DESCRIPTION
In November 1983, Sunshine books entered the magazine market with a
new publication which was aimed solely at war gamers, strategists and
adventurers. This was of course the late-lamented Micro Adventurer and
it lasted for 17 issues. The March 1985 issue was to be the last,
although no mention was made in the magazine itself. Its fate was
revealed in Popular Computing Weekly a few weeks later, much to my own
personal grief.
Tony Bridge and Ken Matthews were the main writers, and each issue
reviewed the latest adventure/war game/strategy releases on the
Spectrum 48k, Dragon 32, Commodore
64, Oric, Apple, Vic 20 and BBC Micros. (For those of you not old
enough to remember these wonderful beasts, they were collectively the
most popular home micros in the early to mid eighties). In the first
issue, the big news items were of the release of Oracle's Cave for the
48k Spectrum, and that Sherlock Holmes was to be the follow up to The
Hobbit. Mention was also made of Level 9's newest game Snowball, which
was to be the first part in a trilogy, and that they planned to
release a game called Lords of Time!
As the Magazine matured, the type-in listings disappeared and the
number of articles increased to fill the gaps. Further issues tried to
decode the hidden meaning in The Prisoner TV series (a tenuous link
but interesting never the less!), a chat with Mike Singleton on play
by mail games, how to write your own adventures, how to write combat
routines, the origin of role playing games, an interview with Scott
Adams, artificial intelligence in The Hobbit, how to write a
convincing plot, devising devious mazes, bringing back Blake's 7, an
interview with Games Workshop, a look at flight sims, a detailed look
at The Lords of Midnight, a chat with Douglas Adams etc. The average
page count for an issue of Micro Adventurer (known as MAD to its
readers) was around the fifty mark and it was printed on glossy paper.
Each issue had a colourful cover, with some issues' covers more
appealing than others and it managed to maintain a cover price of 75p
until its demise.
To be honest, going through each issue has been a major nostalgia
trip. Just seeing the adverts for some games brought memories
flooding back. Anyone remember some of these jewels? Franklin's Tomb,
Lost in Space and Fishy Business by Salamander (the Dan Diamond
trilogy), Pettigrew's Diary from Shards Software, The Wrath of Magra
by Carnell Software, The Ring of Darkness from Wintersoft, Valhalla by
Legend, Tir Na Nog from Gargoyle Games, Steve Jackson's Sword Master
series from Adventure International (which never appeared in the end),
Eureka! by Domark, The Ket Trilogy from Incentive, The Greedy Dwarf by
Goldstar, Macbeth the Adventure by Creative Sparks and many more
besides.
Whilst it lasted, Micro Adventurer managed to expand on the adventure
columns in other more successful magazines and dedicate itself to the
genre. Without any sign of a similar publication on the horizon, it is
left to the hard working people behind such home grown publications
like Adventure Probe and Red Herring to keep the fires burning.
Presumably, Micro Adventurer's circulation figure dropped to an
unacceptable low. It might have something to do with the move away
from adventures in the mid to late eighties. Thankfully, large role
playing adventures and strategy games like Midwinter 1 and 2, Populous
1 and 2, Spellcasting 101 and 201, Shadowlands and the newly-released
Legend have brought back commercial and critical success to the world
of adventuring, so where there's money to be made, there's still hope.
Description By Richard Hewison.