Thief is a 1981 arcade video game that is extremely similar to Pac-Man.
The player operates a car being pursued by several blue police cars, in a maze that is supposed to represent city streets. There are eight mazes in all, which change every level in a set order, then repeat starting with the ninth screen. The ninth through sixteenth levels are identical to the first through eighth, except the cars all move faster and the dollar signs (see next paragraph) don't last as long. After that, the game loops back to Level 9, even identifying it as such (i.e., the seventeenth stage says "Level 9 completed!" when cleared). Mazes can have up to three side tunnels that the cars can use to go from one side of the screen to the other, but a few have no tunnels at all.
Gameplay
Each maze is littered with dollar bills which the player collects by running over them. There are also several (usually four, but the first maze configuration has five) golden dollar signs placed throughout the mazes (the equivalent of Pac-Man's energizers); hitting one of these causes the police cars to temporarily turn red. While the police cars are red the player can crash into them and score extra points (100 for the first, 500 for the second, 1000 for the third, and 2000 for the fourth); if contact with the police cars occurs at any other time the player loses a life. When all the dollar bills on one screen have been collected, the player advances to the next level.
As the player clears screens, he receives a new title. There are sixteen titles in all:
Loitering
Disturbing the Peace
Joyriding
Display of Speed
Petty Thief
Car Theft
Grand Theft Auto
Amateur Thief
Professional Thief
Highway Robber
Safe Cracker
Con Artist
Jewel Thief
The Thief
The Boss
Public Enemy #1
Audio
Thief was notable for using tape-recorded sounds (on an actual tape player in the machine) masquerading as police radio communications as part of its sound effects (in addition to game-generated sound effects), which ran in a continuous loop while the game was played. Contrary to claims on various websites (for example, Killer List of Video Games), this is not actual police chatter, and this becomes more and more apparent as the chatter goes on, as the voices ham it up more and more, as well as directly taunt the player. Similar tape loops were used in some of Pacific Novelty's other games: NATO Defense and Shark Attack.
Released
1981
Platform
Arcade
Developed by
Pacific Novelty Manufacturing, Inc.
Published by
Pacific Novelty Manufacturing, Inc.
Visual
Fixed / flip-screen
Gameplay
Arcade
Narrative
Crime
Perspective
Top-down
Vehicular
Automobile
Genre
Action
Description
Thief is a Pac-Man variant where ghosts and gobblers have been replaced by cars. The player controls the car of the thief and is pursued by a number of police cars. The aim of the game is to collect all the dollar bills that lies scattered around the maze. Upon doing so the level is completed and the player gets to move on to the next. Additionally there are a number of golden dollar signs which work like the energizes in Pac-Man. After picking one up the player is allowed to go after the police cars and knock them out.
There are sixteen levels in total. The first eight ones have unique maze layouts while level nine to sixteen repeat the same mazes but at a higher pace. After the sixteenth level has been completed it starts repeating from level nine. After each level has been cleared the player gets a new crime title, from loitering to public enemy #1.
From Mobygames.com. Original Entry
Reviewer:
cagethelonewolf
-
favoritefavoritefavorite -
March 17, 2016
Subject:
lonewolf reviw
pac clone but it all right 3/5 i think you know how pacman works
Reviewer:
Videogamefan9587 -
favoritefavoritefavoritefavorite -
September 24, 2015
Subject:
There can be some improvement
I love the thief game a lot. It is a classic arcade game. I love that I can play it on the computer. Of course, the game is still missing one important detail. When you play this game, you expect the music to play (which it does) and you are supposed to hear police radio calls. If you could put that back in the game, then it would be complete.