Glitch Floppy: maskosun.dsk
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Glitch Floppy: maskosun.dsk
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Disk info for maskosun.dsk:
File Name: glitch_maskosun/maskosun.dsk
Disk Name: DISK VOLUME #254
Physical Size (bytes): 143360
Free Space (bytes): 512
Used Space (bytes): 142848
Physical Size (KB): 140
Free Space (KB): 0
Used Space (KB): 139
Archive Order: DOS
Disk Format: DOS 3.3
Total Sectors: 560
Free Sectors: 2
Used Sectors: 558
Tracks On Disk: 35
Sectors On Disk: 16
Disk directory for maskosun.dsk:
glitch_maskosun/maskosun.dsk DISK VOLUME #254
A 002 HELLO
T 003 DEATH
T 009 INITIAL
T 045 LIBRARY
T 007 ROOM 1.0
T 006 ROOM 2.0
T 003 ROOM 2.1
T 003 ROOM 3.0
T 003 ROOM 4.0
T 004 ROOM 5.0
T 004 ROOM 5.1
T 009 ROOM 6.0
T 007 ROOM 6.1
T 003 ROOM 6.2
T 004 ROOM 7.0
T 004 ROOM 7.1
T 005 ROOM 8.0
T 008 ROOM 9.0
T 007 ROOM 9.1
T 007 ROOM 9.2
T 007 ROOM 10.0
T 005 ROOM 11.0
T 003 ROOM 12.0
T 005 ROOM 13.0
T 007 ROOM 14.0
T 009 ROOM 15.0
T 009 ROOM 16.0
T 009 ROOM 17.0
T 004 ROOM 18.0
T 009 ROOM 19.0
T 003 ROOM 20.0
T 007 ROOM 21.0
T 003 ROOM 22.0
T 003 ROOM 32.1
T 008 TRAVEL
T 009 TUNNEL
B 007 ADVEN INTERP.OBJ
B 010 CHAR GEN
B 020 INTRIN.OBJ
B 002 PARMS.OBJ
B 002 AF1.0
B 005 AMULET
B 005 BACK JEEP
B 011 CRYPT-TOT
B 011 FLUTE
B 003 GOLD BOWL
B 003 JADE BOWL
B 006 JEEP ALON
B 009 LOGO
B 004 MAP
B 014 P1.1
B 013 P6.5
B 017 P7.0
B 009 PEDDLER1
B 003 SILVR BWL
B 016 SKEL RM
B 014 SNAKE-PIT
B 007 TEMPL EX
B 014 TEMPLE1
B 015 TRAVEL1
B 015 TRAVEL2
B 010 TUN TRVL
B 002 VIEWS
* B 002 DISK1
T 002 DISK
DOS 3.3 format; 512 bytes free; 142,848 bytes used.
Text found in maskosun.dsk/DEATH.txt:
.!WAIT
.!WAIT
.!WAIT
.C 0,P,0
.!CLRT
.P "You may RESTORE GAME at this point.
.P "Or to start a new game, enter START.
START
.S GE(12)=1
.!CLRT
.!CONT
.3 INITIAL
.!GOTO
RESTOGAME
!CLRT
!MORE
!CONT
!GOTO
!WAIT
!IFSV
!IFRS
!CLPR
!LDER
!LOOK
.?
!!!!!
.!CLRT
.P "INVALID COMMAND.
.*
@@@@@
!!!!!
@@@@
Text found in maskosun.dsk/HELLO.bas:
10 PRINT CHR$(4);"EXEC DISK"
Text found in maskosun.dsk/INITIAL.txt:
.C 0,2,0
.$ 2
.C 1,1,0
.L L,LOGO
.B LOGO1
.S V=1
.D
.B LOGO2
.S V=1
.D
.$ 1
._ 1
.M 1
.V 13
.P " By
.P " ULTRASOFT
.P " copyright (c) 1982
.S TC(0)=255
.S TL(0)=255
.S TC(1)=255
.S TL(1)=2
.S TC(2)=255
.S TL(2)=2
.S TC(3)=2
.S TL(3)=255
.S TC(4)=2
.S TL(4)=255
.S TC(5)=0
.S TL(5)=255
.S TC(6)=0
.S TL(6)=255
.S TC(7)=2
.S TL(7)=255
.S TC(8)=0
.S TL(8)=255
.S TC(9)=255
.S TL(9)=255
.S TC(10)=255
.S TL(10)=6
.S TC(11)=255
.S TL(11)=9
.S TC(12)=255
.S TL(12)=2
.S TC(13)=0
.S TL(13)=255
.S TC(14)=0
.S TL(14)=255
.S TC(15)=2
.S TL(15)=255
.S TC(16)=255
.S TL(16)=11
.S TC(17)=255
.S TL(17)=17
.S TC(18)=255
.S TL(18)=15
.S TC(19)=255
.S TL(19)=255
.S TC(20)=255
.S TL(20)=255
.S TC(21)=255
.S TL(21)=255
.S TC(22)=255
.S TL(22)=19
.S TC(23)=255
.S TL(23)=255
.S L=0
.S T0(L)=0
.S T1(L)=0
.S TV(L)=0
.S N0(L)=0
.S N1(L)=0
.S NV(L)=0
.I L<50
.T S L=L++
.T J -8
.S TV(8)=100
.S N=0
.S GE(0)=1
.S GE(1)=1
.S GE(2)=1
.S GE(3)=1
.S GE(4)=2
.S GE(5)=0
.S GE(13)=2
.S GE(12)=1
.S A=0
.S B=0
.S C=0
.S D=0
.S E=0
.S F=0
.S G=0
.S H=0
.S I=0
.S J=1
.S K=0
.S L=0
.S M=1
.S O=0
.S P=0
.S N0(150)=2
.S N0(151)=6
.S N0(152)=2
.S N0(153)=12
.S N0(154)=7
.S N0(155)=26
.S N0(156)=2
.S N0(157)=6
.S N0(158)=7
.S N0(159)=2
.S N0(160)=17
.S N0(161)=17
.S N0(162)=2
.S N0(163)=7
.S N0(164)=2
.S N0(165)=6
.S N0(166)=22
.S N0(167)=17
.S N0(168)=16
.S N0(169)=2
.S N0(170)=6
.S N0(171)=7
.S N0(172)=12
.S N0(173)=7
.S N0(174)=7
.S N0(175)=6
.S N0(176)=17
.S N0(177)=2
.S N0(178)=7
.S N0(179)=6
.S N0(180)=26
.S N0(181)=7
.S N0(182)=26
.S N0(183)=2
.S N0(184)=6
.S N0(185)=2
.S N0(186)=26
.S N0(187)=2
.S N0(188)=16
.S N0(189)=27
.S N0(190)=16
.S N0(191)=2
.S N0(192)=7
.S N0(193)=2
.S N0(194)=6
.S N0(195)=7
.S N0(196)=6
.S N0(197)=22
.S N0(198)=7
.S N0(199)=16
.S N0(200)=6
.G ROOM 1.0
@@@@@
Text found in maskosun.dsk/LIBRARY.txt:
!LEAV
.I TC(2)#0
.T J +5
.I B:0
.G TRAVEL
.!LDER
.J -2
.!CLRT
.P "You must use the jeep for long trips.
!TUNL
.I TC(4):0
.T I T0(4):1
.T J +14
.S K=3-P
.C 0,K,0
._ K
.!CLRT
.P "The tunnel is totally dark.
.P "You turn around an return to the light.
.$ K
.!MORE
._ P
.$ P
.!CLRT
.!LOOK
!!!!!
.G TUNNEL
.!LDER
.J -2
!GOTO
.!CLPR
.G
.!LDER
.J -2
!LDER
._ P
.!CLRT
.P "Error during disk action!
.!CONT
!CLPR
.S C=0
.S L=0
.S G=0
!XFRM
.S K=3-P
.S A=60
.S B=A
.$ P
.S B=B-1
.I B>0
.T J -2
.S A=A-1
.I A>1
.$ K
.T J -8
.$ P
.S B=A
.$ K
.S B=B-1
.I B>0
.T J -2
.S A=A+1
.I A<30
.$ P
.T J -8
.$ K
.S P=K
.!WAIT
!CLRT
.C 0,P,143
.V 12
.H
!WAIT
.!IFSV
.S L=0
.S L=L++
.W
.I L<10
.T J -3
.!IFRS
!MORE
.!IFSV
.V 15
.P "[ waiting ]
.W
.I Q<128
.T J -2
.S R=0
.!CLRT
.!IFRS
!IFSV
.T S GE(15)=1
.E S GE(15)=0
!IFRS
.I GE(15):1
!VAGR
.P "I don't recognise an object
.P "in ";
.&
.P "".
!GETO
.!IFSV
.I L:0
.T !VAGR
.T J +17
.I L:10
.T P "The head is too heavy.
.T J +14
.I TC(10):0
.T P "You can't get anything else!
.T J +11
.I O:2
.E I O:4
.T P "Taken from the jeep.
.I O:3
.T P "You pick up ;
.T !OBJL
.T P ".
.I O#1
.T S TC(L)=0
.T S TL(L)=255
.!IFRS
!DROP
.!IFSV
.I L:0
.T !VAGR
.I O>1
.T !DONT
.I O:2
.E I O:4
.T P "It's in the jeep.
.I O:1
.E J +14
.I L:23
.T I TL(23):254
.T R P
.!CLRT
.P "You set ;
.!OBJL
.P "
.I TC(2):0
.E P "on the ground.
.E S TC(L)=255
.E S TL(L)=N
.T P "into the jeep.
.T S TC(L)=2
.!IFRS
!LOOK
!TIME
!PICD
.S A=A
!INVD
.!IFSV
.!CLRT
.S GE(10)=GE(10)++
.I GE(10)<2
.T P "You can't go that direction.
.I GE(10)>1
.T P "You can't go that way.
.T S GE(10)=0
.!IFRS
!DEAD
.!CLRT
.S L=0
.V L
.P "
.S L=L++
.I L<12
.T J -4
.C 0,P,0
.V 12
.P "You feel life draining away, blackness
.P "closing in on you...
.!WAIT
.P "You are dead.
.3 DEATH
.!GOTO
!NPIL
.P "You feel faint, you need a pill but
.P "don't have any !!
.!MORE
.!DEAD
!BLOP
.S SV(0)=200
.S SV(3)=0
.S SV(2)=10
.I E:0
.T N
!DONT
.P "You don't have ;
.!OBJL
.P ".
!OBJL
.J +L+L
!XXX1
.P "Raoul;
!XXX2
.P "the jeep;
!XXX3
.P "a shovel;
!XXX4
.P "a lantern;
!XXX5
.P "a box of matches;
!XXX6
.P "a knife;
!XXX7
.P "tasty food;
!XXX8
.P "a bottle of pills;
!XXX9
.P "a jaguar;
!XX10
.P "a carved stone head;
!XX11
.P "a snake;
!XX12
.P "a cryptic map;
!XX13
.P "an ancient amulet;
!XX14
.P "a loaded revolver;
!XX15
.P "a length of rope;
!XX16
.P "a carved jade bowl;
!XX17
.P "a silver bowl;
!XX18
.P "a precious gold bowl;
!XX19
.P "a golden key;
!XX20
.P "a black key;
!XX21
.P "a silver key;
!XX22
.P "a flute;
!XX23
.P "the Mask of the Sun;
!ALTP
.!IFSV
.I J:255
.E J +4
.!CLRT
.S I=3
!XXAL
.S I=12
.S K=3-P
.C 0,K,0
.$ K
._ K
.V
.!IFRS
!IFCK
.S M=0
.S L=0
.I J:254
.T S J=255
.T S L=2
.S L=L++
.I J:255
.T J +3
.I TC(L):J
.J +2
.I TL(L):N
.T J +3
.I L<23
.T J -8
!INVN
.!IFSV
.S L=0
.S L=L++
.I J:255
.T J +3
.I TC(L):J
.J +2
.I TL(L):N
.E J +8
.I M:I
.T !MORE
.T !ALTP
.T S M=0
.!OBJL
.P "
.S M=M++
.I L<23
.T J -15
.I J:255
.E !MORE
.$ P
._ P
.!IFRS
!HERE
.S J=255
.!IFCK
.T !MORE
.T !ALTP
.T P "Nearby you see:
.T S M=1
.T !INVN
%..EQ
%LOEQ
.S J=0
.!IFCK
.E P "You have nothing.
.T !ALTP
.T P "You have:
.T P "
.T !INVN
%LO..
.I L>0
.T J +10
.I W:141
.T J +3
.P "I can't tell you anything about that.
!XLO1
.I TC(2):0
.T P "You are in an old jeep.
.!LOOK
.!HERE
!XLO2
.!GETO
.P "You see nothing unusual about
.!OBJL
.P ".
%LO08
.!GETO
.P "In the bottle you count ;
.P TV(8)
.P "of your lifegiving pills!
%LO22
.!GETO
.P "You have a Khashmir-blue sapphire flute!
%LO12
%RE12
%LO13
%LOBW
%LO23
.!GETO
.I TC(L)#0
.T J -3
.S GE(13)=0
.S K=3-P
.C 1,K,0
.I L:13
.T L N,AMULET
.T B AMULE
.I L:12
.T L N,MAP
.T B MAP.1
.I L:16
.T L N,JADE BOWL
.T B JADEB
.I L:17
.T L N,SILVR BWL
.T B SILVB
.I L:18
.T L N,GOLD BOWL
.T B GOLDB
.I L:23
.T L N,MASK
.T B MASK!
.S V=K
.D
.I TL(23):254
.T I L#23
.T R K
._ K
.I L:13
.T $ K
.T !MORE
.C 0,K,143
.V 12
.T P "Your examination of the amulet at the university was thorough. It only remainsto find where it may be used.
.I L:12
.T P "Aztec Ruins of Central Mexico.
.T P "From the journal of Cortez' second
.T P "expedition. White oval is the airfield.
.I L:23
.T I TL(23):254
.T S TL(23)=255
.T R P
.T P "You take the mask off to look at it.
.I L>13
.T P "You see ;
.T !OBJL
.T P ".
.$ K
.!MORE
.$ P
._ P
.!CLRT
%LORD
.!LOOK
%LO02
%LOSP
%LOIJ
.I TL(2)#N
.T I TC(2)#0
.T P "The jeep isn't here.
.T J -4
.S J=2
.!IFCK
.E P "The jeep is empty.
.T !ALTP
.T S T0(2)=1
.T P "In the jeep you see:
.T P "
.T !INVN
%LO04
.!GETO
.I T0(4):1
.T P "The lamp is lit.
.E P "The lamp is not lit, but it has plenty of fuel.
%GT..
.I O:1
.T P "You already have ;
.T !OBJL
.T P ".
.E !GETO
%GTA.
%GTAB
.S A=L
.I TC(2):0
.T S J=2
.E S J=254
.!IFCK
.E P "There is nothing to get.
.E J -7
.S O=3
.S L=2
.S L=L++
.I TC(2)#0
.T I TL(L):N
.T J +3
.I TC(2):0
.T I TC(L):2
.T I L#A
.T !CLRT
.T !GETO
.I L<23
.T J -10
%GT01
%DR01
.P "What a concept!
%GT02
%DR02
.P "The jeep is too heavy for you to move!
%GTIJ
%INIJ
.I O:3
.T J +3
.P "You are already in the jeep.
!XXIJ
.S TC(2)=0
.S TL(2)=255
.S GE(0)=1
.!PICD
.!CLRT
.P "Ok, you're in the jeep.
%GTOJ
%OUOJ
.I L:2
.T J +3
.%GT..
!XOJ1
.I O:1
.T J +3
.E P "You're not in the jeep.
!XOJ2
.S TC(2)=255
.S TL(2)=N
.S GE(0)=0
.!PICD
.!CLRT
.P "Ah... It feels good to stretch the legs.
%DR..
.!DROP
%DRIJ
.I TL(2)#N
.T I TC(2)#0
.T P "There is no jeep here.
.T J +5
.I TC(2)#0
.T S TC(2)=0
.!DROP
.T S TC(2)=255
%DRA.
%DRAB
.S A=L
.S J=0
.!IFCK
.E P "You have nothing.
.E J -5
.S O=1
.S L=2
.S L=L++
.I TC(L):0
.T I L#A
.T !CLRT
.T !DROP
.I L<23
.T J -6
%LI05
.!GETO
.P "You have a lit match.
.S T0(5)=1
*****
%LI04
.!GETO
.I T0(4):1
.T P "Your lamp is already lit.
.T J +5
.I T0(5):1
.E P "You need a match to light the lantern.
.T P "You light your lantern with the match.
.T S T0(4)=1
.T S T0(5)=0
%LI..
.I L:0
.T !VAGR
.E P "You can't light that!
.I T0(5):1
.T !MORE
.T P "Your match went out.
.T S T0(5)=0
%EA07
.!GETO
.P "Mmm, that was good.
.S TC(7)=255
%EA..
.P "Yech! I think I've lost my appetite.
%DRON
%US23
!MAON
.I L#23
.T !VAGR
.T J -3
.!GETO
.I TL(23)<255
.T P "You already have it on.
.T J +7
.S TL(23)=T0(23)+253
.I TL(23):254
.T R P
.T S TV(23)=TV(23)++
.!CLRT
.P "You put the mask on.
%GTOF
%RM23
.I L#23
.T !VAGR
.T J -3
.I TL(23):255
.T P "You don`t have it on.
.T J +6
.I TL(23):254
.T R P
.!CLRT
.P "You take off the mask.
.S TL(23)=255
%AK01
.P ""I don't have a good answer, Senor!"
%AT..
.P "You must not! The gods would look
.P "in disfavor if you did.
%KI..
.I L:0
.E I L:2
.T P "Ouch! You should exercise self control.
.T J -4
.I L:1
.T P "Raoul kicks you back.
.T J -7
.I L:23
.T I TL(L):254
.T R P
.!CLRT
.!GETO
.P "You see ;
.!OBJL
.P " sail
.P "gracefully through the air.
.S TC(L)=255
.S TL(L)=N
%SH..
.I TC(14)#0
.S L=14
.T !DONT
.T J -4
.S SV(4)=0
.S SV(6)=2
.S SV(7)=140
.I E:0
.T N N
.P "You seem to have missed.
%PL22
%US22
.I TC(22)#0
.S L=22
.E J +3
.!DONT
!PLFT
.I E
.T J -2
.S A=30
.S SV(0)=A
.S SV(2)=50
.S SV(3)=0
.N
.S A=A-2
.I A>17
.T J -6
.!WAIT
%DG03
%US03
.!GETO
.P "Chunk!... The digging is too difficult.
%U...
%D...
%IN..
%OU..
%FW..
%BK..
%N...
%S...
%E...
%W...
%NW..
%SW..
%NE..
%SE..
%CI..
%L...
%R...
.!INVD
SAVE GAME
.!CLRT
.P "Save the current game.
.P "Are you sure (Y/N)?
.A
.!CLRT
.= Y
.E J +8
.P "Place an initialized disk into Drive #1 and press RETURN.
.!MORE
.!CLRT
.V 13
.P "Saving, please wait.
.-
._ P
.!CONT
.$ P
.!LOOK
RESTOGAME
.!CLRT
.P "Restore a saved game.
.P "Are you sure (Y/N)?
.A
.!CLRT
.= Y
.E J +8
.P "Place SAVE GAME disk into Drive #1 and press RETURN.
.!MORE
.!CLRT
.V 13
.P "Restoring, please wait.
.+
._ P
.!CONT
.$ P
.!LOOK
!CONT
.V 13
.P "Place THE MASK OF THE SUN disk, side ;
.I GE(12):2
.E P "A
.T P "B
.P "into Drive #1 and press RETURN.
.$ P
.!MORE
.!CLPR
SOUNDON
.!CLRT
.P "Sound turned on.
.S E=0
SOUNDOFF
.!CLRT
.P "Sound turned off.
.S E=1
IT
.!CLRT
.P "What do you mean by 'it' ?
XOTZI
.!CLRT
.I N0(6)>0
.E P "What ?
.T P "Nothing appears to have changed.
EAT ALL PILLS
TAKE ALL PILLS
.!CLRT
.I TC(8):0
.S L=8
.E !DONT
.T !DEAD
TAKE PILLS
.!CLRT
.I TC(8):0
.T P "You must take only one pill at a time.
.E S L=8
.E ?
TAKE PILL
EAT PILL
.!CLRT
.I TC(8):0
.T P "Your pill supply slowly dwindles.
.T S TV(8)=TV(8)--
.T S GE(7)=1
.S L=8
.E !DONT
.T !BLOP
BLOW OUT
.!CLRT
.P "You can't do that.
YES
NO
.!CLRT
.P "What about it?
%....
.I C:1
.T I G#1
.T P "I don't understand ";
.T &
.T P "".
.E !XNM2
%OP..
%CL..
%RE..
%OF..
%SY..
%IS..
%PU..
%US..
%PL..
%RM..
%AK..
.I C:1
.T P "I don't recognise a noun
.T P "in ";
.T &
.T P "".
.E J +2
.!CLRT
.I C:0
.T ?
.I G:1
.E J +3
.!INVD
!XNM1
.I C:1
.E J +3
.T S C=2
!XNM2
.I L>0
.E J +6
.P "I don't recognise a verb
.P "in ";
.&
.P "".
!XNM3
.&
.P " doesn't work here.
@@@@@
RAOUL
.S L=1
.2 01
SHOVE
.S L=3
.2 03
LAMP
LANTE
.S L=4
.2 04
MATCH
.S L=5
.2 05
KNIFE
.S L=6
.2 06
FOOD
.S L=7
.2 07
BOTTL
PILLS
.S L=8
.2 08
JAGUA
.S L=9
.2 09
HEAD
.S L=10
.2 10
SNAKE
.S L=11
.2 11
MAP
.S L=12
.2 12
AMULE
.S L=13
.2 13
GUN
REVOL
.S L=14
.2 14
ROPE
.S L=15
.2 15
JADE BOWL
.S L=16
.2 16
SILVEBOWL
.S L=17
.2 17
GOLD BOWL
.S L=18
.2 18
GOLD KEY
GOLDEKEY
.S L=19
.2 19
BLACKKEY
.S L=20
.2 20
SILVEKEY
.S L=21
.2 21
FLUTE
.S L=22
.2 22
MASK
.S L=23
.2 23
JEEP
.S L=2
.2 02
.S L=0
.2 00
@@@@@
.I GE(7)<4
.E I T0(8):1
.T J +7
.I TC(8)#0
.E I TV(8):0
.T !NPIL
.S TV(8)=TV(8)--
.S GE(7)=0
.!BLOP
.S GE(7)=GE(7)++
.I L:0
.T S O=0
.T ?
.I TC(L):0
.T S O=1
.T ?
.S H=TC(L)
.I TC(H):0
.T S O=2
.T ?
.I TL(L):N
.T S O=3
.T ?
.I TL(H):N
.T S O=4
.T ?
.!CLRT
.P "You don't see ;
.!OBJL
.P "
.P "anywhere around here.
.!TIME
@@@@@
INVEN
EQUIP
.2 EQ
SUPPL
.2 SP
RUIN
RUINS
TEMPL
PYRAM
.2 PY
DOOR
DOORW
ENTRA
.2 EN
ROAD
.2 RD
PATH
PATHW
.2 PA
TUNNE
PASSA
.2 TU
STAIR
STEPS
.2 ST
PLANE
AIRPL
AIRCR
.2 PL
PEOPL
FIGUR
.2 FG
SIGN
WALL
.2 WA
MAZE
FLOOR
GROUN
.2 MZ
ALTAR
DIAS
SLAB
SLABS
STONE
CRYPT
COFFI
SARCO
PLATF
.2 AL
FACE
FACES
IDOL
STATU
.2 ID
PIT
HOLE
OPENI
.2 PT
HUT
HOUSE
SHACK
.2 HU
BOWL
.2 BW
CRACK
.2 CK
UNDEA
MONST
SKELE
.2 SK
URN
POT
.2 UR
POOL
WATER
REFLE
.2 PO
LOCKS
LOCK
.2 LK
KEY
.2 KY
IN JEEP
INTO JEEP
INSIDJEEP
ENTERJEEP
.2 IJ
OUT JEEP
FROM JEEP
EXIT JEEP
LEAVEJEEP
.2 OJ
ALL BUT
.2 AB
ALL
.2 A.
ON
.2 ON
OFF
.2 OF
.I L>0
.T ?
.2 ..
@@@@@
GET
GRAB
TAKE
PICK UP
CARRY
KEEP
STEAL
.1 GT
DROP
SET
PUT
PLACE
DUMP
.1 DR
GIVE
OFFER
.1 OF
SAY
SPEAK
SHOUT
YELL
.1 SY
LOOK
EXAMI
CHECK
.1 LO
READ
.1 RE
SEARC
.1 SR
OPEN
UNLOC
.1 OP
CLOSE
.1 CL
UP
ASCEN
TOP
U
.1 U.
DOWN
DESCE
BOTTO
BASE
D
.1 D.
INSER
.1 IS
PUSH
PRESS
.1 PU
MOVE
LIFT
.1 MV
WEAR
USE
.1 US
IN
INTO
INSID
ENTER
.1 IN
OUT
OUTSI
EXIT
LEAVE
.1 OU
FORWA
ONWAR
.1 FW
BACK
RETUR
RETRE
.1 BK
NORTH
N
.1 N.
SOUTH
S
.1 S.
EAST
E
.1 E.
WEST
W
.1 W.
NW
.1 NW
SW
.1 SW
NE
.1 NE
SE
.1 SE
LEFT
L
.1 L.
RIGHT
R
.1 R.
CLIMB
.1 CL
AROUN
CIRCL
.1 CI
LIGHT
.1 LI
GO
GOTO
APPRO
FOLLO
DRIVE
.S G=1
.1 ..
KICK
.1 KI
ATTAC
HIT
KILL
FIGHT
BREAK
DESTR
.1 AT
SHOOT
.1 SH
EAT
.1 EA
WAVE
GESTU
.1 WV
PLAY
.1 PL
REMOV
.1 RM
DIG
.1 DG
ASK
.1 AK
.1 ..
@@@@@
.S C=1
.! %****
.I C:1
.E J +4
.!CLPR
.!TIME
!XEL1
.2 ..
@@@@@
.S C=3
.! %****
.!CLPR
.!TIME
@@@@@
Text found in maskosun.dsk/PARMS.OBJ.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 03 CF CB BE 00 00 00 00 00 00 00 00 00 00 00 00 .OK>.... ........
$000010 00 68 C9 CE C9 D4 C9 C1 CC A0 A0 A0 00 70 CC C9 .hINITIA L .pLI
$000020 C2 D2 C1 D2 D9 A0 A0 A0 FC 0C C9 CE D4 D2 C9 CE BRARY |.INTRIN
$000030 AE CF C2 CA FC AD C3 C8 C1 D2 A0 C7 C5 CE A0 A0 .OBJ|-CH AR GEN
$000040 50 02 00 02 00 00 00 00 00 00 00 00 00 00 00 00 P....... ........
$000050 C6 C9 CC C5 A0 CE CF D4 A0 C6 CF D5 CE C4 A0 8D FILE NOT FOUND .
$000060 C4 CF D3 A0 C5 D2 D2 CF D2 A0 A0 A0 A0 A0 A0 8D DOS ERRO R .
$000070 CE CF A0 C3 D2 A0 C9 CE A0 C9 CE D0 D5 D4 A0 8D NO CR IN INPUT .
$000080 D3 D4 C1 C3 CB A0 CF D6 C5 D2 C6 CC CF D7 A0 8D STACK OV ERFLOW .
$000090 C1 CE C4 A0 00 C1 CE C4 AE 00 C1 CE C4 AC 00 C1 AND .AND ..AND,.A
$0000A0 CE C4 8D 00 D4 C8 C5 CE A0 00 D4 C8 C5 CE AE 00 ND..THEN .THEN..
$0000B0 D4 C8 C5 CE AC 00 D4 C8 C5 CE 8D 00 A0 C1 CE C4 THEN,.TH EN.. AND
$0000C0 A0 00 A0 C1 CE C4 AE 00 A0 C1 CE C4 AC 00 A0 C1 . AND.. AND,. A
$0000D0 CE C4 8D 00 A0 D4 C8 C5 CE A0 00 A0 D4 C8 C5 CE ND.. THE N . THEN
$0000E0 AE 00 A0 D4 C8 C5 CE AC 00 A0 D4 C8 C5 CE 8D 01 .. THEN, . THEN..
** END **
Text found in maskosun.dsk/ROOM 1.0.txt:
.S N=1
.S H=0
.M 1
._ 2
.S P=2
.C 1,P,0
.L L,P1.1
.B PIC 1
.S V=2
.D
.!CLRT
.P "Your search for the Mask of the Sun has
.P "brought you to Mexico, the home of the
.P "Aztec culture.
.$ P
.!MORE
.P "The plane you chartered in Mexico City
.P "has landed at a small airfield near
.P "the ruins spoken of by Prof. de Perez.
.!MORE
.P "The ride was bumpy, but you made it.
.P "Looking out the doorway you see a worn
.P "runway where two figures are waiting.
!LOOK
.J -4
%OUPL
.!CLRT
.P "You leave the plane and approach the two men.
.L L,P1.1
.S A=128
.S B=9
.S C=34
.S D=48
.S P=1
.!ANIM
.S A=175
.S B=10
.S C=25
.S D=36
.S P=2
.!ANIM
.S A=204
.S B=9
.S C=17
.S D=24
.S P=1
.!ANIM
.S B=2
.S P=2
.S C=0
.S D=0
.!ANIM
.3 ROOM 2.0
.!GOTO
!ANIM
.B JEEP
.S S=A
.S T=A
.S V=B
.S X=C
.S Y=D
.C 1,P,0
.D
.B FIG 2
.S S=A
.S T=A
.S V=B
.S X=C
.S Y=D
.D
.$ P
%SY..
%WV..
.!CLRT
.P "The figures wave and gesture.
%LOFG
.!CLRT
.P "Professor de Perez and another man wait by a jeep.
%LOPL
.!CLRT
.P "You are in an old transport plane that you chartered in Mexico City.
LOOK OUT
LOOK OUTSI
%LORD
.!CLRT
.P "You can't see the area clearly from
.P "inside the plane.
%LOWA
%REWA
.!CLRT
.P "The sign on the wall says:
.P " WATCH YOUR STEP
%OU..
.!CLRT
.I W:141
.T %OUPL
.E P "You can't get there from here.
JEEP
.!CLRT
.I H:0
.T P "Do you mean the jeep by Prof. de Perez ?
.T S H=H++
.E P "You can't do that from in the plane.
%LOSP
.%LOEQ
@@@@@
Text found in maskosun.dsk/ROOM 10.0.txt:
.S N=10
.S TC(4)=254
.S P=3-P
.C 0,P,0
.V 12
._ P
.P "Your screams echo through the tunnels
.P "as you fall into a pit.
.$ P
.!WAIT
.L L,SNAKE-PIT
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.B PIT
.S V=P
.D
._ P
.!CLRT
.P "You land on something soft, which breaksyour fall, not your neck. You seem to
.P "be in one piece, nothing damaged.
.$ P
.!MORE
.P "You are at the bottom of a pit. You see
.P "Raoul above you in the tunnel, holding
.P "the lamp.
.!MORE
.P "Raoul lowers the end of a rope down
.P "to you. "Grab hold, Senor! I will
.P "get you out!"
.!HERE
!LOOK
%LOPT
.P "You are at the bottom of a pit. You see
.P "Raoul above you in the tunnel, holding
.P "the lamp. There is a rope here to climb.
LAMP
LANTE
.!CLRT
.P "Raoul has the lamp.
%GT15
.P "You grab the end of the rope. Now what.
CLIMBROPE
CLIMBOUT
UP ROPE
.!CLRT
.P "You climb out of the pit, and head back
.P "toward the room.
.S TC(4)=0
.3 ROOM 9.2
.!TUNL
ROPE
.!CLRT
.P "The end hangs within your reach.
.P "Raoul calls, "Climb out, Senor, I'll
.P "hold the rope!"
RAOULDOWN
.!CLRT
.P ""It would serve no purpose for me to
.P "join you in the pit, Senor."
SEARCWALL
SEARCPIT
.!CLRT
.P "You feel your way around the perimeter
.P "of the pit. You discover a passage
.P "leading away from the pit.
.S N0(10)=1
%..TU
%OU..
.I N0(10):0
.T P "You'll have to climb the rope to exit.
.T J -3
.P "You call to Raoul to join you.
.P "He climbs down the rope and the two
.P "of you enter the tunnel.
.S TC(4)=0
.!WAIT
.3 ROOM 15.0
.!TUNL
@@@@@
Text found in maskosun.dsk/ROOM 11.0.txt:
.S N=11
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.B ALTBW
.S V=P
.D
._ P
.!CLRT
.P "You enter a room with a central dias.
.P "On the dais is a pedestal holding a
.P "magnificent jade bowl.
.$ P
!LOOK
.P "You are in an inner chamber.
.P "A passage leads out to the
.P "main room.
LOOK BOWL
.!CLRT
.P "The bowl appears to have some carvings
.P "on it's bottom.
LOOK CARVI
.!CLRT
.P "You must pick up the bowl to see them.
%OU..
%BK..
.3 ROOM 9.2
.!GOTO
%GTBW
.S TC(16)=0
.S TL(16)=255
.C 0,P,0
.V 12
.P "As you lift the bowl from it's resting
.P "place, you feel the floor drop rapidly.
.L L,TUN TRVL
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.B TBBKG
.S V=P
.D
.B TBLFA
.S V=P
.D
.B TBLFB
.S V=P
.D
.B TBTPA
.S V=P
.D
.B TBTPB
.S V=P
.D
.B TBRTE
.S V=P
.D
.B TBFPA
.S Y=2
.S V=P
.D
.B TBFPB
.S V=P
.D
.!MORE
._ P
.!CLRT
.P "After you and Raoul pick yourselves up
.P "off the floor, you look around.
.$ P
.!MORE
.S GE(6)=7
.S N=16
.3 ROOM 13.0
.!GOTO
@@@@@
Text found in maskosun.dsk/ROOM 12.0.txt:
.S N=12
.L L,SNAKE-PIT
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.B RUBST
.S V=P
.D
._ P
.!CLRT
.!LOOK
.$ P
.!HERE
!LOOK
.P "The passage ends in stairs going down.
.P "The tunnel has collapsed making it
.P "impassable.
%LOST
.P "The stairs are blocked by debris.
%BK..
.P "You head back.
.3 ROOM 9.2
.!TUNL
@@@@@
Text found in maskosun.dsk/ROOM 13.0.txt:
.S F=N
.S N=13
.!LOOK
.!HERE
!LOOK
.!CLRT
.P "You are at a branch in the tunnel.
.I GE(6):2
.T P "Passages go to the left, right,
.I GE(6):7
.T P "Passages go forward, to the right,
.I GE(6):6
.T P "Passages go forward, to the left,
.P "and back behind you.
%L...
.!CLRT
.I F#16
.T J +3
.!INVD
!!!!!
.P "You turn down the left passage.
.I F:14
.T !GT15
.E !GT16
.!TUNL
%R...
.!CLRT
.I F#14
.T J +3
.!INVD
!!!!!
.P "You turn down the right passage.
.I F:15
.T !GT14
.E !GT15
.!TUNL
%FW..
.!CLRT
.I F#15
.T J +3
.!INVD
!!!!!
.P "You continue forward.
.I F:14
.T !GT16
.E !GT14
.!TUNL
%BK..
.!CLRT
.P "You turn around and trudge back down
.P "the passage.
.I F:14
.T !GT14
.I F:15
.T !GT15
.I F:16
.T !GT16
.!TUNL
!GT14
.3 ROOM 14.0
.S GE(6)=0
!GT15
.3 ROOM 15.0
.S GE(6)=0
!GT16
.3 ROOM 16.0
.S GE(6)=20
@@@@@
Text found in maskosun.dsk/ROOM 14.0.txt:
.S N=14
.L L,CRYPT-TOT
.S P=3-P
.C 1,P,0
.B BLDRA
.S V=P
.D
.B BLDRM
.S V=P
.D
._ P
.!CLRT
.P "As you enter the room you hear a
.P "rumbling sound. You see an enormous
.P "boulder teetering on a ramped pedestal.
.$ P
.S P=3-P
.C 1,P,0
.B BLDRB
.S V=P
.D
.B BLDRM
.S V=P
.D
._ P
.!CLRT
.P "As you enter the room you hear a
.P "rumbling sound. You see an enormous
.P "boulder teetering on a ramped pedestal.
.P "OK>^
.!TETR
!HERE
._ P
!TETR
.S P=3-P
._ P
.V 15
.P "OK>^
.S P=3-P
.$ P
.S A=0
.S A=A++
.W
.I Q>127
.T J +4
.I A<10
.T J -5
.J -9
._ P
!LOOK
.P "You are in a room with an enormous,
.P "unstable boulder, perched on a ramp,
.P "ready to roll down and crush you!
.S P=3-P
.!CLRT
._ P
.P "You are in a room with an enormous,
.P "unstable boulder, perched on a ramp,
.P "ready to roll down and crush you!
.P "OK>^
.!TETR
LOOK BOULD
EXAMIBOULD
SEARCBOULD
.!CLRT
.P "It looks like it may become your
.P "headstone at any moment!
.S P=3-P
.!CLRT
._ P
.P "It looks like it may become your
.P "headstone at any moment!
.V 15
.P "OK>^
.!TETR
%LOBW
%RE12
%LO12
%LO13
%LOEQ
%..EQ
.P "Death looms over you and you want to
.P "look at artifacts !?
.S P=3-P
.!CLRT
._ P
.P "Death looms over you and you want to
.P "look at artifacts !?
.V 15
.P "OK>^
.!TETR
BOULD
.!CLRT
.P "Better not get too close, it may
.P "go at any time!
.S P=3-P
.!CLRT
._ P
.P "Better not get too close, it may
.P "go at any time!
.V 15
.P "OK>^
.!TETR
%BK..
%OU..
.P "You beat a hasty retreat!
.3 ROOM 13.0
.S GE(6)=6
.!TUNL
@@@@@
Text found in maskosun.dsk/ROOM 15.0.txt:
.S N=15
.S TL(18)=255
.S NV(15)=0
.L L,CRYPT-TOT
.!DRAW
._ P
.!CLRT
.I N1(15):0
.T P "You enter a secret crypt which contains
.T P "three stone sarcophagi of Aztec design.
.E P "You are back in the crypt.
.E I N0(15)<1
.E P "The stone cover has been replaced!!
.S N1(15)=1
.I N0(15):1
.T S N0(15)=0
.$ P
.!HERE
!LOOK
%LOAL
LOOK APPAR
.!CLRT
.I N0(15):1
.T P "You stare transfixed at the apparition.
.T P "Raoul edges toward the door.
.E P "You see three sarcophagi covered with
.E P "carved stone slabs. There is a single
.E P "passage leading out.
SEARC
%MVAL
%OPAL
%RMAL
.!CLRT
.I N0(15):1
.T P "With an etherial moaning, the spirit
.T P "blocks your movement!
.T J -5
.I N0(15):2
.T P "You find nothing else.
.T J -8
.P "You attempt to move the covering stones,two of the slabs are immovable, even
.P "with Raoul's help.
.!MORE
.P "The third cover moves with the sound of scraping stone.
.S SV(4)=0
.S SV(6)=30
.S SV(7)=130
.I E:0
.T N N
.!DRAW
.R P
.B APPAR
.S V=P
.D
.R P
.!MORE
._ P
.P "You feel a presence. Suddenly, a ghostlyapparition takes form.
.$ P
.S N0(15)=1
.!TIME
%GTBW
.I TL(18):15
.E !VAGR
.T S L=18
.T S O=3
.T %GT..
ASK SPIRI
ASK APPAR
ASK GHOST
.!CLRT
.I N0(15)#1
.T P "Ask what?
.T J -4
.P ""BEWARE THE UNDEAD GUARDIANS! NO WEAPON
.P " CAN HARM THEM. ONLY THE SYMBOL OF THE
.P " POWER OF THE SUN MAY VANQUISH THEM!"
.S NV(15)=210
.!TIME
%OU..
%BK..
%..TU
.I N0(15):1
.T P "Raoul runs from the room, screaming,
.T P "with you hot on his heels.
.S GE(6)=2
.3 ROOM 13.0
.!TUNL
!TIME
.S R=0
.I N0(15)#1
.T J -3
.V 15
.P "OK>^
.S NV(15)=NV(15)++
.W
.I NV(15)>250
.T J +4
.I Q<128
.T J -5
%TEST
.!DRAW
.S K=P
.S P=3-P
.!CLRT
.S N0(15)=2
.P "The apparition fades. Its power drained,it dissipates like smoke. In the
.P "sepulcher you see a gleam of gold!
.C 0,K,143
.V 12
._ K
.P "The apparition fades. Its power drained,it dissipates like smoke. In the
.P "sepulcher you see a gleam of gold!
.!XFRM
.S TL(18)=15
.!HERE
!DRAW
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.B CRYPT
.S V=P
.D
@@@@@
Text found in maskosun.dsk/ROOM 16.0.txt:
.S N=16
.L L,TEMPL EX
.!DRAW
.P "You enter a room with an exit at either end and a door in the middle. The middledoor is ;
.I N0(16):4
.E P "closed.
.T P "open.
.$ P
.!MORE
.P "Pedestals flank the doorway. On the
.T P "right pedestal;
.T J +4
.I N0(16):2
.T P "ground;
.E P "left pedestal;
.P " is a stone urn.
.!HERE
!LOOK
.P "The room has exits to the left and rightand a door in front of you.
%LOUR
.P "It looks like it held hot coals.
%GTUR
.I N0(16):1
.T P "You already have it.
.T J -3
.S N1(16)=N0(16)
.S N0(16)=1
.!DRAW
.I N1(16):4
.T P "The door closes.
.E P "The urn is very heavy. You can hardly move it.
.$ P
%DRUR
.!NURN
.T J -2
.S N0(16)=2
.P "You set the urn down next to you.
!NURN
.!CLRT
.I N0(16)#1
.T P "You don't have the urn.
DROP URN LEFT PEDES
SET URN LEFT PEDES
PUT URN LEFT PEDES
PLACEURN LEFT PEDES
.!NURN
.T J -2
.S N0(16)=0
.!DRAW
._ P
.!CLRT
.P "You set the urn down with a sigh.
.$ P
DROP URN RIGHTPEDES
SET URN RIGHTPEDES
PUT URN RIGHTPEDES
PLACEURN RIGHTPEDES
.!NURN
.T J -2
.S N0(16)=3
.!DRAW
._ P
.!CLRT
.P "You set the urn down on the pedestal.
.P "You hear a click as the column moves
.P "a fraction of an inch.
.$ P
.!MORE
.S N0(16)=4
.!DRAW
.P "With startling swiftness the middle
.P "door opens!
.$ P
DROP URN PEDES
SET URN PEDES
PUT URN PEDES
PLACEURN PEDES
.!NURN
.T J -2
.P "You must specify which pedestal.
PEDIS
.!CLRT
.P "It's spelled pedestal.
INVEN
EQUIP
.!CLRT
.I N0(16):1
.T P "You can't see what you have when you're holding a massive urn.
.E %..EQ
%FW..
%..EN
.I N0(16)#4
.T P "The door is closed. You can't open it.
.E 3 ROOM 7.1
.E !GOTO
!NOGO
.I N0(16):1
.T P "The urn is very heavy, you can't
.T P "carry it anywhere.
%L...
.!NOGO
.E S GE(6)=17
.E 3 ROOM 13.0
.E !TUNL
%R...
.!NOGO
.T J -2
.I N0(17):4
.T S GE(6)=100
.T 3 ROOM 16.0
.E S GE(6)=0
.E 3 ROOM 17.0
.!TUNL
!DRAW
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.I N0(16):0
.T B PED1J
.E B PED1N
.S V=P
.D
.I N0(16)>2
.T B PED2J
.E B PED2N
.S V=P
.D
.B TMPEX
.I N0(16):4
.T S CO(15)=4
.S V=P
.D
._ P
.!CLRT
@@@@@
Text found in maskosun.dsk/ROOM 17.0.txt:
.S N=17
.S N0(17)=0
.L L,SKEL RM
.!DRAW
._ P
.P "You enter a room containing an altar guarded by two skeletal warriors. On thealtar is a silver bowl.
.$ P
.!MORE
.P "The only exit is behind you.
.!HERE
!LOOK
.P "You are in a room with an altar;
.I N0(17):0
.T P " guarded by two skeletal warriors.
.E P ".
.P "The only exit is back behind you.
%GTA.
%GTAB
%LOEQ
%..EQ
.P "That doesn't work here.
%LOBW
%LO12
%RE12
%LO13
.I L:0
.E I L:17
.T J +10
.I N0(17):2
.T P "You better keep dodging the spear and stop fooling around!
.E %LO23
%GTBW
.I L:0
.E I L:17
.T J +3
.%GT..
!!!!!
.I N0(17)#4
.T J +7
.S L=17
.%GT..
.P "Raoul leading, you run from the room.
.3 ROOM 16.0
.!TUNL
!!!!!
.I N0(17):2
.T P "The skeletons block your way.
.T J -3
.P "As you move to grab the bowl, Raoul
.P "yells, "Look out, Senor! The skeletons
.P "are moving!"
.S N0(17)=1
.!DRAW
.!MORE
._ P
.P "While Raoul fends one off with his
.P "machete, the other monster jabs at
.P "you with its spear!
.$ P
.!MORE
.P "What will you do ?!
.S N0(17)=2
.S NV(17)=P
.!DRAW
._ P
.P "What will you do ?!
.$ P
.!WAIT
%AT..
.P "That has no effect!
%ATSK
%AT13
.I L#13
.T P "That seems to have no effect!
.T J -3
.S N0(17)=3
.!DRAW
._ P
.P "The amulet strikes the ghoul with
.P "a flash of light and the sound of
.P "breaking bones!
.C 1,3-P,0
.$ P
.!MORE
.P "The skeletons disintegrate!
.P "You breathe a sigh of relief.
.S N0(17)=4
.!DRAW
._ P
.P "The skeletons disintegrate!
.P "You breathe a sigh of relief.
.$ P
!TIME
.I N0(17)#2
.T J -2
.I N1(17)>0
.T !MORE
.S P=3-P
._ P
.!CLRT
.P "What will you do ?!
.V 15
.P "OK>^
.$ P
.I P#NV(17)
.T S B=12
.E S B=0
.S N1(17)=N1(17)++
.S B=B++
.W
.I B>20
.T J -14
.I N1(17)>10
.T J +4
.I Q<128
.T J -7
!!!!!
.!CLRT
.P "It got you !!
.!WAIT
.!DEAD
*****
%OU..
%BK..
.P "You exit, leaving a fortune in silver.
.3 ROOM 16.0
.!TUNL
!DRAW
.S P=3-P
.C 1,P,0
.I N0(17):0
.E I N0(17):4
.T B SKELA
.I N0(17):1
.T B SKEL1
.I N0(17):2
.T B SKEL2
.I N0(17):3
.T B SKEL3
.S V=P
.D
.I N0(17):0
.T R P
.T B SKELO
.T S V=P
.T D
.T R P
.!CLRT
@@@@@
Text found in maskosun.dsk/ROOM 18.0.txt:
.S N=18
.S GE(13)=0
.L L,FLUTE
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.B HUTOS
.S V=P
.D
._ P
.!CLRT
.P "Near the side of the road you see a
.P "small hut. ;
.I N0(19)#2
.T P "You hear music coming from
.T P "inside.
.E P "
.$ P
.T !PLFT
.!MORE
.P "The road continues east and west.
.!HERE
!LOOK
.P "You are near a hut. You hear music from inside. The road goes east and west.
.!PLFT
%LOHU
.P "The door of the hut is wide open.
.P "The music you hear issuing from it
.P "has a strange haunting melody.
%E...
.3 ROOM 3.0
.S GE(4)=1
.S GE(5)=3
.!LEAV
%W...
.3 ROOM 20.0
.S GE(4)=2
.S GE(5)=3
.!LEAV
%INHU
%..HU
.I TC(2):0
.T P "You'll have to leave the jeep here.
.E P "You approach the hut on foot.
.E 3 ROOM 19.0
.E !GOTO
@@@@@
Text found in maskosun.dsk/ROOM 19.0.txt:
.S N=19
.!DRAW
.!CLRT
.I N0(19):2
.T P "The old woman is gone.
.E P "Inside the hut you see an old woman
.E P "playing a flute. She pauses as you
.E P "enter and looks up at you. . .
.E !PLFT
.$ P
.E !MORE
.E P ""Help an old woman who is poor and
.E P " hungry. Kindness is always repaid
.E P " by the gods."
.T !HERE
%LO22
.P "It is a kashmir-blue sapphire flute!
!LOOK
LOOK WOMAN
.!CLRT
.I N0(19):0
.T P "The woman is looking at you as if
.T P "she's expecting something.
.E P "You are alone in the hut.
%OF07
.I TC(7)#0
.T P "You don't have any food.
.T J -3
.I N0(19):2
.T P "To whom?
.T J -6
.S TC(7)=255
.S TC(22)=0
.S TL(22)=255
.P ""In exchange for your kindness,
.P " please take this flute.
.P " It may help you at some time . . ."
.!MORE
.S N0(19)=1
.!DRAW
.!CLRT
.!PRT1
.$ P
.!DSAP
.!PRT1
.!WAIT
.!XFRM
.!WAIT
.!MORE
.P "The woman disappears, leaving you
.P "alone, mystified.
.S N0(19)=2
%GT22
.I N0(19):2
.T P "You already have it.
.T J -3
.S TL(22)=255
.!PRT2
.!DSAP
.!PRT2
.!XFRM
.!WAIT
.!MORE
.P "You are alone in the hut, mystified.
.S N0(19)=2
%..02
%OU..
%..HU
.3 ROOM 18.0
.!GOTO
!DRAW
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.I N0(19):0
.T B FLUTE
.I N0(19):1
.T B NOFLT
.I N0(19):2
.T B EMPTY
.S V=P
.D
.I N0(19)<2
.T B WOMAN
.S V=P
.D
._ P
SHOOT
.!CLRT
.%SH..
.I N0(19):2
.T J -4
.!WAIT
.S TL(22)=255
.!DSAP
.!CLRT
.!XFRM
.P " "Violence often reaps violence."
.P "
.P " BE WARNED!!
.S N0(19)=2
ASK WOMAN
.!CLRT
.I N0(19):2
.E P ""The first two of three"
.E P " provide a key."
.T P "You are alone in the hut.
%OF..
.I N0(19):2
.T P "To whom??
.E P "The old lady kindly refuses your offer.
!DSAP
.S K=3-P
.C 1,K,0
.B RGHTL
.S V=K
.D
.B EMPTY
.S V=K
.D
._ K
.C 0,K,143
.V 12
!PRT1
.P ""Remember, music soothes the savage
.P " beast."
!PRT2
.P ""Your greed gets you nothing."
!XFRM
.S K=3-P
.S A=20
.S B=A
.$ P
.S B=B-1
.I B>0
.T J -2
.S A=A-1
.I A>1
.$ K
.T J -8
.$ P
.S B=A
.$ K
.S B=B-1
.I B>0
.T J -2
.S A=A+1
.I A<10
.$ P
.T J -8
.$ K
.S P=K
@@@@@
Text found in maskosun.dsk/ROOM 2.0.txt:
.S N=2
.S P=1
.C
.!CLRT
.B PROFS
.S V=1
.D
.B RAOUL
.S V=1
.D
._ 1
.S TC(1)=0
.S TL(1)=255
.P "You're standing on the airfield with Professor de Perez and his assistant. A dirt road leads north into the jungle.
.$ 1
.!MORE
.P ""I brought you this map of three places that might contain the fabled mask. All the supplies are in the jeep."
.!MORE
.P ""My student Raoul will accompany you, I'm sure you will find his knowledge of ancient languages very valuable."
.!HERE
!LOOK
.P "A dirt road leads north into the jungle.
ASK
.!CLRT
.P ""You will have to find those answers on your quest for the Mask."
%N...
.!CLRT
.P ""We should use the jeep, Senor!"
%GTIJ
%INIJ
.S TC(2)=0
.S TL(2)=255
.S GE(0)=1
.S GE(1)=2
.S P=3-P
.C 1,P,0
.L L,TRAVEL1,VIEWS
.S GE(9)=101
.B RGHTL
.S V=P
.D
.B RGHTL
.S V=P
.D
.B LEFTA
.S V=P
.D
.B JPW&H
.S V=P
.D
.B ROADA
.S V=P
.D
.B MOUNB
.S V=P
.D
.B RGHTA
.S CO(6)=103
.S V=P
.D
.$ P
._ P
.!WAIT
.!CLRT
.P "The professor bids "Adios amigos!" as hewalks toward the plane. Raoul climbs into the jeep next to you.
.!MORE
.P ""The road north leads to the ruins."
.!MORE
.S GE(5)=3
.3 ROOM 3.0
.!LEAV
@@@@@
Text found in maskosun.dsk/ROOM 2.1.txt:
.S N=2
.S TL(1)=255
.S P=3-P
.C 1,P,0
.L L,AF1.0
.B AIRFI
.S V=P
.D
.!CLRT
._ P
.P "You are back at the airfield. Professor de Perez has left in the plane.
.$ P
.!HERE
!LOOK
.P "A dirt road leads north into the jungle.
%N...
.S GE(4)=2
.S GE(5)=3
.3 ROOM 3.0
.!LEAV
@@@@@
Text found in maskosun.dsk/ROOM 20.0.txt:
.S N=20
.S GE(1)=2
._ P
.!CLRT
.!LOOK
.!HERE
.S A=8
.S B=128
.!BIRD
.E P ""Which way should we go, Senor?"
!LOOK
.S A=15
.S B=128
.!BIRD
.P "You are at a branch, the road continues to the west, northwest, and east.
%NW..
.S GE(4)=2
.I TL(10):6
.T 3 ROOM 6.0
.E 3 ROOM 6.2
.!LEAV
%W...
.S GE(4)=2
.3 ROOM 21.0
.!LEAV
%E...
.S GE(4)=1
.3 ROOM 18.0
.!LEAV
!BIRD
.I E
.T J -2
.S L=0
.S SV(0)=0
.S SV(2)=A
.S SV(3)=B
.N
.I L<5
.T S L=L++
.T J -6
@@@@@
Text found in maskosun.dsk/ROOM 21.0.txt:
.S N=21
.S GE(13)=0
.L L,PEDDLER1
.S P=3-P
.C 1,P,0
.I N0(21):1
.T !RTRN
.E !FRST
.!HERE
!FRST
.B PEDH1
.S V=P
.D
.B PEDL1
.S V=P
.D
._ P
.!CLRT
.P "You see a man by the side of the road.
.P "He waves at you to stop.
.$ P
.!MORE
.P ""I have a deal for you! This potion
.P " will cure the curse under which you
.P " suffer.
.!MORE
.P ""A venerable product indeed! What am
.P " I offered for this magic cure?"
!RTRN
.B PEDL3
.S V=P
.D
._ P
.!CLRT
.P "The peddler has gone.
.$ P
!LOOK
.I N0(21):0
.T P "Nearby, a peddler sits on a stump.
.P "The road goes east and west.
LOOK PEDDL
EXAMIPEDDL
.!CLRT
.P "He looks a little shady.
LOOK POTIO
LOOK CURE
.!CLRT
.I N0(21):1
.P "The bottle ;
.T P "is empty.
.E P "holds a pink liquid.
%OF13
%OF14
%OF16
%OF17
%OF18
.I N0(21):1
.T %OF..
.T J -3
.S P=3-P
.C 1,P,0
.B PEDH2
.S V=P
.D
.B PEDL1
.S V=P
.D
._ P
.!CLRT
.P ""Listen closely! You must drink it
.P " quickly for the cure to be effective."
.$ P
.!MORE
.P "He grabs the offered payment and heads
.P "for the hills.
.S P=3-P
.C 1,P,0
.B PEDL3
.S V=P
.D
.!MORE
._ P
.!CLRT
.P "As you gulp the chalky, pink liquid
.P "you notice the label on the bottle.
.$ P
.!MORE
.P "It seems you just consumed a vintage
.P "bottle of stomach upset remedy.
.S TC(L)=255
.S TL(L)=255
.S N0(21)=1
%OF..
.I N0(21):1
.T P "To whom? There is no one here.
.T J -3
.P "Your offer is declined. Try again.
%W...
.S GE(4)=2
.S GE(5)=3
.S N0(21)=1
.3 ROOM 22.0
.!LEAV
%E...
.S GE(4)=1
.S GE(5)=3
.S N0(21)=1
.3 ROOM 20.0
.!LEAV
@@@@@
Text found in maskosun.dsk/ROOM 22.0.txt:
.S N=22
.S GE(1)=2
._ P
.!CLRT
.!LOOK
.!HERE
.S A=12
.S B=128
.!BIRD
.E P "Which way should we go, Senor?"
!LOOK
.S A=7
.S B=128
.!BIRD
.P "You are at a branch, the road continues to the southwest, northwest, and east.
%SW..
.S GE(4)=2
.S GE(5)=4
.3 ROOM 23.0
.!LEAV
%NW..
.S GE(4)=2
.3 ROOM 32.1
.!LEAV
%E...
.S GE(4)=1
.3 ROOM 21.0
.!LEAV
!BIRD
.I E
.T J -2
.S L=0
.S SV(0)=0
.S SV(2)=A
.S SV(3)=B
.N
.I L<4
.T S L=L++
.T J -6
@@@@@
Text found in maskosun.dsk/ROOM 3.0.txt:
.S N=3
.S GE(1)=2
._ P
.!CLRT
.!LOOK
.!HERE
.S A=10
.S B=128
.!BIRD
.E P ""Which way should we go, Senor?"
!LOOK
.S A=14
.S B=128
.!BIRD
.P "You are at a branch, the road continues to the west, northwest, and southeast.
%W...
.S GE(4)=2
.3 ROOM 18.0
.!LEAV
%NW..
.S GE(4)=2
.S GE(5)=2
.3 ROOM 4.0
.!LEAV
%SE..
.S GE(4)=1
.3 ROOM 2.1
.!LEAV
!BIRD
.I E
.T J -2
.S L=0
.S SV(0)=0
.S SV(2)=A
.S SV(3)=B
.N
.I L<4
.T S L=L++
.T J -6
@@@@@
Text found in maskosun.dsk/ROOM 32.1.txt:
.S N=32
._ P
.!CLRT
.!LOOK
.!HERE
.S A=8
.S B=128
.!BIRD
!LOOK
.S A=11
.S B=128
.!BIRD
.P ""This road is very long Senor.
.P " Should we go forward or turn back?"
%SE..
%BK..
.S GE(4)=1
.S GE(5)=3
.3 ROOM 22.0
.!LEAV
%NW..
%FW..
.S GE(4)=2
.S GE(5)=4
.I N0(32):1
.T 3 ROOM 33.0
.E 3 ROOM 32.0
.!LEAV
!BIRD
.I E
.T J -2
.S L=0
.S SV(0)=0
.S SV(2)=A
.S SV(3)=B
.N
.I L<3
.T S L=L++
.T J -6
@@@@@
Text found in maskosun.dsk/ROOM 4.0.txt:
.S N=4
.I N0(4):0
.T J +3
.!RTRN
!FRST
.!CLRT
.P "Raoul suddenly stops the jeep.
.P ""Look, Senor! There in the jungle."
.P "The road continues west toward a ruin.
.S N0(4)=255
.!HERE
%LOPY
.!CLRT
.!LOOK
!LOOK
.P ""This looks like one of the ruins on
.P "the map!" The road continues west.
%LORD
.!CLRT
.P "The road continues to the west.
!RTRN
.!HERE
.T J +3
.3 ROOM 5.0
.!LEAV
%W...
.S GE(4)=2
.3 ROOM 5.0
.!LEAV
%SE..
.S GE(5)=0
.S GE(4)=1
.3 ROOM 3.0
.!LEAV
@@@@@
Text found in maskosun.dsk/ROOM 5.0.txt:
.S N=5
.S P=3-P
.C 1,P,0
.L L,TEMPLE1
.B TEMPH
.S V=P
.D
._ P
.!CLRT
.P "The trees part and an old ruin is
.P "visible in a clearing. A pathway leads forward to the foot of the stairs.
.$ P
.!HERE
!LOOK
.P "You are near a path to a ruined temple.
.!MORE
.P "The road continues to the east and curves around to the southeast.
%SE..
.S GE(4)=1
.I TL(10):6
.T 3 ROOM 6.0
.E 3 ROOM 6.2
.!LEAV
%E...
.S GE(4)=1
.S GE(5)=3
.3 ROOM 3.0
.!LEAV
%..PY
%..PA
%..ST
%W...
%FW..
.!CLRT
.I TC(2):0
.T J +4
.P "You quietly approach the ancient temple.
.3 ROOM 7.0
.!GOTO
.P "The pathway is far too narrow to use thejeep.
%LOPY
.!CLRT
.P "It's small and made of dark stone, but you can't see any details.
@@@@@
Text found in maskosun.dsk/ROOM 5.1.txt:
.S N=5
.S P=3-P
.C 1,P,0
.L L,JEEP ALON
.B JEEP
.S V=P
.D
.B JEPAL
.S V=P
.D
._ P
.!CLRT
.P "The jeep awaits you near the road,
.P "which continues to the east and curves around to the southeast.
.$ P
.!HERE
!LOOK
.P "You are near a path to a ruined temple.
.!MORE
.P "The road continues to the east and curves around to the southeast.
%SE..
.S GE(4)=1
.I TL(10):6
.T 3 ROOM 6.0
.E 3 ROOM 6.2
.!LEAV
%E...
.S GE(4)=1
.S GE(5)=3
.3 ROOM 3.0
.!LEAV
%..PY
%..PA
%..ST
%W...
.!CLRT
.I TC(2):0
.T J +4
.P "You turn around and walk back toward thetemple.
.3 ROOM 7.0
.!GOTO
.P "The pathway is far too narrow to use thejeep.
%LOPY
.!CLRT
.P "It's small and made of dark stone, but you can't see any details.
@@@@@
Text found in maskosun.dsk/ROOM 6.0.txt:
.S N=6
.S GE(13)=0
.L L,P6.5
.!IDOL
._ P
.$ P
.!CLRT
.P "Near the road, you see a stone statue.
.P "Raoul seems to recognize it.
.!MORE
.P ""It's an idol of the Aztec wizard god Tezcatlipoca. Prof. DePerez has studied this cult extensively."
.$ P
.!HERE
!IDOL
.S P=3-P
.C 1,P,0
.B BKLNE
.S V=P
.D
.B IDOLB
.S V=P
.D
.I TL(10):6
.E J +6
.B IDOLH
.S V=P
.S X=27
.S Y=55
.D
.I N1(6)>0
.E J +4
.B IDOLH
.S V=P
.D
.B BKGND
.S V=P
.D
%LOID
.I TC(2):0
.T P "The idol is broken, but it looks like a stylized jaguar.
.E P "Looking very closely, you notice an
.E P "Aztec word carved into its chest. Raoul translates it as "XOTZIL".
.E S N0(6)=1
%LO10
%LOAL
.P "It's broken off at the neck. The eyes are of blue stone.
!LOOK
.P "The road goes south, and northwest.
%GT10
%GTAL
.!CLRT
.I L#10
.T !VAGR
.T J -4
.I O:1
.T P "You already have it.
.T J +6
.I TC(2):0
.E J +5
.I O:2
.T J +3
.P "You can't get it from in the jeep.
!XXGH
.S J=0
.I TC(3):0
.E I TC(4):0
.E I TC(5):0
.E I TC(6):0
.E I TC(7):0
.E I TC(12):0
.E I TC(13):0
.E I TC(14):0
.E J +4
.P "Your load is too heavy. You'll have to
.P "drop some items.
!XGH2
.S TC(10)=0
.S TL(10)=255
.!IDOL
._ P
.!CLRT
.I O:2
.T P "Taken from the jeep.
.P "The head of the idol feels strangely
.P "warm, almost as if alive.
.$ P
%DR10
.I TC(10):0
.E %DRID
.E J -3
.I TC(2):0
.T P "You set the head in the jeep.
.T S TC(10)=2
.T J -7
.S TC(10)=255
.S TL(10)=6
.!IDOL
._ P
.!CLRT
.P "You set the head on the ground.
.$ P
%DRID
.I L#10
.T !VAGR
.E J +2
REPLAHEAD
.!CLRT
.I TC(10):0
.T J +3
.P "You don't have the head.
!XXRH
.I TC(2):0
.E J +3
.P "You can't do that from in the jeep.
!XXG2
.S TC(10)=255
.S N1(6)=1
.!IDOL
._ P
.!CLRT
.P "As soon as the head is replaced on the body, the idol begins to tremble.
.$ P
.!MORE
.P "As you step away, the idol begins an amazing transformation.
.!IDOL
.3 ROOM 6.1
.!GOTO
!INVD
.!CLRT
.I TC(2):0
.E P "You must use the jeep for long trips.
.T P "You try to start the jeep, but it won't even turn over! "I have a bad feeling about this, Senor."
@@@@@
Text found in maskosun.dsk/ROOM 6.1.txt:
.$ P
.S C=5
.S D=20
.S K=3-P
.!JAGP
.!XFRM
.!PDIS
.S P=3-P
.!JAG2
.!PDIS
.!GRWL
.!WAIT
.S P=3-P
.!JAG3
.!PDIS
.S C=C-7
.S P=3-P
.!JAG4
.!PDIS
.S C=C-7
.I C<245
.E J -9
.3 ROOM 6.2
.!GOTO
!PDIS
._ P
.C 0,P,155
.V 13
.P "The jaguar has blue eyes! It pauses for
.P "a moment then walks off into the jungle.
.$ P
!JAGP
.C 1,K,0
.B BKLNE
.S V=K
.D
.B JAGH1
.S V=K
.S X=C
.S Y=D+2
.D
.B JAGB1
.S V=K
.S X=C
.S Y=D
.D
.B BKGND
.S V=K
.D
!JAG2
.C 1,P,0
.B BKLNE
.S V=P
.D
.E B JAGH2
.S V=P
.S X=C
.S Y=D
.D
.B JAGB1
.S V=P
.S X=C
.S Y=D
.D
.B BKGND
.S V=P
.D
!JAG3
.C 1,P,0
.B BKLNE
.S V=P
.D
.B JAGB2
.S V=P
.S X=C
.S Y=D-1
.D
.B JAGH3
.S V=P
.S X=C
.S Y=D
.D
.B BKGND
.S V=P
.D
!JAG4
.C 1,P,0
.B BKLNE
.S V=P
.D
.B JAGB3
.S V=P
.S X=C
.S Y=D-3
.D
.B JAGH3
.S V=P
.S X=C
.S Y=D
.D
.B JAGB4
.S V=P
.S X=C
.S Y=D-1
.D
.B BKGND
.S V=P
.D
!GRWL
.I E
.T J -2
.S SV(7)=0
.S SV(4)=10
.S SV(6)=1
.N N
.S SV(4)=9
.S SV(6)=1
.N N
.S SV(4)=8
.S SV(6)=1
.N N
.S SV(4)=7
.S SV(6)=1
.N N
.S SV(4)=6
.S SV(6)=1
.N N
.S SV(4)=5
.S SV(6)=1
.N N
.S SV(4)=4
.S SV(6)=1
.N N
.S SV(4)=3
.S SV(6)=1
.N N
.S SV(4)=2
.S SV(6)=2
.N N
.S SV(4)=1
.S SV(6)=2
.N N
.S SV(4)=0
.S SV(6)=5
.N N
.S SV(4)=1
.S SV(6)=2
.N N
.S SV(4)=2
.S SV(6)=1
.N N
.S SV(4)=3
.S SV(6)=1
.N N
.S SV(4)=4
.S SV(6)=1
.N N
.S SV(4)=5
.S SV(6)=1
.N N
.S SV(4)=6
.S SV(6)=1
.N N
.S SV(4)=7
.S SV(6)=1
.N N
.S SV(4)=8
.S SV(6)=1
.N N
.S SV(4)=9
.S SV(6)=1
.N N
.S SV(4)=10
.S SV(6)=1
.N N
@@@@@
Text found in maskosun.dsk/ROOM 6.2.txt:
.S N=6
.S GE(13)=0
.S P=3-P
.L L,P6.5
.C 1,P,0
.B BKLNE
.S V=P
.D
.B BKGND
.S V=P
.D
._ P
.!CLRT
.P "You are in a large clearing. The road continues to the south, and northwest.
.$ P
.!HERE
!LOOK
.P "The road continues to the south, and northwest.
IDOL
STATU
HEAD
JAGUA
.!CLRT
.P "It's no longer here.
%NW..
.S GE(4)=2
.3 ROOM 5.0
.!LEAV
%S...
.S GE(4)=1
.S GE(5)=3
.3 ROOM 20.0
.!LEAV
@@@@@
Text found in maskosun.dsk/ROOM 7.0.txt:
.S N=7
.L L,TEMPLE1
.S P=3-P
.C 1,P,0
.B TMPST
.S V=P
.D
._ P
.!CLRT
.P "You're at the temple's base. There are steps leading up to the top.
.$ P
.!HERE
!LOOK
.P "You are near the temple's steps.
.P "The path leads back to the jeep.
GO JEEP
%OU..
%BK..
%..RD
%..PA
%E...
.!CLRT
.P "Chicken!
.3 ROOM 5.1
.!GOTO
%CLST
%CLPY
%U...
.!CLRT
.P "You carefully climb the steps.
.3 ROOM 8.0
.!GOTO
%LOPY
.!CLRT
.P "It's small and made of dark stone, thereappears to be an entrance on top.
%..PY
.!CLRT
.P "You're already there.
!INVD
.!CLRT
.P "The jungle becomes too thick to pass through. You give up and return to the steps.
%LOST
.!CLRT
.P "They look safe enough.
@@@@@
Text found in maskosun.dsk/ROOM 7.1.txt:
.S F=N
.S N=7
.L L,BACK JEEP
.S P=3-P
.C 1,P,0
.B BKJEP
.S V=P
.D
._ P
.!CLRT
.I F:16
.T P "The door slides shut behind you,
.T P "concealing the exit.
.T $ P
.T !MORE
.P "You're at the temple's base. The path leads to the jeep.
.$ P
.!HERE
!LOOK
.P "You are near the temple's steps.
.P "The path leads to the jeep.
JEEP
%FW..
%OU..
%..RD
%..PA
.!CLRT
.3 ROOM 5.1
.!GOTO
%INPY
%BK..
.P "The exit is sealed shut.
%CLST
%CLPY
%U...
.!CLRT
.P "You carefully climb the steps.
.3 ROOM 8.0
.!GOTO
%LOPY
.!CLRT
.P "It's hasn't changed much while you were inside.
%..PY
.!CLRT
.P "You're already there.
!INVD
.!CLRT
.P "The jungle becomes too thick to pass through. You give up and return to the steps.
%LOST
.!CLRT
.P "They look safe enough.
@@@@@
Text found in maskosun.dsk/ROOM 8.0.txt:
.S N=8
.L L,TEMPLE1
.S P=3-P
.C 1,P,0
.B TMPEN
.I N0(8)>0
.T S CO(15)=4
.T S CO(16)=4
.S V=P
.D
._ P
.!CLRT
.I N0(8)>0
.T P "You're at the top of the temple again. The doorway is blocked by a stone slab.
.E P "You're in front of a darkened doorway, it seems to be the main entrance.
.$ P
.!HERE
!LOOK
.P "You are near the temple's entrance.
.P "Behind you, the stairs lead down.
%D...
%BK..
%OU..
.I N0(8)>0
.T J +3
.!CLRT
.P "In your haste to depart you trip down the stairs. Raoul chuckles but only yourpride is hurt.
.3 ROOM 7.1
.!GOTO
%IN..
%FW..
%..PY
%..EN
.!CLRT
.I N0(8)>0
.T P "The slab won't budge! You cannot get into the temple.
.T J -4
.P "Daring fools!
.S N0(8)=1
.I T0(4):1
.T 3 ROOM 9.0
.E 3 ROOM 9.1
.I T0(5):1
.T S T0(5)=0
.T P "A gust of wind blows out your match!
.!GOTO
%LOPY
.!CLRT
.P "It's small, made of grey stone, and covered with Aztec carvings.
%LOEN
.!CLRT
.P "The entrance itself is about seven feet high, the floor is smooth and worn. You can't see inside.
@@@@@
Text found in maskosun.dsk/ROOM 9.0.txt:
.S N=9
.S F=1
.S P=3-P
.C 0,P,0
._ P
.P "The two of you enter the chamber. An unseen door slams shut. Something in front of you issues a hissing sound.
.$ P
.!SLAM
.!WAIT
.!WAIT
.!SNRT
.!WAIT
.!SNRT
.P "A huge snake rises in front of you!
.L L,P7.0
.!DRW1
.E !DRW2
.E !DRW3
.E !DRW4
.E !DRW3
.E !DRW2
.E !DRW3
.E !DRW4
.E !DRW5
.3 ROOM 9.2
.!GOTO
!DRW1
.S P=3-P
.B SNAKA
.S V=P
.C 1,P,0
.D
.!SNRT
.$ P
.S P=3-P
.B SNAKB
.S V=P
.C 1,P,0
.D
.$ P
.!TEST
!DRW2
.S P=3-P
.B SNAKC
.S V=P
.C 1,P,0
.D
.$ P
.!TEST
!DRW3
.!SNRT
.S P=3-P
.B SNAKD
.S V=P
.C 1,P,0
.D
.$ P
.!TEST
!DRW4
.S P=3-P
.B SNAKE
.S V=P
.C 1,P,0
.D
.$ P
.!TEST
!DRW5
.!SNRT
.S P=3-P
.B SNAKF
.S V=P
.C 1,P,0
.D
.$ P
.!SNRT
.S P=3-P
.B SNAKG
.S V=P
.C 1,P,0
.D
.$ P
._ P
.V
.!WAIT
.P "The snake strikes. . .
.!WAIT
.!WAIT
.V
.P "Crushing coils wrap around you!
.!WAIT
.!WAIT
.!DEAD
!TEST
.I TC(14):0
.E J -2
.V 15
._ V
.P "OK>^
.S R=0
.!TIME
.T I Q:211
.E J -9
.H 3
.P "S^
.S R=0
.!TIME
.T I Q:200
.E J -15
.H 4
.P "H^
.S R=0
.!TIME
.T I Q:207
.E J -21
.H 5
.P "O^
.S R=0
.!TIME
.T I Q:207
.E J +21
.H 6
.P "O^
.S R=0
.!TIME
.T I Q:212
.E J +15
.H 7
.P "T
.!WAIT
.S R=0
.S SV(4)=0
.S SV(6)=2
.S SV(7)=140
.I E:0
.T N N
.!WAIT
.V 13
.P "You shoot the snake!
.P "Stunned and wounded, it slithers away.
.I A:A
!TIME
.S B=0
.I Q>127
.T J -3
.S B=B++
.I B<250
.T J -4
!CLRT
.C 0,P,0
.V 5
!SNRT
.I E
.T J -2
.S SV(4)=0
.S SV(7)=0
.S L=0
.S SV(6)=2
.N N
.I L<5
.T S L=L++
.T J -4
!SLAM
.I E
.T J -2
.S SV(4)=0
.S SV(6)=20
.S SV(7)=220
.N N
.S SV(4)=0
.S SV(6)=6
.S SV(7)=140
.N N
@@@@@
Text found in maskosun.dsk/ROOM 9.1.txt:
.S N=9
.S F=1
.S P=3-P
.C 0,P,0
._ P
.P "The two of you enter the chamber. An unseen door slams shut. Something in front of you issues a hissing sound.
.$ P
.!SLAM
.!WAIT
.!WAIT
.!SNRT
.!WAIT
.!SNRT
.S T0(4)=0
!CLRT
.C 0,P,0
.V 5
%LO..
%GT..
%LO13
%LO12
%LO08
.!CLRT
.P "It's much too dark to see anything.
.!TIME
!INVD
.!CLRT
.P "It's much too dark to go anywhere.
.!TIME
%OU..
%BK..
.!CLRT
.I W:141
.T P "The door will not move.
.E P "You can't do that.
.!TIME
%KI..
.!CLRT
.P "Raoul yelps as your foot hits something soft.
.!TIME
DOOR
.!CLRT
.P "The door mocks you with it's solidity.
.!TIME
!TIME
.I F:2
.T !SONE
.I F:4
.T !STWO
.S F=F++
!SONE
.P "
.P "The hissing increases in volume and
.P "grows nearer!
.!SNRT
!STWO
.P "
.P "You hear something slithering right in
.P "front of you!
.!SNRT
%LI05
.I TC(5):0
.S L=5
.E ?
.!CLRT
.P "A huge snake rises in front of you!
.L L,P7.0
.S P=3-P
.B SNAKA
.S V=P
.C 1,P,0
.D
.!SNRT
.$ P
.S P=3-P
.B SNAKB
.S V=P
.C 1,P,0
.D
.$ P
.S P=3-P
.B SNAKC
.S V=P
.C 1,P,0
.D
.$ P
.!SNRT
.S P=3-P
.B SNAKD
.S V=P
.C 1,P,0
.D
.$ P
.S P=3-P
.B SNAKE
.S V=P
.C 1,P,0
.D
.$ P
.!SNRT
.S P=3-P
.B SNAKF
.S V=P
.C 1,P,0
.D
.$ P
.!SNRT
.S P=3-P
.B SNAKG
.S V=P
.C 1,P,0
.D
.$ P
._ P
.V
.!WAIT
.P "The snake strikes. . .
.!WAIT
.!WAIT
.V
.P "Crushing coils wrap around you!
.!WAIT
.!WAIT
.!DEAD
!SNRT
.I E
.T J -2
.S SV(4)=0
.S SV(7)=0
.S L=0
.S SV(6)=2
.N N
.I L<5
.T S L=L++
.T J -4
!SLAM
.I E
.T J -2
.S SV(4)=0
.S SV(6)=20
.S SV(7)=220
.N N
.S SV(4)=0
.S SV(6)=6
.S SV(7)=140
.N N
@@@@@
Text found in maskosun.dsk/ROOM 9.2.txt:
.S N=9
.S TL(11)=255
.L L,SNAKE-PIT
.!DRAW
._ P
.!CLRT
.P "You are in a room with exits to the
.P "right and left. Ahead you see a stone
.P "platform.
.$ P
.I N1(10):1
.T !MORE
.T P "The doorway behind the platform in
.T P "front of you is open.
.!HERE
!LOOK
.P "Above the platform you see strange
.P "symbols carved on the wall.
.I N1(10):1
.T !MORE
.T P "The doorway behind the platform in
.T P "front of you is open.
%LOWA
%REWA
LOOK SYMBO
READ SYMBO
.!CLRT
.P "The symbols are indecipherable.
%LOEN
%ATEN
.P "The door behind you is immovable.
.P "You must find another way out.
%LOAL
.!CLRT
.P "Looking reveals nothing, perhaps a
.P "thorough search might be in order.
%L...
.S GE(6)=0
.3 ROOM 10.0
.!TUNL
%R...
.S GE(6)=0
.3 ROOM 12.0
.!TUNL
%FW..
%..EN
.I N1(10):1
.T 3 ROOM 11.0
.T !GOTO
.!INVD
%SRAL
%SRCK
%LOCK
.I N1(10)#1
.T P "You find a small crack in the wall.
.T P "The crack is very even, perhaps a
.T P "closely fitted door!
.E P "You find nothing else.
.S N0(10)=1
%SR..
.!CLRT
.P "After searching for a while you find
.P "nothing unusual.
%PUEN
%OPEN
%PUCK
%PUWA
.I N0(10):0
.T P "The door behind you is closed and won't open. You must find another way out.
.T J -4
.I N1(10):1
.T P "The door is already open.
.T J -7
.P "After pushing and shoving for a while,
.S N1(10)=1
.!DRAW
._ P
.!CLRT
.P "After pushing and shoving for a while,
.P "the door opens revealing a dark passage.
.$ P
!DRAW
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.B SNKLF
.S V=P
.D
.I N1(10):1
.B SNKDR
.S V=P
.T D
.B SNKRT
.S V=P
.D
@@@@@
Text found in maskosun.dsk/TRAVEL.txt:
.T !CLRT
.T P "You move off in that direction.
.I GE(4):GE(13)
.T J +7
.I GE(4):1
.T L L,TRAVEL2,VIEWS
.T S GE(9)=33
.E L L,TRAVEL1,VIEWS
.E S GE(9)=101
.S GE(13)=GE(4)
.S GE(14)=0
.!INCL
.!TRAV
.!INCB
.I GE(5):1
.T S GE(5)=0
.!TRAV
.!INCB
.S GE(1)=4
.!TRAV
.!INCB
.S GE(1)=2
.!TRAV
.!INCB
.!TRAV
.!INCB
.S GE(1)=1
.!TRAV
.!INCB
.!TRAV
.!INCB
.S GE(1)=2
.!TRAV
.I GE(5)#2
.T J +4
.!INCB
.S GE(5)=1
.!TRAV
.I GE(5)#3
.T J +4
.!INCB
.S GE(1)=3
.S GE(5)=0
.!TRAV
.I GE(5)#4
.T J +11
.S GE(5)=0
.S GE(12)=2
.!CLRT
._ P
.P "Please remove THE MASK OF THE SUN disk,
.P "side A, turn it over to side B,
.P "and reinsert it.
.!MORE
.P "Press RETURN to continue play.
.!MORE
.!GOTO
!TRAV
.S K=3-P
.C 1,K,0
.B RGHTL
.S V=K
.D
.!BRLS
.I GE(1):4
.T I GE(2):4
.T S CO(3)=103
.S V=K
.D
.I GE(0)#1
.T J +6
.B JPW&H
.S V=K
.S GE(14)=3-GE(14)
.S X=GE(14)
.D
.!BRRD
.S V=K
.D
.I GE(5)#1
.T J +6
.B VIEWA
.S V=K
.S X=247
.S Y=16
.D
.!BRMN
.S V=K
.D
.!BRRS
.I GE(3):1
.T J +8
.I GE(1):2
.T S CO(2)=GE(9)
.T J +10
.I GE(1):4
.T S CO(2)=GE(9)
.E S CO(2)=103
.J +6
.I GE(1):4
.T S CO(6)=GE(9)
.T J +3
.I GE(1)#2
.T S CO(6)=103
.S V=K
.D
.S P=K
.$ P
!BRMN
.S GE(8)=GE(4)+GE(4)
.J +GE(8)
!XXE0
.B MOUNA
!XXX1
.B MOUNB
!XXX2
!BRRD
.S GE(8)=GE(1)+GE(1)
.J +GE(8)
!XXE1
.B ROADA
!XXX3
.B ROADB
!XXX4
.B ROADC
!XXX5
.B ROADD
!XXX6
!BRLS
.S GE(8)=GE(2)+GE(2)
.J +GE(8)
!XXE2
.B LEFTA
!XXX7
.B LEFTB
!XXX8
.B LEFTC
!XXX9
.B LEFTD
!XXXA
!BRRS
.S GE(8)=GE(3)+GE(3)
.J +GE(8)
!XXE3
.B RGHTA
!XXXB
.B RGHTB
!XXXC
.B RGHTC
!XXXD
.B RGHTD
!XXXE
!INCL
.S GE(2)=GE(2)+1
.I GE(2)>4
.T S GE(2)=1
!INCR
.S GE(3)=GE(3)+1
.I GE(3)>4
.T S GE(3)=1
!INCB
.S GE(2)=GE(2)+1
.I GE(2)>4
.T S GE(2)=1
.S GE(3)=GE(3)+1
.I GE(3)>4
.T S GE(3)=1
@@@@@
Text found in maskosun.dsk/TUNNEL.txt:
.I TL(23):254
.T P "You remove the mask.
.S TL(23)=255
.L L,TUN TRVL
.S A=0
.S B=0
.S C=0
.S D=0
.I GE(6)>99
.T !DEND
.I GE(6)>19
.T !RGHT
.I GE(6)>9
.T !LEFT
.S A=0
.S B=0
.S D=0
.I GE(6):1
.T S A=1
.T S B=1
.I GE(6):2
.T S D=1
.I GE(6):3
.T S A=1
.T S B=1
.T S D=1
.I GE(6):4
.T S B=1
.T S D=1
.I GE(6):5
.T S A=1
.T S D=1
.I GE(6):6
.T S B=1
.T S C=1
.I GE(6):7
.T S A=1
.T S C=1
.I GE(6):9
.T S A=1
.T S B=1
.!LOOP
.I GE(6):9
.T !CLRT
.T P "An unseen pit opens beneath your feet!!
.T !WAIT
.T P "Your screams echo through the tunnel.
.T !WAIT
.T !DEAD
.!GOTO
!DEND
.S GE(6)=GE(6)-100
.S A=1
.S B=1
.S D=1
.!LOOP
.!CLRT
.P "The tunnel dead ends. You turn back.
.!MORE
!RGHT
.S A=1
.S D=1
.!LOOP
.S GE(6)=GE(6)-20
.!CLRT
.P "The tunnel turns right.
.!MORE
!LEFT
.S B=1
.S D=1
.!LOOP
.S GE(6)=GE(6)-10
.!CLRT
.P "The tunnel turns left.
.!MORE
!LOOP
.S L=3
.S L=L--
.S K=1
.!ANIM
.!FFLA
.S K=0
.!ANIM
.!FFLB
.I L>0
.T J -8
!ANIM
.S P=3-P
.C 1,P,0
.B RGHTL
.S V=P
.D
.I K
.T B TABKG
.E B TBBKG
.S V=P
.D
.I K
.T B TALFA
.E B TBLFA
.S V=P
.I L>0
.E I A:1
.T D
.I K
.T B TALFB
.E B TBLFB
.S V=P
.I L>1
.E I A:1
.E I C>L
.T D
.I K
.T B TATPA
.E B TBTPA
.S V=P
.I L>0
.E I A+B
.T D
.I K
.T B TATPB
.E B TBTPB
.S V=P
.I L>1
.E I A+B
.T D
.I K
.T B TARTA
.E B TBRTA
.S V=P
.I L>0
.E I B:1
.T D
.I K
.T B TARTB
.E B TBRTB
.S V=P
.I L>1
.E I B:1
.T D
.I K
.T B TARTD
.E B TBRTE
.S V=P
.I C>L
.T I B:0
.T D
.I K
.T B TARTC
.E B TBRTD
.S V=P
.I L:0
.T I C:0
.T I A>B
.T D
.I K
.T B TALFC
.E B TBLFC
.S V=P
.I L<2
.T I AL
.T D
.I K
.T J +6
.B TBRTC
.S V=P
.I L:1
.T I A>B
.T D
!FFLA
.B TAFPA
.S V=P
.D
.B TAFPB
.S V=P
.I A+B
.T J +8
.I L:1
.T S Y=Y-6
.T W
.I L:0
.T S Y=Y-18
.T W
.T W
.I D:1
.T I L:0
.T S CO(0)=52+128
.D
.$ P
!FFLB
.B TBFPA
.S Y=2
.S V=P
.I L:0
.T I GE(6):9
.T S CO(0)=4+128
.D
.B TBFPB
.S V=P
.I A+B
.T J +8
.I L:1
.T S Y=Y-14
.T W
.I L:0
.T S Y=Y-29
.T W
.T W
.I D:1
.T I L:0
.T S CO(0)=103+128
.D
.$ P
@@@@@
- Addeddate
- 2014-09-30 09:57:43
- Emulator
- apple2e
- Emulator_ext
- dsk
- Identifier
- glitch_maskosun
- Scanner
- Internet Archive Python library 0.7.2
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