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IndieSider podcast

Ken Gagne of Gamebits

The IndieSider podcast combines Let's Plays with developer interviews for an inside look at the latest indie games.


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IndieSider podcast
Mar 30, 2019 Ken Gagne
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The tenth annual PAX East was held last month, and I was honored to host two panels of brilliant speakers. One, "The Art of Craft: Inspiring Game Creations", can be seen and heard on the Polygamer podcast . The other was "The Return of Couch Play", looking at offline multiplayer as an alternative to online games such as Fortnite, PUBG, and Tetris 99. Steam, PS+, and Xbox Live make it easier than ever to get matched online — yet gamers are increasingly rediscovering the...
Topics: Children of Liberty, Christoffer Holmgård, Danny Silvers, Die Gute Fabrik, Joggernauts, Johann...
IndieSider podcast
Jul 5, 2017 Ken Gagne
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CRYPTARK is a 2D sci-fi roguelike twin-stick shooter in which players pilot mechs charged with salvaging alien technology from derelict spaceships. Technological defenses remain active on these procedurally generated abandoned hulks, and players must shut them down and shoot the core if they hope to escape with enough artifacts to sell and fund their continuing expeditions. CRYPTARK is available from Alientrap for PS4 and Steam (Mac, Windows & Linux). In this interview, I speak with...
Topics: Alientrap, Apotheon, CRYPTARK, Jesse McGibney, PlayStation 4, PS4, Roguelike, Steam
Source: https://www.gamebits.net/2017/07/05/indiesider-61-cryptark/
IndieSider podcast
Jun 21, 2017 Ken Gagne
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Old Man's Journey is a 90-minute puzzle through the hero's memories. After receiving a letter, he sets out on a journey across rolling landscapes that the player can reshape, allowing the old man to leap from foreground to background, making his way across obstacles. At the end of each level, he reminiscences about his past, unraveling a tale of love, hope, and regret. Old Man's Journey by Clemens Scott and Felix Bohatsch of Broken Rules is available for iOS, Android, and Steam. In this podcast...
Topics: Android, Broken Rules, Clemens Scott, iOS, Steam
Source: https://www.gamebits.net/2017/06/21/indiesider-60-old-mans-journey/
IndieSider podcast
Apr 19, 2017 Ken Gagne
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Kona from Parabole is a first-person exploration game set in the cold northern reaches of Canada in the 1970s. A private investigator has been hired to investigate some petty crimes but soon stumbles into a larger mystery hidden in the supernatural cold. What secrets lie within in this chilly interactive tale? In this week's IndieSider , I speak with Jean-François Fiset, community manager for Parabole. We discuss how Kona evolved from a snowmobile simulator to an episodic adventure to its...
Topics: Canada, community management, community manager, French, GOG, Jean-Francois Fiset, Kona, Parabole,...
Source: https://www.gamebits.net/2017/04/19/indiesider-59-kona/
IndieSider podcast
Apr 5, 2017 Ken Gagne
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Future Unfolding is a top-down exploration game set in a pastoral world. Without direction or tutorial and with very little written text, the game invites players to go whichever direction they wish as they discover secrets in the woods, make friends and foes of the fauna, and solve puzzles. A rustic palette, rich mythology, and soothing soundtrack complete the ensemble. In this week's IndieSider , I speak with Andreas Zecher, one-third of the development team Spaces of Play. We discuss the...
Topics: Andreas Zecher, Future Unfolding, Spaces of Play, Steam
Source: https://www.gamebits.net/2017/04/05/indiesider-58-future-unfolding/
IndieSider podcast
Mar 22, 2017 Ken Gagne
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Open Sorcery is a cyberpunk hypertext adventure. You play as BEL/S, a fire elemental who has been bound by C++ code to serve as a firewall. Your job is to scan the local environment and detect any other elementals or poltergeists who could be interfering with your creators or neighbors. As you identify their material and motive, you will learn more about the world around you and gain sentience — possibly posing a threat yourself. In this episode of IndieSider , I chat with Abigail Corfman...
Topics: Abigail Corfman, Android, hypertext, iOS, Open Sorcery, Steam, text adventure, text adventures,...
Source: https://www.gamebits.net/2017/03/22/indiesider-57-open-sorcery/
IndieSider podcast
Mar 8, 2017 Ken Gagne
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Circles is an abstract puzzle game for Mac and PC that uses only mouse control. Each level consists of circles that behave in different ways but all of which must be avoided to reach the level's end. As the game uses no written or spoken language and offers no tutorial, it is up to the player to decipher each level's mechanics to manipulate and navigate the shapes. In this podcast, I spoke with Jeroen Wimmers of Illusive Games, the sole developer of Circles. After working on the Adult Swim game...
Topics: Circles, Gamescom, Illusive Games, Jeroen Wimmers, Netherlands, Ostrich Banditos, Steam
Source: https://www.gamebits.net/2017/03/08/indiesider-56-circles/
IndieSider podcast
Feb 22, 2017 Ken Gagne
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Warlock's Tower is a 2D puzzle game with a retro Game Boy aesthetic. Tim the mailman must scale the wizard's tower, but each step he takes costs him a hit point. Players must carefully plot their course through each room to overcome such obstacles as zombies, slimes, barriers, conveyor belts, and more. Warlock's Tower is developed by Midipixel, a Brazilian studio consisting of Ygor Speranza and Werther Azevedo, and published by Whippering. In this week's IndieSider , I speak with Speranza about...
Topics: Android, Game Boy, Gameboy, iOS, Midipixel, puzzle, Steam, Warlock's Tower, Whippering
Source: https://www.gamebits.net/2017/02/22/indiesider-55-warlocks-tower/
IndieSider podcast
Feb 8, 2017 Ken Gagne
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Induction is a time-bending puzzle game from Bryan Gale. A veteran of such AAA studios as Electronic Arts, Gale's first indie game employs temporal mechanics to create time loops. The only way to pull levers and cross bridges is if a player can be in two places at once — as long as they don't cause temporal anomalies. The geometric art style is complemented by a soundtrack from Tim Shiel, resulting in an experience that challenges players to rethink their concept of time. In this week's...
Topics: Bryan Gale, Induction, puzzle, Steam, temporal mechanics, Terminator, time travel
Source: https://www.gamebits.net/2017/02/08/indiesider-54-induction/
IndieSider podcast
Dec 21, 2016 Ken Gagne
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Owlboy is a 2D adventure-platformer — a Metroidvania — developed by D-Pad Studio and recently released for Windows. Otus, the main character, is the titular hero with the power of flight, but without the power of speech. Can he and his friends come together to save his besieged floating hometown? And can an indie game that's been in development for nine years achieve success? This week, I speak with Owlboy's composer and sound designer, Jonathan Geer , whose sweeping symphonic soundtrack is...
Topics: Bandcamp, D Pad Studio, Jonathan Geer, music, orchestra, Owlboy, sound design, soundtrack
Source: https://www.gamebits.net/2016/12/21/indiesider-53-owlboy/
IndieSider podcast
Nov 2, 2016 Ken Gagne
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Beholder puts you in charge of an apartment building in a totalitarian state. As a public servant, you are tasked to spy on your tenants and report any suspicious activities or ideological subversions to the authorities… whatever the consequences. Will you do what's best for your family? Or will you risk your life to save others? Beholder is developed by Warm Lamp Games and published by Alawar Entertainment, both based in Siberia, Russia. This geography gives the team a unique perspective on...
Topics: Alawar, Alawar Entertainment, Beholder, Evgeny Kapustin, Russia, Siberia, Steam, Warm Lamp Games
Source: https://www.gamebits.net/2016/11/02/indiesider-52-beholder/
IndieSider podcast
Oct 5, 2016 Ken Gagne
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Pankapu is a family-friendly episodic platformer. The land of Omnia is being invaded by Nightmares, so Iketomi, the god of dreams, creates Pankapu, an avatar charged with bringing hope back to the realm. Only by discovering the three Aegis — Bravery, Ardor, and Faith — will Pankapu master the abilities needed to access all of the land and save his friends. Pankapu is the first game to be featured on IndieSider to have been accepted to the Square Enix Collective, a program that provides...
Topics: Jimmy Kalhart, Kickstarter, Pankapu, Plug In Digital, Square Enix Collective, Steam, Too Kind Studio
Source: https://www.gamebits.net/2016/10/05/indiesider-51-pankapu/
IndieSider podcast
Sep 21, 2016 Ken Gagne
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IndieSider 50 Four Sided Fantasy
Topics: Choose Your Own Adventure, crowdfunding, CYOA, Ed Blanch, Fighting Fantasy, gamebook, Ian...
Source: https://www.gamebits.net/2016/09/21/indiesider-50-four-sided-fantasy/
IndieSider podcast
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The Warlock of Firetop Mountain is a visual gamebook — a cross between choose your own adventure and tactical RPG. As your adventure in this classic dungeon crawler, you'll be presented with paths and choices. The character you choose determines your narrative as you encounter orcs, goblins, dwarves, dragons, and more. In this interview, I speak with Tin Man Games creative director Neil Rennison and technical artist Ed Blanch about adapting Steve Jackson and Ian Livingstone's original 1982...
Topics: Four Sided Fantasy, FourSided Fantasy, Kickstarter, Logan Fieth, Ludo Land, LudoLand, PlayStation...
Source: https://www.gamebits.net/2016/09/07/indiesider-49-warlock/
IndieSider podcast
Aug 17, 2016 Ken Gagne
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Lifeless Planet is a narrative puzzle-platformer for Steam, Xbox One, and PlayStation 4. A astronaut has been sent to what's supposed to be a verdant, unpopulated world — but his arrival reveals a barren wasteland populated by Cold War-era Russians. How did they get here, and what happened to the lush planet NASA had detected? In this episode, I speak with David Board of developer Stage 2 Studios about the game's evolution from its Kickstarter in 2011 to its PS4 release in 2016; the updated...
Topics: Cold War, communism, David Board, Lifeless Planet, NASA, PlayStation 4, PS4, Russia, science...
Source: https://www.gamebits.net/2016/08/17/indiesider-48-lifeless-planet/
IndieSider podcast
Aug 15, 2016 Ken Gagne
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Stage of Development is a video documentary series featuring the human stories of Chicago's indie game developers. Produced by Russ Pitts of Flying Saucer Media, Stage of Development goes behind the scenes with Bit Bash, Young Horses (Octodad: Dadliest Catch), William Chyr (Manifold Garden), Culture Shock Games (We Are Chicago), and The Men Who Wear Many Hats (Organ Trail: Director's Cut; Max Gentlemen). The video series is currently seeking $42,891 in funding on Kickstarter by Sep 3, 2016....
Topics: Chicago, crowdfunding, Flying Saucer Media, Kickstarter, Russ Pitts, SODIndieCity, Stage of...
Source: https://www.gamebits.net/2016/08/15/indiesider-stagedev/
IndieSider podcast
Aug 3, 2016 Ken Gagne
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Chime Sharp is a 2016 sequel to the 2010 puzzle game Chime. In this puzzle game, players rotate and place pentomino blocks onto an open grid, trying to form perfect quadrangles (squares and rectangles). As the the timer counts down, a beatline moves across the level, clearing completed quads and triggering musical tones that complement the techno soundtrack. I spoke with designer Ste Curran about what rough edges he filed away from the original Chime to create Chime Sharp; how he chose the...
Topics: Chilled Mouse, Chime, Chime Sharp, music, musical, puzzle, puzzler, Ste Curran, Steam, Twistplay,...
Source: https://www.gamebits.net/2016/08/03/indiesider-47-chime-sharp/
IndieSider podcast
Jul 6, 2016 Ken Gagne
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Perchang is an iOS puzzle game that's been described as a cross between Lemmings, Marble Madness, and Lunar Lander. Manipulate moving parts in each level's Rube Goldberg machine to get the marbles into their goals. Color-coded flippers, fans, magnets, and more are at your disposal — but all the red parts are activated together, as are all the blue parts. Group the parts by assigning the right colors to solve each puzzle. Perchang is the debut title from Perchang, a two-person studio...
Topics: Ben Murch, castAR, iOS, Perchang, Pete Akehurst, puzzle
Source: https://www.gamebits.net/2016/07/06/indiesider-46-perchang/
IndieSider podcast
Jun 15, 2016 Ken Gagne
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Lumo is an isometric puzzle-platformer in the style of Solstice, Equinox, or Head Over Heels. With modern design sensibilities, a fantastic design aesthetic, uncomplicated controls, a quirky sense of humor, and plenty of secrets and allusions, Lumo is a fun and original revival of a genre that's lain fallow for nearly a decade. It's the debut game from Triple Eh?, founded by Gareth Noyce, a veteran of such triple-AAA titles as Crackdown, Black Hawk Down, and Fable 2. In this interview, Ken and...
Topics: Equinox, Finland, Gareth Noyce, isometric, Lumo, Rising Star Games, Solstice, Steam, Triple Eh?
Source: https://www.gamebits.net/2016/06/15/indiesider-45-lumo/
IndieSider podcast
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Life Goes On: Done to Death is a 2D puzzle-platformer for Steam and PlayStation 4. Each level holds a chalice protected by traps, spikes, switches, levers, and relays. Crossing these obstacles will require the ultimate sacrifice — but your death will not be in vain: each character's corpse remains behind, serving as a foothold or trigger for the next hero. This interview with Erik Johnson of Infinite Monkeys Entertainment, we discuss how the Done to Death expansion updates the game from its...
Topics: Done to Death, Erik Johnson, Infinite Monkeys, Infinite Monkeys Entertainment, Life Goes On,...
Source: https://www.gamebits.net/2016/06/01/indiesider-44-life-goes-on/
IndieSider podcast
May 18, 2016 Ken Gagne
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Kathy Rain is a point-and-click adventure game developed by Clifftop Games and published by Raw Fury Games for Steam, Humble & GOG on May 5, 2016. After decades away, college sophomore and social outcast Kathy Rain returns to her hometown to solve the mystery surrounding her grandfather's mysterious death. Her investigation will uncover a conspiracy that stretches back decades and involves the community's most powerful citizens. Featuring voice acting produced by Dave Gilbert of Wadjet Eye...
Topics: Adventure, Adventure Game Studio, AGS, Clifftop Games, Dave Gilbert, Joel Staaf H/Sst/d, Kathy...
Source: https://www.gamebits.net/2016/05/18/indiesider-43-kathy-rain/
IndieSider podcast
May 4, 2016 Ken Gagne
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Epistory: Typing Chronicles is a narrative adventure through an origami world plagued by an insectile infestation. Help the protagonist and her three-tailed fox defeat their foes by typing increasingly complex words. As the world is purged of this corruption, new areas literally unfold before your eyes, as a voiceover narration unveils the story. This interview with Fishing Cactus' game designer David Bailly and programmer Thibaut Hanson examines Epistory's inspirations, such as Zelda, Bastion,...
Topics: David Bailly, Epistory, Fishing Cactus, Plug In Digital, Steam, Thibaut Hanson, Typing Chronicles
Source: https://www.gamebits.net/2016/05/04/indiesider-42-epistory/
IndieSider podcast
Apr 6, 2016 Ken Gagne
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Gravity Goose is a 2D puzzle platformer available for free for Mac, Windows, Linux, iOS, and Android. The defining mechanic is the player's ability to manipulate gravity, which manifests itself by making gravity stronger or weaker, rotating the entire level, and more. Use these tools to guide your avian avatar through a deadly maze of pits and traps! In this interview, Eddie Rossiter of Duck Duck Games discusses Gravity Goose's unusual development history, leading to its official debut well...
Topics: Duck Duck Games, Eddie Rossiter, gravity, Gravity Goose, Kickstarter, platformer, puzzle
Source: https://www.gamebits.net/2016/04/06/indiesider-41-gravity-goose/
IndieSider podcast
Mar 16, 2016 Ken Gagne
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The Flame in the Flood is the debut game from The Molasses Flood, an indie studio composed of six alumni of Irrational Games. This procedurally generated survival game sends a young woman and her dog down a river, scrounging for resources they can craft into tools and supplies they need to stay alive. Death can come from drowning, snakebites, exhaustion, being mauled by a bear, starvation, and more. If Scout and Aesop can guide their raft through the rapids and find the right ports to dock at,...
Topics: animation, animator, Boston, GDC, Gwen Frey, Kickstarter, survival, The Flame in the Flood, The...
Source: https://www.gamebits.net/2016/03/16/indiesider-40-the-flame-in-the-flood/
IndieSider podcast
Mar 2, 2016 Ken Gagne
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Plangman is a game that combines Hangman with a puzzle-platformer: avoid enemies and jump over pits to reach the letters you need to solve each level's puzzle! Judicious use of bombs, jetpacks, and other accessories will help you get past impossible obstacles and enemies. The monochromatic aesthetic and synthesized soundtrack pay homage to the Apple II, the first computer of Plangman developer Ehren von Lehe. In this interview, Ken and Ehren determine whether Plangman's hero was inspired by...
Topics: Apple II, Captain Goodnight, Ehren von Lehe, Hangman, monochrome, Plangman, platformer, puzzle,...
Source: https://www.gamebits.net/2016/03/02/indiesider-39-plangman/
IndieSider podcast
Feb 11, 2016 Ken Gagne
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Ellipsis for iOS is a top-down action game in the style of Geometry Wars and Crystal Quest. Collect all the nuclei from a level while avoiding obstacles and enemies intent on your destruction! The bright neon colors, intuitive interface, and complete lack of text or HUD makes for an intense, concentrated gameplay experience. Ellipsis is the first game from Salmi Games, represented in this week's podcast by founder Yacine Salmi. We discuss how the game's name represents all that was omitted...
Topics: Crystal Quest, Ellipsis, Geometry Wars, iOS, Salmi Games, Salmi GmbH, Yacine Salmi
Source: https://www.gamebits.net/2016/02/11/indiesider-38-ellipsis/
IndieSider podcast
Feb 3, 2016 Ken Gagne
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Momoka is a 2.5D adventure platformer for iOS and tvOS. Imagine the exploration of The Legend of Zelda: Link's Awakening or Cave Story, combined with the mechanics of Super Mario Galaxy. That's Momoka, a non-linear, open-world action game set across a series of planetoids and outer space. In this week's podcast, I chat with Benjamin Withers and Duncan Steele, who compose the entirety of Momoka developer Felwig Games. We discuss how the game evolved over its three-year development cycle, from a...
Topics: Apple TV, AppleTV, Benjamin Withers, Duncan Steele, Felwig Games, iOS, Momoka, Star Life
Source: https://www.gamebits.net/2016/02/03/indiesider-37-momoka/
IndieSider podcast
Jan 20, 2016 Ken Gagne
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Lumino City is a point-and-click adventure game released for Steam in 2014 and iOS/tvOS in 2015. It features a charming story, intricate puzzles, and an accessible interface — but its most subtle feature is also its most astonishing: the entire world of Lumino City was hand-crafted as a physical set. In this interview, Luke Whittaker of State of Play Games discusses why they chose this route over 3D modeling and animation; the year of design and building that culminated in a single day of...
Topics: Apple TV, AppleTV, iOS, Luke Whittaker, Lume, Lumi, Lumino City, State of Play Games, Steam, tvOS
Source: https://www.gamebits.net/2016/01/20/indiesider-36-lumino-city/
IndieSider podcast
Dec 2, 2015 Ken Gagne
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Girls Like Robots was one of Popcannibal's first games when it was released in 2012. Metacritic ranked it the 13th best iOS game of that year, ensuring the game's long life. Now it sees its first console release with a Wii U version, giving a new audience of gamers the opportunity to participate in this seating arrangement simulator. Place girls next to robots on the playing grid, but don't put them too near the nerds — even if it makes the nerds happy! The quirky sense of humor and unusual...
Topics: Girls Like Robots, iOS, Luigi Guatieri, Popcannibal, puzzle, Wii U, Ziba Scott
Source: https://www.gamebits.net/2015/12/02/indiesider-35-girls-like-robots/
IndieSider podcast
Nov 18, 2015 Ken Gagne
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Before he created Wolfenstein 3D, DOOM, and Quake, John Romero released Dangerous Dave, a series of platformers for the Apple II and MS-DOS computers. One game in that series, Dangerous Dave in the Deserted Pirate's Hideout, is now available for iOS, featuring both the original version and a remastered edition. The updated version includes an original soundtrack by Dren McDonald , a prolific video game composer who also provided the score for Gathering Sky, featured on IndieSider #28 . In this...
Topics: Apple II, composer, composition, Dangerous Dave, Dangerous Dave in the Deserted Pirate's Hideout,...
Source: https://www.gamebits.net/2015/11/18/indiesider-34-dangerous-dave/
IndieSider podcast
Nov 4, 2015 Ken Gagne
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Emily Is Away is a narrative game framed as a series of AOL Instant Messenger (AIM) conversations. The main character and Emily are high school friends whose relationship evolves as they go their separate ways in college but stay in touch online. As you guide these online interactions, the decisions you make will determine where you go to school, who your friends are, and who Emily is to you, all while revisiting the emotions and experiences of your own youth. In this interview, developer Kyle...
Topics: AIM, America Online, AOL, Emily Is Away, IM, Instant Messenger, Kyle Seeley, Steam
Source: https://www.gamebits.net/2015/11/04/indiesider-33-emily-is-away/
IndieSider podcast
Oct 21, 2015 Ken Gagne
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Mushroom 11 is a post-apocalyptic platform-puzzler. In a world without humans, a rogue mushroom must navigate dangerous obstacles and organisms. Players guide the fungus by "erasing" it, shifting its center of gravity, and splitting it in half. In this interview, co-designers Itay Keren and Julia Keren-Detar of Untame Games talk about why they chose a dark, futuristic setting for the mycological Mushroom 11; the subtle nature of the game's narrative and its possible interpretations;...
Topics: Itay Keren, Julia Keren-Detar, mushroom, Mushroom 11, mycelium, mycology, Paul Stamets, Steam,...
Source: https://www.gamebits.net/2015/10/21/indiesider-32-mushroom-11/
IndieSider podcast
Oct 7, 2015 Ken Gagne
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Super Happy Fun Block is a 2D puzzle-platformer for iOS. Ball's monochromatic world is being invaded by colorful blocks — but he can make them disappear with a swipe to the left or right. Control the blocks to solve puzzles, rescue stars, and restore the world. In this interview, Molten Tomato developer Ethan Benanav discusses what he learned working at Zynga that he brought to his indie game studio; the 2D engines he used to create Super Happy Fun Block; the dangers and elegance of writing...
Topics: Ethan Benanav, iOS, Molten Tomato, platformer, puzzle, Super Happy Fun Block
Source: https://www.gamebits.net/2015/10/07/indiesider-31-super-happy-fun-block/
IndieSider podcast
Sep 16, 2015 Ken Gagne
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Master Spy is a cinematic stealth platformer and developer TURBOGUN's debut title. As Master Spy, you use your stealth suit and super jump to infiltrate 2D mazes and evade traps that include motion sensors, pressure plates, and tigers. The pixel art, retro soundtrack, and dramatic cutscenes are reminiscent of Ninja Gaiden, Golgo 13, and Impossible Mission. Master Spy is available for $9.99 for Mac, PC, and Linux via Steam. In this interview, developer Kris Truitt and artist John Coxworth...
Topics: Golgo 13, Impossible Mission, John Coxworth, Kris Truitt, Master Spy, Ninja Gaiden, Steam, Turbogun
Source: https://www.gamebits.net/2015/09/16/indiesider-30-master-spy/
IndieSider podcast
Sep 2, 2015 Ken Gagne
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PAC-MAN 256 is a free-to-play mobile game for iOS and Android from Hipster Whale, creator of Crossy Road, and 3 Sprockets, creator of Fight the Dragon. Guide Pac-Man through an endless maze while a glitch screen creeps up from the bottom of the maze, threatening to send you to the great bit bucket in the sky. Eat dots to unlock power-ups, collect coins to upgrade the power-ups and spend money to purchase unlimited credits with which to play the game — you'll need them! In this week's...
Topics: 3 Sprockets, Android, Bandai, Bandi Namco, Fight the Dragon, Hipster Whale, iOS, Namco, Pac-Man,...
Source: https://www.gamebits.net/2015/09/02/indiesider-29-pac-man-256/
IndieSider podcast
Aug 19, 2015 Ken Gagne
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In Gathering Sky , players guide a flock of birds through the air. Hawks and storms abound, but the game is primarily one of tranquility — there are no scores, objectives, or deaths. The terrain above and below changes across the five levels in synchronicity with a string orchestral soundtrack by Dren McDonald and the San Francisco Conservatory of Music, complementing the peaceful experience. I spoke with John Austin and Matt Blair, developers at A Stranger Gravity, about why they made such a...
Topics: A Stranger Gravity, Android, Apsis, birds, Dren McDonald, Gathering Sky, iOS, John Austin, John...
Source: https://www.gamebits.net/2015/08/19/indiesider-28-gathering-sky/
IndieSider podcast
Aug 5, 2015 Ken Gagne
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High Strangeness is a top-down action-adventure game in the style of Secret of Mana. With the ability to switch between 8-bit and 16-bit graphics, players explore two versions of a mysterious world on their quest to save both from a mysterious threat. A chiptune soundtrack completes the retro feel of this collaboration from Barnyard Intelligence Games, Crystal Labs, and Midnight City. In this interview, lead developer Ben Shostak discusses the game's inspirations and influences, from Paper...
Topics: Barnyard Intelligence Games, Ben Shostak, Crystal Labs, High Strangeness, Mac, pc, Secret of...
Source: https://www.gamebits.net/2015/08/05/indiesider-27-high-strangeness/
IndieSider podcast
Jul 15, 2015 Ken Gagne
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Leadlight Gamma is a text adventure, or work of interactive fiction. Inspired by such media as Silent Hill and Black Swan , Leadlight Gamma is a survival horror game in which you play as Belinda, a teenage girl who awakens to find herself in a dark parallel of her own high school. Spiders and zombies abound, and her former classmates want her dead. Can you guide her through the puzzles and combat of this text-only adventure? Leadlight Gamma is a port of an Apple II game Leadlight, released in...
Topics: Apple II, Eamon, Gargoyle, Heiress Software, IF, Inform, interactive fiction, Leadlight, Leadlight...
Source: https://www.gamebits.net/2015/07/15/indiesider-26-leadlight-gamma/
IndieSider podcast
Jul 1, 2015 Ken Gagne
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Adventures of Pip is an adventure-platformer starring Pip, a single pixel in a 32-bit world. By defeating enemies and absorbing their pixels, Pip can evolve into greater forms, bringing him closer in line with the 32-bit enemies he encounters. Developed by Tic Toc Games, Adventures of Pip features a soundtrack by Jake "virt" Kaufman and is available for Windows and Mac via Steam and for the Wii U. In this interview, guest host Sabriel Mastin talks with developers Shereef Morse and...
Topics: Adventures of Pip, crowdfunding, Jeff Luke, Kickstarter, Sabriel Mastin, Shereef Morse, Steam, Tic...
Source: https://www.gamebits.net/2015/07/01/indiesider-25-adventures-of-pip/
IndieSider podcast
Jun 17, 2015 Ken Gagne
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Puzzledrome is a puzzle game that challenges you to create perfectly symmetrical palindromes out of shape- and color-based tiles. Arrange 101 different levels so they're reflected both vertically and horizontally! This game was released for iOS on May 28, 2015, and is coming this summer to Android, Windows Phone, Mac, and PC. Puzzledrome is primarily the work of one man, Brian Dutton, who transitioned from being an audio programmer to a full-fledged game developer. In this interview, he...
Topics: Asinine Games, Brian Dutton, iOS, palindrome, puzzle, Puzzledrome, symmetry
Source: https://www.gamebits.net/2015/06/17/indiesider-24-puzzledrome/
IndieSider podcast
Jun 3, 2015 Ken Gagne
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Catlateral Damage is a first-person cat simulator in which players exercise a cat's most prized skill: knocking stuff onto the floor. Procedurally generated houses, log cabins, grocery stores, and museums give you the opportunity to break dishes, televisions, fruit stands, dinosaur skeletons, and more. In this interview with developer Chris Chung , we discuss the game's origin in the 7DFPS game jam; getting funded on Kickstarter; collaborating with Fire Hose Games through their indie...
Topics: 7DFPS, Boston, Cambridge, cat, cat simulator, Catlateral Damage, Chris Chung, feline, Firehose...
Source: https://www.gamebits.net/2015/06/03/indiesider-23-catlateral-damage/
IndieSider podcast
May 20, 2015 Ken Gagne
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Luna's Wandering Stars is a physics-based planetary puzzler from developer Serenity Forge. Players are challenged to manipulate trajectories, gravity wells, orbital thrusters, and more to collect golden asteroids while avoiding collisions with our solar system's nine eight planets. This game is available for PC and Mac via Steam . In this interview, Serenity Forge founder Zhenghua Yang (Z) discusses how Luna's Wandering Stars fulfills his company's mission to change players' lives by...
Topics: Boulder, Colorado, Denver, Luna's Wandering Stars, physics, puzzle, Serenity Forge, Steam, Z,...
Source: https://www.gamebits.net/2015/05/20/indiesider-22-lunas-wandering-stars/
IndieSider podcast
Apr 15, 2015 Ken Gagne
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Dyscourse is a choose-your-own-adventure game that puts you in control of Rita, the leader of a group of plane crash survivors on a desert island. At every turn, you must choose: who will stay in the group and who must go? Will you look for food, water, or shelter? Do you await rescue, or make your own? Each choice branches the story, determining who will live and die. In this interview, developer Graeme Borland discusses how Dyscourse evolved from an action game to a narrative-based title as a...
Topics: choice, CYOA, Dyscourse, Microzine, narrative, Owlchemy Labs, Scholastic, Steam, Twistaplot
Source: https://www.gamebits.net/2015/04/15/indiesider-21-dyscourse/
IndieSider podcast
Apr 1, 2015 Ken Gagne
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Sunless Sea by Failbetter Games is the sequel to Fallen London, a browser-based text adventure. In Sunless Sea, you captain a steamship in the subterranean realm of the Underzee, charting unknown waters and exploring distant ports. Bring back news and goods from new lands to London and be rewarded handsomely — by which you can stave off hunger, cannibalism, mutiny, and eldritch waters lurking in dark waters just a bit longer. In this interview, writer Chris Gardiner and developer Liam Welton,...
Topics: Chris Gardiner, Failbetter Games, Fallen London, Liam Welton, Roguelike, Steam, Sunless Sea,...
Source: https://www.gamebits.net/2015/04/01/indiesider-20-sunless-sea/
IndieSider podcast
Mar 18, 2015 Ken Gagne
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Shelter 2 is a survival game in which you play as a wild lynx, feeding and caring for your cubs as they grow in the wilderness into adulthood. Hunt prey without falling prey to wolves or the elements. In this interview, Might and Delight CEO Anders Westin discusses how the game establishes an emotional connection between the players and the cubs, addresses the divide between journalistic reviews and gamer reviews, and answers the question: If you could be any animal, what would you be? Shelter...
Topics: Anders Westin, badger, interview, lynx, Might and Delight, Shelter 2, Steam, survival
Source: https://www.gamebits.net/2015/03/18/indiesider-19-shelter2/
IndieSider podcast
Mar 4, 2015 Ken Gagne
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The Boston Festival of Indie Games , or BostonFIG, is an annual celebration of the Northeast's indie gaming scene. Developers from Boston and beyond come to showcase their latest games and works-in-progress, be they for computers, consoles, mobile, or cardboard. Guest speakers from Robin Hunicke and Leigh Alexander to Brian O'Halloran and Jason Scott have headlined the festival, with musical interludes by the Videri String Quartet. In this interview, Fiona Cherbak , co-founder of the annual...
Topics: Austin, Boston, Boston Festival of Indie Games, BostonFIG, Fiona Cherbak, Indie Games, MIT
Source: https://www.gamebits.net/2015/03/04/indiesider-cherbak-bostonfig/
IndieSider podcast
Feb 18, 2015 Ken Gagne
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To Be or Not To Be is a choose-your-own-path book by Ryan North, adapted from William Shakespeare's Hamlet and further adapted to interactive fiction by Tin Man Games , developer of numerous gamebooks. Choose to play as Hamlet, his father the king, or Ophelia. Make choices never before available to the Prince of Denmark. You may avenge your father's murder — explore outer space — or become the Incredible Hulk! In this interview, Ben Kosmina and Kamina Vincent of Tin Man Games explore...
Topics: Bard, Ben Kosmina, Choose Your Own Adventure, crowdfunding, CYOA, gamebook, Hamlet, Kamina Vincent,...
Source: https://www.gamebits.net/2015/02/18/indiesider-18-to-be-or-not-to-be/
IndieSider podcast
Feb 4, 2015 Ken Gagne
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Fight the Dragon is a hack 'n slash RPG for Steam from Melbourne-based developer 3 Sprockets. Its titular red dragon has a million hit points and takes persistent damage, allowing players to slowly whittle away at him as they level up. But more significant, Fight the Dragon features a complete Adventure Construction Kit (ACK), encouraging user-generated content. Already hundreds of custom levels, each taking 10–15 minutes to complete, can be explored. In this interview, director and lead...
Topics: 3 Sprockets, Australia, Diablo, Early Access, Fight the Dragon, Gauntlet, Lorien Green, Melbourne,...
Source: https://www.gamebits.net/2015/02/04/indiesider-17-fight-the-dragon/
IndieSider podcast
Jan 21, 2015 Ken Gagne
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Cubot is a puzzle game with a calming, minimalist aesthetic and a difficulty level that quickly ramps up. Released originally for Android, then for iOS, and finally for Mac, PC, and Linux via Steam, it has earned consistently positive reviews across all platforms. Cubot is the work of one developer, Nicolas Pierre-Loti-Viaud. In this interview, he describes how he chose the presentation style, the challenges he's faced in porting the game to multiple systems, and how the game has evolved over...
Topics: Antoine Vignau, Cubot, France, French, Nicolas Pierre-Loti-Viaud, Nicoplv Games, NPLV, puzzle,...
Source: https://www.gamebits.net/2015/01/21/indiesider-16-cubot
IndieSider podcast
Jan 7, 2015 Ken Gagne
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Never Alone is a puzzle-platformer for PlayStation 4, Xbox One, and Windows. It is a collaboration between E-Line Media and Upper One Games to adapt the culture and oral history of the Iñupiaq community. Up to two players play as a young girl named Nuna and an arctic fox to overcome numerous arctic obstacles while exploring the stories of Robert Cleveland and unlocking videos that share this people's traditions. Lead game designer Grant Roberts shares the access his team had to the Cook Inlet...
Topics: Alaska, Cook Inlet Tribal Council, E-Line Media, Grant Roberts, Inupiaq, Kisima In?itchu?a, Never...
Source: https://www.gamebits.net/2015/01/07/indiesider-15-never-alone
IndieSider podcast
Dec 31, 2014 Ken Gagne
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IndieSider GOTY
Topics: A Bird Story, Always Sometimes Monsters, Aqua Kitty, Aqua Kitty ? Milk Mine Defender, Banished,...
Source: https://www.gamebits.net/2014/12/31/indiesider-goty-2014
IndieSider podcast
Dec 17, 2014 Ken Gagne
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Framed is an interactive graphic novel from Loveshack Entertainment. Rearrange the panels of this noir-style comic book to change the order in which the action occurs. Will the spy run headlong into the police — or will he slip down a hallway, evading detection? You the player decide with panels you can drag-and-drop, rotate, and reuse. In this interview, Framed designer and composer Adrian Moore discusses the influences that led to this unprecedented game, the role narrative plays, the...
Topics: Ade Moore, Adrian Moore, Australia, comic book, Framed, graphic novel, iOS, Loveshack, Loveshack...
Source: https://www.gamebits.net/2014/12/17/indiesider-14-framed
IndieSider podcast
Dec 3, 2014 Ken Gagne
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In traditional war games, players assume the role of a soldier, fighting the bad guys and saving the day. But in reality, not everyone affected by war is a soldier. In This War of Mine, 11 bit studios simulates the experience of being a civilian in a war-torn country. By day, you make decisions about how to manage your meager resources to take care of your team; at night, you send your best runner to scavenge for supplies — and hope she makes it back. In this interview, senior writer Pawel...
Topics: 11 bit studios, Pawel Miechowski, resource management, simulator, survival, This War of Mine, War...
Source: https://www.gamebits.net/2014/12/03/indiesider-13-this-war-of-mine
IndieSider podcast
Nov 19, 2014 Ken Gagne
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A Bird Story is a one-hour interactive narrative from Freebird Games, available from Steam for PC, Mac, and Linux. With no spoken dialogue, no written text, and little gameplay, A Bird Story instead focuses on storytelling and soundtrack, bridging the gap between To the Moon and its sequel. In this interview, Kan Gao of Freebird Games discusses how he tells a story without words, why he chose this medium for his tale, and the themes and experiences he hopes to convey. Links mentioned in this...
Topics: A Bird Story, Freebird Games, Kan Gao, narrative, Steam, story, storytelling, To the Moon
Source: https://www.gamebits.net/2014/11/19/indiesider-12-a-bird-story
IndieSider podcast
Nov 5, 2014 Ken Gagne
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Qbqbqb is a two-dimensional puzzle game that takes the traditional match-three mechanic and puts a spin on it — literally! Blocks are dropped onto a planetoid that players rotate left and right. Each planet is a different size and features its own synthesized techno soundtrack, to which the falling blocks contribute their tones. Qbqbqb includes both co-op and versus modes (local play only) and a colorblind mode. Qbqbqb, which is now available for PC, Mac, Linux, Android, and iOS, was...
Topics: game jam, gamejam, HTML5, Klax, Ludum Dare, Poland, Przemys?aw Sikorski, puzzle, puzzler, Qbqbqb,...
Source: https://www.gamebits.net/2014/11/05/indiesider-11-qbqbqb
IndieSider podcast
Oct 29, 2014 Ken Gagne
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Shadowgate , the classic point-and-click adventure, returns in this modern reimagining from Zojoi. Explore Castle Shadowgate from a point-and-click adventure, mastering weapons and spells with which to solve puzzles and defeat wyverns. Originally released in 1987 for the Macintosh and most famously for the 8-bit Nintendo in 1989, a successful Kickstarter campaign has brought this modern Shadowgate to Mac and Windows via Steam, featuring an updated user interface, new original illustrations, and...
Topics: Apple II, Beyond Shadowgate, crowdfunding, ICOM, Juiced.GS, Karl Roelofs, Kickstarter, Mac,...
Source: https://www.gamebits.net/2014/10/29/indiesider-10-shadowgate
IndieSider podcast
Oct 15, 2014 Ken Gagne
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When I want an example of a video game that deals with a powerful subject in a creative and meaningful way, I point to Papo & Yo , which served as a metaphor for growing up with an alcoholic father. Now that game's developer, Minority Media, has released their next game: Spirits of Spring , a game that deals with bullying. You play as Chiwatin and his friends Rabbit and Bear as they try to keep evil crows from destroying the Spirit Trees that bring spring to the cold reaches of northern...
Topics: bullying, Canada, cyberbullying, iOS, Papo & Yo, Ruben Farrus, Silent Enemy, Spirits of Spring
Source: https://www.gamebits.net/2014/10/15/indiesider-09-spirits-of-spring
IndieSider podcast
Oct 1, 2014 Ken Gagne
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Super Win the Game is the commercial sequel to the 2012 freeware game You Have to Win the Game . Featuring gameplay and aesthetic homages to Zelda II, Startropics, Metroid, and more, the game features platforming exploration without combat — no head-stomping, no fireballs, no weapons, but plenty of other power-ups, like snorkels and double-jump boots. An optional CRT emulation mode will curve your screen and add scanlines! In this episode of IndieSider, I interview Minor Key Games co-founder...
Topics: J Kyle Pittman, Metroidvania, Minor Key Games, PirateHearts, platformers, Steam, Super Win the...
Source: https://www.gamebits.net/2014/10/01/indiesider-08-super-win-the-game
IndieSider podcast
Sep 17, 2014 Ken Gagne
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Rex Rocket is a 2D Metroidvania with 8-bit graphics and a wry sense of humor. Set entirely on a spaceship infested with shapeshifting green goo, the game features more than 110 rooms, branching paths, and multiple power-ups. It's currently available on Steam for PC, with Mac, mobile, and Ouya versions coming soon. In this week's IndieSider, I explore the first few levels while chatting with Castle Pixel artist Robert Maher. Links mentioned in this episode: Robert Maher of Castle Pixel Castle...
Topics: Castle Pixel, Mac, Metroidvania, pc, Rex Rocket, Rob Maher, Robert Maher, Steam
Source: https://www.gamebits.net/2014/09/17/indiesider-07-rex-rocket
IndieSider podcast
Sep 3, 2014 Ken Gagne
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Max Gentlemen is an "arcade-style extreme manners simulator about stacking hats, inspired by a spam email". Play as Victorian-era lords and ladies as they flex their muscles and collect hats. Move your cursor up and down the growing tower of hats and jump to avoid collision with birds, darts, and other obstacles. Max Gentlemen is a product of The Men Who Wear Many Hats , the indie team that previously brought us Organ Trail, a zombie variation on the classic edutainment title, Oregon...
Topics: Hats Productions, Kickstarter, Max Gentlemen, Organ Trail, Ryan Wiemeyer, The Men Who Wear Many Hats
Source: https://www.gamebits.net/2014/09/03/indiesider-06-max-gentlemen
IndieSider podcast
Aug 20, 2014 Ken Gagne
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The Counting Kingdom , released on August 5 on Steam for PC and Mac (and coming soon to iOS), is a math tower defense game. As monsters advance on your castle, you group them by their numerical values and then cast the corresponding spell to banish the fiends. Later levels introduce higher values, monsters with unique abilities, and potions that let you adjust their values and positions. As neither a parent, a math educator, or a tower defense fan, I wasn't sure I'd like this game. But I grew...
Topics: addition, Counting Kingdom, education, educational, Jenna Hoffstein, Little Worlds Interactive,...
Source: https://www.gamebits.net/2014/08/20/indiesider-05-counting-kingdom
IndieSider podcast
Aug 6, 2014 Ken Gagne
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Road Not Taken by Spry Fox is a turn-based roguelike puzzler for PC, Mac, Sony PlayStation 4, and Vita. As a freelance ranger, you are charged with rescuing children from a dark winter woods. Rearrange the contents of each room to group like items, opening the path deeper into the forest. Or combine different items to craft new equipment necessary to keep your ranger alive. Road Not Taken starts off easy, but its 16 levels quickly ramp up in difficulty. It wasn't long before I found myself...
Topics: Mac, Pat Kemp, pc, PlayStation 4, PS4, puzzler, Road Not Taken, Robert Frost, Roguelike, Spry Fox
Source: https://www.gamebits.net/2014/08/06/indiesider-04-road-not-taken
IndieSider podcast
Jul 30, 2014 Ken Gagne
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The Nightmare Cooperative is a roguelike — a turn-based dungeon crawler featuring procedurally generated levels and permadeath. But here's the catch: your party, composed of fighters, priests, miners, and astral walkers, must move collectively. When one goes north, they all go north; when one attacks, so do they all. Can you keep your party members alive through all four worlds? Having grown up playing the original Rogue on the Apple II , I was instantly attracted to this game's thoughtful...
Topics: Edinburgh, Humble Bundle, Linux, Mac, Nightmare Cooperative, pc, Rogue, Roguelike, RPG, Scotland,...
Source: https://www.gamebits.net/2014/07/30/indiesider-03-nightmare-cooperative
IndieSider podcast
Jul 16, 2014 Ken Gagne
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This week's episode of the IndieSider podcast stars Breakers Yard , a web-based twin-stick shooter that features procedurally generated levels and weapon stacking. I first encountered this game and its developer, Dan Dujnic of Protophant, when I attended the Boston Games Forum's June Playtest Party. I had the high score until someone dethroned me. Incensed by my defeat, I ordered an Xbox 360 wireless controller adapter for my Mac so I could play the game at home. Watch me vie to break my high...
Topics: Breakers Yard, Dan Dujnic, Daniel Dujnic, Early Access, Protophant, Steam, twin-stick shooter, Unity
Source: https://www.gamebits.net/2014/07/16/indiesider-02-breakers-yard
IndieSider podcast
Jul 2, 2014 Ken Gagne
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Welcome to IndieSider, where I pair a Let's Play of an indie game with an interview with the game's developer. In today's show, I play Gone , a mental illness simulator that represents what it's like to live with depression, anxiety, and post-traumatic stress disorder (PTSD). This empathy game, a free download for Mac, Windows, and Linux, raises many questions: How did these disorders get chosen? What research went into the metaphors used to represent them? Who is the game's audience? Developer...
Topics: anxiety, depression, Gone, Linux, Logan Harrington, Mac, mental illness, pc, PTSD
Source: https://www.gamebits.net/2014/07/02/indiesider-01-gone