
Game Source Code Collection
This is a collection of computer game source code. The majority of these titles were originally released as commercial products and the source code was made available to the public at a later time.
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"Bernd and the Mystery of Unteralterbach is an english-language Visual Novel with erotic content. In the game the player slips into the role of Bernd, who relocates from the big city to the bavarian backwoods. The first time on his own in his life, he gets a job at the Federal Office for the Implementation of the Oktoberfest …" For Windows/Mac/Linux, includes source code and media files.
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Topics: game, video game, visual novel, eroge
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Topics: game, video game, visual novel, eroge
This is an archived version of SM64 3DS compiled versions and source code. The versions Labeled "400PX" are meant for The Old/Original 3DS models and the versions labeled "800PX" are meant for the New 3DS models only, they will cause Lag on the older models.
Topics: Nintendo, 3DS, Super Mario 64, SM64, Mario64
Topics: Nintendo, 3DS, Super Mario 64, SM64, Mario64
Free and Open-Source Software for Video Game Development
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Collection of game engines, frameworks, and middleware for video game development that are available under a free and open-source software license that don't rely on proprietary software.
Topics: Open-Source Software, Free Software
Topics: Open-Source Software, Free Software
The complete development archives of SpongeBob SquarePants: SuperSponge on PlayStation, developed by Climax in 2001. It contains the game's entire source code, art assets, audio, tools, assets from the show itself (such as backgrounds and scripts), prototype builds and much more.
( 2 reviews )
Topic: spongebob, squarepants, supersponge, playstation, ps1, psx, development archives, archive disc,...
( 2 reviews )
Topic: spongebob, squarepants, supersponge, playstation, ps1, psx, development archives, archive disc,...
Source code leak from early alpha version of Half Life 2. Now obsolete, it provides a historic look at the development of the classic PC game.
Topics: source code, hl2, half life, game, pc, 2000s
Topics: source code, hl2, half life, game, pc, 2000s
readme.txt: Here it is, at long last. The DOOM source code is released for your non-profit use. You still need real DOOM data to work with this code. If you don't actually own a real copy of one of the DOOMs, you should still be able to find them at software stores. Many thanks to Bernd Kreimeier for taking the time to clean up the project and make sure that it actually works. Projects tends to rot if you leave it alone for a few years, and it takes effort for someone to deal with it...
Topics: Doom, id Software, Source Code
Topics: Doom, id Software, Source Code
readme.txt: This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly language files. It is possible to change a #define and build with only C code, but the software rendering versions lose almost half its speed. The OpenGL versions will not be effected very much. The gas2masm tool was created to allow us to use the same source for the dos, linux,...
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Topics: Quake, WinQuake, QuakeWorld, GLQuakeWorld, GLQuake, Source Code
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Topics: Quake, WinQuake, QuakeWorld, GLQuakeWorld, GLQuake, Source Code
Leisure Suit Larry Source Code
From a QA lab.
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Topics: spongebob, squarepants, supersponge, gba, prototype, design
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topics: spongebob, squarepants, supersponge, gba, prototype, design
Free and Open-Source Software for Video Game Development
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FNA is a framework reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries developed by Ethan Lee (flibitijibibo) based on MonoGame available under the terms of the Microsoft Public License on GitHub . Checksums for the January releases ( FNA , FAudio , FNA3D ) (SHA-256): FNA-2101.zip: 140878cd913e028a8ab0abac07cd77afb20526eda3d6ad591cc3d92d7740d220. FNA-21.01.zip: ec53a0113c945dd3ba29cbde739f120fb24f2569ef922661ed7ca265b3e43461. FNA-21.01.tar.gz:...
Topics: FNA, MonoGame, The MonoGame Team, Ethan Lee, Game Engine, Open-Source Software, Free Software,...
Topics: FNA, MonoGame, The MonoGame Team, Ethan Lee, Game Engine, Open-Source Software, Free Software,...
Game Source Code Collection
by
KnowWonder
texts
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"Milestone 1B April 12th, 2002" build of Harry Potter and the Chamber of Secrets for Windows. All data is timestamped September 6th, 2002 despite the included April 12th splash image. The final retail game released on November 14th, 2002. The included data is a mixture of a full game build, various developer tools, source code, and source assets.
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Topics: Harry Potter, Chamber of Secrets, Windows, Prototype, HP2, 2002, PC
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Topics: Harry Potter, Chamber of Secrets, Windows, Prototype, HP2, 2002, PC
Arx Fatalis is a first-person role-playing video game released in November 2002 by Arkane Studios. The design of Arx Fatalis was heavily influenced by Ultima Underworld. Game source released by Arkane Studios on January 14, 2011.
Topic: Commercial Source Code
Topic: Commercial Source Code
Latest version date: 2018/2/5 Reuploaded from SMWC in case if the user Alcaro decided to have smw's "source code" document consist of comments-only hosted on smwc because of the invention of a tool that can remove and add the source code along with the comments (you need a ROM to actually see the source code), thus making smwdisc "source-code-less", despite this being fair use for game modding. The purpose of this file is to aid in SMW modding, without this, it would be...
Topic: Disassembly Source code
Topic: Disassembly Source code
Catacomb 3-D (also known as Catacomb 3-D: A New Dimension, Catacomb 3-D: The Descent and Catacombs 3) is the third in the Catacomb series of video games (created by the founders of id Software), and the first of these games to feature 3D computer graphics. Flat Rock Software acquired the rights and released the source code in 2014. This repository contains the source code for Catacomb 3-D (also known as Catacombs 3 or Catacomb 3-D: A New Dimension). The source code is designed for Borland C++...
Topic: Commercial Source Code
Topic: Commercial Source Code
In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. Warzone 2100 was originally developed as a commercial game by Pumpkin Studios and published in 1999, and was released as...
Topic: real time strategy
Topic: real time strategy
'Tiled is a free software level editor. It supports editing tile maps in various projections (orthogonal, isometric, hexagonal) and also supports building levels with freely positioned, rotated or scaled images or annotating them with objects of various shapes. License: GNU General Public License v2.0 Official git: https://github.com/bjorn/tiled Official itch.io page: https://thorbjorn.itch.io/tiled
Topic: tile map editors
Topic: tile map editors
The Powder Toy - February 2019 Get the latest version from the Powder Toy website . To use online features such as saving, you need to register an account . You can also visit the official TPT forum . Have you ever wanted to blow something up? Or maybe you always dreamt of operating an atomic power plant? Do you have a will to develop your own CPU? The Powder Toy lets you to do all of these, and even more! The Powder Toy is a free physics sandbox game, which simulates air pressure and...
Topic: Falling sand game
Topic: Falling sand game
README.txt: This zip file contains the original 2.0e full source code including the game sdk and engine. This does not include the code base for SEP/SFE/XR. Newerth.com have supplied this source code in the hope that you, a potential developer, will find it useful as a learning tool, with the intent of helping us to continue the development of Savage 1. If you would like to ask questions about the source code please do so at our forums: http://www.newerth.com/smf/
Topic: Savage: The Battle for Newerth
Topic: Savage: The Battle for Newerth
Akalabeth: World of Doom is a role-playing video game that had a limited release in 1979 and was then published by California Pacific Computer Company for the Apple II in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career. The game was made by teenager Richard Garriott in Applesoft BASIC for the Apple II while...
Free and Open-Source Software for Video Game Development
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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface . It provides a comprehensive set of common tools , so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles . Godot Engine v3.4.2 was released on 22...
Topics: Godot Engine, Juan Linietsky, Ariel Manzur, Game Engine, Open-Source Software, Free Software, MIT...
Topics: Godot Engine, Juan Linietsky, Ariel Manzur, Game Engine, Open-Source Software, Free Software, MIT...
This is the source code for the computer games Heretic & Hexen by Raven Software. The source was originally published under a restrictive EULA in January 1999. After a long campaign by members of the online Doom community, it was re-licensed under the GNU Public License, version 2, in 2008 and published on Source Forge. For more information on the history of the source code, please see http://doomwiki.org/wiki/Raven_source_code_licensing
Topics: software, game
Topics: software, game
Colobot is a real-time strategy game, where you can program your units (bots) in a language called CBOT, which is similar to C++ and Java. Your mission is to find a new planet to live and survive. You can save the humanity and get programming skills!
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Topic: Commercial Source Code
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Topic: Commercial Source Code
Source code for 1997 "Postal" game, released by RWS, I believe, in 2016
Topics: postal, source code, source, code, open source
Topics: postal, source code, source, code, open source
Official site: http://powdertoy.co.uk The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances! The game provides you with various building materials, liquids, gases and electronic components which can be used to construct complex machines, guns, bombs, realistic terrains and almost anything else. You can then mine them and watch cool explosions, add intricate wirings, play with...
Topic: simulation
Topic: simulation
Re Volt Xbox And PC Source Code (Acclaim) C/C++ Game source code Including unreleased Xbox port
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Topics: sourcecode, acclaim, game, xbox, code, revolt
favorite ( 1 reviews )
Topics: sourcecode, acclaim, game, xbox, code, revolt
Source code for PC game Jagged Alliance 2.
Topics: video game, jagged alliance, source code
Topics: video game, jagged alliance, source code
Note: If you want to run this on a modern linux computer, good news! The source code of this version of the game was released by EA a few years ago. Original description: Multi Player SimCity for X11 is now available from DUX Software! DESCRIPTION: SimCity, the original award winning city simulation game from Maxis Software, now runs on powerful Unix workstations with X11! DUX's implementation of SimCity for Unix was awarded product of the year 1992 by Unix World in the January...
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Topics: sgi, simcity, sunos, solaris, shareware, game
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Topics: sgi, simcity, sunos, solaris, shareware, game
Actua Sports was a sports video game series published by Gremlin Interactive which competed with Electronic Arts EA Sports label during the second half of the 1990s, until Gremlin was acquired by Infogrames. The term "Actua" is a (seemingly marketing-related) play on Sega's line of "Virtua" titled games, which included Virtua Fighter, Virtua Racing and Virtua Striker. The first game in the series was the 1995 milestone title, Actua Soccer, which quickly became one of the...
Topic: Actua Soccer Source Code
Topic: Actua Soccer Source Code
Eternal War: Shadows of Light is a Christian based, first person shooter game created by Two Guys Software. Taken from the TGS site: "Time to stop the Nightmare... Eternal War: Shadows of Light. If you think this a walk in the park, you're wrong. Journey into the dark past of John Coronado, a desperate teen ready to take desperate measures to escape his "personal hell". Explore deep into a deadly stronghold, outsmarting compelling puzzles, putting the smack down on deadly...
Topics: windows games, first-person shooter games, freeware games
Topics: windows games, first-person shooter games, freeware games
Catacomb Abyss was the sequel to Catacomb 3-D, and featured the same main character in a new adventure. Flat Rock Software acquired the rights and released the source code in 2014. This repository contains the source code for The Catacomb Abyss. The source code is designed for Borland C++ 2.0, but compiled fine with Borland C++ 3.1 at the time of this release. It is released under the GNU GPLv2. Please see COPYING for license details. This release does not affect the licensing for the game data...
Topic: Commercial Source Code
Topic: Commercial Source Code
ScummVM makes it possible to run classic point and click adventures on modern platforms by replacing the original games' binaries with native interpreters. changes since previous version New Games: - Added support for Full Pipe. - Added support for Hi-Res Adventure #3: Cranston Manor. - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece. - Added support for Hi-Res Adventure #5: Time Zone. - Added support for Hi-Res Adventure #6: The Dark Crystal. - Added support for Riven. -...
Topics: scumm, adventure games
Topics: scumm, adventure games
This is the full source code except modem and sound routines (which are copyright-protected by a third-party). These routines are just commented out, so if you have the routines licensed yourself or found a similar package, you can re-enable it quite easy.
Topic: Commercial Source Code
Topic: Commercial Source Code
Features Rendering Torque 3D includes both a high-performance forward-rendering basic lighting engine, and a deferred-rendering advanced lighting mode so you can tailor your game to meet the needs of different customers. The modern rendering system includes per-pixel lighting, normal and parallax mapping, and materials generated by a high-level editor, or written from scratch in GLSL/HLSL. The engine comes with shaders for water, sky and sun, and many common material types. The engine also has...
Topic: game engine
Topic: game engine
Game Source Code Collection
by
Looking Glass Studios
software
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favorite 5
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Released by a former Looking Glass developer around the time of the release of the "thief_2_service_release.7z" code from the Marina Games files . Contains the missing libraries to the engine, however is out of date compared to the Thief 2 code base and can not be used to recompile the game without severe modification.
Topics: Thief 1, Dark Engine, Source Code
Topics: Thief 1, Dark Engine, Source Code
The source code for the game "Raid 2020" by Color Dreams. Unknown if this is the final source code or not. Disk is labeled "RAID STATE".
Topics: gamesourcecode, softwarehistory
Topics: gamesourcecode, softwarehistory
FreeOrion FreeOrion is a free, Open Source, turn-based space empire and galactic conquest computer game. FreeOrion is inspired by the tradition of the Master of Orion games, but does not try to be a clone or remake of that series or any other game. It builds on the classic 4X (eXplore, eXpand, eXploit and eXterminate) model. By adding scripting capabilities to the game engine the FreeOrion project aims to give the community an easy way to customize the game mechanics and presentation to create...
Topic: 4x games
Topic: 4x games
OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game. Features OpenTTD is modelled after the original Transport Tycoon game by Chris...
Topic: simulation
Topic: simulation
A dual GB/GBC remaster of Tobu Tobu Girl. More info at: http://tangramgames.dk/tobutobugirldx . Playing the game In order to play the game you will need to either flash the game to a Game Boy flash cart or use a Game Boy emulator. The binaries are provided through itch.io . License The source code for Tobu Tobu Girl is licensed under the MIT License. See the LICENSE file for details. All assets (images, text, sound and music) are licensed under the Creative Commons Attribution 4.0 International...
Topics: gameboy homebrew, arcade platformer
Topics: gameboy homebrew, arcade platformer
Some mostly uninteresting builds with very minor differences, when comparing the source code. These roms have been built from source code found at the paths below. The roms are dated according to the most recently modified source file in each folder. They are also named after the paths they were found at. These builds did not match any known retail dumps or other leaked builds. CFRv1 DMG\XXX__ゼルダの伝説 夢を見る島\Source\DMG_Zelda_EN_v2_CFR_v1\CanadianFrench_v1_* DEv1...
Topics: Zelda, Link's Awakening, Nintendo, Game Boy, GB, The Legend of Zelda
Topics: Zelda, Link's Awakening, Nintendo, Game Boy, GB, The Legend of Zelda
Official site: http://www.flightgear.org/ FlightGear is an open-source flight simulator. It supports a variety of popular platforms (Windows, Mac, Linux, etc.) and is developed by skilled volunteers from around the world. Source code for the entire project is available and licensed under the GNU General Public License. The goal of the FlightGear project is to create a sophisticated and open flight simulator framework for use in research or academic environments, pilot training, as an...
Topic: simulation
Topic: simulation
Free and Open-Source Software for Video Game Development
by
Ricardo Quesada
software
eye 195
favorite 2
comment 0
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. cocos2d 0.6.0 was released on 24 March 2014 on GitHub and Python Package Index . Checksums for the GitHub release (SHA-256): cocos-release-0.6.0.zip: 23170f2a8f49bc3486768a554e84453f92fbac1220e08f9105dbb1fa7290fcef. cocos-release-0.6.0.tar.gz: ecbdae6903d2abad81cf6f4b6d0e0276e7b68ed1bd1c950550b50cf2079f6fcf. cocos2d 0.6.2 was released on 8 April 2015 on GitHub and Python Package Index . Checksums...
Topics: cocos2d, Ricardo Quesada, Game Engine, Open-Source Software, Free Software, BSD License
Topics: cocos2d, Ricardo Quesada, Game Engine, Open-Source Software, Free Software, BSD License
readme.txt: Here it is, at long last. The DOOM source code is released for your non-profit use. You still need real DOOM data to work with this code. If you don't actually own a real copy of one of the DOOMs, you should still be able to find them at software stores. Many thanks to Bernd Kreimeier for taking the time to clean up the project and make sure that it actually works. Projects tends to rot if you leave it alone for a few years, and it takes effort for someone to deal with it...
( 1 reviews )
Topics: Doom, id Software, Source Code
( 1 reviews )
Topics: Doom, id Software, Source Code
Official site: http://btanks.sourceforge.net/ "Battle Tanks” is a funny battle on your desk, where you can choose one of three vehicles and eliminate your enemy using the whole arsenal of weapons. It has original cartoon-like graphics and cool music, it’s fun and dynamic, it has several network modes for deathmatch and cooperative — what else is needed to have fun with your friends? And all is packed and ready for you in “Battle Tanks”. Features: Multiplayer ...
Topic: multiplayer games
Topic: multiplayer games
Monopoly (Windows) Published by Hasbro Interactive, Inc. Developed by Artech Studios Ltd. Released Oct, 1999
Topics: game, commercial, source code, sources
Topics: game, commercial, source code, sources
The collection of source code releases for Doom Classic for iOS (since then replaced by the Unity port) based on the PrBoom source port . As such, it is licensed under the GNU Public License Version 2 . History release: 1.0: Original release available from id's FTP server. Released on November 8, 2009 (earliest date with the source code link on the Wayback Machine). 2.1: Update release, available from Bethesda Blog. Released on September 8, 2011. 3.0: Last release, available from GitHub....
Topics: Doom, id Software, iOS, Source code, Open-Source Software, Free Software, GNU General Public License
Topics: Doom, id Software, iOS, Source code, Open-Source Software, Free Software, GNU General Public License
The source code to Diablo: Hellfire, the expansion to Diablo by Synergistic Software
Topics: 90s, videogames, retrocomputing
Topics: 90s, videogames, retrocomputing
Free open-source 3D and 2D game engine using modern Object Pascal Read the "Getting Started", manual and the rest of our documentation. Use any 3D or 2D software to create your models in any format: X3D, VRML, Collada, OBJ, MD3, Spine... Develop cross-platform applications, for desktop (Windows, Linux, Mac OS X...) and mobile (Android, iOS). Optimized rendering with a lot of graphic effects (shadows, mirrors, bump mapping, shader effects...). Build and edit...
Topic: game engine
Topic: game engine
XBoard is a graphical user interface for chess in all its major forms, including international chess, xiangqi (Chinese chess), shogi (Japanese chess) and Makruk, in addition to many minor variants such as Losers Chess, Crazyhouse, Chess960 and Capablanca Chess. It displays a chessboard on the screen, accepts moves made with the mouse, and loads and saves games in Portable Game Notation (PGN). It serves as a front-end for many different chess services, including: Chess engines that will...
Topic: gnu packages
Topic: gnu packages
The collection of source code releases for Wolfenstein 3D Classic Platinum for iOS, based on the Wolfenstein 3-D Redux source port. As such, it is licensed under the GNU Public License Version 2 . History release: 1.0: Unknown date. Likely released on circa March 25, 2009. 1.1: Unknown date. Released on November 5, 2009 (earliest date with the source code link on the Wayback Machine). 1.2: Unknown date: Likely released on February 1, 2010 (earliest date with the source code link on the Wayback...
Topics: Wolfenstein 3D, id Software, iOS, Source code, Open-Source Software, Free Software, GNU General...
Topics: Wolfenstein 3D, id Software, iOS, Source code, Open-Source Software, Free Software, GNU General...
Hovertank 3D is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre. Flat Rock Software acquired the rights and released the source code in 2014. This repository contains the source code for Hovertank 3-D. The source code is designed for Borland C++ 2.0, but compiled fine with Borland C++ 3.1 at the time of this release. It is released under the GNU GPLv2. Please see COPYING for...
Topic: Commercial Source Code
Topic: Commercial Source Code
Free and Open-Source Software for Video Game Development
software
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favorite 3
comment 0
Everyone knows about StepMania . For preservation purposes, I'm uploading the entire Git repository , cloned with GitHub Desktop , and manually compressed using the settings written here . At the moment of this upload, the latest commit on the 5_1-new branch was on February 15, 2021 . Checksums: stepmania-aeb5c75.7z | MD5: f845f38039436283796bf3bd93dada04 / SHA-1: 81ddc6a8da3186e734f01ec096f008c37b98e986 / SHA-256: 5a16b9e7be9c435b5ee301fd62076bf51d69f51f68ea4808ebe6265204ad03bc / SHA-512:...
Topics: StepMania, Source code, Chris Danford, Open-Source Software, Free Software, GNU General Public...
Topics: StepMania, Source code, Chris Danford, Open-Source Software, Free Software, GNU General Public...
Source code of the game "Hard Time" by MDickie.
Topics: game, mdickie, prison, simulator, 2006, source, code
Topics: game, mdickie, prison, simulator, 2006, source, code
Game Source Code Collection
by
Electronic Arts, KnowWonder, Amaze Entertainment
software
eye 1,315
favorite 13
comment 0
Mirror of the original source prototype upload by the Internet Archive user, PS1-Hagrid https://archive.org/details/HP2-Windows-Prototype --- 'Milestone 1B April 12th, 2002' build of Harry Potter and the Chamber of Secrets for Windows. All data is time stamped September 6th, 2002 despite the included April 12th splash image. The final retail game released on November 14th, 2002. The included data is a mixture of a full game build, various developer tools, source code, and source assets. ---...
Topics: Harry Potter, Harry Potter and the Chamber of Secrets, Chamber of Secrets, PC Game, Windows PC, IBM...
Topics: Harry Potter, Harry Potter and the Chamber of Secrets, Chamber of Secrets, PC Game, Windows PC, IBM...
What is Banshee? A high quality modern game development toolkit. It provides a high performance multi-threaded game engine written in C++14 that runs 2D and 3D games. The engine offers a wide variety of high level systems needed for game development, ranging from math and utility libraries, to Vulkan, DirectX 11 and OpenGL support all the way to input, GUI, physics, audio, animation, scripting and support for many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV). On top of the...
Topic: game engines
Topic: game engines
Game source code was released as public domain along with the shareware-released media files. *Only shareware data, excluding the sound effects, is in the public domain; the rest is proprietary.
Topic: Commercial Source Code
Topic: Commercial Source Code
Included is almost all the source code to Descent 2, ver. 1.2. We removed all code to which we did not own the copyright. This mainly involved low-level sound and modem code.
Topic: Commercial Source Code
Topic: Commercial Source Code
Originally from http://shrigley.com/source_code_archive/ I’ve been a games programmer for a very long time now, and over the years I’ve collected quite a lot of source code from the games I’ve worked on. Unfortunately, a lot of the code is still owned by other people, and cannot be shared. I have older archives though, on the NES, and Sega Genesis, that I can share, and they are linked below. Feel free to download and play with the code as you will. One important thing to note,...
A collection of source code for game software made by Chris Crawford. Assembled by Crawford both from his own collection and from those of friends and collaborators. Games included in this set: Energy Czar (1981) Legionnaire (1982) Scram (1981) Excalibur (1983) Balance of the Planet (1990) Eastern Front 1941 Trust & Betrayal (1987) Last of the Incas (1984) Gossip (1983) Balance of Power (1990) Games Crawford currently considers lost: Wizard (1979) Balance of Power First Edition (1985)...
In Widelands, you are the regent of a small clan. You start out with nothing but your headquarters, where all your resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. The economic network is complex and different in the three tribes (Barbarians, Imperials, and Atlanteans). As you are not alone in the world, you will meet...
Topic: real time strategy
Topic: real time strategy
Complete source code repository for the 3DO Interactive Multiplayer of Doom . Ported by Logicware (based on the Atari Jaguar port developed in-house at id Software) and published by Art Data Interactive, this is considered the worst port of the game. On November 30, 2014 , Rebecca Ann Heineman uploaded the full archive of the 3DO port of Doom on GitHub . The license choosen by Heineman was the MIT License , and it only applies to the source code, not the assets. However, it should be noted that...
Topics: Doom, id Software, Logicware, Art Data Interactive, 3DO, 3DO Interactive Multiplayer, Source code,...
Topics: Doom, id Software, Logicware, Art Data Interactive, 3DO, 3DO Interactive Multiplayer, Source code,...
Free and Open-Source Software for Video Game Development
software
eye 202
favorite 2
comment 0
Source code for the pre-releases of the EgoVenture framework based on Godot Engine created by MDNA Games (developers of the Carol Reed Mysteries series) and Dennis Plöger available under the MIT License . In addition to this, in this upload will be included the pre-releases of the Speedy Gonzales and Parrot plug-ins for Godot, and the source code for the latest stable release for Godot Engine at the moment of this upload (3.2.3); all of them under the MIT License. The first stable releases...
Topics: EgoVenture, Godot Engine, MDNA Games, Dennis Ploeger, Open-Source Software, Free Software, MIT...
Topics: EgoVenture, Godot Engine, MDNA Games, Dennis Ploeger, Open-Source Software, Free Software, MIT...
Originally from https://sourceforge.net/p/skeldal/code/HEAD/tarball . Gates of Skeldal (Czech: Brány Skeldalu) is a Dungeon crawler role-playing video game. The 2D and 3D graphics combining game was developed by Czech studio Napoleon Games and published by JRC Interactive in 1998. In 2007 the game was made freeware, followed by the opening of the source code in 2008. After a successful crowdfunding campaign, a port for mobile phones was released in 2014. The game is set on an ancient island...
"Lugaru (pronounced Loo-GAH-roo) is a cross-platform third-person action game. The main character, Turner, is an anthropomorphic rebel bunny rabbit with impressive combat skills. In his quest to find those responsible for slaughtering his village, he uncovers a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the starving wolves from a nearby den. Turner takes it upon himself to fight against their plot and save his fellow rabbits from slavery. Compiling See...
Topics: action games, linux games, windows games, OSX games, cpp source code
Topics: action games, linux games, windows games, OSX games, cpp source code
Urban Chaos is a 1999 video game developed by Mucky Foot Productions and published by Eidos Interactive for Microsoft Windows, PlayStation and Dreamcast. It's available on GOG.com and Steam . On May 20, 2017 , Mike Diskett uploaded a snapshot of the Microsoft Visual SourceSafe source code repository of Urban Chaos under the MIT License on GitHub . No assets were included. At the moment of this writing, the latest commit was on May 20, 2017 . It should be noted that the original version of the...
Topics: Urban Chaos, Mucky Foot Productions, Eidos Interactive, My Little Planet, Source code, Open-Source...
Topics: Urban Chaos, Mucky Foot Productions, Eidos Interactive, My Little Planet, Source code, Open-Source...
Source code for Donkey Kong, Atari 2600. Created by Landon Dyer. Credits from the source code: Design, coding & screaming: Landon Dyer Firefighting and moral support: Vince Wu Graphics artwork: Mona Lundstrom Sound tables: Brad Fuller
( 2 reviews )
( 2 reviews )
Sources & executables for Witchaven 1 & 2 by Capstone. Original description : I cannot guarantee that the source code will compile. From what I remember, the compiler we used to build the games was Watcom C/C++ V9.5 and the target machine was a 486 50+mhz running MS-DOS V5 or higher. These games were released by Capstone Software prior to them folding in 1996. As a former Capstone programmer I found these developer snapshots in my archives and by popular demand I've decided to release...
Topics: source code, video game, dos game, code, fps, first person shooter, game development, Capstone,...
Topics: source code, video game, dos game, code, fps, first person shooter, game development, Capstone,...
Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. For more information, please see our Documentation , Live Chat or Discussions . The project is a Free and Open Source game, built on Cube Engine 2 using SDL and OpenGL which allows it to be ported to many platforms; you can download a package for Windows, GNU/Linux,...
Topic: first person shooters
Topic: first person shooters
Ri-li is a game in which you drive a wooden toy steam locomotive across many levels and collect all the coaches to win.
Topic: arcade
Topic: arcade
Dark Reign 2 is a 3D real-time strategy Microsoft Windows game released on June 30, 2000 by Activision and Pandemic Studios. Being a prequel to Dark Reign: The Future of War and the expansion pack, Dark Reign 2's storyline focuses on what has come before the conflict in the first Dark Reign. Dark Reign 2 features three modes: campaign, online multiplayer and an instant action mode. Multiplayer functionality allows up to 32 players at once, featuring four 'rulesets"; Gluttony, Protect HQ,...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
The source-code included in this archive was recovered from binary files leaked by others contributing to the PS4 community. The source-code is released under the GNU General Public License Version 3 so anyone can do whatever they want with it, just leave the information at the beginning of each file intact when modifying/redistributing it.
Topic: PlayStation4 SDK
Topic: PlayStation4 SDK
Game Source Code Collection
by
Electronic Arts, Sony
software
eye 137
favorite 1
comment 0
Discovered on commercially released, retail copies of the PS2 game, Harry Potter: Quidditch World Cup, a user from the gaming community built a custom script which, "scans all of the game files for known file types, and it found these inside the retail game's dummy file as a couple of zip files." e.g. These are not 'discovered prototypes' as in independent of the retail game. But rather, left over prototypes discovered as padding files in already-released, already-publicly available...
Topics: Harry Potter, Harry Potter QWC, Harry Potter Quidditch World Cup, Sony PlayStation 2, PlayStation...
Topics: Harry Potter, Harry Potter QWC, Harry Potter Quidditch World Cup, Sony PlayStation 2, PlayStation...
This is a git snapshot of the source code for Micropolis released under the GNU GPLv3. This game simulates building and managing a whole city. The goal of the game is to build and design a city. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. Micropolis is based on the original SimCity from Electronic Arts / Maxis, and...
Topics: OLPC, simulation, simcity
Topics: OLPC, simulation, simcity
Torque 3D is the best full source, open source solution available. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. Torque 3D supports Windows and Browser-based web deployment out of the box....
Topics: Torque 3D, GarageGames, Game Engine, Open-Source Software, Free Software, MIT License
Topics: Torque 3D, GarageGames, Game Engine, Open-Source Software, Free Software, MIT License
is a game about a community of gardeners growing food for themselves in a shared space. Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties. All of the graphics, sounds, melodies, and...
Topic: simulation
Topic: simulation
Anacreon: Reconstruction 4021 is a DOS computer game originally written by George Moromisato, and published by TMA in 1987. The game's theme was galactic conquest, with the setting strongly inspired by Isaac Asimov's Foundation series of novels. It was one of the first computer strategy games, and is an example of a 4X game (eXplore, eXpand, eXploit, eXterminate). Around 2004 the source code of the DOS version 2.00 was released.
Topic: Commercial Source Code
Topic: Commercial Source Code
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DESCRIPTION
This is a collection of computer game source code. The majority of these titles were originally released as commercial products and the source code was made available to the public at a later time.
Developers have released these assets under varying licenses. Information about the license restrictions is included when known.
If you are the copyright holder of a computer game and would like to make your source code available here please e-mail me at swizzle@demu.org. Or if you know of a game which has had it's source code released which is not present in our archive.
Collection Info
- Addeddate
- 2015-01-09 08:35:40
- Collection
- softwarehistory
software
- Contributor
- Swizzle
- Identifier
- gamesourcecode
- Mediatype
- collection
- Num-recent-reviews
- 5
- Num-top-dl
- 5
- Publicdate
- 2015-01-09 08:35:40
- Title
- Game Source Code Collection
Created on
January 9
2015
2015
Jason Scott
Archivist
Archivist
ADDITIONAL CONTRIBUTORS
Lugamo
Archivist
Archivist
Vervexx
Member
Member
Sketch the Cow
Archivist
Archivist
lemurboy123
Member
Member
gnu/archive
Member
Member
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