A multiplayer tower defense game
History
After working on the concept for the game for two years, Mario
"ehmprah" Kaiser built a
proof-of-concept version of Coregrounds for half a year and released it
by the end of 2015.
Together with a small community the core gameplay was evolved and
battle-tested before Mario
teamed up with Dominic "DNKpp" Koepke to level up the technology behind
Coregrounds. This current version was released on Steam in April 2018.
Due tue performance issues, the mobile versions weren't released, a
rework of the client graphics was started but not completed. Ultimately,
the devs weren't able to support this project the way it deserved, but
maybe the community will!
License (Source Code)
Copyright (C) 2019 Mario Kaiser (client, lobby, web) & Dominic Koepke (server)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.
License (Assets)
Game Art Copyright (C) 2019 John William Waters, Mario Kaiser
SFX Copyright (C) 2019 Lyrebird Game + Audio GmbH
Music Copyright (C) 2019 Michael Champion
The game assets are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Community
http://discord.gg/coregrounds
https://www.reddit.com/r/coregrounds
Contact
Get in touch at info@coregrounds.com
Coregrounds uses
Exo 2 by Natanael Gama
Material Icons by Google
Subtle Patterns by TopTal