB} . ....£125.95
2 X 32 SIMM (SMB) ... . £235,95
4 X 32 SIMM (1 6MB) . . £499 95
f X B5IMM32-PFN (TMB) ...
£30
4 X B SIMM 32-PIN (4M&) . . . .
£139
1X4 STATIC COLUMN A3QCD
£25
T X 4 DIP ... .
. £25
256 X 4 DIP
1 X 1 DIP
CIA , .
GARY
£13
PAULA . .
A- ( J
£19
DENISE
SUPER DENIS E
keyboard ic
FAT AGNUS 1MB
£19
FAT AGNUS 2 MB
£29
PRINTER CABLE
£6
R52 32 CABLE
SCSI EXTERNAL
£15
WORKBENCH 3.1 A50&/2QC0 ,
. f«5
WORKBENCH 3. T A3000/4QQ0
£95
flOM SHARE DEVICE
2.04 RQM CHIP
£2 5
A CL LX V32 BIB 14 4 nd t bt4[iphovfo £99
X - L I N K THue vm jb .4 bt apphovec £229.95
THAPFAX MODEM SOFTWARE . . .£49
ALL MODEMS rNCLUDL SDFTWAftE Afr[J CABLES
HI-SOFT
SQUIRREL SCSI INTERFACE . .£59,95
AURA .£79,95
MEGALOSOUND £29.95
sflvirreL scsi interface
included ukere you
see this Logo
SURF 5QUIR R E L
Surf Squirrel offers an even higher SCSI
performance, auto booting, and ultra-fast
serial port, Surf Squirrel is the ideal
expansion peripheral for your Amiga
1 200. Please call for more information.
SURF SQUIRREL
£PGA
SQUIRREL MPEG
Squirrel MPEG allows you to play VideoCD
and CDl CD-RQM s, Squirrel MPEG brings
high quality digitally mastered images arm
16-hit stereo sound to you and your
Amiga.
FOR ANY SPARES REQUIRED PL EASE CALL
SQUIRREL MPEG £POA
in of
£99
E2 59
tional
^ t id rt
»Qft.
£59
:i59
549
\2000
Upt-j
md a
BA
BA
.95
159
:n
E99
,95
‘49
*5
.95
95
95
6
csr
r ast
cal
' U d
IA
:d
9 5
nd
y.f
i
4
'
A 2MB RAM board for the AjflO which fits
in the trap door slot
A 5 00 2ME RAM . . £90
MEMORY CARDS
512< RAM WITH CLOCK £24.95
‘iUK RAM WITHOUT CLOCK £19.9 5
A600 1MERAM £99.95
A500+ ?M0 RAM ...... .£29,95
MEGACHIP RAM
Iftc/ease your Amiga 50WZ00O chip RAM to
j total of 2MB. MegaChip rioes this hy
jsr.q its own 2 ME RAM and also now
ndudes a 2MB Fat Agnus. No soldering is
required.
MEGACHIP RAM £1 59-95
AS 0 0 6 8 0 2 0 E C
- -■%32Q EC processor accelerator card for
rhc A SdO and A&00+, with an option to fit
* 6608 1 or 68&B2 co-processor (PI.CC or
p <jA). Phis card can fit upto 4MB FAST
RAM and isfuiiy auto -configuring.
NOT COMPATIBLE WITH GVP HARO DRIVE
A50C S8020 EC QW RAM ...£99,95
A 5 00 63020 EC 4 M B RAM . .£239.95
PRINTERS/MONITORS
MICFtQVITEC TAJB 14“ . . . £289
EPSON STYLUS INC. PAPER . . £489
EPSON STYLUS PRO XL A3+ £1499
Fpsofo stvluvp^o xl incxupe &tud‘D n mytwarf
STUDIO li SOFTWARE £49.95
VGA ADAPTOR
VGA ADAPTOR £15
GLIDE P O I N T
Intuitive cursor control at your finger tips
.Tap' for an instant selection. Connects to
the Serial port. (This is nm: a g raphics tablet;
ALPS GLIDEPOINT , . .£59.95
POWER TAB LET
Pen and cursor controlled graphic tablet,
including cables and software.
POWER TABLET 12 X 12 .£195,95
|*JCL. pfn, CuBSOh akiq POWEft Tab vw
GURU-ROM V 6
A SCSI driver for all Secies IJ host adaptors
and accelerator cards for all Amiga
computers. This ROM ha; a very fast trans-
fer rate of up to J.BMB/s, maximising your
CPU processing time. Guru supports all
SCSI device types including hard drives,
CD-ROM drives, scanners, Syquest drives
etc.Guru ROM rs compatible with Amiga
OS 1.3 through to 3.1 and is 5CSI -I/SCSI-2
compatible. Please call for further
information.
GURU-ROM V6 . . £49.95
POWER SCANNER
The aw^d winning Power Scanner
inoudes the following features; Ucan In
24-bit at upta 2EJD DPI {all Amiga; not just
AGA}*, Scan in 256 greyscales at up to
40QDPI {all Ami gas), Thru' port for printer
connection. Fully supports AGA chipsel,
Display HAMB/24-bit images on a non-
AG A Amiga (via -mage can version), full
editing facilities included. Works with 2.04
ROM or above, mm TMB (recommend
2 MB).
POWER SCAN 4 B -.v £89,95
POWER SCAN •: CQLQl R £169.95
OCR bought wrrH scan N taj . ... . .£20
OCR SOFTWARE £49,95
POWER SCAN 4 5.V. ONLY £20
PC INTERFACE * CO. 5 w £49.95
PC INTERFACE - B'W S W . £39.95
FLATBED SCANNERS
24-brt A4 flatbed scanners, complete with
software, cables and - an.ua I *
EPSON GT 500. £489.95
ia-BI!, I MC PQWFXSCAN tori' A Alt
EPSON GT-BS 00 £579.95
J* Sit ihC FOWEASC*HSQ*Ti#,ASf
EPSON ST-9004 £72 9.95
34-BIT INC IWA'il * - ? • -f 'W Alt
ADPRO SOFTWARE £149.95
IMAGE EX 2.0 S/W £149.95
SCANNER SOFTWARE
FLATBED PQWER5CAN NEB S/W £35
GRAPHIC/VIDEO
PICASSO 3i 2MS . £249,95
s*tLUbii*G Tv PAaJST
PICASSO n 2MB R -t £399.95
IWCIUOWG TV PUNT i
VIDEO DAC £25
n-arr graphics ada^c*
ptlbfli or 4 *rf
We accept rw>sl mar' . e : •. . .. i ,-d art-
happy to help you wi"*
pastil erd«r»
Ordering by chetjueFO p r.v.r mm payable to
Power OOraiputing Ltdmdiper - 35 very
is required.
warranty
API Power products come with a '2 raomh
wifrairsCy unless otherwise kP*r |l f*d
technical suepar?
Help n on hand with a fu Te*Kn i Backup
service which it pro-vlitfed for Power antomeri,
■ait-order prUet
AH prices listed are fur the monr p<_,c . - an
only, call to canFErm prices before ordering.
npnrt Order i
Mchc Hems are available <al Tan F-er - ■ ic
nan- EC rejldenti. Call to confirm price* BFW
prden welcome..
•111-order tens
All prices include VAT Specffcatioris arr* y ;o
ire nubject to change without f-oi ;e -
trademark; are acknowledged. All orders n
writing or by telephone will be accepted on ,
subject to our terms and conditions of traje
copies of which are available on request
FOR ANY INFORMATION PLEASE CALL
SC ANDOUBLER II
SrranDoubier II rs a full 24-bit AG A flicker
filter which autpmatkaity de-interlaces all
AGA screer modes and scan doubles non-
interlaced PAUNTSC modes to allow VGA
monitors to display them Supports VGA,
S-V'GA and Multiscaiv monitors, Pixel
sharp picture, even at 1440 horizontal
resolution and has a Standard lS-pm VGA
type connector Comes with composite
video/5-VKS outputs.
SCAN DOUBLER II . .£399
TBC-ENHANCER
Reduction of quality ioss when copymg,
tolouc and contrast correction, suppression
of colour drop-outs, elimination of
basically any copy protection, The
video ssgnal is edited In professional
4:2:2 studio standard amt is syenromzed
entirely new,
TBC-ENHANCER . ... £919.95
NEPTUNE GENLOCK
Excellent picture quality, auto fade
control, Alpha channel and optional
software control.
NEPTLFNF-GENLOCK . £599.95
SIRIUS M GENLOCK
lust like the Neptune-Genlock. the new
Sirius ll combine* excellent quality with
user friendliness. In addition, this genlock
disposes of blue-bo* keying, bypass,
RGB-colour correction, a stereo-audio
control with mictophpTie input a$ well
as an Integrated test pattern generator
for adjustment.
SIRIUS II GENLOCK ,£919.95
GLI DEPOfNT
NAME
ADDRESS
* POSTCODE
TELEPHONE NO
SYSTEM OWNED ,
DESCRIPTION
TOTAL AMOUNT {int. delivery) £ a . . . . , p , . t . .
CREDIT CARD NO
EXPIRY DATE . SIGNATURE .................
PEL] VERY 2-3 DAYS 12.50 □ NEXT DAY £5 Q SAT £10 □
MINIMUM PELIVERY 1 2.S* ALLC5W UP TO 7 DAYS FOB CHEQUES TO CLEAR
ft
System news 84
Andy Maddack brings yau all that is weird and
wonderful on the Amiga games scene
Player manager 2 extra 88
We haven't seen a football management game
for absloutefy ages and finally we get one. Will
it be as good as its predecessor?
SCERIS LEGACY 90
We present you with a three page bumper
review featuring Team }7 r s latest offering
Watchtower 91
lake control of a commando soldier and
watch everything from up a tower, Check
out the preview
Hints and tips 94
OUr dedicated feedback page where you , the
readers, con write to us and complain your
sodcs off. Co on, we con take it
Doom roundup 96
The Pt?om fcsue IS no longer doom and gloom !
Its mare Fears and Breathless. Ha , ho, ho.
Now r that's funnyl
Final data
26
Gareth Lofthouse looks on as Softwood's database saga
continues With yet another facelift lor the familiar
LichtWave 4.0
Paul Austin delivers an exclusive review of the
most long-awaited update in Amiga history
E thernet special
Could the age-old problem nf Amiga networking
finally have a simple and inexpensive solution
Printer punchup_
Two printers - Hewlett Packard's DeskJet B50C
and the Epson Stylus Colour Us fight it out
E ATU R ES
AT ONE YEAR ON
'«Ve ask the key players their opinions on the efforts of
Amiga Technologies over the last twelve months
Database ED
Paul Overaa kicks off a si* part programming special
on the building of databases from the bottom up
Internet pack
64
Nei Mohr pulls the planned AT Internet Pack together
to deliver the sneakiest of sneak previews
SYQUEST DRIVE
A removable storage solution with more space and
faster transfer - a challenge to the 2ip supremacy
Counting house ED
Frank Nord opens reviews claims to be a complete
accounting solution far the financially challenged
Digital quill
Unde Neil asks if there's a place for yet
another text editor in the Amiga market
Wave rider's guide
&en Vost continues the 3D theme with a look at the
latest i LlghtWave tutorials on screen and in print
Laser guidance
The shining silver platteis are under the microscope again,
The CD buyers guide goes from strength to strength
Beginner's guide
Steve White continues his insider guide to the finer
points of mastering the idiosyncracies of the Amiga
uiH.n.rijrnrn
APRIL I99S
T
HE COVERDISKS
Capital punishment
It's time to switch off your brain and engage your
primeval, animalistic, blood lusting emotions. Yes,
release your anger and join the dark side with our
ultra-violent demo
Utilities unlimited f#
It's track and it's bigger and better MCP* the
mother of ail Workbench utilities. How did you
five without it 7
Pius: Breathless Update, UrouHack Playie, Screen
Wizard, The Guru, Palis, AmiToolBar\ BetterEd
and StringReq
* requires Magic User Interface
EG U LARS
Comment □
Ben Vost looks asks when the promised mo^e to the
PowerPC will make an appearance in the high street
News
Tina Hacked reports on the disappointing Christmas sale*
that present yet another hurdle in the Amiga's recovery
10
MIGA GUI
DE
The mystery martof the AC
team concludes his tour of
menus, icons and tools
103
Paul Overaa explains how
to get the best from the
example on the cover disk
The tricks of making basic
programs run under ARexx
revealed by Paul Overaa
107
Phil South starts a series
on how to make your Web
site look and work better
109
Frank Nordexplains howto
get qua lily results when
printing with the Amiga
111
Letters ED
he Amiga Computing letters page in alF its glory,
j jestions answered and myths put into perspective
Acas
- :'"i r !ir 1 i trickery, Q&As and alf things confusing put in
P^ce by our resident Amiga whiz krd
Public sector
C_i birk t the man with more floppies than an infer-
• ' dink delivers the low-down on Amiga PD
Phil South explores Amos’
potential as a multimedia LUa
authoring system
Paul Overaa reviews a
sound synthesis program
from Blachford Technology
115
Steve White explains how
to bring creations to life
and retain continuity
Paul Austin puts the
tricky spline patching
into perspective
Cary Whiteley provides a
guide to the confusing
world of video formats
117
118
119
OVER
STORY
Video special.
Adam Phillips provides a definitive
guide to the art of pro-quality
video production. From scripting
to story boarding, producing to
directing, It's all here.
Plus, a roundup of the best video
cameras and recorders
Subscriptions
For details of Amiga
Computing's subscription
offers turn to page SO
AMIGA
APRIL 1996
OUT unique and highiv rated external Clock cartridge wm enauie
your Amiga to continually store the correct time and dale in its
own battery backed memory.
Sim ply plugs, onto Ihe back at the Amiga and does not invalidate
the warranty.
CofPPriUblc vert ft ALL Arnigas r "
A120O trapdoor fitting memory expansions feature a
Saner y backed clock and a socket for an accelerator FPU
■.plus £1.00 postage and packing'-
These hMJ drives Simply pj&h onto the slOE of the A5CC Of
A5QQ+ and w *1 give your computet a ill the benefits that had dri-
ves, offer. The drives are supplied formatted, partitions and have
Workbench .nslailed for immediate use.
Furl instructions, and software supplied
The hard drive also has the facility to add 2. 4, 6 or Bmb of FLAM
snsidelt
Dataflyer is a 16 bit SCSI II controller card that ■converts the Signal
the internal IDE interface to a*so run SCSI devices at the same time as
IDE hard drive.
The Dataftyer SC51+ will operate upto 5 SCSI devices such as
CD-ROMS, hard drives. S^uest remove-able drives, tape
j, back up drives etc.
Unlike other SCSI interfaces . the Dataltyer SCSI+- is com
patioie with ail Known accelerators etc and it does not stop
you from utilising any of the important expansion ports on
your A1200/AI600.
It The Dataftyer SCSI+ easily installs into the A1200/A600
“ (simply poshes in, no need to remove the metal shield)
and provides a
25 way □ con nectar through the Wanking plate at the
back of the A12G0.
Full instructions and software supplied.
^ DATA FLYER SCSI* ONLY £69.99
■ 'tjf SQUIRREL SCSI INTERFACE
X^\ - ALSO AVAILABLE £59-99
L— 7 PCMCIA fitting, SCSI intar face
ASOO/+ 2 50 mb HARD DRIVE £209.99
Additional RAW f « the hard drive iB9.W pet 2 mb
Dscology is the ultimate in disk copying power for the
Amiga. The package compnses the Dlscology Disk,
manual and Disc&logy cartr dge for maKing copies of
\ hea^ly protected programs with an external disk
drive. Discology will also formal disks, check disks
for errors etc.
£19.99 EACH
OR BUY
BOTH FOR £24*3
r incredibly fast (UPTO 4s faster than a ZIP drive;.
SCSI drive will store a massive 135mb per
cartridge. Comes complete with power supply,
SCSI cahle, instructions and cartridge.
ONLY £234.99
or £274.99 with a Squirrel or D,
135mb EZ cartridge £13.99
Anti Vtus Professional is the most powerful
tool for detecting and removing viruses. Anti
Vims pro will check and device hard drives,
floppy d sks and even CD ROM drives for
Viruses, Very straight forward to use, includes
a full 50 page manual.
PLEASE PHONE FOR A FULL INFORMATION SHEET
T2 pin simms su table for Apollo accelerators, A4000, A1200 memory
expansions ■etc.
DATA FLYER 4000SX
only £94-99
33mfiz 68882 FPU (plcc> £49
40mhz 68862 FPU (plec) £69,*s
SOmhi ©8882 FPU (PGA) £?9 .m
AH FPU 's are supplied wvtfi crystal cscHalots
erb package is a must for any CD-ROM user.
CD32 & CDTV emulation, audio CD player software
libranan features, Direct reading, of I6tut audio
, full support for Kodak and Corel PtiotoCD Discs,
the ‘FISH MARKET' CD-ROM disk packed with
mam Fred Fish disks and a huge 115 page
Informabon packed spiral
bound manual.
3 ted SCSI drive will store IQOmto per cartridge. Comes
ite with power supply. SCSI cable, instructions and cartridge.
ONLY £189,99
or £229.99 with n Squirrel oi Dataflyar
lOOmb ZIP cartridge £15.99
asim cdfs
only £49.99
EBD G Ui'jl
J'JJ GI>5jVJ£!
Our highly rate^d, tcp qualsty feature packed modems a/e ideal tor
Amiga users. All modems include our
£ 1 ®. 99
which includes a cable to connect the mortem to die Am.gH. NOOMM
comms software, Amiga Guide to Comms ana a lust of BuFleon
Boards from which you wsN be able to download vast amounts of
fires software as welt as have access to E-MAIL facilities.
jJAiiD
DJil 'J*5
MNP 2A Error Correction
MNP 5 iData Compression
Fan Class I and II
compatible, Group 3
* Hayes Compatible
* Full 80 page mart a
* 12 Month!? guarantee
M
‘ V< v.
S$*»
/\ A ^
SPEEDCOM+B
(14,400 V32bis) £79.9$
SPEEDOOM+BF
{28,800 V34) £159.99
Our high speed 2.5' IDE hard drives
for the .Amiga AI2Q0 & AGOO
computers come complete with fitting
cable, screws, partitioning software,
full instructions and 12 months
guarantee. All drives supplied by us
are formatted, partitioned and
have Workbench (WB2 tor the
A60C and WB3 fa the A12Q0I
mstalled for immediate use. fitting
is incredibly simple; II you can
plug the mouse into the mouse
socket, you will be able to
ptug the ham drive
into the hard drive
socket
PLEASE PHONE FIRST!
*»*$*£«*
£»£}££! <1D
SIVl'il DJU'J
SSrob £89.99
120 mb £104.99
lTChnb £118,99
250mb £139.99
340mb £174.99
540rnb £284,99
Double speed CD ROM DRIVE eormp etc
power supply, SCSI cables docking stall
full instructions. Also includes stereo he
phones and carrying case fa* Lse as o? 1
CD player.
RENO CD
WITH SQUIRREL £174.99
WITH DATAFLYER £174.99
\
Superb htgf cju* *■ -o« _ost
CWnon external SCSI CD ROM drive
w a top QuaTi
APULLU
l - r
— — jJ
Amazing power for such a low
pnee. This superb aobelere
tor uses a 68020 running
at 2B7iz arid comes com-
plete with a 68881! FPU to
enable your A1200 to run
at 5 MIPS ; million
instructions per sec-
ond )l Uses standard
72 ain SIMMS and mcludes a
battery backed clock.
Simple trapdoor fitting.
CHI NON COS435
EXTERNAL £109.99
EXTERNAL WITH
SQUIRREL £154.99
APOLLO 1220 ONLY £99.9$
APOLLO 1220 fink £139.99
APOLLO 1220 *4mb £214.99
Amazii^g V0iue quao speeo
external SCSI CD ROM dme
>n a top quality enclosure.
SANYO QUAD
SPEED EXTERNAL
WITH SQUIRREL
OR DATAFLYER
ONLY £239.99
wu&SiiSjM y;j hj
Include the appropriate Workbench 3.1 ROMS, disks
fitting instructions.
manuals and
An incredibly powerful trapdoor fitting
accelerator based around a 68030 complete
with MMU, 2 SIMM sockets ;72 PIN SIMMS;.,
socket for a floating point umt and battery
backen clock. Runs at just unden 9.5 MIPS
milium instructions oer second! ;>
1232/50 £199.99
4mb SIMM £114.99
Srab SIMM £219.99
68682 FPU £69.99
Bring your Amiga into us for fitting For ONLY 1 0.00
APVLLU AojLV
WORKBENCH 3.1
for A500/1500/2000 only £89.»»
for A1200/3000/4000 only *99.s»
Internally fitting AGOO Accelerator features 6G020 and: FPU ooth running
at 28MHZ. 72 pm srmm socket for up to 8 Mb of RASTRAM, Ea*y fit,
than a 3000?!
APOLLO A62Q
ONLY i134.m
4 2MB £198.99
4 4MB £264 .99
No.l
FOR AMIGA
IN MANCHES
Order NOW for
immediate despatc
0500 34054
(credit .-switch card sales, on I
tel: 0161 796 527!
for enquiries or
fax: 0161 796 320!
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{made payable to
Siren Software]
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SIREN
SOFTWARE,
178 BURY NEW Rl
WHITEFIELD,
MANCHESTER
M45 6QF,
ENGLAND
Access, Visa. Switch, Delta
Connect etc accepted
Monday to Friday 9am to Gpt
Saturday mornings 9am to 12
ersonal callers
welcome .
From the M62 Junction
head towards Bury.
We are 50 yards or
the right hand side af
the third set of lights
The door to our premu
is next to the
florists opposite
the Masons Pub.
: include VAT Po5.tBg.e
will ue cfi arced dL £3.50 p«r order |U,K.
£7,50 Europe and £12 50 rest of Ilia
O sn't it great to have the Amiga
back in the shops again?
Admittedly, it would be nice d it
- were jn more shops and being
actively promoted, but hey, at least it's there,
right? But what about the next generation of
Amigas? These new PowerPC- based beast
ies, how wilt they fare in the big, competitive
world of home computing? The old
Commodore attitude of building down to
spec to save cash can't continue with the
new owners of the Amiga, and here's why.
From about 1990 the computer industry
has built op enough momentum to ensure
that new products get introduced more and
more frequently - look at the competition
for small physical siie removable media. We
had a 128Mb Magneto Optical drive about
four years ago which was sluggish enough
when reading, but unbearably slow when
writing to a disk. Mow we have Zip and EZ
drives., and later this year we will get Ian and
SyJet drives that hold around a gigabyte on a
small 3.5" cartridge and transfer at rates that
would acceptable in a bard drive. To top it all
off, scientists now reckon that they can
increase the storage capacity of hard drives
some twentyfold due to a process that works
around the magnetic resistance of the
media.
Your limit
Now how about the poor old Amiga? Well,
as much as it may seem at the moment.
4_2Cb is your limit when it comes to storage
space - there's no more room in the RDB
(Rigid Disk Block) that is stored on every
hard drive and hard drive partition. The rea-
son for this is that the RDB is only 32 -bits
long and as we all know from studying our
binary, the largest number you can have in
32-bits is in the 4.2 billion range, hence the
limit on size- Previously, this hasn't mattered
for Amiga owners, but with desktop video
and hard drive hungry applications, the
amount of space we need is going to grow
incrementally, and anyway, why should we
be restricted in this fashion? After all, a few
years back Amiga owners were laughing at
the fact that our PC owning friends could
only have 32Mb partitions, but who's
laughing now?
It's not just storage space that's becoming
an embarrassment. The Amiga supports
future?
practically none of the now established stan-
dards like TWAIN - the standard for scanners
which allows any TWAIN-compliant package
to use any TWAIN-compliant scanner, that
includes paint packages and even word
processors, and systemwide support of
TrueType or Postscript fonts, copy and paste,
and many other things (I haven't even got
onto OLE or Open Doc yet...). This must be
addressed. It doesn't matter if only a few
people use these features, the point is that
when businesses are buying machines they
are ^qing to want the most seamlessly inte-
grated system for their current setup. A com-
pany that wants to do so (insert something
the Amiga still beats other machines at, er,
video?) might still end up buying a PC or a
Mat, not only because that's all they'll get
Amiga
Technologies
assures us the
Amiga is back for
the future, but
have they been
looking that far
ahead? Ben Vost
I wants to know
told about, but also because they are
practically guaranteed compatibility-
On another front, have you heard the one
about the world's largest database company,
Oracle, asking for a 8500 Internet box, one
that would have the ability to be connected
to a TV, have a modem and no local storage
so that applications could be downloaded
from the Net and used that way? Acorn have
and are apparently doing the business with
Oracle, but it would seem that Amiga
Technologies haven't. Shame really, because
they could offer Oracle an Internet bos that
did have local storage along with alt the
other criteria for not much more than the
req uisite h a If a grand. /,
The K team
EDITOR
Paul Austin
DEPUTY EDITOR
Ren Vost
ART EDITOR
Tym Leckef
NEWS EDITOR
Tina Hackett
COYERDISK EDITOR
Neil MiVhr
PRODUCTION EDITOR
Judith Chapman
GAMES EDITOR
Tina Kackctt
STAFF WRITERS
Anrrkrw Maddock
Dave Cus ck
ADVERTISING MANAGER
Usa Brace well
AD SALES
jane Mormingtan
AD SALES
St*r HwsefieM
AD PRODUCTION
Barbara New J
MARKETING MANAGER
dame Hawdsley
PRODUCTION MANAGER
Uflir* Chilis
SYSTEMS MANAGER
David Stewart
CIRCULATION DIRECTOR, Dfvid Wren
COMMERCIAL 01 HECTOR Denlte Wright
DISTRIBUTION COMAG (D I H95) 44405 5
SUBSCRIPTION 01 51 -1ST 2941
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MANAGING DIRECTOR Un Bloomfield
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For six yean Anwgri ■Camputrng' tiau. the- leading
magH-iiM for Amiga wUwiiisc, As a key member
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FOR AMIGA
IN MANCHESTE
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Discology is the optimum pack-
age for beginners & experts
alike who wish to create back-up
copies of original floppy disks
speedily and easily.
FREEPHONE
is tne Disco logy disk. Discology Cartridges and a 36 am
printed manual ^
F - 3 cErtmge backup mode for heavily protected drsk (Requires the
use of m external disk drive)
'■* t!) ; e modes for coping with protected ISM and Atari disks
Scan checks for unknown protection systems
Recognition of long and short tracks
0500 34054
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for enquiries or
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Fully mufti-tasking, copies with high density pjsk etc
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SIREN
SOFTWARE,
178 BURY NEW F
WHITEFIELO.
MANCHESTER
M45 6QF,
ENGLAND
Access, Visa. Switch, Dell
Connect etc accepted
Tl VIRUS
®»e o - )
OPEN:
Monday to Friday Dam to
Saturday mornings 9am to
Virus search on any device iHara floppy disk CD-ROM etc.)
Quick tracing of link arid rile viruses etc
Block Test to search for viruses at the block level of a device
Automated unpacking of compressed programs for virus checking
Recognition of Bootbfock Viruses with ar alysis
Safeguards hard drives Rigid Disk Stocks ANTI VIRUS
Jncludes a comprehensive 50 page printed manual |g available
Full update service to registered users
includes many more features.
From the M62 junctio
head towards Bur
We are 50 yards on
right hand side after
third set of lights
The door to our prem
is next to the
florists opposite
the Masons Pub
Alt prides inctude VAT Postage, and
packing, will be charged hi £3.50 per
order lU.Ki. £7.50 Europe and £ 17,50
rest at the work!.
HOW STOPPERS
_ he World of Amiga UK Show is all set
to happen on the 13 and 14 April and
two long-standing Amiga supporters are
already promising to launch ten new prod-
ucts at the Show. Both Digits Internationa!
and hiSoft Systems have products planned
for the event, with Digits premiering
Wordsworth 5 and Wordsworth 5SE which is
intended specifically for At 200 owners with
2Mb memory and only one disk drive. They
will also be showing Organiser 2, a personal
diary, and their database, Datastore 2.
HiSoft intend to show ofi their new prod-
ucts too with the Squirrel Mpeg add-on which
allows the playing of Video CD and CDi discs
from SCSI CD-ROMs to broadcast monitors,
TVs or video recorders. They will also be
showing their Surf Squirrel which is a new
version of the Squirrel SCSI interface. This has
a high-speed serial transfer for high-speed
modem use and auto- booting drivers to allow
full auto-booting from SCSI hard disks.
Amongst the plethora of products there
will also be an update on Terminate TCP and
CinemaFcnt, an add-on which allows the
loading of any Type 1 font directly into
Cinema4D. There will also be Cinema Wo rid,
another CinemaAD add-on which creates 3D
worlds and landscapes plus CinemaTree
which creates trees (no surprise there).
$o there you have it - World of Amiga is
the place to be and with any luck should get
some much needed attention back onto the
platform attracting old and new users alike.
T wo of the most unlikely pastimes have
been united in some bizarre anthology
being pul together by Poetry Now. They want
budding Keats to send poems in to them (in
no more than 30 lines) on the topic of tech-
nology in the world today. Anything from opin-
ions on the Internet to console bashing would
be appreciated, so get out your quill and
parchment and send your scribblings to- Poetry
Mow, The World Of Technology, 1-2 Wainman
Road, Woodston, Peterborough PE2 7BU
before the 30 April IS'SS.
There's no entry fee required but a stamped
addressed envelope is appreciated. The copy-
right remains with the author and if accepted
for the anthology, royalties will be paid,
C The new AlF-SSI-S
monW&t tram liyemj
A miga upgrade specialist Eyetech have
brought out a new package which will
help the Amiga realise its multimedia ambi-
tions, With every A12Q0 AV (Audio Visual
specification) hard drive upgrade kit they will
O Eyerach'* t.OflJ BA hard
df~ivr> JjiitaHad in Jtn A 1
ONITOR MADNESS
1
™ ma haw announced the launch of their new 15’ Vision Master monitor which at £293
- provides eitellent value. It supersedes their previous Vision Master 15 model and has
many new features such as a 0.2Bmm dot pitch flat square tube and 30-fiSKHi honiontal and
30-1 OOKHi vertical scanning frequencies. It also often a MOmm diagonal viewable screen with
non-glare and anti-static coating. It should hit the shops this April.
o wllh the cornu* Optonkr*
Hfjtie ruuJ timedix muthoring *vftwt
■ also supply a copy of Qptonica's
MMe, their multimedia authoring
system,
MMe will be installed on the drive
and comes with a hard disk-based
tutorial and on-line help Eacilities.
They will also have over 40 PD and
Shareware utilities ideal for
multimedia on them.
MMe has been chosen because
it's the only UK system of this type
which is designed to run on and pro-
duce stand-alone applications that
run on a standard 2Mb A120G or
CD 32.
Eyetech promise that even a non-
technical user will be able to install
the drive (without having to cut or
! drill the case) and have it running
f - within half an hour. The price for this
little bundle is E229.95 which
includes VAT. A full manual and back-
up program/tutorial diskette pack is
also available for a small charge.
Eye, eye ■
Lj
mm
A DOSi I Q Q &
n ril* V«>*v Sonic PT ?VO
• ViewSonic 19GA
If iewSdnic, renowned monitor makers,
w have a new 1 7“ monitor in store which
they will launch at the forthcoming CeBIT show
in Hannover, Called the SonicTron FT 7 . t
has an aperture grille mask rather thar the
conventional shadow mask and has a mai
mum resolution of 1 600x1280 pixels. It will
cost £919 + VAT. Also on the cards Horr
ViewSonic is the 15" I5GA multimedia mo.ni
tor with two hi-fi loudspeakers and integrated
microphone. The picture is produced h\ a
0.2 7 mm Invar shadow mask and a Super-
Contrast screen with special anti*
reflection/anti-glare coating. It should retail at
£379 +■ VAT, And finally, they are also releasing
a 20" model which will cost £1039 -VAT
Offering a 50cm screen it has non-interlaced
resolutions up to T&OOx 1260 and a high
refresh rate of up to 76Hz at 1260*102-: it
also allows the user to be able to adpust screen
colours to match printed output
H VfewSoAtc 20G
MIGA
THE !
IS
fAR
mos Pro
EXTENSION
T he Amiga 4QQQ was in the spot’
■ light recently at the Mi DEM festival
at Cannes, A music video starring a pop
band called Cramp in the leg {hmm) was
made using the machine and won the
producers a bronze medal for editing. The
video was produced by Myth Machine
and used ViabMotion and Lightwave 3.5.
As well as including rotoscoping of chron-
icle material, there was also a scene with
modern musicians standing in Red
Square in 1950,
Stuck on
Speris
Binary Emotions are lending a helping
hand for players of The Speris Legacy, A
hints and tips book is now available and
is priced at just £2.99. Call 01722 416074
for more details.
M ■ Iton Keynes company Blittensoft have a new Amos Pro Extension kit
m ready for UK distribution. Priced at £49.95, it should give a whole
new lease o' to Amos Pro with over 600 new commands, Now you
will be able to program fully Multi-Tasking software, Cadtools (gadgets
and menus Datatypes, DOS functions and StoneTracker support To run it
requires OS2 .i setter and has 100 help procedures to allow even the
novice to get started st -sight away. WeTI be bringing you a full review
soon. Watch this space.
LJ AM M ING IT HOME
Premier Mail Order are offering some bargain price SIMM chips so you
too can get all the benefits from the latest Doom clones like Breathless.
They believe that if more people had FastRAM on board then develop-
ers would take morn interest in the Amiga (good, guilt-inducing
advertising techniques there), so they are offering the following at these
prices which include VAT and delivery:
4 Meg 72 Pin 70ns - £1 T9, 99
3 Meg 72 Pin 70ns- £239.99
16 Meg 72 Pin 70ns - £445.99
PCI 206 RAM Board - BARE - £59.99
Contact Premrer Mail Order on 01266 271 172 for more into.
SCALA
Anyone wishing to contact Sea I a should note
that they have a change of telephone
nu mber wh idi is : 0 ! 9 20 4S4 1 48,
Ooops!
The review we featured last month on the
Blizzard 1260 accelerator had the wrong
scores put on rL They should read as follows:
Ease of Use: 95%^ implementation; 95%,
Value for Money: 72% Overall: 92%. These
scores are higher than the ones we printed
and we apologise for any inconvenience
caused.
Shock,
horror
Check out the Softwood Web site
(http://www.5oftwood.com/) for all the latest
information on their products such as Final Calc
and Final Data. As well as a brief history of the
company (they began in 1 9B6, you know) there is
also the shock announcement that after two years
in the making they have Final Writer - For
Windows r 95, Hmm, Oh well, who says PC
owners get the best things first?
Amiga
Com puti n g
ONLINE
Amiga Computing are pleased to announce that
their Web site is up and running once again,
Check out, for example, the current news,
updates on what we're up to, plus games hints
and tips, follow www.idg.co.uk/amigaccimp/ for
all the latest and greatest.
Amiga
Com puti n g
survey
Amiga Computing's reader survey has attracted
a good amount of replies. It seems most of our
readers H> far have actually got machines with a
much better spec than the default, with
CD-ROM drives being the most popular hard-
ware add-ons (so look out for a CD coverdisc)
and the sections of the magazine that are
proving most popular are ESPandACAS.
We will be running the survey until the end
of March, so there's still plenty of time to get
your entries in, but do send them in as we can
only make a better magazine for everyone if you
all tell us what you want.
As a reminder, the entry that we draw out of
a hat will win £200 worth of prizes tailored to
your machine. So get writing and send us your
entries.
Amiga Comp u t i n c
A PR ft 19 96
Nm. s
0ET ORGANISED
Q rn-Solt have anncu-
■ need the launch of
their latest program
designed to get even the
most scatterbrained of us
organised.
As a slight diversion
from their usual gambling-
related programs, they are
launching Pro-Organiser,
a personal organiser
program at a budget price,
Running on all Amigas
with tMb, you can get a
free usable demo by send-
ing a blank disk and
Stamped Addressed Envelope to Pro-Soft fl Pro OfganJsi^ win hetp you
PG Box CR53, Leeds L57 tXI. E M—lfc f Jmjjortanr diary dates
Speedy
access
O S Robotics have a new
modem on the horizon
which will offer a speed of
2S r 800bps, Priced at El 99 (ext.
VAT) it is the Internet ready version
pf the Sportster Vi fax modem. The
2B, BOO bps version follows on from
US Robotics 14,400 bps modem
and for those who spend long peri-
ods browsing the Web, it could
make a more economical option, tt
includes a voice mail feature which
could be taken advantage of it any-
body writes the software for it!
ECU
RITY FEARS
News from
the Net
Net protest at
Telecom Act
This February saw President Clinton sign an act
which has huge implications for Net censor-
ship. This wide- reaching legislation should
reform and benefit some Df the laws regarding
communication but dp the other hand - and
the cause for all the controversy - there is the
Communications Decency Act which some
believe could lead to widespread censorship.
The CD A will make it an offence to post
'indecent' material on the Internet, with prison
sentences or lines of Up to 3250,000 dished
out for those who break the taw.
However, those opposing the CDA believe
the term 'indecent" is extremely vague and fear
that even things like works of art showing
nudes could be banned.
J| recent case which was brought
before the House of Lords has
raised controversial issues on computer
security. The case involved a police offi-
cer who asked a police computer opera-
tor to get him information for his job as a
debt collector, a role which is outside his
duties as a police officer. He was found
out and charged with 'using' personal
data against the laws af the Data
Protection Act.
He appealed, arguing that reading
information off a screen could not be
considered 'use of data' and the House
of Lords upheld this. However, if he had
actually taken action on this information,
it would have come under the Act.
Elizabeth France, the Data Protection
Registrar, remarked: "Reports of
Thursday's ruling in the House of Lords
case, R v Brown, may have given the
impression that accessing information
from a computer screen is not covered
by the Data Protection Act." She contin-
ued: "The Lords dearly ruled that
processing data m this way is covered by
the Act and where it is carried out
improperly, I can take enforcement
action against the data user against
which appeals can be brought to the
Data Protection Tribunal," .lawever, an
individual employee cannot now be
prosecuted under the Data Protection Act
for 'browsing' personal data, although it
may be possible to prosecute under the
Computer Misuses Act 1990."
Qounting the costs
^ omputer crime has been estimated to cost the
^ country around £1 billion a year According to the
Association of British Insurers, insured theft losses cost
£200 million a year, but in fact this figure is estimated to be
much higher due to non -insured losses, lost production,
and lost business opportunities.
Recent incidents such as a factory in Scotland having
£2.3 million worth of computer chips stolen and an armed
gang stealing El 50,000 worth of computer equipment from
a South London Factory have shown how bad the situation
b,
The Association want to help combat this, so are issuing
an information sheet with advice on how to ensure your
computer and electronic equipment is Safe from thieves.
Businesses and the public can get this sheet by sending an
5AE to: Association of British Insurers, St Gresham Street,
London EC2V 7HQ.
And in the same vein, news just in reports that the
Dixons Croup has joined the Computer Weekly campaign
to combat computer theft. Dixons, together with the
Metropolitan Police, have launched a campaign to deal
with the problem and have already met with 19 of the
major manufacturers of electronic goods to ask them to
build anti-theft safeguards into their future products.
Dale Heathcote, co-ordinator of the Dixons/Police
projects commented: "We will work together with those
involved in this campaign to share information and help to
encourage the industry to ensure that the next generation
of expensive consumer electronics equipment such as
computers become less attractive to the criminal."
Don't duly
DALLY ON THE
Web!
America - the first case of divorce on the
grounds of 'adultery 1 on the Internet is being put
to the test John Goydan found explicitly sexual
exchanges between his wife and another man
which they'd been having over the Internet,
Although the relationship had never been con-
summated, Mr Goydan of New Jersey claims
they were planning a rendezvous at a New
Hampshire hotel. The case raises interesting
legal implications as his lawyer believes it could
change the way adultery is defined in law but
Mr Goydan's accessing his wife's e-mail could
be seen as a violation of her personal privacy.
Banned book
out IN PUBLIC
A book which was published only to be
banned soon alter has found its way onto the
Internet. The book in question, 'Le Grand
Secret', caused uproar because if revealed
allegations about the health of the late French
president, Francois Mitterand, Written by
Mitterand's personal physician, it claimed that
MStterand ordered the lad that he had prostate
cancer to be kept q u iet.
It also claimed that his medical records were
falsified, The book found its way onto the
Internet via a French Cybercafe owner who
scanned in the pages into his computer and
then released them onto the Wet.
ONIC PRESERVED FOREVER
V he British Film Institute has begun an initiative to
* preserve video games to make sure they do not
become lost forever. The Institute fears that games such
as Sonic and PacMan could go missing as happened to
some of the earliest films, so they have set space aside
amongst the 275,000 films housed there. Assistant
Director for the BFI commented: "The BFI is taking the
bold initiative to preserve games - from the first
primitive blips of the early 70s to the sophisticated
virtual reality of today's games. This move will enable
researchers and young people in 100 years time to find
out a great deal about the lifestyle's and interests of
young people in the 1990$."
The BFI are appealing to anyone who has any particu-
larly old games, especially those that can be played on
the Lynx, Dragon 32, BBC Micro, Texas T1994A, Sharp
M270Q, Commodore Vic 20, Atari VCS r Coleco Vision,
Jupiter Ace and Mattel Intel evi si on, to get in touch, if
you do come across any gems contact Tony
Hetherington, BFI, 21 Stephen Street, London W1P 2Lhl.
Also on the agenda at the BFI is an Interactive
Encyclopaedia of Computer and Video Games and an
exhibition which will show games and machines from
the last two decades.
Amiga Computing
APRIL 1996
Qew GVP to unveil
|060 ACCELERATORS
X ^ ,Nevv '' GVP, a col I a bor alive effort between M-Tee and Power Computing, is or the
verge of releasing its first new products. Of particular rote is the Amiga 4000/060 acceler-
ator, sporting a Motorola 6B060 chip at BOM Hi, A SIMM slats far up to 1 23 megs of RAM,
and a SCSMI controller. Pricing has yet to be announced
At present, GVP is considering building an A300U design based or the A4000 card. The space
constraints of the A30OO would dictate a reduction in SIMM slots to 2, for a maximum of 64
megs of memory. In addition, GVP is the distributor for the MacroSystem Falcon A 1200 040/060
card ir North America. They also plan to restart production of several of the ■'old' GVP products,
including the D55-8+ and Phone Pak in the near future
GVP can be reached at +610-522-0350 voice, +610-522-9354 fax, and 1 02 150,1 665 @com-
puserw.com via e-mail.
ILENT Paw soliciting
INVESTMENT PARTNERS
C ilent Paw Productions, creators ol the
^ Personal Amiga Workstation (PAWS)
laptop kit and the Gecko display enhancer, are
looking for investors to help further their
development and bring their products ro mar-
ket. Shares in the company as well as bonds
were offered in an attempt to replace lost cap-
ital, caused by the collapse of their earlier
potential investor,
The company can be reached at +703-330'
7290 voice, +703-330-5752 fax, or via e-mail
at alntpaw® ix.netco-m.com.
onder Computers
ENTERS BANKRUPTCY
B arely a month after the successful World of Amiga Toronto show, the hosts, Wonder
Computers, Incorporated of Canada entered court supervised bankruptcy proceedings.
The news came as a tremendous shock to the North American Amiga market, to say noth-
ing of WCi employees. While Wonder's six retail outlets continued to be profitable, the low
returns on WCi s Information Technology and Lazarus Engineering divisions prompted a recall of
a large WCi loan. Unable to meet these terms, WCi was forced to enter bankruptcy. The firm of
Ernst and Young has been appointed to oversee WG's operations and liquidation.
WCi CEO Mark Habinski is attempting to organise a buyout of the WCi assets in order to form
d new, debt-free corpora iron. While so fa r the trustees have expressed willingness to work with
Habinski, time is limited.
Any customers, manufacturers, dealers, or distributors with outstanding accounts should
immediately contact Ernst and Young at Wonder Computers' Ottawa headquarters on +613-
226-OOM or by fax on +6 T 3-226-9990.
B miga Atlanta celebrates
lOTH ANNIVERSARY
A miga Atlanta, one of the oldest user
" groups in the world, rang in its 30th
Anniversary on 20 January with a large banquet
ror members and special guests from across the
country,
Soaked as special guest speakers for the
ev ening were Amiga Corporation legend and
■Qrmer 3 DO executive RJ Mica I, Amiga librarian
extraordinaire Fred Fish, Commodore and
Amiga hardware guru Dave Haynre, and myself,
in addition, Dale Luck, formerly of Amiga
Corporation and now Senior Software Architect
■Jr 3170, attended the event, as did a sizeable
■-ntourage from NewTek fed by company
president Tim Jenison,
Motorola RISC Marketing representatives
were on-hand to plug and promote the
PowerPC, the next generation nf Amiga comput-
ing. The event was presided over by CNN
TalkBack live host Susan Rook and Computer
Chronicles host Stewart Cheifet (a proud owner
of two Amiga* himself). Quite a bit of reminis-
cence and a few derogatory remarks about
other computer platforms were the order of the
evening which stretched past midnight.
The film crew of Amiga Atlanta tirelessly com-
mitted the evening to videotape, and a profes-
sionally edited presentation of the banquet will
be available for sale from Amiga Atlanta soon.
To learn of its release and keep up to date with
other AAj events, check them out on the Web at
http :/Avww.mi ndsprin g. com/ -amigaati/
by Jason Compton
B roVector
CATCHES THE WAVE
LH, ~ 1 q pjj
C ^ lnc -r developers of the Projector 3 structured drawing package for
the Amiga, have released their Lightwave saver module. The module, a
■plug-in', allows Pro Vector projects to be saved as Lightwave object
files, for further use and manipulation in Newtek's popular 3D rendering
environment
The patch is available directly from Stylus for registered users and can also
be found on Aminet ftp sites and from Stylus' new Web site,
http://wvvw.ezlink.com/-stylu 5 /Rr 0 VectQr.htmf. For more information, con-tact
Stylus at +970-404-732 1 voice, or stylus^ezli nk.com via e-mail.
B IBRARY SERVICES
becomes Cronus
J you start to see an unfamiliar name behind some familiar products
rn- the coming months, don't worry. Fred Fish has renamed hrs
Amiga Library Services company to Cronus. All subscriptions with AL5 are
still valid, and support lor Amiga products will continue. _ _
Contact point
You can contact Jason Compton with your American news at:
jcDirt pronijsxnet.com
Editor-in-chief, Amiga Report Magazine
(708) 74 1 -0689 FAX
Afi on Aminel ■ docs/mag5/ar???.lha
Aft Mailing list - Mail me WWW - httpy/MVww.omnipresence.com/Amig^/News/AIL
vwvw.cucug.org/ar/ar.html
UAJM.mvunjm
APRIL 1996
FUST
contra,
HffTHfT
K«KSr*i n
AMIGA REPAIR
CENTRE
Uli T^iAMIbriU
an PWi ! Idim ufwi k r All Thu nv«Mi*h tM A /i lw Tmcn iri
JlKH- n 141 wAmJ qi p™*T fiml toil I*- li. krd fee AM
w* wAU ItffiKif ~3»n £MBn« i ’■faiefc ii«hkj Air^hf ^mnorj-.
RENO
HP CD-R 4020k
Amiga A 1 200
Magic Pack
IncJTOMbHD
& Scala MM300
Fnc ludri -same software pAck 15
Magic Pick. Blit adsn jnchjdfK
Sola MMJD&fRuq. 4Mb>,
Portable
CO ROM
CD- Recorder 4x reid'Li write
TonToiTCftwt /rtlrt Art
tfaJWmikj® today LT AT . 7 ”
74 Min. Media
ID -off £9 4.66 IDO nil £ 575.66
Master-ISO CD-R software
C-.W T-W *-» CP ™ . tut CD X— It* in> *-l
„ ur ^.Call for de tail* 049,9?
Prim? sharrwarr CD ROM
Valued at CLP Free with Repm drive
Amiga Technologies
1 24 1 Q- Drive Quad Speed
[ : win \ M1438S Monitor Only!! *£275.99
When bought
with a. e*mf*aE*r
Quad speed external CtMtnm
Dnw, for A I 296. -4» PCMCIA
only!!£239.99
*1 rnsml.
First Starter Pack
* A 1 20 ft dual covet
* 1 0 >: D 5 DD disks * labels All for
* Top quality joystick onl y
* DtluM mwrtt nut / | a aa
* 3 x A HOD (iitiei t- 1 jfmff
Internal SCSI CD ROM drives
A40QD compatible CD ROM drives
Toshiba 5401 B** Speed £169.99
Toshiba 370 1 Bx*.T5o«d £319.99
fosh-ib-l drrvv-t nm xt*OrtTr iJixn xtd. al rmi £.
Ml Hi intida [hr A 40 OC CUE.
SCSI Controllers
Squirtel SCSI-1 1 Interface 'fdS.OQ
•Wtwfi bn#i: -kh i-rHPCE HOW m-*, upnu.
SiJrf Squirrefl SCSMI Interface *£79.9 5
G VP 400?+ / Okmgon SCSI-1 1 controllers £99.99
A4000T
68040-25 £2089.99
68060-50 £2359.99
Telephone 0113 23 1 9444
24 HR MAIL ORDER SERVlCEFAX: 01 13231-9191
NEW ass Sales £ Technical line Teh 0113 231-1 422
E Mail firiltcnvflrirt-tnet.Cij iik i^T XVf.TJM I.-M j Mt l TW ‘I f ' " I
^&Sffte?SS5!SS X^^EST 5
chc^llc pI^T-MT- m.ikr pn-y-Tble* to: fJlRST ®NCKt W€€K Day £5.95
COMPUTER CEWTftE- Irv all •Saturday delivery £ 1 0.00
woriting days cheque clearance- All prices include VAT , W 1 7,5%
SHOWROOM. ADDRESS: •Lar^e showroom with parking
DEFT AC, DNJT 3 P ARM LEV PARK • M ulti-mil lioti poo n d company
COURT, STANNfNGLEV ED, • O vorseas orders welcome
LEEDS, LSI 2 2AE •Educational purchase orders welcome
j jk OPEN 7 DAYS A WEEK
“- 1 * ■ Anti-, jii turret: ,ii the ilnw of fotftj! t» prc-H
Lnmlharril Trir itv low rate *>*“* ^ l*™ prku befan wtoy-nR A4
Lomoaru I nuiy luwnun mu IM b|*ti to tw Kondard terms h
fi n anc e now avail able, call . o., ehoe.
COMPUTER CENTRE
CD ROM Drives
UK'S cheapest
Amiga's
A 1 200
Magic Pack
ffcpg a A 1 200
Surf Pack
Inc. 260Mb HD
& 14.4 Modem
Inchidn-. Wimlwnrlli V-l'nF . Ouri i ■.!■ ir- .
Q 1 , :;.iiii-i!.T , T ■■ r 1 1 1 : ■ I ■ 3.5. F.-noil.il
P-unr ¥ 6 . 9 , Fhatufenlci 1 , tSE,
pinball l*mi!i ft WhiT-r
2 . 5 ’' Hard Drives for A 600 /
A 9 200 with installation kit
he. software, serrwi. cables
arid instructions
J.5" Hand Disk Drives 1
with A 1 200/600 install kit
(W* i ri Miiininiil 1 S" diiv*i b# flKFd rip quaJHWd
rttnfnlW repawn.)
I ik. software, tables and instructions
6JQMb-.tltlS.99 a?0Mh..£l9?99
l,0&Gig..£l4b 9? 2.1 GHg,.EJ79.99,
Zip Drive
■ tnckdK-
t JLfl ?«l« HflW«
i IXIJDHIujrt-yIr
i a ii> f-i ■•■■■! i ami.
Zip- ftjrtf l# ji a 4 I 5 tf
M1438S
Surf Squirrel
4 Hi speed serial port
• SCSMI interface
♦ AutDbpptnit HD I
senate njf™ CGtsvs*
80 Mb,„„„£a ?,99 130 Mb.. 1 1 09 99
1 70 Mb.. E I 14.99 2S0Hb.,£l 39,??
340Mb..£l 79.99 S I QMbt.034.99
8 1 OM h..f 349.99 I.QG ig~£ 4 1 ?.??
^ Amlya branded
nmc specifioitkw U &# ^ &tlkQI ‘
IHrovkec M 38 . bx* akcl , _ _ ^
hut SecrcQ spcaJitrs.
Microvitec 1438 monitor
without speaken £264.99
Extra adaptor may be req. tb .79
External Hard Drives
for all SCSI aware Amiga’s
500Mb £19?. 9? I <0Gfg £299,99
2.0Gig £639.99 40Gig £1 069.99
kK. 11 ^ 1 1 >- il 77f SUI-l/fJiu'Lum m«hajram widv j ifan
utbo dma,iiwniJ! > 15U,iCtl Diiltcrar.
rncvk available ir|
£16.99]
Sy quest EZ- 1 3S £234.99
additinnal media i I S '-* "
f Squirrel
* SCSI-11 Interface
J.6" F-llird DrWe msta.ll kicTlK.9?
A- titek 1084 S £199.99
Amiga External drive £49.99
A 1 200/600 Intern*) drive £ 3 9.9?
AS 0 0/5 OO+lnierna' d nvt- £39.99,
dy *£ 45 . 0 (^?^.
Inr Indi-v Ml i.4J lultwirl, l Jjkl arid 111*
nivrruLULpriS. fiU Hard Orlvt.
ViiIpm D^ul RGD Aulsf Irfiu:*!
unitor dust cover £
( Accelerator Cards )
VTIKVl A 1 200 RAM
liilLuUl Expansion
A I 200 I MB RAMS(Jdcft3/price'. r £69.99
Al 200 2 MB RAM £99,99
Al 200 4 MB RAM £124.99
Al 200 9 MB RAM £199,99
AIZ00 IMB/J3Mhi Co Pro £99,99
A I 200 2 MB/33 Mhi Co Pro £124.99
A I 200 4 MB/33Mhz Co Pro £159.99
WI ARE PREFERRED
USA DEALERS
Viper 11-50 £19
U|i Id I iSMti RAM, FPU 5ocX« 8 Hit ChKJl
Viper 11-18 £11
Up ED I li Mb RAM. FPU focfcci * RiT ClMk
• Class I Fax V
• Persona: Voire M.i I
• Fax on Demand
• Call Uiscriminatinn Jfl
B ABT Approved
• 14,400 Data/ 14,400 Fax
(. ■0-6'- KAh t =, insiorT t
PRIMA ASM 51 2k RAM n 0 d«k £1 9 99
PRIM A A 500+ 1 Mb RAM £29,99
PR IMA AMO I Mb RAM no dock 1 1 9 n
• 3 3,600 Data- I 4,400 Fax
Courier V34+
irrr.u i T jKi pi Vi 3 I]Ib nn lut cry V 14
£287.99^1
• up»i
• LEt> 9 hpk r
• V34Surd*r*
P*rt exchange available on, four old
mtrnDry, Call for pHting.
Squirrel I/face
Monitors
Hard Drives
Disk Drives
E Mb 72 PifiSJMM
£2?-??
2 Mb 72 PinSIMM
<59,99
4 Mb 72 Pin SIMM
£69.99,
8 Mb 72 Pin 51 MM
£ 1 45.99
16 Mb 72 pin SIMM
£315,99
1 Mb 3D pin SIMM
<33,99
254x4 DRAM
(eacb)£6i?9
SupraPM^Modertt
Iflohotics
RAH Expansion/Accelerators
Canon
Canon BJ j D fl& 4.99
PvubU mtHH-jpiinar, M pifi AW buic to.
Canon BJC 7 QCE»four
rvubli cakirr pmcir, JO picv MP.
Canon BJlDGr* £ 107,99
I lifh qortty mom zri-cpr. sinual riO dpt.
hTowdPCarmn BJI I C- £ 119.99
HaiH-pmnv. 7 UK 3 H^I.EDl«irupiri. 4 cBblE
C9AQfiB|C4IQ0Cck4our ZlAfJf
Mlfti DuiJq^ caksurtiiT: rr-ar.:- priminj 5H d;i.
Cmorl BJC6 ! 0 CiDlo.iF 14 I D.M
TJfl ■ Tlfi dfj . Hi
Printers
CITIZEN
All Cli. i »n printer! have ■ 1 pir warrmnep
Consumables
ARC CdJour printer
Svnpi* Jui BAflf u UCi m i» 24 pin errmr.
0 .„i_ u,dU.J H mm *ju ilaic h-**r
T^jtr M wBrnl M U4.ft
C:c ijm rrintiva t.Oftc £.399.99
I6»6|B (VW>. 1 1“ .Ip. mhni priubr,
btVIiabfU A^ji iH --■■ , , ppil— n. v,l‘,
bdvinrfe^ nierfr Dry prinl rithrir^ap
ilE©nr
SurL.C90Tpmir«- £107.99
*« Swill L-..pv,h irf Elwul
StirLCIRQnHnc^Dur £129.99
! M a™*, n «pi WLIJ. Amlp drl.nxi.
StaE LC244i+pin-»<« £123.99
IflCpiHl'tft.-tihAS* Mini
Stai LCJJDCHP-.CW— £M5.99
W W» I". 1 1.0 ««¥*■
Sr.ii-Sji-d4cpinLr- £229.99
C«ln!F i I n mil] truirfr prirrlv. biw nnnti|
£_■«!. 3 mnwi. Ii .4 #j|
HEWLETT*
PACKARD
MPJ4flFvn»iw £224.99
CfAour uprri d»iMi! porlfliiv p*wii*»
HPSOi £232.99
C*p, ,uu MkpPOA PUtHl.Ef.
HP SSO Cotaw £319.99
K,. ;aluir .r„|n Iwi Hr
H RR 5 D Colour £ 416.99
tn.,M 6 #1 up » * |y#ini nwni PfH'plm rftlajr
HP ',Ll J-M-J r j,, nr*r £449.99
« p P". «<> dpi
HPSP Laser pr i rarer £? I S?9
t. p.p. m H.jp dpi
EPSON
Styiui Cufour II £ 13 S .99
716 df, BJirl; IppmCahur.
Scrfuii Colour II* £ 249.99
TIMA 1 Korn*!**. »p*™ cm**-
StrlkrtllO £ 219.99
310 ilp , 2.E|^rri Bluk, Cdair U^frui«ib4i
Srylus-Prn £49S-99
1 Mr* W dpr «i.-.n*aH»l 411111 ^' hh*uc.
OKI
RIP R< HtfiHP A |p
Authorised OKI dealer
CL600ex £119.99 1
LEO Ins'- [>««'*', ■* rtim. I >“l l*m.
OL 6 IOU). £ 479.99
|J& llJI- p™t,r. 1 -plplSti. l«h Wfttrrt.
Miscelfaneous
Prim IT Swilu Is BsJd Ztriy ! i ] -1
Prin 6 rrSwltt 6 aas Iwiy J iTflV
Prif|t*r Sirnik (Uflhttl-fiaJJ : d ■■ 6
I.SM«N»pri#iiarMbl» ' 1 4:-*9
1 Mrln? prisiE,:> cable f 4.99
5 MaEtsa prlncer c atil« t« .6
K-Ki-tri printer tab-ft tij.es
Parallel part me. cablt- : ¥ ■ 6
Ribbon 4
Citnen SwIft'ABC nuirm
Citizen Ssiilft'AtC colour
Six, LCJj nkjriL' r ■ ti b Li ' l
Sh,rLCIfl;|IKri(iiWi
SnirLCiai'IOepjMu.r
9wLCl£9etiA7ur
Sur Lt 54 flc mono
Seas LCUD m«io
Sur LCIt - 1 IhlDWStW Colour
ftr-lnk 5 or*f Inr rrti'mD rlbbOIK
llif
til 49
£4 99
£3.46
£7 *9
113 *f
£8 99
£5 99
£ 1 3 99
£M 9 t
lA^e (
consumables for all pnntrts
Lasers, Dot Matrix and
lukjr-ei tiki and new.
PREMIER-INK
Cartridge Refills
Saw, ■ Iprbunv 'n (*4tt ^ll. ft— l Ihl,
Ubla jai. Cp^ipailbM wHh tXw HH Ll. i-|r ■
IHla.*. Cjii.... B 1 1 3 ia'IH.' I 9D'14D'1D[. ;j«.
Si pr Sf46. ClElawn tftd ixii'r « h *' I
FuB hHqp al ralaura laimMa.
Siih^l* Fafllk £ 6.94
Twirarvtlh (*4rrti] ■ I J 99
Three- colour kir (66nnl) £1949
FulUohMrkk (Mml| £17.99
Bulk rrill^a (IlSmi) £1*99
Printer
spetialbti
trote
Ink Cartridges
Canon B]lfli'SMrSj 48 ( 1 * 9 *
Cins.nB|^(l.' 3 HJ t |»,19
C-i non BJ ID (| pick) £ 11*9
Canon BJC 79 rra-wngOp**!) £ 11*9
Canon B|C 79 fottnirfJiMicki £> 4 .tf
Canon 6 jiC * 0 M coMur ( 6 in E «rl , i 6 *m
Canon BjC tMD mono (ilnRlo) £ I . *9
Canon BfC 1900 mono high exp. ■ (P 4 w
Canon BjCiOOe mono hlih cap. £1 1.49
Canon SjC 660 e colour £8 *9
Citizen P-rintiyaStd rotourp (6 *9
Citizen FnaitwaMetaliic colour* l 1 6 iv
HP. beikjet 460 double mono £ 54.76
HP. Dc Ek| 6 T 660 (dlnur £ 27 , 99
Epun Sijilui ninno £1549
E[ixuii Si^lui colour £ 16.69
Fpinin Stylui Cut. II'S'HO Horan £ 17 , 99
Fpiwjp Styllxl Cul . U.'S'B IG Colour - : 4 99
Epxmi Seylui ft!(J iIixIljut upgrade 44 99
Scxr 5 J I 44 m,iipiai£ukiur (nnf le h ( 8 **
Covers
All printer duxt coven £4.6*
Fa/ifakd (trojctar fci id) 5fl0 sheets
Fanfold rtrac toe feed} I ODD sheets 99
F 4 ntaM finitwirfowfl iDOOsheect ■ 7 99
Single ilieet SCKi-thwrtt (i. 9 »
Sinslrrimt IHCih«*u £94*
Single Street 2(Krt*h«ts ( I 7 99
Epsoor5PFllH7Wq|ii|sapei‘luu;t M6
Disks
ilp
Bulk OS DO
19x0-44 190* £1446
39 x £9.65 190 x £5446
59 a £1546
Branded OSDD
19 x £4. 65 1 90 * £3546
39 a £124* 260 x £93.(76
59 x £25.6* 560 x £14149
Bulk DSHD
19 k < 3- 66 190 x £ 31.96
JO >: £11 96 100 x £1646
» t £ 1 7 . 6 * 506 p(fl 34 . 6 *
Branded DSHD
16 x £4.66 I Q0 a £4 7.99
3 Ox £15.69 100 js £8446
16 a £25,66 5p0x£l66.W
Diik label* x 500 ii.9?
Dhk labels *1000 £9-99,
Video
Genlocks
uantum
VIDI A miga 24 (RT)+
Colour Real Time
Amiga video
capture system
Ccwnpcsste lb 5VHS Input*.
T*mr Lawn renrart: arshtiiry.
aMP.TIFF « PCX Fite Support
imin
I 24 Hi; li ftH
£139.95
VIOi Amiga 24 (RT) Pro
Professional Colour
Real Time Amiga
video capture system
CumpnjzvF 4 SVFfS M!*uU.
94.7 mrilkMi t«4«W ffl Ibbnftg
WIM1FF, PCX, AN9N, ILflK
controls 4- effects
£224.99
Chunttflite withVHS 4 SVHS
Saw 4 toad *11 multiple die liimuti
* Support ibe virtual menu ry n,,
AsmHfWUil teferem teetetses $ ii*
Uppi|«rwww<ikw
for only.,,. £ I 29.95
Music
I i
"v_r
Technosound
Turbo 2 Pro
S' 1 1 2 Lift Stereo 5»" ■?'< pFu*
nxHiJiy mart jd.MHnj tenures
A bargain at t»nfy £27.99
M e ga- Lo-So u n d
9 bit direct -Lii-disk umpirr
Great value a? Only £25.99
ProMIDi
Interface
• MIDI III. MltM thru 4 3 . M«D* oar
• Lucnpiriblt- wnfi mjctj. uhM
only!! £19.99
* 2 x 3 metre MIDI cables £9,99
AURA
100% £74,99
Octamed compatible
12.' 16 bit. sLcreu direct -todiih
PCMCIA simpler
Octamed 6
Official CD
£24.95
Lu«[ reramn of the bnt uwi
rnalrin j prijrfr.ru bjr pv ftnip
Over *BtWlfe of Mid fife* WnpHl
Peripherals
Mega Mouse+ 400 dpt .
Mega Mouse 400 dpi £11.49
Amiga Mouse 560dpi £ 1 2.49
Mousemat 4mm £3.99
Alfa Data Trackball £34.99
Zip Stick joystick £9.99
Gravis Amiga joystick £ 1 9,99
ZyFi-2 Speakers £26,99
ZyFi Pro Speakers £57.99
Roboshift rnpu-tL'i-j J,4fn k v*ilrh £9 + 99
Amiga Contol Pad £9.99
Amiga Modulator £34,99
Amiga PSU £34,99
Kickstart 2.04/2.05
CIAB520A I/O chip
FPU 25mhz PLCC
£24.99
£18.99
£34.99
Genlock 290
■ FqM L«|bi| rwl |np*K1
* I Mjfh (fUdHry -r^l
# IV.3R.pdr.4u.> f...» pylf
£639.99
Genlock 292
■ r-iil pipfen
£264,99
A-Cut
£164,99
Fusion Genlock
:
Cot™ vrtri* ScaAa H I IW
T2\ AmJp ^hufyfi juhr N
M.Jr W.U~ 1.
Only!! £95.99
Entry level Genlock
Wordprocessing
I Final Writer 4
Word PKKeiiadPuhlishEr
Lacect wnion oftWl award
winning luFtwarr
only!! £72,99
Final Writer
Lite
Word PrtfCeMur
Acquiree KifkfMrt 10^ at
ihwe. 2Mb at Him ,i nd t
Floppy Dri»f. Hard Drive
•nitaHablc if d cured.
£39.95
m
Mini Office
Integrated Patkage
• SWer'dpnjte-l.iuir
•nwetufiffc /yg o n
• DitiIhk LjO ,7 T
• Graphics
• Dur UrilhiM All in one pa
Wordworth Ver. 5
*4f,, Arnij, 2 64 or IvgMfr
• SMfc Of Mrrmyry
• irFtoppi drtfnn «ir HDnw
£74.99
Cables
Special
Offer
Amiga. Semet Cable
Amiga Pa rnct Cable
Modem Cable 9-I5/IS-2S
Null Modem Cahle
Amiga- VGA Monitor
Amiga-TV Cable
Amiga-CM8033 Monitor
Amiga-Scarl Cable
Printer Cable {1,8 metre)
Disk Drive. Monitor Ext
PC Analogue J, stick Adapt.
Muu« ! Joy stick Extension
Mouse Joystitk Autoswitrh
MIDI Cables (3 metre x2>
Cen tro n icsCen tronics
SCSI D2S-50 way Cent
SCSI D25-50 way Micro-D
SCSI Adaptors from.,
SCSI Terminators from...
Internal SCSI Cables from,
2,5 IDE Hard Drive Cable
uga-3.5 M Hard Drive
£24.95
£14.95
£9,95
£9.95
£12-95
£2.45
£9.95
£9,95
£4.95
£14,95
£7.95
£4 95
£9.95
£9,95
£9,95
£ I 1 .95
£15,95
£15.95
£19,95
.. £9.95
£5.95
£10.95
Graphics
Graphics Software
D Paint V
AwariJ winning Faint &
Animation package.
£59.9$
Art Department Pro,
Image pmrpssing software
£129.99
Scala MM21 I
£ 1 39.99
* MM3 00 £224.99
* MM400 £274.99
Photogenics vL 2 #
24 hit graphics rnanSpulatiOfl
Specipf offer
ontyt! £47.99
New!!
Cinema4D
£169.99
Amiga Ray-Tracing software
Req, 3Mb uf HAM, and
Kkkstarr J or Ni
see
miskMagic 9j; .
£34.95 CU Arnica.
Vista Pro 3
Landscape Artistry software
Accurately recreate and
f»plflw real world landscapes
In vivid detail
Al5U £27 95
Midwpath. *•*•* + *•*
Terraform £8.99
Vi eta Pri> 3 Lite £24.95
Distant Suns 5
Devktup Planetarium
Rpq , R ickstjrl I 04 ur abewr-
2 Mb of RAM and a Hard drive
£27.95
Studio 2 £49.95
Prim software fur optimii^d perfnnTIJince,
Inclutlei Epson Stylui and C..m .n prjnr driven.
^ ^ — — .■
GP Fax £49-95
Use yiour Amiga modern U a Fia machine
GBRoute Plus £44.95
Amiga Route PrjiwM.T.Win™:r of thf>"aMt
Amiga Utility Sofcw*ne"' award. Wocla on ,iM
Amiga's with at least I Hh fft Memory,
Delivery £ | per title
or £3-50 tor 4+
Amiga CD ROM's
U Bit The 5th Dimens jcifi £17.49
IT Bit Calleertiemf Double) £24,99
I 7 Bit Continuation £H,49
ITBitPluseS £14.49
I TBItf LSD compendium 3or2 £16.99
I T&itVLSD compendium 3 £16.99
Aminet8or9or 10 £12,49
Aminet collection^ Amiriet 1-4) £24,49
Aminet cotlecdon 1 {Aminet 5-fl ) £24,49
New" Aon« Users CD PD Yor 2, £ 1 6.99
Animations. (Double) £17.49
New. 1 . 1 Artwory £ff,99
NewJJAstat^nii 2 (Double) £17.49
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Demo CD 2 £8.99
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COVERDISK
PROGRAMS
The first coverdisk with the Capital
Punishment demo an 15 self-booting and
can be run direct oft the disk, or hard drive
users can install the game cm their hard
drive by dragging the disk, icon to wherever
they want the Capital Punishment game
drawer.
To extract programs from the second
cover disk, you need to boot your machine
with the second disk T □ extract ary single
program you should double clkk its icon
and follow the on screen instructions if
you wan! to quickly extract the program to
RAM, select the NOVICE level on the
Installer welcome screen, press proceed
and then press it again on the next screen.
After a short pause and if no error
messages appear, the program can be
found in your RAM disk.
You also have the option of using a
floppy disk. If you pick this make sure you
have a blank formatted disk at the ready -
you can formal disks from the Workbench
menu - and if you only have one disk
drive be prepared for a long wait and
plenty of disk swapping.
Hard drive users
Hard drive users can boot the it machines
as normal Once the Workbench has
loaded, if you do not have, or are not sure
that you have the Amiga Installer program
or Lha. you should double-dick on the
SetUp-HD icon and this will copy the
refative programs across lo your hard drive.
It will check beforehand if you already
have these programs before copying the
cover disk versions over.
If you wish to extract a frle archive to a
specific place on your hard drive, when
you double-click on a file you should select
EXPERT and then press proceed You will
then be able to select the destination. You
also have the option of using the
MuftiExtrac t Installer scrip! which allows
you to extract either all or just some of the
cover disk programs to a destination of
your choice
On this month's exclusive Amiga Computing
cover disk we give you the chance to kick hell
out of a friend. Hurrah
Capital Punishment
Author: Pxl Computing
AI2G0
You are a warrior about to
embark on a most dangerous
journey. Your goal is to
dethrone the evil master of an
immense castle, You begin your
mission in the rancid, putrid
catacombs of this castle.
However, the master is aware
of your presence and has
placed guards on every floor,
You must work your way up to the top of the castle and
defeat all who stand in your way in order to battle the
master..
Helping you along wifi be the spirit of your deceased
mentor but f even with his aid, this will, without question, be
a physically-draining experience. By journey's end you will be
injured, bruised, and tired, but if you think of the price of
failure, this is a small price to pay, for should you lose a
battle, you will suffer a fate worse than death. You see, the
master looks favourably upon assassins, Thus, he has the
power to make you immortal and you will be forced to serve
him for eternity in this most unpleasant environment Even
worse, you will be confined to a single room, becoming one
of his guards. Almost as bad as being forced to watch the
Girlie show.,
Controls
The Capital Punishment demo is a two-player game - player
one plays with a joystick in port 2 or the cursor and alt keys,
while player two uses a joystick in the mouse port. On the
initial menu screen, use left and right to flick through the
various warriors that will be available in tie full game - for
the demo you can only pick the bare-chested, muscle-bound
guy. In play, Capital Punishment takes a slightly different
Joystick controls
JUMP
BACK
FLIP
JUMP
FORWARDS
WALK
/ >
tut
WALK
DEFENSE
POWER
TOSS
DUCK
STREET
SLAM HOOK
HEADBUTT
HIGH
BUST
SPINNING
DRAGON
4 Q t
CROSSBOW
KICK
KNEEKTCK
LOW
KICK
cahtalcut
Amiga Computing
APRIL 1996
You can <jef 0 srwak pmvi*w of of (h«
ctairacftpr* m ttm Anal ganto
Shareware
ATaop of the programs on the second
cover disk are what are commonly frrtcwn
os Shareware, Such wetf written programs
take many hours to write and a lot of
hard work and dedication an the port of
the programmer ,
When a program is called shareware it
means the programmer has generously
off owed you to try out their program, a tot
of the time with no restrictions , and if > 01 /
then dectde you tike it you are obliged to
send the author the shareware fee.
Normally this is no more than ten
pounds and in return the author wilt
usualty keep you supplied with the latest
version of that program , along with their
undy ing qrattitude of course.
So ptease don't forget to send your fee.
slant than other fighting games. Instead 0 ^
losing a set amount of energy from a starting
total each time you get hit, in Capital
Punishment the energy bar takes the form of
a tug of war. Each lime you hit your oppo-
nent they lose some energy and you gain a
little, meaning if you can put together some
combos you can quickly regain an advantage.
The other unusual game element is the
addition of two stamina bars. The pink bar
represents the head, while the blue bar indi-
cates body stamina. Player One's stamina is
on ‘ H -~- eft while Player Two's is on the right.
ir fckfitwn to robbing an opponent of vital
' ■ : r "t will also take away their
slim na head ;r &ody, depending on where
the h ■ an Jed If all their stamina is taken
sway the piaver falls into a dangerous state
of fat £ . r nd at this paint the other oppo-
site" car get as many hits in unopposed.
When fatigued, a player can rejuvenate
himself by quickly tapping the fire button,
and the ■ way to get stamina back as to
stand still.
To use the fallowing
program you need
to have the Magic User
interface v2,3 installed
on your system . With-
out it you will not be
able to ran cup MUI program, MW is
available from Jfl) H good PD house.
Errrgh, your
feet small
awful
MCP vl .1
■
Author: Alien Design
Magic User Interface v23
Workbench 2-04
Welt it's back, the Master Control Program
has an update and as now packing more
hacks, patches and groovy little features than
ever before. If you do not know it, MCP is one
in a long line of Workbench improvement
programs - there have been plenty of
these over the years, with many falling by the
road side and never getting any more
development.
MCP and the similar program MultiCX are
both trying to change this old trend. By
offering constant new updates or regular beta
versions, they assure that new features and
patches to Workbench are constantly added.
This latest release comes with a full
installer program so you should have no
problem getting the program set up and run-
ning, and you should use it as there are a
It dices, i( allcea t it wifi
even feed the cat. MCP
will do everything you
need and ftrobifify a
fa w things mere
That'll iting
for a while
number of extra small libraries that need to
be copied into your Libs drawer. Another
small command you get with MCP called
'Patch control' has to be installed separately
by copying if into your C directory and insert-
ing the command C:Patchcontrol near the top
of your startup-sequence.
The MUI preference program means you
can easily configure MCP. It comes with a
demo configuration to help you gel going,
and with over 50 different types of functions
there is plenty for you to play with.
For all you hard nosed MCX users there are
a few really helpful extras provided in MCP
that MCX does not have, for example an XPK
auto-decrunch patch, a complete screen
mode promotion patch, tool alias patch and
assign preferences - there is more than
enough for everyone.
Amiga Computing
APRIL 1996
l
Play 1 6
Author: Thomas Wenzel
Workbench 2.54
It may seem as if every other modern
computer has 16-bit sound and is using
16-bit sample formats, but this should not
stop Amiga users being able to play them,
should it7
Well, this latest version of Playl 6 allows
you to do exactly that 16-bit samples recor-
ded at SSkhz, no problem. PI ay 16 will allow
your lowly Amiga sound output to handle it,
playing the sample back at 14-bit quality, due
to a special technique, and it's all at the
correct speed.
Sound channels are requested in a friendly
manner from the operating system, and sam-
ples can be played directly back from your
hard drive, so any super huge samples you
have on CD will not be a problem. There are
also a good number of automatically recog-
nised hie formats, all from different computer
formats - such as Wave, Voc r Sun Audio,
Maud and Aiff - and they are all supported
in their 16-bit mono or stereo compressed
formats.
Breathless
Patch
Author: Fields of Vision
The original Breathless game was pretty
amazing, and on an At 200 with extra mem-
ory it was very playable. For all owners of the
original game you are about to get a little
bonus in this update to the nriginat game
engine.
Installing the new version should be no
problem - hard drive owners can use the
installer script to copy the new version into
the original Breathless directory, while floppy
owners should copy the program file onto a
copy of the original first game disk,
Improvements over the original include:
• now works from a non-PAL Workbench
screen
• added Mouse control and Configuration
save option
t smooth look up and down facility
• frame rate Increase by up to 20 %
• configurable player inertia and mouse
sensitivity
• autosaves last level code
String Req
BetterEdit
Author: Enrico Altavilla
Workbench 2.04
Author Allan Gdgaard
Workbench 3.5
Eveiy row and again you get a small program
that does something so useful that you
wonder why no one thought of it before.
Well, String Req is ore of those programs. It
allows you to pop up a file requester when
□sing any string gadget and insert the file Of
directory name that you choose.
To install String Req you should drag it into
your WBStartup drawer, and that is it. You can
now double-click in any string gadget and a
file requester will appear, and by editing the
tool types you can, alternatively, use a hot key
to pop up the requester.
The Guru 3
Author: Emiel Lensink
Workbench 2.04
W 1
C
Ijd
II!
F
[set 1
■L.L
ii
u
fi
JL
-d.il
GURU
fg
s.
?
posJ
LftST
0
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3
DEFAULT 1 [
about |
QUIT |
Hie Sfurfflni str^p.iue 5
flw m Jitof grasshopper
Anyone out there
who has not
owned a Work-
bench 1.3 machine
may not quite
understand the
title of this pro-
gram, but they will
be more than
likely well aware
of a certain red
flashing rectangle,
This is the
dreaded software
It always seems to be the case that every part of
the Amiga's operating system was written to be
functional - not that this is a bad thing but it
usually means that these functions are not
particularly great to use, One of these parts is
the string gadgets whidi only provide the barest
□ f editing functions. Well, BetterEdit adds marry
great new features on top of the usuai ones. To
run BetterEdit just double-click its icon, or to
permanently install it drag the icon into your
WBStartup drawer.
One of the additions of this utility is
Blockmode which allows you to copy a section
of your entered tart, By hitting the Amiga b keys
at the start of the area you can mark out the
text you want and then copy it to the clipboard.
An undo buffer is provided so all the changes
you have performed can be undone by hitting
Amiga q, Similar to KingCOM, there is a file
name completion function which works by
typing the start of a filename, hitting Amiga tab,
and BetterEdit will do its best to work out what
file you are typing and complete it
Screen Wizar
Author 1 : Raymond Fenners
Workbench 2.04
FIRST UQRLD - SECONU
RETRIES LEFT %
n
This latest vvrKici) of OroalMess is faster, wn<HHfr*r and mors centiQWabl#
failure which means almost nothing to the
normal user because when it pops up you are
faced with an unintelligible list of numbers.
The Guru is a program that will help
decipher the meaning of these strange
hexadecimal numbers.
The reason it is called The Guru
is that the original programmers of
the Amiga's operating system, who
were a little eccentric, had a board
they used to sit on. However, they
had to sit on it as still as possible,
otherwise it crashed their
machine.
Therefore, a guru meditating on
the board could cause a crash, so
a crash became known as a guru
meditation, or 50 the story goes, I
hope you understood this.
Unfortunately, this was all
changed in version 7 of the oper-
ating system to plain old software failure -
obviously to make it look more professional
when your machine crashes,
When you run the Guru you get a straight-
forward interface. There are two string gad-
gets into which you can enter numbers - the
left one accepts software failure numbers,
while the right one takes DOS error numbers.
Hitting return will then display the meaning of
the number.
There is also a number that will automati-
cally get the number of the last software fail-
ure and explain what caused the crash,
Therefore, after all this, at least you know why
the machine crashed.
I have probably said it before, but one of the
handiest abilities of the Amiga's operating sys-
tem, due to the copper, is its ability to have lots
of separate screens open at the same time.
This makes it so much easier to use programs
and copy files around because the Workbench
can be separate from any programs you may
want to run. For example, Macs can be a night-
mare to use because you need to keep hiding
programs, and as
the window redraw-
ing is dreadfully
. [M E! i S '
*"g£:
ScreenWiz w iff puipmatiealty create
i fin (c^bmi* you specify whtu *
program tries to appear on it
slow this is very
laborious.
A problem with
Amiga screens is
that you have very
limited control over
them.
Public screens
were introduced
with Workbench 2
and allow many
programs to share a
single screen, but il
gave no way of configuring how the screen
should look or act The only one you could con-
figure was the Workbench scieen. Sure, some
programs allow you to open tlheir own screens
but control via these programs is normally still
limited.
Screen Wizard is an all-singing,, all-dancing
solution to this predicament Once installed vie
its installer script you can add new screen?
from the preference program. Here you car
choose the screen mode, the screen font
what palette it should use, a background pat-
tern, and a number of other options such a;
shanghai which will make all new program:
open their windows on that screen,
EEnHEmznna
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'
O he 20 and 21 ApriE 1995
marked the final buyout of
Commodore, The victors were
Escom and for 510 million they
bought .‘ill Commodore's intellectual proper-
ties, technologies, trademarks and patents.
This April marks exactly a year since all this
took place, so Am/qci Computing is taking a
look back at the year Escom dragged the
machine from what seemed to be inevitable
oblivion. We talk to the key players from
both Amiga Technologies and the Amiga
community and take a took at the high and
low points of the year.
Looking back over the last 12 months,
everyone's going to have their own opinions
of how much or how little Escom have
achieved. One thing's for sure, for a machine
that was off the shelves for over a year, they
had a tough job ahead of them to re-
establish the machine in a market place
where everyone was looking forward to a
new generation of consoles and 'serious'
users were contemplating owning, or already
owned, a PC.
However, there was still strong opinion in
the industry that there was room for an entry
level computer that could not only run the
latest games but could be used for serious
applications - something that wasn't just a
games machine but a cheap, reliable
computer that was a
quarter of the price of
a PC. It was for this
reason, perhaps, that
it came as such a
shock to learn the
intended price of the
new Amiga packs. It
was in our October
issue that we found
out that the
relaunched A 1200
would cost EJ99 “
£50 more than when
it left the market
place. The Increased
cost of DRAM and rushed manufacturing was
blamed for ramping up production costs.
A month later, though, some of our initial
fears were quashed as the software that
would be in the £599 bundle was
It's been a year since scorn bought the
Amiga. Tina Hackei takes a look back at
the machine's progress
worth much." However, he stresses that time
was of the essence if Amiga Technologies
wanted to meet the pre-Christmas deadline,
*They should have got the product right but
again they were strapped for time and that's
one they missed unfortunately. They could
have been a little bit more stringent in their
QA [Quality Assurance] but they'd run out of
time, they had to get the machine back into
the shops before Christmas."
Despite setbacks, the year saw many posi-
tive events and significant achievements. One
that springs to mind is Amiga Technologies'
agreement with Mierovitee, and in a deal
worth £20 million, Microvitec were to pro-
duce rhe official monitor for the Amiga. They
celebrated the first official Ml 43 8 5 monitor
coming off the lines at their factory in
Bradford back in Autumn. A deal was also
reached during the year with VISCORP who
shelves in time but, unfortunately, it was at a
price. It was soon discovered that there was a
compatibility problem and that Some existing
software would not run on the new
machines. Barry Thurston, Managing Director
of Seal a UK, pointed to this as one of the low
points of the year: "What I think was unfortu-
nate was that the product came out with fun-
damental problems, with the disk drive being
different and therefore not being compatible
with most of the software."
Compatibility
f ■ The Anglo Corporation
*avaa alruggiinq S&L
He continued: "It would appear at the
moment that Amiga Technologies GMbH
don't understand how important if is for the
product to be compatible with all the current
software that's out there. Ifs great having a
lovely piece of technology but if you don't
have good applications to run on it, it's not
announced. Quality tides such as Word worth
4 SE and Personal Paint v6.4 were included,
along with Sea la MM30Q with the hard drive
Amiga bundle - however, Amiga
Technologies'' choice of games did raise an
eyebrow.
Comeback
if the Amiga was to stand a real chance ol
comeback, its new owners were also faced
with the problem of getting the Amiga back
into production; in time to take advantage of
the Christmas sales. This they achieved and
the first Amiga rolled off the production lines
on 13 September at the Solectron factory in
France. For Gilfes Bourdin, PR for Amiga
Technologies, this was one of the high points
of the year: "There were several high points
for the Amiga in 1 995. Everybody remem-
bers the day when the first Amiga 1200
came out of the production line in Bordeaux,
That was a very exciting day for all of us."
They got the machines back on the
Development
| CONTINUES...
For the Amiga to succeed there has to be new software in development to keep users interested.
One of the key Amiga packages is Scala, and Amiga enthusiasts were concerned to see this title
ported to the PC- However, Thurston was quick to allay fears that they would stop developing for
the machine,
“From our point of view there are applications In some of the markets we're in where an
Amiga is still the best option It's still the most cost effective and as long as those market oppor-
tunities are there and as long as the platform is available, we will continue to offer that"
He went on to comment: "ff the market grows again and Escom manage to pull the phoenix
Ovt of the fire then we will be working with them with the next platform - the new RISC- based
machines - to develop a new generation of Scala product based on the new technology we've
developed for PC We'll have to see how the future of the Amiga lies first before well commit,
but if that success is there then you will see an object-oriented Scala family of products come out
for the new Amiga based on the backbone technology for our PC products." He stressed their
loyalty:, "We've beer- very Successful on the Amiga platform and Scala i$ not a company about to
forget that"'
Amiga Computing
APRIL 19 96
22
WWA
Salfta at (ft* H*9K PAck were disappointing over Christmas
€ ASUALTIES OF
Hr 1 Commodore
As Escom attempted to get the struggling machine back onto its feet, the
take-over came just too late to save some long-standing Amiga compa-
nies which were badly affected by the lack of Ami gas on the shaves. The
first victim was ZCL who on 30 May 1995 called in the receivers, ZCL
were one of the biggest Amiga distributors and despite launching the
Calibre PC range in an attempt to make up for the loss of the Amiga, it
was not enough to compensate for the losses caused by the absence of
the machine.
SDL Amiga distributors and owners of the retail chain Silica, did not
escape Commodore's crisis unhurt either and, having been hit by severe
dif-iculties, saw them having to apply for an Administration Order in
October, The company who were chosen to distribute the new A 1 200s
and 4QQQTs were one of the luckier ones, however, as only four weeks
after this news, the company was saved by a take-over by Anglo
Corporation,
On the games side of things, Rasputin, the publishers behind Base
lumpers and Charlie J Cool also disappeared with their staff being taken
on by Soundscape Multimedia, The future of Kompart, another company
which was prevalent in the Amiga games scene, remains uncertain.
Reports are comsng through that Kompart, publisher of Football Glory and
Tactical Manager, have hit problems and have fallen into voluntary liqui-
dation, The company handled numerous firms such as Arcane, and Max
Design,
wished to use Amiga technology in their set
top boxes. This could have far reaching impli-
cations for the future of the Amiga and, in
effect, could mean millions of households
seeing Amiga-based technology in their living
rooms to do things like accessing the
Internet, home shopping and playing game$-
5hows too like the Video Toaster Expo,
held in Los Angeles in November, Speculation
had been rife over what processor was going
to be used for the next generation of Amiga,
with PA- RISC being rumoured. However, the
show put an end to the gossip with the
PowerPC finally being announced
Confirmation
The Cologne show was the next major event
on the Amiga calendar and it was here that
the plan for an Internet package was
revealed, The final details were confirmed
with the package containing an A 1209 with
2Mb RAM, a 260Mb hard drive, a 1 4.400
baud modem, and all the software needed to
access the Internet If it does hit the shops at
the estimated £600 price tag then it could
prove a very viable option for those looking
for a cheap way to surf the Net - a bit of
advertising wouldn't go amiss though
But as we've seen over the year, little has
been done in the way of advertising the
machine, and many have expressed disap-
pointment at the iack of any marketing from
Escom - especially in the run up to the
important Christmas period. It seemed they
were content to let the enthusiasts and
Amiga press fly the flag on their own.
C th* Cologne Show
pravArf iuc»iM
However, as Thurston commented, their bud-
get had been limited: "There wasn't enough
done to market the machine but they spent an
awfuf lot of money acquiring the assets and
there was a lot of fudging going on about
what assets went where, what were real, and
what weren't"
He continued: "I know they have experi-
enced problems where manufacturers who got
stung by Commodore are not co- ope rati rig
with AT to do products. They've really got
some major problems and what they've had to
spend to get round them has limited their
budget. They needed to see whether or not
there was a market there that was sustainable
before they threw lots of money at it,"
' 7 he Amiga has a chance to
catch a whole new generation
of enthusiasts and a whole new
generation of developers."
Barry Thurston, Scaia UK
He also
believes that
everyone has
been over criti-
cal of Amiga
Technologies:
“They never
made any bold
claims. Amiga
Technologies
thought 'Okay,
well we've got
the product, it's
cost us an
awful lot of
money and
we've got an
awful lot of
work to do.' I
think the per-
ception in the
Amiga market was that the knight has come
up on his white charger and will wave a magic
wand and everything is going to be wonderful.
But I know, having worked at Commodore, the
scale of the task they've got, It's not an easy
task to get it back into the shops. "However,
>
Amiga Computing
A PR ft 19 96
2
“The forecasts have not
been reached the way
we expected and this
forced us to reorganise
our operations in the
UK” Gifles Bourdin,
Amiga Technologies
A year has passed and as we look back it
seems pertinent to see what the future has in
store. Escam have already proved that an
Amiga is rot just for Christmas, with promises
of new technology and major plans on the
horizon. Amiga Computing, not content to
crystal -ball gaze, asked the major players to
reveal their plans.
Bourdin told us: "We hope to be able to
show the new Amiga model at the CEBIT fair
in Hannover this March. Our contracted engi-
neering office is progressing as planned so
far. The power PC port has started in dose co-
operation with Motorola,, our strategic partner
who supports us tremendously, We have for-
mer Commodore engineers working for us
on that project"
They are also attempting to redress criti-
cism of the lack of advertising so far and
Bourdin confirmed that there would be more
moves in that direction this year: “We have a
new marketing plan for 1996, with interna-
tional coverage. We wifi go into non-Amiga
media to attract new customers and, hopefu-
lly, our mother-company Escom wifi support
u$ in this direction."
John Smith, General Manager of Amiga
Technologies UK, gave us his hopes for the
future: "I hope we can continue with the
research and development that will enable us
to bring new and exciting more powerful
Amigas to the market Amiga Technologies in
Germany continue to assure us that they are
forging closer links with Motorola in this quest
and, like most Amiga fans, I say the sooner
the better, in the meantime we will continue
to enhance our current range with exciting
new packs like the 'Surfer.' I also hope to see
a more powerful Amiga 1200 emerge in the
not so distant future."
We asked Barry Thurston about what he
■ ■ •
hoped to see from Amiga Technologies in the
future: *Wne primarily interested in the tug
machines for professional applications, We !
just want a product that is reliable so that m
can sell professional solutions based on the
Amiga, A lot of people, when asked [what
they would like from Amiga], go on about
having a machine with lots of DSP chips and
multiple processors and all the rest of it and
yes, that would be nice but we r re dealing
with reality. We just want a good solid
machine with good marketing from Escom to
get the Amiga into the position it used to
enjoy."
He also believes that recruiting new devel-
opment teams is the way forward: "We need
a lot of work from them [Amiga Technologies]
in encouraging new developers to write good
applications, programs and games. I stress
new because a lot of people who cut their
teeth and made money on the Amiga have
got to a size whereby they now look at the
global market and are only interested in big
platform coverage like PCs, Saturns, and
Playstations. I think those guys have got
rather big on the back of it and ane now look-
mg forward. What the platform needs to sur-
vive is a lot of new and upcoming program-
mers. I hope there are some and that the kids
haven't been too busy playing games!"
He concluded: 'Some are being a little
cynical at the moment and are knocking
Amiga Technologies and what they are trying
to do, but it's only out of frustration I think.
Given the product is through and it's con
stantly on the shelves, l think some might
come back. Some of the big boys who got
really f-at won't - it's just not a viable platform
for them. The Amiga has a chance to catch a
whole new generation of enthusiasts and a
whole new generation of developers."
1 1 The Amiga and ScaIr proved > winning combination llifs year
even though the machines were back in the
shops, the sales over the Christmas period
were not as high as were hoped. Lack of mar-
keting, compatibility problems, and BDL's
troubles were put forward as possible
reasons,
Bourdin admits that the company had
Some problems over the year: ‘The bad expe-
rience we made last year was related to our
former distributor in the UK, who went into
financial difficulties. The forecasts have not
been reached the way we expected and this
forced us to reorganise our operations in the
UK/
We asked him whether they'd achieved
everything for the Amiga that was hoped for
over the year. He pointed out: “Not every-
thing. But we are still satisfied by the
results regarding difficulties we
encountered during that year, We
sold about 40,000 machines
worldwide, which is a good result
for only three months of sales
activities- And considering the
actual situation in the computer
industry, I would even say that
this is an excellent result."
He admits, when asked
if he wished he'd
done anything
differently: “Our dis-
tributors, dealers
and outlets includ-
ing myself w^re too
enthusiastic. Our
forthcoming fore-
cast will be more
conservative/
O Amiga Technologies
signed a deal with
MicrcxilK to produce the
otticiai mo Ft if or
John Smith hopes to
bring n*W powerful
rtnij^ira to the market
Gg^KillE
GillM&Guijft
®3Zun
Scheme
(S 02^203
Statement
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APRIL 19 96
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O he Amiga is not a serious business
machine. Despite its undoubted
strengths in so many fields, it
never did look right in the office
environment, end nobody has made great
efforts to change that fact The Amiga first and
foremost is about being creative and having
fun in the process.
But though Commodore's baby, for one
reason or another, never made it into the
accounts department, companies that have
priced their business products affords bty for
the home market have successfully been
reaping the rewards over the years. Amiga
users have demanded top class features from
word processors, spreadsheet analysers and
databases, but they could rarely afford to pay
the prices businesses regularly fork out for
their PC software equivalents.
And so we turn to Final Data Release 3,
No-cme's expecting the most advanced data-
base software m the world for fust under £40,,
but expectations for a product that combines
q uality and value will nevertheless be high.
The questions is, have Softwood done
enough to keep Final Data up-to-date 7
For any newcomers to Softwood's database,
the basic design and interface is in keeping
with the dean cut approach found in the com-
pan/s other high-profile products. Final Writer
and Final Catc
There are menus, sue able windows, and
keyboard shortcuts to give users maximum
convenience. It lacks the pretty but unneces-
sary icons that characterise Uigita's rival offer'
ing, but since such embellishments generally
slow programs down, that's as much of a
benefit as a handicap.
As becomes a program from the Softwood
stable, you can expect a high-quality manual
providing an easy-to-follow guide to the pro-
gram's various features. Final Data is all about
the boring but necessary task of organising
and recording data in a way that's easily
accessed at a later date; thankfully. Softwood
have made it a relatively painless and swift
process.
Users can develop databases with an unlim-
ited number of columns and rows, all of which
can be resiled and repositioned at a later date
if required. As you'd expect with such software,
data is edited and formatted differently
depending on whether it's a date, a time., an
amount, a calculation, or text.
A neat way of attaching more in-depth
information to an entry is achieved by Final
Data’s use of multiple memos. If, for example,
you had a list of names and addresses, you
might want to add a note on a particular
individual's birthday. Having attached a memo
with this information, the individual's row
would indicate that there is extra information
that can be accessed with the click of a button.
Generally, however, notes are kept tidily Filed
out of site.
Of course, building a record of names,
addresses or whatever is only half the purpose
of a database, The ability to conveniently sort
and search through that information is equally
important, and fortunately Final Data has
always been quicker than the opposition at
doing both. Incidentally, sorting will allow you
to organise a database so the data is easier
to access, but it also allows users to sort
I Softwood's popular
database has received
yet another face lift, but
do the new features
add up to make it an
I attractive overall package?
Gareth Lofthouse
puts it to the test
Final Data
bubtof Manager l"f ibe Amiga
fhutl If i L
information for reports or a set of labels. The
option to print these reports and labels, or tq
'print to disk' is also unusually quick.
The searcher gives users a complex query
requester that means they can be quite specific
about the criteria under which the software
should search a database. Then there's the Find
and Replace function, a commonly used option
within the searcher tool that allows users to
locate specified information and then replace it
automatically with another value.
This allows you to keep your database up-to-
date much mote conveniently than if you were
maintaining a set of records on paper,
Softwood don’t wish us to forget that this is
part of an overall suite of business programs for
the Amiga, and hence Data can be integrated
with Final Copy or Final Writer via the
numerous ARexx macros that come supplied.
It's slightly strange, however, that there still !
doesn't seem to be similar support for use with
Final Cain
With Final Data it’s possible to have multiple
databases opened simultaneously, making
moving between relevant records a simple a
process as one could expect. The program also
indudes a few other small but handy extras
such as I filter national Date, Time and Currency 1
options,'
Users can, of course, add, modify, and delete
columns at any time, or give them left, right or
centre alignment Another strong point about
the program is the ability to select multiple
columns for processing, saving and printing to,
speed organisation up. The first version of Final
Data only allowed users to do this with
adjacent columns, but since Release 2 this '
shortcoming has been rectified.
EW
FANCIED FEATURES
An at-a-glance summary of the latest updates
to the Amiga's cheap and cheery database;
• User-defined sort, search and column views
• Hide columns from view on screen or print
out
• Save default for Find and Replace requester
• Conversion of data from one type to
another - e.g. from a text to a memo column
• Extensive user-defined preferences
• Automatically adjust window size to
column widths
• Automatically adjust column widths to
show all data
• Automatically adjust column widths to fit
window site
• Standard Amiga A5L file requester option
• Displays graphics and animations
• Plays sounds
• Slide show facility
Amiga Computing
APRIL 19 96
Your rfa tabases need no longer be dowdy now
Final Data can rfj>pJfly flniina^oflf Md piay sound
Qpruced up
Release 3 of Final Data, of course, comes with
a number of new features. A typical example
» the new option that allows users to define
sort, search and column views. This really
boils down to a method tor breaking data-
bases down into subcategories. For example,
you could divide your music database into dif-
ferent 'views' named rock, classical, and jazz
so that Final Data will create a sub-list from
trie overall database. That's no big deal,
maybe, but it adds another possible level of
helpful organisation to the program.
One complaint about previous incarnations
of Final Data was that in comparison to
Digital Data store it was bland and grey in
appearance. Hobbyists who want to embellish
their CD catalogue with pictures of pop stars
and sound samples will be pleased to find
that Release 3 supports graphics and sound
files. It will also run animations, though the
value of this feature in a database is rather
questionable.
To make that data really sing and dance,
however, Softwood have also been good
enough to indude a slideshow facility. Hence
you can have graphics updating one after the
other, either within their own screen or within
the screen in which Final Data is running.
The time between pictures depends on the
undefined delay,
Not only does the Final Data interface look
like a spreadsheet, but it also operates on the
same basic principles. Thus, users enter
figures and text into cells, and they can have
running calculation columns and screen totals.
Release 3 continues to borrow essential
features from the accountancy packages by
offering a hide columns option which means
that selected information in a database will
not be displayed to others when it is shown
on screen or printed.
The option of converting a column's data
from one type to another also makes it easier
to modify a database once it's created.
Changing the data type will often change the
way it is formatted few display,, as well as- the
way it’s edited for data entry.
Other than this, the update only really
tweaks the familiar program to make it more
user-friendly. The program will automatically
adjust Window size to column width, or
column widths to show all data, or column
widths to fit a window size. You can save the
default for the Find and Replace requester,
and Data's overall functionality is increased by
the addition of a greater number of user-
defined preferences than were previously
available,
One final point charts the steadily rising
demands of Amiga software as time moves
on Final Data will still run on any Amiga run-
ning WBl l or higher, but Softwood are now
recommending it for use with TMb+ Amiga?
funning on VVB 3.
E RDICT
Final Data has always been- a competitive
little database, one that is fast efficient,
and simple to use. Lightning quick sorting
and searching facilities and flexible
editing functions mean that developing
and printing databases is as simple a
procedure as it ideally should be.
The latest update is slightly disappoint-
ing because the new features are gener-
ally no more than cosmetic. However,
those who previously found the program
off-putt in gly bland in appearance will
welcome the chance to jazz their data-
bases up with graphics and sound, The
interface has also received some simple
but important improvements in its gene-
ral ease of use, and one or two true new
features.
Of course, we have to be grateful that
Softwood are continuing to develop this
product line at all. The fact that every
Amiga Magic Pack now sold includes
Digits Datastore means that newcomers
to the market are unlikely to be buying
another database in a hurry, regardless of
the fact that Softwood's latest release is
better.
Maybe there are hordes of old Amiga
users out there who have been meaning
to get a database for ages and just
haven't got round to it yet. Sadly, how-
ever. one suspects that this handy prod-
uct's market will be rather limited, and
that this really could be the Final Data of
them all.
Regardless of that it's pretty much the
same old perfectly dependable program
we've come to expect
Bottom
line
Requirements
RED essential BLACK recommended
A camplom ffiircft
( err allow* you to
locate information eaally
Product
DETAILS
Product
Final Data Release 3
Supplier
SoftWdod Europe
Tel
01773 521 S06
Price
£39.95
Scores
Ease of use
90%
Implementation
78%
Value For Money
72%
Overall
80%
Amiga Computing
APRIL 1996
Flexible interface allows for
quick access to individual
countries via continental
maps, country lists, capital
lists or the general index.
Ethiopia in situated in
north-easi When, Emperor
Haifa Selassie ruled! from
1 9 vi until ig' - u when the
military Hatred power. In
15Q.J1 she Workers 1 Pady
was formed and a eWHlan
government esiatili'jheo;n
iSB? Civil v«r and iiurilne
i hen ravaged r hi cpuniry.
Tihe i amine, In fact , '.vas tha
>nspirfifian tor fhe Band Aid
_ i i » l
nmaa£i Concise, informative
country histones.
IMB*? '
X \
Each country is supported by a series of
maps depicting regional position, major
cities, rivers and lakes, and mountains
All maps in HAM -8 High Resolution
‘ 7 • ®
t " : :/ ,
SniPc^sJatlwi
0
rurmiiTDia
ffi.irmjBB
LL'JIMfJ
ITS
ITiP. 74 L
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mom tmiiui*^
DUHDlHUAJ Tim, trtHARk HUB THIlUftH 12*.
SIDHtrt 9%. BMRlUl B*. bDMLIW
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KffiLTH ITIiJJ -Ifill nUTHnnilK M-tt*.
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DE9HHKJIT10HS
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Basic national facts are
d
represented graphically
and comparative to the UK.
1)
f
Background cultural and
economic information is
available at a glance.
CD 32
A 1200/4000
cv '
Tel: (0181)570 3:
j:
*
(BLOCK CAPITALS please) ■
3 I
* NAME
HI
iV
tip ►
ADDRESS
-1
\V
ii
Post Code
I
WISEDOM
V
HL
n
Please send me d copy of the World Atlas P&P)
1 enclose a cheque tor £29.99 mode payable to WISE DOME LTD.
£1 surcharge for overseas orders. Please allow 14 days tor delivery
Wkndnme Ltd Flat 20 Breeder s Court. 20 The Highway, London El 9BE
I
I
I
I
I
Paul Overaa
starts a
programming
project aimed at
producing a really
easy-to-use
database program
O ver the next six issues these pages
are going to be devoted to the
writing of a database program.
■ EasyBaseAC There are already
plenty of commercial and PD/shareware
database programs around for the Amiga, so
why write another? One reason is that even
.Mth the PD/shareware offerings around, no
5fie gives away the source code not explains
how the programs work One objective of this
project is to look at how a database program
tan be written and provide both the finished
- nitty and the source code to examine!
flut that's not the only reason for the series
The aim is to produce a utility that is both
useful and easy to use. On-line help is high on
the list, too is a scheme for easy record
creation, and I think you'll like the approach
Fve chosen here. Another requirement is the
abil ity to merge related database files because
one of the things I intend to use this util irv tor
5 to provide details of Amiga library functions,
headers of my regular ARexx and Assembler
programming columns should find tons quite
useful because they'll be able to take the
descriptions provided on disk each month and
■ead them into a single library function
database whose contents can be retrieved ait
The touch of a button.
Design work
As far as the desigti/coding issues are con-
cerned, I’m letting you in near the start, having
only started work on the project last week,
New, I know this is risky but, with the coding
approaches 1 use, any alterations/e nhance-
nents, bug fixes {heaven forbid) and so on
ffial need to be made will he straightforward.
Ahat I didn't want to do was make everyone
art until the end of the series before deliver-
any kind of usable program, so you will, in
+ :Kt. find a preliminary version of EasyBaseAC
On this month's cover disk.
There are plenty of things that still need to
be added, of course but the current version is
• -T- e. I'm developing EasyBaseAC on an
AA00O/O40, but the final executable version, a
mere AOk in size, is going to run on all Amigas
,L -^t have Workbench 2 or greater.
The thing to do now is explain how this ver-
uon of EasyBaseAC is used. To run the program
just open the EasyBaseAC drawer and double-
ts on the EasyfiaseAC icon No special installs-
Ten procedures are necessary to run (he program
'“ . m hard disk - just drag/copy the complete
: '-EiaseAC drawer over to your chosen partition.
L JADING
A Database
Select toed' frvm the Profit menu
and use ffre asi requester that
appears tu thao.se a database file.
Apart teem the help database
(called help.eb), i r ve provided
small name/address ( address. eb)
and Amiga function library (fun c-
tlan.ab) example databases.
HE INITIAL DISPLAY
The EasyBase help engine is just a cut-down
version of the main program and the help
file 3 conventional EasyBase AC database.
When the program first loads it runs the
help engine as a separate process and you'll
see a display similar to figure 1 containing a
list of help topics. J ust mouse-select the sub-
ject you wish to view and a window will
open to display the help information (see
figure 2), At the moment, the on-line help
available is at its ‘bare minimum' level but
the help file will grow over the coming
months, This 'click and view' method used
with the help fife, incidentally, is the basic
approach used for viewing the records of all
databases.
HE MAIN WINDOW
By closing or moving the help windows you
will see the main EasyBaseAC scroller-based
list window. This window is always present
when EasyBaseAC is running and dosing it
(either from the window's dose gadget or
the 'Quit To Workbench' menu option) shuts
down the program. In addition to this, the
main EasyBaseAC program has a Display-
Only window and a separate 'Record
Creation and Editing' window (used for
building record definitions and for editing the
records of existing databases).
>
' " The nrafn S*my»P*9AC display-only window containing a trial d atotajj#
UAiHu.i'iJinm
APRIL 1996
i
EW RECORD DEFINITIONS
HE TECHIES
Just select 'New' from the program's Project
Menu and a Record Creator and Editor window
will appear that contains a sizing gadget in the
bottom left corner. Alter the height of the
window until you've got the number of felds
you want, then alter the width until the stnng
gadgets on display look suitable for the infor-
mation you want to store. At this stage you
should type the field names you require into
the string gadgets (see figure 5).
Field names at present can contain up to ' 5
characters and the only restriction on the for-
mat of the first field is that it must not start with
a space. At the moment, the first field is used
as a fined record sort key and you should bear
this in mind when creating records. If, for
instance, you were creating a name
and address database that you wanted to be
sorted by surname, you might build a record
description like this:
Alternatively, you could decide to store both
first names and surnames together:
Hist:
Iddrm;
cufitltlid field! \q pro^ii at eitro Hum "' e
aadrt 5 ,s>
Tel no:
On-line
but in this case, it you wanted the database file
sorted by surname, when entering data into
the records you would need to enter the
surnames first in this fashion:
Hair:
Ovtria Pa jl
Sursiaii:
Firsi na«es:
Addrtss;
< un ,iUtd Hills U provide mu Lines far Lhe
iddresSJ t*l No:
When databases are loaded .t is always the
content of this first field that gets placed in the
main display's scrolling list. So, in the first case
you'd see a list of surnames whilst in the sec-
ond H would be a list of Surnames followed by
first names. As soon as you aie happy with the
field names, click on the 'Store' gadget. At this
point your new database is ready for use and
you'll be provided with an Editing window for
entering data, Record information can be
entered straight away!
HELP
At tfia moment on-line help is
restricted to the firey&MeWefp de-
ploy chert appears whan the pre-
gwm first roods, if you hove
zlased the scmlling fist help tvio-
dfaiv you can re-start the help
engine by daubJe-cfrOfjrTg on Tht
fosyfloseHdp icon. Even roof IV.
rhe idt-u js to provide ■cwrtizxr sen-
sitive help by driving the help
engine using messages sent from
the moi'n fosyBosieflC program 1
One of the most important initial design
considerations with a utility like this is not su
much to get the file structure completely nght
first time, but to allow some flexibility. What
happens, of course, is that as the develop-
ment proceeds you often decide you want to
store additional data items.
With EasyRaseAC I am adopting a format
that includes both a global file header and
individual record headers- In other words,
this sort of arrangement:
ditifUe-Wt* hf*dir> t r*md tie*iir»<r«P''d
dm* f 1
EasyBaseAG is being written using Dice C
and, as a C structure, the file header looks
like this:
Saving a
itfust QiUbmHssdtr t
JL0I6 dh_ll;
UUDKb db_nat ab*i.#HeaiJBrD*taSiie;
jt|»TE dhJitldCaufllj
llEVTE dkjl il-dSHi;
J9*TE dh_<t|Flttd;
UfilTE Oh_Pad;
UVQtD dh_FL*aS|
DATABASE
);
□ CTINC/ DELETING/ EDITING
l ■ % AiJatn a narnrrf iust Select it bOffl the T
Once a database file has been loaded (or crea
ted), the Editor window can be used to enter
the details you wish to store You can copy any
Misting record into the editor simply by moving
to the mam scrolling list display window and
clicking on the record entry you wish to wnrk.
on. Providing you create records whose first
{key) fields are different to any existing records,
the record information will be stored as a new
record- If you create a record whose first field is
identical to an existing record then the new
information will overwrite the exiting database
entry.
You update record entries then by selecting
the record, altering any of the data except the
first (key) field, and then re-storing the record.
To delete a record just select it from the main
display list and choose 'Delete Record' from the
'Records' Menu. If, incidentally, you want to
expand the width or field count of the record
y ou can do this from the editing window.
Simply use the sizing gadget to adjust the win-
dow size to suit and then save the database.
You will not loose information rf you cut the
window width so that field information
becomes hidden, but if you cut the number of
fields being used then only those fields that are
on display will be written to disk. The new
window size definitions will be used next time
the database is loaded (at present, I've not
provided any field re-labelling facilities so any
extra fields you create will be unlabelled).
i f you are fast saving a previously
boded file., f asyBoseAC wi V saw
the (He us soon as you select
'Save' from the Pm fact mem r. H if
is o neivty created fib that Gas naf
tew named, this option will dis-
play an as! requester to cr/Jow you
to fboase a name few the tile, l
suggest using Genomes wrth a
'\tb* extension for consistency, bur
EasydaSeAC doesn't oduafy care
how you name The tiles. II you
vvrSih fa save on existing fiJc- fn
memory under q different name,
use the Sav* As' Project menu
option.
The four byte identification field is just 3
protection against users trying to load non-
database files into the program, and the way
I do this is to use this macro:
Idifine <i,:<<2tL 1
(LHfi) (tJ«l6L I I ' :dl ]
to create a four byte header id 'DHDO usin{j
this statement:
tdtflni F1UJS NikeltCB’ 1 /H'/O'/C 1
lipboards
You can copy the details of the currently
selected record to the clipboard. If, for
instance, you have built up a names and
addresses database and were wnting a letter
with your favourite word-processor, you could
select a name, copy the name and address to
the clipboard, and then paste those details
into the letter.
n Creating *
recent dfl*enpHon wtth
EaayOaseJC i* V*ry
*t/fl»gAttorwaPtl
True
150C
osin*
H-Di
To wm «*,«• W» ; the »ding d
to fix them!
w
The header size field is an important inclu-
sion because it will allow the preliminary
version of the program to continue working,
even if the size of the header is increased
later on.
The program reads the header size and is
able to skip over any additional entries that
might be found in files produced by later
versions of EasyBaseAC. The individual record
headers, incidentally, adopt a similar format,
only they are currently given a J RHGO' id
value. , . - j*.
The field count and field size entries at the
database file header have a special use when
files are read into the program,
When a user creates a new record defini-
tion by altering the dimensions of the record
creation windows, the program looks at the
sort of Workbench screen and font in use and
works out how many string gadgets can be
used, and roughly how much text they can
contain without the entered text scrolling out
of view as you type.
These field count and field size values get
stored in the database header and, when
such a file is read back in. the dimensions are
used to re-open a window the same size as
when the record format was created.
To find out exactly how this window open-
ing is done however you are going to have to
wait until next month!
Amiga Computing
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htWave
*
At long last Paul Austin delivers an exclusive
review of the ultimate in Amiga 3D
*
O f you can cast your nmnd back to
issue 86 of Amiga Computing you
may recall a preview of Lightwave
4 which promised that a full
review of the finished package was already
in the post. At last, and a mere twelve
months on r postie has finally come good,
and I've got the chance to deliver the long
awaited goods.
Given the importance of NewTek's latest
release and the scale of change throughout
horn 3.5 to 4,0, I'll be breaking the review
over two issues, kicking off with a tour of the
latest additions and improvement in Layout
At first glance there appears little change
from the previous incarnation., but look
closely and you'll soon discover an impres-
sive collection of new and improved features
lurking behind the familiar grey interface fes-
tooned with buttons, sliders and envelopes.
To kick things off well start with a stroll
along the control panels, the first and obvi-
ous choice being the Scene section which,
ironically, only offers a couple of subtle
changes but important revisions, The first of
these is the introduction of adjustable frames
per second because an adjustable FPS
makes designing lor a whole range of appli-
cations rather than just video much easier -
CD-ROM being a prime example, with play-
back rates generally hovering around the 15
FPS rather than the traditional 25 FPS of PAL
video.
However, perhaps the most important
■underlying change is Lightwave's approach
to textural animation in relation to time. In
I he past the program calculated all its anima-
tion in metres per second but that’s all
changed with the introduction nl FPS as the
default measuring system Now, textures ani-
mate over FPS. therefore a scene designed at
15 FPS will automatically have textural
animation to suit the playback rate. In short,
there is much more control and tar less
guess work within scenes running at non-
standard frame rates,
The next new addition is the arrival of
hide and show menus for all objects, bones
and lights, Although not earth shattering,
both can be very handy when things start to
gel seriously complex or cluttered-
Surface
panel
Here again, there are some fairly major
changes across the board, with much improved
reflection mapping options being one of the
highlights, including Backdrop only. Spherical
map, ray traced & backdrop, and finally ray trac-
ing £ Spherical. As you've probably guessed,
the two latter examples offer a new and much
more flexible method ol adding realism - if
perhaps at the expense of rendering time - to
the reflections options within a scene.
Another excellent addition is an Alpha shad-
ow option which provides an easy method of
adding shadow to backdrops or mask objects
that have been projection mapped within a
scene - 'dancing on the desk effects' - with
added believability. There are yet more
O 4n *Jcampte af
light Wave * pnaw*ss as fl"
anflfTTatierT djFstarn, with
superb modelling and
texturing combined with a
fully actuated skeletal
structure that can not only
walk but also run araurtri 1 Its
virtual world
BIECTS PAN
After minimal change in the Scene panel,
Object control delivers a more dramatic make-
over, It's here that the first plug-in, entitled
Disp map, appears with its counterpart Object
replacement - alias Obj rep - both offering
access for third-party developers to produce
add-on displacement programs, automated
object manipulation and deformation systems
and, ryf course, particle animation software.
Next-up comes Unseen*by-rays. This, again,
is another major innovation, allowing selected
objects to be rendered as nonrtraced ele-
ments, even though they're part of a ray
EL
traced scene. An obvious advantage of this is
the time saved by reducing the amount of ray
tracing calculations in a frame. However, the
other essential use is to stop mask objects in
a front projection mapped scene from being
affected by shadow and object reflections,
both of which would destroy the illusion
Gnsetn-by-fog is another newcomer and
does exactly as the title suggests, thereby
enabling certain objects, backdrops and
projection-mapped elements to play an
uninhibited part in scenes employing the
fog effect
32
APRIL 1996
AM ERA
PANEL
To be honest, camera control hasn't really
seen too many changes, if you exclude the
j r rrval of a motion bfur dithering Option. In
J act. the only big-ish change is numerical
nput for aspect ratios. For the average
v ideographic altering aspect ratio isn't
exactly an everyday event, but lor anyone
looking to work in film or print, it can often
be an essential.
*' jg-ins, this time in the textures department
fortunately, the promised Steve Worley
Election of Essence procedural textures -
: r igmaliy from Imagine ~ isn't part of the
-■ghtWave v4 software compendium.
A late arrival in the Surfaces section is the
long-awaited, and processor hungry Glow
^ect. Courtesy of glow you can add a user-
— J| nab(e aura or incandescence around any
*.rface - no need anymore to slap lens flares
everywhere if you need to fake some radiosrty.
5**ter stilt Clow offers a means of easily gener-
is some very tricky effects, such as realistic
■*ers, neon lighting and so on, the only down-
being the outlandish rendering times that
ts application incurs.
Needless to say, a plug-in also lurks in this
section in the form of a shader plug-in which,
fe its counterparts, awaits the attention of
' 1 * ctM*PC demops s Iration of IK m action .is
(tie amt lurn*, twndi and twist* fa cample te
ifs imaginary tntf marotono u* duty
third* party developers to produce assorted
image processing add-ons for surfaces,
Perhaps the most dramatic change between
the finished surface panel and its beta prede-
cessor is the arrival of the surface previews.
Although part and parcel of the PC version, it
was unsure whether this feature would make rt
into the Amiga version. Thankfully it has,
If you open the surface panel and hit the S
key. Lightwave will automatically render the
selected surface to the selected display device,
along with a caption containing the name of
the surface in question, Better still, holding
down shift and the $ key prompts a panel
where you can define the diameter of the
texture on the spheres surface as well as
specifying whether you want a checkerboard
on the sphere to help define texture
transparency.
H MAGES
PANEL
The image section is unique because it's the only
section not to boast any major changes. Not surpris-
ingly, support for Flyer Clips has been added to the
sequential image section but that's about it,
Unfortunately, there's still no direct support for the
PAR. VLM or any other third- party DV system. In fact,
apart from a minor change which has been added to
accommodate file naming conventions, the panel is
pretty much the same as in version 3.5. NewTek
would no doubt argue that there’s no need to mess
with perfection^ y
A<vuga Co m putin c
APRIL 1996
□
ECORD PANEL
The most notable changes in this section are the option tor
user definable file naming conventions and the long-awaited ability
to save in a variety of file formats. The former is an obvious attempt
to make Lightwave files more compatible with the filename require-
ments of other packages, in particular pre-Windows 95 PCs, vuhere-
as the latter is a much more attractive addition for Amiga fans.
Courtesy of Elastic Reality - formerly ASDG - it gives Lightwave the
ability to save out in no less than 1 9 assorted file formats including
IFF 24, pict Jpeg, Tiff, YUV, Targa, and lots more besides.
Add to that 1 6 assorted alpha save formats and you have a save
selection that caters for just about every eventuality. NewTek have
even included a fader alpha button to accommodate external video
faders, linear keyers* and external compositing programs which may
require a specific type of alpha image to control switchers that use
an alpha image as a fade control.
Options
panel
1
- -
I.K urU
Irm «>»r< t*l#H
Perhaps the biggest disappointment in tn-=
Layout redesign is the lack of improved suppor
for third- party RTG boards. Meedless to say, the
Picasso It is still catered for with BOO x 6GQ am
1024 x 7GB screenmodes, but unfortunatel 1
that's it. The manual once again falls back oi
plug-ins as a passible solution to the problert
by speculating that developers could use then
as a means of adding their boards to displa
available options.
However, this doesn't really offer an answe
as to why the one board that is directly sup
ported doesn't actually work correctly in BOO
600 and 1 024 x 76B. Although the interface
marginally faster when running a BOOxGD
display, it's sti
Lights
panel
The changes to the Lights panel fall Into the
interesting, rather than essential bracket a prime
example being the Global Flare Intensity.
Basically, this provides a means of ramping all
the lens flares in a scene up or down automati-
cally. This feature was a specific request of the
boys and girls in the SeaQuest DSV production
team in order to simplify the process of control-
ling lens flares during power ups, power outs
and explosion sequences.
Individual flare control is another area that's
seen something of a facelift, with one of the
biggest changes being the ability to add a user-
defined Anamorphit distortion. This b ideal foT
the sci-fi classics, as seen in Star Tiek TNG, as
warp jumps and other spatial anomahes.
Combine that with user-definable streak settings
which include the ability to set streak, intensity,
density and sharpness, and you arrive at a much
more comprehensive- set of tools for controlling
flare effects. The final and fairly subtle tweak is
the addition of envelope control over intensity
fall-off. Mot exactly earth shattering, but very
handy when the need arises.
O A very m*riouw mw*mpi9
of dedjjiv aflinullnn and
Hr* ubiwi< DU > tens ft*roM
ai a fppCB craft hurtles
through, a virtu** ctty,
lights fiatfit ng *nd
prasumabl^ s iron a blaring
Jargon
-box
Effects
panel
RTQ - retargetabte graphic
card
Inverse fcj'nemotrcs - (wrttJmtTfed
relational ntovemenj between
□ib/ects oird bones
P)og-rn$ - input optinns for
entidocements
r-v,P - Perse net ^nirndtJor?
flecprrfef
DV- Digital vid so
.4SJ2C - the makers of ADPro
and MarphPluS
\/LM - Viob Itfation
Goal - the target otyert cw inane
j'rt d ^ihenioti'c chain
CREAM ERN ET
For the big boys in the rendering business-, there are a few minor chan ^=3 to
lightwave's shared rendering solution. New arrivals include an option to switch
between ScreameiNet original and ScreamerNet 2 which unlike its predecessor,
supports distributed rendering over a suitable network - up to 1000 CPUs
rendering simultaneously. Arguably the biggest disappointment of ScreamerNet
in version 3.5 was the tack of batch rendering, Fortunately, NewTek have seen
the error of their ways atvd built the ability to have a maximum of 16 scenes
queued and ready to go prior to a ScreamerNet session,
In most cases, UghWVave's control panels have
undergone a minor reshuffle rather than a
complete overhaul, mainly in order to
accommodate the odd new feature. However
the Effects/composition, panel is a major
exception.
Effects and, more importantly, composition
are massively undervalued aspects of
Lightwave, Hopefully, the overhaul will help to
redress the balance by providing a much clearer
indication of exactly what's on offer and, more
importantly, what's actually going on during a
composition.
Apart from the physical change, the panel
also holds some new features including
foreground dissolve with envelope, plus a new
high/low colour feature for colour keying
operations.
For some bizarre reason, composition is also
the home for the control system for the glow
effect and the now ubiquitous plug-in which, in
this case, allows access for third-party image fil-
ters.
Unfortunately, like Essence, the rumoured
ImageFX image processing plug-in is nowhere
to be seen - watch this space, you never know
with NewTek...
very clumsy i
comparison to If
standard displa
And worst sti
wireframe ar
bounding box pr
views flatly refosi
to play back,
short, if you wa
to see your anirr
lion before yr
commit to rendi
mg, the standa
display is still t
only option.
Unfortunately, there's an even more anns
ing problem when it comes to display si i
Although Layout has its limitations in higl
resolutions, Modeller is simply superb -
dally in BOO x 600. However, if you r
Modeller from Lightwave the two must sh
the same resolution to work conectly - wh
can obviously cause problems, if like me, \
use the import and export functions fiequei
during a modelling session, yet still want
preview animations from within layout
The obvious solution is to run the t
programs separately in different resol ut
and simply save and load alterations Irom
A solution perha ps, but hardly a pretty one,.
To finish on a good high note, there is s
very welcome news when it comes to
Picasso II, Thankfully, NewTek have returns
the original 3.0 render display for the Pk
which actually Sets you keep track of the
deriing process without constantly diving or
Amiga N & M keys.
Aside from the still unresolved PTC prat
the only practical change to the pan
the arrival of a Show field, chart option.
Imhj.
APRIL 1996
i the
pport
\j f the
] am)
lately
:k cm
:jlem.
them
splay
ISWHT
sup-
100 x
ice h
«eoa
still
f in
> the
play,
still,
and
pre-
used
En
want
ima-
you
ider-
dard
the
noy*
izes
gher
s pe-
ru n
hare
hidi
you
fntfy
it to
two
ons
lisk
■me
the
j to
550
en-
the
I is
'his
ARD COPY - MANUALS
r Lr "? past, Lightwave's documentation has tended to deliver the essentials rather than in-depth
= ^ples for the functions on offer. To a much lesser extent that tradition still continues.
‘ v.ever, to be fair, there rs a marked improvement across the board, with much more detail and
* ■■-•‘t*ng style that Jeans far more towards actual application.
n order to make navigation of this massive package a little simpler, Newtek have wisely split
~vr manual into two separate volumes, one acting as a user guide while the other' delivers a refer-
■: to all the available functions, the former is particularly useful for the beginner courtesy of a
collection of tutorials for both Layout and Modeller.
3 ut together, the two add up to almost 800 pages of well written essential information. My
r real complaint is that the indexing of the two volumes could be a little dearer - as finding
specific hits of information can be a httle more arduous than it need be. Other than that a
’good job* as they say in the States.
really overlays a cross-hair on the layout
: iplay which rs meant to aid object
demerit whilst at the bottom of the panel
• - :an import new plug-ins to the Lightwave
lata base, and define the current working
: rectory for load and 1 save operations.
Inverse
Kin ematics
first glance, life on the main layout screen
*^ms almost identical to 3-5. In fact, the only
: bvTQus difference is the change from, XY r 5C
* " d ZY view buttons to a far more
^prehensible Front, Top and Side selection,
rtfrrvever, look a little closer and you’ll notice
*hat has to be the most important new
r- val in the entire package, namely the
“vsterious IK Opts. Believe it or not. this
“■significant little gadget is the key to Inverse
1 nematics.
After a little experimentation, it's obvious
the arrival of features like bones, child 1 bone
auto Key adjust in 3.5 was no accident
•'lien these features, especially the bone
options* are blended with the new IK Opts
I’i'j arrive at something spectacular.
In most 3D programs kinematics can be a
uriful experience, but in Lightwave ft's both a
-'earn to use and very simple to set up, the
bat arm being a classic Illustration of the
technique However, you can use bones in
exactly the same way - and 1 with even more
mp-nesswe effect
^rstfy, you add the basic dements - which
" most cases will be just two null objects.
Then you add The component objects in the
kinematic chain, jfl of which should be parented
one to the other starting with one of the null
objects - that’s where the child bone function
can come into its own if yoi/ne using bones to
form a kinematic chain
Finally, you simply instruct the last object in
the chain to heat the remaining null object as its
goal.
The only real difference between bones and
objects is that with objects you have to pay close
attention to the pivot point of the individuals in
order to make the joints function correctly - and
more importantly realistically. From then on its
playtime! You simply grab the second null object
and move it around - ar which point all the
objects or bones will bend at their joints in an
attempt to track the goal,
When you’ve arrived at a pose you like, a
simple 'key all items' coir marvd makes it perma -
nent. If you wish you can still move and edit the
components in the kinematic chain without
affecting their counterparts, or the basic
kinematic relationship.
All things considered, this is a perfect and
painless solution which has been made all the
better since the beta with the addition of option -
dl limits on the movement, or angle of rotation
for the various elements in the chain. For
example, a forearm can now be constrained so
that it revolves at the elbow but won't do the
impossible, no matter how much kinematic
force is applied.
Needless to say, bones are the major bene-
factors, with believable flexing and bending of
organic forms - all without a single seam or
hinge in sight Effortless kinematic movement in
a matter of minutes..
E EP
PLUG-IN AWAY
Given the profusion of plug-in options throughout the program, it's pretty obvious that they are
seen as playing a big part in the future development of Lightwave. Howe vet, after browsing
\'ewTek’s FT? site it is also pretty obvious that most (developers are pointing their programming
power towards other LrghtWave friendly platforms.
During our initial preview the likes of WaveMaker, Dynamic Motion Module, Power Macros and
impact were afi on the way for Lightwave 4.0. This indeed may be the case, but there's still no
Sign of any of them for the Amiga version.
Admittedly, this could be down to NewTek's ever-changing release date for the Amiga version.
However/ Brad Pebbfer's, initial claim that a number of projects ''were well under construction*
over a year ago, seems a little, well let’s say, hopeful.,.
On the other side of the coin, NewTek have indeed come good with their deal with A5DG
regarding loaders and savers as a standard element, and will cater for all the major image
formats, across all platforms - thereby taking a lot of the pain out of post production.
A famous exampfn vf ju&t haw neod UghiWav* Mirada coo Again,
modelling combined wild excellent animation ar the he to of
Desert Ste/m mmkew track* In the send *nd Masts away at thr
ATCH THIS
SPACE
Although not immediately obvious kinematics also provides a solution for
another missing link in the Lightwave chain. In previous revisions it was
impossible to target one object to another, but thanks to IK Opts we finally
have a solution.
Because objeds/bones don’t need to be physically linked to each other,
or the goal they're tracking, making one object 'watch and follow' another
is really easy.
All you need is a parent, the tracking object, and a target or goal object. You
then parent the tracker and tell ft to use the target object as its goal. Better
still, you can target the goal object with as many trackers as you wanL so
you could have every head in a crowd follow the ball, or every gun on a
ship track the incoming attacked
This may not sound particularly revolutionary, ft's a feature that many pro
animators have been longing for. In fact, for many this wilf been just as
important as full kinematics.
What's
in THE
BOX
Although there hove teen
rumours that the Lightwave
4 CD would be fit to burst
with assorted freebies, it actu-
ally contains roughly 87 Mb of
assorted scenes, images,
objects, foots and surfaces.
This may not seem too
impressive considering the
storage capacity of a CD, but
the material that has been
included is well worth homing,
featuring a collection for
excellent example scenes, pro
quality objects and example
scenes which, if explored, go
a long way torrarefs explain-
ing many of the mysteries of
UghtWave , Particularly nice
touches include a useful
selection of type l fonts and
on equally handy array of
surfaces.
KWCwfll
r - line
Requirements
R£ P esst 5 T.v BLACK recommended
GBB<2£> ca
RAW Workbench Hard Drive
%
Picnaso II
mm
RAM
Product
details]
Product
Lightwave
Supplier
Premier Vision
Tel
0171'721 7050
Price
£635 plus vat
Scores
Ease of use
85%
Implementation
90%
Value For Money
82%
Overall
89%
Amiga Co m p ut i n c
APRIL J 996
Qecord panel
The most notable changes in this section are the option for
user-definable file naming conventions and the long-awaited ability
to save in a variety of file formats. The former is an obvious attempt
to make Lightwave Fries more compatible with the filename require-
ments of other packages, in particular pre-Windows 95 PCs, where-
as the latter is a much more attractive addition for Amiga fans.
Courtesy of Elastic Reality - formerly ASDG - it gives Lightwave the
ability to save out in no less than 19 assorted file formats including
IFF 24 r pict Jpeg.Trff, VUV r Targa r and lots more besides
Add to that 1 6 assorted alpha save formats and you have a save
selection that caters for just: about every eventuality. Newlek have
even included a fader alpha button to accommodate external video
faders, linear keyere* and external compositing programs which may
require a specific type of alpha image to control switchers that use
an alpha image as a fade control.
Options
panel
Perhaps the biggest disappointment in itr
Layout redesign is the lack of improved suppcft
for third-party RTG boards Needless to say, fte
Picasso II is still catered for with 800 x. 600 and
1024 x 76a screen modes, but unfortunate^
that's '± The manual once again falls back ert
plug-ins as a passible solution to the pfoWert
try speculating that developers could use them
as a means of adding their boards to displa
available options.
However, this doesn't really offer an answer
as to why the one board that is directly sup-
ported doesn't actually work correctly in £00
&GQ and 1024 x 76B. Although the interface™
marginally faster when running a 800x600
- display, it's stUlf
Lights
panel
The changes to the lights panel fall into the
interesting, rather than essential bracket a prime
example being the Global Flare Intensity.
Basically; this provides a means of ramping all
the lens flares in a scene up or down automati-
cally. This feature was a specific request of the
boys and girls in the SeaQuest DSV production
team in order to simplify the process of control-
ling lens flares during power ups, power outs
and explosion sequences.
Individual flare control is another area that's
seen something of a facelift, with one of the
biggest changes being the ability to add a user-
defined Anamorphic distortion. This is ideal for
the salt classics, as seen in Star Trek TNG, as
warp jumps and other spatial anomalies.
Combine that with user-definable s&eak settings
which include the ability to set streak, intensity,
density and sharpness, and you arrive at a much
more comprehensive set of tools for controlling
flare effects The final and fairly subtle tweak is
the addition of envelope control over intensity
fall-off. Not exactly earth shattering, but very
handy when the need arises.
n A vary jarteu* pumpte
of dej^grr. anfrrUItten and
(lie ubigjiloui ten* (Panes
as o ipiee craft
thrtiufi If a virtual city,
lights tlaattlng and
prtTKumatoiy wirmrtt hlarmg
Jargon
r_box
Effects
panel
RTG - retargetoble graphics
card
Inverse kinematics - outtsmufetf
refationcl ro&remertf between
abjedts end bones
Plug-ms - input options (or
third-party enhancements
PAR - Persond Animation
Recorder
OV- Digital video
ASDC - (be movers of ADPra
and MorphPlus
VIM- Vtoi Mcrron
Coe- 1 - the target object or bane
in a kinematic chain
In most cases, Lightwave's control panels have
undergone a minor reshuffle rather than a
complete overhaul, mainly in order to
accommodate the odd new feature. However
the Effects/composition panel is a major
exception.
Effects and, more importantly, composition
massively undervalued aspects of
very clumsy n
comparison to rht
standard display,
And worst still
wireframe and
bounding bo* pre-
H views flatly refused:
to play back, lit
short, if you want
to see your aniiM
tion before yew
commit to rende-
ing, the standsn
display is still thi
only option.
Unfortunately, there's an even more anner
ing problem when it comes to display sites
Although Layout has its limitations in high?
resolutions, Modeller is simply superb - espe-
cially in 800 x 600. However, if you nfl
Modeller from Lightwave the two must shar
the same resolution to work correctly - which
can obviously cause problems, if like me. yw
use the import and export functions frequ
during a modelling session, yet still want
preview animations from within layout
The obvious solution is to run the twoj
are
creamerNet
Tor the big boys in the rendering business, there are a few minor changes to
Lightwave's shared rendering solution. New arrivals include an option to switch
between ScreamerNet original and ScreamerNet 2 which unlike its predecessor,
supports distributed rendering over a suitable network - up to inofJ CPUs
rendering simultaneously. Arguably the biggest disappointment of ScreamerNet
in version 5.5 was the lack of batch rendering. Fortunately, NewTek have seen
the error of their ways and built the ability to have a maximum of 16 scenes
queued and ready to go prior to a ScreamerNet session.
Lightwave. Hopefully, the overhaul will help to
redress the balance by providing a much clearer
indication of exactly what's on offer and, more
importantly, what's actually going on during a
composition.
Apart from the physical change, the panel
also holds some new features including
foreground dissolve with envelope, plus a new
high/low colour feature for colour keying
operations,
For some biiarre reason, composition is also
the home for the control system for the glow
effect and the now ubiquitous plug-i.n which, in
this case, allows access for third-party image fil-
ters
Unfortunately, like Essence, the rumoured
ImageFX image processing plug-in is nowhere
to be seen - watch this space, you never know
with NewTek,..
programs separately in different resolution
and simply save and load alterations from
A solution perhaps, but hardly a pretty one...
To finish on a good high note, there is sen
very welcome news when it comes to tha
Picasso IL Thankfully, NewTek have returned'
the original 5,0 render display tor the Pka
which actually lets you keep track of the
dering process without constantly diving on i
Amiga N ft M keys.
Aside from the still unresolved RTG problem
the only practical change to the panel is
the arrival of a Show field chart option, Ths
Amiga Computing
APRIL 19 96
The Amiga is not exactly up to its
eyes with networking products.
Neil puts an American
solution to the test
i
,'J
etworking is one of the most
important aspects of business cam-
pitting. The ability to quickly share,
j-oeess and analyse information is of para-
mount importance, and the ability to do so is
taken for granted in the PC and Mac world, so
■'.nat about the Amiga?
Well a very good networking standard was
ntroduced by Commodore called SANA-1 L and
i couple erf ethernet cards were produced by
Commodore themselves, but perhaps due to
’“e Amiga not being accepted as a business
"ichine, or Com mod are not pushing net-
-v irking as standard on any Amiga,, or possibly
■ anufacturers jjust producing products for the
"Y level Amiga machines, there are only a
few SAfJA-ll products around.
Well a low-cost, fully SANA-1! compatible
networking solution has appeared in the form
of Amiga Link. This sort of low-cost network is
M the thing the Amiga could have benefited
m years ago if it was fitted and supported as
aandard. For instance, the Mac has really ben-
• ' -d from Apple's foresight of including the
Apple Talk network in every Mac model, as not
only does this give it the advantage of having
networking out of the bone, but you get the
> ■ ded bonus of the system software support-
networking, so the programs you run an
** Mac ail support and take advantage of
networking as a matter of course.
I Demands
The other advantage is as. people use the net-
work and take advantage of all its facilities,
they ire going to demand more from the sys-
‘■em software. So the Mac has gained useful
Actions like multiple printer sharing and print
spooling aver the network, as well as having
full user and group options allowing you to
strict access to machines over networks.
When 1 first got hold of the Amiga Link
F - age I really had no idea what sort of hpr-
installing it would hold, so when I had our
I ZJ .
lit i l rzat ion
per
Packets sent
|5 M
Timeouts
88
Packets received
w
Repe t i 1 1 one
90
fie knowledges
sent
(37“
ms Transfer time
88
fie knowledges
Reset |
received
Name
server jShagged400
Quit f
O Find out mac Ur ftow AwtT the network if working
_ation
Hosts
Dev ices
RAM Ram Disk-
HD 134605282 Ext 1
Workbench Workben
mounted
J
Save
Local device name 1 4 m &- Workbench |
Local volume name jf 4000-Ro r kbencFTj
Ok I
a
rou cfln link to any other machine* driven at it fft*r woro on your own machfnm
three Amigas networked together and sharing
devices in under T5 minutes I was pleasantly
surprised. It is also very reassuring thar the
Amiga OS is that simple to extend, which is
the way it should be.
Installation is very simple, Initially you need
to set up your network of Ami gas, Amiga Link
works from a small interface that plugs, unusu-
ally, into the disk drive port - if you have exter-
nal disk drives this does not matter as you just
plug the interface into the external drive's
through port, though you will only be able to
have, at most, two external drives.
Each interface is connected together using
standard coaxial cable, with the ends of the
networks having an end cap. Up to 20 Amigas
can be on a single Amiga Link network, and
the total length of this can be up to 100
metres. As each stretch of coaxial cable you
get with Amiga Link is five metres this works
out quiet nicely, and as most Amiga compa-
nies use their machines in dose proximity, this
is mare than long enough, If needed, AmiTrix
do supply the coaxial cable in other lengths
and apparently tire total number of connected
computers and length of the networks can he
exceeded, but the reliability of the network
could suffer depending on the amount of focal
electrical interference.
Once all the interfaces are in place and con-
nected together with the coaxial cable, you can
install the software, for which there are two
options. As standard, you now get the original
Amiga Link software as well as the far more ►
Amiga Commuting
APRIL 1996
MATURE
Cl Envoy imta you ehoooo exactly who curt a««*» your maehtn^a private part*
rnflan or uss:
Groups
A dpi ih
Hinionl
*
lKLnlon*
Cr»*te
" 11 System Administrators c an *#t*ty develop a gootf
superiority compfci Jn MfMamwndms* w™» Envoy
advanced Envoy software, The original software
ha§ a number of advantages over Envoy, being
simpler to set up as well as running under
Workbench 1 .3 and from a floppy.
Setting up the Amiga Link software is very
straightforward,, with an icon to copy the net-
work device driver and an Amiga installer script
to set up the network file system. When
installing the file system you are given the
choice of having the current machine being
able to export devices, allowing other machines
access to hard drive partitions or any other stor-
age device on that machine over the network.
Normally, you would want this as you still have
to specify these drives as being accessible over
the network from that madhine, but if security
is a consideration you can choose not to.
Flexible
The network is very flexible when it comes to
adding or removing computers at a later date.
The hardware seems very robust as you can
disconnect and reconnect machines at any
time, and the software also handles this very
well. Adding extra machines is just a case of
fitting the interface to the machine then con-
necting it up with the coaxial cable. The
machine can be added to the end Of in the
middle of the existing network and once the
software has been installed you will be able to
access other mach ines straight away.
If you will be regularly removing a computer
from the network AmiTrix can provide extra T
connections that you place in the network
where the machine should go - this allows
machines to be added with no disruption to
network traffic at any time.
To allow other people access to your hard
drive partitions or other devices on your
machine, including CD and floppy drived you
need to mark these as exported devices using
the export program. The Amiga Link file soft-
ware only works on the device level and has no
additional security measures, Therefore, any
device you marked as exported will be avail-
able to everyone on the network but I would
imagine that in most cases, like in the Amigo
Comptrtf'rtfj office, this is not a problem. You
Biujmura
APRIL 199 6
E NVOY
Also available tor use with Amiga link is the Commodore written Envoy re-
working software which has a number of major advantages over the conver
lion a I Amiga Link software. Instead of working on the device level, EflM*
allows you to export any directory and give it a specific export name. So on
FTP download directory, which is hidden in a good few other directories,
be exported onto the network as downloads.
Possibly more important is that once Envoy is installed using a stands
Installer script proper groups and users can be set up r allowing you to specify
if necessary, who can and cannot gain access to directories. This is dM
backed up with full password protection ensuring there can be no unautho-
rised access. _ (
One currently under-used part of Envoy is its services which make Envcm
frilly extendible, giving the network new capabilities Therefore, at any point tn
the future you can add a new service such as a conference or talk service
allowing you to communicate with others on the network, or anything else
that may appear.
Envoy also works with AmiTCP, and allows mail and FTPing to be p-- r -
formed between machines. Using AmiTCP does open up the possibility of
accessing PC machines over the network because you could either FTP them
or, using the right software, actually mount their drives as a normal Amiga
device.
can make these devices automatically available
each time you reboot your machine by diking
on save. This creates a new file in the
WBStartup drawer that automatically places the
device on the network.
Similarly, if you want to get access to a
device on someone else's machine you need
to import that device using the import program.
This has two list views from which you choose
the machine you want to access and then the
device you want to mount Clicking cm mount
will immediately make your machine mount
that device, and you will see the device icon
appear on the Workbench. If this happens to
be a hard drive partition that has icons left left
out* on the other machine's workbench you
will also get these appearing, which can cause
a bit of a clutter.
Another helpful feature here is one that
allows you to change the name of the volume
you are about to mount The main reason for
this is that when you first mount an imported
device it has the name of the machine prefixed
in front erf the device name, Therefore, if you
have an AmigaDOS or installer script that refers
to the original device name, they would stop
working unless you remove the machine's
name extension.
In use, it Is hard to find fault with the Amiga
Link software, you could complain about lack
of security or the inability to have password
protection for users and groups, but there is a
simple solution to this in the form of the Envoy
software that comes with Amiga Link
Hardware wise, Amiga Unk is simple to set up
and appears quiet robust in use 1 , and as it is a
peer to peer-type network speed should not
suffer with additional machinesconnected.
Amiga Unk is very good, but for the money
you are paying l would have preferred the
transfer speed to be higher as these hover
around the 30k/sec mark, which is usable but
not exactly staggering. As a low cost network,
Amiga Link is your only choice and is some-
thing that should have been available a long
time ago. Wow when b someone going to write
some SANA-II games so we can have a good
blast in the office?
S PEED TESTS
Opefatan
File Create
File Open
File Delete
Dir Scan
Envoy
1 2 files/sec
1 2 files/sec
21 files/sec
197 files/sec
AmigaLink
1 3 files/sec
13 files/sec
23 files/sec
21 files/sec
Seek/Read 1 1 seeks/sec 14 seeks/sec
Amiga Link is very
good but for the
money I would have
preferred the transfer
speed to be higher
Create File
Read from file
Write to Tile
27'k/sec 3fik/sec
25k/sec 37k/see
BOk/sec 34k/sec
Jlltulll
t a
line
RED (^entiai
BLACK recommem
Kickstarl
D a fP)
Hard Drive
ROOUCT DETAIL!
Amiga Lin
AmiTri
5312 -47 Street, Beaumon
AB, Canada TAX 1H
USS3275 - 2 uml
$ 135 - 1 u fi
+001 (403) 929 84S
sales@amitrix.co
Scores
Ease of use
Implementation
Value For Money
Overall
38
Macro Form
Plug-ins and go
•4******,*t**4
Impact — ..... ...X2 95
Surface Pro....,,..,,.,,,. . £85
FX Kit for Lightwave ********************* ** .£34,99
Wave Filter*. , . * . £i 79
Logo Wizard ................ .,..,.,£299.99
In. Focus Layout Tips and Tricks £59.99
Fiber Factory Exclusive £99
Hollywood FX £1 40
Motion Master I Exclusive ... £99
Motion Master II ...Exclusive £99
Wavemaker ,.,...£185
Interchange Plus V3 £495
Humanoid .£170
Forge £POA
City Builder * • »*■* Pf-# ff+t*#****#*# ftiMfM «•+ * m ** -9 ■ m + r ■ • w mm w * ■ * » * m # # # p #«# + + «-» r * +* £95
Lightwave 4*.*..*,,,,, £495
Power Macros * , *....£9£>
Batch Factory ... ,...........,£59
Pro Textures ...£POA
Moving textures £285
Autos Vehicles £75
Space essentials £75
Interior Design Collection. ...............£220
Scene Machine , £250
LightROM 3 - BCD collection...... £39
Please note that some advertisers prices do not include VAT or ship*
ping from the USA. All our prices are fully inclusive of all charges
including delivery to your door next day if required, We also support
sli products we sell - if you have to send your product back to the
US how long are you going to wait?
ho
C ° ny er'te^ fe< t,
ecf <fe fa
Digital Data labs are
dedicated to the art
of 3D animation and
modelling for the pro-
fessional and amateur
alike.
If you have an item that
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can produce the data for you
at a very reasonable rate with
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the laser and send you home
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We carry in stock at all
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can find to do with 3Dand
Lightwave as you can see by
our list We are also in the last
stages of development of our
new desktop 3D digitiser due
for release soon at a price tai-
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out compromising on quality
and accuracy.
Ring us for the best
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Ring (01277) 365249
II it sounds like I raved, then I've communieided snetesslnlly cxaelh lam groovy tills pniduel is
II makes as much SCSI^Zorro 1 1 1 cnnlroller from hell
miiVti-tasking capability to the max
£69.75 in* ^
multi' useir
* N° u 1
.vC t^ C ’ ‘
t > V
AFS: the Amiga Power
convey^ Up to 650Meg on
o^ V \> C% c? W : C^n HC One AFS Hard drive
^ ^ £ 29-75 No MuFS
y£$^ ^ eV ^ \ P & P £3 Private user licence
^ ^ Otherwise as Pro-Version
Tried with Mail Managed again. My *GOD* it was amazing! Tossing sped up from around SO© messages/min up to 1200
CriMludn
limn Jut
12
/
10 nr
"
ORED WITH
he Amiga
Escom first 'saved' the Amiga after the
tore fiasco, I held high hopes that
•CJuld build the machine into something
‘ would put todays competition to
fc*ever, in the light of the recent inactiv-
b this company to produce anything
i»ie, l r m not sure if my first impres-
** .sere correct Yes, Escom have put the
*Ot back on sale, but they seem to already
towing signs of getting bored with their
machine.
Where are all the new games coming out
l 7 There are some, indeed, but nowhere
ft many as there are for rival machines
ft the 'super' consoles and PCs.
C' r stmas is a time when a company
ne pushing their products for all they
worth, Not so with Escorn, While rival
■Mputers are receiving extensive limelight
to- -ewspaper and television advertising
arraigns, Escom have simply left their
on the starting blocks as if it will be
to? to go out and sell itself ?
i’ - ne attitude of the people at Escom does
to .^ange in the foreseeable future, t am
Jfehly tempted to trade in my A?2QC for
•other machine - perhaps a PC - before the
A- § a truly does die, something which - if
to Escom - may unfortunately not be in
to t w distant future.
As an Amiga magazine you are in a prime
^ iron to rally your readers to lobby the
at Escom in the hope that They can pull
tor socks up and keep the Amiga in produc-
ton and, most importantly, in popular
demand. Please see what you can do.
C Burley, Sheffield
toiga Technologies reported that they had
t : appointing Christmas, but it comes as
•o surprise to you or I, nor many other
people.
There does need to be some promotion
<- ■ I he machine. If you read the Undercover
* " r uga article in January's issue you will
to" aw how difficult it is to buy an Amiga
tos* days, and with Acorn getting at least
part of a huge Internet deal with industry
f ants Oracle instead of Amiga
technologies, it makes you wonder if AT
i-e doing anything to rectify, the situation.
Unfortunately, while we print articles
raising the amazing qualities of the
^niga, we are writing for a converted audt-
en.ce. No PC owner is just going to pick up
; miga Computing just to see if there is an
alternative to what he already has, the
wme as most Amiga owners would rather
ipend their money on magazines which
■ d I k about the machines they own, I
believe this year will be make or break tor
Amiga Technologies. They have had prob-
lems with the new CE mark standards
mposed by the EC and they have achieved
quite a lot considering they haven't actua-
> been going for a very Jong time, but as
■ ou say, they need to pull their socks up
before they lose all support.
ola Amigo!
Keep
those fetters
coming! If you
can't be
bothered to find
a bit of paper and a stomp,
why not e mail us? Simply
point your mailer to:
E$P&acomp, demon, co . uk
There's a £56 pound prize for the
best letter printed as an incentive
Keep your letters coming in
Ezra Surf and you cuid be a
fifty pound prize winner
; £-J
r JA
£S
Nowadays, almost everyone writing to
you is telling you how the Amiga
should be in the future and that's
whal I'm going to do too.
I am studying electrical engineering
and frequently have ta present information
with lets of graphs and mathematical expressions, for
which I use a PC equipped with Windows, I use Word to
write the text. Word's formula editor for the mathematical
expressions, Excel lor the graphs, and sometimes a CAD
program to make plans. When I have alt the basic work
done I edit the layout of the document in Word and then
print it. The last step is very hard as Windows is nut very
efficient - it needs lots of memory and things do become
very slow, but at least I can do my work and the results are
very impressive,
I can't do any of this with my Amiga because although
there are some very good word processors, spreadsheets
and CAD programs (does anyone know of any formulae
editors?), there isn’t a standard way of passing data
(objects) between different programs like OLE in Windows.
The Amiga has the clipboard, but if a program wants to use
the data there it must understand that data. Things have
become better with datatypes, but this is not an ideal solu-
tion because datatypes are only bitmaps which means the
print out from them is very bad. To top it off, how many
programs give you a datatype for their data format anyway?
I think this is one ol the principal directions in which the
OS must grow. I can live without virtual memory, network
capabilities, or internet access - all these things can be
done by third party developers. But a standard way to
interchange objects between applications must be
integrated into the 05 by Amiga Technologies.
Now some words about your mag. I think Amiga
Computing is the best magazine for the Amiga. Your
reports are clever and about interesting matters, and the
aesthetic is very pleasant. The only thing l don't agree with
are the demos of commercial programs on the coverdisks. I
would prefer you to invest your money in shareware and
amateur programs which, ate the best the Amiga has.
Salvador Fandmo Car do. Son Sebastian, Spain
You know, you're quite fight. The Amiga does need
some form of object interchange, and a lot of the other
things people go on about could be integrated by third
parties, but as you say, it would have to be done
properly.
it would also almost certainly mean that the Amiga's
OS would have to run from a hard drive, but that would
be no bad thing anyway. As for your comments about
developers giving datatypes for their file formats, I think
that would be a great idea and could mean that
Multiview {or a similar program) could become a univer-
sal file viewer for programs like DOpus. It would also
increase programs' abilities to import foreign file
formats.
Finally, we actually ran a formula editor on one of our
coverdisks last year {July 95's in fact). It needed MUf
which was on the same coverdisk and was called
FalconMath.
There are other equation editors available now on
Ami net, try the misc/fnath directory.
Amiga Computing
APRIL 1996
LB
□ C/M AC EMULATOR?
When I was reading the Workbench 96 article
in the January issue of Amigo Computing. I
could not help to think that WB96 would be
like Wmdows95 or a System 7 done, I do agree
on some features that need improvements
(printing, networking) and the addition of an
ARexx recorder and small things that are cur-
rentty addressed, by PD software, but for the
most part, if WB96 Is implemented as
described, it would be just like other operating
systems- Where is the innovation? Why should
we follow what others have done? If Mister
Ben Vast has a lack of imagination, he should
ask Amiga users lor input. We would be more
than happy tu do so.
I am part of two Amiga user groups in
Ottawa, Canada. We could send Mister Vost a
FAX, e-mail, or even snail mail features that
would really blow other operating systems in
the water! And not just the Mao or Windows,
but Unix, NextStep, 052.,, I wander if Ben Vest
has ever really used an Amiga.
D&HS Desjardins via e-mail
May I speak on d matter of personal alarm over
a few things I've seen in your magazine in the
last tew months? They all deal with where the
Amiga is now and where it is going (and then
again, what little has appeared in Amiga
Computing recently that hasn't focused in
some way on that issue?)
I feel as though some bad decisions, and
some unfair judgements, have surfaced con-
cerning our favourite machine in recent times,
same of them through your magazine.
First of all, I would like to address the issue
of the Amiga's operating system. The compari-
son made recently in Amrger Computing
between the various 05s was very interesting
and "one of those things we always wanted to
see." But I feel this article made the same mis-
take many people have been making lately,
that is the separation of 05 from QJl. This was
I recently purchased a new Canon BJC70 colour printer. It's a lit-
tle beauty - little being the operative word! Anyway, as you're
undoubtedly aware, this type of printer is nearly always only
shipped with printer drivers for DOS and Windows on the PC.
This, of course, may be standard procedure with any new prin-
ter these days and it shows a willingness to help the end user
get better results.
Unfortunately, this is of no benefit to us lucky Amiga users! I
am a registered user of the excellent Studio 2 printing enhance-
ment program though, and while I would have undoubtedly
been able to find a suitable driver, there was not a dedicated
driver for the BJC7Q, unlike other Canon printers. When l
returned the warranty card to Caron (UK) Ltd. I included a letter
expressing my concerns. Bearing in mind that this letter was
only sent an a Monday morning. I was very pleasantly surprised
to receive two separate envelopes with the Canon stamp on
them in the early Thursday morning post
One envelope contained the two year extended warranty I'd
requested (a steal at only £25!), the other, from a separate
Canon department contained a disk full of Canon drivers- As I
found out in a .readme file, it was actually a cutdown version of
J Canon Studio', although a fairly recent one as it contained
EJC70 specific drivers.
And even though this one works perfectly, not satisfied with
supposed to be a comparison of Workbench
3.1 to System 7.5,1 to Windows 95, Isn't there
something wrong here? Workbench is little
more than a graphical representation of the fil-
ing system, Amiga DOS, or Amiga OS (whatever
they're calling it these days) is where the real
power is. Exec and Intuition form the core of an
extremely powerful operating system whose
poweT, in some ways, has only begun to be
realised, Workbench certainly does it no justice
Focus
Granted, the review did indude some informa-
tion about the OS itself but it focused primarily
on the Workbench and software included with
h. This is in comparison to the Macintosh where
you used System 7.5,1, the whole OS, rather
than just (what do they call it? the Finder?)., the
true analog of Workbench, And Windows 95
seems to be just some big convoluted insepa^
table mass. Technicalities? I think not If you're
going to compare operating systems, compare
the whole operating system. I think that despite
the weaknesses of Workbench, when viewed in
this light, the Amiga's 05 is far ahead, in terms
of speed, power, efficiency, and ease of use, of
the competition.
Another issue that concerns me is the
debate over custom chipset versus graphics
card for the next Amiga, Many people are using
this as a complaint oveF the Amiga's lack of
compatibility with other platforms. Come on,
people, that's the point! If you want an IBM
compatible, get an IBM compatible. Macintosh
user? don't complain about the lack of compati-
bility between their platform and the IBM PC
They view that as a strength, not a weakness.
We Amiga owners should too. If we don't slop
viewing ourselves as a little upstart computer
subclass, rather than a separate platform in its
own rigjht. nobody will!
To elaborate further on the issue of the cus-
tom chipset, I don't see why on earth we
what they had al readydoneforme, they'd also included a letter
with a reference number and phone number on it explaining
they were currently working on a new BJC70 printer driver for
the Amiga and that l would receive it free of charge as soon as
it was available.
All this goes to prove that they had read my letter thoroughly
and not only taken note of the points I raised, but acted on
them what must have been almost immediately, when you
consider that I received their reply only three days after I had
posted my letter! Mow that's what I call great service and eager-
ness to enhance customer satisfaction and relations. I have
absolutely no reason to doubt that every customer is, or would
be, treated ary differently.
I'd be very grateful If you would see fit to include an
undoubtedly cutdown version d this letter by way of thanks
and appreciation for their efforts, and to make fellow reader? of
Amiga Computing aware of not only what should be expected
of any major company, but the level of service they will
definitely receive from Canon (UK) Ltd,
David S Duncan , Chester
rs good to know that there are still companies out there
that take their obligation to their customers seriously. Nke
one Canon.
hould Canon be canonised?
Amiga Computing
should ditch this in favour ol some grap- 1 ,
card.. Very few graphics cards can keep up wi
even the QCS or ECS for animation spee
much less AGA My 486 PC can get about 3 f
from a precalculated Lo-res animation! A
680 3D Amiga, on the other hand., con star
passes 30 fps in Lo-res, even in HAM moc
and it doesn't animate much faster then it c
when it was a 68000 machine, Very few graf
ics cards can do this, and if they can, thev
likely to be very expensive. Besides, the dif
processing power of the blitter and copper i
still amazing. Plus, the still-high quality sou
system and all sorts of I/O originate in t
chipset.
The chipset is one of the Amiga's great
strengths, The only real weaknesses of the c
rent chipset are Sack of 24-bit modes, low re
lutions, and the slowness of the planar displ
It would only be a natural progression for 1
AAA chipset to bring 24-bit graphics, a 64-
1 28-bit video bus, higher resolutions, and
addition of chunky pixel modes, not to ment
improved sound capabilities ("it's about tirr
to the Amiga. TTiis, combined with the Ait
05 and the PowerPC, could help launch a n
surge of Amiga use in the video a
multimedia industry.
Michael Webb via e-n
I am die owner of an A3000 and have bi
since its introduction, I did not purchas
because of its similarity to any other compi
At the time I bought it, IBM compatibility i
available through the 286 powe
Bridgeboard and Mac compatibility through
original AMAX system. I did not buy eithe
these as I saw no point in having ther
bought my A3QOD because, for its price, it ■
the best graphics system available, and sc
might even argue that it was the best grap
system at the time, period. Neither
Macintosh, nor the PC compatible could «
dose in the animation abilities of the An
without very extensive and expensive upgra
To this day, I have not added an accele*
and still I have friends coming to me to do
mations on my system using Imagine 3,1, t
though they have PowerMac 81D0A/V syst
and Strata Studio Pro software. They daim
animations done on my A3000 using D
look better than theirs - partly because
Amiga doesn't drop frames when i
overtaxed as the PowerMac is known to do
Much of the success ol the Amiga in the
and of my animations, can be attributed tc
ECS graphics chips In. the machine. They n
this cheap computer system almost as po
ful a graphics workstation as an SGI Indy,
without the high software costs. This is w
bought the computer for and what I be ;
made it a limited success in the United St
Yes, other computers can display more col
than my system, but in order to animate tx
most need MPeg decompression hairdo
added to them. Even lOCMHi Pentium
PPt604-based systems have annoying pa
to their animations without these upgrade
must animate in lower resolutions and srr
screen sizes than my Amiga can.
Perhaps in living only a short drive
A PRIL 19 96
raphir?
jp with
speed
Jt 3 tps
xi ! My
ist a ntk
mode,
i it did
graph-
they're
digital
jer are
sound
in the
mates!
is cur-
iz resd-
libpldy
: or the
64- or
ad the
enlinn
lime!
Amiga
a new
■ and '■
e-mo;
been
ase it
puter.
y was
.■ered
[h the
i?f of
em. 1 1
t was
some
phics
r the
:ome
■miga
ades.
jfator
> ani- 1
even
terns
i that
)CTV
? the
5t is
i r
f US.
s the
nake
wer-
. but
hat i I
li eve
ates,
outs
tfter,
'-■are
and
jses
?, or
dlier
torn
V . s corporate headquarters I have a some-
what unique view of the differences between
t- Amiga and the Macintosh, but the article
w^tten by Mr Vast would seem to imply that
t - Amiga and its users would be best served
by making the Amiga very much more like the
Mm. Most of his references to changes in the
A" ga operating system referred directly to
System 7 r and his suggested changes to the
adware would $eem to imply that a CHRP
Common Hardware Reference Platform)
feign is the one Amiga Technologies should
•dopt* specifically a PowerPC- based system,
jvng a PCI bus, and with no custom chips.
When the first PowerMac s came out,
ar-icst all of the operating system that came
.vth them was emulated 660x0 code. They
actually ran slower than the 60-040- based
’■tacs when running the same task. In fight of
this I can hardly believe that emulating the
AGA chips in software will allow a PPC604-
t ised Amiga to tun as fast as an Amiga 4000
■* r hen animating, or doing anything else for
matter. If anyth ing r the custom chrpset
"^eds upgrading, or even complete redesign,
but abandoning the idea of blajingly fast
lAiphics on the system bus in favour of mak-
ing the Amiga like other computers will only
nutt Amiga Technologies here in the US, and
Mil contribute to the extinction of the Amiga,
■at advance its cause. Changes made to the
hardware and operating system of the Amiga
should be seen as improvements to the entire
system and not Just an attempt to build
another Macintosh or PC.
I am not stating that I disagree with all of
Mr Vest's observations. I agree that the
PowerPC is a good chip for Amiga
T ethnologies to adopt and that the Amiga
hardware and operating system need to be
’lore than simply dusted off, But, quite
"dnkly r if Amiga Technologies brings out a
ZHRP-based Amiga why should anyone buy it
instead of a CHRP-based Macintosh when the
?rite would likely be very close, especially
considering that the Mac already has a much
wider software base?
In short, the Amiga is much more than a
Macintosh imitator with an offbeat operating
system and a small software base. It is a sepa-
rate computer system with its own strengths
and these should not be compromised in the
search for similarity,
Edward K. Smallwood
Ben Vest replies..
As pleased as I am to have received so
much feedback from one of my pieces, I
feel all those letters that are printed here
have missed the point {with the exception
of Mr Lyon's e-mail covering G/S2. The rea-
son I didn't cover it was because a) I am not
very familiar with 0/52 and b)t only wanted
to cover one 05 per platform, and since all
the flavours of Windows outsell 0/S2 by a
air amount I decided against it). I was not
advocating that die Amiga should be turned
into a Mac or Windows done, merely that
other systems have features that the Amiga
ought to have r not because they are
Windows or System 7, but because they are
Qnd finally
I’m writing to you to take to task Ben Yost's article on operating systems. The article set out to com-
pare the top three' operating systems. Problem is, you ignored the 32-bit OS that has somewhere in
the range of 10,000.000 installed users
- OS/2. I've used an Amiga since 1967, a PC since I9BB, had
the misfortune to need Windows and discovered OS/2 (2.1) back in 1992 - now 1 use- Warp (v3.0).
The object-oriented desktop of OS/2 has similarities to the object-oriented Amiga Workbench, you
really should have compared it as well. Here's your sidebar list with OS/2 added in :
Add-in System Extensions
Yes, via the Startup Folder
24-bit support
Yes, direct support
Multiple Screen Support
Yes
Wetworking
Yes
CD-ROM Support
Yes
Comms & internet
Yes, IBM’s excellent Bonus Pack contains them
Security
Yes
Pre-emptive 32 bit Multitasking
Yes
Runs horn floppy
No
Foreign Language Support
Yes
Plug & Play
Yes
OJ &GUI
Yes - OS/2 Desktop, OS/2 OJ, DOS til, Windows 3 jc GUI
Systemwide Programming Language
Yes - REXX
Representational Interface
Yes
Universal Menus
Partial
System pref changes during op.
Yes
Three Button Mouse Support
Yes
Undelete Function
Yes - user selectable on a drive-bydrive basis.
Hard Drive Self Repair
Yes
Hard Drive Optimisation
Yes - especially so under HPF5
Virtual Memory Support
Yes - both dynamic & user selectable
Quicksort Applications Menu
Yes - user configurable LaunchPad
Disk Compression
Yes -third party
Style Guide
Yes
Help For The Disabled
Yes
Online Help
Yes - more comprehensive than WfeiSS - context sensitive,
hypertext links, etc.
Dynamic RAM Disk
No
There's more, but that basically covets your own areas. As 1 need to swap between the PC a Amiga
environments many times each day, 1 find OS/2 & Amiga more easily workable than OS/2 & Windows
(3.x Or 95).
Indeed OS/2 has many similarities to the Amigas’ OS, but one must say, has done much better
and far more professional Anyway, that's rny two cents worth, next time you guys do a comparison,
at feast try to remember that the worlds' leading 32-bit Operating System is OS/2, remember Win95 is
not a bue 32-bit 05, indeed much of Win95's code is 1 6-bit
A last quickie. Thanks for a fine magazine, yours is one of only two foreign mags 1 pick up (the other
being Byte), f just wish it'd get here earlier rather lhan twn months behind England..
Lance Lym, via e-mail
ail aids to a better working environment
You'll notice that i didn't ask for the ani-
mations that Windows 95 plays when you
are copying flies or checking your memory
status, and I didn't ask for the filetyping
that can really make Mac use a pain - 1 just
want the Amiga to have the best operating
system (and front-end if you want to be
picky Mr Webb) possible. And to my mind,
the best OS around is an amalgam of the
features of Workbench, Windows and the
Mac 05 (and 0/52, NextStep and so on).
Why shouldn't Amiga Technologies learn
from the mistakes of other 05 providers
and make a next generation interface ail
Amiga users can be proud of. And it's no
use saying 'Goh we have to keep the cus-
tom chipset' when it is woefully slow com-
pared to even the cheapest graphics card
now available when run under the same
conditions. The whole point of the Amiga
going CHRP would be to take advantage of
all those graphics, sound, ethernet and
Other cards available for other platforms at
Amiga Computing
APRIL J996
cheap prices and get them to run on our
Amigas.
And why would anyone buy a CHRP
Amiga? Because by that stage the Amiga
would need to have proper mu iff media sup-
port, video and audio inputs and outputs,
an Amiga Technologies graphics card with
built in genlock, etc. It doesn't matter what
it is that makes the Amiga unique in the
future, but it does matter rf no-one can do
anything with the machine because its
operating system and hardware isn't
modem enough.
By the way, I have owned Amigas since
1987 when the A500 first became available „
in the UK. t have had an A3QOOT now for
over three years and have expanded if to
the point where there is no further room in
the case; so yes, ■ think 1 can say that I have
used an Amiga. As part of the jobs I have
held, 1 have also become at least a journey-
man when it comes to PC use and have
even spent a time building them, and 1 use
Macs every day as our office is full of them.
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0ISK DOLDRU
As a subscriber to various Amiga mag-
azines I have found their help invalu-
able. When I bought my Al 200 it
c&me with German instructions, and
as there is no one around here that
can help, I have been battling atone.
The problem I am having is that when I try
to run certain disks or programs, error
requesters keep appearing, I hope to be able
to solve these problems with your help before
die as I'm 71-years old, and it is good gym-
"dstics for my brain to battle with computers:
'!) Cannot find V37 reqtools-library. How do I
ear up this problem, and where dp I find
■ 57 of the reqtoo Is. library. Should this be
dragged into Libs, or what other place?
2) 1 need explode. library, or I need
rtplode. library v4+. I have found where the
explodeJibrary is located but where do t drag
the file to so 1 can get rid of this problem?
3) Unable to open your tool. Here I have a
number of problems with C:AmigaGuide,
More, C :1nstaller and Sysic/mmpp. Where
can I find mmpp r and where dp I drag it tQ?
The same goes for the others. I have tried
lagging AmigaGurde into Tools and a
requester appears saying it already exsits
there. Should I drag rt into Tools or C?
Edith Sosson, France
The problems you are expe-
riencing are things I am
sure every Amiga owner
has had the misfortune of
suffering and are due to a
number of reasons. To start off, one of the
Amiga's strong points is its ability to have
new features easily added at a later date
through tie use of what are known as run
time libraries. These allow programs to
access new features that were not origina-
lly available in the operating system. This
all started years ago when the ARP library
was first written which gave programmers
access to a decent file requester, for the
time. This was then quickly overtaken by
the req and then finally the reqtools library.
This is all very well and good, but if you
do not have these extra libraries you are
stumped as you are normally unable to run
a program without them. To answer your
first two problems, the reqtools and
explode are two commonly used libraries -
reqtuols particularly so. Normally, you find
coverdtsks do not carry these extra
libraries, but disks from PD houses that
have been specifically put together for one
program will have the libraries on the disk.
The problem here is that unless you
actually boot your machine from the floppy
disk, it will not be able to find these
libraries. As you have already guessed, you
need to copy the library file from the floppy
into your hard drive's Libs drawer, if you
open the floppy's drawer and choose show
aII files from (fie Workbench menu, you
should normally find a Libs d rawer icon in
which the libraries are stored. All you
need to do now is drag the required
library across to your Workbench
partition's Libs drawer. Unfortunately,
Helping you to sleep easier
at night, ACAS will soothe all
your troubles away
need to copy AmigaGuide to the C directory,
or change the tooltype to simply read
Am/go Guide
In the king run, neither of these solutions
is very practical because you would either
have lots of copies of AmigaGuide all over
the place, or you would have to change
every Icon's tooltype. However, there are
two more attractive alternatives.
Firstly, you could use a program such as
ToolManger to place an Icon on your
Workbench for Multiview. This would allow
you to drop any AmigaGuide or text file into
the icon and view it The other alternative Is
to use a Tool Alias program such as MCP-
This allows you to get Workbench to ignore
certain programs and use others in its place,
so when you double-dick on any text file's
icon that tried to run MMPP, you could,
instead, get the file to load into MultMew,
If people creating icons would stick to the
standard Amiga viewers, or just Multi View,
then people that do not like these can just
use Tool Alias or a Tool Manager icon to use
their preferred programs.
MS
things are not
always as simple
as this. If you do not
already have the library
then no problem, go ahead and
copy the new library into your libs drawer.
If r however, you already have a copy of the
library then you should not automatically
copy this over as rt could he a more recent
and, therefore more up-to-date version
than the one you are to replace it with.
As there is no simple way for beginners
to check the version of libraries, I would say
that unless you are having problems run-
ning programs that are specifically stating
that a library is too old, do not replace it.
The simplest way of telling if one library is
newer than another is to check the library
size. A more recent version will almost
always be bigger than an older version
because new features will have been
added, so making the file bigger.
Your other problem Involves the way
people are expecting iard drives and disks
to be set up. Again many floppy disks have
things set up so they work fine if you boot
your machine from the floppy, but as soon
as you try to do anything from the hard
drive you get all sorts of errors appearing.
When people create a text or
AmigaGuide file they give a specific path
where the program used for viewing the file
should be found. Even if you have a copy of
this program, as you do in (he case of the
AmigaGuide, yo*u will get an error message
unless there is a copy of that program in the
specified path. In your case, you would
uper KickStart
1 use an Amiga 3000 bought back in T 99-1 that
came preloaded with Workbench 1.3. When
Workbench 2.04 became available I immediately
updated my 3000 and in doing so created a
problem that has been frustrating me for some
time now.
Although my Amiga operates well with Workbench 2.04,
try as I may I have been unable to get rid of the System
1.3 partition.
This is wasting precious hard drive space, slows down
response lime, and 5 its there intractable with its icon glar-
ing at me every time I open my Workbench, How can I get
ild of it?
Joseph Cohn, Fairfield USA.
is
Y
An A 3 000 handles the KickStart differen-
tly from any other Amiga model. Whereas
all the other models have the KickStart
stored on a ROM in the computer as stan-
dard, the A3000 stores it on a specific hard drive
/
partition called System x.x, where x is the version of the
KickStart - this does have the advantage of keeping all
the files completely separate.
If you really want to get rid of the 1.3 partition there
are only two options available to you. Firstly, you could
just format it which would leave you with a blank 6Mb
partition - not the best solution but the most Straight
forward.
The problem you have is that you will never be able
to repartition your drive because you have to leave your
System 2.04 partition alone, and if this is damaged you
will not be able to boot your machine at ail, not even
being able to get an AnrigaDOS window.
The only other option is to buy the 3.1 KickStart
ROMs and fit these to your A3000.
You could then re partition and format your hard
drive, and replace the files on it, but even this is not a
perfect process because if you have important files on
your System 2.04 partition, you would need to back
these up before hand.
Amiga Computing
APRIL J 996
ACK MAD
1 have been attempting to install SyslHadk, but to no avail, I tan get the program to alter
the sties of the sliders but cannot get the 3DIQQK option to work at all. I have added
( *' the Run >NIL: SysiHatk IB 14 16 13 3DLOOK line just after the CSetPatch command in
“ ’ the Startup-Sequence, so what am I doing wrong? All the screen shots in your February
issue of ImageVision have 3D gadgets, so it must be working for you.
Mark Mountford, Staffordshire
I think you have missed something here, I mage Vision's buttons always look that
way, and Sysihack just affects the look of the window gadgets and sliders. If
you want to effect the look of system buttons, the new Urouhack does give
your programs a more MUI look, and works quite weil, replacing SysiHack and
MagicFrames.
CONVERT
i am a programmer on the, dare I
say it, PC, but have had an Amiga
J for a few years now. I have only
really used it for games but now I
have decided to start using it for
more serious purposes, I have just bought a
270Mb HD and am now trying tp get to
grips with using Workbench rather than
Windows, which 1 admit is easier for a lot of
purposes* However, there are a lew areas
that l am not Eamiliar with, and they ara not
mentioned in the manuals and books I
have.
I understand that every icon has a .info
file which has in it the data for the icon's
picture and position. 1 would like tp know
how the data is stored and how I could edit
this data I have tried to use the Workbench
tool I con Edit bur this seems limited to icons
of SO by 40 pixels or less, yet I know icons
can be huge. Perhaps there is a way i can
save DPamt brushes and convert them to
icons?
I am also interested in how the system-
configuration works. I know this contains
data for the colours and resolutions of
Workbench, speed of the mouse move-
ment, keyboard sensitivity and the mouse
sprite, Is there a program that allows you to
edit this? Could I replace it with a program
written in Blitz or any other language, or
would I have to use 6B020 assembly
language?
Finally, is it possible to use the standard
SVGA non-interlaced monitor I have on the
PC with my A1 200, or do I have to shell out
an extortionate amount of money to get a
multisync monitor so I can read dearly the
smaller fonts on Workbench?
Eric Palmer , ; Grimsby
I am glad to hear you find
the Amiga's Workbench
/ easy to use. Version 3 did
bring quite a lot of useful
improvements over the earlier
versions, even though you still need a
few programs such as Magkmenus to
make it really easy to use.
I cannot tell you how the icon data Is
stored, but I doubt it would be complicat-
ed, The best advice l could give you is to
get hold of the program Icon! an. This is
an extremely powerful icon editor, with
more functions than you will probably
need. Along with the ability to have icons
of any ske, it has direct support for the
Amiga clipboard so you can cut and
paste brushes from D Paint straight into
Iconian. It also has Datatype support so
any picture file that you have the
Datatype for can be loaded directly into
Iconian. The picture is then automatically
scaled and dithered to your settings.
The system-configuration file is a
throw-back to the old Workbench 1.3.
Stored in the devs drawer, it holds basic
information about the screen cal ours and
position, pointer sprite and keyboard
speed, and is now really redundant.
Workbench 3 still reads this file but all its
preferences are overridden by the new
i Reefs program that gets its settings from
the files stored in ENV:Sys. These are set
by the Amiga's preference programs.
Apart from using the old 1,3 preference
program to change the system-configura-
tion, you would have to get hold of a pro-
gram called PRrefs that can be found on
an old Freds' Fish disk.
It should be possible to use an SVGA
monitor on your AI300, but the problem
is with setting your machine up. What
you need to do is copy the MultiScan
monitor driver into your PE VS 'Monitors
drawer, which will either be In your
storage drawer, or you can get it off the
Storage Workbench disk.
Once done, double-click on the moni-
tor icon and load up the ScreertMode
preference program. You will now be
able to select the new multi Scan modes
that the SVGA monitor can use. The prob-
lem here is as soon as you select save,
the screen on a normal TV will go hay-
wire and you will need to switch off the
TV and computer and then hook up the
SVGA monitor and restart the computer.
If all has gone well you should have a
nice rock steady Workbench display. This
happens because SVGA monitors cannot
take the normal TV signal that normal
Amiga screen modes work at
Amiga Computing
APRIL 19 96
Da you have a problem? Da you
tome times find yours elf poised
over your Amiga with axe in
hand, spouting profanity at the
stubborn refusal of your software
or hardware to behave properly?
Well, calm down and swap the
axe for pert and paper, jot down
your problems , along with a
description of yowl - Amiga setup,
and send it off fa Amiga
Computing Advice Service , IDC
Media , Media House, Adlingtorr
Park , Macclesfield $KIQ 4NP,
Alternatively , e-moil us at
ACAS \§acomp, demon, co.uk
Jargon
bo
SCS/ - £n?cH? CwnpirtW Systems Interlace, an
standard rntwfdf'e ftert aMows you to terra up to i:
connected at any ewe tonr
IK - tniegreited Drive Becirwucs
Zurffi - (fte name of toe eyponwor \ doif in toe^
The Aiwa hod the nngiml lano while toe A?
had the t&-bit L-ersjLip mto the sporting i r *
extended tt-bit Zorn? 3 version
Kkk Start - toe rrome of (Jlte Amiga's Operot
System, SpectowJIy if « normally used to .refer to
vetffbn o t toe opening system you hCNQ- Version I
jj Vtai-fri-ento I,
PtortWoi? - vtowt 0 hatd drive is bemg set up you
spiff it -into a number of separate scdfefls which
treated as compfeteiV separate drives.
Ganrrypci - Datatypes were jurtfocfocerf
-I and ore modules hr landing efi
fife types, to theory, orry program can use a'or
far iood?ng fife * r (Atrs erea ting a system
ttgfutotion 6m/.
HAT S YOUR
Interface?
I have an A 1500 and a friend ol mine recently gave me a hard dr
Whal I want to know is how can I get the drive to work, is it an IDE «
SCSI drive, and what interface do l need? The dnve is made by Rodr
I can find no mention of its capacity, and it has a 50-pin male connet
tor at the rear. Also, is anyone selling accelerators for the Al 500 these
days? There must be some bargains out there for 030/040‘s, but ncMa
advertises them any more?
David Daly, County Cork, Irek
If the drive has a 50-pin interface then this means it must be i
SCSI drives because IDE drives have either 40 or 46 pins,
depending on whether they are 3.5 or 1,5 inch mechanist
Therefore, to get this to work you will need a Zorro 1 SCSI
interface, such as the Gktagon 4008,
What you must remember is that the A 1 500 is just a rebadged AIOOO, so
the same peripherals will work with both machines. Phase 5 and GVR pus-
duce 060 accelerators for the A 1500/5000, and another option would U
the Apollo 030 board. You should also remember that most of the
A 1500/2000 accelerator cards come with SCSI interfaces, so you could HI
two birds with one stune.
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Affordable gubbins ahoy!
Dave Cusick sails the good ship
Amiga into the warm waters
of the shareware sea...
O hfe month s Public Sector definitely reflects the impressive diversity of
PD and shareware, We've got demos, diskmags. game creation pack’
ages, Dungeon Master aids, adventure games, and Amos extensions.
As the old saying goes, the best things in life are free, although
sometimes there's a registration fee involved...
MOS
I NTU ITION
Extension v 1 . 3 a
Programmed by: Andy Church
Available from: Fl Lkencewarc
Disk No; FM20
Amos use re are a very patient bunch, bear-
ing with their favourite programming lan-
guage even though it's always lagged a
long way behind the tutting edge of Amiga
technology. Fortunately, various Amos
devotees have, in recent months, dragged it
forcibly into the r 9Q$, first with the AC A
Extension (reviewed a couple of issues
back) and now with the Intuition Extension.
One of the greatest problems with pro-
gramming in Amos is that the language is
totally system unfriendly.
The irritating Amiga- A multitasking com’
bination (instead of the usual Amiga-M)
and the program's habit of opening a spare
blank screen are bad enough, but they are
not half as annoying as the hideous Amos
requesters and the need to create nasty
Amos screens rather than using proper
Workbench ones.
Fortunately, thanks to the AMDS Intuition
Extension, there is an alternative to learning
C programming. The Intuition-lib file, which
needs to be placed in the AMOS.system
drawer, tomes in two flavours, catering
both for Classic and Pro programmers. The
extensive range of commands added by
this library are all neatly described in the
comprehensive AmlgaGuide documenta-
tion, which helpfully cross-references
entries and provides some command tem-
plates.
It would have been helpful if a few
example files had been included, but this
isn't a major omission and I suppose disk
space was limited. This is another essential
purchase for keen Amos programmers
everywhere because it adds a whole new
lease of life to the language.
C Th« «ua«nsiv*
AnfiguOLride
means w±ing the
Jntuifton £.i>cnii«n
ihoulftn't ti* (m
tough
c
With plenty of
BxiWWjTons fn*i*rled.
Ctar prospect of
in
Amen meomtP
«(hUl( pieasartt...
MOSZlNE #10
Produced by: Andy Cibso
Available from: FI licence ware
Disk Not FI-121 (3 disks)
it vi i i iin lttf
|* Mi ^ „
sr
pa- Stun#
□
Moire Amos stuff from Fl Litenceware, who appear to have
become the lone champions of the legendary language.
The first of these three disks contains the actual diskmag,
unsurprisingly written with Andy Gibson's own excellent
Disk Mag Creator, meaning the presentation throughout is
extremely impressive and the interface is friendly and easy
to negotiate.
As usual there are plenty of articles,
ranging from readers' letters to gene-
ral Amos- related news stories, person-
al opinions, and discussion of
programming matters.
The other two disks are filled with
archived bits of source code, demon-
strating techniques and enabling keen
Amos'ers to exchange ideas and
methods. These are all well commen-
ted and many are discussed in articles
on the first disk.
The whole package is definitely
worth a look if Amos is your mug of
steaming herbal stuff.
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Amiga Computing
APRIL 199 6
ARflDY
l want to hear from you i! you have an^
program, whatever its purpose, which yoi
consider worthy of review. Whether i 1 wi.
be freely distributable public domain
shareware or kericewnre.. il you feel it
of sufficient quality to merit coverage ihei
slick it in a Jlily bug ur paddftd -rcvHopi
and send it in 'with all haste. Althbugl
Public Setter receives too many submit
stems to c-m.-tE them all, t promise Hi a
least luok at yOUf work '-.^n if it' y,
another Lottery prugi^m- Klondike r-ir
set II does n?»kt my job ? lot easifc
though if disks we clearly Sahefl^d. Pleas
also include a (Over letter detailing lh
disk conte i til'll prfre. and giving som
basic ir.struciinnsi i ho magic address is:
Dave CuSick^
PD submissions
Amiga Cqmpuffng
Media House
Adliugton Park
Vtacdesfiftld SK 1 ti ANP
B atman
Demo
Produced by: Batman Group
If*mt*vU ft |Mrt« out dark an d moody ..
I've never really been a big demo far.
jrgely because I just don't see the point in
talented programmers wasting their time
-•aking fancy tejctu re- mapped cubes rotate
and bouncing balls loom around the
screen when they could be employing their
t i tents in producing something altogether
"’die, well, useful. The Batman demo Starts
ut well, but alas falls into the usual trap
eventually.
The opening sequence Is eerily atmos-
pheric, with dark visuals and some suitably
sinister music. The Caped Crusader stands
high above Gotham City as the lightning
’ ashes and the thunder rolls, and then
suddenly an ill-defined polygon spacecraft
moots past like some sort of Frontier reject,
and things are somewhat spoilt After that
t goes rapidly downhill, and before you
know it, you're watching rotating texture-
-apped cubes and animated running
Cheetahs.
If s not as though all Batman references
ere then abandoned, however; it's just that
* T om there onwards, all you get are a large
-rtman Returns poster scrolling up and
down, and a wireframe model of Batman's
mask thing spinning slowly around, It really
« a bit disappointing that what starts out
looking like an impressive animation dete-
nu rates into a rather run-of-the-mill techni-
cal workout. It could have been so much
better.
The frightening aspect fe that Batman is
probably still the most imaginative demo
i ve seen in a while.
■..It Finishes up crap -and cheesy
AR AS ITE
Programmed by: Shaun Waters
Available from: Ft lice nee ware Disk No: Ft-tis
It’s Dungeon JM aster! Mo, wait; it's got a two-
player split-screen mode, ft's Bloodwych!
Alright, so originality wasn't high on Mr
Waters' priority list when he sat down in front
of his trusty machine to commence produc-
tion of his latest effort: But graphics and style
■obviously were., and so was playability.
Parasite scores highly for its slick presenta-
tion, which puts many commercial offerings
to shame, It Parasite was a car. if d be some-
thing like a Capri; not new, but certainly
attractive. If it was a television program it
would be Baywatcb; nice to look at, and with-
out any sort of pretence of a plot. You see, in
a sentence, Parasite is a tasty hrst-person 3D
maze walkarourid thingy, with knobs on.
It's an AGA-only game, and the moody
graphics and the fun-packed, often confusing
two-player option are what set Parasite apart
from the numerous Black Dawn clones cur-
rently knocking around the Public Domain,
thtire are only really a couple of complaints I can level at Parasite Firstly, it appears that
two r-ice are necessary for the two-player mode (just like Lemmings... blimey, there's a
blast from the past). Secondly, if you don't happen to have a hanefy chum with an extra
roden: :he walky fighty action can feel a little dated at times. Still, once you've cracked the
control mechanism (which is not especially complicated) you really can get engrossed in a
game of thes kind. Not bad at all
' 1 Hat evaclly a new idea,
but Parasite's playable
enough a II Ell*
[Horse Code Trainer
Program med by: John J Caspar
Available from John J Cassar
The latest version of this rather specialised
program is impressively slick, with a wide
range of features.
There's a ‘freehand 1 mode in which the
user can simply press keys and find out the
appropriate morse code signals. Helpfully,
the program also lists other letters with simi-
lar signals so that groups of associated letters
can be lea ml The complete alphabet is, of
course, covered, along with continental let-
ters, numerals, punctual ion, procedure sig-
nals, informal amateur CW abbreviations,,
international Q-codes and R5T codes
(although I confess to not knowing what half
of those actually are).
Morse Code Trainer also supports the
Farnsworth method, in which letters and
numbers are transmitted at a relatively low
speed allowing distinctive rhythms to
emerge.
There are plenty of drills to practice, and
the multiple speed settings allow you to start
out at a comfortable pace and work up to full
pelt
The presentation is excellent, with a
colourful and uncluttered screen layout and a
sensible overall design. Whilst it will obviou-
sly be fairly limited in appeal, Morse Code
Trainer is an accomplished effort which
serves its intended purpose extremely well.
The program shouid run on any Amiga and is
available directly from the author for £2. By
the way, it's shareware, so radio buffs making
regular use of Morse Code Trainer ought to
send Mr Cassar a crisp fiver.
horse (ode Trainer
You pressed the litter ? nr u.
For quirk Leant i«g this letter i s
grouped utlh the lit firs H and fj
These litters all start uith a dit.
O fi'* fie f higJ).inch end trendy ms
but fflwsa code la atiti ueefuL Manes f
i
HHVH
horse Cade Trainer
tending; Q
n Oat dot daih, dal dal ata*H
Amiga Computing
APRIL 19 96
HA RE WARE
a
aphic Adventure Creator (CRAC) v2-0
Programmed by: Edmund Clay
Available from: FI Licenceware
Disk No: FC-001 {2 disks & printed manual)
If you've always wanted to create your very own Monkey Island-style pumiy-
dicky graphic adventure but could never be bothered cracking some nasty
programming language, then CRAC is the ultimate solution, A far cry from
a t aphic adventure creators of yesteryear, which basically produced lent
adventures sprinkled liberally with, some static images, GRAC is capable of
creating some really impressive games. An example game. Lethal formula, is
proof ol just what can be achieved with this excellent system,
CRAC allows you to tie together images and animations created in other
packages such as Deluxe Paint to create a believable game environment.
Music and sound effects can, of course, be added too. Some of GRAC s fanc-
ier features indude character scaling Sor realistic perspective effects, a script
editor which is vastly improved from GRAC 1 to include 31 new commands,
the facility to include up to 32 background objects in every room, and the
option of switching between characters at any point in a GRAC game.
The whole package costs £6.99, including an excellent 40-page manual
which talks you through the entire game creation pmcess. From helpful
advice on designing background graphics to a detailed look at the GRAC
scripting language, everything you'll need to know to create top quality
adventure games is included in this well-written booklet, There is also a
step-by-step tutorial, which demonstrates the basic operation ol the GRAC
editor. .
This is most definitely the best non-commercial games creation package
in existence. 1 can't recommend this program enough to eager game design
ens, and I confidently predict that over the next few months Public Sector will
be flooded with scores of cracking CRAC-created edvenrure games.
vtjfk tfietsi
iW
: ••.ra 'HsA
i
C Thv
QHAC front-end
U Lathfll Formats: no!
p mltUon rrtftes from
the iogondory M ottkey
r$land game*
Qmp Pro v0.62
Programmed by: Zach Forsyth
Available from: Aminet (as game/role/ImpPfSmltia)
As anyone who's ever participated in a fantasy role-playing
game such as Dungeons & Dragons will know, a Dungeon
Master's job is not an easy one. His task is not only to conjure
up a believable fantasy environment in the minds ol the
adventurers, but also to handle all the rules and. behind-the
scenes details.
lmpPro makes the task much simpler by placing a variety at
useful aids at the DIM'S fingertips. An intuition -based modular
program, lmpPro can keep track of game time, generate mon-
sters using information from its large monster database, create
suitably impressive names for characters and titics, and even
generate lists of shops for towns and supply details of price
and availability for the wares they sell.
It can also display a scrolling diungeo n map which the
author hopes will soon be linked to an events module, making
it much easier to run dungeon romps. Once monsters have
been slain, treasure hoards can be swiftly generated and
experience points dished out to the players responsible.
Other impressive and incredibly helpful features include the
facility to simulate the rolling of dice, either individually or in
large quantities, and to keep track of monster and character hit
points, as well as allowing swift access to important gaming
tables such as
those listing
saving throws
and hit rolls.
Many of the
modules Inter-
act with one
another so, for
example, details of defeated beasties are automatically
recorded in the Game Log.
Whilsi ImpPTo is not yet finished, it is already an essential
program for any DM- Although specifically tailored for the
Advanced Dungeons £ Dragons game, the world's most pop>
uIpt RPG system, it can easily be adapted for use with other
fantasy systems. In the future, extra modules are planned,
most notably including ones to handle horses and combat,
and basic details on constructing your own modules are
thrown in too. Totally excellent
IT fri4d Ouyno lelces on a motley coJJ*#lfan of hoastia*
*miad only with Ate tm»ty staff, **9*r to la* tow mils on
thm small unoraaimd orymtat hraziar with pictures.
AOjS D, so rFiuch bottm than rl looked in E -T,
C The fantasy city of
Hfjeh0lilV«ld; in tf»
words of 6an Koitobi,
until not WW b
more wratohed hive
of gfruiti and villaJiiy'
Something
HOT IN A COLD
Power CD-ROM for the Amiga
I 1200 plugs directly into the
* VI C I A do rt and provides a direct
l and SCSI-1! interface, allowing
. p to six additional devices to be
t nnected. What's more the Power
“ -^OM features a 'Hot-plug' which
••Hows you to connect and disconnect
the CD-ROM and any other additions
devices even when the Amiga is
twitched on
Tne CD-ROM drive comes with a SCS!
interface, P5U, manual, audio lead,
mains lead and software which
■ 'ludes Audio CD. CD32 Emulator,
VPEG Film Decoder and Photo CD
AMIGA 600/1200
1 2 SPEED CD-ROM incsqumrel .£179
■ 4 SPEED CD-ROM imc squirrel £249
AMIGA 4000
DIMl SPEED CD-ROM EXT £1 39
3 JAD SPEED CD-ROM £XT £1 99
AMIGA 4000 SCSr-lNTERFACC £129
SCSI CABLE £10
SCSI SCSI ID AUDIO
CONNECTORS SWITCH IN /OUT
AMI NET SET 1 {4 CD'S)
£25
AMINET5ET 2
£2 5
AMINET6 .
£12
AMINfT 7
£12
AMINET6
.... £12
AMINE! 9 . . . ,
...... £12
MEETING PEARLS 1 . . .
£10
meeting PEARLS 3
, £10
AMIGA TOOLS 3 , , ,
£25
X 1 PAINT V3 2
£35
CD- WRITE . . , .
...... £39
CD-8001 1.0
£29
FOR ANY CD-ROMS NOT LISTED
PLEASE CALL 01234-273000
'Dual SpLLS CD-ROM CASING
DIEfERS FROM UNt SHOWN
SCSI INTERFACE REqUIRED FOR A4DDQ
1.5 Times more powerful
than: the Amiga 4 DOO/ 040
RAM Access 3.5 times quicker
than the Amiga 4000/040
Easily upgradable to the
630 60 Processor
FALCON 68040RC 25MHZ . £399,95
FALCON 68060 RC 50MHZ . £649,95
4MB SIMM . £89.95
SMB SIMM . £189.95
16MB SIMM 1399.95
FALCON NO CPU £389.95
SCSI ADAPTOR .......... £2 9 .9 5
All Falcon'ii cam* complete with a cooling fan
■ IIIHIIII^
The Viper 2S can have up to I2BME
RAM installed, full Kickstart remapping,
optional SCSI II adaptor, on-board
battery backed clock, 6S-BB2 co-
processor optional r instruction and data
burst modes,
VIPER 28 MKII BARE £119-95
VIPER 28 MKII 2MB , , , . £1 79-95
VIPER 28 MKII 4MB £199.95
VIPER 28 MKII BMB £299.95
VIPER 28 MKII 16MB £489.95
VIPER MKII SCSI ADAPTOR .£69.95
VIPER 50MHZ
The Viper 50 can have up to 128MB
RAM installed, and the Same features
as the Viper 28.
VIPER 50 BARE £199.95
VIPER 50 2MB £269.95
VIPER 50 4MB .......... .£289.95
VIPER 50 SMB £389.95
VIPER 50 16MB .£599.95
CO-PROCESSOR
fPU's complete with crystal. Please
state for Blizzard compatibility,
20MHZ FPU PLCC £20.95
33MHZ FPU PLCC £39.95
40MHZ FPU PLCC £60.95
5QMHZFPUPGA £89,95
VIPER MKT SCSI-ADAPTOR , £79-95
4MB SIMM £89-95
BMB SIMM , £189-95
AT200 SMB RAM card which uses l x
32 SIMMs and is PCMCIA friendly.
PC120B BARE , £55,95
PC 1208 1MB £85,95
PC120B2MB . .. £119.95
PCI 208 4MB £145.95
PCT208 SM0 £249.95
OR ORDER FORM SEE OPS ADVERT
T£L: 01234 273000 fax: 01234 352207
Md KB
POWER COMPUTING LTD 44A/B STANLEY ST. BEDFORD MK4 1 7 H W
P 0 w
LU
■
CC
»il Nki- v.LUIlt lit-' VUlFCAllO"! 4H[I "HOtiME iUI rff Id I HAHUi ■V'l- IUl HI?ri(E.*l| rkaOiUARlt AM JKKHMkUIMId *1 L aims H millHb QKH1 lhIMliStt ML M «IW tD IHIir lAMA* • <0 UJ> fHU<, nv;i >;i m - m ■ i- 1Mp(, COKtO* MMMI *b*fc.U.I mi Of CIIMGCON UQIK11
Frank Nord takes a look at some
of the most popular video recorders
and cameras to see which is most
suitable for your editing needs
All hands to the deck
first up is out selection of video recorders, starting with the cheapest and working our way up,..
B hilips Matchline
VR 757
Price: E 429.99 Tel: 01 Bl -689 «444
The cheapest deck in our round-up, the Philips Matchline is a very good looking
rnachine with unusual top-of-deck controls and a stylish remote handset Fot a
relatively cheap machine, the Matchline has an extremely good picture and its
four head mechanism gives good re-recording fidelity. As is becoming the norm,
the Matchline features PDC in addition to the now familiar Video Plus*, so it wilt
be good for off-air recording sessions as well as editing.
Editing features on the Philips include an assemble edit feature for up to eight
edits, and Philips have taken the precaution of adding a synchro edit socket on
the back, of the machine which can cope with a wide variety of connector types.
The machine automatically performs a pre-noil to ensure that your in/out points
aTe matched to your requirements. Finally, the deck also caters for 16:9 recording
and will automatically switch a compatible wide screen television over to wide
screen mode when playing them back,
Connections: 2 x 5<Ml stereo audio in r stereo audio out,
synchro edit socket front video and stereo audio connections
Features: Synchro edit assemble edit (both with pre-roli),
Video Pius+ f POC, index searching, 16:9 recording NICAM stereo
Format- VH$
M
ITSUBISHI
HS-I
M 1 000
Price: £699.99 Tel: 01707 276100
Mitsubishi's gold-sprayed recorder is getting
on a hit now, being the oldest recorder m the
bunch we are reviewing, but that doesn't stop
it from being the best edit deck in our round-
up. Although its looks may be ostentatious
eighties in style, its performance leaves little
to be desired, The only 5-VHS deck in our
selection this month, the M10M has a full
complement of useful functions.
For a start, the Ml 000 has the ability to
play back NTSC recorded tapes, although it
can only do so with the linear stereo track on
the tape, not the Hi-fi one, and it can also play
bad and record the specially formulated 16:9
broadcasts from television. The MlOOO's
Jog/Shuttle dial is used to choose options
from the on-screen display when recording or
setting video functions and gives a. very fast
visual search. Index marks can he created and
deleted manually, which is very handy fo
finding those special moments on your tapes
and the Ml ooo has the ability to pla 1 ,
an indexed section over and over agait
indefinitely should you wish it to.
Perhaps more useful for the budding edito
is the Mitsubishi's date and time insert fun:
tion which will add eg text to your recording
to make it easier to catalogue or timestamp. I
good deck for a very reasonable price.
Connections: 2 x SCART, Y/C Stereo audh
out edit socket front video f CVB5 and Y/t
and stereo audio connections ( Ail gold plots
connectors)
Features: Assemble edit index searching, fo:
visual search , record and ploybacl
NTSC, playback , child lock , dotestomp fum
tton, art-screen controls, NtCAM stereo sound
Format: 5-VHS
mi i ii mi wi—iii 1 1 ii nifirnifrrnrri tim
Amiga Computing
APRIL 1996
) madness
rs
K
up-.
f for
V&r
play
gain
ditor
unc-
ding
ip, A
udio
Y/Q
jted
fast
ack,
•jnc-
nd
VC HR J 72 5
Price: £ 469.99 Tel: 018 MS 0 S 2 B 2
• ■C's new stereo video is another sty I ash
looking deck. The controls on the front
: anel and remote are all well laid out and the
lure and sound quality is up to JVCs usual
standard.
There are two outstanding features on this
lecorder for editing. One is the ertremefy fast
rsual search with 14 x normal speed The
ther is JVCs random assemble edit feature
which aflows the user to set up eight edit
points from a tape and reorder them as
desired The video performs a pre-rail to ensure
that the edit points are as accurate as they can
be without any sort of timeco-dm^ and results
re generally good with this system.
The video comes with the ubiquitous Video
OLDSTAR D
Recorder
Prke: £799 99 Tel: 01 755 540400
The only twin format recorder in the round up,
the Goldstar is a death star of a deck Big. black
and bulky, it has a Hi8 slot on the left of the
-nachine and a standard VHS slot on the right
'he LEO display has been widened accordingly
to provide information for both tapes and the
machine is obviously designed (or recording
bom one format to the other, However, the
quality of the deck, while satisfactory, is not
outstanding, and the choice of VHS rather than
S-VHS does seem a little odd in combination
with a Hie tape as the best quality won t be
achievable in the transfer from one to the
Pius {with the oft neglected 'add time' feature,
This will become obsolete when PDC comes to
ail channels, but until then it remains a feature
only found on a few Video Plus+ compatible
decks and the original VideoPlus+ handset)
and the becoming-ubiquitous PDC for off-air
recording, and has the usual complement of
facilities. In short a good buy in the sub £500
bracket.
Connection*: 2 x SOW 7! stereo audio out
socket front video add Stereo audio connec-
tions
Features: Random assemble edit Video Pfus+ t
PD G index searching, fast visual search
NiCAM stereo sound
Format: VHS
ouble Deck
DV171
other. The recorder also has pretensions
towards standard home use with VideoPlu$+
and PDC recording and a child lock.
The recorder also has manual index
insertion and deletion functions, but the lack of
any A/V connections must limit this deck's
attractiveness to the home editor.
Connections. 2 x SCAR!
Features: Synchro edit (from one deck to Che
other), manual index insert and remove and
index searching, child lock, VideoPlusd and
PDQ NiCAM stereo sound
Format VH$/Hi8
Camera action
Starting with the cheapest again, we present four cameras that might suit
your budget, needs and format, All the cameras we reviewed came with a
standard set of accessories which included a battery, battery charger
shoulder strap and tape. The JVC camcorders atso came with an adaptor to
play back VHS-C or 5-VHS-C tapes on standard VHS or 5-VHS- video recorders.
You can buy one of these separately, but expect to pay about £20 for a motor
wind version like those included with these cameras. Don't be tempted to
buy one of the cheap ones that retail for £10 or less as these are
hand-wound and quite often damage your tapes because of over tensioning.
AM S U N G VP-U 1 2
Price: £459,99 Tel: 01 81-39 1 825S
Our first camera up for testing is Samsung's very cheap U12 model The U12
actually manages to look slightly more expensive than its price tag should
warrant. The only giveaway is the tacky looking viewfinder arm which is plas-
ticky and feels insecure. The viewfinder itself is mono, unsurprisingly, but the
picture from it is sharp and dear. The camera is in the mid- range for weight
coming in at an acceptable CLSkg, and the mono microphone is set well back
on the body to avoid lens noise from the autofocusing motor.
For such a cheap camera you may well be surprised to learn that it has a
variety of tricks up its lenscap such as a portrait mode, sports mode,
and high speed mode, although the manual doesn't actually
mention how fast the shutter speed is on these last two. It
also has a fader and posterisation trick functions
to add to the fun, and a titling
function. Unfortunately for me,
the camera we received
came with a manual in
either Norwegian or
Swedish, nei-
ther of which
languages 1
am particu-
larly fluent
in, so 1 had a
little troubfe,
but providing
you get a manu-
al in a language you ate
familiar with, this camera is well worth
auditioning if you are on a restricted budget
Connections: Video and audio out external Mic DC RF
Features: }2x Zoom , remote control titling, program modes .
Special effects: Fader, Posterisation, interval recording (for time lapse )
Format: VideaS
Amiga Computing
APRIL 1996
E
VC GR
HF900
Price: £749,99 Tel: 0181 -450 1291
Our first camcorder from JVC in this found up is a
neat square VHS-C Camcorder which weighs in at
just under 0,8 of a kilo-
This little boot is feature rich with a list that can
start with stereo audio facilities (along with an
external mic connection), a powerful floodlight for
those poorly lit parties, a colour viewfinder, that,
unlike some, is quite true to the actual colours
recorded to tape (apart from a slight yellow tinge),
and an image stabilising feature. The HF9O0 doesn't
Jargon
— box
stop there though. It also has a wide range of trick
features to suit every occasion, as they say.
There's a 'widescreen 1 mode that chops the top
and bottom off your footage to give it that cine-
mascope feel, and a sepia, mode that turns every-
thing a dull brown to make it look like you are
actually using a very old super 8mm camera with
very old stock instead of a state-of-the-art piece of
Ear eastern technology.
If you are shooting at dusk or dawn you can
turn on the twilight function which changes the
white colour balance to try to ensure that your
colours are a bit more hue to life. There's also the
usual gamut of portrait modes, sports and
high-speed modes with vastly increased shutter
rates for capturing the
action as it happens.
Overall, the HF9O0 t%
a great little camera,
particularly since its price
drop of E50.
Connections: Video and
stereo audio out, edit,
® ffemat Mic DC RF
Features; J2x Zoom,
remote control, titling,
program modes, focus
fixing, image stabiliser,
limited selection of
preset titles (wedding,
Christmas, birthday, etc.}
Special effects: Wide-
screen, Sepia, Twilight,
Fader, interval recording
(far time lapse)
Format: 5- VHS-C
PDC - Programme Delivery
Control ■ FDC currently
used by BBCl and Channel
4 . Si sends a signal out at
the start and end of
prugramme s sc that vrttea
iwanrfers cow sfarr and stop
recording a programme at
the appropriate tv me. This
shou/d mean that even if a
football match goes info
overtime,, you won'r miss
anything
ft'icam - fli'e-pr Jnstanl-
traeaus Compounded Audio
Multiplex. A stereo broad-
cast iystem developed by
the BBC and adopted
by the UK and several
other countries far s/ereo
tjwismjss«iT.
Pre-Rai! - a method to help
get edit points right.
Because take some
time to stun 1 ploying bad or
recording a pre-roSI is nec-
essary to ensure that you
.start recording or fire time
set and oof after,
rode* .searching - an index
mark: is a tog on your wtteo
tap* that normal indicate'-.
when you fra ye started
recording. Same video
recorders, as you e an lee
from the reviews, can
mdoueriify insert index
maria. Index marts can be
searched for using an index
search f aohty on your
remote contra/.
harp VLH420H
VlEWCAM
Price: £ 1,200 Teh OfiOO 2*2 95 B
Sharp made a complete departure from the
normal handgrip-at-the-side, iook-down-a
small-tube-style of camcorder with this new
design. In case you've never seen one before,
the photos show the way it works. The
viewfinder is the large LCD panel on the back
of the camera body and the camera's lens is
on a swivel mounted arm on the side of the
camera and almost looks like an afterthought
One of the major benefits to this manner of
operation is that you can hold the Viewcam
up above your head if you're standing in d
crowd without los-
ing the ability to
see what you are
recording, Sim-
ilarly, it you want a
puppy's eye view
of things, you can
hold the camera
down low (tie it to
a broom handle if
ycu J re really brave)
and run along with
it like that. The
Viewcam also
makes taking foot-
age of yourself much easier as the screen can
swivel all the way around to face the front of
the camera. As you do so, the on-screen
controls all flip so that you can still read them
- a nice touch.
As for performance, the Viewcam is okay,
but not outstanding in the quality stakes. The
stereo sound on the camera, I received for
Teview was particularly clear and the picture
was certainly reasonable.
The camera does weigh more than your
average camcorder at 1,2kg, but its design
means that this rarely becomes a problem
unless you need a hand free I have to say I
am slightly worried about the durability of the
connection between the body of the camera
and the lens arm as my review model seems
slightly wobbly,
Connections; Video (composrle and Y/Q and
stereo audio out , DC RF (all on o plug-in
module), headphones, external Me.
Features: 20x zoom, remote control, manual
focus and exposure, program modes,
snapshot, image stabiliser, macro lens
Special effects ; Fader, Widescreen
Format: Hid
R-SX1
Price: £79939 Tel: 0181450 3282
The last camera got a great review and I stand
by it, until that is, you have a look at this one.
The 5X I (not to be confused in any way, shape
or form with tfre CD32 add-on, by the way], is
the S-VHS-C big brother (it weighs slightly
more too, at 1kg) to the HF9C0 and used to
cost £1000, With the price reduction to only
300 quid, you'd be a fool to pass up this
opportunity for better quality. You might, of
course, need to upgrade you r video recorder to
a more suitable spec as well, but that's the
price of progress.
The SXi Has the same raft of features as the
HP9D0 - the widescreen, sepia, twilight and
sports/highspeed modes (highspeed on the
SX1 actually goes up to 4000 frames per sec-
ond), and adds the ability to fade in or out and
fade in or out from colour to mono, Of vice
versa. Both JVC cameras are equipped with an
edit socket and offer an assemble edit function
to synchronise your video recorder to the
camera, and the SX1 can create index marks
from the remote.
I'll finish as I started, This camera represents
extremely good value lor money and should be
snapped up by anyone with an eye to better
than average quality.
Connections: Video (composite and Y/Q end
stereo audio out, edit, DC RF, external Mk .
Features: Wx variable speed zoom, remote
control [ program modes, manuo/ focus ood
exposure, image stabiliser
Special effects: Colour fader/ fader.
Widescreen, Septa, Twilight interval recording
(for lime (apse)
Format: S-VH5-C
Amiga Computing
For s small scale amateur produce
tion, youll ideally need the
following;:
Writer - without a decent one, you
might as well return that
camcorder to Dixons now.
Producer/ Director - who organ-
ises the fundamentals,
brings what money there
is to a production, and
then changes bats and
calls the shots.
Production Assistant - the vital
organiser who helps the
director stay on track.
Lighting Camera operator - who'll
turn that vision into a real-
ity. A thorough under-
standing of how to get
the best out pt lighting in
any shape ot form will
add immeasurably to a
production Rafter all, m
somewhai pretentious
terms, you are painting
with light* so to speak
Quite).
Sound Recordist - ideally, a
detachable microphone
and manual sound con-
trols included on your
camcorder are vital,
For maximum effect,
these will require the
aural expertise of the
sound recordist to get the
maximum benefit
Editor - the person that splices alt
those shots together into
a seamless masterpiece.
'There's a
novel in
all of us.'
Adam
Phillips
believes
there's a
i; film or two
tucked
away
inside us
as well...
O he world is crammed with people itching to unleash their vision onto
the cinema screen or even just the local town hall in front □! a mass
of friends and relatives. While wild enthusiasm may start you off
thinking about that glittering career, movie-making usually has a very
defined process that needs to be learnt The very nature of putting 3 production
together from start to finish can be a complex and lengthy process. Here for your
perusal is a bite-sired guide thatTI hopefuFly start you on the road to becoming a
doer instead of a dreamer.
ACT I
iCT II
ACT HI
exposition
dmlopMfc:
resolution
intro lain okr
"ttrot rocks' at
hut the hero
ard "the problem
Min char, tore
cones through
or obstacle, that's
complication “the
(rally), "the
the char and That's
plot thickens r
happy ending"
in tk lay?
ILDfOlPT PLOT POUT
PLOT fm (pp 25-30):
(pp 55-60) :
something happens in the
again, southing happens
story to shift foots, to
to shift focus, increase
tighten tension and intake
linger to mam char getting
the prohlem/okUcle tongkr
pkt s/he rants; reversals
than it seemed before
of fortune can happen
Friil PLOT four (ppB5-90):
the hero nay fail; danger
abounds, obstacles ewjrohere
Amiga Computing
RE-PRODUCTION
*■*■**» ««-SE «**m «* r^^°*ri of ?rJZ?z
qood scripts are gora oust me founaocion or any nun ur nucn, u “ * , =*
to been disserted by many jWflfessianaf ward maesfrai. Judging from Cbe production
fre that is Hollywood, it's painfully dear that even same of tie tap dags baven r f got
(bar beads round the basics . , . . -
w scnpf starts off usually with a story. The favoured route is to start at the begin
ning, work through the middle, and wind up at the end. Jfr die da$&c movie struct
fare split into three arts. There are afways successful oppo
sites to tb/s (take a look of Pulp Fiction' s
leaping time frame), but you con t break
the rules unless youVe teornt them,
if you bo ire o re/atrve/y clear idea
about the story you wont to tell, the best
place to start is to tell the story in simple
words in the shape of a treatment Flick on
the Amiga , boot up Wordsworth, and type
envoy.. Don't include any dialogue - classic
movf’e teachings dictate that the story
should be told in images and actions, nor
through the spoken word. Once you've
bashed out the stoty leave it for a couple of
days and then read through ft. ff you find
yourself flinching at certain moments, change
jboat for something more appropriate,
IMth any story, never be precious - think of
all the options for your characters and bow
theyll face the conflicts thrown up throughout
the film's journey, Rewrite, chop and change
until you're happy you have what appears to be
RODUCTION
The shoot Itself is where dll that preplanning comes
into fruition. Schedules should flow like clockwork.
Actors will get their lines in the first take and! the sto-
ryboard makes the transition front paper to the big
screen gracefully. The reality is somewhat different
Things can go wrong. The weather will change. A passing
jumbo will drown out the sound, and certain shots will
eat into your schedule more than you'd like.
Throughout all this, you must be prepared to make
compromises and have a PA sharp enough ta reor range
times in a matter of minutes to help put you back on
track. Above all, always appear to be in control - if you've
done your planning properly, you'll invariably find that
your mind is focused enough to come up with informed
decisions nri the spot. Call it a form of programming your
subconscious [see Freud]
To keep morale high on set, try and keep the shoot
running as fluidly as possible so that complacency
doesn't set in (very apparent at times on am# if shoots
when people realise that filming isn't as glamorous as
they thought it was).
Always check everything you've shot there and then.
This doesn't mean you have to look all the way through
the entire two minute take, but simply at the end of the
section to make sure the tape isn't a dud. At the end of
each shooting day, look through the rushes (takes) to
make sure you don't need to reshoot anything. If you do.
it's better to find out there and then than later in the heat
of editing.
One final note is to remember continuity - use a
Polaroid camera to take snaps of what the actors are
wearing how a location looks and so on if the shooting
of a particular scene ts spread out over a few days.
mar rs atreaay very souk w«meu. — •
rasssarifr the content itself, write out each scene on a piece of paper with a $»
header. Arrange each card on a wall and take a long bard look - ask y&ursetl if one |
th e scenes might be better if moved forward in the film and vice verso, This visual rate'
ence guide can realty hdp to blow away any cobwebs of os
analysts when viewing balky text onscreen,
When done it's time to ptougb rata toe artuaf scree™
ing itself. This process should be far less taxing if you've dc
all your bomeivarfc beforehand. Keep dialogue to a minimi
and use it as on opportunity (a set up tortbef intrigue for f
viewer - simple exposition of the plot is dull and unlnvotvit
For further info, and if you have o Nt
account visit the Screenwriter's Resource (http://www.it
portcom/-cdeemer/Screenwriters.html) which offers val
able insights into the craft and, more importantly, he
many pros who are constantly talking to one another o vt
the Web about the i ns and outs of writing for the screen.
Once the script bos gone through various drafts whe . .
jf bas been honed l sharpened and structured, it's time fr
st bad and ad yourself how much all this is going to
cart you. If you've written an epic Genghis Khan screen-
play toot runs at four hours, you may as well throw it \
toe bin now or try your luck flogging it fa some"'
(toots a whole book in itself).
Meanwhile, if you've managed to construct a simj.
but intriguing piece, you could easily shoot ft on F
Hi-8 camcorder. The thing to ahvxjjrs remember is todl
white on initial thought you might possibly percew
h tuf** 1 * ,y# £
four drawing sfcllN
don't rwAd to be
Bj(*rnpJarr lor
rt«ryib0arcl* - s*
Jdfifl af Ui«y
fonnnrtunjcatp
APRIL 1996
I
~ cr there e ire only a few minor expenses to incur, there are always a myriad of costs to
consider. First off the bat you'll need ortcws, a skeleton crew (only three to four mem-
rtrbJ, video stock, lighting , locations and more. Sit down with the script and go through it
A to* P r op$ ore needed? What locations? Any extras? Put has k headings far each part of
“• process - Crew; cost equipment editing, stationary and so on, "hen fill in oil the efe-
" ents under each heading - you'll find that sheet of paper
can suddenly become very full.
Mile you may well he able to get much of the listed
’■:-r free in the shape of enthusiastic film fans and friends
y-vmg a helping hand, itll help you work out every efe-
^-errf that is vital to the production. Use Final Calc, the
Amiga's premier spreadsheet, to lay out your needs
cod their prices to create □ budget sheet Armed with
m overall cost that you feel can be achieved, it's time
to start organising the shoot
Unless you're a hyper confident director, story -
boards ore a vital element of any production. Terry
Qlliam (ex-Monty Python and director of Fisher
' ‘og and Twelve Monkeys) has only just started
not to use them. By using drawings to map out
eacfi shot, a dear vision can be built up for you
to work from. The finished result should by no
rneons be obsofirte - the very nature of film
making is that you might get a better idea on
the day or be forced into another while on
location. Never be afraid to change your
mind and deviate from the storyboard,
unless you're adding effects in post produc-
tion using your Amiga and LightWave
;*?*o* (
1 lr^
fa Jm
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fh*
SL *n-n
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U|i[
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(these need to be exactly planned). With each frame of the storyboard, fill in a short
description below of exactly what is happening and any dialogue that is to be spoken.
Don't worry if you're not on accomplished drawer - basic stick men. buildings and so
forth will do the job adequately. Just make sore they're dear enough for the camera
operator to understand though . If you have absolutely no faith in your drawings whatso-
ever, then writing put what each shot will entail can be enough.
Once you’ve achieved this, it's time to write up a shot list. With your production assis-
tant, sit down and go through the storyboards, giving each shot a number. Then con-
struct a list of shots, a brief description, and work out roughly how long each is
going to take to shoot After this, schedule each scene into your
shooting days. Certain scenes may be shot togeth-
er due to the same location, but never expert to
shoot shots in exact order. Moving about and can-
stonily resetting can take too much time.
While you're juggling all this info, also list all the
costumes, locations and props that'll be required for
the production. Ask a friend to help out with the
organising - if you can't , you're going to need the
patience of a saint Location hunting should be carried
out with the camera operator and can be done before
or after the storyboards - expect changes though on the
day That imagined shut might just prove to be too
impractical or time consuming to carry oof,
Once the storyboards, shot list, and time schedules
haw- been drawn up, it's time to search oof the actors f. see
panel}. On securing their talents, setting the date of the big
shoot is the final step before the plunge
ionie
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El WANNA A WINNEBAGO. ..NOW!!
ww
Alffed Hitchcock referred to them as "cattle." James Cameron has dismissed them as "puppets," The general public
think they can be luwies." Good actors, however, in the amateur scene can be difficult to hunt down. There are places
to begin that search for the right face for the part - try hooking up with the local amateur dramatics society and go
along to see a performance. There may well be another Emma Thompson strutting her stuff in a Noel Coward play
desperate to get some film/video experience Hame a chat with the director to see if they can recommend anyone.
Universities, colleges and drama schools are also ripe hurting ground for blossoming talent - put up advertisements
in the student bars and other public places to see if anyone takes a bite. Again, they usually wilL To them, as with you,
they want experience and aren't too bothered about payment as long as they are working with someone who has a
professional attitude and they don't have to cough up £30 for their travel expenses.
The pros have saeentests and casting couches (regrettably alive and kicking even in humble little Britain). The new-
bie has enthusiasm and sincerity as their principle tools. With any interested parties, interview them and make sure
they are both confident and flexible enough to offer ideas for the performance and also receive direction. Rehearsals
are vital for any production - it can alter the storyboards and shot list as you and the performers work on the script to
bring it to life How you treat actors varies between individuals. While there's straightforward direction giving, some per-
formers need to be handled with kid gloves or an iron hammer respectively. For example, Sigourney Weaver is quite
happy to admit that she likes the director to look after her and 'nurture her performance' while others will start eating
the set if you decide to Interfere too often. For identifying what type of approach you'll need, that interview is especial-
ly important
Directing actors has had several hundred books written about it over the years. For first timers, the rule is bask -
keep it simple. Don't stand waxing lyrical about 'character arcs' and other chin stroking exercises. lit can help the very
inexperienced to envisage what they need but, more often than not it’ll end up in confusion - by about half way
through the shoot the performers will know more about the character than the director ever will if each has done their
job properly.
Give to-the-point directions, A single word or explanatory phrase. The more you explain a scene or a line, though,
the less impact you'll have and less chance the actor will have to 'make it their own. it's important that the penny
drops on its own accord instead of you trying to shove it down everyone's throat Directing actors is all about experi-
ence ancf you will make mistakes.
Amiga Computing
APRIL 1996
B
Most of us can't afford the sometimes extortionate prices that edit-
ing facilities cost For more info on what the Amiga can do for you,
check out this issue and in the February issue for details on the
rather fabulous Draco system that would have most pro editors
whimpering to their bosses for money.
The first stage before jumping into the rushes is to log every
shot This can be done during the actual shoot itself, but it can be
carried out at leisure afterwards by going through the tapes and
marking down what time each take starts at on a particular tape.
Also, decide there and then which takes you will most likely use -
this all saves time with the actual editing process.
The editing process itself usually has the three stages - the
rough cut (slapping everything together with no real attention to
exact timings to see how well the whole production hangs togeth-
er), the second cut {making accurate cuts and taking out unneces-
sary shots) and the final cut (where the video ts honed to tiear-as-
damn 'd: perfection). Never be afraid to write off shots if they aren t
necessary - if they're not needed, they'll dissolve the impact of the
film when showed to an over-critical audience.
Never underestimate the power of editing. It sets the pace of the
entire film and breathes Life into your separate shots and makes it
a whole, attention-grabbing experience. Once you're done snip-
ping, all you need to do now is show it to as many people as possi-
ble [see panel].
H
ERE TO NOW?
The one truly valuable thing to always bear in mind when
considering a professional career is simple - talent is a
prerequisite, The real deal is that you must make contacts.
There are certainly plenty of talented people without jobs
in the industry and plenty' nf average directors and writers
peddling their wares on our TV and cinema screens. How
come they made it? Because they know someone in the
business either as a friend or relative, or they have the
social skills to network themselves into a job.
It's an incredibly important talent and vital for success in
the film industry where socialising and getting your face
seen means everything. If you have a friend or relative in
the business, don't just sit there with your lower jaw stuck
out in indignant pride thinking "I will do this myself. I'm
not jolly well going to leech off someone else." Get out
there and wring every last drop of career-building juice
out of a contact, if it's family, all the better - nepotism
is good.
Another vital element to 'making if is to get your work
seen. Short of being put out on general release or broad-
cast an television, if s vital that your production must make
a splash somewhere. Film festivals are the first and most
obvious port of call
From county film shows to international festivals, the
amateur does have plenty of places to put their work on
show. You'll usually find that the smaller affairs are simply
far enthusiasts who want to enjoy the experience of
movie-making but are non-plussed about getting
anywhere. Again, set your targets feasibly high. Find out
which festivals have high profile - while the Oscars are
obviously a no go in most cases, the likes of the Cork film
festival and the Chicago film festival do attract a fair-sized
audience. Check out the British Film Institute's film and
television handbook for more details.
Depending on how much money you have for video
dupes and how good you think your work is, send out
tapes to targeted production companies and individuals.
Again, just pick up a copy of BFTs handbook to see the
amount of different production companies and what they
may be interested in. One note of caution though - don t
always expect to have your tape sent back to you - these
people are usually horrifically busy.
Bear in mind, having a contact who can recommend
your work to someone in authority can give them that
push to put the tape in the video- machine, Quentir
Tarantino handed the Reservoir Dogs script over to a ten-
nis coach who happened to play with Harvey Kietels wife,
She read it, thought it was excellent, and recommended k
to her husband. He read it, committed to it, and the
money started pouring in, It's all about exploiting contacts
and targeting your audience/funders,
Film seminars, workshops, and local arts meetings are
also useful meeting places where equally struggling but
determined hesh talent are looking to meet, mingle anti
work with people of a similar attilnde.
Finally. never forget that 'making rt' requires gut deter-
mination and ever abundant motivation - you'll never get
anywhere unless you're prepared to work like a horse.
The film and TV industry is not a nine to five job with a
company car. /Z&
Amiga Computing
ISSUE 8
HARWOODgeC
MPUTERSG3C3G3
\n Harwood Computers limited.
Street, Alfreton, Derbyshire DESS 7BP
AX: 01 773 831040 Of,.,
TELEPHONE
773 836781
Cannt> « ijuntry):
Daytime Phcmcr
ftflGrtb fins' 1 *mm i
PCMCIA Inter fa x 9 i
\ 2.5.x SfW (User Upgrade) ? UW l
Optional FAST (JtHirier f>db*cA * &
TOTAL I
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—T
last* Somber
(Swilth < July I
made payable to GORDON HARWOOD COMPUTERS LIMITED
witn Both 'J' s
an d S-VHS!
ing on your Amiga
The revolutionary S-VHS ProGrab^ 24RT Plus with Teletext is not only the best way
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iKefit amigas antf is also hAfr AGA Chipset
nay rati iwdof *nag«. In any Workbench screen
including HfrWft itHMfr (Arnqa SAM uermilti'iL'l
Pr-QGrjib
jrr.-u.Qiv. irr.'iLQMM jpeg. amr
I'rLCjr.it inr: .ir .Ti.idor s
Irtd anim il. am with sound (requires PCMCIA
Hi iepjMft 1 sound umplDrj .m AnimS 4 . SS.VX flips
or imjge p'orocsmij palrttc computing
A£A onlyj jind UrttiPTing method) « a)w new is
‘Venian i.S.s Khoio^pncs fully iL-ppwii PrpQrflb
.lorn Ls/irirr to eruiMr grahi directly from wrttun
tfie- prDgr.nn uvtng VOL) time!
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*UJ, built n mann and cgfotrr animation faemtres.
mf frames 15 dependant i, .Don your Am^gas RAM
or, Ti‘<c :•
IVvwfTJ’ SW’l uipu;
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With ProGrab^ software, select ?r- ^vage ya
wish to capture us.ng the go screen preview
window and Grab [because me hardware
grabs frames in real time, there's no need v
a freeze frame facility on the source devicelj.
Once grabbed, simply download and v ev: the
Tull image on your Amiga screen FtoGrab also
includes a Teierext viewing and capturing
facility from either TV or satellite sources
STAGE 3.,.
Use the 'grabbed image with your favourite
word processor, DTP or graphics package.
on Use the s^gna* from
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Prr Grab' nearly does make
it that simple!
on Grab TV tx video
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including S-VHS
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satellite receiver; domestic VCP/pIcn/er or standard T v' signal passing through your VCR/playe er e toe re is yours
All the ususal and
Qctamed 6
The Sth official version of the majtiT music
maker on the Amiga has landed. Over the last
few months there have been demos of it pop-
ping up now and again around various
Internet sites, but now the final version is here
we can happily make spring time a musical
one.
My favourite version of Octamed was 5. The
previous versions weren't my cup of tea r
mainly because they had a very PO look and
feel and were extremely unfriendly, and t
could barely live with them. However, having
said that., I was still able to produce some half
decent tunes.
Therefore, when version. 5 came out I was
particularly pleased, mainly because of its
user-friendliness. In fact, the whole of my hard
drive was packed with samples and I man-
aged to spawn the occasional dance remix,
even to rival some of the pap that was already
out there. Unfortunately none of my tunes
saw the light of day - mainly because there
wasn't much I could do with them - and
when winter time comes 1 like to hide away
and listen to a bit of indie, which just cannot
be created on an Amiga, Sorry.
So Octamed 6 anives and I instantly injec-
ted some life into my own tunes. These can
be imported from other versions of Octamed
which, incidentally, was difficult fo do wiith
version 5.
Obviously, the main difference that most
users are pleased about are the extra chan-
nels. Basically, instead of always being able to
play four samples at once you can now play
eight which in turn means you can have far
more variety and more sounds to choose from
to make your tunes.
Previously, if I made a dance tune, for
example, I usually needed a drumbeat, bass-
drum and a melody, which left only one chan-
nel to use for either cymbal crashes, hand
daps or even vocals, so the choice wasn't
exactly what I'd deem wide, So without
explaining all the new features in great detail,
which would take around seven days, HI give
you an idea of the new additions, and what
you'll get for your money.
MIDl - which stands for Musical Instrument
Digital Interface - was first introduced around
version 2 and can be linked to an external
device such as a synthesiser which can be
connected through a MIDI interface which
connects to the Amiga's serial port.
Basically,, all the options and selection
boxes are now cleverly positioned in windows
lor you to move and resize to your own prefer-
ence.. The prime example of this is the Tempo
more in our
monthly review of
the latest Amiga
CDs. Andy
Maddock
reveals all
not mntirmly
lure why I
picket* rhl* oft ihe
Artwnrr GO, I ean H f
mrnk of any nsion(.,i
window which, usually found at home ait the
top of the screen, now has its own windows.
The prime reason for this is so the options
you use a lot will have priority because the
amount of options would litter the screen
ridiculously. Also, each section of the actual
program is split up into around four main
windows which can he closed down, espe-
cially if you need some free memory to edit
samples or other memory-consuming
processes.
If you use Med frequently then this is an
essential purchase and one that should never
be missed, but for people like me who don't
take their Amiga music too seriously, version
5 is more than enough. However, if you have
neither, I can't recommend Octamed version
Bottom
1 line
Product
DETAILS
Product:
Octamed 6
Supplier:
Webd Science
Price:
£29.93
Phone:
0116 234 06B2
Scores
Ease of use
M%
Implementation
90%
Value For Money
■9%
Overall
90%
Qhase 3
Two months ago we reviewed E.M
Computergraphic's second image, fonl
and clipart package and it received 90 pei
cent, The third CD in the series has now.
arrived and I can tell you that this one
doesn't alter E.M-C's superbly consisted
record.
The latest volume contains hundred!
of images ol excellent quality along witl
many more directories containing font!
and clipart. This time, the clipart caugb
my eye, I tested the quality of the disc b^
thinking of different topics which I woulc
need relevant images for to accompany
this text, and I came up with ancient pot
tery, sewing and pants ol the world
Unbelievably, l found clipart suitable Id
all these pseudo-documents, and I'm slit
in shock after finding several pictures o
pants. There truly is a use for all thr
Amiga Computing
APRIL 1996
0 TH 1 NG BUT
Amiga is welt known for its Graphic
Her change Format or GIF as it is mare widely
■town. Basically, if you haven't worked it out
■ready this CD is devoted completely to GIF
stages which are always one of the best
: ihrs formats on any home computer.
Sot onfy will you get hundreds of
megabytes of images but you will also receive
■8 xs viewers such as the standard FastView
'hers such as image converters and
& rtatypes. There are plenty of converting utile
te on the CD so you will never have any
•Rage viewing problems.
"he image directory is divided into suitable
: itegories, each one containing its own
~ jrnbnaiFs file, Tou can't really get better
lualrty pictures than the ones contained on
3m CD-ROM and the choice of pictures are
► pretty varied. The main CD is split into
Or« directories - digitised, rendered and
tt»*w wooden toy tJi/ngi w«re used
^ r *Neel your mood. |( didn't wort for
r Iripr atiekfnif M«ti* in
MvfMy positions
. lures contained on the CD. As usual, all
•w pictures have been categorised correctly
i'- each directory has its own thumbnails
i The pictures are of the highest quality
» f ch is nothing short of what we expect
from EM Com pule rgraphic, and the cate-
(□nes, as mentioned before, are of a varied
•election. Without doubt you will find
•omething to use, so whether you're after
■Rages or clipart far desktop publishing, or
few re after a fancy desktop picture, you'll be
tpC'ilt for choice.
Th e images are just the tip of the iceberg.
Ihece are more volumes of postscript and
fr’agme fonts, and to top it off it's all pre-
texted in a very professional way. This is cer-
U-Tily a CD you wouldn't .be forgiven for
i - ng. A true essential.
GIFS AG A
hand-drawn pictures - and in each directory
there are a number of categories.
The whole CD is polished off by an excel-
lent AmigaCuide which displays the contents
of the CD superbly. Just did on the file name
to show the picture, along with a short
description of what you're going to be looking
aL However, some nf them don't actually have
a description which does get slightly annoying,
although the thumbnails file more than makes
up for this.
Overall, Nothing but GIFS is a very high
quality CD, and shouldn't be missed by any art
fan,
Bottom
I line
Bottom
Our collection of image CDs has grown
immensely over the past few months and the
best so far has been Phase 2 by E M
Computergraphic. Other than that, all the others
have come way down the line. However, most
of these CDs are under a tenner so they usually
just about warrant their price tag.
The images contained on Artwora are of a
fairly standard quality and most of the pictures
are contained on other cheap CDs elsewhere
So what can you expect for your £3.99?
The images are split up into various cate-
gories ranging from the usual Dogs to Cars, so
there are no annoying pictures referred to as
something like '10014./ 10' which is probably
just a Chaffinch pecking at a nut
All the images have come courtesy of various
Amiga artists and every single one is in colour
which is a bonus - especially when you own a
colour printer, although for something as wide-
spread as desktop publishing the choices are
not so vast
Although £9.99 is a nice cheap price for d
packed CD, the images aren't particularly oub
standing and you'll be pushed hard to find
anything good enough to use yourself.
T- 'T*
vdjft # #
■'!** T? 13*
T- -w* r> ^ mm
* -■* -* ** * •*
O only daas Artworx contain a variety of
iirugos, t here's also a bundle pf * teroograms
Bottom
line
Ease of use
93%
Implementation
93%
Value For Money
88%
Overall
9T%
Ease of use
90%
Implementation
86%
Value For Money
80%
Overall
81%
Amiga Computing
APRIL J996
O wo printers, two inkjet printers, to
be precise, from the two biggest
manufacturers landed on my desk
the other day. The Epson Stylus
Cobrlls and the Hewlett Packard DeskJet 95CC
are from the new range of inkjet printers that
can manage an incredibly high resolution.
The Hugh quality resolutions like the ones
that these printers offer mean that printers are
getting to the point where they can provide a
cheaper alternative to reprints of photographs,
especially if you have the right quality paper
available.
Both of the printers on test today share cer-
tain features. They can print at very high reso-
lutions (?2Qdpi for the Stylus and 600dpi for
the DeskJet), they both really require the use
of high quality coated paper to get the very
best results from them, and they are both just
about cheap enough to make even the most
thrifty DTFer look twice. Both printers also use
the cartridge system that is fast becoming
standard, where the black ink is held in a
separate cartridge.
Output
This is particularly important if you are using
the printer for all your output and not just
pictures because it will mean you use more
black than any other colour. The Hewlett
Packard offers the user the facility for both car-
tridges to be used at once, meaning you get
true CMYK performance while printing pic-
tures, and it can Lake a larger siied cartridge
for black, a definite bonus if you print a lot of
text in addition to all your pictures.
But first appearances can make a difference,
so how do they look? Well, top points have to
go the DeskJet for this, although even it
doesn't seem to be up to the same standard i
have come to expect from Hewlett Packard.
The printer's case is somewhat plastkky and
because there is such a large amount of room
inside the case, the glowing LEDs that show
the printer's status, etc shine onto the back of
the printer's insides which doesn't look too
good.
However, overall construction is superior to
the Stylus which continues Epson's odd tradi-
tion of seemingly leaving the design of their
printers to the last minute, The Epson printer
teelf is much smaller than the DeskJet, but has
a fold out sheet of plastic underneath to act »
the Stylus' paper tray.
To be honest, l think I would rather have a
moulded tray like that on the DeskJet that:
a) doesn't look as flimsy and
b) works more effectively
But even Hewlett Packard have been cutting
costs. The familiar smoked grey plastic paper
tray cover has gone, making the printer slightly
more noisy than the DJ500C I stilt occasionally
use.
In fact, noise was a problem with both
printers (not much of a problem, obviously,
when compared to dot matrix printers, but a
problem none the less). Now, I should really
point out that I wasn't actually using the print-
ers in the best possible location for deadening
noise, but l was running out of room in my
office, so they both ended up having to stand
somewhere where noise could come from the
punch up
Hewlett Packard and Epson are probably the two
biggest names in desktop printers. Frank Nord
S ees how their latest output matches up
APRIL 1996
es. Studio again
know we mention Studio every time we do a printer review or round-up. which must make it
the single most publicised piece of software for the Amiga other than Workbench, but t does
bear reiterating. If you want to get the best possible results from your printer, gel a copy of
Studio. That's all. Just factor the extra fifty quid into your budget for a printer and make su j e you
let it
Bottom of the printer as well as the top, sides
rd front
Despite this, both the printers, particularly on
head dean or startup cycles, were noisier
f'an l had expected. But hey,’ you don't really
ore about the noise do you? What you care
■tout is output, Output, output
Both printers performed pretty well with a
Mriety of types of output, from a high
resolution render (1000x1 500 pixels) r to a
standard 0 Paint screen, from a general OTP
layout from PageStream 3 (which supports
both printers with its new XPD files), to output
born a text editor using printer fonts
In my opinion, the DeskJet outperformed the
epscm in terms of output quality, notwithstand-
rtg the Stylus' higher resolution, but the Epson
was faster than the DeskJet, particularly in the
PageS tream 3 tests because SoftLogik have
■jum advantage of the fact that the Stylus can
skip blank lines.
Actually, the Epson showed signs of band-
ing when running on normal paper, but this
improved with the high quality paper Epson
gave us for the review, but then Epson
themselves say that you shouldn't try 72Qdpi
printing on plain paper.
Unfortunately, the lack of a fourth colour for
printing with the Stylus meant that black was
created by mixing the other three colours,
resulting in poor quality at tow point sizes. This
manner of printing will also increase costs if
you intend mixing colour with black on your
pages, unless, of course, you are willing to try
and overprint your pictures afterwards.
Another plus point in the DeskJefs favour is
the quality of the ink they use. Even in areas of
dense coverage, the HP's ink doesn't seem to
bleed too much and paper wrinkles are kept to
a minimum.
So ft's still neck and neck as we go into the
final decision. Which will win?
Amiga Computing
APRIL 1996
A plus point in the DeskJet's
favour is the quality of the
ink they use , Even in areas
of dense coverage f the HP's
ink doesn't seem to bleed
too much
I I N AL
WORDS
Well, if I had to pick one of these two, it
would have to be the DeskJet, The Stylus ts
much cheaper, has a higher theoretical res-
olution, and is faster under certain condh
E cms, but the DeskJet gave the feel of a
quality piece of hardware, is backed by
Hewlett Packard's globally reknowned
name, and gave results that were still
impressive Until Epson salve the problems I
encountered with banding and the general
tacky design of the Stylus, I'm not going to
buy one for myself.
Bottom
line
Requirements
RED essen&'tj/ BLACK recommended
Studio II
Product details
Product Hewlett Packard DeskJet B50C
Hewlett Packard
Td
01344 461274
Mo
£450
Scores
Ease of use
Implementation
Value For Money
Overall
75%
75 %
75 %
75 %
^1 1
Product
Supplier
Tel
ETAI LS
Epson Stylus Colour I Is
Epson
01734 3036-8 1
Price
£240
Scores
Ease of use
75 %
Implem entation
75 %
Val ue For Money
75 %
Overall
75 %
0
ft 1 y
\ 1
v
ftl \
|l k
1 1 I | *
O etting online to the Internet has
never been an easy business for
the Amiga user- Sure, the Amiga
has alt the necessary software to
get on and use the Internet,, but the trouble is
that the main source of software is On the
Internet itself, and even if you had all the soft-
ware you have to be a fairly well experienced
Amiga hand r and have a smattering of Internet
knowledge.
The major stumbling block when trying to
set up the software is how you configure it
The Internet uses the TCP/IP protocol to trans-
fer information between all the machines
connected to it. Currently, the most widely
available version for the Amiga is AmiTCP -
originally shareware the latest version is
commercial. Even though it is a very good
TCP/IP stack, every piece of- Internet software
you want to use with it has to be separately
configured, which for even experienced users
is easier said than done.
The only real solution is to provide a single
complete package, giving the user a configured
TCP/IP stack along with all the necessary
Internet tools, all set up and ready to run.
Originally, only a few Internet providers gave
this sort of support tor Amiga owners, and
then the software was only really just ade-
quate, However, the planned Amiga
Technologies Surfer pack looks like it could kill
both of these problems in one fell swoop,
Amiga Technologies are quite lucky with the
most important part of the pack, the TCP/IP
stack Before the demise of Commodore, one
of the last useful things they managed to
Amiga Technologies'
I forth coming Surfer
Pack is almost upon
us, and Neil Mohr
has gathered all the
packages together to
take a sneak preview
produce was A5225 - their very own imple- I
mentation of a TCP/IP stack - which by all
accounts is very good, better than AmiTCP. I
However, up until now it has only been I
available to registered developers.
The Surfer pack wilt see the liral official pub-
lic release, which in the long run will probably
mean little to owners of the Surfer pack, but it
will be the last remnants of the old
Commodore to be seen by Amiga users. We do
not yet know what implementation of AS225
will be used, but it may be one written by a
third party - possibly iNet225 by Inteiworks, an
American Amiga company specialising in |
networking.
From the initial versions of the Surfer pack I
we have looked at, the software is going to be I
very good, but there are a few surprises. Firstly, I
Qorth the wait
Just from this quick look at the programs that will be provi-
ded in the Surfer Pack, it looks like it should be an excellent
buy. Am IRC and AmFTP are both extremely well written
programs and provide every function you could want in
both types of program, all backed up with an interface a
fool could use. Mind Walker is made by the same people, so
hopefully the same can be expected of that, even though 1
would not expect it to match NetScape, Voodoo also looks
the part and is again very easy to use, which is what is really
needed in such a package.
Currently, the only possible problem with the pack is that
there seems to be little newsgroup support Normally, Web
browsers do allow you to access these groups and do work
very well with text only entries. We will have to wait tor the
final pack to see what newsgroup functions MindWalker
will have.
When the Surfer pack finally hits the street we will be
able to comment on how well everything has been integra-
ted. lt J s no good having great programs if they are hard to
run, but by all accounts the pack looks and runs great and I
cannot see any reason why the final version shouldn't too.
Amiga Computing
APRIL 19 96
Surfer mail package is called Voodoo which is a lull Mime-compatible mailer.
I deals with plain text, which is fine for text messages, but if you need to
** - thing else such as pictures, rounds or programs you have to specially encode
i tor e-mail transmission. The recipient of the mail then has to cut out the picture part
df tie I and decode it - not the most elegant system- in the world
Wme (s an attempt to make this encoding/ decoding process invisible to the user.
■Nn sending mail you can simply include pictures and the Such by dragging and
fcpp ng them into the marl window, or via a file requester. Each of these files are
fl*n treated as separate parts of the mail that you can view by eliding on the icon
* appears in the speed icon bar. When the person on the receiving end gets their
w i they will see exactly the same thing.
• nodoo seems very simple to use, With all the mails listed in the lop section of the
* " jdw, and with support lor multiple mail boxes and a straight forward e-mail
*' dress bonk, Voodoo certainly looks the part and provides everyth ng you need.
mi ily if
sljppin^ rhtm
in Jt « i»|ppf
C Mindwalker
wtlf fwpmfufty
be every tit
as g ood is
ifllftF mrnf
AmlflC
£ ***** you
cen include
graphic* in
your mwif *«
t fj irery interesting to note that not one of the
■applied programs uses the standard Amiga
•^rtace library CadTools. The IRC, FTP and
•fcb browsers use the Magic User Interface,
■rfnde the mail package uses a more recent GUI
package called ClassAction.
Three of the programs are produced by the
**tw programming group. Called Vaporware,
**y are responsible for the IRC and FTP clients
with the as yet unseen Web browser. All
tv« programs require MUI 3, so provide all
t e advantages and disadvantages that come
rth MUI program*
: ntemet Relay Chat is an open forum where
people from anywhere in the world can join
- scussion groups and talk about every subject
maginabte, and probably a few you cannot.
AmIRC is going to be the way you get onto IRC
bom the Surfer pack. The version we have
been testing is only a beta but after using it for
a whfle„ I c an safely say AmIRC is going to be
one of r ■ ■ - - isc diems or any computer,
never mind the Amiga.
When you first start AmIRC you ate
confronted with a list of servers that you can
conned from - you would normally use your
Internet provider. Once you have selected your
server, AmIRC can be made to auto-join a
channel so you can jump straight into your
favourite channel The main AmIRC window
allows you to access just about every feature
of the IRC. As you would expect, the major
part: of the interface is taken up with the talk
window, but an extremely handy window, lists
all the other users on the current group, along
with a number of function buttons.
The buttons are configurable, allowing you
to add your own commands, but the standard
Jargon
box
internet - refers f-p the wprld-
Wtde network of computers 4
rfiorposs information
between each other. Fnch
computer forms a hoy part of
the whole th\ng.
TCP/IP when data ts
passed between computers
connected fo the internet the
data has to be packaged m a
sped/tc way. This protocol U
called TCP/IP, the major one
an the Amiga is Ami TCP.
IRC Internet Relay Chat rs
one of the Internet services
that you can access via
IRC client. On !RC you can
chat about any subject on
various efim channels', even
ffiOLrcjfl the Sex Channel
seems to be inhabited by
freopic talking about howbtg
their Pentium is.
r r p - hfe transfer Protocol
another Internet service that
allows you to occeis hies on
other machines that am art-
wig as an FTP server . This is
the best way of accessing
Amine; and getting oft the
fates! Amiga PD
Amiga Computing
APRIL 19 96
setup has most of the more useful JRC func-
tions, such as DCC transfer and talk which allow
files and messages to be sent direct to another
IRCer.
AmFTP is the Vaporware FTP client As with
AmIRC, this is an excellent, well thought out
program, When you first run it you get a large
list of FTP sites into which you can enter more,
along with the normal log-in routine and
directory that you use.
A really helpful option here is to connect as
an ADT server, which I think is an Aminet-only
phenomena, but it allows you to connect to an
Ami net site and get a list of the most recent
uploads, sorted by date or subject, This makes ft
so easy to get all the latest programs, and as
AmFTP remembers when you last connected,
you only see the programs from days you have
not connected.
For normal FTP, use AmFTP which is an
absolute dream. One of the major problems
with other FTP programs is that their response
time to user input is terrible. You press an abort
button and are lucky if you get a response a
minute later. As AmFTP has completely asyn-
chronous transfers, the main program can
respond instantly to any user requests.
Unfortunately, the only piece of software
from Vaporware that we have not been able to
cast a critical eye over is the Web browser.
Originally known as Voyager, it has managed to
find a name change for the Surfer Pack to
Mind Walker.
Mind Walker is again a MUI program and
from what we have seen it handles forms - an
absolute necessity for a Web browser - and has
eight network connections that allow multiple
Web page graphics to be loaded at the same
time, so greatly reducing the time it takes to
load a single page. This is a big problem with
AMosaic as it greatly increases the amount of
time you are left hanging around for pages to
load, With multiple connections, text and
graphics are loaded simultaneously
IF
■ f JPua-C ra* train myself . It r » ail so lovely, t donl Vncuv how I find without AmFTP
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ow 1 wished l had wasted! How
K many times have you said that or
heard it being Mid when it comes
to electronic equipment The TV
and video you bought two years ago now
o < shabby compared to the latest state of
ire art, the computer you bought six months
!<*■ now seems woefully underpowered, and
•te magneto-optical you bought just before
r- r stmas now appears to be less of a bargain
“ in \1 finst seemed. And why? Because efec-
to -cs companies are never standing still.
They create, innovate and disseminate at a
We unseen anywhere else in industry. And
there will always be the early adopters
who end up seeming like has-beens rather
fwn people at the cutting edge of consumer
electronics because they bought Beta max or
ts latest equivalent
So enter the SyQuest EZ Drive, the latest in
* jflg line of technological innovations that
wifi doubtlessly be superseded in a matter of
months But let's take it on its own merits, as
we should. The EZ Drive takes a leaf out of
the Zip drive's book with its stylish, designer
looks that are as far from the ori
SyQuest's looks as to be almost
unrecognisable, tfs only when you
see the familiar SyQuest but-
ton/lever approach to inserting
and ejecting a cartridge that it
“ecomes apparent that the
drive may be new, but it has its
roots firmly based in early '30 r s
technology,
Pedigree
However, you needn't be worried by this
SyQuest's pedigree - it is far in advance of the
early 40Mb drives with their noise, stow
speeds and unreliability. The EZ drive is not
only compact, but it is also very quiet, fast to
spin up, read and write, and very reliable in
the time I've had it for review. I can honestly
say that 111 be sorry to see it go.
:l you want to know just how fast it is, the
EZ drive gives me speeds of about, two and a
half meg a second according to the notoriou-
sly inaccurate Syslnfo, only half a meg short of
.'.Hat I get from my hard drive, l tried it in a
more 'real world' setting, copying animations
from a hard drive to the EZ drive and from
RAM to it, and you couldn't really tell it apart
Horn a hard drive-
The EZ drive is obviously going to be com*
pared with Iomega's Zip, so let's do it. The Zip
drive still looks nicer than the SyQuest in my
opinion, with a neat Bladefiunner feel to it, but
the SyQuest feels more solid. The EZ Drive is
also more expensive, at about £240 compared
to £190 for the Zip, but the cartridges cost the
same price and you get an extra 3Q-odd Mb
of space on them. 1 don't know if there is a
similar deal where you get discount for buying
multiple cartridges as with the Zip, but even if
there isn't, the SyQuest cartridges still look
good value for money.
Part of the reason that the SyQuest drive is
larger than the Zip is owing to the fact that it
has proper external SCSI connections in the
form of two 50- way, Centronics-type conned
tors familiar to external- hard drive owners
(you get a 25 to 50 way cable and active
term mat or wsfri the SvQuest drive), and the EZ
drive Con afeO be set to any SCSI ID, unlike the
Zip which a restricted to only SCSI units five
or sol
All m all. the EZ dr*e n a nice piece of
kit which only he a couple of bad points, The
first is the cumbersome eject mechanism
which has been SyQoesft trademark since
their first drives, and cffher s the power
supply lor the drive It's one of rest s 1 ^-
cable-tTansformer-table-pfug jobs, but — Me
the cable from the wall socket plug is of ade-
quate length, the cable corning from the
transformer is more than a Irtt e short mean
ing you end up with the lump of the trans-
former sitting on your desk nett tr re :■
Overall though, the 11 drive ts well deserving
of a Blue Chip award, so we r ve given it one
W
"If you want to know
just how fast it is, the
EZ drive gives me
speeds of about two
and a half mega
second"
SyQuest's competitor to
the 2ip drive gets a critical
eye from Frank Nord
iottOM
line
w
HATEVER NEXT
Internal
version
The race to provide swift reliable removable
medio is hotting up even more this yea r
with the announcement of f Omega's Jaz
drive , SyQuest's SyJet, and Pinnacle's
Magneto/Qptical drive. Iomega's Jaz drive
wifi hove a I Gig capacity and access the
data on its disks at about 3Mb/second, the
SyJet is supposed to hold 1.3Gb and will
transfer data of 4 Mb/second, but SyQuest
say it wifi also have a burst mode for
motion video and other time critical func-
tions that will boost that speed even more
Pinnacle's Mogneto/optical drive might not
bo os fast as the other two but it wilt hold
4.$Gb on a single disk and read and write
data at an impressive 2.4Mb/$ecand
(impressive for Magneto/optical that is). All
these drives should cost less than the cur-
rent cost for the drive size they use, /,e the
Jaz drive will cost /ess than a I Gb hard disk,
the SyQuest will cost less than a 1.3Gb
drive, and the Pinnacle will cost less than a
4.6Gb drive (and will also act as a CD-ROM
drive...)
SyGaeshs EZ Pave is also
available in an irrtsrnal IDE
version which retails a. r about
the same price os r. r, F Zip
dove (< around £ J 89). but rtf
haven’t bad rhe c/ic?nce ro
fesf tf i/j5 one on ou. r A4000.
Ease of u$e
9GRri>
I mplemen tation
90%
Value For Money
Overall
90%
Ami c a Computing
APRIL
199 6
EVfEW
O f there was ever an accounts
package that had its roots on an
Amiga, you would definitely be
able to point to The Counting
House as a prime example. How many
accounts packages on other platforms even
1 ( 00 w the temn metaphor - let alone use it?
The metaphor that The Counting House is
based around is that of a house (surprisingly
enough) with rooms holding various details
dealing with traders, inventory*, management
and so on.
The program has up To nine levels of
security which are all managed through the
Management room and three levels of famil-
iarity which allow you to choose exactly how
much handholding you need- The Counting
House comes with an on-line manual and
printed tutorials in addition to the extensive
password protection list which, curiously, is
about 100 pages ol plant descriptions.
Fortunately, the way the password protection
works is far friendlier than most games.
Along with the usual page, line and word
numbers, you get a letter count for the word
in question making it easier to narrow down
whether you need to account for blank lines,
headings and so on in your line count.
Efficient
The Counting House is not your average
accounts package and it does- things a little
differently to how you might expect. It has
grown out of a need for a business accounts
package for Applied Research Kernel over a
period of about ten years and is actually
used in-house as well as being made avail-
able to other users. If you aTe familiar with
standard stock manegemenl/purchase&sales
ledger-type systems like Accpac or other sim-
ilar products, you'll find it difficult at first to
find your feet. But as the bewilderment
wears off, you will see that The Counting
House's way of doing things can be a lot
more efficient
The whole system hangs off a SuperBase
4 professional runtime module and consists
of a variety of databases that are all interre-
lated. The user never sees this because they
are hidden behind a set of forms that have
been created either to suit a standard Hi-res
screen (640x2 56) or Hi-resLace screen
(640x512). The forms are all very well laid
out, presenting the information you would
expect to see where you- would expect to see
it, and are all in a muted and very business-
like mid-blue.
Every time you start The Counting House it
sets up temporary directories in ft AM: to help
speed processing up, but everything is con-
stantly backed up onto the hard drive SO a
crash needn't mean that you lose everything.
The fact that The Counting House is actu-
ally a SuperBase database means that users
of SuperBase will be instantly at home with
the way it works, but people coming from
other accounts package backgrounds will not
appreciate the fact that you can't overtype
held* or leave data entry mid- way through a
form. However, they will like the easy access
to features and the clear requesters that
SuperBase affords the user.
So let's work our way through the installa-
tion of a fully-blown cash and credit account-
ing system. To start with you are asked vari-
Counting out
some money
i
A complete business accounting system
based on an Amiga? Frar Nord investigates
( ; ffi* first ffrfng see yau've witerMf Ifte password
ous details like your company's name and
address and trading name, if any. You will
also be asked your position in the company,
whether or not your company is VAT regis-
tered, and piher pertinent details.
Your next task will be to enter some
inventory, but if you're a bit confused as to
how to go about doing this, there are guided
tours to entering information in all the sec
tions of The Counting House in the Quick
Tour Halt in The Counting House. Assumin;
you've already read this (you can print the
information out too), you should find it rela-
tively easy to enter some stock items. Your
inventory can consist of Vattable items, items
with barcodes, items with serial numbers,
and many other identifying features, Using
Super Base's multimedia features, you can
even have pictures of your stock or, perhaps
you might be running a record shop, you
might want to have samples for each CD yen,
stock (of course, you might need to talk tc
the Performing Rights Society about having
samples of people's records on youi
machine).
The inventory database also allows foi
additional information if size is actual!}
important or for related items arid so on. Yol
can set up your buying price and your selling
price to distributors, retail and end users, al
with settings for volume discounts, specs
offers, or end-of line discounting if you wish
Special offers can have end-of-sale date*
attached to them to make sure your staf
aren't underselling products, and to top it el
off you can view the inventory database a
three different levels of complexity, depend
ing on your needs.
Okay, so weVe entered some items tha
we wart to stock and/or sell on. If we nov
f > lt H s 9 good Job (h*
oMoogertlint room has
on-ffne help
□
HE
Dictionary
This is a searchable database of information that can be entered on such diverse topics ;
postage information, company rules and regs, addressing, basically anything you can think of.
you have to enter it all in. The problem with this is that SupcrBase's text field entry doesn't suf
port pasting text from the clipboard or loading text in, so you'll have to fill out each desaiptin
from scratch without the benefit of any editing features like moving the cursor a word at a tirr
or selecting ,a block of text
Once you have entered all your descriptions, you can also add flags and filters to forth
categorise each bit of information and add external files- for further explanation (for instance,
you were to enter an emergency plan for fires, you could have a map of your building showir
the available exits).
■jj.iwm*ij,iiiwbh
APRIL 1996
jp two traders we can arrange- it so that
** buy from ore of them and sell our stock
to the other. The version of The Counting
* '.e I am reviewing deals with both cash
■fid credit accounting so that we can sell
direct to
end-users on a cash basis white deferring pur
Moments to our suppliers until the end of
lh* month. Entering company data is just as
M5Y as entering inventory data, and just like
fi the inventory section {and indeed every
tther section) of The Counting House, you
an dick your left mouse button on any of
the labels in a form and get a helpful
■e : jester up explaining what the field is used
for.
For companies you can specify whether
you are buying from them or selling to them,
■fid whether this is on a cash or credit basis,
•:j can also sub-divide your trader entries
r :- categories like advertising, public rela-
t ths and &□ on, to provide greater flexibility.
Once you have set up your trade accounts,
■ - can start the process of commerce very
fisiiy by just going to the 'process' menu in
the traders database. This will bring up a new
IQhe library
The Counting House is a pretty unique program
in the fact that it allows you l,and your business)
to collate information that might not be consid-
ered necessary to an accounting package, but
which, nevertheless, is very useful. The library b
there to catalogue media Irke CD-ROMs, records.
□ he agenda
form that represents a purchase order. You
can then choose from your inventory the
items you wish to order and The Counting
House will present you with a default price
you are accustomed to paying for these
goods (which you would have previously
entered in the Inventory database) All these
items then get put onto your purchase order
which can then be printed out and faxed or
posted to your supplier
When you are entering a purchase or sales
order you can even state the method by
which you contacted .our supplier, or how
your customer contacted you. whether by
phone, fax, mail or in person. For some
entries like these you are abo offered an 'any
method' option rl you are not interested in
tracking things like this Another aspect that
offers the 'any method' option is payment
where you can choose from direct debit.
Standing order, cash cheque or credit card
options, along with that handy any method/
Okay, so that's the traders and inventory
sections looked at but what ol the library, the
diction a r, Che agenda and the management
rooms? Weil let s start with the library
books, videotapes or any other form of
reference m otasl i r^ven't worked out how to
link the lit ran, database with my inventory so
that I can amply ooss-reference the two, but I
have littk ' ' ' ma? even if it can't be done
nght now rt .v -H-, be a matter of time.
The agenda room acts as an organiser for the whole tor,: r- , in acts n conjunction with the
personnel file in the management room to allow for cross - he : ding of appointments and
inter-personnel messaging.
O Your inventory doean* t ha va to look »
mm (hf< - thirr^t nrv thf»s levels of complexity
Do YOU
ACCEPT CASH?
There is o cash only verson of
The Counting House suitable for
shops and other non-CJ i edj'f
timed companies. Pwed of onjy
£59,95 you might actually wanf
to spend the extra £40 and get
tfie full version..
Qonclusions
The Counting House is a very serious piece of
software that really can r t have justice done on it
in a brief two page review, but in the time I
have had to run through its features it has been
solid, and even when I crashed the machine on
purpose the amount of data that I lost was
minimal. The approach that The Counting
House has will almost certainly confuse people
used to the more traditional approach favoured
by packages like Sage and AccPac, but The
Counting House's power lies in this as much as
anything else. I would hope that the author
continues to expand on the on-line help as the
lack of a full book-based manual is somewhat
disconcerting at times, particularly since the
user cannot access help files while entering
data. Overall though. The Counting House is an
impressive entry in the shrinking library of
serious applications that the Amiga can boast
A NAG EM
ENT
This is the mother of all rooms in The
Counting House, tt has so many options it is
hard to know where to start. The management
room itself is subject to personnel restrictions
with onty people with a security rating of five
or higher (the highest is nine) being allowed
access,
Once inside a higher security rating is
required for certain operations. As previously
noted, it is here that you enter personnel
details and set security eveb and passwords
for your Employees Sot mat merely scratches
the surface.
As you'll see from the soeengrab, there are
more buttons here than I would ever be able
to cover in a two p a-^e rev iew but they tend to
deal with configurer on :i the- various databas-
es, setting flags and filters and doing final
accounts, profit and loss statements and other
such important financial data
Counting House wifi ask tor additional details
iii A cash Ml* invoice I* produced
Bottom
i line
Requirements
RED i.vM\'7ffcj/ BLACK v. omnuvjdft/
Mjl <33> j 3
Kicks tart Hard Drtve
>/
6SO30
Product
DETAILS
1 Product
The Counting House
L
Cash & Credit version
| Supplier Applied Research Kernel
Tel
01 983 551496
Price
£99.95
E-mail
richafdgart.co.uk
Scores
Ease of use
7S%
Implementation
80%
Value For Money
91%
Overall
84%
Amiga CoMPUiiNC
APRIL 1996
VISIT OUR NEW WEB SITE
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The Multi- Data Machine gives you a 4X CdRom plus a
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I L E ME
DOWN
tht great pluses of Amiga
•ch 5 is the ability to add back-
er - ages to both the desktop and win-
do this via the WBPattem program
: r. The Prefc drawer,
: noose from the eight preset patterns,
four own, ot even load in a picture. The great
YVBPattern is that it tiles small images to fill up
□r window. This proves an excellent way of display-
without wasting precious RAM, As long as your pattern can
up on all edges you'll have no problems,
* «« i
1 french tries small imago s to fit the desktop ^nd windc** i u ttifrt
- -n cm at* stunning backdrops mtli very little RAM
If you want to become an
Amiga expert and leave
behind beginner's blues,
here's a helping hand to
set you on your way
t there are certain files on your
Workbench that are vitally important you
B*r> actually protect them from deletion
*nd evert stop prying eyes from reading
four personal information.
The command that lets you lock away
n:ur secrets is called Protect and allows
k-j to set certain protection flags associa-
ted with the hie you are working on. Let's
“iagine you had a file called Bootup in
the Utilities drawer which you wanted to
protect from deletion.
In order to do this you would load up
the Shell and type In:
5'Stitt ler* hf'lfll ,Q“llt1 liti fi/flootup -d
To unprotect the file you would type:
s “3'«ct VcrkbinttT .fhUH H t if s?Bisc (vp +c
If you want to stop people from reading
your text files or any other file m fact, sim-
ply use the following (substituting
Texl/Fi nances with the appropriate path
and filename):
£ f :(srt Kor fbf i : h 3 . 0 : Tb i e j'?i nsncti -r
And to unprotect it:
: ‘ 3 E e c t Vorlfciiu " 3 . D : ‘esti Finirces tr
ft's as simple as that.
I
U5TOMISING
Shell
□2
IT
Although the Shell
requires you to work
in DOS (Disk
Operating System it
is far more powerful
and quicker than
performing functions
from the Workbench
n*«.j
menus. And, just like
Workbench, it can be customised to a certain
extent.
The biggest gripe with She I is rt small sae
and important information often bleeds off the
bottom of the window. Sure, you can re-size it
but wouldn't it be nice if you could set the size
permanently? Well,, you can and its simply a
case of clicking the Shell window once and
selecting Information., from the Icons menu.
In the Tool Types gadget you will see
something like:
H I H DO ll=C DN rfl? 50 ? / 1 3 f) Mil gaS h« l l/CLOS E
It is this line that allows you to alter the size of
Idie Shell as well as a few other useful attribu-
tes. The complete syntax of the WINDOW
command is:
y 2 H [-:u=>- PN : X y N i d t h ? h e i g h t / tl t L e cp ^ i on
Don't worry too much about the option part
(see the Jargon Box), it is the x, y, width and
height settings that are of interest to you. By
clicking the line in the Tool Types you cam edit
these values to suit your own requirements -
you could even change the title for that
personal touch.
Customising the Shall is
eurremely mt | f and almost
alt its attribute* can bo
.tllarod in f(ims way
tartue-ii
yip
mil rVce 17, -9 ! 9 .a . 9-Jf
: it b *N I L : t*r* : 1 9
SIRiR?
if you own a hard drive, the prospect of
backing it up can be fairly harrowing.
However, there are several short-cuts which
will considerably reduce the time and disk
space taken to back up.
As you progress with your Amiga you'll
find that the C directory rapidly starts to fill
up with your own programs, and you'll soon
become confused as to what the original C
fifes are and which are the ones you've
added. In the end, youTI most probably end
up backing up the entire C directory which
will mean more disks.
One way around this is to create another
drawer called Cl in the same directory as C
in which you can copy all the programs you
have added. You then need to add a new
Assign in the Startup-
Sequence using Ed.
Open the Shell and
enter:
mil::! niii siisiK/wis.
*HiL*rv *H1L: £: SYS: (Jr Abe
fC EUtBr^p-SlSuMie
An 1-gfl
IM, 1
}Si J iJ 'i
)»»■ on
«"1"
tow
. Wl ; C l IHbAar-di.
j[M: BCVS: Print fri
' ’* Sa™ trrrjff and disk
space when backing up by
separating Workbench’
specific fifes trem ones
you have added
Now, under the line
which reads Resident
>NiL : C: Execute PURE
■■'fr’nmmc iHisggg?g>y : g< ^ (he following:
Assign >HtL; C: iTSrtZ * D»
You can then save the new Startup-
Sequence fife by pressing Esc, X and then
Return,
This new line informs the Amiga 05 to
look in C2 as wdl as C for any files it would
expect to find In this directory, And in thE
future, all you need to do is back up the C2
directory.
APRIL
I'lJIWliM
1996
Hooks with buttons
One of the most welcome additions to Workbench 3 was Multiview,
Multi view uses a hypertext language that provides the user with an inter-
face capable of displaying text, viewing pictures, and listening to sound
samples. In fact, Multiview is limited only by the file datatypes present in
your Datatypes drawer in Devs.
The great thing about this program is that you can simply click on a
button within text displayed in Multiview and skip to another section of
test
Many commercial programs now use Multiview for their on disk docu-
mentation. Provided you have the correct datatype, you can direct text,
pictures and sound samples to Multiview by clicking once an their icon,
selecting Information. .. from the icons menu and typing in the Default
Tool gadget;
STSlUti litin/'l-iHim*
A file will only display buttons if it has been written in the Multiview lan-
guage, but even for reading plain text it is certainly far better than most
other text readers which can't even display pictures or play sounds.
("l Muli'rvtow allows you tv r**d text, view pictutw* and listen to sound samples
B am not a
NUMBER
When using the Shell for certain tasks you
will invariably come up against the
Amiga's error messages, Unfortunately,
most are pretty vague so here is a list of
the most commonly encountered error
messages, there meanings and recovery
suggestions:
11$ Required argument missing - you
have failed to type in the command cor-
rectly. Check the command instructions
and try again.
I IB Too many arguments - you have
entered too many arguments to the com-
mand. Check the command instructions
and try again,
Ui File Is not executable - you have
either misspelled the command or the Tie
may not be a loadable type such as a text
file. Check the file type and try again.
202 Object is In use - the specified file or
directory is already being used by another
application. If a program is reading a file
no other program can write to it, and vice
versa. Stop the application that is using
the File or directory and try again.
105 Object already exists - the name
that you specified already belongs to
another file or directory. Use another
name or delete the existing lile or
directory.
105 Object not found - AmigaDGS can-
not find the file or device you have speci-
fied- Check the filename and retry the
command.
225 Not a valid DOS disk - the disk in
the drive is not an Amiga DOS disk, it has
not been formatted or it is corrupt. Check
the disk for compatibility and if the disk
worked before use a recovery program to
salvage its files,
Jargon
box
\KWDOW^OHx/y/widtk- : 'hdgti
t/tRie/option
X - ifw .Tu.-T^r Ilf pixels foil? Ifli?
tee edge of she Screen to tfie I'efT
iraridfciriifrfa? ivmdow
f - the number of pmh from Site
Cop of fJie wreen to the to of (fte
VWtdoW
wdtf> - the va&h of the window in
path
lihc haght of the window
Art/sueTs
Mfe - the (#tf Jbuf appears in the
window rfcJe tor
CLOSF - the mndaw to
ait the standflitf gadgets, including
cretose g(H%er
MTO (option) - the Mndaut outc-
motkdUy appears wbm the pro-
gram necdi input or produces
infN/r. the wmda w con only t>e
dosed wtih the twOOi am™™ 1
flCOTWOP (option) - the window
qppeo.rs on (he desktop behind ail
(he Htaritbencb mnd’wrt- only
gadgri m the ttvndbw boroW rS
She man? gadget
MMOflESt (option) - the window
•opens wrihout any left or bottom
mi 'irviLi' border
NQDflAG (option) - the window
wnnot be dragged
HQ5&E (option) - the window
anry has a depth gadget
SCREEN (option} - the window utTiV
appear on <f public screen. You
must specify the nflrwe of fbe
screen ofer the HCREEtysption
OMPL£ (option) - if you enlarge
tor iMiiLi'u^ the tptf hti V etpond to
(tit iih-c rtfwfp available space ,
ottawmg to see (ext that has
been scrolled out of the window
SMART (option) - if you enlarge
(he window, the tejrr does nof
expand to to* nertiV mailable
space
HW T (c&foo) - the window con
only be closed by Selecting the
dose gadget
Unable to open your tool J c:readme
Retry
■
A Make sure icon* mrO pointing to the correct Chetault Twl
We otb&rwiw yvv'H 9*t rfcfs error requestor
ISSING TOOLS
When copying programs to your hard drive or
floppy disk you may, at times, be required to
alter certain information so that the program
will function correctly. This is mostly the case
with text file documents, commonly known as
readme files and you may already be familiar
with the alert requester stating:
UnabLe to uptr, your toat 'onipp'
If you click once on the icon of the text file
and select Information... from the Icons menu
on Workbench you be able to see the actual
program being called in the Default Tool gad
get - in the example above it would b>
e:mmpp. You can then change this Defaul
Tool setting to the location of your text reade
on your hard drive or floppy disk. This wouli
most likely be:
Uar kfaen: h3 .&: Uti L i Tus/NqLtn isy
Multiview is the Workbench 3 supplied te>
reader. You may have a preferred text reade
of your own, in which case just type it
location and name instead.
ERMANENT ICONS
As you become proficient with Workbench and Amiga DOS (Disk Operating System), you w
find that much of your time is spent copying and deleting files from the C and S director!*
These directories are not immediately visible, so you may want to attach a drawer icon to the I
so that you can simply drag fries to their location rather than using the Shell. The best way to d
this is to load up IconEdrt and use the default drawer icon. Make sure the icon type is set t
drawer and then simply save the icon as Cjnfo or S.info in the directory these drawers are loc;
ted in. They will now always be visible. You could also perform this procedure for the Libs an
Fonts directories,
S B ft FI
?2B
M2H
21 h f -J
A a?
351 B
n*l
32
2
' * Copying tfl*s to Uie C dirvCtory can 60 made by
attaching a drawer icon to t#i» actual dirvotvry
Am ic a Computing
72
APRIL 199 6
r
o
new text editor is hardly going to
Set the world alight Most people
have a text editor lurking on their
hard drive and at some point are
going to have to use iL For many, this will mean
battling with the original Commodore £d r which
5 barely usable. Anyone that has owned an
Amiga for a while would normally have got hold
cf a better one, either from the public domain -
fcldEd springs To mind - or from one of the-
Oammercial editors such as CygnusEd Of Turbo
Test*; both of which are competent at their jobs
aid will take some beading.
Digital Quin comes on one disk along with a
'.try thorough manual covering every part of the
program, including its extensive Aft&xx poit The
Thai installation is straightforward thanks to
tie use of the Amiga Installer, and allows you to
have Digital Quill set up for use with either Dice
L $A5 C or Benchmark Modula-2. This sets the
program up with preset hot keys, menus, and
speed buttons for compiling programs direct
horn the Digital Quill interface
Debates
file first thing you are going to notice when
fou run Digital Quill is that it has a button bar
running across the top of its window, Whether
this is of any real use or not is debatable, but
either way it is there lor you if you want iL A
very powerful feature is the macro recorder
which allows any combination of key presses
and functions to be recorded and played back
i any time, or saved off as an ARexx script for
uture use as an external Digital Quill macro.
These macros allow you to automate repetitive
tasfes such as reformatting a table or document,
and, as they are ARexx scripts, allow other
complex functions to be performed.
One problem not just with Digital Quill but
with just about all Amiga text-related programs,
is that there is no way to search and replace for-
matting commands such as tabs, returns and
new paragraph marks. The only program I am
aware of that allows you to do this is
Wordworth. Digital Quill's search and replace
facility offers all the usual limited controls along
ivith the- ability to use the full set of Amiga wild-
cards. So a search qn Text#? will spot every
word beginning with text, Comparing Digstal
Quill against other editors means it has to com-
pete with the speed of CygnusEd and the sys-
tem compliance and configurability of Tufbo
Text, but overall it does a good job on both
counts. Firstly, it is completely style guide com-
pliant so can be run on any screen, including
RTC boards such as the Picasso II, and it has
font sensitive windgws and menus so it looks
the part too. Speed wise it loads and saves as
fast as CygnusEd, and matches it for scrolling
speed around even very large documents.
Finally, its full ARexx port cannot be faulted.
Where Digital Quill does fall down is when
you start editing large documents. Whereas
CygnusEd and Turbo Text will not even show
any sign of strain, Digital Quill seems to slow a
little. In CygnusEd, if you hold the return key
down new fines will be added as fast as usual,
but Digital Quill's response is slow. It does have
a very comprehensive undo function allowing
many levels of undo, similar to CygnusEd, but
again does not work as fast, with a slight delay
each time an undo is done. As an avid
CygnusEd user the editing speed is the real
problem. Even though this ‘slight delay in
editing does not make Digital Quill unusable,
it does detract from an otherwise
excellent program.
Another Amiga text editor
jostles for a place in the
already crowded market.
I Neil Mohr reviews-
i* a.
jgafe gaa a-saFst. 1
1 ) Thv fuiiy alyl* guide-compliant
in tert*tm looks rha part
Bottom
HOP AT MACRO
Requirements
Kflystrct*
Mite™
SA
Though Digital Quill does not provide the flexibility that Turbo Text
does in being able to define every aspect of the program's menus, it
does have a much simpler and user-friendly way qf adding macros
to the program,
From the Assign Macro menu option you get a straightforward
bokrng window from which you can choose to assign a command
to either a hot key, menu option, or via a new speed button. A com-
ma nd can be a previously saved macro, an AmigaDOS command, or
one of Digital Quill's built-in commands. If you select a Quill com-
mand you get a requester with & list of all the available commands,
otherwise you get a file requester from which you can choose a pre-
viously saved macro or Amiga DOS command.
Adding a new hot key or menu function is just a case of selecting
the new command you require and specifying the key combination
c r menu en.iy if id' you want, The final method of adding a new speed button is very much in
the Final Writer Wordworth vein, Press New Macro, select one of the available icon images and
the new command you want executing, and you have a new speed button,
Meru Karri
'j aafT
S(y?ed 0uNr.r.
-Q
A
tm
I
airniarrl TarMi.-:rn
E&v Macro |
. J j“
Ina^
RED essential
BLACK recommended
ETA I IS
E-mail
O Apply your o wn
comrtiamr* to hot A try*,
user menus and fh* speott
button bar
Digital Quill
Phantom Development
£19.35"
caldii'usa.nai.nel
Scores
Ease of use
91%
Implementation
75%
Value For Money
Overall
BQ%
75%
□
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A mic a Computing
iglu now, it seems like the only
growing industry on the Amiga is
producing add-ons for the reign-
ng champion of 3D animation
- Lightwave. In recent months
have come to light and we pre-
nere f of your delectation. It's a
• ■ : a 'eview this lime since we have
2 nd a video tutorial guide called
Lightening
the wave
i start with LightSpeed, a two-hour
thly video magazine dedicated to
tg Lightwave users' skills. The video
of a variety of sections with reviews
Lfht Wave-related products and advert is-
I ’“terspersing the tutorials. The tape I
e sent was from last October and to give
some idea of what was on it we had a
it explaining how to build and animate
frith o use scene and a corridor scene, an
Lert tor Impact! visually demonstrating the
Itnefits of using it, something yon could
•ever do in a print ad, a tutorial on building
If GO another on building spaceships out of
r i a review of World Construction Set, an
m motion gallery and several other bits and
bote.
The video seems to be constructed by a
« ir ety of people recording their own
lections and sending them to the editors
inhere they are all joined together to make
*e video. This means the quality of record-
ing is variable (especially since the whole
tr ng has to be standards converted to PAL
Rewards), but it is encouraging to see that
j : l the systems used by the tutors were still
Amigas.
The quality of the tutors was variable too,
with the lighthouse guy being particularly
jnsuitBd to teaching. The scene he created
.'.as nice enough, but there was no explana-
tion of what he was doing. The tutor merely
repeated back the numbers he was entering,
making for a very sterile experience. How^
ever, the rest of the tape was pretty good
and the adverts for the add-ons certainly
had more impact than their print equiva-
lents. The reviews section pulls the tape out
of the 'its-an-empensive-LightWave
tutorial-tape’' category and into
the magazine field, and it would be
nice to see mare reviews in each
issue.
The other section that lifted the
quality of the tape was the ani
mation showcase where estab-
lished and apprentice artists'
work was shown, with Alan
Chan (author of the
Lightwave book covered later
in this review) showing off
his techniques, The tape
can also be purchased
with a high density PC
formatted disk contain-
ing the scenes and
objects used in the
tutorials on the tape.
I would need to
see more tapes
before 1 could give
an honest overall
opinion of the subscription,
but the quality of the tape I saw would
be enough for intermediate Lightwave users
to snap up their copy of LightSpeed.
3D packages always need
add-ons to make them
easier to use. Ben Vost
examines a couple
TARTLING FX
The FX kit for Lightwave is our next item up for review. It's a
wire bound, 310 page volume with an advert for LightSpeed
on the inside back cover and it deals with a good variety of
topics in Lightwave. It starts gently enough with introductions
to both Layout and Modeler, but soon gets stuck into some
more meaty subjects like tunnel chases, page turns and flag
waving. The tutorials then proceed onto creating fractal-type
landscapes replete with nice clouds and water. Alan Chan
makes no secret of the fact that there are certain things that
are difficult to achieve in Lightwave and says that things like
tumbling waterfalls and rapids are probably not subjects
suitable for a beginner's book.
He goes onto devote a whole chapter to that most
overused of Lightwave's talents - the space scene - and
starts it with a caveat to not simply try to duplicate the effects
used by Ambli matron or Foundation Imaging, but to create
something new. While imitation might be the sincerest form
of flattery, it certainly won't get you any work if you
want to make a living from CQ. He covers building a
spacecraft from the initial sketch to the final model
using all the tools in a Lightwave owner's arsenal
including the dreaded metaform. Alan Chan then
goes on to discuss surfacing techniques for your
models and the best way to light a scene.
The book doesn't just deal with what might
appear basic principles to experienced
Lightwave owners, but also goes on to tricky
effects like volumetric lighting (you know,
when you see a laser in a video and people
chop holes in its beam, that kind of thing)
and compositing digital images with live
action, The book finishes up with a look
at bones and the inverse kinematics
featured in Lightwave 4.0
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pack comes on S disks
only £4.95 per pack
F0lfT$ Pack (t or Part 2)
FONTS pack (i or Part 2)
I ■ louts lor use wiUh Dponril ar Personal RSirtlS-
CLIPART Pack jl.Hvl)
WORLD MAP (Park 1 2ijr3)
y riuj
GRAPHIC FONT (Part 1. 2, 3, 4 or 51
i iem lor WflflDSWOFtTW or any DTP
VARIOUS OBJECTS |P«fc1, 2 or 3}
30 VARIOUS OBJECTS (Part 1. 2 nr 3 1
1AVE VARIOUS 0 BJECTS i Fuck 1 , Z or 2 1
FONT FOR ABOVE
• a !e lar which ?ac k abayej
: r oc k itutny mtue yacks. Pieasa Phone
the very ialesl version Mow you Mir pfiay
Co*nmodanfl C&4 games an your Amiga. All packs
ftelow are compile & ready lr> play directly pn your
Amiga Pimivd instructions provided
(Part 1, 2 or 3f
C64 & 45 original games **£4.99
C64 & 100 original games .£8.99
C64 & 200 original games £16.99
PS. C$4 V3 A TOO GAMES PACK GOT »%
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rcna+asMiftitti un
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Spectrum V2 § 50 games
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CHAMPLX OF DISKS CAM DC FOUND ON THi DOUBLE CP SET
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Board Games Pack 1
Arcade Games Pack 3
Puzzle Games Pack 1
Card Games Pack 3
5 disks) £4.99
5 disks ...14.99
S disks £4.99
S disks). £4,99
VUon CD rom owner
This, pack is oral lar any 4mg- gwrer wtw dcest'i nwn a CD ran *j'ive anc
hunts i nriH jmuunt dl b
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Various latest gaiws
Various latest utilities
(10 disks).
(10 disks),
only £9*90
.only £9.90
18 DEMOS
MUST BE 10 AND OVER
KJHI CINflY CRAWFORD (2)
XT* MAOOM1VA (SEX) <3>
XOT SHOWIj n CllRL
X03 BOUT TALM2J
X03 MA'FCIE Will T TAKER
K24 SABRINA SPECIAL
X*S DIE FILKINGEH
X2u MADONNA EARLY DAYS
J/li KATHY LLOYD
X:iO MEOA-MAID
XJJY CAl FNRAH GIRL
KdZ MAY FAIR
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NEW TITLES
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JT1 TIMA SMALL
JSI CINDY CALENDAR 95
JAh HOT BABE 1
KRJ 1 HOT BABE 2
Xew HOT BABE a
KBR HOT HARE 4
XlOO HOT RASE S
XIOI UlO riiPi II
X1D2 FLMALt BODY BUILDER
K 1 03 GIRLS GIRLS
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products are available in your local Amiga-sh
iruuuua uic uvuiiuuic iri ycjcjt iveui «hi
or through national mai!-order<ompa
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International Distnbu
\
4
GTI
Ml
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i !440 Oberursel ■ Germany
Tel + 49 - 6171-8 5937
Fax + 49 - 6171 -8302
EMail; CompuServe 100336.12
Atll-nillHl CCTl It EWB|M'l
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4>irlHlfllRII>nnE A lirlniura r illImpiAff
Contents
System news
The latest news from the Amigo gaming world
plus a chance to win □ prize worth £100
Speris Legacy
Legend of Zeld... Oops. I mean this is a unique
game, completely original and one of its kind.
Honest.
Player Manager 2 Extra
The updated version of Anco's fabulous football
simulation has arrived. Is it as good as we
We preview OTM s Commando-like shoot- em-
up. If it s half as good, it will be nothing short of
superb
Doom debate
At last, the whole Doom issue has finally come to
an end as we look back on the epic tale
And more
All the latest chips and feats in our new section
- Ll Grea$y Food and Milk Supplies 1 ' Er. I mean tips and cheats
r k
. 1
BJ
I j
f t
P
rev
i
ewed
Watchtower
r
SYSTEM
news
By Andy Maddock
April mi
Vulcan Software’s new releases
ortsmouth's
finest who have
refused to leave
the Amiga scene
are back with a batch of
new releases which should
be making their way on, to
your screens later this year.
Firstly, they are releasing
an expansion disk for the
excellent Timekeepers
which should be out soon
and will have a price tag
of just £5.99. It will contain
60 more levels which wilt
b© made slightly harder.
The second release will
pleas© almost every gam-
es player as Vulcan have
planned to bring out the
latest Valhalla edition enti-
tled Fortress of Eve. The lit-
tle prince has now grown
up and he's after a wife. It
will have four levels, a 1000
word vocabulary, a text option tor the hard of
hearing, and a brand new pseudo-isometric
view instead of overhead. And all this for only
£14.99, Watch this space.
The last two releases are pretty sketchy at the
moment, although you may be familiar with the
first. It was entitled 'Penguins’ by a geezer called
Scott Hayne, and he was going to publish the
ms third Valhalla adventure will bo released later in the year,
it's certainly something to took forward io
game himself until h© found a better offer, Yep.
Scott Hayne has sold the idea to Vulcan who will
be re-designing the graphics and selling it under
the new Title of Bagrats. The other release Is
called Mat's World and will be similar to Valhalla
- It's a multilevel platform speech adventure
and that's about all we know. We'll keep you
posted.
I’m a rock ‘n roll star
How would you like to help us in a large opera-
tion, Well, it's a big job and It involves us wearing
protective clothing and heading for the tatty,
poor unfortunate, dying games cupboard, if you
can help us by emptying it slightly you can keep
some of the contents! But we can't just give them
away willy nllly, Oh no,
That would be too easy, and there's loads of
excellent stuff in there too!
What we want you to do is show your creative
side in the best passible way. If you've heard of
'Everybody’s Girlfriend' by David Pleasance then
you'll know what I mean,
You've got It. We want you to write a song
about the Amigo. And you are completely free to
do anything, You can just write some lyrics, make
a tune using Gctamed. or record it Oh to tape.
Well promise to look at every single one of the mi,
And remember - we're not expecting that much,
but if you can impress us enough we may even
send you a special prize worth around £1 00. And
don't forget, there will be loads of runners up
prizes.
So come on! How much does the Amiga mean
to you?
Name;
Address},..
Age:
Song Title:...
Send entries to: Hey look. I'm Noel Gallagher
Competition, System. Amiga Computing. IDG
Media, Media House, Adlingfon Park,
Macclesfield, Cheshire SKID 4NP,
Guildhall’s release schedule
We have just received the latest news from
Guildhall Leisure that they are to further their
excellent track record with more duality
software than ever before.
Firstly there is Fears and Gloom £ for the
CD32, If you’ve been dying to play them on the
32-bit machine then your waiting is up as you
will be pleased to know they should be avail'
able now.
Over the next month or so 1 we should be
seeing a brand new game by the name of Blitz
Tennis,, and the release of Wembley
International Soccer which I am looking
forward to as I never got to play it the first
time around when it was published by
Audiogenic,
Late in the year we shall also be seeing
games entitled Microlyte Warriors and the
much awaited Brian tara '96,
It looks like it's going to be a good year for
Guildhall! with a mountain of excellent releases.
Stay tuned for more information.
Caught in the Net
If you're looking for Amiga games on the
internet here are some links to get you
started. Whether It's Public Domain or
commercial demos you “I find something
on these sites.
Virtual Software Library
n ttp ; / / vsl , cnet, c om /
This contains an excellent software
searcher - it's fast, efficient and very large.
Just select 'Amigo' from the menu end
you'll be away
Aminet
ftp;//src. doc. ic.ac.uk
^is is probably the best place anyone
could want to go to to search oil aspects
of the Amiga world it's also updated daily
so you will be able to access all the latest
software.
*
Tl» *ul mipbunt flM* b AbfiTtMUW m (to ftt
n»e Amiga ffW SimlaiyU ifclUHnl lj:
linn * "iwfayflMta * ma* Hm * WfljUsHjHsi
n* fipitannr * gpfEnw Si] ppm i * Hajdfw* Inml 1 TMe wton
a»»iEkLiiM2 • cpa-faii ■ mm * uanw'SH
* tKEiaLiLSfil
rfipis is on Amigo owner's second home, If you Of& on enthusiast you'll
probably spend moffl fflrrre hero than anywhere
cu-online
' .'l ;• K *LV lilLkl -*1 •• E“. Idir
The Champaign -UrtuirM
Comrnedone Users Groirp
Amiga Web Directory
h ft p: //www . cue ug . erg /a mi g a . html
You will occasionally find news of up and coming
Amiga games releases as well as some excellent
lalks to other similar related sites.
The Games Domain
http://wcl-rs.bham.ac.ul/gamesdomain
You will find mountains of software littered ail over
this place far various formats as well as loads of
Amiga goodies
Official System top 1 0
This is our up to dote, official fop i D most played games in. the office. As you can see the standard of
software over the last few months has been absolutely outstanding and we hope rt will continue.
Game
Publisher
Score
1. Worms
Team 17
91%
2. Sensible World of Soccer 95/96
Time Warner
92%
3. Pinball Prelude
Effigy Software
90%
4. Super Tennis Champs
Audiogenic
80%
5. Xtreme Racing
Guildhall
90%
6. Breathless
Power Computing
92%
7. Alien Breed 3D
Team 17
91%
8. Coaia
Empire Int.
91%
9. Gloom Deluxe
Guildhall
N/A
10 Flight of the Amazon Queen
Time Warner Interactive
93%
The European Computer
Trade Show is once again
making its annual return The
dotes are 14-16 of April and
whether there'll plenty of
Amigo games on show will
be another matter. It won't
surprise me if the show is
dominated by the
Playstation. Saturn and PC.
but we'll give you o full run
down in a future issue any-
way on all the present
Amiga software titles
B5
IplUttt
SYSTEM
System Selections
Sensible World
of Soccer 95/96
Scores 92%
“It you're a real fan of Sensible
Soccer then this an absolutely
essential purchase"
Breathless
Score: 92%
"Breathless features some
excellent graphics and sound
effects, and it plays like a
dream"
April 1191
SB
"The best thing about Xtreme Racing has to be
the 3D texture map
Zeewolf 2
Score: 90%
"The missions are reasonably challenging and if
you're into war and guns and that then Zeewolf
is an excellent purchase"
Soccer Stars ‘96
Score: 90%
“Soccer Stars ’96 is probably one of the best
football compilations and at £34.99 it is excellent
value for money"
Pinball Prelude
Score: 90%
“Along with all these presentational features
there are many additional ones which make the
game more interesting "
Hillsea Lido
Score: 90%
"Superbly designed and a real bargain to boot -
you'd be crazy not to buy this'
Worms
Score: 91%
“Hours of entertainment from one game - who'd
have thought that a garden invertebrate could
be so much fun"
Lowest Priced Top Quality
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kill 1 1 0H jJT Hut I jibtU I3»
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A mica Computing
SYSTEM
review
PUBLISHER
Anco
H=W=H
In-house
£24.99
B
4
Q
No
AT 200
DISKS
HD INSTALL
SUPPORTS
ci**t ifwt dYin* f*- Uh
77ie new highlights screen is sptit into
quarters and each one displays graphics
relating to certain incidents
The beet room Is nc fenger empty as it
always used to be. It is now futl of three
players sitting there doing nothing
Manager
§J1C<0 Offl®
W l iHUtS
Carlisle surrender to
A W ddook
Slnminshirt City woe* i <to« <u? t*
yesterday i Ctrtffc fide
full of coMMitr'ien-t. P.Uak- -ar e littLed
the opening ae-al •after' ? nimut es »
Carlisle took tht . Ium
stf uck foi' Bimitthan tvty wMfi Wt
thumpina uofiesl frop cwLstfe the box
levelled fllittips in the t6lh minute ,
fl.niddeck mounded o-if Ui>t sw^im wiUi
his dth go-al of the st isvr- *tteh 64
Minutes with a strike that just menaced
to coos? the line to leave Carlisle to wonder wene it all went
The newspaper witl give you an in-depth
report on the match you have just played
layer Manager 2 was released last year
sometime and to be honest It was
nothing short of excellent, ft received
94% in our September issue. Now
comes the pseudo data disk - well
completely new version actually.
I mentioned in my previous review that the
player's names were truly awful especially as
they kept real life teams and then invented com-
pletely fictional names. I don't know whether
Anco acted upon my criticisms, but m the Extra
version all the names are updated, Obviously
there's no Juninho at Middlesbrough, because for
a start they still haven't managed to ossign the
clubs into their proper divisions, but a rumour did
occur that if nil the reel life teams were included
it would take too long for a season.
Most of the differences that have been added
to the Extra version ore quite in depth, To begin
with there is a knockout and challenge made
where you can take on other human opponents
In a league just to see who does best The
challenge option is to see how many points you
extra
Reviewed by Andy Maddock
can possibly get. with the more points gained
resulting in better offers being received from
other clubs.
The other changes are more or less cosmetic.
Instead of walking around an empty stadium, you
will know find the chairman sitting in the correct
seat and secretaries where they should be, but
there's still no-ane rn the treatment room I
To be honest Player Manager 2 received 94%
only because of the management part being so
realistic and detailed. The actual arcade action
The new highlights are by far the best addition.
Especially when you Ve winning end you're fit
the limelight ail the time
mu
Now many?
Al these changes haven't really made the
?3Tie better because under all the make-
.z + here are quite a few changes whEch
ere pretry annoying.
Firefly, when you are ready to go off and
head for the boat room, a long wait follows
white all the results are calculated. When
each wart lasts around two minutes, at the
er a of the season you will hove waited well
: ver an hour, Surely there's something else
worthwhile you could be doing. If you fry sit*
hng absolutely still for an hour, you'd prob-
acy go mad!
The last annoying feature Is probably the
* out In the entire world and was fairly weil
hidden in the last version. There used to be
ttvee disks - one to load the game, the sec-
:-nci for the management and the third for
*^e arcade bit. Consequently, if you wan-
tea to just play the management side it was
no problem because you always kept one
ask in the drive.
Now. disaster has stuck. The introduction
of another disk has had disastrous effects.
For example, when you want to visit the
boot room you have fc insert disk 2, and tf
you want to quickly check your bank bal-
ance insert disk 4, God help you if you click
the wrong button.
At first, I thought I could sneakily get
around this problem by only visiting the
rooms, from one disk, but eventually I was
told to report to the boardroom. I felt my
stomach almost dissolve into nothing as I
worried about my job security, I put on o
brave face and knocked on the door only
to hear a manly voice sounding extremely
disgruntled . Oh no. I've finally entered the
world of football management!
I come out of the room somewhat pee-
ved and also relieved because not only
hod I had a warning about turning up to a
match ten minutes before kick off, I'd also
had messages from my scouts and coac-
hes complaining that they had hod no
work all season And this was all because
you have to insert a dbk oxry nme you
want to visst one of , r = . eej
Whet s the problem hear . ; , jsi"
didn’t i just Install the game to resolve of
these problems? Well, this is the worst piece
of programming in the entire w arid . s .. a h
when someone writes a program that has
to use more than one disk they II mm* *:
themselves, why don't I just write a ' . «
easy install script so they won' t have to 1 ft a
finger? Marvellous.
You don't even get a sniff of hard d T , e
all the way through the manual - apart
from the PC version! Typical, " Th at 5
alright.' I thought to myself. I'll do it the long
way by going through Workbench, copying
all the various files into a directory, and
then assigning the volumes, it would take
time of course, but at least it J d be better in
the long run.
What do I find when Workbench loods
up? 'DFO: Is not a DOS disk'. Excellent - I'm
not playing this anymore,
k To be honest
Player Manager 2
received 94% only
because of the
management part
being so realistic and
detailed ^
■-.as pretty pathetic, i suppose I could have
marked the game down slightly because of this,
3 though you could switch if off and just watch or
manage.
Although this option is still present in the Extra
- ersion, there is olso the addition of two new fea-
tures. On© Is a scoreboard which shows rubbish
p ctures of various incidents happening on the
:: - ch all the way through the game. To be honest
/Hmlck Dny
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PH
Possession Or?' 49
Possession St
Han Or SI* Wa’cft AiUfcfthS
Tit c match day screen now gives
prayer ratings anti a man-of-the-
match award
Ifs slightly long winded ond when you've seen
one animation, you've seen them oil.
The second feature is by far the best. The high-
lights option splits the screen info quarters and
every now and again you will be shown still pic-
tures of rendered footballers controlling, shooting,
passing and fouling. And although they're only still
pictures, it presents more of an atmosphere than
any other options.
Vou will now have to aft And 1 alt relevant
press conferences to answer th#
questions posed by the press
The match scanner displays alt
the information at once, although
unfortunately it’s far too bland
Fina
if you're □ very pafienf per-
son who would wait a life-
time just for a beloved man-
agement simulation to finish
mulling over some simple
calculations, then Player
Manager 2 would be a
great purchase. If some
extra thought went into the
actual technical side of the
gome it could have been
absolutely excellent possi-
bly even the greatest ever
football game in the world.
The game is there, the statis-
tics are there, everything is
almost there, but rh© lack of
thought spoils everything
DO lr»1«
E mm
review
PUBLISHER
Team 17/Ocean
DEVELOPER
Binary Emotion
PRICE
£25.99
DISKS
4
HD INSTALL
Yes
SUPPORTS
A 1200/4000 + CD 32
Th« Speri$iand$ in afi ffwir
glory. Aaah t looks idyffic, ey?
Destroy rhc flowers to
uncover sum# treasures
D Thts is one of those gomes that seems
like it's been in the pipeline forever.
Some games just pop up out of the
blue in a re viewable state with no intro-
duction at all whereas others meander along,
eventually appearing when they're good and
ready, Speris is in the latter category,, and when a
title takes this long to appear, you build yourself
up for something really special, So does it live up
to our high expectations?
On first impressions the answer is yes - the
graphics look bright ond cheerful and a lot of
* rtfl'J
- « M
Enter the p atecu to find out
your mission from the king
Legacy
Reviewed by Tina Hackett
attention to detail has obviously been paid but
when you start playing, things are □ little slow to
say the least. There are plenty of characters to
interact with and places to explore but it's the
amount of repeating yourself you have to do -
walking around the same places and talking to
the same people just becomes exceedingly
tedious.
Well,, those are only first impressions and it
would be unfair to judge the game on these ini-
tial findings. Okay, so a description of the game is
Hardly a plot that will blow your mind, but nev-
ertheless It gives the game o point, You play
Cho, the hero, who is on a mission to avenge his
friend's death, His friend. Kale, was murdered by
his evil brother Gallus In a quest to steal thfc king-
dom away from him, The King promises Cho ‘he
throne, so he sets off to fight Gallus.
The playing screen
Ob/$cl
Selection
Shows the
object Cho has
selected
Score
The more
enemies you kill
and putties you
solve r the more
paints you g«(
Vitality Bar
Keep an eye out art
this bar as your
guest will end when
this runs out
Weapon
Selection
Cho has a
choice of
weapons «f
His disposal.
This shows
you which
one he has
5 elected
Keys
Collect the
keys as
you go
around to
open doors
Experience Bar
your
experience
but ids as
the game
progresses.
Kilt monsters
to build this up
Bomba
Bombs should be
picked up on the
way te destroy
obstacles in your
path
I
Gems
Find the Gems in
order tp buy things
from the shop
1
Power Bar
The bar builds up to
increase power of
some weapons
^eeded here, I feel, As you can probably se©
from the screenshots, it takes its inspirationC???)
f, om Zelda on the SN£$ It's an overhead adven-
ture game which requires you to collect objects,
jet past enemies, and solve puzzles. You control
the gome either via the keyboard, joystick or
CD32 controller, and walk around eight different
levels on your quest. On the first level called
Sha rmo City, you wake up on the first day of your
adventure, adjust to your surroundings, and find
out the mission from the king. You also need to
find the sword to arm yourself and get to grips
with collecting gems - the main form of currency
needed to buy things in shops
You will also need to interact with other char-
acters to find out clues. However, the speech Is
4 I'm not
going to
completely
write this off
- it's still a
playable
enough
game and if
you're into
adventures
then I'm sure
you'll gain
When you do actually get somewhere you can
walk around the lands from a large map
2E1
Control is either via the joystick
keyboard or CD32 controller. The
controls you need to master are,
of course, walking, using weapons
(for instance, the sword or bombs)
and speaking. Whenever you
meet another character □
speech bubble will appear over
their heeds and you can choose
the appropriate reply you wont to
make. When you come into con-
tact with an object an eye icon
will indicate that you can exam-
ine it to see what it is - you will
probably also get a clue as to
what it can be used for later. To
access the Inventory screen you
can press F2 which allows you to
look at and select the objects or
weapons you have collected.
freaks
quite a lot of
enjoyment
from it 9
lyiitffl
review
Choose your speech by cJicfring
on (he reply you want tp make
Where is it now?
Remember we previewed O very simitar
game called Legends way back in
Christmas 1994? Well this was being pub-
lished by Kri sails and looked set to rival The
Sperls Legacy but unfortunately, we don't
know what on earth has happened to it.
Last we heard on the rumour mill was that
it was ready for release, but krisatis
weren't publishing it and it had been
passed on to someone who was. But who
is the mystery company and are we ever
going to see this game? Let's hope so
because although the graphics didn't
look up to the same standards as
Speris (when we saw It anyway), it looked
very good fun and, dare I soy it, more
imaginative.
Vour hpme from hem^ SAB wifh ail the comforts
you’d expect - but what about any clue s?
rather time consuming and when you've already
spoken to a character and just happen to walk
past them again, you really do have to pay atten
lion and walk quite far away from them or you
find yourself talking to them again
The sound effects work quite well with telepor-
tation effects, sword whooshes and so on, but It's
such a shame the absolutely terrible music contin-
ues throughout. The tunes do
change depending on
which area you ore j
in, but they're all
dreadful and the
only woy to
avoid it is to turn
the music off
which is a shame
as you miss the
sound effects.
Graphics are worthy
of a mention because they are so detailed and
perfect for this style of game. The sprites look
good and blend well into the cartoon back-
grounds, and each part of the Sperislands have
been thought out nicely, from the dinky little
rooms to outdoor scenes.
r
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vrqv i mm hi ■ i, x. | gr ^
; is!
'
[ !■■» 111 1 1
- SCOFf -
UITC
f KF“C
«- Z
Bye, I hope you can nake the
King happy again. It riakes rte
sad seeing hir^ like this. He
always |Gf;&<?d be? so cheerful!
Interact with other characters to find cut vital clues
These sign boards tell you where
certain places are but fjttte else
al w
To be fair, there Is nothing technically wrong with this game - the graphics are
superb, the scrolling smooth, and some of the effects, such as tele port ation, have
been done very well. It looks the part with some cute sprites and detailed
b °Ho we vef playability wasn't quite up-to-scratch and although it did deliver some
quite nice puzzles. I felt that some of the time you were left wandering around
without a clear idea of where to go next or what you're supposea to be doing.
Another point which just can't be ignored is the way you have tc isfand m exac-
tly the right place to destroy obstacles such as flowers. It would be OK. if you could
casually slash them with your sword as you walk past but oh no, sometimes you en
up spending precious minutes lining up your sprites to hit the flowers, And you do
nave to destroy them because underneath there are vital supplies and teeport
squares Teleporting becomes rather boring at times too, especially if you teleport
yourself to the wrong place and have to wander around the maze all over again
- very frustrating. Re-appearing enemies also become tedious.
I'm not going to completely write this off - it's still a playable enough game and
if you're into adventures then l J m sure you'll gain quite a lot of enjoyment from it
but for the casual player who demands to be instantly entertained by a game
{and why shouldn't we be?) then it's not going to be for you. There s too much to-
ing and fro-ing for my liking, so I'll give this a miss and leave it to those who are fans
of arcade adventures.
W
Mrfl AH
92
SYSTEM
preview
Previewed by Andy Maddock
Here's some of the plot.
It's »jhe seme sort of heroic
rescue missions and
everyone love s you
S IM are fast becoming one of the lead-
ing forces in the Amigo gomes industry,
and hopefully this new release.
| Wafchtcwer, will secure their place.
Basically, it's Commando. Yep, remem-
ber that now dusty old arcade gome which you'll
era badly find locked away In a dork room, most
kkely because it's so old it'll be foiling apart and
already vandalised by school kids during
lunchtimes. Commando wos one of the greatest
games ever
When I was little, I used to wander into some
Thp action screens are much lift# a cress
between Commando and Ikari Warriors
social place, usually with a good reason, and walk
straight past the Snooker and Pool tables and
nead for the arcades to continuously ram 10p r s
down their throats unit they were blue in the face.
Back then it was either Froggec Asteroids or
Commando, It was a tough choice, although they
were all frustrating so. inevitably, my temper
‘ r ayed and the machines were abruptly abused
with my feet, fists and anything I could generally
throw at them.
Well. Commando was a top-viewed
war/actlon game. ! t featured this little war guy
who had a machine gun and some grenades. I
could never remember the plot because it was
simply a cose of sticking your co^n in and achiev-
ing the highest score - the intro screens barely saw
the light of day, If was set in the jungle and the
idea was to kill ail the enemy, release hostages
and blow up bridges, .
After receiving a Spectrum during the J 80s, I
managed to find Commando in the shops for
£1.99. Blimey! A game for less than two quid 1 And
to this day it's still one of the greatest games ever
to grace computer screens, Not because of the
graphics or sound, but for sheer playability.
Watchtower is based on the same idea
although It will obviously be far superior in presen-
tation and hopefully in game play too. You can
play two players on the screen at once and both
can bottle through three different stages Includ-
ing the Desert, Jungle and City, with six missions in
each one.
Just like the origin ol Commando, there are
tanks, helicopters and other vehicles to bottle
□gainst which will take an enormous amount of
firepower to destroy, and when you've got foot
soldiers firing at you from all angles, it gives you an
idea of the challenge.
I can't remember if Commando had end-of*-
level guardians, although I seem to recall a big
door where the enemy used to come pouring
out.
£ You can
play two
players on
the screen
at once and
both can
battle
through three
The enemy rate will increase
dramatically, especially when
you stick it on the hardest level
Wa tc hto wer is onl y a re lj nd 75
per cent complete and
should be ready around early
April. It's already looking
pretty polished not to men-
tion, very tough. Hopefully
we'll bring you a full review as
soon as the game Is in its
complete form .
The briefings report will
take you all around the
world on different missions
different
stages 9
93
SYSTEM
hints & tips
Hints, tips and helpful answers
on all your gaming problems.
Andy Maddock sorts them out
Feedback
Breeding problems?
After having purchased a copy of Alien Breed 3D
and installing it onto my hard drive (not as easy as
it sounds), I then found the game icon hidden
within the drawer (call me stupid, but i thought
game icons were normally visible) and loaded il
with anticipation. As the game loaded I noticed a
definite similarity between this game and Doom
on my sister's PC (I still haven't converted her). Am
l correct In this assumption or am I dreaming 17
Please find enclosed a list of codes which have
been compiled in a time consuming but very sat-
isfying way, followed by a couple of helpful tips to
ease the pain of dying so quickly.
LEVEL 1 No code needed
l£VEL 2 CMQFFJE N PPH H FFFF
LEVEL 3 MIOOEDEOPPFFFFFF
LEVEL A KPKOFOPOHOEHFFFF
LEVEL 5 NUAMBOOPHHFHFFN
LEVEL 6 FOllNM POCNFFFFF
LEVEL 7 CCCGIDOPPFEEFFFF
LEVEL 6 PPKKNQPLJIEFMFEN
LEVEL 9 DBAMHFPPA6EFIFFN
LEVEL 10 JMCGDICKPLFBDCGN
LEVEL 1 1 HKAMHRPPFFFFFFEF
LE VE L 1 2 D PIGCKPPEEE BFFFF
LEVEL 1 3 OLKOLEOOAPE1A1HP
LEVEL 14 GGAOLMOOMNMILKKJ
LEVEL 15 LKKOPHPPAIOJBIOH
if you replace the last eight tetters of any code
with the letters EEEEDCGN. or the last four with
AIHR or the 7th and 8th letters with OCX you will, in
most cases, raise the level of firepower and help
your cause greatly (depends on your
armaments). It can also raise your vitality level,
Also, here is a way of defeating the last alien in
the 'Test Gamma' level one. When the alien Is
freed, run back to the first arena and make your
way up to the balcony where the alien Is, There
you can crouch down and watch the alien
bomb itself into oblivion. Thanks for your maga-
zine and your coverdisks
Darren White, Ipswich
Colonization
If you name your new colony Charlotte you will
be able fo view all the maps, parts, and other
county's statistics instantly, And. as an added
bonus, your bank balance will be tapped up by
a total of $50,000.
Colonization allows you to
build up your own colony
um mi 94
Breathless was one of Mho finest Doom
dp nos on the Amiga - and so say ait of us, 1
Brutal: Paws of Fury
Enter NINE SPROGS on the password screen This
will now make you invincible,
Thanks to Martin Phillips from Chesterfield for
that one.
Premier Manager 3
f you dial 4(30040 on the telephone screen your
players will now have c higher fitness rate and
better morale.
If you are lacking m the financial department
you can Just dial 343343 for some extra money.
Simple.
Footbatt crazy. Think, you can do hotter than the
managers of the moment? Try Premier Manager 3
Mr Brown is obviously a Doom fanatic
from fho amount of games he plays
Out of breath
Read your piece about Breathless. Doom type
clones. Review conning out soon I would bke to
praise AB3D which is Just brilliant Playability
superb, Aliens at different locations each time i
play. Intelligence fantastic.
I do want to see better graphics. I want to see
games programmed for the best set-ups rather
than the lower grade set-ups, then we can oil go
out and upgrade our Amigos a bit more.
A ! so r loaded your freebie. Image Vision, I sim-
ply get a drawer containing two Icons. One of
which restarts the loading sequence all over
again. Cannot get Image Vision to run!
A Brown. Northampton
Well, Mr Brown {we think that’s your name, we
couldn't quite make out the signature) It’s nice to
hear your thoughts on Doom clones. And I m sure
we'd all like to see more 'high spec 1 games on
the Amiga,
We’re a little stumped on your problem with
Image Vision because we don't know what set-
up you have, so we can’t really help. Having said
that, try reading the instructions carefully to see if
there’s anything you may have missed. The
cause maybe that you don’t have the required
specifications to run the program. If the symp-
toms still persist then write to AC AS at the usual
address and state in more detail the problems
you have encountered and, more importantly,
what set-up you have.
I’m having an absolute Nightmare!
I am a subscriber of Amiga Computing and the
articles are all relevant and superbly written. I
was wondering whether you would be able to
send me a guide of how to complete Nightmare,
i know if s o very old game but also very difficult
to complete, 1 thank you in anticipation,
Lee Jones London
\ haven't heard of a gome called Nightmare,
and when I asked around the office the only on©
we managed to think of was Knightmare, the
game conversion from that bland TV show that
came on around tea time. However, we don't
think this is the one you're thinking of so I’m
afraid we can't realty help. Sorry.
Behind the
Iron Gate
Michael Jepson
Reading has obvious . bee'-
hard at work these v-
months because he's man-
aged to churn out level
codes for one of the first
Doom-type gomes on the
Amiga.
2- "Etl3333FAS"
3- "G224444ETJ"
4- ■ H224444ELLT
5- 'GBL2222CLL"
6- * T QOPPPP W2E '
7- M3CCCCC2TE"
8- # NADTTTTKMr
9- J '3Y3NNNNUKC'
TQ-'™GBBBBY23‘'
1 VGAEWWM3W*
12- “5Z4MMMMVLF
1 3- " AAEWWMW K '
14- ‘KLP5555HRr
1 5- 'IK06666GU3"
16- 'FGCTTTTK2G*
17 - ^ 260000 X 36 "
18- VEARRRRID3
1 9- " KUQBBB6V EC "
2Q-‘“QPL1 1 \ 1 DXX“
21- 'UM!ZZZZA5V\T
22- *Df 5PPPPWHC"
23- * C Y3N N N N U AG "
24- "G4ZMIlR6N"
25- 'K51LlLLSGE'
Some might say
If you have ony questions about
anything whatsoever, or if you
have any cheats, either put pen
to paper or Anger to keyboard
and either write to us of
System Feedback
Amiga Computing
IDG Media
Arlington Park
Macclesfield
SKI0 4NP
or e-mail us on:
«St®acamp.dfernori,co.uk.
And remernbec If your letter s any
good or If you robe any Irteremg
subjects, we may even-, efig deed
In our already wefl-stoefced gc mm,
cupboard and reward you So.
come on, let's hear what you
have to soy.
SYSTEM
review
Ultima
Reviewed by Andy Moddock
v&n though we protest we don' t com-
pare the Amigo Doom clones to the PC
or Playstation Doom. I suppose deep
down we do. In fact I'm sure we'd alt
like to see something that would wipe
them off the face of the Earth completely, So much
so In fact that accounting offices would then be
kitted out with networked Amiga's and instead of
the staff pretending to work, they'd actually be
playing a Doom clone on the Amiga.
Perfect Doom?
All the games that feature in this round-up dorVt
really fall short of the 'fun' hurdle, and some still
leave a lot to be desired, I think what's missing is the
speed. By monaging to display graphics of super Hi-
res standard at full screen, we might be on to some-
thing. Is it possible? Who knows. Most people
believe the specifications for the Amiga just aren't
good enough. But with programmers finding new
ways of manipulating the Amiga, continuous ways
of upgrading, and even coming up with ideas sur-
rounding the new RISC-based Amiga, we could
well see something better than the PC
One thing we have learnt during the past year
with the rise of Doom-like releases Is that speed
does hove a price. Ploying these types of games on
□ standard A 1200 cannot be justified. We have
tried it, and it's very slow and jerky - reducing the
playability tenfold. Consequently, a higher spec
machine is fast becoming a necessity rather than a
luxury.
Everybody knows that computers are an expen-
sive purchase, and the decision to get one should
be carefully thought through. However, what peo-
ple fail to realise is that if you do
purchase a computer, you must remember that
the expense will not end at your local computer
w« 96
S—r
store - you'll be forced to west In the world of
upgrades*
It's a vicious circle. If you spend £1000 pounds
.. n a computer, it Is Inevitable that you will need to
Day even more as time moves oh. especially if you
want to play the latest 'high spec' gomes and use
the latest applications, ff you don't upgrade your
software will become dated and Inefficient and
you will probably never use it as much as you
should - you have more or less
wasted £10tXi or are not potting value for money.
So what choices do you have'? I'll tell you.
Absolutely none.
Let's start with the PC For an average machine
something like a 436 which would cost around
£1000, you’d get a monitor, a 1000 meg hard drive
and probably some games. The
standard 486 comes with 4 megabytes of RAM. so
you'll have to upgrade to 8 megs before you start
- especially if you wont to use the much hyped
Windows 95.
So why was a computer released with inade-
quate memory? The answer is quite obviously
because PC developers thought that would be
enough memory for the software available at that
time. To ploy the very latest games on I tie PC, B
meg is nothing short of a necessity, and it
costs around £200. So what about
1997 or 19987 Will 8 meg be enough
to cope wilh the software being
released? Probabry not. and what
would happen if there was ever
a Windows 97 or 98? Would 16
megabytes enough? This is the
paint where computers manage to
deem themselves an expensive
purchase.
Let's go back to the Amiga - o
standard A12QQ. Take the Magic
Pock, for example, which costs any-
thing up to £5C0 because people
ho ve begun to realise that life with
just a floppy isn't good enough.
Another example of an up-grade
which was deemed expensive o
couple of years back is a hard drive.
Now, however, the majority of
Amiga users have one, and. thank-
fully they're now included within the
package.
So how con you upgrade an
Amiga to a suitable level to play all
these Doom-clones that are curren-
tly dominating the market? Firstly, the
main addition to a standard Amiga
A 1200 has to be the accelerator,
With mail-order companies selling
decent ones for about £140 to £200,
they reglly should be snapped up.
however if you want to take the
expense a lot further you'd probably
be able to lay your hands on a 68060
board which will set you back
around £600 - £700. If this is Just to
o ay Doom clones, you might as well
t uy yourself a PC and ploy the real
thing.
I can remember a few months
back that we ran a Reader Survey
which was aimed mainly at games
players. The amount of people who
had a higher spec machine than a
standard ,41 200 was tremendous - there was only
a small percentage of A500 and A 600 owners out
there, So when users are upgrading all the time, it
is quite safe to scry that we will see the perfect
Doom-clone out there. When? Now, that's
another matter
It's just possible that the time may be around
May. 3y whom? Well it has to be none other than
Team 1 7. Alien Breed 3D was absolutely excellent
and they've already begun work on a follow up
which, from what we've seen is looking pretty
unbelievable,. If you thought Breathless looked
good, this will undoubtedly make the average PC
owner green with envy
I spoke to Martyn Brown from Team 17 to get his
views on the whole Doom issue. I began by asking
him how it all started?
"Around mid 1994, the Doom thing was just
starting and we'd seen a beta version of Doom.
We didn't really consider it possible on the Amiga
until we got talking to a guy on the Amiga
newsgroups on Usenet (Anoty C lithe roe) about the
possibilities, and he claimed to have a similar
engine. We spoke at length, he came over; and
the rest is history. Alien Breed 3D was born?
What is the attraction with Doom? "I played
Doom to death on the PC. We have played over
6 With
programmers
finding new
ways of
manipulating
the Amiga...
we could well
see something
better than
the PC 5
87
SYSTEM
review
1 J' r -“T* t
1 * H
-
Alien Breed 3D 2 fS looking graphically
superb - Jet's hope the gameplay
remains from AB3D
Doom an the PC and Playstation. We all
agree it is a good game, but most of us
would like to he playing it on an Amiga
K‘
■' I
Fears
t think this was the second
Doom done we ever saw and I
actually preferred this to Gloom
because l wasn't particularly at
ease playing it with all those
pixels,
And what l liked about Pears
was the fact you could adjust
resolutions, screen modes and
detail tevels to surf your particu-
lar requirements . Also, as well as
featuring a level editor, if was a
challenging game and in my
mind if still reminds me of Doom,
Alien Breed 30
Allen Breed 3D entered our
offices around the same time as
Breathless and It was a tough
choice between the two.
Eventually I plumped for
Breathless
Alien Breed 3D does pack in
some excellent graphics and
sound and the gameplay was
nothing short of excellent, but I
found Breathless slightly more
playable,,, but only just
Gloom
This was one of the most played
games in the office, although I
have to admit if was mainly rne.
I wasn't particularly happy with
the graphic display because of
the resolution, but I still played.
This was because I used to get
so far into it, then I'd Just die.
and then I’d think: 'lean do that
bit, I can/ And there you have it
- addictiveness at its most
lethal,
The range of weapons were
good and the death sequences
were particularly superb, but
the thing that let it down was
the fact you couldn't configure
the game.
This is a problem, especially
■when your system setup is not
particularly fash or you want to
fake advantage of any other
peripherals you hove, Other
than this. Gloom Is still a very
worthy purchase,
Breathless
Some might say this is the
April 1111
the Network, and II even own a copy of the
Playstation. It's because Doom is fun. there's always
a great atmosphere. It's not complicated, and it's
easy to pick up and have a blast with. Doom was
probably one of the first pseudo-3D games that
really grabbed people by the balls and stuck them
in an unreal alien environment. 1 suppose the timing
was good because people were raving about
Virtual Reality and everything and Doom provided
a simpler model of this at home anyway - that's the
way 1 saw it. "
The latest problem has been the Amiga 's speci-
fications and the home user's set-up, It is impossible
to cater for everybody's needs. Marty n believes it's
because the Amiga has severely lost out in retail
terms over the last two years.
“These days it r s becoming less common to see
Amigo software getting any sort of priority n stores.
Retailers hove been reluctant to stock A1200
editions, let alone high-end versions, Alien Breed 3D
2 is the first game we have ever done that you real-
ly need an accelerated machine for A bog stan-
dard At 200 is adequate but it needs more, certain-
ly a 68030 and true 32-bit FostRAM, AB3D 2 has to
be severely crippled in terms of on-screen presen-
tation and imoge-Size to get it to run on anything
other than pedestrian speed on a standard At 200.
Having said that, on a decent spec machine it's
looking phenomenal!'' So. what's the main obsta-
cle companies such as Team 1 7 mud overcome to
release a Doom game?
"It's the feet of the thing, the playability aspects
There's absolutely no point doing something that
looks realty great but plays like a bag of old sacks
With Alien Breed 3D we went for maximum frame
update and spent time on the atmosphere, leve
design and playability. You'll soon forget the pixe
size and screen size and get involved with the
game, Alfen Breed 3D has no graphical cutbacks
r uori r»
CtiND HRLrfH
RETRIES
LETT 3
»
_ ‘•5s
„ o
t r
r — y
■* &
. L *
r .
i
it
*
)
At
Greathfess features some superb graphics
although it is slightly f of 4own in fermi of
action - only lust though
u Inmate Doom clone, although
it s set in the distant future tea
luring robots instead of beasts,
n my mind.- the only thing that
et this down was that the
weapons didn't really give you
a feel of power,
For instance In Doom, run-
ning around a maze with just a
Shotgun and then finding a
Rocket Launcher in a secret
room would give you that
instant rush to blow away
everything in sight.
However, the weapons In
Breathless are slightly weak,
apart from the flame-thrower.
Other than that, the graphics
are the best seen on first-
perspective games, and at the
moment it looks like only Alien
Breed 3D 2 can challenge thts
game
Behind The Iron Gate
It's a bit unfair to call this a
Doom clone, though It was
based an the same idea. There
was more RPG-type action
whereby instead of moving with
the gun in the middle of the
screen, you used the keys to
move yourself and the mouse
to move a crosshair into various
positions for you to target.
It wasn't really a new dea by
any means, In fact as for as
games go, It Just slips into the
'miscellaneous' category.
Citadel
Programmed by polish team
Arrakis Software, this one was
just too damn hard. The major
gripe was that when you
walked into a wall, the blow
took □ notch off your energy.
Therefore, if you weren' t partic-
ularly dainty around the corners
you'd end up with hardly any
energy before you had even
reached your first enemy
The blood and guts In this
were good. They may not have
had the flying limbs as in Gloom,
but the bodily sotllages were
nothing short of gut-wrenching.
Just make sure you've had no
Cheese and Tomato Pot
Noodles before you play
me downside is that you need a fooled up Amiga
to mean business/
With this in my mind I asked him about the future
of Doom games on the Amiga,
"The future of this type of 'high spec' game is in
the hands of the buyers - they must prove there is a
/table market. However: as far as we're concerned,
the future rests on the outcome of Alien Breed 3D 2 .
We are taking It as far as we can."
Finally, which is the best Doom clone on the mar-
ket -so far and why?
"AB3D. I say this without bias because it fett the
same as Doom, although you perhaps needed
-astRAM or a faster processor, It really Is the game,
not just the graphics, Breathless was a bit of tart,
coked nice, but the novelty wore off after 30
minutes. Gloom was very nice, although not strictly
speaking a Doom engine, and more of an out and
out blast. Fears was pretty unremarkable and just
about unplayable,"
League division Doom
This is the official system league table of Doom
games, On the right are the scares w© have
given them In our reviews. This is how it stands
now.
tofcb*
Graphics Sound
Ganwpby Supports
Overall
.Hen ireed 3D
m
m
m
All Amiga*
91%
are>oihle»
93%
90%
92%
A12QG
m
'Mrs.
93%
m
m
APOD
m
StaJm
m
80%
14%
At 200
31%
Citadel
m
m
m
All Arragca
m
Behind Iron goio
71%
61%
65%
All Amiga
64%
99
in mi
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Paul Overaa provides a r unable version of
last month's scatter loading routines
How to convert your enisling Bask programs
so they run in Arexx. Paul Overaa explains
Phil South begins a series on how to make
all your Web page designs look even better
P Frank Nord demonstrates the importance
w getting your pictures pixel perfect
Create interesting multimedia in A
interacting with on-screen objects
|T1 Paul Overaa reviews a new sound synthesis
jpr program from Bia diford Technology
Steve White shows you how to create
the perfect human figure
Paul Austin shows how to get round the
' problem of spline patching
Following on from last month, Gary White ley LI
looks at the different video formats available ‘ I
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Frank Nord takes a
final took at
Workbench's menus
- this month Icons
and Tools menus
■j^ ight-Qr Onto ffte frcnj and Too/s
U menus* Hopefully this should see
the end of the menu item
1^^* descriptions to thaf we eon sorry
■on* with other things next month.
The icons
menu
The Icons menu is like the Window menu in ih<jl it,
loo, is modal Modal means you can only use it when
certain conditions are fulfilled, in ttas instance an icon
has to be selected li is also further modal in that cer
tern menu items are only available when the right sort
of icon is .selectee Rewembei when a menu item is
unavailable it is said that it is 'ghosted'.
□pen
30
The firsl of the model mem* items, the open item worts
differently depending on what Sort of icon is selected
when you choose it II the icon is a drawer or disk
icon, then she w indaw appropriate to that icon will be
opened. It it's a look then the menu ilem will run the
selected program, and if it's o projecl ioon then the
program associated with the icon fin the default tool
held in its icon| will be run and the selected file will be
oaded into it. You can find out an icon's type by
using the Information...' item listed oelow.
3C
This menu opiion will copy the selected icon. If (he
icon concerned is a He or drawer, a duplicate wilt be
placed in the jane drawer but called ' Capy_cyf_file-
name'., where filename is the name of the File. If you
wont fo rename ihis copy, moke sure you move ii out
of the some drawer as AmigaDOS doesn'l like io
have two files with rhe some name n the same place.
Rename
□R
This item brings up a text Field requester which con-
rains the nome of rhe File you have selected You can
type a new name in, but try to steer clear of spaces in
your filenames as these can cause problems idler on,
Here ore some handy keyboard shortcuts For when
yau are editing a sexi field:
Right Amigo X
Right Amiga Q
Shift Righl Cursor
Shift Left Cursor
Gears the whole field
Resets the lent field to its
original stare
Moves the cursor tc ihe sod
of the fax?
Moves the cursor to the start
of the text
If you have a commodity I ke MCX or MCP you will
part 3
Would you
like to
th
menu
Th* tools morru f«
rMtiy baring
vnfvsf you have
* Vtttity Hkm
have additional abilities in text Fields be ng
aible to paste text into them or only move the cursor
a word at a time.
Information.
owfly betouu rou con end up having to scroll
trough iqrge enp-% expanses of window to gel to
an icon that wets snapshotted m some corner of a
large Wontoench screen
This stem will bring up o window giving yau infor-
malion about ihe icon you have selected
Depending on the icon type, certain features will be
present or absent, but you wil always see save and
cancel buttons. If you are looking at ai fife or dra-
wer icon you will hove access Flogs that you con sot
down the righi-hand side of the window, and f is is
o tool or project you will have tool types you con
edil. If you wonl fD know what type of file an icon
is, (he title of the file appears at the ’op of the win-
dow and you will see what type of file it is nexi to
the tills m brockets
Delete...
This item will bring up q requester asking you if you
are sure you want to delete whatever i es and
drawers you hove selected Thts carnal be usea if a
disk icon is selected,
Format Dish...
This item can only be selected when you have a disk
con clicked on. You wil be given several warnings
before anything dangerous happens.
Snapshot E]
IS
Snapshot saves the position of the selected
icon, ff
you snapshot a drawer you will also snapshd (he
shape ond size of iis window.
UnSnapshot E]
»U
This item deletes the posilion fand size in* rhe cose
of a drawer'! from an icon, freeing it to be placed
wherever Workbench see* Fit. „ *
i
Leave Out
!L
Empty Trash
If you still use the iTOihcon Facility offered by
Workbench you wil need to have its icon clicked on
before you con use this menu item,
The to(
menu
This ; tem ond Ihe one below (Ful Away| refer to
Workbench's ability fo have icons sitting on the
Workbench screen without being inside a window.
You can always drag on icon onto the Workbench,
but unless you use ihis menu hem, the icon wi I be
back msiae ils window the next time you boot this
machme.
To start with you will have nothing
on your fools menu opart from one
item - 'ResetWB', This tries to restore
previously saved Workbench settings,
hut frequently gets frustrated by
windows being open or ofher programs
running* l con"|t .remember the last time l
used it.
Put Away
3 P
This puts icons away that yau have left out. It is a
good idea to UnSnapshot them before you pul ihem
• Ttori finishes our look ot the menus of
Workbench, but ffiern w/JJ be on mp I-
/ague next man Hi where I introduce you
to some of the utilities that can make
Workbench's menus easier ond more
productive to use.
Amiga Computing
APRIL 1996
d
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Paul Overaa discusses
the image loading
example that you'
find on the cover
disk of this issue...
Tricky
loading
aving briefly outlined the AmigoDQS gol-
fer loading routines and indicated tost they
can be used tor various noa-procesi-toased
purposes., ii seemed Only right to ptovde a
'.noble example so thai you con see the ideas in
nation, IVg chosen 0 fairly simple Workbertchbased
Intuition program that allows you to vie the a si
requester to select and d sp a. an m<sge tha“ has
oeen shored in AmigaDQS bad ; le torn- fas discussed
last month).
Needless to say, the code L>sed fa perform this trick
5 fairly minimal bui in order provide a ru noble
Example, il is necessary to ncorpornte rhe various
Statements into a fully fledged Inti fan program You'll
' nd the source for this on d sit as the f le sea lists and
f is the overoli structure of *h s code then we need to
discuss: ihe program peg ns by opening the DOS,
graphics, intuition, godtodi and oal fibrories using a
aop arrangement. Immediate . after the library open-
ng comes a set of □IJixDtion/a&ailocalian routines
controlled by a series of iub r : Jine calls (this
arrangement has beer used r many par examples! .
Once the program <S and running, control
passes lo on event handling routine whose sole job is
to identify the various dasser of nlui Message events
and take he appropriate octic - as events are deheci-
ed The event handling code on exec W'atlfbrtj]
call to pul the program to sleep unti Intuition sends it d
The code on disk
You'll find fire source,, two loadable test images (loadable _ image f and
loadable image?}, and a runoble version of ti»e axortlp/e On drift. To run til# prof ram
j'lisf doubte-dick on tiie 'segtisf' icon and toad one of the images. For simplicity I Ve
chosen to jusi display the images on fhe Workbench screen bu# of course ideally, we
should see haw many bitplanes the image needs and open a suitable depth screen
and window hr the image in question.
Incidentally, hr those of you without the official Amigo includes, I've provided a
separate include file , called seglist.i , which contains all the system definitions
required. Just moke the changes shown in listings 1 and 3 before assembling the
expmptel
message. When you look at the tog entries in win-
dow opening sections of the exam pie, you'll see that
a WAJDCMP tag is being used in con junction with
the IDCMP_MENUPICK and FDCMP_C LOSE WIN-
DOW flags, so the program is noticed whenever fie
user activates the menu or hits ihe close gadget
Since I'm adjusting the window size to suit the
image on display, 1 also ask fair
DCMP_CHANGEWINDOW event rwrfkflfcn since
these events- enable us to tell when window resizing
is complete <jnew images are only ever drawn after
such events are recetvedf.
Having cleared any existing image using a call to
Those official include files
i
Commercial Assemblers like Devpar come with fke official Commodore (now Amiga fec/ino/ogres.l include
files which provide a mass of Amiga -specific system definitions. You con, of course, type in ony required
definitions for yourself by looking them up in, say , f/ie Addison Wesley Amigo ROM Kernel Reference
Manuals (listings ore given in tile includes & Autodocs volume}. This approach, hr all bu> tii# simples# of
programs, would , however, be Jiotiiing short of a nigbfmtrre since even rhe slightest of errors in system
structures and definitions could cause havoc when you try to assemble your programs ,
Because of this , almost everyone who is serious about low- level Amigo coding either ends up buying
on Assembler like Devpac or they purchase the system files separately for use with programs like Ctiorfie
Gibb 1 ' s adSk assembler. The officio/ includes are available from Amiga Technologies on a disk set known
as the Amiga Developer Update disks ( currently release 3.1) and the price is £30.
The image loading example In jeltan
the graphics, library 5dtRastf| function, this routine has
to bring up the a si file requester and then cccy "re
user selected File pcth/name to the Filename buffer
because the example program can be vied to tocc
more than Dne image, we need to also check tor (or i
unload] any existing image before loading a new
selection. It's done like this:
Ba l *. . L
tf q.s
rated'
callsts
■uve . L
,na_ieglist
is s seglist still slLs-
LlriLziddS-sq,_DC‘S5asE-
lO,iegLtitjpcLeir painter
Having done that we make a call to LoadSegD, ident-
ify Ire base of the new image structure and :bong#
the window to an appropriate sizefcee I sting ! j.
love . L
iegUst_p,dG
include
EKfi/itnorii.i
include
eiec/ie»ury P t
UL.L
12, dQ
Include
lTUuiTic-n/iittuirifln.i
; include
intulElo-n/intuit f-an . 1
iddq„ L
#*,<10
Include
Hbfirtes/des.i
; include
libraries,' dcs,i
■oue.l
dC , i na g e c presirv- iiife aoiiuti
include
libraries/** 1, i
; include
Libreriesfisl.i
■uue, l
dG,i1
* Include
librjcttis^gadtcclsti
; include
Libr iriirtgidtanli.i
include
eiti/tmc_lifc.i
; include
»iecleiec„l;b-i
■eve. L
vindcii_3,jC rmiie windey to
int lude
i n E ui 1 i on / i n<t u i 1 1 n ti_L t b . 1
; include
intuit Sun/ ifttjuiar._. is. -
nevpq
■S 3(_5 F F S ET , d 0 suit i«ige lilt
include
graphics, 1 graphi C5_l it . i
; include
graDhic*lg f ap k ’cs I'S.
iaueq
IT CFrSI!1,d1
include
tibrarics/doi Uh.i
; include
Llbr*tlei/itetjfi.l
■cve.h
in: ludf
Libriries^sUih.i
{ include
LihriTiiifisI jil,’
add. L
lit OFFSET OFFS ETj-d?
include
tibrm*s/jadto&ls_Lib.1
; include
Hi b ra r t ci / g a dt &c . s _ :
Bdvt .h
jq ->i i at l : a 1 ) , d J
-add , L
IT_0FFSITi+T_&FFSIT2,dl
’
include icglflt.f
include stgliiLi
cmsvs
C hinge rfinlavEcs,^[n|giti3nE3St
Lifting J. r Commonf gut ttif myntorn
Listing f : Code fragment which
Listing 2t Uss tills start to ths example if
includes and use- the oagiiatJ file if you
performs
the window resizing
you Jm V* thtt elite iot Amiga include*
haven't got ths official Amiga files
Amiga Computing
APRIL 19 96
\\ i ,
That’s a J
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Paul Overaa offers
;Dme tips on
converting existing
Basic programs to
run under ARexx
Making
changes
W hen Amiga Basic was g v-sn ?•*:,
free as part of the Amiga's software
there was on almost inbuilt incept ve
to lake Sasic programs written an
other machines, and ccnve r i them io
r.n an the Amiga. New users co- ng '2. ,r e Am qg
‘:;*adays do not have this apporttn*, s: airless
**ey ga our and buy say Amas or H S;A Haste they
■ay well have previously useful Sasic prog rams
written' for other machines now lying unused.
One option is to tnonslale juc k programs info
ARexx form and surprisingly this in mar.y coses., is
‘or difficult Some changes are obvious Remark
lines, which in Bos'C are wr tr-e - rher a' Rem state-
RWits or endohfine remarks, need to be changed to
Afters / * .... */ style comments. Basic variable
Arrays
The fact that ARexx doe# Oof provide
conventional arrays might lead you to
think that array con version could be a
potential trouble spat. It isn't - because
such array variables translate almost
directly info ARexx compound variables.
For example the array X(i J * r {%} becomes
X.i , / and a bop such os:
FDt IM is t
fOR JM to n
l(EX,Jt>rll*JI
ME I! JI
mi n
can be written os:
eo 1=1 te H
ds j-1 tfl s
n.I.W
end
end -
Baste arrays have to be sef up us in 5
Dim statements, eg Dim Xfl 5 2 D 1 . With
ARexx this is not necessary, so Dim
expressions con be ehmmeted altoget-
her. What you do need to do, however,
h initialise the stems used to represent
numeric arrays (especially if there h any
chance that any elements ore likely to
be referenced before a real value is
assigned to them), Remember that
ARexx auiom otic ally initialises unused
variables (including stems} to the name
of the variable itself. This means fhaf
uninitialised elements in, say o numeric
array XJ.j, would by default be sef to
the letter *X' and this would cause an
error if such values were subsequently
used in arithmetic expressions*
typo indicators \% integers, & long integers and sc
ori) can be dropped. Go sub statements used to exe-
cute subroutines will need to be changed to
ARexx' s function co I scheme | remember, incidenta-
lly, that routines that provide return values do not
need explicit call statements).
With Basic Print commands, the easiesi idea is
to convert them into ARexx Say statements ARokx's
S ay instructions, however., always generate line-
feeds, so if your code contains Print commands that
have terminal semicolons to suppress linefeed gen-
eration, 0 better alternative is 1o replace all Print X
type commands with Writechl'stdouf, Xf function
calls. In this latter case you can always include an
explicit inefeed character when you need one.
Formatted output based on Print Using instruc-
tions can be handled in much the same way - just
incorporate the appropriate ARexx string handling
Function eg Leftl'), to mimic the Print Using f eld
Dispfny formatting tike this can often
be uchfuvod using ccviiote tie vice
control character itnngi
lengths], Basic Input statements con, of course, be
similarly converted using ARexx Pull 1 , Reading or
Readchi]).
E 35 LB SOURCE ' 1 > & e: ffU
PlIttT PROMPT"*
UNELE lEN(HK)
■SOS IIS UCbUlfT '"SET VOIP COUNT "
IM1IB SPiLLtMEtK" CHEEK. SPILLING"
m 11-1 TO Nt:HlU-mlMrllRft.mi]iNElT ll' Adjust (0 mri viLuti
PR J III PROMPT! I ilWUT H
YEHP
END 1 . „ . , tint cf prcgrji!
■:9(l Snjriei] 1 * s Stt ti
MYi [«ch( s Nfliil; r PE JBPT 1 )
iiijut* 3 "
da .hi s, -s Lensth( inpuli}==D
catl dtounlt)
cat L SpfUUfctO
di E^l to N
Lifting 1: Soma
»xamftis Baric
code
*(
f* Dpt ward ccunt *>'
f* Chtik galling 1
I . I ■ K . MQIIJE.I !* Jidjjst 10 asrd viluti *
Jr -tech ! st dcut f ^fllCHSTZ] ; i ho-j t *-t#g dints tdi n J
Luting a Th* ARmitx fid
conversion of Hating f Hit i* EM at prflJMl! */
for/ Next leaps need fa be converted
info ARexx do/end loops and if a step
value is being used the by'~ keyword
needs to be included in the equivalent
AR exx version. For example a Basic
loop which reads:
EDI KM to hi STEP 2
[ bedy of leap]
HE IT ll
needs to became,.,
de X=1 to If by 2
I body pi Loop ] 1
tnd
Similarly, Whtle/Wend loops need to be
changed ta the ARexx dowhife/end
equivalent and here, some of the exit
expressions used may need offering.
Basic's [hot equal tej operator, for
example, will need ta be written as '
in the ARexx farm. Other canditranof
test statements within the code may also
meed such cite ration t.
Ail these translation* tend to be
sfraightforword because in reality they
da not affect ihe overall structure of the
program.
The thing to do is experiment - make
a preliminary translation tackling the
easy areas first. Once you have intro-
duced a recognisable ARexx flavour to
the code you will find it easier to deal
with any more difficult statement
conversions that remain.
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APRfL 1996
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Phil South starts a
series of tips on
how to make your
Web sites look
and work better
Adventures
rL on the Web
I t is so easy to get published an the Web ihese
days, i! r $ hardly surprising that so many oeople
leap into it without first giving a I He b t of con-
sideration to what it is they are supposed »o be
doing. More importantly, they rarely give any consid-
eration k? the people who are going ic have ia read
whal they put on there and make some sense erf it.
Wilh this in mind, I though 1 il was fime there was
□ definitive guide to what you. os an Amigo user,
con do to make the Web a nicer place lo be. Sadly,
allhough we hove very good Wet browsers orr the
Amiga, most, as yet, don't comply with ihe latest ver-
l on erf HTML This doesn't mean you shouldn't caler
tar users of your Web site who have the misfortune to
be running something other than an Amigo. By oil
■neons, pul in things which make youi site look good,
and moke the best use of text and graphics,
Obviously the whole point of using the Web
r olher thon o text-based system is that it can da text
ard graphics, and mast people use 4 his os an excuse
iq go haywire. In fact, the less you do in the way af
graphics, the more people will like your site. Sounds
stupid doesn't it, but it's more important thot (he quo-
ity of the graphics are up to scratch rather than the
amount or size of (hem. Take a bil of time lo create
your graphics. [Noie: AMosaic will only show inline
images on AmigdDOS 3.0 upward; ; the ta ow-
ing chat about tnline graphics will on y apply if you
use an AGA Amigo. | Make your graphics wHh
Dpoinr by oil means, or barter snll o program wirh □
lot more filters and effects like Ait Department or
Photogenic*. Save all your pictures os GIF pr Jpeg
and only use Jpegs very sparing iy for b 5 W ourfol
pictures which need lo hove all the colours of the
rainbow in them.
One clover trick is ta use the LOWSRC ommand
in HTM1. to load a low resolution block and le
|that's two colour] GIF piclire first sa the ,*• ca
see what you're getting oi before ihe p chure s lu !y
loaded That woy, if ihey like whor they see they car
wail, and if they gel the idea they car, d and
move on to the next page. Use it like this
<2P5 5P.[-"»iigpic . L0ltSlC = "fci 9 Fir :.y
SLt=‘Sig l 3 JD r X
Ihe b/w picture loads firs' the' ft e r ; 0 >OM or*
Ihe all" oplion means rha' if fc s 2 in 6 reason ihe
part 1
Phil South
Home Page
LOWSRC
an tfid reft can stand in
ns a proxy for fit*
HIM
colour Imago- on rho
right
Home
TEXT OPTIONS
Although the Web is a graphics heoven if's h#W for some poor suckers, because they ore whef/y fexf
based, If you don't have a direct link, ta the internet then you are baking of to*! Mi rough some ffc/rd-
porfy Lynx /ook-a-fike. Always give a text optfon, ffke using in your picture definitions, ond always
give the links in text rather than merely as a picture. Don't put any text an your screen as 0 graphic
unless you back this up with a little bit of on -screen text same where.
Also, do you hove plain text throughout or da you use too many italics and holds? Don't overuse the
errrpliasiserSj moke them work for you. Use italics to show emphasis or to describe a tit/e of something, or
better yet put "" around titles* Use hold to emphasise headings ond other important stuff* That way your
pages won 't look like they've been gone over with a typographical Jawnroower*
Take your lead from other people's pages, and look of mogorines and how they use typography.
When do they use italics, when do they use bold, when do they use CAPITALS, how many different siios
of text do they use? AH these things are important to design, ond pipy a part in how easy your pages are
to rood. Or how amateur ond hasty they look , The choice is yours.
Amiga Computing
APRIL 1996
Search me!
Okay, hove you ever wondered how to
add a searchable index at another site
which is accessible from your own page.
For example, say you wanted to add a
search farm far Yahoo into your own
pages, Ail you need to do is odd the
following HTML into your code;
<!-- E«gin fit , do iiarth Fori —>
KET19D-GET
liCTldi=' h E t p 1 1 1 1 ' 5 e » r e h H y g hflij . c oi / h i n ^ i e a ft h ">
<SNFUT sm-30 N-MUp> <1WIJT TTPE=suhsit
mill-Ti^n! Search"*-
-c/FDIIU
<!“ f nd lahdo Search tori — >
and there you ore, a form which searc-
hes Yahoo direct from your location *
Simpler hnit?
picture doesn't load, the dude who logged orro your
page sfiil has some icea of what should be there
Finally, lake note; on browsers based on other plat-
forms, interlaced GIFs "res-in 1 '', and nqiHnlerlaced
don't. Interlaced GIFs can give you an idea of whor .
going on m the oiclure before it is fully loaded. L'
saving anledaced GIFs is a liHe b l tricky on oil but the
mosi pro spec image treoiment programs.
Oh yes, and experimenl wilh the ALIGN command
100 , when placing pictures. If you put this in:
<iHS Sfti =k< bi gpic.j p-s'* tCldllC‘' , lflNpiE, gif'
* L i ^n= right fllt-’Hiillire L&ge'>
then rhe lexl will flow down the left-hand side of the
pace and your graphic will be on the righl C' a-
right to left in the command and ihe reverse w I be
Irue. It's a small trick but a very powerful one.
That's all
Ofcay, enough already. So you con 7 occe js g bf
oi HTML logs m your own browse/, bur that 1 ’ :
reason why you can 'r pur things jn for c'ner users
to see There ore developments ofoo' b r ~z
Amigo Web browsers up to rhe curren? r - -
in HTML mod-up, and IT. 1 be covering these n ft-
next Instalfflent, See you .then, fn the 'ire- m ‘ :
like you con e-maff me of:
snouly^c ix. compul ink .co. u c
ph il . sauth@ukon.l me .co. u *
ond osk me anything about HTML or she nw’iirf,
Any of the best tips I get will M p*< * 5 *. K re
issue.
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8 EDITH ROAD, CLACTON. ESSEXX015 1JU
Tel : 01255 431389 Fax: 01255 428666
Pr inting your pictures
isn't as easy as it
* r st appears.
: 'ank Nord
explains why
Pixels
for print
I t's happened to me recently. I storied a
prefect to create an advert for print in a
magazine, but when I looked at a chfomg-
!•* lin of the finished article, it was ail bfocky.
And why? because I hadn J 1 poid enough attention
the smallest o* matters - the pixels ?hot mode up
mage.
Now, my first attempt at creating images for
print came some time ago, end I swiftly realised
* : me pixels that make u-p on image aren't neces-
wr v square. PAL pixels Oran r too bad, but NTSC
: ■ e'i are only about 85 per cent as wide as they
~e tall, Thii doesn't matter onscreen, you just run
NTSC screenmode end view your picture - il
• :>s great, the trouble s thai pulling your artwork
‘"ta a DTP package will mean you have la rescale if
- *iake sure if looks the same in print ai li does on
fte screen. The DTP packages we have on the
Amiga don't really care about things like pixel
3 s peel or PPl (pixels per inch|. but if you're pbn-
- ng on taking your image to o printers to have it
output, their software almost certainly will
When printing you won't be using: ppi, but I pi
and dpi, Dpi (or dots per inch) is the hard phyjicol
-esdutian that o printer con output. If your printer
son print at 720dpi, if doesn't mean it will also be
□hie io print at 720lpi. Lpi jar lines per inch) is the
-•_rnb&r of halftone dots that will hr on a line one
- :h ong, Most home printers can manage gn Ipi
■ring of between 65 and UKJlpi, but the number
of colours they con produce at higher Ipi level? may
be reduced
So how big da you hove to create your image?
Weil, because the halftone? ore crested from your
image data algorithmically, it is best to have two
pixels per nolHooe dot. This means that tc get the
hest results on a 65 1 pi output for a full page image
(well use letter size as the figures for A4 are more
complicated), you II need to multiply 0 5 inches
across by your Ipi setling, giving a total of 552.5
pixels. Next well check how nigh the image should
be, so we multiply 1 1 inches x 65 Ipi to get 715 pix-
els. Sa we now hove an .mage of 553 x 715 and
well double that to be sure of the best quality out-
put possible a* this resolution ro a figure af 1 105 X
1430. Of course, if you ore planning on creating
an image to be printed at full page size in a maga-
zine, you should be aware of the fad that maga-
zines like ours lend io use o screening process ai
I33lpi or even higher. This mean? -hot the same
image for a magazine would have to be 2261 x
2926 - much larger and border Ita fit on a floppy.
The process might finish there for you as the or gino-
tar of the artwork, but H's not enough for print S nee
printers work on a four colour bos s the image i ::
need 5 to be in CMYK. This w»l! increase the size of
the file even Further, You will prohobly find it G FFici 1
to change your file'? formal to CMYK ar the £”• go
certainly I'm nol awore of a program that can do i
far you, Most printers wifi be able io cope if yoi sup
ply them a 24-b4 IFF file though.
Obviously, even the most visionary on s" s a: ng
to find it hard la create o masterpiece in DPa- 1 at
■hese sorts of resolutions, so this advice is main ,
geared towards people using a 3D psekoge tmo or
IntogeF/X (or something similar|. If you ore using j
3D package to create these files, you wall need ta
pay For more attention to your modelling and surfac-
ing than before. Edges which seemed smooth n a
screen reso urion mage will appear very polygonal
in prinl, and single pcsini or Hipped polygons * ! be
very apparent.
Hopefully, this should help guide you through -he
minefield that is pictures into print. / M [wT
*
Page Stream progress
It finally arrive::, and arrived and arrived. Late in January I received a copy of Page5t f eor 3 0
Irom SoftLogik, followed by a newer version ond another newer version, I've "ow cor ihe otess
copy installed on my machine and there's no daubb PogeStream 3.Q1 is now as stable as
PagiSlream 2.2, their los? commercial release. Whether you think ihol's bod or pace will
depend on your experience with PogeStream 2.2, but in my mind, it certainly isr " beta T
he overall feature list far PageSlrearo hasn't improved, but the number of bug ■ *e$ and
implementations is pretty large.,,
Text: ....
. , . . Style teas now fully implemented
Font caching implemented
Object:.
. . , . Pen Tool now completely implemented
Reshape tool completely implemented
Fixed problems with Scate. transforming and *eiifrn§
Files:
. • . Opening a P52 doc will ormg up a requester tc re-p you use PS3's
formoning tools so that your doc most resemble? it? original state
Printing:
, . . Arrow heads now print properly on Postscript printers Aaded HP31D,
320, 600C and ihe new 85 DC to ibe printer mode lisl and imple-
mented ihe resolution enhancement technology used on the newer
printers
Changed ihe Epson driver and added a whole bunch of new XPD
driver files |There are loads of i-em l| Printing should be faste* or
most Epson printers and the microweave function has also been
implemented
Miscellaneous:
. As staled Iasi month, PogeStream now work? on 0 CyberGfx screen in
up to 24-bil resolutions Changed some ARexx command? and ‘he
macros that use them
Amiga Computing
APRIL 1996
(Q
\
• All the latest developments from Amiga Technologies
• The first major launches in two years
Phil South looks at
options for creating
interesting multi-
media with Amos
When the
bell tolls
asf month we idked about using ani-
mations aod sound with Amos and
part 2
how you can make o mulli media appli-
cation using our tevounie coding
engine. Okay, let's get specific no w Multimedia
programs consisl of graphics and sound, and are
interactive This means you must interact wilh the
objects on ihe screen, therefore you must be able to
dick on cans and buttons to make "ingt happen in
the program
To give you a good ground no in making multi-
medio buttons which perform an action when you
c ck on them, try ihis sirale program for site.
c irstly, you have to reserve a set of zones. Simply
-vork out how many buttons wi I be on ihe screen
(This- 'S okay as you can always change ii ail later,
■.hauld the need arise.] In this example we have
three buttons
ttiirn lone 5
Now we hove to indicate which zones we want
to make sensitive to mouse clicks, and then build but
tens on them. The three zones w I be button 3 from
10,10 to 30,30, button 2 from 35,10 to 55,30,
and burton 3 which will! be from 60, 10 to B0 r 30,
Remember that screen co-ordinates are horizontal
’hen vertical., with 0,0 being the lop left of the
screen. This means our buttons w I pe in o Ne neat
tew at the lop of ihe screen we set the zones up
usmg the sizes of the buttons as a guide:
Set Idas 1,1 It, Id Ts 50,30 Set Innt 2,33,10 To
Si, 30 Set lone 5, SO, 10 To 00, J&
and we now need to draw the buttons. Of course,
rou don't have to draw buttons, bur ir, the examples
■" ihis column I tty to make them os standalone as
possible, withoul any external graphics etc., other-
wise it makes H hard to Follow the taxi if you don 1
have ihe cover disk ta hand. You could, of course,
substitute a picture of o button designed in Dpaint,
or a digitised picture of a face - anyihing thof you
might wans people to dick on. In Fact, you can make
Write stuff
If you have any other Amos programs or queries about 4 mas,
then phase write to the usual address, which is; Phil South, 4rnos
Column, 4miga Computing, Media House, Adlmgtcn Parh,
Macchsfieid SK1Q 4NP. Please send routines an on Amiga disk
with notes art how the program works on paper, not OS text hies
on the disk* Make the routines short enough to appear in print, i.e.
no more than about J0-40 fines of cade, and if possible make
them use tto external graphics, or if they can't be used without
them then be sure to provide them on the disk in native iff for-
mat, and the same goes tar sound files* Follow these guidelines
and you'll be sure of making me a happy man if nothing dse*
any area of ihe screen clickable, so why not make
a whale console? 1 [I'll be featuring a I hie program
to help you map our mouse zones easily in □ future
issue qf ih i s series ] Okay, bock 1o making some
simple bos relief buttons. Firstly we dear ihe screen
with black:
Cur
flff
c
S 0
then we draw in
the buttons
Ink
?
Bar
iD f m
la
3D, 30
Ink
£
Ur
1M!
To
30,30
Ink
1
Sir
n,n
To
Ink
l
Bj +
35,1 D
To
55,3d
Irk
S
Sir
37, 12
la
53,30
Irk
7
Ur
$7,n
In
53,2B
Irk
1
flir
&□,- a
Tc
00,30
Irk
t
Ur
MM
Ta
00,30
Ink
7
Sar
il t ‘ l
Tc
74, 20
You'll notice that I've made the burtons with ihree
Bar commands - one for the white highlight ai the
lap and leFt af the button, one For the dark shadow
and one plopped in ihe centre for the colour of lire
button. Next we add a line oF instruction:
Pen l i P'apef i ; Latite D,B : Print "I Li tk The
asove euttsni t-s nakt a noise .' 1
and we're ready For the mom program loop.
The loop basically checks the zones to see if the
mouse Is aver any of them, and also checks the
mouse button to see if ii has been pressed A* AND
has been used in ihe test to only cause a react .• ■
he mouse button is pressed win 1st if* po ■ s a . e
a button. Click the pointer anywhere e- :e the
screen and nothing happens.
The bap is a slanaard DO LOOP
firstly it assigns variables so MOUSE ZONE -and
MOUSE CLICK:
So
I=flousr Ic if
C?ttousi CLki
Next we check to see rf me oond tionj have been
satisfied for the movie and any of ihe burtons:
If to;] iiic 1*1 Tktn Silt
E f *<HI I n-d 1-2 T'f n £?ci
It :<*: iftfi 1*3 T*en Shnol
h«?p
ai-id if any of the conditions are met, the oppropri-
ate sound is heard. IF you dick on button 1 you hear
tee stanaard bell sound, if it's burton 2 you hear the
room. and on button 3 it's the snoot sound. You
could, of course, replace rhe standard Amos sounds
with samples from a sample bonk, but that's For you
la play with.
Right, that's multi media buttons dec 1 with Nexl
monlh i'll go into how to maxe animated buttons,,
plus more hints and lips on making multimedia with
Amos,
Amiga Computing
APRIL 1996
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UNDERGROUND P.D., 54 CAR.MANIA CLG5E, SH0E&URYNESS, ESSEX SS3 9YZ. T0* 01701 29533
MamP: .
Address
Amiga Model:
Postcode:
Paul Overaa looks at
a brand new sound
synthesis program
horn Blachford
Technology...
Aural
Synthetica
A ural Synthetica is □ sou-na sample de-
al ion program which uses 0 synthesis
approach besl described as the so+t
MOBi ware equivatenl oF cm analogue synth
with modem dig iipt waveFarm generation.
Modern synrheiizers, af course, ore based around
oscillators which generate a set of fundomenlql
sounds, fitters which cut or boos! different frequen-
c es, enve ope generators lhai can change the voh
ume of the sound components over time, ond so
on Mix all "hat hardware logelher and add a key-
board, memory, Midi r touch buttons ihat con store
and retrieve sound combinations from memory
instantaneously, and you end up with o typical
piece of modern kit.
In ihe early days |bng betote Midi was even
area mod of], synlhesizers used much the same
sort of elements, bu! they were not connected by
electronic switching - they used dmos-i bread-
board-like connecting leads to patch in' (i.e.
rou1e| signals around. As for os signed routing is
concerned, these early connedion arrangements
The main Aural
SirnMwfic* dixpf&y
were actually more flexible than those found on
many synthesizers today, or.d it is in these early
'modular' signal routing arrangements that Aural
SynthelWs methods of working are based. You
link oscillators, envelope generators and so on
logelher in order to define a sound
The rap part af the mom Synthetica screen is a
window which bis you view and play "he resultant
sounds. Beneath this ss be so-called DM5 |Digital
Modular Synthesizer] winqqw mos’ of which is
taken up by the bu lions for accessing the sound
generation and sound shaping modules jihere ore
66 modules in oil and each one of mem has 0 but-
ron|i, All the other sample con'rol Foe lilies, namely
she Wave Editor, the Basic Synthesizers window,
and the program's Polch Programmer are also
reached from the DM5 window.
Sound generation
To generate sounds the oscillators can use either
the 15 basic waveforms or up 1o 24 user-defined
□nes. Six sliders controlling waveform, amplitude,
delay, nole, octave, and detune facilities ore avail-
able For each oscillator, along with Iwq check
boxes which turn the autpui o ; cm a sc I later upside
down or reverse its output In addition 1o this you
can add waveform, phase shift pulse width and
frequency modulation effects
The waveform editor similarly allows you to cre-
ate an almost infinite number of waves, You can
da things like brighten up a waveform by increas-
ing the number of harmonics in it, or change the
harmonic content wilh time, and there ore o ! l mari^
ner of waveform modification options. You can
reverse, invert add varying amounts of noise and
sd on. The patch programmer window is full of but-
tons which allow ihe user to arrange the various
oscillators,, envelopes, fillers etc,, in any way they
choose. There are also o large ngmher of ‘basic
synthesizer' presets which provide mmedialely
accessible sterling points tor users.
Aural Synihet ca is an interesting package and
it's obvious that an immense amount of work hes
Symhwf icj * option* provide fimritrility, fru( la if too m«h5
File formats
fbe in fib! result is always a 1 6 'bit sound fhot cun be saved
in one of five formats - SAff [the format introduced in
Synthetical sister program Aural illusion)* A IFF, the 7
file format used on the Amigo and Apple Macintosh (also
turns up on the PC os .4IFJ, Windows (PC) WAV, MAUD (for
Wovetoois sound cord users] 1 , and fwitfi a corresponding
decrease in sample qualify) fi-feif IFF SSVX format* Once
saved, incidentally, you may need a fouc/i of editing to
remove Wicks or other giitthes which tend to appear of the
beginning and end of Synthetka-generot&d samples (any
sample editor can be used for this)*
Amiga Computing
APRIL J 996
gone r,!a it, The program is dearly capable at pro
dyeing same excellent results, allhough wh i"
ex peri me riling t found it all too easy to produce
results thol, to put it mi dly, were not so good
Sample rendering, even on an A4QQQ/QJC f e
quently teak a minute cm so [sounds are generaieU
by large numbers of calcubltonj], and one s*-ac
coming of this Fir^f release is thal once you short o
sample playing you can't stop it, you must waii to*
it to finish. This is a pain if you've generated 3
large sample and needs to be corrected in ote*
versions,
There ore plenty of good points, though
ing the fad that you have toll control over when
the rendering autpui will go (left, rig hi Ur both
stereo channels) - ihij mokes il passible te genet
ate samples w ih totally different lei; right a
components!
One thing that was apparent right Fr rh* iter
is that Aural Synthetic provides o nigh-on
whelming array of controls including some
odd functions (like Exclusive Oiling of waves *U
I'm sure wilt mean little or nothing to most p D*S
five users. IF I havE any worries a- a" otK>. + r »
program then it is lhat ihe average Amiga m
may feel (here ore loo many options and ta ~
variables available!
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A O '
IOQR
Steve White explains
how you can breath
life, bone and
muscle into your
Head
hunters
Al
A2
A3
A4
w
/
If'-
-J
AS
AS
A7j
fl|
AS
j /
jfl
W A
■H
m
SIDE PROFILE - deiignfnq real-lito ton m tan j»« ditticull but with an ufierf^nding
of frsno and niuicf* structure th* bdr fs mad* a groat dmat *xwi*r
D ue to popular demand I hove decided to
take a two issue timeovl from animation in
order to explain some imporioni concepts
® br designing humon figures, after which I
shell return to animation. The human farm is one of
the most common elements in n rfwork, whether
^qnd or computer generated, and therefore an
understanding of this subject is essential
In ihis month's article, I shall b# explaining how
you can create realistic looking human heads from a
skie and front profile. Each image “as seen brazen
down into the different stages required for head
design, and while they may look complicated at first,
once the techniques have ceen mastered they will
become second nature.
If you take o look at 'he side profile, stage AT , you
can see that the head originals horn a simple circ s
The circle is cut in rhe venica! and horizonta and then
the boHomdght section is cut in half once again with a
diagonal I ne. Stage Al is then finished with the front
line of the face and rhe chin I ne, both marked in blue,
In stage A2, we can begin to add an ear. The ear
is mode up of two overlapping cirdw, the smaller one
for the lobe, both indicated in green. By stage AS the
left half of the circles is removed to rertd the ear, from
whch we can then draw o rough jaw line, We can
□Iso dot the eye line which nuns from the oenine of the
circle ta the eh edge. The red line tnot extends from
the centre through the ear ta the bottom of the circle
can then be used to find the exact positions of the nose
and the mouth.
Grabbing ihe red line os a ixush, halve it in the ¥
axis, The result is the length af the nose from the eye
line, fly halving the line again you then have the
In profile
The front profile can be designed in exactly the
same way as the side profile, the only differences
being the ellipse for the shape of the head ( A3}
and the jaw hone profile { A 4 , AS/. in fact, if you
want to animate the head, you can easily use one
profile as a template far another. Although there
ore two sides to the front profile, it's simply a
cose of drawing one half and then flipping it to
the other side.
However, although this is perfectly okay you
should make appropriate changes in accordance
with shadow. As an example, imagine the light
source was coming from the left side of the front
profile head. The nose would cast a shadow on
the right side „ But remember - the shadow would
also be warped because of the shape of the
cheekbone if is falling on. This is why it is impor-
tant to have a fair understanding af b one and
muscle structure - everything has a cause and
effect. Obviously, if the head you are designing is
small you won't be required to add as much
structural detail as you would for a large head.
Amiga Computing
APRIL 1996
distance from ihe bottom af the nose ta ihe mo rti
which is indicated in stage A4. Wow fear vc. ■ • . *
where the nose is, you can add ii la f he prafi e sh :
in stage A5, remembering to dip the brow nwa T d
slightly between ihe eyes. Using -he dtagon i
which hakes rhe bottom-rigfii section of the circle oj o
reference, you can locate the point at which ihe back
af the neck meets the head The front of ihe neck joins
to the chin line just below the jaw line in stage A6.
By stage A7 the base Flesh co - r has been added
and in AB you can start ta go* ■ -■■ ■ more ■ - e
□dual features of ihe head - here Ihe ear has been
e-haneed and the jaw : ne mode more prom r»n« w ih
shadow cast from the [aw bone The mouth and nose
detail is added n A9 us ng m* yellow gu de-.-s* as a
reference and by AlQ * th the eye ftserted 'he side
profile head is almost complete.
A rudimentary urtaerstanding of muscle and borve
Sfruclgre is esserr.a n adding the final touches to a
head or figure and there ere plenty of good books
dedicated ta this subject which will help you in your
quell Although a! stage Al 0 ihe head has oil the mam
Features, i :Vil looks ■tat. and M is simply the addition cl
shadow L-nder "he cheekbone in Al 1 that reolly gives
the image a neolistic ond 3D feel. Shadow is a great
way of conveying bane and muscle structure, but you
have to be anatomically correct otherwise ii just won'l
work, i s either nghlor wrong -there s no m-between.
In the final stage, A 12, the ha r is added as wel as
the ma n nock muscle which runs from the ecr io the
shoulder. The side profile is now complete and
we've ended up with a perfect head from a just o
simple circle.
Paul Austin takes the
pain out of spline
patching
S piine pilches have always had o bod press,,
due in port k> fairly poor explanation in the
part of the lighiWave manual. Ask most
LightWave u$ep if they're happy wilh spime
modelling ar>d you'll often gel a rasher nonoorrriita
response This basically means ihey'/e had a bash in
tft.e post, it went horribly wrong,, and ihey grudgingly
went back lo metaform in the firm conviction ihal
spline patching simply isn't worth ihe effort,
But take my word for it, it is! Once you've got your
neod around the basic principles,, spline patches are a
doddle to produce and in most cases offer a much
more accurate, efficient and occasionally even quicker
melhod of generating complex organics
Okay, I've dug a hole and jumped in il.
LigfttWove's basic tutorial is o non-starter - in my hum-
ble opinion, So here's an alternative guide to ihe
sticky problem of spline patching.
As you're probably aware, □ spline patch is made
Tth* eemplatad boat courier of a mirror comma*#,
a tom uc rra poly gen* and a boolean gjwratiprt
up of three or four connected curves which shore the
some start and end poirvls, Tine, bul whot does thal
■ can in English, and haw do you translate this vague
. erview info an actual obiectf The First thing is to get
a mental picture before you begin. Essentially, o com-
pleted so-iine cage is noth ng more than a three dimen-
sional foap made up of tftiree or four segments oil con-
nected end la end. Think of if os an elastic band which
has moulded into a particular three dimensiono- shape.
To keee things simple 1 1 base (he tutorial on a spline
mode up of three connected curves, However. the
same principles apply to four curves, the only differ-
ence being (hot four curves generate sheets rather lhan
triangular shapes.
The inherent confusion surrounding spfline construe
lion is mainly due to the iwo dimensional nature of the
)t,Y,Z views in modeile*. An empty spline cage shown
as a screen shat simply looks weird - and therefore it's
herd to visualise where the connections are.
The foil step is to go in-o point selection made and
select the points option in ihe polygon menu. In he tap
view, and working from bow to stern, mark out ihe
outer edge of half our boat hull as a fine of points.
When you've added ihe Iasi poinl hil rhe Crtf P key, or
(he create curve buflem - you've just made ihe "irsl sec-
tion of he cage. Now this is the important bit, White
still in point creation mode, piace ihe point creation
crosshair - left mouse button - on he fir si point in the
existing curve. Now check in tee other two dimensions
that the cursor occupies exactly he some poinl in
space as the original.
When you're certain it's positioned correctly, ere-
•ate a new poinl in ihe face view - using the right
mouse. It’s absolutely vital ihal his point is precisely
the same pornl in space os the poinl n he anginal
curve. The reason for this is thor these poirvs must be
merged foler prior to creating -he patch.
Assuming the initial poml in he new curve is in the
■correct position, you eon carry on in the face view,
adding a line of points which form profiles of he bot-
tom of he boat. Once all the points are in place, hil
Ctrl P or ihe create cu-ve button lo create the second
curve. Al ihis stage you should have two curves
connected at he bow end of the boot
Taking a bow
The final task is to dose the loop. To do this
make sure The point creation crosshair is
bang-on the lost point in the first curve you
created - remember check all the views. Now
odd o new point in the side view, continue to
odd points to form a half-profile of the boat,
making sure once again that the final point
you create is ejeactiy on the fast point on the
second curve, and hit Ctrl P. Tour cage is
complete.
Enter polygon mode and select oil three
curves, ensuring Che longest one is the last you
select. Now click on merge in the tools menu
to fuse the three together, then click on the
patch fooi to create your finished spline patch.
At this point you'll be given the opportunity to
define the number of vertical and horizontal
polygons that make up the patch. For now ,
stick with the defaults - you can always undo
and alter things if necessary.
To finish the job, mirror the patch to create
a complete hull - don't forget to merge the
duplicated points running along the keel. Now
use the hide function to isolate the bow end
polygons and then select them in series and
create a new polygon, using the Make
command or P key. 4s a finishing touch,
create on other polygon along the top of the
boat, copy the whole thing to another layer,
scale it down slightly, position it as a hock*
ground layer, and then use Boolean subtract
to carve it out of the original, thereby giving
the sides of the ship some depth. If you like,
you could even add struts by cutting then out
of the carving layer before you perform the
Boolean to the hull.
Valid! A perfectly respectable dingy in a
matter of minutes, as opposed to hours by any
other method.
EEHSniEl
APRIL 1996
Gary Whifeley
explains the
principles of
video signa
formats
L ast month 1 looked at I he various televi-
sion standards which predominate in dif-
fecenl parts of the world. This month I'm
WWU* going to examine the different video sic-
no I formats which are commonly used for ploy-
bock ond recording in domestic, industrial ;rd
broadcast situations.
As you may already be a ware,, ihere are quite
□ few different types of video system on the mar
kef, all vying to be the one you choose for your
video production. You ore no doubt already
fomdiar with VH5, end possibly SVHS, VidaoS
ond Hi & loo. If you hove o strong interesl in
video,, you'll probably know about Belacam. and
perhaps M.II [pronounced '.M 2) as well. On. ihe
other hand, you might not be too sure of the dif-
ferences [other than the physical tape formal]
between each of ihese video systems, and indeed
even why there is such a range of systems to
choose from. Byt First we need to travel back in
Home video formats
So whof about SVHS or HiS? Again these are component video formats, tut not quite
jo sophisticated as the Betacam 'Mil YCrCb format, since SVHS and Hi 8 use only
Luminance (Y } and Chrominance (C) in their two- wire YC signal In m any ways YC is a
budget Bet at am, though., of course, neither SVHS nor HiS con actuary achieve
Beta com qualify. On the other hand YC signals are generally suitable far 'industrial
videos and are becoming ever more popular with the home video enthusiast and pro-
fessional alike , bath for the portability of the cameras and the relative quality of the
pictures they produce, not to mention the savings to be made over buying Beta cam
kit
New video signal formats are still being developed and as digital video and disk-
based camcorders are increasingly developed there wifi no doubt be further
upheavals and more improvements in qualify* Some srgn-af formats will be usurped
by new rivals and others wi/i just fade away , With video technology still being Jess
than 30-years old, who can say what will happen over even the neat ten years?
time Before the days of home video, there was
really only one video signal which everyone had
access to, and that was the signal which wa-s
oroadcasl from the television frans™' "ier to ce
picked up by your TV set at home in rr >e ear y
days of television, when the picture was ,|usr clack
and white (monochrome], it was decided the sim-
plest way of transmitting fe ; evis am -mis to encode
both the sound and vision parts o* the programme
into a radio frequency |RFj signal which was both,
compact ond could be transm tted over long
distances at relatively low power,
This type of RF signal s jtil in use loday [with
the addition of colour information) and is whet
our TV aerials pick jc, or aur cable providers
send direct to aur homes When it reaches our
home TV or video recorder, the RF signal is
decoded electronically by circuits within the video
equipment into the sounds and images we
subsequently see on our TVs or record off-air on
aur video tapes. Unfa-rfunately, RF is a compromise
a e cause it has la era mi all [Is information, both
!OL"id and vision (which in turn is made up oF
colour brightness and synchronising information],
into a single signal, thus causing some loss in
qua Ihy for the sake of being able Jo deliver rhi
best overall signal to the home in ihe simplesl pos-
sible way, and requiring the use of only a single
w.re to connect equipment together.
In true video ap plica I ions |such as recording or
editing) RF is very rarely used, except by amateurs
copying videos, or for playing back off-a^r or
pre-recorded video from 'ope to 0 TV sol
Contact
point
Gary Whifeley can be e-mai'M os
drgaz@c ix.compvl ink .co.uk
Combination trick
The most basic video signal used for true video
recording is 'Composite' video, which is a com-
pound signal comprising combined luminance
(Y), chrominance [C} and the requisite synchro-
nising pulses. This is solely a video signal -
sound is recorded synchronously via separate
inputs - so there is more 'bandwidth f o variable
to carry the picture information and, hence ,
co mposjte video is a step up in quality over RF.
Composite video is what VHS and Betamax
(remember that?}, YtdeoS and 3/4" Li-mafic
tape recorders use os standard for their video
inputs . Most serious cameras and camcorders
have a composite video output , even if they
also have a component output (e.g„ YC).
However , there came a time when composite
video was no longer regarded as a suitable
signal for professional use so, evenfuaJiy^
along came Befacom with its component (as
opposed to composite^ video signals. It was
realised that the picture quality could be
improved by keeping tbe constituent parts of
the video signal os separate as possible,
though even to this day it has stiff proved
impractical to work with just RGB and sync
information because of the vast amount of
information which would have to be recorded
to tope* Instead of JPGS, another compromise
was worked out, but one which offered much
better performance than composite video.
Sony's Be recant system fond later Panasonic's
rival , MU) both use a three-wire video signal
format called YCrCb which keeps the luminance
information (the monochrome picture } separate
from the colour information. In fact, you'll
notice that there are only two colour compo-
nents ( Cr for Red and Cb for Blue values }, since
green is produced by subtracting the red ond
biue values from unity , Such component sig-
nals, coupled with high-quality Betocam tape
and top-quality lenses, allow for reasonably
smo/1, relatively light-weight, portable
camera/recorder combinations capable af
producing braadcast-quaiity pictures anywhere
in the world.
Amiga Computing
APRIL 1996
<£ : Main Contents List:
l«?hi>ry of ih* Amigo
nrtrrted IT? Th* ©W COftlmodcrt^ ns
Also!
’ Full version Of DOpus w4
* FuN vers-lon Of □ clamed V5.01
► OS her hill pro-grame (TBC)
' Teal Drive’, exclusive version
Of Wbrdworth 3
* Limited Version of FPaliU V&.4
’ ’Gel Connected' la the Internet
- dll you need, dll ready So jo'l
" Essential PO lo Get Started!
h Exclusive stuff from various
USor groups and Companies!
The Hi
Who Inverted II? Tho old Commodore, Its bosesa. ideas, mis-
IdhH etc. The E#oom rtvfvttl and mydi more,
Amiga Enrrirannwrt
ta your Amlflft? Why la It SO special? VWhHt to Ihe
ae^io 1 ? Who at* Amiga Tachnologtas and what do tf^y < 30 ?
The Amiga HcnJwan
Inside, wtekto, porta, dilpa ail soqslajned
Workbench aw DOS
What Is IT? Itoirtg It Oeta and nia managefnwrt, Wortfcanch
environ mam bpe. the Cut. advanced WB and CU trices
Programming
AMOS. B iz, assembly; G. Amiga E and AREXX axiumned
Become an Artijf Overnight
Raytradng, 3D, animation, bdtmep drawing analysed
Become on Amiga Musk Atoetfro
Odamed explained, MIDI discussed, muedans Intarvlewed
Getting Ywr Worcb Into PrirA
Word prowtelnfl. Desk Tbp FutHlahlng, Printers* Capart etc
Surfing fhs Super Informat io n Highway
Intro 10 the Internet Surfing the Mamet, WWW design. Amiga
Internet Pravkiwa, Amiga internet software. The Amiga
T«hnotogj«i Internet padk taken tori test drive.
General Anna
Emulation, Operating Systems, Storage Systems, Amtgs in
Business Multimedia ate etc ale
The Amiga Futons
Where la the Amiga gott^7 Amiga Tschnotogiesr piana, Amiga
vlslona* possible Industry commente. Amiga ■Vlatora' - the
compenlee that WS1 bring ua mnovath* products In 1090, We
Irtervfciw Intersect Dewlopmsnte. Rekto ot Vision and more.
And Finely
CradltB, than** and anytheig w« have torgoltenE
Multimedia At its Best!
if Simple and Easy-to-use
s/ Educating and Informative
<f Entertaining and Exciting
f Powerful and Amazing!
The world's first truly AG A multi media, interactive compact disc.
Designed for beginners, new users through to intermediate (and
higher!) levels, it helps an Amiga user understand more aboul their
computer and what it i$ capable of. Covers many subjects from
rayiracing to Che Internet and from programming to music. Many
'well-known' experts and Amiga-buffs are contributing to this CD.
They offer help, answers, tips, tricks and more. Want to know how
the experts create a WWW page? Global Internet show how!
Stuck using Internet software? John Kennedy explains all Also
contains forums, opinions and a look lo the future with top Amiga
developers. Comes with a FREE bonus beginners section with
commercial programs, commercial demos and all the PD you
need to Get Started, nil ready-to-run, Jf you have an AG A Amiga
with a CD player, then get this. PC multimedia CD's are here!
And Starring!
Km t nnd Gareth Cruft
Steve By*
Ed Wites
Larry Hickmott
Pater and Dswd Clarke
S*n on 4 Go
Mark TTkifr.i'.
Danny Amor
Jaso- JOrdatho
Date Hnmgnwary
David Taytoc
John Knnnady
Jeremy FokS
Justm Jnyce
Andrew CampbHI
Richard R;;r "iSler
Spencer Jarvis
- Amiga MIDI
- AMOS Programming
- Qdamad In Dqplh
- Dtp Printers, Clipart
' 3D Antmallm
- 3D Aiehcjecture
WWW DesigiYfaiure
- The CD nncj German Mhl
- Bitmap Graphics
- Animation
- Stowage. Emulation
- Internet aw tflc etc!
■ PD Steffen
- Amiga DTV
- AMOS Handte-aT
- Music (5aunil$tudio)
- Imagiiwi Hands-on'
MUDfCraUt
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- Til* Rrjnm Upstairs
■ V.S.L
- GlubiU Internet uw
Fneeianoe Writer
- Freelant* Artist
Datematum
- Freelance Writer
Paragon (Freelanca)
- Oroui'd ?n*i] Software
■ Ajoom Video Servica*
- AMOS Programmer
- MFD Usero Group
ims^ne Users Group
ADVANCED AMIGAGUIDE - AAG
- Fust Rendering of 8 fall (2sa colour) Images
pracnea w vwfanfifcTiWuB a'WRjk of ?SS tiia w pictw* ev«-t oe stock 020 Amifltf Tt/crc nan Pa mra tea* tin* 24c
image Qtepteyvd at one tom# tbo pufetto
■ (s a Stand-arofti Platfafm Unlike Other '‘Hyportesl" Frodueta (HTML Lajiguaga ate)
cJcHiiT no! OWQ LWler u-pgramT srWi ei Uifl'ar JlpiifCP to rur?
* Allows Test. Picture -md Gadget Links as Oppoaenf to it's Fre-deae»sOr
cVos an a pipibYp ,.m afL-.-iu.'pp gaolper ane ty.'lp til Mia 1 , her pjpc Amrarp teoX' rp yrjur or/gv\ 3 i pp.siu'.n
* Allow* (he use of Sub-Mbtfulas fiunneWB as Commend*
-tir Irtsriice, p'.iy and SfiOiV Sn an™.H3n as d nrmrrjawt Of s«ek^(t itn a mrfjpoi riw iWvranPj can you to
Tvik‘ An ^nyurw.#- a-id asn>wftp s C5rt a Ato anil pnaht Ifie acV.u ri.ijy flft,
* Muttipla Fonti 4 Add Colour Irom 256 Colour Pnllpte
you cm use as rwT ^iYnrp.ir fast.? y&u Aki, jls f j.f e the fKFnji iitmap Amu m any 'iEh.' can ttko sad
c&tout rp tec .'art (Wmi a oaSan* lV 2ms coiinrfB J Kicutf - s<yi cotoLK H/ghOgt# tflttenS'Tt Hvki ■ add ca (&y!
* Super Bitmap Window
.unfar Sjr JniijitfGiiicte tites atw.ti wA(? up rnom kTMf fftan is rvsttub'o
■ Downwend ObMpalihlStty
t% ePte IC iwflu [Ay Amya&ucn? .tmyr .*W soon HTJUt
' Drawing Tool*
AAfi ,i.Vntn.s ,tCSi to Crettfic .Srws pntas [TiTf'^t *Tt# colour JHerti by ujirg simple comma-, la's fle VDRAW
>0-40,25-60 Of rp. 3 C. 3 .f ■ iranp co oaArptej am isngthK
Abovo ara V.ijr sc- Mn grabs- Irncn
an esdy osmtin nf ten- i5e1 Stoned
CD mortar*; The HHrn pig*, 255
caKiv wmOPrt, lha llbalng dfcto-
IWy and an aniitellQr.ticHrnpIn
Advanced AmigaGuide (or AAG) i* the language th*i rgsidea behirKl the Gal Started interface. It offer* many
enhanced and powerful lectures over the old AmigaGuide lenguaga.To the left pf this- do* ra a l tel of the fea-
tures AAG domain*. AAG could be u*ftd in a multlmedte prodiuct. intertec i? front-nend. Dn-Nn, hsfp program
■Usk magazine and muen mote. Comact us for licence delaile. AAG should be avails bte by MayMune ig»,
The Get Steriod GD should be av;i., ihiq: rron* mosi -o ai
CD mail order and high singer Amiga relaitera All oyiie
reserved. Ccntems may be suC^l-i Id change
Out March 1996
[AGA Machines]
thw .■ nrly April.
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AAG - GUI OS VERSION
AdvSncKl AniiugtlVuHfe |AAGl can be a rTirpri refilifcmiDirt far tee
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alkWfl fflOrt PloKitnlrty 5Whaattie eo-ardiri;itringn«(t. iinuges and
gaifpeis in upfa 26K. ccfauna and con
| | f n1 *) more powerful faatijros bixs> as
HTML decoding ar use d mtiltlpte
fan’s on &ppge AAG tan also rggd dd
AjhgafGuKje tilflfi ll atei use* tee
aa™ technqisHg tor wrftrig ■‘.GLIIDC"
lilea- (sec soc^nrr picturei ®^OD^,
W LINK. SCOMM.4HD elc aic ihr
same aa iho Ud farmpr. tux new erm-
rnards have OaEn added such aa
ft IMAGE. flREM 6MOD «SEC-
TION, © RAGiE. ©COLOUR,
SP DR AW ©UfcE, OOOTD ©CEN
TRE elc eic This allows die usor id
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'ALL YOU NEED' SECTION
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6, Directory Opus 4 and
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There are exclusive cpllgct+ons Ircm
M U.G.. the Imagine Users Group.
MlOICroh. AMOS 1 1 ne auihors and Cloarto. The PD contents
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Thete is jiisp e aupeto X3el CnnniKted' area, all yqu r«d.
rgady-to-rurv'inaiaM mu *h planed m the Gal Sfariad ntertacelfj
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Interncr SpFteare CD, Commerce I Software 1
i n
ll's HERE 1 Zoom release 2- nan in roady-io-run and
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Contains rhg greatest and fafagl PD frani Iwti supnrt?
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irse CD interface GTi Shy CD. CraftM by Ihe CO-flutltor
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tents fsjivd also been updatnc «; you g,.| . : || the alest PD unW oarty
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NEW - RELEASE VERSION 2
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IJSI Jirnes 'S'lor search Dr'E'kir extract -Help-far hoipl
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new TPlf. 3 ,-d intamtaltars gudfl. nestyfetl erlwcrkl 5[ipete!
■ Crrateil a ln^«l PD froni oarty inns . January l?M : Util*,
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Sick d Ihe run-ot-the-mlll old PD CD rntoases oon-
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COMMERCIAL SOFTWARE - NOT PD!
TEXTURE PORTFOLIO
£29.99
Pllottion of lexturea has lakan a staggering 5 yeans to complete,
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A Touch More
Amiga Magic
SCSI Zip Drives
1 zip
SCSI
# idKi
Amiga Zip Tools
exclusively from HiSofr
Zip drives from IlLSvft Include everything
vou need to gvt gL'ingcin a SCSI* a ware
Amiga: t T h Zip 100 drive, □ lOQMb cartridge,
all necessary leads and u complete set uf
software, progranuned bv J liSoft, including;
■ Essyaffisss driteTi * Temptirary u uprated
* flisstiwd prolwl * Carfrirf^ fJiifwipalHWt
* Wfrjfe yf^iediun * Cartridge ejed
Since being Introduced;, thu Zip’
Drive has caused d storm in the
storage industry, ottering an
unrivalled Level of price,
performance arid reliability. Ill i -
newest, most portable exchangeable
hard disk drive weighs in at just lib.
has fast transfer and access times
(up to lMfc/s transfer. 28ms seek),
easily fit? in your hand, your bag nr
your briefcase, stores up to 100Mb
on floppy-sized disks, is perteci for
all types nf application and is priced
at a level that will make you want
tq unzip your wallet immediately I
Price rnc JiWMi? cartridge, fitm
JfM/Mh cartridges L15,9o or h &!
Order yaor Zip drive now to
ovoid disoppojnrmeof- r
SuperDouble CD Pack
£189
iiidtapfcft
Squirrel SCI
I he superb Super! loubiv CD-ROM is back! Using an excellent 2.4 speed
drive from Sony, this CD-ROM provides outstanding perfoi manceat an
amazing price. With a 360KlVsi data transfer Tale and a 230ms access time,
the SuperDouble CD-ROM provides all the speed for the power user.
The SuperDouble is tuDy compatible with the new Squirrel MPEG card,
supporting the industry standard VldeoCP (White Book) formal.
The SuperDouble CD-ROM pack includes the award -wimiing AGA _
Experience CD-ROM - rated 93% in issue 79 of Amiga Format This CD-
ROM is crammed full of pictures, utilities, demos, animations and tools for
ACiA Amiga*. Tile Sll pertDouble pack also include* the latest Aminet CD-
ROM I his disk is brimming with the Latest IT?, shareware, Utilities, demos
ami picture tiles from the Amine! archives on the interne!.
A full classic Squirrel is also included in die park. This allows easy connection
of any SCSI peripheral to the At 200. The package has all the necessary
drivers and software for easy connection of hard drives, CD-ROMs and
removable disk drives, such as the Zip Drive, to your Amiga.
VISA
Aii prices include UK
VAT @ 17,5%
will have your objects
men e realistically through
time and space,
Cincnria4D also includes
MagicLink, the flexible
object converter.
Magic Link converts all
popular object formats
(Imagine, Sculpt, DXF,
Reflections, etc.) to
Ctnema4D formal & back.
Cinema4D
TM
Order Hotline
(£) 0500 223660
To order any of the products shown on this page
(t i r any other HiSolt title) - just call vs tree of
charge, on DSflti 223660, armed with your credit
or debit card; we will normally despatch within
A working days {£4 P&P) or, For only ±!b within
the UK, by guaranteed next day delivery (for
goods in stock). Alternatively, you can send us a
cheque or postal orders, made out to 1 tiSoft. All
prices include VAT- Export orders; please call or
fax to confirm pricing and postage costs.
• 1995 HiSoft, FAlOE.
HiScft
SYSTEMS
The Old School, Greenfield
Bedford MK455DE UK
Tel: +44(0) 1525 71 81 SI
Fax: +44 (0) 1525 713716
email: hixojtvxix . X'npulmkxc. u k
DiskMAGIC
Easy file & Disk Management
Constantly doing battle with the
Shell'C LI St op thi s futile & t r uggle
with DiskMAGIC, the easy- to -use file
and disk management
utility from I tiSoft.
L>iblkMACIC simplifies every
task you perforin, from the
copying of disks and files,
to the viewing of pictures
and .minis. In fact, after
using DiskMAGIC, you'll
wonder how you ever used
your Amiga without it.
. HR
2
The Cinema 43 > animator brings
you even, closer to the world of
"virtual reality", breathing life
into object-, and scenes.
Whether you have your
spaceship dock with a
space station, or take a tour
around the darkest dungeon -
with Cinema4D it's so simple,
fust a few mouse clicks and you
Profession of Ray-Trocfrig and
Antmafron for your Amigo
Cinema4D is the easy-to-
use ray- tracing and animation
system for your Amiga.
Equipped with an intuition-
based multi-tasking editor,
Gnema4D is replete with every
nonce i v able op t i on ind ud i ng
window-based real-time
interactive modelling, direct
modelling in 3D, basic and
complex primitives with infinite
variations, easy object
manipulation, floating toolbars,
User-defined menus, object and
texture lists, definable object
hierarchies, optimised versions
for 68020 (A 1200 etc.) & FPUs,
and much more!
Zip J: L - is trudetmrk
of I omega Intf