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\A MIGA and ATARI i I Shocking, Prices 


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BaW costs £14.99 extra but 
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Annual aubscnpti'Oin lo XS NflG is jusl CM.. 99 for 
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5 msue* ot xs MffCt colour review magazine lor 
Amiga. ST and PC users. Each issue is packed with 
reviews ol new games (and some tf the besi older 
ones|i and elites, maw's more about ihe NRG slreel 
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XENOMOflPH DiG 
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All items shown are official UK versions. We do not sell grey imports. 


A 



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I * Altered Beast cartridge * Joy pad 
" t FREE extra TURBO Joy pad 
*■ FREE Special Reserve membership 


AFTERBURNER 2 .27.5HEI 80UNTT 

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• - 

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59p each or 
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INEVITABLY, SOME GAMES SHOWN WAV NOT VET BE RELEASED 
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I AUTOBOOT WITH KrCKSTAftT, SOCKETS 
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EXTERNAL AMIGA DISK DRIVE RF332C 59.991 

DUST COVER FOR AMIGA (CLEAR PVC) . . 3 99 I 
OUST COVE R FOR PHI L IPS &S33 MONITOR 5. 99 I 



Sacfr row left to right 

COMPETITION PRO EXTRA GLO GREEN ... 1 3,49 1 

OUiCKJQY JET FIGHTER JOYSTICK . 13.99 1 

QUICKSHOT111 A TURBO £ JOYSTICK 3.99 1 

OUICKSHOT13QF PYTHON JOYSTICK 9.&& I 

TURBO BLASTEH JOYSTICK , . 9.99 I 

COMPETITION PRO EXTRA GLO’HED .13.49 | 

Front row let t to right 

TURBO (RAPID FIRE} JOYPAD 14,99 I 

HOCTEC MOUSE FOR AMIGA 1 5.99 fl 

QUICKSHOT1 27 STARFJGHTER REMOTE 
CONTROLLER + TWO INF A- RED J0YPAD5...E 
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Other items not shown 

COMPETITION PRO 5M0 BLACK 10. 

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ADAPTOR ( FOR KICK OFF 2 ETC) 7 . 

MOUSE MAT b _3. 

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FOR AMIGA OR ST ,.,..£4. 

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COLOUR. 24 MONTHS WARRANTY T 99.99 1 

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Amiga Computing My 1 391 



program, Andrei s Ammauon ; f{fkrtj. 

Studio al lows you- to create / ' “rff tyr V * 
your own drawl ngs, then /^*&*<*w * 4,0/j 

animate them using * 

advanced yet tnsy-to- /SSS^" 
use techniques! /'aS’wCt ^ 1 JS® 

Rolf Hat* never had it *«*■* ' 

so easy! If you're into A* ^ „ 

graphics, don't miss j ^aeS^SHt*^ Z 

“ . 

T rippin and GoMoku a 

Two big hly add fell ve board games 
□race this month's game of the month, slot. ^ - 
Easy to play, yet madden ingly difficult to rnastaV 
the computer will play you to the ragged edge. Th 
pail'll keep you playing for ages! 

Inlay Maker 

CreJ .e your own MJsr-tlf UM« «*" » 

hassle of searching your rapes for that special track. Wil. f 

this disk to most common printers? 


Kingsize! 

A j«zy Tune-crf-ttie-Montfi 
rapping and your fingers di 

MuchMore„PF 

A brand new version of the 
now accepts powerpackcd 
disk! 

AMOS OOPS! 

AAAARGHl Last month's AMOS programs arrived 
too Late for the disk! Here they am In full? 


Holland. Guaranteed to keep your toes 
I - a highly original piece of music 


which 


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PUBLISHER SkttrtWtonis 


FEATURES EDITOR Paul Austin 
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Music 


Machine code — 1 45 

The best 
advice 
coders - 

H assembled just 

j for you 


Pages 143-1 SS 
Something tar 
everyone , every 
month , from the 
Amiga experts 


Hit the right 
note! Tune Into 
Britain's most 
lyrical music 
page 


Ljghtst 

Camera! 

Acttonl 

Desktop Video 


THE COVERDISK 


IbaMsII' 


Reflections on 


The graphics capability 
the Amiga are entering 
a new dimension 

Amiga Computing goes 
beyond the ray traced 
surface of an artform 
that owes as much 
to technology as it " 
does to creativity. ^ 








What's new 

Frd out why Commodore want to distance 
CDW from its computers 


Gallery 


Another showcase of the best to Amiga art Two aq 
pages packed with digital masterpieces 70 


Public Domain 


Our regular delve into the Public Domain m A 4 
world. Find out what's free to share................ 1 V I 


Beginner's guide: CU 

Find out what Amiga Shell Is, and how to 
crack it In part four of our CLI tour „ 


IIS 


ACAS 

Cot a technics 
Computing Advice Service consolidate It - 


Cot a technical problem? Let the Amiga j ^ 


ESP 

|oln Ejra Suit knee deep in the pile? of mail 
sent to him every month .., * 


Rock Lobster 


The monthly caption competition with some 
other bits n bobs and odds V ends 


158 

162 


THE CAME ZONE 


The section of Amiga Computing 
that takes having fun seriously! 

This month we have the hottest reviews of 

THE SECRET OF MONKEY ISLAND * CODS - 
CHALLENGE COLF * MiCATRAVELLER ! ’ 
MERCS ' HERO QUEST • METAL MUTANT * 
RAILROAD TYCOON 

Add to that our regular dose of previews, 
cheats and our exclusive Callup chart. 

Your trigger finger shou ld m j 

already be Itching! 1 ... 


CONTENTS 


Learning with Lizzy 

Two new software packages desig ned to make -y q 
learning fun get some marks out of ten m Tr 

Firepower! 

Eighteen joysticks waggled to destruction as we q a 
present the ultimate buyer's guide * OA 

Per Amiga ad Astra 

Take off with our look at flight simulation on 
the Amiga.. 

Turbo charged AMOS 

The AMOS compiler It almost here. We || a 
preview Its power on eve of launch ... I I V 

Into a new dimension 

The second AMOS add-on breathes a third 444 
dimension into your creations 113 

HAMing it up 

introducing a new graphics mode for your *1 ‘V') 
Amiga and some hardware to exploit it I A A 

Go faster graphics 

Twenty tour bit graphics require processor a ap 
power and speed. This combination has both . I A 3 

Life after Lemmings 

Is It possible to do anything serious after 4 n 
Lemmings? DMA Design think so 1 &0 

Power Computing 

We look at Superbase IV and Wordworth, *44 
two new power productivity packages 13 1 


Comms 149 

The comms 
page for 
beginners. Get 
online todayf 


DTP T55 

From screen to 
print The 
mysteries of 
DTP revealed 

5 


AMOS. 


.151 Code Clinic 153 


Workstation disk. This month we tool 

90 

yet? I fs not to late to order your copj 

p61 


FEATURES 


REGULARS 


Our resident 
AMOS guru 
helps you write 
that smash hit 


Stuck with C? 
The Code 
Clinic may 
have the cure 


huiiixtuio] ebjuiv L66L fyM 











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CDTV in 4 domutk «*orv-computer environment, and that's the way Commodore want ft to stay 


WHAT’S 

new 


CDTV- a world away 
from the Amiga, 
or just four feet? 

Commodore continues to distance CDTV from 
the Amiga family, as Don Lewis reports 


AN eleventh hour row has ensured that 
Commodore's CDTV wifi now be 
stocked by a number of independent 
computer retailers In addition to electri- 
cal goods multiples such as Dixons, 
Rumbelows, Comet and [ohn Lewis, 

As CDTVs promised delivery date 
loomed. Commodore angered many 
smaller computer retailers by refusing 
to let them stock it during the Initial 
launch period. The decision was part of 
Commodore's determined attempt to 
divorce the Amiga-based system from 
the computer market, hoping to 
achieve higher sales in the broader elec- 
trical goods field 

Gut following Strang representations 
from the retailers and from their trade 
body NASCR (The National Association 
of Specialist Computer Retailers), the 
company relented on its decision, 

CDTV is now being stocked by 1 50 
selected retailers who have agreed to 
abide by a number of conditions set 


out by Commodore, They say that 
CDTV must be displayed in a separate 
area, at least four Feet away from any 
computers. 

They ban the word computer from 
any CDTV advertising; stipulate that 
CDTV software stocked must include at 
least 20 non-game titles and say that 
retail staff should attend CDTV "prod- 
uct awareness seminars'". 

"To say that we made Strong repre- 
sentations to Commodore is putting it 
mildly," said Clive Bishop of NA5CR, ,r lt 
would appear that they have now had 
a re-think and consider that we have 
the necessary expertise to sell it 

"They didn't want to have it labelled 
as a computer, At the end of the day, 
they wa nted a mass marketplace to cre- 


ate more interest in the machine but 1 
think we have proved to them that we 
are professional in what we do and can 
do the job the way they want it 
"Considering that they said no in the 
first place, I think most of the indepen- 
dent retailers are quite happy about the 
conditions which they can implement 
without too much trouble, ,r 

Spokesman from Commodore, 
Andrew Ball added: "We have to con- 
trol the distribution of CDTV because 
potentially, it is so much more than an 
Amiga. However, we have to respond 
to market demands and we have now 
decided to release it Co certain selected 
independents. They have proved to us 
Chat they can market it with the profes- 
sionalism which we need.- 1 ' 


Amiga to 
be used for 
war plans 

ONE of the UK's leading producers of 
strategy games, Impressions (OST - 
752 0261), have announced the 
imminent release of two new 
wargames - AFrika Korps and The 
Charge of the Light Brigade. 

The second in ken Wrights new 
series which started with Blitzkreig 
May 1940, Afrlka Korps challenges 
the player to win control of North 
Africa, taking the role of either 
Rommel's Afrika Korps or 
Montgomery's Eighth Army - the 
Desert Rats. 

It authentically charts the desert 
campaign of the Second World War 
which included such famous battles 
as Tobruk and El Alamein. The pack- 
age includes a historical background 
booklet and the program features 
artificial intelligence with the facility 
to delegate tactical command to 
divisional commanders. Supply prob- 
lems for the desert campaign give an 
additional challenge to players. 

One of the most famous and dra- 
matic of all historical battles, The 
Charge of the Light Brigade is 
Impressions' second new offering. It 
has been designed to improve on the 
basic concepts used in its predeces^ 
sor Rorke's Drift, 

Again, the package comes with an 
historical background booklet and 
also includes a battle map. Amiga 
Versions of Afrika Korps and The 
Charge of the Light Brigade cost 
£. 2999 . 

"We have more fabulous strategy 
games under development for this 
autumn including a complex new 
role-playing gam# system" 1 , said 
David Lester of Impressions. "This 
will be used in a variety of icon- 
driven role-playing games." 


Price fall for FlickerFixer 

THE price of Microway's (081-541 5466) A2000 FlickerFixer graphics 
enhancement board for the Amiga has been stashed to £1 25. The board, 
which previously sold for £525, is intended to eliminate the flicker prob- 
lem on high resolution and VGA monitors. 

Managing director Simon Shute commented: "Thanks to the high vol- 
ume of sales that Microway has achieved, the company is now able to 
offer the FlickerFixer at a price that is within the range of all Amiga users, 
not just the professionals." 

Microway claims that the board is compatible with all Amiga software; 
it does not modify the standard Amiga video signals and can be used 
simultaneously with Amiga PAL outputs. 


ass 







Amiga Computing My 1 991 


10 



Amiga to run faster... 


WHAT’S 

DgW 

Dial a tip 

GAMES players, stuck at troublesome 
pacts in US Gold adventure and 
shoot-'em-ups with access to a 
phone and huge bank overdraft facil- 
ities can dial a series of numbers 
which have been dedicated to giving 
useful hints and tips for popular US 
Gold titles. 

Six tines will be employed for the 
24-hour a day service and they wilt 
carry answers tor each section of 
games, Ths firm's software has been 
analysed by US Cold game testers to 
find; easy-to-follow solutions to 
almost any problem a player is likely 
to encounter. 

Another line from the software 
house gives Information on forth- 
coming releases, promotions and 
events. This service will regularly fea- 
ture competitions, Again the line is 
available seven days a week, 24 
hours a day. 

The numbers are as follows; New 
Releases 0839 654 125, Lucasfllm 
Helpline 0839 654 123, Delphine 
Helpline 0839 654 2BA, 551 Helplines 
0898 442 025, 0898 442 026 and 
0898 442 030 

All calls are charged at 33 pence a 
minute at off-peak times and 44 
pence a minute at all other times. 
Callers should get permission of the 
telephone owner befora ringing up. 

Colour scanner 
heads for UK 

A NEW colour 24-bit flatbed scanner is 
about to be released for the UK market 
by California n firm Oxil (010 1 213 
4221227), 

ScanMaster boasts 300 dots per 
inch and is compatible with all Amiga 
models. Documents up to 8.5 inches 
by 117 inches can be accepted by the 
scanner and it has its own 
ImageMaster manipulation software 
which is said to be easy to learn and 
use. A number of accessories are 
Included in the software to enhance, 
manipulate and save images, as well as 
a facility for making professional 24-bit 
CMY or CMYK colour separations from 
any scanned image. 

Other options enable you to 
sharpen images by enhancing colour 
contrast or create a blurred look by 
blending adjacent pixels. The price ft* 
the 110 volt scanner in the US is 
11,995 and the fax number for Oxxl is 
01 01 213 427 0971 


A SINGLE board accelerator system 
including a 68030 accelerator hoard, 
up to 16 megabytes of ram and SCSI 
controller has been launched for the 
A20OT by Great Valley Products (0101 
215 337 8770) 

Series II Combo is available as either 
a 22 MHi board with one megabyte of 
memory on board which is expandable 
to 13 megabytes costing $1,099 or a 
33MHz version with four megabytes, 
expandable up to 16 megabytes, at 
11,999. 

An optional internal SCSI hard drive 
is available with a storage capacity of 
340 megabytes. This can be mounted 
on to the accelerator using the firm's 
hard disk drive mounting kit. 

Series II Combo can be switched to 
68000 mode by clicking on an icon or 
by using a mode switching utility in the 
startup sequence. 

GVP's president, Gerard &ucas, told 
Amiga Computing; “This enhanced 


A hot Tipster 


accelerator kit provides the ultimate . 
expandability for the A20OQ and is des- 
tined to take the Amiga to unprece- 
dented levels of versatility." 

Contact the UK distributor Power 
Computing on (02 34 273000). 

... and faster... 

AMIGA owners feeling the need for 
even more speed will welcome yet 
another accelerator board from Great 
Valley which has been billed as the 
fastest 68030 board on the market. 

The 50MHz 68030 board comes 
with four megabytes of Drams and can 
be expanded to 32 megabytes. Even 
with the kit Installed into the computer, 
all of the A2000's expansion slots 
remain free for expansion. 

“This newer, faster and more 
expandable A3Q50 accelerator kit will 
turbo-charge the Amiga 2000 beyond 
the user's wildest dreams", claims. a 


CVP spokesman. The unit is current 
available in the States for (2,999. 

and faster still 

THE speed of the Amiga 2000 can be 
increased to five times that of the 
Amiga 3000 thanks to the first 68040 
board for the computer. 

German firm Advanced Computer 
Design (010 49 421 34636) is aiming 
Fusion-forty at users of professional ray- 
tracing packages and other applications 
requiring a lot of power. 

It gives the A200Q a speed of 25 MHz 
and 18 to 25 MIPS. The board is said by 
the company to be compatible with 
existing software. 

Fusion-forty can be plugged into the 
processor slot of the Amiga in five min- 
utes and is expandable to give up to 32 
megabytes of memory. The four 
megabyte version of the board costs 
DM5,999. 


Internal hard 
disk for ASOO 

ASO0 OWNERS are now able to buy 
an internal hard disk drive marketed 
by ICD (See Amiga Computing 37). 

Novia 201 has 20 megabytes of 
storage capaclly and sn access time 
Of 23 mil I seconds. 

It is based on 2.5-Inch drives used 
in IBM compatible laptop and note- 
book computers and comes from 
American firm ICD Incorporated 
(010 1 815 968 2228). The drive 
plugs straight into the A500 
between the 68000 and the mother- 
board and does not require solder- 
ing. 

It 1$ auto-booting and works with 
Kickstart version 1.3 and later. The 
driver software uses the same 
caching that was developed for ICD s 
Ad5CSl 2000 and 2080 hard disk 
interfaces for the A 2OO0, 

Novia has a recommended price 
of $659-95 and Is available in the UK 
from Power Computing, 5Ulca 
Systems and Third Coast 
Technologies. 



INTERS who went along to a recent evening 
eeling at Newton Abbot racecourse in - 
evou were surprised to see an Amiga calling the odds and it was all thanks 

i toilet rolls. . , , , 

Helping the Amiga to pick the winners was Steve Marriott with his com- 
jter betting program The Tipster which he was demonstrating and selling 

1 'l first went to the racecourse when I was selling toilet rolls for my father's 
3 m pony," he told Amiga Computing. "1 spoke to the head groundsman who 
lid that die chairman of the course, Mr Wikox, was looking !w new ideas, 
ire got into contact with him and he was very helpful.. 

■The course provided us with a power point for the Amiga and a good site 
,0 feet from the track between the Tote and the Racing Post stand from 
rfMch we get most of our statistics. It was a very successful and enpyable 

Tteve has now founded a new firm, Sidmouth Software, which is part of 
Us TAM Marketing group and will be responsible for all software projects, 

narketing and distribution of he products. 

The latest to be added to the line-up of betting programs is The Bookie 
m odds calculator for multiple bets such as Yankles. Also just available is 
.eague Manger which Steve developed at the request of the Football 

Association. _ „ „ . . 

it helps organisers to run various leagues with printouts of fixtures and 
league tables and can even cope with the different league rules foe 5-a-side 
football nool. billiards, netball, snooker and golf, 






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SAMPLERS & SEQUENCERS EXPLAINED 

SAMPLE 

ft iafd Itac has bean tasdad rta a computer. and & mfjiwnins by lumberi (dqflall raSwr than noi» irafcQuek 
SAMPLER 

L,*iiaJI} a ^itial bridge Thai aiows you la lake toundf ham ■ ihieKTflww IwW amplfcationj. tape. CD ale anc ‘acorel idgdirei 
Its*n mil] fCLi aneulera mamofy. Om* m the mm a sampfe laoumJi can be change usng tfw sampling software 

SAMPLING SOFTWARE 

Alknrt you to alter so^nd i ffial have awn Utgiwmi by lie SAMPLER Wimnal ftrncScra *hh wimpl^ itrtware mckjde loading and 
saving a sampla Id d^i. ateunff T*> rniphi by bulling. spwdrg upAtomi. String inlwl, filing bo other samples and much much 
rfBffi, 

SEQUENCER 

A sequartar aPcws yw «s lake san^aa *id ptey hack n an enter (sequanw) Ihai ^ detomme. Far example, if yew sametec 
a pat® ncte a wQLencer would allow you id play lhat note baa al drtmrt pdtnes and In a sequence you deode fair we 


note mM inla a sequencer can Wot™ « ertr^e Pteoe of per® music 


A-MAS 


THE ADVANCED MIDI AMIGA SAMPLER 


back up In imr drtarent umeJss ptoi jhitBd 
nfi your MIDI keyboard Deri «u* AMA 5 it a lay erinr cur priw pdcybrn^i 
h^h qjattp jraJuds fe you * samite pv*s Uhfd Cy r- L -- 
pmiBwiW 'WAS was leanred dy Paula ftMui lA h-r nod i 
C4d H 


Cartridge, software & manual £99.95 


Our mo*® wnptar ukwin pnea but 
high In ifcBluffii. Our stylish car- 
tridge Tor direct ccmnectibn id your 
parallel pflitlll! Has a bud-in n®i® 
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1mm the headphone socM cm y«uf 
Walkman, cassette Or CD player 
Full feature edrling snhware indudee 
cut. paste. f*Sng. -nitons, scope, 
■jrgphk; ■eqtinhsar etc. and MASTER. 
SOUND hv^- has its own buih-et 
mini sequencer to real Jjme record- 


Thfl xgphe&sfled seguenetf atws you k- lake hhp*b wd hw™ *em 

rtn m j.i: bragi* you 1 samptes fif 3 band #01 HJftHTET 35 tw tp*du3ff 

youi bane « cofTpasec of i5 msteman® si when 4 ran ptey it ary cne ome 
QUARTET esmea wrtA "00 retwnents 
ana s iuttih kr eduwn p your own . „ KlN p Fttt 
ocmpoirhire and fudtor swris can be 
arted a it) ftU*5. SOUND T «i 4“ 

mod sutler qua** Wfiften; NkHsccmbe 
uipd ken Se ftn»ges keyboard, cy 
mnjr& m i you have 3 Syfdrasu? 

k#yemad w#. m '-t« fci SOCkel by gfayKlfl i ^_ t ll 

hi 1»e ieioccrd OonFa nl sanpim * ^ iril 77 iii iIiifi«Ei 
ihtlidK lEmpo Vtotw, FUdi lupphcr 

*tfi J bumn e#ei tr smfta ■. i eummmiULLi 

wtJhkJ tuUig QuUUfTET WtkU pjiliwL ifiu r 

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'M-zuaii' -ilh he Nqhly acCamed 


I Software & manual £49.95 


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mo of your own m 
"AMIGA FORMAT- 


mifliim said "It 

pr®*Ked sums oT lha bast quality 
sai n^e j l have avar haard p . If you 


Cartridge, software 
manual £39. 95 


Our low Obit MICH INTERFACE 
pmvidea the aaaresl way of 
hoohmo up your Amiga to a' Midi 
Music RaytKiard. Complete with 
cables Than |ust ptgg straig*1 into 
your (NfOUT midi pod» and a 
disk or Public Ctomaln midi 
spltwara. 


Midi Interface £24.95 


TO ORDER: SIMPLY PHONE -0726 68020 WITH YOUR CREDIT CARD NUMBER OR POST YOUR CHEQUE/POSTAL ORDER! 
OR CREDIT CARD NUMBER TO: MiCRODEAL LTD P.O, BOX 68 ST AUSTELL CORNWALL PL25 4YB. 

PLEASE SEND ME QTY PRICE TOTAL 


— 


ADDRESS. . 


POSTCODE.. 

ALL PRODUCTS FOR THE AMIGA EXPIRY DATE 


AM AS 


£99.95 


MASTER SOUND 


£39.95 


QUARTET 


£49.95 


MIDI INTERFACE 


£24.95 


POST & PACKING 

! 

£1.00 


GRAND TOTAL 1 



II 







Airbus on Amiga 


Statistics 
made easy 

MARKET reseated firms are among 
businesses that could have their 
work eased by using the first Amiga 
statistical data analysis package 
which is due for release soon. 

P-5tat will use a spreadsheet-like 
interface for entering numeric data 
which can be entered manually or 
imported as ASCII or through cut 
and paste directly from Maxiplan. 

Controlled though menus,, 
requesters and dialog boxes, it has 
standard functions which include 
matrix manipulation, transposition, 
additions, inversions, and logarith- 
mic and non-logarithm it transfor- 
mation (unction, 

Once data is entered, P-Stat will 
provide access to principal compel 



nent analysis, factor analysis, tabu- 
lation techniques, one and 
two-way analysis of variance, 
regression, and (unctions of specific 
value to market researchers. 

Utilities for generating graphs of 
statistical data are supplied. The 
package will support 25 graph 
styles including x-y plotting, time 
series plotting, 2 and 3D plots and 
histograms. 

To add a better touch to the 
presentation, graphs can be ani- 
mated in real time, such as a rotat- 
ing 3D plot or cube. Graphs can be 



saved as IFF, PostScript, Color or 
EPS formats. 

Compatible with any 
Workbench printer, HPCL plotter 
or PostScript printer it will support 
ASCII and WordPerfect file formats. 
The only limit on the number of 
variables and data P-Stal can anal- 
yse will be determined by the 
amount of memory the Amiga has 
Free. 

P’Stat will work with Kickstart 
versions 1 .3 and 2,0. The price and 
UK distributor have still to be set. 
More information from Qxxl (010 > 
213 427 1227). 


READY for take off on the Amiga is the 
computer's first airliner simulation 
which promises to set new standards in 
flight simulation on home computers, 
A329 Airbus will, for the first time on an 
Amiga simulation, offer a night-time 
option which will include airfield 
approach and runway lighting. 

The Thai Ion (010 49 5241 12049) 
program will be based on the infamous, 
fly- by- wire passenger jet that made 
news headlines when it landed In trees 
during a fly-by at a French air show 
soon after its maiden flight 

It has been written by an ex- 
Luftwaffe pilot who has decided to dis- 
play only the left-hand part of the 
control panel and windows, as this is 
the only part normally seen by the cap- 
tain during flight. 

Part of the simulation will have pilots 
taxiing the Airbus from the airport 
departure stand to the runway thresh- 
old, following an airport foiiow-me van 
to ensure that the correct route Is 
taken, 

Engine sound is described by a com- 
pany spokesman as being very realistic 
and an indication of how realistic the 
simulation is comes when the aircraft 
lands - as the reverse thrust is activated 
the Airbus' nose dips. 

Flying the plane using instruments 
wilt play a major role in the program's 
use and once users get familiar with fly- 


ing the Airbus they will be able to oper- 
ate the aircraft to its true weather limits 
- a runway visual range of zero - at 
suitably-equipped aerodromes through- 
out Europe. 

The simulator will be accompanied 
by a 200-page manual and a copy of 
the Poofey Flight Guide, a publication 
used by professional pilots which details 
airfield approach and departure aids. 
For planning routes a map with a 
smaller scale covering land from Bodo 
in Norway to the southern tip of Italy b 
included. 

Pilots will start as trainees and will 
gain points for successful flying. 
Eventually they will move over to the 
left-hand seat and become captain, at 
which point the disks can be returned 
to Thalion for checking and the official 
captain's wings from the German 
national carrier Lufthansa will be sent 
out. 

All hazards put on commercial pilots 
when they make their regular trips into 
the multi-million pound simulators can 
be tried out in A320 Airbus- 

Engine failures, emergency diver- 
sions, wind shear and the IIS 
(instrument Landing System) failing 
during landing In bad weather among 
other things give the program lasting 
appeal. 

A320 Airbus will cost £34.95 and is 
expected to be available by September. 


WHAT’S 

new 


A puzzling term 

AMIGA owners bored with shoat- 
'em-ups can now enjoy a new slang 
term in the computer world - 
puzzTem ups. The latest brain teaser 
from Thalion (01 0 49 5241 1 2049) b 
Tangram, an addictive puzzle based 
on a principle which originated in 
China 4,000 years ago. 

lt consists of seven pieces of flat 
wood cut at angles of 45 and 90 
degrees, When fitted together, they 
make a variety of figures, The Amiga 
version has 200 levels with increas- 
ingly difficult figures to make. 

*We have our doubts as to 
whether people exists who have the 
incredible stamina and insight 
required to play Tangram - the 
game that kept the Chinese 
enthralled for four million millennia", 
boast Thalion. 

Huge income rise for EA 

GAMES house Electronic Arts has 
announced a massive increase in Its 
income for the fourth quarter, fiscal 
year 1 990/1 991 . 

Net income for the quarter ended 
March 31, 1991 was 52,230,000 com- 
pared to 51,407,000 in the same 
period in 1 990, an increase of 58 per 
cent. The company has indicated that 
the growth in the March quarter was 
primarily due to the strong demand of 
1 &bit products. 



Monster of a program 

CHILDREN under five years old and older students with learn- 
ing difficulties are set to benefit from a new piece of software 
just released for the Amiga by education software house 
Scetlander (941-357 1659). 

Aiming to help pre-reading skills, Mix and Match uses a 
Loch Ness-like Scottish monster called Maggie to help stu- 
dents recognise, discriminate between and remember pic- 
tures, shapes, letters and numbers. 

Its three programs - Two of a Kind, Odd One Out and 
Forget-Me-Not each Contain Six educational games. Results 
are recorded, retrieved and printed. 

Digitised speech is used to make the program friendly and 
ideal for the very young. As with earlier Scetlander software, 
the levei of difficulty can be adjusted to suit the ability of the 
student 

The program has already been translated into Dutch for the 
Belgian Ministry of Education. It will soon be used In 29 
schools and managing director of Scetlander, Ron Lander, is 
confident that it will eventually be used in every primary 
school In Dutch-Speaking Belgium. The package Is available 
now for £24.99. 




Amiga Computing July 1991 


WHAT’S 

new 


Better 

communication 

TWO new Pace modems are avail- 
able from Action Computer Supplies 
(0800 333 333). The Ultralink Quad 
and Ultralink Thirty Two have front- 
panel LCD display showing relevant 
information. 

Both models have MNP level 5 
data compression giving throughput 
of up to 1 9,2GO bits per second and 
MNP level 4 error correction. 
Uftralink Quad costs £399 and sup- 
ports V22bli, V2Z V23 and V21 and 
speeds from 30ft to 2,400 baud. 

The more expensive Ultra link 
Thirty Two priced at £779 will auto- 
matically dial the PSTN should a 
leased line fail, hut switches back as 
soon as ills restored, 

It boasts baud rates, from 300 to 
12,000 and supports V32, V22bis, 
V22, V23 and V21, 



CDTV goes to school 

COMMODORE'S Business Education Challenge has been won by students at Lismore 
Comprehensive, Drumgask, County Armagh, 

The team beat five other finalist teams from UK schools and colleges to win a 
CDTV and become the first school to receive the machine, The competition had Stu- 
dents preparing agd performing a marketing plan for their school. 

The winning team's teacher Frances McKeown saysr "The pupils, knowledge of 
the various aspects Of marketing has increased greatly, They have gained confidence 
and above all developed dose links with locaf industry. " 


Games packed 
with mice 

MOUSE producers Naksha (092S 
5639B) have signed a bundling deal 
with games house US Cold to combine 
some top games with their pointing 
devices. 

Under the deal, Delphlne's 
Operation Stealth will be packaged with 
Naksha's Upgrade Mouse for the Amiga 
at a price of £35-24. 



14 


Come to the 
Cabaret 

fCLs Cabaret is a new utility pro- 
gram that provides a wide range of 
facilities for their range of ColourPic 
and SuperPic Amiga digitisers. The 
software, including manual, is avail- 
able to owners of these digitisers for 
just £5. 

Cabaret provides image import 
facilities together with processing 
functions that may be used to mod- 
ify existing pictures - without using 
the digitiser hardware. 

The extensive list of features 
includes overscan support, software 
modification of brightness, contrast 
and colour balance, picture displays 
in eight modes from HAM, EHB and 
alike right the way through to two 
level black and white, plotter sup- 
port, Sculpt interface, palette lock, 
flips, Image filters for colour and 
monochrome, picture masking, 
blending, and much more 

Despite having serious intent, JCL 
claim Cabaret is simple to use and 
great fun. 

Contact J CL on 0892 75791. 


Mare mice 

A MOUSE and two track balls are 
among a range of Taiwanese Amiga 
products now being distributed in the 
UK by Castelner Technologies (081 365 
1151) 

The OMM-MT mouse with a six-foot 
cable length has an ergonomic design 
and a resolution of 280dpi, There are 
two microswiich buttons and: it has the 
familiar Naksha-style appearance. 

The unit is packaged with a mouse 
mat and costs £16.95. 

Those partial to track balls as a point- 
ing device could take a look at the TKB- 


MT. It is housed in a stylish two-colour 
case and has a 200dpi resolution, like 
the mouse, this track ball uses micro 
switches for control. 

The cable length of the TKB-MT is 
three feet and It connects to the 
Amiga's mouse port. Price, £24.95. 

TKB-MT'A is Alfa Data's second track 
ball. It has a lower resolution of 162dpi 
and has autofire and key lock functions. 
Designed for ore-hand operation it 
costs £29.95. 

Another product being imported by 
Casfeioer is RA5-2MB, a ram card for 
increasing the memory of the A5Q0 up 
to two megabytes. 
A battery-backed 
clock is on board 
the card and the 
expanded ram can 
be disabled at the 
flick of a switch. 

There are four 
versions of the 
RA5-2MB. The two 
megabyte unpop- 
ulated board costs 
£29.95 and a two 
megabyte popu- 
lated card has a 
price tag of 
£99.95. 



DIARY 

DATES 

9 June 1991 

AM formats Computer Fair 

Organiser: Bruce Evenss 
(0926 640U7) 

Vow: Notional Motorcycle 
Museum, Coventry Road, Solihull 
Ideal for those living in the 
Midlands who are unable to 
visit the large London shows. 

22 June 1991 

Ail Formats Computer Fair 

Organiser; Bruce Evenss 
(0926 640 1 37) 

Venue: New Horticultural Holt 
London 

An increasing number of public 
domain libraries are making art 
effort to attend this event. 

12 to 14|uly 1991 
international Musk Show 

Organiser: Westland Associates 
(071 730 7SS2) 

Venue: Olympia, London 
A musician's paradise - 
instruments, synthesizers and 
celebrity visits. 

12 to 14 |uly 1991 
4th International 16- Bit 
Computer Show 

Organiser; Westminster 
Exhibition$(Q81 549 3444) 
Venue: Novotel Hotel , 
flfimmerSimiitff 
Scores of exhibitors from 
Europe and North America 
meet under one roof. 

5 to 8 September 1991 
Computer Entertainment Show 

Organiser: EMAP 
(071 404 4844) 

Venue: Earl's Court 2 
If you're interested in games 
then a visit to Earfs Court is a 
must 

5 to 8 December 1991 
Computer Shopper Show 

Organiser. Blenheim Online 
(081 868 4466) 

Venue: Wembley Exhibition Halls 
An opportunity to buy some 
bargains before Christmas. It's 
expected to be much larger 
than last year's show. 






You deserve the best! 

Now you can get the best... with PEN PAL! 


\ \%«rd processor with immense power to deal with most 
sftuatkhns and™ il includes a Database! It's all so easy to use, 
you probably wont neetl to refer to the extensive 250 page 
manual too often. 

Whilst working, you can open up to four documents 
simultaneously (memory permitting), search and replace: cut, 
copy and paste; check your spelling with a 100,000+ word 
dictionary. You can import your favourite IFF/HAM 
graphics, fmm programs such as DPtiint II or Clip An, in 
various sizes and colours. You can auto- 
matically flow text around graphics in any 
Workbench compatible font (tlieie i\re over 
200 available styles), in different sizes and 
colours to suit your design.,, even as you type! 

All (his from a word processor and 
Much Much More! 


As you can see, this is not just any ordinary word 
processor! Full Page View with position, edit and creation 
of graphic objects. Mail Merge using the built in database 
and forms designer. Creation of templates for complex 
reports, into which the database can be merged. Operating 
vvitli 32 fields per record* and 32,000 records per database 
# with a fast son of 1000 records in less than 
5 seconds this is a real database. 


»>v»' 


fan Rif 
it 


& 


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% 


Pen Pal requires an Amiga 500/1500/2000 
or 3000 with a minimum of / megabyte 
available memrny. 

Pen Pal 

When,, .you deserve the best! 

£79.95 


A/ 




handling of graphics is unsurpassed: 
tVn Piii in thf uti]y program 3 tested tlut will 
automatii: idly wrap text around graphics...” 

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'^without be ailng around the bush Pen Pal is 
very special,," - "There is i Lille 10 fault Pen Pa] 
and il deserves io do well," 

Amiga Format-Dec, *90 


MA 


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ftnPal 


"„.I wn eJJlremsty pleased wj|h ywr product especially 
ch* Graphic Capabilities within die Word Processor, Having 
Uie Diiiatsiws mi die same disk has made PEN PAL ilie best 
program 1 have..." IFS.B,. Pfsiimtead. 

"...Please lei me cell you how amaied I am at how* EASY 
IT IS TO USE PEN PAL. The munuuls supplied me 
very informal! ve and very dear..." 

PSS,, Clifton, NOTTINGHAM 

"...A KiKWl escollern piece of sofl ware .,. " 

E.PJM., Strathclyde, SCOTLAND 




Pen Pal Order Line 

)773 836781 

Pen Pal is also uvjuinble I'ram guud 
compuser spues cveiywheiet 


Golden Harwood Computers 
blew Street Alfreton Derbyshire 
DF^ 7 BP Fax: 0773 H3I040 


Amiga Computing July 1991 


16 


MEGA BLITZ! 


THE ONE STOP SHOP FOR AMIGA PD SOFTWARE 

THIS IS JUST A SMALL SELECTION OF OUR VAST LIBRARY 


UTILITIES 


PDU 10 Ward Pracfl5Einfl+Databo-sfiEi 
POtf 1 6 Air Tunnel Stimuli alien 
P&U23Fi Sh#1 TO AG8K Assembler 
POO Z4 Fish#! 14 C Docs 
POUZ&Fishil Con M l« Handle. 

POO £ 7 Fish# 1 36 Create own puzzles 
PDU 29 F =shff 1 40/1 4 1 SBPtol Dg 2 disks 
POO 31 Fish# 143 RIM Database 
PDU 32 FishiM 44 Analytic spreadsheet 
PDU 3B F.shtft B5 Official CBM FF di sk 
P DU 43 Fish#2t>3 Assembler & C eg 
PDU 44 Fish#2 1 6 Mandelwraom V2. 0 
P DU 46 Fi sh*2 1 0 Scientific ralcu later 
PDU 46 FishtfS 1 3 lean &(34Ki in fl oalare) 
PDU 51 FishffZI 9 Astronomy program 
P DU 52 Fisfi#52 A-2 Text Editor 
P DU 60 Fish# 23 7 CLIpnnt 
PDU 70 Fish 193 Keymap Editor 
PDU 72 StD V 1 ,06 The u Itimate di s k util, 
PDU 74C-Manual 
PDU 7£Fii§ Archiver 
PDU 60 Fonts and Surfaces 
PDU 6i Dirtsalue 1.3 

PDU 62 Scale, Wardwrits 
PDU 96 Celtics Demamakar 
P DU 99 Ham Radio u ti is(5 drSkfi) 

PDU 101 Menu Maker 

P DU 1 02 Label das gner 

PDU1D3 Icon-Maiter 

PDU 104 lean- Man a 

PDU 105 Crossword Creator 

PDU 1 1B Various CLI utils 

PDU 146 Grocery + Video list maker 

PDU 1 49 toon Fun 

PDU 151 I- x disk-d sk repairer 

PDU 164 Games MuSiC Creator 

PDU 166 Vaccme-Boa&Lenl Virus kilter) 

PDU 169 Qinrkfiase-Database 

PDU 1 7 1 Fish#3 1 5 Draw-map 

PDUl75FWit£fiSPIoWate£0 

PDU 1 S5 ANC22 ; Excell an E Jills) 

PDU 1 86 Falcon Eteatbl pc k Creator 

PDU 189 Bootolock Copier 

PDU 194 Pman Virus Killer 

PDU 199 Synchro Packer V4, 6 

PDU 200 Virus Kief Pro V2.0 

PDU 207 PerfectSound V 1 .93 

PQU257Rah#340MED 

PDU 262 MED Modules 


DEMOS 


PDD 1 Anarchy Demo 

PDD 3 Cull Demod >&k 

PDD 4 Deathstar Megademo(2 teaks) 

PDD 7 Elvira Demo 

PDD 14 RAF Megarfema{2 disks) 

PDD 1& RoM-cep Demo 

PDD 17 SAE DamaPlZ 

PDDlSSAE Dama#19 

PDD19SAE Dema1T2 1 

PDD 20 SAE Damci#25 

PDD 21 SAE DemaS32 


PDD 3 1 Ansrch^Oph its obscene 1 1 f 

PDD 51 Hscktr ck#1 Arsawipe 

PDD 52 Haektrick#2Smash;ngdsyout 

PDDSSKefrena Megademo 9(2 disks) 

PDD 60 NilroAC Derres*22 

FDD 62 hi arthslBr Magadamo#2 

PDD 76 Rebels Merida ma 

PDD 71 Rad Sector Demo 

PDD 72 Rad Sector Demod^k#4 

PDD 73 SAE Demo&*23 

PDD 74 SAE Demqs#3£ 

PDD 7SScoope)i Demos 

PDD 76 Scoopei Megademo 

PDD 90 Trilogy Damn S#4 

PDD 91 Tntagy Megadamofll 

PDD 93 TW I Demo* Virus oiler 

PDD 94 vertex Megsdemo 

PDD 96 Magnetic Fields Oemo#36 

PDD 97 Predators Mejad«mo(£ disks) 

PDD 96 Semtex Megadama 

PDD 1 07 Bud&ram I (2 disks) 

PDD 1 1 5 Magnetic F iaids DemoUfAD 

PDD 1 1 6 Magnetic Fields Demo#4 1 

PDD 130 Ch u&fty Brown 

PDD 1 31 Gnomes Demo 

PDD 132 Giants Megada mo [2 disks) 

PDD 1 34 Magnetic Fi*idsDemo#45 

PDD 139 Page One Demos i 

PDD 1 39 Page Ore Demos2 

PDD 140 Page One Demo#3 

PDD Hi P age One Demoitd 

PDDi45SAEOemo#3i 

PDD 1 52 Flash"No Bram. No Pain’(2) 

PDD 153 Billy Connatly Demo(2 disks) 

PDD IfiOHacklrrckTTave-an' 

PDD 1 6 5 SAE £hamo#35 

PDDi66SAEDemo#39 

PDD 1 77 Budbrain \i 

PDD 179 CrkjnicsToial Destruction 

PDD 1 60 DMOB Vectordemo 

PDD 186 Flash Demo*#? 

PPD 2D9 Rutger Darrredisk. 

PDD 21 2 Space PaCk#32 


ANIMATION 


PD A 9 Krugh t Animah-dr( 1 meg) 

PDA 12 Agalran Star Trek Anims 2 
PDA 1 3 Agelron Star T rak Anims 1 7 
PDA 14 Pugga in Space 
PDA 15 MnarwaJker Damn 
PDA 16 M-ller Lita Advert 
PDA 31 Nude Girls Amro 
PDA 34 Ba&kelbatl Anim 
PDA 35 BfPO Slideshow 18+J 
PDA 36 BFPO Slitto£hOW#2(18+) 

PDA 3 7 Busy Bee Anim 
PDA 4i Dgiviawar Slideshow 
PDA 42 D'agons La>r Demo ' 

PDA 44 French Horn (1 meg) 

PDA 45 Manacycla & Spartscarfl mag) 
PDA 4 7 Holsten Pils Advert 
PDA 46 Magr' u m Jogger An im 
PDA 49 Mayfair Vdl.23 oo3[1fl+) 

PDA 50 Mega Clean Shaw V 1 . 7 


PDA 54 NASA Graph ics 

PDA 56 Newte k Demoreel t (2)(1 meg) 

PDA 57 Newta k Demorael3(2){1 meg) 

PDA 5B Paradise Slideshow 

PDA 61 Sabnna 

PD A 63 Space An <ms( 1 meg) 

PDA 65 Star T rak Anims 
PDA 68 Walker Damal (1 mag) 
PDAGSWaJkar Damal (2meg.2diEk5] 
PDA 70 Walker Demo2(l meg) 

PDA 73 Weafcoa at Craeker#4( 1 8+) 

PDA 74 Rodeans Bordello? 1(1B+) 

PDA 75 Bodaans Bordello^ 1 6*) 

PDA 76 Pi ayboy( 1 6+] 

PDA77SemFoiif1S+) 

PDA 78 Utopia# 1(1 fi + ) 

PDA 79 The Final Ecs.facy*1(1Bir) 

PDA B0 Walker Demo 2(2 meg, 2 disks) 
PDA Bt Ray Trace A4.DBW Render uhl 
PDA 66 Utopia#4(1&+) 

PDA 89 Bndeans Bordet lo#9 j 1 8+) 

PDA 90 Bun sen Burner- Jot Fighter an- m 
PDA 92 D, Landers Sci-fi Snows i 
PDA 93 U.Landars SeiTi Shaw#2 
PDA 95 Magician, 'Jogger Ar ms 
PDA 97 Mika Tyaan Knockout disk 
PDA 1 06 Back to the Future N anims 
PDA 1 0B Aoam& Family 
PDA 1 to Bruce Lae Enter the Dragon 
PDA 1 1 Brute Lae Slide show II 
PDA 1 1 2 Dragons Lair 1 1 Demo 
PDA114 Neighbours S ; ktesho* 
PDA116Termihator 


MUSIC 


PDM 2 Music Invasion | 

PDM 3 Music invasion \l 
PDM 4 Music Invasion 18(2 dusks) 

PDM 5 MFrElaclricCLI IV 
PDM 6 Win k«rs Sflngj 2 disk 5) 

PDM 9 Ride on time 9 Baldance 

PDM IS Bed MJackson 

PDM 2D Bai Dance 

PDM27DMOB Megamu&clll 

PDM 2B Enemies Music III 

PDM 3D Dig-i^l CancBrt li 

PDM 31 Digi&l Concert III 

PPM 33 Hellowaari'Follawlhe Sign'(2) 

PDM 35 Think were alone now- Tiffany 
PDM 36 Lend or CanfVsian -Genesis 
PDM 38 Miami Vice Theme (4 disks) 

PDM 46 MFl Vangehs Demo 

PDM 65 Digital Concept IV 

PDM 71 Noiseplayer V2.40 

PDM 72Popeyemaa's theBeachbcyS 

PDkjT 00 Digital Ccncett VI 

PPM 62 Freddy Kruger 

PDM 63 Kefrens Jukebox 

PDM 84 Madonna- Hanky panrty 

PDM 95 Miami Vice-Crockets The mg 

PDM 67 RIP Eruption 

PDM 68 Stab Music 

PDM 9l 1M MostHemembaredC&4 turves 
PDM 95 Hi-Fi Demo 


PDM 1 04 BassX# , 5 Power Remix: 

PDM 105 BassX#6 Sydney YounghJood 

P0« 105 Batty Boo 

PDM- 1 09 Depsche Morse 

PDM lltj DMGFl Mug.c t 

PDM HI DMOB Music II 

PDM 112 DMOB Muss IV(2 disks) 

PDM 117 Flash Gordan [2 disks] 

POM. llBHacktrickloadsamoney' 
PDM 1 20 Laurel & Wardy (2 disks) 

PDM 125 Mr Food (2 disks) 

PDM 126NASPV2.Q 
PDM 131 PotshopBoysRemixfl 
PDM 1 32 PetShdp Boys Remix#2 
PPM 1 4g -Rva Amiga Chart lit 


GAMES 


PPG 1 Star Trek-Final Frontiers disks) 
PDG 2 Star trek (3 disks.2 drives) 

PDG 5 Card £ Board Gamas 
PDG I B Marble Slide 
PDG 19 Destination Moonbesa 
PDG 21 Bomg the Gama (2 disks) 

PDG 26 Treasure Search 

PDG 3i Maria 

PDG 32 Legend of Farghail 

PDG 33 AreadifljBreakcRiit style game) 

PDG 34 Dynamite Ekck 

PDG 35 Pair IT 

PDG 36 Snakes A ladetors-'Floversi 
PPG 37 Super Quiz 


CLIPART 


Thar# is » lolei d iC disks in the dip 
art range. All an in IFF Formal 8 am 
ideal for QTP.Thero are loads ol 
images 1o choose Inom, ranging from 
lancy borders to spscisi oocnsions 
t from people to animals rtc *lc. 

WE ALSO STOCK 

AMOS DISKS 

Variousdemos/niusic an<r games 

MAGAZINE DISKS 

Amiga Format A Campuli ng 

DOCUMENT DISKS 

Game Minis/ Solutions etc etc 


DISK PRICES 

1-9 £1.50 

10-19 £1.25 

20+,.. ,.,£1 ,00 


FREE CATALOGUE ON DISK 
FREE P&P ON EVERY ORDER 


UK ONLY 

Please add 25p per disk far 
Europe 50p per disk (or World 

WE ACCEPT ALL MAJOR CPE Drr C ARDS 
PLEASE MAKE CHEQUES PAYABLE TO- 

PD WRECT 


JtA PACK 1** 

PACKED 

^TiPACK3^* 

**PACK 4 ** 

Home- Buisness Pack 

Thts B disk (>ack contains:- 

Spreadsheet 

Ward Processor 

Amiga Spei 

Memo-pad 

Inventory 

Database etc at: 

A musl lor home accounts^ 
f 10-00 ind. 10 cap. non. 

Demo Pack (1 0 cfck sack) 
Budbrem i(2disJ^). & 2 
Magnetic Felds #40 
Magnetic Fields *41 
Kelamns MegademoiZ disks] 
m Space 
F lief the Fish 
Scooptt Megademo 
A greet slarter pack 
£11-00 ind. 10 cap boot. 

Music Pack (ID disk pack) 
Halloween (2 disks; 

Cryptic Gidescopa II 
Seatmasrers Hi 
J.M. Jarre 

Mniseolayer V2.4 * Samp>e|2| 

Freddy Kruger 

Crockets Thome 

100 C64lunes 

£11-00 incl. ID cap box 

Adult pack ;i0 disk pack) 
Sahnna. Sam Fox (2 disks] 
Bodeans Boroellc *£ 
Bodeans Borcciso 43 
Bocsans Borca' o #10 
Boaeahs Movies 
West Ctoasl Cracker 
BFPO *1 .BFPO n 
Ulopia (M 

£11-00 incl. lOcapou 


PD DIRECT 

HOWTO ORDER:- 

0782 208228 

PD DIRECT DEFT AMC 7 
UNIT 3 

RAILWAY EWT, CENTRE 
SHELTON 
STOKE ’ON-TRENT 
STAFFS, ST4-7SH 

FAX 0782 281506 









Visionary 

adventure 

ADVENTURE games tan be written by 
both fwvtee and experienced program- 
mm using Aegis Vlsionaiy, a new game 
angwge leased by Long Beach-based 
Ouj (0101 213427 1227). 

If mere than 60 gaming com- 
mands and graphical manipulation 
rods for creating standalone ctjmmer- 
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mation, sound and graphics. 

The language will support 63,000 
rooms, subroutines and vocabulary 
words with more than four billion char- 
acters of text Larger-than-screen page 
scrolling Is supported in addition to 50 
on screen hot-spots and instant image 
blittering for quick movement of 
image across the screen. 

Once a game has been written it is 
run through Aegis Visionary's compiler 
and debugger. It is then fun as a stand- 
alone program, The language a com- 
patible with AudioMaster III sound files 
and standard ANIM format animations. 
Amiga Visionary is available now in the 
States lor S9995 



Light at the end of the tunnel 

UGHT guns are fun to use but the problem is finding software which is compati- 
ble with them. Aiming to solve this are Welsh company Trojan (0554 777991) 
who are soon to launch a Phazar Pack for the Amiga which Includes dedicated 
software. 

The two games in the first pack are clay-pigeon game Skeet Shoot and shoot- 
em-up Orbital Destroyer. Trojan hope to bring along more of their own games 
to use with the Phazar gun and also hope to make some existing games com- 
patible. In the UK the Phazar pack costs £39.99. 

Also due later this year from Trojan Is a light per for the Amiga said to be 
compatible with most mouse-driven applications. Trojan name Deluxe Paint III, 
Music X, Batttechess, Photon Paint and Protext among the compatible pro- 
grams. The two button pen will cost 09.99 and will probably be bundled with a 
basic art package. 

It should be available in the late summer. 


Fast drive from Evesham 


Dave Louden scored another line vic- 
tory for Team Evesham Micros in the 
fourth round of the Dunlop Rover 216 
GTi Challenge at Siherstcme cm Sunday 
20th May 1991 

Starting from third on the grid, he 
soon took control of the race and 
despite a close tussle with Ian Taylor 
took the chequered flag by a comfort- 
able margin. This result strengthens 
Dave's already considerable lead in the 
Championship. 

Evesham Micros managing director 
Richard Austin finished 14th r perhaps 
still suffering the effects of rolling his 
car in pre-race testing. 



WHAT’S 

new 



IrtlaChannel n from Vhtan, the people 

b«hlr»d the rtylish S«l» diiplny prarentitlan 
system 

More info from 
the Amiga 

AN Amiga computer has been used as the 
platform for InfoChannel, a graphical net- 
work system designed by Norwegian firm 
Digital Vision, 

InfoChannel is a multi-media, informa- 
tion system enabling pages of text, illus- 
trations and animations to be transmitted 
from an Amiga 3000 control centre to a 
network of satellite .Amiga 2000s, Amiga 
3000s and in-house television systems. 
Several corporations are trying the system 
including Thom EMI International Rentals. 

An Amiga 3000 is at the heart of 
InfoChannel. The basic A30Q0 system is 
fitted with a 68030 processor, two 
megabytes of memory and a hand disk. 

Commodore's technical director Barry 
Thurston told Amiga Computing: “The 
Amiga is the only computer designed to 
wodt directly with TV signals. This makes 
the Amiga more cost effective than its 
competitors and confirms its position as a 
leading computer for professional broad- 
cast use". 



Show gets international favour 

MORE than 160 companies are expected to pack into the Novotel Hotel, 
Hammersmith for the 4th International 1 6 Bit Computer Fair which is to be held on 
july 12 to 14. 

It promises to attract many international firms From Canada, the United States 
and mainland Europe and several British companies have confirmed they will unveil 
new Amiga products. 

for more information about the Forthcoming event contact show organiser 
Westminster Exhibitions (001-549 3444). 


Divine inspiration 

A COMPETITION to find the Best Christian Software writers of 1991 was 
launched recently at the Christian Resources Exhibition, 

Applicants have to write an original piece erf Christian software such a com- 
puter game, a Bible study aid, database or any other program which could be 
used by religious education teachers, churth workers and members. Entries are 
invited foe a range of home computers including the Amiga. 

There are separate categories for individual software writers or groups and in 
each category there are prizes of cash and software for entrants under 15 years 
old and those of any age. 

A spokesman for the competition organiser Evangeltrust told Amiga 
Computing: ""The competition makes an excellent project for a church youth 
group, Sunday School or house group. AH it needs is one or two people with 
simple programming skills, plus the enthusiasm and organising abilities to see it 
through". 

Entry forms are available by sending a stamped addressed envelope to Bible 
Software Competition, Evangeltrust, PO Box 224, Kingston upon Thames, 
Surrey KT1 2NJC The dosing dale for entries is December 31, 1991 and the 
software must have been written this year. 





1 66 L M fiuiiiwiuioD tfij iu v 


18 



Denny Atkin brings us the latest news and 
views every month, direct from the States 


frame buffer output with a video digi- 
tizer. These units have an advantage 
over true 24-bit cards since they use 
video compression algorithms that 
allow full-screen animation, MAS.T/s 
Colorburst unit and Impulse's 
Firecracker 24 board add full 16 million 
color displays, but don't have the ani- 
mation capabilities of the other units. 

Deluxe Paint 

So what can you look forward tD 
from the U.S. soon? The biggest news 
of 1 991 will probably be Electronic Arts' 
DeluxePaint IV, which should be 
released in the U.S. around August- I 
didn't think it would be possible to add 
many new Features to the already fan- 
tastic □‘eluKePaint III, but EA surprised 
me. 

The biggest addition to DPaint IV is 
HAM support. Painting in the 4096- 
color HAM mode has never been as 


H etlo from t he other side of the pondt I'm the editor of the Amiga 
Resource section of COMPUTI Magazine, a major U S. computer 
magazine based In the warm, humid state of North Carolina. 
Each month In this column i ll be bringing you all the hot Amiga news 


and happenings from the United 
States, This month, though, I 
thought I'd start with a descrip- 
tion of the U.5 Amiga situation, 
and wrap up with the scoop on 
what may be the hottest U.S.-pro- 
duced Amiga program of 1991. 

PC power 

Most American Amiga users are quite 
jealous erf their European counterparts, 
In the U S. and Canada, MS-DOS reigns 
supreme. It's not so much prejudice 
against the Amiga, it's lack of knowl- 
edge about the machine. 

IF you try to recommend an Amiga 
system to a Friend, you're likely to be 
answered with the question "Is it IBM- 
compatible?" Mever mind that they 
might be looking For a machine for the 
family to use, and that the Amiga 
might be the perfect machine for their 
needs, It seems everyone has a secret 
Fear that they just might have to run 


Lotus someday. 

That's not to say there aren't many 
Arrrigas in the United States, On the 
contrary, there are probably about 

750.000 Amlgas here - a tiny number 
compared to the installed base of MS- 
DOS machines, but nothing to cough 
at. Unfortunately, the number isn't 
large enough to attract the big-namE 
productivity software companies, so the 
Amiga is considered a niche-market 
machine by business users, 

Video view 

The Amiga is also beginning to make a 
name for itself In video, thanks to 
NewTek's Video Toaster card. Many 
video professionals are replacing 

550.000 systems with more-capable 
Toaster-equipped Amiga systems cost- 
ing under $1 0,000. The recent 
AmigaWortd Expo trade show In New 


The game zone 

So what DO U.S. Amiga owners use their machines for? A big portion of the market 
consists of gamers, one category where the Amiga still reigns supreme. As far as most 
U.S. game producers are concerned, there are only two platforms;- MS-DOS and the 
Amiga, The eight-bit machines are fading fast, with only the Commodore 64 getting 
a small amount of attention Irom software developers. 

Atari seems to have completely given up on the U.5. maTfcet, concentrating their 
efforts on Europe and the U.K. Many U,S. game companies produce ST versions of 
their software For the European market, but don't even bother selling those versions 
here. 

The Amiga had the lead over MS-DOS machines until recently, Now, more games 
are released for the PC platform, However, most of the major domestically-produced 
games are itill released nearly simultaneous^ for the PC and Amiga. Many U.S. coni' 
panics also import and re-label European games under their own company names. 
Hard-core gamers usually buy the PAL versions of the games from importers, though, 
since it often takes m months or more for the NTSC versions to appear. 




York City was almost completely 
devoted to video hardware and soft- 
ware. with hardly a game in sight. 
Genlocks, chroma-key units, 
and single-frame VCRs are (he 
peripherals of choice for pro 
Amiga users. 

The average Amiga in the 
States is a VMB, 2-fioppy A50G, 
but hard drives are becoming 
increasingly more papular, The 
Amiga 2000 is the choice 
machine of hobbyists and 
video professionals, although 
Commodore's recent price breaks on 
the Amiga 3000 have increased its pop- 
ularity dramatically 
(you can get an 
A $000/1 6 lor 
about SI BOO 
through a spe- 
cial trade-in 
deal). 


Lemmings in 
the USA 

The most popular 
game in Lbe U.S. right 
now comes from your 
side of the pond; Psygnosii 1 Lemmings. 
Lucasfilms' Secret of Monkey Island is 
the current pick of adventure game 
tans, and the hot flight simulator (this 
will give you an idea how long we have 
to wait for U.K. software) is Electronic 
Arts' F-29 Retailor. 

Here and now 

So what's hot for the Amiga in the U.S. 
right now? Enhanced graphics are all 
the rage. The most popular units are 
Black Belt's HAM-E, which gives the 
Amiga new 256 and 262,000 color 
modes, and Digital Creations' DCTV, 
which combines a 4 million-color NTSC 


easy or as fast, A new Meta morph com- 
mand lets you create spectacular brush 
animations - just create two brushes 
and DPaint will metamorph one brush 
into the other over a variable number 


CMunc Paint update the wiy 

of frames. A new animation mode lets 
you see ghosted images of previous 
and following frames - similar to the 
onion skin Feature in Disney's 
Animation Studio, but in full 
color. 

You can now draw a stencil 
onscreen, instead of having to define 
a set of colors. New paint modes 
include Translucency, Colorize, 
Tint, and Shade. DPaint IY 
will now load IBM 
256-color DPaint pic- 
tures and convert 
them to an Amiga 
— graphics mode. And DPaint 
now supports both normal and severe 
overscan, in both NTSC and PAL 
modes. There are a host of other 
improvements, such as a color mixing 
palette, an animation control panel, 
and new dithering options, 

Best of all, the retail pice in the U.S. 
hasn't charged from DPaint III ($149), 
so hopefully the same will be true for 
you folks. 

Well, that's about all the space I have 
this month. Next month, look forward 
to news from the Consumer Electronics 
Show in Chicago, as well as details on 
Amiga DOS 2.0, which Commodore 
FINALLY wrapped up at press time, 





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22 



R ay tracing is much mare than 
just a time-consuming 
method of duplicating reality. 
It is, in fact, a window into the virtual 
world, which already exists and is 
merely waiting to be ex plored. 

Neither you nor I will ever boldly go 
where no one has gone before but with 
the aid of machines like the Amiga we 
can for the first time see what awaits on 
the other side of the technological 
divide. 

The present flickering images pro- 
vided by the purveyors of virtual reality 
are in many ways similar to the early 
days of the silent cinema. In time, ray 
traced images will make up the virtual 
wold, adding light, shade and texture 
to the sterile environment of today's 
arcade machines. 

When this fateful day armes all you 
would-be Captain Kirks wiU be able to 
travel the universe with a tactile glove 
in one hand and a cup of coffee in the 
other. Unfortunately, we are for the 
moment limited to still images and the 
occasional brief excursions into anima- 
tion thanks to the efforts of the new 
breed af ray tracing animators. 

Mastering the magic 

The complexity and quality of high res- 
olution ray traced images tends to 
prompt two reactions in the observer. 
First there's the initial jaw dropping 
amazement, then there's the a&sump- 
tion that such things are strictly for the 
pros and out of the average Amigam's 
reach. 

The assumption is completely wrong 
- 90 per cent of the images In this arti- 
cle could have been rendered on a one 
meg machine. You might be surprised 
to know that memory Isn't a huge 
problem when you're creating individ- 
ual images. It's the speed requirements 
that'll get you, 

Ray tracing is something of a cross 


between photography, engineering 
and art, but it's the photography ele- 
ment which takes the most time. If you 
want a very high definition image with 
complex lightings and multiple objects 
with varying materials and textures, the 
exposure or rendering time can 
became immense. 

On a standard one meg machine 
some of the more complex images 
shown would lake many hours to ren- 
der, If you're serious about ray Gracing, 
then, you have to be either very patient 
or ready to spend a considerable 
amount of money to speed things up. 

What to look for 

Creating and placing three dimensional 
objects in virtual space Is a daunting 
prospect for anyone who's used Id the 
limitations of two dimensional art and 
design. In the early days of the art, cre- 
ation and placement was done via 
three dimensional x, y, i co-ordinates 
but the process is nqw much simpler 
thanks to the adoption of the engineer- 
ing drawing technique of orthographic 
projection. 

This method uses three separate 
windows, each of which shows the 
three dimensional space from a differ- 
ent direction, making the accurate 
placement and combination of objects 
easy. It soon becomes second nature to 
combine simple objects, or primitives, 
to form complex combinations or, to 
use the proper title, hierarchical 
objects. 

A good example of a hierarchical 
object is the magnifying glass we cre- 
ated for this article, which is a combina- 
tion of the lens, the handle, and a ball. 
Initially all three were separate objects 
which were then combined under a 
new heading to form a hierarchy. 

The magnifying glass is now treated 
as an individual object and can be 
moved positioned and saved as such. 


The combination technique can save a 
lot of time when you want to make a 
blanket change to a complex object 
consisting of many identical parts 
which thanks to the hierarchy system 
can idw be altered simultaneously. 

Even when objects are combined it's 
still possible to modify or remove any of 
the component parts. For example, if 
you wanted to remove and replace a 
section from one of the two objects cre- 
ated with Real 3D's lathe tools It's a 
simple matter of listing the component 
primitive and then deleting, replacing 
or modifying the particular piece in 
question. 

Boolean operations 

Boolean or logical operations are an 
essential feature as they allow you to 
modify objects by 
using others as a 
tool. An example 
of this technique 
is shown in the 
greyscale sphere 
image which 
shows obvious 
signs of interfer- 
ence from its 
counterparts, 

With a little 
thought, simple 
primitives can be 
chiselled Into 


anything you wish and If you want to 
create technical models this function 
has to be part of the ray tracing pack- 
age you choose, 

Bumpmaps 

Bumpmaps area relatively recent devel- 
opment in the surreal world of ray trac- 
ing. This curiously named function 
allows specific surface colours to be 
drawn up from the surrounding texture 
or material. 

As a result small blisters are formed 
on the object and when this is lit from a 
favourable angle the results as you see 
can be stunning, A fine example of this 
particular talent comes from the beater 
copper tea pot picture In this article. 

Ray traced images can be a little life- 
less, so bumpmapping provides a great 
way to add an organic feel to your ere- 



Theohtomitht new. on tin tight fitfull original toefa pttu a gJ ante at tin kitat utSdiiiun to fttai T.J 



Logkal apetatiom at thUr tat,. 







Au mp m upped tedium bring 
sr stun to lihf iti'rt wo! world 


ations, If you r re interested, Imagine and 
Real ID are particularly well versed in 
this department. Be wanned if you use 
large expanses of bumpmaped mate- 
rial, however, as rendering time* can be 
become frightening . 


Scratch the surface 


All the major packages have a variety of 
materials a; standard which can be 
applied to objects to create anything 
from glass to metal, In certain pack- 
ages, iUCh as Real 3D, it's possible to 
create your own textures in a standard 
paint package and to then 
wrap the results 
around 


the process and because the light 
within the program behaves exactly trie 
same as the real thing, it's possible to 
create all kinds of effects, for example, 
in the magnifying glass picture the light 
source had to be shioing down from 
above in order for the lens to magnify 
the marble plinth, 

Another lighting example is the 
shadow picture which only has one 
light source hidden away in the middle 
of the passing objects. It's possible to 
work out exactly where it's suspended 


the objects you create in your own 
designer environment. 

Texture mapping is me of trie latest 
and most powerful tools available and it 
allows almost limitless interaction 
between the real and virtual world- 

As long as you can create a two- 
dimensional image in an IFF format, it 
can be imported into the three-dimen- 
sional space. You could, for example, 
hang a self-portrait on an imaginary 
wall or perhaps wrap your face around 
a handmade head. 

Real 3D also makes it possible to cre- 
ate or modify the materials of trie 
ob|ects by defining how fast light trav- 
els through a transparent surface or 
perhaps by altering its brilliance so it 
becomes mlrror-like. Any object can 
become matt or shiny, solid or trans- 
parent - the choice is yours. 


X magnifying glow a 
minw and th* 
nryittriti of the 
twNlght iont ott 
rhonta to ray trying 


known as lamps and are the main 
Source of light As a result, intelligent 
placement of your lamps can add real 
atmosphere to 
an Image. In 
most pro- 
grams there's a 
degree of ambi- 
ent light which can be 
automatically added by the 
program or manually adjusted 
by yourself. An example of this 
process is ttie minor picture which 
required both types of lighting in 
order to produce 
trie required 
reflection. 

Light ting 
design is 
easily one of 
the most en- 
thralling aspects of 


Seeing the light 


Constructing the objects and their 
attributes is. probably best described as 
the engineering side of the process. The 
arrangement and lighting of the subject 
Es definitely for the artist within you. By 
carefully designing lighting, its colour, 
direction and placement, you can 
transform an ordinary scene into a 
masterpiece. 

Manually placed light 


Tracing... 

Art, or 
images ot the 
virtual world? 


► 


Cl 

70 

> 

~o 

X 

n 

Ln 


2 : 


fruf |ikI iu<j> *b|Luy [66 1 X|nj 



Amiga Computing July 1 991 GRAPHICS 


24 





An example at the H' riw 
deiJkfn utten Jrs tKfikwt 
ptas a look at fttafiOi 
iriitfruiw mejtfr 


slightly different approach as by default 
it will always render a full screen, It's 
possible, however, to define a box In 
any area of the screen which will then 
be the only section to be rendered- 
Anolher great time saver is Real 3Ds 
wireframe mode which allows you to 
move around and examine the three 
dimensional space before any rendering 
takes place. 

The only real problem with using the 
lower quality formats is that the mate- 
rial and texture of objects are lost, so to 
check that the mapping is correct or 
the material is right you must render In 
the highest resolution. 

The silver bird Sculpt image is a 
good example of the difference that 
process acceleration has on rendering. 
The image was first produced on an 
Amiga using a 35MHz 68030 accelera- 
tor with a 33MHz 68882 maths co-pro* 
< t? i so r plus 4 megabytes of 32-bit 
memory. With all that expensive muscle 
the job was done in around 20 min- 
utes. 

For some strange reason I decided to 
use this particular picture as a bench 
test- As a result exactly the same 
scene was re-rendered using a stan- 
dard one meg Amiga. Five hours 
and about fifteen coffees later it 
finally arrived and then it had 
the cheek to tell me there wasn't 
enough free memory to display the 
image, E wasn't a happy chappy... 


tureSj animation sequences are 
extremely memory intensive, This is not 
brought about by the rendering but 
rather the playback. To play back any 
ray traced animation It must be loaded 
into ram. 

As you car Imagine, big anims mean 
big ram and with same programs very 
big ram would be a more accurate 
description, 

Imagine and Real 3D are fine exam- 
ples of big ram users. Bath have very 
impressive and easy to use animation 
sections but store their frames using a 
sequential method which requires an 
entire image for each individual frame 
of the action. 

W, for example, runs at 25 frames 
per second and most vector graphic 
games aim for a minimum of TO FPS, so 
as you can imagine a reasonably long 
animation using full-screen Ham images 
would need a considerable amount of 
free ram for playback. 


Save space 

It's not all doom and gloom for the 
would-be animator as it's quite possible 
to produce reasonable quality anima- 
tion with a little compromise on either 
the image size or resolution. 

If compromise isn't your style there 
is an alternative ray tracing package 
that's specifically designed to combat 
the problems of animation, 

The Sculpt Animate series comes in 
two forms as either 
the 30 Standard or > 


Animation 


Ray traced animation is one of the few 
Amiga applications that really pushes 
the machine to its limits for both Speed 
and storage. All the major packages 
support animation but if you really 
want to produce high quality moving 
pictures there's no alternative 
but to do some serious 
upgrading, if you want 


not 


> by the shadows. As 
can see, even a 
picture can be 
quite dramatic with an 
unusual lighting 
arrangement. 

A final trick with 
lights has been applied 
to the large marble 
sphere which has been 
lit by four separate 
coloured lamps. As you can 
see, the effect on the original 
object colour can be quite dra- 
matic. 

Time saving 

The biggest problem with any ray 
traced image is the time involved in 
creating it. If you're lucky enough, not 
to mention wealthy enough, to own an 
accelerator, rendering times for most 
things aren't too bad, hut for most of 
us stuck with the standard Amiga 
68000 CPU a full-screen rendering of a 
single Image in the highest resolution 
can take an entire day, 

Fortunately It's not always necessary 
to work in the highest resolution and as 
a result all the major packages offer 
alternative rendering modes. These are 


but are never- 
theless great 
fine tuning your master- 
piece before the 
process of rendering to 
highest quality takes place. 

Sculpt, for example, allows you 
to render the image In a variety 
sizes and resolutions, so a quick 
could be made in full screen mode util- 
ising the lowest resolution. If you need 
to see detail but still want to save time 
you can go for a smaller screen with a 
much higher resolution. Real 30 has a 






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* ammedai tumpSe at fri wrtfan 

4D professional formats. Aj the name 
suggests, both have animation high on 
their list of priorities, it's perhaps a little 
misleading to mention Sculpt under the 
heading of concession software as it's 
responsible for such classics as the 
Juggler demo which bad in 19S6 really 
launched the Amiga as the premier ray 
tracing machine. 

lip to as little as a year ago Sculpt was 


Teriunf mqppArajr modt fl Jlrfw, from mwbit to melot with a rrww □ f tlbr mcuir 


the premier ray tracing package in all 
departments, not Just animation. Since 
the introduction of texture and bump- 
mapping on other packages, however, 
lb dominance over the static side of the 


art form has beer destroyed, In tfte ani- 
mation- department Sculpt is still the are 
to go for If you wart lengthy sequences, 
ft uses a method called 'delta compres- 
sior r which rather than replacirg the 



previous frame with 
another, simply 
substitutes 
only those 
parts of the pre- 
vious frame which 
have been altered by 
the transition to the next. 

As a result of delta com- 
pression, sequences with limited 
movement can run (or thirty seconds 
rather thar three seconds, and In- 
exactly the same amount of memory, 

In general,, the animation side of 
Sculpt is far more comprehensive than 
most packages, and features several for- 
mats and techniques which can com- 
bine to create very complex image 
transition. 

If you plan to work with video the > 



A s you probably noticed, this 
month's cover is a fine 
example of the art of ray 
tracing, but it's more than that. It b in 
fact a combination of several tech- 
niques combined to produce the over- 
afl effect, all applied by the Amiga of 
course. 

Ray tracing Isn't totally in a world of 
its own and if you wart to avoid the 
trap of the chequered landscape which 
all too often swallows up the unwary 
artist other techniques can be utilised 
to enhance the final image. 

Perhaps the most striking feature of 
the cover has to be the tribute to this 
month's flight simulation special. You 
may have seen this particular plane 
before but for our requirements it has 
been rescaled and orientated to suit 
the cover. 

The ability to keep objects on file is 
one of the great strengths of ray trac- 
ing. In effect, once you've gone 
through the time-COnsuming process 
of creating something it can be stored 
as an Individual item and then used 
later as a potential prop in a subse- 
quent creation, 

The plane is the first part of the ray 
tracing element but within the same 
scene [he AC logo also had to be con- 
structed from a combination of glass 
materials. The actual shape of the let- 
tering Es provided by a three dimen- 
sional font. Most ray tracing programs 
can import 3D fonts, with Sculpt being 
perhaps the most well endowed of 
them all. 

In the case of the cover our particu- 
lar enhancement takes the form of the 
sky background which, rather than 
being texture mapped into the ray 
tracing, is in fact a scanned image of a 
high quality print onto which the ray 
traced elements have been overlaid. 

The reason for overlaying rather 
than mapping is Simply a matter of 
convenience. Each element of the 
image arrived as an individual part and 
as a result could be placed wherever 
uncie Mike in the art department 


wanted. To place the various parts 
of the image correctly The Art 
Department Professional (ADPro) 
was put to work to combine the 
various elements of the image, 
ADPro is perhaps the ultimate 
solution to all manner of Amigan art 
and composition problems, and as a 
result It's a perfect complement for ray 
tracing and general graphics applica- 
tions. 

tf the prospect of becoming desti- 
tute thanks to the asking price of 
ADPro scares you to death you could 
always compromise by utilising the 
cheaper if less versatile talents of a 
Ham-compatible paint package such 
as Spectracalor, Photon Paint, or Digi- 
paint 

In order to get the highest possible 
quality, all the image data was pro- 
duced in 24-bit colour. To produce a 
24-bll image for the cover, each of the 
ray traced elements had to be saved in 
Sculpt 's raw RGB format. 24-bit 
images can't be displayed directly by 
the Amiga so it was time to enlist the 
help of the Harlequin frame buffer 
which happily displays 24-bit data in 
over 16 million colours. 

Most of the main ray tracing pack- 
ages support 24-bil as a potential sav- 
ing format and if you need the highest 
passible output quality for broadcast 
or printing purposes it's quite simply 
the ultimate method of displaying 
your work. 

Perhaps the most powerful com- 
bination of ray tracing and 24-bit 
colour comes from Amiga Centre 
Scotland who now offer a 6SQ3Q 
version of Heal 3D directly 
linked to the Harlequin for 
instant 24-bit display. 

All change 

Before our Sculpt data 
Could go to the 
Harlequin it first had 
to be translated via * 
the very impressive 


imagelink software which accompa- 
nies the Harlequin and can convert 
graphic output from almost any for- 
mat Into another. In our case it was 
from- Sculpt's raw RCE to Harlequin's 
own dismay format. 

Later in the process Imagelink was 
used again to transfer the 6B3k of 
Amiga 24-bil data to a massive two- 
and-a-half megabytes of TIFF file to be 
read by the ever wasteful Apple Mac. 


How the images in 
the mind of the 
machine came to 
the printed page 

The Mac was put to work to produce 
the text and the final separation for 
the printers. 

Even this final piece of the puiife 
could have been done by the Amiga 
with the aid of ADPro, but art editors 
like Macs, printers like Macs and 
publishers like Macs, so 
I think I'll stop 
this train of 
thought 
before I write 
myself out of a 
Job. 

If we ignore 
the Final deviation, 
from the Amigan 
path to publishing I 
think you'll agree that 
this month's cover 
finally puts the argu- 
ment about the Amiga's 
professional publishing 
abilities to nest, ft's true you 
could do the same with 
other machines but you'd 
need to spend five times as 
much cash to do it II Fest my 
case. 






> limitations of packages like Real 3D and 
Imagine can be avoided with a little 
u tarefiul cutting, but whatever package 
— you go for remember that without 
_ _ acceleration a few hundred frames of 
hi-res imagery would literally tie up 
r*v your machine for a week. 


Help from hardware 

As you can't fail to have noticed, cboos- 
U ing your package Is merely the begin- 
ning as far as ray bating is concerned. 
Once you've explored the software and 
realised the potential power It provides, 
the next and almost inevitable Step is to 
upgrade your machine to meet the 
challenge. 

This doesn't have to be- as expensive 
as ll sounds. The first thing to consider 
is your particular Forte- If animation's 
you're thing extra ram has to be your 
priority, as ySU can always let things 
render overnight without an accelera- 
tor. If you're a single image artist, accel- 
eration is the priority as detail requiring 
hi-res and hi-res means lime. Of course 
when the cash Dow allows both options 
are an absolute must. 



Henri Bujko of 
Alternative Image 
reflects on the 
changing face of 
ray tracing 


The 

pro's opinions 


The high end 

At present the ultimate answer to 
reducing rendering time has to be a 
63030 CPU with a 68882 FPU. To most 
people such blatant techno-jargon 
means nothing, but in real terms such 
equipment speeds things up between 
15 and 20 times . 

if your budget won't stretch to a 
68030 card, there are cheaper and 
slower alternatives which use a 68020 
and a 68881 FPU- 

Many of the packages support these 
power boards and a large number of 
the professional versions require them 
as standard. 

If you J re not only wealthy but 
patient it might be worth waiting for 
the next generation of 68040 boards 
which are boasting acceleration times 
live times that of the 68030s. 

At this very moment fist fights are 
breaking out between developers for 
access to 68040s so it may be a while 
before they're generally available. 
When they are you'll more than likely 
be looking at £2,000 for the privilege of 
owning one with a couple of meg of 
32-blt memory attached. 


I 



I 

28 


The low end 

If the prospect of spending £2,000 on a 
board its as alien to you as it is to me, 
don't despair. Considerable improve- 
ments can be made for a fraction of the 
price. 

A fatter Agnus is a good start which 
could perhaps be enhanced with the 
likes of ICD's Adspeed. For a full run- 
down of reasonably priced accelerators 
dig out or order the April Issue of AC 
which has a feature dedicated to the 
subject of acceleration. 


W hat's round, shiny, has 
200 faces and is utterly 
pointless? Yes, you 
guessed It, a mirrored ball on a che- 
quered landscape. 

In the last two to three years proba- 
bly the first picture anyone with more 
than a passing interest in computer art 
has attempted to render Is a mirrored 
ball hovering over a ground plane of 
chequered squares. 

Even today you can Still see Images 
and animations in magazines and pub- 
lic domain software that either solely 
feature this remarkable phenomenon, 
or pay homage by featuring something 
or someone juggling with reflective 
objects 

Now before you cast the first 
bumpmapped stone, remember that 
we are all guilty, having at some time in 
our rendering lives, be it amateur or 
professional, reflected on this act. 

But there's more to life than balls 
and somewhere in our deepest recesses 
the Rembrandt lurks in us all. The stuff 



A trull cocktaf courtesy of foot 30 

we see on television looks amazing and, 
let's face it, we can use DPaint III to title 
our videos with multi-coloured ducking 
and diving graphics, so why can't we 
have a go at 3D animations that are 
creative, mind blowing and will seri- 
ously impress our friendi, family and, 
more importantly, a potential buyer? 

Well, once upon a time there existed 
a rather Interesting and splendidly titled 
package called Videotape 3D. This 
was the first modelling, rendering and 
animation software available tor the 
Amiga, 

Obviously anyone with a 
surface- mapped brain cell 
bought the package, and 
leapt head first into 
this enigmatic 
world only to be 



assaulted with oddball pro- 
grammes called OCT 4rtd 
EGG, plus a large graphical 
panel that looked impressive 
but needed input in the form 
of models - objects - shapes, 
any damn thing so long as 
the program could accept it 
With the help of the Easy 
Geometry generator, the 
objects composition tool and 
a book of graph paper from 
W.H. Smith, your dreams of 
rotating cubes in space could be 
realised. But alas, many brains fell to 
the wayside, after all this incarnation. 
The programme demanded you under- 
stood spaces, volumes and actions, all 
controlled by masses of co-ordinates. 

For the survivors, the whole proce- 
dure seemed totally natural but the side 
effects of realising every action in 
Cartesian co-ordinates made sleeping at 
night rather difficult due to the infinite 
number OF XX Z figures rotating In 
your mind. 

The final version of Videoscape 3D 
offered a better rendering system by 
employing Ham mode with phong 
shading which fooled most people into 
thinking you were using Sculpt 3D. 

On the animation front you'd be 
hard pushed to find a program, even 
now, that could produce such 
extremely complex hierarchical motion 
quite so easily and efficient^ Be warned 
- you will need a thorough understand- 
ing of the way the program works to 
maximise its potential. 

On that heavy note we enter the 
world of ray tracing - no, not your local 
ventriloquist but a method of repre- 
senting the real world and all its surface 
properties by following the paths of 
light rays, as pioneered on the Amiga 



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* by programs such as Sculpt 3D and 
Turbo Silver. 

Both these programs have evolved 
Over the years and are now available in 
their ultimate forms as Sculpt 4D and 
turbo Silver 3.0. 

Sculpt 4D 

Sculpt is a lovely program to use, and 
was once the standard by which all 
other programs were measured. 
Unfortunately, its pole position has 
Since gone to more technically 
advanced opposition,, a demise has- 
tened through Byte by Byte's decision 
to develop the programme primarily for 
the Mac. Nevertheless, it's still around 
and available in the latest 2.05' version. 

It still has a superb object modelling 
environment and a reasonable path 
and keyframe animation facility, albeit 
slightly long winded. 

The rendering is good but ultimately 
lacks texture mapping, greater variety 
of materials, faster rendering and ail the 
Other marvellous techniques needed to 
give your images a different look, 
Nevertheless, Sculpt 4D ts a great pro- 
gram and an essential if you Ye at ail 
interested in logo work. 

Turbo Silver 

OK, what can one say? Nice rendering, 
shame about the rest. Silver suffers 
essentially from an interface that was 
obviously designed by Mr Spock's 
mutant half-brother, Complex, irra- 
tional, and pointless are words that 
spring to mind. 

Avoid it at all costs unless you are 
truly an Amiga nutter with nothing dse 
in yqur life, or enfoy complex programs 
so much that you spend most of your 
time with your eyeballs super-glued to 
the monitor. 

Silver, however, can and has pro- 
duced some truly awe-inspiring images. 
Its texture mapping and surface 
attribute definition is astonishing, Try to 
see Bradley W. Srihenfc's wort on disk or 
in the American Amigo Worid magazine, 
and witness either a genius at work or 
perhaps a very sad man with nothing 
else in his lie. 

As far as animation goes, don't 
expect much. Sculpt may rot have the 


is the name of the game, as If Fs flow 
around fleal 3D shapes and produce 
lighting arrangements that accurately 
mimic reality. What initially held the 
package back was the lack of support 
and a tendency to be over-critical 
about the object editor, 

The latest and eagerly awaited 1.3 
version of Real 3D is certainly worth the 
wait. A much Improved object editor 
window allows a wider variety of shapes 
to be produced, including polygonal 
extrusion and a fantastic texture and 
surface attributes menu which is gen- 
uinely easy to use, yet gives you the 
ability to create images the like of 
which you could not possibly get from 
any other program. 

The bumpmapping is extremely 
powerful and seductive and the quality 
of the rendered image, with eight levels 
of anti-aliasing, makes the need 
to own a hi-res graphics card 
a distant memory 

So that's about all I'm 
allowed to say, your 
honour. I should 
also mention Page- 
Render 3D from 
Mindware, which is 
an interesting pro- 
gram ln> that it allows 
very precise and com- 
plex animations to he 
realised. 

Unfortunately, if calculating 
the square cogent albedo of the 
fourth chaos particle in Alpha Beta isn't 
your bag (Eh? - Ed), then stay well 
dear. Also look out for Animation 
journeyman by Hash Enterprises for a 
rather different organic character ani- 
mation program. Ask your milkman for 
Coldtop and oh, by the way, what 
pours drinks, is marbled and sits on rip- 
pled landscapes? Could it be a teapot? 
And If so will it take over from the 
chrome ball as the ultimate ray tracing 
cliche? 


Coming attractions 

If this little feature has merely whetted 
your appetite for the virtual world, next 
month's Issue will be a must for anyone 
who wants, to dabble in three dimen- 
sions and still avoid the heavy depen- 
dence on time and money brought on 
by nay tracing. 

We r H be Featuring the definitive 
guide to 3D modelling and animation 
plus a follow-up to this month's feature 
with a report on the clash of the giants 
as Imagine and Real 3D 1,3 are put 
head-to-head. 


texture mapping but its animation facil- 
ities are far superior. 


State of ths art... 

Just recently the producers of Turbo 
Silver, namely Impulse, have released a 
programme that combines their earlier 
efforts with a touch of radical thinking, 
and as a result we have Imagine. 

Yet again the flexibility and opportu- 
nities of the program seem, on the face 
of it, quite daunting, but a closer exam- 
ination reveals a very powerful and 
intuitive front-end backed by a flexible, 
high-quality rendering system. 

The program allows the production 
of unusual organic forms, vibrant and 
exciting surfaces and theatrically orien- 
tated animation techniques, 

The editor, being a tri-vlew, stylisti- 
cally doesn't seem to depart from the 
norm, but the inner workings offer pos- 
sibilities that Sculpt 4D can't even hint 
at. Even the animation facilities make 
some of the other competitors seem a 
tad lacking. 


3D Professional 

3D Pro is a program that In ib present 
form doesn't break any rules but in the 
main merely tries to develop half-baked 
ones. Initially on viewing the packag- 
ing, looking at the supplied video and 
leafing through the J used to be a roln 
forest manual, you would think that 
Nirvana has finally arrived for the aver- 
— .m. rapter, 

. A fundamentally weak 
ct editor section and a 
painfully slow rendering 
system hold back this tech- 
nically over-specified soft- 
ware. Problems like the fact 
that its supplied infernal 
textures such as wood and 
marble are referenced to 
their origin and not to the 
object they are placed on, 
negate any serious anima- 
tion possibilities. 

The rendering, consider- 
ing the options available. 


still resembles at best 
a scanline snap- 
shot version of 
Sculpt with 
just a few 
textures 
thrown 
in, but 
It takes 
equally 
as long 
to render 
as 

does in its 
full trace 
photo-mode. 

Regardless of these 
criticisms Progressive Peripherals are 
shortly about to release a 2.0 version of 
the program which should address all 
of its shortcomings and add bump- 
mapping, proper handling of textures, 
more surface definition parameters, 
better editing and much improved ren- 
dering speeds, 

Hopefully, this should benefit the ray 
tracing part of the program, which 
demands faster algorithms because 
even though the rendering quality is 
high, the speed is not One and a half 
hours oo a 6BG30-bared Amiga Is noth- 
ing to write home about 

If the serious shortcomings are 
addressed, it could be that an excellent 
program Is about to join the widening 
throng. 


Real 3D 


Real 3D's initial release provoked feel- 
ings ranging from "it's crap" to "it's 
astonishing" , The truth Is that It is a 
true departure from the norm, not 
because of its tri-view editor, but 
because solid modelling has finally 
came of age and the idea of Boolean 
mathematics gives the user the ability 
to use objects as tools to shape and cut 
surfaces, 

Texture mapping with 


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33 


July 1991 Amiga Computing 



























Amiga Computing My 1991 


Q 

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34 


Andrew's Animation 


Studio 

Create your own cartoon capers with 
Andrew Forrest's superb animation utility 




I f you enjoyed our recent anima- 
tion feature and farcy yourself as a 
bit of a Chuck June, but would 
rather not raid the piggy bank for 
Disney's Animation Studio or DPaint III 
then you r re in luckl Andrew's 
Animation Studio {MS) is an easy-tfr 
use utility which allows you to create 
and play back animations to your 
heart's content. 

The program can be started either 
by clicking on its Animat ion. AMOS 
icon, or by typing 

« mtlTlLlTIII/AIIMTIilK <tETUIK> 
MH0I1.Z3 MtllMT I BIMBOS <IETUM> 

While in the CLl window left open at 


the bottom of the disk's Workbench 
screen. 

The advantage of the latter method 
Is that AS 00 owners can load MS using 
as little memory as possible, thus leav- 
ing more space tor animations. By load- 
ing AAS through the CU r users of 
unexpanded A5Ws will have BSk ram 
free for animations, but only 35k if they 
go through the full Workbench route. 

Ore other point to note is that when 
AAS is run from Workbench., and the 
user attempts to quit out of the pro- 
gram, it blanks the screen and crashes, 
ever though in every other respect AAS 
behaves perfectly well. If run from CU 
no such problem arises. AA5 is a PD 
program with a shareware option. In 


other words, if you like it and intend to 
use it, you should contact the author at 
the address supplied in the documenta- 
tion on the disk and send him some 
cash. 

Minor moans 

We'll have to come clean and admit 
that MS has two mi nor drawbacks. Tfa 
first Is that it can Only use black and 
white - no fancy coloured cartoons 
with this program I 

The second, and more serious, Is 
that it doesn't support DPaint's IFF 
ANIM format. Instead it has its own file 
format which means that your anima- 
tions will only ever run in AAS- 

This, however, shouldn't deter the 
user to any great degree. Remember 
that Andrew's Animation Studio is 


designed as an easy-to-use animation 
prototyper with which you can have a 
lot of easy fun, and that it is FREE (with 
a shareware option). 

Once loaded, the main screen is split 
broadly into two parts. The bottom half 
consists of two panels, the right hand 
foe drawing and displaying frames, and 
the left hand for zooming in and dis- 
playing the amount of memory avail- 
able to the animator. The top half is a 
bit more complex, but most of its gad- 
gets are fairly self -explanatory and most 
should be familiar to anyone who has 
used a paint package. 

Tools for 'toons 

Or the left hand side,, Clustered around 
the elephantine logo, there are nine 
gadgets which control the program's 







1 


m 


I 

I 

■ 

nation 
have a 

l (with 

is split 
in half 
t hand 
H, a nd 
id dis- 
■ avail, 
aif is a 
s gad- 
i most 
io has 


iroLind 
e nine 
jram's 


1 





drawing toots, 
all of which are accessi- 
ble at the dick of a mouse but- 
ton. 

The bon with the scissors in it is the 
Cut tod. By clicking on this, then hold- 
ing down the left mouse button and 
dragging the pointer, an area of the 
current frame can be cut out. 

This is stored in Mi's clipboard In 
memory until needed again, but can be 
pasted back down immediately simply 
by clicking the mouse button. The cam- 
era icon to the right of the Cut toot is 
the Copy function, and performs the 
same service without the need to cut 
anything out at the frame. 

This is very useful If, for instance, 
you have an object which 
appears unchanged for sev- 
eral frames. Using the Copy 
tool, you can simply draw the 
object once, then copy and 
paste It into as many frames as 
you like. 

The first icon on the bottom 
row Of tools is the Fill tool, rep- 
resented hen by a brush. It works, 
you'll be glad to know, in exactly the 
same way as any fill tool, except with 
this one you can use a pattern fill. 

Click on the Icon, then in the area 
you'd like to All, and it will be Ailed with 
whichever pattern is presently active. 
You can see the range of available pat- 
terns to the right of the tool cluster. 
The freehand drawing gadget is next in 
line, and Is easily recognisable as the 


pencil icon, fly clicking with the left 
mouse button on this Icon, you can 
draw freehand shapes in the time-hon- 
oured fashion. The gadget, however, 
doubles as an Erase function when 
clicked upon with the right mouse but- 
ton, making it ideal for small correc- 
tions. 

The next two gadgets are for draw- 
ing boxes and circles, and both have 
a double-up function as Ailed 
boxes and circles. To draw a 
simple box or circle, dick on 
the left hand mouse button, 
then drag the figure to the 
required size. 

To create a filled box or cir- 
cle, just dick on the right mouse 
button when selecting the icon, 
and your figure will appear Ailed 
with the current pattern. Mote 
that the circle device is also an ellipse 
device. 

This is a bit of a drag when you want 
a perfect circle as you have to judge for 
yourself whether or not it is slightly 
ellipsoid. On the other hand, however. 
It's quite useful to have both on one 
icon, so the lack of separate gadgets 
Isn't really a problem. 

The next two tools are about as self- 
explanatory as you'll ever get. The 


Straight Line tool and the Airbrush tool 
are illustrated by icons containing, sur- 
prisingly enough, a straight line and an 
airbrush. The last Icon, depicting the 
Paste faction, is a little more obscure. 

It is automatically selected whenever 
you use the Cut tool, unless you subse- 
quently choose another tool, but is 
included In case you want to paste 
down something several actions after it 
was cut out and saved to the clipboard. 

Get things moving! 

Moving on to the right hand side of the 
control panel, you will find AAS's con- 
trol gadgets. There are icons for mov- 
ing through and controlling the 
animation, loading from and saving to 
disk, and all the usual program options. 

The Arst function among these that 
you're likely to need is the one which 
adds another frame to your animation. 
This Is achieved by clicking on the paste 


gadget with the night mouse button to 
bring up the paste menu, then select- 
ing Insert a new frame'.- Clicking in a 
similar fashion with the right mouse 
button on the Cut and Copy gadgets 
will bring up, in turn, the Cut and Copy 
menus containing many vital frame 
manipulation options. 

The Disk, Miscellaneous, and Play 
menus are accessed with the right hand 
button from the disk icon, the one with 
the question mark, and the cine-camera 
icon respectively. Between them, they 
offer as many options as the user could 
wish for in the way of standard pro- 
gram controls. 

Ghostly Onions 

In addition, MS has a 'ghosting', or 
'onion skin r feature enabling a faint 
image of the previous frame to be 
viewed through the current frame. This 
is an invaluable tool because by using it 


Tune-Of-The-Month: Kingsize! 

Author: S#o(HoNand 


You bet it's Kingstre! This 1 03k tune 
utilises fifteen samples to achieve a 
smooth jazzy sound totally unlike 
the run-of-the-mi sequenced tunes, 
Kingsize is another fine example 


of the sort of quality music you can 
create on your Amiga with nothing 
more than MED (from our coverdisk) 
and a few disks of PD samples. Oh, 
and a lot of musical talent as well! 


How to use The Disk 


First pi all, you must make a back-up copy 
of the coverdisk. To do this, boot-up with 
your copy of Workbench, then double click 
on the Workbench disk Icon, followed by 
the Shed! ortU Icon. Now type: 

DISKCOPY FROM DFfc TO DM: 

□f. (f you have An extra disk drive, pul a 
Wank, formatted disk in DFI; and type: 

DISKCOFY FROM DFfcTQDfh 

Follow the on-screen prompts until the 
copying procedure has ended, then put 
your original disk away in a safe place. Now 
switch off the machine and wait for 40 sec- 
onds before re-hootirig with the copy. Wait 
■until the CoverDlskl 7 Icon appear*, double 
dick pa. it and away you go. 

That's all you need do to make a 
straight copy of the entire disk. However, 
you may also want to to copy individual 


programs from your copy of the coverdiik 
to a separate disk. In this case ensure that 
you Fully understand which related files 
need to go with it. 

For example, ill or the document Flies 
on the disk require that the text editor 
Pftpore Is (h the current disks C; directory. 
Therefore, if you copy the docs its a new 
disk you will also have to copy Pfmore to 
the new C: directory before you can read 
them. 

Some of the smaller pots will not have 
been crunched, so for these you need only 
change the tool types on the icon's info 
screen to reflect whichever text editor you 
do- have -on the new disk, 

As a general ru’-e, you should carefully 
read the documentation lor any program 
ytm copy tram disk to disk. 

This can save a great deal of messing 
about and can help you avoid all those 
infuriating error messaged 



m 



~7\ 



35 


|uly 1 Amiga Computing 





a 

a: 

UJ 

> 

o 

U 




the animator tan tFace the path of the 
animation- from frame to frame, and 
ensure that the movement is smooth. If 
it annoys you. It can be tunned off by 
pressing 'G'. 

It should be clear from the wealth of 
available options just how well pro- 
grammed Andrew's Animation Studio 
is, and how much thought has gone 
Into its creation. With not a single 
important feature missing, and several 
neat extra touches into the bargain, the 
program never fails to please. 

From appealing, well-designed front 
end to easy-to-use animation tools, 
Andrew's Animation Studio is a 
toverdlsk classic. 

Tripppin 

Author: Paul KSenitx 

Tripppin b another game based around 
a gckMike board. In this case, the play- 
era attempt to move around an eight- 
by-eight square board, passing each 
other in the middle, until one of them 
ends up on the other's starting square. 

The cunning thing about this game, 
and that which gives it its infuriating 
appeal, is that each square contains a 
randomly generatedi pattern, of arrows 
pointing in the directions your oppo- 
nent can move (tom his or her present 
square. 

This feature means the game 


Jrifipin cm W very 

becomes a tactical struggle as each 
player tries to move closer to the objec- 
tive while at the same time hampering 
the other's progress as much as possi- 
ble. 

Game options from the pull-down 
menu allow for one- or two -player 
games, or for the computer to play 
itself. You can also take back a disas- 
trous move or have the computer sug- 
gest the best course of action in the 
best traditions of "if you can't win - 


cheat!", and there are nine difficulty 
levels to choose from. 

The game defaults to level three, 
which is a fair test of skill, and can be 
made progressively more difficult until 
one reaches the keyboard-thum ping- 
swearing stage. In my case, this took 
about ten minutes, but then I've always 
had a low threshold for humiliation 
dished out by an impassive silicon 
swine, 

Don't just take my ward for this 


game's ability to make you hate your 
computer - play it and find out for 
yourself! Wow, where did I put that sol- 
dering iron... 

InlayMaker 

Author Mott fronds 
InlayMaker is a utility which prints out 
cassette bo* inlays complete with a list 
of tracks for each side of the tape, and 
fold lines matching the standard audio 
cassette box. You will, obviously, 
require a printer to make use of this 
facility. 

InlayMaker runs from Workbench 
and will co-exist with other W8 pro- 
grams without fuss. To use it, simply 
type fn the title for Side A and the list of 
up to twelve longs for that side, 

Next, switch to Side B by clicking on 
the box at the top of the InlayMaker 
window or selecting it on the pull* 
down menu, and type in your song list 
for that side. 

Once you are happy with the Inlay, 
you can save ft to disk or send it to the 
printer for a hard copy, providing you 
have the correct printer driver and re- 
lated Res on your disk as shown in "How 
to use the disk" (see previous page), 

The coverdisk's DEVS:print«rs direc- 
tory contains the Epson*, EpsonXQld, 
and EpsonQ Workbench printer driven, 
so output should be satisfactory on 


Hucrtiare U wither frb!Fa-u lilr ■H&rr, Lttf eft- tt-it f-TJnts 
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to sJibh the tetri Mi to sbm>] 1 it wttlit ®ut udI n#il^ ebtF+Isp, 
Hudflire is aJri> able to trfr&ll my mistily it yen nant it tp’ 
TueUiW’itDi'e. tbirr are tMianris te fhteii twr strums ina to itiat 
tb* tea*, ffacmuK nil] run m m mn* ttoihn it a FAL, 
MBC, iwsm «p mv id fftare, E*raus* ffudtinre t street 
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Itcatisr MitcfHpi'p is jurt tetter 
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■s, hutJhwr instead. has K t and b,n!4, 

.itlit, L '^i-Tl jr.n jrdlLWjli text. Inlile «anv jtbemkj 
liucWlaPE uses toe Forri tliivTVet (nth KfrfFwt if it s an 
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hurt# ore 1 is ideal to iisjlav lens touts. flir test is toadtfl 
EiHultarienosIu hIuIe it is uirflivM. That 3^E r|i 
reading tie first pipe., the rest it the tout if toaflrd into wmy 
arJ vtu'i-e able to wve ttoaugti the to:-ri quickly then itltoMit 
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MuchMore_PP 

Author: ffkHfo( Sfdwrt 


The original MuchMore was designed 
as a program for displaying and print- 
ing ASCII files which would offer 
smoother scrolling and several more 
features over other ASCII readers such 
as MORE (from where it gets its pun- 
ning name). 

As such, MuchMore was quite a 
success, its sheer smoothness winning it 
a lot of fans, and it became the 
Standard text dis player an Fred fish 
disks. 

There remained, however, one seri- 
ous drawback. MuchMore, m common 
with most programs, couldn't display 
text files crunched using the single 


most popular crunching program, 
PowerPacker. 

For this reason, PPMore became 
much more widely used on PD and 
Cover Disks such as ours. Written by 
Nico Francois specifically to comple- 
ment PowerPacker, and distributed 
with almost every PowerPacker disk, 
PPMore had little serious competition 
until now. 

MitchMore_PP is Identical in all | 
respects to MuchMore, other than its I 
ability to read PowerPacked files, so we 
have included the documentation for 
the original program. 

At first glance, this is a rather large 


MuchMore Command List 


Space or left mouse button: Slops or restarts 
scrolling. Pressing space at the end of the text quits 
MuchMore. 

Backspace or right, mousebutton: Stops or restarts 
backwards scrolling. 

Up/Down or 2/8 on the numeric keypad: Scrolls one 
* line up or down. IF you press these keys together 
with the shift-key you can start and stop fast 
scrolling, ALT plus these keys scrolls one page up or 
down. 

PgJp/PgDri (numeric keypad): Scroll up or down 
one page 

F (find): Waits for a string to be entered and searches 
for this string starting at the topmost line currently 
displayed on the screen. 


T (top) or HomerMoves to top of text, 

8 (bottom) or End: Moves to bottom of text 
N (next): Searches for the next occurrence of the 
string entered with T. 5ee above, 

P (previous): Searches fo the previous occurrence of 
(he string entered with T, 

G (goto): Opens a Window with an integer-gadget. 
You can enter the number of the line that is to be 
displayed. 

Shift + Alt + O (printout); Prints the text. Note that 
once printing has started, there's no facility for stop- 
ping it. 

W (write): Writes the text that's marked between the 
text markers that have been set with FI and F2 to a 
fi le or to PITH when you accept the default filename. 


Shift + Fn: Shift plus one of FI to FI 0 sets a text 
marker at the current position. 

Fn: Jumps to the text maritsr #n that's been set with 
Shift pkn Fn, 

L (load): Opens the arp-file requester and loads a new 
text This command only works if the arpJibrapy is 
present In the current libs: directory (which it is on 
your covendlsk). 

HELP Of H: Shows all MuchMore Commands. 

ESC, Q, X or 5 on the numeric keypad: Quit 
MuchMore. 

5 (sleep): Closes MuchMore's Screen and waits until 
left ait plus ESC is pressed to bring up the Arp file 
requester. It is not possible to send more than one 
MuchMore to sleep. 






most comment 9- and 24-pin printers. If 
have problems with the printed 
inlay, the fault almost certainly lies with 
the printer driver or the printer Itself. 

For example, the program expects to 
pTint in condensed type at eight lines 
per inch using standard Workbench 
preferences settings, However, 
Inlay Maker will automatically set the 
preferences itself when printing, so 
there's no need to mess about with 
them other than to select the correct 
printer driver- 

just make sure that your printer is 


supported by a standard currently 
selected Workbench printer driver, and 
that the printer is capable of printing 
condensed text. The vast majority of 
printers are capable of condensed print- 
ing, so this shouldn't pose loo much of 
a problem. 

We printed the inlay shown here 
using an Epson compatible Panasonic 
9-pin printer, but it might just as well 
have been a Star LG Q r Citizen 1 2QD, 
or one of the other popular models. 

If you're heavily into the idea of 
printing out your own inlays, It might 


file, so in case you feel pot off, I'll cover 
some of MuchMore's most useful func- 
tions. 

Hard copy made easy 

The first thing you might want to do Is 
to print out the documents you are 
reading with the program, and 
Much More has a function to enable 
simple printing, To print from the pro- 
gram, however, you must have both 
TYPE and RUM in the C: directory of 
your system disk, as MuchMore creates 
hard copy through the use of the CLI 
Command 

TTFE 'CflUfllM* T-D flTi 

and RUN so that printing lakes place In 
the background, 

This means that you can start a doc- 
ument printing, then read it as it prints, 
or quit out of the program and get on 
with something else white the printer Is 
busy. We have included the relevant 
commands on this month's coverdisk, 
so you should be able to try the print- 
ing facility for yourself. 

Text Control 

MuchMore a very flexible in the way it 
handles text. Included in its command 
set are the usual serdfing options 
“MuchMore Command List" for the full 
list of commands), but in addition you 
gel one or two special extras. 

The find facility, for Instance* is a 
boon to anyone using MuchMore on a 


long document. By hitting the 'F r key at 
any point, the usir can specify which 
word or phrase the program should 
search for, then search forward and 
backwards using the N(ext) and Previ- 
ous) keys. 

Mo-re advanced, perhaps, is 
MuchMore's ability to print out what- 
ever small portions of text the user 
selects. For example, If reeding the 
MED documents, which are extremely 
Jong, the user might want to print out a 
summary of the keyboard commands, 
Rather than print the entire document, 
he or she can select where the printer 
will start and stop by setting text mark- 
ers using the shift key and FI to mark 
the start and to mark the end 

position. 

The pages thus selected can be out- 
put either to the PUT: device (dr print- 
ing, of to a file as specified when the 
W(rite) command is issued, It’s a little 
difficult to tell exactly what text has 
been, selected by this method, as it isn't 
delimited on screen, but with practice 
toe user should be able to chop pieces 
of document out with ease. 

The Gfoto) function is also quite use- 
ful as It allows the user to specify 
exactly what line to go to and saves a 
lot of scrolling through documents. Ifs 
not as handy as the PPMore Coto% 
command, or a fast-dragging scroll bar, 
but it does the trick nicely, 

You can call the MuchMore com- 
mands at any time from within the pro- 
gram using the "If key. 


be an idea to get in touch with a local 
stationery or printing firm. Either of 
these should be able to supply sticky 
labels of the correct size for cassette 
boxes. It would then be a simple matter 
of printing your inlay directly onto a 
label. 

Bear in mind* however, that 
InlayMaker's inlays are designed to go- 
on the Jrtsrde of a cassette box, so 
attaching the sticky label could become 
a sticky problem! 



Think you can do better? 
Want to be famous? 


We are always 0° the lookout for new quaity 
Amiga program for the eavecOUk, If yea thr* 
you havo written someth*^ good enough tor 
ath»s iu shore and enjoy, send It in and 

we ll have a look. 

The Amiga Computing oaverCtbk l* uted by 
ItiOUSU ndE. af Amiga owners every month In 
place* a* over the wo«ld from New Zealand to 
the U.SA, to If your sUsmfeslon And* Its way onto 
the cfcfc, yOu MOW be famous I 

Please make lure you lleh AIL WortCbanch 
and Other tiles necessary taf the program to 
work- Feel free to design your own Icon* for 
props which run from Workbench, but pleO» 
don't mr*e them too big. 

If you ensure your program Is a* ccmpaffcle 
<b possible wttti o wide range of Amiga*, tt wH 
Obtt stand a better chanc* Of pUsloatton W* 
are especially Interested In programs designed 


to work with rtve A3CC0, ^though It they wot 
orfly wtth the new n-VKlVhe they! have Id 0 
quite small. 

We are prepared to pay out current rates ft 
Ortglna: work which hasn't been- dlrtflbufed i 
any other way and Which has not been pul I 
ihsq rninto domain 

If YOU Wfch your pro-am to be released c 
shareware Of freeware we will be happy t 
publish It. but wOJd. Of course, be happier 
we’d been fjven It flraH 

Your submission MUST be accompanied w« 
me submlfiiona form, a copy Of It, or □ 
Oecbaratkxi to the same effect. Pleqsa supp 
yC*xtLi name oddtaW and- phone number 
WO cannot undertake to re-tun disk* Jen" < 
ut as me volume of submissions make* IN* C 
Impractical exercise. 





Daytime phone .„.,.,_.„..frtfiino fmcne- 

SubmUSon name ktsntatan T— 


You must sign this declaration 


the material an iN* disk Is mine. I didn't steal |i front senwone etee. It hath t been ptWm 
beSOta and I haven't submitted tt elsewhere because 1 want Amiga Computing la pubfeh « 
understand that by sUorrtlllng my wart to Arrwpc Computing and sJflnhg this declaration i an 


0Mng ftj ccpyright control to EurOpfOS Fubfcatton* IJd, 

I urvjerstand that If my MJmbaon Is bought by AttiQQ Computing I wlH be pcXd Ih e Cur- 

■ ^ ' 111 be rosponstie tar any powMe r-gcTVT 


appfcabte rate. I know what copyright mean* and I -/. 
artshg from fcxeeeh af tt by Eu-Opresa PiJolcdttans Ltd as; a result at UJlna my xixYfeHcn. 


Peel jfltJuriUOm&stons 

A COPY OF TmS FORM tO; 


Stoned . — Stevie Kennedy, Amiga Computing. 

CavecDfc* Submission*, EuropaHduse, 
Date Admgtani Park. MoCdesAeid . SKI 0 aNF 


COVER DISK 





Amiga Computing July 1 991 


f 


38 



Commodore Amiga A500 

PRICE CRASH 

£299.00 

inc VAT & Delivery 


☆ Includes: 

& Amiga A500 51 2K Keyboard 
> Built-in 3.5 DS/DD 1 Megabyte Disk Drive 
Latest UK spec Kickstart 1.3 Machine 
tV Workbench 1 .3, Extras 1 .3, Amiga Basic 

# 4096 Colours 

☆ Digital Stereo Sound 

* Speech Synthesiser 

tV Notepad Word Processor 
& Mouse 

☆ TV Modulator 

& ...and all leads to connect to your TV! 

LIMITED STOCKS! - ORDER EARLY 

Credit Card Orderline Telephone (0908) 378008 

All major credit cards accepted! 


DIGICOM 


Unit 36-37, Whartside, 
Fenny Stratford, 
Milton Keynes, 

MK2 2AZ 


Callers welcome el our showroom - Wharfside Is opposite the Bridge Pub on the AS Watling Street at Fenny Stratford 






The New 1 Meg Amiga From Digicom 


tikiwing The Huge Success Of Our F-19 Digistar Offer, We At Digicam Are Proud To Present The Meanest Pack Available Fnr 
The Amiga A500. This Unheal able Deal Now Includes Commodore's Screen gems Pack PLUS the A501 RAM/Clock Upgrade Plus 
Our Very Own Exclusive New Arcade Smash Hits Pack And 'Hie Chart Tupping I Megabyte Version Of Kick Off 2! 

Iiu I tides: Amiga A500 Computer 512K Keyboard PLUS A50J 5I2K RAM/Clock Expansion Fitted To Give 1 Meg Memory Total 
• kuilt-in 1 megabyte DS/DD Si” Disk Drive 9 Multi-Tasking Operating System 9 l atest Kickstart And Workbench 1J 9 
superb 40% Colour (Graphics # Speech Synthesis # 4 Channel Digital Stereo Sound 9 Notepad Word Processor 9 Commodore 
Mouse Plus 3 Owners Manuals 9 Amiga Basic Program Language • T*V Modulator And All Connecting Leads And Cables 

Plus This Great Software : Sbadow r Of The Beast 2 9 Days Of Thunder 
l Back To The Future 2 9 N ight Breed 9 Deluxe Paint 2 

Plus Exclusively to Digicom 

Bring The Atmosphere Of The Arcade To Your Home With The 
Arcade Smash Hits Pack From Sega*! n cor porting Five Of The Most 
Exciting (fames Around l 

T “ r c A ' ien ° ut Shinobi After 

Blade Syndrome Run Burner 

Plus : A High Quality Microswitched Joystick, 

Amiga Tailored Dustcover, 10 Blank Disks And 

Disk Storage Box, Mouse Mat And 


500 1 

ggk" I 


4 JOtttl 
ASfW 


Notice : The Memory Upgrade Supplied^ dfi "nt1<r(lfter Is The 
Official Commodore A50I Ram Expansion Worth £99*00 ANV 
Alternative Expansion Unit Will Invalidate Your Warranty 


THE GAME 
OF THE 
YEAR 


Complete Package Price Only £399.00 




Call Our Credit Card Order tan* 

And Quote Ymir Credit Curd Details To Our 
Helpful Stilts Staff. We Accept ACCESS, 

EUROCARD, VISA, MASTERCARD, AMEX, 

BARCLAYS CONNECT, SWITCH, and 
LOMBARD CREDITCHAKGE. 

By Mail: 

Simply Write |3i>wn Your Order 
And Post tc To LI s With A Personal, Chnfue. 

Posi-al OnJer. Bank era Draft Or Butldirg 
Shifty Chetjoe Made Payable To 
Computer Servict* Ltd", 

.Pternrw* Pkn.p*'. k'.'jjrr Ttar To (.Imc Betwt Ufespdi.li! Next Day Centner Delivery At £5,00 Butra 


15(H) System Only 

£679.00 

1500 System With 
Philips 8833Mkl I 

£909.00 


Phone: 


The New Amiga 1500 Is Here ! 

The Ultimate Persona] Home Computer Designed To Cover Every 
Computing Requirement .From Business To Leisure Ant) From 
Design To Education 

Includes : 1500 CPU with One Megabyte of Memory : 

Separate Keyboard : Additional Disk Drive 
Optional IBM Comparability 

Slots Plus This Great Software 
PLATINUM EDITION 


DELUXE PAINT 3 


THEIR FINEST HOUR 


BATTLE CHESS 


S/A/C/7 Y+ 


TERRAIN EDITION 


POPULOUS SPECIAL 


3 Meg Amiga Scrcengems Pack (As detailed in the above offer) Plus 
The Superb Philips CM8833Mk2 Multipurpose Colour/Stereo 
Monitor DO 

I’™? AmJjja-tUt.V loud And Vfuniimr Dust Cover V.J O * UU 


l Meg Amiga Scree ngems Pack t As defalk-d in ihcabovnifTm PLUS 
Philip* ( ’MHH 33 Mk 2 tt'iiloor/Sicreo Monitor) 
star LC 200 9 PinCatour Printer) £Q /IR Oft 

Free Primer Dint Cuwr & Leu d <**&&& 


HOW TO ORDER 


Phone Our 24 Hour I lot Line 

(0908) 378008 

K Lines Open 
Fax (0908) 379700 

All Major Credit Cards Accepted 


Visit Our Showroom Open Mon-Sat 9, fX lam-5. 30pm 

DIGICOM 

36-37 Whartside.Fenny Sirallord, Walling Si reel 
Milion Key nds MK2 2AZ 

Wlwisiik U OnfHTscic The Bndjtc PutoQn ‘I he A5 Wanting Street 

H.H. WMfe Win I In Awpr g**m HAUfe 


-V Digicom Offers You A 

,Y Free Utitiilo^iiu (With All Orders t 

X RcytiLu New'sklicrs Ami Sfxvid Qflm 
X 12 Minn! It Guitniitiuo On All Pmtlucl 
X 3t)diiv RufikiLL'inujil Ol" puult> Pmdutl 
X Ti'diHkal I Eul pi crN,- 
X Alt I'mdutl! Tuslud Elultire Despatch 
.V Price (VPmdiiLi Mutch 







Amiga Computing |tily 1991 


r 


40 






DAY-BY-DAY 


CREDIT' JNE 


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INTERNATIONAL 


WBerious software at a sensible price 


AftsWIware written in the UK. Prices include VAT & P & P {add £2-00 foreKpor!) 


Distinctly Digita 

Cleverly written and always favourably reviewed in the press, 

Digita produces a range of powerful, low cost software for the home 
and business user. 


DGCALC 


Tha rulftlt infl mal powerful ipr&KHlwHrl iii Tri 

pf« win 512 ttmm by M Wlomm, fltinnflyou uO & 
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program iAiJtarty9i«igft a j! Bong SillW menu, « 

craVirnwri dri«n you IIM ahloM AHrc l»"3 H wrfrin rtitfiinw 
- ■fn.'Ofl rl ycHj iwnrar irt*d l9pfM&h*dE*hirB Sameol 
t*lBlUir«a which maM fl BUth flWd MM ara IK uporftng 
& ASCII 1fI«Uk ifiifrfl* Jfrcn *itti ortiBT [mgrim. **ustt** 
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d you anor NMdW 419<Hj IM miilmjp-Of prffl labd! gfti 
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FINAL ACCOUNTS 


ft» program will lain mtoffflflilon preparer: by Cashboo* 
Canrdier and pretax a-Mjmploti Hi <* acratf* Wkrtng 
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tonictV? Pldl your QWMai with *100. Tri msrvdf iy*n 
program dll CBROlahJ yb^ inn art It? liabil^ & !■■ years 
maudedl Bd) peoude partrenf laftB BtWJl your In pcsbOft 
you c*n pirtanr whal fl?' cafcdlhon todutortr wtiff Id 
minimne raj lt< liBtd-*y bilKtBieprOOiartVinlleiMt* 
you m Ihinp wch # * you are A hWf«l man. wbel'af 11 
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The great 

AMIGA 

COMPUTING 


GRAND GRAB 

Introducing 

a great new way to 

win EVERY MONTH 

with Amiga Computing 


The Prize 



Our cover story this issue takes 
a close look at ray-tracing, just 
one of the many applications 
that benefit from the added 
power offered by processor 
acceleration. 

With the SSL A5 G00/20 
your Amiga 500 can blister 
along at 20mhz, that's 
almost three times faster 
than a standard Amiga. 

The A50QQ is simple to install plug in 
power. You will notice the performance difference 
within minutes of opening up your machine and slotting it in. 
Amazingly some Amiga software will run up to 7 times faster than normal 


How to win 

Winning couldn't be easier l 

Simply keep this copy of 
Amiga Computing In a safe 
place until next month. 

In August's issue we will pub- 
lish a selection of GRAND CRAB 
winning numbers. 

If any of the numbers printed 
match the one on this the front of 
this copy of Amiga Computing , you 
are a winner! 

The first three GRAND GRAB win- 
ners to call our special hotline will 
win an SSL A5G00/20 accelerator 
card. All remaining winners will collect 
valuable software and subscription 
prizes. 


‘Gitiitr 



Amiga Computing jiity 1 991 




it in real-time 
. . . and in 
COLOUR. 




Step into the real -world of real-time AND colour: 

No need lor a perfect freeze Irani* VCR! 

No need for a colour splitter! 

No need for a colour whec 1 ! . , h , 

Perfect pictures from a moving colour source a) |usi the touch of a 

button. 

Wjrh Suoerfic and CotourPic you can 

* GRaT? frame from a moving picture in 64,000 vibrant colours. 

± SAVE and display pictures in over 32 ,000 colours. 

+ ENHANCE your DTP skills with a wide range of built in 
monochrome tools. 

* INTERFACE direcily wilh the AIM image processing software to 
use its wide range of powerful image processing loo Is, 

* CREATE pictures for use in image data bas^s. 

* CREATE A picture which can be loaded into your favourite art 
package ... Deluxe Paint, Photon Pa ini Digipainl . ■ 

* PRINT to your colour or monochrome printer, 

* SEE your SCULPT images as you have never seen them before! 
Use SlourPk or SuperPic as the ultimate SCULPT display 
device! 

+ DIGITISE images in HAM, interlace and overscan modes, 

* MULTI-TASK safely wiih your other software. 

CnlourPiL - a real-time colour video digitiser for the A50U. A2000 
and A 1000, . wji _. 

NEW recommended retail price 1347 plus VAT (£399 me, \- 
SuoeFPic - a real-time colour video digitiser foe the A500 and 
aKSd including a superb quality genfcck for the discerning Amiga 
user, 

NEW recommend ed retail price £434 plus VAT l£W inc- VATj. 

Colon rPk and SuperPic can be obtained from selected Ami^ 
dealers or direct from ]Cl - Tor your tree nhow disk of pictures 

contact Carolyn on 0®92 7S 791. |— 1 ™ 

nw 


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JCL BUSINESS SYSTEMS LIMITED 

lick House, Wadhurst Road, Frant, East Sussex V 


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Our VIDEO DIGITISERS are REAL-TIME and 
COLOUR. They CRAB a FRAME as fast as 
a TV camera can provide it, PLUS - they 
include a live framestore output for 
connecting to a second picture monitor or 
even a TV set to simplify focusing and setup 



I 


I 







Ptevtews. 


W)e ,dMu' onV 




Psygnosis 

R&n egade/Mindscape 

Mirror Image 
Code Masters 


Eye of the Beholder 
Worth and South 


3 defender of the Crown 


Digital Integration 
Mirror Image 
Mirmrsofl 
Digital Integration 
Micro Value 


%%YSHOP 


Activate cheat mode by hitting Page 71 


Compiled exclusively for 


5 

Dhutfc Rock 

Core Design 

£25.54 

15 

Killing Cloud 

6 

PGA Tour Golf 

Electronic Aits 

£25.99 

18 

Sherman M4 

7 

Miami Chase 

Code Master 

£7.99 

17 

Ninja Rabbits 

8 

Lemmings 

Psygnosis 

£24.97 

IB 

Speed Rail 2 

8 

Supercars 2 

Gremlin Graphics 

£19.99 

19 

World Class h 

10 

Monkey Island 

US Gold 

£29.99 

m 

Treasure Islan 




Amiga Computing July 1 99 i 


BYTEBACK 


Ring us now! 0636-79097 we re programmed to help 



DISK PRICES 


All disks guaranteed virus freel 

l disk El .99 

hsks + file bo* £ t5.99 

2G disks + hlfl banes £24.99 

Prc-es are inclusive, nothing to Odd 1 


THE BEST OF THE PUBLIC DOMAIN! 


ALL UTILITIES ■ SND. SOUNDTRACKER ETC 


AG, GAMES 


AG. 01 Star Trail; superb gamo based on 
TV senes. Fealuring superb digili&ed 
■graphics and sound 1 (2D-MB-3 disks) 
Ad.DZ Various; Gravwara, Jackland, 
Paman, OlheSo. Empire. Hanoi 
AG. 03 Star Trek (Agation|; Strategy 

f ama by Tobias Ri£hl©r. Germany's No. t 
retkerl Engirab version (2D-2 disks) 

AG. 04 Monopoly; lull version of the 

classic property tracing game! 

AG.05 Pacman 07; Multi level version or 
Ifns addiclive arcade classic 
AG. 06 Various; CoEmornids, Amoeba, 
■Crazy Eights. Blackjack, Backgammon. 
Daleks, Yahtzee. Slone Age, Ratmaze. 
Klondike, Keno... 

AG-97 Bwircf and Card game©; duetto, 

Othello, Klondike and Cribbage 

AG, 09 Puzzle Maker; jigsaw puzzles frpm 

IFF files. Plus puzzle pro 

AG. 10 Space invader*; Arcade classic 

version 1 Plus Lander, Amoeba... 

AG. It Terwilt; eaeebont Shareware Spoils 
srtnuletion. (MB) 

AG. 14 Flastho-ibor; Boulderdash style 


game. Almost commercial queinyl 
AG. IS Pi E 

inclmjrw . 

AG. 16 Castle of Doom; Adventure gams 


AG. 15 Paranoid game: Arkancud Style 
including a screen designer 


i grappas - beginners level 
AG. 17 ST Bash: superb Space Invaders 
inspired sboot-em-up where the aliens are 
Atari ST ralaled sorties" 

AG. IB Golden Fleece; Superb Intocum 
alendard adventure. Train; design a railway 
wilh 2 trains' Tron: 2 player light cycle 
game. Plus: Slar Fleet, Kamikaze Chess, 
Tijnibling Tots. . 

AG.22 Return to Earth; Elite style space 
Lrading game with ©ncellBnt graphics and 


digsfieed sound 
A.G.2 


.24 Grip: Arcade quality game with 
dlgdiswf sounds and smooth spmeal Plus: 
China Challenge. Super Gridder. FflMMf. 
Air Ttaiflc Control Sim., Mutant, ring 
Pono... 

G.26 Zero; Ultima style role play. Plus: 
World: Infocom type adventure, Dal6k&, 
Cainsto, PUn; Ponioon.. 

G.27 Slar Trek (USA); Space Strategy 
game, Csp-liun in© u$S Enterprise and 
repel Klingon attacks! (2D-MB-2 disks I 
G.2S Duattio; Teirls Style. China 
Challenge: Mah Jong based puzzle gem© 
breaker, breakout slyte with screen 
designer. Plus Asteroids version... 

G r 29 Chess; Superb m jii teatured version 
with variable level of play. Tiles; unusual 
Shanghai version. Battleships; groal 
implementation ol the classic pencil and 
paper game. Tetris Two; 2 player puzzle 
game 


AU--Q1 Jflzzbench; Workbench upgrade 
with many indispensable Ja a lures I 
Includes: show hidden Tiles, show as taxi. 
Show devices, alphabetise.. . 

A U K UEd'l; t jtcallenl file editor, a vast 
mpravemerri on Ed! 

AU.Q3 GL Emulator; plus 2 dala disks 
packed with tiles Supertil (3 disks) 

AU.04 Amiga Spell; Spelling checker, 
compatible with most word processors, 
AU.oa Various; Starched: 600 stars A. 
galaxies TXE0 editorlward processor 
Paramait: personal me manager.. 

AU.09 Midi Tools; Midi keyboard, live 
octave, mouse operated keyboard.. 
ptOflChanged; change rnrdi chennala etc 
AU.10 Graphic Utilities: FontKker, IFF 
carruerter, patetle convenor., boot Utilities 
boot ©k I, bootup. Plus: Memchsck. 
Dtsksalv. dragpack 

AU.11 Slarohart; Astronomy program 
giving positions and movemenis of all 
major consteHallorta 1 

AU 13 Vieicalc; Superb lull matured 
Spreadsheet with manual an disk 
AU.14 Various; Amcat, cataloguing 
system, Iconiype: change Icon type 
recoverable RAMdisk, spell checker, black 
book; memo pad. DX synth voice library. 
Classic Cave adventure. 

AU.15 Dap* intro Maker; create demos 
with this user friendly package 
AIM? O Copy; excellent disk copier 
similar 10 the full priced X Copy, very 
effective *n Nibble mode! 

AU.10 North C; complete C environment 
fpr the Amiga!' Amazing value! 

AU.19 $40; Workbench replacement wrtti 
easy Tile handling, improved D Mouse 
window conlrol and many more features 
AU-20 K.a. The Virus; virus detectors and 
killers! includes; Virus it 4 1 . Berserker. 
BBGhampon. Fted .Alert.. 

AU-21 Avoiding CLI; lots at useful utilities 
otherwise only Obtainable 1h rough CLI; 
FixDisk. Quick Copy, PopDlr. DokOpti... 


AC. CLIPART 


AC ,01 Deluxe Paint; Ids ol quality 
pictures in low. medium & higfi teS. 

AC, 02 Psgeaetter Art; Animats, food, 
computers, fantasy, holidays, music, 
people patterns- 190 's of pictures 
AC. 04 IFF Alphabets; 30+- seroons ol 
prPlessi&nal quality character sets plus 
marble and wood Surfaces. Ideal tor 
headings, logos, titling... 

AC . 05 Animals, Anatomy. Buildings 

Cbrislmas. Construction. . 

AC. 06 Cartoons; Comic pictures bl 
people. animals, lurwiy objects , 

AC- 07 Holiday a, home, flags, flowers, 


AH. 91 Adventure Game Solutions; 

More man 100 including: Dungeon 
Master. Future Wars, Ultima 1 lo 5, 
Sierra, Inlqcom, Bards Tala. Zak 
MacKracken, Maniac Mansion, 
Rainbird,.. Every adventure players 
dream! \2 disks} 


SNQ.01 Sourdtracker; Four versions of 
Ihis favourite music Creation program 
SNiD.OZ Bound tracker 4: a Hern a live 
version 4 instruments disk. (2 disks; 

5HD, 03 Sound Monitor; 79 demo swtes + 
instructions in this superb sound package! 
Extra ram and drive useful. Pfus: 
Sounrftr acker fils converter! Plus: 
instruments disk. (2 disks) 

SHO.D4 MED Music Editor; Soundtracker 
style music creatorl Easy to us©! 

$71,01 to STI.Ofi Inalrumenl samples For 
Soundtracker Or compatibles. 3 disks 
packed wnh 190's ot digitised samples! Buy 
any one disk Or ©II 0 lOf Oflly 99.99 
StS.dl Sampled sound effects to use 
instead ol instruments! 

5 TS. 0 Z Longer sampOes, many from films. 
Slar Wars. 2 Ml . Radars. . 


AE. EDUCATIONAL 


AE .01 Blackboard Maths. Concentration 
Colourpad, Cal & Mouse, Galaclic WPrm 
Animated Poim&rs, Shark, ,jAg& 5-0 
AE.Q2 Spallguiz, Wheal of Fortune, Tug o’ 
Word, Flower Garden, Stepping Stones, 
Moths lest, Puppypi* lAg© $+) 

AE.03 Fraclals, Desktop Calculator. 
Function pi Piter, EvoMion (Ag© 11+1 
AE.04 Gravitywell, Weatherman, GravSim. 
At fieri,, i Age 11+) 

AE.QS Wndd data bank; CIA world map with 
poliltcai boundaries, view from anywhere, 
any height! Plus: 3D Plot. Calendar Factory. 
Shoricck (Age n + t 

AE.99 Talking SpaINng Tutor. Speech Toy, 
German Language Test. Study Fite Curd 
System, Globe, Elements, Geotima, Text 
utilities (2 disks) (Ago ir+) 

AE.D7 Educational graphics: Technical 
illustrations; Art. Biology. Geology 
A3tronomy...some animalad fee e 


i pumping 


heart in the Biology section, includes 
viewing programs. Or \oi 
etc. (Age 9+1 


L Or lead into Deluxe Paint 


AC- Ofl Music, people, places, school, 
religion, symboits. weddings 
AC, 99 Signs; titles, logos, heading©, 
spans, athletics, bowling, boxing, cricket 


racing, football, fishing, horses, skiing . 

AC ,10 Teddy Bear*; Cute pictures - ideal 
tor presonl labels, greetings cards ol just 
for tun 

AC-ll Mlghlclub, clowns, dancing, vintage 
cars, bikes, boats, office, computers, 
industrial... 

AC 12 CdOUf; occasions, transport, signs, 
electrical, architecture... 


AF 91 Cosmopolitan: Rangers. Pelgnet. 

Avsnl Guard, Aldotis, Celtic ale... 

Af .02 Fancy; Hollywood. Park AvenuO. 
Broadway. Camelot. Courier, Ham... 

AF.03 Publishers; Helve lice, AkaShi 

Andover, Bookman, Boxle, Timas... 

AF.04 Various; Unusual, vtdeb1ont&. targe 
and small torus- -Plus: various Font Ulilnies 


AW. WORKBENCH 
UTILITIES 


AW. 03 Icons; Music. RAM, naughty, jel 
icons plus; Utilities, coiourbench 
AW. 04 Icon Development: design your 
own icore with Deluxe Pamt! Exampte xans 
included . Showprc : sfedeshow. 


AS, SLIDESHOWS 


AS, Di Bdfl* ©aitejo 1; professional 

quality graphics in interlaced HAM! 

AS, 03 Forablten fieetm* ; 13 digitised 

pictures who a fantasy (heme 

AS. 05 EkOdU* Real 3D show; 9 very 


impressive ray traced pictures 
AS. 96 $W — " 


Swimsuits; great pielures from 
tha U.S. Sports IduBfratsd mag. 

AS. 12 M.C, Etcher ; Animated sKOeshow 
of Eschera paradoxical artwork... 

AS-17 Age Iron 4; 1$ ray traced pics 
including one oF the USS Enterprise lhal 
took 30 hour© to tendarl 



DELIVERY 

SERVICE 

....and the keenest prices 


AD. DEMOS 


Star Wars Imperial Walter (Mb) 

AD, 02 Walker 2; digitiSOO animation of 
Walker anrt hettcoptBri (Mb) 

AD. 04 Probe Sequence: incoming 
video pictures from an interstellar probe 
landing an> an alien planar! Arnazmg! 

AD. 12 Bolng Machine; iis Ray Traced, 
its incredible, H's irnuoE&ible ... 

AD. 13 Walking Cwt; omaznig rermlving 
digitised animation ol walking oat! 

AD, 16 Ghost Pool; stunning Rnlmqtion 
of a playerless poof game.. 

AD, 10 Pugga |n $pae©; ©Ktremely 
funny cartoon involving an alien creatur© 
landing on Earth and exploring! 

AO. 2 1 Busy Bee; amazing Sculpt 3D 
Ejrnnaiion of a largo ityfrx) beei (Mb) 
AD.22 Etemocreators. Create your own 
demos with: BOOtwrlL&r, Bool maker. 
Bootbqy, Boat generator, ate.. . 

AD. 23 Ship and Sphere; super smooth 
Ray Traced film of apace ship flying 
round a glass ball. Masterpiece* (Mb) 

AD. 24 Hewrek Pern© Reel 3; incredible 
demo ot INewTek range leaturing some 
of the best sampled sounds. (Ilgitited 
pielures and animations you will see 
anywhere 1 Stunning!!' |Mb-2 dlsksi 
AD. 25 The Run; Outrun style 30 film ol 
a Lotus weaving through motorway 
traffic Wflh police car Chasmg (Mb) 

AD. 26 Starline Mega; smooth hl-rvs lull 
screen sc/elllng P* 4 ^, cryslal clear hi-fi 
sound samples, enormous Strolling 1©m - 
highly recommended! 

AD.28 Stamp Collector; amusing film 
Involving a ghostly magnifying glass 
examining soma naughty Stomps! 

AD-29 Predators Megademo; brilliant 
demos including some truly amazing 
animation and ? games! (2 disks) 

AD. 32 VI stem Me gad a mo IV; superb 
digitised music and sound effects plus 
large graphics. Bntliant! 

AD, 35 Robert the Mercenary; amusing 
animation sequence including a game 
where you can shoot somo aJtensI 
AD.3B Kelren's Megademo Will; 10 
demos indudfrig; Kill the Beast (Shadow 
ot 1h© Beast meets Xenon 2}, Walkman. 
K*n Victor. Vactormania. .(2 disks) 

A 0,37 Gymnast Demo; Ray Traced 
animation at a gymnast performing a 
high bar roufine. Recommended! 

AD, 39 Agatron Animation©; 3D film el 
4$ Si Enie 


the USS Enterprise attacking USS 
Reliant. Plus walking Robot 
AO, 40 Luxor Teenager; Variation on 
this classic involving 2 anqlepoiso tamps 
and © tamo rod ball' 

AD. 41 RGB; Badgekilter com petition 
wlnnori Produced win Director (Mb) 

AD. 42 Comic on a Disk: whole graphic 
novel, page by peg©, on screen 1 
AD.44 Laurel and Hardy; Digitised dips 
from various ftmfit (2 disks) 

AD. 4 5 Star Trek, Dry Dock demo; the 
highly praised Ray Trac© masterpteoel 
AD. 46 Stealthy Manoevre II; cartoon 
style Stealth Filler animation 
AD. 47 Walker' Demo; Ibe incredible 2 
megabyte animation (2Wb 2 disks I 


To order any of the above disks 
simply quota the required disk 
numbers. 

For a complete list of our pd 
software ask for a FREE 
catalogue! 


TOP QUALITY DISKS - SENT BY RETURN OF POST! 


44 


BYTEBACK 

DEPT AC 6 MUMBY CLOSE, NEWARK, NOTTS, JG24 1 JE 


Cheque, postal 
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want to know what's hot in 
ames scene, then th^Jsthe^ 
page to read. Jason Hoiborn is the 
'-"man with the gossip 


SHUTTLE - Virgin Games 

Jw 2... 1... lift-off? We have lift-off of Virgin Games latest epic. 
To boldly go where no simulation has gone before. Shuttle 
will put you In the controls of NASA's (tale of the art Space 
Shuttle. 

Virgin claim It's the most accurate and comprehensive sim 
illation Of the Space Shuttle yet produced for the home com 
pcrter, You can fly realistic missions including scientific and 
classified 5DI Star Wars" missions, test flights and satellite 
recovery. Oh yea, and Jokes such as 'Where do NASA astro- 
nauts go on holiday? Answer - AM over Cape Canaveral’' wifi 
not be appreciated. Look out for it in late 91 


ALIEN BREED - Team-17 

WUh their first, major release behind them (Full Contact), the seventeen bit boys are 
putting the finishing touches to Alien Breed, a game which continues their tradition 
of pushing the Amiga's graphics and sound capabilities to its limits. 

On a full PAL-resolutlon screen, the game looks like a cross between Alien 
Syndrome and Paradroid With high power weapons to collect and a healthy collec- 
tion of alien beasties to wipe out, this one looks all set to be a real stunner. Even 
more stunning is the price - just £9,951 Ex poet a full review soon, 

ROLLING RONNY - Virgin Games 

If you thought a job in the city was all about wine bars, cell phones and PorscheS, 
then you should have a go at poor old Rolling Ronny's job- Ronny is an errand 
boy who must roller skate his way through nine levds of parkland, City streets, 
office complexes and even underground sewers, 

Ronny must collect enough cash running errands lor the inhabitants of this 
weird and wonderful town to earn money for a bus ticket to the next part of the 
game. The game features screens with more than 100 colours, wacky powerups 
and some of the smoothest animation you're likely to find. 


ALCATRAZ - infogrames 


Socially aware, that's the only way you can describe Infogrames 1 latest release. 
The year's 1993 and San Francisco is at (lie mercy of Miguel Tardicz, an evil drug 
baron who will stop at nothing to achieve total domination of the city, 

Tardiez has set up camp on the old prison island of Alcatraz, a name which is 
synonymous with crime- So far nothing has stood in Tardiez’ way, but the gov- 
ernment have pulled together a crack commando team that must enter the old 
Alcatraz prison complex, hunt down Tardiez and put an end to his evil ways. 

Alcatraz was written by the same team that brought you Infogrames successful 
"Hostages". It's due out soon the usual price of £24.99, 


R0B0Z0NE - ImageWorks 


In true Cyberpunk fashion, Robozone is set In a rather bleak and uninviting 
future where man's total lack of respect for the Earth has. left it polluted and 
uninhabitable. Civilisation has b«n forced underground until such a time as the 
Earth, becomes fit for humans. To protect the cities, the government have built a 
formidable force of robot centurions. 

The robots were subjected to an increasing number of attacks from angry citi- 
zens who felt that they had been abandoned by the government they had 
installed in power. But one day, out of nowhere a new threat appeared - the 
pollutants. These robotic mutants swept in, destroying all but one robot centU' 
Non, 

In this sideways scrolling shoot-'em-up, you play the role of the last 
Wolverine robot centurion. You must fight your way through legions of pollu- 
tants until you finally reach the city furnace which they have made their HQ. 


CHCneu 


&COHE aid 10fl 


I Mega to Mania J 

MEGA LO MANIA - ImageWorks 

Sensible Software, the brains behind such hits as Ocean's WtzbaM, 3D Tennis and 
Micr oppose Soccer are putting ihe finishing (ouches to what they believe to be 
their most ambitious product to date. 

Mega Lo Mania sets you in the role ol a space explorer who has stumbled 
upon a watery, primitive and totally unspoilt planet Recognizing its potential for 
development, you set about turning it into a planet which will dominate the sur- 
rounding star systems. Unfortunately, you’re not alone - three other players haw 
also found the planet, so it's a head to head battle to gain control 





The action opens in typical fashion. 
The group is approached in a dingy 
spaceport bar by a woman identifying 
herself as an agent of one of die power- 
ful megacorporalions. She has uncov- 
ered a plot led by Konrad Kiefer to 
destabilise the Imperiling of which the 
player is a citizen, and allow the rival 
Zhodani Consulate to overiun and con- 
quer it, 

To thwart the traitor Kiefer, the 
group must raise the two million credits 
necessary to equip their starship, the 


atdy feel at home with Us faithfulness 
to the spiht of Traveller, players unfa- 
miliar with RPGs will find MT1 easy and 
rewarding to play, 

The first step in any RFC is character 
generation, and It's this dice-throwing 
bell which so often detracts from the 
instant playability of computer RPC's, 
In MT1 , however, the process is quick 
and painless. 

Players are given a set of physical 
and mental attributes which they can 
accept or 're-noll 1 as they please- Once a 
suitable set of figures is reached, the 
bare character is enlisted in the 
Marines, Navy, Army, Scouts, or 
Merchants to serve a four year term. 

If the character survives the term 
without injury or death, a number of 
skills are awarded according to whether 
the character was promoted or served 
on special duty, and the player chooses 
which list of skiHs to roll on for the par- 
ticular skill. 

The skill; available depend on which 
service the character enlisted in r so indi- 
vidual character; can be generated 
quite easily, After the initial term, a 
character can re-enlist in order to 
obtain more 
until 


live. If you have a group With extremely 
good combat skills, for instance, you 
might try to fight your way to riches, 
killing and nobbing everyone you meet. 
You might decide to hunt down the ten 
or so dangerous criminals for the 
extravagant bounty on their heads, or 
hoist the Jolly Roger and prey on 
defenceless space traders. 

|f, on the other hand, your group 
ha; good vice or interpersonal skills, 
you could try your hand at smuggling 


Interloper, with a Jump Drive capable at 
reaching the Boughene system, where 
another agent is awaiting the vital 
information entrusted to them. The 
marvellous Bhing about MT1 is chat the 
way in which a player raise; the cash is 
entirely his or her own decision. 

Unlike other games, whose game- 
play consists in the player discovering 
the correct solution, MT1 allows the 
player the freedom to do anything he 
or she wishes in pursuit of the objec- 


Sporr £wptwti»n b*o rtw ntding or 

kwtontanmiiiy 


r fatal 1 


AMIGA 


3 PNaTia 3 X 3 

vsmv # 


o 

INI 


T he world's most popular and 
longest-running science fiction 
roie playing game (RPG) has at 
last crossed the silicon divide, and it 
was well worth the wait. MegaTraveller 
is undoubtedly the best ever computer 
RPG and has added a whole new 
dimension to what was an otherwise 
badly flagging genre. 

The game achieves; a commendable 
balance of playability and depth, such 
that although players of the original 
paper- and -pencil game will immedi- 


death, aid age, or retirement force him 
or her to quit The player therefore ha; 
to balance the advantages of extra 
experience against the physical effects 
of aging, 

Character generation is one area In 
which Empire have stayed very dose to 
the original rules, allowing full charac- 
ters to be developed, but the whole 
process for a party of five can still be 
over in ten minutes or less, allowing the 
player to concentrate on playing the 
game itself. 


: 

- i /’ || ’V/* } >\ S' <Zm- Bg 


[Joe 


m 


Tail ta as murly 
people p<n jflWf 

- rfcry firfjiiht 

reword pOurt 







and forgery, or gamble your vacc suit 
away in the casinos. 

You can even, if you have high 
trader skills, attempt to ply the Interstel- 
lar shipping lanes for profit, just as in 
the classic trade-em-up Elite, which 
incidentally was inspired by the original 
Traveller RPG. Just about anything is 
possible, and when you discover that 
many of the individuals you meet will 
pay highly tor particular items or for the 
return of, for example, a stolen family 
heirloom, a wealth of sub-plots opens 
up before the delighted player the like 
of which you wllf find In no other com- 
puter R.PG. 

During my first session of play, j 
found myself looking for a man who 
would buy a bronze sculpture from me 
at a decent price, and ended up knee 
deep in the swamps shouting alien 
lizards because their hides fetched 800 
credits in the bcal bar. 

E only later realized that it cost more 
in ammunition to kill the tough beasts 
than I could recoup for their skins, so 1 


gave up in disgust and robbed a few 
rooms in the local Starfarers (test (a 
sort of omnipresent galactic Holiday 
Inn) to make up my losses. In the act of 
burglary, I happened across a bag of 
emeralds, which if my memory served 
me right would fetch a high price on 
the planet Efate, I had, unfortunately, 
just left that planet in alarm at the 
number ot assassins who seemed intent 
on collecting the contract put out on 
the group by Kiefer and Co, 

The group was in a rather embar- 
rassing cash flow situation, however, so 
was I forced to mo (he risk of a bullet in 
the back to seek out the emerald 
dealer. 

I located the fellow in the museum 
on Efate, only to discover I had the 
wrong man, though he did offer to pay 
handsomely for any diamonds I found. I 
consoled myself with the fact that we 
received some Interesting information 
on steel prices in the Menorb system, 
but I feel Mitzy, our only casualty 
before we managed to evade the assas- 
sins would have rather we'd stayed In 
the swamps... 

Get the picture? This game is huge, 
and the universe through which the 


STotf con nmt wfcfcta Q" pp™ pkmcti ia oid hr jtfrar ^piWoUon 


tt you dftANe another imp, ym con 


group adventures is extensive enough 
to keep you going foe months, when 
you think that Paragon Software, who 
actually coded the game, are hard at 
work on MT2, it"s not hard to see 
MegaTravdler setting entirely new stan- 
dards for computer RPGs. 

Gameplay Is Intensely friendly. 
Everything can be accomplished with 
nothing more than the mouse - there's 
no need to type or use control key^ 
You move the group in real tttpi^y 
pointing to where you^jA^Ho go on 
the scrolling oveftjadomap and hold' 
ing dowr^U^utton to keep them 

Once combat is initiated, the group 
is broken up into its five individual 
members, who can then be given their 
own orders on whal to do, where to 
go, and who to shoot at, which they'll 
continue to do until the fighting ends 
or they are otherwise instructed, 

Interaction with other characters is 
simply and effectively carried out with^ 
the aid of a choice of option 
whether to buy, sell, tallc^M^ndi so 
on, and is more ortep^fnhe right level 
of compl&tih^fflepersonsrfity of such 
camou|rt^ontrolled characters is nec- 
ifriy shallow because of the restric- 
tions of the medium, but mtj still 
manages it better than most 

Alt I can say is that if you've ever 
played and enjoyed RPGs on paper or 
silicon, buy this game immediately - it's 
too good to miss If you've never man- 
aged to get into games like this on your 
Amiga because they have previously 


been rather dull in their presentation 
and strait-facketed in the way they play, 
Meg aTra welter 1 could be the game 
that changes your mind. Either way, 
you'd be mad rot to give it a try. If iL 
doesn't rank as the best RPG/ad' 
game of the year, t'nj^rfoodani's 
unde, 

Sandra Foley 


Graphics 

Absolutely spot-on. nig, 
colourful, and cosy on 
the eye, M eg iT reveller's 
graphic* arc batter than 
those of any previous 
computer RPC, 


pot effects add to the 
gome during c«mbat and 
id on, but thereat not 
much call for It In this 
sort of game. 


PlOfllftf tfw jr pund can be iimple but dtinfy 


Brilliantly balanced 
between complexity and 
playability, MT1 '* game 
play Is a miracle In that It 
actually feels like an RPC. 
A triumph of Intelligent 
game design. 


111 1 

■?| 

i rai 

i.-J 

ill 

r H 


r ’ * ■ [*"« »' j 

t*\n 

1 “ r 

L_j 

fUl 


yilloiubeHy scoundrel stnlE a 
sentimental pendant that has been 


Utlca^t tf ttiE naKirl-a Grains 
tun pe- svin 


in ny famly fer ages' The thief 
mill moat likely try to paair il 
□ff for a fain nuntfred credits 
It £ uidrlh a lot ma^e than that 
to me. I util reuarc snif 
Ezouragmus (nan or mom am ter . no 
fifteen thousand credits tv the 
return of my pendent 


CoffliftWfty ii wh mate tu rirTwi 







Amiga Computing My 1991 


LU 

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■Mhe fell legions o f Mortar. Lord 
| or Chaos, had swept all before 
I them. At the sight of the Black 
Banner and the massed hordes of 
Chaos, even the bravest warriors of the 
Emperor had turned tail and fled, the 
Land was laid waste and all men 
despaired/ So It was that the 
Chronicles of Loretome told of the age 
of darkness - a time that was destined 
to last until eternity. 

However, under the leadership of 
Rogar, a Barbarian prince from the 
borderlands, a party of would-be 


Graphics 

Gremlin hava iu«*ufll% 
ri-Eraattd the qrlglnal 
feeling of the board 
gime, The graphics are 
well defined and colour 
hit been used to good 
effect. Fans of the origi- 
nal game will feel right 
at home with this com 
puter version. 


skulls to achieve a hit on the enemy 
while the defender rolls shields to block 
the blows. The battle continues with 
the roles alternating until one of the 
two parties has been destroyed. Your 
hit points are displayed in the top left 
corner of the screen. Your character will 
die should this value reach zero . 

All of the heroes can use conven- 


heroes was assembled. In addition to 
the Barbarian, the grcmp also Included 
a battle-hardened GuHy-Dwarf, an Elven 
cleric-fighter and a mystical Wizard- 
Could these four companions enter 
Morcaf s domain and put paid to his 
evil schemes? 

Gremlin's Hero Quest Is taken 
directly from the MB board game of the 
same name. The game can be played 
by up to four participants, the com- 
puter assuming the role of the evil 
Morcar. The bask game involves a 
party of heroes attempting to complete 
4 quests- Each task involves one or 
more of the following; finding an 
escape route, rescuing a hostage, col- 
lecting an ancient artifact or defeating 


an evil monster, Before a 
mencing a quest, the playi 
will be Informed of their goal. 

Each of the four playe 
have their turns before th 
computer decides which c 
Mo rear's minions to move, 
the beginning of a turn a gc 
coir spins in the comet of th 
screen. When stopped, the 
coin will indicate the num- 
ber of moves a player has. 

During a turn players 
may perform a number of 
actions. Walking around the 
dungeons is pretty straigh' 
forward. In addition, parti 
pants may also search 
hidden treasure or secret p 
sages. 

Monsters patrol all levels or Morar * 
dungeons and come in all shapes and 
sizes. When a creature is encountered 
will usually advance and attack (would- 
be heroes can attack first). The battle is 
portrayed with your character facing 
the attacker. Skirmishes are decided on 

.1 . _ i _ ^ Tl~.ri Th+'ai-L-sir fYVI ICf mil 


48 


A computerised classic 


HERO QUEST 


Publisher: Gremlin Graphics Price: E24.99 


Shops olFow To jpntd 
your UT-godm paTna 


Gameplay 

Hero Quest If not a fa*t- 
moving action game. 
Fans of tha board game 
Wilt atfl|oy this compilt 
arUed Incarnation. New- 
comers to th* g*m« will 
rise to the challenge and 
everyone will appreciate 
the eety-to-HM Icon sys- 
tem- The computer ver- 
sion doesn't Include the 
tame maps as found In 
the board game. There- 
fore. all would-be heroes 
Will be able to compete 
it the tame level- With 
tome 14 levels In all. 
Hero Quest represents 
great value for money- 


Sound 

The strong title tun* pro 
rides the perfect setting 
for Hero Quest, The In- 
game sound effect* ara 
pretty sparse, but the 
samples used are clear 
and instantly recognis- 
able. 



Mopi ifaaw efl i-dmirlf 
dungeon data 


Mojutm hitk around every named 


Clonal weapons. Ranged weapons, such 
as crossbows, may also be used as long 
a monster Is within view. In addition, 
both the Sorcerer and Elven Clerk- 
fighter can use magic, casting both 
offensive and defensive spells. Attacking 
spells allow you to kill monsters you can 
see. Defensive spells allow you to 
increase your armour strength, revital- 
ize your hit points or perform other 
useful actions such as passing through 
walls. 

Players who manage to escape a 
dungeon may save their characters for 
future quests. Only when all the condi- 
tions of the quest have been fulfilled 
will that quest be deemed completed. 
To become a real hero you must com- 
plete all fourteen quests. 

In between searching Morcarfs dun- 
geons, players have the chance to 
spend some of their spoils. E*tra 
weapons, aim out and provisions can all 
be purchased to aid you in your ulti- 
mate goal. 

In addition to the 14 levels con- 
tained within Hero Quest, Gremlin are 
also going to produce data disks con- 
taining even mare spine-chilling chal- 
lenges. 

Nkk Clarkson 








Willi Ml 


IJDIjSM 


£ 


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Amiga Computing (lily 1991 



\\IIGA 

CTION 

EPLAY 


9.99 


A2000 VEWm^N 
AVAILABLE 


ACTION REPLAY SIMPLYlpOGS INTO THE EXPLOSION PORT 0 
YOU THE POWER If© FREEZE MOST ANY PROGRAM. THEN 


JUST LOOK AT THE UNMATCHED RANGE PF FEATURES 


PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!! 


UVE THE ENTIRE PROGRAM IN MEMORY TO BISK 

Spucifll compac ting teChrtktue* en»bN up to 1 programs to tit en MW di»k- 
New save* directly to «fi»k am Amigo DA* - reload* independently el the 
C«(tri|lge * even Iransler lo ha'4 (Mn! Works; with Op to 2 Meg* O') RPC* * 
arm 1 Meg Chip Mem | Fatter Agnutl. 

UNIQUE INFINITE LIFE, TRAINER MODE ■ NOW MORE POWERFUL 

A I lew a rvu I* gene Fite mere and infinite live*, fuel, #nwno, etc, 
PeHect H > trainer made Id pet you past that ‘impossible" level. Very 
easy te LH». 

IMPROVED SPRITE EDITOR 

The lull Sprite Editor allow* you to viewArftadily the Whole *prtle met 
including HPT attached sprit**. RANGE OF IMPROVES FEATURES. 

VIRUS DETECTION 

Comprehensive virus detection add removal feature* te protect neur 
icHwarc investment. Work* with all presently known vbwSH. 

SAVE PICTURES AND MUSIC TO DISK 

Pictures, and *d«lrid fflmpht can be saved Lb dHK, Fit** #W saved 
directly IFF format suitable for UU wHh all the major graphic And musk 
packages. Sample* ere displayed as screen waveform. 

SLOW MOTION MODE 

Haw you can slew down the Action to yaur own pace. Eatlly adjustable 
Irons lull spend la 20 % speed. Ideal te help you through the tricky part*! 

RESTART THE PROGRAM 

simply pres* A key and the program will twllnu* where you lelt elf. 

FULL STATUS REPORTING 

At the prett of ft key now you can View the Machine status,, including Fast 
Ram, Chip Ram. Ram Dish, Drive Status, do, 

POWERFUL PICTURE EDITOR 

New you can manipulate and search for screens throughout memory. 

Over 50 command* to edit the picture phi* unique on *cr«on status 


‘'overlay'' shows all the information you COUld ever need to work «i screens. 
No other product comes clow to offering, such dynamic screen handling ot 
IroECii programs!! 

MUSIC SOUND TRACKER 

With Sound Tracker you C*n find th* complete music in programs , 
dome* ,etc . end uvi thorn to disk. Saves in format suitable lor most track 
player programs. Works with load* ot programs!! 

AUTOFIRE MANAGER 

From the Action Replay II preference vereen you can now met up autolire 
Iron* O to 1 00*v Just imagine caitinunn lit* power? Joystick 1 end 2 are 
set separately for that extra advantage! 

OISKCODER 

With the new ‘ Diskcodrr option you C«n now 'tag' y our disks with a unique 
code that will prevent th* disk from being loaded by anyone else- Togged' 
disks will only reload whan you enter the code. Vary useful for security. 

PREFERENCES 

Action Replay II now ha* screen colour preferences with menu setup. 
Cuetomls* your semens to suit your taele, Very timpli to use. 

DISK monitor 

Invohjdbl* disk monitor - display* di*h inlonmatlon In easy to understand 
formal. Full ntodlfytogve options. 

DOS COMMANDS 

Now you Pan* a selection of 005 command* available »l ail time* - DIR, 
FORMAT, COPT, DEVICE, eld. 

DISK CORV 

Disk Copy at the press ol a bull on - taslOf than Do* Copy. He need to load 
Workbench - available el all time*. 

ROOT SELECTOR 

Either DFO dr DFl can he selected h the boot drive when working with 
Antig* lies disks. Vary useful to be able Id boot from your * stems! drive. 


FulHWiSQQG Assembler OlsosHfribier Foil SCfeen editor Load- Save block Write String to memory Jump to *t»cJ!lc adtJiros Show Ham as leri Show 

Ifaien piciure Flay rasidcnl sample Show and edll *11 CPU registers and Iteg Calculator Help cpmrhgnd Full search feature Unlqua Cuslon Chip Ediicr 
nilows you to see and modify *11 chip registers - even write only register* Notepad Disk PancTIlpg - 
■show actual hock, Disk Sync, pattern etc . Dynamic Breakpoint handling Show memory »s HEX, 

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* Powerful partner for DTP that allows for cut 
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SCAN 3 






CAME ZONE 


H ards up who remembers 
Commando? In its Payday it 
was both a hit in the arcades 
<jf England and on the home computet 
formats across which it was released. 
Some heroic soldier, drafted at great 
expense from the streets and given a 
gun and grenades all of his very own, 
had to single-handedly take on several 
enemy outposts and,, put delicately. 
Wow the living daylights out of them. 

That was many moons ago, belore 
the times of 16 -bit games playing, 
before the Amiga even had such gems 
as Space Invaders developed for it 
However, the old ideas are sometimes 
the best. At least, US Cold reckons so, 
because MERCS feels pretty damn 
familiar to me. 

Times being what they are and gov- 
ernments spending so much more on 
defence these days, MERCS allows the 
prospective Sylvester Stallone to take 
his buddy along with him to help out. 
Thus the game may be played with two 
players simultaneously using two joy- 
sticks (much like the Commando 
sequel. Utah Warriors). So grab a |oy- 
stick and get stuck in. 

Whether you go it alone or with a 
chum the idea is the same, Shoot abso- 
lutely everything that moves. Should it 
not move, lob a couple of grenades at it 
first until it does, then shoot it some 
more. You're beginning to get the subtle 
message now, aren't you? Uut before 
you mentally dog-tag MERCS as a pre- 
dictable run-of-the-mill shoot-em-up, it's 
best that you know what else it has to 
offer apart Irom the two player mode. 

The first has been done before but 
it's nice to see It here - along the tortu- 
ous route to the end of each encamp- 
ment you'll come across various military 
vehicles. |eeps, small armoured cars, 
maybe even the odd tank. Leap into 
one and not only is your firepower 



Increased but you may also progress 
faster 

Don't think that these gifts are the 
e^d of your troubles though. No way. 
Like most of the scenery and landscape, 
the vehicles may be destroyed- In fact, 
if you're careless, you may even destroy 
them before using them. Chances are 
that before loo long the vehicle will be 
blown up with you inside it, and it's 


back to boot leather transportation 
again. I mentioned that much of the 
scenery can be destroyed, in fact, much 
of it HAS to be destroyed or you won't 
be able to progress through the levels. 

Groves of palm trees, army barracks 
crawling with soldiers, bumf-out snipers 
haunts - all come between you and the 
guardians- Oh, didn't I mention them? 
They guard the gateway between levels. 


Graphics 

If y&u h»tf* time, take in 
id me of the nice tmuoth 
scrolling and admire the 
colourful sprite*- 


Sound 

The usual compliment of 
explosions and destruc- 
tive white nolsi offer* 
nothing new but don't 
disappoint. 


Gameplay 

Mines Is nothing new. 
Nor It It a particularly 
adventurous rehash. But 
It's playable and cer- 
tainly entertaining for a 
While, 



No huge robotic monsters or silty 
dinosaurs, these babies are for real. 
Planes that strafe you with deadly accu- 
racy., tanks to Wow your butt off. All hits 
deplete your limited energy. There are 
plenty of action-packed levels to test 
your stamina as well as the omnipotent 
Guardians. Win through and you 
deserve to be a General. 

Ashley Cotter-Calms 









PLEASE CALL FOR LATEST RELEASES PLEASE CALL FOR LATEST RELEASES 



PLEASE CALL FOR LATEST RELEASES PLEASE CALL FOR LATEST RELEASES 
















Amiga Computing July 1 991 


LU 

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54 


T he Bitmap Brother*, have 
become synonymous with 
excellence. Their Impressive 
list of games reads something like a hall 
of fame: Xenon, Speedball, Xenon II, 
Cadaver, Speedball 2 - every one a 
number one! Now comes Gods, a plat' 
form game with a difference. 

The game is based on happenings in 
Greek mythology. As the hero of the 
game it is your task to complete a series 
of levels, defeating all-manner of blood* 
thirsty beasts as you go. All of the game 
takes place within a city created by the 
great gods as entertainment- The 
beings from Mount Olympus lay down 
the challenge suggesting no mortal 
man could survive the traps and terrors 
of the dty. 

Many men had attempted to get to 
the other side of the construction, none 
had succeeded. Now you, a fresh 
young warrior, have risen to the chal- 
lenge, Lf you fail a slow and painful 
death awaits, if you succeed you'll be 
granted one wish from the gods, 

Your heart's desire is to be an 
immortal yourself. Your character looks 
suspiciously like that of Greek strong- 
man, Hercules. Whether or not this is 
the case isn't totally dear as you seem 
to wear an ornate helmet throughout 
the action. 

The point of the game isn't to simply 


Graphics 

The visual presentation It 
up to thu usual Bitmap 
Broth*™ standard. Highly 
polished, tha variation is 
great. Colour has been 
df ad to flood affect and 
th* all-round feel It one 
of general Mcillincf. 


Sound 

Nation 12, the lime flUJTS 
responsible for the crack- 
ing sound on Speedball 2. 
have done It again - the 
In game Cod* muilc li 
stunning! The sound 
effects ar* *(mi of arcade 
quality - the variant! urn- 
pies come across really 
clearly. 


Gameplay 

The artificial Intelligence 
found within the game 
makes it a challenge to 
player* of all abilities. 
The Joystick controls do 
prove to be Just a little 
unresponsive at first. 
However., once conquered 
the overall gameplay is 
brilliant- 



Publisher: Renegade Price: £25.53 


rcfcperrflwmi prtutidr 
extra iwnui^s an<f nlfa* 

yw po atC-tii pw ilfWJ 


battle your way (o the end of each level 
before taking on a formidable-looking 
Enemy. Indeed, God* also includes a 
range of taxing puzzles which must be 
solved. 

The game utilizes a fair degree of 
artificial intelligence. For instance, one 
of the first puzzles sees you collecting a 
slone pot, The game's message bar will 
inform you that you have to deposit 
said item in a store room. Many players 
will find this task relatively simple, how- 
ever novices may need a little help and 
the game will aid slow learners with 


Extra hints. Not only will the game give 
hints, it will also introduce more intelli- 
gent monsters to challenge skilled play- 
ers. In addition to helping the less able, 
the game will also reward obvious tal- 
ent. If you manage to reach the end of 
the first stage within a certain time 
limit, you'll be rewarded with an extra 
goodie. 

It's split into three definite worlds, 
each one providing progressively more 
of a challenge. Indeed, the first section 
of the game eases the player into the 
action, teaching him various strategies. 


Those Bitmaps do it again! 


GODS 







AUi 




The end of each particular les^l sees 
you coming face to face with 3 particu- 
larly mean nastle. These large end-of- 
level guardians can prove to be a real 
challenge. Should you manage to 
defeat a guardian and Etna complete a 
level, you'll be given a password allow- 
ing you to start at that particular point 
next time you play. 

As you progress through the game 
you'll encounter various monsters and 
traps. The former beings car be 
despatched in. the time-honoured tradi- 
tion while the latter may need more 
devious thought. 

Killing creatures will yield precious 
gems that boost your wealth. Other 
items such as keys, pOwer-upS and new 
weapons tan also be collected and 


used, Throughout the action you'll no 
doubt encounter a shop keeper, like 
the galactic salesmen found in Xenon 
2, these fellows carry an impressive 
arsenal. Providing you have enough 
cash you can buy all sorts of deadly 
goodies. These range from simple eatra 
lives and energy restoratives, to homing 
fireballs and spears. Perhaps the most 
deadly weapon is your familiar. 
Assuming the shape of an eagle, this 
beast flies around the screen taking out 
many of the mauracfing meanies. 

All in all Cods is another first-rate 
Bitmap Brothers game. All the symp- 
toms are there, the great sound, bril- 
liant graphics and outstanding 
gameplay. 

Nick Clarkson 


Gvvdfts gakfft - fmwL*™ 
u tupptf wrtf-mnMd 


Cl 

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July 1 Amiga Computing 









Amiga Computing July 1991 


56 


SUMMER SALE - MUST END STH JULY 


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SPECIALS 

A500 AMIGA 

|.\50GAM1GA512KRAM 
I Computer, Mouse. 
■MoJubtor, Workbench 
1 1 . 3, Extras and T 'utf irial 
I Disks. Back to the Future 
1 2, Shadow of the Beast 2, 

I Night Breed and Days of 
I Tl i under. Deluxe Paint II 
I An Package. ALL FOR 
| ONLY .......... ^354.99| 

AMIGA 15(H) 

| For Home, Business, 

I Education, Design & 

I Leisure Fitted with 1Mb 
I RAM, Twin Disk Drives 
land Separate Keyboard 
I and CPU case as A200Q. 
w SOFTWARE pack includes 
ITHE WORKS - PLATINUM] 

I EDITION Spreadsheet, 

I Database, Word Processor 
landCoimns Package, 

1 Deluxe Paint 111 Art 
I Package and I Mb 
I Strategy Games: Their 
I Finest Hour, Battle Chess, 

I Sim Cit> r plus Terrain 
I Editor. Populous plus 
I Promised Lands 
I ONLY £659-99] 

IpHUJFS CM0833/U High 

I Resolution Stereo Sound, 
line! Leads ,.J£39-99| 

I CUM AN A CAX354 Disk 
I Drive £549 

1 51 2K RAM Expansion, 
■dock and Switch (Total 
1 1Mb Memory Capacity) 

«7-f 

I Very easy to fit and does I 
nor invalidate warranty. 
Can be fitted and tested 
FREE of change if 
purchesed at same lime 
as Computer. 

| REND ALE 8802 Genlock 

±149.991 


PRINTERS 

We mvOTIZEN SUPER 
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J which when orderin£.£134.99 
I CITIZEN 124D Low Gust 24 Pin 
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I .£209.99 

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taiga JO 1 . Imude £ '->j. . ...... .. £17.45 


EXCLUSIVE! 

THE AMIGA TUTOR VIDEO 

For new and not so new Amiga Users - shows in dear graphic detail all 
you need la know to become proficient in using me Amiga 
SLfflJFCTS COVERED INCLUDE: 

V Seftirwup Monitors - Mouse Expansion 

• ttbdttench Customisation Copying; Renaming - Fofmof% 

• Notepad - Afemrs ■ Fonts Saving * PrinflVtg 

• Icons - Dock - Sizing - Moving - Straffing Windows 

• Of Directory structure ■ Startup Sequence - Muffi-fati* 

• Printer SeFup ■ Preferences 
4 Virus PhJtetfion 

For ihe cost of a game you wilt learn techniques that will entertain you for years 
to came, Mate sure you gel the best from your expensive investment 

£ 1 ®*©9mcPOSMMOrWG 

Features: Excellent „ . . □ great help . . . sensibly it troches you about the most wodwol oreos - ihe 
you will need, t«we of topics covered over an hour and o half is wide and, above all, praoied ... Put 
together by people who known fair arnwrit about the Amigo . . - AMIGA FORMAT - January 1991 
hceietit. . - simpi* answer to many irkly problems , . . .well worth the asking price ... if only such o 
thing was available in my formative years . . AMIGA COMPUTING - February 1991 


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D on't be misled by the title. 
System 3's thinking here is 
not that everyone hated the 
first two Last Ninja games,, so why 
shouldn't they release another? In fact, 
the hatred refers to the Ninja hero in 
the title, who has vanquished the great 
evils posed by Last Ninjas I and II. This 
terrible hatred is targeted at Kunitoki 
With a name like that you wouldn't 
expect him to be the President of the 
United States, and you might not be 
surprised to hear that he is in fact an 
Oriental Demon with magical powers at 
his disposal and a portfolio of evil deeds 
that makes jack the Ripper look tike 
Postman Pat, 

Having tracked Kunitoki to the tern- 


pies of Buddists in Tibet, you're not 
going to waste time taking in the local 
scenery or whiling away the hours by 
climbing the odd mountain or two. No, 
you're going to have to get stuck in in 
the only way you know - using boot, 
fist and traditional pointy weapons as 
well as blowing things up with bombs 
and solving puzzles. 

Doubtless Kunitoki has many sur- 
prises in store - with a persistence that 
spans several years and three games, 
the Last Ninja ain't gonna have the 
back door left open for him. 

Now we come to the end of the 
game, and it's almost taken as read that 
you're going to have to face Kunitoki in 
his lair and defeat him (again). 


Ashley Cotter-Cairns takes a sneak preview 
of two of the latest offerings from System 3 


Real haired is timetess 


LAST NINJA III 


Publisher: System 3 



rW( Town fldn'F ibrcr enough tin She (WO of liS 


Whether, like jR in Dallas, he'll escape 
miraculously once more to fight 
another day remains to be seen, but 
one thing is certain - as surely as 


System 3 has improved Last Ninja III 
from the first two and as surely as 
shuriken will stick in a tree, System 3 
Isn't telling anyone... 



W hat a holiday! The Chance 
of a lifetime. An all- 
expenses paid trip to 
Greece, Norway and Egypt. All you 
need is yourself, your wits and a sword. 
A swwd? Yup, 'cos this ain't no 1 8’30 
sun, sand, sea and socks holiday, no 
siree. You've got to earn your ticket 
home - through time, I hasten to add, 
via many a nightmare - by sending 
many things better left undisturbed 
back to their graves and skidaddle 
quick smart. 

What's been disturbing the dead and 
bringing them around from their Sleep 
of Ages? Well, the evil Gods of the 
exotic countries and religions you're off 
to meet have cooked up a plan. 
Discovering this plan is half of the tun. 



Publisher; System 3 


but you can rest assured that the uni- 
verse is at stake should you fail. Heavy 
stuff, ain't it, And don't think that wav- 
ing a hopeful sprigg of garlic or holding 
a crucifix up at the monsters is going to 
be effective, because that movie stuff is 
for dayd Teamed, 

To win through THIS little scrape 
you're going to have to kick those 


Adds new mMrtinj to tffttnk blaster 

monsters right In the bottom with 
some very pointy shoes. 

Swords are ail very well when you're 
dealing with the lesser minions. 
Skeletons don't walk so good without 
legs, even if they are already dead, But 
come face to face with a Demon lob- 
bing deadly accurate magic missiles at 
you and wanting nothing more than a 
cooked adventurer for lunch and you're 
going to have to come up with some- 
thing a little more potent. 

Luckily, help is at hand, as magic of 
your own must be collected and put to 
good use. Even the nastiest of Demons 
will think twice of picking on, say, a 
seven stone weakling that can throw 


hurtful fireballs. Myth certainly went 
down well with 8-bit bods, and if these 
screens ane anything to go by the 16- 
bit world could be just as taken by it. 
The game was never the easiest in the 
world to complete and should provide 
a lasting challenge foe bored explorers 
and heroes everywhere. 


Availability 

Both games are due out now, and 
should set you back £25 . 99 each - 
but be sure to check our full reviews 
in a later issue before parting with 
those hard-earned. 













Hole 7 

Phr H 



13B V»«o§ 

' m 

St. 

• 

f '' 1 k. 

_ 

- 

0** 



F aldo tees off. ft J s a flit* drive, 
straight up the fairway. Pity 
about the crosswind; it's blown 
him a Hide to the right, veering towards 
the light rough at the fairway's edge, 

No problem for a pro though, I tee 
off to follow the master and it looks 
equally promising. Then my slice kicks 
in and I end up in a bunker on the sec- 
ond hole to the right. In computer golf, 
you car make the graphics more dearly 
defined, more colourful or more con- 
vincing. 

You can add sound that stretches 
the imagination until the player can 
dose his eyes and be on the course, 


You can add wind and weather, effects 
of slope and gradient, length of grass 
and angle of dub fact until the ball 
reads |ust like it would on the course. 

Taking this all a step further, you 
could take a camera out for digitising 
graphics and a microphone out for 
sampled sound. But in the end there's 
one part of golf that no game has man- 
aged to capture to date. No matter 
how long a golf game is in develop- 
ment, no matter who the company pay 
for the privilege of printing their face 
and name on the bo#, and no matter 
how wonderful the audio and visual 
effects are, the missing dement is skill. 


Straight down the middle... 


CHALLENGE GOLF 


Publisher: XXXXXXXXX Price: £00.00 












•dEjeg* 


fihf pQWtf bn r when fj iiHintvi /he it>eJ of power required for the iftot 




With computer golf, you pick up the 
joystick or mouse, go out onto the 
graphically superb course with the mir- 
acle grass that's always the right length, 
and play out of your skin every time. 

Within i degree or two, you're 
always aiming in the right place., you're 
always hitting the ball, it always travels 
as far as you thought it should and (at 
the press of a button) you can check on 


just how far that will be according to 
your selected dub-, You always know 
how far the hole is from you too. 
Challenge Goff is without a doubt 
one of the best golf games yet to grace 
the Amiga. You may tee off with one to 
four players at any one of three skill lev- 
els. The skill levels affect the power of 
the wind only, so budding Faldos get 
veritable tornados. Be honest and the 


worst you'll get is a slight breeze. You 
can play with mouse or joystick; I found 
the mouse to be the better option.As 
with all computer golf games, there is a 
pause between hews while the data for 
the new hole is loaded in and pro- 
cessed. Before each hole begins you are 
treated to an overhead view of its map 
in excellent colourful and detailed 
graphics, 

Then there is a pause - something in 
the region of twenty seconds - while 
the view from the tee is processed and 
drawn. This is annoying to say the least. 
Thankfully the pause between shots is 
oat nearly so long. It’s mostly Standard 
Stuff. You get the view of the hole, 
dominating the screen, and boxes for 
the various options. A large red arrow 
demonstrates the direction of aim for 
the current shot. The computer selects 
a club (often a dodgy selection which 
you could probably better) and this Is 
displayed at top centre of the screen. 

Vou can re-select using the option 
box at the left of the screen. This calls 
up another box showing which club 
you've selected and how far its range is. 
When you're happy with the lloe of aim 
and your club selection (having taken 
the wind into consideration) you can 
begin your shot. 

Press fire or click on the golfer. A 
power bar appears and a line begins to 
run up it Click on the bar when you 
have the level of power required for the 
shot There's a red zone at the end of 
the bar which represents an overpow- 
ered shot. If you leave your power 
selection too late and It falls in the red 
zone, your margin for error is greatly 
reduced, 

Once the power has been set you 
must control the snap of the shot. This 
determines whether the shot (unaf- 
fected by wind) will travel straight, 
hook left or slice right. This is done by 
stopping the bar as it travels towards 
the snap zone, represented by brackets 
on the snap bar. 

This zone is your margin of error; It's 
wider for high clubs like a nine iron and 
lower for drivers, It's also narrowed by 
an overpowered shot The shot, once 
completed, winds its merry way off into 
the green pastures. Once you've landed 


3£fl V-i 




in yet another set of bushes you are 
treated to an action replay on the over- 
head map. This is nice for a couple of 
shots but then becomes annoying. An 
option to turn it off should have been 
included. Putting is a matter of setting 
the direction of the putt and the 
power; this Is viewed from above and 
takes a little practice to master. 

Ashley Cotter-Cairns 



Graphics 

l can't fault th* game's 
graphics. They really 
leave little to be desired, 


Sound 

Sound Is alio good, with 
neat sampled sounds for 
swing, the hall falling 
Into th* hole, hitting 
ob|ecfi and th* "OOh" 
from the crowd when a 
putt misses hy inches. 


Gameplay '! 

I found the game to be 
ton inconsistent. For 
«X«mpl*, when hitting 
objects the ball often 
flew off at traxy angles 
and seemed to travel a 
long distance, itlll, for 
the odd round or two 
with friends, Challenge 
Coif Is a gam* that 1 
would recommend heart- 
lljr. Its few shortcomings 
ar* more than tompen 
sated for In terms of 
graphics quality and gen 
eral playability- 


I 

a 

5 < 


GAME ZONE 






Amiga Computing July 1 991 



Golder^^w 


through the cracks, ram 


Image hand 

scanner is the cherry on ^^^B 
top of the cake. Crowned In 
Gold by ST Format, iTs repUation 
follows that of the company. As can 
be seen from this page, it’s ideal for 
scanning splodges, paper tears and 
architectural designs 
(or disasters!), ^ 

It offers 400 dpi L * * - 

in four pattern / 

modes and is f JPIbk 


supplied with 
the excellent 
Touch-Up 
software from 
MiGraph and it’s 
utterly 

brilliant! , 


Image 


Hand Scanner with MiGraph’s Tcxich up Special Offer £149.95 
L Opto-Mech Mouse ^T/Amiga switch + mat & pocket £ 19.95 
Optical Mouse Amiga only £ ^9.95 

fc^Optical Mouse STAmiga Switchabte + pocket £ 35.95 
BL 2 - 8Mb RAM for A2Q0Q/AL500 2Mb pop £149-95 
RAM card for A500 with clock £ 29.95 
Trackball deluxe with draglock £ 29.95 
Trackball w/odraglock £24.95 
Both trackball are 
KTAmipj, wilchahkr 
II pri ce * plus P& P 


60 








BIT SOFTWARE PRESENTS 

Po®o K&WW 

WE RE GOING RIGHT THROUGH THE FLOOR!!! 



Forget dry P.D, EARTHQUAKES you might have soar over the Iasi tew months. We re going right through the floor with 
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own library has just overtaken the 1020 mark not to mention 480 fish disks, 220 Amos disks including all Licenseware. We 
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ADULTS 

GAMES DISKS 

CREATIVE 

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TO SUIT EVERYONE 

DISKS 

DISKS 


942 

800 

862 

860 

858 

854 

853 

850 

839 

810 

671 

668 

494 

390 

389 

387 

359, 360 
324 
119 
090 

199 

200 
059 


Prelty Girts 3 
Bo Derek Slide Shuw 
Girly Slides 
Digital Damsels 
Raunchy Slides 
Strip Puzzle 
Gon Gon Girls 
Madonna Nude 
Gorgeous Models 
Maria Whitaker 2 
Marta Whitaker 1 
XXX Slides 
Shower Girls 
Utopia 4 
Utopia 3 
Utopia 2 
Sam Fox Slides 
Utopia 1 
Sabrina Slides 
Mayfair Beauties 
BFPO 1 
BFPO 2 
Sam Fox Disk 1 


FABULOUS 

UTILITIES 


Fish 67 
Fish 320 
Fish 70 
Fish 96 
Fish 154 
Fish 94 
Fish 163 
Fish 245 
Fish 210 
Fish 269 
Fish 276 
Fish 184 
Fish 224 
Fish 337 
Fish 323 
Fish 53 
Fish 223 
Fish 267 
Fish 348 
Fish 33 
Fish 40 
Fish 27 
Fish 305 
Fish 223 
Fish 30 
Fish 156 
Fish 148 
Fish 236 
Fish 333 
Fish 1 72 
Fish 33 
Fish 98 
Fish 5 
Fish 359 
Fish 297 
17-Bit Disk 


Amiga Spell 

Anaqrticalc 

Arc 


781 

981 

986 

971 

980 

977 

989 

995 

890 

854 

837 

827 

796, 797 

795 

781 

775 

759 

595, 596 

607 

556 

492 

483 

454 

430 

402 

309,310, 311 

282 

071 


Weltrix (Weltris Clone) 
Quiz Master (Fantastic) 
Learn + Play (Superb) 
The Best Games Disk 
Startrak The Next Gen 
Wheel Of Fortune 
Educational Games 
All New Games Cheated! 
Games Galore 4 
Rude Puzzle Game 
Games Galore 5 
Games Galore 3 
USA Star Trek Game 
Batileforce RPG Game 
Games Galore 2 
Property Market 
Games Galore 1 
Tobias Star Trek 
St Bash (Great Fun) 

Holy Grail Adventure 
Werner (Boulderdash) 
Xenon 2 (First Level) 
Games And Bits 
Golden Fleece Adventure 
Blizzard Game 
Three Disk Star Trek 
Paradrpid Game 
17- Bit Games Disk 


954 

955 

956 

957 
950 
959 
924 
916 
897 


Six Clipart Disks Spread 
Over These Six Disks, with 
Just About Every Visual 
Image You Can Think Of 
This is Part ol The Clipart 
This is Part ol The Clipart 
Real Time Fractals (Brill) 
Ham Lab (Great Util) 

RSI Demo Maker 


Assembfy Utils 
Audio Tool 
Bankn 
Bootblacks 
Calc 

Chess Tutor 
Click Do* 

Card Maker 

C- Light (Ray Tracer) 

C Manual 

Colour Tools 

Compiler 

Cross Dos 

Digi Lab 

Disk Editor 

Disk Maper 

Dos Helper 

Disassembler 

Fenster 

Fix Disk 

Font Editor 

Go 64 

Handy icons 
Haart 3D 
NTSC-Pa! 

Pro Calc 
Screen Dump 
Q'Basa 
Speech Toy 
Text Plus 
Super Menu 



STUNNING 

DEMO’S 


5upei 
785 Brilliant Utils 


927 

891 

882 

079 

874 

835 

021 

820 

014 

811 

001 

794 

744 

687 

58 8, 569 

535 

397 

500, 509 


Interspace Demo 
Genesis Dtakman 
Anarchy System Violation 
Simpsons Demo 
Acme Mega Demo 
intro's 53 
Iraq Demo 
Budbmin 2 
Fraxion Slides 
Optical Arts Demo 
Wet Beaver 
Goldfire Mega Demo 
Intuition Mega Demo 
Crionios Demo 
Predators 2 Disk 
Science 451 
IT Vectors Demo 
Red Sector Brill Demo 


817 

784 

Noiseplayer (any module) 
Bowl V2 

763 

Clipart 

748 

Med V2 

918 

Mod V3 The Besi Music Ulif 

778 

Music Utils 4 

884 

Fractal Fright 

677 

566 

Clipart 

Odds 8 Sods 

599 + 560 Newtek Demo (1 Meg) 

517 

Pictioary Demo 

505 

Freeware Utils 

482 

GMC Music Util 

479 

GMC Instruments Disk 

478 

Soundmonitor VI 

456 

ARP V 1 .3 Amiga replacement 

444 

Comma Disk 3 

353 

Ghostwriter V2 

300 

Ghostwriter Date {for above) 

265 

Home UUls 

208, 209 

Photolab Demo 

105, 186. 187. 108 All Instruments 

184 

Spacewriter 

769 

Comms 2 

793 

Jazz Bench 

1 MEG ONLY 

912 

Batman Anim 

911 

Applecus 

909 

Porky Pig 

906 

Bust Anim 

904 

Raiders Ol The Lost Ark 

903 

Peg Anim 

861 A. 361 B Tran 2 Disk 

809 

Plane Anim 

807 

Flight Anim 

608 

3 Stealthy Anims 

776. 777 

2 Disks Star Wars 

764 

Madonna 


960 

961 

962 

963 

964 

965 

966 

967 
969 

969 

970 

971 

972 

973 

974 
974B 

975 

976 

977 

978 

979 

980 

981 

982 

983 

9 B 4 

985 

986 

987 

988 
9B9 

990 

991 

992 

993 

994 

995 

996 

997 

998 

999 

1000 
1001 
1002 

1003 

1 004 


Bari Simpson Demo 
Superb Draw Program 
Dirty Digit Demo 
Wizcat Demo 
Moonshine Racers Demo 
Instruments Disk (Mad) 
Instruments Disk (Med) 
Fentaslic Vol 5 (Siheryl Fen) 
Superb Ham Pics 
Spread Over 
Three Disks (Awsome) 

The Best PD Games Disk Around 
Space Shuttle Anim (1 Meg) 
Blues Brothers 
Spread Over Three 
Disks 

Jugler (2 Meg) 

At The Movies (2 Meg) 
Wheel Of Fortune Game 
Superb Music Disk 
7 Tilles Game (Superb) 
Star Trek Next Generation 
Quiz Master Game 
Educational Programs 
Educational Programs 
Walking Legs Anim 
Educational Programs 
Learn + Play f Fantastic) 
Creepshow Slides 
Blonde Beauties 
Educational Programs 
Piano Anim (1 Meg) 

Mike Tyson Demo 
Nightbreed Slideshow 
Up Front Stunning Demo 
Robocop 2 Slldeanow 
Games Cheats (Over 160) 
Brill Music Disk 
Brill Music Disk 
Asteroid Field Anim 
Trackball Anim 
Educational Programs- 
Educational Programs 
Topless Girts 
Scanners Anims 
Spread Over 2 Disks 


583 

518 

500 

485 

464 

463 

240 

181 

D31 

591 

902 

780 

628, 629 


Busy Bee 
Gymnasi 
Magician 
Cool Cougar 
Jet Sphere 
Ghost Pool 
Luxor Teenager 
Dragons Lair 
Car + UrtiCyde 
The Run 
Rqbocob Anim 
Epic Demo 
□. Lair 2 


0 flDEBW£j«$K 5 £ 7 F 
We las all major cradl cards and an own lnjm St (SCAM 
Id B.DOPM Memo Thure aim ».0MM to 5.30 PM Fndays 
£ SalLrdjfS. Cheques jit! Festal Oflfert SlWiid be 
nadepayiNeU: 

1 7-011 Mlwin, 

PQ Box 97 Wakefield WF1 1XX. 

Dept. Amiga Computing. 

ir.nci as a mere men ay tafflllji An&rer Prune Htf 
HMyatajdiir c^ftl: 0934 3W96? 


In our last advert we sold Amos Licenseware in packs. We apologise for this and will ensure it 
doesn't happen again. These disks are £3.50 each as set by the AMOS Public Domain Library 


We also are the sale distributors ol 
Newsflash, the brilliant 2 disks 
magazine. Plus we slock all Amos 
disks Including 2 ^ Licenseware 
Disks (£3.50 each). Which are all ol 
commercial quality, is there really 
any doubt, that we are I hat bil 
better 


61 


July 1 991 Amiga Com puling 






Ant kg* Computing July 1 99 1 



(Jj 

z 

o 

N4 


< 

(J 




Island was designed and created by 
Ron Gilbert using the third generation 
of lucasfilm Games' adventure system. 

You must assume the role of the 
bright-eyed youngster, Guybrush 
Threepwood. As an inhabitant of Melee 
Island Guybrush desperately warts to 
become a part of the local industry - 
piracy! However, something is tecribty 
wrong with the local pirates. Instead ot 
splicing the main brace and gathering 
booty, the pirates have resorted to fre- 
quenting the Scumm Bar and swilling 
Grog. What manner of menace can 
change bloodthirsty seafarers into yeb 
tow bellied landlubbers? The reason 
behind this apparent lack ol enthusiasm 
Is the presence of a ghostly pirate by 
the name ot Le Chuck. Terrorising the 
island, Le Chuck and his cronies have 
the locality besieged and now no-one 
will leave for fear ot a grisly end. 

Such poppycock doesn't frighten 
you! A mere youth, you decide to 
redress the balance and tort out this Le 
Chuck fellow. However, before you 
attempt the seemingly enormous task 
you must first attain the status of a 
pirate. In order to become a scourge of 
the seven seas, you must first perform 
three basic trials of piracy - sword mas- 
tery, treasure hunting and Ihi every - 
Once you have completed the three 
tasks you may call yourself a pirate and 
hatch a plan to sort out Le Chuck once 
and for ail 

As with other Lucasfilm Games, 
death and violence is suspicious in its 
absence. For instance, to become a 
master of the sword you must defeat a 
number of pirates in a duel to the 
death. However, instead of killing the 
unfortunate fellows you must embarrass 
them into defeat. You must hurl abuse 


a! your enemy causing him to retaliate. 
It his response is good, be will defeat 
you effort and begin his own attack. 
When either of you runs out of witty 
responses you’ll be disarmed and 
ashamed. 

As I’ve already mentioned, The 
Secret of Monkey Island utilizes the 


L ucasfilm Games have had a 
string of hits with their excel- 
lent range of adventures. 
Thousands have chortled at titles such 
as Manic Mansion and Zak McKraken 
and the Alien Mindbencfers while others 
have gasped at the nail-biting action of 
Indiana Jones and the Last Crusade. 


Whatever your tastes, Lucasfilm Games' 
adventures are easy to play and fun for 
everyone 

Piracy and high adventure on the 
Spanish Main are a natural subject for a 
game. What better software publishers 
than Lucasfilm Games to bring such an 
epic to life? The Secret of Monkey 


62 


4 What manner 
of menace can 
turn bloodthirsty 
seafarers into 
yellow bellies 


Classic RPG finally hifstheAmiga 


THE SECRET OF 


Publisher: Lucasfilm Game/US Gold Price: £29.99 






dow is the command line - this single 
text line displays the command you 
wish to execute. A basic verb list can be 
found towards the bottom left portion 
of the screen while an inventory list is 
located on the right, 

Making Guy brush perform various 
tasks is very simple, for Instance, at the 
beginning of the game he should talk 
to the pirates in the Scumm Bar in 
order to team whal's going on. This 
operation can be performed by clicking 
the pointer on the "Talk To" verb and 
then pointing at the appropriate pirate. 
The phrase 'Talk To Pirate* will appear 
on the command line. Moving the 
pointer over the command line and 
pressing the right button will make 
Guybrush perform the required task. 

Manipulating certain objects can be 
even easier. Placing the painter over an 
item will cause the most appropriate 
verb to become highlighted. By simply 
pressing the left mouse button, 
Guybrush will perform the specified 
task, for example,, when the pointer 
passes over a door the "Open" com- 
mand will be highlighted. Tapping the 
mouse button will cause Master 
Threepwood to open the door, 

Nick Clarkson 


Graphics 

Like Lucasfllm Came* 
previous, adventure, 
Indiana Janas end Ihr 
fiit Crusade, The Secret 
Of Monkey liland i pre- 
sentation li faultless. Ail 
of the characters are 
superbly animated and 
the backdrops simply 
»iut atmosphere. 


Iiate. 

efeal 

tack. 

witty 

and 


The 
s the 


third generation of Lucasfilm Games' 
adventure system. AIL actions are Cor' 
trolled direcliy via the mouse. The main 
part of the screen is taken up by the 
graphics window. This section displays 
the game's animation sequences, all of 
which can be controlled with the 
mouse pointer, Betow the graphics win- 


fat up - Kij/vy i no tun 



Iday 


Sound 

The soundtrack to 
Monkey If land Is nothing 
short of brilliant. Tha 
actual music sounds tike 
It could have been sam- 
pled In the Caribbean. 
Tha sound effects ara 
equally Impressive, giving 
the presentation that 
extra little something. 


Gamepiay 

:M g .. yi( m 1 

Monkey Island's control 
system couldn't be sim- 
pler - the point and dick 
method proves easy-to- 
use and effective. The 
storyline will keep play- 
ers guessing without 
being too taxing 

However, for those of 
you looking for a little 
push If! the right direc- 
tion, there Is a hint book 
available- 


j 

6 : 


GAME ZONE wl9St 



Amiga Computing July 1991 


WIN A 
PC 

COMPETITION 


“ ' INTRASET LTD 

Tel: 025 72 76800 (Main office & 24 hr order line) 
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■A LICENCE TO PHINT HQt«r ■ Ur f- 1 htemsnd <rl Esm* 

-ME HAVE WA MAWY IRODSAHDS- - Mi P E Return of Oewi 

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Check DLrtitiliflrtures 

_ Predict* homefi. aw*y* and draw*. 

• fik> tiddly typing In ol team names : un*tu« ’ndexmg syflam 
lor quick emry el MiduraB and maultfl Just tjnte m the results 
each week Irpm your usual newspaper and tee pro- 
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* Uses scia nllfe formula which n the nM or many years 
sludy o' toefrmtiMll pools to flh m a. stnke rme wbch ie 
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♦ Ated has a SEQUENCE PREDICTOR option. In BAftiDn to 

I arm Predicnwa which analysas ration number 
Bequences ThlSdplton has aSlunded ua in ihe past and 
contemeSlo da so. _ 

♦ G^un be used fer league and Cup maltftes. Updates season 
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areJ imorrnadve FtoOli Guide 

DISKS AND TAPES E24.95 


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| DISKS AND TAPES E24.S5 


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UNCANNILY ACCURATE" WOO PLUS HAflAJINE 

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can be a ntghljr^rri Have you won or raven t you ■ ra 
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32.00 BQ-Ofl 

16.00 3TOO 


AH programme* ivailable tor IBMi'PCa caropatibln*. ei 
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Draw dates 2a9i«l arid . 


SPOT-THE-BALL 

for all SPOT-THE-BALL l*na tots programme » a htote, no 
mqre drasamecflunitlng oT Y'S Of messy rubber stamps, US* 
your Gomputer to do your SPOT-THE-BALL Wt#nn 
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screen template supplied - 

Win prim dot Up to 540 micro-nne Crt»5*s In yojrchw*n 
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L earns as rt goes te* rl where the ball Is every week and 
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P.C. PATIENCE 

* Four addkaive P C- card games to teat your skill and luck. 
I P.C. PAIHS. THE IHTRASET CASINO, P.C- OQLF » 
CHESS PATIENCE 

| * ideal relajotion Whilst lha boss is nte looking, W dom 
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P.C. PATIENCE £14.95 HBM/pc cam0*ts only with 25SK + 
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Spend over £1M erid fl«n toks Mm ITOfllll 


tMTEHEST FR EE CREDIT TERMS 

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date each o( the tHfwr cheques try one month i.e. i 
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FREE 


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CATALOGUE 


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Prices 

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10+ - 1.99p 
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50+ - 1.49p 
100+ - 1.29p 
Price per disc 
{including VAT) 
Post and Packing 
1.9 5p extra 


65 


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saying, "time is money” . By buying big- 
ger and faster locomotives you can 
arrive at your destination a lot earlier 
and delivering the goods ahead of 
schedule certainly does pay big divi- 
dends. 

Obviously you could stay as a small- 
time railroader, shunting people and 
goods around on your various tracks. 
Unfortunately, although that tactic 
would provide you with a fair amount 


A s we're constantly being 
reminded, this is the age of 
the train. But wait ask your- 
self one question, could you run British 
Rail better than it is run. now? Of course 
you could and now, thanks to those 
awfully nice people at Microprose, you 
can have a crack at it yourself. Forget 
train spotting or playing with that 
Hornby double-o track in the attic, 
here's your chance to show the world 
that there's real money to be made 
(ram trains. 

ftailroad Tycoon puts you in charge 
of your very own rolling-stock com- 
pany. You can play the game in tour 


different scenarios, Eastern America in 
the 1630s, Western America in 1866, 
Britain In IB2B and Europe in the 
1 9Q0 r s. In addition you can play at four 
different difficulty settings, each one 
becoming progressively harder but pro- 
viding you with a bigger cut of the 
profits. 

When starting out as a Railroad 
Tycoon you should first find a pair of 
suitable settlements. Preferably ores 
which have already attained town, sta- 
tus and that are going to grow into big- 
ger and better things. After building 
two stations {you can choose from a 
simple siding, a station or a huge termi- 


nal), you can join them up with a track. 
Once everything is in place it's time to 
build a train the style of which Depends 
on the time period you're working In, 
During the earfy stages of the game 
you'll be content with running mail and 
passengers. Providing a regular service 
will increase your payroll no end and 
before you know where you are you'll 
own tracks all over the show, Now, pro- 
viding a basic service is no bad thing, 
but just think of the mega-bucks you 
could earn if you dabbled in rolling- 
stock and freight. Before you know 
what's happening you'll be shifting 
coal, steel, wool, wine, textiles and 
chemicals; every one of them guaran- 
teed to make you rich- You'll also dts 
cover that there's truth in the age-old 









of cash Just to tide you over, you won't 
tHtcome fabulously rich. In addition 
there are other potential Railroad 
Tytocro oul there who would take over 
your patch as soon ai look at It. The 
only way to stay ahead of the rest is to 
keep expanding. 

Matu rally , you're going to have to 
splash out a bit when expanding your 
empire. Bridges to cross rivers don't 
come cheap, especially if you build the 


more expensive ones that are built to 
last. Tunnels also prove expensive so Ifs 
usually advisable to build around 
mountains. Very often a single-line 
track can cause congestion and cost 
you time. A wise investor can spot 
potential bottlenecks and builds a dou- 
ble-track to overcome the problem. 

Would-be tycoons also keep a keen 
eye on the opposition, if you spot a 
struggling competitor or a lucrative 
town you can try to buy the opposition 


out This tactic works both ways, so its 
advisable to offer your customers the 
best service available. 

There are two definite ways in which 
to make big money. On one hand you 
can simply go on expanding, taking 
over smaller, less profitable railway 
companies as you go. You'll earn a fair 
wedge by shuttling goods from town 
to town. Delivering steel and the like 
does pay, but just think what cut you 
could be on if you actually owned the 
steel mill, or any other factory for that 
matter. 

To sum up, Railroad Tycoon can be 
likened to games such as Sim City. It's 
one of those games that you can sit at 
and play for hours without really 
achieving much. Player, of all abilities 


will enjoy the different levels of game- 
play. Whether you're shifting mail and 
people around the place or supplying a 
service to an entire country, Railroad 
Tycoon will keep you absorbed for 
hours on end. 

Mick Clarkson 


* :.v. 


Wnoifm hridqtL are cheap £>u>r iaiitpUbk to iwJnp WO^lfd 
awtijr ip /Ibodirig. Build Steel Of tfWW -CWMtnKltoi if JW want 


4 Could you run 
British Rail better 
than it is run 
now ? Of course 
you could... ^ 


Gameptaj 


Graphics 

Railroad Tycoon won't 
win any price* for stum 
nlng griphtti. The dis, 
play li pretty primitive, 
but the onscreen repre- 
sentation does have a 
certain charm. The ani- 
mations are very sluggish 
and many Amiga owners 
may bo put off. 


Sound 


Snail-like could be a good 
way to describe the 
Speed of play. However, 
with to much going on 
you'll need the Unit to 
collect your thoughts. 
Tb* game If accompanied 
by a huge manual that 
Is best studied IT you 
want to enjoy Railroad 
Tycoon's full potential - 


What sound? Apart From 
a few bleeps and clicks 
here and there Railroad 
Tycoon li a pretty silent 
game. A sham* when yon 
consider the- mdhll’pai 
slblllty af samples that 
could have been Imple- 
mented. Why not do 
yourself a Favour and put 
on a CD Instead? 


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Vnur ft* Ji <Wt (hf ptetffxrm ofto™, Ahjf \in fortunately ynitf droid 
con r djUJItf .Itjrnp that high, idcittfy ytJti found a qrappilng i*IOC* 
tarh frond ummt |n)u hAV bottling with the 


There' i ptmty af gigantic monsters mooing the path to Arod- 7 
ij-i/r nlHl tk right weapons threw quite tasty he disposed of, 


A fwgr nhwiitif glides Iftntwisft the wafer 1 qa ietfy r fiwt oi toon as 
yau step Auto rfiemtirty Jrpffti fiejiartlacei and aflWki. toifetkJ 
waft Is r him to pet tfcue amt then craftily totch wMf 


■HphrDU-qhaui the yean many films 
| have been made depicting 
| large robots allowed to grow 
too clever for their own, and mankind's, 
good. Invariably, before anyone could 
do anything, it would always become 
too late to stop these machines taking 
over, Of course no one really believed 
that such a catastrophe coy Id really 
happen, It was nothing more than a 
film maker's storyline, 

Nevertheless the years passed and 
machines carried on developing, doing 
more and more complex jobs, and then 
then major breakthrough that would be 
our doom arrived. Artificial Intelligence 
was taken to a new dimension and 
robots were given a new type of inde- 


pendence in the human society. People 
even began to accept them for friends 
and neighbours. 

Suddenly, overnight, everything 
went wrong. Millions of helpless 
humans were slaughtered by neigh- 
bouring robots. Work ceased to be 
done and the droids began to do jobs 
that suited their own ends, Within the 
space of Just a few weeks the human 
race was reduced to a minute fraction 
of what they had been, and all of this 
devastation was caused because of one 
robot - Arod 7. 

Even with this surprise attack, tbe 
humans still had some technology 
tucked up their sleeve. Plans for 
revenge were formulated, but it was 
soon realized that the only hope 
mankind stood of overthrowing the 
robots was to use their own kind to 
defeat them. Mankind devised a new 
creature. Sure, it was combat robot but 
this time controlled by a human brain. 
It was time to pul the record straight - 
the reign of Aiod 7 would be put to an 
end by the Metal Mutant. 

You contra! the Metal Mutant as it 
strives 10 locate Arod 7 and destroy him 
once and for all. The droid has a num- 
ber of different weapons to use as he 
fights his way to his final abjective, and 
there are also a number of slots avail- 


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Met entering the enemiti bme you stumble across a complex compultr (emtirtai 1 . 
Ptihaps if ii)(enta« wlttt ff jh>u irrfj^r ppcT(MJt jd™ handy I'fitotJtiDttott. 


Classic RPG finally hits the Amiga 


Walking through a doOr yOii find yOdfSe tf 
in a tin. ffOrii Htft yOU Witibt dbit tO 
explore ati of the bate? many tennis. each 
rram packed with rtCfeHJJ robots. 


1 AL MUTANT 


Publisher: Empire Software Price: £24.99 


ople 

ends 

ling 
^ss 
igh- 
? be 
jobs 
i the 
man 
:tton 
this 
one 


able for any extra weapons or abilities 
that might be found on the way. 

The most effective power the droid 
has is the ability to mutate into three 
different forms in order to combat the 
various opponents and obstacles that 
He ahead. 

The first form is that of a normal 
humanoid. The shape can jump and 
climb ii well as using quite a few hefty 
melee weapons. He's rough, tough and 
ready tor anything. The second is the 
guise of a prehistoric dinosaur. Fiery 
breath and jaws that can bite through 


solid titanium make this form deadly in 
combat Lastly is the combat model. 
Equipped with just a gun and a torpedo 
tube this little chap makes up for his 
lack of speed and size with a fire power 
so awesome that even the largest mon- 
sters in the game will be hard pushed 
to withstand more than A few seconds 
of his firepower. 

Metal Mutant Isn't all blasting and 
punching. The game contains a lot of 
puzzles and objects that need to be 
interacted with if you are to reach your 
main objective and kill Arod 7. Levers 


will need to be pulled to open doors, 
and computer terminals interfaced with 
for extra equipment. 

Although most of the monsters just 
appear to be cannon fodder at the 
beginning of the game, they soon 
become a lot more cunning killing 
them requires a good deal of strategy, 
and generally causes much damage. 
Skill and timing will be needed if you're 
going to complete this game, but get 
you fire button finger (or thumb) ready 
to do some blasting as well. 

Doug lohns 



Atmospheric backdrops 
almost suck you Into the 
game >nd put you right 
In the centre of the 
action. The animation Is 
about standard, but 

don't let the game down. 


Sound 

A futuristic title tun* 
starts the game off, and 
then a whole symphony 
of sound effects erupt to 
bring the game to llfe. 
Well chosen to fit the 
game. 


Gameplay 

Although the game 
doesn't quite grab you at 
first, after a short while 
yoif find you simply can't 
put It down. Well worth 
adding to anyone* soft 
ware collection. 


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Alter yaa entet the base the oppwimtf j tort to get a tot harder, and H 
you're mtf careful you're going tig ton quite a bit at precious energy 



f[«A droid hoi space Aw pkwty of extra and behave me, you're going 
jti need Wwm. htlss one object and po md* jJ™ moH w*W be rained. 



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Gods J7.49 

TcM- .17.49 

WaAxk lha Avenger 17.49 

Cricket Captain 17.49 

Wonderland, ..19.90 

Chuck Rock 1 7.49 , — — ^~rr — . 

Lemmings....... ,, 17.49 , Little Puff 5.99 

Stoll And C-fOBsbones 17.49 I fyuihlp Dranm 

Back loth* Future 111 1749 iJ0y0ie 

Advanced De&noyer Sin ,.i 749 Rocket R anger 8.50 

Panza Kick Baiting 17.49- r i ~ - 

Toyota Celica —,.,17.49 | Switch 81 SCie 7.00 

BgfcanS! 

Gotten A k 9 17.49 Vigilante 7.00 

lost Patrol —.17,49 ' — 

Test Drive !L— ......J7.49 Peter Beardsley 5.00; 

Prina of Persia. 17.49 ; — _ . ~ . „ : 

Dungeon Masler ,1 7.49 i Lor * 1 q ? u 

Team Suzuki 1749 Leather Goddess S.5Q ' 

OpSleallh — 1749 „ — : — 

Super Oft Road Racer 1 749 j Spell Fire Scorcher 6.00 

Elite 17.49 | : — . 

Hard Drivm II 17.49 7.00 | 

Chase HQ £ -.,.17.49 ; Hong Kong Pricey 6.00 1 

Final Wriislfe, , .....12.99 L * 1 2 3 * 5 * * * 9 * Oil * * * * * 

3D Construction Kit.., 29.49 Forgotten Worlds 7.00 ■ 

40 Boxing ,.—1749 <- - — - : -=7 

40 Driving - 1749 Sherman M4 6.99 ; 

Blue Max 19.99 . . .™ I 

Brat - — 17.49 r 'bef of Crown 7.99 ' 

Cohort ■ Rome .19.99 ' — — — — = 

Crystals ot Arbonea — .,19,99 North & South 6.99 

Demon* | Ninja Rab bils 5.99 

Right Of She Intruder ,£149 r 7 . ,, Q T^ i 

toOuesI 17.49 Z °^JL ¥4. I 

- 17,49 Adv Fruit Machine 5.99 1 

Moonshine Racers 17.49 =~ 

Predator 2 , 17.4$ Sieve Davis Snooker 6.99 ' 

Pro Tennis Tour 2 „ 17.49 . — - t — t— — — 

Super Cara 2 17.49 L Barbarian II 6.99 

S" ,c,6la,)62 ! Arkanoid II 6.99 

Yfc— 1449 

Monty Python —J4,*9 Speed Ball 8.50 

Wortd Champ Basing .,1449 . — - — 

Kick Qfi 2 1449 [ ^t Food Dizzy 5.99 

:i;:i : lQpwoif g.5c_ 

Post to: 

CASTLE SOFTWARE 
Castle House, 

2 William Clowes St, 
Burslem, 
Stoke-on-Trent 
ST6 3AP 


Rail Road Tycoon ...... -,.24, 49 

Midwinter II — -J4.49 | 

F15 Strike Eagle L, 24.49 

Swiv — 17.49 

Alcarfrij,,.— „1749 ' 

Lasi Nap III — 17.49 

WdrZone— -17.49 

HfH Street Bins, .,4749 

Mig 29 Fulcrum 2649 

F19 StBBtti 19.99 

Mavs Beacon Typing 21 49 

Wratfi of the Demon 19.99 

Curse ol the Azure Bonds 19.99 

Loom, — il.49 

Gettysburg .2149 

Secret of Monkey Island .J1 49 

NigM Shift, _-J?4$ 

to - 1749 

Robwap II ,-.--.--17.49 

Tola! Recall,.™ -1740 

Super Monaco GP ,1749 

Feudal Lords — ,174& 

U4us Esprit,.,,.,, ,,17.49 

rang Cloud.- 17.49 

James PontL._l7.49 

Turrican II ,——17.49 

Dominion — 17,49 

Punnic, 17.49 

Bahle Command,, — 17.49 

Ehm -h— 

Fwnbos QuesJ — — , 1749 

Gremlins IL— 1749 

Jack Nicholas —,1749 

Legend Faerghait ,,,,....1949 

UFe and Death H - .,21 49 

Ml Tank Platoon ,19.99 

PftnMger —.,,21 .49 

Supremacy it 49 

Teenage Mutant Turtles ..,4749 

UMS II- .21.49 

Voodoo Nightmare 17.49 

Pro Flight 29.99 

Awesome,,., 19.99 

FI 6 Combat Pilot ,, 1749 

Dixons Lair H 3299 

Duck Tales. ™1749 

Ed the Dud 17.4B 

EswaL— .,—.—.17,49 

St Dragon ,47.49 

ZOut — — 14.49 


Abeurnamw in kind 

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m’haiffl rO knes 


WiiH- us lha tuslmw is king 


MoeI tf ai/ pair** Pro (kiSiiiiKJifld wltwi 
24,-43 hours i bearing tn mrd m ted 

fitfflrj'fla'Tiej 

Can 1 : SatTffl/ Mangy Back 17 
Ra Funds dans On pity ginw not 
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[JgKLEQflea? 

To o*» r an etcateri; servioe In die aclutn*f 
H LOSCS mor#y iWe ar» CrfilHnfl petti 
urraiKia al Wt (fluap prtM 
ChMfMflt PrlMft Araund 
rtE art BtD*d h t» sn r draper, {thews* d 
ne bawniffi an) setipte Kidd toea twr m*f 
Sanwbodif ft to irtjpstid us ttfl. 

Eenj»n5;ftMjjfl,3.SC. Mu', tyenl, SriHir 
Safi. Cid iAn® Sedwara. ck. €lc 
Bui they re^rStgs^pwmr w* *1 b# »*« in 
VtMlQOOamPAsrtWfit 
Wny Choose Cadte Sortware^ 

1 Pdew Managsinenl 

2 Fiesh AparoacK 

3 AjistfrwntsiiHM 

i hJb CIjOm J«i* 

5 Kean Ncea 

G. No Lang Oetays 

Z. Pfeal 'grf* ibSlOCh, 

8, HsIpAjI SI* 

9 MefLinds upon fteouesl 
1ft 11 CcsE Maney Nol To 

oft* mi psw 9 *ms n»m*® iz th 

Bat* id tha Future II ,,049 

Corpora ton .. 9.40 

Conqisrer ,^_,..-.-,.9.40 

Carrier Command — .9.9-9 

Torvac the Warner.,.,,, SF.SS 

DyfanMfl Dun ..7.99 

Hammwfist 5 99 

Oil bnpenum .,,—,...6.99 

Jel... -,..9-49 

Tajiseiti — _,,..,„,„J49 

Fun School II Under 6 .11.49 

Adeem BalUes. — 949 

Vulcan. A49 

Rom line., - .649 

WateilaD ,9,48 

Honda RVF 7.49 

Rick Dangereus — 0.40 

Micmpr-KB Soccer , — 049 

Lasi Nirijall..,,, ,,.,649 

Turrican,, —M9 

XQut - ,-,,0.49 

Warhead 8.49 

Treasure Trap ,i.49 

Grand Monster Siam.— ,6.99 

GhosttruaBrs II 949 


Cartoon Capers 3-50 

Tom & Jmy 6,50 

Storm Trooper. 3.50 

Blue Angel 69.— 4.50 

Quartz 4.50 

ArnioftTgeddan Man 2.00 

HeWire Attack 2.00 

Heavy Metal 3.50 

Rinlslon«S 4,50 

Treasure Island Dizzy ,...,.,.4.50 

First Contad — ,.—3.50 

Fsghhng Soccer ,,,3.50 

Fallen Angel,,— ,„4 50 

Empire SWweBadk,- .150 

Cybemokj II 3.50 

Ariv Rugby Sim.,. ,,,4,50 

Captain Blood.—,.,. 4.50 

Cuslodan — 2.S0 

Crystal Castes . .. 4,50 

Charbls erf Wrath 2.50 

Afterburner— 4.50 

Battle Zone 4.50 

Gate - 5.50 

Eagles Nest.,, — 2.50 

Joan of Arc,. 649 

Joe Blade 2,50 

Joe Blade I! ,2.50 

Klax 4,50 

Interphase. .4.50 

Pre Tennis,*— 4.50 

ft* TfMa..,- 4,50 

Last Duei — „£.50 

Mig 29 Soviet Fighter ,,4.50 

Nnra Boost — .4.50 

Nebulus .2.50 

Ninja Spirit .,,6.50 

Rock Star Ate Hamster,,, ,4, 50 
Roller Coaster Rumblsf,,,4.50 

Seconds Out ,,3,50 

Suite PudtCafe — 3.50 

Softie Boom 3.50 

Shadow Gale... ,—4.50 

Uninvited 4.50 

Weird Dreams 4.50 

Warlocks Quest 2.50 

Victory Road 3.50 

Voyager i.50 

7 Galea of Jambata 4.5D 

TNT Combat Mission 2.00 

Tomef of Babel *,50 


Flsa-sa rush me - 

War™ ,, , .... 

Tiite 

AiC Afnciurri 

; Address,, - 











Po'ilcode ,Tel No, 



Ptease Bdd SOp PAP per Game 

ACMJUiY 



P&P (if appJKgtle) 


Total Amaunl 






We need you! 

So you think you're pretty mean with a joystiek eh? Then why not prove it 
by sending in any cheats oi tricks that you may have found for your 
favourite games. We're particularly interested in tips for brand new games 
such as those reviewed in this issue, so get writing. Who knows, you might 
even win something I 

Send your lips to: THE TIP SHOP , Amigo Computing , Europe House, 
Adtington Pari Adtington, Mocc/esfteW SMO 4NP, Come on, stop reading and | 
get writing! 


73 

m 


When the going gets tough, the tough get a 
little help from the Game Zone Tip Shop 


RICK 

DANGEROUS II 

Fancy being aWe to jump to any screen 
you want without having to suss them 
out for yourself? Then type POOKY on 
(he high score table and you'll be put 
into the level select screen. 
Unfortunately, not all levels are avail- 
able, but it's belter than a poke in the 
eye with a blunt stick, isn't ill 

DYNAMITE DUX 

Ok, it's getting or a bit, but here's a lit- 
tle trick that is sure to raise a smile or 
two. Type in CHEAT NUDE on the tide 
screen and not only will you get infinite 
lives, but you'll be treated to a humor- 
ous and rather dubious intro sequence 
that I'm sure Activision probably didn't 
know about Check it out for yourself, 
but just don't tell Mary Whitehousei’ 


BRAT 

If young Nathan's antics are 
too much for you to handle, 
then type in these passwords 
to get to later levels. Also, 
you can skip the current level 
you are playing by pressing 
the 'l r , V and 7 J keys on 
your main keyboard and the 
key on your numeric key- 
pad. 

Anyway, here are those 
passwords - 


LEVEL 1 

BIS-HIGMO 

LEVEL 2 

MIHEMOTO 

LEVEL 3 

SASUTOZO 

LEVEL A 

SUMATZEE 

LEVEL 5 

NOKITAGO 

LEVEL 6 

IT5ANONO 

LEVEL? 

MOZIMATO 

LEVEL 8 

HGZITGMO 

LEVEL 9 

MOKITEMQ 

LEVEL 10 

ZUMOHATO 

LEVEL 1 1 

CHANASTU 

LEVEL 12 

NAGAITSU 



TIP SHOP TEASER 

You will probably already have read our review of US Gold's latest seafaring 
smash hit - "The Secret of Monkey Island." 

Not content with just reviewing this mega-game, Amiga Computing's Game 
Zone has managed to grab hold of five copies to throw overboard to lucky 
readers (and no, they are not pirates!) 

Winning is easyl, simply write down on a postcard or sealed down envelope 
the names of every US Gold game reviewed this month in The Game Zone. 

Send your entries to: Monkey island, Amiga Computing, Europa House, 
Adiington Park, Macclesfield, SKlO 4NP. The closing date for entries is 15th July 


1991, 


TEENAGE 
MUTANT HERO 
TURTLES 

Cowabunga! Yo dudes, fancy infinite 
[Ives? When asked for a code, enter 
r 8859 f then r 1506‘ followed by the 
correct code, Now just press Help' 
during play and your turtle will 
become immortal. 


Z-OUT 

For infinite energy, press T and f IC' 
simultaneously. To skip levels, press T 
again followed by any number between 
1 and 6, 


LOTUS 

ESPRIT 

If you thought Gremlin's Lotus Esprit 
was a driving game, then think again 
- it can also be a vertically scrolling 
shoot -'em- up! Select two player 
mode, enter player ones name as 
'MONSTER' and player two's as 'SEV- 
ENTEEN' and you'll be doing some- 
thing that even a real Esprit can't 
manag* - blasting meanies! 


THE SPY WHO 
LOVED ME 

Cool he may be, but a qukk and per- 
fectly aimed: bullet is all that is needed 
to put an end to lames' antics. To 
bring him back from the dead more 
times than Bobbie from Dallas, pause 
the game and type in 'MISS MGN- 
EYPENNYL You'll also have an endless 
supply of cash (a bit like the Ed, really) 


IMMORTAL 

Whal do you call a collection of 
level codes? A laggle of codes 
perhaps? Anyway, here's a laggle 
of codes for Electronic Arts’ very 
pretty but very tough ID drag 
ons, wizards and dungeons 
game 


I LEVEL 2 CDDFF1O0QGF7Q 
LEVEL 3 OADDA21000E10 

LEVEL 4 6FDFE310O1 EBO 
LEVELS G9DE443000ERQ 
LEVEL* 3B7FD53010E41 
LEVEL 7 6B10FB1Q10A41 

LEVEL B E590D771 01 780 


DEFENDER OF THE CROWN 

Here's another cheat lor what mult be one of the oldest games on the Amiga, If 
the conquest of olde Britain Is Ido much for you, then press the 'K' key whilst the 
game is loading and you'll be given 1024 knighU and soldiers. Things wilt now be 
considerably easier. 


2 

: 

■ 

\ 

1 

J 

7 ' 


JHJiy I 77 I 






New Showroom 
232 Tottenham Court Road 
London W1 



New Showroom 
232 Tottenham Court Road 
London Wt 


D I A M O N D 


COMPUTER SYSTEMS LTD 


WARNING WARNING WARNING WARNING WARNING WARNING WARNING 

We have fimited numbers of our Diamond Packs 1 to 9. When these run out we will be supplying different 
packages incorporating the Screen Gems Pack from Commodore, These will cost at least £50.00 more, 


NEW 

1Mb 

AMIGA 


PacK 


NEW 

1Mb 

AMIGA 


AMIGA 500 MEGA PACK 
INCORPORATING 
AMIGA 500 + 

■ 51 2K RAM three Marnjals. 

- 1Mb CM** prirt OperaE-ng SiteGot 

' 4096 Colours ■ Built-#} Speech 

• Mouse ■ T.V Modulator 

■ Extra 512k RAM with Clock 


only £339.00 


8033 MK If Colour Monitor 
ONLY £559.00 





NEW 


PacK new 


AMIGA 500 SKILL PACK 
INCORPORATING 
AMIGA SOD + 


■ Dish Storage Box 

■ ’Mb Osh Drirt 
1 +££6 Coloura 

' Mouse 
' T.V. Modulator 
’ Dust Cwb» 

■ 103.5’ Disks 


■ Three Manurrfj 

’ Opiating SjfElem 

■ Buifl-ln Speech 
Synthesis 

EXTRA 512k RAM 
Meuse Mai 
DptHfl 


’DIAMOND MEGA 10 GAMES" 

Man Untied, "cjigfl Recall, Speed Sail II, 
Xertyi II, leert'uja Mulant Ninja Turlltis, 
Final Sadia, Stunt Car Hacer. Gotten Axe, 
Cadaver, $apet Oti-Ftaad Rater + Joystick 

ONLY £369.00 

WITH 
3B33 MK If Colour Mo 
ONLY £579.00 





new PacK new 


AMIGA 500 MEGA BLAST PACK 
INCORPORATING 

‘ 5ta( RAM ■ -mre„ Manuals 

' 1Mb Disk Drive ■ Operate System 

■ 4?9e CotoUt* " Sum in Speech 

1 Mouse Synthesis 

* TV MWulator 


■ MEGA PACK ’ 

Man United. Tore Reca';. 5p«nJ BAB It, 
Xenun M, Teenage Mutam Wnja Turtles, 
Final Baida, Stunt Car Rarer, Golden Aa* 
Cadaver. Super Off- Rued 

only £349,00 

WITH 

8033 MK II Colour 
ONLY £559 X 



PacK 


AMIGA 500 NINJA PACK 
INCORPORATING 
AMIGA 500 + 


‘ Dish Storage Bo* 
‘ 1Mb Dak Drive 
‘ ■^C’Sti Colours 

■ Mouse 

■ T.V Modulator 

■ Dust COYW 

■ 10 3.S - Disks 


‘ Three Manuals 
’ Operating System 
‘ Buitl-m Speech 
Synthesis 

• Firm A 612k RAM 
' Mouse Mai 
J D paint II 


-DIAMOND MEGA ID GAMES' 

Golden AKe,H;irn Drlviii', Phobia, Norn- p South. 
Sifc Warm, Datastomi, CentenM Circus- 
nurtwn, Emotion, Nlnjf» Warnon? + Joystick 


only £369.00 

WITH 

3033 MK II Colour Moi 
ONLY £579.00 



— 

PacK 

ONLY WHILE STOCKS LAST 
AMIGA 500 AXE PACK 
INCORPORATING 

■512KFAM ■ Three Manuals 

■ 1Mb Disk Drive ■ Operating System 

1 4096 Colours * Built-in Speech 

■ Meuse SyntheEJs 

* TV. Modulator 

• TO GAMES * 

Golden Axe. Hand D livin' Phobia . 
North 8 SoultL Silk Worm, 
Dataslorm Continental Circus, 
Turrican, Ninja Warriors 
Emotion 

only £349.00 

WITH 

0333 MK II Colour Monitor 
ONLY £559.00 



PacK 


EDUCATION PACK 

FROM DIAMOND 

■ AMIGA 500 4 Duel Cover 

' 512k RAM board * Funschool 

■ Mouse mat 

only £349.00 


INSTRUCTIONAL VIDEOS 
AMIGA MADE EASY part 1 
ONLY £9,95 

AMIGA MADE EASY part 2 
ONLY £9.95 

Volume Discounts 

Educational Orders 



Wo. 1 
FOR 

o 


All prices include VAT 



Diamond Retail Outlets 
Around The United Kingdom 


• Dorset 
© D2Q2 71 6226 
•Bristol 
■C 0272 522044 
•Manchester 
© 061 257 3999 


•Southampton 
/ 0703 232777 

• London 

© 081 597 3051 

• Edinburgh 

© 031 554 3557 


New Showroom 
232 Tottenham Courl Road 


512k RAM 

Upgrade 
with clock 

ONLY £29.50 



COMPUTERS FOR 


512k RAM 

Upgrade with clock 
AND Disk Drive 

ONLY £79,95 


BUSINESS 


At DIAMOND COMPUTER SYSTEMS we can provide you with expert advice on all your business 
requirements. We always have a large range of computers and software in stock. In addition 
to our desktop range of both Amigas and PC compatibles, we also carry a wide choice of 
laptops and personal organisers. 


9 

PIN 

QUALITY 


^p^“l Word 
Da Yf Processor 

■ AO IV & dtp 


AMIGA 500 


' 51 2K RAM board 
' Philips 8833 Mk II Monitor 
* SWIFT 9 Colour 
r Connecting Lead 


PLUS HOME OFFICE 

The ultimate word 
processor/D T p pack 
‘ interg rated Word 
Processor 
DTP 

* Spreadsheet 

* Database 


£775.00 


24 
PIN 

QUALITY 
COLOUR AM|GA500 

PLUS HOME OFFICE 

The ultimate word 
processor/DTP pack 

* Integrated Word 
processor 

* DTP 

* Spreadsheet 

* Database 

PLUS 

24 pin SWIFT 24 colour printer 
Including colour kit 
PLUS 

51 2K RAM Board 
Philips 8832 Mk II Monitor 
£899.00 


PacK 


THE 
ULTIMATE 
PACK 



A590 

20Mb Hand Disk with £Mb RAM 

' 20 FREES vr disks 
1 90 Disk Capacity , Disk Box 
ONLY £339,50 

A590 20Mb Hard Disk 
0Mb RAM £279.00 
51 2K RAM £299,00 
t Mb RAM £319.00 
2Mb RAM £339,00 


IVSTRUMPCARD 

0590 40Mb Hard Disk 

0Mb RAM £399.00 
2Mb RAM £499.00 
4Mb RAM £622.00 
6Mb RAM £739.00 
BMb RAM £939.00 


For Details of Mr. Diamond's Incredible A2000 Part Exchange Deals, See Pago 3 Of This Advertisment 


LEISURE SOFTWARE SPECIALS APPLICATION SOFTWARE 

Golden Axe £5.M HOMS OFFICE KtT ONLY £69.00 


THE GREAT 

DIAMOND PART EXCHANGE DEAL 

Hard Drivin" £5,00 Due lo popular demand Mr.. Diamond is 

Phobia £5.00 having an extra 1000 copies of this 

TRADE IN YOUR OLD AMIGA 500 FOR ONE 

North and South £5.00 package made. It will be available in 

OF OUR NEW AMIGA 1500's. 

Silkworm £5.00 mid June. This package comprises a 

Shockwave £5,00 suite of six programs selected lorlheir 

Continental Circus C5.PO flawless performance and ease of 

Tunican £5.00 operation. Everything you need to 

You get Ihe base unit plus the 1500 software 
pack comprising Deluxe Paint III {the video 
paint system) + four games. 

X-Out £5.00 analyse your cashflow and produce a 

Their Finest Hour, Sim City, 

Dafii ilnuc PnltlA 

Ninja Warriors £5.00 professional report. 

Table Tennis £5.00 Word Processor KirsdWords£,Q 

Chess Player 2150 £5.00 Spreadsheel MaxiPlan Plus 

□ Li 1 _a . OOlllC? UU¥59- 

FREE coi Lection Iron your home or office] 

PRICE ONLY £499.00 

Datastorm £5,00 Database InfoFile 


Dungeon Quest £5,00 Pairrt Artisfs Choice 

E-Motion £5.00 Dask Top 

With a monitor £699.00 

Grand Monster Slam £5.00 Publishing PageSetter 


KldGfoves £5.00 PLUS 




Rick Dangerous £5,00 35 Dale Fonts and the Postscript utfllty 

RVF Honda £5.00 LaserScripit 

Shuftieputk Cafe £5.00 

DISKS DISKS DISKS 

CAtlV Dl II If 


OUNT DULI\ 

3.5" 135 tpi 


Soccer £5,00 GENLOCKS 

ONLY 35 p each 
Limited Offer 


Menace £5.00 Rendale 0602 £129,00 

Blood Money £5,00 G2 £575.00 








c 


WANT A 2000? 
GOT A 500? \ 



SWAP IT 
FOR ONLY 
£349.00 


c 


GREAT AMIGA DEALS FROM DIAMOND 



AMIGA 

A 1500 1Mb RAM, 

3.5" floppy dish driv&, 

base machine with 2 % 3.5" floppy disks 

and software pack £639.00 


all above + Monitor 
with XT Bridgeboard 


£099.00 

£999.00 


INCREDIBLE PX OFFER 

visit Mr. Diamond and discover what 
your A5O0 is worth in pari exchange 

XT Bndgebcard 

5.25" floppy drive £149.00 

AT Bridgaboard with either 

3,5" or 5,25" floppy drive £575.00 


The NEW 

Commodore AMIGA 

AMIGA 3000-25-4Q 25Mh*. 40 Mb hard dish 

£2395.00 

AMIGA 30M-25-1QQ 25Mh2, lOQMb hard disk 

£ 2695.00 

AMIGA 3000 4Mb RAM expansion 

£ 349.00 

Xhi* machirra is a vumabla *ortetat»on : if cnrtras w*lh 
WtxKbervh 3.0 - lira new Cornmodora Mwlli-lasHina 
Operating 5yst€*n - llcan ton Ihe normal yifleo monitor ar a 
multisync rronrW without having to to a flicker lixw IE Sun 
aver run UNIX. mi* il Ihe maciwra to wl lha alandato 
tor cretosBlafial use' in EM 1 sea’a. 


If you have reached the limits of the A500 
then lake advantage of the Diamond Part 
Exchange Upgrade Option. Swap your 
1Mb ASOO for an A2QG for ONLY £349.00 

Mr. DIAMOND AMIGA 2000 PACK 
A2000 Rev, B 4&Mb AutobootJng Hard Disk, 
2Bms average access ONLY £995,00 
With Colour Stereo Monitor ONLY £1195,00 


A2Q00 base machine 
Ex-demo A2QOO 


£469.00 

£645.00 


PC XT & AT Compatibility for AMIGA 

XT Bndgeboard 

5,25" floppy drive £1 49,00 

AT Bridgeboarcf whh either 

3. 5" or 5.25" floppy drive £675.00 


I VS TRUMPCARD for AMIGA 1 500 & 2000 

The IVS Trumpcard Is the top selling SCSI hard drive controller. Representing the 
iatesl in lechnology directly from the USA. ■! will lit in either ihe At 500 or A20QO. It is 
the only controller which will support IBM, Amiga and Apple MAC partitions on one 
hard disk. This allows you to tun software for the thrse main hardware platforms in one 
machine. No more compatibility problems, only one computer can do this. 


Memory Upgrades ter your 
Amiga 1500 & 2000 with the 
SUPRA 8Mb RAM board 

Bare board £61.00 

2Mb populated £7500 
4Mb populated £149.00 
6Mb populated £223,00 
3Mb populated £295.00 


c* 


High Res 

1024 X 768. O.ZB dot pilch 

Multisync Monitor 

£349.00 


AMIGA 

3.5" external 
Drive 

£54.95 


To getihose flicker free high res 
modes, use the FLICKER FtXER 
video card, ONLY £299.00 


STt&TKM 

ST177N'1 

STt0i6N 

ST295N 

ST1125N 

ST11262N 

ST1201N 

ST1239N 

SYQUEST 


HARD DRIVE UNITS 

43Mb 2Bms 
60Mb 20ms 
83Mb 20ms 
&4Mb 2®me 
111Mb 15ms 
142Mb 15 ms 
177Mb 15ms 
21 1Mb 15ms 


£235.00 

£279,00 

£335.00 

£279.00 

£525.00 

£599-00 

£699-00 

£729.00 


44Mb 28ms removeable 
cartridge drive. £633.00 

IVS Trumpcard for above add £1 15.00 


Installation and formatting 


£29.00 


Speed Up 

your 1 500. 2000. 3000 with E 
Co-processor Board 
Phone for details 



PHILIPS 


8833 Mkll colour monitor 

. _ | L , AAM on 


only £239.00 

tnc. dual cover & lead 


Cr 



CDTV 


AT LAST 
IT'S HERE 


What is CDTV? Are you confused by afl the hype? If you are then why not come in 
to one of our shops for a full demonstration of this exciting new medium. 
£599.00 INC VAT 

Great Part Exchange Oilers. 

Come in and find out how much your old Amiga 500 is worth in exchange 

for a CDTV system. 

Introductory Offer - Either 2 CD’s of your choice from the list below 
Or an external Amiga drive free of charge! 



CDTV 


THE SOFTWARE 



Time Table of Science S innovation 

£39-99 

R 

Lemmings 

£34.99 

E 

Time Table of Business Politics 

£39.99 

R 

Xenon It : Megablast 

£29.99 

E 

Dr. Wellman 

£54.99 

R 

Indoor Sports 

£29.99 

l 

The New Basics Electric Cook Book 

£39.99 

R 

Mind Run 

£29.99 

D 

World Vista Atlas 

£54.99 

R 

Thomas’s Snowsuit 

£34.99 

D 

All Doqs Go To Heaven, Electric Crayon £34.99 

E 

Scary Poems for Rotten Kids 

£39.99 

D 

Classic Board Games 

£34.99 

E 

Paper Bag Princess 

£34.99 

D 

American Heritage Dictionary 

£49.99 

R 

The Tates of Peter Rabbit 

£39.99 

D 

Complete Works of Shakespeare 

£34.99 

R 

Mud Puddle 

£34.99 

D 

Illustrated Holy Bible 

£34.99 

R 

LTV English 

£34.99 

D 

Music Maker 

£34.99 

M 

Advance Military Systems Series 

£29.99 

A 

Barney Bear Goes to School 

£29.99 

D 

Many Roads to Murder 

£29.99 

E 

Fun School 3 [for under S's) 

£24.99 

D 

Snoopy 

£29.99 

E 

My Paint 

£29.99 

D 

Spirit of Excalibur 

£34.99 

E 

Women In Motion 

£29.99 

A 

Horse Racing 

£29.99 

E 

Psycho Killer 

£29.99 

E 

Garden Plants 

£34.99 

A 

Wrath of the Demon 

£29.99 

E 

Trees and Shrubs 

£34.99 

A 

Case of the Cautious Condor 

£34.99 

E 

Fruits , Vegetables and Herbs 

£34.99 

A 

Battlestorm 

£29.99 

E 

Hutchinsons Encyclopaedia 

£49.99 

R 

Animated Colouring Book 

£19.99 

A 

Ninja Highschool Comix 

£16.99 

E 

Sim City 

£29.99 

E 

Dinosaurs for Hire 

£16,99 

E 

A Bun for Barney 

£34.99 

D 

Basketball 

£29.99 

£ 

Defender of the Crown 

£29.99 

E 

Battlechess 

£44,99 

E 

Indoor Plants 

£34.99 

A 




[Reference [E]ntertainment [M]usic Education [A]rts & Leisure 





THE 



SPEC I A L 

RETAIL SALES PRO M OTIO N 


For the month of this coverdate we will be offering a 40% discount on Amiga 
leisure software to our retail customers. To qualify for this special promotion 
you must be a member of the Mr. Diamond software club. We are offering 
membership for £5.00 until the August renewal date when it is £20.00 for one 
year. Please bring this advertisment with you. 

This discount works out like this: 

Lemmings Normal Price £25.99 Club Price £15.59 


We are also running promotions on some applications software. For instance, 
Music-X s recommended price is £99.95. Mr Diamond is offering it to club 
members at only £59.95 or £74.95 with a MIDI interface. Please bring this 
advertisment with you. 

We also have a large range of budget titles for our club members. 


ICON PAINT 

£5.00 

Final Battle 

£5.00 

Man United 

£5.00 

Stunt Car Racer £5.00 

Total Recall 

£5.00 

Golden Axe 

£5.00 

Speed Ball II 

£5.00 

Cadaver 

£5.00 

Xenon II 

£5.00 

Super Off- Road Racer £5.00 


Teenage Mutant Ninja Turtles £5.00 

Mr. Diamond is also offering a 25% discout on all ABACUS books. Please 
bring the voucher on the next page. 


D501 512k RAM card + clock 

\\ 

// D501 512k HAM card + 

ONLY £29.00 

aI 

^ Disk Drive ONLY £81.00 


CHIPS & DISKS 

We only sell new chips 

AS 90 Memory chips 

0.5Mb El 7.60 
1.0Mb £35.25 
2.0Mb £69.00 

A590 2Mb Populal&d £326,00 

8UP BOARD 4 CHIPS 
Bare Board (0Mb) £01,00 
add coat a! RAM to your 
specif i cation 
2Mb >£69,00 
4Mb +£137.50 
6Mb +£206.00 
SMb +£274.00 

DISK CONTROLLER CARDS 

The GRAND5LAM. new SCSI controller 
from I VS, Extra Parallel port - space for 
SMb on board FIAM 

ONLY £234.00 

NEXUS SCSI hard dish controller card - 
space for aMb on board RAM. 

ONLY £206.00 


MONITORS 

ALL PHILIPS LMC MONITORS 
HAVE 1 YEAR ON SITE 
GUARANTEE 




_ 


PHILIPS 8833(0X4 
Colour Monitor with stereo sound 
+ FREE LEAD & DUST COVER 
Only £234.00 

DIAMOND Multisync Monitor 
Only£347,GO 
COMMODORE 1034/$ 

Only £222,00 

COMMODORE 1004, •'$□ Monitor 
Only £234,00 

DISKS 

FOR A LIMITED PERIOD WE ARE 
SELLING HIGH QUALITY 3.5'“ SONY 
BULK DISKS AT ONLY £0.42 EACH 



r 1 ' 

PRINTERS & RIBBONS 

STAR lC£go colour 

£162,00 

CITIZEN 1340 

£190.00 

OKiDATA laser +do 

£704.00 

PHILIPS MNS 1«3 

£116.00 

CITIZEN SWIFT 24 

P.G.A. 

WITH COLOUR 

P.O-A. 

PANASONIC KXP/na 

£187,00 

0 KIM ATE 20 

£153,00 

STAR lcmono 

£140,00 

STAR UJ2*f\0 

P.OA 

RIBBONS 

QUANTITY EACH 
2 6 12 

OK I 20 colduR 

£8,22 £7.64 £7.29 

OKI 20 BLACK 

£7.78 £7.29 £7,05 

PANASONIC KXP/t iB4 

£8-81 £8-23 £7.04 

KXPiosa/iteo 

£4.64 £4.47 £4,23 

JUKI 61QG 

£2,06 £1.88 £1.76 

M.TALLY utbd 

£4.11 £3.17 £2,94 

STAR lciq 

£4.64 £4.35 £4.11 

STAR Lein colour 

£7,64 £7,05 £6.46 

STAR LCMAD 

£7,64 £6,93 £6*46 

EPSON . xauD 

£2.94 £2,47 £2.23 

AMSTRAD PWP4W0 

£4.52 £4,35 £3,99 


APPLICATIONS 


XCAD Designer 
Platinum Works? 
Transcript W/P 
ProPage 2,0 
Pro Draw 2,0 
Superbase 4,0 
Hyperbook 
Descartes Maths 


£69,33 
£ 68,12 
£29.50 
£1 16,50 
£81,00 
£116.5 
£34,00 
£22.50 


VIDEO SECTION 

PAINT FRAMEGRAB 


Delude Paint III 
□igipaint III 
Photo rr Paint II 
Spritz 
Icon Paint 
Comic Setter 


£57,60 

£58.75 

£23.50 

£3.50 

£3.50 

£23.50 


DigiView Gold 4,0 £68.13 
Rom bo Vidi £81.00 

Disney Animation 

Studio £62.25 


VIDEO TITLING 

Video Studio £116,50 


AUDIO MUSIC AUDIO 

All lha latssl and be si audio and music 
packages hwn Mr Diarrond m ih* 
H.eenasS prices 

M u sicX ver 1 , 1 £59.00 
Perfect Sound £39.00 
Audio Engineer £149.00 
MasterSound £25.00 
Quartet £33.00 
MlDr l/F £26.00 
Keyboard £25-00 


LHC Microsales 
121 Regents Street 
Leamington Spa - Warks 
TEL 0926 312155 
FAX 0926 883432 


HOW TO ORDER W 


. ▼ OPEN ON SUNDAYS ▼ 


Diamond Computers Ltd 

+W 

] 44 Ferry Road 

♦ 

Edinburgh 

+ 

Scotland 

♦ 

TEL 031 554 3557 


OPEN ON SUNDAYS A 

Diamond Computers Ltd 
] 022 Stockport Road 
Manchester 
TEL 061 257 3999 
FAX 061 257 3997 


This Voucher is worth 
25% oft all ABACUS 
computer books 
WHEN ORDERING 
PLEASE QUOTE 


AC07 





Simply telephone through your order, giving your Access 
or Visa can! Number or send a cheque or postal order to 
your Local Dealer. 

All prices include VAT unless otherwise stated. 

Next Day Courier Service Delivery £11.75 
Please allow 5 working days for cheque clearance. 

Bankers drafts dear on the same day 
All prim m w lime dT .guing Ip peem bal inii> thraijfc- wlAfirt fiwics, 

THE 

Diamond 

PRirR PT . mr . F . 

6 In the extremely untifyiy event that yon are. able to 
find a be tter price on any ijaods currently avaff&Me 
through ‘Diamond, thin uk util t match that price; and 
on Commodore eT 'Pfc&ps produc ts me. miff not ml y 
match the price of our competitors, ute unit even give you 
CSJOOas well* 

"P-is ddiii apply la sales of special prices, 
and only applies al Ita lim* Of jUirdMSsa. 


V 




Diamond Computers Ltd 
84 Lodge Road 
SOUTHAMPTON 
TEL 0703 232777 
FAX 0703 232679 

Diamond Computers Ltd 
406 Ashley Road 
POOLE - Dorset 
TEL 0202 716226 
FAX 

Diamond Computers Ltd 
443 Gloucester Road 
Bristol 

TEL 0272 522044 
FAX 0272 693223 

LAN Computer Systems 
11345 High Roiad 
Chadwell Heath - 
Romford 

TEL 08 1 597 8851 
FAX 081 590 8959 





Amiga Computing |uly 1991 


DISK CATALOGUE 
ONLY 7 5p 
REFUNDABLE ON 
FIRST ORDER 


P D R E B E LS (one) 

BRITAINS BEST VALUE AMIGA PD LIBRARY 
THE REBELS TOP 100 "THE BEST OF THE REST" 


OVER 1600 
PD TITLES ALL 
IN OUR NEW 
CATALOGUE 


(2) » 2 Defcs etc 


GAMES 

R 1 Star Trek {Strategic) * 

R2 Star T rek {3) 2 Drives * 

R3 Star Trek (2) New version 
R4 Star Trek (2) V gocd 

Flasft Bier (Boulderaash elane) 
r?$ Return to Earth (Sct-FI) 
s?7 Pacman B7 
PS Breakout Construction Set 
W Pseudo Cap (Shoot em up) 
filO Holy Grad (Text Adventure) * 
t?l 1 Gc*den Fleece (tarf Adventure) 
R12 Hack the Classic □ + D Gcnne 
RI3 Stonlx (SLper Shoot em up) * 
RI4 F«h Games (.5) (The best from 
Fred Feh) 

I? IS Battle Force (Strategy game) 

I? 16 Bail Run {CMI war) 

R17 Marla {D + D gome) 

R1& Tennis* 

[319 Games Pack I . Arcade games 
R20 Gomes Pock 2 . Arcade games 

UTILITIES 

R21 Word Wngh! (the PD 
W/FTocessor) 

1322 Clerk 

1323 Vislcaic (Spreadsheet) 

1324 ft.l.M. (Creai database) * 

R25 S.I.D. 

R26 Flexibase (Simple database) 

R 2 B fknkn (Fkiarrce package) 

R29 Jazz Bench 
R30 Quick Base 
R31 Ultimate Virus Killer 
R32 Ultimate Util-ties 1 
1333 Credit (teift editor) 


* ■ 1 M eg 

I? 34 Icon Magic 
R35 C» Tutorial 
1336 Vitus X 
133? Amiga Fort 

R3S Trooper Fonts (3) (D Paint etc) 
R3b C Manual (3) 

R40 U1*1Y Disk Sei (109 

MUSIC 

R41 MED 

R42 Soundtradkerin&tSet{10) 

1343 Soundtracker 
044 Ncssatracfcor 
R45 Sonin instruments +■ music ( 1 0) 
1346 Bari Simpson <3) 
ft 4? Amojlng Tunes 2 (3) Brililarst * 
D Mob 4 (Brflanl) 

R49 Star TreCkOr 
RS0 Crusader? iacie*ia 
R51 Rebels Megabtasl 
RS2 Crionks Weverwhere 
R53 Sounds at Silents 
1354 Gomes Music Creator 
R*5S Pet Shop Boys 
1356 C Bit <?Q (Brlllhant) * 

F?5? S0& Stale Remix 

DEMOS 

R59 Budbrvi 1 (23 Over 10't 
R59 Budbrain 2 

1360 The Run (Amazing animation) 
lidl ICO C64 Tunes 
1362 Mentd Hangover 
R63 FroKion Horror Ockl) 

1364 Kyte Demo C2> 

1366 Blues Brothers (2) 

1366 RAF Mega Demo (2) 


R67 Elwa Dema * 

R68 Predators Mega Demo {2} 

1369 Puggs in Space * 

R7Q New Tec Demo (2) * 

R?s via 3de Show 
R72 Walker Demo I * 

R73 Wafaer Demo 2* 

R74 Coal Enough * 

R75 Madonna Slide Show (3) 

R76 Crusaders Genesis * 

R77 Night Breed Slide Show 
T37fl USA vs Iraq Demo 
H379 Total Recall Sbde Show 
ftao Reel Things (2) (Birds & Horses) 

GOODIES 

Rfli Dope inlrofnaHef 
1332 The Fypbe Demo * 


i?$3 Fractal Fight* 

R64 Video Applications (2) 

PBS Demolisher Utilities ( 2 ) 

R-B6 Opart Set (5) 

RB7 Boot Champion 
RB& Boot Writer 
RBR Education Set 1 (2) Age 6+ 
1390 Education Set 2 (S) Age t 3+ 
R61 ST Emulator (if works) 

R92 Messy Dos 

R?3 Red Devil Cruncher 

R94 Bacteria Demo 

R9S Vision Ivtaga Demo 

R96 Red Devi Unities 

R97 N Comm (Modem software) 

R98 Power Packer 2,38 

R99 C Compiler 

RIOOXCopy 


THE BEST DEALS AROUND 

Deal 1 19 Disks = £1 75 each 
Deal 2.10+ Disks = £1 25 each 
Deal 3. 20+ Disks = £0 RQ each 

Deal 4. Buy 10 PD Dis»c$ and get a Tree 10 capacity box 
Deal 5. No minimum order charge 
Deal 6. No post ft packaging 
Deal 1. No VAT to add 

Deal 3. Order before 3 o'ctack and we despatch same day 

Deal 9. Order 3 disks and get a Tree catalogue 

Deal 10. Come to ibe shop and get another 25p off all prices 


SEND CHEQUES P/O TO: 

PD REBELS EMM 

£2b LONG STREET 727419 

DEVIZES. WILTS 



• Superb colour graphics dumps 
Select area you wish to print 
Select size you wish to print it 


f; 


LE xd UMd 

* Vary density and passes. ^ 

* Colour catalogue function. Put picture 

disk in and Flexidump will print a miniature of 
each picture. 

* Label printing facility. 

Sideways printing for A4 size or produce 
banners 

* Ideal for T-Shirt printing. Drives a wide range of 
Colour and Mono printers 9 and 24 pin. 
Including Star LC200, LC200 24, Citizen Swift, 
LC1Q, NEC, OKI 20 and many more. 

Only 09.95 inc VAT 


78 


How to order: Enclose cheques/PO made payable to: 
m^m CARE ELECTRONICS or use Access/ Visa, 

CARE ELECTRONICS 

BOO St Albans Road, Gaiston, Watford, Herts, WD2 6NL, 
Tel: 0923 6 72102 Fax: 0923 662304 


Tel; 0923 672102 Fax: 0923 662304 “ ' PRICt 


VTJI17 HUGE RANGE OF COLOURED NTEM^ 
llElf INK PRINTER RIBBONS tlLIf 

RED, BLUE, GREEN, BROWN, I 
PURPLE, YELLOW, ORANGE, i 
MAGENTA, SILVER, GOLD 

Phone our order line on 0923 672102 I 

T-SHIRT PRINTING RIBBONS i 

PRINT ON NORMAL PAPER IRON ON T-SHIRT I 

4 Colour Star LC10 , ,..,..,£1222 ■ 

Star LC1G Black... , £6.58 I 

4 Colour Star LC20Q 9 Pin ....£29.61 1 

4 Colour Star LC200 24 Pin.,. £33.84 I 

Citizen 120D Black........................................ ,.,,£7.05 ■ 

4 Colour Citizen Swift ,£29,61 ■ 

Epson FX80 Black £6,58 LX80 £5,64 FK100 £1222 

T-SHIRT RIBBONS NOW AVAILABLE IN 
RED, BLUE, GREEN, YELLOW and BUCK | 
AND FOR A WIDE RANGE OF PRINTERS 1 
Phone our order line on 0923 672102 

ATARI ROM CARTRIDGE ■ 

TAKES TWO 27256 OR 27512 EPROMS £1 1.28 I 

PRICES INCLUDE VAT AND CARRIAGlJ 


E SP Software have come up 
with an ingenious set of games, 
to help kids get to grips with 
spelling and moths, 

It may sound boring, but fust wait 
until your kids get their hands on 
Lizzy's Speilicopler and the 1 2 games in 
the maths program (Lizzy is a wonder- 
ful colourful cartoon character). It is all 
great fun, and at the same time makes 
Wds use their brain power. 

Lizzy's Spell i copter 

Lizzy's Spelllcopter Is aimed at children 
aged from four to nine. This easy to fol- 
low program has a number of different 
categories to choose from like animals, 
kitchens, sports and beaches. 

When Spellicopter has loaded, 
choices are made from an easy to fol- 
low menu. Options are selected with 
the left mouse button, and activated by 
clicking GO! 

The options are; 


Speiiicopfcer 



Woi'd Wuwbar 


s a n d c a 


t 


opqrstuvw 


Wny iptlihnpitr Si nVnpV, 7b r upJ™ h HNTwrfriwi JncftftiWct but if thtre's any rfoiibt ofcsuf 
tfc* ™fc*n wprtf, (Timr > nhmjp p pfctun to Srt you know w+ot kdw’Vo reqoirni to sp*ii 


Learning 


Letter guides torn this on if you want 
to see how many letters there are In the 
word being spelt. 

Bonus game to choose whether you 
want the game at the end of the 
spelling session to be easy or difficult, 
Speech to choose whether the com- 
puter Is to say each letter you type in 
phonetic or familiar form. 

Letters lets you decide if you see small 
or capital fetters. 

After clicking on COI, you can 
enter your name. Pressing Return 
will then present another 
options screen. Here, you 
decide which topic the 
words will relate to, and r 


hhw many words you want to spell. 
Every word is randomly generated 
and illustrated by a colourful picture 
and matching speech. Letters can be 
input using the fi*l keys, or kids might 
find ft more fun to use the helicopter, 
from which the program gets its name, 
to pick up the letters, by means of your 
joystick or the cursor keys. 

Each time a word Is spelt correctly 
Lizzy congratulates the young student 
by playing a tune. 

If words are spelt 
t incorrectly, Lizzy will 
L show how it 
^ should be done 
and the player 



with 
Lizzie 


can try again. After the band work of 
spelling is over, there is a fun game to 
play, in which you have to shoot bal- 
loons, The length of the game depends 
on how well the spelling session went- 
Spellicopter is priced at £1 9.9S, This 
includes free membership of the 
Educational Software Club. 



The spelling game is quite pleasant, 
but one improvement could be the 
sound, 9t is sometimes difficult to 
understand what the word that r s spo- 
ken is, but fortunately there are clear 
pictures to match so it is possible to see 
what it is. E didn't find any other prob- 
lems with the program. The instruc- 
tions are easy for children to 
understand. The balloon shooting 
game at die end of the spelling test is 
pretty good, although there is one 
problem, it is only possible to fire at 
certain intervals. This sometimes causes 



you to miss some of the balloons. 

I do recommend this program, it is 
an excellent way to teach children how 


Is it really possible 
to have fun while 
you learn? Sarah 
Williams uses her 
ESP to find out 


to spell. It certainly beats having a 
teacher around! 


Lizzy's $p* llicoptof 


Ease of use 



Early Maths 

ESP Software has also come up with a 
novel way of teaching maths, Earty 
maths, featuring Dizzy Lizzy and the 
Meanie (two brightly coloured cartoon 
characters) is also aimed at four to nine 
year olds. 

The program features 12 games. 





Amiga Computing July 1991 


< 

u 

ZD 

Cl 

LLi 


80 



most of which can be played, at three 
different levels - easy, medium or hand. 
The games, which were designed by a 
primary school teacher, are: 

The Relational Came 

In this game players have to help Dizzy 
Lizzy decide whether the first number is 
smaller than (<) equal to (■) or greater 
than (>) the second one. When the 
pointer is below the caned symbol you 
press the space bar or dick the mouse. 
The Symbol Game 

Players are given a first number, a sec- 
ond number,, and and answer. Your job 
is to decide what kind a# mathematical 
operator has been performed to 
achieve the answer, by entering the 
right symbol which will be either -k, x 
or ^division symbols*. 

The Counting Game 
In this game players simply count the 
objects which are cups, apples, 
oranges, disks and joysticks. 

The Shape Invader 

Kkls have to defend Dizzy Lizzy's shape 
Stations from being attacked by any 
shapes which do^ not match. Meanie is 
dropping shapes down, Let any shapes 
which match fall down, but be sure to 
shoot any shapes which do not match. 
It's, a sort of selective shoob'em-up, and 
great fun, too. To control Dizzy's ship 
use the joystick. 

The Rocket Launch 

Players have to help Dizzy reach his 
spaceship. Answer the questions to help 
him climb the launch lower. 

If you answer correctly Dizzy will 
jump up one level If you answer incor- 
rectly Dizzy will fall down a level. There 
is an onscreen calculator for you to 
enter your answer to the questions. 

The Picture Dlsplayer 
Lizzy has bought a new painting which 
nasty Meanie has cut into twenty five 
pieces. The player has to answer ques- 
tions to help Lizzy put it back together. 
To enter answers use the onscreen cal- 
culator. 

The Chase Game 

Lizzy is going on holiday. Players have 
to answer questions to get him from 
the city to his holiday island, If the 
question are answered correctly fizzy 
will continue the journey, but answer- 
ing wrongly will allow the Meanie to 
move. 

You have to reach the island before 
the Meanie catches. Dizzy moves the 
number of squares shown on the dice. 


Early Learning Maths 


Ease of use 



Value for money 


Overall 



Meanie will not move more than the 
number on the dice, and he will not 
move rf you are less than four spaces 
from the start 
The Division Game 

There are a number of cakes, which 
have to be shared out between Dizzy 
and his friends. To enter the number of 
cakes they should each receive, point 
and click at the relevant number. 

The Code Game 

Oh dear! Lizzy has forgotten the combi- 
nation to his safe. You have to remem- 
ber a sequence of shapes that will be 
displayed on the screen. 

When the sequence has been 
removed from the screen try to replace 
it cofTtctly, To enter a shape press the 
space bar when the pointer is below 
that shape. 

The Grid Game. 

In this game there is a grid with the 
answers to sixteen questions, Players 
have to fifcl in the grid in as few goes as 
possible. 

The Card Game 

Players have to help Dizzy build up his 
energy by playing cards. A target card 


with two attributes (shape and colour) 
is displayed- 

By entering the number of attribute 
differences between the shape on the 
target card and the one which has been 
delt from the pack, As well as the shape 
cards there are three special types of 
card in the pack; The 'New' card - this 
changes the shape on the target card. 
The 'Dizzy' card - this increases Dizzy 
Lizzy's energy by one point. The 
'Meanle' card - this decreases Dizzy 
Lizzy's energy by one point 
The Equation Game 
Players have to re- arrange a number 
bond correctly before Meanie catches 
Dizzy and win the race. If you re- 
arrange the number bond before 


Meanie catches up, Dizzy will win the 
race. If you fail Meanie wiH catch Dizzy. 

Most children should enfoy playing 
with Early Learning Maths. Some of the 
maths games are better than others. 
My favourite is The Shape Invader. 
Some but not all of the instructions are 
just a bit difficult for young children to 
understand. Parents will most likely 
have to tell them what to do, but they 
will soon get the hang of It, Dizzy Lizzy 
and the meanie are great colourful 
characters. They do a lot for the games 
and make it all a lot more fun. Early 
Learning Maths is priced at £19,95, 
This includes free membership to The 
Educational Software Club, 


Lizzy's Spellkopter and 

tarty Learning Maths are products of ESP Software 
Availability; Now 

Supplier: The Educational Software Club, 32A Southchurch Road. 
South-on -Sea, Essex 551 2ND 
Telephone (0702)6ffl>SS7 
Fas (0702)613747 


: 


B 










DISCOUNT SOFTWARE 

For The Commodore Amiga 


AMIGA A5p0 £30 9 95 

Package includes A50D computer with 0.5 Mb flam. Disk 
Drive. TV Mtxiulaior. Workbench. Mouse and PSU. 
with U.b Meg.'ctock upgrade add £30-00 
Mlh Cumana 2nd Drive add £60 LX) 


AMIGA JH5QI) £675,95 

Package includes Al 50G compute rwith 1 Mb Ram, 2 
Drives, Deluse Paint III. Works Platinum and 4 Great 
Garnet. Price incudes VAT and Courier delivery. 
A150D plus 8S33 Mk2 Col Mondor £919.95 


AMIGA SCREEN GEMS 

Includes Deluxe Paid If amt 4 Top games £ 
Free 0,5 Mag memory expansion 

MJC PRICE £379 M 

for cornier delivery at computers £ff 


COMMODORE A59D HARD DRIVE 

20Mb Auto boots Iron WB i .3 

MJCffliCECm* 

with e*1ra 1 Meg Fitted £3i 

with e*ira i Meg Fitied ££ 


SUPRARAM ■ add on Ram cards mlh space far 
up to ft Meg of erlra Ram. 
SUPflARAM a in Ok titled EM96 
SUPRARAM with 2Mb fitted £159.95 
SUPRARAM with 4Mb fitted £225.00 
SUPRARAM with BMu fitted £349.95 


SUPRA 500 XF HARD DRIVES 

Bigger and lasier thtan AS$0 Add up ro 2Mb Ram on board 
Owes complete with PSU and FREE 0.5 Meg Ram titled. 
40 Meg (ftmsk version £449.95 

52 Meg (1 1 ms) version £499.95 


SUPRA HAHD DRIVES 

Using the fail Wordsync 2000 controller and quality 
Quantum drive mechanisms. 
SUPRADRIVE 52Mb films) £339.95 
5UPRADRIVE 1Q5Mb films} £549.95 


GtfF SERIES II A50D HARD DR IVE 

The fastest A 500 drive? with ability to arid 
up lo BMb Ram on board 

52 Meg (11ms) versiwi £549.95 


NAKSHA UPGRADE MOUSE 

230 DPI with FREE Mouse House & Mat 
Now also includes free Op Stealth game, 

MJC PRICE £24.95 



GVP SERIES II HARD DRIVES 

Quality d'rvES with Ihe ability to arid 
up to B Meg or extra Flam on fraaid 
52Mb (llmsf version £459.95 
105Mb tllms) version £549 95 


mj&Mumium 

PC XT Briihgetwarfl asfcwing yuur Amiga Id run PC 
programs in MCA arCGA modes, ideal lor 
Wordpfflce55or&'5preaifeheet5. includes 30fl( 5,25" Disk 
Drive and MS-DOS 3 3 with full instruction manuafe, 

MJC PRICE £199.95 


MEMORY EXPANSIONS 

0.5 Meg internal with dock. 4 GWp, 

MJC PRICE £31.95 


CUM AHA CAX 354 DISC DRIVE 

Qualify brand name: 3.S - second drive includes thru port, 
disable switch and No hassle 1 year guarantee. 
INCUDES FREE VlRlIS-X UTILITY 

MJC PRICE £61.95 


I C DAP-SFEED A CCELERATOR 

Accelerator board lor the f^XhTSDCvEDM increases dock 
speed from 7.1 lo up lo 14.3 Requires internal fitting. 

MJC PRICE £159.95 


VIDI COLOUR SOLUTION 

V"n)i Colour package - including Vitti Digitiser, 
Vidichiwne and Photon Pami 

MJC PRICE E95-W 


RGB SPLITTER - For use with VnJiehrome or 
Digivierw I includes PSU) 

MJC PRICE EM.® 


COMPLETE COLOUR SOLUTION 

Package includes Yuli Amiga, Vxirchrone end ihe FlGlB 
Stiller tor a complete colour digitising milfit. NOTE: For 
besl colour pictures you require a video camera or perlecf 
still frame VCR. 

MIC PRICE £145 ,0D 


PHILIPS CMBB33 MK2 ■ UK 

UK version of this popular stereo mediunwes monitor 
includes 1 year on-site maintenance 3 leads. 

MJC PRICE £249.95 


PROTEXT Version 5 

A very last command based package now with 1 1 0,000 
word Collins Bidianary, Mail Merger and up to 35 fifes 
open pfa$ much more - -call for details Meg) 

MJC PRICE £99.95- 


EM, 95 

£55-95 


kind Wards Y2 

£32,96 

Man plan Plus 

£49.95 

Personal Finance Manager 

£22.95 , 


DESKTOP PUBLISHING 


Pacesetter 2 - Great value 

£4795 

3a*on Publisher - Powerful 

£169.95 

Pro Page v2.0- The Best? 

£179.95 

The above programs all require at least 1 Meg 

and 2 Drives/Hard recwnmemted. 




VIDEO TITLI MG/FH ESENTATI DN 


Home Titler-byGenisoft 

£14.95 

Big WlernatvE Scroller 

£45.95 

TVTejH Pro - Quality fonts 

£79.95 

Broadcast Tiller H 

ET69 95 

Pro Vedw Ftost 

Et 79-85 

SC ALA 

£199.95 


ZVP VIDEO STUDIO 

Great Video production package ■ Can for details 
(Requires 1 Meg & 2 Drives} 

MJC PRICE £89.95 

ZVP Y1DEDSTUDIQ PRO - CALL FOR DETAILS 


RENDALE 880? GENLOCK 

Great value Genlock offering both Foreground 
and Background modes. 

MJC PRICE £159 95 
WJJZMODE SWITCH BOX - £29 95 


GRAPHICS 

Pixmpte 

Drgi Pami 3 

Intro Cad 

Deluxe Paint 3 

Disney Animation Studio 


£34.95 

£44.95 

£44.95 

£59.95 

£74.95 


AMOS m„. 


MASTERSGUND AMIGA 

Great value mono sampler 


HAHMQNI 

Ml P! Sequencing spttyraie 


£34.95 


ALTER AUDIO 

The complete Midi starter kit features Midi 
Interlace, Tiger Cub Software & Tutorials 

MJC PRICE £79-95 


THE MIDI CONNECTOR 

Featuring Midi IN 2 r Midi Out. Midi Thru 
and Serial port Thru & 2 Cables. 

MJC PRICE JUST £14 .95 


AMIGA EDUCATIONAL 


Fun School 2 - Featuring 6 educational 1 games- 

per pack on a range of subjects. 


Fun Sc heal 2 Under 6 

£12.95 

Fun School 2 6 tD 6 

£12.95 

Fun School 2 Over B 

£12.95 




Fur School 3 - f ealuring 6 educational games 
per pack - different from Fun School 2. 

Fun School 3 Under 5 £15.95 

Fun School 3 5 to 7 Cl 5.95 

Fun School 3 Over 7 £15.95 

Many other educational titles available - please 
call or write lor furlfi&r detaris, 


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One of the cheapest and 
most used peripherals 
available is the humble 
joystick. Our team of three 
top games players supertest 
18 popular models 

During the compilation of this buyer's 
The guide we drew on the immense 
team blasting experience of three people 
: ; wh0 literally play games for a living. 

Steve White, Doug Johns and Jason 
Simmonds all work as reviewers on our sister games 
magazine Amigo Action , To these guys joysticks are 
tools of the trade rather than occasional light relief. 



The _ 
tests 


Our team spent a month putting each stick 
through its paces with the help of three 
popular and very different games. This 
approach clearly illustrates that the style of 
stick to suit you depends on which type of 
game you play most. 

The three games used during our comparisons were 
SWIV, Gods and Falcon. 

SWIV is a traditional fast paced blast-'em-up with lots of 
firepower required, 

Gods on the other hand is a complex platform game 
which requires a highly directional and responsive stick. 
Finally, Falcon is a flight simulation program, perhaps 
one of the most demanding sensitivity tests for any joy- 
stick. 


ZIP STIK 

Price: £14,95 

Tester: Doug Johns flHj ' 

The Zip Stik is very similar in shape 
and style to the standard 
Competition Pro. it comes with a 
12 month guarantee, and should 
still be going well after that. This 
high durability is mainly due to a 
Steel shaft that runs through the 
centre of the stick right down to 
the base. 

At the base there are four 
micro-switches which are found 
in most joysticks nowadays, a 
joystick without a micro-switch is 
like a cup without a handle. 

The fire burtons are also micro- 
switched and very responsive, allowing you to pump away with 
great speed. If you are playing a game that requires a lot ol button pressing, the 
auto fire switch on the back will do all the work for you. 

The actual shape ol the joystick is quite nice. It could have been contoured to 
fit the hand a bit better - it may be a little difficult to Hold while playing a game 
if you have smaller hands. There are four suction pads on the bottom that will 
hold the stick steady on any flat surface. 

SWIV 

No complaints. The Zip Stik is perfect for this type of game. 

CODS 

Excellent. Worked better with this game than any Other joystick I used. 

FALCON 

As responsive as the others, even If It didn't feel like a plane throttle. 



COMPETITION PRO STAR 

Manufacturer: Dynamics 

Price: ..... . ....,.£17.32 

Tester: .Doug Johns 

The Competition Pro Star has been around 
for a long time, even if it didn't have all the 
mod cons- when it was released. It was first 
used by Spectrum owners back in the 8-bit "*** 

days and has stayed around ever since 
mainly due to a stunning two year guaran- 
tee 

Although the shape isn't that well 
designed, it doesn’t prove to be any real 
problem. The buttons are worked by 
micro-switches, as is the stick, which has a 
steel shaft running through the centre. 

The major difference is the presence ol 
two extra fire buttons. These are for temporary rapid fire and slow 
motion. They are very well placed. 

All in all, the Competition Pro is a top class stick that is just slightly better than 
the very similar Zip Stik. The extra buttons for rapid fire and slow motion give it 
the edge.. 

SWIV 

Curded the Ship through the levels with ease. Never let me down once. 

CODS 

Worked extremely well, although the temporary rapid fire wasn't compatible with 
this game. 

MiCON 

Good enough for any pilot, although on this game it didn't feel as nice as the joy- 
sticks with the handle grips. Sticks with the handle grips. 



83 


|uly 1991 Amiga Compelling 


Amiga Computing July 1 99 1 



CRYSTAL 

Manufacturer; Power Ray Ltd 

Price: ....... . £13.26 

Tester: ... .....Doug Johns 

The Crystal joystick is the poshest stick in the 
Power Play range. The buttons are far more 
responsive than previous attempts and are very 
easy to use for a long time without wearing out 
your thumb, 

The stick is also much improved and is con- 
toured to fit the shape of the hand- The stick 
could have been that little bit longer, people 
with larger hands wills probably have quite a 
few problems. The stubby feel of the stick alto 
causes hands to be rather cramped, with the firing 
hand sometimes getting awkwardly in the way, Due to the Crystal's compatibility 
with the Sega console, any left-handed people will find it relatively useless as they 
will not be able to use the right-hand button in any games, 

Unlike most Joysticks these days the Crystal fails to have an auto-fire that can 
so often make some games much more friendly. The joystick is fully micro- 
switched and responds extremely well. It proved to be very durable, which is 
probably why it comes with a 1 2 month guarantee. 

SWIV 

No complaints with the working of the joystick, although it was a bit awkward to 
hold. 

CODS 

Again, the joystick was only marred by its awkward shape. 

FALCON 

Fairly good. Due to the lack of fire button use in this game the Joystick fitted in 
the hands a. lot better. 


STAR PROBE 

Manufacturer: Cheetah Marketing 

Price: £14.99 vCWk. 

Tester: Doug Johns 

After wrestling with the Cheetah 125 Special I wasn't quite 8 My j 
sure what to expect of the Star Probe, What I did come 
across was quite a pleasant surprise, For a start, Cheetah have 
used micro switches instead of the leaf switch in the 125 Special. 

These micro-switches were as usual very responsive, and the fire buttons at the 
top made life much easier by requiring little pressure to activate them. 

The stick itself has been ergonomically designed to fit the hand and it feels 
extremely nice. There is also a metal shaft running through the centre to make it 
stronger, something that is needed in a stick of this design. 

The whole joystick has been put together pretty well, and although a joystick 
of this type usually breaks within an extremely short period the Star probe stood 
up to some tough handling. The base is 
robust, but was slightly awkward to hold 
in the hand., There are however suction 
caps on the bottom to hold it firmly to a 
desk. 

SWIV 

Responsive, but the size of the stick was 
a bit cumbersome, 

CODS 

Worked adequately with the game, but 
not exactly the type of joystick that I j 
would choose for this type of game. 

FALCON 

As with all hand grip joysticks, they just reem to work better 
with flight sims, and add a little atmosphere to the game. 




84 


125 SPECIAL 

Manufacturer; Cheetah Marketing 

Price: ...£12.99 

Tester: Doug Johns 

The first thing that catches your eye with the 125 
Special is its revolutionary Rotate function, This 
will allow you to rotate a tank's turret, for exam- 
ple 360 degrees, while moving the tank in the 
normal manner. This function does however, 
have one slight problem - there are hardly any 
games that use It, and most that do aren't com- 
patible anyway. 

So, what of the 1 25 Special? Well it doesn't 
rate very highly. It doesn't feature any micro 
switches whatsoever. At the base there are 
rather obsolete leaf switches which have gradu- 
ally ceased to be used in joysticks due to their short life. 

The 125 Special does come with a one year guarantee in case of any problems. 
The fire buttons are unfriendly and aren't very responsive, requiring quite a bit of 
pressure on the upper ones to activate them. The hand grip is well designed and 
fits comfortably. A below standard product that doesn't really compare to the 
other joysticks on the market. 

SWIV 

The movement wasn't very positive, and the stiff fire buttons made the game a 
nightmare. 

C0D5 

The joystick proved very awkward, especially for accurate positioning, Again, the 
fire buttons made the game difficult 

FALCON 

Due to the game not requiring so much precision and firing, the 125 stick was 
adequate. 



MEGAJET 

Manufacturer: Xeron 

Price: ...;..£19<95 

Tester:..... ...,Doug Johns 

Are you looking for a joystick that will zoom 
you to the end of each and every shDot-'em-up 
with ease? Or is It a stick that will zap aliens 
faster than a Marine armed with an Uzi? Well, 
this joystick boasts a number of features, only 
falling short of washing the dishes, and then 
putting the children to bed. 

The actual size of the stick is huge, mainly 
due to an LED crammed display panel on the 
front of the stick's base. Here you can access a 
variety of different functions that will aid you 

(sort of) in the games you play; the most notable, and probably unnecessary of 
them all, is the timer. A small liquid ciystal dock will time how long you have been 
playing a game for, although I'm not entirely sure why you would want to do this? 

Add to this a rather tasty auto-fire that can be adjusted to fire at three different 
speeds, all of which are pretty fast. The on/otf button is nicely placed on top of the 
stick, within easy reach of your thumb, The stick itself is fully micro-switched and 
seems to be quite sturdy. 

SWIV 

Great! The cleverly placed auto-fire made life much easier. Quite responsive as 
well. 

CODS 

No com plaints. Thu joystick did everything I needed, and proved to be more than 
adequate. 

FALCON 

Near perfectl The L£Ds on (fie front at the joystick added to the atmosphere of the 
game as well. 



PYTHON 1 

Manufacturer; ......Quick Shot mHQ 

Price: £10.99 

Tester: Steve White 

The Python 1 from Quick Shot is introduced as a deluxe digitaE joystick with stan- 
dard auto-fire. However, it is far from being dleluxe, Admittedly, the stick dk>es bok 
rather attractive and is fairly comfortable to hold hut the shaft itself is fairty bask 
and has a pretty poor response to movement 
Compatible with Sega, Atari,, Commodore and Amstrad, the features list Is fairly 
unimpressive, with mention to four stabilizing suction cups which, really have no 
bearing on the performance of the joystick. The stick itself is ergonomically 
designed for maximum gripping performance and it has to be said that it Is com- 
fortable to hold, but the response when moving the Joystick is so awful that it 
ruins an otherwise attractive product, 

To make any object on the computer move you have to yank the stick as hard 
as you car in the required direction and is therefore more of a hindrance than a 
help. 

swrv 

With a game that requires such immediate responses 
to enemy fire, the Python 1 just didn't make the 
grade due to the stiff shaft. 

FALCON 

This was probably the most disappointing result of 
all three games, Movement was extremely unsensl- 
tive and would not register a turn until die stick was 
almost snapped off the actual main unit Very poor! 

GODS 

Once again the Python suffered from the same Faults as it had with the previous 
games - lack of response, While pushing right the stick invariable registered that it 
had been pushed in a north-east direction which proved infuriating. 



CRUISER 

Manufacturer: Power Play 

Price: £10.21 fiBBU 

Tester: Steve White 

The Cruiser first appeared In black but now, in line with ever- 
changing trends in joysticks, it Is available in. multi-colours. 

Although it looks fairly attractive this proves no added bonus and seems some- 
what pointless, but If that's what turns you oo then who- are we to argue? 

The joystick has a special twist-lock shaft with three different resistances. These 
are; stiff; medium and sensitive, and each one is switched on by pulling the shaft 
up and rotating the lock screw at the base. Difference between the three is 
minute and hardly makes any difference to the way in which the joystick plays. 

Although the Cruiser Is fairty adequate in most respects its major problem is 
the shaft itself. Due to the three mode sensitivity switch, the shaft rotates slightly 
and does have a tendency to slip from the fist or thumb. This is certainly no- good 
for games that require quick and efficient responses. 

As it stands, the Cruiser is a reasonable joystick which many find very Comfort’ 
able. It's a shame that the shaft rotates as this marks it down somewhat. 

SWIV 

The sensitivity control served no real purpose as the dif- 
ference was negligible. The Cruiser faired reasonably 
well with SWIV although the loose shaft does cause 
quite a problem when the action hots up. 

FALCON 

As with 5WIV, the Cruiser performed well with Falcon 
although the problem of the loose shaft did rear Its 
ugfy head once again and this certainly reduced its overall score, 

GODS 

When the action heated up in Cods the Cruiser occasionally slipped From my 
hands due, once again, to the loose shaft. However, this didn't prove too much 
of a problem and the stick was a general success. 





QUICKJOY V SUPERBOARD 

Manufacturer: Quick Shot 

Price: £17.95 

Tester: ........Steve White 

At first sight the Superboard looks extremely impressive with 
several fire buttons, auto-fire switches and a digital display. 

However, most of this Is for show only and is very rarely used. The digital display 
is in fact a stopwatch requiring one AA battery to work. Its primary use is to time 
how long it takes to get through a stage or level and as many game players, if 
not most, do not really care for this type of information its addition is irrelevant. 

it features both right and left-sided buttons which can be switched from either 
side for maximum comfort as well as a switch for choosing die base or shaft but- 
tons. The auto-fire is positioned alongside the top fire button so that it is easily 
accessible when playing. There is also a speed slide to alter the repeat speed of 
the autofire. Unfortunately, the actual base of the Superboard Is exactly that; a 
super board. It is so big that It is very unwieldy and extremely hard to grip hold 
of and steady. Due to this, control of the shaft is reduced quite severely and 
becomes very annoying after a while. 

SWIV 

The Superboard is totally inadequate for this type of 
game due to the size of the base which is extremely 
difficult to hold down and therefore affects the perfor- 
mance of the shaft control, 

ML CON 

The Superboard responded fairfy well with Falcon 
and the plaoe-ltke shaft was very comfortable. However, the base proved a 
problem once again and spoilt an otherwise clean performance. 

GODS 

The diagonals were a problem with Gods as they were very difficult to find. In a 
game where leaping from platform to platform plays a strong part this obviously 
proved a tilde annoying. 


$ 



SPEEDKING 

Manufacturer: Konix 

Price: £10.99 (Auto-fire 12.99) 

Tester: Steve White 

The Speeding joystick has been Around now for several years and made 
quite an Impact when it was first released, building up an excellent reputation for 
its durability in 'waggling' tests. 

Built to be held with the left hand, the Speedking has no base but is ergonomi- 
cally designed to fit in the palm with the other hand controlling the stick. The fire- 
button Ss situated on the right side where the index finger rests. Both the stick 
and handset are built of sturdy plastic and feature very sensitive micro-switches 
that can take plenty of punishment 

The obvious gripe is the fact that it is held in the left hand although it is per- 
fectly comfortable in the right with the thumb used as the trigger finger. 

Due to its durability and comfortable grip, the Speeding is one of the best all- 
round joysticks and will last for ages before the 
micro-switches fall. A top-class productl 

SR7V 

Due to the sensitivity of the micro-switches, 
the Speedking plays excellently with SWIV- In a 
game where fast reflexes are required the stick 
responds admirably. 

FALCON 

A hand-held stick is not the obvious choke for a 
flight simulator but once again the Speedking's sensitivity comes into its own. 
Where perfect control is essential, It was perfect and very reliable. 

GODS 

Even with a platform game such as Gods, the Speedking once again proved 
invaluable, Moving in the eight compass directions was easy due to the 'dick-feel' 
of the mkro- switches. 



Amign Computing fuly 1 591 


86 



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Continuing the great success of the Speedfchg, Konix announced the release of 
the Navigator, a stick somewhat resembling a phaser out of Star Trek. Once again 
the familiar hand grip was present but they had rectified their earlier mistake by 
making the stick compatible with both the right and left hand. 

Apart from the shape, the Navigator features the same components as the 
Speeding, including the high quality micro-switches which were mainly responsi- 
ble for the success of the Speedking, 

Unfortunately, the Navigator utilises the same auto-fire as the Speeding and 
this is its only downfall. The shaft is smaller than the Spwdking's but reacts more 
to movement and still features the ■’clkMeeT micro-switches that sound extremely 
satisfying. Diagonal response is excellent and easy to find unlike many joysticks 
that fail to pick up the direction of the shaft. This proves invaluable for games that 
require eight-way directional movement. Definitely up there with the best, the 
Navigator is destined to go into the joystick hall of fame. 


NAVIGATOR 

Manufacturer: ....Konix 

Price: £14.99 

Tester:, Steve White 


FLIGHT GRIP 1 

Manufacturer: ..***-,, Quick Shot 

Price: — ..,.£12.99 

Tester: Jason Simmonds 

The majority of joysticks follow a simitar design, a square base 
with a vertical stick and buttons everywhere possible. The Flight 
Grip is a significant deviation from these traditional lines. 

To use (he Flight Crip you must hold it in a manner similar to the handle bars, 
of a bike. In the centre of the grip are the controls. A directional pad is operated 
with the left thumb and the right thumb activates the fire button. On the upper 
part of the grip are the switches for the mode selector and fire button. Although 
these are wdl out of the way during normal use they only take a quick Hick to 
operate. All of the buttons utilise leaf springs but due to their short travel are fairly 
responsive. 

The control pad lacks the reassuringly click of micro-switches and after using a 
stick the pad seems a little strange. 5omebody who is familiar with the thumb 
pads that are common on most console controllers will find the Flight Crip simple 
to operate and may prefer it over the more standard design. Players used to stan- 
dard sticks will take some time to become accustomed to the new layout. 



m 

> 


to 

m 


SWIV 

Where fast reflexes are needed, the Navigator proves exceptional due to the sensi- 
tivity of the micro-switches and the improved shaft control which is very light and 


FALCON 

Control of the fighter was very responsive and the fire 
button is in just the right place although the shape of 
the stick does prove a problem as the hands tend to 
drag it when turning. 


* 


CODS 

Once again, the problem encountered with Falcon was apparent in Cods. When 
moving in any direction, the hand controlling the shaft does tend to pull on the 
other rendering the stick a little uncontrollable. 


SWIV 

The auto-fire was rapid but like so many other 
sticks it operated in bursts of around six shots, 
initially the thumb pad was clumsy to use but prac- 
tice helped matters. 


FALCON 



Using a thumb pad to control a plane just didn r t feel Tight. Climbing and diving 
were often mixed up, sometimes with disastrous results. 


GODS 

The Flight Grip performed well except when it came to selecting diagonal move- 
ments when under pressure. All too often I fumbled the controls. 


STING RAY 


125 + 


M an uf actu rer : Spect ra V i d ©o 

Price: ......... £14.95 (Autofire 15.95) 

Tester: Steve White 




Manufacturer: ..Cheetah Marketing 

Price: £10.99 

Tester: Jason Simmonds 


The Sting-Ray is the latest product to appear from SpectraVideo.l 
Its design Is very similar to the Navigator but features new and^ 
improved components. Looking like something out of Star Trek, the^ 1 
Sting-Hay includes three fire buttons; a standard trigger button and two smaller 
buttons situated on the reaT left and right. 

Although the stick itself looks very attractive it is a little- unreliable. The ones 
that were tested did not last very long and the micro-switches soon began to fail 
causing certain directions of the stick not to register. 

Spectra Video have just released news that they have improved the micro- 
switches and the control sensitivity of the shaft now features a 'slip control'. This 
means that the stick slips into subtle slots made for all eight directions of the com- 


4 ^ 

wv9 


Hopefully, the new and improved stick will cure earlier problems as the Strng- 
Ray has a lot of potential and could knock the Konix 


The 125+ from Cheetah has beer around for years, In its original form I 
can remember using it to play Jet Set Willy on a speccy many years ago. those 
were the days. Now here we are in a high technology age where all of the new 
joysticks have gold-plated micro-switches, at least 1 00 buttons and almost play 
the game for you. Can this golden oldie still compete with the new blood? It Is 
moulded in the standard colours of black and red (aren't all Joysticks?) and has the 
traditional lines of a square base with a vertical stick. It has four fire buttons, two 
on the base and a further two on the stick itself. This plethora of buttons means 
that it can be operated by left and right handed people equally well. In the centre 
of the base. Just in front of the stick, is the auto-fire switch. Just a flick with the 
thumb and you can unleash a deadly stream of fire. 

The fire buttons themselves all utilise leaf springs and the click of micro-switches 
is absent. In particular, the fire buttons on the stick have a long travel before they 
operate. The lack of micro-switches is also apparent on the stick. While the travel is 


Speeding and Navigator off the throne. 


SWIV 

Although the responses of the Sting-Hay were excellent at 
first, after several tests the micro-switches began to fail and 
certain directions became inaccessible proving disastrous, 


FALCON 




quite short it feels unresponsive. 


SWIV 

The auto-lire is slow when compared to other sticks. You can 
easily match the speed by pressing the buttons with your 
thumb. The stick's movements were adequate but not amazing. 


Although the shaft and fire buttons proved excellent with this flight sim, the joy- 
stick stilt suffered from the problems encountered with the Navigator in that the 
shaft hand tended to dreg the stack from the other hand. 


FALCON 

The stick performed a little better with this game but still 
failed to impress me greatly. The poor auto-fire wasn't really 
noticed with this game but the unresponsive fire buttons were. 


GO05 

The Sting-Ray was fairly competent with Gods and proved extremely responsive. 
The problem found with Fakon was still apparent but not so extreme and moving 
in all eight compass directions was easy, 



CODS 

To achieve all of the movements needed in Gods you need a responsive stick and 
the 125+ pust isn't up to the task. Again, the auto-fire wasn't really needed but g 


good, fast buttons were. 


Amiga Computing puly 1991 


$ 


MACH 1 

Manufacturer: Cheetah Marketing 

Price: ,..£12.99 

Tester: Jason Simmonds 

The Mach 1 from Cheetah is a tall joystick with a large base. 

Moulded from red and black plastic it Is basically similar to a whole host 
of other sticks, but the large triangular buttons make it stand out from the crowd. 

The unit can be stuck down using the four suction pads on the base if you want 
to use the stick single-handed. The design can be used by either left or right 
handed people with equal ease due to the four fire buttons, two on the base unit 
and and a further two on the stick itself. The base lire buttons are micro-switched 
but they do have an exceptionally long travel. The buttons on the stick use leaf 
springs hut without the reassuring "dick*' they feel unresponsive. To die rear of the 
base is the autofire switch. Its position means that while being out of the way it 
only takes a flick of the thumb to activate maximum fire power. 

The stick itself is quite tail. All directions are micro-switched and give a positive 
click when activated. The "throw" of the stick however is significantly longer than 
usual*. This combined with the loose feel may put some people off, 

SWIV 

The fast and furious action of Swiv proved a little too 
much for this joystick. The long movement the stick 
required meant that rapid changes Of direction were 
dumsy, 

FALCON 

This time the long movements erf the stick worked In Its favour, it 
felt natural. My only com plaint was the loose feel Of the Stick - 1 was never sure if It 
had centred correctly. 

CODS 

Much of the problems with Swiv were repeated with Cads. It was unresponsive 
with diagonal moves and the buttons too clumsy for my liking. Out of all of the 
games used to test the sticks the Mach 1 realty tell down when it came to Gods. 



fjfil 


CRYSTAL TURBO 

Manufacturer: Power Play 

Price:.. ...£13.26 

Tester: Jason Simmonds 

The Zip Stick is a joystick that has earned a good reputation over the years and is 
still rated as one of the top sticks around. The Turbo emulates the teef of the Zip 
Stick and many people find the two very similar. 

The Turbo is moulded from dear plastic and you can see all of the workings 
inside. Everything looks pretty complicated in there and I'm sure they have added 
a few extra wires just to enhance the effect. On the base are four suckers so that 
you can attach the stick to your favourite fiat surface. At the rear of the base, on 
the right-hand comer is the auto-tire. Rather than using a stick topped by a ball 
the designers have opted for a grip-style controller. 

Ail of the fire buttons are micro-switched and havE a very positive feel. The 
stick is also completely fitted out with micro-switches, like the Zip Stick it has a 
loose fed to It but the action is still very positive. 

Although the stick can be used by both left and right-handed people those 
that held the base with their right hand found that the auto-fine switch irritated 
their palm slightly, 

swiv 

The stick performed well all round and was very 
responsive. My only gripe was the auto-fire which 
operated in short bursts, 

FALCON 

Again the Turbo scored well. AH directions were 
very responsive. I did find the suction cups irritated 
my hand but this is a minor problem. 

GODS 

Selecting all of the moves was easy and simple, even under pressure. The fire but- 
tons were especially responsive and firing short rapid bursts was as easy as falling 
off a log. 




88 


5URE5HOT STANDARD 

Manufacturer: Sonmax Ltd 

Price: £11.19 

Tester: Jason Simmonds 

The Sureshot Standard from Sonmax ii very similar to an old joystick 
produced by Euromax called the Elite. The case is made from clear plastic 
with red buttons and stick, Vou can see all of the gubblns that makes the stick 
work and in this case I must say that it is a bit of let down, it looks decidedly 
empty. 

There Is a slight variation from the standard layout with this one. Rather than 
having a square base with two buttons it Is more of a pear shape with a single but- 
ton mounted centrally at the front, of the joystick. This setup is equally suitable for 
both left and right-handed users. 

The fire button uses leaf springs and only requires a light touch to activate 
although the reassuring dick of a micro-switch is missed. The stick on the other 
hand is fully micro-switched and is very responsive even 
if it is a little on the small side. 


SWIV 

Although the stick was very responsive I did find the 
lack of auto-fire a let down. Also with the central fire 
button your thumb comes further across the base 
than on a standard joystick and often got in the way 
of the stick. 


FALCON 

Again a very responsive feel to the stick was the major point here. The lack of auto- 
fire didn't really affect matters. My only gripe was that my thumb resting on the 
fire button kept getting in the way. 

CODS 

The responsive stick really helped with all of the diagonal jumps that have to be 
made. 1 never made a single mistake. It is a pity that the unit has been let down by 
an unresponsive fire button. 


$ 



EXTERMINATOR 

Manufacturer: Cheetah Marketing 

Price: ...£6.99 

Tester: Jason Simmonds 

With all of the joysticks that are coming out on to the market at 
the moment the Exterminator must be an anomaly. Unlike its com- 
petitors it doesn't boast hundreds of features and hasn't got fire buttons 
stuck on every available surface. It doesn't even have autofire. It is just plain and 
simple, a basic joystick that has been designed for somebody who doesn't require 
a great deal from his (or her) equipment. 

For those of you old enough to remember the joysticks that were bundled in 
with Atari consoles and other similar gear the Exterminator wfll seem like an old 
chum. In several ways the two are similar. On the base there is only one button, 
which is on the left-hand side. Left-handed players will find themselves twisting 
and stretching their thumbs over the case to reach the button-. The stick has a 
short and stiff movement and is not micro-switched. 

The most hl-tech thing about the entire joystick « the suction pads on the base 
so that you can fix it to a table or other handy surface. 

SWIV 

Well what can I say - After using the stick for only a few 
minutes I gave up. The lack of auto-fire meant I had to 
keep hitting an unresponsive fire button. My thumb 
was soon begging for relief. 

FALCON 

The stick performed marginally better with, a flight 
simulator. The lack of auto-flre didn't really affect the “ 
game. 

CDD1 

The unresponsive movement of the stick really let it down. 5o many times 1 failed 
to get the diagonal move 1 needed, usual during the heat of the moment. The 
terrible fire buttons didn't matter either. 




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The Amiga Analogue boomer Yoke Is a 
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swilched to an Analogue or Digitel mode.. Il 
brings car racing games to llie r and adds a 
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Amiga Computing July 1991 WORKSTATION SUPPORT 


90 


rearing your own auto-booti ng 
■ designer disk is a dream that 
most newcomers to the Amiga 
write off as mere fantasy. Now, thanks 
to the Workstation, this rather tricky, 
not to mention time consuming, fob 
can be cut down to a simple two* 
minute operation. 

Firstly you'll need a blank disk. This 
can be fresh from the box or a newly 
formatted oldie. Either way it will still 
need to be Initialised so click once on 
the disk icon of the destination disk and 
then highlight and release Initialize 
which you'll find in. the Disk pull down 
menu. Now simply follow the or screen 
prompts until the process is complete. 

Next highlight and release the 
Install program which again is available 
in the pull downs. Click on the appro- 
priate drive and follow the prompts. 
NOW you have a clean Formatted disk 
which the Amiga will recognise and try 
to boot. 

The next job is to add the minimum 
number of files and directories required 
to boot the disk. To do this highlight 
and release on SlD. After a brief pause 
he'll appear. 

Now click on the appropriate 
drive and the directory should appear. 
In this instance all you J ll find Is the 
ever present Trashcan files and a lone 
info file. You shouldn't need any of 
these so highlight all three and hit 
delete. Again simply follow the 
prompts. 

Next you must create the minimum 
number of required directories, so click 
on the MAKEDIft command in the con- 
trol panel and a new requester 
will appear. 

Click in the window and 
type s in either upper or lower 
case, it doesn't matter which. 

Now hit return Dr click on the 
Makedir button In the 
requester, At this point a new 
empty s directory will appear 
in the formerly blank disk 
directory. 

Follow this- process for the 
four remaining directories, these being 
DEVS;, U UBS;, and When all four 
directories are complete it's time to fill 
them up. 

All the required files are available 
from the Workstation so you can simply 
copy them across from the identical 
directories on your system disk. If you 
have two floppy drives this will be sim- 
ple. If, however, you have one drive 
you'll need to copy the files into the 
Ram disk before adding them to your 
new disk. 

Mowing files with the aid of SID as 
you're probably aware is an absolute 
doddle. The only real thing to watch is 
that the files in question a re 'going to 
the right place, so always check the 
destinalloni directory is correct before 
you hit the button. 

See above right for a list of the files 
required in each directoiy on your new 
disk. 


DIRECTORY 

FILE 

DESCRIPTION 

C: directory 

loadwb 

If you want to use the familiar icon and pull downs format you'll need this to do it 


enddi 

This is used simply to tidy things up by closing the AmigaDGS window which Is 
opened by the startup-sequence, 


Program of your choice 

Believe it or not the first two are all you need but if you want a particular program to 
auto load without a workbench screen the program must be present In the C: direc- 
tory and its name has to be added to the startup-sequence, 

DEVS; 

system-configuration 

This simply contains the information for the screen colours and the pointer, II you 
copy the Workstation system-configuration you'll end up with the familiar band 
pointer as proof. 

L 

Disk Validator 

If the program or programs you want to use ever need to write to a disk the disk val- 
idator is an essential as it checks any disk for validation before your precious data is 
written to it. It's a good idea to keep it if you can. 

LBS: 

Icon library 

tf you're going to work in a workbench environment, in other swords icons and pull 
downs, you must have this file to enable any icons to be displayed on screen, 


Info library 

This is very similar to the icon library situation and if it's not included you won't be 
able to examine the info on any of the programs on the disk and as a result It 
wouldn't be possible to alter the tool types which are essential with some programs. 
If your disk is designed to auto boot a single program you won't need either library, 
but again If you're not short on space Lbe/re worth keeping. 


Autobooting 

made easy 



This month Paul 
Austin shows how 
to create an auto- 
booting disk in 
minutes with the 
Workstation 


Creating a startup-sequence 


OK, now you Should have all you need. The final task is to 
create a script file which will tell the Amiga what (o load and 
when. To create a script we need to leave SID so click on 
shrink and then highlight and release on QEB which you'll 
find in the main screen pull downs. 

When QED appears simply type in one OF the listings 
below: 


(A) SID 
emJcll 


(B) loadwb 
enddi 


(A): In the first listing SID is used as an example arid would 
result In our hero being auto-booted on its very own 
bootable disk. Remember you must have the SID program in 
your C: directory for this to work, 

(B}: The second example will load up a standard workbench 


screen and display the program icons, Remember if you want 
to use kons the programs must be in the route directoiy of 
the disk and must also be accompanied by an icon file with 
the same name and with the correct tool types, 

When you've decided wbith you want, save it entitled 
startup- sequence. Be sure to use the correct path when you 
save, for example dftbs/startup-sequence Of DF1 :s/startup- 
sequence. 

Now simply add the program or programs of your choice, 
making sure they're In the right place. Re-boot with the new 
disk and hopefully you will have created your first designer 
disk. 

If there are any problems check that everything is where it 
should be and if this has no effect it's likely that the program 
you want to use needs some external files to operate, Check 
the source disk for any extra libraries and handlers and then 
copy these to the appropriate directory on, the new disk. 




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NEW ZOOMEP. DELTAS ASE A. DELTA 3A 

ANALOGUE JOYSTICKS 

I To run Flight Sim H. FI 9 and MIG-29 FULCRUM and PD software AIR WARS. Coming 
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I AMI-CAT MOUSE ELIMINATOR JOYSTICK £3455 I 

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I MIG 29 FULCRUM £27.55 I 

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Amiga Computing July 1 991 FLIGHT SIMULATION 



Through Amiga to the stars! 


92 


Analogue vs Digital Analogue vs Digital Analogue vs Digital Ai 


The standard Amiga joystick, unlike PC 
joysticks, is a digital device. What this 
means Is that the signal going from the 
stick to the Amiga will always be either 
'on" or r off' and there's no in-between. 
A real aircraft, however, responds to the 
movements of the control column 
depending on how far it is moved In 
that particular direction. 

The solution to this fundamental dif- 
ference in control techniques is the ana- 
logue joystick. The signal sent to the 
computer by such a stick varies In 
strength as the stick is moved, the volt- 
age of the signal being determined by 
the position of potentiometers attached 
to its base rather like the way a dimmer 
switch works. In this way, the simulator 
'feels’ more like an aircraft. 

Some flight sim buffs Insist that no 
simulator is complete without an ana- 
logue Joystick option, but this is a 
rather snobbish attitude, IT Is better to 
say that analogue controlled sims have 
a definite edge in the realism stakes 
over their digital rivals, and will appeal 
much more to actual pilots. 

Sims controlled solely by digital joy- 
sticks, on the other hand, are easier to 


fly and more often than not have a 
mouse control option, which is the next 
best thing to an analogue stick. You 
pays your money and takes your 
choke, but the number of sims which 
support analogue joysticks is rising all 
the time. 

Analogue controllers are a bit harder 
to find at the moment, so only three 
examples stand out as different solu- 
tions to the sim pilot's needs, 

Zoomar Flight Yolk 

This is easily the most striking control 
Stick available for the Amiga, Standing 
as it does 10.5 inches wide and 11 
inches high, and styled like something 
out of an arcade. 

The Zoomer is an analogue yolk, of a 
very high build quality designed for use 
primarily with flight sims supporting 
analogue control but, through the use 
of an analogue-digital switch, capable 
of being used with any game. 

In use, the stick feels a little soft at 
first, and takes a good deal of getting 
used to. Horizontal feedback (left-right 
swivel) is good, but vertical feedback is 


definitely a bit soggy. In addition the 
yolk doesn't centre Itself as well as it 
could, but this isn't a major drawback 
as analogue control of a flight sim dis- 
courages 'hands off 1 flying. 

When setting up the yolk, the two 
large adjustment wheels, one each for 
vertical and horizontal, are a positive 
boon and take a lot of the hassle out of 
tailoring the yolk to a particular simula- 
tion. 

The only other controls are a fire 
button on each handle in the tradi- 
tional fighter pilot thumb position, In 
some sims, these can be used as two 
different buttons, one firing the cannon 


Zoomar Flight Yolk 

Ease of uj« 



Value for money 



and the other releasing the selected 
missile or bomb, but they will usualiy 
be most useful in that they make the 
yolk equally suited to right- and left- 
handed pilots, 

Voltmace Delta 3A 
analogue joystick 

The Voltmace at first looks rather unap- 
pealing, with its box -like base and 
spindly little control stick, but with only 
a little use it begins to make a much 
better tacti le impression. 

The unit Is small enough to hold in 
the palm of one hand while operating 
the stick with your thumb, but is 
equally at heme resting on a desk. The 
control stick itseff is smooth and easy to 
use, and has very good feedback in all 
directions. Automatic centring takes 
place with a mighty 'sproing', leaving 
the stick dead centre and allowing for 
no lodged controls. 

One major moan is with the way the 
potentiometer settings are adjusted- 
Instead of wheels or slides, the user has 
to resort to poking a screwdriver in 
through holes in the base of the stick. 




Stevie Kennedy 
dons his flight 
goggles and 
goes in search of 
simulation 


F light simulation programs have 
been one of the mainstays of 
the software Industry since its 
beginnings, and micro owners have 
been taking to the silicon skies in fcheir 
thousands for ever a decade. 

The Amiga has seen as many flight 
sims as any other machine, but if you're 
looking for a true flight simulator rather 
than a complex shoot-em-up, the 
choice is not so great. 

In the end, unless you can snap up 
one of the scarce copies of the Amiga 
version of Sublogic's Flight Simulator II, 
you wiH have to closely scrutinise the 
many flight/ combat programs for a 
simulator with enough realism to meet 
your requirements. 


Pointers To Realism 



Pilots and those with experience of fly- 
ing an aircraft can skip this section, but 
the other 95% of us might be Inter- 
ested to know just what are the criteria 
by which we should judge the level of 
reality in a flight simulation. After all, if 
you spend £30 on a program purport* 
ing to be a flight simulation, you want 
to know whether or not the prog ram- 
mers have got It right. 

Obviously, the way the aircraft flies Is 
the central concern, and there are sev- 
eral ways, in which a simulator should 
respond tf ft is to claim to be accurate. 

When banking steeply, for example, 
the nose should drop and the aircraft 
should begin to lose height. This is 
caused in real life by the wings’ 1 losing 
lift as they are Forced into an unsuitable 
angle of attack. Less lift means the air- 
craft will effectively weigh more. To 


compensate, you should have to pull 
back on the controls, so that you pull 
into the turn. 

Rudder controls should be available 
and have a visible effect. If turning is 
simply a matter of flipping the aircraft 
onto one wing and pulling back on the 
controls, then the rudder Is not being 
used. You should be able to use the 
rudder to make small adjustments to 
your heading and In conjunction with 
the control stick to slip into a gentle 
turn. 

Some flight sims take this realism a 
Step further, and EM'S FI 6 Combat Pilot, 
for instance, will lock out the rudder 
during tight turns to avoid it acting to 
push the plane Into a spin. In most situ- 
ations, however, the rudder should Still 
be available as it is essential for some 
manoeuvres. 

Landing can be a bit of a nightmare 
until you become accustomed to the 
aircraft or unless you are an old hand 
with flight sims. Admittedly It can be 
inlurlaring to finish a long and arduous 
flight or mission only to trash at the 
end because your vertical speed is 
slightly too high on landing, but it is 
also true that nothing dispels the sense 
of realism quicker than the ability to 
land your aircraft at any old speed and 
angle of descent 

In this one aspect at least, the user 
should be prepared to have things 
made difficult. In real pilot training 
programs, the candidates have to com- 
plete a huge number of circuit- and- 
bumps before the instructor will allow 
them to attempt a full! landing, which Is 
usually the last stage of training before 
their tint solo, A program which makes > 


Ana ue vs Digital Analogue vs Digital Analogue vs Digital Analogue 


This Is a real headache, and we eventu- 
ally resorted to taking off the cover to 
make it a bit easier. 

If you Intend to use the Voltmace for 
a flight combat simulator, the awkward 
positioning and diminutive size of its 
fire buttons can atso be a real pain, but 
as it is easy to use one-handed you 
should have a hand free for keyboard 
firing controls. 

When all's said and done, the 
Voltmace is an excellent flight con- 
troller. It has the drawbacks of being 
nowhere near as dose in feeling to a 
real aircraft control as the Zoomer yoke 
and of being a bit more awkward to 


use, but as a compact and well-made 
little unit it scores highly. 


Gravis MousaStick 

Although much more than an analogue 
joystick, the gravis MouseStkJk is 
Included because it is very flexible and 
capable of high quality analogue con- 
trol, 

The unit is designed as a fully pro- 
grammable mouse replacement which 
can also be used as an analogue or digi- 
tal joystick. For the purposes of ana- 
logue flight control, therefore, it is 
extremely competent. 

Feedback and auto-centring are slmi- 


built-in editor software. 

This means that if you wish you can 
permanently store in the MoustStickts 
memory a selection of comfigu rations to 
suite your favourite sims. For example, 
R,C Simulations had pre-programmed 
our stick for Mig 29, FI 9 Stealth Fighter 
and ProFlight, any of which could be 
selected at start-up. They also provide a 
list of recommended settings for a vari- 
ety of flight sims and even a couple of 
racing games! 

I can't stress too heavily how useful 
this sort of built-in intelligence can be. 
If you've ever swapped from one stm to 
another and had to spend ten minutes 


adjusting your joystick, you'll know just 
what I mean. With Gravis, you can 
experiment once for each program, 
and never have to worry about the set- 
tings again. 

For most flight slm buffs, many 
Gravis options will be of little use, but if 
you fancy an all-singing, all-dancing 
mouse replacement as well as an ana- 
logue controller, you could do a lot 
worse than the MouseStkk. 


Gravis Mouse Stick 
Ease of use 

lar to the Voltmace joystick, except that 
the Gravis has a noticably better feel. 
On the minus side, the Stick doesn't 
seem to travel as far as it should at 
times, leaving you wishing you had 

Dells 3A Joystick 

Ease of use 

: 1 ! 

\mmmm \ . 

Implementation 

Implementation 


more when trying to loop-tlhe-loop, 
Gravis's extensive adjustment controls, 
however, make up for this. 

There are eight different settings for 
handle tension and a plethora of 

■HIH | 

Value for money 

Value for money 

hH«>l 1 U 


Overall 

Overall 


options available through the three 



function selectors on the base and the 



The Zoomer Flight Yolk (£59.95) 

Is distributed by both Voltmace and 
R.C Simulations. 

The Gravis MoureStkk (£69.95) Is 
distributed by R.C Simulations, and 
the Dell* JA analogue joystick 
(£105) Is a product of Voltmace, 

Voltmace 

Unit 9, Bonder Business Centre, 
London Road, Bildock* 

Herts 5G7 6NG 
10 

R.C Simulations 
Beehive Trading Estate, 

Crew Hole Road, fcGwrga, 
Bristol B55 BAY 
(0272) SS0900 


o 

X 


co 


c 

t— 

> 


co 


5 

i 


i 

* 


1 

2 


93 




Amiga Computing July 1991 


94 





PYTHON 3 - OS 135 

Precision performance 
for Sap GENESIS 
16 -bit video game 
systems. 


^ 1 

PYTH0N1 -OSI30F 


BioGrjp control and deluxe 
digital respcnse plus 
high-speed auto-fire 
and duahfiggers. 
Compatible 
with most video 
game systems/ 


MAVERICK - OS 128F 

8-direction, arcade-type 
control stick with two^ 
player select switch. 
Compatible with most 
video game systems,* 


APACHE - QS 1 

Fast action ana 
"BfoG rip 

maximum conm 
Compatible wr 
Atari and * 
Commodore 
fc ame system 


STARFIGHTER • QS 127 

Far and away the most uersatfleremote 
controller, effective at 20 feet, compatible 
with mostSndeo game systems.* 




FUGHTGRIP - QS 129F 

High-speed auto 'fire and 

8-directlon thumb-pads, 
Compatible vffth most video 

gem i sv stamsjjj^^^^ j 


ON QUICKSHOT... 


■) by Bondwell- 

Available at most major department stores and computer dealers. 
*Sega T Atari, Commodore, MSX and Amstrad 




ending Coo easy for the sate a f playa- 
c silty is no longer a simulator, and 
oecomes more Of a [tight game. 


F/A-18 Intercepter (Electronic Arts £10.99) 


6ee Whizz! 


Attention to 'G' forces is another essen- 
tial for a realistic simulation, especially 
one which claims to offer a high perfor- 
mance jet such as an FI fi- If this impor- 
tant consideration is left out, the 
simulation will be fatally flawed. 

In real life aerobatics, the effects of 
high G are felt by both the pilot and 
the plane. The pilot will begin to 'red- 
out' or 'grey-out 1 at high positive and 
negative C f s respectively, and the 
airframe will be unable to exceed a cer- 
tain G pull before damage or failure 
results. 

In simulation terms, you should look 
out for both these effects. In addition, 
check to see If the aircraft's ability to 
withstand G forces changes with its 
speed and loaded weight. Even a high 
performance fighter should be unable 
to pull much more than four or five Gs 
If it is carrying a full load of fuel and 
weapons. 

Of course, if the program is simulat- 


The flight slm which caused a storm with its 
revolutionary 3.-D graphics in 19-88 is still 
one of the best looking Amiga flight games, 
With its set of missions, aut-of-aircraft cam- 
era views, and HUP -based controls. 
Interceptor set the standard for all flight 
combat sims. 

REALISM: Not a high scorer. Landings are 
quite easy, and flight characteristics are a 
bit tram-like. You can even land on the sur- 
face of the ocean! 

PLAY ABILITY: Smooth and fast. Interceptor 
Is Still a lot of fun to fly, and combat is very 
well implemented. 


Ln 


tng a low-powered light aircraft such as 
a Cessna, Its implementation of high G 
effects will be of little consequence. 


Finishing touches 

finally, a really good simulation will 
show |ust how much time and thought 
has gone into lb creation by its atten- 
tion to small but important details, 

Try accelerating to the aircraft's full 


FI 9 Stealth Fighter (MicroProse £29.99) 


FI# being put fihrowsr* Itr potei 


This is one of the most recent releases and 
benefits from very fast 3D routines. Long her- 
alded, FI 9 has sokl well because it does very 
much the same job as Falcon In combining 
the flight and combat elements, 

REALISM: The aircraft flies like a brick, which 
I'm assured is how the real stealth fighters 
respond, in this respect, F19 has a good shot 
at realism, but in general it's less realistic than 
Falcon and fails far short of Combat Pilot, 
PLAYABILITY: FI 9 Is complex in play, and 
captures very nicely the demands of a stealth 
mission. The range and number of scenarios 
and game options make this one a good 
choice for combat fans as long as they don't 
expect high speed dogfights. 

Supports Analogue Joysticks 


The top-selling combat flight sim, Falcon 
has had its life expectancy extended by 
the release of two Mission Disks. 
Excellent graphics and resonable levels of 
realism combined to make it Combat 
Pilot's closest rival over the past couple of 
yean. 

REALISM: Better than Interceptor but 
not as good as Combat Pilot in this 
department, Falcon strays more into the 
game category. Attention to detail is very 
high, but the aircraft feels less like it is 
responding to the laws of aerodynamics. 
PLAYABILITY: Loads of fun tp play with 
probably the best graphics of any flight 
sim. If you're looking for a good combat 
game with decent flight characteristics, 
rather than a good night sim with decent 
combat options, Falcon Is the one to go 
for, 


FI 6 Falcon (MirrorSoft £29.95) 


speed, then lowering the landing gear 
or flaps. If nothing happens, have a 
chuckle then bln the game and search 
out a decent simulator, Ef you try a simi- 
lar manoeuvre in one of those, you will 
either crash or be given an urgent 
warning that such rash actions are or 
soon will be damaging the aircraft. 

Next, try running off the end of the 
runway at about 1 00 knots. If your air- 
craft continues as if nothing has hap- 


pened, then the coders were as much 
* in the clouds when they wrote the 
game as their customers are expected 
to be when they buy It. No landing 1 
gear on earth can survive over rough 
ground at anything more than a trawl. 

Find out whether or not the simula- 
tion includes weather effects such as 
wind and low cloud, then fesl the way 
these affect your aircraft. It'i all very 
well someone telling you the game can 
simulate the effects of a grasshopper 
breaking wind at the end of the run- 
way, but if the effects on your aircraft 
are either negligible or unrealistic, 
you've been conned 

To test the weather, turn on a light 
wind, then navigate towards a paint 
more than about twenty minutes' flying 
away. Once your aircraft is headed on 
exactly the right bearing, let go of the 
controls or put it on autopilot. The ► 


^ The Amiga has 
seen as many flight 
sims as any other 
machine, but 
if you're looking for 
a true flight 
simulator rather 
than a complex 
shoot-em-up, the 
choice is not so 
great J 


July 1 991 Amiga Computing 




Amiga Computing |uly 1991 FLIGHT SIMULATION 


plane should gradually drift farther and 
farther off course, and the speed at 
which it drifts should decrease as It 
comes more into line with the wind 

With a wind conning more or less 
directly from the side, the plane's head- 
ing should remain virtually unchanged 
and it should simply be pushed until It 
arrives way off target. 

If the weather effects are there just 
to make certain operations, such as 
landing, more hazardous, then there's 
not much point in having them, 
Unfortunately, I have yet to find a simu- 
lator on the Amiga which accurately 
reproduces the effects of poor visibility, 
one of the most dangerous of all 
Inclement wither conditions, so if you 
5 pot are please let me knowl 

The Sims 

Rather than go through all the flight 
games available for the Amiga, we 
decided to pull together the best of the 
simulation-oriented programs and 
assess them according to our realism 
criteria and their playability. 


Blue Angels (Accolade £25.53) 


A little known non-combat 
sim, Blue Angels attempts to 
simulate the sort of formation 
aerobatics carried out by the 
famous US Navy team of the 
same name. 

The emphasis again is on 
training and flying rather than 
combat. 

ftEALISM: The manoeuvres 
you have to complete are real- 
istic enough, and a wide 
range of real life gut-twisters, 
are accurately duplicated on 
screen, but flight realism i&elf 
is necessarily limited. 
PLAYABILITY; A bit off- 
putting at first, if only because 
the program doesn't fall into 
any of the usual categories. 
However, once a few manoeu- 
vres have been successfully 
completed, the game really 
begins to draw you in. 



%l have yet to find a simulator on the 
Amiga which accurately reproduces 
the effects of poor visibility % 


Mig 29 Fulcrum 

(Domark 04,99) 


96 


A newish addition to the Amiga flight sim scene, Mig 29 is based on one of the 
most advanced jet fighters in the world, so you can expect a lot of action In this 
one. At first glance it looks more like a game than a sim and this is exactly how It 
looks at a second and third glance, 

REALISM: Very little to speak of. Mig 29 is similar to Interceptor in that it concen- 
trates on smooth graphics and fast action at the expense of flight controls other 
than the minimum. It flies reasonably well, but the more faithful aspects of con- 
trol are excluded. 

PLAYABILITY: Dogfights are Mig 29 r i speciality, and with enemies who fly intelli- 
gently in detailed aircraft, close-up cannon fights are very enjoyable. The mis- 
sions are varied and action Is usually quite tense, Not as good as FI 9 in this 
department, but then FI 9 dogfights like a sideboard with wings. 

Supports Analogue Joysticks 



Ocyfljfhb in 29 Oft good fan, if unrra!lillc 


FI 6 Combat Pilot 

(Digital Integration £19.99) 

One of the earliest attempts to combine combat with realistic flighE simulation. 
Combat pilot has become a classic Amiga sim and is possibly the best of the lot 
to date. 

REALISM: Very good. Combat Pilot files quite realistically, is difficult to land, and 
shows an extremely dose attention to detail. High G is well implemented with 
both red- and grey-outs taking place at the extremes, and the airframe's capabili- 
ties are affected by weight and so.on. Weather effects are also well done. 
PLAYABILITY: More difficult to master than many would like, Combat Pilot suf- 
fers by putting some people off at first fry. Perseverance, however, is rewarded. 
The campaign option is excellent, though graphics could be a little less grainy. 


Chuck Yeagers Advanced 
FlightTrainer 2 

(Electronic Arts £25.99) 

Offering a simulation of flight training on 18 different aircraft, from Sopwith 
Camels to the Shuttle Craft, Chuck Yeager brings racing, aerobatics, and forma- 
tion flying together in a unique and underrated flight sim. There is no combat 
option, so gamers bewarel t 

REALISM: Flaps, rudders, difficult landings - theyrl all here in a program which 
aims specifically for realistic flight. The program doesn't succeed entirely, but it 
comes closer than the others mentioned above. The six day training school is a 
great idea lor any fledgling plots as it allows the gradual learning of skills. Try fly- 
ing this one in a dayl 

PLAYABILITY: Depends on what you're looking for, Flight sim buffs will be 
delighted by the program's racing and aerobatics options, but combat fans wili 
most definitely be disappointed. 

Supports Analogue Joysticks 


tbudfc 
r eogtt 
tmtrm 






HiSoft BASIC 


A BASIC Standard 

HiSoft BA5IC is the answer to your program- 
ming prayers; a fast, interactive and easy-to-use 
68000 BASIC system conforming lo the industry 
standard for the BASIC language. 

HiSoft BASIC is designed lo be as compatible as 
possible with the AmrgaBASIC interpreter. while 
offering you a friendlier, eesier-to-use and 
infinitely mote powerful language. In addition it 
has many of the features of Ihe world-standard 
Microsoft QuickBASIC, on the PC. 

Some of HiSoft BASIC’s features indudei 


Structured programming, using Song IFs, 
multi-hne Functions, CAS£ jB sm 


procedures 
Program line numbers are oj 
alphanumeric labels can be m 



and 


Full support of the Amiga is included as 
standard with extensive window, screen and 
graphics commands. Amiga libraries can also be 
accessed as if they were built-in statements 
allowing complete machine access, 

H35oft BASIC Includes full MENU support, with 
event trapping and powerful sprite routines, 
using the OBJECT keywords. 

Programs can execute in their own wtndow(s) 
or use Ihe CU wihdow for minimum size. CU- 
type programs may be easily written and made 
resident sidis they are fully re-entrant. 

IHiSoft.SASiC is a no-limits language; string 
variables may be up to 1 6M bytes in length and 
there.jare no limits on array sizes either (subject 
ro available memory)- Code generated is folly 
,60010/020*330 compatible. 


*m\ 


* FuS recursion for procedures fl functions, 
local variables and arrays as parameters 

* Five types of variables 

* Program size limited only by memory 

* Variable size limited only by memory 

* Integer and character constants 

* Compiles the majority of AmrgaBASIC 
programs without change 


' Compiled programs have no run lime over' 
head. aD compiled programs share an Amiga 
library, which may be distributed with programs 
without charge . 

Extend 

An add-on package for HiSoft BASIC , Extend 
includes routines for handling IFF fifes, gadgets, 
sub-menus, sound, HAM mode and much 
more. It Is supplied as a library for ease of use. 


ProFlight 
takes off! 


Nomutty NSM SAS/C costs £79 95 and Extend costs 
£24 95 fluff see the coupon IxHm tty 3 my spactal dffer 
for the two packages together 1 


SASC5 


ProFlight, the extremely accurate and flyabie 
Tornado (light simulator from HiSoft. is now 
available for all the Amiga computers. 



First released on ihe Atari 51 where it has won 
a high degree of critical acclaim from reviewers 
and users alike, ProFlight is not only one of ihe 
most technically realistic simulators around but 
it is also tremendous fori lo fly. As you would 
expect, the Amiga vision has much improved 
sound and graphics! 

You can fly peaceful reconnaissance missions or 
roar into attack after -carefully planning your 
combat mission, ProFlight is supplied with a 
comprehensive, ring-bound flight manual 


SA5 Institute (the parent company of Lattice 
Inc,) has taken over ihe development and sales 
of the Lattice C 5 compiler for the Amiga and 
released a new version, 5,10a. 

The major features of this latest version aie- 

ArmgaDOS 2.0 support. iSE AREXX support. 
improved Worlrbench usage, many perform 
ante improvements, support of_aIi&ied, 
automatic near to far romwsjon. C++-stfyfe 
comments. compHe/Mk options now read from 
an enirfmmnertf variahfe . . . and more.. 

We believe that these improvements and 
enhancements tn this version establish SAS C5 
as the ultimate Amiga C compiler- The package 
includes 680x0 compiler, linker, screen editor, 
assembler, highly intelligent global optimiser, 
source level debugger, code profiler, librarian 
and a host of tools and examples. 

SAS C5 from HiSoft costs 
£229 (btrt see Our special 
offer on the coupon) 
and includes lull UK 
technical support, j 
which is not 
available from 
other sources, 

Upgrades cost £34,95 (from version 5-ftx), £79 
(from version 4 xx) or £99 {from version 3,xx), 



Devpac 2 


Easy Assembly Language 

Devpac Amiga Version 2 is widely regarded as 
the most powerful, complete, assembly 
language development system for the; Amiga. It 
incorporates an integrated edifor/assembleri 
hnker/debugger, together with a stand-alone 
assembler and debugger and all the necessary 
include files and many examples. 



Complete with extensive ring- bound manual 
detailing aD aspects of the package, plus 
debugging strategies, Devpac is the choice for 
beginners and assembler experts alike. 

RRPi$ £59.95. but See the coupon below fora 
very special' offer cn this essentia/ package 


Priority Order Form 

Yom T please rush mo copyfies} of 
\ HiSoft BASIC A Extend & £59,95 
HiSoft Devpac 2 @ C39,95 
1 SAS/Larr ice C S.lOa V d 99-00 
D ProFlight Tornado Sim & C 39.95 
Name: 


Address. 


Post Code: 

m f enclose a CbequeyRosia/ Orders 
t would like to pay by: 

: :i Access/MaslBrCard/EufoCard etc. 
Sfl VSsa/TrustCard ate. 

Card No: 

Expiry £>ate' 




AH prices include UK VAT and postage within 
the United Kingdom. Goods will normally be 
despatched within 2 working days' of 
receiving your order Call, write or fax for 
export pnees. 

Please post this coupon to HiSoft at: 

The Old School 1 , Greenfield, Bedford 
MK45SDE UK, 

Tel- +44 525 71&1&1, Fax' +44 6lS 7 137 16 

Free ProFlight T-Shirt 


HiSoft 


High duality Software 


J ' : 
*\ 




< 

o 







i 

1' 


r 

a 

l 

! 

4 

I 

98 



F rom this month, the artists who submit their wort, to the 
Galtary have a chance of winning a prize for the long 
hours of artistic heartbreak, that goes into their creations. 

If yoor masterpiece is considered to be the best artistic offering 
of the month by our in-house panel of art critics, you'H win the 
ultimate artistic accolade. 

Obviously we wouldn't dream of compromising your artistic 
principles with a mere cash incentive, so we've created a fitting 
alternative. There's absolutely no point in asking for cash because 
well send you the prize whether you want It or fwtl 


The prize 

Each month the winner will receive a full colour, A4 size print qual- 
ity Image of their creation. This will be framed and sent post baste 
to the eager winner. 

Each picture costs around £60 to produce and should add 
glamour not to mention style to any Amigan's bedroom wall. 



Worlds; Stew Ettfldge, Digen hum Essex 


Cake e*fi: Crghim Morrison, Aihby-de-li-iCiUCt’i 


Ugly. T,M, Shorten, Heme Bey, Kent. 


Chrunc-tip end ElmtdrtJ T.M. Shorten, Hen*e ley, Kent 




Europe’s biggest 16 Bit Computer Show dedicated to the serious 
and entertainment sides of the ST, Amiga and PC 


July 12, 13, 14 

Open 10am - 6pm, 
Friday and Saturday. 

Open 10am - 4pm, 
Sunday 


Pre- 

Purchase 
pour tickets 
before 
July 5th. 
Save up to 
£2 if you 
apply NOW! 



Over 140 
companies 

will be exhibiting and 
supplying everything 
from Hardware to 
Software, Peripherals 
to Consumables for 
your ST, AMIGA & PC - 
as well as all the 
latest products from 
Europe & America 


Companies 

including: 

* 2 Bir Systems 

* A ft L3 Electronics 

* Adamsoft 

* Active Studio 
Ca nitre 

* AW Payne! 

* Arkadis 

* AnwrLtd 

* B. c.s. Ltd 

* Budgie git 

* Bytes & Pieces 
(Europe) Ltd 

* Care EDeetronks 


Novotel Hotel, 
Hammersmith, 
London W6 

Nearest rube station - Hammersmith 
(Piecadilfy Metropolitan & Distriq. line;) 
Organised by 

Westminster Exhibitions Ltd, 
Surrey House, 34 Eden Street, 
Kingston, Surrey KT1 1ER 
Telephone 061-549 3444 
Fax 081-5471311 


visit ; 

2 GREAT SHOWS 

WITH ONE JOURNEY 

On th 

e same days as 

the li 

5 Bit Show and 

just ' 

i minutes walk 

away a 

t Olympia is the 

INTERNATIONAL 

MUSIC FAIR so why not 

vlsii 

: both shows! 


* Checkmate 

* Compulink 

* Computer 
Manuals Ltd 

* Connect 
Entc matronal 

* Console Quest 

* Delta 

Leisure {UTQ Ltd 

* Diamond 
Computers 

* Digital. Disks 

* DK Discs 

* DovUing Computers 

* Euro Computer 
Supplies 


1 Full CLrele 
Technologies 
1 Garnetier 
' Gamin! Computer* 

' GFA. Uses Media 
' GPS 

' Harpen CDHipuieii 
' Han Micros 
Hi Soft 
■ Hi-Tech 
(Modems) Lnd 
ICPUG 
' Kadnr 
' Kcytread 
Computers 
’ LCL Educational 
Software 


1b: 16 Bit Sho^ PO Box 68, 
St. Austell PL25 4YB 


Please send me 


Adult Fast lane Tickets < 
Child Fast Lane Tickets ( 


) £3. 
>£1 


1 enclose a cheque/PO./Credit card details for £ 

Name 

Address 


I 

made payable to 16 Bit Show | 
1 


Credit Card No. 


Postcode 


Expiry date 


OR phone 0726 68020 to book with credit card 


* Manfred Carle 
Hard ft Software 

* MCD Software 

* Media Direct 

* Media Value 

* Memory- Expansion 
Systems 

* Micro Man 
(UK) Ltd 

* Micro value 

* Micro Smart 

* Micfndeal lid 

* MRH Computer 
Specialists: 

* New Dimensions 

■ (forth Eastern 
Consoles 

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PUBLIC 



Money isn't everything - and Paul Austin sets out to prove it! 


A fter last month's PD extrava- 
ganza you're no doubt in the 
market tor something special 
and I doubt you'll be disappointed. This 
month we've got a particularly strong 
selection of utilities and application pro- 
grams so without any more ado well 
get down to business. 

Flicker fixing at a 
fraction of the price 

If you've even beer mad enough to use 
the Amiga's Interlace mode without the 
benefit of a Flicker fixer you're likely to 
be either blind, epileptic, or barking 
mad, and possibly even all three, 

Like many computing ideas Interlace 
Is great in theory but In practice it J s 
unbearable to use far any length of 
time. If you're working with a paint 
package it's almost worth the pain to 
produce something with the higher res- 
olution that Interlace offers, If, however 


you wish to use Interlace mode with 
Workbench you will have to really suffer 
for the extra space. 

If money is no object and you simply 
must work In Interlace you could go 
mad and cough up £170 for a flicker 
fixer and a couple of hundred notes for 
a VGA multisync monitor, 

tf you're a professional, the hardware 
solution is still the only real method of 
fixing the flicker, but it could easily cost 
you more than you spent on the 
Amiga. If you can't bring yourself to 
even think about spending such vast 
sums but nevertheless need more space 
on your Workbench there are two inex- 
pensive alternatives. 

MegaWB 

The first Is to use MegaWS which is 
available from almost any PD library 
and if you can dig out the June SO edi- 
tion of Computing you'll find it 



ANOTHER BIG FISH 

A major new force has entered the already crowded Field of PD, Goldstar are a 
brand new company that are promising great things for the future. A spokesman 
for the Manchester-based outfit assures us that their collection of 1 500 disks will 
be on a par with anything from the opposition for both quality and up to the 
minute availability. 

To back up his claims the man with the plan produced some of the most 
recent Fred Fish disks, while adding that Goldstar would beat anyone to the 
punch for Fred's latest wares. 

As well as Fred's offerings, Goldstar claim access to the very best from Uncle 
5am and are about to clinch a deal with one of the monsters of the American PD 
scene Premier. 

Premier are extremely well thought of over the pond and have been 
approached by Commodore in the past to produce P‘0 compilations intended for 
Inclusion in the American version of the familiar A50O package. 

Goldstar also have a refreshing approach to licenceware, They plan to keep 
their licensed range to a minimum, For example, the two imported user group 
collections they distribute, detailed Eater in the issue, are completely free of the 
usual and almost mandatory licenceware arrangements which are imposed by 
almost all other llbrartes. 


ffirmenibfrf If you want Do minfcmdi* the Pllckf* 
yotfl hive Do twWJe wtth prefwences. 
ready and waiting on our CoverDisk. 
This excellent utility takes a different 
approach to the problem of onscreen 
space. It provides the room by expand- 
ing the Workbench rather than increas- 
ing the screen resolution. 

As a result of the expansion only a 
section of the Workbench screen is dis- 
played at any one time and to Examine 
the entire contents you simply scroll 
around. In effect the monitor screen 
becomes a window on the new larger- 
than-life Workbench. The screen is still 


in medium res so there's no flicker and 
of course It will only cost you the usual 
PO purchase price, plus a donation to 
the author if you become addicted. 

|fs not all good news as MegaWB 
can get mega confused as to what 
should be where, This results in it very 
occasionally jumbling up the screen 
image. Another disadvantage is the 
program's tendency to be a little bit 
memory hungry, SO if you don't have a 
one meg machine you could be in a 
spot of trouble. 

Antiflicker 

Anttflicker is the only real alternative if 
you want use Interlace without the mis- 
ery of the infamous flicker, not to men- 
tion the expense Of the hardware 
option. It achieves this near miracle by 
adding a dither Of anti-aliasing effect 
which smooths the transition between 
screen colours. 

As a result of the smoothing effect 
graphics do tend to be a little Huffy 
around the edges 
but having said 
this, most of the 
people who have 
seen Antiflicker In 
action were 
e x t r e m e I y 
impressed by the 
results and this 
turned to astonish- 
ment when they 
were told of the 
immense saving 
over the hardware 
alternative, 
Antiflicker is only 
a small program 
which can be copied into the c direc- 
tory of your Workbench. As a result It 
can be loaded via the startup sequence. 
Antiflicker will not completely eradicate 
dicker but it will improve the Interlace 
situation quite dramatically. 

To get the best from the system you 
will probably have to change your pref- 
erences in order to reduce the flicker to 
a minimum. The best results seem to 
arise from a set of preferences not far 
away from those found on the average 



MegaWB. turn your monitor Iritis a window on Ihe Workbench 








> 

Apple Mac. At this point many of the 
artists among you are no doubt diving 
for your cheque books in the belief that 
the answer to your prayers has arrived. 
Unfortunately this Is not the case, 
Antrfficker only affects the Workbench 
screen, so any programs that open their 
own custom screen are completely 
unaffected by the program. This regret- 
tably applies to Qpaint and friends. 

It will however affect anything which 
tuns under Workbench, so you could 
use SID in Interlace which would allow 
you to list even the largest directory in 
a single screen, or perhaps you'd prefer 
Protect in a larger-than-life format. The 
list or affected programs is quite exten- 
sive so experimentation is the key. 

If you do become tempted to work 
full time In the new format it's a good 
idea to use a larger font as straining to 
see the now tiny Topaz will probably 
do you as much ham as being blinded 
by the original flicker. 


You'll find Antrflicker on the August 
90 Amigos disk which is available from 
■Goldstar on {0942) 695320 or from 
Crazy joe's on 0709 82928*. 

Help with hard drives 

A few years back the Amiga hard drive 
owning community could be counted 
on the fingers of one hand but since 
the release of the slightly slow but mas- 
sively successful 590 the hard drive set 
has blossomed into a sea of smug smil- 
ing faces all desperate to flaunt their 
floppylessness to the green-eyed 
masses. 

The floppy-bound readers will be 
pleased to know that it isn't all plain 
sailing In the world of fast access. If 
you've got an HD you've got to look 
after it. This can vary from simply back- 
ing up onto countless floppies and cre- 
ating partitions, to repairing damaged 

► 


Vertical 



If you fancy a touch of class with 
your text Hies Miami Amigos issue 
12 Is a must. 

In the graphics section of the 
double disk set you'll find the 
most Impressive Work bench -com- 


patible text display system avail- 
able. Vertical will display text fHes 
In a scrolling format which subtly 
graduates In a rainbow effect as 
the text scrolls up the screen. 

The scroll Itself Is a little |umpy 
but considering you can still open 
and close windows not to mention 
run and operate other programs 
as It displays It s not surprising 
there's an occasional stutter. 

All the elements of the scroll 
can be defined by altering a few 
simple variables In the info file of 
the project you want to display, 
whether it be the 
fonts, spreads or 
colours. 

If you're looking to 
Impress, Vertical Is a 
great way to do It and 
of course you also get 
the rest of the excel- 
lent Amigos 12 as a 
bonus. 

As mentioned ear- 
lier you can get the 
Amigos releases from 
either Coldstar or 
Crazy foe's. 



| 



I 

102 


ARE YOU A GROUPIE? 


User groups are a major source of sup- 
ply for PD arid as a result most of the 
larger ones regularly distribute their 
wares as monthly compilation disks. 
These groups aren't purely the haunt 
of coders, Instead they tend to have a 
whole range of contributors from all 
walks of Amigan life. 

Most of the larger groups tend to be 
based in the States, and as a result the 
USA is where the best user compila- 
tions tend to emerge from. These are 
them usually distributed as licenceware 
by individual libraries within the UK. 

Tbag 

One of the most stylish user group 
releases has to be the Tbag collection 
which is solely available in tbe UK from 
Amiga nuts United- Tbag releases are 


always extremely well presented and as 
a result they tend to have a very com- 
mercial feel. 

Each disk is very straightforward to 
use and is entirely based around the 
rodent There's a good mixture of soft- 
ware on offer which is generally aimed 
at the semi serious user rather than the 
heavily technical, Tbags are available 
from Amigaouts Uniteeh Tel 070 3 
785660 

AUGKC 

The Amiga Users Group of Kansas City 
can quite easily claim to be literally one 
of the biggest names In the business. 
Their disks are distributed in the UK 
through Com p-U -Save, again under 
licence. 

AUCKC disks tend to lean heavily in 


the direction of application I utilities. 
This is Ideal If you need the solution to 
tricky computing questions such as 
how to file, fix and generally fiddle 
with your floppies. Comp-U-Save: 
P.O.Box 157 Hayes UB3 45R, 

Amigos 

As promised earlier In the column 
here's a closer took at what's on offer 
from the latest player in the PD. 
Goldstar distribute two American 
imports. The first, and dare J say it the 
best, comes from the Miami Amigos. 
To be honest I've only Seen two issues 
which comprised a single and double 
disk set With; such a limited exposure 
to the product it's perhaps a little early 
to be making comparisons but never- 
theless t doubt you'll be disappointed. 


The range and quality of the soft- 
ware should be enough to keep any- 
one happy. The disks have something 
of a middle of the road feel and should 
appeal to both expert and amateurs 
alike by offering some fairly high level 
applications along with more general 
games and utils. Goldstar Computers 
can be contacted On (0942) 895320. 

Snag 

This is the second offering in the 
Goldstar stable, again I've only seen 
two issues, both of which were in a sin- 
gle disk formal. Snag seem to take a 
slightly different approach to the busi- 
ness by varying their releases between 
dedicated disks which concentrate on a 
specific subject such as cofflms, and 
compilations which boast a whole 
range of utilities, games and graphics. 






99pJ PER DISK ! plus 


Goldstar Computers (EC) Ltd. 

P.O. BOX 2, TYLDESLEY, MANCHESTER, M29 7BN 

( 0942 ) 895320 

We have been appointed the OFFICIAL UK Distributor for 

PREMIER SOFTWARE™ of the USA. 

Public Domain like you've never seen... A SMALl SELECTION FROM A BIG NAME 


Premier Software™ t 9 supplied EXACTLY iher same as il is distributed In die USA. 
All disks have M colour labels and packed iW sets, a printed list is supplied with cadi set, 


Premier Prices. 


(Don't forget postal 

ekflfes! 

See iiottQiuor 


Single Disks .£1.50 each 

Tm> Disk sets J&2-95 

Three Disk sets £4.40 

Four Disk sets 

Five [Fisk sets 4.7-30 

Six Disk sets .. . 13.75 

Seven Disk set* -.y--- 110.00 


FONT.UB 


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Postage 


If you order 10 disks or more, you get FREE p&p PLUS A FREE disk, Good Eh! 
UK and BFFG: Please add ?0p to order. 

Europe: Please add £2 to order. 

World: Please add £3 to order. 






Games that PD play 


Without a doubt this month's PD game 
prize has to go yet again to the ever 
present Seventeen Bit. 

This time they've come up with an 
excellent arcade compilation comprising 
two classics which in the dim and dis- 
tant past were monsters in the eight bit 
world, 

Rebound.... the return 

The first of the two golden oldies is a 
version of the arcade favourite Breakout 
which has had more names than Lord 
Lucan and more versions than the aver- 
age dance track. 

Breakout clones are nothing new to 
the Amiga but in this case there is a 
twist in its rather familiar tail, As well as 
the standard game you get an option to 
enter an editing screen where you can 
compile your own levels from the 
game's compo- 
nent parts . 

I did find the 
game had a ten- 
dency to become 
stuck on occasion 
with the ball sim- 
ply bouncing back 
and forth over the 
same stretch of 
screen no matter 
how obtuse i attempted to make the 
angle of contact between bat and ball. 

All the usual feature like larger bats 
and sticky balls are available as bonuses 
and except for the occasional hitch, the 
gameplay as. pretty good. When this is 


combined with the added bonus of the 
screen editor the game does become 
something of a must rather than merely 
a maybe. 

Gridrunner 

The Llama mad |eff Winter's classic ere- 
ation Gridrunner gets a well deserved 
airing on the Amiga and this is as good 
a version as youll find In any dusty eight 
bit dUk box. 

The game, like most of |eiff's cre- 
ations, is a manic masterpiece with 
objects flying around the screen in all 
directions. If, like, me you're a little too 
young to remember the original, it's 
best described as a rather complex ver- 
sion of Centipede. 

The abject, as with most of Minted 
games, is merely to stay alive as the 
baddies descend in ever increasing 
numbers. As if that's 
not enough you also- 
have to avoid laser 
beams which Fire 
across the screen in 
both directions form- 
ing small exploding 
bombs wherever the 
beams collide. 

As l said it's 
manic and ridiculously 
addictive. A must for any arcade fan and 
especially if you're a Llama loving hippy 
- and let's face it, who Isn't? 

You'll find Seventeen Bit's latest duet 
of arcade classics on disk number 971 r 
You can reach them on; 0924 366982, 





> 

tracks and files. If you're a hard man, or 
woman, the HD utilities disk from 
Amiganuts United is a must. 

You'll find this particular little life 
saver chock a block with eight separate 
hard drive friendly utilities which are all 
to be found on disk 577. You can reach 
the Amiganuts on: 0703 7B5-6BO. 

Words! 

If you'd prefer to watch paint dry than 
play an arcade game, George 
Thompson Services have the thinking 
person's alternative to the blast" ern-up, 
Wordsl is another example of the excel- 
lent compilation disk sets available from 
that premier PD library north of the 
border. 

The Words! compilation comes on 
two disks and contains eight individual 
word related puzzles and perhaps more 
importantly a selection of problem solv- 
ing utilities which any crossword fanatic 
will find invaluable. 

Whether you want to solve a puzzle 
or create a new one Words! has to be 


the literary version of an arcade classic, 
The second of the two disks con- 
tains the monsters of the collection, 
Saazzle boasts a multi-level crossword 
clone which has a Hall of Fame and an 
inbuilt 20,000 word dictionary. 

Pi search is the second of the two 
beastes and will search for the answer 
to any anagram or neogram, even 


when some of the letters are missing or 
alternatively when the final number of 
letters in the word may be unknown. 

It manages this impressive feat by 
accessing a dictionary with 110,000 
words to choose from, As welf as the 
two main features you'll find a wide 
range of extra talents have been 
thrown in For good measure. If you're a 


half meg owner I'm afraid you'll be 
restricted to the first disk as the full one 
meg is required for both Scrazzle and 
Disearch. 

Simulations for sums 

If you've been perusing the glossy 
flight simulation special in this month's 
issue, you're no doubt itching to gel 
your hands on some high tech virtual 
device like the next generation fighter, 
with which you can fly by the seat of 
your armchair into the Jaws of death. 

It's fair to say that the PD is a litde 
hard pressed to compete with the lat- 
est flight sim for realism and speed but 
the world of simulations certainly isn't 
all enemy Migs and bomb runs, as GTS 
can prove. 

Simulations Volume 1 is a three disk 
compendium featuring a wide range of 
simulation programs released into the 
public domain. The simulated scenarios 
vary from flying a plane to building an 
empire. 

The set contains a range of action 

► 



S«l Ull wllll GTS i undcnci simulation leaner. 






SEN LAC SOFTWARE P 

14 OAKLEA CLOSE, OLD ROAR ROAD, 

ST LEONARDS ON SEA, EAST SUSSEX TNB7 7HB 

T££ : wz 4 ww 98 mm 755093 

2-10 disks £1.25 each. 11 or more disks 99p each 



GRAPHICS 


1 IFFPtxs! 

Forgotten Realms 

IFFPixsU 

Paradise Slides 

IFFPixsUl 

joe 1 1 Slideshow 

IFF Fixs TV 

Nasa Digipixs I 

1 IFFPixsV 

Nasa Digipixs II 

1 Fantasy l 

Disney r 

1 Fantasy II 

Cou ntacb Fantasy 1 1 

I Fantasy IB 

Countach Fantasy II 1 

1 Fantasy I\ 

Viz Slide Stow 

1 Fantasy V 

Agafton Reflections 1 

1 Fantasy VI 

.Sun Connection 

1 Photomontage I 

Galams Gate 

1 Photomontage H 

Turbo Silver Masks 1 

1 Photomontage 111 

Nik Williams Broadcast 1 


GAMES 

1 Boomerang 

Frantic Freddie 

1 Flashbier 

Eatmtne 

1 Hack 

Drip! 

1 Lam 

Tricky 

1 Autobahn 3000 

Card Games 

1 2erg 

Blizzard 

1 Casino Craps 

Return Jfc Earth 

1 Mona ¥3.0* 

Sub Culture Level 1 




ANIMATION 


Empire 

Cribhage 

Trainset 

PCChess 

Breakout 


f Kerens Mega 
I Coma 
| Red Sector (2) 

Red Sector Cebu 
Mental Hangouer 
Puggs In Space 
Uniterm} fG 11 
Demob 1 
Demob B 
Vision Music 
\*Eion Megademo IV 
Vice Workbench 
Vangetis * 

Newtek {*2 ED) 
Newtek SUP 2 ED) 
Science 4.51 
North Star (2) 
Dexian Megademo 
Higbdass (UK) 
Rebels Megademo 
I ,4 mazing Demos \1 

| ESA Demos 
Phenomena 
Complex Bohn 
Falsifiers 


Kill to Free 
Carnes Galore 1 
Games Galore U 
Star Trek V.1.85 (2*) 
Mecb Fore 3-71 


J . 


UTILITIES 


Stealthy U 
Walker 11 
KuH (Pen) 
Knights 


Shark 
Gymnast 
Walker / 
JelF15 
Robo 


1 MEG 

Radio II 
Italia Cinema 
Congaman 
Showbiz 
Bad Bird 
Bitty The Kid 
W Commercials 
Batman 
Juggler 2 


2 MEG 

Vauxktller (2) 
Station at Kbente (J) 
Lost In Scape (J) 


l l /i MEG 

- ,4/ the Modes - 
3+3 v* Mm 

Sentinel (2) 


LATEST IN 


LEMMiSS AS! St A TIO H 
by Eric Schwartz 
Brilliant"! 

2 Disks Requires 2 A% Min J.6 . 00 


C Light 
C Light Antm 
Anti Flicker 
Vims 4.1 
Disksalv 1 42 
ESA Utilities 
FuUForce 111 
Ghostwriter 
D-Cqpy 
Copiers l 
TV GFX/Fonts (2) 
Bootblacks (2) 
Video Frogs t"2) 
Graphics Apps (2) 


Amigd/'Aiari GFX 
Convenors 
Energy Utilities 
SID Vi. 06 
Aardmrit Utilities 
Mandk (Generators 
Archive Utils 
ARE 1J Installer 
North Sea (1) 

C Manual fi) 

CU Tutor 

KSfcan + Big Brother I 
Chaos Strike* Back 
Maps 


BUSINESS FINANCE 


J 


AMOS PD 



Hanicrack GFX 
JCS-Sbeltshock 
Alcatraz Demo 
Scoopex Demos 
Triange Demos 
Tetragon Megademos 
Deatbuarp I 
Maximum Overdrive (2) 
Cave Mega Demo II 
Angels The Power 
Amaze Final 
Absolutions 
Criontcs Total 
Destruction 
Animation 
Horizon Sleeping Bag 
Kefrvns The Wall 
Panic Vector Birds 
Su<apian5 Tent 
Zing Art of Zing 
Vertigo Fill ’em bp 
Bud Brain Mega 
Demo I (2) 

Bud Bmtn ll 


Note: 12 per disk, No discounts for quantity 
AMOS 19 Microman Music 
AMOS 22 Fit nschool III Demo 
AMOS 31 Screen Designer 
AMOS 33 Pink Goes Ape 
AMOS J 5 A rchivist 
AMOS 21 Word Square Solver 
AMOS 20 Arc A ngel Demo 
AMOS 32 Progs/Carn/Fearn/^adeem 
AMOS 34 Luke Miller Music 
AMOS 36 12 Lpdates 

AMOS 38 FONTS *4 
AHOS52F.RU 

AMOS 53 Curos/Stmws Demo 2 
AWO.S’ 51 A mos Progs 2 
AMOS 55 Super Quiz 
AMOS 62 Arcadia 
AMOS 64 A mos ProgJ 
AMOS 76 Rainbow warrior 
AMOS 77 Amos Progs 5 
AMOS 81 juke Omega Demo 1 
AMOS' 82 Juke Omega Demo 2 
AMOS 83' Amos Paint 
AMOS 84 Luke Milter Music 3 
AMOS 85 Reversi/Snakes & Ladders 
AMOS 97 Dynamite Dick 

AMOS LICENCEWARE 

Note; ij.50 per disk. No discounts for quantity I 
LAPD I Colouring Book 
LAPD n Arc A ngel Maths 
BUT) /V Thingumajig ( 1 meg) 

LAPD V F lu tigfe Bu ngw 
LAPD Vf Pttmdu/Spriies 
LAPD VII Four Way Lynx (1 meg ) 

LAPD Vm Work & Play (1 meg.) 

LAPD DC Assembler 
LAPD X The Word Factory 
LAPP XI Go-Getter fl meg) 


■ Wordungbi 

■ Bankn 

■ Analyticalc ’ 

■ Amihase 

Mrim 

100 

-j C 3 

ttv I Workbench 

■ Raytmtim 
M Sampled & 


QBaseWC 
Clerk V ■ ■ 


... tV4.0 
l nverttoryjMemopad 
Journal 
Analyticalc 3D 
(srthnly) 


MISCELLANY 


Workbench 11 Look 
RayS racing 
Sampled Sounds 
Demo Creator 
Dope Intro 
MOLD VI. 25 
Rot 

Jazzbencb 


Celtics Demo Maker 
(not 1.3 Rfrns) 
lielloaven Sample (2) 
Direct Action* 
Utopia Postcards 
Cando Support / 
Condo Support II 
Fractal Flight 


TREKKERSI! 


All netv StarTrek (2) 

Statlrek r 3 ED) 

StarTrek V20C 2 ED) 

StarTrek Fleet Manoeuvre Anim * 
StarTrek Dry Dock Anim * 
StarTrek Enterprise Reliant Anim * 
StarTrek Miscellaneous Arums ' 
Trefdrivia 

Enterprise Approaching* 

Karns Attack* 


MUSIC 


4 = Requires 1 Meg 
(2) = no, disks in set 
(ED) ■ extra drive required 


Sculpt objec 


.J. 9.99 


Wa are pleased to accept 
Switch and Connect cards for 
Immediate despatch of disks . 


Soundtracker? ( 2) 
Soundlrackers V4.0 
Future Composer 
Games Music Creator 
Perfect Sound 
Sound Editor 
Compact Disk 
Hi Ft Player* 
Instruments ST-02 
Instruments ST-03 
Instruments ST-04 
Instruments ST-05 
Instruments ST-06 
Instruments ST-07 
Instruments ST-08 
Instruments ST-09 
Instruments ST- 10 
Instruments ST- 11 
Instruments ST-21 
Instruments ST-22 
Instruments ST-92 


Instruments ST-93 
Instruments ST-94 
Instruments ST-95 
Instruments ST-96 
Instruments ST-97 
Instruments ST-99 
Med V2.I2 
Soundtmcker 
Professional 
RIP Eruptions 
Flash team Music 
Crusaders Freed Out 
Crusaders Audio X 
Crusaders Back to 
Base (mg 13 Rams) 
Med V. 12 
Sonix Play 
Star Trekk r (S channel ) 
Pm Tracker 1.1 A 
Acid Mix I 


OVERSEAS - EEC Please add £2.00 to cover postage costs. OVERSEAS - Australasia Please add 50p per disk to cover Airmail costs . 

Credit Card & Postal Order payments despatched by return. UK add 50p per order P&P. 



< 


o 

o 

u 


CO 

o_ 


SELECTION 


SOFTVILLE 

in other words, it's serious stuff and 


If the user groups have merely whet- 
ted your appetite for software, Softville 
could well have what you're after 
within perhaps the widest variety of 
collection material compiled under the 
banner of a single library. 

Slipped disks 

Slipped Disks are compiled In Canada 
and are aimed primarily at the begin- 
ners market, The selection includes 
simple utils and pics with a healthy 
spattering at Amiga basic applications 
thrown in for luck. 

Panorama 

Panorama disks are completely at the 
other end of the spectrum. No icons, 
mostly archived and heavily technical. 


well above the requirements of the 
beginner. Quite simply, if you don't 
enjoy the CL! you won't get much poy 
from the Panorama ctiileCtiori, 

FAUG Disks 

The TAUG collection take the middle 
ground between the simplicity of 
Slipped Disks and the complexity of 
the Panorama collection. FAUG tend 
to be a mixture of CLI and Icon driven 
programs with a few pictures, games 
and graphic utilities thrown in tor luck, 

APDC 

The APDC collection is In much the 
same vein as the offerings from FAUG, 
with perhaps a slightly higher level of 


application software. So if you have 
tinkering tendencies they may be 
worth a look. 

UGA 

UGA or United Graphic Artists if you 
prefer, are something of a rarity In the 
PD world. They are one of the few 
home-grown European products avail- 
able. 

The disks originate from Holland but 
are compiled from all over Europe, 

UGA disks are well worth a look as 
they tend to contain all the latest 
releases from Germany and 
Scandinavia. This area has Jong been a 
stronghold for the Amiga and as a 
result the public domain is good. Each 
disk is divided Into separate dedicated 
sections covering the usual array of 
Amiga applications. UGA material does 


tend to be fairly specific stuff so if 
you're just a dabbler it might be worth 
looking for something slightly more 
general. 

AMICUS 

There's definitely something fishy 
about the AMICUS collection, at least 
that’s the impression you'll be left with 
after a few minutes with the very Fred 
- like style that AMICUS have adopted. 

AMICUS tend to be a little more 
specific than the Fred Fish collection 
and in general are directed at a specific 
subject each month 

If you're experimenting in PD it 
might be worth enquiring about the 
SAMI Collection which comprises com- 
pilation disks made up from the best of 
the extensive APDC range. 





1 

i 


06 


> 

si ms which vary from commanding a 
submarine to flying a DC-1 0. In addi- 
tion to thE command and control pro- 
grams, there's a selection of strategic 
simulations which put you In control of 
an oil empire or perhaps pitch you 
against others In a battle to dominate 
an Imaginary land. 

As you might expect, a one meg 
machine Is essential for this particular 
set and I doubt any of the eight avail- 
able programs will run without it. If 
you're interested in either WordJ or 
Simulations Vol.i they're available 
solely from George Thompson Services 
(G.T.S.)on: 077 082 734. 

Demo 

Finally, in a total break from tradition 
I'm actually going to give a demo a 
mention. This is the first time I've low- 
ered my guard and let one in but there 
had to be an exception eventually and 
the Phenomena Mega Demo Is certainly 


PHENOK^q. 



■ ill i j U JJ A A Ami A V 


that, 

It's still just as 
useless as the rest 
but even a miser- 
able cynic like me 
couldn't fail to bt 
Impressed. By the 
time you read this 
it will no doubt be 
available every- 
where, so if you 
want to rub an ST 
owner's nose in it 
one more time get 
a copy and start 
practising your 
favourite smug 
smile. Until next 
month have fun 
and stay happy.,,. 



Calling all libraries! 

Amigo Computing is a showcase for 
the very best in the public domain 
world- Unlike other magazines, we 
don't Insist that libraries advertise 
with us to get coverage. 

Ail we ask Ps that they steer away 
from sending us demos and instead 
concentrate on the useful face of 
public domain. 

The invitation is open, the chal- 
lenge is set, all libraries are welcome 
to send disks to our PD guru Paul 
Austin for assessment and possible 
inclusion. Send your jiffy bags to: 
Paul Austin, Public Domain 
Submissions, Amiga Computing, 
Europa House, Adlington Park, 
Macclesfield, SK1Q4NF. 


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LPDIl THE WORD FACTORY 
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LOP 13. JICMA.NIA t Meg 
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1004. EVERY INCH A LADY 
1080, LIFES A BITCH 1 MEG 
1034. SEXY SLIDES 1 
1066. GREEN DILDO DEMO 
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135. BEAUTIES 1 
1205. HORNY DOG ANIMS 
1200. GIRLS GIRLS GIRLS 
1196. DIRTY PICS 3 
1367. THE PORN KING 
1366. PERVERTS DELIGHT 
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830. QUIZ MASTER 
670. MONOPOLY 
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832. AGATRON GAMES 
1466. RETUHN TO EARTH 
1440. MEGA GAMES Ud. 1 Disk 4 
1421 , BIONIX II 
1362. TERROR LINES II (18} 
071. PARTY GAMES (16) 
S31. BLIZZARD 
530. PACMAN 
509, PARADROID 
1207. FRANTIC FREDDY 
505. DRIP 
255. FLASCHB1ER 
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117, MOR1ARPG 
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1310. MVK 2.1 

1469, A BRIDGE 

1465. SLIDESHOW MAKER 
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1422. DEMO MAKERS 
1399. SCENE GENERATOR 

1311. DISK IMUNE 

1229, THE RIPPERS GUIDE 
1165. AUDIO UTILS 
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1156* DRIVER GENERATOR 
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901. VtRUSCOPE 

1470. MED V3.6 

671. RIM DATABASE 
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300 TRS UTILS 10 
381. TRS UTILS 11 
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Q Catalogue Disk Available at £1.00 sent FREE with all orders 2 

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All disks £2.00 each unless stated. Prices include P&P in UK. Minimum order of 3 Disks. 

Overseas orders welcome, but please send Euro cheque or Bankers draft with order and add £3.00 towards P&P- 



Amiga Computing July 1991 





MAGIC MATHS (4 -ftp 
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the tompVfr hni a Ytty cafoarfi/ JT, frim/Sty toiOmtpantl 

Full throttle 

AMOS! 

SAS ’C J coi it is, Just keep remember- 


A MOS is probably one of the 
frost successful Amiga prod- 
ucts of recent times. Mot 
only has it had massive sales, but it is 
supported widely through the public 
domain and commercial releases - 
mast of the educational software pro- 
duced tor the Amiga is written in 
AMOS. Unfortunately, although many 
of the top software companies on the 
Continent are using this brilliant lan- 
guage to produce "working demos" of 
programs before full development 
has started, the lack of a compiler has 
been a hindrance in getting AMOS 
accepted by less open minded UK pub- 
lishers, That mistake has now been rec- 
tified with the arrival of the AMOS 
Compiler. 

Yes, it r s here at last, slightly overdue, 
but nevertheless most definitely here! 
For those of you not in the "know" a 
compiler is a program which turns your 
own creations (in this case AMOS pro- 
grams) into machine code which will 
run independently of the AMOS editor. 
Sounds simple? Well amazingly it is! 
The compiler is so simple to use !t J s 
actually hard to find something to write 
about, but I've never been one to turn 
down a challenge so here goes. 

There are actually three versions of 
the compiler; a CU version (one for the 
techies) which takes up very little mem- 
ory; a compiled version (yes it has been 
used to compile itself!) which runs inde- 
pendently of AMOS but because of the 
graphical front end requires a little 
more memory than the first; and finally 
a version that actually runs from inside 
AMOS (where is my B meg A3000I). 

Lets compile! 

The Compiler front end is surprisingly 
simple, in fact I think It resembles a tod- 
dler's toy with big bold buttons that 
even a short-sighted space alien could 
spot from Mans. None of this over-com- 
plicated stuff usually associated with 
assemblers and compeers. But don't let 
that fool you into thinking this product 


ing that this Compiler has been written 
to allow even non-techies to get the 
most From it. 

To compile a program you select 
whether you wish to compile from 
memory to memory, disk to disk, disk 


to memory or memory to disk. 
Obviously the fastest Is the memory to 
memory option giving an average com- 
pilation time of about eight seconds per 
program (no, not eight minute* right 
SECONDS I), but for more details con- 
sult the table containing the compari- 
son list. Unfortunately due to the rather 
late arrival of the product I have not 
had enough time to amass timings for 
compiling from a floppy drive, but from 
previous trials on a very early CU ver- 
sion of the compiler you can roughly 
calculate the time by multiplying the 
hard disk timings by a factor of 10. The 
dramatic speed decrease is due to the 
dodgy Amiga floppy disks rather than 
the AMOS Compiler. 

Size does matter 

Many people say size is not important, 
but in the wodd of cover disks this is 
not quite true. Before now, the only 
way to distribute AMOS programs to 
people who did not own a copy of 
AMOS was to use ttie RAMOS run-time 
system, a large cumbersome program 


As an interpreted 
language, AMOS 
is a pretty 
speedy mover. 
With the compiler 
around the corner 
Kyle Rees goes into 
overdrive 

only slightly smaller than AMOS itself. 
This obviously meant that the mini- 
mum sized AMOS program you could 
Stick on a cover disk was a slightly 
impractical TSGk. This situation has 
now changed. The AMOS Compiler 
comes with a feature new to Amiga 
programming languages - it actually 
allows you to squash your programs as 
they are compiled I The speed of the 


is not up to the same standard as say 


Coup sled pMSMh setup 

- Include errer ntfHVtt? 

Vis 

- Create detail 1 screen? 

Ho 

- Send. AMOS TO BACK upon fcwtiiw? 

He 

* CL I prtigraiH to run in the tonksrflund? 

i ho i 

Carpi lw setup 


- Copy ill libraries onto raHisc? 

to 1 

- Leave libraries m rjiHist upon exiting 

urn ! 

- Keep cenpile? |N0W ‘Kip' in iwiwep upon exiting? 

"to 

- Squash eerptled pP&flMH? 

Yes 

-Be)] interrupt tan sduihI? 

Vis 

Save this tunfipratitm EkiI 


Vmv h 0 wfcj t itrm 


105 


July 1 99 ] Amiga Computing 




Amiga Computing July 1 991 


o 

< 


routine is amazing - it r s Taster than 
both PowerPacker and Lharc and it car 
pack 1 00k down in as little as three sec- 
onds although the compression ratio Is 
not quite as good as Lharc. 

Update 

The AMOS Compiler comes with yet 
another update for AMOS. Version 1 .3 
(as the new version is called} has a bet- 
ter system for extending AMOS, multi* 
tasks more smoothly, and incorporates 
new BOB and SCREEN COPY routines 
which has been speeded up by about 
60 per cent, It's really the ofd AMOS 
with go-faster stripes (and I mean go- 
fasted), which In itself can throw up 
problems r cos my programs are run* 
ning too fast. 

Not only does it affect my programs 
in this way but even when I tested It on 
the appalling AMOSTERCHDS game, the 
pretty good NUMBER LEAP and the 
amazing MAGIC FOREST they all 
needed slowing down! I truly believe 
that you could write a commercial 


game in AMOS without anybody being 
any the wiser as to its origins. The com- 
piler offers programming advantages 
other than being able to produce 
standalone code, You can also compile 
individual procedures and then incor- 
porate them into your code, it ts now 
possible to create a series of lightning 
fast library routines which you can sell 
or give to your friends without them 
being able to nick ail of your fa bo pro- 
gramming routines. I think this could 
be another godsend for cover disks. 

Conclusion 

So, what do J think, eh? Well, it's pretty 
hard to fault the AMOS Compiler - 
there are a couple of things though, 1 
reckon it could have been made a little 
bit more optimising when generating 
the final object code, and I would have 
liked a switch in order to get rid of the 
flashing lines that appear on the mouse 
cursor when a packed program de- 
crunches, but apart from that I think 
the product holds up to the AMOS ide- 


als and standards very well. In practice 
with a reasonable Amiga system (1 meg 
plus ha rtf drive) you can compile a 
1 50k program, crunch it down to 
about 70k and then load It up all In 
under a minute - a feat on which I 


think the development team (and espe- 
cially Francois Lionel) should be com- 
mended. Which brings a fitting end to 
this preview of the compiler and 
straight into a little interview I did with 
Francois Lionet (creator of AMOS) 


Speed tests 


Program name 

Source size 

Time 

Object size 

Squashed size 

AMOS DEMO It 

53424 

14 secs 

125356 

73916 

AMO5TER0ID5 

19694 

11 secs 

60 596 

58380 

SPRITE EDITOR 

78182 

ISseo 

146944 

84608 

KEYBOARD DEF, 

30B22 

IZsecs 

99064 

66936 

PLANET MATH S 

97782 

16 secs 

172992 

1 02684 

GALLEONS 

49702 

12 secs 

112460 

68864 


All timings were taken on an A20CO with 1 meg chip ram + 2 megs fast. 


All compiler libraries, source code and object code were stored on an internal 40 
meg hard disk, 

Planet Maths can be found on Fun School 3 {written by Pete Hickman!) 

Galleons is a Ucenceware game available from the Official AMOS PD Library 
(1)942495 261). 


110 


AMOS - The creator! 



To call Francois Lionet busy would be 
something of an understatement. I 
caught the man behind AMOS as he 
tried, hopelessly, to eat his lunch in 
peace. 

KR: What do you think of the pro- 
grams currently being produced with 
AMOS? 

PL: I thinks it's brilliant, some of the 
programs are really great! I've also seen 
some CDTV things which are really 
amazing, 

KR: Can you tell me about them? 

FL: Well, a French guy and a couple of 
Americans are working with the CDTV 
using AMQ5 because (t r i really 
designed to do that. But I cannot really 
tell you about the products. I was really 
amazed to see over 190 disks in the 
Official AMOS PD Library, 

KR: Fantastic isn't It. 

FL Well, you open a computer maga- 
zine and all you see is AMOS PD, 
AMOS PD, AMOS PD. 

Kit Have you seen the latest version of 
MED (3.00), the one with synthetic 
Instruments? 

FL: Yes, I must do this for AMOS, when 
f come back from my holiday. 

KR: What about future AMOS develop- 
ments? 

FL: I definitely want to do the new 
music extension, and then 1 don't 
know.„„ 

ICR: You want some suggestions? 

FL: Yeah, let's have some. 

(write to Mandarin) 


Kit What do you think of AMOS 3D? 

Ft: | love the editor, and I feel It will 
revolutionise the world of 3D, 

KR: what do you think of the success 
of Fun School 3 and are you looking 
forward to seeing mote products top- 
ping the charts that were written using 
AMOS? 

FL Yes, there is a problem. When you 
tell people it Is written in AMOS they 
say "angghbhh yuk". 

KR: Do you think people and compa- 
nies will take AMOS more seriously 
now? 

FL: With the compiler? Yesl There will 
be a big wave of AMOS programs 
appearing. 

KR: Have you been playing any games 
recently? 


FL: Only Super Mario Bros, on my 
GameBoy. Nothing on the Amiga. 1 
think the market is splitting into two 
sections, games for consoles and 
games for computers, with more and 
more programmers moving aver to 
consoles., 

KR: Would you like to write a console 
product? 

FL: Oh yes, its sells by zillions with no 
piracy. The future is very open but I 
would like to write a game, I am a little 
fed up with languages. 

KR: What differences are there beEween 
AMOS 1,2 and 1.3? 

FL Obviously 1 .3 Is designed to handle 
the compiler, but it also respects 
Commodore's rigid specifications for 
software so It should run on all future 


Amiga*. The new version also allows 
you to have multiple copies of AMOS 
loaded at one time, if you have enough 
memory, 

KR: Can you switch between them? 

FL: No, when you load another version 
of AMOS if sends a signal to the previ- 
ous versions which then freeze until 
you exit from each verson, 

KR: What does the future hold for 
AMOS? 

FL: Well, it is just appearing in French 
and there are German end American 
versions coming. 

KR: Do you think AMOS has a bright 
future in the U.S.7 

FL: Yeah, well if there is no more prob- 
lem with NTSC (chuckle). I think It 
approaches the American mind of pro- 
gramming, the Americans loved the 
Atari BOO, it's a very tricky machine but 
AMOS and the Amiga remind me of 
that machine. 

KR: What are you doing with your life 
In general? 

FL Well, I have finished the compiler, 
and when 1 am programming I just do 
programming until something ii fin- 
ished. I am really boring, 

KR: 1 have always said that computer 
Programmers were put on the Earth to 
make accountants look interesting 
(laugh). Oh well I think that's all we 
have time for Francois, I think Richard 
wants you to get back to program- 
ming. 

ITionks for the brief interview. 




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Database) 

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MD93 Iron Maiden 
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EirafciK) 

M01 B Mam! Vice fismix 
M051 MKfiaU Jackson: Bad 
M12D0ngina] Rips 1 iBesi ol PD Music) 
Ml 21 Original Rips? 

MlKDnginal Hips 3 
MtJMPflShopBoysS 
111107 Pet Shop Beys: Suburbia 
M125PpvieruaOt. Passionate AJbum 1 
Ml 29Queen LatdstuiDe b Soul 
Ml 31 Simpson Bart man )3 Disks) 
M064Sonra HOUSS 1 
Ml 09 Synth hbst 
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Ml 24The Poster Remix 
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AMOS JSr V.irWl Jl*f 
ifondfrig mi tfw brtdgw vt tf* 
JronJUp fnferprlsf pud i'oo*Jr»j? 


Into a new 
dimension with 


AMOS 


F or nearly two year* now 
Mandarin Software has had in 
exciting project "under con- 
struction", Fuelled by the overwhelm- 
ing need to improve their 1TOS 
computer language for the Atari ST 
they commissioned STQ5 3D, an exten- 
sion to the language which would allow 
you to manipulate solid objects with 
the ease of sprites. 

Of course this all happened Song 
hefore the indusliy got in a tizzy about 
Virtual Reality, but Mandarin's timing 
seems to be perfect for it is now almost 
ready for release. 

While the extension was be*ng writ- 
ten for 5TOS a new language for the 
Amiga was bom - AMOS - and as the 
natural successor to the STOS empire (I 
car see all those ST owners rushing out 
and buying Amigas!) AMOS 3D became 
reality. 

AMOS 3D is not just an extension for 
AMOS - It comes with an amazing 3D 
Object Modeller which forms the king- 
pin of the system. I was fortunate 
enough to secure a pre-release copy of 
this program In order to give the readr 
era of Computing an exclusive 

look into the future of programming... 

Lego land 

The very nature of 3D makes 
designing objects quite a daunt- 
ing task. How would you constroct 
a car, TV set, or intergalalid iguana? 
The Object Modeller is a stand-alone 
program (incidentally this was written 


in CJ which approaches the 
problem by providing the 
user with a basic set of build- 
ing blocks consisting of geo- 
metric shapes and flat 
surfaces. All the user then 
does is stretch, rotatej resize 
and eventually glue the objects 
together. In many respects it's a bit like 
3D Lego. 

The OM program actually lets you 
select any flat surface, line or point on 
an object ready for manipulation. You 
can then move that surface/line/point 
in relation to the rest of the object. I 
know this sounds a little complicated 
but It's very powerful and fantastic fun, 
in fact using the tools to change the 
shape of an object can result in very 
weird effects. Things that you would 
usually see in surrealist paintings start 
to take over your computer screen. 
Perhaps AMOS 3D could be the next 
major artform the world has been wait- 
ing forlTI 

It all sounds pretty simple until you 
start to consider the limitations you are 
under. For instance the more blocks 
j make an object 
^ from, the longer it 
Mill take to be 
^ drawn (which is 
L Still very quick), 
t The 3D sys- 
Piem used 
r requires the 
r programmer to 
f rethink things a lit- 
When using 




sprites 

or bobs you only have to 
think in terms of moving the object 
up/down and across the screen - now 
you can move things in/out of the 
screen! 

The final frontier 

It's quite daunting at first but as my 
old friend Peter Hickman explained to 
me: * Looking at AMOS 3D through 
your monitor is a bit like standing on 
the bridge of the Starship Enterprise 
and looking at die viewscreen,. You lit- 
erally have an entire universe inside 
your Amiga and you are looking into it, 
A 3D object can be positioned any- 
where in that universe, in front of you, 
behind you, even so far away it seems 
to disappear. 

'Of course using the commands pro- 
vided in AMOS 3D you can move 
around this 3D universe so if an ob|ect 
did go out of view you could either 
move it back or follow Itl! This obvi- 
ously opens up tremendous potential 
for people to write 
their own versions 
of games like Elite, Starglider 
FOFT, Xiphos etc," 

One of the main 
criticisms of many 3D 



It has been two 
years in the making 
but AMOS 3D 
is almost with us. 
As Kyle Rees finds 
out, it looks like 
it has been worth 
the wait 


games is that the objects look very 
stark, rigid and contrived- AMOS 3D 
makes a grand effort to get round this J 
problem by incorporating surface Jr 
detail onto objects which can brlngjp 
even the most terrible shape to li 
Imagine you wanted to createj 
house. Would you add 1 
door by gluing a new J 
object onto it? No,* 
you use surface detail t 
"paint" the door on. f 
windows you can use tianspar-' 
ent. surface detail which actually lets 
you look inside (or see through) an 
object, Mow Isn't that amazing? 

Conclusion 

5o how simple is It to use? Well 1 
started to design a WW1 style bi-plane 
which seemed pretty simple at first but 
unfortunately as my 3D skills are not 
not up to much the finished object 
looked like if had appeared on "Those 
Magnficent Men In Their Flying 
Machines" rather than at an air show, 
Obviously this whole 3D thing is 
going to take a lot of getting used to, 
but if the finished product is as slick 
and professional as this preview copy I 
canTwaitll Mandarin are even suggest- 
ing that disks full of ready made 
3D objects may put in 
an appearence soon 
I after the release, and 
perhaps even some 

PD disks containing 

Objects. The future sounds good. 




Vally PD 

PO Bm L5 n Dcpl AC2, Peter Ice. pjj. v 


Bes L5 n Dcpl ACI, 

Co Du rham, SRS1NZ 
Td: 091 5BT1195 9am-&pm. 


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> 



Cracking 

the 

Shell 


Stevie Kennedy 
looks at CLI and 
Shell and concludes 
with vive la difference! 


m mow many of you have been 
^L^B 1 olio wing our CLI tutorials 

| Busing a copy of the 
Workbench disk? U'J a fair bet that 
most users of Workbench L3 or above 
have been doing Just that and hardly, If 
ever, noticed whether they ire using 
Shell or CU 

To most users, the differences 
between Shell and CLI are either too 
mysterious for their needs or too trivial 
to bother with. Neither of these should 
be the case,, however, as the Shell is an 
extremely useful replacement for the 
old CU and can make life a great deal 
easier for anyone who intends to use 
AmigaDOS. 

The Shell was introduced in 
Workbench 1 .3 as a more flexible com- 
mand line interpreter along with a 
number of features and powerful 
Amiga DOS commands, shoving CLI 
into the system drawer and replacing it 
in the Workbench disk r s main window. 
For this reason, most recent Amiga 
owner* may never have used CLI. 

With its increased power and flexibil- 
ity, however, came the Shell's own 
overheads. It is at the same time more 
spate-consuming, and much more 
complicated to set up than CU, and is 
thus a rare sight on compilation disks, 


PD disks, and coverdisks. The first thing, 
to do, then, Is to take the mystery out 
of setting up a Shell. 

Shell Set-up 

The first step towards a functioning 
Shell is a couple of lines In your startup 
sequence: 

EES-1BEHT (L[ L=S1ELL-3E& SISTEI PURt MD 
HQUHt REKDI: 

Tou don't particularly have to under- 
stand these lines, lost make sure that 
they're in the startup sequence of the 
disk on which you're trying to set up 
the Shell. 

The first line makes the Shell-Seg 


program resident in the System list 
under the name CU, and the second 
MOUNTS the NEWCGN: devke, Both 
lines make certain files necessary for a 
Shell to exist. 

First of all, you will need the RESI- 
DENT and MOUNT commands in the 
C: directory of the intended disk- These 
will be on your Workbench 1 3 disk and 
should be transferred to the new sys- 
tem disk using the COPY command. 

Next, you will need an L directory 
containing the Shel|-5eg file. This file in 
effect is the Shell, and by virtue of 
being made resident with the name 
CU, it is the routine which will be called 
every time CU is accessed. For Shell to 
work, you will also need the Newton- 
Handler file In the L directory and a 


mountlist in the DEVS: directory con- 
taining an entry for NEWCGN: This is 
because when the MOUNT command 
is executed it always looks for a come* 
jponding entry in the mountlist, which 
should look something like 

NEHtOl: 

HlNfrlE! = L:«EHCDM-HAHDLEt 
PtieKETf ■ S 
STACKIIIE = 1DW 
f 

The NEWCON; HANDLER is the file 
which gives the Shell its more user- 
friendly window, as discussed later In. 
this tutorial- 


The icon 

Once your startup-sequence, complete 
with Its Shell-specific lines, has taken its 
course and the Workbench screen has 
popped up smilingly before you, you 
will need a Shell icon to click on. 
Unfortunately, you can J t use fust ary 
old icon. 

To illustrate, dick once on the Shell 
icon in your Workbench disk's main 
window, then pull down and highlight 
the INFO function. A panel will appear 
containing the information contained 
within the icon file, without which 
nothing would happen when you dou- 
ble-clicked it 

The 'default tool type' is the tool 
which the Amiga will look for when the 
icon is double clicked. If this is empty, it 
will look, for a fie called the same as the 
icon itself. 

However, you'll probably have 
noticed that there isn't actually a file 
called 'Shell' anywhere on the 
Workbench disk! 

The default tool type should be set 
to SYSrSYSTEM/CU, which means that 
when this Icon Is double clicked, the 
Amiga looks to load up a tool called CLI 
from the system directory of the disk 
you booted from. 

As the Shell- Seg file has already been 
made resident in the system part of the 
resident commands list under the name 

> 1 




Amiga Computing July 1991 


C£ 

ID 




< 

> 

CLI, the icon runs this program instead. 
If you're confused by any of litis, don't 
worry. 6y copying this icon fioin your 
Workbench disk to any disk on which 
it's needed, you should be able to set 
up as many Shells as you need without 
ever changing the default tool types. 

The standard Shell Icon already has 
all its tool types set up. 

One thing you might want to mess 
about with is the tool type which 
defines the window opened by the shell 
Icon, The WINDOW tool type allows 
the user to define the size and position 
of the window and what message 
appears on the strip at the top. For 
example Cry changing your tool type to 

U [ HD4U= HEWCdH : Gri 1 5 A / HO / 1 DO I *** Me L tn 
Chit! 

and your Shell window will open in a 
convenient position with a cheerful 
message every time, 

Shell-Startup 

One of the first things Shell does as it 
loads tip is to look in the S: directory for 
a file called Shell Startup which nor- 
mally contains information on the 
PROMPT. If found, this file is executed 
In much the same way as the main 
startup-sequence. If no such file exists, 
Shell bads up with the default prompt. 

Shell-Startup is the best place to go 
if you want to customise the Shell envi- 
ronment, 

from here you would normally use 
the PROMPT command to open up 
with something other than the stan- 
dard prompt, such as one which dis- 
plays the full directory path. 

The default prompt will simply show 
the number of the current Shell process 
and an arrow. To display the current 
directory, impossible under CLI, use the 
fine 

IS> 

and to include the number of the Shdl 
process, the full standard Shell prompt 
becomes 

NOIPT II. Its 

Note the use of a full stop to separate 
the directory from the process number. 

ALIAS and RESIDENT 

Further tricks, however, are possible 
with the Shell-Startup, and it is at this 
116 point that alia5 and res|demt 


Shell editor hot-keys 

Apart from the delete and backspace keys, whose functions are seff-explanatory, 
Shell command lines can be edited thus; 

Cursor Up-Anruw 

Brings up the last command line entered 

Cursor Down-Arrow 

Brings up the next most recent command line 

CTRL-X 

Deletes the entire current line 

CTRL-K 

Deletes forwards from cursor to end of line 

CTRL-U 

Deletes backwards from cursor to start of line 

CTRL-A 

Moves cursor to start of lane 

CTRL-Z 

Moves cursor to end of lloe 

There is also a special 'search' option, By typing a command, such as LIST, then 
pressing CTRl-R or Shift-Up-Arrow, you can |ump back to the last use of that 

command. 



£ The upgrade 
the average user 
will find most 
useful^ whether 
he or she 
decides to mess 
about with 
Shell-Startups 


Shell construction kit 

Here Is a list of the Files you will need to set up a Shelf, along with the directories 
in which they are located. 


File 

Directory 

File 

Directory 

Shell-Seg 

L- 

RESIDENT 

Cr 

Newcon-Hardler 

L: 

ALLAS 

C: 

Shell-Startup 

5: 

MOUNT 

C: 

{resident CU) 

5YS:SY5TIM 

Mountlist 

DEVS: 

PROMPT 

C: 

SheH.Info (icon) 

SYS: 


or not, is 
the vastly 
improved 
command line 
itself ^ 


commands come into their own. 

By the judicious use of these com- 
mands, the user can tailor his. or her 
shell to suit particular preferences for 
commands, 

For example, If you intend to make 
heavy use of the EXECUTE command, 
your Shell-Startup should include the 
line 

ILUt El EXECUTE 

or you could replace strings with short 
aliases such as 

Hits EDS ‘ED SiSTARTilP’SEtUIHCE" 

which greatly speed up common oper- 
ations. 

You can even use square brackets 
within the ALIAS string so that when 
you type the alias you can supply your 
own "parameter". 

For example, if you use the Lharc 
archiver and are sick of typing the full 
commands with all the gubbins every 
time you unarc a download, all you 
need do is insert in your Shell-Startup a 
line saying something like 

ALIAS EXTRACT LHARC E r ! [] HAH; 


You'd then only have to type EXTRACT 
filename to start the unarchiving pro- 
cess. The ALIAS substitutes the chosen 
filename In place of the square brack- 
ets. 

It would also be advantageous to 
make resident those commands which 
are going to be used most In whatever 
your most common AmigaDOS uses 
are. When a command is made resi- 
dent, it becomes Instantly available to 
Shell or CU and saves the time normally 
spent accessing the system disk in 
search of the command. 

Users should make as great a use of 
this facility as possible, as it is one of 
the most useful of the extra features 
offered by Workbench 1 .3 and Shell, 

The Startup]! fife in your Workbench 
1.3 disk's 5: directory already makes a 
number of commands resident, so If 
you are using a copy of this disk, check 
to see which commands are resident by 
typing RESIDENT <RETURN>. 

If you have mounted a Shell, you can 
type RESIDENT SYSTEM <RETURN> to 
show the commands resident under the 
system lilt, which should Include CLI, 
the name under which Shell-Seg wai 
made resident 


Erudite editor 

Finally, the upgrade the avenge user 
wilt find most immediately useful, 
whether he or she decides to mess 
about with Shell-Startups or not, is the 
vastly improved command line itself. 

The Shell has a "memory" of which 
commands have been typed in during 
the present window's history. This 
means that if you type a long com- 
mand line with one simple mistake in 
the spelling or syntax, you can Just 
press the up-arrow cursor key to recall 
the last command. 

Editing it to correct any mistakes is 
then easy. 

In the same way, the down -arrow 
cursor key can be used to flick forward 
through a sequence of commands, and 
can utilise several hot-key combina- 
tions, such as CTRL-X to delete an 
entire command line. 


Next month 

In an attempt to dispel some com- 
mon confusions, we'll cover printers, 
printer drivers, and how to use them 
through AmigaDOS. 







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Amiga Computing July 1 991 








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1 1 ') 


ferent revisions of the Amiga s Agnus 
and Denise custom chips, the HAM-E 
hardware won't work properly until it 
has been literally 'tuned in' to your sys- 
tem. If you try using it without making 
the necessary modifications, all you'll 
get is a fuzzy mess on your monitor 
screen. However, once the job is done 
you'll never have to do it again (unless 
you try using it on another Amiga, of 
course!). 

If gl! this talk of 'tuning in' hardware 
has already reduced you to a cold 
sweatj don't worry - it's not as bad as it 
sounds. Infact, it's actually a fairly 
straightforward procedure that can be 
carried out by fust about anyone armed 
with a Phillips screwdriver and a couple 
of brain cells (oh well, that counts me 
out’). All you have to do ii to open. up 
the HAM-E casing and locate a little 
blue pot. Once you've found it r you 
must then load up the test image sup- 
plied on the HAM-E program disk and 


The 24th Bit 

The first thing that must be stressed is 
that although HAM-E is a 24-bit device, 
this only refers to its colour palette. You 


I ' n the space of little more than a 
couple of months, Lbs Amiga s 
graphics capabilities have cata- 
pulted forward, bringing it in line with 
the machines at the leading edge of 
personal computer graphics, Mow, with 
devices like the Harlequin board and 
Mimelics frame buffer selling for just 
under £2QGQ, your Amiga can hold its 
head up high with such industry hard 
hitteis as Apple, Sun and Apollo. 

Good news for the pros, but what 
about the rest of us? If, like me, you 
had to sell your granny into slavery just 
to buy the Amiga in the first place 
(wdl, sacrifices had to be made!), then 
you're probably rot going to rush to 
the phone - Visa card in hand - to 
order one of these silicon beauties. 

This then, is where Black Belt 
System's HAM-E comes in Badged as 
the 'colour display device for the rest of 
ui', HAM-E promises to deliver near 
photographic images at a price that 
even your Bank Manager would grudg- 
ingly approve of. Most similar devices 
would set you back at least £1400. but 
HAM-E can be yours for just £300. Have 
Black Bell come up with the answer to 
every Amiga artist's dreams? They cer- 
tainly seem to think so, 


ever a little name plate to let the 
inquisitive know what your new bon of 
tricks is, Even around the back, the 
three connectors aren't labelled, so 
you're forced to read the manual to 
find out how to plug the thing in, Oh 
well, looks like you'll have to read the 
manual after all (what a hardship, eh!). 

As men ironed earlier, HAM-E sits 
between the Amiga and an Amiga RGB 
monitor, although it should also be the- 
oretically possible to use it in conjunc- 
tion with a TV by plugging the TV 
modulator into the HAM-E box. i didn t 
get a chance to test this out, so you 
may be well advised lo check with 
Checkmate before taking the plunge, 
That said, I can't see any real reason 
why it shouldn't work, although you're 
unlikely to get the full effect from a TV, 
Before you can start using your 
HAM-E, it must first be set up to work 
with your own particular system. Due 
to signal level differences between dif- 


adjusi the pot until the on-screen 
image is stable and colour correct. 

There are also a couple of extra fac- 
tory-aligned pots that must not be 
adjusted - if you do, then you're liable 
to screw up your HAM-E completely, so 
leave 'em alone! Once all this fiddling 
about has been completed, you're 
ready lo enter ihe world of 24-bil 
graphics! 


Box clever 

Unlike most 24-bit graphic devices, 
HAM-E actually lives in its own little box 
that connects externally to the Amiga 
via the RGB connector. As a result, it 
«n be used on just about any Amiga, 
ranging from a basic 51 2k Amiga A500 
to a full blown 1 6 Mbyte A300D. And, 
because the Amiga's RGB connector is 
about the only thing on the Amiga that 
hasn't changed during Us live years of 
existence,, A1 000 users can also get in 
on the act, 

The hardware itself comes to you in 
a rather dull cream metal box about the 
siie of an average modem (that is, 
assuming you know how large a 
modem Is!), for such a seemingly revo- 
lutionary device, it's surprising how 
boring the box is - there's nothing in 
the way of fancy designer graphics or 


If you've got an exlra £HW to spare, 
you can buy an enhanced version of 
the HAM-E hardware that comes 
complete with an impressive bit of 
extra circuitry which Black Belt call 
their 'Anti- Alias Machine'. Put simply, 
this gadget effectively doubles the 
resolution of any HAM-E images by 
smoothing out the jaggies within an 
image at a video signal level. This 
basically means that although the 
images seem to have extra pixels, 
they are not real in the sense that 
they can be edited by the Amiga - 
indeed, as far as the Amiga is con- 
eemed, it is still displaying a normal 
4-bilplane medium resolution (or 
high resolution) Image, 


If you'd like to get involved wif^?4-bit gr/phics, but can't 
afford the high asking price, then Black Belt's HAM-E system 
^ :;>>CQuld be for you. Jason Holborn puts it to the test 



cannot,, a* is the case with Harlequin, 
display an image with 24-bitplanes of 
colour information, so images of the 
quality you'd expect from a profes- 
sional frame buffer are out of the win- 
dow for a start. 

What HAM-E does give you are three 
new screen modes - a 256 colour 
mode, a 512 colour mode and, most 
visually Impressive of all, an extended 
HAM mode that will display a maxi- 
mum Of 262,000 colours on screen at 
once, And all this on a standard Amiga 
monitor! 

The first two modes are referred to 


■2EHB 

As already mentioned, the HAM-E hardware doesn't directly 
interface with the Amiga's hardware, Instead, it works with 
ihe video signal output by the Amiga's RGB connector, so 
the Amiga doesn't actually know that it Is displaying images 
of the quality that HAM-E produces, 

When you open a low resolution HAM-E image, the Amiga 
is actually displaying a 4-bitplane medium resolution image. 

Mot until the video signal is passed to the HAM-E hardware is 
it converted into the image that you see on your Amiga 
screen. 

The HAM-E hardware differentiates between a 'real' 
medium resolution screen (like the Workbench) and a HAM-E 


a 

screen by booking for 16 pixel code which Black Belt call the 
'Magk Cookie'. When you convert an image to HAM-E for- 
mat, the conversion software automatically places this 
'cookie' into the file, so most of this is completely transparent 
to the user. 

If you try to display a HAM-E image without the HAM-t 
hardware, all you will see is a rather messy medium resolu- 
tion image, The reason why a medium resolution screen is 
used is because HAM-E works by actually doubling up two 
medium resolution pixels, treating the four bits of each as 
one single S-bit pixel, in effect, you've now got an kbitplane 
screen. Clever eh I 




as 'Register' modes. Afthougfuh^jjy 
sound rather limited 
when compared to the 
Amiga's current HAM 
mode (which can dis- 
play 4096 colours at 
once), neither suffers 
from the problems 
associated with HAM 
(HAM fringing and 
bleeding, for example), 

The other major 
advantage of these two 
'reg 1 modes Is that 
their colour palettes 
can be picked from a 
maximum of 16.2 mil- 
lion colours, so there's 
no shortage of shades. 

They really come 
into their own when 
displaying pictures that 
have a limited range of 
different colours, but heavily on shad- 
ing - digitised flesh tones, tor example. 
When you first view a HAM-E image, 
it's quite hard to spot any real differ- 
ences between it and a good HAM 
Image. But, try converting the image to 
HAM mode (1 used ASDC's Art 
Department Professional) and the dif- 
ference will be more than evident. With 
all those extra shades available, HAM-E 
images offer a much smoother transi- 
tion between colours, creating almoil 
photographic shading effects, 

Extended HAM mode works in basi- 


..urtrf here i Pw image in rjnrmaf Amugw 
HXW modC - y«Jr awn ihfi'icT up- 


cally the same way as normal HAM 
mode, but there are an extra 2 bit- 
planes for HAM-E to work with. As a 
result, Extended HAM mode can display 
a lot more than the usual 256 (or 512) 
colours - 262,000 colours, to be pre- 
cise. As you can probably already 
appreciate. Images displayed in this 
mode are quite simply breathtaking. 

Image compatibility 

Although the HAM-E hardware comes 
Complete with paint software (more on 
this later), it doesn’t really come into its 
own until it is used in conjunction with 
either a decent video digitiser (Black 
Sell recommend Newtek's DigiView) or 
a ray tricing package. Obviously most 
of the packages currently available 
don't directly support HAM-E format 
images, so their images must first be 
converted to HAM-E format 
before they can be displayed 
in all their glory. 

Black Belt have wisely 
included a powerful 
'convert' program 
that, as that name 
suggests, will allow 
you to convert 
images in a variety of 
different formats to HAM-E format- The 
current release can handle images in 
Turbo Silver 'Impulse 1 format, Sculpt 
RAW, NawTek's Dynamic HiFtes, 5HAM, 
24 IFF with GLUT chunks (produced by 


the Art Department), Tanga, GIF. IB-bit 
Scanlab and a few more besides. These 
are all converted to Commodore-stan- 
dard 24-blt IFF files, 

A second tool, IP (Image 
Professional), will then allow you to 
import this 24-bit IFF file and convert it 
to HAM-E format. A complicated pro- 
cess, I'm sure you'll agree, but the 
results are more than worth it. 

IP is a pretty stonking image process- 
ing program in its own right (although 
it didn't seem to like my ECS-quipped 
Amiga, for some unknown, reason), but 
for best results you really do need to 
get your hands on ASDG's Art 
Department Professional (see Teview in 
last months issue). With the Art 
Department, you can directly load and 
edit images in a variety of formats 
including HAM-E, but with the kind of 
speed and power that IP could never 
hope to match. 

Sounds fine so lar, but there's one 
big problem - both Convert and IP do 
require an awlul lot of memory to run. 
And I mean a tot of memory, Because 
of the sheer size of 24-bit graphic files, 
you're really going to need at least a 
couple of megabytes to do anything 
useful (3 Mbytes would do the job). Of 
course, this does depend heavily upon 
the format of your source image, but 
even a tow resolution 24-bit image will 
swallow up large gobs of RAM. 

Finally, there's the paint software. 
Problem is though, DPaint it most cer- 
tainly isn't - to call it creaky would be 
paying it a compliment Sure, it's got all 
the usual painting functions you'd 
expect, but the user interface is dire 
and it's a real pig to use. It's a 
jhame more effort hasn't been 
put into producing a 
decent HAM-E paint 
package along the 
lines of DPaint, 
but then Black 
Belt do 
stress that 
what they 
do provide 
is free, SO it 


This EjiKJKifd HAM iiHokvi the spread 

of roW .1 DTflJfatVr ■ rifil fWnft, forrvtfry J 
Amiga ddtour. ftWM£ prDVkin afrmMt 4000 
thadtt in bfrwwntJ 


THANKS.... Special thanks go to Brian 
Larkman for his invaluable assistance 
during the preparation of this article. 


would be unfair to slag off HAM-E 
because of it. However, if you're feeling 
a bit adventurous. Black Belt will actu- 
ally supply you with the source code to 
their paint package free of charge, 
therefore allowing you to produce your 
own HAM-E applications. Let's just 
hope someone does take up the chal- 
lenge, 


Conclusion 

Harlequin it may not be, but HAM-E is 
Still a damned impressive piece of kit. If 
Checkmate handle it right, I can see 
HAM-E becoming a 'must-have' device 
for anyone even remotely interested in 
tinkering with graphics. It's particularly 
useful for ray tracing - with all those 
shades available, your ray traced 
images will have never looked better. 
It's a shame the paint software wasn't 
up to the same standard as the hard- 
ware, but then it is a freebee so you can 
hardly complain - Let's juat hope some 
enterprising programmer comes up 
with an alternative. 

We'd all like to own a 'true' 24-bit 
graphics card like the Harlequin, but 
HAM-E is probably about as close as 
most of us will ever gel, That's not to 
say it's a poor substitute, however. Far 
from it. For the price, HAM-E is an 
absolute bargain that anyone interested 
in computer graphics cannot afford to 
pass up, I for one will be placing an 
order - and there's no better recom- 
mendation than that! 

HAM E 

£299 (basic) or 

H99 (with Anti-Alias machine) 

Checkmate Digital Ltd 
80 Mildmay Park, London, Ml 4PR 
Teh 071 923 0658 



> 

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12 


Inly 1991 Amiga Computing 






Amiga Computing |uly 1991 


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124 





















graphics 

Stevie Kennedy takes a look at how an 
A2000 becomes a graphics workstation 


I I you buy a ray-tracing package 
worth £300 you might be disap- 
pointed to find out that it can take 
hours to produce a decent rendering, 
This is because the Amiga has to carry 
out a complex calculation for each pixel 
on the screen before deciding what 
colour it is, how much light it is reflect- 
ing, and so on. The amount of mathe- 
matics involved is such that even the 
Amiga's powerful 6EOGO processor finds 
the going tough 

Once you've rendered your object 
you might then be a little miffed to find 
that although your ray-tracer can pro- 
duce 24-bit image data, your machine 
will only display it, at best, in HAM 
mode. The difference between a palette 
of 4096 colours and one with 16.7 mil- 
lion is considerable? 

Fortunately for those ol us with a 
penchant (or creating chrome balls on 
chequered landscapes, the solutions to 
both these problems are available in the 
shape of the GVP 3001 accelerator 
board, and the Harlequin 24-bit frame- 
buffer. goth come as slot-in Zorro II 
cards for the A15W2O00. and both 
instantly boost yOur Amiga's kudos to 
dizzying heights. 

Come on then! 

In order to complete this month's ray- 
tracing feature, we fitted both boards 
into one of the ageing A2Q00s scattered 


around the office. From being a shy, 
retiring old machine with a dull, 
wortthotsey appearance, the A2GQ0 was 
transformed into a growling, spilling, 
bullish monster which l could have 
sworn was egging us on. This was a 
machine that could look after itself. 

fust for fun and a bit of practice, we 
threw a few snippets of rendering its 
way. Not much, just some simple 
images from the examples provided 
with Sculpt 40. The beast chewed them 
up and spat them back at us with some- 
thing akin to contempt, and in an 
alarmingly short space of time. 

OK, we thought, if that's the way it 
wants to play it, fine by us. We gave the 
Amiga a series Of Objects and effects to 
deal with, building up to images con- 


taining several light sources, and even 
one that simulated a magnifying glass, 
and it was only on the most complex 
that the machine began to look a bit 
pedestrian. On a standard Amiga, we’d 
have been stumped long before the lat- 
ter stages. 

GVP genius 

The GVP 3001 card has been one ol the 
industry standard accelerator cards for 
some time now, and is used in thou- 
sands of souped-up Amiga*, The version 
we tried was equipped with a 33MHz 
68030 main processor and a 33MHz 
6SS82 maths Floating Point Unit (FPU), 
giving it a speed rating of an impressive 
9.6 mips (Million Instructions per 


Second) as opposed to |ust under 1 mip 
for the standard Amiga. 

The latest version of the card has a 
50MHz clock speed and would enable 
an A20G0 to blow the supposedly supe- 
rior A 3000 right out of the water. 
Indeed, the 33MHz version is faster by a 
fair stretch than the 25MHz A3000, and 
has the advantage of a 6&000 fallback 
mode so that software incompatibility 
should pose less of a problem. 

In terms of price, the board is one ol 
those 'h a ng -on-lo-you r-wa llet' items, 
Our 33MHz board with 4Mb of 32-bit 
RAM would set you back about £1500, 
so it r s not for your average speed-mad 
schoolboy. With the 3001 in situ, how- 
ever, the Amiga becomes one of the 



m 

> 


za 

m 


12 . 


Amiga Computing 


FEATURE 


> 

most powerful creatures to lurk on any 
desktop anywhere in the worfd r and the 
large number of professional users 
wouldn't part with theirs for twice the 
price. 

Look out for the new CW board with 
built-in SCSI hard drive interface, which 
Power Computing expect to be ship- 
ping as you read this. 

Coat of many colours 

Harlequin is the home-grown product 
of Amiga Centre Scotland, and was the 
main subject of our little jaunt to 
Edinburgh in the February issue. We 
had a look at Harlequin in its final test- 
ing stages and liked what we saw 
enough to agree wholeheartedly with 
Martin Lowe, the Centre's director, that 
a 24-bit revolution was on its way. 

That revolution is now with us, and 
the 24-bit presence at the Berlin show a 
few weeks back points towards even 
more developments in the most excit- 
ing sector of the Amiga world. 
Harlequin, however, is no longer a 
development - it is a commercially 
available product and has taken an early 
lead In (he framebuffer war by virtue of 
that fact. 

ThE board is sold as a 32-bit graphics 
card, the extra eight bits constituting an 


'alpha channel' which television studks 
or video producers can use to program 
and control the images Harlequin is dis- 
playing 

Using linear keying, for example, the 
board can produce broadcast quality 
graphics at a maximum resolution of 
91 0 by 576 pixels, then smooth these 
into an external video source over 256 
levels of anti-aliasing, 

When you think that the usual anti- 
aliased image might have no more than 
four or at most eight shades of untl- 
aliased edging, it's clear that boards 
such as Harlequin have the potential to 
turn Amiga graphics on their heads, 

Software control of Harlequin images 
is carried out via RasterLink, which is 
bundled free with every board and 
which can take a variety of input for- 
mats, then output them either direct to 
Harlequin or to disk as a different for- 


mat. The board we tried out was the 
Harlequin 1500, sporting 1,5Mb of 
video RAM, but without the alpha chan- 
nel. In this configuration. Harlequin 
would cost £1395 plus VAT, rising to a 
daunting £1795 plus VAT for the model 
with alpha channel and enough VRAM 
for double buffering. 

Wot for the hobbyist, but a very 
attractively priced alternative to estab- 
lished professional graphics machines. 

Conclusion 

With such a highly advanced level of 
add-on boards queuing up to stuff 
themselves into the Amiga, it is hardly 
surprising that our beloved machine is 
fast becoming the only choice for seri- 
ous video and graphics professionals. 
More and more, thanks to the likes of 
GVP, ACS, and the mouth-watering 


Video Toaster, the Amiga Is finally tak- 
ing its place as a top-end serious appli- 
cations machine, confirming what 
we r ve all known since 1 986. 

Product information 

The 3001 accelerator board is a prod- 
uct of Great Valley Products 
Supplier: Power Computing 
C0234)&433Sa 
Available; Wow 

Price: £1500 (for model as tested) 

Harlequin is a product of Amiga 
Centre Scotland 
Available: Wow 

Supplier Amiga Centre Scotland 

(031) 557 4242 

Price: £1395 to £1795 plus VAT 

GVP 3001 
Ease-Of-Use 8/10 
Implementation 9/10 
Value-for-money 6/10 
Overall -1/10 

Harlequin 
Eise-of-use 7/1 0 
implementation 9/1 0 
Value-for-money 6/1 0 
Overall 7/10 


6 our beloved machine is fast 
becoming the only choice for 
serious video and graphics 
professionals ^ 



i Yes ! Rush me 

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Whether you’ve just bought your Amiga or 
whether you’re already in training for Guru 
status, we’re sure you’ll find JAM magazine an 
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The articles, tutorials, reviews and commentaries 
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JAM is typeset, laid-out and produced on an 
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It's a magazine written by Amiga users, for 
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no obligation to subscribe, but we know youTl lie 
back for more! 


126 




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Amiga Computing July 1 991 



Amiga Computing's 
very own Lemming, 
Leslie B Bunder 
built some bridges 
to Dundee to 
speak to DMA 
Design, the team 
behind the game 


Lemmings 

_ . . . . rr , -z : z hinn Ehi/lii&c fvr tnrminn £ flfTI- 


128 


T in less than three years, DMA 
Design has come from 
nowhere, to the point of being 
one of the UK's most respected and 
successful development teams. Who 
can forget way back in the dark old 
days of 1998. the first DMA release. 
Menace, which offered Amiga owners 
non-stop shoot-'em-up action? 

When Psygnosii, one of the UK's 
premier 16 bit labels, saw it, they 
realised they were onto a winner and 
theif partnership with DMA became 
solid., 

Over the course of the last three 
years, the partnership has released 
some truly great products. In early 
1989, Dave lanes, the main man at 
DMA, wrote Blood Money, a title which 
had gamesters going crazy. During the 
next IB months, DMA was busy con- 
verting various Psygnosii games onto 
different formats such as PC, C64 and 
the PC Engine hand-held. 

Shadow of the Beast on the PC 
Engine is one of DMA"s most eagerly 
awaited projects. The conversion has 
been a year in the making and the 
results are quite stunning. The game is 
a direct Amiga conversion with a num- 
ber of major improvements. First of all, 
there's improved sound which will fea- 
ture a 1 0 minute intro sequence featur- 
ing speech. The game is being released 
In both Japan and the US, the retort a 


different version of speech is being 
coded for each market- 

Eartier this year saw the release of 
Lemmings. A combination of simple 
plot and addictive gameplay ensured it 
became a massive number one hit and 
winner of a number of major awards 
and accolades worldwide. 

Following the enormous success of 
the Amiga release of Lemmings, the 
cutsie dungaree-clad heroes will be 
invading screens on a huge range of 
formats including Atari ST, PC, Amstrad 
CPC, Spectrum, PC Engine, BBC, Apple 
Mac, Gameboy and Super Farnicom, 
There are even plans to produce a 
Lemmings coin-op. 

The DMA team 

DMA has a great deaf going for it. 
Much of the team's talent rests In the 
skills and ideas of main man Dave 
Jones. Dave is a former employee of 
Timex in Dundee. When made redun- 
dant he took his pay off and bought an 
Amiga to start a computer studies 
course. 

Halfway through the course Dave 
finished writing Menace and found 
himsetf in the position of either carrying 
on with studies or becoming rich and 
famous writing games. He choose the 
later: "Things got much bigger than I 
thought and I had to choose between 


finishing studies or forming a com- 
pany/' Dave recounts. "We now take 
on quite a few programmers from the 
college I left, but the deal at the 
moment is that they say to me: "Please 
don't take on anymore people until 
they finish their course!" 

One thing that struck me instantly 
about DMA is the down to earth 
approach they take,. Their Dundee 
offices are quite unlike most develop- 
ment teams I have seen - spotless, 
clean and no smell of either alcohol or 
cigarettes. In fact, one or two program- 
mers are quite heavily into drinking 
fresh milk! 

Despite many previous hits, includ- 
ing the "Beast" series. Lemmings has 
been the game that set up the Dundee 
boys as a household name. Dave is still 
slightly stunned by the scale of the 
Lemmings sutess story: "We always 
thought it would do well but never 
realised it would be so big/ 

Lemmings concept 

There have been various rumours about 
how the initial concept of Lemmings 
was arrived at, Some cynics have sug- 
gested that the classic we have come to 
know and love came about after a 1 0 
hour non-stop drinking session! Dave 
takes up the story: "The actual truth 
was that Mike Dailly spent his lunch 



hour working on some graphics of 
characters going up a hill with a gun 
blasting at them. The routine just 
cycled and from that we saw a game in 
the making." 

From those initial doodles , DMA 
spent 1 8 months working out how the 
concept could be turned into a proper 
game. Those Involved in the project 
were sworn to secrecy from the begin- 









JfcFi* jlfttWJ. [fir MOI1 behind « rirflfrofi IfmrmlilHjJ 


Lemmings PD demo is set to appear: 
*The whole idea about putting the 
Lemmings onto the PD scene is to keep 
the interest going. So we've got a really 
brilliant demo ot the Lemmings as a 5 
piece band live in concertl" Dave 
enthuses:" There's, also going to be ani- 
mation of Lemmings fans fainting in 
the audience, It's going to be quite 
wild!". 

Amiga vision 

Dave is quite a big far of the Amiga: 
"We tend now to do all our develop- 
ment on it, as it's the tied marine to 
work on." 

One Amiga game Dave would like to 
do a re-write on is Blood Money: "After 
Menace which was quite a simple shoot 
■ 'em -up, I wanted to do something 
much tougher. The problem with it was 
that it was too tough and the levels 
were too long. With each level you had 
50 or €0 screens and it took a long., 
long time to reach the end, Looking 
back at games like (t-Type the levels are 
three or four screens and that's how we 
could have dorse it" 

Dave is very astute, aware of what is 
going on in the games industry, so 
which programming teams does he 
watch out for? "You’ve got to admire 
Bullfrog for their originality, not so 
much the technical side as I don't think 
they are very technical, but you don't 
have to be. Vou've got admire the 
Bitmaps, but they are the complete 
opposite. To me they are not very origi- 
nal but what they do is very polished 
and nice." 


plans, is it about changing attitudes 
with people? "\ think people copy 
games because it is so easy. I would 
also like to see software houses releas- 
ing more quality games rather than bad 
games. Bad games are not good for the 
industry as people buy a couple of bad 
games and say: "Why should 1 buy 
games again?" Vou have to have sym- 
pathy for people who buy bad game!. 
If someone produces good games, 
there is no reason why people 
shouldn't buy them. I think what 
Nintendo did was right by restricting 
what software was allowed out." 

Quite a few software houses are 
planning to bring out Amiga games on 
cartridges. Is this a medium DMA 
would consider? "It would have been -a 
great idea but it's not really feasible 
now... If the Amiga was launched as a 
cut down games machine it would 
have been ideal and maybe 
Commodore should still do it," 


ning: "Because it was such a simple 
idea we were carelul who we spoke to 
about it." Dave recounts, DMA are not 
worried about Lemmings clones: "I 
don't know of any copies appearing, 
Years ago when someone had a good 
Idea it was copied, now designers lake 
a different approach," To combat any 
potential copies appearing. Lemmings 
2 is already being coded and a special 


Piracy purge 

If Dave was given a free hand to 
change anything in the games world, 
software pirates would be his target. "I 
would wish to try and stop piracy. As a 
developer, consoles and CDTV are 
good news for us because games are 
very difficult to copy. If there wasn't 
piracy we would be able to lake on 
more people. Obviously we sell quite a 
bit, but we would sell more." 

So how does Dave envisage his 


The future 

One thing which people notice with 
DMA products is that they are anginal. 
Dave explains: "People tend to get 
pored with doing conversions. Also an 
original game leads to much more and 
there's more life in them." 

Dave explains what is exciting him at 
the moment "It's the CD and multime- 
dia type aspect, Microsoft has defined 
what multimedia machines are; a 2B6 
VGA, CD and two megs of RAM. To US 
that's a nice spec, we could do alot 
with that. I also like the Intel DPI chip 
set which gives you real time compres- 
sion. Put that chip together with a- con- 
sole and you have a great machine." 

So what does Dave think makes 
DMA so successful? "We are very 
finnicky when it comes to writing 
games and playing games. We have 
scraped a lot because if we are not 
happy with them we won't go ahead 
with it. It's probably a bod idea finan- 
cially, but we only want to offer high 
quality games. It we could have a name 
like Ultimate {Purveyors of fine quality 
Spectrum games 1984-19*7) then I'll 
be very happy." 

Dave recounts a conversion DMA 
turned down: "If somebody offers us 
something that is not possible then we 
say we can't do this. We got offered 
Golden Axe, which we thought was 
great as we all enjoyed the arcade 
game. We were told to dk? Amiga and 
ST versions in three months and said if 


DMA Designs 

1988-1991 

Software Releases 
(alt ent Psygnosfj tabel) 

Menace .... - 1 9&S 

Blow! Monev 19B9 


Coming soon 

Walker 


Walker is a three stage game com- 
bining shoot-'em-up, platform and 



unique 3-D parallax sections. Set 
somewhere in the future, other 
details are strictly under wraps. 



Hired Guns 

Taking RPC Into llw future with four 
player option. You play the role of a 
futuristic bounty hunter taking part 
in special missions in which you can 
compete against three other people. 
With fast action gameplay and inter- 
active scenario this promises to be a 
monster of a game. 


we did It, it would be really crap. We 
don't want to do anything that will 
turn out to be bad." 

Since the release of Lemmings, the 
DMA postbag has swelled. "We get 
people writing in asking how to do vari- 
ous levels. Just recently we had some- 
one send in a Lemmings cuddley toy 
which was really nice of them," Dave 
chuckled. "It's amazing the enthusiasm 
games players show." 


Mission impossible 

Most of DMA's game ideas have been 
huge hits but there have been excep- 
tions, Dave recounts the story of one 
idea which never saw light of day: "We 
wanted to do one with Johny Fartparts 
from Viz. The idea was to base it on a 
game called Bugaboo Flea on the 
Spectrum, You had to control the lump 
of the character by tart power, To kill 
aliens you bent over and struck a 
match. We were going to speak to Vii, 
but Virgin got there first" 

Dave is a tan of sixties TV series 
Mission Impossible, One of his aims is 
to gel the licence to use the Mission 
Impossible music in a game: "We have 
made several enquires to gain the 
rights." 

DMA would like to see more support 
offered by the hardware manufacturers: 
"It would be nice if they said to us 
'We're designing a new machine - 
what do you feel it's lacking? What do 
you have problems with?' The manu- 
facturers should try and consult the 
software developers so we can both get 
the maximum out of the machines." 

What of the future? "We would like 
to see every home having a console or 
games machine with the hi-fi and 
plenty of DMA games to play with it!" 








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Stevie Kennedy took a lonely wander 
through Digita's latest release, and came 
out smelling of daffodils.. 


O ne of the most annoying 
things about productivity 
software is that a package 
will often appear which has most of the 
Facilities you're looking for, but which 
lacks just one or two you consider vital 
This has most often been the case with 
wordprocessars, which score highly in 
most departments only to Fall down 
badly in the rest. 

We had a preview of the latest addi- 
tion to the Amiga productivity scene, 
Digita's Word worth, and found a pro- 
gram which tomes closer than any 
other to the elusive formula. 

The user interface is of the by now 
standard poinl-and-cllck variety, heavily 
intuitive and easy for the beginner, with 
the usual keyboard equivalents for 
those who've been weaned off 
WordPerfect. Wordworth, however. Is 
something a bit more special than just 
more of the same. 

Not so simitar 

Multiple documents are opened in their 
own windows in Identical fashion to 
ProWnte and Excellence, there's an 
abundance of icons lor actions such as 
text reformatting and lab placement, 
and editing options meet the normal 
standards. When placed beside its com- 
petitors at this level,, then, Wordworth 
offers nothing other than perhaps 
neater presentation. 

Once you begin the process of docu- 
ment creation and output things begin 
to look different. The program's eager- 
ness Is the first thing which impresses 
the user, because in simple terms, it is 
the only Amiga Wordpcacessor to rival 
Protext fur speed. Touch typists should 
find little to worry them on that score. 

One niggle is the way things can 
slow down when the full 16 colours 
and hi-res (Interface) are used. At this 
point, Wordworth can become snail- 
like, but in the sort of modes you would 
normally use (lour colour medium reso- 
lution), scrolling and editing lunctions 
move along at a much more acceptable 
pace. 

One Of Wordworth's most welcome 
features has to be its spell checker and 
associated thesaurus, The program uses 
the Proximity/Collins Linguibase, pro- 
viding a \ 1 0,000 word spell checker 


with 26,000 word legal and medical 
supplement, and a 10,000 word the- 
saurus containing 140.000 cross-refer- 
ences. 

This is roughly the same spell- 
checker as Protext 5, with the added 
advantage of a theasaurus, which 
Protext does not have, Checking is rea- 
sonably fast, if rot as quick, as Protext, 
and the thesaurus is nicely imple- 
ment ed- 

Bolh functions work well, and 
although the spellchecker could be 
faster, the thesaurus is a consistently 
pleasing piece ol software, offering sen- 
sible and well categorised alternatives 


10 the most jaded scribe. The impor- 
tance of these features cannot be 
understated, as how a document is 
touched up is almost as vital as how it is 
written in the first place. 

Felicitous formats 

Users of established Amiga wordproces- 
sort might be asking themselves what 
Wordworth can offer them. For most ol 
us, the period of transition between 
one program and another can be trau- 
matic and, what's more important, 
counter-productive. 

Wordworth goes some way toward 
smoothing the bumps through its 
determined use of the most intuition- 
based interface, but by far its most gen- 
erous offer to the upgrade or 
system-swapper is its ability to load and 
save documents in a number of differ- 
ent formats. 

When the user selects 'Load' from 
the Project menu, he or she can click 
on 'Format' and choose between nor- 
mal Wordworth documents and a num- 
ber of popular alternatives. Protext, 
Prowrite, Kindwords, and WordPerfect 
are all directly supported, as are the 
options to save or load with line feeds 
and carriage returns at the end of each 
line or each paragraph. If you've ever 



tried to load a document from one 
word processor into another, you'll 
appreciate how essential this sort of 
facility can be, and if you're attempting 
to upgrade from, say, Kindwords, you'll 
find the option to load in all your old 
documents is indispensable. 

In addition, the mallmerge facility- 
can accept address files generated in 
Super base or in a custom mode as 
defined by the user. All the same, I was 
surprised not to find Prodata, the most 
common Amiga database, among the 
formats specifically catered for, espe- 
cially as Protect Is among the supported 
document formals. 


o 

*n 

-H 

£ 

> 

TO 

rn 

"O 

TO 


Painless printing 

The program's printing option is a par- 
ticular pleasure. Printer drivers, print 
density, graphics mode, and shade type 
are all selectable from within 
Wordworth, and as a bonus there is an 
UltraPnnl option. 

This is similar to the KindWords 
SuperFonts option in that using four 
special fonts supplied on the 
Wordworth Extras disk, the user can 
achieve a higher quality output than 
would otherwise be possible on stan- 
dard dot matrix printers. 

Using UllraPrint, you can print at up 
to four times the screen resolution and, 
as long as you have the requisite fort 
siies available, the resulting hard copy 
is considerably better than normal. The 
downside is increased printing times, 
but if you're writing a very important 
letter you won't be ovedy concerned 
about this. 


< 


£ 


Conclusion 

With a few gripes, such as the lack of 
column formatting and the slowness 
with which Wordworth handles large 
fonts directories (and I've been assured 
that the latter complaint at feast will be 
addressed in future), I would recom- 
mend the program to anyone thinking 
of buying their lirst wordprocessor or 
upgrading from Kindwords, it isn't as 
appealing to users of established pro- 
grams such as Protext, but as total solu- 
tions go, Wordworth is about the best 
attempt yet, 

Wordworth Is a product of 
Dlgiti International 
Available: Beginning June 
Supplier: Digit* International 
(0196) 270271 
Price: £129.95 


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Superbase 
Professional 4 is 
about to transform 
the face of the 
Amiga In the 
business world. 
Paul Austin dons a 
pin stripe and 
points out why 


PC 


to 


Putting the 

shame 


difficult to see why you'd need sound 
samples in either Raw binary or IFF for- 
mats. Nevertheless, It's there if you 
want it 

The second sound application is the 
ability to reproduce data in the rather 
droning tone of the Amiga's familiar 
robotic voice. Again I doubt this option 
will be heavily used but sometimes 
being glued to a monitor can be prob- 
lem, As a result, filtered data relayed as 
sound could occasionally be a handy 
option. 

Vision 

The visual side of the package is a much 
more serious proposition as it allows 
you to display any digital image 
whether it be standard IFF or the full 
1096 colours of Ham. 

As if that J s not enough it can also 
import PCX graphics which are slam 
dard on the PC plus CompuServe's GIF 
format which has become the standard 


means of graphic transfer in the tomms 
world, 

Displaying you imagery is a simple 
matter of defining its position within a 
form. Obviously in most cases images 
will need to be rescaled and have the 
aspect ratio adjusted, and In some cases 


grayscale conversion may be required. 

All of these complex changes are a 
simple matter ol selection through one 
of 5uperbase J s many and varied pop up 
requesters. 

As I mentioned, projecting the cor- 
porate image is a big part of modem 
business and as a result its roll within ► 


(iHTjh ^>{*<1 meg* 
fruit flay Imchfl fwftri 


D atabases are nothing new to 
the Amiga but in the past the 
average offering was exactly 
that - average! 

The choice,, to say the least, has 
been limited and if you wanted soft- 
ware to handle corporate applications 
your best bet was to buy a PC. 

It's true that old favourites such as 
Prodata are still powerful examples of 
the no nonsense approach to data stor- 
age. lf r however, you wart a graphical 
user interface that can incorporate 
scanned Images and sound along with 
a dedicated programmable database 
plus com ms and specialised printing 
software, the old guard soon start to 
look very old indeed. 

5uperbaie4 is literally set to redefine 
the Amiga's place in the business sec- 
tor. In the past the serious business 
applications were considered to be 
purely for the PC with most authors 
and software companies not bothering 
to spread any fertiliser from the corpo- 
rate work. horse to other machines. 

At first this wasn't too much of a 
problem but over the years the Amiga 
has certainly moved on, and so has its 
applications. If your business has spent 
thousands on Amiga hardware the last 
thing you want is a PC forced on you 
for menial labour. 

In business your image and its pro- 
jection is almost as important as your 
products, This is obviously very well 
understood by the authors of 
Superbase and as a result it’s much 
mere than an automated filing system. 

It will do everything required of a 
data management system but thanks to 
the tried and tested abilities of the 
Amiga it can do much more than that 

Sound and Vision 

The sound and vision side of 
Superbase's talents are perhaps the 
most obvious departure from the norm 
as far as standard data management is 
concerned. It's here that the Amiga 
puts the PC to shame for abilities, qual- 
ity and of course cost 

Sound 

The sound option is perhaps the silliest 
part of Super base- Even if you're a 
memory bound power user with a hard 
drive big enough to choke a horse It's 


1 


$ 

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I 

1 


SOFTWARE REVIEW 







Genlocks = A8802 + Switch Box - £1 89 
Switch Bos + Lead - £4.3 

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Jl ; t 

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without monitor £685 
with monitor £935 

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► Superbase is taken very seriously, The 
form designer, for example, is a com' 
pletely separate program which is 
loaded on request and runs in tandem 
with the main program. Isn't multi-task- 
ing marvellous! 

Stylish displays 

The designer is in effect a dedicated 
paint package which allows many de- 
ments, whether they be sound, graph- 
ics or data, to combine on a single 
stylish page, 

Up to 16 coksuFs can be employed 
along with various loots and tools, and 
all in interlace if you want it 

My only minor complaint would be 
the slight difficulty 1 encountered when 
deleting boxes and the occasional less 
than attractive imported graphic which, 
to be fair, could usually be rectified 
with a little tweaking and the odd 
reload, 

Information exchange 

Due to the Amiga's relative isolation as 
a business machine, good communica- 
tion with other formats is an essential, 
As a result, Supertax is well versed in 
the art of talking to other formats. 

If, for example, you have an existing 
database produced with such well 
known names as Lotus 1 -2-3, Excel or 
Microsoft to name a few, they can all 
be imported into Superbase and used 
directly, 

Even Ashton-Tate's corporate classic 
DBase 111 and its predecessor GOasell 
can be drawn into the fold. Neither of 
the DBase series can be used directly 
but their data can form the basis tor a 
new Super base file. 

If you've ever tried to transfer files 
from one format to another you'll be 
familiar with the problems that usually 
accompany the process, Fortunately 
Precision have noticed the problem and 
as a result have added an extremely 
useful comms option which allows data 
to be transfected from the RS232 port 
of another machine direct into 
Superbase. 

Perhaps the most pleasing part of 
Superbase is the Intuition style front 


end which offers the fam iliar Amiga pull 
downs plus a huge Tange of easy to use 
yes/no requesters. A fine example of 
the ease at use approach is the tape 
deck control system which allows you 
to browse with ease through your files. 

The best of these push burton con- 
trols has to be the Filter requester 
which is represented by the - sign. This 
brings up a well designed logical con- 
trol pad which makes complex filtering 
a simple matter of writing a simple 
and/or command. 

For example you could create a filter 
which looked through the database for 
everyone with a name UKE "Smith'' Oft 
"(ones" AND both of whom happen to 
have an interest in "train spotting 1 . The 
only real problem is the program's insis- 
tence on full names. Shortening field 
names is the kiss of death to any filter- 
ing operation but it's a small price to 
pay for the power. 

The filtering of data doesn't stop 
there. If you want to squeeze the most 
from your market research the Query 
option allows you to sort, Filter and dis- 
play Information In any manner you 
could need. 

Once again this appears as a sepa- 
rate requester and has numerous 
options for the output whether it be to 
the screen, printer, disk or even as 
speech. 

Another pleasant dement of the pro- 
gram Is its readiness for change. In 


most packages, once the database and 
accompanying indexes have been 
designed and data added alterations 
can, to say the least, be difficult and in 
some cases impossible, Superbase how- 
ever is more than happy to accept extra 
fields and alterations without com- 
plaint. 

One of the main reasons tor this flex- 
ibility is the program's use of the multi- 
file system which allows each element 
of the database to be stored as a «pa- 
rate file. This not only makes the 
database easy to adjust but it also 
means that the cross referencing of files 
means that duplication of data is kept 
to a minimum. By using the link option, 
formerly huge repetitive data files take 
up a fraction of their previous disk 
space. 

DHL 

If filters aren't enough when querying 
the database, then the Database 
Management Language is just what 
you'll need. The language itself isn't a 
million miles away from basic and as a 
result ft's quite easy to use. 

The only real question is whether 
you'd ever need to. The already excel- 
lent filter and query options can go 
very deep into your data and as a result 
will more than match the needs of the 
average user. 

DML is strictly aimed at the experts 
or, to be more accurate, those who 
need extremely detailed reports on very 
complex files with heavy calculations 
and cross filtering, If that sounds like 
you then It's perfect. As I mentioned 
earlier networking is a definite area of 
application for Superbase and it's prob- 
ably here that DML will come into III 
own. 

Heavy reading 

To say that the documentation is big 
would be something of an understate- 
ment. to fact huge would probably still 
be a little conservative, 

I'm not complaining but I do feel 
that the manuals are more of an 
attempt to ease Precision's conscience 



tor the Irighterwig askrg pne* rMw 
than being essential reading for the 
user. 

Having said that you'd be well 
advised to give them a good read as 
blindly stumbling through the program 
without them will probably end in 
tears. 

The manuals take the form of a 
guide to the database, which is ideal for 
the beginner, and a more advanced ref- 
erence manual lor features such as the 
form designer and DML 

Both volumes are very well pre- 
sented and give an excellent introduc- 
tion to all the available features. A word 
of wanning - always remember to wear 
safety shoes when reading them, after 
all accidents do happen. 

You can't fail to have noticed my 
reluctance to mention the price. This 
section will no doubt give you 4 good 
idea why. Superbase weighs in at a 
frightening £349 plus vat. As 1 said, this 
isn't aimed at the home market, and for 
business software It's considered cheap! 

The same package on the PC, for exam- 
ple, would add an extra £200 to the 
bill. 

Upgrades 

It's not all doom and gloom, and if 
you're a Superbase user of old a whole 
range of upgrades are on offer, For 
example, if you send your original 
Superbase Personal disks back to 
Precision the/H send you Superbase 111 
for £1 SO, plus vat o# course. 

Exchanging Superbase Personal 2 
will take it down to £1 2S and owners of 
old versions of Superbase Pro can make 
the change fw a paltry £75. It's easy to 
be blase about colt when you're using 
a review copy but it's worth remember- 
ing that to get a system to do the same 
44 Superbase Pro4 would cost the price 
of a powerful PC plus a considerable 
amount for the PC's inflated software 
price. 

On the record 

Yes, it mutt be said. Superbase is 
expensive but it's also very powerful 
and extremely flexlWe. 

For personal use a cheaper alterna- 
tive like Prcdata would be more than 
adequate. If, however, you're using the 
Amiga in business. Superbase Pro4 is 
the only real option, and if you want 
organisation and efficiency with a touch 
of class, it's a must, 

_ | 


Ease of use 



SOFTWARE REVIEW 






Amiga Computing July 1991 





If your database looks like this, 
you’re ready to face the future. 


Given the chance to gaze at the future of database 
computing, what would you see? 

Graphical applications that are intuitive and yet 
incredibly powerful, supporting sound samples and 
even pictures. 

Applications like Superbase 4 Amiga, 



Unique features like the VCR panel mean browsing 
and reporting on data have never been simpler 

Superbase s WYSIWYG Form Designer lets you 
draw and design forms that are easy to understand 
and use. 

And, with its own comprehensive Database 
Management language, you can develop professional 
applications. 

You can share data with 
users of IBM-compatible PCs, 
while developers can make 
sophisticated database solutions 
available on both Amiga and 
Microsoft Windows platforms. 



Superbase 4 Amiga also supports import/ export of 
dBase, Lotus 1-2-3 and Microsoft Excel files. 


So, for your future's 
sake, clip the coupon, send 
us your business card or 
call us tin 081 330 7166 
to find out more about 
Superbase 4 Amiga, After 
all, the benefits are staring 
you in the face, 



Dcrwtr iht station all ink* between ?hp 
filet. ceicixneed m ywir farm. 


SUPERBASEV/ 

PROFESSIONAL *r 

l currently own a copy of: 

□ Supertai-se Professional □ Superbase Personal 2 

□ StiperiMise Personal □ Neither 

Name _ 

Company ■ 

Address 


Postcode , Td — 

Precision Software Ltd, 6 PartTemBce. Worcester Park, Surrey KU 7JZ. 


All trad* marks Kknawfedsed- Screen lint taken cm an IBM PC, 


Tel: 081 3307166 Fax: 081 3302089 





Video Solutions 



I own an Amiga with 0.5Mb expansion, additional disk 
drive and a Citizen Swift printer I am hopefully going 
to buy a colour video camera. 

5 would like to use the video camera for either digi- 
tising or frame grabbing 0 don't really know what the 
difference k), so could you please answer a few ques- 
tions regarding this? 

* Would I have to use the same port that the printer 
uses, and If id would one o# those data switches be 
useful? 

* I would like eventually to buy a hand scanner for use 
with PageSetter II and OPaint III. Would this use the 
printer port? 

* « I wanted to upgrade to 2Mb would | need to 
an upgraded P$U? 

I would be grateful lor any recommendations you 
may make regarding the above queries. I am not a 
techie, so I would greatly value your comments. 

p j Mallon, Witney 


Digitising is a general term lor the process of con 
verting a real-life or analogue signal. Image, or 
sound sample, into the series of ones and zeros 
that are all a computer can understand. 

Frame-grabbing Is just a particular type of digi- 
tising, and is one of the most common ways of 
transferring images from video tapes to a computer 
screen. 

As for data switching bones, you 'll probably need 
to use one If you Intend having the frame grabber 
plugged in all the time In this case, it would gob 
ble up your printer port, making a data switch 
essential If you want to avoid wear and tear on the 
port. 

There's a growing lilt of quality hand scanners 
available for the Amiga, so look Out for our round- 
up In neat month's issue. As king as you don't Insist 
on full colour graphics, you should be able to find a 
hand scanner which operates at up to 400dpi (dots 
per Inch) from PML, Naksha, or Golden Image to 
name but three. 

If you upgrade to 2Mb (essential for serious DTP 
work), it's a good idea to go for an upgraded 
power supply as well. The Amiga will continue to 
function with a bigger RAM board, but the 
Increased power demands will result In a higher 
number of crashes and gurus. 

We do hear from time to time of terrifying relia* 
bllSty problems with the popular 1,5Mb upgrade 
boards. If your budget is tight, they are an Inviting 
option, but if you have a bit more cash you should 
go for one of the bigger systems, such as the ICO 


puff? 
cracking up? 
We're tiers to help! 

Write to Amiga Computing, 
Europa House, Adlirgton Park, Macclesfield SKI 0 4 NP 


Ad RAM or Cortex SMb expansion. These are gener- 
ally of a much higher quality and price than the 
smaller boards, but then you pays for what you 
gets, 

Disk-gusting errors 

l received a copy of Amiga Computing from the UK, 
together with coverdisk, but before I could make a 
backup copy, someone (come on, own up - Ed) 
inserted the disk into dfl: where it developed a 
read/write error. I would like to know: 

1) What causes read/write errors? 

2) When I re-insert the disk, I get the system request 
"Disk structure corrupt. Use DISKOOCTOR to correct 
it.* is DISK DOCTOR software that I will have to 
acquire, or is it something Workbench 1.3 can do? I 
have seen it in the C: directory. 

3) After using DISKDOCTOR is it possible to recover 


information bom a disk that has been 'cured'? 

I have enjoyed using the Amiga at home since May 
1990 and this is the only dark shadow in an otherwise 
bright experience. An even brighter experience would 
be a subscription to your maguine. 

On a Tina! note, how do you print out text from 
MicroEMAtS on the Extras disk? 1 used Notepad for 
this tatter. 

Erick Njoka, Nairobi, Kenya 

Notepad? You're a braver man than II Here goes: 

1) Read/write errors are caused by scratches or dirt 
on the magnetic surface of the disk Itsdf ( hard 
errors'), or by the data becoming corrupted 
through magnetic means ( soft errors'). 

If you keep your disks In a disk box away from 
strong electromagnetic sources, and handle them 
properly (don't try to remove them while the drive 
Is accessing, In other wordsl), they should be rea^ 
sonably safe from read/writie errors. 

To us® DISKDOCTOFt, open CU then type 


Hard Virus 


D1IKMITM HUE <*rt« JHJib*r> <IETIIH 


I've been told that viruses on hard drives ate more 
damaging than they are on floppies. Is this true and 
is there any way to prevent them getting on to a 
hand drive? 

Also, does the 'Initialise 1 on Workbench erase 
viruses? 

j Dawson, Middlesex 

VI ruses on hard drives are indeed more damaging 
than on floppies because they can do much more 
damage. I mean, one floppy disk full of files Is an 
annoying enough loss If corrupted by a virus, but 
imagine the gnashing and walling of teeth that 
would be provoked If 20Mb of data went pop! 

Apart from this, most viruses are equally at 
home on hard drives and floppies. Remember 


that although the vast majority of viruses are 
transmitted on the boot blocks of floppy disks, 
they actually do their damage by attacking a file 
In memory or on disk. 

You can prevent infection of your hard drive 
by using one of the better virus checkers, and « a 
hard drive user you would be most advised to go 
for one such as ZeroVlrus III which allows you to 
check any drive or directory for viruses. In this 
way you can periodically sweep your hard drive, 
especially the DPft:, 5^ and Cr drawers where file 
viruses can lurk. The 'Initialise' option on the 
Workbench menu and the INSTALL command In 
CD will destroy boot-block viruses by writing over 
them. This crude method of virus killing Is useless 
against file viruses. 


A succession of onscreen prompts will then guide 
you through the process of curing a disk. See page 
2 9 of your Enhancer Software manual for further 
details Of DtSKDOCTOR. 

3) Unfortunately It Is often impossible to recover all 
the flies from a damaged disk after DISK DOCTOR 
has carried out its crude surgery. The program will 
delete corrupted files rather than attempt to 
recover them, and so is inferior to programs like 
DiskSalv and FixDlsk, 

If you missed the wonderful March 1991 
CQverdisk, you can get FixDisk on Fish Disk 4Q3 
from Softvllle PD (overseas ring (+44) 705 266509). 

4) ME MACS doesn't include a print option as such. 
It's more of a text editor for programmers than a 
word-processor style utility, and I'd advise you to 
stick with Notepad for letters until you get hold of 


£ 

i 

i 

1 

1 

1 

13 


ADVICE SERVICE 


ADVICE SERVICE 


a detect FD wordprocessor, such as QtD on oof 
W orkstation disk, or one of the many commercial 
programs we've reviewed over the past few 
months. 

Fools! 

Regarding the April covwdisk program Bench 2.0 by 
CHof Lapri (or should that be April Fool!). Now come 
on I You can do better than that, although l r m sure a 
few people were caught out (by taking our phone 
callsl - Ed) by the fact that the mag was actually on 
sale in early March, 

Anyway, for those who simply like the way 
Workbench 2,0 looks, here's a small startup-sequence 
so that you can fool a few people into thinking that 
you've already got it. 

hltfilt 

tbir 5555 4 nr 5555 nil 5555 tin 5555 mi 
VLhEUE 0 ID HO HD 
OF EH LOO f 

SyiSf^tH/tEIMF ijb 
ItuLnidVG 

Only Pall and WINSIZE are on April's coverdisk, and 
the rest can be found on the August 1930 coverditk. 
All you have to do now is change your Workbench 
colours to pale grey, white, black, and pale blue, and 
there you have it, 

Now, what I want to know is how many types of 
Agnus chip are there and how can I tell them apart? 
I r d like to upgrade to 1 Mb chip RAM, or 2Mb if that’s 
possible. 

Anon 


but If you bought a new Amiga In the last 12 
months, it will almost certainly have a Fatter Agnus 
installed, so there's no need to go to the trouble. 

If you have an A5QC and Fatter Agnus, you can 
upgrade by purchasing one of the larger RAM 
boards which haw a 1Mb chip RAM option (most 
Of those discussed above in Video Solutions do) and 
carrying out a simple soldering ]ob- if you don't 
have a Fatter Agnus, you'll have to buy one. These 
are available from many 0# our advertisers, and 
shouldn't cost more than £60 

A2000 owners who'd like to use 2Mb chip RAM 
can get in touch with Ryles n Pieces (02S3 7M218) 
who will be marketing MegaChip This third 

party add on will contain a super Agnus and extra 
RAM and will allow the graphics-grabbing 2000 
owner to keep up with the A3000. 

Bubble-Jet Blues 

By a happy coincidence (my boss just bought one) I 
find I have access to a Canon bubblejet printer, but 
the printer driver I am using isn't very good. 

On certain pages, especially when printing graph- 
ics, it has a tendency to print a funny pixel aspect 
ratio. Can you tell me why? 

j Frapham, Corby 

It sounds like either you're using the wrong driver 
or one which doesn't fully support graphics print 
Ing on the Canon printer*. Luckily, there b a good- 
quality shareware printer driver specifically for the 
Canon. You'll find CanonBJ on Fish Disk 446, 


Thank* for the tip, though we d have liked to have 
known your name! 

The agnus chips, Along with the amount of chip 
RAM they can access, are Fat Agnus (O.SMb), Fatter 
Agnus (1Mb), and Super Agnu* (2Mb). Fat Agnus 
has 6370 or S371 on It* top, Fatter Agnus ha* 
&372A, and Super Agnus is labelled B372B, There 
are several FO programs which will Identify your 
Agnus for you without having to open the Amiga, 


Earth calling Amiga 

l am writing to your magazine to tell you about the pro- 
ject that I am undertaking with my Amiga, and to ask 
through your pages for help in completing it. 

Over the past three months I have been working on 
linking my modern to a walkie-talkie and transmitting 
the data to my friend who Fives about a mile away, He 
downloads it via the second walkie talkie and modem. 


cr- 

CT-. 

f 


= 



Same old story ... 


A local shop recently sold my younger brother (aged 
tO) a selection- of disks, all of which were pirate 
copies, 

The reason I write is that one of them seems to 
have damaged my external drive. The disk in ques- 
tion, copied using Action Replay Amiga, did some- 
thing weird. Halfway through booting , it sent my 
drive completely mad, making a strange high-pitched 
buzz and tapping noise. 

What I want to know is what Is It trying to do? I 
suspect the program booting was attempting to force 
the drive to look for too many tFacks. 

The drive is now unusable, When l insert a disk, the 
system responds with “not a DOS disk in dfl : Is It 
possible to have the drive repaired or would it be 
cheaper to replace? 

P.S: I have already contacted FAST over this matter, 

Rupert Pepper, London 

Congratulations on taking the correct measures 
regarding pirates who'd sell their wares to unsus- 
pecting ten-year-olds. Let's hope FAST give them a 
good pasting. 

I would advise you to buy a new second drive 
rather than have it repaired, as the minimum cost 
of repair will probably be about £4$ and you can 
pick up a new drive for about £60, If you paid a lot 


for the drive, and would rather salvage it, you ll find 
an article on repair* In the June issue of Amiga 
Compuling along with the names and phone num- 
bers of the main repair centres, if you don’t fancy 
sending the unit through the posh your t«al dealer 
should be able to do it for you, but be prepared to 
pay for the convenience. 

Its not too hard to guess at the cause of the 
damage. If you were trying to load a heavily copy 
protected game which had been badly pirated, it 
would exhibit symptom* exactly like those you 
report. There d be a lot of nasty noises and the 
drive would complain in a very audible fashion, 

A good idea would be to check the pirate copies 
for viruses. Although it is highly unlike^, there s 
just a chance that you have run foul of a virus such 
as the Gadaff! strain, which attempts to play a 
tune with your drive, much to the embarassment 
and physical distreii of the unit in question 
Unlikely, but possible. 

One last course of action would be to take the 
drive to the shop which sold your brother the 
game*, and demand that they pay tor a new one. 
If you remind them that It was a collection of pfrote 
software they knowiingty supplied which caused 
the problem, they might be Inclined to supply a 
replacement. 


and the data is saved to disk using normal comms soft- 
ware. The problems that 1 face are very slow speeds 
(typically 300 baud), software incompatibility, and inter- 
ference. 

If any company or fellow Arrngan with experience in 
this field would care to contact me, I would be very 
grateful for any information that they could send me 
with regard to both hardware and software. 

Duncan Webster, RAF North Luffnham, Oakham 

Can't say I've any experience of what you're 
attempting to do, I can only assume that your 
friend's suffering from a quarantining condition if 
you're forced into communicating In this fashion 
over a distance of a mere mile! 

Seriously, though, I can only suggest that 
you u*e the best protocol possible to combat the 
effects of atmospheric interference. As for 'soft- 
ware incompatibility', you should be able to use 
a PD cornrm package as long as you've rigged 
up the radfo-to-modem link. Any suggestions 
will be passed on, so get your telecoms heads on, 
readers! 

Battered Amiga 

l have an A5QQ with the usual extras, a 1 2V portable 
colour TV and a boat. Whit I would love to be able to 
do is use the Amiga afloat using the battery, and not 
have to resort to inverters to supply a small amount of 
power very noisily. 

How can E make the Amiga run on 1 2V? Don't be 
*hy in putting forward possible answers/suggestions as 
the machine is well out of warranty and l J m willing to 
have a got 

TTavinor, Truro 

Your A50O would be well out of life expectancy, 
never mind warranty, If you tried to hook It up to a 
12V car battery, as you seem to be suggesting. 
Apart from the fad that an Amiga worits on an AC 
supply rather than the DC current from a battery, 
you'd soon be engulfed In plastic-smelling smoke If 
you tried to pass 4 amps directly through an A50C's 
motherboard. 

If anyone out there can give us details of such a 
set-up he or she has actually tried with success, 
we d be willing to pats it on. 

Sussed Sounds 

I have recently bought an A50Q which l use mainly for 
writing music. Up until now I have been content with 
my lowly TV speakers, but now I want a bit more 
power and sound quallty- 

in your magazine I have seen adverts for speakers 
for the Amiga but these are only about 5 watts and l 
want a more powerful set Can't I just go to my local 
electrical store and buy a good pair? 

Also on the subject of sound, If I did bury a pair of 
speakers could I buy a CDTV and just plug in the 
speakers and use it as a CD player when 1 wanted to? 

David C alder, Buckie 

Boosting the Amiga's sound through external 
speakers is a relatively easy task as Commodore 
provide left and right stereo output channels via 
standard phono connectors. You can treat this out- 
put In the same way you'd treat any hl-ft source, 
and can route It through any normal amplifier. 

A basic amplifier from Tandy, for instance, will 
cost you about £30, and any hi-fi speakers will be a 
vast Improvement over a TV set. If you have a hi-fi 
system at home, you can play your Amiga's sound 
output through it so long as it ha* a line in. 





It once 
zordcd, 


THE MASTER SOUND DEMO 

Aik* Y<_hj io play hack your own sequenccJ sound* frrtm the 
pyttwrc file*. Thif is (treat &a creating your tiwn public domum de 

■compoTCT prvUrarrtHfccj! ^Cftaj3eAl-^i(| 


© MICRODEAL 1990 
ALL RIGHTS RESERVED 


S-Q-U-M- 

Sound sampling Hardware and SOFTWARE for the AMK 

^*S>° ttjred ,n P** 

WHAT IS MASTER SOUND? * 

MASJfiA S^IUNp IS a bw cost, high quality sound sampler for the AM range uf tumpureFs 
fcqgjWTWt Q^r^ ^ l'SampliTii^EdiiinB/Sequencinij sufrwane. MASTER SfTa^fD enables you to 
rtcfifd MRmds ifPrm devices such as Personal Cassette or Compact Disc players 
When lii.lWCompucer, MASTER SOUND'S unique editor will enable you 6 
jb pcactkallyzSnY way you can imagine Once you have the s ampl e how you 
incofpputte it into your own DtiWs or programs or use MASTER SOUND 
Mj^K4cc|uencer to play back the sample along with a nu mber of others too! 

THE MASTER SOUND 

irate* the fol lowing I ad lines; 

■ SAMPLE 
*f:ur 
4 J=ade in 
-|%HRINK 
j\±OAD 


|\SP 


.-*■! 


IGA. 


LOOP 
WIPE a* 

REVERSE 
TRIGGER ¥ 
IFF FORMAT 0 
SEQUENCER JTl 


used in 


Albwft you 

picture files. TTii 
computer 


ale displaying IFF 
having to be a 


MASTER SOUND EDITOR 




MASTER SOUND ORDER FORM 



Master Sound is £39.95 post & packing £1 (all prices inc VAT) 

i V POST: with Chequa Postal Order or Credit Card 
Name — - .. — . 


BY PHONE 
WITH 

CREDIT CAROS 


Add ress .. .. . . — - >«« -* 

Postcode ...... 

Credit Card Type . Expiry Date 

Number 

Please allow 28 days for delivery 

Send to: Microdeal PO Box 68 St Austell Cornwall England PL25 4YB 


( 0726)68020 

TBT f*# | 



13 


■ 


July 1 991 Amiga Computing 



Amiga Computing |uly 1991 


140 



READER OFFERS 

See order form on page 154 





GASTEINER 

MOUSE 

kit lor all aspiring dosktup 
publishers, graphics artists, spreadsheet 
operators and anyone who takes tholr 
computing seriously- 

• The Gasteiner mouse is & top quality precision 
product llnal we’re making available at an 



Capture any y 
sound you 

hear and 

replay it in 

seconds 

Master Sound 

It's so easy to use: Simply connect the sampler to your 
Amiga, load the software and immediately you have the 
ability to capture sounds with amazing accuracy, 

Connect your compact disc player or personal stereo and 
digitise sounds to incorporate into your own games and 
tunes- 

The supplied software provides complete control over the 
sampled sounds: Cut and paste them, flip and fade them 
and you're still only using a tiny fraction of the sound 
processing tools available. 

Best of all, the comprehensive instructions will soon have 1 
you creating your own public domain demo disks complete 
with IFF picture files, 

Ifs the perfect sound sampling package for beginners and 
experts alike. 

Master Sound is a complete hardware and software 
sampling system for only E34-95 

“Is it real or is it Master Sound?” 





- Amiga Computing, May W30 



applying for n fob ... 

whatever yew wan! to do in life you need to be 
able to SPCUJ 


There's mounling alarm aboul the makes praising jpeflirra pqinlesi bat 
appalling standards af spelling dsa bads of tun as 


i* JBMJUHItlllU y !VMI> uuuu iiww 

appalling standard* or spelling 
among Britain's schoolchildren. MPs. 
teachers, parents and employers are 
alii stressing the vital imparlance af 
being obfo to spell correctly. 

Yet most homes have what could 
be the ideal moons of (caching 
spelling - the computer. 

Instead of zoprang aliens il eouW 
be turned into the best weapon oj 
to deal a body bW to bad spelling. 
With (he help or a brilliant new 
software 
that 



SPELL! is unique. It lets the user 
lenm at his or her awn pace, They 
can take as long as they like - or take 
on the computer in a high 1 speed 
challenge! 

And this one package is ideal kw 
everyone - with me lowest age group 
suitable far uoderSs, while the more 
advanced word* will stretch ever the 
mast able students- 

tt includes five different tests, won 
mating vie af mare thou $,000 
words ~ so much variety iiwf you 
never get bared. 


• 5 DIFFERENT TESTS 
POVER 5,000 WORDS 

• FOR AGES 5 TO 15 


SPEUJ only costs £8.95. 8 is now available on 
disc and tape for six of the most popular home 
computers 


FIVE ways to improve your spelling 


fit 0 flush; Read the word os ft flashes an foe semen, foen type rJ in. 
farpradfeo runs, foe word is left an foe screen as if is typed. 

Racket Hidden words have to be discovered in fors fa-teefo version 
of the old favourite Hangman. If they ore guessed rornediy foe npctisT 
will/ blast-off. Foil and aS foof's left is a load of scrop. 

Umar Buggy: Type fast far fan The aim is to key rn (be ward as ifs 
pulled across (he screen by the buggy. H has to be completed before 
(be letters drop down a crater. 

Aff Mixed Op: Jumbled letters have to be sorted out to find foe 
scrambled word. To help beginners - and 
anyone else wfoa is stick - dues con be 
obtained of foe press of a key. 

Conveyor Belt Words pass by on foe 
screen and hove to be remembered. Then 
they must be typed in - spelt corrediv. 

This is a eW/mgrng test of bofo spelling 
and memory. 

All the programs hove several 
options for exlro flexibility - like 
a timer with ofi/off option to 


fa addition to using fh* 
5,000 words provided, 

P Creflfi ~ or children - ca n 
c reoto their awn word lish 
for using with SPfUl 
mafcej ihe poefeago ideal 
forpmefeng hardno- 
leorn words, or for "team 

foesespeltfngi-homewofk. 











I 


anac 


0 


DTV 


.143 





r 


i) 

i 

m 

1 





> ■ 

« 



jastm Holborn continues his look into affordable 
Desktop Video. Break into Hollywood without 
breaking the bank! 

MACHINE CODE 145 

Select a joystick from our buyer's guide and join our 
machine code expert Margaret Stanger for a scroll 
and a blast 

MUSIC 147 

Sample the latest in audio technology wish Jason 
Holborn. As he reveals, Sunrize could be a new 
dawn for music on the Amiga 

COMMUNICATIONS ...-...,1 49 

Eddie Me Kendrick gets knee deep in the American 
spirit with a look at mom, # apple pie^ and 
CompuSerue , 

AMOS ....151 

Peter Jdickman gels in a spin about rotation in our # 
regular monthly guide exploring how to m^e the 
most of AMOS * * ’ * 

CODE CLINIC *15$ 

m Margaret Stanger interchanges her fije formats with 
irfteresling resulls. Join her ongoing graphics adven- 
*ture # 

■DIP. 155 . 

With a name like Barnaby Page you would expect 
5mr 4TP expert to know a ihing or two, and he does. 
Learn the basics from him 


» • 


* • 





Amiga Computing July 1 591 


142 


THIRD COAST 
ns TECHNOLOGIES 


Unit 8, Bradley Hall Trading Estate, 
Standish, Wigan, Lancashire, 
WNG OXQ 

Id: (0257) 472444 Fax:(02J7) 426577 


1 


ht,ar.d..D,r.i.vss. ,Eo,nJJxe~A 5 DD„&,A 2 QDD. 


Xet© c 

ASO° 


* Xrt« hard drive* offer she ultimate in terms of 
perlorinaiin for the Amiga A.5LK) 

* Faster than an y usher comptrinx 

* Transfer rates of up to BQOK/S 

* Support! tape backup & ntf under iiCSI 

* Support oi up to SMbytcs of aurn-crmfiguriiqs ram 

* Compact host adapter with ] metre connection cable 

■ Coma cLiivipli'SH' with 40 management utilities & manual 



Xetec A500 Hard Drive & Ram Pricing 


Faster Than any other Competitor "Amiga. Computing" 


Xetec 50MB 

10 Milli Head Park 

£499.99 

Xetec Rim 

£99,99 

Xetec 65MB 

25 Mill. Head TWk 

£549.99 

Xetec 1.5MB 

£199,99 

Xenc 85MB 

25 Milli 1 lead Park 

£599,99 

Xetec SMB 

£249.99 

Xnc 106MB if Milli Head Parle 

£649,99 

Xetec 4MB 

£349.99 




Xeccc 8MB 

£549.99 


ICD ADV 2000 Hard Drives 


ivs i 

rruH’P card 


Advaussjte 2000 SCSI performance hard drive controller, Supports transfer rate of up 
to 9lK)KA. Fully a urobtmring supporting. all embedded SCSI drives & SGSl/STfl'ih 
U+wurmILersi. The ADV controller also Support* optical drives, tape streamers & 
removable media drives, Cache buffering Sc 20 nanosecond GAL logic make this the 
fastest controller commercially available for the Amiga 2iX)0 setWS- Pnjgrammable 
nwirmry cache buffering is a I w available. AE>V will support a drive m the lauding bay 
or on the side of the card. 


* Suppom all embedded hard drives 

* Supports up to 4Mbytes of fast ram 

* 2-3 limes faster than the A590 

* Autoboot roms as standard, uses fast file 

* Compa ct design clips into side of Amiga Af CH.1 

* Memory expandable in 512K, 1MB, 2MB steps 

* Unique design allows controller Hi drive to be- 
lated with an Amiga 2WQ should you ever upgrade 

* Supports any 3.5" SCSI dnve 
32 MB Trumpet rd 25 Milli Auto Park AfOO 

JO MB Irumpcard 10 Milli Auto Park ASM 
80 MB Erumpcaid 25 Mill! Auto Ibik A500 
1M MB Trumpcarel 25 MillL Aura Park AJ00 


expand 





ADV 2000 Controller ■ JH 


Xetec mini card £99 -.■>* 


ICD ADV 2000 Hard Drive Pricing 


J2MB25M/5 auto h**l park ft Jock £149.99 auin h«d park * kick 1449,99 

JUMM0U4 «imhr«lpurk6t luck (W,)9 16SMB ISMfl au» head pork * lock £579.49 

SSMBIJM/S Jinn brad park -fe luck £4*9,99 STHW euumllw (MFM 8t ALL) £99,9* 

i J(13vlB IJM/S aiMLi head park d£ kick J *1* -M 


Amiga Floppy Drives 


Internal floppy drive requires no case mndiliciirion 
eKiemal'fH nack tUmJilK drive with cable & switch 


ICD AdRAM 
A500 


ICD AdRAAl few the A5S0 nfiera meiJiciry 
Inun 51 JK (n t Mil then hv aJtlirtfl 4 chips H expands 
io 1 ..'MB ok, The Nurd «mf* mrrlicd with 
eranprefaefisivt manual end chick It nnly 
rninuli -, iu invtall A; rcqutn.'* iki YuldtriiT£, Ai'flllflMf 
in any LDnhgTjratmn. 3'luga in A5UI rtpanSMHI slot- 



External Floppy 1*9, 99 


No mod* 

Jutetnal Fhjppy £59.99 


.AdRAM 540 unpopulated 
.AdRAM 540 with I /2MB 
AdRAM 540 with IM& 
AdRAM 540 with 1.5Mb 


£75.99 

£99.99 

£134.99 

£149,99 


AdRAM 540 with 2M& 
AdRAM 540 with 4MB 
AdRAM 540 with 6MB 


£16999 

£244,99 

£484.99 


Pro Genlock 


Graphics 


CPiO Pai Encoder 


D64Q Automatic 
Colour Splitter 


£299.99 

Pro-Grnkicks offering video in £c our, 

RGB & R\L our. Built m Fader. 

Eatemal colour and contrast controls. 
Supplied with manual and features thai 
leave rhe Rendale standing. + RGB split iff. 




Phce £129-99 

Broadcast quality Pal encoding on 
the Arnica, PC and Atari allows you 
to jsef on your recording what you 
see on the screen without loss of 
quality, Supports S-VHS and also 
RUB & Audio m on Start. Audio, 
Video and Vic out. Supplied with 
comprehensive manual fit PSU, 


?rm 1 129.9V 

Allows image* to be digitised in full 
colour from camera or recorder. Offers 
Pal in and also S-VH^ in full 
brightness, eotm-aw and colour 
controls. P Lilly Automatic without the 
Uffd for manual switching between 
Red, Green and Blue. Fully compatible 
with all Amiga digirser, supplied with 
compneh*(t«ii ¥4 ttunotllf P8U- 



GST Gold Genlock 


ICD Adspeed 


Pro- Genlock wi[h bmh m PSI.I. built in RGB 
splitter. Video in Be out also RGB A: IV.t 
oun Buili in k*y inverter. Allows di^tised 
results to be scored and oucrlayed unto any’ 
VH?i recnrdcT- Title and animate any video, 
S-VIIS a- Fader 1549.99 



■ 1 4MI b rtplacctittni ptuctsstir 
*7MHi fullback software selccrablc 


•fln-htsariJ RAM cache { 

•No soldering required , r\- 

OOT 



I f you're feeling the effects of the recession, 
then chances are the otd coffers are a little 
empty at the moment, especially if you've 
only recently forked out out for all the equipment 
neeeessary to get your desktop video setup up 
and running . 

Trouble is, your desktop video setup is only as 
good as the software you use, so all that expen- 
sive hardware could go to waste unless you're 
running the right packages. 

However, with even the most basic of presen- 
tation packages costing anything from £50 
upwards, your software could easily set you back 
more than the price of your machine and genlock 
combined I As is often the case, the answer lies 
elsewhere. To be more precise, public domain. 

Everyone knows that the PD libraries are great 
for picking up the odd game, a Mandelbrot gen- 
erator or even an obscure {and usually half fin- 
ished!) programming language or two, but they 
can also be a great source of desktop video soft- 
ware, Here's a look at two PD packs aimed 
squarely at the video enthusiat, 

TV graphics 

George Bailey's TV Graphics pack is a two disk 
collection of useful video-orientated graphic files, 
The pack doesn't include any programs itself. 
Instead, the materials provided must be used in 
conjunction with an existing paint package such 
as Deluxe Paint - think of it as a desktop video 
clip art disk If you wish, 

Ok, it doesn't sound particularly Earth-shatter- 
ing stuff, but the TV Graphics collection will 
prove to be an Invaluable collection of disks if 
you're a little lacking in the old artistic talents 
department- 

The pack contains several different types of 
dips, ranging from complete backgrounds, to 
frames and 'parts'. Frames are basically small sec- 
tions of border which can be continuously pasted 
down. Hipped and rotated within a paint package 
to produce frames around text etc. 

Parts are small graphic elements that tan be 
manipulated to produce a variety of different 
background screens. A couple of bit-mapped 
Amiga fonts are also included, but they are really 
nothing special. 

As an example of what is possible, a couple of 
demo semens are included. The one shown else- 
where on this page was created within DPaint by 



II \ooki pretty dull here, tmlt til*t black a re 3 Villi 
tw replaced with Che incoming video s-ignM 
when ymi connect up ■ gerilodl. 


Looking for some decent video software but can't 
afford the prices of commercial products? 

Jason Holborn surveys the options available. 



Hvrv'i -dire I prepared earlier . . . 
iMovfe cmild be the answer to 
your Video titling dreams! 

first loading in some chrome frames and then 
flipping to the spare screen. 

The second file (BRICKS background) was then 
loaded into the second screen. Going back to the 
spare screen, one of the frames was picked up as 
a brush and then moved to the bricks screen. 

In this particular example, a drop shadow was 
first added and then the frame w it moved to the 
upper left and dropped in place. The shadow 
area was then re-worked with a darker colour 
mixture for a more realistic look. 

Finallly, to allow your Genlock to mix In an 
external video source, the inside of the (tame was 
painted black with colour 0. 

As you can probably appreciate from the 
example, the TV Graphics collection has only one 
drawback that has nothing to do with the actual 
files themselves. 

To achieve even half decent results, you have 
to have a pretty thorough working knowledge of 
your chosen paint package. If your knowledge of 
□Paint doesn't go any further than the freehand 
draw function, then you're unlikely to get a groat 
deal out of this pack, if, on the other hand, 
yuu're i bit of a dab-hand with DPaint, then TV 
Graphics Is well worth the asking price. 

Video applications 

In total contrast to the TV Graphics collection, 
the Video Applications pack is literally crammed 
full of useful video-related utilities. 

This two disk set comprises over fourteen sep- 
arate utilities, some useful, some not so useful. 
Not only that, but it comes complete with two 
(CARA colour fonts and a selection of standard 
Amiga mono bitmapped fonts. Once again, 
though, the mono fonts are nothing special. 

Undoubtedly the best program of all is 
sMovie, a dedicated video text scroller that is an 


ideal alternative to commercial scrollers. What it 
lacks In cosmetic features it more than makes up 
for in terms of raw tilling power, 

The program can use any standard Amiga 
bitmapped font, to there's no restriction on the 
sire or style of text that you use within your pre- 
sentation, All you have to do is prepare an ASCII 
text file that contains the text to be scrolled and 
a few control commands that tell sMovie how to 
display your text, It can also automatically centre 
lines of text, therefore keeping things as tidy as 
possible. 

Scrolling is controllable from within your text 
files, but you can over-ride this with the mouse. 
Simply by dragging the mouse forwards across 
the desktop, you can speed up, slow down or 
even stop scrolling all together. 

SMovie is a great little utility that could show 
quite a few commercial packages a thing or two, 
Indeed, I actually use It myseff extensively in pref- 
erence to packages costing hundreds of pounds. 
As the old saying goes, the simplest of packages 
are often the best. Definately highly recom- 
mended. 

Another handy titling tool is SportsText, Which 
allows you to generate and display up to 100 
pages of video tides. Version 1,01 of SporuText 
allows you to use up to eight different fonts 
within your presentation, add any one of throe 
different drop shadow effects to text and after 
the depth of drop shadows, 

Most of the other utilities are rather vague in 
their use and will peiftaps be of limited interest to 
most amateur video enthusiats. 

However, it really is worth buying the Video 
Applications pack |ust for sMovie, a utility which 
you'll swear by after little more than a few hours 
use (and I don't mean from frustration!). 

And besides, you may even find a use for the 
rest q! thE pregramsl 






Amiga Computing My 1991 



SOUNDBLASTER 


Boost your computer’s sound with an 
Amiga SOUNDBLASTER 

Make llw most oP your Amiga's suparb *eund capability by 
canrwclinji Sound blaster's high quality BlBffeO amp! liter and 



Ualno Ilia latest microchip technology, Ita specially designed 
amplifier can deliver an wir-*hatt6ilng five Wilts Ol music 
pow«f F with twin controls providing complete control OYW 
volume and balance. 


The fifty Witt speakers consist of a woofer, a mld-ranpe and a 
tweeter lor «hn highest possible sound quality. Thumping tar 
Chap treWBSL You’ll hear them all wHU IncradW* clarity, 

Amiga Soundblaalm comes complete with main* adaptor and 
lull instruct lone . Me alterations to your computer are required - 
[USt plug In and twitch on to ra-dlsccv er sound on yo ur Amiga. 



Please use tfie Order 
Form on Page 154 


144 




WHY LET YOUR FINANCES BE A WORRY? 

Personal Finance Manager 

FOR THE AMIGA 

Personal Finance Manager provides an easy way of imHiing after your hank 
account, building society account, credit cards and sc on. It* WORKBENCH 
Interlace allows transactions to be entered or altered as easily as filling out a form 

Full mouse oonlral of PFVfc window environment means a really useririandty program 
PFM 1w the Amiga apfaars and runs e*a£lly the same as our top selling PFM program 
faMhe Alan ST. 

Automatic Standing Orders means that regular payments are never tofgfiflm. whilst the 
grannie display will help you manage your account more etfedlrvaly. 

Personal Finance Manager will even attempt to match y»ir statements by automatically 
identifying transactions that harenT yet been cfearad 

• The number of enfrita J a il'mffed enty by sl» cf Nw memory 

• Ful) Wofkb&tcb toftrfen? 

ft Accoimf insfrtes are aulotMliafly placed lit date onto 

• SiteMdMPftMnMi 

ft jlutantaflc itindtog orders 

• Auto JuliwiWpegBirisf srafemenr 

• Graphic mafysft rhcfudfrip; fiance ptol Budget companion. Spend pie tfwts 
ft Wndows are (iwtetibleBfKlre-sIzMbb 

• Graph fes ere seff-scaMng to fir mndbirt rm price 

ft Atl wiimtows an he tfsjptoyed at lf» seme rime #i 

ft Atcounfpn'ntepfipn £2?>y3 

ft Foil mutit tasking - allows rwlrfpJe accounf access m w 


£ Wi.hW.ri % ?24"£ 


Is a comprehensive guide to the Commodore 
Amigos Disc editing System tVeraton 1 1 and 
1.5). It provides a unique perspective on this 
powerful system in a way which will be wdcomed 
by the beginner and the expert user alike. 

Rather than simply reiterating the Amiga 
manual, this book takes a genuinely different 
approach to understanding and using the Amiga 
anil contains a wealth af practical hands-on 
hints and tips. 

The many features of this book Indude: 
ft Full orrerege d Amiga DOS 1-3 functions 
ft Filling with and without workbench 
ft Ibe Amiga's hierarchical fifing system 
ft Pathnames and Device name 
ft The Amiga's multitasking capabilities 
ft The AmlgaDCS screen editor 
• AndgaDOS commands 
ft Batch processing 
ft Amiga Enor code descriptions 
ft How to create new systems discs 
ft Ux of the RAM discs 
ft Using AmlgaDOS with C 


P 14 . 9 $ 




Vtdl Colour Splitter 

RRP £79.95* 

OUR PRICE 

£ 61 .95 


SAVE £18 


Vidi -Amiga. 
VlctiChrome Amiga 

RRP El £9.95' 

OUR PRICE 

£ 119-95 

* Includes colour 
upgrade worth 
Cl 9.95 


"Vidi must be one 
of the most 
exciting 
peripherals you 
can buy for your 
Amiga"- Amiga 
Computing, March 
1990 


Thanks to a breakthrough by Rombo Productions in 
frame-grabbing technology, you can now produce 
good colour images quickty and cheaply with Vidi- 
Amiga and the VidiChrome colour software , 


p Take snapsfiofs in 16 shades live from video 
ft Multiple frame store 
ft Dynamic cut and paste 
ft Full palette control 

ft Hardware and software control of brightness and contrast 
ft Compatible with all video standards 

Also available - VidFRGB Colour SpUfler. The splitter is an eleclronic Filter which takes a colour vdeo I 
ignal and separates it imo Ibe three primary raburs, allowing each to be digitised Replaces ite need 
ar a con^ntonal h her set an d ideal ter use with VnJ< Amiga and Vtf Chr ome Amiga’ 


A VIDI 


SPECIAL 

OFFER 





MACHINE CODE 

Thej 


Get your joystick ready as Margaret Stanger 
starts to assemble a scroll routine 


T his month's program can be fully con- 
trolled by the touch of a joystick. My . 
previous machine code programs tended ej 
to ignore the user in a rather unfriendly way, 

Tine display scrolls in every direction, and 
can even be switched off at the whim 
of the user. IMo more waiting for * . 

timeout! ^ 

The registers are read directly ^ 
for both gameports, setting " 
appropriate flags and encourag- 
ing diagonal movement. 

Tech talk 



|OY1 DAT (IdffOGt). Gameport 1 fire button 
is tested using bit 7 of CIA-A parallel port 
A(lbfeOOI), 

The scroll 

Each viewport has a Raslnfo 
structure containing a 
pointer to the bitmap with 
i the bitplane information. If 
the viewport has dual play- 
fields, the first Raslnfo contains 
a pointer to the next Raslnfo, 
which has a pointer to the second 
bitmap. 

The picture in memory can be larger than the 
screen image, when the bitmap is larger than the 


The register JOYQDAT can be read directly for the 
movement of the joystick in game port 0. If the 
joystick has been moved to the right, bit 1 is set, 
When it has been moved to the left, bit 9 is 
set. Backward and forward movements are a little 
more complex. If the joystick has been moved 
backward, bit 0 has a different value from bit 1 , If 
the joystick has been moved forward, bit S has a 
different value from bit 9, 

HV(|H tdKQM° 

;iart JQTQDtT t* dQ ijm pert 03 
UK 

■ tttt hit l far JontiEi right 
bcq Lift 

ioti.m JI,iiort 

Lift: 

btst rfl,dn 

• Hit bit 9 tor joystick lilt 

toq donn 

1011.1 

dun: 

WVC.I Jtlrvl 

;cc?r dQ tc d! 

Lir,u (Ml 

jinvE lit 1 ts bit 0, ml bit 9 ra bit ! 
tar. i d0,d1 

fIXCilllll ON d0 and dl 
bt*t 

-tut bit 0 for je^ititk dnin 

btq up 

HVI .H ri ,]TB-DV« 

■Pi 

bm <1,41 

jt#*t bit S for JWtUk uy 

biq ji+re 

icve.u M # yrtvt 

If gameport 0 fire button has been pressed, bit 6 
of CIA-A parallel port A is set, otherwise the bit is 
clear. 

jfirti 

HW.b JblpMtfdt 

;tU-A pifilf*! * 
htsr (Ml 

;t*it bit Mir gin part fl fin but l a* 
bnr skip 

1111.1 ll^Hre 

The movement information from gameport 1 is 
evaluated In a similar way, using register 


viewport area. The Raslnfo structure has the off- 
sets for the relative position of the display to the 
complete picture. 

In the example program the brtplanes (640 x 
400) are larger than the viewport (320 * 200},, 
and the offsets are 1 00 to start with, If the x and 
y offsets are changed,, the viewport displays a dif- 
ferent part of the bitplane, (See last month's 
Code Clinic for all the gory details). 

Mrsd: 

-tiiJnlij strurtur* for mvpart 
dt.L Q 

;id fillt tislnld 
dt.L Blred 
ppuintif Ti blt>ip 

«.n IflQ 

;jj offset 
dc.u 1 Q 0 

;t alfrtt 

A very smooth scroll can be produced try increas- 
ing or decreasing these offsets up to four pixels at 
a time, and updating the display instracllons- 
Every time the Raslnfo offsets are changed the 
display needs to be updated using the com- 



ConlrW that SOI uJT mtlft |TMir farwrite itidt 


mands MakeVPort, MrgCop and LoadView. The 
command MakeVPort asks the system to make a 
set of display instructions (or copper list) from the 
structures in the viewport. 

The command MrgCop merges these copper 
lists into a single instruction list. LoadView turns 
on direct memory access (DMA) and the display 
will be shown on the screen. Any flicker can be 
reduced by wafting for the beam to reach the top 
of the frame. 

rffgtEdi5p4ar: 

Lti nyviev,aO 

-lit up the e upper Hit fur «*th mute" 

Lei viripDrtj.il 

jsr _LMPilEffl*rtt*« 

Let ifviEMpil 

;nrge theiE copper Hits 
Jar _L9(Kr|Ccp{ii3 

jif _LtfDUx.it TO f(ib> 

;mit for til top al the ft ill 
Lee npTfieyj.it 

; icld the -eh viri 
jsr _LY&L0*dlrtEif(i4i 

Ft* 

Theory into practice 

The program cm the support disk saves the 
address of the old view using the gb_ActlView 
offset from the graphicsbase. The view is Ini- 
tialised with one screen(lsh) size viewport. 

The drawing routines have been used to pro- 
duce a series of tasteful red vertical and horizon- 
tal stripes. The joystick movement is used to 
control the scroll, but if the mouse is connected 
to one of the gameports some movement infor- 
mation is picked up from It making the scroll a 
bit wobbly, 

StruLL: 

idd . u xinvMi 

add.i iipvE2,dt 

ndd He lirlzentil jgrttlek 
;En Eht hcrizpntaL uffilt 
Etp.U U2C,di 

bpc nrtftll 

trt.u di- 
bit vert i e*L 

-tut for st run Milt* 
tei rfreijiS 

HVf.N di , r n_R i Of - s* l Lai ) 

;upditf thl Rislnfu x oMsrt 
virtUll: 

idd.i yiDiEjdS 

idd.u vamZjti 

; -i dd thl Tlrtfcil ■nnnefit 

;(q the nertlilll flffsel 
rep. I i?0Ml 

bgi itrtLLeut 

kit.u d5 

bit acrokLuut 

;t Es t fir screen Llilti 
Lei Hrid,l5 

Hue. u d5,r1JrDfll*Hl5J 
pupdlte the Hjtlflfo J offset 
itrulleuti 

jsr r m kill tq ’ll jr 

rti 

The program finally releases the allocated mem- 
ory, replaces the old view and exits. The source 
code on the support disk is now compatible with 
Metaeomco, Lattice (sony - SAV Lattice) and the 
Public Domain Assembler A£Bk, 



Are you confused by CLI? 
Baffled by backups? 
Frustrated by files? 

Mow your problems are over. 







..... 


Its no secret that the Amiga is the most powerful home computer of them all. 
What has remained a mystery for most newcomers is how to make the most of 
rts immense potential. Now Amiga Computing has produced a floppy disk that 
is packed with everything you need to take the hassle out of harnessing the 
inbuilt power of your Amiga. 

Many months of research and testing have resuited in a simple-to-use single 
disk replacement for Commodores Workbench which we re calfing The 
Workstation. 

This indispensable collection of utilities, including some outstanding shareware 
never before assembled together on one disk, is 
now available for just £3.50. 

It’s too good to miss! 

Got a faulty floppy? when vital dirts get 
damaged, you'll now have the chance 
to try the seemingly impossible mission 
of recovering all your work. 

Workbench's geriatric DiskDoctor can be 
ient into retirement by this super utirityj 


t LltLi 


CL CL 




****!ji 


Her? 








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pa?** 
















^ es,w 












Konst 




todW 








***** 


, £ 53 * 33 - 




pep ® 1 ' 1 




a# 




PLUS! PLUS! PLUS! 

As well as all these superb features The 
Amiga Computing Workstation also 
includes a wide range of programs 
designed to make life with your Amiga 
a whole Jot easier. There are simple solutions to 
everyday problems, such as mouse utilities which display 
screen coordinates and give your rodent a much needed 
speed boost. 

• You can even define extra pulldown Workbench menus 
that cut out the familiar icon clutter and let you really get 
down to business. 

• In addition to all of these valuable new features all 
traditional CLI commands have been retained - for the 
old hands among you! 


To order, please use the form on Page 161 



MUSIC 


r 


:d(L 


et 

>) 




If you thought 8-bit samplers were the biz, then 
Jason Holborn has a few surprises for you 


T here's no doubling the sophistication of 
sampling on the Amiga, With such pow- 
erful products as RamScan's Audio 
Engineer and Micro Deal's AM AS defining the 
standards of Amiga audio, the Amiga has become 
the ultimate platform for sampling freaks and 
musicians on a budget, 

in the case of RamScan's excellent {if rather 
expensive) sampler, the quality of samples that 
are obtainable go far beyond the kind of qu-ality 
that we've come to expect from the aged 8-bit 
sampler, 

However, despite this sophistication, there's 
no escaping the fact that B-bit samplers can no 
longer cut it in the professional music scene. 

Even the quality of Audio Engineer leaves an 
awful lot to be desired when compared to such 
professional kit as the Akai SHOO, Roland's 3750 
Of even (he 'super samplers', the Synclavief and 
Fairlight CML 

These days, professional musos are used to 
working with samplers that are CD quality'. 
Indeed, many top recording studios now use 
powerful digital mastering systems for the pro- 
duction of master tapes. 

These powerful systems are capable of record- 
ing entire tracks in CD quality direct to hard disk, 


more powerful sampler will follow in a matter of 
weeks. 

Available now is the AD 101 2 sampling card 
Which plugs internally inside any machine with 
Zorro II (or Zorro 111, In the case of the AJQCKJ) 
slots. The ADI 01 2 is a powerful 1 2-bit sampling 
card that will allow you to record and play back 
one channel of digital audio with a \ 2-bit resolu- 
tion (the same as the Akai 5950!) at sampling 
rates of up to 1 00 KHzl 

Signal processor 

To quote 5unRize's own specification sheets, the 
AD 101 2 features two eighth order linear phase 
anti-aliasing filters (one for the audio input and 
one for the output) which can be adjusted to cut 
off frequencies from 2.6 KHz to 35,3 KHz. 

Also included is Analog Devices' ADSP21Q5 
digital signal processor which allows the AD 101 2 
to perform digital effects In realtime. These 
include graphic equalization, digital filtering. 


the ADI 01 6 to perform the same digital effects as 
present on the ADI 012, but at studio quality 1 6- 
bit resolution, Like the ADI 01 2, the ADI 01 6 also 
offers 5MFTE support, but this is also backed up 
by a full MIDI implementation. 

Instead of restricting themselves by the 
amount free RAM available within the host 
machine (a maximum of 16 Mbytes on the 
A3000, 9 Mbytes on the 2000), both samplers 
record, edit and play back samples direct from 
hard disk. 

This obviously means that they are of little use 
without a hard disk, but the advantage of this 
approach is that your samples are limited in 
length only fry the size of your drive. With multh 
gigabyte drives now becoming available, it's poir 
sible to sample an entire track directly to hard 
disk. 

And, because the ADI 01 6 can connect direct 
to DAT, this data can then be streamed to DAT 
tape to produce professional quality master 
tapes. 

Both samplers come complete with SunRize's 
own StudlolG sample editing software which 
offers comprehensive cutting, copying, pasting 
and mixing of samples direct from hard disk. 

Studio 16 also includes an ARexx port which 
will allow it to be controlled by other programs 
including Commodore's own multimedia author- 
ing system AmigaVlsion. As a result, Amiga multi- 
media application! can now draw upon CD 
quality audio as well as digital video. 

Direct support 



Could SunRln i rgrthtemlng wmping urd* ipiK tf™ tor wdi sMtopttn u tfw Ak*l SHOO* 


making both editing and duplication of music far 
easier. 

And, because everything li entirely digital, 
quality is retained no matter how many times the 
data is transferred between digital media, 

Over the past two years or so, computers have 
started to challenge the supremacy of such dedi- 
cated hardware samplers, One of the first compa- 
nies was DigiDesign with their powerful 'Sound 
Tools' system lor the Mac and (dare 1 say It) the 
ST. 

Sound Tools Is now generally regarded as 
something of an, industry standard, with many 
recording studios choosing it in preference to 
dedicated sampling hardware. 

It looks like the Amiga, too, will be getting in 
cm the act very soon with the announcement 
from California-based SunKize Industries of the 
forthcoming release of two high quality sampling 
cards for the Amiga 2MC upwards. 

Tbe first should be shipping by the time you 
read this (Indeed, I should have received my 
review model - stay tuned for more), but another 


echos, reverb and noise reduction to name but a 
few. 

Finally (and most importantly for the profes- 
sional market), the ADI 0 12 comes as standard 
with a 5MPTE time code reader which makes it 
ideal for both music and video post production, 

More exciting still is the ADI 01 6 sampling 
card which is a 16-bit Simpler that offers CD 
quality stereo recording at sampling rates of up 
to 48 KHz. Once again the card connects inter- 
nally to the Amiga 2000 upwards, but its feature! 
match just about anything proFesilonat sampler 
vendors have yet come up with. 

For starters, the ADI 01 6 allows direct digital 
connection to both CD and DAT (Digital Audio 
Tape) players, therefore ensuring the highest pos- 
sible results. 

The card boasts B-times oversampling digital 
anti-aliasing filters and the powerful Motorola 
DSP56W1 digital signal 'sound accelerator' pro- 
cessing chip. 

Rated at an impressive 12,5 MIPS (million 
instructions per second), this DSP circuitry allows 


SunRize are currently working closely with a 
number of music software vendors to build direct 
support for the ADI 01 6 into their wares. Already 
SunRize have announced that both Blue Ribbon 
Bakery (they of 'Bars and Pipes' tame) and Dr.Ti 
Music Software {KC5, Tiger Cub etc) will be sup- 
porting the ADI 01 6 in future software products 
With this kind of impressive fore-thought we can 
look forward to some quite amazing products, 

However, the specs aren't the only thing that 
make SunRize's sampling cards impressive - the 
prices themselves virtually ensure their succesi- 
The ADI 012 will be sold in the States for Just 
J5Q0 (probably about £350 over here) whilst the 
Adi 01 6 will be sold for just 52,000 (about 
£1,400). Professional samplers with this kind of 
spec would have previously set you back as much 
as £4,000! 

Ill be bringing you a comprehensive review of 
the ADI 01 2 as soon as my review model arrives, 
bu t If you can't wait to get your mitts on one 
youneff, phone 5unftize direct on 0101 40& 374 
4962. 

Oh, and don't forget to tell them Amigo 
Computing sent youl 



Amiga Computing [ulyl$ 9 l 




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At your 



auJ&!l§fi£Sjs£ 


T he first thing that hits home about 
CompuServe is the the sheer scale of its 
international operation. The service has 
in excess of 64O r 0OO subscribers worldwide 
accessing more than 1,400 different online infor- 
mation services. 

CompuServe is America"! biggest dial-up infor- 
mation service and as such it provides a fascinat- 
ing window on what is going on over the pond. 
The service acts as a global forum for Information 
dissipation' and discussion related to thousands of 
diverse topics. 

Like most similar services, the dominant dis- 
cussion force is micro-computing. Virtually every 
main computer manufacturer and software sup- 
plier in the States has a CompuServe mailbox. 
How immediately useful this would be to you 
depends on your requirement!. 

A single assembly of so many key companies is 
a godsend to people in the computer business. 
For example, we at Amiga Computing make 
extensive use of our CompuServe account to 
track down new USA hardware and keep in touch 
with what is going down Stateside. Having said 
that, CompuServe isn J t generally the sort of envi- 
ronment where you can just log on for a friendly 
natter. The system core consists of three key ele- 
ments: Mail, News and Forums. 


A rather big comms service from over there is 
starting to push hard for subscribers over here. 
Eddie McKendrick has a nice day with CompuServe 


Mail 

The mail service is a fairly standard affair by 
today's hi-tech standards. Obviously It is possible 
to send your thoughts to any of the other 
640,000 members. Beyond this files can be trans- 
mitted and special pre-tormatted greetings and 
Telex messages can be dispatched. 

Each CompuServe user has access to an 
address book facility for storing commonly used 
account numbers. This Is no small boon consider- 
ing the huge numbers involved with mailing any- 
one on the service. (You can j 
contact us at Amiga Computing j 
on 70007,4734) 


between making and losing millions In the right 
hands. The backbone of CompuServe composes 
a web of anonymous forums spread around the 
system. I say anonymous because these potential 
gold mines are usually accessed via cryptic key- 
words or less than obvious multiple menu selec- 
tions, 

CompuServe goes some way to making life 
easier by providing an online "Find 1 " facility. This 
allows subscribers id type in a topic, and have all 
relevant forums displayed on a multiple choice 
menu, For example, typing "FIND AM Id A* will 
display the dedicated Amiga forums alongside 
the Commodore Inc. forums. 

Forums are split into four sub-areas. These are 
news, messages, files and conferencing. 

Forum news provides the latest details on the 
subject of interest. The usually consists of details 
of new services added to the forum or up and 
coming conferences, 

The messages section Is similar to a conven- 
tional bulletin board with rambles from forum 
members on various issues of the day, 





News 


CompuServe's news 
there is a lot of it) takes 
quite a while to wa 
through. The core of the 
service is domestic USA 
news and financial data. 

Quite a few of the 
specialist news services 
have tariffs a good 
deal over and above 
the basic connect 
charges. What 
must be borne in 
mind is up- to- 
the- minute 
financial data 
could be the 
difference 



Conferences 

The file area provides hundreds of downloads on 
anything related to the forum. One point of inter- 
est, and considerable annoyance, is that 
CompuServe does not support Zmodem. The 
best you can hope for is Xmodem unless you 
have a comms package designed for use exclu- 
sively with CompuServe. Such a package would 
allow use of the "Quick" range of propriety pro- 
tocols. These are claimed to be slightly faster 
than Zmodem. 

Finally, and of most interest, Is the 
forum Conference Facility. 
This Is nothing 
more than a well 
implemented chat 
facility which allows 


'PUS* 


this is a facility which allows members to get 
together in real time using a chat facility within 
CompuServe which Is split into different chan- 
nels. Each channel has a different topic of discusr 
sion and if is possible to switch freely between 
them, jumping from conversation to conversa- 
tion. 


Well Connected 

Your bank manager will be relieved to leam that 
a telephone call to the States Is not required to 
get online to CompuServe. Instead the the net- 
work is accessed via BT's P5S Dialplus network 

Oialplus Is a local call away from most people 
in the UK but there is a catch. In order to pay for 
the honour of using BT's PSS network 
CompuServe levy a connection surcharge. This 
currently amounts to a fairly substantial $8.50 per 
hour prime time and $4.50 off peak. 

There is also a usage change of SI 2-50 per 
hour, bringing the daytime charges total to 
521,00 per hour. An interesting point is that as 
CompuServe is an Ame-rican company, it does 
charge in dollars and not sterling. The normal 
way to pay is via direct debit from a credit card 
account. This means that you are at the mercy of 
the credit card company as far as exchange rates 
are concerned. 


Paying respect 


users from literally all 
over the world to 
exchange views in real 
time. The bulk of 
CompuServes vast 
membership is American. 
If you want to have any- 
one to actually chat to it is 
best to take time differences 
Into account. Midday here in 
■ the UK is the early hours for 
■ most of the CompuServe clan, 
The chatting facility extends 
beyond conferencing and Into 
the acclaimed CompuServe "C& 
Simulator. As the name suggests. 


Now, $21,00 an hour (around £10.00) coutd 
never be disguised as the bargain of the century. 
At the same time the service is not over-priced. 

CompuServe can be considered very reason- 
able value for what is or offer, depending on 
your particular day-to-day requirements, For 
example, it is often easier to track people down 
In the States via CompuServe than telephoning 
them or sending conventional "snail mail". 

If you are of modest means and only want to 
dabble In comms strictly for fun, CompuServe 
isn't really for you. On the other hand, if you 
want to broaden your horizons and have the 
world at your fingertips, CompuServe is just the 
gateway you have been waiting For. 

Full details of the CompuServe information 
service are available by calling OBOD 289 458, 


Micronet Monthly! 


Starting nexl month, Ant "Bassline" Purvis 
brings us the first of his looks at the quirky 
world ol Micronet. It's all part of the new 
look comms section. 





+ 


III 


14 


July 1 991 Amiga Computing 




Amiga Computing July 1991 




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AMOS 



H: 


I ands up all of you who spoiled the late 
April fool by Stevie Kennedy - yup, 
that's right, there were no AMOS bits 
on the cover disk. 

Actually I must take full responsibility for it 'cos 
I kind of got carried away with the programs and 
there just wasn't room for them on trie disk. 
Anyway, sorry to all you who missed the little 
beauties - they are on this month's cover disk 
instead! 

By the way, Mandarin have moved, Actually 
they are moving as I write this (and they still 
haven't given me trie new address!!! Is this a sub- 
tle hint I ask myself?). 

For this month's programs I am 
going to make you work! 1 have a 
machine code add-on for 
AMOS which can rotate 
part of a screen at any 
angle (Deluxe Paint 
style), The program 


Peter Hickman gets in a spin with perspective 


Ok, now the good bit, We set up a loop going 
from 5 to 360 (72 rotations) and then we cai the 
procedure ROTATE, Don't wony about the con- 
tents of this procedure too much (I wrote it to 
protect all you innocent AMOS owners from the 
nightmare complexities of machine code) or the 
BITMAP procedure, 

All you have to do to get it to work is pass vari- 
ous parameters to the ROTATE procedure. These 
are (in the order listed): 


the V width to B or 4 to see how they affect the 
image when it is rotated. 


f«r AK«LE=5 Tfl MQ Step S 
f:0 TUT ECU ,«,M U 6 J SU LE - Lmr*iJ 
Meit ANGLE 


was written by Gary 
Symons, the guy 
responsible for the 
AMOS Assembler 
(quick plug - available 
for £3. SO fromthe 
AMOS PDL, phone 
m2 m 261 for more 
details) and the advanced 
compression routines which 
you get with the AMOS com 
piler. 


% 

AMIG 



Before I can explain how It works and 
how to use it you must type in this little program 
(and they are not on the cover disk so don't 
iookl). 

So how does this little thing work, you ask? 
Well, first we must load in the ' , fiotale.Abk ,T bank 
(on the cover disk) which contains the machine 
code routine to do the rotating. After that you 
must switch into degree mode otherwise the cal- 
culations for the COS/SIN will be screwy, 


Source screen number 
(standard AMOS 
screen number) 
Destination screen 
number 

X centre of the 
area to be 
_ , rotated (source 

PU ! ING Kresn > 

¥ centre of the 
area to be 
rotated (source 
J/Af* wren) 

i/ :y X width of the area 
to be ratated/2 
¥ width of the area to 
be rotated/2 

X position on the destination 

screen 

Y position on the destination screen 
Angle of the rotation (in degrees) 

Screen resolution (standard 
AMOS Lowres or Hires) 

Ok, I know it 
sounds compli- 
cated - so let 1 5 


procedure inMPdimPJtDHISSJ 
M 

L-B 

vhtii ioab*s«?p)«n 

Lai.* UTHM JMl£MtL,L*|bi*’<’l 
Add M 
lilt f 
lie nd 

Dote H 3 Te HP_A S DA E5 S,S Cftti UidEh/B 
Ooke BlhriPJfrCIESS+UtrtEft Heiflht 

iDkt BlTKAf lbDtES5t4,P 
tail BlTlMPjlMlEHt*,0 
End PrdC 


Procidun 

l&T*TElSJCMJfI,SUM< 

E2-2*H 

Stttlii IJH 

hum As Mart 1MOO 

MNittirUM) 

unwiavin 


i,Ut,Dl,J«NG,HE5l 


Screen D_£Cl 
BPP ^ =S t a r 1 1. 1 6 ) +S0 
B i TRAPt HBP 1 j 


i.re g TO I =BPPD 
»reg[fll=il 
&rtg[1 I-Sk 
Areqil )=BllPl 
fireq(2)-H 

BrefUi-V 

irigMJ-CoiUHinZ 

Drtjt?J=JinUflfi)*EZ 

Ar*|(2riBtS 

CiU a 


Ers» 1i 
End P"dh 


Laid ‘Hotiti ,Abk" 

&tjr*E 


Ok that was simple enough wasn't it? Next we 
have to open the source and destination screens 
for the rotator to work on. You will notice that in 
the first screen (screen zero) I have printed the 
word "AMOS". This is the thing we are going to 
rotate around 360 c . The second screen (screen 
one) has been opened to handle the destination 
image 


do an example 

AMIG 

plicated thing 
to understand kvO^ - 

about the pro- fc*5^ v 
gram is that it 





Icrem tiptn D r 320,200,2,Lnvri& 

lufgbiii. 6 

Cure Off 

Fliri eft 

CLi o 

P*ptr 0 

Print At<D,D);"AM$ J 


Surnin flptn 1 ,,521,2(0 rU 0 *** 1 

AuEabirt 0 
tclniir 1,tfFf 
Cun Off 
flash Off 
C L s 0 


rotates an area from 
X certre-X width to 
the X centre+X width so 
that if you told it to rotate an area 1 6 
pixels wide starting at X position 1 00 it would 
actually rotate the area horn. B4 to 1 1 6 (which is 
32 pixels wide). 

In my loop I am rotating an area which is only 
8 pixels high but 32 pixels wide, ft you look at 
the appropriate command you will notke that I 
am setting the X/Y centre to 16,4. This puts it 
directly in the middle of the word "AMOS". 

Next 1 tell the procedure that I want lo rotate 
an area 16 pixels in width and 16 pixels in 
height, remembering that the program will actu- 
ally grab and rotate an image from our X centre- 
16 to X centre+1 6. Try changing trie X width and 


What do you think, neat huh? Imagine the 
Q potential uses for it- If you had a car racing 
game where you needed to store a sprite 
at 32 different angles it could take up 
pi I T | [\ f f' quite a lot of disk space. 

' ' J With the rotator you store it at one 

angle, rotate it once the program has 
' O/a* loaded and then use the GET BOB com- 
mand to store them in the sprite bank! 

You could also use the routine as part 
of an art package (perhaps one good enough to 
appear on the Amiga Computing cover disk - 
Deluxe Paint eat your heart outl), 


Oh, I've just had a phone call from Richard 
Vanner at Mandarin, Trie phone num- 
bers will stay the same and the 
address is slightly different, 

Apparently they are only mov- 
ing next door! Here it is any- 



n 




+ 


way, 


Europress Software 
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PUTING 


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J 







CODE CLINIC 

Ch 


Margaret Stanger interchanges her file formats 
with more tips for graphics gurus 


P reviously in Code Clinic, a custom screen 
and primitive graphics view were set up, 
using a bitmap structure with Information 
about its bitplanes, 

ll is possible to set up another of these bitmap 
structures elsewhere in memory as long as there 
is room for all its bltpianes. 

This backup set of bitplanes could contain 
some off screen images that could be copied to 
the display screen as and when needed , 

There is a useful graphics library command 
BltBitMap to copy a rectangle from one bitmap 
to another. It is necessary to specify: 

• the address ot the source bitmap 
• the offset of the source rectangle 
# the y offset ot the source rectangle 
• the address of the destination bitmap 
• the r offset of the destination 
• the y offset of the destination 
• the horizontal size in pixels 
• the vertical size in pixels 
# the minterrn or logic function 
• the mask or combination of planes to be 
transferred 

• the buffer used to hold information if source 
and destination overlap 

The minterrn variable can be found by using 
logic equations on a source end destination: 
Minterrn Q*80: There is only output where there 
is a source bit and destination bit 
Minterrn 9x40: Only pul a bit from source 
where there is no bit in the destination 
Minterrn 0x20: Put a bit from destination 
where there is no source bit {useful for masking) 
Minterm 0*10: Put a bit only where there is no 
bit in either source or destination 

This gives rise to combinations 
Minterm QxcO: Vanilla copy source to destina- 
tion 

Minterm Qx3fr Invert source to destination 
Minterm 0x60: Put source where there is no 
destination, destination where there is no source 
- useful for putting an image on a background 
after first putting on the image mask with a 
minterm of 0x20. 

The next question is how to get a DPaint mas- 
terpiece from disk onto your waiting bitplanes. 
Many pictures are stored on a standard file for- 
mat to make life a little easier. 

Decidedly IFFy 

Interchange Format Files {or IFF) are a convenient 
way of storing data in a way that any program 
cart recognise. Usually the file starts with a group 
header. This has a group ID of four ASCII letters, 
the total tile length, and then the ID of the type 
of file. 

The picture files that 1 have come across are 
usually IL&M {interleaved bitmap) or AtBM {con- 
tiguous bitmap) but there could be others as well 
as files for musk or text data. 

The file would consist of a series of chunks, 


starting with 4 chunk ID and chunk length fol- 
lowed by the chunk data. 

Typical chunks on picture files would be: 

BMHD 

The bitmap header has the depth, width and 
height of the picture and the screen it came 
from, and a flag to indicate whether the data was 
compressed. 

run ■ tM(iHindlM>rhut'[in,KLinl; 

s^ruidth = ayfauf [IT + 256**ybuf LM; 

sirHftiht = ifhuiCS] +2^1^111 D If 

itteth = ijbulLJ]; 

iCMpr * lybnlllM; 

iHldth * lybutllT] +!M*iyhiftli)j 

iHtlpit =ijrlnjf [193+254*1^111 IS If 

iiOKfiy tea - UMdtMflj 

tortnuSirtti ■ jirHidthVtr 

n Colors ± po«irf2,iD*pth); 

CMAP 

This chunk contains the colour information 
rillCBipt) 

l 

rltn - I tt d H H j nd L e , L>yb ill I OJ , i £ L( n ^ 

far (1 -D;1<fll*liri,ri*+) 

{ 

tpiJ = iybufti 1 !]; 

If* = i^uftsU + 13; 
tiu = ifbvfiw * iy 
n)lar«eti] = 1i*rid *|it ttlmflj; 

L )H RG&i P,te*l o r I i pH] r ntcf*rtl f 

TltvrntOSf 

> 

ABIT 

This is the main data for an AtBM picture, The 
information Is stored for a complete bit plane at a 
time. 

BODY 

Data for an ILBM file. The data for all the bit- 
planes of the first screen row is followed by simi- 
lar data for the other raws. If there are a lot of 
bytes of the same colour the data may be com- 
pressed to save disk space. 
rudtodyU 

Lritbu J f«r=(c*lf 

run « Btad 1 ! f HlfidlEjteipliu'f f sr^uLtn); 

If r t ... 

print! [ a Unltn«HA bifruilDi MarHIii If 
if {it«pr"{!> plainrMdO; 

II (iCeip,r— 1 ) decediOf 

nt-unlDl; 

1 

The usual algorithm is to use a flag to indicate 
whether the next few bytes are to be read indi- 
vidually or doned- 

dtcodiO 

{ 

U5H&RT tOM*pLinEi,<eUini; 

VBTTE Uflt,f>Codi r 1iaytlj 
UBYTE *pUtr; 

UBTTi *ICfl9HJ 

p Lac*- itopbuftEr; 

d r C ra«« Q; rn«<1 Hftsh t ; *«»■++ ) 

f at tpti nr &=Q;pi iKJ-dtiHh ; p I m ej++ ) 

l 


s e rHbi- hcBi IP ip .Plmrstpl inrsl 
t trD*l*lcrtoiBjt*lIf 
bCn 1=9; 

nMUCbtntri Innate! I 
ti*cade-*CpL»t*}; 
plict+*j 
tf [intadE<12S) 

[far 

( cal uiru-0 f tali uan J <i nCe dl tt ; eai tin It4> 

*{ itr lgv+b Lfi 1 1 1 s I urns l-*(pl !«++> ; 

I 

ilia il (ktadoU^l 
[ 

infcytt* *{pl*«J; 
tar 

( « Lrtiii-Sj’t e L uifi*< 25 7- \ nCodt; i a L uMistt > 
* C * c rdeu*hC nt+ca t um s ] = i n&jft t; 
frtnt«l3tn[+2SHxtpdE; 

tiice*+? 

1 

} 

} 

I 

retsnlD); 

} 


The file reader 

This IFF file reader was inspired by ReadllJM- 
SaveACBM on the Basic Extras disc. The program 
starts by opening a lo res full size screen with 
default colours. I used one of the pictures from 
FunSchooI2 but any lo-res file would do, 

The Sozobon C compatible source code (fff.cfc 
the final program (iff), and the picture {piccy) are 
on the CODECUN 1C directory of the support 
disk. 

The file header is read in and the program 
exits if the file is not ILBM or AtBM. Information 
is used from the BMHD chunk to set up 4 bitmap 
structure and planes the same size as the picture 
on the file. The CMAP chunk gives us our colours 
and CRNGXCftT and DPPV chunks are ignored 
by this program. 

The BODY chunk is read into a buffer, as it is 
quicker to read it all in and sort it out later. As it 
happens the data was not compressed but I have 
tested the program on compressed files from 
DPaint. 

When all the chunks have been read in, the 
full picture is copied Dn to the screen bitmap 
from its own bitmap, The program waits for a 
mouse button to be pressed before it cleans up 
and exits. 

Where to from here? 

The program could be adapted to recognise 
other chunks, especially colour cycling or per- 
spective, instead of [ust skipping them. 
Adaptations could be made to read in brushes as 
well as full size pictures. 

When memory is short, the BODV data could 
be read in a bit at a time into a smaller buffer, or 
the program could arrange to reuse the memory 
buffer after it is finished with. 



Amiga Computing |uly 1 991 


CMtere nriyect 


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James Pond 

£19.95 

9947 


Alf these back issues indude cover disk. 




Jane Seymour 

£19.95 

994$ 



RombO Vidi - See Page 144 

mm i — i 

Vidichroms plus Colour upgrade 

£119.95 9891 

RGB Splitter 

£61.95 9964 J_J 


Amiga Music 

SoundBlaster 
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Amiga DABhand Guide - Sbb Page 144 

A C0irgw&risnsiv& guide 10 tlte Amiga's dish 

operatic system i version 1.2 and 1,3) El 4.95 9866 I I 


Amiga Computing Cover Disks {Mi$c. selection} 

B 


Extra disks (sat ol 5> 
Extra disks (set ol 30) 


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£20.00 


Workstation - See Page 146 


□ 



Argasm 


Mavis Beacon Teaches Typing 

RHP £29.95 Our Price £22 95 9953 [HI 


Personal Finance Manager- see Page 1 

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Joysticks & Mouse 


Comp Pro Gto Green 

£14.35 

9954 

Comp Pro Extra Joystick 

£13.95 

9955 

Gasteiner Mouse 

£19.95 

9956 


Dust covers 


£4.95 9507 


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Mouse mats 


£4.95 3S0S I I 


Binders 


£5.95 9S09 


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Disc boxes 


£4.95 9860 


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TOTAL , 


154 


Send to: Europress Direct, FREEPOST, 
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(No stamp needed it posled in UK) 

Products are normalty despatched within 48 hours of receipt 
but delivery of certain items ccu/JW take up lo 28 days 



Payment: Please intfrcaie method (/) ^3 

Chequ^Eurocheque made payable to Europress Direct Expiry ~ ~ J j 

1 Access'M asl e rca r ri' E it roca r d'Ba rote y ca rtWiea/Con rwct ‘ 

w». l l l l l M I I i H IM Li_LU 


Daytime telephone number in case at queries..,.,, 

AMC7 


"I 


DTP 


J 


The cats eyes 



Barnaby Page introduces DTP as a means to 
an end in part one of his in-depth guide 


A s every schoolboy knows, DTP is a tool, 
not an end in itself. The last thing you 
want is for readers to spend their lime 
admiring your Professional' Page skills rather than 
reading the text- How da you prevent 4 docu- 
ment from looking glaringly JT DTP'd h 7 
Weil, you could try setting the odd line of type 
slightly oh-kilter and putting inexplicable spaces 
between paragraphs to emulate the old days of 
hasty paste-up, but that might be going a bit far, 
instead, here's a set of four principles to watch 
out For - and because this is computing, we have 
to have an acronym, so let's call it CATS 
(Consistency, Assertiveness, Tradition, Simplicity), 

Consistency 

You can tell that The Guardian is not The Sun 
without looking at a single word, because each 
paper has its own 'house style' - a set of rules 
that everyone must follow when designing pages 
and writing text. The presence of a house style in 
any publication ensures that all pages are recog- 
nisabfy part of the same whole, and that readers 
soon become comfortable with the design: 
they're not Shocked orv each new page by wildly 
varying typefaces, column widths or length of 
articles. 

The first decision on house style is the grid, 
which john Walker covered in this column last 
month. Make up a grid, and stick to it 99% ot 
the time - then, when you do decide to depart 
From the norm for a special effectj it will be all 
the more startling. Beware of making up a grid 
that is so abstruse only you can understand it (For 
instance, games articles set over 12 picas, 
modem reviews over M.5, programming tips 
over 7.8.,.). 

I know you've been harangued about this a 
dozen times before, but choose your typefaces as 
if each one takes a year off your life. 

One serif and one sans-serif face is 
nearly always enough, especially when 
they're available in different weights 
(bold, medium, light etc) and can be 
condensed and expanded for variety 
But don't feel limited to boring oW 
Times and Helvetica: if you have a 
couple of more unusual faces avail- 
able, say Garamond and Futura, 
use them. Your publication will feel 
fresher. 

At this point make detailed 
decisions about how you're 
going to cope with text that 
needs highlighting - for 
instance, intros, bylines, sub 
heads, foreign words or the 
titles of software packages 
Many publications use italics 
when they refer to titles 
within text, but this must 


depend on your subject mat- 
ter: if you're going to say 
'Page5tream' four limes in each paragraph, the 


plethora of italics will distract (be reader. Avoid 
underlining text, even at knifepoint - this device 
is a hangover from typewriting, when no better 
form of emphasis was available. 

Keep a sense of proportion, Headline* should 
be bigger than subheads, subheads bigger than 
body text, body text probably bigger than foot- 
notes. Give a moment’s thought to acronyms, 
too- Capitals are generally harder to read than 
upper-and-lower-case text, so if your text is going 
to be full of ROM, RAM, NATO and AIDS, con- 
sider writing them as Rom, Ram etc, or using 
small capitals, (These ane capitals the height of a 
lower-case letter such as V; they aren't available 
in alt DTP software but they can often be faked.) 
Creating a house style also means making deci- 
sions on spelling (microcomputer or micro-com- 
puter) and punctuation ('HI!', he sad - or *Hil," 
he said). 

Assertiveness 

The rules, however, are there to be broken. If 
90% of your pages conform to a rigid grid and a 
house style for typography, you can make a ter- 
rific impact by stepping over the boundaries in 
the other 10% of pages. Try running a headline 
right down the left-hand side of a page, for 
instance: or using a single word set very large in 
capitals. 

Pictures are most powerful when they're used 
sparingly, but BIG. If you can, crop them so that 
the item of most interest comes right up to the 


edge of the image - don't waste space on a 
man's arms and his St Michael suit if the face is 
expressive. 

Give special consideration to the bottom of the 
page, Don't lei the page deteriorate from a bold 
headline at the top to wimpy footnotes at the 
foot; put a box there, perhaps, or a powerful 
pull-quote, to reinforce the rectangularly 
(Pseud's Corner here we come.,,), look at the 
way newspapers do this, with what they call an 
'anchor story'. 

Don't forget the end of a publication, either. 
Magazine research has proved that many people 
leaf through things backwards, 

Tradition 

As john Walker suggested, look to other publica- 
tions for design ideas- There is a good reason for 
most people using column widths between seven 
and 20 picas, and body text between 8pt and 
1 2pt, and that is that ft works. True, occasionally 
a design has changed the ground rules - The 
Face and Smash Hits did so in their time. But il 
you or I try something too novel, we run the risk 
of confusing readers. 

Recently I was designing logos and stationery 
for a friend's new shop, and in these cases I nor- 
mally knock together six or a dozen ideas, see 
what they like best, and then work from that. It 
was no surprise that everyone who saw the 
examples went for a variation on a traditional 
theme, rather than Something Completely 
Different: people respond best to designs that are 
essentially familiar, with just a touch of unexpect- 
edness. 

Simplicity 

Or perhaps the S should stand for Summing-Up. 
Probably the worst thing anyone can say about a 
publication is that It's over-designed; that implies 
that the designer has had a good time messing 
around on his Dr her Amiga without a thought 
for the reader or, ultimately, the success of the 
publication. 

Before you even turn the machine on, think 
about what you want the finished product to 
look like. Sketch it Out, Don't even consider what 
your DTP program is and isn't capable of; -com- 
promises can come later. Write down your rules, 
stick to them, and within those you can let cre- 
ativity run free. 


D 





Amiga Computing |uljr1991 



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July 1 991 Amiga Computing 





E S P 


Free Plug 

It has been mentioned before, with reference to the 
CoverDiSk, but I feel that all fl free* ilems supplied with 
the best Amiga magazine should be mentioned on the 
cover. So, I've never missed a cover disk, but didn't 
even know that I was supposed to receive a copy of 
Games-X with the May edition, until reading a certain 
news article on page eleven. This is not sich a life and 
death case as missing the disk but hopefully this 
request will make Sure that the cover designers men- 
tion such things in future so that either myself or any 
other reader should not miss out. 

David Fainv (father, Blackburn, Lant$- 

The problem is that If we mentioned everything we 
give away on the cover, there wouldn't be any 
room to highlight the features intide’ Your copy of 
Amiga Computing should have had a plastic 'band' 
plastered with the Carnes * logo. Maybe that went 
missing at the same time ai the magazine did. 


Satisfied Customer 

lust recently I have noticed quite a few letters bemoan- 
ing mail order, and would therefore like to use your 
pages to thank three companies for their amazing per- 
formance. So thanks to Hisoft, 1 7bit and DTBS. I 
posted throe cheques on the Monday at 2.45pm. I 
received the order from 1 7bit and Hisoft at 8.30am on 
the following Wednesday and DTBS's at B.30am on 
the Thursday, so it r s not all doom and gloom on the 
mail order front 

Also to all those discerning enough to upgrade to 
W61J.2 may I recommend ARP 1.3, full installation 
from 1 7bit disk 466, The benefits of this are manifofd, 
not least using the reduced startup-sequence WBl .3 
will load in under 50 seconds instead of the usual 
1ml 5s it normally takes. 

Chris Cannon, Romford, Esses 

Living proof that not all mail order companies are 
bad news. 


COBOL compatible? 

Over the past two years, 1 have been programming in 
COBOi (Common Business Oriented Language), and 
am soon to lake my exam. 

I have been using my mate's IBM-Compatible PC to 
work from home, although I would be grateful if you 
could tell me if it is possible to program COBOL or the 
Commodore Amiga A500. it would really help me out 
if this is possible, although I have asked around and 
people say that it can't be done, I would be grateful if 
you could put the record straight and tell me. If yes, 
than what Software would be appropriate and where 
would I get hold of it? 

If not, then if there are any programming houses 
out there why don't you produce a COBOL Compiler 



Ezra online 


Ezra Surf can be contacted on a whole host of 
bulletin boards and conferencing systems. 

If you have anything to say, get Ft off your 
chest online! 

Service Mail him on 

Presto! 022213425 

Telecom Cold 74:MIK911 


CIX 

CompuServe 

The Direct Connection 

01 For Amiga 


amigacomputing 
70007,4373 
uadi 132 

Amiga Computing 



for the Amiga?. Alright, the language COBOL is more 
an all-business language, but what with the new 
Amiga A3000 out now, Amigas are popping up in 
some small and large business nowadays. 

Nell Mansell, Ganvey Island, Essex 

A very quick check round some of the bigger PD 
libraries didn't reveal any Instant results, I am afraid 
Neil. Does anyone know if COBOL is available any- 
where? 


Kiwi PD 

Greetings to you at Amiga Computing. This letter 
comes to you from the hot and steamy (political and 
environmental) jungle that is New Zealand. As an 
incredibly out of pocket young (1 4 years) Kiwi I spend 
most of my money obtaining PD software. It's rela- 
tively cheap (I have to order it from England hence r*k- 
atively) and the quality of some programs rival 
commercial releases. For this reason I have set up a 
New Zealand PD library, and I was kind of wondering 
if you could print this letter and my full address, as at 
the moment 1 can't quite afford full adverts and your 
magazine is widely read here. 

In setting up my library I hope lo offer a service 
which I believe may eventually do a little bit towards 
combating piracy, something which I am very much 
against. Why pirate a copy of Music X when you can 
have a perfectly great copy of MED 3 for barely noth- 
ing and a dean conscience to boot? 

Why does Amiga Computing indent paragraphs? I 
thought in these days of the wordprocessor that just 
missing a line was accepted. Is this for space saving or 
something? 

I have seen Deluxe Paint III being demonstrated in 
various places and I noticed that the Interlace and 
even Hi-res mode flicker a lot more than they should, I 
have many Public Domain picture showers and 
slideshows where the only way I can toll if they are 
interlace or not is by studying the pixel shape. Is this 
lazy programming or what? 

I have noticed sometimes upon loading up different 


Cot something to say through the pages of 
Amiga Computing? 

Lira Surf is our mailman, dedicated to sitting 
in a corner reading your tollers and selecting the 
most interesting for publication. 

Ezra s favourite fetters get rewarded with 
prizes ol software goodies from the Amiga 
Computing magic cupboard. 

Drop him a tins ah Eira Surf's Postbag. Amiga 
Computing, Europa House, Arlington Park, 
Macclesfield, 5K10 4NP 


programs that the computer seems to give me a 
shorter screen length than I should have. Is it tonful' 
Ing itself and thinking I have a NTSC screen or some' 
thing? 

Thomas Scovell, Bridt Bay Drive, 
RD2, Warkworth, New Zealand 

OK, your full address Is above, as requested. Good 
luck with your PD library, I hope that last month’ s 
feature has given you some pointers on where to 
start with your venture . 

Hi Res and Interlace modes do flicker on an 
Amiga without a flicker fixer and multisync moni- 
tor, It Is possible to reduce the flicker by using dull 
colour combinations. Yes, you are right when your 
Amiga only displays a partial screen It Is because 
you have booted up in NTSC mode. As for indent- 
ing paragraphs, it's because they look better that 
way! 

Get it write! 

Wkangl QuickWrite Is not the first cheap wondproMJ- 
sor to hit these shores from America. Wrong! Neither is 
it the cheapest- Transwrite is, A damn sight cheaper at 
circa 32 quids, and all on one disc, and with an SQ0QO 
word, real time spell checked 

Wrong! You cannot 'ring any time of day or night' 
to order the new Amiga Computing Workstation disk. 
Well, you can rings, but you won't get any reply! 

Now a request for the best Brttifh Amiga mag on 




Surf's secrets 


(Ik market to get something right You are always on 
about expanding the famous machine but only do it 
piecemeal. Why not give us potential computer yup- 
pies the benefit of knowing exactly what the word 
'expanded' means? 

Do an article on what the Amiga user with the 
mostest would have, assuming he had the millions! 
You might even start a column on the new CDTV/drive 
before it comes out - just copy the American mags 
and steal a march on your rivals. 

lames Hawley, Burnley, Lancs 

You would be surprised how few of our readers 
don't have 'millions' to blow on expensive hard- 
ware! Over (WO previous issues, we toot* a look at 
the affordable side of expansion, which I hope was 
of some interest to you, 

As for stealing a march on our rivals., we are not 
always first to hype up new products before they 
are available to readers, but then again, we are not 
second best, 

A ripping yarn 

Congratulation; on issue number 36, especially the 
CoverDisk. TANK' is one of the few Amiga games that I 
enjoyed the first time 1 played it Unfortunately I had 
some difficulty with The Graphics Ripper. Everything 
went well until I tried save pictures, when a system mes- 
sage appeared ("Software Error Task Hdd,.,"), 

I have tried switching off my memory expansion, and 
unplugging the second diskdrive, but this did not hdp. 

I bought my Amiga 500 at Christmas so It has 

Amigdos 1 ,3. 

I was running TGR from- a bootable disk created 
using Auto Script. After TGR crashed I found an empty 
file called TGBFILE1 . 

Am I doing something wrong? I would really appreci- 
ate any help you could give me on this, as 1 was looking 
forward to using this extremely interesting program. 

Keep up the good work. 

Dennis Jacobs, Moseley, Birmingham 

Try running the ripper from CU, The author of the 
program forgot to tell us before we complied the 
documentation for the CeverDlsk. Stevie Kennedy 
being a hardened hack runs most things from CU, 
so he didn't notice the glitch. 

1000s wouldn't? 

I write with reference to a letter entitled 'First Time 
Moaners' by Oliver Prill in Issue No. 35, 

I agree wholeheartedly with Oliver's sentiments 
about the Amiga 1000. I too have been the proud 
owner of an Amiga 1000 for some time and have 
never had a problem. Basically I do not understand 
how you can justify your claims that most copy pro- 
tected software would rot work, nor would hardware 
addons, I too have yet to come across a single pro- 
gram that would not work. From time to time a pro- 
gramme has Failed to work on a given version of 
Kkkstart. This of course would cause immediate prob- 
lems to owners of the A500 and A2O0O. To the owner 
of an A1QQ0 the solution is simple: turn off the 
machine and reboot with alternative version of 
KkkstarL 

I suppose this brings me to my second point which 
is that getting the AT 000 up and running is by no 
means the long and laborious task many seem to 
claim: Kicfcstart only takes around 10 seconds to boot 
and remains present after reset, As far as l am con- 
cerned the additional wait is well worth the benefits, 
Le. the ability to run all software but that which is 
intended for Kickstart Version 2.0. 

Also, The Amiga 1 000 has comparatively few proi> 


Could you give me an inkling of an idea of whether or 
not the infamous Commodore 51 2K Ram upgrade 
will be reduced to a reasonable purchase price in line 
with third party suppliers - seeing as Commodore are 
starting to ship the 500 with one intact at no extra 
cost 

Another thing I would like to inquire about is how 
do readers' letters appear in your magazine. Do you 
scan the letters directly into the computer and edit 
them in this way - or do you get typists to type from 
the source? 

Again in issue 36, a letter from a Mr Ian Simllan of 
Sheffield entitled TROjAN TRAUMA? states that he 
thinks that your CoverDisks have a good chance of 
harbouring a virus - more so than the software that 
he receives from PD libraries, 

I would like to defend your magazine on this mat- 
ter, I would just like to say that I have never had any 
virus problems from your particular publication and 
that I personally would not trust any disk at first- 1 
always check all bootblocks and executable files 
before adding them in my collection. Oh, by the way, 
KDVIII is brilliant - as is your cover disk. Your mag's a 

lems on the hardware addons side. Indeed, in some 
respects the situation is better than that of the A500. 
For example, a certain mail order firm informed me of 
an A1000 specific add on board, 'Qulckstarf, which 
incorporates Version 1,3 and Version 2.0 of Kickstart 
On ROM. Although I was not told In so many words 
this board would leave free the 256K of RAM previ- 
ously occupied by the operating system. 

Finally, I must say that I am a regular reader of your 
magazine, and In my opinion you produce the best 
Amiga specific magazine available. 

Rupert Pepper. London 

Yours Is on* of many letters we are still receiving 
from Amiga 1000 owner; passionate about their 
machines. Eddie McKendrlck wrote the original 
paragraph that generated so much emotion from 
the TOOO user base. 

Despite the death threats, he refuses to climb 
down and still reckons that the Amiga SO0 is a bet- 
ter bet these days. You can't teach an old dog new 
tricks. I won't be running any mare letters about 
that article now, Eddie hasn't bought me a coffee 
for weeks as It Is... 

DPaint Dilemma 

When I bought my AMIGA I received DPaintll free, 
now due to some carelessness on my behalf, it has sev- 
eral fl/W errors. 

l don't fully understand the 198B copyright act so is 
It legal or illegal for me to get a new copy from my 
friend who also got DPaintll free with his A5O0? 

Surely this does not contravene any laws because 
we both have legitimate copies of the aforementioned 
program! 

if it is against the law, then the 19B6 copyright act 
is a farce, isn't it? 

P.S. The MAY Issue had a HORRIBLE kiddies cover, 
somewhat embarrassing seeing as I'm 23! 

Michael Heyes, Nelson, Lancs 

Technically, you are not permitted to duplicate any 
software covered by the copyright act- The best 
thing you can do is send your corrupt disk back to 
Electronic Arts with a short letter explaining the 
problem. 

All of the big kiddles at the Amiga Computing 


great read, w much more serious than the rest In my 
□pinion. 

I thought I'd write in for the first time and give a 
few of my thoughts on the day before my 24th birth- 
day. fit's not supposed to soften you up and award 
me a prize - honest!) 

Ob, one more thing, who on earth do we - the let- 
ter writers - get our letter edited by, surely their 
name's not Ezra? 

Tom Hasiam, Birstafl, Leicester 

When I receive mail through the post as hard copy, 

It gets manually keyed by one of my elves, then I 
do this dark ramble at the bottom. 

Ideally I would prefer to receive letters as ASCII 
flies on Amiga disks. They stand a much better 
chance of getting published that way. 

I asked around the Amiga Computing office - 
three people think my name Is Ezra and the fourth 
didn't have any Idea 5o Ezra It Is. 

Commodore couldn't comment on whit H 
going to happen with the price of the A501 ram 
expansion. 

office thought that the Count Duckula cover was 
one of the best ever. Look out for more of the 
samel 

Mono-colour 

j am a student on a limited budget and am finding it 
difficult to justify the expense Of such equipment as 
over priced video cameras. I am therefore writing to 
your magazine hoping that you can advise me as to 
whether the cheaper security-type video cameras pro- 
vide a suitable signal for use in either the Vkfl-Chrwne 
or Dlgi-View digitisers. An idea as to their effectiveness 
would also be appreciated. 

I realise that this type of camera produces a 
monochrome output, but I am hoping that this may 
be a more cost-effective means of getting into the 
video-graphical area of the Amiga via a 'colour wheel'. 

I was going to creep about how great your maga- 
zine is— -but then you know that already. 

DJ. Plumb, Poole, Dorset 

Any camera which provides a mono-video output 
will be Ideal for use with digitising packages. You 
would also b* well advised to take a look at The 
Complete Solution' from Rombo. There Is a chance 
to win one elsewhere in this Issue. 

Getting the boot 

FI ease tell me... 

• How to make a self-booting disk that boots to work- 
bench (like your CoverDisk) with only my internal 
drive- 

• How to make doc files. 

Please hdp me, I have been trying for a long time 
and I am having no luck, 

Peter Rimmer, Fallowficld, Manchester 

The easiest way to produce a self booting disk Is to 
make a copy of one of our CoverDisks and delete ail 
the programs from it. If you don't want to be left 
with an open command line after the disk bruits, 
simply edit the STARTUP SEQUENCE In the 5: direc- 
tory and add a new line at the end with the com- 
mand ENDCU. 

As for making DOC flies, just use a text editor 
(like ED, supplied with your Amiga). 



Amiga Computing July 1 991 



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city of your dreams in hand . . . build factories, houses, 
airports , , . fight crime and pollution. Will you prove to be 
a good Mayor? 

£ Entertainment Program of the Year. Educational 
Program of the Year, Best Simulation of the year f 

-USA Software Publishers Association 

POPULOUS 

Create the world . . . govern the people . . . unleash 
natural disasters on your enemies . . . change the 
geography of mighty planets. 

4 Game of the Year, Most Original Game , Best 
Game 9 - European Computer Leisure Awards 






oo e 






REAL VALUE FOR 


Subscribe now, and receive either the Personal Sound System or 
the two games absolutely FREE! You wilt receive 12 issues of 
Amiga Computing at £2.99 each (£35,83) plus your gift worth 
£29. 95 - that ' s a total value of £65.83 for only £ 34.95 ! 


SUBSCRIPTION ORDER FORM (including FREE monthly disk) 


Please tick the appropriate box 

12 months' Subscription tmchiaing monthly cover dt»c) 

New Renewal 

UK £34.95 

Europe/Eire £39.95 assa 

Rest of World - Airmail £54,95 ssw 


SWwcffjpftin orders rec^L-ec 1 before June J7 
will commence with the Aug issue 


MV CHOICE OF FREE GIFT {UK subscriber* ONLY) 
Personal Sound System aw/ 

Sim City. 'Populous Compilation 


Payment: pleaso indicate method \*f\ 
n Chequfr'lywheqiue payaOto to Egrapreas Fubiica-Bona 
Acts E-sMasta ream.' E a rocari ' Safe laycard 1 Vi &a/ Go n nect 

I LIU I 1.IJJ LLL1 


LW 

e*p*y r 


Send tos Euro press Direct, FREEPOST Ellesmere Port, 
South Wirral L65 3EB (No stamp nawtsd if posted in UK) 


Mame — Signed. — 

Address 

Post Code 


160 


Daytime telephone number m case of queries 


L 








'stem i 
es of 
worth 


lose yourself in a new 
dimension. Experience all 
the fun and excitement 
of your favourite games, 
music packages, etc - 
without disturbing 
the rest of the 
household! 


2961 I 


ftie Personal 
Sound System complies: 

* A cleverly designed Interface and the latest 
high-velocity lightweight headphones 

1 * Crystal dear stereo sound reproduction 

*■ Can be used In three different ways: headphones 
sound only, monitor sound only r sound on both 
headphones and monitor 

+ Interface features a tough plastic case with 
volume control 

You can also use the headphones with your personal 
stereo or hi-fi system 

Full Instructions supplied to help you get the most 
out of this superb accessory 


f>es t% 1 '° u Set \ 

,,,s O|in rf r 

**0) th^ 1 


"nun, 


f Otfe, 


of fer 


Subscribing now to Amiga 
Computing brings you not only 
12 months of the best in Amiga 
news, features and special 
interest coverage. 


You also get. ABSOLUTELY 
FREE, the Amiga Computing 
Personal Sound System 
- RRP £29.95. 


16 


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Amiga Computing July 1 99 1 







Seasons in the sun 

There isn't much to be stunningly trivial 
about in this month's Rode Lobster. The 
summer is traditionally a sleepy time in 
Amigaland and this year isn't going to 
break any moulds. 

We have had tons of entries for the 
lemmings competition an-d some ludky 
winners should be getting tutite free- 
bies through the letterbox any day 
now. No more entries please? 

Lest month's "Caught in the act" 
caption competition has had something 
of a mixed response. We can't print the 
entries we like and the ones we can 


print are dismal!- If I was doing the 
whole thing again I would have binned 
any references to Virtual Reality. 

Wide boys 

We hope you enjoy the new wider for- 
mat Amiga Computing as much as we 
enjoy writing the extra words to fill rtf 
Your new value packed AC has an 
extra 60 cm 2 Df surface area on each 
and every fact packed page (it says 
here) 

We thought long and hard about 
Changing Over to our new size and only 


Caught in 
the act! 

In the DMA Design profile 
featured elsewhere in this 
Issue, we described Leslie 
Bunder as "our very own 
lemming" I bet you think 
we were being cruel! Now 
you have seen the man for 
yourself, send your witty 
captions to; 

Caught in the act. 

Rock Lobster. 

Amiga Computing, 

Europe House, 

Adlington Park, 

Macclesfield SK10 4NP 

There might even be a 
prize or two 



took the plunge after we were totally 
happy with the look and feel of the big- 
ger issues. 

You would hardly expect Britain's 
longest running monthly Amiga 
magazine to dive in with a "never 
mind the quality - feel the width" 
approach. 

We would be interested to know 
what you think of our new look,, send 
your comments to the usual address. 




162 



512K extension with clock 


* Top-quality FCB and connector for total reliability 

* Latest 1 meg D R AMs for low power consumption 

* Auto-recharging battery-backed real-time clock 

* Memory enable/disable 

* Compact design 

* Easily fitted in seconds. No risk to your warranty 


No frills or gimmicks. Just a quality 
product at the best price you’ll find. 


Also available: 

*51 2IC extension without dock 

* Half meg card with clock (no RAMs) 

* Half meg card (no RAMs or clock) 



£25,99 

£15,50 

£11.50 


* RAM chips per ] /j meg set 

* 1 l h meg extension with clock 

* 1 'h meg card with dock (no RAMs) 


£16.65 

£79.95 

£30.00 


Credit card hotline 
24 * hour service 


0734 890588 


Same day dispatch 
12 - month guarantee 


ES 


Virgo Developments Ltd, Sapphire House, Fishponds Road, 
Wokingham, Berkshire, RG11 2QJ. 


h. 



Amiga 

Repairs 

If something is wrong with your Amiga 
500 or C6 4, who better to turn to than 
the FMG National Repair Centre. 

For all repairs to your computer, one low 
payment covers diagnosis, repair 
(including parts and labour) and delivery 
back to you. 

The experience and expertise of our 
technicians ensures that your computer 
is repaired to a high standard at a low 
cost, And each repair will be carried out 
within 12 working days! 

To schedule a repair call Michelle Dr 
Audrey on 0733 391234., 

Please be ready to give your name, 
address, computer type, serial number 
and the type ol fault. 

The cost is £57.45 lor an Amiga 500 and 
£47.45 for a C64. Payment can be made 
by cheque, postal order or credit card. 



\ 


0733 391234 

FMG Flouse 

Newcombe Way, Orton Southgate 
Peterborough PE 2 OSF 


£57.45 

COVERS 

ANY 

REPAIRS 


i 








TK GQMSTE ^ 
GObOUR i©HPTfl©y 


Vidi ... No 1 in UK & Europe (Leading the way forward) 


g&i 

sat 


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/»«w!5^ sanw 

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Get the most out of your Amiga by adding: 


"The Complete Colour Solution" 

The Worlds ultimate creative leisure product for your 
Amiga. Capture dynamic high resolution images into 
your Amiga in less than one second. 


And Look Rio Filters 

Images can now be grabbed from either colour 
video camera, home VCR or in fact any still video 
source. The traditional method of holding three 
colour filters in front of your video camera is certainly 
a thing of the past. Because Vidi splits the RGB 
colours electronically there are no focussing or 
movement problems experienced by some of our 
slower competitors. Lighting is also less of an issue 
as light is not being shut out by lens filters. Put all 
this together with an already proven Vidi- 
Amiga/VidiChrame combination and achieve what 
is probably the most consistent and accurate high 
quality 4096 colour images ever seen on the Amiga, 

The colour solution is fully compatible with all 
Amiga's from a standard A500 to the ultimate A 3000. 
No additional RAM is required to get up and running. 


' Actual unreioudwd diflrtisd t&MMtat 4 


Grab mono images from any video 
source 

Capture colour images from any still 
video source. 

Digitiss up to 16 mono frames on a 
i meg Amiga. 

Animate 16 shade images al different 
speeds. 

Create windows in both mono & colour 
Cut & Paste areas from one frame to 
another. 

Hardware and software brightness & 
contrast control. 

Chorea of capture resolutions standard 
& Dynamic interlace. 

Full Palette control 


You will see from independam review 
comments that we are undoubtedly their first choice 
and that was before the complete solution was 
launched. If you have just purchased your Amiga 
and are not sure what to buy next, then just read 


the comments or send for full review and demo disk. ■ Add text or draw within art package 



to cover P&P. 


6 Fair bairn Road. Livingston. EH54 BIS, Tel; 0506-414631 Fax: