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August IQ9I Amiga Computing
Amiga Computing August 1991
t
WHO'S WHO
MANAGING EDiTOH
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ASSOCIATE ETHTCKH.
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FEATURES EDITOR
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NEWS EDFTGR
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THE COVERDISK
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to ary htecS ir wixia IflPflS or iitetKiwlL
NmliMQdnlulii'v W96+44D55
Classic Arcade Action!
Fight your way through two of the best ever classic
arcade games. Defend against hostile nukes in
MiiiUe Command, and survive a Storm of Aiteroidi in
our second game,
F index
Excellent card index style database. Fast and friendly
lists, addresses or disk catalogues. All made easy with
Findex.
IFF2PCX
Convert Amiga graphics to the PC's paintbrush format
with this useful utility.
Asolve H
Make the most complex maths functions simple to
plot and visualise with this science students' dream.
C O M P u CONTENTS
REGULARS
FEATURES
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Commodore reduce the price of their
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the very best in PD game* and ray-tracing
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ACAS
What sort of Internal disk drive is right for m «■ a
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ESP
Jupiter's moons, viruses and a short circuit
it's a typical month for our very own tzra .
Rock Lobster
The cat, the thief, his wife and her lover.,,
well not quite, bu t there IS a cat
: 141
146
CDTV steals the show
More hot afr than light in the windy city?
The COTV bandwagon rolls on
jLidku.li.HhHhsit
16
The producers
With a strl-ng of recent hits, and DcluxePain t IV
In the pipeline, we visit Electronic Arts ....
39
Colours and crops
What's the difference between Word Processing -y
and DTP? Pen Pal tries a bit of bother.'*.'*..**.**.*** f i
3D head to head
Two giants of the ray tracing world go head- ™ ^
to-head In the 3D shape of Imagine & Real 3Q / O
DeluxePaint goes fourth
How do you improve on the world's best a .
paint package? We find out it IS possible 0*t
3D made easy
What is 3D modelling and how can you make
it easier? An expert explains......
■ ui.tiAkajuoHtfa'tfhiiiiri
89
The section of Amiga
Computing that takes
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This month we have the hottest reviews of
• 3D CONSTRUCTION KIT * CRIME DOESN'T PAY
• LOGICAL* STORMBALL * LOGICAL
• CENTURION * PRORIGHT • DISC HYDRA
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The Workstation
Mate the most of Ajnlgd Computing's exclusive
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pecial
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START COMPUTER SYSTEMS ARE IN
NO WAY ASSOCIATED WITH 9CS OF
WASHINGTON
■■■
Education
bundle price
slashed as rival firm
WHAT’S
launches similar pack
By JOHN BUTTERS
AN IMMEDIATE £100 price fall has been
announced for Commodore's lop selling
Gass of the 90 J s First Steps education
bundle only weeks after rival firm Atari
UK released a similar package.
But the Masdenhead-based computer
giant was quick to dismiss speculation
that its move had any connection with
the introduction of Atari's Family
Currkuhn Pack. They claim that the price
drop was simply as a result of good sales,
and a policy to pass reductions an to cus-
tomers at the earliest opportunity.
Spokesman Andrew Ball commented:
"Irrespective of whether Atari had or not
(released Family Curriculm), once our
costs had been recouped, we would
have passed reductions on to the end
user*
Education sates manager, Peter
Talbot, added: "Commodore, as a lead-
ing supplier to education, is striving to
make computers more affordable and
accessible bo schools. The First Steps pack
represents excellent quality and value for
money.
in the £499.99 pack is an A50Q fitted
with one megabyte of ram and eight
software titles including Let's Spell,
Deluxe Paint II, Deluxe Print II, a word
processor and a multi-media filing system
capable of storing sound and graphics.
The pack is aimed at children aged
over five and more than 1 7,000 packs
have been bought by UK schools, which
are also eligible for preferential prices.
Peter Talbot "Ccmimodure it slfMng la
make mmpulm man* dUurrhihlt- mul
SCCflUlMa ity idKwh/
More support for CDTV
as sales take off
AS Cfifnmodore'i CDTV hit the High Street the computer giant has announced
that the machine is to be compatible with Kodak's Photo CD system when it is
launched next summer. The Kodak system converts conventional photographs into
the format of compact disks and CDTV useis will be able to view their photographs
on television sets. Up to 100 35mm images will be stored on each Photo CD.
Managing Director of Commodore UK, Stephen Franklin, commented: "CDTV is
Set few launch je tUe UK's main (riiurc show Is Cwnmodofe's CD-ROM. One problem faein-q
ASM [wwri wltfi bard disk* will be that they will have to dliooonett tbr drive hePore honking
the CD-ROM to the computer
bringing the world of multimedia to consumer and compatibility with Photo CDs
will be a vital component in this movement."
Meanwhile, sales of the new Amiga-based CDTV are said to be doing quite well.
Within a couple of weeks of its going o-n isle Commodore was claiming UK sales in
excess of 2,000, its main problem being to ensure the product is available in
shops.
A Commodore spokesman told Amiga Computing that sales of the £599,99
machine were split between those familiar with the Amiga but wanting to move
over to something less complicated and people who would not buy a normal com-
puter.
And the firm is continuing to market the CDTV away from the Amiga. In a
recent letter to trade magazine Computer Trade Weekly, Commodore's Marketing
Manager, Dawn Levack, explained that if the multi-media player was shown to be
an Amiga computer with a CD then it would confuse and put off those people
who fear computers, or have no interest in them,
She said that while those who understand the market and product think its
positioning Is strange, it is essential that it is seen, regarded and perceived as
something wholly new, different and exciting for both the long term and broad
appeal of CDTV.
Staying with compact disks, it has been announced that Commodore's CD-
ROM, the A690, is to be launched at this year's European Computer Entertainment
Shaw at Earl's Court at the beginning of September.
The CD-ROM will play CDTV disks and plugs into an AS 00 expansion port after
users have first unplugged hard disk drives or external memory expansion. Owners
of other variants of the Amiga will have to wait until next year before they see a
drive for thei r maoh ines.
The A690 will cost £299. /
August 1 991 Amiga Computing
Amiga Computing August 1 99 1
8
ik
WHAT’S
new
AT board to run
faster
The fair
BRUCE EVEfUSS, organiser of the All
Formats Computer Fair, has said that
his rest event will be held in
September, During the autumn the fair
will visit several regions including
Scotland, Leeds, Bristol, the Midlands
and London.
Everiss said: ^'No matter where peo-
ple live in Britain [hey are going to be a
reasonable drive from a show. There is
a lot ol support tor regional shows - the
travels
last show had 70 exhibitors, including
all sorts of littJe J people who do not go
to big shows."
The organiser of the shows and
owner of several computer-related
recorded telephone messages has
recently moved premises. Bruce Everiss #•
is now at PQ Box 71, Bishops
Itchington, Leamington Spa,
Warwickshire CV33 OKS, telephone
0926 61 3047
GERMAN hardware specialist Vortex is set
to start work on upgrading the Amiga
version of its PC emulator, ATonce,
It has had several software upgrades
since its release last year but now the
developer has decided it is time to
change the hardware to increase its per-
formance,
A spokesman for UK distributor Silica
Systems (081-309 1111), Andy Leaning,
said ATonce Plus "is planned to follow the
same path as the (Atari) ST . - " The speed of
the Intel 8Q286 CPU will be boosted from
8MHz to 1 6MHz and the board will be on
sale in three months.
Industry experts believe the emulator
will cost £225, and will lead to a massive
price cut for the existing 3MHz ATonce,
probably to £149.
Meanwhile Vortex has just Finished its
'second generation' A20GQ adaptor card
which enables an Amiga to be trans-
formed into a fully expandable PC. The
£69.95 card is necessary for all A2000
owners planning to use ATonce and
allows extra memory and video cards to
be accessed by the emulator.
Shirts in up to
4,096 colours
LONDONER Peter Feetham, 22, has formed
a company, using an A20Q0 and more than
£30,000 worth of print technology to produce prints, T-shirt and sweatshirt
illustrations with the computer's 4,096 colourpalette.
The Silicon Picture Company (081-556 7607) began operations on June
17th, from Peters home. Disks sent to the company with Amiga-created pic-
tures can be output using professional equipment and returned within four
days, although this should be cut down once things begin to settle down.
The firm was set up because Feetham, who always wanted to run his own
Company, saw a gap in the market for such a service. His background is in
desktop publishing work and he has been responsible for producing promo-
tional material for large corporations such as British Telecom and Shell, which
will be beneficial when he starts to sell his own designs.
The skills of PD author Tobias Rickter are being employed at the Silicon
Picture Company and Feetham is
already hoping that he will be
able to take on somebody else
before too long.
He charges £5-50- for A4-sized
prints, A3 prints cost £6.50 and
larger ones range from £10. T-
shirt costs are £16.95 and sweat-
shirts, £19,95, although
„ , . discounts are available for bulk
Amiga artists can now oulput trwlr wort without
hatting to own eipemlve printing equlpmenl Orders.
Videoing with
the Amiga
THREE new desktop video products for
the Amiga have been announced by
Syntronix Systems (0332 298422).
Editman is a computer-based editing
system capable of controlling certain
domestic VCRs and camcorders with an
accuracy of plus or minus one frame.
Auto assembly, insert and audio dub edit-
ing is available from mouse-driven icon
screens.
IFF files can be edited with or without
genlock support, accuracy being achieved
without timecocte- Cost £587.45.
Users of S-VHS or HiS equipment can
record animation or computer-generated
images without the fuzzy edges to
colours found when using the composite
PAL signal, with the use of the RGB to 5
(Y/C) Recording Interface. Using the
equipment makes genlocks an alternative
that can be avoided. A YUV version is also
available for those using professional
component systems. Price, £293 JO.
Professional Computer RGB Spliter
accepts 5 (Y/C) signals and provides host
software with respective RGB signals to
get video sourced image grabs into the
Amiga. Cost, £234.95.
Drawing
program
on the horizon
AMERICAN publisher of the best selling
ProWrite word processor. New Horizons
Software Incorporated (010 1 512 328
665Q), have bought Central Coast
Software, publisher of a wide range of
Amiga utility packages.
AH Central Coast departments have
been relocated to New Horizon's head-
quarters in Austin, Texas, and their
Colorado office closed. Central Coast
becomes a division of New Horizons
Software.
Among CCS's leading Amiga prod-
ucts are Quarterback, a hard disk
backup program* and Quarterback
Tools, a set of disk utilities for undelet-
ing files, correcting disk problems and
increasing disk performance.
File transfer program, Dos-2 -Dos,
enables files to go between IBM-com-
patibles and an Amiga and vice versa.
Mac-2-Dos does a similar task but gives
a link between Apple Macintosh and
Amiga systems.
President of New Horizon, James
Bayfess, said: ’'Central Coast Software
publishes a superb Fine of Amiga utility
software. As with the New Horizons'
products, their products are character-
ized by powerful features and excep-
tional ease of use.
'With the addition of their products
to our existing line we can provide a
wider selection erf high quality software
to solve the needs of Amiga users."
Amiga Computing can also reveal that
the next package to come from the
New Horztons stable will be
DesignWorks, a structure drawing pro-
gram which should be available within
weeks.
Et is described as being the ideal tool
for creating any type of detailed draw-
ing, treating graphic elements as inde-
pendent objects. Designs can be up to
1D0 inches by 100 inches and all 4,096
Amiga colours can be used
An unlimited number of drawing lay-
ers and a text system that enables any
combination of Amiga fonts, sizes and
styles are available. Up to 1 0 drawings
can be open simultaneously and the
firm claims that, because of its high res-
olution printing, near PostScript quality
results can be obtained from a normal
dot matrix pnntEr.
A minimum of 51 2K memory and
Kkikstart version 1,2 is sufficient to run
the program but New Horizons recom-
mends the use of a second drive, At the
time of going to press a UK pike had
not been finalised although it will sell for
1125 in its homeland.
Shortly before its takeover Central
Coast Software struck a deal with dis-
tributor Silica Systems (081-309 till)
for their entire range of Amiga products
to be sold in the UK. This arrangement
continues.
You deserve the best!
Now you can get the best... with PEN PAL!
V word processor with immense power tu deal with most
situations and— it includes a Database! It's all so easy to use,
you probably won't need to refer to the extensive 250 page
manual too (then.
Whilst working, you can open up to four documents
simultaneously (memory permitting), search and replace; cut,
copy and paste; check your spelling with a 1OO0OCH- word
dictionary. You can import your favourite IFF/HAM
graphics* from programs such as DPaim II or Clip An, in
various si7.es and colours. You can auto-
matically How text around graphics in any
Workbench compatible font (them are over
200 available styles), in different sizes and
colours to suit your design... even as you type!
All this from a word processor and
Much Much More! __ a
Ftn F&l
As you can see, this is not just any ordinary word
processor! Full Page View wijh position, edit and creation
of graphic objects. Mail Merge using tire built in database
and forms designer. Creation of templates for complex
reports, into which the database can lie merged. Operating
with 32 fields per record, and 32,000 records per database
m with a fast sort of 1 000 records in less than
5 seconds this is a recti database.
Pen Pat requires an Amiga 500/ 1 500/2000
or 3000 with a minimum nf 1 megabyte
c7\ aUabie memory.
yy
it
A
v ..AC
A
ifs Jiandling of graphics is unsurpassed:
Pen Pal is the only program I tested that will
automatically wrap lest around graphics ...' 1
\mixn Warid-.Jul '90
A
** A
m
V
x
-without beating around ilic bush Pen Pal
very special.." - "There is litllc to fault Pen Pal
Laid ii dese rves 10 da well."
t armtiL r .Dec. r 90
Pi/
mi ««»
r«sr
w-f 3?S55 i*—
SiSK ”
I Order Line
773 836781
I \n Pal is abio avoiW from px%\
compuber bitwcs cwerywtficn?! 1
Pen Pal
When., .you deserve Ihe best!
£ 79.95
" 1 am extremely pleased with, your prod-iiul especially
the Graphic Capabilities within (he Word Processor. Having
the Dal LLhvisc on !hc sume disk has made PEN PAL ihe best
program I have..." D.SJC, Phtiitshtui. LONDON
" ...PJea^e let me (ell you luiw amj/ccl | mi ut how EASY
IT ]5 TO USE HEN PAL. The manuals supplied are
very infonTiaLLve ami very C le;u... "
Mi-, Clifton. NOTTINGHAM
"...A most excellent piece of software...."
k J'Jf , Strufhi tyde. SCOTLAND
HAR
HAR
Q 0 mp^ er3
Gordon Harwood Compulerj
New Slrtrci AifnAon Derbyshin*
Wbrdworth
a writer's dream
The graphics! nature of Wordworth® makes producing
documents faster and easier. The WYSIWYG display shows
exactly how your printed document will look, different fonts,
styles and sizes, headers and footers, graphics and so on.
Commands are grouped under a series of pull-down
menus, accessible either by the
mouse or keyboard. Frequently used
commands have on-screen icons,
including Help, should you need it.
Experience the look and fee! of
the new and exciting WB2 (even if
you use WBU),
Word worth
Digita's® innovative Human
Interface Protocol 1 M " is incorporated and sets new standards in
speed, style and elegance. Each document is a separate multi-
tasking window, which means you could for example, print
one while editing another.
Graphics have always been the Amiga's strong point,
Now it's better than ever. Pictures from Deluxe Paint can be
placed in a document, and then sized, scaled and dragged
(text automatically reformats around
the image).
Wordworth's enhanced fonts will
give you the very best printed
quality, You can also print special
symbols, such as boxes, arrows and
so on. Better still, you can mix
graphics, Wordworth's enhanced
fonts, Amiga fonts, Colorfonts and your printer's own fonts,
all on the same page.
Word worth integrates with most word processors, and so
you'll be able to use any documents created with Kindwords,
Wordpcrfecl Prow rite. Pretext, Excellence, and any ASCII or
IFF Text document.
As Amiga Computing put it, "the only Amiga word
processor to rival Pro text for speed. I would recommend the
program to anyone thinking of buying their first
word processor or upgrading from Kindwords."
Wordworth is written in the UK by Digits. Which
means you'll be using an English Collins spelling checker
and thesaurus, and you'll know where to come for
professional support.
When Amiga Format said ' a
new word processor that will
give the rest of the world a run
for its money" they weren't
joking. "Wordworth is the most
user-friendly word publisher on
the Amiga," Fraise indeed.
The only way to really appreciate W'ordworth is to use
it. Phone 0395 270273 for more information or, write to
Digita, FREEPOST, Exmouth EXfi 2YZ.
Wordworth costs £129,99, which includes VAT, postage
and packing, If you already own a word processor and
purchase Wordworth direct from Digita, you can save £30
by returning your original disks with your order.
Wordworth will be your writer's dream.
However, if you don't agree with
us {and purchased directly from
Digita), return it in original
condition within 7 days and we
will refund your money.
Machijve support
Written specifically for the Amiga
Fully Nypports WBV 1.3 and VZQQ
Supports all medium or high
restitution muck’s tmonu and colour)
Requires ] MB of memory
• DIGITA
INTERNATIONAL
software thats right'
Digita International Ltd Black Horse House Exmouth EX8 IJL ENGLAND Tel: 0395 270273 Fax: 0395 268893
A iwihff erf lh* Dig* a .group -
CHgiU, Hu* h.v*.> ^urdworth and the Wonlwratti lego wr re^LsIemf iradnnjrki> and HTR FMpnd m& that* ngM m araJerrurti id HuWri» Ud
All i»lhr< ttiiuifftifcfici iheii imurr^ arr acfcrwwlidijeii Sold sub*: I to standard fiHhiluuiiirf ^ Ik
Westminster Exhibitions (OS T -549
3444) has announced details of inter-
esting Amiga products expected to be
displayed at the 4th International 16-
Bit Computer Show, to be held at the
Novotel, Hammersmith from |uly 1 2 to
14 .
The 160 exhibitors at the show will
be displaying the latest software and
hardware in the leisure and business
market, with several companies
expected from North America and
mainland Europe ready to launch
products in the UK.
Tornado flight simulator Prof light
will be demonstrated on the Hi 5 oft
stand. It has recently been converted
from the Atari ST and is the most real-
istic Amiga flight simulator.
Domark makes its
mark in the USA
GAMES giant Domark Software have
formed an American subsidiary and
announced a line-up of CDTY products
for users on the other side of the Pond,
Domark USA (010 1 415 656 4374)
will be headed by Randy Broweieit, a
person who has gained previous experi-
ence in the US market with software
houses SSI and Tengen,
"Domark have some great products
that will do well in the States. I aim to
build their brand over the next few
months and that means a strong com-
mitment to marketing/ he com-
mented.
The first products to hit the
American market will be 3D
Construction Kit, 'Nam and MiG-29
Fulcrum. But the States is also set to see
three releases for the CDTV. The first.
Trivial Pursuit, is to be closely Followed
by whodunnit crime buster* Herewith
the Clues and Murder off Miami,
Going for a
better scroll
SCROLLING package, the Big
Alternative Scroller,, has had two major
changes to improve its use.
The scrolling has been improved to
get rid of flicker and specialist training
days are being offered to customers to
use all the facilities that are up and run-
ning at Alternative image (0533
440041), such as 3D Modelling incor-
porating full 24-bit graphic output,
video graphics and DTP.
Users can upgrade from version 1 to
version 1.03 by sending their original
disk with a cheque for £3.50 to cover
administration costs.
A programming guide
PROGRAMMERS wanting to advance
from writing Basic demos can graduate
to C and Intuition after reading a new
book, Intuition - A Practical Amiga
Programmer's Guide from Kuma
Show promises plenty for
AmigaSHOW organiser
WHAT’S
new
But the Bedfordshire-based software
house are best known for their profes-
sional programming packages and a
new easy-to-learn Pascal system will be
unveiled at the Novotel, The firm s C
Interpreter should also be available in
time for the exhibition.
From Precision Software there will
be Superbase Professional 4, a
database package with graphical appli-
cations that support sound samples
and pictures.
Pen Pal, Precision's wordprocessor.
can open up to four documents at
once and has cut and paste and
spelling checker Facilities.
Surface UK will have several ne^
products from American Supra
Corporation including the firm's new
ranae of modems and SupraffAM
2000 .
Other new products will be shown
by Microdeal, educational software
from LCL and the new RX-5CH5 one to
eight megabyte ram expansion for the
A5Q0 will be available from WTS
Electronics. There will also be an
opportunity for visitors to meet the
editorial staff of Britam's Brightest
Amiga Magazine at the Europress
Publications stand, who will be happy
to hear your comments about the
magazine
Computers (0734 844335). It is the first
in a series of Amiga programming
books planned by the firm. Author Mike
Nelson has given many examples of the
Amiga's Graphical User Interface,
believing that the best way to start
learning to program is by looking at
modifying other people's code.
Programs can either be typed into
the computer or obtained on separate
disks. The explanations of the code in
the book are detailed and, in places,
repetitive to reinforce some of the more
unusual concepts.
The book has a strong emphasis on
practical programming and costs
£16.95 and the disk veraon oF the list-
ings contained in the book costs £10.
Colour upgrade
PHOTON PAINT users are being given
the chance to upgrade to Oxxi's (010 1
213 427 1227) new 4,096 colour paint
program, Aegis SpectraColor.
Qxxi president John Houston told
Amiga Computing: "All Photon Paint
owners benefit from SpectraColor's
additional features, but for a very
affordable price.
■^pectraColor Is the first HAM paint
program ever released for the Amiga to
support full PeluxePainh style Brush
Animation and Key Frame Animation/
Owners of the earlier product should
send the original main program disk or
a photocopy of their manual, together
with 164.95 to the firm at 1 339 E. 28th
Street, Long Beach, CA 900 39 r USA
Top printer at under £300
Making qyillty 24-pln printing mo * t accessible to Amiga owner* is Fujitsu’s new r>l 900
AMIGA beginners are being targeted by Fujitsu Europe (081-573 4444) for a
new entry-level 24-pin printer costing less than £300.
The desktop DL900 has 110-column printing at 10 characters per inch and
seven resident fonts including Courier, Boldface, Prestige Elite, Compression and
Correspondence. It boasts a print speed of 1 80 character* per second in draft
mode and 60cps in letter quality fonts.
IL has three emulations, Fujitsu DPL24C Plus, IBM and Epson and while the
price ts promised to be under £300, an exact figure has yet to be decided.
Meanwhile rumours suggest that a \ow cost 9-pin printer is to be available
soon from Amiga distributor Silica Systems (081-309 1111).
Details of the machine remain sketchy but sources close to the firm have
revealed that it will boast a print speed of 162 characters per second in draft
mode, yet will be priced low.
It is thought Citizen might be the mystery manufacturer of the printer.
Do you know
something we don't?
Although Amiga Campy ting has scores
of contacts in the Amiga world, we also
need you. Ff you have some hot news
pkk up the phone and ring jghn Butlers
on l he newKfesk now on 0625 878888,
All information supplied will be
treated m the strictest of confidence and
if it's really good your wallet will be
heavier.
August 1991 Amiga Computing
Amiga Computing August 1991
WHAT’S
new
Lasers added to
printer range
PRINTER manufacturer Kyocera
Electronics (0734 311500) has added
two new laser printers to its range and
cut the price oF others.
Hitting the market are the F-5GOO r a
single bin printer which can print on
either A3 or A4 paper priced at £5,350
and the £1,995 F-820* a dual-bin laser
turning out eight pages per minute,
Kyocera models seeing a price
reduction oF about £500 are the 10
Fine tuning for pianists
LEARNING to play the piano will
become much easier with the intro-
duction of a learning program from
MindScape (0444 831545),
The Miracle Piano Teaching
includes software, books and a key-
board and uses an artificially intelli-
gent teaching system to
automatically set the level of diffi-
culty appropriate to the student's
ability.
The fully-compatible Midi key-
board has built-in speakers and can
operate as stand-alone, There are 360
lessons which company spokesman
Simon Harvey claims will "take you
from learning the position of Middle
C to Beethoven*.
A series of games aid in the teach-
ing of keyboard recognition and
rhythm and stereo headphones can
m be attached to make the lessons pri-
vate.
It will cost £249 and should be
available in September. There will be
a preview of the system at the
International Music Show at
London's Olympia on |uiy 12 to 14.
¥ S T E II
page per minute £-22205 to £2,920,
the 18 page per minute F-1SQ0 to
£2/920 and the F-33GO, £3,650.
Marketing communications man-
ager Neville Rawlings says: J, We natu-
rally view our price educations as a
positive move towards gaining ground
in a highly contested market/'
Silica goes on air
LEADING Amiga distributor Silica
Systems (081-309 1111) is believed to
have become the first computer dealer
to use radio for an advertising cam-
paign. Over the bank holiday weekend
May 24 to 27 the firm used London
radio stations Capital Radio and Capital
Cold to promote their ? Mad Spring Sale'
and kept their Sidcup offices open to
accept enquiries and orders.
Silica spokesman Andy Leaning says
that they were the ideal stations because
the audience, of up to 3,000,000, is
made up of typical Amiga buyers.
*The market place we wanted to
address was not represented by other
media, such as those that wouldn't nor-
mally read the computer press/ he
commented. "You can never tell the
response from radio immediately, but
people see you as a more respectable
company/'
Leaning refused to comment on the
cost of the promotion.
Animation at
city festival
EDINBURGH-baied Amiga Centre
Scotland (031-557 4242) will be holding
the 1991 Computer Animation
Competition and Exhibition to coincide
with the city's annual festival.
Last year a similar event was organised
and because of its success and a growing
interest in computer animation the firm is
once again hoping to attract a high stan-
dard of original work from Amiga users.
There will be prizes of both hardware
and software for the winners and work
will be exhibited at the company during
the 1991 Edinburgh Festival, to be held
on August 21 to 23.
Entries shoudl be submitted on either
floppy disk or PAL video tape and should
be accompanied by an official entry form
which is available from the firm. The clos-
ing date tor entries is July 31, 1 991 .
Communication from
the States
AMONG several additions to Supra
Corporation's Family of modems is an
internal model for the A2QOO and A30Q0.
Supra Modem 2400 Plus has MNP 2 to
5 and CCITT v42bis error correction, to
give up to 9,600 bits per second th rough-
put when communicating with other
v42bis modems and 4,80Obp* with MNP
5 modems.
Hayes compatible, it is an autoanswer
and autodial modern supporting v21 , v22
and v22bis protocols. Included with the
pack is A-Talk III comms software and it
sells for £1:69.95. An external version of
the same modem is available without soft-
ware for £199.95.
Lower down the range h the
SupraModem 2400 MNP, which has the
same specifications apart from the
absence of v42bis error correction.
Costing £1 79.95, it will, before too long,
be upgradable to the same standard as
.SupraModem 24QQ Plus for about £30.
A more specialist modem in the range
is SupraModem- 9600 Plus, available oniy
as an external modem and again offering
MNP 2 to 5. Selling for £549 this v32
model gives v42bis up to 19,200bps.
A I the models are available with a five-
year wauanty and registration by Surface
UK (OS 1-566 6677], Albany-based Supra
can be contacted on 010 1 503 967
9075.
Whoops!
Amigo Computing would like to apolo-
gise to Castle Software and its cus-
tomers for printing incorrect pricing
information in an advertisement in
the |uly issue.
Disk storage to be tidier
DISK storage is a problem Facing many Amiga users. Floppies either lie scattered
across desks or in disk boxes plied high, making access to the game in the bottom
box a tedious task.
But things are set to change thanks to a new storage system from Kent firm
Accodata (0732 8S5555). Disk Ffle is made up of stacking boxes which slot together
and can be built into a shape and size that suit the user.
Each has a cany handle to enable the box to be transported. An optional extra is
a bracket system which will connect the Disk File under a desk surface as a drawer.
A 30Qndisk file costs £60.
to the UK. . .
Saxon Publisher provides you With performance Draw 4D is the first Multi Dimensional Structured Drawing
unparalleled by other DTP programs, with features so . ' and animation software for Desktop Publishing and Video
powerful and flexible that even the most complex KF.WING The Interface is the fastest, smoothest and easiest to use
documents can be created in a fraction of the
time. A program that incorporates numerous
advanced typesetting features not available
anywhere else ■ at any price. Saxon Publisher t
will change your perceptions about what a truly
professional DTP program should be...
The DTP Standard for the Amiga
Texr sizes up ro 2000 points
Import text from any Amiga WP
* v Rotate, Scale and Skew text in any direction
* v The ability to import and print 24 bit images
without converrions utilities
Support for Encapsulated PostScript
available on any computer.
& Zoom range is nearly unlimited
& DRAW 4D is fully multitasking
ON
PICTURE DISTORTION
Saxon Publisher VI. 2.... £2 49. 95
Draw 4P... £149.95
Saxon Publisher/Draw 4D Package... 049. 95
SURFACE UK LIMITED 5 ROCKWARE AVENUE ■ GREENFORD MIDDX UR6 OAA
TELEPHONE 081*566 6677 EXT 204/205 FAX 081-566 6678
; Limited
Access Visa Welcome
Healer eiujisirics welcome
...and the New Supra Range
SupmDrive ls ' Floppy quiet reliable floppy disk drive
works with all Amiga* computers. 1MB unformatted capacity.
Pass-through port for connecting additional diives.--C89.95
Su praDri ve ™ Re m ovab le
Syquest™ removable cartridge drive for the
A500 or 2000. Great for primary' back-up j
Storage. Comes complete with SCSI
interface, or as add-on drive. INTERNAL
£599.00 EXTERNAL £599.00
Supra Drive™ 500XP Micro-power
hard drive, SCSI interface, &t RAM for the
A500. Easily expands for 1/2 to SMB RAM.
Includes Amiga bus pass- through, SCSI port,
software. From £425.00
SupraDrive™ WordSync™ Easy-to-instalL autobooting
hard disk card for the Amiga 2000. Uses high-performance
Quantum 1 ” hard disk &r includes SCSI port, utility' software.
40MB £425 - 52MB £475 ■ 105MB £625
SupraRAM™ 500RX 1 / 2 , 1 , 2, 4 or smb of fast ram for
the Amiga 500. Easy to expand. Zero wait states & hidden refresh.
Amiga bus pass-through, from £1 29.95
SupraRAM™ 2000 2, 4, 6 & 8MB of FAST RAM for the
A2000 ifz .5000. Easy to expand. Zero wait states & hidden refresh.
Four-layer board improves reliability'. From £1 19.00
SupraModem™ 2400 100% Hayes IM -
compatible 300, 1200, 2400 baud modem for
virtually all computers, Compatible with all
popular telecomm unications software. £149.05
SupraModem™ 1400 Plus
SupraModem 2400 with MNP5 & V,42bis error
correction & data compression protocols,
/ Allows transmissions up to 9600 bps. £199.95
SupraModem™ 2400zi internal half-
card modem for the Amiga 20Q0 & 3000,
Installs easily in any Amiga bus slot. Supports
mu it ip I e modems on one computer. From £1 19,95
All prices include 17.5% VAT,
Introducing
Saxon Publisher & Draw 4D
Amiga Computing August JU
C9StT3L®
®»ocTi i?«eu) mMmmwitm
0782 575043
AMIGA SPECIALS
Armour Geddan 17.49
Hera Quest
Brat
Moonshine Racers.
Shadow Dancer,.-,
Hydra
I.K.+.,
Platoon
Predator 2,
Killing Cloud
Gnds^
Life & Death
Moonbase (Sierra) ...
Mig 29-
Heart ol Dragon,.....,
Eye Gf ttie Behokler.
Cougar Force..
Toki
Chuck Ruck.
Kill Street Blues,..
Hostages
Warcone
F15 Strike Eagle I
Midwinters.,
Railroad Tycoon, .
Lemmings
Super Cars 2
Viz
Swiv..,.
Alcatraz.,
Colditz,...
Turrican 2.
3D Construction Kit-
Super Monaco
4D Driving
Afrika Corps.,
Pro Sport Challenge
Cohort,™
Crystals of Atorea...
Das Boot
Wonderland
Switchblades
Pro Tennis Tour 2
Flight of Intruder™.
17.49
.17.49
..17.49
17.49
..17.49
7.49
7.49
...17.99
...17,49
...17.40
...17.99
...26.99
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17,49
17.49
17.49
17.49
7.99
17.99
-.25.99
25.99
25.99
17,49
17.49
14.99
17,49
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21.99
17.99
34.99
,17.49
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21.99
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,21.99
,17.99
,21.99
,21.99
,17.49
,17.49
.,21.99
AMIGA SPECIALS
Skull & Crnssbones ,,17,49
Hard Drivin 6.99
Toobin 6.99
A.P.B. 6.99
California Games 6.99
Carrier Command B.99
Speed Ball 8.99
Defender of Crown 1 8.99
3D Pool 8.99
[Tournament Golf 9.99
Sherman M4 7,99
| North & South 7,99
Lombard RAC, Rally 6.99
Moonwalker 7.99
James Pond 8.99
Forgotten Wolds 7.99
Violator 6.99
Ninja Rabbits 6.99
CJ Elephant Antics 6.99
Adv. Fruit Simulator 6.99
Jet Sublogic 8.99
BSS Jayne Seymour 9.99;
Predator 7.49
Pro Tennis 4.99
S.T.U.N. Runner 5,99
TV Sports Football 8,99
AMIGA SPECIALS
TV Sports Basket Ball 14,99
Wolf pack (1 Meg) 14,99
Warhead .,..9.99
Jl Out ...... „.... .6.99
Xenon 2 .,,,.6.99
Turrican .6.99
Honda RVF „„J.99
Treasure Trap - ,6.99
Colorado, 7.99
Theme Park Mystery 5.99
Teenage Hera Turtles, ,,,14.99
Kul .7.99
Test Drive.,,,,
Grand Prix Circuit
«th 'hr Inches.,,
Star Glider 2-,
Three Stooges ,,
Rick Dangerous,
Leonardo
P47 Thundertwh
Orient Games „„
Ninja Spirit
Kick Olf
Gravity
Hammerfisl „
Distant Armies „
Hill Si Blues
Axels Magic Hammer 7.99
CrickelSim(1 Meg) ,,21.99
Back Future 2, 9.99
Cadaver ,,14.99
Corporation 14-99
Dragon Breed .9-99
Demoniak 21 .99
Dynasty Wars ...... .7.99
Batlletmond 1 7.49
Wings, 14.99
Wings of Furry 9,99
Wheels of Fire ..,14.99
Shadow of Beast ,9.99
Space Harrier 2 7.99
Wax 7,99
Gun Boat ........... 21.99
Escape Robot Monsters 9.99
Fantawsion 14.99
Fed Lip with Faulty Software ^
All ou games are tested before destwten.
PhO^s A*avfi EWiMar
We have Rnoe
,,i.99
...,£39
.6.99
-6-99
.6.99
.9,99
.7.99
,6,99
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£.99
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17.49
9. FLalunds upcm Requaar
1G ft C*KS Meflfy Wol To
Dflts m 57MH3 9JM 45 Home™ S36317 7-S
Codename iceman
,.13.98
Gohanels Bequest.......
,.19.99
ConqueslofCgmelgt. „.™
Afterburner
..22.99
...,6.99
Bomber Sdb
-.15.99
BaaJ.,
...AM
Balance ol P-owe*
Blue Angels... UI11J111
...7.99
Bards Tale 2
Cloud Kingdoms „„„
m
Crackdown , r
5.99
DeiaVu...
Deja Wj 2
7.99
7,99
Skychase
. ..6.50
De$lrdyer
6.99
Guandsan Angers
.,.„G.99
Elite tan
...4.99
Hot FM..,.
?! 99
Oulrun .
7.99
fctferdrome
..,,6.99
Peatman Rat
a.39
Fast Food Dizzy...
6-99
fiType
,,.6 99
Fantasy World Dizzy -
.,6 49
F10 Interceptor
0.99
0782 575043
<:
Vi' ifv js- ihe cuatcmw is, Klnq
WaCnpWhrtt f
MkI ol our games are deszslchsd within
24-Afi hours -(beano m wrf we tes!
evfrry game)
Can't GgnYt m f M -anirr Bas h '*
Rafunda deng on any game rat
despslched by us ri requested
Ga&ti frrees ^
TeoHaf an a xcBitenr service Ihe cuatemar
it coiis menay. We are aHemg good
puxlvcte si wiy press
Cheapest Prices Around
Wa can I afbrti In be an* die a par. clierwse we'd
be bark'utf and psqfe *m bse dwt
Seated? «i akays try to utfmn us mu
Bargan Software, S.D.C., Main Fed, Gfard
Sen, £ i. Price Software, Etc Efc
E*aI ineyVe $ mMmtmn'n
ySBJS te mers #Xi'l
Why Chcwse Castte BaCtwesral
1. f*aw Hanagerneni
2. Fresh Approach
3. All Software is Tasted
4. 1 tCj Clii"i to Join.
5. KwPrfcK
6. Lsnfl Delays
7. Vest hems m Stodt
6. Helpft.il Sl&fl
AMIGA SPECIALS
S-m Cilyj'Populus 21.99
Swdchblade 6.99
Toyota Ceiica 16.99
Back To Fulure 3 16.99
U.M.S. 2 16.99
Adv. Deslrgryer Sun ,,1 7.49
Nam 21.99
Ulile Pufi in Dragwland 6.99
Bares Tale 3 17.49
The Power,., 19.99
Golden Axe.,, ,,,,,,17.49
Pirates 16.99
Dungeon Master (1 Meg }, 17.49
Chaos Strikes Back 1749
Prince of Persia ,,1 6-99
Power Monger ,.,19,99
Denaris,
Buck Rodgers
Operation WoJf
Ultima V
Gettysburg
GengisKhan
Lotus Esprit.,,,,,,
Ml Tank Platoon,,,.,
Midwinter ...
Amos
Dragon Wars
AT 0 Tank Killer
Gaur.Het II
Inc aniobis 500 ....
Distant AmtieS
Frontline.,,,,.,..,.
Vulcan
Ancient Denies
Virus
Wizball
Treasure l. Dizzy —
Silkworm
Double Dragon
Xenon..
Super Wonderboy
Hally Cross Challenge
Rocket Ranges,..,
Shadow Gate
S.E.U.C.K
,7.99
21.99
6,99
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24.99
16.99
19.99
19.99
34.99
17.49
27.99
7.99
16.99
.9.99
9.99
9,99
9.99
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.,,....6.99
.4.99
7.99
7.99
7.99
.6.99
7.99
.6.99
.6.99
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AMC AUGUST
14
Protar heads for Amiga
BERLIN -based hard disk manufac-
turer Protar E iektron ik [0923
54T33) have jus! opened their first
UK office and company boss Mark
Dowling has told Amjga Comparing
that they are set to produce their
first senes of A 500 hard drives.
The A 500 HD wifi have storage
capacity ranging between 20 and
200 megabytes and will connect to
the computer by the expansion
bus. There are 10 drives in the
range, with the 2QQ megabyte ver-
sion being built to order.
Every drive has a data transfer
rate in excess of one megabyte per
second, with an optional disk cache
which can accelerate data transfer
time by up to 50 per cent. This is
five times faster than the
Commodore drives.
Another optional extra with the
disks is a SIMM memory expansion
For up to eight megabytes of ram.
The drives, to be shown at the 4th
International 16 bit Computer
Show, are expected to be on sale
during mid-August at a price start-
ing at about £295 for the 20
megabyte version.
Also coming from the company in
August is a colour monitor based on
the Philips CMS833,
The Cl 41 M comes is supplied with
cables to connect it to either an
Amiga or Atari ST and although the
price is still be be fixed is promised to
be competitive. Frotar also manufac-
tures an Amiga 51 2K memory
expansion card. This sells for £30
and is on sale immediately. The
company is taking orders For the
other products.
The office is at Park House,
Green hill Crescent, Watford Business
Park, Watford WD1 SQU.ends.
Amiga to help
future dentists
STUDENT5 at a leading London dental
college are set to start using an Amiga to
aid them in their studies.
Kings College Dental Hospital are to
use an A300Q from next term to teach
undergraduates about root canal ther-
apy. The students' tutorial will be made
up of a combination of text, scanned
pictures and X-ray films, together with
Amiga-generated animation, diagrams
and sound.
Behind the system are Peta Smith,
head of Lhe department Of Paediatric
Dentistry and Andrew Gould, a general
dental practioner with an interest in the
application of computer and video tectv
nology to dentistry.
Both beleive that Endodonticss for the
Deciduous Dentition will form a valuable
accompaniment to conventional lectur-
ers, seminars and demonstrations and
once other subjects have been added
they see it as an ibndispensible teaching
aid.
The machine at the heart of the oper-
ation is an A3000 with five megabytes of
ram connected to a 40 megabyte hard
disk drive and two Sharp scanners for
image capture. Audio sampling b done
with Audio Engineer.
The tutorial was made using
Innocatronics' CanDo, Deluxe Paint III
and ASDG's, the Art Department.
Easy route to second
upgrade
A500 OWNERS with an internal 51 2K
memory upgrade who Find they need
even more memory are being offered
a device which wifi double the com-
puter^ memory from one to two
megabytes, without having to dispose
of their existing upgrade.
Megaboard has one megabyte on-
board and fits between the A5£>0 and
the current upgrade, working with all
fgur-chip memory upgrades that do
not exceed 90 millimetres in length.
No soldering is required and full fit-
ting details are included with the
pack.
Boards with higher memory are
expected to follow shortly from
Worcester-based Evesham Micros
(0386 765500). The two megabyte
Mega board is available now and costs
£64.95.
WHAT’S
new
DIARY
DATES
12 to 14 July 1991
Intematfontri Musk Show
Qnjonrser: Weslkmd Assocrotes (07 J -
730 7852) Veme: Olympic London
A musician's paradise - instruments,
synthesizers and celebrity visits.
1210 14 July 1991
4 th international ftf-tut Computer
Show
Organiser: Westminster Exhibitions
(081-549 3444} Venue: Novate!
Hotel, HornmersmithSc ores of
exhibitors from Europe and North
America meet under one roof.
5 to 3 September 1991
Computer Entertainment Show
Organiser: WAP (071-404 4844)
Venue: fad's Court 2 If you're inter-
ested in games then a visit to Earl's
Court Is a must.
5 to 8 December 1991
Computer Shopper Show
Organiser: Blenheim Pe/ fPJTMMH
4466J Venue: Wembley Exhibition
Halls An opportunity to buy some
bargains before Christmas. It's
expected to be much larger than
last year's show.
7 to 9 February 1992
Jrh international J 6-bit Computer
Show
Organiser Westminster Exhibitions
(081^549 3444) Venue: Navotel,
Hammersmith The first post-
Christmas Amiga show.
# if you are organising a show rele-
vant to the Amiga and it is nqt listed
above, please let us know so that
we can include it in Diary Dates.
i‘
August 1 991 Amiga Cortiput Inf
WHAT’S
T he big news this month com«
from the summer Consumer
Electronics Shaw (CE5) h held in
Chicago, Illinois from |une 1 to 4.
If you're looking for the latest and
greatest developments in video, hi-fi
audio, home entertainment and com-
puter and videogames, CES is the place
to be.
This twice-yearly exposition is where
dealers and the press go to find out
what high-tech items are going to be
hot during the next Christmas season,
I went to the show expecting the
popular technologies to be things like
High Definition Television (HDTV) and
expensive yuppie toys such as hand-
held electronic Rolodex directories. I
was in for a shock - it turned out that
the most-talked-about technology on
di-splay was Com mod ore's own CDTV
unit.
Commodore had a huge booth
strategically placed right in the middle
of the East Hall, with the consumer
electronics exhibits, rather than in the
North Hall with the computer and
videogame exhibits.
While the crowd at CES was a bit
thin this year, probably due to the
recessionary economy here in the U.S. r
Commodore's booth was consistently
crowded, The booth was almost
entirely devoted to CDTV, with both,
currently-available and future applica-
tions on display. There were a few
Amiga 500 units on display, but CDTV
was the obvious star of the show. The
player and two of its titles (Music
Maker and World Vista) were named
among the most Innovative consumer
electronics products of 1991 by the
Electronics Industries Association at
CES
COW wasn't the only compact-disc
technology on display. North American
Philips/Magnavox were once again
showing their long-delayed CD-I
(Compact Disc-Interactive) player, this
time promising that it would ship in
October.
Similar in concept to CDTV, the CD-
I player has been shown, but not
shipped, since the late 1980s. The
player has a few advantages over CDTV:
it sports a 16- mil lion-col or palette, a
slightly faster processor, and, most
important, has the marketing muscle of
Magnavox, Sony, and Matsushita
(Panasonic) behind it
However, it has Its share of disad-
vantages as well: it's much more costly
to develop software for than CDTV, it's
more expensive ( S 1 400 compared to
CDTV r s J999), and its fragile "thumb-
stick" controller is less familiar to
American kids than the Nintendo-like
i ay pad used by CDTV (and more likely
to be accidentally broken).
While most of the CD-I software on
show looked more polished than the
CDTV applications, you have to remem-
ber that developers have had years to
develop them, thanks to CD-I's many
delays.
Compression
The consensu* amongst shawgoers was
that Philips was only shipping CD-I now
because of CDTV's presence in the mar-
ket. One of CD-I's most-touted features,
MPEG (Motion Picture Expert Croup)
compression, which will allow full-
screen, full-motion video, isn't ready
yet, and won’t ship until 1992.
Philips will start shipping the
machines in October and make MPEG
capability available on a plug-in car-
tridge sometime in 1992. Company
representatives had no information
about price and availability of the car-
tridge.
While Philips were making promises
about CD-i, Commodore were showing
the already-shipping CDTV, along with
almost 30 applications that are cur-
rently available, and another 20 that
will be available soon, They also
showed a number of new add-ons that
will help give CDTV a technological
boost to help it stay competitive with
CD-I.
On the first day of the show,
Commodore premiered CDTV playing
Kodak's new Photo CD discs. With
Photo CD, you take pictures using con-
ventional 35mm film. When you take
thE film in for processing, each picture
is scanned into a computer and stored
on a compact disc, in both video-reso-
lution, for display on a television set
and a higher- resolution format, suitahte
for use in image-processing software.
You'll be able to take Photo CDs
home and display the pictures on a TV
using CDTV, CD-I, or a dedicated Photo
CD player. Up to 100 images can be
stored on each disc. Conventional
prints can be made using the data
stored on CD. Kodak expects Photo CD
processing to be available in the U. 5. in
June, 1992.
Even more exciting than Photo CD,
though, was the technology that
Commodore was using to adapt CDTV
as a Photo CD player. CDTV's standard
4096-color graphics aren't good
enough for Photo CD, which requires a
24-bit "full-color" palette. While
Commodore engineers would only
admit that "some kind of 24-bit solu-
tion was in the works, 1 ' a little poking
around behind the machine displaying
the Photo CD pictures revealed a unit in
the video slot marked "DCTV by Digital
Creations, 1 '
Currently available only for NTSC
machines. DCTV is a J495 external box
that adds full-color video output and a
digitizer to any Amiga. The unit
installed in the CDTV was a smaller.
internal board sans digitizer. The oul>
pnjl of the DCfV-equipped CDTV was
absolutely stunning - television quality
video with rone of the fringing oi
b luckiness associated with HAM pic-
tures.
Most exciting, though, was the price
- a Com mod ore representative esti-
mated that the DCTV add-in would
cost only about ISO. Other showgjoers
were told that Commodore is negotiat-
ing with Digital to make the DCTV out-
put a standard feature in CDTV before
the Christmas season. I only hope they
change the name - "CDTV-DCTV" is
quite a mouthful
Motion video
Other new technologies shown to the
public for the First time were CDXL
motion video and the CDTV- PIP pso
tur-e4n-picture add-on. CDXL is a
patented software technology devel-
oped by Carl 5a s sen rath that allows
developers to add 1 2 frame per second,
1/3 screen motion video to their titles.
CDXL is a bridge technology that will
allow motion video to be added to
CDTV titles while Commodore waits for
MPEG compression. Like Philips,.
Commodore plans an MPEG full-
motion-video add-on once the standard
is finalized. When combined with the
DCTV full-color add-on, CDXL anima-
tion looks as good as videotape output.
CDTV- PIP is a special genlock that
allows allows a 1/3 screen window con-
taining live NTSC video to be displayed
simultaneously with a CDTV applica-
tion^
With this plug-in video card, you can
watch video output from a VCR or
laserdisc player while using your
favorite CDTV application. Perfect for
letting Dad keep track of h is foot hail
game while the kids play games on the
CDTV. Reps at CES weren't sure when a
PAL version would be available.
Third-party add-ons for CDTV were
on display as well. The AirMouse
remote control, which resembles a Star
Trek; The Next Generation hand
phaser r is a hand-held infrared mouse
that works somewhat like a light pen.
Instead of rolling it across a flat surface,
you move it up, down, left, and right
while pointing it at the screen.
This $99 add-on will work at up to 5
metres from the CDTV screen. Another
neat gadget was a version of Very
Vivid 's M and a la system tailored for
CDTV, Mandaia, which has beeif
around since the Amiga's birth, uses a
video camera to allow you interact
directly with objects onscreen.
The camera displays a digitized out-
line of your body, with which you can
"touch* onscreen objects. Sample
applications on display included a drum
set, a paint program that could be
manipulated by waving your arms, and
an ice-hockey game that lets your
image act as goalie.
Software continues to pour out for
CDTV. The most impressive title on dis-
play won't be available for about
another year: Psygnosis J incredible new
3-D flight simulator that features a real-
time-generated fractal landscape. If you
want a preview, a demo is included on
the same disc as the CDTV version of
Lemmings, which should be shipping
about the time you read this.
Another dazzling title, which should
be available in July, is Sherlock Holmes:
Consulting Detective, from ICOM simu-
lations. The game's conversational
sequences use 15 frame-per-second ani-
mated video, featuring 25 acton, in 50
speaking parts, authentic costumes, and
25 Victorian-era sets, making this game
a truly cinematic experience.
Jack Nick la us Go If -CD TV features
over 8,000 digitized images covering
every eight yards of the Muirfield
Village Golf Club in Dublin, Ohio, as
well as a digitized version of |ack him-
self to play against.
Nintendo
Other new titles shown at CES include
the Guinness CDTV Disc of Records,
Dinosaurs (a CD comic book in the
tradition of Teenage Mutant Ninja
Turtles), Wayne Gretzky Hockey
CDTV r Trivial Pursuit (with animated
graphics, sound effect, and stereo
music accompanying 2,000 trivial
questions), SimCity, Xenon 2, Falcon,
and Sea Beast and Maelstrom from
SuINvan-Bluth,
The show wasn't all CDTV, of
course. A number of companies were
showing their latest wares for the
Amiga, IBM!, Nintendo, and Sega plat-
forms,
Nintendo's Super NES booth domi-
nated the software floor, although the
machine didn't seem to generate the
level of excitement many expected.
There were some killer games shown
for the IBM PC, including Chuck
Yeager's Air Combat from EA, and
Wing Commander II and Strike
Commander from Origin. The new
Origin games were probably the most
technical ly-impressive programs
shown at CE5, but the bad news is
that there are no plans to port them
to the Amiga (considering that the
recommended minimum hardware
platform for Strike Commander is a
20MHz 386 PC with 2MB of memory,
it's not hard to see why).
Dungeons
The good news is that Origin plans to
release a version of Wing Commander
for the Amiga before year's end, and
they promise they'll do a much better
job porting it than they did on the
poorly-converted Ultima series.
Electronic Arts' upcoming releases
include Black Crypt, a Dungeon
Master-style game with 12 dungeons
painstakingly rendered in 64-color
halfbrite mode. Battle Island from Ubi
Soft (distributed by EA in the U.S-)
looks to be a real treat for wargamers,
as does Mindcraft's The Rules of
Engagement.
California Dreams, another EA
label, will be releasing Solidarity, a
simulation that puts you in the shoes
of a Polish labor leader and gives you
a chance to recreate the steps that led
to the country's freedom.
’Arena Entertainment, Mirror Soft's
U.5. label, showed off Reach for the
Skies, a fantastic Battle of Britain flight
simulator. Unlike Lucasfilms' similar
offering. Reach for the Skies uses poly-
gon graphics and presents impressive
animation speed even o«n an unaccel-
erated Amiga.
Finally, Psy gnosis gave me a private
preview of their upcoming Amiga
titles for release in the U.S- and U.K.
Barbarian ll is similar to Barbarian,
one of the company's first Amiga
releases, but is much more playable.
Aqua venture is a fast-action arcade
game featuring first-person action,
horizontally scrolling shoot-em up
sequences, and 3-D tunnel sections.
The real winner for arcade fans,,
though, promises to be Leander, a 22-
level platform arcade game with the
best graphics yet in a Psygnosis game.
Although I didn't see them, look for-
ward to Shadow of the Beast 111
around Christmas, and Lemmings ll
early next year.
That J s It for CES highlights. As this
article went to press, news reached
me that Commodore had actually
sent Kickstart 2.0 off tg the ram burn-
ers, so the new operating system
should be available as soon as the
company's marketing department
gets the packaging ready.
According to a well-placed source,
the final release of 2.0 may contain a
few surprises, such as scalable outline
fonts. Hopefully I'll have more details
in next month's column.
Despite a smaller crowd than
usual at the Consumer
Electronics Show in Chicago,
you practically had to stand on
shoulders to get a glimpse of
Commodore's CDTV.
Denny Atkin reports
August 1 991 Amiga Computing
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M ultimedia Is one of those
phrases you'll hear
bandied about with gay
abandon as advertising executives
guzzle down spritzers while moaning
endlessly about the state of the piste
and how life has never been the
same since the Crash. And if you ask
what this mystical multimedia is, the
answers you'll receive will probably
be as varied as the people ques-
tioned.
In general terms, It s best
described as the easing of interaction
between machines, people and the
real world. This takes many forms
ranging from the user friendly con-
trol of hardware such as video
recorders to the interactive presenta-
tion which avoids the usual constric-
tions of a computer environment
Multimedia Is, or should be, the
panacea for all computer users' ills.
Its sole aim is to make information
and the abilities of the computer
freely available to anyone, anywhere.
Because of the Amiga's endless list
of talents ft's an obvious choice for
anything which requires supreme
power and flexibility, and as a result
it has been greeted with open arms
by the purveyors of the new age of
interaction.
The multimedia explosion is
almost upon us, and as a result a
whole stable of high power and high
price hardware and software pack-
ages are appearing almost daily.
Some costly decisions will have to be
made, and hopefully the following
article will show what's available and
where best to invest.
Instant information
Hie point-and click, buy-and-sell side
of multimedia will no doubt be the
most obvious, and certainly the most
striking, element of the interactive
invasion. With the relatively Inexpen-
sive combination of the Amiga and
the embarrassingly friendly but
Immensely powerful display soft-
ware, the High Street will soon be
awash with Amlgas advertising and
Informing on all manner of products
and services. The shop window
equivalent of a st roily demo isn't the
only place due to feel the winds of
change - reception areas, restau*
rants, information centres - the list is
endless, and choosing the right pack-
age requires a lot of thought and
advice, so here we go.
Yl blgham
Ta GtoJ
14 it’s also possible C#
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is entire tail crmade
endless
InfoChannel
If you're going to start anywhere, start
at the top, and InfoChannel is certainly
that for both price and performance.
It's perhaps the premier interactive dis-
play system for the Amiga, being by far
the easiest to use and most stylish of
the available systems.
For all its power and glamour there's
a price to be paid, and to be honest the
cost of InfoChannel is frighteningly
high in relation to anything seen before
on the Amiga. Of course, no one daims
that tnfoChannef is aimed at Alt's cor-
net shop, and if you're a corporate
raider such piddling figures will barely
raise an eyebrow.
Frightening figures
Hie basic InfoChannel system consist-
ing of eight disks, one weighty ring-
bound manual, and not much else will
set you back £1 249. This allows a single
link with a satellite machine over a dis-
tance of a few hundred metres.
This is InfoChannel in rts simplest
form but If you're looking for more
satellites, the initial cost soon becomes
nothing more than a fond memoiy. -
For example, each extra satellite
machine requires a separate player
module which adds another £874 a
time,, and without this software dongle
in place the receiving machine won't
even give you the time of day.
As well as the player module there's
the added insult of another £1249
thrown on top for the Infinity software
which is the element of the system
responsible for distributing Info's out-
put to the network.
And as if all this extra expense isn't
enough there's the minor problem of
the satellites themselves, each of which
requires a minimum 20 meg hard drive
plus a recommended 3 meg of ram.
Then, of course, if you want to use the
system's networking talents to the full it
will need its own resident modem.
Animations can be
dragged Into the
■rtkjn in a matter of
momflnU th ats to the
Lelenki trf old
favourite! such m
Dpalnt.
What's on offer?
OK. let's say you've remortgaged the
house and bought the system What do
you get? Quite simply one of the most
powerful and easy-to-use authoring
packages on the market which allows
you to import Ham images - whether
they be scanned or digitised creations
of your own or one of the many high
quality iFFs provided with the system.
These backgrounds are then used to
form the backdrops onto which stylish
broadcast-quality text with its wide
range of wipes, fades and effects can be
presented.
The system allows total control of
the page and Its creation, for example,
each background image can be drawn
into the action using a huge range of
effects, the likes of which were previ-
ously available only to those working
with Paintbox - the hardware responsi-
ble for 99 per cent of all TV effects.
The next step is to suck in some text.
Because InfoChannel treats each line of
text as an individual it can be assigned
its own definable effect. For example,
each line of the message can zoom in
from a separate direction or materialise
in a predetermined position. As with
the backgrounds, a whole range of
wipes, fades and general special effect*
can be applied.
The system uses any standard
Workbench-friendly font, but it could
be some time before you dig up your
old favourites from Workbench because
InfoChannel boasts a wide range of
perhaps the best fonts yet seen on the
machine, The selected font can be
limit is your imagination.
To add to the excitement, anima-
tions can be imported. So, for example,
corporate sales pitches could be given
added impact by using the odd logo
spinning into the picture.
Any standard Amiga animation pack-
age such as Dpaint Can be employed to
add the Disney touch to a presentation,
and thanks to the simple scripting con-
trols the same sequence tan be revis-
ited throughout the masterpiece.
Interactive element
If InfoChannel was merely a sexy titling
system it would hardly count as a lead-
ing light within multimedia, By defini-
tion multimedia Implies interaction
Flight
to
A primr twrnpk ol InfoOumel in Jtfkin ** the finlihif^ iuulIiei &?e
added to a marketing masterpiece
7
■
SCALA
Pointer
close uiflihbench
counter: upper right
scalaprint
Menu colors
He
Runtime
User level: flduanced
The Team
Page buff pi: Dynamic
size: used: Free;
Chip
Fast
DF2:
Pages
DHQ:
lines
*
Loops
499*
SeelaPlayei: 23.fi
library: 23.0 oeuice: 23.0
saue configuration
ok cancel
A qukk glance it th* stare erf the sytern *r*d tt’i
buck td the action in th* page dr^Fgrcr
stylised with the usual options of Bold,
Italic and so on, but this is merely the
tip of the iceberg as a complete palette
of colours, drop shadows, borders and
3D effects - all adjustable tor size,
colour and orientation - are waiting.
When this designer-animated text h
combined with complete control of
positioning, effects and timing, the only
between the Amiga and other systems,
whether they be human or machine.
In the case of InfoChannel the inter-
action is strictly with the anthropologi-
cal alternative, it does not control any
video recorders, CD units or any other
form of hardware.
InfoChanneTs main aim is Id inform,
■n
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Aug ust 1 99 1 Amiga Cotnpiitl ttg
ALL PRICES INCLUDE VAT - NO HIDDEN EXTRAS
MASSIVE PRICE
REDUCTIONS
NOW EVEN
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LOOK FOR THE*
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THE DATAFLYFF; 7 DM RAIPF
JRILOGIC
TRILOGIC
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>
and to maximise its effectiveness a
simple script language is used to
divulge information in a form of
hypertext.
For example, a travel agent might
create a series of yes/ no questions
which lead you through a number of
resorts showing you the sights, the
hotel rooms, the beaches and so on
while the text zooms in to add detail
If you get bored it's straight back to
the main menu for an alternative
browse around the planet.
Another application would be as a
silent receptionist which, at the click
of a button, would point the way to
the toilets, direct you around the
building or suggest the best place to
buy a burger.
Of course, when left alone it could
return to toeing the company line
with an endless stream of logos and
product information.
All this designing, scripting and
general fiddling does sound like a dis-
aster in the making, but with as little
as a morning's tuition a complete
novice could easily produce a
sequence that would leave onlookers
agog.
The creative process couldn't be
simpler and even the most complex
interactive scripts take no time after
just a little practice.
Scala - the alternative InfoChannel
/
*
SCALA *|
1
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□iiiff
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speed « 5 ►
=*=22 . - K fiii ii a : :
77 : “ m
DH
cancel
Llnewipet made easy, simply wlect Hr* eHecI and sit back as the
irripli stroll irtlMlhly in...
Regular readers are likely to find InfoChannel's
approach to exhibition familiar due to its more than
passing resemblance to Digital Vision's first mufcti-
medla release, Scala. To say the two are similar
would be an understatement. They are almost iden-
tical. In fact, if it wasn't for the logo in the corner of
the screen it yould seem impossible to tell one
from the other in all but one or two screens.
Both use exactly the same design system, but
InfoChannel has the ability to transmit to other
machines, and an option for infinite rolling display
as opposed to Scala's maximum of 99 loops.
The only real difference between the packages is
in the main program itself. All the support disks are
identical and if both programs are placed In the
same drawer, each will happily share all the avail-
able scripts, backgrounds, fonts and layouts with Its
companion.
The obvious question is, why pay the massive ask-
ing price for InfoChannel and the seemingly endless
supply of expensive software dongles if Scala is
almost identical? Well, it's the "almost" which
makes ail the difference,
InfoChannel is aimed squarely at the corporate
market such as hotels, conference centres and so
on. In short, anywhere that requires multiple out-
lets ail instantly controllable from a central point.
If, however, your needs aren't quite in the corpo-
rate league Scala's 050 asking price looks very
attractive in relation to its big -bud get alternative.
OK, you'll have to copy files onto floppies and run
extra machines Independently, but considering the
alternative, Scala Is likely to be the option for most.
-n
m
>
—I
m
Hyperbook
Hyperbook as the name suggests takes
the interactive side of multimedia to its
logical extreme. Its approach is that Of
an interactive workhorse and informa-
tion centre rather than an all-singing,
all-dandng display and sales tool like
Scala or InfoChannel.
It uses the standard Workbench envi-
ronment as opposed to a custom front-
end like its glossy rivals. So its
presentation isn't as stylish as the
expensive alternatives, but considering
that it's a fraction of the price of any of
them it's bound to be high on the
shopping lists of mere financial mortals.
The Workbench-friendly element
does sacrifice a little style and panache
but it means that Hyperbook is totally
happy about interacting with other
Workbench- based programs and utili-
ties. This particular talent has been
exploited to the full by the designers
Oridir, Gdcllddri faithful friend, bounding
through a Hypcrbcwpk page In Ljkmaui
colour. Education
and all manner of applications can be
called on by the program's Dos and
ARexx options.
For example, if a page contains refer-
ences to animation or artwork, an
onscreen button could be assigned to
locate an external player, load the ani-
mation or IFF and return to the original
page after It's displayed. This means
that the simple framework of the pro-
gram can be expanded almost indefi-
nitely.
It's fair to say this approach does
require more knowledge than other sys-
tems but the possible applications are
as varied as the Amiga's talents.
As with all multimedia applications a
hard drive is an essential for any serious
user although Hyperbook, unlike all its
rivals, will operate on as little as a half
meg Amiga.
Having said that, the storage and
fast display of graphics and text is what
makes the system usable, hence the
necessity for the HD and a reasonable
amount of memory.
Easy editing
As well as the cash saving and flexible
design, the production of the pages
themselves is extremely simple, being a
cross between basic DTP and a paint
package.
All the design tools are lined up
HyptrtoQl with Hi multiple choice approach to multimedia
ready and waiting and a plethora of
pull-downs add the necessary options
to control, tweak and generally fine-
tune each page
Hyperbook doesn't have all the whis-
tles and bells of some systems and
apart from the occasional whip and
funky fade, things are fairly static with
special effects kept to a minimum. The
only real moan is the program's dislike
of Ham pictures which suffer badly
when imported to a page. Of course,
you could always display them sepa*
rately thanks to the Dos and ARexx
options.
Overview
Hyperbook is probably not the best
choice if you want to stop shoppers in
their tracks, but If your needs are to
Inform, educate and generally assist the
user, it's the perfect option.
►
August 1991 Amiga Cemputlny
r
L
§’
■=7.
<
Si
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3
CL
4
S'
I
HiSoft BASIC
fHMH
A B ASIC Stan dard
HiSoft BASIC is the answer to your program-
ming prayers; a fast, interactive and e^sy-to-use
60000 BASIC system conforming to l he industry
standard for the BASIC language.
HiSofll BASIC is designed to be as compatible as
possible with the AmigaBASIC Interpreter, while
offering you a friendlier, easier- to- use and
infinitely more powerful Language. In addition il
has many of the features of the world-standard
Microsoft QuickBASIC, on the PC
Some of HiSoft BASIC s features include:
* Sfmcfured programming, using long !Fs r
multi- line functions. jin
procedures ^!Ib^il||L
* Program line numbers are optisn&L j|gl!jjir
alphanumeric labels can be use*?" "'
* Full recursion for procedures ■£ fonctfons;
local variables and arrays as parameters
* Five types of variables
* Progmm size limited on/y by memory
* Variable size Untied only by memory
* Integer and character constants
* Compiles the maprity of AmigaBA5lC
programs without change
ProFlight
takes off!
ProFlight, the extremely accurate and flyable
Tornado flight simulator from HiSoft,, is now
available for all the Amiga computers.
Full support of the Amiga is included as
standard with extensive window, screen and
graphics commands. Amiga libraries can also he
accessed as if they were built-in statements
allowing complete machine access.
HiSoft BASIC indudes full MENU support, with
event trapping and powerful sprite routines,
using the OBJECT keywords.
Programs can execute in their own windDw(s)
or use the CU window for minimum size. CLi
type programs may be easily written and made
resident since they are fully re-entrant
Devpac 2
HiSoft BASIC is a no limits language; siring
variables may be up to lGMbyles in length and
there are no limits on array sizes either (subject
to available memory). Code generated is fully
60^10/020/030 compatible.
;: CompiIed programs have no run-time over-
head; all compiled programs share an Amiga
library, which may be distributed with programs
without charge.
Extend
An add on package for HiSoft BASIC, Extend
includes routines for handling IFF files, gadgets.
5 ub-menus r sound, HAM mode and much
more. It is supplied as a library for ease of use.
Normally HiSoft BASIC costs £79. 95 sod Extend costs
£24 95 M 5 &? tde coupon beiow for b very spec&f Offer
for the two packages together!
Ea sy Assembly Languag e
Devpac Amiga Version 2 is widely regarded as
the most powerful, complete, assembly
language development system for the Amiga. El
incorporates an integrated edrtOf/assembler/
Einker/debugger, together with a siand -alone
assembler and debugger and all the necessary
indude tiles, and many examples.
Complete with extensive ring-bound manuai
detailing all aspects of the package, plus
debugging strategies, Devpac is the choice for
beginners and assembler experts alike.
RRP is £59 9S r hut see the coupon frefow for a
very special offer on this essential package
First released on the Atari ST where it has won
a high degree of critical acclaim from reviewers
and users alike, ProFlight is nol only one of the
most technically realistic simulators around but
it is also tremendous fun lo Oy. As you would
expect, the Amiga version has much improved
sound and graphics!
You can fly peaceful reconnaissance missions Or
roar into attack after carefully planning your
combat mission. ProFlight is supplied with a
comprehensive, ring- bound Fligh! manual.
SASC5
SAS Institute (the parent company of Lattice
Inc.) has taken over the development and sales
of the Lattice C b compiler for the Amiga and
released a new version, 5. LOa.
The major features of this latest version are:
AmlgaDQS 2.0 Support. LSB ARFJQC support,
improved Workbench usage, many perform-
ance fmproVtmerifs, support of _ aligned,
automatic near to far conversion, £>+-sfyfe
comments* compileTIink options now read from
an environment variable .. . and more.
We believe that these improvements and
enhancemenss in this version establish SAB CS
as the ultimate Amiga C compiler. The package
includes 690x0 compiler, linker, screen editor,
assembler, highly intelligent global optimizer,
source level debugger, code profiler, libra nan
and a host of tools and examples.
5A5 C5 from HiSoft costs
£229 (but see our special
offer on the coupon)
and includes full UK
technical support,
which Is not
available from
other sources.
Upgrades cost £34.95 (from version 5.0k), £79
(from version 4.xx) or £99 (from version 3.xx),
Priority Order Form
Yos, pleas# rush me copyfie &} of
□ HiSoft BASIC A Extend & £59.95
HiSoft Dovpmc 2 & £39.95
□ SAS/Lattice C 5.10m & £199.00
C ] ProFlight Tornado Sim & €39*95
Name:
Address:
Post Code. __ r
I enclose a Cheque/Postal Orders
I would like lo pay by:
Access/MasterCard/EuruCard etc
Visa/TrustCard etc.
Card No: ^ , VL ^_ . ,
Expiry Date:
□
AH prices include UK VAT and postage within
the United Kingdom Goods wilt normally be
despatched within 2 working days of
receiving your order Call, write or tax tor
export prices
Please post this coupon to H}Soft a!:
The Old School, Greenfield. Bedford
MK45 5DE UK.
Tef + 44 525 713131 Fax: + 44 515 713716
Free ProFlight T-SMrt
with ev&ry order l
HiSoft
Hi0h GunlMy Softwiiro
The CAPS lock
A cf edible contender for InfoChanneTs
crown presents itself under the name of
CAPS an acronym of Computer Aided
Presentation System. CAPS XL, to use
iis full title, hails from I he Netherlands-
based 1 001 Software Development and
is designed to match InfoChannel,
albeit via radically different means.
CAPttal expenditure
Before telling you why you can't live
without CAP5, it makes sense to give
some indication of what it can't live
without. Just like other systems, CAPS
will not be prepared to slum it on a
low-spec Amiga configuration.
Sit down, take a deep breath and
get the following hardware together:
one Amiga with eight megabytes of
available hard disk space and three
megabytes of ram. Add to this a second
Amiga, this time with a mere four
megabytes of free hard disk space and
a modest two megabytes of ram.
Having assembled the hardware and
connected the two supplied dongles, it
is a simple matter of configuring one
machine as a CAPS workstation and the
other as a CAPS script driver. These
should then be linked either direct or
via a modem using a standard serial
cable as appropriate. Configuration is
achieved by a very simple and compre-
hensive install utility. It really is a case of
point, dick and watch that disk space
vanish.
The result is an information display
comprising various components such as
IFF files, text messages, Deluxe Paint
animations and video sequences. These
elements are composed on the worksta-
tion Amiga before being transmitted to
the script driver Amiga for constant dis-
play. The script driver is nothing more
than a dumb storage and display
device. Once configured, it can be left
running a CAPS display sequence with-
out any Further user intervention.
The workstation
The workstation is used to create
■“pages" oF information and drspiay
* scripts.* A page consists of various
windows. Each window can consist of
text graphics or a combination of the
two. Page creation is achieved via a
rather primitive screen-based desktop
publishing- style layout System. This
relies very heavily on menu selection
and some keyboard hot -keys which
Page traniltlons and wlpvf arc nol dU-similar
to thfrse of InfoChannel
Seiett wsft Design pairs
Edit script
a □
Send seript Cancel shatf
Send, newsflash
£ OH
*1 ==■
. *
m OFF
Rfad/vite tWS/Systen
nail preferences
OFF
Eh t CAPS XL
Swift Slw s
Display position fxl
Display position iy>
Default value x - 111
Difiv.lt vilw t ~ H
CL Dali rage setting s
la-Utmttk «■ -frd in-ms
Posi t 3 on i.k)
pus Li si on \.y)
Foil h«iw
Fmt tut
SpitEnj)
OT aenltped
Clock and d-it t f*sitLDn
mium
fonl tiaw
Foni sue
Sp^ihfl
Ok
Canue!
CAPS k an kondflven heart, dearly illustrated by the
main menu
It is possible to configure the scrips driver remotely from the workstation, Including
screen positions and how the flock Is displayed
H He one to
s.
%
il«l So f (war# DfUfLwwnt Ncwtler
S Capyriah
border on the cryptic.
After pages have been created they
can be compiled into CAPS scripts A
script is a sequence of pages which are
displayed cyclically. CAPS h slightly
more powerful than InfoChannel in this
respect. Rather than simply stringing
pages and animations together, it is
possible to indude other dynamic ele-
ments within CAP5 scripts. These
include a clock page and randomly
generated "interlude"' sequences.
The authors of CAPS say it is possible
to control an external video device, allow-
ing cue, start and stop functions to be
integrated Into a CAPS script This func-
tion requires an additional software mod-
ule which it was not possible to review
during the compilation of this feature.
A very rtyliih wekune to CAPS awalti
anyorw with enough mnney, mvrmry and
hard disk apace
m
PeiT
Mv
I WflW .
New
M processor
Open
Ippe and size
Open
Open
Mine
Style J
Open as .jj
Place
Resize
Save $
Erase
Neve
Ifliscel] annus
Save as J
| Photo
| Close
Open header J
Delete /
Open
Erase
Palette
hinj j
Place
lo front
Open palette
1 General
Renap
In boh
Extra color
Main wm
Erase _
Clone
Repaginate
• ••!
|la.;
Creating CAPS pages, a a simple matter of pointing and clicking... and pointing and clicking.,
and polvHlngi and cikking
AmigaVision
Conclusion
Although CAPS and InfoChannel set out
to achieve the same end, they
approach multimedia from two refresh-
ingly different angles. There is fio doubt
that in terms of ease of use and creative
control InfoChannti Wins hands down.
CAPS does however offer more disr
play flexibility. Using CAPS it is possible
to schedule events for specific days and
times, something which Digital Vision's
system fails to offer at present
The CAPS system weighs in at
around the £1,000 mark. Not cheap,
but still a modest financial commitment
compared to an InFoChannel system in
ail its glory. Further details are available
from sole UK distributor Alternative
Image on (0533)440041.
AmigaVision is Commodore's own
Authoring System packaged free with
certain Amiga systems in much the
same way as Apple included HyperCard
with their Macintosh systems.
The AmigaVision manual is quite a
hefty tome and daunting at first view -
although it does make an excellent
doorstop on sweaty afternoons. It is,
however, well worth pulling out of its
cellophane because after taking the
plurge r you will be greeted with a
friendly mouse and icon-ana ntated user
interface.
Go with the flow
Below the title bar is a window contain-
ing what looks like a garden parasol
viewed from above with a triangle in
the upper right-hand comer on a grid
of squares.
This is the Flow Window where the
user builds up multimedia presenta-
tions.
The bottom of the screen has a line
of icons which are the keys to sub-
sidiary menus of icons which form the
building blocks for the presentations.
This FVlain menu is very easy to use. AV,
for instance, takes you to the Audio-
Visual menu for incorporating graphics,
animation, sound and video in your
presentation. The Wait and Data icons
are Also self-explanatory.
The intuitive layout is what makes
the AmigaVision interface a dream to
use. It's so friendly that it's possible to
begin using AmigaVision after only a
cursory glance at the manual- Active
elements are brought into play by drag-
ging them from the relevant menu into
the flaw, just like dragging a file from
one drawer to another.
Double clicking on an icon brings up
the option requester, whether it be the
directory for a picture or the name of a
23
August 1 99 1 Amiga Comput lug
Amiga Computing August 1 991
UJ
h-
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LU
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24
Amjitfision Auihm'ins Svstrn (Euliili)
Uni Hit fc
jArEl I J
VnrahM-f
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ErfLiNn
vhiC-P *Sfei
P-iltTH i
iT VPU ujinr tffc* ppB-3-pn Ljl [d EMtinw
AJILftil JE4 |ls*s Inn fiilSt r s
T» rhv Ik uniuEion pw» iKj^'i i
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i nri« ^tHT -.5 Ilf? I W*- ■ m
-r EtjfS IT. Sficilb- «hP hd«**F' Df El
Scripts sti* | ci Like sh ape thanks to AmlgaVIsiouj friendly front end If Ihings get « Utile tricky you can dwayi resort to the Hetp scran
text Hie. It's really hard to do anything
drastically wrong! If only all programs
could be this robust, the world of com-
puting would be a much nicer place.
As a bonus, the Help menus really do
help! They don't only explain "how 1 '
but also "why 1 '. The best tutorial is fust
to try everything and when you get
stuck ask for help. With the odd glance
at the manual Index you can't go
wrong.
Say it with pictures
If you can use Dpaint3 you can gel a
multimedia presentation off the
ground. First, create some pictures In
Dpaint which you can tun in the back-
ground with 2 meg of memory or
more, and open the screen icon from
the AV menu. AmigaVision will auto-
matically detect which screen resolution
and palette you used,
Sound sample rates and animation
rales are also auto-selected as long as
they follow the IFF and Anim formats.
There are a number of other options
such as transitions between pictures in
your presentation, fades and dissolves,
plus some other video style effects,
showing how much thought has gone
into making AmigaVision accessible to
as many people as pos&ible.
AV icon elements can be linked
together to allow multiple layers of ani-
mation and digitised sound and back-
grounds to be timed to coincide. This
package fcreotfws DeskTop Video.
Interactivity
AmigaVision has what is called an
Object Editor which can be used to
define active Hot Spots on any screen.
These Hot Spots are used to give a
response to the AmigaVision flow that
can call to other elements of the Flow,
or load variables with values to be used
later. Hot Spots can be simple shapes
created in the Object Editor or brushes
imported from a paint program.
When a Hot Spot has been activated
it can be assigned another visual or
audio response, The Object Editor also
allows the user to define the output of
variables in any position and font size.
Text windows can be placed anywhere
and the user is given the option of
importing Superbase and Dbaselll files.
This allows the user to construct and
test a database outside AmigaVision
and then import it for the interactive
multimedia elements to be added, if
need be. Existing material can thus be
revamped and reworked for multime-
dia,
But it's not all good news.
AmigaVision is a large program and if
you are serious about development you
will need some extra memory - 2 meg
or more for large presentations. There is
also no true runtime module yet avail-
able.
This increases the memory over-
heads when running a presentation as
the delivery machine has to cany the
overheads for the complete
AmigaVision Authoring System {about
60GK of code). This slows delivery
dawn and excludes users with only a
meg Of less who are itching to see what
multimedia is about
This is an important point for CDTV
EkisvIi StonybBirt fU*
I First Shot Ttw
Shit tmi Fff
Aninatitm for shot
Second shut f*uw
\\ Sound n
An i hi tun for shat
Ikfl’tU AgHIMfrtLE
r == !\r rrrrrr-r
ffTfr Tint ~
nr*
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A full sc ri pt if! all 111 glory, ready flnd walling to inform, educate or boait those sales
"AmyaVisigr frittering Systen ilnglish)
4
EMBltmsi kj
la tabu i f 1 1 piuwi _ l : Ehiitp \ f s/Cus t Utw ils DBF
* *b
rillH
Uwn
Aml^aVIskiFi's internal database tdlt&r In action
in a presentation and took are supplied
to allow the user to scroll through text
while within an interactive program,
II you pull up a Data or AV icon the
Object Editor can be made available
allowing you to assign objects for inter-
activity without having to come out d!
the How, Also hidden within
AmigaVision is a very powerful
Expression Editor which allows string,
numeric and Boolean operations to be
defined,
The list of user-defined variables can
be used at any position or time within a
Flow just by clicking on the variable
from the list in the Expression menu. A
full list of mathematical, Boolean and
string operators are available so that
quite complex variable responses to a
Hot Spot or test input can be con-
structed.
Icing on the cake
Finally we come to the database ele-
ment of AmigaVision which is one of its
main strengths, The Database can he
used to search in all the standard ways
Logical uprralJcriiiS made * aiy thpnfei to the
uscf friendly taprciilon editor
developers who will want to cram as
much musie and pictures into CDTY's
one meg of memory as is possible.
Commodore promise to upgrade this
soon.
At present, AmigaVision does not
support calk to CD-DA, standard CD
audio, available in CDTV which means
it can't use some of the wonders that
CD technology brings. Again,
Commodore claim that there is a new
version of AmigaVision, version 1,7,
about to hit the streets and it will
indude more device handlers and oper-
ators so as to satisfy the demands of
developers.
Conclusion
AmigaVision is an excellent package as
an introduction to the realms of inter-
activity and multimedia. Presentations
can be put together by even a novice
with access to minimal memory in no
time at all. It does, however, need to be
taken up by a larger user base if it is to
be the backbone of Amiga authoring.
The package isn't quite yet the
Amiga's answer to HyperCard, but
given time it might be. The best way to
judge a package is to see if it's being
used in the commercial market We J re
using it - is anyone else?
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Commwfw* 1 ! vlikm of the u Irfpnatc In mul tinted I j CDTV
Video
Multimedia embraces many different
types of information and formats, but
by far its most important feature is the
amount of control it offers over video
materials. Video is the cornerstone of
multimedia without which the multi-
media information system would be
nothing more than a glorified interac-
tive slideshow.
The hardware is still in its infancy
and new developments are announced
almost daily. Despite this, the Amiga is
at the forefront of developments, espe-
cially with the launch of Commodore's
CD-based Amiga, CDTV.
The CDROM facts
There are many different ways of incor-
porating and controlling video materi-
als in applications, ranging from basic
digitised graphics stored on a hard disk
to full motion Digital Video Interactive
stored on CDROM, In the early days of
multimedia, producers used just about
any piece of video kit they could lay
their hands on, and multimedia was an
indistinct concept.
These days however, outside video,
multimedia has focused almost exclu-
sively on CD and laser disk, You'll still
find more exotic hardware employed
far specific applications but multimedia
producers have concentrated their
efforts on these two established for-
mats.
In the early days, many saw CDROM
as the ideal medium for multimedia
work. After all, the CDROM disk could
store a variety of information types, and
even today other devices are restricted
to one particular information format.
VCRs only hold moving video, for
example, but a CDftQM can hold
almost anything. With such integration,
multimedia systems can now be pulled
together at minimal cost.
Another advantage erf CDROM is its
sheer capacity. Even a fairly basic
CDROM can store upwards of 650Mb
of information. Compare this with
something like an average floppy drive
or even a hard drive and you'll soon see
why die CDROM format has became so
popular. Hard drives can challenge the
CDROM in terms of storage capacity,
but they are restricted by the kind of
information they can hold.
The downside?
That's not to say that CDROM is the
answer to every multimedia producer’s
dream. To begin with, current CDROM
technology is restricted almost entirely
to read-only operation. You can buy
things like WORM (Write Once, Read
Many) drives, but these
are incredibly expensive
and even then they are
limited by the same
restrictions as the hard
drive.
Unless you're prepared
to pay the high cost of
having CDROM applica-
tions professionally mas-
tered, then CDROM is
restricted to generic {or
mass market) applications.
This is a problem plaguing
CDTV - you won't find
individuals producing
multimedia applications
on CDTV because of the
high costs involved, As it
is, most CDROM applica-
tions will be general purpose, designed
specifically for mass market consump-
tion.
Another disadvantage of CDTV is
that it does not support full motion
video, which is a very
important aspect of the
multimedia toolkit.
Several manufacturers -
notably IBM and
Microsoft - are pioneer-
ing Digital Video
Interactive, a system
which allows over an
hour of video footage to
be stored on a standard
CD. Using fast cm- board
compression algorithms,
the host computer can
pull images fn from
CDftQM and display
them in realtime.
CDTV very nearly
scored its own form of
PV-F technology - Commodore had
originally Intended to build in the nec-
essaiy circuitry to allow CDTV to display
full motion video in a quartet section of
the screen. This would have made it an
ideal platform for true multimedia
applications.
Unfortunately, it wasn't until the
recent launch of CDTV that
Commodore admitted that this feature
was not included - much to the dismay
of those gathered!
Some view this as a missed opportu-
nity for Commodore's multimedia
machine but already there are rumour*
floating around that Commodore's
engineers are working on the next gen-
eration of CDTV. Codenamed
SuperBaby, the new machine will sup-
port full motion video directly.
Laser disks aren't dead!
If you want to use live video In your
multimedia applications you'll have to
invest in an expensive laser disk con-
troller like those used by the BBC for its
Doomsday Project. With the correct con-
troller card and software, your multirne*
dia applications can call upon (and
interact with) TV quality video footage
directly.
This is the most powerful aspect of
multimedia yet. Uses for it within the
education, local government and cor-
porate markets are endless, but it r s
fairly old-hat in the entertainment sec-
tor. Remember Dragon's Lou Y? It's been
around for years now, using many of
the principles of multimedia before we
even knew it. While rather limited in its
gameplay, there's no doubt that it
demonstrates beautifully the power of
computer-controlled laser disk players.
A better example of multimedia in
action is Atari's Mad Dog McKray,
which uses video footage of real actors,
allowing pFayers to shoot it out with
''rear bad guys. The level of interaction
that Mad Dog delivers is amazing - it's
just a shame that the game is so expen-
sive to play] User disks, too, suffer
from the same problem that dogs
CDROM - high costs. Mastering a laser
disk is a complex process leaving little
room for mistakes.
Not only that, but it's an expensive
medium to work with unless you intend
to market your disk commercially- The
cost of the hardware needed to play
laser disks is also considerably greater
than a CDROM drive, explaining why
CDROM h as been greeted with such
enthusiasm.
Control your media
Controlling all of these video widgets
poses another problem for the multi-
media producer. If you're using an
industry standard authoring system
such as Commodore's AmjgaVision, the
driver you require should already be
available. AmigaViston comes as stan-
dard with drivers for the more popular
video decks including those produced
by Panasonic, Sony and Pioneer.
But what happens ff you're using
one of the less well known packages
fite INQVAtronics' CanDo or Deluxe
Video 3? The answer lies in William $
Hawes' advanced message passing sys-
tem, ARexx
Now that it's an integral part of the
Amiga's operating system (in
Workbench 2.0), hardware vendors no
longer need to write drivers for specific
applications. Simply by producing a
generic driver that can be controlled via
ARexx, any ARexx-cpmpatible multime-
dia authoring system should be able to
drive that device directly by issuing
commands through an ARexx port,
Unfortunately, the true power of
ARexx has yet to be harnessed. Getting
third party developers to adopt ARexx
hasn't proved too much of a problem
for Commodore, but no one has used it
to its full capabilities.
With the eventual launch of
Workbench 2.0 for the A500, ARexx will
hopefully be taken more seriously. Until
then it seems it will remain a powerful
but underused Amiga tool.
Using video in your multimedia
applications is cumentfy an expensive
task that will remain out of the scope of
most users for a while yet.
The multimedia revolution, however,
is just beginning to gain ground and
before long we'll all be able to afford to
produce multimedia applications fea~
Curing fulf interactive motion video, >
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Amiga Computing August! 991
LU
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Music and
Audio
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While video is very much restricted to
high budget applications, music and
sound effects can foe used in your own
multimedia productions with very little
outlay. .
Trie reason for this is simple - while
evert basic video requires the use of
some expensive equipment, you
already awn the hardware required to
generate music and sound effects in the
shape of the Amiga.
There's no reason why you need to
buy music -gene rating equipment for
your multimedia production. The
Amiga has built in to it some impressive
circuitry that allows it to produce the
kind of sound effects and music which
would have turned professional musos
green with envy a few years back.
Wonder widget
The key to all of this power It an inge-
nious little widget called the sound
sampler. Most of us might use them for
little more than making Granny sound
like Chip 'n Dale on a wet Sunday after-
noon, but they have a serious use for
multimedia authoring.
Sound samplers can be picked up for
around £30 these days, so there's no
excuse for not rushing out and buying
one now. The most expensive thing
about using sampled sounds is the cost
of memory and the storage device
needed to hold your samples.
Sound samplers provide a quick and
easy solution to the problem of adding
musk to multimedia productions. You'll
have to be careful not to infringe copy-
right, but simply by looping passages
it's easy to produce impressive music,
Composition corner
If you require an original piece of
music, the next thing to invest in is a
decent music program. But be warned.
It' i worth checking first to find out
what type of music your system sup-
ports. The most commonly accepted
format for music within multimedia
packages is Aegis' IFF SMUS.
Packages which will generate this
type of music file include Aegis' own
Sonix and Electronic Arts' Deluxe
Music. Micro Illusions' Music-X will read
SMUS format files, but there's no con-
version tool to reverse the prrcess.
For point-of-sale applications and so
on r you might want some form of spo-
ken commentary to guide the user
through the finer points of your pro-
duction. This can be handled by sam-
pling a real human, but such samples
swallow up large chunks of hard disk
storage space.
A better bet is to use the Amiga's
own speech synthesiser, tt's not the
best of speech synthesisers, but it's
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the fcwu
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software on
the- market
worth using l& save on valuable hard
disk space. If you're lucky enough to
have Workbench 2.0 you'll find that the
speech synthesiser has been improved
substantially, making it easier to under-
stand.
Adding Midi muscle
If the sound your Amiga can generate
isn't up to scratch far your particular
needs, you can call upon studio-quality
sounds using the musician's best friend,
Midi- Sy its very nature, Midi is ideally
suited to multimedia applications.
Although connecting Midi instru-
ments to a multimedia system may
sound like a rather long-winded (and
expensive) way of adding music and
sound effects, the great thing about
using Midi is that you have at your dis-
posal a massive array of Midi-compati-
Sound Miiittr fii tfre hardware that's
launched a thousand sou nrl effects
hie hardware for use within your sys-
tem.
Apart from the usual selection of
professional-quality synthesisers, sam-
plers and drum machines, you can buy
Midi mics and even Midi -controlled
switchboxes which can be used on
various pieces of equipment
You could, for example, control a
desktop light through Midi by connect-
ing the power line of the light to a Midi
switch box. By programming your sys-
tern to send the correct Midi messages,
the light can be turned on and off.
When applied to multimedia, the appli-
cations for something like this are
almost limitless.
Midi is often criticised for being
rather simplistic, but it is this simplicity
that makes it ideal for budget multime-
dia production. Just because it was
designed for musical uses doesn't mean
you should restrict yourself to this appli-
cation.
On other machines Midi has already
been used successful ly for such things
as networking and even multi-user
games. Networking is probably the
most useful: of the two, especially when
you consider how simple it is to get a
useable Midi- based network up and
running.
Sumptuous SMPTE
Extending the multimedia ideal still fur-
ther, It's possible to synchronise music
and video material with pinpoint accu-
racy using a system called SMPTE
(Society of Motion Picture and
Television Engineers).
More commonly called SMPTE/EBU
(the EGU bit stands for European
Broadcasting Union), SMPTE was
devised in 19-69 to allow television
engineers to sync video and music with
single frame accuracy.
One of the more outrageous users of
5MFTE and MIDI Time Code is that
prolific French synth composer Jean
MSefoe! Jarre. |arre uses SMPTE exten-
sively during his impressive open air
concerts to allow him to synchronise his
musk with external devices including
light sources, lasers and those infamous
Jarre fireworks.
If you were lucky enough to catch
Jarre's Destination Docklands concert
back, in 19B8 r you would have wit-
nessed a vivid demonstration of the
power of Midi and SMPTE.
Of course, Jarre's coffers are slightly
healthier than those of we mere mor-
tals., but that's not to say that SMPTE is
expensive. Although much of the hard-
ware which accepts SMPTE time code
tends to be restricted to the profes-
sional end of the music market, the
hardware necessary to allow your
Amiga multimedia system to interface
with SMPTt compatible hardware is
fairly inexpensive.
A couple of companies produce
SMPTE time code generators. These
Include Microillusions and Dr T x s
Software, both of which produce musk
products that can take advantage of the
SMPTE standard (Music-* and KCS 3.0
respectively). Both support the four
more common SMPTE formats includ-
ing 24 FPS (Frames Per Second), 25
FPS, Non-Drop Frame and Drop Frame.
The ARexx factor
Once again, ARexx proves to be a key
factor in the musk side of multimedia.
Although music software vendors seem
to have been less keen to build support
for ARexx into their products, it's only a
matter of time before these companies
too realise the importance of data
portability. And several companies have
already jumped onto the ARexx band-
wagon, so it's possible to use ARexx to
a certain extent already.
SunRize Industries' 1 impressive range
of 12 and 16-bit sampling cards lend
themselves beautifully to multimedia
applications through their support for
ARexx, Midi and even SMPTE, SunRize
see the cards being mainly of interest to
Amiga musicians (hence the Midi sup-
port), but the Inclusion of SMPTE and
ARexx support is sure to see them
being adopted by multimedia and
Desktop video fanatics.
Once there cards are installed inside
your multimedia workstation, you'll be
able to call upon CD-quality audio held
on hard disk. With this high quality at
your disposal, such applications as voice
recognition suddenly become a reality.
• * <4 • # #
Glossary
AUTHORING SYSTEM - the computer
hardware and software that is used to
construct a presentation. The system is
often larger and more powerful than
the eventual delivery system the pre-
sentation is aimed for, eg Amiga 3WX5
developing for CPlV.
DELIVERY SYSTEM - usually a stand-
alone unit that gives users access to an
interactive multimedia presentation.
HOT SPOTS - either visible buttons or
hidden areas within a presentation
that allow interactive elements to be
brought together. These are fully
definable and there is usually no limit
to the number that can be onscreen at
any one time.
INTERACTIVITY - the ability for users to
ask questions of and receive responses
from the delray system and presenta-
tion, and to act upon them leading to
other options or questions,
RUNTIME - Runtime modules are exe-
cutable objects which can operate
independently of the authoring sys-
tem on suitable delivery systems
STORYBOARD - a collection of key
frames from a film or video script
which allows the director and clients
to visualise a scene
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29
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August 1991 Amiga Computing
fy eetoaMicA
A2000 VEWS
AVAILABLE
b a TL ivhhu,'(v.!> i:
W YOU tl A IT '. VUE N OJ^pp» -
'action REPLAY SIMPLYWGS into the eKiIBB
1 YOU THE POWER ~ljg FREEZE MOST ANY PR Ol
JUST LOOK AT THE UNMATCHED RANGE OF FEATURES
SAVE THE ENTIRE PROGRAM IN pJEMOHV fO DISK
Special eompteting 1#chniquti enable tip to 3 program* t# fil oit disk
New «av«i dirwllv In a* Amiga Do* - Mlflail* Independently of the
cartridge- - even transfer to herd driw! Works with up to 2 Megs el Nam -
overt 1 Meg Chip Mem | Fatter Agnus),
UNIQUE INFINITE LIFEjTHAlNER MODE - WOW MORE POWERFUL
Allow* you to generate more and even infinite live*, M P ammo, oto.
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IMPROVED SPRITE EDITOR
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including any ,, *llached ,, sprites RANGE OF IMPROVED FEATURES.
VIRUS DETECTION
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software investment Work* with all presently known virus#*,
SAV E PICTURES AND M USIC TO D 15 K
Pictures and sound samples can bo saved to disk- File* are saved
directly IFF lormat suitable let us# w'dh all th« major graphic and mu*lc
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SLOW MOTION MODE
New you can slow down the action to your own paco. Eaally adjustable
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demos iotc. and save th*m In disk. Save* in format suitable for most track
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AUTOFIRE MANAGER ^
From the Action Replay II proteronci- screen you can now set up autubm
Irom Q to 100%, Just imagine continuous fire powurT Joystick 1 and 2 a»
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DlSKCODER
With the new “Di*kcoder r option you can now tag' your disk* with a unique
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disk* will only reload when you entof the code. Very uvoful for security,
PREFERENCES
Action Roplay It now ha* screen colour preference* wrlh mnrtti setup.
Customise your screens to suit your teat*. Very simple to use.
Dt&K MONITOR
Invaluable disk monitor - displays disk information in easy in understand
format - Full modify/save opt Iona .
DOS COMMANDS
Now you nave a select ion of DOS commands available at all t imua - DIR,
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Show Ram as Eexl Show
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August 1991 Amiga Computing
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new
learns old tricks
C ast your mind back to whal
some call "the good old days jr
of the early arcade machines,
and with a steady mind unaffected hy
fawning sentimentality you'll be forced
to agree that most of the original
games were a waste of lOp. Not so
Missile Command and Asteroids.
Since the first home computers
started to bring the arcades into our
homes, these two games have
appeared in countless versions both
commercially and, more recently, in the
public domain, for the disk's game of
the month therefore, we decided to
double up and bring you twice the
usual classic arcade action,
The Missile Command conversion on
this disk is by Max Bithead of Boulder
Colorado, and is a *beerware ir game. In
other words, the author wouldn't mind
if you sent him a six-pack in the post I
The Asteroids clone is by Rico Marian i.
Missile Command
The object of the game is survival in the
face of a hail of nuclear missiles. To stay
alive as long as possible you must use
your own anti-missile weapons to inter-
cept the incoming nukes.
You could say the programmers
were the first proponents of Ronnie
RayCun r s SDI (Star Wars) initiative! First
off r you must choose whether to play a
one or two-player game. The iwo-
player option doesn't, unfortunately,
involve both players at once in a joint
defence, but dnce it pits them against
each other in terms of the final score,
you can always pretend you're defend-
ing yourself against the other player's
missiles!
When the game starts, the player has
a limited supply of missiles, represented
by a number of yellow dots in the cen-
tral silo. The nukes descend from the
top of the screen, and to stop them the
player fires missiles at them.
Mouse missiles
The crosshair mouse pointer focuses
your aim, and missiles are fired with the
left mouse button. When friendly mis-
siles explode they do so in a ball of
flames which lasts a couple of seconds.
Any missile which enters this explosion
is destroyed, so with careful planning,
several nukes can be dispatched with
one shot.
The only way to survive more than a
couple of screens in this game is to take
out a group of missiles with every shot,
as ammo soon runs out if you blast
away indiscriminately. The best playing
tip, therefore, is to hold your fire until
Classic fun with the Amiga versions
of two of the best ever oldiesl
you suss out where all the incoming
missiles are going, then plaster them at
the busiest intersections.
Another Up far the ruthlessly prag-
matic is to allow all your cities save one
to be destroyed, and concentrate your
defences above this City. This ii espe-
cially useful once the "smart bombs"
begin to appear.
Clever cloggs!
Smart bombs are represented by small
blobs which don't leave a trail behind
them and which will not cany on in the
same path if it will lead them into an
exploding friendly missile. For these
reasons they are more difficult to track
and destroy, as they require a direct hit
If you hit just below its position, a
smart bomb will stop and hover above
the explosion until the route is clear
again, then carry on to its target. Sort
of a cruise missile really, so What With
The fJrj-E wove h eOiY enough lu bfepjJ
When a dty gra, If £08 with a ban$
F
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The Disk that no drive can
afford to be
without -
because it s free? TWO FULL
GAMES, ONE TUNE
and four great
futilities!
the 5DI angle, you begin to wonder if
Ronnie didn't pick up a few tips from
this game!
On later screens the missiles speed
up considerably, leading Id the desper-
ate tactic known to old arcade players
as "whizz-bang*, On the original
arcade console the position of the
crosshair was controlled by a track-bail,
the first to be widely used for a game.
This gave rise to a measure whereby
a string of missiles could be fired very
rapidly. All you had to do was whizz the
ball quickly to one side, then bang the
fire button as fast as possible. If you
have a track-ball at home you can
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i do !ta familiar?
recreate this manoeuvre perfectly, but a
quick-wristed mouse user should be
able to emulate it with some reasonable
success.
If you manage a decent score, the
game will ask you to put an entry in the
high score table, but be warned that
unlike many high score tables this one
is saved to disk. If you are still using the
original coverdisk, BACK IT UP MOWJ
The advantage of this method is that
you can save your all-time best scores
on disk for as long as you like, and with
the classic gameplay on offer, that
could be a very long time!
Asteroids
Dozens of colours! Amazing animation!
Stunning sound effects! These are all
descriptions which don't, unfortu-
nately, apply to Asteroids, yet it was a
huge hit in the early days and is still a
very playable game. Why?
As usual, the object of the game is to
survive as long as possible against over-
whelming odds. This was one of the
most appealing features of roost of the
old classics. You always knew you were
doomed - the challenge was to see
who could last the longest.
You begin in the -middle of a screen-
ful of hulking asteroids and it's only a
matter of time before your ship collides
with one, leading to your instant
demise. Luckily, your ship is armed with
a laser and can manoeuvre around the
screen using its thruster and left-right
directional controls.
Be careful of the inertia effect faith-
fully reproduced here from the original.
This means that when the ship Is mov-
ing it tends to stay in motion until you
turn round and apply reverse thrust.
When an asteroid is hit by iaser fire it
splits into two pieces travelling slightly
faster than the parent. Shoot these and
they split again into boulders which
whizz about at even greater speeds and
cause real headaches.
These boulders can be destroyed
with a single shot, but there are often
How to use The Disk
first of all, you must make a back-up copy
of the coverrfisk. To do this, boot up with
your copy of Workbench then double dick
on the Workbench disk icon, fallowed by
die Shell of CLl icon. Now type:
DISKCOPY FROM DFO: TO DFO:
ftf F if you luve dn extra disk drive, put a
blank,, formatted disk in DPI : and type:
DttKCOPY FROM DFO: TO f>F1:
locks tike the end h nigh
The tohiii'banf HKtte m ww*
Follow |he onscreen prompts until the
copying procedure ties ended, then put
your original disk away in z safe place. Now
switch off the machine and wait lor 30 sec-
onds, before re-booting with the copy. Wait
until the CcwerOiSkl? icon appears, double
click on it and away you go.
That's all you need do to make a
straight copy of the entire disk. However,
you may also want to to copy individual
programs from your copy of the covertfisk
to a separate disk. In this case ensure that
you fully understand which related files
need to go with it.
for example, all of the document files
on the disk require that the text editor
iPPmore is in the current disk's C: directory -
Th#refane r if you copy the docs lo a new
disk you will aha have to copy PPimore to
the new C: directory before you can read
them.
Some of the smaller docs will run have
been crunched, so for these you need only
change the tool types on the icon's Info
screen to reflect whichever text editor you
do have on the new disk.
As a general rule, you should carefully
read the documentation for any program
you copy from disk to disk,
I hb can save a great deal of messing
about and can help you avoid all those
infuriating error messages!
n
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<
L/l
7^
33
August 1991 Amiga Computing
► too many of them to Lake care of
before one of them gets you.
fust to make things a bit hander and
more interesting, the asteroids are aug-
mented by the odd flying saucer. These
appear from the edges of the screen
and follow an erratic flight path spitting
out laser bolts as they go.
When the screen is already jam-
packed with boulders and asteroids
these little devils can make life annoy-
ingly complicated, hut when the screen
is dear of all except a few last boulders,
the player can lie in wait for UFOs and
pick up a few bonus points. When they
appear at this late stage they are pretty
easy to take care of.
One last note for players of the origi-
nal game - there is no screen wrap on
this version. On the old game you
could zip out the top of the screen to
appear at the bottom, or exit stage left
and come in again on the right of the
screen, In Rico Marian i's game, players
and asteroids bounce off the screen
borders and go back the way they
came. Now don't just srt there - get
blasting!
PrefSet
Author Chris Simpson
One o4 the annoying things
about Workbench’s preferences
is ihJl to change one aspect, say
ibe printer driver, pOti have to
open the preferences draw,
then the preh program, then pa
to the screen you need, tarry
out the change and then dick
on Use.
it’s even more of a drag if
you want to switch quickly to a
setting containing several
changes. There’s no last way to
do it unless you use a utility such
,15 PrefSet.
Using FrefSel you can tills*
a great many different prefer-
ences setting s ( because unlike
the standard Workbench file
containing preferences settings,
which must be called "sy stem-
con Figuration" and are located
In the DEVS: directory, PrefSet
can toad or save a File and call it
anything it likes.
This means you tan have a
long list of preferences settings
ready to load in when needed.
The PrefSet drawer m the disk
contains five example settings
for you to play around with,
named example one through to
five. To use them, activate the
CLI window left open at the bot-
tom d the Workbench screen by
clicking in \l then type;
CD S T s : JT X L [ T I E 5 1 1 P R E F $ E T
PREfSE* ElMPLEt cAEUiM*
Nothing could he easier.
The attendant utility is
PrefSave, which you use to save
any preb you have tinkered with
in Preferences. To save a new
set, go into the CLI window as
before and type:
PHEmvi ElMPLfl
You can, ol course, prefix the
filename with the drive and
directory of your choice.
1
MiJ
S'
—
f
IFF2PCXII
Author: }f>hn 5fiaw
Despite its daunting and vaguely hieroglyphic name, this is a
friendly and. very useful utility. IFF2PCX converts Amiga
graphics in the standard IFF format to IBM PC graphics in
the PCX format, which is a rough equivalent of IFF in that it
is accepted by most PC paint and DTP packages.
The advantages of such a conversion process are obvious
in that Amiga owners can now transfer their IFF files to a PC
without having to buy expensive commercial conversion
programs such as ASDG's Art Department Professional
IFF2PCX makes it easy for anyone with a standard S12K
Amiga to cany out the conversion for Free.
To begin, run the program from CLI by typing:
CD DFU:BTlLlHB/IFf!FCt <»fTillN>
[FF3F01I <RETUB«s
or double click on its icon, By opening the program from
CLI, you can save quite a bit of memory, which is essential if
you intend to convert a lot of graphics and hoid them in
memory.
Once the program is running, you are presented with
four options. From top left, these are PICK IFF, PCXDIR,
VIEW IFF, and CONVERT.
The first of these when clicked, brings up a requester
using the PD library, req .library as found in the disk's LIBS;
directory. Using the file requester the user chooses the file to
be converted to PCX format.
A useful feature at this stage is the program's ability to
accept a stack of IFF files if they are chosen using extended
selection, This is done by holding down the shift button
while clicking once on each file with the left mouse button.
then on OK. For our purposes, move to the MachineCode
directory of the coverdisk and choose the file called "piccy"
then click on OK.
The second gadget, PCXDIR, simply tells the computer
which directory to write the PCX file in once it has been
converted, Choose RAM; from the list of devices on the
right-hand side of the requesters as the "piccy" File is less
than 20K and should fit easily in even a M2K Amiga. Now
click on OK.
The VIEW IFF gadget gives the user the opportunity to
view IFFs before choosing which one to convert, so we can
skip over that one for now,
Click on the last gadget, CONVERT, to begin the conver-
sion process. This will read in the IFF, convert ft, and write it
to the directory chosen with the PCXDIR gadget. The result-
ing file is about 1 0 per cent bigger than the original IFF and
will be about twice as big once detompacted on the PC, but
the memory overheads are negligible when compared say,
to those involved In the conversion to Mac TIFF format.
The conversion takes proper care over MSdos file naming
conventions, so it will automatically truncate any filename of
more than eight characters and add the .PCX file extension.
The user therefore has very little to worry about other than
that there is enough disk space or memory available for the
files to be converted.
The coverdisk's ramdisk should! give you ample room to
practise with small files, as even S12K Amiga owners will
have 3QOK or so to play about with.
Please remember that this program is shareware, so if you
mean to use it regularly, send a donation to the author at
the address supplied in the documentation on the disk.
ASolvell
Author: Lennart Oscatiion
If you're about to start studying for
your A levels or for a degree in
maths, physics, or most sciences,
ASolvell should be extremely useful.
It is designed to plot a wide range of
maths functions and represent them
onscreen, and takes a lot of the work
out of messing about with maths.
By limply typing in the function
you would like to plot, and setting
maximum and minimum values for X
and V, you can have an Instant
appreciation of how the function will
look an paper. This is very useful to
give you an idea of where the max-
ima and minima will occur, along
with any points of inflection.
In addition, the position of the
cursor is continually updated in the
top right-hand corner of the screen,
and Its co-ordinates given in pure
maths terms down to seven decimal
points.
A dastardly plot!
If you want to know the exact carte-
sian co-ordinates erf any point on the
graph, you merely zoom in and plat*
the tursof on your chosen point, The
co-ordinates will be those displayed
on the tap tight.
Stop! I hear the differentia! calcu-
lus fans shouL How can you plot a
curve with an Infinite number of
points on a computer screen of a set
resolution? How can you find an
accurate point on the gi^ph when
your accuracy is determined by the
size of your pixels?
The answer rs the excellent zoom-
in function. This allows you to zoom
into the graph until you reach a suffi-
cient pixe(-to-the-decima1-point ratio,
for instance, you could zoom in on a
turning point until it became virtually
a straight line, then plot its co-otdi-
nates.
The zoom function allows you to
choose the area to be biown up to
full screen size by dragging a box
around it with the mouse, so i! you
choose a very small area, you can
zoom in extremely close.
Not as good as sitting down and
wording out the function for yourself,
but if we did that for you we'd be
cheating, wouldn't we?
A host of extras
Extra features include the ability to
plat up to six different functions on
the same graph at any one time,
plotting derivatives, second deriva-
tives, integrals, and parameter func-
tions, a calculator, and the option to
save your graph to disk as an IFF for
later output to printer or even a DTP
package. If you're Involved in the
Findex
Author: Georg e Knight
numeraire branch of education as
other a student or teacher, ASofvefl
rt"ll become indispensible and one of
your most useful mathematics tools.
Maths functions
Here is a list of the maths operators
you can use in A Solve 1 1 functions.
The list should be comprehensive
enough for most tastes:
SIN
COS
TAN
ASIN
AC05
ATAIM
SINN
COSH
TANH
EXP
IN
LOO
sqn
ABS
INT
addition
subtraction
multiplication
division
power function
sin function
cosin function
tan function
arc jin function
arc cosin function
arc tan function
sin hyperbolic function
cosinus hyperbolic function
tangens hyperbolic function
exponential function
natural logarithm function
base 1 0 logarithm function
square mat function
absolute value
integer part
Finde* is an easy-to-use -database program designed like an
electronic card index. If you want a catalogue of programs,
LjPs or books, or if you have a business and msh to store
staff or stock records, this is for you I Findex helps you to
find what you want easily.
It operates on the basis of a two-dimensional array. Each
item of data is regarded as an item belonging to a particular
class, such as a program (item) on a disk (class).
The class is always stored and: displayed in alphabetical:
order whereas each item is stored in order of entry. To find
any item of data, you either find the class and then examine
the items belonging to it or you use the search facility pro-
vided to find the item directly. You defrne display headings
to suit your own needs.
the item containing it will be highlighted in the lower box
and the disk which has this item will be highlighted in the
tippet box. Choose Continue from the Special menu if you
want to proceed with the search through the remaining
items.
You will nbtigii that there are keyboard equivalents for
the menu items, so things can speed up a bit once you get
used to pfaying about with Findex. As fong as you remem-
ber the distinction between classes and items, it r s easy to
create your own database, as the on-disk documents con-
tain a thorough tutorial section. If you get stuck try reading
those, but you shouldn't have any real problems with
Findex - ids friendly, simple and fast.
n
O
<
PD
a
on
How it works
The program opens to a largely blank window. Choose
Open from the File menu and select the Hie Disks.fx, a small
file created for demonstration purposes.
fn the top box, you will see a list of disk titles. Click on
any one of these and several lines will appear in the lower
box giving the names of programs stored on the selected
disk. Repeat as often as you wish to trawl through the disks.
If you want to find something quickly, choose Search
from the Special menu and type a name into the string
requester. The search is not case-sensitive, so don't worry
about whether the entry is In upper or lower case.
If the search is successful and the search string is located,
OGSI&aSSfSBfiS
F Jgf up to ifr functJbfu at once
— Cftgf «>
□ Mntfol WLfiMu
“cwlrfx)
friLfl
fax
-I I In in
Si' M.S
net imfr HDD0EIO fanctiHi
13 '--
Jnwttir"biM3s
A fritirow of mpffoffriNsJfcrJ^
Think you can do better?
Want to be famous?
We are always on the lookout for new, quality Amiga
pmgrams fw Hk cpv^dt^k. If you you have wrft-
ten 5ometiwr>g good enough for oLhen to share and
en|oy, ple«e send it in and well have a took.
The Amigo Computing coverdisk is used by thou-
sands of Amiga owners every month in places all CWf
the world Item New Zealand to the U.S.A, so if yout
submission finds its way unto the disfe, you could be
famoifil
Please rruke sure you list ALL Workbench and other
files necessary for the program to work. Feel free to
design your own icons for progs which ran from
Workbench, hut please don't make them im big.
If you ensure your program is as compatible as pos-
sible with a wide range of Amiga*, i| wll also stand a
better chance of pubJkalkm. We art especially inter-
ested in programs designed to work with the A3000,
although if they work only with the new machine
they'll have to be quite small .
We m prepared to pay our cunem rates for origi-
nal work which hasn't been distributed in any nthe?
way and which has not been put in the public domain.
If you wish yew program to be released as share-
ware or liveware we will be happy ip publish K but
would, of course, be happier if we r d been given it first]
Tour submission MUST be accompanied by tftt
submissions form, a copy erf ft, or a signed declaration
to the same effect. Please supply your full name
address and pharw numb?.
Unfortunately we cannot undertake to return cfaks
sent to us as the volume of submission? make; this an
impractical exercise.
Name..,,..
Address ...
Daytime phone. ....
Submission name .....
..Age
.Evening phone
.Submission sire
You must sign this declaration
fhe material on thh disi; u mine. I didn't Seal it from someone rise. It hasn't been published before and I
haven't submitted it els#wh*nr because I want Amigo Computing lo publish It I underT-tand Ifist by jub-
mitting try work lo Arupo C&tviurjrtp and signing this declaration I am giving full copyright control lb
Eunoprea Pubtkartkms Ltd
l understand that if my submission ts bought by Amiga C£wnpviiAg I will be p^id Ihe current applicable
tale I Itrtcjw whflt copyright means and I will b# responsible for any poflibfa litigation arising from
breath flff II by EmtspiTH Publkatwns Ltd as a resuft of using my submission,
Pair yixirsutirmswoiTS
WITH A CQPr OF THIS FORM to.
Stevie Kennedy, Computing,
CoverDisfc Submissions, Europe House,
Adlirtdion Park. Macclesfield. SK10 4NP
Signed .
Date.... Uk .^
Linlga Computing August 1991
36
★ MEDIA DIRECT
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38
HOW TO ORDER
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TOMS J15
Electronic Arts have
been bringing award-
winning software to
the Amiga since Its
earliest days.
Stevie Kennedy
went to find out
how they do it
o
m
C ramped smoke-filled offices in
a back room over a Chinese
laundry, filled with half-eaten
Pot Noodles and long-haired en-hjppies
dreaming of the ultimate game. Pink
f loyd posters on every available surface,
a few weather-beaten and thoroughly
under-used filing cabinets, and perhaps
the odd game in development - this is
the traditional image of the average
games software company. Electronic
Arts could hardly be more different.
Maybe it's the ultra-modern head-
quarters building in the security con-
scious business park, or the obviously
Californian-style open plan offices.
Perhaps it's the award certificates plas-
tering the reception area walls like so
much adulatory wall-
paper, or the reception desk
groaning under the weight of Tilt D'Or
awards. Whatever it is, the visitor is left
in no doubt that EA are in the serious
business of producing leisure software,
and they're in it to stay.
As Sara Shrapnel I, EA's effervescent
Pit co-ordinator, told me, "We're not
just here to make a Fast buck - we want
to be here In Fifty years' time. 1 '
To date, the European subsidiary has
been here for only four years, but in
that time they have released dozens
/?
ness?
r s
termed by sue-
cessful program-
mers who wart
)uynesi r
vrcic formed by
businessmen who
wanted to make suo
cessfuf software."
Surety business
acumen isn't the only
way to make good
games? h EA /usf a busi-
□f titles on seven dif-
ferent formats including pro-
grams as diverse as lames Pond,
Interceptor, and the all-conquering
Deluxe Painl ill. The sleek offices in
Langley, Berkshire are now home to
nearly SO staff, and exude an aura of
quiet confidence.
What, i wanted to know, was the
secret behind EA r s success?
"No. We put a lot of effort Into pro-
ducing good games. Our Producer sys-
tem allows us to adopt an entirety
'hands-on r approach."
"Some companies/ Sara
told me, "are
fttpuJotre loo* the gaming world by flan it ortaf mad* Iktfmvk Am a nomt to wdtan with
tteclnmic Arts
PR
fCNtjrfrf^icftw
Jflnr Sfcroprwfl
Movie makers
Electronic Arts, I found, are very proud
of what they call their Hollywood-
inspired Producer system, adopted in
an attempt to engender the "optimum
environment" for software develop-
ment.
The idea basically involves a pro-
ducer (project manager by another
name) whose Job it Is to take a game
from the initial stages and oversee its
production and development right up
to packaging and marketing.
In this way, individual programmers
and development teams code games
out of house under the EA banner, liais-
ing with producers who do their best to ►
August 1 991 Amlg a Computing
Amiga Computing August 1 991
o
Q £
o_
U
From Tanx to John Madden
Our regular readers could not help but remember the fea-
ture game on our May coverdisk, Amiga-Tanx, written by
Gary Roberts, The same Cary Roberts now spends bis days in
a cube at Electronic Ms which he shares with Stefan Walter,
the other half of EA's relatively new in-house programming
team,
' For years EA have relied on outside authors and coders to
develop and convert the games they market, but in a recent
move to promote flexibility and ensure titles appear on as
many formats as possible,. the in-house team was formed to
cany out the work of converting successful games to new
machine formats.
Gary is at this moment
working on ]ohn Madden's
American Football, already a
smash hit on the Sega
Megadrive, and Stefan is in
the middle of bringing LHX
Attack Chopper aver from
the PC to the Amiga.
Cary's route into the
games software business was
more conventional than tra-
ditional After college and
the almost compulsory three
A levels, he went to IBM for
a year on a work experience
the stuff we receive from programmers is instantly for - \
ge liable. When we saw the Amiga-Tanx game we
reached for the phone".
placing. While working on
one of Big Blue's multimedia
projects, however, he still
hankered after a job writing
games.
To this end, he set out to
code Amiga-Tanx and a
mammoth six-disk one-hour-
Jong Pink Floyd demo (now
available in the public
domain) and sent them to a
number of software compa-
nies. The results weren't jcrfwi Madden j Amnion tootbail toofo pel to became os big n frfr p*
« jit
« a ■
* * ■
o iv. >:
* — " vi ■
*
long in coming
as ft Wffj on F h* Sega. Look out for if at ChrlfEmoj
Artistic Choices
Gary, meanwhile, had received an offer from anothei
large software house. So why did he choose EA?
"Everyone here was so friendly, and when I came to see
the company I just thought r wowl ,rf
Electronic Arts have a reputation which attracts good
programmers, but that's hardly
unique to them.
There are other large software
houses with a track record to
match, so was it the EA working
style that appealed to Gary?
"Yes, it J s all quite relaxed. There's
no-one standing over you cracking
a whip, but the work still gets
done. Coming from IBM I was look-
ing for somewhere less formal, and
here you can turn up wearing
anything you want and work more
oi less to your own deadlines.
People sometimes turn up in fancy
dress and have discos in their
cubes!"
What's the most productive
aspect of your weekly routine? It's
all very well coming to work in a
chicken suit, but is there an aspect
of the work you could put your fin-
ger on as especially important?
"Communications are very good.
Everyone gets to know what the
other departments are up to at our
Friday meetings^ That way if we
have any moans we can get them
sorted out.
Other than that, it's just the
Gary Rohetti
who strodbfth
refuted to do
jvmthing tar
the camtrv
red tape, then you sign a contract and
they take care of you."
So the system works?
JT Yes. They're definitely the best peo-
ple to work with from the author's
viewpoint. Kevin looked after every-
thing for Eldritch."
And do you think this is what pro^
duces good games? Isn't it true to say
that games such as Bullfrog's Populous
can land on EA’s lap as a fait accompiR
'True to a poink but EA can spot a
game's potential, and with their reputa-
tion they attract good software teams,"
"You'd be surprised", Sara told me, "at just how much of atmosphere here that's very productive"
► smooth the road to the final product.
Kevin Shrapnel!, whose projects have
Included Imperium and Hound of
Shadows told me, "We phone all our
artists every week* even if there's noth-
ing specific to talk about. You end up
consoling programmers whose girl-
friends have left them! It all helps."
The system, for all its "people man-
agement" overtones, seems to work
admirably and shows how the leisure
software Industry can be as businesslike
as any other. The company's policy of
creating the right atmosphere and then
allowing development to take place
almost at its own pace encourages a
relaxed and informal office and is popu-
lar from the point of view of the
authors as well Marc Dawson at
Mandarin software, formerly of Eldritch
The Cat, and co-author of Projectile
(another of Kevin's projects) told me,
"When they decide they like some-
thing, they go away and sort out all the
Talent hunters
Bullfrog are a prime example of the sort
of team whose work finds the light of
day under the EA flag. Populous was
one of the most original games to
appear on the Amiga, and it was only
after one software company turned it
down that EA's Joss Ellis said "yes".
Bullfrog's Peter Molyneux told me he
had originally approached EA "when it
was a flat in Bayswater" with a database
program which EA turned down,.
Bullfrog then developed the shoot-'em-
up H Fusion, and a fledgling demo ver-
sion of Populous.
TelecomSoft turned them down, but
EA saw the potential offered by
Populous and one of the most success-
ful partnerships Of the last couple Of
years was born.
"The game (Populous) was really
40
We’re not just
here to make a
fast buck- we
want to be here in
fifty years’ time m
Here's a quick rundown of the releases
Electronic Arts, would like to remember
with affection, and a few they would
not! All scores in parenthesis are as
awarded by Amiga Computing^ review-
ers at the time.
1987 - Deluxe Paint released in Europe
and makes EA a name in Amiga soft-
ware. The company, just launched as a
%1’W-i | .1
l irri I *f
e »fr I 1
■ (ill- hi' H r L
H*! 1 " hi
14: fc
-fOftL GOt, 1*2
- 1 MAJ>F GOLD)
- i>h i t mii r *
Bottle chftt md the Sard's Tote ht it* - typical [ ( * "/ J, ' ,
of EA 's early sumim in at they're unwind * <■ ■ * d ■ ■ 1 if -
r i, . lj-.L , -II
and afar cry from arcade ita»r-irn-upj m I i
Oirt- r
1 l n
l*i
t:
H.
nothirng more than a demo when we
showed it to Electronic Arts, and we
had about sex month's work to put in
on it but they liked it straight away. 1 "
What was your overriding impression
of the EA way of doing things? Is there
ore word that sums them up?
"Professionalism", Peter to id me.
"They have faults too, of course, the
main one being the way their decisions
can he d fiver by the parent compary
in the States "
And do they, in your opinion, have
one secret to heip produce quality
g^mes?
Their quality control is very tight. It
can be incredibly frustrating for pro-
grammers to have a game returned to
them for the smallest of changes, but
EA r s thoroughness pays off in the end.
"They're also quite flexible. The
knights facility in Populous became are
of the most important aspects of game-
play, but it was only included a week
before the original deadline for the pro-
gram,
"We convinced EA that it was an
important feature and they agreed to
its inclusion, even though they had to
delay things by three weeks as a result."
Cubes and QA
electronic Aits' most thorough games
testing takes place in what is called a
4 cube" 1 - everyone at EA works in a
"cube" of an open plan office - filled
with games software and computers.
There the customer services lads are
locked for a week at a time to play
games eight hours a day.
If that sounds like fun, stop and think
again. The CS people have a brief to
play every game to exhaustion, and to
the bitter end. Every move is recorded
on VCR so that if a bug should arise, it
can be played back tor the coders to
see for themselves what's gone wrong.
"Customer services have a vested
interest in finding every bug", Sara told
me, "because if there's anything wrong
subsidiary of the giant American
Electronic Aits, begins small but with a
bang,
1988 - Bard's Tale (84%) and F/A-18
interceptor (%%} become smash hits
and the latter is bundled with ASQOs,
Other hits include Fusion (73%), Battle
Chess (7 7%). Flops include Ferrari
formula 1 and Earl Weaver's Baseball-
EA now established as a name in the
games market as well as productivity.
of TwitighI fared wont than It d&rrvpd
Birds of Prey
When I came
to see the company
I just thought
WOW! %
with a game it J s them who have to take
the calls From irate customers. They also
get to know the games very well, and
so can help with any queries, better
sometimes even than the program-
mers."
After all the marketing and p-roduo
lion has taken place, the documenta-
tion with its si* language translations
dotted to the last T, and the advertis-
ing splash planned, a game's release
date and final form are determined by a
trio of joystick- wielding game players.
As a last stage of development, the
advantages of having a game tested to
destruction by critical gamers should be
obvious.
In the final analysis it's the game
players who count and even if you
level the obvious criticism that EA is the
corporate face of games software, and
an acute departure from the sort of
companies which brought us many of
the older classics, you'd still have to
agree they produce games that game
players like to play.
They've had their turkeys, of course,
and the policy of taking on a certain
number of odd or very different game
projects has led EA into more than one
Hop, With a long list of smash hits,
however, and a development process
favoured by the accountants and
coders alike, you'd have to be a Few
sprites short of a shoot-'em-up if you
didn't think EA would continue to pro-
duce the goods.
1 For one am looking forward to
Populous 2.
Electronic Arts, as has been pointed
out, have the reputation to attract top
games writers and development
teams, and this is the case with their
next most awaited release, the flight
simulator Birds of Prey.
Coded by StargNder author |ez San
and Argonaut Software, the game will
be released "later this year' 1 and we
have been reliably Informed that it
wilF feature no Fewer than 40 different
combat aircraft. Realistic flight perfor-
mance is promised, as is a high
degree of realism both in the air and
on the ground.
Son of Starglider?
With Argonaut's past history, Birds Of
Prey is likely to feature at the least a
lot of smooth 3D action, but whether
they can combine this with realism is
something you'll have to watch our
game zone to find out.
1989 - D Paint Ell launched to critical
acclaim. The punters go wild for its
Anim facility and a bouyant EA success-
fully completes their first issue of shares
to the public. Populous (87%) attracts
rave reviews. Other hits: Powerdrome
[82%) and Zany Gaff (90% - though
the punters didn't agree totally with
our reviewer!). Flops indude Reach Fo i
the Stars and Swords of Twilight.
T990 - Though launched too late for
the year, Powermonger becomes the
most awaited game of 1951. The
EA/ Bullfrog combination is proving a
huge success. Other hits: 688 Attack
Sub (82%), Meuromancer (80%). Flops
include Keel The Thief and Hound of
Shadow.
1991 - Powermonger finally launched
and is as good as promised. The game
is smothered in awards. Other hits
include PGA Tour Coif (75%) and
Centurion (reviewed this issue). Bard's
Tale 3 is a surprising disappointment -
the RPG genre has overtaken the series'
□Id-fashioned style of gameplay.
Releases to look forward to include
fohn Madden's American Football, LHX
Attack Chopper, Zone Warrior, and Jez
San's (of Starglider fame) Birds of Prey.
Zone Warrior wilt he a tfath-ttHup and a departure from tA's usual jtnpfryy yawn
Amiga Computing August 1 99
★ ★★★★★★★★★★★★★★★★★★
★ PUBLIC APOLOGY *
42
★
★
★
★
★
★
★
★
★
★
★
★
★
★
★
★
★
★
★
★
★
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★
★
★
★
M. D. Office Supplies would like to apologise to all its competitors in
this magazine. As ever we shall be offering Diskettes, Storage Boxes,
etc at prices which are simply INCREDIBLE
JUST LOOK AT THESE SUPERB OFFERS
'MAGIC MEDIA' HIGH DENSITY 3.5" DISCS
10 DS HD 3.5" 1 ,44 MEG DISCS IN LIBRARY CASE,,.. El 4.99
30 DS HD 3,5“ 1 .44 MEG DISCS WITH STORAGE BOX £39,95
50 DS HD 3.5" 1 ,44 MEG DISCS WITH STORAGE BOX £49,95
100 DS HD 3.5* 1.44 MEG DISCS WITH STORAGE BOX .,£64.99
[AS EVER LIFETIME GUARANTEED, UNQUESTIONABLE QUALITY)
ACCESSORIES
1 DO CAPACITY 3.5" LOCKABLE STORAGE BOX T7.95
1 00 CAPACITY 5.25' LOCKABLE STORAGE BOX..,, , 27.95
3 S' Oft 525 ’ PACK OF 5 LIBRARY CASES .-£4.95
TILT N TURN MONITOR STAND ..£12 95
UNIVERSAL PRINTER STAND £7.95
PROFESSIONAL PRINTER STAND - £24 95
3.5’ OR 5.25" HEAD CLEANERS £2.95
DELUXE MOUSE MATS £2.05
.ROLL OF 1000 3.5" DISKETTE LABELS El 2, 954
BANX BOXES
BY OVERWHELMI NG PUBLIC DEMAND
WE ARE NOW ABLE TO OFFER THESE BOXES
AGAIN THEY STACK HORIZONTALLY
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FIRST COME - FIRST SEHVED
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5.25” MAGIC miMl DS DD DISCS
20 DS DD 5.25* 7EfflK DISCS WITH OUR DELUXE STORAGE BOX £13.95
50 DS DD 5.25" 720K DISCS WITH OUR DELUXE STORAGE BOX £1 9.95
70 DS DO 5.25" 720K DISCS WITH OUR DELUXE STORAGE BOX I23.9S
100 DS DD 5.25' 720K DISCS WITH OU R DELUXE STORAGE BOX 09.95
200 DS DD 5,25“ 72CK DISCS WITH 2 DELUXE STORAGE BOXES..,. .£54 95
What tan as say. simply these are Ihe bssl value money can boy. These diskettes
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BRILLIANT EXCITING NEW PRODUCT
Re- Ink the product that will allow you to re-use your
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1 can of Re -ink is all you need, and the price!
£ 12 . 95 !
Simply Incredlblel
AMIGA REPLACEMENT MICE
Probably t he best two mice on the market.
Logitek or Naksha, host of features, reliable, very
smooth operation, superb value and best of all
^ only £22
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★ ★ ★ ★
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★
t
t
r
r
r
r
r
r
r
r
r
r
r
r
r
F'
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Cotir^ Flwt
fl*K WIJ*'
(Centurtofl
C«me
Code Masters
Treasure Island Dizzy
Miami Chase
Eye pflhe Beholder
Monkey Island
Fantasy World Dizzy
Kick Ofl - Winning Tadics
PGA Tour Golf
Lombard HAC Rally
Hero Quest
Code Masters
Digital Integration
Microprose
Railroad Tycoon
Electronic Arts
Hit Squad
Gremlin Graphics
Mirror Image
Psy gnosis
Mirror Image
Code Masters
Mirror Image
Pysgnosis
Mirror image
Mirrorsott
Carrier Command
Lemmings
thh chart is complied bv &Qltup Ltd
%WSHOP
Activate cheat mode by hitting Page 64
Compiled exclusively for
/ <^ic
^JSa?ft! 5 S
/Vre you confused by
Baffled by backups?
Frustrated by files?
Now your problems <
"IIlLt
WO IrtCMliG W
It's no secret that the Amiga is the most powerful home computer of them all.
What has remained a mystery for most newcomers is how to make the most of
its immense potential. Now Amiga Computing has produced a floppy disk that
is packed with everything you need to take the hassle out of harnessing the
inbuilt power of your Amiga.
Many months of research and testing have resulted in a simple-to-use, single
disk replacement for Commodore s Workbench which we re calling The
Workstation.
This indispensable collection of utilities, including some outstanding shareware
never before assembled together on one disk, is
now available for just £3.50.
It's too good to miss!
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Got a faulty floppy? When vital d*ks get
damaged, you'll now have the chance
to try the seemingly impossible mission
of recovering all your work.
Workbench s geriatric DiskOoctor can be
sent into retirement by this super utility!
PLUS! PLUS! PLUS!
As well as all these superb features The
Amiga Computing Workstation also
includes a wide range of programs
designed to make life with your Amiga
a whole lot easier. There are simple solutions to
everyday problems, such as mouse utilities which display
screen co-ordinates and give your rodent a much needed
speed boost.
• You can even define extra pulldown Workbench menus
that cut out the familiar icon clutter and let you really get
down to business.
• In addition to all of these valuable new features all
traditional CU commands have been retained - for the
old hands among you!
6 ^
PEGASUS - Gremlin
After milking the race game qenrc a tad, the lads St Gremlin have gone
back to the days of -ancient Creek mythology for their latest offering
Pegasus Set in the days of monsters and magic Satan (the baddy) has
shattered Lhe magic crys-
tals which hold the souls of
the incarnations of six
planes of existence. Satan
no w has ultimate rule over
the planes and the mortal
world.
You play the famous
Perseus. With your friend
and flying; companion the
Pegasus, you must thwart
Satan's evil plan by collecting all the fragments of the crystals, bringing
them together so that the mca matrons can function once more.
BEAST BUSTERS - Activision
Fans of the gory Operation Wolf -like shoot-em-up Beast Busters will be
pleased to hear that Activision have snapped up the rights to convert it to
the Amiga. You must frantically blast through seven levels of Zomhie-
Infeited screens ranging from the Subway section on level one, to the final
confrontation with
the mad sdentist on
level seven.
In true Operation
Wolf style, two play-
ers can blast away
simultaneously at
the Zombies which
will attack you
relentlessly.
Jason Holbom spills the beans on m
the latest offerings from the O
Amiga games scene 2
PROJECT X - Team 17
Team 1 7 are a busy lot.
With their first release,
Full Contact, doing very
nicely thank you and
Alien Greed now only a
matter of days away, the
team are already bard at
work on their latest pro-
ject,. a very flash looking
(but yet unnamed) 1 Mb
only shoot-'em-up.
The game features a full screen, scrolling overscan display, 50 frames per second
animation, 32 colours and 10 butt-kickin' weapons. Packed to the hilt with speech,
fabulous graphics, special effects and arcade-like gameplay. Team 1 7's latest looks
set to be a real scorcher!
Above is a picture of the team itself, sat on the bonnet of a very flash Iroc
sportscai. From left to right they are - Andreas Tadic (programmer), Rico Holmes
(artist), Peter Tuleby (programmer) and Martyn Brown (Team 1 7 leader ).
Team 17 would like to apologise for the silly shades, but apparently they are stan-
dard issue in such PR shots.
THE GATEWAY TO THE SAVAGE FRONTIER - SSI/US Gold
If you're after a decent role playing game, then
there's no better label to look for than that of 55b
the US-based company ih.it brought such classics as
the Pool of Radiance series to the Amiga,
Gateway to the Savage Frontier begins a new era
of role-playing adventure In the Forgotten Realms.
Starting in the town of Yartar, you must venture
through a large area of wilderness on a quest to
gather four magical statuettes.
With these items of magical power, you can stop
the advance of evil across die previously impassable
Great Desert of An aura ch.
1 &m\
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SHANGHAI II: DRAGON'S EYE - Activision
The original Shanghai was a
real corker of a game and
Activision hope to achieve simi-
lar success with the launch of
r he sequel which h due home
lime iin September.
The game builds on every-
thing that made the original
such a playable game, hot add s
even greater challenges (o bring
the game right up to date. It
use s if 2 different layouts token
from I fi e Cfifnesc Calendar in the
shape of the rabbit ram (mm with
harm, not expansion rami), snake,
roaster and more.
After you've successfully cleared ail
the tiles, you’re rewarded with an
animated picture of the animal.
Pretty good, huh?
And when you have successfully
mastered all the levels, you earn the
right to rofce on the challenge af*the
Dragon's Eye..,
MAD TV -
Rainbow Arts
Falling in love is all very nice, but it can
alio get you into an awful lot of trou-
ble. Take young Archie for example.
He's fallen in love with Betty
Bolterblom, the attractive television
announcer at Mad TV. In an attempt to
get dose to Beity r Archie takes on the
identity of Manfred L Feinbein, the
new programme director.
Unfortunately, in this humorous sim-
ulation of television life, Archie is also
expected to save the Mad TV studios
from liquidation by increasing its view-
ing figures substantially.
He must plan the programmes,
search for the hottest news and finalize
contracts for TV spots to get extra rev-
enue, but also not forget Betty - she
needs lots of devoted attention to keep
her interested.
4i
August 1 99 } Amiga Computing
o
Ni
<
I wondered lonely M a cloud, or jametfilng Jr** tfiot- ^ny»«7
rtwre'i no (line Jbr ifgAltttfcig - 11‘if'T') onraronyou tnow
jdih. mtrofiHQHHd/n" (reMirport Nfcf thk. Nolhlnp
Hlr flJcJUng rhc Qtntrai'i tv to gttyouina good mood
W hen you hear that a dicta-
tor backed by a huge army
has invaded a small terri-
tory you may start to think, uh oh, they
didn't take long to make a game out of
thatt Indeed, it does sound very similar
to what a certain person did to a cer-
tain country not so long ago.
But before the accusations begin
about cashing in, let me say that
Hunter was formulated way before any-
thing happened out in the Gulf. Hunter
comes from the revamped Activision.
This month sees them staging a come-
back the likes of which would make
even George Foreman think twice.
lust a matter of months ago it
looked like Activision were to be a
name of the past, another of the glory
boys who couldn't quite hack it. Well
just to prove everybody wrong, they've
returned. With The Disk Company in
France at the helm, Activision are back
in business and out bo impress.
In Hunter, a small but strategically
important group of islands has been
invaded by an army of some consider-
able strength, Your commanders do
not want to risk a full-scale military
counter-attack just yet as the casualties
would be unacceptably high,
So they decide that Intelli-
gence gathering, sabotage
and small attacks are the
way to weaken the enemy
enough before attempting
further escalation. This is
where you come
in. You
are one of a new breed of soldier,
trained in undercover work and all
forms of combat. Chosen to under-
take the missions deep in the
heart of enemy territory, you
& find yourself working jlunr:
JHBB behind enemy lines where
B you have to keeo your wits
5BV about you just to survive. Set
alone complete your mission
and make it back home.
Before you start each mission you are
given a briefing by your superiors in
which they tell you what you have to
do and how long you have to do it.
This ranges from a couple of hours
to a couple of days - not real time I
might add. After that you'll have to pop
off to the stores to fill up your kitbag
and away you go.
One of the things which makes
Hunter so damn addictive is that
Publisher: Activision Price: £29,95 Release date: Late August
A mop? Now Ifttrtlf bt hmdY- f winter ff
ch*y If mind M t borrow that armoured cost
Oh
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Hr?
X\\\\\VVd,
□ ODBC
46 ddrna a Tronodo ^motion In J&f*
o a
Coo, l can fit towft more in my kit bog
and the thing a ton already.
Con anyone see a porter anywhere?
m>m i mjectm
Y 041 ir - nj-?^ destroy
6 fu*4 _i_
Y radar >JTit 1
it feet
1 Etoti& HQ
V:** *■:< co«dfe% ate?'
Th*n tfhjrn to hr 1 ) bvf«r-e ^ 12 c-t 4%j 5
Ah a doddtti Efutar (toyi fo «?yw toil much camaw- iao prafiffm
Port of yatif specialist training woj o^h'au 1 ^ Jn fidtrtt-iwtLiJci 1 ^, Lrrtd ttoi rime ft rcapi rewards
regardless of which mission you an e on
there are no restrictions, apart from
time, over how you do it, You can use
whatever transport or equipment you
like. This sense of freedom allows explo-
ration and experimentation over trans-
port and equipment mixes.
For example a typical mission could
go like this. Exit briefing and go to
Stores, Fill up kitbag and grab ammo,
lump in the oar and head to the
church. Nick the vicar's bike and go to
the boat. Sail over to the next island
and jump in the helicopter.
Then fly over to enemy territory.
Graphics
Tite limited use of colour
doesn't detract from the
game in any way, In fact
It adds to tlie at mo
iph ere, especially at
night- The different vehi-
cles are wonderfully
drawn and Kook really
good when In use.
Sound
The game Is let dawn
badly by the sound.
There Is no In-game
music at all, so you have
nothing to JLiten to on
those long walks with no
transport. The effects are
limited to a few different
blasts and some engine
noises.
Gameplay
Hunter Is In a class of Its
Own as far as gameplay
goes. Loads of missions
ranging from dead easy
to outrageously tough.
With so many variations
possible no two games
need be alike. If you buy
no ocher game this
month, buy Hunter.
Land and raid some enemy buildings.
Wear an enemy uniform and start talk-
ing to enemy soldiers. Hick an enemy's
car and run hFm over. Then find your
mission objective, blow it up and stilt
be home in time for tea and
Neighbours.
Or it could be completely different -
that's the beauty of Hunter, so long as
it's within the time limit anything goes.
There are heaps oF different modes of
transport but each has its own prob-
lems - just try controlling the helicopter
when it's at maximum thrust!
On completion of a mission you are
awarded a bounty For your efforts - but
if you don't like chocolate they'll give
you money instead.
Hunter is very addictive with tons of
missions,, each requiring different skills
and each like a game on its own, Try
the last mission where you have to
assassinate the enemy leader and bring
back his head - great fun.
You can do the job quickly and wan-
der about the islands for a while sight-
seeing. Everything you da has a
knock-on effect. If, for example, you
blow a radar tower in one mission it
wcm r t be able to detect you on any
later missions and any soldiers you take
out stay dead.
The graphics are 16-colour solid 3D
with the game viewed from an inde-
pendent perspective, and the controls
are easy to master.
IF this is what we can expect from
Activision in the future then it looks like
they're back with a vengeance, fust
watch this one zoom up the charts
when jfi released at the end of August.
Fred Reagan
the veWefcs ho** u nasty ihaiir at farming aai at faet sa
mgfcp sme yuv raid u dump samrwtwre for sewn* vmre
fu%t popping iViEp the wrfl- for a dip- Nq pofUfliorf problems here, frvC WGfrih out for jfiarfu
<
o
§■
<
T he mere mention or a puzzle-
style game usual ly has arcade
freaks turning to the next page.
If there are no aliens to blast or end-of-
ievel guardians to wipe out and no
death and destruction to deliver they
just aren't interested.
All that could be about to change
with the release of Logical from
Rainbow Arts, the team who brought
you Curse of Ra - remember? this new
game requires a combination of fast
reactions and a little brain power and
should appeal to just about everyone,
even little Johnny next door who is
obsessed with playing |ohn Madden's
football on his Mega drive.
The baste concept, as with all the
best puzzle games, is very simple and
can be picked up in minutes. All you
have to do is manoeuvre the marbles
through the various receptacles until
you have filled each one with four balls
gf the same colour.
Sounds simple so far doesn't it? Well
there's a bit more to it than that. The
receptacles am connected by channels
all over the screen along which you can
pass the marbles. Each one can be
rotated through 90 degree angles so
that marbles can be collected and
despatched through the channels. And
just to make things a little more diffi-
cult, it is timed.
Still sounds simple? Well that's all
there is to the first few levels, but just
when you're getting used to it and
thinking you're really hot a few ele-
ments are thrown in to make you stop
in your tracks.
Little things like colour stoppers that
will only allow marbles of a certain
colour through and colour changers
that will let any marble through but
change its hue on the way.
And how about the traffic lights
which mean that you have to fill the
receptacles in a certain order before
you can progress with the game?
If all that isn't enough there are also
one-way charnels and colour handi-
caps and forecasts to contend with, but
if I told you about everything it
wouldn't be any fun would it? There
are 99 levels to play through and a
password system has been included so
that you can avoid all those easy levels
you have done before. And believe me,
when you get up to the higher levels
you will need all of your time to con-
centrate on those tricky traps Instead of
messing about with the easy stuff.
When you have completed ' a l| 99
levels (some chancel) you receive a
password that enables you to enter the
level construction kit where you can
devise your own devious levels. You can
save your creations on disk to amaze
and confuse your friends with later.
Logical may have you bashing your
mouse in frustration but It will also have
you coming back for more - a lot more!
Fred Reagan
FINAL
Now it's lime to lose your marbles
Publisher; Rainbow Arts Price: £19.
The rwT r hall iv tome onscree n to tf Jr
was yellow you would!# aWt to flntoih tfrJi
level. The JndJcotoraf Chf t^rturti centre of
the screen i hows whot's comfrtfl neat
4rH
Four some reason on this level the both seem fa- be trowing
e.wuLlly rrt fJwnkjtof order, ijuf be assured ttooE nermLiJ imk
wilt be resumed shortly and the n yoa won T feet so sure 1
Thn level has more rifmnrrj mpst, lb* colour
receptacle to the middle needs to- be c&plvd hi an
empty receptacle tu enable any progress to be made
“
r# •
Graphics
The onscreen presenta-
tion 1 1 very good and
sport & very clear graphics
iq that you know exactly
what Is going on - most
of the tlme r There are
four different sets of
background graphics to
choose from, which adds
some variety.
Sound
Ms tfoch flrvei we on on there Is less mam w manoeuvre and the action soon becomes mlnd-btowlngty
complex. This level shows the one-way charmeh ai ihebuttom right and the transpofim
VoM '-nr w* at time on this level
ond fudging by the state of the screen
in probably fust as well 'cause ywV*
Jfi a bit of a mess aren 't you?
The effect! used through-
out the game are quite
neat hut not exactly
what you would call mind
blowing. There is some
title music, but again,
nothing to rave about.
Gameplay
Very easy to get Into
with the early levels serv-
ing at an Introduction to
the many features of the
game. One poor response
from your mouse and you
will start basiling It
about in frustration at
you miss that fast marble
by a whisker. You'll find
yourself coming back to
try and hiss that last
level many times.
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II
i
I
I
I
<
o
e*
<
c
I
5
4 ...take on Dan
Trent and the
rest of the
Stormhallers
to make your
way to the top
of the league ^
| l r s just as well that the software
industry doesn't follow the pes-
simists. Just think if they followed
that “the end is nigh" bunch -
there would be no such thing
as future sport. And where
would we be then? No
Future Basketball, no
SpeedbaM, no Speedball II,
and God forbid, no
Cyberball and no
Stormball.
Just a few weeks ago
Dan Trent was wishing
that the world was at an
end.
He was a major star
on the Storm ball circuit
before he lost his hand
in a Treak accident
while playing.
Thanks to the mir-
acle of modern
surgery’ he was fit-
ted with a mechani-
cal gSovt which
enabled him to keep
playing the sport he
loved. And now he's
back, hungry for suc-
cess. You can take on
Dan Trent and the rest of
the Storm bailers to make
your way to the top of the
Btfor f you flKcr Ehf lEa^tom ynu cdn itt Ehf gamt up to wit ya ursftf
Th£ btimp mn cwcfliftM as m t acuort
begin! to Chf itot Hum beSow
present
mi
tf Eft? 40 pJlnb^i proved can f kttp you
happy, you c an tEw^n yairt own
league. The basic rules of Stormball are
a doddle. Two opponents move around
on hover boards over their own halt of
the pitch. The bail is then thrown into
your opponent's half, hopefully in such
a way that your opponent can't inter-
cept or catch it.
By throwing the hail over bonus tiles
and score multipliers you rack up
points. The player with the most points
at the end of the four quarters is
declared the winner.
This is a one or two-player action-
packed game, In one-player mode you
_ DAD TREOT
- BGG-
38
4 &€*GUTZ
£, Z
WLIGHTi
ZOO POUNDS
feBTlDG:
04
PRICES
OOBZO
$jQRm&nct cHBmrtQto sz mt> ss. &UTmr*&u
GGP\OOG IHJtJftV TO REGftT ftftfD ll> 3001 fmttLS.
Doai ptms w\m artifi cwl GomrctT* still
tipped m one of t hl best*
After practice join the league ond rots on- the bfg fcoyj to earn same big doth
The bail corner flying toward yo ii so try to
intercept it Lirtd it whL'/ing btfdh
Tifid a§ Qintf tarry, 0 frfi
Cihrj ai Larry has /wrer atUratiy
won a itormbal! match
Sound
Nothing mo|or here. The
few bits of speech are
good. If not very varied.
There Is no music during
the match and the spat
effect! arc chirpy but
again, nothing special.
Graphics
Unimaginative use of
Publisher: Millenium/US Gold Price: £ 24,99
can practise against a droid known as
SIDD La hone your skills. When you
have attained the appropriate skill level
you are ready to enter the league.
To play the professionals you must
first put up some money - the better
your opponent the more money it costs
to play him. If you win you get back
your original stake plus the same again
as a bonus. Of course, if you lose it's
back to the training ground
If you are really confident of a win
you can af ways stake a bet outside the
arena with Podgy Defter. He Is the
man responsible for getting Trent back
into the Stormball arena after his injury
but he is despised nonetheless, and the
feeling must be mutual as the odds he
gives on you winning are never that
good.
Control of the man is fairly easy -
simple movement causes the board to
move over the pitch, and to catch the
ball position your man Id one side as it
passes.
Then throw it back and try to aim it
so that your opponent can't reach it.
This can be frustrating as he catches it
with no difficulty and you race all
around your half In a seemingly point-
less pursuit.
If you become bored with the com-
puter-generated pitches you can always
design your own. S torm ball real ly only
comes into its own in. twa-player mode
where the screen splits to allow both
players the same view.
There r s loads more pleasure in beat-
ing a mate than beating the computer
opponents. But this is the same for all
games in this genre.
Unfortunately, a less than brilliant
use of colours mars what could have
been in excellent sports game. When it
tomes Lo the crunch, buy Speedbali 2
Instead - it's infinitely more playable
and more bin than this. StormbaH is a
real disappointment, but Millenium will
bounce bick-
Thad Beaumont
colour - Tin sure there's
mare than Just brown In
an Amiga's palette. There
are some very nice Intro
screens hut It s the game
graphics proper that
should be well done. The
movement It smooth
enough but there lin t
much detail to the char-
acters.
Gamepliy
It's awkward it first to
Intercept and catch the
ball - it s really frustrat-
ing to miss It only to see
It go whizzing by, bounce
off your tiles and
straight back to your
opponent. There just
Isn't enough here to hold
your attention for very
long.
I
<
o
Infantry Civriry
L i.l i FT* tij*
*
Legions
T rifeH/t*
HCpM bMfrtS
Buil d Flwf
Tribute P«l"dy
$#* Pr**»i«e List
Continue
Anyone fancy a hit of cfofnmpt^n/
HtorW dojrrintrJj'ofT tfraE Jr
TTirpPOianlf onr
.iworfWng i/r. Kf (inw-
ove ntf-fter dfifl-l l#My?
The people *re Hebei
Slatus: Citizens
Tribute: S
Tt^ipcmjec. SMQ
Cwirage: Fierce
ftwk Offber
Trents: 20
Legtarntt 1 * level
< fM) !’»■' n - ^ ' <‘ ~ i t l rWi^V
*
Cfh
CK
1
A If I can say about the Romans
is that they must have had
good night vision. Well they
say that Rome wasn't built in a day? But
enough of the had jokes.
As you probably already know, the
Romans' idea of a good time was either
to organise gladiator battles that made
even Mill wall football tans look like
wimps, or to race around in chariots
that would put boy racers to shame,
And if that failed to amuse, they would
go and invade some poor country for a
bit of fun,
In Centurion it's up to you to do just
that. You begin as a lowly officer, the
lowest commanding rank in the Roman
army. This lack of status is not for you -
you have to move up through the ranks
until you attain the respect of the
masses in the role of Caesar.
There are several ways to gain favour
and you will have to use a combination
of them to advance in rank. The most
obvious is by adding other provinces to
the Roman Empire.
There are two ways to do this - you
either negotiate a treaty or you go In
and kick the butt of the defending
army, Of course, with the latter option
you run the risk of having your own
butt kicked in the process.
Strengthening any peace treaties
you have made is also a goad way to
gain popularity with the hierarchy. A
slightly more action-packed way to gain
favour is to organise chariot races or
gladiator Sights. This method never fails
to please an angry population and
make you a few talents in the process.
The main screen of the game shows
a map from which you can move your
forces into neighbouring countries, but
be prepared to be met at the border by
some pretty angry natives. You have
the choice of behaving aggres-
sively or politely towards them
in your attempt to add their - -
lands to your own.
If all else fails you move to
the battlefield where the two
opposing forces line up to fight.
X
You can adopt various Strategies in bat-
tle which will affect the eventual out-
come - and whether your army Is
decimated or not.
The arcade-like parts of the game are
the races and the gladiator battles. The
races feature a two-part screen, the top
is a map showing your position on the
track and the position of your oppo-
nents. The bottom shows your chariot
as it hurtles around the track - just
watch out for the comers,
in the gladiator batttes you train
up a gladiator and take him to
battle with an opponent. The
idea is to make the fight as
bloody as possible to please the
crowd.
Centurion is a fine
Rome wasn't built in a day
war game which includes some great
arcade sequences. It's ideal for new-
comers to the genre because it has a
simple control system.
Of course, it's tough at the start -
but no Dne said becoming a caesar was
going to be easy I
Dave Luckhurst
FINAL JUDGEMENT
CENTURION
Publisher: Electronic Arts Price; £25.99
Initnit strategies, battle ptom and ’arc! nut
soMfena jrtf dll needed to win battles
Graphics
Very pleasing all round
with tome excellent
attention to detail. Just
wait til you tit the
scene with Cleopatra.
Some of the best seen In
m war game with excel-
lent arcade scene s-
Griff way la keep the
pmptt happy Is to
bc*ti chariot ft km-
Fihey atl turn up fust to
watcb the crashes
0 1! Move over Into yovr own
For if. rbott boy racers think
they Liwrt the road
Sound
Reilly good tunes and
effects - quite surprising
for a game of this 1 11c -
The battle effects are
especially tasty hut It Is
generally very impressive
throughout.
Gameplay
The Intense strategy Is
broken up by the arcade
scenes. It's very easy to
get Into because It has an
easy control system but
perseverance will be
needed to get anywhere
near the rank of caesnr
This could become one of
the classics of the genre.
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SUPERBASE
PROFESSIONAL,
I currently own a copy of:
□ Supcrbase Professional □ Superbase Personal 2
□ Superbase Personal □ Neither
Name Job Title.
Company
Address
Postcode - Tel „
Precision Software Ltd. 6 Park Terrace, Worcester Park, Surrey KT4 7JZ,
Tel: G&l 330 7166 Fax: (Ml 3303069
Aug us L 1991 Amiga Computing
Avnig a Computing August 1 991 CAME ZONE
i
54
SAyflaift armed am J locked on to on enemy pJorw
The Mlg oo« Jnto cr ttotp tom Co brrpfr my minfteiozk-,
Bl/( be can '* getaway! The jgyo, r e meant ht s fockerf in todd
1
wD At.;
una-
?5-
A Then gmei rite .f A~pfTcji^i MiAirtei W Scratch one Mlgi
T he mission plan seemed pretty
simple. All I had to dp was fol-
low a tortuous course through
the hills, avoiding enemy missile sites, at
about 200 feet and 500 knots, to the
tiny building which was my primaiy tar-
get.
Once there, a simple matter of precis
sion bombing would leave me the
straightforward task of navigating jny
way back to base through a solid wall
of seriously annoyed, and by now very
alert, enemy defences,
All in .'i day's work for a Torn
pilot, I tn ought, and, tossing my white
silk scarf carelessly over my shohlder,
winked at the ground crew, should
"chocks. ^wayV r as an added touch of
bravado, and powered off into the
gathering dusk.
Things went well enough at first,
and I slipped through the first line of
missile sites without incident. After only
a few more miles, however, I realised
with a trouser-endangering shock that
the flight planning map had not been
entirely up to date.
Smack bang In my path there
loomed a SAM site, and 1 heard the
threat warning begin to whine in
my ear.
Praying for luck, l flipped
off the autopilot and wrench^ wg
Tornado round in an accelerating fc*t
almost blacking out from the hig^ . i
was pulling.
Too late! The threat warning rt
now doing banshee impressions,
suddenly blanked out by the roar c# as
explosion and the HUO flashed a
age warning.
No need to ask what had been h *
however, as the controls began to ug
like someone had coated the wimp
^■th lead,
flglMlened out of the turn with d ~
at 1 00 feet, *r
Graphics
Nat as good ns some
flight Sims, but screen
update U smooth and
quite fast, which Is a nice
change.
Sound
Good enough for the pur-
poses to which it ii put,
which are necessarily lim-
ited In a flight sim, The
explosions are satisfy-
ing ly loud and violent.
Gameplay
Complex and Involved la
the lung run, hut with
very good dogfights to
(keep the excitement lev-
els high, ProFlIght Is
pitched at Just the right
level far flight combal
fans.
ION AREA MRP DISPLfl
SOOOO NOOOO HOOO
bOCM NOOOO HOOO
SOOOO NOOOO HOOO
SOOOO NOOOO HOOO
SOOOO NOOOO HOOO
SOOOO NOOOO HOOO
SOOOO NOOOO HOOO
SOOOO NOOOO HOOO
EXIT
M-sp c oo rdinites
NH 79S EOT £8 HO OE
WAV POINT HEIGHT
Ti r =ie t i n tor«iti on
Missile site......
Prirtiry target
PE I MAR V TARGET SET
GOTO NftV POINT FO
TARGETS DESTROYED
OOOX OF PRIMARY
OOiX OF AIRCRAFT
AffojJon planning h where ah the tactical devvon* are made
a as worth, reaching BOO knots in no
Time. Then 1 noticed I had another
problem - an airborne one.
The Mig was above me and on my
seven o'dock r so I pulled up as sharply
is the controls would allow, hit the air-
brake to bse speed, and went into a
yo-yo roll.
The manoeuvre worked! Unfortu-
nately for my opponent, he obviously
had slower reactions than !, and
before he knew I was now on his six,
l J d sent a Sidewinder up bis
tailpipe. Scratch one bird!
All that was left for me to do
was return to the correct flight
path, finish my precision bombing
attack, and nurse my damaged ship
back to base- As I said, all in a day's
work for a Tornado pilot.
HiSoffs first entertainment release
may be a serious flight simulation, but
as it revolves around one of the world's
fastest warplanes, it also comes with a
comprehensive combat option, allow-
ing it to challenge FI 6 Combat Pilot
and Falcon for the crown of the flight
combat simulations,
ProF light starts off on the right foot
by concentrating on the Tornado
which, as the fastest aircraft in the
world at low level, is ideal for a
flight combat sim. Fait flying
and a healthy wodge of com-
bat options carry the pro-
gram along so well that it's possible to
forget Pro Flight is designed to be more
simulation than stimulation,
Prom the word go the program was
developed to be as realistic as possible,
and was built around complex flight
algorithms to match as closely as possi-
ble the feeling of flying the real thing.
I was relieved, therefore, to discover
that my version of ProF light supports
analogue joysticks. The first version sold
did not contain this feature, but owners
of these copies can recieve a free
update from Hi Soft if they register as a
user before |uly 1st, so send in those
cards now, foiksl
Without the analogue option, con-
trol is centered around the mouse,
which as a proportional device goes
some way to providing realistic flight
controls.
There is a digital joystick option for
those with a perverse need to cripple
the aircraft before it gets off the deck,
but l wouldn't recommend it.
With an analogue stick, the armchair
flyer has the best possible simulation gf
real aircraft controls, so the omission
would have been a serious one, espe-
cially considering the realism angle
taken by HiSoft- Please take note, soft-
ware companies!
With analogue joysticks such as the
Voltmace Delta 3A selling for only £1 7,
Canmsn-ffnnfl dogfighti trfvgrfat tun in Prof tight
HiSoft launch a serious contender
ProFught
Publisher: HiSoft Price: £39,99
Th* purwrid-ift fhrottk makes- landing feta jive ty etuy
there's no excuse for not providing for
them in flight sims. Now I've got that
off my chest, I have to admit that
ProF light flies like a dream, and both
mouse and analogue joystick control
works very well once you get used to it
Digital joystick addicts might need
some time to adjust, but with practice,
both offer a much more sensitive and
manageable form of control.
Once on the runway the pilot can
configure his or her aircraft to make the
level of realism, and hence flight diffi-
culty, as high or low as required using
the extensive autopilot option-
Flaps and stabilisers can be taken
care of by the computer, as can a host
of other tricky flight controls, to- make
life as easy as possible for the harassed
pilot lining up for the final bomb run.
It's even possible to have the autopilot
take the aircraft all the way to the tar-
get via several waypoints, though it
won't drop the bombs for you.
For beginners there's a crash
inhibitor, so you can bounce the plane
off the ground as hard as you please
while you've still got your L plates. All
in all, the extent to which the program
can adjust to the individual pilot's
needs is very gratifying,
Combat, rather than being a throw-
away concession for adrenalin freaks, is
an integral part of the program, and
includes a detailed mission planner,
ground and air targets, and a campaign
option.
The map area is very large and con-
veys the impression of space oftEn miss-
ing from other flight sims. There's
nothing like a "now leaving map area"
message to burst the realism bubble.
Dogfights are very enjoyable, with
enemy fighters acting intelligently and
using tactics of their own. Locking on
and firing a missile is not the end of a
fight, as the Mig will often decoy your
missile with chaff or flares. So towards
the end of long missions I usually found
myself having to resort to cannons, all
six of my missiles having been used.
Bomb runs are also rather hairy, as
many of the targets are protected by
missile sites. This forces you to plan the
final approach to a target carefully, so
that exposure to SAMs is kept to the
minimum. In some sims it's possible
just to fly straight to the target and
back again, but in ProF light, mission
planning means just that.
ProFlighfs long term appeal is guar-
anteed if you're a sim buff, and it will
be a big hit for people who enjoyed
FIG Combat Pilot. Those who prefer
the more simplistic flight combat
games might give up at the prospect of
having to master aircraft controls, or fly
within the realistic limits of pilot and
airframe.
Any serious gamer who perseveres
with FroFiight, however, will be
rewarded by a simulator that blends
flight realism and excellent combat in a
way that few can match.
Sandra Foley
o
>
Ni
O
5 ,
August i Amiga uompuung
Amiga Computing August 1991
LU
o
M
LU
<
O
56
y, i
^CtlpfCdH _►
ffi jj rnir
Y bur beloved Unde Don C has
decided to quit the family busi-
ness before someone makes
him quit. The only person who could
possibly take over is you.
Ft's up to you to become the crime
king of the city and the easiest way of
doing this is by becoming mayor. Don't
laugh, someone has to get elected, so it
might as well be you. If any of the
other contenders get in your way you
can always deal with them in true Mafia
fashion - you know, concrete boots or
something like that.
The basics are simple. You choose
whether you want to lead an Italian or
Chinese crime family consisting of three
characters, and you take control of one
of these as he or she walks around the
town.
Now this ain't no ordinary town and
lying around the streets you will find
useful everyday objects like safe codes.,
door keys and ammo, These are used to
gain access to buildings, and to the
people and objects inside. The objects
can then be used for the gentler art of
blackmail - now that's one way to win
elections!
There are 20 files dotted around
which could reveal some juicy gossip
on any of the town's leading figures.
Store these and use them later on.
Avoiding the police is also a good
idea, especially if you're a bit trigger-
happy r but a police locator beacon will
soon sort that problem out. When you
have a bit of skill on the gun and have
found some dynamite and a detonator,
you could always try to mb a bank to
increase your finances and your social
standing,
Crime Does Not Pay players will
spend hours at first just wandering
around trying to work out what you are
supposed to do.
The control method, although some-
what unusual, is quite easy to get
used to and there are loads of different
places to explore but they all look a
bit "samey". It's not a bad game
but then it's no Eye of the Be holder
either.
Thad Beaumont
Meet the Italian team, vhttMiIfy
unchiilieniftii fa r the thte at
meanest had gyps m Cowt
iiiii
Graphics
Big bold characters look
fun but aren't terribly
well animated. In fact. If
It wasn't for the way the
different characters pull
their guns, it would be
lousy. The scenery is very
well done but the Inte-
rior scenes start to look
the same after a while.
Sound
Crime Does Hot Pay Is let
down badly by the round.
Terrible music greets you
at tile start and the
effects seem to be lim-
ited to a pathetic gun-
shot and a few others. If
ever a game could be
played with the volume
down, this it It.
meet the only people as ft
tfote The OTrtf H (nt hvftf, 1
dirty gifd oppa ready k FWW J
jomeffti'm? about the use of tongs,
fluf why uw kitchen utensils ?
Time to bite the huliet us you raid
jwntwir'f far Qtfmv ami
j'nfciTnotfwi. Slay few kmg and they
might tuttit you
Gameplay
Initially It s very com-
pelling as there Is toads
to explore, but after a
while it become* baring
and repetitive. Although
It won't be finished at
the first attempt there
Isn't enough there to
keep you trying. Spend
your hard-earned rfosh on
something else this
month.
Ho r jufey pkries of the hooker with
a prostitute, they might tame in
useful inter cm far □ bit crfAfadhrm.iJ
Bonnie Biggs says ...
CRIME
DOES NOT PAY
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—
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3
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3
OOM
The ultimate challenge, ohnr
human takei cut the Great Guide
even a great guide. As with the diamp
unship game,, your ranking improves as
you progress, the only problem is you
might not live long enough to enjoy
your new-found fame.
The last option is a straight challenge
so, for example, if you've just lost a
dose contest you could set the record
straight without the hassle of facing a
whole bunch of bad guys before you
get to your man.
Challenging isn't limited to players
of similar skill, so if you Peel lucky you
1*0 pin 9 □ divide white dodging the to a Hte and dealt*
Our Hero defends hirn^eti ogalmt an incoming mSuile with ease
leapt the final divide as
the first disc slammed into
the wall. As he landed,
instinct was all that stopped the second
disc from hitting home. The third he
never saw, never had the chance to
block.
It hit bard and burned hot and every
breath of air was blown from his aching
body: Across the court cruel laughter
echoed from his opponent.
Then in a split second of silence a
single bead of sweat fell from his tor-
tured face and dripped slowly down on
to the last remaining tile. He knew this
had to be the one, and with a final des-
perate lunge his only chance hurtled
across the divide.
The smug expression of his oppo-
nent turned instantly to one of shock as
she frantically tried to stop the unstop-
pable, This final desperate scramble was
no more than a vain gesture and as thE
wall smashed into a thousand shards of
exploding crystal her shock turned to
horror as infinity appeared beneath her
feet.
A scream rang out as she plum-
meted into the abyss- . this is Disc.
When describing an essential simple
game it's difficult to convey the emo-
tions, excitement and desperate strug-
gles It contains. Hopefully this little
monologue will give you a taste of
what lurks within perhaps one of the
best action strategy games of the year.
Combat options
After loading and choosing the number
of players the next task is to select the
character of yt>ur choice. Initially
all eight available players start
at the rank of novice, this of
course can change if you suc-
cessfully challenge your
peers in the arena.
There doesn't seem
to be any difference
between individuals, so it's purely a
case of which particular persona you
want to take on. As all of the eight are
men, this was a rather tricky decision
for yours truly.
Once your choke is made it's time
to pick a particular challenge. This can
vary between training, challenge, tour-
nament or championship.
The training option is an essential for
the newcomer as throwing, aiming and
blocking need to be second nature if
you want to make any progress
through the rankings.
Once your training is complete it's
time to take on the opposition, in the
two^player game the choice is limited
solely to your opponent, but the singles
championship mode is probably best
for the beginner, as it pits you initially
against opponents of similar skill.
As you progress your rank will
improve, but unfortunately so does that
of your opponents. The tournament
option is perhaps the fastest way to
glory, but be warned, if the gods are
against you, your first match could
have you facing a champion or perhaps
Distributor: Infogrammes Price: £25.99
Killer fristees in the 21st Century
ii . could go straight to the top and by
is I beating a high ranking player instantly
u I leapfrog the rest of the field.
y ■ The gameplay is the real strength of
Disc, being a combination of action
The choke is youn r pkk yottf hem and take an the worid
* mJ
and strategy. This combination has
already been proved a winner this year
by the massively popular Lemmings.
This may seem a rather strange com-
parison, but nevertheless there's defi-
nitely a similarity between the (wd. Disc
is certainly fast and furious, but if logi-
cal strategy isn't applied along with
some fast reactions your challenge will
definitely be a short one.
The game is simple and not £
million miles away from the
arcade classic Tron. The aim is
simply to survive, and to do it
you must either deprive your
opponent of all of his or her
body points or alternatively
send them screaming into
the abyss by destroying
the tiles on which they
stand and which make up their end of
the court
Tg do the damage you hurl discs
across the void. If your opponent is
struck a body point is lost. However, if
the disc is defended you become the
one under attack and as the weapon
rkothets back across the court it J s your
turn to defend- If a disc is thrown which
neither strikes the player nor is
defended it will inevitably hit your
opponent's wall and this is where the
strange shapes and symbols come into
pfay.
The number of sides on each symbol
tells how many hits are left on its partk-
ular panel. When a circle is struck the
tile disappears and its counterpart on
the floor of the court vanishes- There is
a slight pause beforehand, but If
you're too slow Ft's game over,,
Some games have as many as
four discs in play, As you can imag-
ine, things car become just a little
confusing as they bounce
around the walh slam-
ming into tiles and play-
ers alike.
If you can't keep a track an which
have been thrown rebounded or
defended finding out can be a painful
experience.
The only way to defend yourself and
your precious platform is to deflect your
aggressor's incoming arsenal with a
defensive disc, the only use of which is
to protect you and your wall. Once
defended, a disc is on the attack and if
it returns undefended it can be caught
and launched at the target of your
choke
Various bonus discs become avail-
able intermittently thanks to special
tiles which appear at random. If hit
they endow a specific ability such as
speed, added power and so on to your
discs for a limited period.
Two player perfection
Disc is a rare beast, not only is it excel-
lent as a solo challenge but it becomes
even more impressive as a two-player
contest. The human v human option is
one of Disc's real strengths, putting it
easily on par with such two-player clas-
sics as Kick Off,
The two-player game differs from
the rest as it's played over several legs,
with victory only being secured by two
wins In a row.
Each player takes turns at either end
of the court as apposed to the single
game which always places the human
player closest Id you.
Against a machine it's good, against
a screaming, yelling and often swearing
human it's even better.
Stephanie Ross
Sound
Sound Is not always a
strong point In action
strategy but Ol m-c Is an
exception. The samples
ace. 111 general, superb
and add a good deal to
the atmosphere.
Gameplay
Gameplay it very Impres-
sive and as a two-player
struggle It's nothing
short of faultless. If you
want to take an a friend
in a fight to the death
this Is a must.
Graphics
The animation and range
of character movement
are very good and when
these are combined with
the well designed and
drawn court the overall
effect is excellent.
A tructkin too j Iqw cntf the d-i'w: hits home
LL)
O
NJ
<
u
□s
O'
B eing a courier may not seem
like a very exciting pb. About
the most fun you will get is
delivering those suspiciously shaped
"plain brown wrappings* lo old men in
trench coats.
But in the 21 st Century all this has
changed. Standard couriers just
couldn't make the grade any more,
their methods of delivery weren't relU
able. One man rose above the rest tor
security and speed of service. Hu one
knows his real name, but if the various
governments can find him^ they can
hire Hydra.
The roads, airways and waterways
are now ruled by terrorists. Nowhere is
safe because they plunder anyone who
dares to travel those routes. It's up to
Hydra to run the gauntlet of terrorists
and deliver sensitive and top secret
packages to their destinations.
The game puts you in the role of the
great courier himself as he tries to
deliver these packages. At the begin-
ning you pick up cargo in your jet boat
and then you're off.
The terrorists know you're coming
and throw all they have at you. 01
course, you' re not unprepared yourself
and your boat is equipped with the
very latest state-of-the-art firepower, so
let those lowlife terrorists have it.
They will attack either singularly or
in groups but these attack patterns are
predictable so there F s no real problem.
When the/re shot some of these craft
very conveniently drop either fuel,
boosts or money icons.
As your own fuel supply is very lim-
ited you will need to pick up as many of
these as you can to finish the mission.
The boosts can be used to make your
boat leap out of the water for a short
COLORGPO
roct. rue.
'
CQLLLCt MO«C -
3 nsc to SEN
JSfdnc
fi£CIEV£ OCT W
QWJTGLC
That's a mrdeor dtdtoe you hove In the bock
time and caleh the money balloons
that sometimes appear in the sky.
There are nine missions with a total
of 31 level 5 to go through to deliver
cargo which varies from the Crown
jewels to a top-secret nuclear device.
Cor, aren't these governments trusting!
At the end of each stage there is a shop
where, if you have enough money, you
can buy extra weaponry for your boat,
hydra should have been an enjoyable
3D shoot-'em-up arcade conversion,
but unfortunately it isn J t. The action is
quite slow and the gameplay is very
repetitive and boring.
This seems to be the norm lately
with Dufflfrift arcade coin-op conver-
sions, this and Skull And Crossbones
being the latest Give this one a miss,
Thad Beaumont
10OA Dtif far these power-ops iyirr0 around the
Yrtfltf - you itfflT flnkfc tfw count mOThm* them
Graphics
The 3D vis li ah arc unre-
markable &nd about th*
only thing I can say In
file game's favour Is that
the swirling effect on the
water Is very nice,
Otherwise It s mottling
special*
Sound
11 the Post Office can't do it, call in.
YDRA
Publisher; Domark Price: £24.9
LEVEL SELECT
asc jovstia
TO SELECT LEVEL
mess
TO START CLftV
MISSION 3
: 300DOO>TS
E>£N03C
}$00Q0 PT5
FUEL v rtsv
6" FT5
rcJEL 0 RSV
FUEL 2 R5V
f M
* + L_
,U|'™ in
solid ortnde-
bfajtJn j otiion.
Weh r ifkdoboul
the lost bit., h i
about m exciting
ai WOtcbincf
pom t dry
Having already seen the
coln-np I was expecting
jum* half decent sound.
Again 1 wai badly disap-
pointed - half-hearted
tunes and effects ruin a
potentially good licence.
~ Gameptay
Hydra suffers badly from
repetition. It gets very
boring after the first
couple off games- There s
no Addictive quality to
keep you coming back for
more. With slow-moving
graphics It |ust doein'E
take off.
«. jih ; %33
iMJ
Not bod lor o special weapon - rt may ht
o hit extreme to let oft a mite both**
pan eon eolket those tioaimq power-upi
Suffering from tonne 1 vision ai yvii
come to ifre * nd at a level. Jirif sfl
and woir far 1 the neit one
KUO
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61
Au^us^ 1 9 *> I Amiga Computing
N
UJ
C£L
<
LU
OS
Ch
§>
<
a.
E
*
4
-?
E
Phil South opens
up a new
construction kit
and forms an
opinion
T he ID Construction Kit is a new
interactive version of the
famous Fr&ytape 3D modeling
system from Do mark /Incentive.
Freescape was Incentive's contribution
to the 3D game era, with famous games
like Driller and Castle Master, Now
Damark/lncentive have put Freescape II
at your disposal so you tan create 3D
games for youralt #
But the 3D Construction Kit is being
sold as more a virtual reality system than
merely a game creator. And to be fair it
is more than this. The system allows you
to make not only games but other more
useful things - which is not to say that
games aren't worthwhile, just that there
are other uses for a 3D system,
Virtual reality has become something
of a buzzword over the past year, and it
has long been clear that for any product
to be hot in '91 \t would have to feature
this concept- So the 3D Construction
Kit, or ED Kit as it is known, is heavily
flagged as a virtual reality system.
This is stretching the truth a bit, as
there is no provision yet for a pair of ED
|usl h trie of NPCkl% but those tables are many storeys high, Whale eityitapes can be buHiwtth
the 3D Kit, Itien movd around trt and explored
Ypu can design a c writ rot screen - or whal the 30 Kft calls a “barrier" - and Iricer par ate ll
within ji game Tlw *ontroi spots an the screen you use to move around (he wnHd Are mapped
ta the areas covering the contrail drawn aniereen
goggles Lo make the view of your world
truly "virtual*. But having said that, it'}
a very fast, flexible and highly usable 3D
system.
3D kit in use
Creating your own shapes and putting
them together is simplicity itself, and the
process is made vastly easier by virtue of
the fact that shapes cannot pass through
each other at any point. So fitting the
pieces of an object together is easy - you
just slide the bits together until they
Stop-
Object creation is done with primi-
tives, like cubes, pyramids and rectan-
gles. A group of buttons on the main
screen is used to select the most fre-
quently used options: Select, Copy,
Create, Edit, Test, Reset, Condition,
Delete, Attribute and Colour.
Select lets you select an abject you've
created, either by choosing it from the
menu or clicking on an icon.
Reset clears everything, leaving you with
a blank sheet of paper, as it were. Create
allows you to choose from a variety of
primitives, and the Edit function lets you
alter the primitive objects and move
them around.
Colour lets you select the colour of all
the faces of an object. Each colour you
select from the menu can be attached to
a face r so you have to choose the right
shades to complement the shading on
the abject or it looks funny. There's no
light source shading here - you have to-
do it all yourself.
Condition and Attribute are game-
related functions, and using these you
can set what happens when you manip-
ulate an object in a game.
Copy is a powerful feature. If you've
created a perfect shape, you can dupe it
for moving around. Walls, for example,
are easy to create but hard Lo repeat, so
copying them is the only way lo get
them all the same.
All the toots are easy to use and very
little space has been wasted on the but-
tons. There are more complex choices
on the menu bar, but most of the fre-
quently used features of the program are
on these buttons, meaning that they are
always to hand.
Uses for the system
One of the first uses for the 30 Kit is the
creation of environments which you can
walk around. This is the virtual reality
side of the system and enables you to
make rooms and buildings. As with the
games you create with the program, you
car create a stand-alone version of your
objects for other people to walk around,
3D games are also easy to do,
although you'll need to have a scenario
worked out before you can create a
game. It doesn't pay to try to holt a
game together from scratch with the
program in front Of you.
Different rooms can be made and the
a hole thing customised by creating a
control screen using DPaint or other
graphics package and pasting them into
the program. Having done dial you can
tell the program where to find the con-
trol buttons and which part of the
screen is the view window, and then
you're away,
The final use for the program is object
rendering. You create a complex object
and rotate it to see haw it shapes up to
vour idea. The example given is that of
the space shuttle, and this is an easy
example. You can r t get much detail into
the thing, but rough shapes are easy. As
Far as the creation oF complex objects go,
vou may be better off with a fulf-blown
rendering program like Real 3D vlJ,
Summing up
On the pro side you have to admit that
3D Kit is an excellent piece of progranv
ming and h very easy to use. The objects
are created quickly, and even a complete
beginner can be up and running in a
matter of moments. You can make
shapes, whiz them around the screen
and bolt them together with ease.
The manual is a thickish wad of
tightly printed instructions far the vari-
ous controls, and hints and tips for the
creation of objects.
But there are a few drawbacks to all
[his wonderment Ail things considered,
3D Kit makes a fair attempt at being all
things to all men. But as a 3D design-
tool it is coarse and not veiy colourful,
and you can't transport the 3D figures
you make into any other Format.
It is,, however, very fast and allows
you maximum freedom in the creation
and placement of your objects. But
"'here it really excels is in the creation of
3D Freese ape-type games. Actually
there's no Jl type ,r about if, they are real
F reescape games! And using the DIY
borders you can create exotic variations
on this very popular theme in a stand-
alone form.
So is it virtual reality? Well, yes and
no. Vou never really feel like you are
there in the fiesh r and the 3D effect is a
trifle wide-angled in most cases, giving
you the impression that you have the
angle of view of a fish,
But despite these technical reserva-
tions, 3D Kit is very enjoyable to use,
and one of the most absorbing pro-
grams just to goof around with that ! r ve
seen for a king time. New all it needs is
an rnterface to X-Spets or a pair oF eye-
phones and then you r d really be talking!
£ 3D Kit is an
excellent piece of
programming and
is very easy to use .
The objects are
created quickly
and even a
complete beginner
can be up and
running in
moments %
One? the program ham. been designed, fc tan he saved ai a stand-alone program* like this yne
showing a view flf ihe dly skyscraper
03 : 4000 .. 030© 4000 ROT - 0
Then all you need do Is- ratour ftmr wbrfd. Shapes and lettering can be put in, and each shape can be animated and display various effects
A group uE buttons on Ehe main screen li med to select the most fnecfutolly used option
m
>
20
m
August 1 991 Amiga Computing
<
o
We need you!
If you're the kind of person who can walk through Rainbow Islands, thrash
Lotus Esprit and get home in time for Neighbours, then you're the kind of
person we want to hear from. We're after tips for brand new games, par-
ticularly those reviewed within this issue of Amiga Computing. Not only will
you be internationally famous* hot you could even win something!
w
Send your tips tor WE VP Amrgcr Computing, Europe Ho use,
Adiington Part, MaoctafeW SKJO 4NP.
Come on, stop reo ding and get writing I
Jason Holborn is the man with the very
hottest of the hot games tips
PREDATOR 2
The film may have been
rather naFf (Arnie wasn't in
it, so it was bound to be!),
but Activision*! computer
adaptation was quite a fun
little blast-'em-up.
To gjt infinite lives, pause
the game and type in YOUR
ONE UGLY MOTHER. Restart
the game and you'll be able
to come back from the dead
more times than Bobby from
Dallas!
STRIDER 2
Add a touch of Perestroika to US Gold 1 !
excellent Strider 2 with this great lithe
cheat sent in by Usa Humphries of
Semington in Wiltshire, To activate it,
press Help, the left cursor key and 1
together. You can now skip levels by
pressing 1-5.
viz
gjfr*w**l£ 3 !! £ or should that be
M elite?!) If Virgin's (fnarr fnarrl)
game of the adult comic is too
hard {Ooerl), then try out this
great little cheat sent in by John
Maslin in York.
On the character selection
screen, type in WHAT A GREAT
LOAD OF B*” rt D5 (I'll leave you
to work this one out!) and the
screen border will change colour.
You can now skip levels by press-
ing 1-5-
1 fcMsJ WWT' F i ( I
CAR-VUP
Here's a great little series of cheats for
Core's Car-Vup sent in by reader Barry
WWtehous* in Norwich.
When the high score is displayed
type BUMPER for unlimited bumpers,
PUSSY CAT for an extra nine lives,
WQOARRGH for speed turn (whatever
that is), WHOOPSE to start in the pre-
historic level and finally ARNIE for
100,000 points.
SUPERCARS II
The original Super Cars was d pretty
sedate little offering compared to its
sequel, what with all your competitors
trying lo blow you off the track with
laser guided missiles and such.
Jf you fancy getting your own back,
type in player one's name as I WALK
THE HILL and player two as INWARDS.
You will then be rewarded with 99
per cent of every weapon on offer. Not
only that, but you'll qualify automati-
cally, regardless of your finishing posi-
tion.
Now get out there and win!
TURRICAN 2
Old Tunica n may be one mean mamma, but even he needs a
little help occasionally. To make him ^destructible, selecl
tune one, type in 4 ? and iher pres* Escape twice Like Bat-
fink f remember him?), bullets will bounce off his bonce! r w
and the sequinned jacket and sings You Can't Touch This? No? Oh well, it made a
pretty good intro didn't it I
Anyway, here's the entire list of passcodes far Demcmwsre's PP Hammer, a
brand spanking new game that hadn't even been released at the time of going to
press, How's that for an exclusive!
Level
Code
Level
Code
Level
Code
1
BEVDESRR
22
sjedaatt
43
BURDIEGW
2
UDFCCFtA]
23
HHUDJVST
44
[TODCDUW
3
jCBBAJWI
24
5GRC5UGSI
45
BRAEEBIV
4
UAVBCBRI
25
dfdgrtub
46
IHJVAHU
5
AWHATGBH
26
SDAGERIft
47
BICJWWCU
6
TVDWVFTC
27
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48
JCWRIUJT
7
ITTW1DSG
28
5GCWA1UJ
49
FFTRITET
8
TSJVSCCF
29
CWAACCII
50
JEFHRSDS
9
ARCUFBUF
30
RVJBTFHH
51
FDCJERVR
to
TIWVGWIE
31
CUGBWECH
52
BB5IGIFR
n
IHI5AVHD
32
RSWQCJG
53
FAETAHDI
12
TGF5CUCD
33
CRTCSSEC
54
IWBSCGM
13
AEVTUSjC
34
R|FCFADF
55
EURSUEF
14
TDTJWRFB
35
QCBGWVE
56
ATHVWDAH
15
ICFIIP
36
RG5BAUFE
57
ESAVJCWH
16
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37
cfiadtap
58
IJUU5ARG
17
wwshfgga
38
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59
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CCUWWJRC
60
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19
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40
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61
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30
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41
CAECSHUB
62
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21
WRHEVBBU
42
JVUGFFTA
CHIP'S CHALLENGE
Never has a cheat been as obvious as this one. There's no messing around with
secret code, no pressing pause and moving your joystick in strange patterns, just
press C to skip levels - it's as easy as that!
1.8 MB RAM EXPANSION
ONLY £130.45
Populated to 5A2K £S3.95
Populated to 1MB £89.95
Populated to 1.5MB £118.05
Expander board tot
SL2K version £18.98
AN vwsfaiH wort wttJf L2 Kkkstart except 15MB
512ft RAM EXPANSION
(4 CHIP VERSION)
With clock only
Without clock only
£ 35.55
£30.95
NEW LOW PRICE
512K RAM EXPANSION
{16 CHIP VERSION)
With clock only
Without dock only
£23.95
£21,95
I 12 MONTHS WARRANTY ON ALL PRODUCTS.
ALL PRICES INCLUDE VAT P&P
SEND S.A.E FOR MORE INFORMATION
198a Cowrlgm Act. AshMffi «wKlw condones no. flirt mn tlw use of this pachage ty the reprwuction ol EOf^tgited nwfen* The iru« offered by the M*: II m ffasjgned to reproduce users wp
™ rtPBi 1 D s*™** * BUCh Proerama where pormisnioo has fcee* cfeaih ft .h^i m nvn-.-z cop*s or maunal without pwmlsai«i or dm cpp>njrm fielder w the llMftfltt ihofwf
Only from ASHCOM, 10 The Green, Ashby-De-La-Zouch, Leicestershire LE6 5JU
Telephone: (0530) 411485 Fax: (0530) 414433
MON -- FRF 9.30-5.30
SAT 9.30-4.00
0530411405
0530 411405
PRESENTS
THE POWER WITHIN
FOR ONLY
I NO. VAT & P/P
THE MOST POWERFUL SOFTWARE BACKUP SYSTEM EVER PRODUCED FOR THE A500
there is no software yet produced that cannot be copied using THE MAC II SYSTEM
OUTSTANDING FEATURES
• Menu driven options which make It easy to use
• Load and save copy parameters in the built in filing system
• Backs up all protection schemes: Long/short tracks, strong bits, data compression /expansion
• On/off switch to make all hardware Cully transparent when not in use
• Data verification & optimisation for fast loading
• Also backs up other formats: IBM, MAC, ATARI etc
• Quick and easy to install - hardware just plugs into the disk drive interface
(second disk drive Is required)
Mac II is die best, most professional and most versatile disk to disk copter ever made for the Arrtigr 50
because it penetrates into the very heart of the Amiga. It's powerful- software and hardware devices ai
protection. Other copiers cart only cope with existing methods of protection (and as you may already kr
have to be updated to compensate for new protection schemes.
ROCTEC
SLIMLINE DISK DRIVE
ONLY £59.95
ROCTEC DISK DRIVE
+ MAC 11
+ UTILITIES
DISK
ONLY
£09.95
The Mac II system is designed with a future,
’■w the user to navigate around any method of
Jw not oil of them as claimed). Other copiers
MAC It DOES NOT I IT WILL SERVE YOU FOR EVER
Order Mac II now and you will never need to purchase another backup utility
MAC II UTILITIES DISK
The Mac FI UTILITIES DISK is a powerful addition to the MAC II system for the advanced user. It provides routines for alignment and disk speed check
and! the MFM analyser. The MFM analyser allows the user to analyse individual tracks on a disk quickly and easily to determine the optimum method
of copying for the Mac II. This makes foe Mac II system an incredibly powerful copier.
ALL THIS FOR ONLY £19.95. BUY THE UTILITIES DISC WITH THE MAC M SYSTEM FOR ONLY £49.95
TRADE ENQUIRIES WELCOME ON AU. PRODUCTS
New Showroom
232 Tottenham Court Road
London W1
BUSINESS CENTRE 1ST FLOOR
071 631 4044
Di
New Showroom
232 Tottenham Court Road
London W1
AMIGA WORLD IN BASEMENT
071 631 4044
nD
COMPUTER SYSTE MS LTD
WARNING WARNING WARNING WARNING WARNING WARNING WARNING
We have limited numbers of our Diamond Packs 1 to 9. When these run out we will be supply ing^d iff e rent
packages incorporating the Screen Gems Pack from Commodore These will cost at ^ast £50*M more.
PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT
w NEW
PacK j»
AMIGA
NEW
1Mb
AMIGA
AMIGA 500 MEGA PACK
incorporating
AMIGA 500 +
' 512K RAM Threa Manuals
■ iMb Disk Drive Operating System
■ 4096 Colours ' aul«-in Sp9«n
■ Mouse ' TV r ModtotatOf
■ Eflrfl 512k RAM with Clack
ONLY
£339.00
WITH
8833 MK II Colour Monitor
ONLY £559.00
NEW PAbK NEW
AMIGA 500 MEGABLAST PACK
incorporating
' 512$ RAM 'Tin** Manual*
■ 1 Mb phsk Drive ' OpOT-iinc SySiiffi
■ 4096 Cafcura ' Buil-th Speech
■ Mouse SyfrtMsflS
T.V UI&duLalcr
■ MEGA PACK *
Man Undfld. ftKal! Recall Speed &3H IL
Xenon I I, Teenage Murlari Nln|a Turlies,
Final Botfr, St nt Car Raefll Golden A*a,
Cadaver, Super Ofl-^eBd Racer
ONLY £349.00
WITH
8833 MK II Colour Monitor
ONLYC559.00
PacK
ONLY WHILE STOCKS LAST
AMIGA 500 AXE RACK
INCORPORATING
■&12KRAM 8 T11W MaftUBl&
• 1 Mb Cfcak Drive " Ogling System
■ 4D9B CofaHire ' Suitl-in Speech
■ Mouse Symfi*&is
■T.V Modular
* ID GAMES '
Golden Axe, Hard DrW\n\ Phobia,
Shufffe Puck Cate, Silk Worm,
Dataslomr Continental Circus,
Turrican, Ninja Warriors
Emotion
only £349.00
WITH
0833 MK II Colour Monitor
ONLY £559.00
new PacK new
AMIGA 5C8 SKILL PACK
incorporating
AMIGA 500 +
' Disk Starve Box
■ I Mb Disk Drive
■ 4096 Colours
1 Mouse
■ T.V Mod^laUtf
■ DUSl Cover
‘ 1 0 3 5" Disks
‘ Three Manuals
1 Opening System
■ e^n-in. Speech
Synthesis
- EXTRA 6 12h HAM
4 Mouse Mat
■ D paint II
"DIAMOND MEGA 10 GAMES'
M^n United, Toidib R*G 0 H SpeUd Ball II,
XtfHon It, raanagre Mu l ii.nl N n\s T ulllftA
Final RPtlle SluntCar Rft^r; Gflid^Ane.
Cadaver, Super ptf-Road Fkinar + JoystMt
ONLY £369.00
WITH
0833 MK II Colour Monitor
ONLY £579.00
PAbK
AMIGA 500 NINJA PACK
INCORPORATING
AMIGA 500 +
' oi?X Storage
‘ 1 Mb Disk Drive
■4096 Colours
• Mduse
■T.V Mpdiilalcf
' Duel Cover
1 10 3 5' Disks-
'Thnje Manual*
* Coaling System
' Burfl-ln Speech
Synltiegia
1 EXTRA 512ikRAM
* Moustf Mid
' Dpaint li
"DIAMOND MEGA to GAMES"
Gotden At**, H;ud Drivirf, Phoba. ShUMIU FU6*
Cato Silk Worm, Dalaatorm, Conimental Circus,
Turricea E^neiion, Ninja Wurrlcr - Joystick
only £369.00
WITH
8833 MK II Colour Monitor
ONLY £579,00
EDUCATION PACK
FROM DIAMOND
■ AMIGA 500 " Oust Cover
1 512k RAM board ' Funschool
Mouse mat
ONLY £349,00
INSTR UCTIONAL V IDEOS
AMIGA MADE EASY part 1
ONLY £0.95
AMIGA MADE EASY part 2
ONLY £9.95
Volume Discounts and
Educakonal Orders Accep*Ki*Sl
AH prices include VAT
No. 1
FOR
Diamond Retail Outlets
Around The United Kingdom
■ Dorset
■f> 0202 71622S
•Bristol
© 0272 522044
•Manchester
© 061 257 3999
•Southampton
© 0703 232777
• London
© 081 597 8851
• Edinburgh
r 031 554 3557
New Showroom
232 Tottenham Court Road
Telephone 071 631 4044
512k RAM
Upgrade
with clock
ONLY £24.95
DON'T FORGET
OUR PRICE
PROMISE
DON’T FORGET
OUR PRICE
PROMISE
512k RAM
Upgrade with clock
AND Disk Drive
ONLY £74-95
COMPUTERS FOR BUSINESS
At DIAMOND COMPUTER SYSTEMS we can provide you with expert advice on all your business
requirements. We always have a large range of computers and software in stock, in addition
to our desktop range of both Amigas and PC compatibles, we also carry a wide choice of
laptops and personal organisers.
PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT PRICES INCLUDE VAT
q r% - 1/ WoT( t
hin Packet
* THE
pin PAOK ult,mate
QUALITY 1 nv/,X PACK
1
* PacK
AMIGA 500
COLOUR AMIGA 500
A590
20 Mb Hard Disk with 2Mb RAM
PLUS HOME OFFICE
* 51 2K RAM board
Philips 8833 Mk 11 Monitor
The ultimate word
processor/D TP pack
■ 20 FREE 3 1/2" disks
" SO Disk Capacity, Disk Box
ONLY £339.50
* SWIFT 9 Colour
* Integrated Word
* Connecting Lead
processor
A590 20Mb Hard Disk
* DTP
0Mb RAM £279.00
PLUS HOME OFFICE
* Spreadsheet
512KRAM £299.00
1Mb RAM £319.00
The ultimate word
* Database
2Mb FtAM £335.00
processor/DTP pack
* Integrated Word
Processor
PLUS
24 pin SWIFT 24 colour printer
IVS TRUMPCARO
■ DTP
Including colour kit
D590 40Mb Hard Disk
* Spreadsheet
PLUS
0Mb RAM £399.00
* Database
512K RAM Board
2Mb RAM £499.00
Philips 8832 Mk II Monitor
4Mb RAM £622.00
£775.00
£399.00
6Mb RAM £739.00
6Mb RAM £939.00
1 1
For Details of Mr. Diamond s Incredible A2000 Part Exchange Deals, See Page 3 Of This Advertisment
LEISURE SOFTWARE SPECIALS
Golden Axe
Hand Drivin'
£5.00
£5.00
Phobia
C5.00
BAAL
£5.00
Silkworm
£5.00
BaJlistix
£5.00
Continental Circus
£5,00
Turrigan
£500
Saint & Qtb avste
£5.00
Minja Warrkirs
£5.00
Table Tennis
£5,00
Chess Player 2150
£5.00
Datastorm
£5.00
Dungeon Guest
£5.00
E-Motion
£5.00
Grand Monster Siam £5.00
Kid Gloves
£5.00
Rick Dangerous
£5.00
RVF Honda
£5.00
Shufllepuck Cale
£5.00
Soccer
£5.00
Menace
Blood Money
£5.00
£5.00
Netherworld
£5.00
APPLICATION SOFTWARE
HOME OFFICE KIT ONLY £69.00
Due to popular demand Mr. Diamond is
having an extra 1000 copies of this
package made. It will be available in
mid June. This package comprises a
suite of six programs selected for their
flawless performance and ease of
operation. Everything you need to
analyse your cashflow and produce 3
professional report.
Word Processor KindWords2.Q
Spreadsheet MgxiRlan Plus
Database Info Fife
Paint Artist's Choice
Desk Top
Publishing PageSetter
PLUS
35 Gale Fonts and the Postscript utility
LaserScript
' GENLOCKS
Rendale 8602 £144.00
G2 £575.00
THE GREAT
DIAMOND PART EXCHANGE DEAL
TRADE IN VOUR OLD AMIGA 500 FOR ONE
OF OUR NEW AMIGA 1500 s.
You gel the base unit plus the 1500 software
pack comprising Deluxe Paint III (the video
paint system} + four games.
Their Finest Hour, Sim City,
Populous. Battle Chess.
FREE collection from your home or office!
PRICE ONLY £499.00
With a monitor £699.00
DISKS DISKS DISKS
SONY BULK
3.5” 135 tpi
only 35p each
Limited Offer
DON'T FORGET
OUR PRICE PROMISE!
WANT A 2000? . ,
GOT A 500? M
SWAP IT
FOR ONLY
£349.00
GREAT AMIGA DEALS FROM DIAMOND
AMIGA
A 1500 1Mb RAM
3.5" floppy disk drive,
base machine with 2x 3.5" floppy disks
and software pack £699.00
all above + Monitor £899,00
with XT Grid geboa rd E999 . 00
incredible PX OFFER
visit Mr, Diamond and discover what
your A 500 Is worth in part exchange
XT Bridgeboard
5.25" floppy drive
AT Bridgeboard with either
3.5" or $-25" floppy drive
£149.00
£575.00
The NEW
Commodore AMIGA
AMIGA 3000-25-40 25Mhz, 40 Mb hard disk
£2395.00
AMIGA 3000-25-100 25Mhz, 100Mb hard disk
£2695.00
AMIGA 3000 4Mb RAM expansion
£349.00
Tins roach™ is a veritaBlft workstation; it comes with
Wa--kt*>'vt:h 2.0 • The new Commodore Multi Tasking
Operalmg System ■ l| can run the fmrnVH video monitor or a
multisync monitor without having to M 9 IliiSiac huff, tl cam
B v*n run tndar UNIX. This is Ihi machine to set [ha standard
tor provisional use ei the tSBfl's.
If ydu have reached the limits oMhe A500
then take advantage of the Diamond Part
Exchange Upgrade Option. Swap your
1 Mb A500 for an A200 for ONLY £349,0fl
Mr. DIAMOND AMIGA 2000 PACK
A2000 Rev. B 48Mb Autobooting Hard Disk.
28ms average access ONLY £995-00
With Colour Stereo Monitor ONLY £1195.00
A2060 base machine £469.00
Ex -demo A200Q £645.00
PC XT & AT Compatibility tor AMIGA
XT Bridgeboard
5,25* floppy drive tl 49,00
AT Bridgeboard with either
3 .5" or 5 . 2 5’ floppy drive £575.00
IVS TRUMPCARD tor AMIGA 1500 5 2000
The tVS T rumpcard is the top salting SCSI hard drive ^^^SSS! Tl is
latest in technology directly from Ihe USA, ilwiil fit in either the A1S00 or A200Q. It is
the only controller which will support IBM. Amiga and Apple MAC pardons .on one
hard disk. This allows you to run software lor the ihree mam hardwarepLih o .
machine. No more compatibility problems, only orte computer can do this.
A1 500:2000 HARD DRIVE UNITS
IMPULSE 64K CACHE
IMP52S/LP 52Mb 9mS
BBS
..
Memory Upgrades for your
Amiga 1500 & 2000 with the
SUPRA 8Mb RAM board
Bare board £81 -00
2 Mb populated £75,00
4Mb populated £1 49,00
6Mb populated £223.00
3 Mb populated £295,00
-U.
High Res
1024 x769. 0.2B dot pitch
Multisync Monitor
£349.00
AMIGA
3.5" external
□five
£54.95
1MPB0S/LP
IMP105S/LP
IMP170S
IMP210S
60Mb 9 ms
105Mb 9ms
1 70Mb Sms
210Mb flms
FUJITSU
M2612 ESA-MJ 90Mb 19ms
M2613ESA-MJ 135Mb 19ms
M2614 ESA-MJ 180Mb 19ms
£229.00
£369.00
£399.00
£590.00
£659-00
£379,00
£379.00
£379.00
J
• ~ SYQUEST 44Mb 23ms re moveable
To get those flicker free high res
modes, use the FLICKER FIXER
video card, ONLY £299.00
cartridge drive.
I VS Trumpcard for above add
Installation and formatting
P.O.A.
£115,00
£29.00
Speed Up
your 1500. 2000, 3000 wtth a ,
Co- processor Board ■
Phone for details
PHILIPS
6633 Mkli colour monitor
only £234.00
Inc. dust cover & lead
L
What is CDTV? Are you confused by all the hype? If you are then why not come in
to one of our shops for a full demonstration of this exciting new medium,
1 £599,00 inc VAT
Great Part Exchange Offers,
Come in and find out how much your old Amiga 500 is worth in exchange
for a CDTV system.
Introductory Offer - Either 2 CD's of your choice from the fist below
Or an external Amiga drive free of charge!
CDTV
THE SOFTWARE
Time Table of Science & Innovation
£39.99
R
Lemmings
£34.99
E
Time Table of Business Politics
£39.99
R
Xenon II : Megablast
£29.99
E
Dr. Wellman
£54.99
R
Indoor Sports
£29.99
E
The New Basics Electric Cook Book
£39.99
R
Mind Run
£29.99
0
World Vista Atlas
£54.99
R
Thomas's Snowsuii
£34.99
D
All Dogs Go To Heaven, Electric Crayon £34.99
E
Scary Poems for Rotten Kids
£39.99
D
Classic Board Games
£34,99
E
Paper Bag Princess
£34.99
D
American Heritage Dictionary
£49.99
R
The Tales of Peter Rabbit
£39.99
D
Complete Works of Shakespeare
£34,99
R
Mud Puddle
£34.99
D
Illustrated Holy Bible
£34.99
R
LTV English
£34.99
0
Music Maker
£34.99
M
Advance Military Systems Series
£29.99
A
Barney Bear Goes to School
£29.99
D
Many Roads to Murder
£29.99
E
Fun School 3 (for under 5's)
£24.99
D
Snoopy
£29.99
E
My Paint
£29.99
D
Spirit of Excalibur
£34.99
E
Women In Motion
£29,99
A
Horse Racing
£29.99
E
Psycho Killer
£ 29.99
E
Garden Plants
£34,99
A
Wrath of the Demon
£29.99
E
Trees and Shrubs
£34.99
A
Case of the Cautious Condor
£34.99
E
Fruits , Vegetables and Herbs
£34.99
A
Battlestorm
£29.99
E
Hutchinsons Eneycfopeadia
£49.99
R
Animated Colouring Book
£19.99
A
Ninja Highschoof Comix
£16.99
E
Sim City
£29.99
E
Dinosaurs for Hire
£16.99
E
A Bun for Barney
£34.99
0
Basketball
£29.99
E
Defender of the Crown
£29.99
E
Battfechess
£44.99
E
Indoor Plants
£34.99
A
[Reference [l Jnterta in merit [Mfjusic Education [ A] rts & Leisure
SPEC I A L
RETAIL SALES PROMOTION
For the month of this cove relate we will be offering a 40% discount on Amiga
leisure software to our retail customers. To qualify for this special promotion
you must be a member of the Mr. Diamond software club. We are offering
membership for £5,00 until the August renewal date when it is £20.00 for one
year. Please bring this advertisment with you.
This discount works out like this:
Lemmings Normal Price £25.99 Club Price £15.59
We are also running promotions on some applications software. For instance,
Music-X ’s recommended price is £99.95. Mr Diamond is offering it to club
members at only £59.95 or £74.95 with a MIDI interface. Please bring this
advertisment with you.
We also have a large range of budget titles for our club members.
ICON PAINT £5.00
Man United £5.00
Total Recall £5.00
Speed Ball II £5.00
Xenon 11 £5.00
Teenage Mutant
Final Battle £5.00
Stunt Car Racer £5.00
Golden Axe £5.00
Cadaver £5.00
Super Off-Road Racer
Ninja Turtles £5.00
£5.00
Mr. Diamond is also offering a 25% discout on all ABACUS books. Please
bring the voucher on the next page.
- i?F
D501 512k RAM card + clonk \\
//
D501 512k RAM card +
ONLY £24.95 N\
Ir
Disk Drive ONLY £74 .95
ALL PRICES^
* INCLUDE VAT
CHIPS & DISKS
We only sell new chips
A590 Memory chips
0,5Mb El 7.60
1.0Mb £35.25
2 0Mb £69.00
A590 2Mb Populated £339.00
UUP BOARD & CHIPS
Bare Board (0Mb) £61.00
add cost of RAM to your
specification
2Mb +E69.00
4Mb +E1 37.50
6Mb +£205.00
8Mb +E274.00
DISK CONTROLLER CARDS
The GRANDSLAM. new SCSI controller
from I VS. Extra Parallel port - space for
8Mb on board RAM
only £229.00
NEXUS SCSI hard disk contra Her card ■
space for 8Mb on board RAM.
only £199.00
MONITORS
ALL PHILIPS U.K. MONITORS
HAVE 1 YEAR ON SITE
GUARANTEE
PHILIPS 8833(U-K.)
Colour Monitor wilh Stereo sound
+ FREE LEAD & DUST COVER
Only £234.00
DIAMOND Multisync Monitor
Only£349 00
COMMODORE 1084,'s
Only £229,00
COMMODORE 1084/SD Monitor
Only £234,00
DISKS
FOR A LIMITED PERIOD WE ARE
SELLING HIGH QUALITY 3.5" SONY
BULK DISKS AT ONLY £0.35 EACH
PRINTERS & RIBBONS
STAR Lcasa CQLOun
£189.00
CITIZEW t 2 4 D
£109.00
OKI DATA LASER 4fl0
£599.00
PHILIPS MNS 1433
£139.00
CITIZEN SWIFT 24
P.O.A.
wmt COLOUR
P.O.A.
PANASONIC K.XF- iia
£175.00
SWIFT 9 Colour
P.O.A.
STAR LC MONO
£139.00
STAR L&at'it)
P.O.A.
RIBBONS
OKI 20 DOLOUR
£4.95
OKI 20 BLACK
£.4.95
P AN ASQ N 1 C Kx P: 1 1 24
E4,95
KXP’OBQ.'ifiia
E4.95
JUKI 6100
£4.95
M, TALLY MiBO
£495
STAR LClfl
£4,95
STAR LG 10 COLOUR
£5,95
STAR LC24M0
£4,95
EPSON LXB0Q
£4,95
AM ST RAD PMP40Q0
£4.95
APPLICATIONS
XCAD Designer
£69.33
Platinum Works 1
£00.12
Transcript W/P
£29.50
ProPage 2.0
£130,41
Pro Draw 2,0
£01,00
Superbase 4.0
£116,5
Hyperbook
£34,00
Descartes Maths
£22.50
Word worth
£05,00
Pagestream 2 . 1
£116.50
VIDEO
SECTION
PAINT
FRAMEGRAB
Deluxe Paint III
£54.95
DigiView Gold 4,0
£86.13
Digipaint III
£54.95
Rombo Vidi
£81.00
Photon Paini II
£23.50
Disney Animation
Spritz
£3.50
Studio
£82,25
Icon Paint
£3.50
Colour Pic
£399.00
Comic Setter
£23,50
MarKam
£449.00
Spectra Colour
£65.00
VIDEO TITLING
Video Studio
£116.50 ProTitler £149,00
1
AUDIO MUSIC AUDIO
All she ifllfrSS and b^L aud*> and music
pJKfi&pti* from Mf Diamond at the
priGBS
MusicX ver 1 . 1 £59.00
Perfect Sound £39.00
Audio Engineer £149.00
Master Sound £25.00
Quartet £33.00
MIDI l/F £26.00
Keyboard £25.00
♦
♦
4
4
4
Diamond Computers
232 Tottenham Cl Rd.
London Wl
TEL 07 1 631 4044
▼ OPEN ON SUNDAYS
Diamond Computers Ltd +
144 Ferry Road ^
Edinburgh ^
Scotland ^
TEL 031 554 3557 +
OPEN ON SUNDAYS A
Diamond Computers Ltd
1022 Stockport Road
Manchester
TEL D61 257 3999
FAX 061 257 3997
This Voucher is worth
25% off all ABACUS
computer books
WHEN ORDERING
PLEASE QUOTE
AGO 7
HOW TO ORDER
Simply telephone through your order, giving your Access
or Visa card Number or send a cheque or posial urder to
your Local Dealer.
AH prices include VAT unless otherwise staled.
Next Day Courier Service Delivery £11.' 75
Please allow 5 working days for cheque clearance.
Bankers drafts clear on [be same day
All prirfi «K Lurtrtl ul [inl£ «rf yublg lu pra* L’Jl itiu> lI-lhiuc WLlhmJL nutlet
THE
Diamond
PRICE PLEDGE
If whiff t faying goods from ns. you find J 6 ciler prior m ihr jmtjpMlf
j mm one of our 'U.% competitors tfiei i ■iJlflnriuid' uiiS jim/lIi <i\at price.
‘Liten i f cmrpncts far* iacmbtJ a* will honour the prices m this
aJvtrtLcmtttt an iicm ut stocKA* long os you frog it with tpa.
'Jfiir I VSidgt appin t» mJif to nut mm pmfuritg arnfyug on this
Mtomoment befott the end of the month of' publication. It does not apply
» tmptiitm prices offend in dosing 4tm*t orttodcjckemut sides.
ur-O'r'i Diamond Computers Ltd
/ 84 Lodge Road
SOUTHAMPTON
TEL 1)703 232777
FAX 0703 232679
. t: Diamond Computers Ltd
406 Ashley Road
POOLE - Dorset
TEL 0202 716226
FAX
T : Diamond Computers Ltd
. 443 Gloucester Rd
Bristol
TEL 0272 522044
FAX 0272 693223
LAN Computer Systems
1045 High Road
Chad well Heath -
Romford
TEL 08 1 597 8851
FAX 081 590 8959
Amiga Computing AuguSil 1 991
VERSION 1 .3 §pP
u s-M Msm
c *. ■. .. v v ; /*v .v v vv^v’i'''
and Texture imp lit
aney mapping.
| wire frame
manipulation
Double Sided Double
Density with labels
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Cortex 0.5 Meg Expansion Memory + Clock £34.90
i
72
J
ftn fhj
ftnRii
if a picture is worth
thousand words,
then PeftTPal is worth
l^rleast a few do
crayon sets, as Stevie I
inift
Kenheffy found out
colours
N o matter how often you look
at it, the drafted thing won't
go away. Scoff at the mere
idea, deny its existence, or even insist
that the whale thing is a figment of
some marketing person's pettier-soaked
imagination, the parish newsletter is
here to stay, and with it the demand for
a certain kind of wordprocessor.
Come to think of it, so is the club
newsletter, the fancy- headed notepa-
per„ and the famine. The ore thing
they all have in common Is a demand
for an Amiga program which will com-
bine words with graphic* in an easy
and affordable way, and Pen Pal is one
of the best available options.
The DTP touch
Pen Pal is one of the oider packages
available on the Amiga and one of the
few major wordprocessors we haven't
yet looked at In our monthly coverage
of this area. JL Is, however, probably
best considered as a package in its own
right rather than as competition far the
likes of Protest and Word worth.
It boasts mast of the usual word pro-
cessor features, with 1 00, 000- word
spell checker and comprehensive text
formatting options, but it* real
strengths lie in its built-in database and,
m particular, its DTP-like graphics toots.
With these, the Pen Pal user finds a
program capable of loading and
manipulating graphics faster and easier
than any other Amiga wordprocessor.
The results may not be as goad as the
output from programs such as Pro Page
and Pagestream, but for those with
eight-tone colour printers they're per-
fectly adequate.
Cropped to perfection
Graphics aFe loaded into Pen Pal by the
Import Picture option which allows a
series of operations to be carried out
before the picture is placed in the docu-
ment.
You can choose on which side of the
graphic the text wilt flow and whether
it will do so in a straight line or contour
itself to the graphic. Size can be scaled
down with an option to retain the pic-
ture proportion* of the original picture,
and you can choose whether or not the
picture's background colour is to be
made transparent.
Once all this has been sorted out,
the image is placed in the document.
From here on in it can be cropped and
moved around with ease., and Pen Pal
really begins to grab your attention
with the speed at which ft can move
and redraw a graphic.
Graphic* are easily picked up by
clicking on them and holding down the
mouse button to drag them around the
screen. If repositioning operations are
to be carried out, a click on the Select
Graphic icon in the tool bar on the left-
hand side of the screen results in a
graphics box with the usual drag han-
dles appearing around the picture.
Better still, though, is the Crop
Graphic tool. Choose this and the cur-
sor changes to a cropping tool which
chops a graphic up by resizing the box
around the picture. This is extremely
useful for removing extraneous graph-
ics or touching them up to fit perfectly
into a document, and is carried out at
an impressive speed.
What's more, if a crop is made too
tightly, it is possible to "uncrop* by
pulling the box back out. The cropped
area is not discarded and will simply
reappear when needed. This is handy ff
yau r re messing about to see what effect
a crop will have on the graphic in ques-
tion, and allows more experimentation
with page layout.
Pen Pal's most obviously un-word-
proce*sor-like Feature is the integral
database, designed to give users the
option to keep relatively straightfor-
ward databases and use them for
mailmerging purposes.
The database, however, is an
unusual beast and more than an elec-
tronic card index. In terms of the for-
mat taken by each database, options
are pretty limited, but it will carry out
simple column addition operations and
is capable Of Including formulae so that
the database takes on the aspect of a
spreadsheet.
To make things easy for the user, the
physical layout of the database is
restricted to rows, columns and cells
into which the user put* data which
can take the form of dates, phone num-
is useful when keeping tabs on r say, the
total value of all subscriptions paid to
the club secretary, you can use sub-
totals on "Calc* columns with formulae
containing any or all of the four arith-
metic operators.
Power options
In addition to the extensive database
definition options are some quite flexi-
ble editing and sorting facilities and,
most useful of all, options to print
labels, columnar reports, and mailshots
with the merge facility.
The latter Is particularly powerful
when used in conjunction with the
database, and can produce letters con-
taining several data items as well as the
standard form -letter- with -address type
of mailmerge,
The whole database section is fast,
easy-to-use, and an extremely useful
addition to Pen Pal. In itself it doesn't
match the likes of Prodata or
5uperBase, but I found it much more
appealing than the decidedly average
wordprocessor.
Standing on its own two feet a* a
wordprocessor, Pen Pal would last
about ten minutes. With the inclusion
of so many DTP features and the
database, however, 5oftWood elevated
Pen Pal above the status of a mere
wordprocessor.
The only problem with this is that on
this level Pen Pal will appeal to a rather
narrowly defined set of usere.
Conclusion
I would recommend Fen Pal to anyone
responsible for parish newsletters, and
particularly to those involved in the
administration of a user group, social
club, or any other organisation that
needs nice graphics touches and a
database facility. Give it a whirt if you fit
into those categories.
If you don't fit the bill, try a program
with more word processing bite or go
the whole way and buy a set of dedi-
cated utilities such as Prodata and
PageSetter.
Pen Pal l* a product of SoftWood Inc,
Post Office Box 50178,
Phoenix, Arizona 85078
Available; Now
Price: £79.95 (£99.95 with
0.5 meg upgrade)
Supplier; Gordon Harwood
Computers (0771 8M781)
tbt m p.a tr
Tim
Fiiti pogt frtew often a ureM p rtview of Jtoht rfrf poqe win Jaafc
B4 r Tim pesky Pm Pal
K rft nL L|ij| jL||
tTVWnl wW 1 ¥ WiW
No ether Mh 1
midi it for DIF
tohHwmodt, though!)
Ppi cart be very colauriuL*.
. .. aftd h powerfully fit xifrlt
bers, text, or formulae. There Is an
option to calculate ihe sub-total for any
one column, arid this in
itself can be carried out in
a variety of ways.
Apart from a simple
total of everything in an
“Amount" column, which
m
>
■jj
m
August 1 9 ? 1 Amiga Computing
New Products From Checkmate Digital
High quality RGB output for your Amiga
The HAM-E system gives ywt hig» resolution pure KGB images on your standard 1004 KGB monitor. They ant pure RGB, not smeary composite. No other graphics
expansion expansion device o fliers so much performance and costs so little! And all the software to run it is free. Even upgrades * T here is noi enough room to cover all
of the advanced features of this system, so here arc jus? a few.
Pain! Features:
* ROB anti
System Features:
* Paint, Render, cvl ip &'w
* IK/24 bit colour modes
* 25&5 1.2 color rosier muds*
* RGB pass ihfou^h
* Screen overlay / underlay
* Screens poll up .' down & go
front back
* View with
* Animate via
Page Flipping
* Works with
* Completely
* NTSC
* S-VHS encoder
- PAL & NTSC
* Uses only
* FCC Class B. UL
* Works w/si d Amiga monitors
* Does nut use Amiga power
sLurulurd IFF;
RGBS and RGBN;
free
upgrade From BBS service
* Color or 256 greys painting
* 256 colour stencils
* Matte^colour/anti-aJ ias/cyj
* Prints via printer device
* Auto enhance std IFF paid
* Writes IFF24.GIF HAM-
how
arzl, a ham, is
; UPBH
gOU
wWv* '
Ag, I 1 wl*T “©W* •«*
lefts 1 enhancement, blur, vi
1 convolutions, and mi
ed
much more.
BLACK BE LT SYSTEMS
The Hyper Drive System.
This exciting new system is the optimum upgrade for
Amiga A500 owners, satisfying their needs for future expansion
Incl tides the following: -
* Checkmate A 1 500 Expansion System. 230.00
* Checkmate 200watt, Surge protected Power Supply. 79.00
* ICD inc ADSCSl 2000 Hard disk controller. 130.00
* Checkmate A2000 adaptor card 68.00
* Fujitsu 45mb High Speed, Auto- Park SCSI Drive. 239,00
* 62mm High Power Fan . 25.00
* Hyper Helpers Software from INOVAtronics 49.00
Nonna! Price £ 8 1 1 .00
Hyper Drive System Price Only £ 699.00 inc VAT & P&P
You .still have room for a second Flippy Drive . Accelerator Card, upto 15 Mb of
Ram. and « Flicker Free Video Card. Ring For Details.
Larger Drives available;- 90Mb + £100.00. 184Mh + £300.00
The Cando Enviroment
So many people ask me ’What is CanDo ", I will try to
answer this question as simply as possible without over
: mplifying the power of this highly impressive package.
Can Do is a complete program authoring system
Ahich allows applications to be built by simply
licking on gadgets for the usual
Hyper-Media or Multi-Media
applications then you can progress
onto programming using the
simple but powerful
scripting language
built into
Cun Do. This
scripting is
written in most
cases by Can Do for
you, so for example,
when you want to play a
sound you call up a script
and click on the sound
tool gadget. This will bring
up a requester asking for a
sample from the Can Do Sounds
directory, decide which one you
want and click OK. Nest it will
ask the Volume and then which audio
channel is to be used. Once these
are done then CanDo will generate the
correct script for you. It is quite rare to
have to actually type in commands so scripting really is a click
of the button away.
One great thing about CanDo is that programmers
can prototype their software very quickly to iron out the
design problems and if necessary can have another program
by 1 NOVA ironies called Power Windows generate the code
for the windows and gadgets used in the CanDo prototype
and use a printout of the script as pseudo code to generate
the rest of the progpm. Now this is software
programming automation. Remember that the
programs that CartDo generates are not only fully
multi-tasking and highly efficient but it can also
generate full run time code with no need to licence
the Can Do support library from INOVAtronics.
Wei! there you have it. A full object
based software building machine that is simple
and yet extremely powerful. Hope this
answers your questions; if not then give us
a ring at the office.
Checkmate Digital Hardware Prices.
A590 20MB + 2MB High Speed Ram {1349.00
A590 42MB SCSI + 2MB High Speed Ram £ 499.00
A59Q B4MB SCSI + 2MB High Speed Ram £ 599 00
A59D 176MB + 2MB High Speed Ram E 799.00
A59Q Replacement 29Mb Drive Unit £ 75.00
ICD ADSCSI 2000 High Speed Drive
Controller for A1 500 A200Q , CDL A1 500,
CDL Plus, HiO Tower, HiQ Hippo. £ 130.00
As above + sockets for BMB ram (pop 2MB) £ 299.00
3,5 inch uncased Fujitsu SCSI drives, as used in
CDL Hyper Drive System, Auto Park.
45 MB average 25ms access, Fastest 10ms £ 239.00
90 MB average 19ms access. Fastest 10ms £349.00
184 MB average 19ms access. Fastest 10ms £ 535.00
Ring for prices on the amaalng CSA Accelerator Cards,
and our competitve Ram chip prices,
DEALER ENQUIRIES WELCOME
Phone Checkmate Digital Today On:-
Tel +44 (0)71- 923 0658 Fax +44 (0)71-254 1655
80 Mildmay Park, London, N1 4PR, UK
Amiga Computing August 1991
Two giants
of the virtual
•h
world go
HlEAD tol Q/\3Kl
A liyri that wily exslsti In the ttw imagination of Real ID
A s promised in last month's
ray tracing Spectacular, this
time I'm looking at the two
leading lights in the held of reflection
and refraction. Real 3D, as many are
aware, isn't a new name in the virtual
world, Nevertheless this latest Incarna-
tion boasts some dramatic improve-
ments cm its predecessor.
Imagine, like Real 3D, is another
product of evolution and its ancestry
can be traced back to one of the found-
ing fathers of Amigan ray tracing,
namely Turbo Silver. Real and Imagine
are both state of the art for quality,
ability and speed but which is best for
you? Hopefully what follows will point
you and your cash in the right direction
for perhaps the biggest software bill
you're ever likely to face.
Each of the contenders has a vastly
different approach to modelling. Real is
a solid modeller, and as a result all its
objects are combinations of primitives
or "prims". This isn't to say that fin-
ished objects and images will be in any
way "primitive", it refers only to the
components used. A whale range of
tools and techniques can be applied to
stretch, extrude and generally deform
simple objects to the required design,
no matter how complex the result.
These techniques can be used to
such a degree that prims can become
unrecognisable as their former simple
forms, it's fairly safe to say that any
object can be created with a combina-
tion of the tools, lathes, primitives and
logical operations.
Imagined approach to the virtual
world revolves entirely around surface
modelling which creates a potentially
infinite number of faces or facets on the
surfaces of its objects. For example, a
sphere within Rea! 3D would be one
continuous mathematical plane sus-
pended in space. Imagine however,
would consider it as a float- .
ing polyhedron made
up of a vast number
of tiny mtercon
netted triangular
plates.
Imagine'*
approach
would, by defi-
nition, seem
prone to produc-
ing rough results
or "jaggies" due to
the use of flat surfaces
when producing, say, a
curve. In practice this isn't the
case - Imagines objects are easily on a
par with those of Real both for quality
and definition.
Paul Austin finds it hard to pick the winner as
Real 3D and Imagine face up to the ultimate
ray tracing challenge
76
As promised in th*
jftir lc he* e's a
closer look fll the
latest talents of
Real lb, imocith
ialhc?,. polygons
the lot
The thanks for this must in part go
to Imagined phong shading routine
whkh is responsible for the smoothing
effect. Perhaps the only element which
tips the quality balance slightly in
favour of Real would be the inclusion of
Real's eight levels of anti-aliasing, some-
thing which Imagine can't match.
You might well ask why
Imagine employs surface
mapping if it requires
\ ^ extra processing.
Well, as with most
things it's a case
h of swings and
r roundabouts,
- An object made
up of multiple
facets may
i require more
attention but it's
also much more flexi-
ble because of its com-
ponent parts.
The spiky sphere shown in the exam-
ple was produced in seconds simply by
dragging several points out from the
surface of the sphere. All Imagine
objects are formed by stretching a skin
over a framework of individual points.
Each of these points can be pulled,
pushed and fiddled with individually.
Ai a result of this flexibility, subtle
forms and adjustments are easy to pro-
duce. A spiky sphere takes moments in
Imagine, but the same object in Real
would require the creation of a sphere
and several pyramids, all of which need
to be adjusted and placed. In ray trac-
ing terms the time difference would be
minimal but it's worth considering if
you're working commercially.
QKj now you know how the oppo-
nents shape up, it's time to look in
detail at each package's favourite
punch as well as pointing out the add
weaknEss. First on the scales we have- .
r
Imagine
Impulse's long-awaited sequel to Turbo
Silver has finally arrived. Imagine, or
Son of Silver if you prefer, makes its
debut on a single disk which will auto-
matically un-archive itself onto the drive
of your choice as Either a "6SGGG or
68030 version, or even both if you
really want your money's worth,
impulse claim that Imagine has
thrown off the chains of complexity
that haunted its predecessor. In the
past, Turbo Silver was praised for its
quality but was notorious for its hatred
of humans. Is Imagine all that Turbo
Silver was and more, while remaining
easy to use? We shall see.
Software structure
Imagine has a very different approach
to Real, not only with respect to Its
objects but also the environment in
which they're made. It employs a mod-
ular format which divides the creation
of an image Into several distinct sections.
For example, a single object could
be created in [he forms editor then
moved to the detail editor for refine-
merits such as texture, colour and so
on. if animation is required Ifs off to
the cycle editor and finally to the stage
editor for camera placement and Fight-
ing.
To render an image there's another
trip to the project editor. All of these
trips and detours require loading and
saving both before and after you've
used a particular module.
Puzzling paths
Another Idiosyncracy of ImaginE is its
insolence on ridiculously complex and
convoluted file paths. Each project has
its own directory and then a separate
sub-directory with Individual directories
for objects and scenes and so on, If
you're one of the lucky few with a hard
drive all this module swapping and
path searching Isn't really a problem
buL for mere mortals working on flop-
pies it's a bore.
And so to the manuals. At first
glance the reference and tutorial pro-
vided seemed to support impulse's
claim that Imagine is Indeed easy to
grasp. The mam reason for this assump-
tion came from their less than weighty
appearance. After a little experimenta-
tion it soon became clear that they
were quite light on detail and on sev-
eral occasions left me stranded, espe-
cially during the tutorial.
The detail editor goes a long way
towards making up for the shortcom-
ings of the manuals. It's a real joy to
use, especially If you're the lucky owner
of an Amiga 3000 or a flicker-fixed
2000 - the combination of the smooth
and stylish four window display plus
rock solid Interlace Is wonderful
Manipulate and altering of objects
is a little tricky at first but with practice
you soon master the rather delicate art
of selecting objects by either point, face
or edge. The ability to zoom in on indi-
vidual windows is particularly handy for
fine-tuning your creations.
The perspective or fourth view is
another big plus as it gives you a con-
stant reminder of exactly what's going
on in your image. The option to view in
either solid or shaded modes also does
wonders for your perception of what's
what.
Anyone who's worked with complex
wireframes will certainly appreciate this
particular addition. You 11 be pleased to
know that it has no effect on the other
screens when updating, so you can
work on obliviously and simply enjoy
the benefit of a constant reminder.
As with Real, primitives are available
but in considerably fewer numbers and
variety. All the essentials are there
however, - spheres, tubes, and so on
The program employs boolean or
logical operators which allow prims and
other forms to be used as tools on
objects - cutting, drilling and so on.
Another powerful option is the mag-
netic tool which boasts definable attrac-
tion and repulsion. As a result surfaces
can be be drawn up or forced down
uniformly.
Special mould and skin functions
allow you to extrude shapes in some
very strange ways and these can then
be draped over surfaces or basic struc-
tural skeletons.
It's also here that the attributes for
all your creations are defined. This is
another element of fmagine's repertoire
that's been very well thought out. For
example, it's possible to combine
coded textures such as "Wood" and
"Disturb" while mixing IFF textures
within the same object's surface.
Of other editors
The forms editor is something of a
strange beast and I must admit it's an
acquired taste. I found it a little difficult
to come to terms with, but having said
that, others rave about its power and
abilities - no doubt with a little more
time I might agree,
In theory, the forms editor allows
you to create organic and natural
shapes easily and quickly by dragging
and manipulating groups of points.
With practice, almost any kind of form
can be realised, but in my case it was
definitely a case of luck rather than
good management.
The stage editor is the part of the
program where most of the animation
and all of the object positioning is
determined and set. i he combination
of the familiar four- way editing screen
and an extensive staging sheet allow
the user to choreograph complex
motions for all of the elements within
the defined scene. There are also pre-
defined actions like explode and grow
which can be applied to any object
within your virtual creation. The staging
sheet is reminiscent of a professional
animation sheet with a strong cartoon
and movie influence - objects are
referred to as "actors" and playback a&
'"action".
Another impressive talent of Imagine
is its ability to morph objects. This sim-
ply means that elements Within in ani-
mation can be transformed from, let’s
say, a sphere to a cube. This is a strong
point as such things would be a night-
mare to attempt on imagine s oppo-
nent.
But it's the animation element which
is the program's real strength. It has tal-
ents and techniques that Real 3D sim-
ply can't match.
Again, it's far from, simple but with
patience stunning results are ready and
waiting. Having said that i^s worth
remembering that ray-traced anima-
tions ate strictly tor the power users -
one meg simply won't do and without
acceleration a single anim may uke a
week to render.
Real 3D
For those unfamiliar with Real ID a
basic outline of its approach to the vir-
tual world is in order. The program
consists of three elements, each adding
its individual talents to the finished
masterpiece, whether that be a single
image or an entire animation.
The most heavily used element of
the Real threesome has to be the editor
screen. This uses the now common
orthographic or tri-view screen format
which displays three dimensional space
from separate elevations.
Controlling what appears in your
imaginary world is achieved using a
variety of pull-dawns which give Instant
access to everything you'll need, rang-
ing from the primitives or prims, fa the
most complex boolean operations. The
latest version boasts some new point-
and- click controls which make prim
selection even easier.
As well as placing and manipulating
individuals, hrerachica! objects are avail
able thanks to a simple process which
finks individual prims to form complex
objects. These are then considered to
be individuals themselves and as a
Cycling about
Imagine 1 ? cycle editor is unique to Imagine
and can be a little confusing. It's used to
create animated objects which can then
be imported into the stage editor.
By sculpting an entire figure and then
assigning object filenames to the struc-
ture's bones, a stand-alone animated char-
acter can be produced using key framing
actions, When finished Ft's off to She stage
editor tor tweaking and further anima'
lion.
To say Imagined rendering section is
very compfEhensivt would be an under-
statement It outputs any standard Amiga
resolution as well as 24-txt The output b
excellent and the quality of rendering
*
m
>
H
7;
fiunnduEO-i pfrimv jaaj isnbnv
Amiga Computing August 1991
LU
Od
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LU
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78
Picking point* jrtd adding attributes within Imaginr'i Detail editor
>
result, can be moved, rotated,
stretched and shrunk in the same way
as a standard prim.
The huge range of tools and prims
make creation of objects simple and
speedy. Alt the object modelling,
manipulation and scene setting goes on
here plus the addition of textures which
can vary from imported IFF wraps
straight from your favourite paint pack-
age to bumpmapping a knobbly
organic masterpiece.
As you might expect, a complete
range of boolean operations and defin-
able macros help to make Real the easi-
est modelling environment on the
market.
The only moan is the lack of
booleans or macros within the begin-
ner's version. This is no doubt a play to
encourage upgrades, but to be honest
it seems a little mean on Ac-liva's part -
although they insist It's due purely to
memory requirements.
Wireframe
This is perhaps the most user friendly
element of the program as it allows you
to move at will around your creation,
zooming in and out, rotating and turn-
ing with a. simple drag and a click.
When you/re happy with the camera
angle a single tap on the rodEnt has it
ready to render.
The ability to Fly around your cre-
ation opens a whole range of surprising
angles and alternatives that may never
have occurred to you otherwise.
Besides setting the scene, the wireframe
rs also responsible tor previewing ani-
mation paths and designing new ones
manually.
Simple paths can be assigned to
objects in the editor screen but the
fine-tuning is all done in the wireframe,
and addition! such as manually
designed camera paths are easily cre-
ated in swift succession, simply by mpv-
i ng from one to the next., hitting
Record as the required position is
reached.
Another new addition to Real is
the ability to animate boxes rather than
the entire image. This is a real bonus if
you want to render long animations
quickly and opens up animation to
those of us with less than a massive
amount of available memory.
In general, the animation controls
are far simpler than Imagined but the
results are still very Impressive.
Imagines approach is much more the-
atrical and, of course, has the added
bonus of morphing. Morphing is
planned for Real but at the moment is
stuck firmly to the drawing board.
If you're not desperate for ultra-corn*
plex animation, Real should be more
than adequate, its most appealing fea-
ture is the creation of animation paths
that consist simply of selecting an
object, drawing a line and watching as
the object dutifully follows your com-
mand, automatically recording each
frame in succession.
Orbits and observer positions are all
definable and can be altered within the
animation for added excitement.
Real'i bu Hip
mapping ip
action,
Crofted In
itKonds In
the dll new
material
drvice
Imagined implex but powerful animation Three H action.
Rendering control
As with most elements of Real, the ren-
dering screen at first appears relatively
unchanged but, in fact It's here that
many of the new enhancements
appear. For example, extra 24-bit ren-
dering formats such as Targa and IFF 24
and, of course, the highly impressive
eight-level anti-aliasing control.
This new feature adds considerably
to rendering times if used to the Full,
but with results which challenge
the output of frame buffers it's
worth the wait.
The rendering controls
essentially simple, being
matter of clicking on
buttons or drag-
ging faded to set the
desired combination of
effects, the range and vari-
ety of which only Imagine can
match. 1
In Real's Turbo version every combi-
nation of resolution, light intensify and
screen format are possible. The 24-bit
formats herald the next generation of
images waiting to appear, thanks to the
increasing number of 24-bit boards. As
with the editor there's a small blot on
Real's copy book, namely the exclusion
of the 24 -bat options from the begin-
ner's version.
What's new?
IE we start -at the editor screen, the most
obvious difference is the bank ot prim
selection buttons which make mod-
comp
effing blisteringly fast. Hidden in the
bank of buttons are a few new faces
such as the smooth lathe tooi which
you can see in action along with the
other new pnm controls in the exam-
ple.
There are two new tools in addition
to the lathe. The first is the polygon
tool which allows you to create plain
polygons of any shape. The second is
the more complex polyhedron tool
which creates a three dimen-
sional object using polygons as
components,
The final new
face is the conical tube
J which creates objects
#. > consisting of spheres
of varying sizes joined
by smooth Lubes
* with either
expanding or contracting radii.
Ideal for fingers, limbs and gen-
eral body building.
The next big change comes in the
material device which has a whole
range of new features, such as turbidity
which defines the density of the mate-
rial itself. So, for example, it's possible
to combine turbidity with the option to
smooth the material^ boundaries to
create a cloud of fog.
Specularity control has been added
plus some handy percentage displays
and a material view option. Animators
will no doubt rave about the inclusion
of textured animation support which
makes it possible to create chameleon-
The now
tjmilidr three
way vl*w of
the virtual
wcirld thank
Real 1 ? Edilgr
screen
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P.&^a 3 1£ an 1 * 3
Reciffsl M teftti 3
mm 321 NeigSit *12
Ojitiauff
Fiw f <7 [» B fl
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*
like effects on objects within animations
- a big improvement.
Mapping, as the sign shows, is big
business and as a result, four new
options have been added. The first is
clip mapping which cuts surfaces. So if,
say, a texture is mapped onto an
object, any parts left uncovered are dis-
carded.
Next there is the bumpmapping
option which allows the surface of an
object to be covered with countless
bumps and abrasions of definable
height. Once again the only real chal-
lenger in this area is Imagine, both
programs being particularly talented at
adding organic feel to the virtual world.
Lastly we have the standard colour
and special mapping techniques.
Colour mapping simply defines object
colour, whereas special mapping allows
you to create shiny elements on a matt
surface by relating various colours
within it to either transparency or bril-
liance.
As well as these various modelling
enhancements there are some new ani-
mation additions such as direction con-
trol and the new edit orbit option.
Throughout the program various addi-
tions have appeared, creases have been
ironed out and keyboard short-cuts
applied. In short. Real's new look is
more a complete facelift than a simple
nose job.
And finally
This article has been billed as a champi-
onship match between the two con-
tenders for the ray tracing crown, so I
suppose there has to be a decision. But
I’m merely the referee so l ! m afraid the
final points decision is down to you.
Having said that there are few points
worth remembering. Firstly, Real comes
in various formats with the Turbo ver-
sion the only one to have a full comple-
ment of abilities. Imagine, however, is
complete whether run on a standard
6SQQO or a ferrari-like 68030 or 68020.
This is definitely Imagines biggest
punch.
Real in any of Us forms is a dream to
use, with everything close at hand and
all its talents merely a mouse click
away. The sheer speed and ease of use
are marvellous and show all its com-
petitors to be sadly lacking in the user
friendly department.
As far as finished products are con-
cerned there's little to choose between
the two, with perhaps Real scoring on
Image quality and Imagine hitting back
with its superb, if slightly complex, ani-
mation options.
Imagine claims to have thrown off
the chains of Turbo Silver's complexity.
I don't agree, but with practice the
results speak for themselves. Real on
the other hand is a dream to use but a
nightmare to pay for and Actives tac-
tics for potential upgrades seem a little
below the belt Who wins the fight and
your money is up to you.,.
Real'i all new rendering strewn, with n wrwlt fang* of extra options
LE£
The creation of imagine'* -spiky sphere, all done Jn a matter of seconds thariki Id the
flexibility erf point lehectlon
PT is
Product information
Imagine £223.25 Ind vat
Real 1.3 Beginners version £142.00
incl vat
Real 1 .3 Turbo version £409.00 incl
vat
Supplier; Alternative Image
6 Lothair road
Aylestone
Leicester
LE2 7QB
Tel; 0533 440041
fax: 0533 440650
A commercial example of ReaF s gray scale fnrmai in «tfon
Selecting the format for your masterpiece Is simple but yov murt be sore all the component
parti are where they shouM be
^g_SPECIAL_^|
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For Full Catalogue send £1.00.
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Y ou can't fail ta appreciate the influence of ray tracing or
each of this month's galley selections, if you want to find
out which software tools are used to create these beauti-
ful artworics, lake a look at the clash of the ray tracing giants else-
where in this issue. Bui ray tracing is by no means ali we're after,,
so keep those artistic submissions coming in.
As usual, this month's winner receives a full colour photo-
graphic image of their masterpiece, complete with frame, ready to
hang on the wall of their choice!
Entrants In next month's Gallery have an added incentive. A
brand new copy of SpectraColor, the only HAM paint and anima-
tion package capable of the 4096 colours will go to the winning
artist. And if that little lot doesn't tempt you to pul mouse to mat,
nothing wilL,
lyfWrr by Biatae Mtiiam
August 1 991 Amiga Computing
Amiga Computing August 1991
<
U
a,
on
J ust when you thought
DetuxePaint was as good as it
could get, Electronic Arts
announces yet another upgrade. The
program that revolutionized computer
art is back in a new incarnation, sport-
ing a much larger palette, new anima-
tion and drawing features, and an
improved user interface.
If you're a serious Amiga artist, you
probably own two paint programs -
DeluxePaint for basic painting and
work in hlgh-resoiution, and a second
paint program such as DigiPaint 3 or
Photon Paint for work in the 4096-
colour HAM mode.
Many artists preferred to use
DeluxePaint for most of their work,
using the HAM programs only to add
extra colours or special effects. Well,
now's the time to sell that HAM paint
program to a friend and use the cash
to upgrade to DeluxePaint IV.
With support for HAM pictures and
animations, as well as a suite of new
special effects, DPaint IV is all the
paint program any Amiga user will
need,
A Familiar (Inter)Face
At first glance, DPaint IV doesn't look
any different from earlier versions of
the program. However, upon closer
examination, you'll notice it now has
a 3-D look and feel; the fiat, beige
icons of DPaint III have been replaced
by embossed grey equivalents. While
the interface is deceptively familiar,
the underlying program has received
a major facelift.
The first indication that this isn't
plain old DPaint any more comes
when you first launch the program,
when you're asked which resolution
you wish to work in. Along with the
familiar choices of 2-64 colours,
another gadget offers you the oppor-
tunity to work in HAM mode.
Another obvious addition is the
selectable degree of overscan - you
can choose STD overscan (704x566 in
Ht-Res), or MAX overscan for video
No matter how you slice it,
DeluxePaint is much better with
HAM, as Simon Walker
discovered when he donned his
artist's smock to check out
version IV
applications (736x580). Al! the other
chores- are carried over from DPaint
IH, including the ability to work in PAL
or NTSC resolutions, and to load only
portions of the program, saving mem-
ory or Amigas without much ram.
84
DfPalfil hit tiwf loohrd w colourful
An Order of HAM,
Please
The most -exciting addition to DPaint
IV is support for HAM mode. No
longer do you have to carefully pick,
choose and tweak your palette
colours. The Amiga's entire 4096-
coio-ur palette is available for your pic-
ture.
If you haven't worked with HAM
mode before, you'll be in For a mild
surprise when you add the 1 7th
cotour to your picture. In HAM (Hold
And Modify) mode, you have 14 base
colours, and additional colours are
created by modifying the baie
colours.
Each pixel can be modified in only
one of the six bit-planes used in HAM
mode, so it can take up to three pixels
of intermediate colour across the
screen to reach a target colour. You
may draw what you hope will be an
orange pixel and end up with a grey
one instead. This can cause the effect
known as J, HAM fringing* that you
see in some digitized pictures.
A new emh*m*4
\&&k For DPaint
IgoI box
By carefully choosing the initial 16
colours and avoiding single-pixel-
width vertical lines, you should be
able to avoid most fringing problems.
Working with all the extra colours
available in HAM mode is made sim-
ple by DPainfs completely revamped
palette system. In 2-64 colour graph-
ics modes, you choose colours from a
palette box in the lower left corner ot,
the screen, just as in earlier versions-
In HAM mode, you're initially pre-
sented with a box containing the 16
base colours. Below this bo-x is a gad-
get that allows you to scroll through
an additional 15 sets of 16 colours,
presenting you with a total of 256
readily«available colour choices. (This
palette system is based on the one
used in the VGA DeluxePaint
Animation on MS-DOS machines,
which explains the choice of 256
colours.)
If you need to change a colour, or
create a new one, hit P to bring up
the palette requester. Instead of the
familiar onscreen box from earlier ver-
sions of DPaint, though^ you're
RANGE:
> m > » > « n » 1 1 i l l i ll mi BEMEftjEf
CLEAR
t +
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S*t your rnngii Irt itjrlfc
instead greeted by a shorty wide
palette requester that pops up at the
bottom of the screen.
At the top of this palette requester
are 32 colour boxes, 16 of which are
defined wtiEn you first enter HAM
mode. Any of these 16 can be
changed using the familiar RGB and
HSV sliders, or you can choose one of
the 16 empty boxes and define a
colour for it.
A set of scroll arrows next to the
palette colours lets you move through
the other 256 definable colours. The
palette requester still has the familiar
DPaint III functions, such as spread,
exchange and copy. Colour cycling
and range functions have been moved
to the new Ranges requester.
Next to the slider gadgets you'll
notice a large, rectangular box. You
now have a new way to create colours
- you can mis them just as an artist
does with a liquid paint palette, fust
grab a brush and a. colour and stamp
a few swatches of "paint" in the mixer
area. Then change to a new colour
and smear it into thE mixer area.
As the two colours meet, you'll
notice they begin to blend, creating
new 5 hades from the mixture. Any
number of colours can be mixed iin
this area. When you've created the
shade you want, just click in an empty
palette box (or one you're redefining),
dick the Pick gadget and dick your
new colour. That colour is now avail-
able to paint with.
You aren't limited to 256 colours,
either. Once a colour has been drawn
on a HAM screen, you can change
that colour in the palette box without
affecting the onscreen colours (except
for the 16 base palette colours). So
you can paint a picture using 256
colours, then go back and create addi-
tional shades for highlighting or 3-D
effects.
Handling huge palEttes of colour is
made easier with the Colour Set
Load/Save menu choices. You can
save an entire 256 colour palette, or
Kliafka Would Be Proud
just select sections of the palette to
store in a file. These can then be
loaded for use in another picture, or
appended to your current palette. You
might save a set of greens useful for
landscapes in ane Colour Set file, for
example, and a set of blues used to
draw sky scenery in another.
Home on the Range
DeluxePaint’s Range system, used in
colour cycling and multi-colour Mood
fills, has been completely revamped.
The new setup is easier to use, yet
much more flexible.
When you choose Ranges from the
new Color menu, a quarter-height
screen pops up at the bottom of your
current screen. Using this requester,
you can define up to eight different
colour ranges for fills and colour
cycling. A slider bar lets you choose
which of the eight ranges you wish to
work with. Next to that is a bar which
allows you to add up to 32 colours to
the range you're working with- Just
click oncE on a colour in the palette at
the bottom of the screen, then dick in
one of the 32 slots on the colour bar.
If you leave a few empty slots
between each colour, DPaint will
automatically generate the intermedi-
ate shades between the two colours. If
you're working in HAM made, the
actual intermediate shades will be
used when you use the range in your
drawing for flood fills.
If you're using 2-64 colours, the
program will dither between the
colours, like in earlier versions. DPaint
IV now gives you a choice of two
styles of dithering: Random, as in ear-
lier version of DPaint, or Ordered-,
which gives you a more regular, con-
sistent dithering style.
Random looks better when creating
"natural" scenes, such as a flood-filled
sky, but Ordered dithering tends to
look better when drawing artificial
objects, such as the silver skin of a jet
aircraft.
Colour cycling is more flexible now,
as the colours you choose to cycle no
longer need to be adjacent in the
palette box.
You can choose to cycle colours 4,
5, 10, and 23, tor instance. A feature
unique to DPaint IV is the ability to
cycle colours in HAM mode, although
you may only cycle the 16 primary
palette colours. Cycling rate, as weII
as the degree of dithering, are easily
set using slider gadgets.
If I had to single one DPaint IV feature out as being the
most fun to play with, it's the new Metamorph option
under the Brush menu.. With this, you can literally change
one bitmapped brush Into another over a series of frames.
If you're familiar with the "tween mg 1 ' capabilities in
some structured -graphics animation programs, imagine
being able to make such transformations with a bitmapped
brush. Now, instead of [ust changing a circle into a square,
you can change Margaret Thatcher into Ronald Reagan!
Metamorph couldn't be easier to use. Just pick up a
brush from your picture and copy it to DPaint IV's new
Spare Brush Buffer. Then pick up the brush that you want
the first brush to change into and select Metamorph from
the Brush/Spare menu. Type in the number of frames you
want the transformation to take place over, and DPaint will
begin the alteration.
A minute or so later (depending cm the size of the brush
and the number of Frames you've chosen), Dpaint will have
created an animbrush that cycles from your First brush to
the second, slowly changing over a series of frames.
You can create some spectacular effects with this fea-
ture. One of the neatesl I Found was changing one word
into another. For instance, you could create one brush
with the word "Drugs" in blue Then a second containing
the words "Just say NO!" in red. Tell it to metamorph over
a period of 10 Frames and the result, once you've stamped
the brush down into an animation, is a spectacular, eye
catching effect - the first word appears, then begins to
break up into chunks of pixels which swirl around the
screen and gradually begin to change to a reddish colour,
eventually reforming into the second set of words.
it's a lot more exciting than a static tide screen,
wouldn't you say? Of course, you can also create fun
effects, such as taking a digitized picture of Betty Boo and
morphing it into the words "Doin' the Dao."
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control is
sophisticated yet
simpte
A Transparent Ploy
The folks at EA could have stopped at
adding HAM graphics to DPaint IV
and I doubt anyone would have com-
plained. However; developers Lee
Taran and Steve Shaw (who built
DPaint IV from Dan Silva's original
DPaint III code) didn't call a halt
there.
They also added a number of new
painting modes that allow you to take
Full advantage of DPaint IV p s enor-
mous palette.
The feature with the biggest '"this is
cool" value is Translucency. With this
turned cm, you can set a degree of
transparency for your current custom
or built-in brush, ranging from 0 to
100 per cent. At a setting of about 50
per cent, you can create nice effects
such as semi-transparent titles
stamped on your artwork,
At high translueency settings, such
as 90% r you can stamp down nearly
transparent brushes for a ghostly,
almost subliminal effect. It's also use*
ful for simulating a watercolour effect
in freehand drawing.
You can alter colours already on the
screen as well. Under the Process
menu are adjustments for altering
Hue, Tint, and Value. By turning one
of these modes on, you can colourize
a picture, shade it in or lighten up
darker areas, all without losing any
detail.
There's a new painting mode avail-
able as well. Along with old favourites
like Colour, Smear, Cycle, and Smooth
(which incidentally works wonders in
HAM mode), you can now choose
Mix,
In this mode, your brush acts just
like it would in the Palette requester's
mixer - you can blend colours
onscreen to create new ones, but you
have the entire screen at your dis-
posal. You can use this with the Pick
option to create new colours, or actu-
ally integrate the mixing into your pic-
ture, to create smooth demarcations
between colour changes.
Let There Be Light
Like its predecessor, DPaint IV sup-
ports both full-screen animation and
animbrushes. Mow that the program
will read and write HAM animations,
though, it's much more useful as a
post-production tool for use with
other animation packages, (How
many of us were using ray-tracers to
create 32-colour animations?)
Moving through your animation is
simplified with the addition of an
Animation Control Panel, which sits at
the bottom of the screen and can be
toggled on and oft.
ff you've ever used a VCR remote-
control, you have all the knowledge
you need to operate this panel.
Buttons allow you to move to the first
or last frame of the animation, move
forward or backward through it, play
it, and add and delete frames. Another
set of gadgets to the right of the
movement buttons controls DPaint I Vs
new lightTable feature.
LightTable is a feature similar to the
onionskin capability found in Disney's
The Animation Studio. With the
LightTable on, you see a dimmed rep-
resentation ol preceding or following
frames overlaid on your picture, allow- _
ing you to see objects' movement in
each frame, and to use moving objects
as reference points when placing new
objects in your animation.
You can choose to see ghosted rep-
resentations of the previous frame, the
frame before that, or the next frame;
or turn them all on at once to get a
better perception of your object's
direction of motion. Disney's animation
program supports the onionskin capa-
bility only in a black and while mode,
while DPaint FV supports it in full
colour. This is a mixed blessing,
though.
The LightTable is most effective
when your picture has a dean back-
ground, and where you have a number
of darker shades in your picture that
you'm not using.
If you've gat a very busy picture
with a digitized background, using all
the colours available, you may not be
able to make put much of the previous
frame. I got the best results working in
32 or 64 colours, using lighter shades.
You can always use the LightTable
to create youi animated objects on a
black screen, then pick up the entire
screen as an animbrush and stamp it
down on a more complex background
later.
Wrapping Up
There are many more new or
improved features in Dpaint HV r too
many to go into in a brief magazine
review. Many older features just work
better.
For instance, there are a number of
new options for wrapping objects
onto brushes. You can now choose a
direction for a light source, for
instance, when mapping a picture
onto a circle. With this option you can
create a true 3-D sphere effect.
Also, the Stencil feature has been
much improved. If you're like me, you
never used it much because of the
complexity of choosing only certain
colours to represent the stencil.
Now, you can just paint the stencil
on the screen, using any of the paint-
ing tools. Create impressive effects
using circles and polygons as stencil
or just use the filled freehand drawing
tool to mark off a certain area to be
"paint- proof".
Electronic Arts has done an incredi-
ble job with DeluxePaint IV. New fea-
tures abound, and old features are
improved. There's not much to com-
plain about save perhaps that some
operations in HAM mode are a bit
slow on a stock Amiga.
DeluxePaint IV once again contin-
ues EA's tradition of breaking new
ground in Amiga paint programs.
About the only feature I can see
adding now would be support for the
new 24-bit graphics boards now
appearing for the Amiga.
DeluxePaint IV has the features to
satisfy even the most demanding
Amiga artists - at least, until the
release of DeluxePaint V,
OPalnEi LlfjhE labile, similar, lo Dmiey.ii cuiiumkin
t
W hen I first played one of
the games in Scetlander's
new educational package I
must confess I didn't find it very excit-
ing, But if you can put yourself in the
place of the under-fives (and in my case
that's only eight years back) the games
take on a whole new significance.
In case you haven't made Maggie's
acquaintance, have you ever seen the
cartoon The Family Ness? Well, Maggie
looks very similar to one of The Family
Ness. She is green, wears a tartan hat
and has a body which goes up and
down like a rollercoaster.
Scettander claim that everyone loves
the way Maggie speaks. However, this
seems strange because although
Maggie speaks dearly, she doesn't use
her voice very often,
The games
The three games are Two of a Kind,
Odd One Out and Forget-me-not. A
clock and calendar are also included in
the package.
After selecting any of the three
games you are presented with an
options screen. Here you Choose your
method of play by selecting either
Picture*, Shapes, Same (in which each
picture is the same but in a different
position) Large (capital letters} Small
(small letters) or Number.
In Two of a Kind a picture is dis-
played at the top of the screen. You
then select which one out of the four in
a box at the bottom of the screen is the
same. To select, press the spacebar
when the pointing hand, which moves
of its own accord, is pointing at your
Scetlander's
pre-reading age
educational
program deals with
recognition,
discrimination and
memory. Sarah
Williams has been
matching shapes
and spotting the
odd-ones-out
Mix and Match
i .with •
Maggie
desired answer.
If you are correct a tick will appear in
the box. If you're wrong a cross will
appear and you can try again. And if
youTe still struggling after the third
attempt, Maggie will help you.
When you have chosen your method
of gameplay for Odd One Out from the
options screen, you have to identify the
odd picture, shape, letter or number.
To select press the spacebar when the
pointer is at the right answer.
To play Forget-me-not you again
choose what you want to play with
from the options screen. In t Ms game
pictures, shapes, letters and numbers
are flashed onscreen and the correct
match must be identified. This game, as
the name suggests, calls upon and
hopefully develops memory skills.
example, could be used more often.
Maggie is quite an appealing character
and she, and the ease with which the
program can be configured to suit any
tiny user - including those with learn-
ing difficulties - are two of the best fea-
tures.
Finally, the way in which scoring is
handled is good for young children.
Smiling faces appear for correct
answers and unhappy faces for incor-
rect ones.
Configuration
An important feature of Mix and Match with Maggie is the ease with which it can
be configured by an adult to suit tiny students of differing abilities.
There are eight different options which can be saved.
These are:
Sound on/off Determines whether the various sound effects used
throughout the games are to be played.
Scan speeds (1-10) Sets how quickly the hand scans the available items as
detailed below
Seconds per move Choose from 0.5 to four seconds with halt a second
between each choice.
No of questions (1-10) Determines how many questions are asked during each
game.
No of Boxes (2-4) Lets you set how many boxes containing alternative
answers appear at the bottom of the screen.
Time Display <1-10) Determines how long (in seconds) the target item
remains on screen in Forget-me-not,
No of attempts (1-10) Sets how many incorrect attempts the user has before a
hint is given by Maggie.
Record use on/off Determines whether students' results should be
recorded or not.
Hide this section Determines whether or not the access instructions on
the control screen are displayed.
Clock and calendar
A 12 or 24-hour dock and a calendar
are displayed on your sawn. Pressing
the tab key alternates between 1 2 and
24- hour modes. The calendar shows
the month and date.
There's nothing else to the dock and
calendar and it does seem rather a
wasted opportunity to introduce some
kind of educational activity relating to
dates and times.
Mix or match?
This educational pack is quite reason-
able although some things could be
improved. The games need to be made
just that little bit more interesting.
Musk, and Maggie's voice, for
Mix and Match with Maggie is a
product of kedander Limited,
74 Victoria Crescent Hoad,
Glasgow, 9JN
Tet<HF-J57 165*
AvaibHlty! Now
Price; £24.99
L
Ease of use
m
C7
n
>
—I
August 1 991 Amiga Computing
Amiga Computing August 1 99 1
t
88
MEGA BLITZ!
THE ONE STOP SHOP FOR AMIGA PD SOFTWARE
THIS IS JUST A SMALL SELECTION OF OUR VAST LIBRARY
UTILITIES
PDU 10 Word Processing * Databa*. ng
PDU 1 6 Air Tunnei Simulation
PDU 23Fish#1 10 A68K Assembler
PDU 24 Fish#1 1 A C Ddcs
PDU 26 Fish# 1 33 Console Handler
PDU 27 Fi£h#l36 C reale own pu*zte&
PDU 29 Fish#14QH 41 SRProlog 2 disks
PDU 31 Fish# 143 RIM Database
PDU 32 Fishff * 44 Analytic spreadsheet
PDU 3a Fish# 1 85 Off ici a; C BM IFF di sk
POU 43 Fish#203 Assembler ft C eg
PDU 44 Fi sh#2 15 Mandel vropm V2.D
PDU 4SFrgbD 210 Scientific calculator
PDU 46 F«sh#213 IcqnsOM in S coloffi}
PDU 51 Fish#2l9 AstronbrnyprogrHiTi
PDU 52 Fish #52 A-Z Tesci Ed:lo?
PDU 60 Fish# 237 CLIprini
PDU 70 Fish 1 90 Key map Editor
PDU 72 SID V 1 .06 T he ul li mate di £k util
PDU 74 G-Man ual
PDU 75 File Archiver
PDU 83 Fonts and Surfaces
PDU 61 Disksalve 1.3
PDU 62 Seek, WDrdwnle
PDU 86 Celtics Demo maker
PDU 99 Ham Had □ ubls[5 disks]
PDU 101 Menu- Maker
POU IDZLabe design* 1
PDU 1 03 Icon- Maker
PDU t04 Icon-Mania
PDU 105 CfDsswrsrd C r eatnr
PDU 1 19 Var ou&CLi utils
PDU 1 46 Grocery* Video hsl maker
PDU 1 43 Icon Fun
PDU 151 Fixdisk-disk repairer
POU 1 64 Games Music Creator
PDU 16S Vac&no-Boo5ler{Viru5killer)
PDU 169 Quienfiase- Database
PDU 1 71 Fish#3i5 Draw-map
PDU 175Fishtf?^Pobdala 2D
PDU 185 AMC22 (Exnllwt utils)
PDU 1 86 Fri-COr. Ekralblock Creator
PDU "83 Be&tbleckCo&er
PDU 194 Pman Virus Killer
PDU 1 98 Synchro Packer V4 6
PDU 200 Virus Killer Pro V2.0
PDU 207 PerfectSftund Vi .92
PDU 257 Fr5h#349MED
PDU 262 MED Modules
PDD 31 Anarchy'^Ooh its obscene NT
FDD 51 Hacksrickil Arsawipe
FDD 52 F6ackinck#2Srnashmg dayesut
PDD55Kefrens Megade-mo 6(2 disks}
PDD 60 NilroAC Uama«i#22
PDD 62 Narthslar Megadem«f2
FDD 70 Re bn if . Me^adamo
FDD 7t Rerc Sector Demo
PDD 72 Red Sector DerfnHh£k#4
PDD 75 5AE DemDsff23
PDD 74 SAE Demos#56
POD 75Scoape* Demos
POD 76ScoQpe* Megadem®
PDD 90 T n;-pgy DernD5#4
P 00 9 1 Trilogy M egademo#!
PDD63TWI D0-T1O+ Virus killer
PDD 34 Vortex Mogadem®
PDQ96 Magnetic Fi&'dS Demo#36
PDD 97 Predators Megademo(2 disSis}
PDQ99SemteK Megademg
PDD 107 fiudbrSin I (2 d‘£ks)
PDD 1 1 5 Magnetic F ®lds Dem®#40
PDD 1 16 Magnetic Fields Demo#41
PDD 130 Chubby Smwn
POD 131 Crientcs Demo
PDD 132 C-a nl? Megaee tid( 2 disks)
PDD 134 Magnetic Fields Damons
FDD 1 38 Page One Demofll
PDD 1 39 Page One Da-tid#?
FDD 1 40 Page One Dem®#3
PDD 1 41 Page Qne Qamo#4
PDD 145 SAE Demo#3l
PDD 152 Flash-IMq Brain Ha Pan H (2)
PDD 153 Billy Gonna! ly OemQfZ disks)
PDD 1 GO HaJtkE^lCk' , Rave-on k,
PDD IBS SAE Dorr«#q5
PDD 166 SAE Demons
PDDl77Budbrainll
PDD 1 79 Gnomes Tola Destruction
P DD 1 0G DMOB Vflctorde mo
PDD 166 Flash Demos#2
PPD 209 Rutger Demodisk
PDD 21 2 Space Pack#32
PDA 54 NASA Graphics
PDA 58 Newtek Derweeil (2)(i meg)
PDA 57 fcfewiek Demotes 13(2) (1 meg)
PDA 58 Paradi so Slidosh ow
PDA 61 SatKina
PDA 63 Space Animal meg)
FDA 65 Star Irek Anims
PDA 6$ Wa ker Demol (1 meg)
PDA eg Walker Dem® 1 ^meg.Zdi&ksI
PDA 70 Walker Demo2C1 meg)
PDA 73 Weskoasl Qrackert4(10+)
PDA 74 Bodeans Bordelb#1(18+)
PDA 75 Bodeens Bordo!lo#4(18 + )
PDA 76 Playboy 16*)
PDA 77 Sam Fox(16+)
PDA 70 Ulopa#l(ie>)
PDA 79 The Final Ecsta£y#1< 16+)
PDA 80 Wal kor Dorr® 2{2 meg .2 disks)
PDA 81 Ray Trace ArLDBW Render Util
PDA 86 Utopia#4(18 + )
PDA S9 Beoeans Bordel Kj#9 ( 1 8+)
PDA 90 Bunsen Burner- Jet Fighter amm
PDA 92 D. Landers Sci-f i Show# 1
PDA 93 0. Landers Sci fi3haw#2
PDA 95 Magician .'Jogger AmmS
PDA 3 7 Mike T yson Knockout di sk
PDA 106 Back to the Future II anims
PD A 106 Adorns Family
PDA 1 1D Bruce Lee Enter the Dragon
PDA 1 1 Bruce Lee Slideshow II
PDA 1 12 Dragonfi Lair 11 Demo
PDAl 14 Neighbours Slideshow
PDA 115 Terminator
PDM 1 54 BassX#5 Power Remi*
PDM 105 BbssK# 6 Sydney Yeung olwd
PDM i OBBesty Boo
PDM 109 DopecheMode
PDM 1 1 0 DMOB M u sic I
PDM m DMOB Music II
PDM 1 12 DMOB Music W[2 disks)
PDM 1 1 7 Flash Garden (2 disks)
PDM 1 1 8 HackTr.ck , Lead5amQn9y ,
PDM 1 20 Laurel fi Harcy (2 disKs)
PDM 125 Mr Food (2 disks-)
PDM12SNASPV2.Q
PDM 131 Pe tehdp Boys Rem in #1
PDM 132 Petehop Boys Remix#®
PDM 1 42 The Amiga Chart III
GAMES
PDG 1 Star Trek-Finei- Frontier^ disks)
PDG 2 Star trek [3 disks, 2 drives)
PDG 5 Card fi Beard Gamas
PDG 16 Marble Slid*
PDG " 9 Destination Moonbasa
P DG 2 1 Boing the Game { 2 d sks)
P DG 25 T reasure Search
PDG 31 Mona
PDG 32 Legend o' Fargh &it
PDG 33 Areadiaffireakout style game)
PDG 34 Dynamite Dick
PDG 35 Pair It
PDG 36 Snekes fi iaddars/fteversi
PDG 37 Super Quiz
CLIP ART
MUSIC
ANIMATION
DEMOS
PDD 1 Anarchy Demo
PDD 3 Cult Demod^sk
PDD 4 Death star Meg0demo(2 disks')
PDD 7 Elvira Demo
P DD 1 4 RAF Megad&mo (2 disks)
PDD 18 Robocop Demo
PDD 1 7 SAE Demo# 12
PDD IS SAE Demo#i9
PDD 19 SAE Demo#21
PDD 20 SAE PamD#25
PDD 21 SAE Demo#32
PDA 9 K n igh t Amrrati on{t tneg)
PDA 12 A gat I on Slar Trek Anims 2
PDA 1 3 Agatron Star Trek Anims 1 7
PDA 14 Puggs in Space
PDA 15Mppnwalker Damo
PDA 1 8 Mill* Lite Advert
PDA 31 NiuoeGirlsAninr
PDA 34 Baseball An im
PDA 35 BFPO Slidoshow[ 1 8 +]
PDA 36 BFPO Siitteshow#2(16+)
PDA 3 7 Busy Bee An im
PDA 41 DigiviewerSlideshow
PDA 42 Drego ns Lai r Derr® ^
PDA 44 French Horn(t meg)
PDA 45 Monpcycle & Sporlscarfl mag)
PDA 47 Holste n P .1 & Adve rt
PDA 48Magnum Jdgger Arum
PDA 49 Mayfair Vol.23 no3>! 16*)
PDA 50 Mega Cla&n Show Vl . ?
PDM 2 Music Invasion I
RDM 3 Music invasion II
PPM 4 Music Invasion 111(2 d SkS)
PDM 5 MFI'Etectric CLI IV'
PPM 6 Winkers £eng(2d;5k3)
PDM 9 Ride on time fi Batdun ce
PDM 1 9 Bad-M Jackson
PDM 20 Bat Dance
PDM 27DMOG MegamuS4C III
PPM 28 Enemies Music III
PDM 30 Digital Cancan II
PDM 31 Digital Concert III
PDM 33 Helowoen' Follow the S<gn'(2)
PDM 35 Think ws me tone now Tiffany
PDM 36 Landol Contusion-Genesis
PDM 38 Miami Vice Theme {4 disks)
PDM 48 Ml-S Vangels Derr®
RDM 65 Digital Concert IV
PDM 71 r+QiseplayerV2.40
PDM 72 Popaye meets sheBeachboys
PDf^flO Digital Concert VI
PDM 82 Freddy Kruger
PDM 63 Kelrens June bo*
PDM 84 Medanra-htankydanky
PDM B5 Miami V=ce- Crockets Theme
PDM 87 RIP Eruption
PDM 88 Slab Music
PDM 9 1 100 Most Remembered C64 tunes
PDM 95 Hi-Fi Demo
There is a total of 10 disks in Ihe Clip
trt rang*. All ar* in IFF Format 6 are
Ideal lor DTP. There are loads i>\
images to choose from p ratnglng f rom
fancy bonders to special occasions
& from people to animals etc ale.
WE ALSO STOCK
AMOS DISKS
Va* mu a demo s. ,v nu sic and ga na &
MAGAZINE DISKS
Amiga Format fi Computing
DOCUMENT DISKS
Gama H-nts/$ol u t® ns etc etc
DISK PRICES
1-9 .....£1,50
10-19 £1 .25
20+ £1,00
FREE CATALOGUE ON DISK
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Please add 25p per disk tor
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PLEASE MAKE CHEQUES PAYABLE TO -
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&& PACK
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Horn# Buisnesa P&ck
Ths8di5k pack coni ans:-
Spreaasneet
Word Processor
Amiga Spe?
Mem^pad
inveniofy
Daiabasa exe:c
A must lor home accounts!!
EHM» ind. 10 cas. box.
Demc Pack ;i0 disk pack)
BudDrain 1(3 disks), fi 2
M agnatic ?eitls #4C
M agnatic Felds #41
Ketemns Megadpma(2 disks]
Puggs in Space
Hlafthe Fish
ScocpeK Megademo
A gr&al siarfar pack
El 1-00 ind. to cap box.
Music Pack (tO disk pack)
HellowEen {2 disks)
Cfypnc Glidascope II
B&almaster^ III
J.M, Jarre
feiisepayer V2.4 + SampM(2)
Freddy Kruger
Crockets Theme
100 C64 tunes
£1140 incl 1 0 cap box
Adult peck |10 disk pack)
Sacrina.Sam Fax [2 disks)
3adeans Bo^dolk? #2
B&tJean& Bordalo #3
Bodoans Borde’lO *t0
Badeans Movies
W asl Ccas' Cracker
BFPO #1,0FPO #2
Ulopia 11
£11-00 incl. 10 cap mx
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W hat was once the Holy
Grail in computer graphics
is now a common feature
in most 3D programs on the market.
Ray tracing produces realistic images
through the accurate portrayal of light-
ing, materials and shadows^ and at pre-
sent a variety of packages exist on the
Amiga which offer users. a multitude of
modelling functions and rendering
possibilities.
Current raves are Rea 1 3D v13 and
Imagine, both madly exploiting the
Amiga, and producing results that
would even make your Silicon
Graphics-based Alias or Wavefront
expert look twice. All very well you
might say, but why bother with these
incredibly expensive systems?
The difference is speed! All major
top-end animation systems run on very
powerful SPARC or Transputer- based
hardware which can leave the Amiga
standing.
As a basic machine - that is, just
6fiOOQ-based - the Amiga can be highly
productive and perform tasks such as
wordprocesihg and database handling
very well. General graphics applications
such as paint programs and 2D anima-
tion usually present no problem, but
when the notion of rendering awe-
inspiring epics such as checkered balls
on mirrored landscapes becomes an
obsession - watch out?
What you need to do this kind of
thing is an accelerator card. Ifs a won-
derful piece of silicon which allows you
to render a complex scene in the time it
takes to feed the cat and make a cup of
tea. We are talking 60030-based cards
with a maths co-processor as standafd
and at least 4 megs of 32-bit ram. So
let’s look at what's available.
In Che left corner we have Draw 4D,
new from the States, and in the right
corner Videoscape 3 D r ProMotion and
Modeler 3D - a set of software that
gives you modelling, animation, and
rendering all in the time it takes to say
JI The Unbearable Lightness of Being
The first decent 3D animation soft-
ware to grace the Amiga was
Videoscape 3D. What this program
offered seemed exciting and highly
desirable and anyone with more than a
passing interest in the world of 3D
wanted it.
Version 1 ot V3D was unusual to say
the least. There was no sign of any
halfway decent object editor - as a
matter of fact, most if not all of the
object building was achieved outside
the main program in separate CLI-
based programs called OCT and EGG.
All your objects had to be worked
□ut on graph paper and meticulously
realised in all dimensions for the thing
to work. Very, very hit and miss and
unreliable. Since then it has been
extensively uprated and modified by
the author, Allen Hastings, and released
as version 2.0.
This is how the program remains
now that Hastings Is concentrating
entirely on the production and develop-
ment of Lightwave 3D. This latest effort
is a far superior piece of softwaie which
is bundled with NewTek J s VldeoToaster
and offers high quality rendering and
an Intuitive modelling and animation
environment.
Draw 4D
Before the appearance o! Draw 4D, yotf
had little option but to use flat 2D tides
and headings in programs such as Pro-
Page, Pagestream and Pro Draw. OK,
you could produce titles using perspec-
k live and warp effects but they still
didn't quite jump out of the page and
smack you in the eye. Draw 4D allows
you to reach out and grab your reader.
!t J i a full 3D design package, with
tools and facilities very much like those
offered by the stock 3D programs such
as Sculpt Animate 4D, When you start it
you're presented with your 3D universe
slowly notating in space. It r s up to you
to fill it with objects.
Draw 4D, In common with most
other 3D modelling programs uses
points or vertexes and vectors or edges
to make up 3D objects. For example, a
cube is simply eight points in 3D space
connected by 12 edges.
The most basic drawing tool that
you will use in Draw 4D is the freehand
tool. This allows you to draw a shape or
polygon in any of the three dimensions,
which are labelled x, y and z. Vou start
with a single line of two points and
then by adding points you create your
shape or polygon. So, to create a
square you would have to add two-
points to your straight line.
Once you have your simple object
3D animation without the expense of ray tracing.
Henri "mad dog" Bujko and sidekick Yuri explain how
to create a wibbly wobbly world of your own
drew 4D Hum wireframe
Into- finished image in
Why ray trace
when It can be sa easy?
*M!GA
r 6FNDIT5
AMIGO'S WITH AMIGA'S
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Order 13-14 Disks - Free Mouse Nouse
Order 1 5-17 Disks: 2 Free Slimpack Cases
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N \ \ N \ \ ^V V^ -K % \ \ \ X '' -
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v\ \ \ ^
> you can use Draw 4D r s tools to manip-
ulate it. There are eight main effects
that you can use on your objects. These
are - rotate, extrude, sweep, scale,
clone, stent, stretch and mirror.
The extrude tool lets you pull a 2D
shape through space to produce a 3D
object - an extruded circle produces a
cylinder.
Extrusion can be used to give a 3D
effect to any object A 2D headline
looks much more interesting when
extruded and viewed from a different
angle.
The sweep tool lets you sweep an
object around one of the three axes, so
if you sweep half a circle around an axis
you produce a sphere. It's useful for
creating any object with a. circular cross
section.
The rest of the toofs/effects are
pretty obvious from their names. They
can be combined to produce many
other effects - with a little Imagination,
you should be able to create any
object.
The user interface in the object mod-
eller is very simple to use once you have
grasped the basics, it allows you to
view your work from any angle by
rotating the three axes in a way very
similar to the perspective editor in
□ Paint. However, you can only view
your object from one direction at a
time.
A tri-view editor, where you can view
the object from all three axes onscreen
at once might have been useful. Many
other 3D programs use such displays to
great effect. However, for the uninith
ated, the single-view editor is less clut-
tered and can make Draw 4D a far less
daunting program to use.
Choosing fonts
Draw 4D is supplied with two fonts -
Times and Block. Times needs no intro-
duction, and Block is a sans serif font
much like Helvetica. Each font is pro-
vided in two versions. The tint version
Is for use as a 2D font and the second is
for use when extruding.
Hf you extrude the 2D font any holes
in the letters end up filled when you
display them. These two fonts are
roughly the same as supplied with Pro
Draw. If you have used Pro Draw you
will be well aware of the variety of
things you can do with these typefaces.
If you want more fonts, Adspec - the
\ \ \ \ vW \ \ \ s \ \ x \ s \ \\
\ v\ \ V.)i\ \ \ \ > x \ \ \ \
\ \ \ \ \ \ \ \ 4 \ \ \ \
\ \ \ \ x y \ \ \ \ \ < \
\ \ N N \ > \ \ \ \ \ \ \ \ V \
V \ \ \ i \ \ \ \ \ \ V \ \ N
\ \ \
producers of Draw 40 - have allowed
for font editing so that you can modify
the existing fonts. In fact, all you do is
load the existing letter into Draw 4D,
modify it and then save it again. This
process, as with any typeface design, is
time-consuming but for a particular
look it's very useful.
Having selected or created your
typestyle you enter the text Into a
requester and click on Ok. The text is
rendered according to the spacing and
placing options entered, and thankfully
it appears onscreen fairly quickly. It
cannot be edited after this point, so use
your dictionary before rendering it,
In common with all the 3D pro-
grams on the Amiga r the more objects
in your universe the slower the pro-
gram redraws. The fonts uied are par-
ticularly complex objects, so unless you
are using a supercharged Amiga you
will probably find yourself limited. You
^ ...render a
complex scene in
the time it takes to
feed the cat... ^
Ffolftt J«n#I V? %
■! . , , :i ;t *
Qraphkol repfewfnauon aiatl
the ntctacty rtumrrpcs far rhf
ticpTi&n of o fvft-bl own
swifmafran in VIdeosaspe
should have plenty of room for the
average headline or title.
Before you import your work into a
DTP application you need to render it
You start the process by positioning the
editor's view of the object, then set the
rendering options for the type of screen
you wart to produce.
The options are HAM, interface, hi-
res and overscan. The rendering screen
displays the picture in full colour or
grey- scale depending on the palette
selected.
After the picture has been rendered
for the first time access is possible to a
further set of options for lighting. This
requester is quite complex, but basically
it allows you to set the brightness and
position of the two available light
sources.
It might sound like Draw 4D ray
traces, but it does not. The lighting
positions and brightnesses are just used
to calculate the colour of each surface -
no shadows or reflections appear,
At this point you can also load a
background. The results produced are
similar to those achieved using
VideoscapeJD solid modelling mode as
each surface is totally one colour.
Dithering can he used but is rather
crude and applies to the whole of each
surface.
When the image is ready it can be
saved as either an IFF piccy pr a Pro
Draw clip. The IFF save capability is not
terribly useful as the results produced
are not on a par with other 3D pro-
grams which use anti-aliasing and bet-
ter dithering techniques.
Saving strength
Draw 4D's strength is in its ability to
save your structured 3D object in a
form that most DTP programs can read
- it saves in Pro Draw clip format. Once
in your DTP program it can be resized
in any way and it wifi remain totally
crisp.
When saving a Pro Draw clip you
can specify colour, black and white,
and outlined, I found in several cases
that clips I stored did not load properly.
Pro Draw seemed to get the layers
wrong for some of them, but this was
easily remedied.
Draw 4D also has the ability to ani-
mate, but I for one am bewildered as to
why this feature is included. In my
opinion it would have been far more
Pro flftfw's vfaw a# the wfrt uol
worW - simple, speedy, pretty
and painieu. What mare
COulS you wimlT
Amiga Computing August 1991
AMIGA, ATARI & PC SOFTWARE
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The now fiarndNar DrthtigmpArf view adopted hy
itmiypoclngti, and Model** ii tm emptm*
Pro Moti on bon die
If you ate at all interested in buying
Vide escape 3D, you will find that it
comes bundled with another interest-
ing package called FroMotion.
This software was devised specifically
to be used as a staging environment for
Videoscape. Many people felt that the
process of producing animation set-
tings files for Videoscape was tedious
and complex and wanted an easier way
of inputting the information that
Video scape required. FroMotion was
supposedly designed to address these
needs,
So, let's deal with FroMotion first.
it's an unusual program indeed, taking
up the best part of 600K of precious
memory and a pig to get working
properly onto the hard disk.
The code and internal workings on
the face of it seem to be complex, and
all the menus operate in hi- res interlace
- make sure you have a Imeg Fatter
Agnus installed. But let's get to the
point.
uses a graphical interface in order to
plot the movement and positions of
objects, lights and cameras. There's no
modelling here, just pure staging of
action, hence the tedious use of film
directors' j-argon in the way the pro-
gram describes operations.
Once you have read the manual a
few hundred times and also attempted
the tutorials, you may feel ready to pro-
duce your own staged mini-epic5-
OK, so what can you do to achieve
this? Well, supposedly FroMotion gives
you the ease of using the mouse to
point and dick on a graphical editing
environment. So-called simple com-
mands define motion paths for up to
25 objects plus the camera. Because the
scene that you see is based on a top
plan view of the staged action you
should be able to keep track of all the
elements in your animation.
Perhaps one of the most striking fea-
tures of this program is the ability to
assign effects such as wind, gravity and
magnetism to one or all of the objects.
All the effects can be defined in a vari-
ety of ways to take Into account the
strength and randomness of phenom-
ena like magnetism, It is possible to
combine the effects but it is unpre-
dictable to estimate the outcome - very
much as in real life.
What we have here is software which
Kw
productive for the programmers to
nave concentrated chi the DTP aspect.
The competition in the animation arena
is far ahead of Draw 4D, and I can't see
the likes of Sculpt Animate 40 or Real
3D being challenged. As for the compe-
tition in the 3D structured drawing
market - there is nonet
The animation facilities are fairiy ele-
mentary. Each object onscreen is
attached to a path through which it will
move in the course of the animation,
The objects can rotate on the way.
Objects may be placed into hierar-
chies so that you can animate quite
complex, combinations of objects, such
as the human body. The example ani-
mations produced by Adspec a re, to
say the least, a tad un-awe-inspiring,
although they might act as a guideline
for a DPaint animation,
Draw 4D Is an interesting program,
the like of which the Amiga has not
seen belore. Its strengths are its easy to
use 3D modelling environment, its abil-
ity to output 3D graphics in Pro Draw
dip format and its simple rendering for-
mats. However, there are certain areas
which Seem pointless in the arena that I
think it is aimed at. If you want to pro-
duce 3D titles for DTP, there is simpiy
no competition, but there won't be
many of you out there.,.
Th* ftnhhfd maiirrpttt* j'n crfJ its glory
All the parameters that are available
within the Videoscape 3D program
have in FroMotion their equivalent rep-
resented by menu commands with
point-and-click ease. For instance, light
sources and their intensity, and focal
length of camera lens can ali be set and
modified without typing sn sequences
of numbers.
Path generation within object
motion can be visualised within the
graphic screen. Also, the camera,
objects and lights can he moved and
placed around the screen.
When you are happy with the set-
tings the program will save everything
m a special format not dissimilar to
Videoscape's own file structure. This
can then be loaded into V3D and all
the rendering will be handled by the
program,
I could go on, but this is a program
that's supposed to make Videoscape 3D
easier to handle - and For me it doesn't.
Modeler3D
What in all honesty should have been
bundled with VideoscapeSD is Aegis's
Modeled D. This fine software takes all
the drudgery out of graph paper and
presents you with a de facto standard
tri-view screen, ready and waiting with
a definable grid..
Modeler gives you a few primitives
to be getting on with such as cube,
sphere and tube - certainly not as
many as equivalent modelling pro-
grams offer. But there are extensive
tools such as spin, extrude and lathe
which increase the variety of shapes
which can be produced.
Useful features such as shearing,
twisting and re-mapping of points help
the use-r to define more orgsnic-knklng
objects, but the ability to have spheres
with perfectly defined apertures can
present an almost impossible task to
the software. Again, look to the new
generation of 3D packages such as
Real 3D and Imagine to achieve the
impossible.
All objects are composed of poly-
gons but are not limited to triangles.
For instance, it is possible to make
multi-sided polygons that take less ren-
dering time than if they were con-
structed with just triangular faces.
A unique feature of the tri-view edi-
tor h a multi -layering system which
allows the accurate placements of
shapes within the constructed scene.
Objects can be copied and deleted
from successive layers, and sized and
moved without interfering with other
shapes within the database. This feature
is very similar to* CAD-type software.
The tri-view can be physically
stretched and sized depending on the
view tg be tackled, and all scenes can
be colour previewed, the representation
being an outlined, unshaded picture.
This screen car be sized and placed
within the main tri-view to logk at the
whole effect. A mouse point-and-click
feature makes viewing the scene at dif- >
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ProMotion, contained within Modeler is
the ability to define motion and camera
paths, You simply draw the paths on
the tri-view and assign tweens and
number of frames to them. It's certainly
simpler than ProMotion but not in the
long run as intuitive.
Perhaps one of the problems with
Videoscape is its limited colour defining
abilities. The program gives you a set
palette to work with and allows some
surface attributes, such as matte, glossy
and transparent to be used. But these
are limited textures and can't truly be
combined.
Modeler makes the same concession
to this palette using point-and-dick
mouse operations.
In conclusion, ModelerlD is a good
program of its kind and complements
Videoscape3D well, more so than
ProMotion I feel. But editing environ-
ments such as Sculpts are better imple-
mented and far less buggy. Modeler
has not seen any kind of upgrade from
version^ . and really needs some over-
hauling in certain areas.
Videoscape3D
Videoscape 3D has been around for
quite some time, even in its 2.0 version.
It was probably because Allen Hastings
decided to leave development of V3D
that ProMotion and Modeler3D came
into prominence.
Taking Videoscape on its own
virtues, what do we have as a program?
The main screen consists of a fairly hi-
tech looking poin band- click panel.
Here you can load your objects that
have either been created using the sup-
plied CU -based EGG and OCT pro-
grams or from ModelerBD. As the
objects are loaded into Vtdeoscape a
counter displays the total number of
points and polygons.
Bear in mind that all the models and
rendered pictures you see in this article
(excepting the Draw4D images) were
produced on an Amigaf 00 with a A590
hard drive and in total 3 megs of ram.
The point limits on this type of system
are around 21,500.
After each object is loaded the pro-
gram requests an associated motion
file, if you have not prepared one the
object is automatically placed at its
point of origin. There is also a choice to
rneiamorph the last two objects loaded
into the scene. It’s a pity that more
than two objects can't be morphed, as
it's quite a nice feature, The panel
below allows you to load camera
motions and alter the nature of the tens
used, such as normal, wide angle or
telephoto.
The motion and camera files are very
4 Once you have
read the manual
a few hundred
times you may
feel ready... ^
simple Ascii formats and consist of a
special header and a collection of X,Y ,Z
and heading, pitch and bank co-ordi-
nates, which you have to type in your-
self.
A variety of screen resolutions and
rendering modes are possible including
Extra HalfBrite and HAM, The quickest
results are achieved with the ncn-KAM
modes. Typically, the featured pictures
took three minutes to render on the
Hvw mPF ty limn w »N>w the tame thing and from Jm* many tan we stew
aforementioned setup and HAM images
35 minutes, the main reason being the
necessity to use the Z - Buffer option. !
find that If you do not use this option
the images do not look right, due to
polygons being rendered in the wrong
order.
The Z-buffer effectively draws the
polygons within the scene correctly in
relation to viewing distance. It's a
memory-intensive feature and slows
rendering down considerably, but nev-
ertheless is essential
Other options are defining sky and
ground colours to use in your scenes.
Unfortunately, there ts no grading, just
flat colouring. More interesting to the
user h the ability to assign IFF images to
the background and Foreground of your
renderings. In the example HAM pic-
tures a marble backdrop has been
placed behind the render.
Note that background or foreground
Images do not react with the surfaces
defined in your overall scene, except for
translucent objects, which do exhibit
show-through character! stks - see the
blue ball in the picture. lt J s also possible
to have a sequence of numbered IFF
images loaded automatically into the
rendering of your animation files or
frames.
For example, if you wanted to have
20 images of consecutive movement
automatically loaded behind a 20-frame
animation sequence which you were
rendering - leave the program to do
the job.
And when you have Finished Loading
in the objects, motion files, camera info
and set up the required resolution,
lights, etc all this information can be
saved as a settings file in a directory
called, you guessed it. Set!
This can be edited quite easily after-
wards, since it's only a simple text foe,
You can either save ybur scene in anim
format or single IfFs for loading into
other programs.
Conclusion
In summary what we have in
Videoscape 3D is- a program that in
today's well -stocked 3D land seems
slightly outmoded, and a quality of ren-
dering that is fairly fast but reeds work-
ing on to get the best results.
But with some effort in understand-
ing the numbers and co-ordinates you
get a program that can produce effi-
ciently and quickly some of the most
complex hierarchical animation you are
ever to likely see or do. if you don't
believe me, ask to see the &ass Robot
animation.
I've dwelled less on Videoscape than
ProMotion or ModclerJD because you
really need either one of those two in
order to maximise results,
having said that, I reserve judge-
ment on ProMotion until some more
time is spent using it. But a combina-
tion of Modeler and Videoscape makes
a fine package.
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T he printei is a beast No, don’t
spring to its defence, most
average computer users arrive
at the same conclusion shortly after
opening the box and plugging it in,
From the moment you boot up, the
recalcitrant monster seems to snarl
menacingly, and will beep sullenly at
the slightest provocation.
With the help of Workbench and a
few AmigaDQS tricks, however, the
printer can be made a great deaJ
friendlier and easier to handle.
To make your dealings with the 9 -
pin nihilist a bit more constructive,
therefore, we'll concentrate this month
on those parts of Amiga DOS which per-
tain most to printing.
Setting it straight
The first step for any printer user is to
come to grips with the printer section
of Workbench's preferences program.
To open this, double click on the
Preferences drawer, then on the Printer
•icon inside.
This will bring up the main printer
screen shown in Figure I. It is here that
the user selects the correct printer port,
printer driver, paper type, lines per
inch, and sets the print margins. Many
wqrdprocesson utilise the preferences
settings, and if you wish to send a text
fiie to the printer from GJ your output
will be governed by them, so their
importance cannot be overstated. To
change the selected printer driver, go
to the top right-hand comer of the dis-
play where you will find a scrolling list
of drivers. Click on the up and down
arrows, wait until the correct printer
driver is highlighted in the middle strip
then click on the OK gadget
You have now selected your printer
driver. The display will change to the
main preferences screen, where you
click on Save to record permanently
any changes made. Your preferences
are written to disk as the "system-con-
figuration* fife in the D£V£ directory of
the disk you booted from, 10 they
needn't be changed again once saved.
If you are using a colour printer or
wish to put graphics on paper, you'll
find a number of indispensable options
available through the Graphic! and
Graphic? screens, both of which are
available from the mam printer screen,
Graph id contains, among others,
the afl-important threshold and shading
controls, while Graphic? regulates
dithering and print density. The only
practical advice anyone can give con-
cerning these settings is to experiment
as much as possible.
Guy some fanfqid continuous sta-
tionery and draw or import a DPaint
image on which to practise. The best
type of image s either one which has a
wide variety of different contrasts and
shading (for monochrome printing?, or
Mtirkbfjich frcrffttfi
; jmk4?hg:.
figure I: Thf JFiaJn print*/ i
£h*r
which makes use of dithering (impor-
tant for colour printing).
Experiment mainly with threshold
and density settings, and the different
types of dithering. This is the only way
to arrive at a practical understanding of
how Workbench settings can affect
how your printer performs, and has the
added advantage that you will probably
end up with a set of preferences which
match your printer and graphics
requirements exactly.
Routefinder
One of the most useful concepts to
grasp before going any further is that of
redirection, the technique whereby
Amiga DOS can be told to send output
from a process to any legitimate device
or file.
When an Amiga program has output
of any kind to be passed to the outside
world, it does it through a "device".
Under AmigaDQS, a device can be just
about anything you want it to be, so it
is possible to send output Lo a great
many destmations.
Examples of devices are any fFoppy
Of hard drives, anything set up using an
Assign statement, the monitor screen
itself, and the many devices for which
handlers and mountfrsl entries exist,
such as AUX: and SPEAK:. Most CLI or
Workbench programs will have a
default output device, and most of >
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these will be the screen or, to be more
precise, the current CLi window.
In the case of the primer, the devices
most likely to be used are the FARr,
SER:, and PRT : devices and For more
advanced purposes the PIPE: device,
Alternatively, output can be redirected
to a fife, and if the named file does not
exist it will in many cases be created.
The redirection symbol is an angled
bracket, which can be used in either
direction, so two examples of
AmigaDOS redirection might be:
ECHO >f tlinm “This is ffJtrmHdfi -
and
rm mi: humh
The first will create a file called "file-
name* containing the text in the
quotes* and the second will send the
contents of the file to the PRT: or
printer device.
The PRT: device
The PRT: devke uses the current prefer-
ences settings for printer driver, paper
type and so on, so if you want text out-
put With any sort of control over how it
will look and what paper size it will
print on, use the PRT: device.
The PAR: and SER: devices are crude
gateways to the parallel and serial ports
respectively, and act as sort of "binary
bins* in that anything you send to
them goes direct and unaltered. When
a printer is attached to the port con-
cerned, It will print out the text as it
receives it, so most people will want to
use the PRT : device instead.
If, however, you were transmitting
data to another source through the
serial port, as when using a modem,
you could use redirection to this port
controlling the transfer through the
serial settings in preferences. All prefs
settings concerning baud rate, error
checking, and protocols are followed
when using the SER: device.
When sending output to the printer,
the three most useful AmigaDOS com-
mands are Type, Copy and Echo, and
Type is probably the one youll want to
use most. This command normally
sends its output to the screen, which is
the default device, but it can be sent
anywhere the user wishes.
Use the Type command with the
syntax:
T T PI MM ffEuntn TO PIT:
or
TTRE mi: filtnm
Either way, the text file will be sent to
the printer device under the control of
preference's printer settings and you
should get some decent output.
For example, if you have a file on
disk called "readme.doc" Which is a few
thousand words long and you'd rather
not read it onscreen, you can print a
rough copy using the command:
TTPE > PR T 3 n jrfll.ffa
if you later decide you want a NLQ
copy on U5 Legal size paper with mar-
gins of O.Sin on all sides,, you need only
affecL the requisite changes in
Preferences and type in the same com-
mand. If you used the PAR: device for
figure Uii Graphic P preference!
4 With a few
tricks, the prin ter
can he a lot easier
to ha ndle ft
redirection, on the other hand, you
would have no control over such fac-
tors, but then you wouldn't have to
mess about with preference settings.
It follows that those who want to
send letters to their printer will use the
PRT: device, and those just outputting
program listings will use the PAR: or
SER: devices.
Echo and Copy are useful in other
ways, but generally speaking will be
used tess than Type, You can use Echo
with redirection from within a script file
if you J d like at some point to send mes-
sages via the printer rather than the
screen or would like to keep a running
check cm something, for example, a
program variable.
Copy, on the other hand, is really
only of use if you want to dump a file
to paper rapidly,
Pipe dreams
The PIPE: device is a little appreciated
feature of AmigaDOS, mainly because
it's designed to be used by program-
mers and users of the most advanced
AmigaDOS functions. With a little
thought, however, it's one of those
things you can have fun playing useful
tricks with.
If you use a text editor to produce
simple documents such as letters and
can't see the need to splash out on a
decent wnrdprocessor, you might occa-
sionally bemoan some of the features
found on the more expensive packages.
Horkbf TTiCh
Figvft if- Use Giaph\c2 screen lo set print density
:CIho: 215 rist:SfJ1 3:24:3? PH
Hidth Lihi t
I n< li<* "
Sou nd#d
H e ] g li t L in M
C a reel
Siioat b\ r>g
L*fl Of Nel
P 1 l J HE 1 tV
i)N 1 1 in inches |
Center! ON T UlU
Co (or Correct
hi t Freeing
Seal i hej
One of the most useful gimmicks is
background printing, and it serves
nicely to illustrate the uses to which
some of Workbench* s more esoteric
functions can be put.
Open your text editor (ED or
ME MACS would both be fine} and type
in the following script file:
LM sturt
TYPE >P*T; PIPE : FELE
SKIP it irl BACK
then save it to disk as ‘"background 1 ' or
some other suitable name.
The listing does two things. First it
types a File, named "FILE' 1 and located
in the PIPE: device, to the PRT: device,
then it SKIPS back to the Start and
attempts to do the same thing again.
The script will loop continuously until
you re-boot the Amiga, so it is more of
a sample fisting than an example of
good programming!:
Once the file has been output to
printer, the listing will wait for it to be
topped up again before continuing,
and if the file was empty in the first
place it waits until the user sticks some-
thing into It.
A cunning ploy
To fool your text editor into carrying
out background printing, type:
Mil HI PIPE: <IETMI>
IF the device has not already been
mounted,, then run the script itself in
the background by typing:
m EXECUTE background «ETUM>
Now all you have to do, when you
want to print a file is to save it as
PIPE:file rather than print it directly
from the text editor. Vou will notice
that the Amiga takes no time at all to
accomplish the talk as the file is actu-
ally being written to memory.
The PIPE: device, written by Matt
Dillon, is a channel through which two
AmigaDOS processes can communicate
with each other, and consists in essence
of a 4K ram buffer.
Thrs channel is four time* as large as
the standard buffer on a cheap 9-pin
printer, and is easily large enough to
hold the text of an entire letter before
passing It on.
Once a file is written to the PIPE-
another process can come along at any
time and access rt, so if a process such
as our "background* script is continu-
ally attempting to access the PIPE:, any-
thing sent to it will be used instantly,
thus freeing up your text editor for the
next document.
That's all folks!
Until we receive enough letters ask^
iriy for a specific tutorial, l here' II be
no more CLI columns.
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AmlfjA Computing
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will become instantly recognisable and
picking out samples will be a breeze.
When you've found the sound you
want simply copy ft to the t directory of
your auto- booting disk.
Taking pictures
There are two ways of adding an image
to your disk. If you're an artistic soul
you could create your own loading
104
I t's about time we explored the silly
side of the Workstation and if you
fancy some useless additions that
do nothing more than raise a smile or
impress a friend, read on...
|aw dropping is a serious business
and perhaps the simplest way to do it is
by adding a few extras to your startup
sequence. All the proud owners of last
month's issue of Amiga Computing will
already be at home with auto-booting
disks created thanks to the Workstation.
As a result, this month I'll be concen-
trating on the nodding dogs and furry
dice side of disk construction.
To add a little glamour to the basic
disk design we can use the Workstation
to add graphics, sound and even a
stylish backdrop to the loading
sequence and the final Workbench
screen.
The first job is to pick your sound
sample plus a suitable image for the
opening screen. It's totally up to you as
to what type of sample you choose but
remember, big samples use up lots of
space, so be careful .
The same applies to the graphics, if
you use a Ham picture with overscan
and interface be ready for prolonged
loading times and a considerably
slimmed down amount of disk spate.
Searching for sounds
If you're not the musical type, finding
samples may &eem to be something of
a problem. Irk fact they're everywhere
and you can use SID Co search them
OUL
The coverdisk is a great starting
point but almost all PD disks md most
commercial offerings have samples hid-
den away somewhere. To find them
click on the DISC button which you'll
find hidden below SID's main control
panel.
Once the DESC option is activated
all the files listed in any directory or disk
Workstation Update
Due to a hitch when the Workstation disk was in final production the DATE com-
mand in the disk's C: directory was mangled. This has meant that many users
have had a puzzling "Error 103: Out Of Memory" message during boot-up and
have subsequently been unable to set their machine's Internal clock.
Unfortunately, the problem was not detected until many readers had received
their Workstation disks, so in order that we might remove the problem as
painlessly as possible, we have included a script file on this month's disk which
will carry out the required alterations to the Workstation disk,
STEP 1 : Make sure you are using a copy of the Workstation disk, not the original,
STEP 2: Turn or your Amiga and insert the August 1 991 coverdisk,
STEP 3: Wart until the coverdisk finishes loading, then click once in the CLI win-
dow left open at the bottom of the disk's Workbench screen. This will activate the
window ready for your input,
STEP 4; Type the following:
U JTSlUTILITlES -clETiflllls
ElECIfTL HSUpdm SlETUMP
STEP 5: Follow the onscreen prompts until the message "Bug Fixed" is displayed,
then re-boot with the Workstation disk. All should now be as the Workstation
compiler intended,
screen via the paint package of your
choice - whether that be HAM or IFF
the choice is yours. The alternative is to
lift an image from elsewhere and that's
when Screen X, the Workstation's very
own graphic ripper comes into its own.
If you plump for the Screen* option
the image you're planning to grab has
to use a non-custom screen. In other
words, it must multi-task. One of the
best ways to check for multi-tasking Is
Nodding
Add some whistles
and bells to your
designer disks.
Paul Austin pulls
out all stops to
show you how
to hold down the Amiga key and press
N and M in turn. If the various screens
alternate then there's a good chance
ScreenX will capture what you're after.
You'll find a guide to ScreenX in
your Workstation manual so grabbing
your favourite image should be simple,
The only thing to watch is that you
capture the correct screen. When you
have the image you require it can be
saved direct to the C directory on your
auto-booting disk.
Now we have both the image and
the sample in the C directory of your
auto-booting disk it's time to alter the
startup sequence. To do this, exit
ScreenX and open or expand SID. Now
double dick on the S directory of your
designer disk and highlight the startup
sequence,
OK, now click on Edit and after a
brief pause QED should appear display-
ing the selected startup sequence. Now
simply add the following lines at the
top of the sequence:
Background
sound ''filename''
PPshow "filename''
The "filename* is simply the name of
the graphic or sound you've chosen.
Remember not to add the quotes and
leave a space between the program
and the filename.
In this particular example the sample
loads and plays before the graphic but
this is purely a matter of choice, either
way round will be fine. After you've
decided the order simply save and quit
As you can see there are a few extra
names that haven't been mentioned,
Sound, Background and PPshow are
three utilities which are employed within
the Workstation but there's no reason
why you can't use them as part of your
own disks.
Both sound and PPshow are to be
found in the C directory of the
Workstation so simply copy them into
the C directory of your new disk,
Background must be copied into the
designer disk's C directory also, but in
the case of the Workstation it's hiding in
the Menu-2 directory so you'll have to
double dick and copy from there. When
this final task is complete it's time to
reboot and marvel at your latest creation.
Well, once again that’s all that space
allows, so until next month, happy tin-
kering and remember - If anything goes
wrong, read the manual...
Amiga Public Domain Software
Over 1900 Disks Available, Thousands of satisfied
customers. Most orders sent within 24 hours
only
a disk
9. UNICYCLE ANIMATION
14. WALKER DEMO
15 WALKER DEMO II
155. SPACE ACE DEMO
196. PUGGS IN SPACE
515 9HCWES SHOW (18)
761. NOLZE&OmANIMS?
765. OFF THE HEAD
763. PIANO ANIMATION
771. DIGIMOVE 1 Cl 8)
804 FEET MANOEUVRE
805 APPROACH
806 WOWBEE AND PHIL
809 BILLIARD ANIM
885 FILLET THE FISH
914 STEALTHY II
1037 VIHUS FREE ANIM COMP
1079 FROG ANIMATION 9C 161
1077. SILTY ANIMATIONS 1
1079. 5 WAYS TO KILL A MOLE (16)
1030. LIFE'S A BITCH (18)
1085. SILLY ANIMATIONS 9
1095. BATMAN THE MOVIE
1104. JUGGLER ANIMATION 5
1110. BACK TO THE FUTURE 2
1116 AT THE MOVIES
1167. ADONIC MOVIE OEMO
1201 5 WAYS TO KILL A MOLE 2 H 6)
1517. THREE MORE STEALTHY ANIMS
1544. STEVE'S ANIM DISK 3
1555. VIDEO CUP ANIMS
1565. TOOLS OF THE TRADE
513 IF ONLY! COULD 1 MEG
551 VOCAL ATTACK II
558 THE POWER REMIX 1 MEG
561 DIGITAL CONCERT 4
565 FEEL THE RHYTHM 1 MEG
589 CRYPTOBUSNEK MUSIC VOL. 4
600. THE FUNKY DEE 1 MEG
629. BACTERIA MUSK
633. CHAOTIC SOUNDS 1
785 SCOOPEX BEAST SONIX
BBC REFLECTIONS 1
892. REFLECTIONS S
893 ALIENATION AURAL EXTASY
894 CRISIS MUSIC DISK I
899 GROOVE IS IN THE HEART 1 MEG
907 PSA MUSK DISK
920 100 C64 TUNES
928. SLIPSTREAM CHIP MUSIC
93B. PHANTASM JUKE BOX I II
943. BASELINE MUSIC DISK
944. MUSIC MAESTRO 7
952. KEFRENS JUKE BOX
958. LET'S RIP 1
959. LETS RIP 5
985 AMIGA SOUNDS
995 AXLES MEGA MUSIC 1
996 JT$ MUSIC DISK 5
999 LONDON BEAT 1 MEG
1000 COMPUTER WORLDS MUSIC 4
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VPP 05
THAI BOXING
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Catalogue The bes
ORDERING DETAILS
All disks £1 .25 each unless otherwise stated. Please add
60 p to total order for p&p in UK. For overseas orders -
please add 35p per disk. Minimum order of 3 disks,
VIRUS FREE PD,.,...„£1 .25 each AMOS UCENCEWARE £3.50 each
AMOS PO .. .,£1 ,25 each POWER COLLECTION £2.92 each
ftTce $ sutyrcf to change wfrwttf notice
117. MOHA(RPG}
141 DIP1CMACY
154. TRACK-RECORD
507. EAT MtNE
509. PAitANQlD
530 PACMAN B7
531 BLIZZARD
595 CAVE RUNNER
855 XENON 3
903. AMIGANUT5 GAME'S DISK
936. AUTO BAJHN 3000-h
1020 MASTER OF THE TOWN
1028 ELECTRIC TRAIN
1064, LETTRIX
1184. MASTERMIND
1904. WET BEAVER TENNIS
1907. FRANTIC FREDDY
1946. PSEUDO-COP
1369. STAR TREK
1382. TERROR LINES HI {19)
1421. B04IXJ!
1440 MEGA GAMES VOL. VDlSiC 4
1466 RETURN TO EARTH
1511 BLOCKIT
1520 SHAPES 1 MEG
1529 ENSIGN A MAYHEM
1538. TANX
1548. TALKING COOUHNG BOOK
1549 ESCAPE FROM JOVHI I
1557. PROPERTY MARKET
1570. PNEUMATIC WEAPON
1579 5EVEN TITLES
1SB6 MEGABALL
1621 MECH FLIGHT
1631 TW1NTHIS
142 LABEL DESIGNER
143 THE NIB
1S2 QUCK-8A5E
164 RAINBOW WRITER
181 COMMS DISK til
193. A RENDER
949. FREE WARE UHLS.
333 VOICES 8
923. PHWTER DRIVERS
list C-LIGHT
1162 VIRUS REE HOME UTILITIES
1165 AUDIO UTILS
1208 DATABASE WIZARD
1229 THE RIPPERS GUIDE
1310 MASTER V1EIS KILLER V2:i
1311 IMMUNE
1368 SPECCY EMULATOR ETC
1370 UNBELIEVABLE UTILS 2
1399 SCENE GENERATOR
1406 VF2D UTILS
1435. JAMCRAKER
1469. ABRIDGE
1507. DIRECT ACTION V2.Q1
1508. AMIBASE
1512 PENDAL UTILITIES III
1547 ADVENTURE WRITER
1634 HOLY SMOKE PACK 1
Send cheques or Postal Orders to: VIRUS FREE PD, 23 Elborough Rd, Moredon, Swindo n, Wilts SN2 2LS, England
Tel: 0793 51 2321 Fax: 0793 51 2075 ‘
mlga Computing August 1 99!
rrmro
PRICES INC, DELIVERY & VAT@ 17.5%
Express Courier Delivery ;
(UK Mainland Only) £ 6. SO Extra
BUY WITH CONFIDCNCE 1 mm onn ai l-h* kmg*« 4 -fE*bl!*f*d
LompnnlM In H-nlr 11 * 10 . Whh n MpulBUvn lor good ihvIcc-
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e«ibM our 1 Elf-iflilPi ilnrr 1 o pray'd# gp-EMl^-mlni^r Black
IntonTMlIwi cauptad wlih highly rodent order pracen Ing
Qur Pn I y equipped Workvhofi ermbln ui !□ carry out aJin-Ml
any "epilr 0*1 our pro min* Wi 1 b*I * iite Ehal you woM be
nimppulnk-d IF yau cticcs* EtohJibtti M rmB
HOW TO ORDER
Call us now on
0386 765500
Lines open Monday -Saturday.
9.00am - S.JDpm
^1% Send Cheque, Postal Order or
access/visa cord details to :
Evesham Micros Ltd
Unit 9, St Richards Rd.
Evesham, Worcs
WRT 1 6XJ
&
ACCESS/ VISA
Cards Welcome
%
Government, Education & PLC orders wele&me
Same day despatch wheneve r pos sihk?
Eipn?ss Courier delivery {UK Mainland only) E6.50 entra
PfcMS* note that 5 working days must be allowed lor
pWSGrtAi cheque clearance -
Matt Order Fax; 038 6-765354
Unit 9 St fiic hards Goad. Eve-sham
Worcestershire WIN I iXJ
® 0336 765100
ran OJBe 74&3M
Open MQn-$gr . 9 DO - 5.30
5 GJisson Rd, Cambridge CB1 2HA
® 0223 323098
la* Q223J22MJ
Open Morins. 9.30 - 6.00
and Sol. 900 S30
Corparate S&Qt Q® 0t * ABM darter
1 762 Pershore Road , CbHeridge
Birmingham 030 30 H
TOT 021 458 4564
SO* QJ 1 4J33S25
Open Wlqn-Soi. ,9,00-5.30
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Monday lo Friday. 10.60 - 5.30
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Afl Jfldiis avttft l h"i [' d ffljf ig to prgjg ■« AT SuCfrflCl 1C 1 JrtiiiWrfy
AMIGA 1500/2000 UPGRADES
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40MB HARD DRIVE 4 INTERFACE / RAM CARD„., £ 349 00
t'MMB HARO DRIVE I INTERFACE / RAM CARD., £ 499.00
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106
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Compact Um i Size : Ullm-neal design T > Only 4 low power FASTS AMs
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Jc Fully populsttd board Increases Iota! RAM in A&OO lo 2Mb ! r V Plugs into vacant
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Unpopulated RAM board with clock. E 34.95
RAM Board wilh 512K FASTRAM installed ... EL 54.95
RAM Board with 1Mb FASTRAM installed..... E 69.
RAM Board with T.SMb FASTRAM installed.. C 79.IH3
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Amiga Computing August 1 991
•108
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X-COPY PROFESSIONAL caters for all your needs, included in the package is a small
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T988 COPYRIGHT ACT. Siren Software neither condones nor authorises the use of its software for the
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Ordering X-COPY PROFESSIONAL
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Siren Software, Wilton House,
Bury Road, Radc liffe,
Manchester M26 9 UR.
Name -
Address
BLITZ BASIC has been designed exclusively for the Amiga. It's ease of
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Annl|4 Computing August 1 991
110
BELIEVE
THE PRICE
LOVE THE
SERVICE
ENJOY
THE DISKSI1
LISTED BELOW IS A SELECTION OF OUR VAST RANGE, please add 50p towards postage and packing if you order less
than 5 disks. Everybody receives a personal customer number which means all orders ere despatched the SAME DAY!!!
WITH PRICES AND SERVICE SECOND JO NONE WE REALLY DO PUT OTHERS IN THE SHADE
GAMES PACK 3
THE VERY LATEST
DISKS
Truckin on (2 disks}
Shapes
Battle pong
Sealance
All four games for
only £ 3.75
THAIS 75p a disk
Golf Recorder by P Wilson
Meaning Of Life on Two
Disks Very Funny
Crossword Creator
Life On Earth Slideshow
Atic Atac Great Game
Word Frenzy Spell Checkers
Green Peace Demo
Led Zeplin Samples
Tron, Shall, Text Plus
Yat2ee. Track Display
Bits a Bats. Games + Utils
.Useful Lf tils and Games
MpBO-flLConverter
Intro s 59 Stunning Stuff If
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E eos Tfie Gn i -r
1 057 intro's 57 Specially Compiled
1058 ■ i^ gatyp PoruT (Great Game)
1 056 B MfiwtVppers (Lots of Em 1 1 1
1054 i Biorythms Program
TOMi&SL Jetson Overload (Music)
1 052A^ Trukin On Game On Two
1 052 B Disks (Li ke Ports ol Call)
1 051 A Vivaldi Four Seasons
ifQ51B Classical Music (two disks)
r 1 048). .Dynamite Fonts
1 043 Pfimpife (Great Strategy Game)
1047 Darkness Mega Demo
1 04 6 Sh apes (Brill ianl Games )
m5n Crusaders Basomatic On
1045ff^2 Disks (Brilliant)
1 044 Light Mega Demo (Ace)
1043 Gallows Mega Demo
1042 Flipped Gems (Music)
1041 Dominators Music
1040 Prolog ic Music Disk
1039 Aurora Mega Demo
1038 Scrappers Music Disk
1037 Brill New Virus Killer Disk
103G Printer Drivers Lots ol em
1035 P lasmatron ic Musi c
1 034 Alcatraz 22 Min tune (Great)
1033 Brainstorm
1 032 Jugelte 2 (1 Meg Game)
1031 R
1030 H
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10270
1027E
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1026
1025
1024
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1022
1021
1020
1019
1018
1017
10 Ml
1073
1072
1072B
1071
1070
1069
1068
1067
924 Real Time Fractals (Brill)
916 Ham Lab (Great Util}
897 RSI Demo Maker
817 Noiseplayer (any module)
784 Bowl V2
763 Clipart
748 Med V2
9 1 8 Med V3 The Best Music Util
778 Musk; Utils 4
684 Fractal Flighl
677 Clipart
566 Odds & Sods
599 + 560 Newtek Demo (1 Meg)
51 7 Pictiorrary Demo
505 Freeware Ulils
462 GMC Music Util
479 GMC Instruments Disk ^
478 Soundmen itor VI _
466 ARP VI .3 Amiga replacement joi”
444 Comms Disk 3 1010
353 Ghostwriter V2 i q 09
300 Ghostwriter Data (for above) i Q 08
265 Home Utils ici07
208,209 Photo lab Demo 1 006
185 r 186, 187, 188 All Instruments 1005
1 84 Spacewriler 1 004
769 Comms 2 1003
793 Jazz Bench 1003E
17-BIT
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Ham Pidi {Brilliant}
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Trackball Anim (1 Meg)
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WHILE STOCKS LAST
912 Batman Anim
911 Applecus
969 Porky Pig
966 Bust Anim
964 Raiders Of The Lost Ark
903 Peg Anim
061 A, 3616 Tron 2 Disk
609 Plane Anim
807 Flighl Anim
608 3 Stealthy Anims
776,777 2 Disks Star Wars >
764 Madonna
583 Busy Bee
513 Gymnast
500 Magician
485 Cool Cougar
464 Jet Sphere
463 Ghost Pool
240 Luxor Teenager
181 Dragons Lair
031 Car + Unicycle J
591 The Run
962 Robocob Anim
780 Epic Demo
628,629 D. Lair 2
ORDERING DISKS ETC
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PO Box 37 Wakefield WF1 1 XX.
Depl, Amiga Computing.
iV no one ts flh&ra fnw? oof taittitu! Answer Pham mi 1
rate ym Tel : M 24 K 63 B 2
Forget any P.D. EARTHQUAKES you might have seen over the last few months. We re going right through the floor with
P.D. MELTDOWN. To improve our service even more disks are now only 09p probably the cheapest P.D, anywhere. Our
own library has just overtaken the 1070 mark not to mention 480 fish disks, 220 Amos disks including all Licenseware. We
provide the very best in disk magazines (OUR UPDATE AND NEWSFLASH), ram expansions, disk drives, come to think of
it just about any peripheral you can think of all at competitive prices. There really is no need to use any other library after
three years in the biz we think we know how to satisfy the most hardened customer. Join the 20.000 strong members in
the very besi P.D. library around and find out why
WE ARE THAT BIT BETTER THAN THE REST
If you want it. we ve got it
Tel: 0924 366982
for more details
Have a look at other
PD advertisers in this
magazine then come back
to ours.
I’m sure you will agree we
offer the cheapesl PD
around!!!!
17 Bit That Bit Better
Magazine
currently 20
“Computer
Shopper say
10 out of 10"
Wp also arc? I he sale dislnbutors of
Newsflash, ihe brilliant 2 disk
magazine. Plus we stock all Amos
disks including 21 License wars
Disks (E3-5Q each).
Which are all ol commercial
quality, is Ehe re really any doubt.
THAT WE ARE THAT BIT BETTER
CREATIVE
DISKS
954
Six Clipart Disks Spread
Over These Six Disks, with
955
956
Just About Every Visual
Image You Can Think Of
957
W e kick off this month with
a selection of rather splerv
did games, If you find
puzzle games appealing then.
Arm jgj Nuts disk #1077 could be just
the right prescription for an otherwise
uneventful day with your Amiga.
Clear
Dear is a tile game wtiich is quite fun
to play and more compelling the longer
you stay with it. The idea is to fid the
table of matching symbols by bringing
them together in a horizontal or vertical
row and then clicking on the first and
last of the bunch to remove them from
the board.
To manoeuvre them you move a line
horizontally or vertically, one tile space
at a lime, by selecting the gadgets
which are placed around the screen.
There are hazards to avoid, such as
keeping the tiled hands away from each
other - if the hands come together you
Tltr tun
will find that the rows the hands are on
can't be moved and you're stuck
It's an enjoyable and addictive
game which has been converted from
the popular arcade version. The graphs
ics are quite pleasant but the sound is
practically non-existent. Overall, it's
one worth having.
Megaball
There are games whose appeal lasts for
years and years and always seem to
pop up at some stage in a computer's
development.
Breakout is one of these. Invented
some nine or 10 years ago r it now
appears on Goldstar's disk #G43 and
has been renamed Megaball
There always seems to be someone
willing to code versions of this popular
game for the PD scene and there are a
number of versions available on other
disks, but Megabail is worth a look.
There's no point in explaining this
game because everybody knows what
CmWsJ-ar bmfcouE with mart titiiilt PD
I
I
S
f
2
I
PUBLIC DOMAIN
Amiga Computing August 1 991
O
D
U
Breakout or its clones such as Arkanoid
or Cigaootd are like, except to say that
the use of colour is excellent, and there
are a number of pieces you can collect
for extra options within the game, such
as magnetising your bat and enlarging
it to practically the same width as the
screen. Marvellous!
The music and sound effects are also
brilliant and it all makes for a splendidly
entertaining time.
Rubik's revenge
Around 1982/3 a crazie overtook the
nation and almost no-one was immune!
It was to sweep the oceans and worm
its way Into the minds of children and
adults alike.
The fiendishly mind-boggling RubiVs
tubej created by a Hungarian mathe-
matician, is still with us. Now, you can
re-live the experience with a game from
Riverdene PD called Cubulus. It's a
Rubik's cube in two dimensions,
You are presented with a board con-
taining nine sets of 16 blocks in differ-
ing colours- The object of the game, as
with the original cube, is to rearrange
the colours and put them back in the
correct order. The game is similar in
style to Clear and is just as addictive..
The blocks are mixed up by the
computer and then it's all up to you.
The gameplay method is again similar
to Clear - you move the blocks by
means of arrows placed around the
sides of the board. You can move left or
right and up or down. It may take some
tit's tremendously
entertaining stuff
and well worth
thedosh ^
112
00 : 01:00
JZnIiU tub* MJftaftuE the thumb ache
time to do this but it feels great when
it's finished!
It's tremendously entertaining stuff
and well worth the dosh. I've seen
games like this being sold for over £20
in the shops - why part with so much
when you need spend so little?
The PQ scene is coming up trumps
with good quality entertainment that
wouldn't be out of place in an arcade
and costs a lot less than some commer-
cial offerings.
Ye gods
If you're a fan of the Tetrii-type games,
I have two which may be right up your
street - namely Shapes and Zeus.
These are terrific puzzle games that
grow on you the more yog play them .
In Shapes you have to fill a space, a
bit like a cross, with different shapes.
Only a certain number of each shape
are available and you have to use your
^CCCCCGCC'CnD
nr r r r r
C«r r r r r
nr r rvr r
ruirnri r
mrwmumwrr
rmwrmm rr
■1 wrrmrmmw
rr^rnr
mwrmmrm rr
r em r mrr
m
skill and judgement to determine what
shapes will fit where.
You choose a shape and an outFine
of it will appear where your mouse
pointer would be. Using the mouse to
position the shape you can tell if your
chosen shape will Fit the cross. It may
take some time to figure out what final
shapes you need and you'll be fighting
the timer to finish before it counts to
zero.
Addictive and compelling Shapes will
keep you occupied for quite some time
and is on Seventeen Bit Software disk
#1046.
Zeus is another fine example of the
quality you can expect from the current
PD scene. The object here is to match
up similar objects while moving others
around This is not as easy as it sounds
as a number oF Features make this one
of the most puzzling games I have seen
for quite some time-
individual matching objects must be
placed side by side or on top of one
another. The only problem is this may
entail dropping them from a height on
to another object which may or may
not be the last of its type on this level.
Tremendously enjoyable and having
a quality unseen in many commercial
games. Zeus is available on Seventeen
Bit Software disk #1 053.
Boulderdash
If you ever owned a Commodore 64,
the chances are you bought the game
Boulderdash. If you didn't, you missed
out on a very addictive game whose
SCORE
(i }mt EY HIKE PRC HER
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DISTRIBUTED FREELY FI 5
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03
02 04 03 84 84 03
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INCLl ID F-R GERMAN IVlOfi
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P-IAI. 3D - EXCELLENT
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mri A play - K« younger rcms
D\l DlDlHl LCT VALLEJO K MCSTX
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Greets: Brian. Paul, Barry'. Steve & Sandra and all custonieis
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August 1991 Amiga Computing
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t. MANUAL 43 oiakft) .... ..All nan read toNnow
hAQTU'r.'nfUiti' ..Oamdaki "C* MviMffinflne
T.v GRAPHICS l? DrtKjfl'i
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VIDEO APPLICATIONS (2 Oaksi
Video iTtWhire to jccanpnn r - TV
$imovie
Amazing a-'k) i»« mium* to vidao wic
Stf5 V s 06. . Thu Limvill.
.. .... CLI IK a. tUst wftti ths orv
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„„ Much rnjt!i b^er1tiflri<1i(JuiK^aran woikberKfi
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BO0 9fAT6 RE-MIXES
the s^ice mlpsic demo
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IRAQ rSfrlin
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system violation demo (i Mta 1
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AXEPACK 1
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CLIP-ART 1
5 Mt pack d the best Desktop Publishing clip art available all tor £6.00
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OPD1Z7 ROfOCOPDFMQ
OPD119 COOL COUGAR
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R& Br&cftout Construction Set
R9 F^eudo Cop (Shoot em up)
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m Clerk
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R29 jaa Bench
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R31 Ultimate Virus Killer
R32 Uttimate Utilises 1
933 Credit (Tent editor)
* = } Meg
R3J tconMogic
m Cll Tutorial
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R37 AmlgKi Fox
933 Trooper Fonts (3) (D Paint etc)
939 C ManaaS (3)
R4Q Utility Disk Set <10
MUSIC
mi mo
RA2 Soundtracker Ir^f Set (10}
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R46 Bart Simpson (3)
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DEMOS
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RW The Run (Amazing animation)
1361 100 C64 Tunes
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R63 Fra»onHOrroUSiCk!)
R64 Kyile Demo (2)
R6B Blues BrotfrirBrs (23
R66 RAF Mega Demo (2)
967 Elvira Demo *
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R74 Cool Enough *
9?b Modonna Slide Show (3)
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R77 Nighi Breed Shoe Show
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R79 Total Recall Slide Show
RSO Rea! Things (2) (Birds ft Horees}
GOODIES
RB I Dope Initamaker
R62 the Probe Demo *
RB3 Fractal Flight *
R&J Video Applications (2)
R85 Demolisher Utilities (2)
RS6 OipCJt Set (6>
RS7 Boot Champion
RS8 Boot Writer
RB9 Education Sel i (2) Age 6+
R90 Educaiion Set 2 (5) Age 13+
ST Enutator (It works)
Messy Dos
R93 Red Devil Cruncher
994 BocterksDemo
1395 Vision Mega Demo
RQ6 Red Devil Utilities
RR7 N Comm (Modem sofrwofo)
R9& Power Pac ker 2 .SB
R99 C Compiler
R1DDXCO0V
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DEVIZES, WILTS
appeal lasted for months. The object
was to collect a number of jewels hid-
den in various caves while avoiding
boulden which were strewn about the
place. You would lose a life if a boulder
fell 00 you from a great height and it all
added up to a very enjoyable experi-
ence.
Now AmigaNuti have released a
done of this written by Ian Cogings
and I must say 1 enjoyed playing it. The
graphics are cute and the gameplay is
identical in style to the original.
Its name has changed this time
though to Amidash and it's available on
AmigaNuts Disk #1038, Enjoy it - 1 did!
Utilities
If you like mucking around with utility
programs you may find Amiga Nuts disk
#848 a nice little addition to your col-
lection.
On this disk there are two font
designers., one For 8 x 8 fonts and the
other for 16 x 16 size fonts. My only
complaint here is that the grid! contain-
ing the 16 x 16 edited characters is a
little small. A magnify Option here
would have been nice. There are
options to move, mirror, reverse, cut
and paste parts of the font set and to
save the Font to disk.
Also on this disk is a program called
Power boot which allows you to create
a menu for your disks and store it on
the bootblack.
For those of you unfamiliar with
bootblacks, it is track reto on your disk
which can contain a IK machine code
program to do something as soon as
the disk is read after being inserted
That's haw all those fast loading
schemes work on commercial games -
pop in the disk, and the game begins
to toad in no time at all.
PowerMenu is a nice little utility
similar in style to powerboot except
that it's a bit more aesthetic. Again,
you're allowed to create a menu, but
this time you can design a screen for-
mat around it.
By creating a menu data fife, and
embedding within it special formatting
characters - similar to macros on a
word processor - you can change
colours, execute script files, run pro-
grams and more, all at a elicit of the
mouse.
The screen setup is attractive, with a
few stars floating away in the back-
ground, and it makes the user interface
a pleasure to use.
Brightening Topaz
1 don't know about you but I find the
standard system Topaz Font rather bar-
ing. Wouldn't it be nice La change st
once in a while and add a bit mare
appeal to your old Amiga? Well, now
you can.
Simply use the NewTopaz command
on AmigaNuts United disk #848. All
you have do is type NEWTQPAZ
<FontN>me> and there you have it.
You could use this command with a
font you've designed yourself with the
font editor mentioned above. If you use
the gadget editor supplied on the
coverdisk a couple of months back, you
could give your Amiga interface a
whole new look, it makes a change
from looking at the same old Amy
screen time and time again.
Intuitive
Every so often a program emerges that
is user friendly, pleasant to look at, easy
to use, and an absolute godsend.
IntuiMenu on AmigaNuts disk Pi 075 is
just that type of program. IntuiMenu
allows you to set up a menu and from
within it execute programs, perform
CLI operations, move to another page,
and do basically anything your pro
gram it to do. I can seE it being of most
benefit to hard drive users, as hard
drives a I tow much more data to be
stored.
You could design your whole com- #
puting environment around IntuiMenu.
You could run Deluxe Paint III or
PageStream with a little setting up and
a click of the mouse. But IntuiMenu
scores best in its user interface - there
are gadgets to perform text manipula-
tion and command execution, and boy
it's just so pretty to look at! IntuiMenu
would rate highly on anyone's PD
shopping list and l suggest you get
hold of a copy now!
Print happy
(f you have a printer, are lacking some
serious utility software, and use it a lot,
then AmigaNuts disk #1033 can come
to the rescue.
Have you ever wanted to print out a
text file with a different font and been
boned with the fonts supplied with your
own printer?
Well now Fontconvert allows you
(providing your printer is capable of
T7
□3
n
o
>
RAY TRACING
If you've seen any sort of ray-traced
pictures, either on disk from a PD
library, or if you make your own,
you'll know how good the Amiga is
at creating some pretty impressive
pictures.
Seniac Software are specialists in
ray-traced pictures and animations,
and have some quite Impressive
disks of the same. There’s not much
to be said about these except that
they are very, very impressive and
have taken hours to generate.
Definitely worth a look-
Ray-traced pictures take an
incredibly long time to render -
these specially constructed pictures
take hours and sometimes days to
generate on mainframe computers
let alone the Amiga, but the results
are worth the wait.
It just takes time, unless of course
you happen to be blessed with the
ownership of an accelerator board.
The chips on these boards allow for
much quicker mathematical calcula-
tion and enhance the ray tracing
experience by allowing pictures to
be created in less time than normal
on the Amiga.
The only way to produce ray-
traced pictures, was to invest In the
very expensive Sculpt series of pro-
grams, which cost in the region of
£300 to £400 depending upon the
complexity of the program and Its
capabilities.
Well now you have the chance to
produce your own pieties at a frac-
tion of the cost, with Senlac
Software's new release.. 3D Master.
This is a budget ray-tracing pack-
age and is capable Of some quite
outstanding renderings. Most geo*
metric shapes are catered for like
spheres, cubes and cones. Dull shiny
and mirror surface textures are fea-
tured, and the author has written
some pretty fast rendering algo-
rithms to make the tracing process
speedier than with commercial sec-
tor programs. ID Master is not
actually PD, It is shareware, so the
author has disabled some of the
features in the public domain
release. Should you be suitably
impressed (and I think you will be) r
he would expect you to make a con-
tribution and send him approxi-
mately £20 to get the fully working
3D Master package.
I am very Impressed with 3D
Master, having played around with
it for a while. It offers the user a
simple but interesting introduction
into the world of ray tracing at a
price (hat is quite unbelievable.
The author has been very charita-
ble Considering that this program
could be sold for over £100. Indeed,
one company hoped to market it at
over the hundred pound mark but
the author intended It to be
released as a cheap alternative to
the hugely expensive packages
available elsewhere. You can con-
tact Senlac Software on 0424
44549B.
August 1991 Amiga Computing
O-
downloading character sets) to use any
font you find attractive- It does this by
reading in the font file and scaling and
sending the characters along the serial
ar parallel port to the printer. Most
popular printers support downloadable
characters, so If you have a STAR or
EPSON 9-pin P you're in for a bit of a
treat.
As well as FontConvert there's
PrintStudio. This is a nice little program
which you can use for printing text
files, DPaint IFF files or Commodore
ILBM format files., A nice user interface
is used, even if the colours are a bit
sickly and you won't have to load up
your other programs like DPaint to
print out your file.
You can do screen dumps - this
includes WorkBench screens - without
a lot of fuss and you'll only have to set
your printer preferences from within
PrintStudio if you require a different set-
ting.
IF you're used to mainframes you'll
know what spooling is, if not It means
simply: I want to do this, but 1 don't
want to wait until it's finished, I'd rather
be doing something else? So you can
send a job to the printer, like a text file,
and be carrying on using your Amiga
white it's printing.
The only problem here is that
PrintSpool is implemented as a library
of procedures which you would call
from a C or Assembly language pro-
gram, so for those of you who have no
knowledge of either It's probably
worthless. I would like to see a CU
command like Print Spool. I Can do this
just by typing: SPOOL ^filename*.
Maybe someone could come up with a
command like this soon - it would sure
be handy and if you do r maybe you
would consider releasing it into the
public domain.
Useful utilities
On Fish Disk #479 ttirs month there arE
a couple of small useful utilities.
Checkprt allows you to check whether
you havE a printer available in your
startup sequence, CheckPrt returns a
failat value of 1 0 if a printer is not con-
netted or off, and a value of zero if
you're in luck and you remembered to
switch it on. Small but useful.
Then there's TDP, a disk drive track
display program which shows you
where your drive's heads are when
they're accessing the disk drive. Small
hacks, but very useful if you do a lot of
disk and printer work. You could install
both these programs in your startup
sequence.
Back in time
IF, like me, you are a Commodore
fanatic, graduating through the ages
from trie humble VIC-20 (remember
that?), to the 64 and then on to the
Amiga, you'll have enjoyed every minute
Big Brother
George Orwell's novel ) 984, predicted a gloom of oppresskin administered by
the government rind named Big Brother. Well now Big Brother is a program an
Fish Disk #473 which monitors your Amiga system and alerts you to any danger-
ous viruses present in the memory.
It monitors the vectors that so many viruses change to perpetrate their nefari-
ous deeds, and allows you to reset them if they change In addition to this you
can install disks, examine bootblocks, dear the memory, do a warm reset and
execute script files,
It sits in the background in a so-called "sleep" made and comes ta life rF Ft Feels
your happy, bubbly and smooth computing environment Is threatened with virus
infection. One complaint though as I use a 1.3 machine, the contents of the
DolQ vector have changed to that of earlier machines and as a result, BigBroLher
tells me so.
Ah! But one look at the documentation enlightens me. I here should be a pref-
erences file ior Big Brother to operate in a 1.1 environment- 1 think this has been
missed when collating material lor the disk and you should try to get hold of it
from the author. It should pose no problem for 1 .2 users but If you use 1 3 you're
in for a tantrum or two.
I
DRIVE-MEMORY-VIRUS UTILBOOT VI
DRIVES ARE: OFF FASTMEM IS: ON
FI FASTMEM OFF F2 DRIVES ON/OFF
F3 FASTMEM ON F4 INSTALL UTIL
F5 RESET AMIGA F6 FILTER ON/OFF
F7 KILL VIRUS* F8 QUIT TO CLIt
THERE IS NO VIRUS IN MEMORY
EN-CODED BY EKO-RANGER 1991
ViitriH bvwurat Big Bfother h watching
of it. The VIC-20 was around at the time
of the ZX-81 and Spectrum computers
in the early eighties. It wasn't a very
powerful computer, being equipped
with only 3.5 K of ram and a rather small
screen size, but how I loved iL
Unfortunately, mine broke down and
was replaced by the 64 a couple of
years later, and what a machine that
was! Eight sprites and three channels of
sound. WOW!
If you had a 64 and came to love the
machine you'll be pleased to know you
can travel back in time and re-live the
experience with the 64 emulator From
Amiga Nuts United.
It comes on disk #1 030 along with a
Spectrum emulator - but to what use
you'll put that I cannot think! So H if you
have any old 64 programs lying around
that you would like to see running
again, get hold of this disk.
Other bits
Most emulators, unless they are sup-
plied with a microprocessor, are suited
only to text-based applications, but I
must say I have had DBASE III running
under the PC transformer on the
Amiga, albeit a little slowly, and it
seemed to work OK.
I don 't know how well the 64 emula-
tor stands up, but you can contact
AmigaNuts United on 0703 785680
with this or any other PD enquiry you
may have.
For those who use Deluxe Paint reg-
ularly and use the WorkBench fonts a
lot, you might like Po% Softs font disks.
They contain a variety of colourful,
attractive fonts which you can use in
DPaint. There are small and large Fonts,
fonts of every colour and size, and
some quite beautiful designs that will
add mane life to your DPaint creations.
Some of these fonts have been used
in PD demos, and you may have seen
them if you Follow the demo scene
closely. They could be included in your
own creations, provided you have some
knowledge of bitmap conversion.
Famous last words
Should you purchase any of
the above programs or
indeed any public domain
software, spare a thought
for the author who has
spent time and effort to
make your computing expe-
rience an enjoyable one.
Listen to your conscience
and send in the cash - after
all It's a small price to pay
to keep PD alive...
SENLAC SOFTWARE PD
UNIT 6, WEST HILL ARCADE, GEORGE STREET,
HASTINGS, EAST SUSSEX TN34 3AN
TEL: 0424 445498 FAX: 0424 755093
2-10 disks £1,25 each, 11 or more disks 99p each
GRAPHICS h
IFF Pixs I
Forgotten Realm
IFF Pixs H
Paradise Slides
IFF Pixs 111
Joe II S/iffashou 1
IFF Pixs IV
Nasa Digipixs /
IFF Pixs V
Susa Digipixs 11
Fantasy I
Disney I‘
Fantasy a
Gtuniacb Fantasy i
Fantasy III
Couniacb Fantasy If
Fantasy IV
Viz Slide Show
Fantasy V
Agdtrvn Reflections
Fantasy VI
Sun Connection
Photomontage I
Gala ms Gate
Photomontage II
Turbr > Silver Masks
Photomontage 11!
Sik Williams Broadcast
LATEST IN
3D Master Raylracer
...15.00
Celebras examples.
.... 13-00
\ Eric Schwartz shuttlecock’
A3. 00
iuxa Teenager Objects
13.00
LEMM1NS ANIMA HON
by Eric Schwartz
Brilliant.™
2 Disks Requires 2 Meg Min
...16.00
AMOS PD
-4
Note £2 per disk. Nodhmuwifhr quarmiy
DMiamat r Music 85 femi'Mi & knitters
Anti Flicker
Virus 4, 1
Disksalv 1 42
ESA Utilities
FuUFonxIB
Ghostwriter
D-Capy
Copiers l
TV GFX/Fonts (2)
Rootbiudm (2)
Video Progs (2)
Gravies Apps (2)
Amiga/ Alari GFX
UTILITIES .
Convert ors
Energy Utilities
SID V I . 06
Aardvark Utilities
•Handle Generators
Archive Utils
ARP. 1-3 Installer
North CO)
C Manual (2)
CIJ Tutor
VSton + Big Brother
Chaos Strikes Back
Maps
GAMES
Boomerang
Frantic Freddie
Flasbhier
Earn line
Hack
Drip!
Lam
Tricky
Autobahn 3000
Ca rd Games
Zerg
Blizzard
Casino Crajis
Return To Earth
Maria VJ.O’
Sub Culture Level I
Empire
Kit! to Free
Crihhagt!
Games Galore I
Trainset
Games Galore 11
PC Chess
Star Trek V.l 85(2*)
Breakout
Mech Fore 3. 71
RAYTRACING
C-Light anims
Rayiracing
DBW Render V2.0
Sculpt-Toois
DKB Trace V2.0
SENLAC COMMERCIAL
RELEASES
22Funsctml IB Dem
I 11 Scrum Designer
.iji PinkGoesApe
,i5An*cto
21 Wml Square Sdwr
26 Arc Auget Demi
| ’2 FriyyCan/Feiirn
/Nadeem
1 J iluhr Miller Music
\36AMmi2[pdm
\ 38 POSTS *4
5 SMI 1
| 53 Cums'Skamf Demo 2
19 Super Quiz
62 Arcadia
1 54Pn$3
% Stainbtiu Wclniur
I 77 frogs 5
1 81 Juke Omega Demo I
1 82 fuke Omega Dem 2
I 83 Paint
84 l.uiv Milter Music j
97 DyredmaBt' JDiti
98 Music 24
99BefmmDemo[
100 Amos DmuIS
101 Autopbyer
102 Cbsiimt' Death
103 Pick 'a'hicdciB
105 Picture ti ll
l0?AmmPmp6
108 Muslcphuvr
109 WeirdscieticeH
DO Crossfire
112 Puntbom Mega
Dem (2)
1 20 Amos Music Player
124 Boh s Maniacs
]25BtnmDemH
1 26 Dreamers Disk Mag
130 Wooten M
135 Simon Says
UJTte Trial
BUSINESS FINANCE
Wordwngbi
Bauk'n
Analyticalc *
Amibase
RLM
Spread
QBase/VC
Clerk V4.0
! nventory/Memopad
Journal
Analyticalc 3D
MISCELLANY |
Workbench I! Look
Rayiracing
Sampled Sounds
Demo Creator
; Dope Intro
MCAD VI. 25
Rot
Jazzbench
Celtics Demo Maker
(not 13 Sums)
Halloween Samftte (2)
Direct Action *
Utopia Postcards
Cimdo Support !
Catido Support II
Fractal Flight
Sculp! objects /
19.99 1
Sculpt Objects n
19.99
Sculpt Objects ///.
19.99
iMtige object I
19 99
PiW&rtiark Pro l.Oh
19.20
ANIMATION
Stealthy II
Walker II
Kuti (Pen )
Knight 11
Rotating Ship
Shark
Gymnast
Walker!
let FI 5
Rubo
1 MEG
Radio 11
Italia Cinema
Gangsman
Shotcbiz
Bad Bird
Billy The Kid
TV 1 Commercials
Batman
Juggler 2
jAMO^UCENCEWARE
[ Note:^£3.50 per disk. No discounts for quantity I
l Colouring Book XI Go-G'etter (. 1 meg)
XU Hypnotic hind
XJII Gig Mania
XI\- Play it Safe
XV Arch Angel Sha[jes
All nett > StarTrek (2)
StartrekC 3RD)
Star Irek V2.0 (* 2
_£DJ
I StarTrek Flei't
•A Mu tiat'i t are A Hint '
StarTrek Dry Dock
Anim*
StarTrek Enterprise
Reliant Anim *
TREKKERSH
MMiscellaneous
StarTrek
Anims *
Tnrktriiria
Enterprise
Approaching’
Karris Attack*
Wonfefov anim *
Warpdrive anim*
Star Trek VI. 55*
Star Trek VI. 85X2)
2 MEG
V/i MEG
Station at Kherne
- At the Movies, -
(3)
3+3 Vi MEG
Lost In Scape (3)
Sentinel (2)
II Arc Angel Maths
IV Thingumajig ( 1
meg)
V Jungle Bungle
17 Pukadu/Sprites
VII Four Way Lynx Cl
meg)
VIII Work & Play (1
meg)
IX Assembler
X The Word Factory
MUSIC
Saundtrackers (2)
Soundtrackers V4.0
Future Composer
_ Games Music Creator
I Perfect Sound
XW Reversi II
X\TI Dog Fight II
X\TU Touchstones
mx-rr-so
XX Wordy
XXIQuingu
Sound Editor
Compact Disk
* =
Requires 1 Meg
(2) ■ no, disks in set
(ED) “ extra drive required
We ere pleased to accept
Switch and Connect cards for
Immediate despatch of disks
Hi Fi Player ’
Instruments ST-02
Instruments ST-03
Instruments ST-04
instruments ST-05
instruments ST-06
Instruments ST-07
.Instruments ST-08
Instruments ST-09
Instruments ST-10
Instruments ST-1 1
Instruments ST-21
Instruments ST-22
Instruments ST-92
Instru merits ST-93
Instruments ST-94
Instruments ST-93
Instruments ST-96
Instruments ST-97
Instruments .ST-99
Med V2 12
Soundtracker
Professional
RIP Eruptions
Flashteam Musk-
Crusaders Freed Gut
Crusaders Audio X
Crusaders Back to
Base < frc*J 13 Roms)
Med V. 12
Sonix Play
Star Trekher (8 channel!
Pro Tracker 1.1 A
Acid Mix I
■H
OVERSEAS - EEC Please add £2.00 to cover postage costs. OVERSEAS - Australasia Please add 50p per disk to cover Airmail costs.
Credit Card & Postal Order payments despatched by return. UK add SOp per order P&P. Catalogues on request.
Amiga Computing 199
FAST
FRIENDLY
&
RELIABLE
ULTIMATE P.D.
Tel: 0222 617201 (9am-9pm)
ONLY 99p
PER DISK
■
&. Ofl
am 2 KHBE
DCN4 SPACE
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Dim ST
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Meek Brill
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Ju££lcr\ wife
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DOT4 PORSCHE ANXH i l Meg :■
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B037 0 YMN AST AWM ( 3 Meg I Vm good
LMJJ9 FRACTAL FLIGHT 1 1 Me 5 1
sftwfclimitrmi
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jrlwork
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tirniv
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nt»d
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t ibo^rbusttri fU5l
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MEGABEMO 2. A tout disk
0050 Tl IE X. MAS SONG 1 2 Disks r i XXX i
|lp|*rwnis
D052 WE WA NT SUMP PUSSY RAP (XXX)
No com mem. he. Ik
DQ34 FILLET THE F\S\ \ Pujjss Us spacu yy le
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IX itt $CGQPEX MENTAL HANGOVER.
Gel liiiM nuw!l!
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DONO EDDrE Ml IRPHEV m-XIKlOUS [2
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HUAI EDDIE MUAFHEY D6URIOUS 2 (2
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l¥.K2 RED SECTOR CEB IT 90. Gel ihl* ime I
PC564 PL JGlSS IN SPACE Very gsw d
fXtfiT 1JC3TI 5 & LIN3CYCLE f I Megl-
classic aiuni
DiW NIG I friikl-M) SLIDES HOW. TV
quality picture*
D070 SAFE SEX DEMf 1 Fncmy. hut hunnlra
DG74 DREAM PACK Include Lte waaamj
KJt POI demo
DO-76 OBSCENE 3. Even more <tmy pte™
calk
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DOS 2 MONTY PYTHON " NUDGE NL-DGE'
y2 Djfiki/2 drfvcc rv L \ i
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nMJs-iL- & pke%'g
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|usi jj l'-i ii
D092 ClT H .DPI Rfc MEGADEMO. Gti Hits w
else ![ PI |
DOW OUTSIDERS ACID DP-MO. One tut
acid frerku
DIQb SCIENCE 45 1 MEG ADEMO W
gtfcrd
D3U9 NO BRAIN. NO PAIN i2 D^stOood
Dl 1 1 CRUSADERS B ACTER FA, Flnl I misuL
p] L H CRSONICS MEQADEMOt Include*
faanmti Miulduitna denw
nm ('HLlRK V BROWN iXXX) Fimn> disk
D 1 29 1NH UTION MEGADEMO Good esuff
Dl 34 SLIPSTREAM GARFIELD DEMO.
Check it nui
DIM PUNK CROC CREW MpGADEMO.
Lncludn NEIGHBOURS
131 W BRUCE LEE SLIDESHOW {? Dwks)
Huns urlly
S3L67
DI68
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HOKIZON MBGADEMO Good
riCDFlKAl N MEGADEMO 2. Get *1
now ' ' ! ! 1
NEWTEK J *2 DbtW2 drive* req.i
JASPER CARROT. Fan- ik.1v
NEWTEK 1 12 Dlfks/2 drives icq i
Ynhou!
□IISCKNE I . The nru erf die series
NASA Firs. Good Nlidcalww
DRAGONS LA Ik 7(1 i Check it oat
WRATH OF THE DEMON LHiMO 1 1
TEAM SUZUKI DEMO Ruling de™>
Megl Good
118
Uf _
BATMAN THE MOVIE
funny J,nim
DEMOM AK PEMO 1 1 Meui Good stuff
SIMl'LE STUFF: Ikicul dc«ui
IRAQI DEMO G Me? i Very, very
COOL CARS Amnsting pkmiri
PROLOG !C PARTY TlVfE Sit huLk. &
he amaA'ii
WALKER 1 i 2 Di*LV 2 Megi The Fig nne
WALKER 2 <2 DisUE Meg i AiraOier hi E
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SKULLS. Grvnd
IRON AM.M 12 DiOi^l Mepl Amui.Bg,
tin II
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MAGNETIC FIELBS HYSTERESIS
Fnnr^Mn;
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SLY L ATH DEXfO m vi P 7 fi hnIJ
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llri li
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PHENOMENA MEGA DEMO II, &iUP
l Disk« KC.R MEGA DEMO, Ajiuiiring!
SILENCE 01. ORAL THRASH, Awswre
SCOPEX DEMO DISK 1 32. I Meg
ineluiki h cool Sinrpnns ifcrmi
C
GAMES
J
CJS13 S'tAR TREK 1 12 IXskM The Flrsi
G002 SFACh BLirZ, Cool
0003 RETURN TO EAkTH. Speec uading !
GlXH ADVENTUR E f FAMES, Texi Advcmurch
0003 YELP. Atcjde Ghitk
G 006 RRLAKOUTCONSmUCTFONKTT,
Good
GQLiH BOARD G AMES, Monopoly He
0019 MIXED C AMEX
0030 WHEEL OF FORTUNE- , I ike TV P. ug
003 1 YAH'/EE. papa lar dice game
G03 -4 B UCK ROGERS, SluKJt-cm-up
GO 1 5 STAR TREK < .1 pbki^ Drives Rngi
Cool
c«0 1 6 TENNIS ( L Meg) Irdiide^ Kpeeeh
GO 1 7 PSEI ! 1X3 LXX a GAME. ED 209
GO 19 PARANOII>^rt*k£M[ game
G02f? TRAIN CONSTRt.il T!( 3N! SET, Good
fun
Fuiin y
DEREK i
TOTAL REMIX {2D
DIGITAL CY3NCBRT
DIGITAL CONCERT Y
DIGITAL CONCERT ■
DIGITAL CONCERT 5. A» uhu*e
DIGITAL CONCERT#* A«a
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SIMM kAF MEGA MIX I 1 0003 * * CP
mi>i 2 bat dance Rem rx.i
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Ml'4>: SOUND AT AX. I
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MI114 sm : NL3 OE SILENTS Gqod ^rF
MOSS GET U P. Cool long sample
MW D MOB MUSIC I Q.^l
Mil#! I DEPECHE MODE MUSIC. Fun* lady
MflftZ RAVE BY KACKTRICK 1 1 Meg;-
AtL-uLtkl
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Infernal infernal!
I have had my B2OQ0 for about (wo and a half yeara,
and at first I was full of praise for the Amiga.
About 10 months ago, however, I started getting
messages about read/write errors (Argh! - Ed), floppies
not being validated [Eeek! - Ed), and using DiskDoctor
(Groan! - Ed). These appear intermittently, such that a
disk might work once, then five minutes later prompt
a host of errors
The result was that I couldn't use my Amiga for
hours on end, and even then had to wait until the fol-
lowing day to use it again. Any disk can succumb to
the dreaded messages, and the same disks work per-
fectly on an A50Q.
I have tried evefy virus killer I can find, but thi
come up with nothing, so in desperation I sent the
machine to be repaired, only to be told that there was
nothing wrong with it!
Please help before Tm forced to buy an Atari!
Andy Hamilton, Da I Met h
Hmm » desperate though you may be, there's no
need to sink to the level of an ST.
You say the disks work in an A5QQ but not the
2000, so the disks aren't at faufl. This also suggests
that the problem Isn't simply one of drive align-
ment. tf the A50Q can read disks from the B2Q00,
the latter's write function can't be too badly out of
step.
It sounds like the internal drive on the B20OG is,
to use a technical term, fritied. The first thing to
do is to send your machine to a reputable repair
company. It sounds like the one you used took no
more than a cursory glance at the Amiga. Our
repair feature in the fune Issue highlights a few of
the better companies.
Remember to include as detailed a note as you
can on the problems you've been encountering.
Clocked out for good?
I bought a ram expansion a week after I bough! my
Amiga, and at first I set the dock from pref ere ness.
After a while, however, I decided to try this operation
from CD.
I opened up the CM, set the dock, pressed Return,
and got a "'Battery Backed-up Clock Not Found* mes-
sage. I did the same thing three times with the same
reply, got fed up, and decided to reset the Amiga.
The next thing I see upon resetting is the
:s«? C °%
Printer out of ptilf?
Computer cracking up?
We're here to help!
Write to Amiga Computing,
Euro pa House, Adlington Park. Macclesfield SKI 0 4WP
Workbench prompt (the hand holding the disk) flicker
and disappear as if I'd just lost the reception on my TV.
I tried to re-tune it, but couldn't
In the end, l turned off the computer and came
back about an hour later, but the result was the same
- no Workbench screen. The power light is on and the
drive light now goes without the drive motor making
any noise, but the drive doesn't do anything when I
put a disk in.
I don’t know if it's a virus or bad luck br what, but I
need HELP!
Murmitaz Arif Qadeer, London
Try taking the ram expansion out and booting the
Amiga again. If, ai sounds likely, the card is duff
[the on board clock certainly doesn't work) it might
Picking the right sort of drive
I have had my ASM for six months and I would like
to expand it. I already have a 1 meg upgrade but I
am considering buying m external disk drive.
Could you tell me which one does the best job
for the cheapest price? Also, could you tel! me which
is the best PD C compiler?
Where can I get the AT 5 00 expansion kit? I have
also heard of a similar expansion kit called Bodega
Bay. Where can I get information on this and how
much will it cost?
John Hatwell, Templecombe
There are many makes of external drive available,
and most are as good as each other. Make sure
the one you pick has an enable/d liable switch
and a throughport and you shouldn't go too far
wrong.
Most of them use mechanisms from one of a
half dozen or so Japanese manufacturers, so are
Identical on the Inside in any case, but we did
once have a drive with an NEC mechanism which
was both reliable and very qulte.
The best PD compiler is probably Sozobon C,
available on Fish Disk 140 under the guise of
North C.
The A15Q0 kit is available from Checkmate
Digital <071921 0658) for 030- The Bodega Bay
unit will soon be available from Amiga Centre
Scotland (031 557 4242) as soon as a price is set
tied (it s 1150 in the US).
We would recommend neither unit unless you
are a confirmed A500 fan. The best path at pre-
sent for an up grader is to sell the A500 (you
should be able to get £300 to £400 depending on
how much software you flog with it) and chip in
the difference for an official Commodore AT 500.
be stopping the Amiga from booting up because
the memoty isn't configuring.
If this is happening, the machine might be lock'
mg up when it does its system checks. We once had
a 2000 da that because one leg of one chip out of
32 on a ram board was out of its socket.
If the Amiga refuses to budge with the ram card
removed, the only option is to send it for repair.
Sizeable problems
I have a Citizen T2QD printer and my stationary is A4
paper. My printer, however, can only print on 11 in or
1 2in paper depending on a DIP switch setting.
Consequently, I cannot print to top of page, no matter
how hard S try.
I believe it can be done, perhaps through printer
escape codes, but unfortunately I am unable to locate
the correct ones, I was hoping to encode the changes
on Workbench through the startup^sequence or pref-
erences, but I'm not sure how it is done.
I; there any way to edit or browse through a binary
file using Shell or some other package?
Could you tell me if the Bench 2.0 demo an the
Apnl coverdisk is supposed to do anything but disinte-
grate the screen?
R B Lavender, Poleswprth
The printer driver Itself is written so that the full A4
paper size is 11 in, so even If you have the correct
printer driver set in your Workbench preferences,
you will only be able to print to that length.
You can examine and edit a machine code file
using a hex editor such as the shareware program
Newlap. However, unless you are a machine code
programmer this will be of little use to you.
Fortunately your ever- helpful coverdlsk next
month will include |orgen Thompson's excellent (If
a little daunting) shareware program Printer Driver
Generator (PrtDrvGen) With this, you can either
o
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11
August 1991 Amiga Computing
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Tin box blues
I would like to ask a few questions about the possi-
bility of expanding the A5QD farther up the Amiga
ladder.
• Is there an external board far the A500 that per-
mits us to make use of A2000 add-ons?
9 If It exists, does it support full size cards?
9 Can any of the slots make use of PC cards? (I have
a Vortex ATOnce installed)
9 What is its price, where can I get it, and is it
worth buying?
Stephen Seem, H'Attard, Malta
Another aspiring A5O0 owner! To answer your
questions one at a time,
9 Yes, the main contenders being the
Checkmate Digital A 1500 and California Access's
Bodega Bay unit.
9 The Bodega Bay has four Zorro II slots (Zorro II
Is flie standard Amiga 2000 expansion slot) and
the At 500 can be given a half-length card slot for
£69. With the addition of the Imminent Overrider
box, the A 1500 will have two full-size dots.
9 Three of Bodega Bay's slots are PC compatible.
9 The A1S00 base unit is £230, and a half-length
card Is a further £69 , Phone Checkmate on 071-
923 065H for details of the Overrider box.
Information cm Bodega Bay (which costs 1350) is
available from Amiga Centre Scotland (031-557
4242) or direct from California Access on (010?)
408 378 0340. As I said earlier, these upgrade
options are really only suitable for the A50O
owner who either detests the thought of parting
with hii or her machine, or who has a targe
range of expensive A500- specific peripherals.
If I had to plump for one option. I'd go for
Bodega Bay. as it has four full-length slots and a
built-in power supply for the extra hardware.
The A 1500 unit, on the other hand, has the
advantage of being cheaper and more readily
available.
create your own printer driver from scratch or,
more usefully, modify existing Workbench drivers
to suit your needs.
By manipulating the values in fields 28 to 31,
which contain settings for the custom paper size,
you can decide exactly what size of paper your
printer will print on to the nearest 0.01 inch.
A590 horrors
My A590 has been soldiering on now for about two
years, and apart from a steady increase in the noise
from the cooling fan, it has given me little to worry
about - until last weekl
l was half way through a long de-arc hiving process
involving an archive of some 24 files, when the system
locked up with my very first read/wrile error. Help!
Paul Flannelin, Blarney, Ireland
Don't worry too much - read/write errors will hap-
pen on old drives. You should be able to save most
of your files with FixDisk, and patch up your
read/write error. We’d also suggest you make back-
ups from now on.
Ch.
f
I
id.
E
120
Multilingual Amiga
I am a student working towards a degree (hopefully!)
in computer science, so as you'd guess my budget is
limited. I work at college on a DEC mini network, and
use a variety of languages including Fortran 77.
Could you suggest a Fortran package far the Amiga
in the public domain? it doesn't have to be any great
shakes, just so long as I can do my 'homework' on the
A5Q0 r then carry on at college on my terminal.
The ability to use the same files on either machine
would be a bonus, but I'd be prepared to forego this
feature.
Also, I program in Pascal on my 2 B6 AT and would
be interested in a Pascal compiler on the Amiga.
f Parker, Paisley
You will find the BCF Fortran compiler complete
with linker and runtime library on Fish Dfsk 47Q,
one of the most recent Fred Fish releases.
It claims to be a standard implementation of
Fortran, so it shouid be compatible with the version
you use at college Any uncompiled Fortran Ascii
source should be easy to port from machine to
machine, but how youll get it into a DEC network
we leave to you to sort out!
To transfer files from Amiga to PC is easy
enough using CrossDos, Dos-2-Dos, or the PD pro-
gram Messy Dos (Fish 357), so you'll have no prob-
lems working on the AT with Ascii source
generated on the Amiga, or vice versa.
As for a PD Pascal compiler, you could do worse
than try PCQ, which you'll find on page 56 of the
Akore shareware catalogue. We gave the catalogue
away fret with our |une issue, but if you didn't get
it, you can order PCQ by phoning 0 8D0 252221 and
asking for disk UT4144.
Star performer
Last year 1 bought a black and white LC24-10 dot
matrix printer and since then i have heard of colour
conversion kits that allow you to change your printer
to full colour. Ptease tell me more about these kits.
Are they available for the Star LC24-1 0? How much
do they cost and are they difficult to install?
Also, I am veiy interested in PD music programs,
especially MED. Is there any way that finished songs
could be output clearly to cassette tape?
Philip McOonaldr Sunderland
I'm afratd to say the Star LC24-10 does not have a
colour upgrade option, unlike the LC10 which can
be upgraded easily and quite cheaply.
The Amiga's stereo output can be taken directly
to tape from the two Jack sockets at the rear of the
A50Q, though for the best quality you might want
to use an amplifier or mixer and take the signal
down so it won t overdrive the tape. In other
words, you can treat the Amiga as just another
music source.
Expanded to the limits
I am the owner of an A5GQ with a standard internal
half meg expansion board (no Gary board) and an
A50&Q accelerator card. Since I use my machine for ray
tracing a lot, I find that I run out of chip memory a lot.
Mine is an old issue 1.2 A500 with an ofd Fat
Agnus. I have heard that there is a hardware modifica-
tion to the motherboard to enable the use of a full
meg of chip ram with a Fatter Agnus, and I was won-
dering exactly what this modification is.
W1H there be any problems with the A50Q0 board
either physically (it is quite large) or in terms of DMA
conflict?
I would also like to know how I could use an FPU
such as the 6B8B1 if I installed it on the board. I know
that some programs detect and use it automatically,
but as I code my own ray tracing software I would
need saree way of doing this myseff-
If I could make my ray tracer friendly enough,
would you want it for the coverdisk? As a last question,
I have heard much about Real 3D, but always the Pro
version. What is missing from the Beginner's version to
make it so much cheaper?
Barnaby Madgett, Leighton Buzzard
On old Amiga* the motherboard modification Is a
bit of major surgery we can't go Into here. Needless
to say, cobbled-up hardware projects are a hit-and-
miss affair which the soldering iron brigade love,
and Commodore (not to mention almost every
engineer) hates.
Newer revision 6A boards actually have spaces
for a further half meg of chip RAM which you can
solder on yourself, but you are warned that this will
render your trapdoor expansion slot useless for fur-
ther memory expansion purposes. Commodore's
technical bods recommend you stay well away from
it, and I heartily agree with them.
On a slightly more positive note, you can use one
of the trapdoor boards which utilise the Gary chip
connection, but as you rightly suspect, these can
physically dash with the A50G0, which spreads over
the top of the Gary chip.
The ICD AdRAM board Is one we definitely know
to be Incompatible with the A5D0Q, but there may
be others which aren't. Check carefully before you
buy.
Finally, your questions on Real 3D should be
answered by this month's In-depth ray tracing
head-to-head feature.
No way. Pal!
I am emigrating Lo Canada shortly, and will obviously
be taking my Amiga. What changes to my set-up will I
need to make for NTSC, the 1 ID volt supply, and so
on?
Will my existing PAL software purchased in the UK
run in Canada? Also, could you suggest a UK distribu-
tor where I can obtain the necessary hardware, Irke a
new power supply and TV modulator, if these are
needed?
Nick Glover, Brighton
No you won't be taking your Amiga! Sell it here
and buy a new one in Canada - it's an involved: and
tricky hardware project to convert an Amiga from
PAL to NTSC and it's not worth the bother.
The power supply problem Is easily solved with
a transformer which you should be able to get
In most electrical shops (try Tandy), but the
Amiga's internal architecture is another thing
altogether.
In addition, all software which opens up a full
PAL screen will not work on NTSC machines, so
you'd be best to sell such titles along with the
Amiga. Hang on to those which open in NTSC
mode (frith a black area in the bottom fifth of the
screen) as these will work on your new NTSC
Amiga.
Sorry about the bad news, but we didn't invent
the incompatible standards, and neither did
Commodore.
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DTV
125
fa son Hot born takes a look at two new genlocks
designed to have an impressive impact on your
video presentations rather than your bank balance
'■
MACHINE CODE 127
Margaret Stanger goes soft in her old age with a look
at the noble art of machine code and teddies. Find
out what these two have in common
MUSIC ; 129
Jason Holborn brings us his regular look at the
world of Amiga music. This month he reflects on
important news about Passport software
COMMUNICA [IONS ....... J 31
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Bulletin board news and Micnonek monthly. The .
total package Tor comfits cnihu*iasts from Eddie
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AMOS 133
»
More#! eddies, this time from AMOS guru Peter
Hickman. Find out what Sprite Base aim Icqp Base
are for and how to use them * *
CODE CLINIC *13?
*
* Margaret Stanger does it again. Makefile most of IFF
fills in your C programs the jft inless way. gadgets,
modules and funcljpns - it 1 wM here! *
•DIP. 1.37 .
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Everyone knows a picture speaks a thousand words,
liarni^by Page reveals how less picture can mean
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• ^
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DTV
Devices
mil fJiijr
r \
Jason Holborn checks out two genlocks that
won't reduce your bank manager to tears
Thv RocGen of She PAL?
froth provide Inqrrdrtly
■go&d value for money
■ Mhen Applied Software and
■II# Peripherals (ASAP} launched their
MiniCen genlock onto the Amiga
market almost three years ago, it set new stan-
dards in price versus performance. Up until then
even the most basic of genlocks would have set
you hack over £250, but ASAP's unit cut that
price by over £150.
Cheap it most certainly was, but its quality still
left a lot to be desired. OK, it did the job, but
that's as far as it went, Not only that, but picture
quality was hideous with signal tearing and blur-
ring left, right and centre. Straight lines came out
warped and blurred, and colours bled more than
in the latest designer fashions.
Spotting an obvious gap in the market, two
companies have released genlocks which look set
to put an end to ASAP's monopoly for good. No
longer does cheap mean underpowered - you
can now produce high quality video productions
without having to break the bank. But how do
you decide which is best?
The competition
Roctec Electronics are a pretty big name in the
disk drive market, but have only recently begun
to break into the Amiga market Their first major
release for the Amiga is the Roc Gen RG300C, a
nifty little genlock wit hi a very impressive price
tag. It has all the functions you'd expect from an
Amiga genlock, plus full fade and dissolve con-
trols.
Providing the competition is HB Marketing, a
company which should be familiar to just about
all Amiga users. They've been importing and dis-
tributing serious Amiga products for years now,
giving UK Amiga users the opportunity to play
with Amiga products from across the globe, Their
latest aquisitron is the imaginatively named PAL
Genlock.
Unlike the RocGen unit, HB Marketing's
Genlock Isn't a new product. As soon as I saw it I
thought to myself, Oil This looks familiar. And, lo
and behord, I was right. It's none other than my
old friend Lhe fiendale B802 P a classic little gen-
lock. If you J d bought this baby just a few months
back it would have cost you £260!
Licensing the guts of the Rendale genlock is a
pretty shrewd move, but I'm surprised that HB
haven't made more of the Rendale name.
Personally I would have played it up as much as
possible.
fust like its forerunner - and pust about every
other external genfock - the HB Genlock con-
nects to the Amiga via the RGB video port. It also
has a 2 3 -pin passthru connector so you can still
connect your Amiga monitor directly to the RGB
output of your Amiga without loss of picture
quality,
Obviously you won't be aWe to view the gen-
locked signal this way, but to SQ3ve this problem
connect the Composite Out from your destina-
tion deck to the CVB$ In on yout monitor. This
way you can view both the RGB and genlocked
signals at the Hick of a switch. As you'd expect
from a genlock with such a good pedigree, the
image quality of the PAL device matches up to
those costing hundreds of pounds more. It's cer-
tainly a lot better than MiniCen, but then you'd
have to try pretty damned hard to produce one
that isn't!
The RocCen has pretty much the same fea-
tures as Lhe HB Genlock, but the one thing that
makes it so special is that it isn't restricted to
overlaying Amiga graphics onto a composite
video signal.
The RocGen features both fade and dissolve
functions which allow you Lo fade out your gen-
locked graphics gradually leaving just the com-
posite video signal, or vice-versa. A very nice
touch which is sure to gain the RocGen many
friends.
One of the first things I noticed about the
RocGen is that it doesn't feature an RGB passthru
connectoFr an unfortunate omission, As a result
you can't really leave the genlock plugged in per
manently because the picture quality, although
good, isn't quite up to the same standards as
pure RGB. It's fine for video work but i wouldn't
want to word process with ft!
Obviously the greatest selling point ol the
RocGen is its fade and dissolve controls, but ever
these have a few annoying problems. For exam-
pie, when you turn the knob so that the Amiga
image is completely faded out, you can still see it
ever so slightly ghosted over the video image
This Un r t too noticeable once the image is laid
down on tape, but k*& still annoying.
Another gripe I have is with the control knob
Itself, Although the knob turns almost 360
degrees, the image doesn't actually lade in or out
until the very last 45 degrees. As a result the tran-
sition is rather too severe. It would have been
nice ii this had been less extreme, perhaps requir-
ing at least a 1 BO degree turn of the knob before
the image appeared or disappeared completely,
Gripes aside, the picture quality of the RocGen
seems better on the whole than the HB Genlock,
which is really going some. If you then chuck it
through a PAL Encoder, the results that are
obtainable are pretty damned impressive.
The RocGen doesn't come with any form of
software at all, which is surprising, t would expect
at the very least to receive a few test images -
wh ch is all you get with most genlocks. - bur no
such luck Personally I wouldn't be too concerned
about this, mainly because most of us have some-
th fn] like a. paint package anyway.
HB Marketing have very cleverly decided to
bundle Geni5oft's acclaimed Home Tiber package
with their genlock. For those of you who haven't
reen it, Home Titler was reviewed in the May
*ssue of Amiga Computing so I'll skip the detail.
Originally released a few years back under the
name ol Video Generic Master, Home Titler has
aged very- well indeed. It's not quite up to the
*ame standards as something like Broadcast
Fitter, but then what do you expect?
The last word
Brth genkxki represent a breakthrough in value
for money There are very few genlocks below
she £500 mar*, that can honestly claim to offer
anything substantially better than these two
un ts Sure, you might get better quality, but
connect up a PAL Encoder to your system and
realty have a desktop video System worth
boasting about.
In the end though, there can be only one. If I
“’ad t o choose between one or the other, t must
admit that - despite the fact that I'm a fan of
Rendale genlocks - I'd have to plump for the
Roc tec unit The thing that really won me over
was ns powerful Fade and dissolve controls, but it
wms hands down in just about eveiy other cate-
gory too!
PAL GENLOCK £130.00 HB Marketing
0753 6S6000
RG300 ROCGEN £117.50 Silica Systems
081 309 1111
B
hO
>
3
iS
n
I
1
I
125
Amiga Computing August 1991
126
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>
MACHINE CODE
Artist's 9
Margaret Stanger brings art to your screen
HntM now the display area on your
jH Amiga's screen has been ■covered in
boring stripes. Now this column gives
you Uhe technology to read in a Dparnt master-
piece of your choice and arrange any part of it
tastefully onscreen,
Although it is possible to use the Amiga Gels
routines to transfer blitter objects, I Find it quicker
and far less of a hassle to copy picture data using
the BltBitMap command.
Last month a primitive graphics viewport was
set up using a bitmap structure with information
about its bifplanes, It is possible to set up another
of these bitmap structures elsewhere in memory as
long as there is room for ail of Its bitplanes. This
backup set could contain some offscreen images
that could be copied to the display screen when
needed,
There is a useful command to copy a rectangle
from one bitmap to another It is necessary to
specify the address of the source biLmap, the s-off-
set of the source rectangle and the y-offset, the
address of the destination bitmap, the x-offset and
y-offset of the destination, the horizontal size in
pixels, the vertical size in pixels, the minlerm or
logic function, the mask or combination of planes
to be transferred, and the buffer used to hold
information if source and destination overlap.
Today the m intern will be 192 [JCO for the
techies) in order to copy straight from source to-
destination.
*4 *>*i 64 04 t
PT §L JK M W ^
##¥# 1 1
|»f W 04 ,
©
M M I 0*
Cute and cuddly cutTin^f
is 1LBM or ACBM and that the bitmap and
coiouriist are OK. When these conditions are met
the module will read in the named picture file,
unscramble it, put rt in the chosen bitmap, and
put its colours into your colourist.
Connecting up
Calling a C module from Assembler source gave
me a bit of grief at first. Anyone with Sozobon C
would be well advised to compile the C code to
Assembler source code and avoid most of the
problems.
I used the -u underscore option when linking
from an assembled object module to a C module. I
also found that the program would not run if I
used the a4 register at all, even if I preserved it at
the beginning and restored it at the end. ! used
and stix were assembled using makefile;
isi - 1 a s &« i b L e r_h#a-d«r s / -y pis
]£« -1m(iiLtr_h*ad*rsF -u itii
blink vith pixUni
and linked using pixlink:
from
L[B:c .o+ H piK.o M *"iff re«d2 .o-t-stl* .e" 1
T& *p1i"
L : B LIB: Li . L ih LIB: Lea. Lib L!H : niga . U*
BUTCH
Vital disk
The support disk contains a program, pix, that will
read in a picture file or piety. The picture data will
be displayed on the screen, and the top half of the
screen with ib selection of teddy hears will be used
as the source bitmap- The joystick ports are read,
and the appropriate teddy is copied to the destina-
tion bitmap on the bottom half of the screen.
To smooth the movement out a little, there ts a
short delay before the joysticks are read again, The
program wiH exit when a fire button is pressed.
fautfut
jsr _pl*]f5ig
tlr . L dO
idd.L jiDWfdQ
idda
tat L 30 ,-itGft
btq wrticil
bLt Lf f t
■pvc i L ; teddy LoDling Mfllt
■m.L M0f,dQ pMDurct jf ca-ard
hrt cut
To move left:
mvi.L
idm.L
bri
IJM1
JZSM D
eut
;tEddr leaking Lett
;sdurte y
To move vertically:
Reading the piccy
I prefer to store any picture in compressed form
and save disk space. My file reader looks for
BMHD r the bitmap header with the relevant sizes
and the compression flag; CMAF*, the colours used
on the picture; ABlT r the main data for an ACBM
picture, and BODY or brtpJane data.
If there are a tot of pixels of the same colour the
data may be compressed to save disk space. The
usual algorithm is Lo use a flag to indicate whether
the next few bytes are to be read individually or
cloned. For example, where the next byte is n, ,f |f
n<1 2B read in the next n+1 bytes, if n>1 28 the the
next n+1 bytes are the same".
f wrote a general purpose file reader that could
be accessed from any C or .Assembler source mod-
ule. The picture filename, destination bitmap, and
the coiouriist form the input parameters for the
routine.
readf i LE^jn r bitup, :oLaurL i s 1 1
reads an ILBM or ACBM file where name is the
address of the filename, IwOmap is the address of
the bitmap structure to be used assuming this
bitmap is initialised and the rasters correctly alk>
the Lattice Assembler, so the Devpa c syntax may
be different. The routines called in Assembler from
the C module had to be declared as external refer-
ences, and the linker also needed _main declared
as an external reference.
(REF teiti
(REF judflU
ID E F _*iin
The C source module expected to have its
parameters passed via the stack.
■m.l HHtnm,4D ;1n this case \ Heejf
■m.l ;in1 clilfistd biltap
■w-l lcgUurli*t # dZ ;LUt lo-r colours
idvtt.L ;pus.l rtg liters
jsr jf ted f i L e ;n*4 (Ie iff f i L e
; using t iudvlp iff read?
■npii. L ;pp(i rtgiiteri
The program, pix r calls an Assembler module,
stix. Any variables likely to be used by other mod-
ules have to be defined as external references. Stix
declares:
ID E F _ii4JTf e
ID E F _jMye
1DEF jhm2
1 DEF jiomI
1DEI fir?
SD£f JMieI
mf jliytig
■m.l
FO.di
lovc.i
;iour<E icoord
»cd.L
JfMMfdl
idd.L
JfftfiM^dl
Ht.l
di
;rt»t
Ibeq
out
bLt
dean
; teddy, iris filiil
■ GY* .1
fn,di
;*&UfC* y
To move
down;
■QVGil
out:
m,d1
ifttfif
Lei
EHicmmI
; dii! Sut 1 m 11 s to
HTI*l
ii Lit
illM*
* EMri
unrej
jdEiTlMtif* f
Htl.L
i32 P da
;»1iti
MM A
!37,dS
ii*MA
mm,L
Jtiiltfl
■gte.L
IMI
sm 1
MM.I
jlltlfir
(ei
;i*ffrti bir tip
■eii.L
irvfblrrluiffl
j*r
LTQfllT§lTltp4*il JEW tit t(ddj
AI-: □ on the disk * the hilly documented source of
the main program (pix.a), the joystick reader
(slixJX and the IFF picture reader (iff?ead2,c). Any
code quoted on this page is not stand atone, so I
would advise using the support disk rather than
using the Machine Code page,
I have also included the make and link flies
which may need altering slightly for other assem-
blers, the object files and finally, the picture data.
cated, and cofourfrsl is a pointer to where the
colours ate to be stored, for example, cotourtist;
ds.w 32 foe 32 colours.
The module assumes that the hie is present, and
for use in other modules.
Pix has to use XREF for all these variables from
stix. hf only Assembler modules were being linked,
the underscore option would not be needed. Pix
COMING SOON...... more blobs, masking
double buffering.
August 1991 Amiga Computing
Amiga Computing August 1991
128
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—
Whether you’ve jusl bought your Amiga or
whether you ’re already in training for Gum
status, we re sure you’ll find JAM magazine an
informative, entertaining and honest read.
The articles, tutorials, reviews and commentaries
in JAM&k written by your peers - Amiga users
with an almost fanatical interesi in the machine.
And it’s also a Forum where you can have your
own say a place to get it off your chest, pass on
something you've learned, find out what other
users think of your ideas.
JAM is typeset, la id-out and produced on an
Amiga 500 and an Amiga B2000 - living proof
that the Amiga is ideally suited to serious pursuits
other than playing games. JAM concentrates on
the applications and programming side of the
machine, never afraid to go jn-depth when the
occasion calls for it.
It’s a magazine written by Amiga users, for
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The subscription rate for Just Amiga Monthly
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But don't take our word for how good it is, drop
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back for more!
MUSIC
afe
Jason Holborn continues his quest to bring you
the hottest news from the Amiga music scene
W hile everything arcnind k is thriving,
the Amiga musk market has suffered
yet another blow with the shock
announcement from US-based Passport software
that development has ceased on all its Amiga
products,
This comes in the wake of Microlllusions 1
recent announcement that it. to o, has put an
end to its successful Amiga Midi sequencer,
Music-X.
This effectively means the end of Passport's
Master Tracks Pro sequencer and its great little
budget sequencer, Trax. We almost certainly
won't see improved versions of these two prod-
ucts, but Passport still plan to fix any major bugs
that appear in either (I should hope so r too!).
According to UK distributor MCMXOX (GBI-
963 0663), Passport have decided to leave the
Amiga market to concentrate more on producing
music products for the more profitable Macintosh
and PC platforms.
With the dominance of these two machines
within thE American music market* even the ST
has taken second place. Indeed, it is believed that
the ST's dominance of the UK music market was
the only thing that stopped it from facing the
same fate
So what has become of the Amiga Midi mar-
ket? Has it had its day? Did it ever has that day? It
seems to me that the Amiga never quite achieved
its full potential as a Midi controller due to the
lack of decent software and some pretty lousy
marketing from Commodore.
Products like Music-X and Master Tracks Pro
are all very nice, but they hardly compare with
similar products on machines like the Mac and
even the ST - just compare something like
Steinberg r s Cubase or the C-Lab Creator series
with any Amiga sequencer and you'll set what I
mean.
Lousy marketing is also another problem
which the Amiga has had to suffer. With the
machine's obvious strengths in the video indus-
try, Commodore would have been well advised
to have pitched the Amiga as an audio and video
post- production workstation, allowing users to
pull together the two mediums at a cost that
makes existing systems look almost laughable
Until Commodore wake up to what is
undoubtedly such an obvious market for the
Amiga, it seems that our beloved machine will
remain a stranger to the recording studio.
CD goes Midi
The Music Data Company, a dMnon of US-based
Passport* have announced the Launch of a new
product which will be of particular interest to
Midi-based musicians.
Their MidiWortd is the rim In a range of new
interactive muwc systems which integrates tradi-
tional CD audio with Midi performance data.
Looking like a conventional CD player the
MidiWortd system will happily play conventional
CDs, bul its greatest asset is the fact that it will
also handle the new breed of CDs which also
contain Midi data.
Obviously you can't chuck in your favourite
Depeche Mode album and expect to have
Personal Jesus fed through your Midi system, but
a wide range of MidiWodd compatible titles are
being prepared as we speak. They cover a wide
range of musical tastes from classical, Pop and
Rock to Country and Western-
er more information, contact UK distributor
MCMXCIXon 081 963 06*3,
Sounds like good sense
If you're bit of a Strauss with Sound Tracker, then no doubt you'll be interested in a range of compact
discs marketed by music specialist MCMXOX [071-724 4104), Designed originally for professional
mustdani, theyTe starting to find a new audience with the availability of low cost samplers on
machines like the Amiga.
Each disk contains on average over 250 sounds, each being played at various pitches to allow it to
be spread across several octaves. Whether you're using a Fairlight or MasterSound* these sounds can
be sampled and used - in the case of the Amiga - in just about any IFF -compatible music package
including Music-X and MED.
Obviously you'll need a compact disc player to be able to gain access to the sounds, but the com-
bination of a CD-quality sound source and a decent sampler can produce some of the cleanest sam-
pled instruments you're likely to hear on an Amiga.
\ use several of these CDs extensively. Here's a rundown of what J s on offer.
EXOTIC PE«C (302 Sounds} - pizzacalo, harmonics* Sul
Eonticelfci, slaps etc
Pitched and im pitched sounds
including warped harmonics, eerie
scrapes and mere.
ORCHESTRAL PERt (359 Sounds} -
Various cymbals, marimba, slap-
stick, temple block timpani, xylo-
phone etc.
DRUM AND BASS (61 B Sounds} ■ A
comprehensive percussion disc fea-
turing a wide variety of drums,
tymbasi and basses.
ELECTRIC GUITAR (475 Sounds)
Those killer electric guitar licks
including StraL Tally and Les Paul
lllmmy Hendrix would turn in his
grave!
VIOUN SECTIONS & SCJLO VlOUN
(300 Sounds) - Sustained, Sul: pon-
ticello tremolos, harmonics, chro-
matic runs* effects.
CELLO SECTION; k SOLO CELLO
(247 Sounds) - Sustained, nweate,
g liases, harmonics, pizzacalo and
many more.
VIOLA ft BASS SECTIONS k SOLO
(225 Sounds) - Various Sustained,
TROMBONE AND BASS TROM-
BONE (403 Sounds) - Various Siiir
tained, swells* mute, cup mute,
fortissimo, mezzo brie* piano etc.
TRUMPFT (7Si Sounds) - Pop Bb
trumpet, llugethorn, cornet (isn't
that an ke cream? - Ed), pop pic-
colo trumpet, classical Bb trumpet
and classical piccolo trumpet.
FRENCH HORN AND TUBA (2&7
Sounds) - Various french horn sus-
tained* swell?, t tuba, F tuba, cem-
basso tuba and tuba FX.
BRASS SECTIONS (348 Sounds) -
Rock n 1 roll horns* large brass
ensemble, brass quintet. Large brass
ensemble FX.
AflfW dtCHit IfHFipJn with
AfCAI j rvnQt**' CDj
SYNTH STACKS (439 Sounds) -
Various strings including octave, full
orchestra and attack, voicerealm,
fuzzy sErmgs, bellsweep, ominous
strings plus many more.
City SOUNDS (700 Sounds) -
Subway, trams* car sirens* airports,
helicopters* trucks* city people.
GRAND PIANOS (273 Sounds)
Five beautiful grand pianos includ-
ing Steinway, Bo sen dorter and
Yamaha.
WOODWINDS -DOUBLE REEDS
(356 Sounds) - Oboe* oboe
d J amore* English hewn, bass oboe,
bassoon and contra bassoon.
STRING DR OH k FX (1 77 Sounds}-
Sustained,- puwJto* marcato, glis-
sand®, various strings effects.
SAMPLER SAMPLER (191 Sounds) -
Various sound samples and effects.
If you only intend buying one disk,
then this is worth checking out.
July 1991 Amkp Computing
Amiga Computing August 1 991
READER OFFERS
See order form on page 143
GASTEINER
MOUSE
Essential (ill for all aspiring desktop
publishers, graphics artlsts r spreadsheet
operators and anyone who lakes their
computing seriously.
4 ThG Gasleiner mouse is a lop quality precision
product thai we're making aval las I a al an
unbeatable ptice.
Capture any
sound you
hear and
replay it in
seconds
Master Sound
It’s so easy to use: Simply connect the sampler to your
Amiga, load the software and immediately you have the
ability to capture sounds with amazing accuracy.
Connect your compact disc player or personal stereo and
digitise sounds to incorporate into your own games and
tunes.
The supplied software provides complete control over the
sampled sounds: Cut and paste them, flip and fade them
and you're still only using a tiny fraction of the sound
processing tools available.
Best of all, the comprehensive instructions will soon have
you creating your own public domain demo disks complete
with IFF picture files.
It s the perfect sound sampling package for beginners and
experts alike.
Master Sound is a complete hardware and software
sampling system for only £34.35
“Is it real or is it Master Sound?”
- Amiga Computing, May 1990
* *
watte
m *
- applying (or a fob
whatever you want to do In IKe you need to be
>— ofcfe to SPEU.I
There') mounting alarm about the
appalling ■standard,! of spelling
among Britain 1 ! schoolchildren, MPa,
teachers, parents and empleym are
oil pressing the vital imparlance of
being able to spell corredfy
Yel mast homes have whal could
be the ideal means of teaching
spelling - the computer.
Instead of zapping aliens il could
be turned into me bos! weapon of all
to deal a bodh blow to bod spelling.
Wilh the help of a brilliant new
software
l package the*
mates promising spelling painless bu(
also loads oF fun as well
SPELL! Is unique. It lets (he user
learn ai his or her awn pace They
can lake as long as they like - or take
on (he computer in a highspeed
challenge!
And this one packaoe is ideal for
everyone - with me lowest age group
suitable far under-Ss, while me more
advanced words will slrelch even the
most abfe students.
H includes five different tests, each
making use of more than 5 f Q00
words - so much variety that you'll
rtev^r gei bored.
OS DIFFERENT TESTS
mOVER 5,000 WORDS
m FOR AGES 5 TO 15
SPEUl only costs £8.95. It is now available on
disc and tape for six of the most popular home
computers
FIVE ways to improve your spelling
In <i Flash: Read Ae word at it Rathe s on (he screen, fhen type it in.
For practice runs, the word is left on the screen as it is typed.
Rocket: Hidden words have to be discovered in Ais hi-tech version
of the old favourite Hangman. If they are guessed correcfiy Ae rodte#
wili blast-off. Fail and ail that's left is a load of scrap,
Lunar Buggy: Type fast far fun. The orm is to key in tfie word os jTs
pulled across Ae screen by Ae buggy. It has ta be completed before
the letters drop down a outer.
A If Mixed Up: Jumbled letters have to be sorted out to find Ae
scrambled word, 7b help beginners - and
anyone else who is stoci - clues can lie
obtained at the press of a key.
Conveyor Beit: Words pats by on the
screen and have to be remembered. Then
Aey must be typed in - spelt correctly
This is a challenging test of both spelling
and memory.
All Ihe programs have several
options for extra flexibility - like
a timer with on/oFf option to
In edd, t|tp n ujjng the
5,000 words provided,
f**™ - difldrwi - can
create AeJr own word lists
tor using with SPEUf This
•notes the packoge ideal
mr practising rfio* honf-te-
7° m or for 'Learn
es * speJlr^1^| rt, homework.
130
COM MS
The baun
There are hundreds of BBS services to choose
from. But which ones are worth calling?
Eddie McKendrick goes in search of clues
S ome fads come and go constantly -
skateboards, hula -hoops, harrstyles and
now, it would appear, bulletin boards. A
couple of yean ago it was hard work fishing out a
BBS to hook your modem up to. These days ifs
more a case of finding one which isn't constantly
engaged-
Many beginners in comms make the mistake
of trying one or two boards and either sticking to
them or giving tip the comms habit for life. This
is a great shame, as one of the benefits afforded
modem-owning explorers is the ability to sample
as many different services as time and finances
allow.
Buying a modem tends not to be an impulse
decision. There is usually a specific service in
mind, like Micronel, GX or CompuServe, when
the purchase is made. Often BBS services are
stumbled upon by chance rather than explo-
ration.
Many times people have contacted me here at
Amigo Computing to a^k Why a board doesn't
exist in their area, when in reality there are usu-
ally a few and sometimes dozens to dial into.
Quality matters
Just because a lot of boards exist doesn't auto-
matically mean it will be easy to Imd services
worth logging on to.
I'm not saying anything new here, in fact the
last Lime I suggested that the quality of some
boards left a lot to be desired 1 was greeted by
baseball bat-wielding sysops up and down the
country, determined to persuade me that every
BBS in the land was worth its weight in phone
bills.
I have decided to stick my neck out again
solely because the state of British bulletin board
services seems to be getting worse by the day.
Time and time again I have called boards only to
find an egomaniacal sysop closely guarding a pile
of public domain software that I already have, or
don't want,
Please don't get me wrung, I don't expect
every board to have up to- the minute releases
ready for me to grab. But on the other hand I
don'L expect to download archives plagued with
a virus or missing vital modules.
Nqr for that matter do I expect to have a
download interrupted in order to afford the sysop
an opportunity to inflict his immense charm and
wit upon me.
Most badly run boards are short-lived affairs,
usually because people stop calimg an .3 the ent-
whiSe sysop eventually realises there must be eas-
ier, cheaper ways to command fame and fortune
without having to tie up a telephone line a^d
Amiga in the process.
Only the best
A couple of issues ago I listed what I considered
to be good examples of what well run bulletin
hoards can offer. At the high end there was Tony
Millers 01 For Amiga on 071-377 1 35S (8/N/1),
while on a more modest but no less professional
scale there was Steve Brazil's Speed BBS on 0734
475549 (S/N/1).
Two boards is hardly a definitive list Indeed, I
receive letters- every month asking rf we wilt rein-
state the Almanac BBS list which stopped Iasi
year. Well the good news is Amiga Comping will
be featuring BBS listings again, in a new, more
detailed format than was previously possible.
We aim to select the very best boards available
from the hundreds on offer and provide some
background detail for each service we feature.
In order to get things moving, this is an open
Invitation lor all interested sysops to send details
of their boards for possible inclusion within our
new-look listing. It's no good fust supplying the
board name and number, I want to know what
sets your board apart from the hundreds of oth-
ers available.
It doesn't have to be a massive board with 20
lines and five networked Amigas in order to be
featured. We are more interested m the board's
content than its resources. Send details to - BBS
List, Amiga Computing, Eunopa House, Adlmgton
Park, Macclesfield, 5K10 4NP.
Shop your sysop!
Every board featured within the new listing will
be called and verified by us before contact details
are published. We won't be logging on with the
name Amrgo fompuNng. After all, we wouldn't
want to receive any special treatment just
because we are a magazine!
We are also very keen to hear what bulletin
board callers rate as the best around, if you have
experienced a particularly good, or bad, BBS on
your (ravels, please do write in and let us know.
Next month
More Micronel monthly and how to
become a sysop.
Micronet monthly
An (I foray Big Meuse ’ Purvis staffs the tint of your motrthfy Mtetoml
sfors wish a whiitiesiop (our of online gomes
One of Micronets strong points is the vast
selection of online games. These range from
Starnet which is essentially a big J 'play by mail"
game, right up to the three big interactive
attractions- Shades,, Trash and Casino.
At the casino
Casino is very much like the fruit machine and
roulette games that are TQ-a-penny. Casino,
however, is 2 p pet minute, which brings no real
benefits over and above the chance to compete
against other tellers For the highest store,
In the shade
Shades is a different matter, Imagine a huge
text-only adventure game, add to this hun-
dreds of other people playing at the same time
who you can (and must) interact with to
progress,, and you have Shades.
Players (or Sbadists as they are known)
are ruthless in their pursuit of
points in order
that they may
r MlCR<
make their way up to wizard status, usually by
flashing their sword at thE odd passer-by and
stealing his treasure!
To some, the game is more a way of fife than
light relief - it's easy to get hooked, and soon
you could find yourself going to Shades
’'meets", finding out what everyone else looks
like in personl
Digging the dirt
Trash is a similar game to Shades - you work
your way up from slave to lord by collecting
rubbish that is littered around the mulhverse.
The whale scenario is much more comical than
Shades, not taking itself nearly so seriously.
Both games are good ways to meet new
'natters and have fun at the same time, if
you're a fan af adventures. Shades and Trash
will open up a whole new world to you. Even
so, they are charged at, 2p
p«r minute, and sometimes
5 ^ 1 ^ \ . 1 you won't want to log off,
f t Be warned,, Shades and
Trash can seriously damage your wealth!
Amiga Computing
HART MICRO
COMPUTER CONSUMABLE SPECIALIST
3.5 Bulk DS DD Disks
3.5 Bulk HD Disks..
50 3,5 Disk Labels
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£1,99
3.5 40 Cap. Lockable Disk Box £4.50
3.5 80 Cap. Lockable Disk Box £5,50
3.5 100 Cap. Lockable Disk Box £5,99
Naksha Upgrade Moose £23,99
Cumana CAX 354 External Drive „ ...... £69.99
Mouse Pad . £2.95
Mouse Pocket * + + + S- + + 4 + 4 4 i ■ i r F ►+ I- + + + + + 4 4 -8-i-iiPPFt f. + + + + 4 4 £1.95
4 Player Games Lead £4,95
|oy/Mouse Ext Lead £4.95
loystick Ext Lead 3M ............. .£4.95
joystick Splitter Lead £4.95
Dust Cover ii iBiifekkkk hi- 4- 4-4 MSIIERilFf h-h-h + 4 -I 4 4 4 I B i F F F + + + + 4-4-4 4 444""P""P 44=4*4 -■ ■= £3.95
Quickshot Python Turbo III £9,99
Quickshot Maverick ...£l 4,99
Quickshot Flightgrip .,.,.£7,99
1 1 STON ALD AVENUE,
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Sales Hotline (0733) 350242
Opening hours: 7am-7pm / 7 days
Ail prices include postage & papkin^g
■;mi5 ADVERT IS DELIBERATELY PQSina&IED UPSIDE CKJWfS)
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* I Pam - 5.3flpm M on - Sat
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nonn m n i r
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100 Capacity Disc Box ...3.75 50 Capacily Disk Bax 3.25
Mouse Pockets .,1.50 Mouse Mai ..1.75
Printer Stand .3.75 Amiga Dust Cuvet 2.50
Posso Box . .1 5 . 00 Atari Oust Cover 2.50
|SPKIAL QWIR *2 X IBP CAP BOXES U**. 3J |
Please add £2.85 p&p/next day £7.50. Cheques/POs Id
PIC COMPUTER SUPPLIES (Depl A MOB) r
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AMOS
H ave you ever wondered about the
Amos functions Sprite Base and Icon
Base? They provide little hooks into
Amos which allow you to find out more informa-
tion about the bobs and icons you may have
stored in memory. In this month's Amos column
we explore these hooks, write some procedures
to exploit them, and finally come up with a rou-
tine to allow pasting of bobs according to their
hotspots.
Although Amos gives the illusion that bobs
and icons are stored in a bank, they are spread
about in memory to make maximum use off the
space available. The Sprite Base/Icon Ease func-
tions return the memory address of the Image
you specify. For instance, if you type
TEMP=5PRITE BASEO), the address of BO& num-
ber one will be placed in the variable TEMP.
OK, let's try that with a real set of sprites.
Check out the coverdisk and you will find a bank
called “TEDC>Y_BOB.ABK # - Load this bank into
memory by pressing Escape to go to Direct mode
and type
Ittad nEMVJOB.AK"
[ust so we have a nice clean screen to work on r
type in
FLiife Dif
Cuts &ff
CLi 0
6et Sprite Fllctti
?%m bob 50 # 5U
You should now have a picture of a teddy bear
sitting on you r screen I Ideally, it would be nice to
find out a little more about the image which is
sitting on the screen and it is through the Sprite
Base function that we can achieve this.
The area of memory Where the sprite image is
stored also contains information on the width,
height number of bitplanes, X hotspot and the V
hotspot. To start by looking at the width of the
teddy, jump back into the editor and type:
HIZEHJ
VMH-Firii
Print WIDTH
End at - *
*o«d Sire XSEIEtSPIlUPU
TgHMpHtc But {SHUN
Erd PratCHIlc]
If you run this program the number 4B should
pop up on the screen. If it is not then start worry-
ing! The procedure XSIZE[] finds out where in
memoiy a sprite is stored and then looks at what
value is stored in this memory beat ion,
Things get a bit more complicated now. You
will see that whatever value is found in this mem-
ory location is then multiplied by 16. This is the
way Francois Lionet designed Amos and is noth-
ing to worry about.
When you grab a bob or sprite Amos will
always round the width up to the nearest multi-
ple of 16, then store this number divided by 16.
Fortunately this is only done withi the width so
we don't have to worry about it For anything else.
Peter Hickman ducking and diving on
hooks and bobs, sprites and icons
To the find out the height of an image, located
two bytes or one word further up in memory,
add the following lines to the bits you have
already typed, remembering to put the first three
lines above the End command which we used in
the part of the program.
mmii
HECGHT=Pan«
’ HE 1 «HT
t
Procedure TStlEESFAUM]
tEflPz Sprite BmUrilUII)
IJttE-»eeimilP*Z 3
End frocCiSUE]
The Amiga uses a series of bitplanes to store and
display its images and Amos keeps to that standard
even down to the sprites, A single bitplane is used
for displaying a two-colour screen, two bitplanes
are used for a four-coffpur screen, three bitplanes for
an tight-colour screen and so on.
A simple way to change the number of bit-
planes into the amount of colours an image
takes up is to use the formula COLOUR5=2 A BIT-
PLANES- Type in the next bit of code, and
remember to place the first three lines before the
End command,
SPUME SCI]
PLMEWarti
? mans
I
Procedure SPUME SESFMUVD
T EWF* Sprite Bi^SPNU
lUl=D#ifc£TEIP+4l
in-d Pi-kUP]
Now we will do something useful with the next
two procedures - which return the X hotspot
and Y hotspot. Note that although the hotspots
are used in Amos when the Sprite or Bob com-
mands are activated, they do not function when
ysing the Paste Bob command.
flith Off
Curs off
iu 0
(it suritft unit#
lot Spot 1,111
STICKJ!I5(M,13
Prfl«d«rr STIHJWKEAIW]
mmm
XiQT=Pin«
THDTIHJN]
TNOTiPirii
PiStf Brt MM&V-IHOMUII
End Prat
Prccedurt PtOTtSPHUM]
TEIMprite Bbje£ SPILTH 3
HDT=DE-ik(TEMPt&>
End ProctHOT]
PrnCiduff THOTCiPMUHj
lEPP-Sprlll Bii-s 1
flftTMitl(TElM)
End PrtcEim
Things become even more complicated when
using negative hotspots, mainly because Amos
does strange things to store them. As a result this
Bob sticker can only be used *ot *n*ge s pcs-
itive hotspots. Ill give you a 99101 ! purpose rou-
tine which can cope with any hotspot nest twr»^
Everything I have said so far can be used p -ar
koni as wtil. Check these out
Load "TFDfllJtfll Air
Flask dm
C urs flfi
CLi 9
Bet lean PilsStt
Pute Icon 50,50,1
Procedurt ISIltCSMJH
TEHP=Icdh BiieLSFHLJI)
1 S 12 E-leelfctTilP > *1 fi
Eftd ProttlSJIEI
Prpc«dure T$!TE(§PiUi]
1IHF = Ic*n BihCSPHWI
Tmt-heMTCMPti)
End trulTtUE]
i
Prcctdure BPL'HEiCJPN JCl
TEHP=I MitUrmil)
End PmHilM
t
Protedurt KM ft SUMS]
TE1P=kin BaseCSPHUm
H0T=6nkCTEBP+6>
End Prjttim
frotedurn THOU iPdlilH
teiif-iiM e^e( 5 PNun
HCT-DetH '5d p +B:'
Erd Pr«<[H^Tl
One strange thing about icons is that although
they don't use the hotspots, the gaps in merrwr,
are still there. This was to retain compatib'i’ty
with the sprite banks. This means that four bytes
are wasted for every Icon you have in memory
Perhaps you could come up with something use-
ful to store in these empty slots?
That's all the programming for this month
The compiler should be in the shops pretty soon
now and I'm sure you will be impressed by the
speed increases it delivers.
Ctext extension
Another new extension is being developed for
Amos. Called Ctext it a H -lcn« you to produce pro-
portional or noivpfoportion&l font displays by
using a quirk of the Amos system.
All the characters are stored as icons bul not in
bank number two, which means that you can
have two icon banks in memory and your fonts
can be any size 01 amount of colours. This means
no more waiting around for those horrible
WorfcberKh things.
Oh welt I've nothing else to say except that if
William Cochrane Is reading this - phone me!
Willie wrote Electricity on FS3 5-73, and it's giving
me a few headaches converting it to the CDTV
version. Unfortunately he has moved and trying
to track him down is proving pretty difficult. So
call me Willie or 111 leave your name off the CDTV
5 - 7s credits!
N&
SO
3
133
imlga Computing
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.
CODE CLINIC
P rogram source modules are solitary by
nature and like to keep themselves to
themselves, But a C module communi-
cates with others of its kind, and even acknowl-
edges an assembler source module. The software
on the support disk contains no Fewer than four
linked modules, as wefl as examples of key pro-
cessing and the Execute command From the Dos
library. But first a brief look at Sozofoqn C.
Inspired by a letter to Amigt i Compuo'n^ | per-
suaded Stevie Kennedy to send me a copy of the
PD C compiler to try. I felt that if there were any
readers using Sozobon, I ought to make my
source code compatible. I find that if I remember
to do any casting properly, and do not write the
first array address as Smybuf when I really mean
£tmybtif[Q] my code will compile with Sozobon,
I was very Impressed with the package.
Someone has gone to a great deal of time and
trouble with this piece of public domain software.
The code compiles to 68000 source code which
it stores in ram. All modules are then assembled
with the A6BK assembler and linked using the
public domain linker Blink.
Documentation on the disk includes adequate
instructions on un-archiving and using the com-
piler and assembler. Include files are not
included, but there is an explanation of how to
use them and where they can be obtained.
The assembler version of a C source file could
be very useful to someone translating from C to
assembler, or wanting to optimise some of the
code. I also found it useful to have the C Fibrary
routines available for assembler modules.
In the archives
This month's software needs an IFF file reader, so
I have included the source module itfread.c
which reads and decompresses a picture File,
ri adf 1 1 * \ na n> b i tup , 1 1 tirpcr t, t ode 1
rEidl i LpC'loadpi c \l?i rBi Mlap, IIVP # 0*f
Siltl IP ip{ Iff it i (Nip f D , C , IS t r c tnftl t p i Fv
HavtSmentCiritScr/Dj-ffl));
Links a
jjdlc'DirjjjeciJDm
This reads an ILBM or ACBM File where name is
the address of the filename, and bitmap is the
address of the bitmap structure to be used
assuming this bitmap is initialised and the rasters
correctly allocated, viewport is a pointer to the
viewport, and code is a colour change lag.
The module assumes that the file is present,
and is ILBM or ACBM and that the bitmap and
viewport are OK. In this case, the picture is read
into a buffer, copied to the screen, the colours
changed to those of the IFF file, and then the
screen is moved into place.
There b no need to declare a void external func-
tion readfikO as an external reference.
The gadget module, imaginatively named
gads.c, contains the data for the Four screen gad-
gets - courtesy of Power Windows. The window's
first gadget is declared as an external reference in
Margaret Stanger plays tricks with IFFs
lynx.c so that it can be used by lynxx. The main
file lynxx contains:
tslfrn Struct fiarijet LEidpttl;
f^olstir la fir it gadget in gids.c file*/
where gads.c has /Gadget? defined as a structure
in the normal way,. The gads.c file also contains
the gadget handling routine;
foie HjD^leEvenU ofc j tc t)
APT! object;
S
if (object - ti»TR)ILGadget]]
[ prd|ruZO;rfturn;3
if fobjtct =- tAHt)H6*djet2>
{ iad*{);f*turn;}
if Object = ;
{ pppsriilfJj return; 3
11 lobjfct == MFTIUIl LMgiiU
{ qiittO^riturn;}
>
Assembler joys
It is possible to call an assembler function from a
C module by declaring the assembler function
address as an external reference. Values are
returned via register dO, so all the joystick values
from the joystick reading routine are put in dO,
where the C compiler would expect to find them.
The assembler source module 5tix2.a declares:
KPEF .jllyalf
for use In other modules. The C source module
lynx.c declares:
ixttrn Long pliyilgO;
f*Ut t*( vgty? returned frai stiiZ.a*/
and uses it in the program as:
JeyviLut = pliyiigO;
The joystick routine uses the data registers. It is
advisable if using any address registers other than
a0 and al to push the registers on to the stack at
the beginning of the routine, and pull them off at
the end, paying particular attention to a4,
The link
The assembling and compiling of this month's
code is straightforward:
3 SR stiirf
Lc [ym gad i 1 ff read
and linked using part 7-Ink:
mn LEB:s .fl* n lyni. d*
* H iffrtsd,Q p * H stit2,9"
TO 'iytkt*
ill LIBrtt .fib ll^amgiAib
BITCH
The software
The support disk contains a program - lynx - that
will read in a picture file, loadpic. The four screen
gadgets are View, which runs the May Code
Clinic program. Fade, which fades the colours in
and out. Window, which runs the March Code
Clinic program, and Exit for when you get bored.
Keys 1, 2, 3, and Esc haive the same function
L®od Tfrttv?
as the gadgets. When only 1 lew keys are
involved, a simplified key handling routine car* be
ustd. The code from the IntuiMessage gwi
internal key code of the key pressed:
i'* Handle eejtj 1 a r Laid icriEfl' 1 '/
laid HindLEKiyO
{
cn9fi=<EddElZ55; /’■intirinl Ur itlt*
if rt&dt==0:<Dl ? tpr(|r#i1(lffB4e=®;rttM™;:
\\ Cca-de~=QiOS> (png NVOftadtrtl; return;?
if ic9de— fliDZ) (fidt();rtl«rn;]i
if tauitt3;cedE=D;f iturt;}
}
A program can be run from inside anotfrr pro-
gram using the Execute command from the Das
library. In this case, the program name u ali that
is needed. There is no input or output fife* handle.
vdld pragtisKJ
S
}
This will read in and execute the Viewports pro-
gram from the May 1991 edition of Code Clinic.
After execution all the memory will be released,
including that of the Viewports program code.
When there are no messages fonn the window
port the joystick is read, reluming a value with
the appropriate left, right, up, down, and fire
flags,
jflriilue = pitriiflD;
if C Joyvi Luc 1*0 )
{
if Joyratue l ll^il iriitlf AitiiJLi 11 “r\1! l f
if ifjgy^UE * ZU±li
if ft jay value ft l)“4} lfMtf[filil#rtLi,V,1);
if (fj offline ft 1)^11 IfriTsifi^tinm/dV);
if fl jgjpvaluE 1 Vr 11i< i i %1J;
The results are written to the Dos screen using
the initial output filehandle. The only value of this
data is to show that the \o ystick routine is work-
ing and returning a value.
Disk goodies
Also on the disk is the fully documented source of
the main program (lynx.a), the joystick reader
(itu2 a), the gadget data (gads.c) and the iff
picture reader (iff read. £). Any code quoted on
this page is not stand alone, so I would advise
using the support disk rather than typing in any-
thing From this page.
I have also included the make and link files -
although they may^need altering for other com-
pilers - the object files, the picture data, and
finally two- executable programs,
COMING SOON...
Fonts and the riiskfcmt
library.
f 7
13 :
August 1991 Amiga Computing
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DTP
Picture this...
T hese days, when the best wondprocessors
support many different fonts and shies,
multi-column layout and the like, it is the
ability to incorporate pictures into a document
that really sets DTP apart. And over the Iasi two
years the growth in popularity of hard-held scan-
ners - along with price cuts in desktop scanners -
has allowed many DTP designers to use " real-
world ^ images such as photographs, signatures
and company logos, as well as computer-gener-
ated art
But the use of pictures, like the choice of type,
can break a publication as well as make it In par
titular, too many designers use a picture because
it looks good on its own, without considering the
way it fits into the page and the publication.
After all, unless you're producing an art journal
or what is euphemistically described as * men's
interest'' magazines, people pick up your publica-
tion to read the words. The pictures serve two
functions: they can help bring the words LO life,
and they give each page an individuality that
pure text often lacks.
The bigger the better
But pictures are emphatically not merely decora-
tions. Carefully ^chosen images are apparently
worth a thousand words, and you should give
them almost as much space, rf your eventual out-
put will be on anything less than a laser printer,
or tf it is likely to be photocopied, small pictures
will lose impact along with detail. The shapes of a
large image, however, are recognisable even
from a dot matrix printer.
Nevertheless, moderation in all things is the
thing to remember. A picture which is foo big
cannot be taken in at a single glance and its
sense may be lost - just as an overlong sentence
is difficult to follow.
As a rule of thumb, a picture should not be
larger than the field of vision at about a foot
away from the eyes. To maintain the cohesive-
ness of a page, make sure that pictures fit in with
the grid you're using for type.
Huge pictures can also unbalance a page. If a
publication is predominantly text and small
images, the sudden appearance of a picture
almost filling the page will unnerve the reader
who may then kg none the text beneath, uncon-
sciously assuming that it's a full-page picture. Of
course, this doesn't apply on title pages and the
like, where text will normally be brief and set
large.
The bigger a picture gets, the tighter you
should crop it for an exciting effect. Show only
the interesting area of the image, and eliminate
backgrounds.
This is especially true with photographs of
people. Far instance, take a picture of an angry
politician in a room full of tedious grey-suited
types. Printing the whole image means giving
over a large part of your page to distracting irref-
evanties, but crop right up to the politician on all
sides and he'll jump out of the page. This is now
Barnaby Page with a thousand words
or so on the worth of pictures
done very well in the national quality papers, fal-
lowing the lead of The Independent,
If the photograph, scan and output device are
really of high quality, you can crop right Into the
personas face, stopping fust below the chin and
above the hairiine. And ears are there to be cut
off, as Vincent said.
All this is assuming that your images are
scanned photographs. But for many publications,
computer-generated art or diagrams are morn
appropriate - and without access to a scanner,
they 1 re all you can use anyway.
The advantage ol computer-generated pic-
tures, whether the/ re dip art or your own cre-
ations, is that when properly done they take
advantage of a printer's output resolution.
Photographic prints are continuOUs-tone images,
and the smooth greys of the original cannot be
reproduced perfectly by any printer, however
high its resolution; printers don't have grey ink,
after all
Instead, when they're scanned they go
through a process of "halftoning", in which the
original greys are approximated by altering the
concentration, and sometimes the size, of black
dots. You can see this effect by examining a lasers
printed photo under a magnifying glass.
How good the halftoning is depends on the
scanner and the scanning software, but by defini-
tion it is never perfect. Computer-generated art r
by contrast, is usually drawn with a laser printer
or 24-pin dot matrix in mind, and the artist can
avoid effects which won't print satisfactorily.
Remember here that what looks good an the
screen won't necessarily work on paper. Popular
Amiga techniques such as retracing, as shown
in Amigo Computing's Gallery section, can be
stunning in screenshots but often use too many
subtle gradations to work well on a low-resolu-
tion output device.
The right line
When creating art for publication, it's often bet-
ter to rely on line drawing - printers can cope
with straight lines better than anything else.
Work in black and white unless you have access
to a colour printer some colours appear stronger
than others onscreen (red appears bolder than
yellow, for in stance ), which can cloud your
judgement of the eventual mono result
And then of course there's clip art - free, pub-
lic domain, ar strictly commercial much of it
advertised in this magazine. The best bet when
obtaining clip art is to go for one of the specialist
collections - computers, motorbikes, fish, what-
ever's relevant to you.
The more general disks tend to include too
many useless pictures of hearts, birthday cakes
and the like, which many a desktop publisher has
been forced to use out of desperation A* : that
trap - pictures are as much a part erf yout docu-
ment as the words, and deserve the same atten-
tion.
Copyright caveat
Everyone knows that words belong to their
author, although as is usually the case with
m' learned friends, the details are a bit more com-
plex than that. More confusion surrounds the
copyright over pictures, but the important thing
to remember is that it does exist.
You must not reproduce a picture from the
local paper or a book without the copyright-
holder's permission - usually this will be the pub-
lisher, However, if your publication is
non -commercial, a phone call and a promise to
acknowledge the source is usually all that's
required for permission. Newspapers are happy
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them.
On a brighter legal note, the invasioo-d-pn.
vacy laws in Britain are much less restrictive than
most people believe. You are perfectly free B :
publish photographs of people without ttw per-
mission, iprovided the context isn't Rxiloul
CortfuT cropping Mngt
out the bet l -orkavti It
out - in | fiwt plctutes
ID
Barnaby Page Is editor ol PrePrcss m.ig,i
zine and a DTP consultant. He can be
reached on GX as ‘prepress 1 .
6u | induing p6|ujv 1661 isnfiny
Computing August 1991
1
E
138
A \ 1
T) m
■'A
0
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• Photocopies of winning GRAND GRAB
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•The first three fully completed GRAND
GRAS claim forms to be drawn from the
complied entries on Thursday August 8,
1991 will each win a SoSid State Leisure
A5QO0 accelerator card.
•Ali remaining winners will collect vari-
ous runner-up prizes Including software,
Amigo Computing subscriptions and T
shirts.
Next month's
grand grai
Don't be lost for words with Wordwortf
With an SSL A5GQ0/2Q- your Amiga 5QQ
can blister along at 20 mh 2 - that's
almost six times faster than a standard
Amiga.
The A50-00 Is simple^to-lnataH plug-in
power. You will notice the performance
difference within minutes of opening
up your machine and slotting it In.
Amazingly, some Amiga software will
run up to seven times faster than nor-
mal!:
Public concern
As a relative newcomer to the world
of computing, I have become inter-
ested in public domain software. To-
obtain programs for about a twentieth
of the price of commercial one* seems a very
good deal, but I wondered wether it was too good to
be true, and hence I Initially regarded PD with scepti-
cism.
I now know a little more about reasons why pro-
grammers might not want to make a profit on their
work, but I still have misgivings that this kind of soft-
ware might be prone to computer viruses.
This leads me on to my main query. There doesn't
seem to be a definitive work an viruses, so what little I
know about this subject has been pieced together
from articles in magazines.
As I understand it, they are programs lurking on a
disk inserted by practical jokers as an act of sabotage,
and they can do anything from broadcasting silly mes-
sages to wiping the main program on the disk dean.
They can also corrupt any disks subsequently used,
but you should be OK If you switch off the computer
after using the disk containing the virus (shouldn't
you?), and the virus cannot harm the computer's oper-
ating software {can it?).
So much for that, but I'm still a little unclear about
how viruses get there in the first place. I suspect that
when one Amiga user swaps his programs with
another and this turns into a chain, then sooner or
later some unsuspecting person will be landed with a
virus.
As far as L know you can't pick up viruses from com-
mercial software or blank disks purchased from a rep-
utable supplier (can you?). At any rate, I don't know
any other Amiga users, and I've never had any trouble
with viruses.
So why do I think that PD software might be prone
to viruses? Let us suppose that scene nasty person sub-
mits a virus-infected disk to a PD supplier under the
guise of donating his program to the nation out of the
goodness of his heart.
No matter how reputable the PD supplier is, will he
be able to know what has happened? Put another
way, can a PD supplier guarantee that his software is
virus-free?
It could be that l r m worrying unnecessarily and PD
software isn't any more prone to viruses than any
other kind. However, before S invest my life's savings in
PD software, your advice would be appreciated.
Howard Piizey, Staplehurst, Kent.
What you say about viruses is correct for the most
part. The best way to define a modern day virus Is
as a piece of hidden code which transfers itself Into
ram and then on to any further disks you Insert,
A virus can, as you suggest be trivial or trau-
matic. Powering down your Amiga should clear any
virus from your system, simply because ram is
volatile and is cleared when the computer is totally
reset
There h nowhere for a virus to hide long term
Inside an Amiga. The obvious risk centres from any
floppy dlski that have been Infected by the virus
while it was In ram.
There Is a whole range of virus checkers avail-
able. These simply sit in ram and scan every disk
Inserted Into your drive for each of the currently
known viruses. When a virus Is found It can be
examined or deleted.
Most reputable PD libraries put all of their disks
through a virus checker as part of the duplication
process. You shouldn't rely on them doing the
safety checks for you though. Every Amiga owner
should have a virus checker. It Is you that has to live
with the consequences of any Infected disks that
slip through. All good sources of PD can supply you
with the latest In virus killers.
It makes very good sense to keep abreast of the
situation and update the virus killer you employ
every time a new version Is released.
Back issue blues
Regarding the Klondike game on issue 34's coverdisk,
please could you let me know where if possible I can
obtain further card games and how I go about obtain-
ing another copy ol issue 34 J s ecverdisk. as mine has
been kidnapped by another Amiga user.
j Belcher, Swlnton
There are loads of captivating card games available
\n the public domain. Check out the PD section of
this Issue for some contact details.
Back Issues, including coverdisks, are available
Ezra online
Ezra Surf can be contacted on a whole host of
bulletin boards and conferencing systems. IF you
have anything to say, get it off your chest online!
Amiga Computing now also has its own
Fidonet echo which is being earned by BBS sys-
tems up and down the country. Any Fido sysops
interested in hooking up should contact 01 for
Amiga to receive this echo.
Additionally our mail man with the most, Lra
Surf, hangs out on the following senriew:.
Service
Mitronel
Telecom Cold
CiX
CompuServe
The Direct Connection
01 For Amiga
Account number
999900263
74;MIK911
amigacomputing
70007,4734
uadi 132
Amiga Computing
Write away!
Cot something ia iav Through I He p.s of
Computing 7
E ztA burf ii our mailman, dedicated 10 vltoa ** ■
cornw reacting \ our lelten. .r 1 setecl 'xj lb*
interfiling lor publication
Ezra's favourite Mtm n^. 4 *-' " --1- i
exclusive Amga CmtpwftftQ d-. r *
Drop firm a firve ill Ejffl SuH * Povibaq " ; -
Com puffin qr. Furopa H«ju- *%-’ - ,,J '®
Mixdcitwid, SKI 3 -* ,fc . n
for a limited period from out depart-
ment, turopress Direct-
See the reader order form on page 161 for their
address and telephone number
PD price plummet
Regarding your |une 199T asue. in your rather nice arti-
cle about the world at pJbkt domain you staled that
Amiga pubk demw was available for 50p up to £5.
Well I am rupp-. to teH you that I am running a PD
company which setli public domain for 4 Op. The price
indudes a copy of the requested software, label stating
the software on the disk and return postage. All the
customer njs to tend is 40p and the disks.
My library consists of over 200 disks and is growing
every day. To join ail the person has to do is send a
disk and a stamped self-addressed envelope.
I will In return send them a copy of my latest cata-
logue disk which has a list of all my PD, a few demos,
some utilities, a PD game and a classifieds section.
They will also receive an order farm. Orders are always
put back into the post within three days.
I am not offering the best service, what l am offer- 4
ing is value for money. "But what has it got to do
with me?", I hear you ask. Well, with prices as low as
that I just cannot afford to advertise In the more
famous magazines, I have to put up with adverts in ► ^ *
Amty* Computing August 1991
O-
UJ
But is it art?
White browsing through my elderly computer maga-
zines E suddenly had a brilliant idea.
Many of the game advertisements which I see fea-
ture superb artwork of the highest quality, and it
seems such a shame that much of ft is now long for-
gotten.
This is where the computer companies tome in.
They could produce an annual calendar and poster
book containing all their best pieces of artwork as
nominated by the general public and various com-
puter magazines.
These books and calendars could then be sold for a
couple of pounds each and I'm sure that everybody
with an interest in art would buy them.
The artists who draw these illustrations must spend
hours on them - compiling calendars and poster
books would widen the audience of appreciative view-
ers and form the definitive collection of computer
drawings from oniy the very best artists.
What do you think of this rdea?
5 N Hardy, Wales, Sheffield
Many software houses give posters away with
games these days. The idea of an annual or calen-
dar seems a good one, but you will probably find
that only people interested in computer games
would actually appreciate the very distinctive style
of art used on most software packaging.
Our sister weekly games magazine Cnmrs X pro-
vides computer art posters every week.
One last thing, just how many different colours
of pen do you have?
►free ad columns. People just don't take any notice
though because they think that there's a catch and
that they are going to lose their disks, but it is not true!
There are many fly-by-night libraries which go bust
and punters never see their money again. Burman's PD
has been running now for a year and I have only
received one complaint which I instantly solved.
Richard Burman, 41 Pinner Park Cardens,
Harrow, Middlesex, HAl GLQ
We have a regular PD column every month in
Amiga Co mputing which provides a platform for PD
libraries, large and small. Why not send in your cat-
alogue disk with some of your latest releases?
Commodore con?
Why do Commodore make such wonderful computers
but such pathetic peripherals?
Take for example the A1 01 0 drive. This was origi-
nally sold for £150, and was eventually considered to
be a bargain offer when reduced to £100.
Why, oh Why, would anyone wish to pay £1 00 far a
chunky big bo* identical to the internal drive when
they can buy a sophisticated model for £40 less?
Perhaps their selling strategy b to make the inno-
cent Consumer believe that because the price is so
high it will be of very high quality.
If this is the case, then \ fell into their trap when I
purchased the A501 ram expansion for a staggering
£85, rather than buying one of those £30 efforts-
Another fine example of this is the Commodore
mouse, which will be quickly replaced by any serious
user if ft is not broken first.
Obviously Commodore have the technology to
develop better peripherals, so if they had any sense
they would start concentrating on more competitive
prices to avoid them losing money to the other firms,
Brian Greenhill, Whitecraigs, Glasgow
Commodore disk drives have been notorious right
from the days of the 1S70 external drive for the
C64. I agree with you that Commodore peripherals
tend to be on the hefty side both in terms of
design and price.
Why do people buy them? Well you can answer
that question yourself with your purchase of the
ASDt. People Instinctively trust a brand name.
I have to confess that Arnica Computing Is far
from impressed with the quality of Commodore
bott-ofis, having waited two months for a monitor
for our Amiga 3000, only to find it was faulty
before we got it out of the box.
Workstation wait
1 saw an advert for the Amiga Computing Workstation
disk in your magazine last month. It sounded like a
really goad idea, so I sent off my £3.50 and waited
eagerly for two weeks for it to anive.
You can imagine my horror when nothing came
and my cheque hadn't been cashed.
After phoning Europress Direct I found out that
there had been a big demand for The Workstation and
you were sending out the disks as fast as you could.
Luckily my own copy of your excellent Workstation
arrived just two days later, complete with a very nice
manual.
Would it not be better to make sure you have lots
and lots of spare copies of something as impressive as
The Workstation before you advertise it? Having said
all that, it was worth the waft!:
A, Parker, Cork, Ireland
You would not believe the number of orders we
received for The Workstation within a week of the
first advert hitting the streets.
Our order processing and dispatch people did
duplicate loads of disks ready for the orders to flow
In, but we obviously didn't reel off enough of them.
It just goes to show that a good idea can go a long
way.
Pm glad you think ft was worth the little waft. As
an aside, we now have enough Workstation disks
to undertake major land fill and reclamation pro-
jects, so order with confidence
Shareware scam
After reading your excellent feature on viruses in the
March edition of Amiga Computing I sent off 10 dollars
to obtain the program VScan 4.9 fk from Arthur Hagen
johan of Norway.
After waiting over a month and receiving nothing I
posted a second letter and I have had no reply. I won-
der if any more readers have had the same problem
with this man. Do all shareware - or whatever you call
them - authors treat you this way?
J Gower, Putney, London
Considering most users of shareware programs
make no donation whatsoever It is sad to hear that
an author is treating you in this way.
All I can say to reassure other readers Is that I
personally have made shareware donations In the
past and received very polite, prompt service from
authors with better manners than Mr johan would
appear to possess, if you read this Mr johan and
there has been some misunderstanding, please get
in touch with Mr Gower. I wf FI keep everyone In
touch with any progress through these pages.
By Jupiter
Would you think I was being cheeky if I asked you
whether our not your headquarters are located OH the
sa me industrial park as those of AMOS fame?
If so, would you mind popping over there and ask-
ing them (very politely) where they've hidden the fries
associated with June's AMOS column?
1 can't find them, and I am now a very frustrated
beginner who, tomorrow shall buy another copy of
your magazine in a desperate quest for AMOS satisfac-
tion.
Stephen Mackenzie, Woodsmoor Park, Stockport
It's a fair cop! Our AMOS main man Peter Hickman
supplied the code too late to be included on the
coverdisk you mention. All was put to rights the
month after though.
Amiga Computing Is located in the Idyllic
Adlmgton Park in a building called Europe House.
Mandarin Software on the other hand are located
across the road in Triton House. Why our respective
buildings are named after Jupiter's moons Is one of
the many unsolved mysteries of our iFme.
Short circuit
I have just read the feature in the June edition of Amiga
Comparing by Paul T. Whiteley about what to do if
your Amiga's heart stops beating. Ar first 1 could not
believe that the article was meant to be serious and
then, horror of horrors, I realised that it was.
I have been in the electrical and electronic trades
since I started work, nearly 40 years now, and a short
circuit, whether you prefix it with LIVE or DEAD has
always meant one thing - somewhere in the circuit
two or more conductor, be they wires, tracks, compo-
nents leads or any combination of these, have made
contact with each other at a place where they
shouldn't, allowing a current, normally a high one, to
flow.
What Mr Whiteley describes as a dead short circuit
is what is usually known as an open circuit, which
seems only Fog leal when you come to think of it. If the
circuit is broken it must be open.
What I find so disturbing about an article such as
this is that it may encourage some Amiga user who ii a
complete novice at electronic i to have a go at repairs
that are well beyond his capabilities and a £300
Computer is not the place to experiment
P | Richards, Kent
l agree totally that people who don't know what
they are doing shouldn't meddle inside their
machines. Paul was at pains to emphasise that if
anyone is unsure, an expert should be consulted.
To quote the article “A five short triof you don'f
know about could hilt you... Get a professional'"
Oiltere sutyecf
Tc]- avajJatiifay
AMIGA READER OFFERS
COMPUTING 1 w "
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February 1991
, March 1991
April 1991
May 1991
Jurte 1991
July 1991
M those Jaacfc assi/es j/ic/ytfe saver disk.
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Sin issues or Amiga Computing (Feb-July)
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A comprehensive gu*Je to the Amiga's disk — .
eperaling system (veretori! 1 .2 and 1 .3} £14.95 9666 • 1
Send to: Europress Direct, FREEPOST,
Ellesmere Port, South Wlrral L65 3EB
(No stamp needed It posted in UK>
Products are normally despatched within 46 hours of receipt
but &ztiv$<y of certain items couW cate up to 28 (fays
ORDER at any
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By phone: 051 357 1275
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General Enquiries : 051-357 2961
OFFER OF THE MONTH!
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RRP £29.95 Our Price £22.95 9953 □
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Joysticks & Mouse
Comp Pro GIg Green £1 4 .95 9954
Comp Pro Eulra Joystick £13.95- 9955
GfiStolnar Mouse £19.95 $$56
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Amiga Computing
144
POPULOUS
Create the world . . . govern the people . . . unleash
natural disasters on your enemies . * . change the
geography of mighty planets.
4 Game of the Year, Most Original Game , Best
Game 9 - European Computer Leisure Awards
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REAL VALUE FOR MONEY!
Subscribe now, and receive either the Persona/ Sound System or
the two games absolutely FREE! You will receive 12 issues of
Amiga Computing at £2.99 each (£35.88) plus your gift worth
£29,95 - that ’s a total value of £65,83 for only £34.95!
For UK subscribers who would prefer free games software
to the Personal Sound System (see opposite page) we
are giving away TWO brilliant Infogtames award-winners
which have impressed reviewers worldwide. Normal rrp
for the package of these two games is £29.95
SIM CITY
Take the destiny of the world's greatest cities or the
city of your dreams in hand , . , build factories, houses,
airports . . , fight crime and pollution. Will you prove to be
a good Mayor?
4 Entertainment Program of the Year, Educational
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- USA Software Publishers Association
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Subscribing now to Amiga
Computing brings you not only
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You also get, ABSOLUTELY
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Lose yourself in a new
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The Personal
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* Crystal char stereo sound reproduction
* Can be used in three different ways: headphones
sound only, monitor sound only, sound on both
headphones and monitor
*■ Interface features a tough plastic case with
volume control
the headphones with your personal
* you can also use
stereo or hi-fi system
■k Full instructions supplied to help you get the most
out of this superb accessory
' fm 1
I r All
W h *
Hv\ v • r ■
Horror story
We just can't stand any more virtual
reality puns, so k is with a certain
degree of reiser that we are closing
Caught in the act! 37.
Entries came in thick and fast,
though mainly thick it has to be
conceded. After much sifting, coffee
drinking, and very little delibera-
tion,, if the truth be told, the Amigo
Computing team have gone for the
witty barb below submitted by
Colin Sanders bom Denton
A copy of Elvira the game is in
the* post as you read this, adding a
whole new dimension to the term
*bod>y n prize. fust
TVi always A btoiv-ufj Nkfr Vfrtch
Cover story
Who‘s glory?
In a sudden, unexpected deviation from
Caught in the oct/ tradition, competition
number 39 is totally devoid of any
Amiga Computing staff.
instead we have a snapshot of some-
handsome footballing fella, plucked
from the family album while he was out
recording his next hit single. If you
have any witty words that set this slice
of photographic history off a treat, do
send them in,
Aik entries to: Caught In the act! 39,
Amiga Computing, Europa House,
Adi I ng ton Park, Macclesfield, SKI 0
4NP,
(□it a quick thank you to Henri
Bujko for producing last month's
Amigo Computing cover. I he
Stunning ray- traced jet and shiny
AC logo was produced by Mr
Alternative Image himself,
using a whole range of
advanced 24-bit techniques.
To find out what ray trac-
ing can do for ynu r just give
those really nice Alternative
Image people a call on OS33
440041
Lemmings!
We can at last announce the lucky win-
ners in our great Lemmings giveaway.
You are probably expecting this article
to lunge into ail the tried and tested
eompo-gibber, you know the sort of
thing; "we had an overwhelming
response" and the like,
The fact is. being hardened
Lemmings fans here in the AC office, we
did expect a big response. What we got
though was a huge response,
All we wanted was a name and
address, nothing more. That didn't stop
some entrants spinning us an elaborate
web of emotional blackmail.
Take, for example, this disgusting
threat from Antony Brewer from
Newbury Berks. I think you will agree
he is a truly sad character. We could
hardly ignore this Lemming death threat
and as a result our man Anthony is one
of the many winners.
Many thanks to everyone who
entered, it's just a pity we don't have
Bunder banter
We have also dosed the mail sacks for Caughr
m tbt wrf IS. In a sudden bout of oompas-
jbri, we have decided to let Leslie choose the
best caption himself
Apparently he has lots of pri« ideas lor
(he eventual winner M CITA IS. front runner
at the moment appears to be a Mow torch
with flame-thrower attachment.
Who knows. Leslie may even deliver the
prize to the lucky winner. .
enough Lemmings gear to give every-
one some goodies.
The other lucky winners are; V
Simmons (Middlesex), t Manning
(Southend-on-Sea), A K Woolgar
(Sussex), M Burbridge (Kent), H
Moore, (Sheffield), B Kltt, (Cornwall),
D Litherland (Bolton), ft Walker
(Dudley), D Griffith (Cheltenham),
Peter Mitchmen (Boston), Ben
Hampshire (Kent), 1 Oliver
(Cleveland), T Arnesen (Norway),
Yes, we know, it's a silly picture. Even
more silly than the infamous snapshot ol
a cat clawing at an Amiga mouse which
Amiga Computing was so fond of using
In its formative years.
As well as being an opportunity rto
publish another silly photo, it r s a chance
for us to dear more room in the AC cup-
board by having another Rock Lobster
Compo.
To win a prize that will leave you
completely speechless, simply write in
and tell us which member of the AC
team this moggie belongs to and what it
is called.
So you're not left totally clueless, this
feline could tome from Devon and it
loves custard.
Send your entries lo^ Stevie's Cat,
Rock Lobster, Amigo Computing , Europa
House, Adlington Park, Macclesfield,
SKI (MNP.
We do
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* PRINT to your colour or tt ' - ' ' ■
* SEE your SCULPT images as - hi has#
Use ColourPic tit SaperfM -
device!
* DIGITISE images in HAM, inlertace and overscan modes,
* MULTI-TASK safety with ywa other software
t seen ifrem betore'
SCULPT drspUv
ColourPic - a real-lime colour video digitiser for the A500, A20D0
and A3000,
NEW recommended retail price £399 inc. VAT.
SuperPic - a real-time t niuur video digitiser for the A50D and
A2000 including a superb quality genlock for Ihe discerning
Amiga user.
NEW ri-t orn mended retail price i-199 inc, VAT.
ColourPic and SuperPic tan he obtained from selected Amiga
dealers or direct from |Q. Fur your free show disk of picture’s
contact Carolyn on 0892 757’Jt. r~
JCL BUSINESS SYSTEMS LIMITED
Ktiowle Farm Clock House, Wadhurst Road, Frant, East Sussex TN3 9EJ, England,
Tel: 089275 791 (INT) +44 89275 791. Fax: 089275 440 TINT) +44 89275 440.
■
new TBSH ۩$&(PH1?I
c©n©y^ mmwm
£ 179
Vidi ... No 1 in UK & Europe (Leading the way forward)
"The Complete Colour Solution"
The Worlds ultimate creative leisure product for your
Amiga. Capture dynamic high resolution images into
your Amiga in less than one second.
Images can now be grabbed from either colour
video camera, home VCR or in fact any still video
source. The traditional method of holding three
colour filters in front of your video camera is certainly
a thing of the past. Because Vidi splits the RGB
colours electronically there are no focussing or
movement problems experienced by some of our
slower competitors. Lighting is also less of an issue
as light is not being shut out by lens filters. Put all
this together with an already proven Vidi-
Amiga/Vi diChrome combination and achieve what
is probably the most consistant and accurate high
quality 4096 colour images ever seen on the Amiga.
' Actual wreteuched diyiliwtl screenshot '
The colour solution is fully compatible with ail
Amiga's from a standard A 500 to the ultimate A3000.
No additional RAM is required to get up and running.
You will see from independent review
comments that we are undoubtedly their first choice
and that was before the complete solution was
launched. If you have just purchased your Amiga
and are not sure what to buy next, then just read
the comments or send for full review and demo disk .
Grab mono images from any video
source
Capture colour images from any still
video source.
Digitise up lo 16 mono frames on a
Imeg Amiga.
Animate 16 shade images at different
speeds.
Create windows m both mono & colour.
Cui & Paste areas from one frame to
another,
Hardware and software brightness &
contrast control.
Choice of capture resolutions standard
& Dynamic interlace
Full Palette control.
Add text or draw within art package
There has NEVER
Subscribing to Amiga Computing brings you 1 2
m
been a better time!
months of me best in Amiga news, Features and
special interest coverage. Now here's on extra
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SIM CITY and POPULOUS -
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R&AStf Jfc* The appmwato tx>x
12 months' Subscription {ineiuding manthty eawiKj
Me* RtmettB*
UK £34.95
Eurapg/Eire £39 95
Qt World - Airmail £54 95
SUbwnpjfiiJVl ffltfsrs rgcffVstf Onfcrffl AiJy Pfi
ccktwtwH^ iinWl SeplFi^itWJ-
Piymera: fHaasa moftrad ^
n
JS»
1 so?
remit
U LLLL
E
J
Send to: Europress Direct, FREEPOST, Ellesmere Port,
South wirral L65 3EB (Notfamp needed H posied m W)
By phone 051-3571275
Bybx OS1-357 2B13
General queries: 051-357 2961
-ri-B-i. uv ■
uu uai.i ih?%
Quality matters
lust because i lot of board* mft (taint aulio-
maticatty mear ^ p* to find unices
worth logging c*r to
I'm not saying; anydwtg w Im, in fact the
l^iuLjULu iibui
a vims or missing vital modules.
Nor for that matter do I expect to have a
download interrupted in order to afford the sysop
an opportunity to inflict his immense charm and
wit upon me.
Most badly run boards are short-lived affairs,
_» ■
Micronet monthly
. \ • Pun i iUirfi (he firit at your monthly Mkronet
i >' -,fh e »hJilVilt»p tCKJr of online gomri
One of Micmret v urong pc -p, t the vast
selection ol uniir-e *-<:« a ?? from
Stamet which is esser'^v i fc*j "cnt. fiv mail'
game, right up to me « r ; : r-tef active
attraction! - Shades Trash jn 3 C*V"o
At the casino
Casino is very much kg t^e fru r whine and
roulette garner that j-? 10-*-penn> Casino,
however, is 2pp^m- ■* - : - gi oo real
benefits av*rand jbew vw < * - - compete
against other 'iwnw fey score
make their way up to wizard status, usually by
flashing their sword at the odd passer-by and
stealing his treasure!
To some, the game is more a way of life than
light relief - it's easy to get hooked, and soon
you could find yourself going to Shades
■'meets", lifting out what everyone else looks
like in person!
. i_h_h_i v l. 14. si ^ ivi j IMUIIU i ujp>i .y I! *PU mn ■
state the Almanac BBS list which stopped last
year, Well the good news Is Amiga Computing will
be featuring BBS listings again, in a new, more
detailed format than was previously possible.
We aim to select the very best boards available
from the hundreds on offer and provide some
background detail for each service we feature.
In order to get things moving, this is an open
invitation for all interested sysops to send details
of their boards for possible inclusion within our
new-look listing. It's no good just supplying the
board name and number, I want to know what
sets your board apart from the hundreds of oth-
ers available.
It doesn't have to be a massive board with 20
lines and five networked Amigas in order to be
featured. We are more interested in the board's
content than its resources. Send details to: BBS
List Amiga Computing, Europa House, Adlinglon
Park, Macdesfieldl SKID 4NP.
In the shade
Shades n a drflefent ~ 2 ”f' -tf-"* i huge
text-only adventure kxJ to thii hun-
dreds of other people pw. at the s*rc time
who you car 1 (aod rnuj! 'te'ict with to
progress, and you have Shadn
Players (or Shatfcfts as they are known)
are ruthless in then fnrui * o#
points in order
that they may
\ \lCR (
Digging the dirt
Trash is a similar game to Shades - you work
your way up from slave to lord by collecting
rubbish that is littered around the m universe.
The whole scenario is much more comical than
Shades, not taking itself nearly so seriously.
Both gamps are good ways to meet new
'netters and have fun at the same time, if
you're a fan of adventures, Shades and Trash
will open up a whole new world to you. Even
so, they are charged at 2p
P er Samet -imes
1 you won't want to log off.
| Be warned, Shades and
Trash can seriously damage your wealth!
Shop your sysop!
Every board featured within the new listing will
be called and verified by us before contact details
are published. We won't be logging on with the
name Amiga Computing, After all, we wouldn't
want to receive any special treatment just
because we are a magaiine!
We are also very keen to heat what bulletin
board callers; rate as the best around. If you have
experienced a particularly good, or bad, BBS on
your travels, please do write in and let us know.
Next month
More Micronet monlhly and how to
become a *ysop.
Amiga Computing August 1991
Europress Direct
FREEPOST
Ellesmere Port
South Wtrral
L65 3EB
j|^ “hit
real or is it Master Sound?”
-Amiga Computing, May f 990
•)
m
m m *
* * *
Passing an exam
applying for a fob
whatever you want to do in
able fo SPELL!
yea need to be
There's mouniing dorm about the
appalling slanaards of spelling
among Britain's schodchildren:. MPs,
leathers, parents and wnpkyyers ore
□II stressing ihe vital importance of
being abb to Spdl correctly.
Yet moit homes have who* could
be the ideal means of teaching
spelling - ihe computer,
Imteod of sopping aliens ii could
be turned into the best weapon of all
to deal o body blow to bad spelling.
With the help of 0 brim on I new
sottwars
package that
make* practising spelling painless but
also loads of fun as well.
SPELl! is unique It lets the user
learn ot his or her own pace. They
con take OS long as they like - or lake
on the computer in a high-speed
challenge!
And this one package is ideal for
everyone - with the lowest age gtoup
suitable few under-Ss* while me mare
advanced words will stretch even the
mosi able students.
If includes five different teifc r each
making U-se &f mare fhofl 5 f 00Q
words - so much variety that you'll
never get bored.
• 5 DIFFERENT TESTS
• O VER 5,000 WORDS
• FOR AGES 5 TO V 5
SPFUf only costs £8.95. It is now available on
disc and tape for six of the most popular home
computers
FIVE ways to improve your spelling
In 0 Flask Read rfie word os it Rashes on the screen, then type it fn.
For practice runs, /fie word is left on the screen as it is typed,
Rocket: Hidden words have to he discovered in this hi-tech version
of ffie ofd favourite Hangman, If rfiey are guessed correctly the rpclref
will blast-off. Foil and all that's left is o load of scrap.
Lunar Buggy: Type fast for fan. The ofm is to key in die word as if 's
pulled across die screen by the buggy. II has to be completed before
fas fetters drop down a crater.
All Mixed Up: Jumbled letters have to be sorted otrl to find fee
scrambfed word. 7b help beginners - and
anyone efse wiho is Stuck - clues can be
obtained of fbe press of a key. , firm rflori * Cl USjn 9 the
0,000 words proyjjgj
Conveyor Beit. Words pass by on fbe porenfs - or _ (Qfl '
screen and have to be remembered. Then create tta r own word into
they musf be Typed in - spelt correctly. for using with SPELLi This
This is a cboffenging test of both spemng I"*’* 6 * potStog* ideal
and memory. j procfiiing tf»se ftard-to-
teom words, or for "team
All the programs have several these spellings’ homework
options for extra flexibility - like
a timer with on/off option to
130