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INDI JANUARY SALE 

* INSTANT CREDIT FOR NEW YEAR* 


(infect at any time) 

We can Now organise Instant Credit with a Same day decision at nearly ONE Hundred Offices Nationwide 


BUY TODAY- 


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No Strings Attached 


ZAPPO AMIGA 1200 CD ROM DRIVE 

LIMITED EDITION PACK 


Order any INDI advertised product over 

i | 00, USE IT FOR 6 MONTHS AND THEN 
CHOOSE HOW TO PAY 


AFTER 6 MONTHS 

PAY IN FULL 
NO CHARGES 
WHATSOEVER 


um 

AFTER 6 MONTHS 
PAY OVER 24 OR 
36 MONTHS AT 
OUR NORMAL 
APR* 


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INSTANT CREDIT AVAILABLE FROM 
NEARLY 100 OFFICES NATIONWIDE 


Credit Cards 


fhm iMitJfi it " 
Amiga Fiji HIM 
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Express Cheque Clearance 


I Srrply wnte your cheque gun. nun tee card number, name and address on 
the of your cheque Mid we will normaly be able dq despatch yaur 

order die day tftat we rafllVB your cheque, Chet^Jes, received without 

ll 


order the day tfat we recent ) 

□ cheque guarantee Gird renter, wil normally dear within a maximum 

7 wonqpg day^ 


Customer Care 


. e substantial- volume of sales calls camming into our office has 
resulted in delays in the crucial area of customer care. To 
ensure chat all customer quenes are handled speedily and 
efficiently a new customer care department has been 
established. Our new department will he happy iq assist you on 
their new number 0S43 419921 Mon-Fri fO aim -4 pm 


INDI SALES DESK 

0543 4 1 9999, «ftlEx 


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worth £14.99 
ZAPPO CO ROHCMM 


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AMIGA, CO ^ 


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AMIGA CD ** 


Unwed 

Edition 

£21 

9” 




Drives have come down so 

on to 


INDI pass the ad^van ta ge i 


plugs -HEP thf PCMCIA Sl*i Cl f The Amiga 600 
£ I 200 and is ready to go. Excellent busIH 
q^Uty at ail Jr .izifig p« ,t€ 12 Months 
Warranty 


261 Mb- 
528 Mb - 


Sale Price 
Sale Price 


£194 

£312 


APOLOGIES TO OUR CUSTOMERS 
INDI have discontinued internal IDE Hard Drives. 
The Smart Stor Plus is in our opinio*' fasten ind far better 
value for money 


DID YOU KNOW THAT 
MOST MAJOR SOP I WARE 
PUBLISHERS ARE BRANDING 
THEIR COM SOFTWARE 


You've seen al the r pview* 
on this popular and a 
second Ami§s dnvc 
Compatible wirh .ill Amips 
Quality 9 out of 10 " 
Exceptional value ter money 
Amiga Computing 

£44.” 


SALE PRICE] 


ill ROM 
COM 1 1 ATI BLK 


US Gold, Electronic Arts 
Elite, Team 17, Mandicape. 
Krisalis, and Kixx 


Monitor SALE 


MICROVTTBC MONITORS 


TPui M^jefb morvicir offers a htfi qualiy 
028 :i;ji preh .u nJ bw radonon tool 

PTft-ll crmptai k e. (..umptutL with 

ijxi-onnf Stereo Speaker and mdudtt J 
leads - ihis h ibe mcnnor that hw -ill 
biwi wnrao^ far. 

Entt-md 


Speakers 

Inckidrd 


SX-1 


Expansion Options 


CO 32 EXPANSION MODULE 


SHARP MONITOR /TV 


£ 285.99 


Order co-day and fill in om eredit jpplicaoon 
kim, Choose a payment period from ti 60 
Mor'thi and you will soon tee using your X I 


Black 
Keyboard 

Floppy Drive £ 44.09 


£ 37.99 


FREE 

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with every lappn Product 

Conrirm when ordering 


The 


Monitor 


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for 6 months for nolhlnfr 

Moduie lintphr : 

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cxpnn^iort open.! up ‘for you. Ad i j keyboard 
floppy drive a* - evert Fit i supe-last hard -drive 
Instaritfy your CD 32 i\ ncs rn*i e console, it's ,i 
real computer. 

FREE FRED FISH 

SX-1 Expansion 
Module 


SX- 1 Expansion Module 
Black Ke/boar d 
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£189.” £249.19 pALE| 


TEL: 0543 4 1 9 999 FAX: 4 1 8 























1) Printer Oust Cover 

2 ) Printer Stand •-« i -ei Hand 

1) Paper Pack etts of duifty A4 paper 

4) ContnjouQh Paper port !C pup* 

I) Parallel Printer Cable 

6) Pxmonk Cdowr fUbfc™ 

7) Panasonic BJack Ribbon 


INDI PRICE £8,99 
INpl PRICE £9-99 
INDI PRICE £9.99 
INDI PRICE £19.99 
INDI PRICE £&, 99 
INDI PRICE £1199 
INDI PRICE ££.99 


A 24 Pin Qi.Net c oh xr printer, designed far those who need low CGtt 
fowkiruil quality QMtput, giving all your documents and presentations eye 
thing colour. The NEW KJC-P2I15 incorporates a 20 page built in sheet- 
flpr, a flat belt push tractor feed to facilitate- easy loading together wnh a 
noise lew! of only 46.5dBn (43.5dBa in super quiet node) 

6a - 43.5 dfia SQ Node 

jes including 3 draft artd 7 letter quaiiiy 


I uiet PnntJF 
ultipFe fool 


7 CJour printing J^| | 1 
250 cps Draft Micron, 83 cps Uj 
• (Year Warranty 

Measa rnxc n- FVqji^k Etot - Mainx prints 
i v- !■ i. » ! ri I ' , Ocher Coon( 

approximate*? £50 centra far dift 


CANON BJIQ5X 

' I IG CPS 4 Portable Printerf I 7 k|) ' 340 DPI 4 Optional auto cut she« feeder ' I Ypai 


CANON BJ200 

! 173 CPS high quality-2+fl CPS h^h speed - 36£> DP? " S res*knf ryprfaeei ' Ugh 
■ &Ht in cut sheet feeder holds iOQ iheeu 1 I Year warranty 


FREER 

for your FI 


E 00 00 444220 
.mi ga Driver Disk 


2091 SCSI Co nt rol ler Card _ t 

L6 Form for use in die A4GG0 4 Used 2Mb of I & bit dips can be fared X JL I 
Any 3.5" SCSI Hard Drive on be fitted (l^P J 

Install software fof SCSI Hard Dl iwe Any other standard SCSI device can be added 
Tape streamer * SCSI Scannur ' External Hard Drive 


KX - P4400 


Afc w KXP440G Ukm • Cc n ifrjti LED UHERQUAJjnPu&P^ 
The pnnier that fits vinajal^ anywnere. Ultra small footprint 
! 2,7an x 38,8cm x 29.4cm ea trays) At under 65 kg this printne 
travels with you. They aiso feamre energy effioem: power save 


Page Printer standard Specrj^cntiojT 

4 pages pur minute of laser quality output 1 00 sheet, 
multi purpose paper tray (A4. tetter, legal and executive) 

* I Mb Ram expandable no S Mb + 1600 copies per 
Toner I Year Qn Site Warranty 28 Bitmapped fbrtts 

• HP Usenet IIP 


A- ' Allows your A 1 200 to r*ui 1 52 
f nines faster than a A400C ■' Old 

+ Easy i^jja door msiaHatio^ (No soldering 

^asc upgradable to 1 28 Mb (72 pm 12 bill 
On board battery bici-c-r! dock 
Poes ihm interfere with PCMCIA port 

50 mhz 

SQmhz +5Qmhi FPU i 129.9 


fVE SAVING 


dot upgrade for the Amigi 

INDI PRICE £19.99 


5 pa|ei per minute 
28 resident fonts 

Optional 2nd input bin (total printer capacity 2 k 200 sheetsl 
Low running coses 
Parallel Interface 

Optional memory expansion to 4.5 Mb 1&.5 Mb as standard | 
HP -iserjei II emulsion " Including Superprmi 

24 Months On - Site # pi ■ 


WHILST STOCKS LAST 


32 - Bit RISC Technology 


SALE PRICE 


SALE PRICE 


1 • ■ A Low cost, hi qiec d^grtal effects cartridge pfag5 into the punter pen of the Ain^t Allows 
terac sampling from admeet arry musical squra (NDl PRICE; £26 

AKt v Animation package is a must for computer artists and enchusiasts of all ages 
k* used in Rolf Harris Cartoon Club. INDI PRICE £34 

* The ultimate law cost colour digitiser for the Amiga, "the best value full 

;olour digitiser on the market 11 ,- Amiga Format. INDI PRICE £69 


Amiga Format, INDI PRICE £69 

hOHSO^DI AF$K3A 1 2 (RTF) 

Based an the best selling Vtdi Amiga 1 2. This all new version offers real lime colour capture from any 
video source. Full AG A chipset support as standard for all A 1 200.^4000. INDI PRICE £ I 29 

| Plus FREE Power Simply 

For the more serious user, this 24 - bit version will again capture from any video source with 


P=werfu’ 32 ■ to jiroctiwr -l Prrfn&aral 
2 JuystKk pom 4 \y (luftpif drive ‘ i Mb 
Son Wrrte wrd pnwttiirg, 

2c»d Game Fact 

hcroiMdttry Liimiirp. Oiyck. P.w«. Supi 
AppliCitierrii >jiie pamEinf. drawing ccr i 
^crnpre'ieriiwr kuiZM TTUr.^ UpC 

i Tear At Nome Warranty 

PLUGS INTOVOUH TV SET 


k§ytKUh r d 


1 |tid Fervour 
arid muiic pro-am 

Aenrn Action Pack 


ACORN MONITOR 

AKFS2 Multiacan Mo^lwr 
* MBcfium Resolullon SVGA £> 2B dp 


Tis Supers A4 Amiga Scanner voted 'Amiga Copper Bose Buy H , arrwes complete rforre I 
oftware Meree H the tiniple, qLrdifn’ttrfflnff of two on-screen mages and M<ro™m C 
ff.rlenfr.-i -Mdu-,- mtav Amm 5iW500 pkia .‘A600 - A 1 20G 1 .'A 1 500 .TSBdO .‘3000 ‘4®0 Mr 
Minm.ur 7 Mb me me: -7 £ a HprJ Disk to mn OCR option Kxistart, Workbendi V | . 2 or 

with OCR Software 

faticnl Character reeognitigri nllows 
you Co edit Scanned Document 
PerTsa for Word Processing 
Appllotpoiu 


fNDf DIRECT MAJi 
R/NGW4Y INDUSTRIAL E5TA7E, 
EASTERN AVENUE. 

UCHFIEL O STAFFS, mil 7SF 


£ 1 24.99 


£ 294.99 


SALE PRICE 


“i£ASE ENCLOSE £i FOR SECUPJCOR DELIVERY (UK Mainland) 

Please send 1 \m 

H 


Delivery 


Price - — + Delivery 

1 enclose cheque/ PQ for £.„.^. or charge 

No. Expiry .. J„.,, S Ignicure. 


Scoop Purchase 

Top Quality 1 00% Error Free 

B ULK D ISKS 

SO Disk Pack 69 Disk Labels 500 Pack £4.50 


Name 


Address 


■Daytime Tel 


PRINTER ACCESSORIES 


Canon PRINTERS 


Do You Own An Amiga A 1500 / A2000 / A300Q Or A4000 


MBX 1 230 XA SO Mhz 
SO Mhz 68030 & MMU 


Amiga Replacement Floppy Drives 


Panasonic KX-P44 1 0 Laser Printing 


ROMBO 


Alfa Scan - Plus 2S6 tlfiEVSCALF & Alfa Colour 7 S 6 K Colour Hand Scanner 


.PHA COLDUn WITH 156 

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TEL: (44y5414im9 
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IPiPf DiUK t HAIL KtifttW & r ijiV M# ks Vid C Crp^ - efn% AH p« * t-. V* I W' a? ump & jjann so pnci5 tiO 

















I ^ ^ 


[oniEnis 



Ihe essential guide to Rmiga gaming 

System On-line 94 

AH the latest pulsating and highly exciting news on ihe forthcoming 
Amiga game releases, plus this month s recommended releases 

Beat the System 9& 

Jonathan Maddock explains the way to lake your footy team Jo ftie fop with 
tips tor Premier Manager 3 Plus a guide to the secrets of Darkseed 

Review: Delphine Classic Collection 108 

Delphine ha s brought together some ot the all time greats in a compilation 
including the classic Flashback. Jonathan Maddock gives it She run down 

Feature: Primal Rage 1 20 

Fancy pitting dinosaur aganst dinosaur in blood-thirsty prehistoric combat? 
We lake a look at the making of another eargerly-awaited title 

Review; LucasArt's Classic Collection 1 24 

System assesses yet mcr™ goodies in a collection including the stunning 
adventure Monkey isiand 


58 


Reuieujs 

Termite 

We explore me latest release 
lo bring e-mail into the home 

Photogenic^ ID Camesmith BB 


89 


Special EDs | 

Tihe CD-ROM revolution continues 
with four CDs under the spotlight 

IDS 


In 


75 


The latest Amos intuition interlace 
put through Us paces by Pfnt Smith 


Pamt and \fftage processing 
power from a single interface 


Quality software that doesn't 
/wed a degree to understand 


Word worth 5E *17 PP 6.1 


BB 


Feature: Beauty in the Beast 

Garelh Lofthouse reports on bow the ground-breaking 
graphics in Rise of the Robots we m achieved 

System Essentials 

We cast a thrifty eye over the latesf budget rei&ases 
with a review of Owi£ II and Bump W Bum 

Game Heuiews 

Mortal Kombat II 
Base jumpers 
Jungle Strike 
Rise of the Robots 
Lion King 
Shadow \ Fighter 


120 


132 


A pint-sized version of the Digits 
masterpiece that may be a giant 


We investigate an update for a 
leading contender in the patnt race 


10/10 Drilling 19 Special I Ds 58 


Thu latest release from the Amiga’s 
leader in edutainment takes the test 


The CD-ROM revolution continues 
with four CDs under (tie spotlight 


Features 

Rmiga IU 

AC takes a look at the latest Amiga-made BSC blockbuster 


13 


102 

104 

112 

114 

lid 

130 


Pfl P ranks El 

The lengths some PR companies will go to when promoting a, product 




Graphics Galore ' GG 

A guide to retargetable graphics for those looking to improve their Amiga 

a 

Essential Assembler 77 

Paul Gveraa otters up more advice when it comes to mastering the machine 








I lent issue 
an sale 
9 February 


FEBflU-ARr 

1 !*K 


Ail Amiga! 




l MM 


WORKSHOP 

* # & #» & fr 

Complete end 
unrestricted program ! 

I CnH4* ywtr -own 
animatlont, malt 
and m Ampul me* 
frirroa with * 
herns of g^aphte ta&li and rynellwii 




# 


?«5 

o 


m ef great 
programs to hmp make using 
your Amige easy and pslnhss 


Button Menu 

AHJgn prtflrtffii 
lUpbirH^lflrWfl 
Kttu and quick 
tJBtdlmn 



Animation Workshop 


Create, edit and rejuvenate your 
animations with this commercial retease 
Incredible processing power including 
direct support for AD Pro! 


t ; 3 


ECSDiagnosis 

I tm^nt G-jgi'osDc 
"'['IlD IrKkdfilsT 
Amiga laulli 


WlndowDeemon 

Cniisamiu Ihn nay 
pfo ^ 1 Amiga s-icndkn 
Wmribrah Kmn 

1 





EQ 


Sharetuare 


ButtonMenu - assign your favourite 
programs to a button for fast execution 
WindowDaemon - customise the way 
your Amiga processes screens and 
windows ECSDiagnosis - Solves 
faults in seconds WB Version ~ Replace 
Workbench's command with this 
informative one 


Regulars 


Aeius 


ESP 


si 


Commodore makes the first bid £wjI the confusion stilt continues 


Are you in search Ot serious Afrwpa ansvfore - the tetters pa pe 


USA nuns 


is 


HCA5 


55 


~he usual software specialties from our friendly American expert Dodgy drives, dicky disks and all things techy taken tn hand 


Giiunc Started 


is Public Sector 


70 


Essential CoverDisk information for beginners and experts alike 

Disk Offers be 

Upgrade our giveaways and save some serious cash 


Not five pounds 
not three pounds, 
not sure whet's on 
offer? Check out our 
regular PD pages 



■ T 1 " " ' Paul Overaa looks at arrays and the confusion of compound variables 

Uideo 

Cary Wtiiteley provides a guide to the do's and don'h of video titling 

ITn®& fllUSiC 

5 ,v Paul Overaa lends an ear to the Amiga's latest sample editor 

fC*E : tomms 

Phi! South refs Ihe battle between the giants of teletommuriitalion 

Amos 

The second instalment of our guide to Easy AMOS, from Phil South 

Publishing 

Ben Pointer delves ever deeper into the art, of pro quality Amiga DtP 


AMIGA 

GUIDE 


Amiga Medical t 


Frank Nord continues hii 
guided tour of your Amiga 
with a look at hard drive 
maintf nance and the easy 
ways to keep it In tip-top 
condition 


% 


CEJUER 

STORY 



Hardman 

flnimation 


ffmiga Computing 
discouers that the 
flmigas at the 
heart of this 
Oscar- LLiinntng 
animation comp arm 


1 See page 33 1 

* 


Subscriptions 



...for details of llmiga 
tmputifig s subscription 
offers this month. 









— 




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FODDER 
SETTLERS T2 
CHAOS ENGINE 



JJ'JLJ 1 

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\£1J. 



SCHSI WORLD OF SOCCER 

19.99 


CANNON FODDER 2 

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THEME PARK 
23.99 ALL FORMATS 


MONKEY ISLAND 2 

12,99 


BEAU JOLLY COMP 

25-99 



<' 

iOW=^ jk'i'KAiif r 

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’tv 


i 




RISE OF THE ROBOTS 

27,49 dn 25.99 aisw 


LION KING 

20,49 Aiaoo 


MORTAL KQMHAT: 

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TOWER ASSAULT 

14.99 or 19.99 co3z 


ZEEWOLF 

20.99 


ALADDIN 

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JUNGLE STRIKE PGA EUROPEAN TOUR SENSIBLE SOCCER U ™ „ _ __ 

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RISE OF THE ROBOTS 

23.49 co32 


GUARDIAN 

1 8.49 CD32 


4 v, limit i f 

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fit 

MEGA RACE 



23.99 CD32 


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SIMON THE SOBCER 

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TRIVIAL PURSUIT 
10 99CC32 


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NO# 




ALIAS l won 

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MSB i rwirtm J Ml if RAM 
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BQVWly UWSTERElE&P. 1 MB* 

E*rriJT4i. FOOTBALL 

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AMIGA CD32 CD' 


FATFHfflAh i m 


£D99 


CANNON FOOGfR 7 
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ZEAEER DELUXE S » 

LHAMR MA14AC.FR -M JA 1 MB 9 99 

DrtAMPDHEHiP MANAGER W.W* 

|EVD OH SEASON DATA DIE*". 1 3 .*3 


PQA EUROPEAN TOUR 
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PQA TQ0R GOLF 


A1200GAMI 


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ALADDIN 
JVs OFFEP - DEDUCT -[a UNNL -J*l 


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BUG* BLOWS 
RCC f BLOWS GAiACTlC 
BRUTAL FDOT&AkL DELUXE 
CAFTTVE ? - LIBERATION 
Cl-AOS ENGINE 
CwuJIATiqnaga 
OCTroit 
DREAWWEB 
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EXILE 

FIB_DS OF GLOP" 

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HEIUC-ALL t - 6LA.NF OF A3 CARD 
iklKi!l : .lEf.f MISSION 

IMF a LEGION L>- CHADS 

JAMES P1>ND COLLECTION 
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1*00 
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23.43 
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CHAMP MAHADth LULLfcCTlON 

i!j.l :4 - UPDATE GlSttl 1 MB iS.&t 

CH^VPlOf^HIP MANAGER if AH* 

0i«H 1 ME 1" «J 

CHAWIDNSHlH 1 MANAGE ITALIA 

UL'I lA’ F DlF.*. ! ME * 1*40 

CHACO ENGINE 9 H 

CHUCK ROC* SM 

OVIUSATIDfi f MB l?:** 


PINBALL t*QljBLE PACK I MB 

iPiSflALL DREAMS S FARTASlESl U-4* 

RNHWJLDflFANfa 1MB '0V0 

PtWALLFANTABfS 13.39 

DuEBT 1 . 

POLICE QUEST j 1 MB 
POWfRCPIVE I MB 
PGWERWOHGER 
WW DAT* CKSK *#0*31 


ATP (TEAM lt|> MS 

ALIEN BRELL1 ■ TOWER ASSAULT liS 

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AMIGA EDUCATIONAL 


MMLLIANCE V 2 *5* 

ptfli.MiF^RHOFEayOS+W. ART PACKAGE 
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NK . NA'XJNAL CURRICULUM 


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1MI 

3 99 


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CLASSIC COLtfCTION ■ DELPHINE 

r ^gHPAEK CHUSE FDR * 00PPBF 
ANOTHER WORLD. OPEFUTflN 
STfALTW. FLTIW& WAFHl 1 MB ■ 1 9.44 

CLASSIC CDLLfetrtON ■ tUCAS ARTS 
MQIAffY ISLAND. IhffVJMS A THE 
LAS^CPU&ADE LOOM MAMAC 
UAH5BN, TAX MCkAaCHENI 1 MP * lS.AS 
CLUB FOOTBAI4. 1 MB 19 i9 


COMBAT CLASSICS 3 I MR 

iSILEN' SERVICE? FIS STEALTH 


RGHTEfl iSLPJNBl 


JUNGLE STRIKE 
| E ft OFFER DEDUCT E3 UPfTIL JAH 


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COKpATCi A5SIC5 ] 

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GUNS# 1 -■ - MB * 


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ON THE ball HARD DRI'^E CftLT 
LEAGUE by ’*JN • 29.43 

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^EgBmESTftUNnLJA^ 


PREMIER MAN AGrPO , ,15-99 

:X9 OFFER - DIOTK: I a UNTIL JAN J1 1 


2S9d 

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RISE OF THE ROBOTS 
ROACKUL 
SftflRF TE.AM 
SIM CIT¥ HDDS1 4 MH 
■^IktON THE sqrcefeh 
3IMCN THE SORCE^H ? 

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HAHLUiPivf DNL^y 23.99 

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[ommodore UK 
makes 


^fter Iasi months strongest contender, CEI, appear- 
ng to b€ in a position lo finally lay down the first bid. 
the query over the future of Commodore has been 
mrown into the air yet again, 

White the headline might point to some kind of res- 
olution, David Pleasance 's revelation that they had 
made the first bid has been undermined by the appar- 
ent lack of verification from either Franklyn Wilson, 
the liquidator in the Bahamas, or Ale* Amor al CEI in 
Miami. 

Al the World of Amiga show held over the weekend 
of the &-12 of December, I met with David Pleasance 
to ask for the latest report on the buyout. This is what 
he had to say: 

“Last Tuesday we made a definitive bid to the liq- 
jidatgr and thal bid was supported by documentation 
mat proves that we have ell the funds. Plus, we paid 
me deposit and lhat went in last week. 

On the 21 December '94 there is a creditors meet- 
ng and we're going lo ask them to approve the offer 
- we don’t actually need their approval but it would 
neip it we had it because it means nobody can argue 
about it [the first bid] “ When Amiga Computing 


first bid 

phoned FrankJyn Wilson, the liquidator based in the 
Bahamas, il wouid appear thal he wasn't so sure lhat 
the inilial bid had been made "Well, let me put it this 
way. Evidence of good faith is being put forward to us 


UJhif the delay? 

Franklyn Wiisan, the liquidator dea.ing with the 
Commodore bankruptcy, lold Amiga Composing^ there 
have been so many delays, setbacks and other problems 
that have hampered the buyout procedures: 
m taking a tong time because, while the Commodore 
corporals structure migh have been particularly efficient for 
regulatory and lax reasons as a gang concern, ir is a literal 
nightmare for a liquidation because of the multitude of |uns 
dictions and because of Ibe complexity cl me- corporate 
structure. It's a constantly shifting sand as more players gel 
m the equation, Thai's a irue cause of tie problem 
With the first bid made, we should be seeing a 
resolution very soon now 


M«n«wkk 

"I CM illim 
yx>U fhflf hm 
flfi* flflUltfif9fJ 
hpi WtfVitf 
Iftf bitf iind hm 
Ai> alma 
fwcmmmet th * 

man# y* 

but we do not yet have a definitive agreement. That's 
the bottom line," 

CEl's Ale* Amor is battled by Pleasance's 
statement concerning the first bid: 1 can't speak for 
Mr Pleasance and certainly can't make any 
comments on that, but I would find it very hard to 
believe that the liquidator had not informed us 
of that event .. we're still talking to the liquidator 
on a dally basis I think that if the first 
bid had occurred, ihey would definitely tell 
us so." 

On phoning David Pleasance two days later, he 
reaffirmed thal the bid had been made: "I can assure 
you that he has received the bid and has also 
received Ihe money. My understanding is lhat the 
money should have gone into the bank account 
yesterday | W12/94]." 

So, despite the initial confusion that has 
plagued the buyout from day one. it would 
appear at last that Ihe bidding process can 
begin ap roper and Amiga international have token the 
first vital step towards bringing about the Amiga's 
revival. 



UJhat the future mau hold 


Let s say, for the sake of argument, that Pleasance's claims of signing the first bid 
are cemented in concrete and brings Amiga International a step closer towards deal- 
ing in the tierce and competitive world of computers. At the recent World of Amiga 
show, Pleasance gave us a more thorough breakdown ol what we can expect to see 
from them in the immediate future. ' There are five and half million Amigas in Europe 
- a lot ol them are 500 and 60Ss and there are many people who want lo upgrade. 
Whal they want is something that is more powerful than a 1200 but less expensive 
than a 4000. 

So what we would like to bring out. if we can. is a producl which is probably 030 
based in a PC-style case, has a couple of expansion slots and the ability to have a 
CD32 compatible in-built drive. It will be a price somewhere between Ihe 1200 and 
4000 so we don’t upset people who own 120Ds... f think we'll sell a lot of them." 

And Amiga international's managing director was more open with his plans for 
the new machine on its way In the next two years - if Ihey win. 

' We've got a new system which is probably about 25 per cent developed and 
I believe is going to he at least 13 months to two years before it's completed- 
Essen Hally. it takes a fl ISC-based form and. with our own technology, the chip will 
have a full 3D rendering engine - texture mapping, polygon control. 22 voice 16-bit 


stereo, Mpeg compatible all in the chip. "From that chip we will have a whole range 
of consumer products right up to the top-end workstations in a modular way. so the 
low-end may have one or two of these modules with expansion for more. We want to 
make them fully expandable." 

Pleasance continued; "To give you some Idea of the power of the product, we will 
have a CD-based console which will be. In our opinion, the most powerful product of 
all the consoles, More so than the Ultra 64 from Nintendo - the specifications for 
thal machine are impressive. Our machine is approximately 2D times more powerful 
than that. In terms of a comparison wllh the new workstation lo an A-tQOD, we're talk- 
ing about something 3 S times more powerful than the 4003. 

“The other thing is that the workstation, because of the technology of ft ISC. will 
allow you to run Dos products through Windows NT end I'm told by the engineers 
thal the Dos software will run five limes faster than Pentium,'' 

Pleasance is not worried about the two-year gap between finalising the contract 
and Ihe new machine appearing. He believes that with all the third-party support Ihe 
Amiga receives, the 060-based machines and other areas ol expansion will provide 
ample opportunity for power-hungry consumers to get their hands on faster 
technology. 


mrimj ■ nmi. 1 1 

FEBRUARY 1995 








Those ol us cynical enough 10 think (tint 
ihe World of Amiga Show would be any- 
th-, ng but a success were very tortunate- 
ly pfoven wrong. The Wembley-based 
show was mostly lull for its three days 
with exhibitors from all over the world 
showing off their various hardware and 
software additions lor ihe Amiga. 

Among the exhibitors were some ol 
top-end companies such as NewTek - 
whose video projector constantly 
pumped out Lightwave sequences 
token from television shows - Digital 
Processing System and its PAflcard 
playing Aardman Animation's The 
Wrong Trousers > and Wolf Dietrech 
from Advanced Systems and Soli ware could be lound at Ine 
Gordon Harwood stand showing off the world' s fastest Amiga in 
the shape ol the Cyberstorm Q$C card. 

GRAPHICS 

The best arts-related software of the exhibition was 
Almaihera's Photogemcs. a graphics manipulation package 
whose versatility and options could make ihe likes ol Adobe 
Photoshop pause for a moment to look over its shoulder. For 
more details about Photogemcs see Ihe review on page 40, 

CD32 owners can look forward 1o a wide selection of video 
CDs coming their way once the FMV cartridge goes into pro- 
duction again. The hit with the punters was the Queen Greatest 
Flix CD that features the best of the much celebrated band's 
pop promos, with full video conlrols. Children s programming 
was catered for by The Shoe People, the popular kids pro- 
gramme where users can select an episode from a variety on 
offer. 

Commodore took up the mam central stand with a TV wall 
playing effects and video CDs Most ol the hall though was 
taken up by a performing area where a mixture of entertainment 
artists strutted their stuff to very varying degrees of success 

There wasn't much of a turnout from the games houses with 
only Ocean, Gremlin and Team 17 on site to flog then goods, 
but some of the game discounts on oiler were rather good - 
where else can you buy a copy of Acid Software s excellent 


Skidmarks for E2? Peter Bre meld, the 
organiser behind all the shows for the 
Iasi U years, was enthusiastic about 
customer response: In terms of volume, 
thts show was not as highly attended as 
oiners but ihe people there were spend- 
ing a lot of money The show has gone 
well." 

Heiailers ware equally happy with the 
weekend. Silica’s ken Browning said: 
“It's obvious (ram the enthusiasm ol the 
crowds that the Amiga still has a bright 
future. H the buyout is sorted out within 
the next couple of months, I'm sure 
retailers can expect a New Year bonus 
Iran the UK's Amiga fans" 

Tony laniri from Power Computing echoed the positive note 
'The show was well attended, wall organised and professional- 
ly run throughout the ihree days, and has certainly breathed a 
new lease of life into the Amiga market. 1 

Kieron Sumner from Commodore also chipped in with: 
‘Many of ihe overseas visitors were amazed at the strength of 
support lor the Amiga in the UK. As a result, many have 
already booked larger stands tor next year's show" 

REACTIONS 

David Pleasance was at the show to oiler advice to regular 
Amiga puniers. And his reaclton? 'What I’m most happy about 
is the fad that we have people from America and all over 
Europe actually exhibiting here. That, l Ihink, is a very good 
indication of the support that we have lor our MBO [manage- 
ment buy oul| m the face ol the US competition 
'Another thing I'm very happy with is that the end users are 
coming along with money in their pockets and are showing 
their support for ihe brand. I don'l ihink there are many single 
brands that ever get the level ol Support. It's phenomenal, I'm 
really delighied with that. I wish we'd been able to advertise 
ihe event a bit batter but, considering we haven'l got much 
money 1 think we've done a pretty reasonable job." 

Whatever the outcome ol fie bid, the hope is to hold anof ■ 
6J show come Spring, followed by a more major venue at 
Christmas. 



IDorld wide success 



&rm m*td, WQAi 

-Tlh* Ihow fHSfl# w*IT 


Amiga Computing 


FEBRUARY 1995 


10 









Power Computing 

DESIGN and INN V A T I O N 


Hard drives 


video backup 3.0 


‘ SCSI/IDE HD'S 

An Dur hard drives come complete a 12 
~onth guarantee with fining cable, screws, 
ssrtitioning software and ful instruction^ 

2.5" IDE HARD DRIVES 

10MB HARO DRIVE £139 95 
I 1 Q M B HARD DRIVE £159. 95 

I TOMB HARD DRIVE £319 9 5 



M -T E C EXT. H D 


3,S" SOSMDE HARD DRIVES 

17?M& HARD DRIVE £i?9 

J5BMB HARD DRIVE £219 

540MB HARD DRIVE £279 

I GQ HARD DRIVE tf Jt 

2GB HARD DRIVE £109? 


The AT-50Q IDE eternal hard drr^e for me 
A5DQ, tomes with ar internal ROM socket so 
you switch between a 2.04 and L3 ROM 
without having, to open your Amiga casing 

AT- 5 0Q a ARE £?9.9S 

AT- SOD 1*0 MB HD £259-95 


BACKUP FEATURES 

lnrwatr« product that alow; you to backup 
your software onto a VHSowtte You can 
now fit up to 520MB on a four hour tape 
The award winning Video Backup System 
now has new backup mooes tor Amigas wrth 
a 60020 or a higher CPU, 4 new user 
interface that also runs on ihc Workbench 
screen, a two times s{ieed improvement over 
Vernon 1 .5, data, compression over three 
times feste- than ’Version l 5 Bid you can dso 
■watch television on your manitoH 

VIDEO BACKUP 5 C ART 


V fl S SCAR? VERSION £45 

VBS PHONO VERSION £#? 

VBS VJ.D UPGRADE £20 



CD-ROM DRIVE 68020 A500/RAM 



OVERDRIVE CD 


This external CD-ROM drive comes wrth the 
following features: PCMCIA interface, 
Doucuesofifcd drive, Emulates CD 32 CD- 
ROM device, Multi session and PhotoCD 
compatible. 


OVERDRIVE CD-ROM £19* 
AMINET 9 SHARE £10 

MEETING PEARLS 

£IB 

GOLDFISH 

£21 

FRESH FISH 6 

£25 

AUDIO RESOURCE 

£23 







OVERDRIVE HD 

This external PCMCIA Hard Drive allows you 
to fit a 3,5" IDE h&rtj disk: and included -n the* 
□adk i$ the installation software which allows 
you to configure ihe drive to your own needs 

OVERDRIVE HD BARE £99 
OVERDRIVE HD 140MB £25? 



6 8 0 2 0 A 5 00 


Full 68020 pressor with MMU 
WferVs witti dll Aii 00 'i deluding ASC0+ 
Option^ 6BA&I or 68302 FPU (PLCCorP&A) 
Up to &*10 addhrenal FAST RAN 
No soiling required 

fuftr dutO-CDnfipjnng 

Most programs speec jp by 300%, 

Supports Motoroili cache system 
Supports. Kjckstart remapping -disable jumper 

68010 AS 00 8 A ft E £**.95 

*40119 A500 4 HB illf.OS 

MOI0 A 5 0 0 IMS £9*4.9$ 



A 5 Q 0 2MB R A M 

A 2MB RAM board for the A500 whitn fits n 
the trap door slot 

A 5 0 0 IMB RAM £09 9$ 


AWARD w inning PR 


4 4 m i b Stanley S t P Bedford 

ffltpktfnt 0 2 3 4 

f u f i * i m i t c 0 2 3 4 



DUCTS 
M K 4 I 7RW 

2 7 3 0 0 0 

3 S 2 2 0 7 


T4di-£l 2-3 d-i tZ-Sa '.v. • ii. Hid 
Ds!**f**ar5 to dock muueuiv 


M c--iB i-cLdc WF md pnen ne s«St*T q d'nr-.p ^.-ra^otn. nrtiee, n kitonuti re Kbi»ta%d « otm fi *-Ttn| 

cr ujr m 1 5c- k ratted i liras.! is fr* I* * 1 * mi and oor irons oT trade, oopvs Cf nft£h w* Ha of (tu , ge dp requeft 


Oeqraa MrtM IP Qtfrpttl Lid 

Nair« 

Addmi 


c®df 


T«ltphpn« 

S jfiiem crafted 

Dttcrlpttoft 


£h«HltlPO tori 


Credit card No 


7 tiwtD£:«4r 5 


5i|n 


Expiry da.Ee 



EMPLANT runs lUgh powered pmgfkmt like Ouark £»Or**» tnd Adobe PhotoShoph 


EMPLANT 


The World's First Multi-Platform Emulation System! 


*t Theft 6 '* 

+4Hbl 


The Macintosh emulation module is a 'generic' Macintosh with (he speed of itm emulation depending on me processor your /mugd u> ua« v ««■ 
lent lo a MAC llci. An A4000 is equivalent to a Quadra 900. Support tor up to 16 colours is provided tor ngrt-AGA machines. A4LKJ0 owners can use a lull 456 
colours^ (j.p to 24 bit (16 millions-) colours is supported using third party video boards such as; Picasso H. EGS-Spectrum, VWd-24. Rainbow II, Rainbow III. 
Visions Pamt. Merlin, Retina. Ftelina Z3, Piccolo EGS1 10/24, and OpalVision' Built in multiple tile transfer allows for quick easy transfers between the Amiga 
and MAC emulation. Support tor AmigaDOS devices, Scanners, CD ROM MlOl. SyQuest removable drives. Printers. Modems etc. Full slereo sound is supported 
too! Requires Macintosh ROMs (not supplied). 

£586PXsm Emulation Module 

We are now in the final testing stage! We have added the next generation CPU msi ruction set 1 The e 586DX emulation module otters a high speed 566 DX (FPU. 
MMU, and new insiruction set) emulation with complete low-level architecture support giving you the ability to run DOS. OS/2 NT Windows 3.x. and even 
Chicago! Support for MDA. CGA. EGA. VGA. SVGA video modes, sound, |OysKc*s floppy doves, hard drives extended memory, and more! 

The possibilities with a multi-platform machine are endless. Now you can lake advantage cl a whole host ol greal software previously unavailable, and use them 
to compliment each oiher. By upgrading your Amiga (extra memory faster processor etc) you insiantly upgrade your emulation too! 

* 

Bhttersoft are the exclusive European distributors for Utilities Unlimited. We provide a lull technical support service, as well as software upgrades. 


QLfJTEftQQFT Four different versions ot EMPLANT are available 

, EMPLANT BASIC Base emulation card 

40 Colley Hill. Bradwell, Milton Keynes, EM p LANT OPTION A As Basic + AppleTalk 

Bucks, MK13 9DB U-K. EMPLANT OPTION B As Basic + SCSI 

0900 220196 24hr Order line EMPLANT DELUXE As Basic + Opt A & B 

090S 220196 24hr Fax line e 586DX»* MODULE For ali versions 

0900 310208 24hr BBS (2400-28 8K) . ^ t™ 

. tsi, „ Al emulation modules require an Amiga wiih Zor 

Also pte5urt@cix.compulink.co.uk and a ^ < orbelter > ££ 

F idonel 2:252/320.0 Post/Packing 2:5.00 3 day or £8.00 next day 

UK/EURO DEALER ENQUIRIES WELCOME Visa/Mastercard accepted (2 5% Surcharge) E 








NEWS 


Home Office 
put the boat in 


Despite the software industry's attempts at self- 
regulation through the introduction of an age fating 
scheme on all computer titles, it has now become 
apparent ihai 95 will see an increase in the num- 
ber of games submitted So the British Board of 
Film Classification, 

Anything with a highly violent content, even the 
likes of Super Street Fighter or Mortal KombaS II, 
cauid find themselves on the receiving end ol a 
5BFC certification. The reason for the enforced 
change is the new Criminal Justice and Public 
Order Ad which means indflc games are no longer 
etempt from the Video Recordings Act. 

After not being able to come to a decision 
''-emselves. ELSRA and the Video Standards 
Council asked the Home Office for advice on 
whether human and animal characters should be 
: reeled as 'real' or not. The subsequent response 
a£S that animated ana digitised humans and ani- 
mals should be treated as real ones - In other 
words, it the cha reefers on screen look like the 
•eal itung, then they are just that in the eyes of the 
law. 

Unlike the ELSRA's rating system, anyone sell- 
ing an 13-rated game to a minor could find them- 
selves paying a hefty line or, worse still, spending 
time in prison. 

The ramifications on the industry court also be 
negative as welt - this year has seen a rehashing 
nse in aduiMhemed games This gente, along with 
fighting games, could be under threat because the 
bulk of sales come from children and teenagers 
and therefore games will have to be adapted, 'water 
downed to reach the widesi possible audience and 
to avoid breaking the Saw. 


Budget genlock 
from Silica 


The benefits of quality titling on even 
the most amateurish of videos can 
make a real difference in presenting 
work to friends, family and col- 
lea gties. The arrival of the Amilek 
Fusion Genlock from Silica could 
help video makers add that much 
needed professional finishing touch 
Coupled with Scaia's HT-lOO 
titling system, the complete package 
costs £99 and is avaiiab c from 
Silica on OS1 -3QS 1111 



Ajnifrek Aurfgii ifitf*# fluent fw u **™ 


Toaster riual arriues 


The OpalViiSion system has been around now for two 
years, providing users with a 24-bit display board and 
a paint package. We've been promised the Toaster- 
beating video processor that plugs directly into the 
board for several months now, without it appearing 

But it would seem thai the boys in Austraka have 
finally got round to releasing the add-on and judging 
from its spec list, it could be very special indeed. 

Featuring the tong-awaited Roaster chip, the 
processor allows the user lo create text, insert chroma 
or luma keyed video between definable foreground 
and background layers ot a 24- bit image, real time 
colour processing of live video and an unlimited 
number of transitions and Digital Video ejects. 

These include wipes, fades and organic effects 
such as tumbles, page penis, picture-m-picture, imago 
wrapping and more. 

For moTe details on the system, contact lan 
Greenaway at While Knight Technology on 0192Q 
622321 . 


If 5 an open and 
dosed ‘knjpf. guu 


Stop phoning! 


Eager Amiga Computing readers who are trying to 
lay ihgir hands on a ccverdisk that featured Infofile 
should stop trying to phone its makers. Their number 
is now defunct but, unfortunately, some people have 
been going through directory enquiries, finding a 


similarly named company, and phoning them up 
instead, subsequently jamming their switchboard 
We ask anyone tempted to phone Profile Business 
Forms to try and get hold of tnloliks, to noi bother 
because they are not related at all to that 


With the cost of software piracy - *; ‘; r s 
placed at £778.5 million in the • \ 

UK alone. ElSPA's crime unit *. [| QDft * - 
continues to make headway inio ? . i_L0rn *2 
the problem. The operator of a % * 
bulletin board In Birmingham has %, * 
been fined £500 and had over £3.090 
of computer equipment coni i seated following a raid 
Initiated by the Crime Unit, 

The BBS, called the Krypt,' contained large 
amounts of software lor the Amiga which users could 
copy in e* change for one ol their own titles. The frul 
letin board operator, Robert Frank Butler, pleaded 
guilty to Iwo specimen charges ol distributing copy- 
right software. 

John Loader, head of the ELSPA Crime Unit, com- 
mented: "Obviously this degree of loss cannot con- 
tinue unchecked, which is why ELSPA has been so 
active in pursuing software pirates and bringing them 
to Justice.'* 

Anyone With information concerning illegal soft- 
ware should call Loader on 5386 833819. All calls will 
be treated in the strictest of conlidence. 


The R[ team 


EDITOR 

PauI Austin 

TECHNICAL EDITOR 

D4Tf«l t™ 1 

ART EDITORS 

Tjfn Lericy 
Tfrfry Thiek 

NEWS EDITOR 

Adim PhilfH 

PRODUCTION EDITOR 

judiUh Oupman 

STAFF WRITERS 

Jfwufthlft Maddoch 
Tina Hwiirt 
Gareth Lo^mwh 
D ave Cu&k 

ADVERTISING MANAGER 

Simun Uei 

AD SALES 

Jane HorWipan 

AD SALES 

Sue Hflrtfflrid 

AD PRODUCTION 

Barbara Newill 

MARKETING MANAGER 

Lucy 011**1- 

PRODUCTION MANAGER 

Sarum Chfhfa 

systems MANAGER 

Dftvld Swwan 


CIRCULATION DIRECTOR Dnid Wren 
COMMERCIAL DIRECTOR Dmi*Wrigtn 

DISTRIBUTION CCHAG(MM)4*«S! 
SUBSCRIPTION 05I-3S7 2MI 


CHAIRMAN Rithirf H«»* 
MANAGING DIRECTOR bn ItoomlWj 



Member ol it* Audit Bureau d Crakrtni 

54,305 

Julf-Du ' W 


W « regret Amfd ComfHitinj anrwt qffe help 

on j 3 »"ior-ji bab Wdir b? ubptaw v In wnonj All 

ranter snqjnfi ihoutd b* wbmittid ro Si* sdarHi in 
din pond for poipblt pubiicitinfi. 


MED 


ABC 


Hfdb House. hrh, 

Ha^ddSKlD+NP 

T.tMflS m 
Fit 0625- 


^Titfi Cemp*Jiin| n uf pubfinDon nrui 

Cawrittkira: esi -Mocftffifi lied* urr mat fa 1 

dr tf of tfw ortidci m diis tf fa nf die ($n *m 

ejtprwed 


® I IDG MwSa . No miunii nay be reproduced in 
tftafe qr in p*n fltifaxil wrmtfi pwnniliqn While 
mry care n taken chepMwl anrot be h*W kpWy 
neponsibfl tor inr errcin to imctei, 
iistwp v ndvortMnwro 


for hijl yean lll|l CempiflWiJ kai bew lading 
mijuiflc tor Amifi As a kvf member of 

Ch t IDG (i^mmurwjitrflTrt |rtwp, 4mifP CflmjwtJrrr 
prarum W a*wm P fdMTHUf am! troter™ ifr renton 
tack m«ich wtfr cfw mart rSediciWd efwerifl? d the 
Amiga. amflibJfc- 

il t+Kt^ m.n KJKBL iU H 0 Q 
Qppiht fuorttrfy dibit 

Priftlud and boynctUV Duncan Wed t- OHttf 
\ MdidS-Inrim Lid 


-I 


FEBRUARY 1995 

- I 


E 







•MM'-} jUO r.U C53JJ 3 UA'» AiT/lit 


SERVICE 


0500 


DISKS DISKS DISKS + 

1 00% CERTIFIED ERROR FREE 

Grade A+ Grade B 

50 3.5" DS/DD £14.99 .,.£14.49+ 100 cap lockable bo* Add £4.00 

100 3.5' DS/DD £24.99 ..,.£24.49 + 1 00 cap lockable bo*, Add £4.00 

150 3.5" DS/DD £36.99 ....£38.49 + 2 x 1 00 lockable bo* . Add £8.00 

200 3.5" DS/DD £48.99 ....£47.99 + 2 x 100 lockable bo* .. Add £8.00 

300 3.5" DS/DD £73.99 . £69.00 + 3 * 1 00 lockable bo* Add £1 2.00 

4003.5" DS/DD £98 99 ....£92,00 + 4 x 100 lockable bo* Add £16.00 

500 3.5" DS/DD £ 1 23.99 Cl 10,00 + 5 x 1 00 lockable box .Add £1 7.50 

1000 3.5" DS/DD £229.99 £205.00+ 10 x 100 lockable bo* Add £30.00 

FREE LABELS 4 FREE DELIVERY BY PARCEL FORCE 


AMIGA 


£ 229.99 


| 5X1 Mauler Expansion £117,99 

Keyboard for CD32, ...,.£34.99 

Cttnpehhoft Pro Pad ,,,,£ 15-99 

CD32 to Scoit Cl 1,99 

CD32 to Amgo 1200 k*n .£34.99 

Disk Dnw Cor CD32 £48 99 

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ICO gomes 

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Ada £2.00 pfi.p 


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SYNDICATE £ 9.49 MAIL FANTAM 5 ,.., £ 9,49 

CHAOS ENGINE „ £9.99 NIOC FALDO'S GOLF .. ,£9.44 

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ACCESSORIES 


5-6" Phb hmui 
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ii.iid + tlWM + f #>>T 

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block 


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Provide* game* and dtfc parinhi sly to AiOO/.Al 230 
1 240 Mb £ 209 , 9 ? 540 Mb ..... £ 305.99 


AMHEK HAWK RAM &GAJRD & ACCELERATOR 


I 2Mb Ram... £12? Alternative .,.,£120 

1 4Mb Ram . £18? Ahefnativs £180 


Coll fn GVP A 1230-11 AOMHi & SOMHi .JWerienalors 


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Amiga la IV Scarf u mmmm mm ■ ■ ■ M i ilk kH ■ *++*>•? P ■ R«M £10.99 

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mw 

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Joystick Exfeflfion lead 10fl,.„ 

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Cifiun Swiff 240 24 pin colour ■ ■■a h fa i i ifci iaa a ijaBLMaa w £214.99 
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Packard 320 cobwf inkjet £249.99 

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' ORDERS WELCOME + SURCHARGE! 


(AND 

















NEWS 


Studio in a box 



igital Creations' new SupgrGen SX studio 
Hj bundle is billed as a complete broadcast* 
quality studio In one box. The bundle, 
which works with all Amigas from Ihe A5&0 

■ "i rough to the A4Q00T. includes a genlock, video 

■ ii*ng program, and paint software 

The genlock, Ihe broadcast- quality SuperGen 
3*. is a standalone, external, S-Video genlock that 
supports NTSC and PAL video. Video titling is 
• andled with Broadcasl Tiller £.0 and paintbox 
effects can be created using Ihe Brilliance 2.0 
saint program which has been included. 

With this bundle you have everything you need 
to overlay lilies, create animated borders and 


(Bore of mr dream products from 
our Rmerican scout Benmi tithins 


graphics, and fade between Amiga graphics and .in 
external video source. The software supports both 
ECS and AGA systems 

At a retail price cl $799.95. it's a nicely priced wny 
to turn your Amiga inlo a video- production sludio 
For more information contact Digital Creations (now 
a Play company) on +44 016-344-4325 



news 


Printer helper 


: f you own a Hewlett Packard DeskJet or LaserJet printer, you've probably been frustrated that the 
Amiga DOS printer drivers don't lei you take full advantage of your printer's capabilities Creative Focus have 
the cure - the Super senes of printer drivers. 

Super DJ3 is an enhanced driver for all DeskJel models, including the high-end DeskJet 1200C as well as 
the new DeskJet 540 and 560C models, It includes much better graphic routines lhan the Commodore 
drivers and colour-correction features that will help prevent dark, muddy, oversaturaled pnnlouts 

Super LJ4 supports Ihe enhanced resolutions of LaserJet models such as the 4L and 4P. as well as older 
LaserJet printers. Both Super DJ3 and Super LJ4 Preferences go one better by letting you select the 
printer's builNn and add-on typefaces. 

Each product retails for $60. They're available from Creative Focus. PO Box 580, Chenango Bridge NY 
13715 USA; phone {607} 540-4002. If you've picked up Epson’s fantastic new Stylus Colour inkjet., which 
can prrnt nearly photographic-quality 720 dpi images, only to find lhat all the Epson drivers for Ihe Amiga 
support only 360 dpi, you're in luck, 

Endicor Technologies have released the Epson Stylus Colour Driver 1,0 which handles all of the primer -■ 
resolutions. This S44 9s driver supports the high-qualily Microweave printing mode, and has a compression 
feature that speeds printing. Endicor claims an Amiga 3000 prints at Ihe same speed as a 406/66 with 
Epson's driver For more information call Endicor at (210) 650-4980, ore-mail into ^endicor com. 


Amiga on the mad 


Are you upset thai Commodore never made 
a portable! Amiga 7 An American company 
claims they'll take your Amiga 1200, 3000, or 
4000 and convert it into a transportable 
laptop computer. 

Called PAWS - the Portable Amiga 
Workstation - this unit includes a case, 
power supply, battery. If a ns former, colour 
screen, and a trackball Interface - everything 
you need to make your Amiga easily trans- 
portable, The company says it will be ship- 
ping unite by Ihe lime this goes to print, so 
HI try to follow up on this in a future issue. IF 
you can't wait, contact Silent Paw 
Productions. PO Box 1825. Manassas, VA 
22110 . 


Shameless self-promotion 


Early 1993 saw the release of my first 
Amiga book. Denny Atkins Best Amiga 
Tips and Secrets, The 250-page book, 
which covered every Amiga from the 
1000 to the 4000, received great 
reviews and positive feedback from 
Amiga users. Unfortunately the book's 
publishing company shut down earlier 
fhis year, and it's boon off the market. 

I'm happy to announce lhat I've 
nearly completed an updated version, 
Denny Alkin's Best Amiga Tips and 
Secrets, second (Electronic) Edition. 
Along with the ridiculously long title 
comes a new form of distribution: This 
edition wHl be sold on floppy disk. The 
disk rormat makes searching for topics 
and troubleshooting information much 
Easier and thanks to AmigaGuide 
indexing, easier, important sections can 
be printed out to keep as reference in 
case you have computer problems. 

The disk contains the complete teal 
of ihe first edition, with updates where 
appropriate Topics covered Include 


Amiga DOS lips and tricks, Workbench 
secrets, printing lips, hardware 
upgrades, CD-ROM. emulation, and 
telecommunications. 

New sections include tips on 
AmlgaDOS 3.1 and a guide to finding 
Amiga information on the Interne! 
Whether you want to find out how to 
make directories with icons from the 
Shell, view the secret messages m 
Workbench, get the best printout from 
your colour printer, or diagnose that rod 
screen you see when booting your 
Amiga, you'll find it in this electronic 
book 

The electronic book sells for $20 
(add S3 shipping and handling in the 
US. $5 outside the US; cheque or 
money order in US funds only) and is 
distributed by Upstart Publishing, PO 
Boa 4711, Greensboro, NO 27404 USA 


Thm mU-n* w wiiwi ot 
0*nny'* book„ with 
plenty ot hind «nd Ijpi 



tS.es 

Tips 
' jSecj 

ets j 


SI J 


Amiga Computing 


FEBRUARY 1995 










K ' MAMA A CUT 

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IWARE 
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GH AMIGA 
PRINTERS 


■ V- ■& MicClHl -«.* kftlt 

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to 


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a 


BEGINNER DISK 


Ilf— 


archiuing applications - Workbench 2.0 and aboue 


Assays boot from your CoverDlsk when de- 
archiving applications. The Installer pro- 
grams can be located via Ihe install icon 
with Ihe appropriate name in the 
WB_243 Only drawer 

The de-archiving procedure has been 
much improved and now combines the 
power of ihe official Commodore installer 
program with that ol Workbench 2.0 and 3-0. 

The insialler program fe$ designed to be 
powerful yet simple for the beginner and 
fsalures a user-friendly interface allowing 
you to de-archive programs with a minimum 
hi mown! of fuss. The i natal lor programs for 
Workbench 2 and 3 users can be located via 
the icons named; 


Dan I format 
Iq msflft m 

blank «r 

Iftt prcmpl 
Anil tmtorm 

pj'OSSJJIfl- 

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The Files drawer con- 
tains all the utilities 
set up so 1 hat you 
can use them from 
the CoverDrsk A 
Games drawer is also 
provided so lhal you 
can play these imme- 
diately if you warn io 
rnsiati the games 
make sure you copy 
all the necessary files 
across as listed in the 
CoverDisk pages. 



started 


Jnttamo’Ptrn nml 


eg 


JrstillPF* 


To run. simply double click on Ihe icon 
which will load up Ihe insialler program. 


Using the installer 

■goo re the buttons thal appear when the 
installer program boots up and simply click 
on the Proceed button. The program will 
then copy the necessary files to RAM. 

Once this has finished it will inform you 
mat it is about to format a disk in DFO. Click 



on Proceed, at which point you will be told 
to insert a blank disk ready for formatting 

Once you have clicked on Proceed, Ihe 
installer will indicate lhal it is formatting the 
disk in DFO. When this has finished, click 
on Proceed again la start the de-archiving 
procedure. When Ihe application has been 
de-archived you will be told where the de- 
archived files are. Click once again on 
Proceed to finish. 

If at any time you are unsure as to 
whether you want to continue installing, you 
can click on the Abort Install button. 

Occasionally, utilities may need to add 
instructions to your User-Startup file located 
in Ihe S directory so that they will function 
correctly. IT you want to add Ihe instruc- 
tions, click on Proceed when prompted. 


the Amiga [(imputing touerBisk is 
designed to be as simple to use as 
possible Follow these instructions and 
you'll be up and running in no time 1 


The Workbench 
2.0 and J.O 
inmtn Jl*r #?an 


Wf? have now managed to fix the prob- 
lem with Amiga DOS displaying a 'disk 
is write protected' requester when a 
write-enabled disk is inserted. Just 
make sure you insert a blank disk 
when the insialler programs tell you - 
and not before or after. 


tferr'i whirry about tha matktl+r OJltfona. 
SiTPipJy dick an thm bill ton 



De-archiuing applications - 
Workbench LB 


Always boot from your CoverDisk when de-archiving 
applications. The installer programs can be located via 
The msiall icon with the appropriate name m the 
WB_l.3_0nly drawer 


Install [pregMi 


blank disk(s). You will rhen be asked to insert a disk to 
be form a tied inlo DFD and either press y to continue or 
n to abort. 

Provided you answer y, the disk you insert will be 
formatted and ihe application de-archived 




InstiLLPFM.J 


When you load up the 1.3 installer the program will first 
prepare itself ready to de-archive the program to a 


Art** 
inaarflnff « 
blanlc dra* 
pram* y to 
Cdfll’inui of 

r t* abmrt 



Installing utilities 

You should first run the MakeU turtles Disk __1 .3 lo formal 
a blank disk called ACUtilities which will be used lo 
store any utilities you eventually install. 

This disk, can be used with future CovorDisk utilities 
until it becomes fulf The MakeUtilrtiesDrskl 3 program 
will be a permanent fealure of the CoverOisk 
To install any utilities, boot you* machine with your 
CoverDisk inserted m DFO Utilities can be inslalled by 
clicking on their install icon found in ihe appropriate 
drawer in the WB _1.3_.Qniy drawer. You cannot specify 
their destination and any additions to the Startup- 
Sequence must be done manually 
When installed the utilities are cop iff d to a drawer 
called ACUtils on Ihe ACUtilities disk. 


Installing utilities 

The procedure for installing utilities Is much 
the same as installing applications, except 
thal you can bool from your hard drive or 
Workbench disk As utilities don't need to be 
de-archived, you are asked ro specify a 
directory on your hard drive ar Workbench 
disk where you would like to install them. 

If you don’t want to install to the default 
directory you can change il by clicking on 
Change Destination The Show Drives but- 
ton will allow you to select a new device and 
directory. You can create a new drawer for 
your utility to go in by clicking on the Make 
New Drawer button and typing in Ihe name 
You can also make a utilities disk by run- 
ning Ihe MakeUtilrtiesDiskl ,3 program locat- 
ed in the WB_1,3_on!y drawer and installing 
your utilities to here, At limes you may be 
asked if you want to install a utility’s docu- 
mentation. A tick box rhdioaies that the docu- 
mentation is selected for inclusion, but you 
can click on ihe box to ignore it or simply 
dick cm the Skip This Part button 
The utility installer programs can be found 
in the appropriate program drawer in the 
WB 2&3 Only drawer. 


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interlace 


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Amiga Computing 


FEBRUARY 1995 













COVEROISK 


— |l 



ANJMworkshor 

Complete and 

unrestricted program! 
Cnme* sr>w p 

•nimpthoffift, malt 


ho*l &l Uttphlc. and funcEinna 




— 




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xiom software are renowned for 
their range of graphic utilities and 
applications. Some of their most 
notable productions include Pixel Pro 3D, the 
awesome 3D object utility, and Wave Maker, 
ihe add-on for Lightwave which makes creat- 
ing scenes and broadcast quality animations 
a breeze 

Bemg the kind of people who would happ- 
ily help old ladies across the road, Axiom 
have decided to be equally nice to all you 
Amtga Computing readers by giving away 
the complete and unrestricted version of 
Animation Workshop vl on this month's lab 
Amiga CompwrmgCoverDisk. 

This excellent processing utility allows you 
to easily cream your own animations and 
provides a host of powerful features and 
(unctions to edit and otherwise manipulate 
animation fifes, 

Add to this the powerful A Rex* script sup- 
port, along with direct support for 
ADPro, and you have an awesomely useful 
animation tool at your fingertips. 

Once you have fooled around with 
Animation Workshop version 1 tor a while, 
why not lake advantage of a special offer to 
upgrade to Animation Workshop 2 which has 
jnany more features and AG A support. Turn 
to page 26 for Full details on how lo get hold 
of this great package. 

For now though, let's go through some of 
the equally great features of version 1 . 

Essentially, Animation Workshop (AW 





Think gou can become a Bisneg dual? 
Icy your hand at this package and 
gnu mag well surprise gourself 


from here on) works by loading animation 
or image files into memory and then allow- 
ing you lo apply various processes to the 
Frames. This usually results in a new anima- 
tion file which you can immediately view to 
check thg results. 

Just like some image processing pro- 
grams allow you to work with single images, 
AW lets you work with all the frames of an 
animation, OF course, wrth Its direct support 
Of ADPro, AW can call it For certain 
operations, so it can also act as an image 
processor, 

The main screen is divided into various 
areas. T op-left is the File List This is where 
images and. r or multiple animation files can 
be set up for processing Many of the tools 
AW provides require these list items in 


order to work. Below the File List area are 
the editing buttons which allow you to add, 
delete and otherwise manipulate each File 
List entry 

Top-right is the Animation Panel. There 
are two ways lo load animations. You can 
load them into the File List or directly into 
the Animation Panel. 

TOOLS 

If loaded in tire list, only certain tools can 
be applied to the animator When loaded 
into the Animation Panel, mosl of the tools 
are available for processing the file and 
you can also play the animation from here. 
To load an animation into the panel . simply 
dick on the load ANIM button. 

Once yon have your images and/or 


Fit* 

lift. 


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animations loaded into AW, you can then 
apply a largo array process to Idem using 
AWs tools. These tools are accessed by 
picking on the Tool button {below the Play 
and Clear buttons of the Animation Panel). 

To select a particular tool, you can simply 
dick on the Tool name button using the led 
mouse buiton. Doing this will select a 
different tool with each click, 

A much better method of selection is 
achieved by clicking on Ihe lool name button 
with ihe right mouse button This will display 
a complete list of all available toots for 
selection. 

Once you have chosen a partfcular tool,, 
you can then apply it to your animation or 
mages by clicking on the Execute Tool but- 
ton In mosi cases, ihe tools available will 
process your animation or images, resulting 
n a new hie. which will require you lo enter 
a unique name for the resulting processed 
file. 

If the file is an animati-on, you are given 
me option of immediately viewing it to check 
the results. 



Camtiblrwdi photo i 
and vpfmjilod 
graphics 




Animation 
Workshop tools 


• Add Loop Frames - lets you add loop frames 
within an animation. 

• Combine - combines all images and animations 
in 1h# file list into a single animal ion All images 
and anims mu$i be the same resolution and colour 

depth 

• Convert ~ converts the current animation 
according to the specified parameters m the 
displayed parameters box. 

• Craaie - creates a complete animation file from 
Ihe images in the File List. 

• Custom ADPro and AResot - these allow you to 
assign a custom ADPro or ARexx scrip! as a 
process. 

• Flip - this tool requires ADPro and creates a 
new animation from the currenl one that is flipped 
horizontally and/or vertically. 

• Grab - lets you create an animation by 'grab* 
bmg' whatever is currently displayed on your 
Amiga monitor Use CTfil+LEFT SHIFT +a to add 
frames al any lime 

ft Histogram - analyses the current animation and 
shows how many unique colours are contained in 
the animation 

ft Info - displays comprehensive information on an 
animation fife 

ft insert - inserts whatever is specified in ihe file 
list into the cyrranl animation in the Animal ion 

Panel 

ft REM Loop Frames - removes loop frames from 
the current animation 

ft Replace - replaces frames m the currenl anima- 
tion with whatever is contained in the file list. 

ft Reverse - regular opcode 5 an mis cannot be 
pi&yed backwards. This tool creates a new 
reversed animation lo overcome this 

ft Scale - scales Ihe current animation lo a new 
resolution. Requtres ADPro. 

ft Separate - saves each lagged Frame of the 
current animation as a single IFF image file. 

•• Split - breaks up the currenl animation into 
smaller animation segments. 


Amiga Computing 


FEBRUARY 199S 











COVERDISK 


I 1* 1 


gl 


A calfecfiwn of great tfliMes and 
program* to h&fp make mirtg 
your Amigo easy ifltf jmMM 


ftunan Mirty 

.Unpl <ftft»Ami 
» * Ira- WIY 
•eGf U OTd quk* 





— ^ 



B 


Author: C. O'Reilly 

Workbench 2.0 and above 


ASQL is a database program based on the 
SQL (Structured Query Language) data- 
bases, These types ol database can be fully 
accessed by C and other such programming 
languages 

For our CoverDisk, ASQL is primarily 
used as a database that can provide a vari- 
ety of Junctions and is totally definable as 
regards data retrieval. 

Once ASQL is loaded you will be preset 
ted with the main ASQL interface To create 
a new database, click on the New button. 
The following window will require you to 
enter a name for The database (maximum of 
eight characters), a password and re- verily 
password and a comment which you can 
enter tor your own reference. 

Once you have enlered the necessary 
information and clicked on QK you will see 
the name of rhe database in the lisL Now 
that it is created., click on Open to actually 
invoke the database so that you can work on 
It Enter the correct password and several 
new buttons will become active. 

- The next thing to do is to create a table. 
Tables are individual databases contained 
wilh The mam database and the use of tab les 
allows (or powerful cross relerencmg and 
also makes the data easier lo read and 


access. 

Click on the New button in the Tables sec- 
tion oi ASQL At this point you will be 


H time for 


sharing 


Treat yourself to these 
shareware utilities 
and improue your 
Workbenr h no end 



m j tn— | M.it i c«i»wj 




r 


|IMr»r Mull? 

|M. 


One* a T#W» ha* fc**TT ri*fin*d you 
can ihn entat* th» ImfluldVwr HmUtt 


required to enter a name lor the table and 
also add a comment of your choice With 
this completed Ihe Column Manager window 
will appear and it is here That you actually 
enter the columns for your (able. 

Click on Add a Column and you will be 
able to define each column field, including 
the name and attnbutes. Most ol Ihe buttons 
and gadgets here are soil -explanatory and 
basically allow you to control exactly wtral 
type of data can be entered 

Once you have completed a column. click 
on Add to add rt to the table. The Column 
Attributes window will remain, waiting for 
you to enter more columns II you have fin- 
ished. dick on Cancel to return to the main 
Column Manager interface. 

The Column Manager will reflect your 




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Create a Hew Table 

Enter required parameters and click on OK 
Table Mane 


Coment 


(ante l | 


iSOi * 1 Mwi you la do-IJ™ 

Which emu trm flee * mrod 


You can hdVtf at many TAbfoi at y* 
want m mmch dml+bm+* y*»> d#1m* 


Amiga Computing 


additions and you can click on each columr 
to check their attributes. II everything is sat- 
isfactory, quit to the main ASQL interface by 
clicking on Ihe close window gadget. 

To actually enter data, select the appropri- 
ate table in Ihe Tables list and then click on 
Add Data Rows This will produce a familiar 
database entry window in which you can 
begin to enter the data for each column 
Once you have entered the data, click on 
Add and it will be added lo the table. Wher 
you have finished, dick on the close window 
gadget and you will be returned to Ihe main 
interlace. 

If you want lo change certain data in a* 
labia simply select the table in which ihe 
data resides and then dick on Change Data 
Rows. The window that appears looks very 
simitar Lo the Add Data Rows window bui 
offers search facilities so that you can easily 
locale the data row you want to change. 

Type in ihe data you want lo search for »n 
the appropriate column and then dick on 
Search. |1 the matching data is found the 
complete data tow will be displayed If it is 
not the correct row simply click on the 
Search Again button to look lor the next 
occurrence of the data you entered. 

Once you have located. Ihe data row you 
want to edn, make your changes and than 
click on Update Row Alternatively, you 
could click on Delete Row to erase the entire 
data row. Once you have completed your 
database you can export it as data so that il 
can be used in all word processors and mo§f 
spreadsheets, including Amiga. Mac and PC 
formats Vou can also import data from 
spreadsheets and turn if into an ASQL 
database 

The Teal power behind ASQL is its m-buil? 
SQL Query ability which gives the program 
its flexibility Using this language, you can 
extract any information in any (orm from a 
database and view it in the text viewer 
supplied with ASQL 

However, if you really wanl lo use the 
language and learn how to access ASQL 
data from programming languages, you wit 
need to upgrade to the full package which 
features a well-written A4 manual packed 
with examples and syntax 


FEBRUARY 1995 









C OVERDESK 


column 
} is sat- 
lace by 

ppropo- 
click on 
familiar 
ou can 
column 
Dlick on 
i . When 
window 
ie mam 

tta in a 
nch the 
3 e Data 
Ms very 
law but 
n easily 

?e- 

:b lor in 
stick on 
jnd the 
. If rt is 
on the 
ie next 

ow you 
id ihen 
iy. you 
e entire 
3d your 
o that il 
id mosl 
and PC 
a from 
ASGL 

in-built 

irogram 

ou can 
from a 
viewer 

ise the 
ASGL 
you will 
> which 
packed 


UJB-Uersian 

Author: Hakan Hell berg 

Workbench 2 Q arid above 

The Version command comes as part ol Amiga DOS and its primary use is lo 
inlorin the user of the version ol particular libraries. 

WB-Version. however, is a lot easier to use and provides Hie user with 
more information such as version number, author name, file name and date, 
and not only on libraries. For it to work properly the programmer of (he file 
being checked needs lo have included the above information, which many 
do. 

WB-Version is primarily ol use with ToolManager and users of this excel' 
lent program can simply assign il as a dock icon and then drag the life to it. 


MB-Version request 


File: asl.ttbrary 


Name: asl 
Version: 39.4 



Scrap ift* Okf I YWnon command 
an d replace i I vtl Iff til# M ft n#n, » 
*rnging WmVmion 



flurtditMdiiu fHlLves t UB#r^trmndly mtmrfuam 
allowing you io Crtoifft nfdrnfS wfth **B* 

ButtonlDenu 

Author Oliver Roberts 

Workbench £.0 and above 

ButtonMenu is a neat little program that 
•allows you to assign programs to a button 
interface. This means that father than having 
to roof through directories in orde^r lo find the 
program you warn, you can simply click on a 
button lo load it. 

The actual Button Menu program allows 
you To define your own button menus which 
Y ou can Ihen activate with the BMX program 
nckided in the same directory as 
SuttonMenu. If you can't see it, select Show 
All from the window menu on Workbench. 


When you load ButtonMenu ihe control win- 
dow will appear with a series of gadgets. To 
create a now button simply dick an 
Mew Item, at which point (now} will appear 
in the button list. Mow you can type in a 
name for the button in Item Text and 
al $o select ihe program you wish to bad by 
typing i(s name or selecting il from the DOS 
Command gadget 

At ihe bottom ol the display you can allo- 
cate a title for your button menu and also 
change the widlh and height ol it when il is 
eventually run. 

If you choose a width or hetghl lhat is less 
than the dimensions needed by the buttons, 
a requester will appear informing you of ihe 
error. 

Once you have created the menu and 
saved it, you can run it by calling its name 
with the BMX program. To do this from the 
Sheik change the directory to that of ihe 
BMX program and type in: 

DM <fl*thMbiiUan ieru ML* -i* t> 


If you typed in the command correctly a win- 
dow should appear containing the buttons 
you created in ButtonMenu. 

Eventually, through a process of elimina- 
tion, you will be presented with Ihe possible 
cause of the problem and its part number so 
that you can phone up your local Amiga 
repair specialist end fell thorn exactly what 
Ihe problem is. 


Shareware 

notice 

Please rememoer that 
these programs are 
shareware and if you like 
them you should support 
the author tty sending in 
a shareware donation 
Check out the on-disk 
documentation for more 
information 


you pinpoint the particular cause of a problem 

When Diagnosis is run, a window appears ar the top 
of the screen featuring a collection ot buttons, 
each with a different heading If you look closely 
at these buttons you will see that they cover 
certain elements ot the Amiga that are prone to dam- 
age. 

By selecting the primary characteristic of ihe prob- 
lem you are then taken Id a new set of buttons which 
will allow you to further define the nature ol the 
problem. 



Hti- jtab'* (r» tough Fertfrif jillf* guy, FCSDrjgnoiii hnoiva th& pfGMom 


EtSDisgnosis 

Author: Charles Clayton 

Workbench 2.0 only 

If your Amiga develops a fault rt can be extremely wor- 
rying - especially when you know nothing about com- 
puters and how they work. 

Fortunately, Charles Clayton has come up with a 
great program that acts as a diagnostic utility lo help 


inMimutm 

FEBRUARY 1 99S 



IViindowDdiiMrt wlfl *How you ta Mf 
tatai 1 cpatfDl avw ycrur Wotktootie* 

UJindmuDaemon 

Author: David SwasbrOQk 

Workbench 2.0 and above 

WindowDaemon is a very powerful pn> 
gram that allows you to ailer the way in 
which Workbench screens and windows 
are handled. 

When you load Ihe program it will 
appear as if nothing has happened Run 
Ehe program again and the 
WindowDaemon interlace will appear 
with Inform alien about the program. 
Click on the Settings button io custo- 
mise WindowDaemon to your own 
preference. 

The WindowDaemon settings window 
may look complicated but everything is 
fairly self-explanatory. If you boubte-dick 
on the parameters present in the list, 
mlormalion about what thal specific 
command does will appear, and you 
will be able lo attach a hot key to it so 
that you can invoke the command 
aulomatically 

What now follows is a brier description 
of Ihe more important tick box buttons 
and whal they do For a lull list of the 
commands please reler to the on -disk 
documentation 

Screen Select - when selected, this 
option will allow you to flip through ihe 
presently opened screens and windows 
by nght-dioking in the close screen gad- 
get al the top-right of the Workbench 
screen. 

Both Buttons this option will allow you 
to bring windows forward by holding 
down both mouse buttons on ihe 
window you wish to bring to the front 

Help - by Clicking once on any icon and 
then pressing the Help key, Ihe icon 
information window will appear. 

Del - by selecting icons and then press- 
ing the Del key those neons are deleted. 

JMWMBMouVmmm VMi JL 


i I-. t>y Q Serf 



flh | Update | £a«c*l | 


With mmMrtOjwnon you cw f*wt 
*w*p ho tycoon JCf«*ni wMowi 








SoftWood Software 
will go down in history, 

the best there’s been... for ages. 


T 

I he way we all communicate 
today has evolved through cento ries 
of development ami change. 

Prehistoric man set the had rotting 
when he used cave pictures as a 
means of describing his hunting 
conquests. Probably the mast famous 
ofatt "picture writing' techniques 
wax that used by the Egyptians. 

Known as Hiewglyphks, which 
means 'sac red canted inscription \ 
this ancient form of information 
technology quickly spread to all 
parts of the Mediterranean region. 

Gradually pictum were rationalised 
and both numbers and letters were 
eventually formed. 

The Greeks were the first to me these 
letters in a was tiiat is familiar to m all and they in 
turn passed ihis knowledge m to the Romans, It was then 
that an alphabet was formed using only capita! letters; 
the basis of most of today 's languages. Inscriptions tit 
stone, often filled with lead nr bronze* eventually gave 
war to clay tablets, papyrus and ultimately parchment 
- treated mimt Am i By AD 100 parchment and 
papyrus books Were being created. Another 600 years 
passed before bmrks Ivgan using capitals for headings 
ami small letters, knttwn as 'half umcats'. for the mam 
bath of test. Although still made by hand, pages were 
easier to produce and become far more legible in the 
process It iviiv the mid 15th century before sets of small 
interchangeable metal letters were arranged . inked and 
pressed against tkiper tofom an impression. The start of 
a prmnng process that was a less labour intensive way of 
spreading the written word hw here. It was so successful* 



that with continual refinements, it remained the mdustn 
standard until the ! 950's. Since then, the process of of 
set Ut ho printing to replaced 'hot metal Apr 
The biggest leap in the presentation of languages to 
probably been achieved in the hist ten yean With fhc 
adoption of computer generated text as a new standard 
complicated layouts can mm- he designed ami printed 
at the touch of & few kess. 

And it doesn 't stop there. Arrtoto and record keeping 
works hand in hand with these Ftt n methods of pm es <in \.\ 
text and allows far faster methods of data retrieval than 
ever before. This latest technology has motunonised the 
world of print r and has Oftcned the door to an explosion 
of communication possibilities. 

At SoftWood our constant aim is to provide you with the 
most powerful and up to dak software possible for \oar 
specification of Amiga. 


SoftWooW 


m m 




Our word ptnecssing packages have repealedly won the 
favours of magazine revic wens, who have awarded 
SoftW^iod product their highesl accolades all over the 
world. We are continually updating and improving 
(hose products, anil adding new ones, such as Final 
Dara 1M . io our ran gc in our endeavours lo bring the 
revolution into your home .. and onto your Amiga. 

Word Proces-sm ji/Pu hlLsh i ng — 

Whatever specification Amiga you own. SoftWood 
have the perfect solution for your requirements, 
total Copy IF V Release 2 is al the peak of achievement 
when running a twin floppy based Amiga configuration, 
whilst Final Writer 1 " Release J 
is the only hard drive compulsory 
Amiga word processor - it leaps a 
stage ahead and doesn't make any 
compromises to he floppy th*k 
compaliblc 

Whichever you choose, you will be assured 
of the taiesi in WYSIWYG technology and reap ihe 
benefits of slid unsurpassed. easy lo use. SoftWood 
Amiga software. 

Our now Database... 

The latest addition to our family. 

Final Data 1 M , is designed in the true SoftWood 
tradition arid brings you a program which is not only 
extremely powerful, but also very easy 
So use. Indeed, you can team to set up 
your Final Delta 1 M database, enter your 
!5 information and print the results in a 
matter of minutes... not hours, You'll 
soon be generating all kinds of reports and label 
pnni runs to suil your kind of work. 




bringing the revolution into your home... and onto your Amiga. 

Soft Wood Products Europe, New Street, Alfreton, Derbyshire. DE55 7 BP. Telephone; 0 1 773 521606 tacsinule: U I 7 73 H3HW0, 


Final Copy II™ 

Release 2 

Designed lo get the most nut of 
in Amiga iwin floppy drive 
system. Fiml Copy //™ offers 
mae than just word processing 
11 which it naturally excel* j and 
opens up a world where 'how the 
docuflttM looks' js as important as what the dtjeumern 
■ j;, s Final Copy It ' M is ideal for that quick letter hut 
.i so has powerful features that produce end results that 
you'd normally assocuted with Desk Top Publishing 
packages - easy to achieve, without the fuss! 

Unique features such as Fast Draw™ on screen drawing 
iohIb (to generate boxes, borders, lines and arrows etc.) 
c;J Perfect Priiii ™ ia system that enables you to print 
Postscript™ outline font* to absolutely any printer in 
both landscape & portrait 
modes) ensure that Final 
Copy /F™ is the leader in 
its class. You can easily 
create multiple newspaper 
style snaking columns, 
import any graphics objects or pictures [and place diem 
anywhere on your page), scale or crop those graphics 
and also auto flow text around them, You can even print 
text over graphics and the output is always of the high- 
est quality, f inal Copy IP ™ offers (he perfect balance 
between word processing and more advanced page 
layout generation - in one great program. Ease and 
speed of use combined with total control of the final 
printed presentation is available on your floppy based 
Amiga system right now for only £49.95 me. p&p, 

Final Copy fP u squires an Affirm jyrtera with twin floppy 
disk times ora hard disk drive ami a fljjnjFMARF of IMh, free 
RAM tA6QQ hard drive - Flexible ark/ prmikal fmm 

floppies: no uuurlfrflfNi nr multiple disk swaps required. 




Final Writer ™ 


Release 3 

This newly upgraded release of 
Final Writer 1 * is building m thrA 
success of Rtlem 2. Improvements ’ 
and innovations^ along with all the 
features thai made Final Writer™ ij 
winner, mean that tk best i* now even 
better still. Hard drive ampufoorv, the 
program is aimed at the power offering the idmmic m 
performance. Just like Frnpi 1 Gpjfv yi m can lake advantage 
■of ihc excellent output associated with PerfectPria| lM hui 
added to tftai is a host of other advanced reuinres ton , 
FastDraw Plus™ Btmist* ihe vcrsatiliEy of the on screen 



drawing tools wish options like rotation. 

Texthlocks™ aJLow y«i to position h i x\ anywhere tin the page, 
at my me and ut any angle 

TouehTiwb™ & PowertserKars 1 ” make life mitre simple 
with ‘one touch" control. Juvi click on h bullon lo define. 

change and save such 
ittntanes as foul size, 
text posiEkrfu bold, italic, 
underline. jusIificatiruK 
bullets, line spacing, 
Liadents etc. One nsaga- 
mc suited ,J diis is the 



dosesi dung i» Microsoft Word m appeiir nn the Amiga ' 

F 'intil Writer™ can impon, scale, crop, view on screeh and 
output stmcmied PostScript EPS elsp-an im^es tn any primer, 
and wt even include I IKJ quali.lv mia^i- Inryotif use. And il 
you use a PostScript printer, ffooi Writer™ extends your 
unions... thumbnails, scaling, crop mark?, and MUinomji Add 
floating palettes, ArKexK/Macnw, widofittMfnr both text 
fomMftg imd graphics l . table of content, auto indexing, 
table of iJlustfalii.MIs, biblu^raphv jjeneriit&un jniJ Ms more |iif 
real power. Release 3 takes your Amiga even umber with new 
drag k drop text, spell while you Eype, dictionary hypheroiEiMu 
foreign language dktioiiafbc^ .turn \i\-j polygon gupbio .mil 
irregular shape generation. 

Amiga wood publishing power for only £74. 95 ini . p<jtp. 


Final Data™ 

New Release 

Final Data™ ho* been designed 
to be by far ihc EASIEST TO 
USE Database for your Amiga. 

Many asm dislike the involved 
Two stage" process conventional 
databases force you to follow. To 
sei up a Final Data™ database. you simply define a 
column fur each type of information you waill to keep 
eg first name, fast name, address, town, county, postcode 
and phone number etc. incidentally. you can add or 
remove columns at any lime Your new database will 
appear as a table with row's and columns allowing you 
to \ icw lots of Jala ul the same time Column widths 
can be adjusted by simply dragging their borders with 
ihc mouse. Daiii is then entered into ' cells" and Finn/ 

Data™ even delects 
entries of invalid dates 
etc and displays an 
aten message. Screen 
totals are available a_s 
options on all amounts 
and cak'ulaimns mumtens can also he formatted with 
currency .vigns arid commas). Final Data 1 * is ideal for 
label printing and has built-in routines that remove all 
the complexities from this Lusk. You can even utilise the 
Pnm Merge 1 " feature found in Final Copy IP** and 
Final Writer™ - simply select ihc program you are 
using and Final Dm™ does the rest. It can also read 
any iJalaba.sc created in Fen Flu 1 ™. Mi Amiga File and 
File Ihg™ as well as ASCII files found in other many 
other programs. 

Ease of use and Lhc power to keep all your records in 

order from Soft Wood Direct at curly £39.95 me. p&p. 




final Writer™ Rel 3 requires an Amiga nmning Workbench 2 Final Aju™ requt/rs an Amiga system with a minimum of 

or 3 with a hartl disk drive and a minimum of 2Mh, free RAM 512K fret RAM oprwting urnh r Workbench l 3 or higher. 


Wrifr im manor, ,w m rtr mnr eianmicitl in itoir use wm-^re UU hf fUft! the mmimwn marmry t^uiwu r. I/joA «r .wftoaw *nr ** ...ii > Uir u> nui|» ir.V^ih # uV w»h 4 tvfin&r w^i>T) town ■ tkprmtmt Iftr tvm Ihttj /vmy lurtf. 




Mr/Mts/Miss/Ms: Iniliafo. ^urraffw 

Address. 


County (Country if ov^um 


PoMcudi e; 


Oflyrimc telephone ^ Eveauig t£lephi>rie: 

Pfcase diai^ my gredii'ikhi «ysj ^ iklmkil Im.'Imw ifleUse t\dl. 

■final Copy Sf UK & OiH W*,W Q ’ final O <py II' Mu# UK EC CS».«5 

•Final Writer' UK A Overs*!* EHW [ 1 Ft*4 ftW Nm U K Kf 

•Rmd Dm' WE k 0 »cnca» l».» ^ ' 'FimUMaa- l\*C W.fi 

n 


ClttMWli Cani No,; 
Card Expiry Date: 


TTT 



[s^ie No.lSiiurh t’anit Only i: 1 


Chequc/Bank Drafl/Pmial Ordei Inf t |uvahl« in SnftWnnl Produce Europe. . □ iPlttne iirf.1 ACO 

PHASE HEJVEH m Eu/a/a, Un Stna .Aiftloo. Dntmkm OlEJJ 7BF. 


o 

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DISK OFFER 



O 



VERSION 2 UPGRADE 

Multiple Frame Animation 
Editing & Processing 

Everything you need 
to create and view 
great animations 

The best integrated animation 
compiler in its class 

Anim Workshop provides you with a set of tools 
for editing, playing, processing and adding 
audio to single or multiple frames within your 
animations, 

Features include: 

Create animations from files, or separate anima- 
tions into individual frames. Delete frames, or 
insert pictures into animations. 

Apply any ADPro/lmage FX image operator to 
an entire animation. Add sound effects tagged 
to the precise frame in your animation. Play 
animations including sound effects. 

Recom mended retai I pr Ice C 128 99 

Offer price £95 



* 


Pu. . 

O o 



Please complete and return to PremleiVision. The 
Foundry. 156 Blacklnars Road, London 3El BEN 

I would like to purchase Anim Workshop 
version 2 F at £95 each (incl VAT) 

Quantity Total 

□ Please send me information on other 
Animation software 

□ Please send me information on Animation 
and Editing products 

' Please phone me to discuss PramierVislon's 
Multimedia, and interactive CD authoring 
services 


Name 

Company 

Address 


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Card Issuer J — " 

Card number I 1 ] EH I t I 11 LJ_1 H I 
Cardholder’s name _ : 


Expiry date 


Please maike cheques payabite lo 'Premier Multimedia Ltd * 


FEBRUARY 1995 

■ i 









NEW! 


InloNeaus Is a sophi-vNr;niod f iSo management system with integrated muMirnedla a<td 
network support. An replacement For both workbench and CIS users InfoNexus 
features a full on line help system. As well as having the ability io move. copy, 
delete, rename files inlciNexus allows you to klaw/hear/launch j,usE about any file. 
InloNexus is simply itm best Fi&aVDfeta manager on the market today 1 


ALL AJUtGAS i weg ram m§ 


NEW! 


DataNexus is a very powerful and configurable, yet easy to use, flat Me database Its 
Integral multi media suppor t foymagfs, samples, text, music, animations. am»ga 
guides, CDXL motion virtue, program & script launches make it Ideal lor |,usl about 
any data storage and retrieval project- Full visual print tayoul and mail merge make 
DataNexus a musl lor yeur data. 


ALL AMIGAS 1 MEG RAM MfN 


Simiatica allows Amiga and 534 bit imago sequences to be rendered m video tap* 
Ir.irno by frnme producing the same results as products costing over ten times as 
much. ie, smooth video playback at 25 frames per second. Simpalica has been on 
. i i.t, .mrl improving, for over four years so you are guflrnnt>-;-rt ,i k I .i il«j prorlm r 
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ALL AMIGAS 2 MEG RAM MIN 

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Interplay is a unique product for the Amiga It allow 
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Pandora's CD shews you just what can be achieved with 
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something for everyone. Irom educational productions to point of 
Informal ion, picture, toxluro. clipart and sound libraries, a 
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CD32-CDTV-A570 
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INSIGHT iTeohnology, lavishly produced by Optonlca and published by Cotrun Odors 
gives a fascinating look al modern technology with pictures animations. photos 
video, narration, taxi, music and sound effects, over 860 In pics in ill from the bait 
point pen to Ihe space shuttle . 


CD32 - CDTV - A57Q 

87% AMIGA FORMAT 
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— II INSIGHT: Dinosaurs is the second in the IN SIGH I series, a lavishly produced, highly 
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be assured that Dinosaurs is hath technically eerraci and produced to (hn most 
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INSIGHT :Oinoaaurs has had the best reviews at any CD32/CDTV reference Idle so 
lar (lowest mark see for yourself why 

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I 




The Game 

Development System 

Are you lured of those '6ASC g&me davelopmeni sy ^ns' Seady for one Ihni you can 
really sink your loetfi into? Fast Parallax scrolling? Nn prpbluni Dual Playfietos?? A piece 
of cake 1 Multiple viewports with multiple ami noted ob|ecte on independenl paths will! 
multiply defined background and objy[:i collision detection' 1 ?? Child's play 1 




Creating xuroH';^ runO'^apes i* easy 

wifjfr ton GarnWfntth system 


F-rotessionnl game development 15 madi ■ : i:-.y -th the new GamoSmith Development 
System Over 3 years in ibe making, GD$ j yoi he low level power to create the 
masterpiece of your dreams in a singly, comprc^nsiv* - isy to u&e developmenl system 

Build up your animations graphically in \\-& mare five character Hmmalgr CiTAS end then 
output in C or Assembler source code 


E Customise all asp&cis ol lire ob^ed 
incJudiog sequence. placemanl, 
speed, display method, priority & 
object collision detection parameters 

E Save complex animation sequences 
Out as u single object adbres^hiE Lj v 
the sy stein 1 

(5 Optional custom encryption to proper 
your work 

E Fully supports AG A ebipsel and mode 
promotion. 

ffl Hardware level smooth scrolling 00 n 
per viewport basis. Fast Parana* 
scrolling! Independently scroll m dual 
piayfieid mode. 

a Custom copper lists 

Cuslom hardware sprites. 

a Over 350 pages ol documentation fully 
describing the system, utility program* 
and ever 1 go library fuoclions 

[5 Detailed manual tutorial walks you 
through ihe creation of en actual game 
that exercises all Hie majoi 
components of the system' 

0 Extra disks lull of commented example 
source code 

E Complete animation system with 
transparent double buffering and 
prioritised object display 

E Define cuslom objeoHo-objud and 
object-to-dackground cdlksion 
detection and response. 


E Autoniatic placement and animation of 
multi- sequenced animated 
oPjeots with a single call. 

E Chain objects Animating one obfecl 

animates tfiem all 1 

E Automatic virtual space and virtual 

jhiocl handling. 

[5 Dynamic animalBon control 
Modify on she Hy 1 

C ompiete audio system so mak# audio 
payback easy! Automatic load and 
play of IFF samples, interrupt driven 
b kgrcHind sound replay. 

E Easy to- use, customisable joystick 

polling routines. 

s ve y lass and efficient ilbM 
picture loader. 

T hr GamuSiTHth Development System lully 
i 1 .pi i ■ vi: md Is compatible with all Amigas 
ndudlrig AG A. A C Compiler or 660x0 
Assemblet isioqutred. From shoot 'em ups 
' - rjraphic adventures. from intergalactic 
. 1:1 quest to strategic simulation, the 
GamcSmiSti Development System is the 
perfect sutotiari, 

G^me.^mjrJff now comas comptefe w#fe 
Lti& arid a reduced version of 
Rk e C so you can start programming 
sft eight out of the tor 

Di '.'i r ret the frmtttJton* of yesterday keep 
fi nr frorr.- forging toe masterpiece of 
tomorrow! 


Termite 

Telecommunications 
for your Amiga 



Afraid Of becompng a hedgehog oh the Inlormation Super Highway? Ocn I worn 
Termite te $0 easy so use that even a first time telecomm unicafor will teal ai home Yet 
has all of the power and tlexubiiity to satisfy the frost seasoned modem warnr: 

Turmrte is de&gfted to take full advantage of alt of tie newest features of workbei v 
2 " and beyond. It is HXH* Amiga Style Guide compliant and provides you with iiW 
the modern user interface features lo fealty enjoy pfeying in tee highway' 


0 Speeds from 3£H to 116.300 bps 

E Flexible phone book with unique 
configuration* tor each number 

0 Supports Amiga standard XPR libraries 
Biking you no choose from a wide 
variety of transfer protocols such as 
Xmodem, Vmodem, Zmodern, Kermis, 
and more 

E Supports Amiga Aiandard XEM 
external terminal emulations m addition 
lo the burtl Ifi ANSI end V"MQ2 terminal 
emulations 

E Cemfiqurahle review buffer with cut end 
pasin Baiting between any wmdow. 

E The unique script recording function 
watches your acitpn* and writes 
ccwnptet scripts lor you! 

E Flexibility! termite is so completely 
configurable that everyone can 
make n STunr own dream terminal 
program! 


E User corriigurable floating Bulls 
Bar! Assign any program tern im> 
macro or ARbxm ®cnpl lo at 
button Wani your own peons? Ju 
assign any IFF image to ihe butter 

E Aulomatic call logging Wher# yt 
were, lor how long, and how mu> 
you spent, all saved for you 

{5 Configurable fexi macro* 

(5 Support for multiple line BBSs 

Q Fully ARexx programmable to 
complete automation Assign ym. 
scripts to the button bar or uml.- 
therm as a menu option 

E Mull -[asking chat window Great *' 
those real time conferences 

E Completely fenl and Bcrst^ 
getisilrve Vou choose the tom §rv 
SCfeen mode and Tefmm 
automatically adjusts everythmii 



Ihe TemillD Buttoo Bar 


Termile corner corrvplelG with a comprehanBive manual explaining the gpfwatioh di 
every program function m eluding a quickslart tutorial. ARe*x programming ewnpie 
and a leJecommunicaticms glotwy Wo have also set op ihe button Oar with useful 
instant access to CtX and other popular BBSs 


Termite (RRP tJSr 95 and Qanwimtth fflHP 
C99. 95 Inc) should he *var table now from 
goexf AiTNge stores to oase of dtfftcuffy you ten 
order efireefry from HiSoh. 


HiSoft 


High Quality Software 


T he Old School, Greenfield, 
Bedford MK45 5DE UK 
Tel: 444(0) 1525 718181 
Fax: +44 (0)1525 713716 


« 

HP 








SOFTWARE 


HI — 


CHtims programs, give or take a few 
here and there, are ail so-so on the 
Amiga For a Jong time ah my 
comma was done using NComm, 
:^:ause it was simple and solid and basically 
everything else was a bit Incky. 

NComm is a great program but it does 
a little time to set up. although once this 

* achieved il flies along. Mosl of the PD 
somms programs are okay, but they lack a 
senam stability and because they were writ- 
^ when it was the rn thing to have a colour 
computer, they all have too much colour in 

and are too slow. There are a few com- 
mercial offerings, bul they are all getting on a 
-i- m years, and most of the ones I've tried 
ire ellher too big and unwieldy or lack 
segmentation, or indeed both, 

Aiming to get around this is Termite (a trick 
wna but we won't hold that against it>, which 
s ATitten by Oregon Research and marketed 

* the UK by Amiga old-hand Hisofl (which is 
of course usually known for its programming 

like C and Basic compilers). 

Termite is bflled as 'so easy to use that 
even a first time teieoommunicato-r will feel at 
“■ome", and “designed to take full advantage 
all Ihe newest features of Workbench 3 
ind beyond,” Does it slice bread and make 
loo? With claims Iko thal we'd betler 



hope so. The blurb laJks a lot about the 
Information Superhighway (oh not again, 
pass ihe sick bag for goodness sake) and 
how Ihe program is 1QQ per ceni style-guide 
compliant. This is not necessarily a plus 
point, depending on what you thsnk of 
Commodore's Amiga style guides 
The program copes with speeds from 300 
up to 115,200 bps, supports standard Amiga 
XPFI libr&nes and external XEM external ter- 
minal emulation, bul il has ANSI and VT-1Q2 
emulations built m. I have yet to find oul whal 
this means, bul I can only guess that it refers 
to Ihe fact you can boll on new terminal emu- 
lations as they arise. Presumably thus means 
you can download new terminal emulations 
from BBSs, perhaps even a Prestel-compati™ 



..Termite. Phil South looks at a terminal — 
program to destroy all others 


Th* «*f 


k lip i«n^i 
iGr ffc# imtimf port... 


el 


Termite 


3a 



Dock 

r --- -jj 

1 i -■ifr Hi 

Download 

Upload 

f jf 

f | 


Button* 


Scripts 


XDocs 


< i > t 


Thmmo mrm tho mmpiy dir»ctnrt+* t# 
t/mm for uploading jtnrf 


Anrf fw IP* wri mm 


R 

0 

B 


JWMIttitfWft : : . UWttllttMSn 

Select New Screen fcjode... 

TTTTTTTTTTT - ^ 

Select New Eont... 


r ■ «i 


■1 

J 

■ 

i 

■ 






10 

10 

10 


Ecfit Pena... 


i 


_U*e_ 


Cancel I 


Y&U cm n u»t up colouri, 
fenl* Mfid icf«rt madm* 

tor th* t#rmln*i kivm 


blfl one. (Hay, is Prestel still going? Ugh ) 

The program is, as lar as t can see. virtua- 
lly plug-in-and-go, as i had It up and running 
within a few minutes, which for a comma 
program is surprising to say the least. 

The screen shots on the box show ihe 
screen to bo a huge muddled mess, although 
in reality this ts probably an attempt to make 
the thing look busy and powerful to the casu- 
al purchaser. In fact in real life, the screen es 
clean and uncluttered - clutter can be 
brought in if you desire it. The keynole of ihts 
program is configurability, and you can trans- 
form in a number of interesting ways tc suit 
your taste, which well go into a bit more in a 
moment. 

Most terminal programs have a scroltback 
which is a method of looking back at what 
has previously scrolled up the screen. In 
Termite this is called the review buffer, pre- 
sumably because you can review the con- 
tents of the buffer as you go along. When text 
appears on the screen it is also fed into the 
review buffer, and when Ihe review buffer Is 


Amiga Computing 


FEBRUARY 1995 

, 


Ell 













i 2*. 


—Iii 



SOFTWARE 


Hr 


III 




active the title bar will tell you the line number 
of the tgp line plus the amount of lines in Ihe 
buffer, like so: 

Review Buffer {30/234} 

with the first number being Ihe current top 
line and ihe second being the lolal lines in 
the buffer. 

You can use Ihe cursor keys to go up and 
down the butler line by line, or you can press 
shift and a cursor key to whiz along a page at 
a timo. You can aiso use the scroll bar at the 
side of the window lo scroll along - ihe 
program is System 2.x compliant after all! 

However, the best part about the buffer is il 
can be cut and. pasted, both within the pro- 
gram and to other programs - provrded the 
machine isn’t switched oH between cut and 
paste You can also do a text search of the 
buffer, which is handy if you saw a piece of 
laxl go by but you can l seem to find it by 
scrolling back and forth through the last 2000 
lines of text. 

Obviously, you can sel the length of the 
review buffer, and the proper size will 
become apparent after a few uses. This is 
nol a replacement for a capture buffet but 
more ol an emergency measure, in case you 
didn't anticipate seeing anything on screen 
Thai you wanted to save. 

One of the most useful features of the pro- 
gram is ihe ability to record scripts. Scripts 
are a good thing but some poor sod has lo 
writ© them, which in most cases is you. Most 
of us are a bit shy of scripts, and we eschew 
them in favour of doing everything manually 
because il's less bolher than learning the 
arcane script language the program uses. 

This has been solved in Termite by fitting a 
script recorder to the program, so when you 
activate the script record menu item, you can 



-ocate Settings 




Q,ote Format 
lime Format 
Clock Type 


Q 


03/1 4/1 9 75 


06:30:00 


12 Hour 


LLse 


Currency Evmbol 
Decimal Symbol 

J 


& 


QSS££l 1 


Itou have fh« jf to aitor to* eurrmne* 

zymbai and dilfe for Ilf* tocrate 





T/» Atlsceiiantoui 
«*fttog* alto w=J you 
to <f( IN fliator 
info and to* number 
Qf linei to 

r#vi#w bvfftf 


fftfa window 
gives you *FI-lto* 

h#ip tor *11 yaw 
qu*rr»i #nd 
pr&biom* 


RrthSl'rna* .. 



I^rnriit* ]T’f.OC-DlP. 



UoJockI [P*OftDlA.lAD*»d 



□ETwnlotKJ 



Set Iti IPlCWfStrpn 







y*i 1 

Cone* 

_1 


The J»i(A sermon aitowa you to fl#r 

up palfta U to#t fff*S know whore to go 


The Internet 


There Is a lot ot talk shout the Internal, and It Is a natural 
assumption that this program wilt link you up to the Internet and 
off you go. Well no. You need to got an account with a service 
provider, and this means that you will he able lo link to their 
computer and access the Internet. 

Both CIX and Delphi will allow you Inlemet access In a text* 
based form. Of course, a full Internet connection will mean you 
have lo use TCP/IP, which unfortunately isn’t one of the terminal 
emulations supplied. You can of course get free TCP/IP software 
when you Join an Internet service provider, tike Demon, which 
has Amiga based TCP/IP software. 


record your iogon script simply by doing it 
manually Then you sat this as your start up 
script so that every time you log on ihe pro- 
gram will repeal what you did the hrst lime. 

This IS an invaluable time-saving measure, 
as it enables you to create script tiles tor 
every new service you encounter, rather than 
just those that follow a strict 
USERNAME/PASSWORD formal Olher 
options tor Ihe more technically minded are 
the usual macros, plus the program is ARexx 
programmable and you can even assign your 
own custom scripts lo Ihe button bar 

Speaking ol which, another qu atomising 
job you can do on the program is lo adapt ihe 
user configurable floating button bar This is a 
bar along the bottom- of the screen which 
contains buttons to press for frequently-used 
functions 

ASSIGNING 

Nat only can you choose the functions 
(hose buttons perform, bui with user config- 
urable graphics you can also change how 
They look. You simply assign a graphic lo a 
button and then every time you bool Ihe pro- 
gram lhal graphic will be on that bullon. 
Whan I said this program was configurable. I 
wasn’l kidding. 

Uke most lerminal programs on the Amiga, 
you also have call logging, a multitasking 
chat winctaw. and of course all ihe screens 
are lent sensitive All your system fonts can 
be used in Ihe program, like the rather thin 
and spiky font I used before t did the screen 
shots I think something mo-re standard would 
be better, like Topaz for example, as it is the 
mosl readable font at a small size, 

The mosl useful fealuro I found was Ihe 
comprehensive manual. It's a tidy Irtlte spiral- 
bound booklet which dearly and simply 
stales all the facts you might need lo know 
abcul ihe program its index actually points 
you lo every feature you mighl be looking for, 
and the page numbers are all correct 

Sounds elementary, but anyone who's 
read the Lightwave manual will lell you that 
If s not guaranteed by any means. The illus- 
trations are few, bul when they do appear 
they are readable - yes I know rhey are pic- 
tures, but there's a lot of text on Ihe screens! 
- and appropriate 

This is one of the best manuals I've seen 


FEBRUARY 1995 

— i — 


UJorthg of the 
name? 


Termite is a great program and although 
it did have one or two interesting bugs in 
il when I tested if, I have reason lo 
believe that my set-up was si fautl rather 
than the program One fault looked the 
program and everything l clicked on van- 
ished until I was left with an empty button 
bar and an empty screen - il may have 
been a catastrophic screen grabber fail- 
ure as I was grabbing screens from the 
program al the time. 

Eilher way, the program looks to be 
pretty stable, and the interface is as cool 
and configurable a front-end as you 
could wish lor. I don't really like system 
interface guideline-compliant stuff as it 
used to look smart - now it just looks old 
fashioned. I prefer interfaces like 
Lightwave which use the system bul do 
something more interesting with il. 

The eia im that a beginner could gel 
the program up and running is true. You 
would need to read the manual of 
course, but in this case it is so well laid 
out and readable Shat it guides you 
Ih rough installation and use whether you 
know anylhmg about Amigas or not. 

The manual Is ring bound too. so il 
©ven stays al Ihe page you opened if to, 
unlike some hardware manuals which 
make you fry and lollow slaps involving 
both hands which means the book snaps 
back together making it hard to read the 
page. 

All things considered, I think Termite is 
a powerful and useful program and 
although you can get something similar 
in the PD; you might not wanl to undergo 
The steep learning curve which mosl PD 
programs offer tree as part of the pack- 
age If instead you want to be up and 
Internetting In about 30 minutes after 
opening the box, die n this is The program 
for you. 

for a long time, wilh Ihe DeluxePaint 4 and 
Wordworth manuals sticking out In my mind 
as previous holders of the Irtte. A good man- 
ual s all important (see Lightwave again) as 
it can be Ihe making or breaking of a 
program. 

A good program wilh a bad manual might 
as well be a bad program and a hall-good 
program with a good manual seems like a 
great program. Unless people know exactly 
how to use a piece of software they might as 
well not bother. The Lightwave manual and 
□II versions of ihe Imagine manual, with 
Ihe possible exception of the last one, are 
examples 

The program requires 1Mb RAM and 
Kickstart 2,04 or greater, which means either 
an ECS machine or an upgraded 1.3 
machine as a minimum, and a 12)Dfr4000 as 
a maximum. 






E 


though 
bugs m 
son ro 
t rather 
ted the 
an van- 
1 button. 
iy have 
>er fad- 
om the 

; to be 
as cool 
is you 
Eyslem 
ff as it 
>Rs old 
s like 
but do 

lid get 
5. You 
jal of 
an laid 
s you 
ar you 

, 30 it 

1 it lo, 
which 
diving 
snaps 
id tte 

nire is 
i and 
JiTKlar 
dergo 
st PD 
pagN« 
y and 
after 
gram 


4 an d 
t mind 
i man- 

un) as 

i of a 

might 
-good 
fifte a 
xactly 
as 
il and 
with 
3, are 

and 
either 
I 1 3 
3Q as 


MODEMS 

" < *smy tealure parked (ax-modems al amazing prices' 

1 1 include a cable to conned the modem to the 

d SCOWM3 software beginner guide to Com ms disc: 
*0 page manual All modems include MNP 2 - 4 error 
~^" ir n MNP 5 data compression and are 
- - 1 C a & 5 i & a Group 3 compatible 
~ J - ’ 1 telephone for a M speeiftcatiuri -sheel 
5peedcOf»i+B 14400 mo#m £124.99 
Spmkwn+Et 19200 modem £164.39 
jfi^etJcom+Bf 23800 modem £214.99 
3P FAX software £39,99 



X -BACKUP PRO 

The most powerful disc beck up sysiem for me Amiga 
Inclu-ctes the untgue Autoswilch Cydgne Cartridge 
(requires an eternal rtisedflve* ibai w»H enabte you To back 
up virtually any floppy disc onlo another floppy digc 
Will also back up hard drives and includes a lull Tile 
management system and tioiens gr excelieni disc luols 

FULL MONEY BACK GOA HAN TEE: H at Ihe time <* 

purchage you can find a more powerful disc back up utiMiy. 
we Will refund ymif money' 



£39.99 (plus Cl .00 for postage and packing) 





A600 & A f 200 computed 
- .-jmplele with fitting cable, 
cKirtiiiDning software and Tull 
jcum arid 12 monlhs guaranies 
come already partitioned with 
p* > : -n> h installed Par immediate use 
. . - M ^r Iree filling for personal callers. 

:0mb 89 99 I70mb [214,99 

40mb £115 00 2Mmb £264.99 

fOmb 1129.99 344mb £299.99 

5 5mb 540mb £449 99 

20«tib £ 1 59.95 


MEMORY EXPANSION 

i 1 Z<H> 4mb Memory accelerator with basiery backed 
» Simple trap door fulling Almost doubles ihe 
=^.eed or (he Al 200 Ztat$ wait slate 32 bit wide 

am cifis.at. 

rt hi JHl -te Memory accelerator wilh clock and FPU 
kel This memory accelerator can be expanded rrgm 
lo Bmb Hind ateo have a Floating Point Unii tttted 


Cl 29.99. 
Anb Cl 99.99. 
= mfa £329.99- 


20mhz FPU £39.99. 
40m hi FPU £79.99, 
60mhz FPU £119.99- 





FREE 

‘ HOW ro FIT YOUR HARD DRIVE' video and 
£lakker disc to increase the drives capacity with 
every drove, 

Amiga A 1200 
only £275 
if purchased wvfh 
e bard drive 
Price includes filling 
A500/A1500 
hard drives 
also available, 
interface is 
only C9'9>99. 



CLOCK CARTRIDGE 

Tbe cteck cartridge wilt enabte 
yOUr Amig^ to ccnflrtURUy Store 
the cgrreCi lime and dale in 
own battery backed memory 

Simply plugs cmlo tbs back oi 

the Amiga and does 

NOT invalidate the warranty 

*3 

Hi 

N^W! ONLY Cf9.99 


ALSO AVAILABLE 

At 200 CD ROM Drive 

£194.99 

Viper 68030 Turbo Accelerator 

£169.99 

A 1200 3-5 hard drive fitting kit 
£17.50 
A1200 Computer 
Race & Chase pack) 


MONITORS 

E I'-tHflfi! quality monrfnra 
I ter a sup«™r pKdure 
?uatiiy mlh reduced eye 

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14 TV.Wonrlw 

Cl 74.99 

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C14I» 

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c 299.99 



SOUNDBLASTER 

The SOUNDBLASTER is a 
superb stereo amplifier thal 
comes complete with 
50 WATT high quality 3 
way speakers.power supply 
and free stereo headphones 
The SOUNDBLASTER adds 
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playing with its stunning 



NEW LOW PRICE £34.99 
(plus £5.00 (or postage and packing: 


DELUXE FLOPPY DISC DRIVE 

Tap nullity Cy^Hyi* C^Ompii idle 3.5 drive 

Failures long roach cvi** gn.'gtt twfffih and l+im 

Donne^ioi C54 9# tnlfr‘ri*l - 1 'iJlaKwiertl tih'yeB 
AWWA500* £44.9# MOM 1200 £44.**. 3 3 
discs Sweruatut? btffc partied or branded discs 3 5 
□ SCO CkSH 

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10 £4.25 £5-35 

55 £10.99 Cl 1*9 

50 £1*99 £219* 

100 £3 6-9* £41 99 

200 £61.99 CTf rf* 

500 Cl *7 99 Cl *9 99 


PRINTERS 

These s-jperb CITIZEN printers have a Iwo >**r 
ouaraiirwp and complpi® <rtrh a printer cable 
and printer dnve lit 4i^aiiab«f!' 

ABC mono 

Cl **>99 

ABC cotour 

£154 99 

Tf*eter l*»d uni I 
for ABC pnnlea 

«r.#* 

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£1*0 99 

5wrti 2*0 colour 

£217. *9 

Protec n 

C213.»* 





siren 


No.l for 
mail order 

SALES HOT-LINE 

FREEPHONE 

0500 340548 

enquiries 061 79$ 5279 
FAX: 061 796 3208 



No.l 

for Amiga 
in Manchester 

Order NOW lor immediate despatch. 

FREEPHONE 

0500 340548 

(for credit card sales only) 

061 796 5279 for enquiries 
or fax 061 796 3208 

Open 9am to 6pm 
Monday to Friday. 
Saturday mornings 
10am to 12pm. 

Access, Visa & Switch accepted. 
Send cheques 

{made payable to Siren Software), 
Postal Orders 
or credit card details to 

Siren Software, 

178 Bury New Road, 
Whitefield, Manchester, 

M45 6AF England 

Personal callers welcome 
Please phone first to check 
availability of any item. 

Directions 

From M62 junction 17. head 
towards Bury. We are 50 yards 
on the right after the third set of 
traffic lights. 

All prices include VAT, postage 
and packing will be charged at 
£3.50 per order {U K.). £7.50 
Europe and El 2.50 
rest of the World, 



AMIGA HARDWARE 



Computers 


(Dept AC) 

1 8 Station Road 
Ilkeston 
Derbyshire 
DE7 5LD 


We will match any 
genuine price you 
see in this 
magazine on all 
products listed on 
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To Order 
Telephone: 

( 0115 ) 
944 4501 


AMIGA PUBLIC 
DOMAIN TOP 10 


1 REBELS- SWITCHBACK (2j 030AA 
-2 SOME JUSTICE '94 - AA 

3 LSD LEGAL TOOLS #15? 

4 ASSASSINS #159 

5 RELOKfCK 1 41 

6 ROCKETZ - THRUST GAME - A A 

7 FAIRLIGHT - LOVE (Z) - AA 
ST EC 007 ■ AA 

9 MORPHY MAGIC MAN 1 .5M& 

1 0 TEE TO GREEN 

We also Slock:- AJl the latest DeraO-S, 
Utils Fish l-IOOO, A&idSSlns 1-£2C. 
FI LteenSewaffl 1 -44 and am now 
the MlO dlSlrtJUtors tot LSD L&gal 
Tools from #152 onwards. The LSD 
Legal Tools cast £1 .25 per disk 


DISK PRICES & 
POSTAL RATES 


DISKS 

PRICE PER DISK 

P&F 

1-10 

El. -00 

£1 .00 

11-25 

E0.&5 

£1 25 

26+ 

£0 90 

C.1 .50 


HARD DRIVES 
WESTERN DIGITAL 


3.5" IDE (CAVIAR) 


21 QMS 

,13ms 

..£179.99 

270MB ...... 

,13ms..... 

..£189.99 

340MB 

.12ms... .. 

..£199,99 

420MB 

,13ms 

..£209.99 

540MB 

,12ms.,,., 

..£229.99 

730MB ..... 

10ms 

..£279.99 

1-GIG 

,10ms 

..£399.99 

CONNOR 

3,5' IDE 

210MB 

,12ms 

,..£169.99 

420MB ...... 

,12ms,... 

,..£189.99 

540MB 

12ms 

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QUANTUM 

3,5' IDE 

270MB 

13ms,... 

...£149 99 

420MB 

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3.5 K SCSf 2 1 

270MB 

__l2ms.... 

...£199.99 

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12ms..., 

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1-GfG 

..10ms,... 

,..£549,99 

2.1-GIG,,.. 

..10ms..,. 

..,£999.99 

IBM 

23 a IDE 

80MB 

.,16ms,,.. 

,..£149.99 

130MB 

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,.£169.99 

170MB 

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I a.r IDE 

365MB 

..12ms.. 

...,£159-99 


3 5" HARO DRIVES WILL FIT INTO THE 
AlSOCUOOO (CABLE REQUIRED FOR 
A 1 2001 WHEN YOU PURCHASE VOW 
DRIVE FROM US WE CAN FIT IT FOR A 
CHARGE OF E.1SS9 (INCLUDING 
COLLECTION 4 DELIVERY). ALL DRIVES 
COME SUPPLIED WITH A 1 TO 3 YEAR 
WARRANTY PLEASE CONFIRM 
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A1200 OVERDRIVES 


210MB £239.99 

420MB £269.99 

540MB £299.99 

730MB . £379.99 

1-GIG £549-99 


CD32- CRITICAL ZONE 


• 32 BIT CD CONSOLE 

• 7 GAMES INC - CANNON 
FODDER, LIBERATION 

• £239 99 


WHEN YOU BUY A HARD 
DRIVE FROM US WE WILL 
- PREP, FORMAT AND 
INSTALL IT WITH UP TO 
50MB OF FREE PD 

PRINTERS 

EPSOM STYLUS COLOUR 


* COLOUR INKJET 

* UP TO 720 X 720 DPI 

* £449.99 


CANON BJ-1 OS X 


* 360X360 DPI 

* £179.99 


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10 

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50 

£17.99 

£29,99 

100 

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250 

£8249 

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1000 

£309.99 

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THE DELIVERY CHARGES 
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FOR 500+ 

STANDARD • 

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ACCELERATOR CARDS 


GVP 1230 MKII 


030 40MHZ 0MB £229.00 

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030 50 MHZ' 4MB £449.99 

1230 SCSI 2 £59.00 

'CONTAINS “MMU" 


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3,5" - 2.5" HD LEADS .,£19.99 

BJ-10 REFILLS £12.99 

MOUSE 400DPI £14.99 

PARNET LEAD .,....£ 10.99 

MOUSE MATS £1.99 

AMIGA DUST COVER .£4.99 

PRINTER CABLE £7.99 

50 CAPACITY ,.,...£3.50 

100 CAPACITY .. £5.99 

200 CAP STACK £12.99 


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* ALTO 14,400 EXT FAX 
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28,800 V.FAST!!! (V34 


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* 4MB 72 PIN 

,...£139.99 

* 8MB 72 PIN 

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- 16MB 72 PIN 

....£549 99 

DISK DRIVES 

* AMITEK EXT 

£59.99 

* A500 INTERNAL. 

£44.99 

* A6Q0/A1 200 INT . 

£49.99 


SHARP TV/MONITOR 


» 14" REMOTE CONTROL 
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• FREE SCART CABLE 

- £169.99 


RAM BOARDS 


* A500 0.5MB .,.£19.99 

* A5C0 0.5MB RTC £24.99 

• A500+ 1MB £32.99 

* A600 1MB ..£32 99 

• A600 1MB RTC,,.,- £42.99 

• A 1200 4MB RTC £189.99 


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199 

i-99 

'-99 


'99 

.99 

.99 


and 

Mam Phillips traoelled — > 
to Hardman animations. — 



.99 

.99 

.99 

.99 

.99 


one of the world's — 
premier animation 
companies, to find out — 
why the Bmiga is at — 
the heart of their art 


ram the high-bnowed Oscar cere- 
monies where Nick Park gnihusi- 
ashcalty and oIvsoBritfshly 
accepted hrs award for 'The Wrong 
Trousers' to She ground-breaking, award- 
winning Paler Gabriel pop video 
Sledgehammer', Aardman Animations have 
carved a reputaiion for producing both enti- 
: ally and publicly acclaimed commercials 
and animations. 


If youTs sitting, lying or standing reading 
This , you may well be one of Ihe decreasing 
J ew who have never heard of Aardman 
Animations. If so, it's guaranteed that you've 




TViv • ward winning Aird'msn-mad# pop vit fee 
*or P*i*r Ctubrif/ id mw itdndtrtf* antf 
•m tr o*n+fi fh# ffluiie Ytdwmak. ing market - 
tVKllilil with diifrc fng rub bar ctiickmm 



- 



seen a piece of their work - whether it be the 
roller coaster ride ol Ihe CruncNe commer- 
cial, The Chewits monster on the rampage 
through New York, Frank the Tortoise in the 
Total Heating advert, or the little fellow with 
the noisy trombone in the Lurpak ads. 

With two Academy Oscars Firmly gripped 
in both hands, the company, along with a 
variety of other projects, has now embarked 
on the third film kt the Wallace and Gromit 
senes, 'A Close Shave' , under ihe imagina- 
tive vision of Nick Park and his animating 
team. 

Requiring high-precision skills and speed 
to complete the film, in Ihe 4asl six months 
the Amiga has found itself a secure home at 
the Brislol-based studios. While not actually 
Creating the images - that's up to the model 
makers and a serious amount of plasticine - 
the seven A4000s are being used during 

> 















: -l. - 




— Ill 


FEATURE 


shooting to aid the animators in seeing the 
fruits of their labour come to life wilh the mere 
click of a button 

One ol the main problems lor animators 
using stop motion is the accuracy of objects, 
lighting and sets from frame to frame. The old 
method of checking how well a scene was 
cutting together was to use an industry video 
recorder. This led to a series ol problems as 
the tape was not always frame accurate - a 
blank frame would appear here and there, 
frames overlapped others, and it was difficult 
to re-edit a scene quickly. In the worst case 
scenario, the tape itself could be chewed. 

Glenn Hafi, technical director for Aardman 
and the man behind the computer set-up. 
commented: ‘Animation is amazingly techni- 
cally complex. The reasons why we use com- 
puters is because we couldn't do it any other 
way The other reason is that they, in con- 
junction with PLCs (Programmable Limit 
Controllers), are fundamentally mistake-proof 
because it s a sequential task. Do this, do 
that, do this a bit. go back and do it again with 
different lighting and you often gel a 
sequence that you wanl to repeat a number 
of limes. What the animators tike to have is a 
row of buttons to press.- 


p 


M&rpn - Aarrimin jftrifrrldtiafl I tint 
eAirKftr pr&dvcad m i 9 T 6 For Ift# Tonr 
dri ^rdfnmm# on itCl. Gienn Halt: 
"inimvron bV# to ife hfffl hscauie Mtirpft * 
Ilf# port ad atitmmlinn charncimr - armp/t* 
and vary 


Who- nan forgdi Wi» 
rmrnpMgifi# enMur* 
wheam df^vtl(« l« onig 
guvli&d hr * pack at 
PhrnWitm? 




ACCESS 

Enter the Amiga, coupled with Digital 
Processing System's acclaimed Personal 
Animation Recorder Glenn Hail and his tech- 
nical department have produced a series of 
lower' units designed by Allan Yates, each 
having two monitors - one that displays the 
animation, the olher the PAR controller 
screen - an A4000 and a Panasonic Digital 
Frame store. Hail's learn has managed to 
merge all the miles ol wiring into a single 
interface to help the unit be as accessible as 
possible to untechnical users. 

Hall said: -We realised that there’s a lot of 
equipment in this set-up and we're constantly 
moving it around, so we’ve taken a consider- 
able amount of lime to make it portable." 

The process being used for A Giose 
Shave, the third 
Instalment ol 


"Its changed 
the way m 
ujorh ki>{au5t it's sd -puith and 
io auurate - it's just a pity 
is can't get hold of the hit 
at Die moment" 



TMen QHvbt, eneot :he 
lighting cameraman t&r The 
Wrong f/OtCStfS and A 
Close Shave on the subject 
oi the Amiga 


Wallace and Gromit. 4$ very simple. The ani- 
mator sets, up a Irame io be filmed He then 
grabs it wirh a Digital A V mixer that allows the 
animator to compare the current and previ- 
ous frame to check Por any immediate 
inconsistencies in character action ot lighting. 

Once happy, the image as grabbed onto 
the PAR and the whole scene can be played 
back io sm if the sequence meets the direc- 
tor's approval. If given the thumbs up. ihe 
Sighting cameraman shoots the frame onto 
35mm film and the process begins all over 
again. If something doesn't work, the anima- 
tor can simply delete the frame and have 
another attempt. 

One of the lighting cameramen for The 
Wrong Trousers and A Close Shave . T nstan 
Oliver, is very taken with the system "It’s very 
good... (he animator can have an immediate 
idea of what he is doing., another very valu- 
able feature of the Amiga is the loop facility 
so you can loop the shot over and over again 


without having lo find the beginning or the 
end. Then you can ptck up the cursor and nun 
it backwards and forwards al any speed you 
like." Oliver added. Its changed the way we 
work because if s su quick and so accurate - 
it's fust a pity we can't get hold of the kit at Ehe 
moment." 

This enthusiasm is echoed by Ihe venous 
members of the crew throughout the produc* 
Tion Steve Box. one of the key animators on 
Nick Park's latest feature, remembers the 
previous tape-based process and "wouldn'i 
want |Q go back to that old system.' " 

The Amiga's involvement wrlh Aardman 
Animation doesn’t end (here. For those who 
enjoy ihoir commercials, you can't have failed 
to notice the Cmnchie advert wilh that stick- 
m-bram tune Featuring stop-motion anima- 
tion and constanl camera movement as the 
characters jel off into space and lake a ride 
on a roller coaster thal images The Big One m 
Blackpool look hke a kindergarten play thing 


Well 'Hardman 



The process that Aardman Anlmalions specialises in 
stop motion - is one of the most time-consuming and 
difficult methods of creating a moving image Like any 
production, the film starts life as a script. II it's a com- 
mercial then it's provided by Ihe creative agency 
working lor a particular product's manufacturer 

The next stage is the storyboarding where the 
words are turned in to a shot by shot breakdown 
Animation requires even more painstaking planning 
than film - every camera move must be thoughl 
through, every lacial, hand, foot and object must be 
Individually catered for on paper to minimise any 
possibilities of mistakes cropping up at a later stage 
The Storyboard is then shot directly onto video into 
what is called an animitronic, which gives an even 
clearer view and idea ol the structure and flow of the 
shots. 

Then comes the model design and making it's not 
uncommon lor a model maker lo spend several days 
al work on a particular character, moulding and shap- 
ing the plasticine round a metal frame then have a 
client turn round and say, "No. I don'1 want that 
anymore." 

Once all hurdles have been cleared, it's onto The 


shooting itsell Like cel animation, as seen in Disney 
lllms, the animator must shoot each Irame individually 
wilhin a scene. Just take one second and you're look- 
ing at 24 irames Wilhin those Irames the characters, 
objects and sets that ailer or change will require to be 
moved frame by frame. A 30 minute leature starring 
Wallace and Gromit has up to 43.200 frames 

Aard man's strategy al Ihe moment is to make the 
lengthy shooting process as speedy and efficient as 
possible On the wall ot Ihe production office , a 
colour-coded schedule has been created for each day 
thal dominates the room wilh its comprehensive 
breakdown ot shooting times and dates. 

On 'A Close Shave', the number of animators work- 
ing on a production of this scale has risen from two to 
lour, each working with the PAR card and Amiga. 

With the ever- increasing shooting speed, the com- 
pany hopes to be producing a full-length leature in the 
next five years as stop motion animation becomes 
more and more popular. Tim Burton's 'A Nightmare 
Before Christmas', which incidentally was worked on 
by Loyd Price, an animalor at Aardman, has wetted 
Ihe cinema-goers' appblil&s for more and, with the 
Wallace and Gromit cull following, the potential for a 
box office hil seems assured The final frame count 
for A Nightmare Before Christmas' Illustrates ihe time 
needed lor such an undertaking - 108.000 frames 
Count 'em and weep. 


FEBHUARY 1995 





FEATURE 





J 

Mt 
un 
CU 
a te 
s - 


us 

K5- 

sn 

le 

rrt 

in 

10 

3d 

k- 


a- 


>e 

je 

in 

9. 




■ne actual process to produce such a 
cample* visual teat was helped by Ihe Amiga. 

The commercial features seven levels of 
matting lhat make up the background* 
nidgmund and foreground, and a whole lot 
nore besides, One Amrga was used for testi- 
ng in the previously^ ot background, This 
lave Ihe animator a reference point to help 
nim lay another level of 
malting on top, for example, 
sn tee mid- ground. The am- 
Ttalor. in Ihis instance Tom 
Gasek, was able to see an 
jmage that would look 
something like lha end 
product. 

Once happy teat the two 
particular layers were lined 
up correctly, Gasek would 
■ell the operator, Pete Wpgnall, to record the 
,F ame on one Amiga and teen move ihe other 
Amiga on to the ne*t frame The process I ban 
oeglns all over again. Once a scene had been 
rompfeted, the two separate layers would be 
jaded mio a Macintosh and. by using its soft- 
ware, matted together to create a single image. 
That image would then sometimes have oteer 
dyers added to it using tee process described 


above. Simple eh? Hall says that it gets pretty 
complicated" at times, but thafs an understate- 
ment from where Pm sitting. 

With the Amiga providing such invaluable 
facilities, can there possibly be a problem 7 
Well, unfortunately yes. Like many television 
and film production companies, Aardman have 
found it nigh on impossible to get hold of new 
A4G0GS. While I was 
there, il was apparent that 
the Amiga systems were 
very much in demand, 
with Ihe portable units 
being wheeled back and 
forth al a remarkable rate 
between different sote. 

Besides that, though, 
Aartiman Animation is 
pteased with its curreni 
computing set-up. indeed, with Gtenn Hail's 
enthusiasm for computers, there have been 
talks about moving furl her into multimedia CP 
ROM. Hall commented: 'There's been a lol of 
interest in other media. IE's becoming more 
obvious that other forms ol publishing are cre- 
ating new ways of doing things/ 

Perhaps well be seeing Wallace and Gromit 
presenting on Ihe Amiga soon... 



Watlacv and Gromit mmkm thnrr first 
5JMf#dMri£0 trt A Grand Pay Out 


'Hard as nails 

Well, not strictly true. Indeed, the 
questions listed below shouldn't 
cause any real problem for a true fan 
of the series- There are Ihree Wallace 
8> Gromit T-shirts up for grabs, so 
scribble out the four answers to the 
questions posed and the first out of 
my wrong trousers (the brown cor- 
duroy ones) can walk down the local 
high street clad in an Aardman T-thlrt. 


• Which animated film made by Nick 
Park was nominated for an Oscar but 
did not win? 

# Which animated short won instead? 

* Why did Wallace and Gromit fly to 
the moon in a Grand Day Out? 1 

• Did the penguin in The Wrong 
Trousers ever speak? 


Send your entnes. wntten, typed or bled 
to; Adam Philfipa. Well Aard Compo. 
Amiga Computing, Media House. 
Arlington Park, Macctesftaid, SKtO 4NP. 



fln interuietu with ITIr Park 


This just isn’t on. Here's a man who has a 
renowned latent for animation, has won 
more Oscars than mnsl major actors, has 
had offers of work from many a major studio 
m Hollywood and yet somehow, through all 
this ego-bolstering acclaim, Hick Park is not 
an arrogant, fussy or tyrannical star suffering 
fr om disitlusions of grandeur he’s a person 
who would fil in at the local pub as Ehe quiet, 
nice bloke sipping, on a pint of Boddmgtons 
iind amusing people for hours with his 
sirange stories of a moon made ol cheese. 


□n exasperated dog and a villainous penguin 
abusing Ihe wrong trousers. 

Amiga Computing caughl up with this 
most British of gentlemen as he finished 
another shooting day on the latest instalment 
of Wallace and Gromit, to ask him a few 
questions on the past, present and future. 

Where did your interest in animation 
come from? 

II goes way back really to being 13-years 


Mte* Pmrk and Gromit - 

tho«e ffi# rhlnpi tfui 
.ippeat to mm thm moil 
■nef | think, that you 
kn&w what Hwii- Afe 
after many | rmmrw' 1 


old. I was always interested in art and draw- 
ing cartoons and. at tee age of 13, I started 
playing with my parent's cine camera 11 
was a standard 8mm and it had a button on 
it to do animation, In other words, it could 
lake one frame at a isme instead ol running 
continuously 

Being interested in cartoons, my dad a 
photographer, had heard of the principle 
of how animation was done. So, not hav- 
ing read anything or seen how il was done 
at all, I just had a go. I animated anything 
- plasticine, household objects, cups, 
whatever. 


Where do the characters like Wallace. 
Gromit and the penguin spring from? 


Modfi mjhing ij§ a 
pnjfi Ktak mg jiro«#a* 
ChltJ JW4Uir*> lit «-prv lof 
hlf ft-qu»Uty detail 


Most ol the characters started back at art 
school really when I was doing sketches 
in sketch books. I used to try and think of 
ideas lor children's books, stories and 
films at college. Later on I went lo Ihe 
Manorial Film and Television School at 
Beaconsfieid and needed a couple of 


Amiga Computing 


FEBRUARY 1^95 










FEATURE 



rh» award winning Total Homing aiUiortitomant campaign 
hitund Frink Htv Ttrlelit, among nllitr eroaturmw, talking 
about (ha nrlhar hanaffcial boating lyilnmi in fro# pprh-mtyto 


> 

characters for my graduation film 

I went back to my sketch books and 
took those characters from there really 
They evolve over an enormous amount ol 
time, and ideas suddenly hit you it's 
lunny how a tot of the things in the films 
actually do come from these old sketch 
books, even now. it's as If they're in the 
back of your subconscious. 

I basically choose the things that appeal 
to me the most and I think you know what 
those are after many years. Drawings 
seem to come to the surface ■ penguins 
have been a dominating thing that I've 
always liked to draw 

Can you ever see yourself working In 
live action films? 

II the righl kind ol opportunity came along 
who knows? But no, I think I’ll stick with 
animation for the time being. I fee! that 
there is so much to do in this area and 
tee! most at home working on this scale 

While you use computers to aid in 
production, do you see computers 
as a good or bed thing for actual 
animation? 

I sa a them as a good thing We don 1 ! want 
to be lelt behind: or be a stick in the mud. 
We use it in a way lo aid us. to do this 
more conventional form of animation, but 
to me it just opens up the areas available 
to people. I'm sure computer animation is 
going to be very much the future. 

Do you see yourself using computer 
animation at some point? 

I don't know The only thing I would say 
about using traditional techniques is it's 
tactile, hands-on. and you can control 
things so immediately and directly 

I’m sure computers are going more in 
that direction but \ don’t know whether one 
will always be looking at a screen. I've 
talked to computer animators who seem to 
envy that we can (ouch what we’re looking 
at. 

At some point in the future. I’m sure the 
computer will be able lo do all the things 
that are good about our handmade tech- 
niques So much depends on the human 
tael and the computers need to be more 
responsive in that way, 

How do you feel aboul the computer 
animation you have seen? 

I don’t want to put computers down, but 
there is an over -use of camera movement 
in some of the computer animation I’ve 
seen. It’s so hard to do a camera move 
using our methods We’re using comput- 
ers to help us. but it stall takes a while to 
work them out and get tham right, It tends 
to make us disciplined m our use of 
camera moves - we don’t do too many, 
Because you can make the camera fly 
all the time with a computer, there is often 
a lack of that discipline, so ihe shots 



FEBRUARY 1995 



stava BoK.trighll' Farit * w inimiliw antf Mr 
ptatrr fn Cloaa SFw™". aOfu it* ftWiH tor a 
ifial in rhf film 


become meaningless because camera 
moves are not being used lor any reason - 
'Because we can do it, we’ll do it". I’m sure 
this attitude will wear off and people wi 
start using them in a more discriminating 
way. 

What are you working on at the 
moment? 

We re working on another Wallace 4 j 
Gromit 1 ilm - i|’$ called ’A Close Shave 1 It’* 
an action thriller like the last film, but this 
time there is also romance In the air for 
Wallace 

There's a woman In this one calls: 
Wendoiene but I can't really say much 
more, we don't want to give the gags away I 


Have studios tried to poach you frorr 
Bristol lo go to Hollywood? 

Yes. there have been offers Irom Holly 














wood, Mosl of Ihe major studios have 
taken an, interest in my work, ft is common 
knowledge that we have been talking par- 
licutarly to Disney for a long time, but wo 
haven't yet set anything up. 

They seem to be keen on us staying 
here which we're more than happy to do 
really We can't imagine shifting over . 
there and I think they seem to like the 
British sensibility that we have They 
have been very wise in seeing I hat if it's 
dene here. lhar* what you get. Also, I 
think it's the humour they're interested in 
as wall. 

Where do you keep that flock of 
Oscars? 

They're upstairs in the canteen. They 
come out once in a white to show to 
people 


Expect A Close Shave' on your television 
screens for Christmas VS. 

AjT 


it iuecHcMn Wpp friiFn# 
i* captur +4 on to tft# 
Pdft *np thw uvtd 
onto 1 MJt 
221 7 A hard drive 


Th* animator can now viaw 
thm mntira a+qnmnoa via th* 
PAR cawd t pl*y a tr any 

upend Of delete certain 

frame* withoiii rwlrl/ng th* 
half f difnag/flf tho 
Ion tape, uniike a t*p#- 
baaod ayalam, 
Than It r a lime to m aw* 

PFliO tho ft Out Irm mm end 
f&Itonl the procedure |f| 
o¥*r 


( 0085 V ( 00)501 I 

msLi _-*ji p ar- I 

- m - = . 


Thm Pan dm onto A VE S 
Uldttai AYMiumr im um»d 
by Ih* «nim#|^ MI 


nr compare thw previous 
and current tr*m»e fa uee ff 
thay matnh In aithar fighting r 
mI ar chirKt#f 

and coftaiatutHi? 


Amiga makes it easq 

Detailed here is the shochng 
process for a single frame of ani- 
mation incorporating the Amiga 
and Wallace & Gromit 







4 




^ACTIVE 


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, LH-aPiifrpBra Vary pawnftu- wittti Oaay to uca G y,l 


ORDERING DETAILS 

WBJr Woftat an Workt^ich £ or 3 Omy 
W03 Works on Workbertch 3 Only 
AGA For AGA Machines Qnly 
[sMB| Minimurh Memory Needarj 
[£D] Myrntwr cri Disks 

Outside UK bwl in E.U. add 10% |g Tola-' 
Rest of Ihe World add 20% to Total 

Makfl Cheques or Postal Orders, payable lg- 

ACTIVE S OFTWARE 




;Yi' ^3;, 

i 


SPECIAL 
LAUNCH OFFER 


L29.95 direct from 
tlir publisher. 


ASSASSINS GAMES £17.99 

Alt the Assassins games packs from 1 ■ 300 an IhiE CO m3 Mora! 


OTM would like n> wish 
vafyonc 4 vm H^ppv and 
Prosperous NEW YIAJt 





Wish list 

i In most paint programs a lack of support 
for animation qr batch processing in the 
IP department would be a suicidal omis- 
sion Although Ihls is exactly Ihe case 
with Phologenlcs, an actual complaint 
would be nothing ahori of Insulting 
considering the asking price and overall 
performance. 

Both of the above would be very nice 
additions, and only time will tell if the 
planned pro version - which should 
arrive around March - will deliver this 
finishing touch. 

Aside from that, the only element I'd 
particularly like to see would be lull sup- 
port for e range of RTG boards, thereby 
enabling paint and preview in full 24-bil 
rather than the fast Ham8 or 258 colours 
presently on offer- As for disappoint- 
ments, the only real let-down in the exist- 
ing software is I he poor texl handling At 
present the program only offers support 
lor bitmapped toms which invariably 
look awful and quite simply lei the 
software down. 

Hopefully the planned free updates to 
registered users will soon solve the 
problem 


Processing power and compositing skills to 
entire images. However, full screen is by no 
neans ihe only option. 

Thanks to a seemingly all loo familiar array 
>f painting tools, image processing can 
vow be drawn directly onto the image just as 
easily as paint. As far as I am aware, this is a 
jnique feature which, regardless of the pro- 
gram's additional totems, sets n apart From me 
jpposjhon. 

The ability ic airbrush an area selected 
vith the IP effect of your choice quite simply 
nakes Photogemcs a must-have product for 
myone involved in quality Amiga art 
As for the tools on offer, there's nothing 
inusuai, with ihe exception of the nice tou- 
hes such as tolerance fill and a particularly 
Tipresslve smear option. 

However, when these seemingly basic 
■aiming options are combined with Ihe IP 
fleets and composition options offered by 
ie alpha channel, you quite literally reach a 
ew level in creativity. 

Having labelled the painting tools as 



GRAPHICS 



Redo reuolution 


At this polnl it may well be worth paying close attention, 
simpiy because you may not believe what you're about to 
read Whenever you make any changes, whether they be 
IP effects added by a tool or over the entire image, a paint 
stroke or even a composition with a secondary, you re 
provided with an unlimited undo 

Basically you can apply as many brush strokes or 
image compositions techniques as you wish Only when 
you actually fix the image will the changes become 
permanent. 

Obviously a nice feature, but what makes the program's 


undo and redo so special is its ability to freety inierchang# 
pamt colours IP effects or even brush styles. As a result 
it's not only possible to revert back to your original image, 
you can even swap the style of the changes. 

For example, you could airbrush a negative effect on to 
a particular pan of the image, but if that didn't work you 
could simply select another IP effect such as setanse and 
Ihe existing negative brush strokes would instantly 
become solarised. 

In short, this is the most creative and flexible approach 
to art and image processing I've ever come across on the 
Amiga As you'd discover m the wish list section, 
Photogenics is by no means perfect, but even as it stands 
the program is simply invaluable for anyone running an 
A 1200/4000 or a Workbench friendly RTG board 



Camj^aalffrig imflfftB, «rhtr with or wirhour »n 

alpha cftBnntiJ 1 , hAA rttrrar boon mmmimr 


being rather run of the mill, it’s perhaps 
worth clanlying that even what appear lo be 
standard paint program features still offer 
pro qualify results 

For example, the airbrush is a true air- 
brush eftecl. and not simply a collection of 
sprayed-on dots. Secondly, the program also 
otters an impressive array of brush types 
such as airbrush, chalk, crayon, marker pen, 
pencil, felt lip, water colour plus others In 
total there are a massive 13 assorted brush 
styles on offer. 

in addition, each brush style has its own 
pressure, size and Transparency sellings (or 
fine tuning the application of paint or IP 
effects. 

Paletfe control has also been very well 
implemented with a full 24-bit palette on 
offer, even though the actual preview is limit- 
ed to either fast HamS or 25G colours 
Palettes can be loaded, saved and created 
as toe need arises. 

ALTERING 

Better still, the palette requester also offers 
a use and fix feature which allows you to 
repeatedly alter the colour used during the 
last painting operation. The author has even 
added orvoff channel; selection for the RGB 
signals in Ihe selected colour - Photoshop 
power at a bargain bucket price lag. 

Due to the pure number of IP options on 
'offer, 111 rely on the screen shots to provide a 
complete list Needless to say, though, ihe 
list is pretty extensive. 

My only real complaint is a lack of a visual 
crop option. Simply cutting a brush does 
have much the same effect, bus nevertheless 
doesn’t offer the accuracy many pro users 
will be looking for. As tor control ol Ihe IP 



A rit*««lv# coffacttofli of 
JF modti. mMcallai 1 1 
pmiAttrn controi pin* *n 

j'pvTOff f«lv# array or 
pointing ImJi willi 
^uiUblf prmmmtm 


options, there are no complaints. All Ihe 
effects that might require user-dqlmed pre- 
sets are provided wilh exactly that by a very 
handy mods control button on the tools 
panel /jf 


Li n mi niffm 

FEBRUARY 1995 














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Emoo 


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Printer Cable n MiM#MUHUHifuptH>ui>i>.i»Hi 

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10 , h , h .. h ..«. u .«..m£3.S0 

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500 ...„ il 50.00 

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100D £270.00 

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CITIZEN 


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200 CoLi.n.ii 

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SCANNERS 

Alfa Data 256 with OCR £125.00 

Minimum 2Mb RAM + Hard Drive 

Alfa Data New 800 OPI — £100.00 

Power V4 Mono Ha ■ M #H - Id F H !«#■**■ ■ m ■ ■■ ■ — ■ i £100.00 

Alfa Data Colour ... ,... .£270.00 

Epson GT 6500 £550.00 

Epson G1 8000 ■ ■ b a ■ ■ a HH liHI ■— ■««" . £600.00 

Epson GT 9500 - „ — - £750.00 

image f x 


HARD DRIVES 

IDE Alfa Data controller and Hard Drive for 
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optional 8Mb RAM upgrade 

Controller — ,.,,.£75 .00 

120Mb + Controller ......... — £200.00 

210Mb + Controller ■ mw i Hi gfr H ■ ■ H £210.00 
420Mb + Controller .£230.00 

540Mb + Controller IMIlUlllibuiuJiuiiBiiiaii £260.00 
300Mb + Controller 1500.00 


RAM for above 


2Mb 

4Mb fwMiB M liHIFHl 

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!M 4 eiahH*e 4 HPe*«« 


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POWER SUPPLY 


A500, A500+ 

A600 + A1200.... 
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hpiwpH-H^MI 


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3*5" DRIVES EXT 


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3.51 DRIVES 

INTERNAL REPLACEMENT 


A500, A500+ internal ... 
A600, A12M ........ — 

A2000 


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FOR A 4000 ONLY 


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IP i“i ■ r p»i ■ IrH ■ fttf w wm m 


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S20 £211,00 

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560 Col ■ i ■ i ■ m ■ H iibtiBH I iia ■ ¥ HI ■PWffW Pi" ■ ■ — £380.00 


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Gig Mem 


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S.Ofi 

i.OO 

LOO 

LOG 

m 


GRAPHICS 


Spirit 

of the Pharaohs 


■h 


Amiga animator Oiternatiue Image has landed the mrh 
for a III animation called Spirit Of The Pharaohs 
Cam dhiteleg finds out how and why it is earning its name 
on the walls of what could he a new Temple Of Ooom 





o 


.on 

.00 

.00 


or severa: l years the Americans 
have been grabbing all the big 
Amiga animation headlines. With 
j^ality shows like Babylon V. seaQuestDSV 
srd FloboCop. it's easy to see why the com- 
□ lotion of creative animators, Lightwave, 
Amiga and US TV money could make a 
Dig mark an the schedules. 

And with NewTek's guiding hand and 
enthusiasm for reworking Us software to pro- 
vide for ihe whims, fancies and needs of 
? ese? creative types, Lightwave advanced by 
eaps and bounds alongside the programs it 
was helping to create. 

However, until the Lightwave soft- 
ware was unbundled from the 
Toaster, there were very few 
UK or European users 
seen enough lo shell guf 
arge amounts of cash 
just tor ihe privilege of 
being able lo run one 
ol the world's besi 
value-for-money 3D 
packages 

Lightwave 3D and 

UlnHa ILo r 

Since Newtek has 
*eed its 3D software from 
the Toaster there's been a 
great surge in interest in Amiga 
animation, and evidence of this can bo 
>een in The rave reviews and features that 
p ne Amiga magazines have been heaping on 
everything Lightwave. 

One UK video, animation and Amiga com- 
pany that has kepi plugging away through 
"he hard, pre-Lightwave years was, of 
course, Alternative Image, whom most read- 
ers of Amiga Computing will already be 
“ami'liar with, if only for its Big Alternative 
.Scroller tiffing products and its. sets of texture 
maps. 

if that's all Alternative Image did then I 
wouldn't be writing this piece on the com- 
pany What's especially interesting to me - 
±nd hopefully to you too - is that even dur- 
ng this time of uncertainty over the future 
of Commodore and its products, fhe team 
^as been hard at work, producing two 
serious animation projects, at least one 
of which is slated to appear in BBC2’s 
Graphic Action slot (that's the one after 


Star Trek} In the first quarter of 1 995 
Because Alternative Image has always 
worked with the tools it considers best suited 
to the job in hand - and that don’t always 
cosi an arm and a leg - It took Lightwave on 
board To complement and expand its capabrl- 
itiofi, rather than replace the Real 3D soft- 
ware which has been a stalwart in fact 
almost a trademark - of its 3D production 
ever since it became available. 

Apart from its undoubted modelling and 
animation power, the main reason for 
Alternative Image slicking with Real is that 
Art Director and boss animator, Henri Burko, 
has extensive experience with I his soft- 
ware and fett that completely jump- 
ing software platforms would be 
rather pointless, given ihas 
he would lose all the valu- 
able wrinkles that he's 
Seamed with Real over 
the years and which 
help him produce work 
in his own unique style - 
work which has 
undoubtedly been 
impressive enough lo 
help sway the powers that 
be into putting their faith in 
Alternative Image to produce 
both Spirit Of The Pharaohs and 
Se^en Wonders Of The World. 

I was curious about how 
Alternative Image came to 
be making these pro- 
ductions. and indeed 
bow it was making 
them, and how 
ihe finished 
animations 
are turned 
from ideas 
into a 


finished broadcast tape, so I went up to 
Leicester to meet Henri Bujko and Marty n 
Brbby, the Amiga animators producing Ihe 
moving images for these projects, 

\ should mention that, like most commer- 
cial 1 companies. Alternative Image is a little 
shy of giving away soma of its animation 
techniques and, understandably, discussing 
budgets so you'll have to make some 
inspired guesses of your own if there's not 
as much detail as you'd like In some parts of 
this piece. 

Alternative Image isn’t a big flash com- 
pany with mar bleated offices and reception^ 
fasts with perfect red nail polish fending off 
small-fry customer enquiries I Ms a handsnDn 
set-up in a terraced slreet in an older suburb 
of Leicester, but it's got all the computer and 
video production equipment it needs packed 
inside the premises. 


DEADLINES 


At the back of the building is the computer 
area, which is where I found Henri and 
Martyn hard at work on the two projects, now 
running side by side as delivery deadlines 
loom closer on the horizon. 

Around Ehom are several well-equipped 
A mi gas. piles of storyboards and artwork, 
software packages and disks, with scones 
being erlher gar up, rendered or transferred 
lo a DPS PAR (Personal Animation 
Recorder) - the first destination fee 
Alternative Image's Amiga animation output. 
The PAR has now completely superseded 
the previous Simpalica/Hi-Band SP U-matic 
single-frame system as an animation 
recorder, because of its speed, qualify and 
convenient 

Both the current animation projects 
(Spirit Of The Pharaohs and Seven 
Wonders Of The World) came to 
A Item a live Image in a slightly 
roundabout way. 

independent producer Tony 
Jervis, who has jurisdiction over 
the Graphic Action slots, men- 
tioned his nascent Spirit of 
The Pharaohs project to 
Mike Adams, a Loicesfer- 
based sound and music 
producer, and asked if 

















iijfc-i* i f iT'i. I’ll > 


— C~* 




in 


GRAPHICS 


Seuen UJanders Of The Ularld 



tempt* Of Art#mi* mi fphitui 



PM HP* [lighttmuMal At Alexandria 



Origin ally da sign Ed as a 'filler 1 
to accompany Spirit Of The 
Pharaohs onto video release, 
Seven Wonders Of The World 
has. begun to take on a life of 
its own. 

Taking its cue from the 
seven wonders of the ancient 
world, il offers a bird's eye view 
of what these sites might have 
been like in their heyday - how- 
ever, apart from the Pyramids 
of Giza there is no physical 
evidence remaining of the 
other six wonders, so how 
they look here as more an 
art i slio interpretation lhan the 
truth, 

Unlike Spirit Of The 
Pharaohs, Seven Wonders is 
almost entirely 3D modelled 
(using either Heal 3D or 
Lightwave 3D), and includes 
work by other animators, Andy 
Jones, UK tech support guru 
for Active UK, pro- 
vided the Pharos at 
Alexandria sequence, 
while Yuri Large 
(also of Alternative 
image) provided the , 
Pyramids scenes. M 
Seven Wanders wHI I 
accompany Spirit Of 
The Pharaohs as a 
video rolease. 


MAmotaum At 


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production. 
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Hnimator profiles 


Henri Bujko 

8 cm In Shelf ield MA in Information Design 11962 ) Has worthed freelance as a 
qorporaie, animation and graphics producer and taught graphics ai a variety of 
colleges end educational astfltilienmenls. Co-rounder of Alternative Image in 
19 § 7 , where he first encountered me Amiga as a uumg machine. Now a full-ftme 
animator and graphics producer for Alternative Image. Self-taught 3 D animator. 

Tlpa For Success. K&ep al ft. Practice constantly and keep having new ideas - 
software and hardware alone does nol make an animator. Don't expect to be an 
nslant hit, it could lake you years to make a deoem Living Tram animation unless 
you are exceptionally gifted, Don'i get discouraged. 

Martyr Blbby 

Spent live years servicing electronics equipment Wore taking an 0MD in pho- 
tography (19081 Than started a degree m lilm, photography and animation 
[1991), batore being lonced to drop out as a result of the government's changes 
in student funding Did Ihe usual range of day jobs to alay alive and continued his 
mieresl In computers buying an Am*ga 500 and Imagine to loam 3D animation. 
Hi& work attracted interest from companies like Psygnosis. but no jo b offers 1 * After 
oelng Ireelance toe a white he now works at Al as an animator, since they were 
interested enough io employ him! 


he knew anyone who could do the images 
and animation. Mike recommended 
Alternative Image and after some initial con- 
tacts and meetings , Terry Jervis duly con- 
tracted the animation duties to them Al then 
found a graphic arris! to produce the original 
artwork and the proiect began in earnest in 
Juty 1994, only to quickly gnnd 10 a tempo- 
rary halt when the artist apparently bottled 
oui Another local artist, lan Peterson, was 
drafted in and it is now Ian's job to produce 
the stoiy boards (based on Teny’s 
original script) and all the 
Foreground artwork. 
The non-Amiga 
backgrounds are 
drawn by Dave 
Oxford, and 
both artists 
maintain a close 
working relation- 
ship. as well as 
regularly dis- 
cussing upcoming 
designs with Al and 
Terry Jervis For approval. All 
the artwork for Spirit Of The Pharaohs has a 
modem comic-book style, with bold, upfront 
and colourful graphics which transfer well to 
computer-style animal ion and complement 
the action and adventure in the storyline. All 
the original artwork is drawn on A4 paper in 
a mixture oF pain! and ink, rather like tradi- 
tional cei animation, though without all the in’ 
between positions. 

One of I he biggest challenges ol (he Spirit 
Of the Pharaohs protect is Thai initially it will 
be 30-minuies long (there is also the possi- 
bility of a further 30 minutes, Sub- 
ject to approval) though this will 



be splil into three ten- minute segments for 
TV transmission. This meant thai around 
4SOOO separate frames needed to be pro- 
duced, though nqt all these will be hand 
drawn, since this is where the Amigas came 
into their own 

Once a set of artwork has been produced 
to match the storyboard action, it is scanned 
in al high-resolution with an Epson GT-800 
scanner driven by Art Department 
Professional software and saved to hard 
drive Depending on the story action 
required, It may be just a simple matter of 
compositing foreground and background 
together for a particular scene or, more 
likely, a more complex 3D trealment may be 
needed 

OPERATIONS 

This is where some of the secrecy forbids 
me From letting too much out of the bag. but 
I can tell you that ImageFX is usually the 
first stage in an operation that ultimately 
leads to using either Lightwave or Rea!3D to 
animate the 2D foreground elements again si 
a background image, along with any 
required lighting effects and movements. 

There isn't a standard procedure that can 
be applied to every scene since each ofte^ 
requires different effects and movement, but 
the use of clip mapping and lighting effects 
definitely help to make the animations work 
Once the scene has been constructed in 
the 3D program and some lest images ren- 
dered. a full render has to be made of the 
whole sequence. Henri and Martyri usually 
work on setting up scenes during the day 
and leave their Amigas to get on with the 

batch -process* 
mg and pic- 













G R A P H ! C S 






Ihe HI Hmiga setup 


i 

Alternative Image has a range of Amigas which are used for graphics 
and animation revering. The main machines are an A200Q equipped 
with a PPAS 28MHz ‘040 with 32Mb RAM, 0.5Gb hard drive and DPS 
PAR (with grab option and its own dedicated hard drive) and an 
A2OG0 with a Fusion 40 accelerator, 32Mb RAM and another 0,5Gb 
hard dnvg 

Supplementary machines indude two more A2GGO&, each with a 
GVP 33MH2 '040 card and 16Mb RAM, plus an A30OQ with a GVP 
'040 accelerator and 2GMb RAM There is also a DAT D2 drive for 
archiving rendered sequences a CD-ROM drive for loading CD- 
based textures and animation image sequences for imago mapping, 
and an Epson GT-80G scanner for capturing artwork and 
photographic images. 

The software includes Real3D2 Lightwave 3D standalone. 
Imag&FX, Art Department Professional Spades. Essence Imagine 3, 
Deluxe Paint and Brilliance. 

Although this might seem a pretty extensive list, Henri would like to 
bo abte to expand the system a bit more to include another PAR (and 
hard drive) so that high-quality editing can be done at the ongi nation 
stage, therefore keeping; picture quality es high as possible. 

Adding a Sunrise card to this setup will enable sound and pictures 
to be married together for offline worn, though the final soundtrack 
would still be laid down after the PAR-based material has been 
transferred to component Betacam or other broadcast quality 
medium. 

Henri also plans to network all the Amigas (and any other machines 
they may acquire in the future) to increase the capabilities of Ihe corn- 
puling base and lo speed the transfer of data from rendering 
machines to the PAR hosts. 

if, or when, the Amiga is finally no more, A! plans to keep working 
the Amigas lor as long as possible, probably filling 6SQ&Q processors 
to them lo keep them performing to their limits. The team will probably 
try to buy some more A2GOGs as wail, since they believe them to be 
the mosl versatile, stable and easiest-lo-expand Amiga that 
Commodore ever produced more so than the A3GOO and particularly 
the underpowered, overpriced and flawed A4OQ0, 

Rut if the worst comes to the worst, il looks like Al will buy into new, 
non-Amiga machines, probably DEC Alphas, as such machines offer 
more power for the pound than the Amiga and because the basis of 
all the work, the Real 3D and Lightwave software, will run on the 
Alpha (Real 3D already does, and Lightwave is sard to be In the 
process of being parted) So oven if the Amiga doesn't make it, Henri 
and Manyn won't have to ieam a new set of hoops - and they'll have 
much more processing power available to boot. 


tore crunching during the night. Once ren- 
dered, all the images are transferred to ihe 
PAR (if they haven't been rendered directly 
to it) and the sequences checked for speed 
and content Normally a sequence wilt turn 
out a® planned but there are times when 
unforeseen problems anse - a movement 
may not work successfully, or a rendering 
artefact may appear, perhaps as a resuit of a 
bug m the software. Colours or Irghiing might 
not be quite as anticipated, so manor 
changes have to be made and the section 
re-rendered to the satisfaction of all 
concerned 

Although the artists and 
animators are generally 
left to police their own 
work and provide in- 
nouse quality control 
the final nod stilt 
belongs to Terry, the 
project's creator and 
producer. 

While the animations 
are being produced, Mike 
Adams and Dale Robins, his 
partner, are working on the dia- 
logue, music and sound effects at their stu- 
dio When e worthwhile chunk of animaiion 
has been prepared. Mike and Dale came to 
Al's edit suite and rough-cut the audio 
ifteyVa prepared to the animation sections 
which have been laid off from the PAR to Hi- 
Band U -mafic SP tape. 

TWEAKING 

If no major problems arise then Ihe duo 
take the rough edits back to their studio 
where they too have an $P system, and 
here Ihey tweak the soundtrack to their salis- 
f action to produce a fully-mixed and edited 
version of all the dialogue and M&Es (Musk: 
and Effects). 

Once aH the separate parts of the pro- 
gramme are finalised and ready for the 
online edit, gfl toe images and animaiion 
ivequences are transferred rrom the PAR to 
Betacam the completed soundtrack mas- 
tered onto the video tape and IhaTs if. 
Sounds simple dbesn t it? Henri reckons that 
J t could take anything From two to ten hours 
io draw, input and render a single 25-frame 
scene (that's one second of animation). Time 
is tight as they struggle fo get all the Frames 
out on schedule. 

So the working process goes on, building 


up a graphics sequence, rendering the 
frames and editing the programme together, 
a scene at a time. I know from experience 
that this can be a grinding, bonng experience 
which at times seems to have no end and 
takes over most of your life, Vou spend your 
days working in dimly-lit rooms with htlle 
access lo daylight, especially during the win- 
ter months, and the whole thing can gel quite 
depressing if you let it.. 

But there are plenty of bonus points too. 
Probably the most satisfying aspect is to be 
working on a project you think worthwhile, 
and both Henri and Marfyn made it 
clear to me that while they con- 
sider both projects are taking 
their toll on their daily lives, 
they are actually enjoying 
the experience as well, 
being continually at the 
birth of bach new scene 
and being allowed a lot 
of creative leeway to 
decide what occurs in the 
animated scenes and how to 
achieve the necessary action 
and effects. 

Sometimes a simple solution will prove to 
be a better one than simply throwrng com- 
puting and software power at a problem 
One definite advantage of having several 
people woridng on a project (and ail except 
Terry are based in or around Leicester) is 
that rf the going gets tough or ideas are thin 
on the ground, a bit of brainstorming will 
often gel them back on track. 

A problem which appears insoluble to one 
of the crew can often be solved by someone 
who isnl as directly involved with a particular 
process, and who is able fo view it from a 
distance and can see the wood for Ihe trees. 

Alternative Image's problem now is to get 
the product out on time, and if the deadline is 
fo be met I'd better let them all get back to 
work. Clutching several disks full ot 
images, and wishing Henri and 
Martyn good luck, I iefi Leicester 
full ol wonder about what She 
Amiga can do, even in what 
could be its twilight days. 

I've only seen Frag- 
ments of Spirit Of The 
Pharaohs, but it 
looks tike a winner 
fo me 

£3 


Contact point 


Gary Whfletey can be e-mailed as drgaz@dx.compulink.co.uk 


■ 








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SOFTWARE 


■I 


mean, lean machine 



evievned in last month's issue, 
Wordworth 3. 1 received the coveted 
Blue Chip award and established 
tself as the Amiga's mo&l powerful W P 
package. 

As wo warned you then, however, the 
demands made by the program will exclude a 
"air number ol potential users. WW 3.1 
requires a whopping 3Mb of memory plus 
either a hard drive or two floppy drlves. 

ln the lighi of these problems, the release of 
r-is version can only be seen as a wise move 
on Digila's behall. SE stands lor Special 
Edition a package that retains the look and 
essential functions of 3.1 while omitting some 
of ils more advanced features, 

This two-lane approach actually makes a lot 
j 1 sense, even lor users wilh Amigas powerful 
enough to run the hill version, Users can now 
assess their needs and decide whelher they 
nave to spend the full whack just to make sure 
ihey get the most advanced WP on Ihe 
market. 

Digita has found I hat most people don't 
actually use some of Iho moro specialised 
'‘unctions. WW 3.1 is important because it 
gives the serious user power to match PC 
word processing, but the fact is that the cut 
down SE will be perfectly adequate for most 
people, despite a greatly reduced price tag. 

SE is designed to run on the most basic 
120D, wilh its normal 2MB memory and ils sin- 
gle internal floppy dm/e Jn comparison to the 
five floppy disks that WW 3.1 consumes,, ihis 
leaner version requires only Hiree. 

On booting the program up it's surprisingly 


End result 


i 


<10000 


SE is a product that exudes an air of 
good sense Far from being the poor 
man's alter native to Ils more powerful 
brother, it retains many impressive 
features that may make many buyers 
wonder if it s worth spending more 

The message is: don't be tempted to 
buy the most expensive product just 
because It's the flashiest contender an 
the market Remember, few people will 
need more features than this slimmer 
version of WW 3,1 already offers. 

Giving acceee to Wordworih for 
ordinary Amiga users and banishing 
fears that Digita was pricing itself out 
of the market, Ihis product is highly 
recommended for everyone's consid- 
eration. SE sets a new standard in 
yalue-for-money for the New Year. 


Fallowing the arriuai of Ward worth 
3.1 last month, Bigita has released a 
stripped-down ; cheaper companion. 
Careth iofthouse tests how well 
the Sf uersion shapes up 


difficult a! first to spot any differences with its 
older and more expensive brother. The inter- 
face appears to be identical, even down to 
the well-drawn tool bar. 

Since SE omits some advanced features, I 
was expecting Ihe removal of the drawing 
tools in favour of a down-lo-earUi text handler 
To my Surprise, however, WW 3 I s object 
creation tools are completely msacl. 

Similarly, the benefits of (he dictionary and 
the auto-correct facility are still available, as is 
the convenience of drag anc drop editing. 
There’s no doubt that SE remains a powerful 


little word processor, yet it runs quickly, evejn 
on the normal 1200. 

So whal is missing, you may ask? The 
most serious omission in my view is the vast 
choice of fonts offered by WW 3.1 This 
version can only use compugraphic fonts, 
drastically reducing the options 

Other handy facilities that have gone are 
ihe Table Generator and the Print Manager 
In both these areas the ordinary 3,1 excels, 
so the serious user may feel iheir absense Is 
cod great a handicap 

Less important for most people is the lack 
of a Table of Contents creator, Bookmarks 
the Index Creator and ihe Librarian facility All 
these things are good extras, but only a 
minority ol users need them /T*¥ 


Designing gour pages 



Something often forgotten when it comes to DTP is the importance 
ot having a monitor which lakes advantage of your package’s capa- 
bilities The fact is, unless you have a monitor which will support 
Hi-res No Flicker you won’t be benefiting fully from Wordworfh's 
WYSIWYG system 

In normal Hi-res, for example, when you create a circle It will be 
produced on screen as an oval shape. This means that the user will 
fjnd it more difficult to design the page layout because ihe printed 
document will net look the same as it does on your monitor. 

Unfortunately, medium resolution monitors will not support Hi-res 
No Flicker. To make the best of DTP functions, you'll need either an 
SVGA monitor or a Multi scan, the fatier allowing you to play games 
af'lugll 

Far the user who warns lo go for real professionalism, it may be 
worth investing in a graphics card like Picasso or Spectrum, which 
will allow for mere colours and a better look in general 


An example ol the professional lotich 
Ward worth $€ cm n gj va In four documents 



SVSItm ESSEflllHlS 


RED ■- ,il B4ACK Recommended 


Gazza's Greasy Cafe r; .: 



T 


wv 

m 


i 


m 

1 


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CUnrirtte 


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m 

flSper 

UP 

t _Vu.it 1 

* 

few 

JJS 

iwj .■‘iTiTtf 

/.«r 





fF5nSit»F»Pi Itvpwit* wri P*ri 


2.43 




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Workbench 




Colour, irmmmm and whirling text effect* «M|* dull letters N*oty 


Ihe bottom line 


Product: Wordworth 3. 1 SE 
Price: £49.99 

Supplier: Digits International 

Tel: 01395 270273 


Ease of use 


Implementation 
Value for money 
Overall 


9 

9 

9 

9 


Amig a Co itfep 11 t i Ilf 


FEBRUARY 1995 


G 4 










'Order hotline. 0793 490988 

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remember ihe Highway Code. S 
hi ■ mean, l do-n’i remember many of 
rhe rules, but I do remember spend- 
ing the flight before my driving test staving 
oft waves ol boredom as I attempted to cram 
the drab little book 

Of course, such efforts are usually in vain. 
With cow- like re Ilexes for my emergency 
stop and enough collisions with the kerb 
when reversing lo erode the enlire pave- 
ment, it was hardly surprising that my mind 
was a blank when it came to the Highway 
Code. 

Ifs not easy to sit down and apply yourself 
1 lo learning this type of thing. The code isn’t 
difficult bul it reeks of officialdom in a way 
that instantly bnngs a bleary glaze over the 
eyes of even the most committed student. 

Praise and admiration is due, therefore, to 
1 0/1 0 for attempting lo inlroduce a bit of fun 
and interest into the process. It has tackled 
Statistics before, so if anyone can dg it, ihi* 
company can 

The basic style and look of this package is 
the same as any other release in Ihe series. 
There are the six different games designed 
tq preseni the player with over 2000 
categorised and graded questions. 

Visually. Ifs of a typically simple and 
colourful order, but the leddybears and mar- 
tian 5 ol the children's software have been 
replaced with graphics more appropriate for 
adults. 

The 10/10 achievement record remains in 
tact except for She fact that Ihe junior school 
star award system has been removed. The 
record has always been an affective part 
of the series, with player progress being 
updated automatically. 

When it comes to the games themselves, 
10/10 has again tried to make them more 
suitable tor an older audience than they usu- 
ally aim at Unfortunately there's nothing 
original - these are the old chestnuts bent to 
educational means. 

The game Patience will give you an idea 
of the package. This is the classic solitaire 
card game, but tq turn over cards you need 
to answer a question relaling to the highway 
code. ^ 

Then there’s Clunk Click, a familiar 
memory game but one which is an effective 
learning aid when it comes So remembering 
what signs mean. The sextet is competed by 
Word Park - an anagram game - Speed 



Did it pass 


¥ 



SOFTWARE 


III— 



Hfltfdfp mn 

ofpginiJ gwmff 

epncfpl, but 
at t*a*t it 



Th* map frtcMrqp 

m mert tP 

T/vhmt ia bjrarcaiir ttia 
Hfflf inltrface 



Seeing the 


signs 


1Q/19 tot up another success, but 
this time it's adults who are set 
to profit from their usisdom 


Trap - which is mosl fun - Rear Window 
and Sign Post. During all of them, players 
ars asked to recognise signs and answer 
written questions by saiecling from a choice 
of answers with the mouse Some of the 
higher levels require a modicum of logic as 
well as factual recollection, which makes lor 
a more interesting exercise. 

Each has a number of levels and on hard- 
er sections the detail of knowledge required 
is high, so players shouldn't be pul oft if they 
start finding things tricky. The same prob- 
lems keep cropping up, so eventually you’ll 
start lo get the right answers 

HIGH FLYERS 

In feet, test applicants need only pass 
level four. Level five is reserved for experi- 
enced molorists and level six tests spe- 
cialised and advanced knowledge, so 
anyone keen enough can progress on tc 
know-it-all status. 

The aim for most users, however, is to 
pass the driving test, and anyone suffering 
from the jitters will benefit from the dry run 


provided by (he mock tost in the package. 

To qualify for the test, players must score 
70 per cent on each of Ihe games up lo 
level Four Having dona this, you must then 
pass the eyesight test, a defai! that helps to 
prepare you for the feel of the real thing. 

Everything you might expect on the day 
appears to be covered, including reversing 
into a limrled opening, anticipating other 
people’s actions, and awareness of road 
and traffic conditions. To pass, the player 
must score over 75 per cent, but once ihey 
succeed this can only be a great confidence 
booster. 


svsitm ESSiniiRLS 


KEG BLACK - Recommended 


RAIUI 


We know from past experience that 10 /ICTs system works; Ihey’ve been showing the 
way for rivals in the educational field for a long time. If* good lo see, however, that 
the formula can work well for adults as well. 

True, the games aren't riveting in themselves, but they're undoubtedly more inter- 
esting than parrot learning the booklet They establish patterns in your mind that 
makes remembering a lot easier. 

Some parts of the system did seem a bit redundant. The separate parenUteacher 
guide might be a little annoying from a 17-year old's point of view. Nor is such a 
student likely to be Impressed by the print-out award chart. 

Even so, I would have been very glad of this software when I was lacing Ihe 
daunting day. This is a unique aid, and one which leaves me hoping that ICtflQ wili 
focus on Ihe older market again in the near future- 


The bottom line 


Product: 10/10 Driving Test 
Supplier Snowden Sales and 

Marketing 

Tel: 0625 539494 
Price: £25.95 


Ease of use 


Implementation 


Value for money 
Overall 


9 

8 

8 

e 


Amiga Computing 


FEBRUARY 1995 

I 




















t ■** 1 




- — 






CALL US ON 01442 233393 


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mq Duin work 

I have thought of an idea for a computer game which I Ihink would seli very 
well. The trouble is I can' I program and I'm not sure how to get companies 
interested , 

Would they take my idea seriously or do ! need to produce a working do mo 
version first? Even if a company does like my idea, how can I be sure itial il 
won't jusl market it ilsell S3 if i< was all its own work? Any advice whk.fi you 
can give on this matter would be greatly appreciated - please help! 

David O'Conner. Dinnmgton 



Surprisingly enough this is a fairly common situation. Quite often the best game ideas 
come from none programmers. The trick is to ensure you get a slice of the receipts. 

First of ail. a demo is by no means essential. What you need to do is simply convey 
the concept of the game - it's the publisher's job to implement your initial idea. 

The best way to achieve that from a none programming stand -point Is to produce a 
pictorial storyboard of the game which you can then take to a number of software 
developers lor evaluation. 

Obviously, presentation is important, so the firsl thing to do Is enlist the skills of a 
reasonably talented artist - assuming you can't do the Job under your own steam. 

Once your masterpiece is complete, make a copy and mall 11 to yourself, or better 
still to your solicitor, using registered post. On arrival put the untouched envelope in 
a safe place. Under no circumstances should it be opened! 

Basically, this is a simple way of registering copyright for its contents. If for some 
reason the issue of ownership comes in to question, at least you’ll have some proof. 

If you do have a solicitor it mighl be well worth a quick call to verily the legal posi- 
tion. However, this technique is almost a tradition In the music business and has 
proved successful on numerous occasions, if it works for demo tapes it should do the 
same for games. 

Finally, it might not be wise to mention your attempt to secure copyright to poten- 
tial publishers. It would be all too easy for the company to make a lew alterations and 
claim the concept was all its own work. 


nightmare 

I was reading with interest your letter ‘service 
without a smite' in your Christmas issue when 
I decided that l should write and tell you my 
recent experiences with a few well known 
companies that advertise In your magazine 
every month. 

I have been an Amiga user since ills launch 
in the UK (the A1Q0C) and have d&att with a 
number of companies during my time. 
Recently, I decided td upgrade my A120Q tor 
development purposes and so thal I could 
use the excellent Lightwave software 


Out of time, 
out of HEIIT1 


of mu oujn 

package. After reading through the adver- 
tisements in your magazine (and 3 couple 
of others)* I decided to place my order with 
hndi Direct for a 50MHz 68030 processor 
upgrade with a 50MHz FPU and 4Mb ol 
RAM and a 270Mb internal hard drive as 
(hey seemed a reputable company also, 
rather than having to shell out all at once. I 
could take the opportunity of its 'buy now 
pay in six months' option. 

I sent my order form and was telephoned 
by Indi the next day to check exactly what it 
was that \ was ordering (good customer 
service a thought). 

I waited the customary 28 days (although 
I thought they might have been quicker 
being such a large company) but nothing 
arrived. I duly called Indi to make sure that it 
had received my proposal form and every- 



ttimg was fine. 

I was greeted by a young gentleman who 
{after supposedly checking j informed me 
thal everything was fine with my proposal 
but I had they were just awaiting a new slock 
cl hard diwes to arrive 
As I had been told that everything was fine 
with my order, I went and purchased 
Lightwave so that as soon as my hardware 
arrived I could instantly toad rt up and start 
using il. 

A further four weeks passed and nothing 
arrived Once again I called Indi to see what 
was happening and once again was loid 
(after checking who t was and what my 
order was) that everything was Fme with my 
application and that they were stili awaiting 
delivery of hand drives. 

The young gentlemen assured me that 
the hard drives were due in that weekend 
and that he would personally make sure 
that the drive was installed and sent to me 
on Saturday so that I should receive it no 
later that T uesday of that week. 

A further two weeks passed and nothmg 
arrived By This point I was getting a bit 
miffed, as you might imagine. I called indi 
up agaEH. this time to be informed that they 
had apparently never received my applica- 
tion - despite being called by them lo say 
That they had to check my order and also 
despite me calling them and being informed 
on more than one occasion that everything 
was fins with my order. \ have at so recently 
deall with 17 bit software and Epic public 
domain libraries. These people arehl in The 


, . TI . 4 .. ■ ■■ .. 

I have been impressed with the quality of your 
recant cover-disks, and hope That you will contin- 
ue to provide such useful programmes as HELM, 
given away in the July addition. 

I lound it one of the most comprehensive muiri- 
media packages that I have come across, and 
spent a considerable amount of time Hying to get 
to grips with it before the August Ena! deadline ran 
out However, what I have been waiting tor t$ your 
further in-deplh took at HELM, which sadly you 
appear to have forgotten about. This is a pily, as 
such a great program deserved a more detailed 


review. The trial version impressed me so much 
That l decided to purchase the complete* program, 
bul sadly I can r t find a supplier. Having contacted 
Emerald Creative. ! was informed that HELM hart 
been discontinued. Can you please advise if HELM 
is still available, and it you intend lo do a tutorial on 
this package 

B.A. Miffs t Taportey 

Firstly, I was not aware that the program had 
been discontinued if this is the case I (ion t feel 
that we could justify further editorial to Ihe 


package. During our promotion there was no 
mention that Ihe production would be termina- 
ted. In tact. Improving sales for ihe complete 
pac kage was ex actly why we ran a time-horn bed 
vers Ion of the software in the first place. 

I'm afraid the only help I can offer is lo invite 
any retailers who may have stocks to gel in 
touch and we'll print the appropriate names and 
numbers In the next issue, 

bn addition. If there are any Heim user groups 
out there please drop me a line and we ll add 
them lo the list. 


Amiga Computing 


FEBRUARY 1995 







game- lor money like Indi, and are really just 
giving themselves enough money to live off 
while providing a service, and I have received 
my orders from them wiltirn a week {usually 
three-four days), desprte paying by cheque. 

I have since reapplied to Indi- and after a 
further five weeks have been told that my 
application has been refused. I am currently 
silting with a copy off Lightwave which cost 
me over £450 and was only bought on 
the reassurance from one of lndi 7 s staff 
that my application was fine. 

I am still awaiting official notification 
from Indi Direct thal my application has 
been refused after what is now over 1 8 
weeks! 

I would Iheretore Irke lo warn your fel- 
low readers about Indi Direct, but at tff 
same lime heartily recommend both 17 bit ^ 
software and Epic. 

PS, I have been a reader since issue one 
and with the excellent tutorials and cover 
disks, I shall continue to be for the foresee- 
able future. Keep up the good work. 

Coffin Brown, Penh 

A1 the risk of becoming even mere boring 
than my contract requires, Indi is yet 
another company who've generated little, 
if any complaints during my time with the 
magazine, 

The cynics among you may well think 
I'm leaping to the defence of the major 
players simply in order to preserve the ad 
revenue they generate. However; if that 
was the case the simplest solution would 
be to just throw any advertiser bashing 
mail straight in the bln. Our stand con- 
cerning WTS already proves Amiga 
Computing s impartiality when it comes to 
advertisers. 

My only comment in regard to your 
dealings with Indi as that either it made a 
rare but nevertheless monumental cock- 
up or alternatively, simply considered 
your credit rating unsuitable for its long- 
term payment scheme. 

The only crumb of comfort is the fact 
that you've only sacrificed time rather 
than hard cash during your dealings with 
the company. 

As for your comments concerning 17 
Sit and Epic, Lt goes to prove that 


Got 

someJhirtg to any 
through it w pagt* £ 0 1 AC7 \ 

Ezra Surf ts our mailman, 
dedicated to reading your fitters 
an it affecting the most interring 
tor publication, Drop him 9 tint ? at- 


At the end of m tether 

Having read the article in Amiga Computing December 1994, issue .BO, page 58, from the 
middle lo Ihe bottom, regarding WTS Electronics Ltd. I wish to contest that i also was 
fooled about ils honesty, and find it hard to do battle wilh them as I live in France 
Would you be kind enough to send me the address where I can lodge a complaint with 
the Trading Standards as mentioned in your magazine, or the Chamber of Commerce or 
Better Business Bureau, 
k Edith D. Bosson. France 


Ezra Surf s Postbag . Amtg.fi Computing 
Aditngton Park. M&cctes field SKIO 4HP 

Please don 1 enclose soes as Ezra just 
hm in I got enough paper to rwpty 
- personally. Ho might at$o have to 
^ shorten your tatters, so don f 
be offended it you end up 
geihng the Chop. 


Okay, this is absolutely the Lasl piece of editorial I'll be running In reference to 
WTS. In order to get the besl legal representation It’s always wise to contact 
the trading standards office which Is local lo the company in question. 

In the case of WTS, the office in question can be contacted by phone on: 
r 0562 409358, but if you prefer to write in the address is as follows: 
Bedfordshire County Council, Trading Standards Service, 111 Stewart Street. 
Luton LU1 5NP 


Power to 
complain 


a 


although certain advertisers may offer 
less than ideal service, the vast majority 
are still doing a good job of keeping the 
Amiga on its fast 

P S. Thanks for the P,Sl.. 

in total 
disagreement 

I am writing to point out that m your reply to 
D, Goodall (star letter in Christmas Amiga 
Computing you only agreed with his disap- 
pointment with Ihe AGA chipset and 
problems with his set-up 

I have an Amiga 4000/030 and have 
never suffered from the problems that he 
complains of. Also, he rs incorrect in saying 
that Commodore could not fix ihe bugs as il 
released a FD disk entitled 1940/1 £42 SeS- 
up which was designed to cure bugs 
encouniered when using Commodore's own 
monitors. 

The version I have contains new monitor 
drivers version 40.4 (there is no new driver 
lor Super/3) and updates for the following 
tiles (o4d version m brackets) 

IPrefsv40.7 (29.11) 

Setpalch v40.5 (29 .0) 

Overscan Prefs V4Q.2 (39.2) 

Obtained from KEW-H public domain library 
(001-057-1017). As to Mr Good all's prob- 


lem wrth the Super72 800 X 800 screen res- 
olution, the answer to this problem has been 
printed In the November issue off JAM 
(01895 274449), and Involves setting the 
tool types in the Super?2 icon file. 

The quality of Ihe display depends on the 
monitor used I have not enclosed the sel- 
lings stated in JAM as il is possible to dam- 
age a monitor if you use the wrong values 

On my Microvltech 1440 monitor, the 
Super72 monitor driver gives an 920 X 600 
screen which is quite stable, having a slight 
flicker like DbIPAL 640 X 512, but with can* 
hjl selection of (he palette a flicker free dis- 
play can be obtained. I hope (his information 
is of use lo you. 

Keith Hankie. West Midlands 

Point taken. However, did Commodore 
issue the aforementioned patch as a 
freebie to all AGA owners - me thinks 
not! 

On top of that, is It really an ideal Situ- 
ation that Commodore should have to 
release fixes for Commodore monitors to 
work with Commodore computers. 
Personally, t don't think so 

As for running editorial which could 
potentially damage equipment, this is 
something we ve always shied away 
from. A user simply shouldn't be put in a 
financial, or perhaps even a physical risk 
simply to make a machine do what the 
manufacturer promised. 


Going way back lo the beginning of August of ibis 
year, I ordered a floating point unit and 200 watt 
power supply from Power Computing who 
regularly advertises in your magazine. 

To begin with, tha power unit sent was only a 50 
wait supply and I returned the item. A couple of 
months later a refund wa$ finally sent lo me. 

The floating point unit would not work on 
my machine and after speaking with one of ils 
technical slaff I was given a returns number. 

Can I gel a rerund from Ihe company? No! 
Despite numerous phone calls, letters etc,, all I 
can get is the plaintive cry of ^We do not issue 
refunds on FPUs." I am absolutely sick to the back 
teeth of this pathetic cry. 

Not only has a refund not been given, but Power 
Computing has also retained the FPU itself, ihe ini- 
tial reason being that the item would have to be 


m 


checked for damage etc., which I well understand 
However, as we are approaching the 'some 
months later period’ there is slill no sign of an 
amicable settlement 

As I have pointed ou! to Power Computing. The 
FPU does not work on my machine II seems diffi- 
cult for Ihe company to comprehend that state- 
ment. is this why il is being so dogmatic, thus 
causing so much frustration and aggravation? 

Power Computing carries a large advert isemenl 
in your magazine - therefore I do not think ihat the 
solvency ol the company is totally dependent on 
The refunded cost of an FPU. At no time was it 
advertised that items found unsalable would no! 
be refunded and I fail to see why this procedure 
cannot be carried oull What do you think? 

C fl, Oldham, Manchester 


pi 


First of all, I’d like lo make it clear that Power 
Computing should in no way be considered as 
another WTS in the making. Over the years the 
company has provided exceptional service to 
Ihe Amiga community. 

Due to your complaint being one of Ihe few 
that AC has received In relation to Power, I 
think you'll understand why your query 
is being handled with a certain amount of 
diplomacy 

In my experience, Power has always 
employed a very fair returns policy. Asa result 
my advice would be to go direct to the manag- 
ing director Mr Tony laniri. If your case is 
valid Cm sure the problem will be resolved 
amicably. 


FEBRUA RVJ995 






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fee. No Hidden Extras 



TECHNICAL 


If 


Sorting out scan rates 

_ I have recently encountered a problem which I am sure is shared by many other 
. j Amiga owners. I have a Picasso II relarge table graphics card installed in my 
Amiga and am now looking for a suitable monitor. 

The Picasso's screen modes range between 36kHz and 63kHz and my Idek 
MF-5315, which scans between 30 and GBkHz, seems to be suitable. The problem is that 
many Amiga program screens insist on using the 15kHz PAL and NTSC screen modes 
and cannot be altered, even using Picasso's Change screen software. An extreme exam- 
ple is ADPro's mam conirol screen, 

ll would therefore seem that I require a monitor which can scan between 15 and 
63kHz, which is asking quite a lot considering monitors which can scan down to 15kHz 
" usually can't scan above 40KHz, 

I could of course split the Amiga's RGB signal between my Idek and my existing TV nut 
I don't want to run the risk of sending the wrong signal to one of them, 

Would it be worth purchasing a scan -double r to change ell 15kHz modes to 30 kH 2 ? If 
$o. can you please recommend one and explain the basic workings? 

Brea Buckley, Huddersfield 

The Picasso II has its own built-in scan-doubler (usually referred to as a 
t de-interlacer or flicker fixer) which is software controlled from Workbench. 

' Therefore, any 15kHz serpens opened from Workbench should be 
retargeted by Picasso. 

Other software, such as games, which take over the entire Amiga system for exe- 
cution, are always going to be a problem because they usually access the screen 
directly in a way which Picasso won't be able to handle. 

However, monitor technology is constantly advancing, so give Idek a call lo 
check its latest range of monitors to see If it can solve your dilemma. It will proba- 
bly be an expensive solution though, so you may well have to put up with a two- 
monitor setup. 


IDE u 5(51 

As is probably the case wilh many AI20 Q 
owners, I am now at she point of needing a 
larger disk drive shan the 85Mb fitted as 
standard in my machine. 

I'm noi totally computer illiterate but I 
must conisss to not really knowing the basic 
differences between IDE drives and SCSI 
drives. 

I'm given the general impression that 
SCSI drives are more expensive, but I'm 
wondering why this is so. Also, what differ- 
ence in performance, if any, is there 
belweerVthe Iwo? 

I would like a drive with a capacity of 
about 210Mb, which I hope will solve my 
space problems for some time to come. 

It's amazing how 05Mb seems a 
gorgeous amount of space to have initially 
and then suddenly, five month’s later, you 
find that you are running out of space tsnl 
il? 

L Edwards, Mid Glamorgan 

Okay, here goes with a quick explana- 
tion of the differences between the two. 
Firsl of all. and most important in my 
mind, is that SCSI drives are generally 
faster than IDEs, both in access times 
and particularly transfer rates. 

Access times are the amount of time 
the drive takes to petition the heeds at 
m particular sector or track. Transfer 
rales are how much data (usually mea- 
sured In Mbytes per second) the drive 
can process. 

This Js because the drives SCSI 


interface handles the majority of the 
work when transferring data and issu- 
ing commands to the actual drive 
motor and heads. IDE drives leave 
some of the work for your computer s 
CPU lo handle, thereby slowing things 
down. This is why SCSI drives are 
mere expensive than IDEs. 

SCSI drives are much more versatile 
too in that you can simply connect 
other drives in a chain (usually called 
daisy-chaining) to one another with a 
simple cable. Each drive requires a 
unique ID number, which can usually 
be set using jumpers on the drive or by 
an ID switch on fully-cased models. 

A maximum of seven SCSI devices 
can thus be connected together. Notice 
I said SCSI devices - a SCSI device can 
be a plotter. CD-ROM, magneto-optical 
drive, tape streamer or scanner, not 
just a hard drive. As long as it has a 
SCSI interface and a unique ID number, 
it doesn't really matter what it is. 

A bonus point for IDE drives is that 
they are easy to install into your com- 
puter as the A1200 has a built-in IDE 
interface. Adding a SCSI device will 
require that you buy a SCSI interface 
for your Amiga to talk to the drives 
SCSI interfaces, which puts the price 
up again, 

So, if you want ease of installation 
and low cost, IDE drives are your solu- 
tion. If however, you need high-speed 
performance and flexibility, there's 
nothing that can touch SCSI at the 
moment. 



s 

AMIGA COMPUTING ADVICE SERVICE 


Time for another tout of problem — 
bashing courtesy of the — 


eHtremeig helpful RIBS pages — | 




?mm or no 


I have recenlly been given an 
1 8Mb RAM PCMCIA card tof my 
J A 1200 from a Irlend and I have 
a couple of questions. How large 
a memory capacity can you get gn one of 
these cards and how come they haven't 
taken over from ihe clumsy trapdoor 
alternative as a more convenient memory 
upgrade? 

I Bed, Southampton 


^ They may be convenient 
to install, but they are a lot 
' slower than trapdoor RAM 
expansion memory. PCMCIA 
Ram cards work on 16-blt technology, 
whereas trapdoor RAM expansion 
cards are 32-bit. 

They are therefore half as fast and 
you will notice the difference in speed 
for applications which shove lots 
of data around in memory, which Is 
pretty much all software really. 

As for memory capacity, I've seen 
18Mb cards for sale and no doubt 
there are higher capacities available, 
but again, bear in mind lhal there will 
be a significant performance decrease 
compared to 32-bit trapdoor upgrades. 


Amiga Computing 


FEBRUARY 1995 











mm • - 




m 


Amiga selup, and 
Service, IDG Media. 
SK10 4NP. 


Do you have a problem? Do you some- 
limes find yourself poised over your 
Amiga with axe in hand, spouting 
profanity at the stubborn refusal of your 
Amiga software or hardware to behave 
properly? 

Well, calm down and swap the axe for 
pen and paper, jot down your problems, 
along with a thorough description of your 
send it off to Amiga Computing Advice 
Media House. Adlington Park, Macclesfield 


Tool tqpB 5 


I have had my ASOO Pius for about a year 
nqw and am quit^ pleased with it. ! 
am gradually getting to grips with the 
powerlul Amiga operating system thanks 
(g Ihe numerous tutorials printed in your 
magazine every so ofien. 

However, there is one particular curiosity 
which ! am not sure about. Exactly what 
are tool types? t have noticed that many of 
my program icons have tool types for direc- 
tories wilh one called CX_Popup, which is 
either yes or no. PI case can you explain? 

W. Hargreaves* Sv$$ax 


firm 

questions? 


Taal r yptt arm an maty 
and NwlHtll* ITWt had af 
patting pMrmmmttrt to 
9 ungrwn 


providing genera t information. 

Tool types which define a parlicu- 
lar directory are probably telling Ihe 
program where it can find various 
data files In order to function. 

As for the CX Popup tool, this sim- 
ply tells the Amiga whether a pro- 
gram's Interlace should appear when 
it's loaded. 

Gnly commodities which are 
designed to run at bool-up in the 
background generally use CX Popup, 
but authors are free to use their own. 

If you want to change any pro- 
gram’s tool types, just check the pro- 
gram manual, which should tell you 
what they actually tfo. My first experi- 
ence with tool types was when a pro- 
gram I had always loaded in Interlace 
screen mode. 

I couldn't find a function in the pro- 
gram's menus which would allow me 
to change this, but a quick look at the 
manual informed me that a tool type 
could be changed to achieve this. 


HtrkbMth icrjfii 


Tool types are really the same as the 
parameters you might type for a CLI 
command. They allow you to do such 
things as change the way a program 
operates or even looks, as well as 


I- - 1 

1121 

BrUlhiHi 

~®r 



mi 

y ii 


CX 


2t-lun-M 17:15117 


EKpander error 
eKplained 



(flLl.lLFIIIU MlETU'<fi!t>> 
(Fill [>CHU±H.min- .*rw»r >) 

( F I L l Mtsws H , HHltlB BUSH- ■ ^ iuw 0 
trnE,wwt. 

(FILE . HH£l. Pft£ITE< ^r«w » 

1 X n E . IIHtl . P 1 ( Tutl; ir M*r > ) 
tnir . HISEt , STEhC I'L = ^lr awr> ) 



modem linh-up 


My friend has a PC and I have an 
if J A 1 2C0 and we are bolh very i nler - 
' estad in graphics and 3D render- 
ing We regular^ GftaT and send eacf- 
other picture Tiles and other related files. 

Recently, my fnend has bought a modem 
tor hie- machine He says It's iha best buy 
he's made and cells me about all fbe confer- 
ences ar»d forums on graphics available on 
CIX and CompuServe. 

Needless lo say, I'm now looking ai get- 
ting a modem lo access ail this information 
on graphics. My question however, is That 
once I have a modem, will it be possible to 
transfer my Amiga files lo my friends PC, or 
is there a difference between PC moderns 
and Amiga modems? 

S. Q&rk. Warrington 


I 




If the files you wish lo seed are 
f merely graphics or text files. 
- you should have no problems 
whatsoever, as long as you save 
your text files as ASCII and your picture 
files in a format which can be read by 
your friends PC software. 

With the numerous picture file for- 
mats which the PC and Amiga can pro- 
duce. there should be relatively no prob- 
lems here. The three moat commonly 
and widely compatible picture formats 
are Targa, TIFF end GIF tiles, all com- 
mon to most PC and Amiga graphics 
software. 

ThB world ol modems and communi- 
cations Is pretty much generic so there 
are no real differences between the 
Amiga eomms and PC comms which 
will cause you problems. As far as 
modems are concerned, it doesn't mat- 
ter what type of computer Is at either 
end of a connection. 


' l think I've sussed D, Gooden's problem 
J wilh DiskExpander (Amiga Computing 
issue SI) From the description, it sounds 
as it tho system partition (DHEJ) has been 
packed instead ol excluding those all-important 
forbidden files 

I'm assuming that Ihe program is installed for the 
device that requires packing, as implied in Mr 
Gooden’s letter. 

If we now examine the Device Packer program, 
from the menu, some options are available. 
-Forbidden Files' means lhal certain files will not be 
packed during ihe compression process. 

The defaul! for this option is off. meaning the 
files will not be processed. Changing this so that it 
is ticked will roiqe the program lo process all files 
on the drive, including the lorbidden ones. 

Forbidden files include the startup sequence, 
system configurahon. essential libraries and 
DiskExpandar itself, If these lilas are packed, the 
, machine will no! start up due lo Ihe unpack routine 
noi being available because it too is packed 

AH is not lost if ihis is the case as you can 
unpack Ihe files using the original (loppy. Simply 
use the Device Packet program, only this time 


process the device with unpack and then repack 
Ihe device, making sum that forbidden files ts not 
checked. 

Now go to DiskExpander and switch Pack 10 oft 
This is only really necessary for your DUD or 
System Partition to avoid any accidental packing i< 
you later change any erf the forbidden files for any 
reason. 

Modify your startup sequence from 
Disk Expander using the default option which puts 
all the pack/unpaek commands at the oegmning of 
the startup sequence. The golden rule is: leave all 
el the ‘process files' defaults as Ihey are, 

Follow the same procedure tor DHl or Work 
partition, remembering i( needs a separate install 
and another modify startup Leave the Pack opbon 
on with this partition so that all Mure writes lo the 
hard disks are automatically compressed on the 

fly, 

John Ward, Derby 


have any useful hints or tips to problems which 
you have encountered and overcome, write In 
and tell us about them Not only will you get In 
print but you will gel a warm teellng inside end 
will probably be guaranteed a piece In heaven 
for being so helpful. 


I*- Many thanks for your suggestion. I'm 
L sure Mr Gooden will be eager to try 
out your theory and hopefully. it will be 
the solution lo his problems. Remember, if you 



campnc Irrtfl « iyitom fe* 

iwt rtprbrdrien Jito# ll flffl 



FEBRUARY 1995 
1 











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FROM MICROVITEC 


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Compatible with alE workbench modes* the 
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Designed and built to exacting standards fur 


assured reliability and quality by Micrnvitcc* 
the UK's leading monitor manufacturer* 
features include: 


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Tel: 0244 377566 
Fax: 0244 373401 


CAM. NOW ON 0244 477566 IOR YOUR NEAREST DEAFER 









I t appears that Hie serious side of CD-ROM is picking up pace. Since cur ROM round-up only 
a few months ago. Hie wealth ol utilities, games, images and sounds available on CO has 
continued to grow, giving professionals and enthusiasts alike plenty to choose from. 
Collections Including images, sound effects and fonts for tilling are extremely useful lor video- 
graphers, and the good news is that products ol an Increasingly professional standard are beginning to 
appear. Users of DTP packages and presentation software will also find interesting material on some ol 
the latest releases. 

As well as the more specif icaily themed CDs, we've included the latest PD and shareware titles 
including collections from the European and Canadian scene. Each of them contains thousands ol pro- 
grams and images covering Just about every Amiga purpose possible. 

A word of warning about the more general collections, however, PD is notoriously variable in quality 
and sorting the wheat Irom Ihe chart on each CO will take you some time. I! you have the patience, you 
will be able to find some invaluable items it bargain basement prices. 


Reims Pro Reference library 


[S-HOfU collections offer oceans of 
useful bits and bobs ; inuariablg at 
good ua/ue prices. Qaretb loftbouse 
assesses the latest releases 



The Glasgow-based company. Video world, is 
taking an ambitious step No the CD-ROM 
market with a product that carries an unusu- 
ally high price tag compared lo the other 
discs reviewed. Clearly aiming for a profes- 
sion! standard throughout, (he maker is hop- 
ing it will become the CD to us s for DTV gr 
DTF purposes. 

Nearly all Ihe background Images that I 
viewed were of a very high quality. In the 
past, the photography on CD collections has 
sometimes been of an unimaginative stan- 
dard. Fortunately the images on this CD often 
show a more artistic approach, 

There’s a good range of real life textures to 
choose from inducing tree bark, foil and peb- 
bles. This may not sound exciting but they 
can be used io excellent eftect with presente- 
lion packages like Scala - for example, infor- 
mation bullets will have more impact when 
they're set against an eye-catching back- 
ground 

The images have been arranged into cat- 
Egones so lhat searching lor a particular pho- 
tograph is that bit easier Even better is the 
inclusion of a picture catalogue which aliows 
you to preview Ihe pictures in a compressed 
form Features like this are a Godsend if you 
haven't got days and days to search ihrough 
a CD. 

Makers of wedding videos are well catered 
for, wttih a section of their own. Some of Ihe 
material here would make excellent inter- 
ludes to highlight key events such as the 
signing of Ihe register or the cutting of the 
cake 

For video makers in general, this CD is 
one of the best we've seen For giving more 
professional result*. Many of the pictures are 
in video resolution which means they don't 


have to be scaled up - a process which can 
spoil the aspect ratio (shape) of the picture 
and tarmsh its quality. 

The 470 scalable fonls are bound to be 
useful tor DTP users while the 1 G-bit audio 
samples are of a. good sound quality; unfortu- 
nately, they're just the usual sort of sound 
bitos like gun shots and chopper blades. 

In short. Nexus Pro does cost considerably 
more than the average CD library However, 
if s less than half the price of (he floppy dash 
version and its material is consistently 
good enough to warrant more 
expense 

Image Formats 

450 24-brt Jpeg 
450 255-Colour IFF 
300 255-Colour GIF 
Fonts 470 AGFA 
CompugrapNc 
Sound 16-bit IFF 



Hminet Share t 


Aminet is a vast collection of freely distrib- 
utable software, with countless programmers 
contributing all year round Until recently, 
access to Arninel was restricted to Inter- 
national network users, bui now the col- 
lection is being compiled on CD and 
updated on a quartedy basis 

Once again, it's a general interest 
compilation, covering games, utilities, 
networking software and programming 
languages. However, it deserves credit 
for its user friendly guide which makes 
finding particular items easier. So what's 
changed since Aminet 3 was reviewed in (he 
last ROM Flound-up? This time lhere F s a 
special focus on music (banks to the 
inclusion of all the modules from the archive 
This is great news for anyone into Amiga 
audio. With 230Mb of songs giving 100 
hours of playing time, this makes it a valu- 
able product even if you just want (o mess 
around with sounds for fun. 

A considerable amount of new material 
has made its way onto the cksk since the last 
version, so it remains one of the most up-to- 
date and worthwhile libraries available. 
Aminet deserves to remain a best seller. 


The bottom lino 

1 

r 

The bottom line 

Nexus Pro Reference Library 


I | 

Aminet Share 4 

Pric&; £55 


Price: £19.99 + 7Sp p+p 

Supplier; Video world 


Supplier 1 7th Bit Software 
Tel: 01924 366982 

Tel: 041-641 1142 





Ease of use» fl 

Ease of use——. — ™fl 

Implementation 


Implementation — 8 

Value tor money 

Value for money * 

* 

Overall — — — — — — B 

Overall — — — - — 8 




FEBRUARY 1 995 













. .11 . 


fS — •< 


I 


I 


} 



GRAPHICS 


•I- 


[flm (ollectbn (D 


When il comes fo buying public domain and 
shareware programs, a CD collection is the 
cost value option Each library is vast, con* 
saining enough programs Id cover literally 
hundreds ot floppy disks, and Ihe Prims, 
Technologies collection is no exception., 

it's a relief; therefore, Id lind a general 
merest CD that appears to have its m-ater- 
■al wolf organised into categories, You'll find 
graphic utilities in one drawer, music in 
another and so on - simple as that. This is 
a strong selling point since some of Ihese 
collections can be hke digital labyrinths. 

There are a huge amount of fonts avail- 
able, including Adobe. IntellHbnt and Gold 
disk formate, making this a very attractive 
product for DTP users, The range of 
images on offer Is also good, thanks to 
some more original material; 

The bits and bobs are more useful and 
up-to-date than usual There are utilities 
allowing Ami gas to be linked lo Casio or 
Psion portables, for example, and a few 
emulators lo get your machine imitating a 
PC or a Spectrum. 

For the artists among you, Iheres a Fay 
Tracer and Hgmiab Plus - Ihe latter utility 
being useful for converting image formats, If 
yOu“re not rnto the serious stuff, however, 
ihere's fun material like a cheat 


compendium, a 
sound effect 
program and a 
variety of 
hacks. These 
collections are ' 
always handy 
and cheap for 
what you gel. 

However, this CD 
stands out as being 
better organised and more 
original in content than the 
average rival. 


The bottom line 


Shareware VqI 1 
Price: £19.99 

Supplier: Prima Technologies 
Tel: 0532 322684 


Ease Of use~—»» — 

Imp I e ment a t i on 

Value for money — 
Overall 


^ 

-- .1 - mm 0 

.9 

e 







Desktop Uideo CD 




When it comes to digital libraries, 
Aimalhera seems to have done more than 
most on the serious CD front. Now it's 
offering a disc aimed specifically at the 
Amiga videographer and ray-tracer. 

CD collections containing textures and 
backgrounds are nothing new. and unfortu- 
nately the same images seem to be dupli- 
cated -on many of the products available 
Thankfully, (here seems iq be a reasonable 
amount of original maienal here. 

For example, Scala users and video 
makers may find the collection of flag back- 
drops useful There's also a good range ol 
anti -aliased fonts, with sizes ranging from 
20 lo 300 points, lhal have been selected 
with video fitting in mind. 

Ray tracers are always in search of 30 
objects lo use, so they should be interested 
to know that 150 models have been pro- 
vided for UghtWave, Imagine and Sculpt. 
Items range from cups and teapots lo toi- 
iets, and though they are nol as plentiful or 
well drawn as objects on Ihe Syndesis col* 
lection reviewed recently, they are well 
worth having at this price. 

Useful video- raided PD utilities have 
been included on the disc, a bonus thg( 
allows people who deni have the expen- 
sive presentation software to make use ol 
Ihe material on the product. 

Encompassed in I his section are pro* 
grams like Mam Actor and Anim Players for 


your animations. Persistence of Vision for 
ray-tracing and Black Board for image pro- 
cessing. There's also support for graphic 
Cards like Opalvision and Picasso II 
This all sounds pretty good so tar, but I 
was expecting to have la pay more than 
Ihe usual asking price. Amazingly, how- 
ever, this CD is actually cheaper than the 
more general CD collections, making it a 
must for anyone even vaguely Interested 
in video. 



image Formats 


Fonts 


JPEG. Overscan IFF. 
Video Creator 
Amiga colour. Type 1 
PostScnpt 


the bottom line 

-i 



] ! 

Desktop Video CD 



Price: £14.95 



Supplier Almathera 
Tel: 0181-687 0040 



Ease of use--— — 

—7 


Implementation — , 

— 9 


Value for money — — 

-10 


Overall 

—9 




CAM is another PD collection, but ft's differ- 
ent m that it encompasses the Canadian PD 
scene Though some of the programs can be 
found on Fred Fish collections, anyone who 
buys it is bound lo find a reasonable amount 
of fresh material Itis the usual mixed bag 
when it comes to the qualrty ol the programs 
There's lets cl useful ilems but ft does take 
time to find them among the less interesting 
games, demos and utilities. 

Worth searching oul is Ihe Homebudgel 
program, a PD tool designed lo assist you 
with your domestic finances In fact, CAM 5 
gooEj on Ihe domestic SJde in general. 

On the creative stde ihere's maienal to 
use with imagine ( plus a few items for 
Lightwave) and a number of standalone 
graphic utilities* Imago studio, for example, ls 
an image processing clone of AdPro. If you 
already have Ihe real thing, however, you 
may be interested In the included 
AdPro scripts 

The addition ol Mam Actor 
to Ihe package is good 
[ jt news for anyone inter- 
Hk esied in frying their 
wl hand al animation. 
B DTP users, on the 
B other hand, will be 
pleased to find a 
B range of fonts to play 
W with. 

CAM is truly vast: not 
only does il spread over 
two- CDs, its files have all 
been crunched as LHAs. This 
means they have to be 
unpacked but Ihis isn't too much of a 
problem since il can bo done from within Ihe 
Amiga guide. 

Unfortunately, Ihe way the collection 
works is sometimes bizarre You'd Ihmk CD* 
ROM would put an end to disk swapping, bul 
some programs actually require you to 
swap CDs. What's more, there's further 
messing a bool when you're unpacking 
onto tipppys. 

CAM i$ supposed lo be better organ- 
ised into categories than Ks ovals, but \ 
found the guide rather inconsistent and 
unclear al times. Still, ihere can be no 
denying that patient people will be able to 
find some very handy programs here. 


Ihe bottom line 


CAM Collection CD 
Price: £24.95 
Supplier Almathera 
Tel: 0181 -687 0040 


Ess® of use i ™™» » 
Implementation — 
Value for money — 
Overall — * 


wmm h <i^ 


} 


Amiga Computing 


FEBRUARY 19 95 














Imagine what 
you could do with... 


++1 Newtek Lightwave ID 

The definitive 3D rendering and 
animation software package 
As used in Babylon 5, 

Sea Quest PSV, Star Trek TNG.~ 

Metro Graft Sparks 

Particle animation system for 
Lightwave 3D, 

Desktop Images Lightwave 
3D videos by Lee Stranatian 

(Newtek's training Gurui 
Modeler 1, Modeler 2, 
Camera and lighting techniques. 
Displacement mapping, morphing and 
bones, Surfaces and textures. 

Leo Martin's Surface Pro 
for Lightwave 3D 

Collection of 60 surfaces 
and textures. 

Combo Collection 

24 different real world images for 
Lightwave 3D 

Macrosystem Warp Engine 

The ultimate accelerator. 

Fast SCSI 2 Controller, 

RAM expansion for Arnig^ 3000 
and Amiga 4000. 

DPS Personal Animation 
Recorder 

Broadcast Quality Video System. 

Sun Rise ADS I 6 Studio 16 

DAT quality post production system. 



PUTTING MULTIMEDIA TO WOftK 


We sell the tools to 
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Sales and credit card hotline 

0171 721 7050 


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■r ' 


? flurry of market in jj 


T he last iwo years have seen 
the computer entertainment's 
approach to advertising 
mature. With the realisation that 
game sales can equal and even sur- 
pass those profils made from block* 
buster films, the adage that advertis- 
ing, not quality, sells a product has 
filtered Into Ihe games industry. 

The re suite have been apparent. Eye- 
catching television and crnema coftif 
memalSt printed adverts that don't 
took as if they were designed in the 
e^rly 70 s and 50 many gin n nicks, Jree- 
Qtes and mugs with ZedT plastered on 
thsipthal you wonder if the publisher* 
actually remembered to commission 
die game dudjhg lie 
strategy vnrc lings. 

As the gam petti Jog hejte s up and 
mtm mon% Is poured into the adver- 
iHiag ftfjehcias packcK than the pro- 
grammers. Ihe unavoidable problem 
how do yigu get your product 
heard above |Lhe shouting and scream- 
ing of oi her s as each clambers tor 
■pMr* a l the top Dt the software chart? 

Controversy. Not so much as Icrgel 
the advertisement banned, unless In- 
extreme cases v but enough 1o raise a 
few eyebrows an l start theilnger 
pointing without sticking the censor s 
i«ile iff Whether It be ndvcflisinq a 
* game's mono fascinating tea I tires, such 
as people's heads being torn from tHeir 
shoulders or offending religious seg- 
ments of our society, game publishers 
continue to walk Ibis tightrope in hope 
that ihe end justifies the means. 

Judging Irani, lift? results, it s paid oil 
r *as well and marketing budgets have 
swollem increased and outgrown the 
games tbehtsclves, spawning books, 
frlmS, Cartoons and comics 


Since Ihe dawniqjj of thtf computer 
mm*' era, There have Ijeen attempts by 
many^ publishers to focus the general 
^public's gaze on their wares thrflttfjh 

Ihe use of sexual innuendo or prom- 
ises of horrific violence In the shape of 
'>f I r irnpns«d-Ulm certiflcatlon-like 
labeM splashed across Iherr boxes, but 
the global I ippe of the kind that wo see 
today was triggered by a very impor 
lant ovenl in ccynpoior game marketing 
history - Mortal Monday, 

On that day. Mortal Korn bat was 
released to an expectant and eager 
consumer. What was so different about 
this title was the campaign that packed 
il up. Nc'vbp bgTnio had so much hfrro 
and money been invented m a Sjngle 

Television, billboards, mngajffies 
and ott&r a vermes oi adyorbsing^i^ro 
all used, with a coherent and 
researched I heme running fh rough 
each. White the aim was. to keep con 
li over sy a I a mimimini dl»0 to lb# can- 
cer n uver rtiedha backlash Mortal 
Komhnl was sol the bond by which 
luture campaitfns, controversial or rtfiL 
would be liidgod 







content itsetf isn’t going to raise the eyebrows 
of monltaung bodies - chunks oi metal fly mg. 
across the screen doesn’t really match the 
sight oi somebody's spina) body being yanked 
from their body aka Modal Kombat 3J. 

So why has ihe game advertisement been 
banned during children's and religious pro- 
gramming by the Broadcast Advertising 
Clearance Cam re? If you haven't seen the 
advert then, like ihe game, it is simple - cue 
shots of black and while footage with a Mary 
Whttehouse-Jike voice-over talking about the 
beauty ol yesteryear and Its pastimes Then 
cue a large robot smashing through the 
scenery and tucking menacing. 

include headlines Thai Hash above the metal 
hunk such as “Are you religions?" and "You 
can't dance wilh broken legs" and Ihe contro- 
versy begins. To top Ihss. place an ad m the 
popular Viz comic wilh a large robot saying 1 
wart to kick your f" ,B ing head in" and people 
are hopefully going To stand up and take 
notice 

Jeff Tawney, marketing manager at Tsme 
Warner Interactive, is quite happy to admit thal 
controversy In most cases is by no means a 
bad thing. His briel lo the advertising agency, 
Musto Memman Bernnh Levy - a hot-shot new 
company based m London r« sponsible for 
commercials for Prudential and Lowenbrau 
Lager among others - was to create an advert 
that would slay in people s memories long after 
vt owing 

"You need strong advertising to reach the 
widest possible audience and to stand out from , 
the usual lame competition’, commented I 
Tawney In lact, Tawney has loved ihe 


The game is simple - beat the metal bolts 
out of some renegade robots and you win, 
End of story. Taka away the impressive 
looking graphics, intros, cutaway scenes, 
Brian May 'score' etc. and you're loft with 
what amounts to a rather average title . 

Than tho marketing division cram into the 
board room and the money talk, begins. 
ROR musi be one oi the most hyped games 
in the hislory of computer entertainment, 
First talked about well over a year ago, the 
production has been delayed, expanded and 
apparently Improved upon for several long 
month*. 

Pages of magazines have been Tilted curv 
slantly with interviews with the makers, 
sneak previews of the graphics and finally 
cover mounted disks tor punters to at last 
see whal the fruite of marketing labour has 
bom unto them. 

On final arrival, if $ obvious ihat the game 


UJhat sells angthing? 
Sen and violence of 
course but horn Far 

wouln gnu go to self 

/ * jZ ** * i 

a product? Rdam 

Phillips investigates 







FEATUHE 


backlash and believes that the commercial 
doesn't harm the image of the software 
industry It's tongue in cheek and nol meant 
to be- taken seriously,” he said. If people are 
offended though then that’s their problem , M 
At MMHL, Damien Homer commented on 
She RGR: The strategy behind the campaign 
was that gamespla.yers pride themselves on 
their gameplaying abilities and we were issu- 
ing a challenge to them - like two boxers 
psyching each olher out before a bout." 

They also wanted 10 zero in on the rebel- 
lious nature of gamesplaying - that parents 
don't understand computers but their kids do. 
"We were told that being controversial would 
nut be a problem' commented Horner. "We 
did what we felt would be most appropriate 
and given the objectives of the game and 
audience, the controversial approach was 
deemed to be suitable* 

Then the problems started- The Broadcast 
Advertising Clearance Centre said no to the 
fi/st proposal, deeming it unsuitable for televi- 
sion. They said: what you'm doing is endors- 
ing and advertising violence. ' stated Homer. 

Subsequent revisions reduced tic strong 
phrases that appeared with the robot, "it's 
only worth cutting banned it the PR coverage 
you gel out of it outweighs the media spend 
you could pul behind it,* Horner reflects "11 
you only receive a couple of articles (in the 
national or specialist press) lor being banned, 
you could actually lose money /' 

Companies' appetites For controversy are 
constancy fueled for bigger and better cam- 
paigns - "With being a new agency, you con- 
tract clsenls who want to push things forward 
a bit, who are slightly braver in their approach 
and consequently work lends Lo reflect that." 
said Horner. "You come against barriers and 
conventions that you try and break. 
Sometimes it works, sometimes it doesn’t.” 

So where does the buck slop? Asking 
Horner about the likes of Doom 2's cam- 
paign, where Jiffy bags erf offal were sent to 
publishers, he Is not Impressed. "It's contro- 
versy for controversy's sake. The Rise Ql 
The Robots commercial was rooted in the 
game itself, based on an overall strategy. The 
likes of Doom 2's campaign suggests either a 
lack of budget, or a lack of an idea/’ 

Even advertisers can have their 
standards... 


Accidental anti-hero 



It started with a poppy. Sensible Software was just about to release a high-calibre game 
called Cannon Fodder and a cover was needed for the packaging. No advertising agency 
was called in, no special marketing department was mobilised - no. the lads down 
Cambridge came up with the press-stealing image by themselves- 

And then all hell broke loose. 

Amiga Power, the games magazine, had intended 10 publish the December issue lo coin- 
cide with the release Ol Sensible's Cannon Fodder When the Royal British Legion learnt at 
the box design and intended poppy motif cower, strong words were exchanged and the art. 
work was withdrawn by both parties. The acting editor at the lime, Stuart Campbell, wrote a n 
unfortunate comment that he regrets in the editorial which we are unable to pnnt for legal 
reasons. 

With this, the hounds of Fleet Street's press pack were unleashed. A story appeared in the 
Daily Star condemning the comment. Subsequently, Campbell received death threats from 
sons whose fathers had taught in the war 

As cynical or distasteful as it sounds, a marketing situation had developed lhal most com. 
panles would Kill tor. Perhaps the game would have sold just as well on its critically acclaimed 
ments alone. but il would seem that publicity such as the Amiga Power-Cannon Fodder 
episode can only help a game's sales figures. 

"We didn't choose the poppy to cause a fuss We chose it because the poppy symbolises 
people dying in war and a lol people die in Cannon Fodder so rt seemed appropriate' saic 
John Hare, head of Sensible Software. 

And the song “War's Never Seen So Much Fun" featured in the intro to the game? “ We 
chose the song because it's a piss-take. There's a strong element of satire in there but 
certain people don’t seem lo appreciate satire, especially in computer games." 

And (hose sort of people are the Royal British Legion. Jeremy Lillies, a spokesman for the 
RBL commented: "The whole thing was totally unacceptable lo us,, had the poppy appeared 
on the cover, il would have caused grave offBnce lo the ex-service community which forms 
about a third of lbs population ol this country ,’ 

While financially, the unexpected publicity may have paid off, Hare is not so optimistic 
about the creative restrictions thai controversy can produce - banning, legalities and other 
such barriers he believes are stunling the growlh of adult- related soflware titles. "Il s becom- 
ing a nightmare for us with all this legal rubbish, It's getting in the way of producing games 
and is going to become a serious problem . ” 

As for Ihe marketing push behind such titles as Mortal Kombal II and Rise Of The Robots. 


Thm non 
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That games got 
guts! 


Doom created a global phenomena on its 
release Massive corporations ground lo 
a hall as employees jammed the network 
while indulging in. multi-player games of 
the first person shoot- em-up The com* 
puter press went crazy Anyone who 
didn't own a PQ felt pangs of envy, and 
the game has entered the gaming Hail Of 
Fame to stand alongside the likes of 
Elite. Streetfighter il and others 

Yirgm started with a surefire thing 
when ID software, the developers of 
Doom's sequel, sold them the distribution 
rights. Doom 2 1 Hell On Earth could have 
been released without a single advert 
and still cleared up financially, but in true 
Richard Branson style, putting up with 
only second best has never been 
enough. 

“Our intention was always to create a 
controversial campaign*" states Paul 
Dowling of the creative agency Leisure 
Process Interactive. “Doom 2 is a brilliant 
gam© that is bloody and aggressive We 
took this creative idea and needed to 
portray il rn one message." 

The main offensives of she campaign 
were the ralher graphic ads placed in the 


press, on billboard posters and in a 
senes of Jiffy bags sent oul lo certain 
lournalists and publishers. These were 
designed by Bastion, a PR company 
brought m by Dowling. 

The main feature of each of these was 
a rather large amount of olfal. The 
posters consisted of various bodily 
organs in sickly close-up with Doom 2 
prominently splashed across it. 

The same style was used on the bill- 
board adverts that sprung up in 4fl differ- 
ent sues around London’s West End- 
"We knew it would upset people but it 
wasn't a problem because we needed 




ii iiiMi.innTi 

FEBRUARY 19SS 






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he states “Thors is perhaps a glorification of valence but people can dsat with it/' 

Sance the controversy over (he anginal, Cannon Fodder II has been released wilh the focus 
aimed squarely on safely getting the products on lo the shelves. As for future releases, one 
Sensible Software line concerns ses, drugs and rock ti' roll and, instead of the potential contro- 
versy encouraging buyers, John Hare knows that, while potential publishers like the game 
content, they fear releasing (ha iitle because of Ihe expected media backlash lhal 
would accompany it. 


that campaign to generate the PH," com- 
mented Dowling. Meanwhile. Vrrgin's mar- 
keting manager, Simon Jeffrey, offers the 

official jine; We never mean to offend 

people - what we wani lo do through our 
marketing t$ to grab people's attention." 

ENTRAILS 

The final and most atlenl ion -grabbing 
scheme were the bags of animal em rails 
sent lo various newspapers and other 
publishers The inslant reaction was one 
of disgust from some quarters. 
Apparently, a vegan from The Indep- 
endent rushed round to the Virgin 



headquarters to complain strongly. 

The Mail and Evening Standard threat- 
ened police action, claiming the package 
infringed Section 5 of Ihe Public Ofdnr 
Act which states it is an offence to 
deliberately cause distress to people 

Jeffrey clearly stales though: "Nothing 
came of the campaign [in terms of 
adverse publicity]. We did have the police 
after us and they asked us fo calm down 
our marketing activities, which is lair 
enough.' " 

The biggest fuss though was centred 
round a demand for dry cleaning bills 
to ba paid apparently, some of the 
packages leaked their contanis onto 
unsuspecting newsdesk editors. 

1 have to say. we did get a tot of irate 
calls from people claiming (heir suits had 
been ruined and that They were going lo 
hil us with a bill for it." commented Ciaran 
Brennan from Bastion. "Bgi w@ never 
received any bills so I don't think anybody 
actually suffered because of It." 

While there is never any way of judging 
exactly how successful a campaign ha* 
been, the simple fact remains that Doom 2 
continues lo sell at a rather healthy rate, 
and Brennan is happy to admit: " Well, it 
wasn't the mcesl thing we ever did/ 


featured on 43 biff board xitox in Lc^n, 
rhn Duorn 2 portat w«i removed with f A« 
a id at c omptamtS made td the? ASA 


Ilf— 



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Standards 

fluthoritij 


Another eampaiQft tram 
vtrem t this time 
Earthworm Jim, a lifw 
platform fuia. Thara 
haua hflpn problem* with 
the atrvw petntme Mi thm 

bAtlMt dancor'a crotch 
dilif in aubxoqutrnt it 

fi«f bitn rtmoved tr&m 
certain billboard mitt ra. 



While the Creative agency behind the 
Doom 2 campaign told us that the 
Advertising Standards Agency 
received a flood 1 of complaints about 
the billboard sites In London. In true 
advertising tradition the truth is jusl a 
touch more unexciting than that. 

Caroline Crawford at the ASA com- 
mented^ “We contacted the advertis- 
ers and sard, are you planning to use 
this campaign again because we've 
had n couple of complaints about it 
and the general public might not cog- 
s-Kter (his approach Jo be very taste- 
ful? And they said: No, we re discon- 
tinuing this particular poster, so we 
dldrVt l^e! any further action was 
necessary/' . * 

The ASA has the power to have an 

advertisement (nol'televi&ldn or 

radio) removed over night if neces- 
sary and doesn't require a certain 
antoiim of complaints lo use its 
authority. As lor the computer game 
industry's advertising as a whole, 
controversy is the exception to the 
. rule, not the norm, at the moment. 

'Many g^me publishers rising 


Get fouR out 

tor - te birds s. 

Vll 


product placement or advertising 
within games are concerned to be 
seen as responsible advertisers, so 
they havfe been contacting us to get 
our opinion before sending the 
ad out We welcome that kind ‘of 
contact" % 

The worst case scenario is, if 
advertising becomes more and more 
controversial there s a chance that 
legislation will be slapped on the 
games Industry which could, poten- 
tially, be far more damaging than 
working within 'the reasonable guid- 
ance' of the Advertising Standards 
Authority. 

At the end of the day though, 
Crawford doesn't see, authority 
groups as the real threat lo the games 
industry, but the consumers them- 
selves. "Qqfite often it’s the con- 
sumers who say: that's enough, 
that's gone too far”... Parents are 
very concerned about certain sorts of 
material and might fry to restrict their 
children's access to it. This in turn 
affects the commercial viability of a 
product, so the industry's self- 
restraint is guided by what Ihe 
consumer wilt find acceptable." 


FEBRUARY 1995 






RAMIGA 

INTERNATIONAL LTD 
TEL. NO. 0690 770304 
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3) Optional 68882 Floating Point Unit speeds up marbs-inicnsivt tasks such as 3D r a v-t racing. 

4) Hardware clock with socketed Lithium battery. 

Also included free of charge with each board is the amazing IMAGhM AS i I .R K I graphics program from B lack Be k s t e m 1 ■ ^ bis 

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GRAPHICS 


* 


R TG, an acronym far H&Targeitable Graphics, was a proposed stan- 
dart) Developed ey Viana Systems which set out to allow users to 
plug third-party graphics hardware idle their Amiga, thug allowing 
Amiga software to use the cards display as though it were normal Amsga graph- 
ics. 

01 course, as is the case wilh many proposed standards, success usually 
requires a high degree gl co-operation between hath software and hardware 
developers. 

It’s therefore the job ol Ihe party proposing the standard to lay down ground 
rules so fhal the software and hardware developers have solid guidelines to 
work to, thereby avoiding any conflicts and incompatibility problems. 
Unfortunately this RTG standard never quite look oft. Thankfully though, 
whatever ground rules were initially laid down seem 1o have worked well, and 
the graphics cards available today work wilh relatively lew problems, providing 
users wilh more powerful Amiga graphics. 

In general, more powerful graphics means fasler screen updates through 
hardware blitters. 24 -bit colour modes (16 million colours) in higher resolutions 
than Amiga graphics can provide. 

However, as with life in general, things aren’t quite perfect and ihere are a 
few. misbehaved applications which slray too lar away from the RTG slandard 
guidelines and thus do not work properly on the cards When shopping around 
lor RTG boards, it s wise to creale a list ol software which you warn to use wilh 
ihe card so ask ihe supplier i! Ihere are any known problems with that particular 
software On Ihe whole though, you should encounter tew problems, 

Also, check your software’s documentation. II may well Usl a speciftc range of 
beards which ii will happily lake advantage ol if present 
it goes without saying that the mam use of these cards is to provide a more 
enhanced graphical envwwmanf tor applications such as DTP. image process- 
ing. rendering arm even just as a general accelerator lor the relatively slower 
native graphics system of ihe Amiga 


EGS 2B/S1 Spectrum 



Barrens loans cherhs out three 
( on tenders in the BIB graphics board's 
battle for goer wallet's attention 


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First in this three card line-up is the EGS 
20/24 Spectrum by GVP (Ihe EGS was 
another standard which didn't quite stick bul 
still works well) coming in at a relatively 
inexpensive £300. Installation ol the card is 
simple enough, tilting into any spare Zorro 
slot and automatical ly sensing whether it's 
Zorro II or III. 

The 28/24 communicates with the CPU 
over the usual Amiga data bus, unlike its 
predecessor, the 110/24. which enjoyed the 
spsyjdy direct access when communicating 
lo the Combo's 32-bit local bus, Its on- 
board blitter chip runs at 20 MB* - again, 
not as fast as its predecessor but still a 
respectable pace giving fasler screen 
updates. 

Although the 28/24 will most likely 
become your primary display system, it has 
its own video controller and ils graphics dis- 
play is completely independent of the 
Amiga's native screen modes. 

However, programs can operate in either 
display system or in both simultaneously. 
Therefore, it's possible to construct your 
system around either a one or two monitor 
setup. 

The Amiga's RGB output can be passed 
through the board out lo a monitor if you 
want lo be able to use a single monitor, 
both with the Amiga's native screen system 
as well as the enhanced 20/24 modes. A 
DB-15 to IS patch lead is supplied as stan- 
dard for connecting the Amiga's DB-23 
RGB output to the 2B/24, so a DB-23 to 
DB' 15 adapter is required. 

Although the 20/24 can operate on a 


standard FGB monitor, Ihe higher 
colour/ re solution modes will require more 
expensive multi-frequency monitors, with 
the extreme resolutions of 1600x1280 
needing (even more expensive) monitors 
with generous horizontal and vertical 
frequency ranges. 

The installation program provides drivers 
tor a number of monitor models, including 
the Commodore 1950, but strangely, no 
support for the 1842, which is generally 
accepted as (he most popular low-cost 
Hi-res Amiga monitor. 

Using a simple bi-sync or SVGA monitor 
should at besi allow lor a 24- bit screen at 



SfMchitn EOS whI Ui accompanying jiiliM pacing* "* ImpfMww out wm 
it sun"» thm * p mmd of Kotin* and third •uppon for thm pKam.t, 


800x600. However, most monitors should 
be capable of handling 24-bil screens at 
640x480. 

The EGS Workbench driver allows you 
to open Workbench on the EGS system 
allowing any Workbench -based software to 
be displayed in up to 1600x1260 pixels in 
256 colours [monitor permitting). In gene- 
ral, if a piece of software runs in a window 
on a workbench screen, 4 should work line 
in EGS Workbench emulation. 

Performance is very good thanks to Ihe 
EGS 29MHz blitter hardware - it is similar 
in function to the Amiga's graphics co- 
processor. Also, the 28/24' s mouse sprite 
is a 64x64 four colour hardware sprite used 
as the custom cursor. Olher display boards 
often use software to draw the mouse 
adding extra overhead to the graphics 
system's performance. 

Use of this hardware sprite also negates 
the need to 'clip' or modify the display to 
account for mouse movement. All this adds 
to a rather good improvement in screen 
updates Even on an A400/040, a 256 
colour Workbench screen is noticeably 
slow on the 28/24's display, but or 
the EGS system it's very smooth and 
responsive. 

This Is ideal for DTP users, who will defi 
nitely notice a drastic increase in screen 
updates when scrolling through targe 
colour documents, and who also benefit 
from larger work areas. 

As well as Ihe installation software 
which by the way is fairly painless and trou- 
ble tree lo use with the only problems you I 



FEBRUARY 1995 











picture 







J m$L ,!>* 
» M£r — 



SVSIEm ESSEnilHlS 

r o BLACK = Recommended 



Chip RAM Fast RAM Hard drive 
A 2000, A300G or A4000 


Mulhscan 
, monitor s. 


Fast RAM 


The bottom line 


Product: EGS 28/24 Spectrum 
Supplier Silica, Silica House, 
Hatberiey Road- Sidcup. 
Kent DA 14 4DX 
Phone; 031-309 1111 
Price ' £299 


pntvtn 
qunFfrv product 
tin IJi* te/m 

tVpamt fuaior - 

shipped a* 
Klnndrird with 
fV>r tlnslfl 
Pit its so maid. 
An impressive 

oi 

2-4 bit 

and *Xfi eHont 
freebie utititfpm 



; fjhmiiiflr mppmmch Fa EflS .seroejT mod 1 * 
*\ccUon, Hvu*a**r Mk* 4v«fyfhing an th* Ptemmma 
t 9 bmmn t>**utit*MHr *nt»gn**4 itiio Wvwkhaneh 

encounter being having to guess the correct 
Inver tor your monitor il it's not listed by 
Tame, you also get EGS Paint, a 24-bit art 
package. 

It's quite a good bit of software too, 
although it has no alpha channel support 
:."rl the airbrush leaves a lot to be desired, 

■ takes full advantage el the EGS 
2 8/24' s hardware too, allowing you to scroll 
-r, rough a 1,5Mb 24-bil image with the 
speed you’d expect from scrolling a 16 
■colour picture. 

The dark cloud on the horizon, however, 
s GVP’s uncertain future in the Amiga mar- 
cel. Should the company cease trading, its 
^products may well reappear under a new 
distributor, but this is by no means certain. 
You may therefore end up with a very good 
jraphres board but product support and 
updates may not be available. 


Picasso 



The next offering is the Picasso II board 
from Village Tronic. It's a full length card 
and has dual monitor ports and a pass- 
through cable to make life easy tor one 
monitor owners. 

The installation software is a breeze lo 
use and this ease-of-use continues through 
to the actual setting up of lha screen modes 
and monitor type, in fact, it's the mosl 
friendly and easiest to use of the bunch. 

After the installation has finished, a 
quick visit to the Amiga's standard 
ScreenMode utility in Ihe preferences draw- 
er reveals a host ol new Picasso specific 
modes. Simply choose a screen mode and 
off you go. 

SELECTING 

When you run any software under a 
Picasso mode lor the first time, a requester 
appears asking if you want lo select a 
particular Picasso mode. 

Selecting yes will bring up another selec- 
tor with a list ol screen modes lo choose 
from. Select a mode and Picasso makes a 
note in a list When the application is exe- 
cuted ai a later date, it automatically uses 
the mode chosen. 

Performance wise, there's not a groat 
deal of difference between Ihe Picasso ll 
and the EGS Spectrum, though the 
Picasso does seem to have ihe slight 
edge. You can also be sure of good product 
support and updates from Village 
Tronic, which doesn't seem to be 
the case with GVP's currently uncertain 
future. 

Picasso's greatest strength lies in its 
superior support from third-party software 
over the other boards, This includes 
applications which havo direct support lor 
the Picasso abound, such as Lightwave 
Forge and TV Paint 2 {TV Paini Junior 
is supplied With Picasso). 

There are also a great deal of graphics 
software packages which support Picasso 
as a frame buffer. Widespread support from 



teas 
gmtest 
strei lies i its sot 
start torn third-party 
software fliir 
the other 
boards 



software developers is probably the main 
goal of all RTG board manufacturers and 
Village Tronic seems lo be doing a good 
job, either directly, by talking lo software 
developers, or indirectly, by merely having 

such an 

easy to use and installable card with great 
performance. 

UTILITIES 

As with the other graphics cards, 
Picasso comes with many software utilities 
such as picture viewers, monitor utilities 
and more. 

The included TV Paint Junior is an art 
package with some good features, So, once 
you have your Picasso installed, you can 
slad admiring and creating your own pic- 
lures in glorious 24-bit colour. 

With such support from third-party devel- 
opers, combined with its ease of use and 
great performance, the Picasso II, in my 
mind, is definitely Ihe best buy of this 
bunch 


SVSIEm ESSEnilHlS 

RE g e- , ,r, , BLACK = HflCOmmBndad 




Chip RAM Fast RAM Hard drive 
A2CHJ0. A3000 or A4O00 




Mulitacan 


4 Mb 


F96l RAM 


the bottom line 

Product: Picasso II 
Supplier: Biittersott. 40 Colley Hilt, 
Bradwetl. Milton Keynes. Bucks 
MK13 9DB 

Phone: 0908 2201 96 

Price: £299.95 


uiiUjJSCTni't i 

FERHUAHY 1995 

1 








GRAPHICS 


Hctina BIT B 3 


This graphics card is from MacroSystem. 
Unlike the other two cards reviewed here, 
the Retina does not feature dual monitor 
ports. There were however, two video out- 
put ports present one composite and the 
other Y/C, which was interesting. 
Unfortunately . to make use of these, a sep- 
arately available PAL encoder card is 
required, which tits to the Retina board. 

Compared to the almost transparent way 
the Spectrum and Picasso boards handle 
the retargetting of graphics, the Retina was 
a little more involved, 

Firstly, you select your monitor type using 
(he RetinaScreenMode program. Once 
selected, a list of screen 'groups' appears, 
These groups can be expanded to show the 
various screen modes contained within that 
group, 

RelinaEmu is the next program that's run 
and is also the core ol the Retina system. 
Every time you execute a program which 
hasn't been used under Retina before, it 
makes an entry into a list 

PROGRAMS 

IL is Ihen possible to select the new pro- 
gram entry end choose a Retina screen 
mode to run it in. In real use this works very 
well and relatively lew programs complain - 
barring the real stubborn programs which 
use custom graphical interfaces instead ot 
■pro per 1 intuition screens. Eventually, and 
hopefully, all your favourite software is suit- 
ably noted by Retina and ready to use 
instantly. 

Fot the really Fussy among you who want 
to squeeze every last pixel out oi your moni- 
tor. I here is a monitor setup utility called, 
slrangeiy enough, Define Monitor With this 
you can fool around with frequencies, pixel 
clock rates and colour depths so that you 
can tweak additional screen modes to add lo 
the already large list supplied as standard. 

Retina comes with a host of tools and utili- 
ses. Make RACE, tor example, is the rather 
cryptic name for a utility which is used to cre- 
ate B. 16 or 24-bit animations, automatically 
dilhermg frames down lo tee appropriate 
number of colours using tee Floyd-Steinberg 
method. 

OncE an animation has been created, you 
can also add a soundtrack to il. The sound 
format can be in BSVX, or MacroSy stem's 


fl5 a final reminder 


When looking al a graphics card, keep in mind these 

1, Think about Ihe software you will be running with 
your shiny now graphics card, Although, in general, 
compatibility is very good, there are some applica- 
tions which will not work with the enhanced screen 
modes. You should particularly check the manuals 
of any graphics software you have - you may find il 
directly supporls a particular graphics card 

2, Make certain you know whal bus type the card will 
work with. You don't want to buy a card to pfug into 
your Zorro It slot, only to find its Zorro Ill-only do 
you? Most good graphics cards an? compatible with 
both slot types and automatically sense which slot 
they are in, adjusting themselves accordingly, so 
look for this leal urc 


few points 

3 Take into account whether the board has a pass 
through port and cable. This makes life much easier 
for single monitor systems It an application doesn't 
like your board's screen modes, you can bypass the 
card through the port - with no need to keep swap- 
ping the monitor plug between card and standard 
Amiga video port . 

4 Remember, high resolutions and colour depth (num- 
ber of colours on screen) require flexible monitors 
with generous frequencies. A standard 1 942 moni- 
tor can handle a maximum of 800 X 600 resolution 
in 24-bits. So, if you are looking to buy a monitor 
with your card, make sure it can handle the 
resolution you require. 





Th« di«ic 

A4flcra5jral#imff 
Approach of 
urtrivAMad 
configurability. 
The Jje 

rforo fund a 
ritoflree of 
control mmko 
Iff* hmrd&r man 
jf noodm Id ft#? 


T hm alptiffN fmem 
Of Xipaint, 
Arguably not 
I hm a tmpim*t 
paint p*Chfg* 
In thm world but 
the undfriyirtf 
pflwsf is 

pretty 
frnjlir*»ii f* 


own Toccata or MaeslroPro formats for 
16-bil quality, 

To view the animation, two more pro- 
grams are required PlayRACE plays back 
the animation from Ram and GopyRACE 
does tha same, but uses the much slower 
hard disk. 

In order to view pictures in all those juicy 
high resolution multi-coloured screen modes 
that Retina gives you, you are going lo need 
viewer software 

This can be done via a standalone viewer 
which handles formats such as BMP, JPEG, 
VLab and all the varieties of IFF 

VIEWING 

To view a picture, it's a simple matter of 
dropping a picture file icon onto its 
Appwmdow interface. It s also possible to 
run it from Ihe Shell and can thus be incor- 
porated into nifty programs likes Directory 
Opus. There are also dedicated viewer 
files supplied for ADPro and ImageMaster 
users. 

Once you have installed and set up the 
Retina software and screen modes, the 
Retina s Workbench emulation is impres- 
sively fast. Out of the three cards under 
scrutiny here it ts the fastest - hardly 
surprising considering its 4Mb on-board 
Ram and an operating speed ol IIDMHz. 
The 256 colour screens operate like four 
colour ones and windows zap open with an 
ensuing mad rush of rapidly appearing 
icons - this is how life on all Ami gas: should 
be. 

So. performance wise, there's nothing lo 


complain about. However, a few areas in 
the overall Retina package need to be 
cleaned up and generally polished. First of 
all, a more intuitive and less involved 
method of setting up the modes would be 
helpful in bringing it closer to the ease o' 
use provided by EGS Spectrum and 
Picasso. Also, there are quite a number of 
German readme files in the Retina drawer 
which don't seem to have an English 
equivalent 

DAMAGE 

The Retina card itself is not a full lengrth 
card either, and as such is prone to wobble 
and hence possible damage when putting ,t 
into the old Zorro III slot Notice I specified 
Zorro HI, which pretty much tells you that 
this Retina is a Zone III only card. 

The Amiga's slot guides are ihere for a 
reason and all Zorro cards should really 
be full length. And for the proverbial icing 
on ihe cake, dual monitor sockets and 
appropriate pass-through cable would alsc 
make life easier lor single monitor users 
who come across Retina's unfriendly 
software. 


SVSIEm ES 5 EI 1 TIH 15 

red black = RacommeiKtoti 


Chip RAM Fast RAM Hard drive 
A30QQ or A406O 





Fast RAM 


The bottom lino 

Product: R&tina BL T Z3 
Supplier; MaaoSystem 
Tel: 0896 870583 
Price: 1 Mb £412 
4Mb £540 


FEBRUARY 1995 


















iSier 
■Sift 
the 
mp- 
ter d 


urn- 

tors 

onF 

tion 

irtor 

the 


eas m 
to be 
: irsl oi 
olved 
uld be 
ase of 
i and 
iber ot 
rawer 
iglish 


length 
/obbie 
tfrng it 
reified 
u thai 


for a 
really 
i icing 
s and 
J also 
users 
andly 


mdBd 




AVAILABLE FROM ALL GOOD CD STOCK FS LS 


Multimedia P 
Toolkit CL» 


i rgrrv 4 fir-: *nULtnrjh 


CONTENTS 


r'jVUll IftUUft l-ILES 
SOU 24 Hit LM.M3E-.S 
4LMJ IS H AWl h. H i. Si 
tAdXXH-aCLIPAJtT 
: .^MOHOCLJfi ARI 
’1 srAi FABLE uJra 
'Vi MUJSIC MULMILJL'. 

IMid .samples 


IV fMTMAPfOKTS 
ini C i jIjji ke;l? 

ILINIS 

nr« SCXiBE FONTHf 
K(| POSTSCRIPT 
FONTS 
Tv CO FONTS 
IN HOOKS 


wx 


ONLY £ 19.95 


PrtMtMI'ATiUilJ: 1^ 

TitMMW hi.JkMAT 


CLIP ART CD 

Over 550megs of C tip An tor Amiens 
md PCs, The most comprehensive 
collection; of Clip Art ever for the 
Amiga r mgs of computers, in totnl 
over 26,000 files. The following 
formats are catered for, B&W III 
Bitmap, Coloured Iff Bitmap, Proclips. 
EPS, Pjge.settcr r Pagestream., IMG, 
Corel Draw and coloured brushes for 
D Pa ini All ready to use and easily 
accessible in subject directories. 






FONTS CO 


■■ complete CD dedicated to Fanis for the Amiga 
.mge of computers. Also PC compatible. The 
‘ 'Mnwmg Fomials niv catered for, Adobe. CG Fonts, 
< ok wed. Postscript, Prodraw, IFF, PCX. 

Pagcsircam, Truetype, Calamus and GD03. Adding 
P U> the must complete CD of Fonts for the Amiga 
ver. In tolail over llUMffl Hies in 900 directories. 
Ml ready to use and easily accessible in type 
directories. 


CO INTENTS OF CLIPART CD 

15,000 + Mono Bitmap &■ ] 3(XK oEuurcdl 
1500 PPS. W.K> IMG. 93 l^ges ettei 
29f] Pagestreitm, ftiPnwIips, 1 20 Core I 
4^ Prtmshop and PI IlnislKN tor Dpaini 


CONTENTS pF FONTS CD 

2l]Clti+ Adobe Si CG Fonts with PS Fonts 
5(X) Bmp, l W Coloured, 24 m Ml 
3 34 Ptagestream, 24 Prink; iw, *rt)M I ructypc 
132 PCX, 30UGDOK & 230 1 alum. is 




THE OFFICIAL AMOS Pll 
LIBRARY ON COMPACT DISC 


U»‘ Oflk-ofl Arm* I'D I iFttii} r. dir Im^l m'mx i :A Ann*, 
vuu i\bE jjmJ |*R^n*iin in Mm- wi u \ I n i|,n \} K III rarj is uni hy Ism 
& Ajiiii- .1 UL'kirr iiiJ iseudcHvtl h FumfUW Snlwdlt. lit F^MntKnLir 
Alts* .iImI Aire* i*n‘ Ilia u«n|iM 4i-+ UJT flUifh [fir mil hr lit rai ln;m 
UiW 5 I- - hJ!. «h:Ii me Jrn*njfib.| in n\ dtailf) JreJ vJtm^uisL 
Tlr f|i>, , • qtluilis bt Cli.CS*- : "QJSlI lib's a||| LIVj. 1 | HI I Alth* aCuhte 

int iflftciL i n ■ sprite lulu. 2nd C ^ricj hu * AID kiunpbk. riuiiBiun 
nuisi hulk' an I sooeid raUsnaiisf*, to Arra^A; Amen PhCi. WiRtlmli 
ia n nKiwiiJ m mv P^utki JibLSfmfi iuwfrv* UjMlt iA AeuneIb^ 
J it Hn**ii h nil; *hf 1 ’LFlV ^ ^ i.l S thn i 13 m Iruh a 
I l* *- 1 li 1 1 ltiI U.i lli: nriiiuiiHr IliMiti^ hi^i iIuii Alin- .upJ .Vii-> IVj Il& 
m. I m-i-i.-d ill Ute jjuil Ilph vc kv av| itjwi-mtk ihiuhiiiids i3f r n. m 1mm ul 

Wiling Alia n Lilt whili - ill [Ml IVI* Eli hf ,ni m^jluul- 4 : uiL’C ul lu-lp 

Ski hidMi ki Hk i«t Hit Auan Hi IdutwS- creinii* nuw> 

.Uld I ‘iilaifM whfc-h Mflll pfiiw NlUMrSUilg m l h: Am* iu<r pu| 
rnki-AjIk^ if-1 .iliki.' InhiLiiv iFh nil .i.«iilLHls ul n PH Ntflfi ill 
iwHj All thw It if Lfll 1 , lft , _ 

LlJ.Jh 


i 


k 


AMIGA & PC Compatible 


Clip Art CD & 
Fonts CD 
Only £ 9.99 ,ch 


Network CD 


SI MPLE NETWORKING TOOLS FOR AMIGA CD 

llte Network CD seis uji a fink between a CDTV or CD? 2 and any other 
Amiga The CD32 or Ct>TV acts ns a remote drive for your Amiga, allowing 
Access to the vast pool oi data available on CD Rom. The CD32 cable also 
available uses the AC X socket of the CD32 and comes complete with a 
I keyboard pass through, thus still maintaining the ability lo connect RMV or 
‘sXl addons. Network CD sets up a Workbench environment and disables the 
! resei funetjon, allowing the CD So be changed and access lo any other IS09660 

CONTENTS • 


^OUi \b^j 

TEIlItll'TC 


imaiMi « 
1 3 min a 
aaiiiiisi 


Compatible uuji nil 

Arnica 


*hL 


tv/ 


Cj J 




A duahle CD pack LoriKiming river 1.2 
Gigabytes oi mu ml, if ,uui sounds dutn fur 
the Amiga iuid IBM PC enmpuiers. It ^IF 
adds up [□ i he complete collection of 

suuniJN on .any pEairumi and will jcum vita 
jidjn y I m\ maslcians CD eolJeetion. 


Pamct & Semet 
NCosntn & Term 
Twin Express 
Fred Fish 800 to 975 
Amos PD 478 Lo 603 
74 Utility Disks 
PhoioCD Conversion 
5EXJ Images in 25b et>Is. 


CONTENTS iT Sounds Terri'. 

4hl h i Modules, I4.i h h i Amiga Samples 
Soma, Soufcs & 450H InslnimaiLs 
302 OLtaincib'Mcti Modules, 1140 Midi Fibs 
L 55 2 V«.«L &. M2 Wav Sjuriplfs 
Lltslilies for hoili Amiga X IBM PC 
Amiga iiml FT CompaliNe 


DouJbl CHiEmiiS 


Nt!(\M>rk CD £ 1 4.99 
CD 1 2 Cable £ 19.95 
Pamct Cable £ 9.99 


\hit \ v jihiLIt' 


V «i i mm i .( V I 
liirntt 1 4 i W 

l MM |t | f N.-is i\| H 
S It'l l ii i r I V.h h i I" 9fi |M \\ 


Assassins CD for the ClP : 

650 + games for the CD- 12 . CDTV 
& Amiga CD. Ready Us run from a 
vimplt- MENU system, l(H )Lf CD ?; 
l oni pat i h te. A I so incl ud e s Asosi ns 
floppy disks I to 200 archived easily 
copied back to floppy. Workbench, 


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Fame I & Scmci included 


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U-ks. LE4 2SE 





PD and SHAREWARE 




sect 


R bumper-sided helping of affordable 
but impressiue software comes under 
Oaue fusfcks critical eye 



The festive season may have 
seemingly exhausted your 
Finances, bul that's no reason to 


deny yourself decent software. Without 
breaking the bank, you could very soon 
be enjoying one or more of tha following 


offerings 


Dqnamite Warriors u2.0 

Programmed by: The Peace Brothers 

Available from: On Line PD 
Disk Mo. OF 74 (75p + 75p F&P) 


Firsl impressions aren't too good with 
Dvmmite Wamors; the opening screens 
combine a smattering of expletives with 
pra>se for, arm. use of 'illegal substances. 
Still a couple of mouse clicks and this fairly 
pathetic example of some self-important 
coders trying to appear interesting gives 
way to a curious and, surprisingly, reason- 
ably decent game. 

Between one and five players can 



With lh> OXfKt f Imply (0 be 

the (ear man mtilt alive. 
Dvnamrte Wmrrinr* li Irene tic 
fun far to flv# ptoywra 


Canning tOCticm (PI Pjfniirtfrs 
W amort; *tilt *fmT *+* **• 

computer wmmor* among 

thmm mmlwrn* 


HIM mamma uias a 
Uampire flCfl 

Programmed by; Duplo Productions 

Available from, OnLine PD 
Disk Nos 0X100 WB (75p + 75p P&P) 

It may be puzzlingly named, bul this demo is 
slickly presented and leaf u res some nice 
effects. It has the obligatory zooming man- 
diebrot sets bul to be different, replaces 
rotating Julia sets with rotating pictures of 
Julia Roberts 

There are also Huffy shapes which swirl 
around the screen in a dreamy way and an 

effective tire effect has small flames dancing al the bottom ol the screen The on-screen 
events are mealy synchronised with the prediciable but bearable tune in short, (his isnT 



My Mamin* Wmt A V ampin to* fur#* 
mn ifnpiillvt ¥J*rto*)f ot *W#C<f *wch 
mm Chi* afnorf^ln* tnfu*nci 


h * 

f*zf 


i - rr - 1 r- 1 ”' t 

1 I “T“ fc ™ Hil l 


offering cortainly does. Featuring no less 
than 25 games, complete with their docu- 
mentation. a useMriendly menu system 
ties things together and makes using the 
disk a simple and pleasurable experience 
Whal of the games themselves? Well 
firstly there s Biplanes, which features the 
same sort ol aerial iapes as that PD great 
Dogfight. Here only two players can par- 
ticipate as opposed lo four, but Ihere »s a 
tough one-player mode which makes 

Din.tnndC m ntn sannPAlinn t O the iSdlfltOZ 


Pimy Pacrtiin or* your worttbrnneb 
i croon with MinllPnCr n»» ot Ift# 
mmny tin* gmwr**m on M+gaOr*k i 

participate. with any number of these being 
computer controlled il you don't have a 
bunch of like-mmded individuals lo hand. 
Each controls a colourful bloke wandering 
around a maze in what looks like a space- 
suit. Their back pockets seem to be stuffed 
lull Of bombs which can be planted any- 
where on the screen After a five second 
countdown these promptly explode, 
destroying nearby blocks of ihe maze and 
any unfortunate opponent who happens to 
be in ihe immediate vicinity Killing alt your 
opponents is Ihe ultimate objective 
There are plenty of bonuses which can 
be picked up, although they are not all 
beneficial - some, tor instance, invert side- 
ways joystick movements so lhai when you 
push left your character moves right. The 
action can be quite frenetic at limes, 
although things can slow down when a 
great deal Is happening on screen 

While you re busy scrambling around try- 
ing to avoid explosions. In lota! contrast , 
calming music Is warbling away in ihe 
background This is ihe sort of game that 
could prove quite enjoyable il you've got 
company but don't expect it lo provide too 
much one-player entertainment, 

ITlega Dish 1 

Programmed by: Various 

Available from Professional PD 
Disk No MGG1 

Professorial PD claim lhat its new Mega 
Disk senes will represent exceptional 
value and it must be said that this first 


Amiga user 

Gaiactoids and Amoeba Invaders are 
decent reincarnations oF arcade hits ol yes- 
teryear. as is the hugely enjoyable 
Asteroids done. Hem raids. In Ihese games 
the programmers have concentrated on 
smooth, absorbing action rather than 
ftashy graphics, bul Ihis only emphasises 
the shear playability they possess. The 
Cracking Pacman clone MiniPac is another 
reminder of those golden days of Old, 
although here only Hie first level is a. true 
copy of the arcade game and subsequent 
levels feature totally new dot-filled screens 
For Ihose who are keen on games of a 
more cerebral nature, Chess is also inclu- 
ded. and Shift!! simulates one of those 
bizarre plastic things with sliding tiles that 
used lo be quite popular a decade or so 
ago. In fact, there’s probably something lor 
everybody and many of these games are 
window-based, perteci lor running Irom 
Workbench Armed with l his disk, you !|! 
have a whole host of distractions to stand 
between you and lhat really important 
piece of word-processing. 



Rttfv* marly algflH#* xrtraito motion 
with Moga&imk 1 ■ tijiM^roid 


I II I 1 I M 41 I l llllLI 

FEBRUARY 1995 








PD and SHAREWARE 



Til* twtrtaf oif*ct from My Mamma Wa* 
4 Vmmpirm. Slctk icr»n« Clfi'f raiJJp 
dc chi* grffll *«qu*nr« jiu* fic« 


ART of the 

MONTH/^b 

at all bad. The real highlight 
comes in the second part of 
the demo. Following a remixed 
classical tune which I ought to 
know Ihe composer of hut 
don't, the viewer is launched 
on a lechnicolour journey 
Ihrough a spiralling runnel. 

Again, rfs noi a new effect bul it's 
done so well lhai it still impresses. This is fol- 
lowed by a phong-sheded rotating cube, Ehe 
faces of which have colourful fractal patterns 
on them. Even on a machine whhout Fast 
Memory, the effect is so smooth that you can't 
fail to like it. 

Perhaps more than most demos, this could 



(ailing all PO libraries 


lit- 


and individuals with absolutely any pro- 
gram. whatever its purpose, which you 
consider worthy of review Whether il will 
be freely distributable public domain, 
shareware or licenceware, if it's of suft> 
cient quality to merit coverage then stick it 
in a fifty bag Of padded envelope and send 
ii in with all haste I promise I'll at lea si 
look at your work. Please clearly label the 
disk and include a cover tatter supplying a 
description of the disk contents and some 
basic instruciions The address to send the 
disks Id is : 


something you'll dig out of the diskbox in the future to show some PC owner whal your 
lachine is capable of My Mamma Was A Vampire is definitely worth 3 look. 


Lion King 
(lipflrt 

Produced by: Disney 

Available from: 

KEW=!I software 
Disk No, V1 126 

I have a confession to make; 
haven't seen The Lion King. Vm 
therefore among an ever-decreas- 
ing proportion of the population afi 
who doesn't periodically burst fl 
into quick choruses of Elton John * 
penned ditties. Til be honest, l r d 
'a! her stump up four quid for some ulti- 
mately pointless, no-warm-feoling-on- 
; saving action blockbuster. 

Thai said. I've got to admit that Disney 
makes some darned fine films. The combi 
nation of catchy tunes and wonderfully fluid 
animation generally transform a potentially 
tiresome fairy story into a magical experi- 
ence for everybody, So you've seen the 
film, you've bought the merchandise now 
you can use the clipart too. 

There aire three such disks in total, each 
containing pieniy of exceptional quality, 
h gh resolution colour pictures. The main 
characters are depicted in numerous inter- 
esting poses, many of them quite comical. 



There is a catch, however 
Since it's all Disney copy- 
righted material if you 
continue to use Ihe 
images you should pay 
the shareware fee of 20 
US dollars, While this isn’t 
an unreasonable amoum for 
such high quality images, it 
will probably deter the 
casual DTP 'er from _ — 

\ 


making use of Ihem. 


*mllK smugly, At 
W#fl he rnj^ir with Bixnay'x 
mdnft*rJ#i0 machine raking 
■n (ft* crash 


Introducing Workbench and Hmigados 


Programmed by: K Win spear 

Available from: Fl Licence ware 
Disk No F 1-061 (£4.99) 

Booting up a Workbench 2 or 3 machine wilh the first of these two disks in the 
drive wl bring up what looks like a pretty standard Workbench screen. However, 
click on a couple of the icons in the disk contents window and you'll soon realise 
that this isn't quite ihe case, 

Each icon actually represents a documeni file on the drawer, command, com- 
modity or whasever 11 doprcls, so clicking on the Mulliview icon doesn’t run the 
program — instead it presents you with an Amigaguide tile explaining Ihe purpose 
of the program and exactly how to us# it Items selected from ihe pull-down 
menus also lead lo helpful instruction files. 

The second nigk imitates the normal Workbench Extras disk and it's hgre that 
you'll find full explanations of the functions of Workbench Tools and 
Commodities. Thankfully, the often dreaded Amigados is also given a thorough 
explanation with each command covered in turn. 

Also on that disk is a program called OnLineHelp Once this has been installed 



Dave Cusick 
PV submissions 
Amiga Computing 
Media Hous& 

Aditngton Park 
Macclesfield SKtQ 4NP 


Off Vou Go 

Programmed by; Gina Mears 

Available from- Fl licenceware 
□ is* No. F 1-054 (£3 99) 

The highlight of this fuur-game kiddies disk 
is undoubtedly Mighty Mind, a colourful 
and highly absorbing version of the classic 
peg-game Mastermind. For the uninitiated, 
four coloured pegs are arranged in a 
sequence and the player must try to guess 



BriMi ^rtdmg fun wilh MiqMpr Mlntf 

to a hard drive (a case of following Ihe on-screen instructions), assis- 
tance is available at any time from the Workbench by simply hitting Hie 
Help key. This guide is sure to be an immense help tor tho inexperienced Amiga 
owner and the creator should be commended for producing an easy -to-ope rate 
and extremely understandable guide 



Hiving wnrffM with your wiii^qwi or 
oiffleuttk** with your Mmk operation** 

Nd/p It Mi hind Iff# (nlrnduclt&h 

Ip WartAwiPh «td Amtgadow 


Dvtfbfe-cficfc on ati fc#n flncf 
ICC#** thm rmlmvmnt hmtp JIf# 
with itim Iftlroduclfert to Workbench 
mrtf AmIga<#OB 


Amiga Computing 


FEBRUARY 1995 











PD and SHAREWARE 


ill 



ft might ba mrmad Mi ChJidilVn, bill xama 
Of tho t*#P *f* Ward Map OOt»#» up Wftfr 
cmn bp null# iWd id guii« 


the code Several attempts, are allowed, 
and each time the player is (old how many 
pegs are the correct colour but in the wrong 
position and how many are the correct 
colour in the correct position. It probably 
sounds conlusmg, but il r s actually very 
good fun. 

The title game itself, Off You Go, takes 
the form ol a slightly tedious “hoard game" 
affair which, while being simple enough to 
be understood by its target audience of five- 
year olds, is perhaps not interesting enough 
to keep them occupied for long, 

Word Hop is essentially Hangman, but 
instead of trying lo save some poor soul 
from being dangled from the gallows, the 
object here is to gel a bug to a boat before 
a frog consumes him. Colourful graphics 
help to ensure that this one will entertain 
youngsters tor a while. 

Finally, Find II uses the Amiga only as 
the basis for a game. A grid of letters on Ihe 
screen is mixed abound and then a timer 
starts counting, The idea is thal players 
write down all the words they can find 
before the time runs out. 

This is an interesting little combination ot 
educational lilies which, while appealing to 
youngsters especially, could entertain 
adults for some time toe. 



IDapmaker B000 Demo 

Programmed by: David Smith 

Available from- KEW=ll software 
Disk No D10S0 

This is a good idea, a shareware program 
lor would-be cartographers everywhere. 
Map maker 2000 allows you to design 
maps or plans as ri you were creating a 
picture in DPaint, using lines and fills. 
Here, however, there are added func- 
tions, With Mapmaker it is possible to 
zoom in and out of the map, alter the 
scale, calculate distances between 
points, and so on. 

A selection ol useful symbols are avail- 
able as standard, such as churches, golf 
courses and youth hostels If these aren't 
sufficient, if is also possible to creale up 
to 1 2 user-defined symbols. 

Mapmskar's obvious use is in creating 


SmortUi anifnarppn 


Euil Insects UGH 


makes Evil tflftetf 
viiupily mppoaiina 



K 


•m 


Programmed by: Matthljs Hollemans 

Available from: A12Q0 Only PD 
Disk No 104 (70p + 50p PSP) 

This is a polished shoot-'em-up which at 
t first glance could be mistaken tor any 
fc one of a mu It nude of Space Invaders 
H clones. There’s a subtle difference 




Amiga music 

Programmed by: Various 

Available from: Roberta Smith DTP 
Disk No. MUSI 04 {90p + 50-p P&P) 

This disk features an interesting collection of five pro- 
gram s with totally different purposes. 

Composer is a score-based music composition pro- 
gram created in Amos. It does boast some decent fea- 
tures such as being able to handle ornaments and hav- 
ing a, lisl of selectable speed and dynamics directions, 
but to be honest I can't see it appealing fg many musi- 
cians. This is because, rather than making use ol sound 
samples so that the output is tuneful and realistic, 
Composer opts lor the internal sound chip output of the 
Amiga and the end nesull is that you'd think you were 
listening lo a spectrum warbling away. It's a shame thal 
such a potentially useful program is therefore rendered 
pointless 

. DSound is an excellent little program which appeared 
on an Amiga Computing co verdis k a few months back 
ll resides in the C directory on your hard drive and is 
able to play samples ot unlimited size direct from the 


Tho iwr* 
triondiy 
Compommr 
would bp 

WQrttvvithrtm if If 

of (N'odiitJrtfl 
turlfffuJ Pound 1 * 

disk, using very little memory 
Also included is Hunter III. This is a sample- ripper, 
used lo attempt to grab sound samples from programs 
and save them to disk Superpiay is a module player 
which, lor me is rather too reliant on its own bulky 
Superplay -lib file lo outdo MultiFiayer Finally 
Inlaymaker is a useful if somewhat basic and restrictive 
cassette inlay designer which is an adequate substitute 
for those withoul access lo a DTP program 

While this is hardly an essential collection of muse 
utilities, DSound and Hunter IN are worthwhile 
additions to any software library 



Amiga Computing 







m* * He I ■.in - ttl bal i rtty ■■ 


Th* iimmr-frimndtf AUprtUtft#? jnc/udti plirnfj 
df rnnnmpi* file* f Q tfMtanftBraf# whwf GMTf bm 
Mfrhim w*d 

maps for local societies, or tor rambling 
routes or whatever. Having said this, it I 
could potentially be used as a basic CAD I 
package so that garden plans or house I 
floorpians could be produced With com- I 
mercial alternatives often expensive, I 
the £15 shareware fee seems quite I 


here (hough, in that you don't actually aim 
to hit the baddies directly. Instead, you 
d.recl Ihe afhlelic hero's gun towards a 
stone ceiling above them. When the gun is 
fired, sione comes loose and (alls, killing 
any Evil Insacts which happen lo be 
between (hem and the ground. 

And that, m a nutshell, is the game. The 
graphics are decent enough and all the 
sprites move smoothly, but it is hard lo see 
why this should be AGA-only since there's 
nothing especially stunning about the 
visuals - there appears to be only one 
backdrop. 

It's not jusl the graphics which are pretty 
much the same throughout To be honest 
there is little variety in gameplay between 
levels. Against all Ihe odds though. Evil 
Insects still manages to be entertaining for 
soma lime It’s strangely absorbing and 
addictive, despite the obvious lack of 
depth. 


GAME 

Programmed by: Adrian Jenkins 

Available from: Shoah PD 
Disk No. UQCG1 (El .50) 

When programming multi-level games such 
as plalformers, software writers teod to 
employ map edilors to make their task 
easier The process involves using an ordi- 
nary paint package to design blocks wilt 
which Ihe landscape can be built up, then 



Load 4 icf#«n af black A into Grini*-i 


FEBRUARY 1995 






.fc. - -w- .rihfc, 


PD and SHAREWARE 



KOsii^EE 


■fix mialifci 


iW n ' 


** 


EmKcading ffitflUl flfV Iliad ■■ part of 
IMiViMilhir'a limplc? dflrf ftfffftfvfl Inf^fdO# 


reasonable. Registering will buy you a ver- 
sion of Mapmakpr vyhtch can save and 
prim, since both ihe&e options are disabled 
in ihis otherwise fulFy-funclional demo. 

I is nol without its small bugs, but this 
15 a promising effort which could- prove 
useful to a great many people. 



...And than aiwrnbf# th*m In form four VOty 
own platform game Imwel. Now Att rhflfl 

r i t * tmr daitop at programming afriJif v 


using the map editor to assemble these 
GRIME is an easy-to-use map editor, and 
although Ihis demo version has a lew func- 
tions disabled it nevertheless gives a good 
idea of exactly what to expect if you pay the 
£10 registration fee for the full version. 

The interface is well thought out, meaning 
that gelling lo grips wiih operations is 


Giddii B 


Programmed by: P Ftuston 

Available From: Fl Ucenceware 
Disk Ho FI -OH (£3.99) 


straightforward. Clicking ihe right mouse but- 
ton brings up ihe individual blocks, one oF 
which can then bo selected with the left but- 
ton. Press the right button again and Ehe 
map screen appears. The selected block can 
then be placed as many limes as required 
using the left button. Additionally, sedions or 
the map can be cut and pasted making 
editing a fairly quick and painless 
exercise. 

The full version of the program is 
capable of saving maps either in 
GRIME's own format or as raw data 
in words or bytes. Explanations of 
the File formats are given in the help- 
ful documentation 

GRIME could be The answer lo 
many programmed prayers. Ft pro- 
vides a simple and affective editor for 
maps which might previously have beBn ^ 
cobbled together using hastily home- written 
editors with much less pleasant interlaces 



Fishu Fishq 


Programmed by: Martyn Crabtree 

Available from: Martyn Crabtree (£2) 


I gen era lliy like original games, and they 
don't really come much more original than 
this On top o\ that, I simply cod not miss out 
on such an obvious opportunity for a barrage 
of pathetic piscine puns 
Perhaps best described as an eat- om-up. 



ft’* th» undorsem pguiValen! mi Dmvtti nrrd 
OoHmtl i r ii tiny goldfish (aMi on klfft •Jui* 


Among the greatest successes of those 
champions ol the cheap commercial game. 
Codemasters, was the Dizzy series. Dizzy 
was an egg whose task it was to roam a 
cartoon landscape, overcoming obstacles 
by using objects collected along the way So 
popular a character was he that the numer- 
ous games starring him shilled by the 
trucWoad. 

"W Inal's the reie vance?" you may ask. 



CpUpiirfuJ fun tor ill in twjah.tmed 
Dixiy elo no, Giddy 2 


The answer is ktial Giddy is an unashamed rip-off of the Dizzy games, in places boasting 
practically identical gameplay and some very similar graphics- The author admits to being 
miher heavily influenced by Dizzy, but this is certainly noi a bad thing. 

The puzzles ail have logical solutions - for instance, you can get past the slug with the 
help o! some salt This makes lor gameplay which is challenging bul cot frustrating, and 
as a consequence it is perfectly possible to become immersed in Giddy 2 (or hours This Is 
a real gem which will appeal to gamesplayers both young and old, Were I nol more 
restrained i might be tempted lo say ifs eggcellent. 


thm mo* f p|Hlfw^i«Jh«d 
q.imc ov*r. Fiahy Fimhy 


Fishy Fishy is a game in which your sole aim 
is lo devour as many marine baasties as 
possible. It's only possible Lo eal things 
smaller than yourself, and since you're bul a 
shnmp of a fish to begin with, that rules oul 
practically everything except crabs, 
Consume a lew of your fishy friends and 
you II grow, enabling you to gobble more. 
It's not a good idea lo stray into 
the path of anylhing bigger than your- 
self. as this causes your energy level 
to drop When you've dolphinisbed 
stuffing yourself with everything edi- 
ble in the immediate vicinity, you can 
progress to the next siage by biting 
Ihe tail of the end*of- level shark 
Fishy Fishy Is a nice idea, hallibut 
it's not perfect, At times, especially 
when you're still on ihe small side, trying 
to dodge larger marine life can be practi- 
cally impossible because they move so last 
The sharks are annoying too, causing con- 
siderable loss of energy for your poor lishy 
when they turn instantaneously. Without 
wanting to carp on about such points. Ihey 
do detract a little from the overall playability 
Nevertheless, for only two squid it's not at 
ail bad and hopefully m the future we’ll be 
hemng more from Mr Crabtree 


T 


laM flour hands 
on me 


Online PD 

1 The Cloisters* HnlsnlK Lane, Formtay, 
Liverpool L37 3PX 
(Tel: 01704 434335) 


Professional PD 
2 Bn Woodland Rise West. Sunwny 
Park, Sheri iighflm, Norfolk NR26 8PF 
(Tel: 0263 624396) 


FI Licenceware 
31 Wellington Hoad. Exeter. Devon 
EX2 9DU 

{Tell 0392 493SBO) 


Roberta Smith DTP 

190 Fiiiloden Wny. Hampstead Garden 
Suburb, London NW1 1 6JE 
(Tel: 081-455 1626) 


A1 200 Only PD 
a J Cowdall, 23 Barn Way, 
Cirencester. Gloucestershire GL7 21 V 


Shoati PD 

38 OHStalls Way, Longlovons. 
Gloucester GL12 9 JO 
(Toll 0452 382651) 


KEW-II Software 

PO Box 672, South Croydon. Surrey 
CR2 9Y5 

(Tel: 061-657 1617) 


Martyn Crabtree 

49 Marlowe Rond, Herringlhorpe, 
Rolberhnm, South Yorkshire S65 2JQ 


FEBRUARY 1995 

1— 










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FEBRUARY 19 95 





SOFTWARE 


m ntos stand® tor intuition 
B Operating System - a slightly 
grand title - which provides the 
AMOS programmer with exactly that, a 
method of creating system legal intuition- 
based programs. InlGS was writlen for 
DTM by Malthew Warren, a name I've 
certainly seen around the Amos scene, 
possibly a PD coder for the Amos PD 
Library. Who knows? He's done a line |Ob, 
anyway, 

While It is not actually Ihe Intuition exten- 
sion we would have wanted, it’s Ihe next 
besf thing. It is built around a cuslom 
library cal Jed IntQS.CustLib which enables 
you lo access the Intuition system directly. 

Basically it is composed of a bunch of 
PRGCs which call The custom library, 
which in turn gives you access to Intuition, 
This is good news in one way, and bad in 
another The program doesn't take up any 
of the extension slots on Ihe config pro* 
gram, but it does take a Kittle time lo work, 
and none of the commands I tried opened 
a window instantly in the same way as 
perhaps a C program would. 

The system is inslilled by copying the 
library into your libs directory, and making 
a directory called inlOS Routines", These 
are in fact Amos programs which can be 
■merged with your Ames code. In ellect, 
your program runs as a subroutine ol the 
I ntOS routine. 

COMPILING 

You can delete functions which are not 
used in the program whrch means you 
can sort of optimise the code before 
compilation. Compiling? Yes, as with 
all other Amos programs you can compile 
your code, so writing apps which look 
■ike machine code now looks even 
easier. As I said before, Ihe speed isn’t 
really there bul hey, this is Amos, nol 
machine code 

The system isn't perfect, especially as 
you are calling Intuition routines without 
checking Ihe system first to see if what you 
are asking is currently legal - that is to say, 
if there is a window open already the pro- 
gram is unable to open a window. This is 
tricky, as you have to write a routine to 
check Ihe stale of Ihe Workbench first, Oh, 
by ihe way. don't $et Amos lo close your 
Workbench when running Amos as ihis can 
also cause problems. 

There are a lot of example programs in 
the excellent manual. For example, here is 



a simple “open a window" example: 

1 E [ Builfp 8 

Brtai ®fl 

lIH T 5 -3acK 

Sa&ub JITMJUT 


]ft VB Vs SCREEN m 

] pndNDC-iLCQ, 1 AG, 1 2 ,3 ?Q , UM 1 DOE / ! He L Lo" , - 1 ] 
iNjCPIIlITj'Ailfn CsiWtifia ii (j r"] at ihe- 
IN EP C [NT_C "and u-'k EntDS, Kwl m ] 

lujnmj.' ■] 

[y RPREHTjTFrfss Left foul* BvttDH (LWl"] 
mjmjftT 


jxmjum 

Mia Ts F 'onl 
Edit 

mm HIT: 
bil JIT03JDBHE1JI 

g l Aba i j msjm imss_iflc h juts jiba 

[i L d : a L _lMSJMPIf) 
fctpm 
JH3TJIT0S 
Until PtnuTriM 
Return 

7*— IatQS Srstei Peectdart ' 

i 

?r««duft P El* i [ ]IIT«fO,JIT»S« 
froetdurt JlTtSJlIHMM 
Prscfdurt IIITJHTM 
Pi«tdur t JLMEJMDS 
pfemuff III Tlim C EHTQIDI] 

Protfjufi JHTOSJMMJEW 
<1 

PrpcedurB IN_¥B TOJttEEIJ JHTOS03 
Procedure IN M?T BIT 
Procedure ENJPtlNTjJUT^i] 

Procedure 

in mm t I NTDSfl ^_E NTDS 1 NTDSZ NTA33 ,_ENTD3 4 , 




flfcav, now to sh^w vtu yhtt int DS 
can do with 4 Window. , 


first * Lfti fc&W tt 
L#ti do It rindonlv 


Ttim tmmiltmf at 

rnrwiflcm. now p*rf rad 
piK#l flf rhs Atrtam 
Mrm&ury 



program while IntOS is running, as the pro- 
gram won't be able to find its way back to 
Amos 

This is common praciice with Amos pro- 
grams which use the Amiga system from with- 
in Amo®, and it's something you're lumbered 
with to a certain extent. Once you Ye stuck m 
lbs program Ihe onfcy thing to do is reboot, so 
save any programs you m writing just in case 

Also, you have lo be very careful about how 
you write your programs because syntax 
errors don't apply to PROG calls, like the 
IntOS routines, so if you typed in you r 
program wrongly you can be assured it s 
going to crash. 



i 


I've deleied as many PROCs as I could, bul 
it's a tricky business doing this in the Amos 
editor, The main IntOS program specifies that 
you must never break out of an Amos 


Whod have though! it? IntOS is a superb method of 
creating Intuition ®tyle programs which look like 
authentic OS legal Amiga programs It s good th it it *<■ 
a series of PROCs. because if <1 was an extension it 
would be more difficult to install into a system which 
has all the usual Amos < Oder s ojitonsmns 
Okay so rt takes Ms own sweet time to run bul I 
would guess this is her ruse it is sendmq ihi- infer from 
the Amos routine- to the r ielr>m liht my whit h i Ih# n 

lAm i g cl Coin p u ting 


FEBRUARY 1995 


re routing them to the Intuition library A fair bit of 
translating gomq on but it works so who can really 
complain I think I ve seen fin turnon working better 
with proper extensions like Liberator as the ms I ruc- 
tions are hard coded into Amos commands, bul beg- 
gars cani be choosers It's easier lo use than 
Liber alor but it s le%s powerful If you re a beginner, 
ihrn this is your host route bul harder coders need 
Ihe | ihnralor ad v ini tqr 


Perfect intuition? 




The bottom line 


Product: IntOS 


Supplier: OTM 2000 


Price: £29. 95 


Tel: 0827 312302 


Ease of 

_8 

Implementation 

7 

Value for money 

-7 

OvArall 

7 

* 




Ed 















Established 1990 


Software 
Expressions 


Introducing some ot the best public domain & shareware 
disks available for the Amiga today. Go on. . express yourself! 


All disks arv compatible tor 
A A O O / H 5 {) O + / A^OO ' A 1 5 O O , except |N| 
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TUTORIAL 


Taking the, 

highroad 


a 


o. 


Q 




<s> 


ver the last few issues, as the 
a | \ text file display example program 
If was completed, it has become 
obvious that there is considerable 
interest in assembler coding within the 
Amiga community. Because of this, you'll 
be pleased to know that our monthly excur- 
sions into the world of 68QxG coding will, for 
the foreseeable future, be contjnuing. 

What 1 want to do this month, having first 
recapped on what macros are for the bene- 


name is encountered the assembler auto- 
matically expands it to produce the sot ol 
instructions provided in the mam body of 
the macro. Motorola-style macro definitions 
start with a label followed by the MACRO 
keyword and end with the ENDM keyword, 
for example: 

ijMemjiii* HO'- 

EH hit 


There's more assembler help on 
the way as Paul Oueraa gets 
to grips with the important topic 
of system structure access 


fit of any newcomers, is to explain how 
some special Amiga structure-style macros 
have been used to make life easier for the 
fsBttxO coder. 

Having done that. I'm going to compare 
the use of one of the 680x0's most useful 
addressing modes, register indirect 
addressing with displacement with its 
equivalent C code in order to provide a sort 
of ‘informed overview' of Amiga structure 
access. 

But to start wilh, back to the macros. 
These, as many ol you will doubtless know, 
allow coders to assign symbolic names to 
680x0 instruction sequences. When the 


Parameter placeholders are specified using 
the back slash (\) character lolloped by .1 
number, As an example, here’s the defini- 
tion of the library function calling macro that 
I've made extensive use of over the • ,i sr tew 
months: 

LIBEL JB ii m 
■Pit, l 
bdyi.L 

I b r \Hiti 

mi,L 

ENDH 

When the macro is used the parameters 
you supply get inserted into Ihe placeholder 



Tfr#r#"i 40 rd in IhMrt 

I hr rtf JrN-lWtf i - but 
you'* » go t to inflw 
whfft Id tack for tit 


slots so if, fur example, the macro was 
used in conjunction with this line of code: 


LllllC LtB _L I'flEtt Is g^_Abs E i t£®i if- 


then the following sequence of instructions 
would be generated: 


1 wtA 

iMin 

■cwtT 

JtbiExKBue r iA 

i«r 

_LW*&*!lijli6) 

•m.l 



Those of you who have followed the dgvel* 
opmenl of the text hie display program will 
know that I've been going a slop further 
than this and using another macro, CALL- 
SYS. which lags on the _LVO prefix ro the 
function names. This has meant That I've 
been able to generate the above type of 
code using statements like: 

CALL STS ittlip^AbiEitclnt 

Incidentally, Ihe reason I've not been com- 
bining these macros into a single unil that 
performed both tasks is that, since similar 
versions ol bolh macros are already pre- 
sent in the official indudes, ! though! it best 
to maintain the same separation in my ver- 
sions. 

(I’ve been using my own variants of 
these macros for two reasons: Firstly, to 
ensure that dot! muons have been easily vis- 
ible and secondly, so that users without the 
official includes were stiil able to assemble 
my code.) 

A macro then resembles a subroutine 
because it provides a shorthand reference 
to a frequently used set of instructions 

* > 


u ii 1 14 mum 

FEBRUARY *995 







— 






tutorial 


There is P however one very significant dif- 
ference: The code for a subroutine will 
occur only once within a program, and will 
program execution branches to that single 
section of code as and when required. 

Each lime a macro is used though, the 
assembler wilt insert a copy of the appropri- 
ate instructions (along with any parameter- 
specified alterations). 

One advantage of the macro is that it 
allows assembly language programming lo 
be done at a much higher level than was 
previously possible! 

* Anolher is that, like a subroutine, it is 
usually possible to use a macro knowing 
only what if does, rather than how it does it 


Nowhere is this more apparent Shan with 
the group of include file macros that have 
been designed to build system structure 
definitions. 

The Amiga's operating system uses 
large numbers of structures (essentially 
just blocks of data in memory) chained 
together by pointers. 

The C language is very good at han- 
dling these type of units because it has 
builMn structure access facilities which 
make direct use of structure templates 
downed in Ihe '.h' header files. 

The flntui Messages used to cany infor- 
mation lo and from intuition window 
IDCMP ports are a typical example of an 


Indirect addressing 


The reason that these structure offset definitions help, as far as indirect addressing wilh 
displacement is concerned, is that they Set us specify displacement values in Ihis very 
readable way: 

iPUi.l ii_CLasifilJ p #2 



ll, m the above example, al had been loaded with an Intu Message pointer, then the 
move instruction would reirieve data from the im_Class field of the Into! Message and 
copy il to register d2. We could just as easily have copied Ihe data into memory, and 
moving data into locations labelled code and class, for example, could be done with 
these two instructions: 

lOME.y illy ode 

aovE.t 

How do Ihe operations jusl described compare with iheir C equivalents? Well, il mes- 
sage' was a pointer to the InluiMessage structure, in C we would use the - and -> oper 
alors and write the assignment Statements like this: 

:ddi - imjgr-’tQdt; 

[L 555 = Btssagt ->£ L!S&; 

The following Is a slightly more involved example based on Ihe use of Wait(), GetMsgO 
ano RoplyMsgQ to collect class, code and mouse co-ordinate Information from an 
InluiMessage as it arrives at a window's message pert. Firstly, the C version; 

lift fbltmU; V 4 uitt fur mtigi *1 

mstgE-Getlh} (p-prtl; i* epUEtt it */ 
disi-iMsigp-HLiii; t* cop? rfiflulrtd fltlds */ 

CDde=»e45agi->Ciidi; 

P’DH^'i=itss.jgt-^inusEl; 

NDIIIII'EltllJgi-MMJtir; 

lEpLjAigfmnjU ; I* *nd fEpljr th* amagr 

With assembler we use the same basic approach, but since Wart() needs a bitmask in 
dC.GetMsgO needs Ihe port address in aD. and Reply Msg() needs the message pointer 
In al , we end up with the following 660x0 code: 

■ouE.l bitiuMO 

CAIL5T5 ti|it,JbiElieBlH Viit for MsiafE 

m*.L P-prt^D part Jddrfcil 

CHUTS GitRig,JbjEHce>K git iE^i^i point** 

ip ye,L d D f a 1 iQpy lo iddresi ngiitEr il 

iP¥«,v i ■ _Hdu5 |I(i1 ) H HUS r I cop y required f is Ids 

ftp vl . w i i^Wp-yj f Hi 1 ) H-io us e T 

tuvt.v I i_i adfril *1 >„ ctnJe 

■put, I, 1i_(lon(i1)jcLiii 

JJILiStS Seplyilsg^jssEieeBm .and riplj cb ie»i|i 

Notice that because field names rather ihon numeric offsets have been used in Ihe 
660x0 code, there is in fact very little difference in readability between the C and assem- 
bler versions and readability is where the real strength of Ihe named structure field 
approach lies. 

The moral, of course, is that you should take full advantage of the standardised field 
names defined in the system include files because they will make your programs more 
understandable- 



Amiga Computing 


FEBRUARY 1995 


Amiga system structure and are based on 
an extended Exec message which, as a C 
definition, looks like this: 

struct IntiiMtiiage < 

struct itiiegi £ieeHei5I9e; 

U-LOH E ttlli; 

irtOHQ [frdt; 

nm t!M a 1 1 f ii i r j 

tPTi IMdfH*; 

WGR1 A0us.fl, M au s.f T ; 

(JLQNEj itciAdip flicroi; 

Itrvct liindov * I ^CH*lli rd-sH j 

itruit Intuilauw ‘IptciitLlnl; 

n 

If an assembly language coder counts the 
number of bytes present in each field, il is 
pretty obvious that (hey can not only pro- 
duce a set of numbers which represent the 
positions of those fields, but could in tac* 
use EQU directives to associate names 
with the numerical positions. 

Given an address which represented the 
base of such a structure in memory, they 
would then be able lo use those names to 
access individual field values almost as 
easily as Ihe C programmer, 

The good news at this point is that 
assembler coders never have to do this 
because such values are already defined 
within the ! .i' include files. The macro used 
In build the structure definitions is called 
STRUCTURE and it's used in conjunction 
wilh a number of supporting macros, 
including ones which calculate Ihe sizes of 
all the usual C variable types - BYTE 
UBYTE, APT R, WORD, LONG and so on 
The bottom line is that each member of 
every Amiga syslem slruclure has been 
described within the \i r includes, in terms 
of a name and an offset from a base 
address 

Here, lor example, is the equivalent 
assembly language oriented I ntui Message 
definition: 

STRUCTURE 1 tutu llle r* 1)1,0 

SI tUt' m_E;E[*Erilft,lMJKE 
LUNG f«_CUfK 
km iijodi 
vm m.lviLifiir 
APT! Ip Mifm 
w; lijmit 

jgre mjeuiiT 

LvHi iijtffliitfi 
LONa lijUcPM 
HPT I tiJftflPIflitai 
tm Eijptnilllni 
LABEL mjiuor 

and m this case the definition leads to the 
following sel of named offsets being pro- 
duced: 


iff til 

Hitd Nile 

41 

ii Special Lint 

44 

UjmmMuu 

40 

HjtUm 

Si 

tijecindi 

ll 

iMpuieT 

m 

1 i_ip u i e X 

n 

Ii Rildriia 

tk 

lijIulUfltr 

n 

Ik todi 

an 

mlciiii 

0 

li.EitcIciiBgc 


To be honesl. it’s not necessary lo under- 
stand how the structure macro definitions 
work, but you do need lo know how to use 
the offset values produced. 







wnr i _ . 




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SOFTWARE 




flnqone For GameSmith? 

Is this the package that mam 
potential games coders haue 
been waiting foe? Find out as 
Paul Oueraa remews this new 
package from Oregon research 



»o 


f you are interested in C or assembly 
language Amiga coding then, before 
you read any more of your favourite 
mag, stop and ask yourself these three ques- 
tions: Firefly. have you ever wanted to write a 
game that used fancy graphics and sound 
end knew that you'd be able to dp just that - 
if only you had a little more high-level support 
From the standard Amiga run-time libraries? 

Secondly, have you ever wanted to add 
just a few extra graph ics/sound effects to utili- 
ties (hat you've written but been put o II 
because you just weren't able to find the lime 
So develop the necessary routines? Lastly, 
have you ever thought that your coding life 
would be easier and morn productive if you 
could gel direct access to a range of graphics 
and sound routines that you could use, as 
and when YOU see (it, in conjunction with 
your own G or assembler code? 

If you have answered yes to one or more 
of ihese questions then the chances are 
you'll find Oregon Research's latest product, 
GameSmith, very interesting indeed. 

it's a games development system that 
does^a number of things. Firstly, if provides 
some very sophisticated graphics help via a 
utility called CTTAS which eliminates a lot of 
the coding complexity you would otherwise 
be involved with when handling animations, 
collisions and sc on, 

Secondy, ik allows you to use these 
ClTAS-created objects to build your game 
using easy-to-use routines 
from a special GameSmith 
Sinker library. Finally, it pro- 
vides a whole host of other 
routines for handling sound 
files, library opening, interrupts 
and so on. along with utilities 
for doing things like data file 
encryption 

Figure 1 gives an overview 
ol the general GameSmith 
environment and if s worth 
pointing out at this stage that, 
although GameSmith offers full 
integration ol the component 
system parts, many of the 





modules do Iri (act Operate nglm f; i cam^nanl gnnlBW df (h4 
independently. #uwwpDmffrt Obhp#ii i iIH I pnqwM** 


ftforru tfrtf+n rKWtlpn *llt>w yrnt to *ot up 
nOllltiOti Mltl Aw JHptfP #npmal*d ijrnpfrrc * 


This means that you can include, or 
exclude, particular modules depending on 
which library function you choose, or do not 
chooses to make use of In short. we're talk- 
ing flexibility - GameSmifi is a system which, 
to a very large extent allows you to use as 
many (or as few) of its facilities as you 
require. 

One problem facing any polentia! game 
developer is coming to terms with the techni- 
cal issues, getting the graphics into the 
game, setting up animations and collision 
detections etc This is where GameSmith ‘s 
CITAS utility comes to the rescue because it 
lets you build up animation sequences by 
importing ILBM graphics brushes directly, 
Better than that, you can run the animation 
sequence (and control the animation speed) 
while you are building it up, 
CITAS also allows you to spec- 
ify i he palette to be used - so 
you can bring the palette of one 
set of graphics into use on any 
other animation you are work- 
ing on As you bring In new 
images, CITAS adjusts the 
frame sizes to suit and you can 
rotate (only by 90 degrees 
though), flip, copy, delete elc. 
frames at any time. You can 
also set up object-to-object and 
objecHo-background collision 
detection tables and build 
'Complexes' which consist of 
linked sets of animation 
sequences. 



Having created an animation using CITAS. 
it can be used in one of two ways: CITAS can 
write binary animation files that can be 
loaded into your programs with a single tine 
ol code. It can also generate the equivalent 
source code for you using either C o * 
assembler. 

This second approach gives the program- 
mer direct access not only to thg special 
GameSmith structures that are used in many 
of the GameSmith library functions, but also 
to the raw biplane dala. colour tables, and so 
on r My personal view"* The CITAS utility is an 
absolute joy to use and to say that I've beer 
impressed with it is probably Ihe understaie- 
ment ol the year* 

It’s worth mentioning at this point that 
GameSmith tends to use what are effectively 
super -high-level 1 graphics structures io 
define various entities. Literally all 
GameSrrriih graphics, however revolve 
around the standard BitMap structure as 
denned in the Commodore Amiga header 
files, so you can plot points, blit images and 
animate complex objects just as easily within 
say, an Intuition screen or window as you can 
in your own custom display. 

Where GameSmith scores is that as wal 
as allowing you to 'do your own thing' as ii 
were, it also provides you with its own high- 
speed and sophisticated bitmap manipulation 
and display facilities. One potential offshoot 
of this is that non-games Amiga program- 
mers, i-3- coders who are interested in writing 
utilities and so on, could well find that it would 
be worth investing in GameSmith just for 













SOFTWARE 


4 



'* vou could itft ihi* *up«r wnoerff scrolling you'd re All r iw /i^pr^iiid 




IJi[s£ 



Paul Overaa s... 
Freely Distribuiable 

VIJDI FUEPLAYKK 

'OR T>€ COMMODORE AMIGA 


SWU'ITS, 


Uii'ng M« dirmct cnri* 9 *n«r«f/an approach 

miffti rfwr mors c«d*n tan ki«p a 

efwcJfe on whmi dameSnullv it doing 

adding some graphics sparkle’ to their pro- 
grams -e.g. perhaps the odd animation). 

The GameSmilh graphics display routines 
are also well worth a mention, as are double 
buffering, Inviatiy easy background picture 
loading, blitter control, multiple viewports, and 
super-smooth scrolling, plus more advanced 
goodies like support for pa rail a* viewports, 
sliced parallax viewports and so on. 

The linker library includes a set of IFF 
sound routines that work GameSmilh’s inter- 
rupt driven sound system Routines are pro- 
vided for badingftjnlaading and playing SSVX 
files, altering volumes /periods and so on. 
Surprisingly, tracker module player routines 
aren't included but (he reason lor this, as the 
manual points nui, is that these routines are 
readily available from other sources. 


a ^ 

2 £ 2 
±* £- 
3 5 o 

G £ 5 

? fs 

> sr * 


El 

2 1 * 


I'wa mime found thm CtTA$ fnciiitfoa ux+fut for 
gttnornf tLBMi graphic* dflffl ftruetUTf miAJ'pU- 
terton nnd evdm a+netAtien 

extensive, with almost half the manual being 
devoted to library functions and their use - 
separate sections cover graphics, display, 
animation, sound, and the utility functions 
Each routine is described In what you 
might call standard Amiga autodoc form in 
other words there is a C-style synopsis along 
with register usage, followed by a 
detailed description of the function purpose 
parameters and return values. 

The docs are clear and examples of Junc- 
tion use. and names of related routines, are 
also provided. Throughout the manual exam- 
ples are primarily in C and needless lo say 
this moans, right from the Start that you 
need to be G-literaie in order to make sense 
of the material. £3 


Summing up 


Game Smith will run on all Amigas and can handle AG A graphics, 
mode promotion and so on. If you haven't guessed already, I like 
Game Smith a lot and can see it being used nol by just games 
coders but by many other Amiga coders. 

Like all large development packages, GameSmilh takes a while 
lo learn about bul Ihe best way to do this is lo spend a few hours 
reading the manual - so that you build up an overview of What 
GameSmith can do - and then gel stuck in. 

As you slart using utilities like GITAS you'll find that the general 
phitosphy of GameSmilh soon fans info place, There is, incidentally, 
a lot of good tutorial material in the manual and it pays to work 
through ihe examples provided in detail - a good grasp of the main 
components in the system will go a long way to shortening the 
learning curve’ for the package. 

The only bad news as far as potential use is concerned is that 
GameSmith is not for the beginner Whereas environment like 
EasyAMOS and Ihe like do allow complete beginners to at least do 
something conductive using simple Basic-llke statements,. 
GameSmith does not 

in short, GameSmith is essentially a tool for coders lhat have 
some C or assembler experience, and in order to use il effectively 
you really need to be past ihe "Hello World’ C coding stage. M also 
helps in a general sense if you are familiar with the Amiga’s 
Technical system documentation (namely The RKM manuals). 

You don’t, however need to have ever coded your own games, 
written user copper lists, built your own viewports or done any of the 
ol her things that advanced graphics coders get involved wilh - 
although again it probably helps lo have a general appreciation of 
Ihe issues 

GameSmith is brilliant and it’s no exaggeration to say that it could 
make your coding 500 per cent more productive ll r s not difficult to 
use but do remember however lhat you must be C or assembler 
lilerale in order lo take advantage of the facilities on offer! 


SVSTEm ESSEflllflLS 


RED 


'll BLACK = Recommended 


The GameSmith iitorary functions are pro* 
vidGd in rhe form of a standard linker library 
that is linked with your controlling code in the 
normal fashion. The documentation is fairly 

Utilitq functions 



A range of extras are provided Including CYD EG, a 
cypher-decipher utility which wall doubtless be welcomed 
by professional coders because it allows them to encrypt 
graphics and sound files. 

The GameSmith routines automatically recognise 
encrypted files and perform The necessary deciphering 
as the tiles are read in GITAS, incidentally has the capa- 
bility (o produce locked 1 object files containing your 
unique serial number, which can only be loaded and 
used it the correct key is provided. 

There's an AmigaDOS llbranan that handles the open- 
ing and closing of run time libraries, joystick polling 

routines, vector creation (path plot? routines, random 
number generators, and a host of other goodies. 

Anything eise? Yes. you get versions of both rhe 
HiSoft Devpac 3 assembler and the Dice G compiler on 
the GameSmith release disks. Although you get aH of Ihe 
GameSmilh specific include files, what you don't gel 
at the moment are the official Commodore Amiga 
includes. This is due to licensing difficulties and as 
soon as the Commodore bankfupey issues are sorted 
out, the Commodore includes will be provided - mosi 
potential GameSmith users will doubtless have 
these anyway 




Hard Disk recommended 


r 

Ti 


Ihe bottom line 

Product: GameSmith 
Supplier: HiSoft 
Price: £ 99.99 
Tel: 0525 718131 


Ease of use 

Implementation _ 
Value for money 
Over* II 


.9 

.9 

8 

9 


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Amiga Computing 


FEF3RUAHY 1995 


nn 


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This widely acclaimed game (allow » tool's nav- 
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m© 


hen Amiga Computing reviewed 
Personal Paint 6.0 it had the mtsfor* 
tune of going head-to-head against 
Brilliance 2, an art package of unrivalled flex- 
ibklfity. Nevertheless, PP picked up a few 
points here and there and was admired for 
its good value. 

Now the maker, Clganto, is back with the 
latest update. v6.1 and though it would 
admit this is not a thorough overhaul of the 
system, a number ol improvements are 
worthy of mention. 

Immediately noticeable is the new packag- 
ing. An excellent manual e$ supplied within a 
ring binder making for more convenience 
when looking up □ topic or query, This may 
not sound that important, but since software 
like this is likely to be used year after year, 
durable documentation is vital. 

To move onto ihe program itself r Cloanlo 
has improved slightly on the look of the inter- 
face. adding more professionalism and 
consistency. Even the novice should be able 
to get ihe hang of it reasonably quickly. 

A more import ant boost to the system, 
however, is its increased speed. Though we 
were impressed by 6.0's image processing 
capabilities, the whole process was pa-instak^ 
mgly slow even on accelerated Arnigas. 
Now, thankfully, the program has been 
accelerated by up to 500 per cent In some 
places. 

The animation functions have received a 
tweaking so lhat they can now support ANIM 
& and hybrid animalion formats, making tor 
more flexibility in this area. 

It also allows Ihe user to compress ani ma- 
ligns. dramatically reducing their size, and 
I he re is a frame by frame liming function. 


new depths 


i 


Recently. Stereogram*, ihe p#tttm*cf 
picture* lhat contain filddtn 30 
images, hjiv# shir led a cia*e thill 
involves lot* of poopl# squinting in 
1r us i ration at I ho walk El * not ftuiprl*- 
In q, therefore, that demand i* high for 
aoftware that Allows you to croalo your 
Own clofogfiiphic image 

A siareogram I* A plcturo coal flirting 
drtferont information for Ihe toft and 
right eye When # person look* at rt 
normally they will not bo A bio to *M 
the hidden clue* ih*u make the image 

Ho we v pi. when Pitch eye look* at n 
diftemni port of th# picture a partem ! 
wilt emorgo Acting on eye eonvef- 
gence and divergence, the dftwoncM 
in pittern* provide the brain with 
depth information that give* us the 3D 
effect 

Personal Promt now inckido* Cl tacil- 
ity allowing you to create your own 
Stereograms, an impressive addition 
since standalone SO image creator* 
tike SierooCmt coat £30 At the veiy 
least this feature bundles an enjoy- 
able fiovelty into what was already a 
good value package 



In the field of Rmiga SB 
art packages. Personal 
Paint was always that 
bit cheaper than its 
finals : Gareth lofthouse 
assesses the latest 
improuements to see if 
uB.l can offer euen more 
for your money 


Jiiar on# # x AmpJ« of ihm printing 
quality passfble. fllll W4S 
produced on nm HP Domkj+t 5 5 PC 

Despite these valuable options, however, n 
has to be said that Personal Paint still lags 
behind both Brilliance and D Paint in terms ol 
animalion. 

COMPLIMENTARY 

On the other hand, those new features 
compliment a package lhat already had some 
useful advantages. For example, rfs possible 
to create multi -palette animations which can 
be viewed externally using a PD program like 



ViewTeN, The virtual memory option is also 
handy, allowing inactive image data to toe 
stored for later retrieval When a memory 
shortage occurs, Personal Paint cleans 
up the virtual memory, storing less used 
material on disk. jtw 


SVSIEITl ESSEflllfUS 

BED BLACK = Hecomrrended 


Still trailing, but not hr behind 

As has been stated, 6.1 is a refinement on version 6 rather than a 
complete modification. Because of this fact, certain shortcomings 
stilt remain when it comes to comparing Personal Paint lo □ Paint 4 
or Brilliance 2. 

It's good to see, however, that the program's speed in some 
areas has been dramatically improved thanks to faster machine 
code. What's more, the addition of the Sterogram creator is very 
welcome at this price. Troublesome limes though these are lor the 
Amiga, products like this show how blessed it is when ii comes to 
getting powerful software lor bargain pnoes 

As usual when it comes lo buying decisions, it's horses for 
courses We generally feel that Brilliance 2 holds the crown lor an 
packages, but that’s not to say there aren't some people who would 
find Personal Paint more useful One thing's lor sure, with Ihis 
version retailing at £10 toss than its previous incarnation, Cloanto's 
art package is well worth a took. 



Ihg bottom line 


Product; Persona f Paint v6. 1 
Price: £59.95 

Supplier: Ramiga International 
Tel. 0590 770304 


Case of use 
Implementation 

Value for money 
Overall .... 


7 

a 

a 

a 


Amiga Computing 


FEBRUARY 1995 






Flight of fantasy? 



No... with a Blizzard 
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of a Feather 


'wutoblmess' lo an object, it is possible lo cm 
ate the illusion of anything from a metronome 
to a frond of grass waving in the wind 
Just decide on I he wobbling object s main 
movement path (a metronome is an easy 
example), save it out, and apply the Wobbler 
program to it. A new motion path is saved out 
with the position and original scale and 


Stevie Hennedg Sumps and gyrates 
with motion master, the latest range 
of lightwave animation tools to doth 


nim&ling with Lightwave is made 
easier than most other progams by 
an elegant, easy-to-use interface, 
bui there's still plenty of room for 
improvement. Utilities such as Dynamic 
Motion Module can add the effects of gravity, 
wind, and elasticity, hut whal if you lust want 
an Qh|oci to point at anolher one, or you need 
to create a convincing shoal of fish? 

Motion Master is a two- volume set of disks, 
each offering four new animation tools. 
Volume I contains Time Machine, Extract 
Audio, Pathflock and Mouse Recorder, while 



Volume II packs in the Child2Wodd r 
Wobblier, Point At, and Volume Cube tods. 
Making use at Lightwave’s powerful A Flex* 
commands and consistently simple inter- 
faces. the tools are designed for beginners 
and experts alike and all run on Workbench 
at the same time as bghtWave. 

They are all fairly useful at teasi, but some, 
such as the Extract Audio feature aimed pri- 
marily at syncing sampled speech to a 3D 
mouth, will only be attractive to high-end 
users. Others, the Point At, Pathflack, and 
Wobbler utilities in particular, otter much 
more powerful general features. 

Point At, For example, works by automati- 
cally generating a motion path for one object 
go that it will point at {or Track 1 ) another 
object, no matter where the target goes dur- 
ing a scene. It is ideal for making comput- 
erised heads follow a tennis match or a gun 
track its target, but can be tricky lo set up. 

POINTING PROBLEM 

Wh&n a scene is created and the motion 
path for _a target obfBCl is set, this path and 
any motion path for the gun (or tracking 
object) is saved out. When these are loaded 
into Point At, the program generates a new 
motion path which me user can load in 
Lightwave and assign to the gun. 

However, when I've tried this utility on sev- 
eral occasions, the gun itself was successf- 
ully tracked to a target, but 130 degrees out 
so that the wrong end of the gun was doing 
the pointing. In addition, the XVZ scale of the 
object was sat to sere, forcing me to shift all 
keys to the correct sires. The ifiO degree 
problem is impossible to fix if the target 
object moved in the V plane, because this 
motion is also reversed and a gun will point 
downwards instead ol upwards. 

It took several attempts to create a scene 
which worked well enough that the re- wing 
hassle didn’t make the exercise pointless, 
end a fuzzy, undef-writlen manual didn't 
help. " 

Wobbler is much more reliable and proba- 
bly more useful. By enabling the user to add 
variable spring damping, restoring force, and 


movement retained, but with the three added 
variables. 

Palhflock is probably the next most useful, 
but again it is a tricky one to use. For a flock 
of 20 birds, the user would create an object 
made up of 20 points and positron them 
where each object was to start its flight, then 
use the Gel Points macro (supplied with the 
disks) and apply Path-flock to these points 

Tho program’s interface enables the user 
to choose the object file or files to be used 
and how many objects there wil be, whether 
to avoid collisions, how much repulsion there 


their mag across the Atlantic — I 

is between each of the objects in the flock, 
and their speed and spacing. Displacement 
maps can also be loaded if the animator 
needs lo make birds flap their wings or fish 
wriggle, and the V axis can be locked out to 
simulate a hard moving on a Hat plane 
The problem is that all objects will move 
towards the same target, which means they 
start well spread out and then converge 
towards ihe common (argot. Only collision 
detection and the user-delined spacing or 



Whh m tmw Imnafl mddmd. 

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repulsion keeps them apart, and it can take 
an awful tong time lo set up a flock with just 
the right parameters. 


svsnm essemihls 

p E O ■ BLACK RecommanJ^j 


Ulhat about the rest? 


Oi the othei pr ^r n* in the series t nt 1 'Wr d is han y 1 ' p- 

,1 4\nq an bjft * t L ut ■ f a | arent an I in > ar ther see * \ It Ut 
li ing its positioning or othtr variable » Volu + Cube is good u 
c f ating 3 space in which objects can bourn around randomly. 
Time Machine offers an excellent graphical interface to control 
morphing between up to 16 objects, and Mouse Recorder can 
produce real-time generated motion paths 




JO 


Klckstfirt 

Lightwave 3.1 


The bottom line 

Product Motion Master 
Price: £119,95 
Supplier: Premier Vision 
Phone: 071-721 7050 

Ease of use 

Implementation 

Value for money 

Overall — 


7 

& 

& 

7 


Amiga Competing 



FEBRUARY 1995 











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m K 




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A close-up at what went 
into the creation of 1995's 
next big thing 


The striking CD graphics and 
animation in Rise of the 
Robots. How did they do it? 


[ round 3 

ftalWis bath until the 
w morld‘5 bloodiest 
beat-’em-up . 


Mortal Korrbat 2 


Base Jumpers 


LucasArts Classic Collection 


The making of Primal Rage 


Rise Of The Robots 


Delphine Classic Coflection 











Super 

Starclust 

update 

Amiga gamesplayers who own .in 
Archos Overdrive HD and are experi- 
encing problems running Super 
Stardust need fret no longer! If you 
want to resolve the problem please 
send the registration card which 
comes with the game, along with an 
explanatory note, to Kenny Grant at 
the Team 1? address. A new version 
will be issued ASAP 



QQQQQ 




O 


Outside, now! 

The Amiga has gone beat- r em-up crazy at the moment and US Gold is hot on 
the trail with the latest Street Fighter 1 saga. Called Super Street Fighter 2, it 
adds four new players, each with a new setting. 

The new characters are Cam my, Dee Jay, Fei Long and T Hawk. All the 
- oldies are there too, like M Bison, but they have been improved. For exam 
pie, Bison has a new attack which can pass through projectiles and Chun Li 
has a chargeable fireball. 

Programming is by a US Gold in-house team and promises to play like the 
arcade version. Music- wise, the CD 32 game will have a full soundtrack and 
for the Amiga versions they are trying to recreate the sound from the 
arcade 

Super Street Fighter 2 will be available this February for the A 500, A1200 
and CD32. 


Can off Worms 


Team 17 is still a hive of activ- 
ity for Amiga games and yet 
another release is planned this 
year. We've been receiving 
Barbara Windsor-esque press 
releases from the Teami-es 
lately, stacked full of innuen- 
does This particular one asks: 

M H ow hard is your worm?' 
and then goes on to explain 
the lowdown on its latest 
release, Worms. 

It revolves around the 
unusual concept of, believe rt 
or not worms! The worms are 
at war and up to 16 people can play with the aim of trying to kill each other's worms 

Alan Bunker, Media Manager, describes the project "How can I best describe 
Worms? A cross between Lemmings and Cannon Fodder, perhaps? Worms contain 
strategy elements combined with a huge and generous dose of violence. It's side 




splitting action all the way I" 

The worms all have different weapons at their disposal, such as homing missiles 
bazookas, dynamite, and they also have combat abilities such as Dragon Punches 

There are ail the other wa‘ 
tactics too. For instance, you 1 ' 
have to build bridges over 
water obstructions or ca* 
enemy strikes. Apparently, il 
the worms have individua 
voices and you can add you^ 
own as well! 

According to Worms 
Ww Project Manager, MarCui 
Dyson: "If this game doesn't 
send you into fits of orgasmic 
merriment, then you don ■ 
deserve to be part of 

Worms fooks like toeing # crnn Wormkind. 

taft w w Lemming* Cdnncn Fodder Crazy, yes.. very probably! 






Park life for CD32 

Bullfrog's hit game, Theme Park, is all set for the 
CD32. Its excellent business sim has received noth- 
ing but praise so far and scored 92 per cent in 
System,, earning it the much coveted Platinum 
Award. 

Bullfrog's other commitments mean that it 
won't actually be doing the conversion. This will 
be handled by Mmdscape who has been working 
on the project since the summer. 

CD32 owners can try their hand at oeing 
business tycoons soon for £34-99! 





uiniri ilia 







Audio's avalanche 


i.,diogenit has a number of releases planned this year One of 
-ese is Exile, a game that was originally released on the A50Q 
• while back and was badly let down by the graphics. Thanks 
- : AGA graphics, this is a much improved version for the 
i- 200 and CD32. 

It is an arcade adventure game and is set in space. A 
deranged genet c eng neer had been exiled to the planet 
aebus and was thought to be dead. But you find out to the 
contrary and that he has built a laboratory to continue his 
i:dgy experiments. M's up to you to stop him. 

Exile looks to be very realistic with true-to-life effects such 


as gravity, inertia and buoyancy, Atmospheuc sound effects 
also add to the game. 

Audiogenic's next release is Super Loopz, a puizler game 
where you have to join the pieces to create loops. The bigger 
the loops, the more points, 

It’s not as easy as it sounds because the screen becomes 
filled with half-completed loops, There are three different 
modes ranging from arcade and standard, to puzrle, ard one 
or two players can take part. Audiogenic promises that it will 
be 'dangerously addictive ! 1 

Both releases are expected this February. 


Trading on the seven seas 

.mpressions, renowned for its strategy games, is set tor another offering in the same vein The premise is very drfferent though 

Called High Seas Trader, it takes place, yes, you guessed it, at sea, , , 

You take the role of Captain and command anything from a cargo vessel to a warship and it s your aim to sail arouid the 
world, making your fortune in trade and keeping the pirates at bay, With your realistic sailing a.ds you'll need to set your course. 

steer the ship and chart your progress 
The job of Captain also means having to recruit 
ths crew and making sure their health and 
morale doesn't flag You’ll also take part In tacti- 
cal combat and keep an eye on political systems 
which can affect any of your alliances. 

Budding sailors can buckle ttieir swash this 
February, Publishing is by Daze Marketing. 



now's your 


High Svm Tf-irfer 
wJft be an 

■idcMfOn to Ifrr 
ffrafegy get ire 


Skidmarks 

sequel 

Acid Software has been busy at wotk 
orb its neMt title. The release nf its 
sequel to fhe popular isometric rating 
game Skidmarks is imminent. tt p s 
called Skidmarks 2 r funnily enough, 
and is to have a whole host of new 
features. 

These include a new eight car mode 
for AGA machines, 12 new tracks 
(plus the original 12 K caravan towing 
and new cars including the Mini, \fW r 
t=1 and the Midget 

There wilt also he a triple split 
screen for three players to race on 
one Amiga, shared screen mode for 
up to four-player team racing, and 
improved comms support for local 
and remote linking. 





r 


ln 6riEf7 



Combat ClMtiia 3 pj *s*«*fi*f 
bjf yajfl far mil wafflBOng^r ^ 1 

Combat 


Here’* a budget compilation for 
all the war mongers out there. 

It comprises three war games 
that includes Gunship 2000, the 
best-selling simulation of the 
AH&4A Apache which puts you 
in command of one of 
America's most powerful rotor 
craft; Campaign, a WW2 mili- 
tary warfare sim which takes I 
you ewer 20 historically accurate 
locations and gives you control 
of around 3000 vehicles, and I 
finally Historyline 1914-1918, a | 
WWl wargame sim. Combat 
Classics 3 is priced at £34.99, 

Taxing 


Th* ertvrn** w« wry popular WFfh Amrg* 


The recent government budget 
announced a new license duty 
on co-i n - o-p machines but St 
could be good? news for the 
home computer industry. The 
tax places a £250 annual fee on 
all non-cash prize machines 
which will push up the price- 
per-pliay. ft is thought that this 
may make the machine* quite 
expensive and drive the kids 
from the arcades and back to 
their home machines. 

Italian 

stallion 

Core Design has signed up little 
known Italian developers 
Dynabite. The Genoa n company 
is putting the finishing touches 
to its title, Big Bed Adventure 
which is initially out on the PC, 
but Amiga versions are 
planned. Core is hopeful that 
the deal will be on-going 


35 


Flbflirf III & 











elections 



Stuck for what to spend 
your hard-earned cash n»? 
Take a look at some of the 
best games we’ve seen over 
the past few months 


Gatirdian CD32 

This game is a rarity in that it actually looks, and 
sounds like 3 2- bat technology Wh^'s mor*. the 
attraction is more than skin dprp thanh to 
playability ’that must have taken a lot of care 
and attention on the developer^ part. If you're 
out for plain old-fashioned action, buy Guardian 
and invigorate your spare time This one 
shouldn't be missed. 


The game plays like a dream. 
Once you've mastered the con- 
trols you're away in a shoot-'ern- 
up world packed full of action 
and excitement Binary Asylum 
can slap itself on the back because 
Zee wolf is a tremendous success. 
It's a game that doesn't rely on 
heavy advertising or publicity to 
sell it, but simply lets the game- 
play do the talking. I have noth- 
ing but praise for Binary Asylum's 
debut and it's one of the gaming 
highlights of 1594. 

Ruff 'ii 1 Thimble 

Ruff r n' Tumble is one of the best platformers I've played m ages. Wunderkind has done an 
amazing job and seems to have got every single element of the game just right. The graphics 
are superb, the sound is good, the gameplay is amazing and it has an uncanny lc-;el of addic- 
tion that'll keep you playing it again and again. Ruff 'n' Tumble is* quite simply, the cutesy 
platformer of the year. 


Roadkill 

A sore thumb and a foul temper were sure signs that the 
game had me gripped. It may not look much, but it has 
all the elements that a thoroughbred arcade game 
should have The developer deserves full credit for bal- 
ancing so many appealing features in one game. Road kill 
is yet another triumph for a software house that can take 
a simple game and make rt shine. 


Sensible World 
of Soccer 

The interaction between the tactics and the 
transfers Is just brilliant and in my mind, 5 WO 5 
is the world's first football game that has man- 
aged to get a perfect balance between a pure 
arcade game and a management simulation, i 
had my reservations about yet another episode 
of Sensible Soccer, but Tve had those firmly 
destroyed because SWG5, quite simply, is the 
best Amiga game that money tan buy 





The scores 
an the doors 

Come oo regular readers, you must know him 

Li. I-. — ■■■■ i ■ il— 

IT WOfftS Wjf RHf. HEW rUDtrS, WBKDH1E 

to the mBsteNtitinf part if the nig 
andhoMeitiyvirhats... 

I'm tore many of you are now familiar with our new 
scoring system, but for those reading Amiga 
Compelling for the first time and those who might 
have forgotten exactly how it works, here is our 
guide to the System scoring, err system. 

In our opinion, review scores have lost their con 
tent as a percentage; some products receiving scores 
which were only a few percentage short of being thv 
’perfect" game, when in truth they were only 
marginally above average. 

OK. so the scores might seem unnaturally low at 
first, but that's only because other scoring systems 
tend to be on the high side and perhaps not as com- 
prehensive or honest as they could be. 

In the long run you'll receive a more concise and 
reader-orientated review that's geared towards the 
consumer 

0 20 This is given to the lowest of the low 

31-30 An all-round poor game that 
may have a single saving grace 

31-40 Just below the average, perhaps 
let down by a few indiscretions. 

41-55 Games of this score are roughly average 
with 50 being a perfectly average score. 


S6 66 This is an above average game 
and is worth buying. For this reason 
It would be awarded the BRONZE 
award. 


BROW I 

i WAHIli 



67-77 A game of high quality that 
you ai a reviewer would have no 
reservation in recommending. 
Anything of this ilk would be 
awarded the SILVIA award. 


76-89 A brilliant title. Definitely 
worth buying and aimo*t the defini- 
tive of its kind. This type of game 
would receive the GOLD award. 


com 

VHl^J 


90-100 The best in its genre. This benchmark title 
receives the PLATINUM title. 



9E 


hi run 111 j 









DESIGN LIMITED 


Wanna pack a BIG GUN with enough 
ammo «o level a city? feu |oi ILJ 
Wanna massakro seriously psykntio 
Psykuaenii mutants and git paid? feu 
iMtL-t 

wanna blast your wav through the 
savage sacnt rones, deadly Krewtraps, 
mad'n'bad buildings and hideous 
end-ul-level Psykos comprising 6 
HUMUNGOUS levels Ol 3D isametrlh; 
damage • and wear a soectacularly 
seiy, hypar hl-leb. Big Ordinance 
Neutralising iso Skeleton to bool? 


Skeleton Krew © Core Design Limited 


elephone (i 









Kicking off 


1. Start off with Halite* Town as they 
have the best strikers in the division 
which means you should score more 
goals than anybody else, 

2. Always play your best striker in the 
number nine shirt because he'll get far 
more scoring opportunities in that 
position, 

3. Make sore your defensive players 
always shoot from long range because 
they're not going to get close to your 
opponent's goal very often. 



4. Put your midfielders to long shoot 
ing as well because they'll score mure 
goals from that kind of range. 

5- Your strikers should have a medium 
shooting range, except for your star 


number nine who should shoot from 
short range as he will capitalise upon 
loose balls in the six yard box. 

6, Never sell youth team players as you 
could have a Ryan Giggs on your hands. 


Youth team players im prove quicku 
and help keep your team's average agf 
down. 

1. Try to ensure that all your squad 
have played at least four matches by the 





beat the </> 


nrnmnn 


■ 


It s 1 massive dmihte header this month. There's a Ml 


set of hints and lips an how to make it to the top in 
Premier Manager 3 , plus a complete vide to 
flarksecd, which has just made its dehul on Die CD32. 




Enter the bathroom and use the 
aspirin from the cabinet- Click on 
shower stall. Go to the second 
upstairs bedroom through the 
right door of the bathroom. The 


library card is in the raincoat. 
Head downstairs. On the office 
desk are some plans which show 
you where the secret passages 
are. Watch out for the secret 


ps peirtdfid. am ttf flfce w&intest adwnftirp? rvw *w pfaytd. 
if ruFiiKfr' impljantiryg bat into people* s minds woirdi 



Aiway* rtirt e# with HjlifmM Town as 
th*y tha iwaf 3trik*n pirnyin^ far 

tfram. tfihf rtW we. 9 shirt it 
by the bait SttAikff 



Whan you're down if tha fatal fob 
caPKfJV atmrays hit* fh* baft mtfl or 
WtMWfft tor the fab JH /id Hid it'll COSt 
bur rfM br worth it 


doors as they close behind you 
and this will cause problems 
when you reach the dark side- 
Make sure they're always open. 

Climb the ladder. On the sec- 
ond floor you'll find some rope. 
Exit the passage. The doorbell 
may be ringing, so answer the 
door and look at the package. 
Now go to the attic, there is a 
watch under the biggest trunk. 
Wind the watch. Step onto the 
balcony^ fie the rope to the gar- 
goyle and climb down it to the 
garage. Open the car trunk and 
take the crowbar, then take the 
gloves out of glove compartment, 
Go to the front of house and read 
the paper. 

Head back to the attic and open 
the trunk on the right with the 
crowbar. Go Outside and move 
right towards the heart of 
Woodland Hills In the library 
you'll find a bobby pin on the 
floor. Give the young lady the 
library card. Click on a green book 
to get an important message. 


You'll need to pick up a bottle of 
scotch. Delbert will appear and 
give you a Get Out of Jail Free 
card and invite you over to his 
place, tomorrow at six- Exit and 
head left towards the graveyard. 
Read the diary to discover how to 
open the crypt. Once inside you'll 
find some urns where you'll find a 
key in Joe Tuttle's ashes. 

Go home and open the clock 
case with the key and you'll find 
a nameplate. The librarian will 
call and tell you that she has a 
book for you. Go back into town 
to pick it up. Head back home and 
go to sleep- 

At the start of the second day 
you must take your aspirin and 
have a shower. Kill some time and 
have a listen to the car radio. Th* 
missing piece from your parlour 
mirror arrives. Slip it into place 
and you'll have created a portal 
to the dark side, He brave and 
cross over* 

You'll notice two doors. Go 
through the one on the right to 






■liri 






iy 


3d 

ie 



end of the reason, including any youth 
team players you might have. Their 
•statistics will improve far better in the 
closing season with a bit of experience. 

B. Set the defences" passing to about 70 


per cent. None of that continental drib- 
bling out of defence nonsense here., 
you're in the English league now matey] 

9- Set the midfielders' passing rate to 
about 60 per cent. 


10, Put your attackers 1 running to 
about 75 per cent and set the passing 
rate to short. 

11- Try to hire all the best staff you can 
afford. 


12 - Always try to buy players over the 
phone, as you can often find out which 
players will work out cheaper out of 
contract. You can never beat personal 
contact when wheeling and dealing. 

> 



Wher t you eventually brtn g * yauti 1 
player up through the ranfo to the first 
tftdrtt k eep hold of him - you might h#tw 
* gvniui gn your hand% 



Result* are nhvt it air both down to, No 
matter how good your decisions are, in 
up your players whether you'll heoorm 1 
a fuccess or a failure 



factic% ptmy m very importan t part in 
Premier Manager J. If wllV take a white 
to gel thing* running unOOthly, hut 
once jgjin iVIt tw warfh It 



Ui* the player /un indiity d& often 41 
possible You couid pick up j quality 
player who'll you push towards 
promotion 




The beginning 
of your quest 
and Mike 
wakes up With 

a raging 
headache The 
aspirin in the 

cabinet Will 
rolvB your 


of My last garage! 

My head Feels like it's going To 
explode f 

The trunk swings open, 

Bov mv head hurts* 


the room with the skulls and have 
a look around. Enter the room to 
your (eft. You’ll find plans for 
embryo implantation on the 
table. No w move through the 
door On the right. This corre- 
sponds to the secret passage 
door, downstairs in the other 
world. Step into the turbo-lift. 


Head left to the observation deck. 
On the wall you'll find a switch, 
so use the gloves to activate it. 
Return to the lift and go to the 
room with the skulls. There is now 
an open door P which you must go 
through and bear left until you 
find a shovel. Return to and go 


You'll frnd a car in the garage Its fnmto Mi an rmporfinr irgm 
snd *is i good idea to try and fiddle around witfi the * adm 


through the mirror portal. 

Walk to the graveyard and 
exhume John McKeegan You J ll 
find a piece of his journal - read 
it. The police have staked out 
your house and you'll soon find 


yourself locked up. You have the 
Get Out of Jail f ree, but first you 
need to stow some supplies. 
Leave behind the gloves, the 
money and the pin Stick these 

> 














_^_W 



Division 3 


13, Make sure that when fit, your 


Division 1 


17, The better the gym you have, the 
better your coaches wiR perform. 


payers are always in training. There is 
no room for slack in the modern game. 

14. Try to keep your players' moral 
high, at least seven Financial bonuses 
will help raise their moral but don't go 
mad if you haven't got much cash. 

15. Use the player loan facility as 
much as you can, You can sell someone 
else J s half'man into the dirt and 
fern ember, a reserve in a higher divi- 
sion may well be better than one of 
your own stars. 

16. To maximise support and revenue, 
and minimise fines and penalties, aim 
for the following statistics in each 
division: 


Conference 


Ground Safety = 2 Stars 
Ground Facility = Average 
Gym - Bask 
Ground Rating = 5Q% 

League Seat Price = £8 
League Terrace Price = £5 
Cup beat Price = £12 
Cup Terrace Price = £8 
Overdraft/loan = £750,000/1100,000 


Division 2 


Ground Safety = 3 Stars 
Ground Facility = Good 
Gym = Bask 
Ground Rating = 6Q% 

League Seat Price =£12 
League Terrace Price - £6 
Cup Seat Price - £18 
Cup Terrace Price = £9 
Overdraft/Loan = £2 H ODGt)QO/£20Q,QOd 


Ground Safety = 4 Stars 
Ground Facility' = Excellent 
Gym = Average 
Ground Rating = 70% 

League Seat Price = £14 
League Terrace Price = £8 
Cup Seat Price - £21 
Cup Terrace Price = £12 
Overdraii/loan = £5 r CK>GOQQ/£50O.OGQ 


Premier League 


Ground Safely = 4 Stars 
Ground Facility = Excellent 
Gym = Average 
Ground Rating = 80% 

League Seat Price = E16 
League Terrace Price = £10 
Cup Seat Price = £24 
Cup Terrace Price = £14 
QverdrafiAoan s £8,OOQOGQ/£7&Q,QGQ 


Ground Safety = 2 Stars 
Ground Facility = Basic 
Gym = None 
Ground Rating = 40% 

League Seat Price = f5 
League Terrace Price - £3 
Cup Seat Price = £8 
Cup Terrace Price = £5 
Gverdraft/Loan - £25O ll O0O/£5O,OD0 



GVHMSIUH 


r 


i » suiiJ 
BttSIC 

E2Sft8fift 

7 MEEKS 


THE SHftSf 

‘MTUK m I1CKE1S £S 
MC 

mm DCC0UM1 f 97 32ft 


East 
<f Soulin 
West 


When mdlrfnj 
^fOVftnwntt 

tt’i a good ■ 
to but id m gym 

Ji you; p/j/iri 

will friin and 
their r/rn^ii 
wiii rwtprort 


IS. Fox those who are completely 
rubbish at Premier Manager 3, then j 
these cheat numbers, which can be 
typed in on the phone, will help you 
on your way to success. 

Type in 400040 and your players will , 
instantly get high fitness, moral and 
both feet, Anyone you couldn't sell F I 
you now can The cheat also clean the > 
director's debt and you can re-apply 
for more cash 

Type in 343343 and you will receive 
some much- needed extra money. 



Use th* iW»p#iiifl* when frying to buy 
pj.iyr.ri. as you'll iJWjyi get a better deal, 


tfrtfS jvravirt^ flhaf (t I* 'Gocjd fc talk' 



time and enter the spacecraft. Use 
the gloves on the lever to start 
lift-off, then run outside. 

After the animated sequence, 
you’ll be returned to earth and all 
that's left to do is smash the 
mirror with the hammer and this, 
folks, is the end of the game. 


Take the stone to the dark side 
power nexus. Energise the stone 
and then use it on the axe handle 
to make a hammer. Return to 
earth and go to the car. Pour the 
scotch into the gas tank, then use 
the keys in the ignition. 

Cross the portal for one last 


microfiche in the periodicals room, 
but don’t use the rope instead of 
the front door. Go home and pick 
up another bottle of scotch on the 
way. Enter the house from the 
rear and go to the cellar. 

Locate the loose stone, remove 
it and you’ll find a set of car keys. 


items under the pillow and grab 
the tin cup on your cot. Rattle it 
or the bars and when the guard 
co mes, give him the card. 

Go and meet Delbert at the back 
of your house, but steal the police 
gi n before you go, Delbert will be 
next to the garage. Offer him 
some scotch and when he leaves, 
pirik up the stick off the floor. 

Cross the portal and take the 
first door on the right and then 
thr door that the pulling of the 
le /er opened. Follow the road 
urtil you meet Dark Fido, the 
br dge guardian. Throw the stick 
in o the abyss. Go to the right 
until you get to the dark side 
equivalent of the police station. 
The Sergeant will put you into cus- 
tody and will take away your gun. 

Grab the items from under the 
pillow. Use the pin twice on the 
door. Swap the pin with Sargo for 
th» headband which will make you 
invisible. Exit the building and go 
right. Walk past the guard and 
enter the Archives to meet the 
Keeper of the Scrolls. Activate the 
machinery and you'll get a roll of 
nverofiche. Go home and go to 
sleep. 

Day three of the adventure - 
take an aspirin and a shower. Wait 
for the delivery of a package and 
you’ll find an axe handle inside. 
Gu to the library and read the 


That’s a chilly draft blowing 
through this decrepit old living 
rooM. 


the rnirrOr fa 

the portal fo 
the dark side, 
but at the 
moment it J % 
mining a vital 
piece In get it 

fuHv 

operation** 




■ 









k — — 


IMi 





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S he original Mortal Kombat 
was one hell of a game 
and it sold like the prover- 
bial hot takes across almost every single game format, but 
it didn't do too well on the Amiga, Why? I don't know, 
maybe we just go squeamish at the sight of all that blood! 
The actual game was a very good conversion from the con- 
sole versions and was packed full of some of the most horrific and 
blood-soaked pixels you were ever likely to see. To make things 
even better, the game's designers had included a fair amount of 
playability and thus the graphics didn't take too much away from 
the gameplay- 

Just as luck would have it Acclaim, due to its success on the con- 
soles, has released the second game in the Mortal Kombat series on 
the Amiga. To give you an idea of just how big this sequel is, there 
were two and a half million copies distributed to 15,000 retailers 
across the world- The game was backed up by a £7 million advertis- 
ing campaign, it went straight to the number on* spot in the Gallup 
charts, and was selling out across the UK within days of its release 
There is your evidence, Mortal Kombat 2 is the biggest, most 
important video game created so far, but how will it perform on the 
Amiga? Sometimes a product as big as this just gets hyped to death, 
everyone runs cut to buy it and then finds out later that it was 
really a pile of rubbish. 

Does Mortal Kombat 2 have the guts to kick its way to the top 
of the software charts, or is it lacking the muscle to fight off the 
competition? 


STORYLINE 


While the kombatants m the original Shaolin 
Toum ament wagered their li ve-s upon their 
skills in Shao Kahn's Outworld tournament 
the stakes have been raised. 

The tournament first tests a warrior's fight- 
mg skill by pitting him against each of the 
Earth warriors. Once a warrior has defeated 
the other kombatants in the tournament, he 
then takes on the first of the Outworld's 
hosts, the demon Shang Tsung. 

His youth restored by master Shao Kahn, 
Tsun-g possesses both powerful magic and 


considerable physical skill 

Should the warrior defeat Tsung r the neat 
opponent is the huge Kintaro. K intaro is horn 
the same race of half human dragons that 
spawned Gorg. Enraged at his comrade's 
death (in Mortal Kombat 1) at the hands of a 
mere mortal, Kintaro sought entrance to the 
tournament to seek revenge Shao Kahn 
granted him this privilege in exchange for his 
servitude. 

Defeat Kintaro and you'll become powerful 
enough to face Shao Kahn, the supreme ruler 
of the Outworld. End his life and his rule and 
you'll achieve your objective and become the 
Supreme Warrior in the Outworid realm. 


CAwie from fJW* bunch of r*j pmbates and then g*f rhe joystick HMwwed 
up and enter ffw blood-soaked world that is Mortar (fomftaf 


We welcome the return of the 


world’s bloodiest 


beot-’eoi-upl 


Jonathan Haddock 


punches and 


kicks his way 


through the 


blood and 


takes a look. 


Mmn IMS 


Mortal 


Bom in the sew™ and scorpion executes 
his fatality manoeuvre mod leaves imn 
Jpnbbdn^r up jn«/ ifcwfl in ftf 


tfutig •* master of *JI arts incuiding 
haberdashery, dpruemiTJ^i his infamous 
flyrng hat manoeuvre to fteptii* 


L 










various backdrops and sprites look 
pretty damn good The digitised 
actors have been faithfully ported 
over from the Megadrive version and 
look slightly better and a tad sharper 
than the sprites found in the original 
version 

Mortal Kombat looks brilliant 
when it's in full flow. It’s as close as 
you're ever going to get to having a 
full blown coin' op in your bedroom, 
and for that reason I stand up and 
cheer. 


90 "/i 




80 % 


lllkl: 3 

Price: 21 IS 

Geire: But -(i-ip 

iirilijtiutill Hi 

tiitnl spiei JiystiEl/)ij|3i 

IlllirtS: I5IB/IB0, MOO/WII 

flcciiltilel IIDBO 

I 


It took me quite a long time to tome to a decision about the percent 
age Mortal Kombat deserves. OK, so the graphics are delightfully gory 
and blood-soaked, the presentation is top notch, the soundtrack >s 
abysmal, the sound effects aren't anything new, playability-wise the 
characters jump and move around the screen as they should evrn 
though some of the moves are ridiculously hard to pull off at the right 
moment - and you always want to play itagam as soon as you die, but 
the simpie fact of the matter is that Mortal Kombat 2's difficulty levei 
is set way too high to warrant me giving it an unbelievably high score 

The two-player option works well, but only if you and a friend are 
at the same kind of beat-'em-up standard. The one-player game is just 
far loo hard to complete and if you can get anywhere near the end of 
the tournament then you must be the world's best gamesplaver . 

Even by switching the games difficulty level to very easy, you still 
can't progress properly, One go you might defeat three characters on 
the run, but then you'll meet up with a fighter who you couldn't 


GOLD 

award 


possibly defeat in a month of Sundays 
and it's more than likely you'll waste all 
your 30 credits in trying. Highly frus- 
trating even for gamers with bags of 
patience- i 

Another downer is the outra- 
geous amount of disk swapping that 

has to be done - surely somebody 

somewhere at Acclaim could have 

come up with a hard-drive installable Cm 

version. 

Tossing that comment aside. Mortal Kombat 2 is 
an astounding beat-'em-up that has been lovingly converted from the 
Megadrive version. Even if you have a casual interest in fighting 
games, you will want to get your boxing gloves around this, but 
watch out for that progress- thwarting difficulty level when you play it 
on your own. 

Mortal Kombat 2 is a major improvement over the original, and in 
the years to come I'm sure it'll be heralded as a classic, only not by me. 


Iilnirr ms 


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Mohfr rhjf ftXhfc* fUinttitl !m 
yJit JfTfljr of ipeciif 

mows diitf IMflHlMttJ 
S 4 tvm him from getting purtcM 
m the batty 


Barak* ts perhaps «» ^ the best new 
dijiractm in Mortal but in this cfjf 

he earn* htmielf a beating from tCung Lao 


the game you've been lusting for, you 
sick sick person 

Of course this is what sparked off 
the controversy last time around and 
probably the reason, due to all the 
hype and media involvement,, that 
the game became so big in the first 
place flemember Mortal Kombat 2 
isn't real andi none of the characters 
really exist, so if everyone gets that 
into their heads then there won't be 
any controversy this time 
around... probably, 

Take the blood and gore aside for 
a moment, and you'll find that the 


I think this box should've been re- 
named ‘Gore r because that's exactly 
what Mortal Kombat 1 is packed with 
- the fatalities are even worse than 
last time around. Multiple decapita- 
tions and cannibalism are at the fore- 
front of the various ’death' 
manou^eures. It you want to see 
someone getting thE top of his/her 
head eaten off, or you want to 
admire someone e=se getting their 
arms pulled off. then 1 guess this is 


flevelipir Pnlt Sirtware 




Well, to be honest with you, I don't think 
youll be impressed with the soundtrack 
contained within the game It's fairly 
atmospheric and it's got a distinct eastern 
flavour to it, but it’s nothing that you 
haven't heard before If you like bog-stan- 
dard coin-op tunes with no emotion 
whatsoever then turn up your TV, but I 
suggest that you simply tum it off or put 
on some banging tunes of your own on 
your stereo. 

the sound effects are not too bad. with 
plenty of squelches and smacks to keep 
you interested, but there isn't anything 
that you haven't heard in th e previous 
Mortal Kombat incarnation. 


40 °/ 


; 


Pitlislw Iceliia 









Jumpers 

target bungee jumping, paragliding and snow boarding. 
There's a new craze in tnwn! Tina Hackett dnns her parachute 
- . to investigate what this Base Jumping lark is all about. 


I I 


ft 


Blue hti npen may took quite 
banc but at le**t rt'i different! 


The intro tune that starts the game is typical lively game 
musk and works well enough. Sound effects are good and 
are mainly there to create humour, For example there is the 
horrible squelch noise that occurs when your limbs fly off if 
you hit a drainpipe, or the good "Yeehar!" sound as all the 
jumpers throw themselves off the building. Other effects 
l*ke springs., bombs and crashes add to the fun. 


Base Jumpers doesn't look the 
most wonderful of games. 

There are no 3D rendered graph- 
ics, no raytraced effects, no futures 
tic backgrounds hut hey, we've seen what happens to 
playability when you do have all these things (men 
honing no games in particular!) So luckily, Rasputin 
has concentrated on things that really matter like 
gameplay 

The graphics aren't bad, by any standards. They cso 
they're job well enough and the cartoon-style sprites 
are quite charming. The background for the platform 
section is designed around the puzzle elements like 
using stairs, springs and laser beams, rather than an 
intention to prettify the game. Mo re functional than 
fancy. 


50^1 






dfl 


At first it's easy to pa» this game off without so much 
as a second glance. You may even scorn at its simplistic 
graphics, but play it and play it again with one, two or 
three friends and you’ll find it a really fun game. 

Rasputin has done a fine job in mixing as many pos- 
sible types of game mto one. First you have the plat- 
form section where you'll have to negotiate all the 
spikes, lasers and springs to get to the top of the build 
mg, then billions of sub-games like bcat.'em-ups and 
Portal Wombat, where you need to bash your 


® ftsputin Software has got 
its head in the clouds 
quit# literally! Well, at 
least its game has. Given 
the curious name Base 
Jumpers, it's basically a 
sports game - but with a differ- 
ence. In fact* if involves climbing 
to the top of a high building and 
then throwing yourself off the 
top. It's not most people's idea of 
"sport 1 but to the East Bedctnsdale 
Pigeon Fanciers Association this is 


their favourite hobby. 

The game is divided into two 
main sections, a platformer where 
you have to get to the top of the 
building, and the jumping off part 
-you have to race your opponents 
to the ground, avoiding the vari- 
ous obstacles and deciding just 
when you should open your 
parachute. 


Hi* ptatformmr clement FP 1 *"* 4vtirdHig 
tA« dfasf*cfe am# to to p tn 

the fastest possible time 


liferurr 1IH& 


Dtve to the bottom before your 
opponent* - but remember to 
open your parachute in fjntt 


opponent up a bit. And finally, the Base Jumping itself 
where you try and race your three opponents to the 
ground, opening your parachute at the last possible 
moment. 

There are some classic comedy moments in this 
game, such as in Mortal Wombat where the death 
move is a falling sheep (you had to he there) or when 
you barge your opponent into a drainpipe, resulting in 
□ rather gory squelch and thei* bloody limbs falling 
off! The cartoon speech bubbles are also a nice touch, 
like the odd "Oops* or Tikes" as you head towards 
the ground too fast . 

Base Jumpers is a great game It's original, which 


instantly earns it extra 
Brownie points, Wi fun 
and It doesn't take 
itself too seriously. I 
don't know how Song 
the game would last 
you but It really does 
come Into its own 
when you have the 
multi-player option on p ' , 
and for a competitive game 
with a bit of humour you cant go far 
wrong I 







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IDE HAHD DRIVES FOR A600/A1200 


170 MB 

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lhese Joysticks wil l lit an y AmiftS 

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Adaptor to use any PC analog joystick 
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Rather arc unusual game this one! irs more fantasy based 
than the other adventures in this pack, so adds variety. 

You play the role of Bobbin Threadbare, a young boy 
with a magical knowledge who sets out across the land, 
interacting with other characters and solving mysteries. 

Bobbin is an inexperienced member of the Guild of 
Weavers and as the game progresses he learns more 
about his power and the magic of the Loom. 

Most Lucas Arts adventures, like Loom, ensure the 
gameplay doesn't constantly frustrate you by dying all 
the time, in Loom nothing can actually 'kill 1 you as such, 
and you never find yourself in a situation from which you 
can't escape - all the answers are somewhere nearby. 

Loom is definitely something rather different than 
your usual adventures and the magical theme works well. 

Unfortunately though, the graphics arent all that 
spectacu I a r and rea I ly do I ook their age. Loom prttvide s a drffvr*ni Bftd origin*! id " a For * r*f rtasy-bas&d Mdvwrtt ure Loom wilt ft® I ***** 


U 


INTRODUCTION 


S Cold’s budget 
label, Kixx XL, is 

feeling somewhat generous this year and has 
put together a couple of collectable selections 
from the highly respected developers, 
Lucas Art $ and Delphine. 

Lucas Arts was founded by George Lucas, creator of 
Steven Spielberg-produced blockbusters such as Star 
Mars and Indiana Jones, and has become renowned for 
some of the all-time classic adventure games. 

This particular collection houses The Secret of 
Monkey Island, Loom, Zak McKracken and the Alien 
Mindbenders, Maniac Mansion and Indiana Jones and 
the Last Crusade. 


LucasArts 

Stick for what ti buy your Valentine this February 14th? 
Try the latest Classic Collections from Kixx Hleditinn! 


INDIINK JONES KND THE EAST CRUSAIE 


This rather old film license holds quite a few pleasant surprises and despite: its 
dated graphics, is still fun to play. As you can probably guess, it follows the 
exploits of Indiana Jones and his quest to find the Holy Grail. 

Throughout most of the game you tan follow the course that Indy took in 
the actual movie, or find other alternatives to complete the mission. 

The game is your usual point J n‘ dick adventure but you tan combine this 
with an arcade-style gameplay which adds variety - so rather than outsmarting 
someone you are given the option to throw a punch and start a fight instead, 
which gives your mind a break from the puzzling, 

If you can forgive the rather basic graphics and take a closer look at this title 
you will find it a very entertaining adventure. 


forgive Iht filSK 

took of Kw g*m*r 
rind you'll find an 

ldnfi(V» 



lull Irtnirp 1 lib 



THE SECRET OF 




Probably one of the most popular adventures ever, Monkey Island set new stan- 
dards in adventure gaming and has been the title that many adventures have 
aspired to. 

You play the part of Guybrush Threepwood who has the strange ambition in 
life to become a swashbuckling pirate He travels to the Island Of Melee in the 
hope of fulfilling his ambition, and must complete Tbe Three Trials to prove he is 
worthy of becoming a Pirate. Once completed, he can then go on to discover the 
secret of neighbouring Monkey Island. 

As with all these games, it is a point W click adventure and by constructing a 
sentence with the list of verbs and nouns you can easily 
carry out your actions - this makes the game 
simple to control. 

Monkey Island is also a lot more supe- 
rior to other adventures in that it has a 
unique witty style and a quirky sense of 
humour running throughout There is 
a nice min of gags, both visual and 
textual, and the repartee between 
characters works brilliantly. 

The graphics are also in a class of 
their own, even now, with atmo- 
spheric scenes ranging from the 
Pirates bat to the dingy streets, and 
the slick animated sequences really 
make this title exceptional. An old classic 
which doesn't seem to age I 

Graphically* Marrkty Island hedds it 
□wit against ipmc of today's adroniurts 





Taking up every possible h&rror cliche in the 
book and turning it mto a game sounds hke 
a recipe for disaster. That is, of course, unless 
you turn it into a spoof! This is exactly what 
Maniac Mansion is and a very good game it 
makes too. 

Dr Fred is the mad scientist. He lives in a 
mansion with Nurse Edna - a former health care 
professional whose hobbies would make a sailor 
blush - Weird Ed - a teenage commando with a 
hamster fetish - and Dead Cousin Ted. It's not 
surprising then that strange things start hap- 
pening, especially when a young Cheerleader 
has been kidnapped by Dr. Fred and is being 
held in his basement. 

And there you have Lhe perfect ingredients 
for a manic dose of mayhem whkh is exactly 


what you get when you play Maniac Mansion 
You take control of a group ot college students 
who want to get in to the house and fescue 
Sandy Depending on the team you pick, you'll 
find the game takes different twists and turns 
because all the teenagers have their own 
different skills and talents. 

This all works well, with the quirky humour 
and bizarre puzzles gelling together. Maniac 
Mansion,, like other Lucas Am games, contains 
'cut-scenes' that are movie-like sequences which 
further the storyline. This title gives you all sorts 
of amusing interludes, like the mad professor 
telling the cheerleader she won't escape, and 
her tantrums! . 

Again though, don't expect ANY stunning 
graphics! 



alk 

> liSK 

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Open 

Close 

Read 


14a lk TO 
Pick UP 
Uha T is 


Uni O' 
New i 
Use 


This. fronw game piwid** J g*gg/e or Iwv 


Collection 


IAK McKRACKEH AND THE ALIEN MINDBENDEHS 


A strange title and an even stranger game! It takes place in the future when space aliens ha we 
built a stupidity machine which is reducing the populations IQ! The fate of earth lies in one 
chap s hands, Zak McKracken - a reporter not exactly known for Ns factual stories. So when he 
breaks this particular story there are few who believe him except for Annie, head of the Society 
for Ancient Wisdom, and her two friends who have travelled to Mars in their modified van! 

You control Zak and the three others in a mission to uncover the aliens and destroy the stu- 
pidity machine. To play you can switch between the characters, and must interact with all other 
weirdos you might come across to pick up clues. If you get stuck you can refer back to Zak r s 
paper - the National inquisitor - which will give you vital hints to the game. 

Zak McKratken is certainly not the most technically advanced of adventure games nor the 
wittiest, but h is quite fun and provides a challenge. 



H « " = ^ S ™ 

its scares 
if sih i i 




Any games compilation that offers five games for only 
£30 is value for money (that's only six quid a game, ya 
know!), And in this instance, it's not just a bundle ot 
any old stuftl !n bringing out a collection by a certain 
developer, it looks more complete and makes a nice gift 
idea 

However, a lot of these games have been out for 
quite a while and it's likely that older games players will 
have bought these first time round or on their budget 
release Newcomers to Amiga gaming should snap 
up this pack though and see just where the roots of 
adventure games came from! 

The titles are all similar to 
control and there are a good 
variety of subjects from 
aliens to pirates! If mod- 
ern visuals are top of 
you're list of priorities 
then it might not be your 
bag, but for traditional 
playability this is definitely 
worth a look. 








•W'-L- 





— *Otr^ 

V t3T 198a 


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TEL (01924) 366982 FAX (01924)200943 
All Major Cards Inc, Switch &. American Express 
TO ORDER BY POST 
Send Cheques / PO's Payable To 
17 BIT SOFTWARE 
1st Floor Offices. 2/8 Market Street 
Wakefield. W Yorks WF1 1C3H 


DISK PRICES 
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11 TO 2 D Disks £1 25 
21 Disks Of More £ 1.00 
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UK Hostage SOp On Disk Ordere 
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3460 (AB) DIFFERENT APPROACH 
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3456 (ABODE) LIGHTWAVE OBJECTS 
Well Over 100 Objects I 

3457 META FORM TUTORIAL 
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2 Big Objects 8 Macros 

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Williams Fl. Jumbo Jet 

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Missile command Cione 

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Multi Language Graphic Adventure 

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Video Titling Stuff 

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Menu Utils Etc 

ROBS HOT STASH #18 

HD Required For These. 

3441 VIRUS WORKSHOP 4.3 
Upto Date Virus Killers 
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Needs An M.M.U 
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X3438 FAST CARS CARDSET 

For Klondike AGA 

3437 (AB) EAGLE PLAYER VI 53 

Bug fixed version 

3436 EPU DISKSTAKKER VI 70 

Compress Ybur Hard Drive 1 

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As Above. Needs 030 Chip 

3433 ROBS HOT STASH #17 

3342 ROBS HOT STASH #16 

Another Hot Util Stash! 

3341 (ABC) NFA PRESENTS 
Claudia SchifTer Pad 
3430 THIRD DIMENSION #6 
3429 THIRD Dl MENSION #5 
3428 THIRD DIMENSION #4 
3427 THIRD DIMENSION #3 
3426 THIRD DIMENSION #2 
3425 THIRD DIMENSION #1 
New Series Of Amiga Oiskmags 
3424 (ABC) BODYSHOP 6 
Nice Glamour Pictures! 

3423 MANGLED FENDERS 
Stock Car Type Game 
3422 TERM V4.1A EXTRAS 
Archived. With No installer' 

3421 TERM V4 1A 030 VERSION 
includes Docs. Archived 
3420 TERM V4.1A 
Normal Version With Docs 
3419 MULTI USER VI 8 
Hard Dnve Protection Util. 


3418 IMAGINE 3 BITS 
Attributes 6 Fonts Etc 
3417 IMAGINES BITS II 
More Attnbs 8 Fonts 
3416 SCION V3 13 
Geneo logical Database 
3415 VtOEOTRACKER V2 .0 
Latest Venon I 

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Page stream Updater 

3413 CYBERPUNK #3 

Cyberpunk Maga/me 

X3412 X-MEN CARDSET 

For Klondike AGA 

X3411 START TREK TNG 

Card set For Klondike AGA 

3410 MYTHOS GREEK 

Greek Mythology Disk 

3409 THIRD DIMENSION #7 

3D Construction K1 Users Mag 

3408 FACES CARDSET 

3407 SWIMSUIT CARDSET 

For Klondike AGA 

3406 CG FONTS #20 

3405 CG FONTS #19 

3404 CG FONTS #18 

Com pugra phic Fonts Disks 

3403 RADIATION V 1.0 

Excellent 3D Cons Kit Game'! 

X3402 EMPIRE STRIKES BACK 
X3401 RETURN OF THE JEDI 
X3400 DR WHO CARDSET 
3399 CARTOON CLIPART II 
Coiour Cartoon Clipart' 

3398 JUDGEMENT DAY 
Nee Game' 

3397 (A BCD) KLONDIKE 3 AGA 
Best Version Available 1 
X3396 MARILYN MONROE CARDSET 
For Use With Klondike AGA 
3395 (ABC) THE ICON ARCHIVE 
Over 3500 Icons'! 

3394 THE ICON ARCHIVE MWB 
Magic workbench Icon Archive' 

3393 INDYCAR CHALLENGE 
Car Racing / Management Game 
3392 FLAMING ENGINES 
A SUPERB Super Spruit Clone I 
3391 CG FONTS #17 
More CG Fonts 

3390 BIRTHDATE HISTORY V2.21 
What Happened When You were Born? 
3339 (AB) JINX 
25 Level Puttie Game! 

3368 MR BROWNSTONE 
Boulderdash Type Game 
3387 CHESS PUZZLES & TUTOR 
No Chess Game Included' 

3386 (AS) START REK GUIDE 
Comprehensive Episode Guide 
3385 (AB) MAG E iSSUE 5 
More Set Fi Stuff 1 


imagine USERS! \ p] LICENCE WARE 


We Now Rave Yet ANOTHER 
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LOADS Of Different Subjects! 
The Pack Is Spread Over 1 5 Disks 
Which Are Individally Available At 
Normal PD Prices. 


If You Decide To Be A Devti And 
Go For All 15 Disks, Well Do You 
Them At A Special Price Of £14.951 1 


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irasKFiimm® 

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T -TEC MAZE 
(3) BLACKBOARD V3 0 
(5) MAGPIES CLIPART 
(2) KIDS CLIPART 
GP MANAGER 94 

(2) HENRYS HOUSE 
TWO CAN PLAY 

ambassador pro 

SUPER BINGO V2 
MONEY CASCADE 

(3) CHILLY CHAVEZ 
FI CHALLENGE V2 
POWER PLAN HER VI 1 
WORD POWER V2 0 
POWERBASE V3 30 
FORTRESS 1 MEG 


3384 SONIC DRUMK4T V2 0 
Good Synth Drum Kit 
3333 ROBS HOT STASH #15 
Nice Nix Of New Utils 
X 3382 WB3 0 BACKDROPS 
79 Superb Backdrops I 
3381 ROBS HOT STASH #14 
More Superb UliH 1 
3380 (AB) GRAPEVINE 20 
Yes! its Here At Last' 

3379 THE FAR SIDE SLIDES 
Alternative Slideshow' 

3378 SEKA 32 PRO 
Adventure Com pile t (Demo) 
3377 SFELLTRIS 
Spelt Words As They Fall 
3376 WORDPLAY 
5 Word Puzzle Games 
3375 M U I V2.2 
Enhance Workbench 
3374 ROBS HOT STASH #13 
Superb Hot Batch Of Utils 
3373 ROBS HOT GAM ES #9 
2 Excellent Games 
3372 MAGIC EXPANSION 
For Use With MU.ILM W B 
3371 (A BCD) ADOBE FONTS 
For Use With imagine 3 
3370 EVILS DOOM 
Dungeon Master (ish) 

X3369 COMPLEX 'PEE WEE' 
Greet AGA Only Demo 
3368 CASSINI V3 2 
Detailed Astronomy Prog 
3367 ZYRAD II 
Puttie i Arcade Action 

3366 ROCKETS 
Great Thrust Clone' 

3365 AREXX GUIDE 
Beginners Start Here 
3364 KIDS DISK 6 
More Educational Stuff 
3363 TEE TO GREEN VI 1 
Golf Scorer 6 Stats 

3362 PROBOARD 
PCB Designer 
3361 SANTA 6 RUDOLPH 
Excellent Platformer I 
3360 IMAGE STUDiO 
Image Conversion! Etc. 

3359 CG FONTS #16 
3358 CD FONTS #15 

3367 CG FONTS #14 
More Lurvedy GG Fonts I 
3355 CG FONTS #12 
Compugraphic Font Sets 
3354 F.O P 6 

Occam ed Music Disk 
X3353 STARWARS CARDSET 
For Klondike AGA 
X3352 SOME JUSTICE DEMO 
Mega AGA Demo! 


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FI 023 
Ft 022 
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FI 916 
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(2) AERO DIE NAMIX 
CLINDEX VI 0 
THE STATES OF EUROPE 
TAKE A LOOK AT EU ROPE 
(2) ART SCHOOL VI 1 
MATHS MONKEY 
PICK N STICK 
ASK ME ANOTHER 
MULTIPLAYER YAHTZEE 
IMPACT 
TOUCH N GO 

(4) RELICS OF DELORONEYE 
Fl MUSIC VOL #1 
ART SCHOOL 
TOTS TIME 

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There's nothing much new m 
this department. The back- 
ground rumbling of the rotor 
blades a s your Comanche 
swoops mto action js convinc- 
ing, as is the sound of rockets 
being launched, followed by 
the resulting explosions. 

One to avoid is the metallic 
clunk, hear that and you 
know you're out of ammo, ITS 
sod's law that this will proba 
hly be at a time when you're 
staring down a tank's gaping 
gun barrel, so don't be 
ashamed to run away 

The music reminds me of 
Rambo films, being no better 
or worse than that Overall 
the sound does the trick per- 
fectly well, but a few more 
audio details would have 
given it an extra lift. 


rm 


G unships work well as arcade vehicles, not least because they 
look impressive and carry a varied arsenal. Desert Strike 
showed that people enjoyed flying a realistic looking 
machine without worrying about Sim complications. 

On the whole, Jungle Strike is an improvement on the 
original because of its more compelling missions and its 
interesting locations. Jungle is also preferable to a recent 
award winner, Zee wo I f r which I felt was rather overrated, 
Not only are Jungle's graphics more impressive and faster 
scrolling, the overhead view makes for greater playability in 
my view 


filllthif : Ocean Siftware 
linlipir: Dim Siftware 
Disks 3 
MH; 127.11 
Sen re: Shill Hip 
Han) Disk lutili: in 
Cut*: Met 
Sipurti: All Align 
flee in ■ eidel; 11020 


hen Desert Strike, already 
a big hit on the Mega 
Drive, finally made it 
across to the Amiga, it was 
hailed as a highly successful 


conversion. 


A thinly disguised celebration of 
the Gulf War, it gave gamep layers a 
chance to whop Saddam Hussein s 
ass all on their own. Tasteless 


though this idea may be, there can 
be no denying that it was success- 
fully implemented thanks to the 
game's highly addictive gameplay. 
Now Ocean has tried to improve on 
the original with a title that takes 
the battle to the jungle. 


Tlh-r f umjncibt? 
WH loM shrt a 

HVtfr* W 
drapOStf Of 
Cjmpvrwan 

thrtaf 


Son of Mad Nutter from Iraq has joined forces with 
' the world’s No T Evil Drug Baron in a fiendish plot 
I to overthrow Saw, order and the American way. The 
Special Forces becomes involved when a satellite 
registers a nuclear explosion in South America, 
signalling a new threat from our baddies. 

Called into the Whitehouse, your first job is to 
defend the US capital from terrorist attacks. 


collecting military intelligence along the way. 
However, you soo n leave for foreign shores as the 
conflict takes you around the world in search of the 
Evil Baron, 

There are nine different campaigns to fight 
your way through, each introduced with an ani- 
mated briefing screen Needless to say, it gets 
tougher and tougher as you progress. Given 
America's military might it seems a bit unfair that 
you have to do it alii yourself, but that's the life of 
a hero for you 


Testing the co-pi lot's wwrKy wjfh the 1 winch 


fi cin Airang ynu if own An 
no fifflt, so strike fast and sure 


Never mind the period architecture 
di you blast the terrorist base 


ntrvm >111 







Jungle Strike follows its desert-based pre^ 
d lessor in its visual style, with a clear leaning 
towards arcade action rather than cockpit si mu* 
lation. Everything is seen from a raised diagonal 
angle, allowing for a 30 shoot- 1 em»up style of 
play. 

The detail of the landscapes and vehicles appears 
to be on the same par as the original, which is no 
bad thing. Vehicles and buildings are wet) detailed 
while your chopper takes centre stage as the most 
appealing sprite. 

Where Jungle Strike really has been improved, 
however, is the fact that the action takes place In 
numerous different sellings Deserts, by their nature, 
are not the most varied of landscapes and the origi- 
nal game was- :co nor: on nus-ly yellow for my liking. 

Though the lush greenery of the jungle is your 
ultimate target for destruction, you actually start off 
piloting your Comanche round the streets of 
Washington DC. Here, instead of targetting the usual 
power stations and radar sites, embassies must be 


protected and car- 
bombing terrorists must be 

stopped. 

Later battles ensue across island dotted 
seas and cold barren snowscapes This mixture of 
locations keeps the eye interested and provides a 
good incentive for seeing the next level 

The smoothness of scrolling is another improve 
ment over the original, although it's nor as slick as 
the Mega Drive version. At first I would have pcc* 
f erred it if it had moved faster, but you soon realise 
that this would only make a hard game harder 
As for the introductory screens, which are impor 
lant when it comes to hyping the atmosphere, the 
maker has attempted to recount the story n a cine 
matin style. Though they are crudely done in com par 
ison to the type of CD-RQM intros available now, 
these scenes develop the plot for each level giving 
added depth to the missions. 





Strike 


After the Air Cav bHtzini 
Bf Desert Strike, Ocean 

m- 

brings jingoism to the 
jungle with the seqeel. 
Gareth Lofthnuse takes 


Ttot evil WjMliiO - 
yw cmrt dJfflOSf 
here th*<r inum 
iaughtef 


it for a whirl 


OPINION 


LEH3 


Arr'^d owners have waited a long time for Jungle Strike 
to be converted, but their patience has beert rewarded 
with a game that will test their arcade and tactical skills to 
the limit With its impressive graphics and the superbly 
designed game system, it could well be the best chopper 
title yet, 

The only criticism I have is that the game's learning 
curve is too steep at the start. Yes, I hear your cries of 
'Wimp r huit so much frustration from the outset can be 



BRONZE 

AWARD 


off putting. All the same, it is 
possible to win you r way 
through in the end, and the 
satisfaction of completing a 
campaign rs enormous, ft's pre %, •! 
decessor fused arcade action and 
strategy in one overwhelmingly 
addictive game. Jungle Strike has taken that formula and 
made it better 


Jungle Strike, iike its predecessor, is 
two helicopter games rolled into 
one. Firstly, it borrows from the Sim 
style of game, pitting a player's tac- 
tical wit against the challenges of 
missions and long-term campaigns. 

At the same time it H S a 3D 
scrolling shoot ‘em-up, where real- 
ism and cockpit views have been dis- 
posed of in favour of fast arcade 
action. Thankfully, the playing 
screen is entirely uncluttered by Ihe 
dials, radars and HUD displays you r d 
find in, for example, G unship 2000. 

lt J s a combination that works 
extremely well On their own, Sims 
can be too realistic, while arcade 
blasting can get repetitive. Jungle 
Strike manages to keep the best 
elements of both. 

When it comes to the actual mis- 
sions, I found this game far more 
interesting than Desert Strike 
thanks to much more variety and a 
more structured approach. 

Protecting Washington from ter- 
rorist attacks, for example, makes a 
novel change from the usual mili- 
tary conflict, and as you progress 
through the missions you uncover 
more and more information about 
the nature of the threat. 

Far from the repetitious seek and 
destroy tasks that spoil some Sims, 
missions in Jungle are imaginative 
In one you must give airborne cover 
to the president's motorcade, while 
in another you must destroy suicidal 
car bombers before they reach their 
target 

COMPLEX 

It has to be said that this game is 
very tough from the word go, and | 
would have preferred a gentler 
introduction in the early phases. 
Even in Washington, for example, 
you have to make the most of 
every last drop of fuel just to stay 
airborne. 

Each campaign takes a fair bit of 
flying time to complete, and if you 
screw up either by dying or failing 
in a mission then you're sent right 
back to the beginning Maybe it's 
just sour grapes on my part for not 
being a good enough player, but ! 
became sick to death of the mes- 
sage "Return to Base* signalling the 
end of my career. 

The following is another example 
of how tough it’s become: In Desert 
Strike you used to be able to out- 
manoeuvre tanks' turrets if you 
were fast enough, but in Jungle 
they track your chopper relentlessly. 
This sort of challenge means that 
only the arcade hotshots among you 
are going to complete the game 
without tearing your hair out. 


113 


uinirr ilia 










The graphic ait y brilliant introduction 
sequence provide* i great itirf Ik? the gutW 1 


Hie Suporvippr morphi into different shape* -, 
and really does look %pectacuiar 


© cheeky new contender for the 
beat» J em-up crown has arrived. 
Challenging the likes of Mortal 
Korn bat 2, Body Slows and Street 
Fighter 2, Rise of the Robots has 
many unique selling points over its 
rivals- For one, it s music has been 
done by former Queen member and guitar 
legend. Brian May. 

For another, it has fully rendered 3D 
graphics, the first ever fully morphing char- 
acter in a game and, to top it all, a publicity 


INTROIIICTION 


campaign that'4 extensive to say the leastl 
And l r m sure there are very tew of you 
left that haven't seen all the publicity and 
hype surrounding this game. Television ads 
billboards and a particularly memorable ad 
in Vi* magazine are just some of the ways in 
which this title has been bombarded to the 
public And now it's here but is it any 
good? 


Well, it J S not Mortal Kombat, is it? And I'm = 
bit of a traditionalist where beat-'em-ups art 
concerned - the more blood the better! Tr * 
didn't have the obligatory guts and gore hy- 
ing everywhere, which for some will make s 
nice change, but it didn't give you the satis 
faction you would expect after a fight. In fact 
it failed to generate as much excitement a-> 
other beat- 1 em- ups can. 

Due to programming restrictions, you don t 
have as much freedom to pit all the fighter 
against each other. Most of the robots are 
just too large and would take up too much 
memory to have them fighting each other, sc 
you must always have one of the opponents 
as the Cyborg. There aren r t as many fighters 
as you might expect either, with only seven in 
total, so the game's longevity is questionable 

The actual speed of the game seems slowe- 
than other beat-'en^ups too, even when you 
take off the shadows and screen shake 
Graphically though. Rise of the Robots is 
a totally new concept and provides a nice 
variation on the usual approach 






STORYLINE 


With a name like 'Rise of the Robots' 
it'll come as no surprise to find that 
this is set in the future. A super-tech 
society, in fact, which is highly industri- 
alised and where the population 
inhabit huge city-states. Because of 
oollution, things like water, food and 
air have to be manufactured. Yes, I 
know it's all beginning to portray the 
usual 'dismal city in the future r image, 
but it does create a good atmosphere 
for the game. 

Robots are used as servants and are 
manufactured by a huge corporation, 
Eleotrocorp, and this is where all the 
trouble starts! 1 The plant is entirely run 
by the robots, from the industrial 
droids to the polymorphic supervisor, 
but (and as inevitably happens with 
computers) they go wrong! An Ego- 
Virus infects the supervisor, turning 
her in to a psychopath, and she goes 
through the factory reprogramming 
the workers. 

You are a human-based Cyborg and 
must go to the Electrocorp to stop her. 


A high-tech 
rfaryfpnr Mb Up 

the g»™ erel! 


A 

tot of 

a tten ticm has 
gone in to making the 
robcfs Itafaire realistically 


in the training mode yov tan 
he any of the other robots 


Publicity Stunt, no. 2: get a 
famous rock star to provide the 
music In this case, Brian May, 
but to be honest it could be any- 
one from the snippet you hear. 
An anonymous guitar sound 
screeches along during the 
game selection,, but that's about 
alt you get. 

The actual in-game sound 
effects aren't all that spectacular 
either. There is a good metal-on- 
metal sound when the robots 
land punches on each other, but 
[ there is a lack of atmospheric 
tunes during the fights which 
could have added some tension. 

What do work well though 
are the actual moves of the 
characters. For example, when 
they extend their arms to punch 
you hear the metal screeching, 
providing authenticity. 


















— 



which really do add to the game. 
Each of the robots walks in to the 
scene, giving you an introduction to 
its character, For example, they show 
some of the moves they can do. 

A lot of work has gone in to mak- 
ing the robots as menacing as possi- 
ble, and with each one 
completely different in 
design they really are 
impressive - from 
the metallic blue 
Cyborg with his 
more agile moves 
to the heavy 
Loader Droid 
with mechanical 
pints and clumsy | 


disposition. This is re-enforced with 
the screenshake, i,e. when the robots 
are crashing around the ground 
shakes accordingly, giving the imprev 
sion of their heaviness, Finally, the 
use of shadows also helps to create a 
realistic environment, 


90 ° 


i iiw or 








The graphics are nothing short of 
stunning to say the least. The robots 
have been fully rendered, creating an 
awesome impression of high-tech ID 
robots, 

The backdrops show the futuristic 
environment of the factory brilliantly. 
The depth of the room looks realistic, 
with the foreground actually looking 
like the foreground and the back 
looking like the back - you can almost 
feel as if another robot might actually 
walk around the corner! 

Before each fight takes place, you 
are treated to cinematic sequences 


Tina Haskett used to be a sky, retiring 
girl....then she played beat-’eei-eps 
and has sever been the same since. 
This month she's bsen let loose en 
Mirage’s Rise if the Robats 




across as well as you might expect. It does have its worthwhile points, and with 
a fully morphing character (which really does look spectacular) and brilliantly 
rendered graphics it will sell well It is also original, which counts for a lot these 

dd The one thing many will like about Rise is thd» it doesn't have all the gratu- 
itous violence in it, so for those who want a change from the usual blood and 
gore, this might be worth a look - especially if you want to show off the kmd of 
graphics available for the Amiga However, it's certainly not as playable as other 
beat'-em-up titles on the market and the asking price is a little on the sleep 
side. Without the fancy graphics it's just a very average game. 

You should also bear in mind that the game comes on a massive TO disks for 
the A5M+ version and 13 for the A 1200 Fortunately, it Is installable, so it 
shouldn't be a problem if you have a hard disk Of a second drive. 


While on the surface everything looks the business, the playability is definitely 
not up to the same standard. Its not entirely bad by any means* but when 
you've played Mortal Kombat 1 only minutes before, you really do feel like 
something is missing from Rise. 

There are a good range of moves though, so you can put together a nice 
fighting sequence, and the characters have an array of special moves like 
'double fork-slash' or 'Catapult Spins' - unfortunately, on some characters it's 
too easy just to use the same move on them though. Visually, some of the 
actions "don't work, and at best they look unspectacular, at worst they make 
the robots look like ballet dancers on steroids. 

Rise of the Robots is a fantastic concept, but somehow rt just doesn't come 


50 ° 


0 




■Stated 


E. M. COMPUTERGRAPHIC 

THE U.K.'S NUMBER 1 AMIGA FONT AND CLIPART DISTRIBUTORS - amiga computing issue 52 


tttTWMPPld CttP ft M 

fray KJrtwS-a j d3 PmshU? •'**(%’ tor impart ,t 4a vaur pTopmrm. 

Em Vofurro 1 5 Di?;ks - E 1 .DO - Classic IFF Chpa rf 

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ewe VulMmc 2ft 5 Lfcsks - £14.00 - Classic JFF CJyMrf 
| Anmah X/tim, Cols, Cafiputnfa, ft S^iim 

11 ( 0*1 Iff&H OrnruTV /rf flip APT 

I fjjBf^yJtaraoLAfMrt «rfutp(in)i(bcss J^nlairfs raPimwiirpgLallly 
I IFFranrvJ' arti .■■.I'rp.T'Jrtr wrV*i All nia.K-'r dALiVal‘:i , iK 

I Uh numurfllUni hnu .ml ' ij ^Tlta dl" hi dH ■■ * 


i .•«*TVTHW,1 AMi P4W hw *1 * 


EAIC Volume 34 5 Disks. E14.W • IFFAntmala f 

I BMft R^ijid. D 'i u :i Vj,v,i,i Inrmcli, haraeis. ftepblos und Lr*jlt 

| EMC Volume 35 - b Disks - E14.M ■ IFF Animate 2 

Cola, W4tfCalH, FuhhxCate. Trop.F*lh. Fish, Farm and Funny. 


I EMC Volume ae - e Disks - £22. OG ■ iff Transport 

.j, rtf arH'xii nvnr.t'ing Irair AjrcrnB to Bt-d'i ami Can- V' Tlfljr* 

EMC Volume 37 - 5 Disks ■ El 4 DO IFF Business 


CcnvHilQia. CKIkiH. Bus hftifte. Pnlen* and HusnaE 
EMC VoliMKH 36 fi Disks £14.00 ■ IFF Fantasy t 

R,nr,.ir.viii Bn ns Is. Knorris Weapons Diagj'm. Mf<i A VWviWi 

EMC Volume 3# ■ 5 Disks ■ El 4.00 - IFF Fantasy 2 
I Etaffttw, Dtvfta, MOMlVf*. Bkdlfi. W4r.hM a NVujirnfa et 
EMC Volume 40 - 5 Disks - £14.00 - IFF Heritors 
■ I U*; lens ■ Anmals- VVa-r-ap 1 !. Ohi^'is and Nanur* win 
five Volume 41 h rVik;. ■ £16.50 - IFF People i 

[ H.ii - h:, K rts Man Wnrran, Wwknq, FarnUK Fomiil* PWflk? 

EMC Volume 42 b Oaks £14.00 tFF Natural 

I PiHMb Fltmeia, Plamt. T mas a-kJ Garden Miami. 

fMC Volume 43 - 5 U ski - £14.M - tFF Sport* 

I (iyTr.A5ncr. Motor Tannte. Salt. VVni:«>. Ba* Ci3i‘'f>e& Q\r. 

EMC Volymn 44 e D -.ki. £16.50 - IFF EPircaiion t 

I Hih4aa S^hoo Hhumhei. Ghral. Phosls. NdlifQ' anC P-SCiffb 

EMC Volume 45 S D -.ks £14.00 - tFF Various r 

I r n.,1 F -h:,!i-- riiVuW'. &nridara. Valenlmns, Slnrahi und Wrefllhl 

]EMC Volume 4B -4 Disks £14.00 IFF Vartou* 2 


I Bu4tlmpt. DiWki*. MuBm L F 3 Wirt >7 m a a-kI SijviwJ ute. 
tfolume 47 


L' j IiIiiijk 

EMCW 

An/nats. ■Ol'iCHfini, li 

EWC Volume W 


5 Dirfks - £14.00 - IFF Humour 

*r. P»F/H. Frafl. KW6 Deni rS-fi and FtsH. 

4'. Diiiks tt &. 50 - IFF CogasCals 


I . ! : . • i t* I I "i “ \ Col nc ‘\' : Dda V - "" UA 

1 ■ 5 Disks - C14J“ — 


GirartlDi, Zabrus. Dtc s Tfltinfr 

£16-50 IFF Floors J 


EWCVohume5l - 5 Disks - £14.00 iFF F^vTmwri* 
I taaHi, Owls, Finals. CWrimr^i, Rm. Bi W Pftfis an-1 Ppn|«vi. 
EMC Vokiiri* 12 ■ 5 Dinkf, £1 4.00 - iFf jir? jme/s J 

I -Vm-jnrs <vnrt>lf< FUmnlnrs. Lfrxirc. Fnm rtiis« a-d RdDmlfi. 

EMC Volume S3 ■ S Oiws • EH, 00 IFF Anl:nal»4 

PriHis, SnaMn. T-00 Flgn. 5rt^F*»S*winlef hsh InHKls nln.. 

FiUlC Vtaluuw 64 ■ 5 Disks - £14.00 - iFF_Animala 5 
■^ns, Flnpnnnh. Giratins, Znbrus 

EMC Voluffw 55 ■ 6 Disks ■ „ - - 

I Dh.^ Fh'wt'i’iiVj Pisiiis C^irVA Int Mnrqaid&, Oirhas. Liuk < 
EMC Volu me 56 - B 'Disks ■ £1t.So - IFF Fl&waft 2 

I PtncftELlliMhis A nvjre IkMefBl 

EAPC Volume 57 - 6 Disk* ■ £15.50 ■ IFF FJpivers J 
Prim*- Tu^pa. F kme-'v art Wb ^kjrfi F 
EMC volume 54 - 6 Disks - El 6.50 - IFF Trees 
I Hu'-iiiiiih.ih Dak Ph . ki ipln Wilnn'i PrU-n: B::ra.r Etc. 

EMC Volume 60 ■ 6 Disks ■ £16.50 IFF Ptwusl 

Burbic ftil Pltir-' a. Cadi. v u«fl. ThiBitamlc 

f MC Volume 66 ■ 6 Disks ■ £16.50 ■ IFF Plants 2 

I Fcod IBJH3 pants und Dt j o! ulhur parilS 1 

EMC Volume 61 6 D sks E 1 6-50 tFF Military 

I Aircraft, w^ll Planet- Floras rs, larks. Ship s and lab me* 
fJWC Volume 62 ?D -sk^ £ 1 4.M tFF Fruit 
I Am« OiHtkd- R'hui-^. :=,htfiir*-= -CihATWS. i-'ennut: - 
EMC Volume 53 i L: ^ks - £14.00 - IFF People 2 
I IdaDos Hids -kid s SFjH. Won. OawbQyS-. Famous «C- 
EMC Vglump 64 ■* R >-sk-s £1 4.00 - PFE People 3 

I Ft^lrnc Bandore U^iaLlv i. rqt*i:u ' lairaiefiSinff SK 
EMC Volume 6b - 6 D-skE - £ 1 6.50 IFF E vents 
I B'duy. Ljslnr HaJLwaur %fn aa Offl rvAdy 2mH nl 'AoddtiQ 
FWC VolumE60 -6Dfeks £15.50 - IFF Work 

I ■ i.i -r c Pr-v , h -in ( -.mmc»n nets Wbrt r; Men Mfl C fli iaiV H 

EWC Vol ume 67 - 6 Disks - £i 6, 50 .'FF Fpnd f 

tnkan BBQ Swnrla.Puddlfiija. JuflMCKHl. r.nMi^V*’ar»m. 

E«e Volume 66 - 6 Disks. - CIE.iO - IFF Food! 

\ SiM. wumroQips, ywnplrr"':. Wrc. Ct>i'rp*y |, i; tflC 
EAPC Volume 6B - S Disks - £14,00 WfSoimte* 
Dcdcfa. ArMbo-v. C.H' i't-IC. M9dCSl E=*'P, Nyw »t- 
fWC VuPume 70 - 5 Disks - £ U M ■ IFF Education 2 
I Qnnkk ruactnrsi Pcicjur WLuirihsliu^ierti-. Onrt£iriC£ng 
EMC Volume T1 - 6Dis*s ■ C16-Sq-^0aow^pfty 

- A&e Fgvri Alur.a, Etut»d. ir^li Ar^brHc. 

EJHC Volume 72 5 Disks - £14,00 ■ IFF y&riout 2 

Baals. Gif RPad. ll^iHnCKuii^p Garni. 6 lhi. Train?, Ain; rah t>i 

FJMC Vniunve 73 ■ 5 Disks ■ £14 DO - IFF l/ariou# 4 

l> -Cull mi. Holbh, CarVjijm arid lulu more^ 

EMC Volww* 74 ■ 5 Disks - £ 1 4.00 - IFF Various 5 

[Mice- b nup 'LJIaINro, □crnpuJgrg, Eluck-i.-a. OH'ta B^d^ialC 
fWC Volume 75 M -.k*. E14.D0 ■ IFF Various 6 
BdWei Hynrtcia, Frivna, U.1I111J AOs, Fiuwura u^iJ Icla m0ie p 

E MC Volume 76 - 5 Disks • £14.00 ■ IFF Various 7 

I Muuka, Hduafrlyi«1 Fa'ilufey Er^ifni Slufi Fcinfwanr iird niorn! 

EJWC Volume 162- « Disks - £16.50 IFF KidsAri 

f Artwert: i;v Kida i«. - Kdi- iPedl^Ji Nbr&jglj flr.1 Plajflrp.ipal 


I SMC Vpk.mo 163 ■ . R «:hs: £16.50 - IFF r 

I r -vjiH'' Fdana&ii Hartal Aria. Sking, Rugliv and Wlb t WtiB* 

EMC Volume >64 6 Disks filHJ IFF Scoria $ 
“acibal. F imna. ICtHftfikey. rP&5«ino bnrrhar A Wndaurting 
JVC Volume 165- 6 Disks - £10.56 - IFF Animate S 
.li.nji HiT. , Fmr5«i F«h. Farm, Cala lal ^rpfrbl arid Wl iror?/ 
FiifC Volume 16S S Disks C14.M) IFF Mips p 

■I Culi'^'h*. 5 A«#ncan UdnlR tasl htns\ HUssifie.. 


I EMC Volume 165- 5 Disks - 
'4tjb, Hars« Fish 

ilume 166 
I “I ■ ■,* '■i»- a >. _ 

EMC volume 167- 5 Disks - EUM ■ IFF Maps 2 

I ATncin, Asian Amarcn ■larrj Slnin-i and ul^' i.^.ii.jViHh 

EMC Vol ume 169 6 0isM-t16.M ■ Iff VanousB 

Heirt^ ?l«e 40|ibnr.M nra mol Vmoi reels* 

„ EMC Vol uma 1 69- b Disks ■ tH. M 'FF Various 
I £vanfs. XMHv WiHtQPO C* n - raaidamne Tran^pwl 

I EAPC Volume 170- 6 Oi&ks - £15.50 IFF V^rioi/frlC 
I Zsnh*- al OonK^a, Fumftjnj. Food. Placaa. TCye A IQT5 r/ Trains 
EMC Vol urn it 171 ■ . : : , E 1 6. 5D ■ IFF Various 1 1 
Cameras C- O Wboyi, kata a, Ida a BuEnass 4 Conipi/ei LOflda 
EAPC Vol ume 172 b Drsks . £1fi.5Q IFF Various12 
I Hwteal. SlA*jjh li !> P.l.ipr. Hrd fails al Mtac. FiK?ita Bus- 1 

01 MF 17 Foiurv am amtn 

I EMC Vol 3 ? Dis-as ■ £ 6.B0 • Pages tm am Fonts 

1 ^4 Fagfislrnrirn^ciimal ttiitc, cnroalola wlr -dJ pipQignt vergkrf’jg, 

I EMC Vol 16 - b Disks - £16,50 ■ 60 P£Jr/fi* Fonts 

EMC Vol n ■ 5 Disks £15.50 ■ 53 PDraw Fonts 

EMC Vol 20 - b Oisfc& ■ El 6. 50 5Q PDrtftv Fonts 

I EMC Vol <16 ■ 5 Disks - E14.0D Cotorfc/ite 

I 54 4.R acid CLiirir ranla Inr D^ani, Scala, Opa vis*u - i nk 

I EMC Vol 49 - 5 Disks ■ £14. 00 ■ ColorFonts 

| 63 4.Fi ti'i.l 16 oritor fPnlE Itf LS^anl, Scau Opa v.-u'i SIC 

For Pflpp* flr«iMrn anti Wortwortft 3 users; 

I EMC Vol 2 ■ 6 Disks £16.50 PC Clip An 

1 gam clr.iOuru-it irr^jciparl Can-p-llEn; BdlCtei^ -irtti Idift irorp 

EMC Vol 21 - 6 Disks ■ £1150 PCX CHperi 

| AnraaiL Carl cent Co-npUlgrE, SjpOiT>i 

EMC Vol 32 6 i £16.50 IMG ClipAti 

I Arvmab Fuad. CarSwrs. PtBm&rtnil Onnka 

FAPC Ital33 6 I : .k £16.50 IMG CltpArt 

|P“:i;hi, XM*- PidHiAg*. Ejpcirts and Transpart 

Opal vision 2 3 Update Disks £6.99 


256 IFF eOLOUQ 6MPf/tf* FOit 

nmi a no 29 sit awwas 

I 1FF256 \omai 1 pes thet wi load 1 directly t<\q ;^iy ?J ml ui- AQA 
ecpltcallcm, su£h as Opaint 4 b. Opalyir^.an ApPfp ate Vou can alsc- 
d=se Ihtfsn ill::-. =i-; WBbackdrOpS Cn A 1 20fl' A4COO '* 

EMC Volurriy BB - 6 Disks £1 & 50 - 256 Cars I 

Feng ns QpprtAtw. P.lercs, Formula '. Sports C^n; bikJ mure 1 

EMC VoIli me BB - 6 Disks £l 6 50 _25$ Cars 2 

Fcinfws Lambos. Ctessit E-Tvpe, and UB Sports C i p, > 

‘ pe%0 - 6 Diski Sjl&.SO 2S& Planes 1 


nb«u^, I 


Tomcslft end mo»e r 


EMC Volu me 9 1 - 6 Disks ■ Cl 6.50 256 Planes 2 

F-1 5s F- Ifi fj.Ttamei, m T &. Slealfh Bomber end mew 

fa.W 0 SJWias-«fL^ 5 ^- ' 

EMC Volume 93. 5 Disks . £14.00 256 Space 2 

FnrwpN^s Space Shutllas, Na&a nwrer 

EMC Volume 54 5 Disks £14 ,00 - 25S Woman 

| Lots of Beautiful Wgmyn jrirt hffKtela 
EMC Volume 95 - 5 Disks - £14.00 256 Wildcats 
Lions. T+^r*.. kaopArd& and lots dI ol!"«r WildG^ls! 

I EMC Volume 96 - 6 Diskb £16,50 256 Horses I 
Running Horaas, Foals Rndun Hcwsas a/Kl ir^rB P>:*rsesl 

EMC Volume 97 - 6 Disk;. - E 16. 50 256 Horses 2 

I Hors/?? m dm srtftw, Hor&as on tire teacn and m w Horsea 1 

EMC Volume 9fl - 5^ Disks > £14,00 256 Dogs I 

AJaaUon.LabradkJT. Cum i^ipms end eveo some uglytroa 1 

EMC Volume 09 - 5 Disk^ - E14.DC 256 Dogs 2 

S*1t*is, Cute Doga wiir-Cals, Me Fuppies 4nd more r 
EMC Volume 10O 6 Disks - Cl 6. W ■ 256 Cats 1 
Fiealfy cut® and humuroua pictures ol Cals ar - Kinaris' 

EMC Volume 101-6 Disks * £1-6,50 256 Cats 2 

More- really cute anct hurrtamus- pldu^es ol Cais ang Kiiinrir. 

EMC Volurne 1QJ ■ 6 Disks - El 6.59 256 Walertife 

Hulpivina Whalas, Frogs. Fis!" GolflF sh snd tols morB 1 

EJWC Volume 1 D3 ‘ 6 Disk: £1 S.50 256 Stiff A Sea 

Jus! about ^yeFylfurtg Prom Tropica} Islands lo Siinrty EJeacnf*. 
EJWC Volume 104-6 Dtsks £16.50 256 Animals 1 
Pandas, Deers, Gears ia!lly*wid /abr-ia df^latBrnore 1 

EMC Volume T05 6 D sk:. - £16-^0 ^56 Animals 2 

Elophanis RnnllMs.Cbmps. Monkeys Seal^nwiif ana nuwel 

EMC Volume 1Q6 - 0 DiSkb £16.50 256 Animals 3 

WaIy&s, Moose, Cougar, Kangaroo * u* P T ups and lots mriml 

, EMC VoJomo 107 6 Disks - £16-50 256 Animats 4 

Lizard Squim&* Walrus, KrttBnE and rots of Olhm An^nala 
I EAfC Volume 108 - 0 Diska £16.50 256 Panorama t 
| Forests, Mountain Rtterstekor* WqlNrialls, Rainbows snd mo w 

EMC Volume 109 6 Disks - £16-50 ■ 256 Panoramas 

Snoiy InpfHw-J Mountians MountianLake^. ^rUnrt.iiis siraams ale 

E4P^ Vol umo lip 6 Disft 5 £16 50 256 Panorama 3 

Rolling Hilts &io* S«nas. Farms. Small Harbam and Lola more 

I EMC VolLin.e 111-6 Disks ■ £16.50 256 The Su/i 

SSSrisea and Sungata Irom Ciiura In L ukiri. 1u Deserts 


I EAfC Volume 112 5 Disks - £1 4.W 256 World People 

Amenr sin*’ M.r’, mm In..: ms. Kawanarrs. Afncarus /uid moral 


livSs eln 


EMC Volume 1 13 & Disks £16.50 - 256 America 

Grand Canyon. Vepas Oa/iszi'SP’alaca, While Kouie mfc 
EMC Volume 114-6 Di$ks - £16,50 . 256 Castle. 

Ca sites with Moats. Cables o^MyunLmia Ca&lle^ or- Ww 

EJWC Volume 115 S.Disk^ - £1 6.50 256 The World 

From ar-onnd Iha world - tgypi Japan tla^y Francrt, England etc 

EJWC Volume 1 1B - SDisks ET4.M - 256 Burris I 

Parrots Humming Birds. FUimingci. and lols more Bml:, 1 

EJWC Volume 117 ■ 5 Disks ■ £14.00 - 256 Birds 2 

Ducks Ea-jles Ow's, Winter Birds &v.i mum nurds! 

EMC Volume ti e - 5 -El 4.00 255 Birds 3 

Sw-iUH, Falcons and lots cH turd?.- tr^al u^*i i idancrty! 

EMC Volume 119 6 Disks - £16-50 - 356 fantasy t 

Warriors. Dragons. Fnmflte Warriors and lots mom 1 
PMC Volume 120 • 6 Disks - E16.60 256 Fantasy 2 
Dnijnh Ctfic* pica , uracuta. Shull Wiwrair-. .im-S l«t n' if? r 
EMC Volume 121 0 Dis*& ^16 50 ■ 255 The Movies 

Batman, SUirwara, Tap Gun, Tatminator. In^ Kaiaia Kid elc 

EMC Volume 122-5 Disis £14,00 - 256 Renders 1 

Rendered t5ragon&. Gla6®Fi0i.ift« tJedcedes cars a-vd mnm 

EMC VQ I Ufflfl 123 - 5 Disks - E14.00 256 l Penders 2 

hRanaenso Buga, Ches-s Boo rd 1 : v.-mum Fkx>ms F- San-imnre' 

EMC vol um* 1 24 5 Disks - c 1 4 .00 256 Penders 3 

Knnrln-nt! bowing, InteulS Cflm. ,r : lii-m?' 

EWCVulume 125-5 Disks - E14.W -256 Gifts I 
^aul-lulWomen oras^&d ^ vary litlle . Blood boiling 1 ' 

EMC Volume 126 - 5 Disks - £14.00 - 250 Orris 2 
1s*iuMul Woman dressed m very linia BIcoUhoMing* 

EMC Volume 127 - £ Disks - £14.00 250 Girls 2 
\ Beuulrti.il w<xrie,ri dressed in very liWe Blnoi Imihncr 

EMC Volume 1 29 £ Disks - £14.00 256 Swim Softs 
Benulilul Women ol all shapes and sues, m Snims. ns 
EMC Volume 1 30 ■ 5 Disk.,, £14,00 256 Bikini 
Baautrlul Women, of all shapes *-«rK? su*i, in Bit- r*is 
EMC Volume 111 5 Disks - £14-00 256 Beach Girls 
Women nn *ic liaacfi, neVld ol tabes ysu snn rl^u-w ilch! 

EMC Volume 132 5 Disks £ 14.00 - 256 Lingerie 

BeeutHdlWormfl'-i. or all sh;ipn,i and sues in Dngene 
EMC Volume 133 - 5 D.:-^- £14.00 256 SfflJ- Trek 

1 1 ui, petures of the NuCl7H1 TNR, 1£/> characM's Mr 

EMC Volume 134 5 Disks - £14,00 - 2 $ 6 Various i 

Mature of pkd mainly dl women A Fawner BEnrltf vciurtW? 

EMC Volume 135 - 5 Disks C14.00 256 Ri&ptm 

SnafeBfi., Frogs Lizards. CnOCa arid sc-'ne amazing pin-s ol Diro*. 

EMC Volume 136-6 Disks - E 16. 50 256 Classic Cars 
B diBfce packed wilfr ol all shapes and sizes 

EMC Volume 137-6 Disks Slie.BC 256 Cars J 
Vefles Pdrchas, A&lon. Couririiichi. L rype. Mim RR. E^rri glr 
EMC Volume 138 6 Disks - El 6-. 56 ■ 256 Fast Cars 
Taslas., F-4-D s. Countadna. Porchnn*. I nl«a and ol& more' 

EMC Volume 139 - 6 Disks £1 6.50 256 Pacing 
6 di&hs Pull ol IrKjy Racing, Forrmla 1 Drag Pacing -uul n&e 
EMC Volume 140-6 Disks ■ L1&.50 250 Boats 

Porter. Vach^. Military and jusl alxiul avaty other typ* &P 

EMC Volume 141-5 Disks £1 4.00 2S6 Trains T 
1st df our £56 Train vols. combining Steam and Eleclic locos' 

EMC volu me 142 - S Disks - E14.00 - 256 Trains 2 
Pnd c>1 :hji 2 5t Tram vote. zdr'iamirKi Steam and Elacitc kscas! 

EJWC Volume 1 43 - 5 Disks. £14,30 - 255 Train* 3, 

3rd ^ Put 256 Train vote, cortflimng Steam* anu Etedlc tdcoa! 

EMC Volume 144 - 5 Disks - £14.00 - 256 Trains 4 
4th or 256 Train vote, containing Steam and Etedte loco* 1 

EJWC Volume 1 46 - 6 Draki £16.50 256 Military 

Desert St o mi. T4f*a, Bdmba, Jets. Carmo/w. Niswi i 
EMC Volume 146 fc L* sk:, £16,59 256 Flight 
Planes. KCtifHai 1 *. UiflntPtanBa and stunning piir„ c,r Mnr An balloona. 


MOtfF 356 IFF C0L0U6 Gfflt PWCS fOQ 
9611 UNO 79 91T HM(iHS 

EMC Volume 147 - 6 D*5k& - E16.5D 256 Jef Fighters 

F-IIT’s. PhniHama, F->6 Palcoos , A*cr; ifl Cnrnpry ;jnd mis more- 
EMC Volume 148-6 D*Sk£ £16.59 256 Snow Scenes 
SpactaCuhu- (jies. al Sno«r Capped H'tains, Snowy Fotaals A Hiveri 
EMC Volume 149-6 Disks - £16.50 - 25$ WeterUfe 2 
Colourful p»£ss. of TfOfMCfli PRfflh Goml. S«arFi$h rind tola more 1 
EMC Volume 1 50 6 Disks - £16-50 ■ 256 Travel 
Stonnhnf’ga, KingTuI (Stunninp). G Cn^ynn Cofteiium arid mow! 

EMC Volume 1 51 5 Disks £14.00 - 256 NASA I 

An aul? ShmlSw ^lanela, Lunar Modytes and Hiiht -<' T scupa ric. 

EMC Volume 1 52 - S Disks • £14,00 256 NASA 2 

BhuttlaE E lile«. Lrtnricfi Sit*?, Laurrche and late of Space Stvitsl 
EJWC Volume 153-0 Disks - £16.50 256 Babes i 
Due i ci over^f'einr’in's ciRmand . y« more dis*& of Beautiful Bribe::* 

EJWC Volume 1B4 6 Disks - £16.50 • 256 Babas 2 

Pu/> to ovePAt>elir*.ng dernanri yt»i rridfd dis*d oi Beaulitul BabeE 1 

EJWC Volume 155 6 Disks • £1 6.50 ■ 256 Babe* 3 

| Due to werwrtinln^vj demand. ..yel mow disks « BMUliiJJ sabaAi 

EMC Volu me 156 ft Disks El 5.50 256 Babes 4 

DuriJ O OVB rwhalming de^/ind- , yt'i nidfe di&ha erf beautiful BabeSl 

EMC Volume 157 6 Disks - £16,50 256 Babes 5 

Di#e to qiMeFwIiolmhig *.si*maiio ..yet more- d^k- of RomitHuJ Elabasi 

EMC Volume 166 - fc D-sks - £15.50 256 Hunks 

One for the G ns f dia*s ■ 'Ghippeodatei' type Hunky man 1 

EMC Volume 159 F Dssks - Cl 6.50 256 Various 2 
FicIuwb naini^i comprif inn o* 0»baa and W^H Cals. 

EMC Volume 160 6 Disks - C16.50 - 256 Various 3 
Flu-nous People Waterlil^ rinuw Hcenu-s and 1j aval 
EMC Volume 161 6 Disks - El 6,50 - 256 Various 4 

Space Hunks Saws RdOc Stens ruid Famous People 1 
EMC Volume 208 b Disks - Cl 6.50 - 256 Robots 
S^ne amazing high quality nd^ork & ehrnriTa pialeo lemale robots 
EMC Volume 209 6 Disks E16.5C 255 Heavy Meiat 
Very nlc# fantasy type artwork Ironi Mtiul iiKagazirfe 
EJWC Volume 210 6 Disks £16.50 256 Star W&rs 
Oualily Dtcfurp^ and aitrtwh Irom the Slair WaJ^ nKjyisa 
EMC Volume 211-6 Di$ks - £16.50 256 Night Breed 

OuullU 'M "Ures* an*:: i?rtrtT:Hk IrQiTi Ihe !^?£|F| Senas Brnrrd 

EJWC Volume 212 6 Disk^ E1B.50 256 DBS I 

Quallly picjuraa and HrtwprK from !>1i.ir 1 ■>&* Deep Space Nine 

EJWC Volume 21 3 ti Disks - £1 6.50 256 D$9 2 

| Quality pictures and artwdP; Inom Slar T Tvk Dnup &pnce Nine, 

EMC Volume 214 - li Disks - £16 J0 256 OS$ 3 

Quality pirlum? ahd artwort from Sler T r&k Peep $p;i«s Nirna 

EMC Volume 215 6 Disks £16.60 256 05$ 4 

Qii.iIiP',* pm ■!■ ire; ^ and affworU Fnofn Sla# Tmk Dnnp $paoe Nine 

EMC V of ume 216 B Disks - £16.50 256 QS9 5 

Quairty pidus»3 *fcnri s|ff#Qrtc fro^n Stef Trek Deep Space Ming 

EMC Volume 217 6 P.pks - £16.50 ■ 256 TNG f 

QuaMy piduws and iuiwor* Star Treh - The Ne*t Gon<?r:t|ion 

EMC Volume 218 6 Disks - £16.50 256 TNG 2 
GuaAly ptetoras and arlwotk from $tai trek - The m?nt Ge^rmicn 
EMC vol um* 219 6 Disks - E 1 6.60 - 256 TNG 3 
Qwfclriy ptduW5 and artwork frnn’ $tar trah - The Next Se*>era1iOT 
EMC Volumo 220 6 Disks - £16 -50 256 Star Trek 2 
Gunn |iii w iiir>-' afid ^itrt'DnK [ruin Sl.ir Ti<*. O^hal series & MovIbb. 
EMC Volume 221 6 Disks El 6. 50 256 Star Tmk 3 
Gwal pfeJllkn* -'•od Imm Slar Tnuk - Ongrial series & Mainsa. 

EMC Volume 222 - 0 Disks £16.50 256 Conan 

F Ktaltem J66 artwork iMUuting Cman the fterhanan 
EJWC Volume 223 6 Disks - £16.50 256 Dr Wto 
Grnal pipluws and e^cellenl artwork Irrim Ihe cut? senes Dr who. 

EMC Volume 224 - 6 Diiks £16.50 - ZS$ TV Scift 

Thffi volume comprises oF pidures and afl¥y*i* Ircsrti btehe I and v 

EMC Volume 225 - 6 Disks - £1 5. SO 256 D.Lanee 7 

brilliant hgn qua^y Ireni Oregon Lance 

EMC Volume 226 6 Disks - £1 5.50 256 D. Lance 2 

brtliiafiE Wgri quaftly affvyort: IrRm Oregon Lance. 


I Stunning pffwEMfc by 
EMC Volume 227 
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roar. 


74 D /i 


act year we were somewhat 
spoilt with the superb Disney 
films that hit the cinema, namely 
Aladdin and The Lion King, And 
Disney is big business and that 
ultimately means big bucks. Not 
content to rake it in at the lax Office, we 
are then bombarded with all the other 
merchandise that goes with it. Tee shirts, 
cuddly toys, the soundtrack, and now the 
most modern of marketing Ideas, the 


computer game license. 

But if Virgm/Disney's last game, 
Aladdin, was anything to go by then this 
isn't exactly a bad thing and now the 
license from their last film, The Lion King 
has been turned into a game. But is It 
really the cat's whiskers, the king of the 
jungle, a roaring success? 


Si mild, tfw id art tub. U U 
efldv#ringj »I h* is irt thw film 


The 


Of^ir characters from the 
film, sue}} jf the #vif hyenas,. 
cm frt found tn the gam* 


lilrup| mi 

1 


Roaring «f 
are 

j good way 
of trmeltng 
fhtffl 


The stampeding buffafo' 
ir«rt* ^vti variety to the 
gam* - your judgement 

to avoid their hoove* 


Backdrops are 
detailed and convey 


AnfVfutwi 

if first 

Cldlf, 

especially 

on the 

main 

character 


the srftrno of the 
African fungi* 


There has been quite a fuss 
made over the soundtrack to 
The Lion King, what with 
Elton John's "The Circle of 
Life" reaching the charts and 
The Lion King album also 
meeting with similar success- 

So it's hardly Surprising 
when you see that the actual 
musical score from the film 
is used in the game. This 
works well and fits in with 
the scenes and style of game- 
play„ reinforcing the rich 
atmosphere. 

Other sound effects are 
the usual yelps when a char- 
acter is hurt, or the stamping 
of hooves, and a rather cute 
mewing when Simba tries to 


I went to see The Lion King (for research purposes only, 
you understand) so I can now relate the story for you 
Simba the lion cub is forced into the wilier ness by Ns ev 1 
uncle Scar. Y'see Scar is after the throne and by Idling off 
Simba's Father in a nasty 'stampeding Wildebeest' accident 
and by convincing Simba it was a I* his fault (thus forcing 
him to disappear with his tail between his legs:, he can 
then be King. 

Simba is alone in the jungle until he comes across Timon 


the meerkat and Pumbaa the wadhog. A few songs and a 
couple of comical escapades later, he sees his first love who 
he left behind with the rest of the pride. She tells him how 
nasty Scar is, how he's wreaked havoc with the food supply 
and all the other evil things that evil characters tend to do. 

By this time, Simba has grown into a lion and is ready to 
go back, defeat Scar and save the day. And surprise, sur- 
prise, he does and they all live happily ever after. Cue- 
soppy musk, roll credits. 








B1°/o 


Virgin has done a most admirable job of recreating the film in 
game form. The magnificent graphics portray the scenes from 
the film brilliantly, and you are instantly whisked back to some 
of the very memorable parts of the film. The elephant grave- 
yard, for example, has the same atmospheric song, the evil 
hyena characters, and the fantastic graphics. 

The animation of the characters is also exceptional and 
Sim be moves as fluidly as in the cartoon. As with Aladdin, their 
character traits come across well. For instance, Simba is shown 
as a young, mischievous cub, playing with the butterflies and 
curling up to roll down the banks. It >s also a nke touch that 
you can play Timon and Fumbaa in the bonus games 

A criticism of Aladdin was that it was perhaps too easy The 
Lion King, on the other hand, isn't and at first it did seem 
rather tricky to control the sprite. Because of the design of the 


Grab your toupees, break into a musing 
chorus of The Circle of life and go ‘Aah!’ 
at the cute little linns. Yes, it’s The lion 
King in game form. Tina Hackett catches 
a strong strain of jungle fever... 


kW 






As you might expect, a Virqin/Disney COllabO 
ration results in a visually spectacular game. 

If you've already seen the Aladdin game 
then you know what you can expect. 

The animation is very slick and is up to 
the same quality as the film. The character 
of Simba has been captured beautifully 
from when he was the cute, vulnerable cub V 
to the point where he reaches adulthood xH 
and becomes the majestic king of the jungle. 

His mannerisms, such as his facial expressions 
and kitten-like actions, are conveyed brilliantly, 
making the cub as endearing as he was in the film 

The other characters, such as the manic hyenas, also come 
across well through the smooth animation and immense attention to detail. 

Backdrops are also impressive, evoking the wonder of the African Jungle There is even 
a scene taken from the film where Simba is being chased through a canyon by a herd of 
stampeding wildebeest which could easily be swapped wdh it's celluloid counterpart with- 
out anyone raising an. eyebrow. 


sprite, you also have quite a ^ JaJ 

limited choice of attack, Some U 

of the enemies can be growled A WA R P 

at to eliminate them, or some , aHKA j* > 
can be pounced on - but a weapon 
you could throw would have helped^ 
considerably. 

The character Is given a beautiful range of moves though, 
such as the graceful leaping across the rocks or climbing up 
on ledges they look realistic and move like you'd expect a 
lion too 

It rs a fantastic looking game by anyone's standards The 
gameplay is the usual platformer action and although there 
is nothing wrong with this in itself, it won't appeal to every- 
one. But for platformec fans this is an excellent offering 


Being a Disney/Virgin game it is obviously 
going to be compared to their Other recent 
release, Aladdin. Both have particularly stun 
ning graphics and both have their merits. 
Where they differ is with the main sprite - in 
Aladdin you control the more usual two-legged 
character whereas now ii H s a four-legged one. 
This all sounds rather obvious but it actually 
leads to vastly differing styles of gameplay. At 
first I found it rather hard to control the lion, 
although it did make a pleasant change once 
you'd grasped the basics. 

From a more personal opinion, 1 preferred 
the Aladdin film with its cheeky wh rather than 
the sentimentality of The Lion King, and these 
elements tome across in the game. While this, 
in itself, is not a criticism, it will have an affect 
on the audience who play the game. 


thf 5*N7te di^rfr from Ifr* 
tuft cub to tf» majestic Htm 


There ere the usual 
pliffemi obstacles 
wk* mr 

end drips of fsv* t#«f 
you must avoid 


Baddies very from Chemeteons to Monkeys, 
and cen bw mm off rn various ways 


litmrj mb 








The first 
of character 
Croatian i$ tp 
bvifd an 
irmafure or 
iJtaPrfan. To 
alfoiv for 
greater 

flexibility, new 
and improved 
joints were 
created ji&t 
for Primal 
Rape 



A d jy 

is 

/w 

each 

character 
and it 
comes 
complete 
iwifft ail ihv 

detail f#jnf 
\*iil bf seen 
m fhe Aitii 1 
puppet 



Once the 
character 
has come 
our of the 
laten mould 
the ft mi hung 
fwic/tfl are 
added A 
spirt of 
airbrushing 
is requited 

to lining f hr 
character to 


1 


at many of you will be familiar with the name Time Warner Interactive', but 
by the end of 1995 you won't be able to move without hearing about this 
company. You'll find out why in a minute, but first a bit of background 
Information. 

Time Warner interactive is a relatively new entity created as a result of 
the recent amalgamation of Atari Games, Ten gen and the Time Warner 
Interactive Group. A subsidiary of Time Warner Inc., the company is a publisher of 
interactive consumer entertainment products, ranging from games to music and 
'edutainment' titles spread across arcade, console and computer formats. Since 1976, 




Time Warner has held a majority interest in the Atari Games Corporation, a pioneer of 
the video game industry and developers of over 170 arcade games including revolu- 
tionary titles such as Pong and Asteroids In June of 1994, Atari Games changed its 
name to Time Warner Interactive after merging with the other Time Warner software 
tompan-es. 

Time Warner Interactive’s first foray into the Amiga world was this month's Rise of 
the Robots, a project in which it teamed up with Mirage. Time Warner Interactive ha*, 
thus made its first few iteps into the Amiga World, but by the end of next year Che 
company will be bounding to the top of the software charts with its conversion of ar 
arcade game that's already being ear- marked as the Mortal Korn bat of 1995. 

Primal Rage is its name and by all accounts you could find yourself getting crushed 
in the rush to buy a copy when it arrives on the shelves in late '95. This innovative 
beat- r em-up is a desperate and bloody fight for survival as dinosaur-like creatures 
battle to death to rule the new “Urth. 1 

What is so fantastic about Primal Rage and the reason why it's already mating big 
waves in the ocean that is the computer games industry is because the game utilises 



fheJfmidw puppet, whtch contains 
elements from tnceratops. jnkybuiitui 
jnd itegos jujui, is finally finished 



Frank Katin (left I is responsible for the 
programming- at Primal Rape, white Dennis 
Harper (right) produced the whol* project 



Armadon gets 
ready to fight 
the mighty 
Miixzard 
egamwt t 
backdrop of a 
ruined city 


The prehistoric 
championship of the 
wo itd moves on to 
5 tonehv j»gr Rli&tatd 
takes up the initiative 
end smacks Armadon 
in the head 


the cratiira of Time Warner Interacts superb and 


graphically splendid prehistoric bEat- f emup 


In order to take the flat drawings to fully-posable finished sculptures, Dan Platt took the creature 
concepts and built clay models, complete right down to the smallest detail. Each character had to 
have an individually constructed armature, specially designed to offer the flexibility needed for 
that particular character. Traditional ball-and-socket joints used in movie-model armatures did not 
allow the required amount of flexibility, so new and improved joints were invented just for the 
game. 

Once Uhe clay model was finished, a plaster mould of the character was created. The finished 
armature was placed inside, latex was then injected into the mould and this was placed into and 
baked in a special oven. Once this process was complete, the model was carefully removed from its 
mould. A fully posable three-dimensional puppet had been created. 

In order to make even a single character seem fluid when it makes one move, nearly IDO frames 
of animation needed to be generated. This was achieved via a progressive series of small move- 
ments of the arms, heads, legs and the tail. This process was completed for each of the 70 
sequences designed for every character. Incredibly time-consuming when you consider that each 
creature has over 40 Q moves in all, but as you can see front the screenshots it was extremely 
worthwhile. 


Plbrunf lllb 
















Ilili 



The frnivhmd 
collection of 
models rti ill 
r/w If ffcwy. 
Woiv ah 
that's tefr fo 
[fa pi jame 
Sf^^iUnfiOfl 
^nlpnjtjort 

which- *rr 
wort'f fafri 


fftr *ddr«i0fl of 
a s tyiish mohawk, 
g Ian eyes and 
mcpuftfed t«?fi 
Blujard 

ittea fflj'ri g into life 


Pvte kletn&w. a HailyhWKid raf*r«l who ha* WDrlitd 
on films such m Army at Darkness. pati iauron 
through hit pAces in the stop-motion laboratory 


an exclusive new stop-motion animation technique that provides incredib y Ii e- like 
character. Player can choose from seven different giant fantasy creatures, including a 
Tyrannosaurus Rex, a giant ape and a Cobrasaur Each one boasts a diverse and unique 
range of fighting moves, special moves and graphic finishing sequences. 


CONCEPTION 

Dennis Harper, the game's producer, and Jason Leong, lead animator on Primal 
rage, conceived the idea of a stop-motion dinosaur-fighting game over two years. 
Originally, the game was just going to be a battle between two ferocious 
Tyrannosaurus Rex. As soon as they saw how great the animation looked they decided 
to design some additional characters, each with an individual uersonglity defined by a 
certain and highly unique fighting style. 

Dennis and Jason were sure that the stop-motion process, which had never been 
attempted in a game on this kind of large scale before, would be the best and perhaps 
qnly way of giving the product a life-like quality, 

Stop- motion filming involves the painstakingly small movement of a puppet r s 



Jason l eong, takes a short break tad 
admires ell the amoving fantasy' d* rnosaur 
images he created for Primal Rage 




t- 



S -Sjj 

■ -jt 

B ■ 







Cameron Potty, game designer, selects 
jnjmdfjofi frames that will eventually make 
the character motion toem fluid and lifelike 




Poor Armadon fni taken 
i fair old heeling and 
lies in a pool of his own 
Ulood. Meanwhile. 
Sauron die T-Rex 
rftMrttfl his victory 


The two jMgviffficfrnC 
creatures line up, ready 
to kick seven shades 
oof of each other 


Prtmal Rage could welt 
become the moodier game 
ever to appear on tfw 
Amiga, a% demonstrated by 
t he gore-fiiied screenshot 


armature and allows for very detailed sequences of frame-to-frame character move- 
ments A greater 3D effect was possible because the puppets are fully posabie and 
have a bigger range of movement than those digitised human characters which are 
used in most games. 

All of the individual parts of the model (arms, neck, legs and tail) are moved sep 
arately. frame by frame. This gives the impression that the characters are living and 
always changing and moving from one instant to the next 

For example, during the 'ready' sequence lor the character called Vertigo, the 
head bobs and weaves, the tail moves as if it were a snake, the arms move and its 
fists Clench These effects, combined with the rich colouring of the puppet, ensure 
that the characters appear to be living, breathing creatures 

The Primal Rage production team comprised 30 individuals and was organised 
more like a Hollywood film crew than a typical bunch of programmers and develop- 
ers. In fact, top Hollywood talent was recruited in order to ensure the quality of the 
new stop-motion approach, 

Pete Klei now. a veteran at the stop-motion animation technique who has previ- 
ously worked on films such as Army of Darkness, was brought in to set up and direct 
the new stop-motion studio. Dan Platt, who has made a career out of animating 
movie monsters, was brought in for hrs animation and model-building expertise and 
designed both the sculptures and their posable armatures. In addition to these 
two special effects experts, nearly a dozen animators were put in charge of the 
numerous graphic requirements. 

DESIGNING 

Before any of the stop-motion work could progress, the characters had to be 
designed and re-designed until the team was happy with the final result, One of 
the problems encountered was the fact that most dinosaurs walked on four legs 
and in a game they would be rather stow and not very interesting. Rather than limit 
the game to a certain type of creature, Jason Leung invented a new set of fantasy 
characters. 

The new characters combine various elements taken from several different 
dinosaurs The character Armadon is made up from elements taken from tricer- 
atops, ankylosaurus and stegosaurus; Vertigo is part cobra and part effraasia. 
Talon is mostly deinonychus with the striping and vocals of a tiger and the two 
giant apes, Blizzard and Chaos, hoth have outrageous wild hair with personalities 
to match. 

While half of the development crew were constructing the puppets, game 
designer Cameron Petty laid out the 'move matrix’ - a plan which showed each 
character's actions Many different types of moves had to be considered such as 
punches, reactions after being struck by the other character, death sequences, 
victory sequences and ’ready' poses that a character adopts between moves. 

Cameron was also responsible for the creation of the character storylines and 
designed many of the features that add depth to the game. The game does contain 
hidden items, often the result qf a team joke Some hidden items only occur at cer- 
tain times, or only after players perform a set of particular moves or reach a certain 
level in the game 

Just because the graphics and sound are amazing, that doesn't mean to say that 
the developers have skipped past the old adage of gameplay. The traditional one- 
player game designs have been revised. Rather than fighting a special boss to com- 
plete the one-player game, players must take the 'Primal Challenge', a fast-paced 
grudge match pitting the player up against every foe, 

For players to master this mode they must be extremely good at the game. They 
must know the moves needed to beat a superb computer opponent, but must also 
be capable of executing hits and combinations with precision timing. 

Primal Rage is not by any means a 'normal' beat-'em-up and next year it's going 
to be absolutely massive The predicted release date is around September time, but 
I'm sure well have some more Information on this prehistoric beat-'em-up before 
too long. 

Get that joystick warmed up, build up some caveman courage and get ready to 
make a Primal Rage! 


inrun 1*15 









Europress Software is 
Britain’s leading pro- 
ducer of educational & 
productivity programs 
for the Amiga. 

Pictured here is the 
full range of packages 
currently available - 
home learning programs 
for under- fives upwards 
to the top-selling suite 
of home/business tools. 

All designed to make 
the fullest use of the 
power of your Amiga. 


AMIGA 


AMIGA 


Fun School 1 (8-7) 


Fun School 3 (under 5) 


Fun School 4 Spelling*. „tt5.99 


ADI English 1M4 


ADI English LL/12 


ADI Mirth* 13/14 










Cwnprftor. 


r 

1 


• 


- 

L. 














FITHRE WARS 


This, if memory server me correctly, was the first Delphine graphic adventure and the 
first to use the Cinematique system. This revolutionary new system meant that adven- 
ture games were no longer hindered by the laborious task of typing in ail your corn 
mands. Instead, all that was required was a few short stabs on the mouse buttons and 
you were transported mto having a far more interactive and enjoyable experience. 

The plot behind Future Wars is set in the 43rd century and Earth is under attack 
from a deadfcy alien race. The planet is protected by an impenetrable SDI defence sys 
tern, so everybody should be safe, but the aliens have been clever enough to build 
themselves a time machine. They plan to travel back in time to sabotage the SDI 
system before it's even been built. 

Future Wars features some quite out- 
standing graphics, especially when you 
consider just how small the sprites are, 
but this graphic scale can sometimes be 
a disadvantage. Some of the items you'll 
need to progress in the game are too 
small and you have to spend time 
searching around the various rooms 
with a fine tooth comb. 

That comment aside, Future Wars is a 
damn fine game. Seeing that this was 
Delphine's first adventure, it makes 
perfect sense to include it in this classic 
collection. 



Your adventure tout* aff outside an 
office block cleaning mVK^wi, A cpupc* 
ryjmj'jutjon of the scaffolding couW 
prove useful 


OPERATION STEALTH 


following on from Sts debut, Future 
Wars, Delphine continued to dabble in 
the graphic adventure genre. This time 
it constructed a game based around the 
trials and tribulations of a secret agent, 
a la James Gond. 

John (jlames is the hero m Operation 
Stealth and has as much sophistication 
and flair as Messers Connery and 
Moore John's one weakness, as in 
the 007 films, is his attraction to the 
opposite sex. 

His misston is to recover the new 
super secret stealth fighter. A power- 
crazed Paraguayan, General Manigua, 
and the Russians are the most likely sus- 
pects so John dons hi-s tuxedo and sets 
off on his quest. To help him he has a 
briefcase packed full of top-notch secret 
agent goodies A passport forger, a 
cable-watch, a cutting pen and a packet 
of rocket launching cigarettes (Boom & 
H} are at his disposal. 

For this adventure, Delphine 
improved the graphics considerably. 
The new larger sprites really work well 




At passport cBitfimf Arhd GfjrtlW finds 
himself in the bathroom. A forged 
passport if required, maybe one nf his 
secret gadgets could come m handy 

and enable you to see the characters a 
lot better. Everything about the game 
oozes class. Even the sound effects 
add to the atmosphere and seem as 
though they've been developed 
properly rather than just added as an 
after-thought. 

Operation Stealth is packed full of 
girls, guns, snappy dressing and special 
gadgets. For Amiga James Bond fans 
everywhere, this adventure represents 
your wildest dreams come true. 


“(Mj- Sorter, err, t 
moan Mr Gfcrties. 
I*ve been 
expecting you!" 

Operation 

Stealth thm best 
Chrisf-ma* CW7 
irtttuie that never 
was and never 
will hr 


121 


1111 


If you wait to give your games collection 
a boost, theo this compiled ottering from 
f rnnch supremos Delphine and Brummie 
wonders US Bold could do just the job. 
Jonathan Maddoch says hinjour to a 
bulging boo of brilliant games 

Delphine 


CRUISE FOR R CORPSE 


Delphine's next foray into the adventure games world was radically different from 
what they had created before. Although the graphics in Future Wars and 
Operation Stealth were brilliant, the ones to be found in this adventure were far 
better. 

An innovative 3D aspect was introduced and this created some depth to the 
two-dimensional pictures that appeared on the screen. Cruise for a Corpse is a 
high seas murder mystery, very much in the style of Agatha Christie You play the 
part of Inspector Raoul Dussentier who has been invited on a dream cruise in the 
Mediterranean. Before Raoul can even sit down in his deck chair, a crime is 
committed and his investigative services are called upon. The crime in question is 
murder. 

The host of the cruise is killed and with a gaggle of suspects that ail look guilty, 
you, as Raoul, have not got an easy task ahead of you. 

The adventure features the same point 'n J dick interface as used in previous 
Delphine games and looRs and sounds as good, but for some bizarre reason Cruise 
fora Corpse just doesn't work as well. 

Maybe it's just me, but you seem to wander around for ages without actually 
solving anything. This is a real shame as Cruise performs superbly at just about 
every other aspect of the game 


The 

iff exquisite 
and this new 
3P asp'trct 
givey the 
game more 
pmptfi than 
Qetphin* r x 
previous 
efforts 













ANOTHER WORLD 


At this point in Amiga games history, Delphine was 
obviously beginning to get tired of the whole point 
click adventure scenario and decided to do 
something a little different. 

Another World is a definite mixture of adventure 
and full-blooded arcade action. You are Les r a sc=en. 
list who has a fondness for sub-atomic particles A 
small lightning disaster later and Les finds rnmself 
transported into another dimension. 

. Following an encounter with a bunch of evil 
enslaving aliens, our ginger haired hero must 
escape back home with only an alien chum and a 
bloomin' big gun to help him 

The game is controlled via the joystick rather 


than the mouse, but is still packed full of great puz- 
zles and problems for your adventuring brain to 
solve. 

The graphics are yet another step above 
Delphine’s previous releases. The animation is 
incredible and you get the feeling that you're tak 
ing part in a motion picture blockbuster 

Another World is highly playable and very addic- 
tive You will play and play until you eventually 
complete the whole caboodle, but then you'll wish 
that you hadn't so you could play »t a bit more. 

I heartily recommend Another World to every- 
body. If you haven't got this in your games 
collection then this pack fs definitely for you. 



j_h finds in Warfd with m 

vrcjoui often hst eft heels, 

* he jr rhe local aren't too friendly 






if you like Delphine games, god knows I do, then I would advise 
every Amiga owner to buy this pack. Obviously, most of you will 
have most of, maybe even all of these games, but for those who are 
bereft of these wonderful pieces of software, I suggest you buy it as 
sooo as you can before the pack sells out entirely 

Considering the type of games That are in this compilation, I 
advise a hard-drive to get the most out of the games, but it is by no 


means essential. 

For just £30 this pack will, literally, provide months and months of 
entertainment. 








© 

CLOANTO 


• 


Creates Stereograms! 
(SIRDStmd Pattern, 

as in “Magic Eye”) 


Personal 


& 

W<«.X • > 










Jk 


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From the 

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Tricks of the trade 

Rendering - A mathematical process in which the computer paints a virtual 
world on the basis of the information provided by the designer. 

Ray Tracing - This determines the visibility of surfaces by tracing imaginary rays 
of light from the viewer's eye to objects in the scene. 

Gourard Shading - This has been a bit of a buzz term in gaming circles. Named 
after the mathematician who invented it, it's a technique to smooth over the 
blocky polygons on a model's surface. 

All the 3D models are built from small triangles - these are the polygons. To 
create a smoother effect Gourard shading places a highlight in the centre of 
each triangle, creating the impression that it is curved 

Phong Shading - Although the Gourard technique brings excellent results, it 
doesn't round the polygons at the edge of the model This is because it 
would have to make calculations that involve the background scenery as well 
as the model itself. 

Phong shading can do this, however, allowing images of increased quality to 
be created Unfortunately, it takes about twice as long to complete as 
Gourard shading, and at the moment animating it in real time rs not practical 
in games. Real Time - Animation with 25+ frames a second like you'd 
expect from video. 


he came up with the idea for Rue 
however, he decided that 3D re^ 
dering packages offered a new pote' 
tia! for computer gaming. To ta*e 
advantage of the new possibilities, 
however, the Mirage team had a lot ic 
learn. 

MODEL 

The robots were designed using 3C 
Studios on a PC - Lightwave PAL did r - r 
exist at the time This gave Mirage the 
chance to build models and animate 
them with an unprecedented level c* 
realism. 

While SG was learning to use the sys 
tern, he copied a toy robot kit to 


Sean Griffiths [distinguished from 
another Mirage Sean as $G} had already 
established his credentials as a designer 
before the Rise project. 

A member of the Bitmap Brothers, 
he'd been involved in classy hits like 
SpeedbaM and The Chaos Engine. When 


first the pot? yon 3 9 fPi#r|!if|f rn 


fruition required a team combining 
unusual skills from beyond the realm of 
game coding, not to mention a lot of 
ground-breaking experimentation. 


game Flawed it may be, but its move in 
the direction of d more cinematic style 
of entertainment reflects a growing 
trend towards sophistication in leisure 
software. 

So how are images of such complex 
ity and realism brought to life 7 In the 
case of Rise, it started with the simple 
but bold ide^ of creating a fully ren 
dered game. But bringing that idea to 


fAf Pfj'gmaf mesh for the Loader robot's head 


Irtrun IMS 


The making of 
a monster 


ean Griffiths, the man who 
conceived and designed Rise 
of the Robots, began the pro- 
ject with high ambitions. 
Feeling that too many games 
were visually compromised, he 
put forward a plan to create the first 
game ever to incorporate film quality, 
controllable ID graphics. 

White the game has had a contro- 
versial reception, with same reviews 
(including our own } reflecting disap 
poifttment with the actual playability, 
no-one is disputing that this is one of 
the most visually stunning releases in 
the history of computer entertain- 
ment 

In fact, it's no overstatement to say 
that Rise represents a significant step 
towards the future of the electronic 


- 













fhen ffr* mctd'p/ i% mapped witty texture and tnfow 


At cjjmpJe of whit c*fT frr KihfiV^d s^ac^png 


The art behind the code 


Respite the undeniably high-tech aspects of the game, giving 
Rise its visual style required large doses of old-fashioned 
artistic flare- You only have to see the cinematic sequences 
to realise that game design is getting closer to movie 
production, 

Like a film crew, the developers had to take into account 
such considerations as light, and ambience. For example, a 
diffused light source was used to soften shadows, creating a 
more natural effect, 

Another challenge arose when creating textures that 


suited the robots, since the team felt the ones supplied wit" 
3D studios had been overused. The original Rise droids had 
dean plastic surfaces, an effect that left them looking too 
wholesome to do the job 

They found that a reflective chrome effect could be 
achieved quickly by wrapping a picture around an object, 
and Kwan Lee came up with the idea of creating the cor- 
roded texture that makes the industrial robots look rough 
and dirty. Small touches these may be, but they proved vital 
in creating a more impressive look 


develop the meshes. He claims that this 
was an ideal Introduction to the ren- 
dering process because, as with the fcit„ 
the Rise robots were assembled from a 
multitude of separate components. 

In other words, instead of modelling 
the kit as a completed whole, 5G drew 
each body part on its own. This helped 
him learn how to assemble the robots 
from a combination of spheres and 
other objects, distorting them along 
the way to create the desired effect. 

BUILDING 

When the idea had been explored 
enough to be iure it could work, it was 
Sean Naden who actually built the 
robots A qualified technical illustrator, 
his experience outside the games 
industry proved invaluable. 

5ean r s brief from SG was to create a 
range of strange and ferocious mecha- 
nisms, each one looking more techni- 
cally advanced than the last, until they 
reached the level of the Supervisor, the 
toughest robot of them all. 

fly far the most time-consuming 


nit JTfucft 
vaunted 
mofphing 
rr-rfmrepue, 
MvWntamrt of 
Terminator 2 


aspect of the game's 
development, the first 
model alone took 
months to complete. 

In the meantime. 

Mirage turned to a 
professional interior 
designer, Kwan Lee, to create atmo- 
spheric backgrounds with a real sense 
ofr depth, In contrast to the round-t’he 
world scenery behind most beat-'em- 
bps, Kwan concentrated on the game's 
story by creating various levels of the 
Electrocorp complex, 

The task of animating the robots fell 
to Andy Clark and Gary leach, In a pro- 
cess which had many similarities With 
traditional stop- mot ion animation, they 


found making movements convincing a 
difficult art to learn. 

In fact, though the robots were look- 
ing tough in still frames by this stage, 
when they were first put into motion 
they looked about as impressive as 
Godzilla- The team had to 'Study martial 
art moves to endow their robots' kicks 
and punches with the impression of 
real force. 

Having said this, SG confessed that 


For the 
future 

Graphic art in computer enter 
tainment is heading in the direc- 
tion of realism and detail, and 
rendering is possibly the 
most important aid in these 
developments 

This leaning towards realism is 
natural, because it's the type of 
animation that computers per- 
form well. Rendering cart tran- 
scend manual techniques by 
introducing more complicated 
motion or more detailed images. 

Mirage is convinced that this is 
the way computer games are 
going. Adrenalm(E) Factor, a 
game currently in development, 
is like Cannon Fodder but with a 
difference: It will boast beautiful, 
fully rendered sprites, 

At the time of writing, Rise is 
riding high in the charts, a fact 
that undoubtedly has something 
to do with the visual pull of its 
graphics. Gamers want images of 
an increasingly impressive quality 
all the time; with Rise of the 
Robots, Mirage has laid down a 
path to the future 


the computer animator does have 
considerable advantages over the tra- 
ditional artist in many respects While 
the Rise project may have taken time, 
rendering is considerably faster than 
the old methods. 

3D Studio’s interpolation facility, 
for example, meant that the 
animators only had to create the key 
frames in a robot's movement 
because the program would then 
automatically fill in the missing 
gaps. It’s features like this that make 
computer animation less labour 
intensive. 


unn i*ifi 










- 







rTTJi 


INTRODUCTION 


hat with the recent release of Rise of 
the Robots and Mortal Kombat 2, you'd 
think that it would he rather a bad time 
— A 9 to re l ease a heat em up of your own. Gremlin Interactive have 
done exactly this with its latest offering, Shadow Fighter, so they 
must know something we don't. 

Gremlin believes, that its beat 'em- up, created by Italian developers, NAPS 
Team, will kick its competitors out of the ring and claim the spot at the top 
of the charts for its very own. 

Some of you probably haven't heard anything about Shadow Fighter, 
mainly because of its low-key release and the fact that the other two con- 
tenders have been backed by massive TV advertising campaigns which have 
been practically force fed and rammed down your throats. 

Shadow Fighter features everything you'd want in a beat -'em- up with its 
special moves- secret manoeuvres and its 16 characters, all with their own 
fighting styles and personalities. 

So how does Gremlin Interactive’s game tare up against the combined 
might of Mortal Kombat 2 and Rise of the Robots? 

Will the big boys beat it up and toss it aside tike a rag doll, or will the 
underdog, Shadow Fighter, put in a sterling Rocky style performance and 
claim the beat em up championship belt for its very own, after knocking its 
opponents down with a strength-sapping punch in the last minute of the 
final round of the fight? 



Just when you thought there were far too 
many beat-’em-ips around, Bremlin comes 
kicking and punching into the genre with 
one of its own. Jonathan Haddock fights 
in the review corner 

Shadow 


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While you wait tor the fighters nod bdcfcdf^ps 
to load up, you ran read the wealth of 
information on the vAfM (h^dcfen 


^urftn w*o obviously (Hit# appear* d with 
the Village s ft m- Etectra. hut i nifty 

jump later and she's nut at frouJUlt 





Kioya Mi should, is a seventeenth century Samurai held in high esteem by his 
Emperor and the people for hi* honourable and -disciplined life. He is a man 
blessed with an agile mind and his skill with a sword was unrivalled. 

Plagued by dreams, he longed for more fame and wished to become a liv- 1 
mg legend Chronozon, keeper of the abyss and gateway to the after world, | 
found Kioya's dreams very interesting. He dispatched his personal servant to 
claim his noble soul, for such a soul would he highly prized toy his master. 

One night, Kioya woke up with a start to find a shadow standing at the 
foot of his toed with a globe of light in its hand All the dreams that had 
troubled him were in the globe, there for the taking. Kioya had been blessed 
by the silent messenger. 

His feats across the kingdom became legendary, and it was said that Kioya 
could achieve the impossible. Soon his confident swagger was despised by 
the other Samurai. Kioya had begun to abuse his status and people saw him 
for the false idol that he was. 

Kioya rebelled against his doubters and in a rage, killed countless of his 
fellow Samurai. This deed did not go unnoticed Chronozon despatched his 
demons to curse Kioya's now worthless and foolish soul. Cursed to become 
one of the walking dead, Kioya J s only wish now was that of release from his 
torment. 

Eventually he offered a tremendous reward to the individual who could 
give him peace, someone who could overcome his formidable combat skills 
fighters from all around the world began combat, for the honour of pitting ! 
themselves against the Shadow Fighter - perhaps the greatest fighter who 
ever walked the earth. 


m 

_ 


N*w|lUi 


vw — H~ 



Ttamrn y r/> Shadow fighter is abeututmfy brilliant and tWd almost he a game in 
itself ; and Pvpazx i* A* most vitrvu* i#™#* tailors dummy evwr 





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fo a r<WTf 


fop KM( hnotJii 
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WJJ t Uflfif ythLf 
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Audio have been a bit of a problem for the latest beat-em-up 
releases. Brian May's guitar twiddling in Rise of the Robots is 
pathetic; and the so-called tunes in Mortal Kombat 2 i ire bog-stan- 
dard coin-op compositions and I wouldn't dream of letting them 
damage your ear-lobes. Shadow Fighter, on the other hand or 
should that be ear, is superb, simply because it has an extremely 
strong soundtrack, 

The menu music with its fast breakbeat sounds okay, but the 
fun really starts when you start fighting. A range of tunes with a 
banging beat and some mad acid squelches really do enhance the 
overall atmosphere. 

The sound effects aren't anything to shout about, but they do 
the job adequately enough, with plenty of thumps, bumps and 
smacks in all the right places. The simple fact that Shadow Fighter 
sounds better than any of its recent competitors is a good enough 
reason to rave on about the soundtrack, and thus it gets a big 
thumbs up from me. 


75°/i 


Tfc* championship 
anb you must 
chaos* yfiur 
rhjfartpf Play 
the game on «aiy 
of normal level 
though anti you 
won 't ha able to 
select everyone 


The first thing that'll you J ll notice when you pick up the Shadow- 
Fighter box is the artwork on the front and just how good it looks. 
Gremlin Interactive hired Greg Staples, the highly-rated 2DG0AD artist 
responsible for the art in strips such as Slaine and ABC Warriors, to 
produce the cover art and provide illustrations for all sixteen charac 
ters. 5o r before I even loaded the game I was already impressed by 
the presentation of the product. 

Thankfully, this style continues when you start to play. There is no 
fancy and mind-numbmgly dull introduction, 50 you're able to get 
straight into the action without any trouble at all 

The characters are superb and whichever one you choose, you 
won't be disappointed because each has an astounding set of moves, 
special or otherwise and, to be perfectly honest, they're so original 
it's like a breath of fresh air in the world of beat 'em-ups. 

The backdrops axe nicely drawn and are linked with whatever 
country the fighters are fighting m. The countries aren't even bog- 
standard ones. You can scrap your way around the world in places 
such as Denmark, Thailand, Pakistan, Tibet and to make things even 
more different, there's even a space level for you to enjoy. 

For an A 500/600 game, Shadow fighter really does perform at the 
highest level. OK, so maybe the characters are lacking colours in 
places, but this isn't an AG A version and with sixteen characters you'd 
be hard pressed to find 32 colours that suit every fighter. A 120(3 own 
ers have no need to fear though, because a super-enhanced version 
will be forthcoming, complete with 256 colour graphics, and Vm 
already drooling at the mere thought of it 


90% 

This A5GQ/SGQ version of Shadow Fighter may not 
look as tasty as its other two beat-'em-up rivals, but 
! it plays a lot better. The characters are as original as 
\ anything l"ve seen in the genre, as are all their spe- 
cial moves, and there are so many nice touches I sim- 
ply don't have the space to tell you about them all. 
For example, the training session, where you face 


another character called Pupazz who is basically a 
stuffed training dummy, js a brilliant idea. This 
allows you to test all your special moves and 
although Pupazz looks harmless, he packs quite a 
few Surprises. 

The way the control system is set-up is welt done 
and it won't be long before you're going through 
various combinations of moves with the greatest of 
ease. 

Shadow Fighter works well as a two player, 
but surprisingly enough the one-player game is j-u-st 


as good. It's very tough and you'll need plenty 
of hours practice before you meet the Shadow 
Fighter, but at feast you progress unlike Mortal 
Kombat 2. 

As far as beat- 'em- ups go on the Amiga, I've been 
more than pleasantly surprised by Shadow Fighter. It 
could go on from strength to strength after the 
release of the AGA version and finally take the beat- 
'em-up crown away from games like Body Blows and 
Mortal Kombat- Shadow Fighter is, quite simply, 
thumping good fun. 



Fihuiry 111b 






— w 








We return to give you the Mown on what’s hut 


and what’s not in the world of re-releases. This 


rnoiOi, a below average racer and an above average 


strategy game fight for ynur hard-earned cash. 


Blimp ( n’ Burn 


When the floppy version of Bump 'n' 
Burn was first released on th§ Amiga, it 
was met with mostly good reviews and 
Grandtfam is obviously hoping to emu- 
late its success with its shiny new CD 3 2 
version. 

Bump r n' Bum is set in Toonia’s seven 
kingdoms, each having a different car- 
toon theme ranging from 'The War Torn 
City' to the compulsory ice levels. Each 
scenario has its own character, who has 
its own properties and 'personalities. 1 
Although these fail to drastically alter 
the game play, they make it slightly 
more amusing in two-player mode and 
offer a bit more variation. 

There are a total of seven tracks avail- 
able for you to compete on as you travel 
around Toonia, and can be completed in 
any order. To qualify you are required to 
finish in at least fourth place, with your 
position depending on how much 


money you make Grandslam has 
attempted to use the whole of the 
CD32 s colour palette, and occasionally 
the tracks become so garish it makes it 
hard to teii exactly what is going on, The 
main sprites and backdrops, however, 
look good and improve on the original 
A50Q version immensely. 

As you race through the game, you 


the jprVftoc mwni hm^kdrop* in tun** J rt' 
Bum **eft world « rflir 


can cdlect various 'power-ups' haphaz 
ardly iittered around the track When 
you first start playing they appear to do 
very little, and only add much excite- 
ment to the game in two-player mode. 

This version is almost exactly the 
same as the A 1200 release, and the lev- 
els hardly fill a CD. The inclusion of a 
tacky American voice over before the 
race enhances the cartoon feel of the 
game, but quickly palls after the first 
hearing. 

This game is aimed at the younger 
end of the market, but the difficulty 
•level and restrictive playing area make it 
quite frustrating. It's definitely not rec- 
ommended for people who have the 
original game, and owners without the 
original should take a long look before 
purchasing. 


menu 99 
Genre strategy 
M Jill Mi: M 
Central system ttiiu 
jjUMirts ASM/1ID, 11 WIOQQ 
liEliMIfel: BIOJO 




— 






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A t the sunt of l#» pam* H>#re is Unto 
cgrnptrifion, ^Mowing you 


The #wce Harkonnorrr hm** tome to iwjft mnd 
show th-mir shiny new to the o rdos 


000(10 


AWARD 


This strategy game was hailed -as a classic when it was 
first released, and after a brief revisit as a member of a t 
compilation pack, it has now been re-released on 
Ocean's Hit Squad label. 

The dusty planet of Arrakis, also known as Dune, has » 
the only form of the spice Melange in the universe. It is^jjj 
known to provide healing powers and can prolong a human's^^ 
life, letting them live for hundreds of years. It is also a very rare 
commodity, and much sought after, especially by the planet's Emperor who has landed 
himself in considerable debt. 

In his haste to mine the spice, the Emperor has allowed three different houses to 
compete for the privilege of being the sole spice miners. The three houses are all very 
different, and each has its own strengths and weaknesses The evil' Harkonnens start 
with a superior army, while the house of Atredides has the secret support of the 
Emperor's crack troops. Although the game is mostly strategic, it shouldn't put off peo- 
ple who are not particular fans of the genre. The game's engine has been designed so 
that it is very easy to use, and while it sometimes runs quite slowly, especially in the heat 
of battle, it is helped slightly by the extensive list of keyboard comma nds. 

The early missions merely consist of mining a certain amount of spice, but later on 
you are also required to destroy the enemy's base. The further into the game you travel, 
the more weaponry is available to you. This makes the game much easier, but you still 
tend to be sometimes less developed than your foe. 

The game spans five disks and runs through Amiga DOS. Although this can sometimes 
provide quite extensive accessing times, it means that it is easily hard-drive installable. 
This is to be recommended, as is a fast Amiga, Because the disks lack copy protection, 
the games lengthy manual is used and is unobtrusive as well as effective. 

Dune 2 was well worth buying when it was first released, and now that if s under 
fifteen pounds it's a veritable bargain. If you're a strategist on a budget, or missed it the 
first time, this should be put right on the top of your purchase list 


80 °/i 


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Rn essential aid for the enthusiast nur 
monthly aduice section returns to help 
you take your Rmiga to its limits 



flmas rtO 

The second instalment of our 
beginner s guide to Easy 
AMOS. courtesy of Phil South 



rrghk ita 

Paul Overaa looks at compound 
variables, the main mechanism 
for creating arrays 



[□mm 5 115 

Phil South gets involved in the 
battle of the communication 
rivals. BT and Mercury 



Uideo 117 

Gary Whiteley takes you through 
the processes involved in making 
video titles 



mu5ic 119 

A new sample editing program. 
Aural Illusion has arrived Paul 
Overaa takes a look 



Publishing 

Ben Pointer reveals the ins and 
outs of writing and placing your 
subheadings 


GUIDE 



Siistem medical 136 

Ail the remedies you 
need to put your hard 
drive back on the road 
again. Frank Nord 
reveals ail 





I UI OR I H l 


Waiting at the green 


he major problem \ will be taking a 
look at In This, me third instalment 
M m of The system medical, is hard 

drives: how not to screw them up P 
what to do if you have dar«e so and how to 
get around the problem occurring again, The 
most important brc of advice to grvE about 
hard drives is never reboot or switch your 
machine off when your hard drive light is on! 

Sometimes you jo st can't avoid doing this, 

H your machine has crashed and has locked 
the SCSI bus so that the light stays on you 
can do nothing else but switch off and 
restart. Sometimes you may completely fill 
your hard disk and a badlywritten program 
doesn't recognise this so it keeps on writing. 

These sorts of situations should really be 
few dhd far between, unless you're the sort 
of masochist who revels in using bad and 
porenoaily dangerous software all the time, If 
these situations happen, however, the only 
thing you can do is bite the bullet and switch 
yOiif Amiga off. 

if you re suit using version 3 J you will 
almost certainly have real problems when 
you switch back on, but with a sensible 


□ | Work 10096 full, OK free, 15QM in use 1 B I qgj 



If go. * 1 00 por «nt Ml dHr. W y™* «M., 11*#>1 J. «, II'. tfmm to go mrnkm *M whUo It v.tMmto. 


version of Workbench. the most Irkefy thing 
to happen is that your machine will boot 
However, this wifi be a lot slower than 
normal and it will loo* like your Amiga is 
trying to give itself a heart attack from the 
way the hard drive light constantly flashes 
and the noises it makes. 

Fear notl Leave yotir machine to boot up 
and get Oh with repairing itself, for that is 
what It is doing. After a few ^ admittedly rail- 
bitingf minutes, the hard drive light should 
have gone out and you wilt be left with a 
smoking heap of rubble that used to be your 
computed WcN. no. thfs is not true. You will 


actually have a machine that should have 
soned out its hard drive problem ati by 
itself 

YOU will probably find that the file you 
were working on when the machine 
crashed is only partially retrievable at best, 
and in most cases it is best deleted 
altogether if you find requesters popping 
up when you try to delete the file sayrng 
Volume Work has a checksum error on 
block 237445". then mote work needs to 
be done 

II you have been paying attention to 
these articles and are a regular reader of 


this maqarrne. you wiN remember that I 
recommended various bits of software for 
hard drive management some months ago 
Old you go out and get them rmm«tefte»y7 

I certainly hope so, because you will need 
either Upper Disk Tools, AflvBack Tools. 
Quarterback Tods Deluxe or. possibly. Ois* 
Satv by Dave Haynie to get around out 
current problem without repamtioning your 
hard drive, and you should never repartition 
or reformat your hard drrve out of necessity 
- this should be done only if you want to 
change the setup. 

The job the software mentioned above 


Running a virus checker makes good sense 


In keeping with this month's gene^i hardkJnvey fond of 
ffvlmg, you should be somewhat worried about the 
possibility □ r infecting the largest bootable dlsi you have in 
your collection with some sort of virus 
Wait viruses are not as interested In affecOng a hard disk 
as they are in infecting a floppy one, but there is always a 
risk, so it is in your interest to be constantly running a virus 
checker of some soft Qt another l favour >phn Veldthuis' 


Virus Checker, but there are several others available 
By way of allaying the fears of several people who have 
written to me, l would Just kke 10 say that, while viruses are 
nasty and can rum your disks, the^e are several things they 
certainly aren't capable of, 

The first is being able to hide m your real lime clock 
Nope, not a chance. Don t listen dl 1 - anyone who cells you 
so. Secondly, they can t hypnotise you into commuting mass 


murder, so no using that as mitigation when you're in 
court 

Thirdly, they cannot desEroyywrmachint They might 
be able to wipe out all the data on your hard drsk but have 
no fears about your Amiga bursting nto flames or other 
similar nonsense. 

Be careful with your disks, hard or floppy, and they wiN 
come to no harm 


WU* CheiKfer Requester 


T3T 


□ | Virus Checker 6.41 by John Veldth uis 


Chi 


ck Crunched Files J J l 9 i 

Hatch S-S#quence vCJ I Usi 

Use Ulndou? 1 _J Lot 

ore GB Read Error V I 


ignor 

14 indou 
Stay 
14 endow 2 C 
Uindow X 


Backdrop? 
Bes i dent ? 
Pos i t i on ! 
Pos it i on ! 
Hotkey : 


r iter the &rive nano CDF 0 I DF 3 »? to t 
for the S add an virus hutilati 
Then press <r#tum> or Click jn Che 
Click oh cancel to Abort Check 


be Scanned 
on 

ck Drive 
Now . 


fDF 31 

J 

Check Drivel 

Cancel J 


(M 


I 


n± 


j 


add I BeleteJ Checfc J 


llconnand shift v 


\ 


Save 


But onat i c a l l V Check Inserted Disks 

DF®: I DFt : V I DF2 *. _ I PF3: | 

Autonat icellv Check Entire Disk 
DF® : 1 DF1 : |DF2! |DF3: 


Quit 


Thw Guff wir mmy b# evtf fesft tt S*dd*Fn ## l* wit? jrbiif itnppi+w, #t r * Kofitain* tar 


Amiga Computing 


FEBRUARY 1995 






I U I □ R I fl l 


light 


Does MDiir hard driue loth and the sustain die at a 
uirus? If it does, tahe heart as Franh (lord guides 
mou out of the depths of despair 


will do Si pretty much the same, no matter 
which one you have running, bui it's very 
important that you have at least one of the 
programs You should use the repair function 
of whichever software you chose • tar 
instance, Ami-Back Tools' repair function h 
called "Analyst" - and set it going 

in a matter of minutes you should have 
your dnve hack, nale and nearly, and at worst, 
missing your latest piece of word. This is stilt a 
lot better than Josrng everything because you 
thought you would have to reformat. 
Reformarung should never be done as a cure 
to thrs sort of problem - it's a bit like someone 
who has a eohJ resorting to euthanasia. 

If it's your boot drive that has a problem, 
things might get a little 6rit*re« ft's possible 
youf machine won't want to boot, or that it 
fails half way through booting. Don’t lose 
hope yet - try booting from your original 
Workbench disk. Once your Amiga has booted 
from floppy you wiN probably find your 
workbench partition is going crazy trying to 
validate itseh - rettx, things are going well, 
hooestlyl 

However, if you find you need to use your 


hard drive repair program, it might need files 
(hat arc- on your hard drive to work, for 
example fonts or libraries. If so, you can try to 
assign the needed directories fo the correct 
places on your hard drive, or even try 
rebooting from your hard drive now that it 
has been validated. 

You might still have problems with booting 
because of the checksum problems, but you 
should be aWe to get something running, 
and. hopefully, that will be enough. If it still 
isn't enough, what you will need to do is 
make a boor disk with your recovery program 
installed Oh it, along with some other 
emergency tools such as a file manager, text 
editor and backup program. 

Next month I'm going to be covering how 
to make boot disks, so tune in for that if you 
need any help with the aforementioned 
process of making your emergency disk 

This all seems like a tot of effort to preserve 
your hard drive's contents, but It is definitely 
worth it. If you just give in and reformat every 
time you have a problem you will never feel 
safe storing anything important on your hard 
drive, and this will limit its usefulness to 



practically nil In terms of keeping your data 
sale, in case of unrecoverable errors, n is 
definitely worth backing up your hard drive 
on a regular basis. I know ifs a drag, but 
you'll get no sympathy from anyone if you 
lose everything 

The dangers from spikes or surges m the 
electricity Supply are fairly minimal unless 
you live in the depths of the country, and the 
chances of a head trash these days are zero 
unless you drop your machine onto a hard 
floor, so just make sure you never |aH 
together now...) turn off your machine when 
the hard drive light is on. 


Programming Information 

1 t ygu Mt trying tm write program* on you* Amiga for any purpose it ti a fealty 
good idea to write to Commodore for the Native Developer HH which com a 
paltry 12 J and cotiUAfii a wealth of programming information. 

Wirlle to: Jharon McGuMfe-.. ComiriudOffl flu lines s Machines UK ltd. Commodore 
HflKH The Switchback. Gardner Ro*d, Maidenhead, 

Berks SU 7 XA 


Actually, SCSI means a [ot more 
than just hard driven Most 
people are now familiar with 
CD-ROM as a storage device for 
large amount! of data, and 
most people know that you can 
get CD-ROMs that work with 
SCSI or proprietary contrail erS- 

But that is just scratching! 
the surface One good place to 
look for the more unysuaJ SCSI 
dewce fl In magazines devoted 
to machines other than the 
beloved Amiga, such as PC or 
Mac mags. You can find such 
things as tape streamers, 
Magnet cnOphcar drives, 
Exabyte or DAT backup drivel 
and hard drives in sizes up to 
2.1 Gigabytes rind larger. 

What s more, because PC 
and Mac dealers left an awful 
let of this kit all the time, the 
prices are usually a Jot keener 
than Amiga dealers. However,. 
PC and Mac dealers tend to be 
high-fy ignorant of 
Commodore j baby, and 
scornful, so U s belt not to 
deal with them unless you are 
sure you will not need any 
technical help. 



Amiga Computing 


FEBRUARY 1995 






4 THE WtS' l 


TURBO DELIVERY 


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JKS TO THE HUGE BUYING POWER OF AMIGA C 
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Amiga Computing 


FEBRUARY 1995 




















elcome again to the Easy AMOS crash course m 
Amos programming, This month we'IJ be toking 

at how you crease programs artff what commands 

you use it would be a good idea if you had a copy of me 
Easy AMOS manual to hard. M it's not essential 

Before you start programming in any language you have 
Eo figure aul what it is you want to program The way your 
program is laid our on the screen ■ what goes where - is 
called the structure of your program. By Far the hardest 
Ehmg abou t trying to explain me best way to lay out a 
program is that there is no- best way 

You can write the program in one tng lump. which is 
what f would carl the Irnear approach The other major way 
of doing it is by using sub-programs and Procedures fwhat 
we call ProcsJ whore you have a main program which 
drives all the Frocs which are like htde program modules 
that can be added so and subtracted from rhe program 
Wrthout harming the structure. 

AJ though I prefer the (near approach, where you 
siruume the program as a series of subruulines ail from 
within me main program. F think you should learn how to 
use Prors, simply from the point of view of being able to 
resd nn £avy AMOS lining. 

■Using Procs *s easy. Imagine a Froc as a commfirMj you've 
added to Easy AlUOS so that it does something m like a 
defined function, nr like a program within the main 
program which does one job This means that the Froc 
should almost always be a standalone program in its own 
right 

The bonus For writing programs which are Procs is that if 
every function in a program is a Pnx, you can write each 
segment of the program separately and test them one at a 
time Finally, you can combine everything, all the Pracs, into 
one tug program. 

Before you can use a Froc you have to define it, and this 
can be done anywhere In the program, using the; 

procedure 

command l hu ran be placed at the beginning of the end 
of the program code - Easy AMOS c;^ find a Proc definition 
anywhere m a program, as long as it’s there. If it’s not (here, 


Under comm 



■ Th* warimhim inaid* and outaid* 
a proc - llitlpj f 

Easy AMOS will tell you Generally, coders Bend to put all 
tne Procs at the end of their programs to keep them all in 
the same place After the Proc is defined it can be called, 
and you do this either with: 

Prac <m»e> 

or just the name of the Proc Take this very short demo 
program: 

Proc USl 
PfDfltduti Ei$f 

Prim "fas* MW fi rutty Ca-nL !’ 

End Prat 


Go back and do it again 


Programs would be no fun unless they w ere capable ot fining 
rhe time things bver and over again. Sa Easy AMOS h® a 
number of toping stnjftures which en^ 1 you to do 
repetitive tasks either over and over, nr ever and over until 
certain condtitos are met. 

The most irnportint Pooping structures you should knew 
About are WMeWend, ffepwt/Until, and Db/Loop. lh^ first 
iwo are similar, the difference beir^ that While/Wend repots 
a sectravof code while a ccndton is true - luting 4 

H 

While Y< c'D 
lm T 

PHit r 

Htnd 

Frjit 'Eat Cd i!T 

so. while V is less than M the program runs. As Pong as the 
condition of ¥ is less than 2Q r when the nurmer V reaches 20 
of over, then the top is terminated dhd the next line of carte 
is run, in m wse "Got to ?0‘ is printed to the screen. 

That's while/WendL now Ptepeat/Untif waits until the 
condition is true before it Stops, like so - listing 5: 

B*0 

Hrpflt 
Inc. B 
Print E 

Until B>S0 

K u n Jike the T\r>[ example until X is greater than 50 the 
program keeps going round and round. Some loops are 


rancRfortil as they stop after a test. The remaining type rs 
unconditrorvil. which means it doesn't K5t any variables 
before It tops, it j urt rtotf it forever. 

So Da/Loop is used if you want a part of the program to 
go around tor em JF you want to leave a DoAoap, apart 
from Liang Break |ControfC) to break out of the program, you 
can insert an Exit command Into the code to give you a let 
out like this -listing t: 

G=0 

H 

Sni G 

Print M The mrfbtr h h «D* iflual Ed p ;& 

If Roust Kf t - 1 Thtn tsit 
LCPP 

Tm bops out of foe loop if you hold down a mouse button. 
□o/Loop jsabd crude as loops go, but it has its uses. 
Incidentally, if you use another loop cased an Exit If top the 
Exrt command ran be made to test the circumstances of a 
variable ustff To test a variable using End If you go - feting 7 

toO 

Da 

* Inc it 

Prim *<■*; K 

u\i it ims r 

Lppp 

When the loop goes above 1 0. [he loop bops out and you 
can confine m some other way, 


That wasn't too hard was it? The Froc in this simple example 
Is a statement to print the 'Easy AMOS is really Cool 1 ' string 
In (he Print command. Every time you use the Proc's title in 
the program, in this case EASY, you get the same output as 
rf youd typed the Print line inside the Proc The routine 
inside the Proc definition can be more than just a single 
command, and if usually is. 

The most convenient way of Faying out a program is to 
have a Proc for each bit of it and then tall il from a mam 
top, For example 

tot ** &aie Prnflrii 41 

NAIM: 

.CHEW 

NOV! 

JIGOT 
Gate NASH 

to | 44 ftnd Tld-H the PTD«i *** 
prat?dur« J . HEM 
Frectdur t JflNi 
to-DCfdufp ^SHODT 

This is the basic structure of a game program As tong as We 
Proc definitions ate m the program somewhere, they will 
work. 

These are like DATA statements, which ran be read 
anywhere in the program hy the READ command |See your 
Easy AMOS manual for more on this \ 

By the way, the Procs in the above example have been 
■folded.’ For clarity in your listings you can fold Procs up into 
one single line to make your listings more readable This is 
done using the Fold/lfnfdd command in the Easy AMOS 
command menu. 

When yrju activate this command it toggles the folding 
on and off for the selected Proc Press it once and it folds 
the Prac, press again and it unfolds it When you've folded 
the Proc, there is only a single line left. 

So Easy Tip number I ; Each time you start to write a 
program in Easy AMOS, create a different Proc for each 
stage of the program, and then just weld them all together 
With a main program. 

The best way to crack any programming job rs make sure 
it Is broken down into sections, and then work dh the 
sections. Work on routines is never wasted, so if you have a 
favourite routine you ran always reuse that rn your new 
program 

The arte sticking pant with Easy AMOS is that by using 
procs you are going to have problems with variables Procs 
are a little world unto themselves, and variables in a Proc 


inside x= tb U~" 

&uts jde x- ii V- 28 


Making wpHabiftfl 
■00 dating 2 


Amiga Computing 


FEBRUARY 1995 









and with fUTlOS JS< 


ins id# k= ift y- 26 
outside h- 16 y- 26 


ane never shared with the rest of the program 
unless you Spetity this Co be the case. 

So Easy Tip number ?. Remember to declare 
variabtes you want to snare with the rest oJ the 
program « they will be assumed to be "iocal. 1 Use 
the Shared command in the variable definition 
inside the Prat, or use the Global! command in the 
mam body of the program. Ctear? Okay, let's 
break it down a Me. 

A local friable type is the default for variants 
in Easy AMOS, in other words a variable iniBtfe a 
Proc is separate from the rest of the program. Type 
in this example - listing I 

1-10 ; T= 2 D 
TES Ttf ' 

Print "Outside Prec 
froitdun TESTER 
Print "Inside ?r&c 
End Frar 

The figures would be the same, but variables used 



Till* rtfil*! lo Ira ting T and alufevi 

I*® loop hi?$ IwppM out After 10 


■ dc-GG-ssmg 
Crlpbfl/ 

vnrltblff Ineitfe 

and Giltiid* a 

proc - eee 
Hiring 3 


IB 

19 

2-6 

Got to 26 




■ An tjrimple 
of tbe 

AepedUUfirll Jok- 
ing A truciur* - 

h* lilting 5 


K=m 5 1=21} 

TESTER 

Pflut Outside 
Pmitdjrt TE1TEI 

Shard 

frlat ■twfdt 
End Proc 






Another way to send variables and user input to a 


■ TTpIp I* eci 
example «f 
me WMir/lVand 
lopping lFf«C- 
rw* - iw 

Mn« # 












! 

; 





















* 














L." 













































1 






















13 

13 

G 

2% 

0 

21 

O 

ZZ 

Cl 

15 

0 

24 

0 

25 

0 

B 

a 

27 

q 

28 

0 

23 

0 

26 

0 

31 

q 

51 

o 

3 3 

0 

34 

0 

35 

ti 

36 

o 

37 

o 

38 

0 

39 

0 

4ft 

0 

41 

D 

42 


■ Thra refatirs 
te ill* ring 6 
and thdwi rhe 

uit of the 
Oo/ippp 


inside the Procs are different from ones used 
outside the Prcx r in that you can't carry any 
variables into a Proc unless you rake them global. 

This can be tmrky. For example,, if you define 
arrays using the DIM command you have to adapt 
them a little if you're going ta use thEm in a Proc. 
by either making the variables global or sharrng 
them from wrthrn the Proc . If you want to make 
variables gFghaJ you must use (he Grofaal 
command to declare the M at the front of your 
program- fisting 2: 

|=10 : 1=20 
i L pba I. i r l 
FESTER 

?riit "outside k= - ;I 
Product TESTER 
Print "inside 
End Prat 

As Global vanabres can be accessed from 
anywhere m a program, you can use them inside 
Procs. if you want to have access to variables 
which are inside d froc, you muse define them as 
IharecT - listing 3: 


Proc is through the use of what is known as 
Parameter Definitions. This is where you pass a 
specific list of variables, complete with their 
contents, lo a Proc as you define it, Irke this: 

Frati-durt _nWIb[H r T f ti 

The vanabies are loaded directly from the main 
pa/t of the program, and the Proc can be called in 
two ways . Either you pass another variable to che 
Proc which has a value you wish to pass to the 
new variables in the Proc, such as this: 


•£ a L L he stupid" 
_STDCR]BCZi, T^P] 


T-3 : P ^ 


or you - can add the values when-you calf the Proc 
StMHbl-hM 1 * eiU a# stupid, ju*t 

An elegant way to pass values from a main chunk 
of code directly to a Proc, wfirch can also be used 
when someone is typing data into a program, is 
to go directfy to (he Proc in question, 


Time's up 

NckI month well be printing n listing for 
you to type in Easy AMOS which will 
fhow you how a whole program goei 
together. See it before it sees you. 


Amiga Comp utin g 


FEBRUARY 1 99 5 



short 5 PrtB 5 
on hotu to get 
the best from 
. ree ropg 
of (asy RAIDS 


Write 

stuff 

If you have an AMOS 
question, or a routine 
you'd like to share 
With the world, ihen 
please write to Phil 
South, 

Amos Column, Amiga 
Computing, Media 
House, Adlmgton 
Park, Macctesftefd 
5KTQ4NP. 












Y 


WHAT YOU GET FROM EASY PD 

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efore we get into the nitty gutty of it 
afl, let’s get the formal stuff out of the 
way. A compound variable name 

| contains at feast one period and at 

least two other characters. The name cannot 
start with a digit air a period and, if there is only 
one period, n may not be the terminal 
character. So '*.1' and 'computer, amiga' are 
valid compound symbols but '20.x' and 
'computer. smiga.' are notl 
The first part of the name, r.e, the portion up 
to and including the first period, is known as 
the 'stem', so the stems associated with the two 
valid symbols just mentioned are 'a and 
'computer.' The remainder of the name is called 


the tail'. 

When Aflexx encounters a compound 
variable name it generates a 'derived name' by 
replacing any references to simple symbols in 
the tail by the values of those symbols To see 
hew A*ewt behaves when it encounters 
compound variables and their stems, take a look 
at listing I because when this program runs the 
output (oaks like this: 


l»n test,rm 
CQDPliTLI. 

[QHPUTEt 

nothing is slock 
tvnr iti stock 


The first S AY instruction is printing an unitialised 
stem and this turns out to be the upper case 
name of the stem (including the penod|. The 
second SAY references a simple variable called 
computet and this, because it was not explicitly 
impaired, has been set to the Uppercase 
equivalent of the variable name itself. 

The third SAY instruction prints the contents 
of a compound variable called 'computer, pc 
and because this has not been set to any 
explicit value. ARexx has initialised it by setting rt 
to the name of the associated stem | since this 
was subsequently set to the stnng nothing in 
stock" it is this string which is printed |. 

The last variable to be printed, the 
compound variable called computer amiga, has 
been initialised, so in this case SAY uses its 
value, i.e. it prints the string 'four Anrogas in 
stock. 

This program tefls us a number of important 
tilings: Firstly, the stem part of a compound 
variable can be referenced and initialised in 
isolation [i.e. without specifying a tail value| 

Stem assignment statements must, however, 
include the period in the name because without 
this, ARexx would think it Is dealing with a 
simple variable. . , 

Secondly, if an unitialised stem is used, ARexx 
Initialises it in the same way that it initialises 
simple variables, i.e. it sets its value to the name 
of the stem variable itseif Although in this case 
the name includes the period associated with 
the stemj 

Lastly. ^ is not an error to use an uninitialised 


/* Uningl.mK *f 

cil [i'jt r r , 

Knput«. 1 1 nothing in stock 1 

eoijvttr , iti ' 1 f du r kii go s *n slock' 

say in tan nr 
say co»puttT,pt 
uy coiputer.eiigr 


■ Listing 1- EiptrimanU dkg (W* *MI 
tall you a lot pftout IhP way * 
intmrpnla you t compound viriaMnl 


Hip hip 
array! 


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jRejir compound viflablot ottmr v+*y 
r*Bi Ort/ offtpr 


element of a compouixj variable but when 
such Items are used they take a default value 
which is the same as the stem. 

Let's see what all this means in terms of 
bottom-line coding explanations. Simple one 
dimensional arrays are easily set up by defining 
a compound variable with a tail that consists of 
a single variable name for example, a list of 
values might be collected from a user and 
effectively stored in an array x.i using this sort 
of code segment' 

i, i o 

Sly 'ho« **xy *L»tntl'; pull P 
in 1 = 0 tV H 

say >nt*f tleimt 1 I; suit *.i 
tni 

Multl-dimennonal arrays tan be handled just as 
easily For example, a twodimensional NxN 
identity matrix can be set up with this loop: 

i. * (I 

«» l-B to N-l 
end 

These types of array applications are easily 


handled with most languages, but ARexx has 
advantages in that array subscripts do not need 
to be numeric, large arrays do net have to be 
prededared before use. and ARexx only 
allocates memory spate for the array elements 
that are used. 

This means that if. for example, you wish to 
create an array of a -million items, initialise the 
first and last elements to the value l, set all 
other values to zero and then print the first, 
second and million ih items, for exampie: 

j,iH; 1,1=1; i.tflonodod 

sar 'tint tltltnt = ’ 

jay ' second atannl > 'i.l 

ny -»UUnn"tk eteitnt ' * i . IOIHI06I1 

and APexx would not complain in (he slightest, 
If you have previous experience of other 
languages you'll realise that to create large, 
sparsely populated, arrays in this manner rs a 
big plus for ARexx. This however is just the start 
of the story. 

•Next month I'll be showing you a use for 
compound variables that's as near to magic 
as you'll get from a programming languagel 




explains horn 
then are used 


irtriM41^|illlIILI 

FEBRUARY 1995 




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44 



ou dll pra&abiy read last month about 
Mercury dropping staff and closing 
down its phone box operation, as I did, 
and hong your head in your hands. Its a fact that 
if thii country is going to compete with other 
European countries, indeed the world, in comms. 


The last 



I • • 




^ DONT TAiK\ 
RUBBISH, THeL 
THINGS you $A> 

xdonY add up. 


O//OO///OA j 
v/OOOO/O/O// 

pioonnonA 

K IOOlOlJ 


teletomirs 
prauidBrs and 
Finds them 
wanting 


it has to have the infrastructure to do it. 

If the socaHed Information Superhighway is 
going to come about, then this country needs 
service providers who provide a fast digital service 
at the right price fread FREE LOCAL CALLS] and 
now, not next week or next year. Obviously. the 
fact that BT is required to drop its prices to keep 
pace with inflation minus seven per cent means 
that any compe&ng telecomms provider is really 
up against it as Mercury is obviously finding out. 

Mow the really sucks, because Mercury offers a 
very good deal for the comms user. The service is 
digital and has cheaper rates for Jong distance and 
international calls,, and as a service it falls over 
toeff to help you out. But it can't compete when 
BT has 00 per cent and it only has nine per cent of 
the market. This is not what the government is so 
fond of calling a level playing field', rn fact ii is 
Sloped so sharply m BTs direction that you Could 
snowboard down it really fast. 

The problem is that Che people m government 
want everyone to use comms, but they want them 
to pay for it through their nose and every other 
bodrly office because, as was said by a critic 
recently on the radio, this government only wants 
to line its pockets.' 

that's the point of providing a good 
cheap and fast telephony 
system when you tan keep 
it slow and charge mone 


highuia 


money for it? VVhat's the 
incentive for them to 
do better? 

It was hoped by 
myself and many 
other serious comms 
users that Mercury's 
very existence would 
provide a message for 
the government, and 


we could all vote with our feet towards Mercury, 
proving that the existing teJephony monopoly was 
bad news and we all warned something better. 

SHAPES 

But this was not to be. and even if 
Mercury continues to grow, there was a 
table in the paper the other day which said 
that even by the year ZD1 0. Mercury's slice of 
the pie chart would stiH be under I D per cent, 
and air the new service providers creeping along 
From outside from the US and Europe - tike 
AT&T, will only have a dice equivalent to I per 
cent. 

So the basic point is this. Competition in 

telecomms rs going horribly 
wrong. It was supposed 
to kick-start BT into 
doing something about 
) V its service, and it has, 
but when the 
competition dies 
away r as it may 
well -do, we writ be 
left with an 
outdared system run 


Thralling behind 

If something is not done about thli F and soon, we will have a great deal of difficulty in 
catching up with the rest of the world- W* will again fail miserably to meet with world- 
wide standards of communication. And not only that, we will miss out on all the fun. 

ft f down to politicians to get Off their butts and do something. And not just because 
they hope to get a job as the chairman of a telecomm* company, either, We don't need 
more sleaze. We need more bandwidth, 


by people with no sympathy for the users, and 
we ll have to pay dearly for any services we dp 
use. 

BT will limp into the comms revolution, 
providing poor text-based Internet connections fur 
huge amounts of cash, wad up the profits and 
give them to the people running the company. 

So when Japan and the US and Europe all 
have firsLdaiS digital networks like ISDN, working 
at anywhere between 64k and 2Mbit, what will 
we have? I have this nightmare about acousbc 
modems and bakelite phones which keeps 
coming back to me every night. I log on and I 
hear a lady's voice down the end of the lime 
saying: "I'm sorry, HT Internet connection is busy 
at the moment, will you hold please, dear?" and 
the sound of a huge jack plug being pushed into 
a hole on a I950 j s peg-based switchboard. 

It couldn't happen, but figuratively 
speaking that wit be where we are m a few 
year's time compared to our European 
competitors. More forward thinking 

governments will be embracing the world 
wide comms revolution and providing 
cheap connections to the Internet. All 
we'N get rs a stopgap measure and a 
huge bilt. if this bothers you why not e- 
mail a few party readers and ask them 
what the they are going to do about thrs? 
John Major, with his finger on the pulse as 
usual, has. no e-mail address. I suppose you could 
send him a postcard at 1 0 Downing Street, asking 
him if he intends to do anything about this, or 
does he warn us to be bad at this as well. [The 
Conservative Central Office didn't even know 
what i was talking about when I called J 

Faddy Ashdown's adefress rs epaddyashdown- 
® cix.compulink.co.uk>, and he usually answers in 
two-three days, hip dude that he is Tony Blair's is 
<tonyblair^geo2.poptel.ofg.uk> . although as i 
have not had a reply from him I don't even know 
if he reads it. Either way, at least he has an e-mail 
address, which is something. 



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1 • 

I t you vc seen sitting around watching all 
I the blather That goes on rn Che House Of 
Lords and wtinderi-ng why on earth you 
might want io get your awn title, then I seriously 
and respectfully) suggest chat you stop reading 
nghc now. go out into the street and j ump up and 
down shouting Tm completely bonkers." Why? 
Because the titles I'm referring to are video titles, as 
you should have well known. 

SAden titles are those things whkh, obwousry, 
are stuck at the front of videos to provide vital 
information like what the video js called, who is in 
\l and so on Video tilling also cavers such things 
as credit sequences, subtitles, captions and ident 


graphics - 

However not all videomakers need all these 
krnds of video titling effects. For some, just a simple 
graphic showing the name of the vrdeo and who's 


in it will suffice For others, only the whole 
shooting match is acceptable. 

So this month we ll take a quick spin through 
features Which may for may not) be useful in a 
video tiller, what they might be used for and what 
software might best pcovrde them. 

Firstly though, let me just point out a couple of 
important things. To overlay titles onto video 
images requires the use of a genlock, and these 
cost from around F.5Q to well over £ I ODD. 

in order to use a genlock and record your titled 
images to tape again, you'll need access to at least 
two video decks |orie for playback, another to 
record onto) and, if possible, some way of 
controlling both video machines simultaneous^ if 
you require more than a passing chance at 
accurate control. 

Of course you can just record your titles direct to 
video tape, thouqh you'll still need a modulator, 
encoder or genlock to convert your Amiga's RGB 
output to RF or other suitable video signal. 

For many folks, a s*mple static title might be all 
that's required. Perhaps Our Holiday in Sorrento, 

1 994' or Baby's First Birthday' wiif suffice if you're a 
home video buff. If this is the case, you 'll find that a 
lot can be done with a paint program like Delude 
Parnt or Brilliance - even with a relatively braim 
dead jr.e. not stacked with RAW) Amiga. Grab a 
few fonts, load up your software, get creative and 
Bob could soon be your uncle 

With paint programs like these it's also very easy 
to- make up a set of frames and play them back 
automatically or manually so that a whole senes of 
separate captions or graphics can be used, for 
instance K> provide a list of actors. 

With a bit of imagination, plenty of memory and 
perhaps a hard drive, a paint program can be 
pushed pretty hard to provide some interesting 


End credits 

Sq, If you want to get a titf* r arm yourrelf 
with a genlock, some software and a few 
good ideas. For bask worH just a paint 
program could suffice. For more flair, a 
package which offer! scrolling and 
crawling, and a good variety of fonts is 
what's required, but if you really want to 
hft the high notes you'll need an ah- 
singing, all-dancing Amiga and tome top 
dais multimedia software like Media Feint 
or Scala MM. NOW you know, what are 
you waiting fort Get out and get titled 
today. 


Haw to 
get titled 




■ With m 

and * paint 
p»gnm fWi 

Jtirrd of f teflc 
fltlff im entity 
po aoibI+, 


animated effects However, such programs do haw 
Imitations and their simplicity won't appeal to 
everyone. Spurred on by his ever-present master, 
the willing ilave to television wants more Mare 
show, more giitz, more control. And lots of funky 
movement. Well, at least up to a point, because 
Dnce we start ralfang frills we start talking money - 
and more frills usually mean more money, but not 
always. 

FEATURES 

I d say that one of the most important features of 
a video titlrng program {beyond its abrlities to left 
right and centre justify text in a variety of styles, 
sizes and colours, add shadows, outlines and 
underlining and, if possible, accept text fries from a 
word processor! is to be able to produce speed- 



WiVi men aWaimk lining isAwnm, p«renran«|. 
fffyto #erolling Cividwii bK«iw avmilmbim 


adjustable, smooth^ scrolling text displays, such 
as those used for credit sequences. 

Scrolling is a s-wish way of getting a lot of 
information across with a minimum of fuss, 
especially if ii is gemocked over video images. 
Programs like Alternative images Big Alternative 
Stroller 2 |aka BAS 2\ and tola's MultiMedtf 
MM3GQ represent extreme ends of this market, 
with both doing a finejob of scrolling [vertical 
movement of text| and crawling [horizontal 
movement], but of course the more expensive 
tola MM m has lots more bells and whistles 

Scrolls, crawls and flipping through page 
sequences |cutsj are the staple fare of any half- 
decent video tidef, but there are a few programs 
that take it all so much further I'm thinking 
particularly of the Scala series, though Active s 
MediaPomt could rightly be included here too 

By including such features as animation 
playback, IFF background loading, a wide 
selection of wipes and other transitions, the 
ability to play sound files as part of a script and a 
variety of control mechanisms for both playback 
and the controt of extemar devices, such 
programs become so much more than just video 
tiffing programs. 

Granted, not everyone needs such a range of 
capabilities but for professional-looking 
presentations and eyecatching graphics, there's 
really no substitute for such class. Although 
programs like tola MM 300 and MediaPomt 
require seriausfy-specced Amigas there's still 
little, if anything, to touch them on the PC or 
Mac 


innu.i.niim 

FEBRUARY 1QPS 



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I had a letter the other day from ^omf^one- 
I who had been trying to convex 3 W»t 
LB sound effects from a CD-ROM drive- 
based multimedia PC system on to their Amfga 
They had stoned their sampled PC wave data as 
raw samples, and copied these data fifes to their 
Amiga sample editor using CrgssOOS [needless to 
say with the text option turned off|. Apparently, 
the samples, once transferred to the Amiga, just 
sounded Ifke noise and were toralfy 
unrecognisable! 

This problem occurs because on all machines,. 

1 6-bit sample data rs stored as values represented 
by twofl-bit bytes. Unfortunate^ the 30x36 
processor-based PC machines store the bytes of thrs 
data in (he opposite order to 6flOxO-based 
machines such as the Amiga This means that if you 
use CrossDOS to read raw data like thus from a PC 
File, the two bytes end up the wrong way round. 

Since those pairs of bytes represent intensity 
lamputudej information. It's not hard to appreciate 
that any software that jeadj this data the wrong 
way round is going screw up the digital 
representation of the original waveforml 

The solution, otf course, is to find or write, a 
utility chat ar/ows the datj bytes of a \ 6-bit sample 
to be swapped around as they ate read into the 
Amiga, and although utilities that perform this 
specific conversion are easy enough to write, itjust 
so happens that a new sample editing tool has 
appeared which already has these Amiga/PC 
oriented tytereversai facilities built m. 

The program, Aural JNusion, is a tool that can be 
used for both editing and creating sound files, and 
a number of file formats are supported. 8-bit 8SVX 
files, 1 6-bit AfFF format Audio Visuaf Research's 
AVR format (used an the Atari ST|, Amiga style 8- 
bit 1 6-bit raw data files and byte-reversed FMwt 


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raw data can aFl be handled, along with Aural 
Illusion's own custom sample format. 

On the editing side, the usual types of cut/copy, 
looping lype operations are avariable along with 
effects like reverb-, echo, delay, flange, and 
chorusing. A; well as effects, there are a lor of 
different waveform manipulations [adding, 
subtracting AWDing, OKing, Flipping and SO On) 
which can be applied to a sampie, although to be 
honest I've found these of limited use to date 


5VMHESIBER 


Aural Illusion also has a rudimentary synthesizer 
available and this allows you to create sounds by 
buiJdrng them up from basic waveforms |sine 
wave, square wave and so onj The synth also feci 
you morph' the results into other waves over time 
[mafcrng sounds which change through timef, 
although you can t listen to the morphing/mrwng 
effects in real time so you have to experiment, 
then go back to the sample playing display to hear 



■ Aural UJuptan incfadeff fynthamized 
generation taciUtle* 

the results This, to be honest is a bit of a pain. 

Since the Amiga's audio hardware is only fl-hit 
you wifJ, needless to say, only hear your sounds 
played at that resolution unless you ve got Clarity 
16, ora 1 6-bu Sunnze board, available. Aural 



FEBRUARY 1995 



Paul flueraa 
enplains houj 
the timely 
arriual of this 
new sample 
editing program 
has solued a 



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FEBRUARY 1995 

I 


In the right place 


ready decided that true editing stage is a natural time to Insert subheadings into copy. out 
this isn't the end of il There are pieces on the page where subheadings look ugly or awkward, so 
rmisi be changed For instance, imagine a subheading falling right at the foot of a column, with 
the copy following rr starting at the top of the next column, Thrs wiil look a trifle silly as there wiN 
be no continuation m the text after the subheading., hut it will happen sometimes 

Subheadings also look bad right at the top of columns, or too dose to the top or bottom of 
columns. You should have at least five or six tines underneath a subheadrng that falls dose to the 
Toot of a column, and at (east five or six lines before a subheading that fairs close to the top of a 
column. 

The quickest and easiest way to deal with the problem of a subheading falling in the wrong 
place is to move it somewhere e[se, or even remove ft altogether if there is no space to* rt. 
Remember that if you move a subheading you will have to re-wriie it so that it is relevant to the 
new paragraph of copy following n. 

This mucks up the natural breaks in the copy, but at the layout stage we are not concerned 
wrth this as it can all be rectified rn the end - we merely want to obtain an overall appearance of 
the article on the page. 

As stated before, most people read straight through subheadings, so the flow of the article isn't 
disrupted as much as you think it is. Remember, only you wiN know a subheading has been 
moved to another piace Of removed' completely - readers will think it has always been in that 
position or that there never has been one fin the text in the first place 


and use them sparingly. As welt as keeping rhe 
style of subheadings the same throughout an 
article, rt is a good idea to use the same font for 
subheadings throughout the whole publication. 
| Remember that a 'font' is the combination of 
typeface pomt sue and weight.] Readers Will 
came to recognise them for what they are and 
take tess notice of them. 

"Wha-tf You mean I've spent all this time and 
effort on something my readers will talce no 
notice of! " Uh huh. You see. there may be times 
when you wilt want to stop readers in their 
tracks - maybe to make a point, tp say that that 
was the end of that bit and this is the start of 
the next brt, or maybe just for the hell of it. 

To achieve this you wrll choose a different 
font, probably a rarger one, but a much smaller 
one wiN have the same effect - as long as it is a 
change from the general theme of subheadings 
it will serve nts purpose. There fare, you can see 
that if you use different fonts for subheadings 
ail the time you rose the option of the surprise 
attack 


fi ft 

■JR, ■ • 

I he simplest and guickest way to break 
I up columns of copy is to use 
| subheadings. Mast pieces of writing 
have natural breaks in them, for instance, 
where the author - moves suddenly from one 
subject matter to another. 

These can be spotted at the editing stage 
and subheadings inserted if it js thought 
necessary. Later, when the copy has been 
pasted, you may need to add further 
subheadings or even remove one or two rf 
there are coo many on a page. We'J! come on 
to this fater, but first we should decide on a 
style. 

it's important that ali subheadings m an 
article carry the same weight In other words, 
they should all be in the same font, showing 
regularity Many publicatrons which use a serif 
typeface for body copy choose a sans serif 
typeface for subheadings, so that they 
complement the body text. 

The reverse isn't so true, but there Is 
nothing wrong with using serif subheadings if 
that is what you want to do. What's more 
important is that the font you choose isn't 
asking too much from your output device. 

CHOICES 

At 300 dpt or more the world of fonts is 
your oyster, but rf you've got a low resolution 
9-pin printer, don't go for a fancy font or very 
round font that is going to exaggerate the 
jaggedness of the output, and take a long time 
to print. Subheadings stick out They are a krnd 
of advertisement fot the text benea th them If 
the subheadings look bad, the text beneath 
may be as well. 

Having said that, never he afraid to 
experiment but remember this: Small cock-ups 
are mistakes, brg cock-ups are bold layouts 
Discovering the limit to which you can push 
your particular set-up rs pan of ihe learning 
curve - keep in mind that you won't find that 
limit untir you go past ir. 

The above notwithstanding, and allhough 
subheadings provide stopping points for tired 
□r busy readers, on the whole people read 
straight through them. This doesn't mean you 


nil in a title 


Thm •Xflflvl* im In l/W wr&ny pomiiSon. 
It 1* a toJunuT of tuif which has 

alrfifdy boon broken up by III# tftl#, IP Iftfi 
jc-ubft-a^dmg jhoufrJ be in FA# i^cond column 


mi* perfwrt pariti/ming for ypur 3 Lib fit- .id 

^gi. Here they HRtntt the imeond J*p 
at Che t#x( H with enough lin** ebere mnd balew 
(a mvrntam continunuK text ti&W 


can use any old drivel as a subheading. The 
words you choose will have greater emphasis if 
they rdate to the first paragraph directly 
underneath the subheading or. if the first 
paragraph is only two or three lines, the second 
paragraph if you must. 

A handy tip for very busy editor is to pull out 
a singfo word from the paragraph underneath 
the subheading. This will be a word that best 
describes the subject of the paragraph, so the 
readers wilJ know what is coming up next 
Subheadings that wrap on to more than one 
line generally iook amateurish, so if you use 
more than one or two words, choose short ones 


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Please add DM15 for shipping. All prices include German tax at 15% 

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Payment is by credit card only 

Deliver to: 

Name (Mr/Mrs/M&'Miss) 


Address 


Postcode 


Daylime phone 


l wish to pay by: 

ttti rrm rrm □: 


Card No. 


Expiry Dale j 


Q rtfttteboxffywdaflotwisbto receiMp^ctimBlmBtenaUfcmofrercampanm 


Creating your own software has 
never been easier thanks 
to this simple-to-use 
software authoring 
system. You don't 
even need any 
programming 
experience* 


What mdu get for gour moneg 


As a special offer to Amiga 
Computing readers, JO‘ tronics 
Is offering a full 428-page manual 
and an upgrade to CanDo 2.51 
(while stocks last) for a special 
offer price. 




This and other iN OVA tronics packages can be obtained from Silica Systems at AMCOM - fl 94-213, Hatheriey ff d, Sidcup PAi44PX 








Reliability, speed 
and all you need. 


TOP PD SOFTWARE 


UTILITIES 

DPainl Buddy 5ys (2| 
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m Disk Stocks VI .63 

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Vi^js W/Skiop V4 3 ]2\ Gd+1 

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HD Utik 2000(2) 


r 

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1200 SLIDES 

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AH CD prices irxJur^F P&P 




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50 DSDD Disks 
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All PO Disks £1 per disk 
whether in this add w ANTONI 
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fitted 85/300 Mb.... Call 


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MODULATORS £1 9.50 


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DISK DRIVES... 4 .**,.»...,.t»..£ 25. 50 
KEYBOARDS £ 25,50 



1 * COLLECTION AVAILABLE ANYWHERE IN THE UK. 

144 TANNER STREET, TOWER BRIDGE, LONDON SET 2HG. TEL: 071 252 3553 


ATTACK HELICOPTER FLIGHT SIMULATOR 

A baltlfc trtiid scenario simulation of !he Boainr^SikorSky RAH 66 COMAM3HE 

"Serious flight modelling that requires skill to masier' 



Hlvgbt Liyn^micN mcxlcllin^r Not iiYdLiibfce on other si ms, Author B bng Aero. 

'B5t ydui mflnn DkJte -7«ir a fclWO am km Uaiiiw h.h^ Fiteij wAh SWi Iramily shipaa MU, rhKHik 1000 s km* 
rivora ond imc-.. Land bl an >- ot hvc boon Fty under sr-d anmid irndyoa. pmw trttkepid. -tK OiiUi hhhp Tun 160 
P-mkvh itkI jicflw* iiii|n-.iH Pi) *iu i p i o I il|imiI 00001 ^ irn Difcrsn WHjKna and unvniir h«^:uf;<ar 

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column doNcton NytttfVfFR U9 )bhb Hwi pdtti*' 50 nml |m rArujaring r«*rtqiifls B «tn- mmtoc Honlrtc sajnd 
>iite m, rci khiil 5TJj>nr£ rrAgfTwnted di^acl arpHraims FteaDmc cr uan< r^NsHi imvm sarigLfmi 

Only £9.93 Includes instruction manual, postage and packing. 

Supporte A500A5ao~ A 600 A 1 SCO A2QQ0 A3000 A400D A Auzdur&ldra 
KidLE^n 12 w in“pr Rnquims a nohimum ol 1 M^etyie of ram Joyslick oplianai 

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Abwtoti lm §* Ai A. I. Dvpi AC 2 QB Kcrwlm Road Cdwyn Ray flwyd U 28 4F:Fi 


COMPUTER CONTROLLED ROBOTICS 


wi+ AMIGA INPUT/OUTPUT PORT 

Nw jwj ran iise yaj Arntp tosiYfldi OWn: '★to 
rdxtc tteMoeG. 1 1 OJpte fcr mokreot. Up ta 1 3 mwfti $o«i^ arriog rptfc 
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iipageUwMmud 'A hd! dtT^Snjdvd * 

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DUAL M0TQF1 COtfrWOLL£H - ONL¥ £1^.95 


SwrfchscnpV Arniuing j.uiftxriailk'A'i iJti xjiismn^ng dskt ia.SS^ j 

£2 off ri purcJrased with W3 non __ | 


AMAZING SENSOR & CONTROL EXPERIMENTERS KIT 


6 pV^ in Prgpss Wfr^tariq required. Includes reay roilulfl, molor Iff sensor, r #k sHrch 
Iqil Lub i LEDs, pdft'edul sjftw.i'C- -yi FREE 'Gu+de- Ip Amiga Interfacing ' 



ROBOT BUGGY KIT El T .9 5 Neca= -morar crfpe rnodue & twiBlonTf En - 
cranrrod to rrow torvia-d. newrw, Cum, c*;;m shapes eta Ftoquraf L'O Pol-f&jal Maloc Ccnirolier 
: 1 7. 951-Mans ndapter |£7 50! -Bi mr^telp paduH* iMd uQRart[=E4*. 


Tamporature & Llghl Experlmenlera K It Oj Tl 1 .9 ^ 

TTiafn-c A FYimo pki9 mid xyiQQ «ilt»arw 

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an 0325 3657? 3 

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-.V SWITC«SOrrl^JWS9S3SPI<t9£^^.Dartin^T3i^Cn.CLrtan.[>La OSF 


Mams 

Power 

Supply 

£7,50 


FEBRUARY 1995 













Power Computing 


POWER SCAN 4 



Produce 2Sb greyscale images (on i AGA 
machine), scan in 44 greyscales (non AGA 
Amiga can only display 14), add colour to 
greyscale images, Special effects, new suoporr 
for I B-bit scanner, add te*t to scans. 
AMOO/feOO vo^iori avail^bfe. 


POWER SCAN 4 
POWERSCAN 4 OCR 
SCAN INTERFACE 
POWERSCAN 4 SJW 
OCR SOFTWARE 


£1 It 
£139 
£50 
£10 
£49 


EPSON SCANNER 


rhe GT4SOO and GT-BMQ 24-bit colour 
Fiitoed scanners from Epson scan up to A4 in 
size, with output resolutions ol up to 
| J00DPI on the GT-65DC and 1 60DDPI on 
the GT-8000 in 1 6.7 million colours, greyscale 
or line art. The scanners include either 
Powerscan or Image F X scanning software. 

CT-4S0Q POWERSCAN £599 

GT-OSBO IMAGE FX £Slt 

c T- B Cl o o POWERSCAN £949 

Gt-SOOU IMAGE FX £919 

DOCUMENT FEEDER tJ, 9 

COIOURSCAN 


Hard drives 


DISK EXPANDER 


MEGACHIP 


We can Supply SCSI or IDE 15 hard 
dnv& in many different sires. Including cables 
and installation software. 


SONS IDE I S" 
110Mb IDE 1.5" 
17 0MB IOE 1-5" 
100MB IOE J.5" 


£139-95 
£159. 95 
£119,95 
£219.95 


J50MB SCSIMOE 1.5 £154.45 

S10MB 5C5IIIDE 3. S '£129 95 
IGB 5CSUIDE J.S" £*99.95 
TGR SC SHI DE 1.5” £1049.95 

OPTICAL DRIVE 


power award winning 128MB opt<al Ask drive 


| I 3 M B OPTICAL INT, 

£549 

iibhb optical ext. 

£649 

115MB OPTICAL DISK 

£19 

SCSI CONTROLLER 

£1 29 

S Y QJJ E S T DRIVE 

Removable storage systems from SyqueSL _ 

3.5” IDE INTERNAL 

£199 

j r S" IDE EXTERNAL 

£499 

j,i" 105MB CART- 

£19 

J.i" SCSI VERSIONS 

tPOA 

TANDEM CD- 

D E 


' T 

t 


< ' /// 


rhe new I B-bit colon- handscarmef produces 

running colours wnh clarity and verve, 

3 lightening up those presentations. With over 
250,000 colours and award winning 
MweScan software, anything is possible! 

Colour and rrvono software 
Full colour manipulation 
Up to 4C0DPI 

25fe gn^cale ( AGA madlirie ) 

1 8-bit colour (A)GA machine) 

OCR oational eaftra _ 

COLOUR POWERSCAN *13* 


For tffe Amiga I 

Supports Milsuma CD-ROM drive 
Supports SyQuest 3,5" drive* 
Supports IDE hard drives 
Play audio CD Utility 
Requires Kickstart 204 acid above 
Includes cable, software and manual 


A w arp w i fi a i n g PR duct s 

aTTH Stanley St, Bedford MK4! 7 RW 

itlepbon* 0 2 14 2 7 3 0 0 0 

l,U »H* 3S2J«' 




Disk Expander includes the following features: 

Can add 50% to your hard dnve capacity 
Fast compression and decompression 
Reliable in tests- no data corruption 
Works with all drives, SCSI, ID£. Floppy, etc 
VttorVs on any Am'ga and any Kickstart 
Once instated the program is transparent to 
the user 

disk EXPANDER t3S 

FLOPPY EXPANDER £9-95 

VIDEO BACKUP 


TANDEM cd-oe CARD £*9 
CD-DE AllOO CARD £*9 

CD-OE CARO, CD-ROM £119 
MtTSUMA CD-ROM £>*9 


Use a VCR as a oackup device. 200 floppy 
disks fit on to a 4Hr tape Video Backup 
allows you to watch television on your 1 0B4s 
monitor. 

VIDEO BACKUP SCART £*S 
VIDEO BACKUP PHONO £4® 


A C E E X MODEM 



Externa, Fa* and Data modem 

Receive and send faxes m the background 

full Haynes AT command set supported 

Supports class 1 , 1 and 3 Tax commands 

Fa^ &end and receive 

Auio dial and auto an&wer 

Support? error correction: and detection 

Leased line support 

All cables and manual -supply 


ACCEX MODEM Tflllal* 
ACCEX vll TRAPFAX <194 

MISCELLANEOUS 


MIDI INTERFACE £19.95 

VGA ADAPTOR _ ^ 

PSU FOR HARD DRIVES £19 


LTwjc^c. (Mnfade t& L 


Addfflii 




Increase your Amiga MOftMO chip RAM to a 
total 0 r 2MB. MegjChip does this by using its 
cwrv I MB of RAM and drawing extra memory 
From any otner HAM ydu have installed in 
you- Amiga. No sdden ng is required. 

MEGACHIP RAM £|S 9 

MEMORY 


We manufacture a vast range of memory 
cards for all the Amiga range of computers. 
Please telephone us for prxes and availability. 

WARP ENGINE 


The high speed 040 board which installs 
dire ctly into the CPU slot not a Zoreo HI slot! 

WARP ENGINE lBMHl £999 
WARP ENGINE 4 0 M H i £1194 

WORKBENCH 2.1 

Release 2.1 ennancer including 2. 1 software 
and user guide manuals. 

2. j ENHANCER <*9 

ROM SHARE INC, 1-04 £99 

1,04 RON CHIP m 

P REMIER v ! SION 

You've heard how the Amiga has made Tv 
programmes possible such as Star Tmk-TNG, 
Babylon 5 and Seaquest D5V We are the 
ultimate mulhmedi* service for corporate and 
business users and offer a w.de range of 
services, including: monthly events on multi- 
media, design and install complete systems, 
training CD-ROM mastering and dupkahan 
Some of our clients include: ClC Video. 
Grenada TV. Shell. Na tional Trust, MOO. 

CALL all 111 7° so 


Telephone 

System cmnsd 
QeBCrtptiafl 


GlwqitfUto far 1 ^ 
Credit CP-rd Nff, 
EkpIi-ji elite 




Sign- 



Power Computing 


VIPER 68030 SERIES 



viper features 

RAM Upsmdajbfce to I2BMB* 

Full Kickstart remapping** 

Optional SCSI-II adaptor 
6H3B2 Maths Co'prwessar 
On-board battery hacked clock 
Instruction & Data bunt modes 
Myth faster than an Amiga 4000/CMO*^ 



*>*,■ Hi Viper :3t*J "Or *t d'.Vpr hi V|rt UNO 


VIPER 28 

EC 030 at 28MHz. FPU upto SCMHz 

BARE BOARD £109.« S 

4KB VIPER BOARD £319,95 

8KB VIPER BOARD £199.95 

VIPER 28 MMIJ 

FuJ 030 with MMU it 28MHz. FPU upto SCMHz 

BARE BOARD £119.95 

4MB VIPER BOARD £369.95 

8KB VIPER BOARD £419.95 

*0# 


VIPER 40 

Fufl 030 at 33MHz (docked to 42MHz), FPU 
upto SOMHz 

BARE BOARD £179.95 

4MB VIPER BOARD £119.95 
8MB VIPER BOARD £479-95 

CO PROCESSORS 


I 8 K H t FPU £15 

3 1 MHz FPU £60 

48MH* FPU £«0 

iOMHi FPU £H0 

SCSI-1* ADAPTOR £79 

4MB SIMM £119.95 

BMB SIMM £199,95 


HIGH SPEC, LOW COST 


isits 



XL DRIVE 1.76 MB 


Tie new XL Drive 1 .76MB new corner in a 
brand new metal casing which is half the 
height of a standard e*tena! floppy drive 
The XL Drive allows you to store a massif 
I 76MB on a nigh density disk The ATO0 
internal drive Fits perfectly underneath the 
original drive, ne case cutting ^uired 

X L DRIVE I ,7 1 H I £39,95 
XL DRIVE INTERNAL £55.95 
XL DRIVE A400D I N T. £55.95 


0*9* 



SUPER XI DRIVE 


The Sifter XL Drive s the only t ;nd oF Floppy 
dnve of its kind on the Amiga market! The 
innovative drive can store a mas-save 3.5 MB on 
one high density floppy disk {without 
CQmprt-vwiy ihe file!) This dnve is available 
from late Novemberfeariy December 



SUPER XL DR3VE 3 5MB £99 .95 
SUPER XL DRIVE INT. £93,95 





INTERNAL DRIVES 

We use the same drive nsec ham sms as 
Commodore to ensure complete oompaubilty 

PC 8 9 I ASOO INTERNAL £J0.95 
PC8B1 A3800 INTERNAL £10.95 
PCB83 A600U 190 INT. ilS,95 

ECONOMY DRIVE 

The Economy dnve comes with anti-dck 

PC&S0E ECONOMY £19.95 





The Power Dnve u most impress we dnve c 
its kind or the market and new induce: & " 
Amiga and Floppy Expander: Floppy Expander 
allows you to compress filet only on fepp* 
disks by up to 50%. Other featb*e: _ c ude 
Anti-click, Anti-Virus* Isolation Switch. I Tear 
Guarantee, Thnu'porL Cyclone Comp-aL&e 
Chip, Built-in Backup Hardware an : 3 t z 
Compatible. 

POWER DRIVE i** ; = 


AWARD W t U n i n tf P R D U C T S 
4 4 a / h Stanley St. Bedford MK4I 7 RW 



tt t i p & * * r 0 1 I A 2 7 3 0 Q 0 

fact im it* UH 3 S 2 2 & T 


,*| VAT ^ WA fn«l n K, J r «l t* .rn jirovfcftynj FWn l"! 

^fflHTttiafffciialDiirti E*OLO*#y dm 4* 4* j j dw OJI kiAIt tll &fti««ali^iDiErtiwi^ 


TricpflDIVE 
StbLetti owned 

Checuei pjtiJe lo Qampgnnf L ie 

Nam e DesEcIptiort 

Addreii 

OwqiMl'PO tar L 
Cr*4it card Nd, 

PfutcfldB isrpirir data S4f*i 





* ^ ' 


1 C 27 


PEWS. 


- . 



ROM BO Productions Limited 
2b Young Square, 

Rrucefiekl Industrial Park, 

Livingston, Scotland El 154 9RX 
Tel {0506} 414631 Fax {0506) 414634 


It takes time to develop the best 
Frame Grabber (or the Amiga.... 
....8 years to be precise! 

Rombo have invested 8 years of research perfecting a 
range of frame grabbers for the Commodore Amiga, a 
range without equal in performance or specificatir-r 
and all at affordable prices, the ROMBO VI HI 
AMIGA range of Frame Grabbers and Digitisers, 

Compare these functions and facilities with any f f 
grabber on the market and you'll see why we are 
confident that there is no equal in specification or 
price to the VLDI AMIGA, 

VIDI AMIGA 12RT j 24 bit Red Time Colour Digitiser ] 

* 24 bit images wived in JPEG, BMP, TIFF, ANIM and all ILBM 
formats ■ I l.irdwure colour processing • Fwo composite and one 
S-V I IS video input • Input from video camera, VCR or laser disc 
player ■ Detects PAL, NTSC! iinl SKI’! AM video sources 
automatically • Ansa support ■ Phase Lock Loop Stabilisation 

* Three year hardware guarantee * High speed bi-directional port 
transfers H hit data, up m 200 kh/sec • 24 hie graphics L.ird support, 
\ Harlequin, Retina) • HAM S colour preview • hull overscan 

360 k 37(j capture resolution * linage procensing package built in 

* TV inner, Teleresct decoder, NK AM Decoder, Digital Genlock 
support follows stPtm. 

ROMBO frame Grabbers for the Amiga start as low 
£69.00 and remember all come with full technical 
support from ROMBO, the only company dedicated 
to UK design, manufacture and assembly. 

To grab your VIDl AMIGA or ro simply find out 
more, contact your local ROMBO PREMIER 
DEALER or contact ROMBO direct. 


ROMBO PREMIER DEALERS 


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£ X>V ENT ftY « 1 >MFl m-R i l-.KTIt t 
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Preucm £0772! 20J1S*. 






It takes time to develop - e . * 

Frame Grabber for the A- : 
....8 years to be precise 

Kombo have invested 8 years of rt> c-.-ra* . 

range of frame grabbers for the C timm k: - 

range without equal in performance ft K» ' 

and all at affordable prices, the ROMBl ' MI 
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Compare these functions and facilities v, tt -■ - 
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Confident that there is no equal in specify •* 
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VIDI AMIGA 1 2RT 1 24 bit Red Time Colour Digihse r 


*24 bit images saved in JPFG* BMP, TIFF, ANLVi 

Idrmais * Hard ware colour processing * twn : rip. r . . « 

S-VHS video input * Input from 1 

™ko camera, VCR or IibAc 

player * Detect* PAL, NTSC and SKCAM video vturu * 

automatical l> * Araxx support * 

Phas£ Lock Loop Stjbi =' * 

* Three year tiardware pucirantee 

■ Hi^h speed bi -direct 

transfers » hn data, up tu 200 kb/st-c • 24 hit graphic . *' 

■ 1 Earle quin, Retina) * 1 t,\M H colour preview * I uli • 

360 x .176 capture resolution * Imagic processing P^k.iu, 

* TV Tuner, Teletext dteodet; NIC AM Decoder, Digital 5 

Mippori follows MHm. 


ROM BO Frame Grabbers 

for the Amiga Starr as lo r * 

£69,00 and remember all come with full technic. i 
support from ROMEO, the only company dcdu..\ 
to UK design, manufacture and assembly. 

To grab your VIDI AMIGA or m simply find out 
more, contact your local ROMBO PREMIER 
DEALER or contact ROMBO direct. 

ROMBO PREMIER DEALERS 

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| NVF.RNIiSS COMPU 1 FRS 
bvrtflcw (UW) Z2«205 

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A collection ot great utM 
programs to help make ,i 
your Amiga easy ana pa - 


Button Menu 


Assign programs 
Fttonlo 


to a button tor easy 
access and quick 
execution 


ECS Diagnosis 

A brilliant diagnostic 
tool to (rack down 
Amiga faults 


Window! 

Custc~.se 
your Mga 
Womsene- 


All Amigos 


ANIMworks 


Comp/ete and 
unrestricted progr 


your own 
animations, edit 
and manipulate 
frames with a 
host of graphic tools and h>n 




m