Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago. The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched... favoritefavoritefavoritefavorite ( 20 reviews ) Topics: arcade, stern, stern electronics, maze, shooter, speech, Berzerk Franchise
Frenzy was an arcade game published by Stern Electronics in 1982. It was a sequel to the hit 1980 arcade game Berzerk. Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple... favoritefavoritefavoritefavoritefavorite ( 4 reviews ) Topics: arcade, stern, stern electronics, maze, shooter, speech, Berzerk Franchise
The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package.
Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison, and entertainment in the realm of the Video Game Arcade.
The game collection ranges from early "bronze-age" videogames, with black and white screens and simple sounds, through to large-scale games containing digitized voices, images and music. Most games are playable in some form, although some are useful more for verification of behavior or programming due to the intensity and requirements of their systems.
Many games have a "boot-up" sequence when first turned on, where the systems run through a check and analysis, making sure all systems are go. In some cases, odd controllers make proper playing of the systems on a keyboard or joypad a pale imitation of the original experience. Please report any issues to the Internet Arcade Operator, Jason Scott.
If you are encountering issues with control, sound, or other technical problems, read this entry of some common solutions.
Also, Armchair Arcade (a video game review site) has written an excellent guide to playing on the Internet Arcade as well.
Below are a suggested collection of games that run at proper speed in a powerful browser. (Firefox is currently the fastest environment, although other browsers should work as well.)
Images of Marquees and Snapshots of in-game screens come from the Progetto Snaps collection, who have spent years creating impeccable support materials for the worl
d of emulation.