The Princess Blue was a trading vessel. While cruising through space, it happened upon a derelict ship floating in space. Only one crew member was allowed to investigate the abandoned ship. Suddenly, Manchi raiders appeared on the viewscreen. The Manchi managed to ambush and destroy the Princess Blue. The only surviving crew member from the Princess Blue swears revenge and is determined to do everything in his power to defeat the Manchi.
Space Rogue is a hybrid game that combines space flight and combat simulation with trading and RPG elements such as interaction with characters and a quest-based structure with a main plot line. Space flight takes place in two different modes: Cruise Flight, which is ideal for travelling quickly, and Newtonian Flight, which works best for combat and precision flying. There are also three different camera views for the 3D exploration and combat. Each planetary system has a variety of destinations and obstacles to travel through via a top-down navigational map. Traveling to an outpost, a space station, or any other location with the star system can be done simply by selecting it and charting a course, or in real-time 3D flight mode.
Interstellar travel between systems, is done by finding a Malir Gate and using it to reach hyperspace. While in hyperspace, the game becomes a simple 'tunnel' game where the player must manually control the ship not to hit any of the walls. Also hyperspace travel eats away at the ship, so the faster the player can get through them, the more armor the ship retains. While traveling in space the ship may get attacked, or the player may opt to assault any other ships first.
It is also possible to buy and sell various goods, earning money and spending it on outfitting the ship with weapons and various upgrades, such as for example a device that allows it to move more stealthily through space and avoid detection by hostiles. The player character has a reputation rating with various factions such as the Imperium, the pirates, and others. This rating is affected by the player's actions towards them and can be raised or lowered by helping specific factions fight others.
When docked at outposts or stations, the view shifts to top-down, and the player navigates the protagonist through the location in an adventure or RPG-like fashion, examining objects and talking to characters. Conversations may have multiple choices, and a few instances require the player to type in keywords, though for the most parts responses are selected from a menu. The game has a main plot line that requires finding, talking, and performing tasks for characters, as well as sub-quests that may result in various rewards such as money or ship upgrades.
June 20, 2015 Subject:
Classic but often forgotten
Space Rogue was a game I came back to long after its graphics were out of date because it was fun and replayable. Yes, it was a predecessor of sorts to Wing Commander, but at least the early Wing Commander games (I was out of the loop after 2), while prettier to look at than Space Rogue, offered less options to the player as to character construction and game arc.
In response to the previous reviewer's comment about saving, the version on the Archive is cracked, so it doesn't matter what you enter when the restore asks for the manual pages, you can still load your game.
Bottom line: if you played games when this was around and can put up with the graphics, I recommend trying it out. And a tip to get started: a trade route between the two inhabited sectors in the first system will help you build up your ship before taking too many trips through wormholes. Every time you go through a wormhole, your armor will be damaged, and that's quite expensive until you build up your ship and funds.
January 8, 2015 Subject:
Great trading game
Unfortunately, having the manual does nothing for helping you to save (CTRL-S) because of the way the game did this by default. It may help you figure out some other commands, like pressing CTRL-J for limited joystick control with an XBOX-style controller (steering and accel/decel). Still enjoyable even without a save!
January 7, 2015 Subject:
Excellent Early Space RPG
I remember playing this game as a kid on our 286+ PC. Decent story, great space combat/flight simulating (for its time), excellent economics system, and fun puzzles and side-quests. What more could you ask for? This is definitely worth a play-through just to understand where a lot of our current game mechanics came from.
NOTE: To load save files you will need a copy of the original manual. I think you can find it somewhere online -- otherwise you will need to play through without saving... which would take quite a while (8+ hours if I remember correctly).