107
107
software
eye 107
favorite 0
comment 0
The collected submissions for the Autumn 2003 24 Hours of ZZT competition hosted by Flaming_O. No official results were ever released.
Topics: games, zzt, contest, gamejam
1,292
1.3K
Mar 28, 2018
03/18
by
Dr. Dos
software
eye 1,292
favorite 0
comment 0
Window Fragments: A short ZZT game about exploring old computers By Dr. Dos, created at 32,767 feet while flying from Minnesota to Washington in about 2 hours. There's not much to it, and the writing is all very stream of consciousness.
Topics: zzt, ms-dos, games
24
24
Nov 9, 2020
11/20
by
Tim Sweeney
software
eye 24
favorite 0
comment 0
Registered copies of ZZT, Super ZZT, Best of ZZT, and ZZT's Revenge.
Topics: ZZT, MS-DOS, ASCII, Epic Games, Epic Mega Games, GCS
74
74
Jul 3, 2021
07/21
by
Brian Palmer
software
eye 74
favorite 0
comment 0
Outpost Software MZX/ZZT Online Forum Please include the file MZXZZT.COM with any games you make. It's very small, and will get even smaller when put in a ZIP file, so it won't add time. It's just a small advertisement to spread the word about MZX/ZZT Online. Thank you for your help. Outpost Software "We Make Games That Are Fun, Not Flashy!"
Topics: advertisement, zzt, games
717
717
Feb 3, 2021
02/21
by
Tim Sweeney
texts
eye 717
favorite 1
comment 0
A collection of scanned documents from 1991-1992 of previously private correspondence between Epic Games' president Tim Sweeney and potential hire Beth Daggert. These documents include personal letters from Tim Sweeney to Beth as well as internal company newsletters, and a game design document for an unreleased Ultima-style RPG game. (Permission has been granted to distribute these files both from Beth and Tim.)
Topics: games, Epic Games, Epic MegaGames, shareware, pc gaming, game design
6
6.0
Jun 26, 2021
06/21
by
Alexis Janson
software
eye 6
favorite 0
comment 0
GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ This item contains all releases and source releases.
Topics: game creation system, megazeux, games, zzt
63
63
Jun 6, 2018
06/18
by
Aetsch
software
eye 63
favorite 0
comment 0
ZIG was a ZZT clone created by Aetsch in the early 2000s with the goal of combining the simplicity of ZZT with the power of MegaZeux. ZIG is named as an abbreviation of "ZZT Inspired GCS" (Game Creation System). ZIG was ultimately short lived, and while there was some interest in it among the ZZT community of the time, only a few games were ever completed for the engine. The biggest issues which limited the engine's success were the lack of support for saving progress in games, and...
Topics: ZIG, Games, Game Creation Systems
10
10.0
Jun 26, 2021
06/21
by
Alexis Janson
software
eye 10
favorite 0
comment 0
GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ [This item is the latest release of the program. For all previous releases and source code see https://archive.org/details/gcsx-all] GCSx / News: Recent posts 0.006 posted CVS is updated, Windows binary...
Topics: games, game creation system, megazeux, zzt