KING’S QUEST IV ARRIVES!
by Jerry Albright
C/e t ready for the most spectacular
King's Quest ever, three times larger than
any previous Sierra adventure, as King's
INSIDE
President’s Corner 4
Solve the SierraGram 12
King’s Quest IV Pull-Out
Poster 16
Sierra Mail Bag 22
Quest IV has arrived for MS-DOS based
computers. King’s Quest IV sets a
landmark in computer gaming with a new
development system that transcends exist-
ing standards of computer graphics, sound
and animation.
Powerfully dramatic. King’s Quest IV
evokes emotion like no other computer
game with unique combinations of lifelike
animated personalities, beautiful
landscapes, and soul-stirring music. Sier-
ra has recreated the universe of King’s
Quest to build a world that one moment
will pull at your heartstrings, the next mo-
ment place terror in your heart.
Drawing/Cartoon Contest
Winners .24
Sierra’s Hot New Xmas
Games .31
Uniting the best programmers, artists,
and musicians in the industry. Sierra has
refined its legendary 3-D animation system
to create a constantly evolving universe
See King’s Quest page 7
IN THIS ISSUE
An Interview with
Sierra's Roberta
Williams!
See Page 15
(void Rush!-A Look at
Sierra's New Wild
West Adventure!
See Page 2
Meet the Murry 's-the
Designers Behind
Manhunter: New York
See Page 5
the
OFFICIAL
B(X)K OF
KING'S
QUEST
The Official Book of
King's Quest-A First
Look!
See Page 7
Manhunter: New
York-Contemporary
Chills and Thrills!
See Page 8
Gold Rush!--Sierra’s 3-D Animated
Historical Simulation
by Jerry Albright
As Sierra makes its home here in the
gold country of California, intensive re-
search and hard work went in to making
Gold Rush! as exciting and historically ac-
curate as the actual events of that era.
Gold Rush! recreates the gold rush of
1 849, immersing players into the trials and
tribulations of American pioneers that
crossed the continental United States in
search of wealth and fortune.
Players take on the role of an east coast
gentleman in the early 1 950’s, a time when
the west was wild and life was tough on the
new frontier. Many trials await the young
pioneer, from abandoning their comfort-
able life in the city to choosing the safest
(and quickest) route to take them to the
gold country.
"Gold Rush! is designed as an entertain-
ment product. However, in the process of
playing the game, you can’t help but get a
history lesson," states Ken MacNeill, co-
designer of Gold Rush!.
In fact. Gold Rush! may be the most en-
joyable way to get a history lesson ever as
you experience the California gold rush
firsthand. Researched for authenticity.
Gold Rush! is a simulation that allows you
to make all the critical decisions, including
the best routes to follow, equipment to take,
claims to stake, and much more. Battle the
weather, geography and fate as you take on
the chance to relive one of America’s most
exciting eras.
One of Sierra’s grandest efforts ever.
Gold Rush! is a full five disk simulation
with three completely different voyages to
the gold country, each with unique
“ Having three different
ways to play Gold Rush!
is a natural byproduct of
the history of that era...”
Your journey begins in Brooklyn
Heights. New York
Visit exotic places like Rio de Janeiro
Overhead maps plot your path out west
obstacles and perils. States MacNeill,
"Having three different ways to play Gold
Rush! is a natural byproduct of the history
of that era, for there were three common
ways to reach California from the East
coast. This fascinating feature adds great
dimension, diversity and added gameplay
to this adventure."
As historically accurate as it is fun to
See Gold Rush! page 6
The Sierra Newsletter is published quarterly for the dealers and customers of Sierra On-Line , Inc. Copyright 1988 by Sierra On-
Line. all rights reserved. Reproduction in whole or in part without written permission is strictly forbidden.
Page 2
Sierra Newsletter
Heard It In the Hallway {Sierra’s Rumor Mill)
by Johnny Magpie
A very early look at what lies ahead for
Sierra in 1989/90...
First the bad news. In 1989, there will
not be a new King's Quest, there will be
no Police Quest III nor a Leisure Suit
Larrv I II Chances are, we won’t even see
another hot new action game from Game
Arts of Japan. Roberta Williams (desig-
ner of the King’s Quest series) is taking a
sabbatical from Daventry for a while, and
Jim Walls (Police Quest) is taking a 10-7
from his work at the Lytton police station.
Now for the good news...
Space Quest III is on schedule for a
February release, and it promises to be the
very best Space Quest yet. Originally
scheduled for release in 1988, the project
was held back by the Two Guys from
Andromeda so they could use Sierra’s new
SCI technology (see article on page 5) to
get the job done.
According to Scott Murphy "...We
wanted to do a hot soundtrack for the game
(they’ve enlisted help from Supertramp
recording star Bob Seibenberg to do the
music) and dazzling special effects are ex-
pected from space games. We needed the
new graphics resolution (of SCI] to design
the dogfights in the game. We wanted to be
competitive with Steven Speilberg and we
couldn’t do it unless we improved our
graphics resolution.."
Look for Two Guys Scott Murphv and
The Sierra
N e w s I e t t e r
Ken Williams
Publisher
Jerry Albright
Editor
Greg Steffen
Associate Editor
Writers:
ferry Albright, Kirk Green, John Williams
Ken Williams
Mark Crowe to make a cameo role in their
own game!...
Speaking of Mark Crowe, Mark just
finished work in a self-proclaimed "B-
Grade Horror Movie" called Night Drop.
He’s now starting work on a horror adven-
ture game. Mark isn’t saying much about
the project, but "expect it to be a whole lot
scarier than Uninvited was...." Don’t ex-
pect it in 1989 though, it’s slated for a
January 1990 release!...
Looking ahead a little less farther, we see
Sierra’s first true fantasy role-playing game
since Ultima. New Hero’s Quest (work
ing title) promises to be what 3-D
Animated Adventure was to Interactive
Fiction. Hero's Quest is being designed by
accomplished dungeonmaster Lori Ann
Cole. Expect it to have the look of the Sici -
ra family of games. Mark Crowe’s brother,
Jeff, is designing the graphics for the game
Expect to see FRP Games as you’ve never
seen them before!...
Also look for a new sequel to the shock-
ing Manhunter series in 1989. Sierra’s hot
new sci-fi series moves from New York to
See Rumor Mill pag e 19
Sierra Ships New Titles for nGS
Apple IIGS owners can look forward to
loads of exciting new titles to add to their
software library!
Shipping now are King’s Quest II,
King’s Quest III, Space Quest II. and Man-
hunter: New York, four of Sierra’s hit 3-D
Animated Adventure games.
King’s Quest II is the historical second
chapter in the epic King’s Quest series.
Apple IIGS owners can join the ranks of
King’s Quest fans worldwide as they be-
come the daring King Graham on a heroic
adventure in the land of Daventry.
King’s Quest II features the digitized
(and horrifying) screeching of bats, creak-
ing doors, and the terrifying scream of
Dracula, just to mention a few.
Original music has been updated and
improved to take advantage of the Apple
IIGS special sound features. In fact,
several of the songs were rewritten and new
songs added, such as the robot’s theme.
The third installment in the series.
King’s Quest III is the bestselling game in
Sierra’s nine year history. An intermediate
to advanced level challenge. King’s Quest
III allows you to play the role of Gwydion.
a young lad enslaved by the evil wizard
Mannanan.
King’s Quest III for the Apple IIGS in-
cludes many new digitized sound effects
and songs specially created for this en-
hanced version.
Space Quest II is the latest in Sierra’s
line of 3-D Animated Adventures. Join
sanitation engineer turned space hero
Roger Wilco as you face the evil scientist
Sludge Vohaul and his monkey-suited min-
ions.
The graphics in the Apple IIGS version
are as sharp and defined as anything Sier-
ra has ever done. As for sound effects, they
are phenomenal! Listen to Vohaul’s life
support system, as digital sound effects
give you the full chilling sound of his evil
heartbeat. Listen to the whoosh of air-
locks, the blast of laser guns and Roger
Wilco being zapped electrically, all in
super stereo sound!
Manhunter: New York is Sierra’s latest
and greatest game ever for the IIGS, en-
compassing 4 3 1/2" disks! With loads of
new sound effects and eerie music. Sierra
gamers will be thrilled to hear digitized
alien voices, the popping sound of squished
heads, and the pounding sound of fists on
flesh as they tackle Sierra’s most gruesome
game ever. Gunshots, explosions, and shat-
tering glass add to the chills as you work
the streets of New York as a "private eye"
for a hostile race of alien invaders.
Also, look for more great IIGS titles to
arrive soon, as Sierra’s team of game desig-
ners are currently working on IIGS ver-
sions of Goldrush!, King’s Quest IV and
Silpheed to be shipped in the upcoming
months. You can count on Sierra to team up
with the Apple IIGS for great game
software.
Fall /Winter 1988
Page 3
PRESIDENT’S
CORNER
by Ken Williams
On June 4, 1988, at the Consumer
Electronics Show in Chicago, Illinois,
Sierra On-Line made some rather unusual
announcements to the press.
The first announcement was the signing
of Hollywood composer William (Bill)
Goldstein, known for his work on the
television series Fame , Touchstone’s Hello
Again, and other film and music projects.
I still remember the call to Bill
Goldstein ’s agent, Stan M i lander ( who also
handles many of Hollywood’s other hot
talents), in which I explained what I was
looking for. It went something like this:
"Hello, Stan. This is Ken Williams from
Sierra On-Line. I’m looking for a top com-
poser to do the score for an interactive
movie ( interactive movie was the best
description I could think to give our
product)."
I was desperately hoping that Stan had
an open mind. Much of the world still
believes that Pat man and Space Invaders
represent the state-of-the-art in computer
gaming. What serious composer would
want to do music for toys? Most of the big
name composers are represented by one of
a small number of agents. Stan was my last
hope, since none of the other agents took
me seriously enough to return my calls. I
explained to Stan the kind of product Sier-
ra strives to create and that we actually
view our products as interactive movies.
We allow the player to assume the identity
of a character in our "film" and experience
life as a space-aged swashbuckler,
policeman, heroic prince or princess, and
even a 40-year-old nerd. Our games tell a
story which has a definite beginning, mid-
dle and end, complete with good guys and
bad guys.
Then I explained to Stan that I was look-
ing for a composer who understood the
new, evolving electronic music; one who
considered himself/herself to be on the cut-
ting edge of this new technology; one who
would be excited at the prospect of explor-
ing new frontiers.
After patiently listening to my 20-
minute monologue, Stan replied that yes,
he did have such a person. However, I
would have to convince this person that
computer games deserved great music. He
added, "By the way, do you realize that
good things don't come cheap?" Once
again, I explained to him how we were
making history.
All of this resulted in my first meeting
with Bill Goldstein, composer extraor-
dinaire, which we held in Oakhurst,
California. After repeating my 20-minute
monologue on how I believe computer-
based entertainment will some day replace
movies, TV, books, records, etc.. Bill posed
the most important question yet to be
asked. "What does a computer sound like?"
The IBM PC was never meant for
music. It doesn’t have a speaker; it has a
buzzer. I’m convinced that it was designed
with one purpose in mind, to "beep".
Among the limitations of the PC buzz-
er is the fact that there is no volume con-
trol. One of the things that makes a piano
sound interesting is that the first part of a
note is louder than the last part. Also, on a
piano you can press more than one key at
a time. Not so with the PC buzzer-all it
can do is make one note at a time, which
has no attack or decay. It sounds like a
"stuck" flute. The Tandy l(XX) is slightly
better with three simultaneous notes, but
there’s still no way to make them sound
like musical instruments. Even the highly
touted Amiga is limited to four simul-
taneous notes-only two if you want stereo.
After listening to various types of PC’s
at our headquarters. Bill told me in all
Continued on page 9
Three More
Sierra Games
Go for the Gold!
Very few software products arc good
enough to command sales of 1U0,(XX) units,
and only the very best titles earn the
covetted SPA Gold Medal from the
Software Publishers Association. The SPA
actually does an audit of company sales
figures to verify sales levels of bestselling
titles, so it isn’t a small achievement when
one is awarded.
With this in mind. Sierra is proud to an-
nounce that it has been awarded not one -
but three - SPA Gold Medals since our last
newsletter in May. Titles awarded gold
medals include: King’s Quest III (Roberta
Williams), Space Quest (Scott Murphy and
Mark Crowe) and Thexder (Game Arts of
Japan).
According to Sierra Marketing Director
John Williams, the achievement of these
awards is a special thrill for the company.
"Each of the titles awarded the Gold Award
continues to be a top seller," said Williams.
Williams was especially happy about the
success of Thexder, Sierra’s first arcade
title since 1985. "We were pleased to see
that Sierra customers still love a good ar-
cade challenge. Thexder went over well
here in America - it was our bestselling title
last Christmas."
Sierra now holds eight SPA Gold
Medals, and is preparing to receive its first
Platinum Medal (for sales in excess of
250,000 units) sometime before the next
newsletter.
Sierra’s Top 5 Bestsellers
1. King’s Quest IV
2. Police Quest
3. King’s Quest III
4. Space Quest II
5. Leisure Suit Larry
Page 4
Sierra Newsletter
King’s Quest IV-- A
Technological Wonder
by Jerry Albright
How many times have you booted up a
game on your MS-DOS computer to hear
a full stereo musical soundtrack bursting
forth? The future of Sierra gaming
promises that and much more as the most
sophisticated computer adventure of all
time gets ready to ship for your home com-
puter.
Beginning with King’s Quest IV, Sierra
introduces a new line of technologically
superior interactive movies, complete with
stereo soundtracks, fully animated cartoon
sequences and double the graphics resolu-
tion of previous Sierra adventures.
King’s Quest IV is not only Sierra’s
most anticipated adventure to date, but also
its most exciting, with more technological
advancements and features than any pre-
vious adventure game from Sierra. With
over 3 million dollars in underlying tech-
nology, Sierra’s 3-D Animated Adventure
game system has earned raves around the
world from both customers and software
critics. King’s Quest IV prepares its
proprietary system for the 1 990 ’s with over
$400,000 in technological improvements
over its predecessors.
With over 1 1 man years in development
and a team of over 13 programmers,
developers and artists. King’s Quest IV of-
King’s Quest I ( AG I )
fers double the graphics resolution of our
current adventure game line, interactivity
that surpasses previous adventures, and a
full 32-voice music capability that will
simply astound you.
Forty minutes of original music have
been composed especially for King’s
Quest IV by William Goldstein, known for
his previous work on the TV senes Fame,
the Touchstone Pictures Film Hello Again,
and the record album Switched-On Clas-
sics. This original soundtrack gives
Sierra’s interactive computer software a
King’s Quest IV (SCI)
truly cinematic sound quality with its sup-
port of IBM's eight-voice music card, the
AdLib Music Synthesizer Card, and the
Roland MT-32 music card (featuring a 32-
voice synthesizer).
See Technology page 9
The Men Behind the Mysterious Manhunter:New York
by Jerry Albright
Dave. Dee Dee and Barry Murry
Sierra: How did you get your start?
Murry’s: We started out in the Pac Man
days around 1 980. We were working on the
Heathkit computer doing arcade games.
We did that for about a year or two, and
then decided that was too much work. We
basically were responsible for packaging,
the entire business end of the product, in
addition to the programming and every-
thing else. That was too much. So then we
decided to work on the IBM, which led us
to Sierra. We approached them with the
idea for Championship Boxing and that be-
came our first IBM game.
Sierra: How do you get your game
ideas?
Murry’s: Well, we’ve always had a head
full of ideas, different kinds of projects we
have wanted to do. We basically started
working through the different game ideas
we enjoyed, beginning with sports simula-
tion, then on to war strategy, and now here
we are with adventure games, the first one
being Manhunter.
Sierra: What inspired Manhunter?
We wanted to design a horror game, so
we played with that idea for awhile. But it
didn’t quite click, so we came up with a
science ficton game, and worked on that
for awhile, but that didn't quite work out
either. Finally, after about six months we
came up with the Manhunter concept, and
we liked it because it has elements of both
horror and science fiction, and it also has a
good dose of humor to balance out the hor-
ror. We also like the fact that the aliens
haven’t taken over the world yet and it
takes place in the near future which gave
us great freedom to include a wide variety
of surprise elements into the game.
Sienra: What is a Manhunter?
Murry’s: It’s this guy’s first day on the
job, so he’s basically like you or me, kind
of in the dark. It’s all new to him. He’s just
a part of the crowd like anyone else., until
See Murry ’ s page ti
Fall/ Winter I9HS
Page 5
Smart Money Enhanced for the Apple IIGS
Sierra’s complete personal finance
product has been adapted to the Apple
IIGS. According to Ken Williams, "In con-
verting Smart Money to the Apple IIGS we
wanted to fully utilize the power of that
machine. We didn’t convert our Apple 2E
version but instead completely redesigned
the product around the mouse-oriented,
dialog box, pull-down menu graphical in-
terface of the 2GS. This is by far the easiest
to use version of Smart Money and will be-
come the template for our Macintosh and
Windows versions".
Smart Money is an easy and and effi-
cient way to manage all personal finances,
from simple household budgets to compli-
cated investment analyses.
Smart Money is designed with the
power and performance inherent in busi-
ness accounting products, but tailored for
personal use. Not only does it handle
monthly bill paying (like most personal
financial software packages), but Smart
Money is equipped to easily manage the
really difficult tasks, like computing loan
payments and long term investment
strategies.
Smart Money is a wise investment for
those whose finances have outgrown
simple paper and pencil accounting.
^SIERRA
Smart Money IIGS will be available in
November, 1988 with a suggested retail
price of $69.95. Upgrades are available for
current Apple Ile/IIc Smart Money users
for $15.
Send upgrade requests to:
Smart Money Apple Upgrade
Sierra On-Line, Inc.
P.O.Box 485
Coarsegold, CA 93614
(sold Rush!
continued from page 2
play. Gold Rush! is high adventure that will
enrich your understanding of the rugged
life on the American frontier. "While
recreating the world of 1848-49, the two
things in particular I enjoyed were reading
diaries of real 49ers, and making trips to
places like Sacramento, Sutter’s Fort,
Coloma and other towns in the California
gold country. I think that after playing
Gold Rush! you will appreciate those ex-
periences too," said Doug MacNeill, the
other half of the Gold Rush! design team.
Once the player gets to California, a
whole new world of adventure begins. "A
great variety of puzzles are to be found in
California," states Doug, "that really inten-
sify the gold rush experience. But the
greatest, and most exciting challenge of all
lies in the search for an elusive fortune in
gold hidden somewhere in the vast frontier
of California."
There’s a mother lode of gold waiting for
some lucky adventurer, so head out west
with Gold Rush! Great for home or school,
this is one adventure that puts old and
young alike into the shoes of our forefathers.
Get Blown Away By Sierra’s New
Stereo Entertainment Software!
r he same full stereo sounds you enjoy on
your home stereo and television set are now
available for your personal computer!
Sierra games now feature full stereo tor
soundtracks as composed by popular recording
artists, including Hollywood
William Goldstein and Rock
Bob Siebenberg of Supertram
game supports a variety of so
with a broad range of feature
prices.
■nr <<^i
game soundtracks as performed on an IBM
computer with the Roland MT-32 Sound Module
and the Ad Lib Music Synthesizer Card. Compare
for yourself the different sounds and decide which
music product is right for you.
^Roland
Listen to the music potential
personal computer by orderin
Sierra’s FREE Music Demon
tion cassette. Included on the
cassette are samples of Sierra
ff' SIERRA
^ Call Sierra
Y today!
1-800
344-7448
Pa^e 6
Sierra Newsletter
Compute! Book Tells the Complete
Story of King’s Quest Series
COMPUTE! Books, a book publishing
division of entertainment conglomerate
ABC, has just put the finishing wraps on
"The Official Book of King's Quest" a
revealing and authoratative volume on the
bestselling series of 3-D Animated Adven-
the
OFFICIAL bv
BOOK OF
KING'S
QUEST
ROBI RTA WILLIAMS
The Official Book of King’s Quest
tune Games.
According to Steve Levy, editor at
COMPUTE!, "The Official Book of King’s
Quest” offers an in-depth look at the
popular game, its makers, and the secrets
behind its design. It will contain many clues
to puzzles in each of the King's Quest
games, and reveal never-bcfore design
secrets on how the graphics and animation
of the game were developed.
Among the most interesting sections of
"The Official Book of King’s Quest" ex-
plains how users can get at the top secret
"Author’s Tools" that Sierra employees
have long used to move around at will in
each of the Sierra adventure games. By ac-
cessing these tools, the reader will have
powers in Sierra adventures that are nearly
invincible.
Another popular section will likely be
the detailed "pre-release" look at King’s
Quest IV. Besides offering the first inside
look at the new game technology of Sierra’s
SCI Development System, the book will be
the first on the market to offer game hints
on King’s Quest IV. Sierra’s King’s Quest
IV Hint Book, which will be held from the
public until the completion of the "Master
Adventurers Contest", is not scheduled for
release until after Christmas.
According to author Donald B. Trivctte,
"The Official Book of King’s Quest" is the
end result of over four years of writing
about the King’s Quest series. "From the
first time I wrote about King's Quest in
1984 (Don was the editor of the IBM sec-
tion of COMPUTE! Magazine) I have
received a steady stream of letters about the
product. "The Official Book of King’s
Quest" highlights all the things I really like
about the King’s Quest games, from both a
storytelling and a programming
standpoint."
"The Official Book of King's Quest" is
now available at most major bookstores
and better computer and software stores.
You can also order the book directly from
Sierra by using the order form on page 30
of this newsletter.
Sierra Completes Conversion of Color Macintosh Games
Macintosh II owners can now enjoy
playing Sierra games that were meant to be
seen-in living color. Sierra has now com-
pleted color conversions of all current Sier-
ra 3-D Animated Adventure Games on the
Macintosh II. Macintosh II owners will
now have the opportunity to choose be-
tween black and white or color when play-
ing Sierra adventure games.
Sierra's plans include support of color
on all future 3-D Animated Adventure
Games for the Macintosh II. All versions
will be shipped in one package that will
also support the Macintosh 5 1 2, Macintosh
Plus and Macintosh SE computers.
Current Sierra programs to support the
Macintosh II in color include the King’s
Quest series, the Space Quest series. Police
Quest, Mixed-up Mother Goose and
Leisure Suit Larry in the Land of the
Lounge Lizards. Macintosh II owners can
upgrade their black and white copies of
Sierra On-Line 3-D Animated Adventures
to color by calling Sierra On-Line’s Cus-
tomer Support Divison at (209) 683-6858.
King’s Quest
continued from page I
where landscapes change from day to
night, characters roam freely, and dramatic
music interludes tantalize your emotions in
a complicated tale of faith and mistrust.
The quest begins with a full-length cartoon
(approx. 10 minutes playing time) and
proceeds to plunge you into a fantasy
world of mystery, intrigue and enough plot
twists to confound even the most dedicated
adventurer.
Embark upon a perilous journey into
the darkest comers of the King’s Quest
universe. Find yourself in the midst of not
one, but many different obstacles as you
plot a course that will save the royal fami-
ly from a tragic destiny. With a surprise in-
troduction and an equally unexpected con-
clusion, plot twists abound as you strive to
uncover the mysteries of a strange land,
overcome its hostile inhabitants, and
reveal the secrets that lie therein.
King’s Quest fans and newcomers to
animated adventures will meet and interact
with creatures of fantasy, folklore and
science fiction. They will explore
hundreds of locations, acquire invaluable
objects, and discover secret and scary
places. Travel the land after dark, and dis-
cover areas which remain hidden during
daylight hours. But travel swiftly, as time
is of the essence, and each moment brings
your family ever closer to ruin.
Successful Word Search
Winners Announced
Congratulations to the 13 winners of the Mixed-
Up Mother Goose Puzzle in the Spring Newsletter.
(Indeed, Mother Goose was a little mixed-up. as our
readers pointed out three mistakes in the puzzle. We
apologize, and again congratulate all of the
observant contestants out there!) A special pat on
the back goes out to our three bonus word finders
who found the hidden word “pretty maids.” Each
one of the following bonus word finders will receive
the three Sierra games of their choice:
Larry E. Huber, Stockton, CA
Wesley Woodland, Murray, UT
Connie Tessier, Manchester. NH
The other 10 winners are as follows.
Louis Meineckc, Valparaiso, IND
Mclc Ortiz, Chicago, ILL
Andre Gregg, Grand Praric, TX
Norma Caplan, Dayton, OH
Arlene Amodei, Sierraville, CA (no joke!)
David DiBartolomeo. Merrimac, MA
Matthew Lurie, Evanston, ILL
M. Dean Hutchison. Provo, UT
Judy Johnson. Shoreview, MN
Matthew Jaksa. Kansas City, KS
Fall/Winter !9HH
Page 7
Manhunter: New York (A Review)
Reprinted h\ permission of Computer Entertainer.
Copyright f9RR Computer Entertainer and Video
Game Update
Manhunter: New York is a Sierra 3-D
Animated Adventure Game that’s quite
unlike any the company has ever released
before. It’s also a new and unexpected
direction for the design team of Dave,
Barry and Dee Dee Murry, who also
created ’’The Ancient Art of War" and "The
Ancient Art of War at Sea" for Broder-
bund. Manhunter: New York is a first-per-
son science fiction adventure that takes
place in New York City in the year 2004,
shortly after an alien invasion and sub-
sequent world takeover. The alien Orb Al-
liance has subjugated all humans, im-
planted them with tracking devices,
ordered that they wear brown robes and
not speak to other humans under pain of
death, and generally devastated the city of
New York. To maintain their iron-handed
dictatorship over humans, the Alliance en-
lists the aid of select humans to become
Manhunters - detectives who spy on their
fellow humans, track them with the aid of
hand-held computers, and report subver-
sive human activities to the Alliance.
Play the game, and you become one of
these Manhunters, racing scores of
unimaginable dangers as you track your
fellow humans through a representation of
New York that is familiar yet strangely dif-
ferent. The designers have crafted a very
compelling story, filled it with moments of
both sheer horror and tension-relieving
humor, and used the framework of Sierra’s
now-familiar 3-D Animated Adventure
system in a whole new way. Views switch
from first-person participant to third-per-
son observer, and cinematic techniques
such as zooms and closc-ups add visual in-
terest. The story can be played several
ways, depending on whether you choose to
align with the evil aliens or take the risk of
joining fellow humans in an underground
movement. Keyboard entry is minimal, and
the sense of really being part of the story is
heightened by the use of real New York lo-
cales and overall excellent programming.
We found Manhunter: New York a fas-
cinating and very sophisticated role-play-
ing game that is quite out of the ordinary.
Murry’s
continued from page 5
the day when the aliens contact him and
say hey, you’re going to be a Manhunter.
Sierra: You wanted to make the player
feel he has actually become the main
character in the game. How did you ac-
complish that?
Murry’s: We made it the Manhunter’s
first day on the job so that the player would
feel on par with the character that he/she is
playing. We also used a first person
perspective, which allows the player to see
a situation the way the character would, al-
though we do switch to third person
perspective occasionally for effect or to
clarify what is transpiring around the
player.
Sierra: What lies next in the Manhunter
universe?
Murry’s: When working out the back-
ground for the Manhunter scenario we
were actually thinking two or three stories
ahead. We already have a general plotline
for what would transpire after the events
of Manhunter, if indeed the story were to
continue.
Sierra: Continuing to look forward,
what do you see in the future for computer
games?
Murry’s: Right now games are still fair-
ly narrow compared to what they could
be. ..they are either sports simulations,
strategy war games, adventure games, and
so on. Eventually, with the advancement
of computer technology, you could have
an adventure game where the character is
a pilot, and that would incorporate a com-
plete flight simulator. That pilot may have
to go to war, at which time the game could
incorporate a full-scale war strategy game.
Sierra: Do you see any of this type of
game-planning taking place?
Murry’s: Some of that is beginning to
happen, the combining of different ele-
ments to create one game. But it will be
some time before you will see a full-blown
feature length game that will have all the
elements of real-life strategy and simula-
tion at the same time.
Sierra: What do you consider the ul-
timate computer game?
Murry’s: Games that add an extension
to your life. Not everybody can climb a
Mount Everest or step into the ring against
a Mike Tyson. ..the ideal is that when
someone plays a game they actually think
they are doing what the game sets them out
to do. With Manhunter and it’s follow up
we hope to incorporate the elements of
gameplay that will have players believe
they have just experienced a living
nightmare, while having a good time, of
course.
Page S
Sierra Newsletter
President’s Corner
continued from page 4
honesty, "Ken, don’t waste your money.
These computers are not capable of music."
Bill spent the afternoon explaining the dif-
ference between a "score" and a "song".
The purpose of a score is to evoke emotion-
-not to be hummed. Sometimes the score
consists only of some chord being held and
slowly becoming louder in order to create
a feeling of tenseness. In creating a score,
the instrument(s) it is composed for can be
as important as the score itself.
In essence, having Bill compose for the
IBM PC would be like killing flies with a
shot gun.
But, Bill had an idea. He said, "Ken, I
do some work with Roland (who makes
high-end professional music gear) beta
testing their keyboards. They might be
willing to make a card for the PC that could
do great music."
I didn’t know how to explain to Bill that
one doesn’t just pick up the phone and call
the president of a major company and ask
for a new computer peripheral so computer
games can have real music. So, we did ?
The conversation went something like
this. "Hello, Tom |Beckman, Presi-
dent/CEO of Roland Corporation). This is
Ken and Bill |20-minute monologue |". To
my total amazement, this forward thinking,
business savvy gentleman said the magic
words, "No problem."
Last year Roland released a device for
musicians that would allow their electronic
keyboards to sound like hundreds of dif-
ferent instruments, from tubas to cymbals.
This device, known as the "MT-32," al-
lowed up to 32 notes to be played simul-
taneously and up to 8 keyboards to be play-
ing at the same time. The MT-32 uses a
new technique to make music called Linear
Synthesis (no, I don't know how it works).
I spend a lot of my spare time as a music
"hacker," and the MT-32 has some of the
best sound I’ve ever heard. Better yet, Tom
believed he could deliver the MT-32 on a
card to plug into a PC for $550, including
software to make your own music.
Well, now I had something. A composer
and a way to play real music. Some people
around the office scratched their heads and
asked how many people would be willing
to spend $550 to "listen" to music from
their computers. I explained the chicken
and egg theory.
When Bill sat down to compose, we dis-
covered to what extent we were pioneering.
To compose for a film. Bill works from a
video tape. It’s a bit hard to video tape
Kings Quest IV. How do you predict what
the player is going to do? For instance,
from a musical viewpoint, being chased by
an ogre really consists of three pieces of
music: One tune for the first encounter,
one for the actual chase (which could be of
any length), and one for the capture.
Another interesting problem was synch-
ing the animation to the music. Animation
speed can vary from machine to machine
(try Kings Quest IV on a PCjr and then on
a 80386). How do you get the bolt of
lightning to strike at the exact time the
snare drum sounds?
Then, it got tougher still. We needed
music that would sound great on every-
thing from the single voice PC up to the
MT-32. Remember that our products run
on IB Ms, MACs, Apples, Ataris and Com-
modores.
Was it all worth it? When we previewed
Kings Quest IV to an "invitation-only"
crowd at the Summer CES, I saw the full
range of emotional reaction to the product.
There were tears and laughter during emo-
tional scenes.
Turn off the sound on your TV and see
if you care what happens to the characters.
Why do you think that back in the Silent
Picture Era organists were hired to perform
live in theaters. Music isn’t an interesting
option-it’s an important integral part of the
whole experience.
Will people pay the price to hear it? I
hope so. Our new products support a wide
variety of options, in addition to the MT-
32. For instance, Ad-Lib makes a card for
only $200 which is limited to eight notes.
But don’t let that fool you. It’s more than
eight times better than just one note. Hear-
ing is believing.
Ken Williams
Technology
continued from page 5
Those who want to take advantage of the
latest MS-DOS music cards don’t have to
wait forever to enjoy the future of computer
sound on their computer, tor King’s Quest
IV (and all Sierra adventure games to fol-
low) will create an orchestra of sound out-
put on your formerly one-voice PC (Tandy
users excepted).
What’s more, the stereo-supported
soundtrack brings the emotion of music to
the game’s storyline as never witnessed
before. From the terrifying "Zombie s
Night" to the joyful elation of "Cupid’s
Theme", players will experience the feel-
ings of the character through the ever-
changing musical moods throughout the
game.
The new technology behind King’s
Quest IV also provides for highly enhanced
graphics, with double the resolution and
detail of earlier games. Animation is better
than ever, and the IBM compatible version
includes enhanced animation when run on a
computer with a fast 80286 or 80386
microprocessor. It also supports the entire
scope of IBM-compatible graphics modes,
including CGA, EGA, MCGA and VGA.
King’s Quest IV also sets another com-
puter software First by beginning with an
animated cartoon (nearly ten minutes in
length). The cartoon outlines the entire
drama of King’s Quest IV, and brings
veteran players up-to-date with the ongoing
saga of the King Graham clan.
So boot up your computer, and prepare
for a entertaining product that is not only
creatively innovative, but technologically
innovative as well.
Apple II Graphics
Book Available
Hundreds of people responded to the
offer in our last newsletter on the
availability of Ken William’s book "Apple
II Computer Graphics."
To order your copy, send a check for
$7.00 (half suggested retail price). As an
added bonus, we will pay shipping and han-
dling. Checks received after inventory is
exhausted will be returned uncashed.
Fall/Winter 1988
Page 9
Ad Lib Music Synthesizer Card
Supports Sierra Games
Sierra was the first company to success-
fully exploit enhanced graphics in enter-
tainment products. Sierra again leads the
pack by introducing enhanced soundtracks
to its games. Beginning with the new
King’s Quest IV, Sierra will support the
most popular music cards. Now, PC users
will not only have better graphics, but also
tremendous sound. In this issue, we’re
reviewing the most affordable and widely
known music card supported by Sierra:
The Ad Lib Music Synthesizer Card.
It’s amazing to hear the great sound
produced by this half-size card when it
plays the King’s Quest IV soundtrack with
up to II different instruments at the same
time. With this card. Ad Lib, Inc. offers a
surprisingly inexpensive music syn-
thesizer based on FM technology, the same
as you can find on many popular
keyboards. One familiar with the sound of
this technology will be amazed to hear such
percussive sounds as bass drum, tom-tom,
cymbal and hi-hat. This is because the card
is cleverly designed to combine the use of
white noise generation with FM synthesis.
The Ad Lib card package includes the
Juke Box playback program and a selec-
tion of 20 songs. These demo songs are
written in various musical styles and are
great to listen to. The Juke Box is fun and
easy to use; its tumable spins as the music
plays away.
Another nice thing about this card is that
there’s a comprehensive line of music
software available. This line includes such
varied titles as: Visual Composer, a spread-
sheet-like music editor; Visual Com-
poser/MIDI Supplement, an extensive
MIDI sequencing option; Instrument
Maker, a patch editor; Pop-Tunes, a
memory resident playback program, and
Music Championship #1, a game that is
both fun and highly educational. As a mat-
ter of fact, the user interface of these
software packages is one of the best we’ve
seen so far.
Also, programmers will be delighted to
see the extensive technical information
available in the Programmer’s Manual. Ad
Lib, Inc. has chosen to provide their file
formats so that song and instrument files
created with third party software can be
compatible. This is a good move and Ad
Lib, Inc. is to be congratulated for this
decision.
Answering to questions on what s new
from Ad Lib, Inc., Martin Prevel, the presi-
dent of the company said, ’We re working
on a powerful staff notation printing
program to be released by the end of the
year. We’re also planning a national com-
position contest for the Ad Lib card as well
as a user BBS for the exchange of song and
instrument files.”
The Ad Lib Music Synthesizer Card is
a half-size card that will fit into any expan-
sion slot on the PC motherboard. On the
back of it, there is a volume control and an
audio jack to which you can attach head-
phones, external speakers or even your
home stereo system.
If you are interested in increasing your
enjoyment of new entertainment software
as well as putting an 11 -voice multi-
timbral music synthesizer in your own PC,
we strongly recommend the Ad Lib Music
Synthesizer Card: the new industry stand-
ard for sound enhancement on IBM PCs
and compatibles.
Dedicated to adventure &
fantasy role-playing.
QuestBusters delivers
in-depth news, clues &.
reviews of all the latest
computer games.
Each issue contains
complete walk-thrus to
at least two recent
adventures— coded so
you can’t spoil the fun
by accidentally reading
too much. Plus clues
to other adventures. &
free “help!” ads.
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YOURS FREEH
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Yes, rush the next issue
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Send to: QuestBusters,
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Tucson, AZ
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VISA or MasterCard accepted.
Oue«Bu»lrr« n an independent puMKaiion unaf filiated »ifh an> software Kwnpwi)
The Eyes Have It (Sierra’s
Picture Puzzle Winners
Announced!)
Congratulations are in order to the 10
winners of Sierra's first picture puzzle,
"How Good Are Your Eyes?". The first 10
people to discover all of the changes were
as follows:
Julie Her Many Horses, Mission, SD
George Myers, Jr. Arlington, VA
Marcus Hayes, Spokane, WA
Richard Kessler, Navasots, TX
Khalifa Martin, Opelousas, LA
Robert Jones, Los Angeles, CA
Robert Savage, Gardnerville, NV
Michael Reed, Fontana, CA
Fred Boyd, Bluffton, SC
Elaine Willcox. Schenectady, NY
Pa%e 10
Sierra Newsletter
AdLib
ADLIB
MUSIC SYNTHESIZER CARD
THE AFFORDABLE MUSIC CARD
FOR KING'S QUEST IV
AND
FUTURE RELEASES
Play up to 11 sounds at once.
FM synthesis and white noise
generator.
Amplified audio output
through an external speaker,
headphones or stereo
system.
Fully programmable.
Comes with song playback
program.
BRING YOUR GAMES TO
LIFE WITH THE AD LIB
MUSIC CARD!
I iscover a new dimension in
computer entertainment with
the Ad Lib Music Card and
Sierra's new 3-D Animated
Adventures. Expand beyond the
world of games and unleash your
musical creativity with Ad Lib's
complete line of music software.
This half size card (at less than half
the price of other PC compatible
music cards) can play up to 11 sounds
at the same time. But don't be fooled
by the low price and small size of the
Ad Lib Music Card. It can play a full
range of instruments, everything from
pianos and electric guitars, to snare
drums and game sounds.
LOOK FOR $20 RE RATE COL POS
PACKED l\SII)F SELECTED SIERRA
ESTER IAIN MEAT PRODL CTS.
The Ad Lib Music Card comes with
the Ad Lib Juke Box playback
program and a unique selection of
original songs as well as a few old
favorites. Just pick a song title, sit
back, turn up the volume and enjoy
the music.
Ad Lib has a comprehensive
line of music software which
includes such varied titles as: Visual
Composer, a spreadsheet-like music
editor and Visual Composer/MIDI
Supplement, an extensive MIDI
sequencing option; Instrument Maker,
a patch editor; Pop-Tunes, a memory
resident playback program; and Music
Championship 01 , a game that is both
fun and educational.
SEND TO:
SIERRA ON LINE. INC.
ATTN: FULFILLMENT DEPT.
P.O. BOX 485
COARSEGOLD. CA 43614
1-800-344-7448 ^SIERRA
• is a registered of Sierra On-line. Inc i960 Sierra On-Line. Inc
Fall! Winter I9HS
PciRe 1 /
SIERRAGRAM
To solve this pu//lc. write the names of the items you see and add or subtr act letters as shown. Be careful to spell each item correctly and to add or
subtract letters in the order in which you come to them. Ex 6 ^ Follow instructions such as "Interchange L) and
M very carefully. Also, some items contain an arrow pointing to a specificpart of an object. SPECIAL NOTE: Several items arc shown within a
shaded box. In these cases, the item is to be added or subtracted backwards from your list. At the end of each section, the correct number of spaces is
provided All four completed sections combined in the correct order at the end provide the entire answer. (kind luck!
Name of the hammer -
swinging ( Hid of
Thunder in Norse
mythology .T\n OC
+
Opposite of
virtues.
\KCr< 2S
abbreviation for
extra-terrestrial
tr
+
Proper table setting _
etiquette:
knife and spoon sit to
right of plate; fork to
left of plate on top of
which
parti dScorcxi
A northern i
constellation outlining I
a lion. Also, 5th sign
of the zodiac.
Second N —
Second L'R. —
PART B
DNALRP
> bird
Initials which an
— optometrist uses as
^^professional title.
Solution B:
lSiOoA
Spanish for “yes."
STT-
Page 12
Sierra Newsletter
- +
To expose to
danger or hazard.
PART C
CO*
Carbon
A chemical often Prefix meaning earth
used as a bleach or
disinfectant.
H>drogen
or of the earth. _ .
Initials of Pacific
Southwest Airlines.
Chorionic
(Gonadotropin
PART D
movies “Annie _L.
Hall,** “Reds/* 1
“Mrs. Softer* and
“C rimes of the
Heart.** (1st initial
and last name.)
Solution I)
Abbreviation of
estimated time of
arrival.
— 3rd R
Combine all four solutions in the following order: ACBI). Now subtract: JOY.
Final solution: *
Please send your entry to: SIERRAGRAM. Sierra On-Line. Inc.. P.O. Box 485. Coarsegold. CA 93614. Be one of the first 10 winners and receive
the Sierra software product of your choice. Please include your name, address, phone number and choice of product.
FalllWinter I9SS
Pane 13
Sierra Extends Hint Hotlines for Holiday Season
In preparation for Christmas 1988 and
beyond. Sierra On-Line, Inc. is proud to
announce extended hours for Customer
Support. Starting November 1, 1988 Sier-
ra is keeping customer support lines open
from 8 a.m. until 9 p.m. (PST). Sierra game
players on the East Coast will be able to
call for hints until midnight each night.
According to Sierra Marketing Director
John Williams, these extended customer
service policies are unmatched in the
entertainment software industry. ”To my
knowledge, we are the only producer of
computer adventure games that offers a
"hint hotline"' to its customers. I’m sure
that we’re the only ones who will take calls
13 hours a day.”
Sierra’s decision to add a second shift
to its customer service department was lar-
gely based on experiences the company
had the last holiday season.
Last year Sierra sold over 1/4 million
adventure games during the Christmas
season, almost all of them gifts. Hundreds
of thousands of people started playing new
Sierra games and found themselves stuck
in Sarien-infested spaceships or turned
into snails by an evil wizard. On the 26th
of December, most of them called Sierra’s
Hint Hotline for help.
The impact of all this telephone traffic
was amazing. Thousands of calls came
into the company each day, jamming
telephone exchanges all over the state. It
was a situation that the local telephone
company could not believe.
"It was incredible,” says Ed Lacey of
the Sierra Telephone Company. "During
peak times we were turning away
thousands of calls an hour at the local ex-
change. They (calls to Sierra) were caus-
ing traffic problems as far away as Modes-
to and Sacramento.”
By the end of March last year. Sierra
had answered over 60,000 hint requests
from as far away as Europe and the Mid-
dle East. "We had everyone available on
the phones," stated Sierra support repre-
sentative Carla Jones, "including the presi-
dent, his wife and kids."
A second group of employees had to be
set up to handle bad disk replacement and
compatibility calls. Despite Sierra’s
reputation of having the most compatible
software in the industry, new Christmas
hardware presented some real problems.
"Each Christmas, all the major
hardware vendors introduce a new com-
puter which doesn’t seem to be 100% com-
patible with the software out there. Since
Sierra’s software pushes computers pretty
hard, we usually have compatibility
problems first," said John Williams.
Owners of IBM PS/2 Model 80 ’s, those
owning high speed 80386 machines, and
owners of Macintosh II’s found odd
surprises in the graphics of their Sierra ad-
venture games. On one machine, when the
main character walked across the screen,
his image was left behind every time he
took a step. "My screen looks like the
Rockettes dressed as Leisure Suit Larry,"
quipped one disgruntled customer. (Those
problems have since been remedied.)
This year. Sierra Customer Service
people are better prepared for the holiday
season, with a larger, highly trained staff,
more phone lines, and alternate hint sour-
ces available - but problems can still be ex-
pected. "There’s a limited number of
telephone lines that come into Coarsegold,
California, and once those are filled, we’ll
still have jams -- and this Christmas Sierra
will sell twice as many adventure games,"
stated Williams.
To avoid the telephone traffic jam. Sier-
ra has prepared a bulletin on "How to Avoid
the Holiday Hint Crush," and will dis-
tribute over 400,000 copies of the bulletin
before Christmas day. According to Wil-
liams, "We don’t see any way possible to
keep up with the hint demand after Chris-
timas. It’s really a matter of limited resour-
ces. I could hire an army and not get this
job done, it’s just too much at once. I hope
the bulletin helps prevent frustration be-
cause I don’t know what else we can do."
The text of this bulletin is included in the
following article.
To those stuck in the post-Christmas
telephone traffic jam (including our moun-
tain neighbors that will experience
restricted telephone service) Sierra
apologizes in advance. We are doing every-
thing possible to relieve pressure on the
system and we appreciate your patience.
Sierra’s Telephone Hint Line number is
(209) 683-6858
"HOW TO AVOID THE
HOLIDAY HINT CRUSH”
In an effort to relieve the "telephone
traffic jams'* into Sierra this post-Christmas
season, and allow others in our town to
make a long distance phone call every once
in a while, we offer the following sugges-
tions on getting post-holiday hints:
1. DON’T TRY TO PLAY
THROUGH YOUR GAME IN ONE
DAY
Too many adventure gamers try to bum
through a Sierra adventure as soon as they
get one home. Don’t attempt this at your
home. Sierra games take quite a few hours
to get through even if you already know
what to do, so don’t frustrate yourself.
Besides, this isn’t a text adventure, it’s a
Sierra game. Take time to admire the view.
2. IF YOU ABSOLUTELY NEED A
HINT NOW, PURCHASE A HINT
BOOK
At only $7.95 suggested retail. Sierra
hint books cost much less than a call to
Coarsegold, California from most areas of
the country, and hint books can add to the
fun. All the major software stores, and most
quality stores, carry Sierra’s line of hint
books. If you don’t see them on the shelf,
ask your dealer to order one for you!
3. IF YOU CAN WAIT FOR A HINT,
WRITE US A POSTCARD
Sierra answers tens of thousands of hint
request letters each year, and we stay on top
of them so you don’t have to wait long for
your answer. Address your letter to Sierra
Customer Support Department, P.O. Box
485, Coarsegold, CA 93614. Put the ques-
tion on a postcard if possible, and be sure
to include your return address.
See Hotline page 19
Page 14
Sierra Newsletter
Roberta Williams on
King Quest
Rr printed by permiiuon of QneuBuUtn rw Copyright I9M QueitBuUen
QB: What does the term "interactive fic-
tion" mean to you?
Williams: Well, if you take fiction in its
literal terms, a story that’s not true, and in-
teractive means you can control it, com-
municate with it, alter it, you can get feed-
back from it-solve-it that’s interactive
fiction, that’s an adventure. And that’s the
thing I like to do, tell stories. I just love that.
I like to come up with stories and charac-
ters, and I’m really trying to do more to
develop the characters’ personalities, like
you would in a traditional story. Before a
few years ago, characters in a game were
so flat, you know: "Here’s a troll," or
whatever. So I’m trying to improve my
storytelling style to give the characters and
story more dimension, hopefully in a way
that will draw people into it.
QB: How are you doing that in King’s
Quest IV?
Wil liams: A lot of it comes from how the
characters are represented on-screen. In the
past, many of our characters have been
very flat, not just in what they say but in
how they are represented in terms of walk-
ing around. ..you know, they just kind of
walk. But in King’s Quest IV there will be
a lot more movement, more animation and,
as our animator likes to say, "body lan-
guage"--more realistic movement that has
to do with their personalities. We can al-
most get facial expressions using the new
resolution. ..maybe not complete facial ex-
pressions, but at least enough so you’ll
know how the character feels. That’s one
way. Another way is in the use of sound ef-
fects and music to get certain feelings.
I think in a way that what we’re doing
is still being invented, and each time we do
one of these it progresses and we learn new
things. I’m sure that what we’ll see five
years from now will be much more
balanced, because we're still trying to learn
Many strange and unusual places await
your arrival.
how to develop characters and give them
Explore the countryside carefully.
personality and make the story more inter-
esting so it will draw the reader or viewer
Encounter characters from ancient
folklore and legend.
or whatever you want to call them into it,
so they feel they’re really part of the story.
That’s what I’m trying to do.
the New
QB: What do you see foi advculuics
five years from now?
Williams: A lot depends on the
hardware, and a lot depends on our
storytelling skills and the software tools wc
have available that, with the hardware,
gives these characters life. But the thing
that kind of gets in the way here is CDI, be-
cause we don’t quite know what that’s
going to do. I know somewhere down the
line I’ll do something for CDI, but I con-
sider it separate from this (computer ad-
venture games)...I don’t know if they’ll try
to integrate them, or one will fizzle out and
the other succeed.
QB: What’s the main difference?
Williams: With CDI, the game would be
on a compact disc. You wouldn’t use a
computer at all. It would be a compact disc
player attached to your TV set.
QB: Would you type in commands and
soon?
Williams: There is supposed to be a
keyboard you could get, but it will be very
expensive and most people probably won’t
get one. the whole concept behind CDI is
that it’s for the average non-computer type
person-there are still a lot of people who
don’t understand computers and don’t
want to have anything to do with them. But
they can set their VCRs and run a camcor-
der. They can do that. So CDI is supposed
to be for them.
You put in the compact disc and up on
the screen, you’ll see. ..well, it can be any-
thing from motion pictures, digitized
graphics and animation, whatever you
want. And you’ll hear computer sounds, or
music just like what you’d hear on a Phil
Collins album. When people talk, it would
sound just like what you hear in movies or
TV shows.
But it is interactive-sort of. You can do
See Roberta Williams page 20
Eall/Winter I9SS
Page 15
reaking the million copy |
barrier. . .that’s the crowning |
point of a truly one-of-a-kind ■
computer game. King’s Quest, the
ultimate graphic adventure series, .
heralds this upcoming milestone
with the triumphant arrival of
King’s Quest IV -
The Perils of Rosella
Interactive fun for the whole family.
King’s Quest IV bridges the genera- i
tion gap between young and old with
its classic fantasy themes, vivid
characterizations, and dramatic con-
flicts. Parents and children alike will
be delighted as they become the lead
character in a dramatic medieval fairy
tale.
The crown jewel of computer adventuring. King’s Quest IV
offers $500,000 in improvements to a multi-million
dollar proprietary software development system, creating an
entertainment experience far exceeding everyone’s greatest
expectations. A team of 13 programmers, developers and
artists with over 1 1 man-years of work have produced the
largest computer game in history, a whopping 5.5
megabytes of program code.
Stunning graphics with double the
resolution of previous versions,
realistic day and night cycles, and
enhanced animation offer the
closest thing yet to a living motion
picture on your computer screen.
A theatrical experience for your
personal computer. King’s
Quest IV offers a musical score
unprecedented in computer enter-
tainment software, a full 40
minutes of original music
as composed by William
Goldstein, a well-known Holly-
wood composer.
Sierra tops it off with the magnum opus
in computer game animation, a 10 minute full-length
introductory cartoon that sets the stage for a climactic contest
between good and evil. Prepare to test the power of your
brain and your computer to the hilt with the most phenomenal
adventure game in computer entertainment history.
THE LEGEND LIVES ON.
SIERRA*
e SIERRA ON-LINE INCORPORATED
COARSE GOLD. C A 93614
(800) 344-7448
■The Signal Research Report
MS-DOS ■ APPLE IIGS ■ ATARI ST ■ AMIGA
SUGGESTED RETAIL $49 95
Hotline
continued from page 14
4. IF YOU MUST CALL SIERRA,
TRY TO CALL IN THE EVENING
During the day, telephone traffic is
heavy due to business phone calls. Your call
will Fight not only with others coming into
the Sierra switchboard, but calls coming
into the area for other businesses in town.
Phone lines will likely be clogged most of
the day. Sierra s published hours for this
period will be 8 a.m. to 9 p.m. (PST) on
Monday through Friday, but don’t be afraid
to try us on weekends and after hours. If
traffic is bad, we may keep the lines open
for extended hours.
5. ASK YOUR DEALER OR COM-
PUTER OWNING FRIENDS FOR A
HINT
There’s no guarantee that any of these
people will help you find the passport in
Leisure Suit Larry II, or the killer in Man-
hunter, but if they own the game, they’ll
probably be proud to help you.
OTHER SOURCES FOR SIERRA
HINTS:
The following are commercial sources
other than Sierra w here you might find hints
on Sierra game products.
Questbusters Journal, P.O. Box 32698,
Tucson, AZ 85751. Carries regular hints
and "walk thrus" on popular adventure
games.
CompuServe (contact your dealer for
details). The Games Forum on Compu-
Serve is a fantastic place to get Sierra ad-
venture hints (many of Sierra’s beta testers
"hang out" in the on-line conference area).
If you subscribe to CompuServe, you can
get Sierra hints "on-line."
The Official Book of King’s Quest.
Compute! Books (available at better
bookstores everywhere). This well-written
book not only gives hints to all the install-
ments of the popular King’s Quest series, it
gives an interesting and insightful account
of the making of the series and the people
behind it. This is likely to be the only
published source of King’s Quest hints until
well after Christmas.
Rumor Mill
continued from page 3
the Silicon Gulch as Dave, Barry and Dee
Dee Murry present Manhunter: San
Francisco.
The designers promise more of the ac-
tion/ad venture/horror mixture presented in
the original Manhunter. but apologize in
advance for the fate they’ll deliver to the
famous Golden Gate Bridge. According to
Dave Murry,". ..the bridges are the links
from San Francisco to the rest of the world,
which is something the orbs would never
put up with. We’ll have to disable them
somehow - and it’s liable to be pretty
gruesome.” Look for the new Manhunter
around August...
Expect more to come from Al Lowe,
designer of Leisure Suit Larry and
leisure Suit Larry II. Leisure Suit Larry,
Al Lowe’s most famous creation, lives on
in Leisure Suit Larry’s Party Games. It’s
not an adventure game, but it will be 3-D
and very animated...
^ RetiredT)fficer Jim Walls is taking off
his uniform, and trying his hand at under-
cover work in Operation ('ode Name: Ice
Man, a new spy tnnner aoourhign-iecn
weapons and high-tech crime. This is Jim’s
first adventure game that isn’t biographical
(Jim has never been a spy), but he is getting
expert help with the design. Look for Ice
Man in late summer or early fall.
Murder on the Southern Quarter
(working title) is a new "co-managed"
production between adventure designer
Roberta Williams and television
screenwriter Jackie Austin. Roberta and
Jackie have been investigating the concept
since February, when they met in New Or-
leans to discuss the concept. According to
Roberta, "This will be a period piece, set in
the age of flappers and "illegal booze" The
graphics are going to have "the look" of the
period and really set the tone for the
game.'...
Other Sierra titles for 1989 include three
more adventure games, a new word proces-
sor, and perhaps the strangest addition to
Sierra's product line yet, a self-help product
on ”How to Win in the Work Place."
"How To Win in the Work Place" is
a pet project of John Williams, Sierra’s
Marketing Director. According to John, "I
started as the marketing manager at Sierra
when I was 18 and fresh out of high school.
If it wasn’t for self-help instruction, I
wouldn ’t have the job I have today.” John
is quick to point out that he will not write
the series himself. "Only a truly great
therapist can do self-help therapy" The
new product will be designed and produced
by Jesse Ivanhoe.
Finally, the first of Sierra’s new releases
in 1989 will be Hoyle’s Book of Cards.
Hoyle’s is the first new design by Warren
Schwader in over four years. Veteran
Apple owners will remember Warren from
his early classics Threshold and Sammy
Lightfoot.
That’s it for "Heard It In the Hallway"
for now. Look for more hot rumors in fu-
ture issues.
'h
- RECEIVE A FREE HINT BOOK OF YOUR CHOICE WHEN YOU BUY j 'K '
EITHER SPACE QUEST I OR THE BLACK CAULDRON si ' .. •
> To redeem, fill out Urn coupon completely and enclose with dated receipt for the purchase of either Sierra , ,« ^
✓ ' * » j 3-D Animated Adventure Game named above. w ’ ;y
h , 9 Send to:
' « v - Sierra On-l ine. Inc.. P.O. Box 4*5. ( «arse*old. ( A 93614
;V-
m
Address
City, State, Zip
" y Where purchased (or product desired)
Hint book desired
ViwJ wlirrr rcNORioJ <* pri4iit*icU to Oiler pr<i*Ki' pMKlkrtcU hci»crn I I9M M IVRV
( imp** f<* rck'mfNiofl must he piRimartad «• l«cf than April X). I9H9 Onl> one Kwpnn rcOeemrU per HmocHi4d
X t
• v. f* ;■ Vuv/. •'
Fall/Winter 19H8
Page 19
Roberta Williams
continued from page 15
things to it, but it’s real limited. The
keyboard isn’t really thought of as part of
it. They’re thinking in terms of a joystick
or a pointer that you would use to point and
click to say where you want to go, and then
the characters would walk around, and that
would look just like a movie. Kinda like
Black Cauldron, where you click buttons.
But you can use real pictures, we can even
use real people if we want to. Or Disney-
style animation, or anything you want.
QB: How far away is this?
Williams: It’s happening now. We
haven’t actually decided anything yet. But
I know that down the line it will occur. I’m
just not sure how that fits in and how-or
even if — it’s going to work. So it will be
more like movie-making at that point, with
well orchestrated music and people really
talking -there will probably be no text at
all. Instead of a message window popping
up saying "You are in the forest," we’ll have
a narrator say it. When you talk to charac-
ters, they’ll actually speak, and each will
have his or her own voice. So when you ask
me what’s down the line five years from
now, I don’t really know.
QB: But we know what’s down the
line...
Williams: One year, maybe (laughs).
QB: Like the subtitle of King’s Quest IV,
maybe?
Williams: The Perils of Rosel la, for lack
of anything better. It was sort of based on
The Perils of Pauline. King’s Quest IV has
a heroine, and that’s semi -experimental. I
know it will be just fine with the women
and girls who play the game, but how it will
go over with some of the men, I don't know.
QB: I understand Infocom got a good
response to Plundered Hearts, which has a
female character. Our reviewer (William
Carte) said that after he got into the game,
he forgot all about it and it didn’t matter that
his character was a woman.
Williams: That’s what I figured. It
bothered me when I first started designing
this one. We call our main character "Ego."
In every game it’s Ego, and that refers to
the character we’re writing around: we just
say "Ego does this. Ego does that." So
we've always called Ego "he" or him. But
all of a sudden I’ve got a girl "Ego," and it
was real strange at first. I had a real hard
time calling Ego a "her" (laughs). "Her?
She? She does this? She does that?" I’ve
been working with this for a long time,
about eight months (this interview took
place in January), and now it’s just fine It’s
even natural. The only thing that’s kinda
strange is that I have a lot of deaths in my
games: my characters always die from fall-
ing or being thrown into a cauldron or
something. And I always like to have them
die in a funny way. It didn’t seem right. I
don't know why. I guess it’s because she's
a girl, and you don’t think a girl should be
treated that way (laughs). But I got used to
that too, until there was one death I had to
deal with last week that I was real uncom-
fortable with. Was it throwing her in the
cauldron? I’m not sure, but it was some
death that seemed particularly unfeminine,
not right.
QB: Trampled by stampeding ogres?
Williams: Oh, she gets dragged off by
her braids, lots of deaths. And girls die dif-
ferently. I discovered a lot of these things,
like the way she falls, which has to be dif-
ferent from the way a guy falls. It’s been an
experience. And I think that men will find
it fun and different, because it’s from a dif-
ferent point of view.
QB: Are any of the puzzles based on the
character's sex?
Williams: No, not really. Because that
would be going too far. And personally, I
think basically people are people and
(laughs) there are only a couple of things
that only men or women can do, when you
come right down to it. So I think that
whether you can solve this or that has noth-
ing to do with being a man or woman. Ex-
cept well. I’ll take that back a little bit. I
have gone away from. ..my characters don’t
really use weapons.
When I first started writing adventures,
my characters just used weapons a little.
More and more it has moved away from
that, toward using your brain to solve the
problem, using your wits or logic or
whatever. And Rosella absolutely does not
use weapons. So in that way she's very
non-violent.
QB: No killing trolls in this one?
Williams: I take that back. You do kill
something but you do it in a very nice way.
Unintentional, really. You accidentally kill
somebody.
QB: And what’s the story all about?
Williams: Since so much of the fun is in
the act of discovery. I'd rather not go into
the story other than what’s in the catalog
(as Rosella, you must solve multiple
quests, the long-range goal being to find an
enchanted fruit that will save your father,
the King). But I can tell you about some of
the new features. The resolution of the
graphics will be doubled to 320 x 200. We
never had this before because we try to
make our games available for as many dif-
ferent computers as possible.
For something to run on both an Apple
and an Amiga, we’ve had to use graphics
that were really stretching the Apple but
were not stretching the capabilities of the
Amiga. We're moving away from that.
We’re doing two versions of King’s Quest
IV, one in the old style of graphics for the
Apple, PCjr and maybe the Tandy 1000,
I'm not sure. And we’re doing another one
for the higher resolution computers. So
we’ll be upgrading our graphics and
making them a little more computer-
specific than in the past.
With double the resolution, you won’t
have so much of that choppiness you see in
the lower resolution. Like the staircase ef-
fect in the diagonal lines. You still have a
little bit of that in the double resolution, but
it’s much, much smoother. And the pixels
are smaller, so we can get more detail in the
face.
I went out and got two very good com-
puter artists to work on this game. One is
concentrating just on the backgrounds, and
the other is concentrating on animation.
Before, we used the same artists. And it
kind of bothered me at first to use two dif-
ferent ones, because I felt the animation
was so much a part of the background, that
how could two separate artists make sure it
was all integrated? But it’s worked out,
since the person doing the animation thinks
only about that so the animation is fantas-
tic, and we’ve got a lot of it. The same with
the guy doing the background. He doesn’t
have to worry about the animation, so he
Page 20
Sierra Newsletter
1,400,000 Shares
^SIERRA
ON L INI INC
Common Stock
Price S9 Per Share
I hi\ announcement »% neither an offer lo sell nor a solicitation of offers
to bti> any of the* securities I he offering is made only hy the
Prospectus copies of which may he obtained in any State in which this
announcement is circulated from only such of the undersigned or other
dealers or brokers as may lawfully offer these securities in such Stale
Piper, Jaffra) & Hopnood Oppenheimer Sc Co., Inc.
Bear, Stearns Sc Co. Inc. Alex. Brown Sc Sons Dillon, Head Sc Co. Inc.
Donaldson, Lufkin Sc Jenrette Drexel Burnham Lambert Hambrecht Sc Quist
Montgomery Securities Paine Webber Incorporated Prudential-Bache (apital I- unding
Robertson, ( olman Sc Stephens Dean Witter ( apital Markets W illiam Blair Sc ( ompany
Tucker, Anthony Sc R. L. Day, Inc. Wheat, First Securities, Inc.
Advest, Inc. Arnhold and S. Blcichroeder, Inc. J. (. Bradford Sc Co. Dain Bos worth
Lberstadt Fleming Inc. I.adenhurg, Thalmann Sc Co. Inc. McDonald Sc ( ompany
SrMM.I<i
Prescott, Ball Sc Turben, Inc. The Robinson- Humphrey ( ompany, Inc.
Brean Murray, Foster Securities Inc. Butcher Sc Singer Inc. First Albany Corporation
Furman Sdz Mager Diet/ Sc Birney Johnson, lane, Space, Smith Sc Co., Inc.
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Raymond James Sc Associates, Inc. Swergold, ( befit/ Sc Sinsabaugh, Inc.
| October 6. I9X*
SIERRA ON-LINE, INC. ANNOUNCES ITS INITIAL
PUBLIC OFFERING OF COMMON STOCK
can spend a lot more time on detail in the
background. I act as intermediary between
them, making sure that the art is integrated
properly.
QB: Did either one work on previous
King’s Quests?
Williams: No. In fact, they’re brand
new to our company. I did endeavor to
make the artistic style as similar as pos-
sible, because it has to look and feel like a
King’s Quest. Using different artists con-
cerns me a lot, but when we actually
started doing it, working with the artists, it
was strange; I saw how much I affect how
the pictures turn out, how the graphics are
so much a representation of how I feel and
how I think it should look, as opposed to
the artist. So they came out remarkably
similar. And it’s hard to explain, hut it just
turned out that way. The feeling of the
game, its theme, how it plays, is the game.
QB: How big is the game?
Williams: A little bigger, but not much.
I go by rooms, and a room to me is a
screen, where you’re at. We just started
calling them rooms, I don’t know why.
King's Quest I had about 80 rooms. The
second game had 92. King’s Quest III had
about 104, and King’s Quest IV has about
95. But it actually has more because we
have night scenes in the game. It’s a timed
game that takes place over a 24-hour
period, so you roam around during the day
and eventually it turns to night. So the
graphics for each room were redrawn for
the night scenes, and you’ll come across
different characters at night. It’s spookier.
In fact, I want to do a ghost story next.
I'm not doing King’s Quest V next. I have
to let people know I can do something else,
expand my horizons. You get yourself
stuck in a niche. It’s been a year-and-a-half
since King's Quest III, and I deliberately
held back from putting one out this past
Christmas because then. ..it’s like "here’s
another one, and another one." You've got
to give it time in between, otherwise you
hurt it.
CUSTOMER
SERVICE LINES
NOW OPEN
LONGERI
8am - 9pm PST
(209) 683-6858
On October 6, 1988, Sierra On-Line,
Inc., a developer and publisher of entertain-
ment software products, announced its ini-
tial public offering of 1,400,000 shares of
Common Stock. The offering price was
$9.00 per share. Of the total. 980,000
shares were sold by the Company and
420,000 shares were sold by selling stock-
holders. The Company intends to use the
net proceeds, as needed, for general pur-
poses, including working capital and
product development, and for possible ac-
quisitions of businesses that would com-
plement the Company’s business.
Sierra develops and publishes premium-
priced interactive animated adventures,
simulations and other microcomputer
entertainment software products for the
high end of the consumer market. The
Company’s products feature high-quality
graphics, music and sound effects that are
designed primarily for IBM PCs, IBM PC-
compatibles, and computers manufactured
by Apple Computer. Inc. Final prospec-
tuses may be obtained from Piper, Jaffray
and Hopwood, Incorporated, 222 South 9th
Street, Minneapolis, Minnesota 55402 and
Oppenheimer & Co., Inc., 2029 Century
Park East, Suite 3550, Los Angeles,
California 90067.
FalllWinter I9SS
Pa Re 2 1
Sierra Mail Bag
To Sierra,
Hello, I’m just writing to say how much
I enjoyed your game. King’s Quest II. I just
recently bought an Apple IIGS with the
color RGB Monitor, and an ImageWriter II,
(etc.) and. King's Quest II was the first
program I bought. (Actually, I got it for my
birthday, but hey, I had to pressure my
parents to get it for me. Oh, I’m now 15.) I
solved it not long ago, and it truly is a step
up from any game I’ve ever played before.
I simply loved every part of it - the great
graphics, the animation, the music and
sound effects and, the story. The predeces-
sor of my Apple IIGS, (which I think is the
best home computer) was an old Apple II+.
And, I have played Mystery House and
Sammy Lightfoot, too. (I didn’t realize the
same people that made those made King’s
Quest.) Naturally, I'm delighted to see how
much you’ve improved, and you're
definitely leading the rest in this new field
of games and programs.
I just thought I’d write to let you know
what a great job you’re doing. You certain-
ly are the best at this. Instead of getting let-
ters which are complaining about this and
that, hopefully this letter will make your
day - although, I am sure you get several
letters such as this one a day. But, keep up
the great work. (I'm working on my parents
to buy the other three King’s Quests (and
perhaps. Leisure Suit Larry, Police Quest
and/or Space Quest) and I will continue
playing your games. You’ve got more than
one fan out there.
Sincerely,
Scott Smith
Columbia, MD
P.S. As you can see, I do love this com-
puter almost as much as I love your games.
I hope you like the color, I know I do. The
ImageWriter II is a fascinating printer.
Dear Sirs,
Enclosed are the 3.5” Apple IIGS disks
for Leisure Suit Lanry. When the game tried
to start, it was unable and reported: "Disk
error #64." After repeated attempts to start
the game (with the same disk error mes-
sage), I called your Customer Support line
at 209-683-6858. 1 explained all the above
to the gal who answered the phone. Her
answer was to send in the disk and you
would check it out and replace it, if neces-
sary.
As you can see from the warranty card
enclosed, these are new disks, never before
used by me. I am a bit unhappy with the
fact that a new product is damaged and the
best I can do is send it in for a replacement.
Sincerely,
Michael A. Mahaffcy
Minot, MD
Editor's Note: We maintain strict
quality control in our disk production
facility, hut sometimes a faulty disk may
slip through, or a disk may he damaged
after we ship it. In any case, all of our
products are covered hy a 90-day warran-
ty, which provides for free replacements of
damaged or faulty disks.
Dear Sirs,
1 bought Leisure Suit Larry a couple of
weeks ago, and have just managed to solve
the game.
I am a relative newcomer to computers,
and much newer to computer games, but
even without much of a base for com-
parison, I can tell you that I have enjoyed
Larry to the maximum.
I'm not about to pay S7.95 for the hint
book to find out what the 1 9 points are that
I missed, but I am dying to know if the
pocket lint was really useful.
I hope to see bigger, better, and more
adventures with Larry.
Thanks for a great game,
Harley F. Hann
Buhl, ID
Dear Sierra,
Y’all deserve a pat on the back for the
outstanding accomplishments on Sierra’s
BBS. I accessed your BBS, and was over-
whelmed by the many things to do with no
charge, which is great for us long distance
callers. The library was full of information
that you can actually download! There is a
poll where you can earn extra credits, and
the telecommunication line is a blast. We
had five other people on one line, and a
sysop that was more than helpful.
Keep up the good work Sierra.
David Watkins
Femandina, FL
Dear Sirs,
If I write you, it’s because I’ve taken the
decision to congratulate Sierra for its
works for Apple IIGS. These games have
got three principal qualities: first is
originality, second is efficacy, and third is
ingenuity. Don't forget humor (I’m think-
ing about Leisure Suit Larry!).
You are a light of hope for IIGS, be-
cause in France this computer is superior
and above all its capacities are better if I
refer to an Amiga or an Atari.
Thanks for your products.
Long live Sierra, long live Apple. Don’t
forget (even here) there are fans! Good
luck!
Dear Sierra,
My sons Brad, Reed and I really ap-
preciate the time you took to give us a tour
of Sierra On-Line last Tuesday.
We anticipate the release of King’s
Quest IV this fall and if you haven’t real-
ized it by now, we are part of the popula-
tion of your locked-in customers.
Sincerely,
David T. Macomber
Editor’s note: If you are ever in the Oak-
hurst, California area (just south of
Yo Semite National Park), look us up and
stop hy for a visit.
Dear Sirs,
Sorry, but I must send this letter of com-
plaint about the latest adventure I com-
pleted, Space Quest.
When, in the game, I landed and got out
Page 22
Sierra Newsletter
to examine the damaged pod, I got the
response that the "pod was badly
damaged." I went to all four sides of the
pod and repeated the question, and got the
same answer. So what is the careful adven-
turer to think, but there is nothing here.
How wrong. You must be standing on the
front right comer of the pod in order to find
the piece of broken glass. I cry "not fair."
Also, I was stumped for weeks because
I simply did not stumble into the Orat’s
cave. It does not look like a cave from the
outside, but looks like the rest of the hunk
of rock.
I really enjoyed the adventure, but felt
like I could have solved the adventure
weeks sooner and without the added ex-
pense of a hint book if the obstacles were
more reasonable.
Kind regards,
Jim Lawley
Dear Ken and Roberta Williams,
I am probably one of your biggest fans.
I have all of the following games made by
you: King’s Quest (I, II III), Space Quest I
and II, Black Cauldron, Police Quest,
Thexder, Championship Boxing and
Helicopter Simulator. My mom still owes
me King’s Quest IV for a Hanukkah
present. I am dying to get Police Quest II,
Manhunter: New York and Silpheed. I
have solved all of the 3-D Animated Ad-
venture Games I have. I hope you go on to
King’s Quest 1000!
When I started these games, I had no
idea how to read and write (I was only
four). Now I am the best reader in my class.
If you didn’t come out with these games I
wouldn’t be so good at reading and writ-
ing.
I really like fairy tales, so that's why I
like the King’s Quest series. I like your
ideas of other games like Police Quest and
Black Cauldron. I like Black Cauldron so
much that whenever I go to a video rental
store I ask if they have the Disney movie.
Unfortunately they always say no.
I like the part in King’s Quest III when
you go into the three bears’ garden and
Mama Bear is working in the garden and
she kicks you all the way to the next scene!
In King’s Quest II I like the part when
Count Dracula comes out of his coffin. I like
the part in Space Quest I when you go into
the bar. I like the part in Space Quest II
when you swing on the vine like Tarzan.
I hope you can make sports games. I
know they would be really good made by
you!
Sincerely,
David Varet
Riverdale, New York
Dear Jerry,
I greatly enjoy your newsletter and enjoy
the Sierra software. I have played King’s
Quest and Space Quest for hours and next
week I’ll be playing Thexder if my com-
puter store gets it.
Love all your articles. Please congratu-
late all workers on this newsletter and all
other issues.
Gordon Bowie
Greenbrier, AR
P.S. I wish you success on all your IIGS
software. My IIGS awaits more software
for its special talents.
Dear Sir:
I’ve been wanting to write you for al-
most two months about your program
"Space Quest, Chapter I, The Sarien En-
counter."
It’s great, good, the best, and any other
words you want to use.
The graphics are good and humorous.
The overall plot is good.
The story was a challenge to finish, but I
was able to finish it without buying a hint
book. I think this is very important. So
many adventures today have one or two
puzzles that are almost impossible to solve.
I was stumped a few times in yours but there
was always a solution at hand.
The sound was very good and supported
the story line.
The multiple ways to solve problems
was great. (I first killed the spider probe by
dropping a rock on it. I didn’t know about
the monster that lived in the cave. Later,
when I found out about the monster, I knew
I had to repeat that part of the game.)
I think you need to stress the point to
"savr ilk* gamr’nfVri A Her dying over and
over again at various times I was almost
ready to forget the game. But, because
other parts of the game were so interesting,
I kept going and learned the "save game"
lesson the hard way.
I have a problem with Space Quest II.
It’s down at the store now! It’s been there
for weeks. I haven’t bought it. Could it be
as great as Space Quest I? Could a company
produce two great hits in a row? (Past ex-
perience with computer games says no!)
Would I have to break down and buy a hint
book? All these questions also apply to
Leisure Suit Larry.
Oh well, thanks for a great game, and
thanks for supporting the Atari folks.
Sincerely,
Robert D. Arrington
New York City, NY
Editor s Note: Other fans have given a
" thumbs up” to Space Quest II, because it
has been a smash success. Also, watch for
Space Quest III and Leisure Suit Larry II.
Ladies and gentlemen.
In 1987 1 bought an IBM-compatible PC
to write down my examination for a
diploma to get the certified engineer. I
never wanted to play any fighting games on
my PC, because the stupid "bum, bum,
crash, tudeldy - piep" make me nervous.
Three months ago a friend of mine bought
your King’s Quest game and I said to my
friend: "You’ve seen one video game,
you’ve seen them all!"
Now, after finishing King’s Quest I and
King’s Quest II by myself and - with black
shadows under my eyes - finishing Space
Quest I in 52 hours and 23 minutes - 1 say
thank you for your 3-D animated adven-
tures!
Sincerely,
Holger Jordan
Fall! Winter I9SS
Page 23
Jotrph CnUophrr Anthony Fauztr
Drawing Dynamos Discovered!
will be published in the newsletter. The
number of winners will depend on the
quality of the entries.
Drawings must be in black ink (not in
pencil or in color) on white unlmed paper
(please do not fold drawings). Each draw-
ing should relate to one or more of Sierra's
products. All submissions become the
property of Sierra On-Line, Inc.
We are pleased to announce the winners
of the latest Sierra Drawing Contest. The
prize winners are: Peter Kuang of Pleasant
Ridge, Michigan, Bobby Mikuchonis of
Belton, Texas, and Joseph Christoper An-
thony Pauzie of Jakarta, Indonesia.
Sierra’s Drawing Contest is an ongoing
event, so send in your submissions now!
Winning entries will receive the Sierra
product of their choice, and their drawing
Corny Cartoons Captured!
We are pleased to announce the win-
ners of the latest Cartoon contest. The
prize winners are: Bill Carr of Clovis,
New Mexico and Kent Lee of Rushing,
New York.
Sierra’s Cartoon contest is an ongoing
event, so send in your submissions now!
Winning entries will receive the Sierra
product of their choice, and their cartoon
will be published in the newsletter. The
number of winners will depend on the
quality of the entries.
Cartoon entries must be in black ink
(not in pencil or in color) on white unlined
paper (please do not fold cartoons). Each
cartoon should relate to one or more of
Sierra’s products. All submissions become
the property of Sierra On-Line, Inc.
Pa 24
Sierra Newsletter
RECEIVE A $5 REBATE WHEN YOU BUY
ONE OF SIERRA 'S
3-D ANIMATED ADVENTURE GAMES!
To redeem, fill out this coupon completely and enclose with dated receipt for the
purchase of any Sierra 3-D Animated Adventure Game Or. it ordering a 3-D
Animated Adventure Game direct from Sierra, enclose this coupon with your
order and payment for the balance
Send to: Sierra On-Line, Inc., P.O. Box 485. Coarsegold, CA 93614
Name
Address
City. State Zip Code
Where purchased (or product desired)
Void where taxed restricted or prohibited by law Offer valid on products purchased between Nov 1. 1988
and March 31.1989 Coupons sent for redemption must be postmarked no later than April 30 1989 Onlv
one coupon may be redeemed per household
SIERRA'S COURAGEOUS CAST OF CHARACTERS ARE
COMIN' ATCHA!
Fall/Winter 1988
Paxe 25
LOOK FOR SIERRA PRODUCTS
AT THESE FINE DEALERS:
ALASKA
EMPIRE NORTH COMPUTER CTRS
ANCHORAGE, 907 562 2159
COMPUTER CONCEPTS
EAGLE RIVE*. *774*1475
MICROAGE
1UNEAU.90746152S9
ALABAMA
softwarectty
BUM INCH AM. 205- 591 4114
COMPUTERLAND
LAKEWOOD, 2I1-61044 Si
SOFTWARE SUPER MARKET
LAWNDALE. 211-214-1416
SOFTWARE XTRA
LC3S ANGELES, 211-1*7-0554
SOFTWARE OITUET
LOS OATOS. 404-136 9*1)
SOFT SHOP
VfcNUO PARK. 415-122 2*71
COMPUTER HAVEN
UPLAND. 714446-3663
SOFTWAIRE CENTRE INTL
UPLAND, 7I44R241IS
COMPUTERLAND
W LOS ANOELES, 2 1 3- 519- 176)
COMPUTER EASE
WALNUT CREEK, 415-356-6365
INFOMAX COMPUTERS
WALNUT CREEK. 415 937 -0MB
UUMrU I ER SOP I WARE, ETC.
LAROO.SIUJJ1J614
MICROCOMPUTER CENTER
uri RnrRNF.vx.oii.
RT YE SHOP
MILTON. 904423-2*29
RADIO SHACK
NAPLES. 11 V263-3103
THE ORGINAL RAINBOW
N ARAN) A 105 24S-W72
software crrv
MOBILE, 205 VO 7506
INPOMAX COMPUTERS
MIIJTTaS, 40*26)906 3
GARDEN OP EDEN
WESTMINSTER, 7 144924030
THE ORIGINAL RAINBOW
ORANGE PARK 004.777 AAAI
MELS PHOTO A COMPUTER SHOP
MONTGOMERY, 205 -2*4-6220
SPECULTY SERVICE SYSTEM INC
TROY, 205 5*6 1771
ARKANSAS
ARKANSOFT
HARRISON, 501-741-7751
MICRO COMPUTER CENTER
LITTLE ROCK. SOI 545- MSI
ARIZONA
CAD GRAPHICS
GI. BERT, 602-9264 220
COMPUTER WORKS
OLENDALE, 602-2464164
COMPUTER KING
KINOM AN. 602-7514464
COMPUTER MAT
LAKE HAVASU, 602455 1157
COMPUTER WORKS
PHOENIX. 602-2464164
HEATHK T ELECTRONIC CENTER
PHOENIX. 602-2794247
SOFTWARE
PHOENIX. 6Q2-954-76M
MICROAGE COMPUTER STORE
TE6CE.60246S 116S
COMPUTERS PLUS
TUCSON. 602-1265900
SOFTWARE CITY
TUCSON, 60212141 II
software city
TUCSON, 602-721 1006
WINSLOW ELECTRONICS
WLN SLOW, 602 2*9 2 720
CALIFORNIA
ihatii7.es rr ii computers a elec
AN AIEIM. 714-77* 44 JO
MICROACE COMPUTE* STORE
ARTESIA, 21 14024104
USED COMPUTER STORE
BERK£L£Y,415-544-4446
SOFTWAIRE CENTRE
•REA. 7 14-9904967
CAREER AIDS
CHATSWORTH. 21 1421-2727
COMPUTE RTIME
CTIRUS HEIGHTS. 91672l 4550
COMPUTERLAND
CONCORD, 41 54744244
HOME COMPUTING CENTER
CONCORD, 4 15-1544500
INFOMAX COMPUTERS
CONCORD, 415474-0222
INFOR MAHON EDGE, INC
CONCORD, 4 1 54744642
SOFTWARECTTY
CONCORD, 4 154A9 709*
SOFTWARE STATION
COSTA MESA, 714-544 25)2
WHOLE EARTH ACCESS
ENCINITAS, 419-944-1077
NCC COMPUTERS
ESCONDDO, 419-747-2175
REAL COMP COMPUTERS
FABtTCLD, 70742S470I
HOME COMPUTING CENTER
FOUNTAIN VALLEY, 714-9424950
COMPUTER GOODS
FREA40NT, 415-792-1141
HERRS DISCOUNT SOFTWARE
FREMONT, 4 1 5-795-724 1
TIIE COMPUTER EDGE
HAYWARD, 4 15-467 6101
SOFTWARESTATION
MISSION VIEJO, 7 14-1*4-9740
COMPUTERWARE
MOOESTO.209 527 2277
RAI SOFTWARE A SUCH
MODESTO, 209-521 1*91
COMPUTOWN
MOUNT ALN VRW.415-944 6*00
MICRO RESOURCES
NAPA, 707-255-7914
RAPOPORT COMPUTER*
NAPA. 707-252-9272
COMPUTERLAND
NORTH HOLLYWOOO, IIS 744-17*7
INFOMAX COMPUTERS
OCEANSDE.4I941141 19
CALCO COMPUTERS
OCEANSOE,* 19-757-91 57
SOFTWAIREGALERIA
ORANOE. 714414 1552
HOME COMPUTING CENTER
PALM DESERT. 619 144 9991
COMPUSIIOP
PALO ALTO, 41 5-127 -0520
SOFTWAIRE CENTRE
PASADENA. SIS-791 20*4
COM PITER PLACE
REDOINO, 916221-4017
COMPUTERLAND
REDOINO, 916222-952)
PHOTO* SOUND CO
SACRAMENTO. 916925-1)17
SOFTWAIRE CENTRE INTERNATIONAL
SACRAMENT0.9I4 925-1904
COMPU-CLUR
SAUNAS, 40S 449 9*07
ANDERSON'SCOMPLTERI.AND
SAN DIEGO. 619 549 91 5*
DATE). SYSTEMS INC
SAN DIEGO, 419-545- 107*
DISKS M IFF
SAN DIEGO, 615-277 4020
SOFTWARECTTY
SAN DIBOO, 419-2)54)27
COMPUTER ATTIC *
SAN FRANCISCO, 4 1 5-1924)90
INFOMAX COMPUTERS
SAN FRANCISCO, 4 1 5429 22*0
INFOMAX COMPUTERS
SAN FRANCISCO, 4 1 5441 -5127
PC OPTIONS
SAN FRANCISCO, 4 1 5-541-094)
software crrv
SAN FRANCISCO, 415 9*6 2690
HOME COMPUTING CENTER
SAN LUIS ORISPO, SQ5- 541 -QS17
DISCOUNT MICROWOR ID
SAN RAF AEL.4IS -2*0100
SOFTWARE 1ST
SAN RAFAEL, 415457-2165
LEARNING TREE COMPUTERS
SANTA ANA. 714441 -0)12
SOFTWAIRE CENTRE
SANTA ANA. 714441 -0)12
SOFTWAIRE GUILD
SANTA BARBARA. *05-642 96*
SOFTWARE FIRST
SANTA ROSA. 707-526-9900
COMPUTER ROOM
SHERMAN OAKS, 616-7614214
MAST DISCOUNT SOFTWARE
SHERMAN OAKS. 616 9644101
COIX1RAPO
COMPUTER LINKAGE
BOULDER. 10)494444)
COMPUTERLAND
BOULDER. 101-9)9 9005
COMPUTE* CTTY
COLORADO SPRINGS, 101-591-1700
CITADEL COMPUTERS
COLORADO SPRINGS, 719-5)1 -7596
MAIN STREET S06TWARE
COLORADO SPRINGS, 30)4)4 )051
RENAISSANCE CO MPUITIWARE
DEN VFJL 101-592-1600
COMPUTER ROOM
ENOLEWOOD, 303 799 68)3
SOFTWAIRE CENTRE
FORT COLLIN, 10) 22644*0
MCR DISTRIBUTING
GREELEY. 303 3361700
MICROCOMPUTER WORLD
LITTLETON, 303-9)3-00*1
IMG II COUNT* Y COMFITEBS
PUEBLO. 719 542 *544
CONNECTICUT
SOFTOWN
DARIEN. 20)455 9625
OMNI COMPUTER
NEW LONDON, 201447-1079
COMPUTER LA B OF CONNECTICUT
NEWINGTON. 20)4664550
MICRO BAZAAR
OLD GREENWICH. 20)471-0010
SOFTWARE ADVANTAGE
ORANGE. 201-677-2617
SOFTWARE EMPORIUM
SOUTH WINDSOR. 20)444-14)5
TWENTIETH CENTURY VIDEO STUDIO
SOUTH WINDSOR. 20)444-14)5
TWENTIETH VIDEO STUDIO
STAFFORD. 203 124-2114
PROGRAMS PLUS
TRUMBULL, 20) 172-7SS2
SOFTWARE, ETC
WALUNOFORD, 20) 217-1929
COMPTEC
WATERFORD, 20344) 3360
SOFTWARE, ETC
WATERTOWN, 201274-9227
SOFTOWN
WEST HARTFORD. 203 232 2S 26
SOFTWARECTTY
YALESVRXE. 203 2*4-0540
COMSTAT
WASHINGTON, 202 221-65 20
FI/1RIPA
SOFTWARECTTY
ALTAMONTE SPRINGS. 3Q5-767-001*
CRAZY BOR'S COMPUTER WAREHOUSE
ALTMONTE. 305 2604562
SOFTWARE, etc
•OCA RATON, WS-4M4777
IRWIN INTERNATIONAL
•OCA RATON. 407-194 591 1
SOFTWARE UBRARY
BOYNTON BE AO 1. 305 7)6-2306
MICROAGE COMPUTER STORES, INC
CLEARW A TER. 1 1 1-S)$-I4 14
RAY'S COMPUTER (CENTER
DAVtt. 3054)4-1740
SOFTWARE PLUS MORE
FT LAUDERDALE. 105466 2961
BYTE SHOP
FT LAUDERDALE. 305 56) <73 3)
COMPUTER NETWORK SERVICE CNTR
ORLANDO. 305494-0769
CREATIVE COMPUTER CENTER
ORLANDO, 3054519066
THE PROGRAM STORE
PLANTATION 105476-0595
SOFTWARE software INC
POVCANO BT.AOI. 305-762 30*2
RADIO SIUCK
SARASOTA. 11 142) 3131
DISCOUNT DISCS
ST PETFRS*URO,SI> 526-6304
COMPUTER * SOFTWARE CONNECTION
ST FFTERSBLRO.il 1-127 2292
GEORGIA
SOFTWARE. ETC.
ATI K. NS, 40* 54) SIM
SOFTWARECTTY
ATLANTA. 404422-9416
MIDDLE GEORGIA ELECTRONICS
COLUMBUS, 404- 324-2020
M04TUY SOFTWARE
DECATUR. 404-121 -10)1
A PPUED COMPUTER
KEI4NUAW, 404427 1190
THE SOFTWARE CENTER
MARETTA. 404-940-1 16)
SECOMP COMPUTER DEPOT
MORROW. 404-964 5701
llAWAn
ACADEMIC SOFTWARE
IIRjO, SOS 9)5 2400
COMPUTER WORKS
HONOLULU, *0*5214002
COMPUTERLAND
HONOLULU, S0S441 -09)5
COMPUTERLAND
HONOLULU.MB 526 116*
DATA PLUS SYSTEMS
HONOLULU, *04 946 173)
DATA-I MICROCOMPUTERS
HONOLULU), 604-526-1 196
LOGICAL DATA SYSTEMS
HONOLULU, *0* 537 3)44
SOFTWAREPLUS
HONOLULU. 10* 517 1144
THE SOFTWARE UBRARY
KARL! A -KONA, SO* 129-7922
COMPUTER WORKS
UIR;E. BOB 245-1975
IOWA
computer ware
AVER SI 5 2)1417)
BEACON
CEDAR RAPIDS. 119-16)4707
APEX SYSTEMS
DAVENPORT. 119-124-0619
C1NARCO- ELLIOT COMPUTE*
DCS MOINES, 515-244-1600
COMPUTERS * MORE
DES MOINES. 5IS-27S-10M
software, rrc.
PORT DODGE, 513-576-1669
VAUCOM COMPUTER
OTTUMWA. SI 5-6444547
MEYER'S APPLIANCE
WATERLOO. 119 2)54507
IDAHO
TEAM ELECTRONICS
BOISE, 20* 345 1*11
SOPTWA R E G A LER I A (COR PORATE I
ICRMOSA BEACH. 211- 172-4441
SOFTWARE GALERIA
IERM0SA BE AOI, 21 1-17441 79
MICRO COMPUTER CONCEITS
HUNTINGTON REACH. 7144474221
CENTURY COMPUTER SYSTEMS
LA MESA. *19442-5747
SOFTWAIRE CENTRE INTL.
LA MESA. 6194*1-50)2
SUN COMPUTERS INC
LAOUNA HILLS. 7144994912
SOFTWARE SUPERMARKET
SIMI VALLEY, 105 561 9)32
EI.ECTRONIC ARTS
STOCKTON. 209471-1414
SOFTWARE * SUCH
STOCKTON. 209 957 791)
COM SOFT COMMUNICATION
SUNNYVALE, 40S-7154722
SOFTWAIRE CENTRE INTL
TORRANCE. 21 1-171 41 57
MSE
UPLAND. 7144RS-127S
SOFTWARE CELLAR
FT LAUDERDALE, 30549) 5047
SUNSHINE DISCOUNT SOFTWARE
OAINESVRXE, 904 1)2 3209
THE COMPUTER CONNECT
JACKSONVn.LE.904 721-223)
COMPUTERLAND
IACKJONV RLE, 904-721 -22)7
COMPUTERLAND REGENCY
JACKSONVRJJ’, 904-723-3722
PERIPHERAL VISION
IENSEN BE AOI, 105492-0991
BASIC COMPUTER CENTER
BOISE. 20S 1)64242
SOFTWARE CENTER
idaiio falls. 20s 529 stio
DIGITAL DOOHICKEYS
R3AHO FALLS. 20B 324 OB91
SOFTWAIREGALERIA
DAHO FALLS. 204 324 -049)
SOFTWAREGALERU
REXBURO. 204-356-2215
RICKS COLLEGE BOOKSTORE
TWIN FALLS. 204 7)1-0461
Page 26
Sierra Newsletter
1MJNOIS
COMPUTERLAND
ARLINGTON HEKilfTS. 112 259* 260
software cmr
ARUNOTON ini, 112- 577-7®*
CAMERS PARADISE
AURORA, II 2 8X-6070
KAPPEL’S COMPUTER STORE
BELLE VRLE, 618-277-01 1 1
SOFTWARE CITY
BLOOMI.NGOALE. 512 89) *161
OMNI MICRO
BUFFALO GROVE, 112-320-16)0
COMPU PAC
CARBOSDALE.618 529 5000
COMPUTER CORNER
CAROL STREAM. 5!2*9<M*80
SOPTWARECfTY
CHAMPAIGN. 217-156-1881
KEEP1N* PACE COMPUTERS
OUCAOO, 712-2*5-711)
COMPUTERS PLUS
CHICAOO, 512*45-0690
ELEK-TEK.INC
CHICAOO. 112-549- till
GAMERS PARADISE
CHICAOO, 111-762*726
PHOTO WORLD
CHICAOO. 11 2 1**100
SOFTWARE PLUS CHICAGO
CHICAOO, 112-21*0201
SOFTWARE, ETC.
CHICAOO, 112*42-3646
SOFTWARE, ETC.
CHICAGO.)! 2-7*2-57*2
SOFTWARE, ETC
CHICAOO FREIGHTS, 512*81-5X7
AARDVARK COMPUTER SOFTWARE
CRYSTAL LAKE, 8)5*55-222)
COMPUTER RAY
DARIEN, )l 2-910-0291
GAMERS PARADISE
DEKALB, 81S-7M-8666
COMPUTER TREE
EDWAADSVEXf.. 611*92 *060
COM PITER CORNER
EVANSTON. 512*75-255*
EVANSTON EDUCATORS
EVANSTON. )I2-S*9*I40
NABIH’S.INC
GALESBURG, 509 M2 71 77
MIDWEST INFORMATION SYSTEMS
OLENDALE UTS, 112-151 17)0
PAMILY SOFTWARE
ORANITE CITY, 618 876-2155
COMPUTER SOFTWARE STORE
HANOVER PARK. 512 157*900
SOFTWARE PLUS WEST
HOFFMAN ESTATES, 1I2-6X-7040
EDUCATIONALRESOURCES
ITASCA, JI2-77)-7)2l
enable
LAKE FOREST. 112-2X1002
LAKE SHORE COMPUTERS
LAMBARD, 512-9I6-17R7
A BYTE BETTER
MELROSE PARK. 5 1 2- 251-0077
MIDWEST INFORMATION SYSTEMS
MOUNT VERNON. 618 244*161
MICROAGE
NAPERVLLE. 112*1*0108
ROOKS A BYTES. INC
N APER VILE. )l 2-71 2-OMI
softwaire centre, int.
NORRIDOE. 112*51*010
GAMERS PARADISE
NORTHBROOK. 512 5*4 *• 50
COM PIS HOP, INC
OAKLAWN, 512*99-19)9
A SOFTWARE STORE
ORLAND PARK. 5 1 2*600074
MICRO AGE COMPUTER STORE
PEORIA. 109-682 2060
MICRO RAM COMPUTER
PEORIA. 10* *62 2060
MICRO-RAM COMPUTER SYSTEMS
PEORIA. 509*74 5990
WARREN RADIO
ROCKFORD, SI 5- 229-0200
ALPINE COMPUTER CENTER
ROCKPORD.8I5 229 9200
LEARN-A-BIT
ROCKFORD. 1 1 3-877-7600
ROCK VALLEY COMPUTERS
ROLL! NO MEADOWS. 112-5*1-1000
COMPUSIIOP
SAINT CHARLES. II 2-504 *0X
GENERAL COMPUTER STORE
SOIAI54BURO, 112-519-9700
COMPUTER OUTPOST. INC
SCHAUMBURG, )I2*90-S720
COMPUTER TUTOi
SPRINGE ELD, 217-522-1791
COMPUTERLAND
SPRINGFIELD. 217-744- ISIS
ILLINI SOFTWARE CENTER
STFJtLiNO. SI 5*25-5010
COMPUTERS PLUS
VERNON HILLS. 112 816-7000
FARNSWORTH COMPUTER CENTER
VRU PARK, 112-279-1212
GAMERS PARADISE
W DUNDEE, 112*28-2727
SOFTWARE, etc
WIR-EUNO, 112-520-1717
INDIANA
SOFTWARE PLUS
BLOOMINGTON, 812-1X 1821
SOFTWARE. ETC
FORT WAYNE. 219*85 751 1
RYTR EX COMPUTERS
PORT WAYNE, 219*18*91*
T* II ELECTRONIC
FT WAYNE. 219*82-2X1
W SOFTWARE
OOSICN, 219 3)1*812
COMPUTER CONCEITS
LSDIANAFOUS. 117-257-71 16
game preserve
INDIANAFOUS. 117-782-1507
INDY COMPUTER
LNDI AN APOUS, 117 )5) 82*1
KELLY’S OFFICE PRODUCTS
INDIANAFOUS. 517 X1 9815
SOFTWAREGALERU
INDIANAFOUS. 117-251 -1I9R
software, rrc
INDIANAPOLIS. 117-251 11W
SOFTWARE, ETC
LNDI AN AFOUS, 117-376*860
SOFTWARE, ETC
INDIANAFOUS. )I7*X-17»
SOFTWARE, FTC
JASPER, SI 2*82-951 5
THE COMPUTER STORE
MtRRRXVLLE, 219 7X 120)
GREAT SOUNDS
MUNOE.1I7.747.OFIO
GREAT SOUNDS
SCHRFJULRVILLE. 219-122 1004
CBM COMPUTERS
SOUTH BEND. 2I9-2X 7044
ADN COMPUTER SYSTEM
SOUTH REND. 219 287-1X4
B UR KAT COMPUTERS
TERRE HAUTE. 812 2* I4»
IIOOSIER ELECTRONICS
TYNER. 219-9)6-87)1
MODULAR EDUCATIONAL PROGRAMS
WEST LAFAYETE. 117-741*041
KANSAS
VONS COMPUTERS
DOOOE CITY, 116 225-0)1)
CAfTOUNE COMPUTER CENTER
DOOGE CITY. 1I6-227-1I06
dojk;e city office equipment
EMPORIA. 116 X2-0221
TIIOROU'GIIBRI'J) COMPUTERS
INDEPENDENCE. 116 1)1 8901
THE COMPUTER GENERATION
LAWRENCE, 9 11-X1-19X
COMPUTER PLUS
LEAWOOO,*l1-X1*7l|
SOFTWARE CENTER
OVERLAND PARK. 91 1*49 5942
PERSONAL COMPUTER CENTER
OVERLAND PARK, *1 1-XI -1777
SOFTWARE CITY
OVERLAND PARKS.9H-XII8I)
SOFTWARE, ETC
PARSONS, 116*21 -9210
PA R SON’S COMPUTERS
SHAWNEE, 91 )*)| -7600
(XTTOM COMPUTERS
TOPEKA, *1 12)1*688
COMPUTER PATCH
TOPEKA.911-272 1)1)
FIRST COMPUTER
TOPEKA, 91 1-272- 1992
WICHITA SOFTWARE CENTER
wrrnirrA.)i6 2*7 225i
WILBUR E. WALKER A CO.
wrrairrA. 116-722*1 82
KENTUCKY
WITCH ITA SOFTWARE CENTER
BOWLING GREEN. 502-782 94*6
COMPUTER MARKET
LEXINGTON. 606 299*999
STANDFORD INFORMATION SERVICES
LEXLNOTON, 606 299*999
STANDFORD INFORMATION SERVICES
LOU ISVLLE. 308*2) 1618
GRAHAM COMPUTER CENTER
LOUISVRXE, 508 897*666
MERIMIC SYSTEMS
LOUISVLLE.502 244 XI)
SOFTWARE CITY
PADUCAH, 508*42 1X1
LOUISIANA
MID VALLEY COMPUTERS
ALEXANDRIA. 118*42-0217
DELTA COMPUTERS
ALEXANDRIA, 118*42-1651
NEW GENERATIONS
BATON ROUGE. 504-767 XM5
NEW GENERATIONS
BATON ROUGE. 504-272- 1700
NEW GENERATIONS
RATON ROUOE, 50( 928 261)
SOFTWA R E SOLUTIONS
CHALMETTE, 504 -277-9701
SOFTWARE PLUS
DES MOINES. 515-281-231)
MIDWEST OFFICE
ORJTTNA, 504-591 -1549
DISCOL’NT COMPITFRS
HARAHAN, 504 75* »»
LIVAUDAIS ELECTRONICS
HOUMA. 504-872-9077
COMPUTERLAND
KENNER. 504 *64*150
COMPUTER BASICS
MANDEVRXE. 504 *26-8200
MICRO LAND COMPUTER
MET ABIE. 504*H*«00
COMPTUER SHOPPE, INC
METAIRIE, 504 *X *600
COMPUTER SHOPPE
MET ARK. SOI MS 2000
SOFTWAIRE CENTRE
MONROE. 518-522 XI)
JOSROF OFFICE EQUIPMENT
MONROE, 518 X5*700
PROGRAMS FOR LEARNINGS
NAToirroacs. ns -)S2 1955
COMPUTER SERVICES
natoittoocs. 118-152-1955
MASSACHUSETTS
MICROAGE COMPUTER CENTER
AUBURN.617-812-1IX
CENTRAL COMPUTER SYSTEMS
BOSTON, 617X2*555
SOFTWABEGALERU
BURLINGTON. 617 271-2919
809TPR0
CAMBRJDOE.6!7*91 -2000
THE SMALL COMPUTER COMPANY
EAST WEYMOUTH. 4I7-5T7-5T70
DRW ELECTRONICS
HANOVER. *17*71 -5X1
PERSONAL COMPUTER RESOURCE
HOLYOKE, 41 USD- 1 76*
ORCHARD COMPUTERS
lanes boro, 4i 1*41-944)
ALLEGRO TECH
MALDEN. 617-122 *S00
TERRAPIN INC
NATKK, 617*30-1 197
COMPUTERS ETC
PEABODY. 617-3)1 XX
CAMBRIDGE DEVELOPMENT LAB
WELLESLEY. 617-217-6X6
THE MEMORY LOCATION
WEST SPRJNOf KLD. 411-7X3101
software city
WESTBORO, 617-166-20)0
THE WHIZ
WOBURN. 617-9X 5959
MARYLAND
RADICAL SOLUTIONS
BALTIMORE. 101 *1)7*2)
SOFTWARE, ETC
BETIRLSDA, 101 *54 461 1
ELECTRONIC CUNIC
COCKE YSVRXE, XI 785-0006
SOFTWARE, ETC
COLUMBIA. 501 -997-0778
WA LDORP COMPUTERS
FREDERICK, 501 *95-5200
COMPUTERLAND OP FREDERICK
O AITICRSBURO, 501 948 1 830
TIIE PROGRAM STORE
OWtNGS MILLS, 101 -XU6S2I
SOFTWAIRE CENTRE INTL.
Sn.VFXSFRlNG, »l -9)1-1074
GREETINGS AND READINGS
WASHINGTON DC. 202*29-9962
MAINE
SOFTWARE, ETC
BELFAST. 20T7-1X 1410
SKYLINGT SOFTWARE
CARIBOU. 207*96 )7||
MEMENTOS
LEWISTON, 207.766 2640
ELECTBONICSPEClALIBT
PORTLAND, 207-774-0741
COASTAL COMPUTER CENTER
WESTBROOK. 2079X-1 155
HAN DS ON COMPUTERS
WESTBROOK. 2074X 1133
MICHIGAN
UNITED COMPUTERS
CTTYOP NOVU)l1-M6 )S67
SOFTWARE TRENDS
DEARBORN, 111-271 -2910
MICRO WORLD
DEARBORN. 517-59) 5055
software, etc
EAST DETROTT, 11 1*45-2X1
ENT
EAST LANSINO. 517-192-16*4
EXECUSOFT, INC
ESC AN ABA, 906-786-191 1
TEAM ELECTRONICS
FARMINGTON HRiS. 515*89 85)0
RETAIL COMPITFR CFNTFR
R INT. 111-711.79)0
EKOS COMPUTER CENTER
R JNT, 11 U211-RR11
iosottware
FLINT, 11 1-2)141))
INI SOFTWARE
PUNT, 111-742-1366
DO SOFTWARE
OR AND RAPIDS, 616 777 -17X
BYTE SITE COMPITFRS
GRAND RAPIDS. 414 949 5600
COMPUTER CONNECTION
■ION RIVER, 906-2*5-2821
MAS INTERPRISES
LANSINO, 517-994 *406
COMPUTER CONSIGNMENT
LINCOLN PARK. 11) 568 7708
JOMAR COMPUTERS
UVDNIA. 111*71-5800
CLASS COMPUTER
XT CLEMPNS.il 5 265-1910
COMPUTER LEARN
MUSKEOON.6I6-7X-1193
ADVANCED MANAGEMENT SYSTEMS
NOVI, )| 1X8-0210
CENTRAL PARK COMPUTE
OWOSSO. 517-725*191
C A C COMPUTERS
PLYMOUTH 115*5) 2201
COMPUTER TIME
PORT HURON, 111-967-7587
AMERICA'S SOFTWARE PLUS
PORT HURON, 515-967-7587
COMPUTER TALK
ROQBLSTFJt, 111*51-2552
COMPUTER TALK
SAOIN AW, 317-792*314
MOD- WARE
SOUTHFIELD. 51) 559*200
MICRO STATION, INC
SOUTIKIELD, I1 1 559 *9*6
SOFTWARE CITY
SOUTMOATE, 111-263-0101
MICRO WORLD
STTJtUNO IfflGIfTS. 5I1-X6 13*7
MICRO LINK
WARREN. 515 577*1 50
COM MANDCOMP. SYSTEMS, INC
WARREN. 111-751 XX
MINNESOTA
RTTE WAY COMPUTER
ALEXANDRIA. *12 742-6X7
E ARTHUR BROWN COMPANY
BROOKLYN CENTER. 612 5*0 05 56
7.IM COMPUTERS
BROOKLYN PARK. 612-561 *421
SOFTWARE ETC
BURNSVILLE. 612*92)4*4
SOFTWARE, ETC
DULETH 218-722 9208
SOFTWARE ETC
EDEN PR AtKE. 612-942-7165
SOFTWARE ETC
EDEN PRARRE, 612X2*25)
SUCCESS COMPUTER CENTER
EDINA, *12*91-7000
SOFTWARE ETC
EDINA. *12*22 2291
SOFTWARE ETC
MANKATO. 307*25*181
COMPUTER BAY
MAPLE WOOO. * 1 2 770-71 M
COMPUTER ADVANTAGE
MINNEAPOLIS. *12 )X*4I4
SOFTWARE ETC
ROSEVKLE, 61 2*31 -276*
COMPUTER PAVILLION
ROSE VtLE, *12*11)795
FIRST BYTE COMPUTERS
ST. PAUL.6I2-7X-IX)
TEAM ELECTRONICS
WORTHINGTON, 507-172-71*2
MISSOURI
COMPUTER ADVANTAGE
AURORA, 4 17*78*62)
SOFTWARE ETC
REX) XI, 601 -188*709
SOFTWA RE SOURCE
BLUE SPRINGS. S16TX-75X
A IFOR DA II F. TYPEWRITER
BRENTWOOD, 114-9*2*100
N6W PLAYING-AUDIO A VIDEO
CAPE GIRARDEAU. 114 )15-195)
NOW PLAYING
OESTEREELD, 514 512*122
Pall/Winter 19HH
Page 27
CONNECTING POINT
CLAYTON. 114461-9R0)
RADIO SHAC K
MANCHESTER, (0)4664000
SOFTWAIRE CENTRE INTL
FOREST MILS. 7IS-79141 12
MERIT COMF1 TER*
OKLAI K>MA CITY . 405-751 -2781
SOFTWARE TO GO
CLAYTON. )l446)-))24
WHITE MOUNTAIN COM PITER, INC SOFTWARE CENTER INTERNATIONAL ON LINE COMPUTERS PLUS
NF.WINOTON, 60)4)6 ))«l 0R£AT NECK. 516429-5155 OKLAHOMA CITY. 40S4M4601
SOFTWARE, ETC.
COLUMBIA. 114441-01 2*
COMPUTERLAND
COLUMBIA. 1144454496
MID MISSOURI COMPUTER SERVICES
CRE5TWOOO, 114 9624491
RANDALL'S HOME COMPUTERS
INDEPEKDANCE. SI6461 -1240
SOFTWARE CITY
KANSAS CITY, 116 1414115
•RAND SMART
KANSAS CTTY, 1164524010
MICROS A MORE
KANSAS CTTY. 1164524010
SOFTWARE, ETC.
KANSAS CTTY, 116 761 9656
software, etc
KANSAS CTTY. 116 4 52 -SIRS
THE BOTTOMLINE COMPUTERS
KANSASCTTY.SI6 741-BOBS
UNIVERSAL SYSTEMS, INC
MARYLAND ICKRTTS, 114 991 2091
ASSOCIATED DATA GROUP
HOLLA, 114 164 -0015
DATA PRO
SMELBWA, )M-S»4107
TGW SYSTEMS
SIKESTON, 114471 1770
MID- VALLEY COMPUTER
SPRJNOf ELD, 4 1 7-662 -6500
COMPUTER MART
SPRJNOF ELD. 4 174S1-S665
DATABASE SYSTEMS
ST LOUIS, 114-72S-11IS
A VIDEO CONSULTANT
ST CHARLES. 114 5)24)22
SOFTWARE CENTER
ST LOUIS. 1I44M 1111
SOFTWARE CITY
ST LOUIS, 114-9464505
SOFTWARE, ETC
ST. LOUIS, 1I4-B7S-71 14
THE SOFTWARE PLACE
ST PETERS. 114 27B-27R9
MISSISSIPPI
KOHL COMPUTERS
CLARKSOALE. 601 427-2255
COMPUTER CENTER
COLUMBUS. 601 127 54 10
OFFICE MANAGEMENT SYSTEMS
JACKSON. 601 9a B600
MISSISSIPPI SOKXN. SUNS IF-S
J ACXSON, 601 -94S-B6000
NEW GENERATIONS
JACKSON, 601 -922-9742
NEW GENERATIONS
RDOELAND.601 957 -J712
MONTANA
SUNBELT COMPUTER SYSTEMS
•ILL WOS, 4064524755
COMPUTER TECHNIQUES
UVINOSION, 406 222-0771
CUSTOM COMPUTER
MISSOULA. 406-721 -0120
NORTH CAROLINA
HART INC
CHARLOTTE, 701-166- S2II
SOFTWARECTTY
PAYETTE VIAE, 919424-5599
COMPUTEL, INC
OASTONIA. 70*461 -R696
COMPUTER TECHNIQUES
GREENSBORO, 919-2SS -0011
BYTE SHOP
HICKORY. 704-12241 90
CAROLINA OFFICE EQUIPMENT
HICKORY, 704-124 2040
COMPUTER ALTERNATIVE
HICKORY, 704-1 24 20*0
COMPUTER ALTERNATIVES
HICKORY. 704-1214220
USER FRIENDLY COMPUTER CENTER
JACKSONVILLE 919 577-75T
SOFTWARE PLUS
RALEIGH. 9 19-71M ISO
NORTH DAKOTA
ACCU-TEK COMPUTERS
DICKENSON. 701 -225-9590
ELECTRONICS UNLIMITED
DICKINSON, 701 -225-9590
ELECTRONIC UNLIMITED
PAROO, 701-277-11 10
SOFTWARE HOUSE
OR AND PORKS, 701 -746-0*91
NEBRASKA
COMPUTERLAND
FREMONT. 402-721 4416
FREMONT OFFICE EQUIPMENT
OMAHA. 400-551 41 00
SOFTWARE DISC HOUSE
OMAHA. 402 551 4100
NEW HAMPSHIRE
LEBANON, 6014a 1240
NEW JERSEY
software, etc
BRICK, 201 477 16S6
ALPINE BOOKS
BURLINGTON, 609 166 1 999
GEMINI ENTERPRISES
CEDAR KNOLLS. 201 5404505
VILLAGE COMPUTER
CHERRY HILL, 609424 -S442
GOLDEN HEDGE
DEPTFORD. 60* 4a 7711
MICRO DYNAMICS
RATONTOWN, 201 542 22*5
SOFTWARE, ETC
F ABU ELD. 201 -227-1565
CHAS MICRO SYSTEMS
ISELIN, 201-2S1-IM0
EKTRON SYSTEMS INC
JERSEY CTTY, 201 426-S221
PC/ MICRO INC
LAURENCE V1LLE.60* 7994219
COMPUTER PRODUCTS
LITTLE SR. VEX. 201 4SB-B6S1
COMPUTER DISCOUNT
NO* TIE BUD, 609441 4100
COMPUTER ARK
OCEAN, 201 491*990
SOFTWAIRE CENTRE INTL.
PARAMUS, 201 445 1414
SOFTWAIRE GALERIA
PTTTMAN. 609 5B94442
COMPUTER RUN
POMPTON LAKES, 201 411 100*
SOFTWARECTTY
RORRINSVILLE. 609-2594004
DR. SQUARED
ROCKAWAY, 201 416-1651
BRETT COMPUTERS
SOMERVBJR. 201 7254*20
COMPUTERLAND
SPRJNOF ELD. 201 -17*4729
SIMPLEX
SPRJNOF ELD. 201 -7*5-2165
SIMPLEX
TOMS RIVER. 201 -240-1101
ATLANTIC COMPUTER SYSTEMS
VOOHREES, 609 7724155
THE PROGRAM STORE
WAYNE, 201 7*5 2 165
THE PROGRAMMERS STORE
WOODRRDGE. 201 416-1451
NEW MEXICO
COMPUTER WORKS
ALRUERqUE. 505 0* 9595
PAGE ONE SOFTWARE
ALBUQUERQUE. 5054*6 9595
SOFTWARE, ETC
FARMINGTON. 505-126-7777
BAUD RATE UNLIMITED
LAS CRUCES, 505-521 1955
CROSSROADS. INC
LOS ALAJ40S. 505462 2 IS 2
NEVADA
COMPUTER VIDEO
LAS VEGAS. 702 717-01 1
SOFTWARECTTY
LAS VEGAS. 702 1*4 2314
COMPUTER HOUSE
SPARKS, 702 1554S5S
NEW YORK
COMPUTERS WITH CLASS
RAY SHORE. 51646541 11
SOFTWARE, ETC
BAYSDE. 7184)1 4852
ONE STOP COMPUTER
BROOKJ. YN, 7)1914 2*2*
AAR COMPUTER
BROOKI.YN, 71*425-7222
EKTRON
BROOKI.YN, 71*4164646
FOCUS ELECTRONICS
BROOKLYN. 71S-7414 101
SYSUT COMPUTERS
BUFFALO, 7164*1 -1116
WESTERN NEW YORK COMMUNICATION
CLAY, II 54 SB-0161
SOFTWARE, ETC
OOLONE, 311459-1500
NORTH FORTY ENTERPRISES
EAST ROa ESTER. 716^246-9517
ROSI.IN COMPUTERS
EAST ROO ESTER, 716-1*1 -1910
ROSLIN ELECTRONICS
EAST SETAUKET, 516-751 2515
BYTES AND PIECES
FARPORT, 716- 221-7656
SOFTWARE HOUSE
FLUSMIN0.7IS1J7-5522
C I A SOFTWARE center
FLU SI UNO, 71 *-961-5910
SOFTWARE. ETC
FOREST HIXS. 718-7*141 12
GREAT NECK BOOKSTORE
ORfXCE. 716-721 0600
IN THE CHIPS
KINGSTON, 9I4-116-7I2I
PEOP1K COMPUTING
MFJUHCK, 516-179 29*1
■YTTSMOP
MERRICK, 516 179-29S1
THE BYTE SHOP
NEW ROOELLE, 914-576-1610
COMPUTER CENTER
NEW YORK, 212 7644940
LEIGH’S COMF1 TTRS
NEW YORK, 212-267 7*94
software, rrc
NEW YORK. 21 2-11 54744
SOFTWARE, ETC
NEW YORK. 212 -S204M5
SOFTWARE, ETC
NEW YORK. 2124*9-0904
SOFTWARE, etc
NEW YORK, 2I240B4130
THE SOFTWARE CO.
OSWEGO, 115- 145-0*73
COMPUTER INTEGRATED SYSTEMS
PLATTSRUROH. 51*562-159*
L ENTER SOFTWARE
POUGHKEEPSIE. 914 297 -7400
COM PL MICRO
STATEN ISLAND. 71S-94S4661
COMPUTER PEOPLE
WHITE PLAINS. 914 9a -0900
SOFTWAIRE CENTRE INTL.
WHITE PLAINS. 9144*2 *606
SOFTWARE, ETC
YONKERS, 914 779 *490
SOFTWARE, ETC
YONKERS, O 0
SOFTWARE, ETC
YORKTOWN. 201*49*117
oino
RADIO SHACK
CENTERVILLE, 51 1414-2100
ELECTRONIC CONNEXION
CENTERVILLE. 511419-1251
SOFTWARE CITY
CINCINNATI. 311471 4440
CINCINNATI COMPUTER STORE
CINCINNATI. 511-721 4455
SOFTWAIRE CENTRE INTL.
CLEVELAND. 216464-7757
SOFTWARE GALERIA
OOLL’MRLS, 6 144SI - 1440
COMPUTER EXPRESS
COLUMBUS, 614*6* 466*
SILICON EXPRESS
COLUMBUS. 6 14 4 994607
software, rrc
DAYTON, 5114154799
MICRO COMPUTER CENTER
DAYTON. 511 2944216
MICRO TYME
DAYTON. 511416 9016
SOFTWARE, ETC
ELYRIA, 216 124 -2240
KRISTY COMPUTERS
LORAIN. 216 277400*
FUTURETRONICS
MASSRJDN. 21641)4647
CHUCK’S COMPUTER CENTER
MAYFIELD I EIGHTS. 2164494*20
SOFTWAIRE CENTRE INTL.
NCDIN A. 2I6-72S-I1 2S
COMPUTER SYSTEM SUPPLY
MDINA, 216-72)4929
RAM-RUN COMPUTER PRODUCTS INC
NORTH OLMSTED. 216-71*4755
SOFTWAIRE CENTRE INTL
SILICON EXPRESS
SANDUSKY. 4194254091
MICRO COMPUTER SERVICES
TOLEDO. 4 19-1SI 1641
MICROCOMPUTER SERVICES
TOLEDO, 419475- 1M4
SOFTWARE, ETC
TROY. SI VHS4SSS
EIXCTBONIC CONNEXION
XENIA. 51 1-1764MS
OKLAHOMA
Wi. ELECTRONICS
» ARTLESV1XE, 916415-1744
MICROAGE COMPUTER STORE
DUNCAN. 405-235-2214
MIKE’S SATELLITE
OUYMAN, 405-118-5026
COMPUTER DECISION
MOORE. 405 791 96*1
COMPUTER UNLIMITED
OKLAHOMA CTTY, 405462 2007
INFO I COMPUTERS
OKJ-AHOMA CITY. 405 942-77M
SOFTWARE, etc
OKLAJOMA CTTY. 405440-251 1
software. rTC
SAPU1.PA, 91* 224-7106
SIMTEK. INC
TULSA, 9114*4-7575
COMPUTER WAREHOUSE
TULSA, 919 744 059B
SOFTWARECITV
TULSA.9IS **) 5454
ORF-CON
snFTWAtr.rrr
BEAVERTON. 301426-71)1
SOFTWAIRE CKNTRE
OOOS BAY. $0)269 1642
FRANKS COMPUTER CENTER
EUGENE, 501 145-1022
CIESENT SOFTWARE
KLAMMATH FAil.S, 50)4*2 -9601
MICROAGE CO Mr L I ER SI ORE
MEDFORD. 501771-96*1
MICRO WORK*
MLDPORD, 501-771)606
SUNSHINE COMPUTER CENTER
PENDLETON, 50)271-01 76
R * 9 SOUND * COMPUTER*
PORTLAND. 501-24*- 1 720
REIUBOT1C*
PORTLAND, 50)2412500
PF-NNSYLVANIA
STEREO RLNG
AOMURE. 215449- il*/
SOFTWARECTTY
ALLENTOWN. 21 5 266 1SS0
GENERAL COMPUTER CENTER
BET1CL PARK. 4 1 2454-1 777
SOFTWARECTTY
L AMP HEX, 717-7614191
GENERAL COMPUTER CENTER
DOWNtNOTOWN. 215-2*9 1023
DOWND4GTOWN COMPUTERS
DREXEL HILL, 21 542L7SR5
BASIC COMPUTER SYSTEMS
KINO Of PRUSSIA. 215-1)7 2M0
RRfWALL
LANCASTER. 717 54* 1195
GENERAL COMPUTER CENTER
LANOHORNE, 21 5-797-7*97
SOFTWARE PLACE
I.ANGMORNE. 215-797-5959
SOFTWARE PLACE
MONROEVILLE. 412-171-1207
SOFTWARE, ETC
MOOSIC 717-147 4050
SOFTWARE GALERIA
PTTTSBUROH. 21 54274000
EXCEL COMPUTER
PITTSBURGH. 4 124)1 4000
NATIONAL COMPUTER PRODUCTS
PITTSBURGH. 412-765-15)0
SOFTWARE, ETC
PLYMOUTH V«i- TWO, 412-2)24502
GENERAL COMPUTER CENTER
SEUNSOMOVE. 215421 4B00
GENERAL COMPUTER CENTER
SPKINOPELD, 7I7-174-S0B0
GENERAL COMPUTER CENTER
STROUDSRUOO.SI4-217 -M44
GENERAL COMPUTER CENTER
TAM AQUA. 717424*517
GENERAL COMPUTER CENTER
TANNERSVBXR, 7174*41595
CA MPB ELL COMPUTER
WARREN.7I742B47II
SOFTWARE A STUFF
WEST OC5TER. 21 5- 141-525*
GENERAL COMPUTER CENTER
WRAES RARRE, 215421 -9977
GENERAL COMPUTER CNETER
WRJUISBARRE. 71742545a
RHODE ISLAND
GENERAL COMPUTER CENTER
•ARRINOTON, 717-764406*
SOFTWARE WHOLESALERS
WARWICK, 401 -2*5-1410
SOFTWARE CENTER
GREENVILLE. 401 r» FOOD
SOUTH CAROLINA
NORTH AUGUSTA COMPUTER STORE
SKXIXPALLR 601-276-5111
SOUTH DAKOTA
TEAMS ELECTRONICS
BRISTOL, 405- 16 124*0
TENNESSEE
BUSH ELECTRONICS. INC
CHATTANOOGA. 6 1 5-7*4 -01 01
COMPUTER SHOP
KNOXVILLE. 61 549046)6
EASTERN COMPUTER, INC
KNOXVILLE, 61 5-SB44165
MCS INC
MADISON, 6 1 54*94601
Sierra /V.
COMPUTER SHOP
MARYVIXE.6I5 95940IS
NATIONAL SCHOOL PRODUCTS
MARrVRXE.4l5PS4.JWO
WILKINSON CONCEPTS
MEMPHIS. 61 5 9924703
GAMES -N- GADGETS
9CMPHIS. 901 362 9)99
SOFTWARE, CTC.
V0LMFIUS.901 m«*s
SOFTWARE, ETC
NASMVRXE.901 J47-0WI
COMPUTER SHOP
NASIIVRXE, 613-2924496
COMPUTERLA ND OF NASHVILLE
NASHV1XE.6IV292 4M
TEXAS
ENDATA BUSINESS PRODUCT CENTER
ABILENE, 615-244-0244
COMPUTER SHOP OF A RILENE
ABRXNE. 91 5495 7)20
THE COMPUTER STOP
ABU- NF.. 91 5477-91 01
WYLIE COMPUTER SYSTEMS
ARLINGTON, 915499 1011
COMPUTER CRAFT
ARLINGTON , • 1 7 274 6001
BYTE SHOP
AUSTIN. 51 2-4 59-IBOl
SOFTWARE EXCHANGE
AUSTIN. SI 2-4 7t -9091
software, rrc
AUSTIN,SI2-J2B-0147
software, rrc
BEAUMONT. 5 I J- ) J9-0B24
GOODNEWS COMPUTERS
BEAUMONT, 409-S46-44 1 1
MICRO SERVICE CENTER
BOCRNE.409452454)
BLUNK ENTERPRISES
BROWNWOOD, 512-525-5560
MID-TEXAS COMPUTERS
CORPUS QBUST1, 915445-1 95)
SOFTWARE CENTER
DALLAS, 512454-201 7
AEROCOMP
DALLAS, 214-654-5516
COMPUTER AGE
Dallas, 214-456-9)09
COMPUTER DISCOVERY
DALLAS. 214-494-9104
COMPUTERCRAFT
DALLAS, 214-960-0900
CPM
DALLAS, 214-549-6996
HEATHTENTTH COMPUTERS
DALL AS. 214-527-4955
JIM ERWIN OFFICE EQUIPMENT
DALLAS. 214-699-991 1
MICROMARKETING
DALLAS, 214-549-4600
MR. MICRO
Dallas, 214-755-4274
software, rrc
DALLAS, 214-991 9561
SOFTWARE, ETC
DENTON. 217-296 9697
SOFTWARE, ETC
EL PASO, 917-566-6650
JIM JENKINS
EL PASO, 9 1 5-751 4919
NORTON BROS. COMPUTERS
PORT WORTH, 915 779 2005
COMPUTER MASTERS
FORT WORTH. 917-560-5707
SOFTWARE TERMINAL
OALVESTON. 917-244-4150
YOU R PERSONAL COMPUTER STORE
OAKLAND, 409 740-5221
COMPUTERCRAFT
HARAKER HEIGHTS. 214-279-6126
KWIK FIX ELECTRONICS
HOUSTON. 917-690- )010
BUSINESS MACHINES PLUS
HOUSTON, 715-4)2-0029
COMPUTER AGE
HOUSTON, 715-977-0722
COMPUTER CRAPT
HOUSTON. 715-927-1744
COMPUTERCRAFT
HOUSTON, 715-940-9762
COMPUTERCRAFT
HOUSTON, 7| )-977 -9419
COMPUTERS TO GROW
HOUSTON, 715-777-1971
ELECTRONIC ARTS
HOUSTON, 71 5-794-2797
MEGABYTE PLUS
HOUSTON, 715-5904)151
SOFTWARE, ETC
HOUSTON, 71 5-692-595)
SOFTWARE, ETC
HOUSTON, 71)492-595)
SOFTWARE, ETC
HOUSTON. 70-692- 59)5
SOFTWARE, ETC
HOUSTON. 7 0-952-1 574
SOFTWARE, ETC
HUMRUE, 70-945-4177
SOFTWARE, ETC
HURST, 70-540-6170
HAMMOND SOFTWARE SALES
HURST.II7-436-D27
SOFTWARE, rrc
IRVING. 117-595-0596
LAS COLINAS COMPUTER COMPANY
■t VINO, 214-265-4146
MARYMAC INDUSTRIES
LURROCK. 70-592-0747
CALL COMPUTERS
LUBBOCK. 906 745-6991
COMMA NDCOMPI.TTBS
MtALLAN,9l7 529 1469
technical prodixts
PLANO, 512 992 5400
A 9 COMPUTERS
SAN ANOCLO, 512 244 2090
THE COMPUTER STOR f.
SAN ANTONK), 915-942-7SOS
PEOPLES COMPUTERS
SAN ANTONK), 512-690-9246
SAN ANTONIO DISCOUNT
SAN ANTONIO, 512-690-5081
SOFTWARE STORE
SAN ANTONK), 512-7)4-9606
SOFTWARE, ETC
TEXARKANA, 512-657-4994
FNS COMPUTER SERVICES, INC
TYLER, 214-932-5666
COMPUTER PLACE OF TYLER
TYLER, 214-592 9900
SOFTWARE, ETC
WACO, 214 5916645
COMPUTERLAND
WEBSTER. 917-776-6700
SOFTWARE PLACE
WICHITA FALLS, 715-559-2595
COMPUTERLAND
WICHITA FALLS. 917-69! -9400
THE COMPUTER STORE
WEJJS.SI 7-691 -4552
TOTAL SUSCCESS INTERPRISES
WICHITA FALLS, 409-936661 2
UTAH
SOFTWARE LIBRARY
CUNTON, 917-696 5)6)
SOFTWARE A MORE
HOLLADAY, 901 272-9425
SOFTWAIRE CENTER
LOO AN, 901 -272-9425
WRC COMPUTERS
OGDON, 901 75)2*02
PRO COMPUTER SALES
OREM. 901 595-7271
COMPUTERLAND
FRO VO, 901 224 2609
SEARS
SALT LAKE CITY, 901 -5756700
SOFSHOP COMPUTER STORE
SALT LAKE CITY, 901 467 5)56
SOFTWARE A MORE
SALT LAKE CITY, 901 -272-9425
HOME COMPUTER GOODS
WEST VALLEY CITY, 901 -255-524)
VIRGINIA
SOFTWARE HUT
ALEXANDRIA. 901 -974-01 10
WALDORF COMPUTERS
ARLINGTON, 70) 790 7647
SOFTWARE, ETC
ARLINGTON, 705 522-6161
SOFTWARE, ETC
QRLSAPUAKE, 705-S22-6I6I
TIIE SOFTWARE SHOPPE
COLONIAL HEIGHTS. 904 492 5600
COMPUTER LIFT*
FAIRFAX, 904 5204567
FAMILY COMrUTER CENTER
FALLS CHLROI. 705 595 2759
SOFTWARE CENTRAL
HAMPTON. 904-9)9 )246
SOFTWARE CENTRAL
RICHMOND. 904 461 6452
NYNEX BUSINESS CENTER
RICHMOND. 904 799 1200
R PM COMPUTER CENTER
SPRJNOFCLD.904 )2)6045
FAMILY COMPUTER CENTER
SPRJNOFELD, 705 966 91 22
SOFTWARE, ETC
STERLING. 705-971-0101
WA LDORF COMPUTERS
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Page 30
Cdy 8 MM
THANK YOU FOR YOUR ORDER!
Zo Coda
Sierra Newsletter
spa ce
miesr*
M & *
v°8F5TU\XS<iS.
vV£W PRODUCTS!
leisure Suit Larry Goes I>ooking
For I>ove (In Several Wrong Places)
America’s well -loved nerd is now going
on a nightmare vacation in an exotic
paradise guaranteed to tickle your funny
bone.
Space Quest III: The Pirates of Pestulon
Get ready for more satirical space hijinks as you
follow the adventures of Roger Wilco! In this
episode, Roger attempts to rescue the Two Guys
from Andromeda, who have been captured by the
despicable pirates of Pestulon. It’s the funniest,
silliest and most visually exciting adventure yet in
the Space Quest scries!
M MM
Police Quest II: The Vengeance!
Police Quest is one of the most original adventure
series in computer history, with authentic police
regulations to follow and real-life situations to
encounter. Police Quest II lets you experience life
as a homicide detective as you track down the
escaped convict-The Death Angel !
Silpheed
A classic action game that transcends state-
of-the-art, Silpheed is Sierra’s latest import
from Game Arts of Japan, the creators of the
bestselling Thcxdcr. Silpheed features
advanced animation, visual effects and a
complete soundtrack with nine original
music compositions.
Gold Rush!
Relive early American history in this exciting
adventure game set in the Gold Rush days of the
mid- 1 800’s. Start your trek in Brooklyn
Heights, New York, and head west for the gold
towns of California. Travel over land, take a
steamer round the southern cape of South
America, or even take a short cut through the
jungles of Panama.
King’s Quest IV: The Perils of Rosella
With over 800,000 copies sold. King's
Quest is the biggest selling graphic
adventure series ever! Now, Sierra proudly
presents a new King's Quest, and its bigger
and better than ever. A virtual army of
artists, musicians and programmers have
combined their talents to make King's Quest
IV a truly incredible experience you will
have to sec to believe.
Manhunter: New York
This dark and foreboding talc of
the future is full of excitement
and suspense. Step into the role
of a Manhunter; a spy and assasin
for the conquering aliens that
have overtaken the planet Earth.
Manhunter is an engaging
adventure game packed with
thrills and chills.
Fall! Winter 1988
Page 31
The only source for KING’S QUEST IV HINTS!
THE OFFICIAL BOOK OF KING’S QUEST ]•-
DAVENTRY AND BEYOND!
The Official Book of King 's Quest - Daventry and
Beyond is the perfect collector’s item for all King’s
Quest fans young and old. Packed with informative
histories, detailed maps, and helpful hints to each game
in the King’s Quest series, this is the definitive book for
adventure game players.
Special features include:
■ The making of King’s Quest IV- an insider's look at the
creation of Sierra’s grandest adventure game ever!
■ Hints for the entire King’s Quest series-including King’s
Quest IV!
■ Complete score charts-discover the secrets to gaining a
perfect score on your favorite King’s Quest game!
■ Answers to the most frequently asked questions about the
King’s Quest series!
To order your very own copy of The Official Book of Kin g ’.v
Quest, turn to page 30 or call :
1 - 800 - 344-7448
the
OFFICIAL _
book of I
KING’S
QUEST
D AVEN7KYAN DBHyoND
foreword
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illiams
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