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SUPERBASE IS NOW 
AVAILABLE FOR THE 




^MMIGA. 

The enormously popular and proven database system, Superbasc is nov^^ 
available for the Amiga computer. We completely rewrote Superbase to takt? 
full advantage of all the power available on the amazing Amiga. This is not a 
conversion, but an entirely new Amiga program! 

TOTAL SOLUTIONS 

Superbase provides the total information management solution. It is a true productivity program for the Amiga computer. Yon can 
finally use a serious database with a serious machine. It's easy to keep track of inventories for your business whether you're working 
with parts inventory or real estate listings. Superbase is perfect for church membership rolls, patient files, personnel schedules or any 
place you need to manage and control large amounts of important information. 

Access the power of the first true relational database management system with Superbase Personal Relational Database System. U 
will turn your Amiga into a truly productive tool, with virtually limitless capacities. Imagine being able to have an unlimited numterof 
files open at any time. You can even have each file indexed with up to 999 key fields to search and sort. 



EASY TO SET UP 

Superbase utilizes the latest ideas in easy-to-use mouse and windowing 
technology. There are pull-down help menus to ease you through problems that 
may occur during database creation, Superbasc is completely menu driven and 
takes advantage of the point-to-click features possible with the Amiga mouse- 
Create a database in minutes using the easy to understand menu selections 
and control panels. Type in field names, add details like length or data style and 
you are quickly ready to input your data. Unlike other databases, you can alter 
your formats at anytime, without disturbing the data already in existing files. 
Using Superbasc's Enhanced BASIC, your database can be totally customized to 
virtually any application. 







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IT'S EASY TO MANAGE YOUR DATA 

Display your data in the format you choose. Either page by page or just as it appears in the record format. You choose how to view the 
data you need. There is practically no limit to the number of fields in a record, you have complete control over what is displayed on 
screen or printed in custom reports. 

Decide on the fields and on the sequence, then use the VCR style controls to view your data -- Get the first record, then fast forv/ard, 
pause, continue or stop - it's as easy as playing a video tape! 



WORKING FOWEB 

Superbase makes it casj^ to define reports or generate relational queries across 
multiple files, with multiple sort levels if you need them. Import data from other 
databases or applications. Export data to your favorite word processor, or join 
several files to form a new database, 

The advanced B+ tree file structure and disk buffering means high 
performance - Superbase reads a typical name and address record in an 
incredible three hundredths of a second! 



THE VIDEO DATABASE 

Superbase includes an amazing array of data types in your record format, including the names of pictures 
or digitized images stored on disk. Read the words, then look at digitized pictures you have already stored on 
disk- Your data records can "point" to images to recall them for viewing! 

You can even link multiple images to a single database record to run automatic slide shows. It's all easily 
done using the VCR style commands that you control. Revise, update or review your illustrated database in 
any desired arrangement. You have total control! Superbase is the total software solution for people who 
must manage information, 

THE BEST HAS ABBIVEDl 

Finally , a program that utilizes ALL the power and functions of the Amiga computer. Superbase brings to 
the Amiga the business solutions you have been waiting for. 

The power of Superbase is also available for the Commodore 64/128 and the Apple Ile/Ilc. 




464 KALAMATH STREI T 
DENVER, COLORADO 8 
3Q3-«25-4144 
TELEX: B88837 



Superbase Personal. (Amiga, Commodore 64/128), Apple He/IIc. are regisiercd trademarka of Precision Software Ltd , Commodore Business Machines, 
Apple Compmers, respectively, This ad and all of its con len ma re ropy righted by Progressive Peripheralfi 8^ Soft ware. Inc and may not be re produced, or 
duplicated m any manner without written permission 



Amazing Dealers 

The following are Amazing Dealers, dedicated to supporting the Commodore-Amiga™. 
They carry Amazing Computing™, your resource for information on the Amiga™. 



If you are not an Amazing Dealer, but would like to become one, contact: 

PiM Publications, Inc. 

P.O.Box 869 

Fall River, MA. 02722 

1-617-678-4200 



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Amazing ComputingTw ©1986 



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C[s]om][a]Q[iGO[^ 



Publisher: Joyce Hicks 

Circulation Manager: Doris Gamble 

Assistant to the Publisher: 

Robert James Hicks 

Corporate Advisor: Robert Gamble 

Managing Editor: Don Hicks 

Hardware Editor: Ernest P. Viveiros 

Amicus & Technical Editor: John Foust 

Music Editor: Richard Rae 

Art Director: Keith Contort! 

Assistant Editor: Ernest P. Viveiros Jr. 

Assistant Advertising Manager: 

John David Fastino 

Production Manager: MarkThibault 

Amazing Authors 

Ervin Bobo 

Bryan Catley 

John Foust 

Don Hicks 

Kelly Kauffman 

Perry Kivolowitz 

George Musser Jr. 

Steven Pletrowicz 

RickWirch 

& 
The Amigo 

Special Thanks to: 
Robert H. Bergwall 

RESCO, Inc. 

E.P.V. Consulting 

New England Technical Services 

Interactive Tutorials Inc. 



Advertising Sales 

& 

Editorial 

1-617-678-4200 

Amazing Computing™ (ISSN 0886-9480) 
is published by PiM Publications, Inc. 
P.O. Box 869, Fall River. MA. 02722. 
Subscriptions: in the U.S. 12 Issues for 
$24.00; Canada and Mexico, $30.00; 
Overseas, $35.00. Printed in the U.S.A. 
Copyright© 1986 by PIM Publications, 
Inc. All rights reserved. 

First Class or Air Mail rates available upon 
request. 

PiM Publications, Inc. maintains the right 
to refuse any advertising 



711 



Volume 1, #9 



Amazing Computing™ 



Amazing Contents 

Volume 1 Number 9 



Making Cents in Business with your Amiga^ 

reviews by Ernest P. Viveiros 9 

Dos 2 Dos 

reviewed by Richard Knepper Transfer files from PC/MS-DOS and AmigaBasic 1 3 

IVlaxiPlan 

reviewed by Richard Knepper The Amiga version of Lotus 1 -2-3 1 7 

Gizmoz 

by reviewed by Peter Wayner 21 

The Loan [nformation Program 

by Brian Catley A basic program to "review" your options 25 

Starting Your Own Amiga Related Business 

by William Simpson The possible ways to establish your business. 33 

Keep Track of Your Business Usage for Taxes 

by James Kummer A program to justify your Amiga to the IRS 37 

instant Muste 

reviewed by Steve Pietrowicz 45 

IVJindwalker 

reviewed by Richard Knepper 47 

The Alegra Memory Board 

reviewed by Rick Wirth 49 

TxEd 

reviewed by Jan and Cliff Kent 51 

Amazing Directory 

A guide to the sources and resources of the Amiga 53 

Amiga Developers 

A listing of Suppliers and Developers 66 

Public Domain Software Catalog 

The complete list of current AMICUS and Fred Fish PDS 69 

The Absoft Amiga Fortran Compiler 

reviewed by Richard A. Reale 77 

Using Fonts from AmigaBasic, Part Two 

by Tim Jones The Amiga Basic program 81 

AmigaNotes 

by Richard Rae 83 

ROOMERS 

by John Foust 87 

Forth! 

by Jon Bryan Jon completes the graphics portion of the 3D Bouncing Ball 89 

68000 Macros on the Amiga 

by Gerald Hull 97 

AMICUS 

John returns from the WCCA with new tales 1 03 

TDI Modla-2 Amiga Compiler 

reviewed by Steve Faiwiszewski 1 09 



Amazing Computing™ ©1986 



From the editor: 



Of Late deliveries: 

I received a call the other day (actually I received several of 
these) and was asked if PiM Publications Inc. was out of 
business or had we stopped publishing Amazing 
Computing™. It seems that the last issue the reader had 
received was August. 

This came as a surprise to us, we never published an 
"August" Amazing Computing. We had a "printed in July" 
issue that was received from our printer on August 8th, (in 
all fairness, the "June" issue was received July 3rd). Our 
Volume 1 Number 7 issue was shipped in mid September. 
Number 7 must have been the "August" issue the reader 
had received. 

To further confuse matters, the delivery from our printer of 
our Volume 1 number 8 was almost two weeks late and was 
received October 31. 

Now, if you are completely confused, you will understand 
why we went from monthly and numbered designations to 
numbered issues entirely. I spent a great deal of editorial 
time (well, they tell me that is my job) explaining the change 
to worried readers. 

If you have been a reader of Amazing Computing"^ since 
our "early" days, you have witnessed the slow 
transformation of our magazine. We made a commitment in 
those days and we are intent on maintaining it. We will 
continue to improve the magazine and consistently offer 
good information. If it requires five weeks to deliver a great 
product, or four to produce a poor one, we will take the 
time and do our best. 

The first question which is probably springing to mind is, 
"What about our year's subscription." 

Well, PiM Publications has a great many subscribers for 
such a small start, however, none of these valuable readers 
has ever received a year's subscription. All subscriptions 
are sold on a twelve issue basis. If it takes longer than a 
year to produce 12 issues, they will still receive their 
issues. 

As always, we are working quickly to attain a normal 
schedule, but it is a great deal of effort so please remain 
patient. 



All of our readers, once told of our problems and solutions, 
have been extremely complimentary about the magazine. 
Their answer has been that they were more afraid of our 
giving up the business, than in not producing on time. 
They want quality and that is our aim. 

Does this mean that there will be fewer typos and 
misspellings? Maybe. 

We are using computerized spelling checkers and friends 
and associates as proof readers, but there are still mistakes 
that pass us. Most of the errors are found by us the day we 
receive the magazines from the printer and not while we 
are going through the printer's proof. 

Our quality is based on the hope that we can maintain a 
decent magazine with appropriate information and 
techniques to make the Amiga viable. 

We have grown each issue with the abilities of Amiga user's 
who have written items for us. Each writer has discovered 
an aspect in the Amiga and a talent in himself, that has 
made the entire Amiga community a little better. 

We have a standing plea, "If you have discovered an 
aspect of the Amiga that is important and worth knowing, 
write us. We need you." 

Our issue number 9 is jammed with as much information as 
we could muster. We have included the Amazing Directory 
for our regular readers. We hope the information is helpful. 

The Amazing Directory is also being sent to dealers around 
the country in hopes that the extra information on Amiga 
products may swing a few people to our amazing 
computer, the Amiga. 



At the time I am writing this, we have been promised that 
this edition will be ready for shipments to arrive at 
Thanksgiving. Please bear with us, we are trusting the 
date is true. 




Hicks 
ging Editor 



Volume 1, #9 



Software designed for AMIGA. 



Lattice® C Compiler $225. 00 

New version 3.1 of the AMIGA DOS C Compiler replaces version 
3.03. Major enhancements include the addition of: TMU, an 
assembler, a faster linker and version 3 MS-DOS. 

With more than 30,000 users worldwide. Lattice C Compilers 
set the industry standard for MS-DOS software development. 
Lattice C gives you all you need for development of programs 
on the AMIGA. Lattice C is a full implementation of Kernighan 
and Ritchie with the ANSI C extensions and many additional 
features. 

Professional Latticed C Compiler $3 75. 00 

A new product called the Professional Lattice C Compiler is now 
available. It includes the C Compiler package (complete with TMU), 
plus LMK, LSE and the Metascope Debugger. 

AMIGA C Cross Compiler $500. 00 

Allows AMIGA development on your MS-DOS system. Price includes 
the Professional Lattice C Compiler described above. 

Lattice Screen Editor (LSE^"") $100.00 

Designed as a programmer's editor, Lattice Screen Editor (LSE) 
is fast, flexible and easy to learn. LSE's multi-window environ- 
ment provides all the editor functions you need including block 
moves, pattern searches and "cut and paste." In addition, LSE 
offers special features for programmers such as an error track- 
ing mode and three Assembly Language input modes. You can 
also create macros or customize keystrokes, menus, and prompts 
to your style and preferences. 

Lattice dBC Iir" Library $150. 00 

The dBC III library lets you create, access and update files that 
are compatible with Ashton-Tate's dBASE system. dBC Ill's C 
functions let you extend existing dBASE applications or allow 
your users to process their data using dBC III or dBASE III. 

Lattice Text Utilities (TMV^) $75. 00 

Lattice Text Utilities consists of eight software tools to help you 
manage your text files. GREP searches files for the specified 
pattern. DIFF compares two files and lists their differences. 
EXTRACT creates a list of file names to be extracted from the cur- 
rent directory BUILD creates batch files from a previously gen- 
erated file name list. WC displays the number of characters and 
optionally the checksum of a specified file. ED is a line editor which 
can utilize output from other 77kf 6^ software in an automated batch 
mode. SPLAT searches files for a specified character string and 
replaces every occurrence with a specified string. And FILES lists, 
copies, erases or removes files or entire directory structures which 
meet the specified conditions. 



Lattice Unicalc® Spreadsheet $79.95 

Unicalc is a simple-to-operate program that turns your AMIGA 
computer into an electronic spreadsheet; Using Unicalc you can 
easily create sales reports, expense accounts, balance sheets, 
or any other reports you had to do manually. 
Unicalc offers the versatility you've come to expect from busi- 
ness software, plus the speed and processing power of 
the AMIGA. 

• 8192 row by 256 column processing area • Comprehensive context- 
sensitive help screens • Cells can contain numeric, algebraic formulas 
and titles • Foreign language customization for all prompts and 
messages • Complete library of algebraic and conditional functions 

• Dual window capabilities • Floating point and scientific notation 
available • Complete load, save and print capabilities • Unique 
customization capability for your every application • Full compatibility 
with other leading spreadsheets • Full menu and mouse support. 

Lattice MacLibrary^"" $100.00 

The Lattice MacLibrary^"* is a collection of more than sixty C 
functions which allow you to quickly and efficiently take 
advantage of the powerful capabilities of the AMIGA. 
Even if your knowledge of the AMIGA is limited, MacLibrary 
can ease your job of implementing screens, windows and 
gadgets by utilizing the functions, examples and sample pro- 
grams included with the package. 

Other MacLibrary routines are functionally compatible with the 
most widely used Apple® Macintosh™ Quickdraw Routines™, 
Standard File Package and Toolbox Utility Routines enabling 
you to rapidly convert your Macintosh programs to run on 
the AMIGA. 

Panel'" $195.00 

Panel will help you write your screen programs and layer your 
screen designs with up to ten overlapping images. Panel's screen 
layouts can be assigned to individual windows and may be 
dynamically loaded from files or compiled into a program. Panel 
will output C source for including in your applications. A mon- 
itor and keyboard utility is also included to allow you to cus- 
tomize your applications for other systems. 

With Lattice products you get Lattice Service including telephone sup- 
port, notice of new products and enhancements and a 30-day money- 
back guarantee. Corporate license agreements available. 



^> 



Lattice 



Lattice, Incorporated 

Post Office Box 3072 

Glen Ellyn, Illinois 60138 

(312) 858-7950 TWX 910-291-2190 



INTERNATIONAL SALES OFFICES: Benelux: Ines Datacom (32) 2-720-51-61 
Japan: Lifeboat, Inc. (03)293-4711 England: Roundhill (0672)54675 
France: SFL (1)46-66-11-55 Germany: Pfotenhaur (49)7841/5058 




Amazing Mail: 



Dear AC: 

Hint for Deluxe Paint Users- When having a problem loading a file as a 

picture, try loading it as a brush. It works for me. 

Yours computing, 
J J Shields 
Milwaukee, Wl 
Dear AC: 

Our North Seattle Amiga Users' Group has received a letter from a school 
district asking for help in utilizing the Amiga and in acquiring public domain 
software for it. Part of our response to the letter is now to ask you if you 
will please consider inserting somewhere in Amazing Computing™ a blurb 
such as the following: 

The North Seattle Amiga Users' Group passes on an appeal for public 
domain software and other aid in developing an Amiga curriculum. Send 
materials to: 

Elwood Community School Corporation 
ATTN: Amiga Co-ordinator 
Rural Route4, Box 105 
Elwood, Indiana 46036 
Phone:(317)552-9861 

The above blurb is merely a suggestion, and I am sure that the school 
district would appreciate the help of Amazing Computing™ in whatever 
form you deem fit. 

This occasion is a chance to make some inroads against the Apple 
monopoly in the schools. Here in Seattle we intend to mount a vigorous 
campaign to help this one little school district and then keep track of what 
develops, for distribution to any other school districts that inquire. Thank 
you in advance for the help of Amazing Computing™. 

Sincerely, 

Arthur T.Munay 

North Seattle Amiga Users' Group 

1 7050 Second Avenue N W 

Seattle, WA 981 77 

Ourpleasurel 

Dear Amazing Computing, 

I was recently reading the article 'Linking C with Assembly' from your 
magazine, and started banging my head against the wall around the 
bottom of page 85. (Volume 1 Number 7) The author mentioned In passing 
that he felt the AMIGA convention of having the user save registers DO, 
D1, AO and A1 (if there values need to be preserved) before calling a 
library routine, was silly. This was the Zillionth anniversary of all times 
I've heard or read this complaint . If people just stop and think about it, 
tiie convention used by Amiga makes a lot of sense. 

The author of the aforementioned article felt that if a called subroutine 
needs to use these registers, this subroutine should save these registers 
itself. In tills way tiie push and pop operations would only take place for 
tiiose registers which are actually modified by the called subroutine. In 
addition, since the push and pop statements would be encapulated in the 
subroutine, tiie calling program would not need to specify push and pop 
statements around every call to the subroutine. This leads to smaller and 
more readable code. 

On the other hand I have also heard arguements that no routine should 
have to preserve registers. In this way the calling procedure would only 
have to save those registers whose contents had to remain intact This 
has the additional advantage that If two or more routines were called one 
after the other, the Important registers would only have to be pushed 
before the start of the first call, and restored after the last call. This can 
lead to fewer pushes and pops and therefore quicker code. 

I personally feel tiiat the method used by tiie Amiga software designers Is 
a good compromise between the two extremes. Routines can be 



optimized so tiiat data which is temporary in nature can be kept in AO, A1 . 
DO, or D1. Of course the programmer must be on his toes and remember 
that once a subroutine call to tiie library is made, these registers can no 
longer be considered valid. If the user really needs to preserve the data 
in tiiese registers he can always push their contents on to the stack, and 
pop tiiem back off when done. But this is rarely necessary because data 
that is more permanant in nature can be kept in the other registers and will 
be preserved across the calling action. 

Sincerely, 

Robert Patterson 

Calgary, Alberta 

Canada 

Dear Amazing Computing™: 

A littie of tiiat input you covet: 

1) If you're going to charge $4.00 for back issues, it would be nice to know 
whafs In them. People who know the contents aren't going to buy the 
back issues because they've already read them, and those who don't 
know what to expect aren't going to part witii their money for the mystery 
behind door number three. Fortunately, tills Is a Catch-22 with an escape 
clause. You've already shown the ability to list the contents of disks. 
Why not do tiie same for past articles? A simple one line summary of 
each column or article would help immensely. Later, when you have 
several volumes behind you, tills won't be possible. But for now, give us 
a break, and give yourself additional sales. 

2) As long as you've resorted to the lowly subscription form, make room 
on it for ordering disks and back issues. 

3) The Amiga is an amazing computer, for it can accomodate the 
neophyte as well as tiie hacker. For tiie neophyte's sake, how about a 
glossary of terms Qust once or twice)? I must confess an ignorance of 
some acronyms used in computerese, and I have read a lot of computer 
magazines in tiie last couple of years. Somehow they ail take it for 
granted tiieir readership consists of MIT alumni. Not true. Still, we aren't 
stupid, just a little ignorant. Some definitions and/or documentation would 
clear tiiat up right away. (What you need is a professional amateur to 
screen out jibberish, or at least to point out when some explanation is 
necessary. I offer my services.) 

4) Dont get me wrong. Yours is still the best computer publication I've 
read, Amiga-specific or otiienvise. Hype is kept to a minimum and 
information seems to be your priority. Kudos to your technical-types: 
They seem to be able to communicate in proper English, a rarity of tiie 
first order. The other possibility , of course, is that tiiey are driving tiie 
editors up a wall. In which case kudos go to them instead. 

5) Please continue the articles on MIDI. It's still all a mystery to me, and I 
more or less live in music stores. It would be nice to see in print exactiy 
which hardware configurations do what, and which software is best for 
specific applications. 

Thanks for a great magazine. 

SincenBly, 
Kenneth E Mitchell 
Wahoo, NE 
OK, in order: 

1) Check out the AC advertisement in the Amazing Directory. 

2) Ok, you're right. We placed that In the same Ad. 

3) We will work out a system to apcomadate the beginner, but we ran 
Amiga terms in number one, the CLI commands, and we do not want to 
follow other publications who seemed lost in an endless loop of beginner 
articles. 

4) Thanks for the compliment, but our strength is with the expertise of our 
readers. 

5) Richard Rae, our Music Editor, is a fanatic on MIDI (so is our Hardware 
Editor, Ernest Viveiros), I am afraid you will not be able to escape more 
MIDI coverage. 

Thanks for your insights and input! 



Volume 1, #9 



Amazing Computing™ ©1986 




Expansion 

Memory 

Without 

The Wait. 



Introducing Alegra: The Amiga 
Memory Expansion Unit from 
Access Associates. 



512 Know. 

Now you can add 51 2 K bytes of external 
memory to your Amiga. In the smallest 
package available, a footprint only 
%"-wide. And Alegra's no-wait-state 
design lets your Amiga operate at its 
intended speed. No delays. With Alegra 
you get the benefit of fast memory at a 
surprisingly economical price. AND, 
BEST OF ALL, IT'S AVAILABLE NOW. 

Upgradeable to 2 MB later. 

If you'll need 2 MB of memory in the 
future, Alegra is still the right choice now. 
Our 2 megabyte upgrade (using 1 
megabit DRAMs) will give you the 
memory you need in the same compact 
package. 

Ask for Alegra at your quality Amiga 
dealer. 




Total system memory is approximately 
1 meg with the addition of our 512 K 
Alegra (depending on specific 
hardware configurations). 



^ ACCESS ASSOCIATES 

491 Aldo Avenue 

Santa Clara, CA 95054-2303 

408-727-8520 



Now, nothing 

can keep you from 

your appointed 

rounds. 






Laugh at the weather. Putt in the middle of 

the nightTfeUyour secretary to hold all calls. 

With Accolade's MEAN 18, all the excitement 

and challenge of real golf is right on your 

computer 

MEAN 18 delivers 

the kind of realism 

and playability youVe 

come to expect from 

Accolade. This is golf 

the way it was meant 

to be enjoyed... I 

without spending your day decoding the 
' instruction manual. You can hit a bucket 

of balls at the driving range, play from the 

pro or regulation tees, even ask your caddy 

to suggest your clubs. 

Once you've 
mastered MEAN 18, 
there's the challenge 
of playing on three 
of the world's legend- 
ary golf courses, all 
capable of bringing 
any touring pro to 

his knees. With The Course Architect, you 

can even design your own grueling course 

complete with menacing bunkers and 

greens on the edge of an ocean. 

Available for IBM, Atari ST and Amiga 

systems. 




Accolade, 20833 Stevens 
Creek Boulevard, Cupertino 
California 95014. 
Telephone 408-446-5757. 

Mean 18. 




Amazing Previews- 
Making Cents in Business with 

your Amiga ^^ 

A quick collection of some of the tools available to 

the small business and home Amiga user 



by Ernest P. Viveiros 

2+2 Home Management System 

The 2+2™ Home Financial Management system (HFM) is a 
thorough, easy-to-use, integrated home financial package. 
Using this system, one can track both Income and expenses 
(up to 12 checking accounts) for one full year on one diskette. 
The program also allows direct checkwriting (checkprinting). 
Helping establish and maintain a budget, managing credit card 
purchases and check balancing are among the many uses of 
HFM. Keeping up to date with your records will allow you to 
easily retrieve all the necessary summaries for tax time. For 
piece of mind, included is password privacy protection of your 
financial data. 

HFM is a user-friendly system designed for both first-time 
users and the semi-professional. Although the program makes 
no use of the Intuition interface, the program is "easy to 
swallow" due to the use of the many menus combined with the 
overall easy-to-follow screen formats. Data entry is easy, and 
also is correction of such. One of the handiest features of the 
whole HFM system is the on-line help. Any time help is 
needed, simply press a function key. This help includes a step- 
by-step tutorial and reference guide. This feature combined 
with the comprehensive non-technical documentation, makes 
HFM a cinch to use. 

Special Features 

HFM also includes Mailing List Processing, a Personal 
Calendar and a Telephone Directory. 

The mailing list routines allow the maintainance of personal and 
business mailing lists. The database is pre-formatted to help 
store a myriad of information including special category 
coding. The search/selection of records to meet certain 
criteria is no problem at all. As with any good database, the 
printing on envelopes or labels is fully supported. 

The personal calendar helps to manage and keep track of your 
time. You may schedule one-time or repetitive appointments. 
It also warns of potential schedule conflicts. The printing of a 
daily or monthly schedule is easily done. The calandar also 
keeps a running record of your activities and allows you to 
summarize previous and future activities (both total time or 
time spent with a specific project) 

The telephone directory allows the maintainance of all of your 
important telephone numbers. It Is essentially a database in 



itself, allowing the search/selection of specific numbers. And 
of course, the printing of any information needed is supported. 

2+2 Home Management System 
Olamlc Systems Corporation 
141 West Jackson Blvd. 
Chicago, IL 60604 



Impact from Aegis 

Aegis has done it again with Aegis Impact, a graphical data 
management package. Impact is an easy-to-use (yes, even 
for beginners) package using easy to follow prompts, pull- 
down menus, and a FAST menu (Of course it makes full use of 
the intuition interface). Being flexible. Impact allows user input 
via keyboard, mouse, or a digitizer. This program also will take 
advantage of extra FAST memory. Genlock (whenever we see 
that...) and a hard disk drive. 

Impact is described as a "graphical data management 
pakage". That's a pretty big name. Well Impact does a pretty 
big job, and a good one at that. But what exactly is Impact and 
what does it do. Let's take a look. 

Impact is basically made up of five parts: 
Graph Builder Table Builder 
Icon Builder Slide Builder 

Slideshow 

The Graph Builder allows you to create a variety of charts (Bar, 
Line, Area, Scattergrams, and Pie Charts) These charts can 
be overlayed, stacked or even displayed in 3D. You can 
choose colors, patterns, and axis polarity, axis step rates, 
graph size and much more. 

The Table Builder Includes a text editor which allows you to 
make the labeling easy as pie. Options include multiple fonts, 
sizes, and styles. Also text formatting and editing is 
supported. 

The Icon Builder allows you to create icons to use as s Brush 
or stamp In your works. 

The Slide Builder and Slideshow are the "meat and potatoes" of 
this package. The slide builder allows you combine charts, 



Amazing ComputingTw ©1986 



tables, and icons with many drawing tools such as lines and 
circles. It's basically a fine tuning tool for the individual 
graphs. 

Next and finally comes the sildeshow. This allows you to put all 
of your individual graphs into a "slideshow". Many types of 
effects are available for the slideshow including "wipes" , 
"fades" and "spirals". 

This will really give them a presentation that will knock their 
socks off. Remember a super graphics presentation is worth a 
thousand raises 

Aegis Impact $199.95 
Aegis Development 
221 OWilshire Blvd. 
(213)306 0735 

The Rags to Riches Accounting Series: 
Ledger Module 
Payables Module 
Receivables Module 

For a "full fledged" accounting system, the Rags to Riches 
Accounting Series consists of three modules, each of which 
can be used independently or may work with the others to 
become an integrated accounting system. Chang labs also 
offers this system in a Macintosh version. 

The Ledger module helps to keep all of your transactions and 
balances in order. It is very easy to use. Each account 
entered Is a key, not a number that you will have to remember. 
And the system is so easy to use that if you need some 
information, just point to what you want (using the keyboard, 
not the mouse), and press another key. That's all there is to it. 

The Payables module will allow you to keep each vendor up to 
date as you work. This way you can keep track of your cash 
flow, and also keep away those nasty phone calls and letters. 
Once again, each vendor is identified with a key, and to see 
which bills are due/paid, just point and press a key. Once you 
have paid the bills, merge the results into the ledger module. 

The Receivables module gives you instant updates of your 
customer balances and it will also print reports of such. Again 
each is identified with a key and information is dug out with a 
point and press. 

Rags to Riches is easy and comfortable to use. The best part 
is, it is expandable. 

The Rags to Riches Accounting Series: 
Ledger Module 
Payables Module 
Receivables Module 

Chang Labs 

5300 Stevens Creek Blvd 

San Jose, CA 95129 

(408)246-8020 



Phasar (Programmed Home Accounting System and Register) 
PHASER is another easy-to-use home finance manager of 
your accounts. It can also determine a budget, calculate and 
project your taxes, analyze finances and keep your affairs 
organized. 

Using PHASER is just like using a checkbook with the 
exeception of having the calculations to worry about. The 
transactions are enter into columns which is similar to a check 
register. 

PHASER also has budgeting capabilities which are designed to 
help you achieve your financial goals. Income/Expense/ 
Budgeting categories can be easily edited at any time. There is 
also a feature for analyzing cash transactions. PHASAR also 
has a full range of reports and graphs. 

PHASAR can give you a list of all transactions for any 
combination of budget categories, accounts, payees or date 
range to help you with your taxes. It can also do a tax 
calculation based on the entered transactions (up to ten 
different tax calculations). PHASAR also allows you to 
estimate your year-end tax standing at any time during the 
year. 

PHASAR also includes a couple of handy features: Loan and 
Savings Analysis/Net Worth Presentation/Calandar/Phone 
Book 

PHASAR in summary is a complete personal finance manager 
which is fast, easy-to-use. 

Phasar (Programmed Home Accounting System and Register) 

Financial Manager 

List $89.95 

Requires 512k and one disk drive 

Marksman Technology, Inc. 
Route 5, Box 221 A 
Santa Fe,NM 87501 
(505)455-2681 



Money Mentor 

"Keep track of your pennies and your dollars will take care of 
themselves!". This old (but good) advise, is the premise upon 
which Money Mentor, a personal finance manager, is based. 
Using the full capaibilities of the Amiga, Money Mentor will 
analyze and graph your financial situation. 

If you are one of the many who shy away from personal finance 
packages because of the tedious data entry that is usually 
required, then this may be the package for you. Money Mentor 
has a unique system called "Smart Scrolls" which studies 
previous transactions and remembers details about them. 
This can help save up to 70% of the typing typically required. 

The heart of Money Mentor is in three main "systems": Budget, 
Transaction, and Reporting. 

The Budget system allows the use of up to 200 budget 
categories (100 income/100 expense) for any fiscal year. 
These can be created, edited or deleted at any time. 



10 



Volume 1, #9 



The Transaction system allows the management of up to 30 
accounts (checking, cash, savings, credit cards, etc.). 
Transfers between accounts are supported. Also supported is 
a search routine which allows the editing or totaling of 
accounts to specific conditions. Another included feature is 
check printing. The system also features automatic Account 
Balancing. 

The real beauty of Money Mentor is in the Reporting System. 
This system let's you see your financial situation through 
many different colorful graphic reports. These can be used to 
understand and project your finances. Money Mentor also 
allows the printing of over 50 different reports, for those who 
are information hungry. Money Mentor really can "help you 
keep track of your pennies." 

Money Mentor List $95.95 
Sedona Software 

1 1 844 Rancho Bernardo Road #20 
San Diego, CA 92128-9901 

Database Deluge 

It seems that every software company has a database 
package. Why? Well because almost anyone could effectively 
use a database. Doesn't it make sense to have well orgainized 
files that can be seached and manipulated quickly and easily. 
Of course it does I That's why many people use databases, 
but also many do not when they should. Why? 

One reason might be that people do not know which database 
to buy. There are so many databases on the market, and so 
many new ones entering every day that it is mass confusion. 
So you say to yourself, "If you've seen one database, then 
you've seen them all". Let's disspell a few misconceptions. 

Most databases have the same basic features: editing of 
entries, search, print records, delete records, etc... Yet all 
databases are not the same. Different databases have 
different specializations (math functions/graphics/mail 
merge/Etc.) It is these specializations along with the ease-of- 
use, that you should shop for in a database. There are many 
to choose from out there... think of what you need it for... 
then go searching... 

Here's a quick look at the special features of a few of the 
databases on the market today: 

Organize! 

This database is an easy-to-use information manager^ 

featuring powerful math functions. Organizel uses the 

Intuition Interface (pull-down menus) and is easy-to-follow. 

Also supported are customized forms and reports. Organize! 
also includes password protection. 

Organize! is based on the same premises as other Micro 
Systems Software's other Amiga products. This makes it 
highly compatible with Analyze! (spreadsheet), Online! 
(communications), and Scribble !(word processor). 

Organizel list $99.95 

Micro-Systems Software, Inc. 

4301 -18 Oak Circle 

Boca Raton. FL 33431 

(800) 327-8724 



AMIGA LaserPrinting! 



Do 



this! From your Amiga™ to an Apple LaserWriter™ or a 
LaserWriter Plus™. Plain or fancy, near-typeset quality printing can be done 
easily from your Amiga word processor or text editor with a few 
commands embedded in your text using LaserUtilities Vol. 1. 



L^ome of the features of LaserUtilities Vol. 1 include: 

Full justified, centered, or ragged-right lines or paragraphs. 

Works with Ed, TxEd, EMACS, and most other editors. 

Within-line or within-paragraph font-changes. 

Automatic page break and numbering if desired. 

Filled or open boxes and bullets of any size. 

Lines and other PostScript™ graphics. 

Boxed-in lines or paragraphs. 

Easy font selection and unlimited font scaling procedures. 

All procedures extensible and editable. 

Bonus useful PostScript programs on each disk. 



jTTlIs 



Llso available are LaserFonts Vol. 1 ($39.95), a disk of three 
downloadable decorative LaserWriter fonts, and LaserUp! Grahpics 
($79.95), a complete Amiga to LaserWriter graphics screen printing 
package. 

JO or more information or to place an order please write or call: 

S. Anthony Studios 

Scott Anthony 

889 De Haro St, San Francisco, CA 94107 

(415) 826-6193 

LaserUtilities Vol. 1 - $39.95 retail 

All orders, please add sales tax where applicable and $2.50 shipping per 

disk. Dealer prices on request 

LaserWriter and PostScript software also available for Apple n™ and MS-DOS. 



OmegaFile 

OmegaFile is a database with mail merge capabilities. This 
program does not use the Intuition interface, but is still user 
friendly. The power in this package Is in the sorting and in the 
mail merge capabilities (they really are powerful). Also 
featured are powerful mathematical functions. 

OmegaFile 

The Other Guy's 
P.O. Box H 
Logan, UT 84321 
(800) 942-9401 

lnfo+ 

This is your basic database, but a very good one at that. It 
makes use of the intuition interface, and is as user-friendly as 
can be. There is really nothing special about this program 
except that it cuts through all frills, and lets you maintain a 
database without all the lights and hype. It's fast, quick (but, 
by no means is it dirty), and accurate. It is definately a good 
buy. Check it out! 

lnfo+ $49.99 
Eastern Telecom 
9514 Brimton Drive 
Orlando, FL 3281 7 
(305) 657-4355 



•AC. 



Amazing Computing^ ©1986 11 



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Amazing Reviews... 



Dos 2 Dos 



Reads and Writes IBM Disks 







"...does what you thought Transformer would do... 
transfer files between PC/MS-DOS andAmigaDOS." 



By Richard Knepper 

As a computer purist, I opted to purchase an Amazing Amiga 
rather than making the "rational" choice of an IBM compatable. 
Unfortunately, much of my work requires IBM compatibility. The 
Amiga Transformer met those needs by giving me a limited 
amount of compatability, at the expense of speed and graphics. 

But I soon found that this was not enough. The programs written 
on the Amiga are superior to those on the IBM, and working on a 
slow version of a poor program was no fun at all. The Sidecar 
promises a return to normal IBM speeds, but there is still the 
problem of having to use those Inferior IBM programs. 

Coming to the rescue is a company called Central Coast Software, 
which produces a program which they promise "does what you 
thought Transformer would do... transfer files between PC/MS- 
DOS and AmIgaDOS." The program they have written is called 
Dos 2 Dos, and, with a some qualifications, meets their claims. 

Dos 2 Dos is a utility program that allows the Amiga user to transfer 
files between MS-DOS and AmigaDOS disks. The program 
requires 256K memory and at least two disk drives. 

Dos 2 Dos is a CLI-only program, meaning that there is no Intuition 
interface, no pull-down windows, and the mouse isn*t used. Dos 
2 Dos doesn't translate the files, so only ASCII and binary files can 
be transferred. One can't transfer an IBM program to the Amiga, 
and then run It. 

The program rewrites the disk drive controllers, so multitasking 
with Dos 2 Dos may well send you on a quick trip to the Guru. 
Also, the drives aren't reprogrammed when the program is ended, 
so the computer has to be rebooted in order to use the drive you 
read from. Dos 2 Dos supports both 5 1/4 and 3 1/2 Inch disk 
drives. The 3 1/2 format supports both the 720K and 360K 
formats. Both formats are available under the Amiga Transformer. 

The manual suggests that Dos 2 Dos be copied to the 
Workbench disk. This is a very good idea, especially for users 
with only one disk drive. For those with one disk drive and no 
working knowledge of AmigaDOS, use the following procedure: 

Open CLI from the Workbench disk. 

Type the following commands: 

Makedlr ram:o 
Copy c raxn:c 
Path add rain:c 



Insert the Dos 2 Dos disk and type: 

Cd dfO: 

Copy d£0:d2d ram: 

Put the Workbench disk back in and type: 

copy ram:d2d d£0: 

Dos 2 Dos can then be loaded by opening CLI from Workbench 
and entering * d2d' . It can also be opened by breaking out of the 
startup-sequence, by hitting CTRL-D and then entering • d2d' . 

Dos 2 Dos uses both AmigaDOS and MS-DOS command 
structures for copying files. For those unfamiliar with these 
commands, a short synopsis and critkiue of each will be given. 



CD 

Changes the current directory of the Amiga and MS-DOS disks. 
The path structure for each is akin to their native operating 
system. For example, to change the Amiga directory from d£0 : to 
the subdirectory d£0:£oo/£oo2/, one would type: 

CD d£0:£oo/£oo2/ 



Amazing Computing^ ©1986 13 



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The copy command supports both MS-DOS and AmigaDOS 
wildcards. For MS-DOS they are: 

? - any number of characters up to the limit of the filename 

orthefiletype 

* - specifies any file name or file type for AmigaDOS: 

7 -any single character 

#? - any number of characters 

Unfortunately, Dos 2 Dos does not copy MS-DOS subdirectories. 
Using Copy df 1 : * . * will copy only the files in the current 
directory. Therefore, it is necessary to 'CD' into each directory 
path of the disk to copy all of the files. 

There are two subcommands which are especially useful. The 
first is the -A command which strips the control characters, 
excepting tabs and line feeds. This translation will also convert 
Wordstar files into a format readily usable by most Amiga word 
processers. 

Secondly, -R will automatically replace files on the destination 
disk. This is especially useful when one just copied a bunch of 
Wordstar files and forgot to use the -A command. 



DIR 

Displays the contents of the directory stated. It displays them in 
MS-DOS format, so dates and disk space free are also displayed. 
The command supports paths in the same manner as the • CD ' 
command. 



To change the MS-DOS directory from d£l : to the subdirectory 
d£l : £oo/£oo2, one has to type: 

CD dfl:\foo\foo2 

This is standard MS-DOS command format for changing 
directories. 



COPY 

Copies files from MS-DOS to AmigaDOS, and vice versa. The 
command structure is the same as for changing directories, and 
this can lead to quite a bit of confustion. For example, to copy the 
MS-DOS file f oo . you to AmigaDOS, you might have to type: 



Copy d£l:\foo\£oo2\foo.you d£0:£oo/£oo2 

It is very easy to get the normal slash mixed up with the backslash 
and screw everything up. Fortunately, the program supports 
default directories. This means that the program will copy the file 
to the default directory if none is stated. This is especially good 
because the program sometimes does not listen to commands 
and does not copy into sub-directories, but instead copies to the 
main directory. 



DELETE 

This command deletes a file. Unfortunately, wildcards are not 
supported, so deleting files using this program can be an arduous 
task. 



EXIT (or X) 

This exits Dos 2 Dos and returns you to the CLI. Since your disk 
drive will be all screwed up, you will have to reboot your computer 
to regain normal use of the drive that previously held the IBM 
format disk. 



FORMAT 

This formats MS-DOS disks. There are two useful options. The 
first is /I, which specifies that the disk is to be single sided. The 
second is /8, which specifies that the disk should have 8 sectors 
per track instead of nine. These options are standard MS-DOS 
FORMAT options. 



HELP - List all Dos 2 Dos commands and their syntax. 



TYPE - Displays the contents of a text file on the screen. It may be 
used to display either AmigaDOS or MS-DOS files. Paths can be 
specified, but wildcards aren't accepted. While other files can be 
displayed, only ASCII files will be legible, of course. 



14 



Volume 1, #9 



Dos 2 Dos has a number of limitations. The most Important Is that 
only one drive may be designated as the MS-DOS drive. This 
means that the program will not transfer MS-DOS to MS-DOS. It 
also defaults the AmigaDOS drive to df : No external drives may 
be used as the destination. Dos 2 Dos doesnt support quad- 
density disks, meaning IBM-AT files may not be transferred 
directly. 

MS-DOS disks that use non-standard sector sizes or tracks 
beyond forty may not be used. Finally, files cannot be copied 
from or to the ram: disk. Although none of these limitations are of 
any great consequence, it would be nice if future revisions of the 
program would overcome these problems. 

I have a some major complaints about Dos 2 Dos. The first and 
foremost is that it does not take advantage of the Intuition 
interface. It would have been easy to create an overlay program 
that would allow paths and program names to be specified with 
the mouse. We've all seen these directory utilities being used in 
other programs. There is simply no excuse for an Amiga program 
having such a poor user interface. 

The lack of multitasking can be circumvented. It is possible to run 
other tasks concurrently, but the system may crash. Central 
Coast Software should take care of this problem, either making 
multitasking less bug-ridden, or else preventing it altogether. 

Dos 2 Dos should have a partial Workbench. Since it doesn't 
multitask well, the program could be located in the C subdirectory 
and booted during the startup-sequence. This would work better 
since one needs to reboot Workbench after using the program. 



All problems aside, Dos 2 Dos does the job it is intended to do. I 
have successfully transferred Lotus files to Maxiplan and Wordstar 
files to both MicroEmacs and Scribble!. Textcraft is a problem 
because it has trouble reading ASCII files. The way around this is 
by loading Textcraft from the CLI and entering 

1> textcraft filenataa filetype=ASCII 

Once in Textcraft, the program can be saved and used normally. It 
should be noted that this problem is not the fault of Dos 2 Dos, 
but rather a general one encountered whenever you port files 
around like this. 



Dos 2 Dos does seem a bit quirky in that the destination 
AmigaDOS disk may acquire a read/write error. This problem can 
be circumvented by recopying the files to a second disk using 
AmigaDOS. I have had no problems with the files once this is 
done. However, this read/write error happened twice, on 
separate disks, while I was testing the program. 



The success or failure of a utility program rests solely on whether 
or not it works. Since Dos 2 Dos does work, I would recommend 
it. Another reason to give it the thumbs up is that the product is 
currently available, not just a promise of things to come. People 
who use MS-DOS at work and an Amiga at home will find this 
program extremely useful. 




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Amazing Computing™ ©1986 15 



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I feel that this program circumvents my need to buy Sidecar or use 
Transformer. Based upon this, one could conclude that Dos 2 
Dos is worth more than the $55.00 retail price. I do not. The 
program just doesn't have the feel of a professional program. 

The thought of using MS-DOS data in Amiga programs is very 
appealing, especially to those who do not like the quality of MS- 
DOS programs. Hopefully Central Coast Software will dispel all my 
doubts about the product with future revisions. 

They have the beginnings of a product worth more than the 
$55.00 asking price. If they take care of the bugs and develop a 
better interface, they could end up with a program that would 
provide a very viable alternative to the Amiga Transformer and 
Sidecar. 



Dos 2 Dos 

$55.00 

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•AC- 



...editor^s note 



By John Foust 



As this review crossed my desk, so to speak, I got word that the 
Workbench 1,2 upgrade will be composed of three disks and 
some documentation. This Includes the new Kickstart and 
Workbench, along with a new Extras disk. This upgrade Is 
expected to sell for $1 5,00 

The Extras disk is remored to include a program to read and write 
IBM disks. At this time, and at last word, this program does not 
read IBM formatted 3 1/2 disks, ft will only work with 5 1/4 disks. 
Please note that Dos 2 Dos does read 3 1 12 IBM disks* 

This Commodore utility will take over the drive much in the same 
way as the Dos 2 Dos utility. It is known to have less extensive 
wildcarding abilities than Dos 2 Dos, according to an Internal 
Commodore source. 

Please keep In mind that both these products do not perform 
Transformer-style emulation of programs. You are free to transfer 
both binary and text files between disks. Since program files are 
designed for different microprocessors and operating systems, 
they will not execute on the other system. 

In many cases, with the text file translation abilities of both 
products, word processing files can be moved between disks of 
othenvise incompatible operating systems. 



^AC' 



Amazing Reviews... 



MaxiPlan 



.very similiar to Lotus 1-2 -3 in execution, but at the same time 
takes full advantage of the power of the Amiga. " 



Reviewed by 
Richard Knepper 

MaxiPlan is a combination worksheet, database, and graphics 
program, from Maxisoft and distributed by Electronic Arts. It is very 
similiar to Lotus 1-2-3 in execution, but at the same time takes full 
advantage of the power of the Amiga. It multitasks, uses pull- 
down menus, and has color and sound. Multiple spreadsheets 
can be used at once, and information can be cut, copied, and 
pasted between them. A separate macro program can also be 
used to customize the worksheets for specialized uses. 

MaxiPlan requires a 51 2K Amiga, and one disk drive. More 
memory and two disk drives are recommended to take advantage 
of MaxiPlan's full potential. A color printer is also useful, but a 
black and white printer can be used. The program is not copy 
protected. 

MaxiPlan Is an enormous worksheet. Most spreadsheets have a 
million or so cells, which is more than you ever need to use. 
Maxisoft was not content with a million cells, and created a 
worksheet that has over 8 million cells available. Fortunately, 
memory is only allocated to those cells that contain information, 
and a 51 2K Amiga will have about 170K free after loading an 
enhanced worksheet. 

The program loads directly from Workbench. It can either be 
booted after Kickstarting the Amiga, or else loaded from your 
normal Workbench disk. When MaxiPlan loads it attampts to close 
Workbench to save on memory. It is generally a good idea to boot 
MaxiPlan from its own Workbench so that you will have the 
maximum amount of memory to work with. This is especially true if 
you plan on using more than one spreadsheet at once. 

After MaxiPlan is loaded, you are presented with a control 
window. From this you can load an existing worksheet, or open a 
new one. You are also given a choice of using four or eight colors 
in your worksheet. MaxiPlan defaults to four colors in enhanced 
mode, but this requires more memory. 



The Worksheet 

The MaxiPlan worksheet is very similiar to Lotus in appearance. 
For those unfamiliar with spreadsheets, there are a number of 
columns accross the top and a number of rows along the side. 
The column and row coordinates serve to delineate cells, into 
which data, formula, and labels may be entered. 

The Maxiplan worksheet has a number of differences that serves 
to make it unique. It has both vertical and horizontal scroll bars. 
There is a sizing gadget, which is very useful when more than one 



worksheet or graph is being displayed. Page fonA^ard, page back, 
and close window gadgets are also present. 

Across the top is the familiar Amiga menu bar. Just below the 
menu bar is an area that displays the currently selected cell and it's 
contents. This area has a number of formula entry buttons which 
allow entry of formulas using the mouse alone. This is very handy. 
The buttons alone allow you to access the built-in functions of the 
program. 

The MaxiPlan worksheet is based on the concept of ranges. All 
commands will either affect a single cell or a range of cells. There 
are no global commands per se. To accomplish global formatting, 
all cells of the worksheet must be selected. Only then can an 
attribute be specified, such as width. Although this will at first be 
an annoyance to those use to standard spreadsheets, the idea of 
ranges becomes very appealing after a bit of practice. 

The worksheet also has a very handy feature called zoom. 
Pressing the zoom button will allow you to view a pictoral 
representation of the worksheet. Each cell becomes one 
character wide. Those cells that contain information are 
highlighted with different colors to show labels, formulas, and 
data. This feature is useful not only for formatting your 
spreadsheet, but also for moving about. Just click on any cell and 
then click the normal button, and the worksheet will put the 
selected cell in the upper left-hand corner. 

There are a multitude of ways that you can move around the 
worksheet. The first and most obvious is by using the arrow keys. 
The mouse may also be used to click on the desired cell. 
Wordstar keys may be enabled to allow the use of Control-S, -X, 
-D, and -E to move left, down, right, and up. Finally, there is a 
"goto" command that allows the specification of a particular cell. 

The use of menus sets MaxiPlan apart from all other 
spreadsheets, even those whose revisions have included mouse 
support. MaxiPlan was obviously designed with the mouse in 
mind. The menus are laid out logically, allowing for easy access of 
the special features of the program. 

The first menu, the Project Menu, allows you to load and save 
worksheets, it also permits additional worksheets to be opened. 
Multiple sheets can be opened at one time, but a 51 2K Amiga is 
effectively limited to having two active at once. Printing options 
are also located in this menu. Special print features, such as titles 
and the printing of grid lines, can be used. 



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The Edit Menu is very similiar to tlie edit menus appearing in many 
other programs. It is good to see Maxiplan using the standardized 
Amiga menu style, and hopefully all Amiga programs will soon 
incorporate edit menus. Using this menu, you can cut, copy, and 
paste regions and cells. You can also define names for cells and 
ranges. These names may then be incorporated into formulas, 
and ranges may be moved without having to change references 
to them. 

The Format menu controls the manner by which cell contents will 
be displayed. MaxiPlan has the normal formats, such as general, 
dollars, fixed, and time. It also allows widths to be designated. 
Either single cells or ranges can be formatted using this menu. 

This menu also contains two commands which set MaxiPlan apart 
from most other spreadsheets. First, a type style may be selected 
for all values, labels, and formulas in a particular range. Bold, 
underline, italics, or any combination of the three may be 
selected. A second command will allow you to select the color of 
a particular cell or range. This is especially useful for highlighting 
important spreadsheet data. 

The options Menu also has a few special commands that allow 
you to show off the power of Maxiplan and the Amiga. First, the 
talking command allows cell notes to be spoken, written, or 
spoken and written - more on notes later. The keyboard echo 
command allows keyboard input to be echoed verbally. This is 
very useful when inputting large amounts of data, as it allows you 
to orally check your accuracy. 



The Commands Menu contains most everything not covered in 
the first four menus. The first Important feature is the note 
command. This allows the attachment of notes to specific cells. 
When a note is selected and the help key is pressed, the note will 
appear in the form of a requester. The use of notes is invaluable 
when creating worksheets for others to use, and is perhaps one 
of the best attributes of the program. This menu will also allow the 
specification and drawing of charts. 



The Data menu accesses the database fuctions of Maxiplan. This 
menu also allows saving of data as text, which can then be 
incorporated into other programs. 

The last menu, the Macros menu, is disabled. This is because 
macros have not been included in Version 1 .0. They are available 
as a separate program. According to Mike Lehman, a principle 
designer of MaxiPlan, macros should be included in later revisions 
of the program. 



Maxiplan Graphics 

MaxiPlan supports four different graph types. These are Bar, 
Line, Pie, and Area graphs. Each graph may have atitle, as well as 
a bottom and left label. Four rows of data may be plotted against 
as many as twenty columns. In version 1 .0, no provision is made 
for X-Y plotting. 



A nice feature is that more than one chart may be dynamically 
linked to a worksheet. Then, whenever worksheet information Is 
changed, the graphs are automatically updated. The combination 
of multiple charts and dynamic linkage is a real boon for those of 
us who like to tell lies with statistics. 

Charts may be printed to black and white or color printers. It 
seems a shame to have to use a single color to print such nice 
looking graphs. Most MaxiPlan power users are going to find that 
they woni be satisfied with black and white graphs, and will 
consider the purchase of a color printer. 

Perhaps the best feature is the ability to capture any graph as an 
IFF interleaved bit map file. The file can be exported to paint 
programs such as Deluxe Paint or Aegis Images. By using 
Maxiplan to create graphs and then modifying them with a paint 
program, professional charts can be created. 



Database Capabilities 

MaxiPlan has a number of built-in database capabilities. There are 
a number of functions and commands that will allow you to 
manipulate data. First you must specify a data range. Once this is 
done you may then input records. The database commands will 
then allow you to find, extract, delete, and sort the records. 



A good application for the database is as a customer file. 
Customer records could be extracted according to specific sort 
criteria, and these records could then be used for form letter 
generation. This is a very powerful feature, and Maxiplan's 
database provides all the power needed for many applications. 



18 



Volume 1, #9 



Maxiplan Extras 

The program includes two utility programs that are very useful. 
The first one is called MaxiMerge. It is used to merge MaxiPlan 
database data with other text files. A form letter can be created 
using ED or Textcraft and merged with the customer information 
extracted from the database. The program will then print letters 
that incorporate the customer information. 

The second utility is called "From 123" and, as you may have 
guessed, imports data created on Lotus spreadsheets. The 
program does not read MS-DOS formats, so the file must be 
transfered to AmigaDOS first. IVe used DOS 2 DOS, a program 
reviewed elsewhere in this issue. 

There are also rumors that the final Workbench 1 .2 will have a file 
conversion utility. If all else fails, you can simply download the 
lotus file using a telecommunications program. The capability of 
importing data is very important for those of us who must use MS- 
DOS. Note that the utility imports data, and as of revision 1.1, 
cannot be used to export data. 

Some Problems with MaxiPlan 

You may have noticed that until now I have not mentioned the 
program manual. This is intentional, because I consider the 
documentation inadequate. MaxiPlan is a very powerful program, 
and the manual doesnt explain the methods by which this power 
can be harnessed. 

The first section provides a tutorial called "Introduction to 
MaxiPlan", but not enough examples are provided to allow you to 
become comfortable with the program. The second section of 
the manual is the "Maxiplan Reference Guide", and is a less cutsie 
description of the program. Again, not enough examples are 
provided. The authors seem to have forgotten that vicarious 
learning is the easiest way to master something new. If you are 
not familiar with the workings of spreadsheets, you can expect to 
spend quite a bit of time becoming used to the peculiarities of 
MaxiPlan. 

My second problem is that the program may have a few bugs. 
They existed in Version 1.0, but I think they have been removed 
from the revision. Some of the bugs are most likely due to the 
quirkiness of Workbench 1.1, so MaxiPlan cannot be blamed for 
them. In fact, they have gone far to avoid certain types of system 
crashes - out of memory errors, for example. 

Although the graphs created by the program are very good, the 
means by which they are specified are too rigid. The data to form 
the graph must be ordered in rows, and they can only be plotted 
against twenty columns. Whereas Lotus allows data to be used 
for delineating the horizontal axis, MaxiPlan only allows labels to 
be used. This means that you will have to create labels for each 
graph you make. This takes quite a bit of time, and can be very 
annoying. There is also no provision for manual scaling, which is 
very useful for telling statistical lies. There is nothing as useful as 
expanding the axis to make a crooked line look straight. 

MaxiMerge doesnl seem to work correctly in 1 .0. There seems to 
be a problem addressing the two files and the printer 
simultaneously. In any event, expect a trip to the guru everytime 
you try this utility. Those with the revision shouldn't have this 
problem, but users with the original wont be able to use 
MaxiMerge. 



Haven't You Set Your AMIGA'S 

Time And Date Once Too Often? 

Introducing 

A'TIME 

A dock/calendar card with battery back-up, 

so you will never have to set the time and date 

in your AMIGA, EVER AGAIN! 

• Plugs into ihc parallel port. 

• A completely transparent printer port is provided, with total 
compatibility to all I/O operations. 

• Battery back-up keeps the clock/calendar date valid on power down. 

• Custom case with a footprint of only VW x Vh" x S'A" 
(W X D X H) in standard AAf/GA color. 

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For MCA/ISA orders call (409) 833-2686 

AAfiGA is a trademark of Commodore - Amiga Inc. 



I was upset to see that the MaxiPlan macros were not included. 
As they are an invaluable tool, every owner will want it. I would 
rather pay for them up front than have to order them and wait. 
MaxiPlan would still be a bargain even with the extra cost of the 
Macros, and they should be included. It is akin to buying a 
Porsche and finding out later that the engine wasnl included. 



Hope For the Future 

MaxiPlan seems dedicated to user support. Most of the bugs 
have been eliminated, and they are currently working on a low- 
cost upgrade. The upgrade will eliminate the remaining bugs (it 
will only work with Workbench 1 .2, which is a big help in bug- 
killing,) and the product should eliminate most of the problems 
that I have with the program. 

A note to current MaxiPlan owners. If you have sent in your owner 
card you should have recieved the revised MaxiPlan 1.1. If you 
have not, you should contact Maxisoft and they will make sure you 
receive it immediately. They have also shown that they have a 
strong commitment to user support. Should you have any 
specialized problems that you cannot seem to solve, give them a 
call and they will do their best to help you solve them. 

Upcoming macro ability 

Maxisoft is also selling a macros program to be used in MaxiPlan. It 
is available for $25.00, and may be purchased directly from 
Maxisoft. This program adds considerably to the capabilities of 
the program. It is especially useful for the creation of custom 
worksheets. 



Amazing Computing™ ©1986 19 



Macros resides as a separate window and can operate upon 
multiple worksheets. Up to 32 macros may be specified, and a 
learn mode is provided. The learn mode allows Maxiplan to 
remember a number of keyboard and mouse commands, and 
execute them upon activation of the Macro. 



The macros that can be created are extremely powerful. They can 
have subroutine calls, and allow for the creation of loops. Data 
can be entered and then updated in real-time using loops and 
formula step rates. 



Another feature is that CLI commands can be executed from 
within the macros. This provides true multitasking capabilities to 
the user. IFF files may be viewed using the CLI, but they, by 
necessity, take up the entire screen and must be closed before 
the macro may proceed. Finally, by starting the macro in the 
upper left-hand corner, execution is automatic upon loading. This 
means that when you load a program, it could say "hello" to you, 
show relevant graphs, and print information to the printer. It 
almost makes your Amiga sing and dance! 



Anyone familiar with Lotus macros will find the purchase of this 
program a necessity. The power provided by this program is 
phenomenal. It should also be able to execute Lotus files when 
spreadsheets are imported (more on this later), although I have 
not personally tested this. 



Conclusion 

MaxiPlan and MaxiPlan Macros together only cost $175.00, but 
there are two hidden costs involved when purchasing the 
program. You will probably want to buy a new color printer and 
expanded memory. You will need the memory to take full 
advantage of MaxiPlan's capabilities. MaxiPlan has been tested 
with the Alegra expansion board, and Maxisoft claims that it works 
with Tecmar and Comspec boards. Although these are by no 
means a necessity, MaxiPlan gives you a good excuse to go buy 
them. 

Every Amiga user should own a spreadsheet, and MaxiPlan rates 
as a "best buy". The program has "Amiga" stamped all over it. 
The new revision takes care of most of the problems, and the 
enhancement due around year-end should make this one of the 
best programs available for any computer. But dont wait for the 
enhancement - go buy MaxiPlan right now and take advantage of 
the power of this program, and your Amiga, today. 



MaxiPlan 

$150,00 +$25.00 for MaxiPlan Macros 
($50.00 after introductory period) 

Maxisoft 

2817 Stoat Road 

Pebble Beach, CA 93953 

408^373^018 

800*942-6294 



•AC- 




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20 



Volume 1,«9 



Amazing Reviews,.. 



Gizmoz 



''Digital Creation's collection of eighteen clever little programs 
which handle a myriad of different tasks.'' 



Reviewed by 
Peter Wayner 

Gizmoz is Digital Creation's collection of eighteen clever little 
programs that fill up the memory while handling a myriad of 
different tasks from the menial projects of address and phone 
number filing to the cloak and dagger luxuries of encryption as 
well as plenty of other useful things. These programs are meant to 
imitate and go beyond the IBM-PC industry standard, Sidekick the 
memory resident program that brought the illusion of multi-tasking 
to the IBM. In the years since it's introduction in 1984, Sidekick 
and it's imitations have filled the business world's computers with 
programs that wait in high memory for specific keystrokes to call 
forth appointment calendars, calculators, notepads and 
telephone directories. It is not surprising, then, that programs that 
do these very same things are appearing for the Amiga, a 
computer with real multi-tasking capability. Gizmoz will do much 
more than Sidekick and it's companion product SuperKey 
combined and at a fraction of the price. It is also not copy- 
protected. 

In a nutshell, Gizmoz will keep appointments, phone numbers and 
memos straight, as well as print them out for storage in the black 
binder that comes with the package. It will also serve as a 
calculator, encrypt files and set up keyboard macros. To do just 
this much, Borland International, the previous king of good, 
inexpensive products charges $1 75 for Sidekick and Superkey. 

Not being one to stop a good thing. Digital Creations also 
included a terminal program, an animated cuckoo clock, an 
announcer, a graphing program and a Life game. And for the 
programmer, there are pop-up reference cards for AmigaDOS and 
ABasic, a file compression program, a graphic memory display and 
a tool for setting the priority of the varbus jobs. 

These tools, productivity assistants and toys take up so much 
room on the disk there is no room for any of the workbench files. 
Since I only have one drive, I copied several programs at a time 
onto a workbench disk to test them. This saves disk swapping 
whenever the programs want to access the device routines. 
Ideally, I would want everything on a harddlsk, but until one 
appears next to my Amiga, I put some programs on my writing 
disk, some on my programming disks and the rest on a games 
disk. 

For writing and general notekeeping, I placed the calendar, 
rollodex and memopad on one disk. They are probably the most 
productive of the programs in the collection if you use your Amiga 
for office work. 

The Memopad is an excellent, little editor that uses the mouse 
interface to handle any text file. Several of these Memopad 



windows can be opened at once, and anything cut or copied from 
one file can be pasted into another. It makes such a good, general- 
purpose editor that a friend of mine has renamed his ED and 
placed it in the C directory of all his Workbench disks. It's only 
problem is that it will scroll to handle lines up to 256 characters 
long. I know some would call this a feature, but the editor is so 
convenient, and small I would like to use it to write. (It scrolls 
smoothly and quickly, unlike Textcraft.) 

The Rollodex program is a digital imitation of a cardfile that will dial 
the phone numbers if a Hayes compatable modem is attached. 
There are no specific name or address fields because each card is 
like a small Memopad with fixed boundaries. The editing 
commands are the same, but there is no scrolling in any direction. 
This means that the cursor must be placed over the phone 
number before the dial routine is called, a pain that can be 
avoided by putting the phone number in the upper-left-hand 
corner of each card where the cursor appears initially. I would 
rather there was one specific field for phone numbers. It would 
make things a bit easier. 

The Calendar is the last of the three main office assistants, and it is 
just as good. Every day from January 1, 1900 to December 31, 
2099 has it's own 50 line, fixed boundary memopad. In addition, if 
a line describing an appointment begins with an asterix, the 
program will issue a beep or a flash at the appropriate time if the 
Calendar is open on the Workbench. Several different calendars 
can be stored separately on the disk if there is any reason to keep 
things separate. If you work enough on the Amiga, it would be 
worth the trouble of synchronizing the clock everyday to get 
these reminders. 

All three of these office assistants are designed to produce files 
that can be read by the program named Blackbook. This program 
will format the files and print them out on 8 1/2 by 1 1 paper. These 
pieces must be folded in half and punched with holes before they 
are put in the black binder. This makes the binder smaller than a 
regular one, but I would rather use a normal binder and save the 
trouble of folding. 

The package also comes with different calculators for scientists, 
programmers and financial analysts. I split them up onto different 
disks, but I will discuss them together since there are so many 
similarities. Each of them will handle the rudimentary four 
functions as well as display a tape history of the calculations along 
side the calculator face. This tape can also be saved to a file or 
printed out on the printer. This is a very handy feature. Either the 
mouse or the keypad can be used to operate the varbus keys. 



Amazing Computing^ ©1986 21 



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The scientific versbn will calculate the standard trigonometric 
functions, logarithms, exponentials in any number of decimal 
places. The calculator handles exponents up to 99 and carries 15 
digits of accuracy through its internal calculations. It is equivalent 
to a Texas Instrument's TI-30. 



I put the programmer's calculator on my programming disk, even 
though I dont know when 1*11 begin needing to compute arithmetic 
shift, logical shift, rotate, OR, AND, XOR and NOT in either binary, 
octal, decimal or hexidecimal. Each number entered into the 
machine can be cx>nsidered to be 1, 2, 4, 8, 16 or 32 bits long. 
This makes a difference since negative numbers are presented as 
two's complements. Since 32 bits of a binary number don't fit on 
the calculator window, there is a provision to switch between 
blocks of digits. This is cumbersome, though, and it would have 
been better if the calculator window expanded. 



The financial calculator has an equally large array of buttons that 
make any computations involving money, time and the 
compounding of interest very easy. It will do everything Electronic 
Art's Financial Cookbook will do, but with absolutely no 
handholding for the uninitiated. Unfortunately, the errors I found 
in the handbook were in this section. Two of the examples for 
testing the calculator were wrong. They were typographical errors 
that made me wonder if my calculator was screwed up. A phone 
call to Digital Creations assured me that since the calculator 
worked correctly, the manual must be wrong. There is also one 



undocumented feature of of the calculators that allows you to 
change the constant. I had trouble getting this to work correctly, 
but I think it is because I use HP calculators. These are 
programmed to work like Texas Instrument's straight-fonA^ard 
system. 

One of drawers is entitled Audio-Visual and I moved all of it's 
programs to the toy disks. One of these toys is an announcing 
program that will translate any English text Into phonemes and 
speak them over the sound channels. Just as in BASIC, the 
cadence, pitch, inflection, sampling rate and sex of the voice can 
be adjusted. There is also a neat animated face that changes the 
size of it's rectangle mouth in time with the words. This little toy 
can be put to some practical use by programming batch files to 
use It to say. The compiler is done." 

The other pure toy in the drawer is a cuckoo clock that has a little 
animated bird call out the hour. It is a nice job of animation, but 
little more than a novelty. The ticking becomes so annoying I 
usually shut off the sound. 

1 suppose Life is considered a toy by most people, but Computer 
Scientists would think otherwise. A system of little cells can be 
built complex enough to do simple calculations. This 
implementation helps study the theoretical application by 
providing a library of the most important Life forms like the glider 
gun. This crazy little pattern will regularily spit out another pattern 
called the glider that scoots across the screen. It is used 
theoretically to simulate a computer's clock. There are many other 
interesting forms, and it makes this particular implementation 
much better than the usual verston. 

The last program I moved over is the graphing program. It will take 
up to twelve numbers and produce a pie or a bar graph in four 
different colors with three different shading options. 
Unfortunately, it leaves the table of data on the side of the 
screen. 

While this makes it easy to change things, it is impossible to take a 
photograph directly from the screen. Since I don't have a color 
printer, I think this ability is a necessity. 

Everything so far, would have been more than enough for a 
regular software package, but there is still another drawer 
included entitled Accessories. In it, the programmers at Digital 
Creations placed all of the extra goodies they couldn't fit 
elsewhere. I'm still notsure where they will end upon my disks. 

The first interesting little program is called POPUP. It creates a 
window that will slide up and down on top of the Workbench 
windows. Gizmoz contains two different files filled with reference 
data on AmigaDOS and AmigaBASIC to be loaded by POPUP. 
The information provided is somewhat cursory, but this cuts down 
on the memory that is gobbled up. It is, though, a great deal more 
documentation on the DOS than Commodore provided. If anyone 
isn't satisfied, they can use POPUP with any text file and edit their 
own references. 

Another interesting gadget, albeit without any obvious 
applications, is the graphic memory display program. This is 
another POPUP-like window that contains a box filled with 
patches of different colors. One color is allocated memory, the 
other is free memory. Each dot on the screen represents an eight 
byte block. It is really quite interesting to see how the Amiga will 



22 Volume 1, #9 



tend to leave tiny chunks free all over the place. I guess multi- 
tasking memory management is never perfect. The program will 
store a **snapshot" of the memory allocation at a particular time and 
then XOR it with the current picture on command. This makes it 
quite easy to see how a specific program fills up the memory. 

Another of these interesting tools without an obvious application 
is the SetPriority program. This is the perfect gift for the child that 
can't keep his hands off things he is not supposed to touch. I 
have crashed the machine almost every time I tried resetting the 
priorities of the various tasks in the queue. It is quite easy to set a 
computation intensive program higher than the input console and 
prevent the computer from looking for mouse movement or break 
commands. The most success I had with it was setting the priority 
of the memory display program to the maximum to watch a very 
dynamic view of the machine's memory allocation. Usually the 
graph of the memory is only updated when the machine gets 
around to it. 

If anyone uses a modem, they will be happy to note that a simple 
terminal program is included. It will emulate the standard terminal 
protocols like the ADM-3 and the VT100 while providing the 
options of stripping line-feeds and saving the text to disk. 
Unfortunately, there is no facility for uploading a file from the 
Amiga. This is probably because Digital Creations offers a 
separate communications package. 

In this drawer, there are three handy programs for text processing. 
One is called HotKey and it reprograms the keyboard to replace 
individual keys with long strings. With it in place, everytime 
control, alt and the key are pressed, HotKey will intervene and the 



computer will receive the long, pre-programmed string. It is quite 
useful whenever long names are used repeatedly. Dostoyevsky 
would have loved it. 

Rounding out the collection are two programs that help with text 
files that lie around on disks. One compresses files using the 
standard Huffman coding approach and the other encrypts them 
with Digital Creation's own algorithm. People knowledgeable 
about cryptography would want to know that it is a version of a 
Vernam cipher that uses the key as a seed for a pseudo-random 
sequence. This means it is moderately secure for most appli- 
cations. Anyone using the encryption algorithm would be well 
advised to use the file compression program before encrypting. 
This makes it much more difficult to crack the cipher. 

As a final note, the buyer should be warned that some of the 
programs can be garnered from the public domain. For instance, 
the first AMICUS disk contains a close copy of the announcing 
program complete with animated face. There is also a file 
compression program that yields almost exactly the same 
percentage of compression on the same disk. Simple terminal 
packages. Life programs, encryption schemes and graphic free 
memory displays are also available from AMICUS. This does not 
mean the collection is not a good value. Every one of the 
programs works and is well documented. Each program can be 
accessed from both the CLI and the Workbench and the editing 
commands are the standard for every program that handles text. 
These may be luxuries to some people who love the public 
domain, but I think Gizmoz is a good bargain for people who like to 
have a software with the finishing touches. 

•AC- 




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Amazing Computing™ ©1986 23 



Attention Amiga Owners 

You should know the Sid:e-Ef Jects of owning your Amiga!! 

Side-ARM (Amiga Resource Module): 

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- optional 86 pin bus 
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Side-Store (memory card): 

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- RAM-disk that survives 
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Side-Tracic (Disk & Clocl<): 

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24 



Volume 1, #9 



The Loan Information 
Program 

"...all the necessary information about that loan 
before you get serious with the sales person." 



by Bryan Catley 

I dont know about you, but when I'm in a situation that could very 
well end with the need for a loan, (buying a car, a house, or 
refinancing a house, etc.), I want all the necessary Information 
about that loan before I get serious with the sales person. The 
monthly payments are of vital interest, especially those 
surrounding the "most likely" rate because rates do tend to 
fluctuate. Also of importance is knowing how much of each 
payment will go towards paying off the interest, and how much will 
go towards the principal. "The Loan Information Program" will 
provide you with this information, and show-off some of the 
Amiga's special features at the same time. 

Carefully type in the accompanying program and remember to 
save a copy on disk before trying to execute It. In fact, it would be 
wise to save the program several times as you enter it. 

Using the Program 

When you run "The Loan Information Program", you will be 
greeted orally, and presented with the Title Screen. There will be 
four boxes on the screen, labelled from left to right "Help", 
"Payments", "Interest", and "Quit". Select the desired function 
by "clicking" in the appropriate box. 

Help 

The help option provides three successive windows of help 
information. The first describes the "Payments" option, the 
second the "Interest" option, while the third offers a few words 
about the printer routines. You have the option of terminating 
"Help" with each window. 

Payments 

The payment option will allow you to determine the monthly 
payment for a specified loan. When selected, you will be 
presented with a "Requester" which will prompt you in sequence, 
for the amount of the loan, the interest rate, and the length of the 
loan In years. You must press RETURN after entering each item. 

When they have all been entered, "OK" and "Cancel" boxes will 
appear in the Requester. If you select "Cancel", you will be 
returned to the Title Screen. If "OK" is selected, you will be 
presented with a table detailing the monthly payments for loans of 
amounts surrounding the specified amount, at various rates of 
interest surrounding the specified rate. The column and row 
representing the specified values will be highlighted. This table 
makes the comparison of various loan amounts, at varying rates of 
Interest, very easy. 



When ready, click the mouse In the desired box; "Interest" will 
take you directly to the Interest screen, "Print" will produce a hard 
copy version of the information on the screen, on a printer 
attached to the parallel port. 

Interest 

The interest optbn will show you the amounts of interest and 
principal paid by month, (with totals) for any desired 12 month 
period during the life of the loan. When selected from the Title 
Screen, one of two things will happen. If you have previously 
used the "Payments" or "Interest" options, you will be asked If the 
same loan information is to be used. If you then select "No", or if 
you did not use these options previously, you will be requested 
to enter the same information as is required for the "Payments" 
option. 

When the correct loan information has been determined, the 
program takes a couple of seconds and constructs an array of 
information regarding every payment for the life of the loan. It 
then presents you with a screen containing interest paid, principal 
paid, balance, and totals of interest and principal paid, for months 
oneto12oftheloan. 

Across the top of the screen will be seven boxes (or gadgets) 
which you may select as desired, and as appropriate: 

First Year 

Provides information for the first year of the loan. The number of 
payments shown defaults to 12 when "Interest" is first selected, 
but you may change the number at will via the "Change" gadget. 
This option is automatically selected when "Change" has been 
used. 

Last Year 

Provides information for the payments remaining in the last year of 
the loan. The number of payments shown will be 12, or 12 less 
the number of payments in the first year of the loan. 

Next 12 

This will cause information for the next 12 months to be listed. If 
the highest current month plus 12 is beyond the life of the loan, 
"Last Year" will automatically be selected. 

Prev12 

This will cause information for the previous 12 months to be 
displayed. If the lowest current month less 12, is less than one, 
"First Year" will be automatically selected. 



Amazing ComputingTM ©1986 25 



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Change 

When the interest option is initially invoked, the program 
assumes the first year of the loan will contain 12 payments. 
However, this is usually not the case. By selecting this gadget 
you may set the number of payments for the first year to whatever 
is appropriate. 

Print 

Produces a hard copy version of the information on the screen, 
on a printer attached to the parallel port. 

OK 

Selecting this gadget will terminate the "Interest" option and 
return you to the Title Screen. 

Quit 

This option will terminate the program and return you to the Amiga 
Basic Output Window. 



Programming Notes 

It is hoped that the foltawing notes will help you in obtaining a 
better understanding of "The Loan Information Program" and how 
it does what it does. 

Information Producing Formulas 

The formulas used in this program should produce accurate 
results. None-the-less, it would probably be wise to double check 
results with other sources before basing any major financial 
decisions on them I 

Of Gadgets and Mice 

This program contains 21 different gadgets for the user to "click" 
in, with up to seven gadgets being used on one screen at the 
same time! To include the code to draw each individual gadget as 
required, and to include the mouse checking code for each 
individual gadget would really have lengthened the program and 
made it unwieldly. The simplification process: decide on a 
common format for the gadgets, and place all information about 
them In two arrays. These arrays will, in turn, be used by one 
gadget drawing routine, and one mouse checking routine. The 
program thus becomes smaller, and changes or additions to the 
gadgets become much easier. 

The common format decided on for this program was one line of 
text in a box surrounded by a second box which is two pixels 
larger in each direction. When the gadget is selected, the 
background color in the Inner box, and the text color are reversed 
for as long as the user holds the left mouse button down. This 
provides a "flashing" effect. Additionally, each box has a 
"shadow" on the right and lower sides. The first of the two arrays 
contains, for each gadget: 

-X coordinate of upper left hand corner 
-y coordinate of upper left hand corner 
-length in pixels 
-height in pixels 
-background palette color 
-foreground palette color 
-shadow palette color 

The second contains the text to be placed in each gadget. 



26 



Volume 1, #9 



Gadgets are drawn via their relative locations within the array. For 
example, to draw the fifth and sixth gadgets in the Help window, 
the commands used are: 

boxx=4 : boxy=5 : 60SUB Dr awGadget s 

(remember, the first entry in an array is entry zero). 

The "GotGadgot" subroutine Is entered with the variables 
"boxx" and "boxy" set to the bwer and upper box numbers to 
check. Upon exit, the variable "typo" contains a value from one 
up to the number of boxes being checked. This allows it to 
become the object of an IF or ON statement to direct subsequent 
program' flow. For example, after drawing boxes five and six as 
described above, the "GetGadgot" subroutine might be used as 
follows: 



boxx=4 : boxy=5 : 60SUB GetGadget 
ONH Htype GOTO 



When first entered, "GetGadgat" waits for the left mouse button 
to be pressed. When it is, the "x" and "y" coordinates are 
extracted and compared against the specified gadgets. If a match 
is found, foreground and background colors are reversed and the 
inner box of the gadget is re-drawn (causing it to "flash"), and the 
variable "typo" is set as appropriate. The subroutine then waits 
for the user to release the button. It then either repeats the 
process (if no match was found) or returns to the user after re- 
drawing the gadget in its normal colors. 



Speech 

It must be admitted. In all honesty, that speech as used in this 
program. Is mostly gimmickl But it Is available, so why not use it? 
Besides, it does provide oral instructions and comments as the 
program decides it appropriate. The one important thing to note 
is that if you are going to use speech In your programs, include a 
SAY statement at the very beginning of the program, even if 
nothing Is said: SAY TRANSLATES ("") . This Is Important 
because Basic does not keep the speech routines in memory. It 
loads them from the Workbench disk when they are first needed. 
Now, if the Workbench disk is not in the internal drive, the system 
will display a Requester for it on the system screen, which means 
that if you've already created your own screens and/or windows. It 
may be hidden from view, and the user may very well end up 
thinking the system has crashed. Including a SAY statement at 
the very beginning of your program avoids this problem. 

Retrieving User Input 

When you run the program, you will undoubtedly notice that 
when entering information about the loan, the "OK/Cancel" 
gadgets do not appear until all the required information has been 
entered. This is because "LINE INPUT" Is used to retrieve the 
information, and once it receives control, it will not relinquish it 
until the user presses the RETURN key. This makes it impossible 
to check the condition of the mouse during this time; hence, the 
gadgets do not appear until all information has been entered. 

Printer Routines 

To provide hard copy of the selected screen, the printer 
subroutine makes use of horizontal spacing, vertical spacing, form 
feeding, double width printing, and emphasized printing; all in 



^IWiKsatkm With A Conprterl 

ffs a lot of fun, a brain teaser and a pro^amming guide too!) 

Ye^hi^kly recommended by me is Conversation With A Computer, from Jenday Software, a set 
ofigamek and conversation written in Amiga Basic, and shipped with the source code provided It is 
e^k^mmSk anumig^ thougfaprovokmg, and just plain fun. If you have any interest in programmbig 
/mfMiliwBi^Ar^^ this is a must have for the examples/' 
: —MATTHEW LEEDS, Commodore Microcomputers 

^^C'Ehis pi^^ram^^^ shows off Amlg^ tsilents: lots of color graphics, mouse routines, voice i^nthesis, sound 
^ai^ animation. The 2,0{MMines of Ami^ Basic can be listed to screen or printet The documentation describes 
in^etail, iriodule;%y^m0dul^ how it all works. There is a coded example of virtually every one of Ami^ Basic's 
^po^eiM features; 

YctuU be ch^enged to jUitee mind g^mes. Memdry 1^ will drive you to drink. Battle of Numbers 



}^ad[^^^?ai$^t^i^fte most deg^ Ic^c games of all time. Ifs your brain against Amigafe siliconl ^ ^ 
Sl^^K. It is. not copy protect. Now Incudes an Introduetioii to the C language. ^ 




An ofdeirs are shipped 1^ first class 
mail within 24 hours of receivhig 
your personal check or money 






i,0a^deii Gfove^ QA 92642 



./.*:/ 



DEALER INQCntlES INVETBD 



(714) 636-3378 




./ 






Amazing ComputingT^ ©1986 27 



addition to "normal" printing! To do this, extensive use is made of 
printer control codes and, unfortunately, these vary from printer to 
printer. As written, the program will print correctly on Epson, and 
Epson compatible dot-matrix printers. If you have any other kind 
of printer, you may receive some strange results! Should this 
occur, you will need to change the control codes that have been 
used to ones which are acceptable to your printer. To do this, find 
the necessary codes in your printer instruction manual and 
substitute as necessary. Each printer function is only invoked 
from one place within the program, so it will not be necessary to 
search high and low! 

Well, I'm sure this program will prove useful to you. Both from the 
point of view of being a useful program to have in your home 
program library, and also as an example of how to use some of the 
features available in Amiga Basic. Enjoy it! 



Thtt Loan Information Program 
Varalon 2.0 
J^ana 1986 



Bryan D. Cat lay 
1239 Portnar Road 
Alaxandrla VA, 22314 

No warranty, aaiplioit or ioplicdt, ia givan ragardlng tha 
accuracy of tha information producad by thia program. 



CLB21R:DEFDBL p:numbacB21 

amtinc>2000 : itrinca. 25 :maxyra<B40 : aw^O 

n"BO :iivbO : amt^O : itr^O : rataa>0 : rataincM) : rataf aetaO 

yra>0 znthanO :pay^ traq^O :mthalat*0 rtypaaO 

nth«$"" " :yra$«" •• : itr$«" " :mthlat$-" " 

Pnumsl : PCount«0 : Pval^O : boxxasO : bosq^aK) 

DIM bat (numbac-l , 6) , bxtzt$ (numbac-1) , ▼oioa% (8) 

DIM mthly(14,6),tabx((maxyran2)'fl,3) 

FOR n-0 TO 8:RE2U> voica% (n) :KEXT 

DAT21 110,0,150,0,22200,64,10,1,0 

SAY TRMISLATE$("Ki, Walcoma to tha Loan Information 

Program. ") ,voica% 

GOSUB BldGadgata 

' Mftin Titla 

DATA 64,60,80,16,0,2,7," Ralp" 

DATA 208, 60, 80,16, 0, 1, 7, "Paymanta" 

DATA 344, 60, 80, 16, 0, 1, 7, "Intaraat" 

DATA 488,60,80,16,0,4,7," Quit" 

' Balp Window 

DATA 16,116,64,16,7,2,0," Mora" 

DATA 148, 116, 72, 16, 7, 4,0, "End Halp" 

DATA 16,116,64,16,7,2,0," OR" 

' Paymanta 

DATA 204, 12,86,16,7,1,0," Intaraat" 

DATA 292, 12,78,16,7,1,0," Print" 

DATA 372, 12,78,16,7,2,0," OK" 

' Raquaatar 

DATA 16,100,64,16,7,2,0," OK" 

DATA 160,100,64,16,7,4,0,"Canoal" 

' Sama Loan? 

DATA 24, 44,40,16,7,2,0,"yaa" 

DATA 104, 44,40,16,7,4,0," No" 

' Intarest 

DATA 100, 12,86,16,7,1,0, "Firat Year" 

DATA 188, 12,78,16,7,1,0, "Laat Year" 

DATA 268, 12, 62, 16,7,1,0, "Next 12" 

DATA 332, 12, 62,16,7,1,0, "Prav 12" 

DATA 396, 12,54, 16,7,1,0, "Changa" 

DATA 452, 12,46,16,7,1,0, "Print" 

DATA 500, 12,38,16,7,2,0," OK" 

MTa-O : MTb-3 : Ha-4 : Bb-5 : Hc-6 : Ya*7 : Yb«9 

Ra-10 : Rb«ll : SLaBl2 : SIb-13 : Ia-14 : Ib-20 

SAY TRANSIATB$("") 

Main: 

LogoSO 3 

bozxaMTa:bozyBMIb: GOSUB DrawOadgata 



Mainl: 

COLOR Mag, BlkLOCATE 13,39:PRINT"THE" 

LOCATE 15,37:PRIMT"L O A N" 

LOCATE 17,30:PRINT"I NFORMATION" 

LOCATE 19, 37: PRINT "PROGRAM" 

IF FirstaO THEN 

Firat-l 

SAY TRANSLATE$("Plaa8a click in tha desirad box to 
continua . " ) , voica% 
END IF 
Main2: 

bozxBMTa:boxyi4Crb: GOSUB GatGadgot 
<m typa GOTO HalpRoutina,PayRoutina,IntRoutina,QuitRoutina 

HalpRoutina: 

WINDOW 3,, (40, 16) -(280, 152), 0,1 

COLOR Blk,Yal:CLS: LOCATE 2,1 

PRINT" Salacting ' Paymanta ' will " 

PRINT" allow you to axamina a ranga" 

PRINT" of loan amounta, at varioua" 

PRINT "rataa of intaraat, aroimd tha" 

PRINT "valuaa you aupply. " 

PRINT" " 

PRINT "Information apacific to your" 

PRINT"raqua8t ia high-lighted." 

PRINT" " 

PRINT"Do not include commaa when" 

PRINT" entering dollar amounta." 

boxx^Ha : boxy«Hb : GOSUB DrawGadget a 

boxxaHa:boxyBHb: GOSUB GatGadgot 

IF type-2 THEN EndHelp 

COLOR Blk,Yel:CLS: LOCATE 2,1 

PRINT" Selecting ' Intereat ' will " 

PRINT"provide you with the amounta" 

PRINT" of intereat and principal" 

PRINT"paid, month by month, for any" 

PRINT" 12 month period during the" 

PRINT"life of the apecified loan." 

PRINT" " 

PRINT "Short firat and laat yeara" 

PRINT"are handled, and you may page" 

PRINT"through the 12 month perioda. " 

PRINT" " 

PRINT"Do not include coimnaa when" 

PRINT" entering dollar amounta." 

boxxa4{a:boxyBHb: GOSUB DrawGadget a 

boxxaHa:boxy«Hb: GOSUB GetGadget 

IF typea2 THEN EndHelp 

COLOR Blk,Yel:CLS: LOCATE 2,1 

PRINT "The printer aroutine ia aet up 

"PRINT"for dot-matrix EPSON or EPSON" 

PRINT" compatible printera. All" 

PRINT"printing ia dona from one area" 

PRINT"of tha program, allowing eaay" 

PRINT "modi fi cat iona if appropriate." 

boxx«Hc:boxy«Hc: GOSUB DrawGadget a 

boxxBHc:boxyiiiHc: GOSUB GetGadget 

EndHelp: 

COLOR Blk,Cyn: WINDOW CLOSE 3: GOTO Mainl 

PayRoutine: 

raqvl: GOSUB Raqueatorl : IF typeB2 THEN Main2 

amtincB2000 : IF aat<aiBtinc*4 THEN amtinoBamt/4 

amtaamt- (aBtinc*3) 

itr-itr- (7*itrinc) :rate-itr/1200 

rateincpi (itrinc/100) /12 

COLOR ,Blk:CLS 

LINE (40, 8) - (600, 184) ,Cyn,bf 

col«0 

FOR x>4 TO 188 STEP 8 

col-col+l:IF col>7 THEN col«l 

LINE (0 , x) - (27 , x) , col 

LINE (608, x) - (631, x) , col 
NEXT 

LOCATE 1, 24 : COLOR Mag: PRINT"LOAN REPAYMENT COMPARISONS, BY 
MONTH" 

boxx>Ya:boa7»Yb: GOSUB DrawOadgata 
COLOR Blu,Cyn: LOCATE 5,15 

PRINT" Year Loan Amounta ■ ■ ■■■■■[■■■■■■■■■■■m 



LOCATE 7,7: PRINT "Rataa " : COLOR Wht 

AREA (48,112) :AR£A (320,112) : AREA (320,40) : AREA (376,40) 
AREA (376, 112) .-AREA (592,112) :AREA (592,119) : AREA (376,119) 
AREA (376,176):AREA (320,176) :AREA. (320,119) :AREA (48,119) 
ARBAFILL: COLOR Blk 



28 



Volume 1, #9 



FOR n-0 TO 6 
COLOR ,Cyn 

IF hbS then color ,Wht 

LOCATE 6,15+n*9:PRINT USING "######" ;«mt+{n*«mtinc) 
NEXT 

FOR n-0 TO 14 
COLOR ,Cyn 

IF na7 THEN COLOR ,Wht 
LOCATE 8-t-n,7 

PRINT USING "##.##"; itr+(n*itrinc) 
rate£actBrate+ (n*rat«inc) 
FOR dpO to 6 
COLOR ,Cyn 

IF n"? OR iv3 THEN COLOR ,Wht 
pay- (ratef act/ (1- (1/ ( (1+ratafact) '^ntha) ) ) ) * (aat+ (m*aiBtinc) ) 
pay-INT (pay*100+ .5) /lOO 
IF pay<10000l THEN 

LOCATE 8+n,14+m*9:PRINT USING "»««#. ii";pay 
mthly (n, m) a^ay 
ELSE 

SAY TRANSLATE$("That'a a big loan! "), vol c«% 
COLOR Rad: LOCATE 3,23 

PRINT" Payment* are too large to display" 
COLOR Blk:BEt^6:n-14 
END IF 
NEXT B 
NEXT n 
PayRtnWhat : 

bozx-Ya : boxy-Yb : GOSUB GetGadgat 
ON type GOTO DoIntO,PayPrint,Hain 

PayPrlnt : 

GOSUB POpen: GOSUB NewPage 

Pval-21: GOSUB PHorSpo: GOSUB PBldOn 

PRINT «Pnum, "LOAN REPAYMENT COMPARISONS, BY MONTH": GOSUB 

PBldOff 

PRINT #Pnum, " " 

PvalBl3 : GOSUB PHorSpc 

PRINT #Pnua, '»< wi« ih«««i ii««— ■m u — ";yra$; 

PRINT #Pnum, " Year Loan Amount* »» mu - — ■!■■■■ ■■ ■ ■■■ — >" 

Pval-10: GOSUB PHorSpc 

FOR n-0 TO 6 

IF n-3 THEN GOSUB PBldOn 

IF n-4 THEN GOSUB PBldOff 

PRINT #Pnum, USING" «###»»" ;aat+ (n*amtlnc) ; 
NEXT:PRINT «Pnum, " " 

Pval-5: GOSUB PHorSpc : PRINT #Pnum, "Ratea" 
FOR n-O TO 14 

IF n-7 THEN GOSUB PBldOn 

IF n-8 THEN GOSUB PBldOff 

PvaloiS: GOSUB PHorSpc : PRINT 
#Pnum, USING" #».##"; itr+ (n*itrinc) ; 

FOR m^O TO 6 

IF mn3 AND n07 THEN GOSUB PBldOn 
IF m-4 AND n07 THEN GOSUB PBldOff 
PRINT #Pnum, USING" #### . ##" ;mthly (n,m) ; 

NEXT: PRINT «Pnum, " " 
NEXT 

Pval-4: GOSUB PVrtSpc : GOSXm PCloae 
GOTO PayRtriSThat 

IntRoutlne : 

IF mtha-0 THEN Dolntl 

WINDOW 5,, (72, 40) -(240, 120), 0,1 

COLOR Blu,Yel:CLS: LOCATE 2,2 

PRINT"For the same loan?" 

boxatBSLa:bozy-SLb: GOSUB DrawGadgeta 

boatXBSLa:boxyBSLb:GOSX7B GetGadget 

WINDOW CLOSE 5: COLOR Blk,Cyn 

<»Y type GOTO DoIntO, Dolntl 

DoIntO: 

IF req-1 THEN amt-amt+ (amtino*3) : itr->itr+ (7*itrinc) 

GOTO DoInt2 

Dolntl : 

req>i2:GOSX7B Requeatorl : IF type-i2 THEN Main2 

DoInt2 : 

aw«0 : ratef act-itr/1200 

COLOR ,Blk:CLS 

LINE (80, 8) - (560, 184) , Cyn, bf 

col-0 

FOR xmA TO. 188 STEP 8 

col-eol+l:IF col>7 THEN ool-l 

LINE (0 , X) - (72 , x) , col 

LINE (568, X)- (631, X) , col 
NEXT 
COLOR Mag, Blk : LOCATE 1,22 



"C" (Programmers ancC^DeveCopers 

"IntuiSeeds" 
InluitwnJ^ppCkationLiBrary 



features: 



"Easy "BuUding of Screens, 'Windcnus, ^R^quesUrs, fAiaws andafiUC 
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• *Win(Cotu V^anagement - indudes tfU option to monitor alCvmdcnus 

tfirovgfi a singk WChiTort, 

• 9i^(anagemmtcf pointers for Screen, 'l\^mdoxusan^ 

• Sbitomatic Rnf:pig and updating cfgculgets to ^y\^miQnusa^ 
H^^questers, 

• Memory ^^anagemmttfirougfitfievsecf a singU routine, 

• !Fu[[ documentation for aU routines. 

To order, stniC$6935 (US) cfieckor money ordtr (pks $2S0S/!H) to: 

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PRINT" INTEREST £ PRINCIPAL PAYMENTS BY MONTH" 
LOCATE 3, 33: COLOR Red, Cyn: PRINT" Pleaae Standby" 
pay- (ratef act/ (1- (1/ ( (1-l-ratef act) "^ntha) ) ) ) *a»t 
pay-INT (pay*100+ . 5) /lOO 
tabx(0,0)-amt:tabx(0,l)-0:tabx(0,2)-0 
FOR n-1 TO mtha 

tabx (n, 1) -INT ( (tabx (n-1, 0) *ratef act) *100+. 5) /lOO 

tabx (n, 0) -tabx (n-1, 0) -pay+tabx (n, 1) 

tabx (n, 2) -pay-tabx (n, 1) 
NEXT 

LOCATE 3, 33: PRINT SPACE$(14) 
boxx-Ia: boxy-lb: GOSUB DrawGadgeta 
LOCATE 5, 21: COLOR Blu,Cyn 

PRINT"Month Interest Principal Balance" 
LOCATE 20, 29: PRINT "Loan Amount:" 
LOCATE 21, 27: PRINT "Interest Rate:" 
LOCATE 22, 25: PRINT "Number of Years:" 
LOCATE .23,25: PRINT "Monthly payment : " ; 
COLOR Blk 

LOCATE 20,42:PRINT USING "«ff##ff#";amt 
LOCATE 21,42:PRINT USING "ffff .#i";itr; :PRINT"% 
LOCATE 22, 42: PRINT USING "#«";yrs; 
PRINT" (";: PRINT USING "#ff#";mths; PRINT" months)" 
LOCATE 23,42:PRINT USING "#ff #«.##" ;pay; 
XBthslst-12 :type-l 
DoRequest : 
Om type GOTO 

Yearl, Lastyr, Plusl2,Minusl2, DoChange, IntPrint, IntEnd 
Yearl: 

mthl-1 :mthend-«Bthslst : GOTO DoList 
Lastyr: 
IF mthslst-12 THEN 

nthl-mths-11 
ELSE 

nthl-nths- (11-mthslst) 
END IF 

nthend«mths:GOTO DoLlst 
Plusl2: 

IF mthend-l-12>mths THEN Lastyr 
mthl-nthend-l-l :mthendi>«ithl+ll : GOTO DoLiat 



Amazing Computing^ ©1986 29 



Use Your Own Photos 

. . .in programs such as Deluxe Paint or Images. Your pictures 
from flat art 2"x3" to 8V2"x 11" or color slides 35mm to 

4"x 5" will be digitized by the Digi-View system to 32 color, 
320 X 200 resolution pictures compatible with any IFF paint 
program. Minimum order is 8 images for $24, disk included 
(California residents add state sales tax) plus $2.50 shipping. 
Additional images $2.00 each. Pictures may be cropped to fill 
the screen. For no cropping specify full frame. 

Photographic Clip Art! 

Sample disk includes landscapes, clouds, trees, buildings, 
celestial object, etc. Use in your own IFF paint programs. 
Customize to suit your needs by flipping, stretching, stamp- 
ing, changing colors. More realistic than drawings! Order Clip 
Art Sampler #1. Catalog of other Clip Art disks will be in- 
cluded. $20 (California residents add state sales tax) plus 
$2.00 shipping. 

DIGI-PIX 

800 Heinz Street □ Berkeley, California 9471 □ (41 5) 644-061 4 

Deluxe Paint Is a registered trademark of Electronic Arts. Images Is a registered trademark of 
Aegis Software. DIgl-Vlew Is a registered trademark of NewTek. Copyright 1986 DIGI-PIX. 



MliiU8l2: 

IF mthl-12<l THEN Yearl 

»bhl>«xthl-12 zmthttnd-mbhi+ll : GOTO DoList 

DoChange : 

req>B3:GOSUB Raquttstorl : WINDOW 2: GOTO Yaarl 

DoLlst : 

totintBO:totprlnBO: LOCATE 6, 22: COLOR Blk,Cyn 

FORn«>mbhl TO mbhand 

totlnt^totlnt-ftabK (n, 1) : totprinintotprin+tabx (n/2) 

LOCATE ,22: PRINT USING "###";n; 

PRINT USING " ««###«.ff#";tabz(n,l);tabx(n,2);tabz(n,0) 
NE3CF 
IF athend-mthl<ll THEN 

FOR n-nthand+l TO mbhl+11 
LOCATE ,22: PRINT SPACE$(36) 

NEXT 
END IF 

LOCATE 18,25:PRINT USING " #»####. «#";totint;totprln 
COLOR Blu: LOCATE 18, 21:PRINT"Total:" 
IF sitbO then 

SAY TRANSLATE$ ("Click in appropriate box to continue") ,voic«% 
END IF 
IntRtnWhat : 

boxxBla:boxy«Ib:GOSUB GatGadgat 
GOTO DoRequaat 

IntPrint : 

GOSUB POpen:GOSUB NawPaga 

Pval«20:GOSUB PHorSpc: GOSUB PBldOn 

PRINT #Pnum, "INTEREST & PRINCIPAL PAYMENTS BY MONTH" 

GOSUB PBldO£f:Pval-2: GOSUB PVrtSpc 

PvalB28 : GOSUB PHorSpc: PRINT #Pnum, "Loan Amount : " ; 

PRINT #Pnum, USING" ######"; 

amtPval-26: GOSUB PHorSpc: PRINT #Pnum, "Interaat Rata:"; 

PRINT iPnum, USING" «#.##";itr; : PRINT #Pnum, "%" 

Pval»24: GOSUB PHorSpc: PRINT IPnum, "Number of Years: "; 

PRINT «Pnum, USING" ##";yra; : PRINT #Pnum, " ("; 

PRINT fPnum, USING" #ff«";mths;: PRINT #Pnum, " months)" 

Pval-24 : GOSUB ^PHorSpc: PRINT «Pnum, "Monthly Payment : " ; 



PRINT «Pnum, USING" «#««.##"; pay 

PvalB2: GOSUB PVrtSpc :PvalBl9: GOSUB PHorSpc 

PRINT «Pnum, "Month Interest Principal Balance" 

totint^O :totprinBO 

FOR naqnthl TO mthend 

totinttBtotint+tabz (n, 1) : totprin»totprin+tabz (n, 2) 

PvalB20: GOSUB PHorSpc: PRINT «Pnum, USING" #«#";n; 

PRINT #Pnum, USING" ######. ##";tabx (n, 1) ;tabac(n, 2) ;tabx(n,0) 

NEXT 

PvalalS: GOSUB PHorSpc: PRINT #Pn\3m, "Total :" ; 

PRINT #Pnum, USING" ######. ##";totint; 

PRINT #Pnum,USING" ######. ##";totprin 

PvalB4: GOSUB PVrtSpc : GOSUB PClose 

GOTO IntRtnWhat 

IntEnd: 
GOTO Main 

Requestorl : 

WINDOW 4,, (40, 16) -(280, 152), 0,1 

COLOR Blk,Cyn:CLS 

PRINT" Please enter requested values" 

PRINT" and press RETURN after each. " 

IF req»3 THEN GetStrt 

LOCATE 6,3:PRINT"(100 to 900000)" 

GetAmt: 

LOCATE 5, 7: PRINT "Loan Amount: " 

LINE (150, 30) -STEP (50, 10 ),,b: PAINT (155,35) , Blu, Blk 

LOCATE 5, 20: COLOR Blk, Blu: LINE INPUT" ",aat$:amtaVAL(amt$) 

COLOR Blk,Cyn:IF ant<100 OR amt>900000£ THEN GOSUB ReqErr:GOTO 

GetAmt 

LOCATE 6, 3: PRINT SPACE$(15) 

LOCATE 8, 3: PRINT" (2.00 to 30.00)" 

Getlnterest: 

LOCATE 7, 5: PRINT "Interest Rate: " 

LINE (150,46)-STEP(42,10),,b:PAINT (155,48) , Blu, Blk 

LOCATE 7,20:COI.OR Blk,Blu:LINE INPUT"", itr$:itrsVAL(itr$) 

COLOR Blk,Cyn:IF itr<2 OR itr>30 THEN GOSUB ReqErr:60T0 

Getlnterest 

LOCATE 8, 3: PRINT SPACE$(15) 

LOCATE 10, 8 : PRINT" (1 to" ;maxyrs; " ) " 

GetYears : 

LOCATE 9, 6: PRINT "Number Years: " 

LINE (150,62)-STEP(18,10),,b:PAINT (155, 64) , Blu, Blk 

LOCATE 9, 20: COLOR Blk, Blu: LINE INPUT "",yrs$:yr8aVAL(yrs$) 

COLOR Blk,Cyn:IF yrs<0 OR yrs>maxyrs THEN GOSUB ReqErr:GOTO 

GetYears 

mthsByrs*12 

LOCATE 10, 8: PRINT SPACE$ (10) 

GOTO ReqExitGetStrt: LOCATE 6, 10: PRINT" (1 to 12)" 

LOCATE 5,1: PRINT "Months in 1st Year: " 

LINE (158,30)-STEP(18,10),,b:PAINT (160,32) , Blu, Blk 

LOCATE 5, 21: COLOR Blk, Blu: LINE 

INPUT" " , mthslst$ :mthslst«^AL (mthslst$) 

COLOR Blk,Cyn:IF mthslst<l OR mthslst>12 THEN GOSUB 

ReqErr:GOTO GetStrt 

LOCATE 6, 10: PRINT SPACE$ (9) 

GOTO ReqExit 

ReqErr: 

SAY TRANSLATE$ ("Please stick to the indicated range. ") ,voice% 

RETURN 

ReqExit: 

SAY TRANSLATE$ ("Thank youf ") , voice% 

boxxBRa : boxy^Rb : GOSUB Dr awGadget s 

boxxBRa : boxy^Rb : GOSUB GetGadget 

WINDOW CLOSE 4: RETURN 

NewPage: 

IF PCount-O THEN 

Pval->3: GOSUB PVrtSpc 

Pval-ll: GOSUB PHorSpc: GOSUB PDblOn 

PRINT «Pnum, "The Loan Information Program" : GOSUB PDblOff 

Pvaln29: GOSUB PHorSpc: PRINT #Pnum, "Bryan D. Catley" 

Pval-2: GOSUB PVrtSpc 
ELSE 

IF PCount MOD 2-0 THEN 

GOSUB PFFeed:PvalB7: GOSUB PVrtSpc 

END IF 
END IF 

PCount-PCount+1 
RETURN 

QuitRoutine: 

IF PCountOO THEN 

GOSUB POpen: GOSUB PFFeed: GOSUB PClose 
END IF 



30 



Volume 1, #9 



voice%(7)«0 

SAY TRANSIJlTE$("0 K. Talk to you again soon! ") ,volce% 

CLS: WINDOW CLOSE 2: SCREEN CLOSE 1:END 

BldGadgeta : 

FOR nnO TO numbx-l 

FOR iip»0 TO 6 
READ bz(n,m) 

NEXT m 

READ bxbzt$(n) 
NEXT n 
RETURN 

DrawGadgets: 

FOR nabozx TO boxy 

xlo4>x(n,0) :yl«bx(n,l) :x2««l+bx(n,2) :y2«yl+bx(n,3) 

bgabx (n, 4} : fg^bx (n, 5) :boebx (n, 6) 

LINE (xl,yl)- (x2,y2) ,bg,bf: LINE (xl,yl)- (x2,y2) , fg,b 

LINE (xl+2,yl+2)- (x2-2,y2-2) , fg,b 

LINE (x2+l, yl+1) - {x2+l, y2+l) , bo 

LINE (x2+l, y2+l) - (xl+1, y2+l) , bo 

COLOR f g, bg: row%«INT (yl/8+2) : clm%«iNT (xl/8+2) 

LOCATE row%,clm%: PRINT bxtxt$(n) 
NEXT n 
RETURN 

Get6adg«t : 
typoaO 
WHILE typ*BO 

WHILE MOUSE (0)-0: WEND 
ebxbMOUSE (1) :xny«MOUSE (2) 
FOR naboxx TO boxy 

IF inx>bx(n,0) AND xnx<bx (n, 0) +bx (n, 2) THEN 
IF my>bx(n,l) AND iBY<bx(n,l)-fbx(n,3) THEN 
xl«bx (n, 0) +2 :yl»bx (n, 1) +2 
x2BKl+bx (n, 2) -4 : y2-yl+bx (n, 3) -4 
bg»bx (n, 4) : fg^bx (n, 5) 
LINE (xl, yl) - (x2, y2) , £g, b£ 

COLOR bg,£g:row%-INT (yl/8+2) : col %-INT (xl/8+2) 
LOCATE row%,col%: PRINT bxtxt$(n) 
typean-boxx+1 : nnboxy 
END IF 
END IF 
NEXT n 

WHILE MOUSE (6)00: WEND 
WEND 

boxxnibypo+boxx-l:boxyBboxx:60SUB DrawGadgots 
RETURN 

POpen: 'Op«n Parallel Port 

IF PnuxtvaO THEN Pnuzval 

OPEN "PAR:" FOR OUTPUT AS #Pnuoi:GOTO PCExit 

PClostt: 'Close Parallel Port 

CLOSE #Pnum:GOTO PCExit 

PFFeed: 'Form Feed to Next Page 

PRINT «Pnum,CHR$(12) ;:GOTO PCExit 

PDblOn: 'Double Width On 

PRINT #Pnum, CHR$ (27) ; "W" ;CHR$ (1) ; : GOTO PCExit 

PDblOff: 'Double Width Off 

PRINT #Pnum, CHR$ (27) +"W"+CHR$ (0) ; : GOTO PCExit 

PBldOn: 'Bold On 

PRINT iPnum,CHR$(27)+"E";:GOTO PCExit 

PBldOff: 'Bold Off 

PRINT #Pnuin,CHR$(27)+"F";:GOTO PCExit 

PHorSpc: 'Horizontal Space 

PRINT tPnum, CHR$ (27) +"f "+CHR$ (0) +CHR$ (Pval) ; :GOTO PCExit 

PVrtSpc: 'Vertical Space 

PRINT #Pnum, CHR$ (27) +"f "+CHR$ (1) +CHR$ (Pval) ; :GOTO PCExit 

PCExit : 

RETURN 

SUB LogoSO (Depth%) STATIC 

SHARED Blk , Blu , Gm, Cyn , Red , Mag , Yel , Wht 

IF Fir«t«0 THEN 

Firstnl 

SCREEN l,640,200,Depth%,2 

WINDOW 2,,, 16,1 

PALETTE 0, 0,0,0 : Blk-O : ' Black 

PALETTE 1,0,0,1 : Blu-l : ' Blue 

PALETTE 2,0, .5,0 :GrnB2: 'Green 

PALETTE 3,0,1,1 : CyniB3 : ■ Cyan 

PALETTE 4,1,0,0 :Red-4: 'Red 

PALETTE 5,1,0,1 :Mag-5 : 'Magenta 

PALETTE 6, 1, .75, 0:Yel-6: 'Yellow 

PALETTE 7,1,1,1 :Wht-i7: 'White 
END IF 



AMIGA HARD DISK BACKUP HARDHAT 

Full/lncremental/Directory/Single File backup to microdisks. 
Option list allows skipping of files by name with wildcards. 
Catalogfile provides display of backed up files by name with 
size, location and datestamp. Double data compression re- 
duced disk space. Printer interface. Uses CLI or Workbench. 
Multitasking provides background operation. — $69.95 

AMIGA DISK FILE ORGANIZER ADFO 

Having trouble finding that file somewhere in your stack of 
floppys? Can't find all the copies of a particular file? ADFO 
maintains a database of directories and filenames from your 
collection of disks. Fast response inquiries return location and 
last update information. Printer interface. Uses CLI or Work- 
bench. 512K ram and 2 drives recommended — $59.95. 

AMIGA SPELLING CHECKER SPEL-IT 

Uses 40,000 word primary dictionary and optional second dic- 
tionary. Add/Delete words to both dictionaries. Includes 
plurals. Text wordcount totals. Uses CLI or Workbench, Mouse 
or keyboard. — $49.95 

Include $3.50 S&H MastercardA/isa Accepted 
Calif. Residents Add 6V2% Sales Tax 

3386 Floyd 

Los Angeles, CA 90068 (213) 851-4868 

Order phone 1 800 621-0849 Ext. 494 



COLOR ,Blk:CI.S 

AREA (376, 8) : AREA STEP (64, 0) :AR£2l STEP (-20, 16) 

AREA STEP (0, 24) : AREA STEP (-24, 0) : AREA STEP(0,-24) 

COLOR BluzAREAFILL 

AREA (360, 8) :AREA STEP (32, 0) :AREA STEP (0, 12) 

AREA STEP (-16, 0) : AREA STEP (0,4)AREA STEP (8,0) : AREA STEP (0,8) 

AREA STEP (-8,0):AREA STEP (0,4) : AREA STEP (24, 0) : AREA 

STEP (0,12) 

AREA STEP (-40,0) : COLOR 6m: AREAFILL 

AREA (328, 8) :ARBA STEP (24, 0) :AREA STEP (0,28) 

AREA STEP (24,0): AREA STEP (0, 12) : AREA STEP (-48,0) 

COLOR R«d:AREAFILL 

AREA (272, 8): AREA STEP (64,0): AREA STEP (0,12) 

AREASTEP (-20, 0) :ARBA STEP (0, 28) 

AREA STEP (-24,0): AREA STEP (0,-28) 

AREA STEP(-20,0) :COLOR Cyn:AR£AFILL 

AREA (2 64, 8): AREA STEP (16,0) : AREA STEP (24, 40) 

AREA STEP (-16, 0) : AREA STEP (-8, -12) 

AREA STEP (-16, 0) : AREA STEP (-8, 12) 

AREA STEP (-16, 0) : COLOR Mag: AREAFILL 

AREA (200, 8): AREA STEP (56,0) : AREA STEP(0,16) 

AREA STEP (-24,0): AREA STEP (0,-4) 

AREA STEP (-8,0) :AREA STEP (0, 16) 

AREA STEP (8, 0) : AREA STEP (0, -4) 

4-AREA STEP (24,0): AREA STEP (0,16) 

AREA STEP (-56, 0) : COLOR ¥•! : AREAFILL 

COLOR Blu, Bik: LOCATE 24,9 

PRINT"Bryan D. Catl^y 1239 Portner Road Alexandria Virginia 

22314"; 

END SUB 



•AC* 



Amazing Computing™ ©1986 31 




We bring the AMIGA to life... 



A STEREO sound digitizer that 
every Amiga owner should have! 



PERFECT SOUND 

by SunRize Industries 



FUN: RECORD SOUNDS, PLAY THEM BACK FASTER OR SLOWER 
EVEN PLAY THEM BACKWARDS 

AFFORDABLE: only $79.95 

APPLICATIONS: add speech, music and sound effects 

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• Two channel digitizer that records in stereo 

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• Typeset manual 

• Library of recorded sounds 

• Free technical support 



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Houston, Texas 77042 

(713) 988-2818 



Dealer Inquires Invited 



32 



Volume 1, #9 



STARTING YOUR OWN AMIGA 
RELATED BUSINESS 

"All the unmet needs of the Amiga users of the world are waiting for 
someone to provide that product which is too good to pass up." 



by William Simpson 

The Amiga is a new computer, and following it's introduction new 
hardware and software products are coming to the market place. 
Right now. the demand for those new products is high, but the 
larger, entrenched companies are being conservative and 
cautious about introducing their products until they feel sure that 
the economic environment is appropriate. In other words, the 
larger firms with reputations and capital to lose are waiting until 
they determine that Commodore and Amiga will economically 
survive. 

The larger manufacturers want to be sure that enough Amigas 
have been sold to insure that there are sufficient users to buy 
their products. This hesitancy has been consistently exhibited 
with the introduction of every new computer system. 

However, with the introduction of new systems, and the 
predictable dearth of hardware and software to support the new 
system; new, smaller entrepreneurs have filled that void and 
attempted to market their product while the demand was high and 
the competition minimal. 

It is to those of you who recognize such an environment 
surrounding the Amiga, and are considering doing something 
about it, that this article is addressed. 

It must be understood that information concerning starting a small 
business must, due to the variety of different laws and regulations 
in each city, county and state; be of a general nature. If after 
reading this article your fervor to do business has increased, look 
for books published in your area concerning the specific laws that 
apply to your intended business. If, after further research you still 
intend to go ahead, contact an attorney for direct, specific advice 
relating to your enterprise. 

CHOOSING YOUR ORGANIZATIONAL STRUCTURE 

The first major step In starting your own business is a 
consideration of the form the business will take. Do you want your 
business to be a sole proprietership, a partnership, a corporation, 
or some other type of entity? Each type has its own advantages 
and disadvantages. 

Sole Proprieter 

A sole proprietership is the simplest form of business 
organization. You are the business and the business is you. The 
major advantage is that you can own your own business without 
the papenvork and expense of forming a corporation. In addition, 
you are able to maintain complete control; rather than sharing it in 
a partnership or corporate setting. 



The major disadvantage of a sole proprietership is the 
impossibility of separating your assets from those of the business. 
The debts of the business are your personal debts. If your 
business becomes liable because of some event; an injury of a 
customer, etc.; you personally become liable as well. 

The sole proprietership also exhibits the least flexibility In raising 
capital. You cannot sell an ownership interest to someone else 
and your ability to borrow money depends on your personal 
financial condition. 

Partnership 

Another available option is the partnership. There are two basic 
types of partners; general partners and limited partners. A 
partnership may be made up of any number of either type of 
partners, however, there must be at least one general partner and 
one other partner, limited or general. 

In a limited partnership, the limited partners have liability only to 
the extent of their investment. However, a limited partner can 
lose his limited liability if he or she takes part in the control or 
decision making responsibilities of the business. Control is 
maintained by the one or more general partners. Changes In the 
number of limited partners is not as disruptive as the death or 
retirement of a general partner. 

Whether in the form of a limited or regular partnership; the primary 
advantage of either type of partnership is its flexibility. Partners 
can make any type of arrangement they like as to the 
responsibilities and duties of each partner; so long as the 
arrangementis not illegal. 

There is no requirement, as in a corporation, that ownership 
interests in capital and profits be equal to the investment made by 
each. Also, the ability to raise capital is greater than in a sole 
proprietership; though not as great as in a corporation. 

The primary disadvantage of a partnership is that it is not 
considered a separate legal entity. That Is, the general partners 
are personally responsible for the debts and liabilities of the 
business, much as a sole proprieter. 

Corporation 

The third primary form of business organization is the corporation. 
A corporation, if formed and maintained correctly, is considered a 
separate legal entity from those who own or manage it. Most of 
the characteristics of a corporation stem from its status as a 



Amazing Computing™ ©1986 33 





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separate entity. They include limited liability, perpetual existence, 
free transferability of ownership shares, and the corporation's 
ability to own property and bring and defend lawsuits in its own 
name. 

The management of a corporation is divided into three parts; 
shareholders, directors, and officers. In similar corporations, it is 
possible for the same individuals to function in all three capacities. 
However, in order to maintain the corporation's existence 
separate from those who earn it, it is imperitive that the duties and 
responsibilities of each of the three capacities be performed 
strictly according to law. If the rules are not strictly followed, the 
separate existence of the corporation may be destroyed and the 
shareholders, directors or officers may be held personnally 
responsible for the debts or liabilities of the corporation. 

Thus, the. most obvious benefit of the corporation status can be 
lost through failure to run the corporation as a corporation. 

Concerning the tax aspects of choosing a corporate form of 
business organization; it should be kept in mind that the tax laws 
are undergoing a major revision. Thus, it is essential that you 
obtain the advice of your tax lawyer or accountant to determine 
the effects of your prospective business decisions. 

Generally, except for Subchapter S corporations, a corporation 
must pay tax on its net taxable income, and the shareholders must 
pay their tax on the corporation's net earnings that are distributed 
in the form of taxable dividends. In essence, double taxation. 



The disadvantages of using the corporate structure Include the 
Inability to restrict the transfer of shares to outsiders. This is 
important if you do not want outsiders taking an ownership 
interest in your business. 

Further, the tripartite management (shareholders, directors, and 
officers) required in order to maintain the corpprate status may be 
too cumbersome for small businessmen. 

The double taxation discussed above is obviously a 
disadvantage, however, when fringe benefits are considered, 
corporations enjoy distinct tax advantages over partnerships and 
sole proprieterships under the current tax laws. 

Shareholders who are employed by the corporation can qualify as 
employees and are eligible for special insurance programs and 
other fringe benefits capable of creating advantageous tax 
results. 

The specific form of corporation that is probably most 
advantageous to most of us is known as a subchapter S 
corporation. 

The purpose of the S corporation is to maintain the limited liability 
of a corporation and the tax advantages of other forms of 
business; thus avoiding the double taxation usually found in a 
regular corporation. 

The basic requirements are that the corporation have only one 
class of stock and a maximum of 35 shareholders; all of whom are 
individuals. Clearly, such requirements are typical of smaller, 
newly formed corporations. 

The state governments create the rules concerning the 
requirements for formation of a corporation. Usually, the steps 
required include the preparation of Articles of Incorporation, 
which state the proposed name of the corporation along with a 
statement of the purposes for which the corporation is formed. 
Additionally, the Articles usually state the names and addresses 
of the incorporators, the location of the principal office, the names 
of the intended first shareholders, the type of capital stock issued 
and maximum amount intended, and the capital required at the 
time of incorporation. 

In addition to preparation of the Articles of Incorporation, it is 
necessary to reserve the corporation's name with the state so that 
no other business can take the name while your corporation is in 
the process of being formed. Lastly, the minutes of the first 
meeting of the Board of Directors and the bylaws of the 
corporation must be created. 



Depending on your city and state and the complexity of the 
documentation required, an attorney might charge from $500 to 
$1500 to create the required documentation and take care of the 
necessary filings and fees. 

There are several excellent books available on how to do your 
own incorporation. In the event you purchase one of those 
books, be sure it is an up to date edition; as the law tends to 
change on nearly a yearly basis. 



34 Volume 1, #9 



There are other forms of business organizations available if 
neither the sole proprietership, partnership, nor corporation meet 
your needs. They include limited partnership associations, joint 
ventures, business trusts, cooperatives and franchises. To 
obtain more information about these types of companies, consult 
an expert in your area. 

— OTHER NECESSARY STEPS — 

Business Licenses 

After you decide on the appropriate form of business, there are 
several other steps you will want to consider. 

First, business licenses and permits are required by most local 
governments; primarily the city and county although some 
businesses require state and even federal licenses. 

Fictitious Business Name 

If you intend to name your business someting other than your real 
name, you will be required to file a Fictitious Name Statement with 
the county you intend to do business. Such a filing prevents any 
other businesses from using your business name. 

In addition to the filing statement, you will also be required to 
publish the Fictitious Name Statement in a newspaper. Probably 
the county clerk in your area will be able to suggest newspapers 
that are permitted to publish your statement. 

Also, it is necessary to renew your statement on a periodic basis, 
usually every five years. 

Sales Tax 

If your state has a sales tax, you will be required to collect the tax 
from your customers and pay it to the state. Depending on the 
volume of business that you do, you will be required to prepare 
tax returns on a monthly, quarterly, semi-annual, or annual basis. 

You will also be issued a resale permit giving you the right to 
purchase goods for resale without paying the sales tax to your 
supplier. Only if you intend to resell your items as part of your 
regular business, can they be purchased in this manner. 
Therefore, it is illegal to purchase items for personal use by this 
method. 

Federal Identification Number 

As you prepare your taxes and apply for licenses, you will identify 
yourself either by using you Social Security Number or by a 
Federal Employer Identification Number. If your business is a sole 
proprietership, the Social Security Number will be sufficient until 
you start hiring employees. 

When you hire your first employee, you will be required to apply 
for a Federal Employer Identification Number. This is done by 
handing in form SS-4 to the IRS. Once you have been issued a 
number you will be required by IRS to prepare payroll tax returns 
whether you have employees or not. Partnerships and 
corporations must have the ID number from either the state or the 
federal government whether they have employees or not. 

Interstate Commerce 

Any business engaged in interstate commerce must obtain a 
federal license for that purpose. For more information contact the 
Federal Trade Commission, Washington, D,C. 20508. 






Turbo 



Screendump 

THE Professional Full-Featured screen 
printer -for the AMIGA that produces graphics 
printouts from 1x1 inches to 10 x 10 FEET 
with any standard Amiga compatible printer. 

* NOT JUST A SIMPLE SCREEN PRINTER . You 
control over 30 parameters in picture/text 
printout OR let TurboScreenDump do it all! 

* COMPLETE control of image capturing and 
sizing 

* COMPLETE control of printout including 
sizing;, aspect ratio, resolution, and 
placement 

« Works with graphics images made with 
Deluxe Paint . Aegis Images . Aegis Draw . 
Graphicraft . Deluxe Print . and all word 
processors — Even AmigaBasic Drawings! 

* Excellent for paste-ups, copy work, custom 
layouts, and mixing text and graphics 

PRICE: HI.IS 

Available for IMMEDIATE delivery. 

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COPYRIGHT PROTECTION SOFTWARE 

As many of you are probably considering forming a company to 
market that new program you have created, a brief introduction to 
the copyright protection of software is also in order. 

The current federal statutes state that a copyright extends to 
works that have been fixed in any tangible means of expression 
from which they can be perceived, reproduced, or otherwise 
communicated, either directly or with the aid of a machine or 
device. 

A computer code, whether in the form of object code or source 
code is a "literary work" as that term is described In the Copyright 
Program. Therefore, it is protected from unauthorized copying of 
either its object or source code version. Also, a program that has 
been "fixed" in a ROM Chip may also be copyrighted. 

Patents 

Patents, on the other hand, according to the federal statutes, are 
issued for a new and useful process, machine, manufacture, or 
composition of matter. The courts have held that the instructions 
or formula contained in a computer program can be patented if the 
program is part of an otherwise patentable process, but only as 
part of that process. 

Laws of nature, natural phenomena, and abstract ideas may not 
be patented. Therefore, an algorithm, which the courts have held 
as a law of nature, cannot be patented. 



Amazing Computing^ ©1986 35 



ft'sSAMI 




Do you know wfhere your bugs are ? 



This C programmer is finding his bugs the hard way ...one at a time. 
That's why if s taking so long. But there's an easier way. Use 



Amiga-Lint 2.00 



Amiga-Lint analyzes your C programs (one or many modules) and 
uncovers glitches, hugs, quirks, and inconsistencies. It will catch subtle 
errors before they catch you. By examining multiple modules, Amiga-Lint 
enjoys a perspective your compiler does not have. 

' Indirect files automate testing. 

- Use it to check existing programs, 
novice programs, programs about to 
be exported or imported, as a pre- 
liminary to compilation, or prior to 
scaling up to a larger memory model. 

- All one pass with an integrated 
pre-processor so it's very fast. 

- Has numerous options and infor- 
mational messages. 



- NEW: ANSI C extensions (enum, 
prototypes, void, defined, pragma) 
and many additional checks. 

- Full K&R C 

- Use Amiga-Lint to find: 

inconsistent declarations 
argument/parameter mismatches 
uninitialized variables 
unaccessed variables 
unreferenced variables 
suspicious macros 
indentation irregularities 
function inconsistencies 
unusual expressions 
... MUCH MUCH MORE 

- User-modifiable library-description 
files for the Aztec and Lattice C 
compilers. 

- All warning and informational mes- 
sages may be turned off Individually. 



- It will use all the memory 
available. 

■ PRICE: $98.00 MC. VISA, COD 
(Includes shipping and handling 
within US) PA residents add 6% sales 
tax. Outside USA add $15.00. 
Educational and quantity discounts 
available. 

- Trademarks: Amiga-Lint(Gimpel 
Software), Amiga(Commodore) 



3207 Hogarth Lane • Collegeville, PA 19426 
(215)584-4261 



STEPS TO COPYRIGHTING 

To obtain the forms necessary to copyright 
your software, write to: Information and 
Publication Section, Copyright Office, 
Library of Congress, Washington, D.C, 
20559. They will send the forms and more 
detailed information free of charge. 

In most instances, a lawsuit for copyright 
infringement cannot be started unless the 
copyright has been registered with the 
Copyright Office. Therefore, registration is 
the primary step that must be^taken in 
order to insure protection tor your 
creation. 

To register your copyright claim, you must 
submit an application along with the 
required registration fee and copies of 
your work to the Copyright Office. Your 
claim will then be registered and a 
certificate of registration will be issued if it 
is determined that the material you 
deposited is copyrightable. The current 
fee is $10.00, although you should 
request the current fee schedule when 
requesting the appropriate forms. 

The effective date of copyright registration 
is the date on which the application, 
deposit and fee were received in the 
Copyright Office. After the registration 
process is complete, your copyright of the 
work continues for your life plus 50 years. 
This applies whether your creation is 
published or not. However, a notice of 
copyright must be placed on all publicly 
distributed copies of your copyrighted 
software. The copyright notice consists of 
three separate parts: 

1. The designation for "copyright" by 
either: 

a. The letter "C" contained within a circle; 

b. The full word "copyright"; 

c. Or the abbreviation "copr.". 

2. The year of the first publication of the 
software. 

3. The Identity of the copyright owner. 

Hopefully, this brief survey of the 
considerations necessary to forming your 
new business has been helpful and useful 
in stimulating you to learn more about the 
complex but rewarding world of business. 
All the unmet needs of the Amiga users of 
the world are waiting for someone to 
provide that product which is too good to 
pass up. Maybe that product is yours! 

•AC- 



36 



Volume 1, #9 



KEEP TRACK OF YOUR 
BUSINESS USAGE FOR TAXES 

"Uncle Sam may require you to defend your 
business usage of the computer." 



By James W. Kummer 

The Amiga Computer can be a very powerful tool for your 
business. With the programs now and soon to become available, 
you can prepare presentations, lay-up advertising copy, track your 
inventory with a spread sheet, and so on. But what about those 
games? Even on the computer you use for your business, you 
amy be tempted to purchase a game or two, for the spectacular 
graphics and animation that the Amiga is capable of producing. 

When you file your next income tax return, your Uncle Sam may 
require you to defend your business usage of the computer. The 
Internal Revenue Service will expect to see a log of the use of 
your business computer. This should be a record of who used it, 
for what purpose, and for what period of time. 

You say you have already started your log? You keep a notebook, 
or a calendar pad right beside the computer? Good, then, you are 
the conscientious computer user who will have no problems with 
the IRS. You also are probably aware of the pain in the neck that 
keeping such a written log can be. 

Why not let your computer, that work-saving marvel, keep your log 
for you? Your Amiga automatically executes a startup-sequence 
(that's the name of the file, by the way) every time you turn it on or 
re-boot (by simultaneously depressing the 'CTRL* key and both 
'Amiga' keys). We will show you how to make this startup- 
sequence procedure work for you, and to make the entries into a 
usage log. 

Within the directory 's' of your 'workbench* disk, there is the file 
'startup-sequence'. This file prompts the user to set the time with 
the 'preferences' feature. While you can set time with 
preferences, it is a little cumbersome - and until now, you may 
have seen no reason to even bother setting the time. 

With a minor modification to the 'startup-sequence' file, you dont 
have to go to 'preferences' to set the time, and further the 
computer will allow you to enter the name of the user and the 
purpose of this session of computer usage. 

The computer will build a record file for you, recording the name of 
the user and the business/pleasure usage category of this 
session of operation. Forget your log sheets, the notebook 
sitting beside the computer. Just respond to a few simple 
prompts and procedures, and your purpose of employing the 
computer will be entered into a database for future reference. 



Future reference? What good does the information do you if it 
sits in your computer, in memory or on disk? Very little, unless 
you can extract the data, and prepare a summary of the needed 
information. Fair enough I We'll give you a program that will 
prepare such a summary. 

First for the file 'startup-sequence'. The file 's/startup-sequence' 
on your workbench disk must be changed, so that it will better 
serve your needs to keep track of the computer usage statistics. 
Use an editor, such as 'ED', to modify your 's/startup-sequence' 
file to look like the following : 

DATE TO RAMitlmel 

ECHO "Terminate next two entry-lines with CTRL-\" 

ECHO " " 

ECHO "Enter 'date', (dd-mmm-yy) and time (hhimm)" 

EXECUTE * 

DATE TO RAM:tlme2 

ECHO "Enter name, ' — ', and usage category" 

COPY * TO RAM:tlme3 

COPY SYS:8/usage to RAM:tlme4 

JOIN RAM:tlme4 RAM:tlmel RAM:tlme3 RAM:tlme2 AS 

SYS : 8 /usage 

DELETE RAM:tlme? QUIET 

ECHO " " 

LoadWb 

; ENDCLI > NIL: 

This is your 'startup-sequence' file. Under its control, your Amiga 
prompts you to enter 'date', including day, month, year, hour and 
minute. Note that you must enter the word 'date' before entering 
date and time, and terminate the entry with a 'CTRL-V. The month 
entry is the first three letters of the month. Day, month and year 
are separated dashes, and a colon separates hour (24-hour clock 
time) from minute. 

Next you are asked to enter the user name (nickname, initials, or 
whatever you might choose to employ to identify ydur users) and 
a characterization of the purpose of this session of usage. 
Terminate this entry line likewise with a 'CTRL-V. The name of the 
file that 'startup-sequence' stores this information in is (surprisel) 
'usage' within the 's' directory. Note that, on the line containing 
name and purpose, a double dash must be supplied to separate 
these two fields. 

Remember, when providing the 'CTRL-V sequence, you first 
depress the 'CTRL' key, hold it down, depress the V and release 
both of them immediately. Doni worry if you accidently hit the 
'return' key instead of the 'CTRL-V. It is such a force of habit, to 



Amazing ComputingTM ©1986 37 



poke that Yeturn' key when you reach the end of a line or input 
sequence. If you do, you haven't hurt anything at all. Until you hit 
the 'CTRL-V key sequence, your computer will just sit there and 
stare at you. The worst result of hitting the 'return' key is that you 
may get an unwanted blank line in your 'usage' file. 

And speaking of the 'usage' file, the first time you employ the 
'startup-sequence' above, you will get an error message, because 
the file 'usage' does not yet exist. But in the process, the file 
'usage' does get created, as an empty file. When you get this 
error message, your CLI prompt appears, just reboot and repeat 
the sequence. Now your usage file will be present and updated 
properly. 

Note that the last line of the listed 's/startup-sequence' file has a ';' 
in the first column. If you delete the semicolon, then, on 
completion of the startup-sequence, your CLI window will be 
terminated, and you will see nothing but the workbench options. 
If you have no use for the CLI window, then you may wish to 
delete the semicolon to bring you straight to the workbench 
environment. 

After completion of its logging operation, you are left in a CLI. If 
that's where you want to be, greati Otherwise, there are at least 
two ways you can get to where you want to be. First, you could 
type 'ENDCLI'. This will kill your CLI window and take you to the 
workbench. Or, you could just grab the bottom of the CLI 
window, shrink it up toward the top of the screen, and then move 
the shrunken CLI window down to the bottom of the screen. 
Now, you can select any of the workbench options, and later 
come back to the CLI window. 

Why would you want to come back to the CLI window? Well, for 
one reason, to terminate this usage session. The system has to 
be told that this session is over, so that the end-time can be 
entered into the 's/usage' file. To do this, employ the 'logout' 
command file. Using the 'ED' editor, enter text into the file named 
'bgout' on your dfO:workbench as follows: 

DATE TO RAM:timel 

COPY SYS: s/usage to RAM:tlxne4 

JOIN. RAM: tlxnfi4 RAM:tlinel AS SYS: s/usage 

DELETE RAM: time? QUIET 

ENDCLI > NIL: 

The manner in which you invoke this file is, in a CLI window, type 
'execute logout*. What 'logout' does is to enter another record of 
'date/time' into the 's/usage' file. This tabulates the termination of 
this session of previously stated purpose. It allows you to turn off 
the computer, or to begin another session for a different user, for 
a different purpose. 

The following is a sample listing of the file 's/usage': 



Sunday 2-Feb-8617:56:20 
jim — prog-dev 
Sunday 2-Feb-8617:56:0 
Sunday 2-Peb-8618:8:35 
Sunday 2-Feb-8618:9:43 



BILL — prog-dev 

Sunday 2-Feb-8618:ll:0 

Sunday 2-Feb-8618:14:42 

Sunday 2-Feb-8618:16:5 

STinday 2-Feb-8618:16:20 

jim — prog-dev 

Sunday 2-Feb-8618:16:34 

Sunday 2-Feb-8618:18:22 

Sunday 2-Feb-8618:19:42 

Sunday 2-Feb-8618:21:53 

jim — games 

Sunday 2-Feb-8618:22:ll 

Sunday 2-Feb-8618:40:59 

Sunday 2-Feb-8618: 40:55 

jim — prog-dev 

Monday 3-Feb-8620:8:0 

Monday 3-Feb-8620:51:43 

jim — prog-dev 

Tuesday 4-Feb-8 620:8:0 

Tuesday 4-Feb-8620: 48:55 

Tuesday 4-Feb-8620:49:15 

jim — prog-dev 

Sunday 2-Feb-8613:31:0 

Sunday 2-Feb-8615:14:27 

Sunday 2-Feb-8615:14:47 

tom — prog-dev 

Tuesday ll-Feb-8605:6:0 

Tuesday ll-Feb-8605:l€:6 

Tuesday ll-Feb-8605:16:33 

BILL — games 

Tuesday ll-Feb-8606:10:0 

Tuesday ll-Feb-8606:14:6 

Tuesday ll-Feb-8606:14:27 

jim — prog-dev 

Friday 14-Feb-8 608: 32:0 

Friday 14-Feb-8616:7:44 

Friday 14-Feb-8616:8:4 

jim — prog-dev 

Friday 14-Feb-8619:19:0 

Friday 14-Feb-8619:27:13 

Friday 14-Feb-8619:27:34 

tom — games 

Saturday 15 -Feb- 8615:9:0 

Saturday 15-Feb-8615:50:46 

Saturday 15-Feb-8615:51:9 

jim — prog-dev 

Sunday 16-Feb-8616:6:0 

Sunday 16-Feb-8616:57:34 

jim — prog-dev 

Wednesday 19-Feb-8620:4:0 

Wednesday 19-Feb-8621:28:18 

Wednesday 19-Feb-8621:28:40 

jim — prog-dev 

Friday 21-Feb-8617:31:0 

Friday 21-Feb-8620:13:2 

Friday 21-Feb-8620:13:24 

jim — prog-dev 

Saturday 22-Feb-8616:49:0 

Saturday 22-Feb-8617:52:31 

Saturday 22-Feb-8617:52:52 

jim — prog-dev 

Sunday 23-Feb-8609:33:0 

Sunday 23-Feb-8611:23:26 

Sunday 23-Feb-8611:23:47 

jim — prog-dev 

Sunday 23-Feb-8613:55:0 



Note that the time appears several times between user/purpose 
lines. This is intentional, to accommodate the eventuality that you 



38 



Volume 1, #9 



or the other users of your Amiga may forget to execute the 
'logout' function at the end of their usage session. Even if they 
do, a time is. entered Into the 'usage' file the next time the 
computer is turned on, and that time is approximately the time that 
it was last turned off. 

Why, then, should you use the 'logout' feature? First, to be sure 
that your time-of-completion is entered - you may finish your 
session, but not turn off the computer right away. Second, you 
may wish to immediately start another session, for a different 
usage purpose, or for a different user. To do this, you can either 
're-boof with the 'CTRL' and both Amiga keys, or you can simply 
type in from a CLI window the command 'execute s/startup- 
sequence'. Either way, the new user/purpose will be entered into 
your 's/usage' file. 

Now, when it comes time to produce a tabular log of usage for the 
IRS. you can use the following program, in AmigaBASIC, to 
produce a readable summary: 



' — USAGE TABULATION PROGRAM LISTING — 

' — by James W. Kumner — 
NUMU«i20 : NUMPalS 
DIM 

USER$ (NUMU) , PURPOSE$ (NUMP) , STATS (NUMU, NUMP) , SUMP (NUMP) , SUMU (NU 
MU) 

DIM SHARED M0$ (12) 
GAP$»"- 
""""""""•""■•""" — •- — -" — — — — — — — — -.««_«.« II 

OPEN "I", #1,"DP0: S/USAGE" 

LPRIHT "USAGE TABULATICWr AS OF ";DATE$ 

LPRINT 

FOR 1-1 TO NUMU : USER$(I)b"" 

SUMU(I)-0 : FOR J-1 TO NUMP : STATS(I,J)-0 : NEXT J : NEXT I 

FOR J«l TO NUMP : SUMPbQ : PURPOSE$a"" : NEXT J 

DATA JAN, FEB, MAR, APR, MAY, JUN, JUL, AUG, SEP, OCT, NOV, 

DEC 

FOR I«l TO 12 : READ M0$ (I) : NEXT I 

lUSER^O : IPURP>0 : SUMTOTbO : Z$a" / •• 

LOOP : 

INPUT #1, A$ 

IF EOF(l) THEN CEOF 

LA*bLEN (A$) 

IF labo then loop 

LDASH«INSTR (A$ , " — " ) 

IF LDASH-O THEN LOOP 

LUSER^IDASH-1 

NUSER$-LEFT$ (A$, LUSER) 

CALL UNBIANR(NUSER$, LUSER) 

NUSER$-iUCASE$ (NUSER$) 

LPURP-LA-LDASH-1 

NPURP$><«IGHT$ (A$, LPURP) 

CALL UNBIANR(NPURP$,LPURP) 

NPURP$«^CASE$ (NPURP$) 

FOR I-l TO lUSER •** find a USER match 

lU-I : IF USER$ (1) -4IUSER$ THEN MATCHP 

NEXT I 

IUSERbIUSER+1 : lU-IUSER 

USER$ (lU) -NUSER$ 
MATCHP: 

FOR I-l TO IPURP •** find a PURPOSE match 

IP-I : IF PURPOSE$(I)>iNPURP$ THEN STIME 

NEXT I 

IPURPbIPURP+I : IPalPURP 

PURPOSE$ (IP) ■4IPURP$ 
STIME: 

INPUT #1, B$ : IP EOF(l) THEN CEOF 

LAbLEN(B$) : IF LA»0 THEN STIME 

IF B$bSPACE$ (LA) THEN STIME 

CALL UNDATE(B$,DAY1,H0UR1,IiA) 
ETIME: 

INPUT 11, C$ : IF EOF(l) THEN CEOF 

LA«LEN(C$) : IF LA«0 THEN ETIME 

IF BC$oSPACE$ (LA) THEN ETIME 

CALL X7NDATE(C$,DAY2,HOUR2,LA) 

DDAY-OAY2-DAY1 




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IF DDAY<-26 THEN DDAY-1 

DTIME-24*DDAY+HOUR2-HOURl 

IF DTIME<0 OR DTIME>24 THEN DTIME«1 
•♦•IF pr«sum«d logging •rror THEN s«t uaag« interval to 1 hr 

STATS (lU, IP) -STATS (lU, IP) +DTIME 

SUMP (IP) -SUMP (IP) +DTItlE 

SUMU (lU) -SUMU (lU) +DTIME 

SUMTOT-SUMTOT+DTIME 

LPRINT NUSER$; 2$;NPURP$; 2$;B$; 2$;C$; 2$;DTIME 

GOTO LOOP 
CEOF: 

CLOSE #1 

LPRINT : LPRINT GAP$ : LPRINT 

FOR J>1 TO IPX7RP 

LPRINT "USER SXJMMARY FOR PURPOSE: ";PURPOSE$(J) 

FOR I>1 TO lUSER 

LPRINT USER$ (I) ; 2$; STATS (I, J) ; 2$; STATS (I, J) /SUMP (J) 

NEXT I 

LPRINT : LPRINT 

NEXT J 

LPRINT f LPRINT GAP$ : LPRINT 

FOR I-l TO lUSER 

LPRINT "PX7RP0SB SUMMARY FOR USER: ";USER$(I) 

FOR J-l TO IPURP 

LPRINT PURPOSE$(J) ; 2$; STATS (I, J) ; 2$; STATS (I, J) /SUMU (I) 

NEXT J 

LPRINT : LPRINT 

NEXT I 

LPRINT : LPRINT 

LPRINT : LPRINT GAP$ : LPRINT 

LPRINT "GRAND TALLY USAGE STATISTICS" 

LPRINT 

FOR I-l TO lUSER 

LPRINT USER$ (I) ; 2$; SUMU (I) ; 2$; SUMU (I) /SUMTOT 

NEXT I 

LPRINT : LPRINT 

FOR J-1 TO IPURP 

LPRINT PURPOSE$ (J) ; 2$; SUMP (J) ; 2$; SUMP (J) /SUMTOT 

NEXT J 



Amazing Computing™ ©1986 39 



SUB XJNBZAMK(B$,LB) STATIC 

LSIDE: 

IF LEPT$(B$,1)0" " THEN RSIDE 

lB-LB-1 : B$"RIGHT$(B$,LB) : GOTO LSIDE 

RSIDE: 

IF RICHT$(B$,1)0" " THEN UEND 
LB-bLB-1 : B$-<LErT$(B$,LB) : GOTO RSIDE 



EXIT SUB 
END SUB 



SUB UNDATE(T$, DAY, HOUR, LT) STATIC 

Il-IHSTR(T$, •• ") : LT-LT-Il+1 : T$-RIGHT$ (T$ , LT) 

I1-IMSTR(T$, "-") 

DAY-VAL (MID$ (T$, 11-2, 2) ) 

MON$>ilID$ (T$, Il+l, 3) 

FOR I-l TO 12 : MONTH-I :IF MON$^0$(I) THEM MFOUHD: NEXT I 

MFOUHD: 

DAY-DAY+MOHTH 

I1-IMSTR(T$,":") 

HOUR-^nO. (MID$ (T$, 11-2, 2) ) 

I2=IMSTR(I1+1,T$,":") 

I-I2-I1-1 

MIN-VAL (MID$ (T$, Il+l , I) ) 

SEC-VAL (MID$ (T$, 12+1, 2) ) 

HOUR-HOUR+ (SEC/60+MIM) /60 
EXIT SUB 
END SUB 

The above program, written in AmigaBASIC, converts all input 
user names and purposes to uppercase. Thus your computer 
users do not have to concern themselves whether the 
information that they enter is upper or lower case. All user names 
and purposes will be printed in all upper case. The program 
assumes that each session will not last longer than 24 hours - a 
reasonable assumption! After correcting for crossing over month 
and year boundaries, if the time-difference is still negative, or still 
exceeds 24 hours, then the program assumes that some error 
has occurred, such as a power failure wiping out your time in the 
middle of a session. To handle that eventuality, the program 
assumes in those cases a simple '1 -hour* of usage. 



The output of the usage summary program begins with a 
restatement of the usage history - one line for each session. 
Next, it presents a summary of usage by purpose, then by user. 
Finally, the "grand tally" usage statistics are presented, for each 
user, and for each purpose. 

In the three summary tabulations, the next-to-last number is the 
hours of use, and the last number is the fractional portion for this 
individual/purpose. The following is a sample output of the 
program. It was produced from the sample 's/usage' input file 
shown above. Note that, in the grand tally results, of all the users. 
JIM was the user 95.1% of the time. And, of all the purposes, 
PROG-DEV was the selected purpose 94.7% of the time. 



USER SUMMARY FOR PURPOSE: PROG-DEV 
JIM / 18.97111 / .9880214 
BILL / .0616684 / 3.21171E-03 
TOM / .1683335 / 8.766865E-03 

USER SUMMARY FOR PURPOSE: GAMES 
JIM / .3133335 / .2907215 
BILL / 6.833363E-02 / 6.340227E-02 
T<»« / .6961117 / .6458762 



PURPOSE SUIOSARY FOR USER: JIM 
PROG-DEV / 18.97111 / .9837521 
GAMES / .3133335 / .016248 



PURPOSE SUMMARY FOR USER: BILL 
PROG-DEV / .0616684 / .4743649 
GAMES / 6.833363E-02 / .5256351 



PURPOSE SUMMARY FOR USER: TOM 
PROG-DEV / .1683335 / .1947301 
GAMES / .6961117 / .8052699 



GRAND TALLY USAGE STATISTICS 

JIM / 19.28444 / .9509614 
BILL / .130002 / 6.410708E-03 
TOM / .8644452 / 4.262784E-02 

PROG-DEV / 19.20111 / .9468522 
GAMES / 1.077779 / 5.314783E-02 



The program is sized for a limit of 20 users and 18 purposes. If 
you need more than that, you can change the NUMU and NUMP 
values in the program. Additionally, if you need to accommodate 
more than 20 users on your computer, you may need to consider 
a large mainframe I 

In order to avoid a loss of your records in case a disk should fail, 
you need to periodically back-up your usage file. Copy it to 
another floppy. And, whether you collect your usage statistics 
annually or quarterly, you need to delete your usage file so that 
the usage statistics can begin to accumulate again. Keep a copy, 
just in case, so that you can regenerate the summary statistics. 

If, in the unfortunate instance that you should lose your 
tabulation, or your usage file, then you may need to change the 
name of the file in the 'OPEN "I" #1 ..." statement to whatever 
nameyou havegiventothecopy of the usage log. 



USAGE TABULAIXON AS OV 02-24-19S6 

JIM / PROO-DIV /2-F«b-8617:5«:0 /2-F«b-8618:8:35 / .2097225 

BILL / PROO-DEV/2-F«b-a618:ll:0 /2-F«b-8fil8:14:42/ .0616684 

JIM / PROG-DXV / 2-F«b-8618:16:34 / 2-Fob-8618:18:22 / 2.999878B-02 

JZM / OAMBS / 2-F«b-8618:22:ll / 2-F«b-8618:40:59 / 



JIM / PROO-DEV / 3-F«b-8620:8:0 / 

JZM / FAOO-DBV / 4-F«b-8620 : 8 : / 

JZM / PROO-DBV / 2-F«b-8613:31:0 / 

TOM / PROO-DBV / ll-F«b-8605:6:0 / 
BZLL / OMIBS / ll-F«b-8606:10:0 / 

JZM / VBOO-DBV / 14-F«b-8608:32:0 / 

JZM / PBOO-DBV / 14-F«b-8619:19:0 / 



3133335 

.728611 
.6819439 
1.724167 
.1683335 
6.833363B-02 
14-F«b-8616:7:44 / 7.595555 
14-F*b-8619:27:13 / .1369438 



3-Fttb-8620:51:43 / 
4-F«b-8620:48:55 / 
2-F«b-8615:14:27 / 
ll-Fttb-8605:16:6 / 
ll-F«b-8606:14:6 / 



TOM / OMflM / 15-F«b-8615:9:0 / 15-F«b-8615:50:46 / .6961117 



JZM / PBOO-DIV / 
JZM / PROO-DBV / 
JZM / PBOO-DBV / 
JZM / PROO-DBV / 
JZM / PROO-DBV / 



16-F«b-8616:6:0 / 
19-F«b-8620:4:0 / 
21-F«b-8617:31:0 / 
22-F«b-8616:49:0 / 
23-F«b-8609:33:0 / 



16-F«b-8616:57:34 / .8594437 
19-F«b-8621:28:18 / 1.404999 
21-F«b-8620:13:2 / 2.700556 
22-F«b-8617:52:31 / 1.058611 
23-F«b-8611:23:26 / 1.840555 



Bear in mind that using a computer to record your usage statistics 
is by no means a fool-proof way to collect these data. Anyone can 
cheat the system, and it doesnt matter if the computer or a 3-ring 
spiral notebook is the vehicle of the untruth. But the scheme 
presented in this article makes it harder to forget to log your 
usage, and it does discourage individuals who want to defeat or 
take advantage of the system. 

•AC* 



40 



Volume 1, #9 




Micro-Systems Software 

—Bigger and Better 

^^ for the Amiga 

- ORGANIZE! DATABASE MANAGER, VERSION 1.0 




Mailing lists! Club memberships! Patient records! Client 
files! Video tape libraries! Phone call logs! Nearly 
anything that needs to be filed, sorted or calculated is a can- 
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In seconds, Organize! can scan your files, locate informa- 
tion, and display or print in the format you want. Use it to 
print form letters with the Mailmerge function of Scribble!. Or 
calculate fields and do statistical analyses of your files with 
many of the same built-in math functions from Analyze!. 



Easily design input forms and output reports with the 
mouse and pull-down menus. Just as simply - store, 
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End your paper shuffle! Get Organize! today. 

Only $99." 




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redraw graphs when data changes; 
ranges, labels, titles, legends, rotation, 
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• Command Macros; save keystrokes; 
create templates. 

• Sorting; rearrange row or column data 
quickly. 

• File Icons; access spreadsheets via icons 
or names. 

NEW PRICE Only $149.^5 

Wordstar is a trademark of Micropro International. Amiga is a registered trademark of Commodore-Amiga, Inc. 



W^^^m- SCRIBBLE! 

WORD PROCESSOR, VERSION 1.0 

SCRIBBLE! FEATURES: 

• Pulldown menu interface (mouse-driven) 

• Multiple windows; edit/cut & paste 4 documents on screen. 

• Preview; see final form on screen before printing. 

NEW ADDITIONS: 

• Spellcheck; expandable 40,000 word 
dictionary; check word, all words on 
screen, or entire document; alternative 
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• Mailmerge; print form letters, mailing 
labels; create data file with Scribble! or 
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• File Icons; access documents via icons or 
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' Expanded Memory Support; for larger 
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• More Amiga Keys; menu commands 
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Amazing Computing's 
Amazing Directory 

of Amiga Sources and Resources 



Instant Music Reviewed by Steve Pietrowicz 

MindWalker Reviewed by Richard Knepper 

The Alegra Memory Board Reviewed by Rick Wirth 
^^^^ Reviewed by Jan and Cliff Kent 

Amazing Directory a guide to the sources and resources 
Amiga Developers A listing of Suppliers and Developers 

Public Domain 

A condensed listing of Amicus and Fred Fish PDS Disks 



45 
47 
49 
51 

53 
66 



69 



Read/Write MS-DOS 
Disks on your Amiga 

SO? 

D0S-8-D0S Transfers MS-DOS Files 
To and From AmigaDOS! 

• Supports single and double sided 5.25" as well as 3.5" 720KB diskettes. 

• Converts ASCII file line-ending characters and provides Wordstar 
compatability. 

• Supports full directory path names, with wild cards in file names. 

• Allows selection of MS-DOS and AmigaDOS subdirectory and displays 
sorted directory listing. 

• Formats 3.5" and 5.25" MS-DOS diskettes. 

• Provides duplicate file name detection with query/replace options. 

• Provides TYPE and DELETE commands. 

• Permits renaming of files where file name restrictions occur. 

• Remains resident to permit AmigaDOS disk swapping. 

Requires standard Amiga with either an external 5.25" or 3.5" disk drive. 
This product Is available for immediate shipment. Only $55.00 plus 
$3.00 shipping and handling. CA residents add sales tax. Telephone orders 
welcome. > ~ ..^ Dealer inquiries invited. 




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268 Bowie Drive. Los Osos, CA 93402 • 805 / 528-4906 

Trademarks: Amiga. AmigaDOS. Transformer. Commodore-Amiga. Inc.: PC-OOS. IBM: MS-DOS. 
Microsoft: DOS-2-DOS. Central Coast Software. 



Mouse Driven 




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Classic games software you can drive with 
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Each of these packages contain exciting: 

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Each provides a standard series of features 

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AMIGA is a trademaric of Commodore-Amiga, Inc. 



Amazing Computing™ ©1986 43 



C>li4^ScM^ " ■ Power 
t Play for 'the AMIGA. 




Pro 'MIDI Studio 






The most powerful 
performance and record- 
ing software on any 
computer. The recording 
studio-like environment provides com- 
plete facilities for routing, recording, 
editing, transposition and playback of 
any musical performance. As new 
modules are introduced, you can "install" 
them at any time. Music can be per- 
formed by the internal sampled sound 
synthesizer, or with any external MIDI 
equipment. Record from the QWERTY 
keyboard or any external MIDI source, 
including keyboards, guitar and pitch 
followers. Synchronize with, or provide 
MIDI clock information, including MIDI 
Song Pointers. The complete flexibility 
of the system makes your imagination 
the only limit to its power. 



Number of notes and tracks deter- 
mined by available memory 

MIDI patch panel links program 
modules 

Install new modules at any time 

Up to 16 internal instruments at one 
time 

Complete sample system with editing, 
looping, ADSR envelopes, velocity 
sensitivity, and pitchbend. 



kxj • Up to 160 sampled sounds 
^'^ at one time 

Lxwx.:^-?'--^^? • Save and load IFF note 
l i i iiii i iii li i iir iiii t 3^^ sample files 

• Quantize to any multiple of MIDI clock 
beats 

• "Match" mode eases learning of a song 

• Complete MIDI sequence and song 
editing 

• Route, merge, split, or bounce any 
track to any other. 



^i 



M^i 




ISiMliriHIiBBU^ 



MIDI Interface 



i^*!tf5^S 



; Necessary for any pro- 
gram which supports 
MIDI to communicate 
with MIDI equipment. 



• Completely compatible with the 
standard Amiga MIDI interface 

• MIDI In, Out, and Thru connectors 

• Plugs into the serial port 



liMmr'^miMmikm 



Sound 'Digitizeir 



With the SoundScape 
Sound Digitizer, any sound 
may be sampled and 
modified by the Amiga, 
Including voice. IFF File compatibility 
enables these samples to be used as 
musical instruments, sound effects, 
or speech with any IFF compatible music 
or animation system. 



• High quality 

• Highest possible fidelity from the 
Amiga 

• Stereo or mono 

• Variable sample rates 

• Mike and line inputs 

• Digitally controlled volume on each 
channel 

• IFF Sample File compatible 

• Software included for sampling, 
editing, and MIDI performance 
functions 



Available From Your AMIGA Dealer. 




SoundScape Pio MIDI Studio 


S149.00 


AMIGA MIDI Inteifaoe 


$49.00 



SoundScape Audio Digitizer 



$ 99.00 



iriiniciici' 



Amiga is a trade mark of Commodore Business Machine 
Prices and availability subject to change without notic 



(§© ff ip(o)i?®t5 a®QQ ...the professional software source!! 

P.O. Box 60238 Sta. A, Palo Alto, CA 94306 (408) 741-0117 



Amazing Reviews... 

Instant Music 

..JFrom a Non-Musician^s Point of View 

"Can this program really let me play music that sounds 
as if I know what I'm doing?'' 



Reviwed by 
Stephen Pietrowicz 

I'm the first person to admit that my musical ability is about zero. I 
played a couple of different instruments when I was younger, and 
have forgotten how to play any kind of music at all. When I was 
considering getting an Amiga, I knew that it would help me regain 
some kind of musical ability, even if it was just showing off stereo 
music programs. I was a little more than interested when I saw 
Instant Music by Electronic Arts. Can this program really let me 
play music that sounds as if I know what Tm doing? 

Instant Music allows for four different instruments to play at a time. 
When the program starts, it is in "mouse jam** mode. "Mouse 
Jamming" lets you control one of the instruments that is playing 
by moving the mouse. The instrument that you control follows 
the original path that the instrument was intended to, but lets you 
change the tone of the instrument. By pressing the left mouse 
button and moving the mouse up and down, you can really make 
it sound like you know what you're doing. 

There are a large variety of songs that are included in the 
package. Categories include Jazz/Blues, Folk, Classical, and 
Rock. There are so many songs that you can mouse jam the day 
away, but what about creating your own songs? 

To assist you in creating your own music are three libraries of 
instruments that are included on the disk. Instruments include 
drums, piano, harmonica, guitar, and electric bass. You can also 
use instruments that are not included on the Instant Music disk. 
(Deluxe Video has instruments on it that arent found in Instant 
Music). 

Harv Laser (CBM*HARV, the chairman of People Link's 
Commodore Club) has created a library of new instruments for 
Instant Music. Dan James, a.k.a DJJAMES, a very active member 
of PeopleLink, wrote a conversion program that takes the sounds 
on the disk that many dealers had in the early days of the Amiga 
and converts them to Instant Music format. 

Laser converted all of the sounds, and put them into two large 
archives. Alarms, pigs oinking, horse whinnies, and a variety of 
strange noises can now be included into your music. I'm not too 
sure how I can incorporate sounds like that into a song, but it is a 
very interesting effect. The archives containing these sounds 
can be found on People Link in section 1 3 of Commodore Club. 




The manual included with the software was a bit confusing. It 
started off easily enough, with examples of how to load and save 
songs, and quickly progressed to techniques used in creating 
your own songs. Copying, erasing, and pasting notes is very 
straight fonward. The rhythm guides, bass line, chords, and 
melody sections left me a bit confused. Not having an extensive 
background in music, how am I supposed to know how to make 
the song sound the way I want it to sound? 

As I said, the editing features of the program are quite good. That 
will make it much easier for me to try to program my own music. 
The "QuickDraw" mode of the program makes it easy to enter 
large amounts of notes, and by using the "Scale Ruler", you can 
even transcribe music. Transcribing music is more difficult in 
Instant Music than in other music programs since a musical staff is 
not displayed to help you place notes. 

As I experiment more and more with the program, laying down 
bass lines, changing the songs supplied with it, and trying to 
transcribe music, I'm getting more used to it. Instant Music does 
require that you spend a lot of time with it if you're a beginner 
trying to create new songs, but at the same time lets you have a 
lot of fun trying. 



•AC- 



Amazing Computing^ ©1986 45 



FASTER THAN CLI! 
MORE POWERFUL TEIAN WORKBENCH! 

ABLE TO LEAP TALL TASKS 
IN A SINGLE CLICK! 



ZING ! is a utility soft- 
ware package that gives 
YOU the power to access 
your AMIGA! You no 
longer have to resort to 
typing cryptic commands through CLI 
ZING! uses Intuition which provides 
you with easy window, icon, menu, 
and mouse controlled features 

Start flying through your 
system while copying, editing, deleting, renaming, 
sorting, searching and organizing files and pro- 
grams. You can save screens to standard IFF files or 
the printer, monitor and control running tasks, and 
interface with other software applications. 




Of course, ZING! has 
many other powers includ- 
ing a print spooler and a 
built in screen saver. 



ZING! offers these and hundreds of other 
capabilities without preventing you from running 
other applications simultaneously. ZING! uses 
Intuition the way it should be used! 

Order ZING! and transform your mild mannered 
CLI into the fastest and most powerful computer 
interface ever conceived! It's available now for the 
special introductory price of 

$79.95 plus $3.00 

for shipping and handling. 



■ MERIDIAN''' 
n SOFTWARE 
I INC. 

P.O. Box 890408 
Houston, TX 77289-0408 




(713) 488-2144 

Credit cards and 
dealer inquirievS welcome. 



AMIGA is a re^tered trademark of Commodore- AMKjA, Inc. 

Workbench and Intuition are trademarks of Commodore-AMIOA, Inc. 

ZING I is a trademark of Meridian Software, Inc. 



Amazing Reviews... 

MIND WALKER 

'Your objective is to take an introspective journey and piece together the 
fragments of your personality y thus regaining your sanity. " 



Reviewed by 
Richard Knepper 

Mind Walker, a game from Commodore-Amiga and Synapse 
Software, represents the best of the second generation software 
now becoming available for the Amiga. Mind Walker is not just a 
port of a program written for another computer, but rather one that 
was written to take advantage of the power of the Amiga. The 
result is a program that has an "Amiga feel" to it. 

Mind Walker is an arcade and strategy game. Mastering it requires 
not only quick reflexes, but also good planning. This combination 
insures that MindWalker will provide entertainment long after the 
arcade portion of the game has been mastered. 

The Game Play 

The premise of Mind Walker is nearly as complex as the game 
itself. You are a physics professor, and after years of study of 
minute particles and obscure formulae you seem to have gone 
insane. Your ego has split into four personalities; a human, a 
wizard, a spriggen (a spider-like humanoid), and a nymph. Your 
objective is to take an introspective journey and piece together 
the fragments of your personality, thus regaining your sanity. 
Sounds easy enough - doesnt it? 

The method by which you will accomplish this madness yields the 
actual game implementation. First, you must unlock a pathway to 
your brain by tracing a path of coherent thought through your 
mind. Once In the brain, you must collect the shards of your 
sanity. Finally, you must piece together these shards in your 
subconscious and regain your sanity. 

Unlocking a passage to your brain is accomplished by tracing a 
path of coherent thought between a square of crystallized 
thought and the destination square. In order to keep things 
interesting there are a number of obstacles that must be 
overcome. 

First, the terrain is jumbled, and the different terrain types require 
different personalities in order to be able to trace the path. Also, 
bad thoughts wander about your mind and try to zap you. But 
never fear, you are armed with your trusty fractal ray. Zap them 
before they zap you and you won't die. 

Once you have successfully traced a path of coherent thought 
you must then travel to the brain to regain the shards of your 
sanity. You enter a tube and go through one of the green doors 
floating by. Inside the brain you find yourself in a maze of 
neurons. You must travel through this maze, being careful not to 
bump into the neurons, collect the shards, and make it back to the 



door. The problem is that there are nasty viruses floating about 
that are bent on your destruction. Your defense against them is 
the thought that you created in your mind. You can use your 
handy thought reflector to deflect the thought into the viruses, 
zapping them. 

After you have collected the shards of your sanity and returned 
from behind the green door (don*t blame me, I just report this), 
you find yourself in the subconscious. Here you must piece 
together the shards of your sanity to form an inkblot. It is here that 
you find out how cruel the game designers were. You only have 
seven pieces, and fourty-two are needed to complete the puzzle - 
you must repeat the cycle five more times I 

Additionally, the shards are all shaped the same, so there is no 
easy way to determine how they should fit into the puzzle. The 
inkblot keeps changing and it is possible to determine where the 
pieces should go by watching how the colors of your pieces 
change. This isn't easy when you only have a few pieces, so 
there is some help available. By performing a simple task and 
giving up some of your development bonus. Dr. Sigmund will 
place the piece for you. After all seven are placed you are 
transported back to the mind to repeat the entire process. 

Although this explanation of the game-play may seem confusing, 
it is actually over-simplified. The game must be played to be 
understood and believed I 

Product Specifics 

Mind Walker has just about everything one would want in an 
Amiga game. The graphics are some of the best yet on the Amiga, , 
and have not been done at the expense of action. Movement of 
all pieces is smooth, and shadowing is used effectively to 
produce a stunning three dimensional effect. The music is the 
best and most appropriate yet produced for a computer or video 
game. It is an eerie soundtrack which takes full advantage of 
Amiga sound through the use of panning stereo. 

Commodore-Amiga and Synapse Software apparently wereni 
satisfied with just producing a quality piece of software. They 
decided to create a quality product, with a good manual and 
professional package design. The manual is clear and concise, 
with lots of colorful graphics. It walks you through the basics of 
the game and also hints at some of the deadly things in store for 
you that havent been mentioned in this article. 



Amazing Computing™ ©1986 47 




FIRE YOUR 
EDITOR. 

And put Microsmiths' TxEd 
to use for you. 

• FAST display updates -more than TWENTY 
TIMES as fast as "Ed". 

• Designed from the ground up to take advantage of the 
Amiga user interface. 
Multiple windows. 

Very easy to learn, use menus for online help. 
Simple, elegant set of commands. 
Alternate command keys shown in menus allow fast 
command entry for experienced users. 
Compact code works well with Amiga's multi-tasking. 
The first Amiga directory requester that doesn't make 
you wait. 

• All around utility editor is good for programmers, and also 
useful as a simple word processor. Great for use with 
terminal programs. 

• Pronounced "Tex Ed" as in "Tex Ed, the Faster 
Editor in Silicon Gulch." 

To order, send $39.95 in check or money order plus 
$2.50 postage and handling to: Microsmiths' TxEd, P.O. 
Box 561, Cambridge, MA 02140. Tel: (617) 354-1224 
Mass. residents add 5% sales tax. Amiga is a trademark 
of Commodore-Amiga, Inc. Designed by C. Heath. 
Dealer inquiries invited. 




_ MICROSMITHSJIMC 



P.O. Box 561, Cambridge, MA 02140 



Lest you think that Mind Walker is the best 
thing since sliced bread, I do think that the 
program has a few shortcomings. First and 
foremost, the game is multitasking, but it 
takes most of the memory. It does operate 
from Workbench, so it is possible that 
limited multitasking may be accomplished 
with a bit of ingenuity, but only expansion 
memory makes this option realistic. 

The second problem that the program has 
is that it is too easy to quit the game. All 
one has to do is hit the close window box 
and it's all over. It is easy to do this 
unintentionally because the box is located 
right next to the pause button. 

The final problem that I have with the game 
is the intermission screens. They are 
poorly done, looking like something 
generated on an IBM. This lack of quality 
in an otherwise superior product cannot 
be excused. 

Summary 

Gaming enthusiasts should consider Mind 
Walker a must buy. Its combination of 
sound and graphics should set the 
standard by which other games are 
judged. 

Mind Walker requires a single disk drive 
and 256 K of memory. It is not copy 
protected. Hopefully Commodore-Amiga 
is setting a good trend here by not copy- 
protecting a game. It has been my 
experience that most software pirates are 
willing to purchase the really good 
products. Mind Walker is such a product 
and should be purchased by everyone. It 
is especially important that Amiga owners 
strongly support the creation of quality 
products through their purchases. This 
will not only insure the production of other 
such works, but also help solidify the 
future of the Amiga itself. 

•AC- 



48 



Volume 1, #9 



Amazing Reviews... 



The Alegra Memory Board 

'\..the easiest, least obtrusive, and lowest-priced memory 
expansion available for the Amiga today." 



Reviewed by 
RickWirch 

The Alegra memory expansion board by Access Associates 
provides the easiest, least obtrusive, and lowest-priced memory 
expansion available for the Amiga today. 

Although the Alegra board has a very low retail price among its 
competition, do not think that it is a cheap or badly-designed 
board. Access Associates has provided a well-designed memory 
expansion board for the Amiga that has quality equal to that of 
major manufacturers of expansion boards for the IBM PC. 

The board has four layers, a clean design, and bypass capacitors 
for noise reduction. Finally, no wires or jumpers are present, so 
no mistakes or last minute changes were made in the board 
layout. It is a board that is as fast as is possible, another sign of 
good design. 

Wait states 

Not all memory boards for the Amiga are of the "no wait state" 
design like this, some cause the processor to "wait" because the 
memory was not designed to be accessed at the maximum speed 
of the CPU. 

To verify that the Alegra board is of a zero wait state design, I ran a 
public domain memory speed test. This program was far from 
perfect, and provided numbers with little Intrinsic value. The 
results can be used In a relative manner, as a ratio, not as an 
absolute benchmark between boards. 

The Internal, normal Amiga memory performed In 29,400,330 
microseconds, while the Alegra memory took 29,116,968 
microseconds, for an Increase of 283,362 microseconds, in favor 
of the Alegra board. 

Thus, the Alegra memory was faster than the memory In the 
Amiga. This can be expected because sometimes the processor 
In the Amiga must wait for the custom chips when It uses the 
memory built Into the Amiga. However, the custom chips cannot 
use the external memory so the processor should never have to 
waittouselt. 

This same program was also used to test the speed of another 
memory expansion board, which I will leave unnamed. This 
memory board took 30,650,306 microseconds, so the difference 
between them was 1,533,338 microseconds, in favor of the 
Alegra board. 

The results show. In a relative sense, that this expansion board Is 
slower than the Amiga, so one would assume this board has wait 
states. 




Once again, these figures are relative, and cannot be used to 
compare speed. The Alegra is faster than both the normal Amiga 
memory and the other board, while the other board Is slower than 
the memory already In the Amiga. That is all that can be 
extrapolated from these figures - nothing more. 

The Alegra board can be purchased In two forms, the Alegra and 
the Alegra E. The standard Alegra board can only carry 51 2K 
bytes of memory, using 256K bit chips. The Alegra E comes with 
51 2K byte of RAM, with additional sockets for the new one 
megabit memory chips. When these new chips are installed, the 
Alegra E becomes a two megabyte memory expansion board. 

Unfortunately, one megabit memory chips are still far from cost 
effective, when compared to current 256K chip prices. Chances 
are. It will be at least a year before they are equivalent In price to 
the same amount of memory In 256K bit memories. Of course, 
when the price comes down, it will cost at least $200 to upgrade 
to more memory. 

Auto-configure 

Another Important design feature of the Alegra board is its 
automatic configuration ability. With th6 pre-relekse version of 
AmigaDOS 1.2, the memory in the Alegra board is added to the 
system memory without human intervention. 



Amazing Computing^ ©1986 49 



Why is this important? Non-auto-configuring boards require a 
modification of the startup-sequence on each and every 
Workbench disk you own. This modification invokes a special 
program to add the expansion memory to the system memory. 

Auto-config is important because you do not have to install 
commands in the startup-sequence on every bootable disk you 
possess. Another reason is compatibility. If a board for the Amiga 
autoconfigures, then the Amiga can position it in the system 
memory map so that it does not conflict with other expansion 
boards. Without auto-configuration, you cannot be certain that 
any two devices will work together, even if they work 
independantly. 

With AmigaDOS 1 .2, installation is a breeze, simply remove the 
expansion cover, insert the Alegra board on the side, and turn on 
your Amiga. Since AmigaDOS 1 .2 allows you to use the RAM: 
disk from the WorkBench as an icon, and also allows you to add 
the RAM: disk to the command path for the CLI, the Alegra board 
works especially well with AmigaDOS 1 .2. 

If you are still using AmigaDOS 1.1, you must add two commands 
to the startup-sequence on your WorkBench disk. 

With a memory board, you can copy everything that AmigaDos 
needs from the Workbench disk into the RAM: disk, so you never 
have to see the "Please insert Workbench in any drive" requester 
again. Most of the programs you would use from your Workbench 
disk would only occupy about 40K of RAM disk memory. 
Unfortunately, many programs that run in a 51 2K machine need 
that 40K and I cannot recommend doing this without a memory 
expansion. 



Small size 

Externally, the Alegra board is very inconspicuous. It is only three 
fourths of an inch wide, the height of the Amiga, and roughly the 
same length as the external 3.5 inch disk drive. When attached, 
most people would even realize it is there. The case is a neutral 
beige that complements but does not perfectly match the Amiga's 
color, the external surface is a pebbled, flat finish that hides 
fingerprints. 

My only objection with the Alegra board is its inability to pass the 
Amiga expansion port. If you buy the Alegra board, and plan to 
buy another expansion port device, that add-on must be a 
expansion bus pass-through, so that the Alegra board can remain 
the outermost add-on. 

Obviously, if every manufacturer believes that someone else will 
be a bus pass-through, we will not be able to connect everything 
in the future. 

Another objection is the lack of a battery backed clock, in either 
standard or optional form. It would have been a minimal increase 
in cost, but a greater feature, and it could have been done without 
increasing the size of the current board. 

Therefore, if you are in the market for a low-cost, easy-to-install, 
and quality memory expansion to expand your Amiga, the Alegra 
board is for you. On the other hand, if you are looking for a 
memory expansion board with other capabilities, extensibility, and 
cost Is no object, the Alegra board is probably not for you. 



•AC- 



^m 



iS^\i -k'S^' ^f ' 



?^^?ps^^^^^^^^^^^^^^^^^^ 



Financial Manager 



Easy, powerful and fast single-entry accounting system for your Amiga. * Appropriate 
for home or small business. * Track your finances in up to forty accounts (checking, 
Visa, savings etc.) and 130 income/expense categories (groceries, clothing, car, 
paycheck, rental income etc.). * Reconcile your bank statement. * Establish a budget for 
all categories and graphically compare actual to budget amounts refining the budget as 
needed. * Print checks (any format). * Determine and print a networth statement. * 
Calculate/compare various loans and savings plans for best terms. * Customize the 
integrated tax-calculation/ projection to suit your own needs and the new tax laws. * 
Track special occasions (with optional reminder of coming events whenever you boot 
up). * Manage a list of names, addresses and phone numbers. * Summon and select 
context-sensitive help/options throughout the program using the keyboard or mouse. * 
Program constantly anticipates user's intentions and provides a guessed answer which 
can be accepted with a single touch (keyboard or mouse) or typed over, drastically 
reducing typing. * Requires 512K bytes memory and one disk drive. 

We're so sure you'll love it that it comes with a 30-Day Moncy-Baclc Guarantcc! 

(When purchased directly from Marksman Technology Inc.) 
Only ^89.^^ including postage and handling. 

Available immediately - we've been shipping since July! 




Amazing Reviews... 



TxEd 

Version 1.3 



".•.a very good editor and an excellent value." 



Reviewed by 

Jan and ClifT Kent 

TxEd is a programmer's text editor, intended primarily for the 
preparation of the ASCII text files used as input for a language 
compiler or an assembler. It is a very good editor and an excellent 
value. Although it is not sold as a word processor, TxEd can also 
serve well in that capacity for many users. This review describes 
version 1.3 of TxEd which includes several significant 
improvements over earlier versions. 

We received our copy of TxEd by mail 5 business days after 
mailing the order. The $59.95 package includes a disk which is 
not copy-protected, and a 1 9 page manual that measures 5 1/2 by 
7 1/2 inches. It is readable, complete, and clear but the small type 
is distracting when trying to find a specific reference to a 
command. However, since the pull-down menus are well- 
designed, we did not find ourselves referring to the manual very 
often. For a good laugh, be sure to read the Copyright Notice on 
pagel. 

You can start TxEd from the Workbench with a double click of its 
icon, or from the CLI using a conventional command line with 
options. 

If you start the program from the CLI, two command line options 
are available. The -f option opens a borderless window that 
displays 23 lines of 80 characters per line, useful when editing 
program source from other environments. And you may add a file 
name to the command line to automatically load a file for editing. 
Two of the functions on the RANDOM menu are available only if 
TxEd is started from the CLI. NEW CLI starts up afresh AmigaDOS 
CLI window allowing access to any AmigaDOS command without 
exiting TxEd. This is normally the fastest way to run a compiler or 
assembler during program development. MORE TxED starts up a 
new copy of TxEd. You can use the new copy to edit include files 
or to find an old piece of code that you need in a new program. 

The text file to be edited is loaded into RAM for editing. Many 
editing functions are unusually fast as a result. The minimum text 
buffer size is 35k, but is increased automatically when loading 
largerfiles from disk. 

All of TxEd's commands are available from the 5 pull down menus. 
Most commands are duplicated on the keyboard by a combination 
of the right Amiga key and a printable character key. The keyboard 
commands are generally well-chosen and, with the menus 
available as HELP, we were both able to learn TxEd In a very short 
time. 



The PROJECT menu contains commands that will clear the text 
buffer, open/create text files, save the text buffer contents to disk 
files, and exit TxEd. No surprises here. The prompts are clear and 
disk accesses fast. If you try to exit TxEd without saving the edited 
version, a requester will question your intent. A welcome change 
from other Amiga programs is that you don't have to wait until the 
disk directory search has completed before entering a drawer or 
file name. If you know what you want, just click the DRAWER or 
FILE string gadget and start typing. TxEd will accept keyboard 
input during the directory search. As a drawer fills with files this 
can become a big timesaver. 

The EDIT menu commands allow you to mark a block, then either 
copy or cut to the Amiga clipboard device. Text from the clipboard 
device may also be inserted into the text buffer. Since the 
clipboard device is a system resource it is possible to 
import/export text from/to other programs running as 
independent tasks, including other copies of TxEd. Many 
complex editing functions that are possible, but potentially 
confusing, in earlier multi-window editors can be accomplished 
almost by instinct by starting several copies of TxEd, loading the 
needed files, and moving blocks between them via the Amiga 
Clipboard. New in version 1 .3 is the ability to print the contents of 
the clipboard in the background while you continue to edit in the 
TxEd window. As with most AmigaDOS functions the clipboard 
contents can also be "printed" to a disk file. 

The EDIT menu also has commands to delete a line, delete from 
the cursor to the end of the line, and recall a deleted line. Some 
days this last function Is very nice. The BACK SPACE key deletes 
as it moves the cursor left. The DEL key deletes the character 
under the cursor. 

The edit cursor can be moved with the keyboard arrow keys, or by 
pointing with the mouse and clicking, or by holding down the left 
mouse button and dragging the cursor. If you drag the cursor to 
the top or bottom of the screen, the entire display will scroll. In 
addition, there are commands for moving forward and backward a 
word at a time, moving to the left or right end of the current line, 
moving to the top or bottom of the document, scrolling the display 
by half pages (14 lines), and jumping directly to any line by 
number. 

As expected, the RETURN moves the cursor to the left margin 
and starts a new line. The ENTER key (on the numeric keypad) is 
slightly different. In addition to starting a new line, it auto-Indents 
the cursor for structured code entry, or If the line above was a 



Amazing ComputingTM ©1985 51 




legal comment for C or the Amiga Assembler, it copies the 
appropriate comment introduction characters to the new line. 

The most striking thing about the cursor movement commands is 
the display speed. This is the class of performance that we were 
looking for from the Amiga. Using half page scrolling you must be 
careful not to scroll right past the spot you were looking for. 

The SEARCH menu has SEARCH, REPLACE, and REPEAT last 
search or replace. Switch gadgets allow you to search forward or 
backward, recognize or ignore case, and do global replace with or 
without individual prompts. Like TxEd's display functions, these 
are very fast. (SEARCH and REPLACE locate the designated 
string quickly enough to be disconcerting to an Amiga novice 
accustomed to Word Star. BEGINNING/END of File seems to take 
about as long as BEGINNING/END of Line, even when dealing 
with a 135k file. -Jan) 

The RANDOM menu has some nice extras, including control of 
display colors, numeric entry of non-keyboard characters, a strip 
command (that removes carriage returns from non-Amiga text 
files), word wrap on/off, paragraph reformat, the insert/overstrike 
toggle, as well as the new CLI and more TxEd functions 
mentioned earlier. 

Word wrap and paragraph reformat brings up the subject of using 
TxEd as an editor for word processing. When word wrap is on, 
TxED will move the correct characters down to the next line as 
expected. The line width used is the physical width of the window 
as set with the window sizing gadget. Paragraph reformat is 



equally simple. Text is reformatted as part of the same paragraph 
until a blank line or a line with leading blanks or tabs is found. 
Again, the current window width determines the line length. Not 
fancy, but very fast. 

Although TxEd has no sophisticated print formatting commands, 
the distribution disk includes the public domain program PROFF, 
a text formatter by Ozan Yetti of York University. PROFF is similar 
to FORMAT, ROFF, and SCRIPT. It reads a text file with format 
commands embedded in it and writes the formatted text to video, 
the printer, or to a second disk file. This combination of programs 
is not a simple, instinctive, what you see is what you get, word 
processor. But PROFF does have a very wide range of formatting 
commands, including page headers and footers, semi-automatic 
table of contents, and a macro language that can be used to 
handle special cases. Also, having separate editor and print 
formatting programs running as separate tasks gives the very best 
kind of print spooling. 

TxEd alone works well for simple letter writing. With TxEd and 
PROFF we would not hesitate to prepare a program's manual, or a 
software review. This review was written and edited with TxEd, 
then formatted and printed with PROFF. It worked very well. 

We do have some small complaints. The commands that move the 
cursor a word at a time place the cursor on the space between 
words rather than on the first letter of each word. This is seldom 
the right place, so another keystroke is required. Also, 
punctuation is ignored in the move by word. As a result, move by 
word can't be used to move to the beginning or end of a C 
language comment or to the start of the first word on the line. 

TxEd makes good use of the Amiga system environment to be an 
effective text editor without requiring a large, hard-to-master 
command set. But two commands are missing. TxEd has no 
delete word command. (I have never been without this command 
before and I miss it. - Cliff) Also, there is no way to scroll the display 
a few lines without moving the cursor. The ability to move the 
cursor and scrollthe screen easily with the mouse nearly replaces 
a simple screen scroll, but it's usually faster to keep your hands 
on the keyboard. 

TxEd is a fairly simple editor that is so fast that it seldom leaves you 
waiting for something to finish. (I'm convinced that ail clever, 
complicated new editing commands are devised by programmers 
while waiting for their old editor to finish doing something or 
another. - Cliff) TxEd is being actively improved and upgraded by 
Microsmiths, so there should be no fear of being stuck with an 
early version. Stop wasting time trying to learn ED's dozens of 
commands. If you program in C, Pascal, or Assembler (or just want 
to edit your Startup-Sequence file or write some letters), get 
TxEd. 



About The Authors 

Jan and Cliff Kent run Kent Engineering & Design, providing 
custom digital hardware and software design. Cliff has written an 
83 Standard Forth compiler for the Amiga for in-house use to 
facilitate software development on the Amiga. The first, a 
telecommunications package called MacroModem, is available 
now. His article on F83 Forth String Functions appeared in the 
March/April 1986 issue of Forth Dimensions. 



•AC« 



52 



Volume 1, #9 



Amazing Directory 

of Amiga Products 



Software 




Entertainment 




Access Software 




Leaderboard Golf 


$39.95 


Accolade 




Mean 18 


$44.95 


Activlsion/ Infocom 




A Mind Forever Voyaging 


$44.95 


Ballyhoo 


$49.95 


Borrowed Time 


$44.95 


Brataccas 


$49.95 


Championship Baseball 


$44.95 


Championship Golf 


$44.95 


Cutthroats 


$39.95 


Deadline 


$49.95 


Enchanter 


$39.95 


GameMaker 


$59.95 


GameMaker Libraries 


$34.95 


GBA Champ. Basketball 


$44.95 


Hacker 


$44.95 


Hacker 2 


$49.95 


Hitchhiker's Guide to the Galaxy 


$39.95 


Infidel 


$44.95 


Little Computer People Discovery Kit 


$49.95 


MIndshadow 


$44.95 


Planetfall 


$39.95 


Portal 


$44.95 


Ractor 


$44.95 


Seastalker 


$39.95 


Shanghai 


$44.95 


Sorcerer 


$44.99 


Spellbreaker 


$49.95 


Starcross 


$49.95 


Suspect 


$44.95 


Suspended 


$49.95 


Tass Times in Tonetown 


$44.95 


The Music Studio 


$59.95 


The Witness 


$39.95 


Wishbringer 


$39.95 


ZorkI 


$39.95 


Zorkll 


$44.95 


Zorklll 


$44.95 


The Music Studio 




Baudville 




Video Vegas 


$34.95 


BethesdaSoftworks 




Gridiron 


$69.95 


Commodore Business Machines 




Mindwalker 


$49.95 


Computer Solutions 




Strategy and Adventure 


$11.95 


Dark Horse 




Chdssmate 


$32.50 


Electronic Arts 




Adventure Construction Set 


$39.95 


Archon 


$39.95 



Archon ll:Adept 

Artie Fox 

Autoduel 

Chessmaster2000 

Deluxe Music Construction Set 

Deluxe Paint 

Golden Oldies 

Marble Madness 

One on One 

Seven Cities of Gold 

Skyfox 

Software Golden Oldies 

The Bard's Tale 

Ultima III 
Epyx Inc. 

Temple of Apshai Trilogy 
Geodesic Publications 

Triclops Invasion 
Jenday Software 

Conversation witfi a Computer 
Megatronlcs 

Talking Trivia 
Meridian Software 

Games Gallery 
MIcrollluslons 

The Faery Tale 
Mindscape 

Balance of Power 

Brataccus 

DejaVu 

Haley's Project 

Keyboard Cadet 

Master Type 

Racter 

The Halley Project 

The Perfect Score 

Defender of the Crown 

S-D-l 

SInbad and the Throne of tiie Falcon 

The King of Chicago 
Polanvare 

Oo-Topos 

The Coveted Mirror 

The Crimson Crown 

Transylvania 
Sierra On-Line Inc. 

King's Quest 1. 11,111 

The Black Cauldron 
Strategic Simulations 

Computer Baseball 
SubLOGIC 

Flight Simulator II 

Jet 



$49.95 
$39.95 

$44.95 

$79.95 
$34.95 
$39.95 
$39.95 
$39.95 
$39.95 
$34.95 

$59.95 

$39.95 

$21.00 

$29.50 

$19.95 

$29.95 

$39.95 

$49.95 
$49.95 
$49.95 
$44.95 
$39.95 
$39.95 
$44.95 
$44.95 
$79.95 



$29.95 
$29.95 
$29.95 
$29.95 

$49.95 
$39.95 

$39.95 

$49.95 
$49.95 



Amazing Computing^^ ©1986 53 



PUT YliyilSii.F 

m^ ^ CJ^IUTUBV 

nil I OKi CI ll^li liiwilll iMilv 

SpBriitieiit \mth llrfSffielil liiielllgeiiiiiNeil Wef suptiiy < 

i^itoh an aueomaticj trainer/ a run-fcime driver, Bnti^^-^. 
^ axarppfe:Sbu. supply 'tha'^omative imaginatSort ^ 

darriplate insl;Ricl:icHi maniiaf guides you fe> orfeating 
your bwfvaf^icatiaa The knowledge l3ase editor lets 
your aii^plfeatbn exchange data withiothar programs 
^nd ;e^^n run DOS commands and other pmgranna. 
Included Is a sample appllcstiort uhat talks! Hia 
aiit^omatio trainer anaiyzes your data and laaroa to 
dtaw the cdireot conctusionE Jim driver fets yojj mn 
if axpert system standalone. Think of the 
tioatft)nsl We will be supppfrting this kit with a 
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im 




Dcmt:;^a1t any jonp^rl You can get in on this exciting 
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Tb key is having the right toola The EXPtORER 

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braakpoirits. HmB alive window ont^men'iDry, W^toh 

%toibftiar tasks are doing* Sse vi^ieB^uamvrith an 

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ishlritten by disassemWing it, c^t^jring it; and changing 

^;|jto^^u|jK.py! \ \. '^ ' / 

Kf feEKP^iORBR has other tw^miii features: display - -■ 
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' aBamWy trmm, toad programs, disassimfcfe m 
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The Other Valley Software 




Monkey Business 


$24.95 


The Quality Cottage 




The Orator 


$39.95 


Firebird Software 




The Pawn 


$44.95 


Business 




Aegis Development 




Impact ^ 


$199.95 


Alien Computer Technologies 




Hyperbase 


$79.97 


Batteries Included 




BTS The Spreadsheet 


$69.95 


Isgur Portfolio 


$199.95 


Paperclip Elite 


$129.95 


Thunder 


$199.95 


B.E.S.T. Inc. 




B.E.S.T. Financial 


$395.00 


Byte by Byte 




Financial Plus 


$295.00 


Infominder 


$89.95 


Write Hand 


$50.00 


Chang Labs 




General Business 3-Pak 


$499.50 


Rags to Riches/ Accounts Payable 


$199.95 


Rags to Riches/ Accounts Receivable 


$199.95 


Rags to Riches/ General Ledger 


$199.95 


Rags to Riches/ Payroll 


$199.95 


Rags to Riches/ Sales Analysis 


$199.95 


Clockwork Computers 




CCI Bottom Liner A 




CCI Integrated Merchandisers Sys. 


$650.00 


Colony Software 




CashCraft! 


$99.95 


FileCraftl 


$79.95 


MailCraft! 


$25.00 


Commodore 




Textcraft 


$99.95 


Textcraft Plus 




Computer Solutions 




Finance 1 


$11.95 


Computenvare 




Accounts Payable 


$99.00 


Accounts Receivable 


$99.00 


Check Ledger 


$99.00 


General Ledger 


$99.00 


Inventory Control 


$99.00 


Payroll 


$99.00 


Developers of Advanced Software 




D.A.S. Business Finance 


$30.00 


DAS. Home Finance 


$30,00 


Digital Creations 




Gizmoz 


$49.95 


Digital Solutions 




LPD Filer 


$150.00 


LPD Planner 


$150.00 


LPD Writer 


$150.00 


Eastern Telecom, Inc. 




INFO+ 


$49.99 


Eclipse Data Management 




Rent-Pro 


$2,000.00 


For-Trac 


$2,250.00 


Electronic Arts 




Fianancial Cookbook 


$49.95 


Ensign Software 




Commodity Futures Real-time Tic Chart 


$795.00 


Foxware 




FoxFile 


$50.00 


Gander Software 




Financial Planner 


$100.00 


Program Generator 


$400.00 



54 Volume 1, #9 



The Data System 


$200.00 


Time & Task Planner 


$100.00 


Getting Enterprises Inc 




File Cleri< 1 


$100.00 


Runtime 1 


$50.00 


HobKitI 


$125.00 


Grey Associates 




Disk Traffic Controller 




Harvsoft 




Info Base 


$45.00 


HC Software Australia 




Amiga Record Manager 


$38.00 


INSIGHT/Lehner Communications 




The Financial Time Machine 


$59.95 


Lattice 




Unlcalc 


$79.95 


Lionheart Business Software 




Business Statistics 


$145.00 


Decision Analysis Techniques 


$110.00 


Experimental Statistics 


$145.00 


Explanatory Data Analysis 


$75.00 


Forecasting and Time-Series 


$145.00 


Linear and Non-linear Programming 


$95.00 


Multi-Variate Analysis 


$145.00 


Multivariate Analysis 


$145.00 


Optimization 


$110.00 


Pert & Critical Path Techniques 


$95.00 


Quality Control and Industrial Experiments 


$145.00 


Sales and Market Forecasting 


$145.00 


Marksman Tech Inc. 




PHASAR 


$89.95 


Maxisoft/ElectronicArts 




MaxiBase 


$150.00 


MaxiComm 


$49.95 


MaxiDesk 


$70.00 


MaxiPlan 




Maxipower Series 


$29.95 


Megasoft Limited 




A Filer/ A Report 


$59.95 


Megatronics 




Merge Master 


$24.95 


Spellcraft 


$24.95 


Micro-Systems Software 




Organize! 


$99.95 


Scribble! 


$99.95 


Analyze! 


$99.00 


New Horizons Software 




Flow 


$99.95 


Northeast Software Group 




ORDER 


$44.95 


Olamic Systems Corporation 




2 + 2 Home Management System 


$99.00 


PAR Software 




Reah 


$149.00 


Bizi 


$149.00 


Homel 


$69.00 


Progressive Peripherals and Software 




Logistix 


$249.95 


RTL Programming Aids 




Wordwright 


$75.00 


Scientific Software 




Equation Plotter 


$29.95 


Sedonna Software 




Money Mentor 


$99.95 


Softwood Co. 




MIAmiga File 


$99.95 


MIAmiga Inventory 




MIAmiga Investor 




MIAmiga Ledger 


$99.95 


MIAmiga Payables 




MIAmiga Recievables 




MIAmiaa Word 


$99.95 




User-defined macro command sets and companion 

help screene with "point & click" or keyboard 

operation 



One macro can return hundreds of key codes. 
Automate a session with normal command 
keystrokes stored in macros. 
User-written macro commands can invoke virtually 
anything MacroModem can do. 



Operate a remote system almost 
entirely with the mouse 

by writing macro command sets that mimic the menus 
and commands of a remote system 



Special features Include: 

• 20 commands on function keys 

• Multi-windows, multi-tasking 

• Fast terminal window display 

• 10 line Compose Message window 

• Separate FileFilter program $69.95 



Dealers may order MacroModem from Southern Technologies 

800/647-7741 

Kent Engineering & Design 

P.O. Box 178, Mottville. N.Y. 13119 

(315) 885-8237 



The bridge to your computing future. 



MacroWare 



MacroModem & M«croWar« are trademarks ol Kent Engineering & Detign. 
Amiga it a trademark ol Commodore-Amiga. Inc. 



Amazing ComputingTw ©1986 55 




• •• 
••• 
••• 

• •• 
••• 
•♦• 
••• 
••• 
•A* 
••• 
••• 

• •• 
••• 
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FOR THE Commodore Amiga 
RETAIL PRICE: $60.00 



FEATURES: 

tr recognizes over 80,000 words 
CT suggests corrections 
fCT uses speech 

cr automatic correction of common errors 
t7 learns from your mistakes 
17 user defmed dictionaries 
e7 online help function 
C7 adds new words automatically 
C7 works with most popular file editors 
like Amiga Tcxtcraft*" and Scribblel~ 



TERMS: Prepaid (Check or Money Order) 



The Computer Club 
48^3A South 28th Street 
Arlington, Virginia 22206 

(703) 998-7588 

© Cop>Ti^hl 1986 by the Computer Club, AU Rights Rcsei-ved 

Nancy is a Trademark of Tlie ComputerClub 

Amiga Tcxtcraft is a Trademark of Commodore-Amiga, Inc. 

Scribble! is a Trademark of Micro Systems Software 



(Dealer Inquiries Invited) 



A -TAIL IK" 

Advanced Communication and 
Terminal Program for tiie AIVIIGA 

• KERMIT . XMODEM - XMODEM/CRC - ASCII - 

Xmodem binary files are stripped of padding characters. 

• DIAL- A-TALK - Phone directory, redial and script language 
for auto-login. Programmable function keys. 

• VT100/VT52/H19/ANSIATY EMULATION - Full emu- 
lations including 132-char/line mode and graphics fonts. 

• MULTI-TASKING SPOOLER - For concurrent printing 
and saving of files during your terminal session. 

• VOICE OPTION - For having mail read aloud and for 
telling you how the call and login are progressing. 

• SETTINGS - Over 10 modem types supported. All com- 
munication parameters, including X-on/X-off. 

A-TALK lists for $49.95 and is not copy protected. 
$2.00 shipping; CA residents add 6.5% sales tax. 

Felsina Software 

3175 South Hoover Street, #275 

Los Angeles, CA 90007 

(213) 747-8498 



• ••• 



• ••• 

• ••• 



Softworks Basic 


$99.00 


Software Group/Amiga 




Enable 




T.R. Software 




E.T. Writer 


$49.95 


The Computer Club 




Nancy 


$60.00 


The Other Guys 




AMT 


$39.99 


KEEP-Trak Accounts Payable 


$79.99 


KEEP-Trak Accounts Receivable 


$79.99 


KEEP-Trak General Ledger 


$129.99 


KEEP-Trak Inventory 


$79.99 


KEEP-Trak Payroll 


$79.99 


Omega File 


$79.99 


Spell-man, Add-man 


$39.99 


VIP Technologies 




VIP Analysis 




VIP Consultant 




VIP Forethought 




VIP Professional 


$199.95 


WordPerfect Corp. 




WordPerfect 




X-Scope Enterprises 




Write-To-Left 


$29.95 


Educational 




Academy Software, Inc. 




Typing Tutor And Word Invaders 


$34.95 


CBS Interactive Learning 




Mastering the SAT 


$99.95 


Deskware 




Sci-Calc 


$19.95 


Finally Software 




Dr.Xes 


$49.95 


Senor Tutor 


$49.95 


Talker 


$69.95 


Trendwriter 


$99.95 


First Byte 




Kidtalk 


$59.95 


Speller Bee 


$59.95 


JMH Software of Minnesota Inc. 




The Talking Coloring Book 


$29.95 


Micro Prose 




Gunship 


$39.95 


MicroEd Inc. 




Across the Plains 


$59.95 


Basle Grammer 


$29.95 


Beginning Reading Series 


$119.80 


Capitalization 


$29.95 


Elem. Social Studies 


$29.95 


Great Lakes Fur Trade 


$79.95 


High-level Vocabulary 


$49.95 


Lewis & Claris Expedition 


$89.95 


Making Our Constitution 


$79.95 


Point 


$29.95 


Punctuation 


$29.95 


Spelling Detective Game 


$39.95 


Spelling Series 


$149.80 


Word Demons 


$29.95 


Basic Grammar 


$29.95 


Beginning Reading Two 


$29.95 


Capitalization 


$29.95 


Punctuation 


$29.95 


Sodal Studies Vocabulary (El.) 


$29.95 


Spelling Level Five 


$29.95 


Spelling Level Four 


$29.95 


Spelling Level Six 


$29.95 


Spelling Level Three 


$29.95 


Spelling Level Two 


$29.95 


Vocabulary Series (High Level) 


$49.95 


Word Demons (usage) 


$29.95 



56 Volume 1, #9 



99i 



'Real Soon Now..." 

...words that you will not hear from ASDG 

Available NOW! 

ASGD experienced some of the same problems other manufacturers have had with production 
delays. What sets ASDG apart is how we have dealt with our problems. We shipped temporary 
loaners. In some cases, we have volunteered money back for being behind. In every case we kept 
our customers completely and accurately informed. ASDG's responsibility to you doesn't end when 
we cash your check. Rather...that's where It begins. 

Mlni'Rack-D 

a 2 slot totally ZORRO compatible backplane. Powered at +5, -5 and +12 volts. All metal closure. 
Measures 6"w x 10"h x 10"d. List $325 with ASDG memory board. Covered by Mini-Rack-Buy- 
Back. 



Minl-Rack-C 

a 2 slot ZORRO subset. Powered at +5 volts. All metal enclosure. Measures 6"w x 10"h x 10"d. 
$195 with ASDG memory board. Covered by Mini-Rack-Buy-Back. 



List 



Recoverable Ram Disk 

Software alternative to M:. Files copied to ASDG recoverable ram disk are preserved through 
resets and crashes. Totally AmigaDOS compatible. Dynamically manages ram disk memory 
FREE with ASDG memory board. 

.5M, 1M and 2M FAST RAM Boards 

All ZORRO compatible FAST ram boards. Autoconfiguring. No wait states. .5M (1/2 mbyte) and 1M 
(1 mbyte) user expandable to 2M (2 mbytes). Optional socketing ($75) makes upgrade completely 
solderless. 1 year warranty. 



.5M 1/2 Mbyte of FAST Ram: 
IM 1Mbyte of FAST Ram: 
2M 2Mbytes of FAST Ram: 



List 



$450.00 
$650.00 
$900.00 



Introductory 
Price 

$395.00 
$575.00 
$795.00 



Introductory 
User Group Price 

$370.00 
$550.00 
$750.00 



ASDG Incorporated 

280 River Rd. Suite #54A 

Piscataway N.J. 08854 

(201)540-9670 

New Jersey residents please add six percent sales tax. ASDG will pay UPS standard delivery in the continental U.S. 

Dealer and VMR pricing available. Demonstrations to large user groups. 

SYSOPS-Callus for more information about special pricing. 



Amazing ComputingTw ©198(5 57 



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Microlllusions 
Discovery Math 
Discovery Spelling 
Queue Inc. 
American History Adventure 
Analogies I 
Analogies II 
Antonyms 

College Apptitude Reading Comprehension 
Comprehensive Grammar Review I 
Comprehensive Grammar Review II 
How a Bill Becomes A Law 
Lessons In Reading & Reasoning I 
Lessons in Reading & Reasoning II 
Lessons in Reading & Reasoning III 
Lessons in Reading & Reasoning IV 
Lessons in Reading & Reasoning Package 
Practlcle Composition I 
Practicle Composition II 
Practicle Composition III 
Practicle Composition IV 
Practicle Composition Pkg I 
Practicle Composition Pkg I 
Practicle Composition V 
Reading & Thinking I -Grades 2-3 
Reading & Thinking II 
Reading & Thinking III 
Reading Adventure I 
Reading Adventure III 
Sentence Completion 
Spanish Grammar I 
Spanish Grammar II 
Spanish Grammar III 
Starting A New Business 
U.S. Geography Adventure 
Vocabulary Adventure I -Grades 6-8 
Vocabulary Adventure II -Grades 8-1 
Vocabulary Adventure III -Grades 10-12 
World Geography Adventure I - The Americas 
World Geography Adventure II - Europe 
World Geography Adventure III - Africa 
World Geography Adventure IV - Asia 
World History Adventure 
Analogies 
Antonyms 
Clear Sentences 
Comprehensive Grammer 
French Grammer 
Scarborough Systems Inc. 

MasterType 
The Dragon Group 

Amiga Coloring Books 
The Other Guys 

Great States U.S.A. 
Unicorn Software Co. 
Decimal Dungeon 
Fraction Action 
Math Wizard 

Graphics 

Aegis Development 

Aegis Animator 

Aegis Art Pak#1 

Aegis Art Pak #2 

Aegis Draw 

Aegis Images 

Aegis Impact 

Degas Elite 

Diga! 
Associated Computer Services 

Weather Graphics 



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$199.95 

$79.95 

$199.95 

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$995.00 



$59.95 



58 Volume 1, #9 



Commodore Business Machines 




Graphicraft 


$49.95 


Computer Food Inc. 




3-D Graphics Library 


$100.00 


DeluxeHelp Inc. 




DeluxeHelp for Deluxe Paint 


$19.95 


Digitek Software Development 




Deluxe Clip Art #1 


$29.95 


Crystal Rose Software 




Analytic Art 


$59.95 


Discovery Software 




Grabbit 


$29.95 


Electronic Arts 




DPrintArt (Volume 2) 


$29.95 


Deluxe Video 


$99.95 


DPaInt Art/Utility Disk 


$29.95 


New Tech. Coloring Book 


$19.95 


Film Production Toolkit 




Film Production Toolkit 


$1,500.00 


Grey Associates 




Art Director 




Interactive Microsystems 




MediaPhile 


$197.00 


JDK Images 




PRO VIDEO CGI 


$1,500.00 


Microillusions 




Dynamic-CAD 


$499.95 


S.Anthony Studios 




Laser Up! Graphics 


$79.95 


Laser Utilities Vol. 1 


$39.95 


LaserFonts 1 


$39.95 


Scott Lamb 




Sprite/Graphics Editor 


$50.00 


Soft Circuits Inc. 




PCBCAD 


$1,024.00 


PCB-CAD 


$1,000.00 


PCLO 


$1,000.00 


Zuma Group, Inc. 




TV*FONTS 


$29.95 


TV*TXT 


$24.95 


Languages and Utilities 




Absoft 




AC Fortran 


$295.00 


AC/Basic 




Fortran Tf 


$295.00 


Capilano Computer Systems 




LogicWorks 


$199.95 


Hex Utilities 


$49.95 


Logic Compiler 


$129.95 


Central Coast Software 




D0S-2-D0S 


$55.00 


Classic Image 




Diablo 


$29.95 


Classic Image Software 




Disk Library 


$49.95 


Creative Solutions 




Multi-Forth 


$179.00 


Commodore Business Machines 




Amiga C 


$149.95 


Amiga LISP 


$199.95 


Amiga Macro Assembler 


$99.95 


Amiga Pascal 


$99.95 


Amiga TLC Logo 


$99.95 


WACK Software Toolkit 


$99.95 


Amiga Transformer 


$99.95 


The Mirror ""Hacker"" Package 


$49.95 


The Mirror Disk Copier 


$49.95 


Data Dynamics, Inc. 




Genie 




Data Research Processing Inc. 




The Key to "C" 


$34.95 



— —Expand your mind 

as you expand your Amiga's 

memory... 

— with Promiga's 

— IVIegaBoard 2- 



• Promiga's powerful and compact 
MegaBoard 2 adds 2 full- 



• megabytes of RAM to your Amiga. 



You can develop more sophisticated programs, 

— build larger files, and run all Amiga software quicker. — 

And it's amazingly affordable 



-Suggested retail price: $695.- 



-Now the only limitation to what' 



■you can do with your Amiga is your mind,f 
— — not your Amiga's memory. 



For order information, contact 

Promiga 

(602) 375-1206 

P.O. Box 61834 

Piioenix, AZ 85082-1834 



NOW! 



SCIENTIFIC 
PLOTTING 
FOR THE AMIGA 



• Silver-Reed EB 50 Printer/ Plotter $299.95 

Parallel l/F for the Amiga 
4 Color Pen Plotter and Printer 
Built-in Business Graphics 
Limited Supply Available 

• SCiPLOT— Software for the Amiga $89.95 
2D and 3D Scientific Plotting 

Other Device Interfaces Available 

• Package Deal— both for $359.95 



Plot of Siric[S0RT(X**2 + Y*^2)] 



1.0 



0.0 




10,0 



-10.0 



10.0 



10.0 



Make check or money order to: 
>\| I P.O. Box 41122 
WLI PlymoutMVIN 55447 
Add $4 for shipping and handling. 

Prices subject to change without notice. 



(612)888-5358 



Amazing Computing'™ ©1986 



59 



CSA's 

AWARD WINNING 
32 BIT W(RB@ AMIGA 

Acclaimed to be the most powerful, innovative 

expansion system for the AMIGA Personal 

Computer. 10 times Faster than a standard 
AMIGA. 

We are the only ones to offer mainframe speed 
and... power that will sit right on your desk 
and run all AMIGA software including FORTRAN 
77, C'Compilers and Assemblers. Now, that's 
amazing computing power. 

' 5-slot Expansion Cabinet • SCSI Host Adapter 

' 69020/68881 14 Mhz CPU • 20MB Winchester Hard Disk 

' 51 2K Static RAM •••Call or write today: 

COMPUTER SYSTEM ASSOCIATES, INC. 

7564 Trade Street 
San Diego, CA 92121 
619-566-3911 



$34. 95 



ir I I ^1 



-■ Amiga "- 

Home Inventory 

Manager ^ 



$34.95 




jiiiiik 



The Road to "Friendly" Software 

Did you ever wonder how much money 
is tied up in inventory in your home? 
Did you ever search through insurance 
policies looking for that Renters/ 
Homeowners policy inventory sheet? 
If so then this software is for you! 



@ soon to be 

released: antique 
cataloger. audio 
cataloger. video 
cataloger, stamp 
cataloger. coin 
cata loger . 

@ covers insurance 
inf ormat ion . 

® plus many more 
features . 



sort or search any 

of the pre-defined 

fields . 

multiple report 

forms . 

100% use of Amiga 

interface . 

covers serial #*s. 

purchase date and 

place . 



100% purchase price refund if not 

COMPLETELY satisfied! 
Add $3.50 for shipping S hand ling 



SUNSMILE SOFTWARE 

533 FARQO AVE. 
BUFFALO. NY 14213 
716-885-5670 



J 



Delta Research 




J-Forth 


$200.00 


Desktop A.I. 




dBx Translator 


$1,000.00 


Digital Creations 




Digital Link 


$69.95 


Image Writer II Driver 


$49.95 


Discovery Software 




Marauder 


$39.95 


Eclipse Data Management 




KWIK-SPEAKI 


$50.00 


Electronic Arts 




Amiga Programmer's Library 


$200.00 


Gimpel Software 




Amiga-Lint 


$98.00 


Interactive Analytic Node 




Expert System Kit 


$69.95 


The Explorer 


$49.95 


Jenday Software 




Conversation with a Computer 


$29.50 


KNOW Technologies (Software) Inc. 




SMART DISK 


$39.95 


Lattice 




dbclll 


$150.00 


Lattice MacLibrary 


$100.00 


Lattice Screen Editor 


$100.00 


Lattice Text Utilities 


$75.00 


Unicalc 


$79.95 


Amiga Lattice C Compiler 


$149.95 


Amiga MS-DOS C Cross Compiler 


$250.00 


Amiga Programmer's Library 


$200.00 


Amiga-Lint 


$98.00 


dBC III Ubrary 


$150.00 


MacLibrary 


$100.00 


Make Utility 


$125.00 


Panel 


$195.00 


Screen Editor 


$100.00 


Text Utilities 


$75.00 


Manx Software Systems 




Aztec C68k/Am-c 


$499,00 


Aztec C68k/Am-d 


$249.00 


MacroWare/Kent Engineering & Design 




MacroModem 


$69.95 


Mark of the Unicorn 




Hex 


$39.95 


Megasoft Limited 




A Copier 


$39.95 


A Disk 


$29.95 


Meta-Softlnc. 




C Cross-Reference Utility 


$49.95 


LTR 


$59.95 


Micro-shell 


$79.95 


Metacomco/Tenchstar Inc. 




Cambridge LISP 


$199.95 


ISO Pascal 


$99.95 


MCC Utilities 


$49.95 


Metadigm Inc. 




MetaScope 


$95.00 


Metascope: 




The Debugger 


$95.00 


Metascrlbe: The Editor 


$85.00 


MetatQols 1 


$69.95 


MicroDimenslons Inc. 




PED 


$29.95 


Programmers Toolkit 


$124.95 


MicroMaster Software 




Digital Building System 


$299.00 


Pick Your Preferences 


$29.95 


Microsmith's Inc. 




TxED 


$39.95 


TD 


$59.95 



60 



Volume 1, #9 



Northwest Machine Specialties 
HexDump 
Screen Mapper 
Omega Star Software 

Online Amiga Basic Manual 
Organic Productions 

Amiga Training Tapes 
Pecan Software Systems 
Power Systems 
USCD Pascal 
Quelo Inc. 
Cross-Assembler to Amiga External 
Cross-Assembler to Amiga External 
Cross-Assembler to IBM (68000) 
Cross-Assembler to IBM (68020) 
Native (68020) 
Native(68000) 
Source Code (68020) 
Source Code(68000) 
RIck Stiles 

UEdit 
Softeam Inc. 

PC/ET Emulator 
Software Supermarket 
Printer Driver Maker 
Spencer Organization Inc. 

APL 68000 
Syquest 

Quick Test 1000 
TDI Software Inc. 

Modula-2 
Tecni Soft 
T-Link 
T-Move 
T-Packs 
T-UTIL 
The Great American Softworks 

IdeaCraft 
The Micro Forge 
Programmer's Editor 
Prolog Level 1 
Ram Disk 
Tigress 

DISKWIK 
Transtime Technology 
DatamatA-100 
DatamatA-200 
DatamatA-300 
DatamatEBU 
RTD 
True BASIC Inc. 
3-D Graphics Library 
Advanced String Library 
Algebra 
Calculus 
Chance 
Chipendale 
Developer's Tool Kit 
Discrete Math 
Pre-Calculus 
Probability 
Sorting & Searching 
Trigonometry 

True Basic Language System 
True Stat 
Tychon Technologies Inc. 
Tychon Utilities 
Canon Printer Driver 
UBZ Software 
UBZ Forth 
VeraSoft 
dBMAn 



$19.95 
$89.95 

$29.95 

$29.95 

$99.95 
$79.95 

Port (68000) $595.00 

Port(68020) $750.00 

$199.00 

$249.00 

$149.00 

$99.00 

$3,500.00 

$3,500.00 

$69.95 
$69.95 



$800.00 

$89.95 

$59.95 
$49.95 
$49.95 
$49.95 

$89.00 

$69.95 
$89.95 
$24.95 

$49.95 

$125.00 

$249.95 

$349.95 

$40.00 

$95.00 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$49.95 

$149.95 

$79.95 

$49.95 
$100.00 

$85.00 

$149.95 




Announcing . . . 



CHARTMAKER 



TM 



the new chart program for the Amiga that 
allows you to create charts and graphs which 
use the full power of the Amiga. 



Bar charts, 3D bar charts, line charts, area 
charts, pie charts, 3D pie charts, and more. 

Options include 3D, patterns, outline, drop 
shadow, lines, ticks, legends, and more. 

Completely IFF compatible; save your 
chart, then load it under your favorite 
paint program and add finishing artistic 
touches. Use many chart images in a 
"slide show." 

Spreadsheet style data editor for easy 
data input. 

Easy to use mouse / menu interface, plus 
4096 user selected colors. 



Dealer inquiries encouraged. 

DISKEnEANDAAANUAL$59.00 

send check or money order to: 

South Park Software 

115 South Pork 

San Francisco, CA 94107 

415 -957 -1963 

We accept VISA & MasterCharge 

Chartmaker is a registered trademark of South Park Software. 

Amiga is a registered trademark of Commodore-Amiga, Inc. 



Amazing Computing™ ©1986 61 



THE \ 

HEMORV 

LOCATION 

COMPOTEBg^pFOR THE 




396 Washington Succt 

Wellcsley, MA 02181 

(617)237-6846 

- AMIGA OWNERS - 
IMAGINE A STORE BUILT AROUND THE AMIGA! 
IT'S HERE NOW! ! 
THE MEMORY LOCATION 
3«?<b WASHINGTON STREET < R T - 1 <b > 
WEl_L_EBL.EY , MA 02101 
<S 1 7 - 237 - ^>QAd» 
JUST A FEW DOORS UP FROM THE PLAYHOUSE 
FEATURING THE LATEST AND THE GREATEST FOR AMIGA 
WHAT DO WE HAVE? 
A S.D.G MINI-RACK-B TWO SLOT CARD CAGE +RAM 
SUPER HOKY JOMP DISK EXPERT SYSTEM MBANlB 
CHBSSMASTER 2000 ADDISON WESLEY MANUALS 
THE PAWN CRIMSON CROWN TRANSYLVANIA TRINITY 
WINNIE THE POOH CHE8SMATE CASIO KEYBOARDS 
FLIGHT SIMULATOR II INSIDE AMIGA GRAPHICS 
ADVANCED BASIC DOS REF. GUIDE TRUE BASIC 
THE EXPLORER LEATHER GODDESSES OF PH0B08 
MONEY MENTOR ZUMA FONTS DELUXE HEL? GRABBIT 
DB-MAN DATAMAT GENESIS II IMPACT GRAPHICS 
LOGISTIX LEADER BOARD DELUXE VIDEO DIABLO 
FINANCIAL PLUS INFO BASE LATTICE C ZORK I 
DELUXE PAINT MA8TERTYPE MOUSTERPIECE 
FINANCIAL COOKBOOK BRATTACU8 HACKER FORTH 
SEVEN CITIES OF GOLD ONE ON ONE MARAUDER 
TALKING COLORING BOOK ANALYZEI TEXTCRAFT 
AEGIS ANIMATOR ZORK II AEGIS IMAGES LISP 
MONKEY BUSINESS FORTRAN 77 SPBLLBREAKBR 
AZTEC C SCRIBBLE ZORK III DIGITAL LINK 
RACTOR ARCHON GISMOZ CUSTOM PRINT DRIVERS 
AMIGA DOS MANUAL (BANTAM) KID TALK BBS-PC 
TYCHON UTILITIES PAK-A-DISK MOUSE MATS 
ON-LINE AMIGA HANDBOOK (SUNSHINE) FLOW 
HOUSTBRPIBCE HALLEY • S PROJECT PASCAL 
GRAPHICRAFT CSI MULTI-FOURTH ARCTIC FOX 
PAR-HOME CABLES MINDSHADOW MUSIC STUDIO 
BORROWED TIME DISCOVERY AMIGA MODEM TxBD 
TALKING TRIVIA DIGI-VIEW META-PASCAL 
MODULA II DEVELOPERS + COMMBR. SPELLER BEE 
ELEMENTARY AMIGA BASIC BOOK INFOMINDER 
BEGINNERS GUIDB TO AMIGA AMI-PROJBCT 
AMIGA CROSS DEVELOPMENT ENVIRONMENT FOR IBM 
MIND FOREVER VOYAGING BUSINESS STATISTICS 
TYPING TUTOR ■»• WORD INVADERS VOLK8MODEM 12 
NIAMIGA LBDGBR-I-FXLB BXPBf. I MBMTAL STATISTICS 
MAXIPLAN SALES FORCASTING VIP PRO. MIRROR 
ONE NBG RAM EXPANDER INFOMINDER FISHDISKS 
AMICUS DISKS DYNAMIC-CAD GOLDEN HAWK NIDI 
MINBTICS SOFTWARE, MIDI, DIGITIZER MAXIPLAN 
GOLDBN OLDIES OKIMATB 20 PRINTER 

^!!!^^I!!9 92!!£5IIH2 aniga world transactor 

CANON COLOR INK JET AND DRIVER 

SOFTWARE RENTAL CLUB CONSIGNMENT SALES 
AND MORE I I I 
A BETTER QUESTION WOULD BE 
■WHAT DON'T WE HAVE?" 
ONLY WHAT WORKS, SATISFACTION GUARANTEED 



Westcomp 

Amiga Intelligence 

CHEM101 

Co-Pilot 

Pilot interpreter 

The Vise 
Zoxso 

Imagine This 

ZLI 

Miscellaneous Software 

Associated Computer Services 

Grade Manager 

Paraclete 

Quiz Master 

Station Manager 
EmusoftCorp 

ES5C Calculate 



Music 

Commodore 

Musicraft 
Electronic Arts 

Instant Music 

Instant Music Data Disk 
Magnetic Music 

Texture 
Micro W 

QRS Music Rolls 
MImetics 

DX Connect 

RX Connect 

SMPTE Time Code 

SoundScape 

SoundScape PRO MIDI Studio 

SX Connect 
Revolution Software 

BobShop/Soundshop 
Speech System 

Casio Connection 

Symphony Music Libraries 

Symphony Writer 

The MIDI Symphony 
Steriing Software 

DNA Music 

Telecommunications 

Benaiah Computer Products, Inc. 

Middleman 
Commodore Business Machines 

Amiga Term 
Developers of Advanced Software 

D.A.S. Communications 
Eight Stars Software 

Starnet 
Felsina Software 

A-Talk 
Megasoft Limited 

A Term 
Micro-Systems Software 

BBS-PC 

On-Line 
SKE Software Co. 

SKEtemi 



$149.95 

$39.95 

$49.95 

$30.00 

$150.00 



$49.95 



$89.95 
$89.95 
$79.95 
$1,995.00 



$99.95 
$49.95 

$350.00 

$19.95 

$149.00 
$149.00 

$149.00 
$149.00 
$149.00 

$49.95 

$39.95 
$99.95 
$19.95 

$59.95 

$30.00 

$99.95 

$49.95 

$49.95 

$99.95 
$69.95 

$49.95 



62 Volume 1, #9 



Books 



Addison-Wesley Publishing 




Amiga Hardware Reference (Manual 


$24.95 


Amiga Intuition Kernal Reference Manual 


$24.95 


Amiga ROM Kernal Reference Manual 


$24.95 


Bantam Electronic Publishing 




The Amiga DOS Manual 


$24.95 


Compute Books 




Advanced Amiga BASIC 


$16.95 


COMPUTE'S Amiga Applications 


$16.95 


COMPUTE'S Amiga Programmer's Guide $16.95 


COMPUTE'S AmigaDOS Reference Guide 


$14.95 


COMPU 1 b's Beginner's Guide to the Amiga 


$16.95 


COMPUTE'S Kids and the Amiga 


$14.95 


Elementary Amiga Basic 


$14.95 


Inside Amiga Graphics 


$16.95 


Hardware 




Akron Syatems Development 




A-Time Real Clock Calender 


$59.95 


Anakin Reasearch, Inc. 




Easyl 


$499.00 


Anchor Automation 




Volks Omega 80 


$199.00 


Applied Visions 




FutureSound 


$175.00 


Aprotek 




Amiga Parallel Printer Cables 


$21.95 


ASDG Incorporated 




1Mb FAST Ram Board 


$650.00 


2Mb FAST Ram Board 


$900.00 


51 2k FAST Ram Board 


$450.00 


Mini-Rack-C 


$195.00 


Mini-Rack-D 


$325.00 


Belkin Components 




Amiga Parallel Printer Cables 


$18.00 


Four-Way Data Transfer Switch 


$129.00 


Two-Way Parallel Data Switch 


$99.00 


Burklund& Associates 




Genlock Subsystem, Model RM2 


$850.00 


Byte by Byte 




The Pal 




Commdore-Amiga 




Genlock 1300 




LIVE! 




Component Systems, Inc. 




Multiport Controller 


$877.00 


Comspec Communications 




Amiga 2 meg RAM Board 


$1,079.00 


Cypress Technologies, Inc. 




2MB Ram Expansion 




Digital Systems Engineering 




Desktop Amp 


$44.95 


Disk Mate 


$89.95 


DSI 




Buss Station 




DuryeaAssodates, Inc. 




MIDAS 


$15,000.00 


Golden Hawk Technology 




MIDI GOLD 


$79.00 


Hippopotamus Software, Inc. 




Hippo Clean 


$29.95 


Home Controller 


$139.95 


Sound Digitizer 


$199.95 


Interactive Video Systems 




IVSBusbox 


$299.95 


IVS Magnus 


$99.95 


IVSRamex-IM 


$199.95 



Amiga C. Itoh 8510 



Color 



Color 



$44.95* ^|fa« $64.95* ^^^. 

Supports Printers: 

- 8510 A, AP+, B, S, S+, SC (color) & 
SC-f (color) 

Works wi&i: 

- Textcraft^, Scribblelf Deluxe Pamt% 
others 

MicroCyberneticsCorparation Derier 

P.O. Box B126 inquiries 

Laurelf Maryland 20708 accented 
(301) 498-5704 

^Maryland tesideats eaclds^ 5% $$te$ lax 

TVademada of: Commodore Amiga^, Micro SystEsm 

Software^ & Electronic Arts^ 




KIQOQB ^CJOiP 



STATIC TRAPPING MOUSE PAD 

What do you get when you combine the optimum surface for mouse 
to run on, and static protection for your entire computer system? 

MOUSE URAP, the static trapping mouse pad! 

Crystal Computer has produced the complete answer for the computer 
mouse user. Keep your mouse clean and protect your system from the 
devastating effects of static discharge. MJUSE TRAP is designed 
to give your mouse a smooth surface to run on, while maintaining the 
traction needed for the mouse ball. The surface is cleanable, even with 
industrial solvents and is five times harder than convention desk tops. 
It's 8 1/2X11 inch size fits your work station, and because it's made of 
foam you can write over it when your mouse is not in use. 

MOUSE TIRAP is only $49.95 including shipping. 
Call or write. 




Crystal 
ComputEr Inc. 



2286 E. steel Road St. Johns, Ml 48879 

Ph. 1 -800-245-731 6 24 hrs. 7 days 

Ph. 1 -51 7-224-7667 in Michigan 



Amazing Computing™ ©1986 63 



Mm 



■ FULL interface to ROM Kernel, 
Intuition, Workbench and AmigaDos 

■ Smart linker for greatly reduced 
code size 

■ True native code implementation 
(Not UCSD p-Code or ty/l-code) 

■ Sophisticated multi-pass compiler 
allows forward references and code 
optimization 

■ ReallnOut. LonglnOut, InOut. 
Strings, Storage. Terminal 

■ Streams. MathLibO and all standard 
modules 

■ Works with single floppy/51 2K RAM 



■ Supports real numbers and 
transcendental functions ie. sin. cos. 
tan. arctan, exp. In. log, power, sqrt 

■ 3d graphics and multi-tasking 
demos 

■ CODE statement for assembly code 

■ Error lister will locate and identify all 
errors in source code 

■ Single character I/O supported 

■ No royalties or copy protection 

■ Phone and network customer 
support provided 

■ 350-page manual 



Pascal and Modula-2 source code are nearly identical. Modula-2 should be thought 
of as an enhanced superset of Pascal. Professor Niklaus Wirth (the creator of 
Pascal) designed Modula-2 to replace Pascal. 



Added features of Module- 

I CASE has an ELSE and may contain ■ 

subranges 

I Programs may be broken up into ■ 

Modules for separate compilation ■ 

I Machine level interface ^ 
Bit-wise operators 

Direct port and Memory access ■ 
Absolute addressing 

Interrupt structure ■ 



2 not found in Pascal 

Dynamic strings that may be any 

size 

Multi-tasking is supported 

Procedure variables 

Module version control 

Programmer definable scope of 

objects 

Open array parameters (VAR r: 

ARRAY OF REALS:) 

Elegant type transfer functions 



Ramdisk 

Benchmarks (sees) Compile 

Sieve of Eratosthenes: 6.1 

Float 6.7 

Calc 5.7 

Null program 4.8 



Optomized 
Size 



1257 bytes 
3944 bytes 
1736 bytes 
1100 bytes 



MODULE Sieve; 

CONST Size = 8190; 

TYPE FlagRange = [CSize]; 

FlagSet = SET OF FlagRange; 
VAR Flags: FlagSet; 

i: FlagRange; 
Prime, k. Count, Iter: CARDINAL: 
BEGIN (•SS-,SR-.$A* ■) 
FOR lter:= 1 TO 10 DO 
Count:= 0; 

Flags: = FlagSet(); (" empty set ") 
FOR i:= TO Size DO 
IF (i IN Flags) THEN 
Prime:= (i ' 2) + 3; k:= i + Prime: 
WHILE k <= Size DO 
INCL (Flags, k); 
k:= k + Prime; 
END; 

Count:= Count * 1: 
END; 
END; 
END; 
END Sieve. 



MODULE Float: 

FROM MathLibO IMPORT sin. In. exp. 
sqrt. arctan; 
VAR x.y: REAL; i: CARDINAL; 
BEGIN CST-.SA-.SS--) 
x:= 1.0; 

FOR i:= 1 TO 1000 DO 
y:= sin (x); y:= In (x): y:= exp (x); 
y:= sqrt (x); y:= arctan (x): 
x:= x + 0.01; 
END: 
END float. 



MODULE calc; 

VAR a,b,c; REAL; n, i: CARDINAL; 

BEGIN CST-.SA-.SS--) 

n:= 5000; 

a:= 2.71828; b:= 3.14159: c:= 1.0: 

FOR i:= I TO n DO 
c:= c"a; c:= c*b; c:= c/a; c:= c/b: 

END; 
END calc. 



Product History 

The TDI Modula-2 compiler has been running on the Pinnacle supermicro (Aug. 
•84), Atari ST (Aug. '85) and will soon appear on the Macintosh and UNIX in the 4th 
Qtr. '86. 



Regular Version $89.95 Developer's Version $149.95 Commercial Version $299.95 

The regular version contains all the features listed above. The developer's version 
contains additional Amiga modules, macros and demonstration programs - a 
symbol file decoder - link and load file disassemblers - a source file cross referencer 
- the kermit file transfer utility - a Modula-2 CLI - modules for IFF and ILBM. The 
commercial version contains all of the Amiga module source files. 



Otiier Modula-2 Products 

Kermit - Contains full source plus $15 connect time to CompuServe. $29.95 
Examples - Many of the C programs from ROM Kernel and Intuition 

translated into Modula-2. $24.t --, 

GRID - Sophisticated multi-key file access method with over 

30 procedures to access variable length records. $49.95 






Johnathon Freeman Designs 

Conveiler + 

Universal Interface Converter 

Universal Printer/Plotter Buffer 
Kurta Corp. 

Penmouse+ 

Series One 
Media Technology Associates 

MTA200 

MTA Series 1000 
MEGAmiga 

1 Mb RAf^ Board 

2Mb RAM Board 
MicroBotics, Inc. 

Scuzzy' 20MB Hard Disk 

256 K Memory Expansion 

2MB Memory Expansion 
Newtek 

Digi-View 
Okidata 

Okimate 20 
Remote Measurement Systems, Inc. 

ADC-1 DataAcquistlon 
And Control System 
RS Data Systems 

Pow-R-Card 
Skyles Electric Works 

256K Memory Expansion 

Megabytes 

MIDI For Amiga 

Clock For Amiga 
STACAR International 

Disk Drive Expansion Box 
Starpoint Software 

256K Memory Expansion 
Tecmar 

T-Disk 
The Gemstone Group 

Amiga Expansion Box 
The Micro Forge 

7 Slot Expansion Box 

Memory/Hard Disk Expansion 

Stereo Sound Digitizer 

Expansion Box 

Hard Drive 10 meg 

Hard Drive 20 meg 

Hard Drive 30 meg 

Miscellaneous 

T's Mee 

Amiga Sweatshirts 

Amiga Tee-Shirts 
Crystal Computer, Inc. 

Mouse Trap (anti-static) 



Important Note: 



$279.95 

$99.00 

$329.00 

$295.00 
$695.00 

$79.95 



$512.00 
$768.00 

$1,495.00 

$149.95 

$495.00 

$199.00 

$268.00 



$449.00 



$149.95 

$79.95 
$59.95 

$225.00 

$120.00 



$995.00 

$84.95 

$656.95 

$344.95 

$656.95 

$1,415.95 

$1,494.95 

$1,762.95 



$15.00 
$9.50 

$49.95 



This list was composed over time and may be missing items 
from new suppliers. If you are such a supplier and you are 
not represented or the entry Is incorrect, please let us 
know. 

Send all Press releases to; 
Arnazing Directory 
Amazing Computing 
PiM Publications, Inc, 
P.O.Box 869 
Fall River, MA. 02722 



64 Volume 1, #9 



Amiga Developers 



Absoft Corp. 


B.E.S.T. Inc. 


Colony Software 


DeluxeHeip Inc. 


Ensign Software 




4268 N. Woodward 


P.O. Box 852 


931 W 21st Street 


Box 249. 


7337 Northvlew 




Royal Oak Ml 48072 


McMinnville OR 97128 


Norfolk VA 23517 


4356 Okeechobee Blvd. 


Boise ID 


83704 


(313)5497111 


(503)4729512 


(804) 625-1945 


W.Palm Beach FL 33409 


(208)3788086 




n^x r> ^» ^\^s^^m 


Bantam Electronic Publishing 


Commdore Business Machines 


(305)6220138 


EpyxInc. 




PO Box 6277 


666 5th Ave. 


1200 Wilson Dr. 


Desktop A.I. 


1043 Kiel Court 




San Rafael CA 94903 


New York NY 10103 


Westchester PA 19380 


1720 Post Road E. 


Sunnyvale CA 


94089 


(415)499 0850 


(212)7656500 


(215)431-9100 


Westport CT 06880 


(408)7450700 




Access Software 


Batteries Included 
30 Mural St. 


Component Systems, inc. 


(203) 255 3400 


Felsina Software 




2561 S. 1 560 W. 


Richmond Hill 


778-A Brannan St. 


Deskware 


3175 S.HooverSt, Suite 275 


Woods Cross UT 84087 


Ontario Canada L4B1B5 


San Francisco CA 94103 


PO Box 47577 


Los Angeles CA 


90007 


(801) 298 9077 


(416) 881 9941 


(415)881 1345 


St. Petersburg FL 33743 


(213)7478498 




Accolade 


Baudviile 


Compumed 


Developers of Advanced Software 


Film Productton Toolkit 




20823 StevensCreek Blvd.CI A 


1001 Medical Park Dr. SE 


PO Box 6939 


12455 Veterans Memorial Dr.. 


446 Sherman Canal Ct. 




Cupertino CA 95014 


Grand Rapids Ml 49506 


Salinas CA 93912 


Ste.204 


Ventee CA 


90291 


(408) 446 5757 


(616)9573036 


(408)7582436 


Houston TX 77014 


(213)3062146 




ActMslon 
2350Bayshore 


Beikin Components 


Compute Books 


Digital Creations 


Finally Software 




4718W.Ro6ecrans8Ave. 


Box 5038. FDR Sation 


530 Bercut Drive Suite F 


4000 MacArtur Blvd. 




Mountain View CA 94043 


Hawthorne CA 90250 


New York f^ 10150 


Sacramento CA 95814 


Newport Beach CA 


92663 


(41^9600410 


(800)2235546 


(800) 346-6767 


(916)4464825 


(714)8544434 




Addison-Wesley Publishing 
Jacob Way 


Benaiah Computer Products. 


Computer Food Inc. 


Digital Solutions 


Firebird Software 




PO Box 11 165 


2215 Sarah Court Suite 80H 


30Werthe!mCourt.«2 


POBOX49 




Reading MA 01867 
(617)9443700 


Huntsville AL 35814 


Norcross GA 30093 


Richmand Hill, Ontario 


Ranreey NJ 


07446 


(205)8599487 


(404)8519103 


Canada L4B 1B9 


(201)934 7373 




Aegis Development 


BethesdaSoftworks 


Computer Solultons 


(416) 731 8775 


First Byte 




2210 Wilshlre Blvd. 

Santa Monica CA 94043 


9208 Burning Tree Rd. 
Bethesda MD 20817 


PO Box 354, 888 S. Eifert 
Mason Ml 48854 


Digital Systems Engineering6854 
Blowing Wind Way 


2845 Temple Ave. 
Long Beach CA 


90806 


(21 3) 306 0735 


(301)4697061 


(800)874 9375 


CItris Heights CA 95621 


(213)595 7006 




Akron Systems Development 


Burklund & Associates 


Comspec Communications 


(916)7253025 


Foxware 




PO Box 6408 


3903 Carolyn Ave. 


153BrldgeIandAve. 


DIgltek Software Development 


1554 Park Creek Ln. 




Beaumont TX 77705 


Fairfax VA 22031 


Toronto. Ontario Canada M6A2Y6 


2519BonitaDr. 


Atlanta GA 


30319 


(409) 833-2686 


(703)2735663 


(416) 787-0617 


Highland CA 92346 
(714)864-2846 


Gander Software 




Alive Systems 


Byte by Byte 


Creative Solutions 




3223 Bross Rd.. The Ponds 


PO Box 50 


3736 Bee Cave Rd., Suite 3 


4701 Randolph Rd. Suite 12 


Discovery Software 


Hastings Ml 


49058 


Big Sur CA 93920 


Austin TX 78746 


Rockvlile MD 20852 


262 S. 15 St.. Suite 300 


(616)9452821 




(415)3328018 


(512)3282983 


(XI) 984 0262 


Philedelphia PA 19102 
(215)5461533 


Geodesic PuWteatlons 




Amiga Man 


Capilano Computer Systems 


Crystal Computer, Inc. 




POBOX7 




PO Box 58768 


PO Box 86971 


2286 E. Steel Road 


DSI 


Willow Creek CA 


95573 


Houston TX 77258 


N. Vancouver. BC. 


St. Johns Ml 48879 


717 South Emporia 


(916)6293514 




(713)4801735 


Canada V7L4P6 


(800)245-7316 


Wichita KS 67211 








(604)6696343 




(316)264 6118 


Getting Enterprises Inc. 




Anakin Reasearch. Inc. 




Crystal Rose Software 




204 Hamilton Rd. 




100WestmoreDr.,Unit11C 


CBS Interactive Learning 


109 S. Los Robles 


Duryea Associates. Inc. 


Bossier City LA 


71112 


Rexdale. Ontario 


1 Faucett Place 


Pasadena CA 91101 


701 Alpha Rd. 


(318)7474829 




Canada M9V 5C3 


Greenwich CT 06836 


(818)7956664 


Pittsburg PA 15238 






(416)7444246 


(203)6222500 


Cypress Technotogies, Inc. 


(412)963 7262 


Gimpel Software 
3207 Hogarth Lane 




Anchor Automation 


Central Coast Software 


PO Box 3346 


Eastern Telecom, Inc. 


Coilegeville PA 


19426 


6913 Vaijean Ave. 


268 Bowie Drive 


Fremont CA 94539 


9514 Brimton Drive 


(215)5844261 




Van Nuys CA 91406 


LosOsos CA 93402 


(415)6561974 


Orlando FL 32817 






(818)9976493 


(805)528-4906 


Dark Horse 


(305)657-4355 


GoMen Hawk Technology 
427-3 Amherst Street 




Applied Visions 


Chang Labs 


DeptA9. Box 36162 


Eclipse Data Management 


Nashua NH 


03063 


15 Oak Ridge Rd. 


5300 Stevens Creek Blvd. 


Greensboro NO 27416 


312.5 Lafayette St. 


(603) 882-7198 




Medford MA 02155 


San Jose CA 95129 


(919)852 3698 


Glendale CA 91205 






(617)4883602 


(408)2468020 


Data Dynamics. Inc. 


(818)956 5517 


Grey Associates 
250BrutonWay 




Aprotek 


Classic Image 


PO Box 2728 


Eight Stars Software 


Atlanta GA 


30342 


1071-AAvenidaAcaso 


510 Rhode Island Ave. 


Portland OR 97208 


2900 Boniface Pkwy. 


(404) 851 9103 




Camariiio CA 93010 


Cherry Hill NJ 08002 


(503)6264635 


Anchorage AK 99504 






(805)9872454 


(609)6672526 


Data Research Processing 


(907)3381246 


Harvsoft 
Box 725 




ASDG Incorporated 280 


Classic Image Software 


5121 Audrey Dr. 


Electronic Arts 


Kennmore NY 


14217 


River Ro^ Suite «54A 


510 Rhode Island Ave. 


Huntington Beach CA 92649 


1820 Gateway Dr. 


(716)8773510 




Piscataway NJ 08854 


Cherry Hill NJ 08002 


(714)8407186 


San Mateo CA 94404 






(201)540-9670 


(609)6672526 


Delta Research 


(415) 571 7171 


GPO Box 2204 




Associated Conputer Services 


Clockwork Computers 


9054 Wilkie Way 


Emusoft Corp. 


Adelaide South Australia 


839S.GIen8tone 


221 5 Sarah Court. Suite 80 


PatoAito CA 94306 


1400 Chk»go Ave., Ste. 303 


5001 ; 08-428377 




Springfield MO 65802 


Noraoss GA 30093 


(415)856 3869 


Evanston IL 60201 






(417)8656555 


(404)6519103 




(312)869 6676 







Amazing ComputingTw ©1986 65 



Intocom 

125 Cambridge Park Drive 

Cambridge MA 02140 

(617)4921031 

Inslght/Lehner Communications 
2708 Arlington 

Highland Park IL 60035 

(312)432 5458 

Interactive Analytic Node 
2345 West Medicine Lake Dr. 
Minneapolis MN 55441 

(612) 871 6283 

Interactive Mterosystems 
Box 272 

Boxford MA 01921 

(617) 887 9607 

Interactive Video Systems 
1 5201 Santa Gertrudes Ave., Y-1 02 
LaMlrada CA 90638 

(714) 739 5020 

JDK Inrutges 

2224 E. 86th St.. Suite 14 

Bloomington MN 55420 

(612)8547793 



Jenday Software 
P.O. 80X4313 
Garden Grove CA 
(714)6363378 



92642 



JMH Software of Minnesota 
7200 Hemlock Lane 
Maple Grove MN 55369 

(612)424 5464 

Johnathon Freeman Designs 
1067 Dolores St. 

SanFrandsco CA 94110 
(415)822 8451 

KNOW Technologies (Software) Inc. 
9851 Alexandria Road 
Richmond, BC 
Canada V6X1C6 
(604)270-0064 

KurtaCorp. 

4610 S. 35th St. 

Pheonix AZ 85040 

(602) 276 5533 



Lattice 

22W.600ButterfieldRd. 
Glen Ellyn IL 
(312)8587950 



60137 



Lionheart Business Software 

P.O. Box 329 

Alburg VT 05440 

(514)9334918 

MacroWare/Kent Engineering & Design 
3208 Bettllne Rd.. Suite 210 
Mottvllle NY 75234 

(315) 685-8237 

Magnetic Music 

PO Box 328 

Rhinebeck NY 12572 

(914)8764845 

Manx Software Systerro 
One Industrial Way 
Eatontown NJ 07724 

(800) 221 0440 

Manx Software Systems Inc. 

208 Maple Avenue 

Red Bank NJ 07701 

(201)5307997 



Mark of the Unicom 
222 Third St. 
Cambridge MA 
(617)5762760 



02142 



Marksman Tech Inc. 
Route 5, Box 221 A 
Santa Fe NM 
(505)4552681 

Maxisoft 
2812Sk)atRd. 
Pebble Beach CA 
(408)8254104 



87501 



93953 



Media Technotogy Associates 
9208 Burning Tree Rd. 
Bethesda MD 20817 

(301)4697060 



MEGAmlga 
1620 N.Park Ave. 
Tucson AZ 

(602)-622-1344 



85719 



MegaSoft Limited 

PO Box 1080 

Battle Ground WA 98604 

(206) 687 5205 

Megatrontes 

55 N. Main St. 

Logan UT 84321 

(801)7522642 



Merkllan Software 
PO Box 890408 
Houston TX 
(713)4882144 



77289-0408 



Meta-Soft Inc. 

PO Box 7293 

Las Cruces NM 88006 

(505)5230371 

Metacomco/Tenchstar Inc. 
201 Hoffman Ave. 
Monterey CA 93940 

(408)375 5012 

Metadigm Inc. 

19762 MacArthur Blvd. 

Suite 300 

In/lne CA 92715 

(714)9552555 



Mtero Prose 
120LaksfrontDr. 
Hunt Valley MD 
(301)6671151 

Mtero W 
PO Box 198 
Butler NJ 

(201) 838 5608 



21030 



07405 



Mtero-Systems Software Inc. 
4031 Oak Circle 

Boca Raton FL 33431 

(800) 327 8724 



MteroBotics. Inc. 
PO Box 855115 
Richardson TX 
(214) 437 5330 



75085 



MteroDlmensions Inc. 

455 N. University Ave. 

Provo UT 84601 

(801)3770933 



MteroEd Inc. 
PO Box 444005 
Eden Prairie MN 
(612)944 8740 

Mterolllusions 
PO Box 3475 
Granada Hills CA 
(818)3603715 

MteroMaster Software 
1289 Broadhead Rd. 
Monaca PA 
(412)7753000 



55344 



91344 



15061 



MIcrosmlth's Inc. 
P.O. Box 561 
Cambridge MA 
6175762878 

MImettes 

PO Box 60238 Sta A 

Palo Alto CA 

(408)7410117 

Mindscsqae 
3444 Dundee Road 
Northbrook IL 
(312) 4807667 



02140 



94306 



60062 



New Horizons Software 

PO Box 180253 

Austin TX 78718 

(512)2800319 



Newtek 

701 Jackson Suite B3 

Topeka KS 

(913)354-9332 



NInrtbus 
P.O. Box 1433 
Ranch Santa Fe CA 
(619)944-3453 



92067 



Northeast Software Group 

165DyervitleAve. 

Johnston Rl 02919 

(401)2731001 

Northwest Machine Specialties 

3611 Joshua NE 

Salem OR 97305 

(503)5880008 



Okldata 

532 Fellowship Rd. 

Mount Laurel NJ 

(800)6543282 



08054 



Olamte Systems Corporation 
141 West Jackson Blvd. 
Chicago IL 60604 

(312)7861410 



29633 



06118 



Omega Star Software 
PO Box 1831 
Clemson SC 
(803)8823608 

Organic Produdtens 
71 Gold St. 
East Hartford CT 
(203)5693855 

PAR Software 
PO Box 1089 
Vancouver WA 
(206)6951368 



Pecan Software Systems 

1410 39th Street 

Brooklyn NY 11218 

(718)8513100 

Polarware 

PO Box 311 

2600 Keslinger Rd. 

Geneva IL 60134 

(312)2321984 

Progressive Peripherals and Software 

464CalamathSt 

Denver CO 80204 

(303)8254144 

Queto Inc. 

2464 33rd Ave. W, Suite 173 

Seattle WA 98199 

(206)2852528 



Queue Inc. 
798 North Avenue 
Bridgeport CT 
(203)3337268 



06606 



Queue Intellectual Software 
5 Chapel Hill Drive 
Fairfield CT 06432 

(203) 335 0908 

Quicksilver Software 

418 W. 7th St 

Sioux City lA 51103 

(712)2582018 

Ramella 

1493 Mountain View Ave. 

Chico CA 95926 

Renwte Measurement Systems. Inc. 

2633 Eastlake Ave. E, 

Ste.206 

Seattle WA 98102 

(206)3282255 

Revolution Software 

PO Box 38 

Westchester PA 19381 

(215)4300412 

Rick Stiles 

2420 Summit Springs Dr. 
Dunwoody GA 30338 

(404) 587 5396 

RosettarStone Software 

4000 MacArthur Blvd.. 

Ste.3000 

Newport Beach CA 92663 

(714)8544434 

RS Data Systems 

7322 Southwest Freeway. Ste. 660 
Houston TX 77074 

(713) 988 5441 

RTL Programming Aids 
10844 Deenfvood SE 
Lowell Ml 49331 

(616) 897 5672 



S. Anthony Studios 
889DeHaroSt. 
San Francisco CA 
(415)8266193 



94107 



Scarborough Systems Inc. 

55 S. Broadway 

Tarrytown NY 10591 

(914)3324545 



Scott Lamb 
205C Heights Ln. 
Ft. Worth TX 
(817)496 9220 



76112 



Sedonna Software 

1 1844 Rancho Bernardo Rd. 

San Diego CA 92128 

(619)4510151 



Sierra On-Llne Inc. 
Box 485 

Coarsegold CA 
(209)6836858 



93614 



SKE Software Co. 
2780 Cottonwood Court 
Cleanwater FL 33519 

(813)7863247 

Skytes Electric Worths 
231 -E South WhlsmanRd. 
Mountain View CA 94041 
(800)2279998 

Soft Circuits Inc. 

401 S.W. 75th Terrace 

N.Lauderdale FL 33088 

(305)7212707 

Softeam ln& 

14420 Harris Place 

Miami Lakes FL 33014 

(305)8254820 



66 



Volume 1, #9 



Software Group/Amiga 




SubLOGIC 




The Micro Forge 


UBZ Software 




Northway Ten Executive Park 


713EdgebrookDr. 




398 Grant St. SE 


395 St. Albans Court 




BailstonUke NY 


12019 


Champlagn IL 


61820 


Atlanta GA 30312 


Mabelton GA 


30059 


(518)877-8600 




(217)3598482 




(404)6889464 


Unicom Software Co. 




Softwood Co. 




Syquest 




The Other Guys 


2950 E. Raniingo Rd. 




PO Box 2280 




PO Box 758 




55 N. Main St., Suite 301 D, 


Las Vegas NV 


89121 


Santa Barisara CA 


93120 


Snowdon Station , Montreal, Quebec 


POBoxH 


(702)7328862 




(80S) 966 3252 




Canada H3X3X9 
(514) 935 5681 




Logan UT 84321 
(800)9429402 


VeraSoft 




Softworks 










723 Seawood Way 




2944 N.Broadway 




T.R. Software 




The Other Valley Software 


San Jose CA 


95120 


Chk:ago IL 


60657 


4346 W. Maypole 




8540 Archibald Suite A 


(408)2686033 




(312)9754030 




Chicago IL 
(312)875 9760 


60624 


RanchoCucamongo CA 91730 
(714)9800440 


VIP Technologies 




Speech Systems 










132 Aero Camino 




38W255 Deerpalh Road 




TDI Software Inc. 




The Quality Cottage 


Santa Barbara CA 


93117 


Batavia IL 


60510 


10410 MarkisonRd. 




6301 F University Commons 


(805)968 9567 




(312)879-6680 




Dallas TX 
(214)3404942 


75238 


South Bend IN 46635 
(219)2344401 


Westcomp 




Spencer Organization Inc. 










517 N. Mountain Ave.Ste. 229 


366KinderkaniakRd. 




TecnISoft 




Tigress 


Upland CA 


91786 


Westwood NJ 


07675 


PO Box 7175, 5505 Walden Maedows Rd. 


PO Box 665 


(714) 982 1738 




(201)666 6011 




Murray UT 
(801)2684961 


84123 


Glendora CA 91740 
(818)3340709 


WordPerfect Corp. 




STACAR International 










288 W. Center St 




14755 Ventura Blvd.. 




The Computer Club 




Transtime Technology 


Orem UT 


84057 


Suite 1-812 




4843AS.28thSt. 




797 Sheridan Dr. 


(801)2274000 




Sherman Oaks CA 


91403 


Arlington VA 


22206 


Tonawanda NY 14150 






(818)904-1262 




(703)9987588 




(716)8742010 


X-Scope Enterprises 
PO Box 210063 




Starpoint Software 




The Dragon Group 




Tme BASIC Inc. 


Colunnbia SO 


29221 


122 S.Broadway 




148 Poca Fork Rd. 




39 S. Main St 


(803)7790619 




Yreka CA 


96097 


Elkview WV 


25071 


Hanover NH 03755 






(916)842 6183 




(304)965 5517 




(603)6433882 


Zoxso 

PO Box 283 




Sterling Software 




The Gemstone Group 




Tychon Technologies Inc. 


Lowell MA 


01853 


77 Mead St. 




620 Indian Spring Ln. 




25000 Euclid Ave. 


(617)6559548 




BrkJgeport CT 


06610 


Buffalo Grove IL 


60089 


Cleveland OH 44117 






(203)366 7775 




(312)5370544 




(216) 261 7088 


Zuma Group, Inc. 
6733 N. Black Canyon 




Strategic Simulattons 




The Great American Softworks 


UBZ Software 


Phoenix AZ 


85015 


1046 N.Rendstorff Ave. 




PO Box 819 




395 St Albans Court 


(602)2464238 




Mountain View CA 


94043 


Larkspur CA 


94939 


Mableton GA 30059 




•AC. 


(415)9641353 








(404)9484654 





8 MEGABYTES 

Now RS DATA'S New POW* REGARD 

Let's You Play Lil<e The Big Boys. 



Playing games on your Amiga can be 
a great deal of fun, but let's be honest — 
there's more to life than playing games. 
Now you can turn your.computer into a 
real-life professional machine with the 
POW^R^CARDfrom RS DATA Systems. 

The POW*R«CARD is a powerful new 
expansion board which allows you to 
mature in your computer use with greater 
flexibility in multi-processing and 
multi-tasking. 

POW*R*CARD starts you off with a 2 
Meg capability and allows you to grow 
with upgrades to a huge 8 Meg RAM ex- 
pansion, all on the same board so you 
don't waste valuable slot space. That 
means you can run more software without 
fear of Guru Meditation Numbers, out-of- 
memory crashes or any other small system 



boo-boos! What's more, you won't have 
to rob your piggy bank because 
POW»R«CARD offers this tremendous 
growth at a cost lower per megabyte than 
you'll find anywhere. 

With your new POW» REGARD, 

memory expansion is as easy as 1-2-3. 
The POW»R»CARD and enclosure will 
pass through the Buss without modifica- 
tion for even greater expansion. So you 
don't have to play games with your data 
anymore. Graduate to bigger and better 
things with the POW«R»CARD from 
RS DATA! 
Upcoming Products from RS DATA: 

• New Hard Disk System, 20 & 40 
megabyte memory. 

• 4 Port Parallel card. 



• 4 Port Serial Card, allowing more serial 

type peripheral use. 

• 4 Slot Expansion System with horizon- 

tal board placement for system height 
reduction. 

• Much, much more!!! 

The POW»R*CARD is available now 
from your local Amiga dealer . . . or call 
RS DATA today! 




7322 Southwest Freeway 

Suite 660 

Houston, Texas 77074 

713/988-5441 



67 



WorkI 



Amiga Programming Tools 








owea: 




Indows 




A member of the 

TM 

Power! OOLS 
family of professional 

development 

products. 



The first interactive Amiga program design tool, P(s)m(BirW\im(^©W^'^^ lets you 
design fantastic looking windows, menus and gadgets in minutes instead of hours or days! 
You show this incredible program what you want and it does the rest, generating C or 
68000 assembler source code for you to include in your own programs. 
IP@m®llWM(^(§)W^ is a structure generator for a machine that thrives on structures. 
With this software package, written in assembler, you can: 

Pick the exact size and position for your windows visually. No more "wait to see what it looks like"; 
IP® m(BirW B (a ^ ® W © knows where your window is and everything else about it! 

Design professional looking menus. Add menus, move menus, or delete menus, whatever you want to do with 
text menus, our program keeps track of them and writes source code letting you duplicate them exactly with 
simple operating system calls. 

Create your own string, integer and boolean gadgets and position them anywhere in your window. 
^®IW©ff*WB (B(dl®M,© keeps them from colliding and remembers the type, location and text contents of 
each one for writing those complex gadget structures. 

Best of all, you can keep your designs in a format that can be re-edited, letting you create your favorite type of 
windows and customize them for each program you write. 

Order Form 
Price for IP@M(^llWM^m9^ is $89.95, plus $3.50 for shipping and handling. Texas residents please add 6.125% 
sales tax to total price. 
Name 



Address 
City. 



State 



Products ordered _ 
Payment method: 
Card Number _ 
Name on card 



Zip. 



MCA/isa 



Check 



Enter total enclosed: 



Signature . 



. Money Order 

Expiration Date . 



AC 



INOVATRONICS, INC. 

11311 Stemmons Ftwy., Suite 7 Dallas, TX 75229 21 4/241 -951 5 



68 



Volume 1, #9 



The AMICUS & Fred Fish 
Public Domain Software Library 

This software is collected from user groups and electronic bulletin boards around the nation. Each Amicus disk is nearly 
full, and is fully accessible from the Workbench. If source code Is provided for any program, then the executable version 
is also present. This means that you don't need the C compiler to run these programs. An exception is granted for those 
programs only of use to people who own a C compiler. 

The Fred Fish disk are collected by Mr. Fred Fish, a good and active friend of the Amiga. 

Note: Each description line below may Include something like 'S-O-E-D', which stands for 'source, object file, executable and documentation'. Any combination of these letters 
indicates what forms of the program are present Basic programs are presented entirely In source code formal 



AMICUS PIsKI 

ABasic programe: Graphics 

SDSolids 3d solids modeling program w/sample 

data files 
Blocks draws blocks 

Cubes draws cubes 

Durer draws pictures in the style of Durer 

FScape draws fractal landscapes 

Hidden 3D drawing program, w/ hidden line 

renmval 
JPad sinrple paint program 

Optical draw several optica! illusbns 

PalntBox sinple paint program 

Shuttle draws the Shuttle In 3d wireframe 

SpaceArt graphics demo 

Speaker speech utility 

Sphere draws spheres 

Spiral draws color spirals 

ThreeDee 3d function plots 

Topography artificial topography 
Wheels draws circle graphics 

Xenos draws fractal planet landscapes 

ABasic programs: Tools 

AddressBook simple database program for addresses 
CardFlle simple card file database program 

Demo muitiwindowdemo 

KeyCodes shows keyoodes for a key you press 

Menu run many ABasic programs from a 

menu 
MoreColors way to get more colors on the screen at 

once, using aliasing 
shapes simple color shs^ designer Speakit 

speech and narrator denro 
ABasic programs: Ganies 
BrIckOut dassk: computer brick wall gams 

Othello also known as 'go' 

Saucer simple shoot-em-up game 

Spelling simple talking spelling game 

ToyBox selectable graphtes demo 

ABasic programs: Sourxfo 
Entertainer plays thai tune 
HAL9(X)0 pretends Its a real computer 

Police simple police siren sound 

SugarPlum plays "The Dance of the Sugarplum 

Fairies- 
programs: 

ATerm simple terminal program, S-E 

cc akj to compiling with Latttee C 

dscvnt opposite of CON VE RT for cross 

developers 
Dotty source code to the 'dotty window demo 

echox unix-style filename expanston, partial 

S,aD 
fasterfp explains use of fast-floating point math 

FixDate fixes future dates on ail files on a 

disk,S-E 
f reedraw simple Workbench drawing program,S-E 

GfxMem grajihte nrramory usage Indicator. S-E 

Grep searches for a given string In a file, with 

documentalton 
ham shows off the hold-and-modlfy method 

of cotor generatton 
IBM2Amlga fast parallel cable transfers between an 

IBM and an Amiga 
Mandel Mandelbrot set program, S-E 

moire patterned graphk: demo, S-E 

cbjfix makes Latttee C object file symbols 

vistoleto Wack.S-E 
quk:k quick sort strings routine 

raw example sample window I/O 

turns on interlace nrwde. S-E 



sparks qlx-type grephic demo. S-E 

Other executable programs: 

SpeechToy speech demonstratton 

WhichFont displays all available fonts 

Texts: 

68020 describes 68020 speedup board from 

CSA 
Aliases explains uses of the ASSIGN command 

Bugs known bug list in Latttee C 3.02 

CLiCard reference card for AmigaDOS CLI 

CLICommands guide to using the CLI 
Commands shorter guMe to Anr^aDOS 

CLI comnnands 
EdCommands guide to the ED editor 
Filenames AmigaDOS filename wildcard 

conventions 
Half Bright explains rare graphics chips that can do 

more colors 
ModemPlns descrlptton of the serial port pinout 
RAMdIsks tips on setting up your RAM : disk 

ROMWack tips on using ROMWack 
Sounds explanation of the Instmment demo 

sound file format 
Speed refutatbn of the Amiga's CPU and 

custom chip speed 
WackCnrxJs tips on using Wack 
AMICUS Disk 2 
C programs: 
allb AmigaDOS object library manager 

.S-E 
ar text file archive program. S-E 

f ixobj auto-chops executable flies 

shell simple CLI shell. S-E 

sq, usq file compresston progranrs. S-E 

YachtC a familiar gams, S-E 

Make a simple 'make' programming utility, S-E 

Emacs an early versbn of the Anriiga text editor, 

S-E-D 
Assembler programs: 
bsearch.a8m binary search code 
qsort.asm Unix compalble qsnlO function, source 

and C test program 
setjmp.asm setjmpQ code for Latttee 3.02 
SVprlntf Unix system V compatible printfQ 

tre6s.o Unix oonnpatibie treeQ function, O-D 

(This disk fornnarly had IFF specifteation files and 
exsimples. Since this spec Is constantly updated, the IFF 
spec files have been moved to their own disk in the 
AMICUS collection. They are not here.) 
John Draper Amiga Tutorials: 
Animate describes animatton algorithms 

Gadgets tutorial on gadgets 

Menus learn about Intultton menus 

AMIQUSPisH? 
programs: 

Xref a C cross-reference gen., S-E 

ebitoolor extra-haJf-brlght ch^ gfx demo, S-E 

Chop truncate (chop) files down to size. S-E 

Cleanup removes strange characters from text 

files 
CR2LF converts carriage returns to line feeds In 

Amiga files. S-E 
Error adds compile errors to a C file, S 

Hello window ex. from the RKM, S 

Kemriit generic Kermlt Innplementation. fiakey, 

no terntinai mode, S-E 
Scales sound demo plays scales, S-E 
SkewB Ri^lk cube denrx) in hi-res colors, S-E 
AmigaBa8icProgs(clir) 
Automata cellular automata simulatton 
CrazyEights card game 



Graph function graphing programs 

WitchlngHour a game 

ABasic programs: 

Casino games of poker, blackjack, dice, 

and craps 
Gomoku also known as 'Othello' 

Sabotage sort of an adventure game 

Executable programs: 
Disassem a 68000 disasseni^ler, E-D 

PpSlide shows a given set of IFF pictures. E-D 

Arrange a text formatting program. E-D 

Assembler programs: 
Argoterm a terminal program with speech and 

Xmodem, S-E 
AMICUS Disk 4 Hies from the original Amiga 

Technical BBS 
Note that some of these files are old, and refer to okier 
versions of the operating system. These files came from 
the Sun system that served as Amiga technical support 
HQ for most of 1985. These files do not carry a warranty, 
and are for educational purposes only. Of course, that's 
not to say they doni work. 

Complete and nearly up-to-date C source to 'image.ed*, 
an early version of the Icon Editor. This is a little flaky, but 
compiles and runs. 

An Intuition demo, in full C source, including files: 

demomenu.c. demomenu2.c. demoreq.c, getascli.c. 

idenno.c, idenrK).guide. kjemo.make, idemoalLh, nodos.c. 

and txwrite.c 

addmem.c add external memory to the system 

bobtest.c example of BOB use 

consolelCc console 10 example 

creaport.c create and delete ports 

creastdhc CTeate standard I/O requests 

creatas k.c creating task examples 

diskk).c example of track read and write 

dotty.c source to the 'dotty window* demo 

dualplay.c dual playfield example 

flood.c f k>od fill example 

f reemap.c old version of Ireemap' 

geltools.c toots for VSprites and BOBs 

gfxmem.c graphic memory usage indicator 

hello.c window example from RKM 

inputdev.c adding an input handler to the input 

stream 

joystikc reading the joystick 

keybd.c direct keyboard reading 

layertes.c layers examples 

mousportc test mouse port 
ownlb.c, 

cwnlib.asm example of making your own library with 

Latttee 

paratest.c tests parallel port commands 

seritest.c tests serial port commands 

8eflsamp.c example of serial port use 

prinintr.c sample printer interface code 

prtbase.h printer device definitions 

reglntes.c region test program 

8etlace.c source to interlace on/off program 

setparallel.c set the attrSsutes of the parallel port 
SetSerial.c set the attributes (parity, data bits) of the 

serial port 
singplay.c single playfield example 

speechtoy.c source to narrator and phonetk» demo 
timedely.c sinple tinner denrio 

timer.c exec support timer functions 

timrstuf.c more exec support timer functtons 

WhtehFontc toads and displays all available system 

fonts 



Amazing Computing™ ©1986 69 



process.! and prtbase.i assmebler include files: 
autorqstr.txt warnings d deadlocl<8 with 

autorequesters 
consoleiO.txt copy of the RKM console I/O chapter 
diskfonttxt warning of disk font loading bug 
fullf unctxt list of #define8. macros, functions 

inputdev.txt preliminary copy of the input device 

chapter 
License information on Workbench distributton Iteense 
printer pre-release copy of the chapter on printer drivers, 
from RKI\^ 1.1 v11fd.txt 'diff' of .fd file changes from 
version 1 .0 to 1 .1 v28v1 .diff 'diff of include file changes 
fromverston28to1.0 
AMICUS Disk 5 RIes from the Amiga Unk / 

Amiga Information Network 
Note that some of these files are old. and refer to older 
versions of the operating system. These flies are from 
Amiga Link. For a time, Commodore supported Amiga 
Link, aka AIN. for online devetoper technical support. It 
was only up and running for several weeks. These files 
do not carry a warranty, and are for educattonal purposes 
only. Of course, that's not to say they doni work. 
A demo of Intuition menus called 'menudemo', in C 
source 

where]s.c find a file searching all subdirectories 

bobtestc BOB programming example 

sw9ep.c sound synthesis example 

Assembler files: 

mydev.asm sample device driver 
mylib.a8m sannple Itorary example 

mylto.i 
mydev.i 
asm8upp.i 

macro6.1 assembler include files: 
Texts: 

amigatricks tips on CLI commands 
extdisk external disk specif k:ation 

gamsport game port spec 

parallel parallel port spec 

serial serial port spec 

v1 . 1 update list of new features in version 1 .1 
vl.l h.txt 'diff' of include file changes from version 

1.0 to 1.1 
Files for buikling your own printer drivers, including 
dospeciaLc. epsondata.c. init.asm. printer.c, printer.link, 
printertag.asm. render.c. and wait.asm. This disk does 
contain a number of files deserving the IFF specification. 
These are not the latest and greatest files, but remain 
here for historical purposes. They indude text files and C 
source examples. The latest IFF spec Is elsewhere in this 
library. 

AMICUS Disk e IFF Pictures 

This disk includes the DPSIkJe program. whk:h can view 
a given series of IFF pictures, and the 'showpic^ program, 
which can view each file at the cik:k of an teon. and the 
'saveibm' program, to turn any screen into an IFF picture. 
The pictures include a screen from ArticFox, a Degas 
dancer, the guys at Electronic Arts, a gorilla, horses. King 
Tut, a lighthouse, a screen from Marble Madness, the 
Bugs Bunny Martian, a still from an oM movie, the Dire 
Straits moving oorrpany. a screen from Pinball 
Contruction Set, a TV newcaster. the PalntCan, a worM 
map, a Porsche, a shuttle misston patch, a tyrannosaurus 
rex, a planet view, a VISA card, and a ten-speed. 
AMICUS Disk 7 DigiView HAM demo picture disk 
This disk has pictures from the DigiView hokJ-and-modify 
video digitizer. It includes the ladies with pencils and 
tollypops, the young girl, the bulldozer, the horse and 
buggy, the Byte cover, the dtettonary page, the robot and 
Robert. This includes a program to view each picture 
separately, and all together as separate, slidable screens. 
AMICUS PisK 8 
C programs: 
Browse view text files on a disK using menus 

S-E-D 
Cnjnch removes comments and white space 

from C files, S-E 
kx)nExec EXECUTE a series of commands from 

Workbench S-E 
PDScreen 
Dump dumps Rastport of highest screen to 

printer 
SetAlternate sets a second Inrage for an kx)n, when 

clicked once S-E 
SetWlndow makes windows for a CLI program to run 

under Workbench S-E 
SmallQock a small digital dock that sits In a window 

menu bar 
Scrlmper the screen printer In the fourth Amazing 

Computing. S-E 



Amiga Basic Programs: 

(Note: Many of these prograns are present on AM ICUS 

Disk 1 . Several of these were converted to Amiga Basic, 

and are included here.) 

AddressBook a simple address book database 

Bali draws a ball 

Cload program to convert CompuServe hex files 

to binary. S-D 

Clue the game. Intuition driven 

ColorArt art drawing program 

DeluxeDraw the drawing program In the 3rd issue of 

Amazing Computing. S-D 
Eliza convarsaltonal computer p6ychok}gl8t 

Othello the gams, as known as 'go' 

RalMaze 3D raimsze game 

ROR boggling graphics demo 

Shuttle draws 3D ptetures of the space shuttle 

Spelling simple spelling program 

YoYo wierd zero^ravily yo-yo demo, tracks yo- 

yo to the mouse 

Executable programs: 

3Dcube Modula-2 demo of a rotating cube 

Altlcon sets a second teon image, displayed 

when the kx)n Is dteked 
AmigaSpell a slow but simple spelling checker. E-D 
arc the ARC file conpresskxi program. 

must-have for telecom, E-D 
Bertrand graphtes denm 

disksalvage a program to rescue trashdd disks, E-D 
KwikCopy a quick but nasty disk copy program: 

ignores errors, E-D 
LbDir lists hunks in an objed file E-D 

SavelLBM saves any screen as an IFF pidure 

E-D ?? 
ScreenDunnp shareware screen dump program. E only 
StarTerm version 2.0. term program. Xmodem 

E-D 
Texts: 

LattteeMain tips on fixing _maln.c in Latttee 
GDiskDrive make your own 5 1 M drive 
QuruMed explains the Guru nunnbers 

Lat3.03bugs bug list of Latttee C version 3.03 
MForgeRev user's view of the MicroForge hard drive 
PrintSpoder EXECUTE-based print spooling program 
.BMAP files: 

These are the necessary links between Amiga Bask: and 
the system libraries. To take advantage of the Amiga's 
capabilities in Baste, you need these files. BMAPs are 
induded for 'disr, 'console', 'diskfont, 'exec', 'Icon', 
'intuitton', 'layers', 'mathffp', mathieeedoubas', 
'mathleeesingbas'. 'mathtrans', "potgo', llmer' and 
'translator*. 
AMICUS PJgK 9 
Amiga Basic Programs: 
FlightSim simple flight simulator program 

HuaPalette explains Hue, Saturation, and Intensity 
Requester ex. of doing requesters from Amiga 

Baste 
ScrollDemo demonstrates scrolling capabilities 
Synthesizer sound program 
WortdMap draws a map d the work! 
Executable programs: 
BoingI latest Being! demo,with seledabie 

speed, E 
Brush2C converts an IFF brush to C data 

instrudtens, initializatten code, E 
Bmsh2lcon converts IFF brush to an teon, E 
Dazzle graphtes denx). tracks to nrx>use. E 

DeclGEL assembler program for stopping 6801 

errors, S-E-D 
Ktock menu-bar dock and date display, E 

life the game of life. E 

TlmeSet Intuitten-basedwaytosetthetimeand 

date, 
EM Emacs andher Emacs, more oriented to word 

processing, S-E-D 
MyCLi a CLI shell, works without the 

Workbench, S-E-D 
Texts: 
FndnKeys explains how to read function keys from 

Amiga Baste 
HackerSln explains how to win the game 'hacker* 
i8t6801 gukie to installing a 6801 in your Amiga 

PrinterT^ tips on sending esc^je sequences to 

your printer 
StartupTip tips on setting up your startup- 
sequence file 
Xf rmrReview list of programs that work with the 

Transfornrw 



Printer Drivers: 

Printer drivers for the Canon PJ-1080A, the C Itoh 

Prowriter, an improved Epson driver that eliminates 

streaking, the Epson LQ-800. the Gemini Star- 10, the 

NEC 8025A, the Okldata ML-92, the Panasonic KX-PIOxx 

family, and the Smith-Corona D300, with a document 

describing the installatten process. 

AMICUS Disk 10 Instrument sound demos 

This Is an icon-driven demo, drculated to many dealers. 

It Indudes the sounds of an acoustte guitar, an alami. a 

banjo, a bass guitar, a boink, a calliope, a car horn. 

daves, water drip, eledrte guitar, a flute, a harp arpegio. a 

kickdrum. a marimba, a organ minor chord, people 

talking, pigs, a pipe organ, a Rhodes piano, a saxophone, 

a siteir, a snare drum, a steel drum, bells, a vibrophone, a 

violin, awaiting guHar. a horse whinny, and a whistle. 

AMICUS Disk 11 

C programs 

dimtil Intuition-based. CLI replacement file 

manager, S-E 
cpri shows and adjusts prterity of CLI 

processes, S-E 
ps shows info about CLI processes, S-E 

vidtex displays Compusen/e RLE pidures, S-E 

AmigaBasic programs 

pointered pdnter and sprite editor program 

optimize optimizatten ex ample from AC article 

calendar large, animated calendar, diary and date 

book program 
amortize toan amortizattons 

brushtoBOB converts small IFF brushes to 

AmigaBaste BOB OBJECTS 
grids draw and play waveforms 

hilbert draws Hilbert curves 

madlib mad lib story generator 

mailtalk talking mailing list program 

meadows3D 3D graphics program, from 

Amazing Computing article 
mousetrack nwuse tracking example in hires nKxJe 
slot Sid machine game 

tidadoe the game 

switch pachinko-likegame 

weird makes strange sounds 

Executable programs 

cp unix-like copy command. E 

els screen dear. S-E 

diff unix-like stream editor uses 'diff' output 

to fix files 
pm chart recorder performances indicator 

Assembler programs 
cis screen dear and CLI arguments 

example 
Modula-2 

trails moving-worm graphtes denx) 

caseconvert converts Modula-2 keywords to 

uppercase 
Forth Breshehan drde algorithm example 

Analyze 1 2 terrplates for the spreadsheet 

Analyzel 
There are four programs here that read Comnrx>dore 64 
pidure files. They can translate Koala Pad. Doodle. Print 
Shop and News Room graphtes to IFF format Of course, 
getting the files from your C-64 to your Amiga is the hard 
part. 

AMICUS PisK 12 
Executable programs 

blink 'alink' compatible linker, but faster. E-D 

dean spins the disk for use with disk deaners. 

E-D 
spsonset sends Epson settings to PAR: from menu, 

E-D 
showbig view hi-res ptetures in low-res 

superbHmap. E-D 
speaktime tell the time, E-D 

undelete undeldes a file, E-D 

cnvapWhm converts Apple ][ tow. medium and high 

res ptetures to IFF. E-D 
menued menu editor produces C code for menus. 

E-D 
qutek qutek disk-to-disk nbble copier. E-D 

qutekEA copies Eledronte Arts disks, removes 

protedten, E-D 
txed 1 .3 demo d text editor from Mterosmiths. E-D 

C programs 

spin3 rotating blocks graphics demo, S-E-D 

popdi start a new CLI at the press of a button, 

like Steektek. S-E-D 

vsprlte VSprite example code from ComnfX)dore. S- 

E-D 
AmtaaBBS Amiga Baste bulletin board program, S-D 



70 



Volume 1, #9 



Assembler programs 

6tar1 makes star fields like Star Trek intro,S-E-D 

Pictures 

Mount Mandelbrot 3D view of Mandelbrot set 

Star Destroyer hi-res Star Wars starship 

Robot robot arm grabbing a cylinder 

Texts 

vendors list of Amiga vendors, names, addresses 

cardco fixes to early Cardco memory boards 

cinclude cross-reference to C include files, who 

includes what 
mindwalker clues to playing the game well 
slldeshow make your own slldeshows from the 

Kaleidoscope disk 
AMICUS Disk 13 
Amiga Basic programs 

Routines from Carolyn Scheppner of CBM Tech Support, to 
read and display IFF pictures from Amiga Basic. With 
documentation. Also included is a program to do screen 
prints in Amiga Basic, and the newest BMAP files, with a 
corrected ConvertFD program. With example pictures, and 
the SavelLBM screen capture program. 

Routines to toad and play FutureSound and IFF sound files 
from Amiga Basic, by John Foust for Applied Visions. With 
documentation and C and assembler source for writing your 
own libraries, and interfacing C to assembler in libraries. With 
example sound. 

Executable programs 

gravity Scl Amer Jan 86 gravitation graphic 

simulation, S-E-D 
Texts 
MIDI make your own M IDI instrument interface, 

with documentation and a hi-res schematic 

picture. 
AMICUS Disk 14 

Several programs from Amazing Computing issues: 
Tools 

Dan Kar/s C structure index program. S-E-D 
Amiga Basic programs 
BMAP Reader by Tim Jones 
IFFBrush2B0B by Mike Swinger 
AutoRequester exannple 
DOSHelper Windowed help system for CLI commands. 

S-E-D 
PETrans translates PET ASCII files to ASCII files, 

S-E-D 
C Squared Graphics program from Scientific American. 

Sept 86. S-E-D 
crif adds or renmves carriage returns from files. 

S-E-D 
dpdecode decrypts Deluxe Paint, removes copy 

protection, E-D 
queryWB asks Yes or No from the user, returns exit 

code, S-E 
vc VislCalc type spreadsheet, no mouse control, 

E-D 
view views text files with window and sikjer 

gadget. E-D 
Oing, Sproing. yaBoing. Zoing are sprite-based Being I style 

demos, S-E-D 
CLICiock, sClock, wClock are window border ctocks. S-E-D 
Texts 

An arttele on long-perslstance phospor monitors, tips on 
making brushes of odd shapes in Deluxe Paint, and 
recomnrwndations on Icon interfaces from ComnrxxJore-Amiga. 



d 



Fred Fish Public Domain Software 



D 



FrgdnshPisK 

amigademo 
amigaterm 

balls 

colorful 

dhrystone 

dotty 

freedraw 

gad 

gfxmem 

halfbrite 

helk> 



1; 

Graphical benchmark for comparing amigas. 

simple communications program with 

Xmodem 

simulation of the "kinetic thing/* with balls 

on strings 

Shows off use of hold-and-modtfy mode. 

Dhrystone benchmark program. 

Source to the "dotty window^' demo on the 

Workbench disk. 

A small "paint" type program with lines, 

boxes, etc. 

John Draper's Gadget tutorial program 

Graphteal menrx>ry usage display program 

demonstrates "Extra-Half-Brite" nrx)de, if you 

have it 

simple window denro 



latffp accessing the Motorola Fast Floating Point I 

IbraryfromC 
palette Sample program for designing color 

palettes, 
trackdisk Demonstrates use of the trackdisk driver, 

requesters John Draper's requester tutorial and 

example program, 
speech Sample speech demo program. Stripped 

down "speechtoy". 
speechtoy Another speech demo program 

Fred Rsh Disk 2; 

alib Object nrK}dule librarian. 

cc Unix-like frontend for Lattice C compiler, 

dbug Macro based C debugging package. 

Machine independent, 
make Subset of Unix make command. 

make2 Another nnake subset command, 

nnicroemacs Small version of emacs editor, with 

macros, no extensions 
portar Portable file archiver. 

xrf DECUS C cross reference utility. 

Fred nsh Disk 3: 

gothic Gothic font banner printer, 

roff A "roff" type text formatter, 

ff A very fast text formatter 

cforth A highly portable forth implementation. Lots 

of goodies, 
xlisp Xlisp 1 .4. not working correctly. 

FrgdFighPigK4; 

banner Prints horizontal banner 

bgrep A Boyer-Moore grep-like utility 

bison CNU Unix replacement 'yactf, not working, 

bm Another Boyer-Moore grep-like utility 

grep DECUS grep 

kermit simple portable Kermit with no connect 

mode. 
MyCLI Replacement CLI for the Amiga Version 1 .0 

mandel A Mandelbrot set program, by Robert French 

and RJ Mical 
Fred Rsh Disks: 
cons Console device demo program with 

supporting macro routines, 
f reennap Creates a visual diag ram of free memory 

inputdev sample input handler, traps key or mouse 

events 
joystick Shows how to set up the gameport devtee 

as a joystick. 
keytx>ard demonstrates direct communications with 

the keyboard, 
layers Shows use of the layers library 

mandelbrot IFF Mandelbrot program 
nrx)use hooks up nrx)use to right joystick port 

one.window console window demo 
parallel Demonstrates access to the parallel port 

printer opening and using the printer, does a 

screen dump, not working 
print.support Printer support routines, not working, 
prodest sample process creation code, not working 

region demos split drawing regbns 

samplefont sample font with info on creating your own 
serial Demos the serial port 

singlePlayfield Creates 320 x 200 playfield 
speechtoy latest version of cute speech demo 

speech.demo sinrplif led version of speechtoy, with 10 

requests 
text.denx) displays available fonts 

timer demos timer.devk:e use 

trackdisk den^os trakcdisk driver 

Frgd Fish PisK g; 

compress like Unix compress, a file squeezer 

dadc analog dock impersonator 

microennacs upgraded version of microemacs from disk 2 
mult renmves multiple occuring lines in files 

scales demos using sound and audio fundions 

setparallel Allows changing parallel port parameters 

setserial Allows changing serial port parameters, 

sortc quicksort based sort program, in C 

stripe Strips comments and extra whitespace from 

C source 
Fred Rsh Disk 7; 
This disk contains the executables of the game Hack, 

verston 1.0.1. 
FredRghPJgKg; 

This disk contains the C source to Hack on disk 7. 
Fred Rsh Disk 9; 

nrx>ire Draws nrx>ire patterns in black and white 

MVP-FORTH Mountain View Press Forth, version 

1 .00.03A. A shareware version of FORTH 

from Fantasia Systenrs. 



proff a more powerful text formatting program 

setlace Program to toggle interlace nrKxJe on and off. 

skewb a rut^c's cube type demo 

sparks moving snake Graphics demo 

Fred Rsh Disk 10: 

conquest An interstellar adventure simulation game 

dehex convert a hex file to binary 

f ilezap Patch program for any type of file. 

f ixobj Strip garbage off Xmodem transferred files. 

iff Routines to read and write iff format files. 

kJ simple diredory program 

Is Minimal UNIX Is, with Unix-style wildcarding, 

inC 
sq,U8q file squeeze and unsqueeze 

trek73 Star Trek game 

yachtc Dice game. 

Fr?tinghPi?k11; 
dpslide slide show program for displaying IFF 

images with miscellaneous pidures 
FrgdnghPi?K12; 
amiga3d Shows a rotating 3 dimensional solid 

"Amiga sign". 
ArgoTerm a terminal emulator program, written in 

assembler 
arrow3d Shows a rotating 3 dimensional wire frame 

arrow. 
Id4 diredory listing program 

IconExec 
SetWindow two progranns for launching programs from 

Workbench that presently only work under 

CLI. 
SetAlternate Makes an teon show a second image when 

clicked once 
StarTerm terminal emulator, with ASCII Xmodem, 

dialer, more. 
FrgdnghPi?K13; 

A Bundle of Basic programs, including: 
Jpad toybox ezspeak mandlebrot 

xmodem 3dsolids addbook algebra 

ror amgseql amiga^Mpy band 

bounce box brickout canvas 

cardfi circle colorcirdes Copy 

cubesi cutpaste date dogstar 

dragon draw dynamidriangle 

Eliza ezterm filibuster fradal 

fscape gomoku dart haiku 

haigooo halley hauntedM hidden 

join loz nnandel menu 

minipaint mouse Orthelk) patch 

pena pinwheel gbox randonfvcircles 

Readme rgb rgbtest Rord 

sabotage salestalk shades shapes 

shuttle sketchpad spaceart 

speecheasy spell 

spiral striper superpad 

suprshr talk terminal termtest 

tom topography triangle 

wheels xenos xmostriper 

(note: some programs are Abasic, most are Annigabask:. and 
some programs are presented In both languages) 
FrgdnchPigkH; 
amiga3d update of #1 2, includes C source to a full 

hkfden surface removal and 3D graphics 
beep Source for a f undk>n that generates a beep 

sound 
dex extrads text from within C source files 

dimensions demonstrates N dimenstonal graphics 
f ilezap update of disk 1 0, a file patch utility 

gfxmem update of disk 1 , graphte memory usage 

Indteator 
gi converts IFF brush files to Image strud, in C 

text, 
pdterm sirrple ANSI VT100 terminal emulator, 

in 80 x 25 screen 
shell sinnple Unix 'csh' style shell 

termcap mostly Unix compatible 'termcap' 

implementatbn. 
Fred Rsh Disk 15: 

Blobs graphics demo, like Unix 'worms' 

Clock sinnple digital ckx:k program for the title bar 

Dazzle An eight-fokl symnwtry dazzler program. 

Really prettyl 
Fish double buffered sequence cyde animatton 

of a fish 
Monopoly A really nfee monopoly game written in 

AbasiC. 
OkldataDump Okidala ML92 driver and WorkBench screen 

dump program. 
Polydraw A drawing program written in AbasiC. 



Amazing ComputingT^ ©1986 71 



Polyfractals A fractal program written in AlsasiC. 

Fred Rsh Disk 16; 

Compl0te copy of the latest developer IFF disk 

Fredn8tiDi9K17; 

The NewTek DIgl-View video digitizer HAM demo disk 

Fred Fish Kak 18: 

AmigaDlsplay dumb terminal program with bell. 

selectable fonts 
Ash Prerelease C Shell-like shell program, 

history, toops. etc. 
Browser wanders a file tree, displays files, alt with the 

mouse 
MC6801 docs on upgrading your Amiga to use a 

68010 
MultkJim rotate an N dimenstonal cube with a joystick 

PigLatin SAY command that talks in Pig Latin 

Scrirrper Screen image printer 

Xiispl .6 source, docs, and executable for a Usp 

interpreter. 
FretinghPi8k19; 

Blackjack text-oriented blackjack game 

JayMinerSlides 

Slides by Jay Miner, Amiga graphtes chip 

designer, showing flowchart of the Amiga 

internals, in 640 x 400. 
KeymapJTest 

test program to test the keymapping routines 
LockMon Find unctosed file locks, for programs thai 

doni dean up. 
FmdFiahDi«k20! 

AmIgaToAtari converts Amiga object code to Atari fonnat 
DiskSalv program to recover files from a trashed 

AmlgaDOS disk. 
Hash example of the AmlgaDOS disk hashing 

function 
Hd Hex dump utility ata Connputer Language 

magazine, April 86 
MandelBrots Mandelbrot contest winners 
MultlTasking Tutorial and examples for Exec level 

multitasking 
Pack strips whitespace from C source 

PortHandier sample Port-Handler program that performs. 

Shows BCPL environment dues. 
Random Random number generator in assembly, for 

Cor assembler. 
SetMouse2 s^s mouse port to right or left port 
SpeechTerm terminal emulator with speech capabilities, 

Xmodem 
TxEd DenrK) editor from M terosmiths Charlie Heath 

Fred ntfi Dirt 21 

This Is a copy of Thonnas Wikx>x's Mandelbrot Set Exptorer 
disk. Very goodi 
Fred ngh Dirt 22 

This disk contains two new "strains" of mk;roenrtac8. 
Lemacs version 3.6 by Daniel Lawrence. For Unix 

V7. BSD 4.2, Amiga. MS-DOS, VMS. Uses 

Amiga functton keys, status line, execute. 

startup files, more. 
Pemacs ByAndyPoggio. New features indude 

<ALT> keys as Meta keys. nrK>use support. 

higher prtority. backup files, word wrap. 

functton keys. 
Fred Rgh Dirt 23 

Disk of source for Mk^roEmacs. several versions for most 
popular operating systems on mtoros and mainframes. For 
people who want to port MIcroEmacs to their favorite machine. 
Fred Rtfi Dirt 24; 

Conques interstailer adventure simulatton game 

Csh update to shell on Disk 14. with built in 

conrimands.named variables, substitution. 
Modula-2 A pre-release version of the single pass 

Modula-2 compiler originally devetoped for 

Macintosh at ETHZ. This code was 

transmitted to the AMIGA and is executed on 

the AMIGA using a special toader. Binary 

only. 
Fred n?h Dirt 2$ 
Graphic Hack A graphic verston of the game on disks 7 

and 8 
Fred nsh Dirt 2S 

This is the graphics-oriented Hack game by John Toebes. 
Only the executable is present. 
FrBdnahDialc26 

UnHunk Processes the Amiga "hunk" toadfiles. 

Collect code. data, and bss hunks together, altows indlvkfual 
specificatio of code, data, and bss origins, and generates 
binary file with fomriat reminiscent of Unix "a.our format. The 
output file can be easily processed by a separate program to 
produce Motorola "S-records" suitable for downtoading to 



PROM programmer. By Erte Black. 

C-kermit Port of the Kemiit file transfer program and 

server. 
Ps Display and set process priorities 

Archx Yet another program for bundling up text files 

and mailing or posting them as a single file 

unit. 
FrfldFtehDi8k27 
ABdemos Amiga Baste demos from Carolyn 

Scheppner. 
NewConvertFD creates .bmaps from fd files. 
BitPlanes finds addresses of and writes to 

bitplanes of the screen's bitmap. 
AboutBmaps A tutorial on creation and use of bmaps. 
LoadlLBM bads and displays IFF ILBM pics. 

LoadACBM toads and displays ACBM pics. 
ScreenPrint creates a demo screen and dumps it to a 

graphic printer. 
Disassem Simple 68000 disassembler. Reads 

standard Amiga objed files and 

disassembles the code sedtons. Data 

sedions are dumped in hex. The adual 

disassentiser routines are set up to be 

callable from a user program so instructions 

In memo7 can be disassembled dynamically. 

By Bill Rogers. 
DvorakKeymap Example of a keymap strudure for the Dvorak 

keyboard layout Untested but induded 

because assembly examples are few and far 

between. By Robert Burns of C-A. 
Hypocycioids Spirograph, from Feb. 84 Byte. 
LinesDemo Example of proporttonal gadgets to scroll a 

SuperBltMap. 
MenrExpanston Schematics and diredtons for building your 

own homebrew 1 Mb memory expansion, by 

Michael Feliinger. 
SafeMalloc Program to debug 'mallocQ' calls 
ScienceDemos Convert J ulian to solar and sidereal time, 

stellar positions and radial velocity epoch 

catoulattons and Galilean satellite plotter. 

By DavM Eagle. 
Frcdn«hDtek2a 

ABaste games by DavM Addison: Backgammon . Cribbage, 
Milestone, and Othello 
Cpp DECUS 'cpp' C preprocessor, and a modified 

'cc' that knows about the 'cpp', for Manx C. 
Shar Unix-compatible shell archiver. for packing 

files for travel 
SuperBltMap Exanple of using a ScrdlLayer. syndng 

SuperBitMaps for printing, and creating 

dumny RastPorts. 
Fred nsti Dirt 29 
AeglsDraw DemoDenm program without save and 

no docs. 
Animator Demo Player for Aegis Animator files 
Cc Unix-like front-end for Manx C. 

Enough Tests for existance of system resources, files, 

devtees. 
Rubik Animated Rubik's cube program 

StrlngLib Publte domain Unix string Ibrary fundions. 

Vtl 00 VT-1 00 terminal enruilator with Kermit and 

Xnradem protocols 
Fred Fish Dirt W 

Several shareware programs. The authors request a 
donation if you find their program useful, so they can write 
more software. 

BBS an Amiga Baste BBS by Ewan Grantham 

FIneArt Amiga art 

FontEdrtor edit fonts, by Tim Robinson 

MenuEditor Create menus, save them as C source, by 

David Pehrson 
StarTerm3.0 Very ntee telecommunicattons by Jim 

Nangano 
Fred nsli Dirt 31 
Life Life game, uses blitter to do 1 9.8 generations 

a second. 
Mandelbrot Verston 3.0 of Robert French's program. 
MxExample Mutual exdusion gadget example. 
RamSpeed Measure relative RAM speed, chip and fast. 
Set Replacement for the Manx "set" command for 

environment variables, with improvements. 
Tree Draws a recursive tree, green toafy type, not 



TxEd 
VDraw 



Xteon 
Tioon 



Cr^led demo version of Mterosmlth's text 

editor. TxEd. 

Full-featured drawing program by Stephen 

Vermeulen. 

Invokes CLI scripts from teon 

Displays text files from an teon. 



Fred Hah Disk 32 

Address Extended address book written in 

AmigaBaste. 
Calendar Calendar/diary program written in 

AmigaBasic. 
DosPlusI First volume of CLI oriented tools for 

developers. 
Do8Plus2 Second volunrie of CLI oriented tools for 

developers. 
Executables only. 
MacView Views MacPaint pidures In Amiga low or high 

res. no sanple pictures, by Scott Evernden. 
Puzzle Simulation of puzzle with moving square 

tiles. 
ShowHAM View HAM ptetures from CLI. 

Solitaire ABasiC games of Canf ield and Klondike. 

from Davto Addison. 
Spin3 Graphics demo of spinning cubes, double- 

buffered exampto. 
Sword Sword of Fallen Angel text adventure game 

written In Amiga Baste. 
Trails Leaves a trail behind mouse. In Modula-2 

FrBdn«hDi8k33 



3dstars 
Bigmap 

Dbuf.gels 



3d version of the "stars" program below. 

Low-level graphics example scrolls bitmap 

with ScroilVPort. 

Double-buffered animatton exanrtple for 

BOBs and VSprites. 
DiskMapper Displays sedor altocation of ftoppy disks. 
MemVlew View menx>ry In real time, nrove with joystick. 

Oing Boundng balls demo 

Sproing Oing. with sound effeds. 

ScreenDump Dumps highest screen or window to the 

printer. 
Sdb Simple database program from a DECUS 

tape. 
Stars Star f iekj denra. like Star Trek. 

TermPlus Terminal program with capture, library. 

fundton keys. Xmodem. CIS-B protocols. 
Vtl X Verston 2.0 of Dave Wecker's VT-100 

emulator, with scripts and fundton keys. 
Fred nsh Dirt 34 

Alint Support files for Glnpefs 'linf syntax checker 

Blink PD 'alink' conpatibto linker, faster, better. 

Browser Updated to FF 1 8 'browser*, in Manx, with 

scroll bars, bug fixes. 
Btree b-tree data structure examptos 

Another verston of 'btree' 

Appointment calendar with alarm. 
Less File viewer, searching, positton by percent, 

line number. 
NewFonts Set of 28 new Amiga fonts from Bill Fischer 

Pr Background print utility, styto options. 

wildcards. 
Requester Deluxe Paint-type file requester, with sample. 

Fred Rsh Fred Rsh Disk 35 
ASendPacket C example of nnaklng asynchronous 1^0 calls 

to a IDOS handtor, written by C-A 
ConsoleWindow C example of getting the Intuition pointer a 

CON: or RAW: window, tor 1 2, by C-A. 
DirUtil Walk the diredory tree, do CLI operattons 

from menus 
DirUtil2 Another variant of Dimtil. 

FileRequester Lattice C file requester module, with demo 

driver, from Charlie Heath. 
MacView Views MacPaint pidures in Amiga tow or high 

res, with sampto ptetures. by Scott Evernden. 
Piop Simple IFF reader program 

PopCLI Stoekick-styte program invokes a new CLI. 

with automatte screen blanking. 
QutekCopy Devenport disk copters duplteate copy- 

proteded disks. 
ScrollR Dual playfteW exampte. from C-A. shows 400 

X 300 X 2 bit plane piayifteto on a 320 x 200 x 

2 plane deep playf tote. 
SendPacket General purpose subroutine to send 

AmigaDos packets. 
SpriteMaker Sprite editor, can save work as C data 

strudure. Shareware by Ray Larson. 
Tracker Converts any disk Into fites. for eledronte 

transmisston. Preserves entire file strudure. 

Shareware by Brad Wilson. 
TrlClop8 3-D space invaston game, formerly commerdal, 

now publte domain. FromGeodeste 

Pubiteations. 
Tsize Print total size of all fites in subdlredortes. 

Unlfdef C preprocessor to remove given #lfdef'd 

sedtens of a file, leaving the rest atene. By 

Dave Yost. 



72 



Volume 1, #9 



Vttest 


VT-1 00 emulation test program. Requires a 




Unix system. 


Fred Hfh Disk 36 


Acp 


Unix-like 'cp' copy program 


Clock 


Updated versfon of clock on disk 15. 


Csh 


Manx 'csh'-iike CLI. histo^. variables, etc. 


DietAid 


Diet planning aUi organizes recipes, calories 


Echo 


Improved 'echo' command with color, cursor 




addressing 


FixHunk 


Fixs programs to let them run in externa! 




memory. 


Fm 


Maps the sectors a file uses on the disk. 


KickBench 


Docs, program to make a single disk that 




works like a Kickstart and Workbench. 


Lex 


Computes Fog. Flesch, and Kincald 




readability of text files. 


TunnelVlsion 


David Addison ABasic 3D maze perspective 




game. 


Vc 


Vislcalc-like spreadsheet calculator program. 


VtlOO 


Version 22 of Dave Wecke^s telecom 




program 


YaBoing 


OIngI style game program shows sprite 




colllsbn detects 


FredRsbJQifik^ 


This disk is a port of Timothy Budd's Little Smalltalk system. 


done by Bill Kinnersley al Washington State University. 


Fred Fish Disk 38 


CSquared 


Sep 66 Sd American. Circle Squared 




algorithm 


FixObJ 


Strips garbage off Xmodem transfered object 
files 


Handler 


AmigaDOS handler (devfce) exanple from 

C-A 

Mimics a HP-10C calculator, written in 


Hp-10c 




Modula-2 


IFFEncode 


Saves the screen as an IFF file 


lit Dump 


Dumps info about an IFF file 


Jsh 


BDSC-like CLI shell 


NewStat 


STATUS-like program, shows priority. 




processes 


Reversl 


Game of Reversl. version 6.1 


UUdecode 


Translate binary files to text. Unix-like 




programs 


Vdraw 


Drawing program, version 1.14 


VoiceFller 


DX MIDI synthesizer voice filer program 


Window 


Example of creating a DOS window on a 




custom screen 


Fred nsh Disk 39 


AnsiEcho 


'echo', louch', 'iisf . 'els' written In assembler. 


Display 


Displays HAM images from a ray-tracing 




program, with example pictures. 


Driver 


Example device driver source, acts like 




RAM: disk 


Xlisp 


XLIsp 1.7. exeajtabte only 


Fred Rsh Disk 40 


Ahost 


Terminal emulator with Xmodem. Kermit and 




CIS B protocols, function keys, scripts. RLE 




graphics and conference mode. 


AmigaMonitor 


Dynamically displays the machine state, such 




as open files, active tasks, resources, device 




states, interrupts, libraries, ports, etc. 


Arc 


Popular file compression system, the 




standard for transitting files 


AreaCode 


Program that decodes area codes Into state 




and locality. 


Blink 


'aJInk' replacement linker, version 6.5 


Cosmo 


An'asterlods'done. 


Dg210 


Data General D-210 Terminal emulator 


DirUtil 


Windowed DOS interface program, version 
1.4 


DOSHelper 


PagePrint 


Prints text files with headers, page breaks. 




line nunfibers 


PopCLI 


Starts a new CLI with a single keystroke, from 




any program, With a saeen-saver feature. 




Version 2, with source. 


SprlteEd 


Sprite Editor edfts two sprites at a time 


X-Spell 


Spelling checker allows edits to flies 



(Fred Fish Di8k#30 Is free when ordered with at least three 
other disks from the colledton.) 

In Conclusion 

To the best of our knowledge, the materials in this library are 
freely distributable. This means they were either publidy 
posted and placed In the Publte Domain by their Author, or 
they have restrlcttons published In their tiles to whteh we have 
adhered. If you become aware of any vldalton of the author's 
wishes, please contad us by mail. 'AC* 



Need 

AMIGA 

Software? 



Try TQq® Wmm 




Amazing Computing™ has vowed, from our begining, to amass the 
largest selection of Public domain software in the Amiga Community, and 
with the help of John Foust and Fred Fish, we see a great selection of 
software for both beginners and advanced users. 



These Public Domain software pieces are presented by a world of authors 
who discovered something fun or interesting on the Amiga and then 
placed their discoveries in the Public Domain for all to enjoy. You are 
encouraged to copy and share these disks and programs with your 
friends, customers and fellow user group members! 



The disk are very affordable! 

Amazing Computing™ subscribers $6.00 per disk. 

Non subscribers $7.00 per disk 

This is extremely reasonable for disks with almost 800K of information 
and programs. Lf you agree, please send check or money order to: 

PiM Publications Inc. 

P.O. Box 869 

Fall River, MA 02722 

All Checks must be in US funds drawn on a US Bank 
Please allow 4 to 6 weeks for delivery 
Amazing Computing™: Your resource to the Commodore Amiga 



Amazing Computing™ ©1986 73 



Amazing Computing 



If you are reading oxxv Amazing Directory without seeing Amazing Computing™, 
look what you are missing in the rest of Volume 1 Number 9: 

Dos 2 Dos reviewed by Richard Knepper Transfer files from PC/MS-DOS and AmigaBasic 

MaxiPlan reviewed by Richard Knepper The Amiga version of Lotus 1 -2-3 

Gizmoz by reviewed by Peter Wayner A collection of Amiga extras! 

The Loan Information Program by Brian Catley A basic program to "review" your financial options 

Starting Your Own Amiga Related Business by William Simpson The possible ways to establish your business. 

Keep Track of Your Business Usage for Taxes by James Kummer A program to justify your Amiga to the IRS 

The Absoft Amiga Fortran Compiler reviewed by Richard A. Reale Use your valuable Fortran programs. 

Using Fonts from AmigaBasic, Part Two by Tim Jones The Amiga Basic program outlined last issue 

68000 Macros on the Amiga by Gerald Hull Advance your program's ability. 

TDI Modla-2 Amiga Compiler by Steve Faiwiszewski Looking at an altemative to C and Forth. 



Ovy what you have missed in our previous issues! 



Volume 1 Number 1 Premiere February 1986 

Super Spheres By Keliy Kauffman An ABasic Graphics program 

Date Virus By John Foust There is a disease thai may attacl< your Amiga 

EZ-Term by Kelly Kauffman An ABasic Terminal program 

Miga Mania by Perry Kivolowitz Programming fixes and mouse care 

Inside CU by George Musser a guided insight into the AmlgalDos*^ 

CU Summary by George Musser Jr. A removable list of CLI commands 

AmigaForum byBelaLubldn A quick trip through Compuserve^s AnnigaSIG 

Commodore Amiga Development Program by Don Hicks What to ask and where to go to 

be a developer 

Amiga Products A listing of present and expected products. 

Volume 1 Number 2 March 1986 

Bectronic Arts Comes Through A look at the new software from EA 

Inside CU: part two by George Musser George continues his investigation of CLI and ED 

A Summary of ED Commands 

Uvel by Rich Miner A review of the Beta version of the Livel frame grabber 

Online and the CTS Fabite 2424 ADH Modem by John Foust 

Amiga Products 

Supertenn V 1.0 By Kelly Kauffman A terminal program written In Amiga Baste 

A Workbench "More" Program by RIckWirch 

Amiga BBS numbers 

Volume 1 Number 3 April 1986 

Analyzel a review by Ernest Vivertes 

Reviews of Racter, Barataccas and Mindshadow 

ForthI The first of our on going tutorial 

Deluxe Drawll by Rich WIrch An Amiga Baste program for the artist in us all. 

Amiga Basic. A beginners tutorial The start of our tutorial of the most active Amiga 

language. 

Inside CU: part 3 by George Musser George gives us PIPE 

Volume 1 Number 4 May 1986 

SkyFox and Articfox Reviewed 

Build your own 5 1/4 Drive Connector By Emest Vivelros 

Amiga Basic Tips by Rich WIrch 

Scrimper Part One by Perry Klvotowitz A program to print your Antiga screen 

Microsoft CD ROM Conference by Jim O'Keane 

Amiga BBS Numbers 



Volume 1 Numbers 1986 

The HSI to RGB Conversion Tool by Steve Pislrowicz a baste program for cotor 

manipulation 

AmigaNotes by Rick Rae The first of the Amiga nruste columns 

Sidecar A Rrst Look by John Foust A first "under the hood" took at the IBM compatible 

hardware 

John Foust Talks with R. J. Mical at COMDEX^* 

How does Skiecar affect the Transformer an interview with Douglas Wyman of Sirrrile 

The Commodore Layoffs by John Foust John looks at the "cuts" at Commodore 

Scrimper Part Two by Perry Klvotowitz 

Marauder reviewed by Rick WIrch 

Bunding Tools by Dantel Kary 



Volume 1 Number 6 1986 

Temple of Apshai Triology reviswd by Stephen Pietrowicz 

The Halley Project: A Mission in our Solar System reviewed by Stephen Pietrowicz 

Flow: reviewed by Erv Bobo 

Textcraft Plus a First Look by Joe Lowsry 

How to start your own Amiga User Group by William Sinnpson 

Amiga User Groups 

Mailing Ust by Kelly Kauffman a baste mail list program 

Pointer Image Editor by Stephen Pietrowicz 

Scrimper: part three by Perry Kivolawltz 

Fun With the Amiga Disk Controller by Thom Sterling 

Optimize Your AmigaBasic Programs for Speed by Stephen Pietrowicz 



Volume 1 Number 7 1986 

Aegis Draw: CAD comes to the Amiga by Kelly Adams 

Try 3D by Jim Meadows an introduction to 3D graphtes 

Aegis Images/ Animator: a review by Erv Bobo 

Deluxe VkJeo Construction Set reviewed by Joe Lowery 

Window requesters in Amiga Basic by Steve M ichei 

ROT by Colin French a 3D graphics editor 

'1 C What I Think" Ron Peterson with a few C graphic programs 

Your Menu Sir! by Bryan D. Catley programming menues in Amiga Baste 

IFF Brush to AmigaBasic 'BOB' editor by Mtehael Swinger Convert IFF Brush Files for use 

with Amiga Baste 

Unking C Programs with Assembler Routines on the Amiga by Gerald Hull 



Volume 1 Number 8 1988 

The University Amiga By Geoff Gamble Amiga's inroads at Washington State University 

MicroEd a look at a one man amny for the Amiga 

MicroEd, The Lewis and Clark Expedition reviewed by Robert Frizelle 

Scribble Version 2.0 a review 

Computers In the Classroom by Robert Frizelle 

Two for Study by Robert Frizelle a review of Discover and The Talking Coloring Book 

True Basic reviewed by Brad Grier 

Using your printer whh the Amiga 

Marisle Madness reviewed by Stephen Pietrowicz 

Using Fonts from AmigaBasic by Tim Jones 

Screen SaVer by Perry Klvotowitz A monitor protectton program in C 

Lattice MAKE Utility reviewed by Scott P. Evemden 

A Tale of Three EMACS by Steve Poling 

.bmap nie Reader In Amiga Basic by Tim Jones A look Into the .bmap files 



74 Volume 1, #9 



Your Resource to the Commodore Amiga 



TM 



PluSy don't forget our regular columns: 

The Amicus Network (a "Newsletter" of the Amiga Computer Users ) 

AmigaNotes (a music column) 

ROOMERS (an insider's look at the Amiga Development Community) 

Forth! 

The Amazmg C Tutorial 



Amazing Computing has been offering the Amiga community the best in technical knowledge 
and reviews for the Commodore- Amiga™ since our first issue in Febuary 1986. 

We were th e first magazine to document CLI 

We were the first to show Sidecar™ from COMDEX™ in full detail. 

We were the first to document a 5 1/4 drive connector 

We were the first magazine to offer serious programming examples and help. 

We were the first magazine to offer Public Domain Software at reasonable prices. 

We were the first magazine with the user in mind! 

However, Amaziag Computing™ will not rest on past achievements. The Commodore- 
Amiga™ has more surprises for you and we are ready to cover them. We even have a few 
tricks that will "Amaze" you. 

To subscribe to Amazing Computing™, please fill out the form below and send to: PiM 
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each 



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Please circle your selection Public Domain Software: 

Subscription PDS (as noted) Back Issues $6.00 each for subscribers (yes, even new ones!) 

$7.00 each for non subscribers. 

Name amicus: A1 A2 A3 A4 A5 A6 A7 A8 A9 AlO All A12 A13 

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Amazing Computing™ ©1986 75 



engineers, architects 
and designers are deserting 
their drafting tables for the 

precision and ease of 




THE PROVEN CAD SYSTEM FOR THE AMIGA« 



The highly advanced and powerful 
DynamicCad Drafting System by A\icro- 
illusions has recently ennerged from 
years of successful applications as a pro- 
fessional CAD system in the aerospace 
and piping industries. Combined with 
the Commodore Amiga, the most 
dynamic and versatile microcomputer 
on the market today, DynamicCad is 
revolutionizing the work methods of 
countless engineers and architects. 
DynamicCad's time and money-saving 
applications for these highpowered pro- 
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with many models of plotters, printers, 
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The DynamicCad software was de- 
veloped with three overridding principals 
in mind. First, it had to be 'easy to learn,' 
which resulted in DynamicCad' s simple 
commands and abundant help tools. 
Mext, it had to be 'easy to use,' which was 
assured by DynamicCad' s powerful tools, 




simple commands^ and mouse menu 
functions, which combine to make the 
revising and capturing of drawings quick 
and efficient. Finally, DynamicCad had 
to provide great flexibility. This has been 



DYNAMIC* CAD IS A PRODOCT OF 



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With the addition of extra memory 
DynamicCad will provide you with what 
may be the fastest PC type CAD system 
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Microillusions has an excellent up- 
grade policy and any changes to the sys- 
tem software will also be made available 
to existing DynamicCad users. Upcom- 
ing features for DynamicCad include a 
hierarchical data base which will allow 
for increased flexibility for underlying 
relevant information on library parts. 
New libraries will be added, and addi- 
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Supports hard disk systems 

DC is not copy protected 

DC supplies online help 

Screen resolutions ot 640 x 400 and 

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Both keyboard and mouse functions 



Extensive symbol library 
Alphanumerics: left, right, center, 
horizontal, vertical, varied angle 
Multiple line possibilities with varied 
arcs and degrees 
Horizontal & verticle doglegs 
Automatic line dimensioning in U.S. 
standard, metric or neither 
Gives X Y coordinates 
Create own pseudo symbols 



Arcs and circles 

Editing commands to move, delete 

and search 

Enter, rotate, change size or delete 

pseudos 

Group functions to manipulate, 

delete, step and repeat, move, etc. 

Fill and cross hatch capabiiities 

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• Can capture pictures in IFF format 

OF COMMODORE BUSINESS MACHINES, LTD. 



The Absoft Amiga 
FORTRAN Compiler 

"Don't throw away those old punched cards 
with your classic FORTRAN programs. " 



Reviewed by 
Richard A. Reale 

The Absoft Corporation has ported their complete 
implementation of the 1977 ANSI version of the FORTRAN 
language to the Amiga. Termed AC/FORTRAN, the compiler is a 
direct descendent of Absoft's other microcomputer 
implementations, such as the Macintosh, Atari ST, Hewlett 
Packard. It is completely source compatible with their mainframe 
FORTRAN compilers. 

The compiler supports a number of language extensions which 
will probably be standard in the next revision of FORTRAN, as well 
as productivity tools including a full-screen interactive debugger, 
a linker, a library manager and a C interface. There is also a version 
of the AC/FORTRAN environment which supports the Motorola 
68881 floating point chip in the Turbo Amiga. 

In keeping with tradition, the Absoft compiler has pre-cpnnected 
FORTRAN logical unit number (LUN) 5 for program data to the 
simulated card reader, which is simply a filename supplied on the 
command line at run time. 

In the same manner, LUN 6 is pre-connected to the simulated line 
printer which is a dynamically generated output file and is 
automatically spooled to your printer. So, for many scientists and 
engineers, the transition from mainframe to microcomputer 
FORTRAN may be no more complex than transferring their source 
code and input data to text files on the Amiga. 

This review of AC/FORTRAN was done on an Amiga 1000 
running under Workbench 1.1. This Amiga has a retro-fit 68010 
CPU instead of the standard 68000, 51 2K of RAM and a single 
internal 3 1/2 inch disk drive. Occasionally, some test programs 
were run on a standard Amiga with the 68000 CPU, but running 
under a beta version of the soon to be released Workbench 1 .2. 
The test results showed only minor differences between these 
two environments. 

In this report, I concentrated on an evaluation of the compilers 
adherence to the ANSI 77 standards for FORTRAN and on the 
veracity of the instructions for the compiler's use. 

A future article might more fully analyze the performance of 
specific programs with regard to the operation of the run-time 
environment, the library manager and the FORTRAN interface 
with C, assembly language and Amiga ROM routines. 

Absoft Reference Manual 

The AC/FORTRAN reference manual has no doubt benefitted 
from its previous personal computer incarnations. It is 



professionally printed, sub-divided and reads quite easily. The 
manual is composed of three main sections occupying about 300 
pages. A seemingly generic section describes the mechanics of 
the compiler's invocation and the actions produced by an array of 
compile-time options. 

Some of the most useful options permit the source code to be 
compiled under FORTRAN 66 standards, or to set variable size 
defaults to INTEGER*2 and L0GICAL*2, or to adjust the working 
heap size in multiples of 1024 bytes. Another chapter describes 
the operation of their symbolic debugger. 

Six additional chapters, which complete this generic section, form 
the body of a typical FORTRAN 11 reference volume. Absoft is 
quick to point out that this material is for reference only. It is not 
meant to be a FORTRAN tutorial for the novice programmer. 

A second section deals with the specific implementation on the 
Amiga. This material is also praiseworthy both for its clarity and 
content. It includes advice on the setup of a development 
Workbench disk suggesting the location, content and names of 
working directories which the compiler expects to access. 
Additionally, there is a chapter devoted to the FORTRAN 77 
interface to the Amiga ROM kernel routines. 

For those of us who lacked the ambition or patience to buy the 
ROM kernel manuals, this chapter is a real bonus. It summarizes, 
one by one, almost all the ROM routines, including those in the 
DOS, Exec, graphics and Intuition libraries. 

The final section describes the operation of Absoft's FORTRAN 
linker which performs a permanent linking of incomplete object 
modules into an executable program, and the use of Absoft's 
FORTRAN library manager, which assimilates collections of 
FORTRAN modules under the user's direction. 

Compiling FORTRAN programs 

At first, the operation of the compiler may be a tittle confusing to a 
mainframe programmer. The compiler can generate an 
executable task without the subsequent use of a linker. This will 
automatically occur when all references and procedures named in 
the main program module are located by the compiler in its routine 
search path. Any additional system information normally provided 
by the linker on a mainframe is communicated dynamically by the 
Absoft run-time environment on the Amiga. 

The compiler is said to be 'disk-based,' meaning that even large 
program compilation can be virtually free of excessive memory 



Amazing ComputingTw ©1986 77 



consumption. Even on a single disk system, it is not overly 
inconvenient to keep all the source code on one disk and the 
compiler and its associated files on another Workbench disk. In 
this configuration, several disk switches are necessary for 
successful compilation. Generally, the "not enough memory" 
Guru message will be avoided. 

On the other hand, I like to live dangerously and copy the source 
code to RAM: where the compilation proceeds 4-5 times faster 
and with no disk swaps. The compiler's output is position- 
independent and reentrant. Thus, a FORTRAN compiled module 
may be loaded anywhere in the Amiga's memory and may be 
shared by several programs simultaneously. 

The actual invocation of the compiler, which is called 'R7' on the 
Absoftdistribution disk, is made on a command line in any current 
CLI window. Compile time options are expressed with Unix-style 
command lines, and precede the source file name. To compile 
the file TEST.FOR for example, the following could be entered: 



1> F77 -L -S -U -Z30 TEST.FOR 



The L option produces a standard listing file with error diagnostics 
to be used during program development. The S option produces 
a symbol table file which is required for the operation of the 
debugger tool to be discussed below. The U option redirects 
input and output to the terminal if an asterisk f ) was used to 
specify these LUNs in the source code. 

Finally, the Z option specifies the number of kilobytes of heap 
space allocated for this compilation. If the Z option is omitted, the 
default is 20 K. This may be insufficient for the compilation of 
large programs. 

The compiler will produce a display on the terminal which reports 
on the status of the compilation and which is partially dictated by 
the options selected on the command line. The display shown 
below was produced by the example command line above. The 
example source code TEST.FOR had an Intentional syntax error 
to demonstrate the effect on this display. 



ikbsoft FORTRAN 77 Compiler Version 2.2 

1: Symbol table complete - 1 error detected 

Memory usage: 
Labels 600 bytes 
Syxiibols 3480 bytes 
Total 51454 bytes 
Excess 102374 bytes 
Source 1117 lines 

2: Bypassing 

3: List file coxnplete 

4: Bypassing 

When the error in the source file was corrected and the file was 
compiled, the following display was produced: 



Absoft FORTRAN 77 Contpiler Version 2.2 

1: Syznbol table complete 

Memory usage: 
Labels 600 bytes 
Symbols 3480 bytes 
Total 51454 bytes 
Excess 63390 bytes 
Source 1117 lines 

2: Object file complete 

3: List file complete 

4: DEBUG symbol file coitqplete 

5: Program file complete: 23616 bytes 

Elapsed time: 0:52 = 1288 lines/minute 



Testing the compiler 

In all, I selected and compiled over 50 individual FORTRAN 
programs. About three-quarters of these were specifically written 
to test whether particular features of the ANSI specification for 
FORTRAN 11 were supported in Absoft's product. Nearly 2000 
individual features were tested and all were found to be 
supported. 

I heard a rumor that suggested the compiler was having problems 
with VIRTUAL ARRAYS or with normal ARRAYS in deeply nested 
DO loops. Virtual arrays are another way to save on program 
memory usage since these arrays are stored on disk rather than in 
memory. I specifically tested for problems associated with 
manipulations of FORTRAN arrays, but could find none. 

I do know of a situation In which even a properly compiled program 
will fail. The Absoft reference manual warns "If the stack is not 
large enough, the program may execute erratically, possibly 
causing a system failure (a crash)". 

By "erratically," they mean that sometimes an executable program 
will run and sometimes it will not run, even if all other things appear 
equal. If the stack is too small, it is also possible for different Guru 
meditation numbers to be produced by different invocations of 
the same program! 

Absoft suggests that the initial STACK size of 4 Kbytes allocated 
by default for a particular CLI session should be increased to the 
sum of the storage requirements for each program unit shown in 
the listing file. While this may seem quite straightforward, in 
practice I often had to set the stack STACK to be twice larger than 
this estimate, for consistent success. 

It is apparent that the current Absoft product is aimed at the 
scientific and engineering workplace. An increasing number of 
scientists, engineers and other FORTRAN programmers are 
utilizing personal computers in place of minicomputers for their 
daily programming environments. 

With this in mind, I compared the efficiency of the Amiga as a 
personal FORTRAN workstation with that of a typical multiuser- 
multitasking minicomputer. To do this all of the test programs 
were compiled on both an Amiga and on a DEC PDP-11/23 
machine. Every effort was made to minimize the total time to 
produce an executable image. 



78 Volume 1, #9 



Thus, on the Amiga all of the FORTRAN source code was placed 
into RAM: and no other tasks or processes were running during 
the compilation. Likewise, on the PDP-11 /23, all of the 
executable files were built while only one user was on the system, 
a rather unnatural state for atypical minicomputer installation. 

Nevertheless, the Absoft FORTRAN environment on the Amiga 
was a clear winner with an average waiting time of only 1 5 seconds 
compared to 95 seconds on the minicomputer. The somewhat 
small average size (8.5K) of the resulting executable test files on 
the Amiga (range from 3K to 25K) did tend to emphasis the 
overhead of the minicomputer. On the other hand, the 
differential would clearly have been even larger if the usual 
number of people (2 to 5) were all working on the minicomputer. 

I was also interested in comparing the speed and accuracy of a 
mathematically intensive FORTRAN program on the Amiga with its 
homolog on another computer. 

However, it did not seem justified to restrict this comparison to the 
minicomputer since most have dedicated floating point 
processors and their speed advantage is assured. 

For the present I choose to use two benchmarks which were 
recently tested on a Macintosh (see "Fortran's New Life on the 
Mac", E. Floack and M. Flock, MacWorld, June 1 986) after being 
compiled with Microsoft's FORTRAN version 2.1 developed by 
Absoft. All calculations were done using double-precision 
floating point variables which on the Amiga assures that values are 
treated as 64 bit entities and follow the IEEE proposed standard 
(taskP745). 

The first benchmark calculated the product of B^'B, where: 

B = tan(arctan(exp{log(sqrt(A*A)))))/A-1 

and A is Incremented from 1 to 2500. The total execution time on 
the Amiga (103.8 sec) was almost two times that on the 
minicomputer (50.4 sec) and fully 23 percent greater than the 
reported value for the Macintosh (84.3 sec). 

In comparison, the root mean square error of the calculation on 
the Amiga (2.3E-15) was almost twice as great as that on the 
minicomputer (1.2E-15), but only about one-thousandth of the 
value reported for the Macintosh (1.1 E-1 0). 

The second benchmark calculated the sin, cos, tan, arctan, and 
log of the numbers from 1 to 1 0,000. 

Again, the Amiga's 308 seconds appeared significantly slower 
than both the minicomputer (231 sec) and the published time of 
1 08.6 sec for the Macintosh. 

However, I have verify the times for the Macintosh were based on 
single-precision arthmetic. If single-precision arithmetic is used 
on the Amiga, the elapsed times for each benchmark would be 
23.1 sec and 94.1 sec, respectively. 

Linking of compiled object modules 

Absoft has provided two mechanisms for linking a number of of 
compiled program modules into a single executable image file. 
The traditional approach uses their linker. It resolves all 



references between the main program module and the list of 
additional modules to produce a static and permanently linked 
executable image. 

The second approach is a powerful overlay procedure. The main 
program unit and all additional modules are compiled individually, 
but are not statically linked into a single permanent image. 

Rather, the Absoft FORTRAN run-time system performs a 
dynamic linking ofprogram modules as each is needed. This latter 
approach is particularly attractive for large programs where 
memory usage of a single task may beprohibitive and is actually 
less complicated than static linking to achieve. 

This simplification occurs because the Absoft run-time 
environment can provide for the default automatic searching and 
loading of unlinked program units. To do this, Absoft has defined 
a default search path for the dynamic linking. It looks first in the 
current directory, then to the library directory of the current disk, 
and finally to the library directory of the currently assigned system 
disk. 

The memory space allocated for a given program module's 
execution and data storage is recovered when the RETURN 
statement of that module is executed. 

Thus, by careful program design, it always should be possible to 
minimize actual memory consumption, by having the run-time 
system automatically load small modules of the executable 
program from their disk storage. 

I ported a FORTRAN version of the popular game GOMOKU to 
the Amiga. It consists of a dozen subroutines, statically linked 
into a single 30 Kexecutable image. 

Simply by skipping the static linking step and letting the Absoft 
run-time system perform a dynamic linking I was able to reduce the 
permanent memory allocation for the main program unit to 7 K, 
without any further modifications. When run, the other program 
units were swapped in and outof memory as needed. They varied 
in size from about one to six K. 

Naturally, there are some warnings when using the dynamic 
linking. The chief one is that unresolved references at compile 
time will not be discovered until run-time, since the compiler had 
been explicitly informed (via a compile time option) that the 
current module is known to be incomplete and will eventually be 
linked either statically or dynamically to complete the references. 

A second price to pay is the extra time which is required to 
constantly load program code from a floppy disk. I do not consider 
either of these warnings particularly troublesome, since the 
former is easily handled by the debugging tool, while the latter 
may eventually by alleviated with by a hard disk. 

Screen-oriented debugging tool 

The debugger is an interactive, screen oriented tool for 
developing FORTRAN programs. With it, the values of program 
variables may be examined or changed, memory usage and 
logical unit connections displayed, and program execution 
controlled on an individual instruction basis with the aid of 
breakpoints. 



Amazing Computing™ ©1986 79 



Anyone who has ever toggled in a program by hand on one of 
those historic room-size personal computers allowing instruction- 
by-instruction progression will view the debugger as another 
great idea come home. 

The debugger uses two overlapping windows; one to enter a 
battery of debugging commands and view their consequences, 
and one to accept another set of commands. Meanwhile, the 
FORTRAN source listing is displayed, with the current line of 
execution marked. The latter is much like the LIST window in 
Microscoft's Amiga Basic. 

Both debugging windows have front-back and resizing gadgets, 
although movement between the windows is more efficiently 
done through the keyboard. Absoft claims that if you understand 
the use of the debugger, you should never have to imbed purely 
diagnostic PRINT or WRITE statements in your source code 
again. I agree completely. 

There are, however, "bugs" in the debugger. One is the lack of 
cursor positioning information to keep pace with a resized 
window. Another problem, is the manual states that program 
input or output occurs at the bottom of the debugger window 
when in fact the actual I/O occurs in the CLI window from which 
the debugger was invoked. 

These two problems can be overcome by keeping the debugging 
windows at their full extents, and using the front-back gadget to 
reach the CLI window where input/output is to be reported. In 
spite of these shortcomings, this tool is simply an indispensable 
part of the FORTRAN programming environment. 

Distribution disk layout 

The compiler, linker, library manager, and debugger are delivered 
on one disk, together with the executable version of the Absoft 
run-time library, and a small number of additional files necessary 
for the FORTRAN interface to C routines and to Amiga ROM 
kernel routines. 

The disk is not copy-protected. These tools may be moved to 
other disks or directories. One restriction is that the run-time 
library must always be accessible to a compiled program, a feature 
which will surely limit theportability of some code. 

There are four example programs, including a FORTRAN version 
of the "Hello World" program from the Intuition reference manual. 
These programs are specifically included because they 
demonstrate the use of include files, and the single FORTRAN 
subroutine call necessary to access ROM routines. 

They also illustrate the use and acceptance (by the compiler) of 
structured programming features, an indication that these sample 
programs were actually coded by a diehard C programmer. Any 
old FORTRAN programer who scrolls one of these listings by will 
surely get sea sick from the waxing and waning of all those tabbed- 
out statements! 



On the first day after I got the compiler, I did not actually try the 
supplied test programs nor read the reference manual with great 
detail. Instead, I wrote my own programs and plunged right in. I 
was delighted to find that my simple experiments were just as 
simple to compile with only the rudimentary knowledge gained 
from about an hour's worth of reading through the manual. 



Nothing is perfect 

In spite of my overall exuberance for Absoft's product, there were 
still some obvious flaws and certainly room for improvement. Most 
noteworthy was one piece of misinformation - an error message 
which said "out of memory" instead of "heap overflow". This 
prevented the compilation of the test programs provided on the 
supplied diskfor almost a full day. 

Perhaps nothing is so aggravating as being unable to execute a 
sample program specifically supplied for that purpose. By default, 
the compiler allocates a heap size of 20K, which is insufficient to 
compile these sample programs. The initial heap size is easily 
changed. A simple README.FIRST file could point that out the 
minimal heap for each sample program. Absoft has been apprised 
of this deficiency and will no doubt rectify the manual. 

I also suggest that a Programmers Reference Card (about the size 
of a shirt pocket will do it) should be produced and included with 
the other documentation. 

Even though the debugger has its own on-line help file, and the 
compiler and linker will prompt for their appropriate arguments in 
cases of user forgetfulness, this compendium of mnemonics is a 
familiar aid to most programmers, regardless of language. 

Finally, the list price for this product ($295.00) will probably be 
prohibitive for the occasional user of FORTRAN or for those users 
who would like to experiment with the Amiga as a workstation but 
are unsure as to its acceptability. 

One suggestion would be to make available both professional 
and personal versions of the Absoft FORTRAN compiler at 
appropriate prices In a manner similar to marketing strategies 
adopted by other companies in this field. 



AC/FORTRAN 77 Compiler and Debugger 

List price $250 

Absoft Corporation 

4268 N. Woodward 
Royal Oal<, l\/1ichlgan 48072 



•AC- 



There are no help files nor instruction files on the distribution disk. 
There is no on-line help in the form of pull-down menus in any of 
the above tools. 



Volume 1, #9 



Using Fonts from 
AmigaB ASIC, Part Two 

... fonts & libraries and how to use 
them fromAmigaBASIC 



By Tim Jones 

People Link AMSOFT I 

SYSOP Tiie Window BBS, (61 7)-868-1 430 

Libfunctions : 

DEGIARE FX7NCTI0N AllodMemfi LIBRARY 
DECIARE FUNCTION OpenFontfi LIBRARY 
DECIARE FUNCTION OpenDiskFontfi LIBRARY 
DECLARE FUNCTION AvailFont8& LIBRARY 
DECLARE FUNCTION AskSoftStylefi LIBRARY 
DECLARE FUNCTION SetSo£tStylo& LIBRARY 
LIBRARY "diskfont. library" 
LIBRARY "exec. library" 
LIBRARY " graphics . library" 

S creenWindow : 

WIDTH 78 

SyaVariables: 



• All variable* muat be LONG if paasec cetThePointSizea : 



AFFMEMORY& « 
AFFDISK£ B 2 
MEMFPUBLIC& - 



MEMFCLEAR& 
Bu£Size& B 



Bu£Ptr£ 



- 65537£ 
512 



to functiona 
' find fonts in memory 
' find fonts on disk 
' memory must be fully public and 

relocatable 

' presets memory alocated to zeros 
' I want 1/2K for my buffer 

(10 bytes * ffonts + 2) 
' this is the pointer to the memory 
' that was 
' allocated by the AllocMem&O call 



Allocat^Mem: 



BufPtrfi a AllocMemfi (Buf Sizefi, (MEMFPUBLIC& OR MEMFCLEAR&)) 
IF BufPtrfi B THEN 

PRINT "Couldn't find";BufSizefi; 

Print "Bytes of contiguous free RAM. " 
FreeMemExit 
END IF 

PRINT "Memory Allocation GOOD. ";BufSize&; 
Print "bytes allocated. Searching for fonts..." 

GetAvailFonts : 

FontListfi B AvailFonts£(BufPtr£,BufSize£,AFFDISR£ OR 
AFFMEMORY£) 

IF FontListfi O THEN 

PRINT "Couldn't find Fonts. Cleaning up..." 
FreaMemExit 
END IF 

PRINT "Found Fonts!!" 
PRINT "AvailFontsHeaders and AvailFonts structures created at" 
Print BufPtr£ 
NumFonts% b PEEKHr(BufPtr£) 

PRINT "I found" ;PEEKW(BufPtr£); "fonts on the disk and in 
memory. " 

NewPtr£ b BufPtr£ 4- 4 



GetFontNameAddresses : 

DIM StrAdd£ (NumFonts%) 
FOR Num% B 1 TO NumFonts% 

StrAdd£ (Num%) b PEEKL (NewPtr£) 
NewPtrfi B NewPtrfi + 10 
NEXT Num% 

GetFontType: 

afPtr£ B BufPtr£ + 2 
DIM af Type% (NumFonts%) 
FOR Num% B 1 TO NumFonts% 

afType%(Num%) b PEEKW(afPtr£) 

afPtr£ B afPtr£ -f 10 
NEXT Num% 



DIM PointSize% (NumFont8%) 
PointPtr£ » BufPtr£ + 8 
FOR Num% B 1 TO NumFonts% 

PointSize% (Num%) b PEEKW(PointPtrfi) 

PointPtr£ B PointPtr£ + 10 
NEXT Num% 

BuildNames : 

DIM AvailName$ (NumFonts%) 
FOR Num% B 1 TO NumFonts% 
Char$ B " " 
KHILE Char$ O CHR$(0) 

Char$ B CHR$(PEEK(StrAddfi(Num%))) 
IF Char$ <> CHR$(0) THEN 

AvailName$ (Num%) b AvailNamA$ (Num%) + Char$ 
StrAdd£ (Num%) b StrAdd£ (Num%) + 1 
END IF 
WEND 
NEXT Num% 

DisplayNames : 

CLS : COLOR 3,0 

PRINT "Font Name";SPACE$ (7) ; "Pt Tp Font Name"; 

Print SPACE$(7);"Pt Tp Font Nam«";SPACE$ (7) ;"Pt Tp" 

PRINT " ";SPACE$(7);" "; 

Print SPACE$(7)7" ";SPACE$ (7) ; " " 

COLOR 1,0 

FOR Num% B 1 TO NumFonts% 

StrLen% b LEN(AvailName$(Num%) ) 

Pad% B 15 - StrLen% 

YSize$ B STR$ (PointSize% (Num%) ) 

IF LENCYSize$) < 3 THEN YSize$ » " •> + YSize$ 

fType$ B " " + STR$(afType%(Num%)) + " " 

AvailName$ (Num%) b 
AvailName$ (Num%) -f SPACE$ (Pad%) •fYSize$-l-f Type$ 

PRINT AvailName$ (Num%) ; 
NEXT Num% 



Amazing ComputingTM ©1936 81 











^^-^■^F 14840 Build America Dr. 

^^ Woodbridge. VA 22191 

Info: 703-491-6494 

Amiga is a '** for Commodore Business Machines. 



GetDedslon: 

LOCATE 19,1 : COLOR 3,0 

PRINT "Enter the name of the font and its point size"; 
Print ' from the chart above list" 
PRINT "Type 'END, 0,0' to exit";SPACE$ (50) 
PRINT "Font Name, Point size and Type (seperated by coxnmas) "■)•; 
Print SPACE$ (20) 

LOCATE 21,53 : INPUT Pt$, Pt%, Type% : COLOR 1,0 
IF UCASE$(Ft$) « "END" THEN 

FreeMemExit 
END IF 
IF UCASE$(RIGHT$(Ft$,5)) O " .FCMIT" THEN Ft$ - Ft$ +".font" 

DisplayFont : 

WHILE MOUSE (0) O : WEND 
WINDOW 2,Pt$+" "+STR$(Pt%)+" Points", (0, 0)- (631,186) , 0,-1 
Rp& « WINDOW (8) 
Font Ft$,Pt%,0,0 
enable% » AskSoftStyle& (Rpfi) 
PRINT : COLOR 3,0 
FOR i - TO 7 
SetStyle CINT(i) : PRINT Ft$+" "+STR$ (Pt%) +STR$(i)+" 
SetStyle CINT(i + 8): PRINT Ft$+" " +STR$ (Pt%) +STR$ (i+8) 
NEXT i 
Type% " 1 

Font "topaz.font",8,0,0 : COLOR 1,0 
PRINT "Click the MOUSE to continue" 
WHILE MOUSE (0) « : WEND 
WINDOW CLOSE 2 
GOTO GetDecision 

SUB FreeMemExit STATIC 

SHARED BufPtr£ , Buf Sizefi , pFontfi 

IF pFontfi <> THEN CALL CloseFont (pFont£) 

IF BufPtr£ O THEN 

CALL FreeMemfi (Buf Ptr£ , Buf Size&) 

CLS : PRINT : PRINT 

PRINT "Memory at" ;BufPtr&; "Returned to the HEAP." 
END IF 

LIBRARY CLOSE 
STOP 
END SUB 

SUB Font (fontName$, height%, style%, prefs%) STATIC 
SHARED pFont£,Rp&,Type% 

IF pFont£ <> THEN CALL CloseFont (pFont£) . 
fontName0$ > fontName$ + CHR$(0) 
textAttr£ (0) « SADD (fontNameO$) 

textAttrfi(l) » height %* 6553 6£ + style%*256 + prefs% 
IF Type% - 2 THEN 

pFont£ « OpenDiskFont£(VARPTR(textAttr£(0))) 
IF pFont£ <> THEN 

CALL SetFont£(Rpfi,pFont£) 
ELSE 

PRINT "Couldn't set the font to ";fontName$ 
FreeMemExit 
END IF 
ELSEIF Type% > 1 THEN 

pFont£ o OpenFont£(VARPTR(textAttr£(0))) 
IF pFont£ <> THEN 

CALL SetFont£(Rp£,pFont£) 
ELSE 

PRINT "Couldn't set the font to ";fontName$ 
FreeMemExit 
END IF 
END IF 
END SUB 



•AC' 



82 Volume 1, #9 



AmigaNotes 



"The Amiga sound situation is looking... er... sounding... 

better by the moment.'' 



by Rick Rae 

CIS# 76703,4253 

The Amiga sound situation is looking... er... sounding... better by 
the moment. As of this writing (September), I have, in house, four 
MIDI interfaces, three audio samplers, and several software 
packages. And more goodies are on the way! 

This month we have our first audio-oriented submission by 
another author. Stephen Pietrowicz shares his impressions of 
EA's Instant Music with us elsewhere in this issue (see our special 
insert ). I received Stephen's article as I was working on MY 
review of Instant Music, so you'll get a double shot this month. 
Dont expect widely diverging opinions, though; we were both 
pleased with this product. 

Before I launch into the review, I want to take a moment to make 
my first retraction. In the July issue I reviewed ActiVision's Music 
Studio. In that review I accused the authors of using lairly large 
amplitude steps in their program", and blamed this for a certain 
roughness in the synthesized sounds as they swelled or faded 
out; I also complained about clicks and pops as voices were 
reassigned. 

Since that review was written I have had a chance to play with 
several music and sampling programs, and ALL of them have 
exactly the same symptoms. I am now beginning to attribute 
these vagaries to the routines in the Amiga itself. 

Still, I firmly believe that these extraneous noises can be 
eliminated through careful programming. We are just beginning 
our journey up the Amiga learning curve, and time will do wonders 
for the quality of our programs. What we already have is 
impressive and far outstrips what can be done on any other 
general purpose computer of comparable price. 



REVIEW: ELECTRONIC ARTS INSTANT MUSIC 

I wanted to start this review by classifying Instant Music, but I can't 
seem to find a category in which to place It, except for one: it's 
FUN. IM is different from anything which has gone before; It lets 
you create music, in real time, while knowing absolutely nothing 
about the subject. EA says the program uses artificial 
intelligence; I would say they are stretching the definition a bit. 
Let's take a look at exactly what makes IM work. 



"Jamming" is a colloquial term for what happens when several 
musicians play together with nothing more than a song's 
framework in mind. I am involved with a very casual local band, and 
at least once during each practice session someone runs through 



a chord progression or r'rff we all like. Within moments all the 
members are playing appropriate parts, and a tune springs to life. 
This is the essence of a jam: the spontanaity of the moment. 

In order to jam, each player must have an understanding of the 
basic framework and rules of music; to simply play random notes is 
not sufficient. Perhaps the most fundamental rules are those of 
harmony. 

For example, all musical tones can be described as ratios. Let's 
start with middle C. If we strike this key on a piano keyboard, a 
tone with a fundamental frequency of roughly 261.5 hertz rings 
out. If we strike the next C above, the tone created is roughly 523 
hertz. This means that each "C" is twice the frequency of the one 
below it; in other words, the octave is a 2:1 ratio. If we strike both 
keys simultaneously, the result is a very pleasant melding of the 
tones. 

The next simplest ratio occurs if we strike the and the G above it. 
This is referred to as a fifth, and is roughly a ratio of 3:2. Striking 
these two notes together is also a pleasing experience. But what 
if you strike a C and the B just below it? This is a rather distasteful 
combination, and it is because the ratio is roughly 18:17. 
Generally speaking, the simpler the ratio, the more pleasant the 
results. This principle, in conjunction with others, allows us to 
determine what notes will harmonize with a given melody. 

Instant Music uses these rules to generate a "template" of 
acceptable notes, leaving the player the decision as to jwhich_ of 
these notes will be heard. Although hardly in the category of 
artificial intelligence, it is a novel idea I havent seen implemented 
elsewhere. It is vaguely reminiscent of the old "Music Minus One" 
records: the Amiga plays three backup parts and lets YOU play the 
lead line. The difference is, with Instant Music you can also pick 
which part you want to play AND be assured that you will always be 
on key. 

Instant Music comes in a colorful "slip cover" folder which Includes 
the disk, a 64 page manual, and 6 page reference card, 

The disk is copy protected and utilizes a key disk scheme. It IS 
possible to make a backup using DISKCOPY, but you will have to 
insert the master disk briefly each time you boot. I am told that 
Marauder will make a bootable backup copy if the speed of the 
external drive is adjusted, but I'm not ready to tear my hardware 
down for this, so I can't verify the claim. If you munge your master 
disk EA will replace it at no charge during the 90 day warranty 
period, or for $7.50 thereafter. To EA's credit they suggest you 
back up your master disk, and they do so on page one of the 
manual. 



Amazing ComputingTM ©1986 83 



The Instant Music disk came to me write protected. This is an 
excellent idea: it protects you from yourself if you slip up while 
making the backup copy. I wish more manufacturers would flip or 
remove the write protect tab before shipment. 

With the exception of the copy protection Information, Instant 
Music is shipped on a stock AmigaDOS disk. It will run on a single 
drive 51 2K system and boots directly from 1 .1 Kickstart; a second 
drive is helpful but not essential. For some reason Instant Music 
exhibited the same quirk as Music Studio: I was not able to launch 
it via CLI from my normal system disk without the Guru dropping by 
fortea and cookies. 

The IM disk is not auto-booting; it loads up with a standard 
Workbench screen. To start the program, you must double click 
the disk icon, then the Instant Music icon, and then wait. And 
wait... the time from clicking the icon to a usable system is well 
over a minute. A part of this time is spent loading the introductory 
song, which begins playing automatically in mousejam mode. 

One of the beauties of Instant Music is that you can start playing 
with it immediately. Grab the mouse, push the left button, and 
move it forward and backward: youYe playing musici The motion 
of the mouse controls a small white cursor on the screen; this 
corresponds to the note to be played. When the left button is 
pushed. Instant Music uses its "template" and plays the closest 
selectable note at the next acceptable point. 

An awful lot of time can pass while you do nothing more than 
mousejam using the default parameters and the supplied songs. 
Seven song subdirectories cover everything from classical to 
rock, with a grand total of 66 tunes and song segments. A few of 
these songs are VERY well done; my pick for best orchestration is 
Anitra's Dance. 



GOING BEYOND THE DEFAULTS 

Once you get the hang of mousejamming, you'll want to begin 
exploring variations on the stock themes. Many changes can be 
made on the fly as you play. 

By pressing function keys F1 through F4 you can change the 
selected instrument - the one you are mousejamming with - 
- without having to stop playing. The up and down arrows allow 
you to transpose the song a half step at a time over a fairly wide 
range; again, this happens real time as you play. The right or left 
arrow will instantly return the song to the original pitch. 

You can also change the rhythmic pattern in real time. Instant 
Music supports ten preset rhythms accessed by touching digits 
on the Amiga's numeric keypad. Or, you can turn the rhythm 
guides off completely by selecting Free mode. Between 
transposing, changing rhythms, and switching instruments, you 
can turn a simple repeating progression into a fairly impressive 
tune. 

Instant Music gives you additional flexibility by allowing you to 
select the pitch template used. The Melody template is the most 
restrictive, sometimes allowing only selection of the octave in 
which a note is to be played. Chord mode gives you a bit more 
freedom, allowing you to select from the three or four notes which 
make up the selected chord; this lets you wander around quite a 
bit while still staying in perfect harmony. Scale mode opens up 



the entire scale for the defined key; at this point you have seven 
notes per octave and can throw in a few klinkers if you arent 
careful. Finally, Free mode turns the pitch template off 
completely, leaving you totally on your own. 

After you've played with the default settings for a while, you'll 
probably feel very good about your skill at mousejamming. When 
your head starts to swell there's nothing like trying to jam with the 
pitch and rhythm guides set to Iree" to bring you back down to 
Earth I I tend to forget just how much help the system is lending. 



COMPOSING YOUR OWN SONGS 

At some point you may want to try your hand at writing some of 
your own music, and Instant Music provides reasonable facilities 
for this. A song may be up to 64 measures in length, which is 
sufficient for most popular music and even some classical pieces. 

There are no provisions for repeats, but the song automatically 
plays continuously. This is especially useful for rock and jazz 
jamming, where a given chord progression Is repeated over and 
over. 

There is no way to specify an Intro or coda, so the entire song 
must be written out in its long form if this is required. You will also 
have to stop the song manually at its conclusion. 

These limitations may sound restrictive, but remember that IM is 
not intended as a compositional tool. What it is supposed to do, it 
does quite well. In fact, the only thing that bothered me about 
composing was that I could find no way to clear or change a pitch 
guide. There is no way to start with a "clean slate"; you always 
begin with an existing song. Each song contains preset pitch 
templates, and I was never able to find a way to defeat or alter 
them. This is not a restriction if the pitch guide is set to Free 
during composing, but in mousejamming with the new song you 
may not play what you had intended! 

One particularly nice feature is the cut and paste buffer. Instant 
Music allows you to mark any section of music and copy the music 
into the buffer; you may then paste the buffer into the song 
elsewhere. More importantly, you can cut a section from one 
song, load a new song, and then paste the buffer into the new 
song. This allows you to save files with snippets of songs and 
assemble them into a complete composition at a later date. This is 
especially useful with the drum kit: you can build up a library of 
patterns and then string those patterns together to form a 
complete song. This Is the system used by most drum machines, 
and it works quite well. 



SCREEN LAYOUT 

Instant Music divides the screen into three sections. The 
uppermost section includes the menu bar and is used to select 
various options and control operating modes. Menus are used to 
load and save sounds, songs, and templates, edit the song in 
memory, and control jamming modes. 

The bottom of the screen contains controls for the four 
instruments used in the current song. Each instrument has its 
own control block which indicates the name of the the sample; the 
instrument which is currently selected (for mousejamming, sample 
loading, note placement, etc.) is highlighted. 



84 



Volume 1, #9 



Directly below each name is a slider gadget which controls the 
volume of the associated instrument. A cute trick is that the 
intensity of each instrument's color tracks the volume slider. 
Decrease the volume and the note blocks become dimmer; 
increase the volume and they become brighter. The only 
potential downside of this is that at very low volumes you can lose 
sight of the instrument altogether. 

Also included is a display enable pushbutton for each instrument; 
click the button and that instrument's part is removed from the 
display. This is useful if you have a complex multi-part 
composition and want to look at only one instrument. 

Finally, each instrument includes three buttons for selecting the 
octave in which it plays; this allows you to shift a sound up or down 
for the best rendition. More range would have been nice, but 
plus or minus one octave is certainly useful. 

The majority of the screen is devoted to the song itself. This 
display takes the form of colored rectangles representing notes. 
Vertical position represents pitch, horizontal position indicates 
time, length is duration, and color indicates timbre (instrument). 
At first glance this seems to be the same system used by Music 
Studio on it's "musical paintbox" screen, but the resemblance is 
superficial. Music Studio uses an arbitrary relationship between 
block length and tone duration: one unit is a 32nd note, two units 
a 16th note, three units an 8th note, and so on. In contrast, 
Instant Music's block length is proportional to the tone: an 8th 
note's block is four times longer than a 32nd note, and the 
sounding of the notes corresponds exactly to the movement of 
the tempo pointer across the screen. This system is, to my mind, 
far superior to that used by Music Studio. 

The screen is divided by a number of vertical lines which split the 
display into bars; these provide a handy reference as to where 
you are in the song. Along the bottom of the score display there 
is a stripe which is the rhythm line. At high magnifications this 
stripe displays the rhythm template; on more global screens it 
melds into a solid bar. Moving along this stripe during playback is 
a small pointer which indicates what portion is playing at each 
instant. 

The program seems to be well thought out. Unlike many programs 
I've worked with lately, the requesters are very snappy and not 
sluggish at all. This may be due to the way the disk is broken 
down into small subdirectories. Whatever the technique, little 
touches like this show forethought by the author. 

Also nice is the fact that everything is adjustable while the score is 
playing. You can change tempo, volume, you name it. In fact, you 
can even load and change instruments AS THE MUSIC 
CONTINUES. The only clue that something special is going on is 
an occasional break in the tempo of the song. Nicely done to say 
the least. 



SAMPLED SOUNDS 

Electronic Arts didnt skimp with the selection of instruments; 
there are 19 on the disk, running the gamut from the traditional 
piano and strings to esoteric sounds like DoVoice (a person 
singing "Do") and synthesized textures. Only a few of these 
sounds are so bad as to be pointless, and some of them are 
excellent. The only negative point is that most are not multi- 





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sampled; in other words, one sample is made to stretch across the 
entire musical range. Due to the laws of musical acoustics this 
results in a sound which is only realistic across a narrow range. 
(We*ll be taking a look at this phenomenon in a future column.) 

The Drum Kit voice is particularly interesting, because it IS multi- 
sampled and includes five instruments: bass drum, tom tom, 
snare drum, high hat cymbal, and wood block. There are eight 
tunings for the wood block and twelve for each of the others. 

Of course there is nothing to prevent you from importing your 
own instruments, or even creating your own multi-Instrument sets 
like the Drum Kit. All of the samplers I have at this time are capable 
of writing IFF format files, and any of them may be used to create 
instruments for IM. (A review of these samplers is coming up; stay 
tuned!) I tried my hand at this almost immediately; after all, what 
good is a DoVoice without a WopVoice? <Grin> 



THE INSTANT MUSIC MANUAL 

The manual is very well done, and is divided into several logical 
sections. You can read far enough to learn what you need to 
know and ignore the rest with very few side effects. 

The first section Is a quick introduction to the program, including 
information on mousejamming, loading songs arid instruments, 
changing existing songs, and saving modified scores. This 
section, ten pages in length, is all you need if you simply want to 
make music with what is provided. 



Amazing Computing™ ©1986 85 



The second section goes into greater detail, providing 
information on creating your own songs and templates. This 
section is divided into tiny lessons called "etudes" (technically, a 
piece of music taught for the sake of learning a lesson other than 
the music itself). Each etude covers a small part of composition, 
such as laying down bass lines, placing chords, or the like. I would 
have enjoyed a few examples which went through the complete 
cofnposition of a song from beginning to end, but the information 
provided is sufficient. 

The third section is a reference which defines the terms used by 
Instant Music and explains the function of all commands. 
Following this is a glossary of musical terms which covers a fairly 
wide spectrum. Probably very few of us need to have a chord 
explained to us, and even fewer want to know anything about 
Mixolydian mode, but it's all there for the perusing. 

The fourth section is an appendix which comments on all the 
songs included. This is a handy section for study, as it details the 
progression and rhythmic devices used in each song and 
suggests modifications for the user to try. This is especially useful 
for the tunes in the Progressions subdirectory, which are chord 
changes taken from various rock and jazz tunes. These 
progressions are excellent starting points for your own songs. 

The manual seems to be geared to a one drive system. It 
mentions that there is room for about forty songs per backup disk 
and suggests that you make multiple backups for additional 
storage space. Since the requester supports DF1 I see no 
reason not to use data disks for virtually unlimited storage if you 
have a second drive. Speaking of this, one of the nice features 
for the future is support for HD1. This was ghosted in my copy,^ 
presumably because i don't have a hard disk installed. 

Here once again is a manual with no index, but somehow I don*t 
mind this one as much as usual. The table of contents is done in 
outline fashion, making it relatively easy to locate a desired 
section. 



On some disk requesters there is blank space below the last file 
name. If you click in this area, the requester will set up a file name 
which is a random truncation of one of the listed names. (If you 
should be so silly as to try to load this file, IM catches the error 
gracefully and posts a "File not found" message. You would 
never do this under normal circumstances; remember, I was 
TRYING to crash the system I) 



I did a lot of menu and option manipulation while songs were 
playing, and occasionally I confused the system as it was 
refreshing the screen, resulting in random diagonal lines being 
drawn. Some went away, others remained on the screen until I 
reset the computer. 

When experimenting with imported samples, I was able to crash 
Instant Music by playing large samples. A 42K sample created 
with the Mimetics sampling package caused playback to freeze 
after playing only a few notes; the only cure was a reboot. An 1 8K 
sample created with the same software loaded and played 
correctly, so I would guess the maximum sample length to be 
32K. Apparently the author did not anticipate the possibility of 
importing extremely large samples. 



IN CONCLUSION 

Instant Music will probably go in my bottom drawer after this review 
is written, since it's a program I wont be using very often. On the 
other hand, when people come over and I want to impress them 
with my Amiga, IM will probably be one of the first programs I run. 
And that, my friends, is one of the highest compliments I can pay 
to a program. 

That's all for now. Till next month... 

Nybbles, 
Rick 



FLAKIES 

I ran across a few minor bugs in both the program and the manual. 
Fortunately most were not fatal, and all are avoidable once you 
know about them. 

The manual suggests that you back up the master disk, and warns 
you to name the backup disk anything but "IM", which is reserved 
for the master djsk. Fine, thought I, let's do that, and we'll call the 
backup "InstantMusic". The backup proceeded without a hitch, 
but the disk refused to boot: I would get an infinite pause after the 
Instant Music logo screen, and double clicking would simply 
restart the boot with the same result. The reason? The master 
disk is NOT named "IM" as the manual indicates; instead it's 
named - you guessed it - "InstantMusic". Name your backup 
anything else and you'll be safe. 

When playing in mousejam mode, the lowest note is sometimes 
enabled when it shouldnt be: dragging the cursor block to the 
absolute bottom of the screen plays notes whether they are in 
key or not. 

Moving the tempo bar all the way to the left sometimes sets zero 
tempo: the playback freezes until the slider is moved to the right. 



SUMMARY: ELECTRONIC ARTS INSTANTMUSIC 

This one is especially for those of u§ with little or no musical skifL I 
found a few buge, but mo6t of them are non-fatal and all are 
avoidable. At the price you should definitely consider It if you are 
interested in music at all. FortKesakeoffun, aheartythumbsup, 

PRODUCT: Instant Music $49,9$ 

COPY PROTECTION: Key disk 

REQUIREMENTS: Amiga with 512K, one drive. KS 1 .1 

: Electronic Arts 

1820 Gateway Drive 

San Mateo. CA 94404 

800-245-4525 



•AC- 



86 



Volume 1, #9 



Roomers 



The most-asked questions of a rumor-monger 

and more 



arrive? This is the most- 



By John Foust 

Fill in the blank: When will ^^^^ 

asked question of a rumor-monger. The most popular blanks are: 

A. Sidecar 

B. AmigaDOS 1 .2 

C. Genlock 

D. Flight Simulator 

E. Turbo Pascal 

followed by generic pleas for *a good word processor', 'a good 
database' and 'a good programming language'. 

And what might be the answers to these questions? 

A. Sidecar: Perhaps mid-December. Your local dealer will 
probably get a demo unit several weeks before you can buy one, 
for between $695 and $795. Production was rumored to begin in 
early November, but one rumor persists that there is a warehouse 
with 1 ,500 Sidecars here in the US. 

B. You might have it already. When I wrote this, the master disks 
had not been duplicated, and only developers had 1.2 gamma 1 
release disks. More details can be found below. 

C. Genlock is being manufactured now, according to a 
Commodore-Amiga engineer who worked closely with the 
design. Some delays are expected because of problems finding 
second sources for some electronic parts in the Genlock. 

D. Again, you might have it now. Working demos were shown at 
the West Coast Commodore Association convention. According 
to some. Jet will be released two months after Flight Simulator. I 
presume its release also depends on the sales of Flight Simulator. 

E Even the legendary Borland has fallen to advertising non 
products. They are making enough money in the IBM P C world to 
afford large ads in AmigaWorld, and to whip up the wrath of a 
group of computer owners as large as the Amiga market. Some 
people sent letters to Phillipe Kahn, the head of Borland. His 
replies said "No way," in so many words. 

Of course, this leaves the possibility that another company will out- 
Borland Borland, and produce a nice interpretive Pascal for the 
Amiga. Of course, Borland could port Turbo Pascal for much less 
money and effort than someone else could write another Turbo 
Pascal. 



AmigaDOS 1.2 nears shipment 

AmigaDOS 1 .2 will be shipped to dealers in late November. It is 
expected to retail for $15. It includes three disks, and a manual 
printed update for the new commands, in an Amiga-style binder, 
with tabs on the side. 

The Extras disk includes a utility that reads and writes IBM format 5 
1/4 inch disks under AmigaDOS. It should also have an update of 
Amiga Basic, with a few new commands, but mostly bug fixes and 
speed ups. 



AmigaDOS 1 .2 developer updates 

AmigaDOS version 1.2, gamma 1, number 33.44 was shipped to 
developers in mid October. It was a seven disk set. 

Some developers have reported strange lock-ups with this 
version, especially when initializing disks. Hopefully, the release 
version will be truly free of strange bugs. 

This was the last free update to today's developers. Commodore- 
Amiga will be switching to a new developer support plan. Future 
updates will be available for a price. The details of this plan 
haven't been released yet, but the bug report sheets for the 
gamma 1 release offer a dollar credit reward to developers who 
report true bugs in this versbn. 



Big surprises 

The biggest surprise in the gamma update was the Wack 
documentation. Wack, a debugger, was supplied on the first 
developer tool disks without documentation. It has more features 
than any developer ever imagined. It was just sitting on our 
developer's extra disk, all this time. 

One night, when I had a little free time, I looked through the binary 
code, using the CLI 'type opt h' command. (The words 'free time' 
on my lips means I'm talking about pre-Amazing Computing days.) 
I saw many debugging command keywords, and I couldnt guess 
at their syntax or use, so the disk went back in the box. Other 
developers surely did the same thing. 

The real Wack has a Lisp-like debugging language that allows you 
to write extensible macros that are executed at specified 
conditions, and things like that. Now developers can write Lisp- 
like macros to poke around in BCPL and 68000 assembler, and 
hunt bugs in C compilers. Somehow, this all makes sense. It's 
not just a game to force you to learn more than one language. 
Really. 



Amazing ComputingTw ©1986 87 



Infominderdemo 

The gamma disk set contained a demo version of Infominder, the 
information organizer from Jim Becker of Terrapin Software, 
distributed through Byte-by-Byte. The program was loaded with 
an index to the 'autodocs', the self-documentation traditionally 
supplied with the developer updates. 

Why did these disks carry a warning "Do not duplicate without 
express written permission"? Early in the summer, Commodore 
sent developers the 1.2 beta 4 disks. Soon afterwards, 
developers gave copies of these disks to their local dealer, and 
then they spread to local user groups. 

In effect, if not in deed. Commodore had just released a new 
buggy operating system. So Commodore sent a memo to all 
dealers, reminding them not to copy the beta disks for customers. 
Of course, it wasn't an official release. But tell that to the press. 
Computer Chronicles and CompuServe's Electronic Online Today 
reported that Commodore was recalling its buggy operating 
system. 

New Lattice compiler 3.1 

It is said that the developers are getting a not-so-great Lattice C 
compiler in the next update. One version will be given to 
developers, and another more optimized and feature-packed 
version will be sold separately. The next version of Lattice C is 
3.10. 

Developer Conference 

it is hard to guess what will happen there, since the agenda was 
circulated only a week or so before the conference. Developers 



jumped at the chance to go, without any confirmation of the 
content of the conference. It could have been about Amiga 
Basic, for all anyone really knew. 

Tuesday is registration and a cocktail party. Wednesday will 
have Carl Sassenrath, the author of Exec talking about the Exec, 
a speech on the ANSI C standarization effort, someone from 
Electronic Arts will talk about workstation development 
environments, (Hmm, a lot of developers have those in their 
garage...) a talk on IFF by Commodore West Chester techie 
Carolyn Scheppner, Los Gatos' Jim Mackraz on the 
improvements to AmigaDOS 1.2, RJ Mical on a programmer's 
suite of high-level routines to make Intuition even easier, Dale 
Luck on graphics, and Barry Whitebrook on advanced graphics 
topics. 

Thursday has Neil Katin and Glenn Keller on bus expansions and 
interfaces, a talk about MIDI and Amiga music, Gail Wellington on 
European topics, Tim Jenison, of New Tek on video processing, a 
talk on scientific applications of the Amiga. Last but not least, a 
representative from marketing will uncover the highly secret 
future products in the Amiga line. 

Friday is the closing remarks, a press conference, and a 
developer's fair, open to the public. Several workshops will be 
held in the afternoon, including a presentation from Lattice, Luck 
and Mical on Intuition and graphics, another MIDI presentation. 
Finally, Jom Goodnow, of Manx Software, will demonstrate his 
new debuggers. The evening will linger over an awards dinner. 

•AC- 



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88 



Volume 1, #9 




by Jon Bryan 

I'd like to think that some of you readers out there are enjoying my 
series of articles on the language called "Forth". No, I take that 
back. I hope that a LOT of you are enjoying It! Things have been 
a little slow in my first few installments, and I apologize for that. At 
first there wasn't much that I could do simply because I didn't have 
anything to do it with. Multi-Fort from Creative Solutions solved 
that problem, and I've since shown you an implementation of a 
circle-drawing algorithm and some sprite tools. They 
demonstrated some of the unique characteristics of Forth in 
general and Creative Solutions' implementation of the language 
In particular, but were still pretty limited. 

One of my goals in writing these articles is to illustrate the power, 
utility and flexibility of this truly unique language. As a vehicle for 
the task, i proposed back in the July issue that I would write a 
three-dimensional simulation of a bouncing ball. Well, without 
further fanfare, here it is! 

HOW DO YOU DESCRIBE A BOUNCING BALL? 

If you were given the task of describing, in English, exactly how a 
ball bounces, what would you say? That it starts with some initial 
velocity and flies through the air until it hits something? That it 
then bounces? That it loses a little bit of energy on each bounce, 
and that air friction works to slow it down some more? Oh, and 
don't forget gravity. 

So, after bouncing around for a while the ball's velocity eventually 
decays to nothing and it stops, right? Well, as we all know, 
computers need precise instructions. A program to animate an 
image of a bouncing ball on a CRT has to be very precise. 

Precisely what I've done in this demo program is this: first, a 
custom screen and window are opened, the perspective view is 
drawn in the window, and the ball sprite is set up. The main loop 
animates the ball. When the velocities decay to zero the loop 
starts over with new velocities. Within the loop the window is 
monitored for a click on the close gadget, which causes the 
sprites to be freed and the screen closed. Here's how it looks in 
Forth: 



Bouncer ( — ) 

Initialize 

BEGIN InitVelocities 
BEGIN 

Bouncer Event 8 DoMovo Bounce Stoppecl? 
UNTIL 
AGAIN ; 



reference manuals. I would also like to commend the people at 
Amiga who put them together. Bravo! 

The Hardware Reference Manual gives all the details on creating, 
changing and moving sprites, along with a tremendous amount of 
other information. One of the things it says is that "it is convenient 
to lay out the sprite on paper first." I don't know about you, but I'd 
rather let the computer do the work. 

The first few words in the listing are an infiplementation of some 
sprite-defining tools. In fact, they're basically the same tools that 
were in my last column. I've made some changes (dare I say 
improvements?) after thinking about the problem for a few more 
weeks, but the basic idea is still the same. The word Sprite 
interprets a block of ASCII characters and lays down the binary 
image of a simple sprite in memory. Attached does the same for 
an "attached" sprite. They provide simple, but powerful, tools for 
the creation of sprite images. 

The real power of Forth can be seen in the word MakeBall, 
though. MakeBall is something Forth programmers call a 
"defining" word. It allows the creation of a class of words which all 
share the same run-time behavior. The sprites named OBall , 
1Ball, 2Ball , 3Ball , 4Ball and 5Ball , when executed, CHANGE 
THEMSELVES! That allows an elegant solution to the problem of 
changing the size of the ball as it moves further away from and 
closer to our point of view. 

After the definitions of the ball sprites are the following two lines: 

CREATE BallVectors 

] OBall IBall 2Ball 3Ball 4Ball 5Ball [ 

For those non-Forth programmers out there, CREATE builds the 
header for the word BallVectors, but doesn't allocate any space in 
the dictionary. When executed, BallVectors will place its address 
on the stack, which In this case will be the address of the first 
value in an array of execution vectors. The Forth word ] (right 
bracket) turns on the compiler and causes the 1 6-bit tokens for 
the words which follow it to be placed in the dictionary. The word [ 
(left bracket) turns the compiler back off. The word ChangeBall 
takes a number off the stack, multiplies it by two to get a word 
offset which it adds to the address provided by BallVectors, and 
fetches the appropriate token for subsequent execution. Later, 
when we want to change the size of the ball all we need to do is 
calculate the vector. 



Rather concisely put, If I do say so myself. 

BACK TO THE BEGINNING 

All the details of the code are hidden in a few simple words. Let 
me go through the listing step by step and explain them. 

But first, let me say that you're wasting your time trying to do any 
serious programming on the Amiga without the full set of 



If you're not a Forth programmer you're probably saying "what is 
this turning the compiler on and off?" That's an excellent 
question. Forth doesn't "compile" in the same sense that C or 
Pascal does. What it does is find words in the dictionary and 
either execute them or store their address or token (depending 
on the Implementation) in the "parameter field" of the word being 
defined. The word : is a good example. When "colon" executes it 
looks forward in the input stream for a name and lays down that 



Amazing Computing™ ©1986 89 



Rmi PrD J Eci 

Journal for the Amiga Computer 

Are you tired of Amiga magazines that seem to be 
written for beginning programmers? Do you already 
know how to program, but want to understand the 
Amiga? Ami Project is a monthly journal dedicated to 
bringing you the techniques and examples for using 
all the power contained in your Amiga computer. 
Intuition, Bobs, VSprites, IFF, Multitasking, are all 
covered in depth within our pages. Are you ready for 
some real Amiga programming? Subscribe today!!! 



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sequence of characters as part of the "header" for a new word. 
This program takes about twenty seconds to compile, so you can 
see that it's a very efficient method. (To complicate things a bit, 
some words are "immediate" and execute even when the 
compiler is turned on. Then there are the "subroutine-threaded" 
Forths, which really DO compile machine code for each word. 
Sorry.) 

Continuing with bouncing balls, the words which are used to 
define the shadows are much the same as those for the balls, but 
the shadows are "simple" sprites, unlike the "attached" ball 
sprites. 

After the sprite definitions are the words for getting the sprites 
from the operating system and freeing them when the program 
finishes. GetBall tries to get two consecutive sprites and aborts 
with an error message if it's unsuccessful. GetShadow will only 
accept the sprite it asks for, number seven, because it requires 
specific color registers. Of course, if one of the requests gets a 
sprite that It cant use, it has to free that sprite before it can 
continue. 

Moving the ball and shadow are accomplished at the lowest level 
by MoveBallSprite and MoveShadowSprite which expect screen 
coordinates on the stack and make calls to the system routine 
MoveSprite . 

The colors for the shaded balls are set by 19-31. Greys, which 
explicitly sets color registers 19 through 31. There's a little story 
in this. I began by assigning a brighter shade to each successive 
register. Then when I started work on the shadow, I discovered 
that I couldn't make it a dark color without assigning it to a lower- 



numbered sprite than the ball sprite. Because a low-numbered 
sprite has a higher priority than one with a higher number, that 
meant the shadow appeared in front of the bail when it was rolling 
on the floor. I had to go back and redo the sprite definitions. 



A DIFFERENT PERSPECTIVE 

We're finally to the portion of the program that animates the ball. 
First there are a number of constants and a few variables. These 
define the coordinate system that the ball will move within and 
provide the proportions to generate the proper perspective view. 
There are constants for the force of gravity and the coefficient of 
restitution for the ball, and variables which will hold the velocities 
in each axis. The Z-axis (depth) coordinate is also kept in a 
variable to cut down on stack manipulation. 

The word Perspective generates the screen coordinates for a 
given X, Y and Z axis position. Ycrt and Xcrt use it, whereas Zcrt 
simply divides the Z-axis position by a constant (4096). The value 
(0-5) returned by Zcrt is used later by ChangeBall to change the 
size of the ball and shadow. 

MoveBall puts all the perspective calculations together. After the 
screen coordinates and size vectors are calculated for both the 
ball and its shadow, the system routine WaitTOF waits for the 
vertical blanking period before moving the images. If the sprites 
were moved while the beam was drawing the screen display they 
would be "sliced" up frequently because they would move 
somewhere else before they had been completely drawn. I had 
to write my own routine to wait for blanking when I did this on the 
Commodore 64. 

There are several words which clip the X, Y and Z coordinates in 
order to keep the ball within the confines of the "room." There is 
also a subtle problem to be solved here. Suppose the ball is 
moving very fast and when the next position is calculated it's 
outside the room. We can clip the coordinates to the boundaries, 
but that's only part of the problem. Suppose the ball is falling and 
its velocity is increasing. If the new velocity is already calculated 
and we simply clip to the boundaries, the ball gains velocity that it 
shouldn't have, allowing oscillatory conditions to occur. In other 
words, the ball can get stuck bouncing and never stop (which is a 
bit unrealistic). I know because I did it wrong the first time. 

The solution I use is to test the coordinates and, if they're 
outside the room, to calculate the actual velocity using the 
equation: 

+-SQRT(Calculated_Velocity'^2- 
(2*Acceleration*Distance_putside)) 

-YvelAdjust , YvelAdjust , and AdjustVelocity are the RPN 
implementation of the equation. You'll notice that they only deal 
with the Y axis. The X and Z axis dont have the problem. I wont 
go into the derivation of the equation, but it comes from the 
equations that follow. 

We're gradually working up to gravity, but first let's take a look at 
friction. There are several variables for the remainders of 
divisions, and constants for air and surface friction which will be 
stored in the variable FrictionCoef. In the word Friction, I do 
some fixed-point scaling. The problem is that with integer values 
calculating a small percentage has to be handled specially for 
small values. I've set AIR to 999 and Surface to 990, which will 



90 



Volume 1, #9 



provide a coefficient for air friction of 0.1% and surface friction of 
1.0%. If I did a simple 

Xvel e FrictionCoef 6 1000 */ 

for example, with a value for FrictionCoef of 999 and an Xvel of 10, 
I'd get an answer of 9 instead of 9.99. The solution is to scale Xvel 
up by 1000 before the calculation, then scale it back dovyn using 
1000 /MOD to get a quotient and a remainder and save the 
remainder for use the next time around. It gives three decimal 
places of accuracy to the calculation and prevents the velocity 
from decaying unnaturally quickly. 

And now, Gravity. Here are the equations. 

Distance=lnitiaLVelocity*Time+Acceleration/2*Time'^2 

FinaLVelocity=lnltlaLVelocity+Acceleratlon*Time 

We can arbitrarily, and conveniently, say that one unit of time 
passes each time we move the ball. Then, with Time=1, the 
equations simplify to: 

Distance=lnitiaLVelocity+Acceleration/2 

and 
FinaLVelocity=lnitiaLVelocity+Acceleration 

assuming cancellation of units. Since the value for acceleration is 
constant, Acceleration/2 is a constant as well, allowing the 
calculations to be reduced to two additions. NewX , NewY and 
NewZ calculate the new coordinates and velocities with the 
appropriate adjustments for gravity and friction, and DoMove puts 
it all together. 

The next thing you'll see is the word Blip , which does nothing at 
all. Next month I Intend to give you the extensions to add sound. 
I simply ran out of time this time around, and I apologize. 

With movement and sound out of the way the next thing to 
handle Is the bounce. I've arbitrarily set the coefficient of 
restitution of the ball at 95%. Each time the ball strikes a surface it 
will lose 5% of its velocity in the axis perpendicular to that surface. 

With clipping already in place, all that remains for the detection of a 
bounce is a test for equality with the maximum or minimum value 
on each axis. Or is It? Say the ball is on the floor rolling around. 
Going back to the sound which isn't done yet, if the only condition 
for a bounce (which assumes a Blip ) that is tested is equality with 
the maximum value of Y we'll get some yery strange sound effects 
for a rolling ball. (It sounded like a motorboat on my C-64.) The 
word Enough? checks to see if the ball has ehough velocity to 
make noise. Finally, if the ball is determined to be rolling, the 
friction coefficient is changed. At first I thought that changing the 
friction coefficient would be a problem, but it turned out that the 
test for changing it came free as part the bounce. 

A perspective view is the next requirement. The ball wouldn't 
bounce very realistically against a blank screen. DrawBackground 
uses Multi-Forth's graphics extensions moveto and drawto in 
conjunction with the system call SetApen to draw a simple 
perspective view of the room using the border cobr. 

Before the view can be drawn a window has to be opened for it, 
and before that can be done a screen has to be opened. The 



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BounceScreen and BounceWindow structures are used for 
those calls. To avoid recalculating the view and keeping track of 
offsets I made the window immovable and unsizeable. The 
window is positioned a few lines down from the top of the screen 
to expose the screen's drag bar and allow it to be moved (try iti). 
The only event Tm looking for is a click on the close gadget in the 
window. Since we must be polite when programming on the 
Amiga, there are a few words which free the sprites and close the 
window and screen at exit. 

Unless we want the ball to bounce forever a test for clicks must be 
made within the main loop. The word BouncerEvents checks for 
a CLOSEWINDOW message. The CASE statement is used even 
though an IF ... THEN would do just as well because other tests 
might be added in the future. 

In the home stretch now. Initialize opens the screen and window, 
gets the sprites and sets their colors, draws the background, and 
places the initial values for the X and Y axis positions on the stack. 
InitVelocities sets the friction coefficient, zeroes the velocity 
remainders, and selects the initial X, Y and Z vebcities. 

You'll see the definitions tstO and tst1 at the very end of the 
listing. I decided to leave them in to let you see one of the 
methods I used for debugging. The first moves the ball slowly 
from front to back. I used it to fudge the constants and correct the 
room proportions. The second displays the ball in one position 
for the same purpose. 

A FEW FINAL NOTES 

There are endless improvements that can (and will) be made to 
this program. Obviously sound remains to be implemented. I'd 



Amazing Computing™ ©1986 91 



like to add a control panel with slider gadgets for varying the 
coefficients, or use the mouse for a throttle. I expect other 
versions of Forth to be out soon and I'll be translating it over to 
those dialects. I may discover a much better way to do something 
that I would want to share with you. It should make an excellent 
vehicle for illustrating the Amiga's extensive capabilities. 

All that aside, I would like to know whether you're getting anything 
out of this column. Are you enjoying It? What are your 
suggestions? My User I.D. on CompuServe is 73557,465 and on 
PeopleLinklt'sJON*FORTH. Feel free to leave a message. I post 
all of the code from this column to the Forth forum on 
CompuServe (GO FORTH, DL3), and the "turnkeyed" version of 
this month's program that can be run from the CLI will be 
downloadable from PeopleLInk, and probably CompuServe as 
well. 

Have fun with this machine I I know I am! 



\ This is an •acanpl* of hardfrar* sprita animation 
\ uaing attaohad apritaa. 
\ Jon Bryan: 10-16-86 

anaw DemoMarkar 

\ If DamoMarkar axiata, it and all aubaaquant worda ara 
\ forgottan and a naw word Daa^iarkar ia than craatad 
\ which doaa nothing. Handy during davalopmant . 

DECIMAL 

256 CONSTANT ScanBufSiza 

CREATE ScanBuf ScanBufSiza ALLOT 

: SpritaLina ( — addrl\addr2 ) 

ScanBuf ScanBufSiza INFILE 6 READ. TEXT 1- ( trim dalim ) 
ScanBuf -f DUP 16 - ; 

: ?SpritaPixal ( charactar\baaa — valua ) 
DIGIT NOT ERROR" Illagal Sprita Color" ; 



OR_SpritaPlanaa ( nunbarXaddraas 



) 



SNAP 2 /MCH> ( aaparata tha two bita) 

SNAP 16 SCALE ( alida tha low-ordar bit up a word) 

OR ( put tham back togathar) 

OVER 6 2* ( mova tha atorad valua ona plaoa laft) 

OR SNAP ! ( and OR tha naw bita into placa.) ; 

: DoSis^laPlanaa ( inagaXhaight — ) 
DO SpritaLina 

DO ice 4 ?SpritaPixal OVER OR SpritaPlanaa 

LOOP 4+ "■ 

LOOP DROP ; 

: ImagaSiza ( haight — haight\«bytaa ) DUP 4* 8+ ; 

: Sprita ( haight — ) 
UnagaSiza 
CREATE HERE 

LOCALS I inaga aiza haight | 

aiza ALLOT imaga aiza ERASE 

inaga 44- haight DoSis^laPlanaa ; 

atructura AttachadSprita 

aizoplaSprita STRUCT: •haaEvanSprita 

ainplaSprita STRUCT: -l-aaOddSprita 
atanictura . and 

OR_AttachadPlanaa ( ehar\avan aprita\odd aprita — ) 

LOCALS I odd avan | 

DUP 4/ odd OR_SpritaPlanaa \ ahift tha two MSB' a 

3 AND avan OR^SpritaPlanaa ; \ naak tha two lowaat bita 

: aUaagaSiza ( haight — haight\offaat\total aiza ) 
ImagaSiza DUP 2* ; \ for two apritaa 

: DoAttachadPlanaa ( inaga\haight\offaat — ) 
LOCALS I offaat | 



DO SpritaLina 

DO IC@ 16 ?SpritaPixel \ allows characters 0-F 
OVER DUP offsat + OR_AttachadPlanos 
LOOP 4+ \ incramant tha pointer 
LOOP DROP ; 

: Attached ( height — ) 
almageSize 
CREATE HERE 

LOCALS) image size offset height | 
offset 2+ W, \ lay dowa. offset to "attached" inmge 
size ALLOT image 2+ size ERASE \ reserve the space 
128 image 2+ offset + ! \ set "attach" bit 

image 6+ height offset DoAttachedPlanes ; 

: +Evenlmage ( addrl — addr2 ) 2+ ; 

: +0ddlmage ( addrl — addr2 ) DUP we + ; 

struct AttachadSprita Ball 

15 Ball -f-asEvanSprite +ssHeight Wf 
15 Ball -l-asOddSprita -l-asHaight Wf 

structend 

: MakeBall ( height — ) 

Attached \ CREATE is imbedded here 

DOBS> ViewAddress -l-WiewPort e SWAP 2DUP 
Ball -fasEvanSprite SWAP -l-Evenlmage ChangeSprite 
Ball -t-asOddSprite SWAP -fOddlmage ChangeSprite ; 

\ The values for the following images were derived with a 

\ combination of an aquation gleaned from "Graphics and Image 

\ Processing" by Theo Pavlidis and "Calibrated Eyeball." 

15 MakeBall OBall 
0000007777000000 
0000754444570000 
00A6544334456A00 
0086544334456800 
0B876544445678B0 
0B987665566789B0 
ECA9877777789ACE 
EDBA99888899ABDE 
EEDCBBAAAABBCDEE 
OFEEDCCCCCCDEEFO 
OFFEEEEEEEEEEFFO 
OOFFFEEEEEEFFFOO 
OOFFFFFFFFFFFFOO 
OOOOFFFFFFFFOOOO 
OOOOOOFFFFOOOOOO 

15 MakeBall iBall 
0000000000000000 
0000087777800000 
0009544334459000 
00A6544334456A00 
0097654444567900 
0B987665566789B0 
0DA9877777789AD0 
0EBA99888899ABE0 
OEDCBBAAAABBCDEO 
OFEEDCCCCCCDEEFO 
OOFEEEEEEEEEEFOO 
OOFFFEEEEEEFFFOO 
00 OFFFFFFFFFFOOO 
OOOOOFFFFFFOOOOO 
0000000000000000 

15 MakeBall 2Ball 
0000000000000000 
0000000000000000 
0000009779000000 
0000964334690000 
0009654334569000 
0009766556679000 
00B9877777789B00 
00CA99888899AC00 
OOECBAAAAAABCEOO 
OOOEDDCCCCDDEOOO 
OOOFEBEEEEEEFOOO 
OOOOFFFFFFFFOOOO 
OOOOOOFFFFOOOOOO 
0000000000000000 
0000000000000000 



92 



Volume 1, #9 



15 KakeBall 3Ball 
0000000000000000 
0000000000000000 
0000000000000000 
0000009779000000 
0000A743347A0000 
0000965445690000 
000A87777778A000 
000CA988889AC000 
OOOEDBAAAABDEOOO 
OOOOEEEDDEEEOOOO 
OOOOFFFFFFFFOOOO 
OOOOOOFFFFOOOOOO 
0000000000000000 
0000000000000000 
0000000000000000 

15 MakeBall 4Ball 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000009669000000 
0000075335700000 
0000976556790000 
0000B987789B0000 
OOOOEDBBBBDEOOOO 
OOOOOFEEEEFOOOOO 
OOOOOOFFFFOOOOOO 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 

15 MakoBall 5Ball 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000009669000000 
0000096336900000 
00000B9779B00000 
OOOOOEDCCDEOOOOO 
OOOOOOFFFFOOOOOO 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 

CREATE BallV«ctors 

] OBall iBall 2Ball 3Ball 4Ball 5Ball [ 

For non-Fort h people: 

The cosapilad form of a word in Multi-Forth la a 16-bit 
"token." The ] turn* on the cospiler and [ turns it off. 
The result is that six 16-bit values are stored 
consecutively in SBemory. "BallVectors" puts the address 
of the beginning of the array on the stack. 

: ChangeBall ( n — ) 2* BallVectors + weEXECXTTE ; 



struct SinpleSprite Shadow 

18 Shadow -l-ssKeight Wt 
structend 

: MakeShadow ( height — ) 
Sprite 
DOES> ViewAddress -fi^iewPort 6 Shadow ROT ChangeSprite ; 

\ These siiaple sprites are a bit taller than the ball sprites. 
\ That way they both use the same x,y coordinates and no offsets 
\ are necessary. 

18 MakeShadow Shadow 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 



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0000000000000000 
0000000000000000 
000&222222220000 
0222222222222220 
2222222222222222 
2222222222222222 
0222222222222220 
0000222222220000 

18 MakoShadow 1 Shadow 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000022222200000 
0022222222222200 
0222222222222220 
0022222222222200 
0000022222200000 
0000000000000000 
0000000000000000 

18 Itek^Shadow 2Shadow 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000022222200000 
0002222222222000 
0022222222222200 



Amazing Computing™ ©1986 93 



WELCOME TO 
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0002222222222000 
0000022222200000 
0000000000000000 
0000000000000000 
0000000000000000 

18 MblcttShadow 3 Shadow 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000222222220000 
0002222222222000 
0000222222220000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 

18 Mak«Shadow 4Shadow 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000022222200000 
0000222222220000 
0000022222200000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 



0000000000000000 

18 MakeShadow 5 Shadow 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000002222000000 
0000022222200000 
0000002222000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 
0000000000000000 

CREATE ShadowVectora 

] OShadow iShadow 2Shadow SShadow 4Shadow SShadow [ 

: ChangeShadow ( voobor — ) 2* Shado%<Vactor8 + W@EXECUTE ; 

: PraeBall ( — ) 

Ball +asEvenSprlt« -l-saNum W@ FreeSprite 
Ball -l-aaOddSprita •(•asNum W@ FroeSprlta ; 

: FrooShadow ( — ) Shadow -l-asNixm W@ FraeSprlto ; 

: Consecutiva? ( n\n — ) - -1 » ; 

: ?Balla ( f — ) 

Ball +a8EvenSprit« +s8Num W@ 

Ball +aaOddSprlta -fssNum W@ 

Conaecutiva? NOT DUP 

IF Fraeball FreeShadow THEN 

ERROR" Unabla to allocate aprltes" ; 

: GatShadow ( — ) 

Shadow 7 GatSprlta 7 » NOT DX7P 

IF Fraa Shadow THEN 

ERROR" Unabla to allocate aprltea" ; 

: GatBall ( -- ) 
GatShadow 
7 4 DO 

Ball -l-aaBvanSprita I GatSprita I - 
Ball -faaOddSprita I l-l- GatSprita I 1+ » AND 
IF LEAVE ELSE FraaBall FraeShadow THEN 
2 -l-LOOP ?Balla ; 

\ Under 1.1 Klckatart, moving the even sprite moves them 
\ both, but according to reports that has changed on 1.2 

: MoveBallSprite ( x\y — ) 

ViewAddress -l-vViewPort @ 

LOCALS) viewport y x | 

viewport Ball -t-asEvenSprite x y MoveSprite 
viewport Ball -fasOddSprite x y MoveSprite ; 

: MoveShadowSprite ( x\y — ) 
ViewAddress +vViewPort 6 Shadow 2SWAP MoveSprite ; 

\ Executing this definition will set up the colors for the ball. 
\ It will also change one color of the mouse cursor. 

: 19-31. Greys ( — ) \ Only for registers 19 through 31 
ViewAddress -K^iewPort 6 32 
16 3 DO 

1- 2DUP III SetRGB4 
LOOP 2DR0P ; 

\ These values were derived from a combination of geometry 
\ and fudging th«a until they worked. 



Volume 1,«9 



15500 CONSTANT Xvi«%fpolnt 
13200 CCaiSTikNT YVittwpoint 

500 CONSTANT Zoin 
24575 CONSTANT Zmaz ( 4096 / will return a value 0-5 ) 

319 CONSTANT »Bln 
38465 CONSTANT Xnax 
1152 CONSTANT Ynln 
11712 CONSTANT Ywmx 
19392 CONSTANT Xcentttr 
6400 CONSTANT Ycenter 
64 CONSTANT Gravity 
32 CONSTANT HalfGrav 
128 CONSTANT Tw66rav 
95 CONSTANT Spring 
VARIABLE Zvttl 
VARIABLE Zpoa 
VARIABLE Xvel 
VARIABLE Yvl 

: Perspective ( coord\center\viewpoint — new coord ) 
LOCALS) viewpoint center | 
center - 

viewpoint DUP Zpoe 6 + */ 
center + ; 

: Ycrt ( y ~ yl ) 

Ycenter ^viewpoint Perspective -6 SCALE ( 64 / ) ; 

: Xcrt ( X — xl ) 

Xcenter Xviewpoint Perspective -6 SCALE ; 

: Zort ( — vector ) Zpos 6 -12 SCALE ( 4096 / ) ; 

: MoveBall ( x\y — x\y ) 
2DUP LOCALS I y x | 

X Xcrt Ymnx. Ycrt OVER y Ycrt Zcrt DUP 
WaitTOF ChangeBall ChangeShadow 
MoveBall Sprite MoveShadowSprite ; 

: ClipX ( x\y — xl\y ) SWAP »nax MIN »&in MAX SWAP ; 

: ClipY ( y — yl ) lOnax MIN Ykoin MAX ; 

: ClipZ ( — ) Zpos @ Zmax MIN Zmin MAX Zpos f ; 

: ClipToWindow ( x\y — xl\yl ) ClipX ClipY ClipZ ; 

: -YvelAdjust ( y ~ y ) 

Yvel e DUP * OVER Ytein - TwoGrav * - SQRT NEGATE Yvel I ; 

: YvelAdjust ( y ~ y ) 

YVel e DUP * OVER Ytaax - TwoGrav * - SQRT YVel I ; 

: AdjustVelocity ( y — y ) 

DUP IQ&in < \ o££ the top of the screen 

ir -YvelAdjust 

ELSE DX7P Ytaiax > \ off the bottom 

IF YvelAdjust THEN 
THEN ; 

VARIABLE Yrem \ Storage for velocity remainders 

VARIABLE Xrem 

VARIABLE Zrem 

VARIABLE FrictionCoef \ Friction parameters 
999 CONSTANT Air \ 0.1% friction loss in the air 
990 CC»ISTANT Surface \ 1.0% friction when rolling 

: Friction ( addr of remainder \velocity — velocityl ) 
1000 * \ Scale }xp the velocity 

OVER 6 4* \ add the last remainder 

FrictionCoef 6 1000 */ 

1000 /MOD \ bareak out the new remainder 

SWAP ROT I ; \ and save it away 

: NewY ( y ~ yl ) 

Yrem Yvel 6 Friction DUP Gravity + Yvel I 
HalfGrav -f + AdjustVelocity ; 

: NewX ( x\y ~ xl\y ) 

SWAP Xrem Xvel 6 Friction DUP Xvel I + SWAP ; 

NewZ ( — ) 

Zrem Zvel 6 Friction DUP Zvel I Zpos @ + Zpos ! 



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: DoMove ( x\y — xl\yl ) 

NewZ NewX NeWlT ClipToWindow MoveBall ; 

: Blip ; \ Just as eoon ae I figure out sound I 

: Reflect ( addr — - ) DUP 6 Spring 100 */ NEGATE SKAP ! 

: Enough? ( addr — f ) @ ABS Halfgrav < NOT ; 

: Stopped? ( y — y\f ) 

DUP IQnax - Xvel @ OR Yvel 6 OR Zvel 6 OR NOT ; 

: Front/Back ( — ) 

Zpoa 6 DUP Zmin ■ SWAP Zmax » OR 
IF Zvel Enough? 

IF Blip THEN Zvel Reflec± 
THEN ; 

: Sides ( x\y — x\y ) 

OVER DUP Xtadn -> SWAP »nax » OR 
IF Xvel Enough? 

IF Blip THEN Xvel Reflect 



Top/Bottom ( y — y ) 

DUP Ynin - OVER lOnax - OR 
IF Yvel Enough? 

IF Blip ELSE Surface FrictionCoef ! THEN 
Y^el Reflect 
THEN ; 

Bounce ( x\y "— x\y ) Front/Back Sides Top/Bottom ; 

DrawBackground ( — ) 

6INIT rport 1 SetApen ( same color as border ) 
2 10 Boveto 201 69 drairto 
2 188 moveto 201 128 drawto 



Amazing ComputingT^ ©1986 95 



e37 10 siovttto 438 69 dra%rto 

637 188 Btoveto 438 128 drawto 

438 69 drawto 201 69 drawto 

201 128 drawto 438 128 drawto ; 

\ dafina a cuatom scroen with 2 bit planes 

struct NewScraan Bounces craan 

BouneaScraan InitScrean \ copy default values 
2 BounceScreen ^nsDepth Wf \ # bit planes 
CUSTOMSCREEN BounceScreen +n8Type Wt 

structend 

\ A non-movable, non- sizable window 
struct Ne%fHindow BounceWindow 

BounceWindow InitWindow \ copies default values 

BounceWindow +nwLeftEdge Wf 

8 BounceWindow «fnwTopEdge Wf 

640 BounceWindow +nwWidth Wf 

190 BounceWindow -l-nwReight Wf 

WINDOWCLOSB ACTIVATE | BounceWindow +nwFlags f 

fCLOSEWINDOW MOUSEBUTTONS | 

BounceWindow -fnwIDCMPFlags f 

CUSTOMSCREEN BounceWindow -fnifType Wf 
structend 

: CleanupBouncer ( — ) \ when fCLOSEWINDGfW detected 
FraeShadow FraeBall 
CurrantWindow @ ClosaWindow 
Current Screen @ CloseScreen ginit ; 

: goodbye ( "" ) 

?turn]cey IF bye ELSE abort THEN ; 

: BouncerEvents ( — ) \ process IDCMP events 
GetEvent 
CASE 

fCLOSEWINDOW OF CleanupBouncer goodbye ENDOF 
ENDCASB ; 



InitVelocities ( - 
Air FrictionCoef f 
Xrem f Yrem f 
4000 Xvel t 2000 Yvel 



f 
f 2000 Zvel f 



Initialize 
0" Animation of an Attached Sprite in Multi-Forth 
BounceScreen -l-nsDefaultTitla f 
GatBall Xnaz Ytaax ( first X and Y ) 
BounceScreen OpenScreen verifyscreen 
CurrentScreen @ BounceWindow +nwScreen f 
BounceWindow OpenWindow verifywindow 
DrawBackground 19-31. Greys ; 

Bouncer ( — ) 
Initialize 

BEGIN InitVelocities 
BEGIN 



BouncerEvents 
UNTIL 
AGAIN ; 



DoMove Bounce Stopped? 



: tstO ( x\y ~ ) 
initialize 2DROP 
BEGIN zmax 1+ zmin 

DO I zpos t BouncerEvents MoveBall 

10 -l-LOOP 

zmin zmax 

DO I zpos f BouncerEvents MoveBall 

-10 +LOOP 
AGAIN ; 

: tstl ( x\y — ) 
initialize 2DR0P BEGIN BouncerEvents MoveBall AGAIN 



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96 



Volume 1, #9 



68000 MACROS 
ON THE AMIGA 



'It means that the resourceful programmer has a practically 
unlimited ability to add new, powerful commands to his 
or her assembly language programs. 



99 



by Gerald Hull 

If you look at your assembler disk, you will see that it says "Amiga 
MACRO Assembler." This macro capability is no small potatoes. 
It means that the resourceful programmer has a practically 
unlimited ability to add new, powerful commands to his or her 
assembly language programs. In what follows, we will learn how 
these macros work, concentrating in particular on ones associated 
with the Amiga. In the process, we will learn how to make them 
dance to our own peculiar tunes. 

By itself, the word 'macro' simply represents the opposite of 
'micro'. We use a MICROscope to look into an organic cell, but 
when we study MACROevolution, we look outward to the forces 
ruling its function. 

In the computer culture, 'macro' is used more specifically as the 
abbreviation of 'macroinstruction*. As such, it refers to an entire 
sequence of instructions invoked with a single command. 

You will find "macro" capabilities touted not only in assemblers, 
but in spreadsheets, word-processors, and high-level languages 
like C and Lisp. 

I like to divide computer people into two categories: spreadsheet 
people and game people. I'm a game person. I know nothing 
about spreadsheets, and cannot be trusted to lecture on that 
subject. 

We will, however, take a look at C macros. They are clearly 
modeled after their assembly language counterparts, and provide 
a good way of illustrating the features of "macroinstructions" in 
general. 



C MACROS 

You can do monstrous, clever things with C macros. But even a 
look at a relatively simple macro will help to illustrate some of 
the important features shared by C and assembly language 
macros. 

C macros are created with the '#define' preprocessor command. 
There are three different things you can do with #define 
commands in C. 

First, you can simply turn on other preprocessor commands, as 
when '#define FOO' turns on later code segments bracketed by 
•#ifdefFOO'and'#endif'. 



Second, you can use it to declare a constant, similar to the 
assembler programmer's use of the EQU command. You are 
saying that such-and-such a character string will represent this- 
or-that value throughout the program. For instance, the command 
'#define WINDOWMAX 200' causes the C pr^eprocessor to 
replace every occurrence of 'WINDOWMAX' with '200'. 

Usage number three of '#define' is the one that provides 
something equivalent to assembly language macros. In fact, it is 
the very same mechanism brought into play by the first two uses. 
They simply involve more limited applications. A mathematician 
would express this by saying that the first two uses are 
"degenerate instances" of the third, an expression I find quite 
delightful. 

What makes this third kind of #define statement so powerful and 
so tricky is its use of variables. Here is a simple example from 
the file 'INCLUDE/CLIB/MACROS.H' provided with the Lattice and 
Manx Amiga C compilers: 

#de£lne MIN(a,b) ( (a) < (b) ? (a) : (b) ) 

What such a #define statement says to the C preprocessor is 
this: "As you go through the rest of the text, every time you 
encounter the string 'MIN' with two arguments separated by a 
comma and enclosed in parentheses, replace it with the 
substitution string •((a)<(b)?(a):(b))'. At the same time, substitute 
the first and second arguments for 'a' and 'b' throughout." 

So if somewhere in your program there's the line 

least B MIN(lea8t, table[l]); 

by the time it gets to the C compiler, the preprocessor will have 
transformed it into 

I6ast= ((least) < (table [i]) ? (least) : (table [i]) ); 

In effect, then, this C macro allows you to use a convenient 
abbreviation to represent a much more complicated operation. 

The variables in this example are 'a' and 'b'. In your use of the 
MIN macro, you can substitute practically any numeric 
expression for them. However, some expressions are best 
avoided in macros, such as ones involving functions or the 
increment and decrement operators. This is because, of course, 



Amazing ComputingTM ©1986 97 



the "expansion" of the macro may use such expressions two or 
more times, with unintended consequences. 

It is important to remember that these macros are no more than 
abbreviations or recipes. By themselves, they generate no 
code. Only if you call or "invoke" them somewhere else in your 
program, do they generate any instructions. Indeed, they 
expand into a new, separate patch of code each time they are 
invoked. 



68000 MACROS 

A 68000 assembly language macro provides the very same kind 
of flexibility. Essentially, it consists of any sequence of 
commands which begins with a label followed by the word 
MACRO, and ends with the word ENDM. 

Such "macro definitions" are stored up by the assembler as it 
passes through your program. Once in store, they can be 
invoked by the labels that introduced them. Every time the 
assembler encounters such a predefined macro label, it will 
"expand" your program by inserting the instruction sequence 
associated with it. Figures One and Two illustrate this 
deceptively simple mechanism. 

The above C MIN macro can be rendered as an assembly 
language macro as follows: 



MIK 



\e 



IN: 
OUT: 



\1A2 

\1 

\2 



signed long Ints 
lesser if \1 != \2 
unchanged 



cii5>.l \2A1 

ble.b \e 

move.l \2,\1 



endm 



If you are typing this into your own program, make sure that the 
'MIN' and the label \@' are left justified. That is, start them in the 
first column of text. 

As with the C macro, this macro definition doesnt by itself 
generate any code. It is rather a "directive" to the assembler In 
Its role as preprocessor, during its first pass through your code. 
It is saying: "Store up this sequence of instructions, treating 
backslashes followed by a number as slots to be filled later with 
character strings. And a backslash followed by '©' is to be 
replaced by '.nnn', where nnn is the number of macros expanded 
so far." 

The slots created with M' and '\2' are equivalent to the variables 
•a' and 'b' in the C example. And just like the high-level macro, 
the assembler will fill them with whatever you tell it to. So, in 
addition, our macro definition says: "Every time the string 'MIN' 
crops up later on, followed by character strings separated by 
commas, expand it by inserting the previously stored up 
sequence, with the first character string in the M' slot, the 
second in the '\2' slot, and so forth." 

Consequently, when the assembler finds a line In your program 
which invokes this macro, 



MIN dO,dl 

it will insert the following "macro expansion" 



** 


IN: 


dO,dl 


signed long ints 


** 


OUT: 


dO 


lesser if dO f- dl 


** 




dl 


unchanged 




cn^.l 


dl,dO 






ble.b 


.007 






move.l 


dl,dO 





.007 



Interestingly enough, as I have shown, the Amiga/Metacomco 
assembler will also expand the comments! This is because the 
assembler makes no distinction between code and comment 
during macro expansion. Your program is being treated simply as 
a piece of text to be processed according to certain rules. 

The character string 'dO' goes into the slot created by "W, and 
'd1' goes into the '\2' slot. Finally, "N®' has been replaced by 
'.007' throughout, since I am pretending that this is the seventh 
macro expansion performed so far. 

MACROS VERSUS SUBROUTINES 

Why use macros? At the very least, they provide an interesting 
alternative to subroutines. For comparison, let's look at a 
subroutine version of MIN: 



** 


MIN subroutine 




** 


in: 


dO,dl 


signed long ints 


** 


out: 


dO 


lesser if dO != dl 


** 




dl 


unchanged 


MIN 


cntp. 1 


dl,dO 






ble.b 


1$ 






move . 1 


dl,dO 




1$ 


rts 







Such a subroutine woukJ be typically invoked with a JSR: 

<load up registers dO and dl> 
jsr MIN 
<e3ctract the desired minimum from dO> 

Unlike the macro version of MIN, this subroutine is not a recipe 
stored up by the assembler during the construction of your 
program. Instead, it is translated directly into code which takes 
up space regardless of whether it is ever executed. That is to 
say, a subroutine does not have to be called to exist in a 
program, as we sometimes discover to our considerable regretl 

By contrast, any number of macros may exist in your program 
and never show up in the actual code it generates: the so-called 
"executable image." (Sounds terribly ruthless, doesnt it?) 
Because, just as with C macros, if you dont invoke them, they 
don't do anything. This is why, generally speaking. It does not 
matter if you have unnecessary Amiga library INCLUDE files in 
your programs, except to put the assembler into apparent coma. 
Those files consist largely of macro definitions. 

But as well, a single macro may generate many pieces of code, 
one for each time it is invoked. And since every Invocation of a 
macro expands into a distinct patch of code, they are inherently 
space-wasteful. Offsetting this, however, is the fact that they 



98 



Volume 1, #9 



are time-efficient. You don't have to JSR and RTS, or pusii and 
pop parameters, or maybe even save and restore registers, each 
time you invoke them. Subroutines, of course, while space- 
efficient because every call jumps to the same code, are 
complementary time-wasteful. 

In our little MIN subroutine, we did not have to worry about 
pushing parameters on a stack. But we did have to make sure 
that dO and d1 contained the values we wanted, which amounts 
to nearly the same thing. In practice, this would likely require 
additional MOVEs, since those registers would probably perform 
other functions elsewhere. 

When using the MIN macro, however, we are free to use It on 
whatever registers or memory locations we please, so long as we 
don't fall afoul of the addressing modes for CMP and MOVE. So 
in that respect, macros boast an extra element of flexibility. 

Despite these differences, macros and subroutines, share a 
number of features. One, they provide a convenient means of 
breaking a program up into self-contained, single-function 
modules. Two, in virtue of that modularity, they can render 
programs much more readable and auto-documenting. And 
three, they can be gathered up into libraries of well-tested 
sequences which can be reused in other programs, perhaps by 
other programmers. 

To sum up, in those instances where macros and subroutines are 
both plausible means of performing some function, subroutines 
are recommended when it is important to conserve space. 
However, If you're not worried that the multiple utilization of that 
function will exhaust your memory, macros can provide important 
advantages of speed and flexibility. 

DIRECTIVES AND PSEUDO-OPS 

So macros would be a pretty useful thing, even if all one could 
say on their behalf is that they provide an important alternative to 
subroutines. 

But in fact, 68000 macros can do things mere subroutines 
cannot. For, as we have seen, macro definitions are classified 
as "assembler directives." As such, they have their impact 
during the very process of constructing your program, and not 
merely when it executes. There are many such directives, also 
called "pseudo-operations," or "pseudo-ops" for short. 

So there are two different kinds of commands you can use when 
you are writing 68000 code. First, there are the regular 
instructions, which tell the processor what operations to perform 
when your program is run: MOVE'S, JMP's, ADD's, and so forth. 

Second, there are these pseudo-ops or assembly directives, 
which have nothing to do with the execution of your program, but 
instead control the assembler's behavior during the process of 
generating machine code. Here we have commands like NOLIST, 
which turns off listing file production; DG.L, which allocates a 
longword of storage space; and indeed the MACRO and ENDM 
instructions which enclose a macro def initbn. 

For non-Interpreted languages like C and 68000 assembler, as 
contrasted with Basic, the process of getting code up and 
running can be divided into two distinct stages. 




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There is the program construction stage, during which the code 
gets translated into an executable image, and the program 
execution stage, during which that image makes the computer in 
fact do something. FigureThree illustrates this important 
distinction. The point is this: just as assembler commands can 
be concerned with either one or the other of these two stages, so 
can your assembler macros. 

And during the constructive stage macros can provide forms of 
subtlety and power no subroutine, indeed no portion of an 
executing program, could possibly possess. They give you 
control over the program before it executes. Although we'll be 
looking at both "constructive" and "executive" macros (as you 
could distinguish them), Tm going to emphasize the former. It Is 
here, I feel, that assembly language macros truly come into their 
own, and where the 68000 Amiga macros particularly shine. 

By the way, to induce the assembler to provide you with listings 
of your 68000 programs, if It does not already do so, you want to 
add option '-I* ("dash L") to the ASSEM command. This is what I 
have in my assembler MAKE file: 



:c/a88em <flle>.a6m 
: include -c W80000 



-o <file>.o -1 <file>.lst + -i 



This generates MST files which show exactly how macro 
definitions and the other assembler directives have affected the 
assembled program. The ^80000' has the effect of expanding 
the workspace available. You will need the larger space to 
accomodate your more ambittous assembly language efforts. 



Amazing Computing™ ©1986 99 



68000 AMIGA MACROS 

We finish up with a look at some of the macros intimately involved 
with 68000 assembly language programming on the Amiga. 
Listing One begins with group of exective macros from 
EXEC/P^'PES.I. The Amiga operating system consists largely of 
doubly linked lists of specialized structures. As you can 
imagine, it is important to manipulate and traverse those lists as 
quickly as possible. So instead of subroutines, these utilities are 
provided in the form of macros. 

However, we will not attempt to peer into the details of what these 
particular macros are doing. Doubly linked lists can be very 
confusing, as anyone who has attempted to understand Chapter 
One of the ROM Kernal Manual will attest. (It is not your fault - 
- there are a large number of flat-out errors in that part of the 
RKM. Perhaps a future article will address the subject.) 

The next bunch of macros, beginning with CALLLIB, are all 
variously involved in invoking Amiga ROM Kernal modules. In 
order to make the operating system as flexible as possible, 
different functions are grouped into libraries. Every module in a 
particular library is accessed through a table of vectors 
determined through that library's base address. (Please note, 
however, that so far as memory is concerned, this "base" 
address comes at the end of the table, not the beginning; see 
below.) 

If you are working in C, the only glimpse you are likely to get of 
this feature of the Amiga system architecture is the need to call 
OpenLlbraryO, which attempts to load the library modules and 
associated vector table into memory, and returns the address of 
its base. At this point, all you need to do is make sure that the 
address isnt zero -- which would signal that the loading attempt 
failed - and remember to use CloseLibrary() when you're done. 

If you are working in an assembler, on the other hand, you will 
probably have to become more deeply involved in the process. 
You still have to call the assembly language equivalents of the 
OpenLlbraryO and CloseLibary() routines, unless you are linking 
your assembler into a C program and can lean on C library 
handling. 

However, you will also have to call the various ROM Kernal 
functions via the "library vector offset" (LVO) protocol. This 
protocol requires, first, that you move the appropriate library 
base address into register A6. For example 

move . 1 GfxBase , a6 

That particular register is necessary, unless you're a friend of the 
Flashing Guru, because the functions you call will feel free to to 
use the contents of A6 to access their library siblings. 

Now you prefix the name of the particular module you wish to call 
(say, 'Draw') with the string '..LVO', and JSR using "address 
register indirect with displacement" addressing: 

JSR _LV0Draw(a6) 

Figure Four illustrates this type of addressing on the Motorola 
68000. In addition, you must have previously defined your offset 
vector - '^LVODraw' in our example - either through an equate 
(EQU) or as an external reference (XREF). 



CALLLIB, LINKLIB, ETC. 

All of this seems pretty messy, you're thinking, and of course 
you're right. So we are provided with some macros which, in 
various ways, smooth over all that mess. The first two, CALLLIB 
and LINKLIB, allow you to forget about addressing modes. 
Assuming that you have already opened the appropriate library 
(say, for graphics) and loaded up A6, you can simply say 



CALLLIB 



LVODraw 



Again, assuming the library is open, however A6 has been used 
for something 
else, you can still say 



LINKLIB 



LVODraw, GfxBase 



where GfxBase is a longword into which you've stored the base 
address. The macro will correctly set up A6 for you, and return it 
containing whatever it had before you called LINKLIB. 

To protect the unwary programmer against confusion, these 
macros use the special symbol 'NARG' and the 'FAIL' directive to 
check that the proper number of parameters have been passed 
in. For example, the sequence 



IFGT 
FAIL 
ENDC 



NARG-1 



will cause the assembler to generate an error message if 
somewhere CALLLIB has been called with more than one 
parameter: "Error 122: User 'FAIL' Statement." 

It does so through a "conditional assembly" capability that will 
also be familiar to C programmers. Just as '#ifdef FOO . . . 
#endif* removes code from compilation, 'IFGT . . . ENDC is just 
one way the 68000 programmer can exclude code from 
assembling. Here we are checking to see IF NARG-1 is Greater 
Than zero. NARG is a special symbol representing the number of 
parameters, separated by commas, contained in the macro's 
invocation. 

However, this conditional assembly capability is a lot more 
flexible than the C version. Other possible conditions include 
IFEQ (IF EQual), IFNE (IF Not Equal), IFGE (IF Greater or Equal), 
IFLT (IF Less Than), IFD (IF Defined), IFC (IF strings are identical - 
- Coequal?), and so forth. 

But, back to the story! You can even forget about all the LVO 
business by using CALLSYS: 

CALLSYS Draw 

This macro shows, as does LINKLIB, that there is nothing to 
prevent one macro from calling another, as long as this "nesting" 
is no more than ten deep. 

Note that CALLSYS presupposes that A6 has been correctly set 
up. However, there's nothing to prevent you from defining a 
version that calls upon LINKLIB instead. And while you're at it, 
you could put in a conditional assembly to ensure that you don't 
send too few, as well as too many, parameters: 



100 Volume 1, #9 



LINKSYS 



\0 * 


FuncOf f set , LibBase 


IFLT 


NARG-2 


FAIL 


LINKSYS - too few args 


ENDC 




LINKLIB 


LVO\lA2A3 



ENDM 



To use this high-test version of LINKLIB, all you'd need to say is 

LINKSYS Draw, Gf xBase 

Two Other macros, XLIB and FUNCDEF, address the task of 
defining your LVO references for the assembler. In fact, they 
provide two different ways of doing this. 

XLIB is the first way. You tell the assembler to regard your 
"_LVO'' references as external, for example: 



xlib 



LVODraw 



This means that the linker needs to find these expressions 
defined elsewhere. You can provide this by including 
LIB/AMIGA.LIB as a library file in the linking process; as for 
instance: 



:c/blink <file>.o to <file> library 
map <£lle>.iaap 



:lib/amiga.lib + 



By the way, this use of BLINK will also produce a '.MAP' file which 
will list all of the LVO references in any of the libraries you have 
used. 

BLINK, for those of you who haven't yet acquired it, is a public 
domain replacement for ALINK released by John Toebes and The 
Software Distillery. It does everything that ALINK does and 
more, yet is anywhere from 2 1/2 to 6 times faster. You can find it 
on the AMICUS and Fred Fish disks, and most Amiga bulletin 
boards. I heartily endorse It! 

The second way to define your LVO references is to use the 
FUNCDEF macro with a specially sequenced list of invocations. 
For instance. If your copy of the Amiga Macro Assembler Is like 
mine, it contains a "read-me" which tells you to include 
EXEC/FUNCDEF.I prior to any inclusion of EXEC/EXEC_LIB.I, 
which contains the list in question. There is a similar macro and 
list in LIBRARIES/DOS__LIB.I. 

As you can see, FUNCDEF contains a special variable, 
FUNC_CNT, which is initialized (SET) Immediately following the 
macro definition. Each time FUNCDEF Is called, it prefixes the 
ROM module name sent to It with '_LVO', and equates the result 
(using EQU) to the current value of FUNC_CNT. Then the latter is 
decremented by 6 In preparation for the next FUNCDEF call. 
Thus, as alluded to earlier, the LVO vectors are negative offsets 
to the library "base" address. 

The only problem with FUNCDEF - if your version of the 
assembler's INCLUDE files Is the same as mine - is that the 
value used to Initialize it (4*-6 = -24) is wrong. I have changed 
this to the correct value In the listing: 5*-6 = -30. However, just 
to be on the safe side, I never use FUNCDEF, preferring the (to 
me) more reassuring XREF route. 



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THE STRUCTURE MACROS 

Next we look at a whole series of interrelated macros beginning 
with STRUCTURE. Unlike the list processing macros we began 
with, these are what I have called "constructive" macros. You 
don't use them because they are faster. You use them to do 
things no subroutine could do. 

These particular macros enormously facilitate access to the 
special data structures which are at the heart of the Amaga 
operating system, linked together with the lists we touched on 
earlier. You can't do diddly on the Amiga without dealing with 
these structures, and the STRUCTURE macros make dealing with 
them as easy as in a high-level language. 

For instance, in C the following defines the elements in the List 
data structure: 

struct List 
{ 

struct Node *lh_Head; 
struct Node *lh_Tail; 
struct Node *lh_TailPred; 
UBYTE lh_Type; 
UBYTE Ihjad; 

}; 

Such a definition makes it simple to deal with those elements. 
For example, you can say "Llst.lh_Tail = 0." 



Amazing Computing™ ©1986 101 




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ari 65804* (417)887-7373 



In virtue of the STRUCTURE macros, dealing with List structures 
is just as transparent in assembler. Indeed, the definition seems 
almost identical: 



STRUCTURE 


LH,0 


APTR 


LH HEAD 


APTR 


LH TAIL 


APTR 


LH TAILPRED 


UBYTE 


LH TYPE 


UBYTE 


LHjad 


LABEL 


LH SIZE 



When you finish up with the LABEL macro, which itself adds 
nothing to SOFFSET, you end of with the amount of memory, in 
bytes, required to store the data structure in question. Hence, 
LH_SIZE will equal 4+4+4+1+1 =14. So if it is a component of 
some other structure, this size together with the STRUCT macro 
provides a means to augment the SOFFSET of the latter by the 
appropriate amount. The STRUCTURE macros, like any that are 
well-designed, make your programs self-documenting and much 
more readable, as well as easier to write. 



BITDEF AND BEYOND 

We finish up our survey of Amiga macros with a pair that facilitate 
the setting and clearing of signal bits: BITDEF and BITDEFO. 
There are two related pieces of information you want handy when 
dealing with such a signal: its mathematical value (say, 32), and 
its bit position (5th, starting with zero). 

As the documentation in the listing makes clear, by invoking 
BITDEF with the appropriate information, you produce the desired 
pair of EQUates. This is an excellent example of macro 
documentation, by the way. 

I will leave it as an exercise to the reader to analyze exactly how 
these macros produce the desired result. (Note, however, the 
way that ^@• can be combined with a string - ^@BITDEF^ 
Voilal, 999 unique labels at your disposal.) To me they represent 
an amazing display of software ingenuity. However, I can't, for 
the life of me, figure out why such an intricate device is 
necessary. 

For it seems possible to get the same result with a much simpler 
macro: 

BITDEF macro 

\1B_\2 equ \3 
\1F_\2 equ (1«\3) 
endm 

However, the many bruises on my ego testify that things I cant 
figure out arent always meaningless. Some circumstantial 
evidence suggests that this code might have originally been 
written for a different (and somewhat simpler) assembler. But I'm 
not betting on it. 



as does dealing with the elements: "CLR.L LH_TAIL(AO)". 

How does all this work? Well, when you Invoke the STRUCTURE 
macro itself, you zero out a special counter, SOFFSET 
("structure offset"). Then, as you invoke each of the "data type" 
macros, for example APTR or UBYTE, they increment the counter 
by the number of bytes they require (4 and 1 , respectively). 

As a result, the parameter associated with each of them 
becomes EQUated with the size of the offset from the base 
address of the structure being defined. For example, LHJTAIL will 
equal 4. So if you have to deal with this element, you simply 
move the structure's base address into any handy register, and 
take advantage of indirect addressing with displacement. Again, 
take a look at Figure Four. 



There it is: the Amiga Macro Story, Part I (The Beginning). You 
can write the later episodes yourself. You likely have inferred, 
assuming you've made it all this way, that I regard assembly 
language macros pretty highly. I find utterly fascinating the 
ingenuity that shines through the best of them. My 
recommendation is that, after studying the Amiga macros real 
hard (even those In EXEC/TYPES. I), you go out and make up 
your own. 



•AC* 



102 Volume 1, #9 



The AMICUS 
Network 



This past month, I turned ojfmy Amiga and traveled to 
Los Angeles to the West Coast Commodore Association show. 



By John Foust 

In some ways, I am a disadvantaged Amiga writer. I want to bring 
you the latest Amiga news, and the latest-greatest public domain 
software - but I live in the Midwest, and the Amiga was born and 
raised in California. 

Some Amiga enthusiasts live down the street from Commodore- 
Amiga. They know the nightspots where employees gather. 
They hear who might be out of a job, and where so-and-so is 
working now. 

My sole link to the left coast is the cold glow of my monitor screen, 
and the red eyes of my modem's lights. This past month, I turned 
off my Amiga and traveled to Los Angeles to the West Coast 
Commodore Association show. 




A conference at the WCCA 

WCCAinLA 

On September 20 and 21, the West Coast Commodore 
Association presented the Los Angeles Commodore Show at the 
Airport Hilton. 

The WCCA show differs from many computer conventions. The 
exhibitors are free to sell their wares from the booth. There were a 
lot of open wallets in the crowd, and people carrying bags and 
bags of new Amiga software, Amiga magazines, Amiga t-shirts, 
Amiga bumperstlckers, and Amiga socks. No kidding. Even 
Amiga sweat socks. 

The show wasnt Amiga-specific, only Commodore-specific. 
About half the booths carried Amiga products. The Commodore 
64 and 128 were In full force, but I didn't see any PETs behind a 
booth. I'm sure there was one, just to remind people of the good 
old days. 



WCCA speakers 

Aside from the exhibitor areas, the WCCA show also featured 
lectures from names well-known In the Commodore world, such 
as Jim Butterfield, of Compute! magazine and books, Richard 
Immers, author of several nitty-gritty Commodore 64 programming 
books, Len Lindsay of the COMAL user group, RJ Mical, former 
Commodore-Amiga programmer, and William Volk, of Aegis 
Development. 

Aegis 

Aegis Development's Bill Volk demonstrated Draw Plus, an 
upgrade to Aegis Draw, and evangelized about the Aegis user 
interface style. He showed demo screens from future products. 
Including a game called "Defender of the Crown" ( Designed by 
Master Designer Software as part of their Cinemaware™ and to 
be marketed by Mindscape.) 

Artist Jim Sachs spent as many as several weeks on individual 
background pictures for soon-to-be-released Defender of the 
Crown. It is an interactive adventure game centered on the 
theme of the Robin Hood adventures. 

Volk demonstrated several example sequences from the game. 
The video artistry was seamless. In one scene, Robin's gang is 
fighting a band of rogues In the courtyard of a castle. Your 
character leads the actions of the other characters. As your 
character backs away from the scene, through an open door, the 
viewpoint changes, and the fight continue up a staircase. There is 
even a love scene. 

Areas of scenes are animated, apart from the actions of the 
characters. Flames flicker, and birds fly in the sky. Many scenes 
showed evidence of the Amiga's dual playfield mode, where 
video images overlay one another, and scroll independently. This 
technique greatly enhances a sense of motion and depth in 
Sachs' paintings. 

The techniques of video art can be difficult, however. "It's hard to 
get something that looks like a horse using about six pixels," said 
Sachs. 

RJ Mical is one of the programmers for the project. Aegis secured 
him because he knows the intimate details of the Amiga's low- 
level animation routines. Mical's wit was present in some of the 
demo screens. Mical formerly worked for Williams as a video game 
designer, and one of the screens looked like the opening of the 
Defender video game. Another was labeled "Defender of the 
Crow." 



Amazing ComputingTw ©1986 103 




Aegis demonstrated Defender of the Crown 

Volk also said they are working on a program that translates 
Animator sequences directly to a form that can be used directly by 
programmers. They also plan to release the details of a text-based 
script language that serves as the undercarriage of Animator 
scripts. This method would allow the creation and editing of an 
animation sequence using a everyday text editor. 

RJ Mical 

Intuition programmer RJ Mical held several Amiga-oriented 
lectures. Much of the time was spent fielding questions from the 
audience. Asked to compare programming languages, Mical said 
C Is "a great language for programmers that pretend to be human 
beings," and that BCPL is "a language that will make your teeth 
hurt. Avoid it if you can." 

Many questions were directed at his involvement with the 
software of the Sidecar. Commodore-Amiga techie Dale Luck was 
in the audience, and confirmed that the Sidecar had passed FCC 
clearance the week before the show. When asked If Microsoft 
Windows, an IBM windowing system, would run on the Sidecar, 
Mical said yes, and that "it's great to have Microsoft Windows in an 
Amiga window, especially when you make it real small, and push it 
to the back." 

The ROM-based Amiga 

Mical also confirmed Commodore-Amiga engineers have 
completed the ROM-based Amiga. When powered on, this 
Amiga would not need a KIckstart disk, only a Workbench disk. 
This change was made to lower the overall cost of the Amiga. The 
present system, with the KIckstart in RAM, adds an estimated $60 
In parts, which translates to a $200 Increase in the consumer cost 
of the Amiga, he said. 

Commodore-Amiga programmers shoe-horned the new 1.2 
operating system into ROM at the expense of some luxuries in 
the present KIckstart code. The names of the Commodore-Amiga 
programmers were present in previous KIckstart code images, but 
the names were removed in order to make more space In the 
ROMs. "It was that tight," according to Mical, explaining that only a 
few bytes were left free in the ROMs. 

Does a ROM-based Amiga mean it can never use a new version of 
the operating system? According to Commodore engineers, the 
ROM-based Amigas will recognize a KIckstart disk, if it is inserted 
immediately after power-up. The machine will then disable the 
Kickstart-in-ROM, and use some of the machine's RAM space to 
hold the newer KIckstart code. 



In other words, at the expense of using RAM space, a ROM- 
based Amiga will be able to use newer operating systems. There 
is always the potential of ROM upgrade kits, also. The yet- 
unannounced 'baby Amiga' is expected to be ROM-based. It is 
not known whether the present form of the Amiga will ever be 
ROM-based. 

Byte-by-Byte 

Several booths showed the Byte by Byte PAL expansion box. 
This comes In several flavors that support up to 8 megs of RAM, 
ST-506 and SCSI hard disks, from 20,to 40 megabytes storage, 
Zorro expansbn boards and clock calendar options. 

Byte by Byte also showed the PAL Jr., a box with a 20 megabyte 
DMA hard disk, one megabyte of memory and a SCSI port, all for 
$1 ,495. It auto-conflgures under AmigaDOS 1 .2. 




Jim Becker with Infomlnder and PAL 

Jim Becker, of Terrapin Software, showed a version of his 
Infomlnder product In the Byte by Byte booth. The program 
linked the Amiga to a laser disc player. The twelve-Inch laser disk 
contained more than 2400 Images of paintings from the National 
Gallery of Art, and Infomlnder was loaded with an index of the 
paintings. 

As you selected a leaf from the outline, the painting was displayed 
on the television next to the Amiga. You could select a list of all 
paintings by artists whose names began with 'S', and then select 
pictures of George Washington, and see Gilbert Stuart's 
paintings. This version of Infomlnder is called Infomlnder Plus, 
and will be available this fall. 



C Ltd, aMega card 

Ed Lippert and Breck Ricketts were the founders of Cardco. 
Perhaps you remember them as printer interface manufacturers 
for the Commodore 64. They now head C Ltd., and today their 
products enhance the Amiga. 

"We came out here to sell boards. We brought 20 boards with us. 
We figured If we sold 10, we'd be doing great. By 3 o'clock, all 
twenty were gone. We took orders for another half-dozen, and 
called back to Wichita, to have them air-freight 25 more, and It 
looks like those will be gone by the end of the day. 

Lippert said C Ltd. has been very careful to meet the 
specifications set down by the engineers at Commodore-Amiga. 
The one megabyte aMEGA card has a list price of $549, and auto- 
configures under AmigaDOS 1.2. 



104 Volume 1, #9 



The C Ltd. 'rumor sheet' forecast several products from their 
future line, such as a 6 slot expansion box and a typesetting 
package for the HP LaserJet laser printer, called LJ Typesetter. 
This software includes several hundred licensed fonts, and a 
simple dot-command driven composition system. 

At press time, C Ltd. announced their 20 megabyte hard disk. It is 
non-DMA SCSI disk, with pass-through. The price is $995. 

Comspec 

The Comspec memory expansion board was the first memory 
board available for the Amiga. The first model was available in 
November, and the present auto-config model came out in April. 
Comspec's Meyer Toole stressed that his product is different from 
other boards in the Amiga market. It uses OKI surface-mount chip 
modules, nine in all, for a total of 81 chips In a small area. Meyer 
Toole explained that these chips consume much less power than 
conventional chips, and spread less radio interference. 

Unfortunately, OKI raised chip prices under the order of recent 
US Department of Commerce rulings. Toole estimated it would 
triple the cost of the chips, in the long run. Comspec showed one 
and two megabyte RAM boards, at $749 and $999, subject to 
change. 

NewTek 

New Tek, the Digi-View people, showed several new products, 
and improvements to the current video digitizing software. New 
Tek's Tim Jenison said "The new software supports consumer 
color cameras. You still have to use the filter. It has a new hold- 
and-modify mode that cleans up the colored speckles." 

What sort of improvements did he make to enhance the color 
camera image? Jenison said "The problem with color cameras was 
that the color signal itself has a high frequnecy carrier In the video 
signal that causes an interference pattern, because it was of a 
very similar frequency to the sampling rate. We found a software 
technique to filter out that color signal, so it looks exactly like a 
black-and-white camera." 

'The [new] palette features will let you take a Deluxe Paint picture, 
load the palette Into Digi-View, and Digi-View will match the 
picture to that palette, so you can take that picture back and make 
a brush out of it, and put it into the original painting without 
messing up the palette. 

"You can also use any arbitrary number of colors as opposed to 
thirty-two before - you can go down to eight colors or two colors. 
You can construct your own palette with the red, green and blue 
sliders. 

"That's part of the special effects project we're doing for low-end 
video applications. Even broadcast stations have shown a lot of 
Interest in this. Even if they have the effects to do this, people 
are still lined up to use them, and rent time on these machines. 

"We're taking a still image, and then geometrically manipulating It, 
revolving It, wrapping It around, that sort of thing. These 
machines, like ADOs and DVEs, cost generally a minimum of 
$100,000. We're not going to replace those machines, because 
they can work with a live video signal. We are working with a still 
frame. 



"For a lot of things, that's enough. If you are producing a 
commercial, you have a still product shot or a screenful of text. 
This special effects package is planned for release in about three 
or four months. Most of the effects will require expansion RAM, 
because they work by calculating the frame one by one, and 
placing them in high memory, and then pulling them in realtime. 

"We also have the motorized filter wheel for extremely lazy 
people, so you don't have to move your arm and reach up to 
rotate the wheel by hand. Lazy people aside, a lot of people have 
their camera some distance from the computer, and it's a lot of 
work to run back and forth. 

What are some of the interesting applications of the Digi-View? 
Jenison claimed "Most of them dont really want to talk about it, or 
if they do want to talk about it, they swear me to secrecy first, 
because they have these get-rich-quick schemes. There are a lot 
of those, a lot of vertical market niches that the Amiga makes 
possible, because of the low price, and the fact that you can 
display a color photograph on the screen. 

"For example, a lot of medical uses have come up, such as 
transmitting medical images over the phone. The neatest ones 
are the point-of-sale terminals. For example, you put up a picture 
of a person, and you change their lipstick color, or put eyeglasses 
on them. There are so many applications that I never expected." 




First Amiga Users Group (FAUG) booth 

FAUG 

Another popular booth was the First Amiga User Group, mainly 
due to the flashy demo software shown. This software included 
the SubLogic Flight Simulator, and Deluxe Music Construction 
Set. 

FAUG is based in the Belmont area. Paul Montgomery, a founder 
of FAUG, and now an employee of Electronic Arts, said "We go to 
shows like this, whenever we can, when it will benefit the Amiga. 
We really don't make any money from them. We are here to 
promote the Amiga, because we think it's an awesome machine, 
and deserves to do great." 

The FAUG meetings are well-attended. "We have between 250 
and 500 people at our meetings. We've had Trip Hawkins speak, 
and Jay Miner did a meeting. Generally, though, about 300 
people come to an average meeting. Jay Miner was our very first 
paid member... He comes to every meeting. He's there to talk to 
people, and answer questions." 



Amazing Computing^ ©1986 105 







RS Data System's eight megabyte RAM board 

RS Data Systems 

RS Data Systems makes an unusual RAM expansion for the 
Amiga. It is roughly L-shaped, and protrudes several inches in 
front of the right edge of the Amiga. The Amiga on display had 
the external drive tucked between the monitor and the RAM 
expansion. 

According to Roy Eubanks, "It's the most expandable product 
here. It's the only one that goes to eight megs. It's more versatile 
for people who have access to their own RAM chips. We can give 
them a bare board, and they can upgrade to four megs, and then 
they can buy an additional board, and upgrade to eight megs." 

"Admittedly, it is large, but for maximum expandability, you just 
can't get around that. Either you are going to grow outward, or 
make it one unit. If you start trying to stack them, then you run into 
problems with power. If they are cascaded on to each other, they 
reach a limit." 

RS Data Systems sold several eight megabyte RAM boards at the 
show, at $1675 each. The board is not auto-configure, but an 
optional auto-configure daughterboard is available. The two 
megabyte board lists for $950. 

Copperstate 

Next to a stack of Amiga sweatshirts, Copperstate showed 
QuickNibble, a copy program that will both copy and de-protect 
the all latest Amiga software. 

Somehow, with a straight face, a Copperstate employee 
explained that QuickNibble is "for archival purposes only", and 
then started the program. 

After a title screen that explained the legality of making an archive 
copy, the program launched into a digital recording of the first 
seven notes of the Disneyland theme of "The Pirates of the 
Caribbean", which goes "yo, ho, yo, ho". He then explained that 
eight notes would have violated ASCAP's copyright regulations. 

According to Dave Devenport, a programmer of QuickNibble, "the 
most common protection I've seen on the Amiga is what I call a 
'sync track', where they use a non-standard index sync, and write 
an extra-long track. The Amiga can read twice the density that it 
can write. They try to read the sync track to see that it Is an original 
disk." 



Manx Software 

Jim Goodnow, the author of the Manx Aztec C compiler, 
explained recent changes to the program development system. 
The code generator has been improved, and four floating point 
formats are available. 

The linker now supports scatter loading. It also supports 
segmentation, a form of overlays. It is dynamic, but not the same 
as the tree-oriented overlays in 'alink'. The linker will also link the 
Metacomco object format. Although the new Aztec linker can use 
this format, register use conflicts still prevent the mixing of Lattice 
and Aztec code. 

"We still have our own [object module] format, because it is much 
faster. I have much more respect for 'alink' now. It's not 'alink's 
fault, it's the object format's fault. It's just terrible." When using 
the 'alink' format, "doing a straightforward 'amiga.lib' link with my 
linker is twice as slow, as compared to 'alink'." 

Goodnow's new debugger supports multiple tasks, multiple 
segments and scatterloading. It can trace function calls, indenting 
diagnostics and showing return values. 

Goodnow said a source-level debugger is shipping now for his 
IBM PC compiler. He is using his Amiga to develop the code, and 
periodically uploads the code to his IBM PC to use the source- 
level debugger. An Amiga version of this debugger will be 
offered as an update in the future. 

Developer area 

The WCCA officials set aside part of the floor for developers, at a 
reduced cost, provided they didn't sell products. Jenday 
Software showed its Conversation with a Computer program, all 
2000 lines of Amiga Basic. Zen Software showed a Amiga system 
monitor program that peeked around In the system task and 
device lists. 

Spring WCCA in SF 

Talking with the WCCA show organizers, I learned that the majority 
of the show's attendees heard about the show through Amazing 
Computing. This is incredible, since the only mention of the show 
was a short description at the end of my last column. 

The next WCCA show will be In February 20 through 22 in San 
Francisco, at Brooks Hall. WCCA officials expect a larger crowd. 

CESandCOIVIDEX 

Commodore will not be present at the COMDEX Fall convention in 
Las Vegas. 

Commodore might be present at the January Consumer 
Electronics Show in Las Vegas. According to a source close to 
Commodore, Commodore has reassessed their marketing plans, 
and wants to present the Amiga and their other computers as 
consumer products. 

World of Commodore 

December 4 to 7 marks the World of Commodore show In 
Mississauga, Ontario, just outside Toronto, at the Toronto 
International Centre. 



Devenport explained the "Pirates" theme was all in fun. 
"Everyone understands the opening screen," he said. 



106 Volume 1, #9 



Like the WCCA show, it is a 'for sale' show. The two shows differ 
in size; the World of Commodore is huge, the largest Commodore 
show in North America. 

The organizers of the WOC presented a video tape 
demonstrating the magnitude and popularity of last year's show. 
Last year, over 32,000 people visited the three-day show. 

Since the tape was aimed at potential exhibitors, it explained the 
magnitude of sales one could expect. They set up temporary 
warehouse space on the show floor, so vendors can keep a 
smooth supply of goods behind the counter. 

I hope to be there. Either way. Amazing Computing will be 
represented by Tim Grantham, former Amiga columnist for TPUG 
magazine. Grantham has a deep understanding of the Canadian 
Commodore community. (TPUG stands for the Toronto PET User 
Group, the largest Commodore user group in the world.) 

The Amiga Zone 

The People Link Amiga group was formerly a sub-section of the 
Commodore Club. In mid-October, it split off to form a new club, 
the Amiga Zone. In a matter of days, it grew to be the largest club 
on People Link. The Sunday night conference attendance 
surpassed all previous records. One Sunday, over sixty Amiga 
enthusiasts were online at one time. 

Amazing Computing has a section in the Amiga Zone, as it did in 
the old club. When the new club formed, I was given a chairman 
position in the club. I don't think there is a conflict of interest in 
this, I'm not paid for my work there, but I do get free access to 
People Link for my work in the Zone. 

Consider this balanced by the recent co-SYSOP appointment of 
Amazing Computing music editor Richard Rae. Rae will be 
assisting the SYSOPs on CompuServe's Amiga Forum. He gets 
the same treatment there as I do on People Link. 

Our presence on these networks means you, the Amiga user, has 
even more contact with Amazing Computing. Our presence on 
the networks means better articles for you, since we are 
introduced to people doing new and interesting things with the 
Amiga. We can secure resident experts for review of products, 
and solicit general opinions and bug reports from Amiga users. 

Telecom issue 

Amazing Computing . volume 2, number 1 will be the 
Telecommunications issue. It will carry reviews of the latest Amiga 
telecommunications products, and describe the national and local 
Amiga computer groups you can join with your modem. It will 
include the announcement of a special-purpose AMICUS disk 
telecom AMICUS disk, with a collection of the best 
telecommunication utilities. 

Both commercial network computer systems and local, private 
bulletin board systems will be described. This will include 
instructions for registering an account on each service, a short 
guide to getting to the Amiga group on that network, and a 
synopsis of what you might find there. 



ICUG's Source Amiga group 

Deepak Midha and Larry Phillips are the primary organizers of the 
Independent Computer User Group, ICUG, a user service 
organization for Commodore computers at present, but for all 
computer users in the future. They have a number of exciting 
ventures planned for the future, aside from supporting all 
computer types. 

They have an Amiga club on the Source. The Source uses a 
system called Participate to organize the topics of conversation 
within the ICUG area. I found Participate somewhat imposing at 
first. However, with a little practice, it is easy to use. The ICUG 
area also has a special area set aside for developers, called 
C.O.M.B.I.N.E.. 

To sign up for the Source, call 1-800-336-3366. If you mention 
this column, and give this waiver number, #6450110, you won't 
pay the regular Source signup fee, set at $49.95. 

The Well and Usenet 

Perhaps you've seen messages on public domain disks with 
strange, unreadable sequences of nonsense words, separated 
by exclamation marks. This text was a message that travelled on 
Usenet, the world-wide Unix user network. 

Usenet is one of the best-kept secrets of the network community. 
Imagine a world-wide computer mail system that gives door-to- 
door delivery, sometimes in minutes. Its participants are mostly 
university and Defense Department computer programmers, 
among the cream of the crop. 

Because it's free to most users, people participate without 
reservation, and spend a lot of time on the system. It is my 
impression that many Usenet members spend an hour or two a 
day reading and posting messages. 

If you weren't a college student or working for a contracted 
company, you had little chance of getting on Usenet. That has 
changed, with a system called the Well. 

The Well is a Unix system open to the public, on a subscriber 
basis, much like People Link or CompuServe. The Well now has 
Telenet access. With Telenet's buyout of Uninet, more cities will 
have access to the Telenet and the Well. The rates are low, 
around $3 an hour if you are in the Sausalito area. Add standard 
Telenet charges if you aren't. 

If you aren't familiar with Unix, you can still use the Well, since it the 
default user interface is command- and menu-driven, and help is 
available at any prompt. If you are a Unix user, you can drop out of 
the menu shell, and onto the bare metal of the • $ ' prompt, so to 
speak. 

How do you signup for the Well? Call your local Telenet node 
number. If you don't know it, call 1 -800-TEL-ENET, and ask them. 
With your modem, dial this number, hit RETURN twice a moment 
after the modem detects the carrier tone. Hit RETURN again at 
the 'TERMINAL=' prompt. You will then see an at-sign prompt, 



Enter 'C WELL', and when it asks for your 'login:', enter 
'newuser'. You will be guided through a series of questions. 
Have your credit card number handy. 



Amazing Computing^ ©1986 107 



The signup procedure will ask who told you about the Well. If you 
answer 'jfousf, I will get a few hours' time added to my tab. Td 
appreciate it. This obligates me to help you on the system, once 
you get there. To send me a message, just type 'mail jfoust' at 
most prompts on the Well. Enter 'g amiga' to join the Amiga group 
there. 

AMICUS 14 

The newest AMICUS disk Is now available. It has several programs 
from past issues of Amazing Computing, including Daniel Kary's 
index to Amiga C programming structures, Mike Swinger's Amiga 
Basic program to convert small IFF brushes to BOBs, and Tim 
Jones' .bmap reader, including all the latest .bmap files. 

There is also an AmigaBasic example of using autorequesters. 
Other programs include 'crif , a filter to add or remove carriage 
returns to line feeds in documents, and 'queryWB', a program to 
get a yes/no response from the user during a startup sequence, 
and set an exit code. 

'DosHelper' is a program much in the style of Kary's structure 
reference. It presents an Intuition menus with AmigaDOS 
commands. Selecting a command gives a screenful of tips on 
using that command. 

There is a program to convert Commodore PET ASCII files to 
normal ASCII. If you have text files on your Commodore 64, you 
can use this program to convert them to text files on the Amiga. 

Scientific American readers must like the Amiga. Yet another 
"Computer Recreations" column program has been converted to 
the Amiga. The September column features a program called C 
Squared. It generates screens of interesting patterns. The C 
source and executable are present, along with documentation. 

*dpdecode' is a program to decrypt Deluxe Paint. It turns out that 
the 'dpaint.dat' file in the 'c' directory is the executable itself, and 
the 'dpaint' program is only a loader. An incredibly patient and 
wise programmer uncovered the encryption scheme, and wrote a 
program to convert your copy-protected Deluxe Paint into a non- 
copy-protected version. 

Vc' is a visual calculator, in the style of VisiCalc. This is a simple 
spreadsheet. It doesnt use the mouse, only cryptic key 
commands. It is a port of the public domain Unix program of the 
same name. 

View' lets you look through a text file, using a window and a side 
scroll gadget. 

There are four Oing-type programs here. If you havent seen It, 
the 'oing' program bounces nine boing-style balls on the screen 
at once. Three other versions have appeared. One uses sound, 
so the original boing demo is more faithfully reproduced. One is 
like an air-hockey game, another is a chase-tag game. 

There are three clocks on this disk. These are variations on a 
theme. They present themselves on the menu bar of the current 
Intuition window, and update the time periodically. 

The text files Include a tipsheet for Deluxe Paint, to make 
brushes from variable-shaped areas, an article on long- 
persistance monitors, and a list of suggested methods for icon 
user Interfaces, from Commodore-Amiga. 



New Fred Fish disks 

At press time, as usual, the list of the latest Fred Fish disks 
arrived. They are listed in the public domain catalog in this issue. 
The next AMICUS Network column will discuss their contents. 

Next issue 

Next month, I will travel to the Amiga developer conference in 
Monterey, California, followed by COMDEX Fall in Las Vegas. 

Every developer at the conference must sign a non-disclosure 
agreement. Presumably, Commodore will tell the developers 
about yet-unannounced products. I've promised to sign one, so 
my lips and typing fingers will be closed to expressing some 
thoughts in the future. 

In some ways, this will be an advantage to the magazine. We'll 
be in on a few more secrets, and this buys more time to research, 
and get the latest Amiga news to you quicker than before. We 
won't be surprised when the 'baby Amiga' is launched, or when 
the Amiga 2500 is revealed. 

Come to think of it, I dont think I'll be surprised about the 
announcements at the developer conference. The rumor mills will 
always grind, and I'm sure the announcements will be rumor-grist 
the night after the day's conferences, when people get on the 
telephone, or go back to their portable computers in the hotel 
rooms. 

On top of that, COMDEX takes place the week after the 
conference, and many developers will travel to Vegas 
afterwards. As soon as someone says "What's new?," I'm sure 
some of the secrets will leak out. 

Addresses: 

West Coast Commodore Association 

P.O. Box 210638 

San Francisco, California 941 21 

(415)982-1040 

World of Commodore 
Tlie Hunter Group 

204 Richmond Street West 

Suite 410 

Toronto, Ontario, M5V 1 V6 

(416)595-5906 

ne Source 

P.O. Box 1305 
McLean, Virginia 221 02 
Customer info 1-800-336-3330 
Signup 1-800-336-3366 

PeopieLinIc 

3215 N. Frontage Road, Suite 1505 
Arlington Heights, Illinois 60004 
Customer info 1 -800-524-01 00 
Signup (modem) 1-800-826-8855 



•AG- 



IOS Volume 1, #9 



Amazing Reviews... 



TDI Modula-2 
Amiga Compiler 



the open array. This simply means that you can pass any size 
array to a procedure, such as 



PROCEDURE Print (VAR ontt: 
BEGIN 
END Print; 



ARRAY OF CHAR); 



"Modula-2 is a new and powerful language ^ 
and is a perfect match for the Amiga. " 



Reviewed by 
Steve Faiwiszewski 

'The TDI Modula-2/Amiga is a state of the art high level language, 
simple enough for beginners to pick up easily, and powerful 
enough for serious programmers to write large complicated 
programs.* So claims the manual for this compiler. Before 
discussing the TDI package I must say a few words about Modula- 
2. 

Why Modula-2? 

Modula-2 is a general purpose language created by Niklaus Wirth, 
the author of Pascal. Wirth designed the language primarily for 
writing systems software. As such, the language is quite similar to 
Pascal but has the following advantages: 

1. The language's syntax has been cleaned up, improving 
readability and efficiency. 

2. Modula allows low-level programming without having to resort 
to assembly language, thus allowing the programmer to take 
advantage of unique system features. 

3. Most importantly, Modula-2 introduces the concept of the 
"module", a programming technique which facilitates 
development of large systems and of multi-programmer projects. 

Here are a few of the features that make Modula better than 
Pascal: 

A. Open arrays: One of the annoying things about Pascal is that 
you can only pass a fixed size array as a parameter to a 
procedure. For example, if you have the following piece of code: 



TYPE 
al£a40 - ARRAY [1..40] OF CHAR; 
alfaSO o ARRAY [1..80] OF CHAR; 



VAR a : alfa40; 
b : alfaSO; 
PROCEDURE Print (one 
BEGIN 
END; 



al£a40) ; 



you can call Print only if the variable you pass it is of type alfa40. If 
you need to pass to Print a variable of type alfaSO you're out of 
luck; the only thing to do is to declare another procedure which 
accepts an alfaSO variable. 

This makes it difficult (if not impossible) to write general routines in 
Pascal. Modula-2 addresses this problem by providing a means of 



Now Print will accept any size array. You can find out the size of 
the passed array by using the Modula-2 function HIGH. 

B. Type transfer. Like Pascal, Modula-2 is a strongly typed 
language. That means that, unlike C, you can assign the value of 
one variable to another only if both are of the same type. 
However, once in a while it is very desirable to eliminate type 
checking. Modula lets you do so in an orderly and controlled 
manner, unlike the haphazard way type casting is done in C. 

In Modula-2 every type name can be used as a type transfer 
function. To change one type to another you simply use the type 
name as a function. For example to assign a value from a variable 
declared as WORD to a variable declared as INTEGER you would 
have: 



VAR 

w : WORD; 
i : INTEGER; 
BEGIN 

i :- INTEGER (w); 



No conversion is done on the data; it is simply treated as the new 
type. Therefore type transfer only works between types of the 
same size (i.e. both types WORD and INTEGER take up 2 bytes, 
so you can transfer one to the other). 

C. Short-circuiting of boolean expressions. In Pascal all parts of a 
boolean expression (such as an IF or WHILE statement) are 
evaluated. This could some times lead to trouble. Examine the 
following piece of code. 



VAR 

i : INTEGER; 

table : ARRAY[1. .Max] OF INTEGER; 
BEGIN 
i :- 0; 

WHILE (i <- Max) AND (tabla[i] O 0) DO BEGIN 



i :- i + 1; 
END; 



Amazing Computing^^ ©1986 109 



You might notice that at one point the value of T will exceed Max 
and then the expression '(table[i]oO)' will cause an "index out of 
bounds'* error. Modula-2 corrects this problem by stopping the 
evaluation of the expression as soon as the value is determined. 

In the above example, when V exceeds 'Max* the expression *(i <= 
Max)* is false, and therefore Modula won*t continue to evaluate 
the next part of the expression, and will never encounter the 
'*index out of bounds*' error. 

D. Low level access. Unlike Pascal, which isolated the 
programmer from the computer, Modula-2 allows you to "get to 
the guts of the machine". There are features in the language to let 
you access the computer memory and hardware through bits, 
bytes, words and pointers (addresses). 

The SYSTEM module (more about modules later on) defines 
such types as WORD and ADDRESS. WORD is a type whose 
size is equal to the word size of the machine (Actually WORD is 
defined as 16 bits in the TDI implementation, while LONGWORD 
is defined as 32 bits). ADDRESS is defined as POINTER TO 
WORD. 

Some of the procedures usually defined in SYSTEM are: SIZE 
which returns the size of a given variable, TSIZE which returns the 
size of a given type, and ADR which returns the address of a 
given variable in memory. 

Separate Compilation and IVIodules 

By far the most significant change in Modula-2 is the ability to 
create and compile individual pieces of code separate from each 
other. 

C also supports the idea of separately compiled modules, but it 
doesnt define any control over this feature. In C you declare In 
one module a function which accepts an integer, but from another 
module you may call it and pass it an array, and neither the 
compiler nor the linker will complain I 

This will never happen in Modula, as it does type checking across 
modules. If you try to pass an array to a procedure which is 
defined in another module to accept an integer, the compiler will 
flag that as an error. Modula-2 also has version control. That 
means that if you changed something in the way a procedure is 
defined in one module, you will be forced to recompile any other 
module which might make use of the modified module. This 
feature guarantees that you will always be using the most 
updated code, and might save you hours of hair pulling. 

The use of separately compiled modules is accomplished through 
the MODULE construct. There are 3 types of modules: main 
modules, definition modules, and implementation modules. 

The main MODULE is equivalent to the Pascal PROGRAM, and 
contains the usual type, variable and procedure declaration in 
addition to the main line of code. 

A DEFINITION MODULE contains declarations of types, variables, 
and procedures, but it has no code. The definition module 
serves to define an interface to routines that are found in a 
corresponding IMPLEMENTATION MODULE. All items defined in 
a definition module (constants, types, variables and procedures) 



are "visible" to other modules, meaning that other modules 
"know" that these items exist, and might refer to them. 

An IMPLEMENTATION MODULE contains the code of all the 
procedures defined in the definition modules, plus all other 
types, variables and procedures that are to be used only within 
the implementation module and are not visible to other modules. 
Additionally an implementation module might contain some 
initialization code that is to be executed once, before the main 
line of the program begins executing. 

There is an IMPLEMENTATION MODULE for each DEFINITION 
MODULE. Any module that refers to an item which Is declared in 
another module, must contain a statement which instructs the 
compiler to look the item up in the module it is declared in. This 
statement is known as the IMPORT statement. 

For example suppose we have a module called DateAndTime 
which contains various procedures concerning dates and times. 
The definition module might look like this: 

DEFINITION MODULE DatttAndTime; 
PROCEDURE DayO£Week(n: C2kRDINAL; VAR name: ARRAY OF CHAR); 
END DateAndTima. 



And the implertientation module might look like this: 

IMPLEMENTATION MODULE DataAndTima; 

CONST MaxDayNamaLongth ». 9; 
TYPE DayString - ARRAY [ 0. .MaxDayNameLength] OF CHAR; 
VAR Weak : ARRAY [1.. 7] OF DayString; 

PROCEDURE DayO£Week(n: CARDINAL; VAR name: ARRAY OF GEAR); 
(* Thla will return the name of the n'th day of the week *) 
VAR 

1 : CARDINALS- 
BEGIN 

i :- 0; 

WHILE (KHIGH (name) ) AND (Kt-^MazDayNameLength) DO 
name[i] :- Week[n][l]; 
INC(l) 

END; 
END DayOfWeek; 

BEGIN 
Week[l] :- •Sunday';Week[2J :» 'Monday'; 
Week[3] :- 'Tueaday' ;Week[41 :- 'Wednesday'; 
Week [5] :« 'Thursday'; Week [6] :>3 'Friday'; 
Week [7] :- 'Saturday'; 
END DateAndTime. 

A module which makes use of the DayOfWeek procedure may 
look like this: 



MODULE Test; 
FROM DateAndTime IMPORT DayOfWeek; 
VAR name : ARRAY [1.. 10] OF CHAR; 
BEGIN 
DayOfWeek(5,name); (* his should return 
END Test. 



'Thursday' in name *) 



Notice that the variable 'Week' is visible only within this 
IMPLEMENTATION module, and no other module can refer to it, 
since it is not declared in the DEFINITION module. This ability to 
"hide" information within a module is known as data hiding (or 
information hiding) and is one of the more important benefits of 
using modules. Data hiding is desirable when writing large 
programs, or when more than one programmer is involved. 



110 Volume 1, #9 



In the example above, the person who wrote MODULE Test does 
not have to concern himself how DayOfWeek works. Data hiding 
also allows you to have what is known in C as static variables: 
variables which are only visible to certain procedures, but which 
maintain their value even when those procedures are not 
running. Notice that there Is some initialization code which sets 
the Week array to the names of the days. This code will run 
before the main line of the program starts running. 

The manner in which you would compile the above example is as 
follows: First you compile the definition file (using the TDI 
compiler, it would be called DateAndTime.Def). The compiler will 
produce a special symbol file (called DateAndTime.Sym). This 
symbol file is used by the compiler whenever you compile the 
implementation module, or any module which imports from 
DateAndTime. Next you would compile the implementation 
module (called DateAndTime. Mod), and the compiler would 
produce DateAndTime.Lnk. 

Once you compile all your Test.Mod (and any other modules It 
might use) you are ready to link them. The linker links all the 
necessary .Lnk files into one executable file (called Test). Note 
that once you compile a definition file, you don't have to 
recompile it again even when you change some code in the 
implementation module (as long as you don't change the way a 
procedure is declared). 

Advanced Features 

Modula-2 supports some advanced features, such as coroutines 
and interrupt handling. These features are used to implement 
multi-tasking and other things related to operating systems. 
These features are beyond the scope of this article, but suffice it 
to say that whole operating systems HAVE been written in Modula- 
2. 

As you can see, Modula-2 has combined the strict type checking 
and control of Pascal with the flexibility and power of C, yet it 
managed to avoid the disadvantages of the two older languages 
while introducing some new concepts. Modula-2 is a state-of-the- 
art language, and what is more befitting than to use it on a state-of- 
the-art machine such as the Amiga? 

The TDI Modula-2 Amiga Package 

TDI Software, Inc. markets a Modula-2 compiler package for the 
Amiga, as well as for the Atari ST and the Pinnacle. 

The TDI Amiga package consists of a multi-pass compiler, a linker 
and a few other utilities, and it's a faithful implementation of the 
language, including such features as coroutines and interrupt 
handling. Most importantly the compiler allows access to all the 
ROM Kernel routines. 

System Requirements 

The minimum system requirements to run the compiler is an 
Amiga with 51 2K and one disk drive. However, I would very 
strongly recommend that you get two drives if you are going to 
use the package for anything more than just playing with it. 

What You Get 

Release 2.00a of the TDI package comes in three flavors: 



1. The Regular version sells for $89.95 and comes with one disk 
which contains the compiler, linker, error lister utility, a large 
number of support files (.Lnk & .Sym files), and a spiral bound 
manual. 

2. The Developer version sells for $149.95 and comes with 
everything the Regular version has plus another disk which 
contains the source for all the definition files (for all the .Sym files), 
some demo programs, additional modules that handle IFF and 
ILBM, and a bunch of utilities (a decoder of symbol files, a 
disassembler for link and load files, a cross-reference utility, and a 
kermit file transfer utility). This version also contains the source 
of some of the support modules (such as the InOut and Streams 
modules). 

3. The Commercial version contains all of the above plus a third 
disk which has the source to all the support modules. 

The disks are not bootable (that is they dont contain any of the 
WorkBench stuff on them), so before you can use the compiler 
you have to set up a couple of work disks. The package comes 
with installation instructions for a system with one or two disk 
drives, but I came up with my own setup, which I found to be more 
useful. I have a Workbench disk in dfO: which contains the 
compiler and editor in the c: directory as well as my favorite editor 
(MicroEmacs), and any other program I might use. In df 1 : 1 have a 
disk which contains all the .Lnk and .Sym files (in a directory called 
M2) as well as any source code I'm working on. 

The M2 directory is huge, so once in awhile I have to make room 
on this work disk by moving finished or old code to another disk. I 
assign T: to RAM: and this way the compiler uses the RAM disk for 
its work space. When It's time to link, I copy the main .Lnk file to 
RAM and link from there. This cuts down on head seeks and 
speeds up the linkage time while reducing the wear and tear on 
the drive head. 

Once I get more memory, I might change this setup and put more 
things in RAM, but with only 51 2K, you can't do much better than 
this setup. The manual gives instructions how to use the package 
on a one-drive system, but due to the size of the compiler and the 
M2 directory, I found that to be a real inconvenience. 

Running it 

Once you create the definition and implementation modules (as 
well as the main module) for your program you invoke the compiler 
by typing 'modula <fllename>' where <filename> is the name of 
the module to compile. 

As an example let's assume that you have created a module 
called Test. So you have two files: Test.Def (the definition 
module) and Test.Mod (the implementation module). First you 
must compile the definition module by typing 'modula test.def. If 
there are no errors, the compiler will create the symbol file 
Test.Sym in the directory to which you are presently connected. 

If any errors were encountered the compiler will produce an error 
file called Test.erd. You can list the errors using the M2ERR0R 
utility by typing •m2error test.def'. M2Error will display the 
offending line in the module and the type of error encountered in 
that line. I usually run M2Error as one task, and my editor as 
another so I can correct the errors as they are displayed in 
M2Error's window. 



Amazing Computing™ ©1986 HI 



Care must be taken, though, not to save the changes before 
M2Error completes running, as It keeps the source file open 
during its execution, and modifying the source file on disk can 
confuse M2Error and you might encounter the Guru! 

Once you're done with compiling the definition module you would 
compile the Implementation module by typing 'modula test'. Note 
that if you don't specify an extension to the file name, the 
compiler defaults to '.Mod'. 

If any errors are encountered the compiler will generate Test.Erm, 
othen/vise it will produce Test.Lnk. Whenever the module being 
compiled Imports something from another module the compiler 
has to read the symbol (.Sym) file for that other module. The 
symbol file Is first searched for In the current directory, and if It 
wasnt found then the search continues in the M2: directory. 

The compiler can optionally prompt you for the location of the 
.Sym file, and it can also produce a listing file for the module being 
compiled. The listing file contains the source lines of the module, 
and addresses of statements. This information might be useful 
during debugging. 

After you compile all the code into .Lnk files you link them into an 
executable program by invoking LINK. As with the compiler. Link 
first searches for the appropriate .Lnk file In the current directory, 
and if it cant find the file, then it searches the M2: directory. 

The linker can also optionally prompt you for the location of the 
.Lnk files. LINK is also capable of producing a listing file (known 
as the Map file) of the program which contains addresses of the 
various modules. Again, this Information might be useful during 
debugging. 

The linker supplied with Release 2.00a of the package also has 
the option to optimize the generated code, which can shrink the 
size of the resulting executable file significantly. Using the 
Optimize option will increase linkage time a bit, but you can get as 
much as 80% reductbn In file sizel 

Standard Features 

The TDI compiler implements most of Modula-2's standard 
features. Standard types INTEGER and CARDINAL are 
represented by 16-bit words. The LONGCARD and LONGINT 
types are implemented as 32-blt longwords, the standard type 
BITSET is 16-bit long, and the standard type CHAR is one byte. 
All pointer types are 32-bit longwords, as the 68000 uses 
longwords for addresses. 

The SYSTEM module defines such types as BYTE (8 bits), 
WORD (16 bits), LONGWORD and ADDRESS (32 bits). The 
ADDRESS type is compatible with ail pointer types. SYSTEM also 
defines the SIZE, TSIZE, and ADR functions. 

The SYSTEM modules also defines procedures such as 
NEWPROCESS. lOTRANSFER, TRANSFER, and LISTEN. 
These procedures are used for Modula-2 multi-tasking (not to be 
confused with Amiga multi-tasking). You can examine and modify 
the 68000 registers by using the REGISTER and SETREG 
procedures, and you can use in-line machine code by using the 
CODE procedure. 



Non-standard Features 

TDI Implemented certain things a bit differently from Wirth's 
definition and the program must be aware of these deviations 
from the standard. Here are a few of these non-standard features: 

a. The TDI compiler Insists that open arrays should be passed by 
reference (that is, as VAR parameters), and this means that you 
can modify these arrays from within the procedure. Yet you can 
pass string constants as open arrays. This means that you could 
possibly change the passed string constant! 

b. The compiler automatically removes code that could not 
possibly execute. For example: 

CONST XXX = FALSE; 



IF XXX THEN 

WriteStringCThis is a test'). 
END; 



WriteLn 



For this piece of source code the compiler wont generate object 
code because It knows that xxx cannot possibly be true and the 
WriteStrIng will never be executed. This feature is handy when 
you want to put a lot of debugging statements In your program, 
but you don't want the debugging code to take up any space In 
final version of your program. 

During the debugging phase you'll declare xxx as TRUE, and In 
the final version you simply set it to FALSE. You must be aware, 
however, of a potentially dangerous effect of this feature. 
Suppose you have the following statement: 



IF OpenWlndow (window) AND xxx THEN 



END; 



Well, If you have xxx declared as FALSE, then the compiler will 
not generate any code for this statement at all and OpenWlndow 
will never get executed II 

c. Whenever you use the NEW and DISPOSE standard 
procedures In Modula-2, you have to import the ALLOCATE and 
DEALLOCATE procedures from the Storage modules. However, 
using the TDI compiler, you must also import and use the 
CreateHeap procedure before you can use NEW and DISPOSE, 
and before your program exits it must call DestroyHeap, or else 
the chunk of memory allocated by your program won't be 
accessible to the Amiga until you reboot. 

d. Wirth's definition of Modula-2 allows set types to contain up to 
1 6 elements (basically each element In a set Is represented as 
one bit, and a set takes up 16 bits). The TDI implementation, 
however extended this limit to 65535 elements in a set. This is 
quite convenient and particularly allows you to do the following: 

TYPE CharSet » SET OF CHAR; 
VAR Answer : CHAR; 



IF Answer IN CharSet{'A< . . 'D\ *Q'} THEN. . . 

The above piece of code is quite common In Pascal programming, 
but Impossible to do using the original definition of Modula-2. 



112 Volume 1,*9 



Documentation 

The TDI compiler comes with a 300-page small spiral bound 
manual. The first part of the manual gives instruction as to how to 
set up and use the compiler and linker, and also briefly discusses 
the standard library modules such as InOut, Streams, Storage, 
Strings, and MathLibO as well as SYSTEM. The first part also 
discusses the various points where the TDI implementation 
departs from the original language definition. 

The second and largest part of the manual consists of listings of 
the definitions modules for all the support files found in the M2 
directory. If you are going to any ROM Kernel, Intuition, or 
AmigaDOS routines you'll be referring to this section again and 
again. 

The last part of the manual contains an extensive item cross 
reference which facilitates a search for a specific identifier 
(constant, type, variable or procedure). For example, if you want 
to look up the declaration of type Window, you simply look up 
Window in the cross reference, find in which module it's declared 
(Window happens to be defined in the Intuition module), and 
then turn to the page that has the corresponding definition 
module listing. 

There are some serious problems with the manual. The manual 
that comes with release 2.00a of the compiler is an updated 
version; it contains references to new modules that did not exist 
in the first release (such as LonglnOut and ReallnOut). However it 
contains some old information too. 

For example, the definition module listing for InOut is an old 
listing. The actual module that comes with the compiler has some 
nice new procedures (such as OpenlnputOutputFile, which lets 
you open another window and route the standard input and 
output to it) which are not mentioned in the manual at all. The 
only way you would find out about them is if you get the 
Developer or Commercial version and go through the definition 
modules on the disk. If you get the regular version... well you're 
out of luck. 

Another problem is certain topics are discussed very briefly, and 
others are not discussed at all. For example, there is no mention - 
aside from a one-page listing of the definition module - of a 
module called Trapper which lets you trap and display run-time 
errors. The only way you would find out about It Is by reading the 
listings for all the definition modules. 

There is more information missing. I know that the implementation 
of type transfer functions is not complete, but there is no 
discussion of this fact and I have no idea exactly which type 
transfer functions are not implemented. The SYSTEM module 
exports a procedure called ExitM2. Now this sounds interesting, 
but there is no mention of this anywhere in the manual and I still 
don't know what it does. 

Bugs 

Yes, there are some. The compiler seems to be quite solid, but I 
did come across a few problems with it. The first one is the way 
the compiler handles the unary minus. The following code should 
print "0", but instead it prints "-1 0": 

VAR n : INTE6ER; 



The compiler has another bug in comparing functions: Any 
conditional evaluation of function comparison is interpreted 
incorrectly. For example, suppose you have the following code: 

IF Foo(x) > Foo(y) THEN 

WrlteStrlng('Foo(x) Is greater than Foo(y)'); WrlteLn 
END; 

Now suppose that Foo(x) returns 4 and Foo(y) returns 2. Well, 
the above IF statement is evaluated by the compiler as FALSE 
and the WriteString never gets executed. I've literally spent 
hours tracking this one down. 

Another item which isnt quite a bug, but is certainly a misfeature, 
is the limit on the size of declared data within a module. If the 
total size of declared variables in a module exceeds a certain 
limit (let's say 35K) then the compiler will complain. However, if 
you spread these variables among a few modules you will be able 
to compile and link them all correctly. 

There are more bugs in the various modules, such as Streams 
and other Amiga-specific modules. The nice things about Modula- 
2 is that as soon as a bug is found and fixed in a module, the .Lnk 
file for that module can be placed on various systems such 
CompuServe and local bulletin boards, and everyone can 
download them. Compare that to C, where if you have a bug In 
the library file, you have to wait for a new release to get the fix. 

TDI is aware of these bugs and fixes them as they are reported. I 
was informed by a TDI representative that a new release should 
be ready in about 3 months, and it will have many bug fixes, as 
well as the removal of the restriction on data size, and a new full- 
screen editor which replaces M2Error. 

Benchmailcs 

I suppose that no compiler review is complete without some 
benchmarks. Well, here they are. I benchmarked the TDI 
compiler against the Lattice and Aztec C compilers using three 
programs. The program calculates primes in a very inefficient 
manner (I've extracted the source from the letters' column of a 
past issue of Amazing Computing). 

This basically will test the modulo operator of the compiler. The 
second program is the infamous Sieve of Erathosene 
benchmark. The final program is the sample 'Window" program 
found in the beginning of the Intuition manual. Please note that 
the Modula programs were compiled without stack and range 
checking. I omitted range checking because C doesnt do any 
range checking, and I disabled stack checking because I 
disabled stack checking in the Lattice benchmarks (so I could 
link the Lattice code without LC.Lib). The C and Modula-2 source 
listing for the three programs, as well as the tabulated result 
follow. 

As always, please keep in mind benchmarks are intended to give 
only a rough idea as to how a compiler performs, and should be 
taken with a grain of salt. As you can see, the TDI compiler 
produced results as good as - if not better than - the Lattice C 
compiler. You should remember, though, that Modula-2 offers 
more than just good run-time performance. 



n := 5; 
Writelnt(-n + 5, 1) ; 



Amazing Computing™ ©1986 113 



Summary 

Modula-2 is a new and powerful language, and is a perfect match 
for the Amiga. Despite its few problems, the TDI implementation 
is good and quite usable. I, for one, intend to stick with Modula-2 
programming on the Amiga. 



if(i««n) printf("%ld Mi) ; 



Listing 2a: Sieve. Mod 



Suggested Reading 

Should you want to learn more about Modula, here is a list of a 
few good books: 

''Programming in Modula-2" by N. Wirth (Springer Verlag, 1 985 
0-387-12206-0). This Is the definitive book about Modula-2. This 
small book is very concise, and must be read carefully. It is not 
the ideal book for the novice. 

"Modula-2 for Pascal Programmers" by R. Gleaves (Springer 
Verlag, 1984). This is a good book for someone who already 
knows Pascal and wants to start using Modula-2. 

"Modula-2: A Seafaring Guide and Shipyard Manual" by Joyce. A 
good introduction to Modula-2 forthe novice. 

"Modula-2: a Software Development Approach" by G. Ford and R. 
Wiener. An excellent book which covers more advanced topics 
in software development. 



Listings 



Listing la: Prime. Mod 



MODULE Prime; 

(*$T-*) (* turn off range checking *) 
(*$S-*) (* turn off stack checking *) 

FROM InOut IMPORT WriteCard, Write; 



MODULE Sieve; 

(*$T-*) (* turn off range checking *) 
(*$S-*) (* turn off Btack checking *) 

FROM InOut IMPORT WriteString, WriteCard, Write, WriteLn; 

CONST 

fli2e » 8190; 
VAR 

flags : ARRAY [0. .size] OF BOOLEAN; 

i, prime, 

k, cotxnt, 

iter : CARDINAL; 

BEGIN 

WriteStringCAll primes from 1 to '); WriteCard(2*size+3,l) ; 
WriteLn; 

FOR iter :- 1 TO 10 DO (* we do it 10 times !! *) 
count :■ 0; 

FOR i:>iO TO size DO flags [i ] .-bTRUE END; 
FOR i:-iO TO size DO 
IF flags [i] THEN 
prime :- i-fi-l-3; 
k:Bi4prime; 
WHILE k<>>size DO 
f lags [k]: -FALSE; 
INC (k, prime) ; 
END; 

INC (coxint) ; 
(* WriteCard(prime,l); Write (' '); *) 
END; 

END; 
END; 

WriteCard(count,l) ; WriteString(" primes. Last one was ") ; 
WriteCard(prime,l); WriteLn; 
END Sieve. 



CONST 

MaxCotxnt > 4020; 
VAR 

i, n : CARDINAL; 
BEGIN 

FOR n :- 1 TO MaxCount DO 
i :- 2; 

WHILE (i < n) AND ( (n MOD i) <>0) DO INC (i) END; 
IF i - n THEN WriteCard(n, 1) ; Write (' •); END; 
END; 
END Prime. 



Listing la: Prime. C 
/* prime. c ♦/ 
fdefine MAX 4020 

mainO 

{ 
int i^naO; 

while (•H-n<«M20C) ( 
i - 1; 
while (-t-l-Kn) if(n%i— 0) break; 



Listing 2b: Sieve. C 



/* Sieve. c ♦/ 

«def ine TRUE 1 
fdefine FALSE 
fdefine size 8190 

unsigned char flags [ si ze+1 ] ; 

main() 

int i , prime, k, count , iter; 

pr int f ( " 10 ITERATIONSXn" ) ; 
for (iter"l;iter<-10;++iter) { 
count » 0; 

for (i-0;i<>isize;-H-i) flags [i] - TRITE; 
for (i-0;i<osistt;++i) { 
if (flags [i]) { 

prime » i -f i + 3; 

for(k»i-fprime;k<aisize;k4-'-prime) flags [k] « FALSE; 
count ++; 
) 
} 



114 Volume 1, #9 



) 

prlnt£("%ld primos\n'*, count) ; 



Listing 3a: Window. mod 



MODULE Window; 
(* Based on the first san^lo program in the Intuition manual *) 

(*$T-*) (* turn off range checking *) 
(*$S-*) (* turn off stack checking *) 

FROM SYSTEM IMPORT ADR, BYTE, ADDRESS, NULL; 

FROti Intuition IMPORT Intuit ionName, Intuit ionBase, WindowFlags, 

NeWWindow, IDCMPFlags, IDCMPFlagSet, ScreenFlagSet, 

WindowFlagSet, WindowPtr, SmartRefresh, WBenchScreen; 

FROM Libraries IMPORT ppenLibrary; 

FROM Windows IMPORT OpenWindow, CloseWindow; 

FROM Tasks IMPORT SignalSet, Wait; 

FROM InOut IMPORT WriteString, WriteLn; 

CONST 

Intuit ionRev « 0; 
VAR 

Mywindow : NewWindow; 
WindowName : ARRAY [0..13] OF CHAR; 
wp : WindowPtr; 
Signal : SignalSet; 
BEGIN 

WindowName :» "Simple Window" ; 
(* Open intuition library *) 
Intuit ionBase :■> OpenLibrary (IntuitionName,IntuitionRev) ; 
IF IntuitionBase « NULL THEN 

WriteString ("Failed to open Intuition") ; WriteLn; 
ELSE (*0 pened the Intuition library, so let's continue *) 
(* First, initialize the New window structure *) 
WITH MyWindow DO 

LeftEdge :" 20; 
TopEdge :> 20; 
Width :- 300; 
Height :« 100; 

DetailPen :- BYTE(O); 
BlockPen :- BYTE(l); 
Title :« ADR (WindowName); 
Flags :■ WindowFlagSet (Activate, WindowClose, Windo%fDrag, 
WindowDepth, WindowSizing, NoCareRefresh) + SmartRefresh; 
IDCMPFlags :» IDCMPFlagSet(CloseWindowFlag); 
Type :« ScreenFlagSet (WBenchScreen); 
CheckMark :- NULL; 

FirstGadget : <■ NULL; ; 
Screen :>■ NULL; 
BitMap :■> NULL; 

MinWidth :» 10; 
MinHeight :« 10; 

MajtWidth :» 640; 
MazHeight :» 200; 
END; 

(* Now open the window *) 
wp : a ppenWindow (M/Window) ; 

(* Initialise the signal Mask *) 
Signal :« SignalSet(); 

(* Convert signal to a bit mask *) 
INCL (Signal, CARDINAL (wp^ .UserPort^ .mpSigBit) ) ; 

(* Wait for the signal *) 
Signal :- Wait (Signal) ; 
(* Signal was received, so let's close the window and exit *) 
CloseWindow (wp'^) ; 
END 
END Window. 



Listing 3c: Window. C 

findude <intuit ion/ intuit ion. h> 

struct IntuitionBase * Intuit ionBase; 
struct GfxBase *Gf xBase; 

struct NewWindow NW « ( 
20,20, 
300,100, 
0,1, 

CLOSEWINDOW, 

WINDOWCLOSE | SMARTJEIEFRESH | ACTIVATE | 
WIND0WSIZIN6 I WIND^RAG | WINDOWDEPTH, 
NULL, 
NULL, 

"A Simple Window", 
NULL, 
NX7LL, 
100,25, 
640,200, 
WBENCHSCREEN, 

}; 

struct Window *w; 

mainO 

( 

IntuitionBase » (struct 
*) OpenLibrary ("intuition. library" , 0) ; 
if (IntuitionBaseBBNULL) exit (FALSE) ; 



IntuitionBase 



GfxBase- (struct GfxBase *) OpenLibrary ( "graphics . library" , ) ; 
if (GfxBase-BNULL) exit (FALSE) ; 

if((w - (struct Window *)OpenWindow(&NW) )-bNULL) exit (FALSE); 

Wait (l«w->UserPort->mp_SigBit) ; 
CloseWindow (w); 
exit (TRUE) ; 



Benchmark Results 

S5ass=====ssssssss=== 

Notes: 

1 . All times are in seconds. 

2. All sizes are in bytes. 

3. All compiles were done on disk. All links were done in RAM. 

4. TDI reg' refers to linking without the optimize switch 

5. TDI opt' refers to linking with optimization 

6. Lattice code was linked using BLink 5.7 and linked without 
LC.Lib and without stack checking, except 'primes* which 
required LC.Lib because of the % (modulo) operator. 

7. TDI code was compiled without stack and range checking. 



Primes 



Compile Tine 
Linlc Time 
Build Time 
Run Time 
Obj (.lAk) Size 
Executable Sixe 



TDI zreg | TDI opt 



1 — 

31 > 

1 — 

35 I 
1 — 

66 I 
1 — 

55 I 
1 

376 > 

1 

9184 i 3164 



Lattice 

30 

38 

68 

313 

260 

13892 



Aztec 
17 
62 
79 
48 
256 
4780 



Amazing Computing™ ©1986 115 



Sieve 

Coiopil« Tim* 
Link Tim* 
Build Tim* 
Run TisM 
Obj (.Lnk) Siztt 
Ex«cutabltt Siz« 



TDI xmg I TDZ opt 



1 

35 > 

1 

36 I 
1 

71 I 
1 

6.9 I 



45 

80 

6.5 



830 > 

1 

9536 I 3540 



Lattice 

32 

26 

58 

6.5 

404 

2592 



Astttc 

20 

62 

82 

5.3 

512 

4888 



Window 

Coapiltt Timo 
Link Timtt 
Build TioM 
Obj (.Lnk) Sis* 
Exacutabltt Sizo 



TDI rttg I TDI opt 



1 — 

92 > 

1 — 

79 I 

1 — 

171 I 
1 

1354 > 

1 

15276 I 3256 



102 
194 



Lattice 

68 

26 

94 

636 

2536 



Aztec 

52 

74 

126 

512 

1928 



•AC- 





Amazing 


Computing 






Index Of Advertisers 




Access Associates 


7 


Lattice 


5 


Accolade, Inc. 


8 


MacroWare 


55 


Actionware- David Crane 


22 


Marksman Technologies 


50 


Adept Software 


58 


Megaport Computer Center 


23 


Advanced Systems Design Group 


57 


Meridian Software 


43,46 


Akron Systems 


19 


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2 


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90 


Micro Cit3emetics 


63 


Anakin Research Inc. 


15 


Micro Systems Software 


42 


Associated Computer Services 


102 


Microlllusion 


76 


Benhai 


85 


Microsearch 


32 


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52 


MicroSmiths, Inc. 


48 


Byte by Byte 


CIV 


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44 


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26 


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96 


Cardinal Software 


82 


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59 


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43 


Phase Four Software Distributers 


94 


Century Systems 


18 


PiM Publications, Inc. 


75,73 


Computer Systems Associates 


60 


Progressive Peripherals 


CI,CIII,16 


Creative Solutions 


88 


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59 


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63 


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67 


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14 


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11 


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30 


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39 


Earthbound Software 


95 


Side Effects 


24 


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20 


Software Supermarket 


58 


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56 


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61 


Gimpel Software 


36 


Stacar International 


101 


Great Coverup 


34 


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60 


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29 


T&L Products 


93 


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35 


TDI Software Inc. 


64 


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68 


The Computer Club 


56 


Interactive Analytic Node 


54 


The Memory Location 


62 


JabenA/are 


12 


The Software Factory 


91 


Jenday Software 


27 


Westcom Industries 


31 


KJ Computers 


99 







116 Volume 1, #9 



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