Also For Amiga, Macintosh, PC-98 Developed by Sierra On-Line, Inc. Published by Sierra On-Line, Inc. Released 1991 Genre Adventure, Educational, Puzzle Perspective 1st-person Description Castle of Dr. Brain is the first in a two-part series of educational puzzle-games from Sierra. This brain-blasting game is set, how surprisingly, in Dr. Brain's castle, where the player will have to beat Dr. Brain's traps and puzzles in order to fulfill the assignment given. From Mobygames.com. Original Entry
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Circus Math is a drill and practice package that presents whole number addition problems. The programs are sequenced according to difficulty. Clown Maker - Drills on whole number addition with two digit addends. The problems do not involve regrouping. (20 problems) Clown Car - Drills on whole number addition with two digit addends. The problems may involve up to three addends and do not involve regrouping. (20 problems) High Wire - Drills on whole number addition with 2-4 digit addends. The...
Topics: Educational, Basic Math, Problem Solving
Clock Works has four programs for students learning to tell time. These programs provide practice with telling time and setting clocks. Clocks with hands (analog) and digital clocks are both used. Whats the Time? - What time is shown on the clock? Choose from the four times shown. (20 problems) Set the Clock - Can you get the hands of a clock to the right time? This program will give you a chance to practice. (10 problems) Digital Drill - Let's practice reading time. And while you are doing...
Topics: Educational, Early Learning
Conquering Whole Numbers is part of MECC's Conquering Math series. This package drills on advanced problems in addition, subtraction, multiplication, and division. Remediation is provided for students having difficulties. The problems available are: ADDITION - two or more re-groupings; up to four addends. SUBTRACTION - two or more re-groupings; regroup across zero(es). MULTIPLICATION - multiple regroups possible; factors with up to 3 digits; factors with internal zeroes. DIVISION - one or two...
Topics: Educational, Basic Math
Counting Critters is a series of five programs that provide practice on beginning math concepts of numerals and counting. Match Magic - Students practice matching numerals between 1 and 20. When students answer correctly, the person illustrates the meaning of the numeral by showing that number of animals. Counting Safari - Students practice counting 1 to 12 safari anaimals that Charlie Chimp sees from his tree. Pet Store - Students put 1 to 12 identical puppies in Suzy Shopkeeper's pet store...
Topics: Educational, Basic Math, Early Learning