13
13
May 18, 2020
05/20
by
A LOVELY LAD
software
eye 13
favorite 0
comment 0
Game created for the Something Awful Game Dev Challenge V BARRIER Made by A LOVELY LAD You are a guy trapped on a stange planet after your spaceship crashed you don't know the language but maybe the inhabitants can help if you gather the knowledge to translate them? A = run left D = run right W = jump mouse = aim mouse left button = shoot
Topics: Game, Game Jam
63
63
Jun 6, 2018
06/18
by
Aetsch
software
eye 63
favorite 0
comment 0
ZIG was a ZZT clone created by Aetsch in the early 2000s with the goal of combining the simplicity of ZZT with the power of MegaZeux. ZIG is named as an abbreviation of "ZZT Inspired GCS" (Game Creation System). ZIG was ultimately short lived, and while there was some interest in it among the ZZT community of the time, only a few games were ever completed for the engine. The biggest issues which limited the engine's success were the lack of support for saving progress in games, and...
Topics: ZIG, Games, Game Creation Systems
10
10.0
Jun 26, 2021
06/21
by
Alexis Janson
software
eye 10
favorite 0
comment 0
GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ [This item is the latest release of the program. For all previous releases and source code see https://archive.org/details/gcsx-all] GCSx / News: Recent posts 0.006 posted CVS is updated, Windows binary...
Topics: games, game creation system, megazeux, zzt
6
6.0
Jun 26, 2021
06/21
by
Alexis Janson
software
eye 6
favorite 0
comment 0
GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ This item contains all releases and source releases.
Topics: game creation system, megazeux, games, zzt
85
85
May 3, 2018
05/18
by
Anthropomorphic Arts and Education, Inc.
texts
eye 85
favorite 1
comment 0
Further Confusion 2017 Pocket Program
Topics: Further Confusion, Furry, Furry Con
74
74
Jul 3, 2021
07/21
by
Brian Palmer
software
eye 74
favorite 0
comment 0
Outpost Software MZX/ZZT Online Forum Please include the file MZXZZT.COM with any games you make. It's very small, and will get even smaller when put in a ZIP file, so it won't add time. It's just a small advertisement to spread the word about MZX/ZZT Online. Thank you for your help. Outpost Software "We Make Games That Are Fun, Not Flashy!"
Topics: advertisement, zzt, games
1,292
1.3K
Mar 28, 2018
03/18
by
Dr. Dos
software
eye 1,292
favorite 0
comment 0
Window Fragments: A short ZZT game about exploring old computers By Dr. Dos, created at 32,767 feet while flying from Minnesota to Washington in about 2 hours. There's not much to it, and the writing is all very stream of consciousness.
Topics: zzt, ms-dos, games
5
5.0
Aug 26, 2020
08/20
by
Just A Friend
software
eye 5
favorite 0
comment 0
Game created for the Something Awful Game Dev Challenge V == Concept == A 'Stealth' Platformer, You cannot be seen by the enemies. THIS IS A SNEAKING MISSION. == Team == Just A Friend: Everything except Music Non-goon buddy: Music == Preview == The intro video. http://www.youtube.com/watch?v=D-FECKwJjV8 ==How to Run== Very simple, run the installer. If your DirectX is up to date you can immediately run the installed .exe, otherwise you can use the "dxwebsetup" to get the needed...
Topics: Game, Game Jam
Manuals: Contributions Inbox
35
35
Dec 4, 2019
12/19
by
Pennsylvania Department of Transportation Driver and Vehicle Services
texts
eye 35
favorite 0
comment 0
PDF of the Pennsylvania Department of Transporation's driver's manual dated October 2004
Topics: government, pennsylvania, driver's ed, automotive
8
8.0
Aug 26, 2020
08/20
by
ShardPhoenix
movies
eye 8
favorite 0
comment 0
Game created for the Something Awful Game Dev Challenge V Run the game by double-clicking minotaur.bat (Windows) or running minotaur.sh (Linux, Mac). Gameplay instructions are shown in game, on the left side. In brief: arrow keys to move, Ctrl or Space to bomb walls, grab treasures and extra bombs and run for the exit. You also get a free bomb every 5000 points. Requires Java. If you don't have Java, you can get it from http://java.com/en/download/inc/windows_upgrade_xpi.jsp -Background- You...
Topics: Game, Game Jam
24
24
Nov 9, 2020
11/20
by
Tim Sweeney
software
eye 24
favorite 0
comment 0
Registered copies of ZZT, Super ZZT, Best of ZZT, and ZZT's Revenge.
Topics: ZZT, MS-DOS, ASCII, Epic Games, Epic Mega Games, GCS
717
717
Feb 3, 2021
02/21
by
Tim Sweeney
texts
eye 717
favorite 1
comment 0
A collection of scanned documents from 1991-1992 of previously private correspondence between Epic Games' president Tim Sweeney and potential hire Beth Daggert. These documents include personal letters from Tim Sweeney to Beth as well as internal company newsletters, and a game design document for an unreleased Ultima-style RPG game. (Permission has been granted to distribute these files both from Beth and Tim.)
Topics: games, Epic Games, Epic MegaGames, shareware, pc gaming, game design
16
16
software
eye 16
favorite 0
comment 0
Game created for the Something Awful Game Dev Challenge V ================================================================= Icarus Proudbottom in: The Curse of the Chocolate Fountain (v1.0) ================================================================= All graphics, music, and everythin created by 1-2-3 Blast On! Created for the SA GameDev Challenge 5 All of the music is in mp3 format in the "music" folder. If you drag it into iTunes, it will organize itself neatly under the artist...
Topics: Game, Game Jam
41
41
software
eye 41
favorite 0
comment 0
World created using the ZIG engine. https://museumofzzt.com
Topics: ZIG, Parody
6
6.0
software
eye 6
favorite 0
comment 0
Game created for the Something Awful Game Dev Challenge V
Topics: Game, Game Jam
107
107
software
eye 107
favorite 0
comment 0
The collected submissions for the Autumn 2003 24 Hours of ZZT competition hosted by Flaming_O. No official results were ever released.
Topics: games, zzt, contest, gamejam