After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. Like OutRun, another Sega arcade game, After Burner II came in several versions, the most famous being a large, servo actuated, sit-down cabinet which resembled a cockpit and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. There was also a more basic upright cabinet version.
The differences between After Burner and After Burner II are very small, and it is easy to confuse the two. The differences included:
- The waiting-for-start sequence (the screen/music after a player inserts credits but before starting the game) is different.
- After Burner II added a throttle to the controls, allowing players to vary their speed while flying.
- After Burner has 18 stages; After Burner II has those same stages but adds three additional stages that make 21 stages total.
- After Burner II added a few minor enemy changes to introduce new speed-based challenges (missiles/aircraft behind the player aircraft) to account for the use of the new throttle control.
- The player's missiles in After Burner II could be fired considerably more frequently.
- Musical compositions were the same for both games, though After Burner's instrumentation is different in spots.
Released
Oct, 1987
Also For
Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, FM Towns, Genesis, J2ME, MSX, NES, Nintendo 3DS, SEGA 32X, Sharp X68000, TurboGrafx-16, ZX Spectrum
Developed by
SEGA-AM2 Co., LTD.
Published by
SEGA Enterprises Ltd.
Gameplay
Arcade, Shooter
Perspective
Behind view
Vehicular
Flight / aviation
Genre
Action
Description
After Burner II is an updated re-release of After Burner. Besides extra levels, a few new enemies, a few touches at the soundtrack and more disposable missiles, the biggest addition is the ability to slow down or speed up manually. The rest of the gameplay remains identical.
Despite being called After Burner, most ports to home computers and consoles are based on this version. The NES, Amiga and Commodore 64 received two different ports with significant technical differences. This entry documents the original ports and the second ones can be found under the following entries: NES and Amiga / C64.
From Mobygames.com. Original Entry
Reviewer:
Anonymous
-
favoritefavoritefavoritefavoritefavorite -
August 4, 2020
Subject:
Mr. Jason Scott is God! Thank You!!!!!
Mr. Jason Scott is God!
Thank You!!!!!
Reviewer:
dreich@yahoo.com -
favoritefavorite -
July 3, 2017
Subject:
Top Gun without the parashoot
The 80's called they want their game back.
A fleet of enemy jets attach from behind and overshoot your position with their afterburners. Shoot at them and launch missiles until they send you down in flames without an ejection seat.
Not quite a dog fight but amusing since you can have all the tokens you like.
Firefox and my USB game controller on an iMac worked OK.
Reviewer:
wongojack
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favoritefavorite -
December 30, 2014
Subject:
Slider You Stink
If only they could have somehow worked the Top Gun license into this game, Sega might have managed to make arcade gaming a more popular craze than Beach Volleyball.
An incredible game for its time, After Burner II's arcade cabinet pulled the quarters from teen's pockets faster than Maverick going mach 2 with his hair on fire. The sense of speed was great and the illusion of a 3d environment was magnificently done to really give you a sense of intense air combat action.
Sadly, the game isn't as impressive when pulled out of the arcade. The controls really added to the simulation, and the quick movements required result in jumpy visuals that usually give me a headache when I play at home.