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Title
Date Published
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Community Software
Sep 3, 2006 Alexis Janson
software

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GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ This item contains all releases and source releases.
Topics: game creation system, megazeux, games, zzt
Community Software
Sep 3, 2006 Alexis Janson
software

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GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics. https://sourceforge.net/projects/gcsx/ [This item is the latest release of the program. For all previous releases and source code see https://archive.org/details/gcsx-all] GCSx / News: Recent posts 0.006 posted CVS is updated, Windows binary...
Topics: games, game creation system, megazeux, zzt
Community Software
1995 Tim Sweeney
software

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Registered copies of ZZT, Super ZZT, Best of ZZT, and ZZT's Revenge.
Topics: ZZT, MS-DOS, ASCII, Epic Games, Epic Mega Games, GCS
Community Texts
1992 Tim Sweeney
texts

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A collection of scanned documents from 1991-1992 of previously private correspondence between Epic Games' president Tim Sweeney and potential hire Beth Daggert. These documents include personal letters from Tim Sweeney to Beth as well as internal company newsletters, and a game design document for an unreleased Ultima-style RPG game. (Permission has been granted to distribute these files both from Beth and Tim.)
Topics: games, Epic Games, Epic MegaGames, shareware, pc gaming, game design