Glitch Floppy: kobiash2.dsk
Alternative Name: 017b - Star Trek - The Kobyashi Alternative - Side 2
Disk info for kobiash2.dsk:
File Name: glitch_kobiash2/kobiash2.dsk
Disk Name: DISK VOLUME #254
Physical Size (bytes): 143360
Free Space (bytes): 61440
Used Space (bytes): 81920
Physical Size (KB): 140
Free Space (KB): 60
Used Space (KB): 80
Archive Order: DOS
Disk Format: DOS 3.3
Total Sectors: 560
Free Sectors: 240
Used Sectors: 320
Tracks On Disk: 35
Sectors On Disk: 16
Disk directory for kobiash2.dsk:
glitch_kobiash2/kobiash2.dsk DISK VOLUME #254
B 002 1XXX.OVR
B 013 ITEMS.NUM
B 027 REGIONS.NUM
B 008 ALIENS.NUM
T 140 ITEMS.TXT
T 208 REGIONS.TXT
B 004 1SETCO.OVR
B 004 1BEAMOBJ.OVR
B 003 1TRANSCO.OVR
B 003 1TURBO.OVR
B 007 1WARP.OVR
B 004 1STARTLO.OVR
B 008 1BEAM.OVR
B 006 1LOOK.OVR
B 006 1CONNECT.OVR
B 003 1VISUAL.OVR
B 009 1UTILSWA.OVR
B 009 1SWAPUTI.OVR
B 004 1CLOSEUP.OVR
B 005 1PSWAP.OVR
B 002 1SIDE1.OVR
B 005 1ORBIT.OVR
B 003 1RESULTS.OVR
B 003 1COMPKNO.OVR
B 004 1KNOWIT.OVR
B 003 1ENGINE.OVR
B 003 1STUP.OVR
DOS 3.3 format; 61,440 bytes free; 81,920 bytes used.
Text found in kobiash2.dsk/1SIDE1.OVR.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 4C 09 7C 20 38 59 00 00 CF 68 68 A5 04 8D F8 7C L.| 8Y.. Ohh%..x|
$000010 85 0C A5 05 8D F9 7C 85 0D A0 07 B1 0C 99 00 00 ..%..y|. . .1....
$000020 88 10 F8 A5 01 48 A5 00 48 4C 03 7C 68 68 A0 00 ..x%.H%. HL.|hh .
$000030 B1 02 85 08 C8 B1 02 85 09 AD F8 7C 85 0C AD F9 1...H1.. .-x|..-y
$000040 7C 85 0D A0 07 B1 0C 99 00 00 88 10 F8 E6 00 D0 |.. .1.. ....xf.P
$000050 02 E6 01 A2 00 6C 00 00 68 85 08 68 85 09 18 68 .f.".l.. h..h...h
$000060 69 01 85 00 68 69 00 85 01 A0 07 38 A5 02 E9 09 i...hi.. . .8%.i.
$000070 85 0C A5 03 E9 00 85 0D B9 00 00 91 0C 88 10 F8 ..%.i... 9......x
$000080 A0 01 38 A5 0C 85 04 F1 08 85 06 A5 0D 85 05 E9 .8%...q ...%...i
$000090 00 85 07 B1 08 A0 08 91 04 A8 F0 09 88 B9 80 00 ...1. .. .(p..9..
$0000A0 91 06 88 10 F8 A0 02 18 A5 06 71 08 85 02 C8 A5 ....x .. %.q...H%
$0000B0 07 71 08 85 03 C6 07 18 A5 08 69 04 85 08 90 02 .q...F.. %.i.....
$0000C0 E6 09 A9 7C 48 A9 CF 48 A9 00 AA A0 01 6C 08 00 f.)|H)OH ).* .l..
$0000D0 E6 07 A0 08 B1 04 A8 F0 09 88 B1 06 99 80 00 88 f. .1.(p ..1.....
$0000E0 10 F8 A5 04 85 0C A5 05 85 0D A0 07 B1 0C 99 00 .x%...%. .. .1...
$0000F0 00 88 10 F8 6C 00 00 00 00 00 .. .. .. .. .. .. ...xl... ..
** END **
Text found in kobiash2.dsk/1TRANSCO.OVR.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 4C 5B 7C 20 38 59 00 00 68 AC C0 22 AE 02 D8 13 L[| 8Y.. h,@"..X.
$000010 7C 41 CF 8E 3A 7C AC C1 2B AE 02 61 AC 50 26 AE |AO.:|,A +..a,P&.
$000020 02 0D A8 6C 79 0E A8 6E 79 40 CF 8E 2C 01 AC 22 ..(ly.(n y@O.,.,"
$000030 20 AE 02 D7 39 7C AC 7C 26 CF 73 65 74 74 69 6E ..W9|,| &Osettin
$000040 67 20 74 72 61 6E 73 70 6F 72 74 65 72 20 63 6F g transp orter co
$000050 6F 72 64 69 6E 61 74 65 73 2E 00 68 68 A5 04 8D ordinate s..hh%..
$000060 4A 7D 85 0C A5 05 8D 4B 7D 85 0D A0 07 B1 0C 99 J}..%..K }.. .1..
$000070 00 00 88 10 F8 A5 01 48 A5 00 48 4C 03 7C 68 68 ....x%.H %.HL.|hh
$000080 A0 00 B1 02 85 08 C8 B1 02 85 09 AD 4A 7D 85 0C .1...H1 ...-J}..
$000090 AD 4B 7D 85 0D A0 07 B1 0C 99 00 00 88 10 F8 E6 -K}.. .1 ......xf
$0000A0 00 D0 02 E6 01 A2 00 6C 00 00 68 85 08 68 85 09 .P.f.".l ..h..h..
$0000B0 18 68 69 01 85 00 68 69 00 85 01 A0 07 38 A5 02 .hi...hi ... .8%.
$0000C0 E9 09 85 0C A5 03 E9 00 85 0D B9 00 00 91 0C 88 i...%.i. ..9.....
$0000D0 10 F8 A0 01 38 A5 0C 85 04 F1 08 85 06 A5 0D 85 .x .8%.. .q...%..
$0000E0 05 E9 00 85 07 B1 08 A0 08 91 04 A8 F0 09 88 B9 .i...1. ...(p..9
$0000F0 80 00 91 06 88 10 F8 A0 02 18 A5 06 71 08 85 02 ......x ..%.q...
$000100 C8 A5 07 71 08 85 03 C6 07 18 A5 08 69 04 85 08 H%.q...F ..%.i...
$000110 90 02 E6 09 A9 7D 48 A9 21 48 A9 00 AA A0 01 6C ..f.)}H) !H).* .l
$000120 08 00 E6 07 A0 08 B1 04 A8 F0 09 88 B1 06 99 80 ..f. .1. (p..1...
$000130 00 88 10 F8 A5 04 85 0C A5 05 85 0D A0 07 B1 0C ...x%... %... .1.
$000140 99 00 00 88 10 F8 6C 00 00 00 00 00 .. .. .. .. .....xl. ....
** END **
Text found in kobiash2.dsk/1TURBO.OVR.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 4C 59 7C 20 38 59 00 00 A4 58 6D 50 C5 D7 16 7C LY| 8Y.. $XmPEW.|
$000010 A4 56 6D D8 17 7C CF 0D 8B 17 C4 D7 24 7C 0D 51 $VmX.|O. ..DW$|.Q
$000020 C2 D8 25 7C CF A4 5A 6E 1D C0 D8 2E 7C CF A4 5A BX%|O$Zn .@X.|O$Z
$000030 6E 1D C1 D8 58 7C 0D A6 5A 6E C4 D8 48 7C A4 5A n.AXX|.& ZnDXH|$Z
$000040 6E D0 A8 5A 6E D6 4F 7C A4 5A 6E D1 A8 5A 6E 60 nP(ZnVO| $ZnQ(Zn`
$000050 AC 5F 23 AE 02 D6 2E 7C CF 68 68 A5 04 8D 48 7D ,_#..V.| Ohh%..H}
$000060 85 0C A5 05 8D 49 7D 85 0D A0 07 B1 0C 99 00 00 ..%..I}. . .1....
$000070 88 10 F8 A5 01 48 A5 00 48 4C 03 7C 68 68 A0 00 ..x%.H%. HL.|hh .
$000080 B1 02 85 08 C8 B1 02 85 09 AD 48 7D 85 0C AD 49 1...H1.. .-H}..-I
$000090 7D 85 0D A0 07 B1 0C 99 00 00 88 10 F8 E6 00 D0 }.. .1.. ....xf.P
$0000A0 02 E6 01 A2 00 6C 00 00 68 85 08 68 85 09 18 68 .f.".l.. h..h...h
$0000B0 69 01 85 00 68 69 00 85 01 A0 07 38 A5 02 E9 09 i...hi.. . .8%.i.
$0000C0 85 0C A5 03 E9 00 85 0D B9 00 00 91 0C 88 10 F8 ..%.i... 9......x
$0000D0 A0 01 38 A5 0C 85 04 F1 08 85 06 A5 0D 85 05 E9 .8%...q ...%...i
$0000E0 00 85 07 B1 08 A0 08 91 04 A8 F0 09 88 B9 80 00 ...1. .. .(p..9..
$0000F0 91 06 88 10 F8 A0 02 18 A5 06 71 08 85 02 C8 A5 ....x .. %.q...H%
$000100 07 71 08 85 03 C6 07 18 A5 08 69 04 85 08 90 02 .q...F.. %.i.....
$000110 E6 09 A9 7D 48 A9 1F 48 A9 00 AA A0 01 6C 08 00 f.)}H).H ).* .l..
$000120 E6 07 A0 08 B1 04 A8 F0 09 88 B1 06 99 80 00 88 f. .1.(p ..1.....
$000130 10 F8 A5 04 85 0C A5 05 85 0D A0 07 B1 0C 99 00 .x%...%. .. .1...
$000140 00 88 10 F8 6C 00 00 00 00 00 .. .. .. .. .. .. ...xl... ..
** END **
Text found in kobiash2.dsk/ALIENS.NUM.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 8E 00 A0 00 8F 00 90 00 91 00 92 00 93 00 94 00 .. ..... ........
$000010 95 00 96 00 97 00 98 00 99 00 9A 00 9B 00 9C 00 ........ ........
$000020 9D 00 9E 00 9F 00 A1 00 A3 00 00 00 00 00 00 00 ......!. #.......
$000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000080 00 00 00 00 00 00 00 00 00 00 00 00 00 .. .. .. ........ .....
** END **
Text found in kobiash2.dsk/ITEMS.NUM.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 68 00 69 00 6A 00 8C 00 8D 00 D3 00 D4 00 D5 00 h.i.j... ..S.T.U.
$000010 D6 00 D7 00 D8 00 D9 00 DA 00 D2 00 C8 00 6B 00 V.W.X.Y. Z.R.H.k.
$000020 6C 00 6D 00 6E 00 8E 00 A0 00 6F 00 C9 00 CA 00 l.m.n... .o.I.J.
$000030 8F 00 90 00 91 00 92 00 93 00 94 00 95 00 96 00 ........ ........
$000040 70 00 CB 00 71 00 72 00 CC 00 CD 00 65 00 64 00 p.K.q.r. L.M.e.d.
$000050 66 00 2D 01 2E 01 2F 01 30 01 31 01 32 01 33 01 f.-.../. 0.1.2.3.
$000060 34 01 35 01 36 01 37 .. .. .. .. .. .. .. .. .. 184.108.40.206
** END **
Text found in kobiash2.dsk/ITEMS.TXT:
a magnetic bottle of antimatter~A shielded magnetic bottle of antimatter.~The tricorder indicates a magnetic bottle containing the normal load of one-tenth gram of antimatter.~Antimatter is suspended in magnetic bottles because it totally annihilates any matter it contacts. The reaction is the most violent known but it can be controlled to propel starships and for "seeding" mechanisms of fusion reactors.~an iron cooking pot~A crude iron cooking pot.~The tricorder indicates this pot to be made of a crude cast iron with severe metallurgical fractures and flaws. It was cast approximately forty-three years ago.~It's just an iron pot, sir. I don't think it's been washed lately.~a basket~A basket of faded bluish rushes, tightly woven.~The tricorder indicates this basket to be woven of some local plant fiber. It's unremarkable except for the color.~It's a simple basket, sir.~an earthenware plate~A shallow earthenware platter with a dark reddish-colored stew in it.~The plate is fired clay, and the contents are a simple vegetable stew. Readings caution against eating it.~It looks like some kind of alien chili, sir. Without the tabasco. The plate seems to be clay, or something similar.~a crude robe~A robe made of vegetable fibres pounded together into a sort of felt.~The tricorder indicates this garment to be made of vegetable fiber and a glue of some kind. The structure is similar to felt.~It's a simple robe, Captain.~hwounty, a small alien creature~It looks like a cross between a two-foot-tall grasshopper and a beetle standing on its rear legs.~This entity's interior structure is much like that of some Terran insects. But its nervous system is far more complex. Its brain size indicates considerable intelligence.~Sir, the creature is an insectoid life-form structurally similar to a beetle. But it seems to be of sufficient intelligence to have language.~rirder, a tall hexapedal alien~It's body is covered with shimmery fur that changes to match its surroundings.~This being appears to be a sort of median stage between the mammal and the reptile. Its body temperature puts it right between being coldblooded and warmblooded.~Captain, this is fascinating. Notice the entity's fur. It could render its wearer almost invisible to pursuit.~Klingon warship Menekku~The Klingon battlecruiser Menekku, a large and well-armed ship of the Kaza class.~Readings indicate that this is a fully armed Klingon battle cruiser on full battle status.~Klingon warship Enekti~This is the Klingon battlecruiser Enekti, a large and well-armed ship of the Kaza class.~Sensors show a Klingon battlecruiser with energy consumption curves indicating full battle status. ~Klingon warship Kjkhrry~The Klingon battlecruiser Kjkhrry, a large and well-armed ship of the Kaza class.~Klingon warship Kytin~The Klingon battlecruiser Kjkhrry, a large and well-armed ship of the Kaza class.~Scan indicates the near presence of the Klingon battlecruiser Kjkhrry.~Klingon warship Amak~This is the Klingon battlecruiser Amak, a large and well-armed ship of the Kaza class.~Klingon warship Okuv~This is the Klingon battlecruiser Okuv, a large and well-armed ship of the Kaza class.~Klingon warship Tukab~This is the Klingon battlecruiser Tukab, a large and well-armed ship of the Kaza class.~Klingon warship Krngga~This is the Klingon battlecruiser Krngga, a large and well-armed ship of the Kaza class.~Scanners indicate a concentration of weaponry that easily outmatches the Enterprises capabilities.~a Klingon starship~You see a Klingon starship -- wicked-looking, with two low-slung nacelles.~Sensors confirm the object as a Klingon vessel. It exhibits all the proper energy readouts.~the Lihiln a totally black vessel~A long, sleek craft, of a metal so black that it's difficult to make out against the star field.~Ship's scanners reveal a vessel constructed of silico-iridium compound combining elements of glass and metal. The hull is charged with some sort of energy. The energy levels and life readings fluctuate every few seconds.~Fascinating, captain. That ship is as close to totally nonreflective as it is possible to become. Yet the coloration is not a coating; it seems to be an intrinsic part of the vessel's hull that renders it almost invisible.~a twisted remnant of shimmering metal~It's shimmering oddly between a dark reddish metallic color, and the color of its surroundings.~A fragment of a silico-iridium compound; one long, interwoven, engineered molecule, with elements of both glass and metal. It appears to carry a small charge of some kind of energy, which the tricorder is unable to identify.~Fascinating, Captain. It's as if the metal is trying to blend into the background through high frequency vibrations. Either the Klingons have developed a technology for camouflage, or this did not come from a Klingon vessel.~a fragment of scorched metal~It's shimmering oddly between a dark reddish metallic color, and the color of its surroundings.~The tricorder indicates that this is a fragment of a silico-iridium compound; one long, engineered molecule with elements of both glass and metal. It appears to carry a small energy charge which the tricorder is unable to identify.~Captain, it's an iridium-silicon compound, a "metallic glass". There are traces of some low-intensity energy that we can't identify; it keeps the molecule vibrating at a higher rate than you might expect. But that's all we can tell you.~an alien wreck~Smoke and flames billow from the craft's hull. It's skin shimmers oddly, sometimes it seems to disappear.~Tricorder readings show the ship to be full of extremely advanced energy sources, and (even now) some computer activity. There are also faint nonhominid life readings coming from inside the ship.~Sir, there may be survivors, we'd better move fast!~a humming glass-and-metal device~It's three feet long with graceful curved spikes jutting from it.~This device is generating a peculiar energy that the tricorder can't analyze. As to how it works -- there's no way to tell. The science is completely new.~Captain, the device is amazing, though I don't fully understand the thing. I've plugged her into the warp generator. Give the word, and I can have the Enterprise lookin' enough like a Klingon warship to fool its mother.~bhrffa, a many tentacled alien creature~This is a seven foot tall being that looks like a scrub mop made of green tentacles.~The tricorder identifies the alien as highly intelligent, with two brains and three stomachs. It's nervous systems are incredibly complex and beyond tricorder analysis.~Captain, these people have one of the most advanced nervous systems I've seen. They can sense almost any kind of energy known. They seem to be able to sense faster-than-light phenomena; though how they manage it, I can't say.~bhrffy, a many tentacled alien creature~he looks just like the other one.~scan reveals a normal adult bhrf.~a tall, crooked building~It lists to port, no two windows are the same, and it stops abruptly at the top.~Tricorder analysis reveals the building to be made of concrete, steel and glass. There are many life form and energy readings inside that indicate a small matter-antimatter powered electrical generator working in the basement.~If it's true what they say, that architecture reveals the nature of the people who live in it, I think we should leave now.~metal machine installations~This is a tremendous open metal framework, tens of thousands of miles in diameter.~Instruments indicate the presence of a huge metal mass. Machine assemblies are spaced at regular intervals and many of them are producing pressor beam wave forms, but at much higher energy levels than are usual for pressors.~an immense mass of glowing matter~A huge, slowly rotating, spherical mass of matter. It glows a dull red as it rotates.~Scan indicates a huge mass composed of hypercompressed hydrogen and other elements. The pressure is so severe that some of the hydrogen has been compressed nearly to the metallic state.~Captain, I am fascinated. This is a huge mass of hydrogen and other light elements, a small percentage of asteroidal rock and cometary material. It must have taken a standard year of constant accumulation to accrete such a mass.~a goat-like creature~This is a creature that looks rather like a magenta-colored cross between fish and goat.~The tricorder says that the goats' metabolism is basically amphibian.~This is an amphibian of a fairly common type. It looks a lot like a goat, and it smells a lot like a fish. It looks harmless, but may not be if we approach it.~a whale-like creature~It is forty feet long with multiple fins and several small eyes in a circle on top of its head.~The tricorder indicates that this is an airbreathing creature with lung and central nervous system development much like that of a whale, and well developed sound producing abilities.~Captain, this is a most striking example of convergent development. This creature is very like a Terran whale.~harapha, a tortoise like creature~This creature looks like a tortoise whose shell is covered with enamels and jewels.~The tricorder reveals this creature to be structurally rather similar to a Horta, except that it doesn't secrete acid. Some of the "jewels" in the shell are eyes.~This appears to be a silicon-based life form rather like a Horta. It doesn't secrete acid, but otherwise the similarities are striking.~asuiar, a tall female hominid~She has green skin and silver hair, and is wearing a brightly patterned jump suit.~The tricorder indicates a standard hominid physiology, with central nervous system and circulatory system rather like a human's; her heart is somewhat larger than the human norm, and her bones have more marrow.~This is a hominid life form, very close to Earth-human standards in metabolism and arrangement. Her heart is a bit bigger than ours, and her bones have more marrow. Possibly an adaptation to low gravity.~melucht, a tall, plantlike alien~This is a slow-moving creature that looks like a tall thin holly bush.~The tricorder reveals a being with a vegetable physiology rather like that of several other known sentient plant species.~This is a being with a sentient-plant physiology rather like other known species. I wouldn't try to eat the berries.~qqkq, a flat rock~This creature looks exactly like an irregularly shaped flat rock.~The tricorder picks up a strong and definite life-form reading from this "rock"...but no other readings whatsoever: especially, no brain activity as it's commonly understood.~It's a rock. And it's alive. But that's all we can tell about it. It doesn't seem to be sentient, at least not as we know it.~thshhath, a furry, red-glowing creature~This is a small, vague, furry shape that seems to glow slightly red in the dark.~This is a small methane-breathing being of uncertain physiology.~I wouldn't advise disturbing it. It may to have its reasons for staying away from us.~ornae, a clear, shimmering, amorphous creature~It's like a clear membrane filled with fifty gallons of pale-blue jelly.~The tricorder indicates this creature is an amoeboid type like those of Alioth 4B. It converts energy directly from sunlight or cosmic rays. It has the ability to attach itself to any machine or device to effect repairs.~Fascinating! Judging from its physiology, I would say that this creature has a non-centralized brain and nervous system. I suspect that it can form a symbiotic bond with other beings or machines.~a vast ship-servicing apparatus~This is an assortment of advanced and involved ship-servicing equipment.~An assortment of advanced ship servicing equipment, using matter-antimatter technology, molecular weaving, ion exchange, and spinshift metallurgical tailoring. The Ornae are running the equipment and letting the computers use them as tools.~Fascinating, Captain. These creatures are not only using machines, they are making themselves part of them. It lends meaning to those reports we had about the planet, that they would make tools out of anything, even themselves....~a shiny round ornacraft~It is 10 meters wide and looks more like a giant ball bearing than anything else.~The ship has a matter-antimatter converter that allows only a few molecules of each substance to react at a time (a level of control unknown to Federation science). Signals are detected between the craft and the eastern mountain range.~What a bonny small ship! But how do you get in?...and how do you keep it from rolling away? I'll give a bottle of my best Sarian brandy to the first man who can tell me how she's powered.~a small transmitter ~It has no external features.~A small and elegant device running on atomic batteries of the kind formerly used in probe satellites. It is transmitting the old Terran alphanumeric characters 554E444552204D45, followed by a long string of binary characters.~Sir, it's garbled. I'll play it back. "Attacked near 818 Circini...bird of prey...refused hails...appeared from nowhere... many lost...in tow...enemy attacked...lost us...fuel exhausted..." Also, there is a visual of an old Klingon vessel!~an antique scout ship of Earth origin~Of 22nd century design. Several frozen bodies lie on the floor.~A small 22nd century exploratory craft: ion drive with no translight capability. Atomic batteries still have power, but life support has long since failed. Navigational readouts are frozen at 2567.23762.2****; the last digits are unreadable.~The vessel could not have reached its present location without assistance. I will be interested to see its log, if one still exists.~the USS Robert A. Heinlein~A Starfleet light cruiser, about two thirds the size of the Enterprise.~Scanners show no evidence of life on board. Dents and ripples mark her hull, as if exposed to great pressure.~Captain, this is definitely Sulu's ship. She normally carries a complement of two hundred and six. But what in space happened to her? It looks like pressure damage, Captain, but what kind of pressors can do that to a ship's hull?~a Klingon space station~A roughly cylindrical space station about half a mile in diameter and a mile and a half long.~Readings indicate a standard Klingon space station. It is armed, but the station's main power expenditure is for protective screening. Inside, much mechanical and heat energy being expended and there are many life signs.~It's one o' the Klingons' standard modular space stations, Captain. A shabby prefab thing it is. Probably screened like a starship, especially in this environment. Normally they house about 200 of the vermin inside.~a hand phaser~This is a standard issue hand phaser.~A standard Starfleet issue hand phaser. Settings range from light stun to kill. It has a self-adjusting hand grip, a programmable overload trigger (presently disabled), and a light-touch trigger.~A standard Starfleet issue hand phaser has settings from light stun to kill, a self-adjusting hand grip for greater ease of use, a self-programmable overload trigger, and a trigger with a very light touch.~a standard tricorder~The tricorder is capable of noting various kinds of data and energy input and output.~A standard Starfleet issue neoduotronic tricorder, model SFCAJK2200884637. with battery pack, still under warranty. Cost is 6000 credits per unit.~A standard Starfleet issue neoduotronic tricorder, model SFCAJK2200884637, with battery pack is capable of recording and interpreting a variety of energy readings. Memory capacity is 10.6 KBytes. Issued to all science and medical personnel.~a standard communicator~A small, rectangular device with a hinged antenna grid; serial number SFCAJKRR447351289.~A standard-issue tachyon based Starfleet communicator, programmed to transmit on subspace ship-to-shore channels but adaptable for use inside a Starship. Range is 20 to 40K miles depending upon conditions.~This is a standard-issue communicator, set to transmit on subspace frequencies. Its serial number is SFCAJKRR447351289 and it is no longer under warranty. This is the one we repaired illegally after it was dropped into the swamp on Berengaria V.~ Cmdr. Spock; First Officer and Science Officer, USS Enterprise; Half-Vulcan; weight: 170 pounds at 1 gee; typical Vulcan physiology: two hearts and manganese based blood cells; contact telepath; scientist and mathematician of Galactic repute.~Cmdr. Leonard Edward McCoy, MD. Chief of Medicine and Psychiatry, USS Enterprise; Human; Height: 5' 11"; Hair brown; Eyes: blue; Blood type: A+; Fellow of the Interstellar College of Xenomedicine; Hobbies: Spock-baiting and Creole cuisine.~Cmdr. Montgomery Scott, Chief Engineer, USS Enterprise; Earth human; Height: 6' 1"; Hair: brown; Eyes: brown; Blood type: O-; Hobbies: comparative alcohol appreciation and reading technical manuals. ~ Lt. Nyota Uhura, Chief of Communications, USS Enterprise; Height: 5' 5"; Eyes: brown; Hair: black; Blood type AB+; Hobbies: Comparative Xenolinguistics and Denebian Opera.~ Lt. Pavel Chekov, Weapons Officer, USS Enterprise; Height: 5'6"; Hair: black; Eyes: brown: Blood type O-; Hobbies: sky-yacht racing, old Cyrillic and Slavic linguistics and history.~ Lt. Theresa Renner, transporter technician, USS Enterprise; Height: 5' 5"; Hair: brown; Eyes: brown; Blood type: AB+; Former professional violist; third degree black belt, Kung Foo; Hobbies: collecting purple things and teddy bears. ~Lieutenant Derval Seamonn ni Avoca, replacement Helm Officer, USS Enterprise; Height: 6' 1"; Hair: black; Eyes: brown; Blood type A+; Hobbies: Irish studies, amateur distilling off color limericks.~Lt. Sean O'Hara, assigned to security. Native to Alton. Height: 5'2'; Hair: brown (shaggy); Eyes: green (2); Distinguishing marks: blond patches on mane. Hobbies: moon watching, burger eating.~Ensign Dahai lohor Naraht, assigned to biology and biomaths, USS Enterprise; 8,412th egg of the Horta; Height: 2' 3"; Skin: orange-brown strata, brown "islands": Voder strapped to "back"; Hobbies: recreational gambling, cooking with heavy metals.~Lt. Cmdr. Harb Tanzer, Chief of Recreation, USS Enterprise; Height: 5' 9"; Hair: silver; Eyes: blue; Blood type A+; Past contract bridge champion of the Federation, four standard years running. Hobbies: Creative recontextualization, 4D chess.~Lt. Cmdr. Lia Burke, RN, MD, ND, FICN. Assistant head nurse, USS Enterprise; Height: 5' 7"; Hair: brown; Eyes: hazel; Blood type A+; Hobbies: recreational computer simulations, chess (2D-4D), alien mythologies.~Lt. Janice Kerasus (pronounced jaNeece), Chief of Linguistics, Communications Department, USS Enterprise; Height: 5' 11"; Hair: brown; Eyes: brown; Blood type A+; Hobbies: cats, creative writing, equestrian events.~Lt. Azrieh Lee, Junior Weapons Officer, USS Enterprise; Specialist in phaser technology; Height: 5' 5"; Hair: brown; Eyes: brown; Blood type B+; Hobbies: graphic arts, historical costume.~Lt. Olga Litowinsky, Chief Computer Librarian, USS Enterprise; Height: 5' 6"; Hair: salt and pepper; Eyes: blue; Hobbies: children's books, surf fishing.~Lt. Jerry Freeman, assigned to Biology, USS Enterprise; Height: 5' 10"; Hair: Brown; Eyes: brown; Blood type A+; Hobbies: antique entertainment forms, image processing.~Lt. Hikaru Sulu, temporary commander of the Federation ship, USS Robert A. Heinlein. Height: 5'7"; Hair: Black; Eyes: Brown. Blood Type: AB-. Hobbies: oriental studies, iaido, freelance swashbuckling.~Name: Iota Trianguli.~An orange-brown planet, twice Earth size. One large ocean surrounded by deserts.~Readings indicate unusual life-form activity intermixed with electromagnetic fluctuations coming from the mountainous region west of the ocean near coords: 5000.5000.~Free traders report one intelligent species (name: Ornae). They have a reputation as great toolmakers. Last contact 1 standard year ago. The Ornae were reported to be interested in electronic equipment and extracultural artifacts.~Name: 789 Circini. Type:K6.~A small, barren, rocky planet of the Pluto type, barely illuminated by its dark red-golden sun.~Sensors detect a faint signal in the old FM band, originating near 5000.3000: pinpointing is impossible due to crater reflection. The signal repeats 554E4445 52204D45, followed by a binary string. Life signs are negative.~Number from primaries: 9. Diameter: 1860 miles. Mass: 3.5 sextillion met-tons. Distance from primary: 48.6 AU (4,519,800,000 mi.). Pre-existing information: Location uncharted; no preliminary mapping. Planet name: unassigned.~Name:kappa-1 Apodis. Type:B2.~A silvery globe somewhat flattened at the poles. Faint Jupiter-like banding.~Planet type: R10. Mean temperature: -250 F. Sensors detect a core of collapsed helium surrounded by liquid helium and floating metallic islands. The atmosphere is mostly methane and helium. Recommended landing site: 8400.9370.~Planet's location charted on two occasions. No confirmation of the presence of intelligent life. USS Hastings attempted contact and assumed lost. USS Vincennes also lost. Cause unknown. Area quarantined. Commanders are cautioned to keep clear of this system unless absolute necessity.~Name:1214 Normae~The planet is perfect type M, with well-formed polar caps and a surface about 70% water.~Sensors indicate 0.7 gee gravity despite large size, due to a less dense mantle and a smaller core. Life signs indicate several million life forms. Climate varies from subtropical to tropical. Population center at: 4000,15500.~System charted and mapped. Planet name: Hastorang. Translation: "Lifemother". Intelligent hominid life. Level of civilization: feudal. Single language: Daiya. Opened to licensed free trade 4 standard years ago. Prime Directive is in force.~Name:R Octantis. Type: M6.~Arranged in orbit in a hollow configuration are millions of asteroids.~Presence of domes protected by forcefields. Diameter of sphere: 100 million miles. Mass of sphere: 4000 heptillion metric tons. Distance of sphere from primary: .537 AU (50 million miles). Recommended landing: 6560,15100.~Location and existence noted in last standard year. Area outside the Federation's patrol corridors. Several forms of intelligent life reported to share the sphere. All the species reported to be technologically advanced.~Name:I-139 Circini. Type:G6.~Surface is 60% covered by water. The main landmass lies in the equatorial zone.~Landmasses feature prominent mountain ranges with a great deal of iron close to the surface. Well developed civilization. Large cities connected by roads. Electrical and atomic power readings strongest in area: 14000,13000.~Name: Niau. Type of planet: M. Diameter: 6000 mi. Mass: 5 sextillion met-tons. Dis. from primary: 2 AU (186 million mi.). Satellites: 1. Intelligent life: not confirmed. Contact: Unconfirmed finding of "bones" of unknown landing party.~Name:4403 Pavonis. Type:K8.~The planet is a dull brown-black in color. It has no surface water.~Surface comprised of layered clays and strata of various silica. Insignificant subsurface water. Evidence of metals and metal ores close to the surface. Scan indicates low-level energy readings south of coordinates 7000.2500.~Location charted and preliminary mapping done. Intelligent life readings unconfirmed. Readings confused and no final determination made. No artifacts or other signs of life forms known to the Federation. Planet name assigned randomly.~Name:515 Arae. Type:B6.~This is a Vulcan type planet, predominantly a dull violet in color.~Mean surface temperature: 200 degrees F. Signs of advanced civilization. Transmissions across radiomagnetic spectrum. A sea of acid is evident at coordinates 6000.7000 extending for approximately 5000 units in all directions.~Location charted and preliminary mapping done. Intelligent life found. Hostile action precluded direct contact. USS Nihal attacked in orbit. All communication refused. Nihal withdrew to avoid prolonging the engagement.~Name:303 Muscae. Type:G-type.~Type M world. Large impassible jungle at the equator.~Pop: 10,000 in 2 settlements near coords 14000.13500. Energy readings indicate a pre-spaceflight culture but undefined anomalies near south pole suggest possibility of matter-antimatter conversion.~Location charted. No mapping. Intelligent life found. Anomalous sensor readings indicate possible contamination by more advanced culture. Planet quarantined. Position classified. Prime Directive in full affect.~Name:43 Pavonis. Type:R.~Rust-red color with turbulent atmosphere. Surface: 50% covered by oceans.~R-type planet. Primary solvent: benzene family. Oceans: organic and nonorganic hydrocarbon solutions, including evolved plastics. Life form readi
Text found in kobiash2.dsk/REGIONS.NUM.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 0A 00 06 00 06 00 0C 00 09 00 0A 00 06 00 0C 00 ........ ........
$000010 0C 00 .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
** END **
Text found in kobiash2.dsk/REGIONS.TXT:
You are on the Bridge: a round room with a viewscreen on the far wall, various command stations arranged around the circumference, and the Captain's seat in the center of the circle.~You are in Sickbay, a long room with six diagnostic beds. A lab opens off to one side: Dr. McCoy's office is near the rear.~You are in the Engineering department, a long room built on several levels, containing the control mechanisms for the warpdrive and impulse engines, and various large free standing consoles.~You are in the transporter room, a small room with a free-standing control console and a raised platform on which are six transporter discs.~You are in the recreation deck/room, a huge open area full of conversation areas and game tables of various sorts.~You are in the shuttle bay, the huge hangar-like area where the ship's shuttlecraft are kept.~You are in your quarters, a small tidy area with a desk, a bed, a bathroom, and various works of primitive art standing on the shelves.~You are in Spock's quarters, two small and severely neat rooms with a desk, a bed, a bathroom, and assorted Vulcan artifacts hanging from the walls or standing on shelves.~You are in McCoy's quarters, two small rooms with desk, bed, and bathroom. The walls feature various pictures of Earth and some portraiture, and the desk is a mess.~You are in Chekov's quarters, a small room with desk, bed, and bathroom. The walls feature various maps of the universe.~You are in Uhura's quarters. They consist of two small rooms with desk, bed and bathroom. On a shelf is a small collection of antique books; a guitar leans nearby.~You are in Scotty's quarters. They are two small rooms with desk, bed and bathroom. The desk and bed are scattered with engineering journals on cassette. On a nearby shelf is a collection of exotic-looking bottles.~You are on the observation deck, which is a long railed area with large windows looking out at the stars.~You are in the Brig, which is a long narrow hallway with six forcefield-barred "calls" opening off it, three on each side.~You are in the turbolift, a small room with a railing, a communicator panel, a speaker phone, and a set of controls for the lift.~You are looking down a stretch of corridor which winds around.~You are on the Enterprise.~You are in the Shuttlecraft. It is totally destroyed.~a vast cave housing a city and manufacturing area~This is a huge central cavern, containing a spaceship servicing center. The sedimentary stone shows striations in many shades of blue. Many small spacecraft of alien make are being worked on by robot repair and maintenance facilities.~There are intermixed life signs, mechanical and electromagnetic readings coming from all directions.~a narrow tunnel~This is a narrow, dimly-lit tunnel that runs east-west. The ubiquitous blue striations are visible in the walls. Here and there the tunnel walls are powdered with loose alkali.~There are life-readings coming from somewhere inside the tunnel. The reading is faint and equivocal in quality.~the tunnel wall~the cave wall~an impressive north-south mountain range~You have the unique experience of beaming into the heart of a mountain.~the tall northern peaks~You are very surprised to find yourself materializing inside the heart of the mountain. Your transporter technician is very surprised too.~the eastern mountain range~This is a mountain...and with astonishing lack of caution, you have just materialized inside it.~a barren valley encircled by mountains~This is a barren valley encircled by huge mountains. The many blue striations of the stone are clearly visible. There have been many landslides here recently; huge boulders lie scattered around in beds of scree and gravel.~Thousands of life readings and the presence of advanced machinery are coming from the eastern mountains near 7600.8000.~a vast, violent ocean~You have fallen into a violent ocean. There is no time to beam you up. A huge wave hits you so hard that you involuntarily gasp, inhaling bitter tasting water. Your lungs, try to work, then seize up; your body goes into shock, and you sink into darkness.~an immense desert of blowing sky-blue sand~An immense rocky desert with sky-blue sand, broken by mesas and outcroppings of sandstone striped in a thousand shades of blue. There is a sharp taste to the air. The sky is a hard, brilliant blue. There is no sign of motion or life anywhere.~The tricorder shows a faint, confused life reading near 7000.8000. The sand is silica with a complete absence of surface water.~a deep crater~You fall abruptly over the edge of one of the deepest craters you've ever seen. You fall several hundred feet before you hit the side and bounce, hard, five or six times before coming to rest.~a deep crater~You topple headfirst into a very large crater. You scrabble at the sides to try to save yourself, but you succeed only in pulling an ever-increasing shower of stones and gravel down on you. You are buried and crushed under the landslide.~a rocky area, with a large amount of debris~This is a dark crater with a large heap of debris at its center. A low range of hills stands off to the northward. There are a few patches of water ice on the ground. Numerous huge boulders appear to have old scorchmarks on them.~Pitchblende and heavy-metal ore in the crust interfere with scan and communications but there is a large mass of metal nearby.~a deep crater~A shadow conceals the opening of a very deep crater -- into which you fall before anything can be done. You die quickly as you hit the bottom of the crater like a falling stone.~a deep crater~Without any warning the ground goes from under your feet. You have stepped on a crater-edge so weakened by extremes of heat and cold that it crumbles under your weight and dumps you into the thousands of feet of nothingness.~a broad plain scattered with volcanic craters~A broad plain scattered with craters and the cones of extinct volcanoes. The area shows evidence of a violent geological history. Meteoric debris lies about the area and is streaked with once-molten "ejecta" material.~There is a lot of pitchblende and heavy-metal ore in the crust here that interferes with scan and communications.~the largest mountain~An irregularly shaped mountain peak "capped" with helium snow and slicked elsewhere with silvery slush. There are several minor peaks jutting from spurs of the larger one, all rugged and seemingly inaccessible.~The mountain is about a thousand meters high and is unclimbable.~a mountain range that extends east-west~There is a low range of hills not far away from you. None of them is more than about a hundred feet high. They are covered with a great deal of helium slush. Various boulders and hummocks of stone appear around them.~The hills are irregular and jagged with deep craters that may be cave entrances. Thick helium slush covers the hills.~the largest island~You are on a floating island so large that its motion in the helium sea is minimal. It is several miles long and about a mile and a half wide. There are numerous large boulders and small hummocks of stone scattered about in the slush.~This island is made of porous stone. It has some prominent hills and valleys, and toward its interior, a small mountain.~a small, slippery island~You are standing on an island about a hundred meters in diameter, covered with silvery helium slush. It rises and falls in the "sea" a little more slowly and gently than the smaller islands around it.~This island is rising and falling slowly in the helium ocean. Exposure to the liquid will cause equipment and organic matter to freeze.~a tiny island~This a tiny island floating on a helium "ocean".~ Most of the island's mass is under the surface. There are faint signals coming from the west and from the north.~a sea of liquid helium~You have fallen into a silver-grey ocean of liquid helium. The waves move more quickly than water despite the high gravity. The atmosphere is slightly warmer than the "ocean", and so the surface of the liquid helium smokes a little.~an extremely gloomy dungeon~A gloomy maze of corridors walled with stone, lit by an occasional torch. Unhealthy-looking fungi grow on the walls. The smell of damp rot is overwhelming. Sounds of water dripping the clanking of chains and nonhuman voices are faintly heard.~Several small fires and numerous weak life forms are detected. There are nonhominid life readings that are not native to Hastorang.~a "fairy tale" castle~This is a classic castle of the "fairy tale" variety, with spires, arrow shot windows, flying buttresses, a drawbridge and moat. There is a tilting field in front of the castle and pavilions with banners flying in front of them.~Many life forms are detected, some with non-Hastorang physiology. The castle walls are thirty feet thick and there is are tunnels underneath.~a wooden drawbridge~This is the drawbridge, a creaky assemblage of rusty iron and wood far past its prime. The archway to which the drawbridge leads is a long low tunnel with many holes in its ceiling, useful for dropping rocks or molten lead on people.~Many life readings emanate from the castle. There is a particularly strong reading from the moat; also a particularly strong smell.~the castle wall~You have just beamed into the castle wall. Were you asleep during the Transporter Coordinate course at Starfleet Academy, or were you off jimmying the Kobayashi Maru data files that week? Tsk, tsk.~a murky moat~You are in the castle moat. A murky form slides toward you. Just before it grabs you, you think how embarrassing it would be to explain that you were eaten by something that looks like a cross between an octopus and a Labrador retriever.~a large dark cave~This is a huge dark, damp cavern with an odd, burned smell about it. Passages lead off into the darkness. A faint hissing comes from one of the tunnels. You can hear the squeaking as of small creatures nearby and the sound of moaning and screams.~There is movement and gold and iron readings from deeper in the caves. Life form readings are too weak to locate accurately.~the cave wall~You beam straight into the cave wall. Since the structures of human flesh and stone are not mutually compatible, the results are rather messy.~a stone wall~This is a solid stone wall, and you've beamed right into it. Unfortunate. Also icky.~a forest of bizarre trees and strange sounds~You are in a forest full of bizarre trees and creepy noises, hoots and howls and sounds that are reminiscent of laughter. The forest is very dark, and untraveled. You sense that you're being watched by something unseen with a nasty sense of humor.~The tricorder indicates the presence of other life forms, though it is unable to identify them specifically.~the southern landmass~You are on an almost-perfect type M planet. The planet has two major landmasses: this the largest includes the planet's south pole. Large areas of vegetation are visible, and a very large forest in the northeast margin of the continent.~Tricorder reveals an inhabited type M planet about half again the size of the Earth with oxygen-nitrogen atmosphere and salty seas.~the northern landmass~You are on a planet about half again the size of Earth, and an almost-perfect type M, a gorgeous blue jewel. This is the smaller of two continents on this planet.~Tricorder reveals signals coming from somewhere toward the middle of the continent.~a beautiful blue ocean~You are suddenly swimming in a calm blue ocean. The water is quite warm: it's a pity you didn't jump in in your bathing suit instead of full Starfleet kit.~The tricorder indicates the presence of numerous aquatic life forms.~the "master dome" of the Dyson sphere~You are standing under a dome two miles high, in a crystal city full of small antigrav-craft occupied by three types of beings: tall, slender blue hominids, headless tortoises with enameled shells and tall thin holly bushes with berry eyes.~Readings indicate use of matter-antimatter technology throughout the city. Gravity readings are slightly less than one-seventh that of Earth.~a small domed city with methane atmosphere~This is a small planetoid with a solid dome, on the side of the Dyson sphere. The atmosphere inside the dome is methane, and there are only a few dim lights here and there. The dome contains a small city of low, windowless buildings.~The tricorder reveals methane-breathing life forms geared to extreme cold (the temperature is -70 F.) and advanced machinery.~an undomed habitat on the Dyson sphere~This is a domeless habitat exposed to open space. It contains small igloo-shaped buildings, all with open windows.~The tricorder reveals silicon based life readings. There appear to be no machines or other artifacts.~a high barbed-wire barricade~You beamed into a tall barricade of barbed wire. You're dead. Two objects can't occupy the same space at the same time. Didn't your mother tell you to be careful when you go out walking in vacuum.~a squat tower, barely visible in the dim light~You are sucked into a vortex of purplish light, and are ejected into a very dark powdery desert.~a tall tower made up of intersecting rods~You are sucked into a vortex of purplish light, and are ejected onto a brilliant powdery white desert that dazzles your eyes until they adjust themselves to the light.~the "sunny" side~A vast white powdery desert surrounds you. Glistening silicate sand twinkles in the dazzling sunlight. Strange burrows in the landscape and piles of crushed rock show evidence of heavy mining.~The tricorder reveals large amounts of white powdery sand.~the dark side~You are standing in a dark desert of brown powder.~The tricorder reveals large amounts of brown sand.~the planet Achir~a large set of rooms containing ceremonial objects~You are standing in the "museum warren" of the Niauhit den city, a very large set of rooms containing various ceremonial objects, including huge swords, and rich clothing of peculiar hides and fabrics. There are also some skeletons of odd animals. The overall effect is of a very ancient and little-used museum area.~Tricorder shows artifacts of great antiquity containing precious metals, steel and organic material. Some of the organic material is quite new.~a "den city"~A "den city" on Niau, about four kilometers square, carefully landscaped into a wild park. Native wildlife runs free. But underneath the "park" appears to be an extensive series of tunnels, honeycombing the area and holding homes, shops and businesses.~The tricorder indicates that this park overlies a tremendous city, with sophisticated power, including electricity and fusion.~a sandstone ramp~You are standing on a ramp of sandstone blocks, laid so close together that you couldn't get so much as a knife blade between them. The ramp leads up to a city to the north.~The tricorder indicates that this ramp was constructed approximately three hundred years ago. It is tilted at a seven-degree angle.~an impenetrable wall, 500 feet high~You have just beamed into a wall. Luckily you will not have to clean the mess up, being dead.~a large sandstone platform~You are surrounded on all sides by very high walls of native sandstone. Some of them have what seem to be claw marks on them.~The tricorder indicates that the stone of these walls was quarried about five hundred years ago.~a sandstone ramp~This is a sandstone ramp that leads upwards toward a platform to the south.~The tricorder indicates that the stone was quarried about five hundred years ago. The ramp is tilted at a seven-degree angle.~an impenetrable wall, 500 feet high~You have just beamed into a wall. What a waste of good command talent.~a grassy knoll~You are on a grassy knoll in a stretch of wild parkland. Extremely loud wild-animal noses can be heard not far away. There is lush vegetation mostly in the form of small coppices and spinneys of alien trees.~The tricorder indicates considerable activity in the northeast region of the park. Numerous life readings are concentrated there.~an island covered with wild undergrowth~You are on a wild, lush, jungle island -- a thickly forested, semitropical area on the top of a mesa reaching up from the Niauhit ocean.~The tricorder indicates that this island is a former volcanic plug. There is considerable activity in the northeastern region of the island.~the planet Niau~You are swimming in a warm yellow-green ocean...and in uniform, too. What would Starfleet say?!.~The tricorder indicates considerable activity in the water around you.~a barren area~This is an area several kilometers in diameter in which extensive strip mining, has been carried out. Large sections of the claybearing soil have been stripped away through numerous strata, revealing a base layer of reddish stone.~This area has been strip mined by means of advanced energy tools. Undecipherable energy readings are associated with the clay strata.~an impressive canyon~You find yourself standing in thin air over a canyon two thousand meters deep. You have a short flight straight down. Nothing happens to you...at least, nothing happens until you hit the ground....~a heavily-travelled road leading north-south~This is a dirt road. The roadbed is nothing but packed clay, and is severely rutted by the wheels of heavy machinery.~The tricorder indicates the presence of radioactive residues in the roadbed, of the sort left by heavy earthmoving machinery.~a heavily-travelled road leading east-west~This is a dirt road leading eastward and westward. It is severely rutted, as if there has been much heavy traffic here.~The tricorder indicates the presence of radiation residues in the road of the sort left by the engines of earthmoving equipment.~a large pit full of liquid~You are in a large horrible smelling pit full of liquids and solids. You realize with disgust (and great annoyance) that this is a toxic waste dump, and you are shortly going to dissolve. Oh well...some days are like that.~Jauzah, a brown clay covered world~This is the planet which Starfleet has designated as "Jauzah", a brown world covered with clay like soils and outcroppings of stone, but very little else.~Tricorder readings indicate the presence of many types of clay. There are no life readings, but there are peculiar low-level energy readings.~a small prison cell~You are in jail..a small, confining area that bears an unnerving resemblance to all the other jails you have ever been in.~The tricorder indicates a lifeform nearby, moving toward you at considerable speed.~prison bars~You have beamed right into the wall of a jail. Not that the kind of wall makes much difference, since your body's attempt to coexist with it is not successful. In other words...you're dead, Jim.~a huge domed building with pentagonal archways~You are standing under a vast, glassy, bubble type structure. The center is dominated by a huge central dome, the seat of government.~The tricorder indicates numerous life forms and machinery all around you.~a glass city~The main city on Klusos has mostly long, low structures. There are a few high-rises, typically broader at the base and tapering toward the top, to resist the fierce wind. The buildings are all made of an iridescent glassy substance.~The tricorder indicates numerous lifesigns in the area, and much sophisticated use of energy, including antimatter technology.~a clear long highway~You are standing in a long tunnel made up of clear cubes stretching east-west.~The tricorder indicates that the tunnel and the roadway inside it are made of the same glass like substance.~a high-class city dwelling~You are standing next to a bunch of tall, well-built structures, densely packed on all sides, with vehicles parked beneath them.~Tricorder readings indicate the presence of many life forms in this area, with much sophisticated use of energy.~a low-class city dwelling~You are standing near a band of low, poorly built glass buildings~The tricorder indicates numerous life forms in this area, but relatively little energy use.~a wide tunnel of clear cubes leading north-south~You are in a major transport highway made up of cubes linked together into a highway that is five stories high. The road runs in a north-south direction.~Tricorder readings indicate the presence of many vehicles, using matter/antimatter technology, traversing the highway at great speed.~a huge complex of towers and hangars~You are standing next in an area covered with huge and powerful machinery, transport equipment and spacecraft in various stages of assembly. Fuel refining towers dot the landscape.~Tricorder readings indicate the presence of numerous fusion reactors and matter/antimatter breeder-converter assemblies.~a well-travelled road leading to the northern mines~You are on a major north-south transport highway made of five story high cubes linked together.~Tricorder indicates many heavy vehicles using matter-antimatter converters and moving at great speed. Energy readings come from the north.~a mining pit~You are surrounded by cliffs of pure silicone sand, dug out by large scooping machines. Conveyer chutes crisscross to low flat mining plants at the base of the hills. Vehicles are everywhere. Everyone is too busy to pay any attention to you.~The tricorder indicates the presence of some low-level radiation from the large earthmoving machinery.~Klusos, a world with an acid atmosphere~Unfortunately the human body is not designed to cope with a planet whose atmosphere is 96% corrosive acids. You are corroded to death almost before you know what happened.~This is a ruined building. Scattered around are works of art, broken and hidden under dust. The only intact object is a huge colossus with humanoid characteristics. An ancient monk meditates in the corner.~you are in an ancient ruined building.~High-energy particle bombardment occurred here 700 years ago. There is no trace of equipment. There are low level humanoid life readings.~the temple wall~You have beamed into the wall of an ancient temple. Even the gods can not help you here.~a small island~You are on a small island covered with various kinds of low scrub like vegetation. There is a great deal of motion, as if a great many somethings were moving about in the brush.~The tricorder indicates the presence of small animals and faint indications of a power source south of the island.~a small lake~You are in a little lake...and getting soggy.~The tricorder reports that this lake is full of water.~a small trail~This is a small dirt trail, apparently used by a small number of people on a regular basis.~The tricorder indicates that ten or fifteen people have passed this way within the last several hours.~a narrow path~You are on a narrow path which seems only to have been used by a few people recently.~Tricorder readings indicate that someone carrying a low-level radiation source has been down this path within the past few weeks.~an impenetrable jungle~You have beamed into a jungle so dense and intertwined that it's not possible for anything to live there...including you.~a clear, pink lake~This is a small lake whose waters appear clear pink in color.~The tricorder indicates that the pink color is due to iron oxides in the sands, and refraction due to high nitrogen content of the atmosphere.~a small road~This is a paved road, apparently used on a regular basis.~The tricorder indicates that this is a busy road. There are markings that indicate heavy use in the east-west direction.~a town of about forty houses~This is a town of about forty houses, some quite modern-looking, some thatched and having walls of wattle and daub -- or of reinforced concrete.~The tricorder indicates that this village uses both modern and ancient building materials. There are life signs of humanoid creatures in the area.~a small town with a dirt road~This is a small town with buildings of different sizes, ranging from tiny one-room cottages to a temple of some kind built partly of hewn stone and partly of concrete. The town has one small unpaved road which stops at the temple.~The tricorder indicates an unusual mixture of modern and archaic building materials -- concrete and thatch, hewn stone and steel I-beams.~a large planet covered with impassable forests~This is the planet Tshio, a large planet covered with nearly impassable forests. There are several small oceans and numerous largish lakes.~The tricorder indicates high-energy sources, such as particle accelerators or matter/antimatter converters; but is unable locate them.~a city~This is a city built of a peculiar combination of plastics and glassy substances. The buildings come in a wide variety of bizarre, organic-looking shapes.~The tricorder indicates that the city's buildings are mostly of long-chain plastics that were spun or grown to order on the spot.~a road leading east-west~This is a long, east-west running road of some white substance.~The tricorder indicates that this road is made of a tailored plastic of great toughness.~the main landmass~The dull violet-red ground around you has a slick, soapy feeling. You see plant life in a mad profusion of colors and shapes. Some nearby buildings are apparently the suburbs of a city and there is a road of some white metallic-looking substance.~The tricorder indicates that these plants are living plastic formed of a DNA analogue that works with long-chain molecules like plastics.~a road leading from the city to the beach~This is a road of some white substance, which leads from the city to the nearby beach. There is a fair amount of vehicular traffic on it.~The tricorder indicates that this road is built of a plastic. It was extruded rather than applied like an asphalt or metalled road.~a beach near a main city~You are on a "beach" strewn with a bizarre combination of stones, plastic slush and a thick reddish soup. In the distance is a spaceport, with numerous low buildings. Farther off is a large city, with many oddly curved tall buildings.~Tricorder readings indicate that the beach contains hydrocarbon compounds undergoing complex biochemical changes in contact with the land.~the southern "beach"~You are on the southern "beach". The beach is strewn with a bizarre combination of stones and plastic slush: the ocean washing up and down it is a thick reddish soup.~The tricorder is picking up elementary life readings from the substrata of the beach. A simple, plastic based life form is evolving in the sand.~a road leading from the beach to a spaceport~This is a short road leading from a beach area to the nearby spaceport. There is a fair amount of vehicular traffic in transit.~The road is made of extruded plastic. Some of the vehicles passing by are using matter/antimatter conversion power.~a spaceport~A spaceport of long, low buildings built of various kinds of plastics and plastic compounds, with numerous hangar facilities, office compounds, labs, shops, and recreational facilities.~The tricorder indicates the presence of numerous life forms, and high-energy readings that indicate matter/antimatter conversion.~the mountains~You have beamed into the middle of a mountain made of plastic. Unfortunately, you can't get away with it any more than you could get away with beaming into the middle of a stone mountain.~the planet Khut~You are in a sea of benzene on an R-type planet with a hydrocarbon-based ecology and an extremely intelligent and reclusive species in residence. The planet has many seas of benzene and other such hydrocarbon compounds.~The tricorder indicates that the ocean is a solution of benzene and liquid plastics. The atmosphere contains benzene compounds.~a ship in flames~Look out! You came too close to the ship! You are burned alive along with the rest of your crew, who followed you faithfully.~the crash site~A wide barren area of rocks, sand and salt pans. An alien spacecraft has crashed here; smoke and flames are rising from its shattered hull. The craft shimmers oddly, and sometimes it almost seems to disappear.~The tricorder reveals a crashed alien ship with some computer activity. Faint nonhominid life signs come from inside the ship.~a Rird engineering facility~This is a Rird engineering facility. It is a series of long low buildings built of "chameleon" materials that blend in with the yellow-brown desert around them. Some of the buildings are huge hangars housing Rird spacecraft of various sizes.~The tricorder reveals advanced energy sources at work using matter-antimatter conversion. Many nonhominid life-form readings are present.~a vast desert~This is a wide barren area of rocks, sand and salt pans, possibly a former sea bottom. The large boulders littering the area seem to be arranged in some kind of pattern.~The tricorder reveals the landscape to be unremarkable.~the chief's hut~You are in the hut of the chief of the Hwount village. It is littered with bits of bone, stone and wood tied together in bizarre configurations. There are woven mats on the floor, and a window with another woven mat hung in front of it.~The tricorder indicates a number of articles of native manufacture and a spot on the floor where someone built a fire inside the house.~a witch doctor's hut~You are in the hut belonging to the Hwount witch doctor. It is very clean and contains numerous pots, baskets, bowls, pans, bottles, boxes and other unclassifiable crudely made containers, and containing unidentifiable substances. ~The tricorder indicates the presence of drug like substances in pots, bottles and containers. The tricorder cannot ascertain their uses.~the women's hut~You are in the hut of the women of the Hwount village. It is full of every kind of tool for heavy work imaginable: picks, shovels, post-hole diggers, huge panniers, crowbars, stone axes and crude saws, to name just a few. The place is a mess.~The tricorder indicates that the level of craftsmanship of the tools is surprisingly high, although they look incredibly crude.~the men's hut~You are in a hut belonging to some of the men of the Hwount village. The place is full of bright-colored clothes, much unidentifiable junk, and the dishes from several years' worth of meals.~The tricorder indicates that the dishes have not been done for approximately a decade.~the children's hut~You are in a hut belonging to some of the Hwount village's children. It is littered with clothes, crude toys, and numerous pets, most of which are sleeping, and one of which is attempting (unsuccessfully) to eat the rug.~The rug is made of woven straw, as are most of the toys. It also indicates that one of the pets having puppies (or something).~the grass and mud hut wall~You have just beamed into the wall of a mud hut. It is just dense enough to kill you. Sorry about that.~a grass and mud hut wall~You have beamed into the wall of the hut belonging to the witch doctor of the Hwount village. Unfortunately, it's solid enough that not even he can save you. Sorry.~the grass and mud hut wall~You have beamed into the wall of the women's hut in the Hwount village. They are very annoyed, since as you do so (and explode) you also ruin one of their best shovels.~a grass and mud hut wall~You have just beamed into the wall of the men's hut in the Hwount village. The splattering ruins most of their best clothes.~a mud and grass hut wall~You have just beamed into the wall of the children's hut in the Hwount village. They are fascinated, and applaud wildly as you explode.~a village of crude huts~You are in a primitive-looking village with one muddy street. The street is lined with crude mud-brick houses with thatched roofs.~The tricorder indicates that there are several small cooking fires burning... but there's nothing else of interest.~a mountain range high above the valley~This is a range of mountains above the Hwount valley. They are not high enough to have snow on them and are covered with tall trees for about two thirds their height. Then the trees dwindle into scrub.~The tricorder indicates that the mountain range is geologically rather old and worn down.~an rapid river which flows north-south~This is a fast-flowing river with rapids, flowing along a north-south line. In places it is extremely turbulent and looks perfect for white-water rafting.~The tricorder indicates that the current is moving at 60 kilometers/hour. The water temperature is about 25 degrees C.~a bend in the rapid river~This is a bend in the river, where the rapids become particularly lively. Here the numerous rocks and boulders have piled up quite close to the surface.~The tricorder indicates that the water here is moving at nearly 70 kilometers per hour.~an rapid river which empties into a swamp~This is a north-south running river, with rapids, which diminish until the water empties into a large swampy area.~The tricorder indicates that there is a very large amount of wildlife living in and around this part of the river.~a swamp~This is a large swampy area full of aquatic and semi-aquatic plants. There is a lot of movement visible (or partially visible) amid the plant life.~The tricorder indicates that there is a considerable amount of alien animal life living in the swamp area.~a muddy planet~There is nothing as far as the eye can see but mud, a lot of it...and you are sinking in it.~The tricorder indicates mud...lots and lots and LOTS of mud.~a hologram library~This is a center for the temporary acquisition of holographic media.~The tricorder indicates a huge data storage area, using both primitive physical holograms, and advanced storage-generated hologram analogues.~a plaza of miniature game show prizes~This is a small plaza littered with archaic merchandise: lounge furniture, 20th and 21st century automobiles and mobile homes, television receivers, housewares, crockery, and appliances that clean clothes or dishes with water.~The tricorder identifies the presence of cars, washing machines, furniture, appliances, and various housewares: then threatens to overload.~a science fiction bookstore area~A well-stocked bookstore, with bookshelves featuring signs like "THE LONG-AWAITED SEQUEL TO "THE WHITE DRAGON STRIKES BACK'!", and "FINALLY BANNED IN BOSTON: "THE DOOR INTO TUPPERWARE'!!" and projection TV's showing old westerns and ape movies.~Many examples of predictive-analytical literature (referred to as "sci-fi," as in, "If you like science fiction, you'll love Sciffy") are present.~an entertainment park.~An area full of vision screens all showing entertainment presentations of a repetitive (and presumably humorous) nature (since the sound of people laughing emanates constantly from the viewing screens).~The tricorder is unable to make sense of the semantic content of the entertainments, especially "Get back in the bottle, Jeannie!".~a historical movie library~This is an area full of transparent projection media (movies), being shown on video and projection screens. Some of them are so ancient that the color seems to have leached out of them entirely and left them black and white.~The tricorder refuses to analyze any movie except one. Then, it begins saying, over and over, "Here's looking at you, kid."~an electronic antique exhibition~This is a large collection of ancient pre-duotronic equipment. There are many crude machines whose purpose seems to be the playback of magnetic image tape onto video monitors. ~The tricorder attempts to analyze the one machine showing people wearing black leather having rice thrown at them. It then malfunctions briefly.~a fantasy cartoon world~A bizarre collection of projected morality plays, mostly involving the intrinsically evil nature of cats and the basic goodness and innocence of mice and a story concerning a flightless bird and the unfortunate predator who keeps trying to catch it.~The tricorder spends several fruitless minutes examining the cryptic statement "Beep beep!" for hidden semantic content.~the TV mall~You are in an open mall on the outskirts of a city of alien architecture. The mall is surrounded by crazed-looking skyscrapers leaning at ridiculous angles.~The tricorder indicates the presence of hundreds of life-forms and many sophisticated power sources in the surrounding area.~a large alien city~This is a street in a large, busy alien city. Bhrf citizens are hurrying in all directions, apparently without purpose; some of them stop in mid-career and rush back the way they have just come - then turn around and repeat the process.~The tricorder detects many advanced energy sources, and the much-repeated statement, "Hurry up, we'll be late for the soaps!"~a spaceport~A spaceport designed by an architect with a taste for Saurian brandy. Its buildings lean crazily in every direction, just missing the spacecraft parked between them. Many vehicles, whizz madly around the area.~The tricorder indicates the presence of matter/antimatter technology, use of atomic fuels, and several thousand poor quality packaged meals.~detention center~This is a large building surrounded by prettily landscaped grounds and gardens. From the building come various hoots, squeals, and other loud and interesting noises indicating Bhrfs having a very good time.~The tricorder indicates many Bhrfs with slightly skewed interior chemistry and a sign that reads, "Bhrf Municipal Bin for the Tubed-Out".~the planet Bhrf~This is a large open area with a bright pink grasslike growth covering it. Nothing can be seen in any direction. The air is filled with numerous insects, buzzing around noisily.~The tricorder indicates multitudinous flying insects, and many small burrowing life forms. Some have unusually high life readings.~a small rocky island~You are on a small rocky island completely surrounded by water. The sky is green; the sea is turquoise. A quarter mile away is a group of magenta-colored creatures. You can't see what they're doing because they're too far away.~The tricorder reveals nothing but an island of igneous stone, with numerous small life-forms on it.~a small rocky island~You are on a small rocky island completely surrounded by water. The sky is green; the sea is turquoise. Nothing is to be seen anywhere but rocks and lichen.~Tricorder analysis reveals an stone island with lichen and algae on the rocks. There are peculiar readings out in the water.~an earth-type ocean~You are in an earth-type ocean full of aquatic life forms, mostly vegetable. The temperature is approximately 10 degrees C and there is a slight current pulling you towards the west.~Readings indicate a complex interrelated ecology, not unlike that of earth's oceans.~a warm blue ocean~This is a blue, Mediterranean-looking ocean. The water is quite warm.~This ocean's salinity is slightly lower than that of an equivalent ocean on Earth. The water temperature is 78 degrees F.~the atmosphere of a green-banded gas giant~You have beamed into the upper atmosphere of a green-banded gas giant. There is nothing here but methane and helium. As you are pulled downward into the eye of a methane storm the pressure crushes you into pea-sized mass of organic matter.~a bare planet~This is a patch of dry-looking, soft ground.~The tricorder picks up nothing whatever of interest.~a barren plain~This is a barren plain devoid of vegetation.~Tricorder readings indicate only ordinary rock formations.~a dead planet with many volcanos~This is a dead planet with many active volcanos. You see the smoke and ash from eruptions about you. There are no signs of life.~Readings indicate volcanic activity, sulfur and ash, but no life or other energy readings.~a very big crystalline moon~This is a huge moon largely composed of quartz and other crystalline materials. The moon seems to have had a violent geological history and is covered with craters and huge spikes ... of crystalline elements. ~Readings indicate large amounts of quartz and various other silicon-based compounds.~a deadly moon~The surface of this moon is covered with a yet unknown acid that dissolves your suit and you along with it.~a deadly moon~The surface of this moon is composed of a deadly radioactive gas. You begin to glow before the molecules in your body turn to liquid.~a dead moon covered in dust~This is a dead moon whose surface is covered with a layer of dust. There is only a powdery pockmarked surface as far as you can see.~Tricorder indicates a fine dust formation covering the entire moon. No signs of life and no energy sources.~a dead moon with empty ocean~A moon whose surface is covered with an empty ocean. There are no signs of life.~Readings indicate that there has been no life present on the surface of this moon for more than three billion years.~The Rird captain says, "We are in your debt and wish to help. We offer you our device that makes ships appear like Klingon vessels." An odd-looking object appears in the transporter room as the Rird captain makes his farewells.~There is a tremendous explosion...and when the smoke clears, the alien ship is nothing but scattered twisted metal and much smoke, billowing upward and drifting away. No member of the ship's crew
- 2014-09-30 09:52:50
- Internet Archive Python library 0.7.2
Uploaded by Jason Scott on