King's Quest V - Absence Makes the Heart Go Yonder
- Publication date
On a beautiful sunny day, King Graham of Daventry decides to take a stroll in the woods surrounding his castle. When he returns, he discovers with horror that his home, Daventry Castle, has completely disappeared! Graham is at a loss, and wonders how this could have happened, when a talking owl named Cedric appears. He tells him that he saw the whole thing, and that an evil wizard named Mordack whisked the entire castle away, along with Graham's family in it. Cedric offers to take him to his homeland, Serenia, where his master, the wizard Crispin resides. Surely Crispin will be able to help King Graham rescue his family from Mordack's clutches.
King's Quest V: Absence Makes the Heart Go Yonder is an adventure game, and the first from Sierra to use a point-and-click mouse interface. Rather than typing commands on a keyboard to interact with the game world and use the arrow keys to walk around, King's Quest V instead simplifies all actions down to base commands. To access the different cursors, the player can move the mouse to the top of the screen, revealing a hidden menu with each of the different actions, as well as game options and the inventory bag. By clicking the "Walk" cursor on the screen, Graham will walk as close as he can to the appropriate area. Clicking the "Eye" cursor on items will provide a description, the same as typing "Look at". The "Hand" cursor is a multipurpose cursor that can be used to push, pull, interact with and pick up objects. The "Head" cursor is used to talk to people (and in the strange world of King's Quest, often objects and animals, too). Players can also right-click to cycle through the different available cursors. Inventory that Graham picks up now gets placed into a bag. By clicking on the bag, this opens up a sub-window that displays all the inventory that Graham currently has. In here, players can look at or interact with objects, combine them with other objects, or pick them up to use them in the game environment as another cursor.
As with most Sierra games, it is quite possible to die. Bumping into witches, poisonous scorpions, falling off edges of cliffs, dying of thirst in the desert, and many other objects, locations and characters will send Graham to an untimely demise. The player must be cautious as they explore Serenia - frequent game saving across multiple files is usually the best course of action to make sure that you don't get stuck or have to start right from the game's very beginning.
From Mobygames.com. Original Entry
- 2016-03-13 06:24:55
- Amiga, FM Towns, Macintosh, PC-98, Windows 3.x
- Sierra On-Line, Inc.
- Graphic Adventure, Puzzle elements
- Side view
- Sierra On-Line, Inc.
- Internet Archive Python library 0.9.1
Subject: To save when playing this copy
To save, just go to the top right of the screen that is that funny looking volume bottom, then click "save", then click "Change Directory", then click "OK" or tap enter on the keyboard, then type in the name you want the save to be called(not the file path to where it is be save to, wink wink), then save.
For anyone wanting to download this copy, I am not sure it has the voices in audio or text. I don't know if I can fix it which is why I was looking for a copy that is more playable on https://archive.org/.
Here is a copy with audio which I wrote a tutorial on how to get to get it to run using DOSBox:
As for a text version of this game, I know there is a text version of it that exists, because I've seen it before. If I find it on https://archive.org/ I will link to it here and edit what I just wrote.
Subject: Blast from the Past
Subject: please change it back
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