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Vintage BASIC Games: IBM PC

A collection of BASIC programs from the 70s and 80s era of microcomputing. All items include working source code and in-browser emulation when possible.



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Vintage BASIC Games: IBM PC
by Jerimac Ratliff
software

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Cube CUBE is a game played on the facing sides of a cube with a side dimension of 2.  A location is designated by three numbers -- e.g., 1,2,1.  The object is to travel from 1,1,1 to 3,3,3 byt moving one horizontal or vertical (not diagonal) square at a time without striking one of 5 randomly placed landmines.  You are staked to $500; prior to each play of the game you may make a wager whether you will reach your destination.  You lose if you hit a mine or try to make an illegal move --...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by The People's Computer Company
software

eye 1,334

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Source: People's Computer Company Games, 1974 Hunt the Wumpus We couldn't agree on what Wumpus looks like ... soooo ... +----------+ |/        \| |          | |          | |\        /| +----------+ We made a box for YOU to draw a wumpus.  Is he (she?) evil or preyed upon by hunters (arrow shooters) or is he (she) simply a creature who wants to be left alone?  What say?
Topics: pcc, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Joseph Weizenbaum; Jeff Shrager; Steve North
software

eye 303

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Description: ELIZA is a program that accepts natural English as input and carries on a reasonably coherent conversation based on the psychoanalytic techniques of Carl Rogers.  You will have to forgive ELIZA for being a poor English student.  You'll find that it is best not to use punctuation in your input, and you'll have to carry the conversation.  But it does work! How it works: In order to speak to you, ELIZA must: (1) get a string from the user, and prepare it for further processing: (2)...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Gregory Yob
software

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Hark!!  The weary Wumpus hunter, wan from 50 days in the Terminal Converns, exhausted and with all of his arrows expended -- (A groaning Teletypes roars at a sleepy student.  Maps litter the floor covered with circles and integers.  With callused fingers, the immortal Wumpus player looks up with bloodshot eyes and implores: "How do I get out of here?") I suspected that the dodecahedron may prove a bit boring after a few thousand games, so I wrote Wumpus 2 to extend your pleasure. ...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Tim Hartnell
software

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CHESS Chess is one of the greatest challenges which can face a computer programmer.  To analyze how a human plays chess, and then to try and break that analysis into a number of ideas which can be expressed clearly enough to be written into a program, is a formidable task. It cannot be claimed that this CHESS program is a particularly successful attempt to surmount the challenge I've described.  While it plays chess on a reasonably coherent basis, it does not play well, and should prove no...
Topics: ibm pc, basic, game, vintage_basic_games
Source: Tim Hartnell's Giant Book of Computer Games
Vintage BASIC Games: IBM PC
by PUC
software

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In this program, you are attempting to complete one lap around a grand prix circuit against one of six opponents, everything from a US Postal delivery truck to a 1974 Ferrari.  The track consists of four straightaways and four curves with different maximum speeds possible for each one.  Depending on which car you select for your own, you can take these curves and straights at different speeds.  Also, the car you select will have different braking characteristics which may allow you to head...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Gregory Yob
software

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The Genesis of Wumpus Two years ago I happened by People's Computer Company (PCC) and saw some of their computer games -- such as Hurkle, Snark, and Mugwump. My reaction was: "EECH!!"  Each of these games was based on a 10x10 grid in Cartesian co-ordinates and three of them was too much for me. I started to think along the lines of: "There has to be a hide and seek computer game without that (exp. deleted) grid!!"  In fact, why not a topological computer game -- Imagine a...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Mark Capella
software

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The computer will set up a 15x15 playing field in which you are randomly located.  Also inside the field is an objective square, 30 blocked squares (walls), 22 relocation squares, and 1 super special new maze squares, and, of course, the Twonky (which is no relation to a creme-filled cupcake). To win the game, you much reach the objective square before the Twonky gets you, by moving one square at a time, forward, backward, right or left.  Unfortunately, you are hindered by several things:...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Tim Hartnell
software

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CELESTIA The first of the two programs in this section is CELESTIA, which you can run either on your TV screen, or on the screen and to the printer at the same time.  It produces an infinite series of evolving patterns. The patterns develop according to the rules of the famous computer game of LIFE, developed by John Conway while at Gonville and Caius College at Cambridge in the UK.  Martin Gardiner spread the game throughout the world when he wrote about in Scientific American in October,...
Topics: ibm pc, basic, game, vintage_basic_games
Source: Tim Hartnell's Giant Book of Computer Games
Vintage BASIC Games: IBM PC
by Vincent Erickson; Steve North
software

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The object of the game of SEA BATTLE is quite simple.  You are a submarine with a mission to seek out and destroy all of the enemy ships in your area, using whatever means are available.  This includes torpedoes, Polaris missiles, sabotage, and suicide.  The enemy, in turn, throws out depth charges in an attempt to destroy you.  There are also some underwater mines which have a nasty habit of blowing you up when you run into them.  Other hazards are some very hungry sea monsters lurking...
Topics: dos, ibm pc, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Leor Zolman
software

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This program generates the immensely popular word-search puzzles containing names of Presidents, states, types of animals, fish, and every manner of objects.  It asks you the length and width of the puzzle you wish generated and then the number of words to be hidden in the puzzle.  As the instructions note, occasionally the computer may find that it can't hide a particular word in the puzzle and will ask you if it should start over or it you want that particular word deleted.  If you start...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by David Ahl; Digital Equipment Corporation
software

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Hammurabi In this game you direct the administrator of Sumeria, Hammurabi, how to manage the city.  The city initially has 1,000 acres, 100 people, and 3,000 bushels of grain in storage. You may buy and sell land with your neighboring city-states for bushels of grain -- the price will vary between 17 and 26 bushels per acre.  You also must use grain to feed your people and as seed to plant the next year's crop. You will quickly find that a certain number of people can only tend a certain...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by Jeff Kenton
software

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Source: More BASIC Computer Games    32 31 30 29 28 27 26 25  1  .  .  .  *  .  .  .  . 24  2  .  .  .  .  .  .  .  . 23  3  .  .  .  *  .  .  .  . 22  4  .  .  .  .  .  .  .  . 21  5  .  .  .  .  .  .  .  . 20  6  .  *  .  .  .  *  .  . 19  7  .  .  .  .  .  .  .  . 18  8  .  .  .  .  .  .  .  . 17     9 10 11 12 13 14 15 16 Black Box is a computerized version of the game that appeared in the August 1977 issue of Games...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Victor Nahigian; David Ahl
software

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Tennis is, as its name implies, a tennis match.  In this game you have several options available to you as the position on the court that you wish to play from, the placement of your shot that you're trying for, and the speed or type of shot.  As in normal tennis, you don't always make the shot that you try for.  The program lets you play, more or less, at the intermediate level.  If you think that it allows you to play too well or too poorly, you could always change some of the random...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Philip Stanway
software

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In this game you are in a pit with a man-eating rabbit.  The center of the pit, appropriately enough, is at 0,0, and it has a radius of ten. On each move, you can move in any one of eight different angles, 0, 45, 90, 135 ... etc.  Unlike you, the rabbit can take more than one hop on a move.  The object of the game is to avoid the rabbit for ten moves.  If you do this successfully you'll be released and set free. We're not sure what race of people on what planet dreamed up this diabolical...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by People's Computer Company
software

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Source: The People's Computer Company Newsletter, Volume 1, Number 3 (February 1973) GOT THE MUNCHIES?  HAVE A BYTE... C - H - O - M - P But watch out for that last one!! The game of CHOMP was introduced in Martin Gardner's Mathematical Games Department of Scientific American for January, 1973.  It was invented by David Gale at UC Berkeley. This version is our first pass.  We changed the rules somewhat from the published version.  Not only that, but this version doesn't play the game at all...
Topics: pcc, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Jim Prelesnik
software

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Source: More BASIC Computer Games Bomb Run is an extremely accurate simulation of an aircraft dropping a bomb on a very small target.  You may specify whether the aircraft is climbing, diving, and the angle in degrees.  You may specify speed in feet per second; you may also specify at what point you wish to drop the bomb.  The program gives you four passes over the target. A perfect hit is possible but extremely difficult to achieve.  A hit within 300 feet of the target is considered...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by People's Computer Company
software

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Source: The People's Computer Company Newsletter, Volume 1, Number 4 (April 1973) MUGWUMP MUGWUMP was inspired by Project SOLO Module #0201. Contact Project SOLO, Computer Science Department,         University of Pittsburgh 15213. You want * Larger grid... smaller grid?   Change grid size G in Line 140 * More guesses... fewer guesses?   Change number of guesses N in Line 150.
Topics: pcc, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Frederick H. Bell
software

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Schmoos are imaginary creatures who love being splattered with juicy mudballs.  You, being a schmoo lover, try to make schmoos happy by tossing mudballs at them.  It will help you in playing this game to know a little bit about grids and angles like in the X,Y coordinate system 2,-3 means right 2 and down 3.  If 0 degrees is the angle coinciding with the positive X axis, then 2,-3 would be in the fourth quadrant and would correspond to angles between 270 and 360 degrees. If you're pretty...
Topics: dos, ibm pc, basic, game, vintage_basic_games, dos
Vintage BASIC Games: IBM PC
by David Sweet; Steve North
software

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Bullfight In this simulated bullfight, you are the matador -- i.e., the one with the principal role and the one who must kill the bull or be killed (or run from the ring). On each pass of the bull, you may try:   0  Veronica (dangerous inside move of the cape)   1  Less dangerous outside move of the cape   2  Ordinary swirl of the cape Or you may try to kill the bull:   4  Over the horns   5  In the chest The crowd will determine what award you deserve, posthumously if necessary. ...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by David S. Paxton; Mary T. Dobbs
software

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You are the commander of a fleet of ships operating in enemy territory.  Your task force consists of 9 ships, and the enemy has 9 ships.  Whoever sinks all of the opponent's ships first wins the campaign. You, as the commander, must provide the angle of elevation at which the guns will be fired, neglecting air resistance.  Your instruments will read the range to the target, and the initial velocity is held constant at about 675 meters per second. SEAWAR will help you learn about the paths of...
Topics: dos, ibm pc, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Michael Kass
software

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Flip Flop The object of this game is to change a row of ten X's   X X X X X X X X X X to a row of ten O's:   O O O O O O O O O O by typing in a number corresponding to the position of an "X" in the line.  On some numbers one position will change while on other numbers, two will change.  For example, inputting a 3 may reverse the X and O in position 3, but it might possibly reverse some other position too!  You ought to be able to change all 10 in 12 or fewer moves.  Can you...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by Dohn Addleman
software

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Source: More BASIC Computer Games Bobstones The idea for this number game was derived from a contest called "Bobstones" described in the novel Watership Down.  The object of Bobstones is to guess three things about the roll of a pair of dice. 1. If the sum of the dice is odd or even . . . . . 1 point 2. The sum of the dice . . . . . . . . . . . . . . 2 points 3. The number on each of the two dice  . . . . . . 3 points The winner is the first player to score eleven points.  If a tie...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Creative Computing
software

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This children's card game for any number of players is also called memory, or pelmanism.  It is easy to play and is an excellent test of memory and observation.  The computer version here simulates the actual game except that it only allows one player to play.  In the actual game, one player shuffles a deck of playing cards and lays them face down on a table in all directions and so that no card is touching another.  Each player tries to collect as many cards as possible by turning up pairs...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Donald-Bruce Abrams
software

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PINBALL is, naturally enough, a simulated pinball game -- complete with bells if your terminal has them -- in which the computer serves as the pinball machine.  However, you don't need any quarters!  The program is divided up into ten small routines contained within the whole.  Each subprogram performs one task in simulating a pinball game. Details on each task/subprogram are as follows. 1) Starting and monitoring the game. This task is performed by the master function PINBAL, which is...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by David Spencer
software

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The scene is some time in the near future.  You and another individual on the other side of the planet are the only survivors of a total atomic war.  (Yes, I know it's corny.)  This war was fought totally with ground based atomic missiles.  Both you and the surviving enemy have found the last missile bases left from each side.  Fortunately (for me anyway), these missile grids are made and operated identically. Each player moves on and is restricted to a 10 by 10 missile matrix. Every...
Topics: dos, ibm pc, game, basic, vintage_basic_games
Vintage BASIC Games: IBM PC
by Mary Cole; David Ahl
software

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This program automatically devises plots for television shows or series guaranteed to appeal to the masses and win high Nielsen ratings.  By substituting appropriate words in the various parts of the program it could be easily modified for many other useful purposes such as devising names for new breakfast cereals, preparing PhD theses, or naming government agencies and their corresponding projects. This program was originally written in FOCAL by Mary Cole and converted to BASIC by David Ahl.
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Chris Falco
software

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In this game, you are situated at the center of a target area for a UFO.  The program assigns coordinates 0,0 to your location.  You are given information as to the course of the UFO in degrees longitude and degrees latitude and also its speed.  You then have two alternatives. One, you can attempty to shoot the UFO out of the sky with an ICBM or you can do nothing and hope that air friction will cause the course of the UFO to deviate or to burn up. A knowledge of mathematical coordinate...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Thomas C. McIntire
software

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Roulette Outside it is dark, the sun having gone down now some two hours.  On deck all that is heard is the frogs on the bank, and the soft lapping of the paddle wheel on the oily black waters og the Mississippi.  The year is 1850 and we are aboard a River Queen, just out of New Orleans. Inside it is warm, and the air hangs heavy with cigar smoke.  There are muted sounds of chatter and occasional laughter.  Then, above it all, "Ladies and Gentlemen, place your bets please!"...
Topics: ibm pc, basic, game, vintage_basic_games
Source: The A to Z Book of Computer Games
Vintage BASIC Games: IBM PC
by Marvin S. Thostenson
software

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This program tests your knowledge of different types of musical scales.  It generates 11 types of scales: major, natural minor, harmonic minor, Hungarian minor, dorian, phygian, lydian, mixolydian, locrain, and whole tone. Prior to running the program, test yourself off line on a sheet of paper by writing down several types of scales and 8 notes starting at a note chosen by you.  Then run the program to check your answers. When you run this program, you will be asked, "Which type of...
Topics: ibm pc, basic, game, vintage_basic_games, dos
Vintage BASIC Games: IBM PC
by Peter Sessions
software

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Gomoko GOMOKO or GOMOKU is a traditional game of the Orient.  It is played by two people on a board of intersecting lines (19 left-to-right lines, 19 top-to-bottom lines, 361 intersections in all).  Players take turns.  During his turn, a player may cover one intersection with a marker (one player uses white markers; the other player uses black markers).  The object of the game is to get five adjacent markers in a row, horizontally, vertically or along either diagonal. Unfortunately, this...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by Thomas C. McIntire
software

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Elevate Here is a game program that makes use of one of the transcendental functions.  Transcendental, according to Webster, means "incapable of being the root of an algebraic equation with rational coefficients," or "being, involving, or representing a function," such as sine.  This program does use the BASIC function SIN, so the math majors in our midst should enjoy it. For those who have all but forgotten nearly all of this here's a brief review of sine. Again, from...
Topics: ibm pc, basic, game, vintage_basic_games
Source: The A to Z Book of Computer Games
Vintage BASIC Games: IBM PC
by Hewlett-Packard User Library
software

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In this cute little game, there are four doors in succession and you must open them to get the prize behind the last one.  You have a key ring containing eleven keys numbered zero to ten (computer people have a different way of numbering things than normal people) and you have fourteen tries to open all four doors.  As an added hooker, some keys may open more than one door.  If at first you don't succeed, try, try again.  The prizes behind the fourth door are well worth the patience in...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Richard Schaal
software

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This is actually a two part game.  In the first part, the program generates a maze which you can then try to find your way through with pencil and paper.  Each path of the maze is three characters wide, hence the maximum width that will print on a standard seventy-two column width teletype or other hard copy printer is 24 for the horizontal dimension.  A 132-column line printer could handle up to a horizontal dimension of 44.  Naturally the vertical dimension can be anything since it's...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Steve North; Digital Equipment Corporation
software

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Craps This game simulates the game of craps played according to standard Nevada craps table rules.  That is: 1. A 7 or 11 on the first roll wins. 2. A 2, 3, or 12 on the first roll loses. 3. Any other number rolled becomes your "point."  You continue to    roll; if you get your point, you win.  If you roll a 7, you lose    and the dice change hands when this happens. This version of craps was modified by Steve North of Creative Computing.  It is based on an original which...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Bill Ingram
software

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In this cute little game, there are four doors in succession and you must open them to get the prize behind the last one.  You have a key ring containing eleven keys numbered zero to ten (computer people have a different way of numbering things than normal people) and you have fourteen tries to open all four doors.  As an added hooker, some keys may open more than one door.  If at first you don't succeed, try, try again.  The prizes behind the fourth door are well worth the patience in...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by John Kemeny
software

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[Note: This is the first game referenced in the notes below, "FTBALL". The game "FOOTBALL" is packaged separately.] FTBALL Football is probably the most popular simulated sports game.  I have seen some people elect to play computerized football in preference to watching a bowl game on television. Two versions of football are presented.  The first is somewhat more "traditional" in that you, the player, are playing against the computer.  You have a choice of seven...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by Dana Noftle
software

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Depth Charge In this program you are captain of the destroyer USS Computer.  An enemy submarine has been causing trouble and your mission is to destroy it.  You may select the size of the "cube" of water you wish to search in.  The computer then determines how many depth charges you get to destroy the submarine. Each depth charge is exploded by you specifying a trio of numbers; the first two are the surface coordinates (X,Y), the third is the depth. After each depth charge, your...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by Tim Hartnell
software

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FASTERMIND We'll start with something fairly simple -- FASTERMIND. You are probably already familiar with this kind of game, in which you have to try and crack a code developed by another player. In this program, the computer thinks of a four-digit code (using the numbers 1 to 9, and making sure that no digit is repeated within the code) and you have to try and work out what it is within eight goes. Each guess will get feedback in terms of "blacks" and "whites," where a...
Topics: ibm pc, basic, game, vintage_basic_games
Source: Tim Hartnell's Giant Book of Computer Games
Vintage BASIC Games: IBM PC
by David G. Struble
software

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The original invention of Mastermind is credited to an amateur mathematican, Mordechai Meirovich, who first displayed it at the 1971 Nurenberg Toy Fair.[*] Rights to the game were bought by Invicta who had moderate success with the game for 2 1/2 years until the Christmas season of 1975 when it was the most popular packaged game.  Sales surpassed even the old standby, Monopoly. In its most basic form, Mastermind consists of a plastic game board, a dozen or so pegs which can be grouped into six...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Thomas C. McIntire
software

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Quantal Quantal; An adjective meaning data that fits into only one of two categories.  Typical quantal elements are yes or no, true or false, on or off, all or none. This game has two quantal properties.  Each player has ten switches; some may be on and some may be off.  The object of the game is to get all of your switches set alike at the same time -- either all on or all off. If you do so before your opponent does you win the game. Problem: the switches are all hidden.  In the beginning...
Topics: ibm pc, basic, game, vintage_basic_games
Source: The A to Z Book of Computer Games
Vintage BASIC Games: IBM PC
by People's Computer Company
software

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Source: The People's Computer Company Newsletter, Volume 1, Number 5 (May 1973) REVERSE is a simple-minded game, but dangerously addicting. In an earlier version, we used another way of creating the randomized list of numbers, as follows:   210 FOR I=1 TO N   215 LET A(I)=I   220 NEXT I   225 FOR I=1 TO INT(19*RND(0))+19   230 LET X=INT(N*RND(0))+1   235 LET Y=INT(N*RND(0))+1   240 LET Z=A(X)   250 LET A(X)=A(Y)   260 LET A(Y)=Z   270 NEXT I There are many ways to beat the game, but...
Topics: pcc, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Kevin Ashley
software

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In a sense, this is another game in the "guess a mystery number" family.  However, it has quite a different "twist."  In this game, you are trying to open a safe by turning or twisting a dial back and forth between one and ninety-nine or ninety-nine and one. The instructions shown in the sample run are very complete.  However, one hint that will help you when you start playing is that it is usually best to start at ninety-nine when going to the right because if you get a...
Topics: ibm pc, basic, game, vintage_basic_games, dos, ibm pc
Vintage BASIC Games: IBM PC
by Bill Gardner
software

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The L-game is a 2-player strategic game played on a 4x4 grid.  It was originally devised by Edward de Bono and appeared in the book, "The Five-Day Course in Thinking."  In the game, each player has one 'L' which covers four squares (3 high x 2 across).  The two L's are labelled differently to avoid confusion.  There are also two neutral 'boxes' each the size of a single square on the grid.  To play the game with the computer the grid positions must be numbered as follows:    ...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by People's Computer Company
software

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STARS is a number guessing game.  We wrote STARS for small people, but big people like it too. STARS was written for EduSystem 20.  To run it on an HP 2000, delete line 130. * Play it for fun. * Play it many times -- figure out what the stars mean. * Develop a strategy so that you can always guess the number in at   most 7 guesses. ??? Is there a strategy that will guarantee always guessing the number     in at most 6 guesses?
Topics: pcc, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Geoffrey Chase
software

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Calendar This program prints out a calendar for any year.  You must specify the starting day of the week of the year in Statement 130.  (Sunday (0), Monday (-1), Tuesday (-02), etc.).  You can determine this by using the program WEEKDAY.  You must also make two changes for leap years in Statements 360 and 620.  The program listing describes the necessary changes.  Running the program produces a nice 12-month calendar. The program was written by Geoffrey Chase of the Abbey, Portsmouth,...
Topics: creative computing, ibm pc, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Kenneth Aupperle; David Ahl
software

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Hangman This is a simulation of the word guessing game, Hangman.  The computer picks a word, tells you how many letters in the word it has picked and then you guess a letter in the word.  If you are right, the computer tells you where that letter belongs; if your letter is wrong, the computer starts to hang you.  You get ten guesses before you are completely hanged:     Head     Body     Right and Left Arms     Right and Left Legs     Right and Left Hands     Right and Left Feet...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by David Strickler
software

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Source: More BASIC Computer Games Boga A Boga is a bogus animal or mythical beast in the Hurkle familoy. Like a Hurkle, the Boga hides on a grid with dimensions up to 20 by 20.  It sends out clues that tell you which direction to movbe from where you are to where it is.  However, one major difference between a Boga and a Hurkle is the Boga is also seeking you out at the same time you are looking for it.  You don't have to tell it which directions to go after each of its guesses to get closer...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Michael Kass; Miles Barel; Alan Segal
software

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Source: More BASIC Computer Games Bridge-it is a two-player pencil and paper logic game.  One player is represented by X's, the other by O's.  The X's and O's are arranged in an alternating grid pattern so that X's may be joined to one another by a line without crossing an O and O's may be joined to one another without crossing an X.  The object of the game is for the X's to draw a line from the top to the bottom of the board.  The O's must connect a continuous chain from the right to the...
Topics: creative computing, basic, games, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Tim Hartnell
software

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CHECKERS The game of CHECKERS has a long and honorable history.  R. C. Bell (in his book "Discovering Old Board Games", Shire Publications, Aylesbury, UK, 1980) says it was invented around 1100, "probably in the south of France, using Backgammon tablemen on a chequered chessboard with the Alquerque method of capture" (pp. 35-36).  The "Encyclopedia of Sports, Games and Pastimes" (Fleetway House, London, c. 1935) puts it much further back in time: "Forms of...
Topics: ibm pc, basic, game, vintage_basic_games
Source: Tim Hartnell's Giant Book of Computer Games
Vintage BASIC Games: IBM PC
by Daniel Freidus
software

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Dice Not exactly a game, this program simulates rolling a pair of dice a large number of times and prints out the frequency distribution.  You simply input the number of rolls.  It is interesting to see how many rolls are necessary to approach the theoretical distribution:   2   1/36   2.7777...%   3   2/36   5.5555...%   4   3/36   8.3333...%     etc. Daniel Freidus wrote this program while in the seventh grade at Harrison Jr-Sr High School, Harrison, New York.
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by David Ahl
software

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Buzzword This program is an invaluable aid for preparing speeches and briefings about educational technology.  This buzzword generator provides sets of three highly-acceptable words to work into your material.  Your audience will never know that the phrases don't mean much of anything because they sound so great!  Full instructions for running are given in the program. This version of Buzzword was written by David Ahl.
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by David Ahl
software

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We've all seen examples of magic squares.  The most common one is a 3x3 square using the integers 1 through 9 in which the sum of each row, column and diagonial totals 15. In the computer game of "Magic Square" the goal is to form a sum 15 magic square with you and the computer alternately filling in the integers between 1 and 9.  If one player stumbles and puts a number in which causes the sum of a row, column, or diagonal to be something other than 15, he loses. In forming a sum...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Gerard Kiernan
software

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Many, if not most, two person games that are played on a computer are based on fixed rules that assure that if one player uses these rules and a rational playing strategy then that player wins.  If both players use these rules and rational playing stategies then the winner is usually determined by who goes first.  Tic-Tac-Toe, Batnum and Even are examples of games of this type. A more interesting type of game is one where the playing strategy is of mixed type.  This means that the best move,...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Eric Erickson
software

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The game OBSTACLE is an obstacle course game played on a 9x40 grid. A car is represented by the character '*', the obstacles are the walls (represented by exclamation points and hyphens) and spaces are where the car may travel.  The car may not pass over or occupy a wall or obstacle.  The character 'S' at the upper left corner, indicates where the car starts from, and the character in the lower right corner, the 'F', is the space the car must occupy at the finish to win.  If the car tries to...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Dave Kaufman
software

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Source: People's Computer Company Games, 1974 Button, Button, Who's Got the Button? (This is the classic kid's game.)
Topics: pcc, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Dave Kaufman
software

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Source: People's Computer Company Games, 1974 Welcome To The Caves Hi! My name is David Kaufman, and I wrote CAVES1 last issue. This time I'm back with two more programs I've written in the CAVES series. Hope you like them! [CAVES3 allows you to set up a network of caves that includes loops.]
Topics: pcc, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Dennis Lunder
software

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Change In this program, the computer pretends it is the cashier at your friendly neighborhood candy store.  You tell it the cost of the item(s) you are buying, the amount of your payment, and it will automatically (!) determine your correct change.  Aren't machines wonderful?  Dennis Lunder of People's Computer Company wrote this program.
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Mike Forman; N. E. Lyon; Brian West
software

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Source: More BASIC Computer Games Artillery 3 In this game, two or three humans may play.  Each one of them has an artillery piece and is firing at an opponent.  The first person to destroy his opponent wins that round of the game.  The parameters for distances and muzzle velocities of the artillery pieces are set at the beginning of the game.  The shots are fired by giving a firing angle expressed in degrees from the horizontal. In a three player game, you may elect which player you are...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Thomas C. McIntire
software

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Knights History provides an interesting introduction to the principals in this game.  First, there are the knights.  In the century or so just past these are supposed to have been the noblest of men -- always honest and gentlemanly, but not necessarily horsemen.  Flipping back through the pages of history we find that their title has more to do with horsemanship than with honorable virtues. This game presumes the modern connotation, at least to the extent that knights are considered to be...
Topics: ibm pc, basic, game, vintage_basic_games
Source: The A to Z Book of Computer Games
Vintage BASIC Games: IBM PC
by Digital Equipment Corporation
software

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Blackjack This is a simulation of the card game of Blackjack or 21, Las Vegas style.  This rather competitive version allows for up to seven players.  On each hand each player may get another card (a hit), stand, split a hand in the event two identical cards were received or double down.  Also, the dealer will ask for an insurance bet if he has an exposed ace. Cards are automatically reshuffled as the 51st card is reached.  For greater realism, you may wish to change this to the 41st card...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Alan Barnes
software

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This program is a computer version of an old card trick which never fails to get some ooohs and aaahs from the uninitiated.  The dealer, ormagician, takes twenty-one random cards, deals them out in three piles of seven cards each.  You then tell him which column (or which pile) contains your card.  He then picks up the three columns from right to left, putting the right pile on the top, and then deals the deck out again horizontally.  In other words the top card of the right column now...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Val Robinson
software

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SPIDERWOMAN Eek!  It's Spiderwoman!  You might be lucky, she's in a good mood today.  If you can guess the letter she is thinking of, quickly enough, she will set you free.  If not, you'll probably get turned into a fly. To find the letter, give Spiderwoman a word and she will tell you whether or not her letter is in it.
Topics: ibm pc, usborne, basic, game, vintage_basic_games
Source: Creepy Computer Games
Vintage BASIC Games: IBM PC
by Creative Computing
software

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In this game, you are in an experimental building with one million rooms in it.  The building is one hundred rooms long, one hundred rooms wide, and one hundred rooms high. You have just received a telephone call from a mad bomber who tells you he has planted a bomb someplace in the building.  Fortunately you are armed with a bomb detector that registers a stronger and stronger signal as you get closer to the bomb.  You start at the bottom right-hand door of the building, at the room...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Digital Equipment Corporation; Victor Nahigian
software

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This program loosely simulates a debate with your father about going out on Saturday night.  After you win or lose the debate, then Saturday night approaches and you must decide whether or not to actually go out.  When all is said and done, the computer will give you a score on a scale of minus seven to plus four.  (This could have been a scale or zero to ten, but computers have this magic ability to give us scales of anything we want). This program originated in the dungeons of Digital...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Students of Melvin Zeddies
software

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Using DR.Z your computer "interacts" with you in true Rogerian form, never making a value judgment of your response. DR.Z is multi-lingual and "professional confidence" is guaranteed, especially with a video display terminal.  However, if you have a print, try employing a unique language known only to you and Dr.Z. If you would prefer to emply DR.Z in an educational mode, you might consider the following sequence of activities. 1. Discuss communication, exploring:    a....
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Heath Users Group
software

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Source: More BASIC Computer Games Camel In this game of high adventure, your object is to travel 200 miles across the great Gobi Desert.  You're being chased by a tribe of knock-kneed pygmies.  You have one quart of water which will last you for six drinks; it may be renewed if you find an oasis or, if you are found by another traveller, you may get an additional half-quart of water.  During your journey you encounter all types of hazards such as sand storms, wild Berbers and possible...
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Vintage BASIC Games: IBM PC
by Jack Hauber
software

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Amazing This program will print out a different maze every time it is run and guarantees only one path through.  You can choose the dimensions of the maze -- i.e. the number of squares wide and long. The original program author was Jack Hauber of Windsor, Connecticut.
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Raymond J. Kernay
software

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UFO is a strategy game in which you play against the computer in a life-and-death struggle for superiority of space.  It takes place after a space war with another planet in which both earth and the attacker's planet are destroyed.  Both planets -- basically similar in strength, social structure, and scientific awareness -- realizing they are doomed, lanuch a "lifeboat" into space.  The lifeboats are equally armed and powered. However, the aliens are much better marksmen, hitting...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Vintage BASIC Games: IBM PC
by Tim Hartnell
software

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MOONLANDER There are two versions of our MOONLANDER program.  I suggest you start off with the simpler of the two -- just called MOONLANDER -- and when you're confident you can land on the moon successfully two times out of three, you can graduate to REALTIME LANDER, which uses INKEY$ to strobe the keyboard, and demands quick thinking to save your craft from disaster. The scenario of these programs is pretty familiar.  You are landing on the moon, with limited fuel, and for some reason your...
Topics: ibm pc, basic, game, vintage_basic_games
Source: Tim Hartnell's Giant Book of Computer Games
Vintage BASIC Games: IBM PC
by R. A. Kaapke; Jeff Dalton; Steve North
software

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Hexapawn The game of Hexapawn and a method to learn a strategy for playing the game was described in Martin Gardner's "Mathematical Games" column in the March 1962 issue of Scientific American.  The method described in the article was for a hypothetical learning machine composed of match boxes and colored bears.  This has been generalized in the program HEX. The program learns by elimination of bad moves.  All positions encountered by the program and acceptable moves from them are...
Topics: ibm pc, creative computing, basic, game, vintage_basic_games
Source: BASIC Computer Games
Vintage BASIC Games: IBM PC
by Thomas C. McIntire
software

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Lapides Time again for a touch of class.  The name of the game is Latin for rocks.  In the game there are forty-five rocks, and they are piled up so that the bottom row has nine, the next row up has eight, the next seven, and so on. Two players compete in playing Lapides.  They take turns removing rocks from the pile, working from the top down.  In a turn, a player may remove as many rocks from the upper row as he or she likes, with one stipulation: he or she must not specify the removal of...
Topics: ibm pc, basic, game, vintage_basic_games
Source: The A to Z Book of Computer Games
Vintage BASIC Games: IBM PC
by Larry Ruane
software

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This program prints Lissajous patterns.  You enter relative X and Y frequencies and the Y phase of pi.  The relative frequencies for X and Y must be a positive number one or greater.  The phase may be between zero and any number of you want. We have experimented with a wide range of relative frequencies and phases and come up with some startlingly beautiful patterns.  Some are starkly plain while other are amazingly complex.  If the frequencies go much beyond nine or ten, the patterns...
Topics: creative computing, basic, game, vintage_basic_games, ibm pc
Vintage BASIC Games: IBM PC
by Tim Hartnell
software

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MALIBU Roll the dice now for a few rounds of Malibu. You and the computer take it in turns to roll three dice each.  Various dice combinations, and the total of the three dice, are worth points.  For example, if the total of the pips showing is 13 ("Lucky Joe") on the computer's dice, the computer gets six points, and the human loses six points. You start the game with 50 points each, and there are five rounds to a game.  As I said, there are certain winning combinations (such as...
Topics: ibm pc, game, basic, vintage_basic_games
Source: Tim Hartnell's Giant Book of Computer Games
Vintage BASIC Games: IBM PC
by Dave Kaufman
software

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Source: People's Computer Company Games, 1974 Welcome To The Caves Hi! My name is David Kaufman, and I wrote CAVES1 last issue. This time I'm back with two more programs I've written in the CAVES series. Hope you like them! [CAVES2 allows you to set up a tree of caves yourself.]
Topics: pcc, basic, games, vintage_basic_games, ibm pc