Skip to main content

59
UPLOADS


More right-solid

More right-solid

Show sorted alphabetically

More right-solid

Show sorted alphabetically

More right-solid

SHOW DETAILS
up-solid down-solid
eye
Title
Date Archived
Creator
CD-ROM Images
Jun 13, 2022
software

eye 2

favorite 0

comment 0

Dweebs 2 CD image in BIN/CUE format.
Topic: dweebs 2
Community Software
May 28, 2022 Todd Zankich
software

eye 0

favorite 0

comment 0

What is AGAST?  Now is the time... If you've ever wanted to create graphic adventures, like  The Secret of Monkey Island  from LucasFilm Games,  King's Quest  from Sierra On-line, or  Myst  from Cyan, there's never been a better time than now to get started!  But why stop there? Morningstar's expanded programming language and powerful new hardware-accelerated graphics engine lets you go beyond classic adventures into incredible new realms of sophistication.  Show me how you do it......
Topics: agast, adventure game authoring system
Community Software
May 5, 2022 Detlef Paulin
software

eye 41

favorite 1

comment 0

Gotcha! is a Pac-man inspired maze chase game by Detlef Paulin, released in 1994. It was downloaded from the author's site . Translation of the author's description/instructions: For the game Gotcha I leaned on some computer games. Of course, there's Pac-Man first. But the KC85 game Pursuit was also a big inspiration. The PC speaker is initially deactivated for this game. To activate it, the corresponding line in the File GOTCHA\Data\settings\dosbox.conf should be rewritten like this:...
Topics: detlef paulin, gotcha, pac-man clone
Community Software
May 3, 2022 Peter Hinz
software

eye 44

favorite 1

comment 0

Dschump! (aka. Jump!), Registered Version, by Peter Hinz. Extracted from 8+1 Entertainment Game Pack 9 , archived by kongaslam.
Topics: dschump, shareware, registered
Community Images
image

eye 19

favorite 0

comment 0

These items were found in a boxed copy of Sid Meier's Railroad Tycoon, in storage for 25 years. The first document ( MPS_letter_page1, page2 ) is a letter from the owner, describing his various technical problems with Civilization and Railroad Tycoon. MPS_letter_reply_patch contains Microprose's official response. MPS_letter_civ is a letter containing instructions for installing Civilization. rrtdisk_master  and rrtdisk_backup  are two 1.44MB DOS-formatted diskettes in WinImage IMA format,...
Topics: microprose, mps labs, civilization, railroad tycoon, game history, game preservation
Community Software
Dec 3, 2021 Misja van Laatum
software

eye 183

favorite 3

comment 0

These design documents are from the cancelled point and click adventure game Indiana Jones and the Fountain of Youth . The project was formally cancelled in 2021, and team member Misja van Laatum generously shared these design documents to the Adventure Game Studio forum in November 2021 , under an Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license. /Documents: FoY_History_v2 contains a historical account of the fountain of youth as it pertains to the game world....
Topics: indiana jones, fountain of youth, barnett college
Community Software
software

eye 6

favorite 1

comment 0

The Secrets of Da Vinci: The Forbidden Manuscript demo was once available from Coladia.com. This version is a Universal Binary for Mac OS X Intel & PowerPC.
Topic: secrets of da vinci forbidden manuscript
CD-ROM Software Library
Aug 21, 2021 Jimmy Boyle Records
software

eye 31

favorite 0

comment 0

This package contains both the Macintosh and Windows 3.1/95 versions of Mackerel Interactive Media's interactive history of mining in Ontario, supplied with Grevious Angels' 1996 album Waiting for the Cage. The archive does not  contain the music tracks which can be purchased here . CD-ROM data has been re-packed in ISO format, ripped from the Enhanced CD data track on the original disc. "This project started out as a series of interviews with miners, smelter-workers and miners' families...
Topics: interactive cd-rom, enhanced cd, canadian history, canada music
CD-ROM Software Library
software

eye 426

favorite 4

comment 0

"An amazing journey of discovery through an 18th-century warship." "Explore this amazing 18th Century warship in your quest to find the hidden Stowaway. Search every nook and cranny from the noise and danger of the cannon decks to the horror of the surgeon's operating theatre. Detailed illustrations, narrated stories and sound effects create a vivid impression of what life at sea was really like. Once you find all of the Stowaway's hiding places, you will discover the key to his...
Topics: edutainment, dorling kindersley multimedia, dk, stowaway, stephe biesty
Newsletters Miscellaneous and Unsorted Contributions
Apr 1, 2021 Origin Systems Inc
texts

eye 25

favorite 0

comment 0

Point of Origin  was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then  archived by the Wing Commander CIC and can be found here .
Topics: origin systems, ultima, wing commander, newsletter
Newsletters Miscellaneous and Unsorted Contributions
Apr 1, 2021 Origin Systems Inc.
texts

eye 17

favorite 0

comment 0

Point of Origin  was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then  archived by the Wing Commander CIC and can be found here .
Topics: origin systems, newsletter, wing commander, ultima
Newsletters Miscellaneous and Unsorted Contributions
Apr 1, 2021 Origin Systems, Inc.
texts

eye 42

favorite 0

comment 0

Point of Origin  was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then  archived by the Wing Commander CIC and can be found here .
Topics: origin systems, newsletter, ultima online, ultima, wing commander
Newsletters Miscellaneous and Unsorted Contributions
Apr 1, 2021 Origin Systems, Inc.
texts

eye 33

favorite 0

comment 0

Point of Origin  was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then archived by the Wing Commander CIC and can be found here .
Topics: origin systems inc, osi, ultima, wing commander, newsletter, newspaper
CD-ROM Software Library
Mar 11, 2021 Maverick Software
software

eye 247

favorite 1

comment 0

This Dinosoft Educational Software CD image converted from MDF to ISO. Requires product key to install. Windows 3.1 and Windows 95 compatible. Originally imaged and uploaded by Bf10.
Topics: dinosoft, educational software, edutainment
Podcast Compilation Collection
Mar 1, 2021 William J. Purvis
audio

eye 239

favorite 0

comment 0

This archive contains all episodes of the Battle Vortex show by Fear (William J. Purvis), as well as support files such as Flash and Slideshow presentations created and archived by Fear. RealAudio files were caringly archived by /u/draculaskitten on a CD-R for the past 20+ years, and found in 2021. Draculaskitten contacted Fear in Spring 2021 and received a complete archive of the original episodes, which are now (again) available to the public 20+ years later. File/Folder List /(Root) Contains...
Topics: ultima online, raph koster, designer dragon, uo
Community Software
Feb 23, 2021 GOG
software

eye 24

favorite 1

comment 0

Replacement ICNS for GOG's broken Ultima I installer. Replace app.icns. Instructions: - Right-click on your Ultima I application. - Select "Show Package Contents" - Navigate to Contents -> Resources - Replace app.icns with the new version. - Right-click on your Ultima I application a second time. - Select Get Info - Drag and drop the app.icns onto the icon at the top left of the Info window. This will force the app to update its icon in the Finder.
Topics: ultima, icon
The VHS Vault
movies

eye 140

favorite 2

comment 0

Code Rush is a 2000 documentary following the lives of a group of Netscape engineers in Silicon Valley. It covers Netscape's last year as an independent company, from their announcement of the Mozilla open source project until their acquisition by AOL. It particularly focuses on the last-minute rush to make the Mozilla source code ready for release by the deadline of March 31, 1998, and the impact on the engineers' lives and families as they attempt to save the company from ruin. This version...
Topics: netscape, mozilla, documentary
CD-ROM Software Library
Nov 17, 2020 Knowledge Adventure
software

eye 358

favorite 2

comment 0

Explore our ever-increasing desire to go faster, in the world's first interactive educational movie. Zoom through the history and science of speed. Start off with the spear-carrying Neanderthal, followed by the wheel. Move ahead to the bicycle, then race toward rocket cars and sound-barrier-breaking jets. Experience a simulation of "the speed of light." And discover why Einstein claimed that the fastest speed in the universe might well be "the speed of our imaginations."...
Topics: knowledge adventure, speed, interactive, multimedia, cd-rom, speed, interactive movie, interactive...
Community Audio
Sep 24, 2020 Electronic Arts
audio

eye 1,285

favorite 0

comment 0

Extracted from the original Ultima Online client by /u/tropical_snoden . 1455 sounds in WAV format, 22 KHz, 16-bit, mono.
Topics: ultima online, sound, wav, data, client
Community Audio
Sep 6, 2020 Dynamix
audio

eye 824

favorite 2

comment 0

Composed and performed by Jan Paul Moorhead on a Roland Sound Canvas SC-55. Cover art by D. Brent Burkett and Roger Smith. Track title names by Quest Studios.
Topics: betrayal at krondor, krondor, midkemia, jan paul moorhead, roland, sound canvas
CD-ROM Software Library
Aug 24, 2020 Nettmedia Inc.
software

eye 329

favorite 1

comment 0

This is only the Enhanced CD portion of the disc; music tracks are not included. It was originally a hybrid mixed-mode disc, containing music tracks, a DOS/Windows partition, and Macintosh HFS partition. These have been separated for ease of use: IME_ECD_MAC.ISO contains the Macintosh HFS data IME_ECD.ISO contains the DOS/Windows 3.1/Windows 95 data
Topics: i mother earth, enhanced cd, ecd, scenery and fish
CD-ROM Images
Aug 24, 2020 Planet Source Code
software

eye 1,916

favorite 8

comment 5

Planet Source Code's Jumbo Resource CD series is an archive of the PSC's games, tutorials and applications. All discs are in ISO format. 1_2002.ISO: Start to 6/1/2002: Visual Basic 2002 Volume 1 2_2002-2004.ISO: 6/2/2002 to 3/1/2004: Visual Basic Volume 2 3_2004-2005.ISO: 3/2/2004 to 5/2/2005: Visual Basic Volume 3 4_2005-2006.ISO: 2005-2006: Visual Basic Volume 4 5_2007-2008.ISO: 2007-2008: Visual Basic Volume 5 6_2008-2009.ISO: 2008-2009: Visual Basic Volume 6 7_2009-2012.ISO: 2009-2012:...
favoritefavoritefavoritefavorite ( 5 reviews )
Topics: planet, source, code, jumbo, resource, cd, iso
CD-ROM Software Library
Jul 5, 2020 University of Alberta Computing and Network Services
software

eye 242

favorite 0

comment 0

The Netsurf 97 Starter Kit was an internet connectivity package supplied by the University of Alberta's department of Computing and Network services. Version 1.0 of the kit is for the 1997-1998 year, and supplies and staff with dial-up connections via SLIP/PPP to the university modem pool. The Starter Kit instruction manual contains installation and configuration information for setting up dial-up connections and e-mail access in Windows 95 and MacOS8/9. The Troubleshooting Guide contains...
Topic: internet isp modem dial-up slip ppp
vga256 Favorites
collection
11
ITEMS
3
VIEWS
May 12, 2020
collection

eye 3

vga256 Favorites
Topic: favorites
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 23

favorite 0

comment 0

Ultima VII: The Black Gate Usecode Eggs Unknown author, undated ca. 1991 This usecode eggs document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document shows several Usecode eggs that designers could use to trigger events in the game. Each egg has a unique id#, name, and quality. A note describes the algorithm used for saving roll eggs, and how duration and distance qualities work. Credit: Courtesy of OSI programmer...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 46

favorite 0

comment 0

Ultima VII: The Black Gate Software Entertainment Technology Report Unknown author, unknown date ca. 1991 This technology report document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This is a raw proof of the final print, with paper graphics pasted on. It appears to be part of an advertising campaign for the game. The document contains an interview with Richard Garriott, and screenshots with marketing copy. Credit: Courtesy...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 34

favorite 0

comment 0

Ultima VII: The Black Gate Software Features List Unknown author, undated ca. 1991 This features list document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This blank form was used by QA testers to describe different usable or wearable game objects. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
texts

eye 31

favorite 0

comment 0

Ultima VII: The Black Gate Sketches of Lord British's Castle, Serpent's Hold and the Island of Terfin Unknown author, ca. 1991 This map sketch design document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document shows an early sketch of a floorplan for Lord British's castle, Serpent's Hold, and Terfin. These sketches differ significantly from the final layouts seen in the game. Credit: Courtesy of OSI programmer Bill...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 15

favorite 0

comment 0

Ultima VII: The Black Gate "It Worked!" Note John Watson, Undated, ca. 1991 This handwritten note, credited to John Watson, was used by the Ultima VII team during its development, and is a part of a design doc set. This note references the World Editor that was used to design the game. The World Editor was accessible from client machines on a network, and the world files were hosted on a server. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 19

favorite 1

comment 0

Ultima VII: The Black Gate Quality Assurance Initial Impression Forms Various authors, Dated ca. 1992 These QA forms were filled out by several different QA testers, and was used by the Ultima VII team during its development. These forms describe the different initial impressions testers had playing the Ultima VII addon Forge of Virtue during beta testing. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 26

favorite 0

comment 0

Ultima VII: The Black Gate Conversation Stylebook Jeff Dee, Dated 5/15/1991 This character sketch by Jeff Dee was used by the Ultima VII team during its development, and is a part of a design doc set. This document contains a black-and-white ink sketch of the Emp race, as well as a description of racial/cultural characteristics. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 24

favorite 0

comment 0

Ultima VII: The Black Gate Destroy the Black Gate Notes Andrew P. Morris, Undated ca. 1991 These page of notes on destroying the black gate, most likely written by Andrew P. Morris, was used by the Ultima VII team during its development and is a part of a design doc set. This document shows some of the quests or puzzles considered for the final quest in which the black gate is destroyed. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the ...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 28, 2020 Origin Systems, Inc.
texts

eye 39

favorite 0

comment 0

Ultima VII: The Black Gate Conversation Stylebook Unknown Author, Undated - likely 1991 This Copy Protection List document was used by the Ultima VII team during its development, and is a part of a design doc set. This document describes the questions and answers used in two areas of the game: (1) with the NPC Finnigan in Trinsic, and (2) with the NPC Batlin in Britain. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 16, 2020 Origin Systems, Inc.
texts

eye 40

favorite 1

comment 0

Ultima VII: The Black Gate Conversation Stylebook Philip H. Sulak, Dated 1/23/92 This town plot design document, most likely written by Philip H. Sulak ("PHS"), was used by the Ultima VII team during its development, and is a part of a design doc set. This document describes how designers can write convincing/realistic ("good") dialogues using the AGIL scripting language. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the ...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
texts

eye 44

favorite 0

comment 0

Ultima VII: The Black Gate Useable Index, Global Flags, Functions, Routines and Constants Undated, ca. 1991 This design document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document describes the useable indexes, global flags, functions, routines and constants in the game. These variables and functions allow a scripter to check/set quest & dialogue flags, or address NPCs. Constants are used to check/set statuses on...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
texts

eye 61

favorite 0

comment 0

Ultima VII: The Black Gate Clue Path Document Undated, ca. 1991 version 1 This "clue path" design document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document shows the different towns/areas that the player encounters clues. Clues lead to other clues in a linear manner, and end in the completion of the quest (or end game). Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Jan 16, 2020 Origin Systems Inc.
texts

eye 26

favorite 1

comment 0

Ultima VII: The Black Gate City Plot for Vesper Dated 7/16/91, version 5 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the town of Vesper. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 18, 2019 Origin Systems, Inc.
texts

eye 36

favorite 0

comment 0

Ultima VII: The Black Gate Character Form Template Undated Author Unknown This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document is a template that describes an NPC basic characteristics, inventory item, starting location and schedule. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 16, 2019 Origin Systems, Inc.
texts

eye 45

favorite 0

comment 0

Ultima VII: The Black Gate AGIL Use Code Language Technical Documentation Dated 03/28/1991 by Zachary Simpson This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes the AGIL ("A Goofy Interpreted Language" or Use Code) language and its interpreter. AGIL borrows its structure from the C, Pascal and LISP languages. Functions, variables and operators are described with examples. Credit: Courtesy of OSI...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 16, 2019 Origin Systems, Inc.
texts

eye 34

favorite 0

comment 0

Ultima VII: The Black Gate World Editor Document Dated 05/29/1991 by Jack Herman This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes how to use the Ultima VII World Editor to modify the game map. Each menu, sub-menu and icon of the editor is described, along with its purpose. The last page shows keyboard shortcuts for each function. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 16, 2019 Origin Systems, Inc.
texts

eye 39

favorite 0

comment 0

Ultima VII: The Black Gate Training Code Changes Dated 07/22/1991 (Author Unknown) This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes changes to the "training"-related functions and routines in the AGIL interpreter. It includes examples of how scripters can use the functions to modify existing AGIL scripts. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
texts

eye 53

favorite 0

comment 0

Ultima VII: The Black Gate Routine Functions & Declarations Dated 08/02/1991 (Unknown Author) This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes the functions and routines used by the AGIL interpreter. These functions and routines would be used by the scripting team to produce dialogue interactions. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the ...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 16, 2019 Origin Systems, Inc.
texts

eye 22

favorite 0

comment 0

Ultima VII: The Black Gate NPC Name List Undated, likely 1991. This development document, most likely written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes NPC names for many buildings in the towns of Vesper, Moonglow, and Empath Abbey/Yew. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 2, 2019 Origin Systems, Inc.
texts

eye 55

favorite 1

comment 0

Ultima VII: The Black Gate Map Sketches Dated ??/??/91 This development document, of unknown author, was used by the Ultima VII team during its development, and is a part of a design doc set. The document is comprised of sketches of locations in Britannia: Page 1: Trinisic Page 2: Vesper Page 3: Minoc Page 4: Empath Abbey Page 5: The Great Forest/Yew Page 6: Terfin Page 7: Buccaneer's Den Page 8: Serpent's Hold Page 9: Paws Page 10: Skara Brae Page 11: Moonglow & The Lycaeum Page 12: Cove...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 2, 2019 Origin Systems, Inc.
texts

eye 51

favorite 0

comment 0

Ultima VII: The Black Gate Item List version 2 Dated 06/13/91 This development document, most likely written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes many different art assets that were used in the game, with specific notes on their intended usage. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
texts

eye 27

favorite 0

comment 0

Ultima VII: The Black Gate Conversation Functions and Routines Dated 07/01/91 This development document, written by John Watson, was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes the different functions and routines that writers used in the conversation system. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
texts

eye 28

favorite 0

comment 0

Ultima VII: The Black Gate City Plot for Vesper, Moonglow, Yew and Empath Abbey Dated 7/02/91, version 3.0 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the towns of Vesper, Yew/Empath Abbey, and Moonglow. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
texts

eye 37

favorite 0

comment 0

Ultima VII: The Black Gate City Plot for Vesper, Moonglow, Yew and Empath Abbey Dated 6/23/91, version 1.0 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the towns of Vesper, Yew/Empath Abbey, and Moonglow. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 2, 2019 Origin Systems, Inc.
texts

eye 32

favorite 0

comment 0

Ultima VII: The Black Gate City Plot for Vesper Dated 7/7/91, version 3.5 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the town of Vesper. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
Community Texts
Dec 1, 2019 Aric Wilmunder
texts

eye 113

favorite 1

comment 0

LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from  Aric Wilmunder's web site  before it went dark in 2018.
Topics: indiana jones, lucasarts, design docs, iron phoenix
Community Texts
Dec 1, 2019 Aric Wilmunder
texts

eye 85

favorite 1

comment 0

LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from  Aric Wilmunder's web site  before it went dark in 2018.
Topics: indiana jones, iron phoenix, lucasarts, design docs
Community Texts
texts

eye 91

favorite 2

comment 0

LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from  Aric Wilmunder's web site  before it went dark in 2018.
Topics: lucasarts, indiana jones, iron phoenix, design documents
Community Texts
Dec 1, 2019 Aric Wilmunder
texts

eye 91

favorite 2

comment 0

LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is part of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from  Aric Wilmunder's web site  before it went dark in 2018.
Topics: indiana jones, iron phoenix, game development, design documents
Community Texts
texts

eye 27

favorite 0

comment 0

Ultima VII: The Black Gate City Plot for Vesper, Moonglow, Yew and Empath Abbey Dated 6/27/91, version 2.5 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the towns of Vesper, Yew/Empath Abbey, and Moonglow. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design docs
Community Texts
Dec 1, 2019 Origin Systems, Inc.
texts

eye 56

favorite 0

comment 0

Ultima VII: The Black Gate Characters List Dated 8/5/1991 This NPC list was used by the Ultima VII team during its development, and is a part of a design doc set. Names in (Brackets) to the right of the NPC name indicate to the artist whose portrait should be painted. Some are winners of a fan contest from Ultima VI, and some are game developers/family members/friends of the team. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin...
Topics: ultima, ultima vii, the black gate, design documents, design docs, game development
Community Texts
Dec 1, 2019 Origin Systems Inc.
texts

eye 30

favorite 0

comment 0

Ultima VII: The Black Gate Characters List Dated 7/2/1991 This NPC list was used by the Ultima VII team during its development, and is a part of a design doc set. Names in (Brackets) to the right of the NPC name indicate to the artist whose portrait should be painted. Some are winners of a fan contest from Ultima VI, and some are game developers/family members/friends of the team. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the  Origin...
Topics: ultima vii, the black gate, game development documents, design doc
Community Texts
Dec 1, 2019 Aric Wilmunder
texts

eye 241

favorite 1

comment 0

LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from Aric Wilmunder's web site  before it went dark in 2018.
Topics: aric wilmunder, indiana jones, indy, lucasfilm games, lucasarts
Community Video
Nov 1, 2019 CBC
movies

eye 111

favorite 3

comment 0

A 10-part documentary series on video game development.
Topic: video game documentaries
Community Audio
Jun 16, 2018 Lisa Lougheed, Remastered by khazad_dum
audio

eye 2,256

favorite 7

comment 2

A remaster of a cassette rip of Lisa Lougheed's ultra-rare Evergreen Nights album, featuring tracks used on the Canadian animated television series The Raccoons. 320kbit MP3.
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topics: lisa lougheed, the raccoons, rare albums