AMIGA
Issue 97 ■ March ■ 1996 ■ £4,50 O verseas price £4. 50 Hti 20
demo of this latest
Amiga Doom
clone!
A1200 or WB2 2Mb 68020 required
An Exclusive Amiga
Computing demo of
tfj$ taf&st Amiga
Doom clone. Will wrorkon any 020
sccelentstl Amiga, st any semen resolution I
A1200 or WS2 2Mb 68020 required
mu, mst
SysSpccd *
UTMritttfc'
>w— Kelt
MUt Me i Frets
UdtJCXUI
The beat benctnn&rk tester
UJI-lile gsdkjeHTor all programs
At last. 6 real Mac trashcari
Iconllfy gadget lor ah windows
Complete XPK control
Add hotkeys la screens
| A MUI muon ol \0 prefs
The latest HvltiCX
| Get the best pDssis.e display
improvec picture Tor (he 143&
*Requ res Magic User irlcriac ?
JTIiM
The genius of I
Amiga has Irisi
eyes smiling
PLUS
• Draco update
• Granada television
• Blizzard 1 260
• SyQuest EZ drive
• Wordworth preview
• Web Design
• MM Experience
IDG
M E D 1 A
- fr -
- Xl. 'raft
VIDEO BACKUP 3
Backup to 520MB onto a 4hr VH5 tap#.
Version 3 has new backup modes tor
Amiga's with a 6BQ7D or higher CPU-
VIDEO BACKUP 5CART . .
VIDEO BACKUP PHONO
UPGRADE TO VERSION 3
£G 5
£60
£20
1,76 XL DRIVE EXTERNAL £79,95
t 76 XL DRIVE INTERNAL .... .175
1,76 XL DRIVE A4B0C £75
PCBSOB EXT. POWER DRIVE £49.95
FLOPPY E X PAN D_E_R
Save 1.5MB on a standard floppy drive
and 3MB when used in conjunction
with the XL Drive 1 76
£10
1 N T E R N A L DRIVES
PCB81 A5D0 . , ,
PC8B2 A2GQD
PCB83 AGOOmOO
£30.95
£35.95
£ 35.95
G V P RAM
HARD D RIVES
1 GIGABYTE 3.5 SCSI £259
1 GIGABYTE 3 5 SCSI EXTERNAL £335
MICROPOLIS
2 GIGABYTE 3, 5 SCSI
4 GIGABYTE 3.5 SCSI ...
9 GIGABYTE 3,5 SCSI . . .
HITACHI
340MB 2.5 IDE
SlQlVie 2.5 IDE ,
S1DIWB 2.5 IDE
1 GIGABYTE 2.5 IDE ... *
£CALt
£CALL
ICALL
£CALL
£CAU
£CALL
£CALL
OTHERS
6 8 0 2 0 E C
120MB 2.5 IDE ..... £95
M-TE C HD
External IDE hard disk, for the A500
comes complete with an internal ROM
switcher, and upgradable to 4MB RAM
M-TEC AT5QG BARE
PLEASE CALL FOR HD SIZES
MEMORY REQUIRES ifrflN SIMMS
OVER DRIVE HD
External PCMCIA 3.5" IDE haro disk
floppy EXPANDER
disk expander
Disk Expander can add upto to 50*» to
your hard drive capacity and works
with all drives including SCSI. IDE,
Floppies and Even the RAM disk. Disk
Expander works on any Amiga with
any Kickstart
DISK EXPANDER .... ,£19.95
EXTERNA l CASES
SCSI case suitable for CD-RQM/HD/DAT
and Optical drives.
5,25^ SCSI or IDE CASE £79-95
3 . 5 * SCSI or IDE CASE £79.95
SX-32
5X-32 is an internal add on card for your
CD32 and features: VGA port, RGB port,
parallel part, serial port, external disk
drive port (1.76NIB), clock, controller for
2.5 H hard disk, and a SIMM socket (up to
SMB}. Turn your CD-32 into a A 1200,
GVP HC-S SCSI
SCSI hard card which can fit BMP of
RAM on-board.
HC-S SCSI CARD £ "
GVP G - L O C K
Award winning Amiga Genlock.
G-LOCK AMIGA GENLOCK ...£259
I O - E XT E NDER
Zone II card that provides an additional
serial port., parallel porl and connection
tor optional R5422 md RS232 port.
Call for details
ioEXTENDER
£59
insulin
OVERDRIVE BARE
OVERDRIVE 420MB
. £99
£259
ZIP DRIVE
ZIP DRIVE 100MB SCSI
100MB DISKETTE
£179-95
£15-95
ZIP DRIVE ACQUIRES SQUIflHEL SCSI INTtAFACE
N :i W i> it ODD c r
s Y Q U E ST E Z 1 3 5
The SyQuest EZ 1 3 5 drive is an ideal
storage device. The EZ Drive stores
135MB on a single 3.5" cartridge
and has a seek time of 13.5ms.
Comes complete with one 135MB
cartridge, {A SCSI interface Is required)
SYQUEST ll 135MB
135M8 CARTRIDGE
5X-32 MODULE
£199-95
CHIPS & SPARES
£239-95
ECALL
256 x 32 5IM M 72-PIN (1MB) . . . £40
512 X 32 SIMM 72-PIN (2MB) . . . £75
1 X 32 SIMM (4MB) ...... .£125-95
2 X 32 SIMM (SMB) £235.95
A X 32 SIMM (16MB) £499,95
1 X & SIMM 32-PIN (1MB) . ... £30
4 X &51MM 32-PIN (4MB) £139
1 X 4 STATIC COLUMN A3O00 - , . .£25
1 X 4 DIP , , ♦ - * - - ■ £25
2S6 X 4 DIP £S
1 X t DIP - * £S
CIA ^
GARY £19
PAULA ’ £19
DENISE f19
SUPER DENISE -
KEYBOARD 1C
FAT AGNUS 1 MB *
FAT AGNUS 2 MB £29
PRINTER CABLE
R5232 CABLE
SCSI EXTERNAL £1S
WORKBENCH 3.1 A5Q0/2QO0 . • £B5
WORKBENCH 3,1 A3OO0/4O&O , - -£&5
ROM SHARE DEVICE £19
2,04 ROM CHIP • ■ ■ . £25
FOR ANY SPARES REQUIRED PLEASE CALL
GVP RAM
Official GVP RAM SIMMs.
4MB GVP RAM ............ -£159
16MB GVP RAM , , . -£549
A 2000 6 8 0 6 0
A 69060 accelerator board for the A20&Q
running at SOlWIHz and allowing uptn
12BM8 of user installable memory and a
SCSI-1! hard disk controller.
A2D00 6B04& {OMR RAM) .... £TBA
A2000 B30&0 (BMB RAM) . . -£TBA
4MB STANDARD ADD . . ,£125.95
4MB GVP ADD . , , , .£159
$ 'r > c t A 1 . 0 F i : •*! H
MODEMS
ACEEX V32 BIS 14.4 not ?t aphuwed -£99
X - LI N K tkue va* zb.b. sr apprdvid £229.95
TRAPFAX MODEM SOFTWARE . . £49
ALl MODEMS INCLUDE SOFTWARE awb CABLET
Hl-SOFT
SQUIRREL SCSI INTERFACE
AURA . ......
MEGALQSOUND
sr
squirrel acsf friterfacE
included Mil ef* you
see this toga
£59.95
£79.95
£29.9 5
SURF SQUIRREL
Surf Squirrel offers an even higher SCSI
performance, auto-booting, and ultra-far
serial port. Surf Squirrel is the idea 5
expansion peripheral for your Arnica
120&. Please call for more information.
SURF SQUIRREL
£POA
Squirrel MPEG allows you to play VideoC:
and CD l CD-ROM's, Squirrel MPEG bring*
high quality digitally mastered images a’ -
1 6-bit stereo sound to you and you*
Amiga,
SQUIRREL MPEG - - ■ - - £ p0 *
RAM EXPANSION
A 2MJB RAM board for the ASOO which fits
jn the trap door slot
A 500 2ME SAM £90
MEMORY CARDS
5!JK RAM CLOCK £24.9$
512K RAM WITHOUT CLOCK. £19.95
AfiOOib'H-AM £39.95
• 1MB H AM £29.95
MEGACHIP RAM
l "'..(case > ,>u- Amiga 50CW2000 chip HAM to
a total or 2MB. MegaChip does this by
ng ns -own 2MB RAM and also now
udet a 2MB Fat Agnus. No soldering is
required.
MfGACHiP RAM £159.95
6 S 0 2 0 E C
A 68020 EC processor accelerator card for
• e ASM and ASTO+, with an option to fit
a 68881 or lsEE£l2 co-processor (PLCC or
PGA). This card can fit opto 4MB FAST
RAM and ii fully auto-configuring
NOT COMPATIBLE WITH QVP HARD DRIVE
“500 6002 Q EC f)MB RAM . £99.95
4500 60020 FC 4MB RAM . .£239.95
PRINTERS / MONITORS
MICROVITEC 1438 14“ £289
tPSON STYLUS INC. PAPER £489
EPSON STYLUS PRO XL A3 + £ 1499
ikon stylus/faq xl include studio ii software
STUDIO II SOFTWARE £49.95
VGA ADAPTOR
VGA ADAPTOR ........ £ 1 5
GLIDEPOINT
‘niuitlve cursor control at your finger tips
’•jp' for an instant selection. Connects to
f he Serial port, (This ii not a graphics tablet)
ALPS GLIDEPOINT ........ £59.95
POWE K TABLET
Fen and cursor controlled graphic tablet,
Including cables and software.
POWER TABLET 12 K 12 ,..£195.95
HCL Pit, LUXSCJ- AND POWER TAB S iW
GURU-R OM VS
A SCSI driver tor all Series II host adaptors
and accelerator cards for all Amiga
computers. This ROM has a very fast trans-
fer rate of up to 3.5MB&, maximising your
CPU processing time. Guru supports all
SCSI device types including hard drives,
CD-ROM drives, scanners, Syquest drives
etc. Guru ROM is compatible with Amiga
OS 1.3 through to 3.1 and is SCSI -1/5C51-2
compatible. Please call for further
information.
GURLF-ROM V6 £49,95
The award winning Power Scanner
includes the following features: Scan in
24-brt ai upto 20CDPI (all Amigas nor just
AGA)*, Scan m 256 greyscales at up to
4MDF1 (all Amigas). Thru J port tor printer
connection, FulEy supports AGA chipset,
Display HAMB/24-bit images on a no*n-
AGA Amiga (via image conversion), full
editing facilities included. Works with 2.04
ROM or above, min IMS (recommend
2MB),
Scan Doubler ii is a lull 24- bit AGA flicker
fixer which automatically de-interlaces all
AGA screen modes and scan doubles non-
interlaced PAL/NTSC modes to allow VGA
monitors to display them. Supports VGA,
S VGA and Mutliscan monitors, Pixel
sharp picture, even at 1440 horizontal
resolution and has a standard 15-pin VGA
type connector. Cornea with composite
vldecVS-VHS outputs.
POWER SCAN 4 B/W .. £89.95
POWER SCAN 4 COLOUR £169,95
OCR < BOUGHT WITH SCANNER | . .£20
OCR SOFTWARE £49.95
POWER SCAN 4 S/W ONLY £20
PC INTERFACE + COL S/W .£49.95
PC INTERFACE + B/W S/W £39.95
FLATBED SCANNERS
24 bit A4 flatbed scanners, complete with
software, cables and manual.*
SCAN DOUBLER II £399
TBC-E N H ANC Eft
Reduction of quality loss when copying,
colour and contrast correction, suppression
of colour drop-outs, elimination of
basically any copy protection. The
video signal is edited in professional
4:2:2 studio standard and is sychronized
entirely new.
EPSON GT-500C £489.95 TfiC-ENHANCCft £919.95
JX-BIT. INC MJWEKSCXN SOFTWARE
EPSON GT 8500 £579.95
3 J-BIT, IN-r PWffXSCAN SOFTWARE
£PSON GT-9000 £729.95
Ji-HIT, INC IWAU? FK RFV I S SOFTWARE
ADPRO SOFTWARE .£149.95
IMAGE FX 2,0 S/W £149.95
NEPTUNE GENLOCK
Excellent picture quality, auto fade
control. Alpha channel and optional
software control.
NEPTUNE-GENLOCK , . .£599.95
SCANNER SOFTWARE
FLATBED POWER SCANNER 5/W £35
GRAPHIC/VIDEO
PICASSO I! 2MB RAM ,..,,£249.95
INCLUDING TV FAINT INK
PICASSO II 2MB RAM £399-95
INCLUDING TV PAINT 3
VIDEO DAC , ...... £25
TS fllT GRAPHICS ADAPTOR
SIRIUS II GENLOCK
Just like the Neptune-Genlock, the new
Sirius II combines excellent quality with
user friendliness, In addition, this genlock
disposes of blue -box keying, bypass,
RGB-colour correction, a stereo-audio
control with microphone input as well
as an integrated test pattern generator
for adjustment.
SIRIUS H GENLOCK ...... .£919.95
pti one orders
We accept most major credit cards and are
happy to help you with any queries
postal. Order*
Ordering by cheque^O please make payable to
Power Computing Ltd and Specify which delivery
is required.
wafremty
All Power products come with a 1? month
warranty unless otherwise specified
tectinieat support;
Help is on hand with a full Technical Backup
service which is provided for Power customers.
mail-order pHtes
All prices listed are for the month of publication
only cali to confirm prices before ordering.
export orders
Most items are available at Tax Free Price; IP
non-EC residents. Call to confirm prices, 0LPO
orders welcome.
flj|IL-*rd*r It nil*
AH prices include VAT, SpecrtiCMi-orra arid prices
Are subject to change without notice, All
trademarks are acknowledged, All orders in
writing or by telephone will be accepted only
subject to our terms and conditions of trade,
copies of which are available on request.
FOR ANY INFORMATION PLEASE CALL
NAME . .
ADDRESS
TELEPHONE NO, . .
SYSTEM OWNED ,
DESCRIPTION
POSTCODE
TOTAL AMOUNT (me. delivery) £
CREDIT CARD NO. . *
EXPIRY DATE * SIGNATURE
DELIVERY 2-3 DAYS £2*50 □ NEXT DAY £5 OSAT £10 □
MINIMUM DELIVERY fZ.SQ ALLOW gp TQ 7 PAYS FOR CHEQUES TO CLEAR
tSYST&Vh
System news 76
Andy Maddonk brings you all that is weird and
wonderful on the Amiga games scene
XntEME RACING 78
Guildhall bring you a race-'em-up for all
budding boy racers out there
Gloom deluxe 80
Cons at the ready Check out this latest update
to this pink and sweef game for girls
Super tennis champs 83
Short skirts white plimsols and sports bras.
Nqw wa ve gat your attention turn to ouf
review of this latest tonne sim
Zeewolf 2 84
Take part in an ail action helicopter shoot
fest with Binary Asylum's latest
Exile 86
Arcade adventure antics from Audiogenic
System put it under the spotlight
Slamtut
Featured on our c overdisk this month , Hillsea
U do gets a full review, covering all
aspects of promenade tomfoolery
Soccer stars '96 90
He's football crazy, football mad. he certainly
is - he's Andy Maddock and he likes footy
Capital punishment
Blood, guts , gore deluxe in this
forthcoming beat-'em-up
94
Penguins 96
Nor of the chocolate soft but in fact die
star? of this latest puzzler
Pinball prelude 98
Pinball galore so get your flippers at the ready
with this offering from Effigy
Ml 458s
Amiga Technologies' replacement for the 1942
has arrived hut is rt any goocH We investigate
Mm experience^
Oplonica r s new CD authoring system come
in two versions We look at Junior first
£L I J B
r j:l I nis
Book reviews
Three new books tram the Bruce Smith
Books stable get the once over
EATURES
Acting the part ES
The Amiga plays a large part behind the scenes at one
of the UK's largest TV companies - Granada Tdevsion
Reader survey
If 5 time to tell us what you think of the marine.
Fill in the form and you might win our great prize
In. focus
In. Focus new video tutorial Lightwave takes a different
stance to the others we've seen. Find out why
Draco update
Paul Austin takes a gander at the latest developments
with this Amiga compatible machine
Blitz basic 2.1
Blitz Basic has just got better than ever and Neil
Mohr is on hand to tell us just how much better it Is
WORDWORTH .
Neil Mohr takes a first look at this
world-beating word processor
58
Datastore 2
Oigita's popular databse hits a new version
this month and we probe its new features
Blizzard 1260
Phase S's fastest ever A 1 200 accelerator is here and
raring to go. Neif Mohr tells us just how fast it is
Show report
55
Jason
Compton
reports on
the World of
Amiga show
in Canada
Web design
Neil Mohr looks at creating Web pages
on the Amiga, for the Amiga
Beginner's guide
Steve White continues to help the less experienced
with the third part of his tutorial series
liT.irrfi'i/.uun.n
MARCH 1996
39
T
COVERDI SKS
NEMAC IV DEMO
Gel ready far a blasting frenzy with this exclusive
Amiga Computing cover disk demo of the latest
Doom clone. Take control of a walking armoury
and blast those evil robots to hell
Utilities unlimited
Another incredible collection of useful utilities.
Including:
SysSpeed, XPKantana, MonEd, Lha-Gui, MultiCX
2.41, MUI MCX Prefs, ETrashcan, Screen Keys,
Iconify Gadget, UrouHack, XRK Datatype, Move,
Eyes, BioDay and Loves
EGULARS
Comment □
Steve White gives his, views
on the piracy situation
Letters
Ezra Surf starts ploughing through the positive
mail we received after our redesign
Acas
Cot a problem? ACAS can sort it
out with ease and efficiency
44
News
Roving reporter Tina Hackett presents a 1 the news that's
fit to print... we interrupt these contents for a newsflash
Public sector
Dave Cusick, PD reviewer extraordinaire, looks
at all that's good and great in shareware
MIGA GUIDE
Frank Word continues his
absolute beginners series
on Workbench's menus
Paul Gueraa advises an
uses for Amiga DOS's
segment loading routines
103
Paul Overaa shows how
to get the best out of the
Global tracing facility
Phil South looks at the
last 1 2 months of the Net
and how it has changed
Frank Nord continues the
theme with a section on
creating colour-poor ads
107
109
111
Phil South starts a tutorial
on using Amos to create
multimedia presentation®
Paul Overaa gives us the
run down options for
Amiga-based sequencers
Using camera angles and
lighting to create an
effective animation
Paul Austin runs Through
how to get the best
from Metaform
Cary Whiteley looks at
standards in TV and how
they affect production
113
115
117
119
OVER
STORY
The irish _
CONNECTION
Ben Vest takes a trip to Belfast to
visit two proponents of the Amiga
hard at work
Subscriptions
For details of Amiga
Computing's subscription
offers turn to page 72
ttc Qt.lU UK- M,-*
yoar wilh an
Vi-d»<Hl> lij.iV nt
in- 1 11 jiii oi nhfl
i-H main m*chln*
Amiga Com p utinq
MARCH 19 96
°°ui?l gr
i'vJij'jj on y
^SMSES']
Our unique and highly rated external Clock Car nidge will enstile
yeur Arruga to continually store the correct time and date in its
own battery backed memory,
Simpjy plugs onto the hack of the Arnica and does rot invalidate
the warranty.
Compatfofe with ML Armies r—
A1200 trapdoor fitting memory expansions feature ft
battery Packed clrck and a socket for art accelerator FPU.
2mb e 99.99
4m b f 149,99
8mb e259.99
Now includes CD ROM drivers and instructions.
The Dataflyer is a 16 bit SCSI II controller card that converts the signals
on the internal IDE interface to also run SCSI devices at the same time as
the IDE hard drive.
The Dataller SCSI+ will operate upto 5 SCSI devices such as
CD-ROMS, hard drives. SyQuest removable drives, tape
m i beck up drives die.
■ Unlike other SCSI inter faces, the Dataflyer SCSI+ is com-
patibte with ail known accelerators etc and it does not stop
you from utilise grry of the important expansion ports on
| ypur A12QO/AJ6QO.
\ The Dataflyer SCSI+ easily installs Into the A12DO/AG0O
i (simply pushes In, no wed to remove the metal shield)
l and provides a
25 way D connector through the blanking (Mate at the
back of the A 12 00 ,
Full instructions and software supplied.
These hard drives simpy push onto the side of the A500 or
A500f and win give your computer alt the benefits that hard dri-
ves offer. The dnves are supplied formatted partitioned and have
Workbench installed for immediate use
i Nl instructier* and software supplied,
\ The hyd drive also has the facility to add 2. 4, 6 cr Brno of ftAM
\ inside IL
A500/+ 250mb HARD DRIVE £209.99
Addition** RAM for the hard drive £&9.09 par 2it Vb
\ Oiscotogy is the ultimate In disk copying power for the
\ Arriba. The package comprises the Discolugy Disk,
H manual and Di&cotogy car trudge for making copies, of
heavily protected programs with an external disk
■ \ drive Discoiogy will also format disks, check disks
^ \ for erras ete.
DATAFLYER SCSI+ ONLY fcb
SQUIRREL SCSI INTERFACE
ALSO AVAILABLE £59-99
PCMCIA fitting SCSI Interface
£19.99 EACH
OR BUY
BOTH for £24.9
,/ incredibly fast (upto 4x faster than a ZIP drive)
■ SCSI drive will store a massive 135mb per
cartridge. Comes complete with power supply,
SCSI cable, instructions and cartridge.
ONLY £234.99
or £274.99 with a Squirrel « Dataflyer
135mb EZ cartridge £15.99
f Anti Virus Professional is the most powerful
I tool for detecting and removing viruses- Anti
/ Virus pro will check and device hard drives,
floppy disks and even CO ROM drives for
viruses, Very straight forward to use, includes
a full 50 page manual.
DjSIA i
4UUL 13
PLEASE PHONE FOR A FULL INFORMATION SHEET
A4000 SCSI controller expansion card that allows up to
? SCSI devices to be connected to the A40QC, Includes
toll user manual and installation software including CORQM
drivers. Includes connecting cable for internal SCSI devices
a/rki rear mounting bracket with a 25w ay connector for
external devices, i —
3Ji'jJ)'jJ3 PPU
72 pn simms suitable for Apollo accelerators, MOOD, A1?00 memory
expansions etc. — ^
33mhz 68882 FPU (pice) £49 99
40mhz 68882 FPU (pice) e 69 «a
SOmhz 68882 FPU (PC A) £79.99
Ait ffiO' s are suppled wjffl crystal osciialv™
DATAFLYER 4000SX
only £94.99
lmb £39.99
2 mb £77.99
4mb £114.99
8m b £219.99
This superb package is a must for any CD-ROM user.
Includes CD32 & CDTV emulation, audio CD player software
Including librarian features. Direct reading of 16bit audio
samples, full support for Kodak and Corel PhotoCD Discs,
Includes the TISHMARKEX CD-ROM disk packed with
public domain Fred Fish disks and a huge 115 page
information packed spiral
ASIM CDFS bound manual .
lyy ujij y
Highly rated SCSI drive will store lOOrhb per cartridge. Comes
Compete with power supply. SCSI cable, instructions and cartridge.
ONLY £189.99
or £229.99 with a Squirrel or Dataflow
lOOmb ZIP cartridge £15.99
^§3
zyZZD'JUi'j}
jjJ
■ :'■ :: ico quality feature packed modems are ideal for
— j.a F# rt >- 4H modems include our
£19.99
■ ■ v Jes a cabte to connect the modem to the Amiga, NCOMM
i^fiware, Arnica Guide to Comms and a list of Bulletin
: > from which you will be able to download vast amounts of
- />are as well as have access to E MAIL facilities,
* MNP 24 Error Correction
» MNP 5 Data Compression
* Fas Class I and
compatible, Group 3
t * Hayes Compatible
* Full SO page manual '
* 1,2 Months guarantee
$ PEE DCOM +B
(14,400 V32bia) £79.99
S PEE DCOM +B F
{ 28 ,BOO V34) £159.99
J OH
jiUjVJ DUl 'J
f
Double speed CO ROM DRfVE complete wllh j
power supply, SCSI cables, docking station and J
full instructions. Also indudes stereo head-
piwnes and carrying case for use as personal
CD prayer.
RENO CO
WITH SQUIRREL £174.99
WITH DATAFLYER £174.99
Flyer
vn»ng value quad speed
n'eni j SCSI CD ROM drive
in a HDD Ouaiitv enclosure.
Superb nigh quality, low cost
Chiron external SCSI CD ROM drive
in a top quality case.
CHINON COS435
EXTERNAL £109,99
EXTERNAL WITH
SQUIRREL £154.99
SANYO QUAD
SPEED EXTERNAL
WITH SQUIRREL
OR DATAFLYER
only £239.99
'j'J uiiAnAr! ou y.iL
^ z>~
u;iJ V53
Our high speed 2.5' IDE hard drives,
for the Ainigq A12G0 & A600
computers come complete with, fining
cable, screws, partitioning software.
Ml instructions and 12 months
guarantee. All drives supplied by us
are formatted, partitioned and
have Workbench (WB2 for the
A60G and WB3 for the A120Q)
installed fra immediate use. Fitting
is incredibly simple: if you can
plug (he mouse into the mouse
socket, you will be able to
plug the hard drive
into toe tiara drive
socket,
PLEASE PHONE FIRST}
rSEE
« 2 £$«V »“ £ ' 5
BSmb £89.99
120mb £104.99
170irb £119.99
250mb £139.99
340<rb £174.99
S40mb £284.99
AH OLL'J A1AUD
A'i'JZLinAiuns
Amazing power for such a tow
price. This superb acceteto-
tor uses a 6S020 running
at 28hz and comes com-
plete with a 68882 FPU to
enable your A1200 to run
st 5 MIPS (million
Instructions, per sec-
ondftf Uses standard
72 pin SIMMS and Includes a
battery backed clock.
Simple trapdoor fitting.
APOLLO 1220 ONLY £99.99
APOLLO 1220 +lmb £139.99
APOLLO 1220 +4mb £214.99
JbjS
An incredibly powerful trapdoor fitting
accelerator based around a 68030 complete
with MMU, 2 SIMM sockets (72 PIN SIMMS!,
socket for a floating -point unit and battery
bached dock, Runs at just under 9,3 MIPS
(million instructions per second!)
APOLLO 1232/50 £199.99
4mb SIMM £114.99
8nib SIMM £219.99
68882 FPU £69.99
in: jde the appropr workbench 3.1 ROMS, disks, manuals and
fitting instructions.
Brtjfg your .Amiga wto us for Ming for ONLY ClO.OQ
AHUlLU A-jAD
WORKBENCH 3.1
for A5OO/15OO/2O0O only £89.»»
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From the M62 Junction 1
head towards Bury.
We are 50 yards on
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The door to our premise
is next to the
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the Masons Pub.
OM ME NT
a m
O iracy! The mere mention of this
word leaves Amiga owners
groaning with despair. The piracy
debate is almost as old as the
Amiga itself and practically every stance has
been argued to the death with the result
that very little has actually been done.
The warring factions can he split into two
distinct groups - the computer games
industry and the Amiga user, The industry
blames casual and organised piracy for the
diminishing of Amiga software and lack of
future development, while the user blames
the computer games industry for charging
extortionate prices per unit. While both the-
ories can be considered correct to some
extent r there is another slice to the pie that
both sides, and especially the computer
games industry, have failed to recognise,
and that is the actual quality of Amiga
software.
tt would seem that the success the Amiga
has brought has r in the end, been partly
responsible for its downfall - as the industry
has become more wealthy so they have dis^
lanced themselves from the end user. There
has been very little after-sales support for
Amrga owners and before the demise of
Commodore it seemed out machine was
being used as a testing ground for PC
conversions and PC future development
Incompati bv city
A classic example was 017 from MieroProse,
This game crashed left, right and centre on
the Amiga while the PC version played like a
dream. When questioned about the incom-
patibility problems, MicroPros? told me that
they didn't support Amiga third-party hard-
ware such as accelerators and Fast RAM.
What! The PC has more third-party hardware
than any other computer in existence yet
there were no visible problems with this
version of 017.
The obvious conclusion to be drawn from
this example is that MieroProse rushed the
Amiga version through, resulting in faulty
goods being released to the public so they
could spend more time on the PC version,
However, MieroProse aren't the only ones to
blame. There are other big name companies
who have done exactly the same.
Another good example of rushed soft-
ware was Reach for the Skies from Virgin, I
throughout the computer games
industry. And this is really my point. What is
incentive in buying software that is faulty
when you can get a copy of it for a fraction
of the cost? Had someone offered me a
copy of Reach for the Skies I would have
found it very difficult to say no.
Obviously, testing a game so that it is
entirely bug-free Is not always possible.
However, if you've ever perused the Con-
tents of a cover- mounted PC CD you will
have noticed the myriad of bug patches for
PC software. Why has the Amiga never been
supported like this? Because the industry
couldn't give a fig about Amiga owners,
that's why.
When Doom was released on the PC the
computer games industry said it couldn't be
done on the Amiga, yet now they have all
but abandoned our machine we see new
developers springing up all the time with
Doom clones galore that are just as good as
theiT PC rivals.
In my opinion the problem really boils
down to ignorance and gTeed. The computer
games industry as a whole has become so
obsessed with advertising, deadlines and
profits that the end-user has become merely
a statistic - especially if you own an Amiga!
actually partici-
pated in the bug
testing of this product (for free) and on
average found ten times as many bugs as
the actual quality control department at
Virgin! When the game was finally released
most of the bugs remained and I completed
it in one day at the hardest level. What
annoyed me most was that I paid £35 for
this game - money l may as well have
thrown down the drain.. If l! had known
about this i certainly would not have
bought it.
As mentioned before, these companies
are simply two examples from a catalogue
too vast to include here but the problem is
m
Steve White airs
his views on
piracy and the
way of the Amiga
the flf team
QJITOR
Paul Austin
DEPUTY EDITOR
Ren Vest
ART EDITOR
Tym LcCkey
NEWS EDITOR
Tin a Hinkett
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Nell MMir
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Tma haeken
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Computing promises to inform, edited and
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Amiga Computing
MARCH 1996
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IN MANCHESTE
Order NOW for
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Oiscology is the optimum pock-
age for beginners & experts
alike who wish to create back-up
copies of original floppy disks
speedily and easily
Included is the ft ecology dish, Disoology Cartridge and a 36 page
printed manual
Features a cartridge backup mode far heavily protected disk (Requires the
use of an eternal disk drive}
Two Kibble modes far coping with protected IBM and Atari disks
Sync Scan checks for unknown protection systems
Recognition of long and short tracks
Modem users can backup disks via a modem to another Amiga
anywhere in the world
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Automated unpacking of compressed programs for virus checking
Recognition of Bootbicck Viruses wiUi analysis I* »» liiAKi*
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The door to our premis
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All prices include VAT Postage, a
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HRISTMAS SALES DISAPPOINT
D eports from retail point to a slow
reaction from consumers over what
was hoped would be a bumper rime for
Amiga safes. After the many positive
announcements we've had Eat sty from
Amiga Technologies, it comes as a blow lor
the hopes of a full scale Amiga comeback
just yet
Compatibility problems, SDL's troubles
and absence of marketing have all been
blamed for the lack of enthusiasm from
consumers,
Amiga Computing talked to Dale
Bradford, General Secretary of the National
Association of Specialist Computer
Retailers. He remarked: The Amiga didn't
have a good a Christmas as perhaps a lot of
us had hoped, It's just so unfortunate that
they got hit by the incompatibility
problems, I think this scared retailers off
because although traditionally they sold a
lot of Amiga s, what they don't want is to
have problems after Christmas with people
bringing back machines saying they want
refunds/
We asked him what Amiga Technologies
should do to get the Amiga back on its feet.
They must get the retailers stocking them
with confidence again and part of that
would be sorting out the incompatibility
problem, but also a bit of marketing would
not go amiss either/
However, another problem is that the
Amiga is only available from multiples like
Tandy and Esenin, Bradford agree:, "If they
could get the independents to stock it and
support it again then that would help a
great deal. That's where they Ithe Ami gas]
’ 1 ChHibtut f»tev*d
disappointing for Ww
came from originally because none of the
multiples would touch them back in 1986
or 1967, It was the independents who
helped to push them onto the market
place/
The fact that the Amiga was bought by
Escom is also seen as an obstacle by some
retailers. Bradford said: ‘'One of the biggest
problems now is that they're owned by
Escom and it may be small-minded but
there are people out there who are saying
Tm not going to help increase the profits- of
someone who is cutting the arse out of the
PC market'/
John Smith, General Manager of Amiga
Technologies offered: “At the end of the
day, if the Amiga had to survive somebody
had to purchase it- We are a totally separate
entity in the way we run. We have to make
our own profits. The Amiga is a great
product and we've brought it back, hence,
now, the move into the surfer pack and I
would hope more independents would take
the view that we all love the Amiga so
much - let's get on and sell it They will
make profit out of it. *
Smith admitted SDL's problems did have
an adverse effect on Christmas sales: “It
definitely did effect our sales which was
inevitable as they were our largest
distributor/ He continued: There's no
doubt about iit - SDL's demise hurt us, in
the same way that when Commodore went
down we hurt SDL/
Although the actual Amiga didn't sell as
well as hoped, the software on the other
hand did nicely out of the existing Amiga
users who have shown that they are still
there to buy good games when they are
released.
Bradford pointed to the success af some
Amiga publishers and distributors: Those
who are stilE supporting the Amiga are
doing very well, such as Guildhall. E was
also talking to Active Distribution and
they're stilt shipping a lot of Amiga
software."
iscorp to use Amiga technology
J anuary 17 marked the official agreement
between VISCORP and Escom AG for the
license for VISCORP to use 'Amiga' technologies
within their set-top TV appliance.
VISCORP’s chairman of the board, Jerome
Greenberg commented: "By employing a sophisticat-
ed chip set, such as the Amiga technology, VISCORP
will have the ability to provide a complex set-top
appliance with multitasking functions to integrate
affordably the TV set, phone lire and network sen/ice
providers.
This ability has not yet been offered or available
through existing systems/
The set-top box wiill allow the use of the Internet
with access to on-line services like CompuServe or
AOL, bulletin boards, chat programs and Web sites.
This, they intend, can be controlled by a TV remote,
keyboard, microphone or touch sensitive pen. Other
Amiga Computing
MARCH 1996
plans afoot include enabling users to play games,
carry out home shopping, or access electronic bank-
ing. Greenberg said: 'by utilising our unique set-top
appliance and incorporating the Amiga technology,
VISCORP is able to provide a complete practical
solution for interactive TV services, and now the
ability to access the Internet through a standard TV
set with pricing that makes sense for the average
TV viewer/
B edundancies at
Amiga Technologies
II mugs Technologies revealed this month
that they were relocating from their
offices m Maidenhead to the Escom offices in
Stanstead. Whilst there was nothing unes-
pe > : m this announcement,, the fact that
or-. General Manager, John Smith and one of
the technical staff were actually relocating
MB
Smith talked to Amiga
Computing about the redun-
dancies: Two of us are
eating to Stanstead but
have over 40 people in
Germany and the problem is
that we have quite a lot
duplication of tasks.
For example, there are
two technical guys back
here, apart from
the ones there*
Me continued:
‘when you
at prod
developmen
that also
mainly done in
Germany."
He pointed
to the advan-
tages of the
move and
that rt was always in the pipelines, “By mov-
ing to Stan stead I have use of the Escom
personnel.
The offices are larger and more prestigious,
with access to more facilities. We always
maintained that we were just using these
premises to get up and running and we
would always be looking to Stanstead at
some stage,'
He denied that the redundancies
had anything to do with poor
Christmas sales, or SDL 'I definitely
lost some sales time but you can't say
that's why you get rid of staff - that's
not true" Smith commented. "It's very
difficult because not only were we
work colleagues but we are friends
as well because we alt
worked together at
Commodore.
It's an awk'
ward time at
the moment.'
very difficult btcfljit net only
worn w* work coftoafuaa but we
«rre frimmt* a* wmft freemi** ww »lf
worked together at Comfflodops,''
John Smith commenting an (frft
recent retiunaancios at AT
B WHOLE
NEW
WORLD
■yM ore details are now available on
the World of Amiga Show which is
set to Take place at London's
Hammersmith Novotel between 13-14
April, The event marks the first major
hardware and software launch tor two
years. Featured at the show will be a
Presentation Theatre, Games Arcade and
retail area Peter Bra meld, show organiser
commented: "I am confident that this is
the dawning of a new age in Amiga
computing. The interest generated by
Amiga fechnologies" involvement is
electric and I predict that this will be the
best Amiga show ever'
Admission foT the show costs £7 for
adults and £5.50 for children. You can
book maw through their credit card
hotline on 01369 706346 or by cheque
or postal order made payable to The
World of Amiga which can be sent to PO
Bo* 9, Dunoon, Argyll PA23 6QQ.
HiSoft oops
We got it wrong fast month. In our review of Hisoft
CinemaAD. we categorically stated that it had tio
P ortents for the move, scale and rotate functions,
Wdt stupid; us, cl course it has. Sony HiSoft
IAMESE SOLUTION
U IQ have developed a system which combines the qualities of the
Amiga with state-of-the-art PCs.
Called the Siamese System it has been put together to 'supplement the
Amiga's already impressive features and enhance those areas where it
has been left to stagnate in this fast moving world.,.'
With the Amiga as the
main system it allows the
use of Amiga, PC and
Macintosh software to run
from the same platform via
relevant emulators.
There are four possibilities
and because of the way the
packages have been thought
out, the user will be allowed
to set up gradually according
to their needs and pocket,
n offer* Access their Web site for
the benefit* of both a PC and Amiga more \\ s ■ WWW. hiq.CO.U k
£JUEST GETS BIGGER
SyQuest Technology are sot to launch their new removable cartridge
hard drive, a 3.5 inch, l .3 gigabyte drive they are calling 'SylET' Offering
a sustained transfer rate of 4Mb per second and an average seek time
of 1 1ms. it will be available in internal enhanced IDE arid SCSI
configurations.
The retail price is likely to be E349 for a drive and one cartridge, and
twn removable cartridge options will also be available - a 650Mb
cartridge priced dt £39.99 and a 1.3 gigabyte cartridge at £59.99. It will
bo available in the second quarter ol 1 996,
Amiga Computing
MARCH 19 96
Number one
for Wacom
A report from on independent mtrrJref research
consultancy, Pacific Technology Associates, /ms
s/iotw that Wacom fi the largest manufacturer i.n
the worldwide digitiser market.
Apparently, tfie fastest growing .sectors in Europe
are the AS ontf AG (ArtPad) sired tablets and
WdOun lead the market in number of units shipped
and in revenue.
New Art
Service
A/fwurAs ore offering a new studio service which
ivos previously onfy avorYubte fa- publishers and
companies, in-house artists will now design custom-
made illustrations on computer and con be supplied
as bitmapped or fully scalable bp joggles' vector
images in fail colour or black and white , The
artwork can be produced In a number of formats hr
either Amiga, Acorn or PC.
Artworks cart be contacted at: 3 Pond Side,
Woottan, Uiceby, South Humberside ON39 6SF.
Telephone: 01469 588136.
Free PD
Members of the Independent Commodore Products
Users group can snap up same tree PO courtesy of
the group. From a vost library covering absolutely
everything, all members have to do is send in a
floppy disk and return postage, The group otso
distribute a journal and provide help lines hr
Technical support, Contact Otar -65? 5456 far mom
details.
Oops !
Euroscene 2, which was reviewed in last month's
Loser Outdance, should be credited to Almathera
and not Weird Science.
The price r.t £14,99 no# £9.99 as stated. Amiga
Computing apologises for any inconvenience
caused. Almathero can be contacted an OtBI-687
0040.
Logical
solutions
ARK (Applied Research Kernel) have contc up with
a solution to oil yuur problems rtben ?f comes to
compiling day-tO'day information, Called Count, r ;
House, it j's a user-friendly package whkh
life easier with seven virtual rooms with filing
cabinets In each,
rjmetofcJ'es:, tor example, are created tn the
Agendo room and transactions made Hnttr
custom art and suppliers in the Traders room
Two versions ore available - 'Casft' and 'Cash
and Credit " versions.
Features include an Accounts Jwtoie generating
a Triai Balance, Advertising Generator and Tax
analysis and returns, Both versions require on
Amiga with 3Mb of RAM, Kieksiad 2 or later, one a
hard disk with 6Mb of free space, The Cash
version casts £59.95 wrffereos the Cadi and Credit
rersi'an is £99.95,
D
Nf ws
s
POON
BENDERS
A nother novel
” way of using
the Internet has beer
set up to find out if
psychic powers can
be sent over the
internet. World-
renowned psychic, Uri
Celler has issued a
challenge to see if
anyone can bend a
spoor over the Net -
there's El million up
for grabs if anyone
can do it In Gdler's
/ .iW- if**tr MUM /mi HMtaul ' ,*
m „ StjXM&yj
' < ffffnd spoons over (he Jnltrnel
home is a see-through safe with the spoon locked inside and anyone who can bend
the spoor while watching it over the Internet will be invited to be tested further over
the telephone,
A further challenge will then be issued at Cdlets home when any contenders wifi
get to try it out in person, If successful they wifi receive a generous £1 million for their
efforts which wilt be shared if there's more than one triumphant psychic! Even if more
than one person is accessing the site, the organisers reckon further tests will be possi-
ble to trace anyone successful. Apparently, the hardest part will be to produce a visible
bend in front ol the judges but Getter is confident that someone, somewhere will be
able to do it.
Starters
orders
Amigo Computing have been told
of a new Internet Starter Kit which
is in development. Aimed at the Net
novice, the package wrll come on
four disks and will include the
TCP/IP software, a mail/news read-
er, ftp access and a Web browser.
At the moment it is pre-co nfigu red
for Dynamic IP Addressing which
would mean it would not work an
Demon, but the developer, Kevin
Kitching, is trying to change this.
Working on any Amiga with
Kickstart 2 Of above, it requires only
two files to he modified by the end-
user which is the dial-up number
and serial port speed, He also
hopes to finalise a package deal
with a service provider.
Qro-Soft pledge support
n Pro-Soft have announced the
" launch of their new User Group
which dairrts to be a 'cut-down BBS on a
disk' For all levels of Amiga user, the
group will operate via a free bi-monthly
disk-mag. Members will be able to find
hints and tips from other users as well as
buying and selling Amiga goods.
Interested parties should send a blank
disk and 5AE with their name and
address to; Pro-Soft, PO Box CRH, Leeds
LS7 IXJ. Pro-Soft have also revealed their
decision to scrap plans for software on
the PC and continue to develop for the
Amiga due to the 'rapid re- growth' of the
Amiga market
They will continue with their range of
gambling programs as well as releasing
sis completely new programs for this
year.
This will include a range of lifestyle
and business applications.
Qet's go surfing now
C allowing last months revelations on the new Amiga
Surfer pack, Amiga Computing can now reveal some
more details. The package will now comprise of an Amiga
1200 with 2Mb RAM, a 260Mb Hard Drive, a 14.400 Baud
modem and all relevant software needed to access the
Internet, The package also includes all the software hom the
Amiga Magic Pack. A country-specific telephone cable will be
provided with the modem. As an added bonus, if the user reg-
isters himself at IBM prior to accessing the Internet before
3 1 March they will receive 100 free access hours.
The complete package will be available for DM 1 198 which
means it will hit the shops here for around £600,
C TAM ED EVOLUTI
ON
A last minute addition to our news pages arrived This
™ morning with the announcement of the Octamed Web
site. The site is replete with information on the new
SoundStudro package being written by Teijo Kinnunen, and
has contact points both for him and Ray Burt Frost,
Odamed's distributor in the UK. You can download patches
to the latest version and find out all about the history of
Octamed. Also useful are the links to other related sites with
hundreds of mod and med files,
For anyone interested in SoundStudio here are the details;
• Support for up to 64 channels of sound
• Completely new and revised notation editor
» MIX editing
• You can record sound samples directly to hard drive to
avoid RAM problems-, so no limits to sample stee like previous
versions of Octamed
• Extra MIDI commands
• Full support for MacroSystenVs, Toccata 1 6-bit sampling card
• Clear and precise 200 page manual explaining everything
in easy to understand detail,
• Special upgrade pricing; for existing Octamed users.
SoundStudio is a direct replacement for Octamed. Version I
and should be available sometime in February this year, so
watch out lor a review. For more information
contact RBF Software on 01703 785680 or visit the web site
at;
http :// www.comp u I in k.co.u k/ - octamed/
Amiga Computing
MARCH 1996
News from
the Net
Net firsts
A venture backed by First Computer Centre
and Prima Technologies has just been
launched. Called Firstngt, its objective is to
become a 'blue ribbon' Internet service and
World Wide Web provider in The North af
England.
Offering a competitive modem to usei
ration and wide bandwidth service, it uriQ
provide internet dialup access accounts to
the general public
Contact 01 II 23 1^444
Porn perv
jailed
A man fou nd guilty Ol receiving child pornogra-
phy through the Internet was sentenced to
three months imprisonment - the first lime
anyone in Britain has ever been jailed for ijwng
the Internet for (his purpose.
Forty-four-year old Martin Crumpton, father
of two, was caught as part of Operation
Starburst, an International inquiry which also
caught out Christopher Sharp who was fined
£9000 for possession of indecent photographs
of children downloaded from the Internes.
Crumpton, 0 West Midlands computer consul-
lant, admitted to six charges of being in pos-
session of rndecent pictures of children after
his home had been raided on a tip off and the
pictures found on his computer.
Bishop's on
THE 'BAHN
A bishop who was banned from his See for
his controversial views is back - but this time
he's on the internet A year after his expul
si on he has set up a 'virtual bishopric' for his
many followers.
As bishops cannot actually be dismissed,
'virtual bishoprics' have been used before as
a way of sending troublesome bishops to
obsolete Sees. Gaillot has been moved to
Rartenia, an obsolete See in the Sahara and
he has called his new site accordingly.
O Hi# eufMflt «na lipl!
wfilon of Octamed
THE WORLD'S
FASTEST
AMIGAS ARE ON
THIS PAGE!
I 111 nil) OFFER
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Extracting
CO VERDISK FILES
To extract the programs off the second
disk you must make sure you have
booted your computer with the first
cover disk , otherwise your Amiga will
not be able to find the crlnstaifer
program, and frustration will soon set
fn. Hard drive users should double
click on the SetUp-HD icon before
extracting any of the fifes.
To extract any single archive , simply
doubleclick its icon and follow the
on-screen instructions. If you want to
quickly extract the program to RAM r
select the NOVICE level on the
welcome screen and press proceed
once on the current screen, and then
again on the next The program can
then be bund in your RAM disk.
You also hove the option of using o
floppy disk. If you pick this option ,
make sure you have a blank formatted
disk at the ready , and if you only have
one drive get ready for lots of disk
swapping and a long wait
7<dfisf<
cove"
It's not all Doom and Gloom.
Have no Fears as this month's
coverdisks will leave you Breathless
The Nemac IV disk has been compressed to allow us to
fit mare programs prto tine cover disks, so you will need
to extract the Nemae IV program on to a blank floppy
disk. Floppy users need to boot up their machine with
our coverdisk, while hard drive users car boot up with
their hard drives. To create the Nemac LV game disk,
double-click on the AC97 icon and then doubfe-didt the
Installing Nemac IV
Nemac IV icon. Follow the on-screen instructions and
after a minute or so you will be able to reset your
machine and play Nemac TV,
When the game first loads, before hitting continue you
need to select the screen mode you want the game to
run in. For ECS machines you are restricted to only two
modes, while AGA and graphics card owners will be able
to pick many different resolutions in full 256 colours. If
you have a Picasso screen, resolutions up to 1200x1024
will be available, but do not expect it to he too speedy.
Hard drive users can install the game by dragging
the Nemac IV disk icon to where they want the game
drawer creating. You can then run the game straight off
your hard drive.
Nemac IV demo
Author: Martin Scblott
Requires: Workbench 2, 2Mb Ram 66020
Typical isn't it? The one time humans build
the ultimate computer intelligence and give
it control over all ol Earth's defences it goes
haywire, classifies all humans as potential
threats, and brings Earth to the edge of
Armageddon. And who is the person that
has to sort the mess out? You are.
If you have told them once, you have told
them a million limes. If you are going to
build the ultimate computer and give it
control over all Earth's nuclear weapons, fit
an off switch and whatever you do, don't
put it in an impenetrable fortress.
Apparently, the builders of Nemac IV did
Mow nrfwv til® toilet* *g*Jn7
not listen, and guess what? Earth's on the
brink of a nuclear holocaust and you've got
to save the day. Well, every game has got to
have a storyline, It might be a little tired but
it is a good excuse to blow lots of things up.
Nemac IV puts you in the role of
controlling a large mu1i>gunned robot in a
desperate attempt to save the world from
total destruction. You have to wander
around each level searching for the exit, but
normally barring your way are various bad-
dies to kill, switches to throw and access
codes to be found. Employing the old
Doom-style, first- person perspective, you
M I MR4.I, I J I H 1!PI
MARCH 1996
wander around the maie-like levels
dispatching evil baddies. On your side you
have a double chain gun, a double plasma
gun, a grenade launcher and a selection of
bombs at your disposal, and if you find
yourself in a particularly nasty spot you can
fire all four at once.
When the game first loads you can skip
the story line intro by hitting escape. Once
you start a game you can move around in
the normal Doom manner and kill things,
and there are a number of handy in-game
options regarding the screen display. While
actually playing the game, pressing G will
increase the gamma value making the
screen brighter, and return will turn off the
floor and ceiling textures, giving the screen
update a speed boost.
Pressing escape gives you access to the
main screen preferences, and here you can
Faulty disks
If you should find your Amiga
Computing CoverDisk damaged
or faulty, please return it to:
TIB Pk, JIB House , If Edward
Street, Bradford, W, Yorks BD4
7 BN.
Please allow 28 days for delivery
switch the chunky screen from a 1x1 aspect
to a 2x1 ot 2x2. Having a lower chunky
resolution really gives a massive speed
increase, but reduces the quality of the
screen, so it is also possible to size the
Nemac screen tp whatever size you want.
One feature I really like in Nemac IV is
the map. So far, no Amiga Doom done has
fully copied how the map works properly. I
always liked the way you could flick up the
map r zoom in and nut, and still walk around
when you were lost, making it much easier
to find your way a round,
Nemac's map goes even further than this.
If you hit the help key a head display map
will appear, and by using the + and ■ keys
you can loom in and out. You can now walk
around with the map automatically updating
as you explore new parts of the level, and it
even displays baddies which it pick ups as
little crosses, tf you now hit help again you
can view the map or its own
A500 AND
A2000
I bet many of you nan-AGA owners must be
getting a little ticked off by the complete lack
of support for your machine, particularly if
you own an accelerator, which used to be in
abundance a few years ago. Well, for a
change, Nemac IV does support accelerated
DCS and ECS machines, as long as you have
2Mb of RAM and Workbench 2. The only
difference between the AGA and OCS
versions is that you have to run Nemac IV on
a Lo- res 64 colour screen, instead of the 256
colour option available to AGA owners.
Shareware
Many of the programs on the two cover
disks are what are commonly h/iown os
Shareware. Such well written programs
take many hours to write and a lot of
hard work and dedication on the part of
the programmer. When a program is
(died shareware it means the program-
mer has generously allowed you to try
out their program., a lot of the time with
no restrictions, and if you then decide you
like it you are obliged to send the author
the shareware fee.
Normally this is no more than ten
pounds and in return the author will
aurally keep you supplied with the latest
version of that program , along with their
undying grottitude of course.
Ordering Nemac IV
• The full version of Nemac IV costs £20, 50 DM, S3 5 US or the corresponding amount in any other currency.
• The shipping costs are:
■ inside the European Community - E5 orl QDM
- other countries - E7, 1 5 DM, 10 U5J or the corresponding amount in any other currency,
• If you ordef more than one copy the shipping costs are charged just once.
• To order, send money and your details lo:
Martin Schlott, Uidwig-Thoma-Str. 35, 93051 Regensburg GERMANY
mm ■
■ ■■■ mm
Nemac iv order form
Please rush me my copy of Nemac tv
Please Deliver To:
Name (Miss/Ms/Mrs/Mr)
Address
.Country
Daytime Phone.
Post Code
I endose:
□ — -
□ —
doming with this letter)
Ptease allow (20 days) for delivery
Please send your order form to: Martin Schlott Ludwig-Thoma-Sti. 35. 9305 1 Regensburg, GERMANY
- in cash (coming with this letter)
eurocheque (coming with this letter)
- as foreign cheque (+ $4 U5/C2.5D handling charge, or the corresponding amount)
I
I
I
I
I
I
J
Amiga Computing
MARCH 1996
To use ffre following
program you need to
fr<ive f/te Magic User
interface installed on
your system. Without it
you wilt not be able la
run any MUf programs, MIH is available
from any goad PD house.
SysSpee
Author: ATiEftDesign
Workbench 2.04
Benchmarking has always been a thorny
business, with some people even doubting
the use of them to compare computers, and I
would be inclined to agree- Even though a
program like Syslnfo may be used by almost
every Amiga user, the MIPS figure it gives
back is not exactly a true figure of a machine's
speed, particularly if you have one with a
maths co-processor,
SysSpee d is a Veal world 1 ’ benchmarking
program, and uses actual Amiga programs to
produce its benchmark results. This means
the figures it returns reflect how fast your
machine is when performing proper opera-
tions, so is a better reflection of how fast your
machine really is,
Standard system tests such as memory
speed, Intuition window speeds and Intuition
graphic operations can be used by everyone
and will show how fast your ROM and graphic
systems are. SysSpeed also employs a num-
ber of other Amiga programs via ARexx. By
getting these programs to do certain tasks you
can get a good indication of how fast your
machine is when using these programs.
Pomtil tly ths only Bsmhnwr* program to
riluin urttol results
DISK 2
Jargon
i K S - Original CfiijpSef, the
tint custom cih.p set found in
foe old Amiga AIQOU and
A500
£Ci - enhanced chipset the
slightly improved custom
chifrSd r found m the A.SOQO.
A5QQ + and A6QG. Jtrsr
r^Cfeosej the anXmnt of
ChipRAW
AGA Ads 3 need GfaphK
Architecture found in the
At 200 ondAtQQO. Gave the
Afhigo c true 24-b<t palette
and B‘b>t deploy m odes. At so
iufCivn PS foe Afl chipsef.
Wr"-- - Mdiians of tnstnrctioni
Per Second A measure of
processor speed. Many poO-
ple consider U a pour Lfa>' Di 1
comparing processor speed
as if it hr too simplistic
WPS - ftJttonS 6f instructions
Per cam.'ng jnfo use
for your old super computer.
Amiga uSdJS may need to
wort □ little white before you
car, use this
Hot X'eyc - these ore 0
Special combination of key
presses, ujuq.'V .Mr'.hjd'ng the
ALT, Amiga or central keys,
jhot wtH mrftofe some special
adtrun
■ GadtoQt - the name given to
the tibrary thgi creates the
norma! Wbrkbench program
gadgets
JtPf □ mdtfwfor camprei-
uuft library that aHows the
users to odd ne* compressor
0 ( e Jnfer tfoto
Eyes
Author: Massimiliana Hofer
Workbench 2-DA
The eyes have it, ho ho. This is a fairly point-
less program but its small and fun. Just dou-
ble-diek on either the plain version or if you
have a co-processor the other, and a small
window with two eyes in will appear that will
track your mouse wherever it may go.
You can run as many copies as you like,
size them by clicking on the bottom right of
the window, and if you insert a disk or dick in
the middle of the eyes window, the eyes will
spin around.
BioDay
Author: Mariusi Muszalalski
Workbench 2.04
Biorhythms, its all a load of stuff and non-
sense shouts our production editor. Enter her
date of birth - it does let you go back that far
- and it says mood swings are common. Wo
surprise there then.
Bioday is a really good biorhythms pro-
gram, if you believe in that sort of thing.
Normally, biorhythms programs just give you
a fairly useless sine wave display and leave
you to work out what all those lines mean,
However, Bioday will give you a descriptive
account of what the biorhythm values actua-
lly mean, how physically fit you feel, or if you
are going to be intellectual ly creative.
This has got to be the most bizarre program
we have put on a coverdisk for a long time.
Those decisions about love are always tricky
and can lead to many sleepless nights. Well
worry no more. Loves will sort out all your
troubles, By typing in the names of the two
people involved, loves will tell you how the
two people feel about each other and the
chances of them forming a meaningful
relationship.
ETrashCan
Author: Andrew Cook
Workbench 3
Finally we have a real Mac-style trash can, or should that be
rubbish bin? Another program for your WBStartup,
ETrashCan allows you to delete any of your files by drop-
ping them on a trashcan icon that lives on the Workbench
and then selecting empty trash,
The problem with all previous Amiga trash cans is that
they were either permanent ones that instantly deleted the
file, or were like the original Amiga ones in that you could
move files into a TrashCan directory and then select to
empty the trash, However, you could only do this for files on
the same partition as the TrashCan directory, and the icon
could not be left out on the Workbench, ETtashtan can han-
dle files from any partition and still allow you to undelete
the files afterwards.
n | ETrashCan Control ] - 1
-4j
i
ETrashCan Contents by Volume: P Ram Disk:
a
Eye
Eye info
MCXP2 1 2
MCXP212 jifo
MultiCX2
| MLUtiOteJlfG
A
CSl
1 1 Undelete mfo arid file together
Empty AH Trash Cancel
la
_
You tan i*«( anything fJiruwn into
the MlHoin can fr# latar
The latest Workbench fust about
manages to eJiango fft# way owsrylfrfng took*
You may have noticed recently that there
have been a number of system patches pop-
ping up, all trying to rectify the aesthetic
problems with the way normal Workbench
gadgets look -the standard window gadgets
and the proportional and gadtool gadgets,
UrouHack is probably the first to patch
every part of the interface. All the gadtool
gadgets get transformed into the MUI-style
Xen buttons, and if you are running on a txl
aspect screen then the gadgets get the prop-
er looking thin sides and tops, whilst the
normal window gadgets get a new sysihack-
style 3D look. To install UrouHack you reed
to copy it over to your C directory then add:
Run >NIL: <N(l: CiUrouhack
to your startup sequence just after the
SetPatch command.
Lha has always been a little tricky to use -
being shell only and having a huge number
of options it can be very confusing fur the
novice user. LhaGUI is another in the long
line of Lha front-ends that make using Lha a
much more pleasant affair.
With a rentable, font sensitive
AppWindow, LhaGUI provides you with a ver,*
good looking front-end. and by dropping Lha
archives into the window you can view and
extract its contents to wherever you wish.
Multi CX 2.41
Author: Martin Bemede
Workbench: 2,D4
Good things do come in small packages, and
Multi CX proves it too. This is a tiny utility that
manages to pack loads of invaluable features
into a tiny program. Window and scree*
manipulation, mouse acceleration, screen
blanking, no drive click, new look menus and
sliders, assign wedge, and new edit are just a
few of the many functions MultiCX does,
Just drop the icon in your WBStartup
drawer and read the document to gel the
low down on what every function does, A
the functions of MultiCX have to be adjusted
via the icon's tools types which you get to by
clicking once on the MultiCX icon and then
pressing the right Amiga key and i.
To use the following
program you need to
hove the Mogk User
Interface installed on
your system, Without it
yitu will not be able to
run any MUI programs MUI is available
from any goad PD house.
MUI MultiCX
Prefs
Author Jurgen Kempkes
Workbench 2,04
The real problem with MultiCX is that there
are » many functions (hat you tan alter, and
it takes absolutely ages to go through every
tooltype in the information requester and
adjust therm to your own taste.
This preference program gives you a lovely
MU! front-end to fiddle with, and is right up
to date with the latest version of MultiCX,
also on this month's disk. Consequently, you
can now access every feature of MultiCX
without worrying about having to go through
the horrible information requester.
XPKatana
Author; Eric Sauv&geau
Workbench 2.04
For anyone who uses XPK you are still probably
using the xDrop program that tame with the
XPK library, or possible xpkNight, to compress
your programs. Both are perfectly fine, but have
their own problems, xDrop is quick and easy to
use but is very basic, while xpkNight is very
powerful, but a little overly complex if you just
need to compress one file,
XPKatana takes the best features of both
and wraps them up in a tiny front-end. With all
the powerful batch processing of ipkNight and
with the option to run it iconised, you have the
simplicity of JtDrop.
Disclaimer
Amiga Computing cannot be held respon-
sible for any damage caused directly or
indirectly by the use of these programs
MonEd
Author: Raul Sobon
Workbench 2-1
Trying to get the best out of your monitor is
never that easy, If the standard supplied
monitor drivers do not give you a decent pic-
ture then you have to put up with a poor dis-
play,
MonEd gives you a way around this by
allowing you to adjust various technical
aspects of the AG A chipset that will adjust
the output to your monitor. With a little play-
ing around this can lead to a better display,
□r at the very least a properly centred display.
You should be warned that doing this could
permanently damage your monitor, especial-
ly if you start using silly figures.
ATATYPE
Author: Midial Letowski
Workbench 3
The XPK compression library has been
around lor a good few years now, and has
firmly established itself as the main form of
compression on the Amiga along with Lha
and DM5- There are many programs that
have direct support for It and the various pro-
grams that allow you to add decompression
patches mean many people are using it.
This Datatype adds XPK decompression to
the growing list of supported Datatypes. Now
il you drop an XPK J ed file into Multi View,
mstead of just being ignored, the files will be
decompressed and Multi View will be able to
handle it as normal
Move
Author: Jim McDaniel
Workbench 2.04
One thing that has always been a really
annoying omission from the AmigaDQS com-
mand set is the tack of any move command
- you always bad to manually copy and
delete files. It might seem a little picky but if
you do this sort of thing regularly it does get
quite annoying. Just copy the move
command over to your C directory and away
you go. This command can take multiple
destinations if need be.
ScreenKeys
Author: Magnus Holmgren
Workbench 2,04
One feature of Intuition that makes the Amiga
such a good machine to work on is its ability
to have multiple screens open at the same
time. It helps to keep the screens uncluttered
and greatly increases the speed of window
and screen updates as there is less to redraw.
Screen keys lets you assign Individual hot
keys to specific screens. Therefore, if you want
to jump to a screen you Can hit the appropri-
ate keys and the screen will magically appear,
without the hassle of having to skip through
loads of other screens.
Iconify Gadget
Author: Hakon Eager
Workbench 2.04
You may have noticed on all Mill programs
that there is a third icon on the title bar ol the
program. This allows you turn the program
into an icon on the Workbench, so unclutter-
ing the screen and letting you access other
programs easily,
This program does the same, but for every
other Workbench program. A third gadget will
appear that looks the same as the MUI one,
but there is an option to give it a sy si hack ID
look. This is a commodity, so can be removed
and restarted at any time,
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MONITOR: Reconditioned compatible with 1064 range of monitors for all Amiga's. With speakers and lead £59
HARD DRIVE: 1Gb A1200/600 3.5" IDE. With fitting kit .£229
HARD DRIVE: Smaller hard drives and 2.5' usually available,.
MEMORY: 4mb 72pin Simm (AAOQO/PC'S etc)...,..,. £119
MEMORY: lmb 30jrin Simm (some A5QQ products/PC's etcf £34
WORKSTATION: A50Q/600 Cream metal/High quality, with shelf .....
POWER PACK: A1200/600/500 High current, high power £34
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Amiga Computing
MARCH 1996
A replacement for the 1942 ?
They must have learnt from
their mistakes...
between PAL and DBLPal screenmodes. But
there's mote trouble afoot. White the picture
for Lo-fes (the screenmode most often used
for games) is actually quite nice and sharp, the
sound that emanates from the monitor's
speakers is nothing short of rubbish. As a test
we tried Worms and Nemac IV on the Ml 430S
and the sound for both games was tinny and
quiet, even on the monitor's highest volume
setting. Even the much maligned 1942
achieved better results, as did a cheap pair of
personal stereo speakers we had tying around.
Purchasers
So who is supposed to buy this monitor? The
only people t can think of who would actually
go out and get one of these things is someone
who i$ sad enough to value kit with matching
company names on each piece as opposed to
the best possible choice for each item. As such
these are the only people I can recommend
Amiga Technologies' Ml 438$ monitor to.
Caveat emptor.
Bottom
i line
my glasses off
and had had a
few pints when I
looked at our Workbench
screen. Now convergence is a problem
that can be caused by the monitor being
bashed or in extremes of temperature or
humidity, and since it came delivered by a
courier Tm sure that it probably experienced all
those things, so your best bet, if you are going
to buy one, is to make sure you see it in action
in the shop you're going to buy it in if at all
possible.
The Ml 438$ doesn't come with a disk with
optimised DBLPal drivers designed to fill the
screen as much as possible like the 1942 did,
so it is left up to the end user to decide
whether he or she wants to mess with
hardcore utilities like MonEd or just suffer enor-
mous black borders down the left and right-
hand sides of the screen. Although the Ml 4385
is billed as being a 1 4" monitor, these black
borders mean you only really get about 11 If
inches of viewable area. These problems only
occur if you are using the monitor in a DBLPal
inally, we
■ *J '' getanMMiBS
rW lor review. We unwrap
the box, remove the plastic wrap-
ping and have a look. Quite a nice looking
monitor, colour matched to our A4D9Q, the
male EC plug on the end of the power lead is
a nice touch (so lhat you can plug it into the
A4QOO r s power out socket), and you do get a
normal power lead! to plug into it, so no
problem there. The screen is pretty standard
looking, with antiglare etching, but is not f$T.
But looking at the front of the monitor is a bad
idea because it is then that you notice the dis-
tinct lack of control over the picture presented
onscreen. This monitors complete controls list
comprises; The On/Off switch, volume,
horizontal hold, vertical size, brightness and
contrast. There are no pots to adjust on the
back of the monitor and even the leads are
moulded, but more on that later.
Picture perfect?
So what's the picture like? This is obviously the
most important question on anybody's lips
when they are looking for a monitor, and I
have to say that it doesn't look good. Here at
the office we run on an old 1 942 monitor for
which the M143BS is a direct replacement, and
we thought the quality of the 1942 was pretty
poor. Unfortunately, it shines compared to the
new monitor, The Ml 430$ gives an image on
a 4000 that looks as though it is coming
through a modulator, with blurry text and
misconverged colours. 1 thought I had taken
or DBLMTSC screenmode, of couise, and don't
afflict the monitor running in standard PAL or
NTSC modes, but what did you buy a multiscan
monitor for if not to run the Amiga's higher
resolutions on a Sicker free screen?
So by now you will probably have worked
out that while the monitor Is shoddy tor
productivity, it might be OK for games players,
To a certain extent this is true, but if you do
both on a regular basis you will find yourself
constantly fiddling with the horizontal hold
functions to centre the screen when switching
Qlug problems
Although it might seem nice of first that Amiga Technologies have put a moulded 23-pin
plug an the M1438S* H you need to use it on an Amiga other than a hog standard A1200 or
A4000 , or even a different machine , then you wifi come in for problems- If Amiga
Technologies had fitted Q plug to the back of the monitor and prodded a 15-pin VGA-type
lead with a 23-pin plug on the end, then at least Amiga 3000 owners or graphics card users
could have bought a replacement VGA-type lead to plug into the monitor.
Requirements
RED essential BLACK recommended
A 1 200/
A400D
Product M 1 43SS
Supplier Amiga Techn ologies
Price £299.99
Available from most Amiga dealers
Scores
Ease of use lOPA 1 *
Imple mentatio n Tih
Value For M oney
Overall 57%
MARCH 1996
The Amazing Surf
Squirrel Interface
The powerful Surf Squirrel ™ interface is the cutting
edge technology for easy A 1200 expansion. Providing a
high performance SCSI-2 interface. Surf Squirrel permits
easy addition of up to 7 SCSI peripherals, such as a hard disk,
a Zip'" drive or a CD-ROM to your AJ200i Squirrel is also
the only SCSI expansion that is hot plug and unplug,
requires no opening of your Amiga, no technical knowledge
and docs not invalidate your warranty]
f 99.<>5
pfusPiP
Bui that's not all. Surf Squirrel also has a fully buffered, high speed serial port that
is capable of performing up to 60<}% faster than the A1200's serial port, so Surf
Squirrel gets the most out of your modem and your A12Q0 to make high speed File
download, with multi-tasking, a reality not a possibility.
The package comprises the Surf Squirrel Interface, SCSI drivers, CD32.CD I V emulator,
serial drivers, and an extensive, fully illustrated, user manual. Here are iust a few of (he
reasons why the Surf Squirrel SCSI Interface is ideal expansion peripheral for your A1200 :
The Squirrel
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Making the Connection
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k Nu Technical knowledge required. easy-
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hard disk.
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’ k All software drivers reqij 1 red for the
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IncLudes a full QH^CDTV emulator
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k Surf Squirrel interface.
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pllt&E4p&P. [All rnVrt w ,||
h shippesJ before' 28/2 i'9k no rixmev
will be (liken fcekire itoprtdO
© f course, alt of hmi
Hendrix's albums are
old. He r s been dead lor a
while now, so a new one would
come as something ol a shock Still that hasn't
stopped John Lennon or Freddy Mercury, so
maybe I should just shut up on that front and
get on with reviewing MM Experience. GK, 1
hear you, alright?
Sooo, MMExperience, eh? Well, first impres-
sions with Optonica's program are J Hmm,„
yecch.., lum-ti-tum„- bugger 1 . Let's go through
that, shall we? The first expectoration was for
the look of the box, manual and disks; the seo
ond ejaculation was lor the look otthe soft-
ware interface; the third was the wait I had
when I loaded a picture and waited for the pic-
ture to remap, even though I hadn't set up a
palette (besides which, all the images I used to
test MME with use the same palette, it's just
that MM E insists on using the bottom four
colours ol any palette); and the last was the
trouble I had trying to get MME to do
something fairly basic - a slideshow.
It's not a good start is it? Firstly, why do peo-
ple insist on creating their own custom gadgets
and interfaces when a) th ey are really ugly and
b) the Amiga's own GUI is fine for any applica-
tion, MM E uses the same dark bluey-gieys
used by all Optonica's programs with square
buttons everywhere and great fat borders
around them, I'm sorry, but the whole thing
ATMf 'f irjinjwff rerf rfurwfr if a hit ft>ng-wfn-d*d ftm «j assign tMrtf (a
eacA vfyiwr elements including puji effects, sample playback « animation rpee Mug
j Not a review of an old Jimi Hendrix
album, but the latest multimedia
authoring package. Frank Nord
checks out MM Experience
O Adding dements b a page first requires a box on (A? pflfls. r«r con
rwfacf from a variety of $utteunds r 6irt the text tfflrf list Aoin have j
RO B LEM S?
Here are some of the problems I encountered when
running MME:
m Firstly , it was awiwdfd to set the screen to Hi-res Laced
MME always wonts to run in Lo-res which means
everything looks incredibly blocky,
■ The next problem I encountered was wto the Add Font
button in the fonts requester. It too* me to Fonts: but then
didn't do anything further. This meant I couldn't add any
fonts to the three supplied with MME - two sizes of o
blocky belvetica and one bolder BaseICB. all at a low size. I
Finally figured out that d must be because of the CocheFdnt
program that I run, but that must mean that MME grabs o
fontfist in a way not thought of by CacheFontS author, odd
since no other program I have ever used has had a
problem with ft.
■ My third problem was with the F/X button. I set up the
random effect for the pages in my project, which worked
fine for the First run through. But I discovered that ivhen the
project has run through once and is then cycling through
again, the F/X selected reverts to toe default of Fade In. It
doesn't mate any deference how often you dick on the
bloody random button , it still reverts back to fade in.
m Another problem J 1 encountered was that the tutorial in
the manual referred to fifes I didn't have included when i
installed the software ,
M But by contrast, one of MMEs really superb features is its
runtime player which is free, small (it's only 167724 bytes
and crunched with PowerPacker that goes down to just
98756 bytes) and it runs on any machine. This rs incredibly
rmportonf because it means toot no matter whether you
are creating a presentation for your awn use, or creating a
CD that you wilt sell thousands of copies of, you won't hove
to pay Optonica a license fee or royalties
makes the program look less
professional and certainly
detracts from its ease of use.
And then, the lad that
you have to name pages in
upper case only reinforces
the idea that you are playing with
some sort of PD demo-maker, Before I'm
inundated with letters of righteous indignation
from all and sundry, t would like to say that, in
my opinion, programs that don't took nice on
the screen don't help the Amiga's public image
as anything other than a cheap, low-class
games machine, This is 3 great shame because
MME has some definite good points, I proba-
bly shouldn't concentrate on appearances in a
review, but this sort of kiddie block interface
really gets on my wick.
Unfortunately, the feel of the software pro-
ceeds to get more annoying, with new projects
requiring the user to input a name which is
then made into a directory in which everything
is stored. Not a problem in itself? No, but then
you can't use anything at a lower directory
level in your production so you have to make
sure you create your productions at the toot of
whatever device you are running from - even,
more of a pain if you spread your elements
rfa F ) f page allows you to cAdojc your
fasirtd trantiUtm from sixty chalets
The trickiest thing when you have an enormous script js ta be, able
ta quickly go to the right page, but MME's page finder makes this easy
BROTHER IS WATCHING YOU...
EJig
/ may seem to have been somewhat hard on MME, fry* it
does have a good pedigree, coming as it does from the sta-
ble that produced Interplay, the Amiga's only dedicated CD
authoring system , When you consider that interplay cost
over £700, MME certainly seems better value for money.
Optonica are also launching the successor to interplay -
called MMExperience Pro - shortly and ft will build on
MM£s base but include far more facilities, admittedly at a
higher price.
Even so, MME Pro will be just the product the Amiga
needs if it is to get any sort of Encoftc-type product. With its
database features and indexing ability , MME Pro wilt
hopefully push the Amiga's multimedia capabilities to the
fore. MME Pro will also came with ISO build software so toot
it can be used by software houses as a one-stop solution for
creating, much needed, new CD products far the Amiga.
MMEPro also provides the following features:
M Touch screen support
m Automatic file substitution to take account of PAL/NTSC
and ECS/AGA configurations
9 Project management so that your target machine won't
run out of RAM
MCDDA support and much more
■over more than one device. This makes even
less sense when you consider that MME
actually checks what you've created ta
make sure it's all in the right place when you
publish' your production, By contrast, if you
create a script in Seala and then you want to
distribute it on floppy, Scata will happily move
all the files you used to the floppy for you I
don't want to get into a slangingmatch with
iCd-a as MME is very obviously aimed at a dif-
ferent audience, but I wonder if Optonica
shouldn't haw taken a leaf or two more out of
Scala's book.
I fed all scratchy after that and 1 really want
to point out MME's better features. If you ever
owned a CD7V, youl probably remember the
rid Vista Ada? which had a nice database
feature where you could look up things like the
GDP ol Ghana and what passes for a Falk song
n Alsace. You can create such things easily (if
* length) in MME.
Easy access
fs also possible to create an index which
refers to all the pages you've built so far, allow-
t to easy access to information. The Index
page which is preset doesn't allow the user
much control over the way it looks - always a
muted grey affair - but it can be used as a file
requester of sorts and also act as a glossary for
which the user needs to build a text file. This is
toe essence of MME. It doesn't do anything you
didn't do quicker, it concentrates solely on
• g stuff that you wouldn't be able to do.
This is the reason why one of the burtons on
toe main panel will allow you to access a user-
■ n ed list of programs and run them. So now
fou will be able to run your paint package, text
«fctt>r and module editing package from within
MME without having to return to the
Workbench first, so that you can generate the
■*wg«. clipart, buttons and text you want to
■ae n your production. ATI the same, it would
have been nice if there was some dip art
■I —m l CO SlTlr*
llJJdJ. UiiL
HPP S
□ J iai ±>1 jji/pi )
- i’jrLriai ,
* m/TT*m wtq ***-‘i*+tw _ i
*■> h4 ntoJKTJBmini »w i‘
sa-wi p rrc jit’;
*«FF cafc JfWR illUMrt
ir«nw ■>p B i«r ff/Tii-r-wriLC *l L4. : 1 * i
1
WWE r prffs, including streenmotfe, etc.,
can bo »( h*t*. but xaemingty jm! hIvhT.
provided with MME, or at least some fonts.
Although MME doesn't support datatypes fit
really ought to, they've been around for over
two years now and are very useful for a multi-
media package. Obviously, the problem with
this is that it would make the package
Workbench 5 compatible only, which is proba-
bly why they are not supported), it does recog-
nise any sort of IFF I LB M graphic format includ
ing, surprisingly, 24-bit Lrke 24-bit files it ren-
ders down HAM and HamB files to
EtfraHallBrite or 256 cofduTS where possible,
but you should render these sorts of files
dawn yourself using ADPro or something simi-
lar if at all possible, as the results from using
an image processing program are far superior
to MME's output
* MMf dar-Mt 't giro fOW the
facility to type text directly
nr ftreert psmrHatirrg tfie
use of a paint package far
text like this
r~ J-, r- 4 .H3II H—
ACC f AC-E. I
OUPg RASE I
3 JFOW T PHBg I
t-QAC reOJEQT J
ClEftP PPP7egT|
I
A&OUT I
IcT g |. ±i | «H/V |.. 3 - l ^.'fl l
dl I l-Hg
fm ~
jLKt
JTXTU
JTWXT
JFOWT
MOVK
EDIT
SELECT
I 7 don’t want to get into a
slangingmatch with Scata as
M ME is very obvious fy aimed
ot a different audience, but t
wonder if Optonica shouldn't
have taken a leaf or two more
out of Scab's book "
Qinal word
MME isn't a bad package, it's just a little
add. ff only Optonica would drop the silly
interlace that plagues all their software I
would be much happier with it. MME
doesn't provide the user with the snazzy
text effects that 5«?to docs to, you can't
scroll fexf with it and the page effects have
no parameters. However, MME will utmost
certainly replace Gold Disk's ageing
Hyperbook as the product of choice for
people treating min i-en cydopa e dios about
their favourite topics , whether they be
World War il planes, or Tutankhamun,
because if is ideally suited to such tasks.
Bottom
Requirements
RED ■ v..i ntfol
RtACK vomendt d
RAM
Hard drive
qr
66030/40
RAM or
above
Product details
Product
M.M.Experience
Supplier
Price
Tel
Optonica
£39,95
01455 5582 82
Ease of use
Implementation
Value For Money
Overall
$ 0 %
BO*k
75^
Amiga Computing
MARCH J 996
Lite Night Opening
Wednesday A Thursday
till TJOpm j
U1V tlllM Mil, Ml a.id
AMIGA REPAIR
CENTRE
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MMdH tame wftwrr- pack as M«gte ftMfc. Bat also
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8040-25 Mftz £208«9
,8060-50 Mhi £2359.99
S.nyoCDRHVdAilSpwrf £1 2S.9-9-
Toshiba 5.20 I Boa 5pr-d £ 1 5S.99
i» uusnnit C R5 04 B. a Sp**d £189.9?
l ri>rnj iharcwarcCD ROM
Valued at £ t-tt free with Pmod™:
First Starter Pack
■ A 1 200 dust cimr
■ 10 ■.< D5DD disks + U»b A II fo
• Tap quality |GyST>Cli Only
t Deluxe mouse mat f l nrt
* I M AI10O g «n« L I 7.7 7
HP CD-R 4020i
Squirm, SOSI-II Interim. -£45.00
■Wp i t .n l , -W— r HOtCDBOM PtlvUlP H b-swtrt y r ;
G VP 4008+ H.D.'RAM card £99.99
Overdrive
ItpreytCOROW
Ci-£ « . PrMTIA du
CD'ReCprder *x re-xdl'li writs
Tomorrsws /ft-jn QQ
technology today LTaJiTT
74 Min. Media
I* oft £M.44 nw»ir«Ti.w
■. = 7m \c C ..nc £ 419 ? 3 ual Cav £ 89 . 9 ?
_ UV 11438 S Monitor^ Only!! *£275.99
When bought
with a fompoLcr
FuU range of SCSI CfcWfti always in stock
2.5” Hard Drives for A6G0/
A I 200 with installation kit
Inc. software, screws, cables
and instruct: Dili
3.5" Hiinl Disk Drives
with A I 2OO/6O0 install kit
Surf Squirrel
• Hi speed ferial port
• 5CSI-H interface——
• Aiitobootinif HD
Mr- software, cahles and Instruction*
42DMb..£ 1 59-99 540Mb__£ I 84.99
aSOMb. J • 9 99 1 .05 <3ie~i 245 .9?
Fuffrau COIWM
00Mb £89 99 1 30Mb.. ( I 09 .99
I 70Mb..£ 1 1 4.99 lSGMb.LI 39.99
340Mb. .£ 1 79.99 5 IOMb..£J54 99
Quantum Toshiba
3. S'" Hard Drive upgrade kit( 0
*Walnt»u*r*w*^i<iftwart, cabka iitdfcH
7 wiitnmtkim. na Hu-d Onvfc
I Squirrel
* 5CSI-II interface
External Hard Drives
Tor all SCSI aware Amiga's
500Kb £ 1 99.9? I.QGig £299 99
.“rs'-SSsaw
Amitek 1084 S £ 199.99
ir bW CU SIi^k, riimltif. C i pi I'll
VUu. Plena HGI Anakij Inpur,
Mo n itor oust cove r L6A9
Screenfilter £19.99^
Amiga External drive £49.99
Al 2u(W40Ointtnuldri¥e 19 99
A SOO/5 0 0+ Internal d rive *
f-rnm only
£54.99 IF purchased separatci?
Telephone 0113 231 9444
24 HR MAIL ORDER SERVICE FAX: 0113 231-9191
e m i i E $ft
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COMPUTER CENTRE
CD ROM Drives
Hardware
UK'S cheapest Amiga's
A 1 200 Magic Pack only
Squirrel l/faee
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Disk Drives
Hard Drives
170 Mb Harddrive
RAM Expansion/ Accelerators
a
'M040WH 2 88
^ul».a«|n1i11hi)*OHil|]pH
: Huh E AfkSCTr Am— — * U— j— I CO CKvJ-W
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Canon
CITIZEN
EPSON
Canon Hpt L 184,^5
Parabk immopnibr. llpfrAff Wk I"
CanunftjdVOCokMir
Pncuibk c-3+>ur prirri™. Ttpap 1 *#F
C irtOM>12»ev C20I.W
fflUH
A Bt Calm , printer- £ 1 45.??
i^i uiv uMC'tiifK p^ipi*#-b'
U.-I _ui SO ■hHcAuib
Tmnv-iwil »
CirionDJi
Hh* hf— Jrj . a, pm» 6 pnmfcy. l**d^
CaSSfejCMHJe Colour £349. 99
-*■ d. pwi»imr prtUftJ
^nmijcll 0 Colour £4 1 t.M
n iiftlii
New!! Printiva 600 c
* Nw Mitni Dry prlnrc L«hmjlo^y
• 4M if.pl CtriMir/ 1 106 dpi mm"*
A .■! i J ' - - ; .T2V.:i I Q99.9^
HEWLETT*
PACKARD
NH»tybK Ccrfnur H OHS.??
ru lirp-, DI..L :p--m CcVhx.
h*c*f.T Stylus Colour- lh £249.99
TTMpL, 1 Iffiffi BiKk. I ppm Cn4*w
PfcwS? Stylus 920 « 19,99
LS-JP- Uppuh-ibk.
Haw? Stylui Pru L4A5.99
nni r»dn riwm-H" i,™hp ™i rn
EPk J«M Law Printer £429.99
ippv )M*V, I IK nwiAaF
The perfect
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ONLY' '£419.99
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liD riH &*Tr A\ i pi NUq, Ami| i Arknn.
Sratl C240np4 £(23.99
llljpdni^T I* M* bum In.
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HFMiMtOtah
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r make nr model bf
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you on
any make or moael or
that nvay not be >ist«L
£429.99
HP440Colour
Hiu EoUur M|rtbn7i HF
N PESO Colour
U'hiH dpi up l|^pTM n li w
Nrw/'HP 5 L Laser printer £449.99
IpWUHttil
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i^rmWAi
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Printtx 5*r1i h Oux 2 nAy 1 I 1 99 I
PrinEn SwIlcFi hw 1 way £ 1 7,99
Printi-. SLkinli i Universal I ' i V [
I.8t4etre prpiccrcaWc £4. ¥9 I
J HpCTT pr-Nll-i-t llkn >,// ¥1 [
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1 □ Mn-Lm: printer table
A 1 200 1 MB RAM Special price 1 .! £ 75. ?9 I Accelerator Cards
II 19-??
£ 144.99
£ 234,99
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£ 149.99
£l «9 9 ?
£ 274.99
A I 200 2 MB RAM
A I 200 4 MB RAM
Al 200 & MB RAM
A I 200 I MB /3 IMhz Co Pro
A 1 200 2 MB /33 Mhx Co Pro
A I 200 4 MB/J 3 Mhi Co Pro
A I 200 8 MB /33 MHz Co Pr o
^ Memory Modules j
1 Mb 72 Pin SIMM £ 29.99
2 Mb 72 Pin SIMM £ 69.99
4 Mb 72 Pin SIMM £89 99
Mb 72 Pin SIMM £ 174.99
I 6 Mb 72 pin SI MM 074,99
I Mb 30 pin SIMM £ 33.99
I 4 Mb 30 pin SIMM £ 109.99
256 by 4 DRAM (each )£6 99
Part exchange available on your old
memory, Call for oricin
POWffi
VIP
Viper I kW £ 199.99
Up I ?ftMh RAM. FPU Stifh« A HIT dkxfc
Viper 11-28 £ 119,99
Upti>IIfll^HAnfPOMw+H *ft r rciatk
Falcon 68048
68040 RC
25Mhz
£499^5
Z
AS 00/600 RAM Expansion!
PRIMA A500 5 1 Ik RAM no ctodt £ 19 9 9
PRIMAA500+ I MbRAH £39-99|
PRIMA A6uQ I Mb RAM DC d«k£ 3 9 • ■ j
Ribbons
Citften SmribyAaCmPrto
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c aihun Bjioarut)
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PREMIER-INK
Cartridge Refills
3»e a lortune In rwra— i Bif4i p*ur
bubtldi |al C->T*.ib%|e «u h lh« HP rir-ukf*C
vmm, Coma HJ I KTJBnwr JS 0 .
fiJMi CltlBefi Pra|v i ind many achcn.
Pull rHfK of c#aun ni
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three cotM]!- kit <46n,l|
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£ 14 .T*
ilr fpedaJnts call
forqwode
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Car. on PJC 4469 m n nn 4 linjjNL'i
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Paper
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Disks
£4.99
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£ 17.49
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1C a £1.49 l»*£2944
H ■ £9.49 2IW x £S4.99
SC a £15.49 54W M £ 1 10- W
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L 0 a £4 94 IBflx £15.94
10 x £12.44 104) £61.49
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II a £3.94 MM m £47,49
10a £15,99 J(HJx £I449
50 c £71.49 500 X Cl 90.99
Disklab. lt X 500 U.t»
Disk label* xIOOOf?,??
Video
Genlocks
Graph ics Graphics Software
uantum
VIDI Amiga 24 {RT)+
Colour Real Time
Amiga video
capture system
Cun*p*HiUi \ SVHS Inputs,
time Lwie remote oratibwiK.
IMP-TIFf * PC* Fit* Sup*™*
M ait II3M * Mf
Newil Epson GT-5000
Genlock 290
* Full ladnj i/ rnlaitd cripr'jm
■- l v. y* Jr AIM ii 4 Fid A.
V Niffi wtlHr i i H f Jt Wg » 8 i >
V hmpinfcw pu* ir Mip^T
£639,99
D PaintV
Award winning Paint A
Animation package
£59.95
£139.95
VIDI Amiga 24 (RT) Pro
Professional Colour
Real Tim e Amiga
video capture system
Cmnpmiite £ SVM5 irvpi/n
la.T it tllii/.n rnltwir i^Wibuig-
B+tP|TIFF, PCX, ANIH, l; 3+l
ProcMtli** ca riiub & elite ts
£224.99
Genlock 292
t Pul InAnftf mlaed p«p*|rp
1 V «d« m- Had t4 uvLpufc Bffiul
* □vhniiiinc-jn mtwar* he.
£264.99
A-Cut
Art Department Pro
Scanner Controller
Ira. * rfejJiian EuaiaJ F#rjjlfr i*U»
# Tab WYSThfl 1 C mbw I
■ Can be und e Wiw l Art CNppt la A w-e 1
Wtthcut hJimtr
Art Department Pro,
Image prwmlnj tofrwarr
£129.99
£89.99 £99.99
r r*o vetMnLvfr i3t W
* ¥ha«- edit concrvMvi
VmIu or- HickhiR LlS art ibm
A Cnim dtflMHl M^illVldl3tlhlA|ill
■ '-.kp.mJ.r3 f04w*V
£ 1 64.99
Fusion Genlock
Cnfwipitibtc v-HtiVH* t 5V«5
S jyp JL lend ifi multi pid B* fconrtPEi
Support ter ranuikJ momiirr ■_ j ttm m :
Anon. - .a I Mt. .r iM.-iime* JL I jVlL freer urn
Lh-if j-.
for only..,,, £ I 29-95
* Chthi mm Lula 14 T h»
IfH An.lgw ShwMr Imhi r <
# Cuf II I&rsil r- ..rV f Gmiftali
Scala MM2 1 I
£139.99
• MM300 mw?
• MM400 £274.99
Photogenics vi ,2
24 bk graphics manipulation
T he anting new jraphia tafak* fcr the Am^a
FiraCnmjMW.tftraHiid n fimip
Shipper. PlrquraUHWBCr jbjtc. u
Only!! £95.99
Entry level Genlock
PowerScan v4. £89.99
1 5t Bit Clk in * G* A-mVl ■ . H B 1 h ^ mw- ACA
Power Scan Col, £174.99
:■[ concur SM'- tr. 1 67 mlrai ookjtm
Special offer
only!! £47.99
Newt!
Cinema4D
£169.99
Amiga. Ray Tracing software
Rt-q . 1Mb of RAM. and
Kkkytart 1 or higher.
Music
L. -4
Wordprocessing
Home Office
Miscellaneous
t <
^ f
Tech no sound
Turbo 2 Pro
& 1 1 bit Stereo Sampler pin*
many more advanced features
A bargain at only £27.99
Mega-Lo-Sound
8 bit direct- tr.-d nk sampler
Great value at only £25*99
ProMIDI
Interface
■MIDI In, MIDI Oinilli MIDI m
■C empadbte wWi M MIDf
only!! £19*99
■ 2 x 3 metre MIDI cables £9.99
AURA
100 % £74.99
Oc tamed compatible
Z/li twt TOrpo cfirect-to-dlsk
PCMCIA
Octamed 6
Official CD
£24.95
I *r**i vrnkni tit die bt-n mustr.
miklni protram ter the
Ovr iODMil ill Nun- Htes, Saeiples
^ Final Writer 4
Word Pfl)flM»rlPiAli(hcr
Litre version of this award
winning software'
only!! £72.99
Fi nal Writer Lite
Word Processor
TL«|uim KiUn^rr 3UG4 or
above, 2 M b of Ram and 1
•floppy drive. Hard Drtve
mt Utllable if desired.
Mini Office
Integrated Package
•WonJprwwHyr
3E3E- 1 £38*99
Kind words 3
Word Processor
• Rcfl I Mb RAM & I disk drive
Vferkbendt 1,3 and above.
£24.99
Aho Penpal £29*99
t Word worth 3 . 1 se £54*99
Final Data
• Requires Workbench U Or
above, I Mb of memory &
t floppy drive.
£39.95
Twist 2
Relational Database
• Requires Workbench 1.1 or
above A 2 Mb of memory
£74.99
SprtKhhHb
Final Calc
£94,99
£27.95
• fleqtn res Workbench 2,9 or
above. 2 Mb of memory ruin.,
^1 H, Disk with S Mb ef free space
Maxiplan 4 £24*99
Nome Fnanu;
Money Matters 4 £49,99
u * aw “ Opus 5 |T
£49.99
DiskMagid
£34.95 cu Am ifi
Vista Pro 3
Landsrajpe Artistry software
Accurately recreate and
explore real world kand-tcapot
in vivid do tail
* la “ . r .__ £27,95
MakL-palh £8.99
T-erraform fl.ff
Vista Pro 3 Lite £24.95
Distant Suns 5
Detktnp Plarmtari uni
Rrq . Kickstart 2.04 or above
2Mb of RAM md a. Hard drive
Studio 2 £49.99
Prtnt software hw opdmiMd pertermanw.
Includes Epson Stykn and Crcmwi print drivers
GP Fax £49.99
your Amiga modem as a ha machine
Blitz Basic vl. I
£34.99
The popular BASIC
pr-ogamming development
software package, now
available once again.
Mega Mouse* 400 dpi£ 1 2.99
Mega Mouse 400 dpi £1 1-49
Amiga Mouse 560dpi £ 1 2.49
Mousemat 4mm £3.99
AlfaData Trackball £34,99
Zip Stick joystick £9 99
Gravis Amiga joystick £ 1 9.99
ZyFi-2 Speakers £26,99
ZyFi Pro Speakers £57.99
RO^OSh i ft nvKueijmtiCi iwihh £9.99
Amiga Contol Pad £9.99
Amiga Modulator £3 4.99
Amiga PSU £34.99
Kickstart 2,04/2.05 £24.99
CIA 8520A I/O chip £18.99
FPU 25mhz PLCC £34.99
FPU 33mhzPLCC £39.99
T urbotech RTF dock
cartridge £ 1 7.99 all Amiga's
Blittersoft
Emplant Basic £239.95
Emptant SCSI £279.95
PC E5B6DX Module £99.95
Alien Breed 3D
£24.99
Coala
£29,99
Dawn Patrol
£2999
Dungeon Master II
£29,99
Exile
£24.99
Fears
£24.99
FIFA Int, Soccer
£24,99
Flight/Amax, Queen £24,99 1
Lead i ng Lap M P V
£24.99
Lion King
£24.99
Pinball Mania
£24,99
Powerdrive
£24,99
Premier Manager 3
£14.99
Sens. Wor 1 d/G off
£24.99
Sens.World/Soccer 2 £24,99 1
Sim City 2000
£24.99
Super Skidmarks
£19,99
Virtual Karting
£19.99
Worms
£24.99
LZeewolf
£24.99,
Htbg 1 T Bit The 5th Dimension
i 1 7.49
Grafix Sensations
£17,49
17 Bit Collection (Double)
aa.79
McwlKiraliers Encyclopedia 2
£2S,99
f 7 Bit Continuation
Illusions in ID
£8 99
t7BitPh*f*4
l IT49
ffewMLightRGMI
£29 99
i7BWLSDcompendlum lorl
<1 fc-99
Light Works
£29 99
NewfT 1 7 Bu.’LSD 3
fit. ft
Magic Illusions
£1 1.49
New? Arninet t or 9
£14.49
Hm Meeting Pearl* 3
£8.99
Ami net eollectkHt( Aminet 1 -4)
£24,49
Multi Media TooIKh I(2xCD‘s)
£27.99
NreSArmneC collection 1 (AminetU )
£24.49
MewflNetwork 2CD
£12 49
Mew? Amos UsereCDYer 1.
£14.99
MeweNFA AG A Experience
£11,99
Animitkins (Double)
£17.49
Me vriiOctamed 6 CD
£24.95
Mewif Actworx
£8.99
N«wPn«£<PrimaCD VoLI
£9.99
New? Assassi ns. 2 (Double)
£ 17,49
Mrw J *Sci-f[ Sensations
£17,99
eciMctia
£8-99
Space And Astronomy
£14,99
Ncw?CM SensatiOftf
£14.49
New? Speccy Sensations ll
£J 7,49
CAM (Double)
£72.49
The Beauty of Chans
£13.49
CDPD 1,2,3 or 4
£8.99
Ten on Ten pack ( l OxCD h s)
MewflUPD GoW CD (4 8 CDs)
£37.99
□emoCDl
£8.99
£27.99
N*w?EHc Schwartz CD
£14,99
MenrfNVoHd Of PinuiM 2
£14.99
NrtiEncounCers UFO Phenomenon
£14.99
WPD Hottest S
£17.99
Fractal U niverse
£ 1 7.49
Weird Science Fonts^Clipart
£8.99
Frcshfish 10
£17.49
Weird Science Animation
£ 1 6-99
NmiClobjl Amiga If penotce
£17.99
New* World Info 9S
£34.99
Gold Fish 1
£24.49
Nein£XiPaintV3.2
£49.95
GoldFith 2
£24.49
Nti£!ZQom
FREEl! Prirna Shareware CD-ROM worth £10 with every order of
CD.RON software over £30
Furniture Optonica Ltd. Info
! 4 —
O
EbIMci
[Appointed Distributor
Picasso 2Mb £249.95
Doubler 4000 - 50 Mhz
. tftMQ Accrltr atar fqr A4ftflQf04D £ 299,95,
Authorised Reseller
Special Introductory uffec
Computer Desk & Chair
Only £ 1 04. 99 can far inb.
Huvic whir CampuEer, kreiEW 4 cotiiwnibltea *n m-.r
, ifadv a.wiv Iccytiurb UnHf. cho*cc .if
' Kit b*ck.
InfoNEXUS 2 £24.99
M,M. Experience £34.99
!4.M. Experience Pro £229.95
INSIGHT Dinosaurs CD £ 1 7.99
JNSIGHTTechnoloffy CD i 1 7.99,
The First Computer also
stock a wide range of PC,
___ Acorn and Atari Hardware,
mm* Software and Peripherals
all at unbeatable prices. So call
for all your computing needs.
Low rate finance available
here art many good things that
have come out of the North
West - Lowry, Boddington's
Bitter, Chips and Gravy. Pea Wet
fask oirr Deputy Ed} and Amigo
Computing 1 - But what most will associate
with the area is a TV studio that has crea-
ted some of the most popular dramas,
soap operas and quiz shows we know
today. Called Granada, it produces such
hits as Cracker, Coronation Street and the
Krypton Factor,
Bui these programmes also have anot-
her factor in common, and it may come as
a surprise to learn that this is the Amiga.
Okay, it would be an exaggeration to sug-
gest that the Amiga has a starring role in
these first two, but it does have a signifi-
cant walk-on part. Watch Cracker, for
example, and you will see Fit! i Robbie-
Coltrane) tapping away on none other than
an Amiga. Or Coronation Street where
often end up off-screen, typing
on the Amiga keyboard whilst X N
the actor mimes the action / *
in vision on a dummy /
keyboard. 1 ' /
Realism is important /
in dramas like Cracker /
and Prime Suspect, SO
the Amiga programs
which Martin writes
have to appear like ^ -
those on other \^f „■ ^ r <
machines (e.g, the '
dreaded PCsj.With much \ J
of the action involving \ * *
polite computer systems, \
Martin was invited to one of \
the Manchester Police compul- N.
or rooms to see the Holmes
Investigation system and was provi- ^
ded with authentic screen layouts to
recreate on the Amiga.
f j Th« eonleslnnls ^nsw^rorf
^unlicni .il Ihc (nuch^cri'cns
Curly watts once had a bit of trouble with
the BettaBuys store computer, played by
an Amiga. Prime Suspect's police station
sets have also benefited from the Amiga,
However, in some cases the Amiga,
unfortunately, has to undergo a dramatic
costume change in the wardrobe depart-
ment and appear as a PC A PC box sits on
the desk whilst the Amiga sits on the floor
feeding the PCs monitor {thanks to the 3 3
KHi flicker-fixed output from the A3Q0Q),
Eagle-eyed viewers will spot the give-away
clue of a PC with an Amiga keyboard!
The Amiga's success in this specialised
field is due to its native 50 Hi video frame
rate [exactly twice the speed of a TV film
camera} coupled with its genlock ability
which allows multiple computers to be
synchronised together. This eliminates the
moving 'roll bar which normally results
when computer screens are filmed.
But the Amiga's user-friendliness
appealed 10 Martin Kay who programmed
many of the on- screen computer systems
at Granada, 'The Amiga provides a very
versatile programming environment It is
ideal for something like this." He explains
how sometimes the actors don't like hav-
ing to type and act at the same time, "k
Screen* test
The BBC's Sunday Show is also aided by an
Amiga which plays the Shark fish animation
used as a transition throughout the show.
The Amiga runs the animation off a PA’S
system, started by a GPI trigger via the joy-
stick port, with an ARexx script providing
automatic r# cueing at the end of each
run. As a result, one press of a button on
the main vision mixing console triggers the
animation, fires off a sound effect, and
changes shot » a combination whrch
would otherwise require a dedicated
Beta cam player and operator.
But what perhaps is the moskint cresting
use of the Amiga at Granada is in the quiz
show. The Krypton Factor? The Amiga
proved invaluable in providing the scoring
and control system used for some of the
rounds- Martin was. again, the man behind
it alt.. For the Mental Agility and
Observation rounds, the contestants sat at
lour Itscreen terminals whilst they
answered multiple-choice questions as
quickly as’ possible.
In control of all this was an Amiga 30Q0
fitted with an A2232 multiserial card to
handle the touchscreen inputs, with a par
system acting as a still-sture with all the
displays which the con tennis saw on
their touchscreen monitors A custom con-
trol program, written^ia SASG, displayed
the contesta^dfP^Cdires and a rrWence
copy of questions to ensure that the Com-
puter stayed in sync with Gordon Burns
asking the questioosw^tfriS* Amiga display
was overlaid onto fne PM output via a
G2VC3 genlock to provide^, qpqjposite
questfon/ariswer/score Jjg ttflV JiKfre rest
of the production team.
On top of this the Amiga was controlling
lights on the contestants desks which
briefly illuminated the first to correctly
answer each question, plus generating a
sound effect to cue the question master to
ask the next question. This made for quite
a complicated system in which the Amiga's
multi-tasking abilities were exploited to
the full.
The touchscreens work more on the
principle of a touch platform'. As Martin
explained: "The J Taudimate r System looks
like a set of bathroom scales, hut with a
set of precision sensors at each corner^Jl
IlmS { orvfii.it er H.I.C.O. H01HES - Hajsr Enquiry Systen BBS
1 SlfRNflMr [ J 2 TITLE t ) J SEX I J UU I
5 F0HEHW1ES l ) f 3 1 1
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PGS5EJIKR nORI£K51)H/F£IER
BUSINESS HAVEL
BUSINESS TRAVEL I
I flin I'oofced at Pofj'c* befpnr designing one for icloviifon
Thu- rAvJ/udSl 1 # tat Eftfr AgititV Round
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► £
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ahi mm*'
how the Amiga has found its niche in many different
corporate sectors, Tina Hackett investigates its latest
role in tInelsiotTh*W^t f s top television studio
IKI
-
✓
In JILL JOHNSON
SALFORD
’Line 2 Air
ECCLES
'Line 3 RICHARD LUMAN
WORSLEY
Line 4j ROBERT DAVIES
OLDHAM
'Line 5J NORMAN HARDWAY
ALTRINCHAM
On Air Line 61 CHARLIE DEAN
STOCKPORT
fl"j .1 Crsichcr' A#im«rtllb#f th#
seen* wfiprp Fit* is answering
•eattir on fti» slulipn? This
was on the Amiga
Amiga Computing
:ij(j(ff6Nt8-e C^B4¥flraQPlf
L~ile £dn VilfrH UiUi jjlll jijm Uplinrs f-^n j}r*i-ri JjcJp
prom: _n
c jii»i gira Esr> ? j m (r: j[pr |r^iic=3l
Warm Michael Peters
Address; 37 High Street
DENTON
DN7 9TZ
Tel: 76 8375
DOB: 13 4-71
Haight: 6ft lin
Hair: Ginger
G*uup; Mala
ste: 10-6-95
tcrnmen ts: At Malic
• :h 24
Weight 10s t
Eves: Blue
works fry detecting the minute pressure differ-
ences which occur between the various sen-
sors when the screen is touched * This has the
advantage that any unmod fied TV or monitor
can be used, provided it is filmfy located onto
the platform. After a calibration routine, which
involves rocking the screen and pressing on
the four comers, the system can send out a
stream of ASCII codes giving precise
co-ordinates whenever the screen is pressed.
Laser testing
The Amiga was also used in the Krypton
Super-Round as part of the Laser Matrix, Four
Amiga 1200s were placed on stands for a
round which would test the players' mental
agility to its limits - and prove very decisive in
the final! What Martin was asked to do was
create a program in which the keyboard was
remapped.
The contestants had to solve four word
dues using the altered keyboard before pro-
ceeding to negotiate their way through the
laser beams. With a sensor connected to the
joystick port, the Amiga would signal a time
penalty if the beam was broken by controlling
fl For H A touch of Fruit' i
Ki w ai w yiti was nuda of .
PC rvnmng Si^Mrfeasp
"When the series was
being recorded, the
Amigos were out of
production. Commodore
UK kindly lent us the
four A 1200s"
the studio lighting system, and playing a
sound effect. What the contestant had to do
was find the code to spell out each word. Say,
for example, they typed the letter S. It would
come out as a T because the keyboard had
been altered to make the letter change to the
following letter in the alphabet. The
contestant would have to work
this out and break the
pattern.
Martin hoped that
showing the Amiga
onscreen would get
some positive publicity
for the machine: 'When
the series was being
recorded, the Ami gas
were out of production.
Commodore UK kindly lent
us the four AUQOs, I was
hoping by the time the
series was transmitted, the j
Amiga would be back on ■
the shelves, which is more
or less what
happened,"
Martin uses a number of Amigas (from
AlOOQs to A3000s) and has a collection of
plug-in Zorro boards. He remarked: "There
are too many to fit in any one machine at a
time, so l r m frequently swapping boards,"
These include ethemet cards, XSync VTTC/ITC
timecude readers, genlocks, Harlequins and
the PAR play back/ capture cards, Other useful
peripherals include a DAT for backups, with
Diavolo s/w, an HP Scanner, and a Wacom
tablet for use with TV Paint
"The combination of TV Paint and the
Harlequin card is unbeatable at the price'
explained Martin. "It's the only system that
gives you a gen lockable broadcast quality
2-brt RGB display with a linear key output as
well. Together with the ZCC32 caption gener-
ator, all the question/answer graphics
and text for the Krypton Factor were
produced using this system, This is work
which otherwise would have been done on
Quantel Paintbox and Aston
Gapgens. Together with PAR,
it opens doors for the
Amiga to do broadcast
work which is not usu-
ally associated with
the machine."
H-pbbie Csftr.lni 1 pJ.j yrU Fiti
In (ftt L hit drams, C r.t o Ik r? r ,
Thn Amiga tvas used for
scenes ivfucJi showed a
c0mputi>f screen
OW AND 1 E N
Martin Kay has now set up ft/s own company called Zm
Computer Services. They specialise in video wont and
Martin's experience with television and computers gives
him on advantage in this field. His other projects
include a tefaprompting system which he has sold all
over the world: T d seen similar things on the PC and
they're very expensive, t realised there was a market for
o cheaper version and then this could be done on the
Amiga , Most go to America where they are used by
cable TV stations or college medio courses where there
is a need for a cost-effective solution." He has also
produced a French and Arabic version.
His work has also proved invaluable in the world of
televised sports. Thanks to his snooker scoring system,
he has made the life of graphics operators cr lot easier
in a game where ft can be difficult to keep up with a
fast potting player making a big break. The Amiga pro-
vides a friendly front-end to control the caption gene ran
tor, and the operator has only to dick on the ball which
has just been potted and the computer keeps track of
the s core and brook totals.
The Amiga hos also been used for Rugby, Ice
Hockey, Darts and Football where it generates the small
( 1 Martin Kay Axptmlnm bow tha Amig* mi uxad
at Qranatl*. Mix company, Zon Computer
SwTflfe#*, hat alio man? othar
irmovativa ummx for the Amiga So tmfmvfofon
dock and score displays seen at the top of the screen
throughout mutches. This sounds trivial but fife would
be so much more complicated if you came in from get-
ting another beer from the fridge and you couldn't keep
track of the score! Martin has found the Amiga ideal for
subtitling on programmes such as Disappearing World
and Great Railway Journeys. With a tintecode reader
prodding exact synchronisation to tape, die Amiga can
be used in both off-line and on-line environments.
Off-line, the regular Amiga output can be genlocked to
provide subtitled VHS preview copies, and on-line it can
give broadcast quality output via the Harlequin, or
control an Aston Capgen.
Zen Computers 1 have also provided computer soft-
ware for Yorkshire television s defective series, A Touch
of frost A recent scene involved an investigation into a
suspect Escort Agency where Frost was looking through
a database of pictures. However, the Amiga had to look
like a PC running Windows so a screengrab i*gs made
of a PC running Superbase , and the rest programmed
on the Amiga. Amiga veterans will appreciate that
Superbase started life os an Amiga program before
ever becoming a Windows product
ZEN Computer Sendees can be contacted on:
Telephone: Olst-793 1931
Email: 100046,367 5@compuserve.com
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otal! Amiga workbench
Having owned an Amiga for six years now, it is sometimes
easy to forget the problems that beginners tan have with
using a new machine. I started using Workbench 1,3 which
seems light years away from the relative luxury that
'.Varkbench 3 users now have. Even so, learning to use
Workbench can be difficult so a book on the subject could be
useful, if it covers the tight areas.
The main thrust of this book is to go through every aspect
of the Amiga's Workbench, no matter how small, and explain
what use it is to the user. This goes from the basic roots of a
WIMP system,, explaining what icons are for, how you use
*ach of the menu functions, and windows, to explaining the
use for every utility and program you get with the Workbench
3 disks.
If this all sounds strangely familiar, then it might have
something to do with the fad that all these things are out-
lined in the original Workbench manuals that come with the
Amiga, in a very familiar fashion, along with the same sort of
screen grabs of the various preference programs and utili-
ties, This is the main problem with the book - it does not
do anything really different from the original Workbench
manuals.
Towards the end of the book there are a few worthwhile
chapters. An explanation of CrossDos along with another on
CD-ROMs and Viruses are helpful, but I think what is
covered is a little brief and a general DOSdriver
chapter would have been more useful. Overall this is
fitmly aimed at the absolute beginner and even then I
cannot see any real advantage over the standard Amiga
manuals.
Bottom
Product details
Product
total! Amiga workbench
Publisher
Bruce Smith Books
Tei
01923 094355
ISBN
1 -B73308-55-8
Price
£19.99
OVERALL: 59%
B
otal! Amiga
AMIGADOS
The other side to using the Amiga is AmigaDQS.
Normally used through the shell, AmigaQOS is a
much mare difficult beast to master than the
Workbench, but potentially far mare powerful and
quick to boot The dawn side rs that with an A1 200
There is absolutely no documentation describing
how to use AmigaDOS. So a good learning
reference would be an extremely good idea.
total! Amiga amigados is just that, taking you
from the basic reasons for using AmigaDOS
over Workbench, how to enter commands* through
to the beginnings of script writing and a brief
description of ARexx.
The book starts with describing basic disk, file
and drawer operations, giving good dear instruc-
tions of how and why you would want to use each
function and shell command. There is also an
explanation of the prqs and cons of using the
Amiga's very handy RAM Disk.
That other constant pain in the rear for Amiga
users, the Assign, is covered along with the path
assignment, and chapters detailing the startup
sequence and user startup are always going to be
of use for the beginner,
Even though this is a book aimed at people
earning about AmigaDOS, there were a good num
5er of things in there that I found useful to know. A
full list of the shell's keyboard commands highligh-
ted a number of useful functions 1 did not know
about, along with a good explanation of all the
.Amiga DOS wildcards you can use.
I could not say this book is essential, but anyone
planning on using tbeif Amiga for anything more
than playing games wifi gain out of having a copy.
Bottom
Pro duct
DETAILS
Product
total! Amiga amigados
Publisher
Bruce Smith Books
Tel
01923 894355
ISBN
1-873100^56-6
Price
£21.99
Three books from Bruce Smith's
new total Tmlga' range get the Amiga Computing
treatment Neil Mohr gets his reading glasses on
otal! Amiga assembler
Rom Paul Overaa, possibly the gum of Amiga program-
ming, we have the complete beginners guide to
Assembler programming on the Amiga, of which there
are two distinctive sides. One is involved with getting the
absolute performance out of the machine by discarding
the OS and 'hitting the hardware', while the other takes
the 'proper' programming route via using the operating
system functions.
This book goes for the last option, which some demo
coders may scoff aL However, with games like Breathless
and Nemac IV, both very good Doom clones, using
Intuition screens and multitasking with the rest of the
operating system shows what the Amiga's operating
system can achieve, and there is no real need to simply
discard it
As you may expect from Paul Overaa, this book is
excellent it covers the basics of explaining about the
SBOQO's status, address and data registers right through
to a full description of all the 6800Q r s instructions, start-
ing off by giving the reasons you would want to use
Assembler over high level languages. On the surface it
may seem mad to use Assembler at the OS level, over C
or AmigaE, but there are good reasons.
The all-important subjects of addressing modes, data
movement, assembler subroutines, and the usually
ignored subject of program design are all well covered,
before moving onto the trickier subject of the actual
Amiga OS programming.
Almost 300 pages are taken up with describing every
aspect pf Amiga assembler programming, tt is quite inter-
esting to see a quick overview of C is given in the appen-
dix. This is important as all the autodoc examples from
Amiga Tech are written in C, so it is actually a handy
inclusion. I just wish l had had this book when l was
teaming assembler.
m
Vine
UCt DETAILS
Product
Publisher
total! Amiga assembler
Bruce Smith Books
Tel
ISBN
0192 3 894355
1-0 73 308- 57 -4
Price
$24.99
OVERALL: 95%
Amiga Computing
MARCH 1996
i
OVERALL; 91%
SPECIFICATIONS
68040/060
—
F A l
.CON
_
m k
AMIGA
SUPtRSTAfl
Superior performance. Full on speed, Yours when
you add the new Falcon 68040/060 accelerator to your
Amiga 1200. It's like never hitting the brakes. State-
of-the-art -technology for the ultimate rush. Seriously
faster than a 4000/040 at a fraction of the cost. Fit the
Falcon, feel the speed. If you dare.
A P\ 1 1 A
TO Tfjr
1.5 Times more powerful
than the Amiga 4000/040*
RAM Access 3.5 times quicker
than the Amiga 4000/040*
Easily upgradable to the
6S060 Processor**
68000 Processor
socket built-in
Can host up to 12BMB
of Local Burst RAM
Fast SCSMS/ III SMA
Hard Disk Controller (lOM8/5ec>
PCMCIA Compatible and
fully auto-configuring
*Sp«d bfljtd on Uta i 6 ffiRG Z 5 MH 7 CPU
“ Upgrade tjBtl'jU price programme a-vdll-ablv v'jufi
Amiga nHdi to bo- aprrcd jnd Erap-ifobr modified
SCSI SLOT
68040 OR
6 8 0 60 CPU
SIM M SLOT
FALCON 6 I 040 RC 25 MHZ ..£ 499.95
FALCON EtSOfiOftC SOM HZ . .£649.95
4MB SIMM .£125.95
BMB SIMM .£235.95
16MB SIMM . £499.95
FALCON NO CPU £419.95
SCSI ADAPTOR £ 29.95
£499.95
All Falcon's tome compietn with a canting fan
VIPER
VIPER 28MHZ
CO-PROCESSOR
The Viper 28 can have up to 1 28 MB
RAM instated, full Kickstsrt remapping,,
optional SCSI-11 adaptor, on-hoard
battery backed clock, 68832 co-
processor, instruction and data burst
modes.
VIPER 28 MKH BARE r r , , .£ 1 1 9.95
VIPER 28 MKH 2m ,,,,,, .£199.95
VIPER 28 MKII 4MB .£239.95
VIPER 28 MKII 8MB ...... ,1355.95
VIPER 28 MKII 16MB £619.95
VIPER MKII SCSI ADAPTOR ..£79.95
VIPER 50MHZ
The Viper SO can have up to 128MB
RAM installed, and the same features
as the Viper 2fl,
VIPER 50 BARE £199.95
VIPER 50 2MB £279,95
VIPER SO 4MB £325.95
VIPER SO BMB ,£435.95
VIPER 50 16MB £649,95
FPU's complete with crystal. Please
State for Blizzard compatibility.
2QMMZ FPU PLCC £20,95
SB MHZ FPU PLCC £39.95
40MHZ FPU PLCC . £60-95
50MHZ FPU PGA £89.95
SCSI-1! INTERFACE [uipeh noNtr) £69.95
4MB SIMM £125.95
8MB SIMM £235.95
P C 1 2 0 8
.is
A120D BMB RAM card which uses 1 x
32 SIMMs and is PCMCIA friendly.
PCI 208 BARF £55.95
PCI 208 1MB £85.95
PCI 208 2MB ..,,£129.95
PCI 208 4MB £179.95
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WARP ENGINES £POA
.... pc. c, .hi ti ms-h-iiiatiiw ana M-rti m< Mitirmo c>k<Ki! viifHau* hl?Mi 'ft.-.!i[tupL- : :n irm.-r^irnirc «mh . -rninKHn mr-imp mu ac .»cct*f to aiu. ‘Ot-.* Hiifi 4HB tot^mohS Qf ™*d( c».n ar which w c (.w-iii***
O new idea indeed, Rather than the
usual 50 minute video tape telling
you a whole range of things you
already knew, miocus's 'layout tips
and Tracks' video is a breath erf fresh air. For a
Start it is accompanied by a CD-ROM containing
all the tutorial scene talked about on the video
tape and, unusually for LightWave-related prod-
ucts these days, has separate directories for PC
and Amiga owners along with hundreds of extra
bits and bobs like motion clips, images,
benchmarks scenes used by Lightwave Pro
to check the speed of various LighlWave plat*
forms, and toads and loads of objects from
both the Syndesis and Viewpoint Datalabs
catalogues.
Secondly, the video itself is about 70 minutes
of very detailed information about only a few
topics, namely how to composite Lightwave
output with live action successfully, the use of
inverse kinematics (new to Lightwave 4XL but
don't worry if you aren't using this version, the
tape still also deals with bones and morphing
targets), lighting and how to achieve realistic
looking neon, amongst other things. Embedded
in the detailed explanations of how to achieve
all these targets are little gems of information
that will come in handy for other things.
animations
This tape is presented by, and based around
the work of, Mark Thompson who created the
benchmark Lightwave animation when he
designed ’One stormy night with Fred Floaty
The animation details how Fred Floaty, a sad
and lonely buoyancy aid, sitting in a travel
agent's window on a cold and rainy night, fanta-
sises about going on one of the exotic holidays
he is supposed to be promoting. He slips into a
reverie of floating in a swimming pool some-
where hot and sunny, whereupon he loses h.s
glasses in the sparkling water, They sink down
through the swimming pool water and in the
distance a shark is seen rapidly approaching,
Mark Thompson
In California Otk
The shark gobbles up the glasses and disap-
pears off into the distance. But then it returns,
wearing the glasses, on a collision course with
Fred Floaty. The dream ends with a shot of the
shark's gaping maw as it is about to devour
Fred, and he conies, back to reality realising that
his lot isn't such a bad one after all.
Mark Thompson explains how he put the
animation together and uses it as an example
of how to update old animation techniques
with newer versions ol Lightwave. Thus, with
the fact that Fred Floaty originally used a set of
morph targets for its animation, Mark
Thompson shows how bones and Finally IK
make the whole process much easier - on
memory, on the learning curve and on you,
Mark also lets us into some important
secrets he uses to optimise his animations* but
is also keen to point out any possible disadvan-
tages, giving the viewer a balanced opinion
rather than the more bombastic Ihis is how
you must do it' approach, £&
OBJECTS
77?e oiyects on the CD come under three categories: in the Gifts directory there is a complete scene
wfwdr should be familiar to reader* of Lightwave Pro - it 7s a very nicely detailed rendition of a
Hummer (q military light assault vehicle) driving through the desert leaving tracks in the sand, but
be warned, I didn t have enough RAM on my 18Mb Amiga to render tie scene once ft hod loaded.
Next up is the Syndesis directory which contains a selection of models from their JD-ROM CD. As
on the 1D-ROM, very few of the objects have been LightWdve-isized, moaning they ore out of scale
with one another, polygons haven't been rationalised, and the surfaces haven't been edited. The
last collection of objects an the CD is a nice surprise - Viewpoint datasets other than the bred old
surfboard, hammerhead shark and Al Capone figure including the Sydney opera house, a Model
V\Af Golf and Big Ben. As usual with Viewpoint objects, they haven't been surfaced and you might
need do same editing for single- and two point polygons, but that is normal. All in oft the CD is
practically worth the purchase price alone.
Tht* impressive looking icenr if
pari at Fusion Film* toga animation
A new idea in Lightwave
tutorials hits the streets.
Ben Vost investigates
VERALL
This is a great tape, provided you are
already experienced with Lightwave , and
one you shouldn't miss for the depth of
detail that Mark Thompson goes info, Trie
CD-ROM included with the tope makes for
an added incentive os well as a very sensi-
ble way of taking tie tutorials further. Like
most tutorial tapes that are this advanced,
the emphasis on having higri -powered
equipment is very obvious, so be warned
that many of tie scenes included require a
really stocked Amiga.
Bottc
line
R EQU j
1 REM ENTS
RED risen rid
BLACK recommended
y j-j
Lightwave
Product details
in.focus Layout Tips and Tricks
Supplier
Price
Prowave
Fred Ffoaty and
Mark Thompian't award-
wlnniruf animation
S59.95 + shipping (Introductory)
(+00 0 1 205 551 7710
Scores
Ease of use
es%
implementation
#5%
Value For Money
Overall
85%
85%
Amiga Computing
M A RCH J 9 96
EVIEW
Paul Austin delivers an exclusive
full review of IVtacroSystem's
AV masterpiece
-7 philips
Digital vittaa K yww fingort^ii with VI ah Mutton
Amiga Computing
MARCH 1996
O fs not often a milestone appears on I
the scene, something which simply I
redefines your thinking regarding I
what J s possible with a particular plat- I
form, Products like the Video Toaster, Scala I
LightuYave and the PAR animation recorder have, I
in turn, marked the Amiga as a unique machine
in the eyes of creative media professionals I
everywhere.
Needless to say, the Draco fits, if not breaks, I
this mould by adding a completely new level of I
power to the traditional equation of Amiga- I
based desktop video. However, as you're proba-
bly welt aware, the Draco isn't actually an Amiga
at all, In fact, it's a completely new machine I
which takes the Amiga basics and expands upon I
them, exploiting the talents of the Amiga OS |
whilst adding a unique blend of CD quality I
sound, digital off-line encoding, editing and play-
back with state-of-the-art DVEs and a true 24-bit I
display.
Thanks to their efforts as the Amiga's most I
prolific third-party supporter, Macro System I
Germany have built all the principle elements of I
a standalone machine, the keys to this being the ?
Retina 24-bit display board, which in the Draco I
ships with 4Mb of RAM and CyberVision drivers,
the Toccata sound card, offering stereo lb-bit I
audio direct to disk recording and lastly, the all- I
important digital video skills of a VLab Motion I
digital video recorder/player.
Management
With sound, vision and system management all I
taken care of, there is. of course, still the smal
matter of the CPU, not to mention the all-impor- I
tant I/O connections that make up any modern I
machine. The solution to this is a ‘Draco direct'
plug-in motherboard with all the necessary I/O
connections - such as HD floppy drives* parallel
and serial ports - combined with an 040 or 060
CPU, on-board SCSI II controller and space (or up
to 128Mb of RAM - via standard 72-pin SIMMS i
Throw in a few QuickLogic chips for Kickstart and
other OS essentials and... Robert's your mother’s
brother - an Amiga on a card!
Fi re-up the new machine and on the face of it i
the Draco looks every inch an Amiga - but with
one major difference. The Draco does not have
AG A, or in. fact any part of the Amiga’s custom
chipset, even though a whopping 4Mb of chip
memory does appear on the menu bar courtesy
of the Retina's on-board memory.
Obviously, the lack of AGA does preclude
Qook and
During the evolution of the system rf must be
said reliability and uo$h resistance has been
an issue regarding the WM and Mvvieshap
compendium on normal Amigas. But thani
to version 3,0 of the MoweSftop software, the
system is now rock solid, even of the highe sf
possible image quality.
in the ease of the VLM card Jested, tfm
translated to an attained, and more impo r -
tantiy maintained, 90 per cent Jpeg comprt: ■
s tort which in real terms means virtue' *
identical image quality between the encode :
and original material.
This evolution of the MovieShop software
js a testament to Macrosystems 1 growing
Awareness of what the market demands. ! ft
ears on
simply
jarding
tar plat-
■ r Seals
h 1 have,
isehine
sionals
breaks,,
level of
Amiga-
proba-
i Amiga
lachine
ts upon
iiga OS
quality
id play-
i 24-bit
s most
system
ients of
:ing the
? Draco
drivers,
i 16-bit
the fl[l-
Motion
lent all
e small
-impor-
inodlem
) direct'
ary I/O
parallel
Or D60
l foe up
SIMMS.
:art and
i other's
ice of it
ut with
3t have
custam
of chip
curtesy
edude
™s/ the
as been
‘viesfiof!
v thanks
•am, (be
highest
ed, this
1 impar-
impres-
f irtually
ihCpded
ioftivare
r rowing
inds. In
Qraco demographic
The bask DV system consists of the fallowing: the VLab
Motion, Toccata t Retina and the 060 CPU and I/O combo, a
HD floppy and lastly, a quad-speed CD-ROM, The fatter con-
tains all the necessary system software in the farm of
Workbench 3. I, MovieShop, Toccata Draco and Retina con-
trol and utility software, Samplitude, ADPro 2-5, MorphPtus
andXiPaini
Unfortunately, the plan to incorporate Shape Shifter - the
Mac emulation software - os a standard part of the Draco
software suite hasn't came to fruition. Apple, as yet hove not
confirmed a license agreement regarding the Mac ROM file
due to concerns regarding their traditional support policy.
Undaunted, and with the aid of a System 7S installation
CD, I set-up a Pseudo Mac on a drive connected to the exter-
nal SCSI port which, wit/) the combination of OW and
Retina 's blisteringly fast screen update, easily out performed
my Quadra 7 GO at wont, Big raspberry to those grumpy gays
at Apple!
certain applications from the Draco, notables
including Dpaint AGA, Brilliance and, worst of
all, 5cala. Basically, any software that requires
the AGA by default, or in Scala's case relies
heavily on Amiga specific RAM calls wont tun.
However, this isn't as catastrophic as it sounds
- check out the big picture for more info,
Okay, you've got all the elements far a
world-beating DV machine, but even, at the
basic asking price a Draco is still a big invest-
ment for the enthusiast - especially if you've
already invested in some of the key elements
in the form of pl ug-ins for your gristing krt
Fortunately the Draco does offer another
unique feature in a new machine, namely
backwards compatibility, Admittedly, this is a
weird concept regarding a new computer, but
when it comes to existing MacroSystems' hard-
ware, compatibility ain't a problem, Existing
Toccatas, VLab Motion cards and Retinas all
work perfectly well in the Draco, and as a con-
sequence, MacroSystem are offering a mi* and
match option to complete the Draco equation.
>
0V DELIGHTS
Pie real essence of the Draw's appeal is its ability to operate
□s a true off-line editor/dsgitd video effects generator, fa that
domain it stands head and shoulders above the opposition
with around 50 DVEs already available and mare coming on-
line all the time Almost inevitably, the PAP cord gets a men-
tion when you're talking about Amigo-based digital video.
HO (Mot, the only common ground between the two is the
fact that both can encode and playback video. That's where
the similarity ends ... The Par is an animation recorder,
whereas the Draco can do that, and an awful lot more
besides.
Unlike the combination of the PAR and SunRize AD5 1 6
direct to disk recorder, the Draco offers o seamless combina-
tion of audio and video with the ability to act as a truly digital
AV editing system. The audio and video elements, by default,
are hard-wired together so, as a result, when you cut copy
and paste within MovieShop, exactly the some edits apply to
the accompanying stereo or mono sound.
If toe need onses, you 're still free to record or import addi-
tional sound and then edit, mix and export sound tracks, or
even mbr live via the Toccata's multiple inputs to generate a
perfect combination af sound track, backing music and voice-
over. fverr when toe audio has been recorded, you're still free
fo adjust its length, copy it, reposition it os a separate
element on the Timeline, or transfer it between video dips
and scenes Better still, you also have complete control over
the sound envelopes of toe samples you're working with. As
part of MovieShop's Timeline control, you're provided with on
envelope requester which enables you to insert multiple edit
points and adjust sound levels appropriately. Consequently,
you can introduce frame accurate volume changes and even
cross-fades /tetweea different audio frocks in different video
dips. In short, complete control over the sound dynamics
within the production.
As o finishing touch, there's even o built-in SMPTE time-
code generator wvto which to ship a tape - assuming your
creation is to be passed on to a third-party production house.
FEEL
toe post m uch of their software could quite
rightiy be described as over-engineered, with
seemingly endless user options clouding the
overall picture.
Fortunately, a more Mac- like approach to
design is begmntng to prevail. This doesn't
mean MovieShop is exactly a no-brainer for
the user, but it does mean the learning curve
n flattening out dramatically. You're still free
to adjust with just about everything, but the
ndusfan of assorted presets and one dick
operations is becoming much more the norm.
Classic examples of this are simple things
■*e preset window arrangements, which go a
fang way towards simplifying the sea of
requesters that control toe system. Another s
toe excellent new preview window which con
generate a mini preview of all your edits and
DVEs in a video sequence, thereby offering a
means of quickly testing things before you
commit to generating the full frame effects -
a process which con be a lengthy procedure
cm o complex production. This is a Seemingly
obvious addition perhaps, but one that can
save tote in wasted processing time.
One stop solutions such as stow motton
and fast motion, either with or without
accompanying sound, is another example.
These ore now built into software on a simple
point and dick basis which, again, is same
thing which in the past was a real nightmare
and involved a fat of manual labour,
Oracos graphical
{Kfwar r**tt*« ifi thi« card 1
Amiga Computing
MARCH 1996
Jargon
rbox
VLab iWortm, Macros System's supeto
non-Si/ieof video cord
Oftftid vwftft? effects, Things iMe wtpvs,
oksdIyes end fades can be considered DVEs, but
mm peopfr? before flwre re the hnd of wbtzzy
things that happen □.? Top af the Pops
the Operating as the software that
si'fs rn tiemofji the hardware ond r/ie appHaition
sc. 1 ? ware, and oNtms the hwo to nark together
Digital Video, something that js becoming
more and mate possible vnih advances In
technabgy
■ ", Reverse Poixh Notation a tfhatte way of
representing calculations that seems reversed
in this adding two fo would look
J'lfrc + 2 7 .
Central Processing Untl The port of yatir
computer that Coes most of She work
real-time mixing of fits video sources
for a seumfess fade or ieftreen the rvrc?
Post
production
Assuming all the real-time grabbing and
imparting is complete, and the various dips
are trimmed, edited, and appended, the
next step is to drop them into the timeline
and add the a 1 1- important special effects
and additional audio.
Building the actual Movie is entirely non'
destructive. In reality, the process simply
offers a means of layering and combining
the audio and video into a new sequence,
and the end result of this is a user-defined
sequence of all the existing scenes, aided
by assorted visual and audio effects.
This ability to mix and process multiple
sequences paints to another unique feature
of VIM, namely its ability to operate as a
digital A'B roll environment with a built-in
i>VE generator. Needless to say, this is by no
means a real-time process, because once
the scenes are arranged and the operators
positioned. MovieShop still has to set about
processing the video and audio transitions
and effects specified in the timeline using
ADPro-styte batch processing. Luckily, this is
all done automatically, but it does take time
even with the aid of the 060.
Although the DVE process may sound
daunting, after a little practise it becomes
second nature. Beginners are catered for via
an easy mode but in addition there's a more
complex ftPN approach - which can process
an almost unlimited number of sequences
along with multiple layers special effects.
Obviously, doing all the DVEs in software
means there are, inevitably, opportunities
for the odd coffee break, if not light lunch,
H owever thanks to the new preview option,
wasted efforts can be kept to a minimum at
least and in reality, most DVE productions
take seconds and minutes, rather than
hours to generate. Given the complexity of
what the machine is being asked to do, this
is pretty remarkable-
Qhe big picture
One of the biggest concerns of a non-standard chipset and its affect
on compatibility regards access to the Amiga b titter. However, thanks
to some clever coding, a direct and transparent replacement has been
made via the Retina's on-board blitter.
The Retina was, in fact, the first card in the collection to go Draco
direct' — pumping through 35Mb per second, making it one of the
fastest graphics cards around — and one of the onfy ones which can
run Workbench in full 24-bit, 64K or 256 colours in a variety of
resolutions ranging from 320 x 240 up to J6(?0 x 992
The Retina s natural affinity with Workbench emulation combined 1
with the ever-growing range of software which supports RTG boards is
a key factor in toe development of the Draco. Lightwave, ADPro,
ImageFX, Wardworth , and Page Stream all support RTGs, and the tist
;usf keeps growing. As <J consequence, even without the Custom
Chipset, the Draco remains compatible with the majority of Amiga
applications.
HAT HAPPENED TO...
During our original Draco preview a whole host of new add-ons got a
mention,, namely a Draco friendly TVPaint, a Draco direct VLM, a planned
Dec Alpha co processor, and a new 64-bit Retina.
the good news regarding TVPaint Is the release of version 3.6 which, at
long last doesn't require a dongle, and therefore will work perfectly with
the Draco. The Draco Direct VLM is now complete and its associated soft-
ware is in beta, so the all new VLM, with a full D2 quality digital data bos
and the ability to mix projects with different data rates will be available
mid April and will debut at NAB. The same applies to the Dec Alpha co-
processor which, like the Draco direct VLM, will launch at the NAB and
promises to deliver real-time DVEs and much more besides....
The rumoured 64-bit replacement of the Retina looks likely to be
appearing with the others at NAB and promises full on-screen video pre-
view as well as generating a genlockable output. MacroSystem are also
working on a minor revision to the Draco Motherboard which will allow a
plug-in 133 MHi PC to become part of the Draco repertoire. Assuming
you add a Mac via ShapeShifter, that makes three machines in a single
bo>c_.
n TTm bunting htfdrt ot tfrm Onct> - th» fey'g c hip
OOWMf by a fan fo * MHHi 6BWS
It's not often a milestone
appears on the scene,
something which simply
redefines your thinking
regarding what’s possible
with a particular platform
Bottom
— line
Requirements
RED essential 1 BLACK recommended 1
RAM or
VGA 3lKhz + above
Product details
Product Drac o
Supplie r Mic ros ystem Germ any
Price E2750 (Approx) -
with 060, 4 Mb video, 4Mb
system RAM, quad-speed CD-ROM
£3670 (Approx) - with all of the
above plus Toccata and VLab Motion
040 version also available - ask distrib-
utor for further detaib
Hard drives sold separately
Contacts UK distribution phone
Whiteknight Technologies on;
01920 822321
U5 distribution phone Draco Systems
Inc. on: 303 499 1975
Scores
Ease of use
90%
Implementation
90%
Value For Money
100%
Overall
too%
M A PC It .19 9 6
SURVEY
■ SAID...
Add up the system performance and price
tag and toe Draco is bound to ottract marry
a serious Amiga fan, with the basic
machine retailing cheaper than the almost
mythical Armigo 4QOOT running an identical
50MHz 060 accelerator.
Impressive figures for a fully-featured
digital video box with full off-line editing,
CD quality audio, broadcast quality digital
video effects, 24-bit graphics, and much
more besides. Look for opposition with this
kind of spec at a similar price point and you
simply won't find any,
The only other question, especially in
relation to newcomer is ease of use and
system stability. As mentioned earlier,
MacroSystems' software is synonymous
with endless requesters and user-definable
options but having said that ease of use is
improving 1 atl the 0 me And after a day or
two with the manual, most people would
find the Draco second nature - especially if
they 'd used Amigos in the past
On die system side, there's virtually no
difference between trie Draco and the
Amiga , so there's nothing to complain
about an that score.
If there's a slight chink in the dragon's
armour it's probably on the display config
side, As the old guard may recall , the
Retina was originally launched as a twin
monitor system - at least during the set-up
of certain applications with Retina screens,
heedless to say, toe Draco doesn't have an
Amigo RGB monitor port and therefore, on
occasion, setting-up new or RTG unfriendly
software can he cr tocky btfirness.
Leaving this minor point aside, perhaps
the most important point scorer for the
Draco is the excellent stability of the system,
to the Amiga days, VLM and Toccata com-
bos were a quirky combination, but the
Draco is a much more s oiid proposition
which wifi run all day long without incident
- and for media professionals , that alone e
perhaps the strongest selling point of oil.
However, before you rush hot-foot to toe
bank, it s worth bearing in mind that
although the Draco looks every inch like a
high-end Amiga, it isn't In fact to pigeon
hole the Draco as just another Amiga
would do it a disservice . The Draco is, in
fact, a fully hedged machine in its own
right Of course, if you're looking for a high
spec machine that can take over the reins
of ageing Amiga kit, its still a valid choice
However , the Draco is primarily a dedicated
D V engine capable of Broadcast quality
work.
In short if you're not planning to use toe
machine in its intended environment you Vi
be wasting art awful lot of its potential
Although a rather tired excuse, ft ' s impossi
bte to appreciate this machine unless you
see it for yourself. Believe me, if my tottery
balls dropped next Saturday a Draco would
definitely be one of the first things on the
shopping list
The UK’s
leading
Lightwave
and Alpha
experts
Imagine what
you could do with...
...Newtek LigheWave 3D v.4
(the new manuals, are excellent)
The definitive 3D rendering and
animation software package.
As used in Babylon 5, Grim,
Sea Quest DSV, Star Trek TNG,
Star Trek Voyager, Golden Eye.
Desktop Images Videos
Ron Thornton's new tapes and
Modeler I , Modeler 2, Camera and
lighting techniques, Displacement
mapping, morphing and bones.
Surfaces and textures.
We also handle direct from
manufacturers the Draco and all
Macro System products.
Raptor 3
We are the official distributor of
Deskstation products in the UK.
An im Workshop £25
Pixel 3D2 was £ now £6G.
We also supply for the UK,
Ssnapmaps, Building Objects,
Humanoid, Sparks, Wave Maker, Impact
& many more.
DPS Personal An imation
Recorder
Broadcast Quality Video System,
Perception/Speed razor
Broadcast non-linear video editing
system.
Warthogs/ Raptor 3
275MHz { Alpha 2l064Achip)
266MHz, 300MHz & 333MHz
(Alpha 21 164 chip)
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guaranteed
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from
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fire your imagination.
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1 1, Your machine
Win at Amiga do you own? (tkk every box that applies)
DAI 000
□ A2000/A1500 jCDTV
UA300
□ A3G0G □ CD 32
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JA6Q0
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JA1200
□ A4000T
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Do you have
a hard drive?
| if yes, what size is it (give the combined size if you have
more than one
drive)?
Do you have
i CD-ROM drive?
Hrpdt mu ch n
lemory do you have (give details of Chip and Past RAM)?
Chip
Fast
i
josooc 00 ™
sor do you ban in your Auriga?
□ 60020 □ 68030 □ 68040
1
□ 60060
1 Do you have ■ maths co-processor (FPU)7
Du you have
■ modem?
□ No
□ 2400 □ 960D □ 1 4.4k
□ 2S.Sk
Do you have
n internet —MW
□ No
□ Yes
1
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a printer?
□ No
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□ Laser
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J Wo □ Opafvision □ Picasso J Retina LI EGS □ CyberGraphics
J PAL-type (10345)
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Do you have *
□ No □ TV/Monttor
J Law-end Multiscan
j Whafi your favourite piece of hardware?
What place of hardware would you Hh* the meat? _
Software
-
What tension of Wtfc—ril are you fuming?
□ 1.3 U2.04 □ 2. 1 □ 3.0
□ 3.1
Estimate the total value of serious software wi your
rnadtto |
Rat* your usage of tha follow
e games on your uudri
ftp
nt
m
1 Often
□ Video titling
J Business
j J CAP j Programming
y Animation
software
J □ Comms □ Graphics - 2D
□ Database
□ Music - MIDI
□ Games J Graphics - 3D
□ Spreadsheet
□ Music - MOD
J aOTP □Multimedia
□ Word processing
J Video editing
V Occasionally
□ Video titling
□ Business
J CAD □ Programming
□ Animation
software
J Comms □ Graphics - 2D
□ Database
□ Music - MIDI
□ Games □ Graphics - 3D
J Spreadsheet
□ Music -MOD
□ DTP □ Multimedia
□ Word processing
J Video editing
■ Never
□ Video titling
J Business
Q CAD J Programming
J Animation
software
□ Comms □ Graphics - 2D
J Database
J Music - MID!
J Games J Graphics - 3D
J Spreadsheet
□ Music - MOD
J DTP □ Multimedia
J Word processing
□ Video editing ?
WTUn s your ywov’ti# pstce *
3if software?
What niece of software would vou Ilk* tha most?
r
*
Amiga Computing
.' i /I ARCH J $ 9 6
2. The magazine
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Amiga Computing
‘’N
i-
7" x
CD-ROM
WORLD
Flexible interface allows for
quick access to individual
countries via continental
maps, country lists, capital
lists or the general index.
Elhiop'fl is sHuatid in
north- east Africa. Empetflf
Hire Selassie ruled iram
1 33d unii t&'74wlieri the
mffllary seized pcm« t . in
1 904 1 he Workers' Party
wa .2 farmed ard a civilian
gave- iimanl established in
• 337 Civil war or-d famine
than ravaged the country
The tarnine, in fact was the
In -n ration lor the Bend Aid
J i T )
Each coun
tn- is
supported by a series of
maps depicting regional position, major
cities, rivers and lakes, and mountains.
All maps in HAM-8 High Resolution.
/ •*
FT x
■ i ■ flWK
iwuuimx
55.1 TUrt
iimmf-
in
CiiNffil
IfiAtS flBHBA, IJILlJMt
l ' linn: uBulU<S
umihU IdKLH «*, I^Hnnn hhii tduiuI 3»,
:.iunhcn ytt, ^hhumiLN . SOTfflLlfX.
rmitumi
IfllUIH Jfl-SSX, ITHIDPlAM UhTHflBCB 3MBX.
fiJUHET tn
uiLmiLv
BH
IHWilWftH
HHSERK , BMBm, [III: MllfljH. S JHlIHiiihUfi.
SBHBlLflflRHffi
HOP
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runnmiy
BBOI
itbtus
FSMKKIIMa HnrTIlHT BtiUEIUlMiaT
IC.flHlIflMIlHS
mm, SH
ri
Concise, informative
country histories.
Sin l topiMan
Basic national facts are
represented graphically
and comparative to the UK.
I
CD 32
A 1200/4000
Background cultural and
economic Information is
available at a glance.
Tel: (0181) 570 37
J
. (BLOCK CAPITALS please)
I
. NAME
7
ADDRESS
Post Code
WISEDO rvi
Jt T &
Please send me a copy of the World Atlas priced at £29.99 find. P&P).
I I enclose a cheque for £29,99 made payable to WISE DOME LTD.
I £1 surcharge ter overseas aiders. Please allow 14 days for delivery.
Wisedome Ltd, Fkrt 20 Breezar’s Court, 20 The Highway, London El 9BE
MARCH J 99 6
much time writing about there, demon-
strating and comparing Amiga-based mul-
ti media with PC equivalents.
Most of the other stands were either
highly technical, with Siemens Nixdorf
having a large stand devoted to LAN /WAN
networking products, or went to the other
extreme with companies like Came show-
ing off the Playstation on an enormous TV
and selling loads of copies of Rebel
Assault ll for the PC (fly the way, I had a
took at this supposed pinnacle of PC gam-
ing and was distinctly unimpressed. Yes.
the graphics were lovely and, matched
with the accompanying soundtrack, very
atmospheric, hut the gamepiay seemed to
consist solely of clicking the mouse at a
particular point on the screen).
As such, the mix was an uncomfortable
one and the show was more successful for
the serious companies during the week-
days it was open and vice versa for the
gamers. Even so, Arcom managed to get
leads from teachers visiting the show with
their children, and from a couple of small
businesses who had an interest in games
visiting the show at the weekend. The
teacher was interested in setting up an
interactive kiosk and the small businesses
were after corporate videos to demon-
strate their facilities to prospective cus-
tomers.
Arcom are a fairly new company to the
scene, having evolved from a money-mak-
ing hobby to the point where expansion
into a full-time business was inevitable.
Russell Moore, the hobbyist turned profes-
sional. is in partnership with his friend
and erstwhile Vince Clarke lookalike, Chris
A sties. As Chris said to me: "I hadn't even
elfast, a name to conjure up
ft#'] 'mages of mutals with red
J hands, soldiers looking ner-
vous. armoured cars and heli-
copters patrolling restlessly around, hut
these would be wrong unless you were to
venture right into the heart of disputed
territory, and even there the peace accord
and cease fire has meant a slackening off
of military presence. But i wasn't in Belfast
to report on the troubles, or their possible
conclusion, but to visit two, quite
disparate, professional Amiga users.
My visit, coincidentally, happened to fall
cm the weekend when the first Belfast
Computet Show was being held, and the
first people I was in Belfast to see were
exhibiting their talents at the said show, It
wasn't a good show for Amigas overall,
with Arcom Multimedia being the sole
proponents of the machine we Spend SO
Northern Ireland is a hotbed for
good music, Guiness and also
Amigas, if would seem. Ben Vost
goes beyond the pale to investigate
AMIGA
coMPrn
DigftatWmtmr - wh o/ Tuny f m«if i»J
djun/MUif Lo* cr image for Amiga Computing
Hardware galore
Afcom Multimedia have a hardware inventory that would be the envy of many an Amiga
enthusiast but also contains one of the devil’s machines - a PC. Unfortunately, the PC was
a necessary purchase because of its Mpeg encoding and CD mastering facilities, which
weren't available at the time on the Amiga, but has also now got a spot doing interactive
CD authoring using products like Macromedia Director for PCs , a growing port of Arcom's
business.
This machine is colled The Beast' and joins □ menagerie of Amigos, oil named to ovoid
confusion, first up is Wo her. also known os Walter the Warp Engine for the 3 3MHz Warp
Engine that powers him (her? it?). Waiter is an extremely stacked machine, tn addition to the
processing power it can muster, it also houses the Digital Broadcaster card and its
accompanying AD5I6 1 6-bk sampling card, and is the main Lightwave rendering station.
Next up is Peggy, an A4Q0Q/Q3Q with one □/ Scab’s Mpeg cards, closely followed by-
Peggy 11, a similar machine. Lastly. Runty is the smallest member of the pack ; Being only a
moderately accelerated A 1 200, Runty’s mom use these days is recreational but it used to
be Arcom's mainstay. The four machines are surrounded by CD-ROM recorders, video
equipment, scanners, genlocks and DAT drives, and there's barely enough room in the office
to breathe let alone take photographs I
>
used a computer before two years ago, but I
saw what Russell was doing and wanted to
be involved." Chris gave up bis job as a boat
builder to work full-time on the project and
learned bow to use Atom's two main pro-
grams - Lightwave and Applied Magic's
Digital Broadcaster.
The Digital Broadcaster i$ a product that
doesn't get much coverage in Amiga maga-
iines, but it is the only broadcast quality,
non-linear, video editing system in the world
that is available at such a low price. Even so,
the Digital Broadcaster is not the kind of
thing you pop down to your focal shop to
buy with 5Cp in your pocket. The main cost
for the system isn't even the card itself, bul
the hard drives required to store broad casl
quality video on. Arcom have 8,4Gb of stor-
age space devoted to the Broadcastet, and a
further gigabyte for accompanying 1-6- bit
sound which is provided by the legendary
AD516 board (which is no longer being
made). This board is at the centre of Arcom's
business and since the job that provided the
money to buy it (and all its attendant hard
drives), it has been in constant use for
Anatomy of an image
Tony Patrickson tells us in his own words about the
creation of the Stimuloss image on this page...
Here, The image started off as a vague idea about
creating a design that merged computer-generated
imagery with material scanned in from the Teal
world’. The original background image of a human
figure was one af a series digitized several months
previously using the VidiAmiga (24) RT with live Input
from a Betacam , which I'd played around with for a
while using venous colour-mapping routines in
Photoshop to produce this rather lurid 'chameleon'
effect Having imported it into fmagefX this was then
cropped and resized fo the correct resolution and
aspect ratio for the task in hand. Because the image
bvos enlarged to such a degree, it was necessary to
use Gaussian and antialiasing routines within
ImageFX to smooth out pixel differences - which
would have been necessary anyway as I wanted the
background de-fa cussed to reproduce the photo-
graphic effects of depth-of-field.
The next stage was to get dawn to designing fore-
ground elements : there's realty no substitute on the
Amiga for Lightwave when it comes to working quickly
through ideas in three dimensions. I'd already made
preparatory drawings on paper - pre-planning is a
must if you don’t want to get 'fast in the interface' of a
later stage - so adopted these ideas to create forms
similar to blood-vessels in the human body. Again t
with the modeller in Lightwave it was a relatively
Straightforward process of creating a disc of the
required diameter and using the 'rail extrusion' fea-
ture from the Multiply mono to extrude the disc along
a curve sketched in the background layer. Both the
'oriented' and 'segments=automatic’ functions were
selected in this so as to give a smooth extrusion in
three dimensions
Having created a number of these objects in
Lightwave t then loaded them into Pixels D and sovec
them out in TDDD format for use in imagine.!. Why
Imagine and not LightWave? Well, in this cose / wont-
ed 1 to moke use of certain procedural textures avail-
able only in Imagine (in this case 'peened' and
'CofaurNoizl*), plus, although being abysmal os on
animation tool it does produce good quality high-reso-
lution stills (I basically only use it os o rendering
engine for derailed textures nowadays), Also, i found
out early on in the project that my JO megs of RAf, 1
wosrt 't enough to render all the scene-elements in
Lightwave (even mfh the 'Segment memory' feature
shut way down) at the resolution I needed for output
Amiga Computing
MARCH 1996
Some framei from on* of Tony's animation* for
Poland. These hare been Qftyiialtd and inverted
CHlMttGt
tQHHUCl
WDL511)
dussefl *1 sore explain fag just haw eptf Jlrfant'j japv/c#! ore
fn p bemused pair from the Chamber of Commerce
Tany Patrickxan hard at work an SUtnufass,
the image shown In the work in progress below
The final verifon of SHmuloss - on image
created specifically for Amiga Computing
to print Once l f d carried out a series of test renders Id
get the texture parameters right it was a case of
designing the fighting within the stage editor. As it is
in film , theatre of photography, probably the biggest
reason why so many bad computer graphics look, terri-
ble is in poor lighting design - it doesn't matter if it’s
ID Studio , LighlWave, or any higher-end application
like Softimage , if the lighting is bad it doesn’t matter
haw goad the other elements are. The temptation is to
whack the ambient- fifl levels up to try and show every
detail (which gives many computer-graphics on TV
that flashy ’sameness' for example ), hut as with cine-
matography, much of the most effective work is done
with shadow as much os light itself.
In this case , the lighting requirments were quite
precise because the light in the background image
had been from a single low-angle spot, so a single
spot was placed rn the stage editor to illuminate the
objects from beneath in a similar fashion. As well os
accurate placement, the light colour was tweaked to
mimic the effects of the tungsten/artlfical light source
in the background image, with 'diminishing intensity ’
selected,
Rendering
After further tests, all the image components were
finally rendered at print rather than screen resolution,
The final render wos then imported into ImageFX for
post-production and checking. Although die lighting of
the back and foreground elements seemed consistent
enough , 1 wasn't happy with some aspects - the com-
positing boked too sharp in places, like that in the cir-
cled area. This is a common problem when composit-
ing several elements from different sources , ip that
things can look too dean and artificial - our own eyes
are used to a world that has dirt and shadow in it The
offending areas in the image were selected using the
freehand 1 foot in ImageFX, with pixel and shading dif-
ferences then softened using Gaussian, blur, and dark-
ening routines.
Whilst the lighting and tonal ranges now looked
okay, there were slight colour variations that needed
tweaking to t?crmonr>e the image as a whole. After
small aqT/usf meats to the CMYK values, I ployed
around with the 'antique' fitter from the Colour effects
menu. Usually this just turns everything into a 'cliche
in sepia', but I found that re-applying it several times
go ire the right hue fa bring the image together, Finally,
the file was saved-out of ImageFX and archived far
transmission to the magazine.
tUHECUm
MARCH 1996
E
>
projects both large and small Russell Moots
doesn't redly tare about all the doom and
gloom currently enveloping the Amiga market,
in fact be almost approves of (L He likes the
idea that the Amiga is a 'punk 1 machine, as he
terms it. And he sees the Amiga going on long
past its self-by date, with people in the know
buying up second-hand machines and scav-
enging parte from broken Amiga* - sort of a
Mad Max scenario, if you like. He thinks it's
great that there wifi be people abandoning the
machine in theiF droves and putting their old
Amiga* up for sale so that he can buy them
and make them into interactive point of infor-
mation kiosks at a fraction that it would cost
for a similar set-up using a PC.
Russell also believes that the Amiga will
continue to be a creative machine with a hard
core of dedicated users providing the software
studla /i »j
poet and bijou. *0
had to stand on
chair to get this shot
of tlinn both
that is needed tor the work the Amiga is best
at like multimedia, video titling, non-linear
video editing and so on- Like most people
intimately concerned with the Amiga for their
business, he is despondent about iU
prospects over the next year, but hopes its
sorry situation can be turned around. “It's not
a machine that can be sold in shops like
Dixons, or even the Estoril shops." 3 suggested
that an approach more like the old Apple
dealerships would be more appropriate, but
Russell wondered If there was even ihe
market for that
Even so, Arcom aren't averse to publicising
the Amiga in magazines like Ireland's influen-
tial trade magazine, Irish Film ft Video, with a
full page article on just how good lightwave
is. The only problem with doing this is the
worry that people will actually believe the an -
cle and go out and buy Amigas and compel e
with the services Arcom provides.
‘The Amiga is the world's best-kept secret
and we J d rather keep it that way," says
Russell.
CM * Ajitic.% - No he daaio'tploy keyboards
for Erasure
Ruaeii Moore - The mon who mode Iftc
word epic into an (rhJt household sensation
The main man
Tony Patrickson is an ad hoc lecturer at the
University of Ulster in Belfast where he takes
up tfie thankless task of showing the students
( and even some of the teachers) there how to
get to grips with electronic media , Most
universities have computer equipment these
days and Belfast is particularly well catered
for with a nice mix of PCs, Macs and even c?
Sifkon Graphics machine. Put there is some-
thing of a generation gap between the
administration , the lecturers and the students,
where the administrators and lecturers ore
swore of the new media, but are more inter-
ested in the fields they learnt at university,
like pointing and sculpture.
It's a similar problem that was faced by
people wanting to study photography os on
art farm earlier this century, and It will proba-
bly take longer to overcome owing to the
prejudice against computer art which Tony
Patrickson thinks he has an explanation for ,
TTiere are still a lot of people out there who
view art as a visible expression of their wealth
Amiga Computing
MARCH 1996
and computer art confounds them because
they can never possess it t can make dozens
of copies, each exactly fire same as the first
and that bugs them because they can't hoard
my art"
Tony rook a roundabout trip into the world
of Amiga. He originally trained in sculpture
and comes from an orthodox fine art back-
ground. But he wanted to get involved m the
emerging computer arts field and, through
speaking to a friend working at a production
facility in Belfast come into contact with the
Amiga. Tony's main problem os an artist is
one of funding , so the Amiga's tow-cost
and high quality combination made for a
particularly attractive proposition.
He first got an A 1 500 about four years ago
and worked with Deluxe Paint and Imagine,
pretty standard Amigo tools that everyone
has access to. But two years ago, the ageing
A ? 500 was definitely starting to log behind
the current state of the art (to be very kind to
it) and Tony repfaced it with on A4000/03D.
He continued using a mixture of video grabs
from his Vidi Amiga frame grabber and an
evolving mixture of Imagine, DPaint and
imagef/K.
When Lightwave became available os a
standalone package, Tony got the necessary
money together in order to purchase what
was universally acclaimed as a brilliant
'new' tool for 3D animators. Six months ago.
he gave Lightwave the kick in the pants it
needed by adding a Cyberstarm 060 board
to his setup, thanks to a grant from the Arts
Council \ but he has his eye on plenty of
other additions to his setup that he will
make when he gets farther money - itenti
tike a VLab Motion come prefly high on his
list As you'll see from the pictures on the
page, Tony uses stark imagery to make his
point fie feels that colour can sometimes be
a distraction , and that computer art in
particular seems always to be oversaturated
with bright tones that can get in the way of
the point of the image.
it its
es its
:'S not
s like
;ested
Apple
e, but
n the
icising
fluen-
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tWaue
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Qscom kill the Amiga?
This next tetter was addressed to our
erstwhile deputy editor Ben Vest
As a subscriber, I always read my Amigo
Computing pretty comprehensively, but this
month's issue (January 1 996) was particularly
apt
From your sombre coloured cover with the
rather sinister 'Estdm' figure, to the well-writ-
ten and well-reasoned articles, J think you
have captured the tnoad exactly and 1 would
like to make a lew comments of my own.
I came to the Amiga rather later than most.
I was forced by an industrial injury to take
early retirement, and my younger son, bless
him, knowing I was in a lot of pain and
unable to sleep at nights, gave me his trusty
Amiga 500. I quickly became hooked and
sold the 500 ta buy an almost new A1200,
just alter Commodore went into liquidation. I
set about upgrading the basic 1200 and now
have a 1200 working through a HiQ
Workstation, with a trapdoor expansion
card to give me 6Mb RAM, a 170Mb IDE
drive, a Sanyo CD-ROM drive and a ZIP drive,
together with a new Citizen ProJet Colour
punter - as you cart imagine, I spend a lot of
time and get a lot of enjoyment from my now
lovely 1200 and this is increasing as I gain in
competence!
But I live in an idyllic setting miles from
anywhere with far more sheep than people.
When I first got the Amiga, there were quite b
lew shops at not too great a distance from
where I live that supported it - certainly mast
□f them also sold mainly PCs, but usually
there was someone with whom you could at
least talk sensibly about Amigas.
Since Escom bought out what was left of
Commodore it is quite noticeable how the
Amiga presence has totally evaporated - cer-
tainly, as in your article, there are a few boxes
with Amiga an them in both Tandy and
Escqrn shops, but my experience in both was
far more pronounced than yours. This was
particularly sp in the nearest Escom shop
where I was told by one assistant, wher
commented on the 'Commodore' badge an
an Escom PC ,T Yes, Escom are marketing
Commodore now," Yes, says l, I know that
but what about the Amiga? “Separate comp
any", says he. "Amiga Technologies bur
been set up to do the software, but the
Amiga is defunct and nobody is sup
porting it any more *
I will not tell you whar
actually said to him, bur 1
will leave it to your imagi-
nation. Suffice to $ay
the next time 1 went
into the shop I
demanded to talk tc
the manager, whom I
knew had previous »
had an Amiga, an:
asked him to explain
company polity about the
machine. He looked real'*
disco fited and more or less
Will Amiga Technologies ever
get it right? It dosen t seem like it
according to our £5 prize winner
RIMSBY WRINKLIES
1 write on behalf of the 'wrinklies' in our Video
Camera Users Club, who try to enjoy the fascinating
hobby of video linked with the Amiga computer.
About eight of out members have Amigas, mainly
the A 1200, and we have an extra monthly get-togeth-
er to exchange our knowledge regarding computer
and video programs.
Our complaint is not aimed At Amiga Computing,
or the other Amiga magazines, but at the instructions
given with coverdisks to get some of these very use-
ful programs working. For instance, the installation
instructions for MainActor pn the December 1995
coverdisk include the following: 'Double-click on the
MainActor.lha - to use this you must also have the
installer program in your C: directory.', and also; 'You
will have to add a line to ynur user-startup, that being
Assign MainActor; .This allows MainActor to locate all
the extra files it uses.'
This must look straightforward to you 'Young 'urns'
using computers, but to us retired 'wrinklies', well,
we haven't a clue where C: is, where the user-startup
is, or even howto assign anything!
This type of thing happens to us continuously and
we end up playing a stupid game that is easier to
load mpst of the time. We think it would be a good
idea for you to run a simple, basic instructions page
for us 'wrinklies 1 at regular intervals, which leads us
simply and step-by-step through these small
problems that stop us horn enjoying these programs.
We do have one or two young members who
come along to the meetings, their fingers working
faster than our brains, to get some of the programs
working. They are like your contributors - they know
their stuff, but cannot translate simply the various
processes needed to get things working.
When we do get these video/computer programs
working we realty enjoy the processes of titling ani-
mations and all the other video-related programs you
include, so perhaps you could recommend a booklet
for 'wrinklies' an the mast simple basics of getting
things running.
Finally, if there is anyone in the Grimsby district
interested m video and the Amiga who wants to
know more about our dub, give me a ring on 01472
877428. The instructions will be very simple, come
and join us to help each other in our hobby.
Phit Borman, Grimsby
First off, I would like to say sorry for how long ft
has taken me to print your letter (it arrived here at
the end of last October), but in answer to your
question, do you regularly get Amiga Computing?
If so, you will know that there is a regular page at
the back written by one of our contributors, Frank
Nord, on how to keep your Amiga in tip-top condi-
tion. There are always a lot of hints and tips for
the whole range of Amiga users, from beginners
through to advanced in art easy-to-read style. In
addition, this issue contains the third instalment
of Steve White's beginners guide to the Amiga,
which should also help you.
There are plenty of books around! to help Amiga
Keep
those fetters
coming I if you
can't he
bothered to find
a bit of paper and a stamp,
why not e-mo/7 us? Simpty
point your matter to:
BSP @ ocomp. dem on. co. t ik
There's a £50 pound prize for the
best tetter printed as an incentive
users, such as those from Bruce Smith, but the real
solution to your problem is to experiment. Make a
backup of your machine before you do anything
too drastic and press ahead trying to solve your
problems. At least you'll be safe in the knowledge
that you can always restore your backup and if
you will have lost would be some time.
Get yourself some sort of file manager program
like Optonica's InfoNexus which wilt help you
explore Workbench's hidden depths, but experi
merit, experiment experiment Finally, we will be
running a video feature at some point this year, so
stay tuned and we should have a bumper set o'
video-related tools on our disks to accompany it
Amiga Computing
MARCH 1996
implied that they were only selling them
while stocks lasted and that he expected not
to get any more, and yes, he was the only
one who knew anything about Aminas in the
shop. He then excused himself and went
into his office shutting the door behind him.
Even the big people who also whole-
heartedly supported the Amiga in every way
are starting to lose heart in the face of the
lack of support they are receiving from
Amiga Technologies, and I am afraid it is
Eicon's intention to kill of the Amiga in its
present form and certainly not to support
existing Amiga owners in any meaningful
way,
I suppose that, in a way, I am lucky -
although I really like my Amiga 5 200 and
think that it can do virtually everything I
could do on a PC but far more easily and at
far less cost and certainly in a more user-
friendly way, if all else fails, ultimately, I
could throw the A120O away and convert
my workstation to a PC using the CD, hard
drive and Zip drive as peripherals in what
will then become a PC, after a few additions
such as a PC motherboard.
But isn't it a shame? There are literally
thousands of enthusiastic owners who like
and want to continue using the Amiga,
despite its many limitations, all over the
world. II think Escom ignore and treat us like
dirt at their peril, and 3, for one, would cer-
tainly not buy anything PC from an Escom
shop, if it came to it, even if it did say
Commodore On it in exactly the same Way
as my 1200 does. Many thanks for all your
interesting articles and 1 may 1 wish you and
your team a happy Christmas and a prosper-
ous and healthy 1996,
ton Aisbitt, Sedate, North Yorks
Ben replies: - Thanks very much for your
kind words of support I understand from
Ezra that you are a bit of a regular letter-
writer to the postbag, so Ton glad that he
has seen fit to award you the ESQ prize for
letter of the month. As far as the Escom
shops thing goes, since the magazine
came out, I have had several people ring
me up and give me their tale of woe with
regard to friends and family attempting to
buy Amiga*. I really think that the whole
affair is pretty shabby and that Amiga
Technologies should have only allowed
Amigas into Escom shops with some
degree of Amiga experience.
As for Tandy, I Spoke to the guy in their
shop for perhaps the longest time and he
was very sincere in his desire to sell me a
PC, but when it came to it, none of the
shops I visited was interested in taking
E5Q0 of my money for an Amiga {apart
from Silica, after some prompting). They
all wanted me to go and get more cash or
buy a more expensive machine on the
never never.
This makes me wonder how many sales
of any sort of computer are being lost
because of this perceived lower budget
limit Of about E650, which a lot of people
RASHY NEW YEAR
6 have a handy tip to do with the trashcan on the
Workbench. When I got your Christmas issue (94), I looked
at the AppTrashcan program you gave sway, but you don't
really need all these programs to replace Workbench's
trashcan because you can have one out on the Workbench
screen without using any of them, it goes like this:
T. Create a normal drawer on the boot partition of your
hard drive and call it what you like, like WSTrasbcan, for
instance,
2. Make sure the Icon is selected.
1 Select 'Leave out 1 from the Icon menu on Workbench.
This will place the icon directly onto the Workbench
screen.
4. Newt, use an icon editing program like the excellent one
you gave away in issue 94 and change the drawer's icon
type from a drawer to a trashcan, (You could ok o just use
5wczto/o to do the same , we gave it mwy the following
month on Issue 95 - ESJ
5. Snapshot the icon to wherever you want it to be and
hey hey hey, you now have a Trashcar on Workbench.
One last thing before I go to bed (it's 4:37am as I write
this). I live in north Wales and I am saddened to see that
the towns around here no longer have anything to do with
the Amiga - you can't get a single thing: no Amigas,
no hardware, I can only find one shop that sells games
(and they're all out of date), plus, if you ask the shop
attendants anything about the Amiga they go all cocky and
selfish.
I find all this very distressing, I have been a proud owner
of an Amiga lor ten years and while there is a lot I want to
say, l feel 3 am only repeating what other people have said
already. Anyway, it's a sad situation even though you guys
at Amiga Computing are doing a great job - if it wasn't for
your magazine i would have no way of knowing what was
happening In the world,
Michael J Owen, Caenarfon
Nice bH of lateral thinking there, Michael. We tried it
out in the office, just to check you weren't pulling our
legs, and |o and behold it worked! The only problem
with your method that we could discern was if you have
{as we do) more than one hard drive or partition. If
that's the case, you will have to have a separate trash-
can for each drive you have on Workbench, as only hav-
ing one follows the Workbench rule of "If if isn't on the
same drive copy it rather than moving it..'.
What this means is that if you drag a file from one
place on a hard drive to another place on the same
hard drive. Workbench moves the file fi.e. copies the
file to the new location and deletes the original). If,
however, you drag a file to a different partition or
hard drive, then Workbench just copies the file, I
saving the original copy where it is. The same
principle applies to the trashcan. Other than that, nice
one!
just can't meet. When it comes to your
suggestion that Escom want to kill the
Amiga, I have to demur r, I don't think they
would have spent the money they did
(somewhere in the region of (50 million
so far) if all they were going to do is dump
the machine. However, their policies
regarding the sales and marketing of
the Amiga do seem decidedly odd, but
as I know very little about big business
advertising budgets or sponsorship
deals, I can only assume that AT are
doing what they can with the money they
have.
On the other hand, the lack of support
we seem to be receiving from Amiga
Technologies is upsetting and curious,
especially since the Amiga magazines are
the only outlet for publicising the Amiga
that AT currently have.
When all's said and done, the Amiga
will probably never regain the sort of
stature it had five years ago in the home
market because of the rise of the console
kids and people willing to spend the
money on a PC - after all, if you want
music, graphics, education, the internet
and business and your only source of
information is the television and the
Sunday papers, the only machine you're
going to know about is the PC, unless
Amiga Technologies gets very creative in
the marketing department, which is look-
ing about as likely as it ever did with
Commodore.
Qinally...
t just thought 1 would write in to say how
much I like the new lopk of the magazine
for 1996 and say that l thought that it was
the best issue of any Amiga magazine I have
read for the two years I have owned an
Amiga. Although I am. now past the begin-
ners stage (I hope), the Beginners guide sec-
tion was well -written and informative and
the set of features shout the future of the
Amiga really set me thinking about the
machine I would like to own in 12 to 18
months time.
The coverdisks you supplied this month
were also very handy. Although there was
stuff on them previously available on yours
and other coverdisks, it was nice to have
them ell collected together and to get the
latest versions of things like MultiCX, which
is a bit hard to find if you don't own a
modem.
Anyway, that's it. I just thought someone
ought tp thank you for the great work you
guys do for the Amiga community and I'm
feeling very mellow because it's Christmas
and I've had a drink or two.
Owen Jones, Canterbury'
Well, Owen, there's nothing we Like more
than a bit of unadulterated massaging so
now we're all glowing with pride and
feeling mellow ton.
•-'WMaau n . c.’aang grapr Mr any £orro baeeo Amiga Tro
Workbench emufafcn offers S5fl odours even on nmvAOA marines
[Requires OS3 l) al reaoHiBons Lip 1o TCOtlxlMO OdOSfr COtour depths
jnctedipty HiColour |1£ bii) and True Colour \?A b»l> No ’'Chip RAM
iinvialkins' find an in-bum Amiga video pass- through makeF, Purassti I! ihe
beat vame giaphics card around'
Rlca-aao II 2Mb
CybcrGrnphJt Software
£249,95
£ 34.9S
PABLO j; the Video Encoder optcn for Picasso li eaparidr-yg it with t*o
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S VMS (Y-C) compatible bOM Am PAL compalKilfr video devices can tie
piLiijijoo min Pst>o s jCt 1 as a colour TV oi a video recorder
Pablo Video Encoder
£118,95
Emplant
(AppleTaUVSefial)
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[Now Includes BfOSi
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£239 95
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E 99,95
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EMPLANT BASIC
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Liana Is a simple SANA-II parallel ivltwortf sokrtion with Envoy software
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Main Actor Pro/Broadcast
MainActor Broadcaal i& a compteialy new Animation program for any
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Over SO LoafrSavi! it«iubs.:avi BMP. Dl, Fli Fig OIF IFF iFr-Anria.’an'W.i
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AMOS Pro OS DevKit
AMOS Pro OS OevKtt 10 the ultimade AMOS Pro extension!
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AirriTCP is the mosi popula- TCPrtP impwmierltatJcPi (cr the Amiga.
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WCS requires OS
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ADD UGHT ROM 3 to IMAGEVJSIQN or WCS To# an extra
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Tha raw OverDrive PCMCIA Mies isir (fie AHwia isUDaireiv
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ELCIAN CD-ROMS
m ( decided to spend some money on
J my Amiga so bought myself a
«/ Power Quad-speed CD-ROM to use
with my A 1200, along with the GVP
A1230 1 already own, I would like to
know if it is possible to use a CD32 joy pad
on the A 1200, as certain games dp not
support keyboard or a normal joystick?
As I live in Belgium, I am experiencing a
lot of difficulties trying to find a shop that
sells Amiga-related products - why is that,
and will this change with Escom? Maybe
other Belgium readers could contact me so
that we could get in touch, or are there any
Belgium Amiga-related dubs that I could get
help horn?
Recently I went to London and while
there bought myself a copy of the CD52 ver-
sion ol Myth. When I got home 1 found the
game did not work with my -CD-ROM. Will it
work if I buy the program CDBoot? Is it wise
to buy this simulation software, or is it just
another name for something that does
exactly the same as the software that came
with the CD-ROM drive?
Also, when are lost Eden and Megarace
Coming out for the Amiga? They are already
advertised as being on sale, but I have not
received the copies that I have ordered?
Btontrock Stijn, Oostende Belgium
ft is possible to use CD32 joy pads on
your A 1200, and they will even function
as a normal joystick when used with stan-
dard Amiga games. The only possible
drawback is that some CD32, games may
not recognise you have the joy pad
because the CD32 has a little more
circuitry than
the At 200 which
allows it to automati-
cally detect that a joy pad
is being used, rather than a nor-
mal joystick. However, I cannot see this
being a problem as I would think most
programme rs should be aware of this.
1 cannot tell you if there are any shops
or user groups in Belgium, but there is a
recently formed international user group
called A M J.C.A. based In London that
may be able to help you out. Contact:
AMIGA, 190 Pal I oden Way, London NW11
6JE, Tel: +44 131 455 1626, If any Belgium
readers want to get in contact with you we
will be happy to forward their letters.
As for the E scorn situation, they reatly
Only have enough resources to concen-
trate on getting distribution to the Amiga's
main selling points, such as England,
Germany and America, Even if Amrgas do
make it into Belgium Escom shops, I doubt
they will be of much help to you. As they
only stock the basic Amiga packs and little
else in the way of Amiga peripherals,
there would be very little of interest for
you. Overall, the CD32 emulation software
Helping you to sleep easier
at night, AC AS will soothe all
your troubles away
you get with the Squiirrel interface is about
as good as it gets and, unfortunately, if
this cannot get a C052 game to run then
you are going to need am actual CD3Z. The
main reason for CD32 software not work-
ing is that H may be directly using the
Akiko chip. However, I cannot see why
Myth would need to do this. Another is
due to the CD12 having Workbench 3.1, so
certain graphic routines are not available
on a standard A (200 and this will also
stop the game from loading.
Apparently, Megarace has been
scrapped while Lost Eden is still due to
come out, even though its release date
keeps being pushed back.
n.
llcck
PCI o
SB
Je
■d
S GAMES
I was wondering if ACA$ could shed some light
^ j on a recent phenomena that seems to be
/ occurring more and more. I'm talking about
the ever increasing number of 05 friendly
games that seem to be hitting the market
particularly all these DOOM clones that multi-task along
with other programs you have running. This never used
to be the case, so why the sudden turn around?
Martin Collier, Swindon
You are right A few year ago it used to
be the case that you were lucky if a
game worked on an accelerated
machine. If a game came out today that
refused to work on an 020 processor it
could not go on sale as every Al 200 would be
unable to run it. 1 remember when I first saw Sub War
2050 - l was quite amazed when I found it was
running on an Intuition screen. You could pull the
screen down and veil A, Workbench appears still up
and running.
The same applied when we first saw Breathless.
Hit the right Amiga and 'n' keys, and Workbench will
pop to the front This change of approach from the
old has come about due to a couple of reasons.
When the Amiga first came out it had a much slower
processor and a quarter of the memory which neces-
sitated that the programmer grab every byte of mem-
ory and every GPU cycle to get the very best out of
the machine. However, with modern Ami gas having
faster processors and much more memory, the need,
and the excuses, for killing the system off are not
applicable, and when a Power Amiga arrives these
excuses will be non-existent.
The reason for not killing the OS off is that by
actually talking to the OS a program can find out all
sorts of useful information about what type of sys-
tem it is running on. This means a game such as
Subin/ar 2050 will actually run on a mode-promoted
Anytm* nmninp
Br*a(llhl* oft * hard
driwa trill t>* mbto tv ■**
it nruKf-lAflit Jngi away
VGA screen - something that is impossible for a
game that kills off the 05.
Commodore always said that programs that do not
use the 05 will not run on future machines, This
happened when the Alioo first came out, and more
recently with the floppy drive problem in the current
Af 2oos - games using their own track loading
routines could not cope with the new drives. It will
also be interesting to see if such 05 friendly' games
will run on the future Power Amiga*.
Amiga Co m p u ti n c
MA R CH 1996
[Internet beginnings
I would Hike to know more about the
i Internet as in my country the local
communication system has recently
*■ installed a seraeT to the Internet, but
l cannot find any Amiga Internet
software on the market
I would like to know what software is
available and how I can get hold of it for an
Amiga 1200 with 250Mb hard drive. Besides
this I would like to know if modems used in
PC machines are suitable for the Amiga or
should I buy a special kind, If this is the case,
where can I get it?
Martin Bolostra, Montevideo Uruguay
I am sure you will take great
delight In knowing that all
the software you need is
available on the Internet,
which is not going to be of
much use to you now, is it? Generally, the
Amiga software you need to use all
aspects of the Internet is freely available,
but the problem with this is that the only
ready source for Comms software is
Amine! So to get Amiga Comms software
you either have to have Internet access
already, or a CD-ROM and the Ami net CD
set which would then allow you to get the
right software.
On our April Issue we did a special
Comms coverdisk which supplied you with
all the necessary Internet software to get
you linked up and accessing e-mail, news-
groups and FTP sites. There was also the
chance for British readers to have ten
hours trial Internet access with Demon.
There are still April issues available so you
could get onto the Internet this way.
As the whole package is based around
Amiga NO 5, an older TCP/IP software pack-
age, the Installation is very simple as the
Installer was especially written for the
included packages, but you will still need
to know your IP address, your e-mail
address, and the sub net mask. Do not
start worrying too much, as your Internet
provider will tell you what you need to
type in.
The only downside is that AmigaNOS is
not supported by any recently written
internet programs, with just about every
program supporting AmiTCP, 5o in the long
run, getting hold of and switching to
AmiTCP would be the best move.
Unfortunately, AmiTCP is very very difficult
to set up, even for someone that knows
quite a lot about the Amiga already.
This is because for every program that
you want to work with AmiTCP, you have
to configure AmiTCP separately for each
one, and this can get to be very confusing,
tf AmiTCP came with all the necessary
Internet tools to allow you to Web browse,
e-mail, use newsgroups and FTP, things
would be far more straightforward. All you
would have to know is your IP number and
e-mail address which would be provided
for you by your Internet server.
Amiga Technologies have announced
that they will be producing an Internet
package, based around their A$325r2 TCP
IJINAL ZOOM
Having owned Final Writer for a while now 1 have
got to grips with its graphic tools and am using
them more to produce diagrams for my college
essays. The problem l have Is when trying to
precisely position lines so that they fit together. At
the moment, I have resorted to entering the co-ordinates
directly into the lire requester, but as you can imagine
this is quite lime consuming when dealing with any
more than just a few lines, Have you got any
suggestions?
Simon Jones, Manchester
if
Having used Final Writer to produce
essays and reports myself, I know how frus-
trating and time consuming it can be trying to set up
diagrams by hand. Luckily, there are a few tricks that
you can use to help you get along.
In the display preferences there are two DPI
settings, and the primary use for these Is to create an
aspect correct document display. This simply means
the printed document will look like it does on the
screen. The DPI value can range from 40 up to 310,
and a side effect of this is that you can get a more
detailed view of your document by using higher DPI
values. Consequently, if you double the DPI you will
room in twice as much. The downside is that because
the computer Has more data to process, the screen
update will slow, but having this closer 'look' at your
document will allow you to be more precise with
positioning graphics.
*'r.: * a- vi y vi *- a i
„ «» PlJl*1*l LilL
What is RISC?
This h4dw rt ami table flace to start, and Ihi
ihowM whsH a peculiar altu cUJoji RISC le in. The f
inx? HI sc: iifoeuaaof. The temi RISC atand& for fir
mid ctdiua ubaut because of the comparison with
li:dited the the CISC machines of the day.
'• 0 si * *: 41 a 1 *.1 : IJII J .it.
. *fianau fn" ■ ^ D 1 ■ II
Who
Chmtgft *9 DW trot h 40 to 310
room* you in tlmest rifhl tmw* » much,
M your tciHn t+tr * ih win. *u Hot
!:«
T
i a
Da you have a problem? Do you
sometimes find yourself poised
over your Amiga with axe in
hand, spouting profanity at the
stubborn refusal of your software
or hardware to behave properly?
Welt, calm down and swap 1 the
axe far pen and paper, jot down
your problems, along with a
description of your Amiga setup,
and send it off to Amiga
Computing Advice Service, IDG
Media, Media House, Adlington
Park, Macclesfield SfUO 4NP<
Alternatively, e-mail us at
AC a comp, demon, co. uk
Stack and with all the necessary tools you
need. The full details have not been con
firmed yet but It will initially be bundles
with the A 1200, and will probably be
available separately. So for any would be
Intemet-ers this is the perfect so I uf ion.
As for PC modems, you can use any
external modem with your Amiga, You
cannot use the ones that are internal to
PCs as the interface for these are not
compatible with the Amiga. Also, yon can
not use PCMCIA modems as no Amiga
device drivers have been written to take
advantage of them.
Jargon
box
a™ JO 5 - frjiTtvi&V fi'ie mesT > iotfay upprf TCP/p sue*' for
rte Armys War apguMiV fteefc cvcntitite up to tv^von 3,
fr-fi ’ rtrecn a .•! is otfy rt$ p rorwwmcs 1
product
TOW saforar that tftenn ydu to fSivi&T to (fw
and aifier rwfivcvis
,A$22£ r 2 - the row rWiiTso try Eor^Tocfcn^
□ppaYEnbV be tter L ban Ann TP. Utfaftuflatdy it
0 public on fy iwv} a/ariobtB to Pewtp-
ers. .rr wnV mToJnc an qppwrwice with ll-.r SJOMt^OPpear
Tech Jlnllemef package
PCMCIA - the i tf i n s Set lyi Ifte wte tf an A I 200 and
AS00, Vnw to 6c known ascPCskt tX everyone ^
rftil.y tided a f 6cwig to say PCMCIA shf mV the Irnic
DPf - Ci ffl Per inch, a way the of 0
dtjpday tf P<rtf ceiT. JTie higher theCPithe greater the
quaity. as thue anr W dc6 for nir.h Yirft A nMfvtof
.hcs about 75 DP, a .hal 1 ' deemr prater e or /sasr 300
DPt, and ate arou^ \JfflOP
Mb - -STa/K/s itf a megabyte at 0 rmlo 1 ? pyres A jfap-
dordA 200 has 0 2Mb rurW/ has 2 mflan bytes
Cb- a Cigabytir or 0 I 000 fflriQfl bytes
Bytes - am byht is made tf d 6V <■. r.-f.W r or
;1 A ijyfe can hold 'Vc^ D to 255
Afcde ptG f ■■cnpi'i - tt'Vrn ..flCA di <p it 1 -! cwnir (Jvf
Aftfga cwners !Kr«.s to .^h .iesaLin&n
I'Ofl morvraf rsmtes. .Li'n'brtU'toft.y no pcagrtyvi iuflpx-
K(i .'tee, so (node prom oiKfi ivtu to ..:iTe
these presstotos to uac r/i?terW mgftfaf 0 , 1.1
r.ybiij. wtveh yru ^ei'ea .? fra.Ti ymr tCaotrtf preferences
Amiga Computing
MARCH 1996
(2)
her Amos came out for the Amiga
back in 1990 it redefined the way
people looked at Basics, Until then
they were normally considered
simply as learning tools, with no real world
application because finished programs would
run too slowly to be of use, and the nation of
writing a graphic intense game would have be
ridiculed. Amos proved this to be wrong, pro-
viding a command set that could perform
amazing graphical feats on a stock A500.
Blitz is the same style of high performance
Basic, A simple command set hides very power-
ful functions with which you can unleash the
graphical power of your Amiga, while not hav-
ing to go through several years of learning how
to use it.
The Blitz programming language works
around a sensible system of objects. An object
can refer to almost any part of the Amiga's sys-
tem, being screens, files, Fonts, Sounds or
Gadgets. AN objects can be created and
removed in the same way, with the Blitz lan-
guage handling all the memory allocation and
other structures associated with each type of
object
Command control
This object system makes understanding how
commands work a lot simpler and is very
straightforward, tf you create a new screen
abject any graphical functions you now per-
form will all act upon this screen object ff you
then want to use a different screen you fust
select the screen object you want
To make your life even simpler, Blitz has
direct support foe the Amiga standard IFF fifes.
This means you can load IFF pictures, samples,
animations and anim brushes directly into your
programs These can then be used with any rel-
evant Blitz objects such as screen and window
backdrops, game sprites and even as menu and
gadget images,
The major addition for Blitz 2.1 is full AGA
support This comes in the form of a new dis-
play library to replace the old screen slice sys-
tem. The new system takes the form of each
screen being given a copper list. The Copper h
the custom chip that controls haw the screen
display will look. The basic form of the com-
mands simply allows you to set the resolution
and how many colours a screen should have,
but more advanced programmers can access
the more complex copper functions.
These new AGA functions will allow you to
use the higher screen resolutions - up to
T 280*51 2 pixels - and the greater screen
Neil Mohr finds out
what makes Blitz a
superior Basic
Jargon
Debugger - ,y>i eispfrfra/
too/ tor any programming
language that flier*? j ,'hc
j 'ab of trucking down
program etrats cr much
Stmpfer task
BASIC - Beginn&rs Aft
purpQie Sym/ra/rc
Instruction Code, cr high
tore/ programming
language- mmed at
heguwrrs to make it
simpler to learn
Amo* - Blit: baste direct
competitor Started off as
STDS tw? the Aron and
was ported Over r 0 the
Am, go back ifi 1990
Custom Chips - gore
f/ie Amiga graphical and
audio capabilities that
took PC and Macs seven
y?Oti 10 natch up
Unfortunately, 1 0 years pi
negiect have left Iftem
outdated
Enforcer - n debugging
only available to people
with MMUs, Enforcer rs
used to check that any
muttitvslmg programs are
not going to crash the
machine
MMV - Memory
AtofWgcfttton/ Unit found
'n the lull fiSO/OAQ/OGO
pitoCWMfS, Allows
adronced memory func-
tions to be performed
depths - 256 colours or 262,000 in Ham mode
- that AGA allows, Along with this are the 64
pixel wide sprites that can also be high res.
Another feature of the AGA chipset is its abil-
rty to fetch graphic's data in larger amounts, This
allows 52 or 64-bta of screen data to be fetched
in the same amount of time it took the old chip
set to fetch 16-bits. These higher fetch speeds
mean ft takes less time to display a screen, so
on chipRAM-only systems, the processor has
more time available to it
The only drawback with the new fetch modes
is that due to how the Amiga's DMA works,
using high fetch modes and screen depths will
restrict the number of sprites you can have on
screen. The only way around this is to work on a
screen with reduced width - this gives the
Amiga more DMA time to sort the sprites out.
The only other major addition to this version of
Blilz. is the improved test editor, TED, and its
on Sine help. Hw editor is now available in a
Workbench 2 version that looks and works a lot
better than the old.
Using the new on-line help, if you want to
find out more about any command just press
the right Amiga and help keys and a window
will pop up with a short description of the com-
mand's syntax and what it does.
1 suppose the main question is whether you
should buy Blitz or Amos? I would not hesitate
in recommending Blitz Basic over Amos with its
system-friendly editor and debugger, full AGA
support and a more straight forward command
set There is direct support for intuition pro-
gramming, including specific Blitz commands
for creating gadgets and menus, so Workbench
2 users can use the Gadtools commands for
better looking programs, Also, the ability to
have in-line Assembler is a great feature, which
not only makes Bfitz perfect Iot learning
Assembler, but anyone creating a game Will be
able to optimise parts of their Bfitz code with it.
Bottom
I line
Requirements
REP esserrhttf BLACK recommended
RAM Workbench
Qe-bugger me
The new version goes: for the full MonAm treatment and
allows you to view every aspect of your Blitz program,
Along with the usual debugger functions, such as skip ,
step, run and viewing, the processor registers and status
registers. You can add stop commands in your program
which will automatically im/pAe the debugger, alio wing
you to vtew the program status, change registers, custom
chip requesters and program variable and arrays,
All the various Blitz objects that your program may
have created can also be examined, making it a simple
task to find out what ail your screen bitmaps, sprites and
palettes are up to.
n rfeiossief t* brimtling with uxttful functions, and
allow* you tn peek jtt e-uery atpac t at your blitz program
HAM
Workbench
3 Mb hard
disk space
Product
DETAILS
Product
Blitz Basic 2.1
Supplier
Guildhall Leisure
Price
£3493
Tel
01502 090000
Scores
Ease of use
*5%
Implementation
B5%
Value For Money
95*>
Overall
94%
MARCH 1996
©
Kile checking the recent uploads on Am met the other day, I
noticed an intriguing little 12k archive called RStoreak.lha which
l lelt deserved a mention because it's become a permanent Fix-
ture on my hard drive already. RSI Break, by a chap called Janies
Allen, is a small commodity that is designed to remind the user to take reg-
ular breaks when typing, so as tu avoid possible RS) problems. Repetitive
Strain Injury is, of course, now a recognised condition which causes consid-
erable pain to sufferers. It can affect anyone who performs repetitive move-
ments regularly, such as piano or guitar players, and, of course, computer
users,
RSI Break flashes the screen every three or lour minutes to remind you
to shake your hands, and every half an hour or so an alert appears telling
you to get up and walk around a little. The frequency of these reminders is
totally configurable via the icon tooltypes,
RSI Break is an excellent idea, and is highly recommended. Now let's
take a look at the best of the rest from this month's PD and shareware
mailbag...
Dave Cusick's back with another
bumper-sized bag of budget stuff
IPEOUT 1 .3
Programmed by: Tero Lehtonen
Available from: Your Choice
Disk Nor CA60C
Wipeout is an unassuming blasKem-up,
written in assembly language for the maxi-
mum possible speed. Ypur task is to con-
trol a small spaceship which flies around
C rh# Lovely ftilA from
Surrey: “fYl go tor Soon
Connery T pbiu Paul.'*
BuXXOt IWfij:
dot?." Audience; "Ah/\.:, r ' f ra
WipCOUt
trying to destroy every other moving thing.
Each level has its own graphical style, and
the visuals throughout are Impressive, with
parallax scrolling and well defined sprites.
The sound effects are more than adequate
too.
Gameplay is fairly tough, mainly
because getting used to the incredibly sen-
sitive controls takes some time, Fractional
joystick movements can result in massive
changes of direction for your little ship, so
a steady hand and a fair bit of patience is
required to be successful
Because the portion of a level visible at
any one time is relatively small, using the
scanner to pinpoint enemy ships is a
necessity. On the early levels you can
afford to toddle around picking off the
enemy one by one, but on higher levels
the baddies don't react kindly to your
’ r „.snd ft’* fllflo avAfJflfefo in green
presence and will actively seek you put
and fire at you. Whilst it's scarcely going to
win any awards for originality. Wipeout is
nevertheless a pretty playable game, and is
an excellent way to relieve frustration once
you J ve cracked the control method.
IDS
ONLY
Programmed by: Mark Meaney
Available from: Seasoft
Kids Only is a collection of seven linked programs
aimed squarely at youngsters. It was originally intend-
ed for commercial release but the three disks are now
available for a tenner.
Big kid that I am, I had great fun playing with the
on-screen musical keyboard in the Music Maker
1 ' ttitia, #(i? D™ or L«ntwn'f nippers apparently
drew i picture end called It 'Lucy In Til* S*y
With Diamonds', Inspiring John fp writ* the
s-opg. Do mm brffmvw him bojit and girt*?
' ' Can you aee what It la ymt7
if* {retting Better nil the tim#
program. Six different instruments are available and
there are some accompaniments too, and whilst it's not
quite on a par with the Fun School build-a-band
thirigy for sheer entertainment value, it's nevertheless
extremely good.
Dot 2 Dot is also well implemented, with a selection
of pictures for completion which can then be coloured
in. Unfortunately, some of the numbers next to the dots
can run into one another on the more complex pat-
terns, but since the program won't let you draw a line
that's out of place, this isn't a big problem.
There's a computerised version d f-Spy r which uses
Being for
THE BENEFIT
of Mr Kite!
Steve Bye, the nice chap at Ft Licenceware who
created the Absolute Beginner's Guide to
Workbench {of which volume 1 is now available
has just written a little booklet called First Steps
With The Amiga At 200. It contains sections on car-
ing for floppy disks, loading software, formatting
and copying disks, deleting and recovering files
creating bootable disks and detecting and dealing
with viruses. The 20-page booklet is available free
to anyone wfm wants one; just send an A5 SAE.
colourful pictures absolutely jam-packed with
objects and beasties of all kinds. The object is to
guess a certain number of them in as little time as
possible.
There is one of those fiendishly difficult picture slide
puzzles too, as well as a colouring pad, a word search
and a pairs game.
Virtually all the programs have multiple difficulty It .
els, and the visual appeal of the entire production is
immense. It is practically guaranteed to hold: the atten
don of even the most restless of kiddies for some time
tt kept me busy anyway.
Qrena
Programmed by: Gaig, Taylor
Available from:
The Development Foundation
Disney may have had a box-office flop on
their hands when they came up with cult sci-
fi classic Iron, but they were unwittingly
inspiring hordes of programmers when they
dreamt up the infamous light cydes game.
If you experienced a strange sense of d e ja
yu reading that paragraph then you've either
got an incredibly good memory or you've
recently been looking through your back
issues of Amigo Computing That's the exact
same sentence that began my review of
Wired Chaos back in AC79, So why would
anyone bother writing yet another light
cydes game? Well, as it says on the accom-
panying letter, they do tend to be 'cheap and
cheerful, addictive, and relatively quick
to code,'
Arena is not PD or shareware, but a com-
mercial release, it's the first game from The
Development Foundation, who have other
products In the pipeline which they promise
aie “graphically and sonically far superior to
Arena, have far more complex gameplay,, and
rely quite heavily on Lightwave rendered
graphics." But Arena is pretty good.
Excellent presentation, a good range of
options and a screen editor are what sets rt
apart from the pack, The gameplay itself is,
well, light cycles really, but in addition to the
'classic' game there is an updated 'arcade'
version with colourful backdrops-, optional
strobe effects, walls and so on.
Up to four. cyclists can participate,
although three d these can be controlled by
the computer if you don't happen to have
any like-minded chums handy. Its all good
clean fun, and ft's a quarter of the price of
most commercial games.
Incidentally, The Development Foundation
say they are on the look out for graphic
artists, game designers and programmers, so
rf you think you're what they are looking for™
1 A gasuf tjumtfty and, most
tmportAnffy, chtiap light cjfdi ts gjrne
1 DICRAFT
MAGAZINES #8
Produced by: The Craft Brothers A readable music magazine which, as
Available from: Seasoft the title suggests is aimed at MIDI
users. Articles cover subjects such as
the benefits of MIDI, equalisers, ten top
tips from the Gaft Brothers, and for some reason, a discography for Nick
Cave And The Bad Seeds. Readers' letters are also included, containing
opinions and questions for the writers, There is a review of the public
domain EaglepJayer l,54 r and an Octamed module and a Protracker
module are thrown m too.
There are also some General MIDI format tunes on the disk; live in stan-
dard MIDI format (two original compositions, plus Scarlet's 'Independent
Love Song', Tina Turner's 'River Deep Mountain High 1 and M People's 'Sight
For Sore Eyes') and two in GctaMed6 MIDI format (Take That's 'Back For
Good' and Janet Jackson's 'Whoops Nov/)- standard of these is excel-
lent Some MIDI utilities are also thrown in fur good measure, such as
General MIDI emulators for the Roland D-5, DIO and □ 1 10 synihs and a
Music-Xto MIDI 2.1 format file converter,
Whilst there are not a vast amount of things to read, the producers are
boldly attempting to produce an issue each month so it's unreasonable to
expect too much. The range of tunes and utilities help to ensure that this is
a worthwhile addition to any musician's disk box.
At the same time as each issue is produced, the makers release a sepa-
rate samples d isk, MIDItrafr Samples #B contains a decent selection of high
quality instrument samples for use in tracker programs and samplers, and
is recommended for Amiga musicians after some new sounds.
I want to hear from you if you have
any program, whatever its purpose,
which you consider worthy of
review. Whether it will be freely dis-
tributable publk domain, shareware
or itcenceware, If you fee) it's of suf-
ficient quality to merit coverage
then stick rt In j jiffy bag or padded
envelope and send it rr> with all
haste. Although Public Sector
receives foo many submission* to
cover them aft I promise III at least
tank at your work - evfrtt If it's yet
another lottery program or
Klondike cardseL If dots make my
job a lot easier though if disks are
dearly labelled. Please ate* include
a cover letter detailing (fit disk con-
tents and price, and giving some
basic instructions. The magic
address
Dave
Amigt
Afedfo House, Adtington Pork
MauJesfield $KW 4NP
EENY WEENYS
Programmed by: Malcolm Lavery
Available from: Malcolm La very
Top platform-puzzling frolics, vaguely reminiscent of
a certain classic game starring small suicidal rodents.
Your task is to guide the cute little Teeny Weeny
things across some treacherous screens using a vari-
ety of objects scattered around. One wrong move can
result in one of our heroes meeting their maker in
some unpleasant way. Swift thinking is required too,
because you are up against a Strict time limit.
The graphics are lovely and colourful, and the love-
able littl'unrs move smoothly around the strange land-
scapes. To accompany the action you can select one
of 15 little ditties, of which the cheesy 'New York,
New York' tune is my personal favourite II the music
starts to get irritating after a while, you can choose to
have the excellent sound effects instead. As
with Lemmings, there's a password system so you
won't have to replay the earlier levels once you've
completed them. ‘ ’ r*en* W**ny*.- Camming* with tn gger
It's all very well having a blast on something like » r «**** ; * ■"* df«*rpnr g^m* P fay
wipeout, but at the end of the day the most entertaining games in the long term
tend to be those that tax the brain in same way, and offer a little variety in
the action. Teeny Weenys certainly meets these criteria.
So just to recap: top tunes, silly sound effects, excellent graphics,
addictive gameplay. It's hard drive installable too, What more could
you want? Well, an AGA Amiga, because it only works on those.
But if your machine is up to it, this game has got the lot - and
for six quid it's a bargain.
^ Tmm rrr WV*ny
w at&rfltlft difatnma
Amiga Computing
MARCH J 9 9 6
HARE
Q N LOCK 2.1
Programmed by: Mike Carter
Available from: Roberta Smith DTP Disk No: UT362
if you suspect unwanted eyes are taking a peek at some
of the more sensitive files on your hard drive, what can
be done? Well, you could lock your Amiga away when
not in use, but that would be a little drastic, A password
protection program would be a better bet.
And what if you reckon one of the offspring is using
the computer alter their bedtime? Periodically checking
they're not at the computer would become a bit
tedious, Getter to have a program which only lets them
use the machine at certain rimes of day,
Eli lock can do all this and more. After installation
using the supplied script, the program can be config-
ured to suit your particular needs without much hassle
at all. An unlimited number of users can be created,
each with their awn user name and password. Each
user can have their own section of a hard drive which
only they can access, where they can keep whatever
they choose, and because this directory is always
assigned as USER: regardless of who is currently using
the machine, word processors and suchlike can be set
' Pruieef your hard drive from fm$uttUiko
kiddies ffkm Andy MnddocX with Enlgct
to save files into USER: and files wifi automatically be
placed in the individual user's private section.
On booling up the machine, every user car have
their own startup-sequences, which can include sam-
pled speech and sound effects to add an extra sparkle.
Enlock can also check memory vectors, acting as a very
basic virus checker. And as well as restricting each
user's access to specified times, Enlock keeps track of
every attempt to log on, whether successful or not
On the down side, the time restricted accessing fee
hire doesn't like it if the 'stop' time is after midnight and
the 'start' time is before - you couldn't, for instance
specify a time band from 23:00 to 01 m The eutho'
points this current limitation out in the accompanying
AmigaGuide file, but it's not a major irritation, and it will
probably be fixed soon anyway,
This is by far the best hard drive protection program
I've come across, boasting plenty of features
and appearing very reliable and stable. Definitely a
worthwhile investment for security conscious famiti
members-
CHESS 3.3
Programmed by: Stefan Salewski
Available from: Your Choice
Disk No: CAbG 1
When I was at school I always used to get nominated by my
classmates or form tutor to enter the annual House Chess
tournament - not because I was any good, but because fd
been stupid enough to volunteer' for a laugh back in the first
year, and I soon tired cif protesting when everyone said "Dave
will do it, he did rt fast year." Never having been a great Chess
fan anyway, the boredom of sitting through lunch times
lacked in what were allegedly 'tactical battles of wit and skill'
with incredibly tedious friendless individuals didn't really
endear the game to me. I'm not knocking Chess, you under-
stand; it's just that when everyone else toddled outside at
noon for a game of football, 1 wuuld have to wearily trudge to
the 'Flexible Learning Suite' (ie, a room with a telly and silly
shaped desks) lor an hour of slowly munching my butties
whilst said sad individuals pondered their next move.
Of course, playing against a computer doesn't present the
same comedy opportunities as the real game. You can't delib-
erately lose to the four move checkmate if it's a sunny Friday
and the football is lied at 2-2 for the week, and you can't
laugh hysterically when you accidentally beat a bloke four
years older than you who devotes his whole life to the game.
But it does have some advantages; you can limit the computer
to ten seconds thinking time per move, for instance.
VChess is about as good a shareware chess game as I've
seen. It doesn't go for flashy presentation (in fact, it's pretty
horrific to look at) but it plays a fine game (or a crap one, if
you so choose). It also has lots of nice features, like a totally
resizable board which can be rotated in 9€ degree stages.
Carnes can be loaded and saved at any point, and the com-
puter can be set the challenge of reaching Checkmate within a
couple of moves,
This version of VChess is not restricted in any way whatso-
ever, If you use it, however, don't take advantage of the
author's generosity - send him the 20 DM registration fee,
because it's clear that a lot of work has gone into this offering.
Amiga Computing
MARCH 1996
Qevision Mi
Programmed by: Richard Thompson
Available from: Richard Thompson
This sort of thing has been done before,
but it's either been done badly or don-
expensive ly. It's nice to see that Revision
Master is neither bad noir expensive,
testing a mere fiver for a full registered
version - rather more affordable for
students than the astronomical registration
fee for Student Aid 2 (reviewed in issue-
S3). There's even a save-disabled demon-
stration version available from the autho r
for El. 50,
The main purpose of the program is to
allow the student to create question and
answer quizzes, and then use them to test
his or Her knowledge and gauge then
progress from the results.
The simple interface makes designing a
quit a straightforward task, although it will
Qeluxe pacman aca
f
ilk of
; tea-
t and
3 net,
jthor
lying
t will
gram
ures
sly a
imily
Programmed by: Edgar M Vigdal
Available from: You r Choice
Disk No: 603
It's interesting that a lot of the most playable
PD and shareware games are updated
versions of classics. Featuring tasty ACA
graphics and smaller mates than the origi-
nal, this version of Pacman has lost none of
(tie playability. Under this new lick of paint,
it's the same old Pacman! as enjoyable as
ever.
New game play features include extra
bonuses for Pacman to pick up, such as
guns with which to shoot the ghosts, glue
with which to slow them down, shields, and
overdrive pills. These only last until the cun
rent screen is cleared, however, and rather
than making the game easier they simply
add a bit of variety to the proceedings. IE
you're really pathetic, the best bet is to alter
the difficulty level, as one of the three levels
is bound to suit.
The mazes also change subtly as you
I to. «<•*-.>■ t .» .. si-iiF i . ■>.* . nr *»*»*+*.•
FT A Day In Th* Lite of Pieman:
muneft muticA munch.,,
progress, and before starting a new screen
it's wise to have a quick check, because oth-
erwise you can find yourself fleeing down a
corridor that doesn't actually lead to where
you thought it dfcL
There are some decent sound effects to
accompany the action, and if these prove irri-
tating, hitting E will start a tune - at least
that's the idea, although my copy didn't want
M/STER
mtem [&■£©? M iEPsaere Mated
fore,
feme
ision
iive,
ered
: for
ation
ssue
non-
jthOT
is to
arid
> test
their
mg a
t will
lM€
Plants nake their own food fron sunlight. What is
this process called?
■ amnsmiirnE
obviously be a time consuming process.
Still, the very act of creating a quiz based
around course notes will probably help to
- a iff. Itepcfi
you I and LS 8 of a 8 bit nunber
Is the decinal mult?
129
jog the memory. Revision Master also off ere
another extremely helpful function. The first
is the Vocabulary section, ideal for those
studying a foreign language, or perhaps sci-
ence students with plenty of technical
terms to leant. This can be presented in the
form of a quiz, or more entertainingly as
anagrams, or a word search, or as a
memory testing game.
The mildly humorous sound effects and
attractive presentation make Revision
Master more interesting than most of its
ptedecessors too. If exams are just around
the corner, this could be an excellent
investment,
C EViii Andy Hdddoflt
got this one right (but hm
had to consult the
Junior (*d BOfllf
at Scr £rt££ first j
c Tfiv tiftM cfUn? ifiions
might come up «*rfrpl
llittti in any en« game,
but BffvjfiuFi Maxtor atilt
ain't hatt bad
I * ...muntfr munch
munch. Hurradf
to oblige. Still, to my mind, the old munching
sound is a vital part of Pacman anyway.
This extremely addictive and superbly pre-
sented game is shareware, and Mr Vigdal
most certainly deserves the ten U5 dollars
registration fee.
With
A LITTLE HELP FROM
MY FRIENDS
The Development Foundation
9 Kelly Street. Greenock,
ScAand PAI6 BNF
{Arena costs Efi, or Ell with source code)
v f 1 Licenceware
31 iVelingtofl Road Exeter,
Down ETC sou
Tat: 0)392 4*3580
Malcolm Livery
20 Shiktspeare Avenue, Cwgill
Egic-mont Cumbria CAZ?
ile eny Weeny s dost
#
Roberta Smith OTP
190 Fallodei^Vtaf, Hampstead Carden
Svburb LeMrfon NW1 3 6)t
Tri min irV'T itfw
(Disks «cb pi us 50p
Sea soft Computing £
Unit 3, Marteffo Enterprise Centre,
Court wick Lane^tilfehamplon. West
jff Sus$ ex8N17 7PA
Tdhf J3U3 B 50378
{Midkraft disk?: 1230' each plus 50p
l 1 m AP, K*h Only: £10)
Richard Thompson
50 Chesterfield IfraA Shidton, Allreton
J Derbyshire DESS 60 N
a [Revision Mutter demo E1.5C,
^wtBSL
Your Choice
39 Lambton Road, Chorlton, Mane
M2 J OZJ
Teh 01 63 -881 @994
(Disks 99p each |
Amiga Computing
MARCH 1996
HARE WARE
ID-ROM fJU
IHnL.CMOIH..
Workbench Add-On
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13 02
3336J
O t was a bad sign when WOA New
York 1994 was cancelled, but not
overly surprising as it was to take
— piara in April, the month of^
Commodore's collapse. As it never hap-
pened, North America had to wait two whole
years for a follow up to WO As in Pasadena
and Toronto, and thanks to the efforts of
dozens, rf not hundreds, of people, WGA
Toronto December '95 ended the long
drought
By the end of July's Calgary AmiJAM show,
Wonder Computers' CEO, Mark Habinski,
was convinced that a lull-blown, big-budget
Amiga show would be a good thing for the
North American Amiga market, Something
that would gun for attendance in the
show in Toronto
thousands, if not tens of thousands, with a
large hall and big-name appeal to the mass-
es. Something worthy to be stamped a
J World of Amiga'. So the right people
(Wonder's InfoTech division) were put or the
job. North American distributors SMC were
brought onboard to show off the
new AmigaSj and even
Petro Tyschtschenko,
top exec at Amiga
Technologies, was
convinced to
come for a day
and a half of
the festivities,
Bruce Smittoi Am!<?a pittM&hat, am f aaaoeiata at the
-'CV l ■ ath, s/rawrng off Smith'* *ww Amiga Croatian*.
W sumnt
Paw
Awfuctran*'
PAWS Amiga
pvrtmtrtm kit-
Shawn hare f*
thvAl J(W
version, which
rmwilr W0rhetf
and to launch the show with a keynote.
The speech was virtually the same con-
tent delivered at November's Computer '95
show in Cologne, with references to the new
Amiga slogan, 'Back For the Future', the
upcoming but still slightly nebulous Amiga
1 2Q0+, and the move to PowerPC, it lasted
some 4D minutes, but that left over 21 hours
of show time to fill. People managed to fill
the time gaps by checking out various
demonstrations ranging from 3D animation
to emulation, and by wandering through the
two aisles of the show floor, with Amiga
merchandise and exhibitors all around them,
not to mention the hordes of fellow Amiga
fans. Official counts were not available
but the show seems to have attracted
over 3,00Q Amiga users out to Toronto, a
number that eclipses the draw of both
the Calgary and Montreal shows of the
summer. >
HE DEALERS
This isn't the Consumer Electronics Show, where industry pundits gather
to 'booh" and *ahhh* ever new products and make meeting-room
orders for 50,000 units for delivery in six months. Amigo users get
whipped tip into a frenzy around oil of this great staff and want a
chance to walk out with some Since Wonder organised the event, they,
of course took up a good deaf of space in the centre of the show floor
with a retail zone that also housed the giant-screen TV announcing the
upcoming events of the day and the major exhibitors at the show.
Other dealers didn't quite feel the need to bring a huge TV, but drew
customers all the same, Companies from the US and Canada such as
Zipperwore, National Amiga , and Valleysoft, showed off their wares, and
even user groups got in on the action, such as the Toronto Pet User
Croup. The tobies were rareiy quiet and the proprietors rarely lost their
smiles - (wo definite pfusses if you're looking for signs of retail success.
vmma
MARCH 1996
Following a year of uncertainty
in the Amiga community,
u:|n:m lifi
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ufaukifd
iQtortt
tKfiiw,
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i iron fifth
5 upfHMl lu*
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3
Jason Compton reports on the new
enthusiasm shown at the World of Amiga
E
W HARDWARE I
It would be a shame to overlook the Amiga
Technologies 400QT, 1200, and 14385. While none are
'rew f products in the strictest sense, they're new
enough, and were the items everyone wanted to see as
soon as they got in the building. Wisely, SMC left an
A4OO0T open to show people the guts, and to prove
that they were truly real.
It was certainly a crowded house lor non-linear editing
solutions for the Amiga, with four packages represented
- Newtek's Toaster/Flyer combi nation, the Broadcaster
Elite system, and MacroSysTerti's VLab Motion for the
Amiga and Draco non-linear editing computer.
The Toaster/ Flyer setup largely consisted of rolling
videotapes showing actual professional animations and
special effects done with the combinalionj but machines
were set up to show off the work as well. The polish of a
large, proud Video Toaster sign anchored the area and
grabbed people's attention. Say what you will NewTek
has serious name recognition in these parts.
Considerably less name recognition belongs to
CineReal Pro- Video Productions, Canadian distributors for
the Broadcaster Elite non-linear package, Unlike
NewTek' s system, Broadcaster Elite is NT5C and PAL
compatible. The manufacturers have also taken it upon
themselves to produce a custom 16- bit sound editing
card for specific use with the card in the wake of Sunrise's
demise, Cinefteai's approach to building systems was
interesting, They quite literally want to install a complete
system,, including workstation desk. A different sort of
concept, but one very viable in professional markets
The guts pf Ww
Amiga 4WJT **p*i*»d
where time is money and you'd rather someone take car-
of the details for you.
The final entries in the nor-linear sweepstakes camr
from German company Microsystem, represented b*
their North American distributors NoahJi’s and ther
Canadian representative RSVP. Their breakthrough non-
linear card, the VLab Motion, was being shown, but
SOFTWARE
Oregon Research was on hand with their
new distribution products, including
HiSoft's Disk Tools tor the ZIP Drive and
one of the show-stoppers, Cinema4D. The
company has quite wisely opted to publish
their own version in the States, allowing
them to fill their increasing order backlog
mare efficiently, Old favourites including
Terminus and On the Ball were also on
display.
Lazarus Engineering unveiled their first
totally revamped product from Wonder
Computer's buyout of New Horizons' soft-
ware. DesignWorks 2.0 , redesigned from
1.0 and Lazarus 1 1.1 , was shown on a
souped 'Up A400Q. DW 2.0 is intended to
be a low-cost solution to common
structured drawing and design tasks.
tntangible Assets Manufacturing, in
addition to pushing the very popular
Deathbed Vigil dQcumentary t also brought
a couple of new goodies to the table in the
form of the AF5 file system from FLD of the
UK, and MegaBall 4. For years, MegaBall
w os sold by the Mackey brothers (Eo 1 and
At) as shareware, but Dole Larson , iA/Vfs d
Hal and man
(ho- ifltfngifrh 4»wl*
AlanuJaclurinj DdStfr,
having made up tholr
fiwri mind
"Now sporting more
bricks than you can
shake a stick at,
MegaBall is an Amiga
success story in a
shocking red box"
Presidents, was of ways very fond of the
game. Alter registering the software years
ago and, more recently, employing Al for a
summer internship, he decided to go the
whole hog and publish the work. Now
sporting more bricks than you can shake a
stick at, MegaBall is on Amiga success
story in a shocking red box.
Their white T-shirts are unassuming
(they do look good in suits though ) t but
the ream □/ John Basile and Chris Aldi at
Phantom Development are one of the most
exerting - and eclectic - software design-
ers and publishers in North America , and
perhaps the world at this point. While their
initial offerings have not been chartbust-
tng, they have been promising ,
Innovation
Digital Quill Is one of the few Actively
supported 1 commerciui text editors on the
market, and ClassAct is on innovative gad-
get toolkit for developers unhappy with
present CUI-building options „ The ClassAct
package realises a number of GUI
enhancements for programmers that were
promised in Commodore's CATS represen-
tation of the future (and never completed)
AmigaQS 4.0. Hell Pigs, a Croatian-devei
oped graphical adventure game, is Still
slated for publication through Phantom
hut hos not yet been completed.
Robokeet! CDJ2 ecfucatrooai software
was there that may just catch on - it's easy
to use and catchy. You cantrof fcahoieet
who needs to speii words correctly in order
fa hove enough energy to survive rrr
arcade action sequences against cots and
their henchmen . Wear stuff.
5oft‘iogik had a large area set tip neo, r
the entrance both to promote fhe fates r
revision of PageStreom .3.0, and to spreac
the word 1 about Digita's products, which
they now distribute on this continent
(except far TurboCalc). The very large
monitor set up was interesting - I don t
think I've ever seen a DTP page that
imposing before ,
One of the biggest attractions didn't sea
a single copy because it's not done yet
Capital Punishment (see preview in this
month's System,) a new beat-'em-up Iron
dickBOOM software , was in its third beta
for the show, Despite only pitting idendcc
warriors against each other, it still brougt/
in a constant flow of players (on the sever
al demo AI200s set up for duels) anc
viewers. Alex Petrovic and his assistant
Sofia, kept order and promoted their soft-
ware, which looks very impressive on a
stock A 1 200, with AGA graphics, shading
effects and, of course, lots of violence and
blood , Ironically, the game was written ir
PAL, which Is hard to argue with given the
large market outside North America. Even
without NTSC support., which would ce r
lalnly he wefcome r fhe gome looks very
promising and could certainly do a great
deal towards reviving confidence in c
North American game market for both
developers and players.
umMsuamm
MARCH 199 6
H
mainly in its capacity as a companion to their Draco 060-
based Amiga-compatible non linear editing computer.
Aside from being a computer with a lot of hyphenated
terms, the Draco is nothing H nut very last and very good
at what it's intended to do - quickly, and cheaply and
digitally, edit video.
For pure amazement value, visitors didn't have to look
beyond the Microscribe booth. Microscribe is a clever
desk-mounted pen on a rotating arm that is used to digi-
tise 3D objects in Lightwave. It doesn't come cheap, but
for the Lightwave professional with a difficult Lask ahead
of them, say, "Create 3 different types of nozzles by
tomorrow for a presentation", the device looks to be a
lifesaver,
Line-up
DKB showed up with a jeweller's case full of their
product line, from A1 200 accelerators to the new Wildfire
060 card for the AlOOO, a new SCSI hardcard, and a seri-
al/parallel addition card called the Link-UP. Their 060 line
is expected to be extended to the A3QOO, A400C, and
most likely the Al 200 as well.
When all was said and done, even seeing the Amiga
Tech 40QOT was less significant than what Phaser's MD,
Wolf Dietrich, brought to the party - an engineering pro-
totype of the PowerUP card for the A4QOO. After all, the
4QGQT is at best the present and at worst the past But
the PowerPC mounted on that card is the future erf the
C JHacfoi^itnin'i
D raeo 560-twspd Amiga
FpmpaliMtt rtdn<JJ/t*ir
erfrting computer, ft'* n
I art 9 iuittd, but a vary
no warful machine
Amiga, which is why poor Mr Dietrich was absolutely
swamped from open to dose each day, even though the
card was a non-functioning unit in a glass case. Having an
060 Cyberstorm and 64-bit CyberVfeion card on display
drew fans as well
1 SCELLANEOUS AND HONOURABLE MENTIONS
O OtiB i, WtidFirc 060 card,
fedturprig jftbQ uim S C-SHf
andFlhcrnc-t co^StTcliorti.
DK & (sJ^ns bniSd k.
VpjSio-ns of the CJrU lot Itir
At 200, A3QOO r and A 4 OOO
D Tr+var HUM arm
Kaynas Emaruwa mwr
lb* WCi Distribution
booth end hova b fine
(imn doling Jf.
C Tfio Viltsrgc Tronic arM
wilh rfiatr entire pro due t
Una end glover dentun
accents
The Toronto Pet User Croup caught my eye
with a Commodore 65 on display. They're an
exceptionally rare breed, a late-'BQs/early
'9tfs project to put a new B-bit machine in
the gap left -open by the 64.
WCi Distribution had a large area set up
which they parcelled out to the aforemen-
tioned NuahJi's and Phantom Development
What was left over, they used to showcase
their entire product line available for
Canadian and North American dealer sales.
PreSpect Technics didn't have any-
thing newer available than they
did at the Montreal show in
August, still plugging away
at their MultiFace IV seri-
al/parallel card. The
same goes for AmiTrrx,
who brought Amiga Link
to the party. Still, it was
nice to see familiar
faces.
Bruce Smith Books
were represented by JCV
and Bruce Smith himself,
which 1 imagine took several
users by surprise. Very few Amiga
books are published and sold in the US.
Legendary Design Technologies brought a
number of retail items and showcased their
own line of in-house projects, including the
Link- It! parallel cable between Amigas and
Amiga Computing
MARCH 1996
PCs, a new game (not ready for release) from
their Entertainment division, and dataTAX 95
for North America.
Village Tronic didn't bring anything
exceedingly new to the show, other than
new boxes for Amiga OS 3.1 and AmiTCP 4,
which they now publish. But they were very
enthusiastic about the upcoming Picasso IV
graphics card.
Eric Schwa rtz, infamous Amiga animator,
wasn't displaying anything except his new T-
shirt design. A mean A4O0O setup leers over
a hill with the slogan ‘‘Amiga' We're Back,
And We're Pissed/ A must-wear for any true
Amiga fan.
H t the end
OF THE DAY
it's been a long, hard road for North
America, the market that never quite seems
to give the Amiga a break. But the message
from WOA Toronto was that even on long,
hard roads, there are bright spots, and turn-
ing points. Developers and retailers world-
wide got together to make the Toronto
show the largest a 1 1* Amiga event in years, a
resounding success. WOA Vancouver June
'96 is on its way..
Contact point
Jason Compton is the Editor-in-Chief of
Amiga Report Magazine, Fax (70B) 741-
0689. You can contact him at
jeompton a xnet.com; AR on Ami net -
docs/mags/ar??T.lha; AR Mailing list -
Mail me; AR on WWW - http://
www.omnipresence.com/Amiga/NewsMR
Neil Mohr takes a
Final Writer's user view of
the forthcoming Wordworth 9
to see how it stands up
# /
think Darwin had something
going with this evolution business.
Survival of the fittest,, only the
strong survive, if something
cannot adapt then it just curls up into a tiny
ball and dies. The same seems to be happen-
ing in the constant war that is the Amiga
word processing market, but in this case
programs have to be constantly updated: oth-
erwise they fall behind and another program
will be more than glad to jump in and take
the top spot.
It should be obvious that I arm talking
about the pitched battle between Wordworth
and ; Final Writer which has been raging for
the last few years. At the start Final Writer
seemed to be ahead of Wordworth - it had
AGA support first, was faster and had an
ARexx port. That was until version A of
Wordworth came along, having Digita's text
effects and the ability to produce tables,
something Final Writer users are still waiting
for, and with all of its speed problems
addressed, round two went to Wordworth. Of
course, version four of Final Writer was
recently released with a completely
Jargon
_ box
rfie aid font
system u'.ed by the Amigo.
Only specific sues of any one
font are stared, and trying (a
uie other sites results irr 0
blacky .looking typeface
revamped interface and grammar checker,
but overall it may have been that the
last Final Writer was more aesthetic than
practical,
Alt of a sudden Wordworth 5 can be seen
thundering over the horizon with the cavalry,
packing a good selection of new features, all
ready to bolster its already fairly good
defences and redress any advantage Final
Writer 4 may have gamed.
"/ think Softwood are
going to have to puii
their proverbial finger
out, as Digita have
done themselves
proud"
Interface
tfi<? standard ouf-
ifine font format used by PCs
a foirfy wki preod
Amiga graphics board, over-
r-hadowed recently by the
Cybcrgraphics system
Unlike the last Final Writer update, current
Wordworth users will not be seeing any
major changes on the interface side of things,
apart from the addition of a few new buttons
which allow access to some of die new fea-
tures added to this forthcoming release. The
first of these are found along the ribbon bar
at the top of every Wordworth window.
These new buttons add some handy formal -
ting commands that can make your
documents look a good deal better.
The first three - bullet, indent left and
indent right - have been in Final Writer for a
E ATURE COMPARISON
I
Seeing the main competition for
Wordworth 5, when it is released, will be
Final Writer 4 , it may be a goad idea to see
how each of these programs morn features
stand up when compared together.
#n>3 Wiltt . Sclcaio 4
*41 |p«« 044*4* |i-
13
RAWING TOOLS
When rt comes to simple drawing tools, both
Wordworth and Final Writer have their own
advantages. The main advantage that
Wordworth has is its much superior line
drawing. For all of Wordworth's shapes, the
requester that controls how they look is
modeless. This means it works separately
from the main program, and when you
adjust a setting this h immediately reflected
in your document, allowing you see how the
change looks. In Final Writer you have to get
rid of the requester before you can see what
your changes have done.
final Writer only has three different types
of lines - plain, arrowed or curved - and this
pales in comparison to the options available
to Wordworth users. From the line informa-
tion requester you tan add various shapes to
the beginning and ends of lines as well as
apply dash effects and the text flow.
With either program you can create a
basic number of re-sizeable shapes, and for
any of the shapes you can choose the fill
and outline colours, or leave them as trans-
parent, Final Writer really wins here because
a number of new shapes were added for
version four which allowed you to indepen-
dently adjust the position of any of the
shape's handles, giving you much greater
flexibility. Also, a blaring omission from
Wordworth for me is any sort of graph k
rotate setting - Final Writer has had
this since it came out so there is no real
excuse.
Amiga Computing
MARCH 1996
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good while now, and are very useful when
you want to highlight a number of points in
a document by allowing you to make them
stand out from the rest of the document. A
fast format tool is now available that allows
paragraph information to be pasted from
one to another, This goes along with the
major addition of style sheets, and for any
final Writer user these wifi be a fairly well
know function, The ability to have predefined
styles is an extremely helpful one because it
allows you to very quickly format a
document or essay to your normal styles.
Importing
for example, if you import some plain text
with all the various paragraphs, headings and
titles as standard text, Wordworth makes it
an easy task to format the document. Using
your previously defined set of Style sheets,
you can just highlight the heading and then
select the heading style which is then
applied to your heading text. If you now
select the first paragraph of the main body
m
The new Wvedwnrth Wizards will
help you make complex document*
text and select the corresponding body text
style, the paragraph will be formatted
using the correct font, tab settings and text
justification.
Word worth goes even further than Final
Writer in that styles can be copied from
paragraph to paragraph. You can even apply
styles using user-definable hot keys* of which
20 are available.
As a final Writer user there are some very
welcome GUI features in the Word worth
interface that i would like to see in Final
Writer, and these are all connected with
manipulating graphics. One annoying prob-
lem in Final Writer is that text and graphics
have to be manipulated with completely
separate 'pointers'- Therefore, when switch-
ing from editing text to graphics you have to
select the correct edit mode from the toots
strip or menu item. When you are constantly
doing this it becomes a little tiresome,
particularly when compared to the
Wordworth system, where you never have to
bother with what you are editing. Wordworth
Jargon
box
also known □?
none-modeaf r this refers to a
requester that funs Sepcra-
tely from the main program.
Wordworth^ loom requester
Can be left out end wD'l effect
the last selected document
window
allow ya*: To
generate any .jjze of font ya y
1 We without lots of detail,
cofttirasf fo fonts.. The
Amigo outline fort! system is
Compu graphics
automatically detects whether the pointer is
aver a graphic or text and will switch to the
correct edit mode.
An offshoot of this is that depending on
what part of a graphic object you are select-
ing different actions are available. Place the
pointer aver a resize handle and the pointer
changes to the resiie pointer, so you know
the next action will be to resile the graphic.
In Final Writer there is always a little guess
work involved in knowing whether you are
about to select, deselect or resile a graphic's
box, as there is no way of telling if the point-
er is Over a resize handle or not, until it is
too late.
Arexx support
ARexx was probably the last main feature
that Final Writer held over Wordworth. If was
always the case that Wordworth had no
ARexx port, but whether this was any major
disadvantage is debatable, as I am sure many
users do not even touch the function, even
though ARexx can be put to very good uses.
For example, Final Writer did not have any
text effects, but they were introduced to it by
a third- party ARewi script that allowed you to
spiral and wave text. This does highlight the
sort of complex manipulation that is possible
through an ARexx port
Digita have already put this ARexx port to
good use through the addition of a new fea-
ture called Wizards. These are basically going
to be interactive tutorials that will guide the
user through various parts of Wordworth
such as mail merging, which tan be quite
complex and difficult to explain in a manual.
As ARexx can access every part of the
>-
Text effects
As standard, Wordworth comes with its text
effects, allowing you to apply several effects
to a section of text. I have never really seen
the point in these because along with being
fairly slow, if you use any more than a
couple of words you start to have site
problems, with text overlapping or taking up
to much room.
A third party did write an ARexx script
called Final Wrapper that gave Final Writer
the same sort of abilities. It works very well,
but again it is the sort of thing you use once
and never touch again.
One thing that I was hoping to see in
Final Writer 4 was a table function, but it
never appeared. The Wordworth table is
very straightforward and simple to use.
Qnce you have created a new table object
you can adjust any of the cells to whatever
siie you wart, and type text directly into
:hem, applying styles as you would for nor-
mal text You will also be able to 'hot-link'
:be final version of Wordworth to TurboCalc
and import spreadsheets as Wordworth
tables. This was nqt implemented on this
->eta version but will be available for the
release version.
Wordworth text boxes show a conceptual
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the same. Both styles of text boxes have their
own advantages and disadvantages, and a
choice to create both would be very
welcome.
. ^ h y , ■■ 1 ^.
difference to those in Final Writer. They act
like a separate movable text window that
you can type directly to and apply different
styles to any part of this text. In Final Writer,
once a text box has been created it
becomes more or less a standalone graphic
object that can be moved around and
resized, with the text inside automatically
resizing to the shape of the box. When a
Wordworth text box is resized the text stays
■ H<he-JSO 4
Amiga Computing
MARCH 1996
P REVIEW
>
Wordworth program this makes it very simple
to open up and activate parts of the program
while giving the user a running commentary of
what is exactly happening, Tfiis new Wizard
system allows for future expansion by both
Digit a and third parties.
So it is all very well and good having great
page layout on screen, but what about out-
putting it to a printer. Has thi$ version of
Wordworth got anything new? There are a
couple of improvements here, one which will
benefit most people while the other only
owners of Hewlett Packard LaserJet printers.
Printing
The one of interest to most people is the back-
ground printing, a wonderful function that lets
you print your document without the wait.
Once the printing has started you are free to
cany on and edit your document, be it another
one nr the one you were just working on, and
Word worth will carry on regardless. The only
possible downside to this is that printing can be
quite processor intensive as there can be a lot
of data involved, particularly when graphics are
being used. It may be that Wordworth becomes
fairly unusable when printing due to the print
process hogging all the processor cycles, so
negating the feature.
HP LaserJet owners will he pleased to know
that Wordworth now supports downloadable
printer fonts, which will speed up printing by
huge amounts. This is because instead of the
entire page having to be created dot by dot,
which is what Wordworth use to do, the font
description can now be sent to the printer and
only the ASCII text needs to be downloaded, SO
speeding up printing no end. The version of
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Wordworth that I have been looking at. is only
a beta version, made evident by the
Wordworth 3.1 logos that still adorn the icons
and startup screen. From using the program,
and the helpful notes supplied by Digita, it is
apparent that the program is almost complete r
with only the interface to the new Wizards and
ARewt waiting to be updated.
I have to say I am mightily impressed with
this latest version of Wordworth, even in this
beta form, I have always dismissed earlier ver-
sions as they seemed to be slower than Final
Writer when it came to move things around
the screen, but this latest version seems to
shift text and graphics around with competent
speed, I think Softwood are going to have to
pull their proverbial finger out, as Digita have
done themselves proud.
Ever this beta copy is running fast on 2
A1200 with no- problems. It seems while
Softwood have been twiddling with Final
Writer's interface, Digita have been working
on adding some constructive and useful lea
tores. tt has even been updated specifically Ic t
the Picasso board, and perhaps they may ads
even more for the final version?
EATURE COMPARISON
Graphics
With both programs having virtually identical
text manipulation tools, apart from Final
Writer's grammar checker, the ability of each
program to manipulate graphics is the only
area left that could differentiate them. When
doing any type of document it is always use-
ful to be able to include diagrams of one sort
or another, because not only do they brighten
up the document but they make it easier to
read and can add clarity to whatever it is you
are writing about
Both programs allow you create basic
geometric shapes that you can then re-scale
and move around. With a bit of thought and
patience you car create fairly complex
diagrams, and to help you both programs
have similar functions available to manipulate
individual or groups ot graphic objects.
Once you have a number of shapes on
screen you will have to start to move them
into position and arrange them in the correct
sequence. Functions available either from the
tool bar or menu options let you push graph-
ics to the front or back, lock graphics in place,
and a group Selection allows you to treat a
number of objects as a single group,
I tried tp create the same diagram in both
programs to see if there were- any noticeable
differences that showed one program to be
easier to use than the other. The first thing I
found was that Word worth's tables can be
used very nicely to create grids, but in Final
Writer you have to mess around individually
aligning lines which is very time consuming.
The ability to leave out the stale requester, as
ft is modeless, is also helpful,
Final Writer does have its own advantages.
I was saying that the intelligent way
Wordworth's pointer works is helpful,
but being able to select graphic-only
editing in final Writer has its Own pluSSOS.
Each time you clicked on a graphic in
Wordworth it flicked the screen to the top
left of the screen as it switched to text
mode, and after a while this got to be verv
annoying
A major problem for Wordworth was
when 1 came to resize a group of objects.
The results were a complete mess, especid
lly when compared to Final Writer. The main
problem would seem to be the text boxes
and tables, as these cannot be scaled, but
even some of the normal objects did no:
seem to scale correctly.
Amiga Computing
MARCH 1996
3
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O atastore 2 is the latest incarnation
of DigfaTs Amiga database. Before
I start you should understand that
Datastore is not a relational data-
base, it basically allows you to store, manipu-
late and search through a flat list of data. The
only relational database I know of for the
Amiga is Twist 2, not that being a relational
database is necessariity a good thing, since
you really need a degree to be able to design
and create a reliable relational database.
Installing Datastore is made very simple by
Digita's usual Installer script allowing you to
install Datastore onto floppies or d hard drive
partition, The whole Datastore package is fai-
rly compact taking up less than 1 Mb of space.
As I was saying before, Datastore allows
you to store lists of data grouped into
records, each record in a database hawing the
same fields. Fields are either textual or grap-
hic in nature, and along with the normal user
entered text and numeric data fields, there
are a number of other specialised fields that
can be chosen.
A date field is available along with time
and boolean fields. The latter Is quiet inter-
esting as it allows you to define a list of pre-
set choices, $0 restricting the user, when
they come to fill in that field,
whatever entries you have made.
The graphic field is very flexi-
ble due to the fact that it sup-
ports picture datatypes.
Therefore, all the various
picture Datatypes you
have installed are the
picture formats that
Datastore supports.
When adding a graphic
to a new record, you
dick in the picture field
and a file requester pops
up allowing you to
choose the picture that
should go into that record's
field. The image is then
loaded, remapped to the screen
colours, and scaled for the box,
Sections
The use of Datastore is split into two distinct
sections, the first being the design side. Here
you design what the form wilt look like and
where data is entered into the database-
using a simple point and click interface you
can quickly place entry fields for any of the
supported Datatypes, along with captions
that can be in any Amiga font. As for graphics
fields, any supported datatype picture can be
placed cm the form and scaled to any size.
Once you are happy with your design you
can then switch to the other side of Datastore
and actually enter data into the database. You
can have the database sorted on any of the
Felds and can perform searches on any field.
I'm sure current Datastore owners would
like to know what is new for version 2. Well,
the main addition will be quickly recognised
Dy anyone who has used FinalData. Normally
with Datastore you are only able to individu-
ally view records through the forms you
design. This is fine for just flicking through
records, or if you want to do a search, but if
you wish to view many records at once, or
need to perform operations on many records,
it is limiting.
The new list view organises all your
records into rows, with each column repre-
senting a field. The width of each column can
be individually changed, and you can move
fields arpund by grabbing the field title and
moving it to wherever you wish it to appear
in the list. The entire list can be quickly
scrolled up and down using the normal
windows scroller.
By selecting individual or multiple records
you can delete, cut and copy large blocks of
records. Alongside this a new query mode is
available. By selecting a group of records you
can choose to hide these, and a switch
option will switch the currently selected
records with any hidden ones. Any other
queries now applied will only take effect on
the visible records.
Other improvements allow you to print
each record graphically, so whatever form
design you come up with, you can print this
out with each record. At the moment, it is
only possible to print either the current
record or every record - there is no way just
jargon
box
m • i.v ■ a com-
plex but pa wen 1 li , 1 way of
wronging data >n tables via
special luvqijC V.c>- 1 □flawing
eucfi dolt} entry to be uniquely
identifiable. Do a computing
degtee to find more out about
this tbnlhng subject
'New' far
Workbench 2 rvQS ihe concept
of public screens. A public
screen per n be shared by any
number of other programs if
you want them lo open an rhcT
strec,'.< workbench uses o pub-
lic screen, surprisingly cm fed
fVcyAtennh, As standard this is
the default public Screen but
tfw can be over written.
Joint Photographic
Experts Group IS <3
pjpfii'jie file format that aflows
images f& be Scrvet? in a very
cnmpucf f/ie, when campare-O
fa ncfma , 1 24 bit midges,
to select a number pr range of records. Other
minor improvements allow you to have the
find requester constantly out on the screen,
making editing records a little easier as the
requester will always be at hand, and finally
you can choose to have Datastore open its
window on any public screen.
INAL WORD
Overall, Datastore fe tr goad straight-
forward database. To some the ability to
design Flashy forms may seem o little
pointless, bat the ability ta actually print
out these graphic forms give then a pur-
pose beyond just an aesthetic one . ft is
simple enough ta learn and use and the
bit on tine help will help you out of ony
difficulties.
For current users the main bonus of
upgrading rs the new fist view made , For
anyone with a large database this is of
genuine use , os it does provide the best
way of viewing large amounts of data.
lottom
line
Requirements
RED essential SLACK recommended
<E>
Workbench
Hard drive RAM or 020/C30
above processor
<i£>>
Lll'I .ltL'lJLi ,
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MIP
WCM.
Second
,®.l
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Dataitor* «IIpwi you to tplmwtr graphic* and ejpffons
Mroundi. but all lavluaf forms are still m if j* ugfy tapmz a
Product
DETAILS
| Product
Datastore
1 Supplier
Pigita
f Price' £49,95 (U pgra de ET 4.95)
OT395 270273
Scores
I Ease of use
911%
| Implementation
80%
Value For Money
85%
] Overall
85%
Amiga Computing
MARCH 1996
O ou just cannot seem to get away
from the irtemeL As if the expan-
sive coverage it gets in the norma!
computer press and magames is
not enough, the Internet has well and truly
permeated the normal news, even though you
may only ever seem to heat how evil and
corrupting; it is.
With Internet fanatics spouting crary figures
about how many people are on the Internet,
and new Internet providers popping up by the
day, <t looks like the it is going to be a perma-
nent part of our everyday live^ Amiga users
have always had quite a strong presence on
the Internet, with probably the most organised
and expansive software collection currently
around in the lorni of every coverdisk editor's
dream Aminei to the large number of Amiga’
related news groups. This could quite possibly
be because Amiga users have always had the
tools necessary to browse the various parts
that make up the Internet freely available,
including the currency most, prominent form,
the World Wide Web.
Amiga presence
It used to be that the main presence of the
Amiga on the WWW came in the form of the
very good Amiga home page, stored on
Omnipresence, a Web server that itself is run
on an Amiga. Other than that you were left to a
few user home pages and any Amiga compa-
nies that wanted to have a Web presence.
Things, however, are starting to pick up, with
almost all Amiga magazines having a Web site,
With the World Wide Web exploding
faster than a fast exploding thing,
►
Neil Mohr takes a look at what is
available for Amiga Web authors
TM L ENGINE
A new program that ftfls not been released and is still in a very early
form is HTML Engine. This is going to be similar to Web Maker with a
single drag on d drop interface that furs o direct link to AMosaic,
allowing you to easily see ndraf the design currently looks like.
Ail the most common HJMt commands will be readily available
either from burtons on the interface or via hat keys, ff you wish to add
links to other sites there is a list of current (inks, so you can easily add
them. The author also plans fat the HTML side to be only one facet of
HTML Engine . He is writing the program so that you can create Pert
and ARextt scripts os well using the same interface , with each one
being an added module.
the new Amiga Technologies site, and the
almost daily expanding Amiga Web Directory, It
looks like Amiga Web sites are quickly gaining
in number.
Hi is trend looks like ft should contin ue. With
the imminent Amiga Tech Internet package,
the number of Amiga owners on-line could
really take off, marry of whom will be demand-
ing good Amiga information resources along
with being able to create and maintain their
very own Web sites. So bow would budding
Web authors find more out about Web author-
ing, what Amiga software is currently available,
and how well does rt perform?
When it comes to the design of HTML
authoring tools there are a number of
approaches that can be taken, The simplest,
and currency the only one used on the Amiga,
is to create your Web pages using a nomnat
text editor, inserting the HTML commands as
you go along, and then to test these pages
using a normal Web browser. All the current
Amiga tools take this approach because it is
the simplest
Routing
The most obvious other route is to have a ful
drag and dm p graphic interface that allows you
to position tejet and pictures, add links and
forms, then save off the HTML code. The rea-
son this approach has not been taken is
because you might as well write a full Wet
browser at the same time. Such a program is
not even really available for arty other platform
Though programs such as PageMill come- very
close, it is stilt necessary to view the Wee
pages with Netscape.
A final approach, used on the PC and Acorn
is to allow the user to design Web pages on a
current DTP or Word Processor that allows you
TM L-H EAVEN
Probably the longest running Amiga HTML
authoring tool is HTML-Heaven, currently up
to version L3. As f mentioned before ,
Heaven's approach allows you to use your
favourite text editor to create your Web
pages and then use AMosak or iBrowse to
view the finished version .
Built into this latest version of Heaven is
an auto-update function which will magica-
lly update AMosaic with any changes you
mate to your Web page. Not that having
AMosaic running on its own screen and flick-
ing between the two was really any problem
before , All you hod to do was then hit the
reload button to see all your new changes.
HTML-Heaven makes the most of the
Amiga's ARexx abilities Four programs let
you add all the various standard HTML
codes along with forms and Netscape's extra
commands, then ail this is sent to your text
editor via ARexx. As many of the HTML com-
mands need a start and finish command to
mark out the block of text it should effect.
HTML-Heaven allows you to select o block of
text os if you were going to cut ft and then if
you apply the HTML code, the start and fin-
ish cades will be placed at the beginning
and end of the marked black. Some of
Heaven's interfaces are a little awkward to
use due to their small size, but all the HTML
commands are readily accessible, so
allowing you to quickly add formatting
commands.
For HTML beginners, Heaven also comes
with a very good AmigaGuide that describes
the basic HTAft commands very well.
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Amiga Computing
MARCH 1996
2
EB MAKER
Providing a similar solution to HTML-
Heaven, Web Maker takes a slightly differ-
ent approach. The interface is dominated
by the edit area, which is where the HTML
commands are added to any text you
want This obviously differs from Heaven
which allows you to use your favourite text
editor, but this approach does hove its own
odnanTajjes. The mam advantage is that
the interface is an App window which
allows you to drag and drop text, graphics
or any other type of file into the Web
Maker win dow and odd the correct sort of
link or HTML command , You may be
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has been obtained from erltw my F7P/WVAV site, an official Arrunet mirror sOs
or through Fred Fish Rny other source, such as a so-called ESite' BBS might
not be safe I was send same e-mail about hached-uo versions escalating that
might harm your system Sc please, if you vatu* your Amlam do obtain a copy
n Th* almpilatlc tonkin? W*b Maker h*m all the HTWC
ftWhSUon* you n«wf to fHft icgwthdr m comphli W*b ptje
Jargon
box
WWW World Write Web, just
one of (he many fores of (fie
Jftfemef
AR&a - rfie Amigo 'y burti-m
programming bflgunge, and
also oitotwr programs fo
control each other
ri.Mcsai<' the angina! but
not ffie best Amigo Wth
Browser
(frame - stiff under develop-
ment, tBrowsc wifi be a co.ro-
Web tiromor shut
looks kko rf could be os fast
as WerSoopf"
,VUf - H4og>c User Interface, a
GUI library that has many
advantages for the user and
programmer, i>uf fs memory
hungry
HTML - Hyper Text Mnrk-up
Longvvgr f he language used
fo 'd‘esc/ibe J Web pages, from
wfinefi Web browsers create
Web page s
HTTP Hypet rerjrr rromJfcr
Protocol
A PF Window - <3 program
window (boT of lows. you Ed
drop fUes into if
Perl the scripting language
used to fiondfp Eihe tnfwiYW-
Itati received from IWW
form i
apprehensive about using the built-in text
editor, but it is quite nice to use, adding a
mare Maolike editing system. This oliaws
you to select an area of text and then
delete or replace the whole area with
whatever yau type next. If you do not like
the editor, you could always write the body
text in your normal text editor and impart it
to Web Maker.
The drag and drop approach does make
adding graphics and links fo other sites a
fairly easy business. You just move the cur-
sor to where you want the new fink in your
text, drag the file over, and the appropriate
HTML command will appear.
Command control
l/lfeb Maker does o similar job as HTML-
Heaven when it comes la adding
commands. You highlight the text that the
effect should be applied to, hit the appro-
priate button, and the start and finish
commands will be placed around the
select text.
Compared to Heaven, probably the
biggest problem with Web maker is that
even though it has all the current HTML
commands, they are only accessible
through Workbench menus. This is much
slower than having a window with each
command having its own bun on, as HTML
heaven does. Some sort of list view with
the commands in would be a welcome
addition.
With a /randy list w'ew holding fink
addresses fo graphics and any other
sites yau may wish, Web Maker provides
a good integrated HTML authoring
solution
to add graphics, save the document off, and
then process this saved document and pro-
duce the HTML edde. I think this would be an
excellent idea for SoftWood: or Digita Id take
up. It may even be possible to use their ARexx
ports to interrogate the current document and
generate the HTML code from it this way. It is
possible to find- out graphic positioning and
text style information from Final Writer's ARew
port so it may be possible. Unfortunately, no
such solution currently exists, and I cannot see
such a program or ARexx extension being
developed as the demand for it is too small.
This currently leaves only three Amiga
options open. The first is to manually enter all
the HTML codes. You could speed this process
up by assigning HTML codes to function keys,
but this is still a far from perfect solution. So
ary program that cart provide a better way to
add HTM L code to your pnogFam is going to be
very welcome.
Your main three problems when trying to
organise a Web sight are going to be format-
ting text with the HTML commands, adding in-
line graphics and links to other pages or sites.
The easiest way of doing this is to produce the
text you want to include in the Web page, for-
mat this with the HTML commands, and then
start to add your in-line graphics and links to
other sites. Consequently, any program must
allow you to easily add HTML commands, Zl*F
IT
1^
TM L COMMANDS
if want to team how fo create Web pages you need la get hold of some sort af HTML reference manual . A good introduc-
tion AmigaGuide comes with HTML-Heaven, and this is good enough to get you going. Tor people an the web The Planet
Access HTML page on h ttpy/www.p lanetnet/palti tmf. h tm 1 has links to loads of HTML references, probably more than
you
will ever need.
The following are some of the basic HTML codes that would allow you to produce a basic Web page Many codes apply
an effect to a selection of text To mark aut the text there are start and finish commands, and the finish command is
always the same as toe start commands but with a / add fo the front of it
<HTMl></mML>
Marks the start and finish of the Web page
<HEAD> </H EAD>
Encloses the page header. Some browsers allow you just to browse page headers to
speed things up
<TITIE> <VTITLE>
Set the tide of the current Web page
<B0DY>
Marks the start of the main page text
<Hx> </Hx>
Where V is 1 to 6, Marks any text that should be in header text, with 1 being the
largest text, 6 the smallest
<P>
Indicates that a paragraph should be inserted here
<P AUGN=x></iP>
Replacement for the old paragraph marker, allows text alignment such as left, right
and centre
<A HREF|NAME> HREF </A>
Denotes a link to another document or link, while NAME marks text that you can link
to using HREF
<U>
Marks an entry in a list
<UI> </Ul>
Plain list
<0L> </0L>
Ordered or Numbered list
<HR>
Draws a horizontal line
<1MG AUGN=tap $RO=itnage>
Adds an in-line image, along with text formatting
<A HRIF = image>words</ r A>
Adds an external link to a file or image
<ADDRESS> </ADQRE$5>
Usually allows a means of e-mailing the author at the end of the web page
Amiga Computing
MARCH 1996
stock over ©SOQ QUALITY PD & SHAREWARE
Mow to order
To OHfcf any dirt jutf write the dish title and the disJs
code, EG UCit A| ‘ ‘ ‘ *
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£
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Annins
the title came on (i) number ol disks,
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I
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9 WILLS STREE1
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WE ALSO STOCK THE ENTIRE COLLECTION OF
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SEE LEFT FOR DESCRIPTION
Any pack comes on 5 disks
only £4.95 per pack
X.0UH FONTS Papk i ■ >t pack 1)
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. dual rfy fonts for US* Wlh Opainl « Pursorttl Paints
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r quality wortd map
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Now YW play 100’s
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Below is conpiccc- A
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PJS. CM V3 & TUD GAMES PACK GOT 88%
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ise star? !pr which pack above)
ilSO slock marry mare packs PI&js-h Pfipni?
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games rrw.nfl 400 CM 5 ul I net ibu Carnu in hipi nintflr
.31 flste T gams ISTdiU a-sfi ■ : iea lei 3tjr £2 i M
See C54 *■ Spectrum ■ •£Vuit bnx Idi n nrr. rlftlr :!$
More Spermim gamis irsisWe
Kneti EitoHrom AMIGA
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: Sf=e PAGE 1 FOR MORE SOFTWARE FOR VOUR A Mlii A
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Hoard Carnes Pack 3 (£ disks) £4.99
Arcade Games Pack 3 1 5 disks ...£4.99
Piizile Catties Pack 3 1 5 disks ,.....£4.99
Card Caines Pack 3 15 disks ..... *..*.. £4.99
This is the very latest
101 games compilation pack
designed for any AMIGA A12QD or
A4000 only. All games run from a
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Price oily £14.99 RHP £19.99
lUon CD rom owner
IT'S packs id es fa r any arniga. owner pjmd w^oiwi iCDjOWCrjrt and
TOJSS |BClC3
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Variou s latest games
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This ROW wraion 01 Magic WB it PLxll'yf eonnpiiiible With any
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NEW THIS MONTH
Books - Connect your Amiga
A Guide to the internet, Lans & BBS &. online Services
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254 pages £1 1.95.
S
The Multi-Data Machine gives you a4X CdRom plus a
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Prices: internal SCSI2 £ 510.00 + VAT = £599.25
Options; External add £ 45. 00+ VAT = £ 52,87
Oktagon Card add £ 95. 00+ VAT - £111.62
Warning if you use a hard drive using ITS then if
your machine crashes or you reset whilst writing to
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REMEMBER THE MOTTO -
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Envoy £45.00 incl VAT
Amiga Envoy Ls the standard Amiga peer-to-peer
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itM m
And NOW ZIP rives shipped with AFI
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G
is a
h Levi
medi;
m).
n
ET IT ON
THE DISK
nose
'S its
As you become more familiar with the soft-
ware available for your Amiga you will notice
that many programs can be installed onto a
hard drive. If you are using an Amiga without a
hard drive,, make it your first priority to get one.
However, there are many excellent software
titles out there that apparently have no installer
program, making them seemingly useless for
your setup. Don't be put off - most application
software can be installed onto a hard drive, it's
just a case of knowing where to put what
To the beginner, the mere prospect of copy
ing software onto a hard drive is an ominous
one, but it really isn't that difficult
First of all you need to find- out exactly what
is on the disk you are trying to copy to your
hard drive. The best way to do this is to insert
the disk into UFO, run the Shell end type in;
\F5
du d< l D:
This will display the contents of the disk with
further directories,, marked by i dir]. The
important directories you want are called Libs,
C. S, L and Devs. These directories are present
on your hard drive and you should copy the
contents of the above mentioned directories
into the ernes on your hard drive.
Don't copy files across that are already pre-
sent on your hard drive, just the ones that you
haven't got As an example, let's suppose you
wanted to copy a file called Reqlools. library
from the Libs drawer on DFG to the same
drawer on your hard drive. To do this you
If you're new to the Amiga
home computer or simply an
old hand who still cringes at the
mere mention of Workbench
you've come to the right place
i derl
Her
been
d
le
user
w inxtail software
by hand with oose
by copying the
titow on ifi* ordinal
disk to fhm
xppr.zprialo
dlroetorlao on
your hart! drive
would type in the Shell:
copy IF0: l isiteaqtoisLs. library re Iterkbsiiehirtibi
You can then make a directory with a suitable
name in a location of your choice and copy the
actual program file from PFO: into this new
directory. The program should then run okay.
□
ACKUP WITH EASE
W
on't die
If you own an Amiga with a hard drive you may have never spared a thought to what would happen
if your hard drive became corruptee, or even worse conked out completely, If you weren't aware
that this could ever happen then think again!
Over the past three years my hard drive has ’gone down' no fewer than 16 times - not bad you
may think, but one was so fatal 1 had to purchase a new hard drive, losing all my precious work for-
ever. And believe me, when your hard drive gives up the ghost your whole world falls apart - no
joke!
The obvious solution is to back up your hard drive regularly to floppy disk. Unfortunately, backing
up an entire hard drive to (loppy can take hours and can take hundreds of floppy disks.
Backing up to.floppy disk is something you cannot avoid but there is a better and far quicker way.
Create a drawer on your hard drive, or better still a partition, called Data. Everything you create with
your applications, whether it be text or graphics etc . you can r»ow copy and save into Data. Mow, all
you need to do is back up this directory or partition only ■ you can always copy the applications
back onto ygur hard drive from the original floppy disks.
1 > Don 1 ! ha a- laser . 1 AraJt* iuru you fuck up your hard drive
rogu tarty otherwise you could ond up losing precious work
Jargon
box
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Everything seems fine. You create new draw-
ers, you delete old drawers. You're in perfect
harmony with your machine when suddenly a
particularly stubborn little drawer refuses to
die. No matter how much you try to kil I him he
still clings on for dear life, flashing his obstinacy
and constantly repeating the message 'Errof
while removing (202) object is in use'. Then
suddenly everything grinds to all halt..
The reason why he won't go is simple.
Some drawers (directories) have what is called
an Assign made to them which is simply a
label that directs a particular program to that
directory. A drawer cannot be deleted rf it has
an Assign attached to it (Assigns are explained
in more detail later on).
Any Assigns a program needs should
be entered in the file User-Startup in the 5
directory. Open the Shelf and type:
td jitisFr-imtup
You should look for a line that begins with
Assign and has the name of the directory you
are trying to delete at the end of it. For
example:
lisii jrr Ke l Lb : dn r then ch: lit Hi ties
Delete this line, save the new User Startup file,
and then reboot your Amiga. Now the Assign
has been remuved you should be able to
delete the drawer.
Amiga Computing
MARCH 1996
QJrag and drop
If you are using the Workbench icons.,, menu command
Copy to duplicate disks you'll be pleased Lo know that
there is a simpler method if you are lucky enough to own
a second disk drive.
Pul the disk you wish to copy from into DFO and the
disk you want lo copy to in DF1 (your second disk drive}.
When the disk icon for DFO appears on the Workbench
simply click an it once and with the left mouse button held
dawn, drag and release it over the disk icon for DF1, The
copying process will now begin. Simplicity is such a
beautiful thing.
pi^kCopv
1 0&K
se*
Insert disk to carov from (SOURCE disk)
in device DFt*
Insert disk to copy to (DESTINATION disk)
in device DFO*
Cartce-
Contmue
C Don't ■botfrP’F wflft
ths ™nui. Utilise
Workbench's unique
drag and drop cffsk
dupiicatron
H OU ARE
HERE
I briefly mentioned Assign earlier bul this
command is so useful it deserves more of
a mention. Assign is powerful in that it
allows you to access a particular directory
by a single name. Assigns are normally
made by programs during installation or
startup and invariably reside in the User-
Startup file in the S directory.
Some Assigns are made by your
Workbench and can be found in the
Startup-Sequence also located in 5.
However, these are required by Workbench
tp operate properly and should not be
touched.
Let's imagine a scenario in which you
created a drawer in the Workbench Utilities
directory called Pictures which, strangely
enough, contained all your graphics. To
save and load pictures to and from this
drawer you would need to select
Workbench, then Utilities, and finally
Pictures from your paint package's file
requester. Using an Assign such as:
Unign Pic? ur ES i norkbimeJuUlUttiti/Pictures
you would be able to select Pictures:
instead, and you would automatically go
straight into the Workbench Utilities/
Pictures drawer. You would put an Assign
like this in your User-Startup file using Ed.
Some programs look for an Assign
which may not be enabled. If a program
kicks up a requester stating 'Please
insert volume <name>' you can make an
Assign called <name> to point to the
directory you think the program is trying to
locate.
Assign is flexible in that you can remove
it without having to actually delete it from
the User-Startup file. To remove an Assign
open the Shell and enter:
i. 5 a i ■- n ream
ngj>H— trrr ' —
l-ijsj :J:srsasB5?aftWitBta« m* —
n Using Assign you can access difodorki
by simply selecting Hip appropriate label
D f could tell you a
tunny story about
desktop sound
effects, bul J won't.
They can b*
fun jwnf highly annoy
irtfl to others. [fi«
your imagination
NDS FAMILIAR
Using Amiga Workbench can be a lot of fun and there are many different ways you can alter
Workbench to suit your own requirements. Apart from the usual graphic changes you can
make r you can also alter the way in which your Workbench informs you of errors.
Located in the Prefs drawer is the program Sound. This program allows you lo change the
alert settings which can either flash the screen or play a sound effect, or even a combination of
both.
The Sound Type: button can be switched between the standard Workbench beep or a sound
effect of your own choice which you can select with the Select Sample... button. The samples
you bad must be of the flSVX or IFF form. You can get sound samples in this form from
magazine coverdisks and PD (Public Domain) houses.
Sound Preferences j EJ | ^go]
^Li Flash Display
Sound Type 1
Sound Uoltine:
Sound Fitch*
Deep Length:
Saevpte Nane :
Test Sound
Save j »se | Cancel_J
J :
$
*1
[ A ]
)•»:
Make Sound
01
Sanpted Sound
J
64
2674
1 9
| C aube I t ,xr10.fl'I
So lee t Sanp I e . , ,
If you find that your £ signs look awfully
like a $ sign, or vice-versa, you probably
have the wrong key map selected. Run the
Input program in the Prefs directory and
you should see a list of your current
keymaps on the right-hand side. Provided
you have installed the correct keymaps you
should see the one for your nationality
Simply dick on it so that it is selected and
then select Save. Open the Shell and you
should now find that your Amiga is printing
the correct keys.
C If pi i don't feet
ready to lum
wiDlhtr (an^uag*.
make euri you
the correct
keymap tor your
nA ttonafity
ISSI NG
DRIVER
Although a printer is a fine addition lo any home computer, many users shy away from them
due to their apparent complexity. One of the biggest printer-related problems is that of The
stranded printer driver, A suitable printer driver is required in order for your Workbench to be
able to communicate successfully with your printer.
When you purchase a new printer you may be fortunate enough to get a dedicated
Amiga prrnteT driver, but in most cases you must send off to the retailer, most of whom are
very obliging.
The real problem comes when installing the printer driver onto your Workbench. Where do
you put it? Once again, the solution is very simple, Located in the Workbench Devs directory is
a drawer called Printers. It is here you should copy your printer driver to. You can then select
your printer driver from the Printer program in the Prefs directory.
Amiga Computing
MARCH 1996
TJw new SysSpccd faw hmjirJk
program provide* realistic ilgure*
by Uting actual Amiga program* \p
produce *ptrod comparisons
a 64Mb Simm - if that is your idea of a restric-
tion - but apparendy the Eatest Mark IV SCSI
connector being produced by Phase 5 has the
additional feature of allowing a second Simm
to be fitted, which can be up to l2BMb. So in
theory the T260 can have a total of ?92Mb Fit-
ted 1 to rt 64Mb on the main board and 1 28Mb
via the SCSI expansion.
Compatibility
l have also been informed by Gordon
Harwood that the Mark IV SCSI module works
with the Blizzard 1230 accelerator, so any
12 JO owners with the mark IV SCSI modules
could upgrade to the 1260 and keep their
current SCSI module,
So how does it perform? Well what did you
expect me to say. If you want the fastest Amiga
in the world get this board. Syslnfo shows it to
be running around twice the speed of a
A4000, but this does not do the 060 justice.
Even 'real world' tests such as Lha and XPK
mg
Neil Mohr has been
running around the offices
saying zoom a lot The
Blizzard 1260 might just
be the reason
crunch times show the 060 to average three to
tour times the speed of an A40Q0, and Alee
shows that the 1 260 board does almost three
times as many M Flops as an MDQO,
viewing a nd saving Jpegs becomes as fast as
normal ILBMs. You must also remember that
programs can be compiled especially tor the
060 chip, and these programs can take advan-
tage of the 060's new superscalar architecture
and gain a further speed increase. However,
whether companies will produce such a ver-
sion remains to be seen. At the end of the day,
fit a Blizzard 1260, and suddenly an A120O
becomes the perfect rendering machine, and
for half the price of an A40D0. >f
CLUUS
ower were the first company out
with a 060 compatible board,
but Gordon Harwood are first
to place one on our desk
far a thorough good seeing to. Well
this is what all you AT 200 speed
freaks have really been waiting
for - an 060 board. The first
thing that strikes you about this
board is just how sparse it is,
the 060 chip taking up the
majority of Lhe space, but with
only five others chips being
visible. I would assume this is
a good thing as it means less
to go wrong in the future. The
shape of the board is identical to
that of the Blizzard 1 2 JO accelera-
tor, with an edge connector along
the side of it allowing a SCSI module
to be added at a later date.
Fitting the board is very straightforward
due to the extra space provided by the edge
connector, and once in place there is a good
centimetre of room at the end, allowing the
board to be removed easily. As the 060 is only
a 3.3v device a fan is not needed, and t had no
over heating problems even after the computer
was on ail day.
The board will accept any 70ns or faster, sin-
gle sided 72 pin, 32 or 36-bit Simm, This
restricts the largest Simm th-e board can take to
imElCJA
rrai AHfvvyy FWm l& ftiij
. vi’gM-fn I
'"■•I* 1 |
OOM AND GLOOM
Requirements
RED essential SLACK recommended
One interesting side effect of the 060 is that certain maths-
intensive programs can actually cause alt manner of prob-
lems, The problem with several Amiga applications on the
63040 and 68060 is that they are compiled lor the 6&88x
maths co- processor
This co-processor has mare FPU instructions than the
68040 and 6B060 r mainly complex transcendental functions
such as sine, cosine and logarithmic, and these instructions
have to be emulated on the mare advanced 680x0 proces-
sor- Unknown instructions cause a trap and during the trap
the emulation has to find the right emulation routine and run
this function. In a trap the processor is in the Supervisor mode
and no other tasks can run. This effect is visible by the
mouse jerking around. The system will became more
unusable the mare unimplemented instructions are used by cr
program.
Obviously this is going to effect the people who will benefit
mast from owning an 060 machine - raytracers. To get
around these problems, Phase 5 have provided a number af
programs. CyberPotcher, the main one to use, toes to patch
the mast used instructions that have to be emulated. The
speed up depends on the program but the main job is to pro-
vide a smooth system where you con work with no annoying
blocked system , At the moment CyberPotcher supports the
following programs:
-Mand2000d(hrge speed up)
-SceneryAnimatorflarge speed up)
•Imaginefiarge speed up)
-Vista Pro
- Lightwave
-Real Id
’Maram Cinema4D
The difference is very noticeable when using Mand20G0 t
from rendering no faster than a normal A 1200 before hand,
to rendering of Feosf 30 times faster after CyberPotcher has
been ru n.
One disappointment is that this problem also seems to be
effecting mast of the current Doom clones for the Amiga. I
was looking forward to trying Breathless out on a full screen,
but the actual redraw speed ends up being worse than a nor-
mal A 1 200. I have been told by Cardan Harwood that
CyberPotcher will be updated, and they are currently collating
a list of programs that needed to be 'fixed*.
Blizzard 1260
Gordon Harwood
Board - £599.95
4Mb - 134.95
SJVlb - 274.95
SCSI Kit IV £99.95
01773 S367BI
Ease of use
Implementation
Value For Money
Overall
Amiga Computing
MARCH 1996
6
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MARCH 1996
E
TIONS
Emulator* Unlimited COllI AifiS Goftwere
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m ’
Contents
System News
Andy Moddock takes you on o [rip to Amigo games heavea
Well, gives you the lowdown on Uropa 2 and Trapped anywoy
Xtreme Racing
Hong up your fluffy dice and get your
motor running courtesy of Guildhall
Super Tennis Champs
Anyone for tennis? Grab your
rockets for this latest offering
Zeewolf 2
Binary Asylum release their eagerly-anticipated
sequel to their hit game
Soccer Stars '96
Andy Maddock checks out this bargain
football compilation from Empire
Capitol Punishment
Tina Hackett turns green at the sigh! of
this rather gory beat-'envup
Gloom Deluxe
Jusl as you thought it was safe, ...yes, another
addition to the family has appeared
Audiogenic’s souped-up version of
the old classic. System take o look
Pinball Prelude
It's a month for pinball it seems. We have
two for you fo fake a look at
Penguins
We Ve not seen many puzzlers around for a
while so stop here for the latest brain teaser
Slamtilt
We take a sneak preview of 2 1st Century's
forthcoming pinball sim
SYSTEM
news
By Andy Mad dock
Anyone for tennis?
n this very Issue you will be able to
read a review of Audiogenic's latest
tennis simulation and once you've
done that, this little bit of news may
interest you.
There are some Super Tennis Champs data
disks on the way and the first will contain all the
lady competitors. Also, if you use it with the origi-
nal, you will be able to set up mixed doubles
competitions, etc.
It will be available soon priced at £7.99 and for
more information you can contact Audiogenic
Customer Services on 01 SI -424 2244,
/ Finfc ifnnens
SSH'ICE n OFF
CltfWI SKILLS Oil
scfKiumc lhki
THIS I c I'll
men i:mi haights off
L L HI r OliFiRfitilLRS
|>mVFR PROFILES
fcRtfJTE CWflf SflWE ill Sit
Super Tennis Champs if fast becoming one
of the finest l#nnis games on (he Amiga
Punishment on-line
Free games and stuff
Capital Punishment could take fighting game*
info fits next millennium. We hope sc
Also in this issue we have reviewed Capital
Punishment by Click Boom, so if you want to play
the latest version you can FTP to your favourite
Aminet site - for Great Britain It will be located at
Imperial College at src.doc.ic.ac.uk and you will
then find It located in the Go me /Demo directory.
Recently we've received a couple of letters
regarding gomes and some cheats. If you have
any queries about the Amiga games market
then don't hesitate to put pen. to paper or ringer
to keyboard and either post or e-mail your prob-
lems to us. and well do our best to provide some
answers We may even hand out some free
games in exchange for some decent letters or
cheats.
So get writing - but don't bother calling by
phone. Believe It or not we ore pretty busy and if
we had to stop every five minutes to write
down a cheat, we wouldn't have time to
write the magazine! Send your cheats to the
address printed on the comment page of this
issue.
The Wizards of Oz
Austex Software are a hew
game developers from way
down under in Australia ^
who have arrived on the Amiga games
scene with a game which has been in devel-
opment for quite some time - only they won't
fell us how long!
The title has been confirmed as Uropa2 -
The Ulterior Colony and from what i‘ve seen,
it's looking surprisingly good, The concept
behind the whole idea is basically space. The
idea ts based on the moon called Europe
which orbits the planet Jupiter. Taking control
of a Tekite Warrior means you have the
responsibility for completing some important
missions. They include rescuing colonists,
destroying communication rooms of the
main network, guiding stranded hover
vehicles and rescuing hostages,
To help you along the way you will be able
to access and log on to computer terminals
to access new weaponry and repair facilities,
as well as becoming a net surfer, download-
ing information to sell giving you some cash
to play around with.
Not only is the game an arcade/
Ttyfi screenshot reminds of an old Spatfrum
game entitled Nomad.., although graphically
Uropa is tar superior
The title moreen looks parnfeufurly mar venous.
You know all thosa lights and things, Brilliant
□d venture-1 ike romp. It will also turn into c
shoot- em-up when you need to travel some-
where else, There are also a couple of sub
missions thrown in to make this slightly more
Interesting. The game is viewed teometrioall*
In a 3D fashion, accompanied by some
excellent light-sourced vector 3D graphics.
Urapa2 will feature multitasking, an AG/
enhanced version, wril be hard drive insfai
lable, and the developers are still considering
If they will they do an ECS version with a CD3[
version to follow. If the gamepiay can motet
the graphics then we may well see Uropa^
very soon.
link tlBC
76
Shopping on a Saturday afternoon
Throughout these past four or five months we
have always been slightly unsure about the
amount of games System would feature. But
thanks to all those great loyal software hou-
ses out there we've been brimming with bet-
ter quality games than ever before. So when
Crty Cars arrived In the office our hearts
slumped to our feet. Just when we thought
there was hope of being another excellent
month full of marvellous entertainment for
you to spend your cash on.,, minutes before
deadline City Cars arrives. What tinning!
If you can cast your minds back to the
early Spectrum days of games like QutRun
and Chase HQ then maybe you'll have an
idea of what City Cars plays like. Although
this effort is actually in colour the gameplay is
fairly non-existent.
It features two city cars which you'd
Games of Mis quality should be banned. J'm
sorry it Pm being so harsh but it really Is
utterly unplayable
expect your grandparents to drive when
they're off shopping, and what's ironic is the
fact that when you pick up the joystick you
do feel as though you are a rather slightly
impaired pensioner because you can't even
keep if in a straight line. Also, when you put
your foot down if seems to go about 300 mph
or something ridiculous - and that's where
the similarities between pensioners and City
Cars tails off, as they usually prefer to go at
3mph, . on a motorway.
i do feel sorry for Allan Surgess, the pro-
grammer because he J s probably spent a
long time on if. But I'm sorry, it just cannot
compete with the quality of games out there
already, Anyway, here are some screenshots
just to prove it. Although I've judged it from
first looks, we may give if a full review if we've
got enough space.
Trapped inside my cyberpants
We only received this minutes before deadline so
we'll try and expand on this rather poor effort of
an article next month r OK?
Trapped is a new game by German developers
Oxyron Software and is a Doom/Dungeon Master
like game. It captures ail the thrills of dungeon
exploring as well as all the graphical capabilities
of Doom.
The full title of the game is Trapped: The Bicycle
of Death, otherwise known as a Raleigh Chopper.
Nah, we're only kidding.
We downloaded this preview from Aminet and
with its possibilities of being a brand new Doom
clone we decided to let you know about it.
Going back to the dodgy translation of the
title before, it was actually Dos Rad von Telmar.
So from my GCSE exam ! remembered that 'Rod'
meant bicycle and we assumed ’Telmar'
must've meant something negative such as...
death! But. er it doesn’t so, er,., we thought it was
funny I
A cheap
Obsession
Hurrah! Thanks to the
January soles Obsession has
now been reduced by a ten-
ner It used to be £29 95 and
is now priced at £1995 Yep
thot s it.
Doh!
Our friends at Domark are now on-line, joining
the so very few Amigo publishers such as Team
17. Ocean and MicroPros©.
You will now be able to find more inform otl on
about Domark's latest offerings including the
most eagerly awaited football management
game ever - Championship Manager 2,
The site provides Jinks to mony different pages
for players and non-players of Championship
Manager as well as an IRC channel for you to dis-
cuss various footballing and Championship
Manager Issues, ft's well worth checking out
even though it's still in development. The address
is http://domark.com/
It you f ve got an Amiga
homepage with some new
game news/demos/
screenshots, tot os knew
torch 11 II
11
RESULTS
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Here Are the league tables from the first
round of) the Gras s Ian c# s trade. As jrOu
can SM, Vm not doing too wait
Jk
The fjtfe screen looks speedy, dynamic, er,
alright so it's not a particularly interesting
Screenshot? Fm doiVi' mo best chief!
B ast month we brought you a preview
□nd mentioned that this game was.
looking particularly good, If you've
ever played Super Mario Kart on the
SNES then you'll undoubtedly hove
an idea of what to expect. Considering Mario
Kart was, and probably still is, one of the finest
games Nintendo hove ever produced, to
describe this as an Amigo version wouldn't be
straying from the truth.
Over the last few months the gomes side of
the Amiga has all been pretty similar. For
instance, the games have ail tried to be quick -
especially the Doom clones. To enable the best
speed, detail levels, resolutions and screen sizes
have all been made completely configurable,
leaving it up to the user to play how they prefer.
Extreme Racing, or rather Xtreme Racing as it
has now decided to call itself, comes complete
with a menu containing a feast of options which
let you change more or less everything, You con
change the controls, weapons, car settings and
laps, as well as the in-game options which allow
you to tinker with the more technical aspects,
namely frames per second, pixel sizes, dithering,
and switching between the blitter and C2P
screen modes.
The actual game features three modes of
play - a single race mode, a cup race or a com
plete season. The first is basically □ practice ses-
sion and It won't really matter if you happen to
finish in last place; the cup mode is split up Into
three - the Tortoise Cup, Custard Cup and
Xtreme Cup the latter being the most difficult,
containing awkward computer drivers and
You can preview the tracks try pressing
the corresponding keys to see where
the earners end obstacles are
Lowering the tone
The only point that may lower the tone Is that
even though if may look brilliant and play like a
dream, some people may argue that there is a
certain cheapness. I am, of course, referring to
the sheep, lemmings, and men by the side of
the road. I suppose the sheep would have
been okay because It is very funny to' see a
high speed sheep flying on your tail ready to
explode at any moment, Although there are
lemmings walking up and down trying to stop
you, a more original idea would probably have
been better, or not at all. Younger players may-
find it instantly hilarious and bask in its warm
summer glow that is humour, but older players
may be a little disappointed with the cheap
jokes. It would have been better to stick
some trees In the way rather than a badly
drawn lemming,
tough tracks with many obstacles, The Season
mode is a complete tour throughout the game
and in the Silltunna Grand Prix, depending on
where you actually finish will result in how many
points you will receive.
There are eight other drivers to compet-
a gainst ond they all have varied attributes
which you must look out for during a race. Each
character aiso has its own particular car
Super Mario Kart boosted an excellent mod:,
whereby your kart had three balloons surround
ing It and the first to pop all three would win
you can chang# everything ! 1
Tills Is Actually a twoplayei split
screen with a track ar camera shewing
the actfen from a different angle
Too sa# this caption here- t eart"t remember
what the picture looks like* so... er> here’s a
picture of Xtreme Racing - phew.'
Reviewed by Andy Moddock
6 The best
thing about
Xtreme Racing
has to be the
3D texture
mapped
graphics
which are truly
superb j
These could be popped by missiles and carefu-
lly positioned banana skins Xtreme Racing con
loins exactly the same as this, although the
banana skins have been replaced with sheep.
There are three levels of difficulty so the
game will last for months. The computer-con-
trolled cars are extremely tough on the easier
Here's the overview of (he entire track
showing you where the obstacles and
comers are. Hang pn, t**e already said this
This is the smallest screen you can play Xtreme
Racing on - it's tester than a buffet but about as
interesting as our Coverdisk Editor
levels so I can't Imagine how much practice
you'd have to put in to get up to a winning
standard.
There are also around 10 different courses,
each with two different tracks. The second is
usually littered with tight bends and annoying
obstacles which will undoubtedly frustrate you
beyond belief.
The best thing about Xtreme Racing has to be
the 3D texture mapped graphics which are truly
superb - they even look better than Mario Kart!
The cars are well drawn and there is an infinite
amount of angles you can view your car from.
This all adds up to being nothing short at perfect
m the presentation department As mentioned
before, there are options galore and the
graphical presentation screens are of a highly
professional standard.
I will point out that you will need either an
A 1200 or A400Q with at least 2Mb of RAM, and
on accelerator Is strongly recommended if you
want the best speeds.
Selecting your character reflects on your
personality. I chose the big hairy ape! Hoo!
How funny is that? Not very?
O
If you have loads of friends
gagging for a bit of multi-
simultaneous action then
there's nothing better than
to link two Arnigas together
via a null modem cable so all
eight people can take part
(four on each screen). Even
with the screen divided into
quarters It still doesn't restrict
your view of the action
which Is quite a surprise.
There is no better multi-
player game available to
satisfy the needs of eight
people The graphics are
excellent, the sounds ore
good and it ploys like a
dream. Whet more could
you possibly ask for from a
game?
79
Kirch If Bl
!
pr#v l#w
hat are
going to
make this
different
from fhe last
are almost
certainly the
options 9
There W iff always be paUpf®
who complain abouf the
blood- f tliinfc ft r s great-'
Insight
Frorri what I have noticed
from the preview version,
fhe mazes are slightly har-
der - instead of opening a
door for bare chested
madmen to run out you
can flick switches which will
open doors elsewhere,
making it more puzzling.
All this could add up to
being one of the finest
Doom clones we are yet to
see. All I can soy is, if you've
got a good machine,
expect a very good Doom
clone soon.
Unlike the first Gloom, fhe
deluxe version features
proper puzzles to solve
The same old soldters stilt
appear with (heir same old
screams and yelps
This Is a sigh* that usually
greets me tm a Saturday
fright in tire pub
Gloo
Andy Mad dock
L
m ey, hove you noticed anything
different? Look a little harder. Yes,
that's right there's only one Doom
clone this month. 'So whotl J you're
probably thinking, well if you read the
last four or five copies of Amiga Computing then
you'll notice we've been reviewing two or three
every month.
I still don't know what the attraction is, what
makes Doom so much better than a couple of
seasons on a football management game Don't
gef me wrong. I'll happily play 1 all these Doom-
I ike games, it's just that I can't see the attraction
in copying the original Doom. Why should we
bother nicking their ideas. I'm sure many Amiga
developers have original Ideas somewhere, so
let's see a game they'll wont to copy,
After Gloom received 81 per cent three or four
months bock. Guildhall Leisure finally come home
far tea with their first pseudo-data disk. And
surely not the lost.
What are going to make this different from the
last are almost certainly the options, They've
managed to squeeze more and more playing
options into the game to enabie you to chop
and change the features you don't like. For
instance, as the Amiga's technology is slowly
improving, more and more machines are being
upgraded to faster, efficient and generally better-
machines The games are beginning to move
with the times.
Although there are many people out there
with o standard A 1200 with say. Sensible Soccer,
there ore many with either ah upgraded Al 200 or
A4000 who aren't really getting good gaming
value for fhe price of their machine.
Guildhall Leisure are leading this campaign for
games players to get the most out of their system
set-up because lost month we saw them release
a racing game entitled Extreme facing which
could be completely configured depending on
youF own set-up,
For example, if you bought a graphics card
solely for use with an art package, why should i
stop there if you can buy gomes that will manip-
ulate and take advantage of if then why not
Although these people may be in a minority, they
ore growing very slowly by upgrading their A50C
to either an A 1 200 with an accelerator or even an
AdOOO. It may cost quite a bit, but people are still
doing it - moving with the times that is.
The good thing is, you can still manage to
ploy these games such as Gloom and Extreme
Racing on o standard A1200. although on an
accelerated machine they ore far more superior.
Change of scenery
The options in Gloom Deluxe include being a b e
to change the game to classic, enhanced or OS
friendly so you can play it as it used to be, graphi-
cally enhanced or in o workbench window. There
will also be support for various graphic cards, as
well as the new and rather expensive Virtual I
glasses.
The whole Doom level system will be com-
pletely re-vamped with new levels, and new
places and stages. All the resolutions and screen
modes will be completely configurable, allowing
you to play GLoom in super Hi-res for example, so
the graphics will instantly escape that original pixel
look and have a look similar to that of Breathless
J
i0(fl THTitiijf
POWER CD-ROM
The Power CD-ROM far the Amiga
600/ 1 200 plugs directly into the
PCMCIA port and provides a dire- i
SCSI l and SCSt-il interface, allowing
jp to six additional devices to a?
connected. What's more the Power
CD-ROM features a 'Hot-plug which
allows you to connect and disconnect
the CD-ROM and any other additional
devices even when the Amiga =l-
switched on.
The CD-ROM drive comes with a SOS
interface. PSD, manual, audio : ea~i
mains lead and software which
includes Audio CD. C D 3 2 Emu a t o
MPEG Film Decoder and Photo CD
AMIGA 600/1200-
Ki SPEED CD-ROM inc 5QU»wfcL
£179
X4 SPEED CD-ROM ine 5QU rrcl
£249
AMIGA 4000
□ UAL SPEED CD-ROM EXT
£139
QUAD SPEED CD-ROM EXT
£199
AMIGA 4000 SCSI-1 NTE RFACE
£129
SCSI CABLE - - - ■
£10
QUAD-SPEED
nov Z 40 V SCSI ID CODLING
owrew SWITCH FAN
CXJAO-5MED
SCSI AUDIO
CQkNECTOflS l&KOUT
« r N
AM r NET SET 1 <4 CD'S) - -
£25
AMINETSET 7
£25
AM1NET R
112
AM1NET 6
,£12
AMI NET 7
.,,..,£12
AMINET 8
£12
MEETING PEARLS 1 - . .
£10
MEETING PEARLS 2
£10
MEETING PEAR! 5 3
£10
AMIGA TOOLS 3
£25
XtPAINT V3.2
£35
CD-WR1TE ..... . *
£39
CD-BOOTI.O
£29
■BUAi, SPEED CD- HO VI CASING
DIFFERS FROM ONE SHOWN
SCSI INTERFACE tiLQUIRID FOR AH POP
NOTICE
Power Computing Ltd n«
longer sell this produce
due to the lack of support
for VCD and CDh formats
li.e MPE G films}. This CD
player will not play movin',
A 1 2 0 0 PACK
2MB of RAM
3,5" Floppy Drive
2,5" 170MB HD Option
Wordsworth v4se
Digits Datastore v 1 , 1
Digits Organiser vl .1
Turbo Calc v3,5
Photogenic* v1.2m
P ersonal Paint v6,4
Workbench v3-i
Whizz 3D Game
Pinball Mania Game
.IK
THE AMIGA IS BACK
£389 £489
0 TOWER
6MB RAM
68044/25 or 68060/50
Workbench v3,1
AGA Chip Set
16.7 Million Colours
1 2GB SCSI Hard Drive
1,76MB Floppy Drive
2 it 3.5" Drive Bays
■■miMFET
rwrrofrfrii;
£2199 £2499
All pritn include VAT
scala mm jgo software
h ,ird dr ve uemdhl
DtiJfS not Inf luda 4t*k» iw manuals
\M\tA
isik-ii
£289
£8040/2 5 Mbz or
&ED60/5QMhz Processor
&MB RAM
1,2GB Hard Drive
1.76 Floppy Drive
PCMCIA Smart Card Ski
32-bit 6&G20EC Processor
AGA Chipset
16.7 Million Colours
Built-In Modulator
MoniLbi tfOt
included with
i*taj
6
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.
FOR ORDER FORM $ E 6 & P 5 ADVERT
TEL: 01234 273000 fax: 01234 352207 - ^
POWER COMPUTING LTD 4 4A/B STANLEY ST. BEDFORD MK41 7RW
POWER
All Mim IKI-JDf »1 TFLCIHA" <iifS Ffem AAf 1 J,il[LT TO CWMKit wThEWT HCTIES Mi 1 HAZHMAEK) Mi fDCHI
: -J.L nmWHl -h *HI|ir,i. |M B- iELEM 4U VrU. IT AECiniO DK.T VJlrtL' r<l DU* 11RUS AMD caMPiro*i> l> SSaOE fowl CT »w ArVWLM* ME 9 |>U«4[ flh UqWIT
PUBLISHER
Audiogenic
HD INSTALL
No
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All Amigos, 1 Mb
fTvnrim
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PIS
Travel around l/ie world 1 in
the marly toarnamcnl'f
ood old tennis, rt conjures nice, cheery
images of Wimbledon, strawberries
and cream and, best of oil., summer.
So you can imagine that getting a
tennis game in the middle of dreary
winter on a cfrrzz.lv Monday morning was a real
tonic. Immediately my spirits soared and I let my
mind wander to hot, summer days playing tennis
in the fresh air - and then I remembered, f r m
crap at tennis. Ahh, well, it was o nice image for
a while. But this wasn't going to be a problem in
Audiogenic's latest simulation as I later found
out and after a brief flip through the manual
the game can be immediately dived info.
What is instantly apparent is the style the
developers have p Jumped for. and instead of a
sfats-ladea realistic simulation, the cartoon
characters suggest that this game is going to be
fun. Before getting straight into o match you
have a range of options to select to set the
game up to your liking, so everyone is catered
for - from the poor novice (like moiJ) to budding
Agassi's. Once you've got to grips with the
basic skills there are a number of different tour-
naments you can take part in, from on Exhibition
mode to Grandslam, Tournament or League
Exhibition allows you play singles or doubles wilt
any players, on any surface, in a match of 1, 3 or
5 sets. Leagues can also be played as either sin-
gles or doubles and if you have a four-player
parallel port adopter; up fo four people car
fake part. As a budding tennis star, you also ge’
to see the world through singles tournaments n
Paris, Mew York, Melbourne or London,
Although it doesn't hove tedious, mind-bog
gling stats, there is still a tactical element to it
Players have different skills and styles of playing
which odd variety and keep it realistic. Carlos,
for example, is a young Spaniard (ohh. stereo-
types heh?). Apparently he has o flashing bock-
hand supported by .speed. Chuck, on the other
hand (American, if you hadn't already
guessed), has an enormous serve and stunning
forehand. However, as he is cumbersome he
Don’t get court out
The many courts offer a different style of game-
oiay (see? authentic, eh?) that will chailenge
your game each time.
Bofd for the more experienced, this court is a
real challenge as It wiil be fast-paced and will
make the ball bounce high
Gross expect low balls but still high speed
when you piay on a grass court
Clay high bounces but a slower paced game
are to be found on a clay court,
Mini lilt
MBHMH
As you get bettor, you can opt to
take part in the many competitions
The players all have different
Skill levels and playing styles
Playing to win...
Your competitors oil nave different skills, so take
a look and you'll know what you're up against.
Buzz - Germany
He wears down his opponents with
his powerful play
Roger - English
A tough player but lacks invention
Ihctra - Japan
A new player, he has a weak ser-
vice. But with his speed he con turn
a lost cause into a winning shot
6 It s a great
game and
one which
won't fail to
impress ^
TJte sprites are nicety
designed and well Animated
keeps his rallies short. Control is either via a one
or two button joystick or □ CD 32 controller.
All options work well but I felt the CD32 con-
troller was easier for a beginner like me because
the controls are located on separate buttons.
For example, one button is for a normal shot,
another for topspin, one for lob, and another for
slice, whilst the directional pad controls the
direction and length of shot.
Although having sound effects in this sort of
game is nothing new expected, in fact - they
are notable because they are actually rather
good and definitely enhance the atmosphere,
the crowd cheers for the players when they
score but yqu also get a sampled voice of the
umpire which cries “Net" or "Out" as required,
which works well In adding a touch of authentic-
ity. Graphically, the game has also been cl eve r-
Greg - Australia
The former number one. he has
excellent agility and a big serve.
The control system j* intuitive
and allows tor a smooth game
ly thought oul. The view of the court works well so
that you con see all that is going on and
employs a raised view as if you are looking from
above the court.
The sprites are a good size, mainly because
they are easy to control but also because some
animations have been included which add
to the fun The player can be seen jumping up
and down excitedly if he wins, but if he loses he
has a McEnroe-type tantrum. Too small a
character and you can't see what's going on.
too large and they would look cumbersome
and slow,
Different playing surfaces provide
a different style of gwn^
Final word
Super Tennis Champs is a superb game
which fakes two minutes to get into but
ages to master. It r s instantly playable
and the intuitive controls make it a
dream to play. Saying that, you can
either play with a joystick or CD32
joy pad and as o personal preference,
I found the joypad a great deal
easier, The cartoon-style graphics
work very nicely too and look
appealing.
Although the game can be played
tactically by weighing up the skills of
the opposition, you can just Jump
straight into the game as a novice and
still get a rewarding match - until you
can build up your skills to enter one of
the many tournaments. The game sup-
ports a four-player adapter which suits
Super Tennis Champs brilliantly (who
says computer games are anti-social?),
and It works especially well when you
pit your skills against a friend with a sim-
ilar level of ability.
All in all, if you like tennis sims you'll
love this, But you'll also love this even if
you don't! It's a great game and one
which won’t foil to impress!
I
£ 29.99
All Amigas
Reviewed by Andy Mad dock
Ccrttmt PffMchulow Test
find Mil* in tfMtr Crustheif: Mnndhnnlt.
tfnd tH* 5 i nrf ^ printed ther« :
The copy protectio n is something that is coming
into effect more W» n ever before, if the Amiga is
to live on t piracy must be stopped
Wild Justice
□ l hove to odmit that flight simulators or
action- packed 'war in the skies'
I gomes don't really appeal to me. I
f can't really give you a reason why, it's
just that I don't like them - at all. I never
actually played the first Zeewolf because of
my predicament and therefore haven't a clue
about what it was Ilka although l am Informed
that St was very good, and if something can
arouse our technical editor other than graphic
cards and accelerators then I knew I was missing
something.
Zeewolf 2 was given a full preview a month or
two ago and from then on looked liked it was
going to be another excellent action game fol-
lowing on from the success of the first Zeewolf.
Zeewolf is the name of a helicopter which
belongs to a company called Zenith Research,
and basically you are plunged straight into the
action at a minute's notice because your opposi-
tion Ecllptlco, who were defeated In the first
Zeewolf, have decided to take revenge because
first time around you didn't completely destroy
them!
There ore 32 missions in total and they are all
split up into various phases which are either divi-
ded into Seek and Destroy, Airlift. Escort, Rescue,
The self's ffrff top oi the screen
wilt inform you of your ammunHioi t,
health, stocks a#td mission objec fives
Protect Building /Vehicle or Capture building.
Most of the missions are self-explanatory and!
most of the time you will find yourself flying about
blowing up the add building and picking up peo-
ple who come hurtling out The missions aren't
exactly tough and won't present you with □ huge
challenge, although having said that, they aren'f
so easy you'll complete them in minutes - you'll
still have to become an accomplished player
and manage to maintain steady and constant
control over the helicopter in awkward situations
Stocking up
Like most war/strategy games, reloading and
refuelling will replenish your vehicle completely,
almost os if you are given on extra life. In
Zeewolf. you are given a stock number and
your frigate will store a number of missiles, rock-
ets or whatever for you, and once alt your stocks
are used up that's it. You're on your own to use
your stocks wisely.
Landing requires Mlrcflie precision as the camel
must be close for ft to extend Its ‘cherry picker'.
Your helicopter will then be replenished
There are many different missions contained in
Zeewotf. None of (hem cowld stand accused of
being overfy difficult
Although the moin idea behind Zeewolf is to con-
trol a helicoptec you can link onto other vehicles
via a camel. No. not the one with humps, but a
remote link camel.. You can link up to either a
Cougar tank, Kestrel VTGL plane. Barracuda
boat, or the Transport helicopter, All these are use^
fui in various different missions and you break links
between your two vehicles whenever you wish
However, you'll have to be careful because
when you run out of fuel, you will have to
break the link and leave because it
will self destruct, purely
because Zenith Research
don't wantworking
vehicles left in the
hands of the
opposing side,
namely Ecllptlco.
You start each
mission with a co-
nsiderable amount
of ammunition and
by returning to the
frigate, another camel will
engage with your helicopter
and you will be presented with a
screen to refuef and re-load,
depending on what you have in
stock. There is a healthy choice
of weaponry at your disposal
Before you begin your missions you will be
given all the necessary briefings so you know
where to go first and why and what you must do
Your own team will all be veady for
take off once tin? mission begins,
when you get there. Before I began I was
constantly thinking J [ d completed all the
objectives until I noticed there was a small but
important building yet to be destroyed - which
was quite annoying as my fuel gauge began to
move towards the empty symbol, It really is a
game that must Pe mastered carefully and
skilfully, as well as quickly.
Throughout your mission you will be able to
revert back to your mission briefings in a very
clever way. For instance, in mast
games, when you flick from
the action to a map
screen, the former
tends to remain
paused until you
switch back. Not
here, though,
bee ouse when
you do flick to
the map screen
you will notice it is
spilt Into quarters.
The bottom right
quarter contains all the nec-
essary briefings and can be tog-
gled by the press of a key. while
the top left quarter will continue
to show the action in a screen
much smaller. Not only does this feature allow you
to plan ahead while still battling, ft also speeds up
the game so you don 't have to keep stopping and
starting,
c
Evan though you can flick between your mission
briefings end the action during (he game, you
will still receive an overview before you begin
As you can see in the top left comer of the
screen, the action will continue while you
cart still ohoak out your mission objectives
< The
missions are
reasonably
challenging
and if you're
into war and
guns and
that, then
Zeewolf is an
excellent
purchase 9
Having mentioned at the
beginning of the game that
these games don't really
appeal to me, I'm,., not
changing my mind. Ha! You
thought I was going to be
converted into playing simu-
lators all the time, No, how
wrong can you be! It's not
that Zeewolf 2 isn't any
good - it's actually an
excel lenl game if you like
this sort of thing I'll gladly try
it out and review it - just
don't make me take it
home.
The graphics are excel-
lent and the odd viewpoint
works remarkably well, The
missions are reasonably
challenging and If you're
into war and guns and
that, then Zeewolf is an
excellent purchase - one
that shouldn't be missed.
SYSTEM
review
OVERALL
I
^ There are
so many little
baddies who
will take
delight in
annoying
you, and to
top it off -
they don't
even kill
you! j
PUBLISHER
Audiogenic
In -house
£29.99
E
2
E
No
A 1 200
DISKS
HD INSTALL
SUPPORTS
The graphics are slightly
enhanced over the
previews version
Q efore you soy a word, I know and so
does everybody else in the world that
Exile has already been released, In
| fact a long time ago - it appeared as
a demo on a coverdisk and I can
remember playing it for absolutely ages ana then
I never recalled seeing the game in the shops. I
don't know why,
You can imagine my surprise when it arrived in
the office just a few weeks ago, I was delighted at
the fact I could now play the game I had wanted
to play years ago.
I promptly loaded up the two disks and while I
waited I had a quick look at the manual,
which wasn't really a good idea as it
was packed full of keyboard short-
cuts and in-depth paragraphs
about each weapon, mon-
ster, etc. I didn't really want
to read it as I'd already
played a demo thousands
of times so I went straight
into the game,
I won't explain the
plot completely because
a) I don’t wont to spoil it
for you and b) It's far too
long to print here, If I tell
you some bad guy has
nicked o special device
needed to transport your ship
from galaxy to galaxy and you
need it back, then \ think you'll get
the gist.,
When I started moving my little sprite
about the screen I have to admit to being slightly
disappointed as the sprites had been revamped
completely and instead of the tap little space-
man in his little space suit os before, there was, in
fact, a blonde-haired geezer who locked com-
pletely out of place, Never mind, I thought, at
least the actual game still looks similar. What I
Reviewed by Andy IVIaddoc k
completely forgot after playing ihe demo y
□go is that is was so hard I couldn't even get
the first level. I ended up going bock to the m
ual to follow the walkthrough to save me plough
Ing through the other pages, and still It didn
give me any clues as to what to do
managed to pick up some s
and chuck it about a bit arc
even blew thrngs up,
I think what lets It down
the control system. It's all i
bit difficult you see, You're
a spaceman and you
have a jetpack strapped
to your bock and pushing
up and down on the joy
stick will ’thrust' you
that particular direction
Simple? Not when you're
trying corefull y to plant
grenades using left and right
on the joystick. In most case:
you will end up banging your
head severely against the side of
the spaceship.
I suppose after a while you will get the
hong of the control method, but It is very tricky to
begin with. The worse thing I con say about Exile
is that it's very very frustrating. If you should have
a high stress level, I suggest you stick to something
like Tetris or, better still, sleeping There are so
many little baddies who will take delight n
annoying you, and to lop it oft - they don't
even kill you! They'll happily knock you all
over the shop without even having a purpose in
life
Final word
Although the gameptay still remains
the sjame, you can see here that the
graphics have freen enhanced.
I'm not saying Exile is a bod game, it's just that
the frustration factor as far too high, The puzzles
are excellent, testing your puzzle-solving ability
as well as your actions, and it manages 1o sus-
lain a high interest level, Most people will see
the game as it is. but there ore a select few
who will find if more trouble than it's worth.
Although this is the A 1200 version and it
coasts enhanced AG A graphics. I still think it's
lost some of Its character, and although tech-
nically it's far superior, I still prefer the other
one
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mm
preview
4 violence in
a pinball
game? -
makes you
wonder what
the world is
coming to y
Previewed by Tina Hackett
Graphics took at a high
standard with plenty of
detail
i n b a I I
games and
21st Century
- they go
together like
fish 'n' chips-., syrup
pudding and custard
and Frinton coach hol-
idays and old people.
That was until their tost
effort Pinball Mania,
which went together
more like Bernard
Manning and Kate
Moss, Well, this time 21st
Century want to set the
record straight with a new pinball&r for the Amiga
which looks set to shine.
Called Liquid Design (yes, correct spelling -
they are Swedish!) they are a
completely new development
team who took the game to
2 1st Century as a very brave fire!
attempt, 21st Century were
impressed to say the ieasl and
well, here it is. Well, nearly, ft was
almost complete when we saw
the preview version and a
release date has been set far
April.
Okay, it's yet another pin-
baiter so what does it hove that
is going to make it stand out
from fhe countless others we Ve
seen? Firstly, the graphics ioak
of a pretty good standard but
what immediately strikes is the
use of the display panel. This has
been used before for anima-
tions and the score, but in this
case it forms on integral part of
fhe game as well.
From each of the four tables
you can access sub-games
which are stacked full of differ-
ent animations. For example on
the Pirate table, if you hit one of
the lights you are made to walk
the plank, and each time you
fail to light a ramp, a rope snaps
and you will fail info a shark
infested sea. Yes,
sounds nice doesn't
it? However, It prom'
ises to get a lot gorier
(violence in a pinball
game? - makes you
wonder what the
world Is coming to).
We're talking mon-
sters that tear your
face off. monkeys
that hook fhe top
of your head off,
and stabbing s or
something ~ all with
appropriate squelchy
sound effects.
□efferent missions
wifi provide a
challenge
Multi-ball has also been included and insteal
of having to mess, around yourself changing t
screen from Hi- to Lores a
back, it automatically doesj
for you Missions look to be thd
bit more interesting from th J
norm, too. which will provide q
real challenge for even th|
most skilled players,
Insight
T ha four fabtes are ail completely
different and a theme runs
through each
Slamtllt is going to be for the
A 1200 and looks set to be a
real hit. I don't know if it wt
need a ratings certificate
because of the violence
included - it's cartoon in
nature and not particulcrly
graphic -so it will be Interesting
to see what happens on I Mr
point, it certainly looks fo
that bit different because
this and the many sub-garr^
will add variety to an old for-
mula The graphics look good
and the music moves along
nicely with fhe pace of the
game - with enough different
tunes to keep even the mod
diverse musical tastes happy
We look forward to seeing the
final version,
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Amiga C PROM Version?
I
I
PUBLISHER
Empire Interactive
DEVELOPER
Various
PRICE
£ 34.99
DISKS
13
SUPPORTS
All Amigos
Just look at r/iasc
names. Mow rfdicufou^
can you possibly got?
Wot much more than
this I’m sure!
nil
Tire matches look
realty good but never
tot looks rule your
Hie,*. Well you can if
you want
n my mind the Kick Off series was
always the best football game ever
until Sensible Soccer kindly knocked ft
into second place.
Kick Off 3 inevitably followed, as
sequels do. and to everybody's astonishment it
was no longer the top viewed quick game - it
had turned into a side-viewed, ‘more realistic'
Reviewed by Andy Maddock
angle. When I loaded it up I was eager to see the
changes mode from Kick Off 3 to Kick Off 3
European Challenge. Am I confusing you? You
see r the Kick Off 3 that was released was fairly
bug ridden and featured some awkward options
However Kick Off 3 - European Challenge was
released without them. Okay?
As the game loads up you will notice how
many options it has which is o considerable
advance from the first two games. Instead of
sticking with Steve Screech's Crystal Palace, you
now hove an extensive selection from the
European leagues to the International front, with
the likes of England and Brazil There is also an
option to play with a two- buttoned joystick or
control pad. making those shots and passes
easily distinguishable.
The actual game does look quite good, but
something is very wrong and I just can't seem to
put my finger on if It could be the fact that
whomever you play just seems to whack the ball
down the centre of the pitch all the time, and in
turn you will too. The passing system is very wrong
t you tend to give it a good smash upfield it will
jolly arrive at your striker's feet and you can
whack it into the net, and a short pass is unbeliev-
ably inaccurate os it will almost always be
intercepted by the opposition
it's also pretty difficult to score as your star
: + nker, whether it's Mark Hughes or Romano, will
usually 'donkey if right over the bar from a
couple of yards out - most unrealistic, welt maybe
not for Mark Hughes.
if you do play this game for a tong time you will
get used to it, and believe me, it does get better,
if you stick at it, it gets pretty involving, It's not that
It's a bad game, it just lacks thought.
The league 1 table is prattp small* but alt
things come In small packages. This
came in a vary large package, actually
Premier Manager 3
Premier Manager has had much
the same run of success as the
Kick Off series, Premier Manager
1 was absolutely superb, con-
taining all the football manage-
ment areas and generally being
one of the best in the market.
Then followed Premier Manager
2 which, in my mind, was slightly
better featuring updated teams,
better graphics, and an even
easier-to-use control method.
Now there is Premier Manager 3
which is slightly disappointing,
although it features some new
options foe you fa make things
easier and avoid those more
menial tasks of the football
world.
The main difference is the
match sequences. Instead of
featuring a scoreboard showing
the action you actually get a
mock-up of a ground shown iso-
metrical ly, and all 22 players will
run about or 'flicker' as much as
they can - a good idea on
paper, attheugh in practice it
didn't really work.
All the teams have been
updated to the 1994/95 stan-
dard, which is now out of date,
although th^re Is an editor you
can purchase if you're really
that bothered,
You can now add an assistant
Here's another isometric match screen,
only so much happens it's (oo hart* to see
manager to take care of all the
time consuming, less exciting
jobs such as treating players,
sponsorship boards, and train-
ing schedules which were espe-
cially boring after a few sea-
sons. The whole game is topped
off with some nicer presentation
screens for building your stadi-
um. match reports and, of
course, the match sequences.
One big problem I experi-
enced was that on non- AG A
machines the matches were
incredibly slow, even when the
speed was at its fastest. The
'ultra' speed option has
disappeared so there's no
chance of instant results. I'm
sure most people like to play
slowly so they can watch their
team's performance, but not
me,
Overall, apart from the
matches. Premier Manager 3 is
Incredibly detailed and realistic
and for this to appear on □
compilation is unbeatable.
The team select has heart made easier
hy just selecting with the left mouse
button and swapping with the right
Even the title logo has been
redrawn in alt its 30 glory
making ft, er... really good
81
M mil ■
mv\Bw
6 Soccer Stars
i '96 is probably
, one of the
( best football
compilations
and at £ 34.99
it is excellent
| value for
l money *
i
I
Final word
Soccer Stars ’96 is probably
one of the best football
compilations and at £34 99 it
Is excellent value for money
and should be added to
any football fan's list of
games. The entertainment
factor is beyond belief and
as I mentioned before, this'll
keep you out of everybody's
way for forever and a day.
Kirch DIB |2
FIFA International Soccer
frrimn
tit
■ i'VTV l»r
Fivq-I E.tti
full i b i t c on
Tf-.ih J
£twtL ir»it
If ml 7
United States
Mali" Ijuf
1 IU TVU f t 5
Cb a 1 tv * n(R
Cenp-ulc t
Fifa boasts an extensive range
of options , afrheugii you'll
probably never even use most
of them
The march screen is played
isometricatlyr allowing these
streamers in (he top corners
to look even better
Of all the many hundreds of football games I've
played across a wide variety of formats, I never
really had any wash to play this on the Amiga - I
haven't really got a reason apart from it just did-
n't appeal to me. From what I saw and heard,
though, it did sound very slow and slightly
unplayable.
I can remember playing this game on various
console formats and it was very good - the iso-
metric view worked pretty well, the only let-down
being the speed which was a real disappoint-
men!. However, apart from that FIFA was a lot of
fun to play.
You can only select from the International
teams and unfortunately, they all have fake
names so you can't recreate any famous
moments.
There is an extensive amount of options, as in
Before the start you got
to tass the coin to win
either kick off or the
best direction
Kick Off 3. and the presentation was nothing short
of perfect, fhe game, however, is a different
story.
If you're after a realistic game where you car
think about your attack and pass it out to the
wing, or have a nice steady build up, then you
may as well forget the whole thing. This suffers the
same symptoms as Kick Off 3 - you inevitably kick
It right down the middle of the pork until your
striker breaks away and scores. One plus point,
though, is that nearly every goal you score (if you
can) looks absolutely brilliant because of the iso
metric angle. Unfortunately, ail the players run
about as fast as hungover hedgehogs and fhe
scrolling Jerks terribly.
As far as football games go, FIFA is a sure rele-
gation candidate and rs the white elephant of
the compilation,
On The Ball - League Edition
It's amaiing (bat oui of fh®
entire game Vve managed to
capture A screen with two
players who stilt play!
Look at that. Just look at that,
t can’t believe (lie quality of
that stacfiuirt, I think it may be
Doncaster's ground...
The final whistle has gone,
and so has the player *& spirits
quite obviously I Where's your
morale?
The first version to come from
developers Ascon was the World
Cup Edition which, in my mind,
was the only gome which man-
aged to incorporate all the mad-
ness of the international stage,
This featured a diary-like game
whereby attending meetings
and press conferences all had
an effect on the outcome of
your popularity, so if was up to
you whether to train your team
everyday, give them afternoons
off, have one-to-one talks, send
people home, or laze around the
swimming pool everyday and go
to the pub every night - it was oil
possible.
Mow comes the League
Edition featuring all fhe English
teams and their respective cup
competitions, Her© is a warning,
however - if you want the realism
to be high, you'll have to edit all
the teams to get them back up-
to-date because there will be
players at your club that have
probably retired?
By far the best thing about On
The Ball is the fact thart it gives
you an insight into the world of
football from a manger's
position, and you get to be
involved in scandals, just like the
real thing Not only do the press
watch your team, they also
keep a keen eye on yours and
your players' private lives. Then,
if you are successful enough at
the end of your domestic
career, the International Jobs will
be made available.
On The Ball is by far the best
game on the compilation and
it'll keep you going for months
and months. Also, when you've
finished you’ve got three more
games to play! It's not all bad!
1 7 BIT SOFTWARE
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17 Bit 5th Dimension
£19.99
Contains our most recent PD from
disk 33 SI to 3870. Something
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*Up to 1 7 Bit high standards...
5ts every aspect of Amiga PO„.'
10 Amigo Computing issue 94
he selection of software is excellent.,
jhly recommended.* "Top grddu Stuff
aa*/g OJ Amiga DEC 95.
Encounters
£14.99
frythlng you could possibly wani
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and MUCH, MUCH more!
you haw a keen interest in ufology or
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no further " 'Covers every budding
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91*/b Amiga Computing FEB 96
Nothing But GIFs AGA
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CD32 OK!
Fed up with CDs that promise super
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This CD contains only the BEST, all
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clipart but simply amazing to took at!
EVERY image included was hand
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Am me Babes
£19.99
C032 OK!
This CD contains welt over 5000 GIF
images in the hand drawn,
Japanese AWIME tradition,
AH the images contained are of an
ADULT nature and therefore, this
title cannot be Supplied to anyone
under 18. All images can be
viewed direct from the CD via a
custom menu on PC, Amiga & CD32
ArtWor* £9,99
FI Licence ware CO C29.99
tousandt of colour images
=ited by computer artiMs
jm all over the world A must
r r Ltsc rs with ft COl our pn r : e' !
Makes ideal colour clipart'
Contains ih®- complete colled on
of F t -00 1 to FI- 100. This CD
is worth well over £5&0 if the
tie! Inducted were purchased
separately. Superb value!
AfflIMET 10
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£ 14.99
Official Octamed 6 £29.99
Horror Sensations £19-99
Includes the latest version of me
•Tiusic making program fur
ih Amiga along with 60GM6 nf
modules, mid i files and samp es.
Also she full Walkabout col ectiun 1
Not one tor the squeamish!
7 nis adult orientated horror CD
contains LOT'S 0 -f gore. Not to be
purchased! by anyone with a
faint disposition!
4015 WILLIES WEIRDY NIGHTMARE FI U«nceware Demo
4014 AQUAKON FI Game Demo {2 Meg Chip)
400 PUMTE R V3-1 Horse Racing Game (FI Demo)
4012 GRAt V2.Q Pi Licenceware Demo
4011 (A BCD) CHARLEY CAT ANIM Camera -Rad me 2. SMS
4010 (A BCD) ULTIMATE LIBRARIES Collection of Libraries
4009 THIRD DIMENSION #21 30 Cohitruttion Kit Mag
4006 TOTAL SPECIES Arcade Adventure Game
4007 SHANGHAI COLLECTION Includes. 5 variations
4006 LSD LEGAL TOOLS TNG #3 The Next Generation of Utils
4005 LSD LEGAL TOOLS TNG #2 More Hot LSD Tools
4D04 LSD LEGAL TOOLS TNG #1 New Semes of LSD Tools
4003 PHANTOM Suberb Defender Clone
4002 CHILDRENS EDUCATION Compilat-un of 7 Rids P rag rams
4001 REM DATE V2.2 Address Book, Calendar, Phonebook. Etc
4000 (AB) NFA. DOS DEOOS MIS AMIGA 13 Track Musk Demo
3669 ABG TO WB31M Beginners Guide to WB3.0
3998 PRO-GREY HOUNDS Race Prediction Software
399/ PRO LOTTE R/ 96 Lottery Prediction Program
3996 DREAM WITH ME Superb AGA Only Demo
3995 (AB) MlNDPROBE Another Excellent AGA Demo
3994 NO! PolkeT B/OS AGA Demo
3993 CRA2V-SEXY-COOL AGA Only Demo
3992 MUI V3.1 Latest Release of Magic User Interface
3990 8LOB61E DEMO Platform Game
3989 (AB) SELLING PICTURES Photo Tutorial
3986 THE ZX FILES #2 Speccy Disk Mag
3987 LIGHT DRIVE Uses Amiga to Drive DiSCO Lights
1986 (AB) FLASH V FLASH UNITS More Photo Tutorial
3964 ASSASSINS A 1200 FIXES #3 More AGA Fixe* from AS I
39B3 THE 200 #1 UNBORN Alternative AGA Disk Mag
3962 THIRD DIMENSION #20 3D Construction Kit Disk Mag
3961 PARASITE FI Licence wdre Game DemD
39EQ ZSOFT COLLECTION Being 95 & Rock Hard Willy
3979 F1GP ACCESSORIES Split Time, Lap Time, Display. Etc
397E F1GP ED V? 10 Very Latest F1GP Editor
3977 OPUS 5 UTILS #2 Opus FTP. Opus List + AREXX
397b OPUS S UTILS el Updated AREXX Scripts, Fonts, Etc
3975 SCION V4.09 Gerteulogy Program
3974 SUPER VIEW 5 10 Graphics Viewer (HD Required)
3973 IMAGE ENGINEER V2 la Requires Superview VS
3 r i72 PIXELSKlRM DEMO Superb AGA Hand Drawn Artwork
3971 PRINTER DRIVERS DISK Includes SJC 6CKV4QOO Driver
3970 STAR STUDIO Utils & Drived for Star Printers
3969 SYS SPEED VI 1 System Speed Tester. MUI Requited
3960 MADHOUSE VI. 1 Modular Screen Blanker. MUI Required
3967 J ODDYSSEY' AGA FIX Fixes the Classic Demo for AGA 1
3966 MAGIC PAfNT BOX Demo of Fl GOLD Title
3965 FILER V3.24 Good Dopm Clone
Groller Enc.
£ 26.99
Aminet Set 2
£ 24.99
1SD J
£ 19.99
Adult Sens, 2
£ 19.99
SCI FI Sens
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Aminet Set 1 Arcade Classics Software 2000
£ 24.99
£ 14.99
£ 29.99
Phase 4
17 3! '
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£ 9,99
EuroSeene 2
£14.99
Network CD 2
£ 14.99
Gateway CD
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Multimedia 2
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Assassins 2
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Amos Release 2
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AGA Experience Meeting Pearls 3
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preview
H fter a recent absence
of new fighting games
for the Amiga, a
Canadian team are
answering the pleas of
gomesplayers with a penchant for
all that is gory. Cabled Capital
Punishment, it already looks to be a
pretty impressive be at- 'em -up
from some developers called Clic<
Boom, who form part of a comp-
any called Pxi Computers. It's
already been on display at the
World of Amiga Show in Toronto
where it was warmly received by
the public and VIPs alike,
Taking a rather grim and violent
approach similar to that of Mortal
Korn bat. it certainly won't appease
Start off in the horrible
depths of the sowers,..
environment but the full commer-
cial version will offer (os wetl as af
the usual extras you'd expect) the
option of fighting another playe r
over the telephone line via a
modem. The fighter's moves wl
also be upgraded as you progress
And unlske some of the more
basic beat-'errv-ups, it has on intel-
ligently designed scoring system
which works like a ’tug-of-war \
When one player is hit his energy
will go down, while the one wh:
launched the move's bar will go
up. Oh, and apparently the best
bit (according to the developers)
is that If you're losing dreadful I v
you still get a chance to come
back because spikes come out of
the wall, and if you're quick and
the Mary Whitehouses out there, but
offering realistic combat and a satis-
fying range of moves. It will definitely appeal to
fans of the genre, The preview version simply
had □ two-player, one-fighter choice and one
catch your opponent unawares,
you can chuck him onto the spikes. Blood will
then ooze out from their impaled torso. Well, they
do warn you at the beginning that the game is
what’s the story
You play a muscle-bound war-
rior who Is on a mission to
dethrone the evil master of o
huge castle. You start in the mis-
erable depths of the castle and
need to make your way to the
very top. Unfortunately, the
master knows you are there and
intends to foil your plans by
placing a guard on each floor.
Apart from, your obvious war-
rior skills you are helped along
by the spirit of your deceased
mentor. The fights will test the
limits of your endurance and
should you lose, a fate worse
than death awaits you - you will
be destined to spend life in eter-
nity with Bernard Manning after
nine pints and o Vindaloo or
something Failing that, the
master has the power to make
you immortal and you will have
to serve hi mi for ever.
The fighters in action* Keep an eye
trn your stamina and energy bar
'tot recommended for children or "those who ore
sensitive - oh, that's okay then!
You have a stamina bar that you wifi need to
keep an eye on too, A pink bar represents the
head whereas blue represents the body, and
according to which area gets hit. the stamina will
foil on the corresponding bar, When this is deple-
ted the warrior will fall into a state of fatigue and
s left dangerously open to any move from their
opponent 6y quickly tapping on the joystick the
player can rejuvenate himself, but the only way
to get the stamina back properly is to stand still,
Depending on the kind of move and which part
of the body is used, it will take
away different energy levels -
a block could come in useful
as it will stop valuable energy
being zapped but
not the stamina,
however
As far as
the techni-
cal bits go,
the game
boosts to
have a
‘state-oh
the-art J bob
routine with
real-time
h orizontal
you
flip. This can animate two
large characters covering o
combined area of over
•30. 000 pixels at a rate of 25
frames per second. A
semi-transparent 3D
shadow adds effect
and casts Itself on the
characters and the
floors by
following .
the char-
acters' move-
ments at the rate of
frames per second,
And there
have it. As previ-
ously mentioned,
this preview is
only from □ two-
one -char-
choice
and it wi
be Interesting to
see how things
shape up. There's
also no indication of
how many char-
acters there will
be in the final
. . The bare-breSs ted warrior
thing. but to worn.™ whose previous
match the likes af job involved hanging
Mortal Kom bat it's are und King's Cross
going to need a fair few - all with special moves!
Atmosphere Is quite effective with a wide
range of sound effects such as punches, screams
of agony and crashes - a pumping soundtrack
starts the proceedings and gets you into the
fighting spirit of the game.
^ Taking a
rather grim
and violent
approach
similar to that of
Mortal Kombat,
it certainly
won't appease
the Mary
Whitehouses
out there 5
Aahf the lovely 'throw your opponent
onto the spites 1 move
Capital Punishment comes complete With a
warning that it’s nod tor children or the sensitive
Insight
Capital Punishment looks great with
impressive animated backdrops and
plenty of detail. Things such as shadows
and groundshakes odd to the realism
and the characters look good from
what we can see on the introduction
screen (although, the guys in the office
seemed to favour the bare -breasted
warrior woman), I hope a few special
moves will be incorporated for the full
retease to add variety to the usual array
of punches, kicks and throws, and that
there is sufficient difference in what
each character Can do,
There was also a slight problem in
players disappearing off the screen
which needs to be rectified as it slows
things down a little If it does deliver in
these aspects then I see no reason why
this won't be a brilliant beat'em-up
which will make a refreshing change
after the many Doom games!
Mirei mi
review
SOUND '
” OA ME PL AY 1
A
OVERALL
’• "" iT¥tfil7T"
PUBLISHER
DEVELOPER
PRICE
DISKS
HD INSTALL
SUPPORTS
£ This is a good effort which is a bargain for
the price. It's rather hard though, so will
keep you occupied for ages - |
providing you don't tear your hair out first
Penguin
m
hen a good puzzle game hits the
shelves, it can sell toy the bucket-load
look at the success of Lemmings for
example. However there are many
others that just fall by the way-side, due
mainly to lack of originality.
The next in the line of Amiga puzzlers is
Penguins - a brave effort from a chap called
Scott Hayne who is dealing with the whole release
by himself from the development to the publish-
ing. Although a commercial release, he is selling
the game at o snip of a price of £6.99, so to judge
Penguins fairly, this should be kept in mind.
The concept behind it is that you play a fox or
something which looks rather similar, and you're
mission is to guide some bewildered penguins
safely through the levels. (Why this is a fox's job is
anyone's guess. What do you want for £7 - real-
ism?). You have various obstacles to overcome,
from conveyor belts to flame jets, and you will
need to negotiate platforms to get each penguin
from one door to the exit.
But the penguins are not completely helpless.
The one in blue can collect keys whilst the other
one can club any baddies that stand in the woy.
However, this means you'll also have to think
about which penguin you want to move out first.
A map function makes life easier and allows you
to stay stationary and scroll around the level whilst
you plan your next move - and if you find yourself
In a no-win situation your only option will be to
press escape. Fortunately, a code is presented
after each level because if you didn't save I'm
convinced you'd be there for decades.
Both the graphics and sound work adequately
for the type of game it is - you don't need fancy
effects for a puzzler to work. The backgrounds are
quite detailed, though, and it's nice to see that
A map /vfierton allows you (a (f»*a a look
around the level and plan yOut move
these change every so often. The sprites also look
quite nice, although ! think they may hove
benefited from being a little larger
Fina
Penguins hardly scores highly In the originality
stakes but it does offer 60 levels for only £7 -
and entertaining levels they are too! Each pro-
vides a different challenge and they become
progressively harder as you go, introducing you
to each obstacle gradually, However, even the
beginning I e vets are tricky and the game won?
be for you if you don't have much patience,
This is a good effort which is a bargain for the
price, It's rather hard though, so will keep you
occupied for ages - providing you don't tear
your hair out first, Ppppickone up today! (Sorry!)
An animation sets
off the proceedings
nicely
You wilt need to guide your
penguin s through various
obstacles such as flame-jets
The little sprite# are
quite well animated
but needed to he larger
Mini ill!
MIGA REPAIRS
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mica CdmpuYi iu c
MARCH 1996
SYSTEM
review
AGA AT 200
Overall Pinball Prelude is a
gam© that features out-
standing graphics and
superb sound effects, It's a
pity there are only three
tables, but with data disks
coming In the near future,
this could well turn out to
be one of the best pinball
simulators money can buy.
^ Along with all thes<
presentational
features there are
many additional
ones which make
the game more
The site of tire 1 tables i& absolutely huge.
They are far bigger tfuut anything seen before
interesting j
Pinball
Reviewed by Andy Maddock
ver the last few months I have reviewed
two or three Pinball games and to be
honest, none of them have managed
to sustain my Interest at all - although I
did give Thomas the Tank Engine's
Pinball a good 9Q& or something, mainly because
a) it was for kids and b) I thought the novelty effect
was good,
I'm not particularly a lover of pinball as I've men-
tioned countless times before. However, something
different happened when I loaded Pinboil Prelude
- either I wasn't fully conscious from the night
before or I'd actually found a pinball game which.,
believe it or not' I actually liked,
There are three tables - which is less than the
other games - and they're all based around a cer-
tain theme, which is basically the whole concept of
time, The 'Past' level features a prehistoric land-
scape with a huge dinosaur planted right in the
middle, There are rock faces, dinosaur footprints,
reluc
You can change the screen resolution to
Mi-res, faced 1 , etc. The best if afffJ Lo-re s
skulls and all things prehistoric. Instead of the bori
flippers you get on everyday pinball fables, the
are actually the cro-magnon man's dubs Not
clubs, you know, big wooden things.
Along with all these presentational featu
there are mony additional ones which make the
game more interesting such as bonuses and extrd
balls, waterfall rides, rubberball splat-the-ra*;
bonfires and the Dino ball gobbler. Make of then
what you will.
The second table follows the 'time' theme and
features the present day. Yep, all the advance:
technology appears - mobile phones, compute-s
football. This is actually my favourite table beca
when you bang the ball up to the top of the screi
the ball will enter a smali football stadium, On
pitch are three static players, and the balk
bounce around the pitch until rf ends up in one
the goals, keeping going until the final whistle, The
score for your team will reflect on your points total.
There ore loads of other bonuses tike trying to
park your car in a full car park, rolling the ball rour.i::
a satellite dish, camcorder's, and dialling numbers 1
on a mobile phone. There really are too many to
mention, and they will all take a bit of finding as
well - I played it for about half an hour and only
found two or three,
The third and final table is. of course, the future,
but it's more like a Star Wars table with graphics
such as the carbonite chamber and Luke's green
light saber for flippers. Instead of the bail being:
sprung into play from the right as usual, it sits on the
spring in the middle of the screen. This table ai so
features ail the multiballs, bonus balls, targets and
other strange extras, but somehow I don't feel this
comes close to the Past ahd Present fables.
SCANNER
NEW!!!
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" Scanner
£399.00
COMPLETE WITH CARD |
CABLE AND SOFT^
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EXTERNAL
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30
64
72
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Pin
Pin
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£25
£WA
£35
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£69
£N/A
£69
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£99
£199
£99
SMB
£199
£N/A
£239
16MB
£309
£N/A
£389
32MB
£N/A
£N/A
£699
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1GIG £P.O.A
FOR ANY AMIGA OR ACCELERATOR CARD
ANTVCUCK *ANTl-VlR1JS w THfiU PORT FOR ALL AM1GA5
040
£2150
A4?$l!?060
£2450
MONITORS
Micro vitek 1438 £259.00
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Samsung 15” £319.00
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ACCELERATORS
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NEWIi! APPOLLO 68030/SOMhz 0MB
WITH FREE FPU £199.00
AMIGA A600 ACCELERATOR
68020 28MHZ UPGRADEABLE TO
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EXTERNAL CD ROMISCSH
FOR AMIGA A600 & A12(
IffiCSQ
A 1200
WITH FREEH! SQUIRREL INTERFACE
3,5"
HARP DRIVES
IDE
SCSI
270 MB
-
£99
340MB
£110
£119
420 MB
£119
£129
540 MB
£139
£169
810MB
£189
£229
1-GIG
£199
£229
DOUBLE SPEED
QUAD SPEED
SIX SPEED
PORTABLE CD
£159.00
£239.00
£POA
£POA
100MB ZIP DRIVEE1 99.00
ALFA-POWER
Increases the performance of your machine when
adding these FPU’s, suitable for all Accelerator &
Ram cards for A 1200 and Amiga 4000 Computers
28Mhz (PLCC) £24.00
33Mhz (PLCC) £39.00
40Mhz (PLCCJclk £59.00
50 Mhz (PGA) £89.00
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gwa GUIDE
amigqnt
Continuing on from last month, Frank Nord
takes us through Workbench's menus
The DOS segment loading routines get more
treatment from Paul Overaa
Paul Overaa shows how trace instructions
can help programmers
■ Part two of Frank Nord J s look at ad
f layout and making them effective
Steve White introduces the concept of
camera angles and realistic lighting
The difference between UK and US video
standards is explained by Gary Whiteley
uniga gL
n
1 V ■
Paul Austin continues his TO
r f
121
C7 t-J /
Wi> f tutorial with a look at metaform
11
m -mm. — *-* — . mi i
m
‘f
r
Phil South looks at how the Internet has
faired over the past T2 months
1
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Frank Nord hits his
stride with the
second part of
his look at
Workbench's menus
Would you
like to see
the mem?
W elcome bar if to our world /
tour of Workbench'# ment/j.
Tf»* monrh we wilt continue
■MMPP04> oof in-depth study of the
Workbench menu before corthnumgr oo fo
fhe Window menu wifJi its mony ond
varied options- Next month we will be
covering the Icons menu and Tools menu
before going on to discuss bow to
improve the producfivi tp of fhe
Workbench menus.
Thai About
REQUESTER
Workbench's about requester con be mode a lot
more Jnfonna'ive il you run -a -commodity like MulliCX
This changes the data shown in the window from just
giving the Kickstart and Workbench versions to giv-
ing not only that information but also what CPU you
have and its status, ihe amount of memory in your
machine and haw much of il is being used, and gives
you buttons to flush memory or rebool ihe machine os
well os the standard CH£ button.
ipjji ' \W I' l i f i iiiMiii
The Workbench menu
CONTINUED...
MlttdM t30 - * i 5*3 ftv M*ni i Bomdl
=
3 00 ROW
jvcfcji*' 3J i of wcrtwfich«.*a
CawrtSM * • M3- 1 W CDimvxJa-B- A>r»D#. Inc
restart verawn 33 1 05
workbench version 4D 4?
" 77
: V
.1
Copyfighl ® 1985-1992
CfflWOrtore-^mga. Ire
AS Rights Reserved
CPU jflCHiij n>ij *bmij
liwtCKhi Oj, DaUCtd* Oh. CDpr9*ct Oh
Memory uk <3 ■ 2% Of l Bvlw
L ar-aesi Trs* U*jc* 1 * r'sg.TTt Fm-I*« Fa*
® 1 930- 34 by Marlin LauDach
Ok
a r 1
Arq * 1 Nv htar'U-i L
FkiV-i
HHW
About... ihij handy menu ilem will bring up a window telling you whol internal version of vVyrkber’ch and
Kicksiqri you are using, Basically, what this means is that instead o l getting v2 04 far your Kickstart,
you would end up with v37.175 and so an. This information is mainly af use when giving people the
configuration of your machine.
Quit this is one of she merit complelety pointed items in Workbench's menus If you choose this menu item
you will probably get a message saying lhal Workbench cannot quit hv O'.se there ore one Or rfia r e
Workbench-launcher: programs running [this includes commodities), and ■ you do" t get this, than your
Workbench wilt disappear leaving an empty menu bar. There is no way to your Amiga from this, so
the only thing you can da is reset rhe machine which you could have done anyway to save yourself the
trouble of closing down oil your program*, elc.
The Window menu
This menu and Its items only become
available if you have an active window
open an the Workbench fereen. if you
don't then off the options here will be
ghosted OUf SO they cannot be used 1 .
New Dra wer C3N
New drawer - preily self-explanatory this one A
new directory, complete with assoc ia - ed icon, will
apsea r in ihe active window |you can I creole a
new drawer without an icon when using
Workbench's menus). A raname requester will then
pop-up asking you for a new name for the drawer
fwhich, T we're going to be picky, means ihql ihe
New Drawer menu item really ought ro have an
ellipsis aFler it as it opens 0 requestor window). The
icon used tar shis new drawer will depend on your
default drawer icon which is stored in ENV;jy* as
'def_drower You can change this default con in
two ways. The first is by copying a new drawer
icon into ENV sy$ and renaming it as deF_drawer,
and ihe second is to bad your desired icon into
Icon Edit and save il as default in the Project menu.
Open P are nt
Open parent - dead easy this one All ii does is
open ihe parent of the current drawer's window.
Close <
E3K
Close - doses Ihe current window
Even easier
than the previous definition.
Update \
E1U
use the menus t:: clean up untidy windows. All the
same >t woe id be good if Workbench was o litlta
cleverer aboui how il lidies up ihe active window.
Update -his item refreshes the conlents of the
active window. This can come in handy when you
□ re using a program like DOpus la move Files
around or extract archives and you ol re-coy have
ihe appropriate windows open on Workbench.
Because Workbench's File nolificotion isn't all il
might be. quite oFten you will find ! hai although you
have filled the EA^i disk with items in DOpus, it s
window on Workbench still appears empty. Using
update will save you from having to dose the
window down and reaped it,
Select Contents
Select contents selects oil the files in the active
Clean up one of ihe best additions to
Workbench 3-'s menu* is the keyboard shortcut
assigned to this item. Previously you would need to
Snapshot this is o submenu consisting of two items
- window and all. These two options allow you to
respectively snapshot ihe pas'tion and size of ihe active
window and iho positions ol oil the icons in ihe win-
dow and the window ilself. if you use the backdrop
item in the Workbench menu explained as# month,
lh-en you should use the Snapshot window item to
make sure rhot Workbench comes up in this style.
Show
Only Icons
All Files
drawer.
Clean Up
ei
Vi*
Show - again, c submenu with two items. These deal
with whal Ihe directory window on Workbench will
show - either just ihe fries that have icons with Ihe ' only
icons' aplion, or every single File with the ‘of Files' item .
■S Icon
Name
Date
dayed in a diredcfy window Si2fi
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J
^ -i*
Paul Overaa outlines
an unusual use for
the DOS segment
loading routines
Building
blocks
I mentioned lost monlh that one po$sihie odd i
tionol use of ihe LoodSeg|| and Unload Scgfl
DOS routines is for loading and unloading
blocks of data such as graphic images,
Needless la say, for this to be done ihe images
themselves need to be provided as conventiona
AmigoDOS-style 'oad tiles and, since most graph-
ics start life as IFF files, this means that a certain
amount of preliminary conversion work is needed
m order 1o get the graphics into the right form.
The first step then would be to use. soy, Deluxe
Paint to create the required graphics object and
store it as a picture file. By switching on Deluxe
Paint's X/Y co-ordinate display a user can easily
create objects of a given size so if, say, a grap-
hic image 60 pixels by SO pixels is needed iHen
a suitable background area can be marked out,
the images can be drawn, and the brush facility
used to save ihat particular area of the display as
an IFF file,
Intuition's 'image drawing is based on a
standardised block of data fcnown as on Image
Morten En'tipo'* Shar*wdr« PrcCon program f« one at a
number at UtftftiWf that can generate atatrmbiy tnnguogv
rmiigw structure itetj atatemenCs front art IFF picture file
laagel i
de.a 3,C ;IT oTigin relative to tonUinfr TcpLeft
dt.u lilt J? ;]iapi aidth and ntigit in pi«Ls
dc.s 2 ;fiuibcr of btiplanas in iiaje
ac.l [aagePatal ;polnser to [aigeData
ds. b JDOOJ^iD'DOC ;FlanePicl and ^LamOnC'ft
de.l 0 ;nt:it [ange strudvie
IiagtDatal :
Jl F Ff , Jf f F F ,t F f F F* I Ff F F, 1 F FF F , tf f 1 1 ,tf F F f ,.(F F FF
d <.i ffFFF,«FFFF,lFm,IFfFF,IFFfF,IFFFI,IFFFf,SfFFl
4uv «FFF,lflFF,*FflF,lFFFF,tFFfF p «FFf,lfFFJ,«FFF
dr.u )FFFF,JFF FF ,JF Ff F f Ff F p iFFFF,IF FF F,jFFFT,if r F!
dt. n iff FF,JFf FF,iFFIF # lFFf F,tFFFf r IFFF F^SFFFf jiFIFF
dc.N iFFFF r *FFFF,5FF : FF,|FFFF,SFFFF il f FFFF^JFFF F^IFFFI
dt.M IFFFF,lFFFF,*FFIF,imF,WFFF # lfFFF,*FIFF,*FIFF
ek
Loading and displaying
Oote an image is fn ArntgaPOS loadatoJa form it is quite a suripfe matter to roacf into
the program using Locd$e^fJend display it L/srog tfn Iriteifron DrowfmepfJ functipn.
Given a vaficf fifenome, a Fypjcof code fragment for doing tin's would loalc someth rug
like that shown in listing 2. As always , however, to produce a runable example quite
a lot of additional work need's fa toe done,
A window needs fo toe opened and, if we want to display a user- specified image
file, rather than just use a hard coded filename, then that name has to be collected
and a proper fife path /name bufft up. FVe opted for an /ntuifion' ba sed tVorlctoench
runato/e example that allows the user to select and display image fifes using Fhe asi
requester, and next month f 71 be giving you the complete source and explaining how
it works!
structure, and this is used primarily in conjunc-
tion with an Intuition library routine called
Drawl mag e(). 5a, having produced an IFF pic-
ture file it then needs la be converted into data
siatemenis which represent 1 h-e equivalent
‘ntuitian Image structure. This can be done using
one of the many dedicated public domain con-
verter programs you'll find around or, altemo-
lively, by using a program, such as Inovalronic's
Power Windows, that is able to generate assem-
bly language-style source data statements for
images loaded inia gadgets |see listing tj
When you are including graphics data in this
way it must, of course, end up in chip memory
otherwise the Amiga's custom chips ^namely the
btitlerl will not be ab ! e to access it. This means at
this point in the proceedings it will be necessary
to edit the image structure file in. order to add 0
chip memory sod an diredive There is, inciden-
tally, a minor difference between the section syn-
iax used by Devpoc and that used by Charlie
Gibb's A6 0 k assemble" With Devpac chip
memory is specified using this sort of statement:
where DATA_C is a keyword indicating chip
memory and IMAGE just an arbitrary section
name- Charlie Gibb's A6&k assembler requires a
slighlly different section syntax and the source
code line shown above, which would oF course
need to be placet* just before the graphics data
itself,, must be changed la:
SECTSOH IIAGiEfbAUfCHlF
The A6Bk assembler does, of course, also
require ihai source files contain an explicit END
statement, so AdBk users wi I additionally need to
include such end markers in their image files.
Once these modifications have been made She
mage structure file can be assembled and passed
through the linker to create a bad module that the
loodSegl] routine will accept.
Funrtk'fl Ran:
{■iscriptipnr
{alL Frsriit:
Agisters;
Frguicnts:
Return Value: NGM
DrauJiageO
Intufti&rds tiigJs-level E«age driving retire
SriutugeCrastpcrt, iitge, liritjiffiit, tap_nf f set> r -
iD at dfl dl
rastpnrt painter re a RastPart
i page - p&tfiiir ts an [a»ge structure
Ltfljaflul - a gehtriL Lift offset *hi{h ufll he us*d will all <ri tie Linked tiage
Structures et t par titular JrawtiageC) till.
top_offstt a general t*p offset uhiih (fill be used with all oi lie linked liafli
sfmturrS ef i partuulir tTaataageO till.
Listing 1i Typical
output prwftitwt fry
an fFf Prefure <•
»lmaga Owl*
eenvarler program
1CUI. 1
i lemee,dit
LALLSTS
LaBd5eg,„^«5PasE
■CUE, l
d&jStgl ist_f
bt q . i
,trrer
LsLL
tl, dO
adcq.l
St,dO
IDtl.l
dQ „ ■ 1
i eve . L
uird9s_p,aD
aavl.L
ad RPor t CaQl ,a3
anvaq
P50 r dQ
•uvtq
150/dl
CALtSTS
nrin l**ge,_Intui ti
preserve lor unloading
vouU indicate bad lead
it points to ifiage
Hindi's rastp-3tt
arbitrary pesitian
arbitrary position
se
Lifting 2: Cv*
frafnenl tor
loading!
displaying an
imago In load
tlte form
A M IGA COMPUTINC
MARCH 1996
Tel: (01903)850378
Fax: (01903) 733893
e-mail: seasott@mag-netxo.yk
Seasoft Computing (AC), Unit 3, Minster Court, Courtwick Lane, Littiehampton, West Sussex, BN17 7RN
LATEST P D/SHARE WARE
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1 disk - E 1 .50. 2 to 4 - El .25, & to 9 fl«ks - El .00,
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2626 4M G* E LISTINGS 4 (2)
’VariOtB hnls and !ps ::l Amiga E
7«24maoic tm senes ns*' 1 (ij
CcHeeiori o' aechdi j(m lo- Magic WE
2620 UFO EKEMV UNCLOTHED 4*(t)
Fully playflbto demo rote piarrrg pame
2&19HEMDATEV2.1#|1|
Diary S. Organiser
261 H ELECT NIC VlO fill}
Oraign your ov-r sieetnc crcuile
2617 TERM V4.4 SOURCE *^(1 >
2<h1 U SAUCE N CODE 1 4*{1)
Atom e&WDB rads Msa Iram NF4
261 5 J 6 S'fi PREVIEW DISK #* (1 J
Imago Obprfs arri finrrn rtnmg
atueuTAix ■"[it
C-siiLdul Tsrtru game
261 3 COLOUR CLIPART PREVIEW
Various i^F tifcwt. dogs, cals, etc
2612 FftoZODIA 2 COS VI
Dimo iil Aslrriogy program
»n Tuno owENSibwmA'cu
D fill mag fW 30 COR Kit aEers
2610 MCP V1.QS 4*|1)
Magic CX repiacenieril
2609 VMM V3J 4"H)
Vit*.i:il tricmC/y manager
2w0 aural synthetic mmo
D&Tioal pouhtrlU sene Is prccesacr
2667 AUDIO MAGIC 13 *j1|
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26M AUDIO MAGIC 12*1 T|
Sound Maci™: Some Drum Kn; Play 16
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2645 AUDIO MAGIC 1 1 R1|
H>Pfra player OctaM ED player Vs 12 ;
PlayP53M; Mod hit FlsySB3: DScusd
V i a; RawSsmpns.fi Weds,
?BM Cl WHIi DEMO A ■ 1 1 [
Ptayabte Put Qlu game - X Fites
2602 TIME WAflR CRi"f5j
ZWi GMD€ TO WB 3 Voi 1 v? i*(i)
A ithisi I ci all iVB 3 emsfifi
2606 A.K103ZINE i INTUITION
EXTENTIONS DEMOS *1 >1
2599 TAKE A LOOK AT EUROPE.
PICK N STICK; CLIMDEX QEMOffl)
2586 JR ARTIST; ULTIMATE QUIT
VOL 1 DEMOS *ji|
2507 AflT SCHOOL; TOUCH N GO;
KARATE MASTER DEMOS #(1|
2596 PMC GOLD. ULTIMATE QUIZ 2
DEMOS 4(1]
2S95 FORTRESS 4 RELICS 4*11)
259* MAGIC PAINT BO X p£MD 4(1]
25&3 GRAC V2 DEMQ*(1)
Denio a! FI Lkwncijwnm pnjcMcljliill
veigigr* avalabe lum Seasttf
2592 AMIGAGUIDE4(1]
Ulils ncruJri'.i Camnalcre hsi.ilkn
2|S1 USI WILL A TESTAMENT )1|
'Jr Dare your ewi *rils ertti arampiej
2590 THIRD DIMENSION 21 ^(IJ
2RAa TOTAL SPECIES 1(1)
bra lera 2 Meg arirtnlme game
2566 M AGIC CM (U
PawaPul C6£ enulalE* Loatl.i txilli 64
dete #nf tam ^bs - eacy 1& uae
2567 PHANTOM [1]
Sercufli li: RnbcsJiar - de^anite- ckn o
2506 PROGRETHOUND DEMO (1]
2565 PRO LOTTERY DEMD 1 1 1
Wall nrormrted Elemrs cl LrBery
DiiepjJlpr ard GreryhmjPd rwe pramdJpr
256* CMS TH AX lir{fj
EnctilerTl OeIuMED'JB uiEda
3S«S CHS TRAX GOL&*^(2)
1 2 (Jl llte bast OctaMED Vi^ mods Inyn
CMS r-ir V'db. 1 hi 13
iWKl CONTROL AGA DEMO#'-(2|i
Wnner at G*SP Psrty - ■.’ocyjr tffvA
2579 CMS THAX 10 m)
OcAaMEO VeniLtb
2576 DINOSAURS SLIDESHOW \1\
2577 FAST JETS (1)
TeiA'uics cm ir iadci, Hamms. bIe
2576 CHS TRAX »**(!)
2575 EXTERTA *"'(1J
2574 CMS TRAX B*'|1]
i piFKt dl OclaMEL> V5 rnddiiHs
2573 BESTLOTTEHT PROG (1)
Ocma pEravedij lEJinry p'edidcir
2572 THIRD OIIWNSION IW n (l)
2571 A SACK UR V5.M l^l)
Pd«om,j HD UupL up program
2570 Fl PUNTER V3.2 0EMD4I1 1
2566 GLOOM DEMOi*11]
PisyASki Amptarn style gama
2554 GALA HORSE DEMO 1*14)
RmteiTul AGA HO Cfe'Tiii HiiCSf 1S1 1
2563 HEAD A &HOLH.DERSf*(1)
Muse disk wtti B Snllwrl mods
2552 GRAPWC WB EJ!TRASV A (2j
Etems farGrapbic WB waraju?
backdropE clris famaft ReAocard wls
2559 GRAPHIC W7B4 * |2|
Womt^arJi raplgcpmnrt Drag ram
2556 OAF AGA DEMO «*<11
2557 LOBE AGA DEMOS- **(1)
HD AGA nemrs fmr- Rnnudy 95
2555 DOGS CDG5*'|3|
Muaib dsk. iVbtt AX6 6 A:>J Jau mods
K5JVARKSCLiyniT*(1|i
VamkjeCL: JllMiee
2551 SPITFIRE V4 (1)
TQHbtKS rn |ho. di&Kny cJ lh* Spiriino
2556 VARIOUS FRWER DRIVERS f1|
2545 SPECTRUM GAMES (*]
Spoccry gnmujs Hi load 4i|i? prmjn'.nr
2S45CO ROMS L7TIL9 ( 1 5
2532 AMOS EXTENSIONS (1)
A mo* PpaA EijySfo; JG Lib 4-5; LDP6
2-54: t.Sar*3,5d. Stare Turtra i 9
2529 ULTHA ACCOUNTS #11)
GorrpreOfirairt! Bankng program
2526 MESSERSCHMlfT BFl J5 (1 j
T urt'pr.5 rn aiflotycil MHHnohmi
24M TEXT ENGINE V5 *' , |1|i
PdMerliil lent AdilCr
2*83 SHAPESUFTER VII 6*11)
Mj. II emulator r«ai» <1 mage. £ rcm
ESSENTIAL PO/SHAREWARE
785 MESSY SID 2 |1|
•FC>Ailiiya lie cmL'uTu
955 SlD 2 {1 1
Olieotoiy Ulruea
1261 NCDMM 3 |1j>
ClaEK CmnmB pacuage
1273 AST FIX DISK 4'|1|
Gtel I boss ::!:! ASM prmn wfirtrig!
131 9 COPIE RS UNllMiTED *(ii
biceUert compilalHJO ol cop f/h
13TS PRINTER DRIVERS 11)
Cancel ELI: HP DeENel: fTx:oh flh:
1334 ASI FIX DISK 2#*(1)
Mora ilegiaderai' jliti efc
1344 MAOtC WOflKeSNCH *'( if
■452 MIDI TUTORIAL 4(1]
1502 DISK 5ALV11)
1538 PARNET SET UP DISK 1*1
l$1*AlH»PflEF DISK. 4*111
T629 DUMMIES GUIDE TO C044MS
AND INTTEBMET (2)
1685 AGA UnuntES 4*13l
Lnada d wield A12CO jiHiiuk
1689 MIDI UTILITIES 4(2)
1916 SPECTRUM EMULATOA4 J |2l
1991 MUSIC X UTILITIES 1 4(2)
1M3 MUSIC X UTILITIES 2 4(1)
PixfUkoM; VocAT'alcluWajAB Lifia
2009 HARD DRIVE UTILS * |2|
Aback Up; Fin Dali; VC: OK* Ore 2;
RffCagi Toole Daemon. Mr Back up etc
23+6 D0PU5 UTILS VOL 2 (1)
Various ubliies luf u;» lyflfi D Gjxik
44M MD GAMES INSTALLER * (1)
2459 DOS MAN IT]
Rei bcof-iar aeur^ei: r\c euuiis
2566 VIRUS CHECKER 7.17 1(1)
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DIGITAL MODULAR SAMPLE SYNTHESISER
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LOOM is a pofteriul VnuaiLariijuageifril i-an ccfiBcae i38j:dttimicalt l i
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More handy hints
on ARexx script
tracing with the
Rexx meister -
Paul Overraa
Without
a trace?
L !5$i month I nrenlianed that ARexx supports
on 'interactive' tracing mode which allows
the programmer to step through □ pro-
gram, and interact with it whi Si it is being
traced Depending or the trace options selected,,
a variety of data will be shown one it is; in fad,,
***
trees script line
+ ++
command or syntax errors
expression or template parse result
>„>
value oss gned to a place holder during parsing
>e*
expansion of a compound variable name
function call result
V
O
V
result of o dyadic (two operand] operation
>p*
result of o prefix operation
>v>
value of a variable
>L>
a label [literal constant) value
Table f; 5 ymbai* uinri Id- identify Afte- xx trace items
possible to look ot the contents of variables, re-
e*ecu!e classes, and even enter addilional
instructions. Because under normal circumstances
all trace outpui would be interleaved with normal
program output, the best idea when tracing ihe
execution of a script is to open ihe ARexx 'global
tracing console" and this is done simply by
opening a Shell window and lyping TCOl
It is passible to add trace instructions oi redly
into the script that you wish te trace, but ARe*x
also mo inloins on '"external iracing flag' lhat can
be used to force programs inlo interactive iracing
node. If, in fact, you lype T5 at the Shell window
after opening the global tracing console, the TS
[Trace Sel) utility will bo executed and this wifi
cause all subsequently executes scripts ro enter
interactive tracing mode avtomaiicaily. The trac-
ing flog, incidentally, cam be cleared by typing
fE (Trace End] end ARexx's global tracing con-
sole con he closed by typing TCC |Trace Conso e
Close).
Interactive tracing prompts ihe user for input wirh
T^r.Kjf* " »*>
j « : : ■
■ Cut*
’ I ■ S5‘>i ,,
■ 1
Eil ^
1 “ «:
1 ».Pln ■ «
J
ju m
The JSRc-jra gtobal tracing console tn action!
0 ’>+>' code and at these paints you can either
press ihe return key to skip to the new breakpoint,
press '=' to re-execute the previous clause, or type
some executable ARexx statement Table 1 shows
‘he code symbols which ARexx uses la identify the
types of items it displays in the trace.
A TYPICAL TRACE SESSION
There's no doubt at all that the best way to get
to grips with ARexx '$ tracing facilities is to
experiment with them us rag your own scripts,
but to get you started, here's what happens in
a typical interactive tracing session whilst
examining this da-end loo p:
Example, rex*
de t=1 n> SD
sijr ‘At Test 1
E'«d *
If you execute the above program this is the
sort of information that will appear at the trace
console window :
1 M ;
1 *-* da f=l td 50;
>» T
! 5D'
3 *-* ssr '1C Tut';
»> 'He Test^
>*>
The interactive trace is displaying line posi-
tions and douse details as it executes the first
iteration of the program loop. ARexx is now
waiting for further instructions. Pressing return
lets ARexx (enow that if should continue run-
ning up to the next breakpoint , and on doing
this the trace display continues with;
i *-* inif;
l do i =1 \o SO;
>« ’Z"
3 *-* ssy '« Test r ;
If at this point we now try typing :
s»i t
fit response to the >+> prompt we will see fhot
ARexx, prints 2 at the program's normal output
window. New, this of course is the current
value of i being used in the program, but if we
then typed i=49 and continued tracing we'd see
this display appear:
* *** tnd;
2 de i=t ta id;
»> M 50"
3 *-+ »y HC Te if;
ARexx would have set the i value to 49 and
then duty incremented it at the end of the loop*
The result? The program terminates after one
more iteration because the value of i then
becomes greater than the required loop exit
value (ie 50J.
If, instead of changing the value of f hike this,
we had typed another instruction, this too
would have been executed and this of coarse
can be used to Set new trace display options.
To turn off the tracing and let the loop run as
per normal we could use the command:
trsjf background
or its single letter equiVotanfr
trace &
Interactive Tracing and Command Inhibition
Toggles:
A ? character fused an its own or in front of a
TRACE option,? con be used to alternately toggle
the tracing mode from normal to interactive
and baric again. Hence the instruction**, trace ?
errors (or its abbreviated form trace 7 ej
would, if the current mode was set to normal
tracing . switch to error tracing in interactive
mode* If the current made was interactive then
the same instruction would switch to error
fracing in non -interactive (ie norma f) mode,
A l toggle character can be used in a similar
fashion to prevent ARexx from sending com-
mands to external hosts or to re-enable the
command communications facility. This is par-
ticularly useful when, say, you wish to test
A00RES5 COMMAND instructions within pro-
grams that may be specifying potentially dan-
gerous AmigaDOS commands (File deletion and
so onj.
M'lliH.I'IJIBm
MARCH 199 6
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779 W.S l -'‘fSTALL
TROWS? INST ALL
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637 6D5KCDL'1HU5H
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Po5lC4Kie: ,
J ^-we got ’em!
2 IE you need a Real
S| Network, that is.
IE not, you should talk to
my cousin Mickey. He’s got
all sorts o£ things that you
can use to tie your Amigas
together ... wire and tape
and string ’n stuff.
But fust how much is your
time worth? Me, I’d rather
be out chasing women, so I
work with AMIGANET and
ENLAN-DFS; I move about
half a MegaByte a second
between my A4000’s, and
use my old A500 as a Print
Server; now INFONEXUS,
the sensational Network
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you can be so productive
you might rediscover
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Network 1 ng AMIGAs: if it exists,
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For Dealer Information in your
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Phil South
contemplates the
last twelve months
on the Internet
A year in
tthe Web
Y ou may recoil about a year or so ago I
wrote □ piece in (his column about (he
Internei soying how ihe Web was a good
idea but il was going to be averjvb-
scribed in a very short time? Well iTs now 1996,
and sure enough ihe World Wide Web has
become, For most people, ihe Internet, or at least
the bit of ii (hey see.
Web browsers have all bu( replaced the other
client software that you end I use to access the
Internet, and the proliferation of Web s-ises ii such
that by the end of 1 996 we can expect to see mik
lions of sites rather than, thousands cc hundreds of
thousands. It's confidently predicted by some »hal
by the turn of the century there will be one Web site
per 20-30 people on Earth. So what does this mean
in real terms?
Far a start ii means that getting onto lha Web
ana navigating around wil get harder as the year
goes a ; ong, and you will have to wait longer and
longer For your chosen Web site to come up onto
yOur screen as the load on the network increases.
Many major sites are increasing ihe amount of
nodes and lines and the bandwidth d those lines,
but even with expansion and increases in speed the
[ht1p //«Wlr TOM- cam/
I .HIT Kill ft
Aboui ifr-wsf
PRICE Of
NttJCfff!
Strrui fnr
AMIGA WWW- Browser
[fl rzT"** >.* Jfi ® Owi i pr*Mfnw In \ i
FkilhOfl
S1*fwi Sursirof*
hiob»*l. FisJW-r
ra pi cm me
r«| hit |
| Mh*1
■ |] rful ■ * Can 1 7 1
rt*t £*irch (Fbl &iri^-+ei-y|
rjani
l£51
WfiTL
EyQ
ISniWM - the IVefe
browser *wyon»
would like to iw
ifflp'p?
load will continue to grow and the capacity to keep
up will get smaller. In effect (twill became unusable
unless something happens.
It may be, and I oFfor this as one likely scenario,
that ihe demand for Ihe Web will 'all off as ihe less
dedicated Net spiders give up once the load goes
up to unfeasible levels. This will, of course,, reduce
ihe load end therefore the usob lity of the Web will
go up.
This is ihe boom and bust model, wh ch has sev-
eral recent precedents. Skateboarding in the '70s.
Kung Fu, also a '70's thing, and home computing
magazines are examples I can think of In ihe
RE, BIGGER, FASTER
Far the Internet to work m any meaningful way
after this year, everything is going to have to go
up dJi order of magnitude , Moderns are going to
have to get falter, phono tine* are going to hove
to get fatter and c hooper, and ihe backbone at Ihe
Internet is going to hove fo be accessed faster and
more fluidly by the ISPs, Ihe people who are
offering what it laughingly called o service these
days*
The WWW was always loo slow ond a rich
boy's toy , and it was always under too much load
and waiting tor faster technology- The only kind of
people who con access big graphicofly'Orfenled
sites in the US are people wilb a direct connection,
i.e. businesses, people who work for Internet
companies or magazines, people wilh mare money
than sense, and not the unemployed , fhe homeless
and people on low wages, who to n't do this and
will possibly thinJk thot they are missing out on
something very important
I fhfnlc th of the WWW will become very impor-
fanf, buf of the moment it is still about 63 per cent
advertising puff, and about S per cent silly home
pages with pictures which are feo large to load.
Whaf the WWW needs is a big shot of technology
in fhe arm, and quiefc, before it becomes unusable
to those who like il and won! if to grow sensibly
into a new communications and broadcast medium
which con compete on a level playing field with
TV, radio , video games and movies,
beginning there is a huge explosion d users ;:nd the
demand for the thing grows and grows at a logarith-
mic rote, o parabola of users shooting up the usage
■graph like a iltle rocker, and iben just like a racket,
the usage dies off as ihe dabblers and trendies Faf
by lha wayside. Eventually, the magazines support-
ing rhe hobby die off as the demand falls, and then
the usage of the thing, whatever it mighi be, Falls
back 1 q usable level*.
This is whal hap Mined wiih skateboarding and
Kung Fu 20 years ago, and possibly will happen
soon with the Internet and. of course, the oiher two
great folds of the mid '90s. those sirly Rags and all-
boy groups who do synchronised dancing which
looks as though they ore Irving to dislodge some
dog mess from I heir shoes.
IT’s possible, and indeed from a hobbyist's point
of view desirable, ihal this will happen, although it's
by no means certain. What will happen if demand
for the Internet grows, tike that for TV (that other
great thing which everyone sC-d would never catch
on I, and we have on ever escalating amount of peo-
ple irying 1o get on. if you think it's hard to get on
the Internet r-cw, waif till the load doubles. As it is,
you can't access any US siles with any rapidity after
about 3pm in the afternoon, so evening Web Surf-
ing i* out of the question for the most part, unless
you wont to spend at least 30 minules of every hour
vvailing while some bozo's 900k GIF file
treeps/foads onio your screen. Il was never o fast
process o-nd if the worst comes to ihe worsl it will
become impossible. Unless oF course something can
be done.
[
xraE-mmn
MARCH 1996
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aver 47 MB 71C r. 5t.lj Vld^&nc^ idraps in IFF *6 4 25« calaur iein uira.
c re fjsm-n tamrarh r ■• tUDEX i a CD unnlHinina thumbnail index ac-rouns {yusl i4w The EMC Pha&E ' , 2 S 3 CDs! ol The graphics oon-
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*,r. /'fir: -hni ■ hrti iiri f avia inrJudrvH indnxAis m the lirsi i since 1 H MOuVfr *var been (ruslnilrjd Py s-eurvNng ilnuugn counl 55 mLJs .j hxaie
S #» CD* MUM b, EUCT. MDGt ™ ». «. » o . m M.
of a particular CD before you deevte lo buy it 1
rrv Mowd ircludr Pmil iFonts & CioaH Graphic 1 Adult Sensalions. World c« Clipart. PnoPiw . Pandora. RH5 C«o; Kolle&llon. Anv • el
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Fanlasy. Site GiJW Clipart Golialh Clipart ma^Ss ' C 2 if? or 1 3 S D Tv CDs
RELEASE DATE POSTPONED UNTH- MAY 1 936
EMC'S CDS HAVE THE
FOLLOWING FEATURES^.
SLipcrb orgaitisalion.
No dupliippliort of the same diiui on
liiL- fumvft CDs.
1 3 No dupliciiilion of ihe Sami': tlaiu
acpofiH. Jit't'orcnt CT?s.
Award winninu quality software.
I level aped and designed to meet
taacting siandardn pnd rot « budget.
1 6. 1 3evcloped for quality and rot tor a
quick profit.
1 7. DcsigTicd by atun /• r > diat ptnccs
a vue y hi chi prioriiy on the qutiliiv
of it l i> pri>duet6.
| ft. Optimised data organisation with
I he emphasis placed on ease of ukc,
1 9. Produced by a company with a long
track record for quality products,
to. No DMS archives to pad out die CD,
11. No [ ..HA archives to pud out the CD
12. No files in weird alien formats that
you cant access or use.
1 3. "Files that have upper, dower case
names with more (Han H characters,
14. Full font installation instructions.
L5. Foul preview for EVF.RY Lbnt,
lb. All CXj Fonts wiili .ale files and
postscript downloadable foots.
17. All Type I fonts wills .AFM and
.PFB ftmi tiles.
|8. Option to buy a lull typeface book
esamplcsi.
19.
Opiion lo buy a full tyr
containing font examples
High quality images iti 3 IFF
formats shut are fully sorted w
ilh
(humbnall indexed IFF previews.
1 20, High quality clipart that Illls been
cropped^ scaled and checked,
121, High quality clipart that has been
logically soiled into sub directories.
The Phiisi: 1 CD, for example, has
I 14 different Anintal directories...
iwiy’f ifuiifor sorting!
1 22, High quality clipart images that have
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23. High quality clipart that is fully
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1 24, IFF conversions of all EPS cJiptrt
(Just inen^e you can't use ihu HP^i
1 25- IFF conversions of all tiEM cliparL
(Just incuse you can'i use die GHM)
1 26. IFF conversions of all IMG d ipart.
I Just incase you can't use die IMG)
[27. No corrupt filcs-
1 2H. Full access from Workbench for
novice users.
19. Icons ihuL are neatly snapshotted
into place.
1 30. Designed to be used...
and not to he thrown in the bin!
... WE'RE SURE THAT
THE CDR0MS IN YOUR
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PoilugD ror 2 CDs W-C1.5D, turape-£5 00, Wiwld te.OCJ
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EMC-PHASE 4,., DESKTOP VIDEO DREAMS . t
Thie ie an i-Hik anH rtiii f\xacLinn vid&o CD Bimed difticHy nf users dI Seals Muliiirtsdls and. ,, of OpioniCtis Muiitm&dia Expefi^nce. m high pcopor-
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EMC PHASE 4 - DESKTOP VIDEO DREAMS WILL BE RELEASED -ON Z5TH MARCH 1996
PRE RELEASE OFFER PRICE IS £39.99 + P-KP for all ordera recheved before Frutay 22 rd Marcri lb9a
and u*Hu. ima« backgrounds (ALL backdrop,
F ha.'k around imaqe& W II Of supplied In &A0 k 600 24M jpeg and 2&B colour tgrmals), Lilly tested rtiu^iC modules, cburildown Umer anims _
m? 5ES J J vfiE Sides ' hundreds cri I Jj^orled high quakly sound samples deal lOr use for spot eHectS. bfmepped loots
EMC PHASE 4
Release Date:
25th MAR 1996
RRP C39.99+P&P
Tfte BMC Phase J, 2 and 3 CDs are also available from
LH Publishing, Gordon Harwoods Shop f
C H I P.S, Computer strips a) KfFddlBEtwrOiigh, Stockton. Rndcar A DaringlG*!
and tlK at
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Pd&tage and Packing rates lor Chte CD
UK-El and Europe-EA'Other Countri es-EE flar 1st Class re^rped Ahmad)
IF YOU HAVE A SHOP THAT SELLS AMIGA PRODUCTS AND YOU ARE
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PLEASE CONTACT US FQH TRADE DETAILS/PR ICESI
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Chettues are subjOCl to 5 working day clearance
E. M. COMPUTERGRAPHIC
8 EDITH ROAD, CLACTON, ESSEX. C015 1 JU
Tel : 01255 431389 Fax: 01255 428666
Frank Nord continues
his look at what
makes a good
layout for an
advert
The art off
advertising
ast monlh I showed the basics of laying out
a single item, single page,, lull colour
advert, bul a lot of potential advertisers
8 won't hove the uxury o! full colour, full
page advertising. There are several ways lo
approach a I imiied budget, ’he first is to reduce the
s ze of the advert, the second is to lose the colour
(or at least meat of itf.
tf you are designing your ad for a quarter page
layout, rather than a fu I page,, there ore differed
consideration* la be mode, For a start you won't
even be able to put the amount of text (hat we used
in ihe goad page design it will need So be cut
down even further. Because quarter page adverts
ers aren't considered os im portent as ful page or
spread advertisers, you w II have to mgke sure your
ad ws| still be elective whether it is placed on an
outside e-ge, or inside edge of either a left- or
right-bond page. Tfus, unfortunately, necessitates a
restricted design [unless you are feeling particularly
fcofdj with much oF your information centred in your
bo*.
You're not simply going to be able lo shrink your
Tull page layout to fit nto a quarter page either
This would a most certainly mean shal your text will
be too small to see and your contact numbers
wouldn't stand oul as welt as they might either. So
what ore we going to do? Our best bet is not nec-
essarily to dilch rhe picture and Fill the box with text
- unless, of course, the picture is particularly boring
- but we do have to gsl across rhe most important
points of our product and our sales speak h os to be
even more concentrated. A big price figure is al
you need if your product is familiar to most people,
bul if it isn't then a bulleted list of USPs (unique sell-
ing poinls] and comments from reviewers can be
very effective, as long as it's shod. So pick out the
most important Features and work out how lo
explain them su-cci nelly, but in as few words as
possible.
It's very tricky far me to give you examples of
how lo do this as your circumstances could be
part 2
HOW MUCH?
If you Ore interested ft) advertising in ari Amiga magazine
you will need to get in conracf with the advertising deport*
meat of whatever magazine you choose and aslc them to
send you a media pack which include detail* like the target
readership of The magazine and the rates for advertising in
fhe mag . Amiga Computing's target readership art* mamfy
over 18 {so they should hove some money) and indeed,
more than 60 percent of them tarn more than 1 0k a year.
The rotes fa advertise in a magazine like Amiga Computing
range front Cl 05 all the way up fa £2100, hut vary accord*
ing to haw many ads you wilt commit yourself to and at
what size.
Amiga Computing
MARCH 1996
Inspired by Neville Brody? Bui. of ccurm....
completely different from what I am suggesting, but
there are always easy rules to Follow with regard to
contracting text Things Fke flowery adjectives and
adverbs, stuFF in brackets and introductions con
always go. Whal can'i go are your product's
advantages, ordering information and price.
if all thot sounds too much like hard work, you
might want la reduce the amount of colour in your
od This is a lot easier For those adverts ihot have
more than 50 products meniioned in ihem, os we
discussed last month, because you are pretty much
restricted lo a list Format without pictures anyway,
Put single colour or spol colour advertising a single
product is a lot -Order since it gives the impression
ihal you are being cheap. If al all possible, try to
moke ihe Fact ihat you have a restricted colour
palette work for you with greyscale dropshodows
and WQBs [reversed lexl - White On Black] help
mg to give the impression that a singte Spot colour
was a design decision on your part rather than a
financial one.
For inspiration, try to fmd some oF ihe work of
Neville Brody, ihe UK's mosl fashionable designer
beshknown for his work on iD, Arena and The
Face. !f you look at ihe screenshoi an this poge,
you'll recognise the style instantly horn' various
poster campaigns and film logos. This is o lot
harder lo achieve than simply reducing the s>ze ot
youf advert, but if you hove the flair fo r i), the
resulls can often look more expensive lhan a Fuil
colour ad with a boring design.
Everyone's
a winner. • •
Al tong last we've deciced to do the draw on ihe
compel don we ran last year lo win a copy of one
of EMComputergiophic's excellent CDs dedicated
to DTP The liicky frve winners are as follows:
Barry Cutler From Beckenham, Kent
RF Baird From Edinburgh
B Robertson from Middlesborough
Steve Taylor From East Dereham, Norfolk
M Clarke from Flixton, Manchester
You should all contact EM Computergrophic on
(01255) 431389 to tell them whether you want
Phase 1, 2 or 3.
Pagestream
PROGRESS
Still nothing concrete this month, but
Salrtogifc have sent us a press release
stating that version 3.0i wilt work with
CyberGrophks- equipped graphics cords
becoming the Amiga's first, noir-graphjcs
oriented (well, you know what I mean),
application to work in 24-bit colour.
NEW TITLES
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Phil South looks into
the options for
creating interesting
multimedia with
Amos
Using the
buzzword
1^ Mi
M ultimedia is a bit oF a buzzword with
most people of ihe moment, and has
been For some lime. Unfortunate^ For
Amiga users, most of (he programs
which creole ihe multimedia applications we consume
are based on PC and Mac platforms. This is for seve-
ral good reasons, or at leasi good reasons if you ore
a PC of Mac user. The Amiga is a smaller markel
than the PC, so aevelcpers are leaning bade from the
format cmd creating less if not no multimedia applica-
tions. Scala is c perfect platform for creating lively
presentations, and io is Director, but you can do
these kinds of things with Amos, and here's how.
if you hove an IFF onimaiion you con use ihe
added Functionality of AMOS PRO Id give you ani-
mations in your programs These ore, of course,
mosrly for use as game inrres, bui it is possible to
make multimedia programs which use this facility.
Imagine on Amos program which has been com-
pilca and is mastered onto a CD. Imagine clicking
onlo a picture and suddenly it bursts into life as on
animation like,. For example, an animation from
LightWave or someth mg similar to thof
Making Amos use IFFs is easy, trv case you've
never done it. here's how it's done, Having firsl
made your IFF file, using Dparni ar LighlWave,
Rea;3D or whatever, you can p-oy it straight io a
specified screen number, like so:
Iff ‘nil "big. anil' 1 to 0
part 1
This plays an animation called "bg.anim'’ Io screen
0. This is the most direct method of playing an
Other ideas
Once you've moiiered ploying back animations you could
try to sort out how to play back a ijorrorion in sync wif/i tfie
animation, or if not precisely in sync then OF feast of the
fame rime* This could be o narration or perhaps a piece of
rmifif. (TIP; try sampling a snatch of music and looping it for
a longer piece of music and to keep the sample she down,}
To ploy back an IFF sample while your animation is playing,
first toad the sample Into a bank fujuafty bank 5| using the
sample loader supplied with Amos , Once your sample is in
the bank, you play it back with SAM PLAY , like this;
Si* PUv 1
which plays back the first sample in the sample bank*
As another scenario, which makes a lot mare sense for
multimedia, you could ploy a sample of a voice narration,
telling everyone what a brilliant animator you are, plus
have the music supplied by a MOP file ployed back using the
Track Play command. This means you would have graphics,
voice and music all moving at once, Voild, multimedia!
Ne*f month Til be going through some more specific
examples far you . See you then...
Multimedia uresanteilon-G have never bean easier
oni morion in Amos end if limply lakes ihe on i mo-
rion you specify and plays if. You can do this:
Ilf Anil "b i I) , i nl ■" To 3,5
to moke ii play a specified amouril of rimes, which
in ihis case is five limes. You can, if you like, write
o simple IFF Anim playei routine using this
command:
Iff Anri FitLff** 1 ) To
as the core of the code. You could put this mlo a
nice bolder or even odd your awn play and rewind
buttons, whic n > we'll po inlo in a m inure. Now, there
ore o number of woys you eon manipulate a Fite ro
moke II p!ay back in certain specified ways. You
must first bad the an'm fi e inro u bonk, using rhe
OPEN IN command.
Open In 1/t>(g.inli“
then use Ihe FRAME LOAD command io load the
frames 10 a memory bank
I=F?g«! Lead M ia 10,1000)
Now you have all the frames in the animation jany-
ihing up to I QOG frames) in hank 10, and you also
have a note o J how many frames were loaded in
the variable I. [This is useful for knowing how
many frames te p ay back.| Now you can play bock
rhe frames from a memory bank, using ihe Aame
Play command:
F=Fn« Hay (10,1,0)
DoubLt Buffer
F-Fs'aae Plij (f r 1)
Notice (hot Double buffering is not switched on
automatically and you hove to activate il ydorself.
Now you have Full control aver the 'Ta nr.es, and you
can make ihem step forward and backwards using
o mouse-controlled button Ballons can be made
from any graphic and zones con be drawn over
them to make a button sensitive ta a mouse click. So
you must check if the mouse button has been clicked
and if the mouse is. ia the specifi ed zone. Then yov
Feed the command ta rhe FRAME PLAY part of rhe
routine and you can move ihe animation back and
forth like that.
IMPORTANT: You have io use flags in your pro-
gram *|as discussed in a recenl edition of Shis col-
umn; io ensure that only the firsJ click is read when
yOu dick on one of ihess conlrol durians. Sel the
flag ta I when the button has been cl eked so any
subsequent presses of the button are na! read. This
could cause big problems in your program if yov
don't do rh $, as the frames of the cn nation won't
be played back in sequence, and everything could
go horribly wrong Ffags are? a good habit to gel
into anyway, as I said in the prev ous article.
Amiga Computing
MARCH 1996
D
FULL GAME AND AMAZING DEMOS
WRATH Of GW ENOCH
HILLSEi UDO
A 3D Vector graphics racing car
game for the Amiga A1200
To order make Cheques or Postal Orders made
payable to rj Mr A. Sturgess", and send to;
Flexi-Link Software
jWjtV 1 Oakcroft Close
X\\ St Leonards Park
Gloucester ^
" ^ G14 9NU
(01452) 306252
- - #‘^1
Flexi-LInk V1.6 - Very fast Amiga to Amiga link.. .£30
^As reviewed in Amiga Computing Christmas Edition)
1 r ■. ca*— i
' * “ — VJ ;
mm aniiRRii
i t -S :
1 — HWMU.n
(inly rtE
_ e - --M? m
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f : pv-*-
Inc P&P
LayaBji,
yrVi.t: ■*.
Y m : l m) *■
/ia a\
Or Buy your Demo Disk for only £1.50
Do it in
T rue Midi sequencers. os most of
you will doubtless know, are
designed primarily to record, edit
mu and ploy back Midi data.
Although all jtrcJli offerings also allow
you to use Amiga internal sounds os
well the real software , emphasis is pri-
marily on recording from, and playing
boefc to Midi equipment. What sort of
choke is there os far as real Amigo Midi
sequencers go? Well four sequencer
packages hove stood the test of time!
Sequencer One Plus - Software Technology's
Sequencer One Plus is one of the few UK devel-
oped sequencer! thol has found a sole niche for
itself amidst the rather awesome heavyweight
Stateside com petition. Sequencer One Plus offers
0 I ihe basic functions needed br Midi sequencing
and it supports the use of internal sounds as well os
Midi oriented outpul
Two editors are available including a high-bve
Bar Editor which shows ihe arrcmgemenl of the
song, graphically indicating far each track the bars
wh : ch contain daia The main use of this editor is
far viewing ond creating arrangement! and carry-
ing out block editing operations. More detailed
editing is performed using the Step Edriar which
provides a piano roll type display,
For g middle range sequencer, Sequencer One
Plus offers a surprising number of Midi goodies, '
although ii does, of course, lack many of the refine-
ments found with heavyweight Amigo packages.
Ycu'0 Find na h-omony generators, score printing.,
or (he more esoteric options like SMPTE or Midi
Time Cade support, bur ii ij nevertheless suitable
for most non-professional use and it is very well
priced. Software Technology have essentially con-
centrared on creating and supporting a 'workhorse'’
sequencer that offers the user just ihe basic facilities
needed for serious use.
ScrqunmzQr One
PtfJB - ■ kwaJJ
xupporlpd tntiv
fever saqu«fl6£r
HMMi
Musif K+Notator-X - Music X hos always been
o powerful sequencer but when Music-X version 2
come along, a number ol Facilities including ARexx
control and support for multiple serial port card
use were added. The most important addition,
however, was ihe inclusion oF a very useful score
notation program called Nototor-X whicti allows
you ta writs, edii and prmi music scores.
Bolh Music-X and Nctotor-X, incidentally, can
run as standalone programs, bul if your Amigo has
more than 1 .5 meg of memory then you'll be able
« ■ - 1.^4 1
|« -a-
-C
Ii ii=il
m h h : _ '.i
-Z'_ 1
...
Ora
Z.TZ-. -
lo run both programs together and move music dote
between them. You can, incidentally, also use
Naiator-X in conjunction with any other sequencer
package ihat supports Midi file import/export.
Ncrtatar X tins helped
win s tut of support
tor the /TOW Uhiw X
Or T's KCS - the Current Dr T's offering, known as
the KCS level II, provides the KCS sequencer. PYG, a
Master Editor, Tiger ( a graphic editor), QuickScore
IwHich provides basic score/tfonKriptian and printing
facilities) ond AutoMix. All af these com parents are
integrated iota Dr T's multi-program environment
|MPEj. T’ve track editing facilities are quite soph slicai-
ed - there is fully implemented -cut and paste editing,
pilch transposition, track shifting, track splitting, note
duration and velocity correction Functions, track
rearrangement, multiple cue points, automatic new
track muting (helpful when doing multiple takes), and
some interesting note and control ter 'phtring facilities.
Other goodies include remole Midi control of
stari/stop/record functions, support for rhe Phantom
SM^TE interface, controller chasing, time reversal, re-
channelling, autocarrectian, real-time ond step-lime
editing, inversion ana the ability to protect drum parts
from transposition. In short there's liltte you can't dof
Bars & Pipes Professional Blue Ribbon
Sour/ri-warVs Bars & Pipes Professional is as im^h a
creative teci os a conventional sequencer. There are
very powerful song parameter options whch let you
define lyric lines, chords keys/scales, rhythm dato.
global dynamics and so on. There's automated mix-
ing, all ihe u sod stuff like Midi-file, Sysex and nterna
ffw&Pjpe* Afl ffstafrlistied
hoovyWQiqht Amigst s-cquo-nccr
sounds support limeline faring [for vidao/film work)
and SMITE facilities n short, Bars & Pipes Pro is a br I
liant piece of software which, in practice, suffers from
only are real sncg 'he amount of memory needed to
run it, A realistic tei up br serious work would be a
fast machire wilh around 24 megs of memory along
wilh a hard disk
Overall
Software Technology's Sequencer One
Plus is a useful, and very reasonably
priced entry-level product which now has
quite a large user base. Both Or T's KCS
and Blue Ribbon Soundwork 'i
Sars&Pipes sequencers, howerer, or* the
favourites amongst most professional
Amiga musicians, and bofb Dr T and B/u#
Ribbon Sound works do, incidentally, also
offer doxens of other Amigo music pack-
ages - patch editors , notation software,
librarians etc.
Music-X has always been popular but
of late there has been renewed interest
in this package iperrfifaily because of
the Notator-X score editing facilities now
provided . Of late it's also been the
subject of a substantial price cut and is
now very goad value far money.
Botto
L i n e_
Price
Phene
Product:
Product:
Dr Fs KCS Level II sequencer
Price:
£99
Supplier;
Millenium Music
Tel: 0115 955 2200
Music X v2 + Nototor X
£49.95
Supplier:
Emerald Creative Technology
Phon<
0181715 8B66
Bors & Pipes Profession al
099.95
H'J-J-JH Emerald Creative Technol
2gY
01 B 1715 BS66
Sequencer One Plus
Supplier
Phone:
U9.95 [currenl offer price £39.95)
^ Software Technology
0161-236 2515
Amiga Computing
MARCH 1996
E
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Turn your animation into
a professional movie
with exciting camera
angles and realistic
shadow effects
It's
the
in
can!
I n Iqs* month's article ! explained in detail
the principles of th-e X, Y and Z axis and
how they con allow you !o mampulate on d
■ I animate brushes with ease and with spec-
tacular results. 3 also touched upon how you con
use Move ta ocludly mimic camera pans and
iooms.
Camera pans and zooms ore inportonl in any
animation |ust as they are in film, and you can
learn a useful techniques by studying the alter,
Implementing different camera angles is an excel-
lent woy of speeding up or slowing down the
action and conveying emotion in what is basica-
lly a 2D art form. However, camera angles hove
o more basic appeal and that is la keep ihe audi-
ence interested in what is actually happening
Imagine o two hour movie with only one scene
and with a single camera angle - you would be
Try 4rttf*wfp your H5 visually ancrting
H pPHl'We by adding tfifleren f eamofi to
eoniwy pacn, mood and Miorian
I
HE RIGHT TEXTURE
Don't w«fe (iitil-
wtiflng ihaffoms
nnd hiptitffhlt by
hand. Uit year
/taint package's
Darimn and
Brighten function*
If you can understand the feature of the object you ate designing, adding tight
sources and shadows to it shouldn 'f he a problem. The alien portrait shown here can
fee seen from its early beginnings to the
finished artwork , including shadows and
highlights.
Adding jo much texture detail would have
been a slow and laborious task if performed
by bond, hut using the Brighten and Darken
effects rhe process was made infinitely quic-
ker, i/sing the filled tine tool l simply drew in
the shapes which were then automatically
brightened or darkened as J desired.
Switching an anti-aliasing also ensured that
the shadows and highlight's blended in with
fhe rest of the image.
bored after the first five minutes. Obviously, your
animations ore not going 1o run to two hours
which is why it is even more important la utilise
differenl camera angles - trying to make a
30-second animation -exciting to an audience is
certainly the most difficult aspect of compuler-
generoted animation.
The knowledge required to use camera angles
corrediy can only come from continued experi-
mentation. so if you are just starling duI in com-
puter animation use movies os a Source for inspi-
ration, If ii helps, try and moke notes os to the
type of scene the camera angle is linked to. Nal
only wiil you build a useful co^leciion of camera
angles but also a reference as to which one
should be used when and where.
fteflHstfe light and ib.-ido lv jj vrtnlty important
fa the Mali* m of a seme or animation. Plan
IfghtsourcBS and shadow.-: a( (ho storytmard
Let there be light
When creating a aimer ho ns in a JD program
such as LightWave or Imagine the designer can
s imply add light by including light objects in his
scene. The rendering process tpke s tare of tast-
ing light and shadow allowing the designer
mare time to concentrate more on objects.,
There are no such perks when creating ani-
mations in a 2D point package and fight and
shadow tan often make or break yaur creation.
Fortunately, with 2D yoi/re not required to
recreate the kind of realism expected from a 3D
program and therefore you can afford to make
lights more stark and shadows moth harder.
The first th rng to do is make a note of fhe dif-
ferent lights required an your storyboards. You
con then sketch the general direction of each
light and note where it falls in reiotlart to the
other objects in your scene. By understanding
where the light is coming bom you wifi have a
pretty good idea where the shadows will be
cast. Far a static tight the shadow should be
fairly easy to place, but if the light is animated
in any way the shadow is going fa change in
refafion to the movement of the light and any
structures it passes over*
A simple way of adding light and shadow h
to use the Brighten arid Darken effects, for a
light cost an the floor you could simply select a
filled ellipse with the Brighten effect turned
which you can then draw over the floor where
the light falls. You could even switch antialias-
ing on in order to smooth out the edges of the
cast light or shadow* If you need more control
over the shape of your cost light or shadow
you can use the filled line toot instead,
A quick way of drawing shadows is to use
the Shear tool which is normaliy located in the
Brush section of your paint package. Using
Shear you can draw near accurate shadow
castings using the original object as a template ■*
You should first grab the object which is tasting
the shadow as a brush and flip it in the Y axis
l the direction you flip the brush is dependant
on the position and direction of the lighrsourre
- in this example behind and above).
Using the Shear X option you should shear
the brush in the opposite direction from where
the fight is coming from. Wrfh Darken enabled
from the brush effects you con then paste fhe
brush down and you should end up with an
instant, and accurate, shadow* You may also
need to offer fhe width and height of fhe
shadow in relation to the height of the
lightsource *
Amiga Computing
MARCH J9 96
Q
Metaform
for the I
masses
Paul Austin delivers
a quick guide to
getting the best
from LightWave's
funkiest feature
A simple mampli flf
t/ripqJMnf /benefit* (hat
adding tfre odd iIIcb can
have to nwrufaHttMt right
«igr« F bale a tuff, te>t
/taverthtfaii caaentHl tor
the** of uS OJl fl budge E
when it ccm*s to avnUabte
IU iff
midd le weigh* in with just 218. However, even this
seems extreme compared to the cube on the rig 1 "
which gels the |ob done With jusl 164. loci: pretty sit
- ar, don't they? Number one started Ife with more pdy
gens than the others, comprising a standard 4x4 cub?
which was then given a -single mefcrfaim pass Its pc*
ner in the middle, however, started life as 3x3 cube
which enjoyed 20 seconds additional ed ting OS the
infernal polygon groups within it were dragged to he
comers prior to a single meiabrm pass. The cube o"
the right started out the same as its counterpart in he
centre, but after ihe metoforn pass all the polygon
which mode up the flat bees oF the cube were dele^
to be replaced by a smgle polygon.
Obviously, this approach is much more time con -
suming as there's a Id of hid mg, reflecting and Un'l 3
of the individual faces - maybe twa or three minutes n
total, Far the addisional effort you gel mare than a 50
per cent refem in polygon efficiency - and that's a ' a
ure "hat can jump dramatically if you need to employ
mare than one rnehabfm pass to gel the desired effect
If you multiply the affect by having, let's say, ten or -
hundred, or maybe even a thousand dupl cates of the
object in, a single scene, the extra effect soon gets : I
into perspective.
B elievable organic farms hove been ihe
holy grail of 3D design For years
Primitives with, their blacky angular Farms
mmm are efficient and effective br the majority
of jabs, but atos, precious Few things conform to such a
rigid design in the real-world.
Enter Metabrm, the 3D designers dream tool. With
the aid of this 3D cure, all sah sculpted forms are na
more than a couple of dicks away, Na mare struggling
wilh spline curves, no more compromise, this is a seem-
ingly effortless solution for a multitude of mode ling
nightmares. Unfortunately, like moil panaceas there's
an inevitable downside.
For ihe power player* wilh 060* ana uni mted
RAM. metaform's seemingly unavoidable side effecl is
hardly noticeable. However, fee mere mortals the multi-
tude of points- and polygons that the process generates
can be a real headache.
Fortunately., there is o ^oy of hope in on eosy-lo-
swallow solution. Due to the simplicity of just hilling the
merafonn button la obtain fastanl results, iTs incredibly
tempting to jusl fire a’vd larger However, if you can
contain yauf enthusiasm and think cbout who^'s
required from the metafarm effect before you hi! ihe
bulla n. you could save yauf self hundreds if not
ihousands aF RAM-hungry polygons. A classic example
of this is the now gb.puitous Light Wave round corner
cube Famous far its part in the textures example scene,
this apparently simple object remained a 'how did they
do that?' modelling mystery until ihe official arrival of
metobrm in version 3.5
In aur example image, the cube art the left boasts
386 polygons whilst its near identical twin on the
Smooth angles
fssenriaf/f, metoform mofces its smoothing calcula-
tions huffed on the proximity of polygons ernd their
relative angles - the closer the grouping the more
rounded thot particular port of the model becomes*
As a result, it makes sense to use the minimum
number of points and simply ensure that the area
you want affected the most bos the highest
proportion of polygons.
Simply moving poirifs and polygons isn't always
on option because it coaid easily destroy the over-
all shape you require, so u more precise method is
called for. The simplest solution is to select the pre-
cise area of polygons on the model that needs
smoothing and meta/orm these separately,
Sometimes this alone will do the fob reosonobly
efficiently.
However, simply selecting existing groups
doesn't olwoys deliver the goods because the
number and shop# of polygons present simply
doesn't deliver the desired results. Under such
conditions, a technique favoured by the pros is to
use a combination of o flat plain ond Light Wove'*
slice functions to introduce more detail in the form
of odditionol polygons into a selected area , there-
by enhancing the smoothing affect of the
metaform pass.
Our thru* example* ** a«n in rnodmlf+r. Ab
you can h* » faw aeeonrf* *p«nr on pj,*nnin$.
dragging and dotating unnecessary peJygcn*
can reaHy pay oft
fTOrtt tott to right: th* traditional poiy^n-hungry approach to matmform, followed b f a combination ot few*? initial point?
plus aomm polypan r#po* iUonfmh Lastly, w ™poat of thm amnirat cube with unnecessary polypous IHIWl eomplotaty
Smooth angles
Amiga Computing
MARCH J99 6
Gary Whiteley
explains the
principles behind
differing TV
systems
The big
three
H ave you eve* wondered why Britain and
America have differeni TV systems, or why
5VHS equipment has aitfereni connectors
io VH5 equipment It's oil down to stan-
dards and formal, cunning plans So squeeze more
into a pint po* and, of course, the need br cofistanl
improvement ond more sales.
Lei's start wilh video standards, of which there
are three predominant video ones in use around the
world - PAL.. NT5C and SEC AW. Each is slightly dif-
fered from the others and hence topes recorded
using one standard cannot be played back in anot-
her without the use of standards converters. For pro-
fessional qwalily film and lape transfers ihese
nHxh'ires are siill very expensive, but nowadays it is
possible Ig buy a relatively cheap rru In -standard
YHS VCR which can play back any tape from any-
where in the world using just o single machine.
Perhaps as technology advances ihere will be ju$1
one video standard br the whale world, though is is
perhaps unlikely in the Foreseeable Future, given the
sheer investment required to convert everyone's
existing equipment over
Standards
The first of three big standards is NTSC |Naiiond
Television Standards Committee, as used in* the
USA.. Japan, Korea, Canada, Mexico ond other
ports of South America, and the Philippines], NTSC
rans a‘ 30 homes of 525 lines per second and ii
often jokingly referred to as 'Never Twice The Same
Colour', but nowadays this isn ' necessarily she
case, Whilst it's true that NTSC equipment olio has
o Hue canlrol in addition la the regular Colour.
Brightness and Contrast controls, I've always
thought that NTSC looked pretty good, and because
oF the higher Frame rote there isn't quite so much
apparent Flicker wilh certain kinds oF image. In fact,
many Americans find PAL Pi/ 1 to be disconcertingly
The french option
The second popular standard is S £CAM (which stands for
SEquential Couieur A Memaire), which was dev-e/oped fey the
French bom 1959 onwards as an alternative to the ffierr less
stable NTSC. SECAM runs at 25 frames of 625 lines per sec-
ond ond is also the adopted TV standard of many French
colonies ( current and ex*}, Saudi Arabia,. Iran, Iraq, Egypt,
Russia and same of the other ex "Com mu nisf bib* countries.
Strangely enough, though, much SECAM material is actually
sauteed on PAL equipment and only converted to SEC AM at
the final transmission stage , Unlike most of the rest of
Europe, who were trying to agree on G single TV standard,
France decided that it would stick with SECAM no matter
w hat* After 1966 France went her own woy, whilst the
afternaftV# PAL system was adopted by most of her
neighbouring countries,
Fliekery unlil their eyes ond brains become
accustomed to PAL's lower frame rote.
NTSC evolved From on already exist no mono-
chrome system, and was ihe firs! widespread start
dard for colour television broadcasting, coming
into regular use in 1953. As an historical aside, it
is sa d that rh& Nazis hod both colour TV cameras
ond video projection in use for the 1 936 Olympic
gomes, though rhiis is hard so verify, both for poliii-
col reasons and because German companies such
as Telebnfeen |wSo were al rhe forefront of PAL TV
development) ore stil reluctant to admit ihot ihey
might hove hod any links wilh the Nazis
UK IMPORTANCE
The fina standard, and ihe mo si important one for
us, is PAL |Phase Alternate line) and is ihe one used
in the UK. as well as much of Europe, ex- and cur-
rent UK dependencies and colonies, including
Australia, New Zealand, South Africa Iceland,
China and a number of African ond Arob- state.
Like SECAM, PAL runs al 25 Frames oF 625 lines
per second and, like 5ECAM and N’SC, this
fra me/I ine combination is derived as a division af
rhe notional domestic mains electricity frequency
(5QHz br PAL and SECAM, 6QHz for NTSC).
Of course, os with all standards there are excep-
tions Far instance, Brazil uses the PAL system, but
with only 525 fines and at 6QHz |PAL-M|, whilst
Cuba. Haiti and French Guyana Hava SECAM, bul
w *sh 525 lines. There may also be minor differ-
ences between the sound carrying side of some PAL
Systems. $o r if you have a tape of Brazilian TV and
you think you con play it bock on a standard PAL
VCR, you'd be mistaken. I taarnl Inis Ihe hard way,
carrying a lope oil ihe way bock from Rio only to
Find out that all I could gel oul o + i 1, was ihe sound!
This is where standards converters come in, mak-
ing ii passible !o translate horn one vdea system la
another The iroubb is, there are some fairly tricky
problems to overcome. For m stance, when conver 1 -
ng from NTSC (30 frames per second, 525 lines) to
PAL 1 25 Frames per second, 625 limes) somehow
Five frames have io be last and 100 lines per frame
gained. Digital equipment and processing can solve
most of these problems, but even so it still isn't
possible ta make up the extra lines From scratch
Professional standards converters, casting many
thousands of pounds, have advanced eleclroaicf
which can look ahead by up to four Fields |2 frames)
ard ihen interpolate the results ta provide smoother
viewing They also interpolate the lines m ihe frame
and odd extra lines to make up the difference
between NTSC's 525 and PAL's 625. Cheaper stan-
dards converters, for instance in the f! 1 000 ar so
range, as well as the mu h standard VCRs, tend to
have o simpler approach ona often just brow out
ihe required five Frames per second and only do lim-
ited line interpolation. The result, especially where
action is moving fast, can be a noticeable stagger
mg of the images and jagged diagonal lines where
ihe interpolation isn't of a high enough qualify to
smoolh rhe picture out sufficiently It's the old stary of
you get whai you pay For,
TO COME
fiext Month - Video Formats.
Gory Whiteley can be e-mciled
drgazfflckoompu Ii nk ,co. uk
Amiga Computing
MARCH 1996
Main Contents List:
Also!
■ Full voroion erf DOpui v4
* FuM vfcrSiOfl Of Oc(arn«J v5.04
* Other roll programs fTSC)
* 'Test Drive', ex elusive voraiorv
at Wo rd worth 3
■ Limited Version at PPalflt
* 'Get Connected 1 '' to the internet
- ell you need, ell reedy to go!!
* Essential PD to Get Started!
* Exclusive Slurfl from vflriws
user groups and companies!
The Hlitory of the Amiga
Who invented it? TlbB old Commodore, lt5 p 0H& es. ideas, mis
.kes ate. The Esc cm rivlval and much more.
rntifio Environment
hat is your Amiga? Why is 4 so special? What is the
ene"? Who are Amiga Technologies and What do they do?
ns Amigo Hardware
4 idS, ouIskJh, pons, cn ns all explained
Vofbbench and DOS
Vnat s it? Using l|. Oats and file management, Workbench
iivironmcnl lips, the GLL advanced WB and CLl tricks
> rogrbmming
iMQ&. Blitz, assembly, C. Amiga E and AREXX (tusmined
leroms an Artist Ovtmighl
.HytrSCing. 3 D animation, bitmap drawing analysed
ftcomo an Amiga Miilk Moftltrfl
Uclamed enplaln^d. MlDt discussed, musicians interviewed
Belting Your Words Into Print
Word processing, Desfc Top Publishing, Punters. Clipart elc
Surfing the Super Information Highway
Intro to the Internet. Surfing the Interne;. WWW design,
Amiga friiemet Providers, Amiga Internet software The Amiga
Technologies Irtlernet pack taken for a test dnve.
General Arena
Emulation Operating Systems. Storage Systems, Amiga in
Business. Multimedia etc eld Sic
The Amiga Future
When* is the Amiga going? Amiga Technologies’ plana. Amiga
visions, possibly industry comments. Amiga "Visions" ■ the
companies that w I bring vA innovative prod-ucts in - 1996 We
interview Inlersect Developments, Hfilds of Vision and more.
And Finally
Credits, fhanfes and anything we have forgotten'
Multimedia At Its Best!
Simple and Easy-to-use
Educating and Informative
Entertaining and Exciting
/ Powerful and Amazing!
The world's first truly AG A multimedia, interactive compact cJisc.
Oesigned for beginners, new users through to intermediate (and
higher!) levels, it helps an Amiga user understand more about
their computer and what it is capable of. Covers many subjects
from raytracing to the Internet and from programming to music.
Many ‘well- known 1 experts and Amiga-buffe are contributing to
this CD, Tlniey offer help, answers, tips, tricks and more, Want to
know how the experts creates WWW page? Global Internet show
how! Stuck using Internet software? John Kennedy explains all,
AEso contains forums, opinions and a look to the future with top
Amiga developers. Comes with a FREE bonus beginners section
with commercial programs, commercial demos and all the PD you
need to Get Started, all ready-to-run. If you have an AG A Amiga
with a CD player, then get this. PC multimedia CD's are here!
-Jf- And
Starring! 1
Key and Gsrelh Croh
- .Arrjgn M IDI
- MICfOrafI
Steve Bye
- AMOS Programming
. FI Ucsiiiceware
Ed Wiles
- Oclamed in Depth
QiCtnn'nri Expert
Larry HKikmott
- DTP, Fritters, Cliparl
- LH Publishing
Feler and David Ctante
- 5D Animal un
- The Room Upslaes
Siiwm A Co
- 3D Arc-hit eefom
^USJ.
Mate Thnmas
- WWW Design-Tututo
■ Gobnl Internel Lid
Danny Amor
- Ths CD and Qeiman Mki
- Freelance Wfow
Jason Jodache
Qrimap Graphics
- Freelance Artsl
Data iMernehwa^ 1
- Ammafion
- Dukiii jl -oil
Dtwrf Tai'ky
- Slorage, Emulation
^ Fr^lanra WHtur
John Kennedy
- InfornRl etc cflt ole!
- Parogen (Freelance)
Jeremy Ford
■ PD S*Clk)n
- Ground Zero SoJkiyace
Judin Jovlh
- Amiga DTV
- Axiom VdeB SeMces
Andnjw Cnmpfcnli
- AMOS Hands-on'
- AMOS- Proxjraroinw
flichftto Bann^ter
Music (Saundsludid)
- MED Utesrs Group
Spencer Jarv-s
- imagine 'Handsron'
- Imagine Users Orsup
ADVANCED AMIGAGUIDE - AAG
* Fast Rendering or fl bit (253 coteuri Imjig**
jpracticalfy Aroian tHSf)>9f at . : :V5 Dolour curli,vifli even on .stock Clip Atigu. FTWhIS C*l be more Iren Offl) 256
impga disptnyvd at ano f.inu i+vl'i r'ie pafclie Sfra/W.
« |q □ Standteloh* Plaifarm Urvlike Qlhef "Hypertext 0 Product* (HTML Language ole}
duea flfit «Md Oinwr supnf -sarto u ML Ji or A/mTCP to run
* Allows T«x 4 Pictun and Garfgnt Unit* ■■ Oppuafrd la Ilia Pra-dmaaor
ciIck an 3 pciurn a' Mrafnd mart to iioliw png* Aoirana back to your anprruf pasrtfon.
* Allows lha use of Sub- Modules flumnabl* Jib Commands
for ingferwe. piay jncrihour jn on'min'M ns e c-CmnWKl bjr*#cJon-g on mbMai Tiro ca-nrundr cor-Wtour |-ou IB
m Kt* ' id arrfftftg sed apftfm'b Q ft* a fir* a™' erotic ire dfcfiwMiy etc
* Multiple Fonts A Add Colour from 256 Colour Fallals
you can use ns many aifttran! forts eS yt)u We. JVSf irse ll» nannai Amiga O&rtW tontt If Wy we' Tbil can gfrg onO
exXour ib ttm tour Jfrtvn a pgiteto -nr 23 cuoura. HfchOgfii a word - abtf ocTO-v wgtmgttf drtfonrtf rinss - ad d catouri
* Super B itmap Window
cuter for Am^jaGurdo ftfc a wftfcKl C-alf i-fi WMjrB Sr&re irtan is amMila
* Dffwnwwtl Cdrnpatlblllty
ti obit ft? Wf Of? Am^aBuide format inr.a scon t fTML oayvft.
■ Drawing Tools
AAG ilM-s you to dTule .Vrej, BBiet CrrBt-E eno CBfol^ tfy * sen by Lsinp s'.-nrte cuntmanaS fcHto S£ (KWAW
f CMP.ZS-ea Of OUWt rf),30,3S u sin C CO ora'i n a re ? u rdiWg r ' ■ ;
Abort a-B r&j sawn grew i
□ r <uvly >rnrsicr uf Ike Gel Slartrt |
CO rilerllHie: Tha man aape
crirnur wndBw*. ike Hcurtkig dc I
benary ana an amiralian sin; -
Athmkicxsd AmigaGukde (or AAG'l ia the Isnauogo that ro*ldB* behind the Gel Started interface- It uffara many
enhanced and powerful features over the old AmigaGuide languaga. To the led ol this box ra a list of the lec-
tures AAG terttsiti*. AAG could be uaed in a multimedia product, interface Iront-and, on-line help program .
diak magazine and much m&re. Cbhiacl us for licence details, AAG sheuld be available by MayVJune 1996,
German '■'■pndirjn,
Thg Gel Slarmd CD s^uid lkj uvu'IjUIb [’run; moal good
CD mail OkSar and nigh strml An- ga fclaiiiTS. All nghK
■esarvea. Conlarits may be sutynri la rhangc
Out March 1996 due early Apnl
[AGA Machines] £29,99
AAG - GUI OS VERSION
Advanced AmipaGuids |AAGj, tflfl be a dlSCt raplacsinant lor 1km
emwit An'iloaCikJe m a nahya O&GLB iraruion it kmks vmy snn-
lar to Ike rh s,:no loir.it. hrwexer h is very dilftpro'iL Piy language
slaws mom (Irx biHv Suth afl the CB-ordlrvadlon eMem. Irnspos and
gadgets in lipta 256 cBbtrs and BSP
“ j add more pctweitol teatunes BtK*T as
(PjK HTML decoding pr usa Bl mLltple
. fonts on a sage AAG can alsu raat!
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