Kind Words -
word processing
at a budget price
How to make
your A500 think
it's almost an
Amiga 2000
High speed ray w
tracing and animation
with Turbo Silver
# Giganoid
# Stir Crazy
# Sky Chase
# Thundercats
9 Starglider 2
# World Tour Golf
The ultimate in CAL?
...and more!
AMIGAMAPS
An investigation begins into using
interactive video with the Amiga
Exclusive detailed
guides to playing
Firepower and Pandora
1
We won't mention the super-smooth parallax scrolling. ..the stunning backdrops...
the amazing hi-res graphics. ..the never heard before sounds... the gameplay that turns
humans into jelly. ..the aliens that just get wierder...the unique Last Game Option...
We'll just say " Quite possibly the best arcade action yet written for any micro"
Am It; A St ARRAY CONTAINS 2 DISKS AND AN At 1)10 CASSETTE: FOR £24.95. COMING SOON FOR THE ATARI ST AND COMMODORE 64
at £19.95 and PC FOR £24.95
This game is so hot it will leave burnmarks
on the most adept joysticks
Amiga User International
Phone your order now on our
credit card hotline for prompt
delivery
(09331 228953
UxotroN MASTERWORKS FOR THE MILLENIUM
RECREATION
T nmn?nM T th Dai Rrfwfry. Gwydir STREET, Cambridge, CB1 2L1
jr
A
fc 'T
mis
i our
mipt
©DQOs
HARDWARE PRICE UST Our
Title SaP Pries
A 500 Compuler [BuHt in 3, 5” Disk Drive)
{Amiga Dos. Kick Sian. Work Bench.
-The very Flmr £399.89
AMIGA SPECIALISTS
Unit 1, Willowsea Farm, Spout Lane North,
Stanwell Moor, Staines, Middx TW19 6BW
Telephone: (0753) 682988
A 500 {as above) with Ihg 1 064
catour monitor £699.99
A&eo (as sixm) with primer £604.99
1004 Colour Mentor £349.99
citizen iaoD Printer ..£226.65
A520T.V Modulalor ,. r r ,„™ £24.99
A 501 51 ZK flam Expansion.
Pack Plus battery backed clot*. £l 19.96
02000 Computet ........ E1269 25
B200CLC with 1DS4 Cblbur Monitor £1%1.S3
2nd ExlernaJ Disc Drive lor A500..„. m „_.„. H ,. H -
Diac Boxes {Hqlda 40 Discs) „...,
Disc Boxes (Holds BO Discs) -
Mouse Mat* -
Pro 5000 Joystick* -
Ram Delta Joystick* .... „
Aisop Universal Printer Slam) ......... ..........
Citizen 1Z0D Primer RDbons «~„-
Bqx rt 10 Blank Discs in Box ....-
Disc Drive Head Cleaners
SOFTWARE
Aaa/gh .. .... ..... £19.99
Ad. Con. Set £29.95
Alen Sir ike .„»«**, £24 95
Amegat .£14.95
Annals of Rome JW,W
Arazoks Ton* £29.95
Arcade Classics £19.99
Arkan&id E20.QO
Armacgeddon Man £18.99
Ad PC Fdk £29.99
Backgammon £9 99
Bkk&eh „ £19.99
Bad Cat £19 .99
Balance qf Power £29 99
Barbarian £24.99
Bards TsJe I £24.95
Battleships £1 9.99
Beyond Zork £24.99
Black Lamp .....,..£19.99
Blackjack Aw49rrry £ 1 9.99
BMX Sanulanr El 4.99
Bubble Bobble £19.99
BuggytoOV ... — £24,99
Chess. The Art of ...... £24 as
Chess maaler 2000 „ £24.99
£350.00
£620.50
£750.00
£325,00
£210.50
£22-50
£112.60
£1150.50
£1256.50
£1D5jQ0
CIO. 50
£12.50
£5.00
£14,99
£9.99
£10,99
£3.50
£13.50
£9,95
£13.50
£20,50
216-50
El 0.25
£10-50
£19.50
£13.50
£16,00
£14.50
£20.50
£7.00
£13.50
£16.00
£19.50
£16.50
£17.50
£13.50
£16.50
£13.50
£13,50
£10.25
£13.50
£16,50
£16.50
£17.50
TUI* S.S.P
One on One
Othello £9.99
Passengers on Ihe-Wind ,,.,£24.99
Pawn _ £24 99
PbIbt Beardsiey's FqotbaJ £19.95
Pharrtasia III £24.09
Pinball Wizard ..£9.99
Pink Panther C19.08
Pluto* £14.95
Pool...,. £9.99
Port Of Call £39.99
Power Struggle £14.98
Protector .....£i,99
fled October £24.99
Reiurnto Atlantia ..£24.99
R«*ford £19,99
Remanlie Erwseuniera £24.99
3.D.1 £29 99
Scenery Dec 7 £24.99
Scenery Disc 1 1 .£24.99
Scenery Dec Europe £19.99
Scrabble II
Senfinel £19.99
Sevan Glia* of Odd £14,99
Shadowraate £34 .99
Shanghai ....... £24 .99
Sherlock £24,99
Sidewinder £9.99
Silent Serve® £24,99
Sinbad and Thrww/Faloon £29.99
Soccer Supremo „ £19.99
Space P<*t,.,,. r ,,,, r ,,., ,,,,,,,,,, £19,99
Space Duett EZ9.9§
* " £9.99
Space Rai
Space Station ..
Siar Glider ,..£24.99
Siar War* ,£19 90
Slarfieet 1 E24.96
Slellar Conflks £26, 60
&1* Crazy (Bobo) £18.99
Slqok M a. r ket £19.99
Strike Force Harrier £24.99
Strip Poker I ESLB9
Strip Poker II £14,99
Surgeon £49.99
Swmpaf
Temple of Apehai
Terramot
Tern
Terrap&fe
Teat Drive
£24.99
£19.99
£24.99
Out
Pries
Cl 9.50
£7.00
£16.50
£16.50
£16.50
£19.50
£7 00
£13.50
£10.25
£7.00
£25.50
£10.26
£7.00
£16.50
£17.50
£13.50
£16.50
£19.50
£16,50
£16.50
£13.50
£13-50
£13.50
El 0.25
£16,50
£16.50
El 6.50
£7-90
£16.50
£19,50
£13.50
£13,50
£19.50
£7.00
£7.00
£16.50
£13.50
£17.50
£19.50
£1350
£16.50
£16.50
£7.00
£10.25
£31-50
£13.50
£19.50
£13,50
£16-50
Tlth
Si range New Wmld
s.ap
£19.88
Tass Times
£29.98
Tetri*
£19 99
The Wall
..,.,....,.,.£14.98
Thundemoy ,
£14 98
Vadare
. ..C9.98
■wV&er .CU.M
Wiahbringar
,£28,98
Zork 1..—
wh , 4 ^-£29 98
Zork II ,..£29.98
Zork III ...... £20,99
Thl* qfler applies only while prwent *tock* 1
Please check availabtiily
NEW RELEASES
Better Dead Than AHen ,....^.£19 99
Fire and FrwgBl £24,98
M Ike the Magic Dragron C 1 9 90
Our
Price
£12.50
£12-00
£12.50
£8,50
£9.50
£5.50
£9.50
£12.00
£12-00
£12.00
£12-00
hridqn
Barts Tale II
..£19.98
.,£24.88
Phantasm
J apenese Scenery Disc
Crash Garrer
..£19.89
.,£19,99
.,£24,88
Thundercst*
£1889
Mortville Manor
£24 86
Siraet Ftghier
.. £24.99
Pandora
£18.99
Tracer*
..£24 99
Craps Academy
.. £24.99
Ikari Warrior*
Vl*en
UTILITY LIST
A C. 'Basic
.,£24.89
. £24.99
£185-00
Adrgm
£39 99
Analyse II
..£69-95
An tmadtorflmage*
£103.60
Art* Part 1
Arts Part ?
..... £9.98
£9,90
Audlomasler
E46 00
Butcher
... £29.95
G. Lbrary
... £79.89
Caligrcpher
.,£69.96
CLl Male
... £39-95
City Desk
.£1 14.95
Deluxe Music Den Sel £68.99
Deluxe Pairrt II £69-96
Defuse# Prim £24.96
Deluxe Productwne £138.95
Deluxe Video (PAL) £69.95
Compuier Hta!!™!""™"™!™"™!!
..... £28.89
£19.50
The Jewels Pi Darkness
£19.99
£13,50
Qtgjpalnt
....,,£59,95
Crack
£19,95
£13.50
Three Stooges
£29.98
£19.50
Dtgtview 20
£149.95
Crazy Car*
£24.95
£15-50
Tim® and Liege -
£19.85
£13.60
ffeglvlMW Aiipl
f»ax
□ark Castle ...
£24.99
£15.60
Time Bandits"
£19.99
£13-50
Director
£59 95
Deep Spapa
....... 624.99
£16.50
Ultima III
£24.99
£16,60
Doe 2 Doe
iiH _ r £3-9.95
Delender er me Crown
£28.99
£19.60
Univrled
£28.89
£19.50
Express Pent
£69.95
Oeja Vu
£28 99
£19.60
Vampi'e Empre
£19.89
£13.60
h u Srtn
fJ4QS
Division One
£18.99
£13.50
Warzqn®
£8.88
£7.00
Futurn fi.ck.jnrt
£1 75 00
Eagles Neel
£18.99
£13 60
Western Games
£19,89
£13.50
Grabbrl
raj as
£an Weaver Baseball
£24,99
£17,60
WMer Ofynoad
£18.89
£13.60
Hal Gain
fM qfi
Eborslar
£214.95
£16.50
Witnaea
,£29.99
£19.60
Mqt A Cod Jazz ......
fu on
E«
£24.99
£16.60
WtezftaH
£24.99
£16.50
I-PJF-. Library x
______ £79,89
Elf
£14.9 9
£10.25
World Darts
£14.89
£10.25
nslam M uslc
LZZ&bjs
Emerald Mines
£19.98
£13.50
W arid Qarrw*
E24.99
£19.50
intellltw* — —
£29.95
Ernghtepmeni (Druid II]
£19.99
£13.60
World Tour Golf
£24.95
£17.50
Inrt nq Gad
as
...... £14.95
£10.25
Xenon
£18.95
£ 1 3.50
K Sega A&sarnbiar
£49 95
Faery Tale Advenlure
£49.99
£32.50
SPECIAL OFFERS WHILE STOCKS LAST
Kara Forts
£59.95
Ferrari Fqrmylfl One
£24.95
£17.50
B lacks had qw,
E24.95
£16.60
Lattice C 4,0.
£172.50
Feud
Frreblaatar
Fire Powbt
Fljflhf Simulaior
Fllrtttone*
Fdqlball Fqrtune*
Football Manner II
Formula Grand Prlx
Frotlbyta
G.F.L.fcx
,.,..,-£9.99
„. u ,...£9.99
£24,95
£39.99
£19.95
£24.95
£19.99
...... £14,95
. £14.95
ortball (D.S.Fball) £24.95
Garrieoo I £24.95
Gafritonll £24,95
Gee Bee Air Rally ............. E19.B9
Gettysburg £29.89
Giganoid „.„X14,W
Gnome Ranger £14.95
Golden Path £19,99
Grand SlamTennl* - £14,99
Guild or Thieve* HfH . H , M ,.., WWH , w .C24.99
Hardball £24.95
Hitchhiker* GuktoGaJaxy £29.98
InpaCJ £14 95
Indoor Sports ..,..,..£24.99
interceptor £24-95
Jet £39.95
Jin* „ £24,98
JkUdjgf , r £24.95
K drrpf g repp* I! “1“ 1" "Z" I ! ' (29- 95
Karate ...... £19.89
KartinB Grand Prw £0.99
Klck&iart 11 £9.99
Kings QumI III E24.89
Kings Quasi Pack {Inc MU) £24.89
Leader board £24.99
Leal her Nun of Phciua £28-89
Learner neck
1 eatherneck 4 Player Adpt
£19.99
£5.85
Leisure Suit Larry —
— C24.9&
Marble Madnec*
£19.98
Mean 16
£24.99
Mercenary Compendium
M indlighIBf
£24.98
£24.98
Mission Elevator
. , , £19,99
Mqon Mi*t ......
,£29.98
Ninja Mtaian
£8L98
Ownerator
£24.99
£7,00
£7 00
£16.50
£26.50
£13.50
£16.50
£13.50
£10.25
£10,25
£16.50
£19.50
£19-50
£13.50
SEZ2.60
£10.25
£10.25
£13.50
£10J»
£16.50
£17.50
£19,50
£10.25
£16.50
£17.50
£26,50
£19.50
£16.50
£7,00
£22.50
£13.50
£7.00
£7.00
£16.50
£16,50
£19.50
£19-50
£13.50
£4.50
£16.50
£14.50
£17 50
£16.50
£10.50
£13.50
£19,50
£7 00
£16.50
BlartwH £9.99
Borrowed Time—.. £24.09
Brainstorm £8.99
Casino Roulette £18.89
Coutgan* Run .... £14.99
Cutthroats .....£20.89
Demrtttbn £8-90
Deetroyer .£24 99
Di^lo £18.89
Extenaor — ES.88
Ewe £14,99
Hnaf Tr%3 £9.89
Fort mar
£24,95
Galactic Invasion
Gowrunner
Grkf Start
£24,89
£24 95
£9 99
H«*er
Hacker II
Heflywood Poker
Insanity Might
Jigsaw Mania
— £29.99
£29 99
£19.98
£24 93
£8 99
Jump Jet
Karale Kid II
King rt Chicago
..... £14.99
£24-99
£28.99
Knight 0^9
£24.89
Kwa&imDdo
£9 09
Levuthert
£l9,99
Mach 3
£18.89
Minds hadbw.,,.. ,£24,99
Mpepius ,...,.£ 24.65
Nbfd and B41 — :E24.99
Ogre
Phalanx ..
OB all £19.99
Bwrifcar £19.88
Rockey
Belling Thunder,,,
SMWHJi OsA
Silicon Dre*m* .„,
SkyHohter
Slaygcn
Space Battle..,.
SpelCreakei 1 ..
Stonraea...
Slarwayt ...
siadonfai ..
StU
^S,
::g?S
£5.50'
£15.50
£5.50
£12 50
£9.50
£12.00
£550
£16,50
£12.50
CS.50
£9.50
£5.50
£5.60
£15.50
£15,50
£15.50
£5.50
E12-M
£ 12.00
£12.50
£12-50
£5.50
£9.50
£15.50
£18,50
£12,50
£5.50
£12.50
£12.50
£12.00
£15.50
£1560
£15.50
CS.50
£12,50
£12-50
£5.50
£15-50
£12.50
£15,50
£9.50
£12.50
£5-50
£12.00
£ 12.00
£12.50
£12.00
IS
.□.Pascal ..
..£140,95
£09.86
Mscto Aewmbtor ,,, £69.99
Marauder II £30.89
Maxiplan A500 £99.95
Maxiplan, Plui ....£149,96
Microlicfw Filer £78-85
Moduli II £139.95
Mu*lc Studio ,£34,99
On Una ,.,,£110.85
Organize || £69 JIB
Priam,,,,.
Pro Board
£59.95
£475.00
Pro Net
Pm Sound Designer
£476.00
£79.99
Pro Video
£159.95
Professional Page
£249 00
Publisher Plui
£99.95
Rock N" Roll
C9.98
Senbtne II
.M-H-HM-H-,,... £49.95
Scu-lpl 3D
£35,00
SCufcrt 3D Anlrrale
Seasons A Holiday*
£138.95
£8 99
ShakBepeara
Sltdl
£128.96
no os
TurbqSilvBr
£ 138.96
Skm Lb MTV £78.86
SorJ*
Superbase
Superbase Prolesscnai
£67.50
C98.85
£249 96
T ,V. Show
£68.88
T.V. Taxi
Th» Work*
£69.99
£149.88
TocHWl
£39 95
Video Titter 1,1
£110.00
Videoscape 3D
£143,75
Word Ported 4.10
E22S.B6
X Cad
— £400 00
£34 95
Zuma Fonls II
£34 95
Zuma FonlS lil^. m „. m .„.„
£34.95
Lattice Cqrrpi lar Conpanlon
I.... 'V.. tm.vs
Excellentw
C 189.95
Kind Word*
£49.99
£13.50
£16.50
£13-50
£13.50
£17,50
£13.50
£13 50
£16.50
£13 50
£16.50
£19.50
£13.50
£16.50
£16,50
£16.50
£17, SO
£132 50
£32.50
£48,50
£75,50
£7.50
£7,50
£32.00
£21 ,50
£60 50
£50.50
£29.50
£06.00
£50.50
£50.50
£18.50
£1 15.00
£50,50
£42.50
£42.50
£105.00
£19.50
£45,50
£29.50
£50.50
£21,50
£155.00
£21.50
£42.50
£7.50
£60.60
£21.50
£21 .60
£4550
£32,50
£45.50
£122 60
£102.50
£68,60
E50.50
£29.50
£72.50
£102 60
£62.50
£102.60
£24.50
£99.50
£50 60
£50.50
£39,50
£46.60
£37500
£375.00
£60.50
£127.50
£175.00
£72.50
£7,50
£38.50
£65.50
£105.00
£7.50
£96.00
£34.50
£115.00
£60.60
£39.50
£72,50
£105.00
£50.50
£50.50
£106.00
£28.50
£85.50
£1 10-00
E175.50
£325.00
£24.50
£24.50
£24,50
£205.00
£67.50
£135.00
£32.50
M
Managing Editor
Derek Sica km
AMIGA SCENE
Group Editor
Alan McLarftlan
Editor
ftimon Rocicman
Production Editor
Peter Glover
Alt Editors
Mark Nolan
Doug Steel
Editorial Assistant:
Elaine Rawlins
News Editor
Mike Cow ley
Advertisement Manager
John Snowden
Advertising Saks
Wendy Colboume
Editorial: 0277 23U5?
Adninlmabon D625 BTBfiflfl
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Svbscriptons 0625 879340
TElerflm Cold: 72:MAGM3
Telei. imSlUffitffl
Fbjl 0625 I7M66
Pr^Oei Mailbux: 6115663$}
Published by:
Dalabjsf* PufaliuOuns Ltd.
Europa House. Adlineton Park.
Aldington. Macclesfield SK1U 4NP.
ISSN U052-504B
*mi$» Computing wEknnws articlis for publi-
atim, MaiErul should hu typed or LuanputE-r*
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lugs should be *ruifi[iaaifii by dist Piets* encase
i skoiped. wltaddressed envelope. olberwiw tfe
rdura tif malarial cannot be giMranleed Conlri-
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and fjirTTflioriun-' fflUHS UtfiSM fLUfJ ltd is
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Sew Irade distribution: Impm Seles end Dis-
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43BUZ.
7 LATEST
NEWS
A Ml report from AmiExpo in
Chicago. A500 IlickcrFbucr ram ours
lambasted. Commodore to provide
MicroChannel bus for A2000, and more.
ADVENTURES
GRAPHICS
ACTIVE
ADVENTURING
Pass through the Shadowgale - a
classic game from Icom Simulations,
and join Dave Ericsson for a trip into
Phantasie 111 lo hatlle and plunder.
/. /. TURBO
mm mm silver
High speed ray-tracing is what has
put the Turbo into Impulse's Turbo
Silver 3D graphics package.. Faster
and cheaper than all its rivals.
PACIFIC PERIPERALS’
A50C SUB-SYSTEM
Expansion for your little Amiga. Nut a
binary bull worker, but it will give
your machine the guts to handle nine
megabytes or a cheap hard disc.
EDUCATION
PROGRAMMING
INTERACTIVE
VIDEO
The Amiga is the machine that many
Interactive Video fans have lusted
after. Rex Last explains what can he
done with computers and silver discs.
PLAIN MAN S
GUIDE TO CL1
By understanding how the standard
Amiga direcloiy structure works you
can speed up floppy disc access times
and get more data stored to boot.
WORDS
A full word processor for £40 may
seem unlikely. Bill Tomlins finds
there is much more to advanced text
handling than just spell checking.
Continuing the battle against Egron
attack in the best game yet with high
speed solids and a bonus painting
package thrown in for good measure,
fnttmdive video
Page IS
RAINBIRITS
STARGLIDER 1
4 AMIGA COMPUTING September 198&
■CONTENTS*
p28
1ALS 1
H
Not a
c
nine
i
D
gh
I
| SOFTWARE
I PROGRAMMING
§1 AMIGA
ARCADE
Skychase for the pilots, World Tour
Golf for those “with funny strides, Stir
Crazy for convicts, Giganoid, Better
Dead Than Alien, and Thundercats.
/ METACOMOO
tr M PASCAL
If you want to produce structured
programs which will he easy to
maintain, this tool from the company
which wrote AmigaDos is for you.
| HINTS 1
EKaHHHl
£L h GAME
JL Vf KILLER
Mas The Hacks’ Tennant compiles
the best hints for zappers through the
cosmos, and gels by in Pandora with
just a little help from Adrian Curry,
|) 1 FROM OUR
U -M- POSTBAG
Hard drive problems. When is an
Amiga not an Amiga? When it's a PC.
Or when it is a Unix box. Purchasing
problems and assemblers assessed.
| HARDWARE |
J INTO THE SILICON
KJ MM UNDERWORLD
Listen with P^ula, Rupert Goodwins
scans the PCB to find out why the
Amiga sounds so good, continuing
his look at custom chippeiy.
|| . 1 AMIGA
VF ANSWERS
If you need help with getting your
computer to behave call A A. If we
can’t help we know a man who can
... e nice man, a very nice man.
^ \<
i & »:'\' a IGs
. 1
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into tne silicon underworld rage 52
Active Adventuring Page 12
Turbo Silver Page 21
Sterglider 2 Page 34
September 1983 AMIGA COMPUTING 5
OPEN MONDitY'SATURDAY 9 AM-6 PM
TherLondon
AMIGA A500
All Amiga ABOO's Include Wsrk Bench, Basic, Utilities,
Manuals, Tutorial and deluxe paint.
A500 £329
BUSINESS SYSTEM 500
£679
irrrarfrct
WJJAKLU.
^ V 4^ \ £ i j£
Including Amiga A50D, A10B4
Colour Monitor MPS1200 Pri nter,
PC Emulator [transformer).
The works integrated package,
SPECIAL OFFER
AMIGA A5DQ + 1084 Cokwr £AQQ
Monitor v FREEfilOOSOFTWHE
A 5 00 Accessories
Amiga Printer Cable E12.50 A501 51 ZK Expansion £95 Dust Cover Ejl,BD TV Mod Ja wr
Amiga 1004 £179 Cumana CAX354 E3S Philips BB33 Monitor £23S 1C kD&DD
£21 5. 25" Drive
£ 13.00
£145.00
AMIGA B2000
B2Q00 Includes Wtork Bench,
Basic. Utilities, Manuals and
B2000 £995
Pack 1 62000. Colour Monitor ^ Q
Pack 2 aaooo * 2010 . intwnni n ft
Drwa. Colour Monitor IwCU
Pack 3 B3000. Colour Maxtor
KT Bndge Board. QCC
aJMbharddn* t l003
Pack 4 pack 3 and p rr
ASHPlOOnve tcU13
NEC 3. 5" Int, Drive
5.25 J 'Drive
Cumana CAX354
Philips B833 Monitor
Amiga 1DS4 Monitor
FUjiteu Multi-scan Monitor —
Taxan 770+ M/Sync Monitor £485.00
A2D1D Internal 3 W Drive £149.00
A2G52 2Mb Ram Expansion £347,00
£80.00
£145.00
£85.00
£239.00
£179.00
£379,00
A208B XT Bridge
Board £435.00
A2094 Amiga 20Mb Hard
Disk £539.00
30Mb MS DOS XT Hard
Disk £25900
10 x DS/DD Disks £13-00
SOFTWARE
Analyze 2
£59
Digivnew V.2
£130
Pro-write 2
£75
1 Deluxe Video 1.2
£57
Deluxe Paint II PAL
£57
Deluxe Music
£57
Prof. Page VI 1
£215
Sculpt 3D
£72
Shakespeare
£125
Word Perfect 4.1
£175
Over 1 00 Armga titles off the shelf .
We will match any UK dealers price
fcr Amiga Suftwa'e thBt is in stock.
PRINTERS
Star LC10
Star NB-2410 24 pm
Epson LXBOQ
Epson FXB5G
Epson EXBOO
Epson L0500 24 pin
Epson L085Q 24 pin
NEC P22QD 24 pn
Colour Printers
Xerox 4020
Epson EXBOO
CBM MRS 1500c
H.P. PaintJet
£141
£178
£398
£184
POA
£449
£238
£428
£278
8 i 8
£1100
£499
£215
£399
THE WORKS INTEGRATED PACKAGE
including Scribble II, Analyze II and Organize £54
Mail Order + Export Hot Line Phone 01-686 6362
Delivery by Securicnr (4 day) please add £5^75jier item. E 3
Delivery by Securicar 54 hoar please add £9.95 per item,
[software postage free)
Send off or order by 'phone quoting your Access. Visa No.
’Phone 01-606 6362. Immediate- despatch on receipt of order or
cheque clearance. Dr Telex your order on: 946240 Attn 1 9001335.
EXPORT CUSTOMERS SUPPLIED TAX FREE.
Contact our specialist export department on 01-686 6362
ALL PRICES EXCLUDE VAT.
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ALSO A VAST RANGE OF DISK DRIVES. JOYSTICKS, DISK BOXES, INTERFACES. SHEETFEEOERS, ETt
Dept. AUI, 53-59 High Street, Croydon, Surrey CR01QD. Fax:01-681 8939. Tel: 01-681 3
on
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H
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Prices correct at copy date. Subject to change without notice due to currency fluctuations etc. £. fi. O. E.
AMIGA SCENE ■
AMERICA WAVES THE FLAG
AT WINDY CITY SHOW
The name of the game its shoot Capone
AmiExpo is the top US show for
Amiga owners. SIMON ROCKMAN
reports direct from Chicago
Hard sell—
for Amiga
T HE Amiga will feature
strongly in Commo-
dore's multi-million pound
aulumn advertising cam-
paign,
Although a large slice of
the £5 million spend will go
on promoting a restructured
PC range, the Amiga has
been picked out for special
attention.
According to Commodore
spokesman Tim Rafferty
there will be a "very aggress-
ive advertising campaign in
newspapers and magazines,
with TV exposure nearer
Christmas,
‘The Amiga presentations
will focus on Us Tales as a
home and business machine
- and also the solutions it
offers vertical markets, par-
ticularly CAD, with its
graphics", he said.
Marketing manager Dean
Barratt adds: ‘The machines'
music, speech and colour
capabilities lend themselves
well to television,
"Once the Amiga has been
on TV there will be a greater
acceptance of its ease of
use".
Hart leaves
Commodore
A FTER in years with
Commodore, operations
director Toni Hart has left to
work for the Unisys Corpor-
ation.
"It's sad to leave a com-
pany such as Commodore,
yet I’m looking forward to a
new challenge ", said Hart.
"I find myself able to take
this career decision at this
time because of, not despite,
Commodore’s strong current
position.
"Present strength of the
senior and middle manage-
ment in the UK ^and
elsewhere leaves me con-
fident of Commodore’s
success",
Jim Housego will now
head the operations division,
with managing director
Steve Franklin taking on
responsibility for sales.
A merica’s windy city
stayed calm for Ami-
Expo, a mecca for Amiga
enthusiasts throughout the
Mid- West.
Commodore had a good-
sized exhibit but kept things
quite low key.
The only new product
shown was the A2Q24 moni-
tor with its 1UUB by BOO four
level grey resolution: British
A2l}24s will offer lOOB by
1024, It looked great. There
was no sign of the A590 hard
drive. It might just appear
before Christmas,
Few new releases then, but
Commodore’s Jeff Parker did
talk about the possibility of
building an Amiga-based
games console. And RJ Mical
was on hand to clear
up one point: "Everyone at
Amiga knows that the
machine w r as really designed
by Michy - Jay Miner’s dog”,
he said. “And the paw print
inside an Amiga 1000 goes to
prove it”.
Infinity was showing
Shakespeare on an A2024
and Dale I.uck had one on a
borrowed area of the Byte by
Byte stand, showing X-
windows for the AmigaDos.
X-windows is an inter-
national standard environ-
ment agreed on by all
the major manufacturers,
including IBM.
Another new product on
the Byte by Byte stand was
Fancy Fonts 3D, which will
be reviewed in Amiga
Computing shortly. Karl
Kxammer is enthusiastic
about the product's
capabilities: "The new Fancy
Fonts 3D designs for Sculpt
are intended for maximum
rendering speed ", he said,
A-Squared had news of a
PAL version for Live! its
popular A 500 digitiser.
Arthur Abraham of A-
Squared is keen to produce
an A2Q00 card, but feels that
the UK market would not
merit a full blown produc-
tion run.
Action ware was waving the
flag - or more accurately the
gun - for funsters. Two titles,
POW and Capone, both work
with light guns and the result
is games much like tlie cur-
rent arcade smash Operation
Wolf.
Most of the games on dis-
play were German, with
Readysoft showing Gany-
mede - an Attack of the
Mutant Camels clone - and
Bomb Busters, a game which
loolcs a lot like Bomb Jack
and a very early version of
Dragon’s W. Based on the
coin-op, it has a Gauntlet-
like scene running from
room to room. The final pro-
gram will occupy six discs -
that's more than 5Mb — and
cost S40.
Comma was much better
represented, with both
ArniNet and PeopleLink
having stands.
Unapproved modems
fay Miner r "Father of the Amiga "
were incredibly cheap.
Standalone 2400 baud
models were being sold for
$143 (£B3) - a third of the
UK price. More expensive
modems were on sale at the
Amic developments stand,
hundled with AMIC Term
l.l), a communications pro-
gram intended to make
online time more efficient.
It’s always good to see a
friendly face when you’re
away from home, so
bumping into Anil Gupta
from Anco and Ken
Browning from Eidersoft
was a pleasure, Ken was
demonstrating the Gold ver-
sion of Eidersoft 1 s programs
for Us sound sampler, while
Anco showed its selection of
European games.
Many serious users will
know ahout ASDG. a com-
pany which produces a wide
range of peripherals. Its first
software product - a pow-
erful text processor called
CygnusEd Professional -
was released at the show and
critics described it as stun-
ningly good.
The latest hardware gizmo
from ASDG was also
unveiled. The Twin-X board,
especially designed for con-
trol applications, has an IEEE
►
September ifWK AMIGA COMPUTING 7
Ban on software
hits trade hard
GREGOR NEUMANN
Reporting from West Germany
A T the moment the most
controversial topic in
Germany - and certainly the
one most frequently dis-
cussed by computer users -
is the banning of software.
The German government
can ban any media - books,
films, videos or whatever - if
they appear to be unsuitable
for Children, The laws are
intended to protect German
youth from the effects of por-
nography and violence,
Adults may buy such
material but only in shops
that have a special area set
aside that children under 18
aren't allowed to enter.
No one objected to the
banning of pornographic or
horror videos. But emotions
were aroused when f about
two years ago, the govern-
ment started banning soft-
ware. It was hard to
understand why software
should be treated in the same
way as videos or books.
The Office for the Protec-
tion of the Young is
responsible for the vetting of
all media. And despite no
experience of computer
games, it has so far banned
70 games. The black list con-
tains simulations such as
Gunship and even normal
shoot- 'em-ups like 1942.
The problem is that
nobody - neither teachers
nor programmers - knows
what makes a computer
game harmful for children* Is
every action game a danger
for the young? Gan you ban a
simulation for being too real-
istic? There don’t seem to be
any exact guidelines for the
treatment of software.
The banning has impor-
tant effects on the German
software scene. Dealers, for
example, are confused
because they don't know
whether they arc allowed to
sell banned games. In
Munich there is not a single
shop which offers a special
room for banned software -
they simply stop selling it.
To complete the chaos,
computer magazines are not
allowed to tell their readers
w r hich new programs are
banned. The government
says that would be adver-
tising for these games, and
advertising is strongly for-
bidden, As you can Imagine,
there is a lot of confusion
over here.
Besides the banning issue,
German Amiga users are
talking about GFA-Basic for
the Amiga, which was first
shown at the CeBIT at
Hanover in March . The small
German software house
called GFA set the standard
for Basic on the Atari ST,
and GFA-Basic is very
popular because it is amaz-
ingly fast.
Many commands are
reminiscent of Pascal others
of assembler language , With
GFA-Basic it is easy to work
with windows and pull-
down menus. The Amiga
version will have the same
advantages and extra abili-
ties, such as better graphics
and more commands for
sound programming.
ft will also be compatible
with the ST version, so most
of the many ST programs,
written in GFA-Basic, will
run on the Amiga. That is
just one of the reasons why
so many people are waiting
for it,
Flickering
facts
M ICROWAY has de-
scribed reports that its
popular FlickerFixer board
(reviewed last month) will be
made available for the
Amiga 500 as “a trifle early".
The company does have a
bench prototype of such a
device, hut no decision has
been made regarding
whether to go into produc-
tion, The indiscretion which
revealed the A500 Flick-
erFixer w r as committed by a
company accountant. A
Ingrid’s
Back
A SEQUEL to its hit
adventure Gnome
Ranger will he released next
month by Level 9 Computing
(0344 487597),
Gnome II sees Ingrid
Bottomlow return to Little
Moaning in order to prevent
Jasper Quickbuck from
turning the village into a
yuppie paradise.
Price £19.95.
Enter
Hewson
A NOTHER major pub-
lisher has entered the
Amiga market. Hewson
(0235 832939) has released
four titles - tw r o brand new
and the others conversions
of recent 8 bit hits.
Netherworld, Planet of
Purgatory is locked in eter-
nal conflict between the
forces of good and evil.
Diamonds are the key to
I
i
r
Even if the decision is |
made to go ahead with the l
A5UI) board it will be expen- [
sive and require a full Multi- (>
Sync monitor: Even cut
down monitors like those v
supplied with the Amstrad [
PC will not work, t;
Meanwhile the A2D0Q c
FlickerFixer is going from l
strength to strength: Com mo- t
dore US now uses the boards
in all its demonstration
machines. I 1
source within the company
said "If he keeps his nose out
of R and D IT! keep mine out
of his books",
survival, but before they can
he obtained the player must
defeat the denizens of Neth-
erworld,
Cybernoid II features
attack weapons including
yo-yo bombs* terrain-
fo 11 owing missiles and a Fire
and retrieve boomerang
blaster.
Hew r son has also rewritten
and converted the original
Cybernoid space pirates hit,
and the 1987 sboot-'em-up
Zynaps. Price £19,99 each.
European
discs deal
S pecialist distributor
SJB Disks has won
exclusive UK distribution
rights for the new Commo-
dore brand of 5,25in and
3. Sin discs.
The discs - already obtain-
able in West Germany - are
now available in the UK
following an agreement
between Commodore and
RP5, one of only tw r o fully
integrated magnetic media
manufacturers in Europe.
RP$ now supplies the whole
of Commodore's European
operation.
Commodore has extended
the agreement as a result of
the proof of product quality:
“The evidence from our
involvement in West Ger-
many is impressive", said
Dean Barratt, Commodore's
UK marketing manager.
"And we are convinced
that this agreement will
guarantee the highest quality
product for our users".
-
8 AMIGA COMPUTING September 1988
■AMIGA SCENE!
:ompany
nose out
mine out
ision is
with the
e ex pen-
JJ Multi-
r en cut
e those
\mstrad
A 2000
\g From
]ommo-
s boards
(ration
ey can
r must
Nfith-
itures
tiding
rrain-
a fire
Rfang
rrltten
iginal
is hit,
UTl-Up
ach
:npc.
irhule
pean
nded
lit of
fility:
our
Ger-
said
ore's
iced
win
ality
Dragonlance
derivative
T HE product would-be
role playing Amiga users
have been waiting for is on
Its way from US Gold
(021-356 3388),
Heroes of the Lance - a
version of the legendary
Dragonlance epic - will he
the first Amiga offering to
emerge from a collaboration
between US Gold and Stra-
tegic Simulations,
The partnership has prom-
ised a range of products over
the next five years based on
the popular advanced
dungeons and dragons
games system.
^ Heroes of the Lance is a
first computer action game
recreating the epic battle
Into the wide
blue yonder
A CADEMY has arrived
on the Amiga, courtesy
of CRL (01-533 291 BJ.
Would-be aviators have 20
missions to complete to
More colour
on the
desktop
QHAKESPEARE, a colour
ODTP package for the
Amiga family, from US-
based Infinity, is now avail-
able in the UK from Cloud-
hall (0604 231211).
Recently upgraded to ver-
sion l.l t it allows integrated
text and graphics, and
supports a mix of mul-
tiple full colour BeluxeFaint
images and multiple colour
palettes on a single page,
Shakespeare will output to
PostScript devices, including
Commodore
to go PS/2
E NGINEERS at Commo-
dore in Germany have
decided that the IBM PS/2
MicroChannel architecture is
close enough to that of an
Amiga 2600 to be simply
implemented.
This means that in addi-
between good and evil on
the world of Krynn.
The player controls eight
companions, each with dif-
ferent specialised attributes
and skills, and guides them
deep into the treacherous
ruins of the temple Xak
Tsaroth to retrieve the pre-
cious Discs of Mishakal.
Descending into the
Abyss, the companions must
defeat the hordes of mon-
strous Draconians in hand-
to-hand combat, deal with
powerful magic and survive
the onslaught of giant
spiders, skeletal undead and
other terrors.
Finally Kisanth, the
fearsome black dragon must
be confronted and destroyed
if the quest is not to end in
failure.
prove they are worthy of
being a pilot.
Blurbed as “Incredibly
addictive and playable 1 ',
Academy does have a major
saving grace in that players
can save a game in progress.
Price £19.95,
the Apple LaserWriter Plus
and Linotronic Imagesetters
and will print on all
graphics-capable Preferen-
ces supported printers.
Price £14B,35,
tion to the PC Brid ge board
and the forthcoming AT
Rridgeboard there may well
be a PS/2 board with VGA
and MicroChannel.
While the A250UUX is still
not in production, a number
of Commodore engineers are
now using the Unix
machines in preference to
their much more expensive
Sun workstations.
New at AmiExpo
959 bus and has already
been put to use with the
Sharp JX 450 scanner.
ASDG is working on some
compaction, while Gold Disk
is collaborating to produce
desktop publishing software
which will make the most of
the hardware.
Gold Disk itself had a
number of new products on
display including Profes-
X- Windows
sional Draw, a resolution
independent art program.
Movie Magic is a superb
looking cartoon program,
designed to be used by
young children who want to
make their own TV-style
cartoons.
Gold Disk was a little more
secretive about a third new
program. It is as yet
unnamed, but company
president Kaiiash Ambwani
revealed that it is a 3D design
program which will be avail-
able before the end of
September. He also pro-
mised that the long-awaited
Comic Setter would he fin-
ished shortly.
Brown-Wagh (pronounced
Brown-Way) Publishing had
its full range of software on
fessional demonstrators
using the company's produc-
tivity programs on a big
screen and answering ques-
tions,
Brown-Wagh's stand
dwarfed that of the neigh-
bouring WordPerfect Cor-
poration showing Word-
Perfect Library.
Creative Microsystems was
selling a full Midi interface
and - best of all - a 14Mhz
board which doubles the
clock speed of the Amiga,
C-Ltd, famed for hard discs,
was showing its new laser
printer and selling its
unpopulated ram expansion
boards with a clock for $40,
Great Valley products offers
a wide range of peripherals,
including a hard disc with
up to 2Mb ram.
Marauder might be no
more, but Discovery was
showing Arkanoid, Zoom
This shows why (he A 2024
is stiii a prototype
The 14Mhz upgrade from
CMl - A 1000 model
and the VIP virus checker.
Discovery's Nancy Picard
said she was "really pleased
with the way Arkenoid is
selling in Europe", and more
titles should be on the way
soon.
Even "utility" collectors
were catered for: Fuller had
Project D available for
anyone hell bent on
“backing up" software, but
on the whole the Americans
seem to be much more
civilised about piracy.
My favourite toy at the
show - a pair of 3D glasses -
was supplied by Haitex,
All in all an exciting show.
But the real thrill of
AmiExpo was seeing 15,000
people w r ho enjoy their
Amigas learning about and
buying gear to make using
their computers more fun.
September 1986 AMIGA COMPUTING 9
THE AMIGA CENTRE
77/79 Rochester Row, London SW1
01-931 7161
SELECTED ITEMS
Professional Page v.1.1 249.00
Maxiplan Plus 149.00
A/C Fortran 239.00
Graphics Studio 45.00
Animator Apprentice 189.00
De Luxe Photolab 69.00
Homebuilders Cad 149.00
Easyl Graphic Tablet (A500) 329.00
Silver 3D Turbo 139.00
Studio Magic 79.00
Escort 2MB (A100) 589.00
Wordmaster 36.00
Math Talk 36.00
Bridge 5 29.00
Sub Battle 29.00
Bards Tale II 39.00
Phantasie III 29.00
Sentinel 19.00
All prices include VAT. Add £2.00 for postage
UK/Europe
Monday-Saturday 1 0.00am/6.00pm
Access/Visa/Eurocheques accepted
10 AMIGA COMPUTING September 1988
■AMIGA SCENES
The games scene worldwide
France
INDIAN Mission is a clone of
Indiana Junes featuring each
of the different stages of the
original game, The graphics,
as you would expect from a
French release, are really
excellently shaded.
The title tune and game
effects are of an equally high
standard and I’m sure it will
prove a worthy successor to
the popular ST version of
Indiana Jones from US Gold,
The only other French
release this month was
20,000 Leagues Sous La Mei\
It features some of the most
boring digitised sound 1 have
ever heard. It goes on and
on and on and the rest of the
game does little to save face.
Britain
In Britain things are hotting
up. Exocet will soon be
releasing Phantasm. Bizarre
3 t Star Burner and Hyper-
drome, Bizarre 3 is an inter-
esting twist on the platform
theme, with almost 800
screens of slapstick action
and strategic elements.
Hyperdrome is a horizontal
scrolling shoot-’em-up in the
Nemesis mould.
Prism Software will be
releasing Terroforce, Hot
Shot, Ad dicta ball, Who
□ares Wins II, Zed, Rocket
Roger, Battleatations and
Artificial Dreams. Some of
these are old Alligata hits
from the 0 bit days.
Our editor spent many
nights playing Rocket Roger,
one of the most underrated
games to grace the Commo-
dore 64. Who Dares Wins 11
is an Ikari Warriors style
game, while Terroforce is a
scrolling shoot-’em-up on
land, sea and air. The sound
in was digitised using the
i Ediersoft Pro-Sound package
recently reviewed in Amiga
Computing.
Terroforce was written by
Justin Gavinovic, who is
now working on an Amiga
version of The Krystal, a
game which won't be ready
for preview, let alone review,
for a couple of months.
Be prepared for 1943 and
Thunder Blade from US
Gold and Operation Wolf
from Ocean, Afterburner is
being converted by the solid
specialists, Argonaut Soft-
ware. The game is set to be
released around Christmas,
although at the time of
writing the project has only
just started.
Argonaut's last offering,
StarGlider 11 - reviewed this
month — has been on sale in
the US for a short while, with
the European launch due
soon, But there is no point in
ordering a copy from the
States to beat your friends as
the American version won't
work on British machines.
Palace Software, the com-
pany that used Maria
Whittaker's considerable
assets to advertise the hit
game Barbarian, has been
overwhelmed by the interest
shown in an Amiga version —
and has promised to support
the Amiga with Barbarian 11.
The game is bound to be
banned in Germany, so
Palace is gearing up to sell as
many copies as possible
before the axe desends.
Also in the pipeline are
Starship - an ambitious
vector graphic and spritey
game - and Rimrunner,
which appeared on the C64 a
while ago. This will be
jazzed up on all other
formats by the addition of
smart bombs, mines and a
jumping dinosaur.
D1Y games freaks should
not miss Shoot-’em-up Con-
struction Kit, now being
Amigaised. Judging by Pal-
ace's previous track record,
all titles should be excellent
- and late.
Electronic Arts, another
company usually associated
with premium computer
software, has not as yet made
a significant impact in the
European market However
that could all change very
soon as the company unveils
its latest American creations,
which include SkyFox Tl and
Skate or Die,
As well as relying on hot
American games, EAs affili-
ated label Martech is also
looking towards conversions
of The Armageddon Man
and Nigel Mansel's Grand
Prix. From the US we will
see a Crazy Golf game by
Will "Marble Madness”
Harvey. Written in his own
games language, it promises
to be something special.
The latest EA signing is
Interplay, currently working
on a Cyberpunk game called
Battle Chess which is based
on the award winning Neu-
roman ceT novel. Interplay is
being helped with the
project by Dt Timothy Leary,
a spiritual leader of the
sixties.
On the subject of original
Amiga games, A qua ventura
is the working title for Psyg-
nosis’ next release, A spokes-
man from the company
suggested that this game was
Iheir best yet and made
extensive use of the blitter
for all the 3D routines.
Germany
There hasn't been much
activity on the German front
this month apart from the
excellent Future Tank from
Time Warp, the people who
brought you Great Giana
Sisters, The first loading
screen is one of the best l
have seen on any home
micro and the rest of the
graphics are also very good.
Future Tank is a Fire
Power clone, but this time
the two players work as a
team fighting an enemy of
tanks, boats and planes.
The game features some
new twists including new
levels and extra weapons,
If you like a fun game this
is the one for you, especially
if you have a friend to help
you in your fight against evil.
America
The only new American
release which springs to
mind is P.Q.W from
Actionware, a clone of the
arcade game Operation Wolf
from Taito,
I liked Operation Wolf and
I like P.G.W, My only
complaint is the slow and
slightly jerky scrolling, from
which the company’s
previous release Capone also
suffered,
Simon Rockman
ICPUG’s
new
chairman
T HE Independent Com-
modore Products Users
Group - ICPUG - is celeb-
rating in successful years.
Membership of more than
20 regional ICPUG groups
tops the 4,000 mark.
But there were regrets as
well as celebrations during
the annual general meeting
in London - the group’s
energetic American-born
leader Lt Col Jim Kennedy
said his farewells a Her two
years as chairman.
He is retiring and taking
his family to live on the Isle
of Wight. But his vast experi-
ence won t be lost to ICPUG
completely, as he'll continue
to serve on the committee as
the assistant exhibitions
organiser.
Electrical engineer John
Bickerstaff, vice-chairman
and secretary for the past
two years, takes Jim Ken-
nedy’s place as chairman,
He has been a member of
ICPUG since 19fltl when he
became a founder member of
the Canterbury Group, and
chairman of the South East
Group since 1985.
The ICPUG chief librarian,
joe Griffin, was elected vice-
chairman, and optician Peter
Reeve becomes the new
secretary.
Ocean trio
T HREE new titles for the
Amiga have been
announced by Ocean Soft-
ware (061-032 6633). They
are Army Moves, Platoon
and Daly Thompson’s
Olympic Challenge. Price
will be £24.99 each.
New links
for Email
M ICROLINK has just
announced that Spain
and Malta can now be
accessed directly by its sub-
scribers.
Compania Telefonica
Nacional de Espana and
Alpha Communications of
Malta bring to 20 the number
of Email systems available
through the international
Dialcom network.
September whs AMIGA COMPUTING fl
A m you handy with a mouse
but a slow ami painful typist?
If so, then Mirrorsofl has all sorts of
adventures for you. One set in the
classic mould of dungeons and
dragons is Shadow gale.
You may have to type in a few
words when speaking to something or
when naming a saved game, but for
the rest it is all mouse controlled,
dragging and clicking on a wide
range of well drawn icons that enable
you to do almost anything.
You start with very little useful
information about the task “ahead. A II
you know is that you are the last of a
Jong line of ancient kings, and a
prophecy foretells that the fate of the
world is in your hands.
You must overcome the dreaded
Warlock. Lord and slop him from
fulfilling his plan to destroy the world
with his dark magic! The good wizard
Lakmir is not able to give you any
assistance other than transport you to
the doors of Shadow gate.
Once a shining fortress, standing
for all that was good and pure in the
realm, Shadowgate has fallen under
the Warlock s power. Here he will
attempt his evil deeds. This is
humanity's last chance; are you
strong enough in mind and body to
challenge his might?
A H [though distributed by
Mirrorsofl, Shadow gate is a
Minds cape production programmed
bv ICGM Simulations. Originally
written for the Apple, its
implementation on the Amiga realises
the full potential of the system.
The screen display consists of a
number of windows, the largest heing
a representation of vour present
location. Alongside Is an inventory
window displaying ail you are
carrying as graphic icons. A smaller
window to the right shows any visible
exits.
A scrolling text display lies across
the bottom of the screen and at the
top is a box w r ith the eight main
commands; Examine, open, Close,
speak, operate, go-, hit and consume.
A pull-down menu enables you to
select save, /load game positions,
together with quit or the option to
begin the game again
The main location pictures are often
quite detailed, and moving the mouse
pointer across them and clicking on
interesting areas will reveal all sorts
of things. Any items Found may be
picked up by clicking on the object
and dragging it into the inventory
window. To drop them simply drag
them back into the main picture.
Clicking on one of the command
words and then on an object in either ]
the location or inventory' windows
will cause that command to be
actioned on the item chosen. Most of
the commands are obvious but
“operate" has many uses. Select a key 1
in the inventory, then operate, then a
door, and the door will be unlocked.
Take care in which order you
■operate objects. The right way and
you may well have your sword at the
ready, the wrong way and you have
just committed suicide with it. Use
the save game option regularly as it is
easy to get killed, Torches burn away
with monotonous regularity and it is
easy to use them up as you explore all
the possibilities of a location, A saved j
tZ AMIGA COMPUTING September JSflff
■ADVENTURES!
Dave Erricson, with his mighty
sword in one hand and Amiga
mouse in the other, follows the
golden rule: Observe and act
September 1 388 AMIGA COMPUTING 13
I *v
NEW f< 0M
TRILOGIC
I man?
■TRILOGIC
PRINTER COM l/ERTERS, BUFFERS A SHARERS
Jng*
I
r«u '**m (flNN " y£»a? LZFZt
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arr
EERlAi 1 parallel CQhvfjn'Eft « (hjfffp
GET 7HF PICTURE? - IT U BE SHARPER &
CLEARER WITH A TRILOGIC AMIGA TO TV RGB
LEAD A COULD SAVE YOU E£££s
Wf I’-J*? fcSSii to connect dll AMIGAS la y&jr TV or ctjlgyi- rrcn.'ijr p.fCTvHJe<l it has,
jn RGB nptrt YWhEl All Ifladii've i muth Clearer jttdure -han using Ihe AMIGA
MOGUL ATOR permit AL l 40% «*wrs to be frspUYWI and mektde the HLdffi lead
ito g>*e stoi«s yhHi «ereniTrt|
WW ItADSNEfKJTAIHLABLeFQR ThF FftrtMWti AMtffi MKHDWTIFC
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ATTENTION 1901 MONITOR OWNERS.
WHY NOT HAVE YOUR 1901 MONITOR CONVERTED TO WORK
WITH THE AMIGA 7
Our «im*!TWn flnjplf i AHA 1 lfc>l HJdt&pMy >■■ «%«»l»urY ar>d g.b«. i nHlI*
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3*4 JOYSTICK ADAPTORS SOME GAMES US£ 3 0«
A JOYSTICKS - YOU'LL NEED 1 HIS LEAD TO USE
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STEREO MINI AMP HE ADPhQnF BOOSTER - LISTEN
ID YOUR AMIGA IN STEREO VIA TOUR WALKMAN
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AMA1 ONLY £1499
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MAINS OPERATED CONNECTS BETWEEN AMIGA
AUDIO OUTPUT A HIFI (pH TV, MONITOR If YOU USE
ONE OF OUR AMIGA free TV LEADS;-
SUNDRY ITEMS - BARGAIN PRICES
31'?’ DISKS DUALITY D5A30 BULK FWCKED DISKS MIN ORDER
ONLY 9ZP EACH
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■W Wl OStfS'tf fclfi XIMO It ’KiiVlJL' NfLUVtt Wi U« WXiVWa 1
iJJWtoSEfONNi IHW F^iMrff LtttUFl.FYfMflf ©TM0GJCir»C5WteHXE
*■ ' ‘-v V-' ■ • ■'• i'- - ^ rj '-' : '-' '■ '■
l-C-P-U-G
the Independent
Commodore Products Users Group
is the largest and most helpful
computer club in the country
* Many local groups with regular meetings
► Superb group magazine included in subscription.
1 QO plus pages of reviews, news and information
every two months
* 1 987 Back issues available to all - El .50 per issue
» AMIGA specialists
I FREE Software library of public domain programs
contains over 200 disks
► Help and advice • Discount scheme
* Subscription £1 0 per year (UK) plus £1 joining fee
* Please wait for membership details before applying
for software
► Overseas rates on application
For serious users joining (GPUG is a must
Send SAE for an application form to:
icSI
tug
1CPUG Membership Secretary, Jack J. Cohen,
30, Brancaster Road, Newbury Park,
Ilford, Essex, IG2 7EP
01 -590 8849 Day 01 -346 0050 Ev. & W’ends
A
TRI COMPUTER
SOFTWARE LTD.
Come and see us at the Computer Graphic 88 show
on stands 142-144 and stands 134 & 135 or at the
DTP show on stands E9 & E10
The AMIGA Specialists
Complete DTP Systems Supplied
With FREE Telephone Support.
Graphic Hardware & Software on DEMO
Genlocks & Video Tilting Equipment
Stocked
Professional Page & Genlock
Demonstrations By Appointment
Only.
All major credit cards accepted & Leasing
Facilities available to Business Customers.
Call 01-840 6136
161-169 Uxbridge Road
Ealing W13 9AU.
14 AMIGA COMPUTING September tmi
■ADVENTURES!
<
game will help here too.
Apart from getting past the first two
locations - took in the skull - your
initial problem is to get enough light
to see by. There are plenty of torches
and you must light a new one before
the old one has gone out as you do
not have any matches. Once over
these basics, examine everything you
can think of, including the torches.
The graphics are very good and
some of the animated scenes use
plenty of the Amiga's potential. The
sound effects are also well up to
present standards. The game itself is
one of finding and using the right
object at the right time. There are
usually some clues around but they
are often more obvious after the event
than before. Plenty of experimentation
is called For; learn from your
sometimes painful mistakes.
Although not cheap. Shadow gate
will provide days of puzzlement, The
operating system works well and at
least you will not have to search for
the right command words - just try
everything. But above all keep your
eyes open for anything that is the
slightest bit unusual.
Those who like to fed the wind in
their hair and the weight of a trusty
sword by their sides will find
Phan taste III. The Wrath of
Nikademus, moderately addictive. It
is definitely an active game requiring
skill at arms and the ability to solve a
number of puzzles. It Is the third in
REPORT CARD
SI] ADO WG ATE
Mirroraufi
£ 24.99
STOK Y LINE HHMH ITU]
Thin on any background detail
AURA,,
Graphics and sound set the scene i veil
STAYING POWER., I
Plenty of puzzles to sol it? to win
UAMEPLAY ...
Operating system tends tn make
puzzles seem a little repetitive
VALUE MOTHT
Many hours to solve in depth
DIFFICULTY IM^HT
Good challenge, hut not too difficult
OVERALL 73%
A neat game that verges on addictive
the series of Pftantasie games. The
other two are not at the moment
available for the Amiga and were in
any case nowhere near so well
presented. Both were good games but
a little stew and to play compared
with Phantasm III.
In each the evil Nikademus Ls
encroaching on the lands of the good
and your team of adventurers has to
thwart his plans. This could well be
the last of the series, as the final battle
is with Nikademus himself and I
think he is truly dead if you win
through.
Your team consists of six
characters, and your first task is to
create and name them. There is a
choice of race: Human, dwarvem,
elven, gnome, halting or a random
creature chosen from the list of ogre,
minotaur, lizard man, pixie, sprite,
troll, gnoll, ore, goblin or koboldL
You may then select their class:
Fighter, thief, priest, ranger, monk or
wizard. Random creatures may only
bo thieves or fighters.
H aving made your choices, the
character's statistics will be
shown in full. These are generated
randomly and occupy the entire
screen, giving you information on
everything from social class and
home country to figures for their
adventuring abilities - fighting,
swimming, thieving - and basic
characteristics: Strength, intelligence,
dexterity, constitution, charisma and
luck.
It is these latter six statistics that
you should concentrate on, as many
of the others may be modified as the
character gains experience. You may
accept and name the character and or
reject and “roll the dice again”.
Higher values - up to 20 in some
cases - produce a more powerful
character. Reading the instructions
will tell you that both race and class
have modifying effects on these
figures. Further reading will reveal
that the values for strength and
dexterity affect which weapons,
shields and armour may be used. The
higher the values, the more effective
the weapon.
There is a large range of weapons
and armour to be found and it is
worth having one or two characters
capable of using the ultimate
equipment should you he lucky
enough to Find it.
The make-up of your party is very
important you must have one or two
tough fighters for the front line, a
priest is vital to tend to their wounds,
a ranger can fight and use a number
of useful spells, wizards give you
magical offensive ability and thieves
and monks have Uieir uses too.
You may create a number of
characters and then choose the six
you think are the best to make up
your team. Characters may be created,
renamed, dropped or added to the
team whenever you visit a town.
When in town, you may visit the
bank, guild, armoury, inn or the
mystic, who gives you an Idea of your
party's score hut very little else. A
visit to the inn is vital, as resting will
►
September 1988 AMIGA COMPUTING 15
<
replenish lost hit points and cure
minor wounds.
The guild offers training in
adventuring ab ilities and will
determine their experience level. The
higher the level, the greater the hit
points and the greater the range of
spells that may be learned. There are
56 different spells and priests and
wizards have the greatest access to
them, but even then will have to get
to pretty high levels to learn the most
potent ones.
Y ou start in the town of
Pen dragon and initially will not
have much money and only pretty
poor weapons and armour, "View
character", to check what they have
got and then visit the armoury to see
if you can improve their chances a
little. For sale are scrolls w hich give
you more knowledge of what is
happening, but l would concentrate
on the armour at this stage, as you
can afford! little.
It can be very, very dangerous to
wander far from town; initially do not
go more than a few steps away from
safety. As soon as you have beaten a
few monsters return to the inn and
rest, Then save the game position. If
the worst happens, and it will sooner
or later, you can always load hack
that last save.
There are several options to choose
from when encountering other
creatures, ranging from dashing
straight into battle to offering friendly
greetings. You may also beg for
mercy or try to ran away. If there are
a lot of potential enemies and if they
are not of a hostile nature - read the
instructions - greetings. may he the
order of the day.
Having chosen to Fight, you must
decide the tactics for each member of
your team. Depending upon their
level and class, they may thrust,
attack or slash, lunge, use a bow, cast
a spell or parry. You may move them
forwards or backwards a pace or two,
well armoured Fighters to the front,
weak wizards to the rear.
Several rounds of melee Fighting
will probably be needed to determine
the outcome. Offensive spells can be
very useful, especially on tough
opponents, but spell points are used
up each time. If you are deep in a
dungeon, try to leave yourself w ith a
few points in hand for emergences on
the way out. A Sleep spell can put
some creatures to shut eye, giving you
a chance to either hammer the
daylights out of them or run away.
Another useful spell is awaken -
especially if your party is asleep when
attacked. Spell points are regained on
a visit to an inn. There are also
healing and magic potions that give
you those few extra points, making
the difference between life ami death.
Each successful battle will give you
experience points and possibly some
gold - perhaps even a useful weapon
or valuable treasure. Your priest will
need to gain several levels before he
can cast a healing spell that will
replace a missing limb. So take care
and be patient and meticulous in
these brief early forays into the great
wide yonder.
Just south of Pendragon are the
town archives, These and many other
special locations are classed as
dungeons. Unlike the open country
where you can plainly see where you
are going, dungeons have to be
explored a step at a time.
Prepare to meet locked doors and
secret passages, traps and all manner
of special locations, some good, some
bad. These special places offer you
the chance of great gains in
experience and wealth, let alone all
sorts of excellent weaponry. They also
house some of the meanest monsters
around.
Exploring the town archives, you
w r ill meet the old sage Filmon, He will
give you your first quest, and having
succeeded in It, will tell you what to
do next. Each task will be more
difficult than the last and will take
you. into more inhospitable dungeons.
The graphics sire good, especially
some. uf the larger monsters, but the
limited sound effects can be a little
wearing. Everything can he controlled
using the mouse, and the speed of
combat rounds can be speeded up
once you have learnt to recognise the
brief captions that appear during
battle.
Phantasie III from SSh distributed
by US Gold, is one of the classic
active adventures and is to be
recommended to those who like this
genre. If taken steadily at the start it is
easier than many others and would
make a good initiation for the
newcomer to this type of adventure.
REPORT CARD
PHAMTAS1E III
SSI US Gold
£24.95
STORYLINE .,
Well developed background history
AURA.
Sweaty palms are the order of the day
STA YING
Level of difficulty increases at the right
rate to encourage persistence
GA MEPLA Y
Only limited variation to puzzles
VALUE..
Hours versus pounds gives value
DIFFICULTY..
Patience and care pay off
OVERALL
A classic for the role player
16 AMIGA COMPUTING September liim
LOOKING FOR SOMETHING
OUT OF THIS WORLD?
You’ll find it at
o
t The 12th Official
t commodore
lOam-Spm Fri, Nov 1£
10am-6pm Sat, Nov IS
10am -4pm Sun, Nov 20
Book your ticket now for the
s how tha t h as everyt hing;
* The complete Commodore hardware
range.
* All the very latest in software - both
entertainment and business.
* Peripherals that will add totally new
dimensions to your machine.
computer show
Advance ticket order
Pfease supply
□ Adult tickets at £4 (save £ij £
□ Under- 16& tickets at £2.50 (Save f 1) £
Total L
O Cneque enclosed payable to Database Exhibitions Ltd.
Please debil my credit card account: □ Access OVisa
HI i II I I
JL
1 1 II I M I
Expiry date: I / I
O.SkwIw I tel
Name ..
Champagne Suite &
Exhibition Centre
Novetel, Hammersmith, W6
And you just mustn't mi$s the wonderful world of
Amrga - where you'll be able to see for yourself
the ultimate in personal computing.
Mo matter which Comirmdbre machine you use -
from the C64 up - you’ll find just what you are
looking for.
An the leading companies servici ng each sector of
the Commodore market will be on hand to
demonstrate their latest developments.
* Technical advice from the UK's leading
Commodore experts.
. . . and. most important of all, you’ll
discover bargains in the form of many
hundreds of special show offers,
You can even save £1 a head before you
get there by using this advanced 1 ticket
form.
1 — • Signed
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1 nigm jmwr s; toy -&$, ntw eus&asj
I Mtcmim GMTERS: miL&OX T2 MAQ0Q1
! Pfease Quote credit card number and tut t address jic
Traditionally the liveliest Commodore event of the
year, this pre-Christmas show rs one you can't
afford to miss,
| Ho* to ge t Uiigre
By UfldergtouiKi: Nearest tube station i$ Hammer-
smith \ Piccadilly, Metropolitan & District Lines),
fiy Bus: 266, 714, 716. 290, 30, 72. 73, 74.
Car parking facilities available at the Novotel.
DATABASE EXHIBITIONS
V* #
V
Rex Last introduces the
fascinating world of
interactive video
and spells out what
it could mean for
Amiga owners
W HEN the Philips Lasorvlsion
videodisc first burst on the
scene,, it was hailed as the new
revolution in video technology, and
soon - so it was predicted - every
home would have a machine and a
collection of films on disc just as they
already had audio turntables and long
playing discs.
Unfortunately, it didn’t quite turn
out that way, VHS w r as winning the
video cassette war, and videodisc had
the distinct disadvantage of being a
read-only system, You couldn't just
record your favourite TV programmes
as you could with cassettes, and so
the videodisc flopped in the home
consumer market.
The spin-off, though, went into
audio compact disc technology, and
videodisc itself became specialised in
the computer-assisted learning sphere,
in the guise oflV, or interactive
video. And now r CD is also beginning
to go interactive - and, ironically,
with video images, too.
You can store upwards of 50,000
images on a videodisc, as well as
data, computer programs, and sound
— if you're prepared to fork out a few r
thousand pounds to have your disc
Overlaying text on video using Microtext
mastered, that is. However, imagine
the potential at your fingertips if you
could directly control a videodisc
player from your Amiga - and, if on
top of that, you could superimpose
questions, answers and other material
on to the video image. Add sound to
that, and you have a springboard for
a mind-boggling leap forward in
computer learning technology.
Now Ariadne has taken up the
challenge for the Amiga with AAAE,
which - take a deep breath - stands
for Ariadne Amiga Application
Environment. This serves as a shell
for applying the Amiga to a range of
different applications. In the present
case, it offers a framework for
Microtext and IV, together with a
video player driver.
Microtcxt is a specialised
programming language which was
first designed by the National
Physical Laboratory to facilitate the
design of computer-assisted learning
material. It turned out to be
particularly suited to IV work, and in
the early days of IV it was the BBC
Micro which was the target machine
for such systems. Using the BBC to
control a videodisc system was rather
like getting a donkey to pull a double
decker bus - hut now, the Amiga
J8 AMIGA COMPUTING September 1988
with its stunning power and video
potential is poised to grab a piece of
the action.
The Amiga already comes with the
capability to mix graphics and video
which can then be recorded on tape*
so it seems but a small step further
forward to add to that the ability to
drive a videodisc machine.
It can be done - but it all comes at
a heavy price: Mol just a cost in
pounds, but also in the lead time
required for design and development
of the master disc, and then there
comes the program design on top of
that.
After a rather shaky start, IV has
now really begun to capture the
imagination of people in all areas of
education - and there's a National
Interactive Video Centre which serves
as a focal point for information
dissemination and which produces
documentation for the IV enthusiast.
More details on NIVC overleaf
It's all very much constrained by
the large amount of Financial input
required to get a system off the
ground and working, so it’s not
surprising that business and industry
are playing a major role in the
development of IV. CRT (computer-
based training) is taking a clear lead
in IV techniques.
The Alliance and i^icester Building
Society, for example, put together an
IV system for teaching staff positive
attitudes towards potential and
existing customers* and accounts sales
rocketed in branches where the
system was tried out to the point at
which the initial investment was
recovered in just seven months,
On the education front, the most
widely publicised videodisc project
has been the Domesday videodiscs
produced by the BBC, but many other
less well-know r n projects have been
V „ ‘ ■ - : ! .• [..• J & free m-MGi'V
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O
m
Install Mi
IMSM1 Ins tall. Player
Xcons Flayer
□ □
Play erfrm frol FlawSe lector wii.N*
The Micro text and interactive video workbench
September t986 AMIGA COMPUTING 19
interactive video
m PLAYER CMUMUER
^ sms- ***■ — mx- yt
t B-m Tjn!issncE--I^n
IT □□SrffnnoE ®as
under way in subjects right across the
curriculum, from science and
medicine to modern languages.
One early project in Spanish comes
from Brigham Young University in
the USA , where an interactive
question-and-answer stroll round a
fictional town is given the awful title
Montevid isco.
What emerges from all these varied
undertakings is the bald fact that,
Why videodisc?
The world is full of video cassette
recorder Why go to all the
trouble of using expensive
videodisc systems when your
friendly VHS and Beta machines
are sitting waiting in the majority
of homes in the country?
Well, just think of the access
time from one end of a cassette to
another. Consider too the tape wear
caused by freeze framing, and then
there's tape stretch and less-than-
pin point accuracy in targeting a
particular frame.
That's where videodisc scores:
Very fast access time, freeze
framing without picture distortion
or wear, and absolute accuracy in
getting spot on the right frame
every time.
On top of that, videodisc is a
digital recording system, which
offers greater picture and sound
quality, as well as the ability to
record computer programs and
data.
So video cassette is a strictly
analogue and linear medium - you
have to wind physically from one
end to the other of a long, long
tape, whereas the read head on the
videodisc can be positioned swiftly
on just the right frame by a simple
computer command.
But there’s always a black cloud
with every silver lining. The snag
in this case is that you can T t just
press the record button on the
videodisc like you can on a
cassette. Recording, is more than a
little bit on the expensive side.
So now imagine a situation
where there is a videodisc
containing architect’s drawings
and stills of buildings from all
round the world.
A trainee could summon up a
program to test his knowledge of
Norman or Perpendicular style - or
he could be asked to move a
pointer using the mouse to home
in on a flying buttress or a
gargoyle.
If he gets the answers right, he
moves on to associate buildings
with individual architects, like
Christopher Wren or Frank Lloyd
Wright - if he doesn't, he Is
branched off to a revision exercise.
You can hegin to see that, given
the appropriate software, you can
design hundreds if not thousands
of different exercises based on just
one videodisc full of still frames -
and the possibilities of mixing
moving pictures, music, sound,
computer-generated text and
graphics, and on-disc programs
and data all add up to an exciting
treasure house of almost limitless
potential .
The only limit is on your
ingenuity as a designer of the
appropriate software.
while the technology has certainly
arrived and is here sitting on our
desks, the necessary skills for
designing appropriate course material
are lagging quite a long way behind,
It's a bit galling to see all that
technology and expense going into
something as old hat as a simple
multiple choice question and answer
session, when the potential is so
huge.
And, of all the micros currently on
the market, there's none to heat the
Amiga's computing and video power
to exploit this new wave in
educational technology to the full. IV
is particularly well suited to the
Workbench environment and mouse
control through the various icons and
windows of the IV control package.
Next month we'll be looking at the
AAAE in some detail and revealing
how it can help Amiga owners to
become interactive videopersons.
• NIVC is supported by the DTI, by
its corporate sponsors , and through
earnings from courses , publications*
counselling, special interest groups
and project management It has an
unrivalled collection of IV hardware
and software, produces a number of
specialist publications, mounts IV
courses of all kinds, and otters a free
introduction to IV for visitors, who
should ring for an appointment
The centre produces a magazine
called Interactive Update five times a
year , The annual UK subscription is
£45,
For further information about
Interactive Video * contact (he
National Interactive Video Centre,
24-32 Stephenson Way, London
\'W1 2HD. Tel: Ot 387 2233
20 A MICA COMPUTING September 19M
ATARI ST PC COMPATIBLES CPC AMIGA
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Micronet's original and exciting magazines cover the Atari ST, PC
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01-037-7072 and we ll put you in touch with the world
If you already have a modem and computer software, dial
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1
Ray tracing for
the impatient
Turbo Silver is the fastest ray tracing
package for the Amiga. Sam Littlewood
shines a little light on the subject
R AY tracing on the Amiga has
produced remarkable pictures
and animations in the past.
Unfortunately, these spectacular
creations took inordinate lengths of
time to produce, A moderately
complicated animation might take 10
hours per frame, so producing a 50
frame animation at this speed will
give your Amiga something to think
about for the best part of a month,
A smooth animation needs to run at
a minimum of 15 frames per second. ■
My patience is limited to slightly less
than two days, about a tenth to a hall
of a second of animation.
The original version of the Silver
package was in the same time-
consumption league as other ray
tracers. The latest version. Turbo
Silver, lives up to its name however
and is typically five to 10 times faster.
This means it is now possible to start
the program last thing at night, and
hope that something useful has
happened by the time I get back from
work the next day.
The time taken to produce a single
frame is reduced to a Lmg coffee
break, letting me go through three or
four iterations of trying to get a
picture right in one evening.
The review copy of Turbo Silver
came in a three ring binder
containing a manual, two discs and
several bits of paper. So far so good?
No, the manual in the binder was for
Silver 1.0, The first disc was Silver
1.1, a few sheets of paper described
the differences between 1.0 and 1.1.
The second disc is Silver 2.Q, or
Turbo Silver.
Another piece of preliminary
documentation describes
how Turbo Silver differs
from 1.1. This meant
chewing through
documentation for
each version to find out how
22 AMIGA
REVIEW*
Stringing the frames together to produce
to cope with the latest version - a
distinctly confusing task.
To get owners to return the
registration card, the last chapter of
the manual, ‘ Hints, Tips and Magic"
is only supplied when Impulse
receives the card.
While reading, I started to wonder
if the manual's authors had let anyone
else read it before printing, or indeed
read it themselves, The original
manual has some good sections, but
parts of it are totally confused. The
addenda describing the new versions
read as if they were produced on a
dictation machine minutes before the
printing deadline.
Fortunately p the software is
animation
somewhat better than the paperwork.
Some excellent features make it
unique. The package requires at least
I Mb, a feature of animation systems
in general. It is not protected, and the
user is advised lo make backups.
The disc contains some example
pictures produced with the package,
an IFF picture displaycr and an
animation player. Turbo Silver is
moderately PAL compatible, there are
some glitches. The program does not
take over the machine and uses
Intuition for its interface.
Turbo's start up screen looks like a
strip of Him across the centre of the
screen. Each shot represents a frame
of animation for editing. Frames can
Sample output
be cut, copied and pasted around the
animation.
Once a new animation has been
opened a frame can be selected by
double clicking moving you into the
object or cell, editing part of Turbo
Silver. This is similar to a CAD
package, with controls for colour,
texture and reflection. Dnce all of the
frames have been described, you can
generate the animation. There are
facilities for generating individual
frames and doing a last preview - a
pencil test - using just wireframes.
There are three distinct tasks on the
road to producing an animation,
Modelling, describing the objects in
the world, animation - how the
objects move and change over time -
and rendering that is producing the
sequence of pictures.
T URBO Silver’s cell editor is used
for modelling. Objects can be
made up of triangular facets, stencils,
a surface or perfect spheres - the
easiest objects to ray trace. In addition
lo the objects, there is a camera and a
single light source. One of Turbo
Silver's greatest limitations is that you
can only have one light source.
The celt editor provides a view into
the world being created from either
the top, the front, or the right, These
►
Fast Slow
r ar ~ ~1
DeUy/Frane r 5
"Trane Posit ion
September 198ft AMIGA COMPUTING 23
'{'he cell editor
can be zoomed or panned,
the views taking tip the
whole screen, only one
being visible at a time.
The core of all objects is
the axis. This is invisible
as far as any picture of
the scene goes, but appears
in the cell editor as a point
with little X T Y and Z axes
attached to it showing
the orientation and position
relative to the rest of the
world.
To make a visible object, points are
added around the axis followed by
facets between the points, tt is these
facets that make the object visible in a
final picture. This conglomeration of
hits can be moved and rotated by
using the central axis.
O bjects can be grouped together
- one object is the parent, and
one or more others are children.
These children could well be the
parents of yet more groups. This is an
excellent system , allowing complex
forms to be built up and then treated
as a whole.
The cell editor works in several
modes. These modes correspond to
the things that you are currently
working with - groups, objects within
a group, facets of an object or points.
At each level there are keys and menu
items for selecting, cutting, copying
and pasting as well as means of
positioning, scaling and rotating. This
manipulation can be controlled with
the mouse or the keyboard, a theme
running throughout the package.
Objects can be named, allowing them
to be easily found later.
There are facilities for adding useful
ready-made objects, such as cylinders,
toruses, cones and spheres. These are
all made of facets, and can be a good
starting point lor cutting, stretching
and chopping to a give a desired
shape.
A further pair of tools can be used
to take an existing set of points and
either extrude them, making an object
like a pastry cutter, or spin them,
making something like a wine glass
starting from half the outline.
Stencils are one of the features that
make Turbo Silver really interesting.
A stencil is a flat rectangular plate
with an associated IFF file. This is
scaled to fit the stencil, and wherever
the IFF tile has the background
colour the stencil will be transparent.
The rest of the stencil does not have
the colour from the IFF file, but that
associated with an object.
Some examples of things that could
be done are a complicated glass logo,
the leading for a glass window, or a
stencil off stage to project an
interesting shadow on to the scene.
The possibilities are endless.
By default Turbo Silver shapes are
smooth matte white objects. There is
a plethora of ways of describing the
colour and texture of objects, To start
the parade, a whole object, or
Individual facet, has a colour. The
object can have specular highlights -
the effect where a bright light is
reflected off a shiny object giving a
spot that is the colour of the light, not
the colour of the object.
An object might have mirror-like
qualities, t he level of this reflection
can be controlled separately for the
red, green and blue components of
the light. This can be used to create a
Christmas tree ball
O bjects might be refractive -
light is bent at the surface
leading to distortions when looking
through, say, a glass vase. This can
add realism to a scene, but to be
effective, there must be something
that can be seen to be distorted, such
as a checkered floor.
The final colour aspect of an object
is how much it filters light. This is
used to work out the shadows and
arises from a short cut that has to be
taken when writing a ray tracer to
operate In timescales less than the
geological.
Textures arc easier to w r ork out. The
Hat facets of an object can be made to
appear a continuous smooth surface,
rough or just plain flat.
A final, and very powerful, feature
is the ability to take an IFF file and
map it on to an object or group of
objects. Examples might be a cylinder
with an appropriate soft drinks label
wrapped around it. or a model of the
Amiga with a screen dump mapped
on to the monitor screen. This is a
speciality of Turbo Silver, and it
makes for some interesting
possibilities.
The level of control that Silver
provides over colour and texture is
incredible, albeit somewhat
confusing. Tt is helped by menu
options to set up common levels. I
found that the easiest way to explore
24 AMIGA COMPUTING September im&
this area was to use a sphere and
checkered landscape, giving very fast
rendering and a good feel for what
the combination might look like on. a
more complex object.
The cell editor is somewhat
obstructive. A bug means that
although the windows occupy the full
256 PAL lines, the lines representing
the edges of facets are stiil clipped to
the 200 line limit.
W hen controlling rotation and
position of an object, a new
window pops up obscuring the view
ot the world. These adjustments have
to be made blind with no feedback as
to what is going on. The tools for
creating objects, although plentiful,
do not provide quite enough to make
me feel confident that I could
visualise an object and then build it,
something I do feel when using
Scuiph3D.
There is no facility to import
objects from other programs, or
generate scripts - a small aspect of
the whole program, hut 1 often want
to grab an object that I built on
another system or write programs to
generate complex objects and control
animation.
The hard way to generate the
sequence of cells for an animation is
to edit each cell separately. However
Turbo Silver does go some of the way
towards easing this task. A special
object is created that is just a set of
points. This set of points can then he
used to describe the path of other
objects, A limited amount of control
is available over the rotation and
scale as the object travels along the
path. A hierarchy is possible,
allowing complex motions.
T urbo Silver calls paths “stories 1 ',
and once a cell with stories in it
has been made, the effect over lime
can be propagated over several cells
of the animation. A useful feature is
that the same cell can be used in
more than one of the final frames.
Although an animation system is
present, it is somewhat limited. To
produce interesting motions with an
object pitching and rolling still needs
work on each individual frame. The
ways in which the stories are
propagated are not remembered, so if
a story is changed in the original cell,
it has 1o be re propagated by hand to
the associated cells. This is hard work
it a complicated set of stories is being
used.
Wireframe pictures can be used for
previewing, giving a generation time
of a lew seconds per frame. To
generate the final pictures, the ray
tracer is used. This is the hest part of
the package, and is head and
shoulders above other products on
the Amiga, The performance is
excellent, beating other ray-tracers on
the same hardware by an order of
magnitude.
It is possible to use any of the
Amiga's graphics modes, generating
overscan images. It successfully takes
a PAL system into account. The
flexibility of the Tenderer has already
been alluded to by the attributes that
can he given to objects, In this area
also, the Tenderer beats other
packages hands down, I only wish 1
could use this Tenderer to produce
animations modelled on other
systems.
Overall Turbo Silver has its
good and bad points. The good is
mainly associated with the rendering
portion of the package. The editor
and animator have not quite reached
the same maturity. The
documentation is not up to scratch,
although it appears that it will be
properly produced in the near future.
Until that time, I would not
recommend the package to anyone
making their first foray into this area.
It you are already comfortable with
similar packages the powerful
rendering techniques of Turbo Silver
will provide new avenues for
exploration. Other aspects may well
be frustrating. Now that l have both
packages 1 am looking forward to
getting hold of a version of
Interchange which wit) allow me to
edit with Sculpt and render with
Turbo Silver.
REPORT CARD
Turbo Silver
Impulse. JIB Marketing oana 444433
£139. as
USEFULNESS
A complete ray-tracing and animation
package, you don't need to buy any
extra software to produce cartoons.
EASE OF USE . .
A better front end than the atrocious
Videoscape but tags behind Sculpt 3D.
INTUITION
Written to Commodore guidelines hut
the high processing overhead needed
for ray tracing makes multi-tasking
slow ,
SPEED..
Excellent, beating other Amiga ray-
tracers by an order of magnitude'
VALUE
Cheaper than the Sculpt/ Animate
comho but still expensive if you just
want to experiment with pro-style
graphics ,
OVERALL 72%
Cheaper and faster than the direct
competitor - Sculpt Animate hut not as
flexible or as friendly.
September i9&8 AMIGA COMPUTING 25
Link your Amiga to the outside world with...
mktoUok
Electronic mail - The cheapest
and fastest form of
communication possible. It costs
the same to send a message to
one mailbox as to 500!
Telex - Link up with 96,000 telex
subscribers in the UK and 1.5
million worldwide. You can even
send and receive telexes after
office hours or while travelling.
Telemessages - Type in your
message before 8pm and
delivery is guaranteed by first
post the next day (except Sunday),
anywhere in the UK and USA.
Tele -booking - Reserve train and
theatre tickets, check flight details
worldwide, or order from a vast
range of products - from flowers
to floppy discs.
Advice - on a team of pro-
fessional. legal and financial
advisors as and when you need
them, for both business and
personal problems.
Company Obtain facts about any
British limited company in
seconds, and fully analysed
financial information on over
100,000 companies.
Translation - Access the biggest
and most up-to-date
multi lingual dictionary
in the world, with
over 400,000 words.
News - Use the powerful search
commands to pinpoint vital
business information from the
world's leading news services,
newspapers and periodicals,
Radiopaging — If you also have a
pocket radiopager you'll be
alerted each time an urgent
message arrives in your mailbox.
So you're always in touch.
Gateways - Get through to Mew
York in just five seconds - or key
into the EEC computer in
Luxembourg, which links you to
GOO databases throughout Europe.
When you join MicroLink you've got
the whole business world at your
fingertips - 24 hours a day. You'll
have immediate access to ALL the
facilities offered by Telecom Gold
... and a great deal more besides.
Typical comms packages
Pace: Nightingale V21 r V23
manual-dial modem +
Ruby comm Software -f RS232
lead {£199 inc carriage & VAT}
Pace: Linnet V21, V23 autodial
modem + Rubycomm soft-
ware + RS232 lead {£257 inc
carriage and VAT}
Miracle: WS4000 V21, V 23
autodial modem -f Ruby
comm software + RS232 lead
{£ 286 inc carriage & VAT)
AH you need - apart from your Amiga - is a
modem, which plugs into your telephone wall
socket and suitable communications software.
We have provided a list of possible combin-
ations (left), ranging from the very cheapest to
ones which can automatically dial the Micro- 1
Link telephone number and connect you
directly to the service - all you have to do is
type in your personal security password.
Whichever equipment you use, you will be
able to call MicroLink, open your mailbox,
save to disc any messages waiting for you,
and disconnect in as little as two minutes.
More than
90 par cent
of subscribers
can connect to
the MicroLink
computer at
local cell
rates.
TO FIND OUT MORE
Fill In the coupon and
sand it lo the address
below. You will receive
Ml details of services
and casts, together with
art application form.
Complete this and
within days yem and
your Amiga will be
able to use all the
services of MicroLink
and Telecom Gold-
Please send me full details about MicroLink, and information
sheets about the following hardware and software options
(please circle):
ABC
Name-
Postcode-
Send to: MicroLink, Europa House, Adlington Perk,
Adlington, Macclesfield 5K1Q4NP.
AMC9
■INTERFACE!
The plain man’s
guide to CLI
Phil South is the lumberjack you've
been looking for if you can’t
see the wood for the directrees
I T'S funny, but after the piece I did
on ASSIGN a couple of issues ago,
it occurred to me to consider why it is
that we need to ASSIGN all these
logical devices to various directories -
and what are they supposed to be?
This set me thinking. What is the
minimum structure of an AmigaDos
disc?
To find out more 1 did a quick
ASSIGN command on its own in a
CLJ which yielded the following
interesling information about the
currently mounted disc, which at the
time was my copy of WordPerfect;
tRAMd
Swp:s
Lwp:l
Cwp:c
FONTSw’p: fonts
DEVSwprdevs
LIBS wp dibs
SYSwp:
Devices;
DF1 DFt) PRT PAR SER
RAW CON RAM
It seemed that all the logical devices
were ASSlGNed as [ expected. So
what was in these directories, s t 1, and
devs?
The directory s contains sequences
- batch files of AmigaDos commands,
the must important being the startup-
sequence file which sets up your
computer the way you (or the
programmer of the disc you’re
running) wants it. This special batch
file is executed on startup,
configuring the system, setting
key maps, and most importantly,
Loading Workbench and quitting out
of AmigaDos CLI.
I only mention startup-sequence in
passing, because all of you should
know r about it by now, especially if
you’ve got a memory upgrade with a
clock, where you have to SETCLQCK
OPT LOAD the time into your
Workbench. Good, let's move on
then.
A batch file is a sequence, almost a
sort of program, of AmigaDos
commands, which is executed from a
CLI. When the Dos word EXECUTE is
typed, the computer looks for a batch
file in the current (CDed) directory. If
it doesn't find one there, it searches
for the directory that you ASSlGNed
to the logical device S:, which in most
cases is s as Fve said.
The 1 directory holds all the large
commands in AmigaDos and the
overlays for the system which can't
for various reasons be resident in
memory, and need to be loaded each
time. In most cases, this dir will
contain the Disc-Validator, Port-
Handler and Ram-Handler overlays,
Incidentally, if you ever get a disc
w’hich the computer can t validate, get
a good disc, let the computer load the
validator off of that disc, and then
reinsert your disc to salvage the files
on it. Neat trick, and a very useful
one.
The most important directory’ has to
be c. It’s w’ithin this innocuous
looking dir thal all the AmigaDos
command set lies. If you've invented
some new commands, or have loaded
the SHELL from Metacomco, this is
where you’d store them. Then
AmigaDos (the EXEC level) knows
where to look lor them.
Any command word or program
entered here can be executed simply
by typing it. fust think of each
command as a little program in it’s
own right, then you'll get the picture.
The fonts directory is self
explanatory’ really, holding all the
fonts info, and this is where
w’ordpros, notepad and Deluxe Paint
look for the fonts they need. If you
nab any new fonts from anywhere
this is w’here they go. The Amiga
scheme of things means that
programs can use fonts that the
programmer doesn’t know about.
The two remaining directories are
very interesling. The libs directory
contains all the libraries and overlays,
like translator. library and info. library .
These are called when a C or machine
code program uses the OpenLibrary
command.
One of the great strengths of the
Amiga is this use of libraries. It
means that not only can commands
not resident in the system be
implimented and used in programs,
but they need not be resident in the
computer hardware, taking up
valuable rom space with basically
menial tasks.
The only other directory’ is the devs,
and this deals with the Mountlist file
and all the physical devices, as
mentioned in the ASSIGN listing I got
in the beginning, plus assorted
keyboard maps (key maps), printer
drivers, clipboards and the system
configuration file. Mountlist contains
a list of Mounted devices,
unsurprisingly, and the system
configuration file contains all the info
about the disc icon, pointer and
Workbench default colours.
The devices are files for the
computer to look at the configuration
of the printer, to check the narrator
and keep tabs on the serial and
parallel ports. Without a serial device
on your disc, you can forget going
any w’here by modem.
The printers is interesting though.
You can prune some of these off a
disc if you want to make space. If you
only use a HP LaserJet and an Epson,
w r hy carry 14 other drivers around?
The same goes for keymaps. If you
only use keymap gb. then why keep
usaO, usa2. n, i, f, dk and edn?
There's no point.
So, there you have it, the short
guided tour around the directory trees
of AmigaDos. Knowing what needs to
be there on your discs is useful
knowledge, especially if ifs your aim
to trim down your W’orking YVE/CL1
disc to make for faster access.
September J98ft AMIGA CUMI’l 'TING 27
W HEN people ask why they
should buy an A20D0 instead
of an A 500 it is often difficult to
justify the price difference, After all,
you could gel two A500s tor the price
of one 2DD0,
The main difference of course is
expandability, or as the computer-
techie ad speak men would have it,
open architecture. This means that the
Azonn is designed to have bits added
on to it. Most of the computers which
have proved be success fuJ among the
business community offer open
architecture, including the Apple TT
and IBM PC.
Back in the days before
dock can be added by fitting an A501
expansion.
So the difference between an
expanded 500 and a threadbare 2GGU
is a bunch of slots. It’s bard to justify
£400 for just that. Most people faced
with forking out the difference or
opting to lake the money and run will
decide that they could do with the
exercise.
So armed with an A500 the owner
trots off happily. Happy that is until
the time comes to expand the system,
add a hard disc, or some more ram -
when he'll run into the hrick wall of
closed architecture.
As always there is someone
prepared to make some money from
the situation - enter Pacific
Peripherals. It is a Californian
company - hence Pacific - which
makes add-ons - hence Peripherals.
Its solution to our jogger's aching
nose is called the Sub -system. Which
in a bid to wreck the logic of this
paragraph has nothing to do with
allied U-boats.
This contains two 100 pin slots and
fits underneath an Amiga 5QG. Signals
are fed into the box through the edge
connector on the side of the A500.
The result is a system halfway
between an A500 and an A2000 h call
it an A 1250 if you like.
Just as it is not worth buying an
A20Q0 unless you are going to pul
The Pacific Peripherals
A 500 Sub system
the A500 and A2GGG were launched
Com mo do re- Amiga laid down a
standard for an 86 pin expansion
system, known as the Zorro bus.
When the A2000 was designed it was
decided to incorporate some extra
routes for expansion. So if you look
inside an Amiga 2000 you will find
five 100 pin slots, two IBM PC/AT
compatible slots, two IBM PC/XT
slots and one video slot.
The 100 pin connectors are called
the Amiga bus, and they an; the
successor to Zorro. The other things
which the Amiga 2000 has and the
500 does not are 1Mb of ram and a
battery backed-up clock. The ram and
ZB AMIGA COMPLETING Sepferahfir t9BS
]
Hugo Learner looks at a peripheral
which takes your A500 up in the world
anything in it, you need to have a use
for the Sub-system before paying out
good money for it. The most likely
set-up is a hard disc controller arid a
2Mb ram card. This mimics the
A 2000 set-up which the Ed has in the
office and loves so much that he
doesn't go home at night.
Most of the cards you will want to
fit will be expensive, and there aren't
that many different types - yet.
Commodore offers two goodies - the
A2U90 hard disc controller card and
the A2052 ram expansion. Bear in
mind that the A2GG(J, and for that
matter any hard drive controller, is
designed to sit with the Winnie inside
the box. There just isn’t the space in
the Sub -system, so you will have to
find a case and a power supply for
the drive. It is not electrically sensible
to use a shoebox, but this hasn't
stopped more than one Amiga user
from risking 240 volts.
Real soon now - it usually means
"we are still working on the
specification” - they should have the
A2058, an 8Mb board. Just think... a
0Mb Amiga; makes your friend's
1G4QSTFM look pretty sad,
Other people sell disc drive
controller cards and ram expansions
but there the highway of choice
becomes complicated. For the well
connected, Taurus sells an Ethernet
networking card. This allows you to
communicate at 10 megabits, or more
than 32,000 times faster than loading
a program on a C&4 cassette deck.
There are more goodies on the
horizon. Many companies are
working on second serial and parallel
hoards. With four phone lines,
modems and RS232 ports you could
multi-task your eomms software to
log into Prestel, Compunet, MicroLink
and Cix all at once. You’d soon find a
penny a minute was the least of your
worries.
More than one Centronics port
would offer the joy of being able to
digitise a screen and print it out,
without doing battle with more wires.
What won't fit into the Sub-system
is the pack of cards which uses the
other slots. This includes the PC
Bridgehoard because it needs the PC
slots and the CSA GfiOZO boards
because they need the 86 pin
processor slot. Oh well l suppose
someone might bring out a G8CI2U
card for the 1UU pin bus. Just think
Unix on your 500, l can hear my
overdraft going to Defcon 2 as 1 w r rite.
Many of the telly addons are
strangers to the Sub -system; they
w r ant the video slot. FUckerFixer? No
w r ay, Jose. Video Toaster? Not cooking.
So, provided you only want the 100
pin busses the Sub-system could
provide slots of fun. It looks prelty,
painted the same off-cream as the
A5IW, and well made in sheet steel.
There is space for a second disc
drive, but not for a pow T er supply
which hangs Commodore-like on the
lead. Inside, is pretty simple, designed
as though printed circuit boards are
made of Welsh gold, but it w r orks and
the connections are firm. Screw it all
back together, plonk the computer on
top and it looks most professional. It
won't give you all the scope of a
2000, but you get close.
REPORT CARD
Sub- system
Pacific Peripherals' Argonaut Hardware
01-2UH 0072.
£230
USEFULNESS..
What makes the Sub system useful is
the flexibility in offers not what it does
on its own.
EASE OF USE
Plug in and go , A bit fiddly to open an
internal power supply would have been
neater but increased the height.
VALUE
Cheaper than upgrading to a 2000 but
does not offer the other connectors.
OVERALL 76 %
The best way to expand an A500 until
Commodores A 590 arrives at either the
end of this year or early 1989.
September 19HH AMIGA COMPUTING 29
Bill Tomlins runs
some letters through
a budget word
processing program
to see if you can
expect professional
software at quite
low prices
1^ IND Words is a new American
-Lx. package described as a fully
featured word processing program.
One feature in particular makes it
stand out on the Amiga. At £49,95 it
is considerably cheaper than most.
The program comes on two discs
with a 60 page A5 manual. The
documentation is well produced, very
readable and, on the whole,
adequately describes the program's
operation. More tutorial sections
would have been helpful, Compared
with the 69(1 plus pages of the
WordPerfect manual, it makes very
light reading.
Installation is very simple, as the
program is not copy protected and for
floppy disc installation the manual
tells you to make copies of the discs,
Details of how to install it on a hard
disc are provided.
Kind Words will work with only
512k of memory and a single drive,
but the manual recommends that the
memory is upgraded so that the
spelling checker can be loaded into
memory. When used with only 512k
there are a number of restrictions -
the CLI, Preferences and external
drives should not be used. The
number of font and style
combinations should also be
restricted when printing with the
SuperFonts.
T tested the package on a 1 Mb
Amiga 5 DO, with two drives. No
initial configuration is required, and
getting it running consisted of putting
the program disc into the internal
drive when asked for a Workbench
disc and the Superfont disc into the
other drive.
The upper pari of the screen is
laken up with a deep ruler containing
a number of large icons as well as
ruler graduations. Two of the icons
pictorially represent single and
double spaced text and the remaining
four cover left, right, centered and
fully justified text. You select the line
30 AMIGA COMPUTING September 1986
■ REVIEW!
*1
n
t
y
jr
f
spacing and justification by
highlighting the appropriate icons.
Text is shown appropriately
justified on screen and this can lead
to some very confusing effects during
the course of editing, as words shuffle
around all the time.
Left and right margins may be
dragged to the positions you want on
the ruler. Normal and decimal tabs
are supported - up to 10 can be
dragged on to the ruler. Ruler settings
and justification may be changed as
often as required and the settings for
the variuus parts of a document are
remembered. There is no form of
style sheet or standard layout so you
must set them up each time you want
to change them.
K IND Words uses IFF format
files, which may be loaded,
saved or merged by selecting from a
pull dnwn menu. Documents may be
saved as plain Ascii files for use by
other programs, and Ascii files may
also be merged into documents.
Scroll bars are used to move
around a document and operation is
reasonably fast. Alternatively you
may use the cursor keys or
combinations of Alt or Ctrl and
the cursor or numeric pad keys. The
cursor may be re-positioned on the
screen by placing the pointer where
required and clicking.
Many of the editing features
available from the menus may also be
selected by keystrokes, using an
Amiga and letter key combination,
though in some cases the letters
chosen seem to have little relevance
to the task required. Brief Help, listing
the keystroke shortcuts, is available.
Block functions are an important
part of any word processor and this
one provides several ways to mark
blocks. One may be marked by
clicking once, dragging the cursor
over the text and releasing.
Alternatively, double clicking when
the cursor is on a word will mark just
that word, Treble clicking will
highlight a complete sentence.
Marked blocks may be cut —
deleted and stored in the clipboard -
copied - a copy stored in the
clipboard - pasted - restores the last
block stored in the clipboard at the
current cursor position - or cleared.
This is done by selecting from the*
Edit Menu,
There is also an undo feature that
allows you to countermand the last
256 key strokes, or to restore cleared
text. This works as long as the cursor
has not been moved since deletion.
Useful if you change your mind after
minor alterations.
Header and footer text up to 15
lines long may be specified. When
this option is selected, separate
windows open to allow you to enter
the text. Date, time and page numbers
may bo specified.
There are no facilities for using
different header and footer text on
odd and even numbered pages, nor is
there any provision for turning them
on and offal different Stages in a
document, although it is possible to
suppress the header and footer on the
first page. For a lot of purposes, this
is barely adequate.
A find and replace option is
provided, but it is not particularly fast
and has only limited selection
options, namely match case and
whole word exchanges. I found the
need to leave the search option to re^
position the cursor after a search if [
wanted to carry out another search of
the some part of the text very
frustrating. Backwards and global
options would make life easier.
Once a match is found you may
replace just the one item or all
subsequent matches. Replace then 5
find is the same as replace except that
it automatically looks for the next
occurrence. Find next leaves the
current find unchanged and looks for
the next match.
L OW, medium or high resolution
IFF graphics may be inserted
into documents, high resolution
chunks being reduced to medium
resolution. Graphics are displayed on
screen and may be moved around
and re-sized. You cannot insert text in
the same areas. Being able to load
graphics into documents is one of
those features that I wonder how
many people really use?
On occasions I found editing a
document containing graphics caused
odd things to happen. For no obvious
reason, after carrying out some
editing task in one part of a document
the cursor would suddenly jump to a
►
September AMIGA COMPUTING 31
dictionary into memory. If you have
expanded memory, the answer is a
resounding yes, otherwise checking is
painfully slow,
A message tells you that checking is
in progress „ but otherwise there is no
indication of what is happening, or
how far the check has progressed.
If a word isn't recognised, another
window opens and you can cither
edit the word to correct it or click on
one of several options to ignore, add
word to dictionary, replace or ask For
suggestions. This lists alternative
words that Kind Words thinks you
might have intended. You can select a
word from the list, and this will then
appear in the editing box. Finally you
insert it into the document by clicking
on the Replace box.
completely different place and on a
couple of occasions the screen was
slightly corrupted. This prohlem
could he minimised by inserting the
graphics when the remainder of the
editing was complete.
Text may be underlined,
emboldened or italicised. You can
either select the style and then enter
the text, or you can mark a block of
existing text and select the style
required for that block.
I found that several of the
combinations of these styles made the
text almost unreadable on screen and
would recommend that styles and
fonts are selected at the end.
A SPECIAL feature of Kind
Words is SuperFonts, which
may be used with a suitable printer.
Only a small range of printers is
currently supported, but the manual
says that further drivers will be
included in the future, SuperFonts are
also displayed on screen, but if you
try using them with italic style the
effect is sometimes almost unreadable
in the 12 and 14 point sizes, the
characters tending to overlap.
Deleting a character often takes a bit
off the next character as well.
Three point sizes (heights) of
Roman typeface text are supported „ 8,
12 and 14 point, with 12 being the
default Super and subscript arc
always ft pitch characters positioned
above or below normal text positions.
There is a prohlem with SuperFonls
in that if you change font sizes in the
middle of a Line the text aligns along
the tops of the fonts and the bottom is
out of line - not the effect you would
normally require.
The print option lets you specify
the start and finishing page numbers
plus the number of copies required.
You must also specify the type of
paper being used. There are a number
of default settings to select, such as
A4 single sheet or continuous
standard stationery, and also a special
size option.
The options are not as flexible as I
would have liked. Final draft or
SuperFont quality output may be
selected. Depending on the choice
made. Kind Words will substitute the
specified fonts for the printer's built-
in fonts. If final quality is selected, for
example, the printer's NLQ font will
he used.
Draft quality uses fast, low
resolution fljnts and all the font sizes
will appear as 12 point. There is no ■
provision for fully juslified
proportional printing, While you
could perhaps select proportional on
the printer's DIP switches, it would be
printed with a ragged right margin.
When printing using SuperFonts,
the speed is very much reduced,
although the result is very acceptable
from even a 0 pin dot matrix printer.
If the document contains any
graphics and you have a suitable
colour printer, these will be
reproduced in colour.
The spelling checker is not really
one of the best features of the
program for a number of reasons. The
dictionary contains about 90,000
words, so we are told.
The first time the checker is called,
ii asks whether you want to load the
HP
HE dictionary is American.
JL complete with “color", “center"
and all those other americanisms and
words ending in “ize". You can add
your own words to a custom
dictionary, so there is no problem
wilh leaching it English, but there are
no facilities for removing incorrect, nr
unwanted, words, 1 think an English
dictionary should be one of the
priorities together with some
dictionary maintenance options,
There appears to be no facility for
checking with, or creating, alternative
language dictionaries,
Basic mail merging facilities are
provided. Wherever you wish data to
be inserted you use a merge word -
their terminology, not mine. This is a
word wrapped in double opening and
closing angle brackets. For example,
you might use <<name>> and
<*<address>> wherever you wanted
the name and address inserted.
You also need a merge list file,
containing the names and addresses,
or whatever you wish to merge into
the main text. The first data record in
this tile must take the form of a
template containing the merge words
that were used in the main merging
document. These must be in the same
order and all subsequent records
must consist of the same number of
entries.
The disadvantage of this approach
is that you cannot use data files
exported from a database without first
loading them and altering them to
suit the required format. There are no
facilities to manipulate the data in any
way, nor to carry out any
mathematical calculations. You wilt
32 AMIGA COMPUTING September 1968
review
8 is
Ig is
no
get exactly the text that is in the
merge list.
Most of the problems ! encountered
seemed to be connected with the use
of graphics in a document and the
display of different styles and fonts on
screen, but they weren't generally
dangerous, merely inconvenient,
though I did encounter Guru
Meditations on two occasions.
Sometimes 1 found that numbers
didn’t line up correctly with decimal
labs, but as soon as you deleted
something they all jumped into line.
One feature of the program that
needs some attention is the speed of
operation. There appears to be an
unnecessary amount of re drawing of
the screen.
Ihis can be very long- winded as
nnl only does the program draw the
box and its contents, it also
completely re-draws the remainder of
the screen underneath the box, but
twice sometimes. That, combined
with Ihe sloth-like screen update,
leaves you waiting and wanting.
I found it very difficult to categorise
Kind Words as while it contains a
number of quite advanced features it
also has some more hasic limitations.
11 ail depends on what you require
from a word processor, If you want to
carry out what almost amounts tn
very basic desktop publishing (sorrv,
not multi-column), then Kind Words
may be ideal.
for my purpose, which is primarily
creating large quantities of text, 1
would willingly do without the
graphic and SuperFont features in
exchange for the ability to have more
than one document open at a time,
column as well as block mode
editing, more flexible headers and
footers, not to mention a bit more
speed.
To call Kind Words a fully featured
or professional word processor is
stretching things a bit and T would
describe it as a fairly standard word
processor containing a number of
more advanced graphics facilities.
If your text editing needs arc not
too complex, or you have to
incorporate graphics into your
documents, at the price it may be
considered good value for money.
REPORT CARD
Turbo Sliver
Impulse HB Marketing (ID 95 44443a
Impact Animation 010 4969419971
(Germany! Cl 49
USEFULNESS ■^■nnux]
Every one needs a word processor, but
ihis is a hit short of real features,
EA SE OF USE...
Easy to use, but ihe lack of permanent
configuration changes makes work.
Intuition If A proper multitasking
program, probably written using a C
compiler.
INTUITION
A proper multitask in# program,
probably written using a C compiler.
Editing speed is mediocre due to screen
handling and fancy ' printing is slaw,
^^■Ennn
Cheap enough, but lacking in features
and flexibility.
OVERALL
Has potential, but needs further
development.
J
eaZypriinit
One of the Souths largest retailers of the
amazing Amiga range
A5QQ Computer ... £330 00
A5Q0 + A 1084 Monitor + free 24 hr delivery £530 00
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A1084 Colour Monitor ^£200 00
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A501 Ram 512k ... SEto 00
A520 TV Modulator £19 98
A 1 0 1 0 3.5 CBM Disk Drive £]■ 13 45
MPS 1 200 P Printer £1 83 W
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_
Arc you tircii of fumbling
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tor you!
Mouse Master is an innovative switchbox that allows you
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(0373) 858031 (2 lines)
September 1988 AMIGA COMPUTING 33
A FI'ER being routed in
Starglider the Egrons retired to
licit their wounds and prepare for a
second onslaught against Novenia.
The second attack involves them
building bases on the seven moons of
Millway, a gas giant in the solar
system o f Sol ice.
The bases arc a staging post for a
huge space station, built in orbit
around Q-Iteta, the moon of Ihe
outermost planet in the Sol ice system
- Aldus. Your mission is to destroy
the space station along with its
cannon, a weapon which is capable
of firing through the vacuum of space
and penetrating the ionosphere of
Novenia to wreak havoc on your
home planet.
Jaysan, Katra and Agro have the
task of defeating the Kgrons. You
again take on the role of the space
samurai, it is a feat which requires
skill, courage, dexterity anil |aysan to
gel out of the bath.
The AGAV from Starglider was an
old ship when you used it years ago.
For this mission Draggon Industries -
designers of fine spacecraft - have
prepared the prototype of their
Interplanetary Combat And
The most awaited
sequel in Amiga
history is finished.
Simon Rockman
takes his Emma 2
scout car to Mi 11 way
in final pursuit of
Egron destruction
Reconnaissance Universal Scout
Icarus for short
For this mission “prepared" means
that the engine, designed by
specialists on the planet Cos worth,
has been tuned and the craft stripped
of all armaments save a simple gas
plasma laser. With its PicoChannel
expansion bus the Icarus is capable
of taking more advanced weapons,
but Solice is a long way from
Novenia and the fuel load precludes
the fitment of more advanced
weaponry.
There are four bigger and better
types of whizzbang which can be
mounted on the Icarus. Time-warp
cuboids take twice the power of a
standard laser, but pack a much
more significant punch. They flip
parts of the target into a different
time. Fire and Flee missiles are the
Teams' answer to heat -seekers. They
rely on a sophisticated Target
Identify Mode (TIM), because relying
on heat would he fickle when you
have to cope with the temperature
extremes on the hot planet of Dante
and the ice wastes of Aldus.
TIM relies on determination as
much as intelligence. The missiles are
often led a merry dance before they
destroy the target, something which
can be quite amusing to watch and
makes you trigger happy.
Barnes Wallis wouldn't recognise
the Humbug as his sort of bouncing
bomb - for a start they spin the
wrong way, They are humbug
coloured and can destroy virtually all
armour.
The most powerful weapon is the
neutron bomb, which hangs Dark
Star-like below the Icarus. As the
mission briefing tells yom "This is
the only weapon in existence with
enough force to destroy the Egron
space station and safeguard the
diamond and Professor Taymar, who
will build the bomh.
Finding nut where to get the parts
of the bomb is the strategic element
of the game, and a good reason for
reading all the documentation. Some
things seem obvious, A case of Vislun
wine comes from the planet Vista,
asteroids can he found in the asteroid
hell between Midway and Apogee.
Castro liars come from Caslron - the
sugar moon around Apogee. They are
Professor Taymar’s favourite nosh
and the reason he is prepared to
build the bomb. But you will run into
trouble if you have the Castrobars on
board when you pick him up, Castron
slardrive for planetfall. Hitting the
surface too hard will damage your
shields.
Enos is a violent jilace + so find a
tree as soon as possible. Grab it with
your tractor beam and suck it into
the craft. The hold is large enough to
take three objects, so a hit of juggling
may be needed to decide what to take
and when. With the tree inside leave
the planet and head for Castron -
home of the dentists.
Back in space you are Likely to find
marauding pirates. Depending on the
state of your energy reserves you
might choose to tangle with them.
Their catamaran craft are agile but
future of Novenia**,
Before you can mount your assault
on ihe space station you need to build
the bomb. This is where your flying
skills are called into play. The Icarus 1
initial planetfall is on the geosphere
of Apogee. This planet is the place
where the neutron bomb will be built.
Dive into a tunnel entrance - tbe
planet has holes drilled through it to
spend journeys from place to place -
as the tunnels are the safest place to
be. The Egrorts have not invaded
them and they are the hiding place of
Ihe rebel forces. You have to enlist
the help of the rebels to build the
bomb. They will be expecting you.
The tunnels are twisty. You will
learn your way around after a while,
but getting lost can be really
frustrating. Black panels on what for
the sake of convenience we shall call
the floor, indicate a depot nearby.
Doesrt t spare took friendly
will not give you the food, you need
to trade a petrified tree. This is a
good place to start. Cast ron 1 s twin -
Enos - is a dark place, famed for its
petrified forests.
When the game starts lift the nose
of your Icarus and apply full thrust.
This will take you out of Apogee's
atmosphere and into space. Watch
out for space pirates; assuming the
coast is clear reduce thrust to zero —
there is no point in wasting fuel
cruising around.
Use the identification computer to
find Enos - it is the dark grey moon.
You will learn your way around with
some practice. Point your nose at
Enos and engage stardrive. When the
moon fills the screen pop out of
fall to your laser lire. The blue
spaceships weave, and are the
hardest thing in the game to hold in
your sights, A missile works, but is a
waste of ammo. Ridding the
spacelanes of pirates not only
performs a judiciary function, the
wrecked bounty hunters might drop
some cargo, providing a short-cut to
your goal. Retrieve the goodies by
flying towards and capturing them in
your tractor beam.
Dicing with death Like this is bound
to have brought your defences down
a notch or two. Time to refuel. By far
the easiest way to do this is by
sucking energy out of the asteroids.
Fly between Mil I way and Apogee
1 0 get to the first depot go left at
the first two forks in the tunnel.
Then when a tunnel merges from the
right turn around and fly tn the left
down the merging tunnel. This will
bring you to the depot.
The manager, Trem, will give you a
shopping list - things to get from
other planets to help make the bomh.
This consists of a case of Vislan
wine, a crate of nuclear fuel, a crate
of castrobars, a lump of mineral
rock, an Egrun mini-rocket, an
asteroid, a cluster of noduies, a flat
Giant steps are what you take walking nn the moon
September 1988 AMIGA COMPUTING 35
and look for the lumps of blue ruck.
Bring the Icarus to a halt close by
and grab with the tractor beam. As
you watch the control panel the
readings will rise*
Asteroids are unstable, as anyone
who has played SiniStar in the
arcades will know, and oiler a while
the rock starts to shimmer and will
explode. You may have to find
on a space train or dice with pirates,
but whatever you do be careful. The
Icarus* computer can “listen" to alien
noises and identify craft - so if you
hear a strange noise the computer
will determine for you whether it is
friend or foe,
Novenia will send messages which
appear on vour microscreen telling
you what is going on in the rest of the
system. Messages like “Egrnn station
constructed on Apex" ate useful —
tour (raft vasts a shadow on the alien sail
several asteroids before you are fully
re-fueled.
Refuelling is an important pari of
the game. There are powerlines,
similar to those in Starglider, held
aloft by pylons, Ely along them hi
suck in the power. You can refuel
EUte-slyle by scooping energy from
the sun - but beware, remember what
happened to the original Icarus. You
too will melt - quite spectacularly -
if you fly too close to the sun.
haute - the hoi planet, is a good
source of power. Volcanic activity
means you can suck energy by
hovering over the mountain of tire, or
look out for geoplasmic emissions
from the planet surface. Catch one
fust right to refuel. Take thrust up to
maximum and leave Dante, E quindi
uscimma n riveder le stelfe (Thence
we came forth In rebehvdd the stars.)
Find a tunnel entrance as soon as
possible - you don't really want to do
battle with the Kgron might. Flying
through the maze of tunnels can be
frustrating, but w r hen you find the
right depot you may well come across
a supply of Humbug bouncing bombs.
Great for taking out phi net-bound
Egron hardware.
L EAVING Castron you may well
decide to investigate the Space
Whales in the gas atmosphere of
Mill way, or look lor Professor
Taytnar who is driving an Emma 2 on
Broad way. You might decide to take
take a humbug and see to it.
Whatever you do, be careiul oul
there. If your Valium Dynamics luel
cells deplete to zero the Icarus w ill
explode, leaving the pilot's chair to
bounce on through space. The chair
is the same shape as the one Alister
Perrol programs in at Argonaut
Software, and was designed to check
out the graphic routines.
What we want to know r is t if the
chair can withstand Egron rockets
and the destruction of the Icarus -
why don't they make the spacecraft
out of the same stuff as the chair?
Starglider 2 mixes plot with the
gameplay in a way no one else has
yet achieved. Interceptor and Carrier
Command have come close,
Starglider 2 excels. You really feel as
though you are on a mission from
Novenia.
Argonaut has produced
astonishingly fast graphics, with a
checkerboard planet surface. Your
craft casts a shadow on the alien soil.
The colours are bold and Ihe action
furious. When a spaceship explodes it
does so spectacularly*
You can select Interceptor style
external views of your craft - only
really useful in tunnels — and look at
the ship frum any angle. You can
view the outside world from any
angle and lock Ihe axis through
which you till. AH this can get
confusing, but hilling B on the
numeric keypad restores normality.
Richard Clucas is justifiably proud
of his work which has produced the
Argonaul Disc Loading Scheme
(ADLS), This allows Ihe same disc: to
be used in both an Amiga and Atari
ST. The program does not have to lie
cut down in size, because much of
the information is shared by both
machines.
The save game option works in
ADLS t specially formatting a disc to
hold up to five games. If you have a
particularly good saved position you
can give the save-game disc to a
friend who can load it into his ST.
While the Amiga version is a mile
slower than the ST it sounds a
million limes better - the Atari does
not have the sound facilities to
compete, although both machines
have Dave Lowe's stunning
soundtrack.
The munochrome ST version looks
good, and a PC version is under
development w r ith C64 and Macintosh
versions planned*
I N addition to the game, Starglider
2 offers a futuristic painting
package. Arcade addicts who saw Ihe
I Robot machine will remember it
offered a painting option* Starglider
2’s option tt - Paint with Rolf -
allows you to use any of the 3D
shapes from the game as a paint
brush. It was incorporated after a bug
caused the shapes to freeze on the
screen. While it is fun no one would
accuse “Painting with Rolf* of being
art*
Whether you are painting or
shooting Starglider 2 is the kind of
game the Amiga deserves. You
deserve to play it*
REPORT CARO
StaTglider 2
Rainbird/ Argonaut
£24.ft5
Sound
Whizzes and crashes which on/i ihe
Amiga makes possible.
Graphics
Truly slate of the art 3D. Nobody does
it faster.
j Gameplay..^..
Shows how shallow the original
Starglider was.
Ya/uc
The highest score yet in Amiga
Computing.
OVERALL
Give yourself a treat - bnv it!
36 AMIGA COMPUTING September 19RB
TRYBRIDGE SOFTWARE DISTRIBUTION
Till#
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Ann Syndrome
13.95
16.G5
to mag addon Man
16.95
Autcrju e . . .
17.50
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Advanced Construction Set . 1 1 .95
4rrr-y Moves
16.95
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19.95
Seller Deed then A er
13.95
evjfsy Boy
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aurve Commando
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13 95
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Eagles Nest 13.95
Ebonstar 15.95
Echo on 15.95
Emerald Mines 13.95
Enlighten mam 15.95
Exobn 15.95
EPT - 15.95
Earl Weaver Baseba I 15.50
ECO 16,95
Flight Sim 2 26.95
ScaneryGisc 7 or 11 15.95
Scenery Oise Europe 15.95
Faery Tale Adventure ....... .29.95
Flighlpath 737 S.95
Feud 6.95
Flintstanes 13.95
Football Manager 2 .... . .13.96
Ferrari Formula On* 16.95
Foundations Waste 16 95
Frightni^it .......13.95
Fusion ,,...,,16.95
Garfiaid 13.96
Gryzor 16.95
Gunahip _... 16.95
GT Sana Sisters 15.95
Golden Path 13.05
GokJmnnsr ...„„ „ 17.95
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Garrison 16.50
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Hitchhiker 19.95
Titte
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in/mwype ... 21 .00
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Jei - 24.95
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K>cfcsEarT 2
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cegend of (he Sword
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Mar* Ceps
1395
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Mickey Mouse
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16 45
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1 5.96
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Photon Paint ._ 49.95
Plundered Hearts 16 45
Pool i 6.96
Platoon 1 5.95
Pink Panlhst 13.95
Police Quest _ 13.95
Pandora 13-95
Pawn 15.95
Quadroon 17.45
Q Ball 13.95
Quuan 2 1 .50
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Ftoad Blasters 13.95
Rolling Thundsr 16.95
Flodtlord 13.95
Return to Genesis 13.95
Return ra Atlantis 16.95
Roadways 13.95
Sargon III Chess 14.95
Slar Ray 17.45
SoocBr Supremo ..... 10.45
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Slormtfoopar 13.95
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Summer Olympiad 13.95
Snertock Riddle .,,,. 16.95
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Senlinel 13,95
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Silem Service .... ....... 18.95
Stnbad 19.95
Sfcyfox,. 11.95
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Sevan Cities ol Go*d 1 1 .95
Star Glitter 5 95
Slax Glider 2 15.95
SCI 19,95
Star Were 13.95
Title Amig*
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S,F. Hamer is. 9*
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TerramBX „ 13.95
Thexder 15.96
Time Bandils 13.95
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Tetos 13.96
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Three Slooge* 19.50
Trmiiy 10.00
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Time* Mag* 13.95
Unix Miktary Sim 16.96
Uninvited 16 95
Virus 13.95
Vampire Empire.,,, 13.95
Vyp#r - 10 95
Verm aim 15.&S
Wrath ol Nikademus , 17.45
Whirligig 13.95
Wmt*r Olympiad 13.95
WizbaJI 13.95
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ZorkS 1£. 95
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SPECIAL:
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AND FUSION
ONLY £16.95 EACH
Please send cheque/P.O./Access, Visa number and expiry date to:
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September 1988 AMIGA COMPUTING 37
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38 AMIGA COMPUTING Stt plumber 1988
Amiga Arcade
I NTOGRAMES has made a slow
start in Ihe Amiga market having
only released the Passengers On The
Wind series, but now with its latest
game, Stir Crazy, which features the
hilarious Bnbo, has finally emerged
as a real force in Amiga enter-
tainment.
The game is set in the peculiar
prison Inzeesla miner which makes
the inmates behave childishly. Bohn,
the star of the game, is the oddest
inmate, having been lacked up for 17
years. He tries everything to escape
and sometimes manages to do so, hut
his new found freedom never lasts
very long.
A comprehensive menu allows for
up to 10 players with each protagon-
ist selecting the events they wish to
play.
Stir Crazy is very similar in con-
cept to the classic sports series from
Epyx, based on the antics of a prison
inmate rather than sporting achieve-
ments, The program is divided into
six separate sub games which can be
played individually or collectively.
The first event takes place in the
canteen and like all prison inmates,
Bobo has to take his turn at table
duty, Ensuring that all the hungry
prisoners are fed. They arrive one
after another in a state of starvation,
which means that most require a
second helping. If you do not serve
the convicts immediately be
prepared fur a quite hysterical scene
as (hey plaster poor Bobo with the
soup of the day.
The second even! finds Bobo
pealing a pile of potatoes which grad-
ually gets bigger as he goes along. If
you are silly enough to try and throw
a half-peeled potato into the pile you
are instantly accused of shoddy
workmanship and the half pee led
potato is thrown back. This touch of
humour is well illustrated and J guar-
STIR CRAZY
HILLY ■!>■
ttri feiflh
Feed your Mow convicts or there'll he tmohfe
anlee that after a while you will be
deliberately sending half peeled
potatoes into the pile just to see Bobo
punished.
Having prepared the potatoes, the
nest event lakes Bobo to his third
chore - washing the floor, the job he
likes least. The other prisoners walk
on the floor and leave nasty
footprints for Bobo to clean, Oc-
casionally a dog will run past leaving
a muddy trail of footsteps which
must be cleaned before the prison
warden inspects the floor.
The fourth event is my favourite as
Bobo tries to help his fellow inmates
escape. The prisoners take advantage
of the warden’s lea break and try and
get free by jumping from their cell
windows, Bobo must move a
trampoline and catch them at the
right angle so they can fly to freedom.
If the angle is not right then the pri-
soners smash into In zees la miner's
walls and see stars.
Event five features Bobo, having
escaped, running across three elec-
trical wires where he must avoid the
sparks and collect green cylinders.
The action is fast - perhaps a little too
fast - and most of the time Boho is
electrocuted in spectacular fashion.
Being electrocuted has never been
such fun, The destructive nature of
the game is put aside as the humor-
ous touches make you see the light-
A spot of spud hashing always provides a laugh
hearted side of 240 volts.
Stunned and eventually recaptured
from his live wire trip, Bobo's filial
task is to make sure that the other live
prisoners with whom he shares the
dormitory, stop snoring and allow
him to get some sleep. The only way
to silence them is to give them a
gentle nudge so as not to wake them.
Stir Crazy is a thoroughly enjoy-
able game packed with humorous
touches. The graphics are top notch
cartoon quality and the sound and
music some of the best to be heard on
an Amiga.
If that's not a good enough recom-
mendation then you shouldn't forget
that the game also features the zany
Bobo, who could just become one of
the mega stars of computer enter^
lainmenl,
Gary Wilson
Stir Crazv
mM
In fog fames
September 1388 AMIGA COMPUTING 19
REVIEWS*
THUNDERCATS
Tab Lion-0 to your mall screen in this excellent conversion
i
F ROM the BBC TV series of the
same name comes this tough
hack-and-run game from Elite, The
background story is that during an
attack on the Cats-Lair by the mal-
icious Mu lumen, servants of the evil
Mumm-Ra kidnapped a handful of
members from the Thundercats team.
Even worse, the kidnappers also
stole the Eye of Thundera and, es we
all know' (don't we?), this charmed
jewel holds the magical power of the
Sword of Omens. Note the prevalent
use of capital letters, essential for
tales such as this.
The hero. Lion-O, was out to lunch
when the raid took place, but has
vowed to go to Castle Plundar to
rescue the Eye and free his mates.
Your job is to steer Lion^O safely
through forests and underground
caverns, duff up the baddies, rescue
the lads and recapture the jewel.
Thunderpeals is a little like Payg-
nosis 5 Barbarian, a horizontal
running, jumping, slashing and grab-
bing arcade adventure with enemy
attackers coming non-slop out of Ihe
woodwork. Unlike Barbarian, it has
continuous scrolling which makes
for fast and furious action.
Whenever Lion-0 is touched by an
attacker - they come at him Irom
40 AMIGA COMPUTING Sepfemb&r 198B
The foes come in different sixes
both sides in what sometimes seems
like a never-ending stream - he falls
over, disintegrates and so losses one of
his several lives. Fortunately for the
gameptay. he is not placed right back
at the beginning, but just past the
spot where he was hit. Once all of his
Lives are used up Lion-0 has it all to
do again.
The foes come in different sizes,
The tall eagle-beaked ones can walk
over any large object and from them
there is no hiding place, The titchy
Molemen who arc blocked by ob-
stacles such as huge rocks, can be
jumped over or sliced with the sword
if Lion-0 goes down on one knee.
There are numerous other hazards
such as gaping, water-filled pits,
Leaping over one of these and land-
ing slap-bang on an enemy on the
other side happens all too frequently,
so lightning reflexes are essential.
Bonus lives and points can be
earned by leaping up and sword-
swatting various containers dotted
around the landscape, usually high
up in frees. Even better, some con-
tainers hold a weapon which, when
the vessel is clouted, replaces the one
Lion-0 currently wields.
Weapons which are effective at
long range are dearly very welcome
in a game when the enemy has an
inexhaustible supply of troo ps.
The signature tune is first rate.
catching the mood of the game jusl
right; other spot effects add to the
pleasure.
The graphics are colourful and
fairly detailed, collision detection Is
excellent and the animation impress-
ively smooth and realistic.
The pace very fast and the whole
game a very tough challenge - per-
haps just a shade too tough for those
who are not so nimble with the joy-
stick.
Anyone who likes fast- moving and
testing leap-and-slash games should
certainly enjoy this one, Thimdercats
is an impressive conversion, the best
of this particular game for any home
computer, and bodes well for further
Elite products for the Amiga.
Bob Chappell
■ REVIEWS!
SKY CHASE
A fast, furious amJ pretty «ijvy»bh chase through the tky
until one player runs out of fuel, the
I S there life after Interceptor, the
game which apparently has it all?
Surprisingly the answer is yes, That
erstwhile Electronic Arts program
(reads the middle ground between
flight simulation and airborne
combat game, with Flight Simulation
11 cleaning up on the straight simu-
lation front.
Sky Chase is one of I he first
releases from Image Works, the new
Mirrursofl label and is very much in
the Top Gun mould of airborne con-
flict. “Never mind the realism,, count
the bullets"' is the order of the day
here.
Never mind the plot or objective
either, in this game the action starts
with Iwo opponents - any combin-
ation of human against computer
simulated players - hurtling towards
each other, As soon as the planes
cross control is handed over to Ihe
pilots and may the best Tom Cruise
looblike win,
Each player has an independent
three dimensional view, with fast
moving wire frame graphics. Well
they are fast if you don't select the
complex terrain grid from the host of
options, and let's face it. there isn’t
much of the screen being manipu-
lated. There is no hidden line
removal, so the graphics should be
feist,
Alt the parameters are variable,
and range from giving you a choice
of fighters, FM 18 Hornet F-14
Tomcat, F-15 Eagle, F-16 Falcon on
the American side or MIG-31
Foxhound and MIG-27 F logger on
the USSR side, to tinkering with
weapons supplies, timings and Ihe
elects of G force.
The action continues, with a brief
pause every time a player gets nailed.
winner being whoever has scored
most points. This means that if you
shoot your opponent more limes that
he shoots you you’re laughing.
But Ihere is the problem of the
ground. It's hard, Hitting it full speed
is not only painful, it hands over
points on a plate. Equally cli m bing to
over 50,000 feel nr flying beyond the
terrain boundaries have a similar
result.
A quick peek at the weapons
supplied for this modem duel in the
sky lend to support the assertion that
this is simply a fun hying game. Your
super advanced piece of Air Force
real estate has twin cannon and the
ability to launch missiles. The witty
chaps who coded Sky Chase have
made these look like Amiga boun-
cing balls.
Your only defence against these
twin threats is speed and xnunoeuver-
ability, Either use them or find
broken bits of plane showered across
the screen. Even on the easy level the
computer flyboys are a tough bunch.
The appeal of downing faceless
opponents, especially when the
explosions - unlike the rest of the
effects - are so wimpish, tends to pale
before long. Drag a comrade into the
fray though, and the fight becomes
that bit more personal, that much
more fun. On this level the slightly
dated look to the graphics doesn't
detract from the East, furious, and
pretty enjoyable, chase through the
sky.
Mark Luckham
Each player has 4a independent 3D view w/lft fast moving wire frame graphics
September 198& AMIGA COMPUTING 41
WORLD TOUR GOLF
T IME lo don the brightly-
coloured jumper, snazzy slacks
and sure-grip glove, give a quick
shunt of "Fore! 11 and drive off the
first lee with this new and eminently
playable golf game from Electronic
Arts.
Until now only three si mu bile ns
of Oils great sport have been avail-
able to satisfy the appetites of Amiga -
links addicts, Accolade's Mean IS
was a worthy attempt but was lei
down by rather weedy graphics,
while Gameslar's Championship
Golf, although technically a clever
simulation, featured only one course
and was far too complicated and
fussy for its own good, leaderboard,
is perhaps the best; a massive selling
golf game on other micros, it hasn't
quite made the same impact on the
Amiga.
Electronic Arts’ World Tour Golf
seems to have got the mix just about
right. The game is a pretty fair reflec-
tion of the intricacies and challenges
of golf yet at the same time manages
to be addictively playable.
It can be played using either mouse
or keyboard, by up to four players.
The main playing screen is divided
vertically. The left half gives vnu a
detailed overhead view of (be entire
hole while the right is from just
behind and a few feet above the
golfer, starting from a point where
the player’s ball currently rests and
looking towards the green, or bole, if
on the green, The line of aim can be
adjusted and any dub selected for the
shot - on request and as a guide, the
club's range is indicated by a circle
radiating out from your ball on the
overhead view.
A small dial - the swing meter -
allows you to gauge the strength of
the shot and whether it will go
straight or otherwise,
it p s simply a matter uf being quick
with your trigger finger to slop the
two hands of the dial at the right
points (well, maybe nut so simple
judging by some of my violently
sliced shots).
Displayed in a continuously
updated panel at the lop of the right-
,.4 drive in the country
hand picture are such relevant items
of information as the name of the
course, the number of the hole and its
par, and your name and score for the
round so far.
Some of the panel data is particu-
larly vital - distance to the green,
strength and direction of (he wind,
and the lie of your ball, ranging from
perfect to plugged, All these factors
must be taken into account when
deciding what club- to choose and in
playing your shot.
The game has generous customis-
ation options, allowing you to tailor
players’ skills - tendency to hook or
slice, driving distance and accuracy,
and recovery from bad lies - amend
names and adjust handicaps.
There are over a dozen courses to
play on, some simulating the real
thing tike SI Andrews and Augusta,
some imaginary like the devilish Par
3 course. World Tour Golf has its
own easy-to-use conduction kit
which lets you edit, design and save
as many courses as you wish for
future play.
The animation of the small golfer
as he swings and hits the ball for you
is realistic, although the (light of the
ball is less so, particularly when
! chipping from near the edge of a
I green. 3 know my ability to put
backspin on the ball is world re-
| nowned, but even I couldn't make
the ball stop as suddenly as this one
i does at times.
The graphics are slightly more
stylised than I would have hoped,
given the Amiga’s capability, but are
certainly effective enough. Digitised
sound effects - swish arid thwack of
club, splat or splash of ball in bunker
or water, cries of congratulation or
commiseration as your ball finally
disappears into the cup - all enhance
one's enjoyment. Small, novel
touches like the spurt of saud as your
hall buries itself in the bunker or bal-
loon messages coming from the gol-
fer’s mouth add to the fun.
This is a first rate golf simulation.
Even compared against the standard'
bearer Leaderboard, World Tour
wins by several strokes, And no
matter if you donl know one end of s
four iron from the other - you’ll find
this game easy to get into yet
providing ail the addictivity and
challenge of the best of games.
Bob Chappell
42 AMIGA COMPUTING September J BBS
■REVIEWS*
E LECTRA is a new name in soft'
ware developmenl and if its first
release, Better Dead Than Alien, is
anything to go hy the company could
have a very prosperous future in
Amiga entertainment. The game is
anything but sane, just take one took
at the name and you know that the
people who designed this game have
an interesting sense of humour.
This is a weird yet wonderful
shoot-em-up ls based on the daring
antics of lone space hern Brad Zoom
in his quest to save civilization (as we
know it).
You must join Brad and armed
with his super-zipper wage total war
against alien hoards, As you may
have already guessed. Better Dead
Than Alien is a vertical scroll-
ing shoot-em-up, And what isn't
these days? But there are enough
touches of humour and innovation to
make it stand out.
When I first loaded the game 1 in-
stantly thought to myself "Oh no. not
Space Invaders revamped". The
game starts slowly but as you pro-
gress through the 25 levels it throws
new twists into the action. It will
succeed in hooking you to .such an
extent you'll he playing for hours,
Enhancements are included which
provide a little more variety than
most shooi-’cm-ups, Check out the
cool super-bolts that obliterate
everything in their vicinity - totally
rad,
The graphics, adequate at best, are
well animated and are more than suf-
ficient for this type of game. Audio
effects - like the graphics - are
mediocre with some nice touches like
the digitised grunts and groans when
Brad gets hit by an alien,
The game was developed as a
spoof and as a result the pro-
gram me fs may have neglected the
important aspect of testability,
Gary Wilson
Better Demi Than Alien
£2435
hleclra
Sound ^■lUEim
GIGANOID
F IRST there was Pong, then there
was Arkanoid and now there is
Giganoid from Swiss Computer Arts.
This lime it is set in the year 2758
when the galaxy is ruled hy a pow-
erful masterdemon. You must battle
your way through 50 mazes to the
final confrontation with I he grand-
master of power. When he is de-
stroyed. peace can once again be res-
tored to the universe.
The 50 mazes are composed of a
variety of multicoloured bricks
which must he hit with your ball
until they are knocked out, After de-
stroying all (he bricks you continue
to the next level where you are either
faced with another level or a battle
with the demons.
The demons form a bonus level in
which you must return the balls they
fire at you. Success in this rather dif-
ficult task is rewarded with I he
chance to skip up to four levels,
depending upon bow many balls you
managed to return.
At various intervals you are also
required to fight larger demons simi-
lar to the one at the end of Arkanoid
and, of course, on the final level you
must destroy the master of power,
who is very similar to earlier demons
but much, much harder to defeat.
As in the original, we are blessed
with a variety of tokens which give
the player different powers,
including twin balls, lasers, slow
ball, level skips and bonus lives.
These tokens are much harder to
obtain than in Arkanoid,. because
they fall to the bottom, of the screen
very slowly, And at exactly the
moment you need to catch the token
the ball is also speeding towards the
ground and oblivion.
The Giganoid graphics are better
than in the Arkanoid. Both the
backgrounds and the sprites are
excellently shaded and the animation
is of a very high standard, if a little
slow, Sound effects during the game
are sampled and reflect the general
happy atmosphere.
The programming is good and hug
free, Even the hi-score table is
innovative and stylish. If you were
one of the few who didn't buy the
popular and famous Arkanoid 1 can
strongly recommend that you should
go for Giganoid instead as it offers
much more long term interest and a
higher standard of game play,
graphics and programming,
Mike George
Giganoid
£M35
Shinn Computer Arte M cnnk^l
Graphics
September ims AMIGA COMPUTING
■ REVIEWS!
PANDORA
A good staii - in the brig of spaceship Pandora
T HE spaceship Pandora - a
generation ship in which
colonies grow and produce
everything they need - has
completed its 200 year mission. Slilt,
after all this time the ship is bound to
be empty. Someone has to< board it
and strip it of the alien artefacts it has
collected on its voyage through the
galaxies.
That someone is you, but as soon
as you beam aboard you realise that
something has gone wrong: The 200
year old defence system is still active
- move and you will die instantly.
But move you must - the ship is
going to release poison spores on the
earth unless you can set the self
destruct.
This gives you a set of objectives:
Find as many alien artefacts as pos-
sible and drop them into the eject
chute, Find the self destruct and set
it. and Had the escape ID and get off
the ship before it blows,
No-one. including you, can move
on the ship without an ID.
Fortunately, an entry officer runs up
to you and hands you hers, though
this means instant death for her. A
touching sacrifice. For the record, the
entry officer was called Annie in ear-
lier versions but in deference to the
Commodore 16 blitter she i$ likely to
be renamed Amy,
Wandering around the 2D game
you will encounter a host of aliens,
not all of them u nfriendiy. How you
react to one will affect how others
will react to you, For example, you
may trade with characters, hut not
veiy successfully if you have killed
other popular characters. If you have
w iped out evil creatures - such as the
bank manager - then you are more
likely to be trusted. There are dues to
how popular the aliens might be in
the locations where you meet them.
In your quest to collect artifacts
you need to learn how to deal with
individual characters. This may
mean picking up the right ID. There
are four levels of clearance. Alpha,
delta, pi and omega. They work in
ascending order, so you can go
everywhere with an omega pass.
However, the exit pass has no
clearance.
If you have made yourself
unpopular you will have to fight the
other characters. With a gun you can
attack them from afar, and indeed
you have to use this to attack the thief
- he will steal your weapon in hand
to hand combat.
The fight scenes are great, a cross
between a scrap in Tom and Jem,'
and an old Batman programme,
complete with BIFF! and WHACK!
captions. To fight: a character you
need to be holding a weapon and
advancing. A power meter helps you
lime each strike.
Weapons have different strengths
and speeds, while the characters also
have varying stamina and swiftness.
Choosing the right weapon helps, as
does having the krypt unite which
weakens all foes, though the mom
scraps you get into the weaker von
become. You can recover your
strength using the brain, but this only
w r orks once.
When the ship reaches Earth you,
can elect to play on,. Your home is
destroyed but you can keep on
collecting artifacts and picking up
points.
Pandora is the first major program
from Shahid Ahmad, with wonderful
graphics by Terry Greer and games
consultancy by David Eastman.
The game's design draws on many
sources: Wandering around the ship
owes much to Hewson's Faradroid.
the fighting owes something to
Gauntlet and the scoring to Atari Star
Raiders, Film huffs will spot referen-
ces to Silent Running and the cult
film Dark Star. Watch out for the
Wacko bra in which looks like Ihe
Dark Star alien and will tap its toes,
The Amiga conversion is bound to
he the hast Shahid uses the blitter
extensively, the music is by David
Whittaker and the whole thing runs
very much faster than on the ST, This
will allow Shahid to give some more
of the characters shadows and tweak
the gameplay.
Oh, and make sure you check out
what the musician is carrying.
Simon Kockman
Pandora
Firebird
£19Mi
Sound
Graphics
^commodore
■ Amiga B20G0 With 1 Mb HAM,
TOM £375 1 ea OK 3.&‘ dl*k, mou W, software. . £1095
■ Amiga B20MM As alnw,
plus AiOS4 hl-i** colour moniw , Cl 295
■ Amiga &2QQQXTM Ae above,
phn PC XT bridge bwd S floppy £1745
■ Amga ASM complete, now only .... £375
• Amiga ASM with TV modulator £399 PricM Incfcd* 15% VAT. a FREE copy of
■ Amga A500 with 1BOQM "- L — »-■“ '
higfl-fes mono monitor,,,...,..,., £465
■ Amiga A500M wih A10S4
high-res colour man lor,. £815
Dertuia Palm. FREE delivery to your door,
ana ywr warranty, Owrnlghrt delivery Cl 2.
All systems are lasted belora despach. On -
Site maintenance option ava, labia
PERIPHERALS
I 51 2K pfug-ln RAM/*±Kk (A5001 .,,,.£115
■ AiO&i high-re* colour manlier £225
I A10B4 tiigh-te* colour rnonllDr £249
I IDQOM high-ras mono monlor ......... £99
I At 010 3.5' external dftk drive ....... £185
1 3.5* external rilik drive .egg
I 3.5- nlernal drive (20M ant# £B9
I A201D interne! drive (2000 Orily]i .... £175
I Genlock 02000 video controller £225
I PAL Gemloc* A500/2000 £275
ft DeLuxe Paint II (PAL)
■ DigpPainl 4096 colour* £39.95
■ Da luxe Mum ( PAL) ......^ £59.95
■ Page Seinsf £79.96
■ City Desk __.„.„._ M „.Ca99S
■ Anlm
„ , . _.., ing lulty intea tt
VizaWrlte Desktop High performance dwKdp F
ft Word Perfect 1 ^ ““ '
■ Public her PIue
■ Flow
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■ Oe Luxe Video
4096 HAM colour paen pack 1024 X 1CS4 (needs 1 Mb) ., £54,95
ProdftM lonal lonl editor, font* up to 160 a 256 pixels £74.95
C reate all type* qH video ptefienlaHons with Base ....£59.95
■ Aegis VideoScape Full 30 animatione In all resolutions with waratan £124.95
- Pm- Video CGI Prolew lonal video titter with rente. extra font* available £i 59.95
Full ataryboaidlng package, includes Aegis Images £94,95
PAL Image presentation in IFF or HAM wth overscan .... £99.95
Fast Irame-gra&bar, 32 colours Or grey scale £249,95
* — • — thftJV **
■ Aegis Anln
ft TV Show
■ CuglPe
■ Art of Ch
Tbe best Amiga cries* yet h pacl«
PRODUCTIVITY
ft SAM Basic
■ A/C Basic
:■ A/C Fortran
ft Lattice C 4.0
ft Lattice C Professional
■ MCC Pascal
Use your C64 prograj™ and files I Includes cable ..
use your C64 programs and ffleal Includes
The Transformer <MS-DOS not aippfied)
ft Super Base Prewnal Relational database power., without programming I
ft Super Base Prof. Wlh, Forms Editor and DML program language
ft Acquisition (V V3) Relational database wtlh programing language
■ Maxlpfan 600 Ultimate Amiga, spread smeoi . * texitoraph ies/spea
As M a* plan 50Q above, plug powerful Macro language
i Maxiplan Plus
“ ’ Professional
2048 x
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■ Logltitf „
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jcrolangus
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* 1024 spraasheel. dalabase, graphs & calent
Sales Ledger. Stock Control. by Panmead
i bar
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package, printer or plotter cutput ..
CAE) with n "
Entry level C, _
Comprehensive CAO with my Hiple layer* ft windows „.
Prafewlonal CAD System (needs 2Mb)
Prafewkjngl develcpment system with linker l ibraries
,.£69.95
£154.95
£229.96
£124.95
£299.95
..£69.95
_. £59.95
,,£39.96
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£179.95
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£99.95
£129.95
,,£99.95
£99 95
£129.95
£129.96
„ £49 95
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£59 95
mo
■ Super Base 129 Mi i J
I SuperBase 64 £ Plus/4 £24,95
ft Commodore i£6D £399,00
ft Commodore 12fl CS25.D0
■ NEW 1 5B 1 d ft h drive 3.5" . £ 1 99.00
ft Commodore 1 57 J disk d WO £1 gg’.TO
ft Commodore 1541 Cdftk drive. . £125 00
■ 190QM 4WS0 mono tnonior £8B.D0
ft VizaWrite 128 Clawic - £59.95
Vca Write 64 (risk) £39.95
■ Super Base: The Book £11.95 » VnaWriie 64 (cartridge) £49.95
ft Super Base Starter 64 £14.95 ft Vr2aStar 120 £79.95
I Superscript 120..
■ Superscript 64.... , .
ft Pel Speed Oxford Systems' best baling Basic compiler |slste 54021
..£29.95 ■ VizaStar 64 XLfl ..
..£24.95 ft Vi?aStar64 XL4 „
k Qxlord Pascal Complete J ft W Pascal, with extensions jstate 64/1 0
aJAe above. If
£19.96
£t9.95
£19.95
■ OxP&rd Pascal Gi (tapeiAs above, for CS* tape user*
■ Cobol Conplere COBOL package Irom Abacus . . ,. (stale 64/1 28) £29,95
ft Sifter C Complete C language to K ft R standard .. (stats 64/1 5A\ £39.95
■ Hack Pack All-in-one pr cwrawnmer* Toolkit/flam- df*k , (stale M/l ffl) £ 1 9.95
■ Oxford Basic 64 All-in-one Basic compiler , Toolkit, caipreoaor ,....,-£19.95
■ 1750 Expansion RAM 5UK Expansion RAM cartridge fortheCtaa.., ^,...£149.95
ft Ram DOS 120 Lighlning-lHet RAM-diek Ibf 5T2K expansion RAM ........ £29.95
ft 1764 Expansion RAM 256K Expansxsn RAM cartridge tor the C64 .£99.95
■ Anaomy of ihe 129 The 500-page Insider* guide to the 128 £9.85
IF YOU WANT IT TOMORROW . . , CALL, US TODAY! OH 01-S46 7256
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■ A206B PC-XT bridge beard
Wkh 5.25" disk drixw, £475
■ A2092PC 20Mb internal hard
disk wilh MS DOS controller ..,.£499
ft A2092A 20Mb internal hard
d IS K ftrilh Amiga DOS ocotiolter £599
ft Supra hard dis ks 2UMb - 250Mb Cal
ft A2062 2Mb Internal RAM card £425
ft CHiiwi 120D i20tpa, F/T, NLQ £149
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gh performance d«Kop publlihlrifl wOrdprooesEor ,,,,,£69.95
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Tha above Is jus( a small selection of our VAST stock of 1 6 BIT software!
All prices include VAT and FIRST CLASS POST
Air stock items are despatched by RETURN OF POST!
TELEPHONE (0636) 79007 FOR 24 HOUR CREDIT CARD HOTLINE!
or send Chaque/Pwtftl Order/Credit Card Details to:
PVT CD A PI/ De P *- AC0 - 6 mumby close,
DI I CDMUlV NEWARK, NOTTS NG24 fJE
Sftptemhvf iflftfl AMIGA COMPUTING 4f,
A VERY handy tip for all the
owners of ECO comes from
Gordon Keenan, of Glasgow. If you
press Alt + S simultaneously it will
allow you to change the genetic code
at any time and saves you having to
run about finding food and a mate.
The only fault with the tip is that it
shows what an empty game this
really is.
Andrew Retmanski, of Bulkington
near Coventry, has a load of tips to
offer for Psygnosis’s Barbarian. He
says that the bow behind the tinman
is a fake, hut you can still get the
arrows, To kill the dragon, just fire
two arrows at it,
To skip on to the next screen in
Insanity Fight from Micro deal hold
down both of the mouse buttons, the
L key and press the Tire button.
Andrew was one of several people
to point out that in Electronic Art's
Test Drive you can easily improve
cornering* by holding down the fire
button* when your car will effortlessly
glide around the mountainside.
For those players too busy to play
cardis in Hollywood Poker he offers
advice to get a sneak preview. Insert
Workbench disc and press Ctrl+D to
enter the CLI then type the following
commands;
MAKEDIR RAM:
COPY C/CD RAM:C
COPY C/DIR RAM:C
COPY C/RENAME RAM:C
ASSIGN C: RAM:C
Insert Holly wood Poker disc and type:
DIR
RENAME ISA.l TEMP
Now choose a picture file to preview.
The files have a three letter name
Max “The Hacks" Tennant is the master of
game play. Whatever the game he’ll win at it,
fair means or foul - often with a little help
from his friends. If you have a tip for a game
send it in. For every one we print we’ll send
you a game from our goodie drawer -
together with a Konix Speedking joystick
followed by an extension of 1-5 such
as ‘LOR,5\ Make a note of which one
you chose, then type:
RENAME LGR.5 ISA.l
Reboot, then press fire lo see the
screen,
Regular readers, who tune into the
Max the Hacks column will know that
the joystick master who really knows
his Konix, is Adrian Curry. This
month he has turned his attention to
Pandora.
The mysterious spaceship is
nearing Earth, its long lost home.
Why has it been away so long? Why
have there been no communications
with her? Why are you stuck with
that certain puzzle? Why don’t you
read on?
Pandora is a multi-scenario game,
so depending on how you play the
game dictates the rank which will be
given for finishing it. You can* if you
like, just go around killing anyone
who gets in the way and obtain the
rank of Assassin.
On the other hand you could trade
with the various characters to obtain
the items you need, depositing any
relics you find down the chute to you
own ship. This will yield the rank of
Priceless.
Interaction with the other characters
is a very important factor in Pandora,
if you help the characters you come
46 AMIGA COMPUTING September 198S
HINTS
Omega
Engineering
level
Joined to R beluw
^ Security zone
/V77
22
I
±J
c
1
Main deck
PANDORA
across - rather than killing them -
and kill people who are not too
popular with the rest of the crew -
such as the hank manager - other
crew members. are more likely to
trade objects with you.
If, on the other hand 1 you do decide
to play a more violent character brute
force will often be the only solution
to gain the items you need.
You will find various weapons as
you explore the decks of Pandora.
These deal out different amounts of
damage, the best of them being the
phutosabre. Many weapons can he
found on security droids, others may
just he lying around.
Some, like the electro truncheon,
can he used as many times as you
like, but others like the laser rifle
have only a limited number of shots.
To get on aboard the Generation
Ship Pandora it is useful to know
who you are likely to meet,
Amy is the girl who gives her life to
save yours. There is nothing you can
do to save her. The hooligan is a yob
Garden
Joined to A iibeve
“Aogenic’s I mjM
Level
22
21
3 1
41
Si
61
71
81
p, User
addictive Same *^d *
Password
Gold
Fish
Wall
Plus
Head
Fork
Road
User
September isos AMIGA COMPUTING 47
<
lo watch out for. He is not the first
person you would like to meet when
you board because he will always
beat you if you are not armed with a
weapon.
The engineer is less hostile. His ID
card will get you past the force field
on the engineering level; it may also
give you some clues lo the uses of the
sonic screwdriver.
You can make friends with the
security officer by shooting the thief
who has stolen a sonic blaster - the
officer will give you some insulin for
the blaster's safe return.
Be careful the kleptomaniac is
likely to steal any weapons you have.
The Alien egg may not be all it is
cracked up to be, but is sure to reach
a fair price back on Earth. That
insulin is just the tonic for the
diabetic. He also wants a hypodermic
to take it.
The bank manager may be
interested in the money that this trade
yields. His destruction will please the
rest of the crew - that is until they
want a loan.
Search the rescue officer for the
Delatan Icon which is well worth
taking back to earth. The Science
officer hides three secrets, the dead
chemist will show you all you need to
know. Remember Toupee or not
toupee, that is the question - and
don't mess with drugs kids.
How does your garden grow? With
driffids, death flies and of course a
gardener - his favourite phrase is
spray it with flowers.
Meanwhile at the medical centre
the medic thinks that no crime should
go unavenged. His companion the
doctor claims that good old-fashioned
violence is the only solution.
Metal Mickey would have been
more Like Menial Mickey if his father
had been the menial droid, a little
chap who would help polish up your
act. If your act is really good you
might put it to music. The pianist
should just leave it to Sam to play il
again. Or the musician where a
technical solution is the answer to
(his well read genius' hlues.
The smell of fish will lead you to
the wackobrain, so dodge him and
see if the squash player can help to
boost your moral.
Try to thaw relations with the ice
lord - ask the computer for some
help. He is carrying an item which
46 AMIGA (COMPUTING Svplvmber
■HINTS!
I to
Eh
ild
ed
sr
ir
you might find useful in some heated
arguments but don't depend on the
wrong item, valuable as it might be.
Your prayers may well be answered
by the priest. Pictures are powerful
weapons, if placed in the right hands.
The commander will show you which
three codes you need to operate the
5DJ disc.
You'll need the help of the captain
to take the self destruct initiation disc
along with the codes to the main
computer, located on the engineering
dock. While the AWOL officer has the
right IDea, you should do the same
ASAP. To get the last code the rnbu
mechanic will help if you drive the
point home and fix the problem.
Look out for some special alien
artifacts such as the Ostron egg, the
Vulcan vase and the Mobian brain.
This last item has the beneficial effect.
When taken unto your hands it will
regenerate vour life force.
Max the Hacks is always on the
look-out for help in game playing,
send you hints to him at 7£LU4
Ongar Road, Brentwood, Essex,
CM 15 DBCi. A game from the goodie
drawer and a Konix Speedking joy-
stick for all he prints.
Single Player - Map 2
Map 1 was published in the July
issue of Amiga Computing ,
September 1988 AMIGA COMPUTING 4ft
DAiEL ELECl^OIIICjl
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* Explore the fascinating science cf Robotics • Games with Accessories including ‘Finger’
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M USIC might be the food of
love, but good sound efforts
ere the Big Macs of synthesised
warfare. The Amiga has the best
sound of any home computer doing
the rounds- ft speaks. It sings. II can
reproduce the last gurgle of alien
blood bailing away into the vacuum
of interstellar space as accurately as
lesser computers imitate an electronic
watch going beep on the hour. And it
can do all this because of a little
sliver of silicon called Paula.
Paula (Peripheral AUdio Logic
Array], together with a few
supporting chips, is the Amiga’s
sound system. It s more than that. The
designers took the opportunity to
sneak in some control signals for the
floppy disc interface, as well as some
of the RS232 interface. And why they
did this shows a lot of the thinking
behind modern digital design,
It might seem odd, this Lumping
together of different functions in one
chipt but there is - as always -
method in a digital design engineer's
madness. All of the things Paula does
are peripheral activities; the computer
might want to make a noise, read
some data from a floppy or a modem,
hut most of the time it won’t, So it
has to he able to select which
peripheral it wants to use, and send it
data or control signals independently
of the others .
A lot of computer design is
concerned with synchronising
peripherals like this, and a lot of the
circuitry - alsu called logic - in a
reasonably complex computer like
Amy is devoted to this end, And
much of it is replicated - for example
most peripherals provide or need
data, so, as those of you who \vere
paying attention last month will
know, the data bus connects them all
to the central processor and the
memory circuits.
Rut as the data bus is the only way
lu transfer the data for anything, it
can only hold one particular set of
information for a short time before
being needed for something else.
Since most peripherals need to hold
data for quite a long time, they need
to have some way of remembering the
information while they use it, and
long after the data bus has changed.
Looking at Paula's innards on page
A-22 of the Amiga aOO handbook -
A- 20 for the 2000 - you'll see that the
data bus is connected to a set of data
registers, These are specialised
memory circuits which slore small
amounts of information and let the
rest of the chip act on it.
Although each separate block of
circuitry - audio, disc, U ART, pot -
within Paula has its own registers,
Into the
silicon
underworld
Rupert Goodwins dons the cans and
plays Pluto to Paula's Eurydice
they all link on to this internal data
bus and share a common buffer.
A buffer is a form of amplifier,
w r hich takes the signals from the chip
and beefs them up before they hit the
outside world. They have a chance of
surviving the long wires on the
printed circuit board, the pulses of
interference and electronic noise that
infest a computer circuit. The buffer
also cleans up signals that come in
from the cold before passing them on
to the rest of the silicon.
As all the circuits inside Paula
share the buffer, only one set of pins
is needed on the chip to connect to
the data bus outside. Pins are a
perennial problem for the engineers
who build chips: even the biggest
physical package can only have about
1U0 pins on it.
T he bigger the package, the more
expensive it is to produce, so
the tendency is towards smaller
packages with fewer pins. But the
more complex a circuit, the more
signals it needs to communicate with
the outside world, so the more pins it
needs. Anything that reduces the pin
count, therefore, is regarded w r ith
relief.
You could, of course, split
52 A MIC A COMPUTING September 1988
■HARDWARE*
p
e
if
i
n
Jt
e
t
t
everything into separate packages, But
this costs a lot and makes the circuit
board difficult to design. So lots of
different functions get stuffed into one
chip. Like Paula.
Control is what it's all about. As
well as the common data bus buffer,
Paula’s disparate bits share register
address. DMA and interrupt logic.
Register address is the stuff that
selects which bit gets the data bus
when. It comes from Fat Agnus; it
works like the main address bus
which determines which bit of
memory connects to the databus at
what time, Fat Agnus is the memory
controller - amongst others - and it
sometimes needs to he able to tell
Paula and Denise, the video chip,
who some data is intended for.
That's where DMA, Direct Memory
Access, comes in. In earlieT computer
systems - some more recent ones, too
- the only thing that could get at the
ram was the central processor. It. and
it alone, could transfer data from the
peripherals to memory and out again.
This meant that performance was
limited and that the processor spent
most of its time doing nothing
cleverer than, imitating several pieces
of wire. By letting the peripherals
read and write directly to memory
(DMA. ..all make sense, really], the
theory goes, the processor can spend
more time working out sums and the
speed of information ladled out to
screens, speakers and discs increased.
However, when there are lots of
peripherals with DMA capabilities,
there needs to he some clever
circuitry' to decide who gets
precedence. At the bottom of it all,
there's only one set of ram chips and
only one device can get at them a|
once.
Y/\/ ^ al h a PP fins w hen Paula
V V decides that it’s time for
some sound data. Denise wants to
read some sprite data and the 68000 —
probably miffed at not having a name
- demands another instruction, all at
the same time?
If they all put the address of their
data on to the address bus
simultaneously the only output will
be olfactory as the delicate fragrance
of fried package competes with that of
cold pizza in the design Jab, A
distinctive mix, known as Crie du
Despair in the trade,
Fat Agnus considers all the requests
— Paula’s comes from the DMA
request logic in the top left hand
corner of the block diagram - and
provides data for one lucky chip.
While Paula or Denise are receiving
data, the processor can’t get at the
memory', as the control signal which
says M OK. come and get your data 1 ' is
kept waiting, so in practice some of
the advantages of DMA are lost.
However, by clever design the 512k
nf expansion memory can be accessed
by the fiflOOO while the rest of the
gang arc troughing away at the lower
chip or display memory, so programs
run faster and owners are smugger.
Also, the display memory can
accept or produce information twice
as fast as the processor requests it.
which means the custom chips can
often slip in a quick transfer behind
the fiflOtJO’s back. And it’s not always
possible to interleave everything,
which is why sound sometimes gets
held up while the disc drive is being
used. Such intrigue; worthy of Dallas
at its steamiest.
The last common block in Paula is
the tersely named Int Control Logic
and its associated registers. Interrupts
are signals which tell the processor to
stop what it’s doing and attend to an
urgent request.
For example, the UART section in
Paula is often hooked up to a modem,
and the RFC block collects the
incoming stream of bits in a buffer.
After nine or ten hits, the UART has a
►
Sttfitnmher t9W AMIGA COMPUTING 53
me. Thank you. Now imagine that
you've got 16 bits of data which, if all
ones, will represent one volt and, if
all zeros* represent zilcho,
Take the First bit, Connect it to a
potential divider which produces one
tenth of the input voltage, and you'll
get 0.5 volts if the bit is at a one (5
volts}, and nowt if the bit is zero (0
volts). Connect the second bit to a
potential divider that produces one
twentieth of the input voltage “0,25
volts and 0 volts. Third bit goes to a
one fourtieth divider - 0.125v and 0,
and so on.
If you add all the voltages up for all
bits being one, you 1 !! get one volt.
And as the number represented by
the 16 bits is decremented
(compuspeak for "has one subtracted
from it”), the sum of all the voltages
from the 16 potential dividers falls
towards zero. So, add up all the
voltages and you can have any
voltage you like. That’s an analogue
voltage; analogue means smoothly
changeable, In an analogue w r alch the
complete byte of information, and the
next byte starts coming in
immediately. So the CART raises an
interrupt, which the 60000 gels. This
tells it that it has to retrieve the new
byte from Paula and do something
with it. so that the receive data buffer
can be cleared ready for the next
time.
Of course, the 68000 could spend
all its time checking the buffer, but
then it wouldn't be able to do
anything else. As the audio circuitry,
the disc interface and other bits can
all generate interrupts, Paula also
gives each type an individual
interrupt number. This lets the HBtKJO
know who needs attention, and react
accordingly.
Remember the sound? Now Paula
has the data, the control signals and
the connections, it can make whoopie,
Sound is a series of changing air
pressure levels, like the weather but
about a hundred million times faster,
A loudspeaker has a cone or sheet
of material, and uses an
electromagnet to convert a voltage to
the position of that material. If the
voltage changes fast enough, the
movement of the cone produces
waves of air pressure changes that we
perceive as sound. So all the
computer has to do is produce a
changing voltage that matches sound
waves, and we have liftoff.
The Amiga, and all digital
computers, are happiest when dealing
with numbers in binary form. And
those are what Paula will get from the
data bus - a set of voltages which will
either be 5 volts or zero. It’s
surprisingly easy to turn these into a
single, fully variable voltage.
Remember resistors? These are
electronic components which, among
other functions, reduce voltages. If
you take two resistors of the same
size, connect them together in a series
configuration and put the w r hole lot
across a voltage then the point
between the two resistors will end up
at half the main voltage. This is called
a potential divider, as the two
resistors divide the voltage between
them,
I f you make the top one bigger,
then the voltage in the middle
drops, and if you make the bottom
one bigger the reverse happens. So by
judicious choice of resistor values,
you can make a potential divider
which, given 5 volts at the top,
produces any voltage helnw r 5 volts,
naturally* al the junction of the two
voltages.
Now imagine you want to produce
an audio signal with a peak value of 1
volt, No, I don't know r w r hy you'd
want to either, but imagine, just for
hands don’t skip from 3 to 4* they
smoothly sweep out the space
between.
That’s the principle of operation of
a digital-to-analogue converter. Look
at page A-22 (A-20 if you have a
2000) again. Two boxes* marked D to
A Conv, arc connected to Left and
Right Audio Output. Each box
contains two digital-to-analogue
converters, and together make up the
four channels of audio the Amiga
boasts.
But if the processor had to provide
every value for all four channels at
the rates that music demands - over
twenty thousand times a second - it
wouldn't have much time to check for
keypresses, work out what to do next,
or any of the tasks that a good game
nr utility demands,
Repetition is the name of the game
wrilh audio signals. Most musical
noises are a single waveshape
repeated hundreds or thousands times
a second. This rate of repetition gives
the note - thousands of times a
second is a high frequency, and
hundreds a low one.
Different sounds have different
shapes: a flute's waveshape is a sine
wave (as seen in a thousand science-
fiction films on the screens of the
decomfibulalory machine), an oboe
tends towards a triangle shape, and
violins and pianos have a complex
waveshape w r hich defies description
54 AMIGA COMPUTING September 1988
■HARDWARE*
but bears repetition. And the Amiga,
with its sophisticated DMA and
interrupt structure, helps to do this.
Write a set of numbers into the
display ram which correspond to Ihe
amplitude of the waveshape at a
particular time - starting out as zero,
rising to a maximum in a straight Jinc
and dropping back to zero again, in
the case of an oboeish note.
Then tell Paula and Fat Agnus (look
at page A-17 — Fat Agnus has some
audio control registers too) where the
than basic repetition going for it
{scratch devotees take note). But mosl
of the frilly bits — the dynamics as
music gets louder and softer, the
changes in the sound of the note as
the note goes on - take place over
appreciable fractions of a second. The
processor can load in new bits of
wav et able as it likes, because the
difficult business of shovelling out the
information is automated it’s got
loads of time to work out the niceties.
rid of high frequencies, because the
process of generating sounds by
rapidly changing digital values can
also generate some unwanted and
unsightly side noises. These are, by
and large, much higher in frequency
than the desired notes, and can easily
be disposed of by the sort of simple
circuits on page F-5.
Inside Paula there remain the two
blocks called disc and pot. Disc can
safely he left for another day. And
pot? True, these Californians are
wave starts, where it finishes and how
many times a second it is to be
repealed. Voila. A note will play, and
the processor can go away and worry
about intergalactic megadeath again.
Every time Paula has to read some
more data from memory to continue
the note it can make a DMA request,
and Fat Agnus can grant access.
When the time comes to start the
wave again, the circuitry recalls the
beginning of the area of ram with the
data in it and carries on.
Of course, music has a lot more
UTSTDE Paula, there's not
much to worry about. Page F-5
shows the attendant circuitry that
lives between the audio output lines
and the chip itself. The triangles, U14
to a man, are amplifiers in a chip.
The resistors and capacitors that
surround them form a rather simple
form of tone control.
It’s much like the gubbins that hang
off your graphic equaliser, except that
the controls are fixed. Mostly, it gets
amazingly laid hack, but in fact pot is
short for potentiometer, a form of
potential divider with a knob on so
that the ratio of the two resistors can
be changed at will by the user.
Analogue joysticks use these, and the
pot circuitry detects the changes in
the voltage and turns them into digital
numbers that the computer can read,
And that's (most of) Paula. All this,
just to say Game Over and play a
little tune while you type in your high
score, Wait until you see how they do
the video . . .
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June tm issue
News gossip end an informed view with first details, on the
Amiga 2500 *nd Amiga 3000 from |h$ Stevenage conferee,
a speech by Commodore's President Max Toy and World
exclusive preview of Workbench 1.3.
Games tested exhaustively with a full review of Bard's
Tele, the Electronic Art's ctassie rote playing game, Test
Drive test driven by a professional motor tester. Argonaut
software - the men behind the micros who created
SlarGHder IL
Business taken seriously with WordPerfect, it's the
favourite word processor For IBM owner s but is if good
enough for you? Suparbasa Personal. Precision Software's
easy to use database under test.
Hardware looked at in detail when JCL's digipic realtime
video digihser takes a bow and Rupert Goodwins looks at
the 24 pin Epson LQ-5QQ It's a perfect partner for tee A500,
with a clear face, goad graphics and speedy carriage.
Comprehensive 12 page buyers guide to hundreds of
Amiga goodies.
Plus programming advice, users hints and Christopher
Humphries explains why the Amiga sounds better than any
other micro.
July IMS issue
Interceptor, (lying hints and full appraisal. Plus a full
interview with the people who brought it to your screens.
Activision's Photon Paint Gold Disc's DTP. Give your ears a
treat with a selection of sound samplers. Colour Printer
compatison: The Star LC-lQ makes an impact, but the
Okimate -20 is hot stuff. Programming in Basic cured of its
spaghetti tenancies with a little help from the people who
wrote it the first time. Game Kilter shows how 1o win at
Bubble Bobble, StarGlidar and FiraPowsr.
Beautiful graphics with the computer doing all the hard
work thanks to Sculpt 3D. Make them move with Animate
3D.
Plus hints end tips, gossip from America, hot games
reviews and reader's views
August I9SS issue
The Amiga #l the Edinburgh international festival Exclusive
review of Alternative Reality, plus reviews of Mindshadow
and Tima and Magik. In-depth review of Excellence! from
Grown & Wagh.
The latest news on telecommunications. Second part of
the senes on creeling music on your Amiga. Full evaluation
Of F-Basic. Xerox 4030 colour printer put to the test, Focus
on Videoscape from Aegis. Rupel Goodwins totes the top
off the Amiga and lakes a silicon stroll.
Scrabble Deluxe, Star Ray. Thextter, Garrison li, Aaarghl,
Leathernecks, Buggy Boy and fletumto Genesis reviewed.
Game playing hints from Max Tennant. POwarWindows S.fr
assessed How to beef up your Amiga with a 69020 board. A
plain man's guide to CLI. RlicterFixer put to the test
Plus all ypur letters, questions andl answers about the
Amiga.
TO ORDER PLEASE USE THE FORM ON PAGE 65
56 AMIGA COMPUTING September 1986
■PROGRAMMING!
R EAL Programmers (RPs) do not
use Pascal - it is too easy for
mere users to comprehend. A Real
Programmer produces code that
cannot be understood by users, and
preferably cannot be understood by
other Real Programmers, or even the
same Real Programmer at a later date.
To this end, techniques such as block
structure, variable names longer than
one character, comments and local
variables are useless.
Real Programs should not be
indented, and indeed should not have
a structure that could ever be
indented. Loops, if such are ever
used, should be either five to a line,
or span at least five pages. Concepts
like types are only used to impart
confusion, as all a Real Programmer
cares about is the bits.
Those of us who are not keen to
enter the ranks of Real Programmers
could do well to use Metaoomco's
Pascal for the Amiga, This is now in
its second version, having had hugs
removed and functionality added.
The compiler is provided on one
disc, along with the linker, files for
interfacing to the Amiga systems
software and comprehensive
examples. An added bonus, not
documented in the manual, is the
inclusion of the "make” utility from
the Metacomco Toolkit, This tool is
not specific to Pascal or the Amiga,
hut originated on the Unix operating
system as a general aid to compiling
large programs of several modules.
It could be the subject of many
words, but 1 will limit myself to
saying that it is a welcome sight,
reducing the mental energy involved
in keeping track of what needs
recompiling in a large project. The
compiler will quite happily run on a
512k double drive system, and with a
little perseverance could be used on a
single drive system.
A t this point it should be
mentioned that this compiler is
not an integrated environment. It
comprises a program that takes Pascal
source code in one end, and passes
object code out the other. The source
must be created using your favourite
text editor, such as that on the
Workbench. The compiler is not
aware of the Workbench
environment, the CLI must be used to
drive it. Whether this is a good
approach or not is a religious issue -
given a number of programmers,
there wifi be the same number or
more opinions on the subject,
I prefer this approach as 1 am
happy with the editor I use and do
my work from the CLI anyway, but
others have different views,
The 300 odd page manual is
impressive. Not only does it explicitly
document the details of Metacomco’s
implementation of Pascal, but it gives
a good description of the language in
general.
It would he possible, given a
knowledge of other programming
languages, to learn Pascal from this
manual. It has sensible examples of
the individual points, as well as some
more heav weight examples of
complete programs that make use of
the Amiga’s features. Other sections
cover the internal workings of the
compiled code such that C or
assembler could he combined with
►
Real Programmers
turn the page
Sam Littlewood compiles
his opinions on Metacomco
Pascal Version 2
September 1988 AMIGA COMPUTING 57
■PROGRAMMING!
A
Pascal and the differences from
Borland's Turbo Pascal
Metacomco Pascal conforms to the
ISO Standard 71B5 - Specification for
Computer Language Pascal, with
extensions. The adherence has been
validated, so code from other
validated systems should be relatively
easy to import. Any problems are
going to come in the area of
extensions to the Language.
Just about every Pascal compiler
provides extensions to make life
easier for programmers. Those
provided by Metacomco are good,
bringing the system up to scratch as a
serious development language. They
must be explicitly turned on when
compiling, otherwise the compiler
will only accept standard Pascal In a
similar vein, extensions are noted as
such in the manual.
The Lack of variable-steed strings
has always been a much criticised
mis-feature of Pascal. Metacomco
Pascal has been extended with a new
basic type for dynamic strings -
‘STRING'. To supplement this, an
appropriate set of string manipulation
functions are included akin to those
provided in Basic,
An excellent set of extensions arc
provided for using multiple source
files, The first of these is the
'INCLUDE* statement, other files can
be included in the source as it is
compiled. This allows constants and
record definitions to he moved out
into separate files, possibly for
sharing by several source modules.
T o call functions and procedures
between modules there is an
import and export mechanism,
allowing one module to export a
procedure and another to import it for
use. This separation of a program into
several Fdes not only allows better
management of the code, but means
that only the files that have been
changed need be recompiled - the
linking of the separate objects into
one is done separately.
These features are exploited by the
example programs and by the set of
‘include 1 files that define the interface
to the Amiga systems routines. In
these files, the names of constants,
records, and record members are the
same as those used in the C include
fdes provided by Commodore. This
allows sensible use of the existing
Amiga documentation and books t as
well as easing conversion of language
code,
A common extension of Pascal
compilers is in the area of file-
handling. Metacomco has addressed
this area: a useful set of routines exist
for manipulating named files,
possibly in a random access manner.
Another common area of expansion
is to use ‘compiler directives'. These
are special commands that tell the
compiler what to do. This gives
control of where the compiler will put
error checking in your program,
allowing working code to he speeded
up, while still keeping suspect
sections under scrutiny,
Metacomco Pascal provides
conditional compilation. This allows
sections of code to be included or
excluded from compilation. A
common use of this is to allow
debugging statements to be applied as
necessary without editing them out.
One of the features of Pascal is that
it includes code in the compiled
output to perform error checking.
This can be in areas such as bad
array subscripts, misuse of pointers
and I/O,
Other useful extensions include:
The ‘OTHERWISE' keyword for use
in CASE statements, specification of
integer constants in binary, octal
decimal or hexadecimal and bit
twiddling operators similar to those in
C vital for using the Amiga’s in-built
routines.
There is a comprehensive set of
maths functions, the ability to use
either single or double precision IEEE
floating point, a miscellaneous
collection of routines for interfacing
to the system and other Languages for
finding the memory address of an
object, or its size and so on.
The compiler was excellent in use.
It produces a good range of
meaningful errors, accompanied by
the offending line. I! will stop at each
error, the compilation can then be
continued or aborted. This pausing
can be disabled if you want, l had no
unexpected problems bringing up
code from another Pascal system.
It was surprisingly fast -
compilations tended to be limited by
the speed of the disc rather than the
compiler, However, the linker
supplied* ALink, is not as spry. It
would be advisable to obtain the
shareware linker BLink as this is
much faster.
The size of the code produced by
the compiler is not stunning, although
this seems to be a combination of the
error checking, which can be turned
off, and Pascals inability to pre-
inititalise variables,
I n conclusion, Metacomco Pascal is
a well documented, serious
development tool It provides access
to the features of the Amiga in a way
that is consistent with existing
documentation and programs.
If you are experienced in Pascal or
Amiga programming, you will have
no problems with it. However, as it Is
purely a Pascal compiler, nothing
more, those of you starting from
scratch will need documentation for
the Amiga, and other tools to support
your programming. A Real
Programmer would not buy this
product, as it makes programming too
easy. He or she would tend to view
compilers and assemblers - with the
possible exception of Fortran - as
crutches for those too weak to write
machine code in hex.
REPORT CARD
Pascal Vnr&iun 2
Metacomco ©272 4287R1
£89.95
USEFULNESS
A great Pascal, but the Amiga is seen
as a C engine and Pascal as antiquated.
EASE OF USE.,
Programmer friendly interface, good
error message handling, comprehensive
documentation, generally good .
INTUITION HHhTT
Runs from CLI not Workbench but
obeys the rules and is as Amigarised as
you would expec t from the people who
wrote AmigaDos .
SPEED..
Impressively swift, only time for instant
coffee while waiting fur a compile. The
resultant code is no slouch
VALVE.
A professional piece of programming at
a sub- professional price , but still a bit
steep on the hobby user's plastic.
OVERALL
The best Pascal a callable for the
Amiga. However the industry's move to
C devalues this accolade.
58 AMIGA COMPlfllNG September 1988
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Pro Sound Designer is the ultimate sound
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for your AMIGA requirements
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standard Amiga user interface
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full access to Amiga graphics
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Versions ofAPL.68000 are available for moat 68000-based computers .
■LETTERS*
RTFM?
CONGRATULATIONS on the maga-
zinc, which J find enjoyable, informa-
tive and much the best of the British
Amiga mags. I do, however, have one
complaint concerning Amiga Answers,
vour problem page. In the July edition
this section contained tour queries, the
answers to two of which can be found
in the manuals supplied with the
equipment.
The memory expansion question is
answered on page 1 of Introduction to
the 501 which comes with the expan-
sion, and the question about dragging
multiple icons is answered on page
4-34 of Introduction to the Amiga SOD,
also supplied with the machine.
Given the amount of space - far too
little - allocated to this important sec-
tion of your magazine T feel that it
should be devoted to the solution of
genuine problems and not to giving a
free ride to people who can't be both-
ered to read manuals properly.
P. Kenton,
Liverpool.
General Assembly
1 HAVE recently bought an Amiga 500.
Gould you tell me which is the best
commercial assembler available at the
present time?
S. Winstantey,
Colchester,
For a fully featured assembler you
should look at the Metacomco ( 0272 -
42871} offering. This tends to be
favoured by programmers who arc
used to mini and mainframe com-
puters . Devpac from Hi so ft (0525
718181} runs very' much faster, but has
fewer enhancements. The cheapest
offering is K-Seka from Kuma (07357-
4335 ), - Ed.
Upgrade problems
1 AM upgrading to an Amiga from an
Amstrad PCW so 1 know very little
about the Amiga and the software
available for it, I will be wanting to
purchase software for graphics and
sound editing hut T am unsure as to
which packages are most suitable.
As I am a hobbyist. I only want to
pay about £60 for each package but
also expect good quality output from
them. The graphics package needs to
be suitable for cartoon style frame
work,
J. Graham,
Norfolk,
(deafly you should look at the manuals
for any product you are considering.
Although 1 can't recommend any
dealers in Norfolk readers in London
would be well advised to visit Pilot
Software City.
Your sound problems could be
solved with Studio Magic, which costs
£65 and is available from The Amiga
Centre Scotland (081-557 4242). Your
price limit rules out the Electronic Arts
Deluxe series, so take a look at The
Director, which is sold in the UK by I IB
Marketing (0895 444433).
Expansion possibilities
I OWN an Amiga A500 with modulator
and two external drives, and a few
things T have read are giving me cause
for concern. One of the reasons I
bought the Amiga was because I was
told that with the PC Bridgeboard - or
is it Sidecar? - you can get TOO per cent
compatibility with an IBM, Reading
your magazine I get the impression that
100 per cent compatibility can only be
achieved on the A200Q, Is this true?
I know you can get a PC transformer
for the A500, but it doesn't offer full
compatibility. Is there a bridgehoard
foT the AnOO? Is the Pacific Peripherals
Write to: The Editor, Amiga
Computing, 78-84 On gar Road,
Brentwood. Essex, CM 15 9BG.
We'll send the writer of the best
letter each month u program from
our goodie drawer ,
Sub -system 500 a bridgeboard for the
A5Q0?
Reading July's Amiga Answers 1 got
the impression that the A500 is not
easily expandable past 1Mb. Is this
true? Arc the two new Amigas aimed at
the business market and will they be
compatible with all existing Amiga
software? What is a genlock?
Instead of a monitor 1 use a Min CTV
which causes unbearable flicker in
interlace mode. Is there an anti-flicker
screen for such situations? Can the new
processor (68030) and maths
coprocessor (68802) be fitted to my
A500?
Which 20Mb hard drive would best
suit my computer?
W, Andrew,
Did ham.
Let r s take yo ur problems step by step. If
you have two external drives we hope
that you are using a second power
supply for the thin 1 drive (DF2.) as the
A 500 power supply can't cope with
three.
Sidecar is the PC add-on for the
Amiga 1000. Bridgeboard offers the
same thing for the Amiga 2000 , It
might he possible to rig up a Sidecar
fora 500, hut Commodore advises that
attaching the two would make Sidecar
unreliable. Most of your questions
about the Pacific Peripherals Sub-
system are answered in our review ; ft is
not a bridgeboard. just an expansion
cage. It does not have PC slots, so there
is nowhere for the bridge to go to.
Expanding an A 500 to 1 Mb is easy -
fust fit the ASU1 expansion pack.
Beyond that you cither need something
like the Subsystem or the Spirit
Inboard. The Inboard slots into the
same hole as the A501 but contains up
to 2Mb .
Unfortunately, due to the world
Dram {memory chip } shortage, these
have become very difficult to get and
arc very expensive. If you can End one
►
September isaa AMIGA COMPUTING 61
■LETTERS*
expect to pay around £1,000 for it
The A 2500 machines are A 2000s
with special expansion cards fitted ,
While they will he very expensive -
don't expect too much change from
£10,000 for the 100Mb Unix system -
they will be A 2 000s under the gloss.
Switch on an A2500UX with the left
mouse button held down and it will
run Interceptor as easily as your 500 ,
Video equipment is very fussy about
when it should receive its signals, Send
an image at the wrong time and
everything goes haywire. A genlock is
an interface between the video output
of a computer and the video input of a
recorder, mixing desk , Quantel Harry
whatever other digital effects generator
you happen to own. It sorts out the
timing and makes sure the signals are
there when the video wants them..
The flicker is caused by the Amiga
sending more information than Can be
displayed on a norniai screen. To
eliminate it you need a monitor with a
higher scan rate. Then your computer
needs to send the signals in a form that
the high scan rate monitor can use.
The Microway FfickerFixer only
works in a t 12000: there are no video
slots in the Sub system. Commodore's
Enhanced Chip Set (ECS) will offer
non-in ter laced high resolution modes,
but no release date has been set - our
guess is early summer 1989 - and will
still require £400 worth of monitor. A
here and now option would be a long
persistence monitor which would
smear when anything moved.
There are companies which build
mini-computers based on a 68020 so
unless you have some huge number
crunching tasks to do - astrophysics,
ray tracing, that kind of thing — putting
a 68030 in an A500 is a bit like fitting a
Jet engine to a C5.
The Supra hard drive from Precision
Distribution (01-336 7166 } is the
neatest hard disc.
Sound sampler
I AM a young Amiga 500 owner and
I'm writing for various reasons. Which
is the best value sampler around?
Would you recommend a head-
cleaning disc, as I have heard that they
can damage the heads* and if you
would, how much and where from?
Peter White,
Sheffield.
Our survey in the July issue of Amiga
Computing found the Eidersoff (0708
856468) Pro-Sound sampler to offer the
best value for money. Rumour has it
that Y2 Computers (0923 50161) is
planning a cheaper , mono, rival. If you
brushed your teeth every half hour you
would damage them. Disc drive heads
also need cleaning t but overdoing it
can damage them. Once every 18
months should be about right ,
Game creator
PLEASE could you tell me what I need
to be able to program games on the
Amiga 500. I wish to be able to pro-
gram games which are like bought
ones in terms of quality. Will I only
need a language such as C ot will I
need an assembler or compiler lan-
guage as well?
Reuben Wilkinson,
Herts.
first you need to learn to program.
Amiga Basic is a good place to start
because you have a free copy with your
machine. Top notch games are written
in assembler, hut C is a good stepping
stone. For a quick so hit ion to your
problem look out for Shoot-em-up
Construction Kit - Ed,
fc
NOW
TAKEN
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Garrison II
Rolling Thunder
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Ebon Star - ........
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GB Air Rally
Jinks
Druid II
Black Lamp
T anglewood
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Balance ot Power ,
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Little Computer People
Time and Magik .
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Space Fight 4.95
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JUST IN!
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12 95
Bad Gat
Fairy Tale Adventure
16.95
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Trinity
Statical l ..
Silent Service
Temple of Apshai Tril ...
Starfleet I -
Marble Madness
Bards Tale 1
Bards Tale 2,,.,
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Erf
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Pae Boy -
Cutthroats
Ferrari Formula 1
Test Drive
9.50
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5,95
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Shadow Gate 1695
Staygon 13.95
Warlocks Guest 1 3 95
SDI 2t 50
Return to Genesis ...... „ 13 95
Jdc Blade . 7.50
Marauder II „ 21.50
Hunt tor Red October 16.95
Slar Glider ■ - ,16-95
Street Fighler * 16,95
Cougans Hun ..... RRP 24.95 OUR PRICE 6,95
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Any game not released will be sent on the day of release*
These are mail order prices only.
CASTLE COMPUTERS THE COMPETENT MAIL ORDER COMPANY
63 AMIGA COMPUTING September 19M
■ A D V I C E ■
Amiga Answers
Infected
Q 'Vmv that the Amiga A 500 has
dropped so sharply in price r it
is quite likely that 1 will upgrade from
my humble Commodore 04. However,
the one thing that worries me is the
virus. Also, with the arrival of the Byte
Bandit if seems that it is becoming
harder to track down these armoring
programs .
How do you use the disc sector
editor to find the virus and how do you
recognise it? Once you have found it,
how do you get rid of it? What editors
are on the market , which one i you id
you recommend and how much is it?
B Moffat,
Fife.
i\ If you look at track 0 sectors 0.
A 1 and 2 you should find the
boot sector. Unfortunately the way the
Amiga creates the boot sector means
that while only the first few bytes are
used, the rest is junk from memory.
You would need to disassemble the
code to find out what it does.
Getting rid of a virus is easy^ just pop
into CL1, and INSTALL the disc. Secto-
rama is a public domain sector editor.
You will be able to get a copy from
ICPUG, the Amiga User Group, George
I hompson Associates or your fave
source of PD software. While you are at
it get a copy of VirusX, the Pll virus
killer.
Solve your Amiga anxiety with a
letter to Amiga Answers, Our
panel of experts is ready to sort
out ail kinds of tricky problems.
From machine code to midi,
communications to compilers.
Whatever your question our
team will find the answer ,
We cannot deaf with enquiries
personally so phase don't send
an SAE But we do need loads of
questions. So write to Amiga
Answers. Amiga Computing,
North House, 78-84 On gar Road,
Brentwood, Essex, CM 15 9BG.
escape codes and sending the file direct
to the parallel port to bypass the Pref-
erences but ah I get is part of the escape
code printed in the text
Please could you tell me if there is
any way that I could get the printer to
carry out all of its features while using
it with an Amiga 500 ? I was told that
the Star LC-10 is compatible with the
Amiga, but, is the Amiga compatible
with the Star LC-10?
Steve Walker,
Eastbourne,
l You can use the ((C)) com-
mand which won’t do quad
sized text but does all the useful things
like colour and font settings.
Star colour
Bright Star
Q / have fust purchased a Star
LC-10 printer , an amazing
piece of hardware, and it definitely
shines brighter than the competition in
the price range, However I have a prob-
iem with some of the printer escape
codes ,
While going through the LC-UTs
printing features the Star manual gives
the escape codes for expanded, double
height and quad-sized characters for
example, but there is no equivalent
escape codes within the Amiga pref-
erences. I use Scribble t for word
processing and find the same problem .
1 have tried embedding the Star
Those readers who have, or are
thinking of purchasing a colour printer
similar to the Star LC-10 reviewed in
your July issue, may be interested in
the way in which the printer can be
toid to print colour without affecting
the format.
I use a Citizen HQ P-40 printer fitted
with the coiour option and the Scribble!
word processor. The Epson fX -80 prin-
ter option is used from Preferences,
with colour chosen from the graphics
page of course.
Firstly, define the control codes at
the start of your document with the dot
commands like this:
,#0/Q=%2?f30m (sets the foreground
colour to BLACK)
.#l/0—%27[31m ( sets the foreground
coiour to ORANGE)
,#2/Q—%27{32m (sets the foreground
colour to GREEN)
■ #3/0= 9b 2 7 [3 3 m (sets the foreground
colour to YELLOW)
<#4/0=%27[34m (sets the foreground
colour to PURPLE)
.#5//?= %27f35m (sets the fores; ro und
coiour to RED)
#6/0= % 27 [36m (sets the foreground
colour to CYAN)
When you want to change the colour
of your test fust press LEFT AMIGA +
G and you will get a little box with a c
in it. Follow this with a number for the
colour you want O to G , The printer will
keep printing in the colour of the last
command until you tell it otherwise.
If you have a different word
processor to Scribble! you mav have to
set the escape code differently, but you
should be able to work out what vou
need ,
John Farrar t
Cornwall.
Musical muses
/ bought my A500 some six
months ago , along with a moni-
tor, second drive, and printer, which of
course made a considerable hole in my
hank balance. I had intentions at the
time of adding a Midi in ter face once
the finances had a chance to right
themselves ,
That time has now happily arrived,
but I find myself increasingly confused
as to how to go about building a system
which will interface a fairly cheap
(under' £300) synth to the Amiga,
enable the Amiga to be used as a digital
“tape” recorder for keyboarded music
in real time, and store music con-
structed with a 'construction set’ tvpe
program.
f also want to be able to edit this data,
in a reasonably user-friendly way for
storage and playback.
MJ Elliot,
Lowestoft.
Date! (0782 744707) offers the
best value Midi box, while
Triangle Television (01-887 1726) has
the best selection of music programs.
We think you will he surprised to find
that the software is more expensive
than the hardware,
September 19SS AMIGA COMPUTING 63
\£^eo M P U T 1 N
\ A
tail Order Offers j
-- a ■ —
ONL
1 w% FOB THIS.!*
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flflP “«r price
4.99
Rolling Thunder is a game of intense action, intrigue and heroism.
A secret society is threatening to conquer the world, while the Rolling
Thunder undercover police organisation is assigned to expose the
conspiracy. Your role as top agent - code name Albatross - is to
invade the enemy headquarters to complete the mission and free
allies who have been held hostage.
And this latest arcade smash conversion from U.S. GOLD can be yours
for only 99p when you take out a subscription to Amiga Computing !
...or for these
RRP for
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0
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.September iffffS AMIGA COMPUTING 65
S ITTING next to the processor
inside your Amiga is a 256k
rom, In the days of yore when there
were eight bits to a bus this was a
iotta lotta memory. Now things are a
shade bigger and fitting an operating
system - or at least most of an
operating system, because much of
the Amiga's code is in the libraries on
the Workbench disc - into such an
area is a squeeze. The programmers
got so tight on space that they waited
until the beginning of the next month
to save a hyte in the date string.
* * *
P IRACY is a problem. The demise
of one large team of hackers
may reduce the number of pirated
copies but it is really a moral
judgement. A bit like saying that your
Guru’s
haunt
town would be easier to drive
through if no one parked on yellow
lines, yet everyone does it.
We’ve never seen the effects of
actually getting people to stop
parking on yellow lines! but the
benefits of killing piracy were made
clear when Electronic Art’s
Interceptor was launched in June. The
week before Interceptor came out the
Amiga had 1.6 per cent of the
Gallup's chart. (The ST had 4.4 per
cent.]
When Interceptor hit the shelves it
grew to 2.5 per cent. This remarkable
increase promoted the Amiga from
being the market number eight to
number five.
Interceptor was not pirated, The
code wheel and good security at
Electronic Arts helped, and the result
was that a lot of copies were sold.
The more often this happens the more
likely software houses are to put the
effort into producing really good
programs.
It is no good saying that people
bought Interceptor because it was
good. If they could have pirated a
copy they would have done so. As it
is, games players ordered the game
when the local shop ran out of copies.
This Christmas is going to be very
important for the Amiga. If we buy a
lot of games, more will be written for
the machine in the future. Rip off the
software houses, and we kill our
Amigo,
IMPACT ANIMATION
Lowest ever Amiga software!
We can offer bo unrivalled service to you
TiTi C OUR PRICE
R.HP.
UTILITIES OUR PRICE
RRP
Defend* ol the Crown .
,...£13.55
£29.95
DbUh Paint II (PAL)...
£56.55
£69.95
Gotomiw
....£17,55
£24.95
■ D „._.
t35.5D
£59,95
king of Chicago
....£19.00
£29.99
Uigi raifu
Da-Lux Muwr.-,,.
..... CS6.SS
159.95
Flight Simulator li
,..£31.45
£44.95
£9.91
Da-Lux Vidw (PAL) ...
£56.65
£69-95
OblilsrartJCK
....£17,90
£24.95
Sculpt 30
£62W
£65.00
ffeaewars
.... £14.65
£19.99
Animate 3D,— -
£56.60
£12500
please ring if you have any queries on Software or Hardware
please enclose 30p. P&P with each item
Impact Animation, While barn Bungalow, Shugbrough Perk,
Gt, Haywood, ST1 7 OKA, Tel: 0684 8B1726
ST & AMIGA OWNERS
# Have you ev^r bought software o-nly te find it's noi what you expected .
* Wo uld^ou like- to try out the sohwar e in your own home , and make sure it lives
up to the reviews before you buy it?
• Would you like to buy software , har dwate , peripherals & consumables al prices
only available lo dealers?
• Are you thinking of buying an ST or Amiga?
Wq can supply members with:
Amiga’s + 520$T/FM s from £350-00
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External Drives Irom £60.00 Qkimate 20 £1 36.00
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AH prices are tufty inclusive. Nothing to add.
Save up to 35% on all software, not just games
We supply a full product range from. A to Z
II you answered yes to any of the above questions then send an s.a.e. to
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ADVERTISERS’
INDEX
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Galen Software
Castle Computers
Centec , , , ,
Cestrian Software . , , . .
CLIK . . - * *
Cut Price Software ... * *
Database Exhibitions, „ . .
Da tel Electronics
Eazyprint- *
Eidersoft - - *
Evesham Micros
Humgold Computers . . . ■
Icpug , * ♦ ■ *
Impact Animation * . . . *
Intelligent Memory . , . , .
Logo Iron , - . * *
Mandarin Software , , , .
MD Office Supplies , , * ■
Mandarin Software . . . .
Melton Computer Supplies
Micro APR
Microhink .
Micronet
SCC
Shacksoft
ST Amiga Club
The Amiga Centre
Tri Computer Software , .
Trilogic * ,
Try bridge Software , - * .
Worldwide Software, . .
* 45
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GG AMIGA COMPUTING September 19IW
WE HAVE MOVED
Lifetime
Guaranteed,
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+ 10 biank discs +- Mouse Mat £369-99
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Citizen 120D NLQ Printer CAY parallel interface.,.. £149.99
Cumana 1 Mb Disc Drive Atari/Amiga + 5 Blank Discs £109.99
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I MEZZB 52 Brook Street, Chester CHI 3DN
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C/5 m O — do "D mroj>H>miDZ
The trilogy
Interactive fiction
from Level Q
T hree of Level 9's most acclaimed adven-
tures - Lords of Time, Red Moon and The
Price of Magik - come together in one
package. Each has been enhanced and enlarged
with more text than ever before - 60,000 mind-
expanding words creating magik and mystery
round every corner. There's a powerful new
parser, and most disc versions include stunning
digitised pictures that help to dramatically
heighten the atmosphere.
What the press have said:
LORDS OF TIME: "Destined to become a classic " -
Computing with the Amstrad.
RED MOON: Best Graphical Adventure or Best
Adventure of the Year - Ziap 64, Crash , Amtix, C&VG,
CCI, and Amstrad Computer User.
THE PRICE OF MAGIK: "Another superb adventure . „ .
their best yet" — Commodore User, Also a Crash
Smash.
Europa House, Adlingtoti Park,
Adlington, Macclesfield SKI 0 4NP
ENQUIRIES: 0625 878888 ORDER HOTLINE: 0625 879920
Spectrum (cassette) Plus 3 (disc)
Commodore 64 (cassette or disc)
Amstrad CPC (cassette or disc)
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‘ ppl, """“’ £ 14.95
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and compatibles
£ 13.95
Available from all good stockists or order direct by sending a
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