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tv   Doc Film - Video Game Music  Deutsche Welle  February 25, 2019 6:15am-7:01am CET

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ok ok we're recording the interview of you video game music cost is the shirt ok all good. well that is the problem is that video game music is still ridiculed a bit. and you start in the video games final fantasy one and final fantasy six write. it he writes you as you can see here for yourself i'm the vampire on the upper right one of my first jobs in one thousand nine hundred seven i was maybe one thousand. and eight the speech you live when i play the
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game i play a sequence twenty thirty forty times i hear the music thirty or forty times so gamers are already well acquainted with the musical sell when they come to the concert and opens on top. i remember when we went to london we got a taxi and the guy was just like looking around he's just like what is this a concert for like what's going on out here just like it's for video game it's for fantasy and he was just like it's already it's it's a concert that's dedicated to video game music which is like yeah whoa he was just so confused and it's so if we're talking about video game music then we need to talk about where it was born namely here's here at least in my opinion it's even us
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in one thousand nine hundred seven with final fantasy one only seconds and i'm telling you today you can hear video game music in concert halls but it didn't just come from anywhere everything has a beginning. now there are lots of stories but this one beats them all. he's the best. god. that's when i was a chris also stated. that it was. his faith you know many people find it easy to say i recognize that music i've heard it before even when it's music they don't like it's an intuitive process with dolls and that's the intention of soundtrack music and movies and in video games.
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they're cool so far tied up on the spawns of pomerania playing super mario you falling down somewhere every five metre is you hear a mean sound signaling that you've just died and start again on for the music to keeps repeating itself from the beginning the same theme over and over again it's nothing too complicated it's not an all crystal theme that is building up an unfolding into a story and it's underscoring a level story based games are different they're often said to scenes reminiscent of film music seems entirely. five point five six on the face of the sea i think it's actually the music but that's me it's. more safe if you say these things you find if it's a music on the radio music. emotional things sticks with you. like i said she's speaking at this movie going to work that's going to mention to
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you people who love this music people who associate the music with particular experiences within the game and the problem so naturally the music has come to signify something that was exactly the sense of the story and special moments within the game when a specific pieces. music was playing every single day sitting down this was music it's a sheet of places that sometimes it's tough to get a sense of the speed of what. i found out about this concert on the chair so we looked at the program and since we're playing final fantasy we're like ok we've got to go. very much melodies so while they can just have music because i feel a lot of emotions. in
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the old system of the political the music is just as moving to a normal audience that is never in their lives had anything to do with finals and i suppose the power to be cuz it's been very intelligently crafted posts that have story lines that has musical themes there episodes of build up there are episodes where everything except close then implodes it's extremely suspenseful and at times exerts the same psychological demands and the way it puts you through the wringer that justify a comparison to the works of gustav mahler in dr who stuff modification.
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as it does so this type of game is lidge a roleplaying game as you do know what role play is. ok it is if i think of final fantasy as one big adventure image it centers on the journey of a couple of heroes through a magical world across mountains valleys cities and at every corner there's evil lurking night and out there have been new installments since the one nine hundred eighty s. can you believe it no in each one of the totally new story of the most recent
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version is final fantasy fifteen and i don't need to add that the music is legendary seek d.s.t. . just to must because of the quality of the concerts produced by thomas booka in the area video game music is unsurpassed on the markets to. most of the market almost all so far game is long and final fantasy six is forty hours long fix the arranger played it himself and tried to incorporate the entire story the various themes the characters into this piece and that's the symphonic poem fantastically arranged and orchestrated by roger want to know is the symphonic poor so seattle and she had fun lots of on the. list to ten steen so the fans who come to the concert can follow the symphony in dnd in their own
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imaginations a completely new image emerges the need. underscored by the addition of a fourth dimension just as an artist on this is fantastic orchestral music. i think that it is very difficult to arrange those melodies a lot of times with a full orchestra today because of the perkasa nature of that music it was just like this that the sounds were so sharp and so like tight. but with final fantasy there are so many melodies that were meant to be slower and deeper and more introspective in nature that translate just absolutely perfectly magnificently into an orchestral piece by humanity to clip the basic compositions of. music are of a very high quality for the tate they are the bedrock on which other things can be built using this music. yeah
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well i wasn't interested in composing eight bit music i wanted to compose really normal music so the only work i could find was creating music from the cuts to the . movies and that was at a time when the term video game music didn't even exist. on a precisely the time square had its office in the same district that i lived in. that much to the square square was a small company in tokyo full of young clueless people eager to make video games in one way as it stood when i met a new boy matsu there he was really nervous but i could really sensitive i still vivid as i still remember how we sat around in a small company kitchen square square was about to shut down if they had made any money on their games this sort of this then in walks among called her nobu saga gucci and he says let's give it one last try just one more game what. does the final game. he said he wanted to do
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a role playing game. and since it was to be the last game we put our heart and soul into it. whole. it died out hence the name kind of final fantasy the game was released on december eighteenth one thousand nine hundred seven hundred mediately broke all records in japan but it's true to say that final fantasy pave the road for all the roleplaying games that followed and i'm pleased to say that nobuo uematsu never again had to worry about finding work if and when i really think he pioneered a form of music that never before existed in any game. who is a musical genius making such amazing music with such simple sounds. i started out at a time when the technology was in its infancy. game console's at the time but didn't have as much as a handful of voices so-to speak. they are which one had generate notes but you both
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helped toward going to get the code so there wasn't much remaining when it came to creating the melody argument question simply as a result on those early melodies work stream is simple but to be fair because composers back then had to concentrate on the basics to craft a really nice melody arc of the v.a. produced tracks that stuck and that years later you find you're whistling to yourself that wasn't a game and that had to be tonal when i was told to make music with eight bit and just three different notes i had my doubts that it was even possible. it wasn't easy for me at the time and i thought i'd love to include the sound of a flute or a piano or a drum. must a little even if i listen to it now i do think it sounds convincing bostock lol it conveys quite a lot considering it's a great music to add to the club insitu could open a lot of what it doesn't feel so outdated one mustn't put excitable capital want to
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. get into the opening music gives me than a stalled shivers here but it all started here there are so many moments within four fantasy that relate so much the music and then. they're just lovely to listen to i think it's just a testament to. the ability to create themes that's why so many times they call him like the john williams of video game music. in particular seems to be. probably the best i think i've ever seen at being able to be transformative in his style of writing. from one scene which is orchestral and epic and big to something really silly that uses bossa nova or you know any kind of different style he dives into so many different genres. lots of fleas so much flows into him up to sons music rock johnson classical.
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one tomorrow and sometimes rock. on gets of all but then there's also things like. sound very simple sucks but it says it all a unique ability to create themes that relate to everything when there's a person a place or a moment he is able to do that so effectively to communicate the exact right feeling that you're supposed to feel in the moment that that scene is happening and
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that is what has. i don't know i guess like stood out to me so much about the way that he writes and about final fantasy music in particular above basically all the rest. in my mind a similar process happens in music because when you're talking to someone. that's got a lot of it is if you're using clear easily understandable words that the other person can instinctively understand. and something like that is what makes for a good melody. say you are recounting something you've heard from someone else to do our job and the person you're telling doesn't get the whole picture. to really communicate with another person you need to use your own words that are to say what you feel yourself in your own heart. i generally expressed in very simple words most custom a b. that's one reason why my manatees are so successful because i really know nothing about the difficult and complicated methods that dictate how music should be expressed that i didn't feel caused by find
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a friend in final fantasy six and seven in particular the images are not so detailed they're perfect you know the characters are not yet so refined d'agostini that all you could do is make the character look down or something like that you know and it was like oh he's sad but how do you really communicate how sad he is you has to rely on music for that vision did no poor matsu compose a melody for your character sheet. yeah well he and i we talked a lot about it till to todd he really wanted to see as we get along great. i would sometimes but at the time he was composing the music for the game supervillain a character named kit. and suit. and i think he looks like a clown like a harlequin he has a joker like smiles to themas masterfully composed it has something clown like thought.
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also something evil.
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oh. we'll.
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that was a rival of the cd-rom was a milestone suddenly you had a six hundred fifty megabyte disk and more space than you know what to do with and it was too much so we were like ok what we can do and what other media are already doing is video and read book audio so cd format as audio audio and that made it possible to compose much longer pieces mash spiced most story means more complex and. there were classical recordings that cetera suddenly we were able to say wait a minute we can take that and translate it directly into the world of computer games and that opened up a whole new market and the opportunity to do just that with us also to. get
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people to productions have become increasingly complex the soundtracks are now recorded with an entire orchestra rather than being sampled on the computer computers and built. on it in terms of format and the composition process where a composer sits down to write the score there's not such a big difference anymore between game music and film music game was if that difference exists at all anymore exist yet you don't you don't know the biggest difference is that a movie has a set duration but the duration of a video game is determined by the game used. as if an individual can spend fifty sometimes up to one hundred hours on a game. so you have to create music that is independent of the length and that's neither boring nor annoying. shifty interactivity eight there's been research on interactivity suspense the stories being told but no one has examined the music that's so elaborately incorporated into many games and exits and that was the aim
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of the experiment. we wanted to see how the enjoyment and experience of a computer game is impacted when we had music. that's untrue. and you could publish the first group played the game normally to the accompaniment of a soundtrack yeah one of the other group we simply turned the soundtrack off. we told them we were conducting an experiment into the experience of gaming and we didn't tell them prior to the experiment that they would be playing with or without music . then we allowed both groups to play for twenty minutes each afterwards gave them a short questionnaire we asked them to tell us how much fun they'd had and how they liked the game the group that played with the soundtrack accompaniment said i really felt transported into the game minutes caribbean setting the other group felt the same but not as strongly as are the ones i can potentially even if we know that computer games are fun for many different reasons and
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a player's enjoyment derives from that mosaic and his music i don't use it as a key resource what music is an indispensable component as a creative medium video games are a synthesis of the arts and music is part of the design process. our ability to easily memorize music gives rise to such experiences and patterns of recollection. which is why gamers associate certain sounds arrangements and harmonies with specific stories places world or game generous alton. i think a way matsu was listening closely. to what if someone's playing final fantasy for one hundred hours you can't subject them to the same song the entire time and for instance my friend know who is an exceptionally gifted composer there are very many different wonderful melodies in the game. and then the soundtrack filled three c.d.'s and since the individual pieces on video games are relatively short there
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are maybe twenty trucks on the cd.
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well was it sixty trucks it was even more i guess there were seventy to eighty songs on the soundtrack of the final fantasy six. and in this we've seen that is not just the game alone that generates revenue on the soundtrack does two tricks for cars so today the music for a video game isn't just designed for the game it's designed as a standalone product for a wider audience than it is product for the rest of it. when someone asks me what kind of music i listen to i always say video game music i think collecting it for a long time it's been at least twenty years now and i've assembled quite a collection. because only totals two hundred seventeen albums from many different
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games across a wide spectrum of genres so it's extremely diverse. gamers have come to expect a certain sound for certain genres so for example image that i'm designing a car racing game and orchestra wouldn't be the logical choice instead i'd stick with the middy format and produce the score electronically. i have a notebook and use the logical program as a sequencer. with a mini keyboard hooked up with about twenty four keys now a days that's all you need to compose music well you must know that that is what it is i just don't. it must be jesus and the project got a larger budget i might recruit a big name from the house or electronic music scene electricity ask them to contribute a track of some quick future. video games have become mainstream like maybe like
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ten years ago no one today will think you're weird if you say you play video games you should be to send with this growing acceptance that there's been a growing realisation that this is a big market also national game producers try to team up with big names in the music business not just to boost their game sells but also to encourage participation that's but a well known artist may be reluctant to collaborate on a project where people will be like oh a video game how weird you said today they're like oh a video game cool cool it for the actors and activision asked paul mccartney if he wanted to collaborate on its game destiny and he said yes exactly and simone zimmer has written entire soundtracks or parts of the music for numerous video games including very successful tracks i'd like crisis to steam the hans zimmer track that they used is that task but it's just like it's the rest of the it is the rest of the soundtrack memorable from that standpoint and i think really there's a lot of main themes of games now that they seem to put everything into the main
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theme or and then the rest of the soundtrack can be a bit mess the inclusion of composers like hans zimmer they have been done to try and promote video game music make it more recognised because you know a lot of the composers outside of say they aren't very well known within the wider community and they're not very familiar with say user because shero. jeremy's so jake ryan tyler christopher just the kids like there are a lot of different radio game composers who have been very successful and they don't have the kind of wider. acceptance yet and much. more me to go home with more of the most. but there are it is changing around that especially with video games live. it's a massive concert which is dedicated to a lot of different music and video games was no the only all i was just making people more aware of that like final fantasy music is being
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paid with i mean. thank. you kind of all in one letter for example someone wrote to me saying i went to a final fantasy concert and then took up the clarinet muscle or i've often heard i've joined and i want to brass band i'm very moved by such lettuce. that central people have come up to him and said i started out listening to your music but now i'm also listening to the likes of stravinsky and bass hovan and so i'm delighted that i've made such a meaningful difference. thank .
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the to.
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cut. back in one thousand nine hundred seventy nine cents even though he sat there in the kitchen in front of me with you in the car young anxious guy scouring the job ads in the paper it was just one of many kind of few. and but in all his modesty nobuo uematsu has helped change the world that is he invited the videogame world that is. going to take a hard steel is a freethinking conductor he has new ideas. that he thinks is interesting music and
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he also thinks it's good music. for a trunk in norman we've encountered a lot of prejudice in many symphonic orchestras in germany who look down at video game music and think it's beneath them to play such a score and. that it's something cheap or reprehensible for us because it was a valve this is the set up but it was a bank then they would say we're an orchestra we play brahms and the like why would we play video game music of all things if they had their pride in the war for their loss it's not like the orchestra itself that those instruments are foreign to kids today they just don't like that sound it's just that the music that speaks to them is not what's being played in those concert halls not truly nationally young people aren't immediately interested in an outdated all price it's not part of their culture but games are omnipresent in today's youth culture. i'm the president the
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music that my grandfather grew up with right like i don't go around listening to that they did it because it was it was made for his time it was made for people who thought the way he did and a society that function the way that it at that time and the music that i listen to is made for my time and speaks to me in a different way than it gave me see him an integral part of the gaming scene an art form that attracts a large specialized audience the way others go to the opera as pop you can get the audience's emotionally so attuned disquieted you could hear a pin drop and complain we're cultivating a whole new generation of concerts over some fifteen because for many. of the fifteen to thirty five year old to attending these concerts it's their first encounter with the sound of a large classical orchestra sound and as colson classes marcus to us the first on the ice so anything like that you hear it strikes. me different no physicians see it done life. just
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a number of the forty and if you just close your eyes to second just take warning listings hold each of these it's just. simply recitation they are just breathtaking comeback come back with the final symphony as it's like rearranged it does make it different it doesn't make it fresh and new orchestra all the old destruction have a lot of fun on the audience can let themselves go. because as a conductor of classical music i know that the next time i take on a position as an orchestra as musical director shifts and i'll put this symphony on the second part of the symphony concert will these a symphony should be a. video game music has made a historic contribution a new form of all cash flow concepts.
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thank. you. nice and quiet. or maybe it's actually too quiet and. insects they may be small. but they are at the heart of every ecosystem. what will happen if they disappear completely.
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