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Full text of "004 Sierra Newsletter Volume 1 Number 4 Winter 1988"

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KING’S QUEST IV ARRIVES! 



by Jerry Albright 

C/e t ready for the most spectacular 
King's Quest ever, three times larger than 
any previous Sierra adventure, as King's 


INSIDE 


President’s Corner 4 

Solve the SierraGram 12 

King’s Quest IV Pull-Out 
Poster 16 

Sierra Mail Bag 22 


Quest IV has arrived for MS-DOS based 
computers. King’s Quest IV sets a 
landmark in computer gaming with a new 
development system that transcends exist- 
ing standards of computer graphics, sound 
and animation. 

Powerfully dramatic. King’s Quest IV 
evokes emotion like no other computer 
game with unique combinations of lifelike 
animated personalities, beautiful 
landscapes, and soul-stirring music. Sier- 
ra has recreated the universe of King’s 
Quest to build a world that one moment 
will pull at your heartstrings, the next mo- 
ment place terror in your heart. 


Drawing/Cartoon Contest 


Winners .24 

Sierra’s Hot New Xmas 
Games .31 


Uniting the best programmers, artists, 
and musicians in the industry. Sierra has 
refined its legendary 3-D animation system 
to create a constantly evolving universe 
See King’s Quest page 7 


IN THIS ISSUE 



An Interview with 
Sierra's Roberta 
Williams! 


See Page 15 



(void Rush!-A Look at 
Sierra's New Wild 
West Adventure! 


See Page 2 



Meet the Murry 's-the 
Designers Behind 
Manhunter: New York 


See Page 5 


the 

OFFICIAL 
B(X)K OF 
KING'S 
QUEST 


The Official Book of 
King's Quest-A First 
Look! 





See Page 7 



Manhunter: New 

York-Contemporary 
Chills and Thrills! 


See Page 8 






Gold Rush!--Sierra’s 3-D Animated 
Historical Simulation 



by Jerry Albright 

As Sierra makes its home here in the 
gold country of California, intensive re- 
search and hard work went in to making 
Gold Rush! as exciting and historically ac- 
curate as the actual events of that era. 

Gold Rush! recreates the gold rush of 
1 849, immersing players into the trials and 
tribulations of American pioneers that 
crossed the continental United States in 
search of wealth and fortune. 

Players take on the role of an east coast 
gentleman in the early 1 950’s, a time when 
the west was wild and life was tough on the 
new frontier. Many trials await the young 
pioneer, from abandoning their comfort- 
able life in the city to choosing the safest 
(and quickest) route to take them to the 
gold country. 


"Gold Rush! is designed as an entertain- 
ment product. However, in the process of 
playing the game, you can’t help but get a 
history lesson," states Ken MacNeill, co- 
designer of Gold Rush!. 

In fact. Gold Rush! may be the most en- 
joyable way to get a history lesson ever as 
you experience the California gold rush 
firsthand. Researched for authenticity. 
Gold Rush! is a simulation that allows you 
to make all the critical decisions, including 
the best routes to follow, equipment to take, 
claims to stake, and much more. Battle the 
weather, geography and fate as you take on 
the chance to relive one of America’s most 
exciting eras. 

One of Sierra’s grandest efforts ever. 
Gold Rush! is a full five disk simulation 
with three completely different voyages to 
the gold country, each with unique 


“ Having three different 
ways to play Gold Rush! 
is a natural byproduct of 
the history of that era...” 



Your journey begins in Brooklyn 
Heights. New York 



Visit exotic places like Rio de Janeiro 



Overhead maps plot your path out west 


obstacles and perils. States MacNeill, 
"Having three different ways to play Gold 
Rush! is a natural byproduct of the history 
of that era, for there were three common 
ways to reach California from the East 
coast. This fascinating feature adds great 
dimension, diversity and added gameplay 
to this adventure." 

As historically accurate as it is fun to 
See Gold Rush! page 6 


The Sierra Newsletter is published quarterly for the dealers and customers of Sierra On-Line , Inc. Copyright 1988 by Sierra On- 
Line. all rights reserved. Reproduction in whole or in part without written permission is strictly forbidden. 


Page 2 


Sierra Newsletter 




Heard It In the Hallway {Sierra’s Rumor Mill) 


by Johnny Magpie 

A very early look at what lies ahead for 
Sierra in 1989/90... 

First the bad news. In 1989, there will 
not be a new King's Quest, there will be 
no Police Quest III nor a Leisure Suit 
Larrv I II Chances are, we won’t even see 
another hot new action game from Game 
Arts of Japan. Roberta Williams (desig- 
ner of the King’s Quest series) is taking a 
sabbatical from Daventry for a while, and 
Jim Walls (Police Quest) is taking a 10-7 
from his work at the Lytton police station. 

Now for the good news... 

Space Quest III is on schedule for a 
February release, and it promises to be the 
very best Space Quest yet. Originally 
scheduled for release in 1988, the project 
was held back by the Two Guys from 
Andromeda so they could use Sierra’s new 
SCI technology (see article on page 5) to 
get the job done. 

According to Scott Murphy "...We 
wanted to do a hot soundtrack for the game 
(they’ve enlisted help from Supertramp 
recording star Bob Seibenberg to do the 
music) and dazzling special effects are ex- 
pected from space games. We needed the 
new graphics resolution (of SCI] to design 
the dogfights in the game. We wanted to be 
competitive with Steven Speilberg and we 
couldn’t do it unless we improved our 
graphics resolution.." 

Look for Two Guys Scott Murphv and 


The Sierra 
N e w s I e t t e r 


Ken Williams 

Publisher 

Jerry Albright 

Editor 

Greg Steffen 

Associate Editor 

Writers: 

ferry Albright, Kirk Green, John Williams 
Ken Williams 


Mark Crowe to make a cameo role in their 
own game!... 

Speaking of Mark Crowe, Mark just 
finished work in a self-proclaimed "B- 
Grade Horror Movie" called Night Drop. 
He’s now starting work on a horror adven- 
ture game. Mark isn’t saying much about 
the project, but "expect it to be a whole lot 
scarier than Uninvited was...." Don’t ex- 
pect it in 1989 though, it’s slated for a 
January 1990 release!... 

Looking ahead a little less farther, we see 
Sierra’s first true fantasy role-playing game 


since Ultima. New Hero’s Quest (work 
ing title) promises to be what 3-D 
Animated Adventure was to Interactive 
Fiction. Hero's Quest is being designed by 
accomplished dungeonmaster Lori Ann 
Cole. Expect it to have the look of the Sici - 
ra family of games. Mark Crowe’s brother, 
Jeff, is designing the graphics for the game 
Expect to see FRP Games as you’ve never 
seen them before!... 

Also look for a new sequel to the shock- 
ing Manhunter series in 1989. Sierra’s hot 
new sci-fi series moves from New York to 


See Rumor Mill pag e 19 

Sierra Ships New Titles for nGS 


Apple IIGS owners can look forward to 
loads of exciting new titles to add to their 
software library! 

Shipping now are King’s Quest II, 
King’s Quest III, Space Quest II. and Man- 
hunter: New York, four of Sierra’s hit 3-D 
Animated Adventure games. 

King’s Quest II is the historical second 
chapter in the epic King’s Quest series. 
Apple IIGS owners can join the ranks of 
King’s Quest fans worldwide as they be- 
come the daring King Graham on a heroic 
adventure in the land of Daventry. 

King’s Quest II features the digitized 
(and horrifying) screeching of bats, creak- 
ing doors, and the terrifying scream of 
Dracula, just to mention a few. 

Original music has been updated and 
improved to take advantage of the Apple 
IIGS special sound features. In fact, 
several of the songs were rewritten and new 
songs added, such as the robot’s theme. 

The third installment in the series. 
King’s Quest III is the bestselling game in 
Sierra’s nine year history. An intermediate 
to advanced level challenge. King’s Quest 
III allows you to play the role of Gwydion. 
a young lad enslaved by the evil wizard 
Mannanan. 

King’s Quest III for the Apple IIGS in- 
cludes many new digitized sound effects 
and songs specially created for this en- 
hanced version. 


Space Quest II is the latest in Sierra’s 
line of 3-D Animated Adventures. Join 
sanitation engineer turned space hero 
Roger Wilco as you face the evil scientist 
Sludge Vohaul and his monkey-suited min- 
ions. 

The graphics in the Apple IIGS version 
are as sharp and defined as anything Sier- 
ra has ever done. As for sound effects, they 
are phenomenal! Listen to Vohaul’s life 
support system, as digital sound effects 
give you the full chilling sound of his evil 
heartbeat. Listen to the whoosh of air- 
locks, the blast of laser guns and Roger 
Wilco being zapped electrically, all in 
super stereo sound! 

Manhunter: New York is Sierra’s latest 
and greatest game ever for the IIGS, en- 
compassing 4 3 1/2" disks! With loads of 
new sound effects and eerie music. Sierra 
gamers will be thrilled to hear digitized 
alien voices, the popping sound of squished 
heads, and the pounding sound of fists on 
flesh as they tackle Sierra’s most gruesome 
game ever. Gunshots, explosions, and shat- 
tering glass add to the chills as you work 
the streets of New York as a "private eye" 
for a hostile race of alien invaders. 

Also, look for more great IIGS titles to 
arrive soon, as Sierra’s team of game desig- 
ners are currently working on IIGS ver- 
sions of Goldrush!, King’s Quest IV and 
Silpheed to be shipped in the upcoming 
months. You can count on Sierra to team up 
with the Apple IIGS for great game 
software. 


Fall /Winter 1988 


Page 3 



PRESIDENT’S 

CORNER 



by Ken Williams 


On June 4, 1988, at the Consumer 
Electronics Show in Chicago, Illinois, 
Sierra On-Line made some rather unusual 
announcements to the press. 

The first announcement was the signing 
of Hollywood composer William (Bill) 
Goldstein, known for his work on the 
television series Fame , Touchstone’s Hello 
Again, and other film and music projects. 

I still remember the call to Bill 
Goldstein ’s agent, Stan M i lander ( who also 
handles many of Hollywood’s other hot 
talents), in which I explained what I was 
looking for. It went something like this: 
"Hello, Stan. This is Ken Williams from 
Sierra On-Line. I’m looking for a top com- 
poser to do the score for an interactive 
movie ( interactive movie was the best 
description I could think to give our 
product)." 

I was desperately hoping that Stan had 
an open mind. Much of the world still 
believes that Pat man and Space Invaders 
represent the state-of-the-art in computer 
gaming. What serious composer would 
want to do music for toys? Most of the big 
name composers are represented by one of 
a small number of agents. Stan was my last 
hope, since none of the other agents took 
me seriously enough to return my calls. I 
explained to Stan the kind of product Sier- 
ra strives to create and that we actually 
view our products as interactive movies. 
We allow the player to assume the identity 
of a character in our "film" and experience 
life as a space-aged swashbuckler, 
policeman, heroic prince or princess, and 
even a 40-year-old nerd. Our games tell a 
story which has a definite beginning, mid- 


dle and end, complete with good guys and 
bad guys. 

Then I explained to Stan that I was look- 
ing for a composer who understood the 
new, evolving electronic music; one who 
considered himself/herself to be on the cut- 
ting edge of this new technology; one who 
would be excited at the prospect of explor- 
ing new frontiers. 

After patiently listening to my 20- 
minute monologue, Stan replied that yes, 
he did have such a person. However, I 
would have to convince this person that 
computer games deserved great music. He 
added, "By the way, do you realize that 
good things don't come cheap?" Once 
again, I explained to him how we were 
making history. 

All of this resulted in my first meeting 
with Bill Goldstein, composer extraor- 
dinaire, which we held in Oakhurst, 
California. After repeating my 20-minute 
monologue on how I believe computer- 
based entertainment will some day replace 
movies, TV, books, records, etc.. Bill posed 
the most important question yet to be 
asked. "What does a computer sound like?" 

The IBM PC was never meant for 
music. It doesn’t have a speaker; it has a 
buzzer. I’m convinced that it was designed 
with one purpose in mind, to "beep". 

Among the limitations of the PC buzz- 
er is the fact that there is no volume con- 
trol. One of the things that makes a piano 
sound interesting is that the first part of a 
note is louder than the last part. Also, on a 
piano you can press more than one key at 
a time. Not so with the PC buzzer-all it 
can do is make one note at a time, which 
has no attack or decay. It sounds like a 
"stuck" flute. The Tandy l(XX) is slightly 
better with three simultaneous notes, but 
there’s still no way to make them sound 
like musical instruments. Even the highly 
touted Amiga is limited to four simul- 
taneous notes-only two if you want stereo. 

After listening to various types of PC’s 
at our headquarters. Bill told me in all 

Continued on page 9 


Three More 
Sierra Games 
Go for the Gold! 

Very few software products arc good 
enough to command sales of 1U0,(XX) units, 
and only the very best titles earn the 
covetted SPA Gold Medal from the 
Software Publishers Association. The SPA 
actually does an audit of company sales 
figures to verify sales levels of bestselling 
titles, so it isn’t a small achievement when 
one is awarded. 

With this in mind. Sierra is proud to an- 
nounce that it has been awarded not one - 
but three - SPA Gold Medals since our last 
newsletter in May. Titles awarded gold 
medals include: King’s Quest III (Roberta 
Williams), Space Quest (Scott Murphy and 
Mark Crowe) and Thexder (Game Arts of 
Japan). 

According to Sierra Marketing Director 
John Williams, the achievement of these 
awards is a special thrill for the company. 
"Each of the titles awarded the Gold Award 
continues to be a top seller," said Williams. 
Williams was especially happy about the 
success of Thexder, Sierra’s first arcade 
title since 1985. "We were pleased to see 
that Sierra customers still love a good ar- 
cade challenge. Thexder went over well 
here in America - it was our bestselling title 
last Christmas." 

Sierra now holds eight SPA Gold 
Medals, and is preparing to receive its first 
Platinum Medal (for sales in excess of 
250,000 units) sometime before the next 
newsletter. 


Sierra’s Top 5 Bestsellers 

1. King’s Quest IV 

2. Police Quest 

3. King’s Quest III 

4. Space Quest II 

5. Leisure Suit Larry 


Page 4 


Sierra Newsletter 




King’s Quest IV-- A 
Technological Wonder 


by Jerry Albright 

How many times have you booted up a 
game on your MS-DOS computer to hear 
a full stereo musical soundtrack bursting 
forth? The future of Sierra gaming 
promises that and much more as the most 
sophisticated computer adventure of all 
time gets ready to ship for your home com- 
puter. 

Beginning with King’s Quest IV, Sierra 
introduces a new line of technologically 
superior interactive movies, complete with 
stereo soundtracks, fully animated cartoon 
sequences and double the graphics resolu- 
tion of previous Sierra adventures. 

King’s Quest IV is not only Sierra’s 
most anticipated adventure to date, but also 
its most exciting, with more technological 
advancements and features than any pre- 
vious adventure game from Sierra. With 
over 3 million dollars in underlying tech- 
nology, Sierra’s 3-D Animated Adventure 
game system has earned raves around the 
world from both customers and software 
critics. King’s Quest IV prepares its 


proprietary system for the 1 990 ’s with over 
$400,000 in technological improvements 
over its predecessors. 

With over 1 1 man years in development 
and a team of over 13 programmers, 
developers and artists. King’s Quest IV of- 



King’s Quest I ( AG I ) 

fers double the graphics resolution of our 
current adventure game line, interactivity 
that surpasses previous adventures, and a 
full 32-voice music capability that will 
simply astound you. 

Forty minutes of original music have 
been composed especially for King’s 


Quest IV by William Goldstein, known for 
his previous work on the TV senes Fame, 
the Touchstone Pictures Film Hello Again, 
and the record album Switched-On Clas- 
sics. This original soundtrack gives 
Sierra’s interactive computer software a 



King’s Quest IV (SCI) 

truly cinematic sound quality with its sup- 
port of IBM's eight-voice music card, the 
AdLib Music Synthesizer Card, and the 
Roland MT-32 music card (featuring a 32- 
voice synthesizer). 

See Technology page 9 


The Men Behind the Mysterious Manhunter:New York 


by Jerry Albright 



Dave. Dee Dee and Barry Murry 
Sierra: How did you get your start? 


Murry’s: We started out in the Pac Man 
days around 1 980. We were working on the 
Heathkit computer doing arcade games. 
We did that for about a year or two, and 
then decided that was too much work. We 
basically were responsible for packaging, 
the entire business end of the product, in 


addition to the programming and every- 
thing else. That was too much. So then we 
decided to work on the IBM, which led us 
to Sierra. We approached them with the 
idea for Championship Boxing and that be- 
came our first IBM game. 

Sierra: How do you get your game 
ideas? 

Murry’s: Well, we’ve always had a head 
full of ideas, different kinds of projects we 
have wanted to do. We basically started 
working through the different game ideas 
we enjoyed, beginning with sports simula- 
tion, then on to war strategy, and now here 
we are with adventure games, the first one 
being Manhunter. 

Sierra: What inspired Manhunter? 

We wanted to design a horror game, so 
we played with that idea for awhile. But it 


didn’t quite click, so we came up with a 
science ficton game, and worked on that 
for awhile, but that didn't quite work out 
either. Finally, after about six months we 
came up with the Manhunter concept, and 
we liked it because it has elements of both 
horror and science fiction, and it also has a 
good dose of humor to balance out the hor- 
ror. We also like the fact that the aliens 
haven’t taken over the world yet and it 
takes place in the near future which gave 
us great freedom to include a wide variety 
of surprise elements into the game. 

Sienra: What is a Manhunter? 

Murry’s: It’s this guy’s first day on the 
job, so he’s basically like you or me, kind 
of in the dark. It’s all new to him. He’s just 
a part of the crowd like anyone else., until 

See Murry ’ s page ti 


Fall/ Winter I9HS 


Page 5 






Smart Money Enhanced for the Apple IIGS 


Sierra’s complete personal finance 
product has been adapted to the Apple 
IIGS. According to Ken Williams, "In con- 
verting Smart Money to the Apple IIGS we 
wanted to fully utilize the power of that 
machine. We didn’t convert our Apple 2E 
version but instead completely redesigned 
the product around the mouse-oriented, 
dialog box, pull-down menu graphical in- 
terface of the 2GS. This is by far the easiest 
to use version of Smart Money and will be- 
come the template for our Macintosh and 
Windows versions". 

Smart Money is an easy and and effi- 
cient way to manage all personal finances, 
from simple household budgets to compli- 
cated investment analyses. 

Smart Money is designed with the 
power and performance inherent in busi- 
ness accounting products, but tailored for 
personal use. Not only does it handle 
monthly bill paying (like most personal 
financial software packages), but Smart 
Money is equipped to easily manage the 
really difficult tasks, like computing loan 
payments and long term investment 
strategies. 


Smart Money is a wise investment for 
those whose finances have outgrown 
simple paper and pencil accounting. 



^SIERRA 

Smart Money IIGS will be available in 
November, 1988 with a suggested retail 
price of $69.95. Upgrades are available for 
current Apple Ile/IIc Smart Money users 
for $15. 

Send upgrade requests to: 

Smart Money Apple Upgrade 
Sierra On-Line, Inc. 

P.O.Box 485 
Coarsegold, CA 93614 


(sold Rush! 

continued from page 2 

play. Gold Rush! is high adventure that will 
enrich your understanding of the rugged 
life on the American frontier. "While 
recreating the world of 1848-49, the two 
things in particular I enjoyed were reading 
diaries of real 49ers, and making trips to 
places like Sacramento, Sutter’s Fort, 
Coloma and other towns in the California 
gold country. I think that after playing 
Gold Rush! you will appreciate those ex- 
periences too," said Doug MacNeill, the 
other half of the Gold Rush! design team. 

Once the player gets to California, a 
whole new world of adventure begins. "A 
great variety of puzzles are to be found in 
California," states Doug, "that really inten- 
sify the gold rush experience. But the 
greatest, and most exciting challenge of all 
lies in the search for an elusive fortune in 
gold hidden somewhere in the vast frontier 
of California." 

There’s a mother lode of gold waiting for 
some lucky adventurer, so head out west 
with Gold Rush! Great for home or school, 
this is one adventure that puts old and 
young alike into the shoes of our forefathers. 


Get Blown Away By Sierra’s New 
Stereo Entertainment Software! 


r he same full stereo sounds you enjoy on 
your home stereo and television set are now 
available for your personal computer! 

Sierra games now feature full stereo tor 
soundtracks as composed by popular recording 
artists, including Hollywood 
William Goldstein and Rock 
Bob Siebenberg of Supertram 
game supports a variety of so 
with a broad range of feature 
prices. 


■nr <<^i 


game soundtracks as performed on an IBM 
computer with the Roland MT-32 Sound Module 
and the Ad Lib Music Synthesizer Card. Compare 
for yourself the different sounds and decide which 
music product is right for you. 


^Roland 


Listen to the music potential 
personal computer by orderin 
Sierra’s FREE Music Demon 
tion cassette. Included on the 
cassette are samples of Sierra 


ff' SIERRA 





^ Call Sierra 
Y today! 

1-800 

344-7448 


Pa^e 6 


Sierra Newsletter 


Compute! Book Tells the Complete 
Story of King’s Quest Series 


COMPUTE! Books, a book publishing 
division of entertainment conglomerate 
ABC, has just put the finishing wraps on 
"The Official Book of King's Quest" a 
revealing and authoratative volume on the 
bestselling series of 3-D Animated Adven- 



the 

OFFICIAL bv 
BOOK OF 
KING'S 
QUEST 



ROBI RTA WILLIAMS 


The Official Book of King’s Quest 
tune Games. 



According to Steve Levy, editor at 
COMPUTE!, "The Official Book of King’s 
Quest” offers an in-depth look at the 
popular game, its makers, and the secrets 
behind its design. It will contain many clues 
to puzzles in each of the King's Quest 
games, and reveal never-bcfore design 
secrets on how the graphics and animation 
of the game were developed. 

Among the most interesting sections of 
"The Official Book of King’s Quest" ex- 
plains how users can get at the top secret 
"Author’s Tools" that Sierra employees 


have long used to move around at will in 
each of the Sierra adventure games. By ac- 
cessing these tools, the reader will have 
powers in Sierra adventures that are nearly 
invincible. 

Another popular section will likely be 
the detailed "pre-release" look at King’s 
Quest IV. Besides offering the first inside 
look at the new game technology of Sierra’s 
SCI Development System, the book will be 
the first on the market to offer game hints 
on King’s Quest IV. Sierra’s King’s Quest 
IV Hint Book, which will be held from the 
public until the completion of the "Master 
Adventurers Contest", is not scheduled for 
release until after Christmas. 

According to author Donald B. Trivctte, 
"The Official Book of King’s Quest" is the 
end result of over four years of writing 
about the King’s Quest series. "From the 
first time I wrote about King's Quest in 
1984 (Don was the editor of the IBM sec- 
tion of COMPUTE! Magazine) I have 
received a steady stream of letters about the 
product. "The Official Book of King’s 
Quest" highlights all the things I really like 
about the King’s Quest games, from both a 
storytelling and a programming 
standpoint." 

"The Official Book of King's Quest" is 
now available at most major bookstores 
and better computer and software stores. 
You can also order the book directly from 
Sierra by using the order form on page 30 
of this newsletter. 


Sierra Completes Conversion of Color Macintosh Games 


Macintosh II owners can now enjoy 
playing Sierra games that were meant to be 
seen-in living color. Sierra has now com- 
pleted color conversions of all current Sier- 
ra 3-D Animated Adventure Games on the 
Macintosh II. Macintosh II owners will 
now have the opportunity to choose be- 
tween black and white or color when play- 
ing Sierra adventure games. 

Sierra's plans include support of color 
on all future 3-D Animated Adventure 
Games for the Macintosh II. All versions 
will be shipped in one package that will 


also support the Macintosh 5 1 2, Macintosh 
Plus and Macintosh SE computers. 

Current Sierra programs to support the 
Macintosh II in color include the King’s 
Quest series, the Space Quest series. Police 
Quest, Mixed-up Mother Goose and 
Leisure Suit Larry in the Land of the 
Lounge Lizards. Macintosh II owners can 
upgrade their black and white copies of 
Sierra On-Line 3-D Animated Adventures 
to color by calling Sierra On-Line’s Cus- 
tomer Support Divison at (209) 683-6858. 


King’s Quest 

continued from page I 
where landscapes change from day to 
night, characters roam freely, and dramatic 
music interludes tantalize your emotions in 
a complicated tale of faith and mistrust. 
The quest begins with a full-length cartoon 
(approx. 10 minutes playing time) and 
proceeds to plunge you into a fantasy 
world of mystery, intrigue and enough plot 
twists to confound even the most dedicated 
adventurer. 

Embark upon a perilous journey into 
the darkest comers of the King’s Quest 
universe. Find yourself in the midst of not 
one, but many different obstacles as you 
plot a course that will save the royal fami- 
ly from a tragic destiny. With a surprise in- 
troduction and an equally unexpected con- 
clusion, plot twists abound as you strive to 
uncover the mysteries of a strange land, 
overcome its hostile inhabitants, and 
reveal the secrets that lie therein. 

King’s Quest fans and newcomers to 
animated adventures will meet and interact 
with creatures of fantasy, folklore and 
science fiction. They will explore 
hundreds of locations, acquire invaluable 
objects, and discover secret and scary 
places. Travel the land after dark, and dis- 
cover areas which remain hidden during 
daylight hours. But travel swiftly, as time 
is of the essence, and each moment brings 
your family ever closer to ruin. 


Successful Word Search 
Winners Announced 

Congratulations to the 13 winners of the Mixed- 
Up Mother Goose Puzzle in the Spring Newsletter. 
(Indeed, Mother Goose was a little mixed-up. as our 
readers pointed out three mistakes in the puzzle. We 
apologize, and again congratulate all of the 
observant contestants out there!) A special pat on 
the back goes out to our three bonus word finders 
who found the hidden word “pretty maids.” Each 
one of the following bonus word finders will receive 
the three Sierra games of their choice: 

Larry E. Huber, Stockton, CA 
Wesley Woodland, Murray, UT 
Connie Tessier, Manchester. NH 
The other 10 winners are as follows. 

Louis Meineckc, Valparaiso, IND 
Mclc Ortiz, Chicago, ILL 
Andre Gregg, Grand Praric, TX 
Norma Caplan, Dayton, OH 
Arlene Amodei, Sierraville, CA (no joke!) 
David DiBartolomeo. Merrimac, MA 
Matthew Lurie, Evanston, ILL 
M. Dean Hutchison. Provo, UT 
Judy Johnson. Shoreview, MN 
Matthew Jaksa. Kansas City, KS 


Fall/Winter !9HH 


Page 7 



Manhunter: New York (A Review) 


Reprinted h\ permission of Computer Entertainer. 
Copyright f9RR Computer Entertainer and Video 
Game Update 

Manhunter: New York is a Sierra 3-D 
Animated Adventure Game that’s quite 
unlike any the company has ever released 
before. It’s also a new and unexpected 
direction for the design team of Dave, 
Barry and Dee Dee Murry, who also 
created ’’The Ancient Art of War" and "The 



Ancient Art of War at Sea" for Broder- 
bund. Manhunter: New York is a first-per- 
son science fiction adventure that takes 
place in New York City in the year 2004, 
shortly after an alien invasion and sub- 
sequent world takeover. The alien Orb Al- 
liance has subjugated all humans, im- 
planted them with tracking devices, 
ordered that they wear brown robes and 


not speak to other humans under pain of 
death, and generally devastated the city of 



New York. To maintain their iron-handed 
dictatorship over humans, the Alliance en- 
lists the aid of select humans to become 
Manhunters - detectives who spy on their 
fellow humans, track them with the aid of 
hand-held computers, and report subver- 
sive human activities to the Alliance. 

Play the game, and you become one of 
these Manhunters, racing scores of 
unimaginable dangers as you track your 
fellow humans through a representation of 
New York that is familiar yet strangely dif- 
ferent. The designers have crafted a very 
compelling story, filled it with moments of 
both sheer horror and tension-relieving 


humor, and used the framework of Sierra’s 
now-familiar 3-D Animated Adventure 
system in a whole new way. Views switch 
from first-person participant to third-per- 
son observer, and cinematic techniques 
such as zooms and closc-ups add visual in- 
terest. The story can be played several 
ways, depending on whether you choose to 
align with the evil aliens or take the risk of 
joining fellow humans in an underground 



movement. Keyboard entry is minimal, and 
the sense of really being part of the story is 
heightened by the use of real New York lo- 
cales and overall excellent programming. 
We found Manhunter: New York a fas- 
cinating and very sophisticated role-play- 
ing game that is quite out of the ordinary. 


Murry’s 

continued from page 5 

the day when the aliens contact him and 

say hey, you’re going to be a Manhunter. 

Sierra: You wanted to make the player 
feel he has actually become the main 
character in the game. How did you ac- 
complish that? 

Murry’s: We made it the Manhunter’s 
first day on the job so that the player would 
feel on par with the character that he/she is 
playing. We also used a first person 
perspective, which allows the player to see 
a situation the way the character would, al- 
though we do switch to third person 
perspective occasionally for effect or to 
clarify what is transpiring around the 
player. 

Sierra: What lies next in the Manhunter 
universe? 

Murry’s: When working out the back- 
ground for the Manhunter scenario we 


were actually thinking two or three stories 
ahead. We already have a general plotline 
for what would transpire after the events 
of Manhunter, if indeed the story were to 
continue. 

Sierra: Continuing to look forward, 
what do you see in the future for computer 
games? 

Murry’s: Right now games are still fair- 
ly narrow compared to what they could 
be. ..they are either sports simulations, 
strategy war games, adventure games, and 
so on. Eventually, with the advancement 
of computer technology, you could have 
an adventure game where the character is 
a pilot, and that would incorporate a com- 
plete flight simulator. That pilot may have 
to go to war, at which time the game could 
incorporate a full-scale war strategy game. 

Sierra: Do you see any of this type of 
game-planning taking place? 


Murry’s: Some of that is beginning to 
happen, the combining of different ele- 
ments to create one game. But it will be 
some time before you will see a full-blown 
feature length game that will have all the 
elements of real-life strategy and simula- 
tion at the same time. 

Sierra: What do you consider the ul- 
timate computer game? 

Murry’s: Games that add an extension 
to your life. Not everybody can climb a 
Mount Everest or step into the ring against 
a Mike Tyson. ..the ideal is that when 
someone plays a game they actually think 
they are doing what the game sets them out 
to do. With Manhunter and it’s follow up 
we hope to incorporate the elements of 
gameplay that will have players believe 
they have just experienced a living 
nightmare, while having a good time, of 
course. 




Page S 


Sierra Newsletter 




President’s Corner 

continued from page 4 
honesty, "Ken, don’t waste your money. 
These computers are not capable of music." 
Bill spent the afternoon explaining the dif- 
ference between a "score" and a "song". 
The purpose of a score is to evoke emotion- 
-not to be hummed. Sometimes the score 
consists only of some chord being held and 
slowly becoming louder in order to create 
a feeling of tenseness. In creating a score, 
the instrument(s) it is composed for can be 
as important as the score itself. 

In essence, having Bill compose for the 
IBM PC would be like killing flies with a 
shot gun. 

But, Bill had an idea. He said, "Ken, I 
do some work with Roland (who makes 
high-end professional music gear) beta 
testing their keyboards. They might be 
willing to make a card for the PC that could 
do great music." 

I didn’t know how to explain to Bill that 
one doesn’t just pick up the phone and call 
the president of a major company and ask 
for a new computer peripheral so computer 
games can have real music. So, we did ? 

The conversation went something like 
this. "Hello, Tom |Beckman, Presi- 
dent/CEO of Roland Corporation). This is 
Ken and Bill |20-minute monologue |". To 
my total amazement, this forward thinking, 
business savvy gentleman said the magic 
words, "No problem." 

Last year Roland released a device for 
musicians that would allow their electronic 
keyboards to sound like hundreds of dif- 
ferent instruments, from tubas to cymbals. 
This device, known as the "MT-32," al- 
lowed up to 32 notes to be played simul- 
taneously and up to 8 keyboards to be play- 
ing at the same time. The MT-32 uses a 
new technique to make music called Linear 
Synthesis (no, I don't know how it works). 

I spend a lot of my spare time as a music 
"hacker," and the MT-32 has some of the 
best sound I’ve ever heard. Better yet, Tom 
believed he could deliver the MT-32 on a 
card to plug into a PC for $550, including 
software to make your own music. 

Well, now I had something. A composer 
and a way to play real music. Some people 
around the office scratched their heads and 


asked how many people would be willing 
to spend $550 to "listen" to music from 
their computers. I explained the chicken 
and egg theory. 

When Bill sat down to compose, we dis- 
covered to what extent we were pioneering. 
To compose for a film. Bill works from a 
video tape. It’s a bit hard to video tape 
Kings Quest IV. How do you predict what 
the player is going to do? For instance, 
from a musical viewpoint, being chased by 
an ogre really consists of three pieces of 
music: One tune for the first encounter, 
one for the actual chase (which could be of 
any length), and one for the capture. 

Another interesting problem was synch- 
ing the animation to the music. Animation 
speed can vary from machine to machine 
(try Kings Quest IV on a PCjr and then on 
a 80386). How do you get the bolt of 
lightning to strike at the exact time the 
snare drum sounds? 

Then, it got tougher still. We needed 
music that would sound great on every- 
thing from the single voice PC up to the 
MT-32. Remember that our products run 
on IB Ms, MACs, Apples, Ataris and Com- 
modores. 

Was it all worth it? When we previewed 
Kings Quest IV to an "invitation-only" 
crowd at the Summer CES, I saw the full 
range of emotional reaction to the product. 
There were tears and laughter during emo- 
tional scenes. 

Turn off the sound on your TV and see 
if you care what happens to the characters. 
Why do you think that back in the Silent 
Picture Era organists were hired to perform 
live in theaters. Music isn’t an interesting 
option-it’s an important integral part of the 
whole experience. 

Will people pay the price to hear it? I 
hope so. Our new products support a wide 
variety of options, in addition to the MT- 
32. For instance, Ad-Lib makes a card for 
only $200 which is limited to eight notes. 
But don’t let that fool you. It’s more than 
eight times better than just one note. Hear- 
ing is believing. 

Ken Williams 



Technology 

continued from page 5 

Those who want to take advantage of the 
latest MS-DOS music cards don’t have to 
wait forever to enjoy the future of computer 
sound on their computer, tor King’s Quest 
IV (and all Sierra adventure games to fol- 
low) will create an orchestra of sound out- 
put on your formerly one-voice PC (Tandy 
users excepted). 

What’s more, the stereo-supported 
soundtrack brings the emotion of music to 
the game’s storyline as never witnessed 
before. From the terrifying "Zombie s 
Night" to the joyful elation of "Cupid’s 
Theme", players will experience the feel- 
ings of the character through the ever- 
changing musical moods throughout the 
game. 

The new technology behind King’s 
Quest IV also provides for highly enhanced 
graphics, with double the resolution and 
detail of earlier games. Animation is better 
than ever, and the IBM compatible version 
includes enhanced animation when run on a 
computer with a fast 80286 or 80386 
microprocessor. It also supports the entire 
scope of IBM-compatible graphics modes, 
including CGA, EGA, MCGA and VGA. 

King’s Quest IV also sets another com- 
puter software First by beginning with an 
animated cartoon (nearly ten minutes in 
length). The cartoon outlines the entire 
drama of King’s Quest IV, and brings 
veteran players up-to-date with the ongoing 
saga of the King Graham clan. 

So boot up your computer, and prepare 
for a entertaining product that is not only 
creatively innovative, but technologically 
innovative as well. 

Apple II Graphics 
Book Available 

Hundreds of people responded to the 
offer in our last newsletter on the 
availability of Ken William’s book "Apple 
II Computer Graphics." 

To order your copy, send a check for 
$7.00 (half suggested retail price). As an 
added bonus, we will pay shipping and han- 
dling. Checks received after inventory is 
exhausted will be returned uncashed. 


Fall/Winter 1988 


Page 9 


Ad Lib Music Synthesizer Card 
Supports Sierra Games 


Sierra was the first company to success- 
fully exploit enhanced graphics in enter- 
tainment products. Sierra again leads the 
pack by introducing enhanced soundtracks 
to its games. Beginning with the new 
King’s Quest IV, Sierra will support the 
most popular music cards. Now, PC users 
will not only have better graphics, but also 
tremendous sound. In this issue, we’re 
reviewing the most affordable and widely 
known music card supported by Sierra: 
The Ad Lib Music Synthesizer Card. 

It’s amazing to hear the great sound 
produced by this half-size card when it 
plays the King’s Quest IV soundtrack with 
up to II different instruments at the same 
time. With this card. Ad Lib, Inc. offers a 
surprisingly inexpensive music syn- 
thesizer based on FM technology, the same 
as you can find on many popular 
keyboards. One familiar with the sound of 
this technology will be amazed to hear such 
percussive sounds as bass drum, tom-tom, 
cymbal and hi-hat. This is because the card 
is cleverly designed to combine the use of 
white noise generation with FM synthesis. 

The Ad Lib card package includes the 


Juke Box playback program and a selec- 
tion of 20 songs. These demo songs are 
written in various musical styles and are 
great to listen to. The Juke Box is fun and 
easy to use; its tumable spins as the music 
plays away. 

Another nice thing about this card is that 
there’s a comprehensive line of music 
software available. This line includes such 
varied titles as: Visual Composer, a spread- 
sheet-like music editor; Visual Com- 
poser/MIDI Supplement, an extensive 
MIDI sequencing option; Instrument 
Maker, a patch editor; Pop-Tunes, a 
memory resident playback program, and 
Music Championship #1, a game that is 
both fun and highly educational. As a mat- 
ter of fact, the user interface of these 
software packages is one of the best we’ve 
seen so far. 

Also, programmers will be delighted to 
see the extensive technical information 
available in the Programmer’s Manual. Ad 
Lib, Inc. has chosen to provide their file 
formats so that song and instrument files 
created with third party software can be 
compatible. This is a good move and Ad 


Lib, Inc. is to be congratulated for this 
decision. 

Answering to questions on what s new 
from Ad Lib, Inc., Martin Prevel, the presi- 
dent of the company said, ’We re working 
on a powerful staff notation printing 
program to be released by the end of the 
year. We’re also planning a national com- 
position contest for the Ad Lib card as well 
as a user BBS for the exchange of song and 
instrument files.” 

The Ad Lib Music Synthesizer Card is 
a half-size card that will fit into any expan- 
sion slot on the PC motherboard. On the 
back of it, there is a volume control and an 
audio jack to which you can attach head- 
phones, external speakers or even your 
home stereo system. 

If you are interested in increasing your 
enjoyment of new entertainment software 
as well as putting an 11 -voice multi- 
timbral music synthesizer in your own PC, 
we strongly recommend the Ad Lib Music 
Synthesizer Card: the new industry stand- 
ard for sound enhancement on IBM PCs 
and compatibles. 


Dedicated to adventure & 
fantasy role-playing. 
QuestBusters delivers 
in-depth news, clues &. 
reviews of all the latest 
computer games. 

Each issue contains 
complete walk-thrus to 
at least two recent 
adventures— coded so 
you can’t spoil the fun 
by accidentally reading 
too much. Plus clues 
to other adventures. & 
free “help!” ads. 


Name 

Street 

City 


YOURS FREEH 





State 

— Zip 


Yes, rush the next issue 
FREE & sign me 
up for a one-year 
subscription for 
only $17.99— that’s 
12 more monthly 
issues for a 
total of 13. 

MONEY-BACK 
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Tucson, AZ 
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VISA or MasterCard accepted. 

Oue«Bu»lrr« n an independent puMKaiion unaf filiated »ifh an> software Kwnpwi) 


The Eyes Have It (Sierra’s 
Picture Puzzle Winners 
Announced!) 

Congratulations are in order to the 10 
winners of Sierra's first picture puzzle, 
"How Good Are Your Eyes?". The first 10 
people to discover all of the changes were 
as follows: 


Julie Her Many Horses, Mission, SD 
George Myers, Jr. Arlington, VA 
Marcus Hayes, Spokane, WA 
Richard Kessler, Navasots, TX 
Khalifa Martin, Opelousas, LA 
Robert Jones, Los Angeles, CA 
Robert Savage, Gardnerville, NV 
Michael Reed, Fontana, CA 
Fred Boyd, Bluffton, SC 
Elaine Willcox. Schenectady, NY 


Pa%e 10 


Sierra Newsletter 


AdLib 


ADLIB 

MUSIC SYNTHESIZER CARD 

THE AFFORDABLE MUSIC CARD 

FOR KING'S QUEST IV 
AND 

FUTURE RELEASES 




Play up to 11 sounds at once. 
FM synthesis and white noise 
generator. 

Amplified audio output 
through an external speaker, 
headphones or stereo 
system. 

Fully programmable. 

Comes with song playback 
program. 

BRING YOUR GAMES TO 
LIFE WITH THE AD LIB 
MUSIC CARD! 


I iscover a new dimension in 
computer entertainment with 
the Ad Lib Music Card and 
Sierra's new 3-D Animated 
Adventures. Expand beyond the 
world of games and unleash your 
musical creativity with Ad Lib's 
complete line of music software. 

This half size card (at less than half 
the price of other PC compatible 
music cards) can play up to 11 sounds 
at the same time. But don't be fooled 
by the low price and small size of the 
Ad Lib Music Card. It can play a full 
range of instruments, everything from 
pianos and electric guitars, to snare 
drums and game sounds. 


LOOK FOR $20 RE RATE COL POS 
PACKED l\SII)F SELECTED SIERRA 
ESTER IAIN MEAT PRODL CTS. 


The Ad Lib Music Card comes with 
the Ad Lib Juke Box playback 
program and a unique selection of 
original songs as well as a few old 
favorites. Just pick a song title, sit 
back, turn up the volume and enjoy 
the music. 

Ad Lib has a comprehensive 
line of music software which 
includes such varied titles as: Visual 
Composer, a spreadsheet-like music 
editor and Visual Composer/MIDI 
Supplement, an extensive MIDI 
sequencing option; Instrument Maker, 
a patch editor; Pop-Tunes, a memory 
resident playback program; and Music 
Championship 01 , a game that is both 
fun and educational. 



SEND TO: 

SIERRA ON LINE. INC. 
ATTN: FULFILLMENT DEPT. 
P.O. BOX 485 
COARSEGOLD. CA 43614 


1-800-344-7448 ^SIERRA 


• is a registered of Sierra On-line. Inc i960 Sierra On-Line. Inc 


Fall! Winter I9HS 


PciRe 1 / 





SIERRAGRAM 


To solve this pu//lc. write the names of the items you see and add or subtr act letters as shown. Be careful to spell each item correctly and to add or 
subtract letters in the order in which you come to them. Ex 6 ^ Follow instructions such as "Interchange L) and 

M very carefully. Also, some items contain an arrow pointing to a specificpart of an object. SPECIAL NOTE: Several items arc shown within a 
shaded box. In these cases, the item is to be added or subtracted backwards from your list. At the end of each section, the correct number of spaces is 
provided All four completed sections combined in the correct order at the end provide the entire answer. (kind luck! 





Name of the hammer - 
swinging ( Hid of 

Thunder in Norse 

mythology .T\n OC 




+ 


Opposite of 
virtues. 

\KCr< 2S 


abbreviation for 
extra-terrestrial 

tr 


+ 


Proper table setting _ 
etiquette: 

knife and spoon sit to 
right of plate; fork to 
left of plate on top of 




which 


parti dScorcxi 




A northern i 

constellation outlining I 

a lion. Also, 5th sign 
of the zodiac. 




Second N — 


Second L'R. — 

PART B 


DNALRP 


> bird 

Initials which an 
— optometrist uses as 
^^professional title. 

Solution B: 


lSiOoA 


Spanish for “yes." 

STT- 


Page 12 


Sierra Newsletter 






- + 


To expose to 
danger or hazard. 


PART C 




CO* 

Carbon 


A chemical often Prefix meaning earth 


used as a bleach or 
disinfectant. 
H>drogen 


or of the earth. _ . 



Initials of Pacific 
Southwest Airlines. 



Chorionic 

(Gonadotropin 




PART D 


movies “Annie _L. 

Hall,** “Reds/* 1 

“Mrs. Softer* and 
“C rimes of the 
Heart.** (1st initial 
and last name.) 

Solution I) 




Abbreviation of 
estimated time of 
arrival. 


— 3rd R 


Combine all four solutions in the following order: ACBI). Now subtract: JOY. 

Final solution: * 

Please send your entry to: SIERRAGRAM. Sierra On-Line. Inc.. P.O. Box 485. Coarsegold. CA 93614. Be one of the first 10 winners and receive 
the Sierra software product of your choice. Please include your name, address, phone number and choice of product. 


FalllWinter I9SS 


Pane 13 



Sierra Extends Hint Hotlines for Holiday Season 


In preparation for Christmas 1988 and 
beyond. Sierra On-Line, Inc. is proud to 
announce extended hours for Customer 
Support. Starting November 1, 1988 Sier- 
ra is keeping customer support lines open 
from 8 a.m. until 9 p.m. (PST). Sierra game 
players on the East Coast will be able to 
call for hints until midnight each night. 

According to Sierra Marketing Director 
John Williams, these extended customer 
service policies are unmatched in the 
entertainment software industry. ”To my 
knowledge, we are the only producer of 
computer adventure games that offers a 
"hint hotline"' to its customers. I’m sure 
that we’re the only ones who will take calls 
13 hours a day.” 

Sierra’s decision to add a second shift 
to its customer service department was lar- 
gely based on experiences the company 
had the last holiday season. 

Last year Sierra sold over 1/4 million 
adventure games during the Christmas 
season, almost all of them gifts. Hundreds 
of thousands of people started playing new 
Sierra games and found themselves stuck 
in Sarien-infested spaceships or turned 
into snails by an evil wizard. On the 26th 
of December, most of them called Sierra’s 
Hint Hotline for help. 

The impact of all this telephone traffic 
was amazing. Thousands of calls came 
into the company each day, jamming 
telephone exchanges all over the state. It 
was a situation that the local telephone 
company could not believe. 

"It was incredible,” says Ed Lacey of 
the Sierra Telephone Company. "During 
peak times we were turning away 
thousands of calls an hour at the local ex- 
change. They (calls to Sierra) were caus- 
ing traffic problems as far away as Modes- 
to and Sacramento.” 

By the end of March last year. Sierra 
had answered over 60,000 hint requests 
from as far away as Europe and the Mid- 
dle East. "We had everyone available on 
the phones," stated Sierra support repre- 
sentative Carla Jones, "including the presi- 
dent, his wife and kids." 

A second group of employees had to be 


set up to handle bad disk replacement and 
compatibility calls. Despite Sierra’s 
reputation of having the most compatible 
software in the industry, new Christmas 
hardware presented some real problems. 

"Each Christmas, all the major 
hardware vendors introduce a new com- 
puter which doesn’t seem to be 100% com- 
patible with the software out there. Since 
Sierra’s software pushes computers pretty 
hard, we usually have compatibility 
problems first," said John Williams. 

Owners of IBM PS/2 Model 80 ’s, those 
owning high speed 80386 machines, and 
owners of Macintosh II’s found odd 
surprises in the graphics of their Sierra ad- 
venture games. On one machine, when the 
main character walked across the screen, 
his image was left behind every time he 
took a step. "My screen looks like the 
Rockettes dressed as Leisure Suit Larry," 
quipped one disgruntled customer. (Those 
problems have since been remedied.) 

This year. Sierra Customer Service 
people are better prepared for the holiday 
season, with a larger, highly trained staff, 
more phone lines, and alternate hint sour- 
ces available - but problems can still be ex- 
pected. "There’s a limited number of 
telephone lines that come into Coarsegold, 
California, and once those are filled, we’ll 
still have jams -- and this Christmas Sierra 
will sell twice as many adventure games," 
stated Williams. 

To avoid the telephone traffic jam. Sier- 
ra has prepared a bulletin on "How to Avoid 
the Holiday Hint Crush," and will dis- 
tribute over 400,000 copies of the bulletin 
before Christmas day. According to Wil- 
liams, "We don’t see any way possible to 
keep up with the hint demand after Chris- 
timas. It’s really a matter of limited resour- 
ces. I could hire an army and not get this 
job done, it’s just too much at once. I hope 
the bulletin helps prevent frustration be- 
cause I don’t know what else we can do." 
The text of this bulletin is included in the 
following article. 

To those stuck in the post-Christmas 
telephone traffic jam (including our moun- 
tain neighbors that will experience 
restricted telephone service) Sierra 
apologizes in advance. We are doing every- 


thing possible to relieve pressure on the 
system and we appreciate your patience. 

Sierra’s Telephone Hint Line number is 

(209) 683-6858 

"HOW TO AVOID THE 
HOLIDAY HINT CRUSH” 

In an effort to relieve the "telephone 
traffic jams'* into Sierra this post-Christmas 
season, and allow others in our town to 
make a long distance phone call every once 
in a while, we offer the following sugges- 
tions on getting post-holiday hints: 

1. DON’T TRY TO PLAY 
THROUGH YOUR GAME IN ONE 
DAY 

Too many adventure gamers try to bum 
through a Sierra adventure as soon as they 
get one home. Don’t attempt this at your 
home. Sierra games take quite a few hours 
to get through even if you already know 
what to do, so don’t frustrate yourself. 

Besides, this isn’t a text adventure, it’s a 
Sierra game. Take time to admire the view. 

2. IF YOU ABSOLUTELY NEED A 
HINT NOW, PURCHASE A HINT 
BOOK 

At only $7.95 suggested retail. Sierra 
hint books cost much less than a call to 
Coarsegold, California from most areas of 
the country, and hint books can add to the 
fun. All the major software stores, and most 
quality stores, carry Sierra’s line of hint 
books. If you don’t see them on the shelf, 
ask your dealer to order one for you! 

3. IF YOU CAN WAIT FOR A HINT, 
WRITE US A POSTCARD 

Sierra answers tens of thousands of hint 
request letters each year, and we stay on top 
of them so you don’t have to wait long for 
your answer. Address your letter to Sierra 
Customer Support Department, P.O. Box 
485, Coarsegold, CA 93614. Put the ques- 
tion on a postcard if possible, and be sure 
to include your return address. 

See Hotline page 19 


Page 14 


Sierra Newsletter 


Roberta Williams on 

King Quest 


Rr printed by permiiuon of QneuBuUtn rw Copyright I9M QueitBuUen 



QB: What does the term "interactive fic- 
tion" mean to you? 


Williams: Well, if you take fiction in its 
literal terms, a story that’s not true, and in- 
teractive means you can control it, com- 
municate with it, alter it, you can get feed- 
back from it-solve-it that’s interactive 
fiction, that’s an adventure. And that’s the 
thing I like to do, tell stories. I just love that. 
I like to come up with stories and charac- 
ters, and I’m really trying to do more to 
develop the characters’ personalities, like 
you would in a traditional story. Before a 
few years ago, characters in a game were 
so flat, you know: "Here’s a troll," or 
whatever. So I’m trying to improve my 
storytelling style to give the characters and 
story more dimension, hopefully in a way 
that will draw people into it. 

QB: How are you doing that in King’s 
Quest IV? 

Wil liams: A lot of it comes from how the 
characters are represented on-screen. In the 
past, many of our characters have been 
very flat, not just in what they say but in 
how they are represented in terms of walk- 
ing around. ..you know, they just kind of 
walk. But in King’s Quest IV there will be 
a lot more movement, more animation and, 
as our animator likes to say, "body lan- 
guage"--more realistic movement that has 
to do with their personalities. We can al- 
most get facial expressions using the new 


resolution. ..maybe not complete facial ex- 
pressions, but at least enough so you’ll 
know how the character feels. That’s one 
way. Another way is in the use of sound ef- 
fects and music to get certain feelings. 

I think in a way that what we’re doing 
is still being invented, and each time we do 
one of these it progresses and we learn new 
things. I’m sure that what we’ll see five 
years from now will be much more 
balanced, because we're still trying to learn 



Many strange and unusual places await 
your arrival. 

how to develop characters and give them 



Explore the countryside carefully. 

personality and make the story more inter- 
esting so it will draw the reader or viewer 



Encounter characters from ancient 
folklore and legend. 


or whatever you want to call them into it, 
so they feel they’re really part of the story. 
That’s what I’m trying to do. 


the New 


QB: What do you see foi advculuics 
five years from now? 

Williams: A lot depends on the 
hardware, and a lot depends on our 
storytelling skills and the software tools wc 
have available that, with the hardware, 
gives these characters life. But the thing 
that kind of gets in the way here is CDI, be- 
cause we don’t quite know what that’s 
going to do. I know somewhere down the 
line I’ll do something for CDI, but I con- 
sider it separate from this (computer ad- 
venture games)...I don’t know if they’ll try 
to integrate them, or one will fizzle out and 
the other succeed. 

QB: What’s the main difference? 

Williams: With CDI, the game would be 
on a compact disc. You wouldn’t use a 
computer at all. It would be a compact disc 
player attached to your TV set. 

QB: Would you type in commands and 

soon? 

Williams: There is supposed to be a 
keyboard you could get, but it will be very 
expensive and most people probably won’t 
get one. the whole concept behind CDI is 
that it’s for the average non-computer type 
person-there are still a lot of people who 
don’t understand computers and don’t 
want to have anything to do with them. But 
they can set their VCRs and run a camcor- 
der. They can do that. So CDI is supposed 
to be for them. 

You put in the compact disc and up on 
the screen, you’ll see. ..well, it can be any- 
thing from motion pictures, digitized 
graphics and animation, whatever you 
want. And you’ll hear computer sounds, or 
music just like what you’d hear on a Phil 
Collins album. When people talk, it would 
sound just like what you hear in movies or 
TV shows. 

But it is interactive-sort of. You can do 
See Roberta Williams page 20 


Eall/Winter I9SS 


Page 15 










reaking the million copy | 
barrier. . .that’s the crowning | 
point of a truly one-of-a-kind ■ 
computer game. King’s Quest, the 
ultimate graphic adventure series, . 
heralds this upcoming milestone 
with the triumphant arrival of 
King’s Quest IV - 
The Perils of Rosella 
Interactive fun for the whole family. 

King’s Quest IV bridges the genera- i 
tion gap between young and old with 
its classic fantasy themes, vivid 
characterizations, and dramatic con- 
flicts. Parents and children alike will 
be delighted as they become the lead 
character in a dramatic medieval fairy 
tale. 

The crown jewel of computer adventuring. King’s Quest IV 
offers $500,000 in improvements to a multi-million 
dollar proprietary software development system, creating an 
entertainment experience far exceeding everyone’s greatest 
expectations. A team of 13 programmers, developers and 
artists with over 1 1 man-years of work have produced the 
largest computer game in history, a whopping 5.5 
megabytes of program code. 




Stunning graphics with double the 
resolution of previous versions, 
realistic day and night cycles, and 
enhanced animation offer the 
closest thing yet to a living motion 
picture on your computer screen. 
A theatrical experience for your 
personal computer. King’s 
Quest IV offers a musical score 
unprecedented in computer enter- 
tainment software, a full 40 
minutes of original music 
as composed by William 
Goldstein, a well-known Holly- 
wood composer. 

Sierra tops it off with the magnum opus 
in computer game animation, a 10 minute full-length 
introductory cartoon that sets the stage for a climactic contest 
between good and evil. Prepare to test the power of your 
brain and your computer to the hilt with the most phenomenal 
adventure game in computer entertainment history. 


THE LEGEND LIVES ON. 


SIERRA* 

e SIERRA ON-LINE INCORPORATED 
COARSE GOLD. C A 93614 
(800) 344-7448 


■The Signal Research Report 


MS-DOS ■ APPLE IIGS ■ ATARI ST ■ AMIGA 


SUGGESTED RETAIL $49 95 


Hotline 

continued from page 14 

4. IF YOU MUST CALL SIERRA, 
TRY TO CALL IN THE EVENING 

During the day, telephone traffic is 
heavy due to business phone calls. Your call 
will Fight not only with others coming into 
the Sierra switchboard, but calls coming 
into the area for other businesses in town. 
Phone lines will likely be clogged most of 
the day. Sierra s published hours for this 
period will be 8 a.m. to 9 p.m. (PST) on 
Monday through Friday, but don’t be afraid 
to try us on weekends and after hours. If 
traffic is bad, we may keep the lines open 
for extended hours. 

5. ASK YOUR DEALER OR COM- 
PUTER OWNING FRIENDS FOR A 
HINT 

There’s no guarantee that any of these 
people will help you find the passport in 
Leisure Suit Larry II, or the killer in Man- 
hunter, but if they own the game, they’ll 
probably be proud to help you. 

OTHER SOURCES FOR SIERRA 
HINTS: 

The following are commercial sources 
other than Sierra w here you might find hints 
on Sierra game products. 

Questbusters Journal, P.O. Box 32698, 
Tucson, AZ 85751. Carries regular hints 
and "walk thrus" on popular adventure 
games. 

CompuServe (contact your dealer for 
details). The Games Forum on Compu- 
Serve is a fantastic place to get Sierra ad- 
venture hints (many of Sierra’s beta testers 
"hang out" in the on-line conference area). 
If you subscribe to CompuServe, you can 
get Sierra hints "on-line." 

The Official Book of King’s Quest. 
Compute! Books (available at better 
bookstores everywhere). This well-written 
book not only gives hints to all the install- 
ments of the popular King’s Quest series, it 
gives an interesting and insightful account 
of the making of the series and the people 
behind it. This is likely to be the only 
published source of King’s Quest hints until 
well after Christmas. 


Rumor Mill 

continued from page 3 

the Silicon Gulch as Dave, Barry and Dee 
Dee Murry present Manhunter: San 
Francisco. 

The designers promise more of the ac- 
tion/ad venture/horror mixture presented in 
the original Manhunter. but apologize in 
advance for the fate they’ll deliver to the 
famous Golden Gate Bridge. According to 
Dave Murry,". ..the bridges are the links 
from San Francisco to the rest of the world, 
which is something the orbs would never 
put up with. We’ll have to disable them 
somehow - and it’s liable to be pretty 
gruesome.” Look for the new Manhunter 
around August... 

Expect more to come from Al Lowe, 
designer of Leisure Suit Larry and 
leisure Suit Larry II. Leisure Suit Larry, 
Al Lowe’s most famous creation, lives on 
in Leisure Suit Larry’s Party Games. It’s 
not an adventure game, but it will be 3-D 
and very animated... 

^ RetiredT)fficer Jim Walls is taking off 
his uniform, and trying his hand at under- 
cover work in Operation ('ode Name: Ice 
Man, a new spy tnnner aoourhign-iecn 
weapons and high-tech crime. This is Jim’s 
first adventure game that isn’t biographical 
(Jim has never been a spy), but he is getting 
expert help with the design. Look for Ice 
Man in late summer or early fall. 

Murder on the Southern Quarter 

(working title) is a new "co-managed" 
production between adventure designer 

Roberta Williams and television 
screenwriter Jackie Austin. Roberta and 


Jackie have been investigating the concept 
since February, when they met in New Or- 
leans to discuss the concept. According to 
Roberta, "This will be a period piece, set in 
the age of flappers and "illegal booze" The 
graphics are going to have "the look" of the 
period and really set the tone for the 
game.'... 

Other Sierra titles for 1989 include three 
more adventure games, a new word proces- 
sor, and perhaps the strangest addition to 
Sierra's product line yet, a self-help product 

on ”How to Win in the Work Place." 

"How To Win in the Work Place" is 

a pet project of John Williams, Sierra’s 
Marketing Director. According to John, "I 
started as the marketing manager at Sierra 
when I was 18 and fresh out of high school. 
If it wasn’t for self-help instruction, I 
wouldn ’t have the job I have today.” John 
is quick to point out that he will not write 
the series himself. "Only a truly great 

therapist can do self-help therapy" The 

new product will be designed and produced 
by Jesse Ivanhoe. 

Finally, the first of Sierra’s new releases 
in 1989 will be Hoyle’s Book of Cards. 
Hoyle’s is the first new design by Warren 
Schwader in over four years. Veteran 
Apple owners will remember Warren from 
his early classics Threshold and Sammy 
Lightfoot. 

That’s it for "Heard It In the Hallway" 
for now. Look for more hot rumors in fu- 
ture issues. 



'h 

- RECEIVE A FREE HINT BOOK OF YOUR CHOICE WHEN YOU BUY j 'K ' 
EITHER SPACE QUEST I OR THE BLACK CAULDRON si ' .. • 

> To redeem, fill out Urn coupon completely and enclose with dated receipt for the purchase of either Sierra , ,« ^ 

✓ ' * » j 3-D Animated Adventure Game named above. w ’ ;y 

h , 9 Send to: 

' « v - Sierra On-l ine. Inc.. P.O. Box 4*5. ( «arse*old. ( A 93614 


;V- 


m 


Address 
City, State, Zip 


" y Where purchased (or product desired) 




Hint book desired 

ViwJ wlirrr rcNORioJ <* pri4iit*icU to Oiler pr<i*Ki' pMKlkrtcU hci»crn I I9M M IVRV 

( imp** f<* rck'mfNiofl must he piRimartad «• l«cf than April X). I9H9 Onl> one Kwpnn rcOeemrU per HmocHi4d 


X t 


• v. f* ;■ Vuv/. •' 


Fall/Winter 19H8 


Page 19 


Roberta Williams 

continued from page 15 

things to it, but it’s real limited. The 
keyboard isn’t really thought of as part of 
it. They’re thinking in terms of a joystick 
or a pointer that you would use to point and 
click to say where you want to go, and then 
the characters would walk around, and that 
would look just like a movie. Kinda like 
Black Cauldron, where you click buttons. 
But you can use real pictures, we can even 
use real people if we want to. Or Disney- 
style animation, or anything you want. 

QB: How far away is this? 

Williams: It’s happening now. We 
haven’t actually decided anything yet. But 
I know that down the line it will occur. I’m 
just not sure how that fits in and how-or 
even if — it’s going to work. So it will be 
more like movie-making at that point, with 
well orchestrated music and people really 
talking -there will probably be no text at 
all. Instead of a message window popping 
up saying "You are in the forest," we’ll have 
a narrator say it. When you talk to charac- 
ters, they’ll actually speak, and each will 
have his or her own voice. So when you ask 
me what’s down the line five years from 
now, I don’t really know. 

QB: But we know what’s down the 
line... 

Williams: One year, maybe (laughs). 

QB: Like the subtitle of King’s Quest IV, 
maybe? 

Williams: The Perils of Rosel la, for lack 
of anything better. It was sort of based on 
The Perils of Pauline. King’s Quest IV has 
a heroine, and that’s semi -experimental. I 
know it will be just fine with the women 
and girls who play the game, but how it will 
go over with some of the men, I don't know. 

QB: I understand Infocom got a good 
response to Plundered Hearts, which has a 
female character. Our reviewer (William 
Carte) said that after he got into the game, 
he forgot all about it and it didn’t matter that 
his character was a woman. 

Williams: That’s what I figured. It 
bothered me when I first started designing 
this one. We call our main character "Ego." 
In every game it’s Ego, and that refers to 
the character we’re writing around: we just 


say "Ego does this. Ego does that." So 
we've always called Ego "he" or him. But 
all of a sudden I’ve got a girl "Ego," and it 
was real strange at first. I had a real hard 
time calling Ego a "her" (laughs). "Her? 
She? She does this? She does that?" I’ve 
been working with this for a long time, 
about eight months (this interview took 
place in January), and now it’s just fine It’s 
even natural. The only thing that’s kinda 
strange is that I have a lot of deaths in my 
games: my characters always die from fall- 
ing or being thrown into a cauldron or 
something. And I always like to have them 
die in a funny way. It didn’t seem right. I 
don't know why. I guess it’s because she's 
a girl, and you don’t think a girl should be 
treated that way (laughs). But I got used to 
that too, until there was one death I had to 
deal with last week that I was real uncom- 
fortable with. Was it throwing her in the 
cauldron? I’m not sure, but it was some 
death that seemed particularly unfeminine, 
not right. 

QB: Trampled by stampeding ogres? 

Williams: Oh, she gets dragged off by 
her braids, lots of deaths. And girls die dif- 
ferently. I discovered a lot of these things, 
like the way she falls, which has to be dif- 
ferent from the way a guy falls. It’s been an 
experience. And I think that men will find 
it fun and different, because it’s from a dif- 
ferent point of view. 

QB: Are any of the puzzles based on the 
character's sex? 

Williams: No, not really. Because that 
would be going too far. And personally, I 
think basically people are people and 
(laughs) there are only a couple of things 
that only men or women can do, when you 
come right down to it. So I think that 
whether you can solve this or that has noth- 
ing to do with being a man or woman. Ex- 
cept well. I’ll take that back a little bit. I 
have gone away from. ..my characters don’t 
really use weapons. 

When I first started writing adventures, 
my characters just used weapons a little. 
More and more it has moved away from 
that, toward using your brain to solve the 
problem, using your wits or logic or 
whatever. And Rosella absolutely does not 
use weapons. So in that way she's very 
non-violent. 


QB: No killing trolls in this one? 

Williams: I take that back. You do kill 
something but you do it in a very nice way. 
Unintentional, really. You accidentally kill 
somebody. 

QB: And what’s the story all about? 

Williams: Since so much of the fun is in 
the act of discovery. I'd rather not go into 
the story other than what’s in the catalog 
(as Rosella, you must solve multiple 
quests, the long-range goal being to find an 
enchanted fruit that will save your father, 
the King). But I can tell you about some of 
the new features. The resolution of the 
graphics will be doubled to 320 x 200. We 
never had this before because we try to 
make our games available for as many dif- 
ferent computers as possible. 

For something to run on both an Apple 
and an Amiga, we’ve had to use graphics 
that were really stretching the Apple but 
were not stretching the capabilities of the 
Amiga. We're moving away from that. 
We’re doing two versions of King’s Quest 
IV, one in the old style of graphics for the 
Apple, PCjr and maybe the Tandy 1000, 
I'm not sure. And we’re doing another one 
for the higher resolution computers. So 
we’ll be upgrading our graphics and 
making them a little more computer- 
specific than in the past. 

With double the resolution, you won’t 
have so much of that choppiness you see in 
the lower resolution. Like the staircase ef- 
fect in the diagonal lines. You still have a 
little bit of that in the double resolution, but 
it’s much, much smoother. And the pixels 
are smaller, so we can get more detail in the 
face. 

I went out and got two very good com- 
puter artists to work on this game. One is 
concentrating just on the backgrounds, and 
the other is concentrating on animation. 
Before, we used the same artists. And it 
kind of bothered me at first to use two dif- 
ferent ones, because I felt the animation 
was so much a part of the background, that 
how could two separate artists make sure it 
was all integrated? But it’s worked out, 
since the person doing the animation thinks 
only about that so the animation is fantas- 
tic, and we’ve got a lot of it. The same with 
the guy doing the background. He doesn’t 
have to worry about the animation, so he 


Page 20 


Sierra Newsletter 


1,400,000 Shares 

^SIERRA 

ON L INI INC 

Common Stock 


Price S9 Per Share 


I hi\ announcement »% neither an offer lo sell nor a solicitation of offers 
to bti> any of the* securities I he offering is made only hy the 
Prospectus copies of which may he obtained in any State in which this 
announcement is circulated from only such of the undersigned or other 
dealers or brokers as may lawfully offer these securities in such Stale 


Piper, Jaffra) & Hopnood Oppenheimer Sc Co., Inc. 

Bear, Stearns Sc Co. Inc. Alex. Brown Sc Sons Dillon, Head Sc Co. Inc. 

Donaldson, Lufkin Sc Jenrette Drexel Burnham Lambert Hambrecht Sc Quist 

Montgomery Securities Paine Webber Incorporated Prudential-Bache (apital I- unding 
Robertson, ( olman Sc Stephens Dean Witter ( apital Markets W illiam Blair Sc ( ompany 
Tucker, Anthony Sc R. L. Day, Inc. Wheat, First Securities, Inc. 

Advest, Inc. Arnhold and S. Blcichroeder, Inc. J. (. Bradford Sc Co. Dain Bos worth 
Lberstadt Fleming Inc. I.adenhurg, Thalmann Sc Co. Inc. McDonald Sc ( ompany 

SrMM.I<i 

Prescott, Ball Sc Turben, Inc. The Robinson- Humphrey ( ompany, Inc. 

Brean Murray, Foster Securities Inc. Butcher Sc Singer Inc. First Albany Corporation 
Furman Sdz Mager Diet/ Sc Birney Johnson, lane, Space, Smith Sc Co., Inc. 

Mabon, Nugent Sc Co. McKinley AIKopp, Inc. Morgan Keegan Sc ( ompany, Inc. 
Needham Sc ( ompany, Inc. Neuberger Sc Berman 

Raymond James Sc Associates, Inc. Swergold, ( befit/ Sc Sinsabaugh, Inc. 

| October 6. I9X* 


SIERRA ON-LINE, INC. ANNOUNCES ITS INITIAL 
PUBLIC OFFERING OF COMMON STOCK 


can spend a lot more time on detail in the 
background. I act as intermediary between 
them, making sure that the art is integrated 
properly. 

QB: Did either one work on previous 
King’s Quests? 

Williams: No. In fact, they’re brand 
new to our company. I did endeavor to 
make the artistic style as similar as pos- 
sible, because it has to look and feel like a 
King’s Quest. Using different artists con- 
cerns me a lot, but when we actually 
started doing it, working with the artists, it 
was strange; I saw how much I affect how 
the pictures turn out, how the graphics are 
so much a representation of how I feel and 
how I think it should look, as opposed to 
the artist. So they came out remarkably 
similar. And it’s hard to explain, hut it just 
turned out that way. The feeling of the 
game, its theme, how it plays, is the game. 

QB: How big is the game? 

Williams: A little bigger, but not much. 
I go by rooms, and a room to me is a 
screen, where you’re at. We just started 
calling them rooms, I don’t know why. 
King's Quest I had about 80 rooms. The 
second game had 92. King’s Quest III had 
about 104, and King’s Quest IV has about 
95. But it actually has more because we 
have night scenes in the game. It’s a timed 
game that takes place over a 24-hour 
period, so you roam around during the day 
and eventually it turns to night. So the 
graphics for each room were redrawn for 
the night scenes, and you’ll come across 
different characters at night. It’s spookier. 

In fact, I want to do a ghost story next. 
I'm not doing King’s Quest V next. I have 
to let people know I can do something else, 
expand my horizons. You get yourself 
stuck in a niche. It’s been a year-and-a-half 
since King's Quest III, and I deliberately 
held back from putting one out this past 
Christmas because then. ..it’s like "here’s 
another one, and another one." You've got 
to give it time in between, otherwise you 
hurt it. 


CUSTOMER 
SERVICE LINES 
NOW OPEN 
LONGERI 

8am - 9pm PST 
(209) 683-6858 


On October 6, 1988, Sierra On-Line, 
Inc., a developer and publisher of entertain- 
ment software products, announced its ini- 
tial public offering of 1,400,000 shares of 
Common Stock. The offering price was 
$9.00 per share. Of the total. 980,000 
shares were sold by the Company and 
420,000 shares were sold by selling stock- 
holders. The Company intends to use the 
net proceeds, as needed, for general pur- 
poses, including working capital and 
product development, and for possible ac- 
quisitions of businesses that would com- 
plement the Company’s business. 

Sierra develops and publishes premium- 


priced interactive animated adventures, 
simulations and other microcomputer 
entertainment software products for the 
high end of the consumer market. The 
Company’s products feature high-quality 
graphics, music and sound effects that are 
designed primarily for IBM PCs, IBM PC- 
compatibles, and computers manufactured 
by Apple Computer. Inc. Final prospec- 
tuses may be obtained from Piper, Jaffray 
and Hopwood, Incorporated, 222 South 9th 
Street, Minneapolis, Minnesota 55402 and 
Oppenheimer & Co., Inc., 2029 Century 
Park East, Suite 3550, Los Angeles, 
California 90067. 


FalllWinter I9SS 


Pa Re 2 1 


Sierra Mail Bag 


To Sierra, 

Hello, I’m just writing to say how much 
I enjoyed your game. King’s Quest II. I just 
recently bought an Apple IIGS with the 
color RGB Monitor, and an ImageWriter II, 
(etc.) and. King's Quest II was the first 
program I bought. (Actually, I got it for my 
birthday, but hey, I had to pressure my 
parents to get it for me. Oh, I’m now 15.) I 
solved it not long ago, and it truly is a step 
up from any game I’ve ever played before. 

I simply loved every part of it - the great 
graphics, the animation, the music and 
sound effects and, the story. The predeces- 
sor of my Apple IIGS, (which I think is the 
best home computer) was an old Apple II+. 
And, I have played Mystery House and 
Sammy Lightfoot, too. (I didn’t realize the 
same people that made those made King’s 
Quest.) Naturally, I'm delighted to see how 
much you’ve improved, and you're 
definitely leading the rest in this new field 
of games and programs. 

I just thought I’d write to let you know 
what a great job you’re doing. You certain- 
ly are the best at this. Instead of getting let- 
ters which are complaining about this and 
that, hopefully this letter will make your 
day - although, I am sure you get several 
letters such as this one a day. But, keep up 
the great work. (I'm working on my parents 
to buy the other three King’s Quests (and 
perhaps. Leisure Suit Larry, Police Quest 
and/or Space Quest) and I will continue 
playing your games. You’ve got more than 
one fan out there. 

Sincerely, 

Scott Smith 

Columbia, MD 

P.S. As you can see, I do love this com- 
puter almost as much as I love your games. 
I hope you like the color, I know I do. The 
ImageWriter II is a fascinating printer. 

Dear Sirs, 

Enclosed are the 3.5” Apple IIGS disks 
for Leisure Suit Lanry. When the game tried 
to start, it was unable and reported: "Disk 
error #64." After repeated attempts to start 
the game (with the same disk error mes- 
sage), I called your Customer Support line 


at 209-683-6858. 1 explained all the above 
to the gal who answered the phone. Her 
answer was to send in the disk and you 
would check it out and replace it, if neces- 
sary. 

As you can see from the warranty card 
enclosed, these are new disks, never before 
used by me. I am a bit unhappy with the 
fact that a new product is damaged and the 
best I can do is send it in for a replacement. 

Sincerely, 

Michael A. Mahaffcy 

Minot, MD 

Editor's Note: We maintain strict 
quality control in our disk production 
facility, hut sometimes a faulty disk may 
slip through, or a disk may he damaged 
after we ship it. In any case, all of our 
products are covered hy a 90-day warran- 
ty, which provides for free replacements of 
damaged or faulty disks. 

Dear Sirs, 

1 bought Leisure Suit Larry a couple of 
weeks ago, and have just managed to solve 
the game. 

I am a relative newcomer to computers, 
and much newer to computer games, but 
even without much of a base for com- 
parison, I can tell you that I have enjoyed 
Larry to the maximum. 

I'm not about to pay S7.95 for the hint 
book to find out what the 1 9 points are that 
I missed, but I am dying to know if the 
pocket lint was really useful. 

I hope to see bigger, better, and more 
adventures with Larry. 

Thanks for a great game, 

Harley F. Hann 

Buhl, ID 

Dear Sierra, 

Y’all deserve a pat on the back for the 
outstanding accomplishments on Sierra’s 
BBS. I accessed your BBS, and was over- 
whelmed by the many things to do with no 


charge, which is great for us long distance 
callers. The library was full of information 
that you can actually download! There is a 
poll where you can earn extra credits, and 
the telecommunication line is a blast. We 
had five other people on one line, and a 
sysop that was more than helpful. 

Keep up the good work Sierra. 

David Watkins 

Femandina, FL 

Dear Sirs, 

If I write you, it’s because I’ve taken the 
decision to congratulate Sierra for its 
works for Apple IIGS. These games have 
got three principal qualities: first is 
originality, second is efficacy, and third is 
ingenuity. Don't forget humor (I’m think- 
ing about Leisure Suit Larry!). 

You are a light of hope for IIGS, be- 
cause in France this computer is superior 
and above all its capacities are better if I 
refer to an Amiga or an Atari. 

Thanks for your products. 

Long live Sierra, long live Apple. Don’t 
forget (even here) there are fans! Good 
luck! 

Dear Sierra, 

My sons Brad, Reed and I really ap- 
preciate the time you took to give us a tour 
of Sierra On-Line last Tuesday. 

We anticipate the release of King’s 
Quest IV this fall and if you haven’t real- 
ized it by now, we are part of the popula- 
tion of your locked-in customers. 

Sincerely, 

David T. Macomber 

Editor’s note: If you are ever in the Oak- 
hurst, California area (just south of 
Yo Semite National Park), look us up and 
stop hy for a visit. 

Dear Sirs, 

Sorry, but I must send this letter of com- 
plaint about the latest adventure I com- 
pleted, Space Quest. 

When, in the game, I landed and got out 


Page 22 


Sierra Newsletter 


to examine the damaged pod, I got the 
response that the "pod was badly 
damaged." I went to all four sides of the 
pod and repeated the question, and got the 
same answer. So what is the careful adven- 
turer to think, but there is nothing here. 
How wrong. You must be standing on the 
front right comer of the pod in order to find 
the piece of broken glass. I cry "not fair." 

Also, I was stumped for weeks because 
I simply did not stumble into the Orat’s 
cave. It does not look like a cave from the 
outside, but looks like the rest of the hunk 
of rock. 

I really enjoyed the adventure, but felt 
like I could have solved the adventure 
weeks sooner and without the added ex- 
pense of a hint book if the obstacles were 
more reasonable. 

Kind regards, 

Jim Lawley 

Dear Ken and Roberta Williams, 

I am probably one of your biggest fans. 
I have all of the following games made by 
you: King’s Quest (I, II III), Space Quest I 
and II, Black Cauldron, Police Quest, 
Thexder, Championship Boxing and 
Helicopter Simulator. My mom still owes 
me King’s Quest IV for a Hanukkah 
present. I am dying to get Police Quest II, 
Manhunter: New York and Silpheed. I 
have solved all of the 3-D Animated Ad- 
venture Games I have. I hope you go on to 
King’s Quest 1000! 

When I started these games, I had no 
idea how to read and write (I was only 
four). Now I am the best reader in my class. 
If you didn’t come out with these games I 
wouldn’t be so good at reading and writ- 
ing. 

I really like fairy tales, so that's why I 
like the King’s Quest series. I like your 
ideas of other games like Police Quest and 
Black Cauldron. I like Black Cauldron so 
much that whenever I go to a video rental 
store I ask if they have the Disney movie. 
Unfortunately they always say no. 

I like the part in King’s Quest III when 
you go into the three bears’ garden and 
Mama Bear is working in the garden and 
she kicks you all the way to the next scene! 
In King’s Quest II I like the part when 


Count Dracula comes out of his coffin. I like 
the part in Space Quest I when you go into 
the bar. I like the part in Space Quest II 
when you swing on the vine like Tarzan. 

I hope you can make sports games. I 
know they would be really good made by 
you! 

Sincerely, 

David Varet 

Riverdale, New York 

Dear Jerry, 

I greatly enjoy your newsletter and enjoy 
the Sierra software. I have played King’s 
Quest and Space Quest for hours and next 
week I’ll be playing Thexder if my com- 
puter store gets it. 

Love all your articles. Please congratu- 
late all workers on this newsletter and all 
other issues. 

Gordon Bowie 

Greenbrier, AR 

P.S. I wish you success on all your IIGS 
software. My IIGS awaits more software 
for its special talents. 

Dear Sir: 

I’ve been wanting to write you for al- 
most two months about your program 
"Space Quest, Chapter I, The Sarien En- 
counter." 

It’s great, good, the best, and any other 
words you want to use. 

The graphics are good and humorous. 

The overall plot is good. 

The story was a challenge to finish, but I 
was able to finish it without buying a hint 
book. I think this is very important. So 
many adventures today have one or two 
puzzles that are almost impossible to solve. 

I was stumped a few times in yours but there 
was always a solution at hand. 

The sound was very good and supported 
the story line. 

The multiple ways to solve problems 
was great. (I first killed the spider probe by 


dropping a rock on it. I didn’t know about 
the monster that lived in the cave. Later, 
when I found out about the monster, I knew 
I had to repeat that part of the game.) 

I think you need to stress the point to 
"savr ilk* gamr’nfVri A Her dying over and 
over again at various times I was almost 
ready to forget the game. But, because 
other parts of the game were so interesting, 
I kept going and learned the "save game" 
lesson the hard way. 

I have a problem with Space Quest II. 
It’s down at the store now! It’s been there 
for weeks. I haven’t bought it. Could it be 
as great as Space Quest I? Could a company 
produce two great hits in a row? (Past ex- 
perience with computer games says no!) 
Would I have to break down and buy a hint 
book? All these questions also apply to 
Leisure Suit Larry. 

Oh well, thanks for a great game, and 
thanks for supporting the Atari folks. 

Sincerely, 

Robert D. Arrington 

New York City, NY 

Editor s Note: Other fans have given a 
" thumbs up” to Space Quest II, because it 
has been a smash success. Also, watch for 
Space Quest III and Leisure Suit Larry II. 

Ladies and gentlemen. 

In 1987 1 bought an IBM-compatible PC 
to write down my examination for a 
diploma to get the certified engineer. I 
never wanted to play any fighting games on 
my PC, because the stupid "bum, bum, 
crash, tudeldy - piep" make me nervous. 
Three months ago a friend of mine bought 
your King’s Quest game and I said to my 
friend: "You’ve seen one video game, 
you’ve seen them all!" 

Now, after finishing King’s Quest I and 
King’s Quest II by myself and - with black 
shadows under my eyes - finishing Space 
Quest I in 52 hours and 23 minutes - 1 say 
thank you for your 3-D animated adven- 
tures! 

Sincerely, 

Holger Jordan 


Fall! Winter I9SS 


Page 23 




Jotrph CnUophrr Anthony Fauztr 


Drawing Dynamos Discovered! 


will be published in the newsletter. The 
number of winners will depend on the 
quality of the entries. 

Drawings must be in black ink (not in 
pencil or in color) on white unlmed paper 
(please do not fold drawings). Each draw- 
ing should relate to one or more of Sierra's 
products. All submissions become the 
property of Sierra On-Line, Inc. 


We are pleased to announce the winners 
of the latest Sierra Drawing Contest. The 
prize winners are: Peter Kuang of Pleasant 
Ridge, Michigan, Bobby Mikuchonis of 
Belton, Texas, and Joseph Christoper An- 
thony Pauzie of Jakarta, Indonesia. 

Sierra’s Drawing Contest is an ongoing 
event, so send in your submissions now! 
Winning entries will receive the Sierra 
product of their choice, and their drawing 






Corny Cartoons Captured! 


We are pleased to announce the win- 
ners of the latest Cartoon contest. The 
prize winners are: Bill Carr of Clovis, 
New Mexico and Kent Lee of Rushing, 
New York. 

Sierra’s Cartoon contest is an ongoing 
event, so send in your submissions now! 
Winning entries will receive the Sierra 
product of their choice, and their cartoon 


will be published in the newsletter. The 
number of winners will depend on the 
quality of the entries. 

Cartoon entries must be in black ink 
(not in pencil or in color) on white unlined 
paper (please do not fold cartoons). Each 
cartoon should relate to one or more of 
Sierra’s products. All submissions become 
the property of Sierra On-Line, Inc. 




Pa 24 


Sierra Newsletter 



RECEIVE A $5 REBATE WHEN YOU BUY 
ONE OF SIERRA 'S 

3-D ANIMATED ADVENTURE GAMES! 



To redeem, fill out this coupon completely and enclose with dated receipt for the 
purchase of any Sierra 3-D Animated Adventure Game Or. it ordering a 3-D 
Animated Adventure Game direct from Sierra, enclose this coupon with your 
order and payment for the balance 

Send to: Sierra On-Line, Inc., P.O. Box 485. Coarsegold, CA 93614 
Name 


Address 


City. State Zip Code 

Where purchased (or product desired) 

Void where taxed restricted or prohibited by law Offer valid on products purchased between Nov 1. 1988 
and March 31.1989 Coupons sent for redemption must be postmarked no later than April 30 1989 Onlv 
one coupon may be redeemed per household 


SIERRA'S COURAGEOUS CAST OF CHARACTERS ARE 

COMIN' ATCHA! 



Fall/Winter 1988 


Paxe 25 


LOOK FOR SIERRA PRODUCTS 
AT THESE FINE DEALERS: 


ALASKA 

EMPIRE NORTH COMPUTER CTRS 
ANCHORAGE, 907 562 2159 
COMPUTER CONCEPTS 
EAGLE RIVE*. *774*1475 
MICROAGE 
1UNEAU.90746152S9 


ALABAMA 

softwarectty 

BUM INCH AM. 205- 591 4114 


COMPUTERLAND 
LAKEWOOD, 2I1-61044 Si 
SOFTWARE SUPER MARKET 
LAWNDALE. 211-214-1416 
SOFTWARE XTRA 
LC3S ANGELES, 211-1*7-0554 
SOFTWARE OITUET 
LOS OATOS. 404-136 9*1) 
SOFT SHOP 

VfcNUO PARK. 415-122 2*71 


COMPUTER HAVEN 
UPLAND. 714446-3663 
SOFTWAIRE CENTRE INTL 
UPLAND, 7I44R241IS 
COMPUTERLAND 
W LOS ANOELES, 2 1 3- 519- 176) 
COMPUTER EASE 
WALNUT CREEK, 415-356-6365 
INFOMAX COMPUTERS 
WALNUT CREEK. 415 937 -0MB 


UUMrU I ER SOP I WARE, ETC. 
LAROO.SIUJJ1J614 


MICROCOMPUTER CENTER 
uri RnrRNF.vx.oii. 


RT YE SHOP 
MILTON. 904423-2*29 
RADIO SHACK 
NAPLES. 11 V263-3103 
THE ORGINAL RAINBOW 
N ARAN) A 105 24S-W72 


software crrv 

MOBILE, 205 VO 7506 


INPOMAX COMPUTERS 
MIIJTTaS, 40*26)906 3 


GARDEN OP EDEN 
WESTMINSTER, 7 144924030 


THE ORIGINAL RAINBOW 
ORANGE PARK 004.777 AAAI 


MELS PHOTO A COMPUTER SHOP 

MONTGOMERY, 205 -2*4-6220 
SPECULTY SERVICE SYSTEM INC 
TROY, 205 5*6 1771 

ARKANSAS 
ARKANSOFT 
HARRISON, 501-741-7751 
MICRO COMPUTER CENTER 
LITTLE ROCK. SOI 545- MSI 

ARIZONA 

CAD GRAPHICS 

GI. BERT, 602-9264 220 

COMPUTER WORKS 

OLENDALE, 602-2464164 

COMPUTER KING 

KINOM AN. 602-7514464 

COMPUTER MAT 

LAKE HAVASU, 602455 1157 

COMPUTER WORKS 

PHOENIX. 602-2464164 

HEATHK T ELECTRONIC CENTER 

PHOENIX. 602-2794247 

SOFTWARE 

PHOENIX. 6Q2-954-76M 

MICROAGE COMPUTER STORE 

TE6CE.60246S 116S 

COMPUTERS PLUS 

TUCSON. 602-1265900 

SOFTWARE CITY 

TUCSON, 60212141 II 

software city 

TUCSON, 602-721 1006 
WINSLOW ELECTRONICS 
WLN SLOW, 602 2*9 2 720 

CALIFORNIA 

ihatii7.es rr ii computers a elec 

AN AIEIM. 714-77* 44 JO 
MICROACE COMPUTE* STORE 
ARTESIA, 21 14024104 
USED COMPUTER STORE 
BERK£L£Y,415-544-4446 
SOFTWAIRE CENTRE 
•REA. 7 14-9904967 
CAREER AIDS 
CHATSWORTH. 21 1421-2727 
COMPUTE RTIME 
CTIRUS HEIGHTS. 91672l 4550 
COMPUTERLAND 
CONCORD, 41 54744244 
HOME COMPUTING CENTER 
CONCORD, 4 15-1544500 
INFOMAX COMPUTERS 
CONCORD, 415474-0222 
INFOR MAHON EDGE, INC 
CONCORD, 4 1 54744642 
SOFTWARECTTY 
CONCORD, 4 154A9 709* 

SOFTWARE STATION 
COSTA MESA, 714-544 25)2 
WHOLE EARTH ACCESS 
ENCINITAS, 419-944-1077 
NCC COMPUTERS 
ESCONDDO, 419-747-2175 
REAL COMP COMPUTERS 
FABtTCLD, 70742S470I 
HOME COMPUTING CENTER 
FOUNTAIN VALLEY, 714-9424950 
COMPUTER GOODS 
FREA40NT, 415-792-1141 
HERRS DISCOUNT SOFTWARE 
FREMONT, 4 1 5-795-724 1 
TIIE COMPUTER EDGE 
HAYWARD, 4 15-467 6101 


SOFTWARESTATION 
MISSION VIEJO, 7 14-1*4-9740 
COMPUTERWARE 
MOOESTO.209 527 2277 
RAI SOFTWARE A SUCH 
MODESTO, 209-521 1*91 
COMPUTOWN 

MOUNT ALN VRW.415-944 6*00 
MICRO RESOURCES 
NAPA, 707-255-7914 
RAPOPORT COMPUTER* 

NAPA. 707-252-9272 

COMPUTERLAND 

NORTH HOLLYWOOO, IIS 744-17*7 

INFOMAX COMPUTERS 

OCEANSDE.4I941141 19 

CALCO COMPUTERS 

OCEANSOE,* 19-757-91 57 

SOFTWAIREGALERIA 

ORANOE. 714414 1552 

HOME COMPUTING CENTER 

PALM DESERT. 619 144 9991 

COMPUSIIOP 

PALO ALTO, 41 5-127 -0520 

SOFTWAIRE CENTRE 

PASADENA. SIS-791 20*4 

COM PITER PLACE 

REDOINO, 916221-4017 

COMPUTERLAND 

REDOINO, 916222-952) 

PHOTO* SOUND CO 
SACRAMENTO. 916925-1)17 
SOFTWAIRE CENTRE INTERNATIONAL 
SACRAMENT0.9I4 925-1904 
COMPU-CLUR 
SAUNAS, 40S 449 9*07 


ANDERSON'SCOMPLTERI.AND 
SAN DIEGO. 619 549 91 5* 

DATE). SYSTEMS INC 
SAN DIEGO, 419-545- 107* 

DISKS M IFF 

SAN DIEGO, 615-277 4020 

SOFTWARECTTY 

SAN DIBOO, 419-2)54)27 

COMPUTER ATTIC * 

SAN FRANCISCO, 4 1 5-1924)90 
INFOMAX COMPUTERS 
SAN FRANCISCO, 4 1 5429 22*0 

INFOMAX COMPUTERS 
SAN FRANCISCO, 4 1 5441 -5127 
PC OPTIONS 

SAN FRANCISCO, 4 1 5-541-094) 

software crrv 

SAN FRANCISCO, 415 9*6 2690 
HOME COMPUTING CENTER 
SAN LUIS ORISPO, SQ5- 541 -QS17 
DISCOUNT MICROWOR ID 
SAN RAF AEL.4IS -2*0100 
SOFTWARE 1ST 
SAN RAFAEL, 415457-2165 
LEARNING TREE COMPUTERS 
SANTA ANA. 714441 -0)12 
SOFTWAIRE CENTRE 
SANTA ANA. 714441 -0)12 
SOFTWAIRE GUILD 
SANTA BARBARA. *05-642 96* 
SOFTWARE FIRST 
SANTA ROSA. 707-526-9900 
COMPUTER ROOM 
SHERMAN OAKS, 616-7614214 
MAST DISCOUNT SOFTWARE 
SHERMAN OAKS. 616 9644101 


COIX1RAPO 
COMPUTER LINKAGE 
BOULDER. 10)494444) 

COMPUTERLAND 
BOULDER. 101-9)9 9005 
COMPUTE* CTTY 
COLORADO SPRINGS, 101-591-1700 
CITADEL COMPUTERS 
COLORADO SPRINGS, 719-5)1 -7596 
MAIN STREET S06TWARE 
COLORADO SPRINGS, 30)4)4 )051 
RENAISSANCE CO MPUITIWARE 
DEN VFJL 101-592-1600 
COMPUTER ROOM 
ENOLEWOOD, 303 799 68)3 
SOFTWAIRE CENTRE 
FORT COLLIN, 10) 22644*0 
MCR DISTRIBUTING 
GREELEY. 303 3361700 
MICROCOMPUTER WORLD 
LITTLETON, 303-9)3-00*1 
IMG II COUNT* Y COMFITEBS 
PUEBLO. 719 542 *544 

CONNECTICUT 

SOFTOWN 

DARIEN. 20)455 9625 

OMNI COMPUTER 

NEW LONDON, 201447-1079 

COMPUTER LA B OF CONNECTICUT 

NEWINGTON. 20)4664550 

MICRO BAZAAR 

OLD GREENWICH. 20)471-0010 

SOFTWARE ADVANTAGE 
ORANGE. 201-677-2617 
SOFTWARE EMPORIUM 
SOUTH WINDSOR. 20)444-14)5 
TWENTIETH CENTURY VIDEO STUDIO 
SOUTH WINDSOR. 20)444-14)5 
TWENTIETH VIDEO STUDIO 
STAFFORD. 203 124-2114 
PROGRAMS PLUS 
TRUMBULL, 20) 172-7SS2 
SOFTWARE, ETC 
WALUNOFORD, 20) 217-1929 
COMPTEC 

WATERFORD, 20344) 3360 
SOFTWARE, ETC 
WATERTOWN, 201274-9227 
SOFTOWN 

WEST HARTFORD. 203 232 2S 26 
SOFTWARECTTY 
YALESVRXE. 203 2*4-0540 
COMSTAT 

WASHINGTON, 202 221-65 20 

FI/1RIPA 

SOFTWARECTTY 

ALTAMONTE SPRINGS. 3Q5-767-001* 

CRAZY BOR'S COMPUTER WAREHOUSE 

ALTMONTE. 305 2604562 

SOFTWARE, etc 

•OCA RATON, WS-4M4777 

IRWIN INTERNATIONAL 

•OCA RATON. 407-194 591 1 

SOFTWARE UBRARY 

BOYNTON BE AO 1. 305 7)6-2306 

MICROAGE COMPUTER STORES, INC 

CLEARW A TER. 1 1 1-S)$-I4 14 

RAY'S COMPUTER (CENTER 

DAVtt. 3054)4-1740 

SOFTWARE PLUS MORE 

FT LAUDERDALE. 105466 2961 

BYTE SHOP 

FT LAUDERDALE. 305 56) <73 3) 


COMPUTER NETWORK SERVICE CNTR 
ORLANDO. 305494-0769 
CREATIVE COMPUTER CENTER 
ORLANDO, 3054519066 
THE PROGRAM STORE 
PLANTATION 105476-0595 
SOFTWARE software INC 
POVCANO BT.AOI. 305-762 30*2 
RADIO SIUCK 
SARASOTA. 11 142) 3131 
DISCOUNT DISCS 
ST PETFRS*URO,SI> 526-6304 
COMPUTER * SOFTWARE CONNECTION 
ST FFTERSBLRO.il 1-127 2292 


GEORGIA 
SOFTWARE. ETC. 

ATI K. NS, 40* 54) SIM 

SOFTWARECTTY 
ATLANTA. 404422-9416 
MIDDLE GEORGIA ELECTRONICS 
COLUMBUS, 404- 324-2020 
M04TUY SOFTWARE 
DECATUR. 404-121 -10)1 
A PPUED COMPUTER 
KEI4NUAW, 404427 1190 
THE SOFTWARE CENTER 
MARETTA. 404-940-1 16) 

SECOMP COMPUTER DEPOT 
MORROW. 404-964 5701 


llAWAn 

ACADEMIC SOFTWARE 
IIRjO, SOS 9)5 2400 
COMPUTER WORKS 
HONOLULU, *0*5214002 
COMPUTERLAND 
HONOLULU, S0S441 -09)5 
COMPUTERLAND 
HONOLULU.MB 526 116* 
DATA PLUS SYSTEMS 
HONOLULU, *04 946 173) 
DATA-I MICROCOMPUTERS 
HONOLULU), 604-526-1 196 
LOGICAL DATA SYSTEMS 
HONOLULU, *0* 537 3)44 
SOFTWAREPLUS 
HONOLULU. 10* 517 1144 
THE SOFTWARE UBRARY 
KARL! A -KONA, SO* 129-7922 
COMPUTER WORKS 
UIR;E. BOB 245-1975 


IOWA 

computer ware 

AVER SI 5 2)1417) 

BEACON 

CEDAR RAPIDS. 119-16)4707 
APEX SYSTEMS 
DAVENPORT. 119-124-0619 
C1NARCO- ELLIOT COMPUTE* 
DCS MOINES, 515-244-1600 
COMPUTERS * MORE 
DES MOINES. 5IS-27S-10M 

software, rrc. 

PORT DODGE, 513-576-1669 
VAUCOM COMPUTER 
OTTUMWA. SI 5-6444547 
MEYER'S APPLIANCE 
WATERLOO. 119 2)54507 

IDAHO 

TEAM ELECTRONICS 
BOISE, 20* 345 1*11 


SOPTWA R E G A LER I A (COR PORATE I 
ICRMOSA BEACH. 211- 172-4441 
SOFTWARE GALERIA 
IERM0SA BE AOI, 21 1-17441 79 
MICRO COMPUTER CONCEITS 
HUNTINGTON REACH. 7144474221 
CENTURY COMPUTER SYSTEMS 
LA MESA. *19442-5747 
SOFTWAIRE CENTRE INTL. 

LA MESA. 6194*1-50)2 
SUN COMPUTERS INC 
LAOUNA HILLS. 7144994912 


SOFTWARE SUPERMARKET 
SIMI VALLEY, 105 561 9)32 
EI.ECTRONIC ARTS 
STOCKTON. 209471-1414 
SOFTWARE * SUCH 
STOCKTON. 209 957 791) 

COM SOFT COMMUNICATION 
SUNNYVALE, 40S-7154722 
SOFTWAIRE CENTRE INTL 
TORRANCE. 21 1-171 41 57 
MSE 

UPLAND. 7144RS-127S 


SOFTWARE CELLAR 
FT LAUDERDALE, 30549) 5047 
SUNSHINE DISCOUNT SOFTWARE 
OAINESVRXE, 904 1)2 3209 
THE COMPUTER CONNECT 
JACKSONVn.LE.904 721-223) 
COMPUTERLAND 
IACKJONV RLE, 904-721 -22)7 
COMPUTERLAND REGENCY 
JACKSONVRJJ’, 904-723-3722 
PERIPHERAL VISION 
IENSEN BE AOI, 105492-0991 


BASIC COMPUTER CENTER 
BOISE. 20S 1)64242 
SOFTWARE CENTER 

idaiio falls. 20s 529 stio 
DIGITAL DOOHICKEYS 
R3AHO FALLS. 20B 324 OB91 
SOFTWAIREGALERIA 
DAHO FALLS. 204 324 -049) 
SOFTWAREGALERU 
REXBURO. 204-356-2215 
RICKS COLLEGE BOOKSTORE 
TWIN FALLS. 204 7)1-0461 


Page 26 


Sierra Newsletter 


1MJNOIS 


COMPUTERLAND 
ARLINGTON HEKilfTS. 112 259* 260 

software cmr 

ARUNOTON ini, 112- 577-7®* 
CAMERS PARADISE 
AURORA, II 2 8X-6070 
KAPPEL’S COMPUTER STORE 
BELLE VRLE, 618-277-01 1 1 
SOFTWARE CITY 
BLOOMI.NGOALE. 512 89) *161 

OMNI MICRO 

BUFFALO GROVE, 112-320-16)0 
COMPU PAC 

CARBOSDALE.618 529 5000 
COMPUTER CORNER 
CAROL STREAM. 5!2*9<M*80 
SOPTWARECfTY 
CHAMPAIGN. 217-156-1881 
KEEP1N* PACE COMPUTERS 
OUCAOO, 712-2*5-711) 

COMPUTERS PLUS 
CHICAOO, 512*45-0690 
ELEK-TEK.INC 
CHICAOO. 112-549- till 
GAMERS PARADISE 
CHICAOO, 111-762*726 
PHOTO WORLD 
CHICAOO. 11 2 1**100 
SOFTWARE PLUS CHICAGO 
CHICAOO, 112-21*0201 
SOFTWARE, ETC. 

CHICAOO, 112*42-3646 
SOFTWARE, ETC. 

CHICAGO.)! 2-7*2-57*2 
SOFTWARE, ETC 
CHICAOO FREIGHTS, 512*81-5X7 
AARDVARK COMPUTER SOFTWARE 
CRYSTAL LAKE, 8)5*55-222) 
COMPUTER RAY 
DARIEN, )l 2-910-0291 
GAMERS PARADISE 
DEKALB, 81S-7M-8666 
COMPUTER TREE 
EDWAADSVEXf.. 611*92 *060 
COM PITER CORNER 
EVANSTON. 512*75-255* 

EVANSTON EDUCATORS 
EVANSTON. )I2-S*9*I40 
NABIH’S.INC 
GALESBURG, 509 M2 71 77 
MIDWEST INFORMATION SYSTEMS 
OLENDALE UTS, 112-151 17)0 
PAMILY SOFTWARE 
ORANITE CITY, 618 876-2155 
COMPUTER SOFTWARE STORE 
HANOVER PARK. 512 157*900 
SOFTWARE PLUS WEST 
HOFFMAN ESTATES, 1I2-6X-7040 
EDUCATIONALRESOURCES 
ITASCA, JI2-77)-7)2l 

enable 

LAKE FOREST. 112-2X1002 
LAKE SHORE COMPUTERS 
LAMBARD, 512-9I6-17R7 
A BYTE BETTER 
MELROSE PARK. 5 1 2- 251-0077 
MIDWEST INFORMATION SYSTEMS 
MOUNT VERNON. 618 244*161 
MICROAGE 

NAPERVLLE. 112*1*0108 
ROOKS A BYTES. INC 
N APER VILE. )l 2-71 2-OMI 
softwaire centre, int. 

NORRIDOE. 112*51*010 
GAMERS PARADISE 
NORTHBROOK. 512 5*4 *• 50 
COM PIS HOP, INC 
OAKLAWN, 512*99-19)9 
A SOFTWARE STORE 
ORLAND PARK. 5 1 2*600074 
MICRO AGE COMPUTER STORE 
PEORIA. 109-682 2060 
MICRO RAM COMPUTER 
PEORIA. 10* *62 2060 
MICRO-RAM COMPUTER SYSTEMS 
PEORIA. 509*74 5990 
WARREN RADIO 
ROCKFORD, SI 5- 229-0200 
ALPINE COMPUTER CENTER 
ROCKPORD.8I5 229 9200 

LEARN-A-BIT 
ROCKFORD. 1 1 3-877-7600 
ROCK VALLEY COMPUTERS 
ROLL! NO MEADOWS. 112-5*1-1000 
COMPUSIIOP 

SAINT CHARLES. II 2-504 *0X 
GENERAL COMPUTER STORE 
SOIAI54BURO, 112-519-9700 
COMPUTER OUTPOST. INC 
SCHAUMBURG, )I2*90-S720 
COMPUTER TUTOi 
SPRINGE ELD, 217-522-1791 
COMPUTERLAND 
SPRINGFIELD. 217-744- ISIS 
ILLINI SOFTWARE CENTER 
STFJtLiNO. SI 5*25-5010 


COMPUTERS PLUS 
VERNON HILLS. 112 816-7000 
FARNSWORTH COMPUTER CENTER 
VRU PARK, 112-279-1212 
GAMERS PARADISE 
W DUNDEE, 112*28-2727 
SOFTWARE, etc 
WIR-EUNO, 112-520-1717 


INDIANA 
SOFTWARE PLUS 
BLOOMINGTON, 812-1X 1821 
SOFTWARE. ETC 
FORT WAYNE. 219*85 751 1 
RYTR EX COMPUTERS 
PORT WAYNE, 219*18*91* 

T* II ELECTRONIC 
FT WAYNE. 219*82-2X1 
W SOFTWARE 
OOSICN, 219 3)1*812 
COMPUTER CONCEITS 
LSDIANAFOUS. 117-257-71 16 
game preserve 

INDIANAFOUS. 117-782-1507 
INDY COMPUTER 
LNDI AN APOUS, 117 )5) 82*1 
KELLY’S OFFICE PRODUCTS 
INDIANAFOUS. 517 X1 9815 
SOFTWAREGALERU 
INDIANAFOUS. 117-251 -1I9R 

software, rrc 

INDIANAPOLIS. 117-251 11W 
SOFTWARE, ETC 
LNDI AN AFOUS, 117-376*860 
SOFTWARE, ETC 
INDIANAFOUS. )I7*X-17» 
SOFTWARE, FTC 
JASPER, SI 2*82-951 5 
THE COMPUTER STORE 
MtRRRXVLLE, 219 7X 120) 

GREAT SOUNDS 
MUNOE.1I7.747.OFIO 
GREAT SOUNDS 
SCHRFJULRVILLE. 219-122 1004 
CBM COMPUTERS 
SOUTH BEND. 2I9-2X 7044 
ADN COMPUTER SYSTEM 
SOUTH REND. 219 287-1X4 
B UR KAT COMPUTERS 
TERRE HAUTE. 812 2* I4» 

IIOOSIER ELECTRONICS 
TYNER. 219-9)6-87)1 

MODULAR EDUCATIONAL PROGRAMS 
WEST LAFAYETE. 117-741*041 

KANSAS 

VONS COMPUTERS 

DOOOE CITY, 116 225-0)1) 

CAfTOUNE COMPUTER CENTER 
DOOGE CITY. 1I6-227-1I06 

dojk;e city office equipment 

EMPORIA. 116 X2-0221 
TIIOROU'GIIBRI'J) COMPUTERS 
INDEPENDENCE. 116 1)1 8901 

THE COMPUTER GENERATION 
LAWRENCE, 9 11-X1-19X 
COMPUTER PLUS 
LEAWOOO,*l1-X1*7l| 

SOFTWARE CENTER 
OVERLAND PARK. 91 1*49 5942 
PERSONAL COMPUTER CENTER 
OVERLAND PARK, *1 1-XI -1777 
SOFTWARE CITY 
OVERLAND PARKS.9H-XII8I) 
SOFTWARE, ETC 
PARSONS, 116*21 -9210 
PA R SON’S COMPUTERS 
SHAWNEE, 91 )*)| -7600 
(XTTOM COMPUTERS 
TOPEKA, *1 12)1*688 
COMPUTER PATCH 
TOPEKA.911-272 1)1) 

FIRST COMPUTER 
TOPEKA, 91 1-272- 1992 
WICHITA SOFTWARE CENTER 
wrrnirrA.)i6 2*7 225i 

WILBUR E. WALKER A CO. 
wrrairrA. 116-722*1 82 


KENTUCKY 

WITCH ITA SOFTWARE CENTER 
BOWLING GREEN. 502-782 94*6 
COMPUTER MARKET 
LEXINGTON. 606 299*999 
STANDFORD INFORMATION SERVICES 
LEXLNOTON, 606 299*999 
STANDFORD INFORMATION SERVICES 
LOU ISVLLE. 308*2) 1618 
GRAHAM COMPUTER CENTER 
LOUISVRXE, 508 897*666 
MERIMIC SYSTEMS 
LOUISVLLE.502 244 XI) 

SOFTWARE CITY 
PADUCAH, 508*42 1X1 

LOUISIANA 

MID VALLEY COMPUTERS 

ALEXANDRIA. 118*42-0217 


DELTA COMPUTERS 
ALEXANDRIA, 118*42-1651 
NEW GENERATIONS 
BATON ROUGE. 504-767 XM5 
NEW GENERATIONS 
BATON ROUGE. 504-272- 1700 
NEW GENERATIONS 
RATON ROUOE, 50( 928 261) 
SOFTWA R E SOLUTIONS 
CHALMETTE, 504 -277-9701 
SOFTWARE PLUS 
DES MOINES. 515-281-231) 

MIDWEST OFFICE 
ORJTTNA, 504-591 -1549 
DISCOL’NT COMPITFRS 
HARAHAN, 504 75* »» 

LIVAUDAIS ELECTRONICS 
HOUMA. 504-872-9077 
COMPUTERLAND 
KENNER. 504 *64*150 
COMPUTER BASICS 
MANDEVRXE. 504 *26-8200 
MICRO LAND COMPUTER 
MET ABIE. 504*H*«00 
COMPTUER SHOPPE, INC 
METAIRIE, 504 *X *600 
COMPUTER SHOPPE 
MET ARK. SOI MS 2000 
SOFTWAIRE CENTRE 
MONROE. 518-522 XI) 

JOSROF OFFICE EQUIPMENT 
MONROE, 518 X5*700 
PROGRAMS FOR LEARNINGS 
NAToirroacs. ns -)S2 1955 
COMPUTER SERVICES 

natoittoocs. 118-152-1955 

MASSACHUSETTS 
MICROAGE COMPUTER CENTER 
AUBURN.617-812-1IX 
CENTRAL COMPUTER SYSTEMS 
BOSTON, 617X2*555 
SOFTWABEGALERU 
BURLINGTON. 617 271-2919 
809TPR0 

CAMBRJDOE.6!7*91 -2000 
THE SMALL COMPUTER COMPANY 
EAST WEYMOUTH. 4I7-5T7-5T70 
DRW ELECTRONICS 
HANOVER. *17*71 -5X1 
PERSONAL COMPUTER RESOURCE 
HOLYOKE, 41 USD- 1 76* 

ORCHARD COMPUTERS 
lanes boro, 4i 1*41-944) 

ALLEGRO TECH 
MALDEN. 617-122 *S00 
TERRAPIN INC 
NATKK, 617*30-1 197 
COMPUTERS ETC 
PEABODY. 617-3)1 XX 
CAMBRIDGE DEVELOPMENT LAB 
WELLESLEY. 617-217-6X6 
THE MEMORY LOCATION 
WEST SPRJNOf KLD. 411-7X3101 

software city 

WESTBORO, 617-166-20)0 
THE WHIZ 

WOBURN. 617-9X 5959 
MARYLAND 
RADICAL SOLUTIONS 
BALTIMORE. 101 *1)7*2) 
SOFTWARE, ETC 
BETIRLSDA, 101 *54 461 1 
ELECTRONIC CUNIC 
COCKE YSVRXE, XI 785-0006 
SOFTWARE, ETC 
COLUMBIA. 501 -997-0778 
WA LDORP COMPUTERS 
FREDERICK, 501 *95-5200 
COMPUTERLAND OP FREDERICK 
O AITICRSBURO, 501 948 1 830 
TIIE PROGRAM STORE 
OWtNGS MILLS, 101 -XU6S2I 
SOFTWAIRE CENTRE INTL. 
Sn.VFXSFRlNG, »l -9)1-1074 
GREETINGS AND READINGS 
WASHINGTON DC. 202*29-9962 

MAINE 

SOFTWARE, ETC 
BELFAST. 20T7-1X 1410 
SKYLINGT SOFTWARE 
CARIBOU. 207*96 )7|| 

MEMENTOS 
LEWISTON, 207.766 2640 
ELECTBONICSPEClALIBT 
PORTLAND, 207-774-0741 
COASTAL COMPUTER CENTER 
WESTBROOK. 2079X-1 155 
HAN DS ON COMPUTERS 
WESTBROOK. 2074X 1133 

MICHIGAN 
UNITED COMPUTERS 
CTTYOP NOVU)l1-M6 )S67 
SOFTWARE TRENDS 
DEARBORN, 111-271 -2910 
MICRO WORLD 
DEARBORN. 517-59) 5055 


software, etc 

EAST DETROTT, 11 1*45-2X1 

ENT 

EAST LANSINO. 517-192-16*4 
EXECUSOFT, INC 
ESC AN ABA, 906-786-191 1 
TEAM ELECTRONICS 
FARMINGTON HRiS. 515*89 85)0 
RETAIL COMPITFR CFNTFR 
R INT. 111-711.79)0 


EKOS COMPUTER CENTER 
R JNT, 11 U211-RR11 
iosottware 
FLINT, 11 1-2)141)) 

INI SOFTWARE 

PUNT, 111-742-1366 

DO SOFTWARE 

OR AND RAPIDS, 616 777 -17X 

BYTE SITE COMPITFRS 

GRAND RAPIDS. 414 949 5600 


COMPUTER CONNECTION 
■ION RIVER, 906-2*5-2821 
MAS INTERPRISES 
LANSINO, 517-994 *406 
COMPUTER CONSIGNMENT 
LINCOLN PARK. 11) 568 7708 
JOMAR COMPUTERS 
UVDNIA. 111*71-5800 


CLASS COMPUTER 
XT CLEMPNS.il 5 265-1910 
COMPUTER LEARN 
MUSKEOON.6I6-7X-1193 


ADVANCED MANAGEMENT SYSTEMS 

NOVI, )| 1X8-0210 
CENTRAL PARK COMPUTE 
OWOSSO. 517-725*191 


C A C COMPUTERS 

PLYMOUTH 115*5) 2201 


COMPUTER TIME 
PORT HURON, 111-967-7587 
AMERICA'S SOFTWARE PLUS 
PORT HURON, 515-967-7587 
COMPUTER TALK 
ROQBLSTFJt, 111*51-2552 
COMPUTER TALK 

SAOIN AW, 317-792*314 
MOD- WARE 

SOUTHFIELD. 51) 559*200 
MICRO STATION, INC 
SOUTIKIELD, I1 1 559 *9*6 
SOFTWARE CITY 
SOUTMOATE, 111-263-0101 
MICRO WORLD 

STTJtUNO IfflGIfTS. 5I1-X6 13*7 
MICRO LINK 
WARREN. 515 577*1 50 
COM MANDCOMP. SYSTEMS, INC 
WARREN. 111-751 XX 


MINNESOTA 
RTTE WAY COMPUTER 
ALEXANDRIA. *12 742-6X7 
E ARTHUR BROWN COMPANY 
BROOKLYN CENTER. 612 5*0 05 56 
7.IM COMPUTERS 
BROOKLYN PARK. 612-561 *421 
SOFTWARE ETC 
BURNSVILLE. 612*92)4*4 

SOFTWARE, ETC 
DULETH 218-722 9208 
SOFTWARE ETC 
EDEN PR AtKE. 612-942-7165 
SOFTWARE ETC 
EDEN PRARRE, 612X2*25) 
SUCCESS COMPUTER CENTER 
EDINA, *12*91-7000 
SOFTWARE ETC 
EDINA. *12*22 2291 
SOFTWARE ETC 
MANKATO. 307*25*181 
COMPUTER BAY 
MAPLE WOOO. * 1 2 770-71 M 
COMPUTER ADVANTAGE 
MINNEAPOLIS. *12 )X*4I4 
SOFTWARE ETC 
ROSEVKLE, 61 2*31 -276* 
COMPUTER PAVILLION 
ROSE VtLE, *12*11)795 
FIRST BYTE COMPUTERS 
ST. PAUL.6I2-7X-IX) 

TEAM ELECTRONICS 
WORTHINGTON, 507-172-71*2 

MISSOURI 

COMPUTER ADVANTAGE 
AURORA, 4 17*78*62) 
SOFTWARE ETC 
REX) XI, 601 -188*709 
SOFTWA RE SOURCE 
BLUE SPRINGS. S16TX-75X 
A IFOR DA II F. TYPEWRITER 
BRENTWOOD, 114-9*2*100 
N6W PLAYING-AUDIO A VIDEO 
CAPE GIRARDEAU. 114 )15-195) 
NOW PLAYING 
OESTEREELD, 514 512*122 


Pall/Winter 19HH 


Page 27 


CONNECTING POINT 
CLAYTON. 114461-9R0) 


RADIO SHAC K 
MANCHESTER, (0)4664000 


SOFTWAIRE CENTRE INTL 
FOREST MILS. 7IS-79141 12 


MERIT COMF1 TER* 

OKLAI K>MA CITY . 405-751 -2781 


SOFTWARE TO GO 
CLAYTON. )l446)-))24 


WHITE MOUNTAIN COM PITER, INC SOFTWARE CENTER INTERNATIONAL ON LINE COMPUTERS PLUS 

NF.WINOTON, 60)4)6 ))«l 0R£AT NECK. 516429-5155 OKLAHOMA CITY. 40S4M4601 


SOFTWARE, ETC. 

COLUMBIA. 114441-01 2* 

COMPUTERLAND 

COLUMBIA. 1144454496 

MID MISSOURI COMPUTER SERVICES 

CRE5TWOOO, 114 9624491 

RANDALL'S HOME COMPUTERS 

INDEPEKDANCE. SI6461 -1240 

SOFTWARE CITY 

KANSAS CITY, 116 1414115 

•RAND SMART 

KANSAS CTTY, 1164524010 

MICROS A MORE 

KANSAS CTTY. 1164524010 

SOFTWARE, ETC. 

KANSAS CTTY, 116 761 9656 

software, etc 

KANSAS CTTY. 116 4 52 -SIRS 
THE BOTTOMLINE COMPUTERS 
KANSASCTTY.SI6 741-BOBS 
UNIVERSAL SYSTEMS, INC 
MARYLAND ICKRTTS, 114 991 2091 
ASSOCIATED DATA GROUP 
HOLLA, 114 164 -0015 
DATA PRO 

SMELBWA, )M-S»4107 
TGW SYSTEMS 
SIKESTON, 114471 1770 
MID- VALLEY COMPUTER 
SPRJNOf ELD, 4 1 7-662 -6500 
COMPUTER MART 
SPRJNOF ELD. 4 174S1-S665 
DATABASE SYSTEMS 
ST LOUIS, 114-72S-11IS 
A VIDEO CONSULTANT 
ST CHARLES. 114 5)24)22 
SOFTWARE CENTER 
ST LOUIS. 1I44M 1111 
SOFTWARE CITY 
ST LOUIS, 114-9464505 
SOFTWARE, ETC 
ST. LOUIS, 1I4-B7S-71 14 
THE SOFTWARE PLACE 
ST PETERS. 114 27B-27R9 

MISSISSIPPI 
KOHL COMPUTERS 
CLARKSOALE. 601 427-2255 
COMPUTER CENTER 
COLUMBUS. 601 127 54 10 
OFFICE MANAGEMENT SYSTEMS 
JACKSON. 601 9a B600 
MISSISSIPPI SOKXN. SUNS IF-S 
J ACXSON, 601 -94S-B6000 
NEW GENERATIONS 
JACKSON, 601 -922-9742 
NEW GENERATIONS 
RDOELAND.601 957 -J712 

MONTANA 

SUNBELT COMPUTER SYSTEMS 
•ILL WOS, 4064524755 
COMPUTER TECHNIQUES 
UVINOSION, 406 222-0771 
CUSTOM COMPUTER 
MISSOULA. 406-721 -0120 

NORTH CAROLINA 

HART INC 

CHARLOTTE, 701-166- S2II 

SOFTWARECTTY 

PAYETTE VIAE, 919424-5599 

COMPUTEL, INC 

OASTONIA. 70*461 -R696 

COMPUTER TECHNIQUES 

GREENSBORO, 919-2SS -0011 

BYTE SHOP 

HICKORY. 704-12241 90 

CAROLINA OFFICE EQUIPMENT 

HICKORY, 704-124 2040 

COMPUTER ALTERNATIVE 

HICKORY, 704-1 24 20*0 

COMPUTER ALTERNATIVES 

HICKORY. 704-1214220 

USER FRIENDLY COMPUTER CENTER 

JACKSONVILLE 919 577-75T 

SOFTWARE PLUS 

RALEIGH. 9 19-71M ISO 

NORTH DAKOTA 
ACCU-TEK COMPUTERS 
DICKENSON. 701 -225-9590 
ELECTRONICS UNLIMITED 
DICKINSON, 701 -225-9590 
ELECTRONIC UNLIMITED 
PAROO, 701-277-11 10 
SOFTWARE HOUSE 
OR AND PORKS, 701 -746-0*91 

NEBRASKA 
COMPUTERLAND 
FREMONT. 402-721 4416 
FREMONT OFFICE EQUIPMENT 
OMAHA. 400-551 41 00 
SOFTWARE DISC HOUSE 
OMAHA. 402 551 4100 

NEW HAMPSHIRE 

LEBANON, 6014a 1240 


NEW JERSEY 

software, etc 

BRICK, 201 477 16S6 
ALPINE BOOKS 
BURLINGTON, 609 166 1 999 
GEMINI ENTERPRISES 
CEDAR KNOLLS. 201 5404505 
VILLAGE COMPUTER 
CHERRY HILL, 609424 -S442 
GOLDEN HEDGE 
DEPTFORD. 60* 4a 7711 
MICRO DYNAMICS 
RATONTOWN, 201 542 22*5 
SOFTWARE, ETC 
F ABU ELD. 201 -227-1565 
CHAS MICRO SYSTEMS 
ISELIN, 201-2S1-IM0 
EKTRON SYSTEMS INC 
JERSEY CTTY, 201 426-S221 
PC/ MICRO INC 

LAURENCE V1LLE.60* 7994219 
COMPUTER PRODUCTS 
LITTLE SR. VEX. 201 4SB-B6S1 
COMPUTER DISCOUNT 
NO* TIE BUD, 609441 4100 
COMPUTER ARK 
OCEAN, 201 491*990 
SOFTWAIRE CENTRE INTL. 

PARAMUS, 201 445 1414 
SOFTWAIRE GALERIA 
PTTTMAN. 609 5B94442 
COMPUTER RUN 
POMPTON LAKES, 201 411 100* 

SOFTWARECTTY 
RORRINSVILLE. 609-2594004 

DR. SQUARED 
ROCKAWAY, 201 416-1651 
BRETT COMPUTERS 
SOMERVBJR. 201 7254*20 
COMPUTERLAND 
SPRJNOF ELD. 201 -17*4729 
SIMPLEX 

SPRJNOF ELD. 201 -7*5-2165 

SIMPLEX 

TOMS RIVER. 201 -240-1101 
ATLANTIC COMPUTER SYSTEMS 
VOOHREES, 609 7724155 
THE PROGRAM STORE 
WAYNE, 201 7*5 2 165 
THE PROGRAMMERS STORE 
WOODRRDGE. 201 416-1451 

NEW MEXICO 
COMPUTER WORKS 
ALRUERqUE. 505 0* 9595 
PAGE ONE SOFTWARE 
ALBUQUERQUE. 5054*6 9595 
SOFTWARE, ETC 
FARMINGTON. 505-126-7777 
BAUD RATE UNLIMITED 
LAS CRUCES, 505-521 1955 
CROSSROADS. INC 
LOS ALAJ40S. 505462 2 IS 2 

NEVADA 
COMPUTER VIDEO 
LAS VEGAS. 702 717-01 1 
SOFTWARECTTY 
LAS VEGAS. 702 1*4 2314 
COMPUTER HOUSE 
SPARKS, 702 1554S5S 

NEW YORK 
COMPUTERS WITH CLASS 
RAY SHORE. 51646541 11 
SOFTWARE, ETC 
BAYSDE. 7184)1 4852 
ONE STOP COMPUTER 
BROOKJ. YN, 7)1914 2*2* 

AAR COMPUTER 
BROOKI.YN, 71*425-7222 
EKTRON 

BROOKI.YN, 71*4164646 

FOCUS ELECTRONICS 

BROOKLYN. 71S-7414 101 

SYSUT COMPUTERS 

BUFFALO, 7164*1 -1116 

WESTERN NEW YORK COMMUNICATION 

CLAY, II 54 SB-0161 

SOFTWARE, ETC 

OOLONE, 311459-1500 

NORTH FORTY ENTERPRISES 

EAST ROa ESTER. 716^246-9517 

ROSI.IN COMPUTERS 

EAST ROO ESTER, 716-1*1 -1910 

ROSLIN ELECTRONICS 

EAST SETAUKET, 516-751 2515 

BYTES AND PIECES 

FARPORT, 716- 221-7656 

SOFTWARE HOUSE 
FLUSMIN0.7IS1J7-5522 
C I A SOFTWARE center 
FLU SI UNO, 71 *-961-5910 
SOFTWARE. ETC 
FOREST HIXS. 718-7*141 12 


GREAT NECK BOOKSTORE 
ORfXCE. 716-721 0600 
IN THE CHIPS 
KINGSTON, 9I4-116-7I2I 
PEOP1K COMPUTING 
MFJUHCK, 516-179 29*1 
■YTTSMOP 
MERRICK, 516 179-29S1 
THE BYTE SHOP 
NEW ROOELLE, 914-576-1610 
COMPUTER CENTER 
NEW YORK, 212 7644940 
LEIGH’S COMF1 TTRS 
NEW YORK, 212-267 7*94 

software, rrc 

NEW YORK. 21 2-11 54744 
SOFTWARE, ETC 
NEW YORK. 212 -S204M5 

SOFTWARE, ETC 
NEW YORK. 2124*9-0904 
SOFTWARE, etc 
NEW YORK, 2I240B4130 
THE SOFTWARE CO. 

OSWEGO, 115- 145-0*73 
COMPUTER INTEGRATED SYSTEMS 
PLATTSRUROH. 51*562-159* 

L ENTER SOFTWARE 
POUGHKEEPSIE. 914 297 -7400 
COM PL MICRO 
STATEN ISLAND. 71S-94S4661 
COMPUTER PEOPLE 
WHITE PLAINS. 914 9a -0900 
SOFTWAIRE CENTRE INTL. 

WHITE PLAINS. 9144*2 *606 
SOFTWARE, ETC 
YONKERS, 914 779 *490 
SOFTWARE, ETC 
YONKERS, O 0 
SOFTWARE, ETC 
YORKTOWN. 201*49*117 


oino 

RADIO SHACK 
CENTERVILLE, 51 1414-2100 
ELECTRONIC CONNEXION 
CENTERVILLE. 511419-1251 
SOFTWARE CITY 
CINCINNATI. 311471 4440 
CINCINNATI COMPUTER STORE 
CINCINNATI. 511-721 4455 
SOFTWAIRE CENTRE INTL. 
CLEVELAND. 216464-7757 
SOFTWARE GALERIA 
OOLL’MRLS, 6 144SI - 1440 
COMPUTER EXPRESS 
COLUMBUS, 614*6* 466* 

SILICON EXPRESS 
COLUMBUS. 6 14 4 994607 

software, rrc 

DAYTON, 5114154799 
MICRO COMPUTER CENTER 
DAYTON. 511 2944216 
MICRO TYME 
DAYTON. 511416 9016 
SOFTWARE, ETC 
ELYRIA, 216 124 -2240 
KRISTY COMPUTERS 
LORAIN. 216 277400* 

FUTURETRONICS 
MASSRJDN. 21641)4647 
CHUCK’S COMPUTER CENTER 
MAYFIELD I EIGHTS. 2164494*20 
SOFTWAIRE CENTRE INTL. 

NCDIN A. 2I6-72S-I1 2S 
COMPUTER SYSTEM SUPPLY 
MDINA, 216-72)4929 
RAM-RUN COMPUTER PRODUCTS INC 
NORTH OLMSTED. 216-71*4755 
SOFTWAIRE CENTRE INTL 


SILICON EXPRESS 
SANDUSKY. 4194254091 
MICRO COMPUTER SERVICES 
TOLEDO. 4 19-1SI 1641 
MICROCOMPUTER SERVICES 
TOLEDO, 419475- 1M4 
SOFTWARE, ETC 
TROY. SI VHS4SSS 
EIXCTBONIC CONNEXION 
XENIA. 51 1-1764MS 

OKLAHOMA 
Wi. ELECTRONICS 
» ARTLESV1XE, 916415-1744 
MICROAGE COMPUTER STORE 
DUNCAN. 405-235-2214 
MIKE’S SATELLITE 
OUYMAN, 405-118-5026 
COMPUTER DECISION 
MOORE. 405 791 96*1 
COMPUTER UNLIMITED 
OKLAHOMA CTTY, 405462 2007 
INFO I COMPUTERS 
OKJ-AHOMA CITY. 405 942-77M 


SOFTWARE, etc 

OKLAJOMA CTTY. 405440-251 1 

software. rTC 

SAPU1.PA, 91* 224-7106 
SIMTEK. INC 
TULSA, 9114*4-7575 
COMPUTER WAREHOUSE 
TULSA, 919 744 059B 
SOFTWARECITV 
TULSA.9IS **) 5454 

ORF-CON 
snFTWAtr.rrr 
BEAVERTON. 301426-71)1 
SOFTWAIRE CKNTRE 
OOOS BAY. $0)269 1642 
FRANKS COMPUTER CENTER 
EUGENE, 501 145-1022 
CIESENT SOFTWARE 
KLAMMATH FAil.S, 50)4*2 -9601 
MICROAGE CO Mr L I ER SI ORE 
MEDFORD. 501771-96*1 
MICRO WORK* 

MLDPORD, 501-771)606 
SUNSHINE COMPUTER CENTER 
PENDLETON, 50)271-01 76 
R * 9 SOUND * COMPUTER* 
PORTLAND. 501-24*- 1 720 
REIUBOT1C* 

PORTLAND, 50)2412500 
PF-NNSYLVANIA 
STEREO RLNG 
AOMURE. 215449- il*/ 
SOFTWARECTTY 
ALLENTOWN. 21 5 266 1SS0 
GENERAL COMPUTER CENTER 
BET1CL PARK. 4 1 2454-1 777 
SOFTWARECTTY 
L AMP HEX, 717-7614191 
GENERAL COMPUTER CENTER 
DOWNtNOTOWN. 215-2*9 1023 
DOWND4GTOWN COMPUTERS 
DREXEL HILL, 21 542L7SR5 
BASIC COMPUTER SYSTEMS 
KINO Of PRUSSIA. 215-1)7 2M0 
RRfWALL 

LANCASTER. 717 54* 1195 
GENERAL COMPUTER CENTER 
LANOHORNE, 21 5-797-7*97 
SOFTWARE PLACE 
I.ANGMORNE. 215-797-5959 
SOFTWARE PLACE 
MONROEVILLE. 412-171-1207 
SOFTWARE, ETC 
MOOSIC 717-147 4050 
SOFTWARE GALERIA 
PTTTSBUROH. 21 54274000 
EXCEL COMPUTER 
PITTSBURGH. 4 124)1 4000 
NATIONAL COMPUTER PRODUCTS 
PITTSBURGH. 412-765-15)0 
SOFTWARE, ETC 
PLYMOUTH V«i- TWO, 412-2)24502 
GENERAL COMPUTER CENTER 
SEUNSOMOVE. 215421 4B00 
GENERAL COMPUTER CENTER 
SPKINOPELD, 7I7-174-S0B0 
GENERAL COMPUTER CENTER 
STROUDSRUOO.SI4-217 -M44 
GENERAL COMPUTER CENTER 
TAM AQUA. 717424*517 
GENERAL COMPUTER CENTER 
TANNERSVBXR, 7174*41595 
CA MPB ELL COMPUTER 
WARREN.7I742B47II 
SOFTWARE A STUFF 
WEST OC5TER. 21 5- 141-525* 
GENERAL COMPUTER CENTER 
WRAES RARRE, 215421 -9977 
GENERAL COMPUTER CNETER 
WRJUISBARRE. 71742545a 

RHODE ISLAND 
GENERAL COMPUTER CENTER 
•ARRINOTON, 717-764406* 
SOFTWARE WHOLESALERS 
WARWICK, 401 -2*5-1410 
SOFTWARE CENTER 
GREENVILLE. 401 r» FOOD 


SOUTH CAROLINA 

NORTH AUGUSTA COMPUTER STORE 

SKXIXPALLR 601-276-5111 

SOUTH DAKOTA 
TEAMS ELECTRONICS 
BRISTOL, 405- 16 124*0 


TENNESSEE 
BUSH ELECTRONICS. INC 
CHATTANOOGA. 6 1 5-7*4 -01 01 
COMPUTER SHOP 
KNOXVILLE. 61 549046)6 


EASTERN COMPUTER, INC 

KNOXVILLE, 61 5-SB44165 


MCS INC 

MADISON, 6 1 54*94601 


Sierra /V. 


COMPUTER SHOP 
MARYVIXE.6I5 95940IS 
NATIONAL SCHOOL PRODUCTS 
MARrVRXE.4l5PS4.JWO 
WILKINSON CONCEPTS 
MEMPHIS. 61 5 9924703 
GAMES -N- GADGETS 
9CMPHIS. 901 362 9)99 
SOFTWARE, CTC. 

V0LMFIUS.901 m«*s 
SOFTWARE, ETC 
NASMVRXE.901 J47-0WI 
COMPUTER SHOP 
NASIIVRXE, 613-2924496 
COMPUTERLA ND OF NASHVILLE 
NASHV1XE.6IV292 4M 

TEXAS 

ENDATA BUSINESS PRODUCT CENTER 

ABILENE, 615-244-0244 

COMPUTER SHOP OF A RILENE 

ABRXNE. 91 5495 7)20 

THE COMPUTER STOP 

ABU- NF.. 91 5477-91 01 

WYLIE COMPUTER SYSTEMS 

ARLINGTON, 915499 1011 

COMPUTER CRAFT 

ARLINGTON , • 1 7 274 6001 

BYTE SHOP 

AUSTIN. 51 2-4 59-IBOl 

SOFTWARE EXCHANGE 

AUSTIN. SI 2-4 7t -9091 

software, rrc 

AUSTIN,SI2-J2B-0147 

software, rrc 

BEAUMONT. 5 I J- ) J9-0B24 
GOODNEWS COMPUTERS 
BEAUMONT, 409-S46-44 1 1 
MICRO SERVICE CENTER 
BOCRNE.409452454) 

BLUNK ENTERPRISES 
BROWNWOOD, 512-525-5560 
MID-TEXAS COMPUTERS 
CORPUS QBUST1, 915445-1 95) 
SOFTWARE CENTER 
DALLAS, 512454-201 7 
AEROCOMP 
DALLAS, 214-654-5516 
COMPUTER AGE 

Dallas, 214-456-9)09 
COMPUTER DISCOVERY 
DALLAS. 214-494-9104 
COMPUTERCRAFT 
DALLAS, 214-960-0900 
CPM 

DALLAS, 214-549-6996 
HEATHTENTTH COMPUTERS 
DALL AS. 214-527-4955 
JIM ERWIN OFFICE EQUIPMENT 
DALLAS. 214-699-991 1 
MICROMARKETING 
DALLAS, 214-549-4600 
MR. MICRO 
Dallas, 214-755-4274 
software, rrc 

DALLAS, 214-991 9561 

SOFTWARE, ETC 

DENTON. 217-296 9697 

SOFTWARE, ETC 

EL PASO, 917-566-6650 

JIM JENKINS 

EL PASO, 9 1 5-751 4919 

NORTON BROS. COMPUTERS 

PORT WORTH, 915 779 2005 

COMPUTER MASTERS 

FORT WORTH. 917-560-5707 

SOFTWARE TERMINAL 

OALVESTON. 917-244-4150 

YOU R PERSONAL COMPUTER STORE 

OAKLAND, 409 740-5221 

COMPUTERCRAFT 

HARAKER HEIGHTS. 214-279-6126 

KWIK FIX ELECTRONICS 

HOUSTON. 917-690- )010 

BUSINESS MACHINES PLUS 

HOUSTON, 715-4)2-0029 

COMPUTER AGE 

HOUSTON, 715-977-0722 

COMPUTER CRAPT 

HOUSTON. 715-927-1744 

COMPUTERCRAFT 

HOUSTON, 715-940-9762 

COMPUTERCRAFT 

HOUSTON, 7| )-977 -9419 

COMPUTERS TO GROW 

HOUSTON, 715-777-1971 

ELECTRONIC ARTS 

HOUSTON, 71 5-794-2797 

MEGABYTE PLUS 

HOUSTON, 715-5904)151 

SOFTWARE, ETC 

HOUSTON, 71 5-692-595) 

SOFTWARE, ETC 
HOUSTON, 71)492-595) 

SOFTWARE, ETC 
HOUSTON. 70-692- 59)5 
SOFTWARE, ETC 
HOUSTON. 7 0-952-1 574 
SOFTWARE, ETC 
HUMRUE, 70-945-4177 


SOFTWARE, ETC 

HURST, 70-540-6170 

HAMMOND SOFTWARE SALES 

HURST.II7-436-D27 

SOFTWARE, rrc 

IRVING. 117-595-0596 

LAS COLINAS COMPUTER COMPANY 

■t VINO, 214-265-4146 

MARYMAC INDUSTRIES 

LURROCK. 70-592-0747 

CALL COMPUTERS 

LUBBOCK. 906 745-6991 

COMMA NDCOMPI.TTBS 

MtALLAN,9l7 529 1469 

technical prodixts 

PLANO, 512 992 5400 
A 9 COMPUTERS 
SAN ANOCLO, 512 244 2090 
THE COMPUTER STOR f. 

SAN ANTONK), 915-942-7SOS 
PEOPLES COMPUTERS 
SAN ANTONK), 512-690-9246 
SAN ANTONIO DISCOUNT 
SAN ANTONIO, 512-690-5081 
SOFTWARE STORE 
SAN ANTONK), 512-7)4-9606 
SOFTWARE, ETC 
TEXARKANA, 512-657-4994 
FNS COMPUTER SERVICES, INC 
TYLER, 214-932-5666 
COMPUTER PLACE OF TYLER 
TYLER, 214-592 9900 
SOFTWARE, ETC 
WACO, 214 5916645 
COMPUTERLAND 
WEBSTER. 917-776-6700 
SOFTWARE PLACE 
WICHITA FALLS, 715-559-2595 
COMPUTERLAND 
WICHITA FALLS. 917-69! -9400 
THE COMPUTER STORE 
WEJJS.SI 7-691 -4552 
TOTAL SUSCCESS INTERPRISES 
WICHITA FALLS, 409-936661 2 

UTAH 

SOFTWARE LIBRARY 
CUNTON, 917-696 5)6) 

SOFTWARE A MORE 
HOLLADAY, 901 272-9425 
SOFTWAIRE CENTER 
LOO AN, 901 -272-9425 
WRC COMPUTERS 
OGDON, 901 75)2*02 
PRO COMPUTER SALES 
OREM. 901 595-7271 
COMPUTERLAND 
FRO VO, 901 224 2609 
SEARS 

SALT LAKE CITY, 901 -5756700 
SOFSHOP COMPUTER STORE 
SALT LAKE CITY, 901 467 5)56 
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WAUSAU, 715 B4S 76 59 

COMPCO 

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Page 29 


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COA VGA Mercwee Uonodnm mcga (PS?) and Tandy Orapract mode* and 


KmgaOuea 

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Total Coal 

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Page 30 


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Sierra Newsletter 




spa ce 

miesr* 


M & * 

v°8F5TU\XS<iS. 


vV£W PRODUCTS! 


leisure Suit Larry Goes I>ooking 
For I>ove (In Several Wrong Places) 

America’s well -loved nerd is now going 
on a nightmare vacation in an exotic 
paradise guaranteed to tickle your funny 
bone. 


Space Quest III: The Pirates of Pestulon 

Get ready for more satirical space hijinks as you 
follow the adventures of Roger Wilco! In this 
episode, Roger attempts to rescue the Two Guys 
from Andromeda, who have been captured by the 
despicable pirates of Pestulon. It’s the funniest, 
silliest and most visually exciting adventure yet in 
the Space Quest scries! 


M MM 


Police Quest II: The Vengeance! 

Police Quest is one of the most original adventure 
series in computer history, with authentic police 
regulations to follow and real-life situations to 
encounter. Police Quest II lets you experience life 
as a homicide detective as you track down the 
escaped convict-The Death Angel ! 


Silpheed 

A classic action game that transcends state- 
of-the-art, Silpheed is Sierra’s latest import 
from Game Arts of Japan, the creators of the 
bestselling Thcxdcr. Silpheed features 
advanced animation, visual effects and a 
complete soundtrack with nine original 
music compositions. 


Gold Rush! 

Relive early American history in this exciting 
adventure game set in the Gold Rush days of the 
mid- 1 800’s. Start your trek in Brooklyn 
Heights, New York, and head west for the gold 
towns of California. Travel over land, take a 
steamer round the southern cape of South 
America, or even take a short cut through the 
jungles of Panama. 


King’s Quest IV: The Perils of Rosella 

With over 800,000 copies sold. King's 
Quest is the biggest selling graphic 
adventure series ever! Now, Sierra proudly 
presents a new King's Quest, and its bigger 
and better than ever. A virtual army of 
artists, musicians and programmers have 
combined their talents to make King's Quest 
IV a truly incredible experience you will 
have to sec to believe. 




Manhunter: New York 

This dark and foreboding talc of 
the future is full of excitement 
and suspense. Step into the role 
of a Manhunter; a spy and assasin 
for the conquering aliens that 
have overtaken the planet Earth. 
Manhunter is an engaging 
adventure game packed with 
thrills and chills. 


Fall! Winter 1988 


Page 31 




The only source for KING’S QUEST IV HINTS! 


THE OFFICIAL BOOK OF KING’S QUEST ]•- 
DAVENTRY AND BEYOND! 


The Official Book of King 's Quest - Daventry and 
Beyond is the perfect collector’s item for all King’s 
Quest fans young and old. Packed with informative 
histories, detailed maps, and helpful hints to each game 
in the King’s Quest series, this is the definitive book for 
adventure game players. 

Special features include: 

■ The making of King’s Quest IV- an insider's look at the 
creation of Sierra’s grandest adventure game ever! 

■ Hints for the entire King’s Quest series-including King’s 
Quest IV! 

■ Complete score charts-discover the secrets to gaining a 
perfect score on your favorite King’s Quest game! 

■ Answers to the most frequently asked questions about the 
King’s Quest series! 

To order your very own copy of The Official Book of Kin g ’.v 
Quest, turn to page 30 or call : 

1 - 800 - 344-7448 


the 

OFFICIAL _ 
book of I 
KING’S 
QUEST 

D AVEN7KYAN DBHyoND 


foreword 

kobertaX 


illiams 


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