2
2.0
Jun 13, 2022
06/22
Jun 13, 2022
software
eye 2
favorite 0
comment 0
Dweebs 2 CD image in BIN/CUE format.
Topic: dweebs 2
0
0.0
May 28, 2022
05/22
May 28, 2022
by
Todd Zankich
software
eye 0
favorite 0
comment 0
What is AGAST? Now is the time... If you've ever wanted to create graphic adventures, like The Secret of Monkey Island from LucasFilm Games, King's Quest from Sierra On-line, or Myst from Cyan, there's never been a better time than now to get started! But why stop there? Morningstar's expanded programming language and powerful new hardware-accelerated graphics engine lets you go beyond classic adventures into incredible new realms of sophistication. Show me how you do it......
Topics: agast, adventure game authoring system
41
41
May 5, 2022
05/22
May 5, 2022
by
Detlef Paulin
software
eye 41
favorite 1
comment 0
Gotcha! is a Pac-man inspired maze chase game by Detlef Paulin, released in 1994. It was downloaded from the author's site . Translation of the author's description/instructions: For the game Gotcha I leaned on some computer games. Of course, there's Pac-Man first. But the KC85 game Pursuit was also a big inspiration. The PC speaker is initially deactivated for this game. To activate it, the corresponding line in the File GOTCHA\Data\settings\dosbox.conf should be rewritten like this:...
Topics: detlef paulin, gotcha, pac-man clone
44
44
May 3, 2022
05/22
May 3, 2022
by
Peter Hinz
software
eye 44
favorite 1
comment 0
Dschump! (aka. Jump!), Registered Version, by Peter Hinz. Extracted from 8+1 Entertainment Game Pack 9 , archived by kongaslam.
Topics: dschump, shareware, registered
19
19
Apr 6, 2022
04/22
Apr 6, 2022
by
Microprose
image
eye 19
favorite 0
comment 0
These items were found in a boxed copy of Sid Meier's Railroad Tycoon, in storage for 25 years. The first document ( MPS_letter_page1, page2 ) is a letter from the owner, describing his various technical problems with Civilization and Railroad Tycoon. MPS_letter_reply_patch contains Microprose's official response. MPS_letter_civ is a letter containing instructions for installing Civilization. rrtdisk_master and rrtdisk_backup are two 1.44MB DOS-formatted diskettes in WinImage IMA format,...
Topics: microprose, mps labs, civilization, railroad tycoon, game history, game preservation
183
183
Dec 3, 2021
12/21
Dec 3, 2021
by
Misja van Laatum
software
eye 183
favorite 3
comment 0
These design documents are from the cancelled point and click adventure game Indiana Jones and the Fountain of Youth . The project was formally cancelled in 2021, and team member Misja van Laatum generously shared these design documents to the Adventure Game Studio forum in November 2021 , under an Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license. /Documents: FoY_History_v2 contains a historical account of the fountain of youth as it pertains to the game world....
Topics: indiana jones, fountain of youth, barnett college
6
6.0
Sep 2, 2021
09/21
Sep 2, 2021
by
Coladia
software
eye 6
favorite 1
comment 0
The Secrets of Da Vinci: The Forbidden Manuscript demo was once available from Coladia.com. This version is a Universal Binary for Mac OS X Intel & PowerPC.
Topic: secrets of da vinci forbidden manuscript
31
31
Aug 21, 2021
08/21
Aug 21, 2021
by
Jimmy Boyle Records
software
eye 31
favorite 0
comment 0
This package contains both the Macintosh and Windows 3.1/95 versions of Mackerel Interactive Media's interactive history of mining in Ontario, supplied with Grevious Angels' 1996 album Waiting for the Cage. The archive does not contain the music tracks which can be purchased here . CD-ROM data has been re-packed in ISO format, ripped from the Enhanced CD data track on the original disc. "This project started out as a series of interviews with miners, smelter-workers and miners' families...
Topics: interactive cd-rom, enhanced cd, canadian history, canada music
426
426
Aug 11, 2021
08/21
Aug 11, 2021
by
DK Multimedia
software
eye 426
favorite 4
comment 0
"An amazing journey of discovery through an 18th-century warship." "Explore this amazing 18th Century warship in your quest to find the hidden Stowaway. Search every nook and cranny from the noise and danger of the cannon decks to the horror of the surgeon's operating theatre. Detailed illustrations, narrated stories and sound effects create a vivid impression of what life at sea was really like. Once you find all of the Stowaway's hiding places, you will discover the key to his...
Topics: edutainment, dorling kindersley multimedia, dk, stowaway, stephe biesty
Point of Origin was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then archived by the Wing Commander CIC and can be found here .
Topics: origin systems, ultima, wing commander, newsletter
Point of Origin was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then archived by the Wing Commander CIC and can be found here .
Topics: origin systems, newsletter, wing commander, ultima
Point of Origin was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then archived by the Wing Commander CIC and can be found here .
Topics: origin systems, newsletter, ultima online, ultima, wing commander
Point of Origin was Origin Systems Inc's internal company newsletter, distributed to employees from 1991 to 1998. The newsletters were donated to Joe Garrity's Origin Museum by Electronic Arts, then curated and scanned by Joe. The digitized documents were then archived by the Wing Commander CIC and can be found here .
Topics: origin systems inc, osi, ultima, wing commander, newsletter, newspaper
247
247
Mar 11, 2021
03/21
Mar 11, 2021
by
Maverick Software
software
eye 247
favorite 1
comment 0
This Dinosoft Educational Software CD image converted from MDF to ISO. Requires product key to install. Windows 3.1 and Windows 95 compatible. Originally imaged and uploaded by Bf10.
Topics: dinosoft, educational software, edutainment
This archive contains all episodes of the Battle Vortex show by Fear (William J. Purvis), as well as support files such as Flash and Slideshow presentations created and archived by Fear. RealAudio files were caringly archived by /u/draculaskitten on a CD-R for the past 20+ years, and found in 2021. Draculaskitten contacted Fear in Spring 2021 and received a complete archive of the original episodes, which are now (again) available to the public 20+ years later. File/Folder List /(Root) Contains...
Topics: ultima online, raph koster, designer dragon, uo
24
24
Feb 23, 2021
02/21
Feb 23, 2021
by
GOG
software
eye 24
favorite 1
comment 0
Replacement ICNS for GOG's broken Ultima I installer. Replace app.icns. Instructions: - Right-click on your Ultima I application. - Select "Show Package Contents" - Navigate to Contents -> Resources - Replace app.icns with the new version. - Right-click on your Ultima I application a second time. - Select Get Info - Drag and drop the app.icns onto the icon at the top left of the Info window. This will force the app to update its icon in the Finder.
Topics: ultima, icon
140
140
Feb 11, 2021
02/21
Feb 11, 2021
by
David Winton
movies
eye 140
favorite 2
comment 0
Code Rush is a 2000 documentary following the lives of a group of Netscape engineers in Silicon Valley. It covers Netscape's last year as an independent company, from their announcement of the Mozilla open source project until their acquisition by AOL. It particularly focuses on the last-minute rush to make the Mozilla source code ready for release by the deadline of March 31, 1998, and the impact on the engineers' lives and families as they attempt to save the company from ruin. This version...
Topics: netscape, mozilla, documentary
358
358
Nov 17, 2020
11/20
Nov 17, 2020
by
Knowledge Adventure
software
eye 358
favorite 2
comment 0
Explore our ever-increasing desire to go faster, in the world's first interactive educational movie. Zoom through the history and science of speed. Start off with the spear-carrying Neanderthal, followed by the wheel. Move ahead to the bicycle, then race toward rocket cars and sound-barrier-breaking jets. Experience a simulation of "the speed of light." And discover why Einstein claimed that the fastest speed in the universe might well be "the speed of our imaginations."...
Topics: knowledge adventure, speed, interactive, multimedia, cd-rom, speed, interactive movie, interactive...
1,285
1.3K
Sep 24, 2020
09/20
Sep 24, 2020
by
Electronic Arts
audio
eye 1,285
favorite 0
comment 0
Extracted from the original Ultima Online client by /u/tropical_snoden . 1455 sounds in WAV format, 22 KHz, 16-bit, mono.
Topics: ultima online, sound, wav, data, client
824
824
Sep 6, 2020
09/20
Sep 6, 2020
by
Dynamix
audio
eye 824
favorite 2
comment 0
Composed and performed by Jan Paul Moorhead on a Roland Sound Canvas SC-55. Cover art by D. Brent Burkett and Roger Smith. Track title names by Quest Studios.
Topics: betrayal at krondor, krondor, midkemia, jan paul moorhead, roland, sound canvas
329
329
Aug 24, 2020
08/20
Aug 24, 2020
by
Nettmedia Inc.
software
eye 329
favorite 1
comment 0
This is only the Enhanced CD portion of the disc; music tracks are not included. It was originally a hybrid mixed-mode disc, containing music tracks, a DOS/Windows partition, and Macintosh HFS partition. These have been separated for ease of use: IME_ECD_MAC.ISO contains the Macintosh HFS data IME_ECD.ISO contains the DOS/Windows 3.1/Windows 95 data
Topics: i mother earth, enhanced cd, ecd, scenery and fish
1,916
1.9K
Aug 24, 2020
08/20
Aug 24, 2020
by
Planet Source Code
software
eye 1,916
favorite 8
comment 5
Planet Source Code's Jumbo Resource CD series is an archive of the PSC's games, tutorials and applications. All discs are in ISO format. 1_2002.ISO: Start to 6/1/2002: Visual Basic 2002 Volume 1 2_2002-2004.ISO: 6/2/2002 to 3/1/2004: Visual Basic Volume 2 3_2004-2005.ISO: 3/2/2004 to 5/2/2005: Visual Basic Volume 3 4_2005-2006.ISO: 2005-2006: Visual Basic Volume 4 5_2007-2008.ISO: 2007-2008: Visual Basic Volume 5 6_2008-2009.ISO: 2008-2009: Visual Basic Volume 6 7_2009-2012.ISO: 2009-2012:...
favoritefavoritefavoritefavorite ( 5 reviews )
Topics: planet, source, code, jumbo, resource, cd, iso
242
242
Jul 5, 2020
07/20
Jul 5, 2020
by
University of Alberta Computing and Network Services
software
eye 242
favorite 0
comment 0
The Netsurf 97 Starter Kit was an internet connectivity package supplied by the University of Alberta's department of Computing and Network services. Version 1.0 of the kit is for the 1997-1998 year, and supplies and staff with dial-up connections via SLIP/PPP to the university modem pool. The Starter Kit instruction manual contains installation and configuration information for setting up dial-up connections and e-mail access in Windows 95 and MacOS8/9. The Troubleshooting Guide contains...
Topic: internet isp modem dial-up slip ppp
3
3.0
May 12, 2020
05/20
May 12, 2020
vga256 Favorites
Topic: favorites
23
23
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 23
favorite 0
comment 0
Ultima VII: The Black Gate Usecode Eggs Unknown author, undated ca. 1991 This usecode eggs document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document shows several Usecode eggs that designers could use to trigger events in the game. Each egg has a unique id#, name, and quality. A note describes the algorithm used for saving roll eggs, and how duration and distance qualities work. Credit: Courtesy of OSI programmer...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
46
46
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 46
favorite 0
comment 0
Ultima VII: The Black Gate Software Entertainment Technology Report Unknown author, unknown date ca. 1991 This technology report document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This is a raw proof of the final print, with paper graphics pasted on. It appears to be part of an advertising campaign for the game. The document contains an interview with Richard Garriott, and screenshots with marketing copy. Credit: Courtesy...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
34
34
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 34
favorite 0
comment 0
Ultima VII: The Black Gate Software Features List Unknown author, undated ca. 1991 This features list document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This blank form was used by QA testers to describe different usable or wearable game objects. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
31
31
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 31
favorite 0
comment 0
Ultima VII: The Black Gate Sketches of Lord British's Castle, Serpent's Hold and the Island of Terfin Unknown author, ca. 1991 This map sketch design document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document shows an early sketch of a floorplan for Lord British's castle, Serpent's Hold, and Terfin. These sketches differ significantly from the final layouts seen in the game. Credit: Courtesy of OSI programmer Bill...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
15
15
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 15
favorite 0
comment 0
Ultima VII: The Black Gate "It Worked!" Note John Watson, Undated, ca. 1991 This handwritten note, credited to John Watson, was used by the Ultima VII team during its development, and is a part of a design doc set. This note references the World Editor that was used to design the game. The World Editor was accessible from client machines on a network, and the world files were hosted on a server. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
19
19
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 19
favorite 1
comment 0
Ultima VII: The Black Gate Quality Assurance Initial Impression Forms Various authors, Dated ca. 1992 These QA forms were filled out by several different QA testers, and was used by the Ultima VII team during its development. These forms describe the different initial impressions testers had playing the Ultima VII addon Forge of Virtue during beta testing. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
26
26
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 26
favorite 0
comment 0
Ultima VII: The Black Gate Conversation Stylebook Jeff Dee, Dated 5/15/1991 This character sketch by Jeff Dee was used by the Ultima VII team during its development, and is a part of a design doc set. This document contains a black-and-white ink sketch of the Emp race, as well as a description of racial/cultural characteristics. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
24
24
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 24
favorite 0
comment 0
Ultima VII: The Black Gate Destroy the Black Gate Notes Andrew P. Morris, Undated ca. 1991 These page of notes on destroying the black gate, most likely written by Andrew P. Morris, was used by the Ultima VII team during its development and is a part of a design doc set. This document shows some of the quests or puzzles considered for the final quest in which the black gate is destroyed. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the ...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
39
39
Jan 28, 2020
01/20
Jan 28, 2020
by
Origin Systems, Inc.
texts
eye 39
favorite 0
comment 0
Ultima VII: The Black Gate Conversation Stylebook Unknown Author, Undated - likely 1991 This Copy Protection List document was used by the Ultima VII team during its development, and is a part of a design doc set. This document describes the questions and answers used in two areas of the game: (1) with the NPC Finnigan in Trinsic, and (2) with the NPC Batlin in Britain. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
40
40
Jan 16, 2020
01/20
Jan 16, 2020
by
Origin Systems, Inc.
texts
eye 40
favorite 1
comment 0
Ultima VII: The Black Gate Conversation Stylebook Philip H. Sulak, Dated 1/23/92 This town plot design document, most likely written by Philip H. Sulak ("PHS"), was used by the Ultima VII team during its development, and is a part of a design doc set. This document describes how designers can write convincing/realistic ("good") dialogues using the AGIL scripting language. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the ...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
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44
Jan 16, 2020
01/20
Jan 16, 2020
texts
eye 44
favorite 0
comment 0
Ultima VII: The Black Gate Useable Index, Global Flags, Functions, Routines and Constants Undated, ca. 1991 This design document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document describes the useable indexes, global flags, functions, routines and constants in the game. These variables and functions allow a scripter to check/set quest & dialogue flags, or address NPCs. Constants are used to check/set statuses on...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
61
61
Jan 16, 2020
01/20
Jan 16, 2020
by
Origin Systems, Inc.
texts
eye 61
favorite 0
comment 0
Ultima VII: The Black Gate Clue Path Document Undated, ca. 1991 version 1 This "clue path" design document, of unknown authorship, was used by the Ultima VII team during its development, and is a part of a design doc set. This document shows the different towns/areas that the player encounters clues. Clues lead to other clues in a linear manner, and end in the completion of the quest (or end game). Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
26
26
Jan 16, 2020
01/20
Jan 16, 2020
by
Origin Systems Inc.
texts
eye 26
favorite 1
comment 0
Ultima VII: The Black Gate City Plot for Vesper Dated 7/16/91, version 5 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the town of Vesper. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
36
36
Dec 18, 2019
12/19
Dec 18, 2019
by
Origin Systems, Inc.
texts
eye 36
favorite 0
comment 0
Ultima VII: The Black Gate Character Form Template Undated Author Unknown This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document is a template that describes an NPC basic characteristics, inventory item, starting location and schedule. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
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45
Dec 16, 2019
12/19
Dec 16, 2019
by
Origin Systems, Inc.
texts
eye 45
favorite 0
comment 0
Ultima VII: The Black Gate AGIL Use Code Language Technical Documentation Dated 03/28/1991 by Zachary Simpson This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes the AGIL ("A Goofy Interpreted Language" or Use Code) language and its interpreter. AGIL borrows its structure from the C, Pascal and LISP languages. Functions, variables and operators are described with examples. Credit: Courtesy of OSI...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
34
34
Dec 16, 2019
12/19
Dec 16, 2019
by
Origin Systems, Inc.
texts
eye 34
favorite 0
comment 0
Ultima VII: The Black Gate World Editor Document Dated 05/29/1991 by Jack Herman This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes how to use the Ultima VII World Editor to modify the game map. Each menu, sub-menu and icon of the editor is described, along with its purpose. The last page shows keyboard shortcuts for each function. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
39
39
Dec 16, 2019
12/19
Dec 16, 2019
by
Origin Systems, Inc.
texts
eye 39
favorite 0
comment 0
Ultima VII: The Black Gate Training Code Changes Dated 07/22/1991 (Author Unknown) This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes changes to the "training"-related functions and routines in the AGIL interpreter. It includes examples of how scripters can use the functions to modify existing AGIL scripts. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
53
53
Dec 16, 2019
12/19
Dec 16, 2019
by
Origin Systems, Inc.
texts
eye 53
favorite 0
comment 0
Ultima VII: The Black Gate Routine Functions & Declarations Dated 08/02/1991 (Unknown Author) This development document was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes the functions and routines used by the AGIL interpreter. These functions and routines would be used by the scripting team to produce dialogue interactions. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the ...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
22
22
Dec 16, 2019
12/19
Dec 16, 2019
by
Origin Systems, Inc.
texts
eye 22
favorite 0
comment 0
Ultima VII: The Black Gate NPC Name List Undated, likely 1991. This development document, most likely written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes NPC names for many buildings in the towns of Vesper, Moonglow, and Empath Abbey/Yew. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
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55
Dec 2, 2019
12/19
Dec 2, 2019
by
Origin Systems, Inc.
texts
eye 55
favorite 1
comment 0
Ultima VII: The Black Gate Map Sketches Dated ??/??/91 This development document, of unknown author, was used by the Ultima VII team during its development, and is a part of a design doc set. The document is comprised of sketches of locations in Britannia: Page 1: Trinisic Page 2: Vesper Page 3: Minoc Page 4: Empath Abbey Page 5: The Great Forest/Yew Page 6: Terfin Page 7: Buccaneer's Den Page 8: Serpent's Hold Page 9: Paws Page 10: Skara Brae Page 11: Moonglow & The Lycaeum Page 12: Cove...
Topics: ultima, ultima vii, the black gate, origin systems, design documents
51
51
Dec 2, 2019
12/19
Dec 2, 2019
by
Origin Systems, Inc.
texts
eye 51
favorite 0
comment 0
Ultima VII: The Black Gate Item List version 2 Dated 06/13/91 This development document, most likely written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes many different art assets that were used in the game, with specific notes on their intended usage. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
27
27
Dec 2, 2019
12/19
Dec 2, 2019
by
Origin Systems, Inc.
texts
eye 27
favorite 0
comment 0
Ultima VII: The Black Gate Conversation Functions and Routines Dated 07/01/91 This development document, written by John Watson, was used by the Ultima VII team during its development, and is a part of a design doc set. The document describes the different functions and routines that writers used in the conversation system. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
28
28
Dec 2, 2019
12/19
Dec 2, 2019
by
Origin Systems, Inc.
texts
eye 28
favorite 0
comment 0
Ultima VII: The Black Gate City Plot for Vesper, Moonglow, Yew and Empath Abbey Dated 7/02/91, version 3.0 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the towns of Vesper, Yew/Empath Abbey, and Moonglow. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
37
37
Dec 2, 2019
12/19
Dec 2, 2019
by
Origin Systems, Inc.
texts
eye 37
favorite 0
comment 0
Ultima VII: The Black Gate City Plot for Vesper, Moonglow, Yew and Empath Abbey Dated 6/23/91, version 1.0 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the towns of Vesper, Yew/Empath Abbey, and Moonglow. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
32
32
Dec 2, 2019
12/19
Dec 2, 2019
by
Origin Systems, Inc.
texts
eye 32
favorite 0
comment 0
Ultima VII: The Black Gate City Plot for Vesper Dated 7/7/91, version 3.5 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the town of Vesper. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design documents
113
113
Dec 1, 2019
12/19
Dec 1, 2019
by
Aric Wilmunder
texts
eye 113
favorite 1
comment 0
LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from Aric Wilmunder's web site before it went dark in 2018.
Topics: indiana jones, lucasarts, design docs, iron phoenix
85
85
Dec 1, 2019
12/19
Dec 1, 2019
by
Aric Wilmunder
texts
eye 85
favorite 1
comment 0
LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from Aric Wilmunder's web site before it went dark in 2018.
Topics: indiana jones, iron phoenix, lucasarts, design docs
91
91
Dec 1, 2019
12/19
Dec 1, 2019
by
Aric Wilmunder
texts
eye 91
favorite 2
comment 0
LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from Aric Wilmunder's web site before it went dark in 2018.
Topics: lucasarts, indiana jones, iron phoenix, design documents
91
91
Dec 1, 2019
12/19
Dec 1, 2019
by
Aric Wilmunder
texts
eye 91
favorite 2
comment 0
LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is part of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from Aric Wilmunder's web site before it went dark in 2018.
Topics: indiana jones, iron phoenix, game development, design documents
27
27
Dec 1, 2019
12/19
Dec 1, 2019
by
Origin Systems, Inc.
texts
eye 27
favorite 0
comment 0
Ultima VII: The Black Gate City Plot for Vesper, Moonglow, Yew and Empath Abbey Dated 6/27/91, version 2.5 This town plot design document, written by Andrew P. Morris, was used by the Ultima VII team during its development, and is a part of a design doc set. This document outlines the NPC plots for the towns of Vesper, Yew/Empath Abbey, and Moonglow. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin Gallery .
Topics: ultima, ultima vii, the black gate, origin systems, design docs
56
56
Dec 1, 2019
12/19
Dec 1, 2019
by
Origin Systems, Inc.
texts
eye 56
favorite 0
comment 0
Ultima VII: The Black Gate Characters List Dated 8/5/1991 This NPC list was used by the Ultima VII team during its development, and is a part of a design doc set. Names in (Brackets) to the right of the NPC name indicate to the artist whose portrait should be painted. Some are winners of a fan contest from Ultima VI, and some are game developers/family members/friends of the team. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin...
Topics: ultima, ultima vii, the black gate, design documents, design docs, game development
30
30
Dec 1, 2019
12/19
Dec 1, 2019
by
Origin Systems Inc.
texts
eye 30
favorite 0
comment 0
Ultima VII: The Black Gate Characters List Dated 7/2/1991 This NPC list was used by the Ultima VII team during its development, and is a part of a design doc set. Names in (Brackets) to the right of the NPC name indicate to the artist whose portrait should be painted. Some are winners of a fan contest from Ultima VI, and some are game developers/family members/friends of the team. Credit: Courtesy of OSI programmer Bill Randolph. Scanned by curator Joe Garrity and published at the Origin...
Topics: ultima vii, the black gate, game development documents, design doc
241
241
Dec 1, 2019
12/19
Dec 1, 2019
by
Aric Wilmunder
texts
eye 241
favorite 1
comment 0
LucasArts brought Aric Wilmunder in to write a full design doc for Indy 5 in the 1990s when the project had run into difficulties. This folkscanomy is of the new design document that Aric prepared before LucasArts decided to cancel the project entirely. This PDF was originally retrieved from Aric Wilmunder's web site before it went dark in 2018.
Topics: aric wilmunder, indiana jones, indy, lucasfilm games, lucasarts
111
111
Nov 1, 2019
11/19
Nov 1, 2019
by
CBC
movies
eye 111
favorite 3
comment 0
A 10-part documentary series on video game development.
Topic: video game documentaries
2,256
2.3K
Jun 16, 2018
06/18
Jun 16, 2018
by
Lisa Lougheed, Remastered by khazad_dum
audio
eye 2,256
favorite 7
comment 2
A remaster of a cassette rip of Lisa Lougheed's ultra-rare Evergreen Nights album, featuring tracks used on the Canadian animated television series The Raccoons. 320kbit MP3.
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Topics: lisa lougheed, the raccoons, rare albums