In this bizarre and uniquely Odyssey2 take on Atari’s Breakout, you battle either the computer or a second player in your attempts to blast through a wall – or repair it. You take alternating turns with your opponent; one round, you’re playing the game the more traditional way and controlling the paddle at the bottom of the screen, trying to bounce the ball toward four layers of colorful blocks. But in the next round, you’re controlling the four androids within those layers of blocks whose duty is to repair damage done by your opponent’s paddle.
Two variations of Breakout are available in this title.
In Blockout!, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.
In two players mode, the second player controls the electronic demons as they try to prevent the first player to blast through the barricade. The player has 90 seconds to try achieving it.
In Breakdown!, the object is to destroy the most blocks the player can within 60 seconds. Unlike in Blockout!, the ball (called Blockbuster) will not ricochet when hitting blocks, only when hitting the screen edges, destroying all the blocks it crosses on its way.
In two players mode the second player again controls the electronic demos, which now move twice faster than in Blockout!. A counter at the top of the screen marks how many blocks are left.
In both variations, the number of Blockbusters (balls) is unlimited.