Norwegian promo for the Nintendo 64.
Topics: Nintendo, Nintendo 64, N64
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Shelby Woo
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Rocket Power
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Figure It Out
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, KaBlam
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Doug
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Slider, 100 Deeds for Eddie McDowd
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Slider, All That
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Slider, Are You Afraid of the Dark?
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Slider, Animorphs
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Slider, Amanda Show
One of the many Nickelodeon Slider Games from the late 90s
Topics: Shockwave, Slider, Alex Mack
Ask him your YES or NO Question
Topics: Shockwave, Ren & Stimpy
Cat's inside Dog's stomach! Eat the food before Veronica grows bigger!
Topics: Shockwave, CatDog
(This was only a test, this is the only emulated GBA game I can upload at the moment, this runs way better on the offline DOSBox, there is an option to change the color using Numpad - and then SETUP, but it's still laggy.) SpongeBob SquarePants: SuperSponge features the same story and general gameplay concept as its counterpart on the PlayStation, but with different level designs and gameplay mechanics. SpongeBob wants to get a present for his friend Patrick's birthday, and decides to get him...
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Topics: Gameboy Advance, SpongeBob
Match the images to reveal another image below
Topics: Shockwave, Angry Beavers
Either Slippery Soap or Paprika and her mom and dad will appear and you will see pictures of some of their dreams. You'll also hear clues to help you decide what they are dreaming about. Choose the correct dream "bubble" and you WIN!
Topics: Shockwave, Blue's Clues
There are three levels of difficulty in this game. You will start with an easy jigsaw puzzle containing 4 pieces. When this puzzle is complete and you click the PLAY button, a more difficult puzzle comes up with 6 pieces. The next puzzle has 9 pieces. At this level, all remaining puzzles have 9 pieces unless you stop the game and start over. IMPORTANT:If the puzzles get too difficult, click the STOP button and then select PLAY to start over with the easiest puzzles. NOTE:Sometimes pieces become...
Topics: Shockwave, Blue's Clues
The game begins with a fairy tale character and a choice of three books. You must match the character to his or her storybook. When the correct match is made, you WIN and Blue dances. Characters from the following stories are featured: Cinderella, The Princess and the Pea, Jack & the Beanstalk, Little Red Riding Hood, Hansel & Gretel, Rapunzel and The Three Little Pigs. You may use the opportunity to tell your child these stories just before you play the game (or after) if they are not...
Topics: Shockwave, Blue's Clues
There are three costumes to choose from. Click on a costume and put it on one Felt Friend. Choose another costume and put it on the other Felt Friend, if you put the wrong costume on the second felt friend you will have to try again! When you choose the two matching costumes, you WIN! The costumes will vary each time you play the game. The costume selection will be random.
Topics: Shockwave, Blue's Clues
It's Blue's birthday and you're invited to the party! Scene 1: Set the birthday table with Blue! There are two items missing from the table. Do you know which ones they are? Click the place setting where something is missing and watch it appear! Scene 2: Matching Presents! Slippery, Tickety, Ginger Bread Boy, Shovel & Pail and Baby Bear brought Blue presents for her birthday. Do you know who brought which present? Use your mouse to click on the present and drag it over to the guest who you...
Topics: Shockwave, Blue's Clues
drag the food to the chicken's mouth
Topics: Shockwave, Nickelodeon, Clickamajigs
Imagine having to stub your toe 8 times just to scream in a different language.
Topics: Shockwave, Nickelodeon, Clickamajigs
Match the images to reveal another image below
Topics: Shockwave, Hey Arnold
When the game begins, you will see three instruments in the living room. When you hear the sound of one of those instruments, you must click on the instrument that matches the sound. When you choose the correct instrument, you WIN and Blue dances to a special Blue's Clues musical number. You will hear a different instrument sound each time you play. Note: The following instruments are included in this game: Trumpet, Conga Drum, Guitar, Piano, Flute, Clarinet, and Recorder.
Topics: Blue's Clues, Shockwave
Mr. Ed
Topics: Mr. Ed, Nick@Nite, Windows 3.x
Blue's Clues
Topics: Windows 3.x, Blue's Clues
Blue's Clues
Topics: Windows 3.x, Blue's Clues
(Found by Noah02) 'Cause you never know what shape this little guy'll take on next!
Topics: Windows 3.x, Nickelodeon, Clickamajigs
Use this for the DRM: http://www.abandonia.com/files/extras/23588_game_extra_1.pdf "Might and Magic III: Isles of Terra is the third game in the role-playing video game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen and the sequel to Might and Magic II: Gates to Another World. A Sega Genesis version was developed, but never released." - Wikipedia
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Topics: Might and Magic, MS-DOS
Richard Scarry's How Things Work in Busytown is based on Richard Scarry's Busytown book and animated cartoon series and it is the sequel to the DOS and Sega Genesis game Richard Scarry's Busytown. Similar to the original game, you begin in a hub world where all the places in Busytown can be found. There is the Studio, where are songs played throughout the came can be listened to. The CD version of the game doubles as a CD with the same music. In the bakery, you play as a chef pig in which you...
Topics: MS-DOS, Busytown
The game starts with a shadow in the garden. There are different characters in the scene, but only one who matches that shadow. When players click the shadow and drag it to the correct character, they will join together. Another shadow will appear until you have matched three. When you match all three, you win! Then Blue does a dance and you can play again! NOTE: The characters and shadows will vary each time you play the game.
Topics: Blue's Clues, Shockwave
Seriously, Recycle.
Topics: Blue's Clues, Shockwave
Go ahead--make his face!
Topics: Nickelodeon, Clickamajigs
Mr. Salt & Mrs. Pepper are packing a special lunch in a purple paper bag. Let's help them pick foods that start with the letter "P." The game takes place on the countertop in the kitchen. Players should choose the items from the shelf that begin with the "P" sound. They must put all 3 "P" items into the bag to win! NOTE: Although Mrs. Pepper begins with the letter P, we thought it would be rude to let everyone put her in the bag for this game. What do you...
Topics: Blue's Clues, Shockwave
Do these items Sink or Float?
Topics: Blue's Clues, Shockwave
The game starts as Blue's wagon rolls into the screen. The wagon is painted, but it's faded and needs a fresh coat. Click on the buckets of paint with the paintbrush. You will notice that with each click, the color changes and the new color appears on the paint palette. If the wagon is a primary color (red, yellow, blue), you just choose that color, click on the wagon and WIN! If the wagon is a combination of two colors (red + yellow = orange), click first on one color and then the next and see...
Topics: Blue's Clues, Shockwave
When the game begins, you will see clouds floating across the sky on the screen. Steve asks, "Do you see the cloud that looks like a star?" When you click on the correct cloud, a silver lining appears around it. Then the kids shout "Right there!" and Blue does her special dance! In future rounds, you'll hear the kids tell you what cloud to look for. The clouds will be different each time you play. Note: There are many different clouds in the sky that look like objects. Don't...
Topics: Blue's Clues, Shockwave
The game opens with 5 empty jars, a spoon and a tape recorder on the counter. Your cursor is a watering can. Click on any jar and it will begin to fill with water. Click again, and more water goes in. When you have finished pouring water into the jars, it's time to play your "Water Xylophone." To do this, click on the spoon and it will become your cursor. Use the spoon to hit the jars and hear the sounds they make. When the jar has less water, is the sound higher or lower? Find out...
Topics: Blue's Clues, Shockwave
As Felix leaves his house, look closely and you'll see that he is carrying some items with him. As he walks to school, he drops them along the way. He realizes what has happened when he arrives at school and it's up to YOU to help him go back to where he was and retrieve the items! You will be provided with right and left direction arrows to make him move; when you see what Felix dropped, a simple CLICK on the item will do the trick! You will be looking for books, toys (for show and tell), and...
Topics: Blue's Clues, Shockwave
When the game begins, you'll see Grandfather Clock and three pictures on the screen. When you're ready to start, Grandfather Clock says, "Ready, GO!" and his hands start ticking to reveal a picture that is hidden on his face. You must match one of the three pictures on the screen with this picture as it is revealed. If you successfully match the picture before your time runs out, you WIN and Blue dances! If you don't match it by the time the entire picture is exposed, you get a chance...
Topics: Blue's Clues, Shockwave
Help either Shovel or Pail win the race by building the ramps so that one car will go faster than the other. To build the ramp higher, click the colored block on the ground that corresponds to the ramp of the same color. Clicking the red block will make Pail's ramp go higher, while clicking the yellow block will make Shovel's ramp go higher. Keep in mind that sometimes there might be a tie!
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Topics: Blue's Clues, Shockwave
Slippery begins to blow a bubble soon after the game begins. It gets bigger...and bigger...and bigger. You will be asked to CLICK on Slippery when the bubble reaches the same size as the highlighted bubble on the screen. After the first round, you may also be asked to stop Slippery when his bubble grows to a size larger than or smaller than the highlighted bubble.
Topics: Blue's Clues, Shockwave
When the game begins, you will be asked to figure out what Blue is feeling. You will then click to select a "Feeling Card" that matches the feeling. The choices are Happy, Sad, Mad and Scared. You will also match the feelings of Little Kitten and Purple Kangaroo. When the correct feeling is chosen, Blue dances and you WIN!
Topics: Blue's Clues, Shockwave
Place the correct amount of blocks on Blue's side of the teeter-totter to make it balance with Rabbit's side. If you place too many blocks on Blue's side, you can always put more on Rabbit's side to make it balance, too. After three balances have been made, you get to experiment with the teeter-totter. At this stage, the teeter-totter is empty so you get to place as many blocks as you like on either side and see what makes it balance. When the teeter-totter balances, Blue does her "Happy...
Topics: Blue's Clues, Shockwave
Steve is so thankful that "you're all here"! Can you show Steve what his friends are thankful for? Then show him what you're thankful for too! Part I: Match the characters with what they said they were thankful for on "Blue's Clues." When the game begins, you will see a character on the left page of your "Thankful Book." On the right page you'll see three items, one of which is the correct match. Do you know what Steve and his friends are thankful for? Click and...
Topics: Blue's Clues, Shockwave
The game takes place in the kitchen. When the game begins, you'll see Scale (a balance scale), Blue, a brown paper bag, and two food items to be weighed. Steve will then ask you which food item is heavier than the other (after the third round of weighing he will ask which is lighter). To determine which item is heavier or lighter than the other use your mouse to place both food items on the balance scale. To do this, click on the food item with your mouse (it will stick to your mouse), move it...
Topics: Blue's Clues, Shockwave
The game contains 3 different treasure hunt scenes and a treasure map. In each scene you have to find a particular object that is hidden somewhere. Check the treasure hunt map to see which object you need to find in that particular scene. Objects, can be found by clicking around with your mouse. Once you click on the correct object it will be highlighted on your map and you and Blue will travel on to the next scene. Keep in mind that there are many little surprises to encounter along the way,...
Topics: Blue's Clues, Shockwave
Steve needs your help matching the pictures. Click on a card to see the picture on the other side. Then click on another card to view another picture. Are they the same? If you've made a match, the cards disappear and you can look for the next pair. If the cards don't match, click on other cards until you find two that do. Try to remember which Blue's Clues characters are under which cards so you know where to click. Match all the cards and you're done! Play again and the pictures will appear...
Topics: Blue's Clues, Shockwave
Blue's playing hide and seek! Can you find her? In this game, you're playing hide and seek with Blue. It's Blue's turn to hide, and it's up to you to find her. In the first scene, Blue's at a concert listening to Lady Bassett sing the blues. But everyone else in the crowd is blue too! If you look closely, you'll see Blue move. When you find her, click on her with your mouse and she'll come right over. In the second scene, Blue's hiding in one of her Halloween costumes. This time, Blue stays...
Topics: Blue's Clues, Shockwave
Color in your favorite Blue's Clues characters!
Topics: Blue's Clues, Shockwave
Blue's having a pajama party and it's time to get ready for bed! Can you help her friends put on their pajamas, brush their teeth and pick out their sleeping bags? Once they're all tucked in, there's a special bedtime story for Slippery, Tickety, Shovel, Pail, Blue and YOU! This game contains three activity scenes and one bonus bedtime story scene. Scene 1 - Pajama Matching Help Slippery, Tickety, Shovel and Pail find their very own PJ's. There are two ways to make a match: by dragging the...
Topics: Blue's Clues, Shockwave
Purple Kangaroo celebrates Kwanzaa! Orange Cat celebrates Chanukah! Green Puppy celebrates Christmas! When the game begins, one of Blue's friends will appear in the bottom right corner of the screen. You will be asked to match the character with the patch he or she added to the Holiday Quilt. When you make a correct match, the patch fits right into the quilt and you will be asked to find Blue's clue somewhere on the screen. Once you have found the clue, a new character will appear in the corner...
Topics: Blue's Clues, Shockwave
One of the rewards for winning at Blue's Treasure Hunt.
Topics: Blue's Clues, Toy
Get ready to make monstrous melodies! (credit to Brett34 for the other upload, this one plays the game in an emulator)
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Topics: Nickelodeon, Real Monsters
Help Chuckie find the missing Rugrats! (credit to Brett34 for the other upload, this one plays the game in an emulator)
Topics: Nickelodeon, Rugrats
Something's growing from those lumps--and it's not hair! (credit to Brett34 for the other upload, this one plays the game in an emulator)
Topics: Nickelodeon, Clickamajigs
Drag him his toys to keep things quiet. (credit to Brett34 for the other upload, this one plays the game in an emulator)
Topics: Nickelodeon, Clickamajigs
Take a whack at the digital piñata! (credit to Brett34 for the other upload, this one plays the game in an emulator)
Topics: Nickelodeon, Clickamajigs
The game takes place in the Present Store. When the game begins, you'll see Cash Register and Blue on a counter with a stack of Blue Dollars and presents on the shelves. One of the presents will be highlighted. Click on the Blue Dollar stack and the counting begins. You'll hear "ONE," and then you should "give" the Blue Dollar to Cash Register. Keep counting until you have counted the correct number of Blue Dollars for that present. REMEMBER: You have twelve Blue Dollars in...
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Topics: Blue's Clues, Shockwave, Counting
An early tracker for PC Speaker, supporting polyphony and the generation of .COM executables. I have written about this software (in italian) here .
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Topics: pianoman, playrpno
Classic maze-based video game (16-bit MS-DOS) from 1997
NashuMan (En)(Nl)(Fr) (1995)(A-Line) [Action].zip Name:NashuMan Version:1.0 Language/Country:French, Dutch, English Flags: Year:1995 Publisher:A-Line Genre(s):Action Promotional Game- MSDOS VGA SOUNDBLASTER You got this for free when buying a pack of diskettes/floppies sometime in the 90s. (it was on one of the floppies in the 10 disks pack) DOSBOX : set cycles to 1500 or type cycles=1500 at the prompt
Topics: promo, promogame, promotional, nashua, nashuaman, game, platform, vga, sb, jump, msdos, dos, free,...
S U B H U N T version 1.0 by Nikolay Soumarokov Special thanks to Abdelnasar Khandour for careful testing and for defeating me at this game. * * * SUB HUNT is a computer version of a very simple logic game. The original game was for two players and required nothing except for two sheets of paper and pencils, so it was an ideal game to play during lessons at school. Despite its simplicity, the game was extremely playable, and unlike other games, it was the one that really made players think. In...
Topics: dos games, vintage games, old games, ms-dos games
Mah Jongg 4.1 + Various Tile Sets and Boards (Nels Anderson et al.) (1993) Includes various tile sets and boards.
Topics: Mah Jongg, Mahjong, Nels Anderson, Shareware, Floppy Disk, Game
Software Library: MS-DOS Games
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Jun 22, 2018
by
National Software Labs; Keith P. Graham; Lewis Paper; T. A. Davis; Vernon D. Buerg; D. T. Hamilton; Ward Christensen; Chris Patterson; Scott Mason; Jack Gersbach; John E. Bean; Stephen R. Davis; Gerry Boyd; Larry Weiss; Eric Grunin; Richard Wellner; Robert Best; Amy J. Goebel; Bob Stephan; Carl Burtner; Steve Holzner; Walter Kennamer; Kim Kokkonen; TurboPower Software; Art Hill; S. B. Behman
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FREE SOFTWARE PACKAGE brought to you by: NATIONAL SOFTWARE LABS 13376 Washington Boulevard, Suite #7 Los Angeles, California 90066 (213) 827-7889 CONTENTS This package of software programs may be different than the one you responded to in our advertisement. You may have ordered our limited offer 33 FREE PROGRAMS which included a demonstration of other programs available from the NSL Library. Our current package (the one you have) is more powerful and has been revised in the following ways: The...
Topics: floppy, DOS, DOS utilities, shareware, alarm clock, file utilities, printing, Epson, sound,...
A fighting game using the Mugen and TerrX 64 engine. Built by me, Nikolas Karinja. (C) GearX iNTERACTIVE 2018.
Topic: fighting
MAH JONGG is an ancient Chinese game whose origins are supposed to date back some 3000 years. It has similarities to solitaire played with cards and also with dominoes since it is played with tiles. When I first discovered the game my initial impression was that the game would quickly become dull but having played it for a while and having given it to friends we've all found that it is quite addictive despite its apparent simplicity. This version requires a PCompatible with an EGA card/monitor....
Topics: MS-DOS games, Vintage computer games, Board games
This is Nethack 3.1.3 by Mike Stephenson, Izchak Miller,Janet Walz, Ken Arromdee, David Cohrs, Jean-Christopher Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, Eric Smith, Norm Maluch, Kevin Smolkowski, Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner as presented in chapter 2 of the Fatal Distractions CD. Nethack 3.1.3 is a big update from 3.0, changing a lot of things about the game. The game has been tightened up much...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: archiveteam, dos, nethack, fatal distractions, roguelike
This is Nethack 3.1.3 by Mike Stephenson, Izchak Miller,Janet Walz, Ken Arromdee, David Cohrs, Jean-Christopher Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, Eric Smith, Norm Maluch, Kevin Smolkowski, Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner as presented in chapter 2 of the Fatal Distractions CD. Nethack 3.1.3 is a big update from 3.0, changing a lot of things about the game. The game has been tightened up much...
Topics: archiveteam, dos, nethack, fatal distractions, roguelike
favorite ( 2 reviews )
Topics: AGT contest 1992, AGT games
Topics: AGT contest 1992, AGT games
Topics: AGT contest 1992, AGT games